{"title": "GPU Performance Modeling Driver Engineer", "summary": "Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product!", "description": "As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple\u2019s future GPU architectures. The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.", "key_qualifications": "Strong software skills and proficiency in writing and debugging C/C++ code, Graphics API familiarity with Metal, DirectX, Vulkan, or OpenGL, Knowledge of drivers and implementation details of graphics and compute APIs, Experience working with cutting edge graphics applications/games/benchmarks, Strong interpersonal skills and creativity to help the team solve complex design challenges, Familiarity with compilers and GPU/CPU architecture is a plus", "preferred_qualifications": "", "education_experience": "BS and a minimum of 10 years relevant industry experience. MS or PhD in Computer Science, Electrical Engineering or Computer Engineering is preferred.", "additional_requirements": "", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}