vizn3r/warhammer40k-lore huggingface dataset:
Brotherhood of the Horned Darkness - Membership: The Brotherhood of the Horned Darkness is a conspiracy of the powerful and the wealthy backed by their hirelings, lackeys, would-be aspirants, and, where needed, Daemons summoned to enact their wrath. Other than this, the cult's rank-and-file are usually the prototypical cult initiates found in archetypical Chaos Cults as well as of a more elitist make up such as dissolute nobles and merchant magnates.Also present, though in fewer numbers, are skilled and highly ranked specialists drawn into the cult's service (cult Chaos Sorcerers knowledgeble in Chaos psychic sorcery and ritual, recidivists with unique skill sets, scribes knowledgable in certain subjects, etc.), while the kind of highly-equipped foot soldiers the cult can employ can be comparable to the kill squad troopers used by Enforcers and Arbitrators.  Daemons, when summoned, will be at the behest of the Brotherhood's cabal and are never employed lightly. Likewise, the base criminal scum, mutants, and underhive dregs utilised by some cults are almost entirely absent in the Brotherhood which finds them to be crude, weak, and inferior agents.The Brotherhood of the Horned Darkness also has the means to create Infil-Traitors, mind-wiped assassins who do not know they carry a set of instructions within them that can be triggered under specific circumstances to attack their targets. The Inquisition does not yet know how they are able to produce such unknowing double-agents.
Brotherhood of the Horned Darkness - Notable Members: Master Zentos Cyran - To all that know him, Zentos Cyran is a wealthy and successful guild advocate who operates on behalf of numerous independent commodity traders and gelt-speculators in the commercial markets of Scintilla in the Calixis Sector. A lean and austere figure in his middle years with a shaven head and piercing grey eyes, he is well-respected and considered to be highly connected and skilled at his trade. He makes his home in the most exclusive mercantile district of Ambulon, where he conducts most of his business. Unbeknownst to the wider world, however, Cyran is a Servant of the Horned Darkness, and part of a ruling cabal that seeks to rebuild the cult on Scintilla to its former glory. With a mind as cold and vicious as a steel-sprung trap, Cyran's particular gift is for intelligence gathering, bribery, and blackmail. Additionally, he sidelines as both a connection with Ambulon's criminal underworld and as a trouble shooter for the cult, although he rarely dirties his own hands with murder. He is ably assisted (and watched) by a Daemonic Familiar he knows as Malessence, granted to him by Balphomael when he sold his soul.Malessence, Dark Familiar - The powerful Daemon Familiar Malessence is a servitor creature of Balphomael, conjured from the body of a young woman who loved Zentos Cyran and who was sacrificed by him to his dark lord. The Daemon is now bound to Cyran's soul and serves him as a bodyguard, spy, occasional assassin, and constant reminder of his obligations. A shape shifter, she can take several forms, but her preferred one is that of a pallid young woman. In this Human guise, she masquerades publicly as Cyran's aide. The resemblance of this last form to Cryran's secret imaginings of a daughter he and his murdered lover might have had together is a deliberate and subtle barb on the Daemon's part.
Brotherhood of the Horned Darkness - Ordo Malleus Departmento Analyticus Threat Briefing: The Ordo Malleus regards the Brotherhood of the Horned Darkness as a clear and present danger to the Imperium of Man, and one that all members of the Holy Ordos within the Calixis Sector are aware of to some degree (although many believe it to be but a shadow of its former self). The threat the cult posses is considered to be two-fold. The first is the political and spiritual corruption created by its conspiracies and infiltrations -- a danger made worse as the largely elitist makeup of the Brotherhood allows it resources, finances, capabilities, and scope that many other cult groups and Daemon-worshippers could not hope to match.The second is the Daemon Balphomael, its works, and its Warp-spawned minions -- a threat rightly classified as Malleus Abominatus Extremis by the Holy Ordos. The Daemon is a powerful entity capable of generating high-magnitude Warp phenomena, casting malefic curses, and investing into those mortal servants who enter into pacts with it a fragment of its unclean might.Its powers are not, however, limitless, and their use seems to be inextricably linked to ritual murder and willing sacrifice by those in its service. The proven strategy for combating the Brotherhood then is three-fold: gather intelligence to uncover the degree of corruption, destroy its foul places of worship to limit its power, and identify those who have sold their souls to the Daemon and bring them the judgement of the Emperor's wrath.Although many members of the Inquisition consider the Brotherhood of the Horned Darkness a threat more historically dangerous than at present, there are some within the Ordo Malleus for whom the Brotherhood borders on an obsession. For these Daemonhunters they are "the one that got away," a cult and a Daemonic threat that the Holy Ordos has never been able to fully destroy, much to their shame and vexation.There are several Daemonhunters for whom hunting down any rumour of the Brotherhood is their greatest cause and a prize for which they would neglect other duties and even tempt Radical measures. Somewhat ungenerously, some of their fellows believe this is perhaps because were any one of them to finally and utterly purge the cult, that Inquisitor's elevation and status within the Ordos would be assured.
Brotherhood of the Knife - Brotherhood of the Knife: The Brotherhood of the Knife is a Chaos Cult that was raised by and supported the Word Bearers Traitor Legion. It is still used to provide light infantry support for the Heretic Astartes' military operations in the Long War against the Imperium of Man.The brotherhood was called Ushmetar Kaul in the ancient tongue of the Word Bearers' homeworld of Colchis, which translated literally into Low Gothic as "sharp edge by which false reality may be slit and pulled away to reveal god."Its cultists wore long robes, as if in parody of ancient monastic orders. Many bore ceremonial blades and other melee weapons, and the more senior wielded ritual weapons since classified under the general term Athame, fashioned of jagged stone or strangely alloyed iron.Such weapons were by unknown means specifically attuned to the realm of the Warp, so that every death they inflicted was an offering to feed the empyreal entities with which the cult was in communion, and by the act of killing, they sought to breach the barriers which separated the material realm from the Immaterium.The brotherhoods fought in close coordination with their Word Bearers masters, either serving as an expendable first wave or to clear entrenched foes by weight of numbers, butcher the wounded and round up prisoners for sacrifice.The brotherhood's cultists were also fearsome and skilled fighters, and while individual cultists were no match for a Space Marine, they had the advantage of numbers and were driven by their twisted creed to perform deeds beyond the endurance of mortal soldiers.
Brotherhood of the Knife - History: The Brotherhood of the Knife was first raised by the Word Bearers to provide cannon fodder support for their surprise assault upon the Ultramarines Legion in the Battle of Calth during the Horus Heresy.As with others of its kind, it was brought to the muster under the guise of second-line Excertus Imperialis Levy Auxilia, with an entry given to the muster as classification "Light Infantry/Terrestrial Sub-type/Feral-Feudal Regressive".The cult force was, it appears, organised into between 10-20 sub-sects, each at least 10,000 strong. The members of the Ushmetar Kaul had already gained something of a reputation as a most bloodthirsty and brutal fighting force alongside the Word Bearers during their later Imperial Compliance actions, and they were recorded as engaging in the most violent rites before, after and even during battle.It is believed that the Ushmetar Kaul proved itself a key component in the vast Chaos ritual to create the Ruinstorm of which the death of Calth was but the opening phase, its thousands-strong cohorts being deployed into the many cities and provinces across the surface of Calth, from Numinus to Talanko.With each death inflicted by the Ushmetar Kaul, the Primarch Lorgar's grand ritual on Calth was progressed an increment more, making the Brotherhood of the Knife as useful to the Word Bearers in an occult sense as it was in a military one.The brotherhood's cultists conducted several massed attacks on those Ultramarines defending strategic positions after the Word Bearers' initial attack, including the Ultramarines' 21st Company that was guarding the railway approach to Numinus City.Although its cultists were not well-disciplined, the brotherhood's numbers and suicidal tactics caused several grave casualties among the Ultramarines, weakening them in advance of the main assault launched by the World Bearers' Traitor Marines. During the fighting on Calth and elsewhere in Ultramar, the brotherhood was infamous for the sheer scale of the atrocities they committed against civilians.The excesses attributed to these forces -- particularly by the harrowing accounts of civilian survivors -- speak of the Brotherhood of the Knife fighting clad in rags soaked with the freshly-spilled blood of sacrificial victims, which were as likely to be drawn from their own ranks as from captured enemy combatants.Others had daubed arcane symbols on their skin with blood or had hair matted with clotted viscera; the by-products of mutilations and acts of furious cannibalism beyond the countenance of any sane mind.The Brotherhood of the Knife continued to exist in the years after the Heresy. Large numbers of brotherhood cultists were deployed by the Dark Cardinal Kor Phaeron to fight alongside the Word Bearers during the Talledus War in the Talledus System after the birth of the Great Rift.
Brotherhood of the Moon (Short Story) - Brotherhood of the Moon (Short Story): Brotherhood of the Moon is the twenty-second short story published in the Horus Heresy Series that was not originally part of an anthology novel. Brotherhood of the Moon was the twenty-seventh item released as part of the Black Library's 2014 Advent Calender. It is also now included in the Eye of Terra anthology novel.
Brotherhood of the Moon (Short Story) - Synopsis: In the aftermath of the rebellion within his Legion, Jaghatai Khan ordered the trials of his wayward sons to determine whether or not they would atone. The proud Terran White Scars Astartes Torghun Khan now stands before his accusers, and must account for the events that could have led him into outright heresy...
Brotherhood of the Phoenix - Brotherhood of the Phoenix: The Brotherhood of the Phoenix was a warrior lodge that existed secretly within the Emperor's Children Legion during the Great Crusade and Horus Heresy eras.This confraternity of warriors was instituted after the IIIrd Legion had spent some time fighting alongside their brother Legion, the Luna Wolves, who were the first to adopt the custom of creating a warrior lodge secretly within their Legion organisation following their conquest of the world of Davin, sixty standard years before the start of the Horus Heresy.Given the Emperor's Children's love of formal hierarchy, the Brotherhood of the Phoenix was much more rigid in structure and behaviour than their brethren Legions' more egalitarian warrior lodges and was open for membership only to their Primarch Fulgrim, the Legion's eleven Lord Commanders, and its company captains so as to maintain the Legion's strict hierarchical structure.The Brotherhood of the Phoenix would eventually be used as the conduit by which Fulgrim and the other members of the Emperor's Children who were corrupted by Slaanesh would seize control of the IIIrd Legion and rid themselves of the Imperial Loyalist elements within the Legion during the Isstvan III Atrocity.
Brotherhood of the Phoenix - Fulgrim's Fate: Those that served in the IIIrd Legion had no idea that their beloved leader was clawing ineffectually at the bondage of his own mind in which his soul was held captive by the Daemon. Only the swordsman, Captain Lucius of the 13th Company, had appeared to realise that something was amiss with Fulgrim, but even he had said nothing.Lucius came to the conclusion that the entity that paraded around as their Legion's lord was an imposter. Determined to free his primarch by any means at his disposal, Lucius secretly convened the Brotherhood of the Phoenix. This had to be done with the utmost secrecy, for by this time the corrupted senior officers had become powerful, volatile and self-obssessed with the pursuit of their individual pleasures.Also, many of these senior officers carried a loathing for Lucius, whom they viewed as a despised upstart. Through his skilled oratory, the swordsman was able to persuade his mercurial brothers that their primarch was not himself.He further challenged their egos and stroked their vanity, tempting them into boldly capturing their primarch. Shortly after, the Brotherhood of the Phoenix ambushed Fulgrim, and despite taking several casualties, managed to subdue their lord by rendering him unconscious.During a torture session carried out under the direction of the IIIrd Legion's Chief Apothecary Fabius, Lucius suddenly realised that they had been misled. Misinterpreting the situation, they had been duped by their lord, who had, in fact, beaten the Daemon at its own game, regaining control over his own body and imprisoning the Warp entity once more within a portrait of Fulgrim that hung within the shuttered confines of the theatre called La Fenice aboard the Emperor's Children flagship, Pride of the Emperor.Lucius immediately bent his knee and prostrated himself before his primarch as Fulgrim easily tore himself free from his restraints. His fellow conspirators all bowed to their lord and master.Content that his favoured sons had learned from the experience, the primarch did not punish them for their transgressions, for he was not the Daemon-possessed shell of the Phoenix he had allowed his Astartes to believe, but Fulgrim himself.Following these events and those that would follow over the next seven standard years as the Horus Heresy played out to its inevitable conclusion, it is not known if the Brotherhood of the Phoenix still exists within the hierarchy of the corrupted Emperor's Children Traitor Legion some ten thousand Terran years later.
Brotherhood of the Phoenix - Notable Members of the Brotherhood of the Phoenix: Fulgrim (Primarch)Eidolon (Lord Commander)Vespasian (Lord Commander)Abdemon (Lord Commander)Anteus (Lord Commander)Cyrius (Lord Commander)Iddinam (Lord Commander)Julius Kaesoron (First Captain)Solomon Demeter (Captain), 2nd CompanyMarius Vairosean (Captain), 3rd CompanyKrysander (Captain), 9th CompanySaul Tarvitz (Captain), 10th CompanyLucius (Captain), 13th CompanyKalimos (Captain), 17th CompanyFabius (Chief Apothecary)Charmosian (Reclusiarch), 18th CompanyRuen (Captain), 21st CompanyAbranxe (Captain)Daimon (Captain)Heliton (Captain)Lycaon (Equerry to First Captain Kaesoron)Ancient Rylanor, "Ancient of Rites" (Venerable Dreadnought)
Brotherhood of the Plague - Brotherhood of the Plague: Brotherhood of the PlagueChaos Space MarineAstartesNurgle
Brotherhood of the Plague - Warband History: The Brotherhood of the Plague took part in the notorious Bloodpox Campaign in 104.M35, fighting alongside the Death Guard Traitor Legion against the Loyalist Dark Angels Chapter. The twelfth Supreme Grand Master of the Dark Angels Chapter, the esteemed Armaros, contracted the loathsome pox known as Nurgle's Rot.This resulted in his rapid deformation, and so, Armaros passed on the leadership of the Chapter and voluntarily committed suicide by stepping into The Rock's reactor chamber so as to prevent the contamination from spreading.
Brotherhood of the Plague - Chapter Colours: The Brotherhood of the Plague warband's colour scheme is not listed in current Imperial records, but as followers of the Plague God, their armour more than likely appears rusty and is marred by decay and putrescence.
Brotherhood of the Plague - Chapter Badge: The Brotherhood of the Plague Warband's Chapter badge is not listed in current Imperial records.
Brotherhood of the Storm (Novella) - Brotherhood of the Storm (Novella): Brotherhood of the Storm is a novella in the Horus Heresy Series of novels, released originally as an exclusive in hardback format. The novella has since been reprinted in non-limited hardback form, ebook form, and Unabridged Audiobook (MP3) form. The title was later re-released as part of the Legacies of Betrayal anthology.
Brotherhood of the Storm (Novella) - Synopsis: As word of Horus' treachery spreads to fully half of the Legiones Astartes, Terra looks to the remaining loyalist Space Marines to defend the Imperium. One group, however, remains curiously silent in spite of apparent efforts from both sides to contact them –- the noble V Legion, Jaghatai Khan's fearsome White Scars. In the Ork-held territory of Chondax, a bitter war has been raging since the Triumph of Ullanor, and only now do the sons of Chogoris return their gaze to the heavens...
Brotherhood of Unclean Mercy - Brotherhood of Unclean Mercy: The Brotherhood of Unclean Mercy are a Chaos Space Marine warband dedicated to the Plague God Nurgle. Free to act according to their own plans, the members of the Brotherhood of Unclean Mercy were able to seize upon an opportunity of random chance and infect the entire store of supplies in a passing Imperial merchant fleet. Thus enhanced, the cargo spread the Stenchgut Plague to an entire continent on the world of Xurunt.
Brotherhood of Unclean Mercy - Warband Colours: The Brotherhood of the Unclean Mercy warband's colours are not listed in current Imperial records.
Brotherhood of Unclean Mercy - Warband Badge: The Brotherhood of the Unclean Mercy warband's badge is not listed in current Imperial records.
Brothers of Darkness - Brothers of Darkness: Brothers of DarknessSpace MarineChapterFoundingRenegade ChapterImperium
Brothers of Darkness - Warband Colours: The Brothers of Darkness' colours are not listed in current Imperial records.
Brothers of Darkness - Warband Badge: The Brothers of Darkness' warband badge is not listed in current Imperial records.
Brothers of Darkness - Trivia: A Chaos Space Marine bearing a Brothers of Darkness banner appears in artistic sketches in the Second Edition Chaos Space Marines Codex, advising readers to "Invent unusual colour schemes" for their Traitor Marines.
Brothers of Jarad - Brothers of Jarad: Brothers of JaradSpace MarineChapterBlood AngelsFoundingDevastation of BaalCreated as they were from the Blood Angels' gene-seed, the Brothers of Jarad carried the genetic Flaw inherited from Sanguinius, which made them susceptible to the afflictions known as the Black Rage and the Red Thirst.When a Battle-Brother fell to the throes of the Black Rage he was placed within the ranks of the Death Company.
Brothers of Jarad - Notable Campaigns: Devastation of Baal (ca. 999.M41) - During the Devastation of Baal, the Brothers of Jarad was among the Successor Chapters that answered Dante's call for aid in the face of Hive Fleet Leviathan's assault on Baal. The entire Chapter answered the call of its progenitors, and was destroyed to the last Astartes during the fighting.
Brothers of Jarad - Chapter Colours: The Brothers of Jarad's Chapter colours are not listed in current Imperial records.
Brothers of Jarad - Chapter Badge: The Brothers of Jarad's Chapter badge is not listed in current Imperial records.
Brothers of Livos - Brothers of Livos: The Brothers of Livos are a fanatical warband of Chaos Space Marines of unknown origin and Founding. Corrupted beyond recognition, these once-proud warriors are sworn to the service of the Dark Gods, and allow the daemons of the Warp to possess their superhuman Astartes bodies. As a result, this warband fields an unusually large number of Possessed Chaos Space Marine squads. The Brothers of Livos see the Possessed as superior to normal Chaos Space Marines and pledge themselves fully to the service of Chaos, becoming willing hosts to these immaterial creatures.
Brothers of Livos - Warband Appearance: As a Warband made up mostly of Possessed Chaos Space Marines, many members of the Warband have an altered and mutated appearance, including the melding of armour and flesh and the sprouting of extra limbs, horns, and sensory organs.
Brothers of Livos - Warband Colours: The Brothers of Livos warband's colours are not listed in current Imperial records.
Brothers of Livos - Warband Badge: The Brothers of Livos warband's badge is not listed in current Imperial records.
Brothers of Retaliation - Brothers of Retaliation: The Brothers of Retaliation is a Chaos Space Marine warband, led by Chaos Lord Laudren Thalarn, that was created after leaving the Planet of the Sorcerers a thousand standard years after the death of Horus.It was raised for the sole purpose of seeking revenge against the Imperium of Man for the cruel fate inflicted upon the Thousand Sons Legion and their homeworld of Prospero during the opening years of the galaxy-wide conflict known as the Horus Heresy.
Brothers of Retaliation - Notable Members: Chaos Lord Laudren Thalarn - Leader of the Brotherhood of Retaliation.High Sorcerer Lord Baal - An Exalted Sorcerer who serves as Thalarn's lieutenant.Aedeb Ungoth - A Daemon Prince of Chaos that serves as one of Thalarn's Daemonic allies.Thorn - A Daemon Prince of Chaos that serves as one of Thalarn's Daemonic allies.
Brothers of Retaliation - Warband Colours: The Brothers of Retaliation warband's colours is not listed in current Imperial records.
Brothers of Retaliation - Warband Badge: The Brothers of Retaliation warband's badge is not listed in current Imperial records.
Brothers of the Red - Brothers of the Red: The Brothers of the Red is a Loyalist Space Marine Chapter and a Successor Chapter of the Blood Angels created during an unknown Founding.Created as they were from the Blood Angels' gene-seed, they carry the genetic flaws inherited from Sanguinius.
Brothers of the Red - Chapter History: The Brothers of the Red were once thought to have been fatally undone by the Black Rage.Whether the Chapter unexpectedly survived the Flaw or was rebuilt in the wake of its destruction is unknown, but the Brothers of the Red were among the many Successor Chapters that sent their forces to defend Baal from an invasion by Hive Fleet Leviathan in 999.M41.
Brothers of the Red - Notable Campaigns: Devastation of Baal (ca. 999.M41) - When the Blood Angels Chapter sent out a call for all of the Successors of Sanguinius to aid them in defending the Primarch's homeworld of Baal from a full assault by the Tyranids of Hive Fleet Leviathan, the Brothers of the Red were among the Successor Chapters that deployed forces. The extent of the Chapter's contributions and what befell them during the campaign are not recorded.
Brothers of the Red - Notable Brothers of the Red: Captain Dammanes - Dammanes was the Captain of the Brothers of the Red's 7th Company, which was deployed to defend Baal.Librarian Laertamos - Laertamos was a Codicier of the Brothers of the Red who aided in the defence of Baal from the Leviathan.
Brothers of the Red - Chapter Colours: The Brothers of the Red's Chapter colours are not listed in current Imperial records.
Brothers of the Red - Chapter Badge: The Brothers of the Red's Chapter badge is not listed in current Imperial records.
Brothers of the Snake (Novel) - Brothers of the Snake (Novel): Brothers of the Snake is the first volume in the Iron Snakes series of novels by Dan Abnett.
Brothers of the Snake (Novel) - Synopsis: In the grim darkness of the 41st Millennium, the Space Marines are the supreme defenders of humanity, the Emperor's ultimate shock troopers. The Iron Snakes Chapter has sworn a pledge to protect the Reef Stars from ruin, whatever the cost.Brothers of the Snake follows Sergeant Priad and the Damocles Squad as they battle to preserve humanity against the myriad foes that threaten to destroy it, from the depraved Drukhari to a vast Ork WAAAGH!.
Brothers Penitent - Brothers Penitent: The Brothers Penitent is one of the Loyalist Space Marine Chapters founded as part of the Astartes Praeses -- one of the 20 Chapters of Astartes mentioned in the ancient tome known as the Mythos Angelica Mortis that was created to defend the regions surrounding the Eye of Terror in the Segmentum Obscurus from the Forces of Chaos. The Brothers Penitent are of an unknown Founding and origin. Though this Chapter works alongside those of the Astartes Praeses, it has a reputation for being insular in nature.
Brothers Penitent - Chapter Colours: The Brothers Penitent's Chapter colours are not recorded in current Imperial records.
Brothers Penitent - Chapter Badge: The Brothers Penitent's Chapter badge is not recorded in current Imperial records.
Bruennhilde - Bruennhilde: The Bruennhilde is one of dozens of variants of the Land Crawler utility vehicle commonly found on Imperial Agri-Worlds. The Standard Template Construct (STC) templates for the manufacture of the Land Crawler, along with the Land Raider and Land Speeder were rediscovered at the beginning of the Age of the Imperium in the late 30th Millennium by Mechanicum Magos Arkhan Land, who discovered them deep within the Librarius Omnis on Mars. Unlike the Siegfried variant of the Land Crawler, which was developed on Krieg during that world's 500-year-long civil war, the Bruennhilde was used by the regiments of the Death Korps of Krieg before the war as a light armoured transport. The Bruennhilde is used at present by many siege regiments as an excellent substitute artillery piece tow vehicle when the Centaur is not available. The vehicle is only armed with a single Heavy Stubber and thus is extremely vulnerable to enemy attacks.
Bruennhilde - Uses: During the 500-year-long civil war on Krieg the Bruennhilde was used to transport artillery weapons such as the Blitzen AA Gun, the Thudd Gun, Rapier Laser Destroyer, and the Gotterdammerung Howitzer to their places behind the lines.
Brutalis Fist - Brutalis Fist: A Brutalis Fist is a Dreadnought Close Combat Weapon employed by the melee-focused Brutalis Dreadnought. These Primaris Marine Dreadnoughts can be alternatively outfitted with Brutalis Fists rather than Brutalis Talons which hit with the force of a thunderbolt and come with built-in, wrist-mounted, twin-linked Bolt Rifles for added anti-infantry firepower.
Brutalis Talon - Brutalis Talon: A Brutalis Talon is a Dreadnought Close Combat Weapon employed by the melee-focused Brutalis Dreadnought. Those Primaris Marine Dreadnoughts fight with a pair of these terrifying talons, which can rip enemy tanks and infantry asunder or even tear the legs from a Chaos Knight.
Brute Ram Ship - Brute Ram Ship: The Ork Brute Ram Ship is a curious vessel and possibly the single most characteristically Orkish spacecraft in existence.It is fitted with engines and manoeuvring thrusters that are far superior to the Orkish norm.But these engines are not intended to make the Brute better in a fight, but to allow it to line up with a victim vessel and then ram it.The Brute's armoured beak, festooned with rotary blades and drills, is a terrifying weapon when slammed into an enemy voidship at maximum thrust, allowing this escort-sized ship to badly damage even a much larger and more powerful capital ship.In combat, Brutes manoeuvre to try to reach a position where they can charge an enemy ship and burst it apart with a single impact.
Brute Ram Ship - Dimensions: Hull: Approximately 1.1 kilometres long, 0.5 kilometeres wideClass: Ork "Ram Ship"Mass: Approximately 6.5 megatonnesCrew: UnknownAcceleration: 3-5 gravities acceleration
Bryan Ansell - Bryan Ansell: Bryan Ansell is a founder of Citadel Miniatures and purchased Games Workshop in 1991.  He was also an author for Games Workshop's Black Library imprint.
Bryan Ansell - Dark Angels: Deathwing (Short Story) (1990, With William King, collected in Deathwing (Anthology) and The Book of the Lion (Anthology))
Brôkhfyre - Brôkhfyre: Brôkhfyre is a hold of the Orksbane Kindred of the Ymyr Conglomerate of the Leagues of Votann located beneath the heavily-irradiated Hold World of Tamâkh in the galactic core. Brôkhfyre is dug deep into Tamâkh's planetary mantle -- insulated against the exotic and deadly energy spectra that pour from that world's nearby star.What violent apotheosis the tortured star is undergoing, none can say, but for three Terran millennia now the Kin of the Orksbane Kindred have captured the energies of its raging solar flares using kilometres-high stellar vanes. These energies power their Forge, which is amongst the greatest in all the Leagues of Votann, renowned for the amazing weapons of war it can produce.
Brôkhyr - Brôkhyr: The Brôkhyr are the engineers, craftsmen and artificers of the Leagues of Votann. They are amongst the most highly-skilled techno-artificers in the galaxy. Making full use of the incredible material bounty of the galactic core, coupled with the precious technical lore stored within the Votann, they craft technology and devices of superlative durability, reliability and power. In this way they are major contributors to the continued survival of their species.Every hold's Forge is unique, built and augmented over Terran centuries to specifications determined by Votannic wisdom and the personal preference of its Kindred. Yet in some respects they are uniform. All Forges are sleepless hubs of activity, lit by the molten fires and searing plasma arcs of advanced technological manufacture, and all are filled with mechanisms of arfifice ranging from each Brôkhyr's personal A.N-vyl workstations, to colossal auto-foundries.As well as overseeing the work of their COG robot-assistants, each Brôkhyr takes pride in constructing their own devices. They follow traditional schematics in deference to the wisdom of the Ancestors, yet there is also general recognition that -- to truly honour the Votann -- each Brôkhyr must humbly apply their own ingenuity, coupled with rigorous field tests, to improve upon traditional designs.Through this process, each Brôkhyr develops their own preferences and quirks, which become known as their signature style in the technologies they craft. The most efficacious signatures are adopted by fellow Brôkhyr so that, over time, many Kindreds -- or even entire leagues -- have adopted bespoke methods of crafting and manufacture. This slow but relentless iterative process of improving upon already understood technologies has helped the Kin develop the contents of the original Standard Template Constructs inherited from the Ancestors' ancient Long March mining fleets even further, leading to true innovations.Yet all Brôkhyr still prioritise certain principles when developing new technologies, including that their devices embody reliability, utility and efficiency over showy decoration or ideas of ritual significance. Kin technology and wargear is as rugged and pragmatic as the beings that wield it, and will be battered to destruction before it fails in its duty.
Brôkhyr - Brôkhyr Thunderkyn: A Brôkhyr Thunderkyn is a combat engineering infantry unit used to provide heavy fire support and anti-armour support for the Oathbands of the Leagues of Votann.When a Brôkhyr hooks themselves into a powerful exo-frame, they become Thunderkyn. Adapted from the similar void-rigs used to maintain Kin voidcraft, these armoured exoskeletons exchange repair tools for massive heavy weapons. While not quite as scratch-resistant as the Einhyr Hearthguard's exo-armour, they can still weather considerable fire.The Thunderkyn are still powerful despite this, as their exo-frames allow them to heft the heaviest man-portable weapons the Leagues of Votann can muster with ease. Among them are Votannic Bolt Cannons, whose salvos of explosive bolts can slay hordes of enemies, Graviton Blast Cannons, and SP Conversion Beamers, whose unstoppable lances of directed energy can pierce their foes' heavy infantry. The Brôkhyr use these to lay down withering cover fire for their Oathbands and to pick off enemy armoured vehicles.Brôkhyr advanced engineering equipment also helps out, with their Omni-visors able to pick out the telltale signs of enemy units through dense terrain.
Brôkhyr - Unit Composition: 3-6 Brôkhyr Thunderkyn
Brôkhyr - Wargear: Thunderkyn Exo-frameVoid ArmourVotannic Bolt CannonGraviton Blast Cannon (As optional replacement for Votannic Bolt Cannon)SP Conversion Beamer (As optional replacement for Votannic Bolt Cannon)Omni-visorEye of the Ancestors
Brôkhyr - Brôkhyr Iron-master: A Brôkhyr Iron-master is a highly skilled Brôkhyr engineer who is deployed with Kin Oathbands to service their vehicles.Iron-masters are usually the most accomplished Brôkhyrs of their Kindred. In battle, they take on the duty of maintaining and repairing damaged Kin war engines, often aided by Ironkin and robotic COG repair crews. These veteran Brôkhyrs also bring their most powerful personal weapon creations to war, taking satisfaction in unleashing them upon the foe.
Brôkhyr - Unit Composition: 1 Brôkhyr Iron-master1 Ironkin Assistant3 E-COGs
Brôkhyr - Wargear: Void ArmourGraviton RifleGraviton HammerMultispectral VisorLas-beam Cutter (Ironkin Assistant)Autoch Pattern Bolt Pistol (1 of the E-COGs)Plasma Torch (1 of the E-COGs)Manipulator Arms (1 of the E-COGs)Eye of the Ancestors
Brôkhyr - Brôkhyr Forge-master: A Brôkhyr Forge-master is the highest-ranked and thus most skilled Brôkhyr within any given Kindred, and will always sit upon their Kindred's Votannic Council when that military command panel is gathered to face the greatest conflicts -- usually when the entire Kindred or their hold face direct and potentially existential peril.To become their Kindred's Forge-master, a Brôkhyr must prove not only their preeminence at the crafting of technological marvels, but also in overseeing their deployment. It is their duty o fashion the tools of war that will be wielded by their Kindred's greatest heroes in the coming conflict, themselves included.They must further embody the fury of the Forge upon the battlefield, providing wise counsel on everything from siegecraft to field-repair, even as they blast and bludgeon their enemies to ruin.A Forge-master is a true craftsman, and their experience executing battlefield repairs is second to none. Kin vehicle crews are much assured whrn this trusted old hand is on standby, even believing their touch will bestow good fortune.
Brôkhyr - Notable Brôkhyr: Aktôl Vatyk - Aktôl Vatyk was a blind Brôkhyr of the Leagues of Votann, who created the relic called Aktôl's Fortress. It was painstakingly wrought by Vatyk and is considered to be the Brôkhyr's life's work. Crafted using conflicting harmonic abrasion fields rather than hammer blows, and shot through with a core of hyperdense stelanictite, this Armour Crest crest projects a complex gravitic repulsion field that can be directed by the bearer against their foes. Bludgeoned and restrained by the clashing grav-waves, the enemy is held at bay long enough for the crest's bearer and their comrades to press forward and lay them low.
Brôkhyr - Trivia: The name "Brôkhyr" could be inspired by the skilled dwarf craftsman Brokkr from Norse mythology. "Brokkr" translates from Old Norse as "the one who works with metal fragments" or simply as "blacksmith." Brokkr worked the bellows of the forge while his brother Eitri fashioned magical items. The two dwarves together forged Mjölnir, the god Thor's famous warhammer.
Brôkhyr - Sources: Codex: Leagues of Votann (9th Edition), pp. 21, 32, 43, 63-65Warhammer Community - Drop the Wrench and Pick Up the Cannon – The Brôkhyr Thunderkyn Are Marching to WarWarhammer Community - NOVA Open Reveal – The Leagues of Votann Unveiled
Bubotic Axe - Bubotic Axe: A Bubotic Axe is a type of Chaos power weapon that is blessed by the Plague God Nurgle and is a favoured melee weapon of Blightlord Terminators and other Plague Marines.
Bucephelus - Bucephelus: The Bucephelus was a golden Imperial battle barge or battleship of unknown class that served as the personal flagship of the Emperor during the early part of the Great Crusade.The Bucephelus maintained a garrison of the Legio Custodes and took part in the titanic Battle of Gyros-Thravian when the Emperor was forced to deploy the Custodians to reinforce the Space Marines of the Imperial Fists, Luna Wolves and Death Guard Legions in their fight against the Orks of Warboss Gharkul Blackfang.At some time during the Great Crusade, the Emperor moved His flag to the Imperator Somnium.
Bucephelus - Trivia: Bucephalus was the name given to the beloved warhorse of Alexander the Great.
Bulledin - Bulledin: Lord General Bulledin was one of the senior Imperial military commanders who served under both Warmasters Slaydo and Macaroth during the Sabbat Worlds Crusade.
Bulwark - Bulwark: BulwarkDaemon WorldsHadex AnomalyChaosAchilus CrusadeJericho Reach
Bulwark - History: Once a proud Fortress World, guarding the original sector capital planet of Verronus, Bulwark has been claimed by the worshippers of Khorne. Unlike on Venkrous, the Warp itself did not mutate the planet; instead all of the atrocities that were committed in the years following the appearance of the Anomaly were perpetrated by the citizens of Bulwark.Once, mighty bastions of adamantium and steel stood firm against the enemies of the Imperium. Now, these same structures have become charnel houses, the inhabitants constantly offering up sacrifices to the Blood God.Where Aquilas once stood proud over the buildings of the Adeptus Munitorum, now sit Flesh Hounds of Khorne, perched and waiting for the chance to satiate their eternal hunger with the blood of those that offend their master.Skulls, both Human and daemon, decorate every outcropping. Walls are lined with spikes, and the aqueducts pump a never-ending torrent of blood into the seas.While these crimes are despicable, the greatest atrocity was saved for the Grand Temple of the God-Emperor. The beautiful stained glass windows, once multi-coloured and depicting scenes of the Emperor's glory, now are stained only with the blood of those few priests who kept true to their faith in Bulwark's darkest hour.The skulls of the priesthood were taken from their bodies and placed in a mound in front of the altar. The altar itself, previously depicting a scene of Sebastian Thor being touched by the hand of the Emperor, has been twisted to show the saint slaying the Emperor with an axe.Behind the altar now sits a throne of bronze, stained red with the blood of those used to appease their patron, and upon it sits the lord of this planet, the Daemon Prince Krakiota.With a Juggernaut of Khorne to either side, Krakiota hears the pleas and supplications of his followers. Those that he deems to be worthy are offered the ultimate reward; their life's blood is taken from them and poured into a goblet made from the skull of the former Planetary Governor.This goblet is then blessed and offered directly to the Blood God himself, in hopes that he will bring victory and bloodshed to his warrior-worshippers.
Burden of Duty (Audio Drama) - Burden of Duty (Audio Drama): Burden of Duty is the seventh audio drama for the Horus Heresy Series that was not originally released as part of an anthology or other release. Burden of Duty was released as an MP3 format download in October 2012 and was written by James Swallow. It was later re-released as an audio CD alongside the story Grey Angel, but can still be bought as a stand-alone audio drama MP3. The story was also published as part of the Garro main series anthology novel.
Burden of Duty (Audio Drama) - Official Synopsis: As the Renegade forces of the Warmaster Horus storm across the galaxy, a very different kind of war rages in the shadows of the Imperium -- the Knights-Errant, chosen of Malcador the Sigillite himself, move quietly in the dark places where others cannot. Battle-Captain Nathaniel Garro makes his way to the Imperial Fists' mighty starfort Phalanx, seeking out another kindred soul for his elite band of warriors.
Burden of Duty (Audio Drama) - Knights-Errant Series: The following is the chronological order of the first Knights-Errant member Nathaniel Garro's story arc set within the Horus Heresy:Flight of the EisensteinGarro: Oath of MomentGarro: Legion of OneBurden of DutyGarro: Sword of TruthGarro: Shield of LiesGarro: Ashes of FealtyGarro: Vow of FaithNathaniel Garro and his Knights-Errant also make an appearance in the novel Vengeful Spirit. All of these stories, with the exception of Flight of the Eisenstein were later included within the main series anthology novel Garro.
Burias Drak'Shal - Burias Drak'Shal: Burias Drak'Shal was a Daemon-possessed Chaos Champion and Icon Bearer of the 34th Host of the Word Bearers Traitor Legion, serving under Dark Apostle Jarulek and later his successor Marduk, the new Dark Apostle of the 34th Host.Eventually, Burias grew resentful towards his blood-brother Marduk and his success in clambering up the ladder of the Legion's hierarchy, and he joined the secret cabal known as The Brotherhood that was created by the Legion's First Captain Kor Phaeron to cleanse another faction of the Word Bearers' leadership from within.When Burias revealed his treachery openly, he was cast down by Marduk and imprisoned within a cybernetic sarcophagus that was sealed within the shell of a crippled Chaos Dreadnought to suffer for all eternity.
Burias Drak'Shal - History: Burias had been born and raised in the monastery-prisons of Colchis but only indoctrinated into the Legion during the first great influx of Colchisian Aspirants after the XVIIth Legion's Primarch had learned the truth about the existence of the Chaos Gods during the Pilgrimage of Lorgar and his remembrance of the Old Faith of Colchis.Burias fought under the command of the Dark Apostle Jarulek and later Marduk in the 34th Host, as he was the latter's blood-sworn brother and closest ally. During the Horus Heresy Burias fought at Calth against the Word Bearers' most hated rivals, the Ultramarines Legion. Burias came to be known as Burias Drak'Shal after he willingly joined his soul with that of a daemon named Drak'Shal and became a Daemonkin.Like the Gal Vorbak of old, Burias enjoyed a symbiotic relationship with the daemon, appearing fully human and in control most of the time, only becoming a grotesquely mutated Possessed Chaos Space Marine at those times Drak'Shal was in control of their joint body.Eschewing the use of ranged weapons in battle, Burias revelled in the joy of close combat assault tactics which were greatly enhanced when he allowed Drak'Shal to fully manifest within his body. During numerous campaigns, Burias proved to be a great warrior, winning much glory for the 34th Host. When Marduk was elevated to the esteemed position of Dark Apostle of the 34th Host, Burias thought that he would be elevated as well, for he greatly coveted the position of the 34th Host's Coryphaus.Marduk had instead elevated the relatively new Battle-Brother Ashkanez to the position of First Acolyte of the Host. Bitter at what he viewed as a betrayal, Burias grew spiteful towards his former brother. Seeking to prey upon this bitterness to eliminate a rival, Ashkanez fuelled Burias' anger towards Marduk and secretly inducted him into the ranks of a hidden cabal known as The Brotherhood.This newest iteration of that ancient sect of the Legion was composed of Word Bearers primarily loyal to the Legion's Master of the Faith and First Captain, Kor Phaeron.Eventually, Burias revealed his betrayal to Marduk and was mortally wounded in a massive battle between the factions by Kol Badar, the 34th Host's Coryphaus. After the annihilation of Burias' co-conspirators, the traitorous former Icon Bearer was sent to the Basilica of Torments on Sicarus to suffer accordingly for his transgressions.Not satisfied that the pain and torture Burias endured was punishment enough, Marduk came up with an even more vile way of punishing his former brother. He had Burias entombed within a Chaos Dreadnought shell, encasing the traitor for all eternity within its adamantium shell.Marduk had the Dreadnought's limbs removed to slowly drive Burias insane, only rousing him in time of war. The rest of his time is spent in a fitful slumber, dreaming of an escape from the Basilica of Torments that never actually happens.
Burias Drak'Shal - Appearance: Burias was known to move with a swordsman's grace. Gene-born in the last days of the Horus Heresy, Burias was a flamboyant, vicious warrior wholly dedicated to Chaos.His black hair was combed straight and hung to his waist, as he proudly bore the sacred three-metre-tall icon of the 34th Host in both hands.There was not a scar or blemish upon the Icon Bearer's cruelly handsome face, for Burias was one of the Possessed, and his powers of regeneration were impressive as a result of Drak'Shal's influence.
Burna - Burna: A Burna is a stripped-down version of a typical Flamer Weapon utilised by the savage xenos race known as the Orks. Flame has an undeniable appeal to the Greenskin race. Their fascination with fire and the ignoble art of setting light to things sometimes gets so profound that an Ork will join the ranks of the Burna Boyz. Burna Boyz utilise long, stripped-down Flamers from which they take their name. These "Burnas" are able to spray great gouts of oily flame, and are linked to a sloshing tank of volatile Promethium slung over their shoulder. Ork Boyz can modify their Burnas with special nozzles and valves that can be switched to force out a fierce blue tongue of fire instead of a cloud of orange flame. This "cuttin' flame" is powerful enough to slice through any material up to and including a metal bulkhead. In battle, Burnas prove extremely useful, as they can be utilised to flush out enemies hiding in ruined buildings and woods. When facing heavily armoured opponents such as Space Marines, Burna Boyz can simply switch to their cuttin' flames and use their Burnas to slice apart the foe.
Burna - Burna Components: Burna - A Burna Boyz' main armament, the Burna, is a heavy-duty combination cutting torch and flamethrower, alternating between the two functions with a simple twist of the spigot and altering the Promethium fuel pressure. Burnas themselves, like most examples of Orkish engineering, are designed to sustain the worst sort of battering and are very robust. They have to be, as more than one Burna Boy has been reduced to using it as a bludgeon after getting over-enthusiastic with his fuel supply.Blast Mask and Harness - Almost as important to a Burna Boy as his weapon and fuel is the heavy hide war-harness and webbing used to support it and the drop down mask that prevents the Ork blinding himself or burning his own face off in the flame backwash. This harness takes some of the weapon's weight, making it easier for the Ork to wield in a fight and most Burna Boyz also use them as a convenient place to hang a few armour plates and Ork glyphs. The glyphs invariably brag about their various kills or former campaigns the Burna Boy has fought in.Promethium Tank - Vital to the Burna Boy is his ammunition supply. In this case it is a volatile mix of pressurised Squig-oil and Promethium. Each Mek that manufactures the toxic liquid swears by his own special "burnin' brew." Burna Boyz generally do their best to carry as large a tank of fuel as they can, so they can flame as much as possible on the battlefield. Of course, this has its own dangers, as the canister tanks risk premature and spectacularly lethal detonation from stray rounds.
Burna Boy - Burna Boy: A Burna Boy (pl. Burna Boyz) is an Ork who cannot stop setting things on fire. These pyromaniac Orks are dedicated arsonists all, advancing on the foe amid gouts of billowing flame. They love nothing more than burning other peoples' stuff, and the owners too if they can get them. These lunatics will set light to anything or anyone for the simple joy of watching them "do the burny dance". They can prove utterly lethal to tightly packed or lightly armoured infantry, the roiling blasts of their Burnas flushing their victims out of cover amid the sizzle.