vizn3r/warhammer40k-lore huggingface dataset:
Macharian Crusade - History: The Macharian Crusade began its expedition into the unknown on the world of Macharia, now a Shrine World of the Adeptus Ministorum, in the Segmentum Pacificus. It was there that the Lord Solar Macharius rallied his troops before boarding the waiting transports in orbit above the planet.Then the expedition set off to new worlds in unexplored space all the way to the galactic rim, beyond the reach of even the sacred telepathic beacon of the Emperor's Astronomican. Many of these worlds had once been part of the Imperium of Man, but had lost contact with the Emperor's realm during the chaos of the Age of Apostasy in the early 36th Millennium.The first major battle of the Macharian Crusade took place against the Cult of the Angel of Fire, which ruled over the Karsk System. During the campaign, the cult was revealed to be a front for the worship of the Chaos God Tzeentch, and a wounded Macharius faced down the Greater Daemon known as a Lord of Change that was the "Angel of Fire" which provided the cult's namesake, rejecting its promises of power through Chaos and remaining pure in the sight of the Emperor.The Macharian Crusade then ground on across the extreme western edges of the Segmentum Pacificus and into the Halo Stars, and many alien and Human civilisations were encountered.A chronology of the most notable campaigns of the Macharian Crusade follows.
Macharian Crusade - Imperial Commanders: Lord Commander Solar Macharius - 1st Army GroupGeneral Sejanus - 2nd Army GroupGeneral Tarka - 3rd Army GroupGeneral Lysander - 4th Army GroupGeneral Borgen Crassus - 5th Army GroupGeneral Arrian - 6th Army GroupGeneral Cyrus of Larrentine - 7th Army Group
Macharian Crusade - 1st Army Group, Lord Solar's Own: Donian Imperial Guard RegimentsByzant Janizars, Multiple RegimentsCadian Shock Troopers, Multiple RegimentsDeath Korps of Krieg, Multiple RegimentsMerican Fusiliers, Multiple Regiments
Macharian Crusade - 2nd Army Group, Sejanus' Steel: Barac Pioneers, Multiple RegimentsCadian Shock Troopers, Multiple RegimentsMordian Iron Guard (2nd-6th, 12th, 14th Regiments)
Macharian Crusade - 3rd Army Group, The Backbreakers: Cadian Shock Troopers, Multiple RegimentsElysian Drop Troops, Multiple RegimentsGenswick Rifles, Multiple Regiments
Macharian Crusade - 4th Army Group, The Mirage: Armageddon Steel Legion, Multiple RegimentsKanak Skulltakers, Multiple RegimentsTallarn Desert Raiders, Multiple Regiments
Macharian Crusade - 5th Army Group, Gauntlets of Crassus: Cadian Shock Troopers, Multiple RegimentsHarakoni Warhawks, Multiple RegimentsPraetorian Guard, Multiple Regiments
Macharian Crusade - 6th Army Group, Hard Luck Sixth: Catachan Jungle Fighters, (Vth, VIth, XIIth, XIVth Regiments)Methalor Penal Legion, Multiple RegimentsTerrax Guard, Multiple Regiments
Macharian Crusade - 7th Army Group, Fire and Ice: Catachan Jungle Fighters, Multiple RegimentsValhallan Ice Warriors, Multiple RegimentsJackals, Multiple Regiments
Macharian Crusade - Adeptus Astartes Chapters: Death Spectres Doom WarriorsInceptorsMarines MalevolentStar Phantoms
Macharian Crusade - Imperial Navy Assets: Pax Imperium (Mars-class Battlecruiser) - The Pax Imperium was the first flagship of Lord Solar Macharius; it was almost destroyed at the Battle of Charaxdis. Due to the damage to the battlecruiser, Macharius transferred his flag to the Emperor-class Battleship Lord of Light.Lord of Light (Emperor-class Battleship) - The Lord of Light was the flagship of Lord Solar Macharius during the latter stages of the Macharian Crusade after the heavy damage suffered by the battlecruiser Pax Imperium at the Battle of Charaxdis.
Macharian PDF - Macharian PDF: The Macharian PDF is a highly-devout Planetary Defence Force hailing from the world of Macharia in the Cadian Sector. They are utterly devoted to the famed hero and saint, Lord Solar Macharius, their planet's namesake.The forces of the Macharian PDF, particularly the 24th Regiment, are notable for their use of Veteran Squads, consisting of decorated heroes.Although their weapons are very personalised, their uniforms still match the Cadian standard.The main additions are the Imperial scripture embroideries and Purity Seals that adorn their Flak Armor. These additions show that these troops are the utmost devout followers of the Imperial scripture in the sector, and have proven their faith in battle.
Macharius - Historical Note: The account given above is the official record of Macharius' life. Documents retrieved for the eventual canonisation of Macharius as a saint of the Imperial Cult cast a very different picture of his last moments.Afflicted by various plagues during the first siege of the world of Loki, the lord commander had only solar weeks if not days to live when he gathered his personal forces for a last ditch assault against Richter, a former general of Macharius' army who had turned to the service of Nurgle.While Macharius did manage to kill Richter, the lord commander died shortly afterwards by the hand of a hidden Chaos Cultist alongside Inquisitor Drake, or so says the official version of his death that obviously did not remain "official" for very long.There are whispers in the historical record of an even darker truth -- that it was unthinkable to let the lord commander die because of infection by Nurgle's "gifts." That the Imperium needed a hero, dying gloriously in battle.Based on some accounts, Inquisitor Drake had fed strategic and tactical information to Richter to stalemate the Imperial progress on Loki.According to a lone survivor, after Richter's death, an Officio Assassinorum agent masquerading as an Imperial Storm Trooper killed Macharius, then proceeded to permanently silence Drake as well.
Macharius - Title: It was once believed that Solar Macharius was Macharius' full name, and that his military rank in the Astra Militarum was Lord Commander; however, revelations of "Lord Solar" being an auxiliary title for the rarely bestowed Imperial rank of Warmaster (the latter held by the Arch-traitor Horus, and thus scorned and viewed as an ill-omen by some after the Horus Heresy) have led to questions as to whether "Solar" was part of his title, or part of his name.The newest Astra Militarum codex mentions the title of Lord Solar "most gloriously being held by St. Macharius," and the actual recorded dialogue between him and his deputy commander, General Sejanus, refers to him as "the Lord Solar."It is now generally accepted that the title of lord commander solar is granted to the commander of all Imperial military assets, both Astra Militarum and Imperial Navy, in the Segmentum Solar which is often held concurrently with the highest Astra Militarum title of Lord High Militant.Likewise, the officer who commands all Imperial military assets in the Segmentum Ultima would be the Lord Commander Ultima, in the Segmentum Obscurus the Lord Commander Obscurus and so forth.However, because the Lord Solar commands the defence of Terra itself, he is often given a seat in the Senatorum Imperialis and serves as one of the High Lords of Terra, the rulers of the Imperium in the Emperor's name.
Macharius - Trivia: Lord Commander Solar Macharius is based on the real world historical figure of Alexander III, commonly known as Alexander the Great, king of the ancient Greek state of Macedonia.Born in the 4th Century B.C., Alexander successfully conquered and ruled one of the largest empires of the ancient world, stretching from Greece to Egypt and into present-day Pakistan.He was undefeated in battle and is considered one of history's most successful military commanders. He became the measure against which many military leaders later compared themselves, and military academies throughout the world still teach his tactics.
Macharius - Also See: Macharian CrusadeMacharian Heresy
Macharius Heavy Tank - Macharius Heavy Tank: The Macharius Heavy Tank, often referred to as a "Second-Generation" Baneblade, is a heavily armoured tank of the Imperial Guard. It is larger than the standard Leman Russ Tank but smaller than the Baneblade it was built to replace when none are available. Macharius tanks are built by Adeptus Mechanicus Forge Worlds that are eager to secure large military contracts, but do not possess the Standard Template Construct (STC) designs which are needed to manufacture super-heavy battle tanks such as the Baneblade or Shadowsword.Many Forge Worlds even lack partial STC designs for these tanks and are unable to create any of their lesser variants such as the Stormblade and Stormsword. Only a handful of Forge Worlds are allowed access to the original STC designs for these ancient and powerful war-machines, and a Mechanicus Magos may petition Mars for access to these designs for centuries or even a millennia without success. As a result, these Forge Worlds may turn to the manufacture of the more readily available Macharius design.
Macharius Heavy Tank - History: Due to the scarce number of Forge Worlds that have access to a functioning or complete Baneblade STC template and the huge demand of the Imperial Guard for super-heavy armour, many Forge Worlds have resorted to building heavy tanks that perform the same battlefield role as Baneblades, but possess reduced features and abilities. During the Emperor's Great Crusade in the 31st Millennium there were many more heavy tank designs in use by the Imperium than at present.There are many within the Adeptus Mechanicus that have spent their entire lives trying to find the data needed to construct these machines. Through diligent study and cross-examination of ancient documents recovered deep within the archives of the Forge World Lucius a Magos known as Nalax discovered the missing fragments needed to construct one of these long-lost and mostly forgotten tanks. The Magos was eventually able to find enough data on the vehicle to construct an entire tank, and he took his plans to Mars and to the High Fabricator-General for approval. The process of approval took nearly two hundred years and Nalax himself did not live to see the outcome, after long testing and consultations with many other Forge Worlds, Lucius was finally sanctioned to start production.The tank was named after Lord Solar Macharius, the great Imperial general who led the Macharian Crusade of 392-399.M41 and liberated one thousand worlds in the name of the Emperor of Mankind. Ironically, in the time it took for the plans for the tank's construction to be approved, the Forge World had also lobbied for and been given the right to build STC Baneblades, and it had seemed that Nalax's life's work had been wasted.
Macharius Heavy Tank - The Return of Krieg: As the Lucius Forge World started its production of Baneblades, it found that demand far exceeded supply, and the planet's manufactorums were having trouble keeping up with the requirements of the Departmento Munitorum. At the same time, the 500-year-long Krieg Civil War came to an end, with the faction loyal to the Imperium victorious, and the world soon offered up many new regiments for the Imperial Guard.The Departmento Munitorum looked to Lucius to provide much of the equipment needed for the new regiments from Krieg, known as the Death Korps of Krieg. This sudden and unexpected increase in demand meant that the Forge World would need to look to alternatives to the Baneblade. It was then that the Forge World turned to the Macharius heavy tank, and in 852.M41 the first Macharius tanks from Lucius rolled from off the production lines and were shipped off to Krieg.This began the Death Korps of Krieg's association with the Macharius tank, although by this time Mars had given the design to various other Forge Worlds and they were in use by other Imperial Guard regiments as well.
Macharius Heavy Tank - Armament: Although the 174 tonne Macharius lacks the massive size and multitude of weapons of the Baneblade, the tank is still capable of fulfilling the same battlefield role. The standard and most common armament for the Macharius is turret-mounted twin-linked Battle Cannons, a hull-mounted twin-linked Heavy Stubber, and a sponson-mounted Heavy Bolter on each side. There are other, less-common variants of the Macharius, such as the Macharius Vanquisher that is armed with twin-linked Vanquisher Cannons as its main weapon, and another variant pattern called the Macharius Vulcan, which has a Vulcan Mega Bolter as the main turret weapon.All Macharius Tanks can be upgraded with the following improvements: a Hunter-Killer Missile Launcher, an improved communications system, a minesweeper, a Pintle Mounted Heavy Stubber, a Searchlight, and a Smoke Launcher. Another variant, known as the Macharius Omega, has been created by the Adeptus Mechanicus with the sole purpose of using the new Omega Pattern Plasma Blastgun, this variant of the Plasma Blastgun is smaller and is able to be mounted on smaller tanks such as the Macharius.
Macharius Heavy Tank - Variants: The Macharius Heavy Tank has several known variants used by the Imperium, they are as follows:Macharius Vanquisher - The Macharius Vanquisher differs from the standard Macharius in that its turret-mounted twin-linked Battle Cannons are replaced with a set of twin-linked Vanquisher Cannons. The replacement of the Battle Cannons with a Vanquisher Cannon makes the Macharius Vanquisher an extremely deadly and effective tank hunter.Macharius Vulcan - The Macharius Vulcan differs from the standard Macharius in that its turret-mounted twin-linked Battle Cannons are replaced with a set of twin-linked Vulcan Mega Bolters, a weapon system commonly found on Warhound-class Scout Titans. The replacement of the Battle Cannons with Vulcan Mega Bolters makes the Macharius Vulcan highly effective when fighting against large groups of enemy infantry and light vehicles.Macharius Omega - The Macharius Omega differs from the standard Macharius in that its turret and its mounted twin-linked Battle Cannons are replaced with an open-topped, forward-facing mount that makes use of an Omega Pattern Plasma Blastgun, a weapon usually found on Titans and super-heavy tanks. The Macharius Omega is capable of engaging many types of enemy armour in combat.
Macharius Heavy Tank - Notable Users of the Macharius Heavy Tank: The Death Korps of Krieg - The Death Korps of Krieg fielded many Macharius tanks during the 17 year-long Siege of Vraks, where they fought against traitors to the Imperium.The Vraksian Traitor Militia - During the 17 year-long Siege of Vraks there were several instances of the Vraksian Traitor Militia forces capturing Macharius tanks for their own use.6th Cadian Armoured Regiment - The 6th Cadian Armoured Regiment fought in the defence of the Imperial Mining World of Betalis III against the Eldar of the Craftworld of Mymeara.14th Vaust Armoured Regiment - The 14th Vaust Armoured Regiment fought in the defence of the Imperial Mining World of Betalis III against the Eldar of the Craftworld of Mymeara.
Macharius Heavy Tank - Adeptus Mechanicus Technical Specifications: Macharius Heavy TankVehicle Name:MachariusMain Armament:One Twin-Linked Battle CannonForge World of Origin:LuciusSecondary Armament:One Hull-Mounted Twin-Linked Heavy Stubber, and Two Sponson-Mounted Heavy BoltersKnown Patterns:I - IIITraverse:360 degreesCrew:Commander, Driver, Three Gunners, Two Loaders, and a Communications OperatorElevation:-2 to 28 degreesPowerplant:LC400 v18 p2 Multi-FuelMain Ammunition:40 RoundsWeight:175 TonnesSecondary Ammunition:1000 Rounds and 600 RoundsLength:10.9 metresArmour:Width:7 metresHeight:4.8 metresSuperstructure:200 millimetresGround Clearance:.45 metresHull:190 millimetresMax Speed On-Road:20 kilometres per hourGun Mantlet:150 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:8769-128-8734-MA12Transport Capacity:NoneFiring Ports:N/AAccess Points:N/ATurret:220 millimetres
Macharius Heavy Tank - Sources: Imperial Armour: Apocalypse, pp. 11-13Imperial Armour Apocalypse (2nd Edition), pp. 9-11, 20Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 8, 118, 120, 122-123, 244, 267Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 83, 125-126Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 114-115Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 37-40Imperial Armour Volume Twelve - The Fall of Orpheus, pp. 182, 202
Macharius Heavy Tank - Also See: Macharius VanquisherMacharius VulcanMacharius OmegaImperial Guard Vehicles
Macharius Omega - Macharius Omega: The Macharius Omega is a variant of the Macharius Heavy Tank used by the Imperial Guard. The Macharius Omega differs from the standard Macharius tank and its other variants due to its unique main weapon. The Macharius Omega is a war-machine built with a single purpose, the battlefield deployment of the Omega Pattern Plasma Blastgun.This weapon is a variant of the common Ryza Pattern Plasma Blastgun commonly deployed on the Stormblade super-heavy tank. The Omega Pattern is smaller and lighter than the Ryza Pattern, as it uses a compact generator and smaller force crucible allowing it to be mounted on smaller armoured hulls, such as the Macharius. The downside of this version of the Plasma Blastgun is that it is less stable and generates considerably more heat than the Ryza Pattern, but fortunately it is also much easier to manufacture.
Macharius Omega - History: The Standard Template Construct (STC) design for this weapon was originally discovered by an Explorator Magos known as Hum’nal in the late 39th Millennium, but a schism within the Adeptus Mechanicus over the purity and completeness of the weapon's template delayed the testing and eventual deployment of the Omega Pattern Plasma Blastgun for centuries.After the weapon was approved for mass manufacture, large quantities of the Macharius Omega were fabricated at the Forge Worlds of Lucius, Hellgrace, and Dynax Primus. When the Macharius Omega was finally deployed to the battlefield it proved its worth during the battles on the planets of Orask and Nicanodes where it led the Imperial counter-assaults that drove the Tyranids out of the Sable Nebula.
Macharius Omega - Armament: The Macharius Omega differs from the standard Macharius solely in its replacement of the standard Twin-linked Battle Cannons of the Macharius heavy tank with an Omega Pattern Plasma Blastgun. The weapon is mounted on an unusual open-topped, forward-facing mount rather than the standard, enclosed Macharius turret. The Omega Pattern Plasma Blastgun is prone to overheating when fired too often, but due to the fact that it can be produced much faster and with less difficulty than the standard Ryza Pattern Plasma Blastgun its use is still economical.The Macharius Omega is also equipped with two sponson-mounted Heavy Bolters on each side. All Macharius tanks can be upgraded with the following improvements: a Hunter-Killer Missile Launcher, an improved communications system, a minesweeper, a Pintle Mounted Heavy Stubber, a Searchlight, and a Smoke Launcher. The tank's sponson weapons can be replaced with either Heavy Flamers or Autocannons.
Macharius Omega - Adeptus Mechanicus Technical Specifications: The technical specifications of this vehicle have yet to be released for public consumption by the Adeptus Mechanicus.
Macharius Omega - Sources: Imperial Armour Apocalypse (2nd Edition), pg. 20Imperial Armour Apocalypse (2013), pg. 35Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 119, 121, 267
Macharius Omega - Also See: Macharius Heavy TankMacharius VulcanMacharius VanquisherImperial Guard Vehicles
Macharius Vanquisher - Macharius Vanquisher: The Macharius Vanquisher, a variant of the Macharius Heavy Tank, is a heavily armoured main battle tank of the Astra Militarum. The Macharius and its variants are often referred to as "Second-Generation" Baneblades. The Macharius is larger than the standard Leman Russ Tank but smaller than the Baneblade it was built to replace when none are available.Macharius tanks are built by Adeptus Mechanicus Forge Worlds that are eager to secure large military contracts, but do not posses the Standard Template Construct (STC) designs which are needed to manufacture super-heavy battle tanks such as the Baneblade or Shadowsword. Many Forge Worlds even lack partial STC designs for these tanks and are unable to create any of their lesser variants such as the Stormblade and Stormsword.Only a handful of Forge Worlds are allowed access to the original STC designs for these ancient and powerful war-machines, and a Mechanicus Magos may petition Mars for access to these designs for centuries or even a millennia without success. As a result, these Forge Worlds may turn to the manufacture of the more readily available Macharius tank.
Macharius Vanquisher - History: Sometime during the middle of the 41st Millennium a Magos from the Forge World of Lucius known as Nalax discovered the partial data remnants of a long forgotten battle tank that was used during the Great Crusade. After many years of diligent study and cross-examination of ancient documents recovered deep within the archives of Lucius, Nalax was able to gather enough of the data to construct the Macharius.Nalax went to Mars and to the High Fabricator-General for approval to begin manufacturing the Macharius. The process of approval took nearly two hundred Terran years and Nalax himself did not live to see the outcome. After long testing and consultations with many other Forge Worlds, Lucius was finally sanctioned to start production by the Mechanicus. The tank was named after Lord Solar Macharius, the great Imperial general who led the Macharian Crusade of 392-399.M41 and liberated one thousand worlds in the name of the Emperor of Mankind.
Macharius Vanquisher - Armament: The Macharius Vanquisher's only difference from the standard Macharius tank is its main weapon. The Macharius Vanquisher replaces the standard Twin-linked Battle Cannons of the Macharius with Twin-linked Vanquisher Cannons. The Vanquisher Cannon is a more complex variant of the standard Imperial Battle Cannon with the most obvious difference between the two is that it is almost twice as long. The cannon uses specialised, shaped high explosive shells take down enemy tanks from afar.The use of Vanquisher Cannons makes the Macharius Vanquisher a very deadly and effective tank hunter. The Macharius Vanquisher is also equipped with a hull-mounted Twin-Linked Heavy Stubber, and a sponson-mounted Heavy Bolter on each side. All Macharius Tanks can be upgraded with the following improvements: a Hunter-Killer Missile Launcher, an improved communications system, a minesweeper, a Pintle Mounted Heavy Stubber, a Searchlight, and a Smoke Launcher.
Macharius Vanquisher - Notable Users of the Macharius Vanquisher: Astra Militarum - Although the Macharius design is a relativity new addition to the Imperium's arsenal, the tank is able to be constructed at many Forge Worlds, and many that are not capable of constructing super-heavy armour such as the Baneblade will manufacture Macharius tanks instead. These Forge Worlds supply their tanks to many Imperial Guard regiments all over the Imperium.The Death Korps of Krieg - The Death Korps of Krieg fielded many Macharius tanks during the 17 year-long Siege of Vraks, where they fought against the Forces of Chaos.The Vraksian Traitor Militia - During the 17 year-long Siege of Vraks there were several instances of the Vraksian Traitor Militia forces capturing Macharius tanks for their own use.
Macharius Vanquisher - Adeptus Mechanicus Technical Specifications: Macharius Vanquisher Heavy TankVehicle Name:Macharius VanquisherMain Armament:Turret-mounted Twin-Linked Vanquisher CannonsForge World of Origin:LuciusSecondary Armament:One Hull-Mounted Twin-Linked Heavy Stubber, and Two Sponson-Mounted Heavy BoltersKnown Patterns:I - IIITraverse:360 degreesCrew:Commander, Driver, Three Gunners, Two Loaders, and a Communications OperatorElevation:-2 to 28 degreesPowerplant:LC400 v18 p2 Multi-FuelMain Ammunition:UnknownWeight:175 TonnesSecondary Ammunition:1000 Rounds and 600 RoundsLength:10.9 metresArmour:Width:7 metresHeight:4.8 metresSuperstructure:200 millimetresGround Clearance:.45 metresHull:190 millimetresMax Speed On-Road:20 kilometres per hourGun Mantlet:150 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:UnknownTransport Capacity:NoneFiring Ports:N/AAccess Points:N/ATurret:220 millimetres
Macharius Vanquisher - Sources: Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 47, 189Imperial Armour Apocalypse, pg. 12Imperial Armour Apocalypse (2nd Edition), pg. 10Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 8, 119-120, 267​Codex: Astra Millitarum (6th Edition), p.62
Macharius Vanquisher - Also See: Macharius Heavy TankMacharius VulcanMacharius OmegaImperial Guard Vehicles
Macharius Vulcan - Macharius Vulcan: The Macharius Vulcan, a variant of the Macharius Heavy Tank, is a heavily armoured main battle tank of the Astra Militarum. The Macharius and its variants are often referred to as "Second-Generation" Baneblades as they are larger than the standard Leman Russ Tank but smaller than the Baneblade it was built to replace when none are available.Macharius tanks are built by Adeptus Mechanicus Forge Worlds that are eager to secure large military contracts, but do not possess the Standard Template Construct (STC) designs which are needed to manufacture super-heavy battle tanks such as the Baneblade or Shadowsword. Many Forge Worlds lack even partial STC designs for these tanks and are unable to create any of their lesser variants such as the Stormblade and Stormsword.Only a handful of Forge Worlds are allowed access to the original STC designs for these ancient and powerful war machines, and a Mechanicus Magos may petition Mars for access to these designs for centuries or even a millennia without success. As a result, these Forge Worlds may turn to the manufacture of the more readily available Macharius tank.
Macharius Vulcan - History: During the middle of the 41st Millennium a Magos from the Forge World of Lucius known as Nalax discovered the partial data remnants of a long-forgotten battle tank that was used during the Great Crusade. After many years of diligent study and cross-examination of ancient documents recovered deep within the archives of Lucius, Nalax was able to gather enough of the data to construct the Macharius.Nalax went to Mars and to the Fabricator-General for approval to begin manufacturing the Macharius. The process of approval took nearly two hundred Terran years and Nalax himself did not live to see the outcome.After long testing and consultations with many other Forge Worlds, Lucius was finally sanctioned to start production by the Mechanicus. The tank was named after Lord Solar Macharius, the great Imperial general who led the Macharian Crusade of 392-399.M41 and liberated one thousand worlds in the name of the Emperor of Mankind.
Macharius Vulcan - Armament: The Macharius Vulcan's only difference from the standard Macharius tank is its main weapon. The Macharius Vulcan replaces the standard Twin-linked Battle Cannons of the Macharius with a Vulcan Mega Bolter, a weapon usually used only on Imperial Titans.The Vulcan Mega Bolter is an immense multi-barrelled rotary gun that fires Heavy Bolter shells at an incredible rate of fire. The use of such a rapid-firing weapon makes the Macharius Vulcan extremely deadly and effective when used against enemy infantry.Unfortunately, the tank is able to hold only enough ammunition to fire the weapon continuously for 20 seconds, so it is not uncommon to find tank crews that fill the tank's stowage bins with extra ammunition for the main weapon and some that even carry it strapped to the outside of the tank.The Macharius Vulcan is also equipped with a hull-mounted Twin-Linked Heavy Stubber, and two sponson-mounted Heavy Bolters, one on each side. All Macharius Tanks can be upgraded with the following improvements: a Hunter-Killer Missile Launcher, an improved communications system, a minesweeper, a Pintle Mounted Heavy Stubber, a Searchlight, and a Smoke Launcher.
Macharius Vulcan - Notable Users of the Macharius Vulcan: Imperial Guard - Although the Macharius design is a relativity new addition to the Imperium's arsenal, the tank is able to be constructed at many Forge Worlds, and many that are not capable of constructing super-heavy armour such as the Baneblade will manufacture Macharius tanks instead. These Forge Worlds supply their tanks to many Imperial Guard regiments all over the Imperium.The Death Korps of Krieg - The Death Korps of Krieg fielded many Macharius tanks during the 17 year-long Siege of Vraks, where they fought against the Forces of Chaos.The Vraksian Traitor Militia - During the 17 year-long Siege of Vraks there were several instances of the Vraksian Traitor Militia forces capturing Macharius tanks for their own use.14th Vaust Armoured Regiment - Fought in defence of the Imperial Mining World of Betalis III against the Eldar of Craftworld Mymeara6th Cadian Armoured Regiment - Fought in defence of the Imperial Mining World of Betalis III against the Eldar of Craftworld Mymeara
Macharius Vulcan - Adeptus Mechanicus Technical Specifications: Macharius Vulcan Heavy TankVehicle Name:Macharius VulcanMain Armament:Turret-mounted Vulcan Mega BolterForge World of Origin:LuciusSecondary Armament:One Hull-Mounted Twin-Linked Heavy Stubber, and Two Sponson-Mounted Heavy BoltersKnown Patterns:I - IITraverse:360 degreesCrew:1 Commander, 1 Driver, 1 Main Gunner, Two Sponson Gunners, and 1 Communications OperatorElevation:-2 to 28 degreesPowerplant:LC400 v18 p2 Multi-FuelMain Ammunition:8,000 RoundsWeight:172 TonnesSecondary Ammunition:1000 Rounds and 600 RoundsLength:10.9 metresArmour:Width:7 metresHeight:4.8 metresSuperstructure:200 millimetresGround Clearance:.45 metresHull:190 millimetresMax Speed On-Road:26 kilometres per hourGun Mantlet:150 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:8769-128-8734-MA14Transport Capacity:NoneFiring Ports:N/AAccess Points:N/ATurret:220 millimetres
Macharius Vulcan - Sources: Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 119-120, 267Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 93, 114-117Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 83Imperial Armour Volume Twelve - The Fall of Orpheus, pg. 182Imperial Armour Apocalypse, pg. 13Imperial Armour Apocalypse (2nd Edition), pg. 11
Macharius Vulcan - Also See: Macharius Heavy TankMacharius VanquisherMacharius OmegaImperial Guard Vehicles
Machinator Array - Machinator Array: The Machinator Array is a complex and intricate system of manipulators, augmetic body replacements, built-in tools, sensors, and energy projectors utilised by the most able magi of the ancient Mechanicum and the Adeptus Mechanicus of the 41st Millennium. Each array is unique to the magos who bears it and is a vital part of their cybernetically-augmented bodies.
Machine God - The Trinity: The Cult Mechanicus, the religious hierarchy comprised of tech-priests that governs the autonomous domains of the wider Adeptus Mechanicus in the Imperium, and upholds and spreads the worship of the Machine God, believes knowledge to be the manifestation of divinity in the universe, and holds that anything embodying or containing knowledge is sacred because of it.The supreme object of devotion for the believers of the Cult Mechanicus is therefore the Machine God, an immanent, omniscient and omnipotent deity that governs all machinery and knowledge in the universe.Generally, this deity is held by orthodox believers to be an aspect of the God-Emperor of Mankind in the form of the Omnissiah. The Omnissiah, the physical avatar of the Machine God in the universe, is believed to be friendly to Humanity as His chosen people, and to be the originator of all Human technological and scientific knowledge.There are many members of the Mechanicus who have doubts about whether the Omnissiah and the Emperor are actually the same being. Many heretical cults within the Mechanicus hold that the Omnissiah may not yet have revealed Himself. It was similar beliefs that led to the outbreak of the Schism of Mars and the formation of the Dark Mechanicum during the Horus Heresy.The third member of the Cult Mechanicus' sacred trinity is the Motive Force. The Cult Mechanicus believes that all life and motion, mechanical or biological, owes its continued existence to the universal spiritual power that is the Motive Force. The Motive Force finds its fullest expression in the animistic Machine Spirits, who are believed to inhabit all machinery and which must be appeased before a piece of technology is used or repaired, lest the machinery fail.
Machine God - Quest for Knowledge: The ultimate goal of the Cult Mechanicus is to understand and fully comprehend the glory of the Machine God. The communal and personal attempt at this form of enlightenment is known as the Quest for Knowledge.The Cult believes that all knowledge already exists in the universe, and it is primarily a matter of time before it can be gathered together to complete the Quest.The Cult is therefore theologically disinclined to perform most basic scientific research and development. Despite this, some original scientific research does continue on Mars and the other Forge Worlds of the Imperium, enough to keep Imperial technology advancing steadily, if extremely slowly.The faith of the Cult is defined by a series of sixteen precepts, known as the "Sixteen Universal Laws," which have been divided into two sets of eight precepts known collectively as the "Mysteries" and the "Warnings," which are listed below.
Machine God - Mysteries of the Cult Mechanicus: Life is directed motion.The spirit is the spark of life.Sentience is the ability to learn the value of knowledge.Intellect is the understanding of knowledge.Sentience is the basest form of Intellect.Understanding is the True Path to Comprehension.Comprehension is the key to all things.The Omnissiah knows all, comprehends all.
Machine God - Warnings of the Cult Mechanicus: The alien mechanism is a perversion of the True Path.The soul is the conscience of sentience.A soul can be bestowed only by the Omnissiah.The Soulless sentience (i.e. Artificial General Intelligence) is the enemy of all.The knowledge of the Ancients stands beyond question.The Machine Spirit guards the knowledge of the Ancients.Flesh is fallible, but ritual honours the Machine Spirit.To break with ritual is to break with faith.
Machine God - The Void Dragon: According to the beliefs of the Cult of the Dragon, the Machine God may actually be the C'tan Shard known as the Void Dragon, an ancient alien entity of immense power. It is imprisoned in a Necron-built stasis tomb beneath the Noctis Labyrinth on Mars.The mighty C'tan was imprisoned by the Emperor Himself before He even publicly emerged to found the Imperium of Man on Terra and initiate the Unification Wars over 10,000 Terran years ago.At that time, the Emperor proved unable to kill the C'tan even with His great power, and so He imprisoned it beneath Mars so that the powers of the C'tan, though passive, would cause the Adeptus Mechanicus to emerge, which the Emperor needed as support for his future Great Crusade to reunite Mankind. This so-called "Grand Lie of Mars" is buried deep beneath the sands of the Red Planet in an underground complex which is actually the Void Dragon itself.The truth of this seemingly insane legend has gained more credibility since the mass awakening of the Necrons across the galaxy. It is said that a small number of Necron forces managed to breach Imperial defences in the Segmentum Solar and land on Mars itself after destroying some of the Noctis Labyrinth Mine Complexes.Upon landing, countless Mechanicus Skitarii and Titan forces quickly despatched the small Necron expeditionary force. Although the Necrons were eliminated, their purpose on Mars remains unknown to the Imperium.More striking is the fact that they breached vast areas of Imperial space (including the Segmentum Solar itself) undetected. The Mechanicus enforced a Perdita zone around the entire Noctis Labyrinth after this incident, presently still enforced by an entire Skitarii Legion.
Machine Spirit - Machine Spirit: A Machine Spirit is a supernatural, animistic spirit believed by the adherents of the Cult Mechanicus within the Adeptus Mechanicus and, from their teachings, by most other Humans of the Imperium, to inhabit and control any technology in existence as part of the divine extension of the Machine God known as "the Motive Force."The term is also applied to the rare instances of machine intelligence allowed to exist within the Imperium, such as the limited artificial intelligences that guide the Space Marines' powerful Land Raider main battle tank, various other vehicles and aircraft, Imperial Knights and Titans, and planetary cogitator networks.The functioning, or lack thereof, of any machine is believed by the adherents of the Cult Mechanicus' faith to be the result of its spirit's disposition. To keep their Machine Spirits happy and cooperative, operators therefore make numerous ritualised advances to the machinery.These rituals vary depending on the machine or technology at issue, but in most cases include various maintenance rituals and prayers of function. They may also occasionally include a sacrificial offering or libation. The number of rituals or the size of the offering is increased in value if the machine is large and/or important to some specific purpose.Machine Spirits are believed to be bestowed by the Machine God and subservient to Him. They are believed to exist in every vital weapon and device used by those who follow the Emperor of Mankind. From bolters to power armour to voidships, the blessing of the Machine God and His subservient Machine Spirits allows for the Emperor's enemies to be defeated.
Machine Spirit - Alien Technology: Because alien technologies do not make observances to their Machine Spirits, many of the tech-priests among the Adeptus Mechanicus see these devices as grave heresies that must be destroyed rather than studied, even if their technology is superior to their Human-manufactured counterparts in operation. This view is not universal, however.Indeed, many Human colonies near the boundaries of the T'au Empire were found to be using more advanced T'au technology for agricultural purposes during the Damocles Gulf Crusade, and the offending colonists were punished with penal sentences.However, the general Imperial prohibition on the use or acquisition of alien technology serves the purpose of hindering and punishing those who trade with prohibited xenos species and betray the Imperium. However, certain Imperial officials, notably Radical Inquisitors and Rogue Traders, are often exempt from this prohibition.
Machine Spirit - Artificial Intelligence: The development of artificial general intelligence -- actual self-aware machines (also referred to as "Abominable Intelligence" or "Silica Animus" in the Imperium) -- is prohibited under pain of execution by edict within the Imperium unless a Human mind is combined with it or serves as part of its mechanism (hence the existence of cybernetic servitors who take the place of robots for labour and defence on most Imperial worlds).This prohibition was embedded within the agreement between the Imperium and the ancient Mechanicum from the signing of the Treaty of Mars in 739.M30, to ensure that intelligent machines would never again become corrupted by Chaos and rebel against their Human masters. This had happened during the Age of Technology with the constructs known as the Men of Iron, who had launched a star-spanning rebellion, the Cybernetic Conflict, against their Human creators.However, some machines are allowed a limited form of independent artificial intelligence under the religious guise of having an especially active Machine Spirit. An example of this is the vehicles of the Space Marines. The Space Marines' Land Raider main battle tank can continue to move and fire, albeit with lesser ability, even if its crew is unable to fight or no longer present.Another example is an Astartes Drop Pod, which uses its limited artificial intelligence to handle course corrections and to avoid collisions into dangerous terrain or anti-aircraft fire. Upon landing, it reroutes all logic processing into target acquisition and shooting for any on-board weapons.Imperial Titans have particularly complex Machine Spirits and can exhibit complete personalities of their own, though they still require a cybernetic interface with the mind of a Human princeps of the Collegia Titanica to function at their full potential.The Tech-priests of the Adeptus Mechanicus believe that these Machine Spirits can be influenced by religious rituals and are near-bestial in nature, capable of exhibiting emotions such as hatred and stubbornness. In particular, the Machine Spirits of Titans and Knights are revered for their particular intensity and require elaborate awakening and taming rituals.With the use of brain-machine interface devices such as the MIU and the Throne Mechanicum, pilots of these war engines can link their minds with such a limited artificially intelligent Machine Spirit directly.
Mackensee - Mackensee: Mackensee is a Feral World within the Jericho Reach, far from the salients of the Achilus Crusade.By all appearances, Mackensee should be a paradise for Humanity. Its climate, gravity, atmosphere, and native life forms are all well suited to Human habitation. Every exploratory craft that has surveyed the world has ranked the planet as an ideal candidate for colonisation efforts.In spite of that, during the height of the ancient Jericho Sector before the onset of the Age of Shadow, repeated attempts at colonisation all met with disaster. Ironically, the Tyranid forces of Hive Fleet Dagon seem to be having little better luck as they attempt to devour the world for their own purposes.Legends suggest that psychic echoes of those who first visited the world yet defend it, but xenos forces are at work, attempting to hold the world against any who might take it from them. In truth, it is an Aeldari Maiden World under siege.
Mackensee - History: Over the course of the 33rd and 34th Millennia, there were at least four discrete attempts to colonise Mackensee. The world's ideal climate, abundant natural resources, and stable planetary conditions all made it an ideal candidate. From an initial review, only its location, far from the more civilised worlds of the Jericho Sector, made it seem like a poor choice.However, many potential colonists viewed the relative isolation as a significant asset, hoping to find a place where there would be a minimum of oversight and interference.In each of these instances, the initial landings went well. Colonists quickly established enclaves and began the process of taming the wilderness. By all accounts, the world was receptive to each attempt. Agricultural efforts using plants and animals of Terran lineage seemed well-suited to flourish on this new world.Reports were sent back to the colony's sponsors indicating that initial signs suggested tithing might begin well ahead of schedule. None of these attempts reported any unforeseen difficulties, and all noted that they were capable of making use of the world's abundant resources much sooner than expected, minimising the requirements to import additional supplies.Unfortunately, every one of these attempts later met with disaster. The entire population of the first effort died to a previously unknown native infection, their bodies discovered only when a supply vessel arrived. The second colony was destroyed when a previously unknown fault-line gave way and the entire enclave sank deep beneath the world's oceans. The third colony inexplicably vanished, leaving no trace of their existence behind. Repeated investigations into its disappearance have yielded no clues, though ancient records suggest that theorists on many of the worlds within the Jericho Sector had explanations.There have been no further attempts at colonisation since that time, as the sector began its descent into the Age of Shadow shortly thereafter.
Mackensee - Collapse: Once the Jericho Sector collapsed, there were few Human institutions capable of attempting to establish a colonial outpost. As the world lacked any known sentient inhabitants, there is no record of any activity on this isolated world.However, those who dwelt within the region did not completely forget about Mackensee. Several cultures have legends of a deserted Paradise World where people might flee to escape the collapse of their homes.It is believed that more than one cult leader may even have assembled people and taken their precious resources to lead a colonial expedition to just such a paradise. If so, it is clear that none of these efforts ever amounted to a successful mission.In all likelihood, such hucksters either stole the assets or were exposed and suffered their just punishments. It is possible that one or more small groups of nobles might have launched an expedition with the last of their dwindling reserves, but if this was attempted it met with failure.Alternatively, a force affiliated with the Ruinous Powers might have travelled to this world and turned it into a corrupted pit of despair, but no traces of such efforts remain. Ultimately, there is absolutely no concrete evidence that any Human groups have ever successfully established a foothold upon the world.Instead, by all appearances, Mackensee's natural resources were left fallow for millennia. During this time, even the remains of those who had once attempted to tame this beautiful world deteriorated into dust.While it is possible that a xenos group might have visited the world at this time, there is no known evidence to confirm their intrusion. If such an effort was made, it clearly met with the same results experienced by Humanity millennia earlier.
Mackensee - 41st Millennium: In 652.816.M41, a vessel carrying desperate refugees from Pilgrim's Loss arrived in the Mackensee System. The voidcraft represented the last desperate efforts of a small outpost that had fled before the Tyranid forces in that system. Upon their arrival, they were horrified to discover that this world was also under assault by Hive Fleet Dagon.Rather than attempt to land within the system, they immediately fled once more, travelling this time to Beseritor, where they were able to report the attacks to Imperial authorities -- both Pilgrim's Loss and Mackensee were under the influence of the Shadow in the Warp; communication from both locations was impossible.The Deathwatch intercepted the reports that were sent on to Achilus Crusade High Command. In order to identify the full extent of the Tyranid infestation, Watch Commander Mordigael immediately dispatched a Kill-team on a reconnaissance mission to Mackensee. By the time of their arrival, it had been more than six solar months since the pilgrims initially visited the world. To their tremendous surprise, they discovered that the invasion force had made very little progress in its efforts.The Kill-team's visit to Mackensee was necessarily brief. Their mission was to quickly survey the world and identify the stage of Tyranid progress, so that a decision could be made about the viability of future engagements. A consequence of their quick assessment was that they missed a critical point of analysis.Aeldari Pathfinders -- of Craftworld Alaitoc -- had actively defended the world from Tyranid assault. Mackensee is a Maiden World, which waits in pristine isolation for the day when the Craftworld Aeldari might have a need for it. These Asuryani fulfil their duty to protect the world from Tyranid incursion just as their ancestors defended it against Human colonists.However, the Asuryani's reserves are limited. It is unclear how long they can resist the boundless hunger of the Tyranid invaders.