vmal/jobs_dataset huggingface dataset:
{"title": "Physical Design Engineer", "summary": "At Apple we work every single day to craft products that enrich people\u2019s lives. Do you love working on challenges that no one has solved yet? Do you like changing the game? We have an opportunity for a forward-thinking and unusually hardworking Physical Design Engineer. As a member of our wide-ranging group, you will have the rare and great opportunity to craft upcoming products that will delight and encourage millions of Apple\u2019s customers every single day.  In this role, we will be at the center of a PHY design effort working with architecture, CAD, timing, and logic design teams, with a critical impact on delivering outstanding PHY designs. You will be required to do physical designs of outstanding PHY design.", "description": "As a Physical Design engineer you will contribute to all phases of physical design of high performance PHY design from RTL to delivery of our final GDSII. Your responsibilities include but are not limited to: Generate block/chip level static timing constraints. Build full chip floor-plan including pin placement, partitions and power grid. Develop and validate high performance low power clock network guidelines. Perform block level place and route and close the design to meet timing, area and power constraints. Generate and Implement ECOs to fix timing, noise and EM IR violations. Run Physical Design verification flow at chip/block level and provide guidelines to fix LVS/DRC violations to other designers. Participate in establishing CAD and physical design methodologies for correct by construction designs. Assist in flow development for chip integration.", "key_qualifications": "- The ideal candidate will have deep design experience in high PHY and/or SOC designs\n- Deep Knowledge about industry standards and practices in Physical Design, including Physically aware synthesis, Floor-planning, and Place & Route\n- Experience in developing and implementing Power-grid and Clock specifications\n- Strong understanding of all aspects of Physical construction, Integration and Physical Verification\n- Shown Knowledge of Basic SoC Architecture and HDL languages like Verilog to be able with logic design team for timing fixes Power user of industry standard Physical Design & Synthesis tools\n- Deep Understanding of scripting languages such as Perl/Tcl, solid understanding of Extraction and STA methodology and tools\n- Deep Understanding of Physical Design Verification methodology to debug LVS/DRC issues at chip/block level", "preferred_qualifications": "", "education_experience": "Bachelors of Science in Electrical Engineering and 3+ years experience preferred.", "additional_requirements": "", "pay_benefits": "", "company": "apple"}
title: Analog IC Designer
summary: Join us. Be you! This is where individual creativities gather together, contributing to the values that lead to great work. Here, you’ll do more than join something - you’ll add something. We bring amazing people together to make amazing things happen! As a member of Analog Design team in Japan Technical Development Center in Tokyo, you will have the responsibility for Design/Productize Analog ICs.
description: In this role, the key responsibilities are the followings: - Create High-speed link-budget and specification definition for PHY - Create block-level specifications based on link-budget and transistor-level feasibility - Perform transistor-level feasibility studies for various blocks in Rx/Tx/Clk generation - Design and simulate transistor-level design of PHY high-speed blocks - Collaborate with layout designers for overall circuit design including layout parasitic and mismatch. - Document design and simulation results for formal design review process. - Define production / bench-level test plans for production / evaluation.
key_qualifications: Good knowledge of common high-speed serial interfaces, Good knowledge of a variety of CDR architectures, Good knowledge of Tx/Rx equalization techniques, Good knowledge of device physics as it applies to analog IC designs, Experience in Mixed-Signal simulation, Experience in lab testing of high-speed serial links, Experience in behavioral modeling of PHY to assess different architectures, Knowledge of ESD, Business level of English communication, Good to have C / Matlab / Verilog A modeling skills
education_experience: University Degree (MS is of preference) in relevant field of specialization.
company: apple
{"title": "Software Engineer, System Experience", "summary": "The System Experience team is looking for a proactive and highly skilled engineer to build to new experiences and future technologies. Come work with a creative and hardworking team of engineers, multi-functional teams, and world-class designers to deliver the best experience on the planet!", "description": "As an engineer on the System Experience team, your responsibilities will range from prototyping new user interface paradigms and implementing new features to fixing bugs and improving performance. You should have an excellent understanding of software design, good debugging skills and an eagerness to work hard and learn a lot. As our team works cross-functionally with many other groups across Software Engineering, Hardware Engineering and Design, you should have a good understanding of systems and excellent communication and collaboration skills!", "key_qualifications": " ", "preferred_qualifications": "Passion for building beautiful products, Excelled in collaborative, cross-functional environments", "education_experience": " ", "additional_requirements": " ", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.\n\nApple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.\n\nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}
title: CapEx Supplier Quality Engineer
summary: Imagine what you could do here! At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish...
description: -  In this role, you will partner with equipment supplier and Apple technical team to act as the team’s representative to insure the proper dissemination of specs and requirements, assess supplier capabilities and readiness for manufacturing...
key_qualifications: -  Experience in other sophisticated capital equipment such as military, aerospace, automotive, large agricultural machinery, electronics etc. Experience in a supplier quality or technical supplier management role.
-  Proficiency using Excel and presentation software.
-  Ability to resolve conflicts and drive compromise. Excellent interpersonal communication skills.
-  Strong background of and equipment quality engineering. Preferred and minimum should be quality trained person.
education_experience: -  A Bachelor's Degree or equivalent experience in Engineering background
company: apple
{"title": "GPU FE Design Integration Engineer", "summary": "Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you\u2019ll help design and manufacture our next-generation, high-performance, power-efficient GPU! You\u2019ll ensure Apple products and services can seamlessly and expertly handle the tasks that make them beloved by millions. Joining this group means you\u2019ll be crafting and building the technology that fuels Apple\u2019s devices. Together, we enable our customers to do all the things they love with their devices. This high visibility role in GPU FE Design Integration team includes close interaction with multiple teams, coordinating deliveries across projects and implementing/tracking quality controls while promoting efficiency.", "description": "The successful candidate will:\nOwn RTL integration, design analysis, qualification, packaging and delivery.\nRun logic equivalence checking between designs.\nAutomate front-end design integration process for improving efficiency.\nUnderstand and contribute to specifications for design units.\nCollaborate effectively with Architecture, IP, DV, SOC, DFT, Synthesis, P&R and STA teams spanning multiple sites.", "key_qualifications": "We are looking for someone to join our team who have:\nProficiency in logic design principles, Verilog/System Verilog and scripting languages (Perl/Ruby/Python).\nKnowledge of scalable designs, DFT insertion, LEC, Lint and codeline management.\nKnowledge of Power Intent (UPF/CPF) and implementation flows.\nFamiliarity with GPU/CPU Architecture and micro-architecture.\nAbility to work well in a team and be productive under aggressive schedules.", "preferred_qualifications": "", "education_experience": "We are looking for candidates with a minimum of BS + 3 years of experience.", "additional_requirements": "", "pay_benefits": "At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.\n\nApple employees also have the opportunity to become an Apple shareholder through participation in Apple\u2019s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple\u2019s Employee Stock Purchase Plan. You\u2019ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses \u2014 including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.\n\nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.", "company": "apple"}
{"title": "SoC Security Architect, Platform Architecture", "summary": "Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.", "description": "As part of the Platform Architecture organization, the Security Architecture team has a mission to provide rock-solid security foundation to Apple\u2019s products. We evaluate security threats, define security features, architect security solutions. We collaborate with the software teams to ensure seamless security systems. We work together with different silicon teams throughout the entire design flow to guarantee state-of-the-art security goes into various in-house and out-sourced silicon chips.\n\nThis position will be a key role to help us fulfill our mission with the following core responsibilities:\n- Analysis of Hardware and Software attack vectors\n- Definition of Hardware and Software security related features\n- Architecture of security solutions in HW and SW\n- Development of evaluation plans for both HW and SW\n- Communication with multi-functional teams", "key_qualifications": "Solid background of applied cryptography\nWorking experience in definition of secure systems\nExperience in threat modeling and weaknesses analysis\nKnowledge of SoC architecture, microprocessor architecture a plus\nExposure to OS security\nExcellent interpersonal skills\nAbility to independently pursue new ideas and innovations\nGood knowledge of Verilog/VHDL\nExperience in C/C++ and interpretive language such as Perl/Python", "preferred_qualifications": "", "education_experience": "BS and a minimum of 20 years relevant industry experience.", "additional_requirements": "", "pay_benefits": "", "company": "apple"}
{"title": "iOS Developer, Retail Engineering", "summary": "Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other\u2019s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It\u2019s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you\u2019ll do more than join something \u2014 you\u2019ll add something.", "description": "Collaborate with cross-functional teams to understand project requirements and objectives. Design, develop, and maintain iOS applications. Implement user interfaces and features that enhance the user experience. Identify potential problems and resolve application bottlenecks. Fix application bugs before the final release. Create user documentation as needed. Participate in on-call rotation with rest of team.", "key_qualifications": "Experience with iOS/MacOS Frameworks - i.e Swift, SwiftUI, Objective-C etc. Experience with REST web services, microservices architecture and developing highly available and scalable applications/services. Solid understanding of Test Driven Development. Good understanding of networking and related protocols and the fundamentals (HTTP, DNS, TLS). Able to start on projects when requirements are not fully complete. Understanding of mobile performance optimization.", "preferred_qualifications": "Experience with any JavaScript Frameworks (Angular, React/Redux, Vue). Understanding of an additional programming language (Golang, Python). Deep understanding of multi-thread system software design & development. Experience with Containerization, Docker, and Kubernetes", "education_experience": "", "additional_requirements": "", "pay_benefits": "", "company": "apple"}
{"title": "Senior Software Engineer, Ad Platforms", "summary": "At Apple, we believe in the power of technology to enrich people's lives. Everything we build is designed to empower people, including our advertising platform. We deliver ads in a way that benefits both customers and advertisers \u2014 helping people discover content, supporting creators, and protecting and respecting everyone\u2019s privacy.", "description": "Advertiser Services is a diverse, global, agile engineering team that moves smart and fast by consuming and optimizing readily-available technology, collaborating to improve and scale capabilities across businesses and use cases, and sharing our own innovative solutions so everyone can benefit. We are not constrained by organization structure and offer flexibility to work on a variety of backend systems, and we have fun doing it!\n\nYou will:\n\n* Build the foundational pieces of the next generation of Apple\u2019s Ad Platforms\n* Work on a platform with challenging scale requirements.\n* Design and implement performant data pipelines.\n* Implement low latency, highly-available, high volume systems in a cloud environment.\n* Engineer secure and scalable distributed data processing systems for campaign management.", "key_qualifications": "8+ years of professional software development experience.\nClear and effective communicator, and enjoy collaborative problem solving.\nExperienced working on a shared codebase that supports web-scale, critical applications and appreciate the attention to detail that it requires.\nDemonstrated ability to implement and extend highly performant, resilient, reliable, and maintainable data pipelines and online services.\nCare deeply about software development practices and code quality; you are an eager advocate for standard methodologies.\nExperience with Spark, Hadoop, HIVE, Kafka, Cassandra or other distributed systems.\nDeep expertise in Python, Java, Scala, SQL, and/or other relevant languages and frameworks\nExpertise in NoSQL datastores ( e.g Cassandra or DynamoDB )\nExperience working in cloud environments and are familiar with object stores, and other common cloud-native data storage and processing frameworks.\nAbility to take requirements from design through to implementation both independently and with larger teams.\nUnderstand modern data engineering approaches, stay on top of developments, and are aware of what leading players are doing.\nExperience working in CI/CD environments.", "preferred_qualifications": "", "education_experience": "Bachelor's degree in Computer Science or equivalent is required; Master's degree preferred.", "additional_requirements": "", "pay_benefits": "", "company": "apple"}
{"title": "Design Verification Manager", "summary": "Do your life\u2019s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a way of becoming phenomenal products, services, and customer experiences very quickly. The Design Verification Engineering Manager will be responsible for the pre-silicon RTL verification of blocks in high performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers. Together, you and your team will enable our customers to do all the things they love with their devices! A strong computer architecture background, preferably in graphics, and a strong foundation in verification methodology will be used to close testing coverage with high confidence.", "description": "As a Graphics Design Verification Manager at Apple, you will provide strong leadership to expert engineers to ensure the exceptional quality of graphics IP designs. You will be required to collaborate effectively with multi-functional teams to tackle new challenges, through the use of robust written and verbal abilities. You will use SystemVerilog, UVM, C++ and scripting languages with industry-leading simulation tools and methodologies to verify complex GPU designs. You will use your experience to negotiate program objectives with Architecture, Design and Software teams, and lead your team through planning, execution and closure. Bringing your management skills to the team, you will support individual development and goal definition, whilst aligning team vision for outstanding results.", "key_qualifications": "Experience managing an engineering team\nAbility to influence organisational objectives and align teams\nPrior DV ownership of complex IP at Unit, Sub-system, or Top-level\nExpert knowledge of verification languages and methodologies\nStrong knowledge of computer architecture, general purpose microprocessor or memory sub-system micro-architecture in lieu of graphics experience\nExcellent planning and communication skills, with strong ability to collaborate across sites and disciplines", "preferred_qualifications": "", "education_experience": "BS/MS/PhD in Computer Engineering, Electronic Engineering or related field.", "additional_requirements": "", "pay_benefits": "", "company": "apple"}
title: Physical Design Methodology CAD Engineer
summary: Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices.
description: - Participating and driving cross functional teams to solve key physical design challenges.
- Developing innovative solutions in physical design and optimization space.
- Developing and supporting implementation flows for multiple projects and design teams.
- Developing and maintaining custom CAD tools for implementation and signoff.
- Creating flows to enable successful deployment of new technology nodes.
- Developing tools and methodologies for best-in-class PPA and productivity including ML based solutions.
- Collaborating with other disciplines such as physical design verification, RC extraction, IR and static timing analysis (STA).
- Driving EDA tool vendor interactions, to resolve tool issues and identify areas for tool improvements.
preferred_qualifications: Ability to coordinate and drive initiatives with little to no oversight
Hands on knowledge of industry standard PNR tools.
Hands on experience with high performance and low power implementation flows.
company: apple