vizn3r/warhammer40k-lore huggingface dataset:
Epidemius - Epidemius: Epidemius, also called the "Tallyman of Nurgle," is a powerful Herald of Nurgle and one of the seven masters of the Plague God's footsoldiers in his daemonic legions.The task of cataloguing the potency of Nurgle's many diseases falls to Epidemius, the Lord of Decay's chosen Tallyman. Epidemius is one of the seven "Proctors of Pestilence" who preside over the massed legions of Plaguebearers that answer Nurgle's call.Borne aloft on a rotten palanquin by a horde of Nurglings, Epidemius moves amongst the Daemons of Nurgle, making note of all the varied afflictions and poxes unleashed into the universe.It is a never-ending task, for Nurgle is constantly creative and his anarchic hordes are ever keen to spread new and wonderful diseases.
Epidemius - Role: Nurgle's diseases afflict souls as well as bodies, destroying a being's sense of self and moral direction as thoroughly as they ravage the flesh.Epidemius can track the crumbling soul trail of the recently slain, gleaning all manner of knowledge from it, as well as siphoning a portion of the spirit's strength to aid his master's cause. As an offer of thanks, Epidemius' entourage strike bells, the doleful sound celebrating as the spirit leaves for Nurgle's welcoming embrace.Epidemius can be found wherever Nurgle's pestilent gifts are most bountiful. His corpulent frame -- resembling that of an extremely bloated Plaguebearer -- is often seen upon the battlefields of realspace, for infected injuries and fresh corpses are fecund breeding grounds for contagion, and the stench attracts Epidemius like a fly to a rotten wound.Amidst the raging conflict, Epidemius surveys the spread of filth and decay from his lofty perch, taking careful note of every bubo, pustule and sore.Even as Epidemius writes, Grandfather Nurgle becomes aware of his findings, distilling the information for future experiments and brews. The more notes Epidemius makes, the more the Lord of Decay's attention is drawn to him, and the greater the blessings bestowed upon his pestilent legions.To better observe the spread of disease, Epidemius orders his palanquin carried to the front lines, where the Nurgling bearers and the obese Herald angrily strike out at any foes that get close enough to disturb the Tallyman's work.
Epidemius - Wargear: Attendants' claws and teeth
Equalizer - Equalizer: An Equalizer is a T'au close combat weapon that is utilised exclusively by members of the Ethereal Caste. Equalizers are carried in pairs.Similar in appearance to batons, Equalizers serve as badges of an Ethereal's office, and also double as potent self-defence weapons. Each Equalizer contains a powerful disruption field that can shatter armour and bone on impact.
Equalizer - Sources: Codex: Tau Empire (6th Edition), pg. 65
Equerry - Equerry: Equerry is a bygone title for the aide of a Space Marine officer, a relic of the Great Crusade era of early Imperial history in the late 30th and early 31st Millennia.Space Marines who were selected for the honour by a superior officer were known as Equerries, and served as a trusted comrade, aide and confidant to the senior officers of their Space Marine Legion.The highest honour was reserved for those Astartes selected to serve as Equerries to their Primarchs, the genetic forebears and masters of the Legiones Astartes.At the time, it was also customary for senior military officers from all corps of the Imperial Army to perform in a similar role by selecting a more junior officer as an aide-de-camp. By the late 41st Millennium, the practice had fallen out of favour, but some Astartes Chapters keep the tradition alive by assigning a personal Chapter serf to each battle-brother.These present-day Equerry-equivalents no longer follow their master in battle, but function as a confidant and a link with their lost Humanity for their Astartes master.
Equerry - History: The tradition for more senior officers to take on an aide-de-camp, a junior officer who serves as assistant, close confidant and sometime factotum, predates the formation of the Imperium of Man as it existed on Terra since time immemorial.The first Space Marines, who had been genetically enhanced from basic Terran stock and who formed the core of the twenty Space Marine Legions of old, kept this tradition alive at the launch of the Great Crusade in ca. 800.M30, creating the title and position of Equerry. To be selected as the Equerry of a senior officer was an honour, and an opportunity to learn the ways of command from a renowned leader of the Legion.When the Primarchs were rediscovered by the Imperium, most of them chose to perpetuate this tradition, and took an Equerry of their own, be it a trusted individual from their childhood on their homeworld, or a prominent or impressive Astartes of their Legion.This allowed some of the Primarchs to learn the traditions of their Legion while they imprinted their mark upon it, but more importantly, the Equerries served as counterpoint and foil for their master's decisions.As few Astartes would ever dare show hesitation or speak against one of the very sons of the Emperor, most Primarchs saw the wisdom of keeping one such bold individual at hand, a kinsman whose words of caution or alternative viewpoints could be more valuable than a thousand warriors once in the field.After the Horus Heresy, the tradition of naming an Equerry fell into disuse amongst the Space Marine Chapters of the Adeptus Astartes. In th late 41st Millennium, the role of Equerry is often a secondary occupation of a Chapter or Company Champion.Tasked with defending his commanding officer with his life, fighting countless grueling battles back-to-back against all odds ensures that the Champion has a bonding sense of kinship with his company captain or Chapter Master, which is usually reciprocated. Many Space Marine officers trust the word of their Champion as much as his sword to keep them alive.Some Chapters have kept a variant of the title alive within their own traditions: they assign each battle-brother his own Equerry in the form of a personal Chapter serf, whose role is to assist his master in all things and more importantly, grant him a tenuous but vital link with the great bulk of mortal Humanity the Astartes warrior has left behind but is still sworn to protect.The Chapters who maintain this tradition are often those who pay the most attention to civilian casualties and collateral damage when prosecuting the Emperor's wars.
Equinox Interceptor - Equinox Interceptor: The Equinox Interceptor, also called simply the Equinox, was a fighter aircraft specialised for air-to-air combat used by the Legio Custodes during the conflicts of the Great Crusade and the Horus Heresy.
Equinox Power Blade - Equinox Power Blade: An Equinox Power Blade, also called an Equinox Power-blade Case,  was one of a set of twin Power Swords used by the Blood Angels Legion's elite Legion Assault Marines known as Dawnbreakers during the Great Crusade and Horus Heresy.The set was divided into a "Sunrise Blade" and a "Sunset Blade," each of which had slightly different combat characteristics. Each blade is fashioned to serve a ritualised form of combat adapted from the battle practices of the barbarian Human tribes of Baal -- the "Path of the Sun."The pair were wielded together by a single Astartes in melee combat. The Sunrise Blade was effective at shredding flesh, while the Sunset Blade was capable of sundering even the hardest of substances.
Era Indomitus - Era Indomitus: The Era Indomitus, also called the Age of the Dark Imperium, is the name given to the present period in the history of the Imperium of Man in the 41st Millennium. It began with the destruction and Fall of Cadia by the forces of Chaos in the 13th Black Crusade and the subsequent formation of the Great Rift across the galaxy.This period is marked by the physical division of the Imperium into two halves by the Great Rift, the Imperium Nihilus across the northern half of the galaxy where the psychic beacon of the Emperor's Astronomican is no longer visible, and the Imperium Sanctus that included the rest of Imperial space where the Astronomican was still detectable.This period was defined by the resurrection of Primarch Roboute Guilliman, who took up once more the ruling mantle of the lord commander of the Imperium and Imperial Regent. Guilliman and his ally among the Adeptus Mechanicus Belisarius Cawl initiated the Ultima Founding, which saw the first Primaris Space Marines swell the ranks of the Adeptus Astartes.With the aid of these new transhuman warriors, Guilliman launched the Indomitus Crusade for which the era is named. An Imperial Crusade on a scale matched only by the original Great Crusade 10,000 years before, the fleets of the Indomitus Crusade spread across the galaxy, defending the Imperium wherever possible from the horde of Chaos and xenos attackers who threatened Humanity with extinction.Due to temporal instability in realspace created by the birth of the Great Rift and multiple errors in the original Imperial Calendar discovered after Guilliman's resurrection, the Era Indomitus took place at some point between the early 41st and early 42nd Millenniums according to the original chronology set by the Emperor.Most dates from this era are inconclusive, and are often based on a new localised dating form that used the opening of the Great Rift as the primary marker of the passage of time.
Era Indomitus - Canon Conflict: As originally chronicled in the Dark Imperium  novel series by Guy Haley published in 2017-2018 early in the 8th Edition of Warhammer 40,000, the Indomitus Crusade lasted for roughly 100 standard years and ended with the Plague Wars.However in 2021 Black Library retconned the events of the novels to take place only 12 standard years after the crusade had begun, now with no end date for the conflict.This change now places the events of the Plague Wars in circa 012.M42 early in the Indomitus Crusade by the chronology of the original Imperial Calendar.
Eradication Beamer - Eradication Beamer: An Eradication Beamer is a specialised weapon utilised exclusively by the warriors of the Skitarii Legions of the Adeptus Mechanicus.Only found mounted on Onager Dunecrawlers, when fired, the thin yellow beam of an Eradication Beamer widens as it projects outwards from the weapon's distinctive muzzle.Those in further out from the weapon will be ravaged on a molecular level by its impossible technologies, whilst those closer by are simply atomised, their physical forms scattered to the hot winds of war without a sound.
Eradication Ray - Eradication Ray: The Eradication Ray is a directed energy weapon deployed by the Adeptus Mechanicus that spells death to any caught in its pallid light.Those on the periphery of its cone-like emanations find themselves discorporating, melting like smoke into nothingness.Those unlucky enough to be close to the muzzle are simply rubbed out of existence.
Eradicator - Eradicator: An Eradicator, who is usually part of an Eradicator Squad, is a Primaris Space Marine dedicated to a close range fire support role, particularly against enemy armour and fortified positions.Before the molten ire of an Eradicator Squad's thermal ray Melta Weapons, heavy armour and static defensive positions stand little chance. Eradicators wear the heavier Mark X Gravis Power Armour pattern, allowing them to stride unharmed through waves of incoming fire before bringing their own destructive weaponry to bear at close range.
Eradicator - Unit Composition: 2-5 Eradicators1 Eradicator Sergeant
Eradicator - Wargear: Mark X Gravis Power ArmourBolt PistolMelta RifleFrag GrenadesKrak GrenadesHeavy Melta Rifle (As replacement for Melta Rifle)Multi-Melta (As replacement for Melta Rifle or Heavy Melta Rifle for 1 Eradicator out of every three in the squad)
Eradicator (Sisters of Silence) - Eradicator (Sisters of Silence): An Eradicator, usually a member of an Eradicator Cadre, were veteran warriors of the Sisters of Silence's Chamber of Vigilance who were considered exemplars of their order. These sisters are called upon to form the vanguard of larger military actions and meet with psyker incursions at the leading edge of a greater Imperial military force using their battle-won experience to spearhead assaults.Equipped with tactically flexible weaponry, Eradicator cadres are capable of adapting to any foe with equal effectiveness and are relied upon to provide fire support to more specialised cadres of the Silent Sisterhood in open warfare.
Eradicator (Sisters of Silence) - Unit Composition: 4-9 Eradicators1 Eradicator Mistress
Eradicator (Sisters of Silence) - Wargear: Vratine ArmourVratine BolterFrag GrenadesKrak GrenadesCombi-weapon (Any type, as replacement for Vratine Bolter)Auspex (Carried by one Eradicator)Nuncio Vox (Carried by one Eradicator)Power Weapon (Any type, Eradicator Mistress only in addition to Vratine Bolter)Charnabal Sabre (Eradicator Mistress only in addition to Vratine Bolter)Hand Flamer (Eradicator Mistress only in addition to Vratine Bolter)Needle Pistol (Eradicator Mistress only in addition to Vratine Bolter)Plasma Pistol (Eradicator Mistress only in addition to Vratine Bolter)
Erandel Voidsinger - Erandel Voidsinger: Erandel Voidsinger is an Aeldari Farseer of Craftworld Kaelor, and a lead member of the Conclave of Tears.
Erasmus Haarlock - Erasmus Haarlock: Erasmus Haarlock was a Rogue Trader and the leading scion of the infamous House Haarlock in the Calixis Sector. After the death of his wife and daughter to the fractious infighting of other heirs of the house who sought to claim its Warrant of Trade for their own, Erasmus proceeded to hunt down and kill every other known member of the dynasty in a series of massacres known as the "Haarlock Purges" in the Calixis Sector. He then bent all of his wealth and knowledge towards the enactment of a ghastly ritual intended to restore his wife and daughter to life, but disappeared without trace before the great work could begin.The Haarlock legacy, including the dynasty's great wealth and Warrant of Trade, are now locked in a continuing legal dispute on Eramus' former Calixian homeworld of Quaddis.
Erasmus Haarlock - Haarlock Purges: Erasmus Haarlock was a Rogue Trader and master of the vast power of the ancient and infamous Haarlock dynasty on the world of Quaddis located in the Calixis Sector. House Haarlock is an ancient Rogue Trader lineage, far predating the establishment of the Calixis Sector in the 39th Millennium, which it helped to found. For thousands of standard years, the Haarlock Warrant of Trade gave the Haarlocks license to travel far beyond the the borders of the Imperium and to bring death and war to anything they deemed a threat to Mankind's dominant place in the cosmos.Over their Terran centuries of conquest, they put whole worlds to the sword and plundered the tombs of xenos races passed to dust. They acquired terrible secrets and amassed dark lore, weapons, and trinkets enough to found a dozen empires of their own and condemn them in the eyes of the Imperium a thousand times over if it were not for the legal protection afforded by the Warrant of Trade and the secrecy with which they guarded their affairs within the Imperium.Ever a fractious line, the Haarlocks were prone to betrayal and internecine warfare. Erasmus Haarlock lost his beloved wife and only daughter to one such vicious internecine war between the members of the Haarlock dynasty as they fought for the inheritance of the Haarlock Warrant of Trade.There is one thing that Erasmus Haarlock desired after the death of his wife and daughter; to undo what happened, return them both to life, and return to the life that he led before they were slain. Haarlock was willing to pursue any means to this end. He later hunted down and killed every member of his family and their families, friends, allies, and associates during what has become known in the Calixis Sector as the "Haarlock Purges."After slaughtering his blood kin, Erasmus unified the dark lore that his line had amassed over the millennia, and willed them to a single purpose, a terrifying project that spanned a dozen worlds and brought into play arts and sciences forbidden since elder days. Then, at the height of his labours with all in preparation but for the final piece of the puzzle, Erasmus Haarlock vanished. The last of his line, several standard centuries later, he is now presumed deceased.The huge wealth of his house is locked in legal dispute in the Courts of Solomon, named for Erasmus' ancestor Solomon Haarlock, on his former homeworld of Quaddis. Though some whisper that scions of House Haarlock may still exist, they have proven reticent to come forward to claim the great prize of Haarlock's legacy.
Erasmus Tycho - Erasmus Tycho: Erasmus Tycho, known as the Master of Sacrifice and later on as The Fallen Star, was the Captain of the Blood Angels Space Marines' 3rd Company and was once the best and brightest his Chapter had to offer. Indeed, there were those who whispered that he was being groomed as Commander Dante's successor.When Tycho assumed command of the Blood Angels 3rd Company during the Second War for Armageddon, his star seemed truly on the rise. Tycho led his Battle-Brothers in a series of lightning fast assaults that saw Boss Grakka's Speed Freeks routed, the defences along the River Chaeron recaptured, and Ork supply lines sundered at half a dozen key points. For a time it seemed Tycho and his warriors might turn the tide of the Armageddon conflict almost single-handed.Then, during a raid on an Ork position, Tycho's command was ambushed. Though they prevailed, Tycho himself was maimed by a brutal psychic assault from a Greenskin Weirdboy. He survived, but with one side of his face frozen in an ugly rictus grin. The damage was concealed using a golden death mask, yet the deeper hurt remained. Tycho was left with inner scars of bitterness and rage, the terrible extent of which would be revealed in the years to come. From then on, Tycho continued to wear the gold mask that covered the damaged half of his face.After the Second War for Armageddon it swiftly became apparent that all was not well with Erasmus Tycho. Commander Dante reluctantly assigned Tycho to permanent battle duty, yet even there he was ever more violent of temperament, and his tactics became audacious to the point of foolhardiness.Finally, when Ghazghkull returned to Armageddon during the Third War for Armageddon, and Tycho revisited the war that had seen him mutilated so many Terran years before, his mind snapped. Lost in the depths of the Black Rage, the Captain took his place in the Death Company. At the head of a seething mass of raving, delusional Battle-Brothers, Tycho led the assault upon the breach at the Ork-held hive city of Tempestora. Though his charge carried the day, and though the ferocity of his assault has since become legend, the Captain fell at the last.In death he found redemption, his twisted face settling into an image of serenity. It is whispered in the halls of the Apothecarion that when his half-mask was removed during the funereal rites, not a single hint of disfigurement could be found.
Erasmus Tycho - Wargear: Artificer Armour - Tycho wore a master-crafted set of golden Artificer Armour, reminiscent of that worn by the Blood Angels' Primarch Sanguinius, which showed Tycho's love for beauty and aesthetically pleasing artifice. After Tycho's induction into the Death Company, his Power Armour was painted black as required by the Blood Angels' ancient traditions.Iron HaloBolt PistolBlood Song - This weapon was made for Captain Erasmus Tycho by the Chapter's master artificers, and was as much a symbol of his status as it was a terrifying weapon of war. This Combi-Melta, a Bolter combined with a Meltagun, was perfectly calibrated and imbued with a Machine Spirit of exceptional nobility, never letting its master down. Blood Song was capable of firing special bolt ammunition, known as Blood Shard rounds, often utilised by Blood Angels Sternguard VeteransDead Man's Hand - A potent gauntlet comprising a part of Tycho's Artificer Armour that is capable of penetrating even vehicle armour in close combat. The Dead Man's Hand also contained a set of Digital Weapons built into it that Tycho could utilise in melee.Bolt PistolFrag GrenadesKrak Grenades
Erasmus Tycho - Sources: Chapter Approved 2001: Second Book of the Astronomican, "Blood Angels Captain Tycho", pp. 25-26Codex: Adeptus Astartes Blood Angels (8th Edition), pp. 40, 85-86Codex: Adeptus Astartes Blood Angels (7th Edition), pp. 18, 20, 66-67, 98-101Codex: Blood Angels (5th Edition) (Ebook), pp. 42, 44-45, 121-122, 216, 257, 338, 445Codex: Blood Angels (4th Edition), pp. 6, 16Codex: Blood Angels (3rd Edition), pg. 20Codex: Angels of Death (2nd Edition), pp. 18, 54, 97Index Astartes II, "Angels of Death - The Blood Angels Space Marine Chapter"Third War for Armageddon Worldwide Campaign (Defunct Games Workshop Website)White Dwarf 299 (UK), "Angels of Death: Codex Space Marines Preview"White Dwarf 262 (AUS), "Index Astartes – Blood Angels"White Dwarf 261 (US), "Index Astartes First Founding - Angels of Death, The Blood Angels Space Marine Chapter"White Dwarf 194 (US), "Lords of Baal: Blood Angels Characters", pp. 11-14White Dwarf 188 (US), "Blood Angels Death Company", pp. 33-36White Dwarf 168 (US), "Blood Angels Death Company", pp. 7-12White Dwarf 139 (US), "Blood Angels Space Marine Army", pp. 45-54Black Tide (Novel) by James Swallow
Erebus - 41st Millennium: After the defeat of Horus at the Siege of Terra, Erebus fled into the Eye of Terror with the rest of his Legion. Erebus is currently a Dark Apostle of the Word Bearers Traitor Legion and a member of the Legion's Dark Council, the ruling body of Sicarus, the Daemon World ruled by the Word Bearers within the Eye of Terror.Erebus is engaged in a near-constant struggle with his ancient rival Kor Phaeron for control of the Word Bearers as the Legion's Daemon Primarch Lorgar remains locked away in deep meditation with the Chaos Gods and has not directly taken a leadership role in guiding his Legion in centuries.During the 13th Black Crusade of Abaddon the Despoiler in 999.M41, Erebus led an army of Word Bearers across the Cadian Sector, sacrificing millions of human captives to summon a vast army of daemons to assault Imperial forces at the Cadian Gate and across the rest of the sector.
Erebus - Wargear: Artificer ArmourIron HaloFrag GrenadesKrak GrenadesPlasma PistolMaster-Crafted Power Maul
Erebus - Inspiration: In Greek mythology, Erebus is the Primordial God of Darkness, and the son of the primordial entity Chaos.
Erebus - Sources: Horus Heresy: Collected Visions, pp. 126-127, 162-163, 228, 330, 360Index Astartes IV, "Dark Apostles - The Word Bearers Space Marine Legion"The Horus Heresy - Book Two: Massacre by Alan Bligh, pp. 138, 143, 155, 255, 258The Horus Heresy - Book Five: Tempest by Alan Bligh, pp. 33, 139, 248The Thirteenth Black Crusade (Background Book) by Andy HoareWhite Dwarf 270 (US), "Index Astartes: Dark Apostles"Horus Rising (Novel) by Dan Abnett, pp. 315-319, 326, 347-348False Gods (Novel) by Graham McNeill, pp. 31-32, 36, 42-43, 45-52, 54, 56-60, 76, 89, 103-106, 109-110, 112-113, 116, 132, 174-177, 191, 198, 205-207, 210-211, 260, 265-267, 271-273, 277, 293-295, 298, 341-342Nemesis (Novel) by James Swallow, pp. 13-15, 17-19, 244-245, 249, 273-274, 324-326, 354-355, 387-391, 404-408The First Heretic (Novel) by Aaron Dembski-Bowden, pp. 9, 61-64, 66, 68-73, 81-83, 88-89, 117, 159, 163, 166, 228, 269-270, 278, 295, 301, 318, 323, 361-362, 367-368, 370-371, 380, 382, 385-386, 393-394, 414-420, 432, 437Fear to Tread (Novel) by James Swallow, pp. 30-31, 90, 96-97, 111, 120, 151, 178-179Betrayer (Novel) by Aaron Dembski-Bowden, pp. 12-13, 78-80, 106, 112, 114-118, 123-128, 142-143, 149-153, 158, 169, 185, 196, 203-204, 209-210, 219-222, 227-229Vulkan Lives (Novel) by Nick Kyme, pp. 9, 210-211Dark Disciple (Novel) by Anthony Reynolds, pp. 13, 18-19, 21, 115-116Dark Creed (Novel) by Anthony Reynolds, pp. 4-5, 9, 22, 53, 56, 99, 102, 156-157, 159-160, 164, 167-168Child of Chaos (Short Story) by Chris WraightThe Horus Heresy: Illuminations - The Art of the Isstvan TrilogyForge World Horus Heresy Character Series - Erebus & Kor PhaeronEye of Terror Campaign Newsletter 8 (Archived)
Erelim - Erelim: Note: For the Erelim of the Pre-Heresy Blood Angels Legion see Angel's Tears.The Erelim are a specialist formation unique to the Blood Angels Space Marine Chapter. They are composed of a quintumvirate of Chaplains charged with protecting the hidden reclusiam of Astorath the Grim upon their Chapter homeworld of Baal, whose location is only known to the Chapter Masters of the Blood Angels and their Successor Chapters.Stripped of all insignia and adornment save their Chapter's symbol emblazoned upon their shoulder plates, they are as dark mirrors to the Sanguinary Guard that stand in the light of Lord Commander Dante.Even their Skull Helms have been daubed death-black and their Jump Packs have been framed by halos of the darkest feathers. Nothing but the glow of their crimson optics betray them in the half-light of their eternal posts.
Erelim - Wargear: Artificer ArmourWinged Jump Pack - The Erelim wear a modified version of the standard Astartes Jump Pack that is designed to emulate Sanguinius' own angelic wings. But instead of being angelic white, these wings represent a dark mirror of the Sanguinary Guard's Jump Packs, framing these guardians with a halo of the darkest feathers. When leaping down from above, it is as if the grim executioner has taken flight on broad angelic wings like an avenging angel of legend, thus striking fear into his foes.Bolt PistolFrag GrenadesKrak GrenadesRosarius
Erik Morkai - Erik Morkai: Erik Morkai is a Wolf Lord of the Space Wolves Space Marine Chapter, one of twelve legendary warriors who lead the Great Companies into battle. Named after the Fenrisian mythological Deathwolf Morkai long before he took the sign of the two-headed beast, Erik has always been grim and stern of aspect.His Great Company, the Sons of Morkai, boasts many Wolf Scouts. Fellow Veterans appreciate their master's taciturn demeanour and no-nonsense approach. It is said that if the other Wolf Lords still knew fear, they would fear Erik Morkai.Erik usually solves the problems that come his way with swift and bloody acts of violence. He was elected to the esteemed position of Wolf Lord because of his terrifyingly effective methods rather than his personality.His more stable twin, Irnist the Wise, left Erik's side to serve as a Rune Priest to the Great Wolf Logan Grimnar; an act for which Erik has never truly forgiven him. He has taken as his personal sigil and the icon of his Great Company the double-headed wolf of Morkai, the Deathwolf, the Guardian of the Dead in Fenrisian mythology.
Erik Morkai - Notable Actions: The Hunters Hunted (822.M41) - The Sons of Morkai Great Company ambushed the Drukhari piratical Kabal of the Shattered Hand on the world of Luetin Necropolis, just as the Drukhari pass unhindered over that world's defence networks. The Drukhari had barely begun their bloody work when they are ambushed in turn, the Great Company of the Deathwolf hurling themselves from the windows of the buildings above and boarding the jagged transports of the xenos raiders, slaughtering all within.
Erik Morkai - Wargear: Artificer Armour - Erik's power armour is a one-of-a-kind masterpiece with gilt edging. The vents on his backpack are a pair of stylised wolf heads.Terminator Armour (Optional)Belt of Russ - Each Great Company has in its Armoury a single Belt of Russ. A mighty ward against enemy attacks, these powerful girdles incorporate potent gravitic force fields that protect the wearer. Forged by the master Iron Priest Stef Blacksoul after the disappearance of Russ, these belts are important relics of the Chapter.Bolt PistolFrag GrenadesKrak Grenades2 Frost Axes - In battle, Erik is armed with two mighty Frost Axes.
Erik Morkai - Heraldry: Erik Morkai and the Sons of Morkai wear the sign of the Deathwolf. This particular badge is an ancient and significant symbol for the Space Wolves. According to ancient legends of Fenris, Leman Russ fought and tamed the great wolf packs of Asaheim. He cast down the two-headed wolf Morkai, and made him the guardian of the gates of death, a task which Morkai has endured ever since.There are many stories of how Russ fought Morkai's lieutenants, and banished each in turn to an appointed place. This potent totem is frequently adopted by a Wolf Lord as his personal emblem, and it is therefore often borne by one of the Chapter's Great Companies. The two-headed wolf represents both Morkai, the guardian of the gates of death, and Freki and Geri, the legendary Fenrisian Wolf pack-mates and companions of Primarch Leman Russ himself.
Erioch System - Erioch System: The Erioch System of the Jericho Reach is home to the Deathwatch's Watch Fortress Erioch, the primary base of the Chapter in the region. The Erioch System is, and always has been, a place of mystery and dread. The Erioch star is a crumpled, angry white dwarf whose death is being measured in slow eons.Around this ancient star are seven planets, the orbit of each perfectly circular, and the spacing distance between them mathematically exact as if drawn by a cosmic artisan. Each planet is a bare rock of identical diameter, a little larger than the size of Holy Terra itself.All are completely devoid of life and any sign of life having ever existed on their surface, with no atmosphere, no water, and no winds to disturb the plains of grey dust that cover their surfaces.Stranger yet, no impact craters of meteorites or other stellar debris mark these planets, and the footprints of the few Imperial survey teams to have ventured to their surface remain impressed in the dust as the only signs that anything alive ever touched their grim faces.Circling the sixth planet is the great Deathwatch void station of Watch Fortress Erioch. No known records explain why the watch fortress was placed in the Erioch System.To this day, no Imperial voidship can reach the Erioch System unless its Navigator has been granted the most secret information of how to locate it in the Warp. Even then, visitors must reenter realspace at the system's edge, or not at all.The system itself seems to resist being found by chance, as if something about its nature wishes it to remain unobserved.
Erwin Ramas - Erwin Ramas: Erwin Ramas was the Flag-Captain of the Imperial Navy Gothic-class Cruiser Drachenfels during the Gothic War at the beginning of the 41st Millennium.A naval commander of legendary renown amongst his peers, he captained the Drachenfels for over 50 standard years and won victory after victory against Ork, Aeldari and Chaos opponents.A tactical genius in his own right, Ramas was nevertheless most renowed for the fact that he had been entombed in a Dreadnought-like life support system and cybernetically linked to his beloved warship after being mortally wounded in an engagement.
Erwin Ramas - Personality: A stern and harsh taskmaster, Erwin Ramas was considered a stone-hearted, flint-edged terror by his underlings, equals and superiors alike. Irascible and plain-speaking, the master of the Drachenfels never hesitated to put any who he considered erring in his place, and demanded excellence in all things.However, his crew was honoured to serve under him, for he did not ask of others what he would not ask of himself, and if one could look past the irascible facade and the battle-wound disabilities, they would find a rather congenial man who enjoyed discussing tactics. Due to his entombment in his amniotic Strategium shell, Ramas was permanently linked with his ship's Machine Spirit.As such, he could no longer truly sleep or be off-duty, for the Drachenfels ' systems were always operating. In those few moments where his attention and command were not required, such as during Warp transits, Ramas spent his "off" time analyzing his past engagements and formulating strategies for future ones, often running simulated engagements in the Drachenfels ' banks of Cogitators.
Escaton Power Claw - Escaton Power Claw: The Escaton Power Claw was a brutal prototype melee weapon used by the Night Lords Legion's Contekar Terminators during the Great Crusade and Horus Heresy that combined the molecular disruption energy field and mass acceleration of an Astartes-sized power fist with the shredding talons of a Lightning Claw.The Escaton Power Claw was re-engineered from a relic of archeotech discovered in the final years of the Great Crusade on the war-ravaged world of Elemghast. Early versions of the Escaton Power Claw saw limited testing with all of the Space Marine Legions, but the first shipment of finished, energised gauntlets was directed by Horus primarily to the armouries of the Sons of Horus and Night Lords Legions.
Escaton Power Claw - Sources: The Horus Heresy Book Nine: Crusade (Forge World Series), pg. 181Horus Heresy: Legions (CCG), "Hidden Dagger" Expansion (Image)
Escort - Escort: An escort is the smallest type of warship in use by the various starfaring navies of the Milky Way galaxy's intelligent species.While individually weak when compared to larger capital voidships, they can become quite potent in large numbers, and can use their sheer speed and manoeuvrability to harass the heavier capital ships while protecting their own ships of the line from enemy escorts attempting to do the same.
Escort - Imperial Escorts: The conduct of the Great Crusade required vessels by the thousands, vessels that could not only carry armies and bring apocalyptic destruction to bear, but that could also endure the perilous transit of Warpspace and endure the titanic forces and hardships of the Empyrean and the deep void both.Military vessels were needed, not only to replace losses but to meet the ever expanding demands of the expeditionary fleets, the Imperial Army's Armada Imperialis and, on a lesser scale, the Rogue Traders and local system navies. To satisfy this constant need, a bewildering variety of classes of warship were developed to fulfil an equally bewildering variety of roles."Escort" is the catch-all designation for the smallest division of Warp-capable warships, seldom larger than 1 or 2 kilometres in length, and possessing only a fraction of the mass and raw power of a true capital ship. In a "clash of the line," the life expectancy of an escort is almost nil.The most common escort class of the Great Crusade was the frigate, a multi-purpose armed vessel designed to largely balance firepower, defence and range. They were intended to be used both for independent operations of patrol and attack where a larger warship such as a cruiser was unwarranted, and in squadrons as outriders, guardians, piquet ships, and armed reconnaissance vessels.Often overlooked as insignificant by technocratic senior officers of the Navis Imperialis obsessed with the raw firepower of true battleships or ships of the line, frigates offered so much more than pure scouting and escort vessels. These elegant and fast voidcraft travel further, explore more widely and routinely see more combat than the larger battlefleet vessels simply by virtue of the vast number of tasks they are capable of performing.Other tactical roles falling into this class include destroyers; small escorts, relatively heavily armed warships for their size, but commensurately ill-defended and with poor independent range designed either to attack larger warships and void stations in waves or expend themselves sacrificially to protect more important vessels and convoys (destroyer duty was therefore largely regarded as a death sentence), and "Warp runners." This latter ship class was designed to incorporate only minimal crew, armament and life support, sacrificing their design almost entirely for speed and range of operation, being employed principally as spy vessels, blockade runners, couriers and explorers.
Escort - Imperial Navy: Claymore-class CorvetteCobra-class DestroyerFalchion-class FrigateFirestorm-class FrigateHavoc-class FrigateTempest-class Strike FrigateThunderbolt-class Heavy FrigateTiamat-class Destroyer (Great Crusade era)Sword-class Heavy FrigateTurbulent-class Heavy FrigateViper-class Destroyer
Escort - Space Marines: Gladius-class FrigateHunter-class DestroyerNova-class FrigateRapid Strike VesselKill Ship
Escort - Siege Frigates: Vigil-class Siege Frigate (Great Crusade era)
Escort - Minekeepers: Baron-class Minekeeper (Great Crusade era)Harpy-class Minekeeper (Great Crusade era)Havoc-class Minekeeper (Great Crusade era)Sceptre-class Minekeeper (Great Crusade era)Stalwart-class Minekeeper (Great Crusade era)
Escort - Warp Runners: Spectre-class Frigate (Great Crusade era)
Escort - Ordinancer: Thor-class Frigate (Great Crusade era)
Escort - General: Castellan-class Shield ShipDefence MonitorFire ShipStalwart-class Escort ShipSystem ShipEscort Carrier
Escort - Merchant Fleet: Armed FreighterFast ClipperHeavy TransportCarrack-class TransportCetaceus-class FreighterTarask-class MerchantmanGalaxy-class Armed FreighterGoliath-class Forge TenderGoliath-class Factory ShipJericho-class Pilgrim VesselOrion-class Fast ClipperGalaxy-class Armed FreighterUniverse-class Mass ConveyorVagabond-class Merchant Trader
Escort - Chaos Escorts: Apostate-class Heavy RaiderIconoclast-class DestroyerIdolator-class RaiderInfidel-class RaiderSoulcage-class Slaveship
Escort - Drukhari Escorts: Corsair-class EscortTalon Cyriix-class FrigateVenom Blade-class FrigateImmortality Denied-class DestroyerSigil-class Destroyer
Escort - Asuryani Escorts: Aconite-class FrigateHellebore-class FrigateHemlock-class DestroyerNightshade-class DestroyerShadowhunter-class Escort
Escort - Necron Escorts: Dirge-class RaiderJackal-class Raider
Escort - Ork Escorts: Brute Ram ShipOnslaught Attack ShipRavager Attack ShipSavage GunshipGrunt Assault Ship
Escort - T'au: Kass'l-class GunshipKir'la-class Carrier EscortKir'Qath-class StarshipKir'shasvre-class EscortSkether'qan-class Starship
Escort - T'au Allies: Nicassar Dhow
Escort - Frigate-size Bio-Ships: Kraken
Escort - Destroyer-size Bio-Ships: Vanguard Drone ShipEscort Drone
Escort - General: These are escort starship types that are used by many different starfaring races in one form or another:Escort CarrierQ-ShipArmed Freighter
Escort Carrier - Escort Carrier: An Escort Carrier is usually an Imperial freighter of the Merchant Fleet that has been modified by the Imperial Navy so that its cargo hold and loading doors are turned into makeshift attack craft launch bays and its weapons battery slightly upgraded to military standards by the Imperial Navy. In this way, the freighter can now serve as a makeshift escort vessel who potency lies in its ability to unleash an unexpected attack craft assault on the foe.While accidents and technical problems abound due to the difficult conditions and modifications that are far beyond the vessel's original specifications, an Escort Carrier nonetheless allows a few extra attack craft squadrons to be launched into combat to defend an Imperial supply or merchant convoy. Escort Carriers can also be used by other races, though generally only the T'au Protection Fleet also makes use of these makeshift supplements to their naval forces.
Escort Drone - Escort Drone: An Escort Drone is a type of T'au Drone (small, disc-shaped, semi-sentient machine) employed extensively to assist T'au Water Caste diplomats in their duties. Escort Drones consist of an advanced processor unit, which individually has only a basic intelligence (approximately equal to that of a small animal such as a pterasquirrel), and moves about by way of a compact anti-gravitic generator and much modified variant of a T'au Jetpack. This allows the Drone to hover over the ground and skim over most obstacles.Escort Drones are often found accompanying Water Caste negotiators during their diplomatic talks with other officials, whether they be T'au, Human or other xenos. Escort Drones aid their masters in many different utilitarian tasks, including serving in the role of messengers by recording and delivering complex messages and acting as guides by leading prospective clients to the Water Caste official. However, their most important role is recording every exchange that takes place during diplomatic talks. This information can then later be dissected by T'au Water Caste officials to better tailor specific questions in later talks.Escort Drones are primarily equipped with a simple projector array, which can display information on a flat screen for their master during meetings. However, Escort Drones are also armed with twin Pulse Pistols for basic self-defence and for use in the unlikely but possible event that their master's life is threatened. These weapons take up the majority of space inside the Drone. Escort Drones will always stay within close proximity to their diplomatic master, and can act as a form of robotic bodyguard if necessary by getting in the way of incoming enemy fire or close-combat opponents.All Escort Drones that are attached to a T'au diplomat are controlled by a device known as a Drone Controller which is usually in the form of a hard-wired piece of wargear for T'au infantry. A Drone Controller is an electronic device which acts as a hub of digital communications between the Drone's operator and up to two Drones that accompany the user. It allows a user to communicate his will to any Drone directly under his control. Most of the time, the controller operates at a default level that simply keeps the Drone obeying its basic programming, but the owner can also use it to issue simple orders beyond the Drone's normal parameters.
Escort Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this T'au unit have not been obtained or released by the Ordo Xenos.
Escort Drone - Sources: Codex: Tau Empire (4th Edition), pp. 25, 31, 35Imperial Armour Volume Three - The Taros Campaign, pg. 282Deathwatch: Mark of the Xenos (RPG), pp. 12Tau Water Caste Envoy Profile (Inquisitor Specialist Game) (Defunct Link)
Espandor - Espandor: Espandor is an Imperial Cardinal World and is a part of the Realm of Ultramar that is ruled by the Ultramarines Space Marine Chapter and lies in the Ultima Segmentum.
Espandor - History: Most distant from Macragge in Ultramar is the world of Espandor, a planet of extensive forests whose major cities are confined to the westernmost of its two continents. Espandor is a secondary settlement whose people are the descendants of explorers from Macragge and hold considerable pride in their rugged existence. Tradition has it that Espandor was settled during the Age of Strife by traders blown off-course and subsequently stranded by Warp Storms. It is the least-densely populated of all the worlds of Ultramar.
Espandor - The Incursion of Espandor: In 999.M41, the Ultramarines 4th Company, led by Sergeant Learchus Abantes and Chaplain Judd Clausel, took twenty-five newly recruited Scout Marines on their first engagement to investigate the lost patrol ship, Guilliman's Honour. What was supposed to be a standard operation, soon became so much more, when the 4th Company discovered a large Ork WAAAGH! on the surface of the planet, equipped was an enormous Gargant.The 4th Company funnelled the Orks towards the capitol city, Herapolis, where the Imperial forces were concentrated and would be able to slaughter the greenskins wholesale. Though this plan was in accordance with the Codex Astartes, however, the city of Corinth lay in the Orks' path, and some of the Company's Neophyte Scouts pointed out that its people would be slaughtered unless the Ultramarines came to their aid. The Ultramarines defended the city long enough to demolish the bridges leading into it, allowing the people and the local units of the Planetary Defence Force to evacuate to Herapolis and join the main defense. Ultramarines Master of the Fleet, Lord Admiral Lazlo Tiberius, and his Strike Cruiser Vae Victus struck the surprised Orks from orbit with a devastating orbital barrage. While the forces on the ground fought a brutal, bitter and bloody close assault. Despite the overwhelming odds, the Ultramarines and the local forces made a good accounting, and defeated the Orks.
Espandor - Invasion of Ultramar: In late 999.M41, the Realm of Ultramar suffered a massive incursion by the Forces of Chaos, led by the Chaos warband known as the Bloodborn. Following the destruction of his Grand Company on the Daemon World of Medrengard by the banished Captain Uriel Ventris and Sergeant Pasanius Lysane, Warsmith Honsou of the Iron Warriors Traitor Legion sought his revenge by gathering a large force to destroy all that Ventris held dear.The bitter Warsmith managed to gather a force over 17,000 strong, and began his invasion of the Realm of Ultramar in earnest. When the Bloodborn were dispersed among the several planets of Ultramar, the bulk of the corsair fleet, led by Corsair Queen Kaarja Salombar, led the invasion of the Cardinal World of Espandor, where they quickly overran most of the major cities and drove the populace into the countryside. The Corsair Queen made the city of Corinth her primary base of operations for the invasion of Espandor, slaughtering many of the city's inhabitants.The Ultramarines 2nd Company, led by their valiant commander, Captain Cato Sicarius, were deployed to the beleaguered planet in response. Sicarius conducted a brilliant hit-and-run campaign, attacking the outlying elements of the pirate forces, but decided that the best way to bring the campaign to a swift end was, as he had done on Black Reach, to locate and kill the enemy commander.Drawing the Corsair Queen out, the 2nd launched a bold attack on Corinth. Confronting the Chaos Lord at last, Sicarius was able to slay her, decapitating her head and holding his gory prize aloft for all the corsairs to see, causing their morale to plummet. The 2nd Company made short work of the remaining pirates and were able to rout the Forces of Chaos from the planet.
Espandor - The Plague Wars: In 109.M42, the Plague Wars came to Espandor when it was assaulted by the servants of the Plague God Nurgle. Among the defenders in this difficult time was the 30th Prandium Regiment of the Ultramar Auxilia, the elite Planetary Defence Forces of Ultramar. When Roboute Guilliman returned to lead the defence of Ultramar after the end of his Indomitus Crusade in 111.M42, he began his counterattack, known as the "Spear of Espandor" campaign, in the Espandor System, as Espandor had become the main supply line for the Death Guard invasion from the Scourge Stars.The resurrected Primarch retook each of the lost worlds in the system and destroyed the Plague Engines that were raising the endless tide of Plague Zombies on each of its worlds. After a ferocious battle in which the Ultramarines Chapter found itself fighting side-by-side with their Primaris Astartes brethren for the first time, the forces of Nurgle were routed from Espandor.Guilliman decisively ended the battle by slaying the Great Unclean One Qaramas with the Emperor's Sword and destroying the last Plague Engine in the system. The Espandor System had been cleansed of the taint of the Plague God and the forces of Nurgle were cut off from their base in the Scourge Stars. This marked the first major milestone on Guilliman's eventual ejection of the Forces of Chaos from his home realm.
Espandor - Notable Locations: Herapolis - Capital city of Espandor.Corinth - A major city named for the planet of the same name, where the Ultramarines Chapter won a great victory against WAAAGH! Skargor deep within the Ork empire of Charadon, during the Corinthian Crusade (fought between 698.M41 and 705.M41).
Espandors - Espandors: EspandorsSpace MarineChapterFoundingImperial
Espandors - Chapter Colours: The Espandors' Chapter colours are not listed in current Imperial records.
Espandors - Chapter Badge: The Espandors' Chapter badge is not listed in current Imperial records.
Estaban III - Estaban III: Estaban III is a major Forge World of the Adeptus Mechanicus located in the Ultima Segmentum. It is also the home of the Legio Tempestus Titan Legion.This Forge World has had a troubled and turbulent history throughout its existence. In the early years of the 31st Millennium, Estaban III declared for the cause of the Warmaster Horus and sided with the Traitors, but at some point, the Forge World was later reclaimed by the Imperium and continues to remain a loyal and productive world.