vizn3r/warhammer40k-lore huggingface dataset:
Mantis Warriors - Notable Mantis Warriors: Chapter Master Khoisan Neotera - Former Chapter Master of the Mantis Warriors during the Badab War who replaced Yarvan Sartaq after 906.M41 until the end of the conflict; he was permanently imprisoned by the Inquisition for his role in the Chapter's rebellion in the Imperial prison Penitentiacon in isolation for the rest of his life. During the trial, he stood motionless for seven days and spoke only four words: "I seek no mercy."Chapter Master Yarvan Sartaq - Former Chapter Master of the Mantis Warriors who was slain in 906.M41 during the opening stages of the Badab War. While both Loyalists and Secessionist forces were under a flag of truce on the world of Grief, the deceitful Lufgt Huron and his Renegade Astral Claws Chapter launched a surprise attack against the Red Scorpions and both Chapter Masters Ortys and Sartaq were slain during the melee.Chief Librarian Ahazra Redth - Also known as "The Dust Prophet", Ahazra Redth is the Chief Librarian of the Chapter and one of the greatest Librarians in the Chapter's history, as well as the de facto Chapter Master of the Mantis Warriors during the final days of the Badab War. He is believed to have been killed during the Chapter's defence of Tranquility II from the final Loyalist assault, though his body was never found.Captain Maetrus - Maetrus was the captain of the Mantis Warriors' 2nd Company. Maetrus was the intrepid and pious commander who first realised that Lufgt Huron had been tainted by Chaos and turned the guns of his strike cruiser, the Tortured Soul, against the Mantis Warriors' former allies the Astral Claws during the Loyalists' final assault on Badab Primaris. When Huron's fleeing cruiser punched through the Exorcists' blockade, Maetrus turned his ship in pursuit and charged into the Maelstrom with guns blazing in Huron's wake. His fate and that of his ship remains unknown.Captain Audin - Audin is the captain of the 2nd Company.Chaplain AegirVeteran Sergeant Balder - Balder is a Veteran sergeant of the 2nd Company.Veteran Sergeant Audamus - Audamus took part in the Badab War. He wore a loincloth over his armour bearing the Chapter's Sigil of Prophecy (see below in Gallery).Sergeant Treomar - Sergeant of the 1st Assault Squad, 2nd Company.Sergeant Magnir - Magnir was a Devastator sergeant of the 2nd Company.Sergeant Hoenir - Hoenir is a Chapter Veteran and a Terminator.Ancient Lodur - Lodur is the 2nd Company's Command Squad Standard Bearer and Veteran.Techmarine DaseinDevastator HaldrusDevastator NerthusVenerable Secarssa (KIA) - A Mantis Warriors Mars Pattern Mark V Castraferrum Dreadnought, known as the "Bow of Ma'dan." Secarassa was destroyed in battle during the Siege of Endymion Prime.Venerable Galindo - A Venerable Dreadnought of the 4th Company.
Mantis Warriors - Deathwatch Members: A few notable members of the Mantis Warriors who have "unofficially" joined the Deathwatch through their heroic deaths in battle on Herodian IV alongside a Deathwatch Kill-team:Librarian ShaidanAssault Sergeant KruidanAssault Sergeant SoronDevastator Sergeant Ruinus
Mantis Warriors - Chapter Relics: Talisman of Sundered Souls - The Talisman of Sundered Souls is a relic gorget studded with shards of Craftworld Aeldari wraithbone taken in battle from the dead. It is wielded by the Mantis Warriors' Chief Librarian Ahazra Redth.
Mantis Warriors - Chapter Fleet: The Mantis Warriors' Chapter fleet once consisted of 1 Battle Barge, 3 Strike Cruisers, 2 Vanguard Cruisers, 6 armed transports and at least 19 Escorts and Attack Craft. Following the Tranquility Campaign that ended the Badab War for the Chapter, much of this fleet had been destroyed.The vessels that can be confirmed as remaining to the Mantis Warriors include:Endless Redemption (Battle Barge) - The Endless Redemption is home to two full Mantis Warriors companies -- the 2nd, as well as the 4th Company. When Herodian IV came under attack by the Tyranids, the Endless Redemption was one of the warships sent by the Mantis Warriors in response to receiving a request for aid. There it delivered the 2nd Company to the surface, then aided the Imperial Navy task force fighting the Tyranids. Later in the battle the Imperials were succeeding in turning the tide against the Tyranids when Inquisitor Lord Brutius Parthon ordered the Endless Redemption to perform an Exterminatus action on the planet after the extraction of a Deathwatch Kill-team from its surface.Penitent Quest (Strike Cruiser) - The Penitent Quest was a warship of the Mantis Warriors' 2nd Company. When Herodian IV came under attack by the Tyranids, the Penitent Quest was one of the starships sent by the Mantis Warriors in response to receiving a request for aid. There it aided the Imperial Navy task force fighting the Tyranids.Sword of Contrition (Strike Cruiser) The Sword of Contrition served with the Mantis Warriors' 4th Company. When the planet Herodian IV came under attack by the Tyranids, the Sword of Contrition was one of the warships sent by the Mantis Warriors in response to receiving a request for aid. There it aided the Imperial Navy task force fighting the Tyranids.Tortured Soul (Strike Cruiser) - The Tortured Soul was the flagship of the 2nd Company commanded by Captain Matreus. When Maetrus finally realised the hold Chaos had on Commander Huron of the Astral Claws during the defence of Badab Primaris, he turned the Tortured Soul's guns on his former allies. By doing so, he broke the Mantis Warriors' defensive formation in two and joined his weapons with those of the Star Phantoms, opening a corridor for them to launch their Drop Pods. When Huron's own cruiser punched out of the atmosphere and cut through the Exorcists' blockade, Maetrus launched the Tortured Soul into pursuit and charged into the Maelstrom with guns blazing in the Tyrant of Badab's wake.Venomous Blade (Unknown Class) - The Venomous Blade was the Mantis Warriors starship which brought Chapter Master Khoisan Neotera and his bodyguard to meet with Lufgt Huron of the Astral Claws. It was in his Palace of Thorns that Huron convinced Neotera to have the Mantis Warriors join his side during the Badab War.
Mantis Warriors - Chapter Colours: The Chapter colour scheme was originally green and yellow, but has changed to shining green with gold pauldrons and faceplates.Mantis Warriors sniper units are known to have used yellow armour with black markings similar to three claw marks during the Tranquility Campaign of the Badab War.The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is worn on the left pauldron. A Low Gothic numeral centred upon it indicates company number.A Low Gothic numeral on the left knee plate can be used to indicate squad number.
Mantis Warriors - Chapter Badge: The Mantis Warriors' Chapter badge has been recorded to be both a flaming mantis claw in the past and a mantis head at present.
Mantis Warriors - Sources: Codex: Space Marines (8th Edition) (Revised Codex), pp. 40-41Codex: Space Marines (9th Edition), pg. 70Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pg. 19Imperial Armour Volume Two (Second Edition) - War Machines of the Adeptus Astartes, pg. 21Imperial Armour Volume Nine - The Badab War - Part One, pp. 9, 14, 17, 23, 28, 34, 41-42, 50, 61Imperial Armour Volume Ten - The Badab War - Part Two, pp. 9-10, 14, 18-19, 56-61, 64-73, 174Warhammer 40,000: Compendium, "The Badab War", pp. 33-35Killsquad: A Deathwatch Omnibus (Omnibus), "Warrior Brood," by C.S. GotoWarrior Brood (Novel) by C.S. Goto, Chs. 1-2, pp. 7-37White Dwarf 101 (UK), "Index Astartes: From The Imperial History Archive - The Badab War: The uniforms and history of the Badab Uprising" (1988) by Rick Priestley, pp. 71-73Deathwatch (Novel Series) by C.S. GotoLegends of the Space Marines (Anthology), "The Trial of the Mantis Warriors" by C.S. Goto, pp. 377-427Predator Assassin Squadron Apocalypse Datasheet
Marabas - Marabas: Marabas is a Lord of Change, a Greater Daemon of the Changer of Ways Tzeentch. Marabas was once active in the Calixis Sector and his machinations helped to oppose the Angevin Crusade that initially brought the sector under the control of the Imperium.Eventually, the Inquisition moved against the daemon on the world of Malfi and banished him back to the Warp. But Marabas hungers for revenge and the Calixis Sector will be the canvas upon which he works his bloody will.
Marabas - History: Upon the Hive World of Scintilla, the capital world of the Calixis Sector that lies deep within the Segmentum Obscurus, is Hive Sibellus. The most notable landmark in this hive city is the Tricorn, the palace of the Inquisition.Composed of a dark and austere trio of linked towers at the northern end of the hive sprawl, the Tricorn is the headquarters of the High Council of the Calixian Conclave, the de facto administrative seat of the Inquisition in the sector.Within the deepest vaults of the Tricorn's Librarium lies ancient, dusty tomes that chronicle the Inquisition's initial forays into the newly discovered region of space that would eventually be known as the Calixis Sector. Amongst these ancient records, there is one tome that speaks of the Inquisition's battles against the Greater Daemon known as Marabas, a despicable servant of Tzeentch known as a Lord of Change.For whatever reasons, the Daemon Lord plotted his machinations against the Imperial Angevin Crusade that brought the Calyx Expanse into the Emperor's light, inspiring heathen worlds encountered by the Imperial forces to resist the interlopers. He also incited pacified worlds to rise up in rebellion across the sector, igniting insurrection on a massive scale, causing unheard of levels of death and destruction.The Inquisition was hard-pressed on nearly a dozen worlds as they attempted to stamp out the Heretic cults and agents of Marabas. They eventually tracked the Greater Daemon to the Hive World of Malfi where the foul creature was slain through the valiant sacrifice of the Daemonhunter Zaalin as she rammed her gun-cutter into the hive-spire the daemon occupied. In the wake of the devastation, Zaalin's surviving followers invoked the rites of banishment, exiling Marabas to the Warp for 1,000 Terran years and a day.Over the next millennia, the Inquisition has largely forgotten its past battles with the daemon, its attention drifting to the more important matters of the present day. However, the same cannot be said of Marabas, for during its centuries of exhile, the daemon has nursed a great grudge against those it deems responsible for his lamentable fate.The creature's banishment has now, however, come to its end. Marabas now prepares to bathe the entire Calixis Sector in the blood of innocents and fire once more.
Marauder Bomber - Marauder Bomber: The Marauder Bomber is the primary atmospheric bomber aircraft used by the Imperial Navy. The Marauder was previously used by the Imperial Navy as their primary bomber for operations in vacuum, but has since been replaced by the more powerful Starhawk Bomber. The aircraft is usually based on an orbiting starship, and can operate in the vacuum of space as well as in a planet's atmosphere.During a prolonged Imperial campaign, Imperial Navy Aeronautica Imperialis airbases can be established on the ground, but due to the Marauder's extreme range they are located safely behind the front, sometimes even on another continent from the frontlines. During ground assault missions, the Imperial Guard forces on the ground will mark the enemy's positions with coloured flares. Sometimes experienced Imperial Navy pilots will accompany the ground forces to better coordinate air strikes.
Marauder Bomber - Tactical Roles: The Marauder Bomber is the workhorse of the Imperial Navy, mostly due to its extreme range, high speed and large payload for an aircraft of its modest size. The Marauder is used in several common tactical roles such as:Strategic Bombings - The Marauder will fly long-range missions to attack enemy cities, spaceports, industrial centers, and supply routes. The Marauder can operate at extremely high altitudes that are usually out of the range of enemy anti-air defence weapons. During these missions the bomber is usually accompanied by Thunderbolt Fighters to provide anti-fighter support.Free Range Interdiction - Marauder Bomber squadrons will fly deep into enemy territory without ground support and seek targets of opportunity. The bombers will attack targets that may have already been identified by aerial or orbital reconnaissance. These targets can include enemy supply convoys, fuel dumps, troops and vehicles in the open, airfields, and others as they present themselves. The Marauder is most effective in this role.Heavy Air Support for Ground Forces - Marauder Bomber squadrons will fly in direct support of ground forces, striking targets along the front line and engaging enemy armour. These are generally the most dangerous, as the bombers have to fly at lower altitudes, allowing enemy anti-air weapons to target them and can sometimes cause friendly causalities.
Marauder Bomber - Variants: There are several known variants of the standard Marauder Bomber in use by the Imperial Navy. These variants allow the Marauder to engage in different roles, or to be more effective in a single role. Known variants of the Marauder Bomber include the following:Marauder Destroyer - By far the most widespread variant, the Destroyer variant replaces a portion of the standard Marauder's bomb capacity with missiles to engage enemy armoured units. It also replaces the nose-mounted turret Lascannons with 3 Twin-linked Autocannons to better engage enemy infantry. This variant was first developed during the Second War for Armageddon, to fight the Orks who had air superiority.Marauder Colossus - The Colossus variant of the Marauder bomber replaces both the internal bomb storage and top-mounted turret of the original with room for a single warhead. The warhead carried by the Colossus is a single 10,000 kg Guided Bomb. This weapon allows the Marauder to destroy heavily fortified structures and positions. This variant also replaces the nose weapons with a single set of Twin-linked Heavy Bolters.Marauder Vigilant - The Vigilant variant of the Marauder replaces the internal bomb storage and top-mounted turret of the original with sophisticated surveillance equipment. This variant is used to gather intelligence on enemy positions and bases, flying at a high altitude allows the craft to remain relatively safe. This variant also replaces the nose weapons with a single set of Twin-linked Heavy Bolters.
Marauder Bomber - Armament: The Marauder is armed with a large amount of weapon systems, including nose-mounted, movable turret with Twin-linked Lascannons, rear turret-mounted Twin-linked Heavy Bolters, dorsal-mounted Twin-linked Heavy Bolters, 12 200 kilogram High Explosive Bombs in an internal bomb bay, and up to 6 400 kilogram Heavy Bombs on an external bomb rack. The Destroyer variant replaces the Lascannons with 3 Twin-linked Autocannons and the rear-mounted Twin-linked Heavy Bolters with Twin-linked Assault Cannons. The Colossus and Vigilant replace the bomb storage with a single heavy bomb and surveillance equipment, respectively. They also replace the nose weapons with Twin-linked Heavy Bolters. All variants of the Marauder can be outfitted with ejector seats, flare or chaff launchers, extra armour for the cockpit, infra-red targeting equipment, illumination flares, and distinctive paint schemes and decals.
Marauder Bomber - Known Users of the Marauder Bomber: The Imperial Navy - The Marauder is the primary atmospheric bomber of the Imperial Navy and it can be found on nearly all warships that support ground operations and on airfields throughout the Imperium.Imperial Navy 23rd Bomber Wing - The 23rd Bomber Wing made use of the Marauder Bomber during the battles fought on the Death World of Denkari-Prime.Imperial Navy 133rd Bomber Wing - The 133rd Bomber Wing made extensive use of the Marauder Bomber during the Betalis III Campaign.Imperial Navy 501st Bomber Wing - Marauder Bombers were used to great effect during the Taros Campaign against the Tau by the 501st Bomber Wing.Imperial Navy 1099th Bomber Wing - The seven squadrons of the 1099th Bomber Wing were deployed in support of the 88th Siege Army during the second stage of the Siege of Vraks. The long range of the Marauder was the sole means the Loyalists had to bombard Vraks' Citadel at that point in the conflict.Imperial Navy 1167th Bomber WingImperial Navy 2424th Bomber Wing - The 2424th Bomber Wing used the Marauder Bomber during the Taros Campaign against the Tau and later in the Third War for Armageddon against the Orks.Imperial Navy 4521st Bomber Wing - The 4521st Bomber Wing deployed the Marauder Bomber exclusively during the Third War for Armageddon against the Orks. It was during this conflict that the Marauder Destroyer variant of the aircraft was first conceived.XXI Phantine Air Corps, "Halo" Flight - The Phantine Air Corps, one of the many affiliates of the Imperial Navy, also use the Marauder Bomber. As part of the Sabbat Worlds Crusade, the Phantine XXI "Halo" Flight fought both in the Phantine Liberation campaign and the Enothian War. It was led by one of the most esteemed officers of the entire Phantine Air Corps, Wing Commander Oskar Viltry.
Marauder Bomber - Adeptus Mechanicus Technical Specifications: Marauder BomberTypeTactical BomberOperational Ceiling41,000 metres w/ Jet EnginesVehicle NameMarauderMax Speed1,800 kilometres per hourForge World of OriginCypra MundiRange15,000 kilometres in atmosphereKnown PatternsI - XVIMain ArmamentNose-mounted Twin-linked Lascannons, Rear turret-mounted Twin-linked Heavy Bolters, Dorsal-mounted Twin-linked Heavy BoltersCrew1 Pilot/Commander, 1 Navigator, 1 Bombardier, 1 Nose Gunner, 1 Tail Gunner, and 1 Turret GunnerSecondary Armament6,000 lbs Internal Payload, 6,000 lbs External PayloadPowerplant4 x J79-CS Afterburning RamjetMain Ammunition40 Shots From Battery Packs and 4000 RoundsWeight41 Tonnes EmptySecondary Ammunition12 x 200 kg High Explosive Bombs Internal and 6 x 400 kg Heavy Bombs ExternalLength19.2 metresArmourWingspan24.6 metresSuperstructure45 millimetresHeight4.8 metres w/ Landing Gear DownHull30 millimetresMarauder DestroyerTypeGround Attack BomberOperational Ceiling41,000 Metres w/ Jet EnginesVehicle NameMarauder DestroyerMax Speed1,800 kilometres per hourForge World of OriginCypra MundiRange15,000 kilometres in atmosphereKnown PatternsI - VIIMain Armament3 Twin-linked Nose-mounted Autocannons, Rear-mounted Twin-linked Assault Cannons, Dorsal-mounted Twin-linked Heavy BoltersCrew1 Pilot/Commander, 1 Navigator, 1 Bombardier, 1 Nose Gunner, 1 Tail Gunner, and 1 Turret GunnerSecondary Armament3,000 Internal Payload, Hellstrike MissilesPowerplant4 x J79-CS Afterburning RamjetMain Ammunition300 Rounds and 2000Weight43 Tonnes EmptySecondary Ammunition6 x 200 kg High Explosive Bombs and 8 Hellstrike MissilesLength19.2 MetersArmourWingspan24.6 MetersSuperstructure45 millimetresHeight4.8 Meters w/ Landing Gear DownHull30 millimetres
Marauder Bomber - Sources: Apocalypse (4th Edition), pg. 127Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 229-40Imperial Armour Volume Three - The Taros Campaign, pp. 93Imperial Armour Aeronautica, pp. 17-18Aeronautica Imperialis (Rulebook), pg. 23Tactica Aeronautica, pg. 31Imperial Armour Apocalypse, pg. 38Imperial Armour Apocalypse (2nd Edition), pg. 38Imperial Armour, pp. 76-79
Marauder Bomber - Also See: Imperial Guard Vehicles
Marauder Colossus - Marauder Colossus: The Marauder Colossus is a variant of the standard Marauder Bomber that is used by the Imperial Navy's Aeronautica Imperialis division as its primary atmospheric bomber aircraft.The Marauder Colossus is an uncommon variant of the Marauder Bomber and is specialised to perform high altitude strategic bombings of heavily fortified enemy positions and fortified structures such as bunkers and more extensive subterranean facilities. The Marauder Colossus forgoes the use of a multi-bomb payload in favour of a single, massive guided Melta-based Colossus Bomb of overwhelming destructive capacity.The Colossus variant of the Marauder was first developed during the Second War for Armageddon, where it was outfitted for night operations and armed to carry out precision strikes on key fortified targets. The Marauder Colossus was accepted by the Adeptus Mechanicus after that conflict as an officially recognised variant pattern of the Marauder Bomber and it is commonly used within the Imperial Navy's bomber wings for destroying heavily fortified targets.The aircraft is usually based on an orbiting starship, and can operate in the vacuum of space as well as in a planet's atmosphere. During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range these aircraft are normally based safely behind the front, sometimes even on another continent from the frontlines.During ground assault missions, Astra Militarum forces will mark the enemy's positions with coloured flares, allowing the Imperial Navy's bomber wings to strike with even greater accuracy. Sometimes experienced Imperial Navy pilots will accompany the ground forces to better coordinate these air strikes for their fellow flyers.
Marauder Colossus - Armament: The Marauder Colossus is lightly armed compared to most Imperial Navy atmospheric craft, as it features only two sets of twin-linked Heavy Bolters, one pair mounted on its nose-turret and another mounted on its rear-turret. The craft does not feature a dorsal-mounted turret, or any other weaponry save for the single massive bomb from which the craft gets its name, the Colossus Bomb.The Colossus Bomb features a diamantine armour-penetrating tip, a mass reactive fuse, and an internal Melta warhead, all of which is backed up with 10,000 kilograms of high explosives. The bomb features a guidance system that is controlled from the craft that guides it to its target accurately, adjusting its tail fins until the moment of contact.The bomb's diamantine armour-penetrating tip allows it to penetrate through thick armour plating, rockcrete, and ferrocrete before its mass-reactive fuse detonates once it's inside of its target. The Colossus Bomb's Melta Warhead is capable of destroying heavily armoured targets while the extra 10,000 kilograms of high explosives reduces anything left in an explosion whose yield is equal to that of a small, tactical nuclear blast.The weapon has been used by the Imperial Navy as an effective Titan killer, since a direct hit from the bomb will result in catastrophic damage to any target, including God-Machines and super-heavy tanks such as the Baneblade and Shadowsword. The Marauder Colossus' bomb-bay is modified from the standard design so that the bomb is able to fit, which requires the removal of both the bomb-bay doors and the ability to mount a dorsal-turret.The Marauder Colossus can be outfitted with ejection seats or a more heavily armoured cockpit, if these are not already installed, and either flare or chaff launchers which are used to confuse incoming fire, making it more difficult for enemy aircraft to damage the Imperial flyer.The aircraft can also be equipped with infra-red targeting equipment for better accuracy in certain unfavourable environmental conditions such as nighttime where the visual sighting of a target may prove difficult or impossible. A Marauder Colossus equipped with the ability to drop illumination flares allows for increased ground and air co-ordination as aircraft fly through the lighted area, which is useful for both locating the foe on the ground and keeping track of other friendly Imperial aircraft in the sky.These aircraft can also feature distinctive environmental camouflage schemes and decals such as flames, teeth, or lightning flashes that can give nearby friendly troops a morale boost as they recognise an allied aircraft flying overhead.
Marauder Colossus - Adeptus Mechanicus Technical Specifications: Marauder ColossusTypeHigh-Altitude Strategic BomberOperational Ceiling41,000 metres w/ Jet EnginesVehicle NameMarauder ColossusMax Speed1,800 kilometres per hourForge World of OriginCypra MundiRange15,000 kilometres in atmosphereKnown PatternsUnknownMain Armament2 nose turret-mounted, twin-linked Heavy Bolters, 2 rear turret-mounted, twin-linked Heavy BoltersCrew1 Pilot/Commander, 1 Navigator, 1 Bombardier, 1 Nose Gunner, 1 Tail GunnerSecondary ArmamentSingle 10,000 kilogram guided Colossus BombPowerplant4 x J79-CS Afterburning RamjetMain AmmunitionUnknownWeight40 Tonnes Empty (approx)Secondary Ammunition1 Colossus BombLength19.2 metresArmourWingspan24.6 metresSuperstructure45 millimetresHeight4.8 metres w/ Landing Gear DownHull30 millimetres
Marauder Colossus - Sources: Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 234Tactica Aeronautica, pp. 29, 31
Marauder Destroyer - Marauder Destroyer: The Marauder Destroyer is a variant of the standard Marauder Bomber that is used by the Imperial Navy as its primary atmospheric bomber aircraft. The Marauder Destroyer is the most widespread variant of the Marauder Bomber and is specialised to perform low-level ground attacks instead of performing high altitude strategic bombing. The Marauder Destroyer features a reduced bomb payload in favour of overwhelming direct firepower.The Destroyer variant was first developed during the Second War for Armageddon, where it was outfitted for night operations and armed to carry out precision strikes on key targets. The Marauder Destroyer was accepted by the Adeptus Mechanicus after that conflict as an officially recognised variant of the Marauder Bomber and it has become common within the Imperial Navy's bomber wings.The aircraft is usually based on an orbiting starship, and can operate in the vacuum of space as well as in a planet's atmosphere. During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range they are normally based safely behind the front, sometimes even on another continent from the frontlines.During ground assault missions, Astra Militarum forces on the ground will mark the enemy's positions with coloured flares, allowing the Imperial Navy's bomber wings to strike with even greater accuracy. Sometimes experienced Imperial Navy pilots will accompany the ground forces to better coordinate these air strikes for their fellow flyers.
Marauder Destroyer - Armament: The Marauder Destroyer is more heavily armed than the standard Marauder Bomber, featuring three sets of nose-mounted twin-linked Autocannons instead of a single set of twin-linked Lascannons and up to eight Hellstrike Missiles located on external wing-mounted hardpoints. The Marauder Destroyer has a smaller bomb-bay capacity, and is capable of carrying only six heavy bombs, as opposed to the standard design's twelve.The Destroyer variant of the Marauder also replaces the standard rear-mounted set of twin-linked Heavy Bolters with a set of twin-linked Assault Cannons, giving the aircraft greater protection against enemy aircraft while in flight. The Marauder Destroyer can be outfitted with ejection seats or an armoured cockpit, if these are not already installed, and either flare or chaff launchers which are used to confuse incoming fire, making it more difficult for enemy aircraft to damage the Imperial flyer.The aircraft can also be equipped with infra-red targeting equipment for better accuracy in certain unfavourable environmental conditions such as nighttime where the visual sighting of a target may prove difficult or impossible. A Marauder Destroyer equipped with the ability to drop illumination flares allows for increased ground and air co-ordination as aircraft fly through the lighted area, which is useful for both locating the foe on the ground and keeping track of other friendly Imperial aircraft in the sky.These aircraft can also feature distinctive environmental camouflage schemes and decals such as flames, teeth, or lightning flashes that can give nearby friendly troops a morale boost as they recognise an allied aircraft flying overhead.
Marauder Destroyer - Known Users of the Marauder Destroyer: 2424th Imperial Navy Bomber Wing - The 2424th Imperial Navy Bomber Wing made use of Marauder Destroyers during the Third War for Armageddon, while fighting against the massive Ork WAAAGH! of Ghazghkull Mag Uruk Thraka.4521st Imperial Navy Bomber Wing - The 4521st Imperial Navy Bomber Wing made use of Marauder Destroyers during the Third War for Armageddon.23rd Imperial Navy Bomber Wing - The 23rd Imperial Navy Bomber Wing made use of Marauder Destroyers during an Imperial campaign on the jungle Death World of Denkari-Prime.501st Imperial Navy Bomber Wing - The 501st Imperial Navy Bomber Wing has been known to make use of Marauder Destroyers.
Marauder Destroyer - Adeptus Mechanicus Technical Specifications: Marauder DestroyerTypeGround Attack BomberOperational Ceiling41,000 metres w/ Jet EnginesVehicle NameMarauder DestroyerMax Speed1,800 kilometres per hourForge World of OriginCypra MundiRange15,000 kilometres in atmosphereKnown PatternsI - VIIMain Armament6 twin-linked, nose-mounted Autocannons, 2 rear-mounted twin-linked Assault Cannons, 2 dorsal-mounted twin-linked Heavy BoltersCrew1 Pilot/Commander, 1 Navigator, 1 Bombardier, 1 Nose Gunner, 1 Tail Gunner, and 1 Turret GunnerSecondary Armament3,000 kilogram internal bomb payload, 8 wing-mounted Hellstrike MissilesPowerplant4 J79-CS Afterburning RamjetsMain Ammunition300 rounds of primary ammunitionWeight43 Tonnes EmptySecondary Ammunition2000 rounds of secondary ammunition, 6 200 kilogram High Explosive BombsLength19.2 metresArmourWingspan24.6 metresSuperstructure45 millimetresHeight4.8 metres w/ Landing Gear DownHull30 millimetres
Marauder Destroyer - Sources: Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 235- 240, 276Imperial Armour Volume One - Imperial Guard (Second Edition), pg. 285Imperial Armour Apocalypse (2nd Edition), pg. 38Imperial Armour Aeronautica, pg. 18Aeronautica Imperialis (Rulebook), pg. 23Tactica Aeronautica, pg. 28
Marauder Vigilant - Marauder Vigilant: The Marauder Vigilant is a variant of the standard Marauder Bomber that is used by the Aeronautica Imperialis of the Imperial Navy as its primary atmospheric bomber aircraft. The Marauder Vigilant is an uncommon variant of the Marauder Bomber and is specialised to perform high altitude strategic surveillance of enemy positions, movements, bases, and other targets. The Marauder Vigilant forgoes the bomber role and is instead only lightly armed.The Marauder Vigilant variant, along with the Marauder Destroyer and Marauder Colossus, were first developed during the Second War for Armageddon. The Marauder Vigilant was used to safely survey the Ork forces upon Armageddon's Ash Plains so that their movements could be tracked and their important outposts, supply facilities, and command structures could be identified and later destroyed. The Marauder Vigilant and the other Marauder variants were accepted by the Adeptus Mechanicus after that conflict as an officially recognised variant of the Marauder Bomber and they are used by the Imperial Navy as reconnaissance aircraft to this day.The aircraft is usually based on an orbiting starship, and can operate in the vacuum of space as well as in a planet's atmosphere. During a prolonged Imperial campaign, Imperial Navy airbases can be established on the ground, yet due to the Marauder's extreme range they are normally based safely behind the front, sometimes even on another continent from the frontlines. During ground assault missions, the Marauder Vigilant will send coordinates and pic-captures of enemy bases and other targets to the campaign's commanders, allowing the Imperial Navy's bomber wings to strike with greater accuracy or Imperial Guard regiments to develop new strategies to counter enemy movements or to plan attacks on enemy bases and other strategic installations. Sometimes experienced Imperial Navy pilots will accompany the ground forces to better coordinate these follow-on air strikes for their fellow flyers.
Marauder Vigilant - Armament: The Marauder Vigilant is lightly armed compared to most Imperial Navy atmospheric craft, as it features only two sets of twin-linked Heavy Bolters, one set mounted on its nose-turret and another mounted on its rear-turret. The craft does not feature a dorsal-mounted turret, or any other weaponry. The Marauder Vigilant is instead equipped with highly-sophisticated surveillance equipment that is used to safely spy on the enemy and carry out needed aerial reconnaissance. The Marauder Vigilant's advanced surveillance equipment requires a large amount of space within the airframe, and as such the aircraft's bomb-bay is modified from the standard Marauder design so that all of this surveillance gear is able to fit. This space requirement necessitates the removal of both the bomb-bay doors and the aircraft's ability to mount a dorsal-turret.The Marauder Vigilant can be outfitted with ejection seats or a more heavily armoured cockpit, if these are not already installed, and either flare or chaff launchers which are used to confuse incoming fire, making it more difficult for enemy aircraft to damage the Imperial flyer. The aircraft can also be equipped with infra-red targeting equipment for better accuracy in certain unfavourable environmental conditions such as nighttime where the visual sighting of a target may prove difficult or impossible. A Marauder Vigilant equipped with the ability to drop illumination flares allows for increased ground and air co-ordination as aircraft fly through the lighted area, which is useful for both locating the foe on the ground and keeping track of other friendly Imperial aircraft in the sky. These aircraft can also feature distinctive environmental camouflage schemes and decals such as flames, teeth, or lightning flashes that can give nearby friendly troops a morale boost as they recognise an allied aircraft flying overhead.
Marauder Vigilant - Adeptus Mechanicus Technical Specifications: Marauder VigilantTypeHigh-Altitude Strategic Surveillance CraftOperational Ceiling41,000 metres w/ Jet EnginesVehicle NameMarauder VigilantMax Speed1,800 kilometres per hourForge World of OriginCypra MundiRange15,000 kilometres in atmosphereKnown PatternsUnknownMain Armament2 nose turret-mounted, twin-linked Heavy Bolters, 2 rear turret-mounted, twin-linked Heavy BoltersCrew1 Pilot/Commander, 1 Navigator, 1 Surveyor, 1 Nose Gunner, 1 Tail GunnerSecondary ArmamentN/APowerplant4 x J79-CS Afterburning RamjetMain AmmunitionUnknownWeight40 Tonnes (approx)Secondary AmmunitionN/ALength19.2 metresArmourWingspan24.6 metresSuperstructure45 millimetresHeight4.8 metres w/ Landing Gear DownHull30 millimetres
Marauder Vigilant - Sources: Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 234Tactica Aeronautica, pp. 28, 31
Marauders - Marauders: MaraudersSpace MarineChapterSecond FoundingWhite ScarsApocrypha of DaviordThe Mantis Warriors Chapter, which grew infamous during the Badab War, was created from the gene-seed of the Marauders.The Marauders Chapter are isolationist in their tendencies. They will fight readily enough alongside other Imperial forces, but remain aloof and exchange only what information they must to prosecute their campaigns.Recognised for their particular aptitude as marksmen, the Marauders often set ambushes for their enemies and then hammer them with massed firepower before sweeping down to finish off the ragged and terrified survivors.
Marauders - Notable Campaigns: Relief of Ferax Hive (071.M41) - When Hive Ferrax on Thracian Primaris fell prey to a cannibal cult uprising from the lawless underslumps, a number of nearby Chapters mustered in response. Under Commander Zha'Khan of the Marauders Chapter, the Thracian Response Force deployed to the wastes about the hive. Maddened by hunger, having scoured the interior of prey, the cannibals surged outwards in a vast horde and were subsequently destroyed by the massed guns of the Space Marines.Reconquest of the Zypher Sub-Sector (204-224.M41) - For almost 300 standard years the Ork empire of WAAAGH! Arbuttz had ruled the Zypher Sub-sector and was left unmolested, until a campaign of re-conquest was finally begun in 204.M41. The re-conquest was led by troops of the Raven Guard, Marauders, Eagle Warriors and Revilers Space Marine Chapters, supported by over two dozen Imperial Guard regiments. In a long, hard fought campaign, these troops battled to reclaim the planets lost to Warlord Arbuttz, until finally in 224.M41 the Zypher Sub-sector was declared free of the taint of alien infection.Diata Purge (858.M41) - Chapter Master Kyublai Khan led the combined might of the White Scars and the Marauders Chapters against a fell host of Chaos Space Marine Renegades.Orphean War (992.M41) - With the awakening of the Necron menace within the Orpheus Sector, the Marauders diverted one of their Battle Companies to bolster the imperial counter-attack of battlegroup Salvation. Alongside the entirety of the Minotaurs Chapter, this company would serve during the Battle of Amarah, eventually grinding the Necron advance to a standstill. Yet, the losses incurred in the campaign were so terrific that the Orphean War was considered lost, and the entire sector revoked as part of the Imperium by special edict of the High Lords of Terra.
Marauders - Notable Marauders: Dreadnought Vaas - Vaas is a Dreadnought in the Marauders Chapter's 9th Company. Vaas was a Veteran sergeant of the Chapter before his injuries interred him within the life-saving cybernetic sarcophagus of a Dreadnought. His nickname -- "Old Painless" -- is stenciled on the right glacis of the Dreadnought and he also bears a large, Low Gothic letter "M" on his left knee, the meaning of which is unknown.
Marauders - Chapter Colours: The Marauders' primarily wear yellow power armour. The Aquila or Imperialis on the chest plate is black.The black squad specialty symbol on the right shoulder guard designates operational specialty -- battleline, close support, fire support, Veteran or command.A white High Gothic numeral is stenciled in the centre of it, indicating squad number.A black High Gothic numeral stenciled on the centre of the left knee guard indicates company number.
Marauders - Chapter Badge: The Marauders' Chapter badge is a black sword with its blade surrounded by a nimbus of red flames, centred on a field of yellow.
Marauders - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Codex: Space Marines (9th Edition), pg. 70Codex: Space Marines (8th Edition) (Revised Codex), pg. 40Codex: Space Marines (6th Edition), pp. 8, 38, 143Codex: Dark Angels (4th Edition), pg. 73How to Paint Space Marines, pg. 81Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 30, 80, 136, 185Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pg. 19Imperial Armour Volume Twelve : The Fall of Orpheus, pg. 40Swordwind, Part 3 - The Baran War
Marazhai Aezyrraesh - Personality: Love, both the concept and word, is anathema and incomprehensible to the debauched and depraved way of life the Drukhari lead with gleeful abandon. They are capricious creatures who value themselves above all else. Whether it be toward servicing their obsessions or furthering their own political ends, they seldom engage in the frivolities that their slaves dwell amidst to make palatable their servitude.However, there may well be something to find within the blackened hearts of these cantankerous denizens of Commorragh who dwell within the wounds of the galaxy. And for Marazhai, it matters little whether his potential sexual partners are male or female. He may well respond to the romantic advances put toward him by a Human, but pursuer beware the utterly sadistic, selfish and perverse whims of the Drukhari.Beyond the ideals of utter selfishness and whatever whim may strike them at a given moment, Marazhai, like any Drukhari, subscribes to no higher form of belief or morality beyond whatever is most convenient to him to maximise his own pleasure, power and position at the time. This outlook is somewhat similar to that of his Aeldari counterpart in the Rogue Trader's service, Yrliet Lanaevyss, his Asuryani cousin, but divorced from any notion of protecting the wider species.As such, Aezyrraesh subscribes to no conviction or form of belief that Humanity might recognise or understand, and therefore he is beyond any classification of beliefs that the Inquisition might make, save perhaps for an equal hatred of the mortal and Daemonic servants of Slaanesh, the Chaos God of pleasure and pain who seeks to swallow every Aeldari soul. obviously, the Drukhari's utter depravity renders them utterly heretical in the eyes of the Emperor's servants even if they can be used as allies of convenience.
Marazhai Aezyrraesh - Wargear: Kabalite ArmourSplinter PistolVenom Blade
Marc Collins - Marc Collins: Marc Collins is an author for Games Workshop's Black Library imprint.
Marc Collins - Adeptus Custodes: Duty Unto Death (Short Story) (collected in Nexus & Other Stories (Anthology))
Marc Collins - Black Templars: Helbrecht: Knight of the Throne (2022, ISBN 1-80026-235-3)
Marc Collins - Gaunt's Ghosts: The Death of the Prophet (Short Story) (2021, collected in Sabbat War (Anthology))
Marc Collins - Warhammer Crime: Cold Cases (Short Story) (2020, collected in No Good Men (Anthology))Grim Repast (2021, ISBN 1-80026-021-0)
Marc Collins - Others: Respite's End (Short Story) (Collected in Inferno! Vol.5 (Anthology))
Marduk - Marduk: Marduk is one of the more formidable Dark Apostles of the Word Bearers Traitor Legion.He is a former first acolyte of the Dark Apostle Jarulek, becoming a Dark Apostle and the master of the Word Bearers' 34th Host in his own right in the late 41st Millennium after his former master was slain by a newly awakened Necron Lord on the world of Tanakreg.Marduk helped to lead the Word Bearers' massive Dark Crusade in an attempt to seize control of the strategic Boros Gate System from the Imperium of Man during the 13th Black Crusade of Abaddon the Despoiler, which the Word Bearers believed would herald the End Times and the final victory of Chaos in the galaxy.The Battle of the Boros Gate in ca. 999.M41 proved to be a defeat for the forces of Chaos, but a personal triumph for Marduk, who uncovered and unraveled a ploy by the Dark Apostle Kor Phaeron to eliminate the loyalists of his rival Erebus for control over the Word Bearers Legion.Marduk escaped back to the Word Bearers' Daemon World of Sicarus, where his position within the Legion's governing Dark Council was enhanced.
Marduk - Horus Heresy: Marduk was born upon the Feudal World of Colchis in the decades after the Word Bearers had already been enlightened by the truth of the Ruinous Powers. He had been recruited from the Colchisian masses and found worthy to become a part of Lorgar's blessed Word Bearers Legion. His rise through the ranks was meteoric, and he soon found himself serving as the first acolyte to the Dark Apostle Jarulek.Considered a specially chosen favourite of the Chaos Gods, Marduk had been granted their favour through the experience of prescient visions of many possible futures. He also demonstrated the innate ability to summon Daemons from the Empyrean to aid him in battle without the usual ritual summoning spells and extensive preparations and blood sacrifice.When the Word Bearers turned from the light of the Emperor of Mankind in favour of the worship of the Ruinous Powers there were still those amongst their ranks that remained loyal to the "False Emperor." Those who refused to accept the XVIIth Legion's new creed were "purged" over the course of one solar week.This involved the elimination of every one of the Terran-born members of the Legion as well as any Colchisian Astartes who refused to accept the new religious doctrine espoused by their primarch. This purge was carried out by "The Brotherhood," an internal sect secretly formed by the order of Lorgar, composed of his most dedicated sons.The Urizen mourned the necessity of this betrayal and acted with great reluctance when this clandestine sect acted to kill so many of their battle-brothers. Marduk was a member of The Brotherhood and carried out the brutal purge of the Legion's unbelievers with joy in his black heart.Swearing to utterly destroy their hated rivals, the Ultramarines, for destroying the "Perfect City" of Monarchia upon the world of Khur, First Captain Kor Phaeron led a Dark Crusade against the Five Hundred  Worlds of Ultramar. As the first step in this assault, the first captain directed a full-scale invasion of the Calth System.Marduk took part in the Calth campaign which devastated the planet and left horrific destruction in its wake. But in the end, Kor Phaeron had underestimated the Ultramarines' resolve and was defeated when the Loyalist Legion sent reinforcements from Macragge, driving the Word Bearers Astartes from the surface of Calth.Kor Phaeron retreated all the way to the Maelstrom, a turbulent Warp rift similar to the much larger Eye of Terror, where the Immaterium of Chaos seeped through into the material realm of the universe. Like his Battle-Brothers, Marduk swore his eternal enmity towards the hated Ultramarines and everything they stood for.
Marduk - Invasion of Tanakreg: In the latter part of the 41st Millennium, Marduk played an important role in helping his dark master Jarulek with the invasion of the Imperial world of Tanakreg, enslaving its populace. The surviving slaves were forced to build a colossal obelisk known as a Gehemehnet in order to channel enough Warp energy to shatter the crust of the planet, exposing a dormant Necron Monolith beneath its surface.He accompanied the Dark Apostle into the subterranean depths of this Necron tomb to recover a powerful artefact known as the Nexus Arrangement. Similar in appearance to a Necron Resurrection Orb, this fell device was capable of creating a Warp Storm-like stasis field around a portion of space which would then blanket a planet in its Warp-disrupting effects. The stasis field effectively isolated the surrounding star system from the Immaterium, repelling Warp travel and communications to the affected area so that the star system affected by the field could not receive aid or reinforcements.This allowed the device's users to wreak havoc on a target planet with impunity. Such an artefact would be a powerful weapon in the hands of the servants of the Dark Gods. When the pair of Word Bearers had reached their destination, which was the centre of the tomb, Jarulek turned upon his first acolyte and attempted to kill him in order to fulfill his dire prophecy, but Marduk had earned the favour of the Chaos Gods.Unbeknownst to the pair of Word Bearers, as they fought one another a long dormant Necron Lord was resurrected from its slumber and slew Jarulek. Marduk seized the artefact and took up his former master's Accursed Crozius, and made good his escape.