oh ye of little faith joystiq interview ironclad talks x strategy with sins of a solar empire the research tree in sins approaches the size and quality of a x research tree and dwarfs pretty much any rts game i can think of you may also like the same article's how does sins work in diplomacy and espionage two elements that usually play a fundamental role in x titles i found it by googling for strategy game x tech technology tree i've edited that para to remove the game specific comparisons since we have such an explicit ref since that makes the nd and rd paras sentences each i've combined them i also think thet fit together reasonably well as the high cost of high tech implies a need for intermediate productivity enhancers what do you think re the last para of tech tree as i said i'm happy to remove it provided the refs get transferred to technology tree first done i've re ordered the sub sections as discussed above if you're happy with all that intro and clean up are next