{"title": "Senior Software Engineer - Embedded Debug Tools", "summary": "Are you a big-picture problem solver who loves setting ambitious goals? Do you have a passion for understanding how each line of code affects all the others? In the Core Operating Systems group ensuring the OS is inseparable from each device\u2019s identity as a whole. That\u2019s because this group is committed to building fully integrated operating systems that combine hardware, software, and apps into a single Apple experience. Your dedication to cross-disciplinary collaboration will help develop groundbreaking technologies, such as iOS, macOS, watchOS, tvOS and visionOS. By crafting these distinct, multidisciplinary user experiences, you\u2019ll continue to uphold and advance the excellence people expect from Apple devices.", "description": "You will architect and develop scalable software solutions with the main objective of improving the silicon and low level software debugging process. Your work will involve system level software development with interactions with the following components: daemons, networking and multi-threading. You will help identify insufficiencies in the debugger and provide solutions to improve the development process for low level software including XNU and Apple's Real-Time Operating System Frameworks. For our internal debug tools you will: Architect creative solutions to meet the needs of our internal customers, Design new APIs to provide compelling features, and Develop scalable solutions in the face of multitude of SoCs and tight timelines.", "key_qualifications": "Skilled in data structure and software design in C++. Proficient in C/C++ , knowledgeable in Python. Experience in creating user facing APIs. Demonstrated creative, critical thinking and troubleshooting skills. Excellent collaboration skills. Outstanding written and verbal communication.", "preferred_qualifications": "", "education_experience": "BS in CS, CE, EE or equivalent industry experience required", "additional_requirements": "Knowledge of hardware architecture - SoCs, CPU, GPU. Experience working with low level SW protocols for HW interaction. Experience with SWD/JTAG and other debuggers. ARMv8 architecture knowledge. Understanding of operating system fundamentals. Knowledge of ARM's DAP architecture and JTAG. Experience developing tools for others. Experience developing debug tools. Experience with HW debugging. Experience with LLDB and/or GDB.", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}