Maynarkh Dynasty - Slaughter: On distant worlds, the stasis-crypts of the Maynarkh were opened, and the dynasty's true fate revealed. Thousands of Necrons awoke from their near-eternal slumber howling for the blood and flesh of the living, undone by the Curse of the Flayer. On every Tomb World, these insane automata gathered together as ravening packs of Flayed Ones, desperately seeking living flesh for their claws to carve, but bound to find none. Other warriors and Necrons quickly swelled their ranks, succumbing to the Curse in a matter of solar hours, days, weeks or months. However many thousands of Necron Warriors, Lychguards and other constructs emerged unscathed from their stasis-crypts and dutifully assembled, waiting for their Crypteks and Overlords to emerge. Yet without leadership, these warriors simply stood by, waiting for their masters to return to them.The higher echelons of the Maynarkh appeared less affected by the Curse, their bloodlust as living creatures before the biotransference project leaving them perhaps a measure of immunity. As if sensing some strange kinship, the Curse of the Flayer had not entirely taken root. Some had indeed succumbed to it, but far more of the nobles and Crypteks now bore the Curse of the Flayer deeply embedded within their cybernetic consciousness. While the Curse did not control them, it had however corrupted the personality of many members of the Royal Courts: martial honour had been forgotten and simple and brutal extermination had replaced the glory of war.Awakening from the Great Sleep, many of the lesser Necron nobles recoiled from what they had become. The vague hope they had shared of perhaps returning to an existence of flesh and bone was irremediably crushed. Truly, they were lost, and many descended into delusion and madness. Some embraced the nihilistic tendencies and the hatred of all life they harboured within their cybernetic cortexes and gave themselves over for body modification, becoming Destroyers, while others embraced the carnage yet to come.The Maynarkh Dynasty truly stood on the brink of tearing itself apart, nearly falling into a spiral of self-destructive anarchy, until the last and most heavily protected of the stasis-crypts opened, releasing the Maynarkh's true ruler and Phaerakh: Xun'bakyr, the Mother of Oblivion. With her came the Maynarkh's most powerful and fearsome leaders, Maktlan Kutlakh the World Killer, Lazolt the Faceless, Nemesor of Tayroc, and Ixatothek, the Jackal Regent, Lord-Hunter of the Void. Together, these powerful individuals reasserted control over the Maynarkh Dynasty and kept it from destroying itself.With brutal willpower, the ruling lords of the Maynarkh brought order to their undying legions and their reawakening Tomb Worlds. In the deepest, coldest and airless black vaults, a council was held, the severely corroded Triarch Praetorians standing before the ruler of the Maynarkh Dynasty and reporting what had occurred during the millions of Terran years since the Necrons had walked amongst the stars. The rulers of the Maynarkh were infuriated by the myriad of vermin-species that had prospered since they had entered the Great Sleep. It was roughly at that time that the powerful Overlords recognised that the command protocols implemented within their cortexes by the Silent King had worn off.Now free to act upon their own will and desire, the Maynarkh convened a second council, consulting their mightiest Cryptek Chronomancers, who called upon their strange devices to pierce the veil of distance and time. Other Tomb Worlds of other Necron dynasties were discovered, still asleep or in the process of awakening, and the fires of ambition began to burn again in the cold machine eyes of the Maynarkh ruling council.Now was the time to act and take the supremacy that had been denied to them in the distant past. The neighbouring dynasties would be subjugated or destroyed and bound to their ultimate goal: genocide, the systematic and merciless destruction of all lifeforms that would oppose them. And the first to feel their wrath would be the nuisance identified as "Mankind." This then would not be an honorable war between two opponents of equal valour, but an extermination campaign on an interstellar scale, a dark harvest of the living whose flesh, bones and blood would sate the hunger of the afflicted children of the Maynarkh, the mortals serving as playthings and nourishment for the afflicted as a small mercy upon the damned, or so the Maynarkh told themselves.Yet the Maynarkh would not rush headlong into battle: there were still more warriors to be awakened, more legions to marshall and more weapons to be tested before this dark harvest could begin, and so careful plans were laid, probing borders, studying their foes, isolating their enemies. With a spider's patience, the Maynarkh spun their web around the Orpheus Sector. Only when everything had been accomplished according to the Mother's will would the Maynarkh reveal themselves. Only then would the Orphean War begin.