vizn3r/warhammer40k-lore huggingface dataset:
Helena the Virtuous - Canon Conflicts: In the novel Dark Adeptus by Ben Counter, the quote above is attributed to "Abbess Helena the Virtuous" instead of "Prioress", indicating that she might have eventually reached the position of abbess of the Adepta Sororitas.In White Dwarf 382 (UK Edition), released in October 2011, there is a mention of a Shrine of Saint Helena located in the Angel's Spire on the Hive World of Acheron IV, where this saint's revered sword could be found.However, it is unclear whether this refers to Prioress Helena the Virtuous.
Helfather - Helfather: A Helfather is one of the custodians of the Iron Council that governs the Iron Hands Chapter of Space Marines.Helfathers are heavily augmented Iron Hands in Terminator Armour. The armour is completely black without trim or clan markings. They are rarely seen leaving Meduson on the Iron Hands homeworld of Medusa.Iron Hands Battle-Brothers are unsure of the process of becoming a Helfather as they never speak and it is unknown if they even have names.Helfathers are in fact created from fallen Iron Hands resurrected by the Keys of Hel. Their bodies are almost completely augmetic in nature.
Helfather - Notable Helfathers: First Sergeant Telarrch - Telarrch was an Iron Hands Sergeant who served under the command of Iron Father Kristos. He had been given the cerebro-conditioning of Clan Raukaan to make him loyal only to Kristos and rid him of memories of his weakness. He was slain when 72% of his brain matter was destroyed in a single moment by a Melta-type weapon. Kristos had stolen and originally intended to use Venerable Augustine Sangreal Galvarro's Dreadnought sarcophagus for Telarrch, but instead Telarrch was later resurrected using the Keys of Hel and had what flesh remained to him replaced by augmetics. He took up new duties as one of the Helfathers who protected the Chapter's Iron Council.
Helfrost Cannon - Helfrost Cannon: The Helfrost Cannon is a large directed energy weapon of the specialised Helfrost Weapons type that is deployed solely by the Space Wolves Space Marine Chapter. Powered by rare crystals found only in the most remote corners of the Fenrisian wilds, these weapons fire a beam of sub-zero energy that can instantly encase enemies in blocks of ice close to absolute zero, colder than the vacuum of space.Unless the foe can move away from the beam or break free quickly if hit by it, they might remain trapped within their glacial tomb forever, or even shattered into a thousand frozen pieces.The Helfrost Cannon is only mounted on Space Wolf vehicles like the Stormwolf, Stormfang and Dreadnoughts due to its large size, and the weapon can fire either a focused beam against large, single targets, or a dispersed beam at groups of enemies.
Helfrost Cannon - Also See: Helfrost DestructorHelfrost WeaponsHelfrost Pistol
Helfrost Cannon - Sources: Codex: Space Wolves (7th Edition) (Digital Edition), "Wargear of the Fang"Death from the Skies (7th Edition), pp. 124, 127Games Workshop Website
Helfrost Destructor - Helfrost Destructor: The Helfrost Destructor is the largest of the specialised Helfrost Weapons that are deployed solely by the Space Wolves Space Marine Chapter. Powered by rare crystals found only in the most remote corners of the Fenrisian wilds, these massive weapons fire a beam of sub-zero energy that can instantly encase enemies in blocks of ice close to absolute zero, colder than the vacuum of space.Unless the foe can move away from the beam or break free quickly if hit by it, they might remain trapped within their glacial tomb forever, or even shattered into a thousand frozen pieces. The Helfrost Destructor is only mounted on Stormfang Gunships, and the weapon can fire either a focused beam against large single targets, or a dispersed beam at groups of enemies.
Helfrost Destructor - Also See: Helfrost CannonHelfrost WeaponsHelfrost Pistol
Helfrost Destructor - Sources: Codex: Space Wolves (7th Edition) (Digital Edition)Death from the Skies (7th Edition), pp. 125, 127
Helfrost Pistol - Helfrost Pistol: A Helfrost Pistol is the smallest, man-portable version of the specialised Helfrost Weapons deployed solely by the Space Wolves Space Marine Chapter. Powered by rare crystals found only in the most remote corners of the Fenrisian wilds, Helfrost Pistols project a short-range but devastatingly effective beam of sub-zero energy at its target.The beam removes all heat energy from the foe, reducing its ambient temperature to near-absolute zero, colder than the vacuum of space. Flesh hit by the beam blackens with catastrophic frostbite, armour and weapons buckle and crack and soon enough, unless the victim can fight their way free, they are entombed forever as a withered mummy in a jagged block of ice.
Helfrost Weapons - Helfrost Weapons: Helfrost Weapons are a type of specialised weapon class that is deployed solely by the Space Wolves Space Marine Chapter. These weapons are powered by rare crystals found only in the most remote corners of the Fenrisian wilds. Helfrost Weapons fire a beam of sub-zero energy that can instantly encase enemies in blocks of ice close to absolute zero, colder than the vacuum of space.Unless the foe can move away from the beam or break free quickly if hit by it, they might remain trapped within their glacial tomb forever, or even shattered into a thousand frozen pieces. The beam of energy fired by these weapons can either be a focused beam for use against large single targets, or a dispersed beam effective against groups of enemies.
Helfrost Weapons - Known Helfrost Weapons: The following is a list of all known Helfrost Weapons:Helfrost Pistol - Helfrost Pistols are weapons used by the Space Wolves ground forces and project a short-range but devastatingly effective beam of sub-zero energy at its target.Helfrost Cannon - The Helfrost Cannon is a larger, vehicle-mounted Helfrost Weapon that is effective against various targets.Helfrost Destructor - The Helfrost Destructor is the largest known Helfrost Weapon, and is found only on the Stormfang Gunship.
Helfrost Weapons - Sources: Codex: Space Wolves (7th Edition) (Digital Edition), pp. 209-210Death from the Skies (7th Edition), pg. 127White Dwarf 106 (2016), "Wargear of the Fang"
Helga Vastorpoole - Helga Vastorpoole: Helga Vastorpoole is a General of the Astra Militarum who commands the ground forces on the world of Pyrathas in the Jericho Reach.
Helga Vastorpoole - History: Commander of the Astra Militarum forces stationed on Pyrathas, Vastorpoole is a young, ambitious leader who sees her star on the ascent. Promoted from the ranks of the first Scintillan Imperial Guard regiments to make the passage through the Jericho-Maw Warp Gate, she has served in the Achilus Crusade since its inception.Now she serves on Pyrathas. The crusade command's intention is to give her ample experience in bureaucratic organisation, then send her back through the gate to take command of a newly-mustered Astra Militarum regiment. Her veteran leadership should have the regiment well-prepared when they enter the Jericho Reach.Vastorpoole was one of a young crop of officers promoted after the disastrous first conflicts with the Stigmartus killed so many senior staff. Her entire military career has seen her fighting the minions of Chaos, and Vastorpoole has become quite good at it.In fact, she sees the transferring of troops and materiel from the Acheros Salient to the Orpheus Salient of the crusade as a mistake. Better to crush the true enemy, the Stigmartus, quickly and decisively. Then, with the centre secure, focus the combined military forces of two salients on eliminating the Tyranid threat.
Helical Targeting Array - Helical Targeting Array: The Helical Targeting Array is a highly advanced targeting system that is used solely by the Contemptor-Mortis Dreadnought. The Contemptor-Mortis Dreadnought is a fire-support and anti-air variant of the Contemptor Pattern Dreadnought, an ancient Imperial cybernetic combat walker once used by the Space Marine Legions in the days of the Great Crusade and the Horus Heresy, 10,000 Terran years before the present day.The Contemptor-Mortis used its Helical Targeting Array to target enemy aircraft, unleashing its powerful weapons to quickly bring the craft down. The Helical Targeting Array features a series of highly sophisticated combat-Cogitators that allows the walker to track even the swiftest of enemy craft with ease. While the targeting array is indeed powerful, due to the delicacy of the array's internal components, and its ravenous consumption of power, the Dreadnought must remain completely immobile while the system is in operation. The Helical Targeting Array is capable of tracking multiple enemy targets at once, and is linked directly to the Contemptor-Mortis' deadly anti-air weapons.
Helican Sub-sector - Helican Sub-sector: Helican Sub-sectorScarus SectorSegmentum ObscurusImperial GovernorLord CommanderAstra MilitarumHe has established strong political ties to the Imperial Warmaster Honorius present in the sector. The Helican Sub-sector was the site of the Helican Schism, a wave of rebellion, terrorism and sabotage that swept the area in the early 41st Millennium.
Helican Sub-sector - Notable Worlds: Thracian Primaris (Hive World) - Planetary capital of the Helican Sub-Sector, Thracian Primaris glows like an oozing, cataracted eye. The planet has no moons and its populace lives primarily in hive cities scattered across seven-tenths of the surface. Guarded by five Ramilies-class Starforts and with a Planetary Defence Force of 8 million men, the planet is as well-defended as any Imperial world.Anemae GulfwardBonaventure - A world where ancient wheel-like tombs were discovered, a possible remnant of the pre-Imperial xenos civilisation known as the Saruthi. This world was the birthplace of the Untouchables Alizebeth Bequin and the Imperial agent and scholar Kara Swole, both of whom served the infamous Inquisitor Gregor Eisenhorn.Bradell's WorldCobalt IIDamask - A world that was colonised in 700.M40, and lies on the outer edge of the Helican Sub-sector.EechanGudrun (Civilised World) - Former sub-sector capital planet which has had a human presence for over 3,500 standard years.Hesperus - A notable world that produced agricultural goods such as wine and corn. It is located on a trade route through the Helican Sub-sector.Hubris (Ice World) - A world named for the enormous pride of the original human colonists who founded a successful society despite the harsh and extreme climates.KuumaLetheMariamMessina (Civilised World)PamophreyPunzelRespa IIIThessalon (Feudal World) - A small feudal world located in the Helican Sub-sector that lies close to the world of Hesperus. In 343.M41, this was the site of an Inquisitorial conclave held between notable Inquisitors Gregor Eisenhorn, Commodus Voke, an emissary of Inquisitor-General Neve, Massimo Ricci (envoy of Inquisitor-Lord Rorken) and Titus Endor.
Helion Legion - Helion Legion: The Helion Legion is a Loyalist Space Marine Chapter of Ultramarines lineage created during an unknown Founding. It is a fleet-based Chapter with no known homeworld.Raised as they were from the vaunted lineage of Roboute Guilliman, the Helion Legion was founded to provide guardians for the furthest-flung Imperial worlds at the very edge of the galaxy.Due to this isolation, the Helion Legion is often forced to confront those Imperial worlds who attempt to break away from Terra altogether as well as the omnipresent threat of Orks. Many fringe worlds have also begun to display signs of Necron awakenings as well.Currently, the Helion Legion is defending the isolated Industrial World of Arkalli from multiple invasions by both greenskins and Nurgle's Plague Marines.
Helion Legion - Chapter History: Though its exact origins are unknown, the Helion Legion has continued to faithfully serve the Imperium of Man throughout its existence.A stalwart and dedicated Chapter, the Helion Legion is often isolated at the edges of the Imperium for long periods of time, working with scarce supplies and little reinforcement. The Chapter is forced to hold several far-flung star systems together through its efforts.Facing the ever-present threat of the warlike Orks, the Chapter fights off wave after wave of greenskin raiders who seek to plunder these war-torn Imperial fringe worlds.But the Orks are not the only threat the Helion Legion faces, for even now a new threat emerges on the horizon -- the ancient Necrons. Signs of Necron awakenings have begun to emerge on several of the furthest worlds in the sector where the Chapter is currently deployed.
Helion Legion - Notable Campaigns: Defence of Arkalli (Unknown Date.M41) - During the final solar decades of the 41st Millennium, the Helion Legion participated in the Defence of Arkalli. The vital Industrial World of Arkalli is located in the heart of a cluster of several Imperial worlds that lie at the limit of the Astronomican's reach at the galaxy's edge. When the Helion Legion arrived in the sector, news reached the Chapter of a large Ork WAAAGH! that had made its way to Arkalli to steal its machinery and resources for its own twisted Mekboys. It was with haste that the Chapter deployed to halt this menace and free Arkalli's people from the savage Ork occupation. The increasingly dire situation was further exacerbated by the arrival of a Plague Marine warband.
Helion Legion - Chapter Organisation: Due to its engagement in almost uninterrupted warfare on the Imperium's frontiers for millennia, the Chapter's numbers began to dwindle faster than they could recover.The Helion Legion was forced to take drastic action to restructure the Chapter in order to maintain its military readiness and commitments throughout its assigned sector of the galaxy.The Helion Legion divided the Chapter into several self-sufficient companies -- each acting as a mini-Chapter unto itself -- with its own Scouts, Veterans and support forces. The Helion Legion now possesses seven such autonomous companies.The Chapter's Grand Master often travels between his far-flung domains, along with his own company of warriors, recruited from the best that the different Battle Companies have to offer. These Veteran warriors are often fitted with the finest wargear the Chapter possesses, bedecked in all of the ornate heraldry and history that the Chapter can muster.A typical Helion Legion company consists of the following:Headquarters:0-1 Captain0-1 Librarian0-1 Chaplain0-1 Command Squad (Consisting of 1 Standard Bearer, 1 Apothecary, 1 Techmarine, 1 Company Champion and the Librarian and Chaplain listed above)Elite:0-1 Terminator Squad0-1 Dreadnought0-2 Veteran SquadsTroops:0-3 Tactical Squads1+ Scout SquadsFast Attack:0-2 Assault Squads (Only one squad is equipped with Jump Packs)Scout Bike SquadsLand Speeders0-1 Land Speeder Tornado or Land Speeder TyphoonHeavy Support:0-1 Devastator SquadPredators0-1 Land Raider0-1 Whirlwind
Helion Legion - Chapter Combat Doctrine: Due to their limited resources and inability to call upon other nearby Chapters for reinforcement, members of the Helion Legion have learned to make the most of their wargear and surrounding environment for resupply when fighting the enemies of Mankind.
Helion Legion - Notable Helion Legion Members: Masakari - Masakari is a battle-brother of the Helion Legion who is an accomplished demolitions expert. He always keeps a Melta Bomb close at hand to deal with unexpected encounters.
Helion Legion - Chapter Colours: The Helion Legion Chapter primarily wears black power armour. The Aquila or Imperialis on the chest guard is bronze, while the skull at the centre of the Imperialis is silver.Parts of their battle-plate are also silver, including the top and vents on the back pack, the top and ear protection on the helm and the trim of the shoulder pauldrons.The inset of the right shoulder pauldron is white, while the left shoulder pauldron inset is black. The inset of the right shoulder pauldron worn by a Squad Sergeant remains black, but the colour of the cross on the displayed Chapter icon is instead white.Unique to this Chapter is that its battle-brothers place their Chapter badge on the right shoulder pauldron instead of the proscribed place of honour on the left shoulder pauldron in accordance to the dictates of the Codex Astartes.Unlike their progenitors, who maintain strict adherence to the Codex Astartes, members of the Helion Legion instead make use of heraldic symbols unique to their Chapter. These are used to designate squad type (i.e. battleline, close combat, fire support, Veteran or command). The white squad specialty symbol is located on the left shoulder pauldron.A white High Gothic numeral is placed on the inset of the left shoulder pauldron next to the squad specialty symbol and displays the designated squad number. The left knee guard is white.A black, traditional Codex-proscribed squad specialty symbol adorns the left knee plate. It is not known how the Chapter designates company number, if at all.Due to their unique Chapter organisation, all Helion Legion Scout Marines receive squad specialty markings, like their full-fledged battle-brothers, depending on the assigned combat role.Those who are assigned as snipers or heavy support wear fire support markings, while those Scouts equipped with close-combat weapons and Bolt Pistols are authorised close combat markings. In the same way, Scouts who are armed with bolters or shotguns display battleline markings.While the Helion Legion's overall colour scheme is standard for most of the Chapter, there is one notable exception. Due to the relic nature and scarcity of the few suits of Terminator Armour the Chapter possesses, all Helion Legion Terminators leave at least one or more portions of their power armour unpainted or repainted to display Ultramarines blue as a way to honour their genetic forebears.Those Veterans who wear Terminator Armour are also known to replace the Chapter badge on their right shoulder pauldron with a roll-call of previous wearers of their individual battle-plate -- each one framed differently -- as a walking memorial. This "Roll of Honour" is meticulously hand-written and carefully maintained.Each battle-brother who inherits a suit of Helion Legion Terminator Armour from his fallen predecessor will add his own name alongside all those who have previously worn it before going on to avenge his fallen brothers on the battlefield.When he, too, eventually falls in battle and the armour is retrieved and handed down, it is up to his successor to continue enacting vengeance in the name of his fallen brothers.
Helion Legion - Chapter Badge: The Helion Legion's Chapter badge is a stylised, black, four-pointed cross, overlaying a stylised, red sun and centred upon a field of white.Squad Sergeants wear a variant of the Chapter's badge, with the cross white and centred upon a field of black.
Helion Legion - Trivia: The Helion Legion was created by the Games Workshop designer Steve Cumiskey to show fans how to build a Space Marine Chapter and was featured in the Warhammer 40,000: Rulebook for 4th Edition and issues 297 and 301 of the UK edition of White Dwarf.
Helios - Helios: Helios is a Forge World of the Adeptus Mechanicus, and is notable for being the originator of the Land Raider Helios, which was developed during the legendary Siege of Helios campaign in 857.M38, when the Forge World was besieged by invading Orks of WAAAGH! Grimgut. First utilised by the puritanical Red Scorpions Space Marine Chapter, they were able to use the Helios Pattern Land Raiders and successfully repel the Greenskin invaders. The grateful Archmagi who helped developed this new pattern of Land Raider ceded the design specifications over to the Red Scorpions, who later disseminated the newly developed Helios Land Raider to other Chapters of the Adeptus Astartes that they were on good terms with.
Helios Defence Missile - Helios Defence Missile: The Helios Defence Missile is a type of Missile used by the Imperium of Man to protect ground-based vehicles and installations against enemy aircraft.The Helios Defence Missile is known to have been used in the Ironstorm Missile Pod, particularly the larger variant carried by the Acastus Knight Porphyrion.These missiles are equipped if the Knight is heading into battle-zones where the danger from airborne assault is apparent.
Heliosa-54 - Heliosa-54: Heliosa-54 was the high matriarch and high priestess of the Selenar gene-cult of Luna at the time of the Great Crusade.During the First Pacification of Luna in ca. 798.M30, the very first campaign of the Great Crusade, Heliosa-54 recognised that her forces would not be able to save Luna from conquest by the Space Marines of the newborn Imperium of Man.Determined that the Emperor would not claim the Magna Mater, the greatest of the Selenar's genetic engineering technologies which was said to be able to create new life, she entrusted the artefact to her confidant, the Selenar gene-witch Ta'lab Vita-37.Heliosa-54 ordered Vita-37 to go on the run from the Imperial forces to protect the artefact before she erased all of her memories of her fellow gene-witch so that the Imperium could not learn the wherabouts of the artefact.Once this was done, Heliosa-54 surrendered Luna to the Emperor and asked him to "call off his wolves." It was this comment which would give the XVIth Legion of Space Marines who had participated in the assault their original cognomen of the "Luna Wolves."For all Heliosa-54's efforts, however, the Magna Mater did eventually fall into the hands of the Imperium at the time of the Siege of Terra through the efforts of the crew of the strike cruiser Sisypheum, a warship crewed by Shattered Legions survivors of the Drop Site Massacre.Renamed the Sangprimus Portum, the artefact was then used by Imperial scientists to store the most pure copies of the genomes of the twenty primarchs known to exist, and would prove instrumental in the work of the Archmagos Dominus Belisarius Cawl to create the Primaris Space Marines.
Heliosa-78 - Heliosa-78: Heliosa-78 was the high matriarch of the remaining members of the Selenar gene-cults that still existed on Luna at the time of the Solar War and the Siege of Terra in 014.M31.This version of the original Selenar high matriarch was arrogant and corrupt, determined to maintain her power on Luna through continued control of the gene-cults' vital role in the creation of new Space Marines for the Legiones Astartes.After the start of the Solar War for control of the Sol System during the Horus Heresy, the Primarch Rogal Dorn, the Praetorian of Terra, ordered Heliosa-78 to destroy the technology the Selenar possessed for the creation of new Astartes gene-seed, lest it fall into the hands of the Warmaster Horus' Traitor Legions.However, once the Sons of Horus under the command of First Captain Ezekyle Abaddon launched their conquest of Luna, Heliosa-78 hesitated and ultimately refused to carry out the primarch's order.Instead, to maintain her own position, Heliosa-78 swore loyalty to the Warmaster and pledged to use the Selenar's expertise and technology to create new Heretic Astartes for his Space Marine Legions. It was this betrayal of Selenar ideals that led the fugitive gene-witch Ta'lab Vita-37, who had secretly been protecting the ancient Selenar artefact known as the Magna Mater since the First Pacification of Luna two hundred standard years before, to seek the aid of the Loyalists in keeping the device out of Horus' hands.
Helix Adept - Helix Adept: A Helix Adept is the title given to certain Primaris Marines who serve with the Vanguard Space Marines. They are usually assigned to serve with Infiltrator Squads, who often have their own medicae specialists.These warriors receive additional training from the Apothecarion, and stand ready to ascend to the role of full Primaris Apothecary should a tragic loss occur.Meanwhile, they practise their craft in the Vanguard formations, utilising the Helix Gauntlet -- a scaled-down version of an Apothecary's Narthecium tool -- to carry out their duties.Their duty is to provide battlefield first aid to their battle-brothers and collect their gene-seed for the Chapter if they should fall in combat.
Helix Adept - Wargear: Mark X Phobos Power ArmourBolt PistolMarksman Bolt CarbineFrag GrenadesKrak GrenadesSmoke GrenadesOmni-ScramblerHelix Gauntlet
Helix Gauntlet - Helix Gauntlet: A Helix Gauntlet is a device worn by Primaris Space Marine Helix Adepts that is a scaled-down version of an Apothecary's Narthecium tool. Helix Adepts are usually assigned to serve with Infiltrator Squads, who often have their own medicae specialists.These warriors receive additional training from the Apothecarion, and stand ready to ascend to the rank of full Primaris Apothecary should a tragic loss occur. Meanwhile, they practise their craft in the Vanguard formations, utilising the Helix Gauntlet to carry out their duties.A Helix Gauntlet is capable of retrieving and storing gene-seed from a fallen Battle-Brother in addition to providing Stim-charges that can bring wounded comrades back to fighting strength.
Hell's Iris - Hell's Iris: Hell's Iris is a Ramilles-class starfort that is owned by the Red Corsairs Chaos Space Marines and was formerly known as Canaan's Eye when it was still controlled by the Imperium. It resides within the great Warp rift known as the Maelstrom and serves as an outpost for the warband.In the Era Indomitus, Garreon, the Renegade Chapter's Chief Apothecary, used Hell's Iris as his base of operations when he began implanting the Red Corsairs' remaining Astral Claws gene-seed into new aspirants. However, Garreon had voiced his concerns to the warband's Master of the Forge, Armanneus Valthex, that the gene-seed was rapidly degrading due to exposure to the energies of the Warp.Despite his best efforts, this genetic corruption led to a rate of implantation failure in the Red Corsairs' aspirants that was far higher than either Garreon nor Valthex had ever seen. However, they were able to continue to replace their losses and even grow the Chapter because they also had access to healthy gene-seed that the warband had stolen from other, Loyalist Space Marine Chapters. However, this also meant that they were diluting what remained within the Renegade Chapter of the genetic lineage of the original Astral Claws.
Hell-Forge - Hell-Forge: A Hell-Forge is a fallen Forge World dedicated wholly to the Ruinous Powers and controlled by the Dark Mechanicum. Most of these Hell-Forges lie in the Eye of Terror located in the Segmentum Obscurus or the Hadex Anomaly in the Jericho Reach.These infernal forges of the fallen Heretek scions of the Cult Mechanicus reek with the terrible smells of burning blood and scorched flesh, fed by souls as well as promethium and steel, constantly churning out arms, armament and Daemon Engines for their Dark Mechanicum lords and their Traitor Legion allies.The ubiquitous holy symbol of the blessed cogwheel, the Cog Mechanicum, is gone; replaced by leering metal skulls set in a circlet of spiked teeth. But the worst thing is that there is no proper, logical structure to the world. Forge cities rise in random fashion, lurching towards the skies and deep into the planetary crust at the whims of their Dark Magi lords. To the Adeptus Mechanicus, these Hell-Forges are a dark mirror of their own holy Forge Worlds, one they dare not contemplate too closely.
Hell-Forge - History: The legacy of the first Hell-Forges began during the galaxy-wide civil war known as the Horus Heresy. Aside from the Human component in the Traitors' ranks, the powers of the ancient Mechanicum and their kin were also of great importance to the conflict. Within the ranks of the newly-declared "Dark Mechanicum," as the elements of the Mechanicum who declared for the Warmaster Horus became known among their Loyalist brethren, could be found powerful elements of the Martian Priesthood, the Ordo Reductor and the Legio Cybernetica, along with many of the feared Myrmidon Destructor Cults and a number of sub-cults which had operated for long years on the edge of tech-heresy, all drawn together by Fabricator-General Kelbor-Hal.With them had come the support of more than half of the legios of the Adeptus Titanicus as well as dozens of allied Knight houses, and even Mars itself was lost to the Loyalists for a time.The output and military power of Forge Worlds such as Sarum, Voss, Cyclothrathe and Stygies VIII had declared for the Traitors, with others such as Anvilus, Incaladion and Ryza were paralysed by civil war between their Tech-priest cohorts.The Dark Mechanicum hoped to ultimately restore the full political autonomy of the Mechanicum from the Imperium of Man. Their effort ultimately failed when Horus was slain by the Emperor during the epic Siege of Terra and the Loyalist elements of the Mechanicum, now renamed the Adeptus Mechanicus, succeeded in driving their Chaos-corrupted brethren from the Red Planet and other bastions of the Machine God.Many of these so-called "Hereteks" of the Dark Mechanicum fled into the Eye of Terror alongside the other Traitors after the campaigns of the Great Scouring, while the Imperium recovered most of the territory across the galaxy that had been lost to Horus' Traitor forces.
Hell-Forge - Bastions of the Dark Mechanicum: In the aftermath of Horus' fall, many of the Dark Mechanicum who survived the subsequent purges found sanctuary with the various Traitor Legions and in dark corners of the Imperium where their terrible arts have prospered and their undying hatred of the Imperium has festered down through the millennia.Within these dark realms, there are those servants of Chaos who live beyond the normal ken of mortals within a realm not entirely of the material universe and not entirely of the Warp: a Daemon World where the laws of nature and reason have been completely usurped by the whims of the Ruinous Powers.Here Daemons roam freely and are constantly nourished by the twisting winds of sorcery as mortals become their playthings with a value only as Chaos Champions or slaves. Daemon Worlds are a sanctuary for the worshippers of Chaos with the means and courage to flee to them. The Inquisition never rests in its efforts to eliminate the devotees of the Dark Gods, but a Daemon World defies even their shadowy reach.A few Daemon Worlds are dominated by the remnants of the Dark Mechanicum that once followed Horus. These Dark Mechanicum Hell-Forge worlds are wholly given over to Daemon-machines and infernal industries, where mills grind flesh and suffering is the currency used to make the insane visions of their nightmarish masters real.Countless millions are enslaved to work in a world-spanning network of labyrinthine forge cities, churning out an endless supply of weapons and armaments for the Traitor Legions' Long War against the Imperium. The masters of these Dark Mechanicum Hell-Forge worlds, most now half-Daemonic machines themselves, have long since left the shreds of their Humanity behind and are beholden to none -- be they mortal or Chaos God.They sell or barter their unholy inventions and arms to the highest bidder, be they warlord, demagogue, Chaos Sorcerer or Daemon Prince without favour, and their coin of exchange is always the same -- new raw materials -- the flesh and souls of slaves for the Dark Forge World's unquenchable hunger.These fallen Forge Worlds are enclosed in a perpetual blanket of dark grey clouds. Below the clouds is the source: stack after stack of vertical pipes rising even to the lower cloud decks and billowing thick, toxic smoke into the acrid air. No sign of the actual surface can be seen, for all is covered with layered manufactoria, which are burning, creating, and forging night and day (though there are few who can tell the two apart given the atmosphere).Robed figures wander without wasteful delay in their tasks, exposed cloth allowing glimpses of artful mechadendrites or metallic limbs. Closer examination reveals more of the real nature of these dark worlds. Unhidden, clear to even a casual glance, is the mark of the Ruinous Powers. Runes and glyphs of unholy meaning in the Dark Tongue litter walls, declaring patronage to the Dark Gods. Even the Hereteks carry these marks upon their branded flesh, their former allegiance to the Machine God burned away from their synapses.
Hell-Knight - Hell-Knight: A Hell-Knight is a highly-specialised type of Daemon Knight found among those Knight households that have been corrupted down the millennia by Chaos. Hell-Knights are wholly dedicated to the Pleasure God Slaanesh.The crews of these Daemon Engines have long since died but their souls live on as Daemons, floating within the shells of their war machines. The Knights themselves have also mutated due to exposure to the energies of the Warp, sprouting claws, tails and other horrendous weapons.
Hell-Knight - Role: Hell-Knights are one of the most specialised types of Daemon Knights. Aside from Bolters, their main weapon is a rapid-firing Thermal Lance which, albeit short-ranged, has enough power to pierce almost any armour plate with relative ease. Hell-Knights are often used to hunt down enemy Knights and Titans, exploiting their speed to attack from the flanks and overwhelm opponents. In addition, they are perfectly suited to perform ambushes, a tactic at which they excel.A notable exploit of the Hell-Knights took place on the Hive World of Kado as part of a massive daemonic incursion. Imperial forces and the Titans of the Legio Crucius suffered grave losses in the defence of that world's capital hive city. As the Titans fired upon the advancing hordes of Chaos, felling hundreds upon hundreds of daemons and Heretics, a large force of Slaaneshi Daemon Knights infiltrated the hive city's massive subterranean transportation network.As the battle raged above them, the Chaos walkers sped through the dimly-lit tunnels and corridors, quickly obliterating any resistance they encountered. On the second day of the hive city's siege, the Daemon Knights emerged from beneath the ground and burst into the main streets and arcades, indiscriminately destroying everything, killing thousands of helpless citizens.The transports of the Adeptus Arbites arrived, but these too were defeated and the Hell-Knights fought their way back to the surface. They emerged within firing distance behind the Titans of the Legio Crucius. With a single massed salvo from the Daemon Knights' Thermal Lances, nearly the entirety of the Loyalist Titan battlegroup was destroyed, the august forms of the Titans turned into molten slag. Amongst the victims of this attack was the colossal Praeco Deictus, an Imperator-class Battle Titan which had survived the grim days of the Horus Heresy and brought victory to the Imperium on over a thousand worlds.As Hell-Knights are super-heavy walkers, they cannot be defeated in combat except by other super heavy vehicles or Titans. Anything smaller than this is simply pushed aside by the massive war machine. Hell-Knights are excellent at infiltrating enemy positions, setting ambushes for enemy supply columns and attacking enemy support detachments and artillery.
Hell-Knight - Powers and Abilities: The Daemon Knights of Slaanesh are surrounded by a glittering wall of energy. This is a result of the Warp-interface which keeps the daemonic spirit within them in the material universe. This shifting, swirling aura is called the "Glamour of Slaanesh" and makes the Daemon Knights very hard to accurately target. As the Glamour of Slaanesh is an interface with the immaterial universe of Warpspace it also provides a certain amount of protection from attacks that use the power of the Warp, such as Vortex Missiles and psychic powers.
Hell-Knight - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine, if such a thing is even possible.
Hell-Scourge - Hell-Scourge: The Hell-Scourge is a Daemon Knight of those Knight households that have been corrupted down the millennia by Chaos and are wholly dedicated to the Pleasure God Slaanesh.The crews of these Daemon Engines have long since died but their souls live on as Daemons, floating within the shells of their war machines. The Knights themselves have also mutated as a result of their exposure to Warp energies, sprouting claws, tails and other horrendous weapons.
Hell-Scourge - Role: Hell-Scourges are one of the largest patterns of Slaaneshi Daemon Knights. As living machines in the service of the Dark Prince of Chaos, they have crushed countless opponents in the last ten millennia, screeching deafening cries across the battlefield. They are the perfect predators, hunters who mercilessly run down their quarry with the bounding strides of their elegant, powerful legs. The Hell-Scourges attack without warning. As one appears, the enemy turn their weapons on its blurred form, only to see it disappear. At that moment, others attack from all sides, mowing through armour and flesh with their massive Castigator Cannons.Hell-Scourges possess a certain pack instinct and are in constant telepathic communication with each other. As such, they make exceptionally well coordinated assaults, out-flanking their enemies with ease. This telepathic contact seems to encompass all Hell-Scourges present on the battlefield, or perhaps even further. This grantsHell-Scourge detachments exceptional flexibility on the battlefield.
Hell-Scourge - Powers and Abilities: The Daemon Knights of Slaanesh are surrounded by a glittering wall of energy. This is a result of the Warp-interface which keeps the daemonic spirit within them in the material universe. This shifting, swirling aura is called the Glamour of Slaanesh and makes the Daemon Knights very hard to accurately target.As the Glamour of Slaanesh is an interface with the immaterial universe of Warpspace it also provides a certain amount of protection from attacks that use the power of the Warp, such as Vortex Missiles and psychic powers.
Hell-Scourge - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine, if such a thing is even possible.
Hell-Strider - Hell-Strider: The Hell-Strider is a Daemon Knight of those Knight households that have been corrupted down the millennia by Chaos and are wholly dedicated to the Pleasure God Slaanesh. The crews of these Daemon Engines have long since died but their souls live on as daemons, floating within the shells of their war machines. The Knights themselves have also mutated as a result of their exposure to the energies of the Warp, sprouting claws, tails and other horrendous weapons.
Hell-Strider - Role: The Hell-Strider is the smallest of the Daemon Knights, but still stands many times the height of a man. They are armed with Lascannons and short-range, Knight-sized Melta Weapons. Hell-Striders are extremely mobile, able to flush the enemy out of woods and ruins with their powerful short-ranged weaponry. Given sufficient numbers, Hell-Striders are even capable of toppling a Titan, picking off their prey's Void Shields with their Lascannons before closing in for the kill with their Melta-beams.
Hell-Strider - Powers and Abilities: The Daemon Knights of Slaanesh are surrounded by a glittering wall of energy. This is a result of the Warp-interface which keeps the daemonic spirit within them in the material universe. This shifting, swirling aura is called the Glamour of Slaanesh and makes the Daemon Knights very hard to accurately target. As the Glamour of Slaanesh is an interface with the immaterial universe of Warpspace it also provides a certain amount of protection from attacks that use the power of the Warp, such as Vortex Missiles and psychic powers.
Hell-Strider - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine, if such a thing is even possible.
Hell Blade - Hell Blade: The Hell Blade is an interceptor and air superiority fighter aircraft that is used by the forces of Chaos, including the Chaos Space Marines and mortal Chaos armies. The Hell Blade is a blasphemous fusion of advanced technology and daemonic forces created by the corrupted Hereteks of the Dark Mechanicum.The craft was designed on the Dark Mechanicum Hell-Forge of Xana II located deep within the Eye of Terror and was created as a replacement for the aging Swiftdeath fighter formerly used by the forces of Chaos as their primary interceptor.The Hell Blade interceptor represents one of the most resounding technological successes of the Dark Mechanicum; it is a sleek and deadly dagger-shaped aircraft held aloft by vector-thrusting jet engines which make it incredibly fast and impressively nimble.The Hell Blade is a swift and ruthless killer both in a planetary atmosphere and in the void of space. The Hell Blade is designed to swiftly achieve air superiority for Chaos raiding forces and sweep enemy aircraft from the skies, clearing the way for heavier aircraft, such as the Harbinger, to pound ground defences and allow a Chaos Space Marine onslaught to begin. The slim double-bladed shape cuts through the air, emitting hideous shrieks and wails as it swoops down on its victims.The Hell Blade is such a potent craft both within a planet's atmosphere and during void operations that it has been quickly adopted by all the forces of Chaos, from the massive warfleets of the Heretic Astartes and Chaos pirate fleets to the more "independent" mortal Chaos militias such as the Blood Pact.The Hell Blade saw heavy use during Abaddon the Despoiler's 13th Black Crusade and became a common sight above many besieged Imperial planets. They did battle with heavily outnumbered Imperial Navy fighter wings, and there are claims that over 2,000 Hell Blades have been lost over Cadia alone.
Hell Blade - History: Based upon investigations by the Ordo Malleus, it is known that the Departmento Munitorum possesses secret reports that indicate that the origins of this insidious aircraft lie on the hellish Forge World of Xana II, located deep within the Eye of Terror.The planet is said to be a stronghold of the Dark Mechanicum, also known sometimes as the Dark Priesthood or the Hellsmiths. Xana II is believed to be a world that is wholly given over to Daemon Engines and infernal industries, where mills grind flesh and suffering to make the insane visions of its nightmarish masters real.Countless millions are enslaved to toil endlessly in a world-spanning network of labyrinthine forges, churning out an infinite supply of weapons and armaments for the Traitor Legions' Long War. The masters of Xana II, said to be half-daemon machines themselves, have long since left the shreds of their Humanity behind and are beholden to no one, be they mortal or Chaos God.They are willing to sell or barter their unholy inventions and arms to the highest bidder, be they warlord, demagogue, Chaos Sorcerer or Daemon Prince without favour, and their coin of exchange is always the same: raw materials and the flesh of new slaves to feed Xana's endless hunger.The Imperium remains in ignorance of much of the technology and design that has gone into the creation of the Hell Blade and the other Chaos aircraft of the dreaded Xana II lineage. This is in no small part the result of the frequently spectacular immolation and disintegration the aircraft undergoes when destroyed, a factor that some attribute to the escape of Warp forces from their bindings when the machine is destroyed.From observation and telemetric recordings, however, the Hell Blade can reach observed speeds of over 2,800 kilometres per hour in a standard atmosphere, with a cruising speed equal to perhaps two-thirds of this mark.
Hell Blade - Armament: The Hell Blade is only lightly armed, being outfitted with a set of Quad Autocannons (two sets of twin-linked Autocannons) mounted along the center of the aircraft's fuselage with their barrels positioned between the craft's twin dagger-shaped wings.This light armament makes the Hell Blade unsuited for any other role than that of fast attack and interception, as it lacks any other firepower. The fighter is normally flown with reckless abandon by a hardwired servitor whose only pleasure is the kill.However, reports from the squadrons of the Phantine Air Corps operating on the planet Enothis state that the elite squadrons of opposing Hell Blades were flown by "normal" pilots not hardwired to their aircraft, while other Imperial forces fearfully whisper that the most successful aces of the Chaos warfleets have a far more sinister origin than mere flesh.Hell Blades that are piloted by "normal" Humans can have pilots of varying degrees of skill, including ace pilots and double ace pilots.The Hell Blade can also be outfitted with Warp Rift technology, which transform the aircraft into an affront to nature, causing clouds to blacken and storms to gather in its wake. These dark clouds can cause enemy aircraft to experience lightning strikes and extreme turbulence.
Hell Blade - Variants: There are several variants of the Hell Blade known to the Imperium:Hell Razor - The Hell Razor is a variant of the Hell Blade that has been recorded in use by the Blood Pact Chaos militia on the planet of Enothis in the Sabbat Worlds Sector. There is little information in Imperial records as to the differences between the Hell Blade and the Hell Razor.Hell Fang - The Hell Fang is a variant of the Hell Blade that has been recorded in use by the Blood Pact Chaos militia on the planet of Enothis in the Sabbat Worlds Sector. There is little information in Imperial records as to the differences between the Hell Blade and the Hell Fang.Hell Talon - The Hell Talon is believed to be either a variant of the Hell Blade or was otherwise derived from the Hell Blade design. The Hell Talon is used as both a strike aircraft and a bomber. The Hell Talon is constructed in much the same way as the Hell Blade, although it is armed with twin-linked Lascannons, an Autocannon, and up to eight bombs. The Hell Talon is slightly larger than the Hell Blade, and it is also slower, though it is no less deadly.
Hell Blade - Ordo Malleus Departmento Analyticus Technical Specifications: Hell Blade InterceptorType:Interceptor / Air Superiority FighterOperational Ceiling:N/A (Void-Capable)Vehicle Name:Hell BladeMax Speed:2,800 kilometres per hourForge World of Origin:Xana IIRange:UnknownKnown Patterns:UnknownMain Armament:Fuselage-mounted twin-linked AutocannonsCrew:1 Pilot (Can be a servitor or a Human Cultist. Can possibly be a Chaos Space Marine or a Daemon)Secondary Armament:N/APowerplant:UnknownMain Ammunition:Unknown (est. 2,000 rounds)Weight:3.5 Tonnes (Empty)Secondary Ammunition:NoneLength:13.8 MetresArmourWingspan:5.6 MetresSuperstructure:UnknownHeight:1.65 MetresHull:Unknown
Hell Blade - Sources: Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 51, 143, 163-165Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 186Imperial Armour Apocalypse, pg. 104Imperial Armour Apocalypse (Second Edition), pg. 111Imperial Armour Aeronautica, pg. 71Imperial Armour Update 2006, pg. 37Aeronautica Imperialis (Rulebook), pg. 19Tactica Aeronautica (Rulebook), pg. 29Double Eagle (Novel) by Dan Abnett, pg. 43Rogue Trader: Citadel of Skulls (RPG), pg. 5