vizn3r/warhammer40k-lore huggingface dataset:
Crimson Slaughter - Warband Colours: The Chaos Space Marines of the Crimson Slaughter wear dark red power armour with golden trim. Prior to their fall, the Crimson Sabres wore dark red power armour with white pauldrons. Since their excommunication and their voyage into the Eye of Terror, the millennia-old heraldry and dogmatic markings of the Crimson Sabres have been left behind and all but forgotten. Now the symbols and colours of the Crimson Slaughter alone are enough to cause ripples of panic, for rumour of their fell deeds has spread far and wide across the Imperium.It is known that the Crimson Sabres were followers of the Codex Astartes in their use of insignia and squad markings; however, exact details are now hard to ascertain. Since their fall from service to the Imperium, the millennia-old heraldry of the Crimson Sabres has largely been eradicated and is now for the most part wholly forgotten. Led by the Inquisition, all records of the now-excommunicated Space Marine Chapter have been erased, covered up or scratched out. In many ways it is as if they never existed.There have been scattered reports that cite witnesses seeing the uniform and heraldry of the Crimson Sabres still in service. Though it is widely unknown, the 4th Company of the Crimson Sabres split from the newly rebelled Crimson Slaughter and, operating in strict transmission silence, began attempting to re-establish their Chapter. Although they seemed to have been lost in the Warp for some period of time, they have since secretly returned to their original homeworld, the rad-poisoned planet of Rhoghon in the Brakatoa System.In the Eye of Terror the Crimson Sabres began their transformation into full-fledged Heretic Astartes Renegades. In some cases the changes were subtle, but in others the change was savage and dramatic. The smooth contours of ceramite became gnarled as intricate new patterns etched themselves across the Space Marines' power armour.When first glancing at a member of the Crimson Slaughter, it is difficult to distinguish any of the former Crimson Sabres iconography, save for the colour of their armour. Closer inspection, however, reveals that some of the former insignia can still be seen, albeit in a new and altered form. Squad markings and honour badges are twisted, having reshaped themselves into debased symbols in mockery of the Imperium. The Imperial Aquila congealed into a far-seeing eye is perhaps the most common of these emblems and can be seen in many of the different warbands of the Crimson Slaughter.On the battlefield, only the bravest dare to meet the baleful glare of murderous intent that glows within the eyes of the Crimson Slaughter. Covered in fell symbols and dripping gore from their most recent butchery, they see most foes flee before their fearsome aura.
Crimson Slaughter - Warband Badge: The badge of the Crimson Slaughter is a crowned, fanged skull centred on a crimson background. The crown is a debased, black Iron Halo, a common symbol used by Loyalist Space Marine Chapters. This is centred on a field dark red. Prior to their fall from grace, the badge of the Crimson Sabres was a red skull above two crossed sabres.
Crimson Slaughter - Sources: Codex: Chaos Space Marines (6th Edition), pp. 16, 56, 74, 97Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 51Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 51Crimson Slaughter - A Codex: Chaos Space Marines Supplement (6th Edition)Warhammer 40,000: Rulebook (6th Edition), pp. 176, 299White Dwarf 6 (March 08, 2014) (UK) , "Crimson Slaughter", "The Crimson Sabres", pp. 15-16, 57-60White Dwarf 392, "The Crimson Slaughter", "'Eavy Metal - Chaos Space Marines", & "The Battle for Bane's Landing", pp. 32-33, 38-63White Dwarf 393, "Dark Vengeance", pp. 22-35, 40-65Ascension of Balthasar (Audio Drama) by CZ DunnDark Vengeance (Novel) by C.Z. DunnCrimson Dawn (Novella) by C.Z. DunnImperium Nihilus: Vigilus Ablaze (8th Edition), pg. 73White Dwarf (September 2017), "Battle Report: The Blood of Heroes"
Crimson Sons - Crimson Sons: The Crimson Sons are a warband of Heretic Astartes dedicated to the Chaos God Tzeentch that was originally formed by members of the Thousand Sons Traitor Legion. The Crimson Sons warband was exiled by its Primarch Magnus the Red for aiding in the casting of the disastrous sorcerous ritual known as the Rubric of Ahriman.In the wake of this ritual, the Crimson Sons were exiled from the Planet of the Sorcerers, and have wrought mayhem in isolation from the main body of the Thousand Sons ever since. Like so many sects in the Thousand Sons Cult of Duplicity, how their actions ultimately serve the will of Magnus the Red is unknown to all but the Crimson King.
Crimson Sons - Warband Colours : The Crimson Sons warband's colours are a deep red with golden trim, not unlike the original, pre-Horus Heresy colours of their parent Space Marine Legion. Despite their exile from the main body of the Thousand Sons, the warband paid tribute to the Crimson King, their Primarch Magnus the Red, with their name and also by colouring their power armour a deep red.
Crimson Sons - Warband Badge : The Crimson Sons warband's sigil is a yellow coloured sigil of the Cult of Duplicity centred upon a field of crimson and trimmed in gold.
Crimson Sons - Sources: Codex Heretic Astartes - Thousand Sons (8th Edition), pg. 22War Zone Fenris: Wrath of Magnus (7th Edition), pg. 134
Crimson Swords - Crimson Swords: The Crimson Swords is a little-known Successor Chapter of the Blood Angels Chapter, created during an unknown Founding.Like many of the younger Successor Chapters of the line of Sanguinius, the Crimson Swords were greatly affected by the twin genetic curses within their blood, known as the Red Thirst and the Black Rage.Over several standard centuries, the Crimson Swords slowly slipped into blood-mad insanity, edging ever closer to the precipice as their inner darkness gained control.Like their fellow Scions of Sanguinius, the Knights of Blood, the Crimson Swords have also gone down in infamy for the terrible destruction they wrought against both friends and foes alike.Their ultimate fate is unknown, but it is generally believed that they were completely wiped out amid unwinnable conflicts of their own creation.
Crimson Swords - Chapter Colours: The Crimson Swords' Chapter colours are not listed in current Imperial records.
Crimson Swords - Chapter Badge: The Crimson Swords' Chapter Badge is not listed in current Imperial records.
Crimson Talons - Crimson Talons: The Crimson Talons is a Loyalist Space Marine Chapter of unknown origin and Founding. Virtually nothing is currently known about this obscure Chapter within official Imperial records.
Crimson Talons - Chapter Colours: This Crimson Talons primarily wear crimson Power Armour. The white squad specialty symbol -- Tactical, Assault, Devastator or Veteran -- is indicated on the right shoulder plate. A black Roman numeral centred on the squad specialty symbol indicates squad number. The red chapter badge is worn on the white left shoulder plate. The Aquila or Imperialis on the chest is also white. The colour on the left knee guard indicates company number in accordance with the Codex -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.
Crimson Talons - Chapter Badge: The Crimson Talons' Chapter badge is a large, red, taloned claw, centred on a field of white.
Crimson Talons - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 28
Crimson Templars - Crimson Templars: The Crimson Templars is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this obscure Chapter in official Imperial records, except that it treads the very rim of known space, guarding against terrors from without.
Crimson Templars - Chapter Colours: The Crimson Templars' Chapter colours are not listed in current Imperial records.
Crimson Templars - Chapter Badge: The Crimson Templars' Chapter badge is not listed in current Imperial records.
Croatoa - Croatoa: Croatoa is an Imperial Death World. Little is known about this world save that it is, in some way, itself a living being.
Crone World - Crone World: A Crone World is one of the original homeworlds first colonised by the Aeldari as they rose to power tens of thousands of standard years ago. The Crone Worlds formed the heart of the lost Aeldari Empire before they were consumed by the creation of the vast Warp rift called the Eye of Terror following the birth of the Chaos God Slaanesh.The worlds are now known as "Crone Worlds" to the Aeldari after Morai-Heg, the Crone Goddess, who is also the Goddess of Fate. The entire region where the Crone Worlds were located was overtaken by the growth of the Eye of Terror, and the Aeldari Empire's homeworlds were consumed by Chaos and turned into nightmarish realities that now lie fully within the bounds of the Immaterium.The Crone Worlds seem to be synonymous with the planets now designated as Daemon Worlds by the Imperium of Man. They are now domains of the Ruinous Powers and their servants along with many ancient Aeldari who have been trapped within the Warp since the Fall of the Aeldari. These trapped souls desperately yearn for the sweet release of death and the consumption of their soul by Slaanesh.These worlds remain vitally important to the survival of the Aeldari as they are the only source for new Spirit Stones. However, journeys to the Crone Worlds constitute entering the most dangerous area of the galaxy, and many of the Craftworld Aeldari who go to the Crone Worlds seeking new Spirit Stones or other valuable artefacts of their people never return. Those that do are often so badly wounded in mind and spirit that they soon seek the solace of the Infinity Circuit.Besides Spirit Stones, many other valuable artefacts of the ancient Aeldari civilisation survived the Fall of the Aeldari and still exist somewhere on the Crone Worlds for the taking, if any dare to claim them.
Crone World - Notable Crone Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationAktoshaSegmentum ObscurusEye of TerrorUnknownUnknownUnknownArach-CynSegmentum ObscurusGehennabyss ReachesUnknownUnknownUnknownBelial IVSegmentum ObscurusEye of TerrorUnknownUnknownUnknownIydrisSegmentum ObscurusEye of TerrorUnknownUnknownUnknownUrumSegmentum ObscurusEye of TerrorUnknownUnknownUnknownWorld of Immortal SorrowsSegmentum ObscurusEye of TerrorUnknownUnknownUnknownYllen SatariUnknownUnknownUnknownUnknownUnknown
Cronos Parasite Engine - Cronos Parasite Engine: The Cronos Parasite Engine is a Drukhari war construct and Engine of Pain. It resembles a great, biomechanical insect or spined deep-sea abomination, its burnished shell covered in bristling antennae and twitching vanes.Though it is employed to the same end as the Talos Pain Engine -- to torture and destroy -- the Cronos is an even more extraordinary machine.Through the blend of alchemy and science practised by the Haemonculus covens, the Cronos is able to drain the very life essence from its victims using a variety of esoteric apparatus.What remains of its prey when the vile creature has drunk its fill is a testament to the diabolical skill of its creators, for in its wake a Cronos leaves little more than grey and shrivelled husks.
Cronos Parasite Engine - Role: The Cronos has earned a grim reputation amongst those members of the "lesser races" who have fought against it and survived, for this horrific product of the Haemonculi's art can generate a feedback loop of negative energy that siphons the life force of those caught in its field.To the onlooker, a victim of the Cronos' invisible attention seems to age at an incredibly rapid rate, their body wrinkling and rotting until nothing is left but an ancient-looking cadaver.In addition, each Cronos has multiple tentacles wrought from metal, flesh and nervous tissue dangling from its forelimbs and underside, which are similarly capable of draining the animating essence of those they strike.These beneficial effects are by no means confined to the Haemonculus covens, however; all Drukhari can absorb the life forces purloined by the Cronos, becoming stronger and more vital every time the beast successfully feeds.Archons who expect a raid to become protracted will pay handsomely for such an Engine of Pain to accompany their mission, for should their warriors become bogged down in a roiling battle, a nearby Cronos can not only sustain them through grievous injuries, but drive them to such heights of murderous passion that the scales are quickly tipped in the Drukhari's favour.Even within the Dark City, it is not uncommon for a wealthy overlord of a Kabal to permanently keep a Cronos close by, so that it can be set upon disloyal servants and potential usurpers.When a Haemonculus enters realspace to gather living fodder for their oubliettes, they will regularly take a Cronos with them -- not only to bolster their own vitslity in battle, but also to observe the effects different harvested souls have on their other fleshy creations. Indeed, countless sentient species have been eradicated over the millennia for the simple reason that their spirit essence proved especially invigorating to a particularly genocidal Haemonculus.
Cronos Parasite Engine - Wargear: Some Cronos are further modified by their Haemonculus creators to bear other soul-draining weaponry, such as a Spirit Vortex or Spirit Probe.The Spirit Vortex is a spiral-etched device that hurls out massive amounts of negative force across great ranges, ensuring those who try to keep their distance from the Cronos do not avoid their grim fate, while the Spirit Probe takes the shape of a fluted and crystalline device that hangs from the Cronos' head like the proboscis of an alien insect.The Cronos drives this hollow tube directly into those it has grasped in its tentacles, ingesting their life-force through more direct means.The stolen vitality of the machine's victim is then magnified within its shiny carapace, fed through its ribbed capacitor-valves and projected from its resonator vanes once more.Pulsing waves of spirit-essence flow outward to those Drukhari standing near the Cronos -- usually its Haemonculus master and his ghastly carnival of monstrosities.In this way the metallic monstrosity nourishes and rejuvenates those Drukhari nearby, driving them on to ever-greater feats of destruction. It is this ability that has led the superstitious denizens of the Imperium to refer to the Cronos as "time-thieves," for they steal youth and vigour from their prey and gift it to their sadistic keepers.
Cronus-class Battlecruiser - Cronus-class Battlecruiser: The Cronus-class Battlecruiser was an aging cruiser design employed by the Imperial Army's Armada Imperialis during the Great Crusade and Horus Heresy. The Cronus was considered an obsolete pattern and had been retired from active service before the Great Crusade ended.However, a Cronus-class Battlecruiser served as the flagship of the Traitor defence of the Death Guard Legion's homeworld of Barbarus late in the Heresy from the Exterminatus campaign carried out by the Dark Angels Legion against Traitor Legion homeworlds just before the start of the Siege of Terra. This vessel was presumed to be destroyed by the Loyalists during the subsequent fleet action.
Crow Spirits - Crow Spirits: The Crow Spirits are a band of Aeldari Corsairs who hunt their prey in the Koronus Expanse of the Segmentum Obscurus.The Crow Spirits are grim, cold killers who seem bent not on piracy but the selective annihilation of Humanity's presence within the Koronus Expanse. Clad in glittering Asuryani Mesh Armour that shines as if filled with moonlight, they make no sound in battle and are led by witches robed in pale tatters with tall helms of gleaming wraithbone.Their starships are like pale, dead things driven by a cold and broken will. Their tattered ethereal solar sails propel them from the depths of the void to strike at Imperial voidships, colonies, and space stations in the Foundling Worlds, Accursed Demesne, and Unbeholden Reaches regions of the Expanse.Cloaked and unseen until it is too late, the Crow Spirits are borne on a storm within the Warp and realspace that boils and screams with ethereal voices. They destroy and kill with a cold precision -- and then leave, taking no prizes.Who leads these mysterious Aeldari Corsairs and what their true purpose is remains unknown to the Imperium, but some have speculated that they are guarding something, or keeping something from being discovered. At least one Inquisitor of the Ordo Xenos believes that the Crow Spirits have some tie to a notorious Aeldari Corsair in the Calixis Sector -- Ulthyr Ellarion.
Crow Spirits - History: These Aeldari Corsairs are descendants of those inhabitants of the Chaos-corrupted craftworld of Lu'Nasad who were not aboard the craftworld at the time of its desecration following the Fall of the Aeldari. They are aware that it was lost to the Rifts of Hecaton in the Koronus Expanse, and the Farseers of their faction have long predicted its return as a hideously Chaos-corrupted force of destruction.Through the millennia, the Crow Spirits have dwelt within the Koronus Expanse, eliminating any whom their Farseers believed would hasten the corrupted craftworld's return. Over the thirty standard years since the craftworld's return into the main reaches of the Koronus Expanse, the Crow Spirits have been aggressively seeking out any means to destroy it.At the same time, their vessels have travelled throughout the Koronus Expanse to destroy those who might become tainted by the home of their ancestors. It is because of this endless quest to protect the Koronus Expanse and the rest of the galaxy from the Chaos taint of Lu'Nasad that the faction has earned its reputation as merciless killers of all non-Aeldari.
Crozius Arcanum - Crozius Arcanum: A Crozius Arcanum is a mace or staff surrounded by a power field that is used as both a melee weapon and the primary badge of office of Space Marine Chaplains. This duality of purpose presents no philosophical conundrum for the Chaplains, as for them battle itself represents the most valuable form of worship of the Emperor of Mankind. It is normally shaped in the form of either a staff or a mace, topped by the double-headed Aquila of the Imperium or a winged skull that represents the Emperor's sacrifice for Humanity.A few versions use iconography from the Chapter they belong to, such as the blacksmith's hammer-version used by some Chaplains from the Salamanders Chapter. Chaplain Ortan Cassius, the Master of Sanctity of the Ultramarines Chapter, has fashioned his Crozius Arcanum in the form of a Tyranid head, in remembrance of Hive Fleet Behemoth's costly invasion of the Ultramarines' homeworld of Macragge during the First Tyrannic War and the Battle of Macragge.Incorporated within the shaft of a Crozius is a powerful energy field capable of disrupting matter much in the same way as a Power Weapon. The Crozius Arcanum is the badge of office of Chaplains and is normally used in many Space Marine ceremonies and rituals across a vast array of Chapters. To show their faith in the Emperor of Mankind, the Crozius, along with the Chaplain, is most likely to be adorned by Purity Seals and other tokens of faith.
Crozius Arcanum - Accursed Crozius: The Crozius Arcanum is still used by the corrupted Dark Apostles of the Word Bearers, which is the only Heretic Astartes Traitor Legion still to employ the use of Chaplains. However, in the hands of the Dark Apostles, the weapon is known as an Accursed Crozius, now a symbol of the Dark Apostles' devotion to the Ruinous Powers of Chaos in the form of the Chaos Star (representing the Eight-Fold Path), rather than a sacred emblem of their reverence for the Emperor.Twisted and warped from the pure Crozius Arcanum of Loyalist Space Marine Chaplains into something hideously blasphemous, an Accused Crozius mocks the Imperium with its mere existence. Not only is an Accursed Crozius still a potent weapon, it also signifies that its bearer is blessed by the Chaos Gods, enjoying physical protection as well as a closer connection to them, and ability to summon the Daemons of the Warp.At the time of the Horus Heresy, most of the Chaplains of the Traitor Legions resisted the lure of Chaos and were slaughtered by their fellow Space Marines. Only the Chaplains of the Word Bearers were as possessed of the same fervent desire to find entities truly worthy of worship as their Primarch Lorgar, and so they willingly followed him into devotion to Chaos Undivided.To prove their dedication to faith in the Ruinous Powers, the Chaplains corrupted their once-sacred Crozius Arcanum, a symbol of the Imperial Truth that they had now abandoned. Even worse, some became home to vengeful Daemons  in the form of Daemon Weapons that sought not only the violence that surrounded a Dark Apostle, but also the endless supplications of the Dark Apostle's mortal followers. In battle, an Accursed Crozius serves not only as both a weapon and mark of a Dark Apostle's rank, but also a powerful link between the bearer and the entities of the Warp itself.
Cruciator Gatling Array - Cruciator Gatling Array: A Cruciator Gatling Array is a Titan-grade, ballistic anti-infantry weapon deployed on the Warmaster Iconoclast-class Heavy Battle Titan. It is a gatling weapon whose spinning barrels unleash a withering hail of death upon any infantry or vehicles who are revealed after this close-combat Titan pattern rips through their static fortifications.
Crucible-Omega - Crucible-Omega: Crucible-OmegaHell-ForgeDark MechanicusRuinous PowersSTC
Crucible-Omega - History: It has long been posited that there existed a domain of the fallen Mechanicus beyond the boundaries of the Imperium and that it was a Forge World predating the Age of Strife which was never contacted during the Great Crusade. Various legends have surfaced of a world of crippled hell-smiths that prostrate themselves before a cyclopean machine altar, sending up venerations in sonorous binaric cant that echoes weirdly through the Empyrean and can be perceived by Imperial Warp-seers when the tides of the Sea of Souls is especially strong.It has recently been learned by Inquisitorial agents that a Phaenonite cell and their unhallowed master believes Crucible-Omega is very real indeed and that the altar its population worships is in fact a functional Standard Template Construct system. The Inquisition has mobilised available assets to ascertain the current status of this group of adversaries and have recommended a convocation of an Inquisitorial Conclave at the earliest opportunity to debate the matter further. Crucible-Omega's current status is unknown.
Crucible - Crucible: A crucible is the artificial womb technology used by the Leagues of Votann to produce new cloned Kin. Every newborn Kin emerges from one of these crucibles, which draw upon vast banks of genomic data housed by the self-aware machine intelligences known as the Votann to produce a stable and varied populace. The Votann watch over the gestation of every Kin within a crucible.It is believed the crucibles were originally created by the Kin's First Ancestors.All Kin in a given Kindred have sprung from its artificial wombs or "crucibles," and thus share a genetic bond stronger than allegiance to any flag. The crucibles are among the most important assets held by any Kin hold, and are always defended by the elite Kin warriors of the oath-bound orders known as the Embyr, one of the few Kin cloneskeins that are psychoactive and can make use of Kin barrier-tech to wield the energies of the Warp.Every Kin has a first -- "given" -- name, and a second -- "chosen" -- name. The given name is assigned by the Votann themselves at birth, appearing in a small slot in that Kin's crucible in the moments before their emergence. A given name cannot be changed in Kin culture, for it is the will of the Ancestors and to cast it aside would be deeply disrespectful.
Crucible of Malediction - Crucible of Malediction: The Crucible of Malediction, also known somwhat sardonically by the Haemonculi as The Kin-Gift, is a weapon used by the Drukhari to neutralise the psychic powers of enemy psykers, a necessary defence for an Aeldari kindred that cannot risk ever developing its own powerful latent psychic abilities for fear of drawing the attention of Slaanesh, She Who Thirsts.This is a weapon much-favoured among Haemonculi who make use of essences extracted from their Craftworld Aeldari kin.Each Crucible appears to contain the trapped spirits of psykers of many species captured and tortured by the Drukhari in their Dark City of Commorragh.Once released, these spirits move across the battlefield and unleash a psychic cacophony that only other psykers can sense and that can drive them insane if their psychic defences prove too weak to survive the assault.The most powerful Crucibles of Malediction contain the trapped and tortured souls of Asuryani Seers.
Crucible of War (Anthology) - Crucible of War (Anthology): Crucible of War is a 2003 anthology edited by Marc Gascoigne and Christian Dunn.
Crucible of War (Anthology) - Synopsis: In the war-torn darkness of the far future, Mankind teeters on the brink of extinction. The galaxy-spanning Imperium is under threat from all sides by a multitude of savage alien races, and from within by the insidious forces of Chaos.  War is Humanity's only chance of survival; at the forefront of battle stand the genetically-engineered Space Marines and the massed ranks of the Imperial Guard.Brimming with action-packed tales of bloodshed, heroism, and courage, Crucible of War throws you headlong onto the desperate battlefields of the 41st Millennium.Contains the following short stories:Liberation Day by Matthew Farrer and Edward RuskThe Curiosity by Dan AbnettPayback by Graham McNeillThe Emperor's Will by David ChartersFight or Flight by Sandy MitchellOn Mournful Wings by Si SpurrierBackcloth for a Crown Additional by Dan AbnettFirestarter by Jonathon GreenWarp Spawn by Matt RalphsLeviathan by Graham McNeill
Crucible Resolviate - Crucible Resolviate: The Crucible Resolviate is a cabal of magi within the Adeptus Mechanicus of the Jericho Reach devoted to the shadowed study of xenos machine spirits. The Omnissiah's Universal Laws condemn the alien mechanism's perversion.Despite this warning, the Machine Cult's quest to recover knowledge and others' more pragmatic drives for new weapons against Humanity's foes can make it difficult to ignore the opportunity presented by alien technology when it falls into their hands. Organisations like the Crucible Resolviate are a logical corollary to this state of affairs.Seldom spoken of and barely tolerated, this circle of Adeptus Mechanicus magi acquires an unusual number of captured alien devices through the Ordo Xenos and other channels better left unmentioned such as the Cold Trade.Their Dioctal Sacellum sits on Vormos, surrounded by mysterious, Aquila-topped xenos monoliths that they have made pure through elaborate rites of consecration.Deep within this sanctuary, they labour to remove the corruption from the alien machines brought to them, to isolate the knowledge trapped within and bring it into compliance with the Universal Laws.Several items of technology, such as the EMP Grenade and masking screen have quietly made their way into circulation after being declared Technosanctus Verifidae by the Crucible.
Crudarach - Crudarach: Crudarach was a craftworld of the Asuryani. Crudarach and its people recently went missing from their prior known location for reasons that remain mysterious.It was the home of the Craftworld Aeldari Ranger Yrliet Lanaevyss, who joined with the retinue of the Rogue Trader of House von Valancius in the Koronus Expanse after meeting them on the Agri-world of Janus to seek out clues as to what had happened to it and her people.
Crudarach - Notable Inhabitants: Yrliet Lanaevyss - Yrliet  is an Asuryani Ranger of Craftworld Crudarach who walks the Path of the Outcast in the Koronus Expanse of the Segmentum Obscurus and for her own reasons forged a partnership with the Rogue Trader of House von Valancius. Many Terran centuries ago, on its quest to conquer the stars, Mankind escaped the bounds of the Sol System to spread across the galaxy and bring the Emperor's word and will to its darkest reaches. But Humans weren't the only ones to have found a home among the void. They encountered a multitude of intelligent alien species: villainous, enigmatic, and monstrous threats, all of which threatened Mankind's survival. "Xenos" was the High Gothic term used to describe these enemies of Humanity, and the Imperium's deadly struggle against them has continued to this day, with no end in sight. Loyal servants of the Emperor are prohibited from conducting any manner of business with aliens or their foul technologies, as the vigilant Inquisitors of the Ordo Xenos mercilessly stamp out heresy in all its forms. And even the basest of underhive rabble have been taught since the day they were born that the alien is to be exterminated on sight. However, every rule has its exceptions. Rogue Traders are among the few servants of the Emperor who are permitted to interact with xenos, do business with them, and even tolerate aliens as part of their crew so that they may be used for the Imperium's benefit. Yrliet Lanaevyss may be about to become one such xenos. Yrliet is a proud Craftworld Aeldari whose ancestors made journeying through the star-studded darkness their eternal calling. The children of Asuryan spend their long lives walking different Paths and perfecting their understanding of their own special calling, so that they may better fulfill their role in Aeldari society. Yrliet had been living on her planet-sized starship, known as a craftworld, for solar decades: long enough for her to grow restless and decide that her new Path was to take her to faraway and unfamiliar places. Having chosen to walk the Path of the Outcast, Yrliet left the enormous craftworld that her kin called home. She sought to blaze her own trail in a universe that would otherwise lie beyond the reach of Aeldari society, and she followed that desire to distant stars. However, new insights and experiences sometimes come at great cost -- as Yrliet is about to discover. As the darkest hour comes, Yrliet's and the Rogue Trader of House von Valancius' paths cross and intertwine -- and only the God-Emperor knows what this meeting of a xenos and a Human lord will lead to.
Cruiser - Cruiser: A cruiser is a type of void-faring warship that makes up the backbone of any starfaring warfleet. More maneouverable than a battleship and more powerful than an escort, they have the firepower and speed to be used for almost any sort of duty, including patrols, blockades, raids and straight-up firefights.Cruisers are divided into many sub-types depending on their size and tactical role. From light cruisers that are fast enough to chase off escorts all the way up through standard cruisers, heavy cruisers, and battlecruisers, culminating in the massive grand cruisers that are almost the equal of a true battleship, each cruiser type has its own part to play in achieving victory in void battles.
Cruiser - Grand Cruisers: Grand cruisers are vastly powerful and archaic Imperial warships, remnants of a more technologically advanced era of Imperial history. Only battleships, true ships of the line, carry heavier armour or wield more firepower. These vessels were once the core of battlefleet squadrons, tough warships designed for concerted broadside actions and punishing void-duels. Now few in number, they are in many ways relics of a bygone age dating back to the Great Crusade and the Horus Heresy.Very few grand cruisers have been constructed in recent millennia, the entire concept having fallen out of favour in many battlefleets. Their revolutionary and highly sophisticated Warp and realspace engine designs are now poorly understood by the Adeptus Mechanicus, leading to many well-publicised disasters and Warp calamities. Indeed, the fleets of the Archenemy contain the reinvigorated hulks of many formerly proud Imperial grand cruisers lost in the Warp due to the gradual dilution of the sacred knowledge needed to render these imposing starships safe.Regarded by many suspicious senior staff officers in the Navis Imperialis as dangerous, temperamental, and constructed using dubious and possibly heretical technologies, the surviving grand cruisers of the 41st Millennium are largely relegated to the segmentum reserve fleets. These are motley collections of outdated and mothballed antique warships, held cold and silent in orbit around Departmento Munitorum depot worlds, ready for one last call to arms.Although incredibly costly, complex, unpredictable and massively demanding in terms of maintenance and manpower, grand cruisers have much to offer Rogue Traders. They are vastly powerful ships, with continent-shattering firepower and ironclad armour that enables them to sweep aside entire squadrons of lesser vessels. As such, these vast voidcraft are surprisingly common among the fleets of the wealthiest Rogue Trader dynasties, especially given the willingness of cunning Navis Imperialis battlefleet lord admirals to divest themselves of what they regard as expensive and hazardous anachronisms.Avenger-class Grand CruiserDagon-class Grand Cruiser (Great Crusade era)Dominus-class Grand Cruiser (Great Crusade era)Exorcist-class Grand CruiserInflexible-class Grand Cruiser (Great Crusade era)Repulsive-class Grand CruiserVengeance-class Grand Cruiser
Cruiser - Galleass of War: The galleass of war is a vessel otherwise to a grand cruiser in firepower and defensive survaivability, though often much larger physically. Much of this increase in size is given over to cargo and transport capacity, while still maintaining formidable armaments and defence. They make for ideal support vessels for deep-range explorations into unknown regions of space and were used in ancient times as the flagships of the most powerful Rogue Traders Militant. They are rarely found as prized relic ships today among the wealthier or luckier dynasties of the Rogue Traders of the 41st Millennium.Maelstrom-class Galleass of War (Great Crusade era)Odysseus-class Galleass of War (Great Crusade era)
Cruiser - Battlecruisers: The battlecruiser concept arose as a result of the perceived failures of the older Imperial grand cruiser designs. These had been built around advanced experimental Warp-Drive systems, which ultimately proved to be unacceptably prone to catastrophic malfunction during Warp transit. As a result of these issues, grand cruisers came to be regarded by many in the Navis Imperialis as cursed ships. Furthermore, during the internecine conflict of the Age of Apostasy in the 36th Millennium, several of the skills required to safely maintain the arcane technologies of the grand cruisers were lost, rendering them hazardous to operate.Yet there was still a gap in the Imperial fleet armoury for a heavy cruiser, a vessel which straddled the gap between a "classic" cruiser like the Lunar-class Cruiser and a full battleship. Numerous small task forces required a powerful flagship, yet the potent and precious battleships could not be spared for every such engagement.Using the simpler technologies of the later Imperial cruisers, and the power systems of battleships, the master tech-masons of the Adeptus Mechanicus produced an elegant hybrid, the battlecruiser, during the latter centuries of the 36th Millennium. Designed to provide the fleet with the long range punch of battleship weaponry in a cruiser-sized hull, battlecruisers are forged purely for heavy engagements between vast capital vessels, and excel in this narrow speciality. They overpower other cruisers by virtue of their overcharged weaponry; very few ships can out-shoot a battlecruiser.Typically somewhat smaller and more lightly armoured than their predecessors, the grand cruisers, battlecruisers are nevertheless more economical, safer and more reliable. What they lack in heavy armour and exotic drive systems is more than made up for in raw firepower. Jealously guarded by battlefleet admirals, it is rare for these powerful starships to end up in the ragtag Rogue Trader fleets, but on occasion a particularly influential or devious individual will intrigue their way into the command of a battlecruiser.Armiger-class Lance Cruiser (Great Crusade era)Cronus-class Battlecruiser (Great Crusade era)Eclipse-class Lance Cruiser (Great Crusade era)Hades-class Lance Cruiser (Great Crusade era)Armageddon-class BattlecruiserChalice-class BattlecruiserJovian-class BattlecruiserMars-class BattlecruiserOverlord-class Battlecruiser
Cruiser - Heavy Cruisers: Heavy cruisers are medium-sized Imperial warships, ranging in general terms between 4 and 6 kilometres in length and with an on-board complement of crew ranging into the tens of thousands. They are intended primarily for independent military operations such as raids, orbital or void outpost assaults, deep-range patrols and search-and-destroy missions, and for use as "workhorse" warships in larger fleets and squadrons.The difference between light cruisers, standard cruisers and heavy cruisers is principally found not in general size (although this may also be the case) but in their fleet role and tacical specialisation; heavy, or armoured cruisers as they are also known, are designed to favour defence and firepower (particularly over-gunned ships for their class may be referred to as battlecruisers) rather than speed and manoeuvrability.Bellerophon-class Heavy Assault Cruiser (Great Crusade era)Cardinal-class Heavy CruiserCarnivore-class Heavy CruiserIndrajit-class Heavy Cruiser (Great Crusade era)Lunar-class Heavy Assault Cruiser (Great Crusade era)Castellan-class War Cruiser
Cruiser - Cruisers: Standard cruisers are vast warships that form the iron backbone of the Navis Imperialis' battlefleets. Principal combat vessels designed to pound the enemy into flaming ruin, they are monolithic and awesome vessels only rarely found in the hands of the most wealthy and ambitious Rogue Traders.Ambition-class CruiserConquest-class Star GalleonDaemon Slayer-class CruiserDictator-class CruiserDominator-class CruiserGothic-class CruiserLunar-class CruiserPromethean-class Cruiser (Great Crusade era)Relentless-class CruiserTyrant-class Cruiser
Cruiser - Light Cruisers: Light cruisers are often characterised as scout vessels, but some Forge Worlds produce true "pocket cruisers," slower, up-armoured and well-armed light cruisers that offer a cheaper alternative to full cruisers. They are often easy to maintain and less demanding in manpower, and many Rogue Trader dynasties find these flexible ships extremely attractive.Crusade-class Strike Cruiser (Great Crusade era)Dauntless-class Light CruiserDefender-class Light CruiserDefiant-class Light CruiserEndeavour-class Light CruiserEnforcer-class Light CruiserEndurance-class Light CruiserLathe-class Monitor-cruiserOlympia-class Strike Cruiser (Great Crusade era)Siluria-class Light CruiserSecutor-class Light CruiserTesujin-class Strike Cruiser (Great Crusade era)
Cruiser - Space Marine Cruisers: Strike CruiserVanguard-class Light Cruiser
Cruiser - Rogue Trader Cruisers: Rogue Trader Cruiser
Cruiser - Grand Cruisers: Executor-class Grand CruiserRepulsive-class Grand CruiserRetaliator-class Grand Cruiser
Cruiser - Heavy Cruisers: Acheron-class Heavy CruiserHades-class Heavy CruiserHecate-class Heavy CruiserHellfire-class Heavy CruiserStyx-class Heavy Cruiser
Cruiser - Cruisers: Carnage-class CruiserDevastation-class CruiserEmasculator-class CruiserMurder-class CruiserSlaughter-class Cruiser
Cruiser - Light Cruisers: Hellbringer-class Light CruiserPestilaan-class Light Cruiser
Cruiser - Drukhari Cruisers: Torture-class Cruiser
Cruiser - Battlecruisers: Phoenix Ship
Cruiser - Cruisers: DragonshipEclipse-class CruiserNaiad-class CruiserShadow-class CruiserWraithship
Cruiser - Light Cruisers: Aurora-class Light CruiserSolaris-class Light Cruiser
Cruiser - Battlecruisers: Scythe-class Reaper Ship
Cruiser - Cruisers: Scythe-class Harvest Ship
Cruiser - Light Cruisers: Shroud-class Light CruiserKhopesh-class Light CruiserCartouche-class Light Cruiser
Cruiser - Battlecruisers: Hammer-class Battlekroozer
Cruiser - Cruisers: Kill KroozerTerror Ship
Cruiser - Light Cruisers: Lite KroozerBasha
Cruiser - T'au: Il'fannor-class CruiserLar'shi-class CruiserIl'porrui-class StarshipLar'shi'vre-class Cruiser
Cruiser - Leagues of Votann Cruisers: Bastion-class Commerce Vessel
Cruiser - Battlecruiser-grade Bio-Ships: Devourer
Cruiser - Cruiser-grade Bio-Ships: RazorfiendDark ProwlerVoid Fiend
Cruiser - Light Cruiser-grade Bio-Ships: Void Prowler
Crull - Crull: Crull was the borderline psychotic Chaos Lord of the World Eaters Traitor Legion who led the Blood Legion of Khorne warband to the Ice World of Lorn V in order to obtain some unknown artefact for the glory of the Blood God.The Khornate warband and a large Ork horde present on the world had been fighting for a number of standard years until Crull and the Ork Warboss Gorgutz struck an uneasy alliance in order to destroy the encroaching Forces of Order, represented by the Imperial Guard and the Craftworld Aeldari.This cooperation immediately broke down once Gorgutz announced that he would destroy the remains of the Imperator-class Titan that lay quiescent on Lorn V, which Crull wanted to claim for his own personal gain and the glory of Khorne. Crull was eventually defeated and killed on Lorn V by the Ork Warboss Gorgutz who cut off the Chaos Lord's head.Another outcome takes place if the Word Bearers Dark Apostle Eliphas the Inheritor successfully destroys the Ork faction in the Dark Crusade on the world of Kronus in Dawn of War - Dark Crusade. Eliphas recovers Crull's skull and adds it to the tally for the Skull Throne of Khorne. Rather than the Manreaper wielded by the Chaos Lord Bale in the original Dawn of War, Crull was armed with a large Khornate mace.
Cruor Blades - Cruor Blades: Cruor BladesSpace MarineChapterBlood AngelsFounding
Cruor Blades - Chapter History: A loyal member of the Sanguinary Brotherhood of Blood Angels successors, the Cruor Blades have been overwhelmed with guilt since their failure to reach Baal before it came under siege by the Tyranids.Now on a self-imposed crusade of penitence, their fleets sweep the Red Scar to purge it of the Tyranids and plunge into the hell of Imperium Nihilus.They are determined to restore the light of the Imperium and to spread word of Dante's appointment as regent of the Dark Imperium by Lord Commander of the Imperium Roboute Guilliman.
Cruor Blades - Notable Campaigns: Angel's Halo, Battle of Acrabellar (Unknown Date.M42) - An ongoing battle of the wider Angel's Halo campaign, the Cruor Blades fought to save the Shrine World of Acrabellar from an invasion by the splinters of Hive Fleet Leviathan. The Blood Angels, Blood Scythes, Cruor Blades and Flesh Eaters are defending the Shrine World, with the spiritual well-being of several sub-sectors depending on its survival.
Cruor Blades - Chapter Culture: In combat, the Cruor Blades prefer to wield swords. These weapons, which can be of many different types, are often personally created by them using ancient techniques.Some are known to be forged from pure gold mined from the deepest veins found on the Chapter's homeworld of Kremonas.Amongst the Cruor Blades, raising one's blade before an individual and then lowering it slowly is a gesture that signifies great admiration and respect.
Cruor Blades - Chapter Relics: Gorefalx - Gorefalx is the relic, single-edged, curved power sword wielded by the Cruor Blades' Chapter Master Cyras Vitalion.Gordia's Panabas - This relic panabas sword was wielded by the second Chapter Master of the Cruor Blades, Calixtus Gordia. This panabas is now a relic of the Cruor Blades and is among numerous other such relic blades that adorn the walls of the Xiphos, the flagship battle barge of the Chapter.Phoca's Kampilan - This relic kampilan sword was wielded by a former first captain of the Cruor Blades, Maktann Phoca. This kampilan is now a relic of the Cruor Blades and is among numerous other such relic blades that now adorn the walls of the Xiphos.Primarch's Thunder - This relic blade is a dadao wielded by the Honour Guard Darmad.Righteous Might - A massive, two-handed relic greatsword wielded by the Honour Guard Gigor.Angel's Grit and Angel's Courage - A pair of two relic hook swords wielded by the Honour Guard Guol.Heartpiercer - A relic shamshir wielded by the Honour Guard Omia.Bane of Ypsil - The Bane of Ypsil is an ancient Land Raider Redeemer found in the Armoury of the Cruor Blades.
Cruor Blades - Chapter Fleet: Xiphos (Battle Barge) - The flagship of the Cruor Blades' Chapter fleet.
Cruor Blades - Chapter Colours: The Cruor Blades primarily wear silver power armour with dark red arms, shoulder plates and helmet. The red of their armour signifies the Cruor Blades' respect for their Chapter's Blood Angels heritage.The Aquila or Imperialis on the chest is black, as well as the left knee plate.The black squad tactical specialty symbol -- battleline, fire support, close support, Veteran or command -- is indicated on the right shoulder guard.A red Low Gothic numeral centred in the middle of the squad specialty symbol indicates squad number.The left shoulder pauldron proudly displays the Chapter's iconography.
Cruor Blades - Chapter Badge: The Cruor Blades' Chapter badge is a bright red blood drop with two crossed black swords behind it.
Cruor Praetoria - Cruor Praetoria: The Cruor Praetoria was a force of twelve highly-esteemed Bloodthirsters who acted as the Daemon Primarch Angron's bodyguard during the First War for Armageddon.
Cruor Praetoria - History: The Bloodthirsters of the Cruor Praetoria were among the strongest of Khorne's followers; the twelve daemons whose lives and deeds most pleased their wretched Blood God over forty thousand Terran years of warfare.Every one of them had thousands of heresies etched under its name in the great libraries of the Grey Knights' fortress-monastery. Each was devilry incarnate, rivalling a gunship in height, drawn from the pages of human myth and given the most hateful, bloody forms.Wings of black smoke and bleeding leather beat the gore-stench of split bodies across the battlefields they fought on. Whips lashed with the feral intelligence of beast-tails, while tongues cracked from bullish, malformed visages with the same curling intent.During the First War of Armageddon, Khorne placed the Cruor Praetoria in the service of Angron, the lord of the World Eaters Traitor Legion. These Greater Daemons spearheaded the main host at their foul sire's side, a mighty being who dwarfed even them in size.
Crusade's End (Omnibus) - Crusade's End (Omnibus): Crusade's End is the first omnibus novel of The Horus Heresy series.
Crusade's End (Omnibus) - Synopsis: It was to be the dawn of a glorious new age. Following countless millennia of darkness and strife, the armies of the Emperor of Mankind had reconquered world after world in a Great Crusade, the like of which the galaxy had never seen. Having established themselves as the most powerful military force ever to march under a single banner, the Space Marine Legions were each led by a god-like Primarch – those apparently immortal sons of the Emperor himself. Humanity seemed set to rule the stars once more. And then came Horus Lupercal, the noble Warmaster, and reviled arch-traitor.
Crusade's End (Omnibus) - Contents: Crusade's End contains the following:Horus Rising (Novel) by Dan AbnettFalse Gods (Novel) by Graham McNeillGalaxy in Flames (Novel) by Ben CounterThe Wolf of Ash and Fire (Short Story) by Graham McNeillLord of the Red Sands (Short Story) by Aaron Dembski-BowdenDeath of a Silversmith (Short Story) by Graham McNeill