vizn3r/warhammer40k-lore huggingface dataset:
Xenarites - History: During the Horus Heresy, the Forge World of Stygies VIII was assaulted by the forces of the Traitors in service to the Warmaster Horus. This vital outpost of the ancient Mechanicum was only saved from falling into the Warmaster's clutches due to the unexpected aid of the Craftworld Aeldari, who had no desire to see the forces of Chaos strengthened by the addition of Stygies VIII's economic power.This xenos intervention led to the birth of the Xenarite sect, whose Tech-priests believed that alien species did have technologies and knowledge that could prove beneficial to Mankind. The Xenarite sect initially established themselves in the forge city of Vulcanis, and Stygies VIII has remained a major centre of Xenarite activity and influence into the 41st Millennium.Of course, the Xenarites' beliefs, so contrary to both the teachings of the Imperial Creed and the Cult Mechanicus, brought them into conflict with both the Inquisition and the orthodox Mechanicus Tech-priests, who soon drove the sect and its practices deep underground.It is known that Inquisitor Kessel once stopped a group of Xenarites from activating an Asuryani Wraithlord construct by mustering a force of Mechanicus Skitarii which included his future Acolyte Logan Storm.
Xenographer - Xenographer: A xenographer is an Imperial scholar who fancies themselves as an explorer, a person of cunning and bravery with the mental fortitude needed to master alien secrets with their sanity intact.Within the Koronus Expanse, free from the dictates of Imperial Law, xenographers are found indexing the remains of xenos ruins, disinterring the contents of alien tombs, and entreating extant xenos breeds to parley. It is this firsthand experience that separates a true xenographer from the poseur students of xenoarcana that pollute the halls of academia with their petty conjectures.
Xenophase Blade - Xenophase Blade: A Xenophase Blade is a potent, Power Sword-like melee weapon derived from xenos technology used by select warriors of the Deathwatch Chapter who have earned by their deeds and time of service in the Long Vigil the special trust of their watch fortress' watch commander.Rarely seen outside of the ranks of the Deathwatch, these weapons are ancient and barely understood artefacts of extraordinary efficacy. Some believe they have their origins amongst long-defeated xenos dynasties, likely Necron in origin. They ripple with a molecular realignment field that allows their viridian blades to cleave through force fields and metaphysical psychic wards easily. Speaking of the origins of these weapons is forbidden within the Deathwatch under penalty of excruciation.
Xenos - Xenos: Xenos (pronounced ZEE-nahs or zehn-AHS) is a High Gothic term used by the people and adepta of the Imperium of Man that means "stranger" and "alien." It is often used by the Adeptus Terra to signify intelligent enemy aliens or off-world, non-Human forces.The main starfaring, intelligent xenos species in the Milky Way Galaxy are the Drukhari, Craftworld Aeldari, Necrons, Orks, T'au and Tyranids, though there are countless other intelligent alien species, most of them hostile, that Mankind has encountered over the long millennia of its expansion across the stars.
Xenos - Manifold Dangers of the Alien: Although the potential threats posed to Humanity and the Imperium by alien influences are many and varied, the doctrine of the Ordo Xenos defines five broad avenues by which the alien can afflict Mankind:Threat of Discord - Perhaps the most insidious threat the alien can pose to the Imperium is through the deviancy of its ways and ideas, exposure to which might inspire envy, apostasy, or even adoration, leading Humanity away from the Imperial fold and into heresy and rebellion. The Imperial Creed is the greatest weapon against such wrong-thinking. But the further from the centres of Imperial civilisation one goes, the more the risk of mental and moral contamination increases.Threat of Temptation - The alien is a thing of lies and false promises, offering gifts and trinkets, powerful technology, or alliances -- all of which are ready lures for the weak-minded, avaricious, or infirm of faith. There is a shameful roll call of traitors and deviants who have succumbed to such temptations in the past. The dubious treasures and lost secrets of xeno-civilizations long extinct can hold equal threat for those who disturb their resting places.Threat of Corruption - The alien can pose a threat of bodily taint and genetic corruption just as easily as the powers of the Warp. This taint may take the form of parasitism for the purpose of vile promulgation of its own species or to appease its hunger, such as with the Lacrymole or the Genestealer. Alternately there is the crime of transgenic blasphemy; the deliberate combination of Human and nonhuman DNA or tissue falls into this category.Threat of Dominion - Some xeno-forms have dark powers to dominate and control Humanity by psychic or other means, perhaps even forcing others to worship them as false gods. Abhorred creatures such as the Nostrafex, the Simulacra, and the Cryptos pose insidious and subtle dangers, turning Humans against their own and treating them as little more than cattle or playthings.Threat of Destruction - Some aliens seek to invade, conquer, and destroy by overt means, from the murderous swathes cut by great Ork WAAAGH!s and Tyranid assaults to the invasions of the enigmatic Thyrrus. Likewise, some non-sentient species, be they dangerous predators like the feared Void-Cacaradon or ecology-destroying vermin such as the Xothic Blood Locust, are simply too hazardous to be allowed to live whenever encountered.
Xenos - Trivia: Xenos is a word that originated from the Greek language. The most common definition is "stranger."However, it can be interpreted in different ways, depending upon who is using it or what situation it is being used in, producing variant meanings such as "enemy" or "foreigner."
Xenos Hybris - Xenos Hybris: The Xenos Hybris is a Radical conspiracy of Inquisitors within the Calixian Conclave of the Inquisition that believes that Mankind must learn from the achievements and mistakes of alien races, and that only by cooperation and mutual understanding can both human and alien survive the galaxy's myriad threats.The Xenos Hybris is confined to the Calixis Sector and the Inquisitors who operate within it, but it is representative of a profusion of minor factions and concerns that are focused on the lure of greater wisdom and potential offered by the alien.It is also typical of a lesser Radicalism within the Inquisition born of the revelatory belief of a few; Xenos Hybris exists as a consequence of the danger of Mankind's ignorance and intolerance of the alien that those within the faction believe that only they can see clearly.The number of Inquisitors who cling to the Xenos Hybris beliefs are few, but they pursue their goal of human-alien advancement with blind focus that may well create a catastrophe before it achieves the faction's ends.Agents of the Hybris delve into the long-dead secrets of aliens who once walked among the stars of the Calixis Sector, court xenophile Hereteks to produce hybridised xenos-human technology, and kill any who stand in their way. Though most Hybris Inquisitors have a scholarly nature, they are still ruthless fanatics who are single-minded in the rightness of their cause.Most Hybris Inquisitors, of course, exist within the Ordo Xenos, but they do also have adherents from both the Ordo Malleus and Ordo Hereticus. For the most part, these Inquisitors of other ordos are concerned with what alien lore can be brought to bear to combat the daemons of the Warp and with understanding how to bring unity to the fractured Imperium of Man.
Xenos Vessel - Xenos Vessel: A Xenos Vessel is a voidship of various possible alien origins sometimes used by Imperial Rogue Traders, its crew often hired as mercenaries.Contact with xenos species is without doubt the habit for which Rogue Traders gain the most notoriety in the Imperium. Their trading missions necessarily take them to regions of space beyond Imperial control, regions where there is every chance of finding thriving intelligent alien cultures, even alien stellar empires. Rogue Traders can gain much of value and interest from these species and are certainly not above employing them as mercenaries when the situation demands.Far from home, where the protection of the Navis Imperialis is but a hopeless dream, many Rogue Traders instead hire out alien vessels and their crews for protection. These vessels often provide much needed local knowledge, as well as the ability to overcome cultural or linguisitic barriers along with a healthy dose of sheer firepower where required.Particularly bold Rogue Traders will, from time to time, journey back to Imperial space, still with their alien employees in tow, perhaps keen to make continued use of the exotic weaponry which their vessels provide. Rogue Traders typically favour vessels which make use of alien directed energy technologies, since the huge power supplies and impossibly difficult upkeep needed for the Imperium's own starship-based laser and lance weaponry generally makes them unuseable by Rogue Traders, isolated, as they often are, for standard years at a time, far from Imperial spacedocks.Although Xenos Vessels are often considered to be armed with weapons batteries and lances, this is in fact simply a label for a whole gamut of alien weaponry such as Ion Cannons, Jokaero laser technology, fusion generators or other directed energy weapons of indeterminate origin.
Xenos World - Xenos World: A Xenos World is the designation given to a planet by the Adeptus Administratum that lies outside of the bounds and control of the Imperium of Man and that is the homeworld or colony world of an intelligent alien species.Most xenos races inhabit only a single world that is their original planet of origin, or a small group of worlds that they have recently settled in star systems close to their homeworld.The majority of intelligent alien species are comparatively technologically primitive, unaggressive or lack any true power in the interstellar arena.This means they are of no interest to the Imperium unless they are occupying unusually resource-rich worlds, otherwise possess something the Imperium needs, or represent a threat to the lives and property of Mankind.Only a few of the intelligent species in the galaxy are numerous enough, aggressive enough or powerful enough to serve as rivals of the Imperium who must be dealt with severely.Of these, by far the most common are the Orks, the Aeldari, the Drukhari, the Necrons, the T'au and the Tyranids.
Xenos World - Canon Conflict: White Dwarf 139 (UK) states on page 9 that "Humanity is but one of many races in the galaxy. However, none are so widely distributed or so numerous as humans."Contradicting this, however, Codex: Orks (2nd Edition) on page 4 clearly states that the Orks are the most widespread intelligent race in the Milky Way Galaxy.It is possible in attempting to reconcile this information that the greenskins are in fact the more numerous race but are split into a multitude of different factions, whilst the Imperium of Man represents the largest single polity in the galaxy governed by a single species.The Necrons are also now believed to be even more widespread across the galaxy than both Orks and Humans. On page 17 of the Codex Necrons (5th Edition) it notes: "These Tomb Worlds represent only a handful of the many millions spread throughout the galaxy," while it continues on page 8 to state that: "even now, at the close of the 41st Millennium, billions of Necrons still slumber in their tombs, silently waiting the clarion call of destiny."This indicates that depending on the number of Tomb Worlds in the galaxy and the amount of Necrons sleeping beneath each, the Necrons could represent an even more widespread intelligent species than Humanity or its greenskin foes.
Xerill - Xerill: Xerill is an Iron Hands Master of the Forge seconded to the Deathwatch and a member of the Inquisition's Dead Cabal operating within the Jericho Reach to investigate the phenomenon known as the Dark Pattern.
Xerill - Personality: When interacting with Xerill, it is immediately recognisable that he is aloof and distant. The Techmarine is fiercely committed to his Chapter's dogma, as well as his belief that the flesh is weak. Xerill spends a great deal of his time sequestered away studying xenos artefacts and other technologies.It is rare for him to leave the Dead Station to which he has been assigned to undertake a mission unless there is any evidence that the Necrons are involved. When he does embark on a mission, he is direct and to the point in all dealings. Xerill has no time for any deviation from his goal and he will do whatever is necessary to succeed in his mission.Nearing the end of the 41st Millennium, the Techmarine had a number of personal confrontations with the Dead Cabal Librarian Rennin Tri'el of the Silver Skulls.The gregarious and outspoken Librarian takes issue with the Techmarine's gruff and unwavering nature. They also disagree greatly about the nature of the Dark Pattern and have had a number of heated debates about their theories.
Xi-Nu 73 - Xi-Nu 73: Xi-Nu 73 was a Tech-adept and Cybernetica Datasmith of the 9th Maniple, Carthage Cohort of the Mechanicum's Legio Cybernetica, attached to the 1301st Expeditionary Fleet of the Word Bearers Space Marine Legion during the Great Crusade of the late 30th Millennium. This Imperial fleet was commanded by Seventh Captain Argel Tal of the XVII Legion's Serrated Sun Chapter.Like many of his Mechanicum counterparts, Xi-Nu 73 had undergone extensive cybernetic enhancement, improving himself a great deal over two standard centuries of loyal service to the Imperium of Man. Carthage Cohort was comprised of dozens of maniples, of which Xu-Nu's four robotic wards were just one. The war machines and expert technical crews of Carthage Cohort were spread across the many Word Bearers fleets, rather than housed on their own Mechanicum vessels the way the Titan Legions were. Lorgar’s own insistence made it thus. The Carthage Primacy which gave this honour to the cohort had been signed and oathed over a century before the events of the Horus Heresy. The Carthage Cohort, one of the Legio Cybernetica’s proudest armies, would march with the XVII Legion, and dwell in the bowels of their vessels. Since that time, almost a dozen of Carthage Cohort's war machines had been inducted as honorary Legionaries of the Word Bearers.Xi-Nu 73 had not been present at the time this ancient oath was sworn -- he had not even been flesh-born. But despite how useful the Carthage Cohort was to the Word Bearers Legion, the Astartes simply did not like the Mechanicum element in their midst. Relations were closer to cold than cordial, even taking the Mechanicum's inhumanity into consideration. Over time, Xi-Nu 73 -- who had most humbly risen to oversee a maniple of four robots within the Cohort -- came to realise that the Word Bearers were not like their Astartes brothers. It was an opinion shared by others of his rank, on those increasingly rare occasions he established contact with them. To Xi-Nu's perception, the principal problem was that the Word Bearers were too human; fuelled by emotion, rather than logic, which affected their tactical decisions and their very goals in the Great Crusade. Despite his personal misgivings, Xi-Nu 73 loyally served the Serrated Sun Chapter during many notable campaigns until the coming of the Heresy and the corruption of the XVII Legion by the Dark Gods.Xi-Nu 73 died at the hands of the Imperial Custodes, when they attempted to torture the early Confessor Cyrene Valantion to find out the Word Bearers' plans at the start of the Drop Site Massacre. He attempted to save Cyrene by commanding his Conqueror-class robot Incarnadine to attack the Custodes, resulting in his death when they returned fire.
Xiao - Xiao: Xiao is the chief astropath in the Adeptus Astra Telepathica of the Calixis Sector in the Segmentum Obscurus. Xiao is an improbably tall and broad-shouldered man with a shaven head and a long, grey-streaked beard. His blindness -- he wears an embroidered band around his head to cover the empty eye sockets that are common for soul-bound astropaths -- is the only note of physical weakness about him, for even in his robes he is obviously a large and muscular man.Xiao does not permit anyone to send a message through his astropaths on the Calixis Sector's capital world of Scintilla unless he deems it necessary. Lord Marius Hax, the sector governor of Calixis and planetary governor of Scintilla, is rarely refused by Xiao, but anyone else must justify the use of the astropath's rare talents.  Though Xiao is unfailingly polite, he is still a very intimidating man and calmly refuses to compromise once he has made his decision.Xiao is one of the most powerful psykers in the Calixis Sector but he never sends astropathic messages personally, even for Hax, always having one of his astropaths do so instead, although it is rumoured that he has an arrangement with someone very powerful for whom he sends messages exclusively.Chief Astropath Xiao dwells in the Bastion Porphyr, the tallest tower of Hive Sibellus on Scintilla. The Bastion Porphyr houses some of the Calixis Sector's most powerful astropaths, all members of the Imperium's Adeptus Astra Telepathica.
Xiao - Astropathic Communication: Just as Warp travel within the Imperium of Man is a complicated and inexact science, so too is the business of exchanging interstellar messages between the many and varied planets and star systems that make up the Emperor's realm. Radio or optically-based planetary communications systems such as vox-casters, hardwired lines and the more advanced vox-communicators suffice to pass messages amongst the nations or cities of a world, yet have almost no use beyond the bounds of the planet's surface. Such devices, their radio or light waves restricted to the speed of light, require many years for their signal to reach even the nearest planet and have no surety of even being detected when they arrive.The perils of travel through the Warp ensure that Human or servitor messengers are just as unreliable and potentially as slow as radio or other electromagnetic wave-based communications. The Imperium, then, is forced to rely upon communication by psychic, or astro-telepathic means. Astropaths communicate with mental symbols and iconic images, projecting these messages instantaneously through vast distances of space by means of psychic power, which broadcasts through the non-Euclidean dimension that is the Immaterium.This process is usually exhausting and requires ritual and focus in order to keep the psyker in the right frame of mind. These focusing efforts can take a wide variety of forms, such as use of the Emperor's Tarot, vision quests, automatic writing, trances, séances and the like.The Gaolist astropaths of Hredin, for example, spend many standard years etching their messages onto painstakingly illuminated sheets of iron and then destroy the work of art upon a massive grinding wheel. The pain of annihilating a much-loved labour is said to produce psychic messages of unparalleled clarity.
Xiaphas Jurr - Xiaphas Jurr: Xiaphas Jurr, known as "the Prophet of Fire", was a member of the Salamanders Legion during the latter years of the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia.He served as a member of the Igniax, the formation that preceded the Reclusiam inside the Salamanders Legion. He was trained as a Chaplain by the great Nomus Rhy'tan himself.The Keeper of Nocturne charged Xiaphas with the important task of going to Isstvan V to investigate and determine the fate of their lost Primarch Vulkan.After visiting the war-scoured ruins of Isstvan V, he left that benighted world with his faith renewed. A strange power had taken root in the once benign rituals he practised.Where once he sought desperately for answers, now his prophesies held the power to define the future; it was this power that would ultimately lead Xiaphas Jurr and his Disciples of the Flames down a dark path to an end long since hidden within the Salamanders' sealed vaults.
Xiaphas Jurr - Wargear: Artificer ArmourThe Burning Halo - Bestowed upon Xiaphas Jurr by Nomas Rhy'tan, the Seneschal of Nocturne, upon the departure of his mission to Istvaan V, the Burning Halo is a force field projector created by Vulkan himself. More intricately wrought than the devices of lesser artificers, the Burning Halo projects a powerful defensive barrier against harm, and when struck converts kinetic energy into an explosion of searing flame, directed back at the attacker.Bolt PistolMaster-Crafted Power MaulDragonscale Storm ShieldFrag GrenadesKrak Grenades
Xiphon Pattern Interceptor - Xiphon Pattern Interceptor: The Xiphon Pattern Interceptor, or simply Xiphon Interceptor, is a void and atmospheric flight-capable fighter craft once used by the Space Marine Legions of old.The Xiphon Interceptor was widely used by the Legiones Astartes during the early days of the Great Crusade, before falling out of regular service and seeing a resurgence in general use during the Horus Heresy due to shortages of available combat aircraft.The Xiphon is rarely used by the Space Marine Chapters of the late 41st Millennium, with limited numbers of the fighter craft found within their armouries. The craft is known to have been used in recent times by the Ultramarines, Space Wolves, Dark Angels, Blood Angels, and the Grey Knights Chapters.
Xiphon Pattern Interceptor - History: The Xiphon Interceptor can trace its lineage back to ancient times, and while the origins of the Xiphon are lost to history the fighter craft shares many Standard Template Construct (STC) components with a diverse array of Imperial aircraft, including the Amhut Voyager and the Thunderbolt fighter.While there have been multiple variations of the Xiphon Interceptor encountered on lost human colonies or in the fleets of nomadic corsairs, the Xiphon Pattern used by the Legiones Astartes was modified from a pattern found in use by the Rhadamanthys Enclave when it was brought into Imperial Compliance in 806.M30 and was produced at the Celestrix Forge World until its destruction in 914.M30.The Rhadamanthys Enclave made use of cybernetically-augmented human pilots that were capable of withstanding the extreme stress generated by the Xiphon, however it was found that Space Marines could pilot the craft successfully without harm. As a result, the Xiphon was never adopted for use by the wider Armada Imperialis.Although potent and heavily armed the Xiphon was both more complex and had a limited operational range when compared to the larger Wrath Starfighter as well as being ill-favoured by the Mechanicum.The Xiphon fell out of use by most of the Space Marine Legions by the end of the Great Crusade, with only the Ultramarines and Dark Angels Legions continuing to use them in frontline service.Once the Horus Heresy began, the exigencies of combat and a shortage of replacements for the Imperium's preferred aircraft led many Legions to press their reserves of Xiphons back into battle.
Xiphon Pattern Interceptor - Armament: The Xiphon Interceptor is a heavily armed and armoured fighter craft, with two sets of twin-linked Lascannons located on the sides of the aircraft's fuselage.The craft is also armed with a ventral-mounted Xiphon Rotary Missile Launcher, a smaller and more compact design more commonly found on heavy void fighters, and incorporates sophisticated cluster munitions.This firepower when combined with an Astartes pilot and the Interceptor's speed and agility made it an incredibly deadly opponent. The Xiphon is armoured with ceramite plating by default and can be equipped with chaff launchers. Its cockpit can be outfitted with additional protective armour.During the Great Crusade and Horus Heresy the Xiphon Interceptor could also be equipped with ground tracking auguries, sophisticated scanners and advanced Cognis-interpreters that allowed for the detection and analysis of even the most well-concealed ground targets.
Xiphon Pattern Interceptor - Notable Xiphon Pilots: Viton Tahn - Viton Tahn was a veteran Xiphon Interceptor pilot in the Iron Hands Legion during the Great Crusade. In its later years he became something of a legend to his peers in Clan Morragul. He was stationed aboard the Red Talon when it took part in the Drop Site Massacre and Tahn suffered grievous wounds as he attempted to break through the Traitors' blockade above Isstvan V. He was able to guide his damaged Interceptor back to the Red Talon, but it was thought that Tahn's wounds were so severe that he would have to be interred within a Dreadnought to survive. However, his fellow pilots suggested an unconventional alternative and once Tahn consented to the operation, an Apothecary grafted his most vital organs into his Xiphon Interceptor. The operation was a success and Tahn remained the most skilled pilot amongst the Red Talon's orbital assault wings.
Xiphon Pattern Interceptor - Unit Composition: 1 Xiphon Pattern Interceptor
Xiphon Pattern Interceptor - Wargear: A standard Xiphon Pattern Interceptor is armed and equipped with:2 hull-mounted, twin-linked LascannonsXiphon Rotary Missile Launcher (hull mounted)4 Tempest Rockets (wing mounted)Armoured Ceramite PlatingA Xiphon Pattern Interceptor may take the following vehicle equipment:Chaff LauncherGround Tracking AuguriesArmoured Cockpit
Xiphon Pattern Interceptor - Adeptus Mechanicus Technical Specifications: The technical specifications of the Xiphon Pattern Interceptor are not currently available in Imperial records.
Xiphon Pattern Interceptor - Trivia: The Xiphon Pattern Interceptor is very similar aesthetically to the Colonial Viper Starfighter from the the 1978 television show Battlestar Galactica , with some features similar to the X-Wing Starfighter from Star Wars.
Xiphon Pattern Interceptor - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 33The Horus Heresy: Book Five - Tempest (Forge World Series) by Alan Bligh, pp. 16-17, 62, 216The Horus Heresy: Book Six - Retribution (Forge World Series) by Alan Bligh, pp. 120-121The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh by Alan Bligh, pp. 28-29, 74-75, 168-169The Horus Heresy: Legiones Astartes - Age of Darkness Army List, pg. 58The Horus Heresy: Legiones Astartes - Age of Darkness Army List pg. 58Forge World Website Forge World Experimental Rules
Xiphon Rotary Missile Launcher - Xiphon Rotary Missile Launcher: The Xiphon Rotary Missile Launcher is the main weapon system of the Xiphon Pattern Interceptor that was used by the Space Marine Legions during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia.This deadly weapons system is a more compact design of those more commonly found on heavy void fighters. The weapon incorporates sophisticated munitions with their own cluster-charged warheads and internal tracking auguries, mounted on a rapid-firing rotary magazine-fed launcher system. These weapons systems are incredibly efficient in their principal task of destroying enemy fighter craft, but are also flexible enough to be readily turned on armoured ground targets as well.
XV02 Pilot Battlesuit - XV02 Pilot Battlesuit: The XV02 Pilot Battlesuit is a unique and experimental prototype T'au Battlesuit developed specifically for use in conjunction with T'au vehicles, most notably the Hammerhead gunship. The "0" in its prefix designation represents its form-fitting design, for it is no larger than standard Fire Warrior Combat Armour, whilst the "2" represents its experimental status.Due to his unerring aim, Shas'la T'au Sha'ng, better known as Longstrike, was chosen to test the newly designed battlesuit. With its upgraded interface, he could become one with his vehicle -- reacting instantaneously alongside various artificial intelligence (AI) functions within the Hammerhead. He could also now be able to make better use of incoming Marker Light data, enabling him to lock on to targets with even greater accuracy.The battlesuit pilot works in tandem with his vehicle's AI by processing the cadre tactical network and incoming data quickly so that the pilot can react extremely rapidly to enemies attacking their vehicle or nearby units. This allows them to support nearby Fire Caste teams in ways that vehicles, even those equipped with Advanced Targeting Systems, never could before.The combination of Longstrike's formidable skills and the XV02 Pilot Battlesuit has made him deadlier than ever. The battlesuit also features a multitude of specialised systems, plug sockets, vents, and a wrist-mounted control panel that all allow Longstrike to pilot his Hammerhead by himself without the need for additional crew members. The battlesuit also incorporates a Blacksun Filter, which is an optical filtering suite that allows the battlesuit pilot to target enemies at full efficiency and range, even during night fighting operations.
XV02 Pilot Battlesuit - Sources: Codex: Tau Empire (6th Edition), pp. 62, 72Codex: Tau Empire (7th Edition), pg. 100White Dwarf 400 (AUS), “Longstrike”, pg. 22
XV104 Riptide Battlesuit - XV104 Riptide Battlesuit: The XV104 Riptide Battlesuit is one of the latest T'au Earth Caste innovations, designed to combat the most dangerous enemies of the T'au Empire.Standing twice the height of an XV8 Crisis Battlesuit, its long, back-jointed legs hold up a heavily armoured torso that houses the Riptide’s Dark Matter Nova Reactor -- an experimental power generator that can be activated should the shas'vre pilot require extra power to sustain his heavy rate of fire.The XV104 carries a sleek Riptide Shield Generator on one arm and a Heavy Burst Cannon, which can be exchanged for an Ion Accelerator, on the other. To provide manoeuvrability, the XV104 Riptide Battlesuit is also equipped with a large Jetpack that juts out from its shoulder blades.A Riptide's pilot is an elite shas'vre -- chosen to don the mightiest battlesuit and fight for his cadre mates; he is an exemplar amongst his peers. On the battlefield, a Riptide can jet quickly to plug gaps in T'au lines and give covering fire for its colleagues whilst shielding its allies with its armoured bulk.The pilot can also willingly risk using the Riptide's Nova Reactor -- even though exposure to its radiation may kill him -- so that he can better serve his comrades and ensure a perfected reactor is developed for future generations. Such self-sacrifice highlights the nobility of the Greater Good and the heroic natures of XV104 Riptide Battlesuit pilots.
XV104 Riptide Battlesuit - Available XV104 Battlesuit Combat Support Systems: Below is a list of the most common available combat support systems that an XV104 Riptide Battlesuit can be equipped with:Advanced Targeting System – An Advanced Targeting System is a specialised target acquisition system that enables the Battlesuit pilot to automatically identify and pick out priority targets in the midst of combat.Counterfire Defence System – A Counterfire Defence System is a valuable AI sensor suite first designed to counter the threat of charging Ork hordes. It incorporates logic circuits to ensure that assaulting enemies are met with a withering curtain of unerringly accurate Battlesuit firepower.Drone Controller - A Drone Controller acts as a hub for communications and interface between an operator and the AI battle programs of a number of T'au Drones. It gives the owner the ability to relay additional targeting data to the Drones, thus directing their fire more accurately towards the target.Early Warning Override – An Early Warning Override sensor suite is calibrated to detect the electronic signatures of teleport beams and orbital-entry jump systems, and jolt the Battlesuit's weapon systems to lock-on status before the target has a chance to react.Positional Relay - A Positional Relay digitally records detailed battlefield data and relays it in a tight encrypted radio burst to T'au assets in orbit and squads held in reserve. Information sent usually includes battlefield terrain and status reports to allow the incoming units to make a better decision on where to deploy onto the battlefield and coordinate their actions as part of the overall strategy.Stimulant Injector - A Battlesuit with Stimulant Injectors is fitted with advanced life support systems that are able to flood the Battlesuit pilot's body with painkillers, analgesic drugs, and other life-sustaining stimulants should he become badly wounded in combat.Target Lock - A Target Lock is a specialised target acquisition system that enables the user to engage different targets from the rest of the squad.Targetting Array - The Targetting Array is a relatively new application of the Target Lock technology used in vehicles. It provides assistance to aiming at targets.Velocity Tracker – The advanced motion detecting and heat seeking sensor systems built into a Velocity Tracker allows Battlesuit pilots to track the movements of airborne targets, and effectively engage them with the Battlesuit’s weapons.
XV104 Riptide Battlesuit - Notable Variants: XV107 R'varna Battlesuit - The XV107 R'varna Battlesuit is a rare variant of the recently introduced XV104 Riptide Battlesuit, and mounts two Pulse Submunitions Cannons as its main armament. These are experimental weapon systems which fire micro-cluster projectiles capable of saturating a wide target area with a deadly storm of plasma pulses. The R'varna has far heavier armour than its more mobile, Jetpack-equipped Riptide counterpart, allowing the pilot to stand firm in the face of any foe whilst the more mobile elements of this Hunter Cadre envelop and destroy them.XV109 Y'vahra Battlesuit - Rushed into deployment after the success of the XV107 R'varna Battlesuit, the XV109 Y'vahra is a Class 10 Battlesuit designed for devastating frontline shock assaults. To facilitate this role, the Y'vahra is equipped with a triple-barrelled Phased Plasma-Flamer capable of vaporising even hardened ceramite, and a massive Ionic Discharge Cannon designed to incapacitate enemy war engines. The complex Vectored Thruster Array incorporated into the Y'vahra's impressive armour allows it to traverse the battlefield in long graceful bounds, slamming into the greatest concentration of the enemy and reaping a heavy toll in lives before jetting away.
XV104 Riptide Battlesuit - Ordo Xenos Departmento Analyticus Technical Specifications: The Ordo Xenos has not determined the technical specifications of this new addition to the T'au Battlesuit armoury at this time.
XV104 Riptide Battlesuit - Sources: Apocalypse (6th Edition), pp. 181-182Codex: Tau Empire (7th Edition), pp. 31, 50, 90, 105, 109Codex: Tau Empire (6th Edition), pp. 44-45, 65-66, 68-71, 95, 100Rogue Trader: Tau Character Guide (RPG), pp. 42-43Warhammer 40,000: Dataslate - Tau Firebase Support Cadre (Digital Edition)War Zone Damocles: Kauyon, pp. 3-4, 87, 112, 183, 187War Zone Damocles: Mont'ka, pp. 90-91, 185, 192White Dwarf 400 (AUS), "Battlesuits – The Riptide Unleashed", pg. 86
XV107 R'varna Battlesuit - XV107 R'varna Battlesuit: The XV107 R'varna Battlesuit is one of the latest T'au Earth Caste innovations, designed to combat the most dangerous enemies of the T'au Empire. It is a rare variant of the recently introduced XV104 Riptide Battlesuit, and mounts two Pulse Submunitions Cannons as its main armament. These are experimental weapons systems which fire micro-cluster projectiles capable of saturating a wide target area with a deadly storm of plasma pulses.The R'varna has far heavier armour than its more mobile, Jetpack-equipped Riptide counterpart, allowing the pilot to stand firm in the face of any foe whilst the more mobile elements of its Hunter Cadre envelop and destroy them. On the battlefield, an R'varna differs from a Riptide in that its role is focused primarily on long-ranged heavy fire support, bringing its fearsome firepower to bear on enemy infantry and vehicles to eliminate all but the most heavily armoured targets.
XV107 R'varna Battlesuit - History: Plans for the XV107 R'varna Battlesuit had their roots in the stoic Earth Caste of Ke'lshan, but its development was almost abandoned due to the monumental cost of these new war engines. Instead of doing so, head engineer Fio'O Ke'lshan Sho'Aun, turned to the Ethereal High Council's demands for new and improved stealth and infiltration units, appropriating resources intended for this project to create the initial prototype XV107s under the guise of developing a new Stealthsuit. Renewed Tyranid attacks against the beleaguered T'au Sept World of Ke'lshan were to reveal O'Sho'aun's deception to the council, as a trio of prototype XV107 units held back the savage host of organic nightmares that threatened to engulf the sept's primary city.The destruction they wrought on the alien horde earned the battlesuit the title R'varna, named for Commander Burning Rain, a legendary hero of Ke'lshan's wars against Hive Fleet Gorgon. It also earned O'Sho'aun the full attention of the Ethereal High Council, who summoned the errant engineer back to the T'au Empire's capital world of T'au.He has delayed this "honour," citing the need to complete his work before accepting any accolade. Meanwhile, the R'varna has entered full production on the world of Ke'lshan, whose grim and fatalistic warriors favour the tenacity and firepower of the new battlesuit, with many other examples of O'Sho'aun's masterwork dispatched to other T'au septs for combat evaluation against the myriad of threats now facing the T'au Empire.
XV107 R'varna Battlesuit - Role: A wonder of Earth Caste engineering, the XV107 stands well over twice as tall as the XV8 Crisis Battlesuit, though its movements are more like those of its smaller cousins than the mechanical stiffness displayed by Imperial combat walkers with their crude servo-motors. While the R'varna is huge and bears a number of weapon and support systems, it is still a T'au Battlesuit -- worn and controlled by a lone warrior. As with all T'au Fire Caste warriors, the Fire Caste doctrine laid down in the Code of Fire instructs all warriors to fight closely together, with each member of a team doing his utmost to protect not just his comrades, but also nearby teams in his cadre. With this training, T'au units can use overlapping fields of fire to provide all teams with mutual support on the battlefield in the case of enemy assaults.The XV107 R'varna Battlesuit's greatest strength, much like the smaller XV88 Broadside Battlesuit, lies in superior ranged firepower. With a role focused primarily on long-ranged, heavy fire support, the XV107 is easily able to bring its fearsome firepower to bear on infantry and vehicles, eliminating all but the most heavily armoured forms of each. The XV107 is also capable of operating in almost any tactical environment, including extreme low-light conditions where its advanced sensor arrays can be combined with a Blacksun Filter to allow for the accurate identification and targeting of enemies.However, despite the XV107 R'varna's obvious power, production of the new battlesuit has proven slow -- the materials for its dense nano-crystalline alloy armour, called Fio'tak in the T'au Lexicon, are difficult to obtain and the sheer volume required ensures that the XV107 is a rare commodity in the Fire Caste. The honour of wearing such a mighty battlesuit is only given to those who have nobly served their commanders as Crisis Battlesuit Bodyguards, and these Fire Warriors are always of the honoured veteran rank of shas'vre. XV107 R'varna pilots are chosen to don the greatest of T'au Battlesuits and fight for their cadre mates; they are exemplar "sword saints" amongst their peers.
XV107 R'varna Battlesuit - Available XV107 Battlesuit Combat Support Systems: Below is a list of the most common available combat support systems that an XV107 R'varna Battlesuit can be equipped with:Advanced Targeting System – An Advanced Targeting System is a specialised target acquisition system that enables the battlesuit pilot to automatically identify and pick out priority targets in the midst of combat.Counterfire Defence System – A Counterfire Defence System is a valuable AI sensor suite first designed to counter the threat of charging Ork hordes. It incorporates logic circuits to ensure that assaulting enemies are met with a withering curtain of unerringly accurate Battlesuit firepower.Drone Controller - A Drone Controller acts as a hub for communications and interface between an operator and the AI battle programs of a number of Tau Drones. It gives the owner the ability to relay additional targeting data to the Drones, thus directing their fire more accurately towards the target.Early Warning Override – An Early Warning Override sensor suite is calibrated to detect the electronic signatures of teleport beams and orbital-entry jump systems, and jolt the Battlesuit's weapon systems to lock-on status before the target has a chance to react.Positional Relay - A Positional Relay digitally records detailed battlefield data and relays it in a tight encrypted radio burst to Tau assets in orbit and squads held in reserve. Information sent usually includes battlefield terrain and status reports to allow the incoming units to make a better decision on where to deploy onto the battlefield and coordinate their actions as part of the overall strategy.Stimulant Injector - A Battlesuit with Stimulant Injectors is fitted with advanced life support systems that are able to flood the Battlesuit pilot's body with painkillers, analgesic drugs, and other life-sustaining stimulants should he become badly wounded in combat.Target Lock - A Target Lock is a specialised target acquisition system that enables the user to engage different targets from the rest of the squad.Targetting Array - The Targetting Array is a relatively new application of the Target Lock technology used in vehicles. It provides assistance to aiming at targets.Velocity Tracker – The advanced motion detecting and heat seeking sensor systems built into a Velocity Tracker allows Battlesuit pilots to track the movements of airborne targets, and effectively engage them with the Battlesuit’s weapons.
XV107 R'varna Battlesuit - Ordo Xenos Departmento Analyticus Technical Specifications: The Ordo Xenos has not yet determined the technical specifications of this T'au Battlesuit.
XV107 R'varna Battlesuit - Sources: Codex: Tau Empire (6th Edition), pp. 44-45Forge World – XV107 R'varna Battlesuit Experimental Rules Datasheet
XV109 Y'vahra Battlesuit - XV109 Y'vahra Battlesuit: The XV109 Y'vahra Battlesuit is one of the latest T'au Earth Caste innovations, a new derivative of the XV104 Riptide Battlesuit designed to combat the most dangerous enemies of the T'au Empire. Rushed into deployment after the success of the XV107 R'varna Battlesuit, the XV109 Y'vahra is a Class 10 battlesuit designed for devastating frontline shock assaults. On the battlefield, a Y'vahra differs from a Riptide in that its role is focused primarily on close-ranged devastation through the precise application of its overwhelming firepower; much like the smaller XV9 Hazard Battlesuit.To facilitate this role, the Y'vahra is equipped with a triple-barrelled Phased Plasma-Flamer capable of vaporising even hardened ceramite, and a massive Ionic Discharge Cannon designed to incapacitate enemy war engines. The complex Vectored Thruster Array incorporated into the Y'vahra's impressive armour allows it to traverse the battlefield in long graceful bounds, slamming into the greatest concentration of the enemy and reaping a heavy toll in lives before jetting away.
XV109 Y'vahra Battlesuit - Role: The Y'vahra Battlesuit originated with the same Earth Caste engineer who designed the XV107 R'varna Battlesuit, Fio'O Ke'lshan Sho'Aun, infamous for his resistance to the will of the Ethereal High Council as much as his genius at weapons design. The Y'vahra represents a disturbing paradigm shift in the tactics of the pragmatic Ke'lshan Sept, in whom long Terran years under near constant attack by alien forces has bred a stubborn pragmatism and siege mentality. The new XV109 is clearly a design intended to carry the fighting to the enemies of the Ke'lshan, perhaps marking a new stage of expansion on the T'au Empire's neglected eastern border.A wonder of Earth Caste engineering, the XV109 stands well over twice as tall as the XV8 Crisis Battlesuit, though its movements are more like those of its smaller cousins than the mechanical stiffness displayed by Imperial combat walkers with their crude servo-motors. While the Y'vahra is huge and bears a number of weapon and support systems, it is still a Tau Battlesuit -- worn and controlled by a lone warrior. As with all Tau Fire Caste warriors, the Fire Caste doctrine laid down in the Code of Fire instructs all warriors to fight closely together, with each member of a team doing his utmost to protect not just his comrades, but also nearby teams in his Cadre. With this training, Tau units can use overlapping fields of fire to provide all teams with mutual support on the battlefield in the case of enemy assaults.The XV109 Y'vahra Battlesuit's greatest strength, much like the smaller XV9 Hazard Battlesuit, lies in superior short-ranged firepower. With a role focused primarily on long-ranged heavy fire support, the XV109 is easily able to bring its fearsome firepower to bear on infantry and vehicles, eliminating all but the most heavily armoured targets. The XV109 is also capable of operating in almost any tactical environment, including extreme low-light conditions where their advanced sensor arrays can be combined with a Blacksun Filter to allow for the accurate identification and targeting of enemies.However, despite the XV109 Y'vahra's obvious power, production of the new Battlesuit has proven slow -- the materials for its dense nano-crystalline alloy armour, called Fio'tak in the Tau Lexicon, are difficult to obtain and the sheer volume required ensures that the XV109 is a rare commodity in the Fire Caste. The honour of wearing such a mighty Battlesuit is only given to those who have nobly served their Commanders as Crisis Battlesuit Bodyguards, and these Fire Warriors are always of the honoured veteran rank of Shas'vre. XV109 Y'vahra pilots are chosen to don the greatest of Tau Battlesuits and fight for their Cadre mates; they are exemplar "sword saints" amongst their peers.