vizn3r/warhammer40k-lore huggingface dataset:
Lost Primarchs - The Horus Heresy - Book Seven: Inferno: In The Horus Heresy - Book Seven: Inferno by Alan Bligh, under the list of the Space Wolves' campaign, "The Darkest War," pg. 81, it makes mention of the Rangdan Xenocides, which took place in the 860s.M30. When the Great Crusade's forces breached the Eastern Fringe of the galaxy, they attracted the attention of the Rangdan Cerabvores, a species of such macabre power and technological might it seemed, for a time at least, that the Imperium had met its doom.The book goes on to say that the Imperial forces suffered losses that would not be exceeded until the dark days of the Horus Heresy. Whole expeditionary fleets went to their deaths without a single survivor, worlds were laid waste, dozens of Titan Legions were obliterated and by the end, entire Space Marine Legions [REDACTED SECTION] had been lost to the Imperium.This information perhaps indicates that possibly one of the Lost Legions was destroyed during this brutal conflict, though much of the account of this deadly campaign was deliberately redacted and censured from official Imperial records.
Lost Primarchs - Angron, Slave of Nuceria: In the novel Angron, Slave of Nuceria by Ian St. Martin, Lhorke, a Dreadnought of the World Eaters Legion's XIV Chapter who was the former legion master of the XII Legion, tells Centurion Mago:
Lost Primarchs - The Dark Imperium: In the novel Dark Imperium by Guy Haley, while the resurrected Roboute Guilliman is having a conversation with a Ecclesiarchy priest named Frater Mathiue, he makes a reference to the Lost Primarchs:Though this does not explain the exact fate of the two Lost Primarchs, it does heavily imply that they were deleted from all official Imperial records for their failure(s) for some reason that is other than outright betrayal of the Emperor.In a later chapter, while Guilliman is having a conversation with an artificial intelligence known as the Cawl Inferior, a facsimile of the ancient Archmagos Dominus Belisarius Cawl that bears the sum knowledge of the ancient tech-priest, it is revealed that Cawl has not only been perfecting the use of the new and improved gene-seed of the Primaris Space Marines descended from the nine Loyalist Legions of the First Founding, but he has also been experimenting with the gene-stocks of the nine Traitor Legions as well.This also included experiments with the gene-seed of the Lost Primarchs of the II and XI Legions. This confirms that despite their erasure from history, the gene-stocks of both these missing Legions still existed, even as late as the first century of the 42nd Millennium.When Cawl requested the right to use these questionable gene-stocks to found new Primaris Space Marine Chapters, Guilliman vehemently refused and ordered the Archmagos to halt his research into the use of those dangerous gene-seed stocks. The Cawl Inferior, Cawl's proxy-machine, replies to the enraged primarch:This implies that the primarchs of the lost II and XI Legions were to blame for their respective disappearance from the Imperial record rather than the actions of their Astartes. However, the Cawl Inferior might have been making a reference to the nine Traitor Legion primarchs rather than the Lost Primarchs.
Lost Primarchs - Legion/Primarch II: In The Lightning Tower by Dan Abnett, while constructing the defences of the Imperial Palace on Terra in preparation for the coming attack by the Traitor Legions, Primarch Rogal Dorn of the Imperial Fists Legion is walking through the Palace and comes across a corridor displaying the statues of all 20 primarchs. The audiobook states that "an accident befell them" that may somehow be a precursor of what happened to Horus. In the novel Mechanicum a conversation between Imperial Fists Primarch Rogal Dorn and Malcador the Sigillite in regards to the war on Mars and the Heresy states:
Lost Primarchs - Legion/Primarch XI: Following his terrible wounding on the moon of the world of Davin by the Chaos weapon known as the Kinebrach Anathame, the Primarch Horus, in a Chaos-induced vision, apparently went back in time to the Emperor's gene-laboratory beneath the Himalazian (Himalayan) Mountains and saw the incubation capsule of Primarch XI before the primarchs were scattered through the Warp (the effect this has on the Lost Primarch is unknown). Before the Warp rift created by the Chaos Gods opened within the laboratory, Horus put his hand on Primarch XI's capsule and felt it:
Lost Primarchs - Real World Purpose: Rick Priestley, who originally conceived of and wrote the early background for the Horus Heresy for Games Workshop, created the Lost Primarchs and the Lost Legions "to give the story some kind of deep background -- unknowable ten thousand year old mysteries -- stuff that begs questions for which there could be no answer."For years, much of the fandom for Warammer 40,000 believed that the Lost Legions were created so that players of Horus Heresy games could invent their own Legions or to allow Space Marine players in the 41st Millennium to create Chapters that drew on their own invented primarchs and backstories.When told by fans that this was why most believed he had created the Lost Legions, Priestley responded, "I created a thousand Chapters -- of which we only gave details of a dozen or so -- so there were nine hundred odd Chapters left blank for people to fill in. In the original 40K that is! The Horus Heresy stemmed from a short piece of narrative text I wrote -- I think it was in Chapter Approved: The Book of the Astronomican -- but I never imagined it would be used for a game setting."
Lost Primarchs - Canon Conflict: In the 2nd Edition Codex: Ultramarines, it states that the II and XI Legions, "...likely fought for Horus at least during the beginning of the Heresy." It also makes reference to the fact that the records of these two Legions were destroyed following the end of this conflict.However, this conflicts with ret-conned information provided in the novel The First Heretic by Aaron Dembski-Bowden, in a conversation between Magnus the Red and Lorgar, when they are discussing the two unknown primarchs and the death of both their Legions which occurred forty-three standard years before the Drop Site Massacre of Isstvan V in 005.M31.
Lost Sons (Short Story) - Lost Sons (Short Story): Lost Sons is the forth short story published in the Horus Heresy that was not originally part of an anthology novel. It was first published as part of the event exclusive Black Library Weekender Anthology and was later released separately as an e-book. It is also included in The Silent War anthology novel.
Lost Sons (Short Story) - Synopsis: The Blood Angels were lured into a trap at Signus Prime by the most vile treachery imaginable, but not all of them went with Sanguinius on that fateful journey. Keeping the home fires burning on Baal, the remaining Honour Guard are brought news of their Primarch's death and must decide upon the final course for their Legion themselves.
Low Gothic - Low Gothic: Low Gothic, also called Imperial Gothic or simply Gothic, is the "official" common language of most of the myriad trillions of Human beings in the Imperium of Man, the tongue of its adepts and Terra.Low Gothic was derived over many Terran millennia from the prior common language used by the Human interstellar civilisation that existed during the Dark Age of Technology and on Terra at the time of the Great Crusade in the late 30th Millennium that is now known as High Gothic.Low Gothic is the common person's everyday spoken and written language and it is represented for our purposes as twenty-first century English in the Warhammer 40,000 universe, though in fact it would be utterly unintelligible to English-speakers after tens of thousands of Terran years of linguistic drift and hybridisation with other languages.Low Gothic is composed of not only one, but millions of other dialects of the language originally derived from High Gothic. These dialects developed over the long years of the Age of Strife when all the interstellar colony worlds of Humanity were cut off from trade or communication with one another or with the homeworld of Terra by the powerful Warp Storms that preceded the birth of the Chaos God Slaanesh.It was quite common during the Age of Technology for Human worlds to be settled by small communities of "isolationists." These eccentric groups had often found ways to finance their own interstellar colonial voyages which often went unrecorded by the authorities.Many such settlements were founded by ethnic minorities attempting to recreate a sense of national identity away from the overpopulated cities of Old Earth. Some of these groups made a deliberate attempt to revive long dead or moribund languages, perceiving them as a source of national identity and communal strength.Most worlds have been a part of the Imperium for long enough to have adopted Low Gothic as a universal tongue but there are still a great many Feral Worlds on which Imperial Gothic is not spoken. Inevitably, dialectsof Gothic differ from world to world and can be mutually unintelligible.Older planets frequently maintain archaic tongues of their own, to the extent that ruling aristocracies might only know enough Low Gothic to swear in. For highly formal matters, the officials of the Adeptus Terra use High Gothic, the precursor language of Low Gothic.Many Ecclesiarchy rituals, Administratum edicts and Imperial charters use this ancient and venerable language which now is unintelligible and archaic, spoken when the Emperor of Mankind still walked among His people.
Loxatl - Loxatl: The Loxatl are a loathsome species of particularly vile and inhuman intelligent xenos that resemble slimy-skinned quadrupedal reptiles, somewhat larger than a human male, that run close to the ground on four crooked limbs ending in wickedly hooked claws. They have broad, fanged heads, with yellow eyes (some varieties have been encountered with red, pupilless eyes), and a flickering purple tongue that constantly tastes the air. By nature they are an aquatic race and out of the water their sight, hearing and sense of smell are impaired. Instead they rely on their uncanny sense of taste and touch to hunt on land. They can often be found working as mercenaries alongside pirates and Renegades. Sightings of them have occurred as far apart as the Maelstrom and the Jericho Reach, but they have been most commonly reported operating in the Sabbat Worlds region, in service of the armies of the Blood Pact. The location of the Loxatl homeworld remains unknown, as are any higher aspirations of the race beyond profit and bloodshed. The Loxatl are a vicious species that fulfil the Imperium's worst expectations of xenos. Ongoing efforts by the Ordo Xenos are continuously made to find the point of origin of these loathsome creatures so that they can be exterminated. All encounters between Loxatl and representatives of the Imperium have been bitterly hostile. To date, the Loxatl have shown no evidence of influence or corruption by the Ruinous Powers, but they willingly serve alongside the Chaos Gods’ mortal followers and other enemies of Mankind.Loxatl senses are dull tools. Out of water, their vision, hearing and smell are poor. Taste and an innate ability to detect vibration represent their primary senses. Loxatl make excellent scouts and trackers, as they can "taste" the presence of enemies from kilometres away and feel their location through the vibration of their heartbeat or footsteps. Extended dewclaws on their limbs enable them to run across walls or ceilings and climb on any surface, an advantage they fully exploit to strike by surprise from unexpected angles. Their presence is often given away by a distinctive smell of rancid milk and crushed mint, believed to be some kind of chemical secretion exuded by these xenos when in combat. This may be related to the preternatural swiftness and dexterity Loxatl exhibit or may serve as a communal warning reflex of some kind.
Loxatl - Organisation: Loxatl seem to operate in small groups of related kin led by a single matriarch, possibly the only member of the group capable of bearing young. The group communicates with sub-sonic vibrations and, at close range, through iridescent patterning that they are able to flash across their skins. Loxatl are normally grey in colour but seem able to consciously shift their the pattern of scales on their body and colour at will. That they seldom do so indicates how little they rely on the visual spectrum themselves for identifying prey. Las-weapons have been reported to be less effective against Loxatl than solid projectiles, as their hides apparently provide them with a rudimentary form of photochromatic defence against laser emissions. No indications have been found of higher organisation than the kin-related brood of three to twenty individual Loxatl, but multiple broods will work together en masse with a high degree of cohesion. On occasion, a large of number Loxatl broods have used their unique capabilities to cooperatively infiltrate defences and stage surprise attacks, typically to open the way for a full-scale assault by their employers.
Loxatl - Loxatl Technology: The Loxatl seem to possess no starships or starfaring technology of their own and rely on other xenos for transportation, specifically the Nicassar, Stryxis and Kroot. All Loxatl so far encountered have used unique weapons known as Flechette Blasters to Imperial troops. These are carried, along with ammunition bandoliers, on mechanical armatures strapped to their sinuous bodies. The Flechette Blaster is aimed and fired by a cybernetic implant analogous to a mind impulse device that has been wired into the Loxatl’s brain, leaving all four limbs free for climbing at all times. The blasters fire shotgun-like blasts of millions of monomolecular shards that shred through armour and leave terrible wounds in flesh. A common Loxatl tactic is for some members of a group to pin down an enemy while the rest climb into positions to catch the foe in a deadly crossfire.
Loxatl - Notable Loxatl: Chto - Brood command leader of the Loxatl broodpack sent to assassinate the reincarnation of Saint Sabbat on the world of Herodor during the Sabbat Worlds Crusade.
Lu'Nasad - Lu'Nasad: Lu'Nasad, now known as Dresil'ach in the Aeldari Lexicon, which means the "Forgotten Ruin," was a minor craftworld of the Asuryani Aeldari that was destroyed after fleeing from their civilisation's destruction during the Fall of the Aeldari. The scholars, Farseers and Warlocks of Lu'Nasad had spent Terran centuries studying and discovering lost paths within the Webway which led through the Empyrean that no living being had walked since time out of mind.As fate would have it, the dark, twisting, and largely unknown paths taken by Lu'Nasad took her not to salvation, but directly into the seething heart of the Rifts of Hecaton, a region of unnatural darkness in the far depths of the Koronus Expanse. The stars of the Rifts of Hecaton are white dwarfs and neutron stars that are guttered and dead, and the few bold Rogue Traders who have gone there do not return.There in the midst of these damned and forgotten stars, Lu'Nasad came face-to-face with powerful forces of the Empyrean that were manifesting in realspace as a result of the psychic turmoil created across the galaxy by the birth of Slaanesh. A desperate and largely futile battle ensued as Lu'Nasad's defenders were overwhelmed by the forces of Chaos, and in short order the craftworld fell silent and drifted further into the Rifts, her only uncorrupted survivors the powerful Farseer Anaris and the crew of his ship.Bathed in the energies of the Warp and infused with the taint of Chaos, Lu'Nasad became a twisted, ugly parody of herself. Now, in the 41st Millennium, the nightmare craftworld spoken of in Aeldari prophecy returned some thirty standard years ago from its ten-thousand-Terran-year exile among the savage, roiling Rifts of Hecaton.Her once-teeming inhabitants dead or corrupted, her formerly elegant spires toppled, her streets choked with the bones of her defenders, and her Infinity Circuit driven mad by centuries of pain and terror, Lu'Nasad once again wanders the Koronus Expanse, sowing madness and destruction in her wake.Only the Aeldari Corsairs of the Crow Spirits, descendants of the inhabitants of Lu'Nasad, and Warlock Bhaine Dhûn of Craftworld Kaelor are fully aware of the danger the corrupted craftworld poses to the galaxy. They are currently seeking the aid of Human explorers of the Koronus Expanse in destroying it as their Farseers' psychic visions have all foreseen that only with Human aid will the tortured souls of the Forgotten Ruin finally be put to rest.
Lu'Nasad - A Desperate Flight: When the Fall of the Aeldari finally came, and the newborn Eye of Terror swallowed the Aeldari whole, Craftworld Lu'Nasad was docked on the extreme edge of the Aeldari's far-flung civilisation, taking on supplies and more Aeldari passengers. During those first terrible solar hours while their civilisation collapsed around their ears, the leaders of Lu'Nasad took on as many of their kinsmen as the ancient voidship could hold and fled the coming of Chaos.Hounded by forces of the Ruinous Powers and suffering from the lingering after-effects of Slaanesh's violent psychic birth, Lu'Nasad's masters devised a desperate, dangerous plan to escape. Always concerned with travel, movement, and the secrets of the Webway, the scholars, Farseers, and Warlocks of Lu'Nasad had spent Terran centuries studying those ancient ways. During their studies they discovered records of Webway paths lost to the Aeldari's knowledge, locked doorways and lonely paths through the Empyrean that no living being had walked since time out of mind.Indeed, they even charted some of these forgotten paths, and found them dangerous but largely passable. Surrounded by the forces of Chaos, with her warriors fighting ravenous Daemons in the streets and passageways running red with the blood of fallen Aeldari, Lu'Nasad threw all caution to the stars and plunged into the twisting, empty bowels of the Webway, finding there an unusually large, unstable path that could accommodate the bulk of the massive craftworld, and was never heard from again by its surviving brethren.
Lu'Nasad - A Wandering Age: As fate would have it, the dark, twisting, and largely unknown paths taken by Lu'Nasad through the Webway took her not to salvation, but directly into the seething heart of the Rifts of Hecaton in the Koronus Expanse in the galactic northwest.There in the midst of these damned and forgotten stars, Lu'Nasad came face to face with powerful forces of the Empyrean that were manifesting in realspace as a result of the psychic backlash created across the galaxy by the birth of Slaanesh. A desperate and largely futile battle ensued as Lu'Nasad's defenders were overwhelmed by the Chaos forces, and in short order the craftworld fell silent and drifted further into the Rifts of Hecaton, her only survivors the powerful Farseer Anaris and the crew of his ship.Bathed in the energies of the Warp and infused with the taint of Chaos, Lu'Nasad became a twisted, ugly parody of herself. Her once proud defenders were corrupted, the ancient Aeldari souls within her Infinity Circuit were driven mad, and her elegant, soaring spires crumbled to dust only to be remade in a blasphemous mockery. Many of her Aspect Warriors were corrupted as well, their Chaos-infected spirit stones animating their suits of armour long after the dead physical bodies within these forlorn shells had fallen to dust.The bones of her populace were stacked like cord wood in the streets, and Daemons cavorted in the once-sacred sanctums of the Bonesingers' Gardens as the corrupt Warp Spider shells skulked among the ruins and the debased Dire Avenger shells howled and gibbered in the long night.For ten thousand Terran years and more, Lu'Nasad wandered the Rifts of Hecaton in this nightmare state, and now it has returned to the main region of the Koronus Expanse, deeply corrupt and mad with pain, on a terrible errand of its own design.
Lu'Nasad - An Unwholesome Air: A result from the deadly psychic fallout of the corruption of its Infinity Circuit, Lu'Nasad itself is irrevocably corrupted after spending Terran millennia wandering the Empyrean. Once sweet and clean, the air of the craftworld is now haunted by the souls of long-dead Aeldari and tainted by the corruption of Chaos.An acrid, charnel house smell lingers in the streets and buildings, and a thick, constantly swirling mist tints everything the colour of a day-old bruise. The lingering psychic echoes of death and destruction are incredibly dangerous to unprotected Aeldari. Special precautions, such as the protection of a spirit stone, are needed to keep a person safe.
Lu'Nasad - A Dead Craftworld: Today as she cruises among the worlds of the Koronus Expanse, Lu'Nasad is nearly unrecognisable as the once proud and powerful craftworld of ten millennia ago. Her hull is bloated and misshapen, reformed by the corrupting touch of the Warp. It is scored and stained by her Terran centuries at large in the Rifts of Hecaton, and blasphemous prayers to the Ruinous Powers in the Dark Tongue of Chaos are scrawled all along her flanks.Her wraithbone structure is worn and thin, and is now milky and translucent, almost ghostly in the dim light of the stars. The domes of her habitats are filled with a noxious mist, and dark shapes can be seen flitting through the ruins of her towers and congregating in vast parks choked with dust and fragments of bone.In her wake trail long tendrils of debris and dust and pulverised wraithbone. No lights shine from her domes and view ports, and all hails go unanswered. She is ill-looking and ill-favoured, and those servants of the Emperor who set eyes on her know that, aside from her xenos heritage, there is something dreadfully unwholesome about the giant vessel.
Lucifer Blacks - Lucifer Blacks: The Lucifer Blacks are a famed regiment of the Imperial Army that fought during the Unification Wars and the Great Crusade.They later remained active within the Astra Militarum after the Horus Heresy and are still part of the Imperial military in the 41st Millennium as elite units tasked with helping to guard the Imperial Palace on Terra.
Lucifer Blacks - Origins: Originally a regiment within the ancient Imperial Army, the Lucifer Blacks were almost completely destroyed during the Unification Wars. Having gained a reputation as elite and highly-alert warriors, their surviving members were drafted to serve as bodyguards for high-ranking Imperial officers such as Lord Commander Teng Namatjira who had a companion retinue of Lucifer Blacks who accompanied him during the Great Crusade.Pherom Sichar, the governing lord of Hy Brasil after it was incorporated into the unified Imperial government of Terra, had a Lucifer Black assigned as a bodyguard for himself and the members of his family.After the Horus Heresy, the Lucifer Blacks became regiments of the newly formed Imperial Guard. Acting as elite praetorians on Terra, they provided security for the Imperial Palace and were frequently employed as bodyguards for the Terran nobility and High Lords.
Lucifer Blacks - War of the Beast: Unfortunately, the Lucifer Blacks' vaunted skill eventually began to deteriorate. By the time of the War of the Beast in the mid-32nd Millennium, the regiment's overseer, General Sayitora, had become a crony of Lord High Admiral Lansung. This resulted in the Lucifer Blacks serving as the ambitious admiral's personal fighting force. While still retaining some of their elite status, they became little more than glorified mercenaries, distributed among Lansung's followers as a reward for political favours.After The Beast was killed by the Imperium's forces, Lord Commander of the Imperium Maximus Thane left the Grand Master of Assassins Drakan Vangorich of the Officio Assassinorum to oversee the ineffectual High Lords of Terra as his "Lord Protector."This proved to be a mistake, as Vangorich began The Beheading, which resulted in the assassination of most of the High Lords of Terra and their replacement by puppets of the Grand Master.Vangorich next enacted a series of changes on Terra, the first among them the disbanding of the Lucifer Blacks. Vangorich claimed that the Lucifer Blacks' inability to stop a group of Aeldari Harlequins that had invaded the Imperial Palace during the War of the Beast proved the regiment's usefulness was at an end. He proclaimed that security for the Imperial Palace would now be provided by agents of the Officio Assassinorum.
Lucifer Blacks - At Present: Sometime after Vangorich's death, however, the Lucifer Blacks were re-established as full regiments of the Astra Militarum.By the time of the 13th Black Crusade in 999.M41, they, alongside the Palatine Sentinels and Katanda Stalwarts, had been chosen to guard the Imperial Palace.Since their reformation, the Lucifer Blacks have managed to reclaim much of their former glory, with their name and reputation being well-known throughout the Imperium.
Lucifer Blacks - Wargear: Lucifer Blacks are typically equipped with jet-black body armour and long Flak Jackets. They don full-visored helmets and often wield crackling Power Glaives while on duty at the Imperial Palace.
Lucius - Lucius: Note: This page is for the Forge World; for the Chaos Lord, see Lucius the Eternal.Lucius, known as "The Hollow Forge," is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Obscurus of the Milky Way Galaxy. The planet is home to the Legio Astorum, a Loyalist Titan Legion, that is also known as the "Warp Runners."Lucius is a large Forge World that produces everything from Astra Militarum infantry weapons to Space Marine battle tanks and mighty Battle Titans of the Collegia Titanica. It is known that Lucius is a Production Grade III-Prima Forge World with a Tithe Grade of Aptus Non, meaning it pays no tithe to the Administratum, as its industrial output is considered of potent strategic value for the Imperium in and of itself.
Lucius - History: Lucius is one of the Imperium's Supernatura Majoris, a unique jewel in the Adeptus Mechanicus' crown. A hollow world, Lucius has been part of a grand experiment that should have destroyed it a dozen times over. In the centre of the planet's once-barren core is an artificial sun, a titanic fusion reactor that powers the industrial sprawl covering the inside of the world.No one truly knows how this energy source came to be, though the planet's Tech-priests are quick to claim credit if pressed on the matter. Lucius' boundless power supply has kept it on the forefront of Imperial military innovation and production and has led to the creation of the sought-after alloy known as "Luciun." Although Lucius Pattern designs are used across the Imperium, this unique metal is used for masterwork pieces and bionics, as well as for armaments exclusively for the Forge World's own armies.Many latter-day vehicles and personal weapons hail from this Forge World, and their numerous Ironstriders and Onager Dunecrawlers are the most bellicose of all the Skitarii Legions. The Titans of the Legio Astorum, known as the "Warp Runners," are the only god-machines sophisticated enough to teleport straight into battle. This is a point of pride amongst the Lucians, and cause of envy amongst other Titan Legions.These all-too-human emotions have flared up into open conflict at times. The disastrous Inculcata Schism, which nearly saw the Forge World implode with force enough to rip a hole in reality, is only spoken of in whispers to this day.
Lucius - Notable Events: The Dark Fate of Vheinos (221.M32) - When the astropathic choir falls silent upon the Civilised World of Vheinos, Forge World Lucius sends its Skitarii to investigate at gunpoint. The resultant rebellion sees heresy spread like wildfire, just as the Tech-priests had calculated. Within solar days the Skitarii find themselves outnumbered eighty to one -- a ratio high enough to trigger rad warfare protocols. A solar month later, the Skitarii leave the planet a lifeless wasteland, its astropathic duct excised and permanently relocated to one of Lucius' moons.Hive Fleet Leviathan (997.M41) - The genius of Lucius' Tech-priests was displayed anew when the planet was invaded by a splinter fleet of Hive Fleet Leviathan. Despatching Lucius' Legio Cybernetica and a great host of Battle Servitors to the planet's surface, the Magi Dominus largely fought their battles from below the planet's crust. By tracking the motions of their servant clades and controlling their activities via electromagnetic data-tethers, they waged their war without risking direct harm. Such is the wonder of the Cant Mechanicus that their battle plans were enacted to the letter. Wherever the Tyranid swarms overcame their Servitor armies, the Tech-priests waited for the xenos predators to devour the biological components before sending Servo-skull swarms to carry the most vital of the remaining machine parts below the crust of the planet. There they were installed into fresh recruits, and the next wave sent back up to the surface. Deprived of bio-matter, the Tyranid splinter fleet was forced to feed upon itself to produce further troops, and the xenos could not keep pace with the recycled machinery parts and refurbished robots. Though it took solar months to accomplish, the resultant war of attrition ended in victory, for the Lucian armies fought like lions, and their hymns to the Omnissiah's glory did not cease for a single moment.
Lucius - The Solar Blessing: Lucius is renowned for its craftsmanship and its unique solar-blessed ores. Those clad in such raiment consider themselves armoured in their faith in the Omnissiah.
Lucius - Lucius Iconography: The Skitarii cohorts bear the icon of Forge World Lucius. The illuminated letter that forms Lucius' icon is burnt into the planet's own surface, each detail a dozen Terran miles from top to bottom.
Lucius - Lucius Forge World Colours: Like other Forge Worlds, Lucius maintains its own Skitarii forces to protect its interests, annihilating the enemies of the Tech-priests, and fighting at the vanguard of the Quest for Knowledge. The battle-plate of Lucius' Skitarii cohorts is dark, almost black in colouration. Like the armour of its vehicles, the plate is made from a rare alloy, scorched black by the artificial sun within the planet in a ritual known as the "Solar Blessing."Ever since the Inculcata Schism, Lucius' Skitarii Legions have used the same system of markings as Mars. They even adopted the deep red of the first Forge World, an outward sign of obeisance to its laws, although the cream and dark metal of their planet's original heraldry lie beneath.The Electro-priests of Lucius once wore only the cream and dark metal of their Forge World's original heraldry, but since the disastrous Inculcata Schism they have also wisely added the dark red of Mars to their heraldry, reaffirming their allegiance. Lucius' Kataphron Battle Servitors' exoskeletons are scorched black in the traditional rite known as the Solar Blessing. Ominous and stark, the heraldry worn by the Kastelan-class Robots of Lucius has remained unchanged for millennia.
Lucius - Manufactoria Capabilities: The forges of Lucius are some of the mightiest in the Imperium, and Lucius Pattern weapons and vehicles are found on many worlds and in many armies. Lucius is most notable for having its own pattern of Warhound, Reaver, and Warlord-class Titans, as the only other known patterns of Titan all originate on Mars itself. Lucius is also known for being the Forge World responsible for the rediscovery of the Standard Template Construct (STC) designs for the Macharius Heavy Tank and the Cyclops demolition vehicle. Lucius supplies the weaponry, vehicles, and other needed war materiel to the great Astra Militarum regiments known as the Death Korps of Krieg, supplying them with many of their vehicles and weapons such as their Medusa Siege Guns, Heavy Mortar Cannons, and Thudd Guns. The forges of Lucius are very capable of constructing many of the rarest and most powerful vehicles in the Imperium, such as the Baneblade, Shadowsword, Stormblade, and Stormlord, along with many more common vehicles such as the Imperial Guard's Manticore, Trojan, Destroyer Tank Hunter, Vulture, Salamander, and Valkyrie. The planet also produces Vindicators and Drop Pods for the Adeptus Astartes.
Lucius - Relics: The Solar Flare - The Solar Flare is a unique Lucius invention that combines that Forge World's knowledge of solar fusion and teleportation. It is a personal teleportation device that, when triggered, causes the bearer to burst from the Warp in a flash of blinding white light. The highly-coveted item has never been successfully replicated.
Lucius - Sources: Codex: Adeptus Mechanicus (8th Edition), pp. 12, 16, 54, 57, 95, 98-99, 100Codex: Adeptus Mechanicus - Cult Mechanicus (7th Edition), pp. 23, 71-74Codex: Adeptus Mechanicus - Skitarii (7th Edition), pp. 17, 29, 36, 65-71Imperial Armour Apocalypse, pp. 11-13Imperial Armour Apocalypse: Second Edition, pp. 9-11, 20Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 8, 80, 100, 152Imperial Armour Volume One: Second Edition - Imperial Guard, pp. 119, 122, 131-132, 196, 199-200Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 97, 114-117
Lucius: The Eternal Blade (Audio Drama) - Lucius: The Eternal Blade (Audio Drama): Lucius: The Eternal Blade is the eighteenth audio drama for the Horus Heresy Series that was not originally released as part of an anthology or other release. Lucius: The Eternal Blade was published online in December 2013 by the Black Library as a part of the 2013 Holiday Advent Calendar, on day number 21. The title was also published as part of the Legacies of Betrayal main series anthology novel.
Lucius: The Eternal Blade (Audio Drama) - Official Synopsis: Renowned as one of the finest duelists the galaxy has ever known, Lucius seeks ever greater challenges against which to test himself. After the Emperor's Children Legion scattered in the wake of their Primarch's apotheosis on Iydris, he finds his way into the domain of a similarly legendary swordsman -- Sanakht of the Thousand Sons. But which of these infamous warriors carries the greater favour amongst their new masters?
Lucius the Eternal - A Crusade of One: Enhanced beyond mortal bounds by the blessings of the Space Marine induction process, Lucius became ever more skilled in the arts of the blade. He never tired of outclassing his peers in the exercises that their sergeants put them through every day. The evening before the Feast of the Emperor's Blessing, Lucius wrested a full sequence of flawless victories from each of the blade-machines in the practice cages; a feat that had never been achieved before, nor replicated after.Though his confidence and supreme skill might have earned the enmity of mortal men, his brothers in the Emperor's Children sang his praises in all honesty. Their Legion admired perfection above all else. Before long, Lucius had come to the notice of Lord Commander Eidolon. As the Great Crusade unfolded, Lucius directed his puissant skill towards the goals of the Emperor's Children on a dozen worlds brought to Imperial Compliance. He was eventually rewarded with command of the 13th Company. At first, Eidolon saw his faith in Lucius as well-placed. Though the young swordsman was self-serving and cocky, he was never found wanting in the arts of war. The state of his soul was another matter.
Lucius the Eternal - Horus Heresy: As the machinations of Horus were revealed, the Emperor's Children began their fall from grace. First amongst them was the Primarch Fulgrim. The Phoenician sought to rescue Horus from himself, but he became hopelessly corrupted by the words and weapons of the Warmaster in the process.Next to succumb were the IIIrd Legion's spiritual and martial leaders, each lured by the promise of perfection and caught upon the hooks of excess that Horus cast in their path. Slowly at first, the corruption spread to the rank and file –- the Emperor's Children revered their primarch and his lord commanders in all things, and they followed their masters' doctrine to the letter.Horus' insidious plan began to bear fruit as spiritual perversion spread throughout the IIIrd Legion at an unchecked pace. By the time the Warmaster ordered his Traitor Legions to turn upon their Loyalist brothers at Isstvan III, almost every one of the Emperor's Children had fallen under the sway of Slaanesh, the Dark Prince.
Lucius the Eternal - Isstvan III Atrocity: Lucius' descent into the clutches of Chaos only deepened during the Isstvan III Atrocity after Horus betrayed the Loyalists within his own Traitor Legions to cleanse his troops of any who remained beholden to the will of the Emperor. Originally forced to fight on the side of the Loyalist Astartes during the three-month-long battle on that devastated world because his friendship with Saul Tarvitz had made the Legion's leaders believe he would not support their decision to betray the Emperor, Lucius' pride and jealousy eventually overwhelmed him.Lucius came to resent Tarvitz's role in their success against the enemy and the respect he commanded from the other Loyalist Astartes. Lucius contacted Lord Commander Eidolon and promised to deliver Tarvitz -- and break the Loyalists' defences -- for the Warmaster in return for being reaccepted into the Legion. Eidolon accepted the proposal.Lucius slaughtered a group of 30 Astartes who were defending the Loyalists' lines to open the way for the Traitors' final assault against their former brethren. Lucius succeeded in this assassination with the aid of Captain Solomon Demeter of the 2nd Company of the Emperor's Children, who had also remained a Loyalist and realised too late that Lucius had tricked him into attacking a group of Loyalist Astartes.Lucius slew the wounded Demeter just after he realised with horror the full extent of his mistake and Lucius' betrayal. With his place restored in the ranks of the Traitors, Lucius then challenged Saul Tarvitz to a one-on-one duel to finally determine who was the better warrior. Tarvitz emerged the victor, but Lucius fled the battle and returned to the arms of his Traitor Legion, having fulfilled his side of the bargain.
Lucius the Eternal - Drop Site Massacre: During the Drop Site Massacre on Isstvan V, the tragic campaign that saw the near-destruction of three Loyalist Legions, including the Iron Hands, Raven Guard and Salamanders, Lucius willingly took part in the slaughter of his former Astartes cousins.At the forefront of the Emperor's Children, Lord Commander Eidolon and the swordsman Lucius led a contingent of their warriors into the heart of the enemy, killing with wondrous displays of bladework and howling shrieks of raw sonic power. The swordsman danced through the battle, his Terran blade carving a screaming, bloody path as he laughed in time with music only he could hear.
Lucius the Eternal - The Eternal Duellist: Over the course of many Terran millennia, Lucius the Eternal led his motley warband across the galaxy on the trail of the deadliest opponents his network of admiring torture-cultists can locate for him. He intends to hunt down the best melee fighters in the galaxy and beat them in one-on-one combat or die in the attempt.Over the course of several Terran centuries he defeated the Drukhari Archon Vraesque in cursed Shaa-dom, the Emperor's Champion of the Black Templars at Veilfate, and the Ork Warboss Two-klaws at Octarius Sigma.Eventually, on a nameless moon near Damnos, Lucius was cut down by the shape-shifting Necron duellist known only as the Phasing Sword. Not even the Necron's body of living metal could prevent the Slaaneshi Chaos Champion's strange possession-curse from taking hold, however, for the undying Necron took a cold pride in its victory, and that was the seed of its undoing. Lucius was reborn inside his killer within solar days, the xenos warrior's necrodermis body drizzling away like molten metal to reveal the twisted swordsman, as arrogant and maniacal as ever.
Lucius the Eternal - Fall of Medusa V: During the Fall of Medusa V campaign in 999.M41 Lucius fought in several different locations, including in Hives Edethor and Hydra.
Lucius the Eternal - Personality: Lucius was always defined even before his corruption by Chaos as a superlative swordsman, more skilled than any other Astartes of the Emperor's Children Legion. This skill was Lucius' pride and joy and the source of his extreme egotism. Unfortunately, Lucius was immature, selfish, egotistical and impulsive. These were initially qualities that he recognised as flaws and hoped to overcome with the aid of his friend Saul Tarvitz.Lucius often displayed a blind devotion to his primarch Fulgrim, and he exemplified one of the primary aspects of his Legion's pursuit of martial perfection: ambition.After the Horus Heresy, Lucius was primarily motivated by the pursuit of true challenges in combat and came to equate pain with success, delighting in the thrill of battle. Due to his egotistical pride, Lucius was said to only fight at his best when a "worthy" opponent was present to test his skills.
Lucius the Eternal - Sources: Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 48, 85, 120Codex: Chaos Space Marines (3rd Edition, 2nd Codex), pg. 57Codex: Chaos Space Marines (4th Edition), pg. 54Codex: Chaos Space Marines (6th Edition), pg. 62Horus Heresy: Collected Visions, pg. 183Warlords of the Dark Millennium: Lucius the Eternal (Digital Edition), pp. 3, 5-8, 9-12, 14-15, 17-20, 22-29White Dwarf 255 (US), "Index Astartes First Founding: Children of the Emperor"Horus Rising (Novel) by Dan Abnett, pp. 178-181, 191, 194-201, 216-217, 219-227, 249, 252, 255-256, 283, 316-319, 336Galaxy in Flames (Novel) by Ben Counter, pp. 21-22, 25, 27-28, 79-80, 82, 108-110, 120-123, 128-130, 152-156, 159-161, 163, 166-168, 176, 207, 211-212, 219-230, 233, 235-238, 247-248, 252-254, 256-260, 266The Flight of the Eisenstein (Novel) by James Swallow, pg. 168Fulgrim (Novel) by Graham McNeill, pp. 65-66, 187-188, 190, 192-194, 198, 204, 213, 221, 240-243, 245, 262-265, 271-273, 291-293, 323, 325, 329-331, 344-348, 399, 401-404, 412The Primarchs (Anthology) edited by Christian Dunn, "The Reflection Crack'd" by Graham McNeill, pp. 6-22, 25-34, 36-55Angel Exterminatus (Novel) by Graham McNeill, pp. 52, 89-91, 122-124, 134, 145-146, 152-157, 182, 208-211, 220, 239, 260-262, 268, 271-273, 286-288
Lucretius Corvo - Lucretius Corvo: Lucretius Corvo was the first Chapter Master of the Novamarines, a Second Founding Successor Chapter of the Ultramarines Legion.The Novamarines' use of a quartered livery as their Chapter colours is based upon Lucretius Corvo's own personal heraldry.
Lucretius Corvo - History: Lucretius Corvo was originally a highly honoured captain of the 90th Company, 9th Chapter, of the XIII Legion.He led his company in countless successful engagements during the Great Crusade and served as one of the Ultramarines' Champions during the vicious fighting against the apostate Word Bearers Traitor Legion on the planet Astagar during the Shadow Crusade campaign of the Horus Heresy.In this particularly brutal six-solar-day-long battle, Corvo commanded a desperate counterattack against an enemy force many times his own unit's number. His chosen band managed to destroy a Traitor Warlord-class Titan and break the siege. As recognition for his tenacity and heroic actions, a Laurel of Defiance was to be awarded to Corvo by Primarch Roboute Guilliman himself. Though the Shadow Crusade was over and the Word Bearers and their World Eaters allies had been driven back, and peace restored to Ultramar, a new danger had arisen -- a political one.Primarch Guilliman and his two brothers, Sanguinius and Lion El'Jonson, primarchs of the Blood Angels and Dark Angels Legions respectively, had declared the formation of a new Imperium in the absence of any communication with the wider Imperium, the Imperium Secundus, dur to the interference of the Ruinstorm after the Battle of Calth.Captain Corvo was unsure of such an action. But he had also been honoured by the primarchs with the Laurel of Defiance for his heroism. When asked to renew his vows to the Imperium, Captain Corvo bravely stood up to Lion El'Jonson, despite facing risk of censure or much worse -- even death. Corvo boldly explained that there was no need to renew his oaths to the Imperium, as he was an Ultramarine, and was loyal both to Macragge and the Emperor, and had already made this oath when he donned the colours of the XIIIth Legion. Therefore, it was unnecessary to do so again. Impressed by his gene-son's brutal honesty and boldness, Guilliman slowly clapped his hands and expressed his approval.Following the end of the Horus Heresy and the subsequent campaigns of the Great Scouring, Guilliman, now the Imperial Regent and lord commander of the Imperium, introduced his Codex Astartes which saw the dissolution and reorganisation of the Legiones Astartes into separate, smaller formations known as Chapters during the Second Founding.Lucretius Corvo was chosen to lead his own Successor Chapter which he dubbed the Novamarines. Later, Chapter Master Corvo would take part in the Battle of Thessala, during which Roboute Guilliman was mortally wounded by Fulgrim, the Daemon Primarch of the Emperor's Children Traitor Legion.
Lufgt Huron - History: The Astral Claws were one of a series of Space Marine Chapters tasked with watching over the blighted region of space known as the Maelstrom. An open wound in reality as a semi-permanent Warp rift, the Maelstrom is a place where Daemons walk the worlds drowned in its depths, where aliens swarm like carrion feeders, and the outcasts of Humanity gather and grow strong.The Astral Claws once watched over the Maelstrom, but even as they waged their war against the dark, they found themselves part of a dwindling host. Its fellow Maelstrom Warders Chapters were drawn off to fight other wars, and every request for aid was answered with silence.Perhaps fate would have taken a different path if another had sat on the throne of Badab, but it was Lufgt Huron who watched as the malignancy of the Maelstrom waxed, and his Chapter alone paid the blood price of vigilance. How could such a father of warriors accept the slow death of his Chapter? How could he accept failure? Perhaps in pride, perhaps in desperation, Huron broke with the iron law of the Imperium.
Lufgt Huron - Rise of Lufgt Huron: Most of the Imperial records pertaining to the Astral Claws have been suppressed or purged following the Edict of Obliteration that was issued by the Inquisition following the conclusion of the Badab War. But there is evidence that Lufgt Huron first came to prominence within his Chapter as a Scout Novitiate during the later stages of the Ribos Crusade.He first displayed his valour during the campaign to conquer the outcast Aeldari Exodite world of Lylogir, where he fought through a psychic assault and killed an Asuryani Warlock with his bare hands, saving his squad. He was later reassigned to his Chapter's Devastator reserve upon becoming a full initiate of the Astral Claws. He soon proved that he was a natural leader and insightful tactician in a number of battles.As time progressed, Huron proved to be an unusually skilled master of the tactical application of firepower. His rise was meteoric from this point on, as he ascended first to the Chapter's 3rd Battle Company and then joined the Veterans of the Astral Claws' elite 1st Company, where his superlative combat skills saw him raised to command other Space Marine Veterans with far more practical experience than he.Huron excelled as a warrior and a leader, and was soon named the captain of the 3rd Battle Company. In this role he displayed his true strategic prowess and unleashed innovative tactics that saw his battle-brothers defeat enemy forces several times their size and power.But within the ranks of the Astral Claws, there were those who saw Huron's rapid ascension and the fanatical devotion of those that served him as a threat, for they feared that the growing loyalty of their fellow battle-brothers to Huron was greater than their  love for either their Chapter or the Emperor.