Dawn of War - Soulstorm - Plot: The Kaurava Campaign began after the sudden appearance of a Warp storm near the world of Kaurava IV. The nine factions were drawn to investigate the system from across the galaxy with their own fleets and conflicting intentions.However, the Warp storm wreaked havoc on their navigation interfaces, stranding them on the four inhabited planets and three moons of the system. The nine factions are then forced to battle between planets to ultimately conquer the planetary system and discover the reason for the emergence of the Warp storm.The reason for the Warp storm, as explained after the conquest by the forces of Chaos, began with an ignorant Imperial Guardsman with latent psyker genes who was whispered to by the Chaos Gods, who told him to prepare a sacrificial ritual and he complied. His actions unknowingly summoned a warband of the Alpha Legion Chaos Space Marines to the Kaurava System, thus initiating the conflict.Three armies were already on the planet when the Warp storm was unleashed, blocking all further transportation to or communications with the world: The 252nd Conservator Regiment of the Imperial Guard, the representatives of the star system's original ruler, the Imperium of Man, who had landed on Kaurava I under the newly appointed Imperial Governor-General Vance Stubbs; the Feral Ork tribes of Kaurava II who had been uplifted to become more technologically advanced by the arrival of their new Warlord Gorgutz 'Ead 'Unter and the Necrons, who had been slumbering under the sands of Kaurava III, a Necron Tomb World, for millions of standard years and were now led by the newly awakened Necron Lord of Kaurava.First, the Alpha Legion arrived in the name of Chaos Undivided under the Chaos Champion of Khorne Firaeveus Carron, who established a base for his forces on Kaurava IV. It is a mystery as to how the forces of the Traitor Legion arrived in the system: the Warp storm may have brought them through the Warp or perhaps it was their presence that summoned the Warp storm. The truth of the matter remains elusive.Second, a Blood Raven Space Marine force of 5 companies led by Force Commander and Captain Indrick Boreale established a base on Kaurava II to end the danger posed to the Imperium by the xenos and Heretics alike in the system. The T'au Empire claimed one of the moons of Kaurava II, Nan Yanoi, as its own as the empire sought to add Kaurava to its own expanding territory and bring the concept of the Greater Good to its formerly Imperial citizens.The T'au built on the moon of Kaurava II a mighty plasma cannon, the Ar'Ka Cannon, by the order of the T'au Commander Shas'O Or'es'Ka. From under the sands of Kaurava III, the Necrons arose, perhaps due to the effects of the Warp storm.In quick response to the Necrons' awakening, long unused Webway gates flickered to life and brought the Eldar of the Ulthwe craftworld, led by Farseer Caerys, to fight against their ancient deathless enemies who they knew had reawakened on the world.From the shadows of an ancient Webway gate a raiding Kabal of the Dark Eldar appeared, looking for souls and new bounty, with the Kabal of the Black Heart's Archon Tahril as their leader.The Kabal of the Black Heart was the single largest and most powerful Kabal in the Dark City of Commorragh, and because of this, they were the dominating power in that hidden city of the Dark Eldar.Last, but certainly not least, the battle-sisters of the Order of the Sacred Rose, a sect of the Adepta Sororitas' Orders Militant, better known in the Imperium as the Sisters of Battle, arrived and established a base on Kaurava I under the command of Canoness Selena Agna.They had come to Kaurava to cleanse the star system of every last xeno and heretic, even if such a task led to conflict with the other servants of the Emperor already within the system.As with its predecessor Dark Crusade, Soulstorm features a "meta-campaign" featuring 31 territories spread over four planets and three moons. One difference however, is that unlike Dark Crusade, there are no persistent bases.Once the player conquers a province, the base structures the player has built up will not be present in future conflicts.This can be remedied by reinforcing provinces with buildings and units in between battles, or by establishing a forward base using the Sisters of Battle's unique army ability.