vizn3r/warhammer40k-lore huggingface dataset:
Harlequin (Novel) - Harlequin (Novel): Harlequin is a novel by Ian Watson.  It was released in 1994 and is collected in the Inquisition War Omnibus.
Harlequin (Novel) - Synopsis: The galaxy of the 41st Millennium is torn by strife.  Earth's Inquisition seems at war with itself as Secret Inquisitors and other shadowy figures conspire to inflict mind-slavery on the Human race.  Their aim is to create a psychic doomsday weapon but if the weapon backfires the very fabric of reality could be destroyed.Amongst all this Jaq Draco is a renegade. Yet might this formerly loyal Inquisitor prove to be a saviour of the human race?Mischievous aliens -- Harlequin player-warriors -- are about to stage a Ceremony of Cataclysm.  Their vast orbital theatre circles the devastated world of Stalinvast -- the very world to which Jaq inadvertently brought genocide. Meanwhile elite Space Marines muster at the order of the Inquisition, to purge the Harlequins and seize their time-old secrets.Jaq is impelled to intervene, but can they act before his Navigator finally loses his sanity to the madness of the Warp? And can Meh'lindi, his lethal assassin-courtesan, survive frightful illegal surgery before she can impersonate an alien life-form?
Harp of Dissonance - Harp of Dissonance: A Harp of Dissonance is a strange, alchemical Necron weapon utilised only by Cryptek Geomancers. A Harp of Dissonance is an irregularly shaped metallic casket laced with numerous electrum strings of different materials, each perfectly calibrated to a precise level of tension. A correctly played booming note, when amplified and focused through the arcane technology housed within the harp, can burst the molecular bonds of nearly any material.Many an enemy has underestimated the power of an innocent-looking Harp of Dissonance, most often fatally -- for a single booming note from its electrum strings can transmute adamantium plate to a brittle glass. Unlike many other Cryptek weapons, a Harp of Dissonance has almost limitless range, and its effects are similar to the entropic bites of Canoptek Scarabs.Any armour affected by a Harp of Dissonance's energies will also lose its environmental seal, exposing a vehicle's or suit of powered armour's occupants to whatever toxic hazards may exist in the ambient atmosphere.
Harpoon Missile - Harpoon Missile: A Harpoon Missile is a Titan-grade missile. This one-shot weapon takes the form of a wire-guided missile whose barbed head becomes lodged in an opponent Titan's body. Electrical surges produced by the missile short out the enemy Titan's systems and guidance controls.Moreover, control of the Titan successfully struck by the missile passes from the target to the Harpoon Missile's origin Titan along the embedded wire.
Harpy - Harpy: A Harpy is a flying Skyswarm bioform of Tyranid. Larger and more powerful than their closely-related bioform the Gargoyle, Harpies are roughly comparable to an aerial Trygon.Harpies have a sinuous, snakelike body, with a broad head covered in organic armor. A pair of very large, leathery wings give them flight, and enable them to out-manoeuvre many aircraft.The Magi Biologis of the Adeptus Mechanicus have argued whether Harpies and Trygons are closely related bio-forms or separate genuses in their own right. However, few comparative studies have been made, and to date, phylogenetic categorization remains highly speculative.Lending weight to the arguments of those taxonomists who classify the two life forms as distinct is the fact that, unlike the sturdy, heavily-armoured carapace of the Trygon, the Harpy's frame is relatively fragile (though still quite resilient by Human standards).The Harpy, like many avian and other airborne fauna catalogued by Codiciers throughout the Imperium, is hollow-bodied and thus unable to survive injuries that might not even faze other Tyranid creatures of similar size.Harpies, or at least void-adapted variants of them, are capable of spaceflight. Tyranid hive fleets regularly use swarms of them in the role of primary space superiority fighter, protecting larger Hive Ships from enemy fighters, bombers and torpedoes.
Harpy - Role: Harpies typically appear in the early phases of a Tyranid invasion alongside Gargoyles and other flying organisms of the Tyranid host. Perhaps owing to their lightly armoured frames, Harpies favour strafing, hit-and run attacks, rather than sustained assaults.Large cysts on the underside of the Harpy's abdomen produce clusters of Spore Mines, which the Harpy drops on its foes to deadly effect. The Harpy's arms boast a number of bio-weapons, such as Scything Talons and often a Stranglethorn Cannon or Heavy Venom Cannon. Survivors of attacks by Hive Fleet Jormungandr reported other bio-variants as well, though these accounts remain unconfirmed.In addition to this formidable arsenal, the Harpy can also stun and, in some cases, injure its opponents with the high-pitched shriek that gives this creature its name.Harpies are monstrous bioforms that fly with a deftness and agility unattainable by even the most sophisticated fighter-craft. As they soar overhead, they rain clusters of living bombs onto prey worlds whilst their forearms, which are melded with large bio-weapons, spit death as they fly.Harpies work in concert with Gargoyles to drive prey creatures out into the open. However, though the two species share a similar goal, they are physically very different. Where the Gargoyle is very much akin to a winged Termagant, the Harpy appears much closer in nature to a Trygon.As with many of the larger Tyranid bioforms, the Harpy utilises a wide array of weaponry according to the particular tactical needs of the hive fleet. In addition to the bloated Spore Mine cysts on their undersides and the bio-weapons fused to their forearms, the ribcages of many Harpies conceal rows of barbed spines.These are typically fired as the Harpy flies over the foe, ripping through infantry formations below. However, the Harpy is most feared for the ear-splitting shriek that it makes as it dives for the kill.Such is the pitch and volume of this piercing noise that it is almost a weapon in itself. It is excruciatingly painful to lesser life forms, such as Orks and humans, and can even prove fatal to creatures with more highly developed senses, such as Aeldari or the genetically enhanced Space Marines. Those that survive this cacophonous assault are left dizzied and disoriented, easy prey for the Harpy's razor-sharp talons.Perhaps due to its opportunistic nature, the Harpy tends to avoid protracted assaults, instead opting for strafing runs performed at the nadir of one of its swooping dives. This is not to say that the Harpy does not engage in bloody melee, but it rarely engages in such a contest unless the odds of victory are stacked in its favour.Accordingly, the Harpy's favoured quarry is something ill-suited to fighting back -- light enemy vehicles are a particular favourite, as they lack the speed to escape and the capacity to offer any real threat to the Harpy at short range.
Harpy - Unit Composition: 1 Harpy
Harpy - Wargear: 2 Stranglethorn Cannons2 Heavy Venom Cannons (Optional replacement for Stranglethorn Cannons)Scything WingsSpore Mine cystsStinger SalvoSonic Screech
Harridan - Harridan: A Harridan (Avius terriblis), also known as the Brooding Mother, is the largest flying Tyranid bioform the Imperium of Man has yet encountered in its bitter war against that inter-galactic alien menace.Circling high above, soaring on the warm thermals of battle on its great outstretched leathery wings, the Harridan waits patiently before diving down over the battlefield, strafing its foes with Bio-Cannons or swooping low to rake a tank with its two massive claws, or snapping its massive fanged jaws around an infantryman.The Harridan's fearsome armament means it is capable of attacking just about any target, and the high-speed impact of its two main claws are capable of punching through just about any armour.
Harridan - History: Many Magi Biologis have noted that Harridans have been encountered in a variety of sizes. Some are huge, upwards of 30 metres in length with a wingspan of 40 metres, while other Harridans, far smaller in size, have also been identified. The reason for this is unknown.The Harridan has no legs or feet and because of this it has been theorised that once airborne, a Harridan can never land, spending its entire life soaring high. Other xenobiologists believe that the creature is capable of landing and slithering on its belly, like a snake, but as yet neither theory has been proven.On Beta Anphelion IV Inquisitor Lok's forces encountered at least two Harridans, when the creatures conducted a devastating surprise aerial attack against the Elysian Drop Troops' landing fields. The two creatures destroyed or damaged almost all the Elysian aircraft, in a deliberate attempt to cripple the Drop Troops' mobility. The anti-aircraft defences for the landing ground proved insufficient to stop the Harridans.In 814.M41, Deathwatch forces fighting to cleanse Herisor of the Tyranid menace reported devastating initial losses due in large part to attacks from Harridans and associated Gargoyles.While the smaller flyers distracted ground troops with swooping attacks and strafing runs, the Harridans crippled Imperial aircraft, thereby preventing effective air-transport of ground troops. It is well known throughout the Orpheus Salient that less than half of the Space Marines who fought on Herisor survived. Many of the those who fell in these battles lost their lives to Tyranid Harridans.
Harridan - Role: Being a living creature and relying upon wings rather than jet engines, the Harridan cannot match an aircraft for straight line speed, but its lithe, twisting body is far more manoeuvreable, allowing it to twist and turn to avoid enemy fighters or ground fire.A Harridan lacks the speed to dogfight effectively with Imperial flyers, although Imperial pilots' after action reports tell tales of Harridans intercepting aircraft that fly too close, or of them sacrificing themselves in suicidal mid-air collisions that destroys both the aircraft and the Harridan.Harridans seem to act as brood mothers to smaller Gargoyles. A brood of as many as 20 Gargoyles can cling to the belly of the Harridan who acts as a "carrier" of sorts to transport the smaller Tyranid flyers, who, according to many experts, are incapable of long-distance flight.With a Gargoyle brood attached a Harridan's belly appears to constantly writhe with hideous clusters of scaly limbs and leather wings, writhing over the mother's skin and chitinous armour plates.As the Harridan soars over the battlefield the Gargoyles will detach themselves and flap off to attack the enemy. When Harridans gather for a large attack, swarms of Gargoyles will usually darken the skies around them.
Harridan - Ordo Xenos Departmento Analyticus Data: DesignationHarridanMain Weaponry2 Bio-CannonsCommon TitleBrood MotherSpecies NameAvius terriblisSecondary Weaponry2 Scything ClawsAverage Height29 metresAverage Weight64.2 tonnesTertiary WeaponryClaws and FangsFirst EncounteredTyranRoleAir SuperiorityKnown Genus MutationsNone KnownThreat EvaluationExtreme
Harrowing - Harrowing: The Harrowing was a Chaos Space Marine warband active in the early years of the 33rd Millennium. It was led by the Chaos Lord Gzrel and a coterie of Chaos Sorcerers comprised of Maroth, Xiatsis, Cottadaron and one called Horkos, actually Ahzek Ahriman in disguise, who pretended to be the weakest and most subservient to Gzrel and Maroth.The warband had over a hundred Heretic Astartes, as well as Enginseers, mutants and slaves. It controlled the ailing hunter ship Blood Crescent and used it as a mobile base of operations.
Harrowing - Warband History: On the edges of the Eye of Terror, the Harrowing encountered an undermanned rogue Adeptus Mechanicus vessel, the Titan Child, commanded by the Tech-priest Carmenta. Thirty Harrowing Heretic Astartes boarded the Titan Child and encountered four Renegade Astartes -- Thidius, Cadar, Kadin and their leader, a Librarian called Astraeos.Cadar was nearly killed and after the battle his body was transformed into a Daemonhost by Maroth. The other three were incapacitated, and so Maroth took an eye from each of them.The Titan Child was then captured and refitted with a makeshift throne room in order to serve as a flagship for Gzrel. Carmenta was enslaved and the other slaves aboard were sacrificed to the glory of Chaos as the vessel was quickly corrupted by the Ruinous Powers.Shortly after capturing the Titan Child, however, a warship of unknown provenance, known as the Blood Crescent, approached. From it came a sorcerer, Tolbek, an exile of the Thousand Sons, accompanied by a pair of Rubricae. Tolbek claimed he sought the former First Captain and Chief Librarian of the XIV Legion, Ahzek Ahriman, whom he believed was hiding within the Harrowing.In Gzrel's throne room he looked at each sorcerer and realised that the meek, beak-helmed Horkos was in actuality Ahriman, and after psychically communicating with the wayward First Captain, he immediately attacked. In the ensuing battle, Tolbek, Gzrel, Xiatsis and Cottadaron were killed, and Maroth's mind was shattered.Afterwards, Ahriman sought out Carmenta, mistress of the Titan Child and freed her. He also freed Astraeos and his two living brothers, earning their fealty. Together, the five killed all of the Harrowing Chaos Space Marines aboard the Titan Child and initiated a battle between Tolbek's unassuming vessel and the Blood Crescent, damaging both vessels and allowing the freed Titan Child to escape with Ahirman and his group.The remaining Harrowing were left aboard on the severely damaged and listing Blood Crescent.
Harrowing - Warband Colours: The Harrowing warband's colours are not listed in current Imperial records.
Harrowing - Warband Badge: The Harrowing warband's iconography is not listed in current Imperial records, but they wore the usual Chaos fetishes and iconography, showing their allegiance to the Ruinous Powers.
Harrowmaster - Harrowmaster: Harrowmaster was a Praetor-level rank of the Alpha Legion Space Marine Legion during the period of the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia. A Harrowmaster was often given command of all the Alpha Legion forces deployed to a given theatre of operations. It is unknown if this rank is still in use by the Heretic Astartes of the Alpha Legion in the late 41st Millennium.
Harrowmaster - History: In terms of honorifics and titles, the Alpha Legion seemed to have used a shifting set of terminology to convey authority and role. At times the Alpha Legion appears to have deliberately aped the systems used by other Legions (such as the Sons of Horus and the Blood Angels) although whether this was done to incorporate a proven pattern of organisation as part of a particular strategy or as some form of mockery remains unknown.Aside from these patterns, close scrutiny of the records also reveals several distinctive additional divisions of command not shown by other Space Marine Legions. One such unique title known to have been used by the Alpha Legion was that of "Harrowmaster" or Jhariuk as the leading commander given overall control of all Alpha Legion forces in a given war zone.Although their nominal rank might vary, it was the task of the Harrowmaster to keep track of encompassing the shifting events of a conflict in minute detail and shape the actions of the Legion's forces accordingly, creating and aborting battle plans and stratagems with bewildering speed. The position of Harrowmaster was known to be held as a supreme accolade by the Alpha Legion, and their infamous skill at battlefield control was highly regarded (even as the Legion itself was often mistrusted) by the commanders and stratagos of the other Space Marine Legions.It is noteworthy that the Harrowmasters were among the few of the Legion, save its Equerries, whose personal names are left to the open record, although whether these have any basis in reality or were merely guises worn by a single warrior or perhaps a series of individuals to hold the same rank remains unknowable.
Harrowmaster - Notable Harrowmasters: Armillus Dynat - Known as the "Griefbringer" and "Instar-Nine," Armillus Dynat was a Harrowmaster of the mysterious Alpha Legion during the Great Crusade and Horus Heresy eras in the 30th and early 31st Millennia. Dynat was a feared strike commander since his name came to prominence during the invasion of Paramar V. Known to possess strategic genius, his style of warfare was as intricate as it was unorthodox. Using fast moving, heavily-armoured vehicles and close air support, he would split enemy formations apart before crushing them without mercy. Armillus Dynat was an expert duellist and warrior in his own right. Wielding a Thunder Hammer and Power Sword in unison and carrying uncommon wargear such as Venom Spheres and Phosphex Bombs, he was an opponent to be reckoned with.Kel Silonius - Silonius was a favorite commander of Alpharius himself whose identity was used by the Alpha Legion Primarch to infiltrate the Sol System and Terra itself to begin a campaign of sabotage and guerilla warfare against the Imperium at its very heart. Later, Silonius led the Alpha Legion fleet of over 200 warships that invaded the Sol System during the Battle of Pluto and ordered its retreat at battle's end after the seeming death of his Primarch at the hands of Rogal Dorn.
Haruspex - Haruspex: The Haruspex is a ferocious Tyranid beast created by the Hive Mind to consume biomass at a sickening pace in the later stages of a planetary invasion by the Hive Fleets. It is possessed of a rapacious appetite, driven by the need to sate an infinite hunger.Few foes are foolish enough to stand before a feeding Haruspex, for it can devour an entire platoon of soldiers in a matter of moments, shovelling victim after victim into its three-jawed craw without ever slowing down, while also taking on vehicles and even fortifications without slowing down. Any morsel that proves too large to be swallowed in one gulp is seized with the Haruspex's gargantuan claws and ripped, crushed or battered apart with negligent ease.Buildings are smashed open, battle tanks torn asunder and the unfortunate prey sheltering inside hungrily devoured. A series of large, chimney-like spines on the back of the creature help to vent the excessive metabolic heat released as it so rapidly devours its foes. Only those that turn and flee have any hope of survival, and only then if they can avoid the Haruspex's grasping tongue as it lashes out to grab hold of its prey and drag it, kicking and screaming, into its vast maw.
Haruspex - Wargear: Acid Blood - The blood spilt from certain Haruspex is so corrosive that it can eat through ceramite armour and dissolve flesh in mere moments.Crushing Claws - The obscene strength of these claws allows Haruspex to smash any foe.Grasping Tongue - A Haruspex's clawed tongue grasps its chosen prey before yanking it bodily into its maw.
Haruspex - Sources: Chapter Approved 2001, pg. 103Codex: Tyranids (6th Edition) (Digital Edition), "Forces of the Hive Mind," pp. 51, 63, 64, 67White Dwarf 409 (UK), "Tyranids Haruspex"
Haruspex (Xenos) - Haruspex (Xenos): The Haruspex were a species of xenos marauders believed to originate in the Slinnar Drift region of the Jericho Reach. They travelled in packs and were commanded by a Haruspex officer known as a Haruspex Lifeseeker.
Haruspex (Xenos) - History: In 789.M41, Lord Militant Solomon Tetrarchus of the Achilus Crusade charged the highly decorated Commodore Bronislave Tenermaritus with the task of charting a stable Warp route between the Cellebos Warzone and Samech, allowing crusade forces to make a direct strike against that planet of Hereteks, crippling the manufactoria and orbital shipyards supplying the Stigmartus war effort.Taking as his guide one Kokabiel Grigoris, a relatively young but gifted Navigator following his house's long tradition of service to the Imperial Navy, the commodore set out upon his flagship Burden of Vigilance, an Avenger-class Grand Cruiser.Despite the best efforts of the Burden's commander, Navigator, and crew, the Warp beyond the Cellebos Warzone proved nearly impossible to chart. Warp eddies terminated into immaterial shoals, aetheric currents flowed back upon themselves, and the bilious emissions of the Hadex Anomaly obscured the sight of Kokabiel and his subordinate Navigators.After solar months of fruitless exploration the Burden of Vigilance fell prey to the Haruspex, a pack of xenos marauders believed to originate within the Slinnar Drift. Commodore Tenermaritus perished in the ensuing battle, atomised during a valiant boarding action against the commanding Haruspex Lifeseeker.The commodore's sacrifice routed the xenos fleet, granting the Burden enough time to flee through a recently discovered Warp passage veering dangerously close to the Hadex Anomaly. The Burden's final message, intercepted by the astropathic listening post on Pyrathas, claimed a great discovery waited at the end of the route.In the years following the disappearance of the Burden of Vigilance, the site of its last battle gained a sinister reputation. Voidships passing through the area drifted far off course. The sendings of all but the most powerful astropaths faded into the void. A rare few vessels vanished outright. Superstitious voidsmen dubbed this region of Warpspace "the Drop."
Harvest Macabre - Harvest Macabre: The Harvest Macabre is a warband of Chaos Space Marines that splintered from the World Eaters Traitor Legion. Most recently, during the 13th Black Crusade, this warband fought alongside the monstrous Butcherhorde, a conglomeration of multiple World Eaters warbands led by the infamous Khârn the Betrayer, who led them in the slaughter of the Imperial world of Amethal in the Diamor System against the valiant defence of the Blood Angels Space Marine Chapter.
Harvest Macabre - Notable Campaigns: Diamor Campaign (999.M41) - The Diamor Campaign took place during Abaddon the Despoiler's 13th Black Crusade within the Diamor System. Initially led by the Chaos Lord Kranon the Relentless, his Renegade Chapter, known as the Crimson Slaughter, spearheaded the attack on the Imperial world of Amethal on behalf of Abaddon in order to obtain something the Despoiler desired. Due to the madness and unpredictability of Kranon, the execution of the invasion instead fell upon the Black Legion's Chaos Lord Xorphas. The Harvest Macabre warband would later join the monstrous Butcherhorde alliance, comprised of a coalition of multiple World Eaters warbands and led by the infamous Khârn the Betrayer. This Khornate host descended upon Amethal with but a single goal -- to take the heads of the most worthy and mightiest of the heroes of the defending Blood Angels. The resultant slaughter weakened the barrier between the Immaterium and the material realm to such an extent that the Blood Angels were forced to call for aid from the daemon-hunting Grey Knights Chapter.
Harvest Macabre - Warband Colours: The Harvest Macabre warband wears oxblood (dark red) colours on their battle-plate trimmed in silver and brass, which denotes their allegiance to the Blood God Khorne. This warband is also known to boast brass war helms and skull designs upon their armour carved from the bones of their victims.
Harvest Macabre - Warband Badge: The Harvest Macabre warband's icon is reminiscent of their original Legion icon -- a world being devoured by a monstrous black maw, centred on a field of reddish-orange.
Harvester Cannon - Harvester Cannon: A Harvester Cannon is a large, multi-barrelled, rapid-firing weapon that is wielded by Soul Grinder Daemon Engines. The Soul Grinder is usually armed with a single Harvester Cannon on one arm, used in conjunction with an Iron Claw close combat weapon located on its other arm.The weapon is attached to the Daemon's wrist, on its right arm and can be used with an organic pincer version of the Iron Claw that it wields on its other arm or with a daemonic Warpsword.The Harvester Cannon is capable of firing large calibre solid shells that are effective against infantry and light vehicles and can also fire specialised flak shells to engage enemy aircraft.
Harvester Cannon - Sources: Codex: Chaos Daemons (4th Edition), pp. 45, 70-71, 87Codex: Chaos Daemons (6th Edition), pp. 24, 60-61, 102, 107
Harvester fortress - Harvester fortress: A harvester fortress is a massive, mobile mining vehicle employed by the Cthonian Mining Guilds of the Leagues of Votann. The Kin's harvester fortresses are very robust vehicles, capable of operating in extreme planetary environments.For instance, harvester fortresses were employed on Törg, an outlying world in Greater Thurian League space where many Terran years of deep-core tectonic mining left the planet riven by great chasms. It is now a hostile mass of jagged stone, exposed magma veins, convulsing super-volcanoes and toxic fumes, which the Thurian harvester fortresses traversed as they mined Törg's great mineral wealth.Unfortunately, these mining operations came to an end when the fortresses' crews of Cthonian miners had to be rescued by the Thurian Oathbands under the command of Kâhl Ûthar the Destined from an assault by the forces of the Heretic Astartes during the Battle of Örgvayr in the Era Indomitus.
Hasophet - Hasophet: Hasophet was a Sorcerer and the Magister of the Mind-Eaters thrallband of the Thousand Sons Traitor Legion. Hasophet believed he had received a vision from Tzeentch, the Chaos God of Change, that promised that he would eventually ascend to daemonhood if he completed nine hundred and ninety-nine special rites that would further the Architect of Fate's plans in the mortal realm.But Tzeentch's schemes are rarely straightforward or completely understood, even by his most devoted servants. After almost 10,000 Terran years of carrying out each of his appointed tasks, Hasophet and his warband suffered a fate very different from the one they had hoped for -- but one still pleasing to their ever-scheming patron.
Hasophet - Omen of Omniscience: At an unknown time during the 32nd Millennium, Hasophet, the Magister of the Mind-Eaters thrallband, received a vision of his Tzeentch-ordained destiny. He saw a time in his future when he will devour the thoughts and memories of an entire world, and in doing so will achieve apotheosis. The Mind-Eaters embarked at his direction on the first of nine hundred and ninety-nine rites that will lead to this portended moment.
Hasophet - The Shrouded Crystal: Nearly ten thousand Terran years later in the late 41st Millennium, an endless psychic scream lured Vasellisk the Shrouded, a Sorcerer warlord of the Night Lords, to the obsidian mines on the world of Xanthematos. As his warband set about butchering the Imperial work crews, the terror of those slain continued to linger in the form of disembodied Warp-gheists. The sight of spectral figures crowding the mines and howling with fear blinded Vasellisk to the true sorcery at play, for the scream from the planet had been emitted because the world had been hex-bound by Hasophet and his Mind-Eaters.As Vasellisk revelled in the resonant terror, the Mind-Eaters sealed the mines with the Night Lords inside. In the final twist of Hasophet's curse, the spirits of the dead burst into Warpfire, filling the subterranean tunnels with screaming flame. By the time the mines were reopened, every last Night Lord had been reduced to ash -- all except for Vasellisk the Shrouded, whose body had been melted into a lump of dark glass. This Shrouded Crystal was the foreseen prize of Hasophet's seven hundred and sixty-fifth rite, and it pulsed with the psychic energy of the Sorcerer it once was.
Hasophet - Wages of Change: Next, after undermining the millennium-long battle plan of Korthuphos -- an Exalted Sorcerer of the Cult of Magic -- Hasophet was challenged to a psychic duel by his fellow Thousand Sons magus. As the two locked minds in combat it was soon made clear that Korthuphos was the more powerful psyker, but Hasophet unsheathed the Dagger of Reflections, acquired centuries before during his eighty-seventh rite.The mind-flames cast out by Korthuphos were drawn towards the shimmering dagger before being forced back in a thunderous wave, pulverising the brain matter of the Exalted Sorcerer. Korthuphos began to slump over with liquid oozing from his helm, but before he hit the ground Hasophet plunged the ensorcelled dagger into his fallen opponent's chest, carving out his still-beating hearts. These were the trophies of his eight hundred and twenty-eighth rite.
Hasophet - The Psychophage of Mangel III: Finally, Hasophet and his Mind-Eaters descended upon the Imperial Hive World of Mangel III amidst an ongoing T'au invasion. Before landing the Sorcerer shattered the Shrouded Crystal in orbit, casting its shards throughout the atmosphere to summon an impenetrable darkness which surrounded the planet. Cut off from orbital reinforcements and relays, the T'au armies and Imperial Planetary Defence Forces continued fighting in utter confusion.In the Valley of Sacrifice, between the lines of the battling armies, the Mind-Eaters arrayed the trophies and fetishes acquired from their nine hundred and ninety-eight preceding rites in a great crescent, and between the horns of the crescent Hasophet mounted an enormous pyre. From its pinnacle he beheld the encroaching T'au and Imperial forces -- they were to be his, their thoughts and memories devoured as had been foretold nearly ten thousand years before.Holding aloft the hearts of Korthuphos, Hasophet ignited his pyre with their blood, incanting an oath to Tzeentch as the flames begin to lap his armour. The sudden rush of psychic energy toward Hasophet shredded the minds of the hundreds of thousands of combatants on Mangel III, siphoning their very life force into the Sorcerer. But as the Grand Conspirator's changes took hold Hasophet screamed in agony.The armies on the horizon were pulled physically towards him like gnats caught in a thundering vortex. Ranks of screaming bodies and enormous war engines flew across the darkened land, colliding with Hasophet where they were quickly absorbed by his warping form. His body devoured metal and flesh with equal voraciousness as it continued to grow, howling in excruciation from newly forming maws. His mass pupated, not into the form of a Daemon Prince as he expected, but to that of a Mutalith Vortex Beast.The Warp vortex emanating from the hideous creature extended outward with each newly consumed sacrifice until it encircled the entire planet, and with a final mind-tearing scream Mangel III itself was torn from realspace to become Tzeentch's newest Daemon World. In its place there was left only a perpetual dark shroud and an echo of Hasophet's final, pitiful cry.
Hate-Angel - Hate-Angel: A Hate-Angel is a Daemon of Slaanesh capable of flight that was first encountered during combat against the Ynnari.
Hathor Maat - Hathor Maat: Hathor Maat was the Captain of the 3rd Fellowship of the Thousand Sons Space Marine Legion during the latter days of the Great Crusade and the beginning of the Horus Heresy in the late 30th and early 31st Millennia. He also served as the Magister Templi of the XV Legion's Pavoni Cult.Hathor Maat was present during the Fall of Prospero, when the Space Wolves Legion, accompanied by elements of the Legio Custodes and Sisters of Silence, were ordered by the Emperor of Mankind to punish the Thousand Sons Primarch Magnus the Red for his blatant violations of the Council of Nikaea's Imperial decree absolute forbidding the use of psychic powers and the pursuit of sorcery.Maat was one of the few survivors of the massacre of the the Thousand Sons on Prospero who escaped when their mortally wounded Primarch Magnus the Red teleported them to the Planet of the Sorcerers within the Eye of Terror. He later died during the Horus Heresy.
Hathor Maat - History: Hathor Maat was born on Prospero, and joined the ranks of the XV Legion, newly renamed the Thousand Sons, after they were reunited with their lost gene-sire. He was a member of one of the earliest intakes of potential Neophytes.His early career as an Astartes is not well known, and he first appeared in recorded history after being seconded to the Emperor's Children in their earliest days as they fought alongside the Luna Wolves.As Hathor Maat told it, he had caught the Phoenician's eye with his perfectly moulded features, and had fought within his sight on many an occasion. Maat's proudest possession was an Oath of Moment carved by Fulgrim himself, and fixed to his breastplate as he took his leave to return to Prospero.As part of their training, all Captains of a Thousand Sons Fellowship (equivalent to the Legion formation of a Chapter) undertook a secondment to another Space Marine Legion to learn its ways and further the Thousand Sons' understanding of the galaxy and pursuit of knowledge.
Hathor Maat - The Great Crusade: By the close of the Great Crusade in the early 31st Millennium, Maat had already risen to the esteemed rank of captain of the 3rd Fellowship and served as the Magister Templi of the Pavoni Cult. The members of the Pavoni Cult tended to be the most egocentric of the known cults within the Thousand Sons Legion, as they had developed the psychic discipline known as physiokinesis.Physiokinesis allowed the Pavoni to manipulate body chemistry and physiology within themselves as well as others, a very useful trait for a group of already superhuman warriors. Skilled practitioners of physiokinesis were able to alter their physical appearance by manipulating the physical characteristics of their facial features at will as well as making themselves immune to the harmful effects of dehydration and other physical ailments.On the field of battle, the Pavoni were able to generate lightning by unleashing the inherent bioelectricity of their own nervous systems and focus it offensively, as well as cause the hearts of enemy warriors to explode by literally boiling the blood within their veins. When using these abilities against their foes, the Pavoni had a reputation for venality and spite which bordered on the sickening.The Pavoni were also the designated healers of the XV Legion for as masters of biomancy they were capable of accelerating cellular growth and protein synthesis, which made them extraordinary medics who saved the lives of countless Astartes when even the Apothecaries could not.
Hathor Maat - Aghoru Campaign: Hathor Maat took part in the Imperial Compliance action on the world of Aghoru (officially codified in Imperial records as 28-16). This action was carried out by units of the Thousand Sons Legion who managed to achieve Compliance through simple diplomacy without bloodshed and was thus considered a great success.Secondary combat operations were carried out against apparent Warp denizen infestation (beings known to the local population as "Elohim") within the subterranean passages of a titanic peak that stood taller than Olympic Mons on Mars. The Thousand Sons forces were further enhanced by a small unit drawn from the Space Wolves Legion during this operation.At the height of these operations, the joint-Astartes force faced off against a pair of unidentified Chaos-corrupted xenos combat walkers similar to Titans. In an incredible, awe-inspiring display of his powerful psychic abilities, Magnus the Red faced off against one of the Titans alone and managed to bring it crashing down to the rocky ground far below.Weakened and severely exhausted by the effort, the remaining Titan took the opportunity to strike at Magnus with its primary lance weapon. Had it not been for the heroic efforts of his fellow Captain Phosis T'Kar erected an invisible barrier of psychic force, known as a "kine-shield," around both himself and the Primarch, they would both have been killed. But extraordinary effort nearly drained T'Kar to the point of death. Only through the careful administrations of Hathor Maat was T'Kar saved from certain death.
Hathor Maat - Council of Nikaea: As one of Magnus' senior captains, Hathor Maat had the honour of escorting his Primarch to the Council of Nikaea, and stood resolutely at his Primarch's side during the Emperor's pronouncement against the further use of psychic abilities or the pursuit of forbidden knowledge in regards to the Warp, such as sorcery. Following the Emperor's Decree Absolute, Magnus and his Thousand Sons could not depart Nikaea fast enough. The bulk of the XV Legion returned to their homeworld of Prospero, and unknown to them, events would soon transpire that would prevent them from ever leaving it again.Despite the Emperor's decree, Magnus continued his forbidden pursuit of knowledge into the arcane. Meanwhile the other Legions continued to earn glory in battle; the Emperor's Children on Laeran, the Luna Wolves on One-Forty-Twenty, the Ultramarines at Mescalor. It had been over two standard years since the Ark Reach campaign and yet the Thousand Sons sat idle while their brothers made war. The Primarch has had all his warriors buried in their cults' libraries after their return to Prospero.Magnus had been keeping a monstrous secret from his captains while he worked feverishly and alone in his private library and the vaults beneath the Prosperine capital city of Tizca. Amon and Ankhu Anen, Guardian of the Great Library of Prospero and member of the Corvidae Cult, had shared Ahriman's knowledge that something was wrong, but even their combined power was unable to pierce the veils of the future to see what so concerned their Primarch.Gathering the members of the Rehati within his private sanctum, Magnus revealed to his sons that he had foreseen a terrifying vision of the Warmaster Horus falling from grace and dragging the burgeoning Imperium of Man into a war more terrible than any of them could imagine -- an Age of Darkness that had been prophesied tens of thousands of standard years before by the ancient Aegyptos of Old Terra.Though he did not exactly know the means by which Horus would fall, all he could perceive from his vision is that something primordial and corrupt would take root in his soul. Magnus had foreseen that the Luna Wolves Legion would soon be making war on a moon of the world of Davin, and the fates were conspiring to fell Horus with a weapon of dreadful sentience. In his weakened and blinded state, the enemies of all life would make their move to ensnare his warrior heart.Without the intervention of the Thousand Sons, they would succeed and split the galaxy asunder. The works that Magnus had Amon researching since the Council of Nikaea held the key to Horus Lupercal's salvation. With the help of his Fellowship Captains, Magnus projected himself across the Warp and attempt to shield his brother from his enemies. Unfortunately, the Primarch failed and Horus' soul was corrupted by the Ruinous Powers.
Hathor Maat - Fall of Prospero: Hathor Maat participated in the defence of Tizca during the Fall of Prospero to the Space Wolves and their Imperial allies at the start of the Horus Heresy.He was one of the Thousand Sons to survive the battle and to be transported through the Warp with Magnus the Red to the Planet of the Sorcerers in the Eye of Terror.
Hathor Maat - Death: Maat was one of the Thousand Sons captains who Ahzek Ahriman knew would be easy to sway to his cabal of sorcerers who had sworn to stop the flesh change after the Thousand Sons fled into the Eye of Terror.Maat later accompanied Ahriman on his quest to track down the Shards of Magnus, the various psychic facets of Magnus the Red's personality that had been created when Leman Russ had nearly killed him at Prospero.However, during the journey, he began to suffer from the flesh change. Striking a bargain with the Greater Daemon "Aforgomon" and the Emperor's Children champion Lucius who were accompanying Ahriman's cabal, Hathor Maat learned to hold off the flesh change by sacrificing captive humans. Aforgomon further manipulated Hathor Maat into altering a single line of the Book of Magnus.However when Ahriman's cabal finally discovered the Shards of Magnus on Nikaea, the change finally overcame Maat. Paying the price owed to Aforgomon, Ahriman sacrificed Maat to allow the daemon to possess the Thousand Son's body and manifest as the Daemonhost known as the "Fatewoven," which actually served as a mortal shell for Kairos Fateweaver who had masqueraded as Aforgomon.
Havoc-class Merchant Raider - Havoc-class Merchant Raider: The Havoc-class Merchant Raider is a heavy Raider whose origins date back to before the reconquest of the Calixis Sector. A typical Havoc has fast engines, sizeable cargo space, and a battery strength to rival many frigates. However, its armour is relatively weak, meaning that these "glass cannons" have a hard time going toe-to-toe with a comparable truly naval-grade warship.
Havoc-class Merchant Raider - Dimensions: Hull: RaiderClass: Havoc-classDimensions: Approximately 1.6 kilometres, 0.4 kilometres abeam.Mass: Approximately 6 megatonnes.Crew: Approximately 24,000 crew.Acceleration: 5 gravities maximum sustainable acceleration.
Havoc Missile Launcher - Havoc Missile Launcher: A Havoc Missile Launcher is an Imperial Missile Launcher system that was widely used by the Space Marine Legions during the Great Crusade as an additional assault weapon for their vehicles.The weapon is a simple, yet effective multi-barrelled Missile Launcher that can fire clusters of high-explosive munitions. The Havoc Missile Launcher system is believed to be the precursor of the Cyclone Missile Launcher system used by present-day Space Marine Terminators, and possibly also the massive Havoc Missile Rack used on the Banelord-class Titan of the Traitor Titan Legions.Havoc Missile Launchers are no longer in use by most present-day Imperial military forces, which instead use Hunter-Killer Missile Launchers. However, the weapon is still widely used by many Traitor Legions.
Hawk's Talon - Hawk's Talon: A Hawk's Talon is a much more powerful version of an Aeldari Lasblaster, with more stopping power per shot. The Hawk's Talon is only used by Swooping Hawk Exarchs.
Hawk Lords - Hawk Lords: The Hawk Lords is a Codex Astartes-compliant Loyalist Chapter of Space Marines and a Successor Chapter of the vaunted Ultramarines raised during an unknown Founding.Many Imperial savants suspect that the Hawk Lords is a Second Founding Successor Chapter raised from the existing veteran pilot formations of the ancient Ultramarines Legion's 21st Chapter, who were known as "The Hawks."The Hawk Lords heavily favour the use of their various gunships, and so are unsurprisingly the undisputed masters of aerial combat amongst the Adeptus Astartes. It is not unknown for pilots from other Chapters to hone their piloting skills while on secondment to a Hawk Lords Talon Wing.
Hawk Lords - Chapter History: The origins of the Hawk Lords Chapter may be traced back to the Great Crusade over ten standard millennia earlier, when it may still have been a part of the Ultramarines Legion, then known as the XIIIth Legion, before its reunification with its Primarch Roboute Guilliman.Following the unification with their primarch, Guilliman quickly set about restructuring his Legion's operational doctrine and hierarchy to suit his personal tastes and style of leadership.While the newly espoused doctrine of structured adaptability became deeply ingrained within many of the Legion's chapters, there were some notable deviations from this pattern. Some few individual chapters, through long-held preference or some quirk of supply, maintained notable strengths of non-standard equipment or personnel.One of the more noteworthy examples of this was the 21st Chapter, known within the Legion as the "The Hawks", which was renowned for the skill of its pilots.During the Calth conjunction it was assigned to security duties amongst the orbital platforms and docked warships in Calth's local orbit, and so witnessed the full fires of betrayal committed by the Word Bearers Legion during the Battle of Calth.Following the end of the Horus Heresy, Roboute Guilliman was responsible for the restructuring of the Imperium's military forces as the lord commander of the Imperium. The vast Space Marine Legions would be broken down into numerous, smaller existing formations, known as a Chapter.When the Second Founding of the Space Marines was decreed seven Terran years after the death of Horus and the end of his Heresy, most of the old Loyalist Legions divided into fewer than five Successor Chapters, but the Ultramarines were divided many times.The existing veteran pilot formations of the Ultramarines 21st Chapter may have become a part of the newly founded "Hawk Lords" Chapter.Recently, in the latter years of the 41st Millennium, the Hawk Lords played a role in defending the Imperial Fortress World of Cadia from the assault of the forces of Chaos during the 13th Black Crusade.The Hawk Lords' Chapter homeworld is the planet called Preyspire. At present, contact with the Chapter's 7th Company has been lost not many light years from Preyspire due to a hostile engagement with unknown xenos forces.At the start of the Noctis Aeterna, it was only the sublimely skilled efforts of the Hawk Lords' Stormtalon pilots that protected the Hive World of Thesor from doom.
Hawk Lords - Notable Campaigns: War of the Beast (544-546.M32) - The Hawk Lords participated in the defence of the Imperium from the Orks of The Beast during the War of the Beast in the 32nd Millennium. One of its battle-brothers, Atherias, was a founding member of the Deathwatch during this conflict.The 13th Black Crusade (999.M41) - The Hawk Lords committed 7 full companies against the forces of Chaos during the 13th Black Crusade. The Hawk Lords' most important action during the crusade came in the defence of the hive city of Kasr Elisha on Cadia. The Hawk Lords' 5th Company, under the leadership of Captain Augustus Hubertus, aided the Cadian 35th Mechanised Imperial Guard regiment in the defence of Kasr Elisha by holding off elements of the Thousand Sons Traitor Marines in the hive's main government spire, buying the Cadians time to reposition themselves to defeat a Ravager-class Traitor Battle Titan. Unfortunately, many of the 5th Company, including Captain Hubertus, were slain when elements of the Chaos Space Marine warband called the Brotherhood of Darkness entered the hive city. The survivors were relieved by a small portion of the Imperial Fists' elite 1st Company led by Captain Darnath Lysander.Battle of Thesor (Unknown Date.M42) - During the Noctis Aeterna after the birth of the Great Rift it was the Hawk Lords who saved the Hive World of Thesor using the skills of its Stormtalon pilots.War of Beasts (ca. 001-025.M42) - The Hawk Lords deployed two companies to the world of Vigilus to defend that all important terminus of the Nachmund Gauntlet connecting the Imperium Sanctus and Imperium Nihilus through the Great Rift.
Hawk Lords - Chapter Combat Doctrine: The Hawk Lords almost never use Drop Pods in their planetary assaults, preferring to make use of their Thunderhawk gunships for low-altitude insertions instead because of the greater control the use of those aircraft allows in making deployments.So skilled are they in the use of such tactics that the Astartes pilots of other Loyalist Chapters have been known to spend time as pilots in one of the Hawk Lords' Talon Wings to gain the aeronautical skills displayed by the Hawk Lords.The Hawk Lords wage planetstrike campaigns with greater alacrity than other Space Marine Chapters. They also utilise Stormtalon gunships which excel as a vanguard strike-craft, able to keep pace with their Assault Marines and Land Speeders. In these missions, the Stormtalon's traditional role in Astartes combat is reversed: for the Hawk Lords, it is the principal attack vehicle.The remainder of the Chapter's rapid moving elements act as escorts and outriders, scouring the attack corridor clean of anti-aircraft fire as the Stormtalon roars in to obliterate its designated target, blasting holes in the enemy battle line before peeling off and engaging another target with similarly devastating effect.