how big is skyrim in square miles
Skyrim's heightmap is rectangular and uses 119 x 94 = 11186 in-game cells. The engine uses the same cell size as in Oblivion, Fallout 3 and Fallout: New Vegas - 57.6 metres (63 yards) to the side, 3317.76 mÂ² (3 969 square yards) of area. The full map thus has an area of about 37.1 kmÂ² (14.3 square miles). Around a quarter of this is not playable, stuck behind invisible borders. The playable area is roughly the same as the one in Morrowind and Oblivion and less than one thousandths of Daggerfall's size.
The slides mention the size of two of the areas included in the game: the city of Novigrad measures 8.5 x 8.5 km for a total size of 72,25 square km, while Skellige is 8 x 8 km, meaning 64 square km. Summed up, the two areas cover 136,25 square km, which convert to just north of 52 square miles. By comparison, The Elder Scrolls V: Skyrim âs world has been calculated to measure 14.8 square miles. This means that the two areas named above are already over 3.5 times larger than the whole Skyrim map. This is actually fairly interesting since back in June CD Projekt RED described The Witcher 3 as 20% larger than Bethesdaâs open world game. We currently donât know if that was just a preliminary estimate, or the Witcher âs world just got bigger since then.