Thousand Sons - Legion Artefacts: The Thousand Sons have fought the Long War against the Imperium for ten millennia. Over the course of this war, many powerful artefacts have been found, forged or conjured into existence by the Sons of Magnus. Those relics most capable of channelling the Great Architect's powers are held in the screaming halls of Tizca, and carried to battle only when fate dictates.Astral Grimoire - The Astral Grimoire contains the magic of the stars, its hermetically inscribed constellations and cosmic diagrams imbuing it with so much astrological energy it must be bound with chains to stop it from orbiting its owner as a moon orbits its planet. One in command of this powerful relic can escape the quotidian shackles of gravity; the powers of levitation and even flight are his to command.Athenaean Scrolls - The Arch-sorcerer Ahriman consumed the knowledge contained in the Athenaeum of Mahavastu Kallimakus long ago. However, not all of the Athenaeum's founders were slain when their repository of knowledge was destroyed. Some of their Apollonian disciplines have since been transcribed on sanctified papyrus in order to keep an echo of that great library in existence. One who possesses the so-called Athenaean Scrolls has access to advanced psychic techniques that make his spells all but unstoppable.Coruscator - Of all the Warp-forged weapons carried to battle by the Thousand Sons, Coruscator is the most revered. Since the time of the Horus Heresy, it has taken the lives of countless Loyalist Space Marines, and its daemonic spirit will take any chance to stoke the fires of hatred that eat away at the Imperium from within. When the trigger is pulled, Coruscator fires not bolts, but blinding helices of magical energy that punch a smoking hole through a target's torso -- the edges of that grievous wound will glitter and burn until there is nothing left to consume.Dark Matter Crystal - By siphoning the perpetual gloom from the location where Mangel III once existed in realspace, a cabal of Sorcerers from the Cult of Magic created the Dark Matter Crystal. One in command of this powerful relic can use its energies to temporarily fold space-time, creating a localised wormhole through which he or his allies can step.Helm of the Third Eye - Many of the Thousand Sons' sorcerous disciplines teach of a mystical third eye that stares out from the forehead, seeing with far more than sight alone and even staring into the souls of men. This helm incorporates a crystalline eyeball that allows the wearer to perceive the intent of those around him, giving him a chance to react even before they have committed to their next action.Primsatic Staff - This long-hafted weapon is bound with hypnotic rune-forms, and by intoning the command words its wielder can create multiple illusory duplicates of themselves to confuse their enemies. When the Long War erupts on a battlefield, the misdirection bought by the staff's magic can be the difference between life and death.Seer's Bane - The Seer's Bane is a Daemon Weapon, quenched in the blood of a grand vizier and bound tight with a thousand curses. Its magic-infused alloys form the prison for the disgraced Lord of Change Malach'raccatax, who once uttered an unvarnished truth in the presence of Lord Tzeentch. It is said this ensorcelled weapon is the bane of learned men, and that it can cut through the minds of those that earn its master's ire as easily as it slices apart their flesh.Staff of Arcane Compulsion - This long-hafted weapon is bound with hypnotic rune-forms. Created by the Arch-seneschal Tazariq to keep the oppressed masses of the world of Cataractis from his door, it can repel a distant throng of enemy warriors with a simple horizontal motion. When the Long War erupts on a battlefield, the time bought by the staff's protective magic can be the difference between life and death.