Anrakyr - Notable Campaigns: 805.M41 The Ruin of Morrigar – A battle between the Hive City gangs on the planet of Morrigar inadvertently awakens the Necron Tomb hidden there. All contact with Morrigar is lost shortly thereafter. When the Cadian 207th makes planetfall six months later, there is no trace of any inhabitants, human or otherwise. Before the Imperial Guard can leave Morrigar, the nomadic Necron warlord Anrakyr the Traveller arrives. Assuming the humans are responsible for the apparent destruction of the Tomb World, he launches an attack that leaves his own forces decimated and the Cadian 207th utterly eliminated.859.M41 The Traveller has Come – Anrakyr the Traveller arrives in the embattled Lazar System, and immediately joins his forces to those Necrons defending against the onslaught of the Silver Skulls Astartes Chapter. Necron victory is finally assured at the Battle of Dreadpeak, when Anrakyr’s Pyrrhian Eternals spearhead an assault on the Silver Skulls’ downed Battle Barge Argent Hammer. Though the Space Marines battle hard against the veterans of Pyrrhia, their efforts are undone when Anrakyr seizes control over the Battle Barge’s still-functioning weapon batteries and turns their fury on the defenders. With their Chapter Master slain and their forces in disarray, the Silver Skulls are forced to withdraw their blockade of Lazar – though they take great care to ensure that word of their defeat does not spread. His duty done, Anrakyr takes ship and heads out into the galaxy once more.902.M41 The Harvest of Ka’mais – Possibly the first encounter between the Tau Empire and the Necrons, a dozen Hive Ships of Hive Fleet Gorgon assaulting the Tau colony of Ka’mais are destroyed as a fleet of Necron ships unexpectedly emerges from Ka’mais’ dead moon. Once the Tyranids are destroyed, Anrakyr lands upon the planet and is greeted with great celebration by the local Tau. Uncaring of this, Anrakyr orders the Harvest of Ka’mais, where most, if not all, of the Tau populace are killed or captured.999.M41 The Carnac Campaign – Anrakyr the Traveller arrives on a planet he supposes to be the Tomb World of Carnac, only to find it infested with Eldar Exodites. Realising that the tomb, if it remains, will be buried too deep for him to awaken before the Exodites can themselves summon aid, Anrakyr entreats the Necron Lords and Necron Overlords of other Tomb Worlds for aid. Reinforcements arrive from Mandragora, Gidrim and Trakonn, though the most unexpected of all is a contingent from Solemnace, led by Trazyn the Infinite himself. All this takes time, however, and by the time the Night Scythe fleets deploy the invading forces, the armies of the Alaitoc Craftworld stand side by side with the Exodites. Guided by the prophecies of Farseer Eldorath Starbane and the strategies of Illic Nightspear, the Eldar attempt to stall the Necron invasion with a series of hit-and-run attacks. Their aim is to sever the command structure by destroying Anrakyr and his closest allies, but the Pyrrhian Lord manages to subvert the prophecies of the Farseer through the astromantic analyses of Orikan the Diviner. Though Orikan’s divinations are by no means as focussed as those of Starbane, they are sufficient to tangle the skeins of fate and leave many details beyond the Farseer’s reach. So it is that Pathfinders arrive at what they thought to be Anrakyr’s location, only to find him long gone and squads of Deathmarks waiting in ambush. After several inconclusive battles on Carnac’s verdant plains, Anrakyr forces the Eldar to engage in a head-to-head confrontation by marching on the World Spirit shrine. As the tireless Necron legions advance upon its walls, Doom Scythes duel with Eldar fighters in the skies above, Deathmarks ply a deadly trade of ambush and counter-ambush with Alaitoc Pathfinders, and all the while Flayed Ones prowl on the flanks, pouncing on any Eldar foolish enough to show even a momentary sign of weakness. The sides are well matched, with the Necron hardiness countered by the precise strikes of the Eldar. Victory finally falls to the Necrons when Carnac’s tomb unexpectedly begins to awaken, stirred from dormancy by the tumult above. With Necron reinforcements now starting to constantly trickle into the campaign, the Eldar have little choice but to abandon Carnac and its World Spirit to their foes. Anrakyr is grimly jubilant in the campaign’s aftermath and gladly accedes when Trazyn requests the entire World Spirit shrine as spoils of war. For his part, Orikan requests no trophy or payment for victory, and merely hopes that when the flush of victory fades, no one thinks to question the convenient coincidence of Carnac’s awakening.