vizn3r/warhammer40k-lore huggingface dataset:
Fulgrim - Phoenix Guard: The Phoenix Guard was the elite unit of Emperor's Children Space Marines who served as the Primarch Fulgrim's bodyguard during the Great Crusade and the Horus Heresy. The members of the Phoenix Guard followed their beloved Phoenician wherever he went as part of their duties, even when he was travelling within the relative safety of the starships of the Imperial Navy and the vessels of the other Astartes Legions.During the battle to conquer the xenos world of Laeran, the Phoenix Guard took part in the final extermination of the serpentine Laer species. The entire unit was slain on the world of Tarsus in the Perdus Region of the galaxy after Fulgrim, already under the influence of Chaos through the daemonsword he had captured on Laeran, took offence at the Eldar Farseer Eldrad Ulthran's warning about Horus' corruption by Chaos, and proceeded to open fire on the Farseer and his troops from the Ulthwé Craftworld.A new Phoenix Guard was then recruited and accompanied Fulgrim during both his fateful meeting with Horus where he finally embraced Chaos and in his abortive attempt to recruit Ferrus Manus to the Traitors' cause where they successfully slaughtered the Morlock Terminators who served as Ferrus' own bodyguard unit. While the Phoenix Guard served Fulgrim through the Battle of Terra, it is unknown if the unit still exists and serves as the Daemon Prince's bodyguards on the Daemon World he now calls home.
Fulgrim - Wargear: The Gilded Panoply - Fulgrim wore a suit of beautifully master-crafted Artificer Armour that was wrapped in purple and golden ornamentation.Blade of the Laer - Fulgrim wielded the slender, two-handed curved, single-edged Daemonblade he discovered on the xenos world of Laeran throughout the latter days of the Great Crusade until he slew his brother Primarch Ferrus Manus with it upon the sands of Isstvan V during the Drop Site Massacre. It was said that the Daemon-possessed quicksilver blade was able to slice stone and steel without mar. During that battle and for many months afterwards, Fulgrim's body was possessed by the Greater Daemon of Slaanesh that had been contained within the sword, and during this time he gave the sword, now bereft of its daemonic occupant, to Captain Lucius of the 13th Company, later known as Lucius the Eternal, the greatest swordsman within the III Legion. After Fulgrim met with the Warmaster Horus to go over his plan to overthrow the Emperor of Mankind, Horus gave the Chaos-tainted Kinebrach Anathame blade that had nearly killed him on the moon of Davin to Fulgrim, who used it throughout the rest of the Horus Heresy.Firebrand - One of a number of arms Fulgrim often carried as the mood took him was Firebrand, a master-crafted Volkite Charger.
Fulgrim - Canon Conflict: The Index Astartes I originally claimed that Fulgrim was not raised to Daemon Prince status until after the end of the Horus Heresy.The novel Angel Exterminatus retconned this so that Fulgrim ascended to daemonhood before the Heresy came to a close.
Fulgrim (Novel) - Fulgrim (Novel): Fulgrim is the fifth volume in the Horus Heresy series of novels.
Fulgrim (Novel) - Synopsis: Fulgrim centres around the Primarch of the Emperor's Children Legion, Fulgrim, as he and his Legion fell into corruption and eventually became the Chosen of Slaanesh, one of the Chaos Gods. Primarch Ferrus Manus and his Iron Hands Legion also play a prominent role in the novel, and the pivotal Battle of Istvaan V (the so-called Drop Site Massacre) is described in passing.
Fulgrim - The Palatine Phoenix (Novella) - Fulgrim - The Palatine Phoenix (Novella): Fulgrim - The Palatine Phoenix is the sixth novella in the Primarchs series. The novella will be released in limited edition hardback in October 2017, and a non-limited release later in 2017.
Fulgrim - The Palatine Phoenix (Novella) - Synopsis: Lord of Chemos and bearer of the Palatine Aquila, Fulgrim, Primarch of the Emperor's Children, is determined to take his rightful place in the Great Crusade, whatever the cost. A swordsman without equal, the Phoenician has long studied the art of war and grows impatient to put his skills, and those of his loyal followers, to a true test. Now, accompanied by only seven of his finest warriors, he seeks to bring a rebellious world into compliance, by any means necessary. But Fulgrim soon learns that no victory come without cost, and the greater the triumph, the greater the price one must pay...
Fulmentarus Terminator - Fulmentarus Terminator: A Fulmentarus Terminator, usually employed as part of a Fulmentarus Terminator Strike Squad is an elite heavy support formation of Terminators that was utilised exclusively by the Ultramarines Legion during the 30th and 31st Millenniums. The Fulmentarus Terminator Strike Squads could be seen as one of the many examples of the genius of the XIIIth Legion's Primarch Roboute Guilliman. Having observed his brother Primarch Perturabo, the master of the Iron Warriors Legion, field his Tyrant Siege Terminator squads in battle, Guilliman judged the tactic worthy of refinement.He immediately ordered the creation of a number of similar units in his own Legion so that he might study and improve upon Perturabo's innovation, proving himself once again the master of all of the myriad disciplines of war. The warriors of the Fulmentarus are equipped with Cataphractii Pattern Terminator Armour, enhanced to carry an array of targeting systems, referred to collectively as Peritarch Targeters, that make it possible for each to combine their fire in a highly coordinated fashion.A larger number of such Targeters trained on an enemy unit from different angles increases the efficiency of the sum firing solution, allowing the squad's weapons fire to more accurately find their foes, even through dense cover. When combined with a heavy weapons system such as a Reaper Autocannon, or the Cyclone Missile Launcher first uitlised by the Tyrant Siege Terminators, these sensors make the Fulmentarus a fearsome heavy assault unit and one that, were it not for the outbreak of the Horus Heresy, might one day have entered service across the Legiones Astartes.
Fulmentarus Terminator - Unit Composition: 4-9 Fulmentarus Terminators1 Fulmentarus Decurion
Fulmentarus Terminator - Wargear: Cataphractii Pattern Terminator ArmourPower MaulCombi-BolterPeritarch Targeter - A sophisticated weapons tracking augury system which uses the sum of the different scanning arcs of the augur units carried by the squad to augment its abilities, the Peritarch Targeter is capable of piercing the densest obstructions and securing near-impossible firing solutions.
Fulmentarus Terminator - Optional Wargear: Power Sword or Power AxePower FistCombi-MeltaReaper AutocannonCyclone Missile Launcher
Fulmentarus Terminator - Sources: The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pg. 235
Fulminata - Fulminata: The Fulminata is a demi-company of the Ultramarines Chapter which is composed entirely of Primaris Space Marines. The demicompany was originally commanded by Primaris Captain Demeter and operates from the Battle Barge Spear of Macragge.The Fulminata served as a mobile strike force for the Chapter during the Era Indomitus following the borth of the Great Rift.A little over half of the demi-company's members were born on Mars and raised to Primaris Marine status during the Ultima Founding, and because of this, they are not buried within Realm of Ultramar space like most Ultramarines when they die.Instead, after funeral rites and a recounting of their deeds, the honoured dead of the Fulminata who were native to the Red Planet are cremated aboard the Spear of Macragge and their remains are consigned to the cold void of space.
Fulminata - Order of Battle: Presented below is the composition of the Fulminata as it was seen in battle during the fight against WAAAGH! Urgork on Ikara IX.
Fulminata - Command Squad: Primaris Captain Demeter was the original commander of the Fulminata. Additional leadership elements included Lieutenant Tyranus, who was promoted to the rank of Captain to replace Demeter in the aftermath of the battle on Ikara IX, Lieutenant Samson, Techmarine Tiburon, Apothecary Polixis and Primaris Chaplain Kastor.Battle-Brother Tars of the defunct Squad Drusus was later promoted to serve as a Sergeant in the full Ultramarines 2nd Company.The Command Squad did not possess an Ancient, but Venerable Dreadnought Mars Skyrus was assigned to carry the banner of the Fulminata.
Fulminata - Intercessor Squads: The Fulminata is comprised of 4 Intercessor Squads:Squad Nerva - Led by Sergeant Nerva.Squad Valorius - Led by Sergeant Valorius.Squad Faustus - Led by Sergeant Faustus.Squad Klastis - Led by Sergeant Klastis.
Fulminata - Reiver Squads: The Fulminata is comprised of 1 Reiver Squad:Squad Severus - Led by Sergeant Severus.
Fulminata - Agressor Squads: The Fulminata is comprised of 1 Aggressor Squad:Squad Tiro - Led by Sergeant Tiro.
Fulminata - Hellblaster Squads: The Fulminata is comprised of 1 Hellblaster Squad:Squad Domitian - Led by Sergeant Domitian.
Fulminata - Armoured Support: Venerable Dreadnought Mars Skyrus
Fulminata - Notable Campaigns: Battle of Atari (Unknown Date.M42) - The Tchari were a Chaos Cult that began a rebellion on the Imperial world of Atari during the Era Indomitus at some time after the Great Rift's creation. When the Ultramarines Strike Force Fulminata later arrived to defend the world, the cult moved to attack the manor of Planetary Governor de la Sario, whose DNA held the key to victory over the Imperial forces. Only the bloodline of the rulers of Atari could access the gene-vault that contained the codes for the world's orbiting weapon platforms. With access to such powerful weapons, the cult could scour the world's surface of all opposition. Despite the intervention of one of the Fulminata's squads, the Tchari captured the Planetary Governor and were in the process of escaping with him when the Fulminata' Captain, Demeter, ordered an air strike that killed the governor. Though the squad sent to save the governor had failedtheir initial mission, they were able to rescue his daughter and with access to her genetic signature the Space Marines gained control of Atari's orbital weapons and used them to destroy the Tchari.Battle of Lorenzis (Unknown Date.M42) - The Fulminata fought the forces of Chaos on the world of Lorenzis at some point during the Era Indomitus.Cult of the Fivefold (Unknown Date.M42) - The Fulminate faced the Chaos Cult known as the Cult of the Fivefold at some time during the Era Indomitus.Tabran Campaign (Unknown Date.M42) - The Fulminata participated in the Tabran Campaign during the Era Indomitus.Battle of Ikara IX (Unknown Date.M42) - The Imperial Mining World and Industrial world of Ikara IX was invaded by the Ork forces of the WAAAGH! commanded by Warlord Urgork during the Era Indomitus. Strike Force Fulminata was one of the Ultramarine strike forces sent to deal with the threat.
Fulminators - Fulminators: The Fulminators are a Loyalist Space Marine Chapter comprised entirely of Primaris Space Marines, created from the lineage of the vaunted Ultramarines and raised during the Ultima Founding of ca. 999.M41.
Fulminators - Chapter History: The Fulminators were one of the first Primaris Space Marine Chapters to be founded, originally raised in the early days of the 31st Millennium even as the last battles of the Great Scouring were still being fought.The aspirants selected were the best recruits heading into the Terran Guard at that time, and they were in stasis beneath the surface of Mars for nearly 8,000 standard years until awakened for the Ultima Founding by Archmagos Dominus Belisarius Cawl.The Chapter was named for the electrical storms that rage over Mars, which at the time of the Chapter's creation were the worst seen in millennia.The Fulminators have joined the other Ultima Founding Chapters in reinforcing the Imperial war effort of the Indomitus Crusade.
Fulminators - Notable Fulminators: Captain Cavallus - Cavallus is a captain of the Fulminators Chapter.Sergeant Augustin - Augustin is a Reiver and sergeant of the Fulminators Chapter. He was tasked with rescuing the sacred remains of Saint Blaise on the planet of Chevreuse.Ambrosius - Ambrosius was a Reiver in the squad of Sergeant Augustin. During their mission to secure the remains of Saint Blaise on Chevreuse from the forces of Chaos, Ambrosius was slain when he was struck by the lightning produced by one of that world's powerful storms. His armour was undamaged, yet his body was completely vaporised.Arnauld - Arnauld was a Reiver in the squad of Sergeant Augustin. He met his end when he faced the Dark Apostle Pelagus, who led the forces of Chaos to destroy the holy remains of Saint Blaise.Cornelius - Cornelius is a Reiver in the squad of Sergeant Augustin.Jansenius - Jansenius is a Reiver in the squad of Sergeant Augustin.
Fulminators - Chapter Colours: The Fulminators primarily wear blue Mark X power armour in honour of their parent Chapter, the Ultramarines. The Aquila or Imperialis on the chest is gold, as is the shoulder pauldron trim.The inset of the right shoulder pauldron is also blue. Chapter markings and unit designations are white.The white squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is displayed on the right shoulder pauldron, while the inset of the left shoulder pauldron is white and proudly displays the Chapter's iconography.The company number is displayed as a High Gothic numeral on the left knee plate or as a black High Gothic numeral placed in the centre of the squad specialty symbol on the left shoulder plate.
Fulminators - Chapter Badge: The Fulminators' Chapter badge is a stylised winged lightning bolt. The lightning bolt itself is red, while the outspread pair of wings are black. This symbol is centred on a field of white.
Fulminators - Canon Conflict: In the revised 8th Edition Codex: Space Marines the caption of the image of Brother Tarrand shown above on page 29 indicates he is a member of the 2nd Squad of the 2nd Company, but the image actually displays a shoulder marking of the 5th Squad.
Fulminators - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pg. 30Codex: Space Marines (8th Edition) (Revised Codex), pg. 29Lords of the Storm (Novella) by Edoardo Albert, Ch. 2Warhammer 40,000 - Community: The Ultima Founding
Fulminos - Fulminos: Fulminos was a Dreadnought and the first and greatest Chapter Master of the Obsidian Glaives, a now-extinct Second Founding Primogenitor Successor Chapter of the Ultramarines Legion.
Fulminos - History: In life, Fulminos had once been handsome where a Space Marine was usually battle-scarred and ugly. He possessed an aquiline nose, bright blue eyes and flowing hair. If a sculptor had created an icon for a fellow Space Marine to follow in battle, it would have looked like Fulminos.He was the greatest warrior who had ever worn the glossy black colours of Obstiria and a master duelist who had sought out and faced in single combat every enemy champion who had ever stood opposite him on a battlefield.He was later mortally wounded and interred within the sarcophagus of a Dreadnought. His ancient shell appeared tarnished and inlaid with gilded eagle's wings and hung with spiked chains. Its Power Fist had been modified to carry a hugely oversized Power Sword and its gun arm carried a heavy Plasma Weapon.From one shoulder hung a banner with his Chapter's heraldry. He appeared magnificent, his armour encrusted with ornamentation earned with hundreds of notable kills, his glassy sword a relic of the ages before the Horus Heresy.However, Fulminos met his ultimate fate when the Obsidian Glaives were utterly annihilated following the invasion of their Chapter homeworld of Obstiria in 998.M41 by the vast Greenskin hordes of the infamous Ork Warlord Grukk Face-rippa and his Red WAAAGH!.
Furioso Dreadnought - Furioso Dreadnought: The Furioso Dreadnought, also known as the Furioso Pattern Dreadnought, is a variant of the standard Dreadnought that is used almost exclusively by the Blood Angels and their Successor Chapters for melee combat. Other Chapters may use Dreadnoughts configured similarly to the Furioso Pattern Dreadnought though they are not called so and are usually referred to simply as a Dreadnought configured for close combat.The Furioso, like most Dreadnought variants, only differs from the standard Dreadnought due to its armament and the battlefield role it plays. Standard Dreadnoughts are always equipped with a single long-range weapon arm, such as an Assault Cannon, and a single arm ending in a Dreadnought Close Combat Weapon, yet the Furioso Pattern Dreadnought usually replaces the long-range weapon arm with a second close combat weapon.The Furioso Pattern Dreadnought is nigh-unstoppable in close combat, as its heavy armour and powerful weapons allow it to tear through most types of enemy armoured vehicles with ease.
Furioso Dreadnought - Armament: The Furioso Pattern Dreadnought is usually equipped with two Dreadnought Close Combat Weapons, in which the war machine's arms end in massive versions of standard Space Marine close combat weapons, such as Powerfists and Lightning Claws. These weapons are used by every standard Dreadnought of by the Adeptus Astartes, though standard Dreadnoughts usually only wield one such close combat weapon.True Furioso Dreadnoughts that are used by the Blood Angels and their Successor Chapters are equipped with versions of these two close combat weapons known as "Bloodfists" and "Blood Talons," respectively. However, other than the difference in names, there is no known differences between these weapons and their more standard versions.The Furioso Dreadnoughts of the Blood Angels and their Successor Chapters can also be equipped with two Dreadnought-class weapons that are rarely seen amongst the armouries of other Chapters. The first of these is the Frag Cannon, a large ballistic cannon that fires massive fragmentation shells which are extremely effective at close-range, and the Magna-Grapple, a weapon that fires several yards of tempered adamantium chain attached to powerful magnetic and gravitic field generators. When fired at an enemy vehicle, the Magna-Grapple's chains form an unyielding bond with the enemy vehicle's hull, allowing the Dreadnought to pull the vehicle in closer to finish it off with its main close combat weapons.The Furioso also possesses several smaller ranged weapons that it can use during combat, such as Storm Bolters, Heavy Flamers and Melta Guns that are attached under its fists or installed on the bottom of its torso. The Furioso Dreadnought can also be outfitted with extra armour plating, smoke launchers and a searchlight.
Furioso Dreadnought - Variants: There are several variants of the Furioso Dreadnought that are only used by the Blood Angels and their Successor Chapters:Death Company Dreadnought - Blood Angels Dreadnoughts are not immune to the effects of the Black Rage that plagues the Sons of Sanguinius. When a Blood Angels Dreadnought falls to the Black Rage, it becomes nearly impossible for the Chapter to restrain him, and as such he may rage out of control for days until the Chapter's Techmarines can rig a device to disable him. The Chapter's Sanguinary Priests can then judge whether or not the Dreadnought's Astartes occupant should be sedated until the next battle or relieved of his life so that another may take his place. If the occupant of the Dreadnought is still sane enough to follow direction, he will be moved to the Chapter's Death Company, where his Dreadnought body will be able to withstand tremendous amounts of punishment and his unending rage will result in the deaths of many foes.Librarian Dreadnought - When a Blood Angels Librarian is critically wounded in combat, he can also be placed inside of the armoured sarcophagus of a Dreadnought. These Dreadnoughts, known as Librarian Dreadnoughts, are outfitted with built-in Psychic Hoods and are equipped with a Force Weapon, usually a Force Halberd, in place of one of the Furioso's Bloodfists. These Dreadnoughts are still capable of unleashing their powerful psyker abilities, and are protected by the Dreadnought's thick hull. Librarian Dreadnoughts are extremely rare amongst the Blood Angels and their Successor Chapters, and even rarer amongst the ranks of other Astartes Chapters.
Furioso Dreadnought - Known Users of the Furioso Pattern Dreadnought: The following is a list of known users of the Furioso Dreadnought, or users of Dreadnoughts that are configured as the Furioso:Blood Angels and Successor Chapters - The Blood Angels and their Successor Chapters are the only known users of the true Furioso Pattern Dreadnought, as other Chapter's Dreadnoughts specialised for close combat are simply armed with two Dreadnought Close-Combat Weapons and usually only to deal with certain unique circumstances.
Furioso Dreadnought - Notable Furioso Dreadnoughts: Brother Faustus - Brother Faustus is a Furioso Dreadnought of the Blood Angels Chapter. Before being interred into the armoured sarcophagus at the heart of a Dreadnought Faustus was a Veteran Assault Marine.Eiohlem Diocleatius - Eiohlem Diocleatius, also known as the Ravager of the Whites Tithes, is a Furioso Dreadnought of the Lamenters Chapter. Diocleatius earned his title at the Invasion of Sagan during the Badab War.Venerable Astramael - Venerable Astramael is a Furioso Pattern Venerable Dreadnought of the Blood Angels Chapter. Astramael personally led all 41 of the Chapter's Dreadnoughts in the defence of Baal during the Battle of Iron, which marked the end of the invasion of Baal by the Ork WAAAGH! of the Warboss Big Skorcha.
Furioso Dreadnought - Adeptus Mechanicus Technical Specifications: Furioso Pattern Dreadnought Mark VVehicle Name:Furioso Dreadnought Mk VMain Armament:2 Arm-mounted Dreadnought Close Combat WeaponsForge World of Origin:BaalSecondary Armament:Built-In Weapons (varies)Known Patterns:UnknownTraverse:360 degreesCrew:1 PilotElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:UnlimitedWeight:12 Tonnes (approx)Secondary Ammunition:Unknown (varies)Length:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:75 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:10 kilometres per hour (approx)Gun Mantlet:N/AMax Speed Off-Road:5 kilometres per hour (approx)Vehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/AFurioso Pattern Dreadnought Mark IVVehicle Name:Furioso Dreadnought Mk IVMain Armament:2 Arm-mounted Dreadnought Close-Combat WeaponForge World of Origin:BaalSecondary Armament:Built-In Weapons (varies)Known Patterns:I - VTraverse:360 degreesCrew:1 PilotElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:UnlimitedWeight:11 Tonnes (approx)Secondary Ammunition:Unknown (varies)Length:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:75 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:8 kilometres per hour (approx)Gun Mantlet:N/AMax Speed Off-Road:5 kilometres per hour (approx)Vehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Furioso Dreadnought - Also See: Imperial Vehicles
Furioso Dreadnought - Sources: Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 135, 138, 142Imperial Armour Volume Nine - The Badab War - Part One, pg. 111Imperial Armour Volume Ten - The Badab War - Part Two, pp. 172-173Index Astartes I: Warriors of Old - Moriar the ChosenCodex: Blood Angels (3rd Edition), pg. 7White Dwarf 330 (UK), "Blood Angels Official Codex: Part I", pp. 2, 12White Dwarf 331 (UK), "Blood Angels Official Codex: Part II", pg. 19Codex: Blood Angels (5th Edition), pp. 14, 29, 74, 85Deathwatch: Rites of Battle (RPG), pp. 110-113, 235-236Warhammer 40,000 Rulebook (6th Edition), pp. 251, 336Dawn of War (PC Game)Dawn of War - Dark Crusade (PC Game)Dawn of War - Soulstorm (PC Game)Dawn of War II (PC Game)Dawn of War II - Chaos Rising (PC Game)Dawn of War II - Retribution (PC Game)
Furious Abyss - Furious Abyss: The Furious Abyss was one of three Imperial Abyss-class Battleships of special configuration, built in the Jovian shipyards of Thule which orbited the gas giant of Jupiter in the Sol System in the early 31st Millennium. This vessel was constructed in secret during the latter years of the Great Crusade by the Renegade Dark Mechanicum faction loyal to Kelbor-Hal, the traitorous fabricator-general of Mars' ancient Mechanicum.The Furious Abyss was always intended for use by the Word Bearers Space Marine Legion, who were secretly ordered by the rebellious Warmaster Horus to bring their unfettered wrath down upon their hated rivals, the Ultramarines Legion, at Calth.The Furious Abyss was intended to play an instrumental role in the Battle of Calth by launching a massive assault on the Ultramarines' homeworld of Macragge and weakening the XIIIth Legion enough to make the survivors easy prey for the Word Bearers attacking Calth.The great battleship was destroyed by a small team of Astartes from multiple Loyalist Legions -- including the Ultramarines, Space Wolves and World Eaters -- commanded by Captain Lysimachus Cestus of the Ultramarines who set its Plasma Reactor to overload. The great warship was consumed by a massive explosion before it was ever able to put its plans against Macragge into motion.This forced the Word Bearers to face a surprised but still militarily potent Ultramarines Legion on Calth, and resulted in the pyrrhic victory for the sons of Roboute Guilliman at the Battle of Calth.
Furious Abyss - Cull of the Word Bearers: After their humiliation at Khur some four solar decades before the start of the Horus Heresy, thousands of Word Bearers within the Legion detested the Ultramarines. Unknown to Zadkiel, Lorgar ordered a great gathering of his Legion while their primary fleet was already en route to Calth.The Primarch called for Argel Tal, the leader of the Gal Vorbak, and other Word Bearer officers who would eventually become commanders and apostles amongst the elite Vakrah Jal to come together before him. The Primarch wanted their counsel on what to do with those amongst their Legion he no longer trusted.The Word Bearers had culled their ranks down through the decades, removing such unrepentently Loyalist elements such as the Terran-born warriors of their Legion, but had carried out no purge like the Istvaan III Atrocity conducted by Horus that Angron was so proud of.Lorgar knew that the loyalty of his own Legion to both him and his vision of Humanity transformed through an embrace of Chaos was never in doubt, but competence was another matter entirely. Lorgar asked what should be done with those warriors of the XVIIth Legion he felt were no longer reliable. Those whose hatred burned brighter than their sense. For tens of thousands of them -- whole companies, whole Chapters of the Legion -- their rage was no longer pure.It was decided at the council that these suspect elements of the XVIIth Legion would be gathered into a single host and ordered to undertake the "sacred" mission to Calth to assault the Ultramarines that they had so craved.They would be led by such zealots as First Chaplain Erebus, the Dark Apostle Kor Phaeron and Fleet-Captain Zadkiel and were expected to martyr themselves in glory.The other Traitor Legions such as the Emperor's Children, Sons of Horus and the World Eaters might have purged their own ranks at Istvaan III, but the Word Bearers would proceed to purge their own at the Battle of Calth.
Furious Abyss - Destruction of Thule: As the Furious Abyss finally launched from its moorings and was underway, a single drone ship had made its approach earlier into the heart of Thule and docked within the asteroid station's core in a small antechamber for several solar hours. An hour earlier, Fabricator General Kelbor-Hal's personal barge had departed the station, the head of the Mechanicum leaving his subordinate, Magos Epsolon, to organise the clean-up after the launch of the Furious Abyss.It was to be the last vessel that left Thule. Pre-programmed activation protocols abruptly came online in the servitor pilot slaved to the drone shuttle. A small incendiary charge ignited the fury of chemicals which merged within the body of the servitor. The immediate firestorm engulfed the ship and spread out, the growing conflagration billowing down tunnels and through access pipes, incinerating labouring menials.When it struck the gravity engine that generated the asteroid station's artificial gravity, the resultant explosions began a cataclysmic chain reaction. It took only solar minutes for the asteroid to break into flame-wreathed fragments. There was no time to flee to safety and no survivors. Every adept, servitor and menial was burned to ash.The debris field would spread far and wide, but the asteroid was far enough away, locked at the farthest point of its horseshoe orbit, not to trouble Jupiter. It would not escape notice, but it was also of such little consequence that any Imperial investigation would take solar months to effect and ratify.None would discover the thing that had been wrought upon the asteroid's surface until it was much, much too late. Much technology was lost in Thule's destruction. It was a steep price for the Mechanicum to pay for absolute and certain secrecy. But in the end, the fabricator-general's will had been done. He had willed the death of Thule to protect the terrible secret of what he was soon to unleash upon the Emperor's servants.
Furious Abyss - Furious Abyss Unleashed: Fleet-Captain Zadkiel was tasked by Kor Phaeron himself to take the Furious Abyss to the Realm of Ultramar's capital world of Macragge and destroy it in an attempt to create as much havoc and destruction amongst the ranks of the XIIIth Legion as was possible.During its maiden flight, the battleship encountered an Ultramarines' Lunar-class Cruiser, the Fist of Macragge, which was en route to the Legion's muster at Calth for the upcoming campaign against the Orks expected to make an incursion into the Veridian System.The Fist was to make a short detour to the Vangelis spaceport to take on some more battle-brothers stationed there and the campaign to liberate Veridan would then begin in earnest. The Furious Abyss approached its prey, undetected and unsuspected.As the Imperial vessel finally raised alarms at the massive Traitor warship's approach, points of intense red light flared in unison down the Furious Abyss ' port side as it turned to show the Fist of Macragge its broadside.The terrible vessel that had somehow foiled all of the Fist of Macragge's sensors, even its astropathic warning systems, fired. The captain of theFist of Macragge knew that his vessel was doomed, and sent a desperate astropathic message to the Vangelis spaceport -- warning them of the coming of the Furious Abyss.
Furious Abyss - On The Killer's Trail: The small Imperial fleet emerged from the Warp in the region of realspace indicated by the coordinates provided by Captain Cestus, the supposed site of the destruction of the Fist of Macragge. They found no sign of the Ultramarines vessel. There was merely a faint energy trace that matched the Fist of Macragge's engine signature.Rear Admiral Kaminska's Navigator was able to detect the last vestiges of plasma engine discharge that lingered. Whatever starship had left this wake was clearly gargantuan in size. The Loyalist fleet followed this energy trail onwards. The Furious Abyss quickly discovered the small fleet pursuing its wake.Within a short period of time, the Loyalist warships made visual contact with the ship that was responsible for the Fist's destruction. They were shocked to learn that it was an Astartes warship and found it difficult to believe than another Imperial warship would fire on one of its own. The vessel was of Mechanicum design and bedecked in the iconography of the Word Bearers Legion.Cestus was reluctant to attack the vessel, feeling that despite what had occurred the Word Bearers were still considered his Legion brothers. He felt that perhaps they could account for their actions. Cestus ordered his vessel to draw close enough to the Furious Abyss to hail the great vessel and demand to know their business, for the Ultramarines' captain would not commit his ships to a fight with other Space Marines over nothing.The massive vessel refused to answer the Loyalists' hails. Cestus ordered one of his frigates, the Fearless, to make an approach. Captain Mhotep offered to follow in the Waning Moon, for he had a regiment of Prosperine Spireguard troops standing by to board. The Word Bearers were his brothers; he could not fathom that they had something to do with the destruction of The Fist of Macragge. Such a betrayal was unconscionable and unthinkable.
Furious Abyss - Loyalists Plan Revenge: Cestus and his fellow Astartes captains debated their next course of action to take. The only thing they knew thus far was that the Astartes aboard the massive battleship had turned Traitor. What that meant for the rest of the XVIIth Legion, they did not know.Certainly, the Mechanicum had built the vessel and that raised further questions about the nature of its construction. The fact its existence had been kept secret from the Imperium suggested complicity on the tech-priests' part, at least to some degree. Something was deeply wrong.It was Cestus' belief that the Word Bearers were allied against the Ultramarines Legion at the very least, and, in so doing, against the Emperor as well. The Word Bearers must have had supporters in the Mechanicum. There was no other way such a vessel could have been manufactured with no one in the Imperial high command knowing of its existence. What the Word Bearers had committed was an outright act of war against the Imperium of Man, but it smacked of something more.Though they had their differences, the Astartes sons of the Emperor were all siblings after a fashion. They would fight and die together against a common enemy. The Word Bearers were now just such a foe. The Loyalists finally determined that they had to find a way to disable the Furious Abyss. Attack it when it was vulnerable.The ad hoc force of Loyalist Astartes agreed that their common enemy in the Word Bearers were their brothers no longer. The Traitors would be destroyed for their treachery, but not before the Loyalists discovered how deep this conspiracy against the Imperium went.Not knowing of the Warmaster's own treachery, they ironically decided that Horus needed to know of the enemies arrayed against him. The remaining Loyalist vessels would follow the Furious Abyss and await their chance to strike once more.
Furious Abyss - Into the Belly of the Beast: The Ultramarines soon discovered a moment of opportunity. The Furious Abyss had laid anchor in the Bakka System at Bakka Triumverion's fourteenth moon where there was an orbital dock. Captain Skraal and his World Eaters took the lead in a daring assault mission upon Bakka Triumveron 14.Two flanks branched out from the central avenue of the dock and these channels would be taken by the Space Wolf Blood Claws, led by Brynngar, and a second group of World Eaters led by the only Ultramarine, Antiges, in the raiding party.They had to make the most of the Furious Abyss's current disposition, acting in subterfuge and in secret. The assault force was to infiltrate Bakka Triumveron 14 in three teams in a classic feint and strike manoeuvre in order to get close enough to scupper the massive warship at close-range.The assault boats managed to dock quickly and without incident. But as they approached their target, the sons of Angron found it increasingly difficult to keep their berserker fury in check. Though the orders of the Ultramarine, Antiges, had forbidden it, Skraal encouraged his warriors to kill any they met as they converged on the Furious Abyss.A spate of bloodletting would sharpen the senses for the battle to come. The only directive was to leave none alive to tell or warn others of their approach. The World Eaters pursued this duty with brutal efficiency and a trail of corpses belonging to the dock's harmless menials littered the ground between the assault-boat insertion point and the World Eaters' advancing position. Such reckless slaying had not, however, gone unnoticed. The Word Bearers realised that they were no longer alone on Bakka Triumverion 14.The Word Bearers ambushed the Loyalists and quickly overwhelmed them in the slaughter that followed. Brynngar witnessed Skraal and Antiges advancing towards the Furious Abyss with a small combat squad of World Eaters, scattering crewmen from the battleship as they went.Together with the Ultramarine, Antiges, and three of his battle-brothers, the World Eaters captain gained access to the Furious Abyss, entering into the belly of the warship through one of the embarkation ports and heading down into its bowels. The Loyalists' progress deeper into the ship was arrested when the onboard patrols of armsmen and Word Bearers Astartes caught up with them.Skraal alone survived the disastrous mission and remained a stowaway aboard the Furious Abyss. Skraal avoided all attempts to capture or kill him, as well as resisting being suborned by the baleful words of Zadkiel into joining the Traitors' cause.Skraal survived alone and on the run inside the giant vessel for several solar weeks until he was able to link up with his fellow Loyalists during a second boarding action.
Furious Abyss - Armament: The Furious Abyss possessed a formidable array of weaponry, with hundreds of laser batteries that ran the length of both of its sides.It also possessed an experimental weapon: a plasma lance embedded in its prow, developed as a direct fire close-range weapon for ship-to-ship combat, able to fire at point-blank ranges. The Furious Abyss could also deploy psionic mines when in transit in the Warp, to collapse stable warp routes when being followed by enemy vessels.The Furious Abyss also had access to a unique torpedo that would burrow through a ship's hull in a manner akin to a Boarding Torpedo, then detonate specialized submunitions once inside.
Furious Abyss - Notable Furious Abyss Personnel: Zadkiel - Fleet-Captain of the Furious Abyss.Baelanos - Assault-Captain and Zadkiel's private terror weapon.Ikthalon - Brother-Captain and Company Chaplain, demagogue and expert torturer.Reskiel - Sergeant-commander, Reskiel was a veteran of many battles, despite his age, and was widely regarded as Zadkiel's second, if not in an official capacity (that honour fell to Baelanos) and made it his business to know all the happenings aboard the Furious Abyss and report them to his master.Malforian - Weapon Master, Malforian was responsible for commanding the ordnance of the Furious Abyss. He kept the crews of orderlies and gang ratings of the ordnance deck in line.Ultis - Legionary, Ultis was a zealous youth with ambitious temperament who served as a Novice to the Chaplains of the Legion.Sarkorov - Helms-mate, an unaugmented human with delicate data-probes instead of fingers.Esthemya - Navigator
Furious Abyss - Trivia: The Abyss-class Battleship is most likely based off of the original Gothic Battleship from the White Dwarf 139 (UK), "Space Fleet," by Jervis Johnson and Andy Jones.This original design possesses the same blunt bullet prow, and its flanks are splayed out to encompass the enormous midsection.It also possesses the same three massive crenellated decks that appear like prongs of a trident. This design was an obvious inspiration to Ben Counter when he wrote the Horus Heresy novel Battle for the Abyss.
Furor Shield - Furor Shield: Furor Shield is a  watch fortress of the Deathwatch Chapter located in the Ork-occupied Octarius Sector of the Ultima Segmentum.The kill-teams of Furor Shield monitor the Ork Empire of Octarius in the Octarius Sector, into which Inquisitor Fidus Kryptman of the Ordo Xenos misdirected a tendril of Hive Fleet Leviathan early in the Third Tyrannic War to buy time for the Imperium to face this largest of the Tyranid hive fleets. Both Tyranids and Orks adapt under duress -- when the victor of the ever-escalating Octarius War emerges, the  Deathwatch of Furor Shield stands ready to help slay them.In the Era Indomitus, Vermillion-level astropathic alerts reached the Doombreak, Eye of Octos and Furor Shield watch fortresses as the unthinkable finally happened. Triggered by empyric shock waves from the opening of the Great Rift, swarms of enormous Tyranids and hordes of hulking Ork Skarboyz finally broke away from the Octarius War to attack neighbouring star systems. The watch masters of all three fortresses immediately requested urgent reinforcement from the wider Imperium, before surging into battle.
Fury - Fury: A Fury, also known as a Crow of Chaos, is a winged, gargoyle-like Daemonic Beast of Chaos Undivided formed from scraps of Warp energy and emotion that coalesce together.Usually, these winged and clawed creatures can be summoned in the same nature as other Chaos Daemons. Furies are amongst the lowliest denizens of the Realm of Chaos, making their home in the Formless Wastes that lie outside the domains of the Ruinous Powers.It is said amongst Imperial savants of the Inquisition particularly versed in the dark secrets of daemonology that Furies are actually created from the souls of those Humans and other sentient beings who selfishly served Chaos for their own personal gain, rather than devoting themselves heart and soul to a single Chaos God.When they finally fall or die in battle, no Chaos God will claim them, and their tragic fate means they can never enter any of the Ruinous Powers' personal kingdoms within the Realm of Chaos.They are doomed to spend eternity in a grotesque, gargoyle-like state, drifting like a leaf through the chaotic eddies of the Immaterium, forever exposed to its unpredictable nature. Such is the punishment for indecisiveness and selfishness amongst the Dark Gods.The only respite from this fate for a Fury are the rare daemonic incursions into realspace which allows them to vent their impotent wrath upon unfortunate mortals.
Fury - Role: Somewhat larger than a man, with a hunched posture, Furies are hideous winged daemonic creatures. They have bestial, long-jawed faces and mouths full of jutting teeth and fangs.A bristly mane of black hair runs from their short horns to the base of the spine, while two broad batwings sprout from the shoulders. Their colouration varies with the flow of the Warp or the daemonic powers currently ascendant, but black and red tones seem most common.Because they serve no patron Chaos God, Furies rank very low in the daemonic hierarchy of Chaos. However, their leathery, bat-like wings allow them to strike swiftly and from above, which gives them an advantage over many more powerful Lesser Daemons and Daemonic Beasts and makes them an asset for any daemonic force.When on the hunt, Furies keep to the air, looking to ambush their target by attacking from above. Cowardly by nature, due to their status at the bottom of the daemonic hierarchy, Furies prefer to hunt those who venture alone, are wounded or injured, or otherwise look to be unable to fully defend themselves. Dropping down on outspread wings and uttering bone-chilling howls, the Furies attack in swarms, seeking to rend their targets limb from limb.As Furies constantly seek respite from their eternal torment, they are especially watchful for weakness in the walls between the worlds. Thus, Furies are often one of the first Daemons to appear near an open Warp Gate or when Gellar Fields begin to flicker and fail.When they appear in realspace, Furies are quick to find mortals to vent their rage upon. Gathering in large packs, they slaughter all they can find in a vain attempt to appease their inner hunger for a sense of purpose amid the roiling and uncaring waves of the warp.While individual Furies can be defeated by a man who holds to his faith in the Emperor and stands his ground (and is well-armed), and hunting flocks may be repelled by sufficient firepower, Furies found in the service of Greater Daemons are a different matter.Driven by a combination of fear and awe, these Furies attack with enthusiastic viciousness, looking to gain favour in the eyes of their daemonic betters. It is also rumoured that in these cases they often have a purpose beyond simple death and destruction, and may even seek to capture specific individuals or items in order to present them to their daemonic commanders.
Fury - Nether Swarm: On rare occasions, a pack of Furies will become trapped in realspace, cut off from the Warp and the terrible realm which sustains their existence. Usually in such cases the creatures would simply fade, screaming, into nothingness.When caught outside the Warp in the strange currents and eddies of the Screaming Vortex, however, something entirely inexplicable happens. In these rare cases, the pack of Daemons slowly begins to wither and atrophy, their Warp-infused bodies losing their vitality, yet they still live on, tormented by their separation from the Warp but unable to simply vanish from existence.The only means by which the swarm of gargoyle-like beings may remain in existence is by feasting on the misery, pain, and torment of mortal souls. As such, these swarms of creatures from the nether seek out groups of living beings in desperate attacks.In combat these creatures are frenzied, driven mad by their metaphysical hunger and without heed of their own safety. They swarm as one, seeming to possess a single mind born of their desolation and consuming need to inflict agony. A blur of fang and claw, the swarm of Warp-spawn tear their victims to pieces, flaying flesh from bone and gorging themselves on the resultant fear and torment.Eventually these horrors, shrivelled and wizened, will cease to exist entirely, their forms devoured by the exertion of remaining in realspace.Should the nether swarm find a suitable locale to inhabit, where their depredations may continue unhindered indefinitely, this dissolution may take standard years to come to pass -- though it is inevitable, as no amount of pain and agony inflicted can ever fully restore these vile creatures to full existence.
Fury Interceptor - Fury Interceptor: The Fury Interceptor is the most common type of starfighter used by the Imperial Navy, the Adeptus Astartes, and the Imperium as a whole for void combat. The Fury is designated as an attack craft by the Imperial Navy.The Fury is carried in their thousands by several different types of Imperial Navy battleships and grand cruisers and other attack carriers. Each fighter wing is comprised of roughly fifteen to twenty Fury Interceptors each, with each squadron varying in size from three fighters to five fighters.
Fury Interceptor - History: The Fury Interceptor was first developed by the ancient Mechanicum during the last years of the Emperor's Great Crusade in the late 30th Millennium. The craft was designed to replace the aging Wrath Pattern Starfighter that was the most widely used starfighter by the Imperium at that time.The Fury was easier to produce, handled more smoothly for its pilots, and suffered from less technical malfunctions. However, the more veteran pilots in the Armada Imperialis fleet still preferred the Wrath, seeing it as a finer instrument of void war over the much more "sterile" Fury.By the time of the Horus Heresy the Fury had become the more common Imperial starfighter in the Imperial fleet and over the course of the next ten thousand standard years the Fury would become the most common Attack Craft used by the Imperial Navy as a whole. The Fury is still used in small numbers by the forces of Chaos in the late 41st Millennium, usually located on starships that have been captured, or stolen, by the Chaos Fleets, or by defectors that have brought their fighters with them.The Fury has been mostly replaced in Chaos Warfleets by the Swiftdeath Fighter, and for a large number of centuries the Swiftdeath was the nemesis of the Fury in void combat, as the Swiftdeath was faster and more maneuverable, though the Fury was more resilient in the face of damage and better armed.