vizn3r/warhammer40k-lore huggingface dataset:
Inquisitor - Inquisitor: An Inquisitor is a clandestine agent and one of the highest-ranking members of the Holy Ordos of the Emperor's Inquisition. Inquisitors serve as the secret police and intelligence agents of the Imperium and their authority is theoretically second only to that of the Emperor Himself.They are driven by an ancient order of the Emperor of Mankind to ensure the security of the Imperium of Man from the taints of Chaos, the Daemonic threats of the Warp, internal dissension and the dangers presented to Mankind by intelligent alien species like the Orks, the Tyranids, the Aeldari, the Necrons and the T'au.Split into three main orders or "ordos majoris," the Ordo Xenos (Alien Hunters), the Ordo Malleus (Daemonhunters) and the Ordo Hereticus (Witch Hunters), as well as many smaller, more specialised orders called the "ordos minoris," the Inquisition is ruthless in uncovering and snuffing out Chaos corruption, heresy, and mutation wherever they may be found among the million worlds of Humanity.Although many Inquisitors consider themselves answerable only to the High Lords of Terra and the Emperor Himself, in reality there exists a class of high-echelon Imperial servants, to which Inquisitors belong, who all wield more or less the same levels of de facto political influence. Such worthies include Imperial planetary governors and sector lords, Astra Militarum generals, Space Marine Chapter Masters, Ecclesiarchy cardinals, Rogue Traders, Adeptus Mechanicus archmagi, Navis Imperialis Lord Admirals, Adeptus Arbites Judges, and the sector-level representatives of the Adeptus Administratum. Relations between these various groups are often seething with internecine rivalry and bitterness, and even within one grouping, deadly wars may be fought to gain influence and leverage. Imperial Commanders, for example, quite frequently engage in bitter and bloody territorial clashes between each others' fiefs, and the Inquisition is far from immune to internal strife.Yet the relentless and deadly agents of the Inquisition have infiltrated every facet of Human society to ensure that Chaos can never again take root in the Imperium, and that no alien race will replace Humanity as the dominant intelligent species of the galaxy.
Inquisitor - Inquisitor Lords: The Inquisition does not have a truly formal organisation, and therefore there is no official system of ranks or command as there are in the Adeptus Terra or the Imperial military. Authority within the Inquisition is governed by two factors -- reputation and influence.An Inquisitor may be willing to gainsay one of his fellows, but if confronted by several he will defer; thus an Inquisitor with experience and contacts can exert control over younger, less influential comrades. Seniority is in itself no true test of authority, but most Inquisitors will default to the wisdom of another that is older and more experienced.Despite this, there is a need for a higher tier of Inquisitor to help maintain the integrity of the Inquisition and to watch over the rest of the organisation and the marshalling of resources. They are known as "Lord Inquisitors," "Inquisitor Lords" or "High Inquisitors."Promotion to the rank of Inquisitor Lord is by invitation only, and is extended to those that have proven themselves numerous times, not only their courage and ability, but also their integrity and loyalty.To become an Inquisitor Lord, an Inquisitor must be nominated by an existing lord, and to have the nomination approved by two others. Quite often this is a formality, as the word of an Inquisitor Lord is sacrosanct to his fellows and the chances of an Inquisitor actually being known personally by more than one Inquisitor Lord are exceptionally small. However, there is occasionally contention over a proposed choice and a conclave may have to be convened to discuss the matter -- usually, but not always, with the nominee in attendance to answer inquiries as to their activities and beliefs.Being an Inquisitor Lord is a recognition rather than an absolute rank, and is more a formalisation of a position enjoyed by the Inquisitor rather than an actual promotion. This is because an Inquisitor Lord has no real temporal dominion -- they are not responsible for any given area of the galaxy nor possess direct authority over specific individuals.Instead, it is reinforcement of the Inquisitor's authority and in particular his or her power within the organisation. The most obvious benefits of the title are the ability to recognise the appointments of others to the rank of full Inquisitor, to convene High Conclaves of many Inquisitors from multiple existing sectorial or regional conclaves and to requisition greater resources from the Inquisition's forces and agents than a less well-regarded Inquisitor.
Inquisitor - Throne Agents: As Acolytes, best serving the Inquisition meant following orders, no matter how difficult to understand or achieve; accepting any challenge, no matter how dangerous or deadly; and acknowledging that any true understanding of the machinations the Acolytes are involved in may never be reached.However, upon ascension to the ranks of the Inquisition itself as senior Trusted Acolytes, better known as Throne Agents, all of that changes, utterly and forever. Acolytes no longer, these individuals have ascended to join the ranks of the most trusted and powerful extensions of the Emperor's Will -- they are now Throne Agents, and they form the retinue (also known as a cadre) of an Inquisitor, and sometimes eventually become Inquisitors themselves.The role expected of a Throne Agent is complex, but at its core, it revolves around the concepts of power, responsibility, and scale. Throne Agents possess many resources that mere Acolytes do not, ranging from the nearly limitless authority of the Inquisitorial Rosette to the blend of sophisticated technology and lethal skills of the Vindicare Assassin. In addition, more is expected from a Throne Agent than from an Acolyte -- the level of responsibility grows, and the risks of failure increase commensurate with the threats Throne Agents routinely confront.For most Throne Agents, it is not enough to simply uncover a conspiracy or locate the core of a heretical cult. Instead, Throne Agents are often solely responsible for completely rooting out the conspiracy, or are charged with the utter and complete destruction of every cult cell within a star system. Throne Agents also work on a completely different scale than Acolytes. The affairs of an Inquisitor move in a very dangerous and complicated game played by the various factions and ordos of the Inquisition itself. To serve as (or directly with) an Inquisitor is to place oneself squarely as one of the foremost pieces on the game board, and there are many both within the Inquisition and without (often powerful members of the Adeptus Terra) who seek to use the Throne Agents to their own ends.No longer is it enough to merely confront the enemies of Mankind -- Throne Agents must also watch their back and prepare to defend against the machinations of their allies.
Inquisitor - Authority: As the most important arm of the Imperial government dedicated to ensuring the security of the Imperium of Man, the authority of the Inquisition technically supersedes all others, including, in theory, a High Lord of Terra or even a Chapter Master of the Adeptus Astartes. Thus, Inquisitors have access to an almost limitless variety of Imperial resources that allow them to act in full strength against any threats they perceive to the Emperor's domain.Despite this comprehensive legal authority, experienced Inquisitors seeking the assistance of the Space Marines or the knowledge and resources of an archmagos of the Adeptus Mechanicus have learned to act with discretion towards such powerful adepta of the Imperium.Uniquely, Inquisitors have been known to use a wide variety of artefacts and wargear throughout their careers as a result of such heavy interaction with the other Adepta of the Imperium and even xenos cultures. Despite their seemingly powerful capabilities, even the Inquisition may not be able to fight back a rampant and well-rooted infection of Chaos or unusually powerful xenos force like a Tyranid hive fleet.On worlds where such infections have been discovered, an Inquisitor may condemn the planet to Exterminatus, the ultimate Imperial sanction which is granted only to an Inquisitor or a Space Marine officer to unleash upon a world.
Inquisitor - Heresy: To truly understand Chaos is to be consumed by it, and such dealings with the horrors of the Warp often require a near-heretical interaction with the forces of Chaos by a given Inquisitor, especially among the members of the Ordo Malleus and the Ordo Hereticus. To effectively battle and exterminate Chaos, some Inquisitors, especially those of the Radical persuasion, believe that they must fully understand and tinker with its workings in order to fight it more effectively.However, such actions are either deemed heresy by Puritan Inquisitors or cause the Inquisitors themselves to fall victim to the corruption of Chaos. Such individuals are named Excommunicate Traitoris by their fellow Inquisitors and as such will be hunted down and destroyed at the first opportunity like all such enemies of the Emperor.
Inquisitor - Videos: Astra Militarum HierarchyGeneral OfficersLord Commander Militant • Warmaster (Lord Solar) • Lord Commander • Lord General Militant • Lord General • GeneralOfficersColonel • Major • Captain • LieutenantNon-Commissioned Officers and EnlistedSergeant • Corporal • Trooper (Guardsman)SpecialistsInquisitor • Commissar • Priest • Tech-Priest • Enginseer • Sanctioned Psyker • Primaris Psyker  • Wyrdvane Psyker
Inquisitor (Game) - Inquisitor (Game): Inquisitor is a tabletop miniatures game based in Games Workshop's Warhammer 40,000 universe, developed by Gavin Thorpe and released in 2001. Whereas Warhammer 40,000 focuses on squad-based tactical warfare, Inquisitor focuses on a small group of adventurers.It is very much like a roleplaying game, requiring a gamesmaster and featuring complex D100 mechanics and suggesting campaign narratives between games. Inquisitor had its own website and 54 milimetre scale models were available as "Specialist Games" from the Games Workshop catalogue. Since being discontinued by Games Workshop, Inquisitor lives on as Inq28, to which John Blanche contributes, and Inquisimunda, both adapting the Inquisitor ruleset to 28 milimetre models.Players choose a warband, usually made up of an Inquisitor and his/her henchmen, but also potentially led by any of a huge variety of rogues and heroes from throughout the Imperium such as Rogue Traders, Space Marines or Tech-priests. It even offers the chance to take on the guise of some of the Imperium's greatest enemies, such as Chaos Sorcerers, Genestealer Cult Leaders or twisted Mutants.
Inquisitor (Game) - The Game: The game is supported by Games Workshop's Specialist Games division, which periodically releases new rules for the game through the Specialist Games website. The game is intended for older wargamers, aged 16 and up.The Inquisitor rulebook was available as a hard copy from Games Workshop, or as a PDF from the Specialist Games website. It gives very rich and detailed information about the Inquisition and the WH40K universe in general. The name, when written, is sometimes shortened to =I= by fans, or =][=, or -][- in homage to the symbol of the Inquisition as depicted on the cover of the rulebook.Inquisitor uses a rules system based around the throwing of two 10-sided dice (known together as a d100 or d%), generating a percentile value, with one die representing the "tens" and the other representing "units". Standard six-sided dice are used for several of the game's mechanics also.There are, technically, no limitations on the effective power and equipment of a player character - there are no hard and fast rules that prevent a player from creating a character armed with terrifyingly potent combinations of equipment and skills, although the game rulebook includes an optional "points" system that the organisers of a campaign might use to limit or guide their players. The expectation is that players exercise common sense when creating their characters. Unlike a tactical wargame or Role-playing Game, Inquisitor describes itself as a "narrative" skirmish game, and the emphasis is on spinning a good story along the lines of a great action movie or adventure novel, rather than focusing on winning at all costs.
Inquisitor (Game) - Sourcebooks: There are a few additional companion rulebooks for the Inquisitor game:Thorian Faction Sourcebook - This book details the background and history of the Thorian philosophy and those who follow it. Amongst other topics, the book focuses on the efforts of Promeus, a semi-legendary figure from the earliest days of the Imperium, and his desire to revive the Emperor of Mankind from his half-life existence on the Golden Throne. It traces his, and his followers the Promeans', attempts to achieve their end and conflict with their allies and later rivals led by Moriana. After thousands of Terran years, the two factions slowly disappear, but their history and achievements have paved the way for two new factions, the Thorians and the Horusians, to rise and seek out a new way to approach the divine nature of the Emperor. The book details additional characters and how the followers of the Thorian philosophy interact with other Ordos of the Inquisition. It also provides additional weapons and powers to be used by the newly introduced Thorians.
Inquisitor (Game) - Campaigns: There are currently three campaigns in the game and each has a Conspiracies book:The Cirian Legacy - Details the planet of Cirian V that is controlled by Tech-Priests of the Adeptus Mechanicus. Inside are 3 individual campaigns, lists and details on important characters, groups that deal with Cirian V, and background on the Scarla sector surrounding Cirian V. The campaign begins as a simple mission for the players to discover why the Adepts of the Conclave have ceased paying their Imperial tithes. But as things get nasty - in a mess of rioting miners, psychotic tech-priests and hallucinogenic smoke - will the players notice that something even more sinister is afoot?Death of an Angel - Contains three different campaigns. Set on Karis Cephalon, the campaign guides the players both as allies and opponents in a storyline that begins with a simple mutant uprising, but swiftly turns sinister. Who is trying to release the daemon Phraa'gueotla and why? And can there really be any substance to rumours of a pre-Imperial superweapon -- the Angel -- hidden somewhere beneath the planet's surface?Heavenfall - Contains two campaigns with details on important characters and background. The machinations of Inquisitors Scarn and Lichtenstein have collided on the once-beautiful Equinox. But with a rogue assassin on the loose and the enigmatic Eldar taking an interest in a world that was once theirs, the players will have to keep their wits about them to get away from this one...
Inquisitor (Game) - Characters: Player characters are usually represented in-game by 54 mm miniatures purchased from Games Workshop, roughly twice as large as the standard 28 mm Heroic scale of WH40K miniatures. The models available represent existing characters (such as Witch-hunter Tyrus, or Inquisitor Eisenhorn) presented in the rulebook. Players wishing to depict their own unique characters are generally required to extensively convert their models, or give them unique paint schemes. However, the distances given in the rulebook are written as yards, so that players can use any scale of miniature they wish, including the same models with which they play standard Warhammer 40,000.There are many different groups that players can play. Presented here are the archetypes represented in the RulebookThe Inquisition: An order that defends the worship of the Emperor of Mankind and defends the Imperium from its alien and heretical enemies.The Adeptus Astartes: They are the "Space Marines," a legion of warriors that serves the Emperor of Mankind and operate as a powerful army of genetically altered superhumans.The Adeptus Mechanicus: They are the engineers of the Imperium and are focused primarily on technology and research.The Rogue Traders: They are bands of merchants adventurers, or similar people, whose allegiance may vary.The Cultists and Fanatics: Street preachers and zealots who mostly serve the Ecclesiarchy and worship the Emperor of Mankind.The Imperial Guard: Represent the average soldiers of the Imperium, and unlike the Adeptus Astartes, they are most often normal human beings.Desperados: Gunslinging rogues, kin to Rogue Traders, their allegiance may vary.The Enforcers: They serve the Imperium but may also operate as independent/rogue groups under the command of a disloyal commander of an individual ruler of a world.The Mutants: Mutants are humans either warped by the power of Chaos or mutated due to genetic deviancy. They are hunted down by Inquisitors who deem any mutation as a threat against humanity and the Imperium.The Ecclesiarchy: The priest/religious organisation of the Imperium and worship the Emperor of Mankind.The Arco-Flagellant: Heretics deemed by the Ecclesiarchy to gain redemption through using themselves as mindless living weapons against the enemies of the Imperium.The Assassins: Trained warriors who specialise in assassinations in the name of the Emperor of Mankind.The Daemonhosts. Daemonhosts are daemons which are imprisoned within a human body. Mostly these will be used by the inquisition or chaos cults.
Inquisitor (Game) - Critical Review: With the release of Inquisitor came two reviews by RPGnet.The first, in July 2001, was written by Charlie Engasser on the product. In his review, he states that the good aspects of the game are that "the production values as far as the printed material are excellent" and "Anyone familiar with the Warhammer universe will be pretty much at ease here." On the other hand, he describes the bad aspects such as the cost of the game and stated that "Completely ignoring races like the Space Orks, Eldar and most importantly, the Tyranids is a pretty glaring omission." The later release of random character generators (such as in White Dwarf 258 and the second issue of the Inquisitor supplement Exterminatus) has partially rectified this problem, as well as the release of a supplement specifically describing a campaign against the Eldar.The second, in August 2001, was written by Sean Broughton-Wright on the game mechanics and playing. After noting problems with the variability of product quality ("the usual excellence displayed in such figures as Artemis to the rushed look of some others like Slick Devlan") and complimenting the quality of artwork ("all the good stuff that you'd expect of a Games Workshop product set in the 40K Universe"), he discusses the mechanics; he states, "The great strength of the GW game in its gearing towards competitive play is understandably missing here. As a war game it isn't very successful either." Among other issues, he was "bogged down in rules" and that he "Can't help but feel this would have been better as a first person shooter." This revolves around the issue that he points out, that "There seems to be very little support, even when compared to other sideline games like Mordheim."
Inquisitor (Game) - External Links: Home of The Conclave, the largest Inquisitor fan site
Inquisitor (Novel) - Inquisitor (Novel): Inquisitor is a novel by Ian Watson. Released in 1990, it was the very first Warhammer 40,000 novel ever published by Games Workshop. In 2002, it was republished in a new edition with a revised text under the name Draco, and collected in the Inquisition War Omnibus.
Inquisitor (Novel) - Synopsis: In the war-torn universe of the 41st Millennium, all is whelmed in darkness, and the Emperor is the only light.Behold the Liber Secretorum of the so-called renegade Inquisitor Jaq Draco of the Ordo Malleus.Is this the only hard evidence of an awesome plot to overshow the Emperor and hold Humankind in thrall?  Or is it an amazing plan for the mental salvation/enslavement of the whole Human race?  A plan guided by the Emperor's own wisdom which He Himself will not acknowledge lest even loyal believers rebel against it?This is the story of Inquisitor Draco, of the Ordo Malleus -- secret order of Daemon Hunters -- and His loyal servants:Grimm, stalwart abhuman warrior and engineer of Draco's starship, the Tormentum Malorum;And the sensual and exotic Meh'Lindi, a peerless assassin as deadly as she is beautiful.
Inquisitor (Novel) - Synopsis: Forty thousand years in the future, the Human Imperium struggles for survival against its relentless enemies.  Inquisitor Jaq Draco uncovers a plot that threatens the psychic future of Mankind.  Can he unravel the trail of conspiracy before he himself is destroyed by its deadly clutches? Dazzling and frenetic, Ian Watson's Inquisition War presents a unique vision of the Warhammer 40,000 universe.
Inquisitorial Cruiser - Inquisitorial Cruiser: An Inquisitorial Cruiser is a type of Imperial strike cruiser that is employed by the forces of the Inquisition.For all the vast power and authority wielded by an Inquisitor, such august personages will typically rely on guile and subtlety to accomplish their missions. It is most common for them to travel in relative obscurity, relying on little more than the services of a Rogue Trader or passage aboard a passing Imperial merchantman to ferry them between worlds. However, when addressing issues of particular urgency, an Inquisitor has the ability to call upon any warship of the Navis Imperialis or the Adeptus Astartes, or even the might of an entire fleet or Space Marine Chapter if absolutely necessary.On occasion Inquisitors will utilise one of their own organisation's specially-constructed warships. The Inquisition can summon vast resources, and its seat on Terra enables the relatively few vessels they actually possess to call upon all the technological advances and fabrication methods available to the shipwrights and fleets of Mars itself. While a few standard patterns are used by the Inquisition, they are just as often purpose-constructed and optimised for a particular requirement. Inquisitors and their retinues of Acolytes and Throne Agents must be prepared for any contingency, and these ships are faster, better armed and better protected than warships typically utilised by the Navis Imperialis.While not specifically or officially Black Ships per se, Inquisitors are not above referring to their Inquisitorial Cruisers as such precisely because of the awe and fear the mere mention of such vessels incur. Inquisitors will typically utilise these ships only as required for their mission, though some may have such vessels and their crews detailed to them for extended periods of time. Inquisitor Lord Torquemada Coteaz is but one of a number of Inquisitor Lords that have an Inquisitorial Cruiser permanently detailed at his or her express disposal.Inquisitorial Cruisers are armed with port and starboard weapons batteries, a dorsal Bombardment Cannon and attack craft launch bays that can house Thunderhawk gunships also in the prow. Some Inquisitorial Cruisers are heavily modified to meet the specific mission requirements of their ordo, while others replace the launch bays with torpedo tubes and the dorsal Bombardment Cannon with lance arrays.
Inquisitorial Cruiser - Notable Imquisitorial Cruisers: Imperator Illuminatio -  The Imperator Illuminatio is an adapted Inquisitorial Cruiser constructed in the pattern of the voidships of the Adeptus Mechanicus' Basilikon Astra fleet.Umbrarius Inquis -- The Umbrarius Inquis is an Inquisitorial Cruiser that has been adapted from the standard pattern of strike cruiser used by the Adeptus Astartes.Obsession for IntegrityPaladin's Shadow - The Paladin's Shadow is an Inquisitorial Cruiser commanded by the Ordo Xenos Inquisitor Kyria Draxus, who has equipped it with shields based off the Craftworld Aeldari's Holo-Field technology. During the Indomitus Crusade, it served with Battle Group Kallides of Indomitus Crusade Fleet Primus as they fought the Necrons in the Pariah Nexus.
Inquisitorial Rosette - Inquisitorial Rosette: An Inquisitorial Rosette is a symbolic icon of the members of the Inquisition, akin to countless others worn by the servants of the Imperium, but in reality, it is so much more. Upon their ascension to their rank, every Inquisitor is presented with an Inquisitorial Rosette. This is a small amulet or icon in the shape of a stylised column. This powerful symbol is recognised throughout Imperial society, for those who bear it wield ultimate authority, and they do so in the name of the Emperor. The Inquisitorial Seal is, in a sense, an Inquisitor's most important item of equipment, and he will never willingly relinquish it. Rosettes are often inscribed with verification technology and coded encryption in order to communicate the bearer's authority to any cogitator, confirming the bearer's clearance as well as preventing forgeries.This powerful symbol of the Inquisition is worn on an Inquisitor's clothing or wargear. The rosette can be worn by those in an Inquisitor's employ and can also be displayed on vehicles or by the armed forces being used by the Inquisitor. The rosette signifies that an individual is in the employ of the Inquisition and is enough to ensure the fearful cooperation of most adepts and citizens who know of the Inquisition’s purpose. The rosette, however, is used very sparingly, as most Inquisitors prefer to keep themselves and their Acolytes inconspicuous. The rosette is most commonly used when in the company of fellow members of the Inquisition or when an Inquisitor wishes to strike fear and awe into the common man.
Inquisitorial Rosette - Origins: The name "Rosette" harkens back to the bygone era of the 31st Millennium during the opening days of the Horus Heresy and the hunt for Battle-Brother Severian (known as "The Wolf"), formerly of the Luna Wolves Legion. He was the last surviving member of the Outcast Dead, a small group of Renegade Space Marines who belonged to the Traitor Legions and had been part of an Astartes Honour Guard known as the Crusader Host based on Terra in the days just before the start of the Heresy. When news of the Warmaster Horus' betrayal of the Emperor of Mankind reached Terra on the frigate Eisenstein, the loyalty of all members of those Legions that had sided with Horus was considered suspect by the warriors of the Legio Custodes. The Legio Custodes imprisoned these Astartes within Khangba Marwu, a vast, underground Imperial prison complex deep beneath the Himalayan Mountains also known as 'The Vault'. After breaking free and rescuing the Astropath Kai Zulane from The Vault and escaping from the prison complex, the Outcast Dead proceeded to fight their way across Terra in an attempt to escape back to their respective Legions.Only Severian managed to survive the relentless pursuit of the hunt team led by the Seer Hunter named Yasu Nagasena who worked for the Sisters of Silence in seeking out psykers for their Black Ships. Refusing to give up, Nagasena pursued Severian relentlessly throughout the Petitioner's City, located on the outskirts of the massive complex of the Imperial Palace. Nagasena came upon a civilian woman named Escarter, who had witnessed the slaughter of a squad of Black Sentinels by the renegade Space Marine Legionary. Though initially in a state of shock and reluctant to reveal what she had seen, she eventually informed the Seer Hunter what direction Severian had escaped. To show his gratitude, Nagasena gave the young woman a gift -- a jewel-encrusted amulet -- and informed her to go to his personal estate and stay there as his honoured guest. Grateful to escape the misery of the vastly overcrowded Imperial city, the young woman took the carnation from her dress and pinned it to Nagasena's breatplate. She called it a, "Rosette for luck". Ironically, when Malcador the Sigillite was tasked by the Emperor with forming the foundations of the organisation later known as the Inquisition, Nagasena was one of the individuals recruited to become one of its founding members.
Inquisitorial Rosette - Wielding the Rosette: The greatest gift an Inquisitor can grant an Acolyte is the right to wield the Inquisitorial Rosette in his name. For much of an Acolyte's work he will never identify himself as a member of the Inquisition and even when he does, it is usually at the behest of his master. Much rarer are the times when the Acolyte uses the raw power of the Inquisition to get the job done, for example commandeering vessels or pressing soldiers into service. A Rosette is more than a mere medallion of precious metals bearing the mark of the Inquisition (the Inquisitorial "I"), notated in the Calixis Sector by the mark of the Ordo Calixis (the Chalice). Each one is a sophisticated means of identification specifically keyed to an individual Inquisitor. "Fooling" a Rosette is no easy feat as a complex system of bio-recognition and DNA scanning technology ensures that it only functions in the hands of its rightful owner, or those who are deemed worthy of its use. For an Acolyte to be granted a copy of their master's Rosette (and the sanctioning to use it), shows great trust on the part of the Inquisitor and as such, it is a rare occurrence. Only when an Acolyte ascends to the station of Interrogator is he usually granted this honour. Other tokens of authority, such as a Legate Investigator's Sigil of Question or a Excoriator's gilded bolt shell, are sometimes granted by the Acolyte's Inquisitor, though usually only for the execution of specific tasks. Such items are more commonly given, while the Rosette is reserved for those who have earnt the faith of their Inquisitor. After all, when an Acolyte uses the Rosette his actions are not his alone, ultimately it is their Inquisitor who must answer for abuses of power. In such cases, the Inquisitor may well survive the outcome, unlike the unfortunate Acolyte.
Inquisitorial Rosette - Bearing the Seal: The Inquisition may offer its servants a number of means by which they may be identified. Most often this is in the form of the Rosette, a stylised symbol of the Inquisitional “I” accompanied by a skull. An Inquisitor may entrust his Acolytes and Throne Agents with a smaller rosette or similar “seal of the Inquisition” with which they may prove their authority should it come into question. Other than the Rosette, some rarer forms of this authority may take the form of a heraldic ring, an electoo, a letter of authority, or an illuminated scroll. Whatever its shape, the seal of the Inquisition demands respect, and only the most obstinate or single-minded would dare to ignore such. When an Acolyte or Throne Agent presents the rosette, it is a message saying “This individual is on the business of an Inquisitor. Stand in their way at your peril.” Thus do the servants speak with their master’s voice to do the business of the Inquisition.
Inquisitorial Rosette - Failing the Inquisitor: Using the influence of the Inquisitor they serve can be greatly beneficial to the Inquisition's Acolytes, but comes at the risk of angering that Inquisitor. Some Inquisitors prefer to see their Acolytes succeed on their own merits, but even one who encourages his servants to wield his authority openly cannot abide damage to his reputation, which has likely taken solar decades -- or longer -- to build. If the Acolytes repeatedly misuse or harm his influence through their actions, an Inquisitor should take action to show his disapproval and remind his Acolytes of the consequences for repeated failure. The forms this may take are as varied as Inquisitors, but some possible punishments include:Stripping one or more Acolytes of the ability to use the Inquisitor's influence and the power of the Inquisition.Ceasing all direct communication and support.Removing a finger, toe, eye, limb, or other body part, possibly with the promise to replace it once the Acolyte has redeemed himself.Sending an Assassin or Kill-squad after the Acolyte as a warning to improve his or her service.Consigning the Acolyte to excruciation or an act of dedicated penance.
Interceptor Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this T'au unit have not been obtained or released by the Ordo Xenos.
Interceptor Lance - Interceptor Lance: An Interceptor Lance is a Power Weapon in the shape of a lance that is wielded by the Adeptus Custodes' Vertus Praetors from atop their Dawneagle Jetbikes. Taller end-to-end than an Ogryn, and perfectly weighted, these fearsome weapons boast adamantium blades wreathed in disruptor fields. Vertus Praetors are masters of hit-and-run strikes, driving their lances clean through their precisely chosen targets before ripping them clear again as they speed past. The result is as devastatingly effective as it is explosively gory.
Interceptors - Interceptors: The Interceptors is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records.
Interceptors - Chapter Colours: The Interceptors' Chapter colours are not listed in current Imperial records.
Interceptors - Chapter Badge: The Interceptors' Chapter badge is not listed in current Imperial records.
Intercessor - Intercessor: An Intercessor, who can be part of a battleline Intercessor Squad, is the standard, multirole heavy infantry unit of the Primaris Space Marines.  Intercessors are similar in combat function to a Tactical Squad of Firstborn Astartes or a Legion Tactical Squad of the ancient Space Marine Legionaries.Intercessor Squads form the beating heart of the Primaris Space Marine forces. Harking back to the single-armament squad tactics employed by the Space Marine Legions during the Great Crusade, every Intercessor is armed with one of several marks of Bolt Rifle. These weapons boast superior range and stopping power to even the holy boltgun, allowing Intercessor Squads to level withering storms of firepower that annihilate many enemies before they can even bring their own guns into range.Against those few foes who survive the concentrated fire of their bolt weapons and the detonations of their Frag and Krak Grenades, the Intercessors' physical strength and resilience is so formidable that they can withstand the most horrific wounds without falling, and punch clean through steel plating to rend the flesh and bone beneath. Amongst most Chapters of the Adeptus Astartes, Intercessors form part of the main battleline. They are relied upon to hold their ground against onrushing foes, secure key objectives and wear down the enemy's strength with sheer weight of fire.
Intercessor - Role: The most numerous and strategically versatile warriors in a Codex Astartes-compliant Space Marine Chapter form battleline squads. They are flexible enough to press home an attack, or hold a position with withering firepower. Whatever the strategic challenge, the battleline squads are equal to the task.A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is filled by the Intercessor Squads.Capable of levelling overlapping salvoes of firepower, Intercessor Squads often form the flexible fighting core of newly-founded Primaris Chapters. Many already established Chapters have taken to fielding them alongside their Firstborn Tactical Squads.Well does Roboute Guilliman recall the success of single-armament Space Marine Legion squads from the era of the Great Crusade -- the combination of the focused firepower of the Intercessor Squads and the adaptability of the Tactical Squads has proven all but unstoppable.Recently Primaris-reinforced Chapters such as the Crimson Fists or Scythes of the Emperor have found these new warriors fit for a multitude of tasks. More Codex-divergent Chapters have found their own roles for Intercessor Squads, from the stern dropsite defenders of the Raven Guard to the breach-suppressors of the Imperial Fists.Each member of an Intercessor Squad carries some variant of a Bolt Rifle, the standard Mark II Cawl Pattern version of which has a longer range and greater armour penetration than the older pattern bolter. Additionally, each Intercessor also bears a Bolt Pistol and Frag and Krak Grenades.This load-out allows Intercessor Squads to dominate any firefight, laying down punishing fire to eliminate all but the most resilient of foes. But Intercessor Squads are not purely ranged specialists. They are capable of punching clean through ferrocrete walls, enduring the heat of raging infernos, and ripping apart xenos horrors with their gauntleted hands.
Intercessor - Unit Composition: 4-9 Intercessors1 Intercessor Sergeant
Intercessor - Wargear: Mark X Tacticus Power ArmourMark II Cawl Pattern Bolt RifleBolt PistolFrag GrenadesKrak GrenadesAuto Bolt Rifle (Optional)Stalker Bolt Rifle (Optional)Power Sword (Intercessor Sergeant Only)Grenade Launcher (For every 5 Primaris Astartes in unit)
Interex - Interex: The Interex were a highly advanced interstellar Human civilisation that existed across some thirty star systems at the time of the Great Crusade in the 31st Millennium. The Interex, unlike the Imperium of Man, had decided that the best way to deal with intelligent alien species was not to exterminate them or make war upon them, but to try and coexist with them.In fact, the Interex had become the close allies and nominal overlords of a simian alien species called the Kinebrach who they had integrated into their own society. The Interex ultimately became enemies of the Imperium after hostilities between the two Human civilisations began when the Interex accused a diplomatic party of Luna Wolves led by the Warmaster Horus with breaking into their Hall of Devices, a museum on the Interex world of Xenobia, dedicated to weaponry in the city of Xenobia Principis, and stealing a prized Kinebrach blade called an Anathame that was known to have links to Chaos.The Interex believed that the Imperium was allied to Chaos and never knew that in fact the weapon had been stolen by First Chaplain Erebus of the Word Bearers Legion, who had been with Horus' diplomatic party. Unknown to Horus, Erebus and the Word Bearers Legion had already turned to the worship of the Ruinous Powers of Chaos.The powers of the Warp had informed Erebus and his Primarch Lorgar that if they wished to bring Horus over to the side of Chaos, then they would need the Kinebrach Anathame. The Interex civilisation was ultimately wiped out by the Luna Wolves following the commencement of hostilities between the two human factions on the night Erebus stole the Anathame.
Interex - History: The Interex maintained a close alliance with alien races such as the Kinebrach. They were first encountered by the Luna Wolves during the Great Crusade following that Legion's war against the world of the Megarachnids called Murder by the Imperium, which was actually a prison planet for that vicious alien species.The Megarachnids had been imprisoned on Murder by the Interex after being defeated in a terrible war and deprived of all their space-faring technologies. The technology and science of the Interex was in many ways more advanced than even that of the Imperium's, but was not as strongly focused on the waging of war.Devoted to fighting Chaos, (which they referred to as "Kaos"), they regarded the Imperium's 63rd Expeditionary Fleet skeptically, as they thought the Imperium might be allies of Chaos. The Interex's government was in diplomatic talks with Horus and his peers when Erebus of the Word Bearers, a Space Marine Chaplain tainted by the powers of Chaos Undivided, infiltrated an Interex museum of technology called the Hall of Devices housing alien artefacts and weapons, stole the Kinebrach Anathame and rigged the building to explode, which only affirmed the Interex's initial fears about the Imperial forces and inaugurated an unfortunate war between the two human cultures.Fighting broke out between the Space Marines and Interex forces on their world of Xenobia until Horus was successfully evacuated off-planet. It should be noted that the Interex warriors were quite a match for the Luna Wolves Space Marines under the Warmaster Horus' command. The Interex were later destroyed by the Luna Wolves as part of the Imperium of Man's Great Crusade following the tragic misunderstanding on Xenobia.
Interex - Technology: The Interex had incredibly advanced technology available to them. At first glance, many of Horus' warriors believed the Interex to be aliens in the shape of centaurs. Later it was found the centaur base was a form of mobile fighting platform used by Interex warriors. They would walk into the base, and form a warrior who looked much like the mythological representation of a centaur with increased mobility.They also used a type of bow or crossbow that Horus' Space Marines wrote off as decorative parade weapons, until a skirmish revealed that they could emit bolts of laser light fully capable of punching through even a Space Marine's armour.The Interex also possessed automated drones throughout their society that were akin to advanced artificial intelligences as opposed to the Imperium's less humanitarian use of cybernetic servitors.However, the Mechanicum chose to use servitors because of humanity's prior experience with the Iron Men of the Dark Age of Technology.Perhaps one of the foremost commandments of the Adeptus Mechanicus' Cult of the Machine was that no truly artificial intelligences could be created, so instead they used partially organic, mind-wiped cyborgs to serve as laborers and soldiers.
Interrogator-Chaplain - Interrogator-Chaplain: An Interrogator-Chaplain is a member of a special cadre of Chaplains that are exclusive to the Dark Angels Chapter and their Unforgiven successors. These fearsome specialists are tasked with the interrogation of any Fallen Angel who has been captured by the Dark Angels or the Unforgiven to admit their sins and repent of their betrayal of the Emperor of Mankind and their primarch Lion El'Jonson during the Horus Heresy.Menacing figures of fear, the Interrogator-Chaplains of the Dark Angels unsettle even their own battle-brothers with their silent scrutiny. Sworn to the Inner Circle during a convoluted ceremony in the Hall of Secrets of The Rock, every Interrogator-Chaplain has passed the Test of Faith, taken the solemn vow of the Deathwing and learned the dark secrets of his Chapter's history. From that moment on they become shadowed mirrors of their previous selves; where most Chaplains are bellowing firebrands who inspire their brothers, Interrogator-Chaplains are silent and intense, watching always for the slightest hint of heresy or weakness.Interrogator-Chaplains are as skilled in the arts of interrogation, torture and psychological manipulation as most experienced members of the Inquisition's Ordo Hereticus. The successful Interrogator-Chaplain is allowed to add a single black pearl to his Rosarius for each of the Fallen he convinces to repent. Those that refuse to do so inevitably die in agony during the interrogation, as the Chaplain is forced to use ever more drastic measures to make clear the error of their ways. Interrogator-Chaplains are members of the Chapter's Inner Circle, as their duties require that they have knowledge of many more of the Chapter's secrets than is normal for Dark Angels of their rank.
Interrogator-Chaplain - Role: Within the ranks of the Dark Angels is a specially-created cadre of Astartes Chaplains known as Interrogator-Chaplains. The process by which individual Chaplains are selected to serve the Chapter in this way is both arcane and convoluted. The individual is scrutinised from afar by the Masters of the Chapter throughout his career as Chaplain, for his duties often take him perilously close to the forbidden knowledge of the Chapter concerning the events surrounding the fall of Caliban.Sometimes a Chaplain will divine the truth for himself and will be brought before the Inner Circle to be judged. If found worthy, he will be allowed to learn the full truth of the Chapter's past. If judged unworthy, or simply unready, he may be mind-scrubbed, or even granted the Emperor's Peace.Another duty of an Interrogator-Chaplain was the removal of gene-seed from the corpses of Chaos Space Marines. When the Dark Angels went into battle against any Heretic Astartes, the brothers of the Reclusiam would utilise a reductor to remove their gene-seed. Normally a tool of the Apothecary, all Interrogator-Chaplains were required to carry a reductor on the orders of the Master Interrogator-Chaplain, the head of their order. The fickle nature of alliances among the hordes of Chaos meant that any of the Fallen could have thrown in their lot with any of the countless warbands and armies that blighted the Imperium. Removing the gene-seed of any enemy Space Marine and taking it for testing on The Rock was the only way to be certain that another name could not be struck from the Roster of Caliban.Grim individuals, Interrogator-Chaplains are charged not only with ensuring the faith and loyalty of their fellow battle-brothers, but also forcing repentance from the Fallen that are captured. Interrogator-Chaplains must be strong of mind to withstand the heretical rantings and damnable lies that the Fallen will offer them and steadfast in their commitment to compel contrition from the lips of ancient Traitors.For every Fallen that is brought to repentance, an Interrogator-Chaplain may add a single black pearl to his Rosarius. The legendary Master Interrogator-Chaplain Molochia, who served for more than 300 standard years, managed to gain ten black pearls, making him one of the Chapter's most successful Interrogator-Chaplains in its history. To this day no other Interrogator-Chaplains have been able to equal this achievement.
Interrogator-Chaplain - Black Pearls: An Interrogator-Chaplain can add a single black pearl to his Rosarius for each of the Fallen that he convinces to repent. Confessions are as hard-won as they are rare, and most Interrogator-Chaplains meet their end with only a handful of black pearls to their name. Master Interrogator-Chaplain Molochia, inarguably the greatest of his grim profession, died after over 300 standard years of service with only ten black pearls. To this day, no other has been able to emulate his achievement.Still, every Interrogator-Chaplain strives to do just that, not for personal glory but because every pearl acquired represents a shred of their Chapter's honour stitched back into that once-proud tapestry. The black pearls themselves can be found on the planet of Malmar, a watery Death World on the edge of the Eye of Terror. Upon promotion to his role, each Interrogator-Chaplain must travel to Malmar to retrieve one of these treasures to be stored within The Rock's Reclusiam, in the hope that one day it will be returned.Malmar's global oceans are swept by storms of incredible ferocity, their churning waves thick with hunting marine predators of vast size. It is said that on that dread planet, one must face his own temptations -- a test of will that makes facing the threat of the fierce predators who inhabit that world easy by comparison.