Tzeentch - Manifestation: While the other Dark Gods adopt relatively fixed forms much of the time, Tzeentch manifests in a multitude of guises. Tzeentch is often referred to as a "he," with the masculine gender, though in fact, like all the entities composed of psychic energy called the Chaos Gods, it in fact has no gender.The firmament surrounding Tzeentch is heavy with magic; it weaves like liquid smoke about its head, forming subtle and interwoven patterns. Forms of places and people appear in the smoke as Tzeentch contemplates their fate. Those who appear there will inevitably find their minds, bodies or destinies mutating into strange new forms, for none can come to Tzeentch's attention and remain unchanged.Nonetheless, over the aeons, certain traits have emerged in Tzeentch's appearance, its associated iconography, the material presence of the god's Daemonic followers, and the nightmares Tzeentch's visage implants in the minds of those who witness it.Such descriptions often reveal Tzeentch as a thin, lanky sorcerer, either male or female, in robes that continually change colour. Tzeentch's head hangs low, beneath  its shoulders, so that head and body are one and its arms are long and spindly. From above Tzeentch's burning eyes spring two sweeping horns, the spiralling extremities of which crackle with arcane fire.Some descriptions posit that Tzeentch's Daemonic skin is covered in faces and mouths that shift, slide, emerge, and are subsumed back into the unnatural flesh, crawling with constant change. They whisper secrets dark and terrible, leering at and mocking onlookers. As Tzeentch speaks, these faces repeat its words with subtle but important differences or provide a commentary that throws doubt upon the statements uttered by the entity's primary or natural mouth.Some of the Ordo Malleus' Daemonhunters, however, realise that these perceived consistencies, like so many things associated with the Great Deceiver, may constitute a ruse of one kind or another. After all, consistency is often part and parcel of the most convincing lies and confidence schemes.Although many have described Tzeentch in this way, others have portrayed the Dark God as multi-coloured smoke, crackling energy of an unknown type that burns or mutates the objects it touches, faces in mist, a writhing mass of fleshy protoplasm, and burning Dark Tongue runes that hang in space and sear the very air -- sometimes all within the same observation.Others show malformed birds, fish, or perverse hybridised versions of the two that swim through the air and fly through the sea. Indeed, birds and fish figure heavily in descriptions of Tzeentch, in the god's iconography, and in the shapes taken by many of its Daemonic and mutated mortal followers.For instance, Tzeentch's most powerful servants, the Greater Daemons known as the Lords of Change, resemble giant humanoid birds; its Screamers and the Discs that carry Tzeentch's Champions to battle often appear as flying aquatic manta rays, tirelessly hunting through both the Great Ocean of the Empyrean and the air of realspace like the legendary carcharodons of primordial Terra.Other commentators have suggested that Tzeentch, the Great Mutator, has no fixed shape at all. Tzeentch's tangible form, when it chooses to manifest physically, is a mass of constantly shifting flesh. Thus, the constantly fluctuating material body of the Changer of Ways resembles many of its creations, such as the god's Daemons and its domain in the Realm of Chaos itself, which similarly have no stable form.Still others have posited that Tzeentch's physical forms are simply images that mortal minds create to try to perceive and understand something far more abstract, an agent of pure change, mutation, and flux. Such a form is more akin to metaphor than reality, and perhaps suits this Ruinous Power to a greater degree than eyes of flesh or metal could possibly capture.If some truth lies in this line of reasoning, then perhaps mortal minds have come to associate Tzeentch with birds and fish, creatures of air and water, respectively, because both of these animals inhabit fluid environments. Wind, tide, waves, temperature, turbidity, and bodies in motion constantly reshape the air and water in which these organisms live, making them fitting symbols for the Changer of Ways.As with much concerning the Great Changer, however, in the end all is conjecture and supposition, for attempting to know the true form of the Master of Mutation is to embrace madness.As any description of Tzeentch will be inaccurate and prone to the manipulations of the Great Deceiver, it follows that the most accurate descriptions of the Changer of Ways will acknowledge their inherent imprecision. Any attempt to fix this Dark God in words, images, or ideas, no matter for what purpose, scholarly, tactical, self-serving, or unholy, will fail.Even if mortal minds could possibly perceive, comprehend, and communicate the true nature of Tzeentch at one moment, that nature would change the next, rendering the previous understanding obsolete.As such, whether one's goal is to remain loyal to the Emperor of Mankind, to serve the purpose of a xenos species, or to explore the ways of Chaos for reasons scholarly or dark, one may best be served by considering the Architect of Fate only at the periphery of one's mind's eye, for even those who knowingly sail upon the Shifting Breeze of Tzeentch can never see the true face of the Chaos God who wears a Thousand Masks.