vizn3r/warhammer40k-lore huggingface dataset:
Ultramarines - Battle of Lion's Gate: In the wake of the 13th Black Crusade, the Imperium had been plunged into the nightmare darkness of the Noctis Aeterna by the opening of the Great Rift, yet even this did not stop the Avenging Son.Guilliman at last gave Archmagos Dominus Belisarius Cawl the order for ten thousand years of labour to cease. So began the Ultima Founding and the awakening of the first waves of Primaris Space Marines. It was a decision made not a moment too soon, for even as the new generation of Space Marines emerged from beneath the stasis they had been kept in for over ten thousand standard years beneath the Martian surface, a great host of Daemons swept down upon Holy Terra, temporarily no longer protected by the psychic light of the Astronomican during the Blackness.Unleashed by Khorne, the Blood God, ever impatient to see the blood flow, this onslaught of empyric abominations sought to claim the Emperor's skull. Opposed by Guilliman and the armies of Terra, they would be destroyed to the last at the Battle of Lion's Gate.
Ultramarines - Fleet Avenger and the Coming of the Primaris Space Marines: While the resurrected primarch Roboute Guilliman organised what was to become the Indomitus Crusade in ca. 999.M41, the Great Rift tore the galaxy asunder. Fearing for Ultramar, Guilliman sent to safeguard his realm much of the remaining task force of Ultramarines and their Successor Chapters that had accompanied him to Terra during the Terran Crusade.With them went the first Primaris Ultramarines, for Archmagos Dominus Belisarius Cawl had begun to open his secret vaults. The small armada -- commanded by Captain Cato Sicarius and dubbed "Fleet Avenger" -- ran into Warp storms the like of which had not been seen since the Age of Strife. With the fleet battered and split apart, Sicarius signalled for each voidship to make its own way back to Macragge, the interference growing so bad he feared many would not receive the message.Sicarius' own strike cruiser, the Emperor's Will, was still in the Warp when the Astronomican faded and then went black, marking the onset of the Noctis Aeterna. Amidst the tidal waves of psychic energies that cascaded randomly across all star systems of the galaxy, one last transmission was received from the Emperor's Will. The fragmentary astropathic message was accompanied by disturbing images, and only one sentence could be made clear: "They have breached the hull, they are here."Fully half of Fleet Avenger ultimately reached Ultramar, bringing with them their precious cargo, but of the Emperor's Will there remained no sign. In Sicarius' absence, command of the Ultramarines 2nd Company was handed over to Captain Sevastus Acheran.
Ultramarines - Notable Campaigns: The Ultramarines are justifiably proud of their long history, a glorious past replete with unmatched battle honours. For ten thousand Terran years their valour and loyalty have remained impeccable. The Sons of Guilliman are equally proud of their stellar realm, for Ultramar is a rare gem of enlightened Human civilisation nestled in a savage galaxy of tyranny and harsh repression.
Ultramarines - Ultramar Ascendant, M34-M40: Expansion of Ultramar (ca. M34-M35) - The civil unrest of the Nova Terra Interregnum that spilled out of the Segmentum Pacificus in the 34th Millennium had little effect on the Ultima Segmentum. Indeed, while the Ultramarines waged war constantly during this period, the truncated sub-sector of the Realm of Ultramar grew in strength and stature. Largely free of the political grip of the Ecclesiarchy that was tightening across the majority of Mankind's worlds at this time, and guided by Guilliman's teaching of ensuring the predominance of rational thought over superstition, Ultramar was spared much of the turmoil of the Imperium's power struggle and civil war in this period.Eastern Fringe Campaigns (Unknown Date) - The deepest forays into the unexplored Eastern Fringe are launched by the Imperium, but meet disaster in the form of assaults by the Hrud, Orks and other xenos. The Ultramarines and several of their Successor Chapters are sent to provide aid to stranded Imperial colonists.Blood Storms (Unknown Date) - Major Daemonic incursions wrack star systems adjacent to Ultramar, including Tartella. Although three Chapter Masters of the Ultramarines are lost in succession during the solar decades-long battles that take place, the corruption of Chaos is prevented from spreading into Ultramar.
Ultramarines - The Age of Redemption, M37-M38: 9th Black Crusade and the Corillia Relief (537.M38) - The 9th Black Crusade was a Black Crusade led by the infamous Chaos Lord Abaddon the Despoiler and his Black Legion, launched out of the Eye of Terror in 537.M38. During this time, the Lamenters Chapter was recalled along with a number of other crusading Chapters by the High Lords of Terra to help deal with the rising threat of Chaos incursions from the Eye of Terror. But the Lamenters' fell reputation for suffering bitter reversals and dark turns of fate worked against them during the Chaos attack on the Hive World of Corillia in this campaign. The superstition-bound Mortifactors Chapter refused to fight alongside the Lamenters, abandoning the planet rather than serve beside them. Unwilling to desert the Hive World's population, the Lamenters held out alone against the Black Legion's onslaught for six solar weeks, suffering horrendous losses until the Ultramarines and White Scars led a battle group that broke though the Chaos warfleet to relieve Corillia. Reduced to barely 200 surviving battle-brothers by their sacrifice, the Lamenters were deemed lost when their fleet disappeared in a Warp storm soon afterwards, only to reappear more than a standard century later on the edge of the Segmentum Solar, having slowly battled their way back from the outer void.Justice-bringer Crusade (Unknown Date.M38) - An Ultramarines company moves to end the tyrannical rule of the despot Ullrex, who has usurped control of the Phoebes System. Behind the power-mad leader, however, is found a trail of Chaos corruption. The ensuing Imperial Crusade scours nine star systems, culminating in a final battle atop the floating fortress of Xentar, in which the entire Ultramarines Chapter leads an army of over a dozen Space Marine Chapters to finally overthrow the oppressor.Rise of the T'au Empire (ca. M38) - The Ultramarines begin to fortify the eastern bounds of their realm against the emergent forces of the upstart xenos T'au Empire. It is a testament to the tenets of the Codex Astartes that, though this foe wields technologies never before encountered by Humanity and fights in a remarkably fluid and skilful fashion, the Ultramarines are able to swiftly adapt and fight back.
Ultramarines - Legion Command Hierarchy: The XIII Legion operated under a strict hierarchy where each warrior's responsibilities and duties were known at all times. As primarch and Legion master, Roboute Guilliman had overall command of the Legion, deciding its disposition and strategic objective, as well as taking command of whichever fleet or war zone he was present in.Beneath the primarch were the officers known as chapter masters, each of whom led approximately 10,000 warriors and a contingent of Ultramar's void fleet. Assisting them were the cadre of senior officers and commanders, the Legatii.Each chapter of the Legion contained ten companies each in turn of 1,000 Legiones Astartes commanded by a captain, who was responsible for the tactical deployment, efficiency and training of his warriors.While the captains and chapter masters of the XIII Legion governed the crusading armies of the Legion, it was the parallel system of trenches and their own Legatii who governed the many military institutions of the Realm of Ultramar and were entrusted with its defence.Each Tetrarch was a military dictator of one of the five "king worlds" of Ultramar, and ruled over a sub-sector of that realm.The Tetrarchs were appointed by the primarch, who was himself Lord of Macragge and the core worlds of Ultramar -- though his duties as governor of these worlds often fell on his seneschal in practice, while he led the armies of the Emperor's Imperium on crusade.
Ultramarines - Lords of Ultramar: The Lords Martial of the domain of Ultramar in 007.M31 included:The Tetrarch CouncilRoboute Guilliman -  Lord of Macragge, Primarch of the XIII Legion and Lord of the Five Hundred Worlds of UltramarEikos Lamiad - Tetrarch of KonorTauro Nicodemus - Tetrarch of SaramanthEben Frain - Tetrarch of OccludaStolos Amyntas - Tetrarch of IaxLegion and Senior Commanders of NoteMarius Gage, "First Master" - Chapter Master Primus of the XIII Legion and Master of the 1st ChapterOrfeo Cassandar - Legatus of the Evocatii and Seneschal of ArmaturaValentus Dolor - Legatus of the Vigil Operatii, Provost-Magistratus of UltramarDrakus Gorod - First Legatus of the Invictarus Assembly and Fief-commander of the Primarch's Guard
Ultramarines - Ultramarines Armoured Forces: The Ultramarines Legion was able to draw upon the wealth and resources of Ultramar and as such possessed extensive strategic reserves of munitions and materiel amassed over many standard years. Not least among these assets was a mighty fleet of warships, many of which were constructed within the Five Hundred Worlds or, in the case of the very heaviest of classes, among the Forge Worlds of Thramas.Of equal importance to the Legion's ongoing operations were the large numbers of armoured vehicles which its chapters were able to call upon, and the Ultramarines were well-versed in the many doctrines of armoured warfare. Each of the Ultramarines Legion's chapters maintained its own stocks of armoured vehicles, allowing individual formations to deploy as befitted tactical and environmental conditions.All of the Legion's chapters possessed large numbers of Rhino armoured carriers, used for the rapid conveyance of massed squads across open terrain, while many maintained sufficient numbers of Land Raiders to prosecute armoured spearhead assaults directly into the teeth of enemy positions. These transport vehicles were bolstered by armoured support echelons of Predator and Sicaran battle tanks, with long range bombardment being supplied by batteries of Whirlwind missile tanks and other patterns of mobile Legion artillery.One body within the Ultramarines Legion maintained especially extensive numbers of armoured vehicles -- the 4th Chapter, known with increasing formality as the "Aurorans". This formation operated a wide range of tanks, but was especially well-known for its expertise in the deployment of super-heavy vehicles including the Fellblade, Falchion and Glaive as well as other, far less well known or prototype classes.
Ultramarines - Specialist Armoured Vehicles: The Ultramarines Legion's armoured forces included a wide range of vehicle classes, patterns and types, including the very earliest patterns of war machines which were subsequently deployed in large numbers across the entire Legiones Astartes.Some of these had been kept operational by constant field repair and had not received the attentions of the Legion Forge for many solar decades at the time of the Heresy. Conversely, the Legion's forces included vehicles only just beginning to see use, one of which was the Damocles pattern armoured carrier modified by replacing most of its troop carrying capacity with a suite of sophisticated communications equipment.Following the Ultramarines' example, this command and control platform was beginning to enter service across the Legions by the close of the Great Crusade, the sons of Guilliman leading by example and sharing their hard-won battle doctrines with their brother Legions.
Ultramarines - Ultramarines Legion Fleet: In contrast to the vast numbers of Space Marines in the Ultramarines Legion, the naval assets of Ultramar were more limited. Historically, Roboute Guilliman had made a virtue of close alliance with the Imperialis Armada fleets of the Ultima Segmentum, and relied upon them closely when a particular campaign called for a powerful capital ship contingent to be employed or extensive orbital bombardments to be undertaken.The primarch himself was known to have been observed in spheres of combat other than the impersonal long range clash of voidships many kilometres apart in the deep void, and greatly favoured his own Legion fleet to be optimised for close assault and maintained ships designed for invasion operations for this reason. As a result, the XIII Legion had never operated large numbers of the heaviest capital ships, retaining less than 30-35 of such craft at various points, having lost several in battle over time, notably the Legion's flagship among them during the disaster at the Osiris Cluster.Of those heavy capital ships which remained, most had served since the Legion's inception at the beginning of the Great Crusade and had been heavily refitted over time. Only a handful of the newer models of heavy capital ships had been assigned them since Roboute Guilliman's command tenure over the Legion had begun, although of these notably two were of the extremely powerful Gloriana class.The main body of the Legion's voidcraft fleet was then made up of mid-scaled cruisers and smaller battle barges of various classes, along with substantial numbers of lighter pattern purpose-built strike cruisers, frigates and fast patrol cutters, all which could be produced by the orbital shipyards of worlds across Ultramar.Although this fleet structure did allow the XIII Legion a great deal of flexibility and range in how it deployed its many Space Marine chapters, its combined overall tonnage and firepower ranked the Ultramarines fleet in the mid-tier of the Space Marine Legions, considerably behind the Imperial Fists, for example, and behind the Death Guard in terms of the number of heavy capital units.
Ultramarines - Chapter Organisation: After the Horus Heresy, the Space Marine Legions were broken up into small fighting forces called "Chapters." Roboute Guilliman laid down the organisational dictates that would become a part of every Space Marine Chapter of the reformed Adeptus Astartes from then on. Though some Chapters would later stray from the precise structure laid out in Guilliman's Codex Astartes, most Astartes Chapters remain faithful to its teachings.The Ultramarines Chapter of the 41st Millennium follows the teachings of their primarch and the Codex with a religious dedication. They follow the organisational format laid out during the Second Founding with strict devotion, only deviating from their primarch's teachings when the situation leaves them no other choice (such as with the creation of the Tyrannic War Veterans).During the incursion of Hive Fleet Behemoth, the Ultramarines elite 1st Company of Veterans was utterly wiped out in a heroic last stand beneath the northern polar fortress of Macragge. The 1st Company contained the Chapter's finest warriors who were equipped with Terminator Armour, a precious and ever-dwindling resource.Such losses of warriors and materiel are not easily replaced. As the Ultramarines were located in the galactic east, which saw successive assaults from Tyranid hive fleets, the experiences that made Veterans of their warriors inevitably came from fighting those foul xenos.Under the personal direction of Chaplain Ortan Cassius, a new elite, the Tyrannic War Veterans, emerged. These new elite squads were a departure for the Ultramarines, a Chapter for whom such specialisation was almost unheard of. But two factors led to their formation: first, the necessity of having a full-strength Veteran company available and second, the Chapter's rabid hatred for the Tyranids.
Ultramarines - Chapter Command: Were the graven statues in the Hall of Heroes on Terra to come to life and step from their gilded podia, they would scarcely represent a greater or more noble gathering of exemplars than that which leads the Ultramarines. Even setting aside the fact that the Chapter for a time in the Era Indomitus boasted the Imperium's only known living primarch, who also bears the rank of lord commander of the Imperium and Imperial Regent, the calibre of the individuals who make up the Ultramarines Chapter Command is breathtaking.Chapter Master and Lord Macragge Marneus Calgar had ruled for more than two Terran centuries even before Roboute Guilliman's return, and with his gene-sire's blessing he continues to do so with ever greater wisdom and martial magnificence.Below Guilliman and Calgar stand a magnificent gathering of Imperial heroes; the honour guard of the Ultramarines. Handpicked from amongst the most veteran and deadly warriors of the Chapter, each warrior has a personal roll of honour stretching back over dozens of magnificent and blood-drenched conflicts. The axe-wielding warrior champions of the honour guard and the shield-bearing defenders of the Victrix Honour Guard stand ready to enforce their lord's every command, and to carry the vengeance of Ultramar out into the hostile stars.Around these storied heroes orbits a veritable constellation of other august bodies and dedicated support personnel. The Armoury, the Apothecarion, the Librarius and the Reclusiam all branch off from the Chapter Command and aid in the overall rule of the Chapter's affairs.Legions of Chapter serfs, acolytes, astropaths, lexographers, carto-divinators, historitors, logisticators and countless other ranks of mortal Human aides see to the day-to-day administration and coordination of the Chapter's affairs. Amongst the people of Macragge and across wider Ultramar, even the meanest of these individuals is greatly revered, and the Ultramarines themselves acknowledge their mortal servants' labours with gratitude and honour.
Ultramarines - Chapter Armoury: The Ultramarines Chapter Armoury is located deep within the sprawling immensity of the Fortress of Hera on Macragge. It is here that the Chapter's weapons and wargear are maintained, its vehicles and artillery pieces tended to between each combat engagement and its Dreadnoughts slumber away the solar decades until they are woken again to battle.It is beneath the banners of the Chapter Armoury that all of the Ultramarines' heaviest military materiel and tools of war are gathered. The Armoury is both a location and a martial organisation within the Chapter, a self-contained fiefdom behind whose titanic adamantium blast doors and sconce-lined arches the word of the Chapter Techmarines is law. It is a realm of clanging piston hammers and rumbling forge-furnaces, of sombre chants, crackling braziers, the whine and snap of precision servo-tools from artificers' alcoves and the omnipresent scents of lapping powder, engine oil and sanctified incense.Hulking servitors lumber through the ruddy light hefting slabs of tank armour or gunship munitions weighing tonnes at a time. Techmarines move to and fro from one repair cradle or arming bench to another, robes of crimson and blue draped over their power-armoured forms, their critical eyes always fixed on the work of Chapter serfs and repair servitors.Here are the battle tanks of the Chapter restored to full fighting strength after even the most gruelling campaigns, the Machine Spirits of field guns and Bolt Rifles and aircraft ministered to and readied for their next engagement. Here, too, are magnificent masterworks of the armourer's craft created, artificers labouring sometimes for their entire lives to craft a single exceptional weapon to be borne by the Ultramarines' greatest heroes.It is from the Armoury that Ultramarines strike force commanders requisition any vehicles larger than armoured transports to join their warriors as they go to war. The Ultramarines are fortunate to possess many especially venerable vehicles bearing deadly technology from bygone ages, not to mention a prodigious cadre of Dreadnought battle-brothers whose cybernetic sarcophagi can be stirred to wakefulness when war beckons. Some of these warriors have existed for thousands of Terran years -- such ancients offer peerless wisdom in the tenets of the Codex Astartes and its battlefield applications.
Ultramarines - Tyrannic War Veterans: During the first incursion of the Tyranid hive fleets, the Ultramarines were constantly engaged with the extragalactic menace. The invasion of Hive Fleet Behemoth was halted at the Battle of Macragge, in a series of combats that completely wiped out much of the Chapter.Veterans of the Ultramarines' Tyranid conflicts are now often grouped into elite units of Tyrannic War Veterans, also known as "Tyranid Hunters." These units are specially trained to effectively fight this particular xenos menace. Currently, 12 members of the Ultramarines 1st Company are Tyrannic War Veterans. Tyrannic War Veterans usually carry a bolter and an Astartes Combat Knife.Some carry close assault weapons like a Multi-melta, Flamer or a Plasma Gun. Tyrannic War Veteran sergeants carry chainswords and a bolter or a bolter and grenades.
Ultramarines - Ultramarines Honour Guard: The honour guard of the Ultramarines Chapter is comprised of those warriors who guard the revered Chapter banner. To become an honour guard, one must display courage that goes above and beyond the normal call in a given combat situation.The Ultramarines honour guards wear highly ornate suits of Artificer Armour and are each armed with an Axe of Ultramar, a powerful weapon forged by the Techmarines in the Chapter's Forge and constructed with rare ores excavated beneath the world of Prandium.Among those in the honour guard are two special individuals, the Chapter's Ancient, who is the bearer of the sacred Banner of Macragge and the Chapter Champion, the mightiest member of the honour guard who is armed with the Honour Blades, a matching set of master-crafted Power Swords -- a broadsword and a poniard -- which he wields with deadly skill.The Victrix Guard are an elite formation of Ultramarines chosen by Roboute Guilliman after his resurrection in ca. 999.M41 to accompany him on the Terran Crusade. Hand-picked by the primarch himself to act as his bodyguards and diplomatic envoys, the Victrix Guard seek to excel in every aspect of battle and statecraft alike. Veteran Marines with countless standard centuries of combat experience between them, the Victrix Guard advance fearlessly into battle with their bolters thundering and their heads held high.In the wake of the Terran Crusade, Guilliman eventually deployed members of the Victrix Guard to serve with the Ultramarine leaders who remained behind on the Chapter homeworld of Macragge.
Ultramarines - Ultramarines Librarians: Like their fellow Chapters of the Adeptus Astartes, the Ultramarines also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels.Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its initiates, or from the ranks of gifted psykers brought to the Scholastica Psykana by the Black Ships if they are still young enough. Most Chapters train and test their chosen psykers following the ancient ways laid out in the Codex Astartes. Librarians of the Ultramarines are trained in this way, and, with few minor variances, have been taught to live by the word of the Codex.Ultramarines Librarians have a number of unique psychic abilities only used by the psykers of their Chapter:Fury of the Ancient - Calling upon the legends of his Chapter, the Librarian summons forth a ravening beast of ghostly flame and psychic energy. The flaming apparition then charges forward from the Librarian in a straight line, moving up to the extent of the power's range before vanishing in a burst of energy.Glory of the Emperor - For the briefest of instants the Librarian channels the light of the Emperor, bathing all those nearby in His glory, which can cause massive damage to creatures of the Warp.Inspiring Word - The Librarian calms the minds of nearby allies and completely dispels their fear and doubt.Paragon - The Librarian lets his authority shine forth in a blaze of psychic energy, filling nearby allies with strength and resolve to emulate his glory.War Cry - With a terrifying cry powered by the energies of the Immaterium, the Librarian demoralises and stuns nearby foes, forcing them to cower before his might.Word of the Emperor - The Librarian recites a sanctified prayer to the Emperor, speaking holy words that burn the minds of the unfaithful and cast out the spirits of the Warp.
Ultramarines - Indomitus Discipline: The Ultramarines Librarius is renowned for its discipline and close adherence to the strict dictates of the Codex Astartes. Ultramarines Librarians train their minds to a sharp focus, and are able to manipulate their enemy, read the premonitory echoes of their movements, or even strike directly at their victims' psyches to devastating effect.These abilities are grouped together as the Indomitus Discipline.Precognition - The Librarian precognitively sees the trajectory of incoming attacks, allowing him to slip effortlessly around them. To the outside observer, it seems neither bullet nor blade can touch him.Scryer's Gaze - Looking into the twisted strands of the Warp to divine the future, the Librarian hopes to predict the enemy's plans and dispositions. With such knowledge, they can devise new strategies, guide their battle-brothers and alter the course of an entire war zone.Telepathic Assault - Gathering his mental might into a searing blade of psychic energy, the Librarian unleashes an overwhelming empyric attack upon his enemy's mind. Foes scream and collapse, blood jetting from their eyes as their brains burst asunder.Storm of the Emperor's Wrath - Stretching forth one armoured gauntlet, the Librarian unleashes a ravening tempest of psychic blasts. Striking like lightning, these actinic energy bolts burn flesh black and overload the Machine Spirits of enemy war engines with a crackling roar.Psychic Shackles - The Librarian plunges into his foes' minds, trammelling their souls, crushing their will to fight on and stalling their advance in its tracks.Empyric Channelling - The Librarian focuses his thoughts to channel Warp energies into one of his fellow Librarians, achieving a harmonious psychic choristry that magnifies his fellow psyker's powers by an order of magnitude.
Ultramarines - Ultramarine Names: The Ultramarines maintain a tradition of noble names that date all the way back to the days in which the consul Konor first adopted young Roboute Guilliman as his son. They are influenced by the common culture of the many worlds of Ultramar, and resound through the halls of the Imperium synonymous with honour and glory.Ultramarian names are generally very similar to those of the ancient Romans of Old Earth. Examples include: Marius Sicarus, Trajan Quintus, Romulus Maximus, Tiberias Optimar, Markus Telorian, etc.
Ultramarines - Deathwatch Service: The Ultramarines Chapter is well represented in the ranks of the Deathwatch, the Chamber Militant of the Inquisition's Ordo Xenos. Ultramarines have been undertaking the Long Watch since the very earliest days of the Vigil in the Jericho Reach, and it is claimed in several archives that the very first battle-brother to take the Apocryphon Oath at Orphite IV was of the Chapter.Given their outlook and their knowledge of tactics and every nuance of the operational art, it is perhaps unsurprising that a large proportion of the Deathwatch's leaders in the Jericho Reach are seconded from the Ultramarines. Every single battle-brother of the Chapter is steeped in the dictates of the Codex Astartes, and is well-read in almost all methods of warfare ever conceived. But it is not just knowledge that makes Ultramarines such worthy leaders, but the inheritance of Roboute Guilliman himself.Just as that primarch united the Imperium and the Adeptus Astartes after the end of the Horus Heresy, welding the military might of the greatest stellar empire the galaxy has ever seen into a single, mighty war machine, so the Ultramarines serving in the Deathwatch unite the many and varied warriors serving beneath them.Such officers must ensure that taciturn Dark Angels work alongside hot-headed Space Wolves, that noble Blood Angels stand side-by-side with morbid Raven Guard.He must address the legitimate concerns of each and ensure the team works together as a seamless whole. He must know every nuance of his warriors' abilities, and their weaknesses too, and utilise them as the living weapons they were created to be. It is only by the wisdom of the Codex Astartes and the example of its author that such a feat is possible.
Ultramarines - Chapter Combat Doctrine: During the Great Crusade and Horus Heresy eras, one of many practical applications of the vast storehouse of theoretical battle scenarios, plans and tactical formulae that make up the vast strategic corpus upon which the Ultramarines Legion based its art of war, the Logos Lectora, or roughly more commonly and imprecisely rendered the "pronouncement of writ," was a battlefield formation which took advantage of an interlocking range of Legion units to their best effect.Reliant on sophisticated command and control protocols, faultless obedience and rigid discipline, if the Logos Lectora had a disadvantage as a tactic, it was that its interlocking units formed a coherent pattern somewhat inflexible in their makeup and deployment.By the 41st Millennium, the Ultramarines Chapter has come to rely on the holy dictates of the Codex Astartes to meet any given tactical situation. This tome contains the wisdom of thousands of Imperial warriors who have contributed to the Codex, and details everything from proper unit markings to how to launch full-scale planetary assaults within its pages.The Ultramarines do not specialise in any particular form of combat, instead proving to be the ultimate generalists -- surprisingly proficient at every task required in warfare, but not the master or greatest practitioner of any of them. For instance, the Aurora Chapter is far more skilled in armoured warfare than the Ultramarines, while the Raven Guard are second to none in the use of guerrilla, infiltration and hit-and-run tactics, and the Imperial Fists are the recognised masters of defensive siege warfare.Yet the Ultramarines' generalist skill in the arts of combat would provide a potent defence against any of these Chapters, and so they are often held up by the people of the Imperium as the standard to which all other Chapters of the Adeptus Astartes are compared, for better or worse.
Ultramarines - Chapter Gene-Seed: The gene-seed of the Ultramarines is highly regarded as one of the most stable, with no singular or notable physical mutation beyond the expected pattern, with full functionality of implanted organs to projected specifications, and only a ten percent chance of mutation before the introduction of the more stable stock of modified Primaris gene-seed in the Era Indomitus.Psycho-organically, Ultramarines initiates are noted to display increased aggression, as is to be expected for all Astartes, but also a marked tendency towards cohesion and the adoption of hierarchy, alongside an almost pathological dedication to the achievement of an assigned goal, particularly when compared against the psycho-genetic profiles of certain other Chapters, who demonstrate more markedly heightened individualistic and fractious tendencies post-implantation, such as the White Scars or Space Wolves Chapters.
Ultramarines - Honour the Codex: In all of their duties, from battle to study, the Ultramarines are thorough, analytical, and attentive to every detail. They are slow to anger and rarely make a rash decision.By constant recourse to the articles of faith enshrined within the Codex Astartes, the Ultramarines are able to face any eventuality with well-practised battle drills and established doctrine.In their dealings with battle-brothers from other Chapters of the Adeptus Astartes, Ultramarines often fulfil the role of facilitator and peacemaker. While the battle-brothers of some Chapters display extremes of character and personality, from hotheaded to taciturn, the Ultramarines are balanced in their approach, and often able to broker agreements between wildly differing points of view.Due to their outlook and character, an Ultramarine is likely to turn to the vast tracts of the Codex Astartes that he has memorised for the solution to a problem.
Ultramarines - Chapter Beliefs: As befits the inheritors of Roboute Guilliman's superb military genius and ferocity in battle, the Ultramarines have fought in the manner prescribed in the holy pages of the Codex Astartes for ten standard millennia. They do not interpret the sacred words of their primarch loosely, for to do so is considered blasphemy in their eyes.Such deviation is unthinkable to the Ultramarines. To the Chapter, the Codex is a divine work of wisdom, sanctified by the beneficent Emperor Himself. The Ultramarines see no reason to deviate from its wisdom. The life-long lessons of discipline and self-reliance are taught to the people of Ultramar from birth, giving them the strength of character to hold true to teachings over ten thousand standard years old.
Ultramarines - Successor Chapters: More Space Marine Chapters of the Imperium owe their fealty and genetic heritage to the primarch of the Ultramarines than any of the other primarchs. Some are venerable orders with a history dating back to the dawn of the Imperium, whilst others are more recent additions to the Chapters of the Adeptus Astartes. The sons of Guilliman account for over two thirds of all Space Marine Chapters extant at the close of the 41st Millennium.The scions of Guilliman -- those Chapters directly descended from the Ultramarines and their Second Founding Primogenitors -- maintain their own traditions, often inspired or influenced by their world of origin.This is as it should be, for the Codex Astartes prescribes that each Chapter should establish its own name, badge, and heraldry. Nonetheless, these Chapters honour Roboute Guilliman as a primarch and their liege.Should Guilliman call, he would find these Chapters ever willing to fight at his side. They view the Ultramarines as exemplars and Ultramar as a model civilisation for what the Imperium should be. This is not to say that over the millennia there have not been misunderstandings or schisms between the Ultramarines and their many successors, but such occurrences are mercifully rare.
Ultramarines - Primogenitors: The "Primogenitors" are those Chapters created when the original Ultramarines Legion was divided into Chapters during the Second Founding.Sometimes referred to as the "first born," these Chapters each maintain their own histories and traditions, but they all honour Roboute Guilliman as their founder and primarch and adhere strictly to the procedures and tactical treatises he laid down in the Codex Astartes.There are conflicting records as to exactly how many Primogenitor Chapters were created from the survivors of the XIII Legion after the end of the Horus Heresy, but the oldest copy of the Codex Astartes lists twelve.It is believed that there were a further eleven or more Primogenitor Chapters, but if they existed, their names have been lost to the passing of time, and no Space Marine Chapter surviving in the 41st Millennium claims the honour.
Ultramarines - Chapter Special-Issue Wargear: The Ultramarines and their successors have within their Armouries an unparalleled wealth of wargear, garnered over long Terran millennia of war. This resource grants the commanders of the scions of Roboute Guilliman yet another avenue by which they can specialise their forces to meet the ever-shifting strategic priorities of a galaxy at war.Adamantine Mantle - These flowing cloaks are laced through with threads of braided adamantium. When combined with armour and defensive energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.Artificer Armour - Crafted by the finest artificers of the Chapter, these ornately detailed suits of power armour provide superior protective capabilities that rival even Terminator Armour. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.Reliquary of Vengeance - Long have the Ultramarines fought in the defence of the Imperium, and over the Terran millennia countless warriors have fallen in pursuit of their duty. Occasionally, the ashes or bones of such a champion of Ultramar are preserved in a reliquary that can be borne into battle attached to an Ultramarine's armour, there to inspire those who still live to fight all the harder in the slain hero's name.Seal of Oath - Many Ultramarines Successor Chapters maintain a time-honoured tradition of swearing oaths to Roboute Guilliman and the Emperor before entering battle. These are recorded on strips of parchment by Chapter serfs and other mortal servants before being blessed by Chaplains and then bonded to a chosen warrior's armour with wax seals. Upholding such oaths is sacred, and their bearers would rather die than fail.Hellfury Bolts - Also called a Hellfire bolt, these potent bolts are impregnated with reservoirs of bio-reactive acids that burn living targets from the inside out. They were developed for special use against the Tyranids.Sunwrath Pistol - Archmagos Dominus Belisarius Cawl gifted a score of these advanced Plasma Pistols to Roboute Guilliman at the start of the Indomitus Crusade, who in turn bequeathed them to warriors who displayed particular valour in the face of the enemy. Constructed with superior venting coils and with an inner barrel of a mysterious heat-conducting crystal, these plasma pistols can be fired repeatedly without overheating like most Imperial plasma weapons technology.
Ultramarines - Chapter Fleet: Space Marine Chapters usually possess 4 or 5 battle barges in their Chapter fleets, but the Ultramarines can field up to 10 currently if their fleet draws on moth-balled naval stores, as the Realm of Ultramar depends on the Chapter for sector naval protection rather than on a sector battlefleet of the Navis Imperialis.The current Master of the Fleet for the Ultramarines is Captain Uriel Ventris of the 4th Company, one of the heroes of Macragge.
Ultramarines - Post-Heresy Era Fleet: Battle Barges (including those lost, retired or destroyed):Adsidus - Active duty.Aeternus - Active duty.Caesar - Destroyed (details vary as to how).Emperor Incarnatus - Destroyed or retired.Faith's Pyre - Destroyed or retired.Honour's Fist - Destroyed or retired.Icon of Faith- Destroyed or retired.Imperator Rexelius- Destroyed or retired.Infernus Iconus- Destroyed or retired.Laurels of Victory - Flagship of Marneus Calgar.Lord Laomedon - Destroyed.Macragge's Honour (Gloriana-class Batleship) - Flagship of Roboute Guilliman.Mare Nostrum - Active duty.Pro Merito - Lost to the Warp.Octavius - Active duty.Resilient - Active duty. The Resilient carried the Ultramarines 2nd Company to the Recidious System to participate in the Recidious Campaign of the Fourth Tyrannic War in the Era Indomitus.Seditio Opprimere - Active duty.Severian - Active duty; Victrix Guard member Morvio Tarilis sacrificed himself so Master of the Forge Fennias Maxim could reach the broken Void Shield generators aboard the Severian in time to restore them before the ceaseless attacks of WAAAGH! Grorgnork destroyed the ancient warship.Spear of Macragge - Active duty; used as the mobile base for Strike Force Fulminata during the Era Indomitus.Strike Cruisers, including:AccipiterFidelisCarpatia - This strike cruiser led Strike Force Shadowspear on the Nemendghast Raid during the War of Beasts.Garra de Macragge (Macragge's Claw)Emperor's Will - Strike cruiser of Cato Sicarius, currently still lost in the Warp.Fist of UltramarInternecioIter SplendereVae Victus - The Vae Victus was constructed in the orbital shipyards of Calth and is over 3000 Terran years old. It has been in a number of engagements, such as the Battle of Macragge, was responsible for destroying the command barge of the Renegade flag-captain Ghenas Malkorgh, delivered the killing blow to the Ork space hulk Captor of Vice, destroyed the orbital defences of Thracia in the Appolyon Crusade, destroyed Drukhari raiders at Pavonis, and took part in the defence of Tarsis Ultra. The Vae Victus is currently under the command of Lord Admiral Lazlo Tiberius.Valin's RevengeCirce's HaloLord of VespatorHonour of UltramarRex AeternaDefence of TalassarWill of the EmperorPrimarch's SwordIndefectible VengeanceSword of HonourRighteous Fury - Often carried Demetrian Titus into battle when he was the captain of the Ultramarines 2nd Company, including during the Liberation of Graia campaign.Emperor's MercyEscortsAttack CraftAdriaticus — OverlordGuilliman's Arrow — StormtalonJove — OverlordMasali Spear - ThunderhawkScion of Ultramar — Overlord
Ultramarines - Chapter Colours: The Ultramarines typically paint their power armour and vehicles a medium (Ultramarine) blue, and their symbol is an inverted white Grecian letter upsilon. The Ultramarines also utilise black-and-yellow chevrons, usually on weapons such as Power Fists.The Ultramarines incorporate the double-headed Aquila into their personal and vehicle iconography, with a particular emphasis on the use of the symbol with officers and elite squads. A golden trim is usually present on any use of the Aquila in Ultramarines' iconography.The Ultramarines' shoulder plate armour trim colour varies depending on the company the Space Marine belongs to, with the 1st Company being trimmed in white, the 2nd Company trimmed in gold, etc., as the Codex Astartes dictates.Squad tactical specialty symbols -- battleline, close support, fire support, Veteran or command -- are displayed on the right pauldron. Squad number is displayed as a High Gothic numeral centred on the squad specialty symbol.Sergeants wear red helms with a white skull centred upon them.Veteran status is designated by a white helm.Veteran sergeant rank is indicated by a red helm with a white stripe and a white skull centred upon it.The rank of lieutenant is displayed through the use of a white-and-red stripe on the helm with a white skull centred upon it.The rank of captain is indicated by a blue helm with a white skull centred upon it.The Apothecaries of the Ultramarines also make use of blue power armour, but their gauntlets, pauldrons and backpacks are painted white. Some Apothecaries make their armour white throughout but possess a single blue shoulder plate with white trim.Librarians possess a white vertical stripe painted down the centre of their helm if they are not using a Psychic Hood, which usually leaves the face uncovered.
Ultramarines - Chapter Badge: The Ultramarines' Chapter badge is a large, white Terran "ultima" glyph Ʊ, which is similar in appearance to the Grecian letter Upsilon found in the pre-isolation stellar charts of the Ultramar region.Following the Legion's reunification with their primarch on Macragge and Roboute Guilliman's subsequent assumption of command, the ancient XIIIth Legion adopted this symbol as their own. It became an icon that sealed the Ultramarines to the newfound Realm of Ultramar which they came to embody.
Ultramarines: A Warhammer 40,000 Movie - Ultramarines: A Warhammer 40,000 Movie: Ultramarines: A Warhammer 40,000 Movie is a science fiction thriller computer-generated imagery (CGI) film set in Games Workshop's fictional Warhammer 40,000 universe and based around the Ultramarines Chapter of the Space Marines, released on December 13, 2010. The screenplay was written by best-selling Black Library author Dan Abnett.
Ultramarines: A Warhammer 40,000 Movie - Cast: Terence Stamp - Captain SeverusJohn Hurt - Chaplain CarnakSean Pertwee - Sergeant Proteus, a strong-willed Ultramarine and probably the most capable leader and warrior within Ultima SquadSteve Waddington - Brother Verenor, a Space Marine who is always poking holes in stories and is quick to point out the logic of every situationDonald Sumpter - Apothecary Pythol, The oldest member of the squad and somewhat beaten down by all the warfare he has seen. He teaches the Neophytes of Ultima Squad that "War is not about glory. War is about victory"Johnny Harris - Brother NidonBen Bishop - Sergeant Crastor, Brother Junor and Brother RemulusGary Martin - Brother Hypax, Brother Maxillius and Brother DeciusChristopher Finney - Brother Boreas and Brother Lycos
Ultramarines: A Warhammer 40,000 Movie - Production: Ultramarines was made by the United Kingdom-based production company Codex Pictures under licence from Games Workshop, working in association with Good Story Productions, Ltd and Montreal-based POP6 Studios.
Ultramarines: A Warhammer 40,000 Movie - Animation: Ultramarines used Image Metrics animated facial capture techniques. Image Metrics' previous credits include Grand Theft Auto IV, Assassin's Creed II, NBA 2K10, The Black Eyed Peas’ video "Boom Boom Pow" and Harry Potter and the Order of the Phoenix. In 2006, The New York Times heralded Image Metrics' techniques as "technology that captures the soul".
Ultramarines: A Warhammer 40,000 Movie - Reception: Advanced preview screenings of Ultramarines received generally favourable responses from a pool of selected viewers. The film itself has received mixed reviews, however, with the CGI and animations considered sub-par by some reviewers. The CGI makes the Ultramarines seem "tall" and "thin", whilst much of the "set" of the film is conveniently shrouded in dust; the largest gripe has to be that given the detail and creativity put into Warhammer artwork, the film looks and feels cheap, rushed, and simple.After its release, the film received mixed reviews. Some critics praised the story, saying that it is short but well paced and with good character interaction while others said the story was simplistic, slow to get to the action, and lacked a sense of mystery and importance. The music has been seen as a positive aspect of the film, with one reviewer saying that the score was "ominous and awe-inspiring by turn; never over-powering but lending a real atmosphere to the film". The film's attention to visual detail was also noted, with one reviewer stating, "Every piece of stained glass in the background tells a story".
Ultramarines: A Warhammer 40,000 Movie - External Links: Official websiteOfficial Production BlogUltramarines: A Warhammer 40,000 Movie at the Internet Movie Database
Ultramarines 1st Company - Ultramarines 1st Company: The Ultramarines 1st Company, also known as the "Warriors of Ultramar", is the elite Veteran company of the Ultramarines Space Marine Chapter. Many are the tales of glory associated with this august body of warriors, yet there is tragedy in their history too.Numbering the one hundred most skilled warriors of the Ultramarines Chapter, the 1st Company are trained in the arts of fighting in unusual or ancient marks of combat armour, and with all manner of weaponry.As with most Chapters, the Veterans of the Ultramarines 1st Company are given the pick of the Chapter Armoury and allowed to fight in whatever manner best suits their skill set. As dictated by the Codex Astartes, the majority of these warriors serve in Terminator Squads, Vanguard Veteran and Sternguard Veteran Squads.These are then attached to Ultramarines strike forces fighting all over the galaxy, providing their brethren with the might and wise counsel of these veteran warriors.Sometimes, individual Veterans from the 1st Company are chosen to join the rarefied ranks of the Victrix Honour Guard, while at others Primaris Marine Veterans may take to the field clad in Mark X Phobos Power Armour to launch stealth operations behind enemy lines.The Ultramarines 1st Company benefits from a wealth of heavy armoured support; the Chapter's fleet of Land Raider and Repulsor transport battle tanks are at their disposal, as are squadrons of Stormraven gunships and several Dreadnought battle-brothers whose combined age and wisdom are a constant inspiration to their Battle-Brothers.The latest of these warriors to attain this revenant status is Redemptor Dreadnought Augustin, who has the dubious honour of having been mortally wounded by no less weapon than Silence, the daemonic scythe of Mortarion, the Daemon Primarch of the Death Guard during the Plague Wars.