vizn3r/warhammer40k-lore huggingface dataset:
Elak Sarda - History: Though champion and overlord of the former warlords of Khazant, whose scions comprise the majority of Stigmartus Officer-Bishops, Sarda claims no familial ties to any known bloodline of the expanse, nor does he claim any planet as the world of his birth. Indeed, his origins are unknown, as if the cult-general did not exist until his first assault upon Vanity in 788.M41.Elak Sarda's appearance is well known among the Achilus Crusade's forces thanks to the innumerable blasphemous statues and shrines the cult-general leaves in his wake. A tall man with handsome, strikingly angular features, Sarda looks every inch the ideal military leader.One might even confuse the cult-general for a stoic Imperial Guard Commander were it not for the latticework of scars covering every millimetre of exposed skin. Stigmartus dogma claims the name and rank of every cult member is inscribed upon the flesh of the cult-general, just as scars of rank and fealty mark the flesh of each Stigmartus. As his warriors fall in battle, their names upon the cult-general's skin are said to bleed.As the Stigmartus know war without ending, so Elak Sarda strides the Cellebos Warzone, leaving an unbroken trail of blood to mark his passage.There are some reports that Sarda has even taken a meteorite-forged sword from the fallen Dark Angels Captain during a battle on the planet of Malehi, possibly one of the famed Heavenfall Blades so prized by the Dark Angels Chapter.
Elam Courbray - Elam Courbray: Elam Courbray, known also as "The Young Master", was the greatest warrior of the Fire Hawks Space Marine Chapter. Courbray was the Knight-Captain of the 8th Company, the Chapter's Assault Reserve, Courbray's arrogant confidence in his own prowess, and possession of the ancient Power Sword Excellus, was seen as a visible sign of his favour as the heir presumptive to the rank of Chapter Master of the Fire Hawks. During the Badab War, Elam Courbray's reckless fury grew along with his hatred for the Secessionists, and he was the only Fire Hawks Captain who survived to see the conflict's conclusion.
Elam Courbray - History: Knight-Captain Elam Courbray was the greatest warrior of the Fire Hawks Chapter. An extraordinarily skilled fighter, in combat his reactions were incredibly swift, even for a Space Marine. He proved himself as a formidable battle-leader, able to inspire those under his command to heights of excellence and righteous fury. His talents in battle quickly earned him the right and title to command the Fire Hawks' 8th Assault Reserve Company, which suited the young captain well, as he had little taste for any tactics other than direct assault. Courbray's arrogant self-confidence in his own abilities and bellicose attitude (deemed unseemly by other Chapters) was not only respected within the prideful Fire Hawks Chapter, but seen as his right by mastery of arms. As a further mark of his favour, and a visible sign that he was the heir presumptive to the rank of Chapter Master, he was the bearer of the ancient Power Sword Excellus. This archaic artefact was a weapon of unusual design, and when activated its blade was shrouded in white-hot plasma; a well-placed blow from Excellus could shear through the strongest of of armours or burn its victims to cinders.As the Badab War progressed, so too did Elam Courbray's reckless fury and his hatred for the Secessionists. While his Chapter suffered terrible losses at the hands of the Tyrant of Badab's forces, Courbray was the only Fire Hawks Captain who survived (along with his bitter-hearted Chapter Master, Stibor Lazaerek), to see its conclusion and wreak a savage vengeance on those that had defied them.
Elam Courbray - Wargear: Power ArmourExcellus - This ancient Power Sword was a weapon of unusual design. When activated, the blade was shrouded in glowing plasma that could cleave through the strongest armour and easily render it down to cinders.Jump PackBolt PistolIron HaloFrag GrenadesKrak Grenades
Elara's Veil - Elara's Veil: Elara's Veil is a massive, crimson-coloured nebula located somewhere in the Ultima Segmentum of the galaxy that is also an isolated sector of the Imperium. It is named after the legendary hero Elara, a significant figure in the mythology of the people of the Ocean World of Nemeton.Worshipped by most of the peoples of Elara's Veil, Elara's actual historical origin remains unclear. It may be the name of the Imperial Commander or a saint of the Imperial Cult who first brought the region into Imperial Compliance during the Great Crusade of the late 30th Millennium. To the primitive peoples of the Veil, however, she is the Emperor's bride and her crimson funeral veil became the nebula that now bathes the stars red. The Emperor is said to weep over her loss, producing Nemeton's constant rains.Comprised of twenty Human-settled worlds, Elara's Veil falls under the protection of the three Chapters of the Adeptus Astartes known as the Adeptus Vaelarii, the "Sentinels of the Veil," which once included the Emperor's Spears, the Celestial Lions and the Star Scorpions before the latter was destroyed and corrupted by Chaos.During the formation of the Great Rift at the dawn of the Era Indomitus, Elara's Veil became a part of the Imperium Nihilus, cut off from the psychic light of the Astronomican, and was beset by the forces of the Chaos Cult called the Exilarchy which included some of the Heretic Astartes who had once been members of the Star Scorpions and had formed a new warband called The Pure to claim their former home sector for the Dark Gods they now served.After nearly a standard century of fighting according to the local passage of time in Elara's Veil due to the temporal instability caused by the Great Rift, the situation had become desperate and the defenders had not had any contact with the greater Imperium in all that time. During the Indomitus Crusade, Lord Commander of the Imperium Roboute Guilliman sought to rectify this by dispatching Lieutenant Commander Amadeus Kaias Incarius of the Mentors Chapter across the Great Rift to the region to determine the state of the worlds in Elara's Veil.
Elbor Winterscale - Elbor Winterscale: Elbor Winterscale was a Rogue Trader of House Winterscale active in the Koronus Expanse in the mid-41st Millennium.In 540.M41, travelling from the far reaches of Winterscale's Realm, Elbor reported being stalked by a "ghostly xenos ship with tattered sails." Though unknown to Elbor and his crew, it is believed this is the first recorded appearance of the Asuryani phantom ship Whisper of Anaris, the only survivor of the Chaos-corrupted craftworld of Lu'Nasad.
Eldanesh - Eldanesh: Eldanesh is a figure from Aeldari Mythology, still revered today by the Craftworld Aeldari, the Asuryani, as the greatest mortal hero of their species who has ever lived. The myth of Eldanesh plays a crucial role in the ceremony known as the Ritual of the Young King that is used to awaken the Avatar of Khaela Mensha Khaine for war on behalf of its Craftworld.Descendants of Eldanesh amongst the population of the Craftworlds today are said to belong to the House of Eldanesh and are called "Eldanar." They have a longstanding rivalry with those Aeldari who are descended from Eldanesh's former legendary ally and rival, Ulthanesh, the "Ulthanar."
Eldrad Ulthran - Eldrad Ulthran: Eldrad Ulthran is the mightiest and most ancient Farseer of the Asuryani's Ulthwé craftworld. He is perhaps the most gifted psyker ever born amongst the Aeldari after the Fall, his incredible foresight having saved many thousands of Asuryani lives.Before the Fall of Cadia in ca. 999.M41 during the 13th Black Crusade, Eldrad was already over 10,000 Terran years old.Among Eldrad's accomplishments are supposedly: igniting the Second War for Armageddon so as to spare the precious lives of 10,000 Asuryani, igniting the Sanapan Scouring, the Mortis Annihilation and the Third Coming of Orian, as well as an attempt to warn the Imperium of Man of Horus' treachery even before the Horus Heresy had begun.Ulthran was responsible for warning the Asuryani of Iyanden of the coming of Hive Fleet Kraken and partially awakening the Aeldari god of the dead Ynnead during the Battle of Port Demesnus.This latter deed led directly to the Night of Revelations in Commorragh and the birth of the Ynnari faction, which Ulthran staunchly supports as he believes they represent his species' only chance for salvation against the predations of Slaanesh.Ulthran created and carries into battle the Staff of Ulthamar, and his resilience and power has been a rallying point for the declining Aeldari people.
Eldrad Ulthran - History: Long ago, at the end of the Great Crusade, it was Eldrad who was the first to try and warn the Imperium of Man of the Warmaster Horus' treachery. However, it was the primarch of the Emperor's Children Legion Fulgrim he warned, and not the Emperor of Mankind, only later discovering during their meeting on the Aeldari Maiden World of Tarsus that he had made a terrible mistake and that Fulgrim had already been corrupted by exposure to a Greater Daemon of Slaanesh.It was through Eldrad's foresight that the Asuryani began a series of raids against several worlds controlled by the Orks, culminating in the emergence of Ghazghkull Thraka as perhaps the most powerful Ork Warlord in the galaxy, and the diversion of his WAAAGH! to the Hive World of Armageddon, rather than allowing the Orks to move against the craftworlds.Eldrad deliberately instigated the conflict that ultimately became the Second War for Armageddon, costing the Imperium millions of Human lives, to save 10,000 Asuryani lives.Eldrad believed that such a sacrifice was justified since the Aeldari were a nearly extinct species and every Aeldari life was more precious than the teeming trillions of Humans who still inhabited the galaxy.Had it not been for his warning, the Iyanden craftworld would have been completely unprepared for the attack of Hive Fleet Kraken.Eldrad's predictions were also instrumental in the closing of the Warp rift above the Aeldari Exodite world of Haran. For many solar months, massed Asuryani forces, joined by the mighty Phoenix Lord Aspect heroes and led by Eldrad prosecuted a great campaign against the forces of Chaos.Eventually they succeeded in closing the Warp rift, but at the cost of many Asuryani lives. This has led to the planet being known as Haranshemash, meaning "the world of blood and tears" in the Aeldari Lexicon.On the world of Andante IV, Abaddon the Despoiler engineered a meeting between himself and Ulthran by attacking a Webway gate leading to Ulthwé. His ultimate aim was to wipe out the Seer Council, and many Asuryani deaths came in the battle that lead to Ulthran and Abaddon's meeting in combat. Abaddon ultimately escaped.
Eldrad Ulthran - The Treachery of Vision: The Treachery of Vision is a series of texts written by Farseer Eldrad Ulthran of Craftworld Ulthwé. These writings spoke of the beginning of existence and how the universe had formed. Within these texts, Ulthran also spoke of the Old Ones as well as their War in Heaven with the ancient enemy which had emerged from the hearts of a thousand suns.As such, it spoke of the time when the C'tan were given physical form and how they waged a war against the Old Ones. In addition, it spoke of how the Old Ones drew power from the raw Immaterium to combat this foe. According to The Treachery of Vision, Ulthran postulated that it was during that ancient conflict between the C'tan and Old Ones which led to the formation of Daemons.He also mentioned that he had heard that there were Aeldari more ancient than Asurmen who were born during this time and fed on the power of the Warp drawn by the Old Ones. This text also spoke of the Black Library and how the most ancient of knowledge was being guarded by the Harlequins who bear an imprint of the Old Ones themselves.Ulthran wrote that he had seen those texts and noted that they were exquisite. Ulthran spoke of how if the ancient enemy (the Necrons) returned, than their return would signal the completion of their Great Work which would seal the Warp itself and that the Sons of Asuryan would be cut off from their life source.Furthermore, the Eye of Isha would dim and close, thus ending the great legacy of the Old Ones. This is because the ancient enemy possessed no souls and thus had little to fear from the severing of the connections between the Materium and the Immaterium that tied all of reality together.The Farseer also wrote of how the Aeldari species' deep well of desire had first brought the manifestation of Daemons into the physical universe.
Eldrad Ulthran - Abilities: Eldrad has supreme mastery over the psychic arts. Like all his Farseer kin, he can read the future by casting wraithbone runes, communicate telepathically across huge distances, and enter visionary trances that allow him to observe the galaxy without moving a muscle.In battle, he can melt the minds of those who cross him, summon eldritch blasts of psychic energy, and even telekinetically hurl aside war machines with a pulse of thought. To Eldrad, such crude displays of power are last resorts.He is a master in the arts of manipulation, so adept at tipping the scales of destiny that he can influence the course of fate with a single death, just as a master fencer kills with a single thrust.He has used his precognitive powers to save the Asuryani craftworlds from extinction on numerous occasions. Once, he even used his prescience in an attempt to save the Humans of the newborn Imperium from the agonies of the Horus Heresy -- though his warnings fell on the deaf ears of the already corrupted Primarch Fulgrim.
Eldrad Ulthran - Wargear: Armour of the Last Runes - The runic scripts upon Eldrad's breastplate of Eldar Armour are incredibly powerful wards against harm. One schooled in deciphering Aeldari Lexicon runes would see they speak of enduring until the final dying of the light.Staff of Ulthamar - This ancient Force Staff is always carried by the chief Farseer of Ulthwé, and forms a hyperspatial link with the Infinity Circuit of that craftworld. Drawing on its power, Eldrad is able to access the wellspring of power and wisdom that flows through the craftworld, enhancing his psychic powers.Shuriken PistolWitchblade - A Witchblade is the standard weapon of Asuryani Warlocks and Farseers, and is essentially a potent Force Weapon. When wielded by a psyker in melee combat, they are utterly devastating. Used to enhance and unleash the latent psychic power of the wielder, Witchblades are effective against all targets; humanoid, xenos, beast, daemon or vehicle. A Witch Blade contains a helix-shaped, crystalline psychic matrix embedded with runes to channel and focus a Seer's psychic energies.Ghosthelm - The Ghosthelm is a helmet worn by Asuryani Farseers. It incorporates intricate crystalline psychic circuitry which helps to mask the wearer's soul or spirit in the Warp, protecting them from the depredations of daemons and other Warp entities.Runes of WardingRunes of Witnessing
Eldrad Ulthran - Canon Conflict: In the original version of the 13th Black Crusade storyline, Eldrad Ulthran suffered a far darker fate. He was believed by most Asuryani and Humans to have perished during the Cadian campaign of the 13th Black Crusade, when he was caught upon a daemonically-possessed Blackstone Fortress, or "Talisman of Vaul" as these ancient artefacts of the Old Ones were known to the Aeldari.Eldrad had sought to stop the fortress from destroying the vitally important Imperial world of Cadia, a planet that was covered in ancient Necron monoliths called the Cadian Pylons that calmed the raging Warp Storms of the Eye of Terror and kept them from spreading, potentially destroying several Asuryani craftworlds that orbited the giant Warp rift.As he attempted to commune with and stop the corrupted spirit of the fortress, the Farseer learned that no minor daemonic power had corrupted the machine; the deed had been done by the psyche of the Chaos God Slaanesh itself.In vain, Eldrad tried to disengage his mind from the battle with the fortress' possessing spirit. But Slaanesh proved too strong and his soul was dragged screaming into the dark core of the fortress by the Aeldari's Great Enemy.Yet a flicker of hope remained for Ulthran. After the noble Asuryani's soul was believed lost to Slaanesh, all but a handful of his hundreds of Waystones became lifeless and dull.Yet if just one of the Spirit Stones retained its spark, Eldrad's soul endured whole somewhere within the Realm of Chaos, seeking its freedom -- or rescue.This story has now been wholly superceded by the 2017 "Gathering Storm" story line which retconned the 13th Black Crusade and made Eldrad Ulthran a key player in the awakening of the Aeldari god of the dead, Ynnead and the birth of the Aeldari Ynnari faction.
Eldritch Lance - Eldritch Lance: An Eldritch Lance is a Necron weapon used only by Cryptek Plasmancers. Indeed, it can be considered their signature weapon and symbol of office. Taking on the appearance of a simple stave with an ornate head, its long shaft is laced with arcane circuitry and its flared tip studded with focussing crystals. An Eldritch Lance is capable of emitting a beam of furious annihilating energy at significant ranges. The passage of this beam makes the air seem to scream with agony, and its power makes a Staff of Light, already a potent weapon, seem like little more than a child's toy. An Eldritch Lance’s beam is most effective when used to incinerate armoured vehicles and heavily armoured infantry, for only the heaviest forms of vehicle armour are able to stop its passage without being vaporised. For those rare cases when a Cryptek’s enemies survive long enough to engage him in close combat, an Eldritch Lance can be wielded in a manner akin to a spear, albeit with effects on flesh and armour similar to those caused by Power Weapons.
Electoo - Electoo: An electoo is a sophisticated subcutaneous tattoo that utilises crystalline circuit technology to allow its user to store or manipulate digital information as part of their own body. Variants of Imperial electoo technology, such as that used by the Electro-priests of the Adeptus Mechanicus, can even allow a user to unleash and control vast amounts of electromagnetic energy.An inert layer of conductive material is inserted beneath the skin to create the foundation of an electoo. Sometimes this layer is injected and allowed time to form before the process can continue. Crystal circuitry stacks are built up on top of this film and the waste material is simply allowed to dissolve out of the body. The electoo can then be programmed to function as any form of digital control or monitoring device.On Terra everyone carries an electoo containing personal details, their credit ratings, security grades and access, and details of their social record -- together this information acts as a police file and automatic credit facility. Sensors at building entrances read the details of every electoo-carrying individual that passes through them, so a constant record can be built-up of every individual's movements. Similarly, when an individual purchases anything, a till-sensor automatically modifies the credit rating of the electoo accordingly. The system is also used throughout the Adeptus Terra and on some Imperial worlds either generally or within specific social levels. As electoos are invisible they are ideal for carrying secret messages -- information is coded so as to be almost useless except to the intended recipient. An individual with an electoo need not even be aware of the fact, and certainly wouldn't be aware of its contents. Electoos carrying secret messages can be split between several people and only work when the information encoded into each is joined.
Electoo - Notable Variants: Electrografts - Electrografts are a special form of electoo engineered directly onto the recipient's cerebellum. This involves cutting away a portion of the skull and creating the electoo directly on the brain tissue before (usually) replacing the section of cranium or covering with synthetic material. An electrograft reacts with the brain to alter a creature's memory, personality and knowledge. Many of the Imperium's technological secrets are passed on by this means, and it is certainly a quick and easy way to learn how to speak new languages, operate machinery, etc. On the other hand, interference with the mind tends to cause personality disorders, problems with memory recall and occasionally total mental breakdown. Once inserted an electrograft can be reprogrammed almost indefinitely, although repeated re-use accelerates the degenerative process.Skinplants - Skinplants are sophisticated tattoos -- very sophisticated. The miniaturisation possible using crystalline circuit technology makes it possible to create a functioning device between layers of skin. The device cannon include mechanical components or utilise large amounts of power. The most popular application of this idea is to power and control an electrically-sensitive tattoo. Any Imperial citizen with sufficient credit can have a device or logo implanted on their forehead which actually lights up and flashes. This can either be controllable, light-sensitive, or a permanent fixture. The subcutaneous wristwatch is a standard way of keeping the time -- light pressure on the wrist activates the digital display beneath the skin created by the skinplant. An individual could even go to the lengths of having an entire limb or his whole body glow if he or she chose to do so. A light-emitting patch on the palm will illuminate a small area within 10 centimetres and is popularly known as the "thief's light," providing sufficient light to pick locks, operate switches, etc.
Electoo - Adeptus Mechanicus: Every one of the Omnissiah's worshippers is fitted with a personal electoo. Taking the form of subcutaneous circuitry, some of these devices are little more than small identifier-plates and information wafers that can only be accessed when illuminated by senior Tech-priests, much like the simpler forms found on Terra. Others are far more advanced. The electoo networks the brotherhoods of the Electro-priests implant beneath their skin are so extensive they cover the entire nervous system, their bio-electric pulses potent enough to send out bursts of scorching power known as a "voltagheist" field that intercept incoming projectiles. Through devices such as these, the manna of the Machine God can visit Fabricator-General and lowly Skitarii warrior alike. Even Servitors and robots are blessed with their own form of electoo, as much to brand them as the property of their masters as for the religious rapture they can bring.Through these electoos, the disciples of the Adeptus Mechanicus can channel the electric majesty of the Omnissiah. So are the faithful bounteously rewarded, as they are filled with a glorious ambrosia of data, their floodstreams thrilling with each new pulse of the sweet nectar of pure information. In times of battle, an entire procession can have their electoos remotely set to respond to the same canticles and invocations. In doing so, the leaders of the Cult Mechanicus ensure that every member of their cybernetic congregation is simultaneously filled with the divine ability to destroy its foes in spectacular fashion -- be it with blasts of living lightning, piston-driven fists, or the blinding light of the Omnissiah's truth.
Electro-priest - Electro-priest: An Electro-priest is a fanatical warrior Tech-priest of the Adeptus Mechanicus who is able to wield powerful blasts of electricity as a weapon, which makes them a valuable member of the Mechanicus' Battle Congregations. These lightning-shrouded holy men and women trail after sacred machines in the manner of pilgrims and mendicants following the reliquaries of an Ecclesiarchal saint. In times of war these priests will raise a great chorus of praise to the Omnissiah, their weapons buzzing with murderous energy.Also known as "Luminen" or "the Sparks of Life," Electro-priests exist as two lesser orders of the Tech-priest hierarchy known as the Fulgurites and the Corpuscarii. They are fanatically devoted to the Motive Force, third of the Cult Mechanicus's sacred trinity including the Machine God and the Omnissiah, believing that all life and motion owes its continued existence to that ineffable divinity.Electro-priests are capable of channelling energy through anything they touch. Cybernetic grafts in their nervous system allow them to channel electrical energy through their copper-etched palms, the charge building quickly as the Electro-priest works themself into an ecstatic frenzy. At the heights of their religious mania, the truly devout can destroy enemies of the Machine God with bolts of living lightning -- or, in the case of the Fulgurites, drain their life energy as a Catachan mega-leech drains blood.Regardless of their faction, Electro-priests do not see in the conventional sense -- the channelling of sacred electric force boils the eyes in their sockets, or else melts them so they run, globular and bubbling, down the cheeks -- a sacred phenomenon the order knows as the "Omnissiah's Tears." Corpuscarius and Fulgurite alike are grateful for this gift, for they need no eyes to see -- they can sense the electromagnetic signature of both friend and foe, and perceive the world around them as a crackling vision of the Motive Force that powers all things. To the Corpuscarii, the galaxy's inhabitants are little more than dim ghosts of electric force just waiting to be sent blazing to the Omnissiah's side.The Electro-priests' sacred calling requires their bodies be hardened, conditioned and electrosurgically prepared for the ordeal of hosting the Motive Force's sacred energy. They have become living batteries that not only absorb the Motive Force but can conduct it whither they choose. The wearing of heavy rubber boots is of paramount importance, for to simply ground the energies of their order is seen as wasteful by brazen Corpuscarii and miserly Fulgurite alike.
Electro-priest - History: The schism that divides the two sects of the Electro-priests dates back to pre-Imperial times, when this offshoot of the ancient Mechanicum of Mars was still in its infancy. The forefathers of the Corpuscarii focused their worship upon the Machine God -- they believed His light should be brought to the galaxy. His energies were to illuminate the savage, in doing so bringing more resources to their order. The Corpuscarii mounted great religious crusades to this end, expending a great deal of Mars' resources in the process, but believing the price worthwhile -- those early pioneers considered the Omnissiah's power to be infinite.Those who would become known as the Fulgurites were aghast when they counted the cost of such crusades. They were jealously protective of the Motive Force -- that invisible deity that gives all creatures, be they mechanical or be they flesh, the power to move of their own accord. Believing their god's favour to be finite, they claimed that the Corpuscarii were flagrantly wasting the Machine God's power -- they not only abused His divine energy in illuminating their voidships, but frittered His power into the ether by channelling blasts of electricity.Incensed at these accusations, the brotherhood of Electro-priests fractured many times, and the first of the so-called "Conduit Wars" began. To this day, Mars' surface is still scorched by the legacy of those bitter internecine battles.The dogmatic nature of all Electro-priests regardless of sect means this conflict will never truly be resolved. While outbreaks of open warfare between the rival factions of Electro-priests are now mercifully rare, on every Forge World innumerable smaller hostile acts -- both political and covert -- still take place on a regular basis, and neither side can forgive the transgressions of the other for long.
Electro-priest - Fulgurite Electro-priests: Fulgurite Electro-priests crackle with energies stolen from those they slay in mortal combat. A protective shroud of lightning known as a "Voltagheist Field" surrounds them, and their rewired veins and subcutaneous electoo circuits thrum with divine force. The Fulgurites are amongst the most blunt and bellicose of the Omnissiah's disciples -- these holy warriors do not slay their foes at range, but bludgeon the life from Heretic and foe-machine alike.It is the creed of the Fulgurite to tear the life energy from the galaxy -- in particular the bioelectricity that animates living souls. Also known as the "Brotherhood of Petrified Lightning," the Fulgurites wish to harness the animus of their foes and bind it to the Omnissiah, reclaiming the Motive Force and solidifying it with the power that dwells in the care of the Tech-priests.The Fulgurites believe that only those found worthy in the eyes of the Machine God should possess the divine grace of His galvanising power. They would willingly render every culture that did not praise the Omnissiah totally inert, plunging the civilisations of the unenlightened into eternal night. This selfish creed is no idle philosophy, but rather a holy crusade, and they fight for it night and day.To the Fulgurite, to waste energy is almost as vile an act as to allow the unbeliever to use it to their own ends. Rather than slaying their foes from afar or committing what they see as blasphemy by using powered weapons, these Tech-priests stride bare-chested into battle, smiting their foes in person with long-hafted Electroleech Staves. These contain conductor rods that draw the energy from those they strike and store it in powerful capacitor cells. They can rob the Motive Force from an enemy war machine, leaving it cold and dead.More unsettling still, they can suck the bioelectricity from living creatures, drawing it out in one great draught and harnessing it within their core capacitors so that same energy can later power the holy instead of the Heretic. Those so struck will collapse to the ground, their corpses left cold and motionless as stone, while the Fulgurite strides onwards, further invigorated by their holy work, deadly stave crackling with reclaimed power.
Electro-priest - Corpuscarii Electro-priests: The Corpuscarii Electro-Priests (sing. Corpuscarius) are a rival faction to their Fulgurite brethren. They too are devoted to the Motive Force, and it is their desire to share its glory with every creature and machine not already so aligned. On every Forge World there are many different subsects within the factions of Electro-priests, each preferring their own rituals and rites to worship the Divine Current.The Corpuscarii are truly blessed, for the Motive Force literally runs in their veins. In battle, the Corpuscarii advance, chanting litanies to build up the charges within their bodies. Incoming fire sparks off their Voltagheist Fields, sending chain reactions of arcing charges crackling outwards.At close range, the blazing fanatics can summon lightning at will, stretching out their Electrostatic Gauntlets to send jagged bolts of the Machine God's wrath into the foe. Those struck by these sacred energies are granted the ecstasy of full-body electrocution.For a brief second before death, the unbelievers see the light, their paroxysms shaking them apart as their bodies burn from the inside out. Such is the generosity of the Corpuscarii, for their duty is to illuminate the galaxy, and to bring the light of the Omnissiah to non-believers.
Electro-priest - Unit Composition: 5-20 Fulgurite Electro-priests5-20 Corpuscarii Electro-priests
Electro-priest - Fulgurites: Electroleech StaveVoltagheist Field
Electro-priest - Corpuscarii: Electrostatic GauntletsVoltagheist Field
Electrocorrosive Whip - Electrocorrosive Whip: An Electrocorrosive Whip is a powerful Drukhari weapon that is similar to an Agoniser and is a lashing tongue of venom-soaked polymer with a high-yield electrical dynamo in its hilt.Its touch is painful and debilitating in the extreme, sapping the strength and robbing the will of the enemy to fight.
Electroleech Stave - Electroleech Stave: An Electroleech Stave is the primary weapon of a Fulgurite Electro-priest of the Adeptus Mechanicus. The powerful capacitors built into the length of each Electroleech Stave allow them to drink every iota of electric force from those they strike -- be they living foeman or blasphemous machine.
Electrostatic Gauntlets - Electrostatic Gauntlets: Electrostatic Gauntlets are the powerful electromagnetic weapons wielded by the Corpuscarii Electro-priests of the Adeptus Mechanicus.Corpuscarii wear metal apparatus around their wrists that channels tremendous electrostatic potential from dorsal generators. This can be discharged in a cascade of killing lightning.
Eleusis - Eleusis: Eleusis is a former Imperial Shrine World located along the path of the Orpheus Salient of the Achilus Crusade in the Jericho Reach.Eleusis is a world of shrines and piety whose light flickers in the enveloping maw of Hive Fleet Dagon and where fear threatens to overturn holiness in favour of the promises of false gods. In the time before the so-called "Age of Shadow" fell across the Jericho Sector, Eleusis was a Shrine World of the Adeptus Ministorum.Most of the surface of Eleusis was covered with great seas, and on its few land masses, ten thousand temples and glass-blazoned shrines to the God-Emperor were built, forming the great "shrine cities."These wonders basked in serene holiness for five thousand standard years, becoming a place of pilgrimage for aspirants from as far afield as Macragge and Salem.With the coming of the lost Jericho Sector's "Age of Shadow," the devotions of the shrine priests, priestesses, and attendants were twisted to the worship of the Dark Gods of the Warp as death stalked the temples and the profane overcame the pious. When the forces of the Achilus Crusade retook the planet in the late 41st Millennium, every inhabitant was ordered to be burned and the heretical shrines cleansed by fire.Since then, the Ecclesiarchy has spent solar decades rebuilding the shrine cities and making Eleusis their new seat of power for the re-conquest of the Jericho Reach.Perhaps, however, the stones of Eleusis remember the dark past and whisper to the priests who look up at the night sky. They see the dark shapes moving among the stars, and already there are rumours of murderous fiends stalking the crypts of the shrine cities.News of the oncoming Tyranids has brought panic in some, but reaffirmed the zealous devotion of others, while some who hear the whispers in their dreams are tempted to forsake their beliefs and turn once more to the aid of the old false gods for their protection.
Eliphas the Inheritor - Eliphas the Inheritor: Eliphas the Inheritor, whose full name was Torquill Eliphas, was a Dark Apostle of the Word Bearers Traitor Legion who led the forces of Chaos on Kronus during the Dark Crusade that fought for control of that world.Despite his defeat and death on Kronus and punishment by the Ruinous Powers in the Warp for his failure, he later returned to realspace as a Chaos Champion of the Black Legion to plague the Blood Ravens Chapter on the world of Meridian in the Sub-sector Aurelia.
Eliphas the Inheritor - Shadow Crusade: Eliphas was first present on the world of Kronus as part of the Shadow Crusade during the Horus Heresy, where he fought against the Ultramarines as the Chapter Master of the Ark of Testimony Chapter of the Word Bearers Traitor Legion.Eliphas sought to harness the power of the Warp in the construction of the mighty Templum Daemonarchia, however the full potential of the temple was never realised, as the Word Bearers on Kronus were recalled by Lorgar as the Shadow Crusade ended. He is presumed to have fought on Terra with the rest of his Legion, before retreating to the Eye of Terror when the Warmaster Horus was defeated.
Eliphas the Inheritor - Chaos Rising: As a result of his unexpected popularity, Eliphas the Inheritor was returned to life in the Dawn of War II sequel Chaos Rising.Seeing Eliphas' potential use against the Blood Ravens, the Chaos Gods resurrected Eliphas and placed him in the service of the Warmaster of Chaos Abaddon the Despoiler and his Black Legion Traitor Marines.Eliphas became a Chaos Champion for the Black Legion against the Blood Ravens in Sub-sector Aurelia during the Second Aurelian Crusade. He led a Black Legion warband of Chaos Space Marines together with the Chaos Lord Araghast the Pillager -- whom Eliphas later deserted, causing Araghast's death and leaving Eliphas as the sole commander of the warband.The Black Legion warband was tasked by Abaddon with freeing Ulkair the Unclean One, a Great Unclean One Greater Daemon of Nurgle, from his captivity and unleashing the Daemon on the Aurelian sub-sector to plague the Blood Ravens.Eliphas was later killed by the Blood Ravens Force Commander for the Aurelia Sub-sector, however he is resurrected once more despite his failure by Abaddon, who believes the former Dark Apostle will still prove to be of some use to him and the Black Legion in confronting the Blood Ravens.Eliphas promised Abaddon the Despoiler that he will eventually succeed in corrupting the Blood Ravens to Chaos and ending their opposition to the Ruinous Powers' plans.
Eliphas the Inheritor - Retribution: Eliphas returned to plague the Blood Ravens Chapter for a third time in the Dawn of War II sequel Retribution during the Third Aurelian Crusade. Now wearing a suit of Chaos Terminator Armour, Eliphas was dispatched by Abaddon to claim Sub-sector Aurelia for the forces of Chaos.Eliphas was confronted and slain by the Blood Ravens led by Captain Apollo Diomedes of the Honour Guard, though as before, his death may not be permanent.In the non-canon ending of the game in which the Chaos factions proves victorious, Eliphas is elevated by the Chaos Gods to become a new Daemon Prince after the death of the Blood Ravens' corrupted former Chapter Master and Chief Librarian, Azariah Kyras.
Eliphas the Inheritor - Wargear: Eliphas was armed with a Power Sword and a Bolt Pistol in the beginning of the Dark Crusade campaign, but once upgraded carries a Melta Gun and an Accursed Crozius.He wears the helmet once worn by the Word Bearer's Primarch Lorgar. His Daemon Armour sports a backpack-mounted banner made of human skin.Eliphas can also ascend to become a Daemon Prince once all of his other wargear has been obtained, though this is a non-canonical transformation. During the Third Aurelian Crusade Eliphas wore an ancient suit of Chaos-tainted Terminator Armour.He was initially armed with a Power Sword and a Storm Bolter but later in the campaign he also utilised a daemonic Power Maul or a pair of Lightning Claws.
Elysia - Elysia: Elysia, the homeworld of the famed Elysian Drop Troops regiments of the Astra Militarum, is a verdant Imperial Civilised World in the Segmentum Solar, some 30 light years from the Hive World of Armageddon.The Elysia System and the surrounding space were notorious havens for Human and Aeldari pirates, as Elysia lay on a major Warp trade route through its sector and its star system was characterised by numerous asteroid fields and dense gas clouds that served as highly effective camouflage for pirate vessels waiting to raid passing Imperial commerce. Because of this ever-present threat, the Elysian Planetary Defence Force (PDF) gained intensive experience in ship-to-ship combat and serving alongside naval support when assaulting isolated, space-based pirate outposts.The Elysian Drop Troop regiments raised by the Imperial Tithe for service in the Astra Militarum are elite, all-volunteer units whose troops are required to first serve at least one tour of combat duty in the Elysian PDF before they are allowed to join. After they are recruited the new drop troops are sent to a number of military training bases established across Elysia and the rest of the Elysia System to begin their training, which includes extensive practice handling Grav-Chutes, making high-orbit insertions, sharpshooter training and extreme environment survival skills.Elysian Drop Troops are expected to make every shot count, as during their operations resupply can often be solar days or even solar weeks away, and so no trooper is allowed to enter combat duty without first having been rated as an expert marksman. This high-level of accuracy allows Elysian Drop Troops to be far more effective when wielding Lasguns or Autoguns than the equivalent standard regiments of the Imperial Guard.Sometime after the formation of the Great Rift in the Era Indomitus, Elysia was invaded by a large force of Heretic Astartes. In order to prevent the invaders from becoming a threat to Terra, the Adeptus Custodes Captain-General Trajann Valoris led the Fury of Terra Shield Host of Custodians to battle against the Traitors.
Elysia System - Elysia System: The Elysia System is an Imperial star system that is home to the idyllic and well-named world of Elysia and its famed Elysian Drop Troops Regiments of theImperial Guard. This system is located approximately 30 light years from the Hive World of Armageddon in the north west of the Segmentum Solar.The planetary system and the surrounding region of space are relatively new in galactic terms, and within them lie vast regions of swirling debris and asteroid fields still left over from their formation. The Elysia System and its surrounding wilderness space is notorious for its pirates; the many barren moons, gas clouds and asteroid fields provide a perfect ambush site to assault Imperial commerce.Through combating this ever-present threat, the Elysian Drop Troops have become well versed in ship-to-ship boarding actions and fighting in concert with orbital support when attacking isolated pirate bases. Famed for their lightning-fast mobility using Valkyrie Assault Carriers, Elysian squads deploy behind enemy lines via rappelling lines and grav-chutes. In 934.M41 Elysian troops finally drove off Ork Kaptin Blacklaw and his Freebooterz from Elysia's Stranthium Orbital Space Docks, ending a decade-long blockade by the Greenskin pirates.
Elysian Drop Troops - Elysian Drop Troops: Elysian Drop Troops are the airborne assault infantry regiments of the Astra Militarum who are recruited from the verdant world of Elysia in the Segmentum Solar, 30 light years from the world of Armageddon.Rare within the Imperial Guard as a whole, drop infantry regiments like those from Elysia are a potent strategic asset which many generals are eager to obtain, and Elysia produces a considerable quantity of such regiments, whose skills are employed across the galaxy.The Elysian Drop Troop regiments make extensive use of aircraft and elite soldiers plunging from the skies directly into battle. These regiments' true advantage lies in their speed, unpredictability and the unrivalled ability to attack anywhere on the battlefield, at any time. Astra Militarum regiments raised from Elysia are regarded as somewhat unorthodox. Conventional infantry, armour, and artillery formations among their ranks are rare, with the bulk of Elysians becoming the famed Drop Troops.Each Elysian trooper must first spend a single tour of duty within the planetary defence force guarding Elysia itself before they will be considered for service within the Astra Militarum. After this time, with each soldier becoming veterans of a dozen or more battles, potential recruits are drilled for solar months in the art of airborne assault by Grav-Chute and aircraft, working to perfect those skills before being deployed to a warzone on a distant world.Little compares to the awe-inspiring sight of an entire regiment of Elysian Drop Troops, thousands of soldiers strong, dropping by Grav-Chute and rappelling from Valkyrie assault carriers, supported by similarly air-mobile Sentinel walkers and Tauros scout vehicles.However, their favoured strategies also come with their own problems. Drop Troop regiments cannot be supported by anything much heavier than those light vehicles, denying them the support of the mighty Leman Russ main battle tank or even the humble Chimera APC.Consequently, the Elysians struggle in prolonged battles, lacking the endurance and support firepower necessary to hold their ground for a protracted period. Instead, Elysian Drop Troop regiments are better suited to surprise attacks, ambushes, and guerrilla warfare once they've landed, relying on mobility to continue their fight.For similar reasons, Elysians carry as many supplies as possible to prolong their ability to operate behind enemy lines, and their intense training ensures that these supplies last as long as possible, with availability of ammunition being a particular problem, alleviated by ensuring that as few shots are wasted as possible.
Elysian Drop Troops - History: Elysia, the homeworld of the Elysian Drop Troop regiments, is a verdant Imperial Civilised World in the Segmentum Solar existing at the edge of a spur of Human-colonised territory some 30 light years from the Hive World of Armageddon.The Elysian System and the surrounding space were notorious havens for Human and Aeldari pirates, as Elysia lay on a major trade route through its sector and its star system was characterised by numerous asteroid fields and dense gas clouds that served as highly effective camouflage for pirate vessels waiting to raid passing Imperial commerce.Surrounded by untamed worlds, barren moons, and a variety of gas clouds and asteroid fields, the region is a haven for pirates and Renegades, who must constantly be kept in check to prevent lawlessness from overrunning the system. Much of the Elysian planetary defence force is thus required to serve the dual role of defending their homeworld and suppressing pirate activity in the surrounding area.Due to this necessity, Elysian soldiers are well-versed in ship-to-ship boarding actions and similar strategies, rapid strikes in concert with orbital and aerial support being the only effective way of combating elusive enemies, such as those the Elysians routinely face. As a result of this, Astra Militarum regiments raised from Elysia are regarded as somewhat unorthodox.
Elysian Drop Troops - Spinward Front: Through careful politicking and negotiation at the highest levels, a contingent of Elysian regiments was secured for operations in and around the Calixis Sector. While the majority were quickly claimed for the Margin Crusade, a few were diverted to support the Imperial forces on the Spinward Front.These regiments are held as a strategic reserve by Lord Marshal Ghanzorik, who is careful to employ such a limited resource only when strictly necessary, unwilling to simply throw the valuable regiments into the meat-grinder.This has not limited the action that Elysian regiments have seen within the Spinward Front, however. So many individual warzones and objectives exist across so many worlds that there are ample opportunities and vital conflicts aplenty that are deserving of the Elysians' rare talents, from counter-offensives against Drukhari raiders on Kalf, to intense guerrilla warfare on Horizon and the sabotage of the Ork-dominated shipyards above Sickle.However, the Elysian contingent suffered heavy losses during the failed Imperial assault on Thrax, which saw nine regiments lost and the survivors stranded on a world contested by both the Orks and the Seccessionist forces of the Severan Dominate.
Elysian Drop Troops - Recruitment: The Elysian Drop Troop regiments raised by the Imperial Tithe for service in the Astra Militarum are elite, all-volunteer units whose troops are required to first serve at least one tour of combat duty in the heavily-active Elysian PDF before they are allowed to join.After they are recruited the new Drop Troops are sent to a number of military training bases established across Elysia and the rest of the Elysia System to begin their training, which includes extensive practice handling Grav-Chutes, making high-orbit insertions, sharpshooter training and extreme environment survival skills.Elysian Drop Troops are expected to make every shot count as during their operations resupply can often be solar days or even solar weeks away and so no trooper is allowed to enter combat duty without first having been rated as an expert marksman. This high-level of accuracy allows Elysian Drop Troops to be far more effective when wielding lasguns or autoguns than the equivalent standard regiments of the Astra Militarum.