vizn3r/warhammer40k-lore huggingface dataset:
Custodian Armour - Uniforms and Heraldry: Each Custodian's armour and weapons are crafted specifically for them by hand. Thus, each suit is an individual work of exceptional craftsmanship with its own unique flourishes and decorations.Yet all Custodians maintain certain standardised elements to their wargear that help them to quickly identify one another's place both on and off the battlefield. The numbers below correspond to the image at right.The right shoulder guard of a Custodian's armour depicts the Imperial Aquila, a sigil of eternal vigilance and a sign of the Custodian's mandate to enact -- by force if necessary -- the will of the Emperor Himself.The gems set into each Custodian's armour are individually mined from deep beneath the surface of Terra and hand-cut by skilled artisans. Their colouration is flawlessly precise, an art form in its own right, not only across the Custodian's armour, but across that of his entire Shield Company. When a Custodian switches from one such organisation to another, the stones will be carefully extracted from his armour and replaced with those of an appropriate colour if needs be.The colour panels on the Custodian's left shoulder guard show clearly to which Shield Company or Shield Host they belong. The latter organisational tier takes precedence for these purposes. This colouration will often match the Custodian's tabard, along with any robes he may wear.All Adeptus Custodes armour is made from the incredibly rare substance known as auramite. Its natural colouration is a lustrous gold, a hue entirely appropriate for the Emperor's personal guardians. However, through closely-guarded alchemical processes, auramite can be tinted, or its colour changed altogether on a molecular level. It is a painstaking and costly process, but considered far more suited to the Custodians' importance in the Imperial hierarchy than simple repainting.The haft or hilt of a Custodian's weapon -- in this case a Guardian Spear -- is sometimes worked -- or, in many cases, reworked -- to match the colouration of their armour. This is not standard amongst all Shield Companies, however.
Custodian Armour - Sources: Codex: Adeptus Custodes (8th Edition), pg. 22-23, 26Codex: Adeptus Custodes (9th Edition), pg. 16The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 119, 242The End and the Death: Volume 1 (Novel) by Dan Abnett, Part 1, Ch. 1
Custodian Tribune - Custodian Tribune: A Custodian Tribune is a senior-ranking Custodian of the Adeptus Custodes and a member of the Custodian Tribunate that stands directly below the Captain-General of the order in rank and acts as his chief advisors and councilors.During the Great Crusade and Horus Heresy, below the absolute authority of the Captain-General was the Custodian Tribunate; a senior cadre of perhaps ten Custodian Tribunes in number, which formed the Legio Custodes's council of war and policy. This body had the incomparable privilege of providing their services as counsel to the Emperor Himself should He so desire it, and in the matters of the security of the Imperial Palace's inner sanctums and the person of the Emperor, no higher authority existed.By the era of the 41st Millennium, sadly, there were only two such positions that were still maintained by the Adeptus Custodes, though the rest of the Custodian Tribunate of senior Shield-Captains still existed in an advisory capacity. One of these two Tribunes, known as the "Tribune of the Stratarchis," served as the commander of all the cadres of Custodians operating off of Terra and spread across the wider galaxy, taking the fight to the myriad enemies of Mankind. The other served as the Tribune of the Hetaeron Guard -- the personal Companions of the Emperor -- who oversaw the security of the Sanctum Imperialis and the Golden Throne itself.
Custodian Tribune - Role: The Custodian Tribunate are among the keenest minds after the Captain-General in the Ten Thousand. Once a Custodian joins the Tribunate they must serve for at least ten standard years, though their membership is rotated periodically to ensure a blend of established wisdom and fresh ideas come to the fore. To join the Tribunate, a Custodian must have earned at least ten names and won three great victories.During their time of service, no member of the Tribunate takes to the battlefield unless in the most extreme circumstances -- their entire focus is supporting the Captain-General in strategic and diplomatic matters.The tribunes of the Legio Custodes are among the most powerful warriors in the Imperium, for not only are they skilled in the arts of battle beyond even the capabilities of the finest Space Marines, but they also stand high in the Emperor's council. Only the most dangerous and vital of duties can call them away from the Emperor's side to the battlefield, and when they do choose to sally forth it is at the head of a mighty Shield Host of the Legio Custodes.
Custodian Tribune - Unit Composition: 1 Custodian Tribune
Custodian Tribune - Wargear: Custodian ArmourGuardian SpearMisericordFrag GrenadesMelta BombsArae-ShrikeArchaeotech PistolPraesidium ShieldTeleport Transponder ArrayPyrithite Spear (As replacement for Guardian Spear)Adrasite Spear (As replacement for Guardian Spear)Sentinel Warblade (As replacement for Guardian Spear)Guardian Axe (As replacement for Guardian Spear)Meridian Swords (As replacement for Guardian Spear)Solarite Power Gauntlet (As replacement for Guardian Spear)Solarite Powertalon (As replacement for Guardian Spear)2 Solarite Powertalons (As replacement for Guardian Spear)Paragon Glaive (As replacement for Guardian Spear)Paragon Blade (As replacement for Guardian Spear)
Custodian Tribune - Horus Heresy: Helios - Helios was a Tribune of the Legio Custodes during the Horus Heresy. He commanded the Custodians fighting the War Within the Webway until he was killed in action and his responsibilities were assumed by his successor Jasaric.Jasaric - Jasaric, also known as Jasac, was a Tribune of the Legio Custodes during the Horus Heresy. One of the original thirty Custodians first created, he had served the Emperor since the Unification Wars, and was present for the Battle of Maulland Sen. He was killed in action five standard years into the War Within the Webway after assuming command of the Custodians fighting within the Webway from his predecessor Helios.Ixion Hale - A consummate veteran of the Legio Custodes, Ixion Hale stood ready to face any foe who dared approach Terra and aided in its defence when the Throneworld was invaded by Warmaster Horus' Traitor hordes in the Siege of Terra.Kadai Vilaccan - Kadai Vilaccan was a Tribune of the Legio Custodes during the Horus Heresy. He was killed in action five standard years into the War Within the Webway, two solar weeks after the death of Jasaric. Against the counsel of Tribune Ra Endymion and Commander Krole, he advanced far into the tunnels beyond the Impossible City after the adepts of the Mechanicum calculated that the foray would prove a crushing victory over the forces of Chaos. This calculation proved to be a grave error. After his death, Ra Endymion was the last Tribune remaining within the Webway and took command of the remaining Custodian forces.Ra Endymion - Ra Endymion was a Custodian Tribune of the Legio Custodes and a close confidant of the Emperor during the Great Crusade and Horus Heresy. As a Tribune, Ra Endymion commanded the force of Custodians who fought in the War Within the Webway against the servants of Chaos following the death of his predecessor Kadai Vilaccan, following the folly of the Thousand Sons Primarch Magnus the Red. The Crimson King's use of forbidden sorcery to communicate with his father, the Emperor, in order to warn Him of Horus' fall to the Ruinous Powers, shattered the wards of the Imperial extension into the Webway deep beneath the Imperial Palace, which opened the way for the Daemonic legions of the Ruinous Powers to attempt to force their way into reality through the portal beneath the Imperial Palace. Ra is one of the only living souls who learned the entirety of his master's dreams and ambitions for Humanity, a great gift provided as recompense for his ultimate fate. During the War Within the Webway, Ra Endymion saved Mankind by becoming the vessel of flesh that caged the Daemon Drach'nyen in its form as a sword. After being impaled by the Daemon Weapon at the command of the Emperor, the Master of Mankind ordered his most faithful praetorian to run forever into the Webway, as far as he could, imprisoning the Daemon for as long as he lived.
Custodian Tribune - Canon Conflict: In the Watchers of the Throne novel series by Chris Wraight, it is stated that there are only 2 Tribunes still within the Adeptus Custodes by the time of the 13th Black Crusade in the 41st Millennium. However Codex: Adeptus Custodes for the 8th Edition states that the Custodian Tribunate is made up of 10 officers during the Era Indomitus, according with the structure seen during the Horus Heresy.
Cutting Beam - Cutting Beam: A Cutting Beam is a Necron weapon only utilised by the insect-like constructs known as Canoptek Acanthrites. The Cutting Beam mounted within an Acanthrite's thorax is capable of firing a short range, highly concentrated shaft of thermic energy ray that is able to slice apart the toughest of materials, dissecting steel, stone and flesh with equal ease and with the precision of a surgeon's scalpel blade.These lances of burning heat are similar to those emitted by an Imperial Meltagun, save for being far more focused and prolonged. Canoptek Acanthrites often use their Cutting Beams for the destruction of armoured vehicles and troops, as well as the systematic and rapid dismemberment of bunkers and fortifications.
Cuyavale - Cuyavale: CuyavaleFeral WorldSeveran DominatePeriphery Sub-sectorCalixis SectorSpinward Front
Cuyavale - Flora and Fauna: The world's surface is covered by massive, temperate rain forests. Huge trees, more than a hundred metres in diameter at their bases, extend over a kilometre into the heavens. Closely packed, these enormous plants completely block out the primary's light from ever reaching the ground. Consequently, those creatures that live among the arboreal heights know a normal day-night cycle, while those that dwell in the shadow of the trees live in perpetual darkness.While Cuyavale does enjoy some seasonal variation in climate, the massive boles of the world's trees limit these changes. The trees shelter all who dwell at ground level from any prevailing winds in the fall, and provide relief from the sun’s heat in the summer. Few of the enormous trees shed their leaves seasonally. Though there is ample detritus among the shadows of these massive living organisms, little of it comes from the trees themselves. Instead, the animals and lesser plants that live on and among the trees create their own ecosystems, which are often dependent upon the trees.After considering the trees, the most significant of Cuyavale's life forms are the Drakons. These fearsome apex predators pose a significant threat to any life that travels upon the world. This is, in part, due to the creature's unusual life cycle. Though they can grow to enormous size -- reports indicate mature specimens may have a wingspan in excess of 250 metres -- the flying reptiloids begin life at a far smaller scale. During their mating season, mature female Drakons create nests among the planet's few arid mountains. These nests are invariably on the borders of the mountainous regions, where they abut with the forests. When the eggs mature and hatch, each nest can unleash thousands of ravenous, metre-long hatchlings upon the unprepared temperate rainforests.In the weeks that follow, those destructive young often strip hundreds of square kilometres bare as they destroy all life, as well as a significant proportion of their siblings. Only a small percentage of each litter survive this period of frenzied hunting, leaving only the strongest and canniest an opportunity to reach maturity. In the years and solar decades that follow, the young Drakons continue to grow in size, often preying upon other members of their species at the same time as they devour the world's other life forms.Explorator survey reports indicate that during the early years of their development, Drakons may grow more than a metre each year, though this rate seems to be largely dependent upon the availability of prey organisms. Because of this, Drakons are fiercely territorial, interacting with other members of their species only during the breeding season. The largest specimens are believed to be many centuries in age, and are fiercely protective of their own domains, savaging anything (be it a lone explorer, an infantry formation, or a main battle tank) that wanders too close to it.
Cyber-Mastiff - Cyber-Mastiff: The Cyber-mastiff, also spelled Cyber-Mastiff, sometimes called a Cyber-jackal, and commonly also known as a "kill-dog," a "razorfang," and a "rending rover," is an Imperial robotic or cybernetic construct for use in combat and hunting that is based on the form of large Terran hunting dogs. It generally stands hip-high or so to an adult Human and over a metre long from tip of head to hindquarters, its lean body composed of high-speed actuators and motor systems over a carbon skeleton and wrapped in angular, interlocking armour plates. Cyber-mastiffs are a fearsome extension of the Emperor's law, and a truly terrible sight to see unleashed upon their quarry. It is said that Cyber-mastiff can rip off even an Ogryn's arm in just one snap of its powerful mechanical jaws.Cyber-mastiffs are usually deployed under the control of Adeptus Arbites patrol and planetary Enforcer units for hunting down their prey and to catch criminal fugitives attempting to escape planetary or Imperial justice.On some worlds the dogs are actually cyborgs who retain some organic internals, generally muscles and nerves, and on some Frontier Worlds "Cyber-mastiffs" are in fact conventionally-bred hounds of Terran genetic descent with armour and controller grafts. Adeptus Arbites models, on the other hand, are almost completely mechanical, with only the central nervous system using vat-grown or three-dimensional printed organic layers created by Adeptus Mechanicus genetors to take the cortical imprint.The Pursuer cadres of the Sisters of Silence have also used various forms of cybernetic hunting beasts, including Cyber-mastiffs, to hunt down their Rogue Psyker prey since the time of the Great Crusade. They use a variety of different cybernetic creatures for this purpose, collectively called "Pursuer Beasts."Heavily-sprung legs give the units tremendous sprinting speed on their splayed and sharpened steel claws. Their jaws use fibre actuators to snap with blinding speed, with backup hydraulics to exert merciless, crushing force. There are often multiple adjustable teeth in their mouths for different attack patterns: a set of blades to clip off their quarry's gun-hand, or a set of armour-piercing spikes that can grip flesh. Some carry their own built-in weapon systems, including flamers or meltaguns.The design takes advantage of the dog cortex's ability to process tremendously intricate sensory input, particularly scent, and most Subrique Pattern Cyber-mastiffs utilised in the Calixis Sector have a battery of sense and tracker systems loaded into their headpieces, made possible by the unique chemical reagents mined from the ocean's toxic sludge on the world of Landunder. "Vanes out" is the order for the mastiff handlers to extrude their dogs' specialised sniffer arrays and has become a common idiom among the Arbitrators serving in Hive Subrique on Landunder for maximum alertness.
Cyber-Mastiff - Cyber-mastiff Handler: Cyber-mastiff Handlers of the Adeptus Arbites and Enforcer squads spend many standard years with their cybernetic hounds, training them for the hunt and the kill. They spend countless hours running their charges through drills and training simulations, implanting commands and attack patterns into their cogitator-augmented brains through sheer repetition and rote.All of this training is culminated on the beasts' first actual hunt, in which the handler takes their charges into the field to be put to the test. Giving signals directly to their built-in vox receivers, the Cyber-mastiff handler is able to coordinate extremely complex engagements through a dizzying number of pre-programmed patterns. Using powerful auspex arrays and visual sensorium data from the beasts themselves, handlers can control their beasts at incredible ranges, directing their attacks from several Terran kilometres distant.
Cyber-Mastiff - Cyber-construct Use: It is not unheard of for individuals who are not Cyber-mastiff handlers, or who are not equipped with a controlling Constructer Interface, to make use of Cyber-constructs. While a trained Adeptus Mechanicus agent, with the proper augmetics is vastly more capable of repairing, controlling, and training these creatures, they are not alone in their use.Anyone equipped with a Constructer Array can program a Cyber-construct like a Cyber-mastiff to obey the vocal (or vox) commands of another agent. This is limited, and cogitation patterns that would normally process evasion and attack movements must instead decipher Human speech and intent. To avoid confusion, many users give the beast a designation, commands that may be easily addressed, so that it does not interpret random words in other speech as an order.
Cyber-Mastiff - Sources: Dark Heresy: Book of Judgement (RPG), pp. 26, 44, 72-74Dark Heresy: The Inquisitor's Handbook (RPG), pg. 143Fanatic Magazine 1, pg. 5Fanatic Magazine 5, pg. 7Inquisitor: Rulebook (RPG), pg. 91The Horus Heresy Book Seven: Inferno (Forge World Series) by Alan Bligh, pg. 271White Dwarf Weekly 91 (24 October 2015), "Codex Apocrypha: Extra, Cyber-Mastiff"Warhammer Community - The House of Iron – New Miniatures and LoreWarhammer Community - Underhive Informant: Terrible Toxins, Ferocious Phelynx and Spiritual Scum
Cyber-occularis - Cyber-occularis: The Cyber-occularis is a type of servo-automata employed by the tech-priests of the ancient Mechanicum that is an extension of its master's senses on the wider battlefield, being more robustly constructed then a standard cyber-Familiar. These drones often resemble artificial raptors or strange hybrid creatures of organic corpse and machine.
Cybernetica (Novella) - Cybernetica (Novella): Cybernetica is a limited edition release Novella in the Horus Heresy Series, released as a Black Library Exclusive in hardback format. Cybernetica will be re-released as a non-limited hardback novella in January 2017.
Cybernetica (Novella) - Synopsis: Soon after word reached Terra of Horus' nascent rebellion, Mars fell. Rogue elements within the Mechanicum priesthood, stirred by the Warmaster's promises of independence and prosperity, turned against the Imperium and forced the Primarch Rogal Dorn to order an impenetrable blockade of the Red Planet. Now it has become clear that the corruption has spread too deep, and that more drastic measures must be taken if the Forge World Principal is to be reclaimed. Calling upon the expertise of those who witnessed the so-called "Death of Innocence" firsthand, Lord Dorn and Malcador the Sigillite consider their final solution -- the complete extermination of all life on Mars.
Cybernetica Datasmith - Cybernetica Datasmith: A Cybernetica Datasmith is a specialist rank of Adeptus Mechanicus Tech-priest who programs the Kastelan Robots of the Legio Cybernetica at the maniple level, often having to do so in the thick of battle. They have access to the dizzying array of weapons and arcana of their Forge World's arsenals, which they use in defence of themselves and their charges.
Cybernetica Datasmith - Role: Since the aftermath of the Warmaster Horus' rebellion, the Legio Cybernetica's robots have been controlled completely by their masters -- not by the bio-plastic cerebra and nerve-like tendril webs of the ancient Mechanicum's constructs, but by sanctified doctrina wafers, fusions of bio-matter and electronics often in even shorter supply than the robots themselves. No bigger than the cards of the Emperor's Tarot, these slivers of wetware are entrusted to the Cybernetica Datasmiths that accompany the robot maniples to war. Inserted into the dataslot hidden behind each robot's chestplate, the wafer's command protocol will dictate every iota of the host's behaviour, usually optimising its ability to destroy its foes in a spectacular fashion.If the accompanying Datasmith wishes to change the behaviour of his charges -- for instance to the assault-oriented Conqueror protocol -- he must manually remove the first doctrina wafer and insert a new one in its place. Should a maniple of robots find itself in battle mode without a Datasmith, it will continue to prosecute its last doctrina protocol until it runs out of power -- something that usually takes solar weeks of unbridled slaughter to achieve. Such risks and limitations are willingly accepted by the Cult Mechanicus, for the act of hardwiring independent thought into a battle automaton is strictly forbidden.
Cybernetica Datasmith - Unit Composition: 1 Cybernetica Datasmith
Cybernetica Datasmith - Wargear: Gamma PistolPower FistRefraction Field
Cybernetica Datasmith - Sources: Codex: Adeptus Mechanicus (8th Edition), pp. 42, 78Codex: Adeptus Mechanicus - Cult Mechanicus (7th Edition) (Digital Edition), "Mars," "Agripinaa," "Stygies VIII," "Metalica," "Ryza" (Gallery Images)
Cyberstimms - Cyberstimms: Cyberstimms are neurological stimulants artificially produced by the cranial augmetic implants of the Leagues of Votann's Cthonian Beserks. Cthonian Beserks are workers of the Cthonian Mining Guilds of the Leagues  who can also serve as powerful assault infantry and melee combatants in many Kin Oathbands.The courageous workers and part-time warriors of the Cthonian Mining Guilds represent some of the most heavily augmented Kin -- unreasonably brave souls who have enhanced the physical capabilities of their cloneskeins with cybernetic implants and upgrades, all the better to extract precious minerals from radiation-plagued nebulae, explosive asteroids, and fathomless ocean depths.Boosted by the cyberstimms that flood their neurological and metabolic systems from their implants, the Beserks can keep battling through life-or-death situations.
Cybon - Cybon: Lord Militant Cybon was one of the senior Imperial military commanders that served under the Warmaster Slaydo and the Warmaster Macaroth during the Sabbat Worlds Crusade.
Cybork - Cybork: Cyborks are Orks that have received significant cybernetic modifications to their bodies, which they refer to as "bioniks." Equivalent to a Human cyborg, a Cybork is an inseparable mass of Orkoid and advanced technology. This transformation comes by way of the Mad Dok, the crazy Ork "doctors" that supposedly "heal" other Orks.Most Cyborks are created when they are too wounded to run away at the moment that a crazy Dok appears after a battle or when an ordinary Ork comes in to the Dok's office with any ailment, from a toothache to a gunshot wound to the head.Doks, being the insane Orks that they are, add cybernetic parts for better shootin', stompin', or just plain smashin'! The final result is either a dead Ork or a potent cybernetic monster.Cyborks continue to fight at the command of their Creator...or rather, they would if the additional and greatly feared Squig Brain Transplant did not usually give them the mental capacity of a cabbage (which may actually be an improvement for some Orks).As it happens, Mad Doks just sort of hope that their Cyborks will all meander onto a battlefield, and happen to kill something that is not actually another Ork.Cyborks who have very little of their original organic bodies left are known among the Greenskins as "Tinboy Brutes." These mechanical abominations are very slow and lack mobility, but are extremely resistant to damage.
Cybork - Cybork Madboy: Cybork Maboyz are those bionik Orks that have been driven insane by the crazed cybernetic experimentation and augmentation surgery of over-enthusiastic Painboyz and Mad Doks.Cybork Madboyz are cybernetic killing machines that are inured to pain and almost uncontrollable on the field of battle.Now more machine than Greenskin, these Orks have been extensively augmented, with bionik limbs and metal heads, making them ideal if often unpredictable and psychotic shock troops, leading the Ork charge into the enemy lines in a whirlwind of bionik destruction.
Cyclic Ion Blaster - Cyclic Ion Blaster: A Cyclic Ion Blaster is an experimental T'au XV8 Crisis Battlesuit Ion Weapon system developed during the T'au Empire’s Third Sphere Expansion. The Cyclic Ion Blaster was developed using Ion Weapon technology acquired as part of a fruitful alliance between the Syrr’Tok Brotherhood of the Demiurg and the Water Caste of the Dal’yth Sept.Early prototypes of the weapon combined the designs of a Burst Cannon and Ion Rifle, and were developed to combat multiple, lightly-armoured enemies at short ranges, and functioned by generating a rapid stream of ionised radiation before unleashing it through its four barrels.Though the extremely high rate of fire of this early prototype was stable, the ionisation effect on armour was variable. Later developments almost completely changed the nature of the weapon, mainly due to the discovery of a Mor’tonium power source which allowed for the efficient powering of smaller scale T'au Ion Weapons.As a result, the Cyclic Ion Blaster's role changed to one more similar to the more stable Ion Rifle design, and now features a moderately high rate of fire with immensely more damage capabilities per shot. The real similarities of later models to their older counterparts lie in their range and armour penetration.Current T'au Ion Weapon designs also allow for the weapons to be overcharged by exposing the reactive Mor’tonium power source to the environment, though this also exposes the user to the dangerous ionising radiation emitted by the Mor’tonium. Overcharging a Cyclic Ion Blaster allows it to generate an explosive blast with increased damage compared to its normal fire mode.Due to the weapon's experimental status, it is a special-issue weapon entrusted only to Battlesuit pilots of the rank of Shas’vre or higher. Its availability is usually limited to one per Hunter Cadre as a result of this restriction.
Cyclic Ion Cannon - Cyclic Ion Cannon: A Cyclic Ion Cannon is a large and powerful, long-range, vehicle-mounted directed energy Ion Weapon used by the military forces of the Leagues of Votann. Ion Weapons typically are capable of engaging enemies at long range with high-energy streams of ionised subatomic particles, vaporising flesh and metal with equal ease. These high-energy ions containing an electric charge are accelerated by an electromagnetic field and react explosively with the target as a result of the direct transfer of energy at an atomic level.The Cyclic Ion Cannon has the longest range of any of the Ion Weapons utilised by the Leagues of Votann and often serves as a main turret weapon on the Hekaton Land Fortress.However, Kin weapons like the Cyclic Ion Cannon are superior in almost every respect to those patterns of Ion Weapons wielded by the agents and military of the T'au Empire, since the Kin employ superlative materials and methods in their construction. As a result, Leagues of Votann Ion Weapons often have longer ranges and more stopping power than any of their T'au equivalents. This is largely because the T'au originally received Ion Weapons technology through a fruitful commercial alliance between the SrrykTok Brotherhood of the Demiurg Prospect of the Leagues of Votann and the Water Caste of the Dal'yth Sept.
Cyclic Ion Raker - Cyclic Ion Raker: A Cyclic Ion Raker is a rapid-firing heavy T'au Ion Weapon designed for atomising large groups of infantry with a stream of high-impact ionic particles.Cyclic Ion Rakers fire high-energy ion streams that vaporise flesh and metal with equal ease. These high-energy subatomic particles containing an electric charge are accelerated by an electromagnetic field and react explosively with the target as a result of the direct transfer of energy at the atomic level.Like other Ion Weapons, a Cyclic Ion Raker can be overcharged by exposing the reactive Mor'tonium power source to the environment, though this also exposes the user to the dangerous ionising radiation emitted by the Mor'tonium, and to the risk of overloading the primary power cells.Despite this, the devastating impact of the weapon's three barrels firing in swift succession to create a singularly potent blast is often worth the risk.The Cyclic Ion Raker is based on Ion Weapon technology acquired as part of a fruitful alliance between the Syrr'Tok Brotherhood of the Demiurg and the Water Caste of the Dal'yth Sept, and is a recently introduced technology designed for use as a primary weapons system on XV95 Ghostkeel Battlesuits.
Cyclone Missile Launcher - Cyclone Missile Launcher: The Cyclone Missile Launcher is a specially designed Missile Launcher system used by Space Marines in Terminator Armour to provide heavy fire support. Since Terminator Squads are an elite force, they are often called upon to undertake the toughest and most dangerous missions in the most hazardous conditions or to serve on the most dangerous battlefields. Therefore, Terminator Squads need a range of fire support weapons in order for them to successfully achieve their objectives in any tactical situation. To provide the additional firepower without affecting mobility or compromising accuracy, various weapons have been created by the Tech-priests of the Adeptus Mechanicus.The Cyclone Missile Launcher is ideally suited to this purpose. Developed as a salvo-firing long-range killer, the Cyclone Missile Launcher is essentially a rack of missiles mounted upon the shoulders of a Terminator, due to the weapon system's great size and weight. In this way a Terminator is still able to carry a Storm Bolter into combat as well as the Cyclone Missile Launcher. This weapon enables the Terminator to engage both heavily armoured vehicles and lightly armoured infantry. Like a standard Missile Launcher, the Cyclone Missile Launcher has two varieties of missile, the powerful Krak Missile used for penetrating heavy armour and vehicles and the explosive anti-personnel Frag Missile designed to kill multiple, lightly-armoured foes. The advantage of the Cyclone Missile Launcher when compared to a standard Space Marine Missile Launcher is the Cyclone's much greater rate of fire. With this deadly weapon, a Terminator is capable of firing devastating salvos of up to a dozen laser-guided missiles. Also, the Cyclone Missile Launcher's bulk provides the Astartes warrior with a large magazine for the storage and hands-free firing of additional missiles. This is an operational necessity, since the bulk of the Terminator Armour would make reloading it after each volley extremely awkward, if not impossible.
Cyclonic Melta Lance - Cyclonic Melta Lance: A Cyclonic Melta Lance is a heavy ranged weapon usable by Imperial Leviathan Pattern Siege Dreadnoughts. The Cyclonic Melta Lance is a rapid-cycling Melta Weapon capable of firing faster and with more powerful shots than a standard Multi-Melta, though at the reduced range common to Leviathan Pattern weaponry.Uniquely developed specifically for the Leviathan Dreadnought, in conjunction with a Leviathan-class Dreadnought Close Combat Weapon it creates a devastating pairing of powerful short-ranged and close combat weaponry perfect for siege warfare and close quarter operations.The ranged weapons of the Leviathan Pattern Siege Dreadnought were designed to be used at closer range than those carried by most classes of Dreadnought.
Cyclonic Melta Lance - Sources: The Horus Heresy Book Six: Retribution by Alan Bligh, pp. 235-237Cyclonic Melta Lance - Forge World Leviathan Dreadnought with Cyclonic Melta Lance - Forge World
Cyclonic Torpedo - Cyclonic Torpedo: The Cyclonic Torpedo is an Imperial weapon of mass destruction that is deployed from a voidcraft into low planetary orbit.There are a wide variant of weapon types covered under the designation of "Cyclonic Torpedo," including the Atmospheric Incinerator Torpedo, but all possess the capability to destroy the entire biosphere of the target world, either through the initiation of a thermonuclear reaction that ignites all free oxygen in the atmosphere or the simple expedient of nuclear-fusion-assisted plasma bombardment.Whatever the exact origin of the mass death to come, the result of these weapons is always the same: the complete destruction of the planetary biosphere, its atmosphere burned away into the void and its oceans boiled to vapor, leaving behind the barren bedrock of a Dead World.The blast radius is large enough to be seen from space and the detonation usually powerful enough to crack a planet's crust and destabilise its core.The Cyclonic Torpedo is only used by the armed forces of the Imperium of Man to carry out an authorised Exterminatus action on a world that has been deemed to present an extinction-level threat to other inhabited regions of the Human-settled galaxy.The only organisations known within the Imperium to have ordered the use of Cyclonic Torpedoes to carry out an Exterminatus are the Inquisition and the Adeptus Astartes.An Inquisitor has the absolute authority to order an Exterminatus action at any time, and a number of Chapter Masters of the Adeptus Astartes have carried out such regrettable actions under their own authority.The sacrifice of an entire world and potentially billions of lives is no easy matter for even the often-callous Inquisition; an Inquisitor who orders such an extreme action will have their choices closely scrutinised by their fellow Inquisitors.If they deem the decision to have been unnecessary, the affected Inquisitor may very well find themselves declared a Heretic and hunted down.
Cyclonic Torpedo - Two-Stage Cyclonic Torpedoes: A Two-Stage Cyclonic Torpedo, which is a more exotic form of the standard Cyclonic Torpedo, is the most common of a special class of rare Exterminatus weapons, designed for use against atmosphere-less or biologically-void worlds (certain Necron Tomb Worlds being the main example).These torpedoes possess two-stage warheads: The first stage is an unusually powerful Melta Charge that bores straight through a planet's crust and mantle to its core. The second stage is a modified Cyclonic Plasma Charge that destabilises it, in most cases physically destroying the planet from the inside out.
Cyclopean Congregation - Cyclopean Congregation: The Cyclopean Congregation is a Chaos Cult of degenerate Navigators and decadent voidsmen led by Kokabiel Grigoris that is active in the Jericho Reach, particularly the region known as Kokabiel's Drop.Named for Kokabiel and his inner circle of renegade Navigators, all of whom are blind save for their Third Eye, the Congregation is a mystery cult that promises illumination through communion with the Warp rift known as the Hadex Anomaly.Practicing complex rites of initiation, the cult's upper echelons are open only to full-blooded Navigators. Only those with the Warp Eye, preaches Kokabiel, can appreciate the Anomaly for what it truly is.According to his own blasphemous lore, Kokabiel's Drop is more than a convoluted region of the Immaterium. It is the entrance to a stable Warp-route spiralling into the heart of the Hadex Anomaly, a place where the meanings of space and time are inverted.The fallen Navigator leads his Cyclopean Congregation on blasphemous pilgrimages along this route, each journey a profane recreation of the Imperial Navy Grand Cruiser Burden of Vigilance's first passage through the Anomaly before the mutiny led by Grigoris that placed it in his hands as the renamed Burden of Revelation. During these voyages, acolytes of the cult ritually blind themselves, sacrificing an eye for each level of initiation attained within the cult.The lowest tiers of the Congregation are a collection of outcast voidsmen. Largely ignorant of the true nature of the cult, many of these voidborn fanatics lost their Humanity to madness and mutation long before pledging fealty to Kokabiel. Wandering corridors and groping along bulkheads, the most devoted acolytes eagerly trade their sight for deeper initiation.Most revered outside Kokabiel's inner circle are the "Typhlotics," bearers of the dormant Navigator gene. Culled from renegade houses and the extended families of raided Navigator households, these priests of the Congregation command the voidsmen flock and act as intermediaries between the cult's inner and outer circles.Having sacrificed both eyes already, Typhlotics go a step further, carving jagged spirals into their foreheads. Symbolising both the coiling route of Kokabiel's Drop and the swirling energies contained in their prophet's Third Eye, these scars mark the high priests of the Congregation.The inner circle of the Cyclopean Congregation consists exclusively of Navigators personally initiated by Kokabiel at the nucleus of the Hadex Anomaly. The Congregation's oracles and hierophants, these prodigal scions of the Navis Nobilite, are the unquestioned masters of the cult.Spending most of their time in quiet contemplation, the Cyclopean Oracles speak only to disseminate prophecy and issue orders to the Typhlotic clergy.The Cyclopean Oracles possess the greatest secret of the Congregation. Using the Hadex Anomaly as a guide in place of the psychic beacon of the Astronomican, they navigate the Congregational Fleet safely and nearly instantaneously across the Jericho Reach.
Cyclopean Congregation - A Burden Returned: In 789.M41, Lord Militant Solomon Tetrarchus charged the highly decorated Commodore Bronislave Tenermaritus with the task of charting a stable Warp route between the Cellebos Warzone and Samech, allowing Achilus Crusade forces to make a direct strike against that planet of Hereteks, crippling the manufactoria and orbital shipyards supplying the Stigmartus war effort.Taking as his guide one Kokabiel Grigoris, a relatively young but gifted Navigator following his house's long tradition of service to the Imperial Navy, the commodore set out upon his flagship, the Avenger-class Grand Cruiser Burden of Vigilance.Despite the best efforts of the Burden's commander, Navigator, and crew, the Warp beyond the Cellebos Warzone proved nearly impossible to chart. Warp eddies terminated into immaterial shoals, aetheric currents flowed back upon themselves, and the bilious emissions of the Hadex Anomaly obscured the sight of Kokabiel and his subordinate Navigators.After solar months of fruitless exploration the Burden of Vigilance fell prey to the Haruspex, a pack of xenos marauders believed to originate within the Slinnar Drift. Commodore Tenermaritus perished in the ensuing battle, atomised during a valiant boarding action against the Haruspex Lifeseeker.The commodore's sacrifice routed the xenos fleet, granting the Burden enough time to flee through a recently discovered Warp passage veering dangerously close to the Hadex Anomaly. The Burden's final message, intercepted by the astropathic listening post on Pyrathas, claimed a great discovery waited at the end of the route.In the years following the disappearance of the Burden of Vigilance, the site of its last battle gained a sinister reputation. Voidships passing through the area drifted far off-course. The sendings of all but the most powerful astropaths faded into the void. A rare few vessels vanished outright. Superstitious voidsmen dubbed this region of Warpspace "the Drop."In 793.M41 a mysterious vessel of Imperial design began preying on voidships passing through the Drop. Lucia's Gauntlet, one of the few voidships to escape such an attack, identified the vessel as the Burden of Vigilance, now re-christened the Burden of Revelation and captained by Kokabiel Grigoris.Quickly recognising the threat presented by the rogue Navigator, the Imperial Navy forces of the Achilus Crusade's Acheros Salient stepped up patrols in the Drop. Regrettably, this move served only to provide Kokabiel with more prey. Of the flotilla dispatched from Calist, a third fell to the Burden of Revelation's guns.A half dozen vanished beyond the Drop in a futile search for Kokabiel's sanctuary. Of the remaining vessels, only three are accounted for, arriving at Khazant over a solar decade later after limping through the Warp without Navigators.
Cyclopean Congregation - The Tariff: Grigoris claims the Drop and all space beyond as his domain, requiring tribute from those passing through. Voidships unfortunate enough to run afoul of the Burden of Revelation must pay the toll or face reprisal. The exact nature of this toll depends upon Kokabiel's whims and the needs of his vessel.Fuel, provisions, and crew are the most common price for safe passage. On other occasions Kokabiel demands a teratonne of bilge water, spent macrocannon shells, or some other voidship by-product of little apparent use. Lord captains who refuse to pay the tariff face Kokabiel's vengeance. Most are fired upon outright, their voidships raided by mad acolytes of the Cyclopean Congregation.Warships capable of defending against hit-and-run attacks are stalked for days, hounded by the Burden of Revelation as it flits into and out of the Warp just long enough to unleash volleys of Lance fire. A lamentable few are given the illusion of escape.Left untouched by a seemingly resigned Kokabiel, these vessels soon find themselves off course, lost in the Drop and drifting ever closer to the core of the Hadex Anomaly. By special order of Lord Militant Tetrarchus, all commanders of the Acheros Salient Navy are prohibited from acquiescing to Kokabiel's demands.Those who fail to abide by this order face a Traitor's execution. Naval commanders are left with a difficult choice; brave Kokabiel's Drop and risk an encounter with the master of the Cyclopean Congregation, or bypass the Drop entirely and add weeks to the length of a voyage.
Cyclopean Congregation - Promise of Illumination: Kokabiel foretells a coming age of chaos and despair, a time when the Astronomican will fail, leaving the Navis Nobilite scrabbling in the abyssal dark. The Nobilite's only salvation, Kokabiel preaches, comes in the form of the Hadex Anomaly, a new and vital light in the Warp.Those who comprehend the mysteries of the Anomaly and use its light to guide their passage through the Warp will be the masters of the coming age. Kokabiel envisions a time when the influence of the Anomaly encompasses the galaxy entire, every Segmentum awash in its bloody glow.
Cyclopean Congregation - Congregational Fleet: A development unknown to the masters of the Achilus Crusade, Kokabiel Grigoris commands a growing fleet of voidships. Dubbed the "Congregational Fleet," this flotilla of ramshackle craft is composed of voidships lost to the Anomaly over the past millennium.Patiently gathered and retrofitted by the Cyclopean Congregation, the fleet is currently moored among the remains of a shattered moon. Repaired with archeotechnology cannibalised from derelicts considered beyond all hope of redemption, these ships are being prepared for war.
Cyclopean Congregation - Notable Vessels: Burden of Revelation (Avenger-class Grand Cruiser) -- Kokabiel's flagshipVia Infractus
Cyclopean Congregation - Allies and Enemies: Kokabiel Grigoris and the Cyclopean Congregation do not exist in isolation. Grigoris' machinations are entangled with the disparate factions at war in the Reach, creating a complex web of alliances and rivalries worthy of the most experienced Aeldari manipulator.
Cyclopean Congregation - House Der'cel: Pronounced Excommunicate Traitoris for its involvement in the Sepphoris Secession, this renegade Navigator house is a recent arrival to the Reach. Intercepted by representatives of the Congregation near Argoth, the entirety of House Der'cel converted to the Cyclopean Congregation in a single night.The Der'cel highliner Via Infractus is currently moored at an unknown location within the Charon Stars. The Via Infractus is currently the home of a massive breeding program, the birthplace of a new generation of Navigators raised from inception in the Cyclopean fold.
Cyclopean Congregation - Samech: The Cyclopean Congregation is on uneasy footing with the hereteks of Samech. Once tentative trading partners, relations soured after Kokabiel purchased cloning technology to expedite the Congregation's first breeding program. The technology proved faulty, producing inchoate masses of palpitating tissue useless to the cult's long term goals.Though Kokabiel swore revenge and bombarded multiple heretek orbital stations at the edge of the Samech system, he has yet to deal a crushing blow against the heretek Magus responsible for crafting the faulty accelerated maturation chambers.
Cyclopean Congregation - Stigmartus: Unbeknownst to Lord Militant Solomon Tetrarchus, the Burden of Revelation preys upon Stigmartus warships as readily as Imperial vessels.Though Officer-Bishops are not outright forbidden from bargaining with Kokabiel for safe passage through the Drop, Elak Sarda takes a dim view of subordinates willing to acquiesce to the rogue Navigator's demands.The Cult-General's pride prevents him from entering diplomatic relations with the leader of a rival cult, and his military actions against Kokabiel continually meet with failure.
Cyclopean Congregation - The Word Bearers: The Deathwatch Rapid Strike Vessel Final Mercy recently witnessed a meeting between the Burden of Revelation and the Word Bearers Battle Barge Inexorable Ruination deep in the Charon Stars. Both ships vanished into the Immaterium after discovery. Investigation of the area revealed the remains of a third ship of xenos origin.
Cyclopeans - Cyclopeans: The Cyclopeans is a Titan Legion of the Collegia Titanica that hails from the Forge World of Vellung.
Cyclopeans - Notable Campaigns: War of Statues (Unknown Date.M41) - The Iconoclastic Brotherhood of the Word Bearers Traitor Legion invades the world of Conqueror's Due. The planet was once host to a great Imperial triumph, and is covered with statues hundreds of Terran feet high depicting the Primarchs and the Emperor. The Word Bearers and their Chaos Cultists disfigure many of the statues and tear down many more with ropes and melta charges, toppling them even as the fires of a full-scale planetary war rage all around. The Cyclopeans, a Titan Legion from the nearby Forge World of Vellung, counter-invade from enormous bulk landers and take a grievous toll on the Word Bearers -- though the God-machines are toppled after the Chaos Space Marines perform a grand ritual in the name of Tzeentch that imbues the disfigured statues with a semblance of life.
Cyclopeans - Notable Titans: None listed in current Imperial records.
Cyclopeans - Notable Personnel: None listed in current Imperial records.
Cyclopeans - Legion Colours: This Titan Legion's colours are not listed in current Imperial records.
Cyclopeans - Legion Badge: This Titan Legion's badge is not listed in current Imperial records.
Cyclops - Cyclops: The Cyclops, officially the Cyclops Remote Demolition Vehicle, is a small, unarmed remote-controlled tank used by the forces of the Astra Militarum that can be guided to its target and then self-destruct, destroying itself and its target. These small tanks are controlled remotely by a single, specially-trained Imperial Guardsman. The vehicle is controlled by a small handset connected to a communications backpack, while the controller keeps themselves at a safe distance.