Imperial Knights - Age of Honour Enduring, M41-M42: Note: All dates from this point forward are provisional due to errors in the Imperial Calendar, meaning these events could actually have occurred at any time from the early 41st Millennium to the early 42nd Millennium.Indomitus (999.M41 - ca. 111.M42) - As the Astronomican flares back to life on Terra after the end of the local period of the Noctis Aeterna, it illuminates a riven and beset Imperium. The resurrected Primarch Roboute Guilliman declares his Indomitus Crusade, setting out to pierce the darkness of the Imperium Nihilus and drive back the resurgent forces of Chaos. House Taranis proudly pledges all but a fraction of its fighting strength to the endeavour, waking their oldest Knight suits from slumber and deploying their greatest relics of archeotech to aid in the fight.The Great Cull (Unknown Date.M42) - On Raisa, the number of mutants lurking in the forests explodes exponentially beneath the baleful light of the Great Rift, locally called "the Siren's Storm." As the heretical hordes swell they spill across the land, destroying agriplexes and settlements at will. Baron Roland declares a cull to end all culls, marching out from Swinford Hall at the head of his entire household. Solar weeks of slaughter follow, and the lives of many proud Knights and courageous Sacristans are lost before the mutants are finally driven back. They leave behind mountains of dead so high that the pall from blazing corpse pyres shrouds Raisa in smoke. House Cadmus raises new fortifications to overlook the deepest woodlands, even more wary now of the dangers that lurk beneath their boughs.Iron and Fire (Unknown Date.M42) - The Knights of Tanika march to the aid of the Iron Hands Chapter on Medusa. Led by the matriarchal huntresses of House Thorne, they battle against the Renegade Titans of the Legio Abominator and buy time for the Iron Hands' clan companies to rally and fight back. Forging steely chains of allegiance and loyalty, the Iron Hands and Tanikan Knights drive the Heretic invaders back.Rise of the Chainbreaker (Unknown Date.M42) - Surging from amidst the storms of the Great Rift, Warsmith Ghanshor's Iron Warriors subjugate the Knight World of Randoryn Alpha. Amidst the horrors of the occupation, the Knight suit known as Canis Rex stirs to life and frees its Noble pilot, Sir Hekhtur, from imprisonment. As the last surviving loyal warrior of House Cerberan, Hekhtur swears the Freeblade oath before setting about rescuing as many enslaved Randorynians as he can. Sir Hekhtur and Canis Rex escape the world alive, and the Noble vows to wage an endless war of vengeance against the forces of Chaos.War on Every Front (Unknown Date.M42) - Cries for help pour into the astropathic relays of Kolossi. With stoic determination, the rulers of House Raven despatch one lance after another, sending their Noble warriors out into the void aboard Adeptus Mechanicus Explorator ships and war barges, many never to return. The house's Sacristans cogitate that, at the current rate of deployment, Raven will have fully emptied the Vault Transcendent within one anno-cycle.Xenostorm (Unknown Date.M42) - House Mortan recall their questing lances as word reaches them of a vast Ork WAAAGH! on a collision course with their homeworld of Kimdaria. Rather than wait for WAAAGH! Ragrat to fall upon them, the Knights of Mortan elect to hunt the Greenskin horde as they would a single monstrous beast. So begins a bloody war across three star systems, with lances of Mortan Knights bolstering planetary garrisons and attempting to bait, slow and divide the Orks until they can be wiped out once and for all.Daemonic Vengeance (Unknown Date.M42) - Amidst the swirling fury of the Damocles Gulf, High King Tybalt leads the Knights of House Terryn in their latest push against the T'au invaders. They strike at the recently reclaimed T'au colony world of Shans'et, formerly an Imperial-held planet known as Gossamehr. Initially, the Terryn offensive progresses well. The Knights are supported by a force of Raven Guard Space Marines, who scout ahead of their advance and repeatedly negate the xenos enemy's rapid-manoeuvre tactics. The battle takes an unexpected turn, however, as the skies curdle into matted filth and black rain falls, rotting all that it touches. From the sucking morass rise the Daemons of Nurgle, led by the bloated abomination that is Bolothrax the Great Unclean One. In the vicious conflict that follows, House Terryn sustains terrible losses, while the vengeful Bolothrax wounds High King Tybalt sorely and fells the Knights of three of his closest blood relatives. It is only when the Raven Guard lure the T'au forces into contact with the daemonic host that Tybalt's Exalted Court are able to spearhead a breakout. The mauled Imperial forces stage a fighting retreat to their extraction point, battling droning plague creatures all the way. They leave Shans'et to the frustrated Daemons, who waste no time in making the T'au suffer.Malefica Crusade (Unknown Date.M42) - The fanatically pious House Thale empty the keeps of their homeworld, Glorifica, to launch a witch-hunting crusade across the Segmentum Pacificus.Saviours' Hunt (Unknown Date.M42) - Amidst the darkness of the Imperium Nihilus, the factory world of Drakkatoria is struck by a reality disjunction after the affect of the Great Rift damages the Webway. Tides of horrifying shadow-spawn crawl from the nether-realm of Aelindrach in the Dark City of Commorragh and infest every city on the globe. Perpetual night falls, and murderous Mandrakes and wraith-creatures hunt the terrified populace through the dark, led by the fiendish Kheradruakh the Decapitator. Drakkatoria's astropaths scream their minds bloody as they cry out for aid. Though it costs them their lives, their pleas do not go unanswered. The bastion ships of House Griffith arrive in orbit. Their heavy landers surge down through the shadow-choked atmosphere, disgorging hunting lances by the dozen into Drakkatoria's nightmarish urban sprawl. The campaign that follows is a vicious affair. Griffith Armigers sweep through the industrial ruins, banishing the shadows with their hull-lumen and using their weapons to flush out packs of Mandrakes into the guns of the larger Knights. Hissing nightmares emerge impossibly within the cockpits of Knight suits, knifing screaming Nobles to death in frenzies of violence. Brave Sacristans pilot their landers into the darkest zones, lighting vast brazier circles to drive back the shadows and the terrors that lurk within them. The tide finally turns when a trio of Griffith Dominus-class Knights manage to forge a path to the shattered Webway spar that began the madness, and subject it to sustained bombardment. Sensing the link to their dark dimension closing, those shadow creatures still able to retreat do so, returning to Aelindrach. Those that cannot slink into the darkest depths they can find, fleeing the return of dawn on Drakkatoria. House Griffith claim victory over the battered ruins of the industrial cities, though the planet's populace will never sleep soundly again.Against the Storm (Unknown Date.M42) - Hastoria II faces a daemonic apocalypse as the coils of Warp Storm Baphomet engulf it. Yet the planet's Novamarines and Cadian defenders receive aid unlooked for when the Freeblade known as the Stormwalker arrives. Supported by the Knight Castellan's massive guns, protected by its crackling shields, the Imperial forces stage a determined stand that at last halts the Daemons before the Shrine of Saint Hastus.A Time for Vengeance (Unknown Date.M42) - Far from being dismayed at the sudden ascendancy of Chaos, House Krast relishes this chance to take revenge upon their hated foes. No less than six Crusades of Vengeance are launched from Krast's home Knight World of Chrysis, spearing through the void towards the Forge Worlds of Voss, Phaeton, Urdesh, Stygies VIII, Artemia Majoris and distant Graia. As they link up with Adeptus Mechanicus forces, Krast's bloodthirsty crusades gather pace, driving the Traitors before them.Debts Long Owed (Unknown Date.M42) - Already stretched dangerously thin, House Hawkshroud find themselves in deadly peril as the Orks of WAAAGH! Zagsmasha descend upon their homeworld of Krastellan. Cries for help are sent, debts long owed called in at last from the many allies that Hawkshroud have so selflessly aided over the millennia. Most fall upon deaf ears, but on Baal, Valhalla and Dragon's End, relief forces begin to muster, while in the Empyrean, the Primaris Space Marines of the Valiant Blades turn their ships' helms towards Krastellan. Whether these reinforcements will arrive before the homeworld of House Hawkshroud is overrun remains to be seen.Here Be Dragons (Unknown Date.M42) - The Questor Mechanicus world of Altevfor is ravaged by fire-breathing packs of Heldrakes that swoop through its polluted atmosphere and wreak havoc amongst its manufactoria. Princeps Adalace orders the attacks ended, and her Sacristans use their macro-cogitators to determine that the Heldrakes are striking from the mountaintop forge-temple of Gammapeak. Princeps Adalace mobilises her Exalted Court and the vast majority of her world's Knights, and leads a determined attack up the slopes of the mountain. The Knights discover hundreds of mechanical Chaos dragons roosting amidst the ruined forge-temple, and for solar days the smog clouds that wreathe the mountain are lit by flame and gunfire. When finally the princeps and her much reduced knightly lances march back down the mountainside, the Heldrakes are no more.War of Death's Welcome (Unknown Date.M42) - A splinter fleet of Hive Fleet Hydra ploughs down upon the Knight World of Death's Welcome. Morbid nihilists who worship the Emperor as the harbinger of war and ending, the houses of Death's Welcome greet the Tyranid invasion not with terror, but sombre rituals of celebration. Marching out in Knight suits of sable and bone, singing dirges from beneath their chain mail veils, the Knights of Houses Drudge, Fervans and Scythe prepare to meet their long-foretold end. The war is spectacularly violent, with tidal waves of Tyranid beasts crashing against the Knights' lines. The Nobles' guns reap thousands of xenos by the solar minute, only for the next wave to scramble atop the bodies of the fallen and hurl themselves at the Knights in turn. Rippers slither in rivers up the legs of Knight suits to gnaw through hydraulic cables and clog workings with their corpses. Hormagaunts and Termagants erode the Knights' armour plating through sheer weight of bioshot and claw, and then tear and stab at vital systems. All across the battlefield Knights are lost, falling into an endless writhing sea of xenos creatures. Yet still the Knights of Death's Welcome fight on, their hymnals growing ever louder and more fervent as the end approaches. Against all expectation, the surviving Nobles find the Tyranid tide ebbing, then drying up altogether. Hydra's bio-ships flee orbit, their reserves of biomass dangerously spent. Just eighteen Nobles remain alive from a starting force of over four hundred yet through their survival, Death's Welcome also endures.A Claim Denied (Unknown Date.M42) - Craftworld Aeldari raiders from Alaitoc launch a sudden, shocking assault upon Voltoris, the homeworld of House Terryn. The cause of this aggression is unclear, but the response is swift. Alongside the famous Chainbreaker and Canis Rex, the Knights of House Terryn fight to drive the xenos from their world. Casualties are heavy on both sides, but it is the will of the Aeldari that breaks first.For the Omnissiah (Unknown Date.M42) - Though they are of Imperial alignment, the knightly houses of Avarris launch a stinging assault across the Vidar Sector to relieve the heretical siege of Forge World Triplex Phall.The Necrons Awaken (Unknown Date.M42) - What begins as an isolated conflict between the Adeptus Mechanicus and the Necrons on the Quarry World of Amontep II over the strategic mineral known as blackstone becomes a galaxy-wide war. Across the planets of both the Adeptus Mechanicus and the Knights, Necron presence is suddenly and startlingly revealed. The mountains of Auros IV rumble with tectonic tremors as Necron tombs awaken beneath the surface of House Vulker's fiefdoms. On Voltoris, the recently healed High King Tybalt of House Terryn recalls swathes of his house's Knights from the Eastern Fringe, jeopardising their chances of winning an ongoing war against the T'au Empire to counter an emergent Necron threat upon Terryn's homeworld. Dozens of Forge Worlds issue calls for reinforcement from their satellite Knight Worlds as Necron tombs stir to life beneath their foundations, yet the Noble houses are equally beset. Many believe that the Necron awakening has accelerated as a response to the birth of the Great Rift, but whatever the truth of the matter, well over half of all the Imperium's Forge and Knight Worlds are now besieged by the ancient race.Renegades of Dharrovar (Unknown Date.M42) - Sir Drantar of House Taranis is sent to hunt down, once and for all, the lunatic Knight known as Litany of Destruction. Drantar and his Knight Red Might follow the trail of auto-infectious madness that spreads in the Litany's wake, their hunt taking them to the Nachmund Gauntlet, and the contested world of Dharrovar. The world is home to the traitorous Knights of House Mandrakor, and it is there, amidst constant Knight wars, that Red Might and the Litany of Destruction clash at last...