vizn3r/warhammer40k-lore huggingface dataset:
'Ardboy - 'Ardboy: An 'Ardboy (pl. 'Ardboyz or 'Ard Boyz) is an elite specialist Ork Boy who is better armoured and more skilled in combat due to his long experience compared to a standard Greenskin. These Ork warriors have survived many battles and equip themselves with a Karapace, the Ork version of Carapace Armour. These well-protected warriors often form the centre of an Ork army, boldly striding forward through hails of enemy fire to come to grips with the foe in close combat.
'Ardboy - Role: The life of an Ork is one of constant combat. Fortunately for all of the other sentient species of the Milky Way Galaxy, Orks most often fight amongst themselves. Battle between Orks always devolves into brutal bouts of close quarter fighting. This has always been and will always be the Ork way; for Greenskins, the most enjoyable fighting is close and personal and involves chopping the foe to bits. When an Ork faces most of the other intelligent races of the galaxy in combat for the first time, he will be surprised that his opponents will do everything possible to avoid combat at close quarters, and remain at a safe distance shooting at him with their ranged weapons. This "un-Orky" behaviour will infuriate the Ork, and he will search for a way to come to grips with his opponents. This leads to the appearance of many "specialised" warbands of Orks, each with their own inventive solution to the problem of getting into close combat range with their opponents; be it through the use of a fast transport vehicle, warbikes, Deffkoptaz, being "kunning as Mork" and infiltrating the enemy's positions or the use of crude Jump Packs.'Ardboyz take the most straightforward approach to the problem, deciding that if the enemy fires at them from range, they must simply be able to withstand it. They will thus bully, barter or scavenge for plates of metal and ceramite, and have these bolted directly to their bodies by one of the Painboyz. Combined to an Ork's natural tolerance for pain and wounds, this crude form of armour is surprisingly effective against small arms fire, such as the Lasguns of the Imperial Guard.On the battlefield, 'Ardboyz will congregate together in warbands, and simply charge forwards, trusting in their heavy armour to keep them alive long enough to reach their targets and chop the enemy to bits. Other Orks quickly see the merit of their heavily armoured comrades, and often the 'Ardboyz will spearhead the assault with the other warbands of Greenskins close behind, both providing support and using the 'Ardboyz as living shields.
'Ardboy - Wargear: A typical warband of 'Ardboyz is composed of between half a dozen and a score of Orks, more often than not lead by an 'Ardboy Nob. All of them are equipped with their Karapace, and each 'Ardboy wields either a Shoota or a combination of Slugga and Choppa. 'Ardboyz are often equipped with Stikkbombz and a couple of them will wield either a Big Shoota, Rokkit Launcher or Burna to add more punch to their warband's firepower. The 'Ardboy Nob will have his own personal wargear, often a large Power Klaw that can rip through anything that tries to resist his Boyz.
101st Betic Dragons - 101st Betic Dragons: The 101st Betic Dragons are an elite Tempestus Scions regiment of the Ordo Tempestus renowned for their airborne strike assaults.
101st Betic Dragons - Regimental History: The 101st Betic Dragons became known throughout the Goanx Sub-sector when they came to the aid of the Destroyers Space Marine Chapter. The Astartes had been defending a volcanic Death World against a Heretic Astartes warband of the Crimson Slaughter. A pack of Helbrutes had destroyed many of their Attack Bikes, and Heldrakes crippled two of their Stormtalon gunships.As the Betic Dragons' Valkyries launched assaults on the Heldrakes, keeping the fearsome daemon-craft engaged, the Scions were able to make planetfall without being noticed. Their Taurox Primes immediately veered towards the Helbrutes and enraged the maddened walkers with hammering Battle Cannon fire.The Helbrutes lumbered after the Imperial vehicles, which sped up the side of a volcano. The Chaos war engines had already been damaged by the Destroyers Space Marines, and despite their rage they could not match the speed of the Militarum Tempestus vehicles.The Scions disembarked and concealed themselves amidst the debris on the lip of the volcano. Once the Helbrutes had caught up with the Taurox Primes, squad after squad of Scions savaged the beasts with criss-crossing blasts of hot-shot weaponry and hurled Krak Grenades. Such was the sudden violence of their assault that their foes were driven into the bubbling magma of the volcano itself.The Betic Dragons' victory provided the Destroyers with the opportunity they needed. The warriors of the Adeptus Astartes surged from their positions and proceeded to obliterate the surrounding squads of Chaos Space Marines, driving the Crimson Slaughter warband back into the Warp.
101st Betic Dragons - Regimental Colours: The Tempestus Scions of the 101st Betic Dragons primarily wear black fatigues and Carapace Armour with medium gray trim. Their Slate Monitron and Omnishield Helms are also black. Their poleyns (knee guards) and pauldrons (shoulder guards) are red. When not in battle, these Scions will often wear a red beret in lieu of their usual Omnishield Helms.
101st Betic Dragons - Regimental Badge: The 101st Betic Dragons bear a symbol said to be inspired by the beast of myth after which they are named. Stylised as a flying dragon as seen from above, the symbol doubles as a representation of the airborne strike teams for which the Dragons are rightly famed.
10th Black Crusade - 10th Black Crusade: The 10th Black Crusade, also known as the Conflict of Helica, was a joint campaign of the forces of Chaos that was led by Abaddon the Despoiler and the Daemon Primarch Perturabo. Launched out of the Eye of Terror in 001.M39, both the Black Legion and the Iron Warriors Traitor Legions struck against the Helican Sub-sector.While the Black Legion attacked the capital world of the sector, the Hive World of Thracian Primaris, the Iron Warriors focused their own assault against Medusa, the homeworld of the Loyalist Iron Hands Chapter, to fulfil an old blood debt. In a series of bitter sieges, the Iron Warriors assaulted the Medusa System's worlds and pushed the Iron Hands to the brink of destruction.Only when the Loyalist Chapter received heavy Imperial reinforcements did Abaddon and the Iron Warriors retreat back to the Eye of Terror, taking with them valuable information about the world of Medusa and its defences to be used at a later and more opportune time.
10th Black Crusade - History: In the 10th Black Crusade the Chaos Lord Abaddon the Despoiler forged a dark alliance between his own Black Legion and the Iron Warriors, making a deal with the Daemon Primarch Perturabo. In exchange for Abaddon agreeing to settle a debt of vengeance against the Iron Hands, Perturabo opened an ancient Warp route out of the Eye of Terror for the Despoiler's Black Fleet.The passage, calculated over several agonising solar months by the tortured Machine Spirits (artificial intelligences) of a chain of enslaved cogitators, allowed Abaddon's forces to steal past the layered defences of the Cadian Gate and into the Helica Sub-sector of the Scarus Sector, spinward of the Eye of Terror.Once again, Abaddon employed a carefully planned feint, sending the Black Legion fleet against Thracian Primaris, the capital world of Helica, while he attacked elsewhere. The Despoiler also scattered his warlords across the sector and, on scores of planets, Traitor vessels thundered down form the skies to kill and maim Imperial citizens.While his warlords indulged themselves in the slaughter of Imperial worlds, Abaddon travelled with the Iron Warriors to the Medusa System, the volcanic homeworld of the Iron Hands Chapter. From the ancient flagship Vengeful Spirit Abaddon watched as the Iron Warriors laid siege to the Loyalist Chapter.In a protracted war of attrition, the Iron Warriors systematically assaulted the outer worlds of the Medusa System, tearing down the Loyalist defences one by one. In the burning light of their ruined fortifications, the Iron Hands struggled to hold back the Traitors, buying time for their support companies to arrive.Before the bulk of the Iron Hands and their other Imperial allies could arrive, Abaddon and his Iron Warriors retreated, leaving hundreds of dead Loyalist Space Marines in their wake. Though Medusa still stood as an Imperial bulwark, Abaddon had learned much about its defences and the Iron Hands themselves, both of which he would put to good use later in planning for the culmination of the Long War.
10th Founding - 10th Founding: The 10th Founding of Space Marine Chapters occurred during the mid-35th Millennium, created amid the dark times of the Nova Terra Interregnum, when the Imperium of Man had been split into twin interstellar empires. Denouncing the High Lords of Terra, the Ur-Council of Nova Terra claimed rule over the Segmentum Pacificus. This period of divided rule lasted for nine standard centuries. Few records remain surrounding this Founding, which was believed to be created to try to counteract the rapid erosion and contradiction of the Imperium's borders during this period of political and military division. The infamous Astral Claws were one such Loyalist Space Marine Chapter allegedly created during this Founding from an unknown genetic origin, although some sources differ on this. Their Chapter was specifically created to defend the Eastern Fringes of the Imperium of Man from any Chaos threats spawned by the massive Warp Rift called the Maelstrom, in the region of the Ultima Segmentum appropriately called the Maelstrom Zone by Imperial astrocartographers.
10th Founding - Select 10th Founding Chapters: ChapterSuccessors ofPrimarchHomeworldNotesAngels of WrathDark AngelsLion El'JonsonUnknownThe Angels of Wrath are a Successor Chapter of the original Dark Angels Space Marine Legion and were numbered amongst the ranks of the Unforgiven. Though their Founding is unknown, they might have possibly been created during the 10th Founding in the mid-35th Millennium, as by the 36th Millennium, they were still considered a young Chapter. During the Age of Apostasy, the seeds of the Angels of Wrath's destruction were sown due to the machinations of the insane High Lord Goge Vandire, during the Age of Apostasy. Vandire wished to replace the Chapter's Chaplains with Ecclesiarchy Missionaries, to proselytise the divinity of the God-Emperor to the Astartes of the Chapter, and to allow the Ecclesiarchy easier control over them. The 'proselytiation' of this relatively young chapter was to have been an experiment, and an example. But the Angels of Wrath wanted none of it, their loyalty was only to their Emperor and to the memory of their Primarch Lion El'Jonson. They had opted to fight and die to a man, rather than have their ranks diluted by men who were not of their gene-seed. In retaliation, Vandire sent a large force of Frateris Templar zealots to the Chapter's home world, and in a five-hour long running battle, managed to breach their fortress-monastery and wipe out ninety percent of the Chapter, including their Chapter Master. The 10th Company Captain, the last surviving commanding officer of his Chapter ordered the evacuation of the remnants of his Chapter, made up almost entirely of Scout Marines, and fled into the warp in their Chapter's remaining vessel. It is unknown if this Chapter still exists in the modern era.Astral ClawsUnknownUnknownBadab PrimarisThe Astral Claws were Founded specifically to defend the Eastern Fringes of the Imperium of Man from any Chaos threats spawned by the massive Warp rift called the Maelstrom in the region of the Ultima Segmentum appropriately called the Maelstrom Zone. The Astral Claws eventually turned Renegade against the Imperium and initiated the major rebellion and attempt at secession from the Imperium by the Badab Sector appropriately called the Badab War in the late 41st Millennium. Upon losing this conflict to Loyalist Imperial forces, including several other Space Marine Chapters, the surviving Astral Claws were corrupted by Chaos and fled into the Maelstrom.
110th Cadian - 110th Cadian: The 110th Cadian is a regiment of the Astra Militarum's Cadian Shock Troopers. They are also informally known as the "Shadow Corps." Their Flak Armour was brown while their uniforms were generally an olive green. The 110th Cadian participated in the late 41st Millennium in the Imperial campaign known as the Purging of the Shaboloth Night World.During the Third Aurelian Crusade in the Sub-sector Aurelia, they turned Renegade and massacred a fellow unit of the Imperial Guard stationed within one of the hive cities of the Hive World of Meridian at the behest of Azariah Kyras, the Chaos-corrupted Chapter Master and Chief Librarian of the Blood Ravens Chapter of Space Marines.
11th Black Crusade - 11th Black Crusade: In 301.M39, Abaddon the Despoiler launched his 11th Black Crusade, also remembered as the Doom of Relorria, out of the Eye of Terror. In an attempt to break through the cordon of Warp Storms surrounding the Eye into Imperial space without contesting the Cadian Gate, he employed a captured daemon to navigate for the Black Fleet.The effort proved fruitless, and instead the daemon warped the Black Fleet directly into the path of the Orks of WAAAGH! Murgor. In the ruins of the Cardinal World of Relorria, the Black Legion brought the Orks to battle, Bolter rounds and Chainswords tearing into the green-skinned xenos.After solar months of bloody warfare, Abaddon decided to leave Relorria to its fate and the Black Legion returned to the nightmare realm of the Eye of Terror -- but not before the Warmaster of Chaos filled the holds of his Black Fleet with a multitude of captured Ork Weirdboyz.In conjunction with a coven of his most powerful Sorcerers, he used the volatile psychic energies of the greenskin abductees in a daemonic hybridisation ritual that weakened the fabric of reality across the Relorrian System.This was part of a wider plan that drove all of Abaddon's Black Crusades in an attempt to find ways to break down the barriers between the Immaterium and realspace and so aid Chaos' assault on the Imperium.
11th Black Crusade - History: At the outset of the 11th Black Crusade, Abaddon bound a daemon of Tzeentch within the oculus of his flagship, hoping to find a path through the tumultuous Warp Storms around the Eye of Terror into Imperial space for his Black Fleet.Tormented with impossible riddles and twisting falsehoods, the daemon was driven completely insane, leading Abaddon thousands of light years off-course. Writhing in its pain, the daemon tore its own substance in a vortex of madness, bending time and space around the fleet.Abaddon's warships were scattered across the void of realspace. Undaunted by the failure of his daemonic navigator, Abaddon loosed his Black Legion upon the nearest planet, the Imperial Cardinal World of Relorria.Descending on Relorria, the Traitors encountered a rival for their prize -- an Ork WAAAGH! led by the Warlord Murgor "Undred Teef." In a vicious and chaotic three-sided war, daemons and Orks ripped each other apart in the burning ruins of Relorria's vast Reflecting Towers.Abaddon used this chance encounter with the Orks to conduct unspeakable experiments with daemons and alien creatures, attempting to fuse the material and the immaterial together into some new manner of horror that could be inflicted upon the forces of the Corpse Emperor.Fascinated by the psychic link that exists between all Orks and their instinctive use of Warp energy to power their technology and become ever stronger as their WAAAGH!s progress, Abaddon took thousands of the green-skinned xenos back with him to the Eye of Terror to continue his research.The Black Legion eventually retreated from Relorria, leaving the battered survivors of Humanity to destruction at the hands of the remaining Orks.
122nd Cadian - 122nd Cadian: The 122nd Cadian is a regiment of the Astra Militarum's Cadian Shock Troops. They distinguished themselves first in the 40th Millennium during the difficult fighting of the Winter Campaign on Vintock III and then also during the defence of the Imperial city of Vogen on the Agri-world of Khai-Zan in 968.M41 during the Khai-Zan Uprising.Elements of the regiment under the command of Captain Fane faced the Chaos Space Marines of the Night Lords Traitor Legion, rebel Chaos Cultists and Renegade Planetary Defence Forces. At one point the regiment's troops were mis-deployed when the Night Lords Chaos Sorcerer Asuramandos used Warp sorcery to re-direct the Imperial defenders unexpectedly.The 122nd Cadian's position was ultimately overrun in the ensuing battle as Fane and his entire company died in defence of an Adeptus Arbites Precinct House. The stranglehold of Chaos over the world was finally broken by the arrival of the Astartes of the Imperial Fists Chapter. Every Traitor present on the planet was ultimately wiped out.Amongst the 122nd's regimental leaders at Vogen were veteran Sergeant Hessel and Captain Fane, who was killed in action when the regiment was overrun at Vogen.During the defence of Vogen, the 122nd deployed at least one Leman Russ Executioner tank as the fourth tank of the 2nd Company's 2nd Squadron.
122nd Cadian - Sources: Codex: Imperial Guard (5th Edition), pg. 24Codex: Imperial Guard (3rd Edition, 2nd Codex), pg. 30Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 64White Dwarf 261 (UK), "Lords of Night Battle Report," pg. 103
133rd Lambdan Lions - 133rd Lambdan Lions: The 133rd Lamdan Lions are an elite and renowned Tempestus Scions regiment of the Ordo Tempestus that are known for working alongside Adeptus Mechanicus forces of the Forge World of Mezoa to help reclaim lost knowledge and arcane technologies.
133rd Lambdan Lions - Regimental History: For over two Terran millennia, the progena who form the many regiments of Lambdan Lions have served as auxiliaries to the Adeptus Mechanicus. Their Schola Progenium facility and Militarum Tempestus training facilities are based on the two moons that orbit the Forge World of Mezoa.Ancient pacts mean that the Ordo Tempestus has assigned the Lambdan Lions to fight missions on behalf of the ruling priesthood of Mezoa, in order to reclaim lost knowledge of Imperial advancements or arcane technologies.In exchange, the Scions benefit from all manner of esoteric augmentations, which are fitted to their vehicles or built into their armour and weaponry, as well as a basic understanding of Lingua-technis -- something rare for Scions.Though they have little interaction with the Cult Mechanicus itself -- for Scions care only for their orders -- the 133rd Lambdan Lions' missions continually aid the Adeptus Mechanicus in its search for further knowledge, so they indirectly work to the glory of the Omnissiah.Unusually for a Militarum Tempestus regiment, the Lambdan Lions will engage in long expeditionary campaigns across worlds that harbour artefacts, rather than preferring missions that involve swift stealth or brutal strikes before retreating.When the situation demands it, the Lambdan Lions will also fight in the shadow of the Collegia Titanica or alongside Skitarii Legions.Mostly, however, they enact the orders of the Mezoan ruling priesthood whenever sanctioned by the Ordo Tempestus. The labyrinthine nature of lmperial bureaucracy means that the Adeptus Mechanicus occasionally issue the Lions with orders even without waiting for official sanction.
133rd Lambdan Lions - Regimental Colours: The Tempestus Scions of the 133rd Lambdan Lions primarily wear black-coloured fatigues with crimson-coloured Carapace Armour with gold-coloured trim.Their Slate Monitron and Omnishield Helms are also painted crimson in colour. Their poleyns (knee guards), pauldrons (shoulder guards) are red in colour.When not in battle, these Scions will often wear a white-coloured beret in lieu of their usual omnishield helms.
133rd Lambdan Lions - Regimental Badge: The regimental symbol that adorns the armour of the 133rd Lambdan Lions is a red chevron worn upon a field of white on their right knee guard, an ancient symbol referring to basic Lingua-technis.
13th/5th Imperial Army - 13th/5th Imperial Army: The 13th/5th Imperial Army, also known as "Hylgar's Hellraisers," was an Imperial Army formation according to obscure but extensive records.  Although recorded in Imperial records as an Imperial Guard formation of the 41st Millennium active between 975.M41 and 988.M41, many of its elements are in fact highly archaic and more reminiscent of an Imperial Army regiment of the Great Crusade and Horus Heresy periods. What is known is that its regimental name designates it as the 13th Imperial Army of the 5th Quadrant, and that it was commanded by Julius Hylgar, a senior member of the Administratum as well as the holder of several other Imperial titles, such as "Cardinal of Kolarne" and "Grand Marnier Militaris." This latter title was one used by the Administratus Militarium, the Administratum's martial branch (a possible antecedent of the current Departmento Munitorum).The 13th/5th formation is listed in no contemporary order of battle of the Imperial Guard and many of its elements are in fact so ancient as to lend credence to the notion that a later scribe of the Administratum may have inadvertently mis-transcribed a notation in Imperial records, recording an ancient Imperial Army regiment as a member of the current Imperial Guard.
13th/5th Imperial Army - History: The earliest origins of the vast organisation known as the Imperial Guard can be traced back to the Imperial Army of the Great Crusade at the dawn of the Age of the Imperium. Following the cataclysmic events of the Horus Heresy, the Imperial Army was dissolved and reorganised as the Imperial Guard and the Imperial Navy. As with so much of the earliest histories of the Imperium, this transition can only be glimpsed through a limited number of sources which have survived the tide of millennia in crumbling reliquaries and data-stacks. Unfortunately, these existing records are often complicated by commentaries and the postulations of later periods after much knowledge in regards to the Horus Heresy was suppressed or lost. Within the dusty pict-archives of Enfield IV, obscure but extensive records can be found on the 13th/5th Imperial Army formation of "Hylgar's Hellraiders." Though listed as a contemporary Imperial Guard regiment of the current millennium, these records are patently a later copy from an earlier reference.This formation is listed in no contemporary order of battle of the Imperial Guard, which in itself is not unusual in the late 41st Millennium but for the fact that the formation's original leader, Julius Hylgar, is listed as bearing multiple titles, which include: Cardinal of Kolarne, Imperial Commander and holder of the Grand Marnier Militaris (curiously, no other references has ever been found to this title). The title of Imperial Commander is a reference to the system in which the 13th/5th are based. The title of Grand Marnier Militaris was one used by the Administratus Militarium, the Administratum's ancient martial branch (a possible antecedent of the current Departmento Munitorum). No man has been permitted to hold both a rank in the Adeptus Terra, the Ecclesiarchy and a commission in the Imperial armed forces since the terrible events of Goge Vandire's infamous Reign of Blood and the Age of Apostasy during the 36th Millennium.
13th/5th Imperial Army - Regimental Organisation: The units of the 13th/5th exhibit a frankly puzzling assortment of weapons and troops, including Mutants and grav-vehicles. All such units like the mutants were either outlawed after the Horus Heresy or are simply no longer available in the present due to the Imperium's gradual loss of technological knowledge, as outlined in the earliest volumes of the Tactica Imperium. Therefore, it is likely that the 13th/5th date back to before this era, probably to the early 31st Millennium, the last time units with this unusual formation and composition were known to be actively employed by the Imperium. No conclusive information could be garnered from further investigation however. As with so much of the origins of the Imperial Guard, knowledge can only be pieced together through speculation and supposition based around known events, as the existence of Hylgar's Hellraisers aptly demonstrates.The 13th/5th was comprised of 12 Army brigades, and Hylgar was able to call upon the services of a contingent of the Imperial Fleet, possessing three Warp-capable craft for his private use. The Hellraisers' 12 brigades were garrisoned in the Kolarne System and their headquarters was located on the Garden World of Durla V. The garrison brigades of the regiment were each led by a senior officer of the Imperial Army with the rank of Brigadier-General, and each brigade was divided into 10 companies, led by an officer with the rank of Captain. The Hellraisers contained a number of Abhuman squads that were composed of Ogryns and Squats. They also had access to a variety of standard and non-standard heavy armoured vehicles, light vehicles and support weapons which included: Hellfire Land Raiders, Black Shadow Attack Bikes, Land Speeders, Mole Mortars, Rapiers and Tarantula Sentry Guns.
13th/5th Imperial Army - Regimental Rank Structure: Imperial Commander - The commander of the regiment. The last officer to hold this position for the 13th/5th was Julius Hylgar.Brigadier-General  - The general officer who commanded one of the regiment's 12 brigades.Lieutenant-General  - A general officer of the regiment subordinate to the brigadier-generals who served as each brigade's staff officers.Company Captain - A Company Captain was the officer who commanded the regiment's companies.Lieutenant - Assistant to Company Captain and executive officer of the regiment's companies.Sergeant Major - Senior enlisted trooper in the entire regiment. Subordinate to Captain and Lieutenant.Squat Sergeant Major (Squat) - Senior enlisted Squat in the regiment. Subordinate to Captain and Lieutenant and highest-ranked Squat non-commissioned officer in the regiment.Veteran Sergeant (Ogryn Command) - These veteran Sergeants were resonsible for leading the regiment's Ogryn Squads.
13th/5th Imperial Army - Company Composition: The following is an example of the duties and composition of the 10th Company of the 13th/5th Imperial Army. The duties of the 10th Company were to maintain order in the Kolarne System and to protect the sector from incursions by the Orks and Eldar Corsairs. This was no easy task, and the Hellraisers were hard-pressed in the face of such a multiplicity of enemies.
13th/5th Imperial Army - Specialist Ranks: Sanctioned Psyker
13th/5th Imperial Army - Squad Types: "Tornadoes" (Tactical Squads) - 1 Sergeant, 8 Troopers, 1 Heavy Weapons Specialist (Flamer)"Forge-Fires" (Squat Tactical Squads) - 1 Squat Sergeant, 8 Squats, 1 Heavys Weapon Specialist (Flamer)"Whirlwinds" (Striker Squads) - 1 Sergeant, 8 Troopers, 1 Heavy Weapons Specialist (Heavy Bolter)"Iron Hammers" (Squat Striker Squads) - 1 Squat Sergeant, 8 Squats, 1 Heavy Weapons Specialist (Heavy Bolter)"Hurricanes" (Imperial Guard Squads) - 1 Veteran Sergeant, 9 Veteran Troopers (7 armed with Bolters, 1 Flamer and 1 Missile Launcher)"Volcanoes" (Squat Imperial Guard Squads) - 1 Squat Veteran Sergeant, 9 Veteran Squats (7 armed with Bolters, 1 Flamer and 1 Missile Launcher)"Eagles" (Reconnaissance Squads) - 1 Sergeant, 9 Troopers (8 Lasguns, 1 Plasma Gun)"Cyclones" (Assault Squads) - 1 Sergeant, 9 Troopers (8 Lasguns, 1 Flamer)"Thunderbolts" (Squat Assault Squads) - 1 Squat Sergeant, 8 Squats (8 Laspistols, 1 Flamer)"Destroyers" (Ogryn Squads) - 1 Sergeant, 6 Ogryn (armed with Ripper Guns and an assortment of hand weapons)
13th/5th Imperial Army - Notable Hylgar's Hellraisers: Julius Hylgar - Julius Hylgar was the erudite commander of the 13th/5th Imperial Army, the regiment named after him as "Hylgar's Hellraisers." He maintained the unique position of being a senior member of the Administratum assigned to military coordination duties at an early stage in his career. Having shown a high level of enthusiasm and dedication to this particular field of the Administratum's work, he was soon appointed to the personal staff of the great Imperial Army General Marcus Aurelius. Hylgar learned rapidly, and it was only a brief period of time before he was given his own command. Hylgar was granted the rank of Imperial Commander, but also maintained multiple titles as well, which included Cardinal of Kolarne and Grand Marnier Militaris. His military title was indicative of his command of the 13th/5th Imperial Army, while the title of Grand Marnier Militaris was utilised by the Administratus Militarum, the martial branch of the Administratum. As a commander of a large Imperial Army contingent, Hylgar was assisted by a personal staff of over 100 personnel, which included members of the Adeptus Terra and other supernumeraries, and had direct control of the 12 Imperial Army brigades which comprised the 1313th Imperial Army.
13th/5th Imperial Army - Canon Conflict: Obviously, the background for this regiment is derived from the early 1st Edition of Warhammer 40,000 and contradicts the organization and wargear given to the Imperial Guard in most of the later editions of the Warhammer 40,000 universe. However, the second Codex: Imperial Guard of the 3rd Edition of Warhammer 40,000 also mentions this old regiment, concluding that its archaic nature indicates that it actually existed before the start of the Horus Heresy as part of the original Imperial Army and that it was misattributed as a regiment of the present-day Imperial Guard. One problem with this conclusion, however, is that the regiment's records describe Julius Hylgar as being a Cardinal and the Adeptus Ministorum was only established as an Imperial Adepta in the 32nd Millennium, well over a thousand standard years after the end of the Horus Heresy. Without any other sources to draw upon, Hylgar's Hellraisers are best understood as an ancient regiment of the Imperial Army whose records became fragmented and misplaced and who were mistakenly listed as serving during the 41st Millennium. This is how the regiment has been presented here.
13th/5th Imperial Army - Sources: Codex: Imperial Guard (3rd Edition, 2nd Codex), pg. 4Warhammer 40,000 Chapter Approved: Book of the Astronomican (1st Edition), pp. 70-77
13th Black Crusade - The Voice of the Emperor: On the world of Lelithar, a powerful figure had arisen amongst the raving cults and fanatics, proclaiming himself to be the "Voice of the Emperor." An orator of fearsome skill, this mysterious individual had roused entire populations with his passionate speeches. Many within the Cadian Sector High Command advocated the extermination of this individual, lest his outpourings lead to further unrest. However, all across the system the backlash of those still faithful to the Imperium began. The Inquisition's Ordos Cadia, the representative of the three Ordos in the Cadian Sector, believed this so-called "Voice of the Emperor" to be an individual of the utmost danger. Lelithar was home to several thousand Planetary Defence Force regiments divided into 65 Army Groups, and it appeared that an estimated 40 percent of their personnel had thrown in their lot with the so-called "Voice." Many of these units had deserted, a large number actually making it off-world, where they had dispersed to varying locations including the worlds of Yayor, Amistel, Albitern and Bar-el. That the Imperial forces had lost such a body of men to a demagogue was cause for grave concern in itself, but it was enough for the High Command that the Ordo Hereticus wanted him dead.Within a solar week, there was a great resurgence of orthodox piety amongst the Imperial citizenry, as a reaction against the so-called "Voice of the Emperor." Sector High Command had initially feared that the teachings of this Heretic might plunge the region into the depths of apostasy, yet the people actually rallied against his twisted followers, casting down his prophets and decrying his false words. His days were numbered as Inquisitorial agents of the Throne hunted the elusive "Voice." Though Chaos and anarchy had come to a great many worlds of the Imperium, they still had reason for hope, for all was not lost while their faith remained strong. The great strength of the Imperium was finally stirring. The Cadian Sector High Command ordered a muster to take place at Cadia, upon the ancient and venerated Tyrok Fields, so that the Imperium could begin the Emperor's work in earnest.
13th Black Crusade - Sabotage and Insurrection: Several systems in the Scarus Sector soon reported enemy activity as did three sub-sectors located along the Cassandra Spar. Reports also came from Phonosar Prime, indicating an attack by warriors thought to be of the Night Lords Traitor Legion. The raid was timed to coincide with the local annual Festival of the Three Maidens, a holy time for the population of Phonosar Prime and its three moons, during which the adherents fasted and meditated upon their own weaknesses, the better to serve their Lord the God-Emperor. Evidently, the attackers took advantage of the fact that most of the world's population were cloistered in prayer and descended upon the world's capital city of Medea like a pack of feral predators upon its prey. Survivors reported that the enemy made planetfall at Medea's primary generatorium, destroying it and plunging the city into darkness before crippling the metropolis' reserve power facilities. With the city's power grid out of action, the Traitors stalked the streets, killing wantonly as and when they saw fit. It was many solar hours before the Planetary Defence Forces could be mobilised to face the threat, although many militia units mounted heroic improvised counterattacks, all to no avail. By the time the native defence forces were able to muster, the raiders had vanished into the darkness, leaving a death toll of many thousands in their wake.The world of Xersia had also suffered at the hands of the enemy. A delegation from the Order of the Wounded Heart, an Order Militant of the Adepta Sororitas, had arrived on the planet. Immediately after the Battle-Sisters' arrival, it was reported that a small force of unidentified Traitor Marines had been defeated when they came to the aid of a Chaos Cult that the Sisters were seeking to purge. It appears the cult had chosen their moment to call upon the Traitor Astartes with great care, hoping that the counterattack would wipe out the small force of Battle-Sisters as they closed upon their target. It is a great credit to the Sororitas that they defeated both the cultists and the Renegades, and a commendation was passed on to their Canoness Superior. Sector High Command also received garbled Astropathic communications from forces in the Helotas, Sarlax, Vagera and Skyren Systems over the following twelve solar hours. Though no details were immediately confirmed, High Command feared the worst.
13th Black Crusade - The Ormantep Raid: The listening station at the world of Ormantep had also come under attack by Traitor forces. The attackers were a small, elite company of Black Legionaries who fell upon the listening post with cold, methodical brutality and cut down all they encountered. However, they seemed specifically determined to murder the Astropathic Choir that resided within the central keep. The unit of Cadian Kasrkin defending the station mounted a heroic defence that held off the Chaos Space Marines for several solar hours before aid came from a totally unanticipated quarter. It appears that the Traitors were repelled, though by a force the Imperium has no record of. As the Traitors closed on the hastily-constructed barricades of the Ormantep listening station's inner sanctum, survivors reported that the night was filled with a mournful howl which sounded from all directions. As the Black Legionaries faltered in their attack and cast glances in all directions, the rearmost were dragged into the shadows. Soon, the Chaos Space Marines were firing their Bolters on full automatic and emptying entire magazines into the gloom, as more were set upon by an enemy the Kasrkin defenders could not discern. In only solar minutes, the Black Legionaries were all dead. Their bodies were found savagely ripped open as if by hugely powerful jaws or raked by savage claws. The only evidence of this mysterious force that attacked them was the distorted Vox-recording of the howls that filled the complex in the moments before the Chaos Space Marines attacked. It would later be determined by Imperial scholars that these mysterious "saviours" were none other than the long-lost Space Wolves 13th Great Company, lost for ten millennia within the Warp since the closing days of the Horus Heresy. Reports indicated only a handful, at most, of the station's personnel had survived the attack, and they had requested a naval task force redirect to Ormantep to ascertain what exactly had occurred. All of this came at a time when civil disorder across the surrounding sectors in the Segmentum Obscurus had reached unprecedented levels. Now the Imperial forces had to guard against both traitors within and traitors without.
13th Black Crusade - Preparations for War: Following the betrayal on Cadia, pleas for aid from Imperial forces beyond the Cadian Sector had been despatched to military commands in the surrounding sectors. Warriors from the lauded Chapters of the Astartes Praeses and from the Space Wolves were expected to reinforce the beleaguered Imperial forces. Naval assets had been promised from Cypra Mundi and regimental muster had begun in many nearby sectors. The full might of the Imperium was gathering, but only time would tell whether or not it would arrive in time. That a major Chaos incursion was imminent was now beyond doubt, but the Archenemy would find the Imperium ready, if only the preparations could be completed in time.Creed promoted those Imperial Guard officers he felt were worthy and ruthlessly demoted or transferred those officers he deemed ineffectual. Though many resented his brusque manner, and he had undoubtedly made many enemies amongst the established Cadian officer class, many believed that his approach was a necessary one, considering the monumental task at hand. Though Cadian morale had been dealt a terrible blow by the betrayal at Kasr Ty'rok, Ursakar E. Creed had rallied the Imperial Guard and Planetary Defence Forces charged with the defence of Cadia and the Cadian Gate magnificently as Cadia's new commander-in-chief and Lord Castellan. Though many senior officers had seen men who had fought a hundred battles over their careers waver, a single word from Creed could galvanise them into action. The man was imbued with fierce resolution, and those under him could not help but be infected by it.The work of organising the forces at Cadia's disposal continued at a rapid pace as the penultimate year of the 41st Millennium opened. As was standard practice, each world contributed regiments and organised its forces into battle groups, and Sector High Command assigned Departmento Munitorum support services to each as they become available. Cadia was fortunate in that many worlds of the Segmentum Obscurus followed the Cadian example with regard to regimental structure, equipment and combat doctrine, though there were notable exceptions to this rule, with Imperial Guard units such as those raised from the worlds of Finreht and Mordant. With a starting establishment of six to nine Imperial Guard regiments per battle group, and at least six such groups formed into an army, Cadian Sector High Command had been able to assign a minimum of ten army groups to the defence of every notable world in the region, with the capital worlds assigned as many as one hundred. Of course, experiences showed that these battle groups would soon break down once they were required to redeploy to meet combat needs as a conflict developed, and staff officers on the ground would need to organise their forces as best they were able. Such was the reality of staff work when one was required to coordinate highly diverse units over such vast distances.
13th Black Crusade - Nemesis Tessera: The wave of Abaddon's invasion soon broke across the sectors surrounding the Cadian Gate, and it became evident that the Inquisition Fortress World of Nemesis Tessera was to be the main target of the first phase of Chaos assaults. This was first realised when the Archenemy launched an assault on the Chima Lomas System. Nereus, the primary world of the system, was taken by enemy forces with contemptuous ease. In the Cadian High Command's best reckoning, Chima Lomas had not been a target in its own right, but had been taken merely to secure the Forces of Chaos' lines of communication along the Rhoke Conduit. Native defence forces, amounting to seventeen Planetary Defence Force army groups supported by the Imperial Guard's Battlegroup Neth, contested the enemy's planetfall three hundred kilometres south of the Nereus Delta. Going by the few intelligence reports on the situation they possessed, the Cadian High Command was able to determine that the valiant defenders of Nereus had held up an invasion force at least fifty times their own strength for a whole solar day. The last transmission the Cadian High Command received from General Neth suggested that he was prepared to sell his forces dearly.Having crushed Chima Lomas, Abaddon's forces dispersed as they entered the Kensi Gulf, with splinter forces separating to assault the world of Ovaris Gulag, where no command communications had been received in over a solar month. The voyage across the Kensi Gulf to Nemesis Tessera was accomplished with alarming speed, with all elements of the Chaotic fleet translating into the target system within a solar week of one another -- a feat of astronavigation through the Warp that the Navis Nobilite suggested to the Cadian High Command would only be possible with the aid of the darkest of sorcerous arts. Why the enemy had chosen an Inquisitorial Fortress World like Nemesis Tessera as the initial target of its assault remained a mystery. Cadian Sector High Command's best guess was that the system was chosen out of sheer hatred for the most potent agents of the Golden Throne.That the forces of the Archenemy regarded the destruction of Nemesis Tessera as of the utmost importance was evident from the Sector High Command's observations and from intercepted communications. The forces of the Archenemy invested an unusual amount of its resources in this assault. After the Forces of Chaos made their landings, it appeared that the Inquisition's fortress might be able to hold, yet Cadian High Command could only speculate that the icy surface of that grim world must have been infested with millions of Traitors and Heretics who had made planetfall upon it. They estimated that those who did not fall to Nemesis Tessera's inhospitable climate would soon be hunted down and exterminated by the blessed agents of the Inquisition. But soon the Segmentum High Command came to realise that the assault on Nemesis Tessera had been but a prelude to the even greater storm that was about to engulf the Cadian Sector.
13th Black Crusade - Chaos Advances: Soon the skies above the worlds of the Imperium in the Segmentum Obscuras turned black with innumerable dropcraft as the dread Forces of Chaos began their invasion. The Planet Killer itself, Abaddon's flagship, drifted ever closer to the Cadian System. Terrible, mighty Chaos Space Marines trod the surface of worlds they had not set foot upon for ten millennia and their hatred and thirst for vengeance truly knew no bounds. The Imperial Navy, for long solar weeks forced to fight a desperate holding action against the seemingly endless waves of Chaotic vessels, was eventually reinforced. With their orbital defences already breached and the fleet forced into withdrawal, world after world in the Cadian Sector came under attack. Initially the Imperial forces held, even throwing the enemy back at Belisar, Macharia, Vigilatum and especially Xersia and Kantrael. Yet the enemy soon found their weak points, throwing countless thousands of lowborn filth at the Imperial forces so that the Chaos armada's real masters, the Traitor Marines, could exploit them.The Chaos warfleets continued their inexorable advance upon Cadia, only stopping to allow the Blackstone Fortresses to scour Demios Binary to a barren rock. Lightning arcs of incandescent energies razed the planet's surface bare, killing millions of Imperial servants and destroying every structure in a matter of solar hours. Chaos vessels quickly overwhelmed the orbital defences of Solar Mariatus, the outermost planet of the Cadian System, and hundreds of dropships carrying Traitor Guard regiments of the now-infamous Volscani Cataphracts descended to the surface, attacking the mining outposts and capturing the valuable ore refineries from the defending units of the 23rd Cadian Regiment. The Traitor forces established a forward base of operations on Solar Mariatus from which to launch attacks throughout the system.
13th Black Crusade - The Greenskin Threat: With Warp Storms rendering Astropathic communications erratic, the Segmentum Obscuras High Command continued to experience enormous difficulties coordinating command and control of its forces. Communications from the more distant sectors was particularly affected, and Imperial Commanders were advised that those communications they did receive from distant sources were not to be trusted, due to psychodynamic distortion. A particularly implausible report from the Scarus Sector indicated that in addition to Chaos attacks, the defenders there faced the menace of the Orks. After action reports cited the world of Mordax Prime as the initial focus of a massive Ork incursion which occurred at the same time as the Chaos assault was first hitting the Segmentum, and if this were just an isolated case High Command would normally have written off the communication as misinformation caused by inexperienced troops facing an enemy they had no experience with. However, every major star system in the Scarus Sector soon logged similar reports, so they had to be taken seriously until more detailed information was forthcoming.
13th Black Crusade - First Contact: On Cadia, Lord Castellan Ursarkar E. Creed led his Cadian 8th Regiment (now being referred to as "the Lord Castellan's Own") on an operation to hunt down and exterminate a group of Volscani Cataphracts who, unknown to Cadian High Command, had escaped the chaos of the Tyrok Fields and were attempting to link up with elements of Abaddon's invasion force. The Lord Castellan had always been known as an officer who would fight at the frontline with no hesitation whatsoever, leading his men and setting the standard for his junior officers. The 8th Cadian brought the enemy to battle at Kasr Vasan, in the shadow of the Cadian Pylon that dominated the Vasani Moors. The battle was brief yet vicious in intensity, and not a single Traitor was allowed to escape with his worthless life. It later proved fortunate that Creed had wasted no time whatsoever in launching his assault, for a Chaos Space Marine force, believed to be the vanguard of a larger Black Legion warband, caught up with him as dusk fell, necessitating a hasty withdrawal across the moors. It was said that the true test of a general was the ability to disengage in the face of a superior foe, and the 8th Cadian regrouped, to head back out onto the moors to face the Black Legion on more favourable terms.Following the evacuation and subsequent destruction of Saint Josmane's Hope in order to deny the forces of the Despoiler a forward staging point, the Imperial defenders initially rallied well, falling back in good order to key points in the Cadian System. Imperial morale was bolstered by a bold series of counterattacks, but these successes were to prove short-lived, and the Despoiler had committed yet more of his diabolical forces to the Cadian System. With the Forces of Chaos now fully committed to the Siege of Cadia, the beleaguered defenders could only pray help arrived soon, before all was lost.