Armageddon Ork Hunters - Wargear: Armageddon Ork Hunters very rarely have a chance to return to Cerbera Base and replenish their ammunition, their patrols often lasting solar weeks on end. As a result, the Armageddon Ork Hunters commonly use captured Ork weaponry.Some of the strongest Ork Hunters have even been known to wield the crude axes of the Feral Orks in close combat. Various Imperial reports have postulated that the Armageddon Ork Hunters actually prefer Ork weapons for the sheer noise and chaos they can cause when an ambush is sprung.Shoota - A shoota is ballistic weapon utilised by the Orks that is chosen not for its efficiency but for the amount of noise it makes and the amount of damage it can do. The best shootas are deafening and deadly in equal measure. Like the slugga, shootas are not very accurate. Like their Ork counterparts, this suits the Ork Hunters just fine since they seem less interested in accuracy than in causing damage and raising a ruckus. The noise of a shoota gives the Ork Hunters a morale boast and can cause their Greenskin enemies to lose their morale and retreat from the overpowering noise of dozens of shootas.Slugga - Sluggas are large calibre sidearms that are the equivalent of a Space Marine Bolt Pistol. Like the shoota, sluggas are not very accurate. As far as the Ork Hunter wielding it is concerned, the effectiveness of a slugga is of little importance, as long as it is big and makes a loud noise when it fires.Choppa - Choppas are a general term given to any Ork close combat weapon, typically heavy swords and axes. There is little finesse to a choppa, as most are little more than sharpened pieces of scrap metal which have been roughly shaped into something resembling a sword or axe.Scalper - In addition to their normal wargear, every Ork Hunter also carries his "scalper," a huge, machete-like weapon that can be used to decapitate an Ork with one blow.Flak Vest - The most common type of armour in the Human-settled galaxy is Flak Armour, as it is standard issue to the countless millions of Imperial Guardsmen. Many layers of ablative and impact absorbent material go into making each suit, enough to deflect or negate most low-level attacks such as small arms, shrapnel, and proximity blasts. Solid hits from high-impact weapons can generally negate it, but given that it is relatively lightweight, cheap to produce, and dependable in most combat situations, many veterans keep using it even when offered better. Deployed in the steaming hot tropical Equatorial Jungle of Armageddon, most Ork Hunter warriors eschew the use of standard Imperial Guard Flak Armour, preferring to rely on their own mobility and instincts for protection in such dense, hostile terrain. The use of armour would also leave them at greater risk of dehydration, which in an alien jungle can be as deadly a killer as any living enemy.3 Frag Grenades - Frag Grenades use a combustible charge and special fillers of shrapnel fragments to fill a given circumfrence with deadly shrapnel, making this grenade a potent anti-personnel weapon. Imperial Frag Grenades are roughly the size of a clenched fist and covered with a heavily notched shell, both to increase the shrapnel produced and provide a more secure grip for throwing.2 Smoke Grenades - Smoke Grenade explosives release a dense smoke which only obscures basic eyesight and optical based systems. They do not block detection systems that use heat or other spectral bands outside of normal human eyesight, but are much more widely available and easier to construct.Imperial Guard Jungle Fighter UniformCamouflage PaintPoor Weather GearRucksackBasic ToolkitMess Kit & Water Canteen2 solar weeks' rationsStummer - The reverse of the automated alarm device known as a Screamer, Stummers generate sound waves to cancel out ambient sounds and noises made by moving personnel in a small area.Grapnel - Grapnels use a small launcher or gas-gun to fire a hooked or magnetic grapnel, connected to the launcher with a coiled 100 metre length of thin but strong line. Once the grapnel attaches to the desired spot such as a rooftop, a Guardsman can manually climb the line or activate a powered winch. Common sets can hold 150 kilograms, while the best can support 200 kilograms.Blanket & Sleep BagRechargeable Lamp-Pack - Sturdy and reliable, glow-globes illuminate many an Imperial paveway and cathedral. Most portable ones are roughly the size of a clenched fist and can shine strong, yellowish light a dozen or so metres in width, lasting roughly five hours before their power pack needs recharging or replacing.Dog TagsImperial Infantryman's Uplifting Primer - A staple piece of gear that Guardsmen are required to have on them at all times—this piece of kit is never to fall into the hands of the enemies of the Imperium. It details everything a Guardsman needs to know: principles and regulations of the Imperial Guard, issued arms, attire, apparatus and equipment, basic battlefield policy and Imperial Guard organisation and structure, elementary battlefield medical instructions, and a detailed guide on the foes of the Imperium. No Guardsman should ever be found without possession of a copy of the Uplifting Primer -- the punishment is severe. Though they are issued it, it is very doubtful whether any Ork Hunter actually maintains a copy on his person.