vizn3r/warhammer40k-lore huggingface dataset:
Whirlwind - Ammunition: The Whirlwind Missile Launcher is capable of firing multiple types of missiles, many of which are arcane and can only be found within the quantum-sealed stasis chambers of the Deathwatch and other secretive bodies within the upper echelons of the Imperial war machine. The following is a list of known types, including:Vengeance Missiles - Vengeance Missiles represent the standard high-explosive missile warhead used by the Astartes.Castellan Missiles - Castellan Missiles are tipped with a special warhead that can be set to explode at specific times and altitudes to scatter small, mine-like bomblets across a designated target area. Castellan Missiles can establish makeshift mine fields quickly and without exposing Imperial forces to unnecessary dangers by laying mines.Incendiary Castellan Missiles - An Incendiary Castellan Missile's warhead had been further modified to scatter burning Promethium over a designated target area rather than bomblets. These horrific weapons are used to literally burn to death lightly-armoured enemy infantry and light vehicle formations.Hyperios Air-Defence Missiles - The Whirlwind is capable of firing Hyperios Anti-Air Missiles that are guided to strike enemy aircraft. The Whirlwind Hyperios uses similar missiles, although the anti-air weapons used by the Whirlwind Hyperios and Hunter Patterns of the Whirlwind are much more effective at the anti-aircraft role. Whirlwinds armed with Hyperios Anti-Air Missiles are rarely deployed on the battlefield, due to the existence of the aforementioned more effective alternatives.Frag Missile - Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel composed of aerodynamic metallic shards. Though Frag Missiles are primarily intended to be used as anti-infantry weapons, they can also be deployed effectively against light vehicles. Frag Missiles are often ineffective against heavily armoured infantry.Krak Missile - Krak Missiles are primarily intended to serve as anti-vehicle weapons, and contain a high-strength shaped charge with a relatively small blast radius, but causes massive damage to anything it hits with minimal collateral damage. Krak Missiles are also very effective against heavily armoured infantry, bunkers and other armoured or fortified static targets where their concentrated explosives will often punch holes straight through armour. However, a Krak Missile's small blast radius makes them impractical for use against most infantry and moving targets.Plasma Missiles - A very rare type of missile used by the Whirlwind, Plasma Missiles are mentioned within various archives, but are hardly ever used in combat in the present day.Super-Krak Missiles - A very rare type of missile used by the Whirlwind, Super-Krak Missiles are mentioned within various archives, but are hardly ever used in combat in the present-day.Vortex Missiles - An incredibly rare type of missile that used smaller versions of the Vortex Warhead.Special Missiles - A wide variety of uncommon missile types including those with gas, Anti-plant, Heywire, and Tanglefoot warheads.
Whirlwind - Known Formations: The following is a list of known Adeptus Astartes formations that include the Whirlwind:The Hammer of Caliban - The Hammer of Caliban formation is a formation used by the Dark Angels Chapter and consists of one Techmarine, one Land Raider Phobos, Land Raider Crusader or Land Raider Redeemer and one Predator, Whirlwind or Vindicator tank squadron. Only the mightiest of foes are worthy of the death dealt by the Hammer of Caliban formation. Named for the beast-slaying weapons once wielded by the knights of The Order, this formation concentrates the fury of The Rock's Armoury into a single, mighty hammerblow. Comprising multiple squadrons of heavily armoured battle tanks under the auspices of the Chapter's finest Techmarines, the Hammer of Caliban is most often deployed when the enemy have multiple monstrous beasts or war engines in the field. Like the knights of their ancient homeworld, the tank-crews of the Hammer of Caliban ride their armoured steeds to war, charging down their massive prey and blasting them apart with the fire of their heavy weapons.
Whirlwind - Unit Composition: 1-3 Whirlwind Artillery Tanks
Whirlwind - Wargear: A standard Whirlwind is armed and equipped with:Whirlwind Multiple Missile LauncherSearchlightSmoke LaunchersA Whirlwind may take one of the following pintle-mounted weapons:Storm BolterWhirlwinds may also have a variety of vehicle equipment such as:Dozer BladeExtra Armour PlatingHunter-Killer Missile LauncherArmoured Ceramite PlatingA Whirlwind's Whirlwind Multiple Missile Launcher may also have a variety warheads such as:Vengeance Missiles (Standard Loadout, High-Explosive)Castellan Missiles (Cluster-type Explosives)
Whirlwind - Formations: The following is all known formations that make use of the Whirlwind:Whirlwind Suppression Force - When an Astartes ground force is in need of orbital fire support but none is available, they may make use of a formation known as the Whirlwind Suppression Force. All available Whirlwind artillery tanks are pooled together and placed under command of a single field officer mounted in a sensor-equipped Land Speeder. Using this tactic, a commander is capable of quickly assembling a large concentration of long-range suppressive firepower. This is most often done in flat desert-like environments, where the Lands Speeder can quickly maneuver itself far ahead of the Whirlwinds, calling in targets to be destroyed by the collective fire of the Whirlwinds. If any foe survives, the Land Speeder calls in the new coordinates and the Whirlwinds open fire again, and this tactic is repeated until all of the enemy forces are annihilated.
Whirlwind - Whirlwind Marks and Patterns: The following are all of the known different marks, patterns, and variants of the Whirlwind Artillery Tank:
Whirlwind - Mark I Mars Pattern: Originally deployed as part of most Space Marine armies, the Mark I Mars Pattern Whirlwind was an earlier variant of the standard Astartes artillery support vehicle and shares many features and aesthetics found on the Deimos Pattern of Rhino-based vehicles. It possesses a distinctive shape with its functional-looking, boxy Whirlwind Multiple Missile Launcher.This older Whirlwind is still to be found as a part of many military forces in use across the Imperium of Man. It is armed with linked barrages of Vengeance Missiles and, like its Rhino cousin, a Pintle-mounted Storm Bolter and Smoke Grenade launchers for defensive purposes. Its crew complement includes a driver, a co-driver/gunner and a two-man missile weapons team.
Whirlwind - Mark IIb Mars Pattern: The Mark IIb Mars Pattern Whirlwind has left and right-side segregated Whirlwind Multiple Missile Launcher batteries, a discrete Auspex radar system and revised engine stacks that distinguish it from the Mark I. Some additional equipment has also been relocated to the outside of the vehicle.It is armed with linked barrages of Vengeance or Incendiary Castellan Missiles. However the Mark IIb no longer possesses the Mark I's defensive weaponry, including the original Rhino's Pintle-mounted Storm Bolter and Smoke Grenade launchers.The Mark IIb Whirlwind's crew complement includes a driver, a co-driver/gunner and a two-man missile weapons team.
Whirlwind - Whirlwind Hunter: The Whirlwind Hunter, more commonly known simply as the Hunter, is the first known dedicated anti-aircraft platform used by the Adeptus Astartes. Many years before the discovery of the Standard Template Construct (STC) designs for the Hunter variant, the Space Marine forces had attempted many times to retrofit their Whirlwinds to fire accurately at enemy aircraft, with largely negative results.The Hunter variant is armed with a Skyspear Missile Launcher in place of the Whirlwind's standard Whirlwind Multiple Missile Launcher. The Skyspear Missile Launcher fires pre-blessed savant warheads, each housing the entombed remains of a distinguished Chapter Serf.Despite the newer Whirlwind Hyperios being an effective anti-air variant of the Whirlwind, the Hunter is still widely used by many Space Marine Chapters.
Whirlwind - Whirlwind Stalker: The Whirlwind Stalker, more commonly known simply as the Stalker, is a variant of the Hunter anti-air tank. The Stalker is based on the Hunter Standard Template Construct (STC) data, and was rediscovered only several millennia ago.The Whirlwind Stalker replaces the Hunter's Skyspear Missile Launcher with an Icarus Stormcannon Array. The Icarus Stormcannon Array features twin sets of multi-barrelled ballistic cannons that are capable of firing upon multiple targets at the same time.
Whirlwind - Whirlwind Hyperios: The Whirlwind Hyperios is the newest variant of the Whirlwind designed sometime after the Horus Heresy to replace the Hunter variant as the Astartes' only anti-air vehicle. This variant uses a redesigned launcher system that allows it to carry more of the Hyperios air-defence missiles that were developed shortly before the outbreak of the Horus Heresy.The Hyperios is rarer than the standard pattern Whirlwind, and its missile turret has been replaced with a battery of anti-aircraft surface-to-air missiles (SAMs) and a linked fire-control targeting Cogitator that is intended to lock on approaching enemy aircraft and bring them down. Whirlwinds Hyperios are most commonly deployed by Space Marine forces when their Thunderhawk gunships are not available to provide close air support.The Whirlwind Hyperios' missiles are able to target enemy ground targets during emergencies, and although they are not effective against heavy armour, they can still cause heavy damage to enemy light and medium vehicles.
Whirlwind - Deimos Pattern Whirlwind: The Deimos Whirlwind was the most common pattern of Whirlwind used by the Space Marine Legions during the Great Crusade and Horus Heresy in the late 30th and early 31st Millennia.The Deimos Whirlwind was simply a Whirlwind Multiple Missile Launcher that had been mounted upon a Deimos Rhino chassis. The Deimos Pattern Whirlwind had its own variants during these times.It is unknown if any Deimos Whirlwinds still exist in the late 41st Millennium in the armouries of the Adeptus Astartes or the Traitor Legions.
Whirlwind - Deimos Pattern Whirlwind Scorpius: The Deimos Whirlwind Scorpius, also known as the Whirlwind Scorpius, is a rare variant of the ancient Deimos Pattern Whirlwind that was widely used by the Space Marine Legions during the Emperor's Great Crusade and the Horus Heresy in the 30th and 31st Millennia.The Deimos Whirlwind Scorpius mounts a specialised anti-infantry rocket launcher, known as the Scorpius Multi-Launcher, in place of the vehicle's original Whirlwind Multiple Missile Launcher. This weapon system is believed to have only been used with the Deimos Pattern Whirlwind.
Whirlwind - Notable Users of the Whirlwind: The Whirlwind artillery tank and its variants are used exclusively by the Adeptus Astartes, and aside from a small number that have either been captured by the Traitor Legions, or were part of a Chapter that turned to the service of the Ruinous Powers, there are no Whirlwinds in service to the Chaos Space Marines.Ultramarines - The Ultramarines Chapter used Whirlwinds during the Joran IV Campaign.Raptors - The Raptors  Chapter used Whirlwinds during the Taros Campaign against the Tau.Space Wolves - The Space Wolves Chapter used Whirlwinds during the defence of Betalis III against the Eldar of Craftworld Mymeara.Blood Ravens - The Blood Ravens Chapter used Whirlwinds during the Dark Crusade and the Kaurava Conflict.War Bearers - The War Bearers Chapter has made extensive use of Whirlwinds.Eagle Warriors - The Eagle Warriors Chapter has made extensive use of Whirlwinds.Space Marine Legions - The Whirlwind was used by the Space Marine Legions during the Great Crusade and Horus Heresy. It is known that Whirlwinds were used by the Iron Warriors, World Eaters, Word Bearers, Emperor's Children and many of the other Legions. It is unknown as to why the Whirlwind is no longer deployed by the Traitor Legions in the late 41st Millennium.
Whirlwind - Notable Deployments of the Whirlwind: Third War for Armageddon - During the Third War for Armageddon several Space Marine Chapters, such as the Black Templars and the Salamanders, used Whirlwinds against the invading Orks.Siege of Vraks - During the 17-year-long Siege of Vraks, the Space Marine Chapters of the Dark Angels, Red Scorpions, the Red Hunters, and possibly more used Whirlwinds against the Traitor forces.Badab War - During the Badab War Loyalist Space Marines Chapters such as the Red Scorpions, the Minotaurs, the Fire Hawks, the Salamanders, the Exorcists, and the Fire Angels used Whirlwinds against the Secessionist forces of the Tyrant of Badab, Lufgt Huron.Great Crusade and Horus Heresy - The Whirlwind was used by nearly all of the Space Marine Legions during the Great Crusade and Horus Heresy. The Whirlwind, alongside the Basilisk and Medusa, made up the majority of the Legion's mobile artillery.
Whirlwind - Adeptus Mechanicus Technical Specifications: Whirlwind Helios Mobile Artillery TankVehicle Name:Whirlwind HeliosMain Armament:Whirlwind Multiple Missile LauncherForge World of Origin:Mars / HeliosSecondary Armament:N/AKnown Patterns:IIb - XXITraverse:360 degreesCrew:1 Driver, 1 CommanderElevation:0 to 65 degreesPowerplant:Quad MkII Adaptable Thermic Combustor ReactorMain Ammunition:24 Surface-to-surface MissilesWeight:33 TonnesSecondary Ammunition:N/ALength:6.6 metresArmour:Width:4.5 metresHeight:5.2 metresSuperstructure:60 millimetresGround Clearance:0.44 metresHull:60 millimetresMax Speed On-Road:68 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:50 kilometres per hourVehicle Designation:0120-766-0724-PR 145Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:30 millimetres
Whirlwind - Also See: Imperial Vehicles
Whirlwind - Sources: White Dwarf 117 (UK)White Dwarf 185 (UK)Epic Armageddon Rulebook, pg. 81Codex Adeptus Astartes - Space Marines (8th Edition), pp. 88-89, 176Codex Adeptus Astartes - Space Marines (7th Edition) (Digital Edition), "Battle Tanks", "Whirlwinds"Codex: Space Marines (8th Edition) (Revised Codex), pp. 84, 154Codex: Space Marines (6th Edition), pp. 100-101, 176Codex: Space Marines (5th Edition), pg. 79Codex: Blood Angels (5th Edition), pg. 35Codex: Space Wolves (5th Edition), pg. 42Codex: Dark Angels (4th Edition), pg. 33Codex: Dark Angels (6th Edition), pp. 39, 103Codex Adeptus Astartes - Dark Angels (7th Edition) (Digital Edition), "Battle Tanks", "Whirlwinds (Datasheet)", "The Hammer of Caliban (Formation)"Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 58-59, 118Codex: Space Marines (6th Edition), pp. 100-101, 121-122, 176Deliverance Lost (Novel) by Gav ThorpeKnow No Fear (Novel) by Dan Abnett, pg. 299Angel Exterminatus (Novel) by Graham McNeill, pg. 382Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 57-66Imperial Armour Voume Two - Second Edition - Warmachines of the Adeptus Astartes, pp. 84-92Imperial Armour Volume Three - The Taros Campaign, pp. 54, 153Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 57, 65, 146Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 38, 72Imperial Armour Volume Nine - The Badab War - Part One, pp. 71, 96Imperial Armour Volume Ten - The Badab War - Part Two, pp. 26, 111, 129, 157-163Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 55Imperial Armour Aeronautica, pg. 33Imperial Armour - The Horus Heresy -  Book One: Betrayal, pg. 220Imperial Armour - The Horus Heresy - Book Two: Massacre, Part One (Upcoming)The Horus Heresy: Collected Visions (Background Book), pp. 161, 342Dawn of War - Dark Crusade (PC Game)Dawn of War - Soulstorm (PC Game)Forge World - Legion Deimos Pattern Whirlwind ScorpiusForge World - Relic Whirlwind Scorpius
Whirlwind Hyperios - Whirlwind Hyperios: The Whirlwind Hyperios is a mobile anti-air tank and variant of the Whirlwind Artillery Tank that serves as the Adeptus Astartes' most potent surface-to-air combat unit. The Whirlwind Hyperios is the newest variant of the Whirlwind to be deployed into the armouries of the Space Marines and was designed to replace the Hunter and Stalker variants as the Astartes' only anti-air combat platforms.The Whirlwind Hyperios replaces its missile turret with a battery of anti-aircraft surface-to-air missiles (SAMs) and a linked fire-control targeting Cogitator that is intended to lock on approaching enemy aircraft or other flyer and bring it down. The Whirlwind Hyperios is most commonly deployed by Space Marine forces when their various gunships are not available to provide close air support. The Whirlwind Hyperios' missiles are able to target enemy ground targets during emergencies, and although they are not effective against heavy armour, they can still cause heavy damage to enemy light and medium vehicles.
Whirlwind Hyperios - Armament: The Whirlwind Hyperios is an anti-air variant of the standard Astartes Whirlwind Artillery Tank. The Whirlwind Hyperios replaces the Whirlwind's Whirlwind Multiple Missile Launcher with a Hyperios Missile Launcher. The Hyperios Missile Launcher carries up to forty Hyperios Missiles that can be used to bring down enemy aircraft with ease.The weapon is highly efficient against low-flying aircraft making strafing runs. Like the standard Whirlwind, the Whirlwind Hyperios can also be outfitted with a Dozer Blade, Extra Armour Plating, a Hunter-Killer Missile Launcher, improved communications equipment, a Pintle-mounted Storm Bolter, a Searchlight, and Smoke Launchers.
Whirlwind Hyperios - Unit Composition: 1 Whirlwind Hyperios
Whirlwind Hyperios - Wargear: A standard Whirlwind Hyperios is armed and equipped with:Hyperios Missile LauncherA SearchlightSmoke LaunchersThe Whirlwind Hyperios can be armed with the following pintle-mounted weaponry:A pintle-mounted Storm BolterAny Whirlwind Hyperios could be outfitted with the following vehicle equipment:Dozer BladeExtra Armour PlatingHunter-Killer Missile Launcher (hull mounted)
Whirlwind Hyperios - Adeptus Mechanicus Technical Specifications: Whirlwind Hyperios Mobile Anti-Air TankVehicle Name:Whirlwind HyperiosMain Armament:Dorsal Turret-mounted Hyperios Missile LauncherForge World of Origin:PhaetonSecondary Armament:N/AKnown Patterns:I - IVTraverse:360 degreesCrew:1 Driver, 1 GunnerElevation:0 to 55 degreesPowerplant:Quad MkII Adaptable Thermic Combustor ReactorMain Ammunition:40 Surface-to-Air MissilesWeight:33 TonnesSecondary Ammunition:N/ALength:6.6 metresArmour:Width:4.5 metresHeight:5.2 metresSuperstructure:60 millimetresGround Clearance:0.44 metresHull:60 millimetresMax Speed On-Road:68 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:50 kilometres per hourVehicle Designation:0120-766-0812-WW 161Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:30 millimetres
Whirlwind Hyperios - Sources: Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 57-66Imperial Armour Volume Three - The Taros Campaign, pg. 54Imperial Armour Volume Nine - The Badab War - Part One, pp. 72, 96Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 42
Whirlwind Multiple Missile Launcher - Whirlwind Multiple Missile Launcher: The Whirlwind Multiple Missile Launcher, also known as the Whirlwind Missile Launcher or simply Whirlwind Launcher, is the dorsal-mounted primary weapons system of both the Adeptus Astartes' Whirlwind artillery tank and the Land Raider Helios heavy tank. The Whirlwind Launcher is also capable of being used by the Deathstorm Drop Pod variant of the Astartes Drop Pod. This weapon system was also used by the Deimos Whirlwind during the Great Crusade and Horus Heresy era of the of the late 30th and early 31st Millennia. Housing cadaverous telemetric-Servitors, the Whirlwind Multiple Missile Launcher is a superlative fire suppression weapon. Inscribed with scrolling text invoking the Emperor's judgement, the Whirlwind Launcher's warheads are death to infantry and light vehicles alike.The number of missiles carried by the Whirlwind varies by pattern. The Helios Pattern, which is the most common, carries six missiles in total, while the older Thalia Pattern carries a total of twelve smaller missiles. The Mark II Mars Pattern carries ten missiles, in two clusters of five each.A Whirlwind Multiple Missile Launcher, like an Earthshaker Cannon, possesses a short minimum range that it is unable to fire within. However, this is offset by the long range of its missiles and their wide blast radius. A Whirlwind Multiple Missile Launcher will normally be armed with two different types of missiles to fire in artillery salvos, and are able to switch between these two during the course of battle. Vengeance Missiles are geared towards destroying light vehicles and medium-armoured infantry, whilst Incendiary Castellan Missiles are able to flush enemies out of cover with their fiery blasts.
Whirlwind Multiple Missile Launcher - Ammunition Types: The Whirlwind Missile Launcher is capable of firing multiple types of missiles, many of which are arcane and can only be found within the quantum-sealed stasis chambers of the Deathwatch and other secretive bodies within the upper echelons of the Imperial war machine. The following is a list of known types, including:Vengeance Missiles - Vengeance Missiles represent the standard high-explosive missile warhead used by the Adeptus Astartes.Castellan Missiles - Castellan Missiles are tipped with a special warhead that can be set to explode at specific times and altitudes to scatter small, mine-like bomblets across a designated target area. Castellan Missiles can establish makeshift mine fields quickly and without exposing Imperial forces to unnecessary dangers while laying mines.Incendiary Castellan Missiles - An Incendiary Castellan Missile's warhead has been further modified to scatter burning Promethium over a designated target area rather than bomblets. These horrific weapons are used to burn to death lightly-armoured enemy infantry and light vehicle formations.Hyperios Air-Defence Missiles - The Whirlwind is capable of firing Hyperios Anti-Air Missiles that are guided to strike enemy aircraft. The Whirlwind Hyperios uses similar missiles, although the anti-air weapons used by the Whirlwind Hyperios and Hunter Patterns of the Whirlwind are much more effective at the anti-aircraft role. Whirlwinds armed with Hyperios Anti-Air Missiles are rarely deployed on the battlefield, due to the existence of the aforementioned more effective alternatives.Frag Missile - Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel composed of aerodynamic metallic shards. Though Frag Missiles are primarily intended to be used as anti-infantry weapons, they can also be deployed effectively against light vehicles. Frag Missiles are often ineffective against heavily armoured infantry.Krak Missile - Krak Missiles are primarily intended to serve as anti-vehicle weapons, and contain a high-strength shaped charge with a relatively small blast radius, but they cause massive damage to anything they hit with minimal collateral damage. Krak Missiles are also very effective against heavily armoured infantry, bunkers and other armoured or fortified static targets where their concentrated explosives will often punch holes straight through armour. However, a Krak Missile's small blast radius makes them impractical for use against most infantry and moving targets.Plasma Missiles - A very rare type of missile used by the Whirlwind, Plasma Missiles are mentioned within various archives, but are hardly ever used in combat in the present day.Super-Krak Missiles - A very rare type of missile used by the Whirlwind, Super-Krak Missiles are mentioned within various archives, but are hardly ever used in combat in the present day.Vortex Missiles - An incredibly rare type of missile that used smaller versions of the Vortex Warhead.Special Missiles - A wide variety of uncommon missile types including those with gas, Anti-plant, Heywire, and Tanglefoot warheads.
Whirlwind Multiple Missile Launcher - Sources: Codex: Space Marines (6th Edition), pg. 122Codex: Space Marines (5th Edition), pg. 79Imperial Armour Volume 2 - Space Marines & Forces of the Inquisition, pp. 143, 146-147, 149, 152-153, 253Imperial Armour Volume 2, Second Edition - War Machines of the Adeptus Astartes, pp. 25, 158, 161The Horus Heresy: Book One - Betrayal by Alan Bligh (Forge World Series), pg. 220Imperial Armour Volume 12, Fall of Orpheus, pp. 153Imperial Armour - Apocalypse, pg. 27Imperial Armour - Apocalypse II, pp. 28, 35
Whispercutter - Whispercutter: The Whispercutter was a type of light transport aircraft once used solely by the Raven Guard Legion during the latter days of the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia. Constructed on Kiavahr, the Whispercutter is an open-topped air-frame flyer that uses gravitic impellers for propulsion and was capable of dropping up to ten Astartes into a war zone in utter silence and with practically no chance of detection.
Whispercutter - History: By the time the Primarch Corvus Corax took command of his Space Marine Legion, the Great Crusade was over a standard century old. Corax was quick to impose the style of war he had perfected in the dungeons of Lycaeus over that which had come to define the XIX Legion, melding stealth and guile with vigilance and swiftness. During the restructuring of the Legion, they commissioned several innovations from the forges of Mars, all of them cunningly wrought to further its mastery in the arts of stealth and speed. It was during this time that the Whispercutter, along with other craft such as the Shadowhawk variant of the Thunderhawk, were first deployed by the XIX Legion. Such technology was created not by the Martian Mechanicum nor any of their Forge Worlds, but by those master artificers of Kiavahr who formerly served that world's Tech Guilds. Utilising strands of machine canon unknown to the mainstream of the Mechanicum, the Kiavahran guild artificers created all manner of systems at the behest of the Raven Guard, and in time the Legion's Techmarines were inducted into these mysteries. It has been speculated that the Kiavahrans might have been declared outcast by the jealous lords of Mars, were it not for the patronage of so august a body as the Legiones Astartes and the Primarch Corax.
Whispercutter - Notable Campaigns: The Day of Vengeance (ca. 008.M31) - The Raven Guard Legion infiltrated the prison-world on Carandiru with Whispercutters that brought elite infiltration squads of Mor Deythan covertly into the planet's capital. The Raven Guard Astartes seized the local plasma generators and overloaded the city's power grid, disabling its anti-air defences and shrouding the city in darkness. This campaign became known as one of Corax's closest brushes with defeat, following the creation by the Traitor Legions of a type of Astartes sometimes referred to as "New Men" or Legiones Superior in the ancient records. Equipped with experimental technologies of unknown and esoteric designs, these monstrosities, who were created by the Emperor's Children Apothecary Fabius Bile, successfully overcame Lord Corax himself, who was their captive until a taskforce of Raven Guard Astartes under former Commander Gherith Arendi disobeyed the Primarch's orders and arrived in the nick of time to save his life.
Whispercutter - Role: The Whispercutter was used by the Raven Guard Legion to deploy its elite infiltration troops, such as the Dark Fury Assault Squads and the Mor Deythan. The Dark Fury squads leapt from great heights to descend upon the silenced retro thrusters of their Jump Packs directly onto the heads of their unsuspecting targets. Due to the open-topped nature of the Whispercutter, it was unable to drop from orbit like other assault craft, and so the vehicle was delivered to a planet's surface via other means.
Whispercutter - Adeptus Mechanicus Technical Specifications: WhispercutterTypeStealth Skimmer/Transport SkimmerOperational CeilingUnknownVehicle NameWhispercutterMax SpeedUnknownForge World of OriginKiavahrRangeUnknownKnown PatternsUnknownMain ArmamentUnknownCrewUnknownSecondary ArmamentUnknownPowerplantUnknownMain AmmunitionUnknownWeightUnknownSecondary AmmunitionUnknownLengthUnknownArmourWingspanUnknownSuperstructureUnknownHeightUnknownHullUnknownVehicle DesignationUnknown
White Consuls - White Consuls: The White Consuls are a Loyalist Second Founding Successor Chapter of the Ultramarines. Unlike other Astartes Chapters, it is unusual in that it maintains two Chapter Masters at the same time.The White Consuls value wise governance and vision as much as martial skill. In order to advance to a higher rank, the Chapter's battle-brothers must therefore act as local consulate rulers of Imperial worlds.During the 13th Black Crusade, after the fall of Cadia and the birth of the Great Rift in ca. 999.M41, the White Consuls' Chapter homeworld of Sabatine was overrun by the Lords of Silence and Weeping Veil warbands of Heretic Astartes, but the Chapter itself managed to survive.The effect this had upon its unusual Chapter hierarchy remains unknown, though the identity of only one of its twin Chapter Masters is currently available. The White Consuls now seek a new world from which to rebuild their greatness.
White Consuls - Chapter History: The White Consuls are listed in the Apocrypha of Davio as having derived from the Ultramarines' gene-seed, and would thus be direct-line descendants of Primarch Roboute Guilliman.According to the Mythos Angelica Mortis they are one of the Astartes Praeses, the twenty Chapters of Space Marines created specifically to defend the Imperium of Man from the threat presented by the Eye of Terror, despite the distance of their homeworld from the Segmentum Obscurus.The White Consuls' current Chapter Master is Ridian Artemanis, though unlike other Adeptus Astartes Chapters, the White Consuls normally maintain two Chapter Masters at the same time. The other Chapter Master office remains vacant at this time.
White Consuls - Chapter Organisation: Unlike all other known Chapters of the Adeptus Astartes, the White Consuls have two Chapter Masters: one who leads the Chapter in its duties guarding the Eye of Terror as its battlemaster, and one who resides on the Chapter's homeworld of Sabatine and governs it. The White Consuls also administer several star systems in their region as protectorates.Among their number was the Boros System, which the Chapter governed from the Star Fort Kronos, the largest void station in the Segmentum Obscurus, until the entire system was corrupted by Chaos and the Kronos destroyed by the Dark Crusade unleashed by the Word Bearers Traitor Legion and the subsequent invasion of Necrons under the Necron Overlord known as the Undying One.Proconsul Cassius Ostorius and Coadjutor Gaius Aquilius were the White Consuls tasked with governing Boros and a proconsul and his subordinate coadjutor were chosen by the Chapter to govern each of the worlds contained within their protectorate. Every White Consuls battle-brother was required to serve as a coadjutor in the years after rising from the rank of neophyte, while a selection of Veterans were expected to serve as planetary proconsuls on the White Consuls' protectorate worlds. A White Consul had to first serve as a planetary proconsul before he could be promoted to serve as one of the Chapter's squad sergeants or company captains.
White Consuls - Chapter Combat Doctrine: The White Consuls are said to be highly proficient at Drop Pod strikes and are capable of unleashing devastating yet cunning urban assaults.
White Consuls - Chapter Beliefs: The White Consuls are pious, zealous and uncompromising Space Marines that have a deep and abiding faith in the Emperor of Mankind. The Chapter seems to worship the Emperor as a god and appears to consider itself a part of the Imperial Cult, unlike most other Astartes Chapters, who revere the Emperor as an extraordinary Human being and the rightful leader of Mankind, but not as a deity.The White Consuls are known to follow the dictates of the Codex Astartes almost fanatically, like most of the Successor Chapters of the Ultramarines.
White Consuls - Chapter Homeworld: The White Consuls' homeworld was the planet Sabatine in the Segmentum Pacificus far to the galactic south of the Eye of Terror. After the assault of the forces of Chaos following the 13th Black Crusade, Sabatine was overrrun by the Chaos warbands and is now considered a Daemon World under the sole control of the Lords of Silence warband of Heretic Astartes, who have transformed it into a nightmare place dedicated to the Chaos God Nurgle very similar to the Death Guard's Plague Planet in the Eye of Terror.In addition to their homeworld of Sabatine, the White Consuls also maintain sovereignty over several nearby star systems which they hold as protectorates, such as the Boros System and its central world of Boros Prime, site of a massive incursion by the Word Bearers Traitor Legion in the 41st Millennium (see above).
White Consuls - Chapter Fleet: Divine Splendour (Battle Barge)Righteous Fury (Battle Barge)Sword of Deliverance (Battle Barge) - A White Consuls' Chapter Battle Barge that was severely damaged when a Word Bearers fleet attacked it; it was the flagship of the White Consuls' former Chapter Master Titus Valens.Sword of Truth (Battle Barge) - A White Consuls' Chapter Battle Barge that was captured by the Word Bearers Chaos Space Marines after saving the Sword of Deliverance from destruction; it was filled with atomic warheads and crashed into the Star Fort Kronos.Eternal Faith (Strike Cruiser)Hermes (Strike Cruiser)
White Consuls - Chapter Relics: Gauntlet of Sabatine - The Gauntlet of Sabatine is a master-crafted Astartes Power Fist. This potent weapon is not currently possessed by either the Chapter that forged it or the Deathwatch. It was brought to the Jericho Reach during the Achilus Crusade by a Veteran Astartes of the White Consuls, only to be lost on the world of Polyphemnos when his squad was overrun by tribes of mutated, cannibal Ogryn. The White Consuls have promised the Deathwatch custody of the relic if it could be recovered. Recently, reports have come into Watch Fortress Erioch that the Gauntlet may have already made its way off of Polyphemnos, but not in the hands of the agents of the crusade or the Deathwatch.
White Consuls - Chapter Colours: The White Consuls' power armour is intended to be the inverse of their parent Chapter, the Ultramarines, in this case painted white with a yellow Aquila or Imperialis on the chest guard while all other Chapter symbology is in blue. White Consul Librarians wear the traditional blue power armour of the Librarius.The blue squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder guard. No squad number is displayed.Company designation is indicated by the colour of the shoulder plate trim in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.The Chapter serfs of the White Consuls on Sabatine were described as wearing grey carapace armour with blue tabards.
White Consuls - Chapter Badge: The White Consuls' Chapter badge is the profile of a blue, left-facing eagle's head on a white field. This symbol is of the same style as that used by the Black Consuls, with a completely separate colour scheme.
White Consuls - Sources: Battlefleet Gothic, "To Cleanse the Stars" by Andy Chambers and Matt KeefeCodex: Eye of Terror (3rd Edition)Codex: Space Marines (9th Edition), pg. 46Codex: Space Marines (8th Edition) (Revised Codex), pg. 26Codex: Space Marines (6th Edition) (Digital Edition), pp. 8, 18, 141Codex: Space Marines (4th Edition), pg. 73Codex: Ultramarines (3rd Edition), pg. 42Deathwatch: Core Rulebook (RPG), pg. 336Deathwatch: Honour the Chapter (RPG), pg. 128Deathwatch: Rites of Battle (RPG), pg. 56How To Paint Space Marines (2004)Insignium Astartes, pg. 60Warhammer 40,000: Rulebook (5th Edition)Warhammer 40,000: Rulebook (8th Edition), pg. 51Dark Creed (Novel) by Anthony Reynolds, pp. 26-37, 75-81, 202, 402Pandorax (Novel) by C.Z. DunnThe Lords of Silence (Novel) by Chris WraightWhite Dwarf 39 (November 2019), "Dawn of the Era Indomitus," pg. 49
White Dwarf Magazine - White Dwarf Magazine: White Dwarf is a magazine published by British games manufacturer Games Workshop since 1977 that has become deeply influential in the miniature war gaming and role-playing game communities. Its artwork and ideas have also influenced a generation of writers, artists and video game programmers in the fantasy and science fiction genres.Initially intended to showcase a variety of role-playing games such as Dungeons & Dragons, the magazine is now dedicated exclusively to the miniature war game lines produced by Games Workshop, mainly the company's core systems of Warhammer Age of Sigmar (formerly Warhammer Fantasy), Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.
White Dwarf Magazine - History: Steve Jackson and Ian Livingstone initially produced a magazine called Owl and Weasel which ran for approximately twenty-five issues before it evolved into White Dwarf.First published in 1977 and focused on wargaming and role-playing games (RPGs), the magazine received a strong boost when the first edition of the Dungeons & Dragons role-playing game, published in the UK by Games Workshop, referred to White Dwarf on its back page. This allowed people who had bought this game to order the magazine directly from Games Workshop, establishing its circulation.The magazine was hugely influential in the 1980's when it helped to popularise RPGs in Great Britain and much of the English-speaking world, including those American RPGs like Dungeons & Dragons for which Games Workshop had purchased the UK license to distribute. In addition to this, a generation of talented fantasy writers passed through its offices and onto other RPG projects in the next decade, such as Phil Masters and Marcus L. Rowland.The magazine changed over the years, making a move from being a general magazine focusing on all aspects of roleplaying, tabletop wargames and board games to one that focused almost exclusively on Games Workshop's own products and publications - the changeover being obvious by the publication of Issue 100 in April 1988. In this respect it took over some of the aspects of the Citadel Journal, an intermittent publication that supported the Warhammer Fantasy Battle game. The magazine has always been a means for Games Workshop to publish new rules and ideas for their games as well as a means to showcase new Games Workshop products. It often includes articles on rules updates, scenarios, campaigns, hobby news, photos of recently released miniatures and tips on building terrain and constructing or converting miniatures.Today the magazine focuses exclusively on miniature war games and thoroughly covers the models, miniatures and hobby material created by Games Workshop. White Dwarf has carried the tag line "Games Workshop's monthly gaming supplement & Citadel miniatures catalogue" for a long period.Grombrindal the White Dwarf is also a special character for the Dwarf faction in Warhammer Fantasy, whose rules are published only in certain issues of White Dwarf (being revamped for the most recent, 8th Edition of the rules). It is never stated who exactly the White Dwarf is, but it is implied that he is the spirit of Snorri Whitebeard, the last king of the Dwarfs to receive respect from an Elf in the Warhammer World. The image of the White Dwarf has graced the covers of many issues of the magazine, and is regularly featured in the interior artwork as well. The image was also used on the character sheet for the Dwarf character in Hero Quest.
White Dwarf Magazine - White Dwarf Today: In December 2004, White Dwarf published its 300th issue in the United Kingdom and North America. Each issue contained much special free content as well as articles on the history of the magazine and the founding of Games Workshop. The magazine's content is divided between the three core miniatures war games of Games Workshop, including Warhammer Fantasy Battle, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game, with roughly equal amounts of page space devoted to each. Older issues of the magazine (in the 1980's) included features such as the satirical comic strip Thrud the Barbarian and Dave Langford's "Critical Mass" book review column, as well as a more rough and informal editorial style.The monthly battle reports have arguably been White Dwarf's most popular feature for many years, as acknowledged in various White Dwarf editorials. Battle reports used to be blow-by-blow accounts of a battle between two or more forces, usually with their own specific victory conditions. The reports followed the gamers through their army selection, tactics and deployment, through the battle to its respective conclusion. The format has gone through several changes in recent years - ranging from a simplified, generalized style in the 2006-7 editions, to a return to a more detailed and visual style in October 2007.Since the extremely popular Battle Games in Middle Earth magazine finished its series, two members of its team (Mark Latham and Glenn More) have joined the White Dwarf team; Mark Latham later became the editor of White Dwarf in July 2007, starting with Issue 331. It was hoped that White Dwarf's future articles would be improved to the Battle Games in Middle-earth standard, as the then-moderator of the Games Workshop official forum, Steve Hammatt, said: "Hopefully this will mean good things for future LOTR content in White Dwarf." On the 26th of May 2007 White Dwarf celebrated its 30th birthday with celebrations in Games Workshop retail stores around the world.
White Dwarf Magazine - Spinoffs: There is also a biweekly online supplemental free e-zine Black Gobbo that is produced by Games Workshop's US studio. It includes two regular columns, "Rules of Engagement" and "Ask the Scenery Guy," to help answer gamers' questions. Similar to its printed counterpart, it is devoted to the games and hobbies created by Games Workshop. Just like its printed counterpart, Black Gobbo also has its own character, published on the web with its own article, rules, and modelling tips. The name is a pun. Gobbo stands for Goblin, which is hated by the Dwarfs. Dwarfs are, likewise, hated by Goblins. Black is also the opposite of white, hence Black Gobbo is the exact opposite of White Dwarf; one being free, electronic, short, weekly, black and a Goblin while the other one is a retail magazine, is printed on paper, is comparatively longer, comes monthly, is white, and a Dwarf. In the late 1980's, mail-order subscriber copies of White Dwarf also received a small companion magazine called Black Sun, written, illustrated and produced by Tim Pollard (with occasional contributions from other Games Workshop authors such as Andy Chambers). It contained very informal "insider" information from the Citadel Mail Order Department, news, game reviews, articles and competitions as well as a short-lived cartoon serial. Some new rules for then-current Games Workshop products also debuted in Black Sun.
White Dwarf Magazine - White Dwarf (UK) Editors: Ian Livingstone: Issue 1 (June/July 1977) - 74 (February 1986)Ian Marsh: Issue 75 (March 1986) - 77 (May 1986)Paul Cockburn: Issue 78 (June 1986; contents page erroneously headed "April 1986") - 83 (November 1986)Mike Brunton: Issues 84 (December 1986) - 93 (September 1987)Sean Masterson: Issues 94 (October 1987) - 107 (November 1988)Phil Gallagher: Issues 109 (January 1989; there is no Editor credited in issue 108) - 116 (August 1989)Simon Forrest: Issues 117 (September 1989) - 139 (July 1991)Robin Dews: Issues 140 (August 1991) - 189 (September 1995); third longest-serving EditorJake Thornton: Issues 190 (October 1995) - 214 ("Orktober": October 1997); the card section in the magazine comes and goesPaul Sawyer: Issues 215 (December 1997) - 301 (January 2005); occasionally called "Fat Bloke"Guy Haley (UK editor from issues 302 to 310, international editor to 331): Issues 302 (February 2005) - 330 (June 2007)Owen Rees (UK editor): Issue 311 (November 2005) - 333 (September 2007)Mark Latham: Issue 331 (July 2007) - issue 364 (May 2010)Andrew Kenrick: issue 365 (June 2010) - present
White Dwarf Magazine - External links: The Improved and Expanded Exodite's White Dwarf and Fanatic Press Index - searchable and browsable (by game), covers #1-322 (mixture of UK and US editions).Index to White Dwarf Weekly - browsable updated index about the new White Dwarf, started Feb2014.
White Minotaurs - White Minotaurs: The White Minotaurs is a Loyalist Codex Astartes-compliant Space Marine Chapter of unknown origin and Founding. Almost nothing else is known about it in current Imperial records.
White Minotaurs - Chapter Colours: The White Minotaurs primarily wear golden bronze Power Armour with red shoulder plates. The white squad specialty symbol -- Tactical, Devastator, Assault or Veteran -- is located on the right shoulder plate. A black Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.
White Minotaurs - Chapter Badge: The White Minotaurs' Chapter badge is a white bull's head centred on a field of red.
White Panthers - White Panthers: White PanthersCodex AstartesChapterSpace MarinesFounding
White Panthers - Notable Campaigns: Kethra Secession (332.M39) - In the year 332.M39 the White Panthers responded to a transmission made by an Inquisitor named Bastalek Grim, who had uncovered the plans of the planetary government of Kethra to secede from the Imperium. A White Panthers strike force proceeded to completely destroy Kethra's military capabilities, devastate its Planetary Defence Forces, storm the Imperial Governor's palace, and execute the world's traitorous leaders and nobility. Inquisitor Grim saw this as needlessly rendering an Imperial world essentially defenceless.Thagra IV Rebellion (Date Unknown.M41) - When the planet Thagra IV was invaded by the Chaos Space Marines of the Alpha Legion, the White Panthers were sent to liberate the planet. The planet had a large mutant population who served as the slave workforce in the planet's manufactoria. During the rebellion, many of the mutants joined the Alpha Legion's defence, while some remained loyal and resisted the invasion through guerrilla warfare. The White Panthers eventually drove the Alpha Legionaries off the surface of Thagra IV. The Chapter then proceeded to round up most of the mutants. This included even those mutants who had fought against the invading Alpha Legion, for the White Panthers considered all mutants to be Traitors to the Emperor. Though they intended to execute the entirety of the mutant population, the Inquisitor Gregor Eisenhorn forced the White Panthers to spare the lives of the Loyalist mutants.Dyathi Cluster Rebellion (998.M41) - In the year 998.M41 the White Panthers crushed a systematic rebellion against the Imperium in the Dyathi Cluster. Chapter Master Jorus Shadowmaw was killed in this action.
White Panthers - Notable White Panthers: Chapter Master Jorus Shadowmaw - Recently killed in action in the Dyathi Cluster while crushing a rebellion. His replacement is not currently listed in Imperial records.
White Panthers - Chapter Colours: The White Panthers wear black and white Power Armour. The outer helm, inset of the shoulder plates, thighs, gauntlets, and boots are black. The top of the power pack, faceplate, torso, groin, forearms, knee guards and greaves are white. The main part of the power pack is silver. The Aquila or Imperialis on the chest guard is golden yellow. The white squad specialty symbol on the right shoulder guard designates operational specialty -- Tactical, Devastator, Assault or Veteran. A black Roman numeral is stenciled in the centre of it, indicating squad number. The colour of the shoulder plate trim indicates company number in accordance with the dictates of the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
White Panthers - Chapter Badge: The White Panthers' Chapter badge is the profile of a white panther's head, with its mouth ajar, centred on a field of black.