vizn3r/warhammer40k-lore huggingface dataset:
Indomitus Crusade - Senior Battle Group Command Staff: Groupmaster Dannych Silurcas Io VCaptain Tyvo Gallemnus, Novamarines 3rd CompanyCaptain Marius Venatoris, Sons of Orar 5th CompanyCodicier Thaddeus Agrippan, UltramarinesChaplain Anthonis Decius, UltramarinesPrinceps Senioris Serena BosphusArchmagos-Aquisatoris Quex TacheonArch-Brigadier Pomoroch Knott, Storvian 55th Armoured RegimentAir Commandant Bethavyn Mardour, Astoran 13th Aeronautica, "Brigands"Lord-Obgligarch Marhett Shemjj, 1452nd-1461st Ptorryx Heavy Infantry RegimentTempestor Prime Yannik Mosweald, 44th Alphic CentaursVice Admiral Lucretia DeSalvamor Allouencia Siau, Navis Imperialis
Indomitus Crusade - Senior Group Naval Assets: Command Ship: Novamarines Strike Cruiser Spear of the Void4 Adeptus Astartes Strike Cruisers9 Adeptus Astartes Gladius-class FrigatesAdeptus Astartes Sons of Orar Battle Barge Honour Implacable3 Navis Imperialis Battleships8 Navis Imperialis Cruisers4 Squadrons of Navis Imperialis Frigates41 Navis Imperialis Troop / Armour Transportation Macro-LandersAdeptus Mechanicus Conquesitus Ark Olympus [Titan Deployment Capability]
Indomitus Crusade - Battle Group Military Assets: 2 Strike Forces of Novamarines Adeptus Astartes3 Strike Forces of Sons of Orar Adeptus Astartes1 Strike Force of Ultramarines Adeptus Astartes3 Maniples of Legio Invigilata TitansAdeptus Mechanicus Explorator Force Tacheon U/X/3410 Regiments of the Astra Militarum Storvian 55th Armoured Regiment6 Regiments of Astoran 13th Aeronautica, "Brigands"23 Regiments of Ptorryx Heavy Infantry (attached artillery elements)44th Alphic Centaurs Tempestus Scions
Indomitus Crusade - Composition of Fleet Tertius Battle Group Haephestus: The following is the estimated disposition of Fleet Tertius Battlegroup Haephestus at the time of the Drennox Cleansing, as recorded by Officio Logisticarum Metascrivener 2nd Class Phodellica Unctin.
Indomitus Crusade - Senior Battle Group Command Staff: Groupmaster General Maastren Gnoxx, Astra Militarum 8th Vusillian Praetors RegimentOrdo Hereticus Inquisitor Lady Brennika Lymsis^Baron Gottrich of House Hawkshroud*Hordemistress Tyrene Skath of the Gattakar RampagersLord Commissar Lukas UhlnCanoness Preceptor Persphone Sheng of the Order of the Ebon Chalice*Captain Jorn Tanna, Black Dragons 4th Company*Librarian Bael Vordhane, Exorcists 2nd Company^
Indomitus Crusade - Battle Group Naval Assets: Command Ship: Retribution-class Battleship Intolerant4 Imperial Navy Battleships*12 Imperial Navy Cruisers*^9 Squadrons of Imperial Navy Frigates^2 Adeptus Astartes Strike Cruisers: the Argent Blade* and the Wraith of Threnna^26 Imperial Navy Troop Transportation Macro-Landers^1 Adeptus Mechanicus War Barge: the Veracitus1 Adeptus Mechanicus Macrotransporter bearing 6 Drop Keeps*3 Adepta Sororitas Invasion Cathedrums*1 Inquisitorial warship of {REDACTED} Class: the {REDACTED}^
Indomitus Crusade - Battle Group Military Assets: 9 Regiments of Astra Militarum Vusillian Praetors (armoured/artillery)14 Regiments of Astra Militarum Gattakar Rampagers (10 infantry/4 airborne)^3 Lances of House Hawkshroud Knights1 full Preceptory of the Order of the Ebon Chalice4 additional Commanderies of the Ebon Chalice*10 Maniples of Metalican Skitarii and attached combat support maniples1 Strike Force of Black Dragons Adeptus Astartes*1 Strike Force of Exorcists Adeptus Astartes^Assorted strength of Greyshield Adeptus Astartes^entries marked with this symbol * currently contributing elements to Fleet Tertius Battlegroup Haephestus Task Force IVentries marked with this symbol ^ currently contributing elements to Fleet Tertius Battlegroup Haephestus Task Force II
Indomitus Crusade - Fleet Secundus Battle Groups: The following represents a partial listing of the battle groups that comprise the Indomitus Crusade's Fleet Secundus.
Indomitus Crusade - Battle Group Betaris: Groupmaster: Lhazarus ShaenMuster Strength:52 Naval Combat Assets294 Planetary Combat Assets6 Vermillion Clearance Combat AssetsInitial Deployment Directive: Hydraphur Push
Indomitus Crusade - Battle Group Faustus: Groupmaster: Elena Dhaur-CarriadhMuster Strength:67 Naval Combat Assets326 Planetary Combat Assets22 Titan-Class Combat AssetsInitial Deployment Directive: Thranx Purge
Indomitus Crusade - Battle Group Irasmus: Groupmaster: Asmos Koridan StrechMuster Strength:47 Naval Combat Assets321 Planetary Combat Assets5 Titan-Class Combat Assets1 Vermillion Clearance Combat AssetInitial Deployment Directive: Bastioch Push
Indomitus Crusade - Battle Group Justus: Groupmaster: Sanctifica IIIMuster Strength:102 Naval Combat Assets207 Planetary Combat Assets13 Sanctifica Class AssetsInitial Deployment Directive: Armageddon Advance
Indomitus Crusade - Fleet Secundus Battle Group Faustus Campaign Record Excerpt: Upon the battle group entering the Bosphori System elements of its Minotaurs Chapter complement, supported by the 18th Vanstarian Raiders of the Astra Militarum and a lance of House Griegoris Knights broke off to form Task Force Faustus III.Task Force Faustus III was dispatched to recapture the void docks over Bosphori Deo, that were found to be in the hands of heretical forces, the Thousand Sons.At this time, offensive actions in the Bosphori Deo theatre continue. Requests for reinforcement from Task Force Faustus III have been received and are being considered by Groupmaster Dhaur-Carriadh.In the interim, it has come to the attention of battle group command that a suspected Alpha-class rogue psyker, Darian Pallor, "The Grey Prophet," leader of the Chaos Cult called the "Devotees of the Grey," has taken power upon the orbital shield-platforms within the Machavian Belt, which is the location of the asteroid mining facilities of the Bosphori System.With the majority of the battle group's assets engaged in a war of holy purgation against the abominations of Bosphori Praxmial and Bosphori Agemnus, and with the void war in the Calyopean Sound, few reserve forces are currently available.However, battle group command have further been advised by [REDACTED] that a genuine [REDACTED] has been awoken by Darian Pellor somewhere within the Machavian Belt. If this is so, it poses a threat to the entirety of Battle Group Faustus, and to the battle group's part in the current directive to carry out the Thranx Purge.Groupmaster Dhaur-Carriadh, advised by Canoness Justyne, Minotaurs Captain Ulrech, Imperial Navy Vice Admiral Graeves and [REDACTED] concluded that at this time the request for reinforcement by Task Force Faustus III must be denied in favour of the formation of Task Force Faustus IV.Task Force Faustus IV to be led by Canoness Justyne with [REDACTED] acting in a [REDACTED] capacity. Military disposition to include the Tempestus Scions of the 86th Delphic Serpents, Minotaurs Strike Force Abrecht, three squads of [REDACTED], 3 Adeptus Mechanicus servitor combat maniples under Magos-Abjuratis Phetturclak and a Commandery of the Order of Our Martyred Lady, along with attached void combat and support elements.Further anomalous psychic activity was detected during ongoing combat operations upon Bosphori Praximal against Heretic elite forces [sub-ref: Stecchan Range foothills // Kasmor front // hive Lucian river districts]. Colonel Majhuraat has redeployed the remainder of her Wyrdvane Psykers to those theatres and redoubled prayer regimens in response. She has repeated her requests for deployment of Adepta Sororitas reserve Missions to Stecchan Range and river districts. Both requests remain pending.At this time, battle group revised approximated casualties now stand at 26% and climbing. Reinforcements pledged by Battle Group Erastus now sixteen solar days sidereal overdue. There is a possibility of catastrophic empyric event now calculated at 53% likelihood.Note: All redactions performed upon the order of the Emperor's Most Holy Inquisition.
Indomitus Crusade - Fleet Quintus Notable Campaigns: The following battle honours were recorded on a fifty-foot-high brass-and-stone tablet mounted to aft of the primary bridge bulkhead doors aboard Fleetmaster Prasorius' flagship, the Tyrant-class Cruiser Inviolate Conqueror.Barely one-fifteenth of the tablet's surface has thus far been inscribed, leaving plentiful room for anticipated deeds of note still to come.Upon the world of Ashloth II, let it be known that Baron Hrothwyn of House Terryn led just six Knights to crush a force of fifteen hundred Heretics and carry the Jade Span.During the retreat from Fort Gryffon on Lorvane, let it be known that the last surviving platoons of the Hallenican Lowlanders stood firm as rearguard and held back overwhelming Ork attack waves until the final courageous Imperial soldier breathed their last.Let it be known that, on seven separate occasions, Sister Superior Amalanthe Hayle led her Battle Sisters against the gates of the Fortress of False Oracles on Yarchor until ultimately, after many martyrdoms, they breached the foe's defences.Despite catastrophic mis-drop during the Gannaheim Landfall, let it be known that Princeps Voskov of the Reaver-class Titan Deus Absolutor faced and defeated the Renegade Warlord-class Titan Abominatum Victoris. Let none forget the sacrifice of Deus Absolutor or her crew.During the fall of Phomidya Prime, let it be known that Lieutenant Satorian of the White Consuls 4th Company stood alone against overwhelming xenos forces and prevailed.Upon Tathyan's Reach, during the last days of the War of Sorrows, let it be known that the 884th Cadian Armoured Regiment broke the lines of the Sorrowsinger's Hordes and endured a journey of three hundred and fifteen miles through enemy-held territory to bring the reliquary of Saint Helena safe to Lamentation Gate Spaceport for evacuation.
Indomitus Crusade - Canon Conflict: As originally chronicled in the Dark Imperium  novel series by Guy Haley published in 2017-2018 early in the 8th Edition of Warhammer 40,000, the Indomitus Crusade lasted for roughly 100 standard years and ended with the Plague Wars.However in 2021 Black Library retconned the events of the novels to take place only 12 standard years after the crusade had begun, now with no end date for the conflict.This change now places the events of the Plague Wars in circa 012.M42 by the chronology of the original Imperial Calendar and the Indomitus Crusade is an on-going event.
Indomitus Point - Indomitus Point: Indomitus Point is a watch fortress of the Deathwatch Chapter located in the Segmentum Ultima.In the Era Indomitus, in the wake of the Ultimaris Decree providing the Primaris Marines to the Deathwatch, many watch captains prefer to field Hellblasters as Roboute Guilliman intended, lacing small squads of them in amongst more varied kill-teams to provide reliable close-range fire support. Indeed, the watch fortresses of Doombreak, Furor Shield and Indomitus Point have taken to using Hellblasters much like lighter, more manoeuvrable Devastator Squads in order to deal with the hulking Tyranid and Greenskin monstrosities they face.
Indrajit-class Heavy Cruiser - Indrajit-class Heavy Cruiser: The Indrajit-class Heavy Cruiser was a cruiser of the Imperial Army's Armada Imperialis that served in the expeditionary fleets of the Legiones Astartes during the Great Crusade and Horus Heresy. A void warship of rare and rugged design, the class was named for the invincible demigod of ancient Indus myth from Old Earth.The Indrajit-class was a macro-delivery vessel, built to unload millions of tonnes of ordnance onto a target at ultra-close range, packing the hull armour and the void-shielding necessary to soak up the enemy's punishment while it closed.
Indrajit-class Heavy Cruiser - Notable Indrajit-class Heavy Cruisers: Sybarite (Emperor's Children Legion) - The Sybarite was a heavy cruiser of the Emperor's Children Legion. Some apostate of the Dark Mechanicum must have cut into the ancient vessel's transponder, because it screamed its name across the narrowing gulf of the void towards it targets with a feminised voice, intoning "Sybarite! Sybarite! Sybarite!" The Sybarite engaged the Dark Angels' Gloriana-class flagship Invincible Reason at the defence of the Death Guard's homeworld of Barbarus late in the Horus Heresy from the Ist Legion's Exterminatus assault just before the Siege of Terra. The Sybarite was captained by an Emperor's Children Possessed Chaos Space Marine who had transformed into his daemonic form and swallowed the rest of the vessel's bridge crew. The Sybarite closed with the Invincible Reason as it was designed to do, and actually managed to hold its own and present a considerable threat to the already damaged Gloriana-class Battleship. The Sybarite even attempted to ram the much larger Dark Angels flagship before it was destroyed.
Indrick Boreale - Indrick Boreale: Indrick Boreale was a Space Marine captain and the force commander of the five companies of Blood Raven Astartes sent to the Kaurava System to reclaim that star system for the Emperor during the ill-fated Kaurava Campaign.
Indrick Boreale - History: Captain Indrick Boreale of the Blood Ravens was a student of the famed Captain Gabriel Angelos of the Blood Ravens' 3rd Company and the force commander of the 5 Blood Ravens companies that were dedicated to the ill-fated Kaurava Campaign.He was unexpectedly forced to battle his fellow Imperial forces of the Sisters of Battle of the Order of the Sacred Rose and the 252nd Conservator Regiment of the Astra Militarum that were also operating against the enemies of the Imperium in the Kaurava System due to conflicting orders and the different interests of these Imperial organisations.In battle Boreale favoured a tactic known as Steel Rain which made extensive use of Space Marine Drop Pods to overwhelm and put pressure on the enemy. Because of his preference for this tactic Boreale preferred not to make use of static defenses such as turrets.In the PC game, if the Blood Ravens prove victorious over the other factions in the Kaurava Campaign, they proceed to train a new planetary defence force (PDF) to better protect the system, and are cleared of allegations of heresy brought by the Inquisition's Ordo Hereticus because of the Blood Ravens' actions against the Astra Militarum's 1st Kronus Regiment during the earlier conflict on the world of Kronus.In this victorious scenario, the Chapter builds its first fortress-monastery on Kaurava II, giving up its nomadic ways, and name it Borealum in honour of their commander.In the PC game Dawn of War II it is confirmed by the Blood Ravens' Scout Sergeant Cyrus that the Kaurava campaign was actually a dramatic failure for the Blood Ravens and that Captain Indrick Boreale perished in battle during the failed defence of the Lands of Solitude on Kaurava II's northern continent where the Blood Ravens had established their base in the system.Cyrus says that "Kaurava was a huge mistake" and that he would not speak of it again. Nevertheless, Boreale does seem to have attained some level of prominence during his service, since several pieces of Blood Ravens wargear mention him specifically, most notably an Iron Halo that was intended to be presented to him by the Chapter upon his victory at Kaurava.The loss of three of the Blood Ravens' five companies deployed to Kaurava was a terrible loss for the Chapter, essentially wiping out nearly half of its extant manpower in a single campaign. As such, the Chapter became even more reliant upon the Sub-sector Aurelia from which it normally recruited new neophytes.When a splinter Tyranid hive fleet suddenly began to threaten that sub-sector during the time of the First Aurelian Crusade, it put the survival of the Blood Ravens as a viable Chapter in question.
Indrick Boreale - Wargear: Boreale starts the Soulstorm campaign with a standard-issue Space Marine Bolt Pistol and chainsword but also has access to the master-crafted Power Mace Rogal's Fist and a Daemonhammer.He is able to upgrade his long-range arsenal to include a Plasma Pistol and eventually a Meltagun. His basic Power Armour can also be upgraded to Artificer Armour and have Errant Pattern Greaves installed on his legs to increase his movement speed and health.The Chapter also made available to Boreale certain Chapter artefacts like the Iron Halo and the Blood Raven's Chapter Banner. Captain Boreale was also known to use a back-pack-mounted teleportation device during the Kaurava Conflict.
Industrial World - Industrial World: An Industrial World is a classification of planet in the Imperium of Man whose surface is devoted wholly to manufacturing or heavy mining and refining activities.These worlds have surprisingly sparse populations in relation to Hive Worlds or Forge Worlds, which also are often heavily dedicated to industrial activities, as most of the labour on true Industrial Worlds is done using machines and other forms of advanced automation.Though Industrial Worlds may have strong economic and technical ties to the Adeptus Mechanicus, they are not part of the Mechanicus' autonomous political domain within the Imperium like Forge Worlds, and the goods they produce are nowhere near the technological sophistication of those produced on the Mechanicus' worlds.Those Industrial Worlds whose primary function is mining and refining are usually blessed with an unusually abundant reserve of highly strategic minerals in order to justify the expense of the investments in technology, labour and other resources.
Industrial World - Notable Industrial Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationBelialUnknownUnknownUnknownBetalis SystemUnknownBetalis IVSegmentum SolarUnknownUnknownUnknownUnknownBeta-Garmon IISegmentum SolarBeta Garmon ClusterUnknownBeta-Garmon SystemUnknownBlastoomUnknownUnknownUnknownUnknownUnknownBork (Bhorc Prime)Eastern Fringe  (Now an Ork World)UnknownUnknownUnknownUnknownDolumar IVSegmentum UltimaUnknownUnknownUnknownUnknownEndymion PrimeSegmentum UltimaEndymion ClusterUnknownEndymion SystemApprox. 1,100,000,000EquinoxSegmentum TempestusUnknownUnknownUnknownUnknownFirestormSegmentum Ultima (also homeworld for Aurora Chapter)UnknownUnknownUnknownUnknownGardinaalSegmentum UltimaEastern Fringe (Near the Dominion of Storms)UnknownGardinaal SystemUnknownGarmSegmentum ObscurusUnknownUnknownUnknownUnknownGeratomroSegmentum TempestusChiros SectorAgritha Sub-sectorGerat SystemUnknownIolineSegmentum ObscurusUnknownUnknownDiamor SystemUnknownJunkattaSegmentum Ultima (Now a Hell-Forge)UnknownCorvus Sub-sectorUnknownUnknownKallistaUnknownUnknownUnknownUnknownUnknownKarosUnknownUnknownUnknownUnknownUnknownKolovanUnknownUnknownUnknownUnknownUnknownLokiSegmentum PacificusUnknownUnknownUnknownUnknownLoxar IV (Also Tomb World)UnknownUnknownUnknownUnknownUnknownLuxorSegmentum UltimaHelioret SectorUnknownUnknownUnknownNimbosaSegmentum UltimaUnknownUnknownUnknownUnknownNomanusUnknownUnknownUnknownUnknownUnknownOraxSegmentum ObscurusUnknownUnknownUnknownUnknownPhalan 10UnknownUnknownUnknownUnknownUnknownQuintusSegmentum UltimaUnknownUnknownUnknownUnknownRashad PrimeUnknownUnknownUnknownUnknownUnknownSeraph PrimeUnknownUnknownUnknownUnknownUnknownShexiaSegmentum PacificusUnknownUnknownShexia SystemUnknownSpiteSegmentum UltimaJericho ReachUnknownUnknownUnknownSturndrangUnknownUnknownUnknownUnknownUnknownTaladornUnknownUnknownUnknownUnknownUnknownTarnisUnknownUnknownUnknownUnknownUnknownTurtolskySegmentum ObscurusUnknownUnknownVostroya SystemUnknown, in the tens of millionsVenusSegmentum SolarSector SolarSub-sector SolarSol SystemUnknownVostroyaSegmentum ObscurusUnknownUnknownVostroya SystemApprox. 9,300,000,000Vrantis IIIUnknownUnknownUnknownUnknownUnknown
Inertialess Drive - Inertialess Drive: The Inertialess Drive is a non-Newtonian, reactionless form of voidcraft propulsion used by the Necrons that allows a vessel equipped with it to move through space without any form of inertia. This allows the voidcraft to actually travel faster than the speed of light in a vacuum in realspace without resorting to travel through an extradimensional medium like the Immaterium.How this is accomplished without violating the known laws of physics is a complete mystery to Imperial tech-adepts.The Inertialess propulsion system is utilised exclusively by the Necrons, who are capable of interstellar travel without the need to enter the Warp when using this technology. Like much about Necron technology, its inner workings are completely arcane to Imperial science.Once activated, the Inertialess Drive unleashes a flare of relativistic energy.In addition to faster-than-light interstellar travel, this same technology can be used by the Necrons to initiate more short-ranged jumps by their vehicles on a planetary battlefield.The Necrons have several other technologies available for them to facilitate FTL travel without resorting to the Warp, including long-range teleportation or "phasing" technology that does not use the Immaterium as the medium of transport and the Dolmen Gates used to enter the Webway.
Infantry Squad - Infantry Squad: An Infantry Squad is the most basic unit of soldiers within the Astra Militarum's standard order of battle. Astra Militarum infantry platoons are made up of several ten-man squads, led into battle by a low-ranking non-commissioned officer such as a Sergeant.A standard Imperial Guard infantry platoon may consist of 2-5 Infantry Squads, 0-5 Heavy Weapons Squads, 0-3 Special Weapons Squads or 0-1 squads of Conscripts.Infantry Squads form the backbone of the Astra Militarum, and countless billions of infantry soldiers fight and die for the Imperium of Man. They are the footsloggers, the dogfaces, the poor bloody infantry. Guardsmen are used for every conceivable action the Imperial Guard may undertake, from holding ground to forlorn charges against enemy positions.
Infantry Squad - Role: The armies of the Astra Militarum are made from billions of regiments, recruited from every world in the Imperium. There is no universal uniform for these Guardsmen; warriors don the armour and wargear native to their homeworlds.The only piece of armament common to all Guardsmen is the Lasgun, and even then some regiments from more technologically primitive worlds have been trained with only black powder muskets, crossbows, or even spears. The fighting ability of each regiment reflects the human world and society it comes from. Some planets breed cunning gang fighters whilst others raise savage and barbaric warriors.Guardsmen are disciplined troops indoctrinated to follow orders to the letter. In the face of the enemy the serried ranks of the Astra Militarum are trained to stand firm and respond with a steady aim. When sergeants bellow, the rank-and-file obey; backs stiffen and Lasguns level at the foe. Opponents charging at Imperial Guard positions must first survive a blazing hail of las-fire, a fusillade that can stem the tide of all but the most determined assault.The fate of battles is often decided upon the courage and mettle of Imperial Guard Infantry Squads -- but, they are still only Human. On equal terms they are no match for the many alien and Chaos-tainted horrors they must face. Should such enemies close the distance between themselves and an Infantry Squad, the Guardsmen, more often than not, are slaughtered.Although some Guardsmen are equipped with a variety of powerful and specialised weaponry, the primary strength of the Astra Militarum's infantry regiments remains their huge and expendable mass of manpower. It is the combined firepower of Astra Militarum regiments that ultimately makes them a deadly opponent, capable of out-shooting almost any enemy. The thundering charge of a thousand Guardsmen can overwhelm the most elite and dangerous of opponents, crushing them underfoot and running them through with a wall of bayonet points.
Infantry Squad - Conscripts: In dire situations an Imperial world may be required to increase its tithe and raise additional regiments to match some overwhelming threat. A planet may be forced to bring forward its annual conscription, recruiting troops who would otherwise be deemed too young, or have not had the time to complete basic training. These youths are officially designated as "probitors."In practice, they are given a variety of nicknames, but the most common moniker is "Whiteshield." This name stems from the fact that they show no regimental, company or platoon markings until they have earned the right to do so on the battlefield.The only insignia these recruits display are white helmet stripes, a custom that first developed among the regiments of the Cadian Shock Troops, the Militarum Regimentum that serves as a template for much of the rest of the Imperial Guard.Eager to prove their courage, these reckless cadets enter the fray. Those few that survive might one day be lucky enough to call themselves "Guardsmen" -- far more than a simple promotion, this is a rite of passage amongst the probitors that marks their entry into adulthood...and the service of the God-Emperor.
Infantry Squad - Unit Composition: 1 Sergeant9 Guardsmen or 20-30 Conscripts
Infantry Squad - Sergeant: Flak ArmourLaspistolFrag GrenadesChainsword or Power Sword (Optional additional weapon)Bolt Pistol (Optional replacement for Laspistol)Bolter (Optional replacement for Laspistol)Plasma Pistol (Optional replacement for Laspistol)
Infantry Squad - Infantry Squad: Flak ArmourLasgunFrag GrenadesVox-caster (Optional choice for 1 Guardsmen)Mortar, Autocannon, Heavy Bolter, Missile Launcher, Lascannon (Any two Guardsmen can take one of these weapons and form a Heavy Weapons Team for the Infantry Squad)Sniper Rifle, Flamer, Grenade Launcher, Meltagun, or Plasma Gun (One of these special weapons is an optional replacement for 1 Guardsman's Lasgun)
Infantry Squad - Conscripts: Flak ArmourLasgunFrag Grenades
Infernal Bombard - Infernal Bombard: A Infernal Bombard is a type of Daemon Engine created at the Forge of Souls in the Realm of Chaos.
Infernal Relic Predator - Infernal Relic Predator: The Infernal Relic Predator is a variant of the Chaos Predator main battle tank used by the warbands of the Chaos Space Marines.Upon the Daemon Worlds of the Eye of Terror and other equally hellish realms there lurk many terrors, from ancient and terrible weapons long since forgotten by the Imperium to malignant daemonic entities invested with an unfathomable hatred of the Emperor and all His works.The Relic Predator is one such horror; a battle tank of ancient provenance that once served the Space Marine Legions during the Great Crusade. Fast, well-armoured and carrying the most potent of weaponry, these tanks were the nightmare of ancient battlefields.
Infernal Relic Predator - Role: After uncountable years within the twisted depths of the Eye of Terror, Infernal Relic Predators bear little resemblance to the proud machines of war they once were.Warped by the influence of the dark powers that rule in that realm, their armour defaced by all manner of cruel decoration and many now serving as vessels for monstrous creatures born from suffering and pain in the Empyrean, there are few in the Imperium who would still recognise an Infernal Relic Predator for its original class.Yet despite this, their weapons have lost none of their bite, and many a fratricidal war has been fought amongst Heretic Astartes warbands for possession of one of these devastating war engines.Infernal Relic Predators mount a range of potent weaponry once common among the armies of the ancient Imperium, but which is in many cases long lost to the Tech-priests of the present Adeptus Mechanicus. Many of the most arcane inner mysteries of plasma bolt, conversion beam and magna-blast are now unknown to the Cult Mechanicus, but retained still within the blasphemous tomes of the Heretek dark magi.In many cases, lost patterns are merged with the blasphemies of the Dark Age of Technology and with the fell blessings of the Warp to create analogues of weapons coveted beyond reason by the scions of Mars. Leering faces  are to be seen writhing with the Plasma Destroyer bolts fired by the Relic Predator Executioner and below the roar of the Heavy Conversion Beamer is to be heard the tortured shrieking of a billion damned souls.More so than many others of their class, Infernal Relic Predators are jealously guarded by those champions of the Ruinous Powers fortunate enough to count one amongst their forces. They are coveted by rival warlords and are often the target of inter-warband raids, and word of an unclaimed Relic Predator being located or dug up on some ancient battlefield is sufficient to draw numerous would-be claimants, and it is not uncommon for large battles to be fought over their possession.
Infernal Relic Predator - Variants: Despite myriad blasphemies of techno-sorcery, the Infernal Relic Predators of the Chaos Space Marines conform to a number of broadly recognisable types. One of the most common is the Relic Predator Executioner, the turret of which mounts a fearsome Plasma Destroyer or occasionally a Heavy Conversion Beamer.Another pattern much prized amongst certain Heretic Astartes warbands is the Relic Predator Infernus, which is equipped with a Magna-Melta or a Flamestorm Cannon. Each of these weapon configurations is employed in its own battlefield context.The Plasma Destroyer able to gun down even heavily-armoured infantry, as well as light and medium vehicles, with a withering hail of superheated energy blasts.The Heavy Conversion Beamer is fearsomely destructive, especially at range, against fortifications and large, slow-moving armoured targets.The Magna-Melta cannon mounted by many Infernus Pattern Relic Predators is capable of reducing the heaviest tank or sturdiest bunker to bubbling slag, while the Flamestorm Cannon can burn entire formations of enemy troops to ashes.
Infernal Relic Predator - Wargear: Flamestorm CannonSearchlightSmoke Launcher2 Heavy Flamers, 2 Heavy Bolters or 2 Lascannons (Optional set for sponson weapons)Magna-melta Cannon (Replacement for Flamestorm Cannon)Autocannon with Inferno Bolts (Replacement for Flamestorm Cannon)Heavy Conversion Beamer (Replacement for Flamestorm Cannon)Twin-linked Lascannon (Replacement for Flamestorm Cannon)Plasma Destroyer (Replacement for Flamestorm Cannon)
Infernal Relic Predator - Optional Additions: Extra Armour PlatingPintle-mounted Combi-bolterDirge CasterDozer BladeWarpflame GargoylesCombi-flamer, Combi-melta or Combi-plasmaHavoc Missile LauncherDestroyer BladesDaemonic Possession (No crew necessary)
Infernal Relic Predator - Possessed Vehicles: The war machines of the forces of Chaos are nigh limitless in their variety and blasphemy, yet there exists amongst them a class that transcends sanity itself and sets them entirely beyond the physical laws of the mortal realm.These are the so-called "possessed" war engines, vehicles crew and controlled not by living operators but by things drawn forth from the Warp itself. In theory any vehicle can be possessed, and the process appears to be steeped in murderous and arcane ritual that is the subject of lifetimes of heretical study. Regardless of the specifics, these vehicles are invested with a daemon which is sealed within their armoured shell.Hatches and access points are closed and warded so that the daemon cannot escape, and its flanks are covered in binding sigils. Thus bound within what amounts to a mobile tomb and an armed and armoured shell, the daemon is able to exist within realspace in a manner ordinarily denied to it.Possessed vehicles radiate palpable waves of malevolent intent and their vision ports and sensor blocks pulse and flicker with the unclean light of the Immaterium. In battle, they crave the blood of the enemy with scant regard to their master's strategy and invested with the power of the Warp, they are able to shrug off attacks that would cripple a mundane vehicle of the same type.As potent as these daemonic vehicles are, they are only ever fielded with great caution. In between battles they must be forcibly restrained with heavy chains and runes of binding. They are wont to turn upon allies if no foes are nearby and in the case of transport vehicles, they have been known to consume those who travel within their armoured troop bays.Most dangerous of all is the moment the possessed vehicle's outer hull is finally breached by enemy fire, for at that instant the wards are likely to fail catastrophically and the daemon within will be banished back to the depths of the Sea of Souls, claiming the lives of any caught within the Warp-fuelled blast of effect as they reclaim their freedom.
Infernal Relic Predator - Ordo Malleus Departmento Analyticus technical Specifications: The Ordo Malleus has not released any technical specifications for this vehicle at this time.
Inferno Cannon - Inferno Cannon: The Inferno Cannon is an immense Flamer weapon used by Imperial and Traitor Titans. This weapon is commonly mounted on Warhound-class and Warlord-class Titans but they can also be mounted on the carapace hard points of an Imperator-class Titan. This weapon is also the primary weapon system of the Imperial Guard Malcador Infernus super-heavy tank and Hellhound-pattern Chimera. The Inferno Cannon is composed of three linked barrels that propel a liquid incendiary chemical called Promethium, a petroleum-like jelly that can stick to a target and is very similar to the twenty-first century incendiary called napalm, that bursts into flames as it leaves the weapon. The Inferno Cannon is primarily used as an anti-infantry weapon against ground troops on open battlefields or under heavy cover.
Inferno Cannon - Operation: Promethium is expelled through the gun assembly by its own pressure and is ignited at the exit of the barrel through piezo ignition. This liquid-operated Flamer weapon system makes use of a large Promethium tank to expel the liquid. For safety reasons, the Promethium tank is located behind the combustible liquid tanks in order to prevent it from being hit by a stray projectile or laser blast. The Promethium is fed into two tubes. The first opens in the Promethium tanks, providing the pressure necessary for expelling the liquid. The other tube leads to an ignition chamber that lies behind the exit of the gun assembly, where it is mixed with air and ignited through piezo ignition. This pre-ignition propane line is the source of the flame seen in front of the gun assembly. As the Promethium passes through the flame, it is ignited and propelled towards the target.
Inferno Gun - Inferno Gun: The Inferno Gun is a large weapon that can be mounted on Warhound, Reaver or Warlord Titans. It is similar in effect to its cousin, the Inferno Cannon, which is used by Hellhound Flame Tanks. The Inferno Gun is most effective against hordes and swarms, where the weapon's superheated promethium fuel tears through the enemy's ranks with devastating effect. An Inferno Gun is also useful against 'elite' troops, such as Space Marines, where even their Power Armour is compromised by the sheer heat produced by the Inferno Gun. Terminator Armour is still partially effective against the Inferno Gun. Unlike a typical flamer weapon, the Inferno Gun ejects superheated, self-igniting promethium in a great arc, so that it crashes down atop the enemy forces. The pressure in the weapon's barrels can be adjusted so that the Inferno Gun can either be fired at very short range, or many metres away. This versatility, as well as its great power, makes the Inferno Gun a great weapon against almost any type of infantry. Even vehicles aren't safe from this type of attack, and lightly armoured chassis will surely melt away when faced with the terrifying power of the Inferno Gun. Such is the gun's power, that even heavily armoured battle tanks, such as the Tau Empire's Hammerhead and the Imperial Guard's Malcador can have their armour compromised. The only drawbacks to the use of this weapon are the gun's comparatively short range, and its inability to seriously damage enemy Titans.
Inferno Lance - Inferno Lance: An Inferno Lance is a Craftworld Aeldari Fusion Weapon wielded as a primary armament by the massive Ghost Warriors known as Skathach Wraithknights.A refinement of the same type of fusion weaponry wielded by the Fire Dragons Aspect Warriors, the beam of an Inferno Lance is capable of burning through the armour of even the mightiest enemy war machine in a single, sustained burst of superheated subatomic particles and high-band, ionising radiation.To make the best use of the Inferno Lance, they are usually equipped on a Skathach Wraithknight as a pair.
Inferno Pistol - Inferno Pistol: The Inferno Pistol, also called an Infernus Pistol amongst the Space Marines of the  Blood Angels Chapter, is a small hand-held Melta Weapon that has an overall effective range that is only about 25% that of its counterparts, the Meltagun and the Multi-Melta. These rare and often exquisitely-crafted pistols are capable of cutting through almost any known type of armour.
Inferno Pistol - History: The first Inferno Pistols were created by specially-trained Artificers of the ancient Mechanicum using ancient human technology dating from before the Age of Strife that is no longer publicly available in the Imperium of Man. Inferno Pistols are relics that are almost impossible for anyone within or outside the Imperium to reproduce. Arcane processes compact standard fusion-based Melta technology down to the size of a pistol, and although they have extremely limited ammunition, a single shot at close range can stop a Space Marine in Terminator Armour in his tracks or burn through the hull armour of a Land Raider tank.Only a few examples of these weapons may exist in each sector of Imperial space. Inferno Pistols were produced in an extremely limited quantity and only the most gifted and well-established warriors are able to obtain and use them. Inferno Pistols are available for use by the most elite members of the Inquisition's Ordo Hereticus and the Sisters of Battle of the Adepta Sororitas. Lord Commander Dante of the Blood Angels Chapter is one Space Marine officer who uses this weapon. Amongst the Blood Angels, a variant of the weapon is in use that is called an Infernus Pistol, each of which is a prized relic of the Chapter that dates back before the founding of the Imperium of Man to the Dark Age of Technology.
Inferno Pistol - Inferno Pistol Patterns: Conflagration Infernus Pistol - These powerful weapons are the pistol-sized siblings of the Conflagration Meltagun. Like their larger siblings, these weapons trade increased power usage for higher penetration and damage yield. These weapons are a favourite of many Space Marines of the Salamanders Chapter who have been seconded to the Deathwatch.Mars Pattern Inferno Pistol - The Mars Pattern Inferno Pistol is the most common type of Inferno Pistol variant that is still in existence, and was crafted millennia ago by the Tech-adepts of the Mechanicum of Mars.Synod Pattern Inferno Pistol - Another common variant of the Inferno Pistol  is the Synod Pattern utilised by certain officers of the Adeptus Astartes.Seraphim Inferno Pistol - Seraphim Inferno Pistols are a smaller variant of the Inferno Pistol designed to work as a pair and can be used while in hand to hand combat by specially trained Seraphim of the Adepta Sororitas' Orders Militant.
Inferno Weapons - Inferno Weapons: Inferno Weapons are a type of ranged weapons used by the military forces in the service of the Chaos God Tzeentch, especially the Heretic Astartes of the Thousand Sons Traitor Legion.The sorcerers of the Thousand Sons and other Tzeentchian warbands imbue these weapons with the power of the Warp so that their ammunition can melt through flesh and even ceramite on impact, making them deadly against even foes outfitted in power armour.
Inferno Weapons - Inferno Bolt Pistol: The Inferno Bolt Pistol is a standard Bolt Pistol that has been imbued with the power of Tzeentch.
Inferno Weapons - Inferno Bolter: The Inferno Bolter is a standard Boltgun that has been imbued with the potent power of Tzeentch.
Inferno Weapons - Inferno Combi-Bolter: An Inferno Combi-Bolter are twin Bolters that have been configured to fire together and imbued with the power of Tzeentch. This weapon dates back to the time of the Great Crusade and the Horus Heresy and predates the Storm Bolter design which replaced it.
Inferno Weapons - Soulreaper Cannon: The Soulreaper Cannon is a heavy, rotary assault ballistic weapon very similar to the standard Adeptus Astartes Assault Cannon that has been imbued with the sorcerous power of Tzeentch.
Infernum Halo-launcher - Infernum Halo-launcher: An Infernum Halo-launcher is a type of flare discharger that is installed dorsally on the Stormhawk Interceptor for defensive anti-air countermeasures.The flares are fired to attract or confuse enemy missiles and other anti-aircraft weaponry and keep them from hitting the craft.The flares fired by the launcher resemble golden "halos" and are a distinctive visual trait of the Stormhawk, announcing their presence as a symbol to both the enemy and other Imperial forces that the skies belong to the Emperor of Mankind.
Infernum Pattern Razorback - Infernum Pattern Razorback: The Infernum Pattern Razorback is a minor variant of the standard Razorback APC used by the Chapters of the Adeptus Astartes. The Infernum Pattern of the Razorback is a relatively new addition to the armouries of the Space Marines that has entered service amongst several Chapters, most notably those with homeworlds within the Segmentum Tempestus.This pattern replaces the Razorback's default turret-mounted weapon load-out with a Multi-Melta and a searchlight. However, this change makes excessive demands on the vehicle's power cell conduits, and because of this flaw the Infernum Pattern is rarely deployed.It is believed that the Techmarines of the now-extinct Fire Hawks Chapter formulated a means to circumvent this issue, and deployed these vehicles during the Badab War.The Fire Hawks used these vehicles to smash through enemy fortifications with both speed and ease, delivering squads through the breach. It is unknown how far the usage of the Infernum Pattern has spread, or if this pattern has even been approved for widespread use by the Adeptus Mechanicus.
Infernum Pattern Razorback - Armament: The Infernum Pattern Razorback is armed with a turret-mounted Multi-Melta and searchlight. The turret is remote-controlled from inside the vehicle using a targeting logis-engine similar to that found in the Land Raider.The Infernum Pattern Razorback is also able to be outfitted with a Hunter-Killer Missile Launcher, Extra Armour Plating, a pintle-mounted Storm Bolter, ram spikes or a Dozer Blade, a searchlight, and Smoke Launchers.
Infernum Pattern Razorback - Unit Composition: 1 Infernum Pattern Razorback
Infernum Pattern Razorback - Wargear: A standard Infernum Pattern Razorback is armed and equipped with:Multi-MeltaSearchlightSmoke LaunchersAn Infernum Pattern Razorback may take following pintle-mounted weapon:Storm BolterInfernum Pattern Razorbacks may also have a variety of vehicle equipment such as:Hunter-Killer Missile LauncherExtra Armour PlatingDozer Blade
Infernum Pattern Razorback - Adeptus Mechanicus Technical Specifications: Infernum Pattern RazorbackVehicle Name:Infernum Pattern RazorbackMain Armament:Remote Turret-mounted Multi-MeltaForge World of Origin:UnknownSecondary Armament:N/AKnown Patterns:UnknownTraverse:360 degreesCrew:1 DriverElevation:-5 to 45 degreesPowerplant:Quad MkII Adaptable Thermic Combustor ReactorMain Ammunition:UnknownWeight:31.5 TonnesSecondary Ammunition:N/ALength:6.6 metresArmour:Width:4.5 metresHeight:5 metres (with turret)Superstructure:60 millimetresGround Clearance:0.44 metresHull:60 millimetresMax Speed On-Road:70 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:55 kilometres per hourVehicle Designation:UnknownTransport Capacity:6 Passengers (Cannot carry Astartes in Terminator Armour or with Jump Packs)Firing Ports:N/AAccess Points:1 Rear hatch, 2 Side hatchesTurret:50 millimetres
Infernum Pattern Razorback - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 8Imperial Armour Volume Two Second Edition - Warmachines of the Adeptus Astartes, pp. 187, 193-194Imperial Armour Volume Two - Space Marines & Forces of the Inquisition, pp. 51, 54, 56
Infernus Firebomb Cluster - Infernus Firebomb Cluster: An Infernus Firebomb Cluster was a series of incendiary munitions that could be dropped by the Legio Custodes Ares Gunship on entrenched enemy positions.The Infernus Firebombs unleashed a blazing inferno that could boil the bodily fluids and crisp the flesh of the crews of armoured vehicles and static fortifications alike. The cluster was carried under the Ares' ventral hull surface.
Infernus Heavy Bolter - Infernus Heavy Bolter: An Infernus Heavy Bolter is a specialty weapon developed for use by the alien-hunting Deathwatch Chapter of the Adeptus Astartes.Standard Heavy Bolters fire huge, mass-reactive bolts, each more comparable to an explosive shell than a bullet. The Deathwatch mag-clamps rare anti-gravitic suspensor discs onto their Infernus Heavy Bolters that reduce the weapon's effective weight considerably. Such weapons are further bolstered by underslung Heavy Flamers that can incinerate those enemies that make it through the hail of explosive bolts.
Infernus Incinerator - Infernus Incinerator: The Infernus Incinerator is a type of large Flamer weapon employed by the Legio Custodes Contemptor-Galatus Dreadnoughts, usually as a twin-linked, built-in additional weapon on their Galatus Warblades. These incinerator units are designed to swiftly purge a numerically-superior enemy.
Infernus Squad - Infernus Squad: An Infernus Squad is a squad of Primaris Space Marines deployed by the Adeptus Astartes to provide close-ranged fire support to allied forces through the use of Pyreblaster Flamer weapons.When an Imperial Space Marine force is faced with innumerable hordes of xenos, such as a Tyranid swarm or an assault by Ork Boyz, an Infernus Squad is the perfect tool. Armed with Pyreblasters that spit gouts of promethium-fuelled incandescent flame, they purge their foes with fiery wrath.
Infernus Squad - Unit Composition: 4-9 Infernus Primaris Marines1 Infernus Sergeant
Infernus Squad - Wargear: Mark X Tacticus Power ArmourBolt PistolPyreblasterAstartes Close Combat Weapon (such as chainsword, Combat Knife, etc.Power Weapon (Any type, Infernus Sergeant only)
Infestation of Drashin - Infestation of Drashin: The Infestation of Drashin was a campaign fought during the Tyrannic Wars by the Imperial Fists Space Marines against the Tyranids on the world of Drashin in 970.M41.During the battle, the Imperial Fists' Chapter Master Vladimir Pugh was slain while assaulting a space hulk that had first brought the Great Devourer's infestation to Drashin.Though First Captain Darnath Lysander was offered the chance to become the new Chapter Master of the Imperial Fists, he refused the honour, not believing himself worthy, and the command was given to Vorn Hagen, the captain of the 5th Company, in his stead.In the aftermath of the Infestation on Drashin, it became apparent that the entire campaign had been engineered by that hated enemy of the Imperial Fists, Warsmith Shon'tu of the Iron Warriors, in an attempt to damage the Chapter and kill as many of its heroes as possible.Following that revelation, the Imperial Fists decided to seek vengeance for the death of their Chapter Master against Shon'tu, deploying the full might of the Chapter against his Fortress World of Malodrax. The renewed Crusade of Thunder ultimately ended with the Fall of Malodrax and the Exterminatus launched against that world in 971.M41.