Incubus - Role: The Incubi are an order of faceless warriors, masters in the use of the long-bladed two-handed greatsword known as the Klaive. Everything about a fully-armoured Incubus conveys menace. Their armour is spiked and segmented from top to toe, and their ornate helm is framed by a pair of great razored horns that lend them an almost Daemonic aspect.Incubi possess a sinuous and sinister grace, and each of their movements sings with their barely suppressed potential for violence. Their every waking moment is dedicated to the absolute perfection of their craft -- that of killing as frequently and as cruelly as possible with their ritual weapon.In this way the Incubi echo the Aspect Warriors of their Asuryani kin, supplanting their purity of purpose with twisted obsession, and icy calm with channelled hate. It is believed that the very first Incubus was also the first Phoenix Lord of the Striking Scorpions Aspect Warriors, Arhra, the "Father of Scorpions," now usually referred to as the "Fallen Phoenix" among the people of the craftworlds, who fell to the service of Slaanesh by walking the Path of Damnation and joined the Drukhari.Arhra became the first Hierarch of the Incubi and created the first Incubus shrine in the Dark City of Commorragh. Some believe Arhra to be Drazhar, the Master of Blades, the greatest of the Drukhari Incubi.The Incubi do not swear allegiance to any specific kabal or Wych Cult, for as servants of Khaela Mensha Khaine, their loyalty is first and foremost to their war-shrine, an aspect in which they are eerily similar to the Craftworld Aeldari Aspect Warriors.There are dozens of Incubi shrines dotted throughout the Dark City, from towering pinnacles of black crystal to labyrinthine networks of brazier-lit caverns. While the smallest of these shrines may play host to no more than a handful of Incubi -- taking the form of a central shrine surrounded by the trophy-hung cells of the Incubi who train there -- the larger shrines are rather more spectacular.The Hierarchs who rule these shrines, the dark counterparts of the Asuryani Exarchs, are powerful individuals in their own right, mercenary warrior-kings who know that to flaunt their wealth and status is to see it increase. The Hierarch is the spokesperson of their Incubus shrine with the rest of Commorragh, and it is they who will bargain with prospective patrons, and cull the most valuable initiates from amongst the many aspirants eager to steep themselves in the murderous arts.A Hierarch's domain is a sprawling bastion, forested with howling marble statues and grotesqueries of twisted architecture. In their cavernous central shrines, aspirants and supplicants in their thousands come to barter for the services of the Incubi, or to beg entrance into this black-hearted brotherhood. These forbidding obsidian shrines are filled with patrons and aspirants eager to learn the deadly arts of the Incubi.The only way to stay alive is to quickly master everything taught by the shrine's Hierarch. Through long and gruelling training, the strong will prosper and learn, while those who are weak will fail, be slain and their bodies burnt as an offering to the monstrous statues of the war god Khaine which loom over the bloody proceedings below, graven from precious metals and strange stones gathered from realspace and the depths of the Webway alike.Those whose demands or pleas are denied may find themselves ritually gutted, their still-living bodies flung into the green fires of the ceremonial pits that surround the statues. The screams of these unfortunates echo to the arcing vaults above, the flickering firelight seeming to make Khaine's stone visage sneer in approval.Should an aspirant actually live long enough to defeat an Incubus in combat and take their armour from them, the final training will begin. At that point, the initiate will only have one last trial to fulfill -- kill an Aspect Warrior of the Aeldari craftworlds in single combat, claim their prey's precious Soul Stone, and ultimately debase and rebuild it into a psychic torture device that can be mounted on their Tormentor Helm.Only when this is done can the initiate truly call themself an Incubus, and be formally inducted by the Hierarch as an Incubus and take their place amongst their dark brethren at the heart of the shrine. The same process is applied for promotion within an Incubus shrine: should an Incubus desire promotion, they must challenge and best the holder of the place they covet in personal combat.Unlike everywhere else in Commorragh, assassination is not tolerated amongst the Incubi. Should a Hierarch fall on the field of battle, the Incubi of the slain hierarch's shrine will fight amongst themselves to determine which one will become the new Hierarch. This process of selection ensures that only the best warriors of the shrine ever remain Incubi or Hierarchs for long, ensuring that the quality of the service they offer remains at a peak.For every supplicant fed to the murderflame of Khaine, there is another whose offerings are considered sufficient. For such individuals the Incubi will march to war, lending their skills to their employer's cause with a totality of focus that is frightening to behold. When acting as bodyguards to an archon, the Incubi will surround their master in an impenetrable ring of flickering blades, the archon pacing calmly through the fiercest melee as if in the eye of a blood-slick storm.The Incubi also serve as exceptional enforcers; more than one Commorrite pleasure den or smuggler's spire has been reduced to a limb-strewn abattoir by a host of Incubi sending a message to their employer's rivals. Incubi see themselves as living weapons; each warrior is one with their Klaive and conditioned to follow the commands of his squad's Klaivex leader to the letter.However they are deployed, whatever task they are set, a band of Incubi will act as a deadly blade in their employer's hand. Of course, this is still Commorragh, and even the finest blade can cut both ways.Due to the time-honoured tradition of promotion through assassination that defines Drukhari society, the service of Incubi as bodyguards is highly sought after. Incubi are by their nature completely neutral in matters of a kabal's hierarchy. They follow the code of their contract zealously, and are elite warriors, all of which make them perfect bodyguards.Few archons ever hesitate to invest their raiding spoils into securing the exclusive assistance of an Hierarch and their shrine of Incubi, and any subordinate who wishes to attempt to take the place of the archon must first find some loophole or circumstance that will make such a contract void, lest they wish to face the Incubi in combat.