vizn3r/warhammer40k-lore huggingface dataset:
Hosts of the Ist Legion - Host of Crowns: The Host of Crowns was among the oldest of those hosts still known in the records of the Ist Legion, being the original core of the Ist Legion's warriors who had served as champions among the vast hosts of the pre-Unity Imperial armies on Terra.The Host of Crowns specialised as linebreakers and vanguard warriors, experts in the honour duels that had once been a key feature of Mankind's wars during Old Night and icons of victory as much as they were fighters.
Hosts of the Ist Legion - Host of Blades: The Host of Blades served as the core of the Ist Legion as its numbers grew and it took to the field as a true army. The Host of Blades were the infantry cohorts that formed the ranks and held against the assault of the foe, the gun line that threw back their enemy's warriors and the bold columns that shattered their lines.They were masters of the close order infantry tactics that were the crux of the early Legiones Astartes order of battle, formed around the primacy of the Legion Tactical Squad and the principal agent in the development of the first volumes of the Emperor's Principia Bellicosa.
Hosts of the Ist Legion - Host of Pentacles: Now little more than a forgotten legend to most, the Host of Pentacles was the earliest attempt to incorporate the war-witches of Old Earth into the line of battle, to bring the might of the psyker to bear upon the foes of Humanity.It was a host oft-maligned by those its adepts fought alongside, for in its early days there were as many calamities as triumphs for the battle-psykers of the Ist Legion, and in time it would be an experiment that was brought to a close by the Grandmaster of the Legion.
Hosts of the Ist Legion - Host of Iron: Drawn at first from the hardy nomads of the Thulic tribes on Old Earth, adapting their ancient traditions to the modern battlefield, the Host of Iron was expert in the employment of armoured vehicles on the field of battle.From the lumbering gun-crawlers of Old Earth's pre-Unity techno-barbarian armies, to the war engines designed and built for use by the Emperor's Legiones Astartes, the Host of Iron would pioneer many of the strategies that underpinned their use on the battlefield.
Hosts of the Ist Legion - Host of Fire: Among the most secretive of the early hosts of the Ist Legion, the ranks of the Host of Fire were filled with spies, assassins and all the subtle tools of war.In war it was the eyes and bloody left hand of the Legion, the first to take to the field in the form of infiltrators and lone invigilators and the last to draw blood, and its interrogator-consuls were widely feared for their talent.
Hosts of the Ist Legion - Host of Bone: The Host of Bone was sometimes known as the Skandic Host, both for the wild and bloodthirsty tactics that were its preference as well as the primary Terran recruiting ground of its warriors. The Host of Bone fought not to break the lines of a single army, but to crush the spirit of the foe entirely, seeking to find the weakness that almost all enemies hid and then cut it apart.Reavers without equal, they gave little credence to the noble ideals of civilised warfare and brought the most terrible weapons and tactics to the field of battle.
Hosts of the Ist Legion - Host of Stone: The Host of Stone were experts in the static arts of war, of siege and the destruction of fortifications. The grim demeanour of these warriors is a key feature of many of the most bitter defences and bloody assaults in the early years of the Great Crusade, for to the adepts of the Host of Stone all war was a simple matter of determination.Those that did not yield to the foe, who stood impassive in the face of utter destruction, would find victory and those who gave way would be crushed underfoot.
Hosts of the Ist Legion - Host of Wind: Skirmishers and cavalry warriors, the Host of Wind excelled where warfare moved at the speed of the storm that was their namesake.Experts in the use of light armour and jetbikes, as well as swift assault troops, the Host of the Wind enjoyed a reputation as one of the most glorious in the Ist Legion, though it also bore one of the highest tallies of the dead for its reckless valour.
Hosts of the Ist Legion - Host of the Void: One of the last hosts to emerge as a major force within the Ist Legion before its reorganisation, the adepts of the Host of the Void were masters in the use of teleport assaults from low orbit as well as war amongst the heavens themselves in ship-to-ship, zero-gravity and voidcraft assault tactics.Shock assault infantry equipped with teleport displacement beacons, shipboard assault cadres and aircraft pilots were all to be found within this host once the Ist Legion reached the stars during the Great Crusade in the wake of the wars on Old Earth.
Hosts of the Ist Legion - Host of Death: The function of the Host of Death in the ancient Ist Legion is unknown. Veterans of the Host of Death comprised the majority of the 500 Astartes who initially accompanied the Emperor to Caliban when the Legion's Primarch Lion El'Jonson was rediscovered.
Hot-shot Volley Gun - Hot-shot Volley Gun: The Hot-shot Volley Gun is a high-powered Laser Weapon capable of firing multiple shots very rapidly that is a heavy weapon employed by the Tempestus Scions of the Militarum Tempestus. Like its less-powerful counterpart, the Hot-shot Lasgun, the Volley Gun requires an external backpack to contain its power sources.Considered by many Tempestor Primes to be the ultimate weapon deployed by the Militarum Tempestus, the Hot-shot Volley Gun is a truly fearsome firearm. Incorporating Penitent-class heat sink arrays, these weapons can maintain a punishing rate of high-powered laser fire.
Hot-shot Volley Gun - Notable Patterns: Ryza Pattern Hot-shot Volley Gun - The Hot-shot Volley Gun designed and manufactured on the Forge World of Ryza is the most common pattern of the weapon in use with the Tempestus Scions.
Hounds of Abaddon - Hounds of Abaddon: The Hounds of Abaddon are a special formation of Chaos Space Marines found within the Black Legion who are wholly dedicated to the service of Khorne. Within the ranks of the Black Legion, the greatest of the Traitor Legions which serves Chaos Undivided, there still exist thousands of devotees of the Blood God Khorne.These Khornate Berserkers are always at the forefront of the Legion's assaults, charging and howling into the fray. These formations are known as the Hounds of Abaddon, who revel in close combat, where they can spill the greatest volume of blood for their god, using razor-toothed chainaxes, wicked Lightning Claws or even their own mutant fangs.Though the Hounds are not a single unified warband within the Black Legion, they were once led by Urkrathos, the former Lord Ravager of the Chosen of Abaddon and commander of the Legion's Black Fleet. Urkrathos claimed all followers of Khorne within the Legion as his own and directed them according to the will of Abaddon the Despoiler, the Legion's Warmaster.Following Urkrathos' death on Cadia during the 13th Black Crusade, the command of the Hounds of Abbadon, as well as the position of Lord Ravager and admiral of the Black Fleet, fell to another Chaos Lord within the Black Legion in service to the Blood God, Threxos Hellbreed.Hellbreed has won great favour with his patron, Khorne, due to his skills at launching ship-to-ship ambushes. He has earned a reputation for initiating spectacular boarding actions.
Hounds of Abaddon - Sources: Black Legion: A Codex: Chaos Space Marines Supplement (6th Edition) (Digital Edition), pg. 58Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 19Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 19Gathering Storm - Book One - Fall of Cadia (7th Edition), pp. 36-53
Hounds of Demos - Hounds of Demos: The Hounds of Demos is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records.
Hounds of Demos - Chapter Colours: The Hounds of Demos' Chapter colours are not listed in current Imperial records.
Hounds of Demos - Chapter Badge: The Hounds of Demos' Chapter badge is not listed in current Imperial records.
Hounds of Night - Hounds of Night: The Hounds of Night is a Blackshield Titan Legion that was active during the Horus Heresy and chose to maintain its ties to the Emperor when its former Legio turned Traitor.
Hounds of Night - Legion History: The Hounds of Night were a Loyalist faction of the Traitor Legio Audax, who split off from the rest of their Legio during the Horus Heresy and dedicated themselves to hunting down Traitor Titans at the Battle of Beta-Garmon.
Hounds of Night - Legion Colours: The Hounds of Night's colours are unknown.
Hounds of Night - Legion Badge: The badge of the Hounds of Night is unknown.
House Adamant - House Adamant: House AdamantImperial KnightQuestor MechanicusAdeptus MechanicusIts house motto is "Unyielding, Unrelenting."
House Adamant - House Colours: The colours of House Adamant are not recorded in Imperial records.
House Adamant - House Arms: The arms of House Adamant are not recorded in Imperial records.
House Agaron - House Agaron: House Agaron is a Loyalist Imperial Knight House of the Imperium. There is very little information in Imperial records about this Knight House. In 784.M34, after more than a century of self-imposed exile as a Freeblade household detachment, the Agaron brothers return to the Knight World of Silverdawn after the death of their father. The siblings are welcomed back as heroes after the disastrous reign of their sire. Basilio, the eldest of the three, re-establishes trade with the nearby Forge Worlds of Estaban III and VII.
House Agaron - Notable Campaigns: None listed in current Imperial records.
House Agaron - Notable Knights: None listed in current Imperial records.
House Agaron - Notable Personnel: None listed in current Imperial records.
House Agaron - House Colours: The colours of House Agaron are not listed in current Imperial records.
House Agaron - House Arms: The arms of House Agaron are not listed in current Imperial records.
House Althalos - House Althalos: House Althalos is a Loyalist Imperial Knight House of the Questor Imperialis and thus serves the Imperium directly. There is very little information in Imperial records about this Knight House, and it is unknown from which Knight World it hails.
House Althalos - Notable Campaigns: Defence of Hexis Alpha (Unknown Date.M41) - Along with the Knights of House Mortan and House Thalmus, House Althalos came to the aid of the Hive World Hexis Alpha, when a Warp rift spawned a tide of Daemons across its surface. More than 100 billion lives were saved, due to their successful efforts in defending the Hive World from the Daemons.
House Althalos - Notable Knights: None listed in current Imperial records.
House Althalos - Notable Personnel: None listed in current Imperial records.
House Althalos - House Colours: The colours of House Althalos are not listed in current Imperial records.
House Althalos - House Arms: The arms of House Althalos are not listed in current Imperial records.
House Arakon - House Arakon: House ArakonImperial KnightQuestor MechanicusAdeptus MechanicusThere is very little information in Imperial records about this Knight house, and it is unknown from which Knight World it hails.
House Arakon - Notable Campaigns: Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Arakon took part in the long and savage Beta-Garmon campaign alongside the Legio Atarus. The campaign included hundreds of war zones across dozens of worlds. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the Throneworld of Terra, was the last hurdle that Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Arakon - Notable Knights: None listed in current Imperial records.
House Arakon - Notable Personnel: None listed in current Imperial records.
House Arakon - House Colours: The colours of House Arakon are green and yellow.
House Arakon - House Arms: The arms of House Arakon are a green chevron outlined in black, pointing upwards, on a field of yellow.
House Aramos - House Aramos: House Aramos is a Loyalist Imperial Knight house of the Imperium. They hail from the now Dead World of Rapture, which was once a verdant Knight World of the Reductus Sector until it was ravaged by the Tyranids of Hive Fleet Leviathan in 997.M41.The stalwart Knights of House Aramos refused to abandon their lifeless world, and strive to hunt down any remaining Tyranid creatures that survived the Imperial purge.
House Aramos - House History: The paradisiacal Knight World of Rapture was once the shining jewel of the Reductus Sector -- but the terrible aftermath of an attack by a tendril of Hive Fleet Leviathan left the planet a near lifeless husk.Rapture is now a Dead World, uninhabitable by Human life anywhere outside of the last surviving hab-dome. Though the fateful Tyranid assault on Rapture was ultimately defeated, the cost to the Imperium was dear. The stalwart survivors of House Aramos, however, refuse to abandon their ruined world, unwilling to sully the memory of their ancestors, who first settled Rapture some fifteen millennia ago.From their stronghold of Auric Keep, the Knights of Aramos launch daily sorties beyond the walls of the hab-dome to hunt the persistent Tyranid broods that were able to endure the Imperium’s vengeful purge in the wake of Leviathan's defeat.
House Aramos - Notable Campaigns: Defence of Rapture (997.M41) - The Knights of House Aramos valiantly defended their homeworld of Rapture when a tendril of Hive Fleet Leviathan invaded their ancestral home. Though they fought dearly to save their world, it was left a lifeless husk in the aftermath of the brutal xenos assault. Refusing to abandon their ancestral world, the Knights of House Aramos continued their xenocidal campaign against any Tyranid organisms that survived the initial Imperial purge.
House Aramos - Notable Knights: None listed in current Imperial records.
House Aramos - Notable Personnel: None listed in current Imperial records.
House Aramos - House Colours: The colours of House Aramos are not listed in current Imperial records.
House Aramos - House Arms: The arms of House Aramos are not listed in current Imperial records.
House Arokon - House Arokon: House Arokon is a Loyalist Imperial Knight house of the Questor Imperialis that serves the Imperium directly.House Arokon hails from the Styken System far to the galactic northwest in the Segmentum Obscurus.Along with ten other knightly houses to call upon, House Arokon provides a standing guard -- known as the Order of Iron -- upon the surface of the principal planet, the Forge World of Stryken Primus, to ensure this vital world's protection.
House Arokon - House History: Situated far in the galactic northwest, the Stryken System's principal planet is the smoke-wreathed Forge World of Stryken Primus. The system's industrial heart is protected by a ring of three Knight Worlds in close proximity -- Stryken II, IV and V -- and each is home to several knightly houses.These verdant planets were once Maiden Worlds of the Aeldari. The ancient tribes of Exodites that once dwelt there, herding the many different species of giant reptiles and bipedal carnivores, were ruthlessly driven from these worlds by the knightly houses that were established shortly after Mankind's arrival.With the combined might of no less than eleven knightly houses to call upon, including such luminaries as Houses Arokon and Dorath, the Forge World of Stryken Primus has no Titan Legion stationed upon its surface. The planet instead focuses on supplying munitions in enormous quantities for the Imperial forces defending the Cadian Gate.A standing guard of Knights -- the "Order of Iron" -- is always present on the surface of the Forge World to ensure its protection. Drawn from amongst the greatest and most capable Nobles from each House, competition to be accepted into the Order of Iron is fierce, and it is considered a great honour to join their ranks.The head of the Order of Iron is given the honorific title of "forge warden," and leads the Knights in battle as if he were a ruler of his own knightly house.
House Arokon - Notable Campaigns: 13th Black Crusade (995.999.M41) - Houses Krast and Arokon join the Imperial forces rushing to reinforce the Cadian Gate against the Chaos hordes spewing forth from the Eye of Terror. The inbound Knights of House Arokon are feared lost amid the fierce ætheric tides of Warp Storm Baphomael. However, news soon filters back to the Imperium that four household detachments of Knights bearing Arokon's colours have been seen taking the fight to the forces of Chaos, shattering two large formations of Iron Warriors Traitor Legion siege tanks with righteous fury.
House Arokon - Notable Knights: None listed in current Imperial records.
House Arokon - Notable Personnel: None listed in current Imperial records.
House Arokon - House Colours: The colours of House Arokon are not listed in current Imperial records.
House Arokon - House Arms: The arms of House Arokon are not listed in current Imperial records.
House Arundel - House Arundel: House ArundelLoyalistImperial KnightQuestor MechanicusAdeptus MechanicusImperialKnight World
House Arundel - Notable Campaigns: None listed in current Imperial records.
House Arundel - Notable Knights: None listed in current Imperial records.
House Arundel - Notable Personnel: None listed in current Imperial records.
House Arundel - House Colours: The base colour of House Arundel is red. The secondary colour is sadly unknown, as the Knight Warden presented above is the only example of the house's Knights present in current Imperial records. Knight Wardens are painted almost entirely white, with only small elements painted in the house's base colour.
House Arundel - House Arms: The arms of House Arundel are not listed in current Imperial records.
House Atrax - House Atrax: House Atrax was a House of Renegade Knights that was forced to repudiate its oaths to the Emperor of Mankind and followed the Warmaster Horus into the service of the Ruinous Powers during the Horus Heresy. Founded sometime during the Age of Strife and rediscovered during the Great Crusade by the dour Mechanicum Tech-adepts of the Forge World of Cyclothrathe in the late 30th Millennium, this unfortunate Knight House was forced into indentured servitude in accordance with the Sidon Protocols.The complex web of obligation and duty that was enshrined in the Sidon Protocols bound both House and Forge World in a dangerous accord, whose tangled precepts often times easily led to the loss of any semblance of independence for a Knight House that failed to uphold the protocols. These unfortunate circumstances were what led to House Atrax's tragic fall to Chaos during the Horus Heresy.
House Atrax - Homeworld: Arrian was a sulphurous, poisoned world with an atmosphere thick with chlorine gas, and therefore utterly inimical to human life. Rich in minerals and easily accessible chemical deposits, large-scale mining and extraction facilities had been rapidly constructed across the world's surface to meet the industrial needs of Cyclothrathe, of which Arrian was a directly-administered possession.Lacking a native population, Arrian's miners were directly imported by the Magi of Cyclothrathe, their hellish existence made only possible by extensive augmetic adaptation, despite which mortality rates were disastrously high. For many Terran years, the demand for new labour was met by treaty arrangement between Cyclothrathe and the distant worlds of the Manachean Commonwealth, trading convicts by the thousand in return for arms and other advanced products of Cyclothrathe's forges. During the onset of the Horus Heresy, however, with Cyclothrathe's growing isolation, this agreement had been allowed to lapse and how the presumed shortfall in labour was replaced remains unknown.
House Atrax - Notable Campaigns: The Liberation of Numinal (ca. 009.M31) - The Knights of House Atrax had long been used as a personal bodyguard for their master, the baleful Archmagos Yelav Draykavac who had ordered them to protect the amphibious crawlers that would reprocess Numinal's civilian population into Adsecularis slaves and mindless Servitors. With the planet's counter-invasion by Loyalist Solar Auxilia troops known as the Agathean Cohorts, the Knights of House Atrax assembled to crush the invaders after their first attack failed. As the Knights were about to engage the enemy, Ireton MaSade, commander-in-chief of the Agathean Cohorts, deployed his own Knights at the host's rear flanks, via a daring Drop Pod assault. Trapped between these newly arrived foes and the disciplined ranks of the Solar Auxilia, House Atrax moved to protect their master, who did not hesitate to sacrifice each and every one of them to deliver himself to safety. Abandoned, overwhelmed by their enemies, and outclassed by the more agile Cerastus Pattern Knight armours of House Orhlacc, House Atrax suffered a crushing defeat.Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Atrax took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Atrax provided Knight support to the Legio Magna. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of "The Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Atrax - Notable House Atrax Knights: Rhadamanth - Rhadamanth was a Questoris Knight Styrix piloted by Atrax scion Andar Thon during the Horus Heresy era. This infamous Knight was released from its confinement on Arrian to the control of Scion Thon for the assault on the Agri-world of Numinal. Rhadamanth, whose Throne Mechanicum was tainted with aberrant malefic-Machine Spirits, claimed four confirmed Knight kills during the fighting, despite the bleak fury of Scion Thorn and the other Atrax warriors, for whom defeat and death in battle held perhaps little terror when compared to servitude to Cyclothrathe. Rhadamanth was eventually surrounded and destroyed during the retreat of Draykavac's forces, Scion Thon battling on even as his armour was torn apart by Loyalist Knights and robotic Battle-Automata.
House Atrax - Notable House Atrax Personnel: Andar Thon - One of the scions of House Atrax, Scion Thon piloted the Questoris Knight Styrix known as Rhadamanth. He died during the campaign on Numinal.
House Atrax - House Colours: With such strong connections to the Forge World of Cyclothrathe, House Atrax bore black and the red of the Mechanicum as its livery.
House Atrax - House Arms: The arms of House Atrax were three white daggers on a field of crimson, with the symbol of the Forge World of Cyclothrathe centered above it; the blood-red sigil of that dread Forge World more a mark of ownership than a symbol of alliance. Typically, many Knight armours operated by House Atrax lacked adornment and personal icons; the dour Tech-adepts of Cyclothrathe saw little military use in such extravagance and had forbidden the Thrall-Knights of Atrax its use. The Thrall-Knights' upper dorsal plating would often bear the mark of the Sidon Protocols, though House Atrax suffered under a particularly harsh interpretation of this pact. On the Thrall-Knights' personal banners, the emblem of Cyclothrathe was placed surmounting the personal arms of the scions to indicate the primacy of Forge over House.
House Atrax - Sources: The Horus Heresy - Book Four: Conquest *Forge World Series) by Alan Bligh, pp. 76, 98, 102-103Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 95
House Beaumaris - House Beaumaris: House BeaumarisImperial Knight HouseQuestor MechanicusAdeptus MechanicusKnight World
House Beaumaris - Notable Campaigns: Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Beaumaris took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Beaumaris provided Knight support to the Legio Defensor. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Beaumaris - Notable Knights: None listed in current Imperial records.
House Beaumaris - Notable Personnel: None listed in current Imperial records.
House Beaumaris - House Colours: The colours of House Beaumaris are purple and white.
House Beaumaris - House Arms: The arms of House Beaumaris are a green dragon head on a field of white.
House Beaumaris - Canon Conflict: This Knight House appears in the outdated 126th issue of the UK edition of White Dwarf magazine, and the images presented here do not mesh with existing canon. The Knight shown above possesses armament characteristic to a Knight Errant, but since this type did not exist in this old version, it was called a Knight Paladin. Likewise, the hunched model in the gallery below is also a Knight Paladin, although Knights using such a chassis do not exist in the current incarnations of the Knight combat walkers.
House Beaumaris - Sources: Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 93White Dwarf 126 (UK), "Knights: Eldar & Human War Machines" by Andy Chambers, pp. 31, 42
House Belisarius - House Belisarius: House Belisarius is one of the oldest and most respected of the Navis Nobilite, the noble houses of the Imperial Navigators. The house maintains a large compound in the Navigator's Quarter of the global hive city that is Terra.While the house's wealth is primarily derived from their duties as Navigators, the family has also invested its wealth in a number of mercantile concerns, including a controlling interest in the promethium extraction and refining operations present on the Jungle World of Hyades in the Segmentum Obscurus. House Belisarius also owns a 50% stake in the Rogue Trader starship Star of Venam.Belisarius is governed by a noble with the title of "celestarch," who is elected from amongst the elder Navigators who owe the house allegiance.House Belisarius maintains an ancient and close relationship with the Space Wolves Chapter of Space Marines and exclusively provides Navigators for the Space Wolves' Chapter fleet.In return, the Space Wolves gift the house with a small contingent of Space Wolves Astartes called the Wolfblade who serve as the celestarch's bodyguard and his strong right arm when the house's interests need to be defended by military force.Because of this ancient association, House Belisarius proudly displays an image of the great Fenrisian Wolf as a part of its coat-of-arms. Unusually for an Imperial noble house, House Belisarius also maintains a close relationship with the Aeldari Craftworld Ulthwé through an ancient agreement known as the Pact of Anwyn.
House Belisarius - The Wolfblade: By ancient tradition due to the aid House Belisarius provided to the Primarch Leman Russ and his VI Legion during the Great Crusade, House Belisarius provides the Navigators for every starship used within the Space Wolves Chapter fleet.In return, the Great Wolf seconds a detachment of his Astartes known as the "Wolfblade" to serve as the bodyguard of House Belisarius' Celestarch. One Astartes is provided for every Navigator given by the House to the Chapter, which means the Wolfblade normally comprises approximately 24 Astartes.In addition to their primary task of safeguarding the celestarch's life, the Wolfblade are expected to train the house's private army and lead it into combat, serve aboard the Belisarius' commercial vessels to provide protection from pirates and raiders and undertake more covert activities assigned to them by the celestarch to further the house's interests in the byzantine politics of Terra and the Navis Nobilite.Members of the Wolfblade, most of whom consider the assignment to be a punishment, are sworn to obey the orders of the Belisarius celestarch as if he were the Great Wolf of their Chapter.
House Belisarius - Pact of Anwyn: In 101.M31 the Aeldari of Craftworld Ulthwé were responsible for saving House Belisarius from total destruction and the loss of all its fortune during an event currently unreported in Imperial archives. In return for this extraordinary assistance, the celestarch of House Belisarius at the time, Jubal Belisarius, provided the Aeldari of Ulthwé with 7 gold Imperial coins.Whenever an Aeldari of Ulthwé presented one of these coins to a member of House Belisarius, they were required to immediately put themselves and all of the resources of the house available at the time to whatever use the Aeldari requested.Every time one of these coins was presented, it would be returned to the present celestarch of the house on Terra, who would consider 1/7th of the ancient debt owed by Belisarius to Ulthwé to be paid. This ancient and highly unorthodox agreement is known in the Imperial chronicles as the Pact of Anwyn.House Belisarius has by necessity kept this pact secret for ten millennia, as certain fanatical Puritan elements of the Inquisition's Ordo Hereticus would exterminate the whole house on the charge of "consorting with xenos" should it become known.
House Belisarius - Notable Members of House Belisarius: Jubal Belisarius - Jubal was the early Celestarch of the House who forged the Pact of Anwyn with the Aeldari of Ulthwé.Adrian Belisarius - Adrian was a former Celestarch of the House during the late 41st Millennium who was assassinated. He was the father of Gabriella Belisarius.Juliana Belisarius - Juliana Belisarius is the current Celestarch of House Belsarius and the successor of Adrian Bellisarius.Skorpaeus Belisarius - Skorpaeus Bellisarius was a member of the House who betrayed its interests as part of a failed plot to usurp Juliana Belisarius' position as the Celestarch of the House.Simon Belisarius - Simon Belisarius was the Navigator of the Rogue Trader vessel Star of Venam that was partially owned by the House.Gabriella Belisarius - Gabriella Belisarius served with the Space Wolves Chapter fleet and became friendly with many Astartes of the Chapter, including Ragnar Blackmane, a future Wolf Lord of one of the Chapter's Great Companies. Her father Adrian Belisarius, the Celestarch of the House, was assassinated.
House Belisarius - Trivia: House Belisarius is named after the Byzantine military commander Flavius Belisarius, who served the Emperor Justinian in the 6th Century A.D.Belisarius was responsible for the temporary reconquest of much of North Africa and Italy for the Eastern Roman Empire after the fall of the Western Empire in 476 A.D. and is one of a few men considered to be  the "Last of the Romans" by historians of late antiquity.
House Blackskull - House Blackskull: House Blackskull is a Loyalist Imperial Knight House of the Imperium. There is little information on this knightly house in official Imperial records other than that they hail from the Knight World of Scuptium VII.
House Blackskull - Notable Campaigns: Triumph of House Blackskull (559.M41) - The major knightly houses of the Knight World of Scuptium VII are all but destroyed in the initial stages of a vast Ork invasion. Only the heroics of the world's least favoured House, Blackskull, prevent their entire sub-continent from being overrun. Eventually the last twelve Knights of this ruined house, retook their entire planet.
House Blackskull - Notable Knights: None listed in current Imperial records.
House Blackskull - Notable Personnel: None listed in current Imperial records.
House Blackskull - House Colours: The colours of House Blackskull are not listed in current Imperial records.
House Blackskull - House Arms: The arms of House Blackskull are not listed in current Imperial records.
House Borgius - House Borgius: House BorgiusImperial KnightQuestor ImperialisImperiumKnight WorldDutonisThis arid, volcanic world sits in the galactic northeast of the Segmentum Obscurus. Ever-tinged with the bitter taste of sulphur on the wind, it is a world of great material value to the Imperium, for it is ripe with mineral ore and rich veins of adamantium fork throughout the planet's mountainous crust.Despite being bitter rivals, two knightly houses -- Borgius and House Navaros -- have long protected Dutonis from those who would seek to claim this priceless metal for themselves. In this task, they have fought against both alien and Traitor alike, for it would be unthinkable should such quantities of this invaluable ore fall into the wrong hands.
House Borgius - Notable Campaigns: Death of Traitors (c.M31) - The Arch-traitor Horus lies dead at the hands of the Emperor. But so high is the cost of victory that many seek solace in hounding the fleeing traitors across the stars rather than face the task of rebuilding the shattered Imperium. This campaign of vengeance is known as the Scouring. The surviving knightly houses with the strength to fight unanimously join in this crusade of retribution. Believing the honour of the many to be stained by the treachery of the few, the Imperial Knights hunt down the knightly houses that sided with Horus with extreme prejudice, seeking to redeem their tarnished reputation. Filled with righteous indignation, a combined strike force of Knights from Houses Cadmus, Terryn and Borgius annihilates the turncoats of House Devine as Imperial forces reclaim Molech.War for the Aberrus System (Unknown Date.M42) - Alongside the Knights of House Curtana, several Imperial Guard regiments, Adepta Sororitas and a company each of Knights of the Raven and Scythes of the Emperor Space Marines, House Borgius battles a tendril of Hive Fleet Kraken for the life of the planet Glacemaw.
House Borgius - Notable Knights: None listed in current Imperial records.
House Borgius - Notable Personnel: None listed in current Imperial records.
House Borgius - House Colours: The colours of House Borgius are not listed in current Imperial records.
House Borgius - House Arms: The arms of House Borgius are not listed in current Imperial records.
House Boros - House Boros: House Boros is a Knight house of the Imperium of Man. Nothing else is known about it in Imperial records.
House Boros - Notable Knights: Sir Tadwynne - Sir Tadwynne is a Noble of House Boros who is known to pilot a Knight Errant and to believe that it is the finest of the Knight armours.
House Boros - House Colours: The colours of House Boros are not recorded in current Imperial records.
House Boros - House Arms: The arms of House Boros are not recorded in current Imperial records.
House Brahmica - House Brahmica: House Brahmica is a Loyalist Imperial Knight House of the Imperium. There is little information on this knightly house in official Imperial records. Brahmica is one of the preeminent knightly houses of Alaric Prime, principal world of the Sanctus Reach.
House Brahmica - Notable Campaigns: The Red WAAAGH! (443998.M41) - Warlord Grukk of the Red WAAAGH! ploughs into the densely populated Sanctus Reach, his crusade's juggernaut momentum smashing past the Space Marine homeworld of Obstiria to plunder the planets beyond. The Imperium prepares to make a stand upon Alaric Prime, a Feudal World of linked archipelagos and crumbling gaols. When a flotilla of Ork rust-ships make planetfall, the knightly houses of Alaric lead their Cadian allies in a worldwide counterattack. Warlord Grukk's bullish tactics take a heavy toll on the human defenders before the legendary Freeblade known as Gerantius, the Forgotten Knight, joins the conflict, tipping the war into a new phase of desperate battle.
House Brahmica - Notable Knights: Lord Viashtu - A Noble of House Brahmica, that defended the world of Alaric Prime against the Red WAAAGH!Sire Dindh - A valiant Noble of House Brahmica. He died in glorious combat against the forces of the Red WAAAGH! His Knight Paladin fell in battle, when an Ork tractor found purchase on his carapace, toppling his Knight backwards a moment before a mob of greenskins with welding torches swarmed over it and cut it to pieces.
House Brahmica - Notable Personnel: None listed in current Imperial records.
House Brahmica - House Colours: The colours of House Brahmica are not listed in current Imperial records.
House Brahmica - House Arms: The arms of House Brahmica are not listed in current Imperial records.
House Cadmus - House Cadmus: House Cadmus is an Imperial Knight House which formerly had strong ties to the Adeptus Mechanicus as part of the Questor Mechanicus but now owes allegiance directly to the Imperium as a House of the Questor Imperialis. House Cadmus hails far to the galactic south from the heavily forested Knight World of Raisa. Proud and autonomous, the Knights of Raisa have only ever accepted even allegiance with the Imperium as equals, never considering themselves completely beholden to the dictates of the High Lords of Terra.When the first Rogue Trader set foot upon Raisa he received a cold welcome from its Nobles, and it was many Terran years before the first tentative alliances were formed. The Nobles of Raisa were equally resistant when forced to accept oaths with the Forge World of Gryphonne IV, in return for skilled Sacristans and the secret technologies of the ancient Mechanicum. Despite the enduring independence of its Nobles, House Cadmus has always honoured the Imperium's call to arms, and has ferociously fought its foes for millennia. In recent times, the fighting strength of House Cadmus has suffered greatly in defence of Gryphonne IV, supporting its Titan Legion, the Legio Gryphonicus, after it was overwhelmed by Hive Fleet Leviathan in 997.M41.The Forge World's destruction has, in turn, freed House Cadmus from their ancient obligations to the Tech-priests. The current High King, known to all on Raisa as Baron Roland of Swinford Hall, has embraced this change of allegiance, and his Knights now go to war whenever and wherever their lord wishes it. The motto of House Cadmus is, "They who are not our allies are our prey."The Knights of House Cadmus are peerless hunters. Indeed, the yearly so-called "Cull" has been central to Raisan society for millennia, an event in which the Nobles compete to eradicate the verminous Abhumans that infest their homeworld and, in doing so, hone skills that they put to use against the greater threats facing the Imperium.
House Cadmus - House History: The remote world of Raisa was isolated from Mankind for thousands of Terran years, perched on the edge of the galaxy and staring off into the void. This sense of far frontier is brought home each night to the men and women of Raisa when they look up and see one half of the sky glittering with stars, the other a void of empty space. For centuries only the Knights protected the people of Raisa from the dark things that crawled, stalked and slithered through its arboreal forests, and at night even the Nobles retreated to their plateau fortresses, leaving the wilds to the beasts and other, fouler things that prowled in the murk.Most feared of the denizens of the dark Raisan woods were the golems. Elemental creations of wood and stone, each golem was a tangle of sentient vines and trees given life by strange energies from the void. With granite fists and obsidian talons a golem was capable of punching through the carapace of a Knight and tearing out its pilot. The only way to kill a golem was to rupture its stone heart, the living rock at its centre in which the resonating energies that held it together dwelt.In a standard century-long conflict known as the Golem War, the Knights hunted down and vanquished the terrifying beasts, shattering the resonating spires from which they were birthed. It was from this war that Golem Keep, House Cadmus' ancestral home, earned its name -- its thick granite walls constructed from the dead stone hearts of the slain creatures.
House Cadmus - Hunting Lances: The Nobles of House Cadmus have a reputation as peerless hunters, and there are few other Knight Houses that can boast the same level of skill when it comes to running prey to ground. The development of hunting skills is a necessity in the wilderness of Raisa, and Cadman Nobles are experts in controlling their Knights in dense surroundings like jungles and woods. The thickly forested continents of House Cadmus' homeworld are the proving ground for its Knights, the huge green-armoured walkers crashing through the foliage and sending wildlife scurrying off in all directions. From above, the Knights are difficult to distinguish, their Adamantium plates blending in with the forest canopy, and making them appear like the ominous shadows of undersea predators gliding through dark waters.Young Nobles sometimes disappear for solar months hunting in the woods of Raisa, taking with them a small company of retainers and a favoured Sacristan. This can become a rite of passage of sorts, as the Noble catalogues his kills and tries to out-do his peers by delving deeper into the wilds of the Knight World. Even in a Knight suit there are places that fathers warn their sons not to tread, though more often than not this only makes such sites more enticing.The Tangle is such a place, a briar patch of twisted trees and knotted undergrowth so thick it can snare a Knight. Rumour has it that in the wake of the Golem Wars not all the beasts were slain, and some survived by fleeing into the farthest regions of Raisa. Some families believe that there is a nest of golems within the Tangle, and more than one young Noble has tried to find the truth for himself. Such hunts usually end with the Knights returning to Golem Keep, covered in mud and broken vegetation but empty-handed, though always with tall tales of "things" glimpsed through the trees or just on the edge of Augur range. These stories do nothing to sate the nobility and only ensure that a new generation of Nobles will take up the quest.Even when on campaign, House Cadmus Knights will engage in hunts, forming what are informally known as "Hunting Lances" to track and kill local creatures. On the Death World of Dynak, Knights of House Cadmus aided the Catachan 217th in defeating a major assault by Eldar Corsairs from the nearby Carrion Rift. After the Eldar had retreated back into the Rift, the Nobles heard tales told by the Catachans of a great beast sighted deep within the swamp-caverns of Dynak.The Nobles immediately boarded their Knights and set off on a hunt that would take them across the drenched surface of the world and down into the vast network of fetid sunken caverns. Eventually the Cadman Knights cornered a gigantic leech-serpent, defeating the beast in a battle that raged for over a solar hour. The Catachan commander could only nod with approval when the Knights returned dragging the stinking, fanged head of the beast with them.
House Cadmus - Edge of the Galaxy: Raisa rests upon the edge of the known galaxy, with nothing but darkness staring back at it from the intergalactic void beyond. It is little wonder then that it has suffered strange visitations from out of the Veiled Region. Over the centuries there have been scores of phenomena recorded by House Cadmus, each encounter or event carefully written down in the great Tome of Years held in Golem Keep.In the Year of Dark Rain, millions of obsidian meteors came hurling out of the galactic void, crashing down into the jungles of Raisa. Men foolish enough to try and drag the meteorite fragments back to their homes -- thinking they might have some worth -- grew sick and died, terrible black lesions covering their flesh. Eventually House Cadmus decreed the meteors forbidden and gathered together all they could find using Knight suits, sealing them in the depths of Golem Keep. However, those few men who looked upon one of the meteorites and lived whisper that they were covered in strange script and the crudely carved images of Knights.During the Year of Haunted Worlds, a light fell from the heavens and landed deep in the woods of the Arborous Basin. That same night the Baron left Golem Keep with a few of his men and took their Knights down into the forest. Rumours among the servants of the keep tell of the Baron returning with a luminous casket of strange and alien design. Through its transparent lid a willowy woman could be seen, slender of limb and fair of hair with gracefully pointed ears. The same servants say the sleeping maiden was carried down into the vault to be hidden among the most sacred treasures of House Cadmus.In the Year of Shrouded Stars, a huge comet filled the skies of Raisa wreathed in blue and white fire. As it passed near the Knight World tiny burning stars broke off from the comet and fell through the atmosphere. As they fell into the forest the stars resolved themselves into the broken wrecks of voidships, the comet itself an ancient and decaying Space Hulk. From within each vessel alien monsters and mechanical devils crawled out into the forests.That year the Cull hunted metal men and green-skinned xenos. Stories of the contents of Golem Keep have even reached the ears of the Inquisition. When Inquisitor Grumund took refuge on Raisa before travelling on into the Veiled Region, he casually asked Baron Roland about these whispers of alien objects and unknown obscura. Roland's response was merely a smile across the feasting table and a gentle reminder to Grumund that he was there as a guest, and should not trouble himself with the gossip of peasants. Glancing around at the room filled with House Cadmus Nobles, all with eyes on the Inquisitor, he wisely chose not to press the point.
House Cadmus - Notable House Cadmus Knights: Coward's Bane - Baron Orlando's Knight Crusader.Hunter's Fury - Baron Roland's Knight Errant, piloted during the Cull.The Beast Killer - Sir Malcolm's Knight Errant.Hound of Raisa - Sir Roderick's Knight Paladin.Bloody Broadsword - Sir William's Knight Paladin.
House Cadmus - House Colours: The arboraceous Knight World of Raisa undoubtedly inspired the bottle green of House Cadmus' livery. The Knights are difficult to spot from above as they stride beneath the vast forest canopies of their homeworld -- an advantage they have utilised whenever faced with the threat of invasion. However, should Hive Fleet Leviathan ever encroach upon Raisa, not even the forests will offer the Knights sanctuary.
House Cadmus - House Arms: When Badron Godfrey signed a concordat swearing House Cadmus' fealty to the nearby Forge World of Gryphonne IV in the early years of the 31st Millennium, their coat of arms was changed, to bear the cog of the ancient Mechanicum at its heart. They bore this symbol for the next ten millennia. However, the recent demise of Gryphonne IV beneath the onslaught of Hive Fleet Leviathan in 997.M41 has freed House Cadmus from their obligations to Tech-priests. To the horror of Raisa's Sacristans, but the delight of its Noble families, Baron Roland has since reinstated the original heraldry of House Cadmus, replete with wings and the crest of a slain mutant.