Tyranid Biomorphs - Thorax Biomorphs: Certain Tyranids have thoracic cavities that play host to swarms of parasites -- some of these minute creatures drain their victims' vital fluids, others emit an electrical charge which plays havoc with enemy vehicles, and others still nestle amongst the foe's armour before exploding in a horrific fashion like a grenade. All Thorax Biomorphs are ranged weapons.Flamespurt - The Pyrovore's flamespurt bio-weapon billows forth a blazing plume of fire, engulfing the Hive Mind's foes in a searing conflagration.Flesh Hooks - Equipped on Lictors, these sharp barbs are attached to long ropy tendrils which are kept coiled close to the Lictor's ribcage, until they are fired by a powerful muscle spasm. The Lictor can use these hooks either to scale sheer obstacles or to snag luckless prey and drag it into the Lictor's waiting claws.Fleshborer - A Fleshborer is a Tyranid Biomorph most commonly used by Termagants and Gargoyles. A larger hive-nest variation, a Fleshborer Hive, is used by Tyrannofexes. The Fleshborer is a compact brood nest for sharp-fanged borer beetles. These beetles are kept dormant once mature until the weapon is ready to be fired. When the weapon is fired through aggressive electrochemical stimulation, a frenzied borer beetle will hurtle itself forward with a single flick of its flea-like legs. The beetle then spends its remaining life energy in a few seconds, frantically boring through the armour, flesh and bone of the first thing in its path. Fleshborer beetles possess sensor spines to then help locate soft flesh. They are capable of secreting a potent digestive enzyme upon impact to help penetrate armour and flesh.Fleshborer Hive - The Fleshborer Hive is a larger, seething colony of the very same Tyranid borer beetles found in a Fleshborer that is used by Tyrannofexes. The fanged creatures stored in the bloated sacs of the hive lay thousands of eggs that hatch and mature at an astonishing rate within the cavernous chambers of the brood nest. Indeed, the Fleshborer Hive must eject the beetles at regular intervals to prevent the Tyrannofex from bursting apart due to the mass of creatures birthed within it.Grasping Tongue - This creature's clawed tongue grasps its chosen prey before yanking it bodily into its maw.Impaler Cannon - Impaler Cannons propel osseous spines at such high velocities that they can punch through reinforced plasteel. At the base of each spine is a small creature known as a shard-beast that uses thin membranous fins to steer the spine towards its target.Rupture Cannon - This weapon fires two different projectiles, launched in quick succession. The first is actually a bloated tick that bursts upon impact, showering the target in an oil-like substance. The second is a seedpod covered in a virtually indestructible biopolymer shell. As the seed smashes the target, it is coated in the viscous remains of the tick. When combined, these inert fluids rapidly dissolve the toughened shell of the seedpod which produces a massive explosion powerful enough to wrench even armoured vehicles inside out.Ripper Tentacles - Ripper tentacles are a biomorph utilised by Mycetic Spores, which consists of thick ropes of tendon and corded muscle that reach out from a Mycetic Spore in search of prey. Drawn to movement, Ripper Tentacles can smash apart several foes in a single swipe, coil around a single victim and crush it to a bloody pulp or clutch around its quarry and drag it into the spore's fanged maw.Shockcannon - Shockcannons fire large claws attached to ropes of sinew, which latch onto their target before delivering a powerful bio-electric surge that electrocutes any prey nearby and disables enemy machinery.Spike Rifle - This bony, muscle-lined tube launches harpoon-like spikes.Spine Banks - The explosive spine banks embedded in the carapaces of some Carnifexes can also be fired at the foe as the Tyranid charges.Spinefist - This weapon-creature, typically carried in pairs, has a long tail that burrows through a limb to connect the gun's own air-bladder to the airways and vents of its host. A larger host will exhale great salvoes of spines, ripping through the flesh of anything caught in the blast.Stinger Salvo - Stinger Salvoes are simple but effective biomechanical weapons that fire rows of metre-long, razorsharp spikes.Stanglethorn Cannon - Stranglethorn Cannons are larger versions of the Tyranid Barbed Strangler. This heavier version of the Biomorph fires a larger and more aggressive seed pod. The tendrils grow at alarming rates, choking infantry. Sometimes a Stranglethorn Cannon will render lightly armoured vehicles ineffective by damaging the crew or weapons.Strangleweb - This composite symbiote creature fires a sticky mesh of webbing that ensnares a victim. The web then quickly hardens to stop the target from breathing and cuts into the flesh as they struggle to free themselves. Those not crushed to death are usually left immobile for a time and are completely at the mercy of other Tyranid organisms.Tentaclid - These living missiles seek out aerial prey, latching onto their targets with barbed fangs before emitting a massive bio-electrical pulse.Venom Cannon / Heavy Venom Cannon - The Venom Cannon and Heavy Venom Cannon are large and heavy Biomorphs that fire out salvos of deadly, corrosive crystals. Most victims die from the impact or from the toxins carried by the poisonous crystalline fragments. The plating of some armoured vehicles may also be punctured by the crystals, with the splinters destroying the interior equipment and killing the crew members inside.