{"title": "System Frameworks Manager - GPU Graphics Display", "summary": "Apple\u2019s GPU, Graphics, and Display API & Architecture organization is looking for a highly motivated manager to drive the evolution our GPU driver model for Metal, the low-overhead API for accessing the powerful 3D graphics and compute capabilities of the GPUs found in Apple\u2019s products such as iPhone, iPad, AppleTV, Apple Vision Pro and Mac. Combined with its rich shading language, tight integration of graphics and compute, and unparalleled suite of GPU profiling and debugging tools, Metal accelerates everything from games, 3D content creation, ray tracing, video production, image processing, AR/VR, and machine learning.", "description": "The System Frameworks manager is responsible for delivering GPU and display driver models, test development, and feature performance analysis across both pre-silicon and production timelines, as well as ongoing support for existing products. Work closely with Apple silicon hardware, operating system, and driver teams to design how new GPU and display features will be performantly support by the system. Work closely with compiler, compute, and higher level framework teams across Apple to organize and prioritize new driver features, as well as support new and existing acceleration needs. You will also work closely with ecosystems teams and app developers to bring the best games, AR/VR, machine learning, and professional apps to Apple\u2019s platforms.", "key_qualifications": "Extensive experience with GPU and display system interfaces, both at the hardware and software levels. Well versed in OS fundamentals such as memory management, scheduling, synchronization, syscalls, IPC, etc. Detailed knowledge of a GPU hardware architecture, and its capabilities and performance characteristics. Track record of building collaborative working relationships across large organizations. Strong communication skills with the ability to influence up, down, and cross-functionally. Ability to motivate people, instill accountability, and achieve results. Excellent software design, problem solving, debugging, and performance analysis ability", "preferred_qualifications": "", "education_experience": "Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.", "additional_requirements": "Broad experience with complex driver models such as IOKit, WDM and WDDM. Knowledge of current and emerging rendering, ML, and compute optimization techniques is an asset. Exposure to Metal, C/C++, Objective-C/C++, and Swift will be ideal.", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $219,300 and $378,700, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}