{"title": "Engineering Manager, Camera Foundation", "summary": "iPhone is the most popular camera in the world. The seamless integration of software and hardware has enabled us to create features like Portrait with Focus Control and Night mode, which deliver experiences that are magical! The Camera & Photos team focuses on user experience, utilizing computer vision and image processing through machine learning. Our team works hard on products that ship to millions of people, and we\u2019re looking for people who want to do the same. The Camera Foundation team provides the capture and camera infrastructure for all of Apple\u2019s innovative devices. We aim to deliver an unsurpassed media experience by combining forward-leaning software techniques with the latest innovations in hardware.", "description": "If you consider yourself an engaging and highly-collaborative engineering lead with excellent communication skills, and are comfortable in a dynamic environment, we feel we have a rewarding opportunity for you. We need a strong engineering manager to drive the development and innovation of camera capture and processing pipelines while building and expanding a team of experienced engineers. In addition, you ideally have a background in media and have a good working understanding of the various media formats. In this role you will have the unique opportunity to drive high-impact customer-facing features as well as influence the direction of Apple\u2019s custom silicon designs \u2014 and to build the vertically-integrated software stack that connects them.", "key_qualifications": "You have 2+ years of experience leading/managing software engineering projects, and have full-cycle project planning and resource management experience. You thrive in a collaborative environment and can clearly communicate while confidently driving multiple projects across many teams. You have experience building and growing teams of experienced engineers. You have 5+ years of multithreading software development experience. You are proficient in Objective-C, or C/C++. You own API design and maintenance.", "preferred_qualifications": "", "education_experience": "MS/BS degree in Computer Science or equivalent experience.", "additional_requirements": "- Development and debug experience on embedded mobile platforms.- Experience with Unix/Linux highly desired. Experience in OS X / Darwin is a major plus. Familiarity with modern processor and SoC architectures. Familiarity with H264/JVT, MPEG 4 as well as common media container formats. Familiarity with A/V compression/decompression & synchronization technology.", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,000 and $313,000, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}