vizn3r/warhammer40k-lore huggingface dataset:
Sabbat Worlds Crusade - What Price, Victory? Aftermath of Balhaut Campaign (765.M41): Warmaster Slaydo managed to live long enough to see the victory at Balhaut completed, although the pacification efforts would continue for a considerable amount of time. His premonition about himself not living to see the successful completion of the crusade had proved accurate, though many witnesses report that he died contently, resigned to his inevitable fate to die on Balhaut as if fully expecting it.It was noted that Slaydo's primary anxiety lay not in his foretold fate, but in that of his eventual successor. The Warmaster recognised that there would more than likely be infighting amongst the Lords Militant.He knew the crusade could not afford to be riven with internal dispute and that it would take a strong leader to capitalise on a great victory. Slaydo's body was laid to rest with full honours on Balhaut, housed in a large mausoleum known as The Honorarium.As for the forces of the Archenemy, fortunately most of the archon's brutal magisters perished during the vicious fighting on Balhaut, though there were some lamentable exceptions. Most notably, Magisters Sholen Skara and Heritor Asphodel lived to pose future threats to the crusade forces. Skara and a large contingent of his Kith followers managed to successfully escape the purging fires on Balhaut.Skara's fate was unknown several standard years after Nadzybar's death at the hands of Warmaster Slaydo. For his part, the Heritor managed to evade Imperial ground forces and succeeded in escaping his fate. His ultimate fate would be unknown for a few Terran years until he later revealed himself on the Hive World of Verghast.Apart from the forces that had fled Balhaut, many more Archenemy forces that had been en route to reinforce the beleaguered forces of the archon diverted or withdrew when word reached them of the disastrous defeat. The inner quadrants of the Newfound Trailing region suffered terribly as many worlds in the region were either sacked or outright destroyed.Almost as many worlds were caught up in the aftermath of the enemy retreat, including Sapiencia, Verghast, Aexe Cardinal, Lamicia, Erasmaus, Unida and Cociaminus. Eventually, many of these planets were reconquered and saved from their unendurable suffering and hardships, though not before many Imperial lives had been either corrupted or lost.
Sabbat Worlds Crusade - Warmaster Macaroth (765.M41): The dying Slaydo appointed the young Marshal Macaroth to be his successor as Warmaster. This appointment by the dying Warmaster brooked no argument from the Lords Militant, but Cybon, Hechtor Dravere and others were incensed at Slaydo's decision, regarding the newly appointed Warmaster as too young and too junior.A period of bitter political infighting ensued, but Macaroth managed to cling to his rightful position as the newly appointed senior-commander of the crusade. By refusing to be cowed by the more senior officers, Macaroth displayed early on that he possessed the talent to outplay his rivals politically and that he had the ideal temperament for the role.In the solar decade since the Balhaut campaign, Warmaster Macaroth came to be regarded as one of the foremost military commanders of his time, standing upon the shoulders of his noble predecessor and using the solid gains of the early days of the crusade as a springboard towards further Imperial victories.Perhaps this is what Slaydo had recognised in the young commander when deciding on a suitable successor. Macaroth would continue to display, from the very beginning of his warmastery, his brilliant military tactics, intuitive intellect, instincts, and willingness to take risks, especially with his extraordinary prosecution of the Cabal Salient campaign.
Sabbat Worlds Crusade - Disaster at Parthenope (767.M41): Inevitably, other actions did not fare so well for the Imperial forces of the crusade, most notably the disaster that befell the Emperor's servants on the fiercely contested world of Parthenope. One of Archon Nadzybar's most notorious magisters, Qux of the Eyeless, was the architect of this crushing defeat.After the flight from Balhaut, Qux had re-consolidated his forces on Parthenope. The Imperial force sent General Onator, commanding 20 divisions, to re-secure the world. Magister Qux ordered a feint and made it appear that his forces were collapsing under the initial Imperial assault.Coaxing the Imperial troops into an advance across the Caterad Highlands, the magister's forces then encircled and outflanked Onator's troops. Onator was beset from all sides, and attempted to withdraw his forces. The ultimate fate that befell Onator and his remaining men has been suppressed by the Inquisition for morale reasons.Emboldened by this bloody triumph, Magister Qux sent out his warships and pursued to destruction the components of the crusade fleet that had brought the hapless Onator and his allies to Parthenope.This was the third largest single fleet engagement of the campaign to date, resulting in a total victory for the forces of Chaos. The outcome of this large fleet action created the vast Antioch debris field, which remains a sad memorial to the fallible Human weakness of hubris.
Sabbat Worlds Crusade - The Brink (773.M41): Subdivided, hard-pressed and overstretched, the Imperial forces were now into their 18th year of the crusade campaign. The Fortress World of Morlond continued to prove to be a thorn in the Warmaster's side, stubbornly holding out against Macaroth's assault.By this time, much of the crusade's forces were spread thin, fighting simultaneous actions across the Khan Group and the trailward half of the Cabal Systems.The coreward flank continued to be harried by Archenemy forces conducting counter-strike raids. If these raids couldn't be halted outright, the rising intensity of the raids would eventually spell disaster for the crusade.The Warmaster Macaroth's forces risked being split in half, with the Warmaster himself and a greater portion of the Imperial forces cut-off and surrounded. They would then be annihilated by the Archenemy.Aware of the inherent dangers of remaining overstretched, Macaroth eventually decided to remain as he was, and in one last effort, to continue to fight on to take Morlond and the Cabal Systems.
Sabbat Worlds Crusade - The Khan Group (773-775.M41): In the third quarter of 773.M41, two of Archon Urlock Gaur's magisters, Enok Innokenti and Anakwanar Sek, launched a two-pronged flank attack into the Khan Group that would be both murderous and catastrophic for the crusade forces. Their goal was simple -- to bisect the crusade force and decapitate it.Though disaster and defeat loomed during this time of the most desperate warfare of the crusade, there also came a miracle or two. But by the end of 773.M41, these two magisters had all but halted the Imperial thrust in the Cabal Systems, slicing across the Imperial realm and successfully bisecting the Khan Group.The Imperial losses, both military and civilian, were incalculable. Three worlds were savaged to near-extinction, and another three had their ecosystems permanently altered, creating nuclear winters. This is not even taking into account the number of people consumed by penalty camps and murder centres established by the encroaching Archenemy forces.During this phase of the crusade many worlds within the zone found themselves fighting alone. Only sheer happenstance combined with successful unilateral actions eventually saved Imperial interests, rather than any sort of overall strategy. Three theatres proved pivotal in favouring the fortune of the Imperial armies, including: Khan III, Herodor and Enothis.
Sabbat Worlds Crusade - Enothis (773-774.M41): Upon the world of Enothis, Lord Militant Humel found himself facing the full intensity of Magister Anakwanar Sek's invading forces. Outnumbered and outmatched, Humel made a tactical withdrawal northwards across the Interior Desert. Knowing that his forces could be obliterated before they had the chance to regroup, resupply and rearm themselves, Humel made brilliant use of Imperial airpower.Taking sage advice from the admiral in charge of Imperial airpower on the planet, they turned the ground war into an air war which helped deny the enemy approach and protect the beleaguered land forces fleeing northwards.The war finally culminated in the most elaborate air battle of the entire Sabbat Crusade to date on the 270th day of 773.M41. Suffering large-scale losses, the Archenemy forces advance eventually faltered. By early 774.M41, Magister Sek had fled the planet. Humel had shown that through valor and determination the Chaos attack could be repulsed.
Sabbat Worlds Crusade - Khan III (773-775.M41): On Khan III Lord General Bulledin, the most cautious and focused of all within Macaroth's senior staff, found himself pitted against the forces of Magister Shebol Red-Hand, a notorious monster who left a trail of burning worlds in his murderous wake. Fortunately for the Imperials, Red-Hand lacked organisation and discipline, a fact that the lord general would take full advantage of when their forces clashed.Supported by two separate armoured brigades, Bulledin forced an opening in the Archenemy's lines, then sent foot companies from two Astra Militarum regiments to flank Red-Hand's forces. Panicking, the magister drew his forces closer to him. A heavy tank battle soon ensued, and Bulledin quickly pressed in with three battalions of troopers with Titan support.Magister Shebol fled to the highlands and soon found himself surrounded by an armoured brigade commanded by the lord general himself. Though allegorical tales tell of how Bulledin met and slew Shebol in personal combat, many regard these tales as speculation and hearsay.What matters is that the vile magister met his ultimate fate upon that high ground and was killed. Though the lord general had achieved a major victory, enemy forces would continue to harangue the Imperials for the next 22 solar months of intense fighting.
Sabbat Worlds Crusade - The Second Front: By 778.M41, the Sabbat Worlds Crusade was now entering a defining phase in its 23rd standard year, having successfully advanced into the highly contested territories of the Cabal Systems and beginning to make significant headway into the Carcaradon Cluster. This hostile region was considered to be the heartland of the forces of Chaos within the Sabbat Worlds.Overall Imperial victory was believed by the crusade's High Command to be achievable in as little as five standard years. However, there were those who cautioned against the folly of hubris, fearing that a number of factors could just as easily prove disastrous for the crusade's ultimate success. Over the course of more than two solar decades of fighting, the fortunes of the Imperium during the crusade had reversed on more than one occasion.There were two factors that could hamper Imperial efforts to achieve total victory in the sector. First, the fighting within the Cabal and Carcaradon Regions was on a scale unseen. Secondly, the Khan Group was still beset by the forces of the Archenemy, many of which were attempting to affect a counter strike.In his haste, Warmaster Macaroth left many unresolved conflicts in his wake. Those commanders on the Second Front were left to handle the Archenemy forces and win, at any cost, preventing them from driving at the flank of the crusading forces.
Sabbat Worlds Crusade - Lyubov War (778.M41): The world of Lyubov was considered a strategically useful location on one of the main jump routes and was also believed to be a source of fuel, munitions and other consumables for the Archenemy forces within the Khan Group.Lyubov had effectively been conquered in 750.M41, suffering under the occupation of the Archenemy for two and a half solar decades. Several hive cities still managed to remain under Imperial control for the majority of the time, with major wars being waged on the ground as a result. Lord Militant Cybon ordered Lyubov to be retaken in late 777.M41, giving responsibility to General Andreas Carnhide.General Carnhide was a veteran Astra Militarum commander with a prestigious and long military career that pre-dated the start of the crusade in the Sabbat Worlds. Serving under the former Warmaster Slaydo during the Khulan War (752-754.M41), Carnhide had risen as one of the Warmaster's chosen to ascend to the command echelon at the beginning of hostilities.Prior to the Lyubov campaign, Carnhide's service during the crusade remained unglamorous, as circumstances often found him commanding deployment garrisons or forces in transit. After the death of Slaydo in 765.M41, like many of his contemporaries, Carnhide found himself fallen out of favour with the new Warmaster. With nothing to prove in terms of loyalty and ability, many veteran commanders such as Carnhide found themselves relegated to the onerous chores associated with Second Front Command.General Carnhide was not selected for the job of liberating Lyubov on merit but rather circumstance. Lord Militant Cybon tasked the only senior officer he felt he could spare, as the Khan Group was overstretched and beset by three significant conflicts.Though he was given command of a sizable liberation army, they were an ad hoc formation comprised of disparate units who had not served together operationally.Many of these units had seen significant service on the front for an excessive amount of time and desperately needed to be retired and restated. Cybon more than likely used the general's taskforce as a stopgap measure, to keep Lyubov busy until such a time when the lord militant could eventually claim victory for himself.Cybon greatly misunderstood the threat level on Lyubov, which would eventually prove to be worse than anyone suspected.
Sabbat Worlds Crusade - A New Kind of Enemy: The forces of Chaos arrayed against General Andreas Carnhide on Lyubov were significant. Within the occupied zones there were substantial Chaos Cult armies and levies of forcibly conscripted citizens from the indigenous population that had been tainted by the touch of the Warp. They occupied the "Transcontinental Nexus," a heavy populated zone where the bulk of the planet's hive cities and manufactoria lay.These forces were augmented by numerous war machines, armour, aircraft, corrupted Chaos Titans, and even a considerable number of Traitor Chaos Space Marines. The Chaos army was further supplemented with the deadly and ferocious clan army of the Blood Pact. These forces of the Archenemy were commanded by a being known as Araek Etogaur.Imperial scholars believe that the name "Etogaur" is a rank of honorific meaning, meaning "sub-" or "demi-Gaur," perhaps denoting an equivalent rank comparable to colonel or general.This capable and charismatic leader had forged the usually disparate force of Chaos into a unit of command, making the Archenemy occupation force into a singular, coherent structure. This is what awaited the Imperial forces on Lyubov.
Sabbat Worlds Crusade - Liberation of Lyubov: Planning the successful liberation of Lyubov was a difficult undertaking, for the bulk of the separate fronts considered for a mass drop assault were too active and defensible. Nineteen separate plans for the initial assault were rejected by General Carnhide and his planners, including the strategic points of Srady Bay, Zinc Hill and Kazenburg.Principal assault of Lyubovhive was deemed unfeasible so long as these outer hive cities were still active. Having obtained a substantial amount of useful intelligence on the Nexus Zone, most objections to these various drop point plans were made by Carnhide's infantry commanders. This was mainly due to the considerable air coverage from the Archenemy's interceptor squadrons.These hunter-killer squadrons were hard to track and kill from orbit, for they were based upon mobile land carriers that made it all but impossible to track their whereabouts. The substantial number of enemy fighters would make any drop assault a suicidal proposition, whilst the large formations of enemy stoop-bombers would swiftly annihilate any Imperial forces that managed to somehow make it to the surface intact.Considering his options carefully, Carnhide posed the problem to his Imperial Navy officers. The general initially wanted the fleet commanders to bring their ships into a much tighter and lower orbit, from which they would be able to more accurately target these land carriers. But the Navy officers were unwilling to risk their line ships against the range of the Archenemy's huge anti-orbital batteries.Instead, they devised a daring but risk-worthy plan of their own. Flight Marshal Kared Hydun of the Aeronautica Imperialis presented an audacious plan to send eight massed waves of Imperial fighters ahead of the troop drop to engage the enemy aircraft head to head for air superiority.Though normally such a bold tactic would be frowned upon by most commanders of the fleet, their subordinate pilot officers saw merit, relishing the notion of such a challenge.In this particular theatre, the commanders of the major vessels were willing to risk their fighters rather than their main vessels. An accord was reached by the various commanders, and with the blessing of General Carnhide, the plan was approved.
Sabbat Worlds Crusade - Air War Phase: The massed waves of Aeronautica Imperialis fighters, made up predominantly of Thunderbolts but also including some wings of Lightnings, began to attack at zero hour on day one. This phase included a large, full-scale air battle that involved almost 30,000 Imperial aircraft and some 45,000 enemy warplanes.At the height of the engagement, nearly 63,000 Imperial warplanes would be committed overall. Srady Bay, Balk Cliff Hive and the Zinc Hill regions were the principal attack zones, with the most intense air battles being fought on the first and third solar days of the operation over Srady Bay and on day four at Zinc Hill.In the second solar week of the air war a nine-hour engagement ensued over the coastal zone at Balk Cliff Hive. By the third solar week of the air war, the forces of Chaos' air power had been greatly reduced to only a third of its starting strength.Lyubov was now vulnerable to a full-scale Imperial ground assault with the loss of its defenders' air support. After over two solar weeks of air combat, the forces of Chaos were well-aware that the Imperium was about to launch a massive ground assault and prepared accordingly for the fight to come.
Sabbat Worlds Crusade - Endgame: As the Imperials made a furious thrust into the wounded hive city they encountered fewer Blood Pact forces at this latter stage and more levies of Chaos Cultists. A great fire soon broke out in the main hive city's northern sectors, burning unchecked until one fifth of the hive was consumed. It is speculated that this fire was the result of stray munitions, but was more likely caused by enemy sabotage.Carnhide focused on his main goal of finding and destroying the focus of Lyubov resistance -- Araek Etogaur. He drove his forces relentlessly forwards, knowing full well that victory was within his grasp. Late on the seventy-third solar day of the campaign, three fireteams from the 82nd Carnelian Light Foot finally ran the Etogaur to ground.Driving ahead of the main advance, the fireteams encountered unexpected resistance from a squad of Blood Pact warriors. A firefight ensued, which left three of the foes dead on the causeway outside and forced the remainder of the enemy to back down into a vandalised Censorium. Checking for signs of life, the Imperial medic noticed the dead foes weren't attired like the average Blood Pact warrior.Alarmed by this unusual turn of events, the squad leader soon alerted command for support. The fireteams soon found themselves under renewed fire from the Censorium before any support could arrive. They encountered stiff resistance from all quarters, but the Imperials valiantly fought on. By the time a squad of Kasrkin specialists arrived to support the beleaguered fire teams, the squad leader believed he had spotted the rogue Etogaur.He pursued him with two other members of his squad through the lower quad and towards the west door of the Censorium. Cornered, the Etogaur drew a barbed chainsword, snarled like a cornered animal and lunged to attack. His two subordinates were swiftly cut down, and the squad leader missed the Etogaur with his first two shots.With one charge in his weapon's power pack remaining, the squad leader fired one last time into the snarling face of his foe. Araek Etogaur was finally dead.Though it later transpired that the squad leader had missed and the headshot was claimed by one of the Kasrkin marksmen in an adjacent building, the deed was done. Sporadic fighting continued for solar weeks afterwards but eventually an Imperial victory was declared after the successful conclusion of the Lyubov campaign.
Sabbat Worlds Crusade - Aftermath: From the very beginning of the Lyubov campaign, General Andreas Carnhide had numerous obstacles arrayed against him. He was given a poorly supplied and equipped ad hoc force of mixed units and still managed to achieve what was thought to be an unlikely victory. Carnhide was a genius at understanding how to use the disparate parts of his command coherently and his command allowed them to function at their best.He knew how to play to the strengths of the various organisations under his command and make them an asset, bringing out the best in his troops through respect for their opinions and initiative, even as the forces of Chaos often did the opposite.General Carnhide should have achieved glory and honour in light of this great Imperial victory, but alas, it was not to be. Though he would achieve his assigned objective and drive the Chaos forces from Lyubov, ending their threat to the advancement of the crusade's front across the Sabbat Worlds Sector, General Carnhide was accused of wavering and indecision, with his peers casting doubts on his strength of character and even his ability to command, largely as an act of political vengeance orchestrated by Cybon when it became clear that he had badly misjudged the situation on Lyubov.Lord Militant Cybon even had the gall to berate Carnhide for allowing elements under his command "to do as they will," which of course was the tactical flexibility that had allowed Carnhide to claim the victory in the first place.Carnhide was deeply wounded by this criticism. He eventually went on to publish his own account of the action at Lyubov and retired from the Crusade and Imperial military service altogether. Eighteen months later he committed suicide, dying from a self-inflicted gunshot wound to the head.
Sabbat Worlds Crusade - Senior Commanders: Warmaster Slaydo (KIA, 765.M41)Warmaster MacarothLord Militant CybonLord Militant DelayniLord Militant Hechtor Dravere (KIA at Menazoid Epsilon, 765.M41)Lord Militant HumelLord Militant Vichres (KIA at Cociaminus, 762.M41)Marshal BazerMarshal Bernz (KIA at Balhaut, 765.M41)Marshal BlackwoodMarshal FylesaMarshal HardikerMarshal KyterLord General BulledinLord General KelsoLord General LugoLord General Noches Sturme (Excommunicate Traitoris, Executed 774.M41)Lord General UrienzLord General Barthol Van VoytzGeneral AkkensorGeneral Jater Elbeth (MIA at Fornax Aleph, 758.M41)General Dilen Belfry (KIA at Ambold Eleven, 756.M41)General Andreas Carnhide (Deceased, Driven to suicide in disgrace, 778.M41)General Currell (Incapcitated at Balhaut, 765.M41, Relieved by General Korsen)General DravereGeneral FederichGeneral Forgues (Relieved of command by Lord Militant Vichres-Cociaminus, 760.M41)General GrizmundGeneral Korsen (KIA at Balhaut, 765.M41, command resumed by Marshal Bernz)General LemmensholtzGeneral LuschiemGeneral OliphantGeneral Onator (Presumed KIA at Parthenope, 767.M41, the final fate of Onator and his troops remain suppressed by the Inquisition for morale reasons)General SaultonGeneral ScaliaGeneral UrienzGeneral Barthol Van VoytzColonel Begulin (Executed by the Commissariat for incompetence during the Ambold Eleven Campaign, 756.M41)
Sabbat Worlds Crusade - Chapters of the Adeptus Astartes: Imperial FistsIron SnakesRaven GuardSilver GuardWhite ScarsNote: There were 6 Astartes Chapters that supported the Sabbat Worlds Crusade, but the last remains unlisted in current Imperial records.
Sabbat Worlds Crusade - Known Astartes Fleet Elements: Antipathy - Strike CruiserBreakspear - Battle Barge
Sabbat Worlds Crusade - Imperial Guard Regiments: 55th Arnaud Fast Attack (Motorised)23rd Baldackian Fusiliers (Annihilated at Parthenope, 767.M41)26th Baldackian Fusiliers (Annihilated at Parthenope, 767.M41)Bale HighlandersBekulian Levy Reserves (Muster 3241)301st Cadian (Recon)82nd Carnelian Light Foot88th Carnelian Light Foot97th Carnelian Light Foot101st Carnelian Light Foot51st Chenovian51st Chenovian (Armoured Support)9th Clovis 'The Indomitables'11th Clovis Heavy Support676th Darrague (Armoured)3rd DevashElitor (Heavy Support)112th Falslav8th Fortis Binars41st Farset Lancers (Mechanised)982nd Hallowmas "The Scythes"8th Hyrkan500th Iorgan "The Golden Caps"Jantine Patricians1st Karrack Las86th Kasrkin (Special Operational)Ketzok 18thKetzok 21stKetzok 22nd2nd Khulon Huscarls "Silver Kindred"Kirvan Light (Auxiliary)Kolstec 22ndKolstec 29thKolstec 477th (Light Support)21st Heavy KrassianLatarii "Gundogs" (Annihilated at Lamicia, 767.M41)6th MakoManth GrenadierMariner 18th "Panthers"2nd Mnenomite (Annihilated at Parthenope, 767.M41)11th Mordian Iron Guard45th MershanNarmenian 1st (Armoured)Narmenian 2nd (Heavy)Narmenian 3rdOntanople PioneersOntanople RiflesPardus 12thPardus 8th (Armoured)Pardus 34th (Armoured)19th Phantine (Airborne) "The Silent"11th PolladenPragar 6thPragar 10thPragar 13thPragar 20thPragar 46th (Light)58th Rarkonin Las CompanyRoane Deepers56th Rygol Centurions81st Saint Khoran88th Saint Khoran77th Salizar Pike "The Shakos"Samothrace 4th (Annihilated at Parthenope, 767.M41)Samothrace 9thSamothrace 303rd8th Sancon (Light)9th Sancon (Light)11th Sancon (Light)21st Sarpoy142nd Shehunid RaidersShenk Auxiliaries (XA7)Tanith 1st "First & Only", "Gaunt's Ghosts" (Homeworld of Tanith destroyed, 765.M41)23rd Armoured Tollinbraders33rd Urdesh4th Urdesh (Light)6th Urdesh7th Urdesh Storm Troopers10th Urdesh2nd Vitrian (Mobile)10th Vitrian (Armoured Brigade)161st Vitrian (Heavy Support)Volpone 50th "Bluebloods"34th Wrawbach (Heavy Infantry)52nd Wrawbach (Heavy Infantry) "Fighting Felids"
Sabbat Worlds Crusade - Senior Command: Admiral KristorAdmiral ShaeverVice Admiral GharnhorstVice Admiral SanloqueVice Admiral Alber vander Trake (KIA at Addolorata, 773.M41)Vice Admiral Von HaeglCommodore Willer Waldesh (KIA at Addolorata, 773.M41)Flight Marshal Karel HydunFirst Officer Bernod Falkor (KIA at Addolorata, 773.M41)
Sabbat Worlds Crusade - Air Support: 33rd Callion Air Wing39th Fighter Wing42nd Fighter Wing "Prefects"44th Fighter Wing63rd Fighter Wing "Sundogs"75th Goran Goshawk Wing5th Khulan Flight Wing101st Navy Elite Wing "Apostles"Phantine XX "Umbra" Wing138th Fighter Wing235th Imperial Naval Attack Wing409th Fighter Wing "Raptors"666th Fighter Wing "Devil Dogs"786th Fighter Wing2212th Imperial Naval Attack Wing2265th Fighter Wing
Sabbat Worlds Crusade - Known Fleet Elements: Borealis - The Warmaster Slaydo's flagshipClaudia - Cruiser (MIA, 758.M41)Godefroy Magnificat - Apocalypse-class Battleship (Destroyed, 760.M41)Hastur - Heavy Cruiser (Destroyed, 773.M41)Intangible - Battleship (Destroyed, 773.M41)Light of the Throne - CruiserLord Falchion - Cruiser (Destroyed, 757.M41)No Quarter - Destroyer (Destroyed, 773.M41)Saint Orientale - BattleshipShako - Heavy CruiserSire Oswald Whitmere - Destroyer (Destroyed, 773.M41)Tarquin - Heavy Cruiser (Destroyed, 773.M41)Ziegler - Frigate (MIA,758.M41)
Sabbat Worlds Crusade - Adeptus Ministorum: Ecclesiarch Tarquel Benedictor Osonius - Oversaw Warmaster Macaroth's election ceremony within the High Basilica at the city of Balopolis on Balhaut in 765.M41.
Sabbat Worlds Crusade - Senior Command: Archon Nadzybar (KIA at Balhaut, 765.M41)Archon Urlock GaurAraek Etogaur (KIA at Lyubov, 778.M41)Magister Allikarn (KIA at 765.M41)Magister Heritor Asphodel (KIA at Verghast, 769.M41)Magister Nokad the Blighted (KIA at Bucephalon)Magister Qull (Presumed KIA at Balhaut, 765.M41)Magister Qux of the EyelessMagister Enok Innokenti (KIA at Herodor, 773.M41)Magister Khul Kolesh (KIA at Balhaut, 765.M41)Magister Kuvelo (KIA at Sverren, 757.M41)Magister Shebol Red-Hand (KIA at Khan III, 773.M41)Magister Anakwanar SekMagister SharenidyMagister Sholen Skara (Captured by the Inquisition on Sapiencia, 768.M41)Magister Rusheck Vakkim (KIA at Nyzon II, 768.M41)
Sabbat Worlds Crusade - Chaos Forces: Blood PactCharismitesEchelons - 1st and 5th EchelonsExcubitorsG'uttkhra ('Thorns of Heaven')InfardiThe KithRed PhalanxSons of SekTongues of Tcharesh
Sabbat Worlds Crusade - Known Chaos Fleet Elements: Bloodmark - CruiserDestitution - CruiserCicatrice - CruiserRevenant - CruiserHarm’s Way - CruiserSuture - CruiserIncarnadine - BattleshipCrown of ThornsPrudence Vile - BattleshipRecurve Blade - FrigateUnnatural Causes - Heavy Cruiser
Sable - Sable: Sable is an Imperial world located in the Imperium Nihilus region of the Segmentum Ultima. Sable was recently liberated in the Era Indomitus from occupation by the Ten Thousand Eyes warhost of Chaos Space Marines by the awakened Primarch Lion El'Jonson of the Dark Angels and The Risen, those among the Fallen Angels that the primarch has personally forgiven.Sable has since joined the Lion's Protectorate, the alliance of Imperial planets under the direct protection of the returned primarch.
Sable - Chronomancy: Centuries before the birth of the Great Rift, the leaders of Sable were executed by the Space Marines of the Blood Angels Chapter after they were discovered seeking to unravel the heretical secrets of chronomancy, using technology to alter the flow of time itself.
Sable Brotherhood - Sable Brotherhood: Sable BrotherhoodSpace MarineChapterBlood AngelsFoundingCreated as they were from the Blood Angels' gene-seed, its Battle-Brothers too carry the genetic Flaw inherited from Sanguinius, which makes them susceptible to the afflictions known as the Black Rage and the Red Thirst.When a Battle-Brother falls to the throes of the Black Rage he is placed within the ranks of the Death Company.The Battle-Brothers of the Sable Brotherhood are considered to be unusually dour, even for Successors of the Blood Angels.
Sable Brotherhood - Notable Campaigns: Devastation of Baal (ca. 999.M41) - During the Devastation of Baal, the Sable Brotherhood was among the Successor Chapters that answered Dante's call for aid in the face of Hive Fleet Leviathan's assault on Baal.
Sable Brotherhood - Notable Sable Brothers: Captain Gos - Captain Gos led the Sable Brotherhood contingent that fought in the Devastation of Baal.
Sable Brotherhood - Chapter Appearance: A slight mutation in the gene-seed of the Sable Brotherhood gives every Battle-Brother skin so pale that the underlying veins are clearly visible.
Sable Brotherhood - Chapter Colours: The Sable Brotherhood's Chapter colours are not listed in current Imperial records.
Sable Brotherhood - Chapter Badge: The Sable Brotherhood's Chapter badge is not listed in current Imperial records.
Sable Knights - Sable Knights: The Sable Knights are a Loyalist Space Marine Chapter and a successor of the Blood Angels, created during an unknown Founding.
Sable Knights - Chapter History: Determined to make the most of their time before the Black Rage consumes them, the Chapter is fleet-based, racing from war to war.In battle, their warriors favour armoured spearheads and fleets of transports, so as best to engage the enemy as quickly and furiously as possible.
Sable Knights - Chapter Colours: The ebon painted onto the legs and torso of the Sable Knights' power armour represents their acknowledgement that the Black Rage resides in them all.The arms, shoulder plates, backpack and helmet are dark red with black shoulder trim. The Aquila or Imperialis on the chest is silver.The white squad tactical specialty symbol -- battleline, fire support, close support, Veteran or command -- is indicated on the right shoulder pauldron.The left shoulder pauldron displays the Chapter's iconography.The heraldry on the left knee plate indicates squad designation.
Sable Knights - Chapter Badge: The Sable Knights' Chapter badge is three large white drops of blood on a field of dark red.
Sable Swords - Sable Swords: The Sable Swords is a Loyalist Codex Astartes-compliant Space Marine Chapter of unknown genetic origin and Founding said to have been created in the later years of the 41st Millennium, making them one of the newest Chapters to be raised.There is some conflicting evidence on this in Imperial records, with some references to the Chapter being created during the 4th Founding in the middle centuries of the 32nd Millennium, following the disastrous events of the War of the Beast.  This was a campaign against the largest Ork WAAAGH! seen since the time of the Great Crusade, led by the mysterious Greenskin Warlord known only as The Beast.The Sable Swords, alongside the newly-founded Halo Brethren and the venerable Imperial Fists Chapters, would later form a Space Marine retribution force to forcibly remove the mad tyrant Drakan Vangorich, the Grand Master of Assassins of the Officio Assassinorum and Lord Protector of the Imperium. Vangorich ruled the Imperium with an iron fist for nearly eight solar decades following the assassination of the entire Senatorum Imperialis, during the calamitous event known as The Beheading in 546.M32.
Sable Swords - Chapter History: Following the disastrous campaign against the massive Ork WAAAGH! of the brutal warlord known only as The Beast, the Imperium was left a shattered and brutalised realm. The Adeptus Astartes had sacrificed much in order to halt the advance of the massive Greenskin invasion force, and hundreds of Imperial worlds were left in ruin.As the Imperium began the long process of rebuilding, so too did the Adeptus Astartes begin to rebuild its sorely depleted ranks. The Sable Swords were supposedly created during the 4th Founding, alongside several other Chapters, to help bring order to an Imperium rife with civil discourse and insurrection, and to help restore Imperial Law.They would later take part in the campaign to remove Drakan Vangorich, the Grand Master of Assassins and Lord Protector of the Imperium, who had the entirety of the High Lords of Terra assassinated during the calamitous event known as "The Beheading". He then assumed power over the Senatorum Imperialis, and effectively the Imperium itself, for nearly a standard century. He was later forcibly removed by a Space Marine retribution force led by the Imperial Fists, with supporting forces from both the newly-created Sable Swords and Halo Brethren Chapters.Later Imperial records in the 41st Millennium, however, indicate that the Sable Swords Chapter was also created following the valiant sacrifice of the entirety of the Astral Knights Chapter to stop the threat of a massive Necron World Engine on the outskirts of the Danorra System in 926.M41.In the wake of the World Engine's destruction, the Astral Knights were struck from the roster of active Space Marine Chapters. The handful of battle-brothers who had not been present during the battle against the World Engine were too few to carry the burden of reconstitution. Instead, they were absorbed into the newly-founded Sable Swords Chapter as a Veteran training cadre. The Sable Swords Chapter was formed to fill the void and took up stewardship of the all-but abandoned Astral Knights fortress-monastery located on the world of Obsidia in the Ultima Segmentum.It is not known from the records if this is one and the same Chapter, or two separate Chapters with the same name and heraldry created at two different points in Imperial history. Perhaps the earlier iteration of the Sable Swords was wiped out during some unrecorded calamitous event and reconstituted many Terran millennia later. This is not an unheard-of event, but this discrepancy has yet to be reconciled.
Sable Swords - Notable Sable Swords: Chapter Master Qublicus Amar (KIA) - Qublicus Amar was the Chapter Master of the Sable Swords in the mid-32nd Millennium and the commander of the Astartes strike force that removed the insane High Lord and Grand Master of Assassins Drakan Vangorich from power approximately a standard century after The Beheading of 546.M32, when Vangorich had enacted a coup that killed every one of the High Lords of Terra. Though the Astartes strike force of four hundred battle-brothers, composed of the Sable Swords, Sword Brethren and the Imperial Fists, was created at the command of the Imperial Fists' Chapter Master Maximus Thane, who also served as the lord commander of the Imperium, he gave Amar control of the operation. This command did not last long, for Amar was killed by a Vindicare Assassin's bullet soon after making planetfall on Terra.Captain Ethratan - Ethratan was the captain of the Sable Swords' 2nd Company during the assault on Terra after The Beheading.Captain Daegan - Daegan is a captain of the Sable Swords' 1st Company.Captain Noiran - Captain of the Sable Swords who went missing at some time in the late 41st Millennium in a skirmish with Aeldari pirates in the Augran Nebula in 998.M41. All evidence pointed to his survival.Apothecary Kaas - Apothecary of the Sable Swords.Company Champion Carden - Company Champion of the Sable Swords' 1st Company.
Sable Swords - Chapter Colours: The Sable Swords primarily wear black power armour. Parts of their battle plate is white, including the Aquila or Imperialis on the chest plate, the shoulder plate trim and both knee guards.The white squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A black High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number. The black Gothic numeral stenciled on the left knee guard indicates company number.
Sable Swords - Chapter Badge: The Sable Swords' Chapter badge is a pair of white, crossed swords, the points of the swords pointing downwards, on a field of black.
Sable Swords - Canon Conflict: The Codex: Space Marines (5th Edition) indicates the Sable Swords were founded in the 41st Millennium, but the Warhammer 40,000 5th Edition Rulebook states they participated in the hunt for Drakan Vangorich in the 32nd Millennium. Additionally, the novel The Beheading by Guy Haley states that they were raised during the 4th Founding.It is possible that there were two different Chapters named the Sable Swords at different times, though the conflict has not yet been resolved.
Sabre Gun Platform - Sabre Gun Platform: The Sabre Gun Platform is a static heavy weapons platform used by Heavy Weapons Squads of the Astra Militarum and also by various Planetary Defence Forces to protect valuable assets and locations. The platform is most commonly used for light anti-air and ground defence roles, and is favoured by Imperial Guard armoured and support regiments.Sabre platforms are also used to provide additional firepower during forward deployments or are rapidly deployed to fortify a position from attack, and are used by Imperial Guard Heavy Weapons Squads in place of man-portable weapons. However, the Sabre Gun Platform's lack of mobility means it is only used in this manner when a regiment is occupying static defensive positions.The Sabre Gun Platform is a mobile heavy weapons platform that makes use of the same stabiliser leg mount as the Tarantula Sentry Gun, with the main difference between the two being that the Sabre is manned by a small team of soldiers, as opposed to the Tarantula which is automated using a Machine Spirit (artificial intelligence)-controlled logic engine. The Sabre features built-in auto-stabilisers to reduce recoil and improve accuracy of its mounted weapons. The platform's weapon mount can rotate a full 360 degrees and can also be aimed up and down, which allows the platform's crew to engage both low-flying enemy aircraft and enemy ground forces.The platform's light structural weight can be easily assembled on the field by the weapon's team and then can be broken down fully for transport to a new location, although this process cannot be done when under enemy fire. Due to their inability to keep up with advancing or retreating forces, Sabre teams are expected to hold their ground regardless of any level of opposition. They will often form the last line of defence during a failing campaign and the majority of Guardsmen rightly consider that assignment to a Sabre battery can be a death warrant.
Sabre Gun Platform - Armament: The Sabre Gun Platform is most commonly deployed in batteries consisting of up to three platforms and their crews. Each Sabre platform is crewed by two specially-trained Imperial Guardsmen, usually members of a Heavy Weapons Squad, although they can be assigned additional crew if needed. Only a single crewman is required to operate the weapon if circumstances require it. The crew of each Sabre platform is armed with standard-issue Imperial Guard weapons and wargear, most commonly a Lasgun.The weapons platform can be armed with a variety of Imperial weaponry, usually making use of the most common Imperial Guard weapons for ease of maintenance and assured supply of ammunition and replacement parts. These weapon loadouts most commonly include a set of twin-linked Heavy Bolters, twin-linked Autocannons, twin-linked Lascannons, twin-linked Heavy Stubbers, or a set of Quad Heavy Stubbers.All of these weapons have the ability to engage both ground and low-flying aircraft, with the exception of the twin-linked Lascannons, as their rate of fire is too low to be effective. These weapons, again with the exception of the Lascannons, are capable of being upgraded with an anti-aircraft mount, which makes the weapons more capable of targeting enemy aircraft by making them easier to move rapidly and aim upwards.It is unknown if the Sabre platform can be outfitted with many other weapon combinations, such as single Heavy Bolters, Autocannons, Lascannons, and Heavy Stubbers, or even completely different weapons such as Plasma Cannons, Grenade Launchers, Missile Launchers, Multi-Lasers, Melta Weapons, Flamers, or Mortar weapons. The Sabre Gun Platform can also be outfitted with a large searchlight in place of a mounted weapon. These searchlights are used during night fighting to illuminate enemy positions.
Sabre Gun Platform - Adeptus Mechanicus Technical Specifications: The technical specifications for the Sabre Gun Platform have yet to be released by the Adeptus Mechanicus.
Sabre Gun Platform - Sources: Imperial Armour Volume Four - The Anphelion Project, pp. 58, 116-120, 139Imperial Armour Volume Five - The Siege of Vraks - Part One, pg. 165Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 79Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 205-207, 267Imperial Armour Aeronautica, pg. 26Aeronautica Imperialis (Rulebook), pg. 24
Sabre Tank Hunter - Armament: The Sabre Tank Hunter is equipped with a powerful Laser Destroyer that is mounted on the front hull and is off-set to the left side of the vehicle to provide increased stability and reduce the overall silhouette of the vehicle for enemy targetting sensors. The tank can also be equipped with a Siege Shield, much like the Vindicator, which gives it forwards protection from enemy attack. The Sabre can also be outfitted with a Vanquisher Cannon, but due to the weight of the weapon and its large shells, it is often too troublesome to be used effectively.After the initial deployment and field testing of Neutron Laser Weaponry with the Cerberus Heavy Tank Destroyer the Mechanicum began to deploy Sabres equipped with a Neutron Laser Cannon, a weapon that is powerful enough to destroy its targets on the molecular level.In the 41st Millennium this weapon is now only commonly found on the Imperial Guard's Valdor Tank Hunter and is extremely difficult to manufacture with the Imperium's current technology base. The Sabre can also be outfitted with a dozerblade if it lacks a Siege Shield, extra armour plating, a Pintle-mounted Storm Bolter, a Hunter-Killer Missile Launcher, improved communications equipment, a searchlight, and smoke launchers.
Sabre Tank Hunter - Known Users of the Sabre Tank Hunter: Aurora ChapterBlood Angels ChapterDark Angels ChapterThousand Sons Traitor Legion
Sabre Tank Hunter - Notable Deployments of the Sabre Tank Hunter: Dark Angels - Sometime after the end of the Horus Heresy, the Dark Angels Space Marine Chapter had retaken a city from a combined force of Ork Freebooterz and Chaos Renegades, only to be pushed back by Greenskin reinforcements. The Dark Angels fell back over a massive bridge spanning a mile-wide crack in the planetary crust called the Black Gorge. The bridge itself was built out of Adamantium, forged during the Dark Age of Technology, and could not be destroyed. The Dark Angels set up a single squadron of Sabres at a cliff overlooking the bridge, and allowed the Orks to cross much of the bridge before the Sabres began to fire. The sabres destroyed the lead vehicles which blocked off the bridge's front. With the Ork column halted, the Sabres began firing at the column's rear, destroyed several vehicles and blocked their foes' retreat. They then began to slaughter the entire Ork column.
Sabre Tank Hunter - Adeptus Mechanicus Technical Specifications: Sabre Tank HunterVehicle Name:SabreMain Armament:Laser DestroyerForge World of Origin:UnknownSecondary Armament:N/AKnown Patterns:UnknownTraverse:UnknownCrew:UnknownElevation:UnknownPowerplant:Quad MkII Adaptable Thermic Combustor ReactorMain Ammunition:UnknownWeight:UnknownSecondary Ammunition:N/ALength:UnknownArmour:Width:4.5 metresHeight:3.6 metresSuperstructure:UnknownGround Clearance:0.44 metresHull:UnknownMax Speed On-Road:UnknownGun Mantlet:UnknownMax Speed Off-Road:UnknownVehicle Designation:UnknownTransport Capacity:N/AFiring Ports:UnknownAccess Points:N/ATurret:Unknown
Sabre Tank Hunter - Canon Conflict: Due to new information being released from Forge World and the Black Library, the armament of the Sabre has been brought into question. Older sources have the Sabre armed with either a Vanquisher Cannon or a Laser Destroyer, while newer sources describe the Vindicator tank being armed with a Laser Destroyer Array, a weapon similar to the Laser Destroyer, thus taking away the Sabre as the Adeptus Astartes' tank hunter and replacing it with the Vindicator.Also mentioned is that the Space Marine Legions started using Neutron Laser Cannons just before the outbreak of the Horus Heresy, so it is unknown what the Sabre was armed with before the Neutron Laser Cannon was developed. The Sabre may even now be considered a variant of the Vindicator.Until new information clears up this conflict, this page will hold as canon that the Sabre Tank Hunter was armed with the Vanquisher Cannon or the Laser Destroyer until the development of the Neutron Laser Cannon.
Sabre Tank Hunter - Sources: The Horus Heresy - Book One: Betrayal (Imperial Armour), pg. 228White Dwarf 120 (UK), "Sabre Tank Hunter" by Rick Priestley, pp. 45-47Know No Fear (Novel) by Dan Abnett, pg. 299
Sacris - Nemesis Incident: In 945.M36 the Storm Wardens aided the Inquisition in operations against an infestation of Enslavers, psychic entities from the Warp, in the Steropes Cluster. What came to pass in the alien Steropes' cyclopean ruins is unknown but shortly after the Storm Wardens' return to Sacris, something endangered the Chapter and potentially the Imperium itself.At the conclusion of what became known as the "Nemesis Incident," the Storm Wardens' Chapter Master Owin Glendwyr discussed with an Inquisitor Lord of the Ordo Xenos what needed to be done. A dire decision was made. By the authority of the High Lords of Terra, Glendwyr had much of the Storm Wardens' fortress-monastery on their homeworld of Sacris' moon of Highcastle sealed. All records of their history, the primarch from which they genetically descended and the identity of the Chapter's Founding were destroyed or hidden away.Furthermore, the Storm Wardens' homeworld of Sacris in the Calixis Sector was forbidden to have contact with the Imperium at large. Following this, according to the only record of this time that exists, the sacred history of the Chapter called the Liber Tempest, many Storm Wardens, including the entire Veteran 1st Company and Chapter Master Owin Glendwyr himself, were placed in hidden stasis vaults. The Chapter's Venerable Dreadnoughts have taken vows of silence and stand guard over these hidden chambers.