vizn3r/warhammer40k-lore huggingface dataset:
Tiber Achilus - Children of Achilus: In addition to his lingering presence within the minds of the crusade commanders, rumours also persist that Achilus has left behind another more sinister legacy. It is whispered that there exists a cult led by his most loyal officers, men and women deposed by Tetrarchus during the Council of Ashes and who still oppose the new Lord Militant's control of the crusade.Known as the Children of Achilus, it is said that they hold positions throughout the fleets and armies of the crusade, sometimes directly under the control of a veteran of the Council of Ashes, sometimes with no apparent connection to this old guard though loyal nevertheless.Not traitors to the Imperium (at least in their own eyes) the Children of Achilus work in subtle ways to undermine the strength of Tetrarchus within the sector, fouling up logistics, slowing down troop transfers and even passing on false or flawed intelligence to make the new Lord Militant look like a fool or incompetent.The Ordo Hereticus made investigations into these rumours of a disgruntled officer cult within the crusade, though to date their efforts have turned up nothing. This either indicates that the rumours are indeed just rumours, or possibly that the infiltration of the Children of Achilus goes far deeper than even the Inquisition could have suspected.Always willing to favour the more paranoid response, several Inquisitors have chosen the latter and maintain open investigations into the Children. However, in a sector rife with alien sedition and true heresy, most can only spare a few low-ranking Acolytes for such a frivolous endeavour.Thus far their actions have potentially cost thousands of lives, but in the chaos of a full blown Imperial Crusade such military blunders regularly occur and draw little attention.It is said that the Children of Achilus are escalating their operations and are currently planning something momentous to lay at Tetrarchus' door, something even he will not be able to ignore.
Tiger Claws - Tiger Claws: The Tiger Claws was a former Loyalist Space Marine Chapter descended from the Astral Claws Chapter. Declared lost in 280.M40 and effectively a dead Chapter, a lone Astartes strike cruiser of the Tiger Claws reappeared in 680.M41 after having been trapped in the Warp and subjected to severe time distortion.Their homeworld having been rendered lifeless and their Chapter an all-but-forgotten legend, the acting Chapter Master of the Tiger Claws travelled to Terra to petition for the release of the Chapter's gene-seed in an effort to rebuild the lost Chapter.But the Tiger Claws' envoy subsequently disappeared without trace while awaiting the Senatorum Imperialis' answer to the Chapter's request and their suit was thus summarily dismissed.It was discovered in 908.M41 that during the conflict known as the Badab War the Astral Claws Chapter Master Lufgt Huron had deliberately withheld his Chapter's gene-seed from the Adeptus Mechanicus' regular gene-tithe in order to help save its kin in the Tiger Claws Chapter, the last remnants of which had secretly sought sanctuary with the Astral Claws while awaiting the outcome of their request to the High Lords of Terra. Huron and his fellows hid these surviving Astartes within the Astral Claws' own ranks, providing them with new identities and ranks.Only 200 Astral Claws ultimately survived the final Imperial assault upon their homeworld of Badab Primaris during the Badab War in 912.M41, and these Astartes, all corrupted by Chaos, fled with the maimed body of their leader into the Maelstrom, where they founded a new Renegade Space Marine warband known as the Red Corsairs.The Red Corsairs proceeded to carve out their own Renegade empire within this hellish realm. It is possible that some of these corrupted Astral Claw brethren were in fact Tiger Claws, and these Astartes now survive amongst the Red Corsairs.
Tiger Claws - Chapter History: In 680.M41, far distant from the Maelstrom Zone, a sequence of events was later to prove to have dreadful ramifications for the Astral Claws Chapter.The Bakasurra, a strike cruiser belonging to the Tiger Claws Chapter, reappeared on the edge of the Segmentum Pacificus, containing over a hundred battle-brothers of a Chapter that had been declared destroyed by the Imperium in ca. 280.M40, over fourteen Terran centuries before.The ship appeared to have been subject to severe time distortion in the Warp, and for those on board no more than a few solar months had elapsed. After making contact with a Storm Wings Chapter strike force and aiding them in battle against Drukhari slavers, the Tiger Claws were resupplied and made their way back to the location of their fortress-monastery on the world of Krodha.There they found that in their long absence their ancient sun had expanded and rendered their world a lifeless, irradiated husk, and that their Chapter was nothing more than an all-but-forgotten legend.Captain Vetala of the Tiger Claws, now the de facto master of what was effectively a dead Chapter, travelled to Holy Terra to petition for the release of the Chapter's gene-seed and the right and title to rebuild the Tiger Claws.Captain Vetala disappeared without a trace while awaiting his petition's hearing before the High Lords of Terra and as a result his suit was summarily dismissed.The Bakasurra, last seen conducting operations in the region of the Chapter's dead homeworld, could not be located by voidships sent to the area to track the remaining Tiger Claws down.Centuries later, it was discovered that the Astral Claws' hubris had resulted in their decision to secretly absorb the remnants of their long-lost Successor Chapter into their ranks at the time of Vetala's original petition.The addition of the Tiger Claws to his ranks ultimately led to Lufgt Huron's dreams of expanding his Chapter into a force with the strength of one of the Space Marine Legions of antiquity, in order to pacify the Maelstrom permanently and crush Mankind's enemies.Some Imperial scholars contend that when the last remaining Tiger Claws survivors were taken into the Astral Claws' midst, these once-loyal battle-brothers grasped a poisonous viper to their hearts, thus causing them to eventually fall from grace.
Tiger Claws - Chapter Gene-Seed: Though the source of the Astral Claws' own gene-seed -- and thus that of their Tiger Claws successors -- remains suppressed, there is still speculation that its provenance ranged from basic Ultramarines stock to that of the Dark Angels, pointing to the supposedly un-degraded quality of Astral Claws gene-seed as well as certain factors of temperament and style of warfare.But due to the Edict of Obliteration laid down by the High Lords of Terra and carried out after the conclusion of the Badab War, all signs and evidence of the existence of the Astral Claws and the Tiger Claws has been removed from official Imperial records.Upon the disappearance of the Tiger Claws' senior surviving officer on Terra, rumours in Inquisitorial circles darkly hinted that the lost Chapter was considered tainted by some, and had been a part of the so-called "Cursed Founding".Thus, most considered that the Tiger Claws were better left as a dead Chapter and their petition for refounding had been denied. The truth of who the Tiger Claws' genetic forebears truly were will more than likely never be known.
Tiger Claws - Notable Tiger Claws: Captain Vetala - Captain Vetala was the commander of the Tiger Claws' Strike Cruiser Bakasurra that disappeared over fourteen centuries earlier into the Warp and was subject to severe time distortion. When the ship finally reemerged into realspace in 680.M41, there were over a hundred surviving Battle-Brothers, with Captain Vetala being the senior surviving officer and the de facto Chapter Master. When he travelled to Terra in an attempt to release his Chapter's gene-seed stores in order to rebuild his dead Chapter, he disappeared without trace while awaiting a hearing for his petition.Captain Corien Sumatris, "The Tyrant's Champion", "Warden of Piraeus" - Corien Sumatris was the captain of the Astral Claws' 2nd Company. A mysterious figure, even within his own Chapter, amber-eyed and grey of countenance, Sumatris rose swiftly to prominence first as one of Huron's Honour Guard. His fierce savagery paved his way up the ranks, and by the outbreak of the Badab War, he had not only been made captain of the 2nd Battle Company, but had also gained the wardenship of the world of Piraeus within the Tyrant of Badab's demesne. He also won the coveted title of "Tyrant's Champion," slaying the Chapter's 1st Company captain in order to attain the honour in ritual combat. He came to be one of Huron's most trusted officers. This favouritism was distrusted by some within the Chapter who believed him a "lost son," which is to say a scion of the Tiger Claws Chapter given a new identity and concealed in the Astral Claws' ranks prior to the war. Sumatris was believed to have been killed in action leading the defence of the fortress station of Sentinel-Sigma on the edge of the Badab System just before the final siege of Badab Primaris, although his body was never conclusively identified afterward by the Inquisitorial forensic conclave.Anto - Anto was a former member of the Tiger Claws, secretly adopted into the Astral Claws. He survived the Badab War to become a Red Corsair. He was the bearer of the Cup of Blessings, a Chaos relic of the Red Corsairs. Anto was heavily mutated due to his drinking from the cup. The ravages of experimentation with the powers of Chaos were written across his features. His jaw was lopsided, the teeth on one side of his mouth crooked and over-sized. A diamond-shaped patch of skin on one cheek was scaled like that of a lizard. His scarred scalp was hairless except for patches of dark fur. His ears were tapered, and one of his eyes was piercingly dark while the other was slack-lidded, a milky blue with no visible iris.
Tiger Claws - Chapter Fleet: Bakasurra (Strike Cruiser) - A lone Tiger Claws warship that disappeared into the Warp for fourteen standard centuries and did not reemerge until 680.M41, containing over a hundred battle-brothers of the long-dead Chapter.
Tiger Claws - Chapter Colours: The Tiger Claws' Chapter colours were primarily black, with orange shoulder plates, as well as orange on the lower legs that faded into black on the upper legs.The Tiger Claws were originally depicted in the 1st Edition of Warhammer 40,000 in a tiger-striped camouflage pattern.
Tiger Claws - Chapter Badge: The Tiger Claws' Chapter badge was a black tiger's head facing to the left in profile, similar in appearance to that of their parent Chapter, the Astral Claws, on a field of orange.The Tiger Claws' original Chapter badge as depicted in the 1st Edition of Warhammer 40,000 was a regular tiger head facing forwards.
Tiger Claws - Canon Conflict: In the original iteration of the Badab War which appeared in "The Badab War" article by Rick Priestly in the Warhammer 40,000 Compendium, the Tiger Claws was the primary Chapter responsible for that civil war. This version also indicated that Lufgt Huron was possibly a shapeshifter or had been subjected to alien domination to cause him to turn Traitor, gaining psychic abilities in the process.In its newest iteration, released in Forge World's Imperial Armour Volumes Nine & Ten - The Badab War, Parts One & Two, the name of the Tyrant of Badab's Chapter has been changed to the name Astral Claws.In the updated background information the Tiger Claws Chapter has instead become a Successor Chapter of the Astral Claws.
Tiger Claws - Sources: Imperial Armour Volume Nine - The Badab War, Part One, pp. 14, 42, 55-56Imperial Armour Volume Ten - The Badab War, Part Two, pp. 23, 52Warhammer 40,000 Compendium (1st Edition), "The Badab War" by Rick Priestly, pp. 33-35Tyrant of The Hollow Worlds (Novel) by Mark Clapham, Ch. 1
Tiger Shark - Tiger Shark: The Tiger Shark is a large T'au fighter-bomber. Often encountered flying in support of T'au Hunter Cadres during major operations, it is faster and more manoeuvrable than the Imperium's direct equivalent -- the Marauder Bomber -- but the Tiger Shark lacks the large bomb payload of the Imperial aircraft. Tiger Sharks are never as numerous on the T'au battlefield as the Barracuda, but has many features and systems in common with it. All Tiger Shark crew come from the T'au Air Caste, giving them the natural advantage of superior, three-dimensional awareness and tolerance for higher accelerations than a Human pilot.The Tiger Shark's main role is the deployment of T'au Drones into combat. The aircraft's drone racks can deploy a shower of remote weapons platforms anywhere over the battlefield. Tiger Sharks are commonly armed with twin-linked Ion Cannons and wing-mounted Missile Pods for ground attacks, as well as drone-controlled Burst Cannons for defence against enemy fighters, although a flight of Tiger Sharks will usually also be accompanied by Barracudas that provide fighter cover.More recently, Tiger Sharks armed with multiple Seeker Missiles have also been encountered. Like the Barracuda, the Air Caste of different septs may operate slightly different versions of the aircraft.Tiger Shark aircraft serve in the fighter-bomber role for the T'au Air Caste and are commonly utilised as air support for ground forces. They are usually escorted by Barracuda interceptors into battle, which provide needed fighter cover. The many roles that Tiger Sharks perform include: the deployment and dispersal of drone reinforcements to aid T'au ground forces while in flight, the deployment of Aerial Drone Mines in airspace to hinder enemy aircraft movement, bombing enemy forces, acting as an aerial Seeker Missile platform, and the deployment, command and control of Remora Drone Stealth Fighters while they make their assault.Gun Drones are often deployed by a Tiger Shark as relatively expendable units behind the enemy lines where they can sow confusion, simulate offensives and generally cause havoc. Once Tiger Sharks have completed their primary mission, they will either head back to their base for refuelling and rearming or stay in the battle, providing aerial fire support and strafing enemy ground formations with their Ion Cannons and Missile Pods.Sometimes, Tiger Sharks are the only support Pathfinders will receive while operating deep behind enemy lines, and stand ready to fire their Seeker Missiles at a marked target at a moment's notice. Tiger Sharks armed with Seeker Missiles commonly remain as air support for ground forces which can use their own Marker Light systems to guide the Seeker Missiles launched from a Tiger Shark at enemy targets.
Tiger Shark - History: During the Taros Campaign, the Tiger Shark was used to support the T'au's rapid response force. Flying from well-hidden bases on the continent of the Iracunda Isthmus, Tiger Sharks were often the first T'au forces to respond to the Imperial Guard's advances, quickly seeding an area with T'au Drone squads, whilst other T'au ground forces were moved into place.Tiger Sharks were the first T'au forces to reach Hydro-Processing Plant 23-30 after the Elysian Drop Troops' surprise attack, quickly reinforcing the garrison with drone squads. Efforts by the Adeptus Mechanicus to recover damaged Tiger Shark aircraft from Imperial battlefields have been met by fierce resistance by T'au forces, as well as certain Puritan elements of the Inquisition, who have no desire to see Mankind pollute itself by trying to reverse-engineer xenos technology.
Tiger Shark - Armament: Tiger Sharks are armed with twin-linked Ion Cannons, twin-linked Missile Pods, two Burst Cannons, a Targeting Array and three drone deployment racks that can carry up to fourteen Gun Drones as standard. Some Tiger Sharks forgo the use of a drone rack in favour of six Seeker Missiles while others modify the drone rack to carry Aerial Drone Mines or two DX-6 Remora Drone Stealth Fighters.Tiger Shark aircraft have two crew members, a pilot and a navigator/weapons operator. The Tiger Shark cockpit also serves as an escape pod, which can detach from the aircraft's fuselage in an emergency, and has limited anti-gravitic mobility to bring the crew safely back to the ground.The Tiger Shark chassis is made of the same unknown nano-crystalline alloy used in many other T'au vehicles, and also shares the same swept wing design of many other T'au aircraft.Tiger Sharks feature a large holding bay that is commonly outfitted with a drone deployment rack for the transportation of drones to the battlefield. However, there are variants of the Tiger Shark that use the bay as storage for bombs while the AX-2-2 variant in particular uses a special drone deployment rack specifically designed to house two DX-6 Remora Drone Stealth Fighters. Some Tiger Sharks also eliminate the holding bay in favour of a missile rack that can hold up to six Seeker Missiles.
Tiger Shark - Upgrades: Tiger Sharks can also be equipped with any of the following T'au vehicle support systems:Automated Repair System - Automated Repair Systems consist of dispensers which release tiny maintenance Drones which swarm over damaged weapon and drive systems, repairing them in the midst of battle.Advanced Targeting System - An Advanced Targeting System assists the vehicle's gunner by identifying targets of particular value or danger, and plotting fire plans to counter them.Blacksun Filter - Blacksun Filters allow the vehicle's gunners to accurately see and target enemies in low-light conditions.Decoy Launchers - Decoy Launchers are a form of defensive measure that is mounted near the engines. They are capable of firing clouds of reflective strips and sophisticated electronic decoys, which are combined with flare and chaff launchers to protect the vehicle's thruster arrays from enemy missiles.Disruption Pod - Disruption Pods display distorting holographic images in the visual and electromagnetic spectra to make the vehicle harder to target.Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems.
Tiger Shark - Notable Variants: Tiger Shark AX-1-0 - The Tiger Shark AX-1-0 variant is a far more heavily armed variant of the standard Tiger Shark and is a relatively new innovation for the T'au Air Caste that was developed as a response to the Imperium's Titans. Armed with two Heavy Railguns, the A-X-10 is a dedicated ground attack aircraft that carries ferocious firepower.Tiger Shark AX-2-2 - The Tiger Shark AX-2-2 is a carrier, command and control variant of the Tiger Shark, and is outfitted with sophisticated tracking and communications equipment in order to command the pair of DX-6 Remora Drone Stealth Fighters it carries via underslung gravitic hooks. This variant also has built-in Drone Controllers to aid the deployment and use of the Remora Fighters, and serves as a mothership in controlling and directing the drone fighters in battle.
Tiger Shark - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number:85673-908461Main Armament:2 Ion Cannons, Wing-Mounted Missile PodsDesignation:BomberVehicle Codename:Tiger SharkSecondary Armament:Two Wing-Mounted Drone-Controlled Burst Cannons, optional Missile Bay for six Seeker MissilesVehicle Type:Atmospheric AircraftCrew:2: Pilot and Co-pilotTraverse:0°Weight:25 tonnes (empty)Elevation:+0° to -0°Length:14.1 metresAmmunition:12 Missiles, 8000 RoundsWidth:20.9 metresArmour Type:35 millimetres of Nano-Crystalline Alloy, Composition Unknown to the Adeptus MechanicusHeight:2.31 metresMax Recorded Speed:2100 kilometres per hour at 5000 feet; cruising speed 1400 kilometres per hourSummary:Frontline Combat Aircraft; also carries payload of 14 Gun Drones
Tiger Shark - Sources: Aeronautica Imperialis, pp. 100-105Deathwatch: Rites of Battle (RPG), pg. 197Imperial Armour Aeronautica, pg. 59Imperial Armour Apocalypse, pg. 79Imperial Armour Apocalypse (2nd Edition), pg. 81Imperial Armour Apocalypse (2013), pg. 123Imperial Armour Update, pg. 28Imperial Armour Volume Three - The Taros Campaign, pp. 198-201, 287Imperial Armour Volume Three - The Taros Campaign (Second Edition), pp. 182-184Tactica Aeronautica, pg. 34Forge World Website
Tiger Shark AX-1-0 - Tiger Shark AX-1-0: The Tiger Shark AX-1-0 is a new, experimental variant of the standard T'au Tiger Shark fighter-bomber. The Tiger Shark AX-1-0 is a dedicated ground attack aircraft that carries ferocious firepower, and was developed in response to encounters with the Imperium's Titans and super-heavy tanks.In field tests during the Taros Campaign, the AX-1-0 proved extremely effective at serving as a Titan-buster for the T'au military forces. However, the Ax-1-0 is a large and comparatively cumbersome aircraft, and so is always deployed with a Barracuda fighter escort for its own protection. This is partly due to the AX-1-0's potent weaponry making it a priority target for enemy pilots and anti-aircraft crews.The Tiger Shark AX-1-0 is a variant of the standard Tiger Shark that replaces its twin-linked Ion Cannons and drone deployment rack with devastating twin-linked Heavy Railguns. The AX-1-0 variant still retains the twin-linked Missile Pods and ability to launch Seeker Missiles.
Tiger Shark AX-1-0 - History: It is believed that the AX-1-0 was developed to serve as a response to the threat posed by the largest classes of Imperial Titans. Until the Taros Campaign, the T'au had few weapons capable of stopping the Imperium's greatest war engines, but the Air Caste and the Earth Caste secretly developed the AX-1-0 using the standard Tiger Shark chassis and first fielded it on Taros.During the Imperial breakthrough on Taros at the Iracunda Isthmus, a single Tiger Shark AX-1-0 came in low towards the Imperial force and fired off a salvo of missiles that overloaded the Void Shield generators of the Warhound-class Titan Advensis Primaris. Shots from the AX-1-0's Heavy Railguns penetrated the centre of the Titan's hull, causing the critically damaged war machine to stagger and fall. Shocked Imperial commanders had thought their mighty combat walkers impervious to all but a Manta's firepower. However, the T'au suddenly possessed a new tactical weapon capable of destroying Titans.The wreckage of the Advensis Primaris in the sands of Taros, its High Princeps Jernay slain by the Titan's agonised screams of pain through its Mind Impulse Unit, was dire proof of the T'au's new Titan-hunting capability. The remaining three Titans present at Taros withdrew rather than face another strafing run from the AX-1-0, especially since their mission to assist the 114th Cadian Shock Troopers in moving to the north had been successfully completed.Since its first success, the AX-1-0 has seen service with other T'au Air Cadres that supported the Third Sphere Expansion. As yet, the Tiger Shark AX-1-0 has not been encountered in large numbers by the armed forces of the Imperium, and have only been used in special missions against specific hard targets that other T'au weaponry is ill-suited to engaging; such as enemy command and communication bunkers, hardened weapon positions, missile silos, and super heavy vehicles.At least eight of these aircraft were identified during the T'au's raid on Typha IV, the largest deployment of this potent Titan-buster as yet.
Tiger Shark AX-1-0 - Armament: The Tiger Shark AX-1-0 is armed with twin-linked Heavy Railguns, as well as twin-linked Missile Pods built into the aircraft's chassis. A T'au Drone intelligence-controlled Burst Cannon is also mounted on each wing to provide extra firepower. The AX-1-0 is also armed with a Networked Marker Light and can be upgraded to launch a payload of up to six Seeker Missiles. Tiger Shark AX-1-0s are also equipped with a Targeting Array to improve accuracy.The Tiger Shark AX-1-0 was developed by the T'au Air and Earth Castes as a direct response to the Imperium's massive Titan war engines. Since it is a relatively new weapon system that has yet to be fielded in large numbers, it can only be surmised from the deployment of the prototype at Taros that the use of Seeker Missiles to weaken a super-heavy tank or Titan before a finishing blow from the aircraft's Heavy Railguns is delivered is the main tactic the AX-1-0 will use in the future when providing heavy air support to T'au ground forces.However, because the aircraft can be armed with a Seeker Missile array, it can also provide long-range artillery support to forward T'au Pathfinder teams carrying out reconnaissance missions. The use of the aircraft's networked Marker Light system also allows the AX-1-0 to designate its own Seeker Missile targets.
Tiger Shark AX-1-0 - Upgrades: The Tiger Shark AX-1-0 can also be equipped with any of the following T'au vehicle support systems:Automated Repair System - Automated Repair Systems consist of dispensers which release tiny maintenance Drones which swarm over damaged weapon and drive systems, repairing them in the midst of battle.Advanced Targeting System - An Advanced Targeting System assists the vehicle's gunner by identifying targets of particular value or danger, and plotting fire plans to counter them.Blacksun Filter - Blacksun Filters allow the vehicle's gunners to accurately see and target enemies in low-light conditions.Decoy Launchers - Decoy Launchers are a form of defensive measure that is mounted near the engines. They are capable of firing clouds of reflective strips and sophisticated electronic decoys, which are combined with flare and chaff launchers to protect the vehicle's thruster arrays from enemy missiles.Disruption Pod - Disruption Pods display distorting holographic images in the visual and electromagnetic spectra to make the vehicle harder to target.Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems.
Tiger Shark AX-1-0 - Titan-Killer Cadre: As the T'au Empire expands across the stars, it quickly adapted its war machines and tactics to counter those of its new enemies. The Tiger Shark AX-1-0 was created to destroy the Titans of the Imperium, a weapon for which the T'au had no equal before. When deployed in elite Titan-Killer Cadres, and trained to target the weak spots of their chosen prey, these new aircraft seek out the most powerful of the enemy's vehicles and destroy them in the name of the Greater Good. A T'au Titan-Killer Cadre will usually consist of 2 or more Tiger Shark AX-1-0s.
Tiger Shark AX-1-0 - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number:85673-908461Main Armament:Twin-linked Heavy Railguns, Wing-Mounted Missile PodsDesignation:Ground Attack AircraftVehicle Codename:Tiger Shark AX-1-0Secondary Armament:Two Wing-Mounted Drone-Controlled Burst Cannons, Missile Bay for six Seeker MissilesVehicle Type:Atmospheric AircraftCrew:2: Pilot and Co-pilotTraverse:0°Weight:26 tonnes (empty)Elevation:+0° to -0°Length:13.2 metresAmmunition:12 Missiles, 8000 RoundsWidth:21 metresArmour Type:Nano-Crystalline Alloy, Composition Unknown to the Adeptus MechanicusHeight:2.31 metresMax Recorded Speed:2100 kilometres per hour at 5000 feet; cruising speed 1400 kilometres per hourSummary:Frontline Combat Aircraft; rearmed AX-1-0 variant replaces Ion Cannons and payload with twin-linked Heavy Railguns
Tiger Shark AX-1-0 - Sources: Aeronautica Imperialis, pp. 106-109Imperial Armour Aeronautica, pg. 60Imperial Armour Apocalypse, pg. 78Imperial Armour Apocalypse (2nd Edition), pg. 80Imperial Armour Apocalypse (2013), pp. 124, 128Imperial Armour Volume Three - The Taros Campaign, pp. 121, 198-201Imperial Armour Volume Three - The Taros Campaign (Second Edition), pp. 185-187
Tigers Argent - Tigers Argent: The Tigers Argent is a Loyalist Chapter of Codex Astartes-compliant Space Marines of unknown Founding and origin.It aided the Imperial Angevin Crusade that conquered the Calixis Sector of the Segmentum Obscurus for the Imperium of Man in the early 39th Millennium.The Chapter's homeworld is known as Icefang. With this world perilously close to the Great Rift as well as the Pariah Nexus, the Tigers Argent are extremely hard-pressed.Their battered strike forces have repulsed incursion after incursion from the Cicatrix Maledictum and have yet to be defeated.Icefang has become a beacon of hope for Humanity in the region, drawing all manner of refugees and scattered Imperial military forces to the world seeking sanctuary.
Tigers Argent - Notable Campaigns: Angevin Crusade (322.M39) - The Tigers Argent participated in the Angevin Crusade, which led to the conquest of the Calixis Sector for the Imperium, fighting alongside elements from their fellow Astartes Chapters the Black Templars, the Sons of Medusa and the Charnel Guard.
Tigers Argent - Notable Tigers Argent: Venerable Pardis (Deathwatch Dreadnought) - One of the most ancient of the so-called "Old Ones", this is the very same Pardis who served alongside the First Martyr, Watch Commander Balthazar Ho'Tsun of the Imperial Fists Chapter, on his final mission into the Slinnar Drift so many millennia ago. Now interred in the cybernetic sarcophagus of a mighty Venerable Dreadnought, Brother Pardis only ever serves on the most vital of missions. As with so many other warriors selected to take part in a recent mission to the Hadex Anomaly, Inquisitor Ramaeus specifically requested the participation of Pardis. It is said that upon his awakening from his long slumber, Brother Pardis greeted Ramaeus and his fellow Inquisitor Lady Saturn as if they were old companions, though it is entirely possible that his mind was clouded by the arcane processes of his stasis casket. Brother Pardis is very rarely awakened, however, for he is ancient indeed and some amongst the Keepers hold that his sanity is stretched dangerously thin. In all likelihood, he would have been returned to his parent Chapter, the Tigers Argent, but there has been no contact with them for such a long time that the Deathwatch of the Jericho Reach cannot even be sure that Chapter still exists. And so, Brother Pardis continues his vigil, though the Deathwatch Chaplains have long since declared his Apocryphon Oath discharged.
Tigers Argent - Chapter Colours: Tigers Argent wear metallic silver power armour, including the Aquila or Imperialis on the chest guard, with the exception of the the shoulder plate insets, which are black.The silver squad tactical specialty symbol --  battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A black High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The iconography and colour on the right knee guard indicates company number in accordance with the Codex Astartes.
Tigers Argent - Chapter Badge: The Tigers Argent's Chapter Badge is the profile of a silver tiger's head, centred on a field of black.
Tigers Argent - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Codex: Space Marines (5th Edition), pg. 30Codex: Space Marines (9th Edition), pg. 73Dark Heresy Apocrypha - Dark Heresy Timeline by Alan Bligh (RPG Web Supplement)Deathwatch: The Emperor's Chosen (RPG), pp. 32-33, 75How to Paint Space Marines (2004), pg. 88
Tigrus - Tigrus: Tigrus is a Forge World of the Adeptus Mechanicus located in the Segmentum Ultima, responsible for the development of the mighty Vanquisher Cannon as well as the Fellblade's Accelerator Cannon.Tigrus is also known as the only Forge World that produces Hunter Shells for the Leman Russ Tank's Battle Cannons.In the 35th Millennium, Tigrus was overrun by the WAAAGH! of the Warlord Arrgard the Defiler and was held under Ork dominion for several millennia. This was a stain on the honour of the Mechanicus, who refused to let this important bastion of the Machine God remain in the greenskins' vile hands.At some unknown point in Imperial history, Tigrus was eventually brought back into the Imperial fold, reconsecrated, and once again became a vital Forge World of the Imperium.Tigrus is the homeworld of the Legio Solaria of the Adeptus Titanicus.
Tigrus - History: The early history of this vital Forge World has been lost across the millennia. Originally a part of the Realm of Ultramar when it still comprised a stellar empire of five hundred worlds in the time of the Great Crusade, Tigrus was responsible for the design and manufacture of several patterns of heavy weaponry utilised by Imperial armoured vehicles as well as small arms for the elite Legiones Astartes.For almost five standard millennia following the Horus Heresy, Tigrus continued to play an important role as a prosperous and strategically-vital Forge World within the Segmentum Ultima. But at some point during the 35th Millennium, Tigrus fell to the ravages of the rampaging Ork WAAAGH! Arrgard. The forces of the Imperium attempted to take back Tigrus from the savage Greenskins several times over the intervening millennia, but almost every campaign fell short and Tigrus remained an industrious Ork World. Eventually, this stain to the Mechanicus' honour was finally rectified, and Tigrus was brought back into the Imperial fold.
Tigrus - Notable Events: The War of Neotech (Unknown Date.M41) - The T'au settlers of Vesh'yo find themselves fighting for their lives against three Skitarii Legions. The ancient weapons of the Adeptus Mechanicus are pitted against the clean, cutting-edge technology of the T'au Empire. Many additional Skitarii reinforcements are deployed before victory is finally secured. Six star freighters full of T'au war materiel find their way back to the Forge World of Tigrus.
Tigrus - Manufactoria Capabilities: The Fellblade Accelerator Cannon was a Cogitator-assisted high velocity weapon designed on the Forge World of Tigrus. The Accelerator Cannon was a superior heavy armament able to switch between high-density armour-piercing shells for use against enemy armour and fortifications, and powerful high-explosive fragmentation rounds more suited to assaulting large concentrations of infantry.Tigrus was also known for the development of the more sophisticated Leman Russ Vanquisher battle tank. Once a common sight wherever the Imperium's armies fought, it became increasingly rare as the skills and technology required for the construction of its long Vanquisher Cannon were lost when the Forge World of Tigrus was overrun by WAAAGH! Arrgard. Such is the power of this gun and the sophistication of the weapon's ammunition there is no known armour a Vanquisher Cannon cannot penetrate, and even the thick battle-plate of Titans has been known to be punctured by a direct hit.Since the loss of Tigrus, the Tech-priests of the Adeptus Mechanicus made strenuous efforts to reproduce the design by reverse-engineering surviving Vanquisher Cannons, but met with limited success. With Tigrus restored to the Imperial fold, the manufactoria ring out once more with a continuous din, as this vitally important Forge World is once again able to produce a weapon that is desperately needed by the military forces of the Imperium.Once the cutting edge of Battle Cannon technology, the anti-armour Hunter Shell was developed on Tigrus and only ever produced on that Forge World; the knowledge of its construction was lost with Tigrus' capture by the Orks. A few shells are occasionally found in storage and issued to Imperial forces, but the vast majority of Astra Militarum tank crews will never see a Hunter Shell, let alone fire one.The Hunter Shell is considered blessed by the Machine God by those who have the good fortune to be issued with it. This is due to a small logis engine that has been implanted within its casing, similar to that used in a Hunter-Killer Missile, which directs the shell's trajectory after firing. Upon locking onto a target, it will track its movement, and steer the shell along a ballistic path that allows it to drop down atop the vehicle where the armour is often weakest.Tigrus is also notable as a long-time developer of weapons for the Adeptus Astartes, which included the mighty and iconic Bolter. During the final days of the Great Crusade, the design for the Tigrus Pattern Bolter was first discovered in the depths of Forge World Tigrus. The STC data for this sleek weapon was disseminated throughout the Imperium before the outbreak of the Horus Heresy.Tigrus Pattern Bolters continue to see service in the late 41st Millennium, and they are revered and honoured by their wielders as ancient relics of Mankind's lost glory. Though one of the rarer patterns of Astartes weaponry, Tigrus Pattern Bolters are renowned for both their accuracy and the easy facility of their Machine Spirits in coordinating with the systems incorporated within Space Marine Power Armour.
Time of Ending - Time of Ending: The Time of Ending is the name given to the troubled era of the Age of the Imperium that lasted from ca. 744.M41 to ca. 999.M41.It was a period marked by rapidly growing threats to the stability of the Imperium of Man, as newly-encountered xenos species like the T'au, Necrons and Tyranids awakened or first appeared in the Milky Way Galaxy to threaten the dominion of Humanity.At the same time, the power of Chaos began to wax strong, stretching its tendrils of corruption into every corner of the Emperor's realm and into the hearts of so many of His subjects.The era ended with the victory of Abaddon the Despoiler and the forces of Chaos in the 13th Black Crusade in 999.M41, with the fall of the Fortress World of Cadia and the subsequent eruption of the Great Rift across the galaxy.It was succeeded by the Era Indomitus.
Time of Ending - Notable Events: As the threats to the Imperium grew in the last centuries of the 41st Millennium, Humanity stood on the precipice of utter extinction. The "Time of Ending" was the era of Humanity's judgement, where faith was tested by fire and every man or woman's courage was pushed to its limits -- and well beyond.By this time, secession, rebellion, Chaos corruption and heresy were now rife within every corner of the Imperium. Sensing weakness, alien empires ancient and new to humanity's experience -- Orks, Aeldari, T'au, Necrons and perhaps worst of all, the Tyranids -- closed in from every side.Zealots ranted that the xenos were Mankind's punishment, its just consequences for straying from the Emperor's guidance. The rise of mutants and witches was yet another sign of Humanity's sin. Desperate messages from across the galaxy echoed through the Warp.Astropaths worked feverishly to pull the transmissions from the Immaterium and translate them, to sift the meaning from the garble. The messages were increasingly dire: Planetary Governors sent desperate pleas for aid, Astra Militarum officers called for reinforcements, fleet commanders issued ominous warnings of enemy starship movements.The forces of the Imperium fought with the valour of ancient heroes, defending humanity from within, without and beyond -- but they could not be everywhere at once.The Space Marines and Astra Militarum were at war as never before, even during the Horus Heresy.The news grew worse daily, the attacks on the Imperium steadily increasing. Most ominous of all, the prescient foretold of great ripples in the Warp, like a swell in the water disturbed by some colossal but unseen menace in the depths below.Fell things were gathering in that dread realm, straining as never before to break the bounds of reality.
Time of Ending - Damocles Gulf Crusade, 742-745.M41: The Imperium made official first contact with the T'au during the Damocles Gulf Crusade, also called the Damocles Crusade, which was the first military conflict fought between the Imperium of Man and the rapidly expanding T'au Empire in the Lithesh Sector of the Ultima Segmentum in the Eastern Fringes during the late 41st Millennium.The crusade was initiated after the T'au Water Caste had established trade agreements with Imperial worlds on the frontier of the T'au Empire, near the Damocles Gulf region in the galactic east, and exchanges of goods and technology were common.Alarmed by the threat of alien contamination, the Administratum readied a suitable response and almost a Terran century later, the Damocles Crusade smashed into T'au space, destroying several outlying settlements and pushing deep into the T'au Empire.When the Imperial fleet reached the T'au Sept world of Dal'yth Prime, however, the crusade ground to a bloody stalemate as the formidable numbers and high technology of the T'au and their Kroot allies thwarted every attempt to capture the world or its star system.Many solar months of terrible fighting ensued with nothing gained on either side. By late 742.M41 the crusade's commanders eventually agreed to requests from the Water Caste for peace talks.The negotiations were successful and the Imperial fleet withdrew from T'au space unmolested, primarily due to the impending approach of the Tyranid Hive Fleet Behemoth.
Time of Ending - A Foretelling, 744.M41: The Time of Ending earned its name in 744.M41 when Taggarath, the Seer of Corrinto, proclaimed the approach of the End Times. He prophesied a time of unprecedented upheaval, in which even the light of the Emperor was eventually swallowed in darkness, perhaps a premonition of the Noctis Aeterna to come.Taggarath was swiftly executed by the Inquisition for heresy -- and to keep his prophecies unknown by the wider Imperial public, but the doomsayer's cry was picked up by other psychic sensitives on planets beyond count across the human-settled galaxy.
Time of Ending - Hive Fleet Behemoth and the Battle of Macragge, 745.M41: In 745.M41 the Tyranids first entered the galaxy and the Tyrannic Wars began. Hive Fleet Behemoth destroyed the Imperial star systems of Tyran (for which the Tyranids are named) and Thandros. Later that same year, Hive Fleet Behemoth descended upon the Realm of Ultramar, the fief of the Ultramarines, laying waste to several worlds and badly damaging the Space Marines' greatest Chapter.The bold deeds done during the Battle of Macragge are one of the most enduring of the many legends of the Ultramarines. Chapter Master Marneus Calgar was gravely wounded by the horror known as the Swarmlord, and the Ultramarines' Veteran 1st Company were slain to the last man, but their sacrifice bought time for two Imperial Navy battlefleets to converge upon Macragge and finally end the Behemoth's threat.Still reeling from the terrible wounds, Imperial Commanders across the Ultima Segmentum looked to their borders with growing unease.
Time of Ending - Blood Star Campaign, 748.M41: The Blood Star Campaign unfolded in 748.M41, when the star Ares turned blood red. It heralded increased daemonic activity in the Scarus Sector. Before the brutal campaign ended, it claimed untold lives, including three Chapter Masters and the Fleet Admiral of the Segmentum Obscurus.
Time of Ending - Great Exodus, 750.M41: In 750.M41 the Great Exodus occurred. A strange swirling phenomenon in the Argos System was only a curiosity until the sudden appearance of six Aeldari craftworlds.By the time the Imperial Fleet arrived, both the swirling mass and the Aeldari were gone, yet in their passing all prime suns within sixty light years were extinguished.The Imperial Fleet and innumerable transports attempted to ferry the countless billions of Imperial citizens to neighbouring star systems, in what was the largest exodus ever attempted by the Imperium.It is estimated that nearly 12% of the population and 32% of the heavy industry of the region were safely removed. The ring of dead planets and suns is now known as the Deadhenge, a salvager's paradise and refuge of pirates.
Time of Ending - Zombie Plague, 757.M41: The year 757.M41 saw the first recorded incidence of the dread Zombie Plague erupting on the world of Hydra Minoris. A quarantine was imposed by the Imperial Navy, trapping 23 billion uninfected people alongside a rising tide of the hungry, contagious and mindless undead children of Nurgle.
Time of Ending - Aeldari Troubles, 766-795.M41: In 766.M41, many Imperial watch stations and listening posts in the Catachan and Ryza Systems are attacked by Eldar pirates under the command of Yriel. Without their early warning "eyes and ears," this leaves both star systems vulnerable for decades to come.In 783.M41 Aeldari Asuryani from the Ulthwé Craftworld destroyed an Adeptus Mechanicus Explorator fleet above the Dead World of Maedrax, but not before several probes were released and a distress hymnal despatched.Some solar months later, Space Marines from the Blood Angels' 3rd Company arrived at the point of the fleet's disappearance and became embroiled in the ongoing war between Ulthwé's forces and the Necrons that the Explorators inadvertently awoke on Maedrax's surface.
Time of Ending - Krandor Rebellion, 795.M41: An uprising in the Krandor System in 795.M41 was harshly put down by the 23rd Cadian Regiment. Several of the Chaos Cults involved in the rebellion, notably the followers of the Shining Deity, the Cult of Many Tentacles and the red-robed "Brotherhood," had not been seen since the Fourth Quadrant Rebellion.Although both military and civilian losses are high, the Krandor Rebellion's quick subjugation is vital. The Imperium could ill-afford to lose the resource-rich Krandor System, which held planets strategically vital to the whole of the Segmentum Obscurus.
Time of Ending - Ork Troubles, 797.M41: Throughout the Segmentum Ultima, in 797.M41, countless Ork invasions threaten to mass into a single colossal WAAAGH! The forces of the Imperium are stretched to their utmost to contain each individual war zone.Notable actions include Marneus Calgar, Chapter Master of the Ultramarines, holding the gate alone for a night and a day against the greenskin hordes during the Siege of Zalathras and the 2nd Company's utter devastation of Warboss Brug's planetary stronghold.
Time of Ending - Astronomican Weakens, 801.M41: In 801.M41 a brief flicker in the Astronomican throws thousands of ships off course, dooming them to destruction in the Warp. The incident indicates that the Emperor may be weakening.
Time of Ending - Siege of Vraks, 813-830.M41: The lamentable campaign known as the Siege of Vraks occurred from 813-830.M41. The Apostate-Cardinal Xaphan leads the Armoury World of Vraks Prime into the service of the Ruinous Powers. As the forces of the Imperium arrive to quell the rebellion, they are immediately met in battle, followed by a rapid escalation of forces on both sides. The seventeen-year-long campaign ends in a full-scale daemonic incursion and, finally, the intervention of the Ordo Malleus and the Grey Knights. By the end, Vraks is entirely laid waste, its entire population exterminated.
Time of Ending - Raid on Ildanira, 822.M41: In 822.M41 the Warmaster of Chaos Abaddon the Despoiler raids the Aeldari Maiden World of Ildanira, seeking a long-lost Chaos artefact. He is driven away by the forces of the Alaitoc Craftworld. Such an action is only minor compared to the many wars consuming the galaxy at this time, but its portents loom large in hindsight.
Time of Ending - Return to Krandor III, 853.M41: By 853.M41, the uprising against Imperial rule on Krandor III, thought to have been successfully suppressed over fifty standard years previously, had once more grown strong. Mutants, psykers and all manner of outcasts had been nurtured in darkness and corruption by the whisper of cowled Chaos Cultists.Even as the surging rebellion takes over the planet's surface, hive city by hive city, the orbital sentinel stations and moon-based defence lasers are captured by Chaos Space Marines accompanied by loathsome creatures, neither man nor mutant but wholly daemonic.Three Space Marine Chapters, led by the stoic Imperial Fists, secure resources, Imperial artefacts and a few Adeptus Administratum officials before an Exterminatus is mercifully delivered. Some 42 Astra Militarum regiments from Krandor III still exist, the only survivors of their lost and benighted world because they had been shipped to distant war zones before the rebellion began.