Yoshi's Woolly World

Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the "Yoshi" series of games, the first home console title in the series since 1997's "Yoshi's Story," as well as the spiritual successor to 2010's "Kirby's Epic Yarn." The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.

Broforce

Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. Development began in April 2012 as a game jam entry and continued with developer and popular support, existing as an Early Access game. The game was released on 15 October 2015 for Microsoft Windows and OS X, and Linux port followed two days later. A PlayStation 4 version was released on 1 March 2016 and a Nintendo Switch port was released on 6 September 2018.

Electronic Super Joy

Electronic Super Joy is a platform video game created by Michael Todd. The game is available for Microsoft Windows, OS X, Linux, Nintendo Wii U, PlayStation 4 and Xbox One. A PlayStation Vita release was planned, but later cancelled. The developers have announced plans to publish it on iOS and Android.

Tetrisphere

Tetrisphere is a falling block puzzle video game for the Nintendo 64 (N64) console. Developed by Canadian company H2O Entertainment, a nearly complete version of the game was originally slated for release on the Atari Jaguar in early 1995. After Nintendo obtained its publishing rights, "Tetrisphere" was reworked for the N64 and released on the platform in North America on August 11, 1997, and the PAL regions in February 1998.

Super Mario Bros. 3

Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

Kirby's Return to Dream Land

Kirby's Return to Dream Land, released in Europe and Australia as Kirby's Adventure Wii, is a "Kirby" video game and the twelfth platform installment of the series, developed by HAL Laboratory, and published by Nintendo. While "Kirby's Epic Yarn" was released in 2010, "Kirby's Return to Dream Land" is the first traditional "Kirby" platforming home console game since "", which was released in 2000 for the Nintendo 64. The title was released in North America on October 24, 2011, in Japan on October 27, 2011, in Europe on November 25, 2011, and in Australia on December 1, 2011.

Little Samson

Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

Super Nintendo Entertainment System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Nintendo Entertainment System

The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Celeste (video game)

Noel Berry (Skytorn) and Matt Thorson (TowerFall) created a prototype of Celeste in four days during a game jam, now named Celeste Classic. The result was a difficult platformer with 30 levels for the Pico-8 fantasy video game console designed for speedrunning and precision reflexes. Kill Screen noted that the game was a departure from Thorson's TowerFall, and had more in common with the game mechanics of his older games and Super Mario Maker work. The developers also took inspiration from difficult, Super Nintendo-era platformers. Berry and Thorson developed the game into a standalone release with over 200 rooms spread between eight chapters. They livestreamed parts of their development process on Twitch. The game was also demoed at the 2016 PAX West Indie Megabooth. Celeste released on Nintendo Switch, PlayStation 4, Xbox One, Windows, Linux and macOS on January 25, 2018. The original Pico-8 prototype is included in the game as an unlockable minigame. The game will eventually receive a limited collector's edition. Thorson stated that he plans to release a set of "farewell levels" for Celeste some time in 2019.

WWE 2K18

WWE 2K18 is a professional wrestling video game developed in a collaboration between Yuke's and Visual Concepts and published by 2K Sports. It is the nineteenth installment in the WWE game series (fifth under the WWE 2K banner), serving as the following from their previous game WWE 2K17 (released in 2016). It was released worldwide for Microsoft Windows, PlayStation 4 and Xbox One on October 17, 2017, with the Nintendo Switch version on December 6, 2017. This release marks the return to Nintendo Platforms since WWE '13, as the first title in the series to be released on that platform. WWE 2K18 is the first video game in the series to only be on eighth generation hardware and also first in the series released on PC alongside its console counterparts.

Toccara Williams

Toccara Williams is a former basketball point guard who played for the WNBA's San Antonio Silver Stars in the 2004 season. Prior to playing in the WNBA, she played college basketball at Texas A&M from 2000–04. In her senior year, she led the nation for steals per game among Division I teams with an average of 4.1 steals per game. She was then selected in the third round of the 2004 WNBA Draft. Toccara also played professionally overseas in Turkey, Korea, China, and Israel. Williams now has a non profit organization called Sweet Rebound that is geared towards the youth by utilizing sports as a platform for education.

Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series.

Nintendo La Rivista Ufficiale

Nintendo La Rivista Ufficiale, also known by the acronym NRU, was the Italian edition of Official Nintendo video game magazine, specializing in all Nintendo video game consoles and handheld gaming platforms.

Philips CD-i

Philips at first marketed CD-i as a family entertainment product, and avoided mentioning video games to not compete against game consoles. Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of board games such as Connect Four. However, the system was handily beaten in the market for multimedia devices by cheap low-end PCs, and the games were the best-selling software. By 1993 Philips encouraged MS-DOS and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games.The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other gaming platforms on the market in most respects. Earlier CD-i games included entries in popular Nintendo franchises, although those games were not developed by Nintendo. Specifically, a Mario game (titled Hotel Mario), and three Legend of Zelda games were released: Zelda: The Wand of Gamelon, Link: The Faces of Evil and Zelda's Adventure. Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the Super Nintendo Entertainment System due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the SNES-CD). While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to continue using Nintendo characters.

Raving Rabbids: Alive & Kicking

Raving Rabbids: Alive & Kicking, known as "Rabbids: Fuori di schermo" in Italy, is a party video game developed by Ubisoft Milan and published on November 3, 2011 in Australia, November 4, 2011 in Europe and November 8, 2011 in North America for the Xbox 360. This is the sixth game from the "Raving Rabbids" games franchise and it is the first Rabbids game not released on a Nintendo platform. The game was exclusively developed for the Kinect and consists of mini-games with up to 4 players.

Nintendo Entertainment System

Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.

Nintendo Entertainment System

Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Yoshi's Story

Yoshi's Story is a side-scrolling platform game published and developed by Nintendo for the Nintendo 64. It was first released in Japan in December 1997, and worldwide the following year. It was re-released on the Wii's Virtual Console service in 2007, and later for the Wii U's Virtual Console in 2016.

Robodemons

Robodemons is an action video game with shooting elements that was released for the Nintendo Entertainment System by Color Dreams on December 20, 1989. Like all Color Dreams games, Robodemons was not officially licensed by Nintendo.

Question: What was Nintendo's limit on games per developer per year on the platform of Robodemons?

Question: Robodemons >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five


Nintendo Entertainment System

Nintendo Entertainment System

Kirby's Return to Dream Land

Super Nintendo Entertainment System

Knight Rider (video game)

Knight Rider is a racing video game for the Nintendo Entertainment System that is very loosely based on the television show of the same name.

Nintendo Entertainment System

Electronic Super Joy

Electronic Super Joy is a platform video game created by Michael Todd. The game is available for Microsoft Windows, OS X, Linux, Nintendo Wii U, PlayStation 4 and Xbox One. A PlayStation Vita release was planned, but later cancelled. The developers have announced plans to publish it on iOS and Android.

Super Mario Bros. 3

Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

Too Human

Too Human is an action role-playing game developed by Canadian developer Silicon Knights and published by Microsoft Studios for the Xbox 360 in August 2008. The game is notable for having remained in development hell for almost ten years, originally planned for release on the Sony PlayStation in 1999. Development later went into the Nintendo GameCube in 2000, before eventually selling the rights to Microsoft in 2005 and becoming an Xbox 360 exclusive.

Super Mario Bros. 2

Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year. Super Mario Bros. 2 has been remade or re-released for several video game consoles.

Little Samson

Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

Kirby's Dream Land

Kirby's Dream Land is an action platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. Released in 1992, it is the first video game in the "Kirby" series and the debut of Kirby. As the inaugural "Kirby" title it created many conventions that would appear in later games in the series. However, Kirby's iconic copy ability would not appear until "Kirby's Adventure", released less than one year later.

Celeste (video game)

Noel Berry (Skytorn) and Matt Thorson (TowerFall) created a prototype of Celeste in four days during a game jam, now named Celeste Classic. The result was a difficult platformer with 30 levels for the Pico-8 fantasy video game console designed for speedrunning and precision reflexes. Kill Screen noted that the game was a departure from Thorson's TowerFall, and had more in common with the game mechanics of his older games and Super Mario Maker work. The developers also took inspiration from difficult, Super Nintendo-era platformers. Berry and Thorson developed the game into a standalone release with over 200 rooms spread between eight chapters. They livestreamed parts of their development process on Twitch. The game was also demoed at the 2016 PAX West Indie Megabooth. Celeste released on Nintendo Switch, PlayStation 4, Xbox One, Windows, Linux and macOS on January 25, 2018. The original Pico-8 prototype is included in the game as an unlockable minigame. The game will eventually receive a limited collector's edition. Thorson stated that he plans to release a set of "farewell levels" for Celeste some time in 2019.

Nintendo La Rivista Ufficiale

Yoshi's Story

Order of Australia

Knight and Dame of the Order of Australia (AK and AD -- discontinued, original quota of 4 per annum); Companion of the Order of Australia (AC -- quota of 35 per annum); Officer of the Order of Australia (AO -- quota of 140 per annum); Member of the Order of Australia (AM -- quota of 340 per annum); and Medal of the Order of Australia (OAM -- no quota).

Dragon Knight 4

Dragon Knight 4 (ドラゴンナイト４) is an erotic role-playing video game developed by ELF Corporation and released only in Japan for several platforms between 1994 and 1997. In 1994, the game first became available for PC MS-DOS, NEC PC-9801 and X68000, with a censored version ported to the Super Nintendo Entertainment System in 1996 and later to the PC-FX, PlayStation and Sega Saturn in 1997. It was also adapted into illustrated novels and an anime miniseries.

Yoshi's Woolly World

Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the "Yoshi" series of games, the first home console title in the series since 1997's "Yoshi's Story," as well as the spiritual successor to 2010's "Kirby's Epic Yarn." The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.

Raving Rabbids: Alive & Kicking

Warlocked

Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.

Question: On Knight Rider's console, what was maximum games per year per developer imposed by Nintendo?

Question: Knight Rider >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five


Super Mario Bros. 2

Kirby's Dream Land

Electronic Super Joy

Kirby's Return to Dream Land

Kirby's Return to Dream Land, released in Europe and Australia as Kirby's Adventure Wii, is a "Kirby" video game and the twelfth platform installment of the series, developed by HAL Laboratory, and published by Nintendo. While "Kirby's Epic Yarn" was released in 2010, "Kirby's Return to Dream Land" is the first traditional "Kirby" platforming home console game since "", which was released in 2000 for the Nintendo 64. The title was released in North America on October 24, 2011, in Japan on October 27, 2011, in Europe on November 25, 2011, and in Australia on December 1, 2011.

Little Samson

Mile High Pinball

Mile High Pinball is a late 2005 pinball video game developed by Ideaworks3D and published by Nokia for the Nokia N-Gage.

Theatrhythm Final Fantasy

Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the "Final Fantasy" video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, "", was released in 2014. A third game based on the "Dragon Quest" series, "Theatrhythm Dragon Quest", was released in 2015. An arcade game, "Theatrhythm Final Fantasy: All-Star Carnival", was released in 2016.

Super Mario Bros. 3

Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series.

Yoshi's Woolly World

Pinball Construction Set

Pinball Construction Set ("PCS") is a video game by Bill Budge published by Electronic Arts. It was developed for the Apple II and ported to the Atari 8-bit family and Commodore 64 in 1983. "Pinball Construction Set" created a new genre of video games—the "builder" or "construction set" class of games. Users can construct their own virtual pinball machine by dropping bumpers, flippers, spinners and other pinball paraphernalia onto a table. Attributes such as gravity and the physics model can be modified. Users can save their creations and develop custom artwork to go along with them. Tables can be saved on floppy disks and freely traded; "Pinball Construction Set" is not needed to play the tables.

Pinball Quest

Pinball Quest is the name of a Nintendo Entertainment System video game developed by TOSE and published by Jaleco in 1990. The game is based on the popular arcade game pinball. The role playing aspect of the game makes it unique from other pinball based video games.

The Quest Trio

The Quest Trio is a video game for the Nintendo DS. It was published by Activision in 2008. The "Trio" part of the game's name refers to the 3 selectable games: Jewel Quest II: Jewel Quest Expeditions, Jewel Quest Solitaire, and Mah Jong Quest Expeditions.

Super Nintendo Entertainment System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Nintendo Entertainment System

Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.

Dragon Quest XI

Dragon Quest XI: Echoes of an Elusive Age is a role - playing video game developed and published by Square Enix. An entry in the longrunning Dragon Quest video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017, and will be released worldwide for the PlayStation 4 and Microsoft Windows in September 2018, as well as for the Nintendo Switch sometime beyond 2018. By the end of 2017, the game had sold three million copies across the PlayStation 4 and 3DS.

Nintendo Entertainment System

The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Nintendo La Rivista Ufficiale

Nintendo La Rivista Ufficiale, also known by the acronym NRU, was the Italian edition of Official Nintendo video game magazine, specializing in all Nintendo video game consoles and handheld gaming platforms.

Warlocked

Yoshi's Story

Yoshi's Story is a side-scrolling platform game published and developed by Nintendo for the Nintendo 64. It was first released in Japan in December 1997, and worldwide the following year. It was re-released on the Wii's Virtual Console service in 2007, and later for the Wii U's Virtual Console in 2016.

Question: What was Nintendo's limit on games per developer per year on the platform with a three letter abbreviation, that had the game Pinball Quest?

Question: Pinball Quest >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five


Bigfoot (video game)

Bigfoot is a racing video game released in July 1990 for the Nintendo Entertainment System. It was developed by Beam Software and published by Acclaim. The game was advertised by the legendary monster truck of the same name in the cartoon segment of the 1990 television show, "Video Power", titled "The Power Team". The show also often used sound effects for the actions of not only Bigfoot, but others as well.

Yoshi's Story

Celeste (video game)

Noel Berry (Skytorn) and Matt Thorson (TowerFall) created a prototype of Celeste in four days during a game jam, now named Celeste Classic. The result was a difficult platformer with 30 levels for the Pico-8 fantasy video game console designed for speedrunning and precision reflexes. Kill Screen noted that the game was a departure from Thorson's TowerFall, and had more in common with the game mechanics of his older games and Super Mario Maker work. The developers also took inspiration from difficult, Super Nintendo-era platformers. Berry and Thorson developed the game into a standalone release with over 200 rooms spread between eight chapters. They livestreamed parts of their development process on Twitch. The game was also demoed at the 2016 PAX West Indie Megabooth. Celeste released on Nintendo Switch, PlayStation 4, Xbox One, Windows, Linux and macOS on January 25, 2018. The original Pico-8 prototype is included in the game as an unlockable minigame. The game will eventually receive a limited collector's edition. Thorson stated that he plans to release a set of "farewell levels" for Celeste some time in 2019.

Electronic Super Joy

Electronic Super Joy is a platform video game created by Michael Todd. The game is available for Microsoft Windows, OS X, Linux, Nintendo Wii U, PlayStation 4 and Xbox One. A PlayStation Vita release was planned, but later cancelled. The developers have announced plans to publish it on iOS and Android.

Yoshi's Woolly World

Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the "Yoshi" series of games, the first home console title in the series since 1997's "Yoshi's Story," as well as the spiritual successor to 2010's "Kirby's Epic Yarn." The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.

Toccara Williams

Toccara Williams is a former basketball point guard who played for the WNBA's San Antonio Silver Stars in the 2004 season. Prior to playing in the WNBA, she played college basketball at Texas A&M from 2000–04. In her senior year, she led the nation for steals per game among Division I teams with an average of 4.1 steals per game. She was then selected in the third round of the 2004 WNBA Draft. Toccara also played professionally overseas in Turkey, Korea, China, and Israel. Williams now has a non profit organization called Sweet Rebound that is geared towards the youth by utilizing sports as a platform for education.

Broforce

Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. Development began in April 2012 as a game jam entry and continued with developer and popular support, existing as an Early Access game. The game was released on 15 October 2015 for Microsoft Windows and OS X, and Linux port followed two days later. A PlayStation 4 version was released on 1 March 2016 and a Nintendo Switch port was released on 6 September 2018.

Super Mario Bros. 2

Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year. Super Mario Bros. 2 has been remade or re-released for several video game consoles.

Nintendo Entertainment System

Super Nintendo Entertainment System

Kirby's Dream Land

Kirby's Dream Land is an action platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. Released in 1992, it is the first video game in the "Kirby" series and the debut of Kirby. As the inaugural "Kirby" title it created many conventions that would appear in later games in the series. However, Kirby's iconic copy ability would not appear until "Kirby's Adventure", released less than one year later.

Warlocked

Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.

WWE 2K18

WWE 2K18 is a professional wrestling video game developed in a collaboration between Yuke's and Visual Concepts and published by 2K Sports. It is the nineteenth installment in the WWE game series (fifth under the WWE 2K banner), serving as the following from their previous game WWE 2K17 (released in 2016). It was released worldwide for Microsoft Windows, PlayStation 4 and Xbox One on October 17, 2017, with the Nintendo Switch version on December 6, 2017. This release marks the return to Nintendo Platforms since WWE '13, as the first title in the series to be released on that platform. WWE 2K18 is the first video game in the series to only be on eighth generation hardware and also first in the series released on PC alongside its console counterparts.

Nintendo Entertainment System

Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series.

Super Mario Bros. 3

Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

Philips CD-i

Philips at first marketed CD-i as a family entertainment product, and avoided mentioning video games to not compete against game consoles. Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of board games such as Connect Four. However, the system was handily beaten in the market for multimedia devices by cheap low-end PCs, and the games were the best-selling software. By 1993 Philips encouraged MS-DOS and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games.The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other gaming platforms on the market in most respects. Earlier CD-i games included entries in popular Nintendo franchises, although those games were not developed by Nintendo. Specifically, a Mario game (titled Hotel Mario), and three Legend of Zelda games were released: Zelda: The Wand of Gamelon, Link: The Faces of Evil and Zelda's Adventure. Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the Super Nintendo Entertainment System due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the SNES-CD). While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to continue using Nintendo characters.

Nintendo Entertainment System

The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Little Samson

Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

Nintendo La Rivista Ufficiale

Nintendo La Rivista Ufficiale, also known by the acronym NRU, was the Italian edition of Official Nintendo video game magazine, specializing in all Nintendo video game consoles and handheld gaming platforms.

Question: What was Nintendo's limit on games per developer per year on the gaming platform with a three letter abbreviation that the game Bigfoot was on?

Question: Bigfoot >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five


Rudy Boesch

Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer.

United States Navy SEALs

The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force.

USS Pegasus (PHM-1)

USS "Pegasus" (PHM-1) was the lead ship of her class of hydrofoils operated by the United States Navy. "Pegasus" class vessels were designed for high speed and mobility, and carried a powerful armament for their size.

USS Balch (DD-363)

USS "Balch" (DD-363) was a "Porter"-class destroyer in the United States Navy. She is named for Admiral George Beall Balch.

USS Brownson (DD-868)

USS "Brownson" (DD-868), a "Gearing"-class destroyer, was the second ship of the United States Navy to be named for Rear Admiral Willard H. Brownson, USN (1845–1935).

USS Kilty (DD-137)

USS "Kilty" (DD–137) was a "Wickes"-class destroyer in the United States Navy. She was the first ship named for Admiral Augustus Kilty.

USS Kane (DD-235)

USS "Kane" (DD-235/APD-18) was a "Clemson"-class destroyer in the United States Navy during World War II. She was the first ship named for Elisha Kent Kane.

USS Rhodes (DE-384)

USS "Rhodes" (DE-384) was an "Edsall"-class destroyer escort built for the United States Navy during World War II. She served in the Atlantic Ocean and the Pacific Ocean and provided destroyer escort protection against submarine and air attack for Navy vessels and convoys. Post-war she served the Navy as a radar picket ship.

USS Goff (DD-247)

USS "Goff" (DD-247) was a "Clemson"-class destroyer in the United States Navy during World War II. She was named for Secretary of the Navy Nathan Goff, Jr.

USS Daly (DD-519)

USS "Daly" (DD-519), a "Fletcher"-class destroyer, was a ship of the United States Navy named for Marine Sergeant Major Daniel Daly, (1873–1937), one of the very few people to be twice awarded the Medal of Honor.

USS Catbird (AM-68)

USS "Catbird" (AM-68) was the lead ship of her class of two naval trawlers, which were operated as minesweepers by the United States Navy during World War II.

List of destroyer classes of the Royal Navy

This is a list of destroyer classes of the Royal Navy of the United Kingdom, organised chronologically by entry into service.

USS Jason (AR-8)

USS "Jason" (AR-8) was the fourth of the Vulcan class repair ship of the United States Navy in service from 1944 to 1995, serving in World War II, Korea, Vietnam, and the Gulf War. At the time of her decommissioning, "Jason" was (with the exception of ) the oldest ship in continual commission in the United States Navy, and the final ship in continual commission from World War II onward.

HMAS Vendetta (D08)

HMAS "Vendetta" was one of three "Daring" class destroyers built for and operated by the Royal Australian Navy (RAN). The destroyer was built by Williamstown Naval Dockyard and entered service in 1958. During her early career, "Vendetta" was deployed to the Far East Strategic Reserve on multiple occasions. In 1965 and 1966, the destroyer undertook deterrence patrols during the Indonesia-Malaysia Confrontation. Along with several runs escorting the troop transport to Vietnam, from late 1969 to early 1970 "Vendetta" was assigned to combat operations, and became the only Australian-built warship to serve in a shore bombardment role during the Vietnam War.

United States Navy SEALs

The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named.

USS Macdonough (DD-351)

The third USS "Macdonough" (DD-351) was a "Farragut"-class destroyer in the United States Navy during World War II. She was named for Thomas Macdonough.

USS Watts (DD-567)

USS "Watts" (DD-567) was a "Fletcher"-class destroyer of the United States Navy. It was named for Captain John Watts ("ca."1778–1823), who fought French privateers during the Quasi-War with France.

USS MacLeish (DD-220)

USS "MacLeish" (DD-220/AG-87) was a "Clemson"-class destroyer in the United States Navy during World War II. She was named for Lieutenant Kenneth MacLeish.

List of destroyer classes of the United States Navy

The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy.

California Golden Seals

The California Golden Seals were a team in the National Hockey League (NHL) from 1967 to 1976. Initially named California Seals, the team was renamed Oakland Seals partway through the 1967 -- 68 season (on December 8, 1967), and then to California Golden Seals in 1970. The Seals were one of six teams added to the league as part of the 1967 NHL expansion. Based in Oakland, California, they played their home games at the Oakland -- Alameda County Coliseum Arena. However, the Seals were never successful at the gate, and eventually moved to Cleveland to become the Cleveland Barons in 1976.

Question: What does seal stand for in the U.S. military branch that operates a list of destroyer classes as well as the USS Jason?

Question: USS Jason >> operator

Answer: United States Navy

Question: list of destroyer classes of #1 >> operator

Answer: U.S. Navy

Question: what does seal stand for in #2 seals

Answer: Sea, Air, and Land

Answer: Sea, Air, and Land


Nintendo Entertainment System

Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Nintendo Entertainment System

The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Broforce

Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. Development began in April 2012 as a game jam entry and continued with developer and popular support, existing as an Early Access game. The game was released on 15 October 2015 for Microsoft Windows and OS X, and Linux port followed two days later. A PlayStation 4 version was released on 1 March 2016 and a Nintendo Switch port was released on 6 September 2018.

Kirby's Dream Land

Kirby's Dream Land is an action platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. Released in 1992, it is the first video game in the "Kirby" series and the debut of Kirby. As the inaugural "Kirby" title it created many conventions that would appear in later games in the series. However, Kirby's iconic copy ability would not appear until "Kirby's Adventure", released less than one year later.

Little Samson

Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

Super Mario Bros. 3

Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

Warlocked

Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.

Yoshi's Story

Yoshi's Story is a side-scrolling platform game published and developed by Nintendo for the Nintendo 64. It was first released in Japan in December 1997, and worldwide the following year. It was re-released on the Wii's Virtual Console service in 2007, and later for the Wii U's Virtual Console in 2016.

Kirby's Return to Dream Land

Kirby's Return to Dream Land, released in Europe and Australia as Kirby's Adventure Wii, is a "Kirby" video game and the twelfth platform installment of the series, developed by HAL Laboratory, and published by Nintendo. While "Kirby's Epic Yarn" was released in 2010, "Kirby's Return to Dream Land" is the first traditional "Kirby" platforming home console game since "", which was released in 2000 for the Nintendo 64. The title was released in North America on October 24, 2011, in Japan on October 27, 2011, in Europe on November 25, 2011, and in Australia on December 1, 2011.

Philips CD-i

Philips at first marketed CD-i as a family entertainment product, and avoided mentioning video games to not compete against game consoles. Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of board games such as Connect Four. However, the system was handily beaten in the market for multimedia devices by cheap low-end PCs, and the games were the best-selling software. By 1993 Philips encouraged MS-DOS and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games.The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other gaming platforms on the market in most respects. Earlier CD-i games included entries in popular Nintendo franchises, although those games were not developed by Nintendo. Specifically, a Mario game (titled Hotel Mario), and three Legend of Zelda games were released: Zelda: The Wand of Gamelon, Link: The Faces of Evil and Zelda's Adventure. Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the Super Nintendo Entertainment System due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the SNES-CD). While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to continue using Nintendo characters.

Yoshi's Woolly World

Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the "Yoshi" series of games, the first home console title in the series since 1997's "Yoshi's Story," as well as the spiritual successor to 2010's "Kirby's Epic Yarn." The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.

Nightshade (1992 video game)

Nightshade Part 1: The Claws of Sutekh is an action-adventure video game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game ""Shadowrun".

Nintendo La Rivista Ufficiale

Nintendo La Rivista Ufficiale, also known by the acronym NRU, was the Italian edition of Official Nintendo video game magazine, specializing in all Nintendo video game consoles and handheld gaming platforms.

Raving Rabbids: Alive & Kicking

Raving Rabbids: Alive & Kicking, known as "Rabbids: Fuori di schermo" in Italy, is a party video game developed by Ubisoft Milan and published on November 3, 2011 in Australia, November 4, 2011 in Europe and November 8, 2011 in North America for the Xbox 360. This is the sixth game from the "Raving Rabbids" games franchise and it is the first Rabbids game not released on a Nintendo platform. The game was exclusively developed for the Kinect and consists of mini-games with up to 4 players.

WWE 2K18

WWE 2K18 is a professional wrestling video game developed in a collaboration between Yuke's and Visual Concepts and published by 2K Sports. It is the nineteenth installment in the WWE game series (fifth under the WWE 2K banner), serving as the following from their previous game WWE 2K17 (released in 2016). It was released worldwide for Microsoft Windows, PlayStation 4 and Xbox One on October 17, 2017, with the Nintendo Switch version on December 6, 2017. This release marks the return to Nintendo Platforms since WWE '13, as the first title in the series to be released on that platform. WWE 2K18 is the first video game in the series to only be on eighth generation hardware and also first in the series released on PC alongside its console counterparts.

Toccara Williams

Toccara Williams is a former basketball point guard who played for the WNBA's San Antonio Silver Stars in the 2004 season. Prior to playing in the WNBA, she played college basketball at Texas A&M from 2000–04. In her senior year, she led the nation for steals per game among Division I teams with an average of 4.1 steals per game. She was then selected in the third round of the 2004 WNBA Draft. Toccara also played professionally overseas in Turkey, Korea, China, and Israel. Williams now has a non profit organization called Sweet Rebound that is geared towards the youth by utilizing sports as a platform for education.

Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series.

Super Mario Bros. 2

Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year. Super Mario Bros. 2 has been remade or re-released for several video game consoles.

Tetrisphere

Tetrisphere is a falling block puzzle video game for the Nintendo 64 (N64) console. Developed by Canadian company H2O Entertainment, a nearly complete version of the game was originally slated for release on the Atari Jaguar in early 1995. After Nintendo obtained its publishing rights, "Tetrisphere" was reworked for the N64 and released on the platform in North America on August 11, 1997, and the PAL regions in February 1998.

Super Nintendo Entertainment System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Question: What was Nintendo's limit on games per developer per year on the platform of Nightshade?

Question: Nightshade >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five


Tetrisphere

Philips CD-i

Electronic Super Joy

Electronic Super Joy is a platform video game created by Michael Todd. The game is available for Microsoft Windows, OS X, Linux, Nintendo Wii U, PlayStation 4 and Xbox One. A PlayStation Vita release was planned, but later cancelled. The developers have announced plans to publish it on iOS and Android.

WWE 2K18

Super Mario Bros. 2

Kirby's Dream Land

Kirby's Dream Land is an action platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. Released in 1992, it is the first video game in the "Kirby" series and the debut of Kirby. As the inaugural "Kirby" title it created many conventions that would appear in later games in the series. However, Kirby's iconic copy ability would not appear until "Kirby's Adventure", released less than one year later.

Nintendo Entertainment System

Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Celeste (video game)

Noel Berry (Skytorn) and Matt Thorson (TowerFall) created a prototype of Celeste in four days during a game jam, now named Celeste Classic. The result was a difficult platformer with 30 levels for the Pico-8 fantasy video game console designed for speedrunning and precision reflexes. Kill Screen noted that the game was a departure from Thorson's TowerFall, and had more in common with the game mechanics of his older games and Super Mario Maker work. The developers also took inspiration from difficult, Super Nintendo-era platformers. Berry and Thorson developed the game into a standalone release with over 200 rooms spread between eight chapters. They livestreamed parts of their development process on Twitch. The game was also demoed at the 2016 PAX West Indie Megabooth. Celeste released on Nintendo Switch, PlayStation 4, Xbox One, Windows, Linux and macOS on January 25, 2018. The original Pico-8 prototype is included in the game as an unlockable minigame. The game will eventually receive a limited collector's edition. Thorson stated that he plans to release a set of "farewell levels" for Celeste some time in 2019.

Little Samson

Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

Nintendo Entertainment System

Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.

Wario Land: Super Mario Land 3

Pictionary (video game)

Pictionary, taglined The Game of Video Quick Draw, is a video board game developed by Software Creations and published by LJN for the Nintendo Entertainment System. It is based on the board game of the same name. Players may play in up to four teams of unlimited players.

Yoshi's Woolly World

Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the "Yoshi" series of games, the first home console title in the series since 1997's "Yoshi's Story," as well as the spiritual successor to 2010's "Kirby's Epic Yarn." The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.

Nintendo Entertainment System

The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Super Nintendo Entertainment System

Super Mario Bros. 3

Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

Broforce

Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. Development began in April 2012 as a game jam entry and continued with developer and popular support, existing as an Early Access game. The game was released on 15 October 2015 for Microsoft Windows and OS X, and Linux port followed two days later. A PlayStation 4 version was released on 1 March 2016 and a Nintendo Switch port was released on 6 September 2018.

Warlocked

Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.

Kirby's Return to Dream Land

Kirby's Return to Dream Land, released in Europe and Australia as Kirby's Adventure Wii, is a "Kirby" video game and the twelfth platform installment of the series, developed by HAL Laboratory, and published by Nintendo. While "Kirby's Epic Yarn" was released in 2010, "Kirby's Return to Dream Land" is the first traditional "Kirby" platforming home console game since "", which was released in 2000 for the Nintendo 64. The title was released in North America on October 24, 2011, in Japan on October 27, 2011, in Europe on November 25, 2011, and in Australia on December 1, 2011.

Nintendo La Rivista Ufficiale

Nintendo La Rivista Ufficiale, also known by the acronym NRU, was the Italian edition of Official Nintendo video game magazine, specializing in all Nintendo video game consoles and handheld gaming platforms.

Question: What was Nintendo's limit on games per developer per year on the system which had a three letter abbreviation and was also the platform for Pictionary?

Question: Pictionary >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five


Kirby Air Ride

Kirby Air Ride, known in Japan as , is a 2003 racing video game developed by HAL Laboratory and published by Nintendo for the GameCube video game console starring Kirby.

Raving Rabbids: Alive & Kicking

Raving Rabbids: Alive & Kicking, known as "Rabbids: Fuori di schermo" in Italy, is a party video game developed by Ubisoft Milan and published on November 3, 2011 in Australia, November 4, 2011 in Europe and November 8, 2011 in North America for the Xbox 360. This is the sixth game from the "Raving Rabbids" games franchise and it is the first Rabbids game not released on a Nintendo platform. The game was exclusively developed for the Kinect and consists of mini-games with up to 4 players.

Kirby's Dream Land

Broforce

Super Mario Bros. 2

Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year. Super Mario Bros. 2 has been remade or re-released for several video game consoles.

Nintendo Entertainment System

Nintendo Entertainment System

Super Nintendo Entertainment System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Yoshi's Story

Yoshi's Story is a side-scrolling platform game published and developed by Nintendo for the Nintendo 64. It was first released in Japan in December 1997, and worldwide the following year. It was re-released on the Wii's Virtual Console service in 2007, and later for the Wii U's Virtual Console in 2016.

Little Samson

Toccara Williams

Toccara Williams is a former basketball point guard who played for the WNBA's San Antonio Silver Stars in the 2004 season. Prior to playing in the WNBA, she played college basketball at Texas A&M from 2000–04. In her senior year, she led the nation for steals per game among Division I teams with an average of 4.1 steals per game. She was then selected in the third round of the 2004 WNBA Draft. Toccara also played professionally overseas in Turkey, Korea, China, and Israel. Williams now has a non profit organization called Sweet Rebound that is geared towards the youth by utilizing sports as a platform for education.

Star Voyager

Star Voyager is an outer space shooter for the Nintendo Entertainment System. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspaces.

Celeste (video game)

Noel Berry (Skytorn) and Matt Thorson (TowerFall) created a prototype of Celeste in four days during a game jam, now named Celeste Classic. The result was a difficult platformer with 30 levels for the Pico-8 fantasy video game console designed for speedrunning and precision reflexes. Kill Screen noted that the game was a departure from Thorson's TowerFall, and had more in common with the game mechanics of his older games and Super Mario Maker work. The developers also took inspiration from difficult, Super Nintendo-era platformers. Berry and Thorson developed the game into a standalone release with over 200 rooms spread between eight chapters. They livestreamed parts of their development process on Twitch. The game was also demoed at the 2016 PAX West Indie Megabooth. Celeste released on Nintendo Switch, PlayStation 4, Xbox One, Windows, Linux and macOS on January 25, 2018. The original Pico-8 prototype is included in the game as an unlockable minigame. The game will eventually receive a limited collector's edition. Thorson stated that he plans to release a set of "farewell levels" for Celeste some time in 2019.

Electronic Super Joy

Electronic Super Joy is a platform video game created by Michael Todd. The game is available for Microsoft Windows, OS X, Linux, Nintendo Wii U, PlayStation 4 and Xbox One. A PlayStation Vita release was planned, but later cancelled. The developers have announced plans to publish it on iOS and Android.

Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series.

Yoshi's Woolly World

Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the "Yoshi" series of games, the first home console title in the series since 1997's "Yoshi's Story," as well as the spiritual successor to 2010's "Kirby's Epic Yarn." The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.

Kirby's Return to Dream Land

Tetrisphere

Tetrisphere is a falling block puzzle video game for the Nintendo 64 (N64) console. Developed by Canadian company H2O Entertainment, a nearly complete version of the game was originally slated for release on the Atari Jaguar in early 1995. After Nintendo obtained its publishing rights, "Tetrisphere" was reworked for the N64 and released on the platform in North America on August 11, 1997, and the PAL regions in February 1998.

Warlocked

Nintendo Entertainment System

Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Question: What was Nintendo's limit on games per developer per year on the abbreviation of the platform of Star Voyager?

Question: Star Voyager >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five


Toccara Williams

Nintendo La Rivista Ufficiale

Raving Rabbids: Alive & Kicking

Nintendo Entertainment System

Tetrisphere

Kirby's Return to Dream Land

Drac's Night Out

Drac's Night Out is the title of an unreleased video game developed by Mark Lesser and Rex Bradford of Microsmiths that was produced for the Nintendo Entertainment System. The game featured the sponsorship of the Reebok Pump shoe.

Wario Land: Super Mario Land 3

Warlocked

Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.

Yoshi's Woolly World

Little Samson

Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

Kirby's Dream Land

Kirby's Dream Land is an action platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. Released in 1992, it is the first video game in the "Kirby" series and the debut of Kirby. As the inaugural "Kirby" title it created many conventions that would appear in later games in the series. However, Kirby's iconic copy ability would not appear until "Kirby's Adventure", released less than one year later.

Super Nintendo Entertainment System

Super Mario Bros. 2

Broforce

Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. Development began in April 2012 as a game jam entry and continued with developer and popular support, existing as an Early Access game. The game was released on 15 October 2015 for Microsoft Windows and OS X, and Linux port followed two days later. A PlayStation 4 version was released on 1 March 2016 and a Nintendo Switch port was released on 6 September 2018.

Celeste (video game)

Nintendo Entertainment System

Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.

Yoshi's Story

Nintendo Entertainment System

The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Super Mario Bros. 3

Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

Question: What was Nintendo's limit on games per developer per year on the platform that plays Drac's Night Out?

Question: Drac's Night Out >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five


USS Pegasus (PHM-1)

USS "Pegasus" (PHM-1) was the lead ship of her class of hydrofoils operated by the United States Navy. "Pegasus" class vessels were designed for high speed and mobility, and carried a powerful armament for their size.

USS MacLeish (DD-220)

USS "MacLeish" (DD-220/AG-87) was a "Clemson"-class destroyer in the United States Navy during World War II. She was named for Lieutenant Kenneth MacLeish.

John W. Nyquist

John Walfrid Nyquist (born February 11, 1933) is a retired a vice admiral in the United States Navy. He was born in San Diego, California, the son of rear admiral Nels Walfrid Nyquist and Irma Beske. He attended the University of Minnesota and United States Naval Academy, graduating from the latter in 1955. He is a former commander of Destroyer Squadron 26, Destroyer Squadron 20, USS "Semmes" (DDG-18) and Cruiser-Destroyer Group Five. He also worked in the Office of the Chief of Naval Operations as Assistant Deputy Chief of Naval Operations, Surface Warfare, and Assistant Chief of Naval Operations, Surface Warfare. He retired in 1991. His awards include the Distinguished Service Medal, the Legion of Merit, the Bronze Star, the Meritorious Service Medal, the Navy Commendation Medal two Meritorious Unit Commendations. In retirement he worked for Trex Enterprises Corporation, and is currently a defense consultant. He resides in Coronado, California, with his wife Penelope Ann Lyon.

USS Macdonough (DD-351)

The third USS "Macdonough" (DD-351) was a "Farragut"-class destroyer in the United States Navy during World War II. She was named for Thomas Macdonough.

United States Navy SEALs

The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named.

California Golden Seals

The California Golden Seals were a team in the National Hockey League (NHL) from 1967 to 1976. Initially named California Seals, the team was renamed Oakland Seals partway through the 1967 -- 68 season (on December 8, 1967), and then to California Golden Seals in 1970. The Seals were one of six teams added to the league as part of the 1967 NHL expansion. Based in Oakland, California, they played their home games at the Oakland -- Alameda County Coliseum Arena. However, the Seals were never successful at the gate, and eventually moved to Cleveland to become the Cleveland Barons in 1976.

USS Goff (DD-247)

USS "Goff" (DD-247) was a "Clemson"-class destroyer in the United States Navy during World War II. She was named for Secretary of the Navy Nathan Goff, Jr.

The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy.

USS Catbird (AM-68)

USS "Catbird" (AM-68) was the lead ship of her class of two naval trawlers, which were operated as minesweepers by the United States Navy during World War II.

USS Rhodes (DE-384)

USS "Rhodes" (DE-384) was an "Edsall"-class destroyer escort built for the United States Navy during World War II. She served in the Atlantic Ocean and the Pacific Ocean and provided destroyer escort protection against submarine and air attack for Navy vessels and convoys. Post-war she served the Navy as a radar picket ship.

USS Daly (DD-519)

USS "Daly" (DD-519), a "Fletcher"-class destroyer, was a ship of the United States Navy named for Marine Sergeant Major Daniel Daly, (1873–1937), one of the very few people to be twice awarded the Medal of Honor.

USS Watts (DD-567)

USS "Watts" (DD-567) was a "Fletcher"-class destroyer of the United States Navy. It was named for Captain John Watts ("ca."1778–1823), who fought French privateers during the Quasi-War with France.

HMAS Vendetta (D08)

HMAS "Vendetta" was one of three "Daring" class destroyers built for and operated by the Royal Australian Navy (RAN). The destroyer was built by Williamstown Naval Dockyard and entered service in 1958. During her early career, "Vendetta" was deployed to the Far East Strategic Reserve on multiple occasions. In 1965 and 1966, the destroyer undertook deterrence patrols during the Indonesia-Malaysia Confrontation. Along with several runs escorting the troop transport to Vietnam, from late 1969 to early 1970 "Vendetta" was assigned to combat operations, and became the only Australian-built warship to serve in a shore bombardment role during the Vietnam War.

USS Kilty (DD-137)

USS "Kilty" (DD–137) was a "Wickes"-class destroyer in the United States Navy. She was the first ship named for Admiral Augustus Kilty.

USS Kane (DD-235)

USS "Kane" (DD-235/APD-18) was a "Clemson"-class destroyer in the United States Navy during World War II. She was the first ship named for Elisha Kent Kane.

USS Balch (DD-363)

USS "Balch" (DD-363) was a "Porter"-class destroyer in the United States Navy. She is named for Admiral George Beall Balch.

USS Brownson (DD-868)

USS "Brownson" (DD-868), a "Gearing"-class destroyer, was the second ship of the United States Navy to be named for Rear Admiral Willard H. Brownson, USN (1845–1935).

Rudy Boesch

Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer.

United States Navy SEALs

The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force.

USS Kajeruna (SP-389)

USS "Kajeruna" (SP-389) was a patrol vessel that served in the United States Navy from 1917 to 1919. The vessel had been built in 1902 as Hauoli for mining magnate Francis Marion "Borax" Smith but was replaced in 1903 by a second, larger vessel he named "Hauoli". The first yacht was then named Seminole and for a time was returned to the builder, John N. Robins, and advertised for sale by the designer's firm. In 1911 Clinton W. Kinsella of New York purchased the yacht, apparently already renamed Kajeruna. After naval service the yacht was returned to the owner. On 31 March 1920 the ship was sold to British interests and renamed Tomas W. Beattie.

Question: What does seal stand for in the operator of list of destroyer classes of the operator of the USS Kajeruna seals?

Question: USS Kajeruna >> operator

Answer: United States Navy

Question: list of destroyer classes of #1 >> operator

Answer: U.S. Navy

Question: what does seal stand for in #2 seals

Answer: Sea, Air, and Land

Answer: Sea, Air, and Land


Yoshi (video game)

Yoshi, known as Mario & Yoshi in Europe and Australia, and as in Japan, is a puzzle video game developed by Game Freak and published by Nintendo. The game was released for the Nintendo Entertainment System and Game Boy consoles. Both versions were first released simultaneously in Japan on December 14, 1991, and released in all other regions the following year.

Yoshi's Story

Yoshi's Story is a side-scrolling platform game published and developed by Nintendo for the Nintendo 64. It was first released in Japan in December 1997, and worldwide the following year. It was re-released on the Wii's Virtual Console service in 2007, and later for the Wii U's Virtual Console in 2016.

WWE 2K18

WWE 2K18 is a professional wrestling video game developed in a collaboration between Yuke's and Visual Concepts and published by 2K Sports. It is the nineteenth installment in the WWE game series (fifth under the WWE 2K banner), serving as the following from their previous game WWE 2K17 (released in 2016). It was released worldwide for Microsoft Windows, PlayStation 4 and Xbox One on October 17, 2017, with the Nintendo Switch version on December 6, 2017. This release marks the return to Nintendo Platforms since WWE '13, as the first title in the series to be released on that platform. WWE 2K18 is the first video game in the series to only be on eighth generation hardware and also first in the series released on PC alongside its console counterparts.

Super Mario Bros. 2

Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year. Super Mario Bros. 2 has been remade or re-released for several video game consoles.

Nintendo La Rivista Ufficiale

Nintendo La Rivista Ufficiale, also known by the acronym NRU, was the Italian edition of Official Nintendo video game magazine, specializing in all Nintendo video game consoles and handheld gaming platforms.

Super Mario Bros. 3

Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

Philips CD-i

Philips at first marketed CD-i as a family entertainment product, and avoided mentioning video games to not compete against game consoles. Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of board games such as Connect Four. However, the system was handily beaten in the market for multimedia devices by cheap low-end PCs, and the games were the best-selling software. By 1993 Philips encouraged MS-DOS and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games.The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other gaming platforms on the market in most respects. Earlier CD-i games included entries in popular Nintendo franchises, although those games were not developed by Nintendo. Specifically, a Mario game (titled Hotel Mario), and three Legend of Zelda games were released: Zelda: The Wand of Gamelon, Link: The Faces of Evil and Zelda's Adventure. Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the Super Nintendo Entertainment System due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the SNES-CD). While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to continue using Nintendo characters.

Nintendo Entertainment System

Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Warlocked

Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.

Little Samson

Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

Nintendo Entertainment System

Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.

Kirby's Dream Land

Kirby's Dream Land is an action platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. Released in 1992, it is the first video game in the "Kirby" series and the debut of Kirby. As the inaugural "Kirby" title it created many conventions that would appear in later games in the series. However, Kirby's iconic copy ability would not appear until "Kirby's Adventure", released less than one year later.

Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series.

Nintendo Entertainment System

The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Super Nintendo Entertainment System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Toccara Williams

Toccara Williams is a former basketball point guard who played for the WNBA's San Antonio Silver Stars in the 2004 season. Prior to playing in the WNBA, she played college basketball at Texas A&M from 2000–04. In her senior year, she led the nation for steals per game among Division I teams with an average of 4.1 steals per game. She was then selected in the third round of the 2004 WNBA Draft. Toccara also played professionally overseas in Turkey, Korea, China, and Israel. Williams now has a non profit organization called Sweet Rebound that is geared towards the youth by utilizing sports as a platform for education.

Electronic Super Joy

Electronic Super Joy is a platform video game created by Michael Todd. The game is available for Microsoft Windows, OS X, Linux, Nintendo Wii U, PlayStation 4 and Xbox One. A PlayStation Vita release was planned, but later cancelled. The developers have announced plans to publish it on iOS and Android.

Yoshi's Woolly World

Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the "Yoshi" series of games, the first home console title in the series since 1997's "Yoshi's Story," as well as the spiritual successor to 2010's "Kirby's Epic Yarn." The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.

Raving Rabbids: Alive & Kicking

Raving Rabbids: Alive & Kicking, known as "Rabbids: Fuori di schermo" in Italy, is a party video game developed by Ubisoft Milan and published on November 3, 2011 in Australia, November 4, 2011 in Europe and November 8, 2011 in North America for the Xbox 360. This is the sixth game from the "Raving Rabbids" games franchise and it is the first Rabbids game not released on a Nintendo platform. The game was exclusively developed for the Kinect and consists of mini-games with up to 4 players.

Kirby's Return to Dream Land

Kirby's Return to Dream Land, released in Europe and Australia as Kirby's Adventure Wii, is a "Kirby" video game and the twelfth platform installment of the series, developed by HAL Laboratory, and published by Nintendo. While "Kirby's Epic Yarn" was released in 2010, "Kirby's Return to Dream Land" is the first traditional "Kirby" platforming home console game since "", which was released in 2000 for the Nintendo 64. The title was released in North America on October 24, 2011, in Japan on October 27, 2011, in Europe on November 25, 2011, and in Australia on December 1, 2011.

Question: What was Nintendo's limit on games per developer per year on the platform of Yoshi?

Question: Yoshi >> platform

Answer: Nintendo Entertainment System

Question: What is the abbreviation of #1 ?

Answer: NES

Question: What was Nintendo's limit on games per developer per year on the #2 ?

Answer: five

Answer: five