vizn3r/warhammer40k-lore huggingface dataset:
Sacris - Way of Honour: The Storm Wardens, like the feral tribesmen they recruit from, value personal honour and physical strength at arms over all. It is said that many Storm Warden Astartes prefer to challenge enemy commanders to single combat in order to test themselves against the mightiest of enemies. Storm Wardens often seek out single combat with a foe they consider worthy of the honour, although more than a few Veteran sergeants and captains have fallen against particularly dangerous opponents this way.As noted, the Storm Wardens are an unusually insular Chapter and rarely visit other worlds in the Imperium. In fact, the Calixis Sector is largely unaware that it is even home to an Adeptus Astartes Chapter, with the exception of certain Inquisitors and the sector governor, Lord Marius Hax of Scintilla. Much of the Chapter's standoffish culture results from the Storm Wardens' deep sense of personal honour. Some Imperial analysts believe that these Space Marines prefer not to stain themselves through association with so many of the disreputable worlds of the sector that surrounds them.Despite their remote natures, the Storm Wardens rarely clash with the Imperium's other power centres as other Space Marine Chapters often do, having assisted both the Inquisition and the Astra Militarum in numerous campaigns and battles throughout the Imperium's history. Many Imperial frontier planets under dire threat from xenos or Chaos have witnessed the incredible sight of the Storm Wardens' Drop Pods entering their atmosphere, each containing a squad of ten Astartes who will defeat the foes of the Emperor and defend Humanity. This is the true Way of Honour for the Chapter.
Sacris - The Trials: The Storm Wardens descend from Sacris' moon of Highcastle to the foggy moors and feral tribes below to hold a series of games and ritual combats to select only the fiercest and most intelligent warriors to join the ranks of the Adeptus Astartes. Often, potential recruits must struggle against the fen-trolls and other dangerous native animal life of Sacris during these trials, facing combat in the mist-covered moors in what is actually a combination of a running skirmish with a marathon race.The recruits must navigate past pockets of toxic swamp gas, through infestations of swarm leeches, across the quicksand-filled plains and then reach the Storm Wardens' landing site. Those recruits who survive that far then compete in the games that pit potential recruits against each other in contests of raw physical strength and skill at arms. Simply to be able to compete in these trials elevates the status of a man among the feral tribes of Sacris. Whether he succeeds or fails, he has tested himself against the greatest warriors on a harsh world and thus earned great respect.After passing the trials, many of these potential recruits, called aspirants, take with them the Sacris claymore, an heirloom weapon given by the Storm Wardens to aspirants as a reward for their tenacity that is cherished by the tribesmen. It is also common that when a Storm Warden dies, his claymore is ritually returned to the homeworld. Many blades have earned great fame and a place in legend for their tribe in this way.
Sacris Claymore - Sacris Claymore: A Sacris Claymore is a large version of the traditional weapon favoured by the feral barbarian clans of the Feral World of Sacris in the Calixis Sector. These prodigious, two-handed greatswords are used exclusively by the battle-brothers of the Storm Wardens Chapter and many have been transformed into Power Swords through the skilled artifice of the Chapter's Techmarines.The feral clansmen of Sacris are raised with giant claymores in their hands. After a warrior's transfiguration into a transhuman Space Marine is complete, the sword of his youth is a light and simple thing, but the Storm Wardens have made a habit of forging improved versions of these primitive weapons of size and materials befitting a member of the Adeptus Astartes.It is far from unheard of for an enraged Storm Warden to favour his simple claymore over a true Power Sword, particularly when matters of honour are at stake. An unpowered Sacris Claymore replaces the Astartes Combat Knife, and requires two hands to wield.
Sacris Claymore - Sources: Deathwatch: Core Rulebook (RPG), pg. 170
Sacristan - Sacristan: A Sacristan is an artificer of the Knight Worlds who is inducted into the Cult Mechanicus, trained during a solar decade-long apprenticeship upon the Forge Worlds of the Adeptus Mechanicus in the skills needed to maintain and repair the suits of Imperial Knights, and then returned to their planet of origin. The Imperial Knights, however, do not realise that their Sacristans are also full members of the Cult Mechanicus, and provide a network of agents who can further the interests of the Tech-priests of Mars on the Knight Worlds.The Sacristans hold much political power on many Knight Worlds despite their legally subservient position as vassals of the Nobles of the Knight Houses, for their knowledge is crucial to keeping the Nobles and their Knights ready for battle.
Sacristan - Notable Sacristans: The Iron Brotherhood - One of the secrets behind the strength of Adeptus Mechanicus-aligned House Raven is the large and highly skilled order of Sacristans that oversees the repair and welfare of its legion of Knight suits. Known as the Iron Brotherhood, these Sacristans spend many long years on the Forge World of Metalica learning the way of the machine before they are officially inducted into the order and entrusted with the stewardship of a suit of Knight armour. As a result, the Sacristans of the Iron Brotherhood are amongst the most skilled of their kind in the galaxy, save perhaps those who serve House Taranis on Mars itself.Lucius Irynblud - Sacristan to and survivor of the attack on House Drakkus, Lucius Irynblud now serves the Freeblade Vortigan to fulfill his oath and avenge himself on the enemies of Mankind.
Sagacity - Sagacity: Sagacity is a Necron Tomb World within the Jericho Reach. Once an Imperial Hive World, a horrific disaster struck it in the latter days of the Jericho Sector.As it attempted to recover from this crisis, the other worlds of the region began to enter their own crises. Without any external assistance, the survivors were unable to even fully restore the world's core functions.Over time, the world's Human population reverted to a primitive culture that dwelt upon the planet's terribly polluted surface. More recently, horrific creatures have begun to emerge from the planet's core to wreak havoc among the descendants of those survivors.The xenos presence continues to increase in severity. Unless some external forces join the conflict, the xenos could soon exterminate the limited remaining Human presence.
Sagacity - Catastrophe: In the Golden Age of the Jericho Sector, Sagacity was a well-supported and productive Hive World. The devotion of its population to the God-Emperor was unquestioned. Sagacity had raised at least six regiments of Astra Militarum forces in addition to its native Planetary Defence Force.The three major hive cities imported vast quantities of foodstuffs to preserve a population of more than thirty billion souls, but Sagacity also produced huge quantities of refined goods for export and her natural supplies of valuable minerals also contributed to feeding the world's ravenous manufactoria.For generations, the world was considered a model of the Imperial ideal. Loyal, productive, and rapidly growing, many assumed that Sagacity might someday become the jewel of the Jericho Sector.The inhabitants of many other worlds began to view Sagacity with a terrible envy. This was particularly true among the sector's Agri-Worlds and many of its own colonies. The fruits of their labours went to Sagacity, but few of its manufactured products were sent off to these less sophisticated markets.Many viewed the Hive World as an opulent paradise where many luxuries were taken for granted and few suffered from lives of menial labour. While this was hardly the case, it was certainly the perception.In the early days of the 37th Millennium, Sagacity was struck by cataclysm. A rogue planetoid impacted with the planet. The resultant devastation vaporised much of her oceans and turned the skies black with debris for centuries.Quakes rippled across the planet as its very tectonic plates were shattered by the force of the impact. All three of its hive cities collapsed when the structures were subjected to unprecedented geological shifts. Billions of Human lives were lost as the very substance of the world was torn asunder.The Agri-worlds and colonies that might have been able to assist Sagacity's recovery refused to send assistance. Their leaders saw the collapse as Sagacity's due comeuppance for centuries of arrogant dominance.A few of the sector's other Hive Worlds prepared to send mercy missions, but only a few arrived and none were able to make a significant impact upon the massive crisis.Reconstruction would have taken centuries to complete, but as other worlds were subsumed by the sector's Age of Shadow, this proved an insurmountable task.
Sagacity - Collapse: Without any external support, the vast majority of those who survived the initial cataclysm were unable to persevere on the remains of their shattered world.More than another sixty percent died off in the few Terran years that followed. All were exposed to the world's toxic atmosphere and many prayed for the God-Emperor's mercy as they endured endless nights beneath a canopy of dense clouds.Food and potable water soon became the most precious commodities. Most of the world's stores and treatment facilities had been destroyed.Only a limited supply of new foodstuffs was provided to the survivors from off-world. Millennia of function as a Hive World had devastated and polluted much of the planet's surface and biosphere, so that it could no longer be used for agriculture.As more and more of the population died, dark legends also began to circulate among the region's void travellers. Some said that the deaths were not just from living in the waste. Rather, these legends recounted hideous xenos that had emerged from the planet's depths, awakened by the cataclysm.Other stories suggested that the world's inhabitants had been cursed for their sin of pride. These myths also promised that any who interfered with their penance would suffer the same fate. The combination of these tales kept off-worlders from travelling to Sagacity and also prevented anyone from attempting to aid the refugees in escaping the devastated world.None, however, knew the darkest of secrets. Millions of years in the past, Sagacity had been a significant Necron world. During the War in Heaven, one faction actually launched the rogue planetoid towards the world.Though they knew it would take millions of standard years to arrive, these ancient beings had foreseen that Sagacity could one day become a thriving centre for the Necrons. When the planetoid struck, it was intended to shatter the planet and destroy the Tomb World, preventing it from ever recovering.The attack failed. Though many of the world's stasis crypts were shattered, several reacted to the cataclysm by activating emergency defensive measures. For more than four thousand Terran years, the world's Necron forces have been in the process of gradually activating and awakening.
Sagacity - Recent Activities: The sundering of Sagacity's crust was not as devastating for the Necron forces as it was for Humanity, but it did inflict a significant amount of damage. Many of the world's stasis crypts were obliterated in the impact. Others collapsed as tectonic plates shifted in an unprecedented fashion.Huge amounts of cosmic radiation that slashed through the damaged atmosphere destroyed the ancient recordings on a few others, which held the memory engrams of some of the sleeping Necrons. The Necron forces realised that most of these disasters could be overcome, and they also accepted the fact that reconstruction would take an extremely long time.For millennia, Necron scarab constructs struggled to repair the subterranean structures, using whatever equipment could be salvaged from damaged structures.At the same time, forces of Canoptek Wraiths explored the surface and began the tedious process of cleansing the world of any contamination -- primarily, the Human survivors. Due to the limited resources available, this process was agonisingly slow, even for a species as patient as the Necrons.Recently, Sagacity's Necron forces have become much more aggressive. When the forces on Nunc began to awaken, a signal was broadcast to a select few of the Jericho Reach's other worlds. The signal was meant to activate a number of Tomb Worlds, so that their forces could prepare for a new Necron offensive.More and more of the surviving stasis crypts have activated since that message was received. Tens of thousands of Necrons have been activated and have joined in the reconstruction and cleansing efforts. The world's Null Field Matrix has even been activated, to protect it against any contamination from the Warp.
Sagan Sub-sector - Sagan Sub-sector: The Sagan Sub-sector is a region of space that is a sub-sector of the Badab Sector located within the Maelstrom Zone of the Ultima Segmentum.It was an area of strategic importance during the Badab War and was fought over repeatedly by both the Imperial Loyalists and the Secessionist forces. The most important world within the Sagan Sub-sector was Sagan III.
Sagan Sub-sector - History: When the Badab War began, the Sagan Sub-sector was firmly under the control of the mercantile lords of the adjacent Karthago Sector, which maintained a fleet anchorage for their naval forces above the world of Sagan III.But as soon as the conflict began, the Secessionist forces managed to drive the Karthans and their allies in the Fire Hawks Space Marine Chapter from the world, and claim the entire sub-sector as their own by the end of 904.M41.This state of affairs would remain in place until the Second Battle of Sagan erupted in 908.M41 with a very different outcome.
Sagan Sub-sector - Known Worlds: Bale - Bale was a rogue stellar core fragment that was slowly passing through the Sagan Sub-sector.Sagan SystemSagan III - Sagan III was an Administratum Tithe World with a population of 782 million people. The mercantile lords of the Karthago Sector maintain a primary fleet anchorage in orbit of this world and it represented the primary strategic prize in the entire sub-sector, fought over and claimed by both Loyalists and Seccessionist forces alike during the course of the Badab War.Sagan V - Sagan V was an outpost world with a small population.
Sagitaur - Sagitaur: The Sagitaur, also called the Sagitaur ATV, is a rapid-response, all-terrain vehicle employed by the Leagues of Votann. Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives.Sagitaurs deploy a remarkable amount of firepower for vehicles of their size, and can even knock out enemy battle tanks in certain circumstances. Each is capable of transporting 5 void-armoured Kin infantry like Hearthkyn Warriors into combat.
Sagitaur - Role: The Sagitaur was designed by the Kin for surveying inhospitable alien terrain, and is suited to scouting operations and lightning-fast armoured offensives alongside Hernkyn Pioneers. Its armoured carapace is durable enough to shrug off everything from rockslides to plasma blasts, making it an ideal spearhead for any League-sponsored colonisation effort.Sagitaurs usually operate in pairs -- they are remarkably heavily-armed for their size, with nose-mounted, twin-linked Votannic Bolt Cannons complemented by a swivelling main turret weapon, such as a HYLas Beam Cannon, a Sagitaur Missile Launcher, an L7 Missile Launcher or a MATR Autocannon.Once the two Sagitaurs are right up in enemy lines, they disgorge their ornery cargo -- a full squad of ten Kin infantry, which can be split between the two vehicles. These hardy warriors pop out, engage enemy units with their superior weaponry, and claim vital objectives -- while the Sagitaurs speed off to deliver their heavy firepower wherever it is needed.
Sagitaur - Unit Composition: 1-2 Sagitaurs
Sagitaur - Wargear: HYLas Beam Cannon (Turret-Mounted)Twin-linked Votannic Bolt CannonsL7 Missile Launcher (As replacement for HyLas Beam Cannon)MATR Autocannon (As replacement for HyLas Beam Cannon)Sagitaur Missile Launcher (As replacement for HyLas Beam Cannon)Eye of the AncestorsTransport capacity of 5 Kin infantry; cannot transport warriors wearing exo-armour or using exo-frames like Brôkhyr Thunderkyn.
Sagitaur - Ordo Xenos Departmento Analyticus Specifications: The Ordo Xenos has not yet released specifications for this Kin vehicle.
Sagitaur - Trivia: The name "Sagitaur" may be derived from the astrological sign and constellation known as Sagittarius. It may also be a portmanteau of Sagittarius and centaur, another figure drawn from ancient Greek myth. This would be in keeping with the use of names drawn from Norse and Greek mythology for much of the Leagues of Votann's culture.
Sagitaur Missile Launcher - Sagitaur Missile Launcher: The Sagitaur Missile Launcher is a turret-mounted, vehicle-based missile launcher that is used as an optional primary turret weapon on the Leagues of Votann's Sagitaur ATV. Its missiles possess a longer range than those of their Sagitaur's other missile launcher option, the L7 Missile Launcher, and each Sagitaur missile can unleash a more potent explosive blast than its L7 counterpart.
Sagittarum Guard Squad - Sagittarum Guard Squad: A Sagittarum Guard Squad, whose individual Custodians were known as Sagittarum, was a less-common formation utilised by the Legio Custodes, the elite bodyguard of the Emperor of Mankind, during the Great Crusade and Horus Heresy in the 30th and 31st Millennia.Serving as a part of the Tharanatoi caste that were Custodes' heavy shock troops, the Sagittarum Guard utilised potent portable firepower, whose weapons included those few dark relics known as Adrathic Weapons -- disintegration beams of phenomenal destructive potential, long gathered to the Emperor's household and entrusted to no other.Squads of Sagittarum Custodians still serve in the Adeptus Custodes of the Era Indomitus in the 41st Millennium.
Sagittarum Guard Squad - Role: Though less common within the ranks of the Legio Custodes than their peers, those warriors who comprised the Sagittarum Guard Sodalities nevertheless fulfilled a number of vital roles within the Custodians' order of battle. Their art of war, in contrast to the rest of the Custodian Guard, was focussed on slaying the foe primarily at distance and upon the devastating application of firepower on the battlefield.In addition to this, the Sagittarum had entered legend as the hawk-sighted sentries of the Terran walls, charged with vigilance over the external borders of the Imperial Palace in ready anticipation of attack. Through solar decades of duty, their ability to recall movement patterns, faces and speech even standard years after the original incident was honed even more so than that of their peers, and as such their enhanced ability to analyse crowds for anticipated response grew in import upon the battlefields of the Great Crusade.That oversight cultivated on the walls of the Imperial Palace served to ensure that their presence among the detachments of the Emperor's guard was tailored to precisely excise the greatest threats of the enemy assault, annihilating it in the actinic fire of weapons the likes of which had not been seen in such concentration since the dreaded Dark Age of Technology.
Sagittarum Guard Squad - Unit Composition: 3-10 Sagittarum Guard (Great Crusade and Horus Heresy eras)3-5 Sagittarum Custodians (41st Millennium)
Sagittarum Guard Squad - Wargear: Custodes ArmourAdrastus Bolt CaliverMisericordiaRefractor Field (Horus Heresy era only)Plasma Grenades (Horus Heresy era only)
Sagittarum Guard Squad - Optional Wargear: The entire Sagittarum Guard Squad may be equipped with any of the following options:Melta Bombs (Horus Heresy era only)Arae-Shrikes (Horus Heresy era only)Teleportation Transponders (Horus Heresy era only)One member of the Sagittarum Guard Squad may exchange their Adrastus Bolt Caliver for the following:Adrathic Destructor (Horus Heresy era only)Magisterium Vexilla  (Horus Heresy era only)
Sagittarum Guard Squad - Dedicated Transport: A Coronus Grav-Carrier often served as a dedicated transport for a Sagittarum Guard Squad if they numbered six Custodians or less.
Sagittarus Malacque - Sagittarus Malacque: Sagittarus Malacque was a Custodian of the Legio Custodes, the elite bodyguard of the Emperor of Mankind during the Great Crusade and Horus Heresy eras of the 30th and 31st Millennia. Sagittarus would be the first Custodian wounded unto death and interred within the sarcophagus of a Contemptor Pattern Dreadnought within the Custodes' Moritoi caste.
Sagittarus Malacque - History: Sagittarus Malacque was one of the first thirty Custodians created by the hand of the Emperor and served alongside his liege in His personal Honour Guard during the Unification Wars. Sagittarus took part in the epic Battle of Red Frost against the Maulland Sen Confederacy of Nordyc (Scandinavia). Sagittarus and his fellow Custodians stood alongside a few thousand proto-Astartes of the newly created Thunder Legion, with the Emperor leading the Imperial forces Himself. The Emperor utilised Sagittarus' own Guardian Spear to signal the Thunder Legion to advance. Despite being outnumbered seven-to-one and suffering several thousand casualties, they ultimately triumphed over the horde of genetically-altered warriors, witch-marked men and zealots that followed the Priest-King of Maulland Sen. The Priest-King was captured by the Custodians. After the battle Sagittarus witnessed the Emperor carry out his execution and hold aloft his severed head to the baying cheers of the Thunder Warriors.Choleric and wild, Sagittarus was the first Custodian to be mortally wounded, and entombed within a Contemptor Pattern Dreadnought, whose carapace bore the words "Only in death does duty end" carved in the hand of the Emperor Himself. The Dreadnought called Sagittarus would be armed with a Dreadnought-sied Power Fist with a built-in Plasma Gun and a Kheres Pattern Assault Cannon.Following Magnus' folly, when the Primarch of the Thousand Sons utilised sorcery to send a message to warn the Emperor of Horus' fall to Chaos, the wards sealing the Imperial extension into the Webway beneath the Imperial Palace from the Warp were broken, which allowed the daemonic legions of Chaos to encroach upon the portal that led into the Imperial Palace itself. Thus began the War Within the Webway. Sagittarus was awoken from his long slumber in order to take part in the fighting against the daemonic hordes of Chaos. Though he was badly damaged while fighting against a Mechanicum construct known as the Archimandrite that was possessed by the daemonic entity Drach'nyen, he would later be saved by the efforts of Arkhan Land.
Saharduin - Saharduin: The Saharduin or Saharduins are a species of amphibian xenos that possess gills, erect posture, four webbed limbs and a long, finned tail.Their troops, known as "Piscean Warriors," are armed with wave-bladed swords and rifles similar to Imperial Bolters, and carry backpacks connected by tubes to their gills, which presumably allow them to survive out of the water.Their domains fell before the Space Wolves Legion at some point during the Great Crusade. Even today the planets of Saharduin remain dark and unexplored.The White Scars Chapter is known to have fought against these dreaded aliens at some point during the 41st Millennium -- Scout-Sergeant Ultas Kholka spent a whole Terran year in the depths of Saharduin space during this engagement.
Saim-Hann - Saim-Hann: Saim-Hann is one of the larger Aeldari craftworlds whose Jetbike-riding warriors, the clans of the Wild Riders, are renowned for their savagery and their preference for fast, mobile warfare, striking as a serpent before falling back beyond the reach of retaliation. Theirs is a craftworld of ancient tradition and a proud warrior culture.In Aeldari myth, the Serpent is the only creature believed to exist in both the material and the psychic universes at the same time. Hence, the Serpent is said to know all secrets past and present. Saim-Hann means "Quest for Enlightenment," for the Aeldari Lexicon word for snake and secret knowledge is identical: "Saim."The Aeldari of Saim-Hann bear the world-rune that represents the Serpent as their heraldry, sporting it on the cowlings of their jetbikes, grav-tanks and aircraft.Craftworld Saim-Hann is most often located somewhere in the Segmentum Pacificus.
Saim-Hann - Coming of the Ynnari: After the Ynnari's desperate resurrection of Prince Yriel turned defeat into victory during the Battle of Iyanden, they made haste to Macragge, there to bolster Humanity's shield against the scourge of Chaos by bringing the Primarch Roboute Guilliman back from the brink of death. From there they defended a clutch of worlds from the scourge of Chaos, but always they were on the lookout for more Aeldari sympathetic to their cause.On Saim- Hann, the Ynnari's high priestess Yvraine found no small number of converts. The Saim-Hann world-ship had been sorely pressed since the opening of the Great Rift. At the height of the Khornate Blood Crusade, it had sent five entire clans to hold back the gore-maddened Red Tide on Upsilon, securing a fraught victory before disappearing to leave the planet's Human survivors shaken and confused behind them.At the same time the craftworld's fleet had fought void battles against Imperial Navy warships and elements of Abaddon the Despoiler's vast armada of the 13th Black Crusade.At first Yvraine's call to arms on behalf of the god of the dead Ynnead was seen as the last thing the seers and chieftain of the craftworld needed. It risked a schism dividing their clans, for tempers on Saim-Hann had always run hot.A council was convened at the Speaking Place, a tribal hub in the midst of one of the craftworld's wilderness zones.Beneath the shimmering vault of a colossal bio-dome they talked of ancestors, spirits, and futures yet to be. For a while, they found accord around the ever-burning fires of that place.Then the skies shimmered above the conflagration, and a Drukhari strike force burst from a Webway gate long forgotten. Their intent was to slay Yvraine with a swift decapitating strike, ending her threat to Supreme Overlord Asdrubael Vect's power over the people of Commorragh.The Drukhari's blades did not find their mark, for none other than the Phoenix Lord Jain Zar appeared to meet them in battle. The peace talks turned to fierce battle in moments, and the Ynnari were forced to flee before the people of Saim-Hann could be brought into the fold.
Saim-Hann - Notable Events: The Voyage Begins (ca. M29) - Saim-Hann is one of the first craftworlds to escape the failing and corrupt Aeldari Empire.The Fall of the Aeldari (ca. M30) - The Aeldari Empire is torn asunder as Slaanesh is born from their depravities.A Cruel Thirst (487-492.M39) - The Slaaneshi Daemon Prince Lilesh Snarelust slakes his infernal desire for excess, masterminding a vast daemonic incursion across a score of Imperial worlds near the Moon of Nightmares. Unwilling to permit such a foray into the material plane so near to their craftworld, the Aeldari of Saim-Hann respond with focussed aggression, risking all in the battle against the legions of the Dark Prince. Over the course of five years, the Windriders of Saim-Hann systematically outmanoeuvre and exterminate those loyal to the court of Slaanesh. Eventually, Saim-Hann’s high chieftain Nuadhu brings Lilesh Snarelust to battle at the daemon's corrupted stronghold, the so-called Sanctuary of Sins. Though Snarelust’s lethal handmaidens seek to intervene, Nuadhu's Jetbike kinriders keep them at bay with volleys of shuriken catapult fire. Leaping from the back of his Jetbike, Nuadhu plunges the legendary Celestial Lance into the Daemon’s heart, shattering its soul and banishing its essence to the hell from whence it came. Those Slaaneshi Daemons that remain -- and the Chaos-worshipping humans that are in league with them -- are mercilessly culled.The Death of Gnosis Prime (786.M41) - The Imperial planet of Gnosis Prime is invaded by the Aeldari after a territorial dispute of epic magnitude. Despite having settled the planet some twelve hundred years previous, the human inhabitants are given an ultimatum by Eliac Zephyrblade of Saim-Hann -- evacuate or die. The Autarch's imperious demand is met by an extremely vulgar response. The Aeldari force is outnumbered a hundred times over by the Imperial armies, but the vengeful Zephyrblade makes the ocean his landing zone before running rings around the military juggernaut of the Imperium with his Windrider hosts. He cripples the planet’s industrial zones before leaving Gnosis Prime to a cruel and lonely fate at the hands of his Drukhari allies.
Saim-Hann - Notable Saim-Hann Aeldari: Nuadhu "Fireheart" - Nuadhu is a notable Wild Rider of Saim-Hann. In battle, he is known to ride upon a Vyper, known as Alean, The Steed of Khaine, that has been built to allow him to fight from its back, much as the bloody-handed god Khaine rode to war on the legendary steed Alean. He is considered reckless, even by the standards of his kindred, and pays no heed to danger, gladly flying into the heaviest enemy barrage. His Wild Riders willingly follow him into the fiercest fighting.Eliac Zephyrblade - Eliac Zephyrblade is an Autarch of Saim-Hann who led a warhost of Aeldari and invaded Gnosis Prime in 786.M41. Claiming the world as their own, despite it having been under Imperial control for over twelve centuries, the aliens set about the systematic eradication of its billions-strong population. A full year after the start of the war, Wolf Lord Logan Grimnar and his Space Wolves Chapter arrived in the Gnosis System. When they found the doomed world, it was all but a graveyard. The Great Wolf vowed if he could not save the people of Gnosis Prime, he would avenge them, and so, the Great Wolf set course to Gnosis Secundus seeking revenge against the Saim-Hann Aeldari still in-system. At the height of the battle, Grimnar feigned a looming defeat in order to draw the arrogant Aeldari commander into battle. Though the two mighty warriors clashed blades, Grimnar was unable to take full advantage after having knocked the Autarch from his Jetbike by smashing its engine-core with the Axe of Morkai. The Great Wolf could only howl in frustration as the Autarch nimbly pulled himself up onto a passing skimmer. The two exchanged a final look through the rain before Zephyrblade and the surviving Aeldari fell back through a Webway portal. Though the Space Wolves had emerged victorious, it was a hollow victory as the Gnosis System lay in ruins whilst the Aeldari had escaped...at least for now.
Saim-Hann - Trivia: The name of the Craftworld is a variation of the Gaelic holiday Samhain (also called the Celtic New Year or in modern times, Halloween). Saim-Hann means "Quest for Enlightenment" in the Eldar Lexicon.
Saim-Hann - Sources: Champions of Fenris - A Codex: Space Wolves Supplement (7th Edition), pp. 37-50Codex: Dark Eldar (5th Edition), pg. 37Codex: Eldar (6th Edition), pp. 3, 15, 21-22, 41, 43Codex: Eldar (4th Edition), pp. 15, 17Codex: Eldar (3rd Edition), pg. 39Codex: Eldar (2nd Edition), pg. 34Psychic Awakening - Phoenix Rising (8th Edition), pg. 12Warhammer 40,000: Planetstrike (5th Edition), pp. 60-61Shadow Captain (Novella) by David Annandale
Saint's Halt - Saint's Halt: Saint's Halt was an Imperial  Shrine World located in the Chalnath Expanse of the northern Ultima Segmentum in the Imperium Nihilus. It came under assault from the forces of the T'au Empire's Fifth Sphere Expansion and suffered from an uprising by the Genestealer Cult known as the Hivewyrm during the Chalnath Expanse Campaign of the Era Indomitus. The world was defended by the arrival of a large Deathwatch Space Marine force from the watch fortress of Mortguard led by Watch Master Agathon.Saint's Halt was an important Shrine World for the Ecclesiarchy that was home to billions of people. They crowded into cramped coastal cities that were squeezed between acidic seas and inland plateaux dominated by continental reliquary palaces.
Saint Anais - Saint Anais: Saint Anais was a Living Saint of the Adepta Sororitas who fought in the War of Faith in the Kaurava System at some time during the 41st Millennium. Her origins, which of the Orders Militant she originally belonged to and how she rose to sainthood within the Adepta Sororitas, is not known.Saint Anais was placed by Confessor Turgenum March alongside the Order of the Sacred Rose in the defence of the order's primary bastion in the Sama District, on the planet of Kaurava I. When in battle, Saint Anais was imbued with the "Inviolable Aura" -- a powerful psychic aura which rendered every battle-sister in her presence nigh-invincible.However, this gift had one flaw, for if the holy shrines used as the anchors for the faith that provided the blessing of this powerful aura were to be destroyed, the Inviolable Aura could be rendered impotent. This made even the Living Saint subject to mortal wounds and allowed her to be slain -- for a time.
Saint Arabella - Saint Arabella: Saint Arabella, known also as "The Liberator", is the founder and patron saint of the Order of the Sacred Rose of the Adepta Sororitas.Like the Order of the Bloody Rose, the Order of the Sacred Rose was not formally created until the reign of the Ecclesiarch Deacis VI in the middle of the 38th Millennium. Saint Arabella was known as a particularly serene, even-tempered sister, renowned for her calm nature in the face of adversity. She was one of five companions of Alicia Dominica, the patron saint and founder of the Adepta Sororitas.She is said to have been instrumental in the negotiations that led to Dominica accepting the plan of the Adeptus Custodes and was the last of the surviving six Sisters to enter the Emperor's Throne Room when they were brought before the Golden Throne for a personal audience with Him during the Reign of Blood in the 36th Millennium.Arabella has earned the honorific "The Liberator" because many sisters pray to her for liberation from doubt and rash action at times when a cool head is required. Arabella disappeared in the late 36th Millennium shortly after the death of Saint Mina and her ultimate fate remains unknown.It is not known whether Arabella was martyred or died of old age, or some other fate overtook her, and any inquiry into the subject with the Sisters of her Order is always met with a stony silence. Although this long-dead martyr never led her Order in battle, it was founded in her name. Arabella's symbol is a white rose, held aloft in a mailed gauntlet.
Saint Celestine - Miraculous Intervention: There are those amongst the faithful whom believe that Saint Celestine did not die all those centuries ago fighting against the Warmaster of Forrax, for there have been some confirmed sightings of the Living Saint throughout the ages.In one noticeable incident, during the Promethean War in 980.M41, the Order of the Ebon Chalice was sent to reinforce the Space Marines of the Salamanders Chapter in a brutal urban war against the dread Chaos Space Marines of the Black Legion on the Cardinal World of Heletine.The enemy was put to the torch as dozens of Immolators and Land Raider Redeemers burned a path through the war-torn cities. Despite the strength of their forces, the advance was halted when Lord Gralastyx -- the Daemon Prince leading the Forces of Chaos -- unleashed a swarm of Possessed Chaos Space Marines.As the frenzied Chaos horde ripped through the Imperial ranks, battle-sisters and Space Marines alike fought back-to-back, their bolters and flamers blazing away as every warrior endeavoured to sell their life dearly.However, the allied forces were saved by the miraculous intervention of Saint Celestine, as she appeared out of nowhere, falling upon the Chaos horde like an avenging angel.The Living Saint carved a path through the horde towards Lord Gralastyx, before plunging her blade through his black heart. With the death of Gralastyx, the Chaos horde was destroyed, but of Saint Celestine there was no sign, for she had vanished as mysteriously as she appeared.
Saint Celestine - Tsadrekha: Some time after the Terran Crusade, Saint Celestine miraculously appeared on the Hive World and Ocean World of Tsadrekha, which had been swallowed by the darkness of the Noctis Aeterna. Yet a psyker had arisen on the world who was strong enough to act as an astropathic beacon that allowed its people to continue to maintain contact with other worlds despite the loss of the Astronomican's light.But like moths to a flame, that beacon also drew the Alpha Legion Harrow (warband) known as the Unsung, led by Captain Kassar, to the world. His troops had been trapped on the Daemon World of Bloodforge battling the servants of the other Chaos Gods for what had been nearly 10,000 standard years in realspace. The Unsung, however, had experienced the passage of only a few Terran years and were largely both untainted by Chaos and largely unaware of the changes that had been wrought in the Imperium since the end of the Horus Heresy. After the opening of the Great Rift, the Chaos Lord Excrucias, a Champion of Slaanesh of the Emperor's Children Legion, offered to help the remaining members of the Unsung finally leave Bloodforge if they vowed to infiltrate Tsadrekha, defeat its defenders and corrupt its new beacon.The Alpha Legion faced competition, however, for the Chaos Lord Khârn the Betrayer of the World Eaters had arrived to lead the final assault -- and claim the life of the beacon for Khorne.When a contingent of the Imperial Fists Astartes arrived at Tsadrekha to aide the beleagured defenders, Saint Celestine appeared from the Warp not long after to aid this crucial fight against the Archenemy. She entrusted the psyker to Kassar rather than see Khârn or the other forces of Chaos prove victorious, but was defeated and slain by the vicious Khornate Berserker in battle.But for a Living Saint, as always, death was not the end, but only a temporary defeat so long as faith in the Emperor remained strong.
Saint Celestine - Wargear: Armour of Saint Katherine - Ever since this revered suit of golden Sororitas power armour was anointed with a vial of blood from the martyred Saint Katherine, it has been believed to have sacred powers of protection.The Ardent Blade - This flame-wreathed power sword is said to be the Emperor's wrath made manifest. The blade is long and double-edged, the hilt worked into the shape of the Imperial Aquila, and a skull is carved into the pommel. The sword is usually depicted wreathed in flowers, as it was when Celestine first emerged from the crypt of Saint Katherine on Sanctus Lys carrying it. The blade can also unleash a jet of flames at the Living Saint's mental command.Wings of Faith - Saint Celestine can soar aloft on a pair of feathered, angelic wings which spread from her back, created from the potent psychic power of her faith in the God-Emperor. The wings allow the full range of flight and mobility as an Astartes Jump Pack.Frag GrenadesKrak Grenades
Saint Gerstahl - Saint Gerstahl: Saint Gerstahl was an Imperial Army officer who had fallen defending the Cadian Gate during the first centuries after the Horus Heresy. Entombed on the Shrine World named for him -- Gerstahl -- under the world's alabaster capital, the saint was prophesied to rise again when the "Eye of Darkness opened for the last time" and stem the tide of the treacherous.During the 3rd Black Crusade, Abaddon the Despoiler, the Warmaster of Chaos, launched an attack on Cadia, unleashing the Daemon Prince Tallomin, the so-called "Prince of Princes," against the Cadian Gate, in order to distract the Imperium of Man from the desecration of Gerstahl's tomb. Abaddon destroyed the remains of Saint Gerstahl and forestalled any chance of the prophecy's fulfillment and his return as a Living Saint.
Saint Katherine - Saint Katherine: Saint Katherine, originally known as Katherine Elysius, is the patron Imperial saint of the Order of Our Martyred Lady of the Adepta Sororitas, which was originally known as the Order of the Fiery Heart.She was one of five companions of Alicia Dominica, the patron saint and founder of the Adepta Sororitas. Known as the "Shield Bearer," Katherine was regarded as Alicia Dominica's second-in-command and was the bearer of Dominica's Praesidium Protectiva -- a large shield said to contain a shard of the Emperor's own personal power armour that was impervious to physical attacks.Katherine was well-known for her fiery determination and vengeful spirit, ever leading her sisters at the forefront of innumerable battles and pursuing the prosecution of numerous Wars of Faith against Heretics in the name of the Emperor of Mankind. She was the founder of the Order of the Fiery Heart.Eventually, Katherine met her end when she was murdered by the Witch-Cult of Mnestteus.So deeply did her sisters mourn Katherine's loss that they renamed their order the Order of Our Martyred Lady.
Saint Lozepath - Saint Lozepath: Saint Lozepath was a Living Saint of the Imperium and the protector of the Shrine World of Salandraxis. He was ultimately slain by Khârn the Betrayer during the 13th Black Crusade when a force of Khornate Chaos Space Marine warbands drawn from the World Eaters and the Black Legion's Hounds of Abaddon assaulted Salandraxis so that Khârn might claim the Living Sant's skull as his latest trophy for the Blood God.
Saint Lozepath - Lozepath's Crusade: During the opening stages of the 13th Black Crusade, Saint Lozepath of Salandraxis set forth to bring the Emperor's wrath to the Archenemy. His closest advisor, Cardinal Volturn Pradillo, had begged him not to leave the planet, but Lozepath strongly believed in taking the fight to Chaos rather than waiting for it to come to them.Served by the Sisters of Battle of the Order of the Divine Perfection and bolstered by the Space Marines of the Angels Eradicant Chapter, Lozepath's Imperial Crusade left a bloody trail of destruction in its wake. It was only after his great victory near the Cadian Gate, five standard years after his holy war had begun, that Lozepath decided to return to Salandraxis.His divine power had been integral to the defence of the planet, for while it was heavily fortified, Lozepath provided as much physical protection as he did spiritual symbolism. Without him, Salandraxis was vulnerable and incomplete. His return, triumphant from his victories around the Eye of Terror, would send a powerful message to friend and foe alike. Even in the jaws of Abaddon's relentless campaign, the Emperor's love for His people was such that He would jeopardise all to return one of His blessed sons to his rightful place...
Saint Lozepath - Slaughter at Salandraxis: The Adeptus Astartes of the Angels Eradicant successfully escorted the Living Saint to his homeworld, despite the loss of three of their cruisers to a World Eaters warband. Upon his arrival, Lozepath was greeted by thousands of fawning supplicants, great crowds who wished to gaze upon one of the God-Emperor's holy avatars.There were some, however, who believed that Lozepath was in great danger, chief among them Chapter Master Solucious Gaul of the Angels Eradicant. The earlier attack on the Living Saint's entourage had made them fear he was being targeted by the enemies of the Imperium. Within Lozepath's golden throne-room, Cardinal Pradillo expressed these concerns.The Living Saint's response was quick and brutal. A blast of holy light, its intensity rivalling that of the sun, filled the throne room. When the cardinal passed through the doors of the cathedral once more, his eyes were gone, burned from their sockets. He had dared to question the God-Emperor's will and had been justly punished for his sin.Yet doom finally came to the sacred world of Salandraxis. Following the escort of Lozepath back to Salandraxis, the Shrine World was assaulted by warbands of the World Eaters and the Black Legion's Hounds of Abaddon when it was caught in the oncoming wave of the 13th Black Crusade. Warbands of Heretic Astartes dedicated to Khorne filled its primary shrine city and claimed skulls for their Dark God by the thousands. In the High Temple of the Emperor, Khârn the Betrayer finally faced his trophy, the Living Saint Lozepath.Lozepath proved to be a truly mighty foe, even for the chosen Champion of Khorne. He was capable of unleashing blasts of holy power that sent squads of Heretic Astartes flying through the air, sweeping them away like insects, while broiling beams of light fired from his glowing sword disintegrated his foes.Further surrounded by a near-impenetrable aura of holy energy, he was able to weather the most devastating of attacks, yet the Betrayer ultimately proved triumphant in claiming the Living Saint's skull in the name of the Blood God. By causing a titanic statue of the God-Emperor to fall upon Lozepath, temporarily weakening his protective aura, Kharn was granted the precious moments he needed to slay the vaunted protector of Salandraxis.
Saint Lucia - Saint Lucia: Saint Lucia was the youngest of the five companions of Alicia Dominica, the founder and patron saint of the Adepta Sororitas. Lucia went on to become the founder of the Order of the Valorous Heart.In the late 36th Millennium, Saint Lucia was captured by recidivists, who gouged out her eyes and forced her to endure the death screams of a thousand innocents as they were tortured to death before her.Unknown to Lucia, a group of her own sisters were amongst those put to death, but it is said that not one of them uttered a sound as they endured their tortures, so as not to cause Lucia any more pain than she had already suffered.Mere solar days after word of her death reached the Holy Synod, Lucia was canonised as an Imperial Saint. Lucia is represented in Sororitas art by a woman with eyes shrouded and a drop of blood running down one cheek.She may also carry a sword, held upright to symbolise her martial role within the Orders Militant. She may hold a skull in her left hand, which represents the severed head of Lord Vandire, which she is said to have recovered after Dominica put him to death, flensed, polished, carved with the Litanies and placed within the ancient archive of the Vault of Origins.
Saint Mina - Saint Mina: Saint Mina was one of the five companions and bodyguards of Alicia Dominica, the founder and patron saint of the Adepta Sororitas. Mina at present is the patron saint of the Order of the Bloody Rose and the minor Order of the Thorn.Mina was known as a dark and brooding sister, quick to anger and deadly in combat. The Order of the Bloody Rose was not formally created until two and a half millennia after the founding of the first four major Orders Militant, and by this time Mina was long dead.Her order had existed as a small group of sisters who provided a bodyguard for the Abbess of the Adepta Sororitas, and it was from this group that the new order was formed.In the late 36th Millennium, Mina was martyred at the hands of a sanguinary Chaos Cult, the agents of which are said to have ambushed her at prayer in a small shrine on Hydraphur.None of her sisters were present, but it is said that when they came upon her body the entire shrine was covered in the blood of her assailants, a score of at least twenty, which lay dead around her own blood-drained form.The symbol of Saint Mina is a red rose, with prominent thorns, representing her nature. Behind the rose are crossed two knife blades dripping in blood, symbolic of the circumstances of her martyrdom.
Saint Praxedes - Saint Praxedes: Saint Praxedes of Ophelia VII was an Adepta Sororitas Canoness of the Order of Our Martyred Lady and renowned hero of the Imperium of Man's Ultima Segmentum during the Second Tyrannic War. She was martyred upon the Cardinal World of Okassis after leading a valiant defence against the encroaching Tyranid menace.