Periphery Sub-sector - Ganf Magna: The Ganf System occupies a position of minor strategic importance within the Calixis Sector, serving as a hub and layover point on the Warp routes that connect the world of Vaxanide and Sepheris Secundus. Ganf Magna, the Mining World that is the primary settled planet of the system, is a dusty frontier crawling with recidivists, Heretics, and outcasts, yet it is also the sole producer of polygum, a naturally occurring substance with applications in bionic limb grafting, industrial grade nutritional synthesis, and parasite infestation control. This single export draws Chartist Captains to Ganf Magna, where those with the right trade warrants can earn themselves a respectable profit selling it on to the Forge Worlds and manufacturing centres of the sector.Ganf Magna is host to a sizable population of Feral Orks, as are several other worlds in the system, a fact that has drawn investigation by the alien-hunting Inquisitors of the Ordo Xenos. Orks are known to reproduce by the unconscious dissemination of microscopic spores, a process accelerated by the conditions of warfare. Thus, any battlefield over which the Orks fight is tainted with billions of spores. A proportion will in time develop into more of the warlike creatures, unless the land is thoroughly scoured. The fact that the authorities on Ganf Magna, such as they are, have been fighting a losing war against an infestation of so-called “Feral Orks” -- Orks that have spawned independently and have yet to make contact with others of their kind -- suggests that either a large war was once fought there or that the planet has been deliberately “sown” with spores. No extant archive exists that describes such a prior war, while the theory of deliberate infestation is too far-fetched for most to accept. Those that advance the theory point to the fact that Ganf Magna appears to lie in the path of WAAAGH! Grimtoof and as its leading edge gets closer, the Feral Ork population becomes ever more aggressive.Numerous wars have been fought on Ganf Magna in an effort to cleanse its surface of the Feral Orks once and for all, with Imperial Guard regiments drafted in from other worlds in the sector to bolster locally raised forces. Such “cleansings” must be carried out with ever greater frequency, for each time one is concluded, even more spores are released and even more Feral Orks brought into being by the species’ bizarre reproductive cycle.Ganf Magna is host to a large Departmento Munitorum depot facility able to accommodate numerous regiments in a vast barrack complex not far from the settlement of Gulch. The depot is a staging post for regiments charged with cleansing operations against the Feral Orks and, while at least one regiment is to be found training and acclimatising, several more might be recovering from losses suffered out in the Greenskin-infested wastes. Gulch provides numerous distractions for troopers weary of battle, though whether or not they are able to avail themselves depends on their regiment’s Commissars. Gulch is host to numerous bars,gambling dens, black markets, bordellos, flophouses, and even less salubrious dens of recidivism, most of which are essential to the morale of a body of troops recently returned from the front line. It is said that there is no vice not catered to in Gulch, despite the efforts of the Commissariat and the regimental provosts. These grimfaced men and women prowl the ramshackle, neon-lit streets,Stun Mauls ready to use against any wayward troopers who take their brief period of liberty for granted and overstep what few limits are placed upon them.