vizn3r/warhammer40k-lore huggingface dataset:
Power Sword - Craftworld Aeldari: Aeldari Power Swords - There is perhaps nothing so dangerous as a skilled swordsman wielding one of these deadly alien blades. Impossibly slender yet strong, shimmering with field energies, and studded with mysterious glowing gems, an Aeldari power sword is a premier status symbol for anyone lucky enough to wield one. It is unheard of for these xenos to sell such a weapon and they reclaim them by force, adding even more of a delightfully forbidden air to ownership.Direswords - Direswords are an Aeldari Power Weapon only wielded by Exarchs of the Dire Avengers Aspect. These one-handed, single-edged power swords are crafted in the Aeldari style, into which a potent Aeldari spirit has been placed through the incorporation of a Spirit Stone into the blade. Any target wounded by a Diresword can be killed outright by the spirit residing within the Spirit Stone. When a blow is struck, the spirit within the sword will attempt to destroy the enemy's mind, potentially killing them instantly. This action is similar to the Imperial Nemesis Force Weapons used by psykers like the Grey Knights. The Phoenix Lord Asurmen still carries the very first Diresword, the Sword of Asur. It contains the soul of his brother Tethesis, who was slain by a daemon, which allows the ancient Aeldari hero to continue to fight against the greatest enemies of his people.Mirrorswords - A Mirrorsword is an Aeldari Power Weapon that is commonly employed by those Exarchs of the Howling Banshees who have mastered a deadly ambidextrous form of melee combat that uses the paired identical power swords. Mirrorswords allow for a greater number of blows to be made by the wielder in melee combat, compared to other Eldar warriors who also wield dual close combat weapons.Powerblades - Power Blades are Aeldari Power Weapons commonly employed by Exarchs of the Warp Spiders. These twinned power weapons are fitted to the forearms of the user, resembling the foreclaws of a stylised Aeldari spider.
Power Sword - Drukhari: Drukhari Power Sword - Drukhari warriors make use of power swords much like their Craftworld Aeldari counterparts. But in addition to maintaining a potent power field that can burn and disrupt the atomic bonds of any substance the blade comes in contact with, wicked-looking Drukhari power swords are also often coated in horrific toxins and poisons that can cause all forms of excruciating death.Klaive - A Klaive is a Drukhari Power Weapon often favoured by their Incubi warriors. Almost all Incubi favour this great, two-handed power sword. A Klaive is a masterpiece of balance and form; the Incubi consider Klaives to be the one and only true weapon.
Power Sword - Necrons: Hyperphase Sword - A Hyperphase Sword is a Necron melee weapon whose energy blade vibrates across dimensional states and can easily slice through armour and flesh to sever the vital organs within. A Hyperphase Sword can be considered an advanced type of Power Weapon. Hyperphase Swords are found exclusively as part of the armouries of Necron royals, such as Necron Overlords, Necron Lords, Necron Destroyer Lords, and their favoured Lychguards.
Power Sword - Sources: Black Crusade: Core Rulebook (RPG), pg. 163, 165Codex: Angels of Death (2nd Edition), pp. 13, 41, 62Codex: Dark Angels (3rd Edition), pg. 18Codex: Blood Angels (5th Edition), pg. 59Codex: Dark Angels (6th Edition), pp. 52-53, 56, 58-59, 92Codex: Dark Angels (4th Edition), pp. 42-45, 46-47Codex: Dark Eldar (5th Edition), pp. 31, 58Codex: Edlar (6th Edition), pp. 56, 64Codex: Eldar (4th Edition), pp. 30, 55Codex: Eldar (3rd Edition), pp. 34, 41-42Codex: Imperial Guard (5th Edition), pg. 64Codex: Imperial Guard (2nd Edition), pg. 87Codex: Necrons (5th Edition), pp. 81, 89-90, 92Codex: Space Marines (5th Edition), pg. 99Codex: Space Wolves (5th Edition), pp. 57, 67Dark Heresy: Core Rulebook (RPG), pg. 140Deathwatch: Core Rulebook (RPG), pg. 155Deathwatch: First Founding (RPG), pp. 98-100Deathwatch: Honour the Chapter (RPG), pg. 127, 131, 133, 135Deathwatch: The Outer Reach (RPG), pp. 121, 131Deathwatch: Rites of Battle (RPG), pg. 157Imperial Armour Volume Five - The Siege of Vraks, Part One, pg. 150Imperial Armour Volume Nine - The Badab War, Part One,Imperial Armour Volume Ten - The Badab War, Part Two,Imperial Munitorum Manual, pg. 67Only War: Hammer of the Emperor (RPG), pg. 117Rogue Trader: Into the Storm (RPG), pp. 124-125Rogue Trader: The Explorer's Handbook (RPG), pg. 124The Sabbat Worlds Crusade (Background Book) by Dan Abnett, pgs. 10-11The Horus Heresy Book One: Betrayal (Imperial Armour), pg. 235Warhammer 40,000: Rogue Trader (1st Edition), pp. 78-79Warhammer 40,000: Rulebook (6th Edition), pg. 59Warhammer 40,000: Wargear (2nd Edition), pg. 11Warlords of the Dark Millennium: Belial (Digital Edition)Warlords of the Dark Millennium: Sammael (Digital Edition)Flight of the Eisenstein (Novel) by James SwallowGarro: Oath of Moment (Audio Book) by James SwallowGarro: Legion of One (Audio Book) by James SwallowGarro: Sword of Truth (Audio Book) by James SwallowThe Ascension of Balthasar (Audio) by Christian DunnDark Vengeance (Novel) by Christian DunnNecropolis (Novel) by Dan AbnettRegicide (Short Story) by Aaron Dembski-BowdenWolfblade (Novel) by William King, pg. 248Warhammer Community - Horus Heresy, The Road to Thramas - Part 2: On the Knight ShiftXenos (Novel) by Dan AbnettMalleus (Novel) by Dan AbnettHereticus (Novel) by Dan AbnettShadow Knight (Short Story) by Aaron Dembski-Bowden
Power Weapons - Power Weapons: Power Weapons are rare and greatly coveted personal close combat weapons that are used on the battlefields of the 41st Millennium by many different intelligent, starfaring species including the Imperium of Man, the servants of Chaos, the Orks, and various kindreds of the Aeldari.Among the Humans of the Imperium, few members of the Adeptus Mechanicus retain the knowledge necessary to make these deadly weapons, and those that are in existence are often hundreds or even thousands of standard years old.Only the most powerful and influential warriors of the Imperium possess a power weapon as a result of their rarity. Inquisitors and high-ranking commissars or Astra Militarum officers tend to possess them, as do members of various noble families with potent political clout and wealth. The Space Marines make use of many of the power weapons in existence, as is their right.Power weapons generally exude a hazy field of bluish energy that wraps around the primary impact region of a melee weapon, be it a sword's blade or warhammer's head, which is capable of disrupting the molecular bonds of matter when it strikes. These weapons may be constructed to appear as a primitive, simple melee weapon, with the power field generator concealed within the hilt or haft of the weapon.Once the power field is switched on, however, the obvious humming sound given off and the blue light emitted gives the secret of the weapon's true nature away. There are special variants of these "traditional" types of power weapon, such as Inquisitor Gregor Eisenhorn's power sword, which had no actual metal blade, just a hilt that projected a blade of pure energy.Another such variant is the Eviscerator, an enormous chainsword where the adamantium chain blade emits a weak power field.The most notably effective use of a power weapon is the chainfist, which is a combination of a power fist and a chainsword which usually protrudes from the back of the hand, just above the knuckles. This weapon is capable of cutting through even the toughest of armour on battle tanks or starship bulkheads.Chainfists are so massive and encumbering (limiting their effectiveness against enemy troops), not to mention energy-inefficient, that they are normally only ever seen on Space Marines equipped with Terminator Armour.The most potent known standard power weapon is the massive power fist mounted on a Dreadnought. It is more powerful than its infantry equivalent since the Dreadnought is unencumbered by its weight and is able to strike quickly, while it is also just as effective as the chainfist when used against heavily armoured vehicles.
Power Weapons - Power Axe: A Power Axe allows for greater impact when striking than a power sword, but are less nimble in the hand. Their inferior defensive capabilities are often mitigated by pairing them with Combat Shields or even more sophisticated means of protection.Still, they have a reputation as a brutal and unsubtle weapon; the choice to employ one is often more personal than strategic.
Power Weapons - Power Fist: A Power Fist (also known as a Power Glove) is a large, robotic metal gauntlet surrounded by an energy field that disrupts solid matter. It is large and slow in combat, and so the bearer must be willing to take damage before they can strike back.The benefits of the power fist are that it increases the user's strength, much like Power Armour due to the extra power put in by the electronics designed to allow it to move.It is most commonly found fitted to Space Marine Tactical Dreadnought Armour. Officers from the Astra Militarum may also take them. Commissar Yarrick is most famous for his power claw, which he tore from an Ork Warboss.Other factions also make use of the power fist including Chaos Space Marines, Sisters of Battle, and Craftworld Aeldari.The Orks use a similar device known as a Power Klaw which is a large claw with three bladed fingers and another similar device used on Space Marine Dreadnoughts called a Power Claw has the same effect as a Power Fist.A variant of the Power Fist is the chainfist, which is similar to a power fist but with a miniature chainsaw blade attached.
Power Weapons - Power Flail: Like all flails, the power flail is a blunt, jointed apparatus capable of inflicting significant harm upon anyone unfortunate enough to be within its arc even without its power field.With the seething power field activated, however, it is a true instrument of destruction, shattering armour and defences with a crushing, inexorable swing. This is a two-handed melee weapon.
Power Weapons - Power Maul: A Power Maul is an Imperial power weapon most commonly used by the Adeptus Arbites.Effectively a baton surrounded by a power field, the power maul has a hidden subtlety: the power field setting can be extensively adjusted so that its disruption effect can vary from bashing a hole through a wall, to delivering a sudden knock-out blow to an individual.This tactical depth-of-use makes it a valued tool of Imperial law enforcement. Arbites shock troops employ the weapon in combination with the suppression shield in breaking up riots.A similar weapon is the Shock Maul, which uses an electrical discharge instead of a power field to incapacitate the enemy.
Power Weapons - Power Spear: Throughout history, the spear has consistently proven itself a deadly and efficient weapon, and the Imperium of Mankind honours its legacy of bloodshed through various creations such as the explosive-tipped hunting lance and the power spear.Officers in certain Astra Militarum Rough Rider regiments prefer to wield power spears over weapons like cavalry sabres, or even wield them as a secondary weapon for use after a hunting lance charge.This is a one-handed melee weapon.
Power Weapons - Power Sword: A Power Sword is a power weapon that has been shaped into a sword of varying lengths and designs crafted from one of any number of different materials, though usually adamantium.When its power cell is activated, often by touching a control located on the hilt, the blade is sheathed in a lethal corona of disruptive energy.This energy field allows the blade to carve through flesh, bone and most forms of armour plate alike, making a power sword a highly effective Imperial close combat weapon. Power Swords are used by all members of the Imperial armed forces, including the troops of the Astra Militarum and the Space Marines of the Adeptus Astartes.
Power Weapons - Relic Blade: A Relic Blade is a large, two-handed power weapon often resembling a sword, axe or glaive that is surrounded by the same matter-disrupting energy field as other power weapons. They are large and unwieldy in combat and are required to be wielded two-handed.The Relic Blades are almost equivalent in quality to Artificer Armour for power weapons. Many were constructed during and just after the Horus Heresy. As a result, only a Space Marine of great and faultless service may wield one. They provide a strength bonus that is not as great as a power fist's but makes up for it by being faster than the unwieldy power fist.Relic Blades are only used by Space Marines, the most famous being Vulkan He'stan with the Spear of Vulkan, which is actually a highly ornate and well crafted Relic Blade.Space Marine Honour Guards use Relic Blades the most (in some instances whole squads wield them), due to their long and distinguished military careers. Certain Space Marine Veterans and Captains have also managed to earn the right to wield a Relic Blade.
Power Weapons - Chainfist: The chainfist is a variant of the power fist, a weapon often used by the Adeptus Astartes. The chainfist is created when a power fist has a small chainsword attached to it, the size of a large bayonet.This is also covered by the matter-disrupting energy field, and is used to carve through armored bulkheads and such. It can also be used quite effectively in close combat, punching through even Terminator Armour.Like the power fist, the chainfist is most often used by the elite of the Space Marines, often in conjunction with Terminator Armour.Also, like its relative, the chainfist is slow and cumbersome, meaning the user will usually get hit first simply bringing it to bear, and again if he misses.
Power Weapons - Lightning Claw: A Lightning Claw is a specialised type of power weapon. It consists of a power gauntlet and four blades attached to the gauntlet's fingers that crackle with matter-disruptive energy.These blades are the equivalent of small power weapons which carve through armour and flesh with ease.They are most commonly used by Space Marine Terminator Assault Squads; the entire squad can be armed with them, but can also be used by anyone with access to the armoury.Lightning Claws are generally worn as a pair. Lightning Claws are used by the Space Marines, Ordo Malleus and Chaos Space Marines.
Power Weapons - Crozius Arcanum: The Crozius Arcanum serves as both a sacred staff of office and as a weapon for Space Marine Chaplains. This duality is perceived as only natural to a Space Marine, who sees battle as the most glorious form of worship to the Emperor.The Crozius Arcanum itself is a staff or mace of medium length, topped with either an Imperial Aquila symbol or the winged skull emblem of the Space Marines called the Imperialis.A few versions use iconography from the Chapter they belong to, such as the blacksmith's hammer-version used by some Chaplains from the Salamanders Chapter.Ortan Cassius, Master of Sanctity of the Ultramarines Chapter, has fashioned his Crozius Arcanum after a Tyranid head, in remembrance of the invasion of Macragge by Hive Fleet Behemoth during the First Tyrannic War.Incorporated within the weapon's haft is a powerful energy field capable of disrupting matter much in the same way as a power weapon. Crozius Arcanums are also still used by the corrupted Dark Apostles of the Word Bearers, the only Chaos Space Marine Legion still to employ the use of their version of Chaplains.However, these dark weapons are known as Accursed Crozius, debased and twisted from their original form into an icon of worship for the Dark Gods of Chaos.Not only is the Crozius still a potent weapon, it also signifies that the bearer is blessed by their patron god, enjoying physical protection as well as a closer connection to the daemons of the Warp.
Power Weapons - Thunder Hammer: Thunder Hammers are weapons of ancient design, utilising a power field similar to a power sword or fist, and used by Space Marines and the Daemonhunters of the Ordo Malleus, primarily by Terminator Assault Squads and characters with access to the relevant armoury.Where other power weapons emit a constant energy field, the Thunder Hammer is designed to energise the power field only upon impact, enabling it to conserve energy until it is actually needed, and allowing the weapon to deliver a particularly devastating blow.Upon impact, the Thunder Hammer's blue energy field explodes with a thunderous crack, more often than not smashing through armour, and leaving a smoking hole that crackles with blue sparks.The power unleashed on impact is such that a warrior not in Terminator Armour will likely be knocked over. The weapon's main drawback in combat is its slowness in delivering a strike compared to most other close combat melee weapons.The Thunder Hammer is often combined with a Storm Shield, giving the wielder a combination of unmatched lethality and superb protection in close combat.
Power Weapons - Burning Blade: What started as a series of malfunctioning power swords from the disreputable Clovis Munitorum became a new weapon type after users discovered the swords' faulty field conduits raised the temperature of their blades to over 600 degrees Celsius.Loi Metalworks investigated and created what are now known as "Burning Blades," power swords that deliberately create intense heat along their blade so as to burn flesh to the bone with each strike.Heavily insulated so that the user feels little of the inferno raging inches from their palm, these swords are nevertheless extremely dangerous to the wielder as well as their opponents.Targets hit with this weapon are likely to be set aflame. A commonly employed variant of this weapon is known as the Loi Pattern.
Power Weapons - Null Rod: A Null Rod is an anti-psyker Power Weapon employed by the Grey Knights and the agents of the Inquisition. This obsidian rod perpetually crackles with anti-psychic energy, nullifying the Warp-spawned powers of psykers.Even a glancing blow from such a weapon can provoke a cataclysmic neuron failure in a sorcerer or mystic, leading to instant death. At the end of each battle, the Null Rod must be drained of the energy it has absorbed, lest its captured power open a Warp rift.Additionally, the wielder of a Null Rod and their nearby allies cannot be affected by psychic powers or the emanations of the Warp in any way.
Power Weapons - Chaos Power Weapons: The same power weapons available for use by the servants of the Emperor are also employed by those who dedicate their souls to the Ruinous Powers, as most mortal servants of Chaos are Humans native to the Imperium of Man who have turned their back on the Golden Throne.See above for the description of these power weapons, though it should be noted that all wargear in the hands of the forces of Chaos are slowly altered into unnatural and frightening forms by constant exposure to the corrupting energies of the Warp.Power weapons available exclusively to the forces of Chaos are noted below:
Power Weapons - Accursed Crozius: An Accursed Crozius is the ritually-defiled weapon of a Dark Apostle, the former Chaplains of the Word Bearers Legion of Chaos Space Marines. At the time of the Horus Heresy, most Space Marine Chaplains resisted the lure of Chaos and were slaughtered by their brother Astartes.However, the Chaplains of the Word Bearers had the same fervent desire to find objects worthy of their worship as their Primarch Lorgar and so willingly turned to the dark devotion of Chaos.To prove their dedication of faith to the Ruinous Powers of Chaos, the Chaplains corrupted their once-sacred Crozius Arcanum, their badge of office and later symbol of the Imperial Cult.With such blasphemous actions, the Crozius were blessed with fell powers to show that no servant of the Emperor, even the strongest-willed, is immune to the call of Chaos.In battle, they now serve not only as both a weapon and mark of rank, but also a powerful link between the bearer and the Warp itself.
Power Weapons - Power Scourge: A power scourge is a type of power weapon often employed by the Chaos Space Marines. A power scourge is a set of jointed metallic arms tipped with blades that crackle with barely suppressed energy.In battle, the scourge lashes back and forth wildly, scything through anything -- or anyone -- foolish enough to get close. Power scourges of Dreadnought size are often chosen as a melee weapon for use by Heretic Astartes Helbrutes.
Power Weapons - Power Klaw: A power klaw is the Ork version of a power fist. It has the same characteristics, just with a more Orky name and appearance.It is a piston-driven pincer comprised of two to three snapping blades. These blades are sheathed in energy the same way a power fist is and so can effortlessly ignore any armour.These weapons are amongst the biggest and choppiest an Ork can possess, and many of them are often owned by Warbosses or by particularly brutish Nobz. Most commonly though, they are used to complement Ork Mega Armour.
Power Weapons - Diresword: A Diresword is a Craftworld Aeldari power weapon into which a potent Aeldari spirit has been placed through the incorporation of a Spirit Stone into the blade.When a blow is struck, the spirit within the sword will attempt to destroy the enemy's mind, potentially killing them instantly.This action is similar to the Imperial Nemesis Force Weapons used by psykers like the Grey Knights. The first Diresword, the Sword of Asur, was created by the Phoenix Lord Asurmen.The spirit contained within the Sword of Asur was that of Asurmen's brother Tethesis, which allowed him to continue the fight against the forces of the Aeldari's Great Enemy Slaanesh when all seemed lost for the Aeldari species.A Diresword is now usually only wielded by the Exarchs of the Dire Avengers Aspect Warriors.
Power Weapons - Executioner: The Executioner is an Aeldari power weapon sometimes carried by the Exarch of a Howling Banshee squad.It is two-handed and shaped like a great scythe or heavy spear, and it is the largest and most potent of all the Aeldari hand-held power weapons, tremendously augmenting the reach and strength behind each blow.
Power Weapons - Mirrorsword: A Mirrorsword is a type of Aeldari power sword employed by a Howling Banshee Exarch. Two Mirrorswords are commonly employed by those Howling Banshee Exarchs who have mastered a deadly ambidextrous form of melee combat that uses the paired blades of two matching power swords.Mirrorswords allow for a greater number of blows to be made by the wielder in melee combat, compared to other Aeldari warriors who also wield dual close combat weapons.
Power Weapons - Power Blades: Power Blades are a form of power weapons commonly wielded by Warp Spider Exarchs. Like Mirrorswords, Power Blades always come in pairs, but in this case, each weapon is fixed to a vambrace of the Warp Spider's armour rather than being hand-held.These paired power weapons can be skillfully used by the Warp Spider Exarch to slash and stab at the enemy at close quarters, while leaving his hands free to operate his armour's twin Death Spinners when the enemy is out of reach.
Power Weapons - Scorpion's Claw: The Scorpion's Claw is a special Aeldari Power Weapon used by the Exarchs of the Striking Scorpions. It is a powered, claw-shaped glove which slips easily on to the forearm and incorporates a Shuriken Catapult in the vambrace, granting the Exarch both a powerful ranged and melee weapon while leaving his other hand free to wield an additional melee weapon.
Power Weapons - Punisher: The Punisher is a close combat melee power weapon in the shape of a halberd used only by Drukhari Incubi. It is large and unwieldy but incorporates a shock field generator which is beyond the ability of the Imperium to replicate.They are often easily alterable to suit the user with an extensible shaft and a monomolecular blade attached to deliver the shock.
Power Weapons - Drukhari Power Sword: Drukhari warriors make use of power swords much like their Craftworld Aeldari counterparts.But in addition to maintaining a potent power field that can burn and disrupt the atomic bonds of any substance the blade comes in contact with, wicked-looking Drukhari power swords are also often coated in horrific toxins and poisons that can cause all forms of excruciating death.
Power Weapons - Axe of Chalcydon: The Axe of Chalcydon was a Power Axe borne by Saint Jason of the Ecclesiarchy during his crusade against the Aeldari on the world of Huale.Massive, double-bladed weapons, the blades themselves have portions of the Imperial Creed etched upon them in High Gothic script. The cutting power of the Axe of Chalcydon is formidable.
Power Weapons - Fist of Dorn: The Fist of Dorn is a master-crafted Thunder Hammer with a fist-shaped head. It was given to Captain Darnath Lysander by his predecessor as captain of the 1st Company of the Imperial Fists, Kleitus, when he materialised into a rock after a teleporter accident during the Siege of Haddrake Tor, coming to a most painful death.
Power Weapons - Gauntlets of Ultramar: The Gauntlets of Ultramar are two mighty power fists with incorporated bolters that were reclaimed from a fallen Chaos Champion slain during the Gamalia Reclusiam Massacre by Roboute Guilliman himself, the primarch of the Ultramarines.No one has been able to penetrate the thick adamantine shell of the fists to study the workings inside. While not in use, the Gauntlets are stored within a crystal case at the Fortress of Hera, inside the Temple of Correction's "Shrine of the Great Primarch."The Gauntlets of Ultramar are only worn by Marneus Calgar, the current Chapter Master of the Ultramarines.
Power Weapons - Raven's Talons: The Raven's Talons are a pair of Lightning Claws which are said to have been personally crafted by the Raven Guard's Primarch Corvus Corax on the Raven Guard's homeworld of Deliverance after the Istvaan V Drop Site Massacre during the Horus Heresy.They are said to be unbreakable and easily cut through any armour. Currently they are worn by Shadow Captain Kayvaan Shrike of the 3rd Company of the Raven Guard.
Power Weapons - Sword of Hieronymo Sondar: This power sword was gifted to Colonel-Commissar Ibram Gaunt of the Tanith First and Only Astra Militarum regiment after his successful defence of Vervunhive.The Sword of Heironymo Sondar is an exceptionally strong power sword, and an heirloom of the hive city of Vervunhive on the world of Verghast.It is said that whoever leads Vervunhive's forces in battle must wield this weapon. After the death of most of Vervunhive's leadership -- military and administrative -- during the invasion of Chaos forces under the command of Heritor Asphodel in 769.M41, the sword was given to Colonel-Commissar Ibram Gaunt, the senior Imperial commander in Vervunhive (all of the others were either dead or imprisoned).The sword remained in Gaunt's possession after the battle, gifted to him for his actions in the defence of Vervunhive during the Heritor's siege. A deadly weapon, it has never left the man's side.
Pox Rider - Pox Rider: A Pox Rider, also known as a Pox Leaper, is the name given to a Plaguebearer that has taken a Plague Toad as a mount so that they can serve as a Daemonic cavalry unit among the Plague Legions of Nurgle in the Realm of Chaos.Daemon Pox Riders often form the vanguard of the Plague Lord's Daemonic armies. Consisting of repulsive Plaguebearers mounted on ravenous and wide-mawed Plague Toads, they crash into the ranks of the foe like bloated, decayed cannonballs.
Pox Rider - Wargear: Bloated Flesh - Most melee weapons simply slide harmlessly through the bloated, abscess-riddled flesh of a Daemon Plague Toad with little effect, the foul bulk of the thing swallowing up blades and bullets alike.Rot-eaters -  A Daemon Plague Toad's jag-toothed maw yawns impossibly wide as the abomination prepares to devour its victim.Cloud of Flies - Thanks to their odious nature, Pox Riders attract great clouds of flies that buzz about them, obscuring them from view.Locus of Fecundity -  Pox Riders are a mainstay of many a legion of Nurgle, their already formidable capacity to take punishment amplified by proximity to Nurgle's chosen leaders.Plaguesword - The Plaguebearer riding atop the Daemon Plague Toad is armed with the pestilence-infused blade often wielded by their kind.
Poxwalkers - Poxwalkers: Poxwalkers are a form of Chaos-infected, mutant undead similar to Plague Zombies who have been cursed by one of the Chaos God Nurgle's Warp-derived maladies, the so-called "Walking Pox," so that they can serve as unliving weapons for the Death Guard Traitor Legion and other mortal servants of the Plague Lord.Some Inquisitors of the Ordo Sepulturum -- the new Ordo Minoris of the Inquisition dedicated to battling the undead -- claim that the Walking Pox is a variant of Nurgle's Rot, since unlike zombies, the victim's flesh often mutates even after physical death, growing horns, tentacles and spikes similar to those of Nurgle's victims who become the Lesser Daemons known as Plaguebearers.
Poxwalkers - Darktide: On the Hive World of Atoma Prime in the Moebian Domain, in the hive city known as Hive Tertium, a Nurglish Chaos Cult called the Admonition unleashed a Zombie Plague which created an ever-growing horde of Poxwalkers.When the Moebian 6th Regiment of the Astra Militarum, which had been sent back from the front lines of the Fringe War to help put down the Chaos infestation, actually turned Traitor and began to aid the cultists, the Ordo Hereticus of the Inquisition under the command of Inquisitor Grendyl intervened and deployed its agents and operatives to Hive Tertium aboard the requisition Rogue Trader vessel Mourningstar in the hope of eliminating the Chaos corruption before it could consume the entire planet.
Poxwalkers - Unit Composition: 10-20 Poxwalkers
Poxwalkers - Wargear: Improvised Weapon
Poxwalkers - Pox Burster: A Pox Burster is a Poxwalker who maintains a small degree of lucidity through Nurgle's blessing and now carries explosive canisters such as grenades and even Melta Bombs wrapped around their bodies.Poxbursters slowly lumber towards their target and emit a distinct ticking sound. Once they get closer, this ticking grows more frequent until they get close enough to sprint at their victims with a final burst of speed and trigger their explosives. The explosion knocks back anyone in the radius and can inflict Nurglish corruption by spreading the Plague Lord's various diseases.
Poxwalkers - Pox Hound: The Walking Pox can infect more than just Humans. Once-loyal canids can also be turned into corrupted, undead walking corpses called Pox Hounds, as was discovered during the Inquisition's operations against the Nurglish forces assaulting Hive Tertium on Atoma Prime. They are tough, fast, and can pin even a massive Ogryn with their pounce attack. Once their victim is pinned beneath their bulk, they proceed to maul them until they are dead, at which point they seek fresh prey.There is a variant of the Pox Hound found among their packs known as a Pox Hound Mutator. This is a variant differentiated by a different cry as the pack begins its hunt. They are aesthetically less putrescent and decayed than their standard counterparts, have less-developed mutant spikes, and possess glowing eyes that leave a brief trail as they run.Pox Hound Mutators are significantly weaker than the standard Pox Hound. They make up for this with their sheer numbers, spawning in packs comprised of multiple dozens of these undead that then arrive in waves to attack their prey.
Praefex Venatoris - Praefex Venatoris: The Praefex Venatoris is a watch fortress of the Deathwatch Chapter located in the Imperium Nihilus region of the Segmentum Obscurus.The Deathwatch of the Praefex Venatoris keep watch over a string of alien Webway portals used by the Drukhari of Commorragh in the Segmentum Obscurus. Their forces are constantly on hair-trigger alert, for they must move fast if they are to save the teeming Human worlds of Syracia Thrive from alien piracy and slave-taking.Since the birth of the Great Rift at the start of the Era Indomitus, however, the influx of new Space Marines seconded to the Deathwatch from the Imperium Nihilus has all but stopped at Talasa Prime and the other major watch fortresses in the Imperium Sanctus. Rumours suggest the watch fortresses of Praefex Venatoris and Fort Excalibris now share the primary responsibility for training those Deathwatch members that are active in the blighted realm of the Dark Imperium.
Praeses Mercatura - Praeses Mercatura: The  Praeses Mercatura is the name of the security forces assigned to protect the Nexus Axiomatic, the headquarters of the Imperial merchant fleets on Terra. They also serve as the personal bodyguards of the Speaker for the Chartist Captains who represents the merchants' interests on the Senatorum Imperialis.The Praeses Mercatura's formation dates back to the aftermath of the Siege of Terra, where the Nexus Axiomatic and all of its precious records of Imperial commerce and tithes was nearly destroyed before the Warmaster Horus' Traitor forces were defeated. To ensure that such a threat to the Imperium's economy (and the Chartist Captains' fortunes) could never happen again, the Speaker for the Chartist Captains raised the Praeses Mercatura and armed them with ancient weaponry and technology to wield in the reconstructed Nexus Axiomatic's -- and his own -- defence.The Praeses Mercatura are a lightly armed force clad in midnight blue uniforms whose primary focus is personal protection and internal security. Mercatura infantry wear no or only light personal armour and are usually armed only with lasguns and laspistols. They also utilise gunships and Gun-Servitors to provide heavy fire support as the situation demands.
Praesidium Shield - Praesidium Shield: A Praesidium Shield is a unique piece of wargear utilised exclusively by the Adeptus Custodes, the elite guardians of the Emperor of Mankind. These formidable shields were first developed sometime during the Unification Wars in the 29th Millennium. They were the ornate precursors to the later Storm Shields utilised by the Legiones Astartes, and millennia later, their counterparts of the Adeptus Astartes in the 41st Millennium. A Praesidium Shield is forged from all but indestructible layered Ceramite and resilient alloys reinforced with built-in energy field generators.
Praesidium Shield - Dreadnought Praesidium Shield: Essentially a scaled-up version of the prototype energy field-reinforced battle shield carried by the Sentinel Guard of the Legio Custodes, the Dreadnought Praesidium Shield makes the Contemptor-Galatus Dreadnought a truly formidable defensive element in any Legio Custodes battleline; a bulwark upon which the strongest shock attack might break and shatter.
Praesidium Shield - Sources: White Dwarf (November 2016), "Heresy & Salvation: The Horus Heresy," pg. 113The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 114, 242, 279
Praetor - Praetor: The Praetor, also known as the Praetor Armoured Assault Launcher, is an armoured assault missile launcher used by the Astra Militarum for direct infantry fire support. The Praetor is a modified variant of the Crassus Armoured Assault Transport, and is named after the unique weapon it mounts known as the Praetor Heavy Assault Launcher.The Praetor, the Crassus and the Dominus Heavy Siege Bombard are all designs recovered from the recently re-conquered and re-consecrated Forge World of Zhao-Arkhad. The Standard Template Construct (STC) data for the Crassus, Praetor, and Dominus were found deep within the vaults of this Forge World.The design for the Praetor Heavy Assault Launcher actually predates the introduction of the Crassus and it is believed that the last time the Praetor saw widespread use by the armed forces of Imperium was against the Land-Leviathans deployed by the Tellarite Rebellion forces who had forged a pocket-empire in their little corner of the galaxy during the dark years of the Nova Terra Interregnum.After the re-discovery of the STC data for the Crassus, the manufactora of Zhao-Arkkad introduced a new mobile platform for the Praetor weapon based on the Crassus chassis that transformed the Heavy Assault Launcher into a form of mobile rocket artillery. Since its introduction, this Praetor Armoured Assault Launcher has spread swiftly through the ranks of the Imperial Guard's front-line regiments, especially those currently deployed in the Segmentum Tempestus.However, due to the vehicle's complexity, it has not been as widely distributed as the more basic Crassus assault transport. While the Praetor's sophisticated systems and relatively high materiel cost makes it unlikely to replace or supplant the existing Imperial designs for mobile rocket artillery pieces, its durability and sheer versatility have already ensured it a valued place amongst those Imperial Guard units facing the most deadly adversaries of the Imperium.
Praetor - Armament: The Praetor is named after the main weapons system it deploys, known as the Praetor Heavy Assault Launcher. The weapon is a sophisticated, multiple heavy missile launcher akin to the Whirlwind Missile Launcher of the Space Marine Whirlwind tank and Helios Pattern Land Raiders, although it is much larger and more powerful.The weapon is capable of firing several types of missiles distinguished by their use of different warheads, such as the Foehammer, Firestorm, and Pilum. The weapon takes up the space the Crassus uses to transport its precious cargo of soldiers, and its missiles are fully capable of engaging both land and air targets.The Praetor is also armed with two front-mounted Heavy Bolters for defence, and these can be replaced with Heavy Flamers, Autocannons, or Lascannons. The Praetor can also accept the following enhancements: a Hunter-Killer Missile Launcher, a Dozer Blade, and a Pintle-mounted Heavy Stubber or Storm Bolter.
Praetor - Notable Formations: Sky Killer Aerial Supression Force - First used extensively in the wars to recover the Lyrax Sub-sector from the grip of the Ork empire of Huruk Eyerippa, the Praetor "Sky Killer" Aerial Suppression Force formation was used to counter the Ork klanz's massive and unexpected superiority in air power. Under the direction and ministration of the Adeptus Mechanicus, dedicated Praetor units were used to systematically destroy the Ork Fighta-Bommer wings and Kill-koptas, neutralising their threat. As the wars of the Southern Sabre Arm of the Segmentum Tempestus continued and the armoured regiments that had helped topple Eyerippa's empire were redeployed, the use of the formation quickly spread. Each Sky Killer formation consists of two to five Praetors armed only with Pilum warheads, one of which is designated a command vehicle. Sky Killer formations are also always attended to by their own Adeptus Mechanicus support chantry, which blesses the machines with sacred unguents of the Omnissiah and athremetic prayers of destruction and purity; both appeasing the Machine Spirit of the vehicles and allowing them to better target their enemies, whilst also granting their weapon systems an additional resistance to damage from enemy fire.
Praetor - Known Users of the Praetor Armoured Assault Launcher: Astra Militarum - The Praetor has spread to many of the front-line regiments of the Astra Militarum in the Segmentum Tempestus and beyond.8th "Vengeance" Company, 6th Cadian Armoured Regiment - During the major Craftworld Aeldari incursion by the forces of Craftworld Mymeara on the Imperial Mining World of Betalis III, the crews of the few Praetors that were deployed on that world distinguished themselves greatly at the Battle of Alnitac against the Aeldari Corsairs who attacked Battle Group Empteda at the Bregan Glacier. The Praetors received very little damage during the attack, but using both Foehammer and Firestorm warhead-equipped missiles, they managed to account for the majority of confirmed kills against the attackers, but were all destroyed in the detonation of the facility.
Praetor - Adeptus Mechanicus Technical Specifications: The Technical Specifications of this vehicle have yet to be released by the Adeptus Mechanicus.
Praetor - Sources: Imperial Armour Aeronautica, pg. 24Imperial Armour Apocalypse Second Edition, pg. 14Imperial Armour Volume One Second Edition - Imperial Guard, pp. 8, 129-130, 132, 267Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 90-93Forge World Website - Praetor 'Sky Killer' Aerial Suppression Force Datasheet
Praetor (Space Marine) - Praetor (Space Marine): Praetor is the name of a bygone rank for a senior Astartes officer of the Space Marine Legions used during the Great Crusade and Horus Heresy eras in the late 30th and early 31st Millennia.The praetors were the mightiest warriors and battle-leaders of the ancient Legiones Astartes, second only to the demigod-like primarchs in martial skills and generalship. They most commonly commanded chapter-size formations of approximately 1,000 Space Marines within their Legion or whatever the equivalently-named unit was within a given Legion's culture.These lords of the Imperium of Man held the power of life and death over whole worlds, with the direct control of entire Imperial war fleets and armies in their hands.Each was a greatly experienced warrior and warlord, unique in character, who had written a legend in blood for themselves, and carried into battle the finest wargear and weapons known to Mankind at that time.In their ranks could be found officers called "chapter masters" and "lord commanders," "archeins," "warsmiths," "first captains," "khans" and "tribunes" as the traditions and cultures of their individual Legions dictated. They were the masters of war who commanded the hosts of the Great Crusade that conquered worlds unnumbered.
Praetor (Space Marine) - History: During the time of the Great Crusade in the late 30th Millennium, Space Marine Legions were vast engines of war whose transhuman warriors numbered in the tens of thousands or even hundreds of thousands.The full panoply of war of an Astartes Legion was a terrible thing to behold, and was capable of obliterating entire civilisations through a variety of deadly means ranging from sheer brute force and numbers, armoured assault waves, murderous siege-craft or overwhelming and relentless attacks from close orbit.The particular methods of such exterminations were overseen by the high commanders of the Legions, select individuals that brought solar decades of experience and acquired tactical acumen to the ruin of Mankind's foes. Whatever the particular title actually awarded to them by their Legion based on its individual culture and history, these officers were known in general across the Legiones Astartes as praetors.
Praetor (Space Marine) - Wargear: Artificer ArmourBolterCombi-weapon (Any type)Volkite ChargerMelta BombsDigital LasersCombat ShieldRefractor ShieldBoarding ShieldIron HaloJump PackSpace Marine BikeLegion Jetbike
Praetor (Space Marine) - Optional Wargear (For Praetor Terminators): Cataphractii Pattern Terminator ArmourCombi-BolterPower Weapon (Any type)Volkite ChargerPower FistLightning ClawChainfistThunder HammerParagon BladeDigital LasersIron Halo
Praetor (Space Marine) - Optional Wargear: Volkite SerpentaPlasma PistolArcheotech LaspistolHeavy ChainswordCharnabal SabrePower Weapon (Any type)Power FistSingle Lightning Claw or Pair of Lightning ClawsThunder HammerParagon Blade
Praetoria - Praetoria: Praetoria is a Hive World located in the Segmentum Tempestus and the homeworld of the Praetorian Guard regiments of the Astra Militarum.Located near the Segmentum Tempestus Naval Base at Bakka, the hives of Praetoria are noted for their squalor and degradation where everything, even the air, is rationed and where even the most minor infringement of the law can lead to the most draconian of punishments.The huge population of this world are little more then slave labour who toil in massive manufactorum complexes. Through the Praetorian masses' endless toil and with the aid of a large merchant fleet which trades across the segmentum, Praetoria, or at least her rulers, are amongst the richest in the Imperium.Imperial Guard regiments raised on Praetoria are renowned for their iron discipline and bravery. They detest slovenliness and disorder and even in the midst of the fiercest battle will ensure their ranks are correctly dressed in parade ground fashion and uniforms smartly fastened.The planetary lords of Praetoria hold it is only through fearsome training and draconian punishments for the most minor infringements that the hive-toughened inhabitants of their planet, where everything -- even the very air they breathe -- is rationed, that they can be made to follow orders and do as they are told in a military unit.Whatever one's views on the training methods used, they seem to work, producing troops that are as ferocious on the attack as they are determined in defence.
Praetorian Guard - Praetorian Guard: The Praetorian Guard regiments of the Astra Militarum are raised from the world of Praetoria. Praetoria is a heavily populated Hive World that lies in a star system close to the Imperial segmentum naval base at Bakka in the Segmentum Tempestus.The overpopulated hive cities of Praetoria are renowned for their squalor and degradation, and produce some of the toughest gangers on any of the Hive Worlds in the Imperium.This vast population works as little more than slave-labour in the huge manufactoria complexes of Praetoria, producing the goods that have made the planet (and its rulers) among the richest in the Imperium of Man, with a huge fleet of merchant voidcraft that trade all over the segmentum and beyond.
Praetorian Guard - Regimental Recruitment: Astra Militarum regiments raised on Praetoria are renowned for their iron discipline and bravery, even in the face of the most overwhelming odds. They detest slovenliness and disorder and even in the midst of the fiercest battle will ensure their ranks are correctly dressed in parade ground fashion and have their uniforms smartly fastened.The planetary lords of Praetoria hold it is only through fearsome training and draconian punishments for the most minor infringements that the hive-toughened inhabitants of their planet can be made to follow orders and do as they are told as part of a highly-regimented military unit.Whatever one's views on the training methods used, they seem to work, producing troops that are as ferocious on the attack as they are determined to hold the line in defence.
Praetorian Guard - Regimental Combat Doctrine: The Praetorian Guard's regiments fight in a similar way to the regiments of the Mordian Iron Guard, presenting perfectly formed firing lines and unleashing precisely timed volleys of las-fire, despite the chaos of battle around them.The Praetorian Guard are known for their incredible discipline, and will not break from the line under almost any conditions, displaying a fortitude that is near superhuman when compared to other Imperial Guard regiments.
Praetorian Guard - Notable Praetorian Guard Regiments: Vth Praetorian Guard - In 999.M41, the Praetorian V fought in the valiant defence of Cadia and its surrounding star systems during the 13th Black Crusade from the Forces of Chaos commanded by Abaddon the Despoiler.XXIVth Praetorian Guard - The Praetorian XXIVth was commanded by Captain Gleine and fought at the infamous battle known as the Massacre at Big Toof River, where they were wiped out to a man by a massive Ork WAAAGH!XXXVth Praetorian Guard - The Praetorian XXXVth alongside its sister regiment, also took part in the massive Imperial defence of the Cadian Gate during the 13th Black Crusade.
Praetorian Guard - Miniatures Range: The Praetorian Guard were created for the "Massacre At Big Toof River" Mega Display which appeared at UK Gamesday '97 in 1997. The original models were created by Michael and Alan Perry and were based on the Mordian Iron Guard. Extreme interest in the new regiment led Games Workshop to release a Limited Edition Box Set which was later followed by a release of the unit in blisters.Like many older models, the Praetorian Guard have since been removed from both production and Games Workshop's mail order and online catalogues, but are still widely available on the internet through second-hand sources.The Praetorians were reasonably popular, largely due to the highly distinctive look of their armies and the sharp contrast between them and the dark, gothic Imperium around them.