{"title": "GPU Architect", "summary": "Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you\u2019ll help design and manufacture our next-generation, high-performance, power-efficient GPU. You\u2019ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU. As part of the GPU Micro-Architecture team, you\u2019ll be responsible for defining a GPU that enriches the lives of millions of people every day.", "description": "As a GPU Micro-Architect, you define the fundamental building blocks of the next generation Apple GPU. You will define new micro-architectures and optimize existing ones while collaborating with experienced architects, designers, and modelers. The role requires the analysis of specific workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. As a member of the GPU micro-architecture team, you will collaborate to improve our processes and look for ways to boost the productivity of the entire team.", "key_qualifications": "We are looking for candidates with a BS and a minimum of 10 years relevant industry experience. Strong background in GPU, CPU, or SIMD architectures. Experience specifying micro-architectures. We believe that there is power in teams working together so you must have strong communication, influence, and negotiation skills. You will be setting direction thus you must be able to work in an environment of uncertainty and able to work through ambiguities. Proficiency in high performance, low power designs. Proficiency in VHDL/Verilog.", "preferred_qualifications": "Deep expertise in one or more focused CPU/GPU areas. Areas could include ISA development, core/shader micro-architecture, texture pipeline, caching, or memory subsystem design. Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Proficiency in C/C++. Proficiency in scripting languages such as Perl, Python, and Ruby. We are a data-driven group and believe in the power of individuals proving their own ideas; therefore, we prefer you have relevant hands-on experience with RTL or architectural modeling.", "education_experience": "", "additional_requirements": "", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $166,600 and $296,300, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}