Sanctioned Psyker - Pyromancy: Deemed by the majority of Imperial scholars (those who are at liberty to discuss such matters, that is) to be both the most common and the most limited of psychic disciplines, Pyromancy is the art of spontaneously creating and controlling fire manifested in realspace from Warp energy.Students of this discipline are known as pyromancers or pyrokinetics. Less charitable souls, and some of those who've been on the receiving end of their abilities, frequently refer to them as "pyromaniacs." Few indeed, however, question the effectiveness of a master pyrokinetic on the battlefield.Blinding Flash - A pyromancer focuses blazing mental energy into a single point within their mind before releasing it all in a burst of searing, bright light, blinding anyone who sees them and is within a 12-metre range. Those with appropriate glare shielding and beings that don't have visual sensory organs are immune.Burning Fist - With intense concentration, a pyromancer wreathes their hands in waves of shimmering flame which can be unleashed if they strike a foe.Call Flame - One of the first powers commonly learned in this discipline is to summon fire with thought. This allows a pyromancer to conjure a small flame (about the size and intensity of a burning torch) into their palm. The primary purpose of this power is not to attack, but rather it is used to set things alight or as fuel for other pyrokinetic powers, such as Sculpt Flame. While this power is in effect, the psyker cannot use their hand for anything else besides holding the flame.Douse Flames - It takes a potent psychic mind to deny the natural tendency of flames to run out of control. Douse Flames allows a pyromancer to instantly extinguish all fires within range as well as interfere with fire-based weapons such as Flamers, causing them not to function for as long as they are within range of the power, although their fuel may still spray forth, depending on the design of the weapon. Note that chemically flammable substances, such as promethium, that burn continuously once exposed to the air, burst back into flame the moment the power's effect ends or as soon as the chemical is brought outside of range.Fire Bolt - Fire Bolt allows a pyromancer to create bolts of flame with their mind and hurl them at their foes. The appearance of these flames is up to the will of the individual -- for example, searing white light or green-black spheres of obscenity-mouthing faces. The pyromancer can direct the bolt at any target they can see within a 100-metre range.Fire Storm - Fire Storm instantly creates an intense conflagration about a pyromancer's target as the air itself ignites, burning all within to cinders. The pyromancer can manifest a Fire Storm anywhere within range to a point they have line of sight to.Holocaust - Holocaust is a legendary ability that few pyrokinetics are strong enough to even wield, much less have the courage to use. Holocaust calls forth a raging white-hot firestorm ignited by the psyker's own soul. The flames of a Holocaust burn across dimensions, affecting the entities of the Immaterium as well as material beings, but the cost is high as the psyker risks losing his own soul to the fury of the conflagration.Incinerate - Incinerate allows a pyromancer to generate intense heat as well as flame. By psychically agitating the molecules in a tightly focused area, they create an effect even more devastating than a Meltagun. However, Incinerate requires a psyker to concentrate on a single point, making it difficult to use against non-stationary targets. The range of this ability is 10 metres.Sculpt Flame - A pyromancer controls the shape of the fires burning around them. With this power, they can intensify any flames or shape them to assume any appearance they desire. A successful use of this power allows them to unleash any of the following effects with an existing fire:Double a fire's area (assuming there are combustibles in range).Diminish a fire's area by half.Spread fire into a number of 1-metre squares in any direction.Create crude shapes that resemble creatures, body parts, people or objects.Cause a fire to burst, requiring all adjacent targets to catch fire.Cause a fire to spew smoke, filling three times the area of the fire (treat as fog).Wall of Fire - A relatively blunt, but effective, ability in the pyrokinetic's arsenal, this power allows the psyker to place an immobile barrier of flame that lingers for as long as it is willed into existence. The wall is three metres high and a metre thick and can be up to ten metres long.