vizn3r/warhammer40k-lore huggingface dataset:
Segmentum Pacificus - Segmentum Pacificus: The Segmentum Pacificus is the region of Imperial space that lies to the galactic west of Terra. The Imperial Navy fleet headquarters in the segmentum is located on the world of Hydraphur, which also serves as the segmentum fortress for the region.This segmentum was made famous by the brilliant campaign of the great Lord Commander Solar Macharius and his conquest of a thousand worlds at the edge of the galaxy.The Segmentum Pacificus was also a hub of activity during the Plague of Unbelief in the Age of Apostasy of the 36th Millennium when the Apostate Cardinal Bucharis sought to carve out his own empire several solar decades after the death of the Arch-heretic Goge Vandire.The Segmentum Pacificus was also the site of the massive Sabbat Worlds Crusade unleashed by the Imperium of Man to retrieve the sector of the same name from domination by the forces of Chaos in the  41st Millennium.
Segmentum Pacificus - Notable Regions: Veiled Region - This stellar region lies in, and to the galactic south of, the Segmentum Pacificus. This region of space is a vast, unmapped frontier zone that consists of dense nebulae and newborn stars. The region suffers from waves of intense stellar radiation being emitted by the new stars that coexists alongside discarded stellar matter. The entire region remains cloaked in stellar dust comprised of the light elements which form the building blocks of the new stars. This expanse of uncharted space serves as a home for several dangerous bands of Ork corsairs, various xenos mercenaries and a primitive, sluggish alien race of unknown name that resides on a dying planet. Unknown to the majority of the galaxy, the dreaded Necrons also inhabit this region of space. It was in the Veiled Regions that the notable Renegade Space Marine Chapter known as the Soul Drinkers temporarily sought refuge from Imperial forces.Laanah Rifts - The Laanah Rifts is a region of the Segmentum Pacificus located in the northwestern fringes of the galaxy which was long held in the hands of aliens and Heretics, until the Imperium launched the Belrath Crusade in 182.M38. Within a century-and-a-half, a great swathe of the Laanah Rifts was brought under the dominion of the Imperium of Man, which contributed to the eventual founding of the Laanah Sector.
Segmentum Pacificus - Notable Worlds: Constantinium (Civilised World) - Formerly known as Nova Terra, this contested world is best known for having rebelled against the reign of the Imperium twice in its history during the age known as the Nova Terra Interregnum and the Constaninus Iconoclasm.Hydraphur (Forge World/Segmentum Fortress) - This notable Forge World is the location of the main Imperial Navy Battlefleet Pacificus headquarters within the Segmentum Pacificus and also serves as the location of the Imperial military's Segmentum Command.Macharia (Shrine World) - Homeworld of Lord Commander Solar Macharius and the site where he began his famous Macharian Crusade. Since his death, the Adeptus Ministorum has declared Macharius a Saint of the Imperial Cult and renamed his homeworld Macharia in his honour. This Shrine World attracts millions of visiting pilgrims.Oghram (Hive World/War World) - Oghram is an Imperial Hive World of the Segmentum Pacificus that was one of the first worlds to be struck by the massive new invasion of the Tyranid Hive Fleet Leviathan in the galactic west at the start of the Fourth Tyrannic War in the Era Indomitus.Tanith (Former Agri-world/Hive World) - Notable world of the Sabbat Worlds Sector and homeworld of the Tanith First and Only Imperial Guard regiment. Destroyed during the Sabbat Worlds Crusade by the forces of Chaos.Verghast (Hive World) - Located within the Sabbat Worlds Sector, during the Sabbat Worlds Crusade, the vitally important Hive City of Vervunhive came under siege from the neighboring hive of Ferrozoica. The Hive leadership's pleas for Imperial assistance were answered by a small task force, including the Tanith First and Only Imperial Guard regiment under the command of Commissar Ibram Gaunt. Soon after they landed, it became clear that Ferrozoica had also been corrupted by Chaos, which mobilised the entire hive population into a heretic army numbering several million strong. The Forces of Chaos were ultimately defeated on Verghast but at the high price of the loss of Vervunhive. Many of the Vervunhive survivors then joined the Tanith 1st Regiment to replace the losses suffered by the regiment which had sought to protect their home.
Segmentum Pacificus - Notable Celestial Bodies: Halo Zone - The Halo Zone contains those ancient stars that encircle the outer edge of the Milky Way Galaxy, representing the last stellar clusters to be encountered before one enters the eternal, frigid night of the intergalactic void. These Halo Stars are believed to be the oldest stars in the galaxy and their circumference extends for approximately 200,000 light years around the galaxy, usually grouped in a cluster formation. The Halo Stars may also be intermixed into the shroud of dark matter that is known to extend beyond the visible disk of the galaxy for several hundred thousand light years. The Halo Stars are older than most can understand, and are characterised by mystery and danger. The Halo Stars have remained largely unexplored by the Imperium of Man and it is unknown what kind of habitable worlds, if any, may circle them. The Halo Stars have a very bad reputation amongst Imperial starfarers and it is believed by many, including quite a few Rogue Traders and Adeptus Mechanicus Explorators, that those foolish enough to venture out into the Halo Stars never return. This region of space lies beyond the light of the Astronomican, which is used by Imperial Navigators to guide vessels while traveling in the Warp. Without the guidance of this vital beacon, Navigators are unable to sense its guiding light and are forced to navigate blindly. Navigators often refuse to travel into this region for this very reason, for it is extremely hazardous to do so.
Segmentum Solar - Segmentum Solar: The Segmentum Solar is the vast region of Imperial space centred on Terra and the Sol System. The Navis Imperialis orbital shipyards for the segmentum are located on Luna, and the Navis Imperialis headquarters in the segmentum is based within Mars' Ring of Iron, which serves as the Segmentum Fortress.The Segmentum Solar is the central hub of the Imperium of Man and the most ancient and densely settled region of Human space in the galaxy. Centred on the Throneworld of Terra, where the Emperor of Mankind sits upon His Golden Throne, the central segmentum is protected on four sides by the other Segmentae Majoris.The Battlefleet Solar of the Navis Imperialis is the largest of the segmentae battlefleets and is based in the orbital fleet docks of the so-called Ring of Iron that surrounds the Adeptus Mechanicus' primary Forge World of Mars.
Segmentum Solar - Notable Sectors: Sector Solar - The home sector of Terra, the Throneworld of the Imperium of Man and the homeworld of Mankind and the Emperor.Armageddon Sector - The sector centred on the Hive World of Armageddon, the site of an attack by the largest Ork WAAAGH! ever raised by the Greenskin Warlord Ghazghkull Thraka.Donorian Sector - The Donorian Sector is home to several intelligent alien races, including the K'Nib and the Clawed Fiend.Trail of Saint Evisser - The Trail of Saint Evisser is a collection of star systems located on the far western edge of the Segmentum Solar. This tract of frontier space was visited during the pilgrimage of an obscure Administratum officer named Kelkannis Evisser, who was mysteriously turned into an Imperial Saint. This region was so named because of the unwavering faith the saint brought to this collection of worlds in the wake of his visits.
Segmentum Solar - Notable Systems: Elysia System - This system is located approximately 30 light years from the Hive World of Armageddon in the northwest of the Segmentum Solar and is home to the famed Imperial Guard regiments of the Elysian Drop Troops.Sol System - The Sol System, also known as the Terran System or Solar System, is the name given to the home star system of Mankind in the Age of the Imperium. The system is named for its sun, Sol, and lies at the direct astrocartographic center of the Segmentum Solar. Its planets include Terra and Mars, the twin capitals of the Imperium. There are eight planets and many dwarf planets in the Sol System, some of which are also orbited by heavily settled moons, including Luna and Titan.
Segmentum Solar - Notable Adeptus Custodes Star Keeps: PrescienceTalon AegisOracle MaximusEyrie Prime
Segmentum Tempestus - Segmentum Tempestus: The Segmentum Tempestus is one of the five segmentae of Imperial space, located to the galactic south of the Segmentum Solar. The Navis Imperialis' battlefleet headquarters in the segmentum and the Imperial military's Segmentum Fortress is located on the world of Bakka.
Segmentum Tempestus - Notable Regions: Dark Marches - The Dark Marches lie at the very borders of the segmentum and are spread in an arcing band across the borders of the Veiled Region. Consisting of some of the oldest planetary systems within the entire galaxy, the Dark Marches were amongst the last regions of the segmentum to be absorbed by the Imperium as they were only conquered and colonised after the Age of Apostasy during the Dark Marches Crusade of the 36th Millennium.Garon Nebula - This nebula is located in the southern region of the Segmentum Tempestus within the largely unexplored tract of Wilderness Space called the Veiled Region by Imperial astrocartographers. This nebula encompasses the Hell Stars, and was the site of the ill-fated Garon Nebula Crusade of the Black Templars Chapter.Hell Stars - This group of star systems resides in the Garon Nebula.Ophidium Gulf - This region lies to the galactic south of the Segmentum Tempestus.Veiled Region - The Veiled Region is a vast, unmapped region of Wilderness Space in the Segmentum Tempestus that consists of dense nebulae and newborn stars. As a result, this area of space is afflicted by high concentrations of ionising radiation, various space-time anomalies and a heavy cloak of stellar dust that makes the region very difficult to penetrate with the use of Imperial sensing technologies, hence its name. The great expanse of the Veiled Region is known to be home to Ork Freebooters and xenos mercenaries as well as many Imperial traders seeking lucrative new routes and unexplored planets. The Veiled Region is also populated by a large number of Necron dynasties, though this is unknown to much of the Imperium. The inhabited worlds of the Veiled Region are also known to have greatly suffered at the hands of the Khornate Berserkers of the World Eaters Traitor Legion.
Segmentum Tempestus - Notable Systems: Barnardi Prime System - This star system, and those surrounding it, were home to the Narnardi Conflict, which involved the infamous Chaos Battleship Merciless Death.Gerat System - Located in the Agritha Subsector, the Gerat System is a solar system of seven planets, all resolving around a single type L-V orange dwarf star. The system main world is Geratomro, which tried to seceed from the Imperium in 389.M41 before being brought back into the fold by the combined forces of the Astra Militarium and the Black Templars.Khreak System - This system is home to a keep of the Black Templars Space Marine Chapter.Manask System - This system was home to the Ebon Sentinels Space Marines, as well as an imprisoned Greater Daemon of Chaos whose influence pushed the former into becoming a Renegade Chapter of Chaos Space Marines. Both were ultimately purged by the Grey Knights in the Battle of Manask.
Segmentum Tempestus - Ork Worlds: JurnOctaviusV'run
Segmentum Tempestus - Other Places of Interest: Biel-Tan Craftworld - This notable Asuryani craftworld is located in this segmentum. It is most famous for its participation in the battles against the Tyranid Hive Fleet Leviathan and the Battle of Biel-Tan that saw the birth of the avatar of Ynnead, the Aeldari god of the dead, known as the Yncarne.
Segmentum Ultima - Segmentum Ultima: Segmentum UltimaUltima SegmentumsegmentumImperialTerraMilky Way GalaxyThe Ultima Segmentum is home to the largest number of worlds in the Imperium of Man as it is the largest of the segmentae in terms of its sheer size and spatial volume. It contains the Ultramarines' Realm of Ultramar. It has seen attacks by two separate Tyranid hive fleets, including Hive Fleet Behemoth and Hive Fleet Kraken.The Eastern Fringe of the galaxy is adjacent to, but not officially a part of the Segmentum Ultima.This region of the galaxy lies the most distant from the beacon of the Astronomican. Ork empires, pirate conclaves, the expansionist T'au Empire and Tyranid incursions are the main threat within this oft-volatile region of Imperial space.The Segmentum Fortress of Segmentum Ultima is located on the world of Kar Duniash. It is the site of an Imperial Navy academy and a major orbital shipyard that is the primary builder of the Dominator-class Cruiser.Since the creation of the Great Rift in the Era Indomitus, approximately half of the Segmentum Ultima now lies on the far side of the rift from Terra, and is part of the Imperium Nihilus where the light of the Astronomican is no longer easily visible to Navigators and other psykers.
Segmentum Ultima - Notable Systems: Baal System - The Baal System is the star system that is home to the world of the same name. Baal is the nominal homeworld of the Blood Angels Chapter of the Adeptus Astartes. Baal itself is a dry, dusty Desert World, scarcely inhabited by anyone other than mutants and feral animals. However its two moons, Baal Prime and Baal Secundus, support notable human settlements and were once "paradises for mortal men" though now they are classified as savage Feral Worlds by the Imperium. Little is known about the past circumstances of these two moons, but at some time in the past (probably during the Dark Age of Technology or the Age of Strife) a cataclysmic conflict arose and led to the widespread use of both viral and nuclear weapons, destroying the ecosystems of both satellites and contaminating their biospheres with radioactive fallout, chemical pollution and biological agents.Badab System - The Badab System is an Imperial star system of the Badab Sector that lies within the Maelstrom Zone of the Segmentum Ultima. With the difficulty of traveling through the region, this area of space has become a haven to pirates, Heretics and Renegades. The Maelstrom Zone is a region of lawless wilderness containing an estimated 20+ Ork empires, numerous Hrud infestations, and countless human pirate strongholds. The Badab System was the heart of the demesne created within the Maelstrom Zone by Lufgt Huron, the Renegade Chapter Master of the Astral Claws Space Marines who bore the infamous title of the Tyrant of Badab. The Badab System served as the heart of Huron's rebellion against the Imperium during the terrible conflict known as the Badab War. Its primary world, Badab Primaris, was finally conquered by the forces of the Loyalist Space Marines in 912.M41 at the cost of all life on that once-thriving Hive World. The fall of Badab Primaris finally brought the terrible internecine conflict to its close.Triplex System - The Triplex System is an Imperial star system of the Triplex Sector that lies within the Eastern Fringe of the Segmentum Ultima. Ravaged by war during the Horus Heresy, the system still count a major imperial Forge World, the only remainder of it's pas glory.
Segmentum Ultima - Notable Celestial Bodies: Storm of the Emperor's Wrath - A notable and fiercely persistent Warp Storm which has raged since the Age of Apostasy and is believed by the Ecclesiarchy to have been created by the Emperor Himself to indicate his displeasure with the attempt of the renegade High Lord of Terra Goge Vandire to seize control of the Imperium in the 36th Millennium.Maelstrom - The Maelstrom is a massive and ancient Warp Rift located near the galactic core. This area of space is riven with Warp Storms so intense that stellar travel in the region is virtually impossible. Second only to the great Warp Rift that is the Eye of Terror in the Segmentum Obscurus, the Maelstrom scars both the physical universe and the fabric of the Immaterium beyond. This volatile region of space has become a haven to pirates, criminals and renegades such as the Red Corsairs Chaos Space Marines as well as gateways to the Dark Eldar's Webway city of Commorragh, who use it as a base from which to launch raids on Imperial space.Ymga Monolith - The Ymga Monolith is a mysterious structure located in the Attila System of Segmentum Ultima. The monolith lies on the edge of the territory claimed by the Necron Sautekh Dynasty. The Eldar maintain a Webway portal close to the Monolith, denoting its location with the same rune used to mark the location of the Hadex Anomaly. It is said that in the early Great Crusade, one of the Lost Primarchs led an expedition to the Ymga Monolith. What he found there is not known. The Monolith's true nature became clear in the aftermath of the Great Rift's creation, during the 13th Black Crusade, as it began to glow when the growing Warp Storm known as Cerberax neared its location. This caused a perfect sphere of order untouched by Cerberax's progress across the stars; causing the Adeptus Mechanicus' Holy Requisitioners to discover the Monolith was in fact a Necron phase node of immense potency. This was later proved to be true, when the Necron warships of the Sautekh Dynasty arrived to defend the Ymga Monolith and began to clash with daemons of Khorne who had emerged from the Cerberax Warp Storm. This conflict has become known as the Cerberax Wars and the Ymga Monolith plays an important role in bolstering the Sautekh forces as visions from the Imperium's Corinthe Mind-Scryers show that the Monolith is somehow physically duplicating every Necron starship that makes contact with it.
Segmentum Ultima - Other Places of Interest: Craftworld Iyanden - The Iyanden Craftworld was once one of the largest and most prosperous of all the remaining Asuryani craftworlds. They barely survived an attack by the Tyranid Hive Fleet Kraken, which nearly destroyed the Craftworld and killed four-fifths of its population. On the verge of total annihilation, Iyanden was saved from complete destruction by the exiled Prince Yriel, who had formerly been the High Admiral of the Iyanden fleet. Yriel and his exile Asuryani pirate raiders, even though previously vowing never to return to Iyanden, could not bear to have their craftworld destroyed and launched an attack on the Tyranid fleet. Taking the final battle to the craftworld itself, Yriel used an ancient artefact spear called the Spear of Twilight to slay the Hive Tyrant that led the assault. In doing so, Yriel doomed himself to a slow and painful death due to the psychic artefact being bound to its user and slowly burning away their soul. For now, however, the forceshield worn by Yriel staves off the constant negative energies of the Spear. Regardless of his actions, the chances of Iyanden recovering from its losses against the Tyranids were slim and their future looked bleak. Iyanden's name means "light in the Darkness" in the Aeldari Lexicon and its chosen colours are gold and blue. The Iyanden Craftworld can usually be located in the galactic southeast in Ultima Segmentum and is one of the two Asuryani craftworlds found near the borders of the T'au Empire, the other being Alaitoc.
Seibel - Seibel: Seibel was an Inquisitor of the Ordo Malleus who was tasked with watching over the Adeptus Mechanicus Forge World of Graia after the attempted Ork and Chaos invasion orchestrated by the Chaos Sorcerer Nemeroth during the events of Warhammer 40,000: Space Marine. It was Seibel who requested that the Ultramarines Chapter send aid to Graia once a second Chaos incursion began on Graia that was initiated by the Heretic Astartes Sorcerer Lord Tumulus Samael.Seibel is a primary non-player character in the 2023 retro first person shooter video game Warhammer 40,000: Boltgun.
Seibel - History: Several standard years after the events of Warhammer 40,000: Space Marine on the vital Forge World of Graia, the Sternguard Veteran Malum Caedo and several of his brethren from the Ultramarines Chapter's Veteran 1st Company were sent by the Inquisition back to Graia on a mission of great importance.Since the Ork and Chaos invasions of Graia that had been unleashed upon the Forge World by the machinations of the Chaos Sorcerer Nemeroth several standard years before, the Inquisition had kept Graia closely watched for the emergence of further threats. Inquisitor Seibel of the Ordo Malleus revealed that rogue Tech-priests of Graia had experimented with the remains of the late Inquisitor Drogan's unstable and unique Warp-based power source -- a small cylinder wreathed in potent blue energies -- and the experiments had resulted in the opening of a Warp rift that allowed the forces of Chaos to once more invade the Forge World. Malum Caedo and his Sternguard Veteran Squad were tasked with retrieving the power source with the aid of a Servo-skull that had once belonged to Drogan.When the Ultramarines make planetfall, their Drop Pod was severely damaged during the descent and crash-landed on the planet's surface, leaving Malum Caedo as the sole survivor. As Caedo valiantly fought his way single-handedly through the Chaos forces, including Chaos Cultists, Heretic Astartes and Daemons, it was discovered that the Chaos incursion's leader, a Heretic Astartes Chaos Sorcerer named Tumulus Samael, sought the power source for his own nefarious plans to transform Graia into a Daemon World under his control. The sorcerer had already managed to learn the location of the power source fragment and Caedo raced to stop him.When Caedo reached the Adeptus Mechanicus vault containing the power source, Samael appeared and gloated that he had already taken the power source. The sorcerer and his minions attacked the orbital void station above Graia and used the power source to enlarge the Warp rift that threatened to engulf Graia and the entire sector.Malum fought his way through the void station before finally reaching Samael, and after a grueling fight, the Sternguard Veteran managed to slay the sorcerer. Inquisitor Seibel arrived at the void station soon after and retrieved the power source for the Inquisition. Without the power source, the Warp rift began to close, but Seibel warned that there were still many Chaos forces left active on Graia, and Malum Caedo prepared for the trials he had yet to face.
Seismic Cannon - Seismic Cannon: A Seismic Cannon is a device normally used for construction and demolition activities by the Imperium. It has also been turned into an effective weapon by the warriors of the Genestealer Cults.The distinctive pronged muzzle of a seismic cannon sends out pulsed bow waves of sonic force that can shiver a basilica wall into rubble, or turn the internal organs of living targets to mush.
Seismic Cannon - Heavy Seismic Cannon: The Heavy Seismic Cannon is a larger variant of the standard Seismic Cannon that has been adapted for use as a weapon by the Goliath Rockgrinder vehicle deployed by the xenos cults.
Seismic Cannon - Sources: Codex: Genestealer Cults (7th Edition), pg. 98Games Workshop - Acolyte-and-Neophyte-HybridsGames Workshop - Goliath Rockgrinder
Seismic Crucible - Seismic Crucible: A Seismic Crucible is a Necron device only wielded by skilled Cryptek Geomancers. With a Seismic Crucible, the bearer can command the very earth beneath his feet and, more importantly, the feet of his enemies, to induce localised tremors in rock, metal and even the air itself. The energies unleashed by a Seismic Crucible often stun the enemy for crucial moments, allowing supporting Necron forces to finish them off.
Seismic Fibrillator Node - Seismic Fibrillator Node: A Seismic Fibrillator Node is a potent disc-shaped T'au device that emits resonant frequencies of such power when activated that they cause localised seismic tremors. When the device is used correctly, these tremors can be greatly magnified and last for an extended period of time.Developed by the Earth Caste scientist O'Vesa at the personal request of Commander Farsight, Seismic Fibrillator Nodes were used to defend the Farsight Enclaves against the assault of WAAAGH! Grog.Upon the watery world of Salash'hei, Seismic Fibrillator Nodes placed on the ocean floor to awake the wrath of the world's oceanic vents caused tsunamis of such immense size that an entire Ork navy was wiped out.Seismic Fibrillator Nodes were also used during the defence of Lub'grahl when a clutch of them where dropped into B'oghal, the Great Abyss. Before the hour was out, every one of the delicate rock spires that covered the world collapsed, burying all of the invading Ork hordes under forty metres of rock.
Selena Agna - Selena Agna: Selena Agna was a canoness of the Order of the Sacred Rose. She personally led her order in the purge of the Kaurava System during the large incursion of xenos and Heretic forces that assaulted that system's worlds in the 41st Millennium.
Selena Agna - Other Game Outcomes: In the game Dawn of War - Soulstorm, there are three possible outcomes involving Selena Agna if the Sisters of Battle lose the campaign. The winning outcome is presented above. The first scenario is if the battle-sisters are defeated during the Kaurava Campaign and Saint Anais is killed, Selena goes on to valiantly lead her battle-sisters against the forces of the Archenemy. Luring the enemy into close quarters, the canoness activates a device that causes herself and the enemies near her to immolate, burning them to death.If the battle-sisters are defeated by the Blood Ravens all the survivors are treated with respect and are rendered medical assistance. They are granted safe passage back to the Convent Sanctorum on Ophelia VII where they are held at the mercy of the Inquisition.In the final scenario, if the battle-sisters are defeated by the forces of the Imperial Guard, General Vance Stubbs remarks that his victory over the rogue battle-sisters is a sign of the Emperor's favour and the Imperium's right to control the system.
Selena Agna - Trivia: The canoness' first name Selena is a derivative of Selene (/sɨˈliːni/; Greek Σελήνη [selɛ̌ːnɛː] 'moon';) from Greek mythology, who was the goddess of the moon. Her last name Agna is a derivative from the Hindu deity Agni (Sanskrit: अग्नि Agni). He is the god of fire and the deity who accepts sacrifices that will then be conveyed to the other Hindu deities. This is a fitting appellation for one of the Sisters of Battle as they favour Flamer Weapons in battle.
Selenar - Selenar: The Selenar, also called the Selenite gene-cults, were a group of religious cultists settled on Luna, the moon of Terra, who possessed some of the most advanced genetic engineering technology in the Human-settled galaxy during the Great Crusade and Horus Heresy eras.The Selenar were an ancient order, having existed in one form or another on Terra and then Luna since long before the birth of the Imperium of Man. They had been known by many names across Human history, such as the Eleusinians, the Oesirica, the Damia, and the Immacolata. Whatever their title, the cult had always possessed a single goal -- to keep the power of true creation out of the corrupt hands of the rest of Mankind.At some point during the Age of Strife, they became the rulers of Luna.The Selenar were divided up among several different cults with varying versions of their ideology which sought to use potent genetic engineering techniques they had developed to resurrect their cultists through multiple lives created through cloning. They hoped in this way to ultimately create the perfect expression of each of several different Human archetypes they had identified.The Selenar were conquered by the early Space Marine Legions during the First Pacification of Luna in ca. 798.M30, and would go on to use their technology to help the Imperium accelerate the development of new Astartes for the Legions during the Great Crusade.However, the Selenar never came to terms with being conquered by the Imperium, and mounted several notable instances of rebellion against Imperial rule before their last remnants were destroyed following the end of the Horus Heresy.
Selenar - Origin of the Magna Mater: The Selenar created the gene-engineering artefact known as the Magna Mater before the founding of the Imperium. The artefact was said to hold the key to the creation of new life.During the First Pacification of Luna by the newborn Imperium at the start of the Great Crusade, the ruling Selenar High Matriarch Heliosa-54 charged the Selenar gene-witch Ta'lab Vita-37 with safeguarding the Magna Mater from the forces of the Emperor of Mankind.However, despite the Selenar's efforts which successfully kept the artefact safe for over two standard centuries after the Imperial conquest of Luna, the device was in fact acquired by the Imperium after the Siege of Terra, and the Magna Mater was later used to store perfect copies of the genomes of each of the twenty primarchs.This genetic material had also been the source used to create the gene-seed for each of the original twenty Space Marine Legions and centuries later it would be utilised again to craft the improvements to the gene-seed made by Archmagos Dominus Belisarius Cawl that would appear in the Primaris Space Marines. The Magna Mater would come into Cawl's possession by way of the Primarch Roboute Guilliman after the Horus Heresy, through the artefact would be known to Cawl as the Sangprimus Portum.
Selenar - First Pacification of Luna: This Imperial campaign in ca. 798.M31 was the first operation mounted by elements of the early Space Marine Legions beyond the skies of Terra. The Unification Wars were still raging across the surface of Mankind's birth world at this time.Luna was the bastion of a conglomeration of resurrectionist gene-cults whose members believed that Human nature was fractal, fractured and transcendent.Each of these Selenar gene-cults clung to a different set of archetypes. Every cult member was a product of creation by the Selenar gene-wrights according to formulae crafted in the Age of Technology. Resurrected in body time and time again they sought to distill the true personification of a single Human archetype.In their subterranean complexes on Luna the cults were powerful, insular and resistant to the Imperial Truth. The Imperials would have normally dealt with these insular cults in the usual matter they handled all of the other Terran factions and techno-barbarian states that refused to accept the rule of the Emperor of Mankind -- by obliteration.The fact that the Selenar gene-cults had something that the growing Imperium needed complicated that position. The Selenar returned the Imperial entreaties for alliance with silence. As the threats of the Imperium soon began to outnumber its offers, the Selenar cults began to gird themselves for war.So it was that the Emperor finally ordered Luna to be pacified by the sword, their superstitious beliefs cast down before the Imperial Truth and their gene-craft yoked to the needs of the Imperium. To this task the Emperor set the three of His newborn Space Marine Legions most suited to this purpose on what some Imperial chroniclers name as the first true battle of the Great Crusade.The combined force of the VIIth, XIIIth and XVIth Legions (later named the Imperial Fists, Ultramarines and Luna Wolves) lifted from the surface of Terra in a scattering of rocket flame.The as yet unnamed XVIth Legion had been chosen to serve as the Space Marine force's vanguard, and had brought its full strength to bear. Cutting power to their assault craft, the Astartes of the XVIth Legion drifted silently towards Luna through the void like arrows fired into the night.As the smaller wave of assault craft belonging to the VIIth and XIIIth Legions approached the airless world, the Selenar defensive weapon systems embedded in Luna's surface lashed the oncoming Imperial force. The XVIth Legion's assault craft, unlooked for and unseen, struck their targets like a dagger in the night.Within six solar hours of the first shot being fired, Luna had been pacified and brought into Imperial Compliance, the first off-world conquest of the Imperium of Man. Faced with annihilation, the surviving Selenar cultists bent the knee instead, the surrender communique of High Matriarch Heliosa-54 transmitted to Terra calling for the Emperor to "call off his wolves."Broken and humbled, the enslaved gene-wrights of Luna would help forge the next generation of Space Marine who would carry out Mankind's conquest of the stars. As for the XVIth Legion, they had earned their name -- the Luna Wolves.
Selenar - The Blight: Always resentful of their conquest by the Imperium and the use of their technology for the Emperor's purposes, the Selenar engaged in an act of shocking sabotage during the Great Crusade. They engineered a virus that infected and destroyed much of the gene-seed stocks of the IIIrd Legion of the Legiones Astartes. Only the Legion's unification with its Primarch Fulgrim saved it from extinction through gaining access to his genome from which new gene-seed could be synthesized.However, the IIIrd Legion's numbers were so reduced by the disease that the renamed Emperor's Children were forced to fight for many solar decades alongside the Primarch Horus and his Luna Wolves until their numbers could be replenished with new gene-seed derived from their primarch's genome.
Selenar - Ur-legionaries: Heavily involved in attempts to accelerate the development of new Astartes for the Space Marine Legions during the Great Crusade, the surviving Selenar had sought ways to improve upon the Emperor's genetic designs for the Space Marines. Unfortunately, all their efforts failed, and the supposed "Ur-legionaries" turned out to be mutants who were often mindless brutes as a result of the constant pain they endured. Some developed multiple eyes, limbs and even heads.Even more disturbing, several of the Ur-legionaries developed facial features that closely resembled the appearances of the primarchs.After the project suffered from repeated failures, the Selenar decided to abandon the Ur-legionaries and admit that they did not know how to enhance the Emperor's original design. All but 10 of the failed Ur-legionaries were euthanised and the gene-labs where the project had been pursued secretly beneath Luna's Herodotus Omega dome were sealed.
Selenar - Solar War: At some unknown point after the Imperial conquest of Luna, it is known that the Selenite gene-cults were ultimately purged by the Imperium due to their rebellious behaviour. However, at least some elements remained on Luna and still possessed their genetic engineering technology and their cult structure at the time of the Solar War campaign of the Horus Heresy.It was these Selenar who had aided in the development and enhancement of the Legiones Astartes during the Great Crusade.Shortly before the Siege of Terra began, during the storming of Luna by the Sons of Horus forces under the command of First Captain Ezekyle Abaddon, the leader of the surviving Selenar cultists, the High Matriarch Heliosa-78, refused to carry out her orders from Rogal Dorn, the Praetorian of Terra, to destroy the genetic engineering technology that created new Space Marine gene-seed in order to prevent it from falling into the hands of the Traitor Legions.She and the surviving Selenar instead pledged themselves to the service of the Warmaster Horus and promised to mass-produce new Heretic Astartes warriors for his Legions.
Selenar - Hunt for the Magna Mater: With Luna under Traitor control, the fugitive Selenar gene-witch Ta'lab Vita-37 sought to keep the ancient Magna Mater artefact she had been entrusted with before the Imperial conquest of Luna out of Horus' hands at all costs. She sent a distress call out into the void of near-Luna space seeking assistance. Her call was answered by the Shattered Legions Astartes of the Iron Hands strike cruiser Sisypheum.A group of Loyalist Space Marines from the Loyalist vessel commanded by Captain Cadmus Tyro infiltrated the lunar Herodotus Omega dome to aid the gene-witch. The group succeeded in defeating the forces of a Dark Mechanicum magos who had been tasked with hunting down the Magna Mater, but the Heretek managed to call for reinforcements before his death.These came in the form of a squad of the Sons of Horus' elite Justaerin Terminators commanded by Captain Trastevere who attacked before Vita-37 and the Loyalists could flee off-world. The Traitors pursued and in the resulting firefight, the gene-witch was mortally wounded by the Justaerin's assault. Knowing that her death was imminent, Vita-37 reluctantly entrusted the Magna Mater to the Astartes of the Sisypheum.To aid their escape, she unleashed the 10 surviving Ur-legionaries upon the Justaerin, a group of mutated Astartes unsuccessfully enhanced by the Selenar centuries before in an attempt to improve existing Space Marine gene-lines.The Ur-legionaries were able to overpower and kill most of Trastevere's squad before they followed Vita-37 into death. However, this aid proved to be enough to allow Tyros' Astartes to escape with the precious artefact aboard the Sisypheum.All of the strike cruiser's crew were later slain escaping from near-Luna space with the artefact save for Nykona Sharrowkyn of the Raven Guard. However, thanks to the unexpected intervention of the Gloriana-class Battleship Photep, the flagship of the Traitor Primarch Magnus the Red, Sharrowkyn was able to hold onto the Magna Mater and hide it with himself aboard an abandoned void station.Putting himself into suspended animation to survive alone, Sharrowkyn noticed the nameplate of the station read Sangprimus Portum, the name by which the artefact was to be known in later centuries. The Magna Mater would eventually fall into the hands of the Primarch Roboute Guilliman after the end of the Horus Heresy.Renamed the Sangprimus Portum at this point, the artefact would prove crucial in the eventual creation of the Primaris Space Marines by Archmagos Dominus Belisarius Cawl.
Selenar - Notable Selenar: High Matriarch Heliosa-54 - Heliosa-54 was the Selenar high matriarch at the time of the First Pacification of Luna by the Imperium in ca. 798.M30. Heliosa-54 handed the artefact called the Magna Mater over to the gene-witch Ta'lab Vita-37 and told her to go into hiding so that the Imperium could not claim the sacred device. She then erased her own memories of both Vita-37's existence and what had been done with the Magna Mater.High Matriarch Heliosa-78 - Heliosa-78 was the Selenar high matriarch at the time of the Siege of Terra in 014.M31, over two hundred standard years after the rule of Heliosa-54. She refused the order of the Primarch Rogal Dorn to destroy the Selenar's gene-seed creation technology. Instead, to maintain her own position of power, she swore the Selenar's loyalty to the Warmaster Horus. She promised Horus that she would deliver new Heretic Astartes to him to replenish his Space Marine Legions.Ta'lab Vita-37 - Ta'lab Vita-37 was the Selenar gene-witch charged by High Matriarch Heliosa-54 in ca. 798.M30 with safeguarding the Magna Mater. She managed to keep it out of the hands of both the Selenar and the Imperium for over two hundred standard years until she eventually handed it over to the Imperium through the crew of the Sisypheum during the Siege of Terra. She did so because she believed that Horus, as the greatest servant of the Chaos Gods, represented a far worse caretaker for the artefact than the Imperium, and so chose the lesser of two evils.
Selenarchs - Selenarchs: SelenarchsSpace MarineChapterFoundingThe Selenarchs were reinforced with Primaris Space Marines during the Indomitus Crusade after meeting up with the crusade's Fleet Secundus.This influx of new blood and technology provided the Selenarchs with the needed strength to retake the Garredes Cluster.
Selenarchs - Chapter Colours: The Selenarchs' Chapter colours are not listed in current Imperial records.
Selenarchs - Chapter Badge: The Selenarchs' Chapter badge is not listed in current Imperial records.
Selvanus Binary - Selvanus Binary: The trailing side of the Cyclopian Sub-sector is a vast expanse of open space. On its inner edge sits the Forge World of Selvanus Binary, known throughout the Askellon Sector for the high quality of its products. One of the smallest of four planets in a binary star system, it is the only one capable of handling life forms. Even so, the forges have irrevocably altered the planet to suit their needs, by covering the surface in all manner of refineries and manufacturing centres. It is now a highly polluted planet, toxic to any human without protective gear or heavy augmentations, and very inhospitable -- as per the Omnissiah's wishes.
Selvanus Binary - The Pure of Selvanus: Torn between the demands of Cerix Magnus, the growing rebellion in his own forges, and the terrible, ancient secrets within the Vaults, High Fabricator Dinuum holds to his path, desperately hoping that he can outlast the madness. He knows of the Forged and seeks to reindoctrinate them with the help of the Magi Biologis. The rebels are becoming more overt in their actions, though, and he has thus far been unable to apprehend enough of their leadership to slow them down. More and more frequently, the High-Fabricator goes to the Vaults, almost as though he is seeking new answers to his dilemmas; each time he comes back more determined to obtain higher levels of purity and adherence to the Omnissiah's sacred plans.Dinuum believes with utter certainty in the aeons-old dangers to the Askellian Mechanicum, and that they must stay sealed away in orbit above him. He has seen the horrors of knowledge gone too far, and the terrors it unleashed upon Askellon many millennia ago, even before the arrival of the Imperium. Even though Knowledge is the underpinning of Understanding, much of what is in the Lower Vaults is too dangerous to know about, much less understand. As the Keeper of the Vaults, he has made this inner core inaccessible to anyone other than himself, the Lord-Fabricator of the Quorum Primus, and Arch-Magos Vas-Rhia, for he knows that any lesser members of the priesthood would succumb to the temptations of forbidden technologies.He guards against the impurity of new ideas and processes unless they can be proven consecrated and safe, designations he has personally vowed never to give. Under this direction, the last hundred standard years have improved the quality and purity of Selvanian products fifty-fold, but even now Dinuum cannot see how much more he can do. Already, the Machine Spirits of the forge equipment seem to express anger and reluctance to work with him or those who follow his edicts. This only serves to fuel his obsession with maintaining and raising his already incredibly high standards in attempts to appease the spirits, but to less avail each year.This drive makes him more and more dependent on the swarm of mysterious Servo-skulls providing him the latest production data. They appeared shortly following his ordination and first visit to the Lower Vaults, and he insists they have proven invaluable in helping the Forge World achieve its pinnacle of excellence and purity. They never leave his side and never stop providing data, a nonstop flow of information that is slowly crushing even his incredible processing abilities.Dinuum feels that his tireless efforts to keep the sanctity of his forges should be enough, and chafes under the Quorum Primus' suggestion that his production rates are insufficient to meet the needs of the Imperium. He alone has seen the price of straying from the Omnissiah's path, and he is caught between that potential betrayal to the Machine God and the reality of a rebellion on his doorstep, and perhaps has chosen the evil he knows over the one he cannot comprehend.
Selvanus Binary - The Cult of the Forged: Originally starting as a counter-discussion to High-Fabricator Dinuum's proclamations, the Forged have taken a more aggressive stance in recent times, creating situations that test Dinuum's ultrapurist views. From adding trace amounts of fluorescent dyes into cooling moulds to slightly diluting sacred unguents for the gears of purity scanners, the Forged tread the line of sabotage very carefully. None of them desire to do permanent damage to the forge complexes, but they do want to shake the cage in which their High-Fabricator has placed himself. Many find evidence of the work of other cells, such as brass shavings that reflect colours beyond the visible spectrum, iridescent feathers littering exhaust vents, and eruptions of screeching harmonics that cause Servitors to stumble and fall. No cell has taken credit for these actions, but all calculations show more favourable probabilities for their cause with each occurrence.The Forged maintain a semblance of normal duties, but allow themselves a moment before their short sleep cycle to commune and await new transmissions from their lost mentor. Those members proven sufficiently worthy now have a new tech-rune encoded into their cranial implants -- the sigil of the First Questioner, Karpathos. Woven into it is a link to new data, data that generates new thoughts beyond those permitted by the regimentation of Dinuum's dictates. These new ideas are treated as proof that their cause is just, and that the Omnissiah has bestowed them with new Knowledge and Understanding bringing them all to deeper Comprehension.Though the Forged treat discoveries like this as proof of their connection to the Omnissiah, they cloak their findings from those who adhere to the strict guidance of the High-Fabricator. They know that the day of enlightenment is coming, and only then can the entire priesthood bask in the glory of the new ideas and capabilities they have found.Those in leadership roles at each forge complex know that the power to reach that point lies in having numbers outweighing the resistance. Many of these leaders have sought new ways to instruct novitiates as they receive their implants, as well as finding new ways to place the rune in the heads of more people. There are even rumours that the Felstaf Complex, the enormous forge responsible for making the majority of the bionic implants used locally, has created circuitry incorporating the elaborate rune, but thus far none have been detected.
Selvanus Binary - Selvanus Binary And the Universal Laws: The Universal Laws are the litany that all new Tech-priests must absorb before they are inducted into proper schooling. At most Adeptus Mechanicus installations, the interpretations of these words are studied and interpreted in largely similar ways. Following his installation as High-Fabricator and Keeper of the Vaults, however, Dinuum made a radically different interpretation altogether of the 6th and 7th Laws. The standard interpretation states that Understanding leads to Comprehension and Comprehension is the Key to All Things, and both of these leave the proverbial door open to deepening Understanding. Dinuum, after experiencing the full extent of the Vaults' contents -- and perhaps comprehending more of the terrible secrets within than any before him -- returned to Selvanus Binary's surface a changed man.Coming back with a sense of both abject wonder and undeniable terror at what he had seen, he decreed that from that day, the sum of all sacred knowledge is already known and therefore cannot and should not be deepened -- to go further is to blaspheme the Omnissiah's perfection. It is paramount, in his view, to master what is known and follow each step in the known processes to the highest level of precision. As a result, Dinuum constantly monitors the processes of his forges through an omnipresent choir of hovering Servo-skulls, who constantly chatter production data at him, almost goading him into action.His changes have also led to an unwillingness to explore information brought back by the Explorator Fleets, despite orders to the contrary from the Fabricator-General. Any previously unapproved deviation from long-held sacred plans, whether within allowed tolerances or not, is considered impure and therefore anathema. Dinuum insists the new technology brought back from the fleets has been exposed to unknown influences, and must thus be purified before research can begin. The Quorum Primus recently demanded a compilation of the research done within the Vaults, seemingly unaware that the only things being collected there are dust and ignorance.