Asuryani Outcasts - Role: Sometimes the rigid behavioral constraints of the Asuryani Path are intolerable even for an Asuryani raised among that society to bear; such individuals leave their craftworlds and willingly walk the Path of the Outcast, or even leave the Path all together.Many Asuryani spend Terran years or solar decades as Outcasts before they return to the Asuryani Path, though most do eventually feel the need to return to Asuryani society unless they have been forcibly exiled from their former home.Outcasts must bear the terrible burden of their intense Aeldari emotions and psychic abilities without the mental protections offered by the Asuryani lifestyle. Only Asuryani of remarkably strong characters can survive for long as Outcasts.After standard years of adventure and wandering, or sailing the seas of space with the Aeldari pirate fleets, most Asuryani eventually return to the sanctuary of the Asuryani Path and the warm, collective familiarity of the craftworlds.There are many kinds and degrees of Asuryani Outcasts. They can serve as Rangers, the scouts of their craftworlds, well-trained survivalists and marksmen able to find the eye sockets and neck joints of even the most heavily armoured enemy troops with their Long Rifles.The most skilled of the Asuryani Rangers are known as Pathfinders. Others choose to leave their craftworlds and live elsewhere, often wandering the galaxy and visiting the worlds of Mankind or the Exodites.Outcasts are not welcome aboard craftworlds except briefly, for their minds are dangerously unbounded and attract predators from the psychic realms of the Warp.Daemons or other Warp entities can home in on the undisciplined and extremely powerful mind of an Outcast and lodge in the psycho-supportive environment of the craftworld's wraithbone core and Infinity Circuit, threatening the very survival of a craftworld.Outcasts are also disruptive to the highly structured societies of the craftworlds in another sense, for their presence can distract the young and inexperienced from the Asuryani Path through their romantic tales of travel, plunder and freedom.The Outcasts rarely divulge the hardships of their lives or their constant mental struggle to maintain themselves uncorrupted by the darker impulses of the Aeldari nature without the aid of the Asuryani Path.Asuryani Outcasts are extremely pragmatic realists and are often very tough, sinister individuals. In their manner and actions they are often complete opposites of the Craftworld Aeldari.Those Outcasts who walk this path for too long may ultimately be consumed by the Path of Damnation and so begin to be enslaved by the same lust for suffering and death that corrupted both their Drukhari cousins and the ancient Aeldari pleasure cults that led to the Fall of Aeldari civilisation more than 10,000 Terran years ago. More than a few Outcasts have made their way to Commorragh and found a new home among the sadistic folk of the Dark City.Not all who leave their craftworlds become wandering nomads or piratical Aeldari Corsairs. A select few Outcasts hear the laughter of the Aeldari god Cegorach in their dreams, and join the enigmatic Harlequin troupes who travel between the realms of their divided kin as performers and messengers, seeking to keep alive a common Aeldari culture.Many more Outcasts have joined the growing Ynnari movement, flocking to the banner of Yvraine, the prophet of Ynnead, the god of the dead. The elders of the craftworlds have, for the most part, condemned the new faction's radical beliefs as dangerous and misguided, branding those of the Asuryani who turn their backs on the old ways as "the Pathless."