{"title": "Software Engineer - Cloud Storage", "summary": "Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there's no telling what we can accomplish together. We're looking for a hardworking and passionate person to join this amazing team, and if you feel this is you, we'd love to hear from you! The Apple Services Engineering (ASE) organization is responsible for building powerful platforms that enable engineers to deliver incredible experiences to customers. Our compute team is responsible for designing and building the foundational pieces of our in-house cloud technologies. In this role, you will collaborate with teams across Apple to deliver forward-looking high-performance distributed storage solutions for various cloud platforms. The successful candidate is highly motivated individual with strong technical and communication skills to create intuitive user experiences, who is passionate about quality, and has a keen eye for the details that surprise and delight our customers. Join this team, and you'll help us create and deploy storage systems that support Apple\u02bcs world-renowned hardware and software architecture.", "description": "In this role you will be responsible for developing, debugging and maintaining disaggregated storage software solutions for various cloud platforms. You will -  Closely collaborate with teams within and across organizations -  Design, implement, and debug software components -  Write and review code, generate and review design documentation - Participate in qualifications and rollouts of software to production clusters -  Benchmark, analyze and improve scale, performance and resiliency issues -  Hold yourself and others to a high quality standard expected of Apple products", "key_qualifications": "Strong systems programming skills and knowledge of operating system fundamentals.\nBS with 2+ years of experience in system software development or MS in Computer Science\nFluency in Go (Golang) in a systems context\nStrong understanding of concurrency, parallelism and distributed systems concepts.\nAbility to effectively communicate within a team and with project stakeholders\nExcellent problem solving and analytical thinking skills\nEnthusiastic about quality, design, and user experience", "preferred_qualifications": "Experience with distributed storage solutions such as ScaleIO, Ceph is a huge bonus\nExperience with Kubernetes and writing CSI plugins\nExperience with using and building cloud technologies such as AWS, GCP, CloudStack or OpenStack\nExperience building software solutions in Java, C/C++, Python, Swift", "education_experience": "", "additional_requirements": "", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.\n\nApple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.\n\nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}