Commorragh - Low Commorragh: Around the titanic central spires of the Dark City are the trading districts of the old Aeldari Empire. The lowliest of ports was once an architectural masterpiece millennia ago, but the ravages of civil war have not been kind. Low Commorragh now consists of a mixture of shattered ruins and scavenged former glories. Numerous dilapidated fortress complexes and barter-ports now spread out in every direction.The lesser Kabals riddle the extremities of the angular black spires with opportunistic growth. The labyrinthine depths of the outer zones are so congested that a traveller could travel for solar months on end without so much as a glimpse of one of the city's stolen suns. Many areas that have been twisted beyond recognition by the tremendous upheaval of the Fall of the Aeldari are haunted by scavengers and spectres. Within the pitch-black catacombs of Low Commorragh there lurks far larger and uglier creatures than the Drukhari, for they are prowled by the lost, and the feral thrive there.One could not possibly visit all the outer districts of Low Commorroagh in a single lifetime, for they are many and varied. Attempting to catalogue them would prove fatal, for the Drukhari are highly territorial and tend to kill intruders on sight.One such outer district is Hidden Blade, a crucially placed Kabalite stronghold that sticks out between Port Carmine and Nightsound Ghulen. Port Carmine is second only in violent reputation to the Port of Lost Souls, the largest port of the Dark City that is the principle spaceport from which slaves are brought into Commorragh and raiding parties despatched to bring further captives.Port Carmine is a violent realm, suffering from constant gang warfare between rival Kabals. The immensely tall spires of the starport sprout outward for kilometres, each host to a fleet of ornate spacecraft. Port Carmine's central docks play host to the spectacle of two major Kabalite fleets at full anchor, the Slashed Eye Kabal and the bloodthirsty Stolen Conscience, locked in a never-ending struggle for dominance.Around Port Carmine lay the war-torn ruins known as the Sprawls. Their bleak streets play host to the "Parched," cadaverous Drukhari that have fallen from grace and wound up on the fringes of their violent society. These wretches are drawn ravenously to a battle whenever one breaks out, vicariously experiencing the acts of extreme violence and drinking in the bloody spectacle to rejuvenate their wasted bodies. Occasionally they will drag an unfortunate soul who has been fatally wounded into the dark alleyways, where the Parched will fight one another over the scraps of the departing soul.The Sprawls eventually give way to a network of atriums and chambers through which flow the toxic acid-green waterway known as the River Khaïdes. This polluted waterway winds around and through the outer districts of central Corespur, shrouded in subterranean darkness and wreathed in mist. Above the toxic surface of the foul river drift thin grav-craft bedecked in faded grandeur. The sorry hosts of these craft earn what little they can by hooking corpses from the Khaïdes and selling them as slave-food. These corpse-fishers often fall prey to Jetbikes and sky-chariots which streak through the air above the river at dizzying velocity, slashing apart the unfortunate victims in merciless contests of speed.The mercenary district of Sec Maegra is found further coreward, and is more popularly known as "Null City;" a nation-sized shanty town permanently riven by civil war. The permanent smell of cordite hangs over the roofs of the shanties, and every few solar minutes fresh screams pierce the silence. The scorched streets resound with solid-shot gunfire and the crack-spit of Splinter Rifles at night, as negotiations and assassinations turn out badly. It is said that occasionally xenos mercenaries can be found stalking the streets of Null City. It is even rumoured that from time to time the most vicious of their number are called upon to serve the Kabals.