vizn3r/warhammer40k-lore huggingface dataset:
Ecclesiarch - Ecclesiarch: The Ecclesiarch is the nominal high priest of the Imperial Cult and the chief administrator of the Adeptus Ministorum.Elected for life by the Holy Synod, a gathering of the most prominent cardinals of the Imperium of Man, the ecclesiarch's primary duties are to represent the Ecclesiarchy as one of the High Lords of Terra in the Senatorum Imperialis, to order the launch of Wars of Faith, and to monitor and maintain the devotion of the average Imperial citizen to the orthodox worship of the God-Emperor of Mankind.Since the establishment of the Imperial Cult as the official state religion of the Imperium in the mid-32nd Millennium, the ecclesiarch has always held a position as one of the High Lords of Terra and has maintained a highly influential seat on the Senatorum Imperialis, at times acting as the Imperium's most politically powerful High Lord.The ecclesiarch rules the Imperial Cult's galaxy-spanning priestly hierarchy from the massive, continent-sized Ecclesiarchical Palace on Terra, which is one of the most popular sites for pilgrimage in the whole Imperium.On a related note, in many Low Gothic dialects, the term "ecclesiarch" is used honourifically to refer to the most senior Ministorum priest of a given parish, as he or she is the local authority on matters of faith.
Ecclesiarch - Videos: High Lords of Terra (Senatorum Imperialis)Permanent MembersMaster of the Administratum • Inquisitorial Representative • Ecclesiarch • Fabricator-General • Grand Provost Marshal • Paternoval Envoy • Master of the Astronomican • Grand Master of Assassins • Master of the Adeptus Astra TelepathicaRotating MembersLord Commander of the Segmentum Solar • Lord Commander Militant  • Lord High Admiral • Cardinal(s) of the Holy Synod of Terra • Abbess Sanctorum • Captain-General • Chancellor of the Estate Imperium • Speaker for the Chartist Captains • Lord ConstableRuling MemberLord Commander of the Imperium • Imperial Regent
Ecclesiarchy Priest - Ecclesiarchy Priest: An Ecclesiarchy Priest, also called an Adeptus Ministorum Priest, a Ministorum Priest or simply a priest, is a cleric of the Imperial state church known formally as the Adeptus Ministorum and informally as the Ecclesiarchy.Ordained Ecclesiarchy priests, who can be men or women, are the clergy of the Imperial Cult who spread the worship of the Emperor as the god of Humanity across the galaxy, take on the various specialty roles and ranks of the church, and minister to the spiritual needs of the Emperor's faithful on a daily basis.
Ecclesiarchy Priest - Adeptus Ministorum Hierarchy: The priests of the Adeptus Ministorum are members of a rigid ecclesiastical hierarchy which includes the following offices, from highest-ranking to lowest:EcclesiarchArch-CardinalCardinalPontifexArch-DeaconDeacon (Dean)FirebrandsDrill AbbottConfessorPreacher
Ecclesiarchy Priest - Ecclesiarch: The ecclesiarch is the high priest of the Imperial Cult and is based in a fortress within the Ecclesiarchical Palace on Terra.Elected by the Adeptus Ministorum's ruling Holy Synod of arch-cardinals, the Ecclesiarch's main concerns include the pursuit of the Ministorum's interests in the Senatorum Imperialis, the preparation and launch of new Imperial Crusades and Wars of Faith, and ensuring the continued religious devotion of the Imperial citizenry.The ecclesiarch has held a position as a ruling High Lord of Terra since the mid-32nd Millennium, and is always one of the most influential voices on the Senatorum Imperialis.
Ecclesiarchy Priest - Arch-Cardinal: The arch-cardinal is the official who stands at the top of the Ministorum's hierarchy leading a Sector Synod, which is more often than not more of an idea or principle than a rigid structure or chain of command.Though an arch-cardinal is the head of the Sector Synod and commands (or at least has substantial influence over) each of the dioceses in the sector, the true power of the Ministorum rests in the hands of the individual Diocesan Synods, often known by the world (or location on that world) where the diocese's cardinal resides.
Ecclesiarchy Priest - Cardinal: Central to the Ministorum's power within a sector of Imperial space are the dioceses, the demesnes of the faith, each of which is under the command of the cardinals of the Sector Synod. Some dioceses can encompass more than one world or even an entire sector in the case of the church officials granted the extremely powerful rank of Cardinal-Astra.This division allows the Ministorum detailed control over the sub-regions within a sector as well as giving individual worlds or specific problems direct attention. Each cardinal of the Sector Synod is a powerful individual in his or her own right, having risen to their lofty position through standard years of sacrifice, devotion to the God-Emperor, and most importantly, cunning and relentless politicking.Each cardinal maintains their own diocese on the world on which they reside, more commonly referred to as their seat of power -- the centre of the cardinal's authority and base of operations within their archdiocese, from which they rarely if ever leave.
Ecclesiarchy Priest - Pontifex: A pontifex (pl. pontifices) is a priest who ranks between the ruling cardinal and the parish preachers of a diocese and whose authority extends over several parishes to serve as administrative go-betweens in large dioceses between the needs of the local preachers and the administrative apparatus of their ruling cardinal.
Ecclesiarchy Priest - Arch-Deacon: An arch-deacon is a senior Ministorum priest who is subordinate to a cardinal and helps to oversee the daily functions and duties of the Creed Temporal. This branch of the Ecclesiarchy oversees the astronomical wealth flowing into its treasuries, wealth which is rendered by the faithful as their right and proper offering to the Imperial Cult in the service of their souls' salvation.It is the arch-deacon's duty to administer to the logistics of the diocese, coordinating the construction and maintenance of its cathedrals as well as countless other institutions such as Shrine Worlds, pilgrimage sites, reliquaries and retreats.Each arch-deacon is responsible for the distribution of as much wealth as an Imperial sector governor or the patriarch of a wealthy interstellar merchant concern, and they are often the subjects of bitter jealousy from such secular lords of the Imperium.
Ecclesiarchy Priest - Deacon (Dean): A deacon, also called a dean, is an intermediate rank of Ministorum priest tasked with secular duties for their sector. Below the arch-deacons are those Ministorum priests known as deacons and deans, who are responsible for the distribution of the resources passed down to them from the Sector Synod, as well as the actual collection of dues from the faithful.
Ecclesiarchy Priest - Firebrands: Firebrands are groups of fanatical, zealot priests of the Ministorum. Groups of zealots and militant preachers often serve an important purpose in rooting out heresy. Cells of these fiery individuals pray and recite litanies together, often during combat.These Firebrands must be handled with care by whatever controlling entity (be it Ecclesiarchy or Inquisition) puts them in the field, as Firebrands are just as likely to report the existence of a heretical enclave as they are to incinerate the city block where the enclave is meeting.
Ecclesiarchy Priest - Drill Abbot: A Drill Abbot is a member of the Ministorum and a decorated veteran of the Imperium's wars who works tirelessly at converting the orphans of martyred Imperial servants into driven and dedicated fanatics prepared for the trials of Imperial life.Drill abbots run the Scholas Progenium, brutally effective institutions which every Terran year produce untold numbers of future planetary governors, commissars, Adeptus Arbites Arbitrators, Navis Imperialis officers, Storm Troopers and Inquisitors.
Ecclesiarchy Priest - Confessor: Confessors are free-roaming zealots of the Imperial Cult who use their evangelical platform to agitate the crowds of Imperial citizenry that turn up to hear them. Under the spell of an arch-confessor, swathes of citizens will rush forwards to confess their personal heresies, reveal their hideous mutations and betray their comrades as psykers or other untrustworthy deviants.A confessor might have administrative responsibility for a hive city or, if it is less populated, an entire world, or in frontier regions an entire star system or even a sub-sector. Just as not every Imperial cardinal heads a diocese, not all confessors are responsible for a specific geographic area. Many act autonomously, their duties taking them far and wide across a given region of the Imperium.Some find themselves attached to other Imperial institutions and adepta. Often, an Astra Militarum general or Navis Imperialis admiral might have as their most trusted confidante a senior confessor, who advises them on spiritual matters and bolsters their resolve to enact the Emperor's will.
Ecclesiarchy Priest - Preacher: A Preacher is the lowest-ranking ordained member of the Imperial clergy within the Ecclesiarchy. They are known as the "Defenders of the Faith." Often individual regiments of the Astra Militarum and vessels of the Navis Imperialis are accompanied by dozens of preachers, many of whom regard it as their duty to personally take the field of battle and provide religious inspiration to those in their care.A preacher is also the rank of Ministorum priest who is given a parish of their own to run which is centred on an Imperial shrine or church. A preacher is the priest of the Imperial Cult who will have the most day-to-day contact with ordinary lay worshippers of the Emperor. Especially vigorous and charismatic preachers may be lucky enough to be promoted to become confessors.
Ecclesiarchy Priest - Adeptus Ministorum Specialty Ranks: The Adeptus Ministorum hierarchy also maintains a number of specialty ranks for its priests, which include:Arch ExorcistBanisherCrusaderMissionaryIron EvangelistSanction WardenRedemptionist
Ecclesiarchy Priest - Arch-Exorcist: Within the Ministorum of the Calixis Sector, there are those priests who chafe at the political restrictions that only allows the Inquisitors of the Ordo Malleus to combat the unclean and unquiet Warp entities known as Daemons.A large proportion of those clerics who are aware of the existence and nature of Daemonkind yearn to take the fight to them, to dispel them and cast them out of the material realm and back to the myriad hells that spawned them.These zealots, known as Arch Exorcists, relish in combating the Daemonic as a holy work that follows the example of the God-Emperor Himself.
Ecclesiarchy Priest - Banisher: A Banisher is a holy warrior who is a member of a special religious order of the Adeptus Ministorum known as the Collegia Exterminatus that was formed by the Ordo Malleus of the Calixis Sector. A Banisher is equally skilled at both delving into the forbidden knowledge required to understand the nature of Daemons and eradicating Daemonic forces with fire and chainsword.Chosen at a young age from the most pious of children in the Calixian Schola Progenium, their training takes a great deal of time and effort as they earn the faith necessary to fortify their souls against the information they might uncover during their studies of forbidden knowledge. As a result, many Banishers are relatively advanced in age by the time they become Acolytes in service to an Inquisitor.The intensity of their training often leaves a Banisher with scars and augmetic replacements. Their bodies show the sacrifices they have made to keep themselves pure in the eyes of the God-Emperor.
Ecclesiarchy Priest - Crusader: A Crusader is a holy warrior of the Adeptus Ministorum who is recruited for his or her unflagging devotion to the God-Emperor. Most are inducted into the ranks of the Ecclesiarchy from a Schola Progenium, selected for their unflagging devotion to the Emperor.To be selected is a great honour, though it leads not only to a gruelling life of asceticism and martial perfection, but also inevitably to an unmourned death in battle against the forces of heresy and apostasy. Nonetheless, such a calling guarantees the opportunity to test sword and shield against Mankind's greatest enemies.Equipped with a Power Sword and Storm Shield, the Crusader is a stalwart warrior whose place is in the heat of battle, surrounded by their foes.Some Inquisitors recruit Crusaders from the honour guard of the Cardinals Crimson -- that most mysterious of all the Ecclesiarchy's many orders. It is said that nowhere else in the Imperium of Man can more devout warriors be found -- save perhaps within the ranks of the famed Adeptus Sororitas. It is improbable that a Crusader's fate will differ greatly in an Inquisitor's service.
Ecclesiarchy Priest - Missionary: The missionaries of the Missionarius Galaxia are a special breed of Imperial servant, and although they operate under the auspices of the Cardinals Palatine, they are in practice a nigh-autonomous body within the Adeptus Ministorum.Though they possess no administrative duties within a diocese or the larger Ecclesiarchal structure, missionaries are tasked with accompanying all manner of Imperial expeditions, including those of Rogue Traders, into regions of the galaxy lost or previously unknown to the Imperium.Missionaries bear the flame of the Imperial Creed wherever they go, and with it kindle the belief of those long separated from the True Faith.
Ecclesiarchy Priest - Iron Evangelist: Priests willing to deliver the doctrine of the Imperial Cult are not rare within the Imperium. There are many who repair the bulwark of the faith with the cement of sermon.Inquisitors who value a strong indoctrination in the Imperial Creed as a bulwark against heresy often recruit these men and women and assemble cells led by an Iron Evangelist to root out heresy within the bowels of the vessels of the Navis Imperialis or in the twisting labyrinth of a hive city.Iron Evangelists are groups of Inquisitorial Acolytes who take the word of the Emperor to those who may go many Terran years without being given His blessings and thus are in grave danger of falling into heresy through their ignorance.
Ecclesiarchy Priest - Sanction Warden: The dangers posed by the psyker are well-documented. According to the doctrine of the Imperial Creed, the witch must be hunted and purged with holy promethium at every opportunity.However, there are those psykers who are officially sanctioned by the Imperium to use the power of the Warp towards the Emperor's divine purpose, their souls tempered into weapons of the God-Emperor's will. Sanctioned Wardens are groups of Inquisitorial Acolytes chosen from amongst the priests of the Ministorum who monitor Imperial Sanctioned Psykers at all times for the first signs of corruption.
Ecclesiarchy Priest - Redemptionist: A Redemptionist is a fanatical priest of the Adeptus Ministorum who follows an extreme and unforgiving doctrine of faith in which redemption in the eyes of the God-Emperor can only be found in death.Many Redemptionists seek their own redemption on the battlefield for the sins they have committed against the God-Emperor. They also desire to bring redemption to others, finding one sin particularly offensive and seeking any opportunity to bring the Emperor's final judgement to xenos, Heretics or those who traffic with Daemons.The Redemptionist movement first began on the Hive World of Necromunda, but has since spread to every corner of the galaxy.
Ecclesiarchy Priest - Adeptus Ministorum Minoris Ranks: Relic-Keeper - Relic-keepers are priests of the Ministorum who have been charged with preserving and safekeeping the most holy relics of the Imperial Cult, including the relics of the myriad Imperial saints.Shrouded Cenobite - A shrouded cenobite is a member of a monastic order of the Ministorum who is dedicated to spending his or her life in contemplation and prayer concerning the mysteries of the God-Emperor. As their name implies, cenobites often dress in habits with deep cowls that shroud their faces from sight.Chapel-Master - A chapel-master is a priest of the Ministorum who has been assigned the task of overseeing the sanctity and carrying out the day-to-day administrative tasks of maintaining an Imperial chapel and other places of worship for the faithful.LogistorasQuire MastersReliquindus
Ecclesiarchy Priest - Adeptus Ministorum Alternate Career Ranks: Incinerant PriestPraecentor of PenancePrelate-At-ArmsRector Erudite
Ecclesiarchy Priest - Incinerant Priest: The cleansing purity of flame is closely tied to many elements of the Ecclesiarchy in the Calixis Sector, from candles and incense burners to flamers and incinerators. Missionaries heading into the nearby Koronus Expanse are sometimes known as "Torchbearers," while a special breed of experienced Imperial Guardsmen combine their faith with a fierce love of flame weapons to become warriors of the Inquisition known as "Pyroclasts."Firebrands in every sense of the word, these preachers are sometimes called "Incinerant Priests," referring to their predilection for flame-based weapons and their ability to ignite a blazing centre of hatred in the hearts of their allies. These priests are often found on the front lines of the Spinward Front's raging conflicts, wielding a flamer whilst exhorting the Imperial Guardsmen to greater efforts.When an Astra Militarum unit that survives after taking heavy casualties have shaky morale, it is the Incinerant Priest who steps forward to fill the role of spiritual leader -- who can uplift men and women's souls and efficiently focus their hatred upon the enemy.
Ecclesiarchy Priest - Praecentor of Penance: Priests of the Ministorum serve many vital roles in the Spinward Front, and some might say the most important is shepherding the spiritual health of the men and women involved in that conflict. The fires of war can bring out the worst in all people, and the preacher is often the last hope for a wayward soul led astray by desperate circumstances or the depths of despair.Some priests make it their mission to rescue such imperilled individuals, to take them under their wing and guide them back into the full glory of the Emperor's light. There are many who crave spiritual leadership, who thrive only when shown the way through the example of the Imperial Creed -- and within the Spinward Front, the preachers that answer that call are sometimes named Praecentors of Penance.Praecentors are not just leaders and spiritual guides; they are agitators, able to stir the hearts and minds of Imperial citizens and guardsmen alike.
Ecclesiarchy Priest - Prelate-At-Arms: Warzones like the Spinward Front can bring out the fiercest warriors from unusual places; sometimes, these warriors are found amongst the ranks of the Ministorum rather than the Imperial Guardsmen to whom they minister. The presence of a priest can be critical when the Astra Militarum must face alien terrors or the dire moral threats of treachery and heresy, chanting prayers in the midst of the most furious conflict and bolstering the faith of the troops.However, some priests go a step further to inspire fervour in the God-Emperor's name; these priests find themselves compelled to close with the enemy in savage melee, clashing with the foe in close combat as the ultimate test of their faith. Those few preachers that emerge triumphant from such assaults are emboldened, their faith strengthened.Some in the Spinward Front call priests such as these "Prelates-at-Arms," referring to their single-minded pursuit of utterly eliminating a foe in hand-to-hand combat. Faith and fervour drive these Prelates-at-Arms nearly into a berserk state, defying any fear of death with a hearty determination to spill the enemy's blood at all costs.
Ecclesiarchy Priest - Rector Erudite: Priests of the Ministorum fill many roles in the Imperium; they are spiritual leaders, guiders of the citizenry, and often even warriors in the God-Emperor's name. Those that accompany the Astra Militarum into battle often fit into the latter category, but that is not to say that such preachers know only catechisms and chainswords.Instead, it is often true that such priests bring quite a bit of hard-earned wisdom and knowledge collected by the Ecclesiarchy over the millennia. Such learned priests are valued by many Imperial Guard commanders to provide additional perspective on particular battlegrounds dealing with Traitors, heresy, and other moral threats.Priests that have this kind of knowledge can lend their influence to help Imperial Guard commanders cut through the red tape and bureaucracy of the Administratum. Additionally, many priests understand additional ciphers and traditions of the Ministorum that can be of advantage to a typical Imperial Guard regiment when requisitioning gear from pious Departmento Munitorum agents or delicately translating Imperial Guard orders into a "request" for assistance from the Adepta Sororitas.In the Spinward Front, priests with these unique skills and knowledge are sometimes known as Rectors Erudite. However, it is not just knowledge that sets these priests apart -- it is also wisdom, an understanding of faith amongst the Astra Militarum, from the typical soldier serving in an infantry squad to the highly trained and elite Storm Troopers.
Ecclesiarchy Priest - Priests and the Inquisition: Inquisitors of the Holy Ordos sometimes find priests to be useful Acolytes as their abilities to interact with, and influence, the local population on many worlds have proved valuable on innumerable occasions. From a priest's point of view their reasons for becoming an agent of the Inquisition and shunning the duties of the Adeptus Ministorum can be manifold.Some see it as a form of penance; others view Inquisitors  with awe and unthinkingly follow these most worthy of the Emperor's servants; the more zealous see service with an Inquisitor as a way  of fighting Heretics up close, the chance to purge the galaxy of foul deviants too much of an opportunity to ignore.
Ecclesiarchy Priest - Unit Composition: 1 Preacher (Preachers are the most common Ecclesiarchy priests to be found in a combat situation.)
Ecclesiarchy Priest - Wargear: The following wargear is standard for the Ecclesiarchy priests who take on the role of preachers and accompany Adepta Sororitas or other Imperial forces like the Astra Militarum, Inquisitors or Rogue Traders into battle.Rosarius (Sometimes possesses force field)Zealot's VindictorAuto Pistol (Optional Replacement for Zealot's Vindictor)Chainsword (Optional Replacement for Zealot's Vindictor)
Echbar - Echbar: Echbar was a Captain of the Cadian Shock Troops' famed Kasrkin, who led a squad of his fellow elites against the Chaos Cult known as the Sons of Bael.He was slain in the resulting battle when he sacrificed his life to save Inquisitor Gregor Eisenhorn from death at the hands of an enraged Daemonhost named Prophaniti.
Echoes of Imperium (Audio Anthology) - Echoes of Imperium (Audio Anthology): Echoes of Imperium is the second audio drama anthology for The Horus Heresy series. Echoes of Imperium was first released as an audio disk in September 2016, and contains three original audio dramas and a dramatised version of The Shadowmasters.
Echoes of Imperium (Audio Anthology) - Official Synopsis: Mankind is divided, the galaxy wracked by great and impenetrable Warp Storms. War rages from the far-flung reaches of the Ultima Segmentum, through the wilderness of the void, all the way to ancient Terra. And where once there was a single, united Imperium, now there are two...
Echoes of Imperium (Audio Anthology) - Contents: Echoes of Imperium contains the following Horus Heresy Series audio dramas:The Herald of Sanguinius by Andy SmillieStratagem by Nick KymeThe Watcher by CZ DunnThe Shadowmasters by Gav Thorpe
Echoes of Revelation (Audio Anthology) - Echoes of Revelation (Audio Anthology): Echoes of Revelation is the second audio drama anthology for The Horus Heresy series. Echoes of Revelation was first released as an audio disk in May 2017, and contains three original audio dramas.
Echoes of Revelation (Audio Anthology) - Official Synopsis: There are some who whisper that Horus' rebellion was not of his own devising, but orchestrated by more sinister powers. While such thoughts are tantamount to heresy, they pale next to the notion that many noble heroes and champions of Terra are in some way blessed by a higher power still. Yet the war still rages across the Imperium, and all eyes now fall on the Throneworld itself...
Echoes of Revelation (Audio Anthology) - Contents: Echoes of Revelation contains the following Horus Heresy Series audio dramas:Perpetual by Dan AbnettThe Soul Severed by Chris WraightValerius by Gav Thorpe
Echoes of Ruin (Audio Anthology) - Echoes of Ruin (Audio Anthology): Echoes of Ruin is the first audio drama anthology for The Horus Heresy series. Echoes of Ruin was first released as an audio disk in March 2014, and contains seven original audio dramas.
Echoes of Ruin (Audio Anthology) - Official Synopsis: As war continues to ravage the galaxy, the new Age of Darkness sees whole systems simply lost and countless battles forgotten. Surely, there can be no hope for peace, forgiveness or respite in such times, and all that will be left are the dying Warp-echoes of supreme galactic ruin...
Echoes of Ruin (Audio Anthology) - Contents: Echoes of Ruin contains the following Horus Heresy Series audio dramas:Veritas Ferrum by David AnnandaleWarmaster by John FrenchStrike and Fade by Guy HaleyLucius: The Eternal Blade by Graham McNeillKhârn: The Eightfold Path by Anthony ReynoldsCypher: Guardian of Order by Gav ThorpeWolf's Claw by Chris Wraight
Echoes of the Long War (Novel) - Echoes of the Long War (Novel): Echoes of the Long War is the sixth volume in The Beast Arises series of novels.
Echoes of the Long War (Novel) - Synopsis: Paralysed by the continued Ork invasion of Imperial space, the rulers of Terra continue to fight among themselves. Finally losing patience with the High Council, Koorland -- the last surviving Imperial Fist -- ousts the Lord Commander of the Imperium and seizes control. Elsewhere, the Fists Exemplar are forced by circumstance to fight alongside the Iron Warriors. Where will such an alliance lead -- can a Traitor Legion ever be trusted?
Eclipse-class Cruiser - Eclipse-class Cruiser: The Craftworld Aeldari Eclipse-class Cruiser is arguably the most effective Attack Craft carrier in the entire Gothic Sector due to the immense speed and maneouverability that is common to all Aeldari spacecraft, including the Eclipse.While most carriers must maintain a considerable distance from the foe, thus increasing the amount of time its fighters and bombers spend approaching their target, the Eclipse-class can deploy its Darkstar Fighters and Eagle Bombers, unleash a Pulsar Lance barrage while launching its attack craft and then retreat to safety.Coupled with the incredible effectiveness of Aeldari Attack Craft, the Eclipse is an almost-perfect convoy raider and was the bane of many an Imperial commander during the Gothic War.
Eclipse-class Cruiser - Notable Eclipse-class Cruisers: Stardeath - The Stardeath was a particularly notorious raider throughout the Gothic Sector during the Gothic War, destroying at least fourteen Imperial convoys while accounting for the destruction of more than twenty-eight Imperial merchant ships and Imperial Navy warships. The Stardeath's reign of terror would ultimately end when it was destroyed after a lucky torpedo hit disabled its protective Holo Fields, allowing the Cobra-class Destroyers of the Skargul Patrol to eliminate it in the Graildark Nebula after a grueling three-day chase.Silent Warrior - The Silent Warrior gained a great deal of notoriety in the Port Maw region of the Gothic Sector during the Walpurgis Attack. In that engagement, its piratical crew boarded and captured the Dauntless-class Light Cruiser Vigilant, which was on station to escort several Imperial Guard Penal Legion transports intended to reinforce the Imperial Guard forces fighting on Lethe. The piratical Eldar forced the Vigilant's captain to transmit an all-clear signal, leaving the now-undefended transports to be destroyed by the Silent Warrior's Eagle Bombers as they left the planet's atmosphere en route to their rendezvous.Asuryan's Chosen - The Asuryan's Chosen earned renown for its actions during the Gothic War.Eliarenath's Gift - The Eliarenath's Gift earned great renown for its successes during the Gothic War.
Eclipse-class Cruiser - Dimensions: Hull: Approximately 4.7 kilometres long, 1.4 kilometres abeam at solar sail "wings"Class: Eclipse-class CruiserMass: Approximately 18 megatonnesCrew: UnknownAcceleration: 8 gravities maximum sustainable acceleration
Eclipse Missile - Eclipse Missile: An Eclipse Missile, officially designated an Eclipse Pattern Missile, was a specialised class of Imperial missile utilised solely by the Raven Guard Legion, primarily during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia. It is unknown if the weapons are still deployed in the late 41st Millennium.The Eclipse warheads used on the missiles differed from others in that rather than causing outright destruction they were designed to sow confusion and break-up enemy defences in preparation for the Raven Guard Legion's lethal strike. In addition to explosive charges, the warheads combined concussion charges with clouds of chemical smoke, confusing and blinding the enemy.These missiles are known to have been used by the Raven Guard's Darkwing Pattern Storm Eagle Gunships. The Eclipse Missiles were fired from the Darkwing's Vengeance Launcher.
Eclipse Shield - Eclipse Shield: An Eclipse Shield was a protective energy field technology that was a prototype variant of the Flare Shield based on the technology of the Selenite Cults of Luna. It was deployed on the aircraft used by the Legio Custodes during the Unification Wars, the Great Crusade and the Horus Heresy, such as the Ares Gunship and the Orion Assault Dropship.Not only does the Eclipse Shield retard kinetic force and directed energy streams, but it also absorbs photons. Thus, when activated by heavy incoming fire, the shield appears as a midnight black energy field, completely obscuring the Legio Custodes vehicles it protects as they screams towards their drop zone or target, thus earning its name.
Ectoplasma Cannon - Ectoplasma Cannon: The Ectoplasma Cannon is an ancient type of Plasma Weapon that is used by the Forces of Chaos. These weapons were once prized artefacts, dating back to the time before the Horus Heresy, but the Chaos Space Marine Warpsmiths and members of the Dark Mechanicus have perverted them into something far worse. The Ectoplasma Cannon is commonly found as the main weapon of the Forgefiend Daemon Engine, most notably their Cerberite variant, and also the Maulerfiend Daemon Engine. It is not recorded in Imperial records if any other Daemon Engines or Chaos vehicles make use of the Ectoplasma Cannon.The weapon resembles a fanged, gargoyle-mouthed Plasma Cannon that channels raw daemonic energy from the Warp into searing, cometary blasts that make a noise like the howls of the damned. The baleful energies released are a hybrid of plasma and burning ectoplasm channelled straight from the Daemon Engine's tainted Warp-fuelled heart. Harnessing such energies can sometimes prove as dangerous to the wielder as to the target. Anything hit by an Ectoplasma Cannon is enveloped by screaming, tortured souls that dance in the flames.
Ectoplasma Cannon - Sources: Codex: Chaos Space Marines (6th Edition), pp. 50-51, 65, 86White Dwarf 394 (UK), pp. 7-10
Edict of Obliteration - Lost Primarchs: The most successful Edict of Obliteration carried out in Imperial history was the deletion of all records from the Imperial archives in reference to the two Lost Primarchs of the IInd and XIth Space Marine Legions.They are referred to as "the forgotten and the purged" and the only thing known by Imperial scholars of the 41st Millennium concerning them is that the missing primarchs and their Legions are listed as having been "deleted from Imperial records."The records of these two primarchs and the  IInd and XIth Legions were so effectively purged that over ten Terran millennia later their transgressions against the Imperium of Man are still known only to the surviving primarchs and the God-Emperor Himself.
Edification Corps - Edification Corps: The Edification Corps is an organisation of T'au political officers that exists within the T'au Empire. Its purpose is to maintain the loyalty of the Fire Caste to the leadership of the Ethereals.The Edification Corps appears to have been created at some point between the Fourth and Fifth Sphere Expansions.
Edification Corps - Mutiny on Junica: The first known action of the Edification Corps took place some time after the tragedy at Numenar Point and the disappearance of the Fourth Sphere Expansion fleet.During the difficult campaign against Chaos forces on Junica, T'au Commander O'Ryn refused Aun'Va's orders -- maybe because the fact that the deceased Ethereal Supreme had been secretly preserved as a solid-light hologram might have been revealed by a tank shell impact that slew his retinue. In doing so she became the first T'au since Commander Farsight himself to disobey a direct command from an Ethereal.Several solar days later, an Edification Corps fleet descended upon Junica with the intention of detaining O'Ryn's entire command, only to find that the commander and her loyal warriors had fled to the Farsight Enclaves. All witnesses to O'Ryn's act of treason were sequestered, and the remaining cadres on Junica broken up and dispersed across the empire.
Edification Corps - Fifth Sphere Expansion: Several Terran years later, when the Fifth Sphere Expansion found the survivors of the Fourth Sphere Expansion at the other end of the Startide Nexus, vessels from the Edification Corps were a common sight around the Fourth Sphere Gate in Nem'yar Atoll, as the T'au political officers cross-examined the survivors of the ill-fated expedition.
Edification Corps - Recruitment of the Charpactin: The Edification Corps is known to have drafted many members of the Charpactin species, whose strobing bursts of ultraviolet colour have proven surprisingly effective at subduing and transfixing living beings, rendering them docile and amenable.
Edward Rusk - Edward Rusk: Edward Rusk is an author for Games Workshop's Black Library imprint.
Edward Rusk - Warhammer 40,000: Liberation Day (Short Story) (With Matthew Farrer, 2003, collected in Crucible of War (Anthology))
Effrit Stealth Squad - Effrit Stealth Squad: The Effrit Stealth Squad was a specialised unit of Space Marine infiltrators within the ranks of the Alpha Legion that operated during the Great Crusade and Horus Heresy. This elite force was formed from those Legionaries of the XX Legion that specialised in infiltration, stealth, sabotage and assassination. Effrit also sometimes served in the Alpha Legion's Headhunter Kill-teams, leading to a confusion about which units properly earned the name.These operatives were chosen for their adaptive thinking as well as their ability to improvise. The Effrit Stealth Squad was akin to the Legion Seeker Squads found within some of the other Space Marine Legions, whose principal task on the battlefield was to identify an enemy's command structure, and slay these officers with a well-placed bolt round while the chaos of battle raged around them.The Alpha Legion are said to have been the first of the Legions to have developed this tactic and squad configuration, although its use sat poorly within the more honourable combat doctrine of some of the Legions like the Space Wolves. The Effrit Stealth Squad was personally led by Omegon, one of the twin-primarchs of the Alpha Legion. Little else is known of this elite formation, as the Alpha Legion was notorious for the obfuscation and secrecy that surrounded the internal workings of their mysterious Legion.
Egil Iron Wolf - Egil Iron Wolf: Egil Iron Wolf was a Wolf Lord of the Space Wolves Space Marine Chapter, one of twelve legendary warriors who lead the Great Companies of that Chapter into battle. Egil has taken the totem of the Iron Wolf.In Fenrisian mythology, the Iron Wolf lies dormant beneath the continent of Asaheim, a beast so vast that the mountains are the fur on his back and the seams of metal within them are his veins. If that were so, then Egil Iron Wolf would owe his totem a great debt, for his Great Company is replete with metallic beasts of war.The armoured assaults of Egil's Company are famous across the Fenris System, typified by great roaming packs of transport vehicles that cut off the prey's escape routes whilst Egil's heavy tanks tear bloody chunks out of the enemy army. Egil himself, an ugly and cog-toothed brute made of more metal than flesh, rides at the head of each armoured assault in a personalised Land Raider that still bears the shields of his original household.Egil Iron Wolf was slain by the Daemon Primarch Magnus the Red's sorcery during the Siege of the Fenris System in 999.M41. He was succeeded as the leader of his Great Company by Wolf Lord Orven Highfell, who was also slain in the skies above Cadia during the 13th Black Crusade, yet the tenacity of the Ironwolves remained unbroken. Vorek Gnarlfist has taken the title of Wolf Lord in recent times, keeping the sigil of the Iron Wolf to honour his predecessors' acts of extreme valour.
Egil Iron Wolf - History: Egil Iron Wolf was born Egil Siverhand to the Stoneface Tribe of Fenris. His path to Wolf Lord was unique as his personality. Egir Silverhand was a gifted smith amongst the nomadic tribes of Fenris. Fashioning the finest swords and armour, his skills were highly sought after across all of Asaheim. Like many metalworkers before him, Egil made the journey to meet the Gods of Iron.A savant of the mechanical, his mind could see the workings of a machine long before he had cracked open its casing. Egil would have made a fine Iron Priest, but his unwillingness to follow time-honoured procedures led him to take a different path. Unsuited to the prescribed learnings of the Adeptus Mechanicus, Egil was transferred to Ossric Three-Fists' Great Company. His tribal ferocity coupled with his love for machines marked him as a unique initiate. As the decades passed, more and more of the company came to owe their lives to a weapon or vehicle that had been improved by the hands of Egil. On Ossric's death, these life-debts led to Egil's ascension to Wolf Lord.
Egil Iron Wolf - The Ironwolves: Egil Iron Wolf's path to Wolf Lord was long and difficult. Rather than being chosen to join the Space Wolves by a Wolf Priest, Egil made the arduous journey to the smithies of the Gods of Iron. He passed the Test of the Iron Gauntlet, and seemed destined for the red planet of Mars. However, he was instead drafted directly into the Great Company of Ossric Three-Fists. Egil's affinity with the machines of war remained. His uncanny ability to repair a crippled Rhino, or get one last charge out of a damaged Lascannon led to his brother Space Wolves naming him the "Iron Wolf."When he assumed the mantle of Wolf Lord, he adopted the moniker as his official title. The Great Company Egil leads has been moulded around his aptitude for everything mechanical. Their armoured assaults have become legendary across The Fang, as each Space Wolf in the strike force rides inside a great armoured behemoth. The other Wolf Lords grow more confident when they know that Egil and his Ironwolves will be fighting alongside them, lending their heavy firepower and mobile defence to the assault.The armoury of this Great Company is as renowned as their Wolf Lord. Due to the almost obsessive care the company takes in maintaining its weapons, the number of relics available to them far exceeds any other Great Company, save perhaps that of the Great Wolf, Logan Grimnar himself. Egil prefers that only recruits who show the skills of a natural smith be inducted into his Great Company.This has left the Ironwolves with a much smaller pool of Space Wolves to call upon, but this suits the fighting style of Egil Iron Wolf, who prefers to send small, elite squads of trusted troops to war inside the Chapter's tanks. Each squad works in perfect unison with the others, like the delicate parts in a finely crafted machine. Every pack is accompanied by an armoured vehicle.The Ironwolves are equipped with a staggering array of firepower to destroy their enemies. Whether that doom is delivered by small packs of Long Fangs, mighty battle tanks or fired from the skies by Stormfang gunships is irrelevant -- in either case the enemies of the Space Wolves will be annihilated in a blizzard of las fire and bolter shells.
Egil Iron Wolf - The Siege of the Fenris System: In ca. 999.M41 during the Hunt for the Wulfen and the Siege of the Fenris System by Magnus the Red's Thousand Sons Traitor Legion, Iron Wolf played a pivotal role. He first defeated a daemonic legion of Mordokh on Mydgal Alpha, then later fought alongside the Great Wolf Logan Grimnar himself against the Infernal Tetrad on Midgardia.Afterwards, during Siege of the Fenris System, he participated in Fenris' defence. However, when Egil fired upon the Daemon Prince with a Lascannon, Magnus used his immense psychic abilities to freeze the las-beam in mid-air and then proceeded to telekinetically move the Wolf Lord in front of his own shot before releasing his psychic hold on the blast.Egil suffered a direct hit and his body above the waist was vaporised by the Lascannon's beam. He was succeeded as the Wolf Lord of his Great Company by Orven Highfell.
Egil Iron Wolf - The Iron Guard: The Iron Guard are Egil's loyal Wolf Guard pack. Their primary duty is to accompany the Iron Wolf in battle. They defend their Wolf Lord from harm, while smiting his enemies with their ferocious assaults. Wielding the finest close range weaponry, often improved and tailored to their own needs, the Iron Guard are a wall of ceramite, advancing to victory.Although Egil has but a single pack of Wolf Guard protecting him, he often splits them into smaller combat squads during times of war. This way, they can be deployed quickly and effectively in Razorback armoured transports. The Spear of Morkai is a revered vehicle in the Space Wolves' armoury assigned to the Iron Guard, its hull protecting the lives of the warriors within while its Lascannons mete out its wrath.These smaller units are capable of lending their fighting prowess exactly where they are needed, allowing Egil to spread his most valuable assets across the entire battlefront. Like the rest of the Ironwolves, each squad will act as a cog in the machine of Egil's strike force. Each of the Iron Guard have learned secrets from their lord of the machines they wield. In honour of this arcane knowledge, the pack members commonly change the traditional black colouring of their pack markings, replacing it with a steel that gleams in the light of war.
Egil Iron Wolf - Blackwolves: The Blackwolves are a pack of Grey Hunters in the Ironwolves. Each member of this pack was inducted from the same tribe, and their shared heritage is displayed in their similar hair colouring. However, it is their history since they became Space Marines that has forged bonds of unshakeable loyalty between the pack members.The Blackwolves' pack marking is a black wolf's head between a wolf's jaws. This device symbolises the tribal wars that each member had to overcome before they joined the ranks of the Space Wolves. The squad is armed with Bolters and Chainswords, ready to defend the ground the strike force has captured, and the pack deploys with its Razorback, Spear of Russ. This tank allows the pack to redeploy rapidly, securing the objective identified by their Wolf Lord.
Egil Iron Wolf - The Frostclaws: The Frostclaws are a veteran squad of Long Fangs. These revered heroes of the Great Company have sagas longer than many Wolf Guard. Each member of this squad has faced a thousand horrors of the galaxy, and not one of them has faltered.To survive to be a Long Fang is no mean feat. The life of a Space Wolf is dangerous beyond compare, for they stand as bulwark against all the enemies of the Imperium. With their experience, this pack can read the course of a battle with ease, marking the possible movements of the enemy, before firing a precise barrage to destroy them. With their flexible firing patterns the Frostclaws are capable of dealing with both enemy infantry and armour.They will bring their Missile Launcher and Plasma Cannon to bear on the enemy's troops, while the lascannons hunt out any armoured vehicles. The Long Fangs in Egil Iron Wolf's Great Company tend to share his affinity for machines to some extent, and packs of these venerable warriors often take to the field mounted in Razorbacks.Egil values these packs highly, as their flexible firepower and ability to coordinate their attacks with the rest of the armoured assault makes them invaluable. These Long Fang packs keep to the honoured tradition of displaying their pack marking marking in black and white. Many of the Long Fangs' pack leaders bear an honour marking instead of their pack symbol.
Egil Iron Wolf - Iron Priests: Many Iron Priests find their spiritual home in the Great Company of Egil Ironwolf. While on active duty, the Iron Priests either bear the symbol of the Great Wolf's company, or of the Wolf Lord to whom they have been assigned.In place of their pack marking an Iron Priest is expected to bear the device of the Adeptus Mechanicus. The individualistic nature of the Space Wolves, however, leads many to personalise that symbol with some Fenrisian icon.
Egil Iron Wolf - Vehicles of Note: Wrath of Morkai - One of the most powerful weapons in the Ironwolves armoury is mounted upon Wrath of Morkai. This Vindicator tank can level even the most heavily built of fortresses with its Demolisher Cannon. Wrath of Morkai is perhaps at its best when deployed in urban environments. Equipped with a massive siege shield, the tank can clear a war-torn street of both enemies and rubble in minutes. This allows the rest of the company to advance safely in its wake. Wrath of Morkai has enormous hazard lines painted on its siege shield. This bold design forewarns any who see it that their doom is upon them.Iron Hunter - This Predator Annihilator pattern tank is equipped to take on enemy armour. Its armament of four powerful lascannons is a devastating prospect, able to piece the hulls of super-heavy vehicles with a single barrage.Iron Vengeance - This Predator Destructor is able to deliver a ceaseless hail of fire. Designed for anti-personnel missions, even the massed swarms of a Tyranid assault can be brought to a shuddering halt by this tank's salvoes. Both the Iron Vengeance and Iron Hunter have served together for decades, the tank crews of these vehicles have formed a powerful pack-bond. They recognise this kinship by painting similar pack symbols on the hulls of their tanks.Ironfist - Egil Iron Wolf rides to war in his own personalised Land Raider Crusader, Ironfist.Iron Spear - Iron Spear is the pinnacle of the Iron Priests' art. This deadly vehicle fits perfectly amongst Egil Iron Wolf's Great Company. Adding air superiority to the armoured ground assault, the Stormfang gunship is equipped with the most powerful weapon in the Space Wolves' arsenal: the Helfrost Destructor. Capable of destroying any foe, Iron Spear will hunt out the greatest war machines of the enemy.