Night of Revelations - Night of Revelations: The Night of Revelations is the name now given by the Aeldari to the night in 999.M41 when a sliver of the recently awakened consciousness of the Aeldari god of the dead Ynnead chose Yvraine, the Daughter of Shade, as his high priestess and prophet.This event in the Drukhari Dark City of Commorragh is considered the moment of birth of the Ynnari faction and also marks the start of the great dysjunction that nearly destroyed Commorragh and destabilised it throughout the Era Indomitus.The events that led to the Night of Revelations began in the Hidden Chamber of Ulthanash Shelwé, where High Farseer Eldrad Ulthran allowed his spirit to flow amongst the departed souls of his people that haunted his craftworld of Ulthwé's Infinity Circuit.Under the susurration of countless billions of voices he heard a swelling pulse, like a deep and distant psychic heartbeat. It gave him hope and set in motion a chain of events that saw the Aeldari species shaken to its core.At the same time, Kysaduras the Anchorite, sequestered in his wraithbone cell on Ulthwé, prophesised the awakening of Ynnead, the Aeldari god of the dead. His words were riddles and half-truths, and the Seer Council of Ulthwé debated their implications until a single thread of terrible potential was winnowed from the rest.Only one amongst them had the nerve to follow it. Finding common cause with the Harlequins of the Masque of the Midnight Sorrow, Eldrad Ulthran enlisted the troupe of the Death Jester Inriam's Spectre into an ingenious and near-blasphemous series of heists.Soon after, a new rendition of the events of the Fall of the Aeldari became fashionable amongst the performing Harlequins of the Laughing God and toured the Asuryani craftworlds one after another. It was unlike the traditional cycle, which ends with Slaanesh and Cegorach locked in a duel without end. This latest performance had an epilogue that hinted at another being joining the cast and eventually overcoming She Who Thirsts.These theatrical portrayals were not the only illusions brought to the Masque of the Midnight Sorrow's audiences. After the masque departed the day following the performance, one of the glinting statues from that craftworld's Dome of Crystal Seers was missing, though few were skilled enough to pierce the veil of illusion left in its place.The reason for these blasphemous thefts would become clear on the Imperial planet of Port Demesnus, where the forces of Saim-Hann and Ulthwé struck from long-hidden valleys and subterranean arbours, bypassing the cordons that made the planet an Imperial Navy stronghold.As the Aeldari fell upon the human population, the Imperium reinforced the planet's defenders a dozen times over.Only the canny Watch Captain Artemis of the Deathwatch spotted the ruse for what it was -- a distraction to allow Eldrad Ulthran and his forces to make use of the planet's crystalline moon of Coheria for their own arcane purposes.The white sands of the moon, glinting like snowdrifts in the stellar light, were formed of a mildly psychoactive crystal, shards of precious stone ground to powder by the erosion of the aeons. Though none alive knew it, Coheria had been on the edge of the ancient Aeldari Empire at the time of Slaanesh's birth, and was saturated in psychic residue.Upon Coheria, the stolen crystal seers of the craftworlds were arranged in a ritual formation, each providing a hyperspatial link to the world-ship from which it was taken -- or rather to its Infinity Circuit.As the rite neared completion, the departed souls of the Aeldari craftworlds were channelled across realspace to inhabit not Spirit Stones, but the psycho-reactive crystalline sand of Coheria.With so many dead Aeldari souls flaring in such close proximity, the deity Ynnead was roused by their blazing beacon of ghostlight, and for a moment it seemed that the god of the dead might become a reality far before the prophesised time.It was then that the Deathwatch under Captain Artemis attacked, slaying Inriam's Spectre and driving Eldrad Ulthran's ritual wild moments before its completion. The Aeldari were forced to abandon their work and flee with the ritual only partially completed.But that sliver of true consciousness the Aeldari succeeded in waking from Ynnead burned across the void towards Commorragh, where a duel of champions was taking place. In the gladiatorial arena of the Crucibael, Yvraine was struck by the mote of Ynnead's consciousness that transformed her into the high priestess of a new Aeldari religion.Approached by the mysterious Drukhari swordsman called the Visarch and agreeing to a temporary alliance, Yvraine and her Bloodbrides fled from the anarchy that engulfed the arena in the wake of her apotheosis to the mercenary quarter of Commorragh known as Sec Maegra.There she found many of her old allies, from corsair princes to disfigured Wyches, and organised her escape from the Dark City with the aid of these first Ynnari. Boarding the Corsair starship Lanathrialle, which was operating out of Sec Maegra, Yvraine called in every favour she could to ensure her old Aeldari Corsair crews bought her time to flee.As the lesser craft duelled the shard-ships peeling out of the nearby docks on Supreme Overlord of Commorragh Asdrubael Vect's orders, Yvraine made for the arterial Webway portal above the port.Her flagship, though far too large to pass through the portal, rammed its prow -- bridge and all -- into the Webway gate. As the ship burned and the Kabalite craft picked it apart like bloodsharks attacking a stricken leviathan, Yvraine cut her way free of the prow on the other side of the portal and took her coterie of followers deep into the Webway's labyrinth dimension on foot.Yvraine found herself under attack in the Webway. It was not Vect's agents that hunted her this time, but the pallid Slaaneshi daemonic horrors known as Daemonettes. The Herald of the Dark Prince known as the Masque of Slaanesh had been informed of Yvraine's rise and launched a hypnotic attack on the gathered Ynnari, forcing them to join a grisly dance with the Daemonettes and the corpses of those Drukhari hunters the had already killed.The Ynnari were spellbound, and their doom looked certain until a strike force of Harlequins come to her aid -- the same troupe that had watched her fight in the arena.As a Solitaire dueled the Masque, the Ynnari shook off the dire spell and renewed their attack. The daemons were banished and the voyage was renewed, eventually reaching Craftworld Biel-Tan just as that world-ship came under daemonic assault.