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Atlantian Spears - Chapter History: For millennia the Atlantian Spears fought to pacify the Enclave of Alkina and the Sanctuary of Konstantyah in the Segmentum Tempestus.The Atlantian Spears rely on the gift of foresight present in an unusual number of their Librarians to respond to the countless xenos and heretic threats that terrorise those vast regions.When the Tyranids' Hive Fleet Leviathan threatened the Blood Angels' homeworld of Baal, the Atlantian Spears received Commander Dante's call for aid, but took no action to aid their progenitors during the Devastation of Baal as they were consumed with their own duties.However, the Atlantian Spears did later send elements to serve in Roboute Guilliman's Indomitus Crusade.
Atlantian Spears - Notable Campaigns: Indomitus Crusade (Unknown Date.M42) - The Atlantian Spears were assigned to serve as part of Task Force XI of Battle Group Kallides of the Indomitus Crusade Fleet Primus. Battle Group Kallides fought against the Necrons located in the foreboding region of the galaxy designated the Pariah Nexus.Argovon Campaign (Unknown Date.M42) - This campaign of the Pariah Crusade was fought in the Argovon System within the Pariah Nexus region. The Imperial forces faced the Necron Szarekhan and Oruskh Dynasties. The campaign was spearheaded by High Field Marshal Janred Remko Hynflagger and his Task Force XI, which possessed a contingent of Space Marines provided by the Atlantian Spears.
Atlantian Spears - Notable Atlantian Spears: Lieutenant Auxitius Palamas - Palamas is an Atlantian Spears officer who took part in the Argovon Campaign as part of the Indomitus Crusade's Battle Group Kallides' Task Force XI. As the war against the Necrons in the Pariah Nexus raged, Palamas served on the task force's senior command staff as a representative of the Space Marines.Librarian Adones - Adones served among the Atlantian Spears warriors taking part in Task Force XI's Argovon Campaign. His mission was to prevent the Genestealer Cults of Argovon from reaching the upper tiers of the Argovonya, the planetary governor's multi-tiered arcology that served essentially as a city-sized palace. Adones fought the Genestealer Cults within the sewer systems of the Argovonya's sixth tier. He commanded a small force of Atlantian Spears Astartes which consisted of Infiltrator Squad Abdosir, Incursor Squad Arishon and the Invictor Tactical Warsuit pilot Diodokus. Adones sought to ensure that his brothers did not fall to the disgraceful genetic curses of their progenitors, the Red Thirst or Black Rage.Sergeant Abdosir - Abdosir was a sergeant who commanded an Infiltrator Squad under the command of Adones during their assault on the Genestealer Cults of the Argovonya's sixth tier.Sergeant Arishon - Arishon was a sergeant who commanded an Incursor Squad under the command of Adones during their assault on the Genestealer Cults of the Argovonya's sixth tier.Diodokus - Diodokus was the pilot of an Invictor Tactical Warsuit under the command of Adones during their assault on the Genestealer Cults of the Argovonya's sixth tier.Onasander - Onosander was a Primaris Space Marine under the command of Adones during the Atlantian Spears' assault on the Genestealer Cults of the Argovonya's sixth tier.Polus - Polus was a Primaris Space Marine under the command of Adones during the Atlantian Spears' assault on the Genestealer Cults of the Argovonya's sixth tier.Thales - Thales was a Primaris Space Marine under the command of Adones during the Atlantian Spears' assault on the Genestealer Cults of the Argovonya's sixth tier.
Atlantian Spears - Chapter Fleet: The following vessels are known to be a part of the Chapter fleet of the Atlantian Spears.Aurelios (Strike Cruiser)Senekha (Strike Cruiser)Heartlance (Gladius-class Frigate)Hoplon (Gladius-class Frigate)Judgement (Gladius-class Frigate)Spear of Wisdom (Gladius-class Frigate)Stoika (Gladius-class Frigate)Trident (Gladius-class Frigate)
Atlantian Spears - Chapter Colours: The Atlantian Spears primarily wear teal blue power armour with golden yellow shoulder pauldron trim.The Aquila or Imperialis on the chest armour is golden yellow. The black squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder guard.The Atlantian Spears use unique squad iconography like that of the Blood Angels to indicate squad number, in this case on the right knee guard.Company number is indicated by a black High Gothic numeral centred on the left knee guard.
Atlantian Spears - Helmet Markings: To indicate rank and status within the Chapter the Atlantian Spears utilise a unique livery system for easy battlefield identification, as follows:Battle-Brother - A battle-brother always has a golden yellow helmet.Sergeant - A sergeant wears a golden yellow helmet with a small, silver skull icon affixed to the forehead.Veteran - Atlantian Spears Veterans wear black helmets.Veteran Sergeant - A Veteran sergeant wears a black helmet with a golden yellow vertical stripe on the forehead. A small, silver skull icon is affixed in the centre of this stripe.Lieutenant - A lieutenant wears a golden yellow helmet with a black vertical stripe on the forehead. A small, silver skull is affixed in the centre of this stripe.
Atlantian Spears - Chapter Badge: The Atlantian Spears' Chapter badge is a black trident pointed upward centred on a field of teal blue.
Atlantian Spears - Sources: Codex Supplement Blood Angels (9th Edition), pg. 31War Zone: Octarius - Book 1: Rising Tide (9th Edition), pp. 30-33White Dwarf 457 (October 2020), "Flashpoint: Argovon System," pg. 56White Dwarf 459 (December 2020), "War for Argovon," pp. 64-65Warhammer Community - White Dwarf: Welcome to Flashpoint! (08 Oct 2020)
Atlas - Atlas: The Atlas is an armoured recovery vehicle based on a tank chassis that is used by the forces of the Astra Militarum and possibly other Imperial forces such as Planetary Defence Forces and the armed forces of the Inquisition to recover damaged or immobilised armoured vehicles during and after a battle.The Atlas uses a powerful rear-mounted crane to tow vehicles out of the line of fire and to the field repair shop, where they can be fixed and sent back into combat. Heavily damaged vehicles can be placed on trailers and hauled away by a Trojan to be repaired at a better-equipped facility. The large spade on the rear of the Atlas is used to keep the tank from being dragged backwards by the weight of its target. If a vehicle is completely destroyed, and beyond repair, it is stripped of usable equipment and unfired ammunition, its Machine Spirit commended to the Emperor, and then its chassis is left to rust in peace.The Atlas is mainly used to recover damaged or immobilised tanks from the front where they can be repaired, but it can also be used to simply move a vehicle out of the way of other vehicles, and to move other obstructions. An Atlas is capable of lifting and towing up to one Leman Russ tank, of any variant, but anything larger, such as an Imperial Baneblade, will need to be towed by up to four Atlases to move it even a short distance.A regiment lucky enough to have multiple Atlas recovery vehicles usually groups them all into a single recovery squadron that is directly under the command of the regimental colonel and his staff. The tanks are given out as needed to the various companies.
Atlas - Armament: The Atlas uses the same Mars Alpha Pattern chassis as the Leman Russ main battle tank, but with the turret ring and armour plating removed and the engine overcharged to provide more power. The Atlas is always kept in reserve during battle until it is needed and when it enters the battlefield to tow a stricken tank it is always protected by friendly units until it is clear of the fight, so the Atlas is only equipped with a hull-mounted Heavy Bolter for general protection.The tank can be upgraded with Camouflage Netting, Extra Armour Plating, a Hunter-killer Missile Launcher, an Improved Communications System, a Mine Sweeper, a pintle-mounted Heavy Stubber/Storm Bolter, Rough Terrain Modifications, a Searchlight, Track Guards, and Smoke Launchers.
Atlas - Notable Regiments That Use The Atlas: 28th Death Korps of Krieg Armoured Regiment - The 28th Krieg Armoured Regiment served as a part of the Galan V Expeditionary Force.121st Teutonian Armoured Regiment74th Cadian Armoured Regiment - The 74th Cadian Armoured Regiment participated in the defence of Hamman's World.
Atlas - Adeptus Mechanicus Technical Specifications: Atlas Recovery VehicleVehicle Name:AtlasMain Armament:Heavy BolterForge World of Origin:Stygies VIIISecondary Armament:N/AKnown Patterns:I - IXTraverse:10 degreesCrew:1 Commander, 1 Driver, 1 OperatorElevation:-2 to 18 degreesPowerplant:MR230 v12 Multi-FuelMain Ammunition:300 RoundsWeight:43 TonnesSecondary Ammunition:N/ALength:7.08 metresArmour:Width:4.68 metresHeight:3.75 metresSuperstructure:90 millimetresGround Clearance:.45 metresHull:80 millimetresMax Speed On-Road:34 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:20 kilometres per hourVehicle Designation:0427-941-1117-AT013Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Atlas - Sources: Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 147-150Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 208, 211-214, 251, 267Imperial Armour Volume Five - The Siege of Vraks - Part One, pg. 144Imperial Armour Volume Six - The Siege of Vraks - Part Two
Atlas Infernal - Atlas Infernal: The Atlas Infernal is an ancient Imperial tome dating from before the Horus Heresy. It is an organic, adaptive map of the Aeldari Webway created from the flesh of human psychic Blanks who possess the Pariah Gene.Like the mutants it is made from, the Atlas Infernal is also a psionically-negative item that radiates null Pariah energy when opened, a defence mechanism intended to keep the Aeldari or creatures of the Warp from using the tome.
Atlas Infernal - Description: The Atlas Infernal is a bulky but extremely lightweight volume with covers made of burnished, golden, and astonishingly resilient metal that possesses a strange sheen and was once a part of the battle plate of a Legio Custodes warrior.The volume's covers are engraved with ornate illustrations and markings in High Gothic, honouring the Terran Unification Wars.The book is held together by 3 clasps of the same metal and its spine houses an elaborate pumping mechanism that sighs rhythmically as it feeds oxygen to the book's still-living pages.Instead of true pages, the volume is actually a stacked panel of golden frames, each of which is supporting a sheet of still-living Pariah flesh stretched to transparency. The flesh is alive thanks to the oxygen fed by the pumping mechanism. Its visible arteries, capillaries and veins are a representation of the Webway.By some unknown process, they can reconfigure to show the "reader" routes to various desired destinations within the Labyrinthine Dimension. The skin itself can change flesh tone depending on conditions likely to exist in the course of the desired route. Helpful writing, formed by bleached scars, may also appear on the skin.Because of its psychically negative properties, the book radiates discomfort even to non-psykers when opened. It disrupts any nearby psychic field and can be deadly to fully psychic entities (it has claimed several Aeldari lives).Paradoxically, the book's adaptable-mapping ability indicates some sort of telesthesiac or telepathic ability which would ordinarily imply that it is also psychically active. Even Czevak, with his vast knowledge of such matters, could not explain this property of the tome.
Atlas Infernal (Novel) - Atlas Infernal (Novel): Atlas Infernal, subtitled "An Inquisitor Czevak novel", is a book by Rob Sanders published in 2011 by the Black Library. Its main character is High Inquisitor Bronislaw Czevak of the Ordo Xenos, who had been previously mentioned in Games Workshop literature only briefly. The novel details the events of 4 crucial decades in Czevak's life when he became the only human ever known to be invited to study at the Eldar's Black Library and the attempts by the Chaos Sorcerer Ahzek Ahriman of the Thousand Sons Traitor Legion to claim that knowledge for himself. The action for the most part takes place in or around the Eye of Terror, and covers the years from approximately 990.M41 to approximately 030.M42. The novel's title refers to an ancient and valuable book, the Atlas Infernal, which comes into Czevak's possession, and which plays a central role in the story.The novel has an unusual format: it is organized in a series of acts and scenes as in a theatrical play or as the libretto (book) of an opera, and includes related terminology that occurs outside of the text proper -- for instance, a scene may include a Canto or may end with a character exiting in a so-called Flourish. It has a non-linear narrative, with several jumps and flashbacks. Written in this format, the novel has similarities to an Eldar Harlequin troupe's performance. Eldar Harlequins are artist-warriors who "act out" in elaborate performances that include dance and theater, "stories" related to the Eldar race's past, present and future, often without clear distinction between time periods.
Atmospheric Incinerator Torpedo - Atmospheric Incinerator Torpedo: An Atmospheric Incinerator Torpedo is an Imperial weapon of mass destruction, a variant of the Cyclonic Torpedo, that is deployed from space into low planetary orbit. It will ignite a run-away thermonuclear chain reaction within the atmosphere of the target world that will rapidly consume all the free oxygen, initiating a planetary inferno that will burn the entire biosphere to ash.The Atmospheric Incinerator Torpedo is only used by the armed forces of the Imperium of Man to carry out an authorised Exterminatus action on a world that has been deemed to present an extinction-level threat to other inhabited regions of the human-settled galaxy.This weapon was notably deployed to carry out an Exterminatus action on the world of Medusa IV in the Medusa System in ca. 750.M41. The planet had been overwhelmed by the forces of Chaos, who were a constant danger due to the Medusa System's proximity to a Warp rift known as Van Grothe's Rapidity, despite the intervention of a number of Imperial forces, including the Ultramarines 2nd Company.The warheads ignited the oxygen-rich atmosphere of the planet, devouring everything in a blistering conflagration that seared all signs of life from the world, turning metal into molten slag and rock to glass as the Inquisition's fiery judgment took its toll.The planet burned brightly for a whole solar month, and from the safety of their own world, the people of Medusa V looked on in awe as their neighbour was consumed in the purifying flames of the Emperor's justice. Those Loyalist citizens of Medusa IV who had escaped offered prayers of gratitude to the Emperor for their deliverance.
Atmospheric Incinerator Torpedo - Trivia: During work on the original American atomic bomb at Los Alamos, New Mexico in July 1945, the researchers were aware that there was an infinitesimal chance that the first Human detonation of a nuclear device might unleash an uncontrolled fission chain reaction in the Earth's atmosphere.This would produce the planetary inferno very similar to that created by an Atmospheric Incinerator Torpedo.Luckily, the first atomic bomb and the much more powerful thermonuclear weapons that have been detonated in tests at the Earth's surface did not actually possess enough power to fission atoms of low atomic number like oxygen and nitrogen.
Atoma Prime - Atoma Prime: Atoma Prime is an Imperial Hive World and the capital of the Moebian Domain in the Segmentum Solar that has been consumed by conflict with an infestation by Chaos caused by the Chaos Cult dedicated to Nurgle known as the Admonition, which gained the support of the corrupted Moebian 6th Regiment of the Astra Militarum's Moebian Regiments, now a Traitoris Militarum force.The world has also been classified as a War World by the Imperium after the Inquisition deployed its forces to eliminate the Chaos infestation.Atoma Prime possesses 3 moons, the largest of which is Atrox, which has a faint red hue.Atoma Prime, in particular its hive city of Hive Tertium, is the setting for the video game Warhammer 40,000: Darktide.
Atoma Prime - Origins: Atoma Prime is an important Imperial Hive World that has long been the centre and capital world of a vast, semi-autonomous region of Imperial space comprising many different Human worlds known as the Moebian Domain that is located in the northwestern Segmentum Solar. The bearer of the office of sector lord in the Moebian Domain is known by the title of "Lord Moebian" and they rule from the domain's planetary capital of Atoma Prime. The current ruler, Lord Margrave, is the 13th successive member of House Margrave to hold this office. As the political and economic centre of the Moebian Domain, Atoma Prime is of great importance to the regional Imperial presence. Its industrial output of Leman Russ Tanks and other armoured vehicles is paramount to the continued security of the domain.The world that would be known as Atoma was first colonised by Humans at some point in the Dark Age of Technology, when Mankind had achieved its technological golden age. What would later be known as the Moebian Domain was likely colonised during the "Stellar Exodus" from Old Earth after ca. M15, as the region was relatively close to the Human homeworld.In the the subsequent Age of Strife after the collapse of the first Human interstellar civilisation, Atoma managed to survive by becoming economically self-sufficient largely due to its advanced industry, ultimately weathering the isolation of Old Night relatively well when compared with what befell so many other Human colonies.
Atoma Prime - Great Crusade and Horus Heresy: During the Great Crusade of the late 30th Millennium, the expeditionary fleets of the Emperor of Mankind rediscovered Atoma Prime and immediately saw its strategic value to the newborn Imperium. No harsh re-education and violent subjugation was needed to incorporate Atoma into the fledgling Imperium and impose Imperial Compliance. The rulers of Atoma were quite willing to join their fates to this powerful new interstellar Human empire. The highly productive manufactoria of Atoma were immediately set to produce materiel needed to support the Great Crusade's fleet supply lines.Soon after, Atoma was designated the capital world of its star system, thus becoming becoming "Atoma Prime," after the forces of the Great Crusade had brought its neighbouring planet, the future Shrine World of Crucis, to Compliance. The rulers of Crucis ceded their own authority to Atoma Prime, whose planetary governor was recognised by the Administratum as the overall governor of every world in the system. The fleets of the Great Crusade would ultimately bring all the worlds of the Moebian Domain into the Imperium,  liberating many of the worlds they discovered from Human tyrants, while hostile xenos species were either completely exterminated or defeated to the point of military insignificance.The worlds of the Moebian Domain remained profoundly Loyalist from the outset of the Horus Heresy. The Domain continued to supply and support Loyalist military efforts throughout the time of the Heresy and into the post-Heresy Great Scouring period. Like so many worlds of the Imperium, however, Atoma Prime did not escape the terrible fighting entirely unscathed and consequently an interim government was established on the neighbouring world of Crucis to allow Atoma Prime to be restored to a position of stability and productivity. At this time a major Navis Imperialis sector battlefleet depot was established at Crucis.
Atoma Prime - Time of Rebirth and the Darktide: In the early 32nd Millennium, Atoma Prime was still recovering from the aftermath of the Horus Heresy and its productive output remained below its pre-war levels. The conflicts that had begun on the Fringe of the Moebian Domain as a result of the instability unleashed by the Heresy did not abate and became a persistent annoyance that soon required a permanent deployment of military assets to keep the threat contained. Periodically the situation flared in intensity and could be classified as an outright war. The world of Komaris remained the primary Imperial bastion in the Fringe region of the Moebian Domain during these conflicts.Finally, in the late 32nd Millennium, Crucis returned the domain's administrative powers to Atoma Prime peacefully and Atoma Prime was restored to its position as the sector capital world. Additionally, the Navis Imperialis depot in orbit of Crucis was moved into the orbit of Atoma Prime.For centuries, Atoma Prime and the peoples of the Moebian Domain have been under assault by Chaos and xenos forces from the fringe of its territory that the Adeptus Administratum has chosen to simply classify as the "Darktide." The people of Atoma Prime know little about the nature of these shadowy foes, other than what they hear in Imperial propaganda broadcasts, but are certain that they must be defeated if Atoma Prime is to remain within the light of the God-Emperor.To deal with the Darktide, Atoma Prime has for centuries raised hundreds of regiments for the Astra Militarum from among its teeming masses, known as the Moebian Regiments. These heroic men and women have kept the Darktide at bay for many standard centuries, fighting in what is known as the "Fringe War."
Atoma Prime - The Middle Millennia: Historical details concerning the Moebian Domain from the 33rd Millennium to the 35th Millennium have been, for reasons unknown, heavily redacted by Imperial censors. Early in this period, there were minor disturbances as there might be upon many worlds of the Imperium. Additionally some small dynastic civil wars raged among the nobility, between various hive cities and the economic guilds of the world. Occasionally, beings referred to generically only as "xenos" sparked conflicts on the region's Fringe that required a concerted effort to pacify the area.At some time in the 34th Millennium, the world of Rocyria was reclaimed as part of the Moebian Domain. It is unspecified how the world had originally been lost and what specifically occurred to return it to Imperial control. At this same time, a major xenos war is believed to have been fought in the Fringe and a period of extensive warfare was required to keep the threat from spreading.At the turn of the 35th Millennium, the Fringe War flared once more. This time the xenos forces were noted as having made a considerable offensive push into the core space of the Moebian Domain. Consequently, an Imperial force was sent as reinforcements to bolster the Moebian troops on the front lines of the Fringe War, but the nature of this force, including its origin, is unspecified, including as to who ordered it. As a result of these reinforcements, however, the xenos threat on the Fringe was fragmented and driven back once again.This period appears to also have been marked by some political destabilisation in the Moebian Domain itself. Records indicate a civil war was fought on Atoma Prime at this time. The fact that this conflict is not clearly explicated suggests it could have been a mere civilian revolt or something more significant. However, an alliance of noble houses proved victorious in ending this civil conflict, whatever its nature and origins, and an Atoman noble named Yannis Barquette is selected as the new sector lord with the title of "Lord Moebian."In the latter years of the 35th Millennium, the world of Infidus Brim was noted as having been reclaimed as a vassal world of the Moebian Domain. The apparently "victorious alliance" of noble houses under the leadership of House Barquette began constructing a cluster of three hive cities that will eventually merge to become the vast, sprawling hive city of Tertium.It is at this time that Atoma Prime entered a complete environmental collapse caused by the sheer amounts of industrial pollution emitted by the growing hive cities. The world's remaining ecosystems collapsed, leading to the extinction of much of the former native flora and fauna. This left the surface of the world marked only by the orange streaks of the industrial wastes later called by the people of Atoma Prime the "Witherlands."
Atoma Prime - Era Indomitus: In the Era Indomitus, the Chaos Cult called the Admonition infested the hive city of Hive Tertium on Atoma Prime. When they unleashed a Zombie Plague and a swarm of Poxwalkers began to assault the lower reaches of Hive Tertium, the Moebian 6th Regiment was redirected from frontline deployment to assist in combating the Nurglish corruption. Instead, the corrupted regiment turned on the people it had sworn to protect and began to support the uprising.To stop this growing corruption, the Ordo Hereticus of the Inquisition under the direction of the Inquisitor Grendyl recently deployed its forces and agents into Hive Tertium in a race against time to save the hive city before it can grow into a cancer that could consume the entire world, or even eventually threaten the entire Moebius Domain. The Ordo Hereticus based its operations in orbit of Atoma Prime, aboard the requisitioned Rogue Trader Firestorm-class Frigate Mourningstar under the command of Shipmistress Emora Brahms.
Atoma Prime - Witherlands: All of the desolate, polluted regions outside of Hive Tertium are called the "Witherlands," or sometimes simply "the Outside" by the inhabitants of the hive city. The Witherlands are defined by the acrid, orange dust that covers the barren expanse of polluted desert lands that are all that remain of Atoma Prime's once thriving biosphere.There are roaming nomads, mutants and other individuals living in these wastelands, though almost all are required to make use of rebreathers and goggles to allow them to filter the toxic elements out of the air and see through the haze of pollutants. The omnipresent orange dust has a particular odour that can't be easily removed from clothing.
Atoma Prime - Atoman Society: The planetary capital city of Hive Tertium is known for the thriving liturgical practices that surround the veneration of Saint Messelina by its people and its riveting camelid races.All aspects of Atoman society are currently shaped by the political polarisation between the supporters of the two strongest noble houses that either currently rule or formerly ruled the world and the Moebian Domain, House Margrave or House Barquette, respectively. This societal divide can most easily be seen in the dress and uniforms present throughout all facets of Atoman life.The Barquettes are represented by opulent and lavish attire in bright reds and blues, elaborate clothing patterning, and golden armour plating. The Margraves have sought to distance themselves from the former ruling house by adopting a far more sedate customary garb, defined by drab reds and browns and generally plain in comparison.This political polarisation also affected the Ecclesiarchy of the Moebian Domain, or at least the powerful institutions of the Adeptus Ministorum in the local star system that was home to Atoma Prime and its neighbouring planet, the Shrine World of Crucis.
Atoma Prime - Crime: Enforcers on Atoma Prime, as is true on most Imperial worlds, are typically the local police forces that maintain order in the hive city and clamp down on most mundane criminal activities like theft, property crimes, food and queue riots, murder, rape, etc. However, like most Enforcers in the Imperium, they are easily corrupted and make excessive use of brutal violence to protect the interests of those in power far more than they seek to ensure justice or fairness.The Carnival district is a recreational district of Hive Tertium that thrives primarily on the production and trade of illegal stimms. As a result, it is a cesspit of vice and depravity and home to a myriad of drug dens, saloons, organised crime hideouts and illegal but highly popular blood sport amphitheaters.
Atoma Prime - Notable Atoman Criminal Groups: Water Cartel - The Water Cartel's activities are localised within the Torrent district of Hive Tertium. The gangers of the Water Cartel control most of the water refineries of Tertium that are responsible for providing a detoxified, fresh water supply for most of the hive city's population. The Water Cartel is made up of many smaller factions that regularly war amongst themselves for more power and control. It was the Water Cartel that was originally targeted by the Cult of Admonition to serve as its primary vehicle to begin corrupting the inhabitants of Hive Tertium. The cult eventually decapitated the Water Cartel's leadership and then used its control over the water refineries of the Torrent district to begin spreading Nurgle's supernatural diseases like the Zombie Plague and the Walking Pox throughout the hive's populace.Chasm Station Railers - The Chams Station Railers are a gang of smugglers that make use of Hive Tertium's many railway sub-levels, in which they traffick both illegal goods and people, including fugitives seeking to escape the attention of the noble houses. A major hub for Railers' activities is the Chasm Station, a major Tertium subterranean railway depot and crossroads.Durkham's Raiders - The Raiders are a gang associated with Tertium's lower levels. The Moebian 260th Regiment of the Astra Militarum typically recruited from the members of this gang, and their clothing has an orange-and-cream striped pattern.Skyreavers - The Skyreavers are a criminal gang of airborne raiders, smugglers, and bandits. They often tail the various Valkyries flying about the hive city on Imperial business, seeking new opportunities to make a major score on a valuable airborne shipment across the hive.
Atoma Prime - Moebian Steel: What makes Atoma Prime so strategically valuable to the Moebian Domain and the wider Imperium is its manufactoria's prolific production of Leman Russ Battle Tanks and other armoured vehicles. The Astra Militarum armoured regiments of the Moebian Domain are fully reliant on the materiel and vehicles produced by the many manufactoria of Atoma Prime. At least half of Atoma Prime's surrounding sub-sector is supplied by its manufactoria, with one Atoman manufactorum being worth three lesser ones from worlds in the rest of the sub-sector.However, the sheer quantity of Atoman output is also matched by the quality of its manufactoria's products. All Atoman military output is produced using "Moebian Steel," a stronger and tougher alloy of the standard metal that is smelted from a special blend of minerals found only on Atoma, known colloquially if inaccurately as "Moebian Iron." This remarkable material and Atoma's exceptional manufactoria have made it the economic centre of the Moebian Domain since its inception.
Atomantic Arc Reactor - Atomantic Arc Reactor: An Atomantic Arc Reactor, also called simply an Atomantic Reactor, is an arcane miniaturised plasma reactor technology based on a form of nuclear fusion originally developed during the Age of Technology that was sometimes employed by various early Dreadnought patterns of the Great Crusade and Horus Heresy. Even in that era, its workings were poorly understood by the tech-priests of the ancient Mechanicum.An Atomantic Reactor is more powerful by far than anything of its size in current Imperial manufacture, and is a prime example of archeotech.The Atomantic Reactor provided a great surplus of power for those Dreadnought patterns like the Contemptor Dreadnought and other Legiones Astartes vehicles that employed it, and in particular allowed them to deploy Atomantic Shielding or an Atomantic Deflector and more powerful heavy weapons.However, if the Atomantic Arc Reactor is breached in combat, it is prone to catastrophic failure, dooming the Contemptor chassis or other vehicle it is embedded within to utter destruction. The miniature nuclear fusion explosion generated by its inevitable destruction is also prone to causing considerable damage to nearby allied units.
Atomantic Deflector - Atomantic Deflector: An Atomantic Deflector was an Imperial defensive energy field technology employed by the vehicles of the Space Marine Legions during the Great Crusade and Horus Heresy.Powered by the vast glut of energy from the compact Atomantic Reactor at its heart, many of the more advanced Legiones Astartes war machines entered the field of battle veiled in a protective shroud of energy that could deflect or disperse las bolts and kinetic munitions.Yet, such was the power channelled through this little-understood device that, in death, these engines of war would erupt in fiery ruin, a danger to friend and foe alike.
Atomantic Pavaise - Atomantic Pavaise: The Atomantic Pavaise was a highly experimental, carapace-mounted energy shield system that was used by the ancient Deredeo Pattern Dreadnoughts of the Legiones Astartes during the Great Crusade and Horus Heresy.The Atomantic Pavaise was developed by the Clave Nuathac sub-cult magi of the Forge World of Anvilus with Zone Mortalis operations in mind, with the idea of turning the Deredeo Dreadnought into a mobile bulwark against the heaviest enemy weapons fire. This reinforced energy shield increases the Deredeo's own already formidable armour and shielding, and provides protection to nearby friendly units.
Atomantic Shielding - Atomantic Shielding: Atomantic Shielding is an advanced, arcane, defensive energy shield system most likely discovered during the Age of Technology that was primarily used to protect Contemptor Pattern Dreadnoughts and some robots of the Legio Cybernetica during the Great Crusade and Horus Heresy.The Contemptor Pattern incorporated not only traditional Dreadnought technologies, but arcane systems drawn from the ancient and guarded lore of the Legio Cybernetica of the ancient Mechanicum. Principal among these is the compact Atomantic Arc Reactor power core that is more powerful by far than anything of its size in current Imperial manufacture. A series of defensive energy shield generators are mounted in its armoured carapace.The abundance of power it generates can be used to grant the Dreadnought chassis that houses it speed and strength as well as powerful defensive energy field systems to further increase its battlefield durability, providing greater protection from both ranged and melee attacks for the cybernetic combat walker.However, if the Atomantic Arc Reactor is breached in combat, it is prone to catastrophic failure, dooming the Contemptor chassis to utter destruction. The miniature nuclear fusion explosion generated by its inevitable destruction is also prone to causing considerable damage to nearby allied units.
Atonement - Atonement: AtonementDeath WorldAchilus CrusadeOrpheus SalientJericho ReachTyranidsHive Fleet DagonAt first glance, Atonement is a Paradise World that appears lush and ripe for Humanity's incursion. The planet has a broad temperate zone, with temperatures that are ideally suited to Human life.The atmosphere is oxygen-rich, the gravity is close to that of holy Terra, and the seas and lands have lush vegetation and abundant, herbivorous fauna. No predators or parasites that target Humankind have been identified.Appearances are deceiving. The air, soil, plants, and wildlife of Atonement are all heavily tainted with high levels of cadmium and other heavy metals that are toxic to Humanity and most other forms of organic life not native to the world.
Atramentar - Atramentar: The Atramentar were the elite unit of Veteran Terminators within the Night Lords Traitor Legion's formidable 1st Company that was commanded by the infamous First Captain Jago "Sevatar" Sevatarion. Following the death of Captain Sevatarion at the Siege of Terra, the leadership of the Atramentar passed to the Terran-born Night Lord Zso Sahaal.After the death of the Night Haunter at the hands of the Imperial Assassin M'Shen on Tsagualsa years after the end of the Horus Heresy, the Atramentar scattered with the rest of their Legion and, by the time of the 41st Millennium, often served as individual bodyguards to the powerful Chaos Lords who commanded the various Night Lords warbands of Heretic Astartes.While originally outfitted in Tartaros Pattern Terminator Armour, over the centuries many of the surviving Atramentar Chaos Terminators adapted other patterns of Terminator Armour captured from Loyalist Astartes as their own ancient armour was damaged or wore out with little chance for securing replacement parts.
Atramentar - Origins: During the Great Crusade, no Legion of the Legiones Astartes elevated the use of fear itself as a weapon to the extent that the Night Lords did. Even before the treachery of the Drop Site Massacre of Isstvan V, the Night Lords were Renegade in all but name, having entirely devoted themselves to the arts of terror and murder.At the forefront of this Legion of murderers, cutthroats and torturers were the Atramentar. This elite cadre's numbers were chosen from amongst the standard ranks of the Night Lords Legion from Astartes who had been singled out and personally selected by their primarch for their ferocity and cruelty. Each member was known by name and reputation within and without the Night Lords Legion.These deadly warriors were outfitted in Tartaros Pattern Terminator Armour and armed with the finest weapons the Legion possessed, which they proceeded to wield with murderous talent. Along with this fearsome armament and formidable killing prowess, the Atramentar were also just as fractious and rebellious as the rest of their Legion. The task of commanding such a force was only possible for the strongest-willed of leaders, those willing and capable of demonstrating what they asked of their charges on the countless battlefields of the Great Crusade. It was in these circumstances that the Atramentar excelled as shock troops, with all their irascibility and spite correctly channeled, ready to be unleashed in a crescendo of savagery against any that dared to stand before them.The Atramentar had sworn their loyalty not to their Legion or primarch, but to First Captain Jago Sevatarion alone. In battle they followed his commands without question, remorse or hesitation. This was a rare example of fidelity among a Legion famed for its treachery and lack of honour.For the warriors of the Atramentar, no deed was beneath them and any pretence of honourable combat had long since been abandoned. Seeking only to end their enemy in the most painful and undignified manner, they used deception and trickery to make spiteful and underhanded attacks, never facing their opponent in an honest engagement, even stooping to pushing their own brethren before a killing blow in order to make a counter themselves.
Atramentar - Drop Site Massacre: During the Drop Site Massacre, First Captain Jago Sevatarion led his 1st Company elite to the surface of Isstvan V. Bronze chains wrapped their armour, lashing weapons to fists, as the Night Lords made ready for the coming signal to begin the assault upon the unsuspecting Loyalists.Following the first wave of the attack and the bloodying of the three Loyalist Legions, the second wave of "reinforcements" eagerly awaited the withdrawing mass of Loyalists on the slopes of the Urgall Depression. As the battered Raven Guard warriors staggered towards the unified Night Lords and Word Bearers force, exhausted, clutching empty bolters and broken blades, believing their "brothers"' presence to be a reprieve, they waited in grim silence.As they voxed hails requesting medical aid and supply, the exhausted warriors of the Raven Guard and Salamanders came to within a hundred metres of their "allies." It was then that Horus revealed his perfidy and sprung his lethal trap. Inside the black alien fortress where the Warmaster had made his lair, a lone flare shot skyward, exploding in a hellish red glow that lit the battlefield below. The fire of betrayal roared from the barrels of a thousand guns, as the second wave of Astartes revealed where their true loyalties now lay, and the Atramentar gloried in the slaughter of their former brethren that followed.
Atramentar - Thramas Crusade: Following the massacre on Isstvan V, the Warmaster Horus sent Primarch Konrad Curze and his Night Lords Legion on a campaign of genocide against the Imperial strongholds of Heroldar and Thramas in the Aegis Sub-sector of the Eastern Fringe, thus protecting Horus' flank and delaying the Dark Angels Legion from reinforcing the Loyalists. This bitterly contested Thramas Crusade dragged on for nearly three standard years.At the height of this brutal conflict the Dark Angels executed a meticulously planned ambush on the Night Lords' fleet while it was in transit across the sub-sector that saw the back of the Night Lords Legion broken and their primarch mortally wounded after having faced his brother Lion El'Jonson once again in mortal combat.Thanks to the skilled coordination and superb execution by the Lion, the Night Lords fleet was devastated, losing dozens of capital ships and approximately one-quarter of their Legion fleet to the Dark Angels' assault. Unfortunately, the remainder of the Night Lords fleet fled the Dark Angels' wrath, taking their critically wounded primarch with them before the Lion could finally end his wretched life.This resulted in the death of all but a dozen of the Atramentar and the capture of First Captain Sevatarion and the remaining survivors. Konrad Curze fled El'Jonson's wrath, evading the Dark Angels for solar months, stalking the shadows within the bowels of their mighty capital ship, the Invincible Reason. Somehow, the remaining Night Lords managed to affect their escape and fled into the void.
Atramentar - Dark Fate: Following the death of Jago Sevatarion during the conclusion of the Horus Heresy at the Siege of Terra, the Atramentar largely dissolved, which some, like the Apothecary Talos Valcoran, believed was due to Sevatarion's successor Zso Sahaal being a non-Nostraman. Though the Atramentar respected Sahaal, they had no affection for him. When the Atramentar disbanded after Sevatarion's death, their resistance to Zso Sahaal was born from something more than simple prejudice.Some of the 1st Company were Terrans, the oldest warriors in the VIIIth Legion. But there was more to it than just Sahaal's birth world. Being Terran, Nostraman, or born of any other world had never mattered to most of the Night Lords. They were divided because, with their primarch gone, this was every Traitor Legion's fate over time as the realities of an allegiance to Chaos, no matter how ephemeral, manifested themselves more strongly. Centuries later, when a member of the Atramentar was questioned by Mercutian, a squad member of First Claw, 10th Company, he replied that the Night Lords' 1st Company had dissolved mostly because its Astartes felt that no one could live up the dark reputation of their former first captain.The Atramentar would serve no other leader after Sevatar died; he had made them into what they were, a brotherhood that could not be broken any other way. In the same way, the members of the VIIIth Legion would serve no single captain after their primarch died. It was not their way, just as most of the Traitor Legions ultimately fragmented into hundreds of different warbands. Allegiance to Chaos ultimately always bred division and fractious internecine conflict no matter how powerful its worshipers proved to be.
Atramentar - Unit Composition: 4-19 Atramentar1 Atramentar Trucidor (Sergeant)
Atramentar - Wargear: Tartaros Pattern Terminator ArmourCombi-bolterPower Weapon (Any type)
Atramentar - Optional Wargear: One in five Atramentar in a squad may exchange their Combi-bolter for one of the following:Heavy FlamerReaper AutocannonPlasma BlasterAny Atramentar and/or the squad's Trucidor may exchange their Combi-bolter for one of the following:Minor Combi-weaponMagna Combi-weaponVolkite ChargerAny Atramentar and/or the squad's Trucidor may exchange their Power Weapon for one of the following:ChainglaivePower FistLightning ClawChainfistThunder HammerAny Atramentar and/or the squad's Trucidor may exchange both their power weapon and combi-bolter for:2 Lightning ClawsThe squad's Trucidor may take any of the following:Grenade HarnessHeadsman's Axe
Atramentar - Notable Atramentar: Jago "Sevatar" Sevatarion - Jago Sevatarion, known also as Sevatar, "the Condemned," and the "Prince of Crows," was the first captain of the Night Lords Legion. He was also the commander of the Atramentar, the elite Terminator-armoured unit of the VIIIth Legion's formidable 1st Company and an officer of the Kyroptera, the Night Haunter's most trusted advisors and confidants within the Night Lords Legion, during the Great Crusade and the Horus Heresy in the 30th and early 31st Millennia. A native of Nostramo, Sevatarion served as equerry to Primarch Konrad Curze and was known as one of the most lethal warriors of the entire Legiones Astartes, his name and skill as well known as those of Ezykyle Abaddon of the Sons of Horus, Corswain of the Dark Angels, Chapter Master Raldoron of the Blood Angels or Lord Commander Eidolon of the Emperor's Children. Sevatarion was killed during the Siege of Terra.Zso Sahaal, "The Talonmaster" - Zso Sahaal was the "Talonmaster", the First Captain of the VIII Legion's elite 1st Company after his predecessor, Jago Sevatarion, was slain during the Battle of Terra. He was known as the Unguis Raptus, "the Raptor's Claws," for his incorporation of Lightning Claws into his Power Armour, and this name was also applied to the troops of the 1st Company's elite command squad.Malek - Served amongst Sevatarion's elite Atramentar during the Great Crusade and the Horus Heresy. His squad, including Veteran Atramentar warriors Thorion and Jakresh, followed Sevatarion's order to execute rogue Kyroptera officers Malithos Kuln and Cel Herec after a I Legion ambush facilitated by the Tuchulcha Warp Device. Ten standard millennia later he, alongside Garadon and Vraal, served as bodyguard to Vandred Anrathi, also known as The Exalted, the former commander of the Night Lords 10th Company. He also served as an advocate and advisor to Talos Valcoran, the Soul Hunter, when The Exalted felt threatened by the former Apothecary's rising star. After Talos' death at the hand of Jain Zar on the former VIII Legion world of Tsagualsa, Malek, along with Garadon, was found at the side of Decimus, the Astartes created from the fallen prophet's gene-seed.Garadon - Served as bodyguard to the Chaos Lord known as The Exalted.Vraal - Served as bodyguard to the Chaos Lord known as The Exalted.Thorion - Served as an Atramentar commander during the Thramas Crusade in the midst of the Horus Heresy.Orrin Valzen - Served as an Atramentar officer and Chief Apothecary of the VIIIth Legion during the Great Crusade and the Horus Heresy.Jakresh - Served amongst the Atramentar during the Thramas Crusade in the midst of the Horus Heresy.Tal Vanek - Served amongst the Atramentar during the Thramas Crusade in the midst of the Horus Heresy.
Atrapos Lascutter - Atrapos Lascutter: The Atrapos Lascutter is a massive Laser Weapon used by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. The Atrapos Lascutter is found only on the Cerastus Knight-Atrapos. The Cerastus Knight-Atrapos was designed with the singular purpose of destroying Heretek engines and xenos war machines whose very nature and existence was considered a blasphemy to the Omnissiah. The Atrapos Lascutter is a massively up-scaled version of the standard Lascutter that is used both as an industrial tool and as a close-range support weapon during void-boarding actions and siege warfare. Lascutters work by using a disruption field-assisted short range laser arc to cut through a target's dense molecular structure.The Atrapos Lascutter takes the function of a Lascutter to the extreme, resulting in a weapon able to cut through the hulls of enemy tanks with ease. The Atrapos can use its Lascutter to destroy enemy Knights and can even pose a threat to Battle Titans at close range. The Atrapos Lascutter can be used as a melee weapon, or can fire a longer-ranged directed energy attack, though the range remains quite limited.
Atrapos Lascutter - Sources: The Horus Heresy - Book Six: Retribution by Alan Bligh, pp. 278-279Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 97Imperial Armour Index: Forces of Chaos (8th Edition), pg. 61Forge World Webstore - Cerastus Knight Atrapos