vizn3r/warhammer40k-lore huggingface dataset:
The Purge - The Purge: The Purge is a Chaos Space Marine warband dedicated to the Chaos God Nurgle, the Plague Lord. They despise life in all its forms and have waged pitiless war against xenos and Mankind alike since the late 36th Millennium, consumed by their self-imposed quest to exterminate all living creatures.Having seen first hand the dread threat of Chaos, they believe that the civilisations of the galaxy are hopelessly corrupt and that the only salvation lies in the sterility of death. The Purge know that they are too few in number to achieve this goal on their own, and hence they pray nightly to the god of plagues for a mighty pandemic that will destroy every sentient being.Though The Purge see their purpose as pure, those who witness the pestilence and starvation they leave in their wake are under no illusion as to their true allegiance. When The Purge attack a world, famine, pestilence and death soon follow.They are infamous for their conduct of genocidal campaigns and the indiscriminate use of chemical weapons on civilian and military targets alike. They recently played a major role in defending the other forces of Chaos during the Siege of Vraks by the Astra Militarum. Their current location is unknown.
The Purge - Notable Members of The Purge: Doluthec (KIA) - Doluthec was a Chaos Lord of The Purge warband. In 931.M38, he assaulted the world of Bereguel Tertia with the Space Hulk designated Hell's Last Duke. Though many of the world's most important dignitaries saved themselves by taking shelter underground, believing they had escaped the worst of the assault, the dignitaries soon learned otherwise when the Renegade Space Marines of The Purge emerged from the heart of the Hulk and began to hunt them down. The Space Marines of the Fire Lords Chapter diverted their forces from a nearby crusade front to the planet and confronted the Chaos Renegades with their Centurions. This battle resulted in the grisly death of Doluthec, and ensured the warband was left leaderless. It was eventually defeated by the Loyalists.
The Purge - Warband Artefacts: Orb of Unlife - Within this glassy sphere lurks a diluted variant of the Life-eater virus. Although quick to burn out when the sphere is broken, everything nearby finds itself consumed by the ravaging viral strain.
The Purge - Warband Appearance: The Purge's corrupted power armour is filthy and dirt-spattered, as would be expected of followers of Nurgle.
The Purge - Warband Colours: The Purge paints the helmet, shoulder plates and lower leg plates of its power armour grey-green and the hands and torsos black.
The Purge - Warband Badge: The warband's badge is three black flies facing each other set 120 degrees apart on a grey-green background, which mirrors the standard sigil often called the Mark of Nurgle.
The Purge - Sources: Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 51Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 51Codex Heretic Astartes - Death Guard (8th Edition), pg. 22, "The Gorgon's Lair"Codex: Chaos Space Marines (4th Edition)Codex: Chaos Space Marines (6th Edition), pp. 16, 25Codex: Leagues of Votann (9th Edition), pp. 16-17Dataslate: Centurion Siegebreaker Cohort (Digital Edition)Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 141Imperial Armour Volume Thirteen - Warmachines of the Lost and the Damned, pg. 25Warhammer 40,000: Rulebook (5th Edition), pg. 128Warhammer 40,000: Index Chaotica - Possessed, pg. 19Imperium Nihilus: Vigilus Ablaze (8th Edition), pp. 73, 200
The Purge (Novella) - The Purge (Novella): The Purge is a novella in the Horus Heresy Series of novels, released as an exclusive in hardback format. The novella has since been released in non-limited hardback form, ebook form, and as an audiobook (MP3).
The Purge (Novella) - Synopsis: The Shadow Crusade spreads across Ultramar, with the Word Bearers' 34th Company falling upon the isolated world of Percepton Primus. As the fighting draws out into a programme of extermination, embittered commander Sor Talgron begins to question his part in Lorgar's grander scheme -- for one who stood beside Primarchs and high lords in the grand halls of the Imperial Palace, what glory can there now be in punishing Guilliman's upstart sons? But the price of doubt is known all too well, and if the Word Bearers are ever to return to Terra in triumph then they must purge the last remnants of such unbelief from the face of the galaxy...
The Razing of Prospero (Omnibus) - The Razing of Prospero (Omnibus): The Razing of Prospero is the third omnibus novel of The Horus Heresy series.
The Razing of Prospero (Omnibus) - Synopsis: Not all of the Primarchs were created equal. Long persecuted for his Legion's sorcerous ways, Magnus the Red nevertheless considered himself among the most loyal of the Emperor's Sons. It was he who first learned of Horus's corruption, but in trying to warn his father he earned the wrath of Leman Russ - Primarch of the Space Wolves and self-styled Imperial Executioner. Word of the subsequent attack on Prospero blurred the lines between ally and enemy, friend and foe, throughout the Legions. Seeking only unity, the Imperium engineered its own downfall.
The Razing of Prospero (Omnibus) - Contents: The Razing of Prospero contains the following:A Thousand Sons (Novel) by Graham McNeillProspero Burns (Novel) by Dan AbnettHowl of the Hearthworld (Short Story) by Aaron Dembski-BowdenRebirth (Short Story) by Chris WraightHunter's Moon (Audio Drama) by Guy HaleyThief of Revelations (Audio Drama) by Graham McNeill
The Reborn - The Reborn: The Reborn are a warband of Chaos Space Marines of unknown origin and allegiance. They have been observed using very ancient, almost antiquated, patterns of weaponry.Imperial forces first encountered The Reborn over a thousand Terran years ago in 795.M40.
The Reborn - Notable Campaigns: Death of Cygnax (557.M41) - By the middle of the 41st Millennium, the heavily militarised Hive World of Cygnax, located in the star system that bore its name, was the most populated sphere in the northern Maelstrom Zone. Having long been a lynchpin of Imperial control of the region, Cygnax was a key world, forming a bulwark against aggressors and serving as a safe port for Imperial merchant and naval vessels. In the year 557.M41 disaster struck with the suddenness of an onrushing storm as Cygnax succumbed to corruption from within and attack from without. The planet rapidly fell into bloody civil war between its Imperial garrison and Death Cult nihilists, backed by the intervention of the dread Chaos Space Marine warband known as The Reborn. Despite the intervention of the Mantis Warriors Chapter, which itself had made a home in the nearby Endymion Cluster, the death toll rose exponentially into the millions. The Death Cultists managed to gain access to part of the world's missile defence network, and in a suicidal rage unleashed a rain of atomic and plasma warheads upon the doomed world, shattering its hive cities and disrupting the planet's orbit for several Terran years. The resulting permanent nuclear winter, radioactive fallout and tectonic upheavals annihilated all life on Cygnax. With the fall of this key world, Imperial control of the northern Maelstrom Zone swiftly crumbled. Without Cygnax, combined with other losses in the region over the previous few centuries, vital Imperial military supply chains stretching as far as Bakka and Terra itself were threatened, forcing the Adeptus Terra to act.
The Reborn - Warband Colours: The Reborn wear heavily corroded orange-brass power armour with rusted joints and black trim.
The Reborn - Warband Badge: The Reborn's badge is a black, unidentified skeletal bird on a corroded orange-brass background.
The Reborn (Imperial) - The Reborn (Imperial): The Reborn is a Loyalist Space Marine Chapter of unknown Founding and a successor of the Ultramarines.The Reborn are currently one of the 10 Shield Chapters of Ultramar, 10 Chapters of the Adeptus Astartes that the Lord Commander of the Imperium Roboute Guilliman charged with permanently defending the Realm of Ultramar during the Era Indomitus.In order to perform their duties, each Shield Chapter was given command of a world within Ultramar to use as their base of operations.
The Reborn (Imperial) - Notable Members: Yansar - Yansar is a Primaris Apothecary and member of Tetrarch Decimus Androdinus Felix's Chosen of Vespator Honour Guard.
The Reborn (Imperial) - Chapter Colours: The Reborn's Chapter colours are not listed in current Imperial records.
The Reborn (Imperial) - Chapter Badge: The Reborn's Chapter badge is not listed in current Imperial records.
The Reflection Crack'd (Novella) - The Reflection Crack'd (Novella): The Reflection Crack'd is a novella published in The Horus Heresy series that was originally part of an anthology. The Reflection Crack'd was first published as part of The Primarchs main series anthology in May 2012. The cover image used is that of the e-book version The Reflection Crack'd which was released alongside the original anthology.
The Reflection Crack'd (Novella) - Synopsis: The Emperor's Children have thrown their lot in with Horus, but their own path is taking them into the clutches of the Chaos God Slaanesh. While the warriors of the III Legion descend into debauchery, Fulgrim's closest allies notice that their Primarch has changed, and plot to purge the Phoenician of the daemonic influence which is clouding his judgement.
The Remnants - The Remnants: The Remnants are a Loyalist Space Marine Chapter and a successor of the Blood Angels of an unknown Founding.
The Remnants - Chapter Colours: The Remnants are known to use a purple and gold quartered colour scheme for their power armour. The Iron Halos worn by the elite of the Chapter bear an icon of a winged Red Grail.
The Remnants - Chapter Badge: The Remnants' Chapter badge is not listed in current Imperial records.
The Remnants - Game History: The Remnants were created from a kit bash by Games Workshop employee John Bracken so that they could be displayed in White Dwarf 395.
The Rock - Coming of the Emperor: When the Imperium of Man rediscovered the lost Human-settled world on the fringe of the Eye of Terror during the Great Crusade they brought with them their formidable technology, and transformed the face of Caliban. The Emperor's servants had descended on the planet with enormous machines that cleared kilometres of forest a solar day and left flat, lifeless earth in their wake. Mines, refineries and manufactoria had followed, ready to transform the planet's abundant resources into vital war materiel for the Emperor's ongoing crusade.Aldurukh rose above all else, a bastion of strength and tradition surrounded by a sea of constant change. Its granite flanks had been scraped bare by Imperial construction machines. Titanic excavators had scaled its sheer sides, carving out ledges and boring tunnels deep into the rock as the fortress was expanded into the heart of the mountain itself. A series of gates were built at the foot of the mountain that provided access to the fortress' subterranean levels as well as lifts that would carry passengers up into the centre of the fortress within seconds.For all its efficiency, this notion seemed vaguely offensive to those senior members of the old Order; the path up the Errant's Road to the castle gates had been trod by the knights of the Order for centuries, and had taken on great spiritual significance in their legends and lore. Brothers could ride the lifts if they preferred; but some intended to walk the path built by their elders for as long as they were able.The Battle Halls of Aldurukh quickly resounded with the clash of arms as supplicants and knights were put through grueling training rituals overseen by the Astartes of the I Legion. They wanted to test the suitability of Caliban's human stock and whether or not they were fit to join the ranks of the I Legion. They put the potential Astartes Aspirants from the Order through numerous trials to gauge their level of martial prowess and character. Only the strongest and most dedicated were allowed to pass to the next stage, and the end result of these trials was kept secret.The Astartes always made their final selection for the advanced training and genetic enhancement required to join their ranks. Through the application of Imperial science and the marvels of the gene-seed, these selected Aspirants were transformed and recast in the warlike mould of the transhuman Astartes.Aldurukh was quickly deluged with potential Aspirants who wished to join the ranks of the newly renamed I Legion, now known as the Dark Angels. The fortress-monastery became a large selection and processing centre, as the demands of the Great Crusade dictated the need to speed up the selection and training of potential Astartes. Over a period of fifty Terran years Luther, the Lion's right hand, was highly successful in this endeavour.
The Rock - Horus Heresy: Unfortunately, the vagaries of fate would transpire against the Regent of Caliban and his lieutenants as they soon faced a widespread rebellion on Caliban. It was revealed that Caliban was plagued by a resurgence of the great beasts that once ran amok across their homeworld. This dire threat was further compounded by the insurgency raised against them which included former knights of the Order who felt that the Lion had betrayed them.At the centre of this conspiracy was a mysterious cabal of Terran sorcerers that were somehow linked to the reemergence of the Warp-spawned beasts and hordes of undead corpses. Learning of the Warmaster Horus' rebellion against the Emperor, Luther decided that in the best of interests of Caliban, he was compelled to declare their world's independence in opposition to both Terra and their Primarch alike.Horus, first amongst the primarchs and most favoured son of the Emperor, had foresworn his oaths of fealty and had instead decided to launch an interstellar rebellion to usurp the throne on Terra. Accounts were fragmentary, and infrequent, but slowly the Dark Angels stationed on Caliban pieced together what had occurred during the opening days of the conflict.They heard the stories of the other primarchs and their Traitor Legions turning against the Emperor, and against themselves. It became impossible to tell friend from foe. The Dark Angels on Caliban had heard on more than one occasion that the Lion's Dark Angels had turned from the light of the Emperor, or that the Lion had been killed. There was even heretical talk of the Space Wolves Legion assaulting the homeworld of the Thousand Sons, and of Astartes killing Astartes across the width and breadth of the galaxy.As the Emperor fought Warmaster Horus for the possession of the Terra in the closing days of the insurrection, Lion El'Jonson was far away fighting for humanity. Hearing of the potentially disastrous proceedings taking place on Terra, Jonson hurried back with all haste.But as the Dark Angels finally arrived in Terra's orbit they quickly realised that they had arrived too late. Events had already taken their terrible course and the cataclysmic final battle was over. The Forces of Chaos had been defeated, but they had left the Imperium in ruins. And for Jonson one final, shattering betrayal remained to be discovered on his return to his homeworld of Caliban.
The Rock - The Betrayal: As Lion El'Jonson's fleet entered Caliban's orbit they were devastated by a defensive barrage from the planet below. Enraged, Jonson immediately ordered a sustained orbital bombardment of what he saw as Traitors and then led a surgical strike against Luther's position at Aldurukh. Meanwhile, the massed guns of the Dark Angels' fleet continued to pound the planet's surface until the very surface of Caliban began to crack asunder under the strain of the sustained bombardment.The two former friends fought in a titanic struggle. Luther was now a Champion of Chaos empowered with the fell power of the Chaos Gods, he was now equally matched against the power of the Primarch. Using his fell powers, Luther mortally wounded Jonson during the fight. As the Lion lay mortally wounded, Luther realised his own mistake in turning upon his old friend and slumped down next to the fallen Primarch as Caliban was engulfed in a Warp Storm of epic proportions.The immense strain these powerful psychic forces placed upon the planet, in combination with the tectonic shifting and cracking caused by the orbital bombardment, caused the entire planet to heave and twist itself into oblivion. Caliban shattered, breaking apart into countless chunks of rock. The planet was entirely ripped apart and destroyed, the debris sucked into the Warp.
The Rock - Escape of Luther: Given The Rock's vast size, plethora of heavy weaponry and the large fleet of Dark Angels vessels that escort it, it is hard for those that have laid eyes upon it to not immediately consider it impregnable.Yet to the horror of the Dark Angels, in recent years The Rock has felt the tainting presence of the followers of the Archenemy.The Arch-traitor Luther was recently freed from his prison during an unexpected attack of Daemons on The Rock after the birth of the Great Rift and the end of the Noctis Aeterna at the start of the Era Indomitus that was led by the Fallen Angel Daemon Prince Marbas.The Dark Angels believed the attack to have little purpose other than mayhem and destruction, but Supreme Grand Master Azrael knows the truth. The attack was intended to provide a diversion so Luther could be freed from his millennia-long captivity. Luther's current whereabouts are unknown.How Marbas achieved this feat remains a pressing mystery to the Dark Angels, one that the Chapter's Librarians, Interrogator-Chaplains and Techmarines labour to solve by order of Azrael himself. The slaughter Marbas inflicted and the damage he caused was terrible, yet the Daemon Prince's forces disappeared as quickly as they had arrived. Only Azrael knew the truth, and he chose to keep this most dangerous of secrets to himself.
The Rock - Master of the Rock: Most Space Marine Chapters have a Master of the Forge: the most senior Techmarine within the Chapter. With deep understanding of the arcane sciences refined over many standard years of experience, the Master of the Forge is comparable to a Tech-priest of the Adeptus Mechanicus. The Dark Angels maintain a similar role within their Chapter known as the Master of the Rock, although there is an ominous difference.Upon ascending to the honoured position, the Master of the Rock follows his predecessors in the office by being permanently and cybernetically hard-wired into the control nave of Cogitators located deep within the asteroid base. It is his solemn duty to placate the most important Machine Spirits, directing the maintenance of the engines and Warp-Drive that allow the enormous asteroid to navigate the galaxy.It is his mind alone that perceives the workings of the force field that still shields the asteroid base. The previous Masters of the Rock, whose bodies of flesh and bone have withered, are left in place, their mechanical upgrades still functioning while their bones fall in dusty heaps below. Eventually, these bodies will be collected for display in the Alcoves of Honour.Because of their dual allegiance to the Chapter and the Adeptus Mechanicus, Techmarines are never inducted into the Deathwing. This includes the Master of the Rock; he is privy only to the secrets of the Dark Angels' asteroid base and its hoard of ancient technology, but never to the greatest secrets shrouding the Chapter's origins.
The Sabbat Worlds Crusade (Background Book) - The Sabbat Worlds Crusade (Background Book): The Sabbat Worlds Crusade is the first background book in the Gaunt's Ghosts series of novels by Dan Abnett. The Sabbat Worlds Crusade was first published in 2005 and featured maps from the Sabbat Worlds Crusade and accompanying descriptions of battles and important characters and events. As of 2017 the book is currently out-of-print, however, it was partially reprinted as an appendix in the Sabbat Crusade anthology.
The Sabbat Worlds Crusade (Background Book) - Synopsis: War in the Sabbat Worlds has raged for twenty Terran years. The glorious armies of the Imperium battle the dread Forces of Chaos in their bid to bring the sector back into the Emperor's embrace. Victory hangs in the balance, and one mistake could seal the fate of billions.The uncountable hoardes of Chaos vie for control over hundreds of populated planets. Battles are fought tooth and nail on land, in the air and the depthless reaches of space. The Imperium forges into enemy-held territory, but they face a foe that is both tenacious and organised. Move follows countermove, and the greatest tacticians of the age vie to out-think an enemy who forces the Imperium to pay for every advance with the blood of her sons and daughters.This books is the official Imperial history of this ongoing campaign. The text is written by Antonid Biota, a senior tactician on the front line, who has been in the thick of the combat right from the beginning.The Sabbat Worlds Crusade is a deadly conflict between good and evil, but it is far from certain that good will win though.
The Saint (Omnibus) - The Saint (Omnibus): The Saint is the second omnibus in the Gaunt's Ghosts series of novels by Dan Abnett. The Saint gathers together four novels in the Gaunt's Ghosts series.
The Saint (Omnibus) - Synopsis: In the blood-soaked Sabbat Worlds Crusade, the massed ranks of the Imperium battle the dark Forces of Chaos for dominion. At the forefront of this conflict are the Imperial Guard -- untold numbers of ordinary soldiers fighting to preserve the Emperor's holy realm. Colonel-Commissar Ibram Gaunt and the men of the Tanith First-and-Only are at the heart of this struggle. Forced to flee their planet before it was destroyed by Chaos, their specialist scouting role has earned them the nickname "Ghosts," along with any dangerous mission their commanders choose to throw at them. Follow Gaunt's epic adventures as he and his men storm into battle with their war cry: Men of Tanith, do you want to live forever?
The Saint (Omnibus) - Contents: The Saint includes the following Gaunt's Ghosts novels:Honour GuardThe Guns of TanithStraight SilverSabbat Martyr
The Sanctified - The Sanctified: The Sanctified are a warband of Chaos Space Marines and a splinter faction of the Word Bearers Traitor Legion that broke away from their parent Legion at the end of the Horus Heresy. They are followers of the Blood God Khorne, which precipitated their split from the Word Bearers, who preferred to worship the Chaos Gods as a whole.It has been observed that The Sanctified have the innate ability to locate newly founded Imperial colonies and Explorator fleets in the vast tracts of unknown Wilderness Space, preying upon these targets for the last ten standard millennia.
The Sanctified - Warband History: The Sanctified can trace their origins to the end of the Horus Heresy, when the forces of Chaos were defeated at the Siege of Terra and the Traitor Legions were driven out of Imperial space over the next few solar decades into the Eye of Terror. The Word Bearers were one of the Traitor Legions that fled, but several of their commanders refused to retreat.A Word Bearers lieutenant commander by the name of Helman Brisch was one such officer. His troops that remained loyal to him became the Heretic Astartes warband known as The Sanctified. They continued their former Legion's dark crusade to convert the masses of the Imperium of Man to the service of the only true gods, the Ruinous Powers. Brisch was eventually slain in the 32nd Millennium, but his zealous followers continued to carry on his cause.They scoured the known galaxy recruiting the most devout Chaos Space Marines from other warbands. At some point The Sanctified dedicated itself to the bloody worship of Khorne. Since that time, they have used their dark abilities as Daemonmancers to summon Khorne's Daemonic children into the material universe.
The Sanctified - Notable Sanctified: Ezrath Cull - Arch-sorcerer and favoured Champion of Chaos, Ezrath Cull led the Sanctified in their foul efforts to desecrate the resting places of the honoured Imperial dead and work hideous rituals in the ruins of the Cemetery Worlds of the Grand Al'gul System in 666.M41. But their efforts were thwarted by the Fire Angels Chapter in a series of long-running, savage battles. Eventually, their forces spent, the Sanctified were driven from the sacred sites and routed from the system; the planed apothesosis of the Sanctified's Arch-sorcerer Ezrath cull to Daemonhood utterly thwarted. Following the corrupted Chaos Space Marine force's defeat, Cull, a once-favoured Champion of Chaos, was assassinated by his own apprentices in a brutal power struggle to control the shattered remains of his decimated warband as they fled Grand Al'gul.
The Sanctified - Warband Fleet: Destiny of Pain - The Destiny of Pain is a strike cruiser of The Sanctified.
The Sanctified - Warband Colours: The Sanctified wear blood red power armour with silver trim. Some warriors wear different variations that include painting portions of their armour black.
The Sanctified - Warband Badge: The Sanctified's warband badge is a flaming black Mark of Khorne on a red background.
The Sanctified - Sources: Imperial Armour Volume Six - The Siege of Vraks - Part TwoImperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 16-17, 138Imperial Armour Volume Nine - The Badab War - Part One, pp. 92-93Imperial Armour Volume Thirteen - War Machines of the Lost and the Damned by Andy Hoare with additional material by Alan Bligh & Neil Wylie, pg. 43Games Workshop - Tips For Creating Your Own Renegade Space Marines (Archived)Mephiston: Lord of Death (Novel) by David Annandale, Ch. 2
The Sanguinor - The Sanguinor: The Sanguinor, also known as the Exemplar of the Host, is a mysterious entity of unknown origin that is associated with the Blood Angels Space Marines Chapter, and has been named after Sanguinius, the Blood Angels' martyred primarch.Not much is known about his origins, and what information does exist is really nothing more than speculation by the Chapter's Librarium and several Imperial scholars well-versed in the lore of the Adeptus Astartes.The Sanguinor often appears during the Blood Angels' periods of greatest need, usually during a combat situation. To many among the battle-brothers of the Chapter he is no more than a myth, as few ever survive the battles where he has manifested, but the initiates of the Blood Angels' Reclusiam know differently, having kept detailed records of his manifestations down through the centuries.While the Sanguinor's deeds are unquestioned, there has always been much debate concerning his origin and identity.The members of the Blood Angels' Chapter Council argue that the Sanguinor is the manifestation of Sanguinius' own better nature, his nobility that kept his darkness in check, lost to the Chapter with his death at the hands of Horus aboard the Warmaster's flagship the Vengeful Spirit during the climax of the Siege of Terra.The Sanguinary Guard do not believe that the Sanguinor is the Chapter's primarch but that he is Azkaellon, the original founder of the Sanguinary Guard, who has been preserved beyond time by the divine will of the Emperor.So great is the Sanguinor's legend that it has long ago passed beyond the Blood Angels Chapter, and has served to exacerbate the discomfort felt towards the Blood Angels by certain sections of the Imperium.The Inquisition's savants have their own opinions about the matter, theorising that the Sanguinor is some sort of psychic construct born of the Warp through the collective desires and needs of Blood Angels Space Marines when groups of them are under extreme duress.Others hold that he is an empyric manifestation of some darker sort. This only further supports the beliefs of some members of the Inquisition that the Blood Angels as a Chapter have come perilously close to mutation, corruption and ultimately heresy.Whatever the reality of the matter, the Sanguinor is an honoured part of the heritage of the Blood Angels Chapter, as integral to their identities as servants of the Emperor of Mankind as the rest of their traditions and rituals, an honoured figure of hope in a time of darkness and woe.
The Sanguinor - History: None know from where the Sanguinor comes, yet there are two credible possibilities put forward by the Blood Angels. The first is that the Sanguinor is the last member of the Blood Angels' Sanguinary Guard to have survived the Horus Heresy, Azkaellon, although this seems implausible, even with the long life-spans granted to Space Marines by their genetic alterations.The second, and more widely accepted possibility is that when the Primarch Sanguinius was slain by Horus, his soul split in two: that half which was full of anguish, pain and doubt over his actions during the Horus Heresy became the Flaws that torture the Blood Angels to this day, while that part which was noble and righteous formed into the Sanguinor within the Immaterium.However the Sanguinor came into existence, the Blood Angels of the present day always see his coming as a harbinger of hope and the Emperor's divine will.
The Sanguinor - Notable Appearances: The Sanguinor rarely appears on the field of battle, only arriving when the Blood Angels are in dire need of his aid. The Sanguinor will not simply use his power to provide an instant victory, but he will aid the Blood Angels in carrying out combat tasks that without his aid would simply have been impossible to achieve.Over the millennia, the records of his appearances illustrate that he has never provided his aid to the Chapter lightly, and will not appear just because some Blood Angels face difficulties in combat.The situation must be both dire and of great import to both the Chapter and the Imperium itself before the Sanguinor will manifest.
The Sanguinor - Fall of the Terrorclaw: Perhaps one of the famous of all the Sanguinor's appearances, and most readily recounted, is the legend of the assault upon the Night Lords' Battle Barge Terrorclaw. Twelve battle-brothers were ordered to strike at the Terrorclaw, to slay its master as penance for unrecorded transgressions.No one expected them to succeed, for they were outnumbered several hundred times over, yet the Sanguinor seemingly saw merit in their task and joined the fight at the moment their Boarding Torpedo crashed through the Battle Barge's hull.Pausing only to grant his blessing to the sergeant in command of the sortie, he cut a bloody path across the Terrorclaw, blazing through the vessel like the wrath of Sanguinius.Tellingly, the Sanguinor's actions that day did not grant his penitent battle-brothers an easy victory. Though their passage to the command deck was made upon the carpet of dismembered bodies and severed limbs left in the Sanguinor's wake, the Blood Angels had to fight every step of the way against a crew of Heretic Astartes, themselves hungry for vengeance.Though the quest was ultimately a success and the captain of the Terrorclaw slain, only the sergeant survived and returned to Baal. The Sanguinor did therefore not accomplish the quest for his battle-brothers, but through his might and wrath he did render the impossible possible.The name of the sergeant has been lost from the records concerning the Terrorclaw, but Commander Dante occasionally casts his mind back to those times, and with a slight smile recalls that sergeant's renewed faith in his own skills, and his Chapter's mission.
The Sanguinor - Khartas Incident: In 823.M41, Captain Zorael led elements of the Blood Angels 4th Company to the world of Khartas, there to put an end to localised acts of piracy by a ragtag fleet of Ork renegades. Though the pirate fleet was quickly shattered, their flagship broke up in the Khartan atmosphere, raining its wreckage across the planet.The ship's Warp core suffered a cascade failure and tore a hole in reality through which poured a host of Khornate Daemons.The Blood Angels -- who had made planetfall to check for pirate survivors -- soon found themselves stranded on Khartas, surrounded by an ever-growing tide of daemons. Though they fought with honour and determination, Sanguinius' scions were soon in danger of being overrun.Their predicament worsened when the mighty Bloodthirster Ka'Bandha, the Greater Daemon who once bested Sanguinius himself, came forth and faced only 30 remaining Blood Angels and their valiant commander. Ka'bandha proceeded to slay Captain Zorael in single combat.Soon, Ka'bandha's hordes of Khornate Lesser Daemons proceeded to attack the remaining Astartes. Ka'Bandha spread his massive bat-like wings wide and attacked the strongest point of the Space Marines' defence: five Tactical Marines holed up in a ruined cathedral dedicated to the Emperor.It was then that, like the divine hand of the Emperor Himself, the Sanguinor appeared from nowhere, and plunged like a bolt of golden lightning into the midst of the foe. The angel battled the roaring daemon back and forth.A great duel ensued between angel and Daemon, in which neither could gain the upper hand, though the Sanguinor subsequently broke the infernal beast's potent Khornate battleaxe. Then the Sanguinor stabbed the Daemon with his sword and, using his Jump Pack, rose high into the sky, taking the Daemon with him.When the Sanguinor had reached the apogee of his flight, many thousands of metres above the surface of Khartas, he released the impotently flailing Daemon, which hurtled to the ground and dug a crater into the ground filled with daemonic gore, as Ka'Bandha's spirit was banished to the Warp for 1,000 standard years.Shortly afterwards, the Space Marines destroyed the Orks' malfunctioning Warp core, and slew the remaining Daemons of Khorne.When the Blood Angels' Stormravens finally arrived at Khartas to recover the surviving Astartes after receiving their distress signal, only six Battle-Brothers had survived, and the Sanguinor had vanished to wherever he had come.
The Sanguinor - Wargear: Artificer ArmourEncarmine Broadword - The Sanguinor wields a two-handed version of an Encarmine Sword like those wielded by the members of the Blood Angels' Sanguinary Guard. This, incidentally, strengthens the evidence of those who claim the Sanguinor is actually Azkaellon.Frag GrenadesKrak GrenadesDeath Mask of SanguiniusIron HaloJump Pack
The Scripts: Volume I (Script Book) - The Scripts: Volume I (Script Book): The Scripts: Volume I is the first Horus Heresy Series script book, containing the production scripts from various Black Library audio dramas and audio shorts. With full soundtrack direction, character notes, and an exclusive introduction from editor Christian Dunn, take a look behind the scenes of Black Library's most popular series.
The Scripts: Volume I (Script Book) - Synopsis: War has divided the galaxy. A Primarch falls. The Imperial Palace is fortified. A Legion is saved. Agents of the Imperium move in secret, while Traitors conspire against them. These tales are legendary –- from the farthest reaches of Ultramar to the innermost chambers of the Imperial Palace, they will be retold for millennia still to come.
The Scripts: Volume I (Script Book) - Contents: The Scripts: Volume I contains the scripts for the following audio dramas:The Dark King (Audio Drama) by Graham McNeillThe Lightning Tower (Audio Drama) by Dan AbnettRaven's Flight (Audio Drama) by Gav ThorpeGarro:Oath of Momnet (Audio Drama) by James SwallowGarro: Legion of One (Audio Drama) by James SwallowButcher's Nails (Audio Drama) by Aaron Dembski-Bowden
The Scripts: Volume II (Script Book) - The Scripts: Volume II (Script Book): The Scripts: Volume II is the second Horus Heresy Series script book, containing the production scripts from various Black Library audio dramas and audio shorts. With full soundtrack direction, character notes, and an exclusive introduction from editor Laurie Goulding, take a look behind the scenes of Black Library's most popular series.
The Scripts: Volume II (Script Book) - Synopsis: The galaxy continues to burn. Rebellions rise. Titans duel across ruined cities. Villains prove themselves heroes. Silence itself becomes a weapon, and a terrible war rages in the hidden depths. These tales are legendary -- from the darkest dungeons of Caliban to the foot of the Golden Throne, they will be retold for millennia still to come.
The Scripts: Volume II (Script Book) - Contents: The Scripts: Volume II contains the scripts for the following audio dramas:The Sigillite (Audio Drama) by Chris WraightHonour to the Dead (Audio Drama) by Gav ThorpeGarro: Sword of Truth (Audio Drama) by James SwallowBurden of Duty (Audio Short) by James SwallowGrey Angel (Audio Short) by John FrenchCensure (Audio Drama) by Nick Kyme
The Serpent Beneath (Novella) - The Serpent Beneath (Novella): The Serpent Beneath is a novella published in The Horus Heresy series that was originally part of an anthology. The Serpent Beneath was first published as part of The Primarchs main series anthology in May 2012. The cover image used is that of the e-book version The Serpent Beneath which was released alongside the original anthology.
The Serpent Beneath (Novella) - Synopsis: When your entire existence is based around deceit, who can you trust? That's the question that plagues Alpharius Omegon, one of the twin Primarchs of the Alpha Legion, as he prepares a team of elite operatives for the most difficult and dangerous mission any of the Alpha Legion have ever attempted -- to infiltrate a secret installation controlled by the Alpha Legion itself!
The Severed - The Severed: The Kabal of the Severed, known to the Imperium simply as "The Severed,"  are a spacebound Drukhari Kabal that left Commorragh hundreds of Terran years ago.The Severed have plagued the systems of the Ghoroid Strip since time immemorial.Their brightly painted Raiders and Ravagers are adorned with chains of shrivelled hands taken from other Drukhari, Space Marines and Imperial Guardsmen alike.
The Severed - History: The archon of the Kabal of the Severed, S'aronai Ariensis, once botched a coup that cost him his place in the Dark City and most of his left hand. He defiantly refuses to regenerate his wound, and his warriors are often mutilated in the same manner as a sign of respect, their left hands reduced to talons or replaced by augmetic claws.It is a testament to Archon Ariensis' utter ruthlessness that, having lost such face before his followers, he managed to retain the reins of power. Indeed, in the days following his and his Kabal's exile from the Dark City, Ariensis faced challenges to his authority almost daily. Each was answered with sudden, shocking violence, the archon making such hideous examples of his rivals that those who remained soon lost all desire to attempt coups of their own.Now the Severed are a force to be reckoned with once again. With his authority beyond dispute, Archon Ariensis has fought a Terran centuries-long campaign against all who cross his path. His Kabal's pirate fleet -- once a ragtag collection of battle-damaged voidcraft -- has become a sleek flotilla of hundreds. They strike at will, navigating the broader sections of the Webway with peerless skill to strike against worlds across the galaxy and even, on rare occasions, Commorragh itself...
The Severed - Notable Campaigns: Battle for the Thaxar Rift (745.M35) - The Chaos-worshipping Human pirates and Renegades that make their lairs in the Thaxar Rift became so powerful that they proved a serious problem to The Severed, those Drukhari Kabalite fleets seeking to plunder the rift at their leisure. Rather than face the Renegades directly, Archon S'aronai Ariensis ensured that his foes came to the attention of the Navis Imperialis and Adeptus Astartes, and a grinding war ensued. The Severed haunted the edges of this conflict, tales of murderous ghosts and xenos pirates spreading like wildfire in their wake among the Humans while they tested and studied the Imperium's way of war. Eventually the Imperium's forces were reduced to a shadow of their former might. The Thaxar Wars turned into a grinding stalemate that lasted for six standard years before the area was declared lost to the Emperor's realm and subjected to systematic and aggressive Exterminatus actions. The Drukhari watched and learned from the spectacle. While the doomed worlds still smouldered, the Severed descended in full force. They annihilated the surviving Navis Imperialis warships left behind to watch over Thaxari space, before proceeding to plunder and pillage the remaining Humans at will.
The Shadowmasters (Short Story) - The Shadowmasters (Short Story): The Shadowmasters is the seventeenth short story published in the Horus Heresy that was not originally part of an anthology novel. The Shadowmasters was originally published inside of the dust jacket for the hardcover edition of Corax: Soulforge. It was later released as an audiobook (MP3). It is also now included in the Corax anthology novel and in the Echoes of Imperium audio anthology. The cover art shown is from the audiobook edition, as the story was never released as a stand-aone e-book.
The Shadowmasters (Short Story) - Synopsis: The Mor Deythan stand apart from their brothers of the Raven Guard Legion -- indeed, there are many who would claim that they do not even exist. Blessed with the same powers of stealth and subterfuge as their Primarch Corvus Corax, the self-styled Shadowmasters may slip through any battlefield, unseen and unheard, until they are ready to strike. Now, as the Legion mounts its attack on the forge-temples of Atlas, Brother-Sergeant Chamell leads his warriors on a vital, clandestine mission to strike at the enemy's heart.
The Shards of Erebus (Anthology Short Story) - The Shards of Erebus (Anthology Short Story): The Shards of Erebus is a short story published in The Horus Heresy series that was originally part of an anthology. The Shards of Erebus was published as part of the Mark of Calth main series anthology in April 2013. The cover image used is that of Mark of Calth, as The Shards of Erebus was never republished separately.
The Shards of Erebus (Anthology Short Story) - Synopsis: Erebus takes the great Anathame that mortally wounded Horus Lupercal at Davin and splinters it into eight shards. From these shards are created arcane daggers similar in appearance to the athames carried by the Word Bearers that are imbued with staggering power.
The Shriven - The Shriven: The Shriven are a warband of Chaos Space Marines that are now part of the Black Legion. They were once a Loyalist Chapter of Space Marines of unknown origin and Founding known as the Brazen Drakes.The Shriven are the first known former Space Marine Chapter whose Primaris Space Marine reinforcements also turned against the Imperium and went Renegade.They later aligned themselves with Fabius Bile and served as his key allies during the War of the Spider in the midst of the Psychic Awakening of the Era Indomitus.The Brazen Drakes may have later been resurrected as a Loyalist Chapter as Space Marine forces of that same name are noted to have taken part in the Charadon Campaign to defend the Charadon Sector from assault by the warriors of the Death Guard.
The Shriven - Early History: Khassedur had long been the Chapter homeworld of the Space Marines known as the Brazen Drakes.Noble and selfless defenders of Humanity, the Brazen Drakes had fought in the Emperor's name for over five thousand standard years.
The Shriven - Chapter's Rebellion: Soon after the opening of the Great Rift in the Era Indomitus, there was a sudden proliferation of supernatural phenomena across the galaxy that was known as the "Psychic Awakening."This included the strengthening of psychic powers among those who had already possessed them and the emergence of such dangerous abilities among those who had once not been considered psykers.During this period, many of the Brazen Drakes' Astartes began to spontaneously exhibit uncontrolled and potentially dangerous psychic powers.At first, Chapter Master Argento Corian agreed with his most trusted officers to take aside those Space Marines "touched by the taint," and personally executed each one of them with his Lightning Claw in rites of purification to hide what was believed to be Chaos corruption from the wider Imperium.However, the psychological stress of having to kill his own battle-brothers slowly ate away at him from within, until in the midst of a campaign against the forces of Chaos' Lost and the Damned he finally refused to end Brother Kier's life, an Astartes from Captain Cathal's company who had defended himself from a berserker Ogryn by suddenly unleashing psychic flames.He told his inner circle that the Brazen Drakes had fought for many Terran years for the Imperium and if they were to be condemned as Heretics simply for the uncontrolled emergence of psychic powers, which he had no doubt would afflict all of them in time, then Corian was determined that the Chapter would fight only for itself from now on.Corian convinced the rest of his inner circle to rebel openly and purge those among their brethren who resisted their decision.Accounts of the brutal civil war that followed could fill a volume in their own right: how Corian renamed himself "the Enlightener" of his faithful disciples; how their conflict with their Loyalist former brethren spiralled out to consume three entire Imperial star systems; how at last the Brazen Drakes were defeated by the Torchbearer task force charged with delivering Primaris Marine gene-tech and reinforcements to these once-loyal Space Marines.
The Shriven - Execution Force Retaliation: At some point after Argento Corian led the Brazen Drakes into their betrayal of the Imperium, the High Lords of Terra ordered the deployment of an Officio Assassinorum Execution Force, codenamed "Execution Force Retaliation," to eliminate the Renegade Chapter Master Argento Corian.The agents located their target on the world of Dessah and deployed at once to hunt him down.Corian survived the attack and the Renegade Brazen Drakes later joined the Black Legion as a new warband of Heretic Astartes that became known as the Shriven.As the Enlightener and his berserk warriors struck at the Death Guard, they had torn and blasted so many foes that mountains of dead lay all around them. Yet their numbers too were dwindling. It was now that the Execution Force despatched to Dessah struck, determined to finish the job they had nearly completed at Bairsten Prime.First came a rifle round, fired from atop a ruined spire. The Enlightener's head snapped up and he obliterated the bullet in mid-air with a psychic blast. The empyric bolt roared on, back up the shot's trajectory to impact with killing force. Amidst the explosion a ruined, black-clad figure tumbled blazing to its death.Next came the Callidus Assassin, morphing into her true form as she suddenly emerged from amidst the Enlightener's shocked cultists. Her neural shredder howled as she blasted first one Shriven Terata, then another and another. Flipping over a fourth, the Callidus swept her phase sword around to decapitate the altered warrior, then drove the blade into the Enlightener's chest.The sorcerer roared with pain then blasted the lithe assassin backwards into a mound of corpses with another psychic pulse. Yet his bellow of triumph became a howl of agony as a beam of raw darkness hit him, banishing his psychic powers in an instant.The Enlightener looked up to see the eerie figure of a Culexus Assassin flickering towards him. Before the sorcerer could regather his powers the skull-masked figure of an Eversor Assassin tore through a knot of Terata like an artillery shell and ploughed into him.The frenzied assassin tore madly at the Enlightener. One hand was blown off by a bolt round from the Eversor's Executioner Pistol before the Assassin's hypodermic talons sunk deep into the Enlightener's face.One eye punctured, flesh blackening with toxins, the altered sorcerer grabbed his assailant by the throat, lifted him high and snapped the Assassin's neck with raw psychokinetic force.The Enlightener enjoyed a moment of triumph before the Eversor's blood chemistry went into critical meltdown and his body exploded with the force of a demolition charge. As the dust settled, the ruptured corpse of the Enlightener golem finally twitched its last. With his death, the Shriven effectively ceased to exist as a functional Chaos Space Marine warband.