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Hydra - Adeptus Mechanicus Technical Specifications: Hydra Flak TankVehicle Name:HydraMain Armament:Turret-mounted  twin-linked Hydra AutocannonsForge World of Origin:All Known Forge WorldsSecondary Armament:Hull-mounted Heavy Bolter or Heavy FlamerKnown Patterns:I - XIXTraverse:360 degreesCrew:1 Commander, 1 Driver, 1 Gunner, 1 Loader, 1 Comm-OperatorElevation:0 to 79 degreesPowerplant:Vulcanor 16 Twin-Coupled Multi-BurnMain Ammunition:600 RoundsWeight:38 TonnesSecondary Ammunition:300 RoundsLength:5.29 metresArmour:Width:3.78 metresHeight:5.10 metresSuperstructure:100 millimetresGround Clearance:0.45 metresHull:150 millimetresMax Speed On-Road:50 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:35 kilometres per hourVehicle Designation:0427-941-3030-HY44Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Hydra - Sources: Codex: Astra Militarum (8th Edition), pp. 47, 111Codex: Astra Militarum (6th Edition) (Digital Edition), "Hydras," "Heavy Support - Hydra Battery"Codex: Imperial Guard (5th Edition), pg. 51Imperial Armour, pp. 43-44, 56-59Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 171-176Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 9, 175-179, 262-263, 267Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 27Imperial Armour Volume Twelve - The Fall of Orpheus, pg. 189Aeronautica Imperialis (6th Edition), pg. 24Honour Guard (Novel) by Dan Abnett
Hydra Cordatus - Hydra Cordatus: Hydra CordatusForge WorldDesert WorldSegmentum ObscurusEye of TerrorAdeptus MechanicusSpace Marinegene-seedImperial FistsChapterThe planet consisted of only a spaceport and a single large citadel and manufactorum complex known as the Tor Christo. The Tor Christo was a large star-shaped fortress connected to a smaller half-star fortress built into the side of a nearby mountain. The citadel had a large garrison of Imperial Guard troops and even a small Titan Legion to protect its precious contents.
Hydra Cordatus - The Great Crusade: The world of Hydra Cordatus was rediscovered and brought into Imperial Compliance during the Great Crusade sometime in the late 30th Millennium or early 31st Millennium by the Expeditionary Fleet of the Imperial Fists Space Marine Legion. Upon the newly discovered world, their Primarch Rogal Dorn had chosen the preexisting fortress known as the Cadmean Citadel as the site upon which to plant the Aquila, not as a symbol of Imperial dominance, but a seat of governance to be shared by all. The elegance with which the Cadmean Citadel had been integrated into the local topology and the surrounding city was breathtaking. No history told who had built this marvel atop the mountain, though the engineers and artisans who had raised its living walls must surely have been the greatest minds of their age.Wrought from stone and rock unknown to its homeworld and laced with technologies whose secrets not even the Mechanicum could fathom, its walls reacted to damage like living tissue. Shell impacts would scab over with liquid silicates, and moments later the wall beneath would be whole again. Only when the damage done to the wall was sustained and catastrophic, would it prove irreparable. Attackers found the wall reacting to them with spiked extrusions of living rock, or were swallowed whole as the stonework opened up beneath them. Against any conventional foe, the fortress would have been impregnable and indestructible. Rogal Dorn had brought the planet’s former rulers into the establishment of an ordered Imperial planetary government, allowing the people to choose their own Planetary Governor, a respected civic leader named Endric Cadmus. This was an uncharacteristically democratic move for the normally authoritarian Imperial Fists.Imperial Fists Astartes escorted the Expedition's Iterators and Remembrancers as they went from the world's cities to far-flung townships, spreading word of the Emperor of Mankind to a people ripe to embrace the Imperial Truth. It had been a glorious time, and when Dorn announced that the time had come to lead the VIIth Legion on to fresh campaigns, the populace of Hydra Cordatus had mourned his departure like the loss of a loved one. Captain Felix Cassander given the solemn duty by Lord Dorn to stand with his battle company as sentinels to the newly compliant world, a potent sign that this was a world under the protection of the Imperial Fists. But that honourable gesture was to have consequences that not even Lord Dorn could have foreseen.
Hydra Cordatus - 13th Black Crusade: Ten millennia later, the world of Hydra Cordatus would once again see the Iron Warriors assaulting the now isolated, barren planet. Sometime during the 13th Black Crusade in 999.M41, an unnamed Chaos Lord of the Iron Warriors Traitor Legion known only as The Warsmith, under the orders of the Forces of Chaos' Warmaster Abaddon the Despoiler, attacked Hydra Cordatus in order to steal the hidden stores of Imperial Fists gene-seed kept there. The Imperial Fists had always been the most hated foes of the Iron Warriors since the days of the Horus Heresy but the Iron Warriors needed fresh Astartes gene-seed to grow their numbers since the power of Chaos tended to mutate their own gene-seed to the point that it was unusable to create new Chaos Space Marines. This Warsmith had the Captains Forrix, Kroeger and Honsou, himself a future Iron Warriors Warsmith, under his command. During the battle, the infamous Traitor Imperator-class Titan, the Dies Irae, was finally destroyed by two Imperial Warlord-class Titans. Yet, in the end, the Iron Warriors defeated the Imperial and Adeptus Mechanicus forces defending the Tor as well as an entire company of Imperial Fists Astartes who had arrived as reinforcements to try and prevent the theft of their genetic legacy.When the battle was won, the commanding Warsmith, having greatly pleased the Chaos Gods through his victory, was granted his final apotheosis of daemonhood and left for the Eye of Terror. Before his final ascension as a new Daemon Prince, he gave command of his warband to his champion Honsou who would take the stolen Imperial Fists gene-seed back to the Iron Warriors' Daemon World of Medrengard within the Eye. After the forces of Chaos withdrew from the world, the Adeptus Mechanicus vessel Mordekai's Light bombarded the remains of the citadel to dust. By the time it was complete, there was nothing left to indicate that the citadel existed at all, so that the Mechanicus' shame would not be known. Only a lone Imperial Guardsman survived the brutal onslaught. He was found by an Imperial Fists relief force and taken from the blasted surface of Hydra Cordatus.
Hydra Platform - Hydra Platform: The Hydra Flak Platform, also known as simply the Hydra Platform, is an Imperial weapons platform dedicated to anti-air defence. The Hydra Flak Platform is armed with an anti-air turret outfitted with a Hydra Flak Cannon, which consists of two sets of twin-linked, long-barrelled Autocannons, for a total of four barrels. The Hydra Platform is usually used by the Imperial Guard as a static weapons emplacement, placed in close proximity to Imperial artillery formations in order to protect them from enemy aircraft. Hydra Platforms are also placed next to important strategic targets, such as bridges, command posts and airfields. The Hydra Platform, much like the Earthshaker Cannon and Manticore Platform makes use of the common Phaeton Pattern Imperial weapons platform that possesses four stabiliser legs. These legs can fold up and motorised tracks can be attached so the platform, and its mounted weapon, can be towed into place. These platforms are usually towed by larger Imperial support vehicles such as Trojans, as smaller Imperial support vehicles, such as the Centaur, are not powerful enough to tow the weight of the platform and its weapon. The Earthshaker Cannon can also make use of the wheeled Lucius Pattern weapons platform, although it is unknown if the Hydra Platform or Manticore Platform can also make use of this pattern. Each Hydra Platform is crewed by several specially trained Imperial Guard soldiers, usually a commander, a gunner, and up to three loaders. The crew will ride in the Trojan assigned to their platform when it is moved. The Trojan also carries some of the weapons platform's ammunition. Hydra Platforms are usually deployed to the field in groups consisting of three Hydra Platforms, their crews, and three Trojan utility vehicles to tow them.
Hydra Platform - Armament: The Hydra Platform is armed with a Hydra Flak Cannon, which is simply two sets of twin-linked, long-barrelled Autocannons. The Hydra Flak Cannon fires explosive flak rounds at an extremely high rate of fire. The rounds explode in the air, showering enemy aircraft with dangerous flak debris that can destroy engines and tear through armour. The Hydra Plaform's gunner and loaders are positioned near the rear of the turret and work together to keep the weapon's automated loading mechanism and complex targeting systems operational. The weapons are mounted on a gyro-stabilised auto-tracking turret mount outfitted with a sophisticated long-range targeting Auspex to identify, track, and shoot down enemy aircraft. It is unknown, although highly probable, that the cannons can be lowered to engage ground forces, much like the self-propelled Hydra tank. The Hydra Platform has no other weapons, although the platform's crew are all armed with Laspistols and Lasguns to defend themselves, and the platform itself, from enemy ground attack. The platform can be covered in camouflage netting to better conceal it from the enemy.
Hydra Platform - Adeptus Mechanicus Technical Specifications: Phaeton Pattern Hydra Flak PlatformVehicle Name:Hydra Flak PlatformMain Armament:Hydra Flak CannonForge World of Origin:PhaetonSecondary Armament:N/AKnown Patterns:UnknownTraverse:360 degreesCrew:1 Commander, 1 Gunner, 2-3 LoadersElevation:UnknownPowerplant:N/AMain Ammunition:N/AWeight:20 Tonnes (approx.)Secondary Ammunition:N/ALength:10.60 metres (approx.)Armour:Width:12.60 metres (approx.)Height:4.60 metres (approx.)Superstructure:N/AGround Clearance:N/AHull:N/AMax Speed On-Road:N/AGun Mantlet:N/AMax Speed Off-Road:N/AVehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Hydra Platform - Also See: Imperial Vehicles
Hydra Platform - Sources: Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 184, 189, 193, 269Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 186-187, 190, 192, 267Imperial Armour Apocalypse II, pg. 18Imperial Armour Aeronautica, pg. 23Aeronautica Imperialis (Rulebook), pg. 24
Hydraphur - Hydraphur: Hydraphur is an Imperial Forge World of the Adeptus Mechanicus located in the Segmentum Pacificus in the galactic west. It is the location for the main Navis Imperialis battlefleet headquarters and the Segmentum Fortress in its segmentum. Hydraphur is a prime recruiting ground for the Imperial Navy, with many of the prominent families on Hydraphur being connected to the Imperial Navy and various Rogue Trader houses.As a result of the influence of the Rogue Trader dynasties, Hydraphur is a commercial and manufacturing hub for the Imperium and a person's financial connections are as important as their familiar ones. This has led to the Hydraphuran convention of adopting both a clan name (the business you are affiliated with) and a family surname (for example Lord Kalfus-Medell is a nobleman of House Medell, affiliated with the Kalfus commercial clan).In addition to the Imperial Navy, the Ecclesiarchy and the governing Adeptus Mechanicus have strong interests and ties to Hydraphur. Imperial law is enforced (as on most advanced Imperial worlds) by the Adeptus Arbites.Hydraphur's political landscape is complex. The planet is nominally ruled by an Imperial planetary governor, however due to the number and influence of aristocratic "great families" drawn from the most powerful commercial clans, this is mostly a ceremonial post with little real power. The space above Hydraphur and the rest of the star system is controlled by the Imperial Navy, who are, however, due to the Imperial Navy's complicity in the heresies of the Age of Apostasy in the 36th Millennium, barred from having any influence upon the governance of the planet itself.Also as a result of the Age of Apostasy, the Ecclesiarchy is charged with ensuring the continued piety and loyalty to the God-Emperor of the population and it has a serious degree of political influence, which extends only as far as the upper atmosphere on Hydraphur itself. However, the Adeptus Ministorum is looked down upon as meddlesome and intrusive by the officers of the Imperial Navy. Inversely, the Navy is considered untrustworthy in the eyes of the Ecclesiarchy because of its involvement in the Age of Apostasy and its cliquish nature and blood ties to Hydraphur's Rogue Trader dynasties and other commercial concerns.
Hydraphur - History: During the Plague of Unbelief in the 36th Millennium, Hydraphur surrendered to the rebel forces of Cardinal Bucharis, to its lasting shame in subsequent generations. After Hydraphur's return to the fold of the Imperium, Ecclesiarch Chye Balronas instituted on the world an annual religious festival characterised by fasting and penitent observance.Another legacy of Hydraphur's complicity in the Plague of Unbelief was the Adeptus Administratum's attempt to curtail the power of the Imperial Navy in the system. Although the Hydraphur System was already a centre for Battlefleet Pacificus' operations, the administrative presence of the Ecclesiarchy and the Inquisition were increased, while the landholding naval families on Hydraphur were gradually relieved of their hereditary possessions.However, the success of this partition proved mixed: although the primary authorities on Hydraphur itself are the Adeptus Mechanicus, the Administratum and the Ecclesiarchy, the Imperial Navy responded by tightening its political control of the rest of the star system and the surrounding sub-sector, to the point where the Ecclesiarchy on Hydraphur found it necessary to use covert couriers to communicate with its outposts in other star systems. The Imperial Navy also formed close ties with the mercantile families and Rogue Traders based on Hydraphur, to the point that their syndicate ties were actually regarded as blood family associations.Sometime after the Great Rift's birth in the Era Indomitus, Hydraphur was invaded by the Heretic Astartes of the Black Legion and the Imperium sent a variety of military forces to defend the important world, including a contingent of the Adeptus Custodes. However, the Black Legion and its mortal allied troops advanced in unusully great numbers, which forced the Imperial defenders to retreat -- save for the Custodians. No matter how many times the Chaos Space Marines of the Black Legion charged the Custodes tasked with defending Hydraphur, they stood firm and broke the Traitors' advance against their golden wall of auramite Custodian Armour.In the early days of the Indomitus Crusade Hydraphur was assailed three separate times by the forces of Chaos.
Hydraulic Claw - Hydraulic Claw: A Hydraulic Claw is a common melee weapon deployed on the Kataphron Battle Servitors of the Adeptus Mechanicus.The Hydraulic Claws of Kataphron Breachers are driven not only by powerful pistons, but also sanctified oils that are collected, drip by drip, from Titan god-machines at rest.The tech-priests' belief is that in maintaining this process, they confer some of the Titan's strength to their servitors. One who has witnessed the ruin wrought by a Hydraulic Claw will be hard-pressed to refute it.
HYLas Auto Rifle - HYLas Auto Rifle: The HYLas Auto Rifle, which is more formally known as the High Yield Laser Auto Rifle, is a powerful, man-portable Laser Weapon used by the military forces of the Leagues of Votann. The weapon possesses an extremely long range and both a high rate and high yield of laser fire for excellent stopping power, making it one of the preferred ranged weapons deployed among Hearthkyn Warriors, the Kin's primary troops of the line.However, Kin weapons like the HYLas Auto Rifle are superior in almost every respect to those patterns of Laser Weapons wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the HYLas Auto Rifle and its variants often have longer ranges and more stopping power than any of their Imperial equivalents.
HYLas Beam Cannon - HYLas Beam Cannon: A HYLas Beam Cannon, more formally known as the High Yield Laser Beam Cannon, is a powerful, vehicle-mounted Laser Weapon often deployed as a main turret weapon on the armoured vehicles of the Leagues of Votann, such as the Sagitaur ATV. The weapon possesses an extremely long range and both a high rate and high yield of laser fire for excellent stopping power.However, Kin weapons like the HYLas Beam Cannon are superior in almost every respect to those patterns of Laser Weapons wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the HYLas Beam Cannon and its variants often have longer ranges and more stopping power than any of their Imperial equivalents.
HYLas Rotary Cannon - HYLas Rotary Cannon: A HYLas Rotary Cannon, more formally known as the High Yield Laser Rotary Cannon, is a powerful, vehicle-mounted Laser Weapon often deployed as a turret weapon on the vehicles of the Leagues of Votann, such as the Magna-Coil Grav Bike that is a favoured transport of Hernkyn Pioneers. The weapon possesses an extremely long range and a high rate of laser fire due to its revolving, gatling gun-like rotary laser barrels which provide excellent stopping power.However, Kin weapons like the HYLas Rotary Cannon are superior in almost every respect to those patterns of Laser Weapons wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the HYLas Beam Cannon and its variants often have longer ranges and more stopping power than any of their Imperial equivalents.
Hyperactive Nymune Organ - Hyperactive Nymune Organ: The Hyperactive Nymune Organ is an organ present in the anatomy of the Kroot species that stores great amounts of biochemical energy, which activates in certain dire, emergency situations such as combat to increase the speed of the Kroot's metabolism, improving their raw muscle speed, reflexes, and reaction time.It is not only genetic baseline Kroots but also other organisms who originally evolved from baseline Kroots like a Great Knarloc or a Kroot Hound that can possess this organ and its metabolic benefits.
Hyperion - Hyperion: Hyperion, born Zael Effernetti, was a potent Grey Knights Prognosticar of the Grey Knights Chapter of Space Marines. Hyperion was originally a low-hiver from the world of Eustis Majoris who at the age of eleven or twelve standard years, early in the 4th Century of the 41st Millennium, became involved in the banishment of the daemon Slyte by Inquisitor Gideon Ravenor. His nascent psyker abilities later led to his induction as Brother Hyperion into the elite Grey Knights, where he served as the Chamber Militant of the Ordo Malleus. Hyperion achieved early notoriety as the "Blade Breaker" amongst the Astartes of the Space Wolves Chapter as he had used his psychic abilities to break the sword wielded by the Daemon Primarch Angron during the First War for Armageddon, and he was eventually promoted to serve as a Prognosticar in the Chapter Librarium.
Hyperion - Origins: Zael Effernetti was born c. 390.M41 in the lower levels of Petropolis, a major hive city on the industrial Hive World of Eustis Majoris in the Angelus Sub-sector. His parents died in a hivepox outbreak when he was barely out of infancy. His grandmother, his last remaining adult caretaker, died when he was eleven years old, leaving Zael in the care of his sister, a known drug user. Like his sister before him, he became addicted to the illegal psychoactive drug flect around that time. A street urchin, and physically stunted because of the polluted environment and harsh living conditions in Petropolis' lower levels, he lived in abject poverty, using his wits to score the next flect hit or "look." It is likely that his addiction triggered innate, unique psyker abilities that eventually brought him to the attention of Ordo Xenos Inquisitor Gideon Ravenor.
Hyperion - On Titan: After initial processing, Inquisitor Abfequarn took Zael from Gudrun via Black Ship to Titan, the moon of the gas giant Saturn in the Sol System that served as a base for the Grey Knights and the Ordo Malleus. In her report, Abfequarn stated that his psyker potential could be "unlocked" in a controlled manner. The Grey Knights Prognosticars also had a favourable opinion of Zael's disposition for training and eventual acceptance into the Chapter. In 406.M41, after he had been "mind-wiped" as was required of all Grey Knights Aspirants who had passed the initial 99-day assessment, the 15-year-old was accepted as a Grey Knight Neophyte, and started the decades-long training to join the Chapter.Following the start of his formal training Zael was given the new name of Hyperion to mark his rebirth as an Astartes of the Chapter. This was the name of one of the gas giant Saturn's many moons and it was considered a particularly auspicious name within the Chapter, where such names were psychically reactive against an existing daemon's truename, and a harbinger of great things to come for its bearer. Hyperion soon received the "Emperor's Gift," the gene-seed and Astartes organ implants crafted from the Emperor's own genome that defined every Grey Knight, though only in 443.M41 was he recognised as a full Astartes of the Chapter. By that time, his psyker abilities had been honed to a high degree. However, he was deemed to be lacking the necessary psychological self-control to become a Prognosticar, and was instead assigned as a Pyrokine (master of psychic flame) to Interceptor Squad Castian of the 8th Brotherhood, under the command of Justicar Galeo.
Hyperion - Bladebreaker: In 444.M41 Squad Castian assisted Inquisitor Annika Jarlsdottyr of the Ordo Malleus in investigating a Space Wolves vessel that was drifting powerless in the void. The investigation turned up evidence that Chaos was engaged in a hitherto unknown major campaign against the important Hive World of Armageddon. The magnitude of the campaign, eventually known as the First War for Armageddon, became obvious when it was revealed that the Daemon Primarch Angron of the World Eaters Traitor Legion was leading the invasion. The Grey Knights responded to a request for help from the Great Wolf Logan Grimnar, the Chapter Master of the Space Wolves and the only member of the Space Wolves to know of the Grey Knights' existence. The Space Wolves were at the forefront of the planet's defence.Squad Castian joined an ad hoc "Ragged Brotherhood" of Grey Knights under Taremar Aurellian, the Brother-Captain of the 3rd Brotherhood, and along with a hastily mustered Inquisition force, made course for Armageddon at top speed. When the call came, the Grey Knights teleported into the midst of the advancing Chaos horde, surrounding the gigantic Daemon Primarch. Taking heavy losses from its enormous, tainted weapon (the "Black Blade"), the Grey Knights inflicted their own punishment, and eventually Squad Castian, including Hyperion, were at melee distance. After Angron mangled the squad, Hyperion was the only Grey Knight left standing. Trying to protect a still-surviving squad mate, in a tremendous display of faith, power, and effort, Hyperion used his psyker abilities to shatter the Primarch's blade -- while he collapsed into unconsciousness from the effort. Captain Aurellian then confronted the bladeless Daemon Prince of Khorne and managed to banish him back to the Warp for one hundred Terran years, though at the cost of his own life.Hyperion was one of only 13 Grey Knights to survive the battle, out of 109 Astartes of the Brotherhood who had been deployed for the campaign. Found alive but in terrible shape by Space Wolves on the hellish field after the battle, he soon acquired the honorific "Bladebreaker" for his feat. He had to be put in temporary stasis in order to survive, and underwent surgery that replaced half his face and skull with augmetics, eventually reporting back to duty more than 4 months later.
Hyperion - "Months of Shame": Hyperion was posted over Armageddon, in joint command of the Karabela, his squad's frigate. Following the end of the war, the Inquisition had no intention of letting the wider Imperium find out the true nature of the daemonic foe that had attacked Armageddon, or of the ways and means victory had been achieved; the Inquisitors present voted to sterilize and quarantine-for-life the remaining population of the Hive World in Adeptus Arbites work-camps scattered across the galaxy even though it was generally considered untainted and ignorant of the truth concerning the existence of Chaos. The valiant Imperial Guard and other human defenders of the world were to suffer the same fate or be liquidated.Over the protests of the Space Wolves, the Inquisition followed through with the plan, and his superiors ordered the reluctant and demoralised Hyperion to have the Karabela destroy the first Imperial Guard troop transport to leave Armageddon, as it approached a Warp jump-point off-world. Following this first incident, a months-long cat-and-mouse campaign took place between the Space Wolves and their human charges on one side, and the Inquisition and Grey Knights on the other. It was characterised by increasingly deadly fratricidal actions by both sides, and rapidly escalated into a full-fledged war between the Space Wolves and the Inquisition. Frustration over these events mounted amongst the participating Grey Knights. Hyperion became involved in a conspiracy to assassinate the Inquisitor Lord Ghesmei Kysnaros, the leader of the Inquisition's campaign against the survivors of Armageddon, as the only possible way to end it. However he abandoned the assassination after a private meeting with Kysnaros, where his and the Inquisition's awful dilemma became more clear to Hyperion.Finally, Kysnaros ordered his growing armada (including the Karabela) to Fenris, the Space Wolves' lightly defended Chapter homeworld, in a last-ditch gambit to force those Astartes to comply with the authority of the Inquisition.
Hyperion - On Fenris: Kysnaros' armada, including a multitude of Inquisition warships, Grey Knights vessels, and the entire fleet and strength of the Red Hunters Space Marine Chapter, arrived at Fenris and surrounded the planet in high orbit while targetting The Fang, the Space Wolves' fortress-monastery, for a devastating orbital bombardment.The planet was virtually undefended as the vast majority of the Space Wolves and their Chapter fleet were dispersed on missions across the galaxy. Kysnaros again asked for a parlay with any ranking Space Wolves present. A delegation consisting of Kysnaros, Hyperion (who commanded respect amongst the Space Wolves as the "Bladebreaker") and Inquisitor Jarlsdottyr, a native Fenrisian, arrived at The Fang for the meeting. The Space Wolves had awoken the Venerable Dreadnought Bjorn the Fell-Handed to deal with the Inquisitorial party. The ancient warrior, who had once fought beside the Primarch Leman Russ during the Great Crusade, immediately received the unbidden respect and reverence of the Inquisitorial delegation, and was thought to be a more temperate and wise representative for the Chapter than Logan Grimnar.Kysnaros asked for the Space Wolves' express obeisance to Imperial authority and chain of command, and a Penitent Crusade to be undertaken to expiate the Chapter's guilt for attacking the servants of the Inquisition. In exchange, the Inquisition and the Imperium at large would take no other action or censure against the Chapter. Before negotiations could go further, to the surprise of everyone, the Space Wolves' Chapter fleet under command of Logan Grimnar translated from the Warp near Fenris. As the Inquisition delegation made haste to their flagship, a short, brutal fight ensued over the planet. Eventually Grimnar and his Wolf Guard teleported to Kysnaros' flagship's bridge, where the Great Wolf unceremoniously beheaded the Inquisitor Lord. Grimnar then proceeded to maul the last survivor of Hyperion's brothers in Squad Castian. To save him, Hyperion confronted Grimnar, and in the duel that followed, he used his psychic powers to crack Grimnar's ancient, venerated Frost Axe, the Morkai. As Hyperion then confronted Grimnar and twenty Space Wolves, Bjorn the Fell-Handed teleported to the bridge and put an end to the fight.Bjorn told Grimnar that the internecine war between the Chapter and the Inquisition on behalf of the survivors of Armageddon had to stop. The Inquisitorial force should be allowed to leave Fenris unscathed, and the Space Wolves should reach an understanding with the Imperium. He then addressed Hyperion and Inquisitor Jarlsdottyr, as the ranking Inquisition representatives present, and told them that no Inquisition vessel should ever again appear above Fenris. Additionally, the Space Wolves who had acquired knowledge of the existence of the Grey Knights would not be mind-scrubbed, as was customary, though the remaining Armageddon survivors would be handed over for mind-wiping and dispersion across the galaxy. The combatants accepted the terms, and shortly afterward, the Inquisitorial force left the system.
Hyperion - Prognosticar: For Hyperion, the whole affair left a bitter aftertaste, especially because he could see that both sides' position and conduct had been in many cases flawed. However, both sides also had compelling arguments, yet Hyperion in the end tended to agree with the pragmatic attitude of the Inquisition more than with the perhaps misplaced idealism of the Space Wolves. The entire affair, while earning Hyperion the undying enmity of Logan Grimnar, matured him beyond his (relative) young age as a Grey Knight.Eventually he was promoted to the Chapter Librarius, reluctantly leaving squad life and the close bond of brotherhood it represented behind. Some time after his promotion he started training as a Prognosticar. He trained under Torcrith, the last surviving Prognosticar (who died in 479.M41), and one of those who had originally marked him, when he was still Zael Effernetti, as a worthy candidate to join the ranks of the Grey Knights. Hyperion, now based in the Augurium, the Prognosticar Tower within the Librarium on Titan, enjoyed a decades-long career, and at the end of the 4th century of M41 was in charge of training the new generation of Prognosticar for the Grey Knights.
Hyperion - Wargear: Hyperion was issued the standard Grey Knights Aegis Power Armour, including a Warp Generator that allowed him to effect position-displacement Warp Jumps during combat. He was additionally issued Terminator Armour when the situation warranted it (for example, during conflict on Armageddon). Following his induction into the Chapter Librarius, his armour incorporated a Psychic Hood. He carried the standard issue Grey Knights Storm Bolter and a Bolt Pistol along with specially consecrated ammunition. His excellent sharpshooting and gun-handling skills allowed him to shoot with both weapons simultaneously, while engaging a different target for each.Hyperion also carried a Nemesis Force Weapon, a Warding Stave of great pedigree and significance. It originally belonged to Justicar Castian, who during the Horus Heresy was the founder of the Squad Castian that Hyperion was assigned to over 100 Terran centuries later. The stave was forged in the foundries below the Grey Knights' fortress-monastery on Titan. It was encased in Ceramite plate, inscribed with warding runes, and utilised several Refraction Fields, while also psychically bonding with the warrior it was assigned to. After Castian's death, his skull, plated in consecrated gold, was attached to the top of the stave. The stave was given to Hyperion by Justicar Galeo (who could rightly claim it). It was a great honour that recognised Hyperion's skill in handling the weapon as well as his ability to channel his concentrated psychic force through it.Hyperion was not an accomplished swordsman, and in his early years as a Grey Knight he usually avoided short or long blade weapons. Following his promotion to the Librarius he started carrying a short Nemesis Force Sword, which he presumably put to good use. Finally, like his brothers, he was well versed in Trecenti code, an encrypted language also used as a battle cant amongst the Great Knights.
Hyperios Missile Launcher - Hyperios Missile Launcher: The Hyperios Missile Launcher is a specialised, anti-aircraft missile launcher usually mounted on the Adeptus Astartes' Whirlwind Hyperios, the Space Marines' most potent anti-air weapon.It is capable of firing up to twenty Hyperios surface-to-air missiles at fast, low-flying targets, making it ideal for defence against aircraft attempting strafing runs on Astartes ground forces. The Hyperios Missile Launcher carries up to forty Hyperios Missiles that can be used to bring down enemy aircraft with ease.The Whirlwind Hyperios is most commonly deployed by Space Marine forces when their various gunships are not available to provide close air support and when they need some form of local air defence.The Whirlwind Hyperios' missiles are able to target enemy ground targets during emergencies, and although they are not effective against heavy armour, they can still cause heavy damage to enemy light and medium vehicles.These automated platforms are dropped in by Thunderhawk Transporters, activated by the Chapter's Techmarines, and can be monitored via the Chapter's various command vehicles.The Hyperios Anti-Aircraft Missile functions similarly to a Hunter-Killer Missile. Tracking equipment within the missile locks onto a target, which feeds information to a logis-engine. Once fired, the logis-engine manipulates the missile's fins in order match the target's movements, avoid obstacles, and destroy it.Most of the missile's mass is taken up by the fuel needed to intercept fast-moving targets like attacking aircraft, allowing it to fly short distances at high velocity. The Hyperios Missile does not contain enough fuel to reach high-altitude targets, which are better suited to be struck down by the missiles used by the Manticore Platform.As noted, due to the versatility of its tracking sensors and software, the Hyperios Missile Launcher can also be used to fire effectively on ground targets, although this is often a choice of last resort for a Space Marine commander.
Hyperphase Sword - Hyperphase Sword: A Hyperphase Sword is a Necron melee weapon whose energy blade vibrates across dimensional states and can easily slice through armour and flesh to sever the vital organs within. A Hyperphase Sword can be considered an advanced type of Power Weapon.Hyperphase Swords are found exclusively as part of the armouries of Necron royals, such as Necron Overlords, Necron Lords, Necron Destroyer Lords, and their favoured Lychguards.
Hypnomat - Hypnomat: A Hypnomat is a specialised chamber used to subject a Space Marine to hypnotic sights and sounds in order to train him to use his newly implanted gene-seed organs and control his metabolism. The hypnotherapy begins during Phase 6 of the Space Marine's initiation protocols.The Hypnomat is also used to implant memories and reshape an Astartes' personality to meet the psychological demands and stresses of constant warfare. Its use is a key stage in the creation of a Space Marine.
Hyvôk's Kindred - Hyvôk's Kindred: Hyvôk's Kindred is a Hold World of the Leagues of Votann belonging to the Kindred of the same name located in the galactic core. Its people were once saved from destruction by the famed Hernkyn adventurer Sîmmka Farstryd and in thanks, a unique void suit called the Wayfarer's Grace was crafted for her.Incorporating ancient technological secrets interpreted from Votannic lore, Wayfarer's Grace is a one-of-a-kind void suit that acts as a life support system for its wearer. Monitoring their vital statistics constantly, the suit provides medical support and can even restart its wearer's stopped heart in extremis.
Hâvyr Starseeker - Hâvyr Starseeker: Hâvyr Starseeker is a Kin theyn of the Farsail of Thryk Kindred of the Trans-Hyperian Alliance. He commands the Hernkyn Yaegir force known as Need's Gaârd that was engaged in seeking to recover a Legacy Vault after its Quicksilver-class Scout Ship Vektrônn's Eye crashed into the subterranean Deeprealm citadel of the Genestealer Cult known as the Cult of the Chittering Verse on the Forge World of Bheta-Decima.Need's Gaârd soon became fiercely engaged with a unit of the cult's Cadian Neo-917th regiment of Brood Brothers called the "Wardens of the Verse" and the cult's magus after their Extrication Craft Thargr 7 was shot down by enemy fire.Starseeker is a warrior with vast experience over many solar decades of military service to his Kindred who has spent an unusual amount of that time with the Hernkyn Yaegir. He is renowned among them for his long experience, wisdom, and the successful exploits he has commanded.
Hêmmyk - Hêmmyk: Hêmmyk is a voidmaster of the Greater Thurian League. She was the commanding voidmaster of the fleet sent by the Kindred of Vôrtun to the world of Törg to accompany the Oathbands that rescued the Cthonian Guild miners under assault by the Chaos Space Marine warbands of the World Eaters and The Purge during the Battle of Örgvayr.During the void battle above Törg Hêmmyk's  warships engaged the craft of the Chaos worshippers. Their mighty Conversion Beam batteries and salvoes of Drill Torpedoes mauled the Chaos grand cruiser Abomination, and forced other Chaos warships to break off orbital bombardment in order to respond to the Kin assault.Hêmmyk coordinated her small but potent fleet with consummate skill, fending off each assault by the Chaos worshippers and handing out far worse punishments than her own warships suffered.
I Am Slaughter (Novel) - I Am Slaughter (Novel): I Am Slaughter is the first volume in The Beast Arises series of novels.
I Am Slaughter (Novel) - Synopsis: It is the 32nd Millennium and the Imperium of Man is at peace. The Traitor Legions of Chaos are but a distant memory and the many xenos races that have long plagued Mankind are held in check by the Space Marines. When a mission to exterminate one such xenos breed on the world of Ardamantua draws in more of their forces, the Imperial Fists abandon the walls of Terra for the first time in more than a thousand standard years. And when another, greater, foe strikes, even the heroic sons of Rogal Dorn may be powerless against it. The Beast Arises...and it is mighty.
Iacton Qruze - Iacton Qruze: Iacton Qruze, "The Half-Heard", was the captain of the 3rd Company of the Luna Wolves, and later, Sons of Horus Legion during the Great Crusade and the opening days of the Horus Heresy. Qruze was a very old Space Marine and a native of Cthonia.By the time of the Horus Heresy he was one of the only Astartes still serving in the XVIth Legion who remembered what it was like when the Luna Wolves had served only the Emperor, before their Primarch Horus had been rediscovered by his father.Qruze had been a captain of the Luna Wolves since the Legion's inception and was even a Veteran of the Unification Wars on Terra despite his Cthonian birth.He was considered ancient by dint of his length of service to the Legion as well as his continued die-hard loyalty to habits of the Legion from the time of its Terran past that he could not seem to break.Qruze remained loyal to the Emperor when Horus turned to the service of Chaos in pursuit of his own ambitions and fled with other Loyalists aboard the Death Guard frigate Eisenstein to bring the news of Horus' betrayal to the Emperor.Qruze was eventually chosen to personally serve Malcador the Sigillite, the Regent of Terra, as one of his Knights-Errant. Iacton Qruze was slain by his corrupted gene-father, the Primarch Horus, during a mission by the Knights-Errant to infiltrate the Arch-traitor's flagship, the Vengeful Spirit.
Iacton Qruze - The Last Remembrancer: After arriving on Terra at Malcador the Sigillite's invitation to begin his quest, Qruze's power armour had all of its Luna Wolves regalia removed and replaced with the personal sigil of Malcador, a stylised letter "I" with three horizontal lines through its centre.This icon would later become infamous across the galaxy after the Heresy as the Rosette of the Inquisition.Qruze's armour was now grey and unadorned, without mark or rank, save the ghost of a sigil on the grey of his shoulder guard, the mark of the Sigillite. he had become one of Malcador's secret Astartes agents, the Knights-Errant.Qruze was later sent to a nameless fortress hidden from the sun on the dark side of Saturn's moon of Titan (the future fortress-monastery of the Grey Knights Space Marine Chapter).He, alongside the Primarch Rogal Dorn of the Imperial Fists, were to act as investigators in the matter of a recently captured Remembrancer named Solomon Voss who had been allowed to leave the Sons of Horus' fleet by Horus after chronicling all of the dark deeds of the Traitors that he had witnessed.Unable to come to terms with the reason why Horus had rebelled against the Emperor, Voss had sought to see the truth with his own eyes; to witness it and make sense of what he saw and give these events some sort of context.After being captured by the Sons of Horus and being forced to record every vile deed and dark words uttered by Horus, Voss was eventually released by his captors and was sent away from Horus' fleet to be captured by the Imperial authorities. Horus wanted the Imperium to know that the Imperial Truth was dead.The Remembrancer was brought to the nameless fortress on Titan and placed within one of the multitude of anonymous cells, newly constructed to serve as a place for the interrogation of turncoats and the execution of Traitors.Voss was questioned by none other than the Imperial Fists' primarch, Rogal Dorn, with the former Luna Wolf Iacton Qruze acting on behalf of Malcador the Sigillite as a silent witness and executioner.The truth learned by Voss and revealed to Dorn was that the Imperium would never regain its former glory because there was no longer any trust between its peoples.Voss argued that the ideals of truth, reason and illumination were dead and that if the Imperium truly had nothing to fear from Horus and the Traitors' cause, his final work on what he witnessed amongst the Traitors should be revealed to all within the Emperor's realm.The truth of what Voss had revealed about the political, cultural and even religious rifts emerging in the Imperium enraged the primarch. Dorn exited the chamber cell and clad himself in his power armour.Returning to Voss' cell, Qruze pulled his large Power Sword Tisiphone  from its scabbard. But instead of Qruze carrying out the execution, Dorn took the sword from Qruze and executed the Remembrancer himself.All of Voss' work was burned by Imperial decree and he was declared a Traitor to the Imperium posthumously, essentially marking the first time that the Imperium had imposed true censorship on one of its own.It would not be the last.
Iacton Qruze - Ultimate Fate: Not long after, Iacton Qruze was sent on a vital mission by Malcador the Sigillite alongside his fellow Knights-Errant -- led by none other than his fellow Luna Wolves brother, Garviel Loken.They were tasked with the vital but suicidal mission of infiltrating the Sons of Horus flagship, the Vengeful Spirit, in order to plant targetting beacons and mark safe routes throughout the massive vessel for the planned assault of the Primarch Leman Russ and his Space Wolves Legion.During the mission, things went terribly awry, as their small party was surrounded by a large force of Traitors and captured. Brought before their former gene-father Horus within the throne room known as the Lupercal's Court, Iacton Qruze was brutally murdered by his former primarch, who impaled the venerable Astartes through his chest with his massive Lightning Claw, and ripped out his twin hearts.Iacton Qruze died, and in that instant, the last link with what the XVIth Legion had once been was broken forever.And with it, any last shred of belief by the Loyalist Astartes that the Warmaster Horus possessed any nobility or trace of the great man he had once been.
Iacton Qruze - Appearance: Qruze had a long, lined face, white hair and a grey goatee. His voice was soft, yet deep. He believed that others should make the effort to listen to him, so did not raise his voice.He was also said to believe that his softly spoken style was the reason for his "Half-Heard" nickname, when in reality it was of course given to him because his fellow Astartes no longer paid attention to half of what he said.During a conversation with Garviel Loken he made his fellow Luna Wolf aware that he knew the real reason for the nick-name but chose not to let on.By the time he became one of Malcador's Astartes agents, the Knights-Errant, Qruze had taken to wearing plain grey Power Armour, completely bare of any Legion iconography.
Iacton Qruze - Wargear: Tisiphone - Iacton Qruze wielded a great power sword, fashioned on the orders of Malcador the Sigillite, the Regent of Terra. It was double-edged and as tall as an ordinary man. The blade was named Tisiphone, in memory of a forgotten, supernatural force of vengeance from Old Earth's mythological past. The blade was etched with screaming faces weeping blood that were wreathed by serpents. The sword was later wielded by Rogal Dorn, who used it to execute Solomon Voss.Stalker Bolter
Ian St. Martin - Ian St. Martin: Ian St. Martin is an author for Games Workshop's Black Library imprint.
Ian St. Martin - Deathwatch: Deathwatch: City of Ruin (Short Story) (2015, collected in Deathwatch: Ignition (Anthology))Legends of the Dark Millennium: Deathwatch (also known as Deathwatch: Kryptman's War) (2016, ISBN 978-1-78572-232-5) (Collected in Deathwatch: The Omnibus)Deathwatch: Swordwind (Short Story) (2016, collected in Deathwatch: The Omnibus)
Ian St. Martin - The Horus Heresy: The Primarchs: Angron: Slave of Nuceria (2019, ISBN 1-78496-903-6)Better Angels (Short Story) (2019, collected in Scions of the Emperor (Anthology))
Ian St. Martin - Imperial Guard: Steel Daemon (Novella) (2018, collected in Servants of the Imperium (Anthology))
Ian St. Martin - Space Marine Conquests: Of Honour and Iron (2018, ISBN 1-78496-768-8)
Ian St. Martin - Others: Hunting Ground (Short Story) (2017, collected in Servants of the Machine-God (Anthology))Lucius: The Faultless Blade (2017, ISBN 1-78496-641-X)
Ian Watson - Ian Watson: Ian Watson (born 1943) is a British science fiction author. He currently lives in Northampton, England. His first novel, The Embedding, won the Prix Apollo in 1975, unusual for being based on ideas from generative grammar; the title refers to the process of center embedding. A prolific writer, he has also written the novels Miracle Visitors, God's World, The Jonah Kit and The Flies of Memory and many collections of short stories. Watson also worked on the storyline to the motion picture A.I.: Artificial Intelligence. In 1980, Watson and Michael Bishop wrote the first transatlantic SF novel collaboration, Under Heaven's Bridge, using typewriters and the postal service.He has also written a series of novels set in the Warhammer 40,000 universe: Space Marine, and the Inquisition War trilogy of Inquisitor, Chaos Child and Harlequin (republished in 2002 by the Black Library, with Inquisitor retitled Draco).
Ian Watson - Warhammer 40,000: The Inquisition War (Omnibus) (2004, ISBN 1-84416-924-3) contains the following:The Alien Beast Within (Short Story) (1990, also collected in Deathwing (Anthology))Inquisitor (vt 2002 Draco) (1990, ISBN 1-872372-29-5)Warped Stars (Short Story) (1990, also collected in Deathwing (Anthology))Harlequin (1994, ISBN 0-7522-0965-5)Chaos Child (1995, ISBN 0-7522-0621-4)Space Marine (Inquisition War spinoff) (1993, ISBN 1-85283-840-X)