vmal/jobs_dataset huggingface dataset:
{"title": "Software Engineer, Computer Vision", "level": "", "location": "Burlingame, CA", "description": "Join the XR Eyes team at Meta, where we develop cutting-edge Eye Tracking technology. Our solution is revolutionizing how people interact in AR and VR, as well as enable significant improvements to the display and optics designs. We are looking for an exceptional Software Engineers with Computer Vision background to join our team. As we continue to push the boundaries of what's possible in AR and VR, we invite you to be a part of this exciting journey and make a meaningful impact on the future of these technologies.", "salary": "US$85.10/hour to US$251,000/year + bonus + equity + benefits", "key_qualifications": "Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Skilled in writing efficient and maintainable C++ code. Experience developing Computer Vision algorithms and systems. Experience in designing real-time applications and API layers. Experience developing delightful user-facing applications. Experience communicating effectively.", "preferred_qualifications": "Master's degree or PhD in Computer Science, Computer Engineering or similar relevant discipline. Experience in developing applications for AR or VR devices. Coding skills in C#. Experience developing 3D applications in Unity or Unreal engines. Knowledge of and/or experience working with display rendering pipelines.", "responsibilities": "In this role you'll be transforming fundamental Computer Vision technology (Eye-Tracking) into delightful user experiences. You will use your system design experience to develop system design plan. You will also use your knowledge and understanding of computer vision to extract the right signal from the eye-tracking engine, design API layers, propagate right signals across APIs, and build applications that will meaningfully improve AR/VR devices functionality and user experiences. This role will entail collaboration across multiple teams and disciplines (computer vision, graphics, UX). You will act as a Tech Lead setting technical direction for the project and coordinating across multiple stakeholders. Therefore great communication is must have for this role.", "company": "meta"}
title: ASIC Engineer, Performance Architect
location: Sunnyvale, CA, Austin, TX
description: Meta is hiring Performance Architect ASIC Engineers within our Infrastructure organization to build cutting edge ASICs in fields such as machine learning, video transcoding and network acceleration. We are looking for talented individuals with deep experience that spans one or more of the key areas required to build successful world-class complex SoC and IP for data center applications.
salary: US$262,000/year to US$334,000/year + bonus + equity + benefits
key_qualifications: Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 18+ years of experience in designing and delivering performance architectures for compute and graphics SOCs Performance tuning for complex compute IPs Experience in Cycle Accurate Performance modeling.
preferred_qualifications: Experience in CPU, Graphics, NOC, Memory and Peripheral Subsystems Experience with ML workloads and architectures Master’s or PhD degree in Electrical Engineering, Computer Science or related areas
responsibilities: Performance Architecture and Modeling for Accelerators Architecture exploration for compute Accelerators Micro-architecture development Collaboration with Design, verification and emulation teams in test plan development and debug Collaboration with compiler teams to deliver industry leading performance for the accelerators.
company: meta
{"title": "AI Research Scientist - Multimodal Machine Learning", "level": "", "location": "Redmond, WA", "description": "At Reality Labs Research (RL-R), our goal is to explore, innovate and design novel interfaces and hardware subsystems for the next generation of virtual, augmented, and mixed reality experiences. We are driving research towards a vision of an always-on augmented reality device that can enable high-quality contextually relevant interactions across a range of complex, dynamic, real-world tasks in natural environments; to achieve this goal, our team draws on and fundamentally advances methods and knowledge from artificial intelligence, multimodal machine learning, computer vision, and signal processing. We are looking for a skilled and motivated researcher with expertise in multimodal machine learning and large scale multimodal representation learning. More broadly, the chosen candidate will work with a diverse and highly interdisciplinary team of researchers and engineers and will have access to cutting edge technology, resources, and testing facilities.", "salary": "US$177,000/year to US$251,000/year + bonus + equity + benefits", "key_qualifications": "PhD degree or equivalent experience in Computer Science, Mathematics, Engineering or a related field. Publication record in machine learning, AI, computer science, statistics, applied mathematics, data science, or related technical fields. 6+ years of experience in one or more of the following areas: Deep Learning, NLP, Multimodal, Computer Vision, Speech. 6+ years of experience developing end-to-end ML pipelines with a focus on dataset preprocessing, model development and evaluation, software integration, and real-time deployment. Experience writing software (Python and C/C++) and executing complex machine learning experiments. Research experience in one or more of these areas: NLP, computer vision, Multimodal, Speech. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.", "preferred_qualifications": "Publication record in AI conferences like NeurIPS, EMNLP, ACL, ICCV, CVPR, ICML, NAACL, ICLR, Interspeech, ICASSP. Programming experience in Python and hands-on experience with frameworks such as PyTorch. Experience with developing machine learning models at scale from inception to deployment.", "responsibilities": "Lead, collaborate, and execute on research that pushes forward the state of the art in multimodal reasoning and generation research. Work collaboratively with other research scientists to develop novel solutions and models in service of contextualized AI for augmented reality. Working on curation of large datasets across many modalities (e.g., vision, audio, IMU, sEMG). Leading experimental design, implementation, evaluation, and reporting results to enable new capabilities for multimodal LLMs. Mentor other team members. Play a significant role in healthy cross-functional collaboration.", "company": "meta"}
title: Enterprise Engineer
location: Warsaw, Poland
description: The Infra Operations Products & services (IOPS) team builds, operates and provide best-in-class operational products and services for monitoring, troubleshooting and remediation of Meta's infrastructure. Our products consistently influence the enterprise software industry by defining new standards for how our customers, internally and externally, relate to their daily work. We are looking for experienced Enterprise Engineers who share a passion for tackling complexity and develop complex systems with high scalability, availability, data integrity, and reliability.
key_qualifications: Experience building intuitive systems in Java, PHP, C++, Python or Javascript; Experience with product design/systems design; Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience; 3+ years of demonstrated experience driving change within an organization and leading complex technical projects; 3+ years of experience building maintainable and testable code bases, including API design and unit testing techniques; 3+ years of experience working with relational databases and SQL
preferred_qualifications: Experience with Data pipelines and troubleshooting data pipelines; Experience with GenAI use cases
responsibilities: Build industry leading enterprise systems that are highly available, intuitive, scalable, and secure; Produce highly reliable and performant code with appropriate monitoring and alerting; Work with different sets of product managers, designers and other engineers to create software that optimizes for business metrics; Effectively communicate features and systems in detail; Execute on the teams' goals and technical direction and pursue opportunities that make the teams more efficient; Contribute towards long term technical vision and roadmap for your group of teams
company: meta
{"title": "Color, Material and Finish Developer", "level": "", "location": "Seattle, WA", "description": "Meta\u2019s RL team is shaping the future of consumer electronics in the emerging Augmented and Virtual Reality industry. As a Color, Material, and Finish Developer on the RL Industrial Design team, you bring extensive knowledge of industrial materials and finishes as well as a passion for sourcing and developing new materials, methods and processes.  You have a record of helping ship successful products in the Consumer Electronics, Wearable Technology, Fashion, or Eyewear industries and are comfortable working collaboratively with cross-disciplined teams and manufacturing partners.  Your insights, experience and development efforts will help guide the unique style and distinctive look of our brand.\u200b This position is full-time.", "salary": "US$170,000/year to US$240,000/year + bonus + equity + benefits", "key_qualifications": "Bachelors of Industrial Design from an accredited college or university, or relevant professional experience; 5+ years' experience working as a CMF Designer/Developer\u200b; Proficiency in communicating design vision, and concepts using traditional technique; Working knowledge of plastic injection molding, metal fabrication techniques, resin development, coating technologies, plastics decoration processes, fabrics and textiles", "preferred_qualifications": "3D CAD and visualization experience", "responsibilities": "Support the industrial design team through implementation of material design specifications; Establish and maintain quality standards and consistency across a portfolio of materials; Interface with industry and manufacturing partners to research and develop proprietary material combinations and new production techniques; Assist in the resolution of design, prototyping and manufacturing issues during the development phase; Communicate and resolve manufacturing and prototyping challenges\u200b; Manage and maintain CMF product specifications for products in development from concept to production; Occasional domestic and international travel is a requirement for this position", "company": "meta"}
{"title": "Software Engineer, Audio - Reality Labs", "level": "", "location": "Redmond, WA | Burlingame, CA", "description": "Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.\n\nAs an Audio Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect and especially how they hear the virtual and augmented world. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.", "salary": "US$70.67/hour to US$208,000/year + bonus + equity + benefits", "key_qualifications": "Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 5 or more years C++ experience, including use of C++11 features. 2 or more years\u2019 experience creating audio software for games or other real time environments. Proven track record of software development experience, including shipping one or more products. Problem solving and optimization experience. Communication experience and demonstrated experience working across disciplines to drive optimal solutions.", "preferred_qualifications": "Experience with one or more game audio engines and middleware: Wwise, FMOD, Unity and/or Unreal. 5 or more years\u2019 experience creating audio software for games or other real time environments. Background in DSP, audio, acoustics, psychoacoustics, virtual/augmented reality. Experience with web and hardware-accelerated audio rendering APIs. Experience with troubleshooting hardware/software interactions.", "responsibilities": "Analyze, design, develop and debug real time AR and VR audio algorithms. Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions. Develop software for a variety of consumer devices, including AR and VR headsets. Write clean readable code, debug complex problems, prioritize ruthlessly and get things done with a high level of efficiency. Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.", "company": "meta"}
{"title": "Product Manager, WhatsApp", "level": "", "location": "Menlo Park, CA, San Francisco, CA", "description": "More than 2 billion people in over 180 countries use WhatsApp to stay in touch with friends and family, anytime and anywhere. By focusing on serving users who are new to the internet, with low-end devices, unreliable network connection, and of low-tech literacy, we\u2019ve helped to bridge the digital divide, making the world feel a little smaller. Building on our strengths, we are now striving to bridge the financial divide to make the world a little more equal. Payments is the first step in this direction.\n\nOur goal is to make the exchange of money as simple and reliable as the exchange of a WhatsApp message. Imagine paying a friend for dinner, or your favorite small business for their services, without needing to download or even open another app.\n\nWe launched peer to peer payments in India, WhatsApp\u2019s largest market, just a year ago and have seen rapid growth. We are now looking for mission driven product managers to help unlock the next frontier of innovative consumer payments products and take our commerce payments experience from zero to one.\n\nThe opportunity is momentous, the responsibility is huge and our ambitions are bold.", "salary": "US$171,000/year to US$238,000/year + bonus + equity + benefits", "key_qualifications": "\u2022 6+ years of experience as a Product Manager\n\u2022 Experience reasoning from first principles and making decisions with minimal data\n\u2022 Experience developing mobile products, technologies and platforms\n\u2022 Experience crafting simple user experiences and executing them from start to finish\n\u2022 Experience working in or interest in emerging markets\n\u2022 Enthusiasm for and/or a frequent user of WhatsApp", "preferred_qualifications": "\u2022 Experience working with API businesses and/or payment gateways\n\u2022 Experience working on a regulated product (e.g., healthcare, fintech)\n\u2022 Understanding of customer support and/or risk", "responsibilities": "\u2022 Lead the ideation, development and launch of expressive and delightful features that help our users feel closer with every exchange\n\u2022 Empower merchants large and small to get paid by the half a billion Indian consumers who are already using WhatsApp to connect with businesses\n\u2022 Create mechanisms to take care of users when things go wrong by prioritizing risk and customer support initiatives\n\u2022 Collaborate with a vast group of cross functional experts (beyond engineering and design) to define the long term strategy for payments in India and create prioritization frameworks to drive alignment, especially with local regulators\n\u2022 Help grow the team as the product grows and succeeds", "company": "meta"}
{"title": "Pre-Discovery Hardware Engineer", "level": "", "location": "Sunnyvale, CA | Redmond, WA", "description": "At Meta Reality Labs we aim to bring together the brightest cross-disciplinary minds in one place to deliver on our mission: build tools that help people feel connected, anytime, anywhere. As a Hardware Engineer on the Pre-Discovery team, you will take a critical role in exploring products and experiences for MR, AR, or other new technology initiatives. You will become part of a team exploring developing concepts through prototyping and into mass-production consumer electronics. You will work as part of a cross functional team requiring collaboration and curiosity in domains other than mechanical engineering. Our ideal candidate has strong mechanical engineering fundamentals, prototyping skills, CAD fluency, manufacturing process knowledge, and experience designing consumer electronics.", "salary": "US$204,000/year to US$281,000/year + bonus + equity + benefits", "key_qualifications": "BS in Mechanical Engineering or equivalent industry experience; 5+ years of industry experience in mechanical design, including shipping consumer electronics; Experience in Design for Manufacturability (DFM), Design for Assembly (DFA), statistical tolerance analysis techniques, functional dimensioning, geometric tolerancing, and 3D/2D CAD; Working knowledge in material properties, such as plastics, metal, adhesive, glass, etc; Testing and analysis experience (FEA, Simulation, Design of Experiments, etc.); Knowledge of high-volume manufacturing techniques (stamping, machining, injection molding, etc.)", "preferred_qualifications": "MS or PhD in Mechanical Engineering; 7+ years of product design and development experience of handheld and/or wearable electronics for high volume manufacturing, including full systems ownership; Experience designing handheld and wearable electronics for high volume manufacturing; Experience with NX; Experience with products cosmetic surface treatments and interfacing with industrial design teams; Experience designing for human factors", "responsibilities": "Lead early mechanical and product architecture definition or provide technical leadership to a larger development team; Model, build, test, and refine prototypes and characterization test systems; Collaborate in a team environment and work across engineering disciplines to develop systems and manage trade offs across electronics, mechanics, optics, sensors, haptics, firmware and software; Push state-of-the-art technologies and approaches to solving complex mechanical problems; Leverage external teams (CM/JDM/Vendors) to maximize the focus of our internal resources on adding value and differentiation to our products; Conduct feasibility studies and analysis to evaluate new technologies and components. Propose innovative solutions to enhance product performance and features.", "company": "meta"}
{"title": "Network Production Engineer - Backbone", "level": "", "location": "Menlo Park, CA | Seattle, WA", "description": "You will be joining the team that is responsible for the end-to-end health (performance and reliability) of Meta's backbone networks. You will build tools and use automation to efficiently scale how we mitigate real-time impact to the network, identify and investigate long-term trends into performance and risks in our backbone, and drive innovative solutions to monitor and improve Meta's current and future backbone network products.", "salary": "US$105,000/year to US$173,000/year + bonus + equity + benefits", "key_qualifications": "Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta. 4+ years experience coding in higher-level languages (e.g., Python, C++, Go, etc.) 2+ years experience in one or more of BGP, MPLS, ISIS or similar routing protocols - knowledge in typical configurations and performance tuning 2+ years experience understanding and mitigating network hardware and topology failures Experience in configuration and maintenance of network devices and NMS systems, or applications such as web servers, load balancers, relational databases, storage systems and messaging systems Experience learning software, frameworks and APIs Experience developing and understanding network device configuration for at least one vendor (Juniper, Cisco, Arista, Brocade, etc.) Knowledge in routing and switching - hardware design and knowledge of forwarding and data planes", "preferred_qualifications": "BS or MS in Computer Science, Computer Engineering, or Network Engineering. Expert knowledge of TCP/IP and IPv6. Experience operating and designing SDN-based backbone networks. Experience working in a multi-vendor network environment. Experience with developing distributed systems and operating them at scale. Experience with automation frameworks and tools such as Ansible, Puppet, or Chef.", "responsibilities": "Write and review code, develop documentation and capacity plans, and debug the hardest problems, live, on some of the largest and most complex networks and systems in the world Participate in a weekly on-call rotation and be an escalation contact for service incidents Perform deep dives on complex technical issues across networks, ranging from automated tooling to hardware failures and network issues Manage and maintain multi-vendor, multi-protocol backbone and edge networks Analyze data to diagnose and identify root causes to network issues Define, develop, and optimize automated network monitoring systems to mitigate and remediate network events Proactively identify gaps across our systems and own the resolution", "company": "meta"}