Oan Mkoll - Leader of the Scouts: Mkoll started to excel in his knew role quickly, proving, that the new and strange challenges he faced as a guardsman could be met with the same skill and efficiency he was known for on Tanith. He organized his Scouts quickly and became one of the most important reasons for the regiments extraordinary history of unexpected victory. This way he also played a great role in earning the regiment the name "Gaunts Ghosts", partly because they had no home or history anymore, therefore were "ghosts", but also because they, especially Mkoll's Scouts, seemed to move invisible on the battlefield just like ghosts.Since it is said, that every man in the Tanith First-and-Only is just as talented as a scout as any specialist of other regiments, this makes the Scouts of Tanith literally the Best of the Best. And Mkoll is probably the best of them. Just as on Tanith he and Mkvenner stayed close friends with Mkvenner unofficially taking the role of a second commander. Often Mkoll chose him to lead a mission or take on solo operations, that would be challenging even for Mkoll.Soon Mkoll was faced with a new challenge: After the battle of Vervunhive the regiment was filled with volunteers of this world, both civilians and experienced soldiers. And although the Verghastites were more known to develop skilled snipers, the other speciality of the First-and-Only, Mkoll still had a great amount of new recruits for his scouting company.Mkoll soon grew into one of the closest friends of Colonel-Commissar Gaunt, who was wise enough to always listen to the Scouts advices and trusting in its talents. Because of this, Gaunt chose him to accompany him as part of a strike force on the chaos-controlled world Gereon in a top secret assassination-mission. This mission, and the time afterwards, when the strike force, unable to leave the planet, decided to continue building up the resistance. On this planet Mkoll, as well as the other members of the team, learned many new things, Mkoll later often put to good use. He learned the language spoken by the human forces of Chaos and he and Mkvenner, who also was part of the strike force, traded techniques with the native Nithganes, who lived in extremely deadly jungles and had developed stealth and scouting techniques equal to the two Guardsmen.After a long time they finally were able to leave, but Mkvenner, together with Ana Curth, decided to stay, Mkoll found a new rival, the Nithgane Eszrah ap Niht. They became close friends, and Eszrah ap Niht, just as impressed by Mkoll as it was the other way around, named Mkoll "Spuk", which translates into "Ghost".The same problem, that occurred with the Verghastites, happened after his return: He had to discover that the regiment was fused with another regiment, the Belladons. However, after being called into service as Scout Sergeant once again, he was able to integrate those new troops as well, especially since the Belladons also were a light-infantry-scouting regiment, which allowed Mkoll to built on their already impressive skills to put them on equal footing with the native Taniths and the Verghastites.Since then Mkoll continues to serve as the prime example of the combat doctrine of the First and only, as well as one of their most talented and experienced veterans. He also is one of Colonel-Commissar Gaunts closest friends and Gaunt is known to never refuse one of Mkoll's hints and advises.