vizn3r/warhammer40k-lore huggingface dataset:
Founding - K: NameBadgeProgenitor ChapterLegion NumberKnights of Abhorrence 	 	<a href="https://static.wikia.nocookie.net/warhammer40k/images/b/b7/Knights_Abhorrence_Armorial.png/revision/latest?cb=20220615060405" class="image"><img alt="Knights Abhorrence Armorial" src="https://static.wikia.nocookie.net/warhammer40k/images/b/b7/Knights_Abhorrence_Armorial.png/revision/latest/scale-to-width-down/210?cb=20220615060405" decoding="async" loading="lazy" width="210" height="182" class="thumbimage" data-image-name="Knights Abhorrence Armorial.png" data-image-key="Knights_Abhorrence_Armorial.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/b/b7/Knights_Abhorrence_Armorial.png/revision/latest/scale-to-width-down/210?cb=20220615060405" /></a> 	 		 			 		 		 		 	 Dark AngelsIKnights of Blood (Excommunicate Traitoris)Blood AngelsIXKnights of DornImperial FistsVIIKnights of EternityUnknownUnknownKnights of GryphonneUnknownUnknownKnights of the CovenantPict-File UnavailableUnknownUnknownKnights of the Crimson OrderPict-File UnavailableDark AngelsIKnights of the RavenRaven GuardXIXKnights Excelsior (Became the Magma Hounds Chaos Warband - Excommunicate Traitoris)Pict-File UnavailableUnknownUnknownKnights SanguinePict-File UnavailableBlood AngelsIXKnights UnyieldingPict-File UnavailableUnknownUnknown
Founding - L: NameBadgeProgenitor ChapterLegion NumberLegion of NightUnknownUnknownLiberatorsUnknownUnknownLionguard (Became the Death Shadows Chaos Warband - Excommunicate Traitoris)Pict-File UnavailableUnknownUnknownLions AzurePict-File UnavailableUnknownUnknownLions DefiantPict-File UnavailableUnknownUnknownLions Sable (Extinct)Pict-File UnavailableDark AngelsILion WarriorsUnknownUnknownLords of WrathPict-File UnavailableUnknownUnknown
Founding - M: NameBadgeProgenitor ChapterLegion NumberMalevolentPict-File UnavailableUnknownUnknownMarines AugustUnknownUnknownMarines ErrantorPict-File UnavailableUnknownUnknownMarines ExemplarUnknownUnknownMarines MordantPict-File UnavailableUltramarinesXIIIMarines VindicantPict-File UnavailableUnknownUnknownMasters of ProtelusUnknownUnknownMetamarinesUnknownUnknown
Founding - N: NameBadgeProgenitor ChapterLegion NumberThe NamelessPict-File UnavailableUnknownUnknownNight HawksPict-File UnavailableUnknownUnknownNight Reapers (Excommunicate Traitoris)Pict-File UnavailableUnknownUnknownNight SentinelsPict-File UnavailableUnknownUnknownNight SwordsPict-File UnavailableImperial FistsVIINight WatchUnknownUnknownNova LegionPict-File UnavailableUltramarinesXIIINova WingsUnknownUnknown
Founding - O: NameBadgeProgenitor ChapterLegion NumberOblatorsPict-File UnavailableUnknownUnknownObsidian JaguarsUltramarinesUnknown
Founding - P: NameBadgeProgenitor ChapterLegion NumberPain BringersPict-File UnavailableUnknownUnknownPanthersPict-File UnavailableUnknownUnknownPenitentsUnknownUnknownPenitent Blades 	 	<a href="https://static.wikia.nocookie.net/warhammer40k/images/9/94/Penitent_Blades_Armorial.png/revision/latest?cb=20220615062106" class="image"><img alt="Penitent Blades Armorial" src="https://static.wikia.nocookie.net/warhammer40k/images/9/94/Penitent_Blades_Armorial.png/revision/latest/scale-to-width-down/210?cb=20220615062106" decoding="async" loading="lazy" width="210" height="182" class="thumbimage" data-image-name="Penitent Blades Armorial.png" data-image-key="Penitent_Blades_Armorial.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/9/94/Penitent_Blades_Armorial.png/revision/latest/scale-to-width-down/210?cb=20220615062106" /></a> 	 		 			 		 		 		 	 Dark AngelsIPersecutors of DarknessPict-File UnavailableDark AngelsIProphets of Mercury (Martyr Extremis)Pict-File UnavailableUnknownUnknownPurgatorsPict-File UnavailableUnknownUnknownThe Pyre (Excommunicate Traitoris)UnknownUnknown
Founding - Q: There are no known Chapters that begin with the letter 'Q' in this category.
Founding - R: NameBadgeProgenitor ChapterLegion NumberRainbow WarriorsUltramarinesXIIIRaven CovenantPict-File UnavailableUnknownUnknownRaven's WatchRaven Guard (Suspected)XIXRebornPict-File UnavailableUltramarinesXIIIReclaimersPict-File UnavailableUnknownUnknownRed ConsulsPict-File UnavailableUltramarinesXIIIRed DragonsUnknownUnknownRed LegionUnknownUnknownRed SeraphsPict-File UnavailableBlood AngelsIXRed ScimitarsPict-File UnavailableUnknownUnknownRed TemplarsImperial FistsVIIRed WingsPict-File UnavailableBlood AngelsIXRed WolvesUnknownUnknownRedeemersPict-File UnavailableUnknownUnknownRedeemedPict-File UnavailableUnknownUnknownRegents of GherenPict-File UnavailableUnknownUnknownReparatorsPict-File UnavailableUnknownUnknownRetractorsPict-File UnavailableUnknownUnknownRetributorsUnknownUnknownRevilersRaven GuardXIXRhetorsPict-File UnavailableUnknownUnknownRuby CrescentsPict-File UnavailableBlood AngelsIX
Founding - T: NameBadgeProgenitor ChapterLegion NumberTarantulasPict-File UnavailableUnknownUnknownTauransUnknownUnknownTempestorsPict-File UnavailableUnknownUnknownTempest GuardUnknownUnknownTempest Legion (Became The Revelation of Gore Chaos Warband - Excommunicate Traitoris)Pict-File UnavailableUnknownUnknownTemplars of BloodPict-File UnavailableBlood AngelsIXTemplars of the CovenantPict-File UnavailableUnknownUnknownTerror TigersPict-File UnavailableUnknownUnknownThe RemnantsPict-File UnavailableBlood AngelsIXThunder Barons (Excommunicate Traitoris)Pict-File UnavailableUnknownUnknownTiger ClawsAstral Claws (Lineage Unknown)UnknownTigers Argent (Possibly founded in M39)UnknownUnknownTormentorsPict-File UnavailableUnknownUnknownTributorsPict-File UnavailableUnknownUnknown
Founding - U: NameBadgeProgenitor ChapterLegion NumberUmbral TitansPict-File UnavailableUnknownUnknown
Founding - V: NameBadgeProgenitor ChapterLegion NumberValedictorsUnknownUnknownVenerators (Destroyed)Pict-File UnavailableUnknownUnknownVenerators of OsironUnknownUnknownVengeance Chapter (Became The Flylords Chaos Warband - Excommunicate Traitoris)Pict-File UnavailableUnknownUnknownVenom Thorns (Excommunicate Traitoris)Pict-File UnavailableImperial FistsVIIVerydian HawksPict-File UnavailableUnknownUnknownVictorsUnknownUnknownVindicatorsPict-File UnavailableUltramarinesXIIIViper LegionPict-File UnavailableUnknownUnknownVoid AxesPict-File UnavailableUnknownUnknownVoid DaggersPict-File UnavailableUnknownUnknownVorpal SwordsUnknownUnknown
Founding - W: NameBadgeProgenitor ChapterLegion NumberWar BearersUnknownUnknownWardens of the PhilaePict-File UnavailableUnknownUnknownWarhawks (Destroyed)Pict-File UnavailableUnknownUnknownWarmongersUnknownUnknownWidowmakersPict-File UnavailableUnknownUnknownWarp Ghosts (Excommunicate Traitoris)Pict-File UnavailableUnknownUnknownWarrior AdeptsUnknownUnknownWarriors TempestUnknownUnknownWhite MinotaursUnknownUnknownWhite Panthers 	 	<a href="https://static.wikia.nocookie.net/warhammer40k/images/0/05/White_Panthers_SP.jpg/revision/latest?cb=20150904041049" class="image"><img alt="White Panthers SP" src="https://static.wikia.nocookie.net/warhammer40k/images/0/05/White_Panthers_SP.jpg/revision/latest/scale-to-width-down/210?cb=20150904041049" decoding="async" loading="lazy" width="210" height="162" class="thumbimage" data-image-name="White Panthers SP.jpg" data-image-key="White_Panthers_SP.jpg" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/0/05/White_Panthers_SP.jpg/revision/latest/scale-to-width-down/210?cb=20150904041049" /></a> 	 		 			 		 		 		 	 UnknownUnknownWhite SentinelsPict-File UnavailableUnknownUnknownWhite TemplarsImperial FistsVII
Fourth Quadrant Rebellion - Fourth Quadrant Rebellion: The Fourth Quadrant Rebellion was a series of wars, revolts and Secessionist outbreaks which set ablaze nearly a full quarter of the Segmentum Solar and outlying star systems from 775.M41 through 780.M41. These brushfire conflicts proved difficult to stamp out, not least because there was no single enemy or common cause behind them, but rather countless long-standing grudges and the fruits of many centuries of misrule and savage oppression by a series of corrupt Imperial Planetary Governors. These civil conflicts were quickly made all the worse by the opportunist attacks of Chaos Cults, Renegades and xenos forces taking advantage of the widespread anarchy the rebellion engendered.More than a dozen Space Marine Chapters were caught up in the fighting, either aiding one faction or another or simply defending their own territories, whilst others were brought in by the Imperium to pacify the quadrant and finally put an end to the fighting. In this latter category there were four Chapters: the Dark Angels, the Raptors, the Red Wolves and the Skull Bearers who played the greatest part in ending the rebellion. Each of these Chapters fought at full-Chapter strength, which for the Raptors represented a break from their normal order of battle.
Fourtheden - Fourtheden: Fourtheden is an Agri-World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a frontline in the conflict consuming the Spinward Front. As an Agri-world, Fourtheden provides a substantial portion of the Severan Dominate's food supply. The vast majority of the Secessionists' strategic reserve came from tithes taken from this planet.If Duke Severan XIII lost his hold on the world, several others might fall in short order. Without its bounty, the Secessionists would be unable to provide the necessary supplies to a number of worlds that rely upon imported foods. Consequently, this system and its agricultural bounty represent a key holding to the rebel forces.
Fourtheden - History: Imperial forces first discovered Fourtheden during the waning days of the Angevin Crusade. By that time, High Command had already recommitted the majority of its forces to other war efforts. Expansion of the Imperium remained a primary goal, but the Crusade was considered a success, as the entire region that would eventually become the Calixis Sector was safely secured.By this point, the exhausted forces of the extended campaign were more than adequately prepared to enjoy a well-earned rest. Even though the world appeared bountiful, its discovery came too late for the commitment that completing securing it would require. Instead, Imperial forces chose to only commit a minimal colonising effort to Fourtheden. The system was simply too far removed from more established worlds and major Warp routes for the Imperium to properly integrate it into the Calixis Sector.Given its distance from the more civilised regions, High Command only undertook any effort at all because it was too promising of a jewel to ignore. Explorator reports strongly indicated that, with a minimal effort, a small group of colonists could establish a thriving population in relatively short order. An initial commitment of less than a million Imperial citizens soon proved this prediction true. In less than a century, much of Fourtheden’s surface was colonised, and dozens of small communities and trading centres emerged.Ultimately, Fourtheden's early success played a key role in the development of the other worlds beyond the Periphery. Its surplus bounty provided both additional colonists and ample food supplies for nearby worlds. Without its early success, colonies on many other worlds might never have survived. This same bounty played a significant role in Duke Severus XIII's decision to secede from the Imperium. Fourtheden’s bounty of citizens and foodstuffs provide key elements necessary for the Severan Dominate to exist as an independent entity.In spite of his dependence upon this bounty, Duke Severus XIII was readily willing to sacrifice a portion of it to help secure his stranglehold on the region. In exchange for their military support, the Duke ceded the entire population of the world's southern hemisphere to the Drukhari's Children of Thorns Kabal. By carefully limiting communications -- and blaming it on a necessary part of the war effort -- the Duke worked to isolate large portions of Fourtheden's population.As part of his negotiations with the Drukhari, the xenos have gradually agreed to access more and more of the world. Initially, they stripped the Southern Hemisphere bare of human life -- Servitors are the only forces now undertaking agricultural work in that region. More recent reports indicate that the Children of Thorns have begun to assault communities further north. This might be a sign that negotiations have broken down, or it could be that Severus is even more desperate than previously believed.
Fourtheden - Climate: Fourtheden enjoys a very mild climate and only slight seasonal changes. This is largely due to the fact that the world has a nearly circular orbit around its system primary, and only the slightest of axial shifts. These factors combine to yield a world with a perpetual growing season. Both the native organisms and the humans who have made it their home have adapted to take advantage of the ongoing harvests.With little seasonal variation, surface temperatures are almost always comfortably within the ranges ideal for human life. For much of the world, rainfall is a daily event, but severe storms are exceptionally rare. Throughout the world’s recorded history, there have only been two cataclysmic storms, both of which only had a significant impact on coastal habitats and the surrounding regions. With the exception of the world’s tropical regions and its poles, Fourtheden typically has daily weather which is reminiscent of a late spring day.The most substantial variations to the world’s climate are largely regional, due to geographic factors. For example, temperatures are far cooler near the poles and in some of the more elevated regions. In contrast, the areas nearer the planet’s equator are substantially warmer. Even in these less hospitable regions, the natives have identified useful plants that produce abundant harvests.The system’s native life forms are almost never hostile to Terran life. In fact, the only organisms which seem capable of significantly interfering with agriculture are specimens that humans imported during Fourtheden's colonisation. It is unclear why the world's native species are so easily controlled, particularly given the world's inherent suitability for agriculture.Some more radical agents of the Adeptus Mechanicus posited that the entire planet might be a construct, designed specifically for agricultural purposes. However, those agents were never able to accumulate any concrete evidence to corroborate such theories, and so they remain largely baseless suppositions.
Fra'al - Fra'al: The Fra'al are a mysterious, highly psychic and technologically advanced xenos race occasionally sighted in the Gothic Sector, and they are known to rule an interstellar empire within the Segmentum Obscurus. As accurate knowledge of the legendary Fra'al species is strictly prohibited by the Inquisition's Ordo Xenos, aside from a few scattered stories, Mankind remains blissfully ignorant of this merciless, highly psychic race. The few that know them describe them as "mysterious" and "monstrous." The Fra'al, in turn, call humans the "Imp'ral," and enjoy subverting them through the smuggling of what they view as relatively simplistic technology. The Fra'al have engaged at time in trade with the Imperium, usually targeting Rogue Traders who are active in the so-called "Cold Trade" -- the illegal sale of xenos artefacts and technology within Imperial space.Not much is known of the Fra'al and their society. They appear to organise in groups called "Conclaves," and to be led by rulers known as "Satraps." They have psykers of their own, who wield what has been described as "nightmarish psy-arcana."The Fra'al are known to deploy powerful Battlecruisers into deep space and use them to either protect their worlds from orbit or to use two of the vessels to raid various merchant convoys and star systems. Sometimes, operating in pursuit of their own obscure agenda, Fra'al raiders may interfere with the voidships of other intelligent, starfaring races and in some cases may even initiate open conflicts. No one knows why they fight in this way, what technology they use, what they seek, or who they truly are as a people.
Fra'al - History: During the Great Crusade, the Salamanders and Word Bearers Legions first fought against the monstrous Fra'al at the Sarapis Compliance action. This conflict resulted in the widely-lauded Legionary Eduhkar being interred within the sarcophagus of a Contemptor Dreadnought as a result of irreparable wounds.Also during the Great Crusade, following a cataclysmic encounter with the Fra'al, the infamous Alpha Legion Destroyer Marine Nehalen the Interitus was also confined to the metal shell of a Contemptor Dreadnought.By the time the world of Galaspar was discovered and invaded by the Death Guard Legion during their first campaign of the Great Crusade after being reunited with their Primarch Mortarion, its Battlegroup Gorgon V and the White Scars Legion were occupied harrowing the retreat of the defeated Fra'al Sistrum from the Ophidia Deeps.At another point during the Great Crusade, an entire Fra'al Conclave harried the retreat of the 67th Expeditionary Fleet. In order to try and save the fleet from destruction, Captain Kheron Ophion of the Night Lords Legion ordered his ship, the Killing Whisper, to stand its ground against the xenos attackers until it was destroyed. Later, the Praetor of the 67th Expeditionary Fleet had some fragments of the vessel's broken hull crafted into a suit of armour called the Bloody Aegis -- as much a trophy of glory as a mark of shame and cruel jest to remind Ophion of the cost of his bravery.In 843.M30, the Rogue Trader Casilida DeAniasie engaged in battle with Fra'al corsairs and her galleass was damaged and flung far off-course, which led to her discovery of the Forge World of Xana II.Some six hundred Terran years before the Gothic War, Imperial Navy Captains Rutgen Jago of the Lord Solar Macharius and Hendrik Morrau of the Vengis fought against a force of Fra'al raiders in the Osiris Cluster. Also, the Emperor-class Battleship Divine Right destroyed the Fra'al Battleship Sharak-Fraka at some point between 306.M41 and the outbreak of the Gothic War.Commodore Vandez, of Battlefleet Gothic's 202 Red Squadron, also chased down Fra'al raiders in Bhein Morr at some point before the Gothic War. Lastly, during the Gothic War itself, the Mars-class Battlecruiser Marquis Lex spent some 1,741 solar days on anti-pirate duties, patrolling the Hammerhead Deeps and across the Quinrox Sound, taking part in forty-eight smaller encounters with Ork, Human, Eldar and Fra'al raiders.
Fra'al - Technology: There is only one type of Fra'al starship known to the Imperium, the so-called "Fra'al Battlecruiser." The most significant threat from these Battlecruisers comes from the Ether Cannon they mount, which fires a pulsed directed energy beam of unknown origin at the target ship. This "ether field" corrodes the hulls of other voidcraft, ignoring Void Shields in the process.A nasty side effect of the ether field is a tendency to overload energy shields, allowing the Fra'al Battlecruiser to follow-up the attack with a barrage of Lance fire. Even the Eldar have found this terrifying craft a threat, as the ether field can affect a starship despite the best attempts of Eldar Holo-Fields to divert and disperse the energy.Luckily from the Imperial standpoint, Fra'al Battlecruisers seem to be deployed sparingly and raid infrequently. The Xenarite Runic Priest Hieronomus Tezla of the Adeptus Mechanicus won great renown amongst his fellows for his audacious examination of a crashed Fra'al spacecraft in the Tamahl Sector and his subsequent etheric-plasma theorums.Chaos Idolator-class Raiders are known to incorporate many systems and features which are of obviously non-human origin, some of which were probably bought or stolen from Fra'al raiders.Psi-construct war engines were known to be possessed by the psychically potent Fra'al, some of which easily matched the Psi-Titans of the Ordo Sinister in scale if not always in form.Another example of technology of likely Fra'al origin is the Fra'al Glass Knife. This is a vicious melee weapon of xenos make that has long been a staple of the black market trade on the Halo Stars frontier. Glass Knives are jagged, dagger-like blades, seemingly crafted from a single piece of smoky crystal. Renowned for their strength, they are sharp enough to split ceramite. Glass knives maintain their sharpness by continually fracturing tiny shards from their cutting edges, and these splinters are infamous for working their way into wounds, causing agonising injuries. Smugglers' lore among those that operate on the border of the Halo Stars attribute the blades to the legendary Fra'al, although many insist this is merely speculation.Some Imperial diviners craft divination foci from Fra'al "night shards," an arcane and psychoactive material.
Fra'al - Canon Conflict: While the Battlefleet Gothic rulebook states that the Fra'al Empire is located in the Segmentum Obscurus, and in Planet Killer #1 it is stated that Fra'al Battlecruisers are used to defend their race's planets, in the RPG supplement Dark Heresy - Disciples of the Dark Gods these aliens are described as "nomadic."
Fractured, The - Fractured, The: The FracturedChaos Space MarinesChapterSpace MarinesFoundingJusticarsEye of TerrorAbyssal CrusadeIt is unknown what they endured during their sojourn into the Eye, but by the time they made their way back into realspace, they had become the warband of Chaos Space Marines known as The Fractured.
Fractured, The - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Justicars were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister tum of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. The true account of what occurred within the Eye to the Justicars is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. By the time they reemerged from the Eye many standard centuries later, the Justicars were no more, for they had become the Chaos Space Marine warband known as the The Fractured, wholly dedicated to the service of the Ruinous Powers.
Fractured, The - Warband Colours: The Fractured warband's colours are not listed in current Imperial records.
Fractured, The - Warband Badge: The Fractured warband's badge is not listed in current Imperial records.
Frag Assault Launcher - Frag Assault Launcher: A Frag Assault Launcher is a panel or group of panels fitted with explosive fragmentation charges that are mounted on some Imperial vehicles and used to unleash a barrage of shrapnel against light targets at close-range.These weapons are often used to clear the way for troops before an assault, such as on the front of certain Land Raider variants.The blast of shrapnel will clear the area in front of the vehicle so that its cargo of Space Marines can exit the vehicle without fear of enemy combatants attacking them before they even leave the transport.Frag Assault Launchers can also be found on certain types of armoured combat walkers like Ironclad Dreadnoughts, and are deployed to augment the walker's own devastating charge into close combat.
Frag Cannon - Frag Cannon: The Frag Cannon is a heavy Imperial anti-infantry ballistic weapon that produces explosive blasts of armour-piercing shrapnel. It is used in both a man-portable format by the Space Marines of the Deathwatch and as a primary weapon on the Furioso Dreadnought deployed by the Blood Angels Chapter and their Successors. The Frag Cannon is a short-ranged, indiscriminate weapon, somewhat capricious in nature since the shrapnel it produces can be stopped by light armoured vehicles, while simultaneously being able to rip through Power Armour.
Frag Cannon - Furioso Dreadnought: Used as a close assault weapon on Furioso Dreadnoughts, Frag Cannons are loaded with specially-manufactured hollow adamantium shells, which fracture at the moment of firing. The resultant hail of razor-sharp shrapnel is deadly to unarmoured and armoured targets alike.
Frag Cannon - Deathwatch Frag Cannon: A man-portable version of the Frag Cannon is used by the Deathwatch, and is usually carried into battle by Deathwatch Devastator Marines who serve as heavy weapon specialists. These weapons essentially serve as infantry-borne artillery pieces that are capable of laying down a hail of alien horde-shattering shells that release explosive blasts of adamantium shards at short range.
Frag Grenade - Frag Grenade: A Frag Grenade is the standard anti-personnel grenade commonly used by the military forces of the Imperium of Man. It produces a blast of shrapnel that can shred unarmoured infantry troops. The blast has the tactical advantage of forcing the enemy to duck into cover to avoid damage. In effect, the blast of a Frag Grenade neutralises any movement advantage held by an opposing force by pinning them to their position. The grenade can be either thrown or fired at range with a Grenade Launcher. Most units in the Imperial armed forces, including both the troops of the Astra Militarum and the Adeptus Astartes, can be armed with them and many other Imperial and xenos armies make use of weapons having the same general effect.Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped with metallic or ceramic bands, and further covered by a ceramic sheathing designed to fragment into lethal shards. Upon detonation, irregular chunks of the sheathing and bands are propelled at high velocity into the nearby surrounding area. Often, the normal time delay fuse is removed in favour of a more sophisticated movement-sensitive detonator for use as a booby trap. Frag Grenades are cheap and require only a very low minimum technology base to manufacture, and are standard throughout all the armed forces of the Imperium. Frag Grenades are roughly the size of a clenched fist and covered with a notched shell to create both more shrapnel upon detonation and to provide a secure throwing grip.The Frag Grenade's oft-encountered counterpart is the Krak Grenade, which explodes in a very concentrated area, allowing it to serve as an anti-vehicle or anti-armour weapon capable of cracking open vehicle and  bunker armour upon detonation.
Frag Grenade - Sources: Dark Heresy: Core Rulebook (RPG), pg. 136Warhammer 40,000: Wargear (2nd Edition)
Fragstorm Grenade Launcher - Fragstorm Grenade Launcher: A Fragstorm Grenade Launcher is a type of Imperial Grenade Launcher wielded by the Primaris Space Marines.It is deployed for use as an anti-personnel fragmentation weapon by squads of Aggressors, and two of them can also be placed within the chest of a Redemptor Dreadnought.
Frateris Militia - Frateris Militia: The Frateris Militia are the masses of the Imperial Cult's most zealous faithful who have gathered to fight Wars of Faith against the enemies of the God-Emperor and Mankind.They constitute the unofficial and generally ill-trained troops of the Adeptus Ministorum who fight in the interests of the Ecclesiarchy.Although most such mobs consist of no more than faithful Imperial citizens drawn from a broad walk of life, some "brothers" have had military experience in the Astra Militarum or a Planetary Defence Force (PDF). They make up for this general lack of military training with selfless fanaticism.
Frateris Militia - History: Since the Ecclesiarch Sebastian Thor's great reformation of the Imperial church following the dark days of the Age of Apostasy in the 36th Millennium, the Adeptus Ministorum has been prevented by the dictates of the Decree Passive from maintaining forces that consist of "men at arms."Although this decree put an end to the vast standing armies of the ancient Ecclesiarchy's Frateris Templar, the archaic wording of the decree has been subject to many abuses over the centuries, and only a fool would assume that the Ecclesiarchy lacks military power.In times of great need (such as Wars of Faith or during Imperial Crusades) the Ecclesiarchy arms its male servants, both from the clergy and the mass of lay followers. A great mass of clerks, Deacons, Pardoners and other minor functionaries swarm from the great temples and cathedrals, armed with whatever weapons they can lay their hands upon.To some, they are nothing but a disorganised rabble, a greater threat to themselves than to any opposing force, but on many occasions the Frateris Militia have been known to perform tremendous acts of courage and valour in the name of the Emperor.In battle the Frateris Militia are barely organised and operate in huge mobs consisting of any number of brethren. Members of the Frateris Militia are not professional soldiers, and receive no training to carry out their role. However, their faith is strong, and they often go on to perform great and terrible deeds in the name of the Master of Mankind.Mobs vary from ordinary Imperial citizens incensed against Heretics or xenos by Confessors, to those truly faithful individuals who pursue zealous self-sacrifice, to the already fanatical members of extreme Imperial religious sects. Such is the brethren's devotion and willingness to self-sacrifice that the more dangerous and desperate the fighting, the more likely they will fight to the death.
Frateris Militia - Becoming Frateris Militia: Those who serve the Ecclesiarchy are often drafted into the Frateris Militia to serve in times of need. While not formally trained or given a wage as members of a proper military would be, they are excused from other official duties during their service.Anyone with strong loyalty to the Ecclesiarchy could have served in a Frateris Militia and an Inquisitor or cardinal values those who bring experience at arms to a cell of Inquisitorial acolytes in the field.While often reviled as a useless and disorganised pitchfork-wielding mob by professional Imperial soldiers, the Frateris Militia have proven their worth time and time again in low-level conflicts throughout the galaxy. Veterans of the Frateris Militia often identify strongly with one another as comrades-in-arms, just as in any other military unit.On many Shrine Worlds organisations of ex-militia can grow very politically powerful, as the tight-knit nature of the group assures mutual support. It is true that the Frateris Militia are by no means professional soldiers, yet on many worlds they are in effect the dominant military power, and high-ranking clerics repeatedly turn to them to prop up their theocratic regimes.The Inquisition has a mixed view of the Frateris Militia. On the one hand, individual Inquisitors often frequently recruit acolytes from the ranks of those few survivors of heroically doomed Wars of Faith.Yet, on the other hand, the Inquisition as a whole, and in particular the Ordo Hereticus, is mindful of the historical precedent of the Age of Apostasy, when the military forces of the Adeptus Ministorum grew too powerful and threatened the stability of the Imperium.As such, the Ordo Hereticus acts to ensure that any raising of Frateris Militia is only a temporary event and that such forces are disbanded after they are no longer needed.
Frateris Militia - Redemptionists: The religious cult known as the Red Redemption, or as they are more commonly called, the Redemptionists, is one of the most notorious of those extreme religious sects that often form the Frateris Militia.The Redemption is drawn to the poor underhives, wild Frontier Worlds and primitive feudal cities of the Calixis Sector, feeding on the fears of common men. Their creed is one of violence, paranoia and xenophobia, as they see all humans as inherent sinners against the Emperor, unless proven otherwise.The Redemption preaches a zealotry and intolerance beyond even that shown by the greater Ministorum. They teach that only through pain, cleansing fire and the complete rejection of anything that does not show total and utter devotion to the God-Emperor can a citizen hope to be saved from damnation and the touch of the Ruinous Powers.As a militant sect, they frequently gather to fight self-declared Wars of Faith in the name of the Emperor, whether the Ecclesiarchy desires these conflicts or not.While at times the Ministorum and the Redemption are at odds, the Imperial church finds them more useful than not and is happy for them to do the dirty work of the faith.
Frateris Militia - Trivia: Frateris Militia bands were first available to Sisters of Battle armies in the Second Edition of Warhammer 40,000.In the Fourth Edition they were reincarnated as the units designated "Zealots" for the Witch Hunters armies of the Inquisition's Ordo Hereticus.
Frateris Templar - Frateris Templar: The Frateris Templar served as the primary military force of the Adeptus Ministorum for several centuries until it was disbanded in the 36th Millennium following the Reign of Blood of High Lord Goge Vandire during the Age of Apostasy.It was subsequently replaced as the Ecclesiarchy's military by the Orders Militant of the Adepta Sororitas, better known as the Sisters of Battle.
Frateris Templar - Founding: The Frateris Templar were founded soon after the Ecclesiarchy moved its headquarters away from Terra and to the Cardinal World of Ophelia VII in order to escape the political domination of the Imperium's secular Administratum.With its previous restraints removed, the Ecclesiarchy began to rapidly grow in power within the Imperium's political structure, forming its own interstellar fleet and armies independent of the Astra Militarum and the Imperial Navy, which became known as the Frateris Templar.The Ecclesiarchy's forces included many commercial and military starships among their numbers, and dozens of Templar armies, each possessing the strength of an Astra Militarum regiment.The Frateris Templar was an all-male military order and operated effectively as the private army of the Ecclesiarchy. At times it was used to crush revolts against the Ecclesiarchy's power and its religious domination of the Imperium.
Frateris Templar - Age of Apostasy: Three hundred standard years after the Frateris Templars' founding in the early 36th Millennium, the Ecclesiarchy moved its central operations back to Terra after the insane High Lord Goge Vandire, Master of the Administratum, also seized the Ecclesiarchy as his own, becoming both Master of the Administratum and the ecclesiarch of the Adeptus Ministorum simultaneously.When a pious priest of the Imperial Cult named Sebastian Thor led the reforming sect known as the Confederation of Light in revolt against Vandire's tyranny, Vandire sent the naval and ground forces of the Frateris Templar to destroy him and the Confederation, along with every living creature on the world of Dimmamar in the Segmentum Obscurus.However, en route to Dimmamar, the Frateris Templar fleet was engulfed in a Warp Storm and destroyed, and the storm later came to be known as the Storm of the Emperor's Wrath because Sebastian Thor believed that the Emperor of Mankind's own will had been manifested in the creation of the storm because of His disgust for Vandire's attempt to seize power.Thor believed that this event was a sign that the Emperor desired the overthrow of Vandire and the reformation of the Imperium. After Vandire's defeat and the end of his Reign of Blood following the assault of the Confederation of Light and its allies among the Space Marines, the Adeptus Mechanicus and the Astra Militarum upon Terra, the Frateris Templar was disbanded by the new ecclesiarch, Sebastian Thor, and the Adeptus Ministorum was barred by his Decree Passive from ever holding any men under arms.As such, the Templars' role as the military defenders of the Ecclesiarchy was taken over by the Orders Militant of the newborn Adepta Sororitas, who also began to serve as the Chamber Militant of the Ordo Hereticus, the branch of the Imperial Inquisition charged with policing the Ecclesiarchy and the rest of the Imperium for heresy and treason.
Frateris Templar - Wargear: Frateris Templars members utilised equipment and wargear similar in appearance to that utilised by the soldiers of the Astra Militarum.Soldiers of the Frateris Templar were generally equipped with Carapace Armour and armed with gold-plated Lasguns that were tipped with crackling power bayonets.However, by the time of the Age of Apostasy in the 36th Millennium, the Templars had become fierce warrior-zealots. Each had been stripped of their Humanity and individual personality. Their personalities had been reconstructed to embody the Imperial Creed, with the sole purpose of sacrificing themselves in the service of the God-Emperor. These Frateris Templars were always in peak physical condition and their bodies were often covered with intricate ritual scars and religious tattoos, signifying their undying devotion to the Master of Mankind.These fanatical Templars fought with their torsos bare, covering their lower bodies with white half-robes laced with gold. Each Templar was protected by a shimmering energy shield generated by a spinal implant, and armed with high-cadence Lasblasters and gold-hilted swords whose blades were crafted from pure hematite. In combat, their shields protected them well from all forms of gunfire, but if an enemy managed to penetrate the protective bubble of their energy shield, they were forced to depend on their speed and skill alone in melee combat.
Frateris Templar - Notable Members: Confessor-Militant Rawketh - Officer of the Frateris Templar during the War of the Beast in 544.M32. Rawketh commanded the forces of the Templars committed to the second invasion of Ullanor during that conflict.
Freeblade - Freeblade: A Freeblade is an Imperial Knight who has forsaken their house to wander alone amongst the stars. With blade or cannon, these Freeblade Knights travel the void on their own personal missions of honour, vengeance or penance. Forsaking the heraldry of their former house, giving up their names and breaking with their past, they become mysterious silent warriors to those they fight alongside.Often they will appear suddenly, drawn by the fires of war, only to depart as abruptly once the fighting is done; their temporary allies never learning their name. Even so, they can earn glorious reputations through their deeds, and their aid, though often unexpected, is always welcomed.
Freeblade - History: The ancient tradition of the Freeblade harkens back over ten Terran millennia ago, during the Great Crusade and Horus Heresy. Known as "Legendary Freeblades," these were Nobles who were drawn out from the ranks of their former households, either willingly owing to the lure of adventure or the unquenchable lust for battle, or unwillingly as outcast, Renegade or last survivor.These Freeblades were Knights Mendicant, owing no alliance and no fealty. Of these, many were drawn to the Great Crusade, lured by the thirst for glory or the unceasing clamour of war on the frontier, joining the Questoris Great Crusade forces and fighting on countless worlds in support of the Emperor's great work of Human unification. Since that bygone era, the tradition has continued to be upheld by the knightly houses of the Questoris Familia.
Freeblade - Path of the Freeblade: Becoming a Freeblade is always a monumental choice for a Noble, as it forces them to give up everything they have ever known. The bonds of blood forged by birth into a Knight house are no small thing, even more so once a Noble undertakes the Rite of Becoming and communes with the spirits of his ancestors that dwell within the Throne Mechanicum.It usually takes a great event or personal tragedy for a Noble to choose the path of the Freeblade, deciding that they cannot fulfill their destiny as long as they serve under the lord of the household. These Freeblade Knights are tragic heroes, driven to leave their houses to pursue a cause of their own, continuing to fight for Mankind, but call no man master.The reasons for a Noble to become a Freeblade are as varied as the Nobles themselves, and could spring from a burning need for vengeance or a lifetime of penance. Many of these reasons are tied to some kind of failure -- real or perceived -- by the Noble, something that they might take far more seriously than a common man. Should a lance-brother fall in battle through the negligence or misdeed of a Noble, it can be enough for them to feel they must devote their days to absolving themself for their lapse. Thus, the same sense of duty and obligation instilled in a Noble by the effects of the Throne Mechanicum can be transformed into an uncompromising drive to complete a personal quest, one that transcends the constraints of house and homeworld.Not all Freeblades choose the life of the lone warrior because they feel they must hunt down a deserving villain or keep the memory of the fallen alive. Some are drawn to don the mantle of a Freeblade simply to answer the call of adventure and the glory of battle on far-off worlds. These Nobles develop a taste for war that goes beyond many of their kin, until it overshadows their sense of obligation to their house.For them, casting off the constraining rituals and ceremony of being part of a knightly household means they can devote their lives completely to battle, wandering from one warzone to the next and seldom leaving their Knight suit. Other Freeblade Knights have made a personal oath or pact to carry out a certain task that requires they travel across the galaxy in order to fulfil it.
Freeblade - Company of Heroes: Every Noble has the ancient right to become a Freeblade; it is an ancient tradition on Knight Worlds that should a Noble choose this path their lord must honour their choice. The Noble's name is often stricken from all house records, or sealed away where only the lord of the house might see it. It is part of the rite that a Noble's past is forgotten when they become a Freeblade -- all they were is washed away to be replaced with the identity they have chosen for themselves and the personal quest they now choose to pursue. Though different Nobles embrace this right to anonymity to varying degrees, all must accept that to take the title of Freeblade means giving up who they once were.When a Noble becomes a Freeblade they will often take a new name for themselves, usually to hide their true identity and former house allegiance but sometimes also as proclamation of their intent. For instance, the Freeblade Justice earned a formidable reputation hunting down Renegade Knights of House Darkon, his moniker leading many Nobles to believe Darkon must have wronged him in the past.Some Freeblade names are not taken but are given, and more than one Freeblade is dedicated to concealing their identity to the point that they never communicate or leave their Knight suit. Amaranthine is an example of such a Knight, given his name by allies because of the colour of his armour. The taciturn Knight has never once communicated openly, preferring instead to let his deeds of battle do all his speaking for him.Many Freeblades move through history unremembered and unheralded, their deeds eventually lost to the long march of years. However, some stand out even standard centuries after their passing, the legends of their exploits passing from one generation of Imperial citizens to the next, reborn in prayers and parables. Over time, a Freeblade might be reduced only to a name and a single remembered battle, like Pale Reckoning, the avenging warrior that slew the terrible Daemon Prince Kor'talor, or the Knights known as Wrath and Blade of Finality, who stood against the Red Corsairs on the edges of the Maelstrom, turning back their bloody raid on Glorthos Starfort. Vigilantus, the slayer of the Lord of Skulls, Gorehaunter, or the trio of Freeblades known as the Crimson Glaives who opposed the Aeldari pirates on Tarvel III, stand as heroes of equal stature, and like the others their names are destined to live on in rumour and legend for many Terran centuries to come.