Asuryani - Path of the Warrior: The Aeldari are a race beset on all sides by warfare. Would that it were not this way, for Aeldari generations are few and far between, and they can ill afford to lose their numbers. Young Asuryani often believe they can rebuild the glory of their empire with fire and passion, but their elders know well that their shattered civilisation is locked in a struggle for simple survival.Because of this unavoidable truth, more and more Asuryani walk the Path of the Warrior with every passing year. The Path of the Warrior teaches the arts of death and destruction. Such is the dark nature of the Aeldari psyche that the Warrior Path draws most of them onto it at some point in their long lives. In aeons past, the ancient Phoenix Lords taught the arts of war to both males and females, and as a result Asuryani warriors are as likely to come from either gender.As with many of the more complex Paths, the Path of the Warrior is divided into many separate branches. Each of these is known as a Warrior Aspect, representing a different facet of the war god Khaine, and bringing with it unique fighting techniques, weapons and abilities. The Aspects differ greatly in their methods of warfare, and offer specialist skills for specific battlefield roles.Each Aspect upon a craftworld keeps at least one shrine in which to practice the mastery of their Warrior Path. When the Asuryani go to war, the Warrior Aspects fight in a predetermined role associated with their shrine. They have their own warrior garb, a form of ritual battle suit, and distinctive weaponry, ranging from the Fusion Guns of the Fire Dragons to the sleek Nightshade Jetfighters of the Crimson Hunters. Their minds and bodies are honed with endless exercise, both physical and spiritual, until they become suffused with the aspect of Kaela Mensha Khaine that their shrine represents.The Aspect Warriors do not all live in the shrines, and when they put aside their ritual masks and uniforms, they can walk at peace through their craftworld.Only the keepers of each shrine, the Exarchs, live within them, unable and unwilling to escape. Some Aspects, such as the Slicing Orbs of Zandros, are unique to a specific craftworld.Others are common to most, with the most famous and well-established being the Dire Avengers, the Howling Banshees, the Striking Scorpions, the Fire Dragons, the Swooping Hawks, and the Dark Reapers. In battle, each unit plays its own part with the skill of a virtuoso, their singular abilities combining in a symphony of destruction that is far greater than the sum of its parts.From the most numerous horde to the mightiest enemy war machine, there is a cadre of the craftworld's warriors with skills and weapons suited to its annihilation. Combined with the prescience of the Farseers and the strategic genius of the Autarchs who command the warhost, even a small strike force can devastate its opponents with little fear of reprisal.The Asuryani ideal is to eradicate those who oppose them without a single loss from their own ranks, for the usurpers are many and the Asuryani few. They cannot afford to throw away their lives in the manner of the cruder races they face.Every Asuryani lost in battle will have been sacrificed because there was no other choice, and at great cost to the enemy, for in comparison the lives of other species are worthless.