vizn3r/warhammer40k-lore huggingface dataset:
Nemesis Force Weapon - Sources: Codex: Grey Knights (5th Edition), pg. 54Dark Heresy: Daemon Hunter (RPG), pg. 131Gathering Storm - Part Three - Rise of the Primarch (7th Edition), pg. 124
Nemesis Incident - Nemesis Incident: The Nemesis Incident was an event in the history of the Storm Wardens Space Marine Chapter that has served to define the Chapter's culture in the intervening centuries since it unfolded in the 36th Millennium. The Storm Wardens are stoic Astartes often found defending the borders of the Imperium of Man. Until recently, these Space Marines focused their attention upon the great Warp Storms that trouble the Halo Stars region on the galaxy’s western edge.There, they protect Frontier Worlds from the predations of xenos threats, Chaos Renegades, and heretical recidivists. They are often unknown and unsung heroes to those planets they defend, for the Storm Wardens are highly insular, and there are only a relative handful of monuments and records that celebrate their long list of battle honours.A bizarre twist of fate occurred in the depths of the 36th Millennium, during the Age of Apostasy -- an event called the "Nemesis Incident" by the Storm Wardens that many hold responsible for the Chapter's aloof nature. During the incident, the Chapter's entire Veteran 1st Company was tainted by psychic corruption while combating a massive Enslaver incursion into realspace. With the Inquisition's permission, these Astartes were placed within deep stasis below the Chapter's fortress-monastery on its homeworld of Sacris and much about the event was classified.
Nemesis Incident - History: Every Chapter of the Adeptus Astartes has its legends, many recounting glorious victories and noble deeds, others serving as warnings against hubris or the perfidy of Traitors or aliens. The Storm Wardens hold many battle honours, yet the defining campaign in their history is shrouded in mystery, its true details unknown even to those brethren now interred within the sarcophagi of mighty Dreadnoughts, some of whom may actually have been serving the Chapter at the time.The only details of the event that would later become known as the "Nemesis Incident" are to be found within the pages of the Liber Tempest, a 77-volume tome describing the deeds of the Chapter and the lives of its heroes throughout the turbulent years of the Age of Apostasy in the late 36th Millennium. This mighty book was authored by Chief Librarian Brin Maxen, who had himself become so crippled in body during the fighting that he was capable of no more service to his Chapter than committing his wisdom to parchment before his wounds eventually claimed his life. It is said that Maxen held death at bay for almost twelve standard years as he recited the Liber Tempest to his disciples of the Librarius, each of his followers transcribing his words faithfully.Yet, the very fact that several versions of the Liber Tempest were written simultaneously led to a near-schism within the Librarius after Maxen's death. When the texts were studied in detail it was discovered that they differed from one another in several major details. The differences were not mere errors of transcription, but were so great that Maxen's successor came to suspect some outside agency of deliberately corrupting the transcription process, or of interfering with the archives at some later point. Yet, the Librarius of a Space Marine Chapter should be one of the most secure and sealed places in the entire galaxy and surely nothing short of the supernatural could have altered Maxen's words once they were committed to record.Following the discovery of the divergent accounts of the Nemesis Incident, the senior members of the Librarius undertook a process of determining which of them, if any, was truthful. This process took the best part of a standard century, and was made all but impossible by the facts of the incident itself. Eventually, one single version of Maxen's account was declared the truth, and the others labelled apocryphal and locked away deep inside the inner repository of the Storm Wardens' Librarium. Each of these divergent tomes became known by the name of the Librarian that had compiled it, such as the Apocrypha of Yorath, the Book of Einion, and the Liber Esoterica Cadfanius.
Nemesis Tessera - Nemesis Tessera: Nemesis Tessera is an Ice World in the Eye of Terror, and the site of a top secret Inquisition fortress that is the most forward established Imperial position in Chaos-held territory.The Nemesis System is relatively close to the Cadian Gate and includes at least one other barren planetoid as well as an inhospitable gas giant encircled by debris rings. Nemesis Tessera's slush-filled expanses are constantly churned by roving blizzards whose ice squalls obscure its distant star and prevent its faint light from reaching the surface.
Nemesis Tessera - Inquisition Fortress: The world became an Inquisition domain following the 1st Black Crusade, and a secret multi-level Inquisition facility was constructed, reportedly at the behest of the Emperor Himself. The base is located several kilometres below ground. Below the base proper are numerous dungeons and reliquaries housing captured Chaos artefacts and lore collected by Inquisition agents from throughout the Eye of Terror.The facility is under the overall command of the Ordo Malleus and is protected by a well-hidden fleet of defence monitors, exotic Inquisition spacecraft, disguised civilian vessels and Space Marine (Grey Knights) Battle Barges. Perimeter security is provided by a full regiment of Waspica Allegiance Imperial Guard Storm Troopers while squads of Grey Knights (including Terminators) are tasked with internal security and with repelling any breaching actions. Due to its function and location, the whole facility is fortified with powerful psychic wards and maintains multiple hidden Purity Seals which serve as alarms in case of daemonic or Chaotic incursion.
Nemesis Tessera - Security Lapses: The Nemesis Tessera base's security has not been foolproof. It was breached in the late 41st Millennium by former High Inquisitor Bronislaw Czevak who repeatedly used a functioning Webway portal stored in one of its Reliquary Chambers to enter the facility for his own purposes.
Nemesis Tessera - 13th Black Crusade: The Fortress World was the main target of the first phase of the 13th Black Crusade in 999.M41. The Forces of Chaos committed an extraordinary amount of resources in a brutal campaign to capture the planet. Space battles were fought in the vicinity of the world, and a siege by a Traitor warfleet culminated in the deployment of millions of enemy troops and tons of materiel on Nemesis Tessera's surface.However it appeared that after several days of relentless surface and orbital assault the fortress held fast, and the attacks were repulsed by the Inquisition's defenders. In the opinion of military observers, the Imperial defenders, assisted by the world's hostile environment and the Traitors' loss of naval superiority, would soon claim the lives of any surviving Traitors and Heretics on the planet's surface.
Nemesis Tessera - Notable Personnel: Gamal Cyarro - Cyarro is an Inquisitor of the Ordo Malleus. Cyarro is famous for his tenacity in hunting and bringing to justice Renegade Space Marines of the now disbanded Relictors Chapter, which was the subject of an Inquisitorial Carta.Torquemada Coteaz - Torquemada Coteaz is an Inquisitor Lord of the Ordo Malleus who gained his reputation for being a fearsome Daemonhunter through years of action against the Forces of Chaos. He is now known as the High Protector of the Formosa Sector. His base of operations is the Inquisitorial fortress of Nemesis Tessera.
Nemesor - Nemesor: Nemesor is a high-ranking military title employed by the Necrons that is analogous to the rank of general or admiral in the Imperial armed forces. The title can be given to any member of the still-self-aware Necron nobility by the phaeron or phaerakh of a Necron Dynasty, whether they be a Necron Lord or Overlord.A nemesor is usually the highest-ranking Necron officer in any given campaign, though the largest of Necron military actions can involve Necron legions commanded by several different nemesors acting in concert under the direction of a senior nemesor or the phaeron or phaerakh themselves.
Nemesors - Nemesors: The Nemesors is a Loyalist Space Marine Chapter comprised entirely of Primaris Space Marines, created from an unknown lineage and raised during the Ultima Founding of ca. 999.M41.The Nemesors played a role in the Indomitus Crusade under Lord Commander of the Imperium Guilliman's orders and were seen in action upon the world of Agrathane Excellia by the twisted Heretic Astartes and former Emperor's Children Apothecary Fabius Bile.Bile was so impressed with the Primaris Marines' performance in combat that he soon began planning to capture several and begin his own experiments upon them to create new versions infused with the essence of Chaos.
Nemesors - Notable Campaigns: Battle of Agrathane Excellia (Unknown Date.M42) - The deranged fleshmaster Fabius Bile was upon the world of Agrathane Excellia when he witnessed a strike force of Primaris Space Marines in action. Attacking from above, a strike force from the newly founded Nemesors Chapter took a fortified Black Legion bastion complex in a solar hour. Impressed despite himself, Bile developed an obsession with the capture and dissection of these statuesque warriors. His intent was to blend them body and soul with the dark energies of Chaos in order to breed his own twisted versions of Primaris Space Marines.
Nemesors - Chapter Colours: The Nemesors' Chapter colours are currently unknown in Imperial records.
Nemesors - Chapter Badge: The Nemesors' Chapter badge is not currently listed in Imperial records.
Nemeton - Nemeton: Nemeton is an Imperial Ocean World and Feral World located in the Elara's Veil sector of the Segmentum Ultima. It is located in the Annwyn Reaches sub-sector of the Elara's Veil nebula and there is some dispute over the name of its system, whether it is called the Ophion System or the Avalon System. As a result, many often simply default to calling the system after its primary inhabited world, thus calling it the Nemeton System by default.Nemeton is also the Chapter planet of the Emperor's Spears Chapter of the Adeptus Astartes, which has been tasked as a member of the Adeptus Vaelarii to protect the twenty-inhabited worlds of Elara's Veil.Nemeton is obited by the Forge Moon of Bellona, which is under the control of a sect of the Adeptus Mechanicus which is closely allied with the Emperor's Spears and is responisble for the construction and maintenance of much of their wargear and voidships. Bellona is surrounded by extensive orbital spacedocks and void stattions.
Nemeton - History: During the late 30th Millennium Nemeton was brought into Imperial Compliance during the Great Crusade by the Ultramarines Legion. Over time, however, the people of Nemeton rejected the advanced technology and attempts at urbanisation brought about by the Imperium and instead returned to the primitive lifestyle they had known during the Age of Strife of living as pre-industrial tribes in the wilderness. Nemeton is still dotted with the ruins of the ancient, abandoned cities the Imperium tried to build after making first contact. Technologically, the world's people have maintained a society equivalent to that of Old Earth's Iron Age.The Twelve Tribes of Nemeton represent a mono-culture of interacting pre-industrial Human tribes who loosely share certain touchstones, including beliefs, cultural practices and a language. As Elara's Veil is a crimson-coloured nebula that takes up most of Nemeton's night sky, the Nemetese tribes have come to believe that rain is something superstitious and sacred born from the great lights in the sky, a belief that is considered borderline heretical by many of the more conservative factions of the Imperium.
Nemeton - Geography and Environment: Nemeton is a planet covered in enormous oceans. Its landmasses are small, mountainous and heavily forested and cover a very small percentage of the world's surface. There are several equatorial landmasses that are largely marshy jungle. Due to the temperate weather, rainfall is constant across most of the surface, and a temperate to nearly tropical climate is maintained across the globe. Rain is viewed by the population as a manifestation of the Emperor's sorrow over his lost bride Elara.Nemeton itself is a curiously well-defended world. A large orbital minefield protects approaches to the planet, while many of the rocks and ice fragments that make up Nemeton's planetary rings have been turned into weapons platforms capable of bombarding attackers with waves of deadly torpedoes.Further defences come from the Tech-priests of Bellona, a Forge Moon in the Nemeton System. The Emperor's Spears have formed close links with Bellona's Adeptus Mechanicus leaders, and together they are the foremost defenders of the entire region of Elara's Veil.
Nemeton - Society: The Human population of Nemeton is divided into 12 pre-industrial Iron Age tribes which hold sacred their world's constant rain, believing it to be a gift from the crimson nebula of Elara's Veil, always visible as a crimson haze in the night sky. It is named after the legendary hero Elara, a significant figure in the mythology of the people of Nemeton.Worshipped by most of the peoples of Elara's Veil, Elara's actual historical origin remains unclear. It may be the name of the Imperial Commander or a saint of the Imperial Cult who first brought the region into Imperial Compliance. To the primitive peoples of the Veil, however, she is the Emperor's bride and her crimson funeral veil became the nebula that now bathes the stars red. The Emperor is said to weep over her loss, producing Nemeton's constant rains.The relationship between the Chapter and Nemeton's people is very different from that of most Space Marine Chapters and their recruiting stock. The superstitious tribes see the Space Marines as the spirits of lost children, taking their young before their time and leaving them simply ghosts to be mourned.The most esoteric belief held by the natives of Nemeton is that of the geas. Every child of the tribes is brought before a local shaman known as a "druid" who is usually a psyker at sometime after their birth, who reads the flow of fate in their blood. The nature of geases vary wildly, though all are semi-supernatural "promises" of a specific moment or choice in the child's life to come.The Emperor's Spears believes that Nemeton's seers read these futures through the Warp's echoes, like any actual precognitive prophecy, and armed with this poetic foreknowledge, the bearer of the geas can hopefully avoid the wrong choice when the time comes. Many geases take the form of warnings against dishonour or death should the bearer ever act in a certain way.The written runic language of Nemeton, dubbed the "Runes of Ogham," is incomprehensible to most outsiders, though the Nemetese spoken language is one of the myriad Human dialects dubbed Low Gothic.
Nemeton - Notable Tribes of Nemeton: The people of Nemeton are divided into twelve tribes, which are further sub-divided into clans or related families. The Nemetese tribes are all culturally primitive, evidencing a technological level no more advanced than that which prevailed during Old Earth's Iron Age in the first millennium B.C. despite the attempt of the Imperium during the Great Crusade following Nemeton's original Compliance action to resettle the population in cities that maintained the standard levels of Imperial technology. The following tribes are the most well-known.Arakanii - The Arakanii are a coastal tribe, known for their battlefield scavenging, as they loot the dead of other, larger clans after tribal wars. Some of the oldest chronicles even recorded witness-oaths seeing the Arakanii devouring the flesh of the dead.Kavalei - The Kavalei are the "Clan of Kings," a vast and sprawling tribe that eclipsed all others in terms of territory and victories in tribal war. As the most populous clan on Nemeton, most Emperor's Spears Astartes are descended from the people of the Kavalei.Novontei - The Novontei are a clan of wanderers and scavengers, going from region to region, island to island, offering their services as mercenaries and itinerant druids, preferring to serve rather than raid. The other tribes see them as a breed of necessary vermin, useful in battle and for the secrets kept by their druids, but disparaged for their lack of territory and loyalty.Vargantes - The Vargantes are a small northern tribe.
Nemeton - Canon Conflict: There is some dispute about the name of Nemeton's star system. In the novel "Spears of the Emperor" it is called the Ophion System, while in White Dwarf 460 it is named the Avalon System. Because of this disparity, locals sometimes just default to calling the system after its primary inhabited world, thus the "Nemeton System."
Neophyte - Neophyte: A neophyte is the term used for those adolescent recruits of a Space Marine Chapter who have been accepted to become eventual initiates of the Chapter but are still in the process of undergoing the transformation into superhuman Astartes through the implantation of the gene-seed organs as well as their initial combat seasoning.Before the process begins, these recruits are known as aspirants.The neophyte receives the title upon being judged worthy and capable of becoming an Astartes of the Chapter after completing his Chapter's version of the Aspirant Trials.Upon completing the physical metamorphosis into an Astartes and the necessary psychological and mental conditioning, a neophyte is assigned to his first combat duties.This is usually as a Scout Marine in Codex Astartes-compliant Chapters. Upon satisfactory completion of this duty in his Chapter's 10th Company or its equivalent, a neophyte will be promoted to a full initiate of the Chapter, and will usually next move up to a fire support role.
Neophyte - Black Templars: The term neophyte is also used by the Astartes of the Black Templars Chapter for those recruits who are organized as part of a Fighting Company where they train and learn from the veteran initiates who are in charge of them. As such, the Black Templars do not maintain a standard company of Scout Marines.A neophyte will learn quickly from his tutor or die if he cannot. When his supervising initiate and the Chapter's Chaplains deem that the neophyte has proven himself satisfactory in courage and skill, he is himself elevated to the rank of initiate and takes his place in the Fighting Company and in a Crusader Squad.Should the initiate in charge of a neophyte die before the neophyte's training is complete, his training and instruction will be taken over by another initiate, if that initiate finds the neophyte worthy of his tutelage.
Neophyte - Space Wolves: The neophytes of the Space Wolves, like so much else about that Chapter, do not follow the standard path of Adeptus Astartes advancement.Space Wolves neophytes, after undergoing the first stage of their genetic transformation, are assigned to Blood Claw packs (squads), and are encouraged to vent their youthful enthusiasm on the enemy under the tutelage of more experienced Grey Hunters.
Neophyte Hybrid - Neophyte Hybrid: A Neophyte Hybrid is a third or fourth generation Genestealer hybrid. Because they appear more Human than most hybrids, particularly those of the fourth generation who can pass for fully Human, they often serve as the primary infiltration forces of the Genestealer Cults.They insinuate themselves into planetary infrastructure organisations, local militia and Enforcer cadres and even the regiments of the Astra Militarum. Neophyte Hybrids also serve as their cult's primary infantry forces and make up the overall bulk of the cult's troops, including their squadrons of armoured vehicles.
Neophyte Hybrid - Neophyte Regiments: An Astra Militarum regiment stationed upon a Genestealer-infested world will slowly become populated by xenophile cultists, and are sometimes taken over entirely. Such infected military organs take pains to stay incognito until the day of insurrection, whereupon they reveal their true allegiance, launching deadly surprise attacks upon their fellow regiments before joining the main body of the cult.It is common for the Neophyte Hybrids of a gene-sect's later brood cycles to infiltrate their world's garrison force, or even those Astra Militarum regiments raised from amongst its populace. There, they work alongside the infected humans who sired the cult's hybrids are a part of its Broodmind -- yet appear normal -- to ensure the cult spreads ever further. These men and women as referred to within the cult as "Brood Brothers."Within an armed force that recruits such divergent strains of Humanity as Ratlings and Ogryns, mild variations of appearance as found among fourth generation hybrids are often overlooked -- especially when the cadets in question are so efficient and obedient -- and as the generations pass, it is common for the infiltrating members of that world's infestation to be grouped together into the same platoons.The Neophytes propagate slowly throughout the Imperial military ranks, taking over each corps from the inside until all of its soldiers pay obeisance to the Patriarch. These professional warriors carry Departmento Munitorum-issued lasguns instead of autoguns, and use Frag Grenades in place of repurposed mining or construction explosives. Some even have access to heavier weaponry and may hijack the famously indomitable vehicles of the Astra Militarum to their cause.
Neophyte Hybrid - Cult Chimeras: A Genestealer Cult will amass a great many vehicles over the course of its gestation. In terms of popularity, the Chimera armoured personnel carrier is second only to the Goliath Truck. The Chimera is so common a sight that it passes all but unnoticed through the streets of war-torn worlds and the rotting understrata of hive cities, just as the work teams of the Genestealer Cult pass without comment in Humanity's wider throng.Yet in times of war, this humble transport punches well above its weight. Its combination of Multi-Laser, hull-mounted Heavy Bolter and flank-mounted Lasgun arrays allows it to cut down Imperial infantry, rival gangers, veteran soldiers and even light vehicles.As one of the workhorses for Mankind's innumerable armies, the Chimera is built to the design provided by a Standard Template Construct database. It can traverse all manner of terrain, from acidic silt to the rockcrete rubble of a bombed-out city, and even be rendered amphibious should the need arise.The blueprint for this rugged and adaptable machine, a revered relic of Mankind's past, has been replicated times beyond count. As such, the Chimera can be made from whatever local metals a mechanic has to hand, or even from stranger materials should they have the requisite material strength.To an industrial culture such as that of the Genestealer Cult, the manufacture of a Chimera -- or even an entire mechanised regiment of them -- poses little challenge.
Neophyte Hybrid - Cult Sentinels: The Sentinel is a single-pilot combat walker that can traverse landscapes where a wheeled vehicle would swiftly founder. Though designed primarily as a reconnaissance asset for the Astra Militarum, Sentinels are in widespread use as war machines within those cults that have access to them. Lightweight Scout Sentinels are deployed in forward operations, whilst the heavier Armoured Sentinels lend substantial firepower to the main body of the uprising.Sentinels make excellent independent assets when the time to strike is nigh. Scout Sentinels boast a powerful weapon system that can be fired on the move; they are fast enough to dart into position for a kill shot, yet small enough to operate undetected by a larger force.Often, a crack team of Neophyte Hybrids will pilot their Scout Sentinels around the flanks of the enemy army, delivering their punishing volleys upon receiving a psychic impulse from their gene-sect's overlords through the Broodmind.Nimble and fast for walkers of such size, these machines are able to traverse even the most rugged terrain in the hands of a skilled operator. Their loping stride allows them to eat up the kilometres in wide flanking manoeuvres, stepping through glowing deltas of lava or picking through bombed-out forests to creep up on the enemy from an unexpected angle.The Neophyte Hybrid pilots of these walkers peer through the gloom with unnatural intensity, refining their targeting solutions and stalking forwards with the patience of true hunters until they have the perfect vantage point for launching their mechanised ambush. Suddenly, their trap is sprung in a storm of light and sound, and their unwitting foes fall by the dozen.Armoured Sentinels have thick plated hulls, and are built to operate even in the most dangerous war zones. Such enclosed walkers have the added bonus that no one can see the true nature of their pilot until it is too late, an advantage that is not lost on the cult's overseers. Fitted with Lascannons, Missile Launchers, and perhaps even rare and temperamental Plasma Cannons, Armoured Sentinels can take down even the heavy infantry and main battle tanks of an Adeptus Astartes strike force.Those who underestimate the bravery and verve of their cultist pilots will be made to pay with their lives, for when fighting as a squadron, these walkers can tear apart even the fat-bellied effigies of the Greenskins and the adamantium-hulled war machines of the Adeptus Astartes. Plasma Cannons spit incandescent volleys, Missile Launchers sow death amongst concentrations of infantry, and Lascannons blast smoking holes in the hulls of enemy tanks.Should the Armoured Sentinels find themselves the target of an assault, they are far from defenceless -- pistons hiss and hydraulics thump as the heavily armed walkers stomp forwards, their pilots grinning in atavistic glee as they stamp their opponents into the dirt.
Neophyte Hybrid - Cult Leman Russ Tanks: The heavy firepower of the Imperial Leman Russ Tank is legendary, and also much sought after by those cults that expect to engage the foe at range. Built to last through solar decades, if not Terran centuries, of harsh conditions and poor maintenance, this main battle tank is a natural choice for many gene-sects, which often intend to bide theirtime before launching a single devastating strike.Those cult forces determined or lucky enough to secure entire squadrons of Leman Russ tanks are a terrifying prospect, as deadly at range as at close quarters. These concentrations of force bombard the enemy from afar to crack open even the safest of havens, allowing the xenospawn at the heart of the cult to get at their soft-bodied prey.The Leman Russ is constructed more as a rolling bunker than a fast-moving support vehicle. Its primary weapon is the Battle Cannon, an unsubtle sledgehammer of a gun that sends high-explosive shells hurtling into the midst of the enemy. Even the tanks of the foe can be crippled or destroyed by a direct hit from such ordnance.Sponsons are usually fitted onto the Leman Russ' flanks, each bearing a Heavy Bolter to scythe down enemy troops, a Heavy Flamer to set opponents ablaze or a Lascannon to crack open armoured targets. With the foe reeling, the cult will often follow up the volleys of its Leman Russ squadrons with a devastating assault from the clawing, screaming cultist throng. When the day of the grand uprising is nigh, the Leman Russ' bulky silhouette looms through the cordite-scented smoke, turret tracking as its merciless cultist gunners search for new prey.Once a priority target is caught in their sights, the stolen tank gives voice to its booming war cry. A split second later, a fat-bodied cannon shell detonates to send a thunderous explosion of shrapnel, debris and body parts flying in all directions. The tank's sponson weapons chatter and scream as they sow death amongst the survivors of each new assault; return fire pings and ricochets from the Leman Russ' inches-thick hull, and even explosive missiles areturned aside by the sheer rugged solidity of this tank.It is not unheard of for a well-established Brood Brother regiment to secure the more exotic patterns of Leman Russ, such as the plasma-fitted Leman Russ Executioner or the tank-busting Leman Russ Vanquisher. A Genestealer Cult that includes such vehicles brings not only a subtle and creeping death, but a bombastic, violent assault of shell, laser and solid shot.
Neophyte Hybrid - Unit Composition: 9-19 Neophyte Hybrids1 Neophyte Leader
Neophyte Hybrid - Neophyte Hybrids: AutogunAutopistolBlasting ChargeShotgun (As replacement for Autogun)Sacred Cult Icon (Carried by one Neophyte Hybrid)Flamer (As replacement for Autogun)Grenade Launcher (As replacement for Autogun)Webber (As replacement for Autogun)Heavy Stubber (As replacement for Autogun)Mining Laser(As replacement for Autogun)Seismic Cannon (As replacement for Autogun)
Neophyte Hybrid - Neophyte Leader: Bolt Pistol (As replacement for Autopistol)Laspistol (As replacement for Autopistol)Web Pistol (As replacement for Autopistol)Chainsword (As replacement for Autogun)Cultist Knife (As replacement for Autogun)Power Maul (As replacement for Autogun)Power Pick (As replacement for Autogun)
Nephalor - Nephalor: Nephalor is the current Grand Master of the Fleet for the Dark Angels Chapter of Space Marines, and bears the title of "High Huntsman of the Void."Nephalor is the overall commander of the Dark Angels Chapter fleet and seems to share these duties with the Master of the 4th Company, who bears the lesser title of Master of the Fleet.The division of responsibility or difference between the positions is not clear.
Nephilim - Nephilim: The Nephilim were a minor but malevolent xenos species first encountered on the human-settled world of Melchior by the Blood Angels and the Luna Wolves Space Marine Legions during the Great Crusade in the late 30th Millennium. They fed on the mental emanations of adoration and religious ecstasy and subjugated Melchior's native human population -- and the populations of many other worlds in the region colonised by Mankind -- in order to satisfy this constant psychic hunger.
Nephilim - History: The Nephilim towered over even Horus, and were twice as tall as an Astartes. They moved slowly, like beasts swimming through water, but could move much faster when in combat. Their native language used hypersonic frequencies and flashes of bio-luminescence, making it impossible to translate for humans. To speak Low Gothic, they utilised a cybernetic implant to generate a vibrating field that created sounds audible to humans; this implant could also be used as a Sonic Weapon.The Nephilim had round torsos, flat on the back and the front, their heads being little more than lumps atop their torso, with a pair of beady black eyes nestled into their otherwise featureless face. At the end of their long, thick arms the Nephilim had hands with three stubby fingers and their legs were similar in form. The Nephilim social hierarchy was defined by the different colours of their bloated, oblate bodies: blue represented the "rank and file", green the "squad sergeants", and grey the Nephilim's "commanders".The Nephilim fed on the psychic energy of adulation. They arrived on new worlds and preached a message of spiritual salvation and eventual heavenly reward. Through either psychic manipulation or their sheer alien charisma, the Nephilim converted human populations to their religion. They fashioned masks of their own flesh for their devotees, which were fused to their faces and psychically bonded them together.In turn, the human faithful built praise-chapels and copper towers to their alien saviours, offering up the adoration their alien masters feasted upon. The Nephilim consumed lives through psychic means, leaving their faithful as desiccated husks bled dry of all vital energies. By the time the Luna Wolves and Blood Angels fought the Nephilim on Melchior, the xenos had stripped multiple worlds in the region of all human life.The Nephilim's homeworld was eventually located by the White Scars Legion, and Jaghatai Khan oversaw the Exterminatus of the planet and its entire population for their crimes against Mankind.
Nephilim - Signus Campaign: Years later, in the early days of the Horus Heresy in 005.M31, the Warmaster Horus tricked his fellow Primarch Sanguinius into taking his Blood Angels Legion to the Signus Cluster, claiming that the Nephilim had not been exterminated, but had returned to enslave the human population of that trinary star system again. Horus also deceived Sanguinius into believing that the Nephilim, with their powers of mental manipulation, possessed a device that could cure the Blood Angels' secret genetic affliction, the Red Thirst. In truth, there were no Nephilim in the Signus Cluster. Instead, the system had been overrun by the daemonic legions of Chaos led by the Keeper of Secrets Kyriss the Perverse and the Bloodthirster Ka'Bandha, who sought to either slay Sanguinius and the Blood Angels, or use their genetic Flaw to turn them to the service of Chaos.
Nephilim - Trivia: In the Hebrew Bible, the "Nephilim" were the offspring of the "sons of God" and the "daughters of men" before the Deluge, according to Genesis 6:1–4. The word is loosely translated from Hebrew as "giants" in some Bibles and left untranslated in others. The "sons of God" have been interpreted to be fallen angels according to some classical Judaic explanations.
Nephilim Jetfighter - Nephilim Jetfighter: A Nephilim Jetfighter is an attack aircraft used exclusively by the Space Marines of the Dark Angels and their Unforgiven Successor Chapters. The Nephilim's primary role is as an atmospheric interceptor, helping to keep the skies clear over the field of battle, protecting their brethren on the ground from the threat of an aerial attack. The Nephilim is capable of flight in the void, but only for short trips, usually when deploying from an orbiting warship or The Rock itself. It has little combat capability outside of a planetary atmosphere.Sleek air-to-air interceptors, Nephilim Jetfighters are hunting craft perfectly in keeping with the Dark Angels' secret mission to hunt down the Fallen. The oversized 2nd and 3rd Squads of the Ravenwing provide the pilots for these craft, their skills at performing lightning manoeuvres in high-speed warfare making them the ideal candidates for the role.The combination of such skilled pilots with the heavy armaments, impressive speed and stalwart resilience of the Nephilim has proved a truly potent one and, since their inception in the late 40th Millennium, these craft have served as the foremost combat aircraft of their Chapter.
Nephilim Jetfighter - History: Nephilim Jetfighters are sleek aircraft deployed from the fighter bays of The Rock or any of the Dark Angels' strike cruisers. Although sometimes given the task of escorting Thunderhawk gunships to their drop sites, the main role for the Nephilim is as an interceptor intended to establish air superiority over the battlefield, allowing their brethren to concentrate on ground targets with little concern for aerial assault.Nephilim Jetfighters have only been used by the Dark Angels since the late 40th Millennium, when the Standard Template Construct data for the improved engines which distinguish this aircraft was discovered while hunting a suspected Fallen, Baelor the Imposter, in the Nephilim Sector.Designated the "Lionheart Engine," the new technology was used to modify older Imperial fighter designs, though many features were left in place to appease the aircraft's Machine Spirits. The end product was a more agile fighter with improved speed, even while carrying more powerful armaments. With a twin-linked Lascannon mounted in its nose, the Nephilim is ideally suited to bringing down aerial targets. It has proven itself a skilled combatant in this role on innumerable occasions.Nephilim Jetfighters have also proven more than capable in an anti-tank role as well. When fitted with an Avenger Mega Bolter, Nephilim have proven quite effective at raking through enemy armour, whilst their brethren on the ground equipped with the usual Lascannons destroy heavier vehicles.To pilot such swift attack craft, the Dark Angels have naturally turned to the Ravenwing, for the Astartes of the Chapter's 2nd Company cultivate the skills needed for such rapid manoeuvres. Ever since its founding in the Great Crusade, all members of the Ravenwing have been trained to pilot any of the vehicles their company utilises in battle; however, it is the oversized 2nd and 3rd Squads that have traditionally served as the company's frontline pilots.On the whole, the Dark Angels exhibit a general conservatism regarding their wargear, preferring the standard-issue weapons and vehicles that have served the Chapter for thousands of Terran years. Ravenwing pilots, however, do not show such obstinacy. While they revere the ancient relics that have been used in combat since the days of the Great Crusade, they continually push the Chapter's Techmarines for enhancements, modifications or newer aircraft -- anything that can boost the speed with which they can take the fight to those who would deny the Emperor's will. Whatever the foe, the sleek Nephilim will guard the skies above their brethren, and the Dark Angels will rule the heavens.
Nephilim Jetfighter - Order of the Silver Talon: The Dark Angels can claim a significant number of skilled combat pilots amongst their ranks. Of those talented individuals, only a handful have ever achieved sufficiently spectacular deeds to be awarded the order of the Silver Talon. This is the greatest honour that a Dark Angel pilot can earn, and is given only to those battle-brothers who have achieved seemingly impossible feats of heroism.Previous incumbents of the order include Brother Azaziel, who single-handedly defended the skies above Neuvenport in his Nephilim Jetfighter for six solar hours against successive waves of Necron Doom Scythes, and Brother Raphaenus of the Ravenwing, whose airborne capture of the Fallen known as Ghuldarkk is legendary within the Inner Circle.Recipients of this award have their names graven into the Gate of Angels, the huge stone arch that gives access to The Rock's largest launch bay. Furthermore, they are permitted to wear a simple silver pendant in the shape of a raven's talon, and to have the same device painted onto the hull of their Nephilim or Dark Talon. This is an unusual -- if understated -- decorative honour that shows how greatly the Dark Angels value their ace pilots.
Nephilim Jetfighter - Armament: The Nephilim Jetfighter is armed with a twin-linked Heavy Bolter, a twin-linked Lascannon and possesses hard points usually fitted with 6 Blacksword Missiles. These missiles take their name from the ominous black contrails they leave in their wake, and are used primarily to bring down enemy flyers and light ground vehicles.When pursuing an anti-armour ground attack role, the Chapter's Techmarines may replace the aircraft's twin-linked Lascannons with a potent Avenger Mega Bolter, which fires explosive bolts intended to penetrate the heaviest of vehicle armour.
Nephilim Jetfighter - Unit Composition: 1 Nephilim Jetfighter
Nephilim Jetfighter - Wargear: A standard Nephilim Jetfighter is armed and equipped with:Avenger Mega Bolter2 Heavy Bolters2 Blacksword Missile LaunchersStasis BombThe Nephilim Jetfighter may replace its ventral-mounted Avenger Mega Bolter with the following weapons:Twin-linked Lascannons
Nephilim Jetfighter - Formations: The following are a list of known formation that include the Nephilim Jetfighter:Ravenwing Silence Squadron - The Ravenwing Silence Squadron consists of two Nephilim Jetfighters and one Ravenwing Dark Talon. At the culmination of the hunt for the Fallen, the Ravenwing's prey must be snatched from the field of battle. No enemy reinforcements can be allowed to rescue them, and none must slip the net to tell of what they have witnessed. It is the task of the Ravenwing Silence Squadron to ensure these rules are adhered to. A single ominous Dark Talon screams down from the skies with a dedicated wing of Nephilim escorts in tow. While the Dark Talon captures its vital target -- ideally a Fallen Angel -- the Nephilim Jetfighters peel off to cover the extraction. Arrowing through the skies, they cripple escaping transports, mow down fleeing foes and eliminate airborne threats. Utterly merciless in their purge, the Nephilim ensure that no enemy gets close to the Dark Talon while it executes its capture-run, and that no one lives to tell the tale.
Nephilim Jetfighter - Variants: The Nephilim Jetfighter has at least one known variant, which is also used exclusively by the Dark Angels and their Unforgiven Successor Chapters:Ravenwing Dark Talon - The Ravenwing Dark Talon is a variant of the standard Nephilim Jetfighter used by the Dark Angels' 2nd Company, the Ravenwing. The Ravenwing Dark Talon is perhaps the deadliest weapon in the Ravenwing's arsenal, and is a strange and ominous-looking aircraft. This atmospheric fighter is topped with sepulchre-like spires and half-covered in a Gothic facade. The craft is heavily armed with two wing-mounted Hurricane Bolters, a nose-mounted Rift Cannon, and bomb payload consisting of a single Stasis Bomb. The aircraft's most distinguishing feature though is its stasis-crypt holding cell where the Dark Angels' captives are loaded so that they might be ferried up to the orbital fleet and, ultimately, to the dungeons of The Rock and the attentions of the awaiting Interrogator-Chaplains. The Ravenwing use this cell to transport captured members of the Fallen, who fear this fate more than any other, for that last ascension leads not to redemption, but only to great pain and death.
Nephilim Jetfighter - Adeptus Mechanicus Technical Specifications: No technical specifications for this aircraft have been released publicly by the Adeptus Mechanicus at this time.
Nephilim Jetfighter - Sources: Warhammer 40,000 Index: Imperium 1 (8th Edition), pg. 122Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 47, 125Codex Adeptus Astartes - Dark Angels (7th Edition) (Digital Edition), "Nephilim Jetfighters", "Ravenwing", "Nephilim Jetfighter (Datasheet)", "Ravenwing Silence Squadron (Formation)"Codex: Dark Angels (6th Edition), pp. 4, 50, 85, 87, 102
Nethamus - Nethamus: Nethamus is an Imperial Agri-World that is the first planet of the Konor System in the Realm of Ultramar. Long the breadbasket of the Konor System, Nethamus' vast crop oceans and synth-silo complexes feed countless trillions of loyal souls across the system. The world came under sustained attack by the Forces of Chaos in service to Nurgle during the Plague Wars of the early 42nd Millennium, but the Imperial forces valiantly rallied to reclaim Astaramis for the Emperor.
Nethamus - Fate of Konor Summer Campaign: The Konor System was the location for the 2017 worldwide Fate of Konor Summer Campaign, conducted by Games Workshop to herald the arrival of the 8th Edition of the Warhammer 40,000 tabletop war game. Each week, players at officially-recognised locations around the world, such as various game and hobby stores, would play a series of campaigns set on each world of the Konor System, representing either the Imperial defenders or the attackers of Chaos. Each battle's outcome was then logged with Games Workshop's Warhammer 40,000 website. The collective outcome of all those battles determined which force ultimately won canonical control of each planet in the system during the Plague Wars.
Neuro Disruptor - Neuro Disruptor: A Neuro Disruptor is an elegant xenos psychocrystalline weapon that fires beams of energy capable of burning away nervous tissue in an agonising instant. Armour offers no protection from these weapons, for it is simply bypassed altogether. Indeed, foes hit by a Neuro Disruptor show no outward sign of injury, excepting their sudden, violent convulsions as they tumble to the floor.This is a weapon which is, or was, manufactured by unknown aliens. Examples occasionally turn up for illegal trade in the Imperium, and are much sought after. Some examples of this weapon are made entirely from the transparent crystalline material, a bit like glass.Disruptors have no obvious power source or internal workings, although occasionally lights and misty shapes appear within the crystal body. Aeldari Harlequins in particular have been known to make use of this deadly weapon.
Neuro Disruptor - Sources: Codex: Harlequins (7th Edition) (Digital Edition), pp. 62, 155Warhammer 40,000: Rogue Trader (1st Edition), pg. 78
Neuro Gauntlet - Neuro Gauntlet: The Neuro Gauntlet is a specialised weapon only used by the Eversor Assassins of the Imperium of Man's Officio Assassinorum. The weapon is a glove or gauntlet comprised of a hyper-alloy glove whose fingers end in sharp hypodermic needles that inject a potent neurotoxin into the Assassin's victim.When the glove strikes an opponent, the needles immediately inject their toxin into the person's bloodstream. The lethal effect is almost instantaneous and causes a horrifically painful death as the victim is completely paralyzed while his organ systems shut down one by one. These toxins will work on Warp entities like daemons, but they are a great deal less effective against such creatures.
Neuro Gauntlet - Sources: Assassinorum Executioner Force (7th Edition), pg. 29Codex: Assassins (3rd Edition), pg. 7
Neuroglottis - Neuroglottis: The Neuroglottis, also called the Devourer, is the 15th of the 19 genetically-engineered gene-seed organs implanted into a Space Marine Neophyte to create a new Astartes. The organ is implanted within the Astartes' upper nasal passages and after it is functioning, chewing, tasting or smelling a substance allows a Space Marine to biochemically test it for toxicity and nutritional content, essentially determining if the substance is edible or poisonous.The organ also allows the Space Marine to identify extremely subtle odours with the same fidelity as the average canine bred for tracking, allowing him to even track his quarry by taste alone.
Neurotraumal Rod - Neurotraumal Rod: A Neurotraumal Rod is a powerful psychic weapon unleashed by the Locuses of Genestealer Cults in defence of their patron, usually the cult's Magus.The rod of office each Locus carries is no simple staff, but a complex neurological transmitter called a Neurotraumal Rod crafted for them alone by their gene-sect's Magus and Clamavus. It sends out destabilising frequencies designed to upset synapses and thought waves.When a Magus goes to "negotiate" with a particularly powerful enemy, perhaps one as mentally potent as an Inquisitor or an Arch-cardinal of the Ecclesiarchy, a Locus always stands near at hand.Should the Magus' unnatural charisma not prove sufficient to achieve the cult's goals, the Locus will subtly turn the ornate handle atop their Neurotraumal Rod so as to increase the field of mental disruption that emanates from the artefact, inducing harrowing visions, splitting migraines or terrifying brain-spasms in the minds of nearby non-cultists.Those canny enough to realise the source of their sudden anguish may reach for their pistol, only to be cut down in what the Locus and their master can confidently claim to all concerned was an act of pure self-defence.
Neuroweb System Jammer - Neuroweb System Jammer: Developed in the T'au's quest to seek mastery over not only their own technology, but also over that of the other starfaring races, a Neuroweb System Jammer is a device capable of broadcasting a jamming field that interferes with enemy weapon systems, causing critical, and sometimes explosive malfunctions.A Neuroweb System Jammer is a T'au Battlesuit signature Support System available only to Battlesuit pilots of the rank of Shas'vre or higher. However, the rarity of this system means that its distribution is usually limited to only one per Hunter Cadre.