vmal/jobs_dataset huggingface dataset:
{"title": "Computer Vision Research Engineer - Apple Maps 3D Vision Team", "summary": "We at the 3D Vision team at Apple Maps are looking for the very best talent to join our team of computer vision and machine learning experts. With us, you will be working on ground breaking technology by researching and developing new methods and algorithms deployed on a global scale. As part of this team you would be working on extremely large data sets of different modalities, collected by various moving platforms, including aerial, satellite, and ground. You need to have a strong curiosity about tackling and solving new real-world problems. You would join a team of fast paced and pragmatic problem solvers that are tackling the toughest problems in the field by developing new innovative technology.", "description": "You will be a part of a small team with the goal of crafting accurate and hyper-realistic 3D experiences at a global scale. To achieve this, you will help developing novel groundbreaking methods within differentiable rendering (NeRF, Gaussian Splatting, etc.), generative models, and many other areas of computer vision and machine learning.", "key_qualifications": " ", "preferred_qualifications": "Published papers in top-tier CV/ML conferences (CVPR, ICCV, ECCV, NeurIPS, ICLR, Siggraph, etc.).\nSolid experience with deep learning frameworks and infrastructure.\nExperience with modern differentiable rendering methods, such as NeRF, Gaussian Splatting etc., is appreciated.\nExperience with diffusion models or similar is appreciated.\nKnowledge of computer graphics fundamentals is appreciated.\nSolid Python skills.\nSome experience with C/C++.\nSome experience with GPU/graphics languages, such as CUDA, OpenGL or Metal, is a plus.", "education_experience": " ", "additional_requirements": " ", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.\n\nApple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.\n\nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}
{"title": "Wireless Systems Integration Engineer", "summary": "At Apple, we work every single day to craft products that enrich people\u2019s lives. Do you love working on challenges that no one has solved yet? Do you like changing the game? We have an opportunity for a forward-thinking and unusually hardworking Wireless System Engineer. As a member of our multifaceted group, you will have the rare and extraordinary opportunity to craft upcoming products that will delight and encourage millions of Apple\u2019s customers every single day.", "description": "Implement system models for the wireless communication system and its RF/circuit impairments and design, simulate, and implement state-of-the-art physical layer wireless communication algorithms. Design algorithms for calibration, pre-equalization, cancellation, and/or pre-distortion techniques to achieve efficient and robust performance across a large number of parts, systems, and wireless channels. Implement fixed-point models and perform detailed performance investigation to allow performance sign-off and enable RTL bit-exact development...", "key_qualifications": "This is a technical contributor role that requires validated experience in system design, integration, bringing up and productization of wireless communication systems. Experience bringing up a wireless chip including initial bringup/tuning of blocks, tuning of the tx or rx chain, and/or implementation and optimization of radio or phy communication or calibration algorithms. Understanding of communication theory and signal processing related algorithms (such as timing recovery, signal estimation and detection, automatic gain control, RF impairment estimation and correction, channel estimation, equalization, etc.)...", "preferred_qualifications": "", "education_experience": "BS degree in technical discipline with minimum 3 years of relevant experience. Apple is an Equal Opportunity Employer that is committed to inclusion and diversity. We also take affirmative action to offer employment and advancement opportunities to all applicants, including minorities, women, protected veterans, and individuals with disabilities. Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation or that of other applicants.", "additional_requirements": "", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs...", "company": "apple"}
{"title": "Multimodal Generative Modeling Research Engineer", "summary": "Do you believe generative models can transform creative workflows and smart assistants used by billions? Do you believe it can fundamentally shift how people interact with devices and communicate?", "description": "We are looking for a candidate with a proven track record in applied ML research. Responsibilities in the role will include training large scale multimodal (2D/3D vision-language) models on distributed backends, deployment of compact neural architectures efficiently on device, and learning policies that can be personalized to the user in a privacy preserving manner. Ensuring quality in the wild, with an emphasis on fairness and model robustness would constitute an important part of the role. You will be interacting very closely with a variety of ML researchers, software engineers, hardware & design teams cross functionally. The primary responsibilities of the role would center on enriching multimodal capabilities of large language models. The user experience initiative would focus on aligning image/video content to the space of LMs for visual actions & multi-turn interactions.", "key_qualifications": "Empty", "preferred_qualifications": "M.S. or PhD in Computer Science, or a related fields such as Electrical Engineering, Robotics, Statistics, Applied Mathematics or equivalent experience.", "education_experience": "Empty", "additional_requirements": "Empty", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}
{"title": "Wireless MAC Standards Manager", "summary": "As the Wireless MAC Standards Manager, you will be responsible for managing a team of wireless standards architects that is focused on driving innovations for the next generation MAC protocols and algorithms, achieving high performance and reliability in all environments, and enabling evolving and emerging wireless communications systems and applications.", "description": "Proven track record of leadership and management experience. Proven track record of participation and technical leadership in wireless standardization organization, such as IEEE 802.11, IEEE 802.15, Bluetooth, UWB or similar technologies. Strong familiarity with MAC protocols and algorithms of wireless standards, such as IEEE 802.11, IEEE 802.15, Bluetooth SIG, or similar technologies. In-depth knowledge on wireless communication systems, architectures, protocols, and algorithms. In-depth knowledge of wireless MAC protocols and algorithms, such as channel access, QoS, power save, low latency, coexistence, security, privacy, etc.", "key_qualifications": "Lead team to develop new and innovative MAC protocols and algorithms, influence standards, and generate consensus around company strategic interests in SDOs. Analyze standards contributions to understand performance benefits, implementation complexity, and design and architecture tradeoffs. Work closely with internal teams to align on standards strategy and to communicate standards development and direction. Derive features and requirements from MAC layer standards for internal teams. Lead team to develop innovative proprietary MAC layer protocols and cross-layer algorithms for new and emerging applications. Collaborate closely with internal teams to evaluate and simulate expected system level performance. Work closely with cross-functional teams to innovate and achieve best-in class product performance.", "preferred_qualifications": "", "education_experience": "BS degree in technical discipline with minimum 10 years of relevant experience.", "additional_requirements": "", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $190,700 and $286,600, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs.", "company": "apple"}
{"title": "Sr. UI Engineer (Web), Pricing and Partner Monetization", "summary": "The Apple Services Engineering team is one of the most exciting examples of Apple\u2019s long-held passion for combining art and technology. These are the people who power the App Store, Apple TV, Apple Music, Apple Podcasts, and Apple Books. And they do it on a massive scale, meeting Apple\u2019s high expectations with high performance to deliver a huge variety of entertainment in over 37 languages to more than 175 countries. These engineers build secure, end-to-end solutions.", "description": "Our dynamic Pricing and Partner Monetization team is looking for a UI Engineer that will be responsible for implementing and maintaining online tools that are both internal and public facing. As a member of our team, you will build web pages from design comps to pixel perfect pages. You will work across multiple teams including design, operations, QA, editorial, marketing, business and software engineering to build tools that meet Apple\u2019s standard for visual perfection.", "key_qualifications": "", "preferred_qualifications": "Understanding of design/UX principles and ability to participate in design discussions. Experience working within an organizational code base in multiple environments across numerous ongoing release cycles. Experience integrating front-end web/UI interface with back end application server technologies. Strong communication, organization, and leadership skills required", "education_experience": "", "additional_requirements": "", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $135,400 and $250,600, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs.", "company": "apple"}
{"title": "Senior Software Engineer - ASE Data Infrastructure", "summary": "The Apple Services Engineering (ASE) team is one of the most exciting examples of Apple\u2019s long-held passion for combining art and technology. We are the people who power the App Store, Apple TV and Sports, Apple Music, Podcasts, and Books along with Cloud and Infrastructure Services platforms. As part of Apple Services Engineering (ASE), you will have a meaningful role in designing, developing, and deploying high-performance systems that handle millions of queries every single day. This enormous scale brings challenges that require extraordinarily creative problem-solving. By focusing on and respecting the customer's needs, you'll be responsible for helping us build the technology that works for so many customers around the world.", "description": "The ASE Data Infrastructure team is looking for senior software engineers to help build the next generation of our object storage infrastructure. Our mission is to build software to enable other Apple engineering teams to work with data with as little friction as possible. To achieve this mission, you will build novel systems and solve problems at scale.\n\nIn this role, you will review and provide constructive feedback on pull requests and designs, fostering an environment of continuous learning and knowledge sharing. In collaboration with other senior team members, across multiple sites, you will define the standards so that our solutions are delivered with high quality and reliability.", "key_qualifications": "", "preferred_qualifications": "In-depth experience with object storage implementations such as S3, GCS, Azure Blob Storage, MinIO and Ceph.\nProficiency in Rust.\nExperience debugging and driving performance analysis of end-to-end distributed systems.\nMicro-services architecture and container orchestration.\nRelational and non-relational databases (such as PostgreSQL and Cassandra).\nData migration, disaster recovery and capacity planning.\nLinux systems.", "education_experience": "", "additional_requirements": "", "pay_benefits": "", "company": "apple"}
{"title": "SoC Performance Validation Engineer, Platform Architecture", "summary": "Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish! Join us to help deliver the next groundbreaking Apple product. In this role, you will be a member of the system-on-chip (SOC) performance team, working within the hardware technology group to shape the architecture of Apple's future devices. Our team initiates and fosters deep collaboration between the SOC architecture, design, power, and software teams, to deliver world-class network-on-chip and caches/memory system quality-of-service. The end goal is to provide the best customer experience in the world by enabling all the CPUs, GPUs, Machine Learning, Camera, Display, and Connectivity components on our chips to work seamlessly together. We are seeking an upbeat and highly motivated SOC performance engineer to drive the architectural validation and design correlation of our software-based performance model.", "description": "You will help define the comprehensive performance test plan, systematic test methodology, and develop novel infrastructure for the software simulator for iPhone/iPad/Mac/Apple Watch SoCs. The team pushes the system to its limits to help find and fix architectural and micro-architectural issues. Your data shall contribute to product performance and power trade-off decisions in our SoCs. This role will be highly visible and critical for driving architecture improvements in Apple\u2019s future products. Your responsibilities will include: - Learning about the state of the art in SoC IP and chip-level architecture - Defining test plans and test planning methodology - Definition and implementation of validation infrastructure like performance monitors, behavioral checkers, state space coverage - Working on data analysis pipelines, visualization methodologies, continuous regression testing - Running performance simulation of future applications - Careful analysis and presentation of simulation results - Tuning and validating future SoC HW/SW for the best user experience - Interface and collaboration with cross-functional teams: architecture, hardware and software teams for collaborative debug, and correlation studies", "key_qualifications": "", "preferred_qualifications": "MS or PhD in CS, EE, or related field preferred. Experience with data structures and algorithms, Understanding of software engineering principles, Ability to study a problem in depth, design experiments, analyze data, and present results, Experience with micro-architectural performance modeling and architectural exploration, Experience with on-chip interconnect fabrics, caches, and memory/DRAM controllers, quality-of-service architecture", "education_experience": "", "additional_requirements": "", "pay_benefits": "", "company": "apple"}
{"title": "iPad Hardware System Design Engineer - Austin, TX", "summary": "The iPad hardware team in Austin, TX is looking for engineers who are motivated by the opportunity to take on big challenges. Use your skills in electrical engineering, system integration, and collaboration with cross-functional teams to make design decisions that will benefit millions of iPad users worldwide! We are a team of system electrical engineers that own entire products from concept to ship. We sit at the center of Apple\u2019s wider engineering team, working cross-functionally with mechanical engineering, software, silicon engineering and other module teams such as wireless, battery, camera, sensing, display, and factory test.", "description": "This is a unique hardware design position that starts at product concept and continues all the way through to mass production. You will be at the center of iPad product development with a critical impact on overall design. Day to day tasks involve: electrical design, simulation, bringup, debug, and validation for iPads. Routine responsibilities also include factory build support, and working with multi-functional technology teams in a fast-paced environment. There will be opportunities for international travel.", "key_qualifications": " ", "preferred_qualifications": "Hands-on experience in prototyping, bring-up, debug and validation\nSchematic capture and rigid/flexible PCB layout\nAbility to analyze solutions and make system design trade-offs\nLow voltage power regulation and delivery\nDemonstrated ability to understand technology and debug problems at varying levels of abstraction, from the system-level down to the silicon/transistor level\nSolid understanding of design and validation requirements for common interfaces (e.g. I2C, SPI, JTAG, I2S) and preferably high-speed interfaces (e.g. USB, MIPI, PCIe, HDMI, DP, Thunderbolt, DDR Memory, Ethernet)\nUnderstanding of computer architecture and design tradeoffs\nExposure to numerical modeling, simulation, and analysis tools such as Spice, 2d/3d field solvers, power &amp; signal integrity\nUse of scripting languages to assist with hardware development, and data analysis\nBeyond technical capability, we prize curiosity, creativity, integrity, leadership, collaboration, and a passion for learning", "education_experience": " ", "additional_requirements": " ", "pay_benefits": "", "company": "apple"}
{"title": "Software Engineer", "summary": "Be a significant part of the Hardware Test Engineering Core Infrastructure team that is at the center of the Apple Factory\u2019s Development Process. This team is responsible for application development to improve delivery, management, and scalability of factory test platforms to factories located worldwide. We are looking for a curious, hardworking, self-motivated software developer to work on several key systems as a member of our collaborative team.", "description": "We are currently seeking an individual with strong backend software skills and a willingness to work with both C++ and Swift. \nYou will work with a team of extraordinary engineers to develop and deploy mass-production friendly solutions for all Apple products. This would include architecting, developing, deploying and triaging software used in the factory during manufacture of new products. Responsibilities would include triaging and diagnosing issues with cross-functional teams from diverse engineering backgrounds during new product bringup, as well as working with external vendors on defining better solutions and processes.", "key_qualifications": "Backend software development experience\nExtensive expertise with Objective-C, C++, or Swift\nProficient with UNIX/Linux or macOS\nExperience with scripting languages (Bash, Python, Perl)\nExcellent knowledge of software testing methodologies & practices\nExcellent knowledge of source code management concepts and systems (Git)\nEffective communication and an ability to collaborate with those around them", "preferred_qualifications": "4+ years of backend software development experience in Unix or Linux environment with expertise in C++\nBS degree in Computer Science, Computer Engineering or equivalent practical experience.", "education_experience": "", "additional_requirements": "", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $135,400 and $250,600, and your base pay will depend on your skills, qualifications, experience, and location.\n\nApple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.\n\nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}