{"title": "QA Engineer- Apple Vision Pro", "summary": "Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other\u2019s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It\u2019s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you\u2019ll do more than join something \u2014 you\u2019ll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible \u2014 all while staying connected to the people around us.", "description": "The ideal engineer for this role is comfortable working in a dynamic and creative team charged with exploring an uncharted and rapidly evolving domain. In this role, you will be responsible for shipping world-class user experiences and act as the voice of our end-users. As a Quality Assurance Engineer, you will support testing of RealityKit features related to 3D graphics and rendering. You will be part of a team to drive the quality via extensive hands-on functional testing of user-facing features and systems. You will be responsible for setting the bar high, going beyond ensuring a great experience and helping ship robust and amazing products. You'll need to take an active role in shaping the quality of our software. This will demand deep integration with our development engineers, developing test plans and user studies, bug triaging, and supporting design reviews. In this role you should be able to identify the gaps in the existing test coverage for your areas, add test cases for them and close them with long-term focus in mind. You will also work closely with the Automation team to prioritize and expedite automation initiatives.", "key_qualifications": " ", "preferred_qualifications": "Knowledge and familiarity of Apple family of devices, Ability to design user-studies and perform qualitative and quantitative data analysis, Experience with testing consumer electronics, mobile applications and experiences, Understanding of 3D graphics and graphics pipeline, Familiarity with gaming engines and platforms such as Unity, Unreal", "education_experience": " ", "additional_requirements": " ", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $136,300 and $248,700, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}