vizn3r/warhammer40k-lore huggingface dataset:
Fire Warrior - Fire Warrior Breacher Team: The Breacher Team is another commonly deployed T'au Fire Warrior infantry team. The Breacher Team specialises in brutally effective close-range assaults, clearing enemy structures and fortified positions of threats in a tight, tactical formation and delivering sharp, shockingly sudden frontline displays of raw incendiary power that grind enemy soldiers into dust, discharging Pulse Blasters and hurling Photon Grenades until they are certain every path is clear.
Fire Warrior - Strategy: Historically, the T'au have not had the numbers to fight prolonged conflicts like the Imperium. The Kroot are currently the numeric mainstay of the T'au military forces, and their numbers allow the T'au to fight planetary battles where they would otherwise be limited to small-scale raids.Fire Warrior commanders (shas'el and shas'o) are schooled in two military doctrines; Kauyon, or Way of the Patient Hunter, or Mont'ka, the Killing Blow. Shas'o are discouraged from using static defence or bloody direct assaults. In defence, the T'au abandon their position in favour of a more suitable one.Shas'o who bitterly hold onto a position are frowned upon, and are considered to lack imagination by their peers. In attack, Shas'o attempt to draw the enemy from their defences, and then destroy components of the enemy one by one. Costly assaults are considered an unnecessary waste of life and resources, with the general idea that once the enemy is defeated only then should ground be taken.
Fire Warrior - Kauyon (Way of the Patient Hunter): The Kauyon is the more methodical, patient method of neutralizing the enemies of the T'au Empire. This strategy employed by Cadres is similar to the way a T'au hunter traps and kills his prey. A unit is used as bait to lure the enemy into a well-prepared kill zone. When the enemy is brought into this zone, the trap is pounced from all sides. Battlesuits are used to flank the enemy, Kroot assault, and heavy weaponry is fired at tactically important targets.
Fire Warrior - Mont'ka (The Killing Blow): The T'au strategy of the Mont'ka depends on aggressive troop movement and direct attacks on key tactical targets and is the more aggressive of the two T'au strategies. T'au Battlesuits, Fire Warriors mounted in Devilfish APCs and Hammerhead gunships are the key components for success when this strategy is adopted by T'au Hunter Cadres. This method is a highly mobile form of warfare, intended to knock the enemy off-balance in a quick and brutal fashion.
Fire Warrior - Rank Progression: A Fire Caste warrior starts his military career as a shas'saal, roughly equivalent to a cadet in Imperial military terms. After completing his training, the Fire Warrior becomes a Line Trooper, or shas'la. Passing a Trial by Fire is the only way for a Fire Warrior to increase his rank.Shas'ui are veteran warriors, and act as sergeants or team leaders for Fire Warrior Teams. Sha'ui are granted the privilege of piloting a T'au Battlesuit. Fire Warriors of the rank of shas'vre serve as the bodyguards of the shas'el, the officers who serve as T'au battlefield commanders. They are proven battlesuit pilots and are loyal to their shas'el.Shas'el are the field commanders of T'au units in combat, and direct the battle at a tactical as well as strategic level, making them equivalent to Astra Militarum colonels or regimental commanders.Shas'o serve as the highest ranking military officers in the T'au Empire. They can be considered to be equivalent to Lord Generals in the Astra Militarum and entire Fire Warrior Hunter Cadres and contingents are theirs to command. Commander Farsight, a renegade Fire Caste commander and T'au hero (depending on one's perspective) was of this rank.A shas'el can only advance to shas'o after repeated success in the fires of battle, to establish the strategic and tactical brilliance demanded by the Fire Caste for the rank. After the Fire Warrior has gained the shas'o rank, they are allowed to leave the military and retire, perhaps to the paradise worlds of the empire.
Fire Warrior - Fire Warrior Combat Armour: T'au Fire Warriors wear a standard-issue combat uniform, Combat Armour and equipment that is common to all members of the Fire Caste when they are in the field. Their body armour is constructed in two layers. The outer face is a hard, ultra-dense nanocrystalline metal, bonded to an inner layer of high-performance, thermo-set, molecular polyethene. The inner layer of the armour acts as a form of energy-absorbent padding for the dispersal of impact energy from kinetic or directed energy weapons. This helps blunt trauma effects from high-velocity impacts.The highly advanced materials used in the armour's construction are very resilient to penetration and are quite lightweight compared to more conventional materials used by the Imperium like plasteel. The construction techniques are unknown to the Adeptus Mechanicus as they are forbidden from investigating dangerous alien technology by the Ordo Xenos of the Inquisition. The elongated and thickened left shoulder plate acts as an additional protective shield, especially when the Fire Warrior is kneeling with the weapon at his shoulder, covering that side of the warrior's body with extra armour. The Fire Warrior pictured to the right proclaims his allegiance to his species' homeworld of T'au by carrying the symbol of that sept of the T'au Empire on his left shoulder plate and chest.It is thought that the distinctive domed T'au combat helmet includes many different tactical systems. Communication equipment, night vision sensors, targeting and range-finder information and access to the command communications network for his unit. It is believed that the helmet also includes some form of digital visual relay uplink so that T'au Commanders can see what each of their warriors is experiencing, but this remains uncomfirmed. The markings on the helmet pictured here are rank insignia, indicating that this Fire Warrior is of the rank of shas'ui, broadly equivalent to that of a platoon sergeant in the Astra Militarum.
Fire Warrior - Pulse Weapon: This T'au Fire Warrior's personal weapon is a Pulse Carbine, which is a short-barelled, more lightweight version of the standard T'au Pulse Rifle, which is issued to scout units and for use during special operations. The carbine sacrifices the Pulse Rifle's better range for greater portability and is especially useful at close quarters.Like the Pulse Rifle, the Pulse Carbine generates an electromagnetic induction field which is used to propel subatomic particles through the weapon's barrel. The particles react to the field by breaking down into a highly-energetic plasma state, referred to as a pulse. Power is provided by a power cell, which must be replaced after 50 shots are fired. T'au power cells are a standard fit for all T'au weapons.A Pulse Carbine includes an under-slung Photon Grenade Launcher as standard-issue. The single-shot Photon Grenade Launcher fires a standard-issue Photon Grenade over a short distance. The Pulse Rifle and Pulse Carbine also mounts a remote thermal sight, which combines with the weapon's advanced stabilisers and recoil reduction to make it highly accurate during aimed fire.Most Fire Warriors' only other weapon besides their Pulse Rifle is a Bonding Knife. Not intended for actual use in combat, this ceremonial knife is a symbol that the warrior and his unit have performed the Ta'lissera ritual and that all the members of the unit are bonded together as one. It is a rite of deep significance to the Fire Caste as they pledge themselves to fight together to the last of their number. A common Fire Caste saying is "Only in death are the bonded parted."As well as the knife itself, the Fire Warriors of a bonded unit often stencil the symbol of the Bonding Knife on their armour. On the Fire Warrior Shas'ui Ta'she pictured above, it is present on the right thigh guard.
Fire Warrior - Kit: From a Fire Warrior's belt hangs a sensor unit. The purpose of this device remans unknown to the Imperium, although since it is commonly issued to T'au unit leaders it is believed to be some form of sensor or tracking technology. Hanging from the webbing braces of the pictured Fire Warrior Shas'ui Ta'she above are two pouches intended to hold additional Pulse Rifle power cells and two smaller signal flare pellets. These are believed to be used for visual communication or as a back-up to radio wave communications for marking a T'au unit's location.The standard-issue webbing belt contains pouches for extra power cells and a container for Photon Grenades. These can be armed and thrown by hand or loaded into the Pulse Rifle or Pulse Carbine's Grenade Launcher. A Photon Grenade is primarily used as a defensive weapon, detonating with a powerful sonic blast and multi-spectrum light that is intended to dazzle and disorientate the enemy. Although non-lethal, the effects can be severe and long-lasting.Many T'au Fire Warriors are also issued with Electromagentic Pulse (EMP) Grenades. These weapons emit a brief but powerful electromagnetic pulse that overloads electronic circuitry, causing melt-downs and malfunctions. EMP Grenades cannot be fired from the Pulse Rifle or Pulse Carbine's Grenade Launcher and must be thrown manually.The Fire Warrior's one-piece coveralls are fabricated from a composite nanocular thread, which has a microscopic, super-dense mass of fibres that help prevent projectile punctures and slashing penetrations, while still remaining flexible for easy movement. The material the fatigues are fabricated from is also chemically treated to retard flames and the effects of most toxic gases and chemicals. The fatigues are hard-wearing and suitable for use in most planetary environments. They can be issued in a variety of colours or camouflage patterns.The Fire Warrior Shas'ui Ta'she pictured above also carries a bulky container believed to be a water evaporator and storage unit. Every T'au infantry unit was issued one for the Taros Campaign in 998.M41 on the Desert World of Taros, to provide an emergency level of water in the arid desert conditions prevalent on that Imperial Mining World. A T'au's physiological ability to resist the effects of dehydration are unknown at present, but are believed by the Adeptus Mechanicus' Magos Biologis to be far in excess of that of Humans, given that the T'au evolved on an arid homeworld.
Fire Warrior (Game) - Fire Warrior (Game): Warhammer 40,000: Fire Warrior is a Warhammer 40,000 first person shooter video game available for the PlayStation 2 and the PC. It was developed by Kuju Entertainment for the publisher THQ and was released in September 2003.The game focuses on the Tau Fire Warrior Shas'la T'au Kais, a newly-trained member of the Fire Caste seeking to rescue his Ethereal and defend his race from the aggressive assaults of the Imperium of Man and the forces of Chaos on the Desert World of Dolumar IV.
Fire Warrior (Game) - Gameplay: The game is made up of 21 levels, taking place in a variety of settings from the Warhammer 40,000 universe. There are wide variety of Tau and Imperial weapons available to the player. However, only two weapons can be carried at a time, one of which must be a Tau weapon. In addition to these, the player is armed with grenades and a sword, and can use weapons such as the Rail Rifle (the most powerful gun in the game), Burst Cannon, Pulse Rifle, Pulse Carbine, and many other weapon types.There is also a multi-player mode consisting of Deathmatch, Team Deathmatch, and Capture the Flag. Eight multiplayer maps are included with the game, Deathmatch having its own, and Team Deathmatch and Capture the Flag having their own. Fire Warrior was one of the first Playstation 2 games to support 8 player games using its broadband adaptor.
Fire Warrior (Game) - Story: The story takes place over a period of 24 Terran hours. The game begins with Kais' first mission; an attempt to rescue the Tau Ethereal Ko'vash from the corrupt Imperial Planetary Governor Meyloch Severus on the Imperial Desert World of Dolumar IV. There, Kais infiltrated Severus' prison-fortress and escaped with Ko'vash intact. As the Tau Orca dropship carrying La'Kais and Ko'vash began docking with a Tau Emissary-class Cruiser, it was attacked by an Imperial Battleship and Space Marine boarding pods were launched.Kais then fought a desperate battle against a force of Ultramarines Space Marines as they tried to disable the Tau Cruiser's engines and assassinate the Tau captain commanding the vessel. After Kais rescues the captain, he and several teams of Fire Warriors are launched by boarding pod at the Imperial vessel. There, Kais disables the ship's guns and nearly captures the ship's commanding flag officer, Admiral Constantine. Kais is clubbed on the head by Captain Ardias of the 3rd Company of the Ultramarines, however, and is captured.Ardias brokers a truce between the Imperium and the Tau, and it is revealed that Governor Severus has been seduced by the Ruinous Powers of Chaos through the machinations of the Lord of Change named Tarkh'ax and has teleported a contingent of Word Bearers Chaos Space Marines onto the Imperial ship. The Traitor Marines capture the ship's remaining guns in an attempt to re-start the conflict between the Imperium and the Tau Empire, but are stopped by Kais' destruction of the ship's weapons.Ardias then sets the ship to self-destruct, and Kais escapes via a massive Drop Pod intended to carry a Space Marine Dreadnought into combat. Landing in the midst of a ruined Imperial city, Kais fights his way towards a contingent of his fellow Tau Fire Warriors, and learns from Ardias that Severus plans to use an Imperial Titan held in the city against the forces that oppose him.Kais destroys the Titan, enters Severus' fortress, and kills Severus and ultimately his daemonic master Tarkh'ax after the Greater Daemon possesses Severus' body so that he can fully enter realspace. The game ends with Ardias ordering that Dolumar IV should be destroyed by an Exterminatus to prevent the taint of Chaos from spreading.Many adversaries from the Warhammer 40,000 universe are encountered by the protagonist Kais, such as Dreadnoughts, Chaos Space Marines, troops of the Astra Militarum, Daemon Princes, and an Imperial Valkyrie gunship.
Fire Warrior (Game) - Novel: In October 2003, Black Library Publishing released a novelization of the game under the same title by Simon Spurrier. The book explores the plot of the game in much greater detail, as well as providing a closer look at Tau culture.
Fire Warrior (Game) - Continuity: The commander of the T'au strike force in Dawn of War - Dark Crusade is named Shas'o Kais. Whether or not this is the same Kais as the far more well-known T'au Commander Shas'O Kais is unconfirmed, though unlikely, as Kais is only a recruit in Fire Warrior and the rank of Shas'O approximates to that of field marshal in ancient Human armies.However, "Kais", which means "skillful" in the T'au Lexicon, is a common name in T'au society (for instance, O'Shovah's full name is "Shas'O Vior'la Shovah Kais Montyr"). Also, at the end of the Fire Warrior novelisation, Kais was shown to be mentally broken by his experiences fighting the Forces of Chaos, and would be unfit for battle, though Tau medics indicated he would probably recover his mental balance.
Fire Wasp - Fire Wasp: The Fire Wasp is a combat drone similar to a Servo-skull that is used by the forces of the Adeptus Astartes in boarding actions to venture ahead of assault parties and help them clear a path. The Fire Wasp has been used by the Space Marines since the time of the Great Crusade. The drone is sent in ahead of a boarding squad and is intended to trip enemy mines and other traps.While the Fire Wasp is an extremely robust device, it is a poor combatant, and is not designed to directly engage enemy forces. Most standard patterns of the Fire Wasp are equipped with a built-in Flamer-weapon and a Searchlight device to aid in their mission.
Firebrand - Firebrand: A Firebrand, usually a member of a Firebrand Cadre, is a Null Maiden of the Sisters of Silence dedicated to the elimination of threats.Firebrand cadres were usually tasked with the widespread purgation of opposing forces, condemned criminals, tainted Abhumans and other gene-threats, as well as the pacification of aggressive, rebellious or resistant crowds and bystanders in defence of the Great Tithe.Primarily armed with Flamers or more rarely Snare Guns, their secondary tactical function was to deny rogue elements escape routes, cut off avenues of ambush and prevent encirclement by often numerically superior opposition forces. Even within small detachments, the Firebrand cadres are deployed to prevent the potential interruption of the retrieval of the psykers who comprised a portion of every world's contribution to the Imperial Tithe.However, in such instances, they are often presented as a force intended to intimidate the related governing structures and population into compliance through fear rather than having to carry out the promise of death and fire they so obviously represent, though of course they never shirk from this dark duty when it becomes necessary.
Firebrand - Unit Composition: 4-9 Firebrands1 Firebrand Mistress
Firebrand - Wargear: Vratine ArmourFlamerSnare Gun (As replacement for Flamer)Vratine Grenade Launcher (As replacement for Flamer)Frag GrenadesKrak GrenadesAuspex (Possessed by one Firebrand in the cadre)Nuncio Vox (Possessed by one Firebrand in the cadre)Power Weapon (Any type, Seeker Mistress only)Hand Flamer (Firebrand Mistress only)Needle Pistol (Firebrand Mistress only)Plasma Pistol (Firebrand Mistress only)Charnabal Sabre (Firebrand Mistress only)Kharon Pattern Acquisitor (As dedicated transport for cadre)
Firebreathers - Firebreathers: FirebreathersSpace MarineChapterFoundingChapter homeworldGoritusSegmentum Tempestus
Firebreathers - Chapter Colours: The Firebreathers' Chapter colours are not currently listed in Imperial records.
Firebreathers - Chapter Badge: The Firebreathers' Chapter badge is not currently listed in Imperial records.
Firedrakes - Firedrakes: The Firedrakes are those elite Veteran Astartes who comprise the Salamanders Space Marine Chapter's 1st Company, chosen not simply for their martial skill, but also because of their mental resilience, discipline and capacity for self-sacrifice.Created during the Great Crusade by their primarch Vulkan, the Firedrakes were so-named for the greatest of the salamander saurids of the same name said to originate beneath the stones of Mount Deathfire, the largest volcano of the Salamanders' homeworld of Nocturne.The Firedrakes were the finest and most experienced warriors of the ancient XVIIIth Legion and the later Salamanders Chapter. To be afforded this exalted status, mere skill-at-arms was not enough, and the warrior would have to have proven his faultless bravery and just as importantly, faultless self-control. Amongst these Astartes, the greatest of the pre-Horus Heresy era formed the Pyre Guard; the primarch's own loyal retainers and honour guard.The Firedrakes were present during the tragic Drop Site Massacre on Isstvan V, where the Salamanders Legion, alongside the Raven Guard and the Iron Hands, were all but annihilated. Through their tenacity, sheer determination and extraordinary valour, some of these elite warriors managed to survive the slaughter committed against them by the Traitor Legions.These surviving Firedrake Legionaries would live to fight on for the remainder of the Horus Heresy, and help to hunt down the remnants of the Traitor Legions following their defeat after the Siege of Terra during the subsequent Great Scouring.Following the sundering of the Space Marine Legions into smaller autonomous units known as Chapters during the subsequent Second Founding, the Firedrakes also managed to survive, for Vulkan made certain that their legacy was maintained within the new structure of the Adeptus Astartes outlined by the Codex Astartes.
Firedrakes - History: The elite of the Salamanders Legion were those Legionaries known as the Firedrakes, Veterans chosen not simply for their martial skill, but also because of their mental resilience and capacity for discipline and self-sacrifice; for these were values the Promethean Cult of Nocturne holds in high esteem.Tried and tempered in the flames of war, just as a blade was tempered in the flames of the forge, the Firedrakes were indefatigable and relentless, possessing a singular focus in battle which bordered on the preternatural and legendary resilience; a matter as much to do with their phenomenal willpower as their transhuman physiology or superlatively fashioned arms and armour.Such was the wisdom of Vulkan and the traditions of the XVIII th Legion that many of the Firedrakes could be found fulfilling numerous roles throughout the ranks of the Legion, rather than concentrated into elitist cadres as was found in other Legions; the better to serve as exemplars, champions and protectors.Exceptions to this practice did exist, however, such as the Pyre Guard who served as their primarch's praetorians and advisors, and warrior bands of Firedrakes, most commonly clad in exquisitely crafted Terminator Armour, who were formed to act as shock troops and line breakers for the Legion in the most deadly battles it undertook.In the 41st Millennium, the Firedrakes still serve as the Salamanders Chapter's powerful and formidably equipped 1st Company, its members still chosen from the Salamanders' greatest Veteran warriors. The bellicose reputation of the Firedrakes is legendary, even among their fellow Space Marine Chapters, and stories of their might and valour are recorded in scores of sources, from the heroic sagas of the Space Wolves to the labyrinthine texts of the Red Talons' Techno-Cant Strife Chronicles.In addition to providing the Chapter with a veteran core of elite warriors, the Firedrakes also serve as garrison and guardians of the Salamander's foreboding fortress-monastery on Nocturne's giant moon, Prometheus.This battle-station, whose foundations are sunk deep into the moon's surface, as well as serving as the Chapter's Armoury, Apothecarion and chief reliquary, is rumoured to also house in its deepest vaults hidden forges and workshops whose sophistication (although not scale) are said to be the equal of any but those found on great Mars, throneworld of the Adeptus Mechanicus itself.
Firedrakes - Chapter Command and the 1st Company (The Firedrakes): The Firedrakes, of which Chapter Master Tu'Shan is the captain as well as the Regent of Prometheus, are barracked on the moon of Prometheus along with the Chapter Master himself, the only Salamanders whose home garrison is not amongst the civilian population of Nocturne.These venerable warriors are almost a breed apart from their fellow Salamanders; the transition they have made to the vaunted ranks of the 1st Company has changed them in myriad ways as they have fully embraced the full evolution of their genetic encoding.Unlike their fellow battle-brothers, the Firedrakes are seldom seen on the surface of Nocturne where the other Salamanders readily cohabit with the unaugmented Human populace, albeit often as part of a solitary lifestyle. Their rites are ancient and clandestine, conducted by the Chapter Master himself. Only those who have undergone the most heinous of trials and endured hardship beyond imagining could ever hope to aspire to become a Firedrake. The following represents the organisation of the Firedrakes in ca. 999.M41 before the Era Indomitus and the introduction of the Primaris Space Marines into the Chapter.Chapter Master: Tu'Shan, Regent of PrometheusMaster of Chaplains: UnknownChief Apothecary: Master Harath ShenChapter Standard Bearer: UnknownForgefather: Vulkan He'stanSquads: 12 Veteran Squads (10 Space Marines each)Support: Dreadnoughts, Rhinos, Razorbacks, Land Raiders, Terminator SquadsCompany Colours: White salamander head on black left shoulder
Firedrakes - Unit Composition: 4 to 5 Firedrakes1 Firedrake Master
Firedrakes - Wargear: Cataphractii Pattern Terminator Armour (Great Crusade & Horus Heresy eras)Indomitus Pattern Terminator Armour (41st Millennium)Combi-bolter (Great Crusade & Horus Heresy eras)Storm Bolter (41st Millennium)Power Weapons (Any type) (Firedrakes Only)Master-crafted Power Weapon (Any type) (Firedrake Master Only)
Firedrakes - Optional Wargear: Power FistChainfistThunder HammerMaster-crafted Thunder Hammer (Firedrake Master Only)Combi-flamer or Combi-meltaDragonscale Pattern Storm ShieldHeavy Flamer
Firedrakes - Dedicated Transport: Spartan Assault Tank (Primarily Great Crusade and Horus Heresy era)Land Raider Proteus or Land Raider Phobos (41st Millennium)
Firedrakes - Sources: Codex: Space Marines (6th Edition) (Digital Edition), pp. 58-59First Founding (Background Book), pg. 257Imperial Armour Volume Ten - The Badab War - Part Two, pp. 32-33, 75-76The Horus Heresy Book Two: Massacre (Forge World Series) by Alan Bligh, pp. 121, 249Firedrake (Novel) by Nick KymeForge World website - Salamanders Legion Firedrakes
Firestorm-class Frigate - Firestorm-class Frigate: The Firestorm-class Frigate is a relatively recent creation within the Navis Imperialis' Battlefleet Obscurus, designed to combine the manoeuverability of an escort-sized warship with the firepower of lance armaments normally found on cruisers.To achieve this, the Firestorm is based on the hull of the Sword-class Frigate with a major reworking of the Sword's laser battery cores to direct power towards a single, massive starship-grade lascannon mounted on the prow.The Firestorm's design was an overall success, but only five squadrons' worth could be fielded by the Navis Imperialis at the time of the Gothic War in the early 41st Millennium.
Firestorm-class Frigate - Dimensions: Hull: EscortClass: Firestorm-class FrigateDimensions: Approximately 1.8 kilometres long, 0.3 kilometres abeam at finMass: Approximately 6 megatonnesCrew: Approximately 25,000 crewAcceleration: 4.4 gravities maximum sustainable acceleration
Firestorm - Firestorm: The Firestorm is an anti-air variant of the Craftworld Aeldari's Falcon grav-tank. Utilised as the Aeldari's standard land-based anti-aircraft defence vehicle, the Firestorm mounts a complex triple-barrelled array of Scatter Lasers in a single-seater turret that fills the sky with streaking laser bolts above an Aeldari grav-tank formation.Highly accurate and capable of sustained bursts, the Firestorm is also a potent anti-infantry weapon, particularly effective when used against hordes such as Ork warbands and Tyranid swarms.The Firestorm is also armed with a hull-mounted, twin-linked Shuriken Catapult and/or a Shuriken Cannon, and can be further equipped with Vectored Engines, Star Engines, Holo-Fields and Spirit Stones.With a crew of two, the Firestorm retains its troop transport capacity and can assist Aeldari attacks by delivering a squad of Aspect Warriors to the battlefield before withdrawing to its usual anti-aircraft role.
Firestorm - Sources: Imperial Armor Apocalypse (2008), pg. 54Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 176Epic Swordwind, Part One - Eldar Forces, pg. 23
Firestrike Servo-turret - Firestrike Servo-turret: The Firestrike Servo-turret is a Space Marine mobile weapon turret utilised by the forces of the Primaris Space Marines. Primarily utilised as a defensive weapon, the Firestrike Servo-turret lays down withering volleys of ballistic or directed energy fire to secure flanks or the Space Marines' base of operations.Mounted on anti-gravitic ventral plates based on the same gravitic technology developed for the Primaris Marines by Archmagos Dominus Belisarius Cawl, they can hover across the battlefield to find the ideal firing positions from which to slaughter attacking enemies.Firestrike Servo-turrets can be outfitted with two variant weapon load-outs, either twin-linked Las-talons as standard or twin-linked Accelerator Autocannons as an optional choice.
Firestrike Servo-turret - Unit Composition: 1-3 Firestrike Servo-turrets
Firestrike Servo-turret - Wargear: Twin-linked Las-talonTwin-linked Accelerator Autocannons (As optional replacement for twin-linked Las-talons)
Firesword Legion - Firesword Legion: The Firesword Legion is a Titan Legion of the Collegia Titanica.
Firesword Legion - Notable Campaigns: Vania Excoriation (Unknown Date) - The Firesword Legion fought alongside their allies from the unforgiving Iron Hands Space Marine Chapter, when they assaulted the Black Fortress upon the world of Vania, when the god-engines of the Firesword Legion brought down its walls, making a larger breach in the enemy's defences. This allowed the Iron Hands the opportunity to exploit the breach and strike deep into the heart of the enemy fortification and bring the battle to a swift conclusion.
Firesword Legion - Notable Titans: None listed in current Imperial records.
Firesword Legion - Notable Personnel: None listed in current Imperial records.
Firesword Legion - Legion Colours: This Titan Legion's colours are not listed in current Imperial records.
Firesword Legion - Legion Badge: This Titan Legion's badge is not listed in current Imperial records.
Firewing - Firewing: The Firewing was the name given to one of the six specialised "wing" formations of the Dark Angels Space Marine Legion that existed during the Great Crusade and Horus Heresy. These formations were known collectively as the Hexagrammaton and existed outside the regular chain-of-command and organisation of the Ist Legion. Each was led by an officer elected to the position known as a "voted-lieutenant." The Firewing was disbanded at some point after the end of the Horus Heresy. This was the smallest wing of the Hexagrammaton.The Firewing was dedicated to the hidden subtleties of warfare and served their Legion essentially as special operators who targeted enemy command structures.  Within the Firewing's ranks were found an eclectic mix of Legion Seeker Squads, champions at arms and Moritat killers, all bound by their shared expertise in the arts of blade and knife, duellists and assassins without peer.
Firewing - History: The Firewing was the smallest of the six wings of the Hexagrammaton founded by the Primarch Lion El'Jonson upon his assumption of command of the Ist Legion during the Great Crusade. This wing was dedicated to all the bloody subtleties of warfare. It served as the hidden blade of the Legion, the knife in the dark and the blade against the throat of the foes' commanders.The Firewing sought the destruction of the enemy through the violent depletion of their command structure, whether in honourable duels at the heart of a battle or at the hands of subtle killers far from the battlefield. When given free reign upon the field of battle, the initiates of the Firewing choose to wage a war of wills against the enemy, seeking to break their resolve rather than slaughter their ranks.They counted knowledge among the keenest of their weapons, allowing them to strike at the enemy's weakest points where their limited numbers would be most effective. As such they possessed the most extensive library of any of the wings, a vault that contained the detailed accounting of thousands upon thousands of xenos and subhuman empires, and which was guarded by a sub-sect of the Firewing dedicated to the cataloguing of those records.Of all the wings, they remained the least changed from their origins in the wars of Unity on Terra, with many of the eldest marshals of the Firewing being veterans of that conflict and steeped in the culture of Terra and its nearest colonies.The Calibanite influence had little impact on the entrenched and complex systems of ritual within the veteran ranks of the Firewing, whose marshals had long made a tradition of recruiting only from Terra and the densely-populated colonies that surrounded it.The Firewing was also notable for its strong links to the Sons of Horus, who recruited from a number of the same worlds, a connection that turned to the bitterest hatred with the outbreak of the Horus Heresy, for it would pit those once sworn to eternal loyalty against each other.During the Second Rangdan Xenocide, the Firewing would sustain severe casualties, reducing it to a fraction of its former size as its initiates stood toe-to-toe against Rangdan warmasters and reavers.
Firewing - Serpent's Bane: Named for the ancient Terran proverb upon which many Firewing doctrines were based, a force led and organised by these pragmatic warriors would always seek to cut the head from the serpent.To achieve the destruction of enemy command assets, Firewing commanders ensured that all units were fully briefed on priority targets and the methods by which they might be best purged, citing knowledge and determination as the greatest of weapons.
Firewing - Hekatonystika: The Hekatonystika was the hidden counterpart of the Dark Angels Legion's infamous Hexagrammaton. Transliterated roughly as "The Hundred Esoteric Arts" in the language of the broken lands of Mykene on Old Earth, the term used to refer to the body of secretive military "orders" embedded within the Legion's formal structure of wings and chapters.Each order was an autonomous body of warriors dedicated to the protection of one portion of the Legion's hard-won secret lore, most often regarding the weakness of some specific foe or mastery of a certain terrain or weapon.They were equal parts scholars and warriors, both researchers and practitioners, and as deadly on the field of battle as they were enigmatic in the halls of the Legion. Though rarely gathered all in one place, small cells of these warriors were often assembled prior to battles that would benefit from their skills, forming a temporary unit known within the Dark Angels as a "cenobium" to lead the charge and advise the officers in command. The leaders of an order bore the title of "preceptor."
Firewing - Order of Shattered Crowns: The Order of Shattered Crowns was one of the oldest orders still active within the Ist Legion during the latter years of the Great Crusade, with its origins to be found during the Unification Wars on ancient Terra. The Shattered Crowns were unparalleled experts in the identification and open execution of the enemy's leaders.Not assassins or silent killers, but proud champions that sought out the heart of the foe's defiance and cut it from the body of their army. They practised a number of secret duelling arts, once commonplace in Terra's forgotten duelling cults, but now all but vanished. Most were also initiates in the Firewing and Deathwing, whose doctrines meshed well with the order's teachings, though the preceptor of the order was rumoured to also stand in the Inner Circle of the Dreadwing.
Firewing - Enigmatii: The Firewing existed to prosecute a swift and silent style of war, to smother the enemy's ability to resist, steal their will to fight with precision strikes, and gain the acquisition of key intelligence for use by other forces. The Enigmatii were the foremost practitioners of this style of war.Operating in small, elite units called Enigmatus Cabals, they acted to eliminate the enemy's leaders, disrupt their lines of advance and throw their plans into disarray. Armed and equipped with the finest weapons and equipment available, they were a deadly threat to those deemed dangerous enough by Lion El'Jonson to warrant their attention.
Firewing - Unit Composition: 3 Firewing Enigmatii
Firewing - Wargear: Mark VI Corvus Power Armour - Mark VI Corvus battle-plate was highly favoured by the operators of the Firewing for its advanced augur and vox systems, which fit well with the doctrines of the Firewing, whose focus had ever been on the acquisition and use of accurate battlefield intelligence. Most such sets of battle-plate in Dark Angels hands had been part of the original prototype shipments, and many had seen either extensive battlefield modification or featured experimental gear not present on later production issue Mark VI armour. Indeed, many of these modifications would be replicated on standard issue Mark VI armour captured from the Night Lords or acquired from Compliant Forge Worlds during the long years of the Thramas Crusade.Calibanite Charge-Blade - A relic weapon taken from the forgotten battlefields of the Unification Wars and later adapted for use by Dark Angel Calibanite initiates, a charge-blade consisted of an adamantium blade woven with charge conduits and linked to a high capacity charge cell. During combat, the charge cell could be activated to super-charge the blade's power field and heat the adamantium blade to temperatures capable of melting conventional armour. Though potent in combat, the weapon could overheat, causing the charge cells to rupture and leave the wielder little more than a charred ruin.Enigmatus Pattern Jump Pack - Though appearing as little more than customised Legiones Astartes Jump Packs utilised by the Firewing's Enigmatii, these units relied not on sophisticated turbines and bulky cryogenic full, but on the brute force of plasma rockets, more similar in design to small void-craft engines than traditional Jump Packs. Not only did the plasma jets generate a far greater thrust than more traditional units, making the wearer a much more difficult target to enemy gunners, but they also produced prodigious clouds of waste fumes. Such clouds were harmless to the enhanced physiques of the Astartes, but served to cloak their movements from the enemy. Such was its efficacy that Enigmatii often ran the units at low power simply to generate a concealing cloud during battle.Needle PistolShroud BombsGrenade Launcher (1 Enigmatii of the cabal may take this)Stasis GrenadesFrag GrenadesKrak Grenades
Firewing - Notable Vessels: Forest Sepulchre (Battleship, Unknown Class)
Firewing - Iconography: The Firewing's symbol took the form of a pair of wings, spread and sweeping upwards, with a flame centered above them. The flame was crowned by a small Iron Halo symbol. This symbol was centred within a larger, eight-pointed Iron Halo.
Firewing - Consecrators Ancestry: The ancient icon of the Firewing is similar in appearance to the Chapter iconography utilised by the Consecrators, successors of the Dark Angels. There are intriguing heraldic links between this Chapter's sigil and the icon once utilised by the Firewing. The connection between the ancient Hexagrammaton wing and the Consecrators of the 41st Millennium remains unknown.
Firewing - Sources: The Horus Heresy Book Five: Tempest (Forge World Series) by Alan Bligh, pg. 106The Horus Heresy Book Six: Retribution (Forge World Series) by Alan Bligh, pg. 72The Horus Heresy Book Nine: Crusade (Forge World Series), pp. 104-107, 109, 115, 127, 148, 158, 162, 166Lion El'Jonson: Lord of the First (Novel) by David Guymer, Part 1, Section 3 & Book 9, Part 1Angels of Caliban (Novel) by Gav Thorpe, Ch. 20Warhammer Community - The Road to Thramas - Part 1: Wings of the Dark Angels (09 Dec 2019)Warhammer Community - Secret Orders of the Dark Angels (15 Dec 2017)The Horus Heresy: Legions - Angels of Caliban Expansion Card Descriptions (CCG)
First and Only (Novel) - First and Only (Novel): First and Only is the first volume in the Gaunt's Ghosts series of novels by Dan Abnett. First and Only has the distinction of being the first Warhammer 40,000 novel published under Games Workshop's Black Library label.
First and Only (Novel) - Synopsis: For a thousand Terran years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First-and-Only -- better known as "Gaunt's Ghosts." Trapped in the grinding trench warfare of Fortis Binary, the Ghosts find themselves drawn into a conspiracy to assassinate the crusade's leader, the Warmaster Macaroth. With enemies all around them and no one to trust, Gaunt and his troops must find a way to save the Warmaster and prevent the Sabbat Worlds Crusade from falling into anarchy -- even if it means waging war on their supposed allies.
First Battle of Paramar - First Battle of Paramar: The First Battle of Paramar, also known as the Invasion of Paramar V, was a major campaign fought during the opening days of the Horus Heresy in 006.M31 that saw the invasion of the vitally strategic Imperial world of Paramar V and the eventual conquest of the Paramar System by the Traitor Marines of the Alpha Legion and the forces of the Warmaster Horus.Participating in an operation led by the Primarch of the Alpha Legion, Alpharius, in the immediate aftermath of the Istvaan battles and intended to capture the Mechanicum provender worlds of Paramar V, the Traitor Alpha Legion and allied Legio Fureans (Tiger Eyes) god-engines anticipated a quick capture of the Paramar Nexus, the world's primary starport.Upon pressing  towards their final objective, however, they were surprised to encounter not just an entire Grand Battalion of Iron Warriors still staunchly loyal to Terra, but a large force of the Loyalist Legio Gryphonicus (War Griffons).The First Battle of Paramar proved a victory for the Traitors, albeit a more costly one than they had anticipated, but it was just the first in a series of battles fought during and after the Horus Heresy for control of this strategically vital system of the Segmentum Solar.Typical of the Alpha Legion's tactics, the first conflict on Paramar V was a cold, calculated campaign both intricate in its complexity and ruthless in its execution.
First Battle of Paramar - The Traitor's Die is Cast: It cannot be known whether the plan to invade Paramar was hatched long before the attempted purging of the Traitor Legions' ranks on Istvaan III, or if it came later as a result of the Warmaster's rapidly shifting plans following the uncovering of his treachery and the resultant slaughter of the Drop Site Massacre of Istvaan V, although the latter is more likely.It speaks to the genius in strategic planning that was one of the key factors in Horus' elevation to the office of Imperial Warmaster that the Traitors were able to re-spin their plans for war so quickly once their ruse at Istvaan III had been exposed. Greatest of these unfortunate plans was the deadly trap at Istvaan V, but allied to this were a thousand other, smaller attacks, misdirections, raids and usurpations which spread like wildfire across the Imperium, throwing all into confusion and the chaos of civil war.Many of these attacks can be categorised as attempts to seize control of vital strategic assets before the Imperium realised the true danger and scope of the civil war that was unfolding, and the invasion of Paramar can be seen to epitomise this tactic. For the Warmaster, Paramar was a prize to be taken whole, not savaged or destroyed, and quickly, for its potential use as a stepping stone on the way to Terra was extremely valuable to his cause.This in itself can be seen in retrospect to have posed a quandary; what forces to assign to the invasion? The need for speed and a controlled attack with potentially overwhelming forces, set against Horus' desire not to expend the host at his command needlessly in besieging worlds which were already heavily fortified and on the alert against attack, nor moving too quickly with his main strength against the Segmentum Solar.It should be remembered that in this time of genesis, for the great conflict to come much was uncertain and untested for both sides in the civil war, not least of all the loyalties of those who had rallied to the banners of Traitor or Loyalist, and so caution yet may have reigned paramount in Horus' mind.Paramar was a dangerous target, defended heavily by both the Armada Imperialis and the Mechanicum, and to send too minor a force would be to court disaster, while to strike with the full weight of the Traitors' power would risk committing to full-scale engagement with the forces of the Segmentum Solar if matters went awry or a shock assault transformed into a protracted siege. With customary dispatch and conviction, Horus made his decision; the taking of Paramar would fall to the Alpha Legion.
First Battle of Paramar - The False Flag: Although speed was of the essence, what was to follow was not a headlong rush to attack, for that was not the Alpha Legion's way of war, but a cold, calculated campaign both intricate in its complexity and ruthless in its execution. Like jackals in the night, the Alpha Legion first surrounded their prey and observed its movements, gauging its strengths and weaknesses. The Alpha Legion fleet had broken beyond the range of the vast trinary star system's limits, relying on their own expertise in such matters as well as the fury of the three stars of Paramar's own radiant emissions to mask their slow and silent approach.Their arrival undetected, they encircled their targets with a predator's patience, finding it as expected: already in a state of heightened alert. What followed was a dangerous game of brinkmanship and timing. The longer they delayed their attack, the greater the risk of both discovery and that the news of the Drop Site Massacre -- and the Alpha Legion's part in it -- would reach Paramar, despite the rising Warp Storms and the murderous blockade and waiting ambushes the Legion had established in several nearby systems, silencing the approaches and isolating Paramar from immediate aid as much as was possible given the vagaries of the Warp.Conversely, the longer the Alpha Legion waited, the more perfect their attack strategy could be formed, the closer their spectral warships stalked and the deeper their hidden fangs sank into the system unbeknownst to its defenders, their paralysing venom already taking effect.Swiftly, several scheduled transport ships and patrol vessels had been hijacked and suborned en route to Paramar by the Alpha Legion and used as a vector to poison the system's outer defences with its mortal and Astartes operatives and gather further detailed intelligence. Individuals, particularly on the Phaeraeon of Paramar, more readily accessible than Paramar V to the Legion's Spartoí operatives, had been marked for assassination, while sabotage devices were sown in the system's defence grid in preparation for the attack.The system's prison hives were of little immediate concern, being far from the twin primary objectives of the assault, and also the easiest dealt with as time-released toxins and bacteriological contaminants were introduced into the heavily-centralised water supplies of each, ready to create havoc when triggered.An unseen chronograph counted down to the appointed hour with inexorable motion as the labyrinthine plans of the Alpha Legion converged and configured, until the sands of time ran out for Paramar. The honourable role it had played in the Great Crusade's dream of Mankind's future was crushed in the coils of the hydra.
First Battle of Paramar - The Blade from the Dark: At 019-17 sidereal/local time, approximately thirty-eight days Terran standard after the conclusion of the Drop Site Massacre on Istvaan V, a fleet of eleven Legiones Astartes warships of the Alpha Legion broke from realspace on the edge of the Paramar System in proximity to the standard ingress coordinates for Imperial shipping en route from Terra.The lead vessel, a Basileus-class Battle Barge designated Sigma-Pythonus in the Astra Imperialis records, made direct communication with the Pharaeon of Paramar's central command, invoking the seal and orders of Rogal Dorn, the Primarch of the Imperial Fists Legion and Praetorian of Terra.Demanding rights under these orders of immediate and urgent resupply and aid, the Alpha Legion detachment claimed to have been swept off course by the turbulence of the Warp and separated from the punitive Imperial taskforce sent to Istvaan V, and its intent was to resume its mission at the swiftest possible dispatch.Its authority accepted, the Sigma-Pythonus and its Escorts approached the Pharaeon of Paramar with the apparent intent to make temporary repairs at the fleet anchorage, while a single Bellerophon-class Heavy Assault Cruiser, designated Anax-Rho, detached from the Alpha Legion fleet and proceeded to Paramar V to requisition additional supplies.No suspicion was raised and no alarms were sounded, as under the flags of brother-in-arms against a common foe, the Alpha Legion approached their targets, their blades naked in their hands. In the dark at the edge of the light of Paramar's three suns, their brothers waited.