vizn3r/warhammer40k-lore huggingface dataset:
Demetrian Titus - Titus' Captivity: Despite his valiant efforts to liberate Graia, Captain Titus was sequestered by Inquisitor Thrax and his retinue of Black Templars Space Marines on suspicion of heresy, after Brother Leandros reported his captain's display of uncommon resistance to corruptive Warp power unleashed by the Chaos Sorcerer Nemeroth, as well as Titus' multiple deviations from the Codex Astartes, held sacrosanct by all Ultramarines.Captain Titus was taken away for interrogation by Inquisitor Thrax, whereupon he disappeared from the Chapter annals for a time. Cato Sicarius, who had felt that he had been overlooked for command following the First Tyrannic War, replaced Titus as captain of the 2nd Company.As it turns out, Inquisitor Thrax held an extreme grudge against Astartes, seeing them as a liability to the Imperium and never quite trusting them, especially after the events of the Badab War, an uprising instigated by the Renegade Astral Claws Chapter early in the 10th century of the 41st Millennium. Titus was imprisoned by the Inquisition for over a standard century, continuously tortured and psychically interrogated by Thrax in an attempt to find the truth of Titus' supernatural resilience to Warp energies, keeping Titus in stasis between interrogations. The Space Marine captain was psychically scourged and subjected to brutal mind-trawls, and even though no sign of Chaos corruption was ever discerned, the Inquisitor refused to relinquish his captive.During this time, Ultramarines Chapter Master Marneus Calgar made numerous petitions to representatives of the Holy Ordos of the Emperor's Inquisition, demanding that his captain be returned to the brotherhood of the Ultramarines. Whether these requests fell on deaf ears or were lost in the labyrinthine levels of secrecy and self-proclaimed hierarchy that exists within the Inquisition, Calgar never learned. No word reached him of either Inquisitor Thrax or his captive, Demetrian Titus, for many Terran years.
Demetrian Titus - Personality: Demetrian Titus was an unusual Ultramarine who believed that the Codex Astartes offered an excellent series of guidelines for what it meant to be an Astartes, but that it was not sacred writ to be followed soulessly and automatically.He believed that the spirit of the Codex was more important than its letter and that how one chose to live out the directives contained within it truly determined if one was an Astartes or not.
Demetrian Titus - Psychic Resistance: Titus has displayed a potent resistance to the psychic powers unleashed by the servants of Chaos on multiple occasions, the origin of which is unknown but which has laid suspicion upon him of somehow having been corrupted by the Ruinous Powers.Despite torturous investigation by Inquisitor Thrax, there was never any sign of such a Chaos taint, nor has Titus been deemed to be a psyker, so the nature and scope of this resistance remains unknown at the present time, though this ability led to Titus' arrest after the campaign on Graia by the Inquisition.
Demetrian Titus - Wargear: At one point or another, Captain Titus wielded almost every piece of wargear in the Space Marine arsenal, including the standard Bolt Pistol and chainsword favoured by many Astartes officers.Perhaps Titus' most distinctive wargear when he was still a Firstborn Astartes was a weapon that fired explosive mines that generated a gravitic field and would stick to foes before exploding, which was called the "Vengeance Launcher."As a Primaris Marine lieutenant, Titus wielded the new, upgraded wargear made available to the Adeptus Astartes during the Era Indomitus by the technological genius of Archmagos Dominus Belisarius Cawl.The wargear listed below represents only a starting, standard configuration, which can change at any time based on circumstance and the availability of other weapons and equipment.
Demetrian Titus - Standard Firstborn Captain Wargear: Mark VII Aquila Power ArmourJump Pack (Optional)Bolt PistolMaster-crafted BoltgunChainswordVengeance LauncherFrag GrenadesKrak GrenadesThe Master-crafted Boltgun can be replaced with:Any PistolCombi-weaponAnother Astartes melee weaponA chainsword can be replaced with one of the following:Storm ShieldRelic BladeAnother Astartes melee weapon
Demetrian Titus - Standard Primaris Lieutenant Wargear: Mark X Tacticus Power ArmourMaster-crafted Auto Bolt RifleBolt PistolVengeance LauncherFrag GrenadesKrak GrenadesChainswordPower Sword (Optional replacement for Master-Crafted Auto Bolt Rifle or Chainsword)Master-crafted Stalker Bolt Rifle (Optional replacement for Master-Crafted Auto Bolt Rifle or Chainsword)Power Fist (Optional replacement for Master-Crafted Auto Bolt Rifle)
Demetrian Titus - Canon Conflict: At the time of its release, the developer of the Space Marine video game claimed on its forums that it took place in a parallel Warhammer 40,000 universe where the Ultramarines 2nd Company is commanded by Demetrian Titus rather than Cato Sicarius.To deal with this problem to Warhammer 40,000 continuity, in Space Marine II Titus was not only transformed into a Primaris Marine but was also reduced in rank from captain to lieutenant so that he no longer was equal in rank or authority to the current commander of the Ultramarines 2nd Company, Captain Sevastus Acheran. White Dwarf 498 established that the events of the Liberation of Graia in the first game happened many solar decades before Cato Sicarius took command of the 2nd Company.
Demetrius Katafalque - Demetrius Katafalque: Demetrius Katafalque was the first Chapter Master of the Excoriators Chapter, a Second Founding Successor Chapter of the Imperial Fists Legion.
Demetrius Katafalque - History: A former captain of the Imperial Fists Legion, Katafalque had once fought at the Primarch Rogal Dorn's side during the Great Crusade and the Horus Heresy that followed.During the extensive fortification of the Imperial Palace, in preparation for the Traitor Legions' inevitable attack, Katafalque was ordered by Rogal Dorn to command a sub-orbital platform ferrying workers and construction supplies to the building site. This unfortunately brought him into conflict with the Legio Custodes, who had not been informed of the arrival and considered the platform's presence a threat to the Emperor's safety.Neither side would back down, and the Custodians conducted a hostile boarding action of the platform, but Katafalque gave his warriors strict orders not to open fire on the Custodes. Eventually, an intervention by the Sisters of Silence allowed the incident to be dismissed as a simple misunderstanding, but both the Imperial Fists and the Custodes saw it as an ominous sign of the kind of confusion that could give the Traitors an opening in a crucial moment.At the Siege of Terra, it was Katafalque who bled with his Astartes before the walls of the Imperial Palace, under the horrific onslaught of the Warmaster Horus' siege, putting his body between the enemy and his Emperor. He made them pay in blood for every treasonous step.Katafalque also took part in the post-Heresy Imperial Crusades of penitence against the Traitor Legions during the Great Scouring.Following the end of the wars of the Scouring, the Imperium's military forces underwent a drastic reorganisation, which included the Space Marine Legions. With the adoption of Lord Commander of the Imperium Roboute Guilliman's Codex Astartes, the Legions were to be broken down into thousand-warrior Chapters. Though Rogal Dorn at first opposed breaking up his Legion, he later acquiesced when it became clear that his refusal might lead to a second Imperial civil war so soon after the first.During the Second Founding, Rogal Dorn designated Katafalque to become the first Excoriator; the first Chapter Master of a Successor Chapter of the Imperial Fists, as a reward for his valour.Katafalque later scribed the sacred tome The Architecture of Agony, a treatise dedicated to devotional suffering. Katafalque favoured his primarch's practice of the self-infliction of pain for his brother Excoriators. Such rituals had been favoured by Dorn personally as a form of martial communion and as purification for the soul.
Demiurg - Demiurg: The Demiurg are a militarised, resource-seeking expedition of the Leagues of Votann known as a Prospect that are allied with the T'au Empire.The Demiurg were long misidentified by both the T'au and the Imperium as an intelligent, minor xenos race of short, stocky, humanoid miners and traders.It is from this Kin Prospect that the T'au first acquired Ion Weapons.
Demiurg - History: The Demiurg are almost purely space-borne in their massive and majestic commerce vessels. The history of the Kin of this Leagues of Votann Prospect is unconfirmed, as is their league of origin, their intentions and current threat to others. All that is known about them is speculative at best.The Demiurg are known to have an alliance with the T'au, serving as economic allies of the T'au Empire. They were initially introduced to the T'au through their mutual relations with the Kroot.The Demiurg reside in the far Eastern Fringe of the Milky Way Galaxy and are also found less often deep in areas like the Ultima Segmentum. They are still an uncommon sight in the Imperium, despite the number of sightings of them having increased over recent centuries.During the Great Crusade, the Demiurg first came to the attention of the Imperium, who determined only that they are a technologically advanced humanoid race that maintained friendly diplomatic and commercial relations with several xenos species. The Demiurg rarely entered the territory of Humanity but during this early period they maintained a clandestine mining installation at Tenebrae 9-50 the existence of which was not  widely known by the Imperium. However, their vessels have begun to appear with increasing frequency in the Segmentum Ultima in the 41st Millennium.Imperial Navy strategists postulated that the increased Demiurg presence was the result of the expansion of the T'au Empire in the Eastern Fringe. This theory was further strengthened by three sightings of Demiurg among T'au and Kroot fleets around the Damocles Gulf. Some, however, believe that these activities are simply the result of the Demiurg attempting to capitalise on the disruptions caused by the Tyranid hive fleets.From the Demiurg, and thus the Leagues of Votann, the T'au acquired their knowledge of Ion Weapons technology, which is now used heavily by the T'au in their armies and fleets. However, the Leagues have always kept the finest and most advanced of these weapons for themselves.Two brotherhoods of Demiurg, the SrrykTok and Thurm, are known to have joined the T'au Empire outright and maintain an important commercial relationship with it.
Demiurg - Society: Currently, it is unknown if the Demiurg are full members of the T'au Empire, allies, or mercenaries in their service. What is known is that they are involved heavily in commercial and economic relations with the T'au.The Demiurg, like all Kin Prospects, operate far from their home hold or Kindred, or have established them upon their fleet of voidships. They are known to avoid Imperial space unless invited in, making them a very uncommon sight, and are described as defensively hostile and non-militaristic.The Demiurg are known to be organised into "brotherhoods." However, any further information on the numbers, political structure, economic and military weight of a Demiurg brotherhood is unknown beyond the rumour that one brotherhood is typically present upon a given Bastion-class Commerce Vessel and two to three on a given Stronghold-class Commerce Vessel.At least two brotherhoods, the SrrykTok and Thurm, are known to have joined the T'au Empire. The Seran-Tok Mercantile Leagues is a league of the Leagues of Votann that has risen to prominence in recent times as the result of a lucrative trading relationship it established with the T'au Empire. It has not yet been clarified whether the SrrykTok Brotherhood is actually a reference to the Serran-Tok Leagues that has been misunderstood by the T'au.While the Demiurg seem to prefer to live aboard their massive starships, they have colonised worlds rich in strategic minerals, such as those of the Poretta System.
Demiurg - Technology: The Demiurg are a Leagues of Votann Prospect and thus live aboard their fleet of voidships. As Kin, they have a high level of technology invested in their vessels since they are required to perform a number of tasks; Stronghold-class vessels, for instance, are used as factories and processing units, whereas Bastion-class starships are more often configured for use in asteroid mining.A possible reason for this exodus is that the opportunities for commerce generated by manufacturing items on-location in the starships are very lucrative, although this is entirely speculative.Larger Demiurg vessels, like all Kin voidships, are primarily automated and use electromagnetic fields to scoop up interstellar hydrogen, which is then compressed inside the vessel and ejected towards the rear, creating a form of nuclear fusion-powered ram-jet engine. The engines of Demiurg starships are relatively slow in comparison to Imperial starship technology; however, the complex shielding the system requires, and the beneficial side-effects of its use are as of yet still unfathomed by the Adeptus Mechanicus.Aside from developing Ion Weapons, the Demiurg appear to remodel a lot of their weaponry from technology already developed for use in resource gathering and manufacturing. Two examples of this onboard their voidcraft are the Las-Beam Cutter, which appears to have been adapted from high-powered laser devices of the same name but of a far smaller scale used by the Cthonian Mining Guilds of the Leagues of Votann to mine asteroids, and automated mining machines, which, once reconfigured, are launched as attack craft against enemy ships.A known tool discovered by the Imperium is the Demiurg survey glass which is a visual aid used for mineral detection at depths of up to two kilometres. The Demiurg also make use of a powerful laser known as an energy drill to carry out intensive mining activities. The energy drill is more of a mining tool than a true weapon, though Humans who have encountered the device have found that, at short ranges, these heavy lasers can prove to be devastating antipersonnel weapons.The Demiurg also operate automated mining machines that are programmed to harvest the rare and precious metals they most covet. These automatons operate using networks of unmanned conveyor stations located in mineral-rich regions of the galaxy. These stations propel resource-rich asteroids covered in the mining machines towards the Demiurg's xenos clients' homeworlds from their prospecting zones using a sublight, electromagnetic propulsion system. This transit towards the asteroids' destination thus takes takes hundreds of Terran years to complete, but has the advantage that by the time the target asteroid approaches the client's world, the Demiurg's automated machines have completely mined and processed the ore shipment for immediate delivery.
Demiurg - Game History: The Demiurg have notable traits shared with the typical high fantasy Dwarf stereotype, although they are not explicitly described as being like Dwarfs. For example, they are avid miners, expert traders, more technologically advanced than Humans and apparently bear a particular hatred for Greenskins (which are represented by the Orks in the Warhammer 40,000 universe).The Demiurg were an attempt by Games Workshop to reintroduce the Abhuman Squat race that was removed from the game for failing to meet the company's standards for a Warhammer 40,000 faction. They were essentially another failed attempt to reintroduce the "Space Dwarf" concept that had not been present in the game after the removal of the Squats in the late 1990s and before their return to the game in 2018. The Squats were then resurrected as a full, retconned faction called the Leagues of Votann in 2022.In the Leagues of Votann codex for 9th Edition, it was revealed that the Demiurg were actually a Leagues of Votann Prospect that had been misidentified by both the Imperium and the T'au for centuries.
Demiurg - Trivia: The term "Demiurg" is derived from the ancient Greek word meaning "artisan" or "craftsman" and is the title given in some belief systems (most notably Gnosticism) to the deity that created the physical universe. It is therefore befitting that such a race would be expert crafters. The name also resonates with the Demiurgs' short stature.There are clear similarities between the Demiurg and the Bentusi from the Homeworld series of computer games; both races are almost entirely space-bound, with no home planets, and both the Bentusi and Demiurg sell other races Ion Cannon technology.Furthermore, in the T'au Lexicon, the Demiurg are known as "Bentu'sin", which translates as "wise-gifted ones." This connection may not be surprising, as Homeworld was developed by Relic Entertainment, the developers behind the popular Warhammer 40,000 PC game Dawn of War.
Demiurg Attack Craft - Demiurg Attack Craft: Demiurg Attack Craft are Demiurg mining pods, haulers, and prospecting probes that have been converted for combat use as fighters, bombers, and assault boats.
Demmâk's Haven - Demmâk's Haven: Demmâk's Haven is a Hold World of the Leagues of Votann located in the galactic core. It is located on a major trade route of the Kin and possesses some valuable mining centres. It is unknown what league, if any, its Kindred belongs to.
Demolisher Cannon - Demolisher Cannon: The Demolisher Cannon is a short-range, large-bore ballistic cannon utilised throughout the Imperium's military forces on some of their most powerful armoured vehicles. It is intended to be used primarily as an anti-armour weapon.Mounted on the Leman Russ Demolisher, Thunderer Siege Tank, and the Space Marine Vindicator, the Demolisher Cannon is a weapon designed to get up close and personal before it is fired. The Demolisher Cannon is the weapon of choice when faced with dug-in enemy infantry in a dense environment such as urban warfare or the siege of a fortified enemy stronghold.The terrific blast unleashed by the detonation of the huge Demolisher shells is often sufficient to bring down buildings in which the enemy take cover, crushing them beneath tons of fallen masonry. It is amongst the strongest weapons fielded by the Astra Militarum at the regimental level and is highly effective when utilised for smashing bunkers, siege warfare and urban bombardment. The sheer damage this weapon is capable of causing is enough reason to risk firing at close-range at an enemy position. This has led to improved armour on Imperial armoured vehicles to increase its survivability on the battlefield when facing a Demolisher Cannon.The Demolisher Cannon's ammunition is a large calibre, rocket-assisted siege shell larger than that used in the Battle Cannon, composed of an armour-piercing tip, heavy shell casing and large explosive charge. Each shell's rocket engine, fuelled by a solid propellant, is shaped to control time and rate of burn for maximum accuracy. In order to avoid the build-up of rocket back-blast, this gas is vented when the cannon is fired to prevent the barrel from deforming or bursting from the over-pressure. Once fired, the shell is designed to explode micro-seconds after penetration, achieving maximum damage to the target structure and its occupants.The Demolisher Cannon is most often used in a bunker-buster role, by driving up close to enemy fortifications and firing into them at very short range, and allowing allied forces to assault through the breach. They are also used in urban areas, where they are aimed at the base of an enemy-held building and fired, causing the building to collapse.The Demolisher Cannon used by Vindicators fires a special siege shell, consisting of an armour-piercing tip, heavier shell casing and a massive explosive charge micro-fused to allow penetration of a building or bunker before detonating. The sheer size and mass of the Vindicator's Demolisher shell, however, reduces its stowage capacity and accuracy when fired over long ranges, even with fin stabilisation and booster burns. As such it is also limited to being used for destroying enemy fortifications and fighting in close-quarters combat such as that which characterises jungle warfare.
Demolition Charge - Demolition Charge: A high-power, fyceline explosive, the Demolition Charge contains the destructive capability equal to that of a standard round of ammunition fired from the Leman Russ battle tank. Often equipped by specialist weapons operators or special weapons squads, primarily but not only by units of the Astra Militarum, the Demolition Charge is viewed as a double-edged sword due to its scatter capability and often jury-rigged ordnance template.Demolition Charges are primarily used as anti-personnel weapons, though their explosive force is enough to destroy armoured vehicles and some enemy fortifications. The standard Demolition Charge is shaped roughly like a flattened cylinder and weighs approximately 1 to 2 kilograms, depending on the amount of explosives packed within. It is possible to rig charges together, thus increasing their destructive potential. It will detonate after first being activated and then thrown and its explosive diameter is listed as 20 metres.Not all Demolition Charges are standardised pieces of Imperial Guard equipment. Some are simply improvised explosives, created by necessity in the field, such as by combining together three standard tube-charges and then detonating them remotely using a wire or a timed fuse.As a result, Demolition Charges can vary widely in weight, appearance and explosive capabilities. As to their reliability, the user should only be warned that those Imperial Guardsmen who commonly carry Demolition Charges into combat are granted higher-quality ration allowances than their fellows.Among the Genestealer Cults, for instance, Demolition Charges are improvised from powerful explosives taken from mining operations. These demolition charges can even tear open a battle tank.
Demolition Charge - Demolition Charge Packs: Demolition Charge Packs are thrown explosives that deal heavy damage to anything in their blast radius, especially buildings and infantry hiding within or in other fortified locations. Due to the fact that the packs run on a timer, mobile infantry can avoid taking damage by fleeing outside of the blast radius before the timer expires.
Dennar IV Suppression - Dennar IV Suppression: The Dennar IV Suppression was an Imperial military campaign carried out by the Howling Griffons Space Marine Chapter against Chaos Cultists on the Agri-World of Dennar IV in 109.M40. During their long search for the Word Bearers Chaos Space Marine warband of Deklamus the Vaunted, the Howling Griffons 3rd Company under Captain Penvath Joachim responded to a planetary distress call from the world of Dennar IV in the Sangramentia Sector. This important supply world had succumbed to rot from within as the worship of the Ruinous Powers took root amid its flenser-cults and cult-clans. As the Howling Griffons descended on Dennar IV, they found only a handful of its city-states holding out against the horde of Chaos Cultists and daemon-possessed madmen, their walls packed with refugees fleeing the tide of mass-murder that had engulfed the planet.Vastly outnumbered, the Howling Griffons deployed to the savannah, and wielding their superiority in armour and air power to stay mobile and spearhead assaults against the Heretics, smashed the cult forces in great scything sweeps before driving onwards to relieve the city sieges. The Loyalist inhabitants of Dennar greeted the Howling Griffons as divinely-sent saviours, and gladly rallied to aid them in liberating their world from the dark forces that assailed it, selling their lives alongside the Space Marines. The remaining campaign was bloody and ruthless, ever-afterward casting a nightmarish pall over the memory of Dennar's people. Since this victory, the Howling Griffons have maintained a lasting oath to protect the planet and the memory of the many martyred there for their loyalty to the Emperor, while the people of Dennar IV have kept faith with their saviours in providing them with victuals and the pick of their youth as Chapter recruits.
Departmento Munitorum - Departmento Munitorum: The Departmento Munitorum, also called the Adeptus Munitorum, is a department or sub-division of the Adeptus Administratum devoted to the general administration, personnel assignment, supply and logistics of the Astra Militarum.The Munitorum has ultimate responsibility for the raising of new Astra Militarum regiments, the training of new Imperial Guard troops, the provision of equipment and supplies to all regiments in the field, and the transportation of troops and equipment to and from theatres of war using the vessels of the Navis Imperialis.It is primarily a logistical organisation, like the larger Administratum of which it is a part, but while the Administratum deals with the civilian logistics of running the entire Imperium of Man, the Munitorum deals solely with the military logistics necessary to fight and win the Imperium's wars on behalf of all branches of the standard Imperial armed forces.
Departmento Munitorum - Role: The Departmento Munitorum continues to maintain the ultimate responsibility for the raising of new Astra Militarum regiments, the training of new Astra Militarum troops, the provision of equipment and supplies to all regiments in the field, and the transportation of troops and equipment to and from theatres of war using the vessels of the Navis Imperialis.It is primarily a logistical organisation, like the larger Administratum of which it is a part, but while the Administratum deals with the civilian logistics of running the entire Imperium of Man, the Munitorum deals solely with the military logistics necessary to fight and win the Imperium's wars on behalf of all branches of the Imperial armed forces.The Munitorum is financed by tithes of troops, money and materiel drawn from the Imperium's myriad worlds, and all Imperial planets able to support the Imperial military forces in a sector are regularly called on to do so. To make sure the tithes are provided as and when required, bureaucrats of the Departmento Munitorum are present on almost every Imperial planet as part of its branch of the local Administratum.Representatives of the organisation are also present on all Navis Imperialis starships, and wherever Astra Militarum forces are stationed.
Departmento Munitorum - Organisation: The Departmento Munitorum is organised to allow each relevant level of the Adeptus Terra to respond effectively to the myriad threats that confront the people of the Imperium, regardless of their size and location in the galaxy. The local divisions of the Departmento can raise tithes from worlds close to a war zone without needing a response from the higher levels of the Munitorum's bureaucracy.As the level of a threat increases and more local departments of the Munitorum become involved, the amount tithed, and the amount of planets tithed from, increases. At this point, higher levels of the Departmento Munitorum will also become involved, and may funnel additional resources from other parts of the Imperium into a given war zone.The local adepts of the Departmento Munitorum in an Imperial sub-sector have the legal authority to impose instant tithes, without forewarning, as and when required. Because of this, true central command over the Astra Militarum's logistics from Terra is not needed or even advantageous, due to the functional autonomy of each level of the organisation.The Departmento Munitorum does not handle logistics for the Adeptus Astartes or for the Adepta Sororitas' Orders Militant, as each Space Marine Chapter is a fully self-contained military organisation and the Sisters of Battle depend on the Ecclesiarchy to serve their administrative and logistical needs.
Departmento Munitorum - Command: The Departmento Munitorum is effectively represented among the Imperium's rulers by three members of the High Lords of Terra and is ultimately required to answer to the demands of all three, including:Lord Commander Militant of the Astra MilitarumChancellor of the Estate ImperiumMaster of the Administratum
Departmento Munitorum - Senior Offices (Offices Majoris): The Departmento Munitorum consists of four Senior Offices or Offices Majoris, each of which answers to one of its three directors:Officio Tactica - Subordinate to the Lord Commander Militant of the Astra Militarum, this office seeks to determine the logistical needs required for every active Imperial war zone.Office of the Imperial Pursary - Subordinate to the Chancellor of the Estate Imperium, this office seeks to maintain a record of all the funds and materiel taken in tithes by the Munitorum and all funds expended by the Departmento to meet the demands laid out by the Officio Tactica. The bureaucrats in this office essentially serve as the paymasters of the Imperial armed forces.Office of Records - Subordinate to the Master of the Administratum, this office is responsible for creating and maintaining all of the Munitorum's records, some of which can go back for more than ten thousand standard years.Schola Progenium - The Schola Progenium are coordinated and ran under the auspices of the Adeptus Ministorum, even though their charges' destinies are usually determined by the needs of the Departmento Munitorum once they come of age. The Schola Progenium are primarily responsible for the upbringing and training of orphans, predominantly the children of Astra Militarum and Navis Imperialis officers who have died in the service of the Imperium. Many go on to become commissars, high-ranking Imperial officers in the armed forces, members of the Adepta Sororitas, or even Acolytes of the Inquisition.
Departmento Munitorum - Offices Minoris: Below the Senior Offices of the Departmento Munitorum are a vast multitude of lower offices which are charged with overseeing different aspects of the Imperial armed forces' logistics and preparedness. Many of these offices coordinate their activities with the Adeptus Mechanicus.Administratum Assay Corps - This division of the Munitorum is responsible for ensuring the efficiency and incorruptibility of the Munitorum's bureaucracy where it interfaces with that of the larger Administratum. They represent the bureaucracy that other bureaucrats must contend with to get their own jobs done.Officio Prefectus - The Officio Prefectus, also called the Commissariat, is responsible for the recruitment, training and overseeing the activities of its corps of political officers known as commissars that serve among Astra Militarum regiments and on Navis Imperialis voidships.Engineer Corps - The Munitorum Engineers Corps often works in close concert with the Tech-priests of the Adeptus Mechanicus and is responsible for all military engineering projects that are not conducted while under fire at the frontlines.Field Enforcement Corps - The Field Enforcement Corps enforces all Munitorum and Imperial regulations on the Departmento's personnel. They are particularly concerned with the prevention of corruption by Munitorum bureaucrats.Labour Corps - The Labour Corps often works in concert with the Adeptus Mechanicus and the Engineer Corps in constructing Imperial bases, airfields, research facilities, orbital docks, space stations and any other facilities required by the Imperial armed forces. The Labour Corps' personnel is composed largely of indentured labour, penal labour and servitors.Pioneer Corps - The Pioneer Corps is the division of the Departmento Munitorum that often scouts and prepares planets to serve as new Imperial military bases, preparing the way for the arrival of the Engineer Corps and the Labour Corps to begin the construction.Siege Auxillia Corps - The Siege Auxillia Corps is the division of the Munitorum that aids Imperial military forces in warehousing, transporting, constructing and maintaining the equipment needed for long-duration planetary and urban sieges.
Deredeo Pattern Dreadnought - Deredeo Pattern Dreadnought: The Deredeo Pattern Dreadnought is an Imperial cybernetic combat walker used by the Space Marine Legions during the days of the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia.The Deredeo Pattern Dreadnought served as a cybernetic sarcophagus for an Astartes warrior who had been so badly wounded in battle that his only chance for continued service to the Emperor lay in being interred within the armoured chassis of a Dreadnought.The Deredeo Pattern Dreadnought, like much of the technology developed at the dawn of the Imperium of Man, is larger and more powerful than the more common Castraferrum Pattern Dreadnoughts used in the 41st Millennium.
Deredeo Pattern Dreadnought - History: The Deredeo Pattern Dreadnought was developed during the Great Crusade for use by the Space Marine Legions. This pattern was developed as an outgrowth of the same project to improve upon the fusion of Terran and Mechanicum technology which gave birth to the first Legiones Astartes Dreadnoughts, such as the Castraferrum and Lucifer Patterns.The Deredeo Dreadnought shares many core components and systems with the hugely successful Contemptor class, but rather than a general assault unit, the Deredeo is an expressly designed heavy weapons platform, intended to combine superior firepower with the flexibility and durability of a Dreadnought chassis.Deployed in limited numbers for each of the Legions, the Deredeo was treated as a specialist unit as it proved highly resource-intensive to produce and maintain, but its undoubted survivability and killing power saw a resurgence in its use after the initial wave of internecine conflict during the outbreak of the Horus Heresy, and was in high demand by Traitor and Loyalist alike from the few Forge Worlds that produced this rare pattern.
Deredeo Pattern Dreadnought - Armament: The Deredeo Pattern Dreadnought is a dedicated heavy support walker, and though it shares many core components and systems with the more general assault-based Contemptor Pattern Dreadnought, the Deredeo was designed purely for ranged fire support. The Deredeo Pattern Dreadnought, with its formidable carrying capacity and battlefield stability, was used as a test-bed platform for a number of advanced Legiones Astartes weapons systems, created from the wisdom won during the two standard centuries of the Great Crusade.The standard loadout for the Deredeo consisted of a set of twin-linked Anvilus Pattern Autocannons, known as an Anvilus Autocannon Battery, and a set of carapace-mounted twin-linked Heavy Bolters. The Heavy Bolters could be replaced with a set of twin-linked Heavy Flamers and an Aiolos Missile Launcher could be mounted atop its carapace.With its formidable carrying capacity and battlefield stability, the Deredeo was used as a test-bed for a number of advanced weapon systems. Chief amongst its anti-vehicle armaments was the Arachnus Heavy Lascannon Battery. The Deredeo could also be outfitted with Smoke Launchers, a searchlight, and extra armour plating or armoured ceramite plating.The Deredeo Pattern shares the Contemptor Pattern's system of defensive energy field generators inside its armour plating and is powered by the enhanced Atomantic Power Core within. The Helical Targetting Array's advanced Augur and sophisticated banks of combat-cogitators allow the Deredeo to track and destroy even the swiftest of targets with ease. However, due to the Helical Array's delicacy and ravenous consumption of power, the Deredeo must be immobile while the system is in operation.The Deredeo also sports the Atomantic Pavaise, a highly experimental system developed by the Clave Nuathac sub-cult magi of the Forge World of Anvilus. The Atomantic Pavaise was created with Zone Mortalis operations in mind, and the idea of turning the Deredeo Pattern Dreadnought into a mobile bulwark against the heaviest enemy weapons fire.
Deredeo Pattern Dreadnought - Unit Composition: 1 Relic Deredeo Pattern Dreadnought (41st Millennium Only)1 Legion Deredeo Pattern Dreadnoughts (31st Millennium Only)
Deredeo Pattern Dreadnought - Wargear: A Relic Deredeo Pattern Dreadnought is armed and equipped with:Twin-linked Anvilus Autocannon Batteries (Takes up both weapon arms)Twin-linked Heavy BoltersSmoke LaunchersAtomantic ShieldingHelical Targeting ArrayA Relic Deredeo Pattern Dreadnought may replace its set of torso-mounted twin-linked Heavy Bolters with any of these options:Twin-linked Heavy FlamersA Relic Deredeo Pattern Dreadnought may replace its twin-linked Anvilus Autocannon Batteries with any of these options:Twin-linked set of Arachnus Heavy Lascannon Batteries (Takes up both weapon arms)Twin-linked Hellfire Plasma Carronades (Takes up both weapon arms)A Relic Deredeo Pattern Dreadnought may also have be equipped with a variety of extra weapons and equipment such as:Aiolos Missile LauncherAtomantic Pavaise
Deredeo Pattern Dreadnought - Horus Heresy Wargear: During the Great Crusade and Horus Heresy eras, the Deredeo Dreadnoughts of the Legiones Astartes featured different weapon loadout options than those still found among the Deredeo relics of the 41st Millennium.A Legion Deredeo Pattern Dreadnought was armed and equipped with:Twin-linked Anvilus Autocannon Batteries (Takes up both weapon arms)Twin-linked Heavy Bolters (Torso-mounted)Smoke LaunchersExtra Armour PlatingSearchlightAtomantic ShieldingHelical Targeting ArrayA Legion Deredeo Pattern Dreadnought may replace its set of torso-mounted twin-linked Heavy Bolters with:Twin-linked Heavy FlamersA Legion Deredeo Pattern Dreadnought may replace its twin-linked Anvilus Autocannon Batteries with either of these options:Twin-linked Arachnus Heavy Lascannon Batteries (Takes up both weapon arms)Twin-linked Hellfire Plasma Carronades (Takes up both weapon arms)Twin-linked Volkite Falconet Battery (Takes up both weapon arms)A Legion Deredeo Pattern Dreadnought may be equipped with a variety of extra weapons and equipment such as:Armoured Ceramite PlatingAiolos Missile LauncherAtomantic Pavaise4 Boreas Air Defence Missiles
Deredeo Pattern Dreadnought - Game History: The original Dreadnought classes released by Games Workshop were utilised by both the Space Marines and Imperial Guard armies. These classes included the Furibundus, Deredeo and Contemptor Patterns, each of which possessed different weapon configurations.There were a selection of arms (single or double Bolter, Lascannon or Missile Launcher) which fitted to the body, "wide" or "narrow" which in turn could have either long or short legs.The earlier variant of the Deredeo Class Attack Support Dreadnought (codenamed Eddy) carried the standard armament of a Bolter and a Missile Launcher. Each limb had its own targetting program. Both Krak Missile and Frag Missile ammunition was carried as standard.The Deredeo Pattern Dreadnought also carried a standard sensor package, two defensive power fields and a power field synchroniser.
Deredeo Pattern Dreadnought - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 29The Horus Heresy Book Five: Tempest (Forge World Series) by Alan Bligh, pp. 83, 214-215The Horus Heresy Book Six: Retribution (Forge World Series) by Alan Bligh, pp. 45, 202The Horus Heresy: Legiones Astartes - Age of Darkness Army List pp. 78-79Warhammer 40,000: Compendium (2nd Edition), "Chapter Approved: Drednoughts," pg. 63Forge World - Deredeo Pattern DreadnoughtForge World - Deredeo Dreadnought Avilus Autocannon BatteryForge World - Deredeo Dreadnought Aiolos Missile LauncherForge World - Deredeo Dreadnought Hellfire Plasma CannonadeForge World - Deredeo Dreadnought with Arachnus Heavy Lascannon Battery
Derelict World - Derelict World: A Derelict World is an Imperial planetological classification for formerly Human or xenos-settled worlds of the galaxy that have been scoured by war or disaster and have not been seized by one of the major galactic powers. In time, the locations of many are simply lost to the void of Wilderness Space.
Derelict World - Notable Derelict Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationBairsten PrimeSegmentum ObscurusUnknownUnknownBelis Corona SystemUnknown
Derian Arkelius - Derian Arkelius: Derian Arkelius is a General of the Astra Militarum. He is a member of the so-called "Triumvirate" comprised of himself, his younger sister Lord Admiral  Anastasia Arkelius and Lord Commissar Vance Theren that collectively commands the Orpheus Salient of the Achilus Crusade.
Descent of Angels - Descent of Angels: Descent of Angels is the sixth volume in the Horus Heresy series of novels.
Descent of Angels - Synopsis: The planet of Caliban exists much as it has for thousands of years – the knightly orders protect the common people, fighting back the beasts that lurk in the depths of the seemingly endless forests. Young Zahariel and Nemiel aspire to join the greatest of the orders, led by the example of mighty Lion El'Jonson and his vision of a peaceful and unified world. But the coming of the Imperium brings new concerns and a new destiny for the Lion as part of the Great Crusade, and the sons of Caliban must decide if they will follow him to glory among the stars.
Descent of Angels - Plot Summary: Descent of Angels is told from the point of view of planet Caliban native Zahariel El'Zurias, who begins the novel as an Aspirant of The Order (a monastic order of techno-barbarian Calibanite knights). The first half of the novel is set on Caliban and covers the final battles of The Order under the future Primarch of the Dark Angels Space Marine Legion, Lion El'Jonson. The book's second half describes Caliban's re-unification with the Imperium of Man as well as the actions of the Dark Angels Legion during the early years of the Great Crusade. Zahariel, selected as an Aspirant Space Marine, is ultimately accepted as a Neophyte of the Dark Angels Legion. A future schism within the Legion is intimated in this section of the book.
Desecration of Gerstahl - Desecration of Gerstahl: Desecration of GerstahlAbaddon the DespoilerWarmasterChaos3rd Black CrusadeShrine WorldGerstahlImperial Saintsame nameLiving Saint
Desecration of Gerstahl - History: The Shrine World of Gerstahl had long been a place of peace and tranquility in the Segmentum Obscurus, its faithful offering their prayers daily to the God-Emperor. The planet was named for Saint Gerstahl, an Imperial Army officer who had fallen defending the Cadian Gate during the first centuries after the Horus Heresy. Entombed under the world's alabaster capital, the saint was prophesied to rise again when the "Eye of Darkness opened for the last time" and stem the tide of the treacherous.When Abaddon launched his 3rd Black Crusade he attacked the Fortress World of Cadia, to distract the Imperium from his desecration of the saint's tomb in an attempt to forestall the saint's possible contribution to preventing the Imperium's collapse in the far future as a Living Saint. With whispered lies and promises, Abaddon unleashed the Daemon Prince Tallomin, the so-called "Prince of Princes," against the Cadian Gate. Abaddon had convinced the creature that the blood of the loyal Adeptus Astartes could grant him unheard-of-strength and the power to crush his daemonic rivals within the Eye of Terror. In a gore-soaked assault, Tallomin and his minions slew many millions of Imperial soldiers and lured no less than a dozen Loyalist Space Marine Chapters to battle.In the end, the ferocious warriors of the Space Wolves finally drove the Daemon Prince screaming into the Immaterium, but Abaddon had already achieved his aim, destroying the remains of Saint Gerstahl and forestalling any chance of the prophecy's fulfillment.
Desecrator-class Battleship - Desecrator-class Battleship: The Chaos Desecrator-class Battleship is a battleship design utilised by Chaos Fleets. This new class of vessel was first encountered by Imperial forces during the Gothic War (ca. 139.M41-160.M41).
Desecrator-class Battleship - History: The Desecrator-class Battleship The Treacherous was first encountered during the Gothic War. This was the first new Chaos battleship design recorded to be unleashed upon realspace by the Imperium of Man in millennia.Serving as the flagship for the Warmaster Heinrich Bale, this vessel was actually a Desolator-class Battleship modified by the removal of the forward Lance batteries which were replaced with Attack Craft hangars, and the addition of weapons battery turrets to the dorsal spine.Known to be a former disciple of the Young School before turning to the fell hand of Chaos, it is believed that Warmaster Bale sought to combine the hard-hitting lances of a Desolator with the versatility provided by the employment of attack craft. It is unknown when or how these extensive modifications took place, but Bale's warfleet in general, and his flagship in particular, proved to be a menacing foe of the Imperial Navy.He successfully maintained a blockade of Acre for more than three standard years and attacked many Imperial ships in the Port Maw Sub-sector. His was one of the very last Chaos warfleets to withdraw in defeat during the closing stages of the Gothic War, only doing so whilst engaging in a titanic series of running battles during which many of the ships under his command were destroyed.Sporadic reports of a Desecrator-class Battleship conducting raids throughout the Segmentum Obscurus have persisted in the centuries following the Gothic War.One such raid against the Imperial naval base at Junta IV resulted in the boarding and capture of three Imperial escort vessels, which were all caught whilst still in dock.Whether or not these attacks were carried out by The Treacherous or other converted Desecrator-class Battleships has not been determined.
Desecrator-class Battleship - Notable Desecrator-class Battleships: The Treacherous - This vessel took part in Abaddon the Despoiler's 12th Black Crusade, known also as the Gothic War.
Desert Lions - Desert Lions: The Desert Lions is a Loyalist Space Marine Chapter of unknown Founding and heritage.It is known to have fought in the military campaign known as Operation Carthage carried out in the early 31st Millennium, following the defeat of the Warmaster Horus and the Traitor Legions.Operation Carthage sought to retake the world of Isstvan V from the forces of Chaos who had controlled it since the first days of the Horus Heresy.
Desert Lions - Notable Campaigns: Operation Carthage (Second Pacification of Isstvan V) (Unknown Date.M31) - The Desert Lions were assigned to retake Isstvan V from the forces of Chaos alongside a cohort of Battle-Automata from the Adeptus Mechanicus' Legio Cybernetica. The Chapter had been tasked with the difficult job of reducing the enemies' planetary fortresses. To deal with the problem, the Desert Lions Techmarine Saul Lliamson programmed the Legio Cybernetica robots to assault the Chaotic citadels in a seemingly mindless fashion. Though the robots were easily defeated and almost wiped out by the defenders, the automatons also succeeded in providing invaluable intelligence to the Astartes on the nature of the Chaos forces' defences, including their firing plans and the various blind spots in the fortresses. With this information, when the Desert Lions launched their own assault upon the fortresses, they were able to quickly reduce the defenders and bring the world back under Imperial control. Only 7 Desert Lions Space Marines were lost during the assault. In gratitude, the Desert Lions inducted all of the surviving robots of the Legio Cybernetica cohort into the Chapter as honourary Battle-Brothers. After eliminating the perimeter forts, the robot cohort provided extra support for the advancing Rhinos. Subsequent resistance to Imperial forces proved minimal.
Desert Lions - Notable Desert Lions: Chaplain Gonzago - Gonzago was a Chaplain of the Desert Lions who took part in Operation Carthage.Techmarine Saul Lliamson - Saul Lliamson was the Techmarine in charge of the inducted Legio Cybernetica Robot cohort. He wrote the manoeuvre routines that proved so successful on Isstvan V.
Desert Lions - Chapter Colours: The Desert Lions' Chapter colours are not listed in current Imperial records.
Desert Lions - Chapter Badge: The Desert Lions' Chapter badge is not listed in current Imperial records.