vizn3r/warhammer40k-lore huggingface dataset:
Adeptus Ministorum - Confessor: Confessors are free-roaming zealots of the Imperial Cult who use their evangelical platform to agitate the crowds of Imperial citizenry that turn up to hear them. Under the spell of an arch-confessor, swathes of citizens will rush forwards to confess their personal heresies, reveal their hideous mutations and betray their comrades as psykers or other untrustworthy deviants.A confessor might have administrative responsibility for a hive city or, if it is less populated, an entire world, or in frontier regions an entire star system or even a sub-sector. Just as not every Imperial cardinal heads a diocese, not all confessors are responsible for a specific geographic area. Many act autonomously, their duties taking them far and wide across a given region of the Imperium.Some find themselves attached to other Imperial institutions and adepta. Often, an Astra Militarum general or Navis Imperialis admiral might have as their most trusted confidante a senior confessor, who advises them on spiritual matters and bolsters their resolve to enact the Emperor's will.
Adeptus Ministorum - Preacher: A Preacher is the lowest-ranking ordained member of the Imperial clergy within the Ecclesiarchy. They are known as the "Defenders of the Faith." Often individual regiments of the Astra Militarum and vessels of the Navis Imperialis are accompanied by dozens of preachers, many of whom regard it as their duty to personally take the field of battle and provide religious inspiration to those in their care.A preacher is also the rank of Ministorum priest who is given a parish of their own to run which is centred on an Imperial shrine or church. A preacher is the priest of the Imperial Cult who will have the most day-to-day contact with ordinary lay worshippers of the Emperor. Especially vigorous and charismatic preachers may be lucky enough to be promoted to become confessors.
Adeptus Ministorum - Adeptus Ministorum Specialty Ranks: The Adeptus Ministorum hierarchy also maintains a number of specialty ranks for its priests, which include:Arch ExorcistBanisherCrusaderMissionaryIron EvangelistSanction WardenRedemptionist
Adeptus Ministorum - Arch-Exorcist: Within the Ministorum of the Calixis Sector, there are those priests who chafe at the political restrictions that only allows the Inquisitors of the Ordo Malleus to combat the unclean and unquiet Warp entities known as Daemons.A large proportion of those clerics who are aware of the existence and nature of Daemonkind yearn to take the fight to them, to dispel them and cast them out of the material realm and back to the myriad hells that spawned them.These zealots, known as Arch Exorcists, relish in combating the Daemonic as a holy work that follows the example of the God-Emperor Himself.
Adeptus Ministorum - Banisher: A Banisher is a specialised holy warrior who is a member of a special religious order of the Adeptus Ministorum known as the Collegia Exterminatus that was formed by the Ordo Malleus of the Calixis Sector. A Banisher is equally skilled at both delving into the forbidden knowledge required to understand the nature of Daemons and eradicating Daemonic forces with fire and chainsword.Chosen at a young age from the most pious of children in the Calixian Schola Progenium, their training takes a great deal of time and effort as they earn the faith necessary to fortify their souls against the information they might uncover during their studies of forbidden knowledge. As a result, many Banishers are relatively advanced in age by the time they become Acolytes in service to an Inquisitor.The intensity of their training often leaves a Banisher with scars and augmetic replacements. Their bodies show the sacrifices they have made to keep themselves pure in the eyes of the God-Emperor.
Adeptus Ministorum - Crusader: A Crusader is a holy warrior of the Adeptus Ministorum who is recruited for his or her unflagging devotion to the God-Emperor. Most are inducted into the ranks of the Ecclesiarchy from a Schola Progenium, selected for their unflagging devotion to the Emperor.To be selected is a great honour, though it leads not only to a gruelling life of asceticism and martial perfection, but also inevitably to an unmourned death in battle against the forces of heresy and apostasy. Nonetheless, such a calling guarantees the opportunity to test sword and shield against Mankind's greatest enemies.Equipped with a Power Sword and Storm Shield, the Crusader is a stalwart warrior whose place is in the heat of battle, surrounded by their foes.Some Inquisitors recruit Crusaders from the honour guard of the Cardinals Crimson -- that most mysterious of all the Ecclesiarchy's many orders. It is said that nowhere else in the Imperium of Man can more devout warriors be found -- save perhaps within the ranks of the famed Adeptus Sororitas. It is improbable that a Crusader's fate will differ greatly in an Inquisitor's service.
Adeptus Ministorum - Missionary: The missionaries of the Missionarius Galaxia are a special breed of Imperial servant, and although they operate under the auspices of the Cardinals Palatine, they are in practice a nigh-autonomous body within the Adeptus Ministorum.Though they possess no administrative duties within a diocese or the larger Ecclesiarchal structure, missionaries are tasked with accompanying all manner of Imperial expeditions, including those of Rogue Traders, into regions of the galaxy lost or previously unknown to the Imperium.Missionaries bear the flame of the Imperial Creed wherever they go, and with it kindle the belief of those long separated from the True Faith.
Adeptus Ministorum - Iron Evangelist: Priests willing to deliver the doctrine of the Imperial Cult are not rare within the Imperium. There are many who repair the bulwark of the faith with the cement of sermon.Inquisitors who value a strong indoctrination in the Imperial Creed as a bulwark against heresy often recruit these men and women and assemble cells led by an Iron Evangelist to root out heresy within the bowels of the vessels of the Navis Imperialis or in the twisting labyrinth of a hive city.Iron Evangelists are groups of Inquisitorial Acolytes who take the word of the Emperor to those who may go many Terran years without being given His blessings and thus are in grave danger of falling into heresy through their ignorance.
Adeptus Ministorum - Sanction Warden: The dangers posed by the psyker are well-documented. According to the doctrine of the Imperial Creed, the witch must be hunted and purged with holy promethium at every opportunity.However, there are those psykers who are officially sanctioned by the Imperium to use the power of the Warp towards the Emperor's divine purpose, their souls tempered into weapons of the God-Emperor's will. Sanctioned Wardens are groups of Inquisitorial Acolytes chosen from amongst the priests of the Ministorum who monitor Imperial Sanctioned Psykers at all times for the first signs of corruption.
Adeptus Ministorum - Redemptionist: A Redemptionist is a fanatical priest of the Adeptus Ministorum who follows an extreme and unforgiving doctrine of faith in which redemption in the eyes of the God-Emperor can only be found in death.Many Redemptionists seek their own redemption on the battlefield for the sins they have committed against the God-Emperor. They also desire to bring redemption to others, finding one sin particularly offensive and seeking any opportunity to bring the Emperor's final judgement to xenos, Heretics or those who traffic with Daemons.The Redemptionist movement first began on the Hive World of Necromunda, but has since spread to every corner of the galaxy.
Adeptus Ministorum - Adeptus Ministorum Minoris Ranks: Relic-Keeper - Relic-keepers are priests of the Ministorum who have been charged with preserving and safekeeping the most holy relics of the Imperial Cult, including the relics of the myriad Imperial saints.Shrouded Cenobite - A shrouded cenobite is a member of a monastic order of the Ministorum who is dedicated to spending his or her life in contemplation and prayer concerning the mysteries of the God-Emperor. As their name implies, cenobites often dress in habits with deep cowls that shroud their faces from sight.Chapel-Master - A chapel-master is a priest of the Ministorum who has been assigned the task of overseeing the sanctity and carrying out the day-to-day administrative tasks of maintaining an Imperial chapel and other places of worship for the faithful.LogistorasQuire MastersReliquindus
Adeptus Ministorum - Adeptus Ministorum Alternate Career Ranks: Incinerant PriestPraecentor of PenancePrelate-At-ArmsRector Erudite
Adeptus Ministorum - Incinerant Priest: The cleansing purity of flame is closely tied to many elements of the Ecclesiarchy in the Calixis Sector, from candles and incense burners to flamers and incinerators. Missionaries heading into the nearby Koronus Expanse are sometimes known as "Torchbearers," while a special breed of experienced Imperial Guardsmen combine their faith with a fierce love of flame weapons to become warriors of the Inquisition known as "Pyroclasts."Firebrands in every sense of the word, these preachers are sometimes called "Incinerant Priests," referring to their predilection for flame-based weapons and their ability to ignite a blazing centre of hatred in the hearts of their allies. These priests are often found on the front lines of the Spinward Front's raging conflicts, wielding a flamer whilst exhorting the Imperial Guardsmen to greater efforts.When an Astra Militarum unit that survives after taking heavy casualties have shaky morale, it is the Incinerant Priest who steps forward to fill the role of spiritual leader -- who can uplift men and women's souls and efficiently focus their hatred upon the enemy.
Adeptus Ministorum - Praecentor of Penance: Priests of the Ministorum serve many vital roles in the Spinward Front, and some might say the most important is shepherding the spiritual health of the men and women involved in that conflict. The fires of war can bring out the worst in all people, and the preacher is often the last hope for a wayward soul led astray by desperate circumstances or the depths of despair.Some priests make it their mission to rescue such imperilled individuals, to take them under their wing and guide them back into the full glory of the Emperor's light. There are many who crave spiritual leadership, who thrive only when shown the way through the example of the Imperial Creed -- and within the Spinward Front, the preachers that answer that call are sometimes named Praecentors of Penance.Praecentors are not just leaders and spiritual guides; they are agitators, able to stir the hearts and minds of Imperial citizens and guardsmen alike.
Adeptus Ministorum - Prelate-At-Arms: Warzones like the Spinward Front can bring out the fiercest warriors from unusual places; sometimes, these warriors are found amongst the ranks of the Ministorum rather than the Imperial Guardsmen to whom they minister. The presence of a priest can be critical when the Astra Militarum must face alien terrors or the dire moral threats of treachery and heresy, chanting prayers in the midst of the most furious conflict and bolstering the faith of the troops.However, some priests go a step further to inspire fervour in the God-Emperor's name; these priests find themselves compelled to close with the enemy in savage melee, clashing with the foe in close combat as the ultimate test of their faith. Those few preachers that emerge triumphant from such assaults are emboldened, their faith strengthened.Some in the Spinward Front call priests such as these "Prelates-at-Arms," referring to their single-minded pursuit of utterly eliminating a foe in hand-to-hand combat. Faith and fervour drive these Prelates-at-Arms nearly into a berserk state, defying any fear of death with a hearty determination to spill the enemy's blood at all costs.
Adeptus Ministorum - Rector Erudite: Priests of the Ministorum fill many roles in the Imperium; they are spiritual leaders, guiders of the citizenry, and often even warriors in the God-Emperor's name. Those that accompany the Astra Militarum into battle often fit into the latter category, but that is not to say that such preachers know only catechisms and chainswords.Instead, it is often true that such priests bring quite a bit of hard-earned wisdom and knowledge collected by the Ecclesiarchy over the millennia. Such learned priests are valued by many Imperial Guard commanders to provide additional perspective on particular battlegrounds dealing with Traitors, heresy, and other moral threats.Priests that have this kind of knowledge can lend their influence to help Imperial Guard commanders cut through the red tape and bureaucracy of the Administratum. Additionally, many priests understand additional ciphers and traditions of the Ministorum that can be of advantage to a typical Imperial Guard regiment when requisitioning gear from pious Departmento Munitorum agents or delicately translating Imperial Guard orders into a "request" for assistance from the Adepta Sororitas.In the Spinward Front, priests with these unique skills and knowledge are sometimes known as Rectors Erudite. However, it is not just knowledge that sets these priests apart -- it is also wisdom, an understanding of faith amongst the Astra Militarum, from the typical soldier serving in an infantry squad to the highly trained and elite Storm Troopers.
Adeptus Ministorum - Adepta Sororitas: The military arm of the Ecclesiarchy are the Orders Militant of the Adepta Sororitas, who are dedicated to eradicating heresy across the Imperium. The Ecclesiarchy also often works with the Inquisition, especially the Ordo Hereticus, to achieve its goals.The priests of the Ecclesiarchy will, however, often see Radical Inquisitors as little more than Heretics themselves and actively oppose their missions.The Sisterhood, as it is generally known, is expected to maintain a close watch on all servants and departments of the Imperium for heresy, but especially the Ecclesiarchy itself. TheThe Adepta Sororitas' Militant Orders act as the military arm of the Ecclesiarchy defending shrine and Cardinal worlds from attacks by xenos like the Orks or the Forces of Chaos, but are also tasked to serve as the Chamber Militant of the Ordo Hereticus of the Imperial Inquisition when so order by an Inquisitor.
Adeptus Ministorum - Frateris Templar: The Frateris Templar were the original, all-male army of High Lord Goge Vandire during the Age of Apostasy's Reign of Blood in the 36th Millennium. They were destroyed by a Warp Storm while en route to Dimmamar to pacify the rebellious reborn Confederation of Light raised by Sebastian Thor.The Warp Storm, which is still raging to this day, became known as the Storm of the Emperor's Wrath and many believe that it was created within the Warp by the Emperor to show His anger at Vandire's usurpation of His will.The Frateris Templar have since been disbanded, and their role has instead been assumed by the Sisters of Battle since Sebastian Thor, the Ecclesiarch who ended the Reign of Blood and Goge Vandire's tyrannical rule of the Imperium, declared that no man would ever again bear arms for the Adeptus Ministorum in the Decree Passive.
Adeptus Ministorum - Frateris Militia: The Frateris Militia are the unofficial armies of the Ministorum made up of religious zealots who will fight for their faith.The religiously-motivated Frateris fight Wars of Faith against the enemies of the Imperium, often led by a particularly fanatical Confessor, though these forces are rarely well-trained or equipped.Members of the Frateris Militia are not professional soldiers, and receive no training in their role. However, their faith is strong, and they often go on to perform great and terrible deeds in the name of the Master of Mankind.
Adeptus Ministorum - Missionarius Galaxia: Missionary work is an important activity of the Ecclesiarchy, and its purpose is to bring rediscovered Human-settled worlds into the full fold of the Imperial Cult and the worship of the God-Emperor of Mankind. For this purpose, the missionaries of the Ecclesiarchy's Missionaria Galaxia organisation always accompany Imperial Explorators or even Rogue Traders on their voyages into unknown space in case human worlds are rediscovered.Missionaries of the Missionaria Galaxia also run charitable Missions, which are schools or hospitals on newly discovered Feral or Feudal Worlds that lack advanced technology.When Human worlds are rediscovered, Imperial Missions are immediately established alongside any Imperial planetary government.Part of the purpose of these Missions is to further the worship of the Emperor and spread the ideals and culture of Imperial civilisation. They are also vital in evaluating newly-discovered planetary populations for signs of psychic and genetic mutation or the corruption of Chaos.
Adeptus Ministorum - Schola Progenium: The Schola Progenium are the state-controlled orphanages run by the Ministorum specifically to raise and train the sons and daughters of Imperial servants who have given their lives in the service of the Emperor. The orphans receive a strict orthodox religious education in the Imperial Creed, and soon come to regard the Emperor as their spiritual father.Their upbringing will have made them absolutely loyal and devoted servants of the Imperial cause and will have instilled in them a selfless ambition to serve the Imperium and Humanity as a whole just as the Emperor does.These qualities make them well-suited to service in many of the governmental and military branches of the Imperium -- the schools of the Schola Progenium provide a large portion of the officers of the Astra Militarum and Imperial Navy, Officio Prefectus commissars, Assassins, the judges and arbitrators of the Adeptus Arbites and even, eventually, new members of the Inquisition.Female progena (the graduates of Scholas Progenium) often enter the Adepta Sororitas. Other progena become members of the Adeptus Ministorum's clergy, which is open to men and women alike.
Adeptus Terra - Adeptus Terra: The Adeptus Terra, also known as the "Priesthood of Earth," is the central bureaucratic governmental organisation of the Imperium of Man and not really an agency in and of itself.It is made up of many autonomous departments that receive the orders of the High Lords of Terra, passing them down to the different branches that will enact their commands.There are only a few organisations in the whole of the Imperium that do not fall under this central command, most notable of which are the Inquisition, the Adeptus Mechanicus and the Adeptus Ministorum, also called the Ecclesiarchy. The Adeptus Astartes -- the Space Marines -- are officially a part of the Adeptus Terra, but retain a high level of autonomy.The priesthood which serves the Master of Mankind is often referred to as "the right hand of the Emperor." It falls to the Adeptus Terra to interpret the Emperor's will and minister to the Imperium. Many millions of souls labour across the galaxy to serve this vast organisation.There are numerous ancient institutions that make up the priesthood, each with various names on various planets. These varying "adepta," as they are traditionally known, each have a specific function to carry out in the Emperor's name. Only the Ecclesiarchy and the Imperial Inquisition are not formally a part of the Adeptus Terra.The Adeptus Terra is an umbrella organisation, and not really an agency in itself, as each of its divisions functions largely autonomously and separately from the others.The most powerful individual in the Adeptus Terra (and if not in theory, then in practice, the entire Imperium) is the Master of the Administratum, who controls the central, secular bureaucracy of the Imperium.
Adeptus Terra - Imperial Adepta: The following adepta of the Imperial government are all formally part of the Adeptus Terra. The Inquisition, the Adeptus Ministorum (including the Adepta Sororitas) and the Adeptus Mechanicus are all independent of the Adeptus Terra and maintain their own parallel but independent hierarchies.While the Adeptus Astartes is considered a formal part of the Adeptus Terra, by tradition and out of respect for the Space Marines' genetic connection to the Emperor, its Chapters are granted a wide latitude of political and military command autonomy, though disagreements between some Chapters and the Inquisition and the Adeptus Ministorum have sometimes become so heated they have erupted into armed conflict.Adeptus AdministratumDepartmento MunitorumMilitarum TempestusOfficio Prefectus (Commissariat)Estate ImperiumOfficio AssassinorumTemplars PsykologisOfficio SabatorumOfficio LogisticarumOfficio MedicaeOfficio AgricultaeLogis StrategosSector LordsPlanetary GovernorsAstra Militarum (Imperial Guard)Militarum AuxillaImperial FleetNavis Imperialis (Imperial Navy)Navy IntelligenceMerchant FleetsCivil FleetsNavis NobiliteAdeptus Astra TelepathicaSisters of SilenceAdeptus AstronomicaAdeptus ArbitesAdeptus Astartes (Space Marines)Adeptus CustodesAdeptus FidiciusSynopticonLogos Historica Verita
Adeptus Vaelarii - Adeptus Vaelarii: The Adeptus Vaelarii, better known as the "Sentinels of the Veil," are an alliance of Imperial military forces located within and dedicated to the defence of the Elara's Veil sector of the Segmentum Ultima. Their sigil, displayed to the right, is known as the Manticora Bestia Fidelitas in High Gothic.The primary forces of the Adeptus Vaelarii was the triumvirate of Space Marine Chapters whose homeworlds were located within the region, including the Emperor's Spears of Nemeton, the Celestial Lions of Elysium IX and the Star Scorpions of Khamun-Sen. These Adeptus Astartes forces were supplemented by the Astra Militarum regiments of the Novaskyr Adamants and the Adeptus Mechanicus forces of the Forge World of Bellona, which was a moon of Nemeton.Unfortunately, the entirety of the Star Scorpions Chapter was ultimately lost in the Warp, its survivors returning to realspace after the formation of the Great Rift as the Heretic Astartes warband who later called themselves The Pure and commanded the vast army of mortal Chaos Cultists, Traitoris Militarum and mutants known as the Exilarchy. In the Era Indomitus, Elara's Veil was trapped behind the Great Rift in the Imperium Nihilus, completely cut off from travel and communication with the rest of the Imperium. Under these circumstances, after over a standard century of warfare between the Chaos and Imperial forces experienced due to the temporal instability caused by the Great Rift in the region, and primarily due to the sheer size of the Exilarchy forces, roughly half of Elara's Veil is now under The Pure's control.The Adeptus Vaelarii continue to valiantly hold the line against these servants of the Archenemy, but only time will tell if they will be able to maintain their vigil successfully, for both the Emperor's Spears and the Celestial Lions are now depleted forces trapped on the Imperium's benighted frontier.
Adharon's Reavers - Adharon's Reavers: Adharon's Reavers are a vicious warband of Chaos Space Marines who were once largely members of the Sons of Guilliman Chapter of Space Marines.
Adharon's Reavers - Warband History: Adharon's Reavers are a warband of Heretic Astartes who operate as a small Renegade corsair group under the former Sons of Guilliman Captain Adharon.This particular Chaos Space Marine warband was first identified by the forces of the Imperium of Man during the Siege of Vraks in 813.M41 when they participated in the defence of that world from an Imperial invasion.
Adharon's Reavers - Notable Campaigns: Kynbaex Genocides (709.M41) - Adharon's Reavers instigates a series of bloody uprisings and mutinies across a dozen worlds of the Kynbaex Nebula in an effort to topple the already tenuous and overstretched Imperial presence in the region. Unknown to Adheron, however, the celebrated Rogue Trader Joff Zuckerman and his arch-militant Thor Malkin, later Inquisitor Malkin, are present in the region forging trade routes to outlying systems. Zuckerman responds by ordering an immediate and bloody reprisal, crushing the uprisings with his own fleet and ground forces, led by Thor Malkin, in what became known as the Kynbaex Genocides. Adharon's Reavers are believed to have fled the region rather than face such a massive reprisal and do not appear again in mandated Imperial histories until their involvement in the Siege of Vraks over a standard century later.
Adharon's Reavers - Notable Adharon's Reavers: Chaos Lord Adharon - A former Space Marine Captain of the Sons of Guilliman Chapter, Adharon was corrupted by Chaos and gathered a warband of like-minded corrupted Astartes around himself from his former company to raid and pillage the commerce of the Imperium of Man in the name of the Dark Gods. The Siege of Vraks represented the first time that Adharon's Reavers had operated in concert with other Chaos Space Marine forces.
Adharon's Reavers - Warband Colours: Adharon's Reavers paint their cursed power armour in a dark blue colour with silver trim on the shoulder plates.
Adharon's Reavers - Warband Badge: Adharon's Reavers Chapter Badge is a silver skull superimposed on an eight-pointed Chaos Star on a blue background.
Admonition - Assault on Hive Tertium: The Cult of Admonition and the Traitoris Militarum Moebian 6th Regiment now work together to gain further political and economic control over the hive city and spread the pestilential "blessings" of Nurgle such that they might turn as much of Tertium's population to the service of the Plague Lord as possible. The means through which they corrupt the population to the service of Chaos and bolster their ranks includes unleashing the myriad Nurglish supernatural pathogens, outright physical subjugation, and the use of mind-altering vox-waves (radio waves) to seed Chaos propaganda among the populace.The district of the hive's lower levels known as "The Torrent" controls the main water refineries for Hive Tertium and it has been used by the Heretics to spread Nurgle's plagues across the city through the water supply. Many new pathogens are brewed by the cult's adherents atop the district known as the Hourglass' abandoned naval refueling docks in Excise Vault Spireside-13. Other new strains appear unnaturally throughout the heavily corrupted and quarantined zone within the hive, such as Hab Block Laranax in Hab Dreyko. Other forms of the blight are infused into stimms and other pharmaceuticals and disseminated through the populace using the hive's own crucial medicae system against itself.The Heretics also seek to recruit the populace to the cause of Grandfather Nurgle on an unconscious level through the use of mind-altering radio carrier waves. These are emitted from the Comms-Plex at Inter-Orbital Data Relay Station TRS-150, high atop one of the Hourglass's many abandoned naval freight depots.While the Admonition and the Moebian 6th plunged the hive city further into the early stages of a full-on corruption by the forces of Nurgle, the Ordo Hereticus of the Inquisition, commanded by a mysterious Inquisitor named Grendyl, requisitioned a Rogue Trader frigate named Mourningstar and dispatched it to Atoma Prime with a large warband of Acolytes under the command of the Interrogator Iven Rannick and other senior Acolytes to deal with the growing Chaos threat.
Admonition - Activities: Many of the activities undertaken by the Cult of the Admonition have a metaphysical as well as a physical component, eating away at the soul of the cult's targets as well as the flesh. This effect often manifests as various psychoses that helps the victims be recruited by Chaos Cults like the Admonition. Unlike the undead Poxwalkers, these "Groaners" are still technically alive -- they bleed, and still feel hunger and pain from their injuries. However, unlike the Dregs who are higher up in the cult, they have not progressed to a point where they no longer feel pain or fear. Groaners typically carry crude melee weapons such as pipes, gear-head axes, and other improvised close-combat weapons.The Cult of Admonition is responsible for many of the blasphemies now festering within the lower and middle levels of Hive Tertium: the supernatural "Zombie Plague" and "Walking Pox," responsible for the creation of legions of Zombies and Poxwalkers, the manifestation of Daemonic slugs known as Beasts of Nurgle, fleshy abominations called Chaos Spawn and other Nurglish mutants, as well as the possession of various Daemonhosts for the Nurglish Plague Legions.The Admonition seeks to spread their "One Truth" to all, willing or otherwise. This truth is to accept the "gifts" of Nurgle which relieve fear, despair and suffering through the acceptance of the Plague Lord's corruption in mind, body and soul. More than any simple pathogen, Nurgle's supernatural diseases, such as the Walking Pox, the Zombie Plague and Nurgle's Rot, are in truth metaphysical curses upon the weakness in the Human soul that is then given physical expression.The cult has raised an unnatural growth akin to a fleshy, decaying tree deep within the bowels of the hive city as the barrier between realspace and Nurgle's Garden in the Realm of Chaos begins to thin in Hive Tertium. The Daemonic tree seems to be the heart of the Nurglish corruption taking hold within the hive city.The cultists of the Admonition, often called "Dregs" by their Imperial opponents, are known to converse in the Daemonic Dark Tongue of Chaos, and Dark Tongue runes and other blasphemous sigils are now found throughout the levels of Hive Tertium under their control as heretical graffiti.
Adnector Concillium - Adnector Concillium: The Adnector Concillium, also called the Unifiers since their work was intended to unify humanity as never before, were a caste of the ancient Mechanicum of Mars created on the order of the Emperor of Mankind late in the Great Crusade era of the early 31st Millennium. Their sole purpose was to aid the Emperor in the creation of the Imperial Webway extension from the deep vaults of the Imperial Palace on Terra into the broader network of the Webway's labyrinth. As the Emperor sat upon the Golden Throne and used its amplification powers to maintain the psychic wards needed to protect the Adnector Concillium Tech-priests and their bonded labourers from the perils of the Warp, the Unifiers did the actual construction work of creating new tunnels and broad avenues out from Terra into the broader Labyrinth Dimension.After the Primarch Magnus the Red of the Thousand Sons Legion accidentally breached the Imperial Webway's psychic protections by using a forbidden sorcerous ritual in an attempt to warn the Emperor of Horus Lupercal's betrayal at the start of the Horus Heresy, the daemons of the Warp began to flood into the Imperial Webway. The Adnector Concilium, who had been protected during their work by Mechanicum military forces like Protectors, Battle-Automata, and Thallaxii, began to take heavy casualties. The Emperor deployed His Legio Custodes, the Sisters of Silence and several Titans to throw back the daemonic incursion in what became known as the War Within the Webway.After the daemonic incursion, the Emperor was forced to remain on the Golden Throne at all times to personally maintain the Imperial Webway's psychic defences and prevent the daemons from breaching the Webway portal into the dungeons of the Imperial Palace. Eventually, despite all their efforts, the Imperial forces proved unable to fully repair and recover the Imperial Webway extension and were forced to retreat back into the Palace. The Adnector Concillium was a part of this retreat. Following the Horus Heresy, after the Terran extension of the Webway was permanently sealed, it is likely that the Unifiers were simply disbanded and reincorporated into the standard formations of the Mechanicum.
Adrastapol - Adrastapol: AdrastapolKnight WorldImperium of ManQuestor ImperialisLocated in the distant Majestis System, Adrastapol is home to several households of Nobles which are ruled by a monarch who bears the title of high king. Throughout its long history, the title has been passed from house to house and currently resides with House Draconis.As an ancient world settled during the Age of Technology, Adrastapol is home to its fair share of secrets. Many of these have been deliberately hidden for many generations and have recently come back to haunt the Nobles of Adrastapol.Like ancient Caliban, Adrastapol seems touched by Chaos, a taint that repeatedly spread to the Noble households themselves. Buried for many Terran centuries, this taint recently emerged during the destructive conflict of the Donatos War, and has drawn the eyes of the Emperor's Holy Inquisition upon the Knight World.Adrastapol recently successfully repelled a dreaded Ork WAAAGH!. During what is locally called the Second Ork War, Adrastapol was saved. The victorious Knight houses recently began to mobilise once more, their destination unknown.
Adrastapol - After the Donatos Uprising: Fortunately for the Imperium, the determined efforts of Tolwyn's son, the newly-proclaimed High King Danial Tan Draconis, foiled Gerraint's and Alicia's plans at Donatos, though at tremendous cost. Although the Renegade Knights of Houses Chimaeros and Wyvorn were hunted down, their keeps razed and every mention of their deeds purged from Adrastapol's records, the treason and corruption of two Households of Imperial Knights had shaken the Imperium's trust in the Knight World. An Imperial envoy in the person of Inquisitor Massata was despatched to Adrastapol to ensure that the three remaining Knight Houses remained loyal to the Imperium and the God-Emperor.For five standard years, the Loyalist Houses eagerly awaited the Inquisitor's arrival. Expecting the envoy to have been delayed by turbulence in the Warp, High King Danial used his authority to profoundly change Adrastapol's society. Where once verdant plains had stretched as far as the eye could see, new settlements were constructed. All across Adrastapol, new keeps were erected and orbital defence silos hidden in deep valleys or high mountains.In all but name, Adrastapol gained a Planetary Defence Force in the household armies of Houses Draconis, Pegasson and Minotos. Programs of rapid industrialisation, the construction of better housing and other efforts considerably improved the living conditions of Adrastapol's peasant class, leading to a rapid increase in the Knight World's population.In the five Terran years of peace Adrastapol knew after the end of the Donatos War, the planet's face was changed and High King Danial implemented more changes in those short year than Adrastapol had known since the reign of House Chimaeros. The importance of these improvements to Adrastapol's infrastructure would soon become apparent to all.
Adrastapol - Herald of the Storm to Come: Upon the invitation of High King Danial, all the Nobles and common folk of Adrastapol were invited to attend a great celebration, the awakening of the Machine Spirit of the Imperatus Dam. For five years, thousands of labourers had toiled according to the specifics of High Sacristan Polluxis Dar Mechanicus.What was intended as a show of unity had been marred from its very beginning by the absence of House Minotos. House Draconis and House Pegasson, by contrast, were very involved, with both their rulers and their respective courts present. To the pleasure of the high king, his sister and First Knight, Jennika Tan Draconis, had recently returned from an expedition and attended as well. Their reunion was cut short by an unexpected arrival.Just as the ceremony of awakening entered its third solar hour, an unidentified voidcraft suddenly appeared on the Augur banks of Mount Imperius entering Adrastapol's orbit. In a matter of solar minutes, it passed into the atmosphere, following a course directly towards the Imperatus Dam.As combat air patrols of Lightning Strike Fighters rushed to meet the unknown craft, the Imperial Knights of House Draconis and Pegasson guarding the perimeter readied their weapons. Evacuating the area in an orderly fashion, the high king's personal aircraft, a richly furnished Aquila Lander, set down directly on the dam, right before the great dais erected for the nobility.With seconds to spare, the aircraft departed, banking hard to the right to avoid a mid-air collision with the still unidentified voidcraft, which crashed ten Terran miles deeper into the Valatane Plains. The perimeter guard quickly closed on the downed vessel. Expecting some kind of attack, both Noble courts mounted their own respective Imperial Knights before confirmation was relayed through the Vox that the voidcraft was of Imperial design.By the time the high king reached the crash site in his own Knight, Oath of Flame, a group of survivors had exited the craft. One of them carried the vast assortment of parchment and had quills in place of hands that singled him out as a Lexmechanic, while the other two wore the form-fitting bodygloves bedecked in mortuary symbols commonly associated with the Imperium's many Death Cults.A woman in the Carapace Armour of a Cadian Kasrkin was eyeing the downed aircraft alongside the simian form of a Jokaero. But the most striking member of the strange group was its leader -- a regal-looking man in pristine white Power Armour decorated with a cape of regal crimson.As soon as the high king and his group of Knights had linked-up with the perimeter guard still pointing their weapons at the newcomers, the stranger in white armour produced an Inquisitorial Rosette and stated his name. He was Tane Massata, Inquisitor of the Ordo Malleus and envoy to Adrastapol. The Inquisitor next warned the gathered Knights that he was carrying dire news, news too terrible to be spoken aloud on a simple field.
Adrastapol - Fauna and Flora: The jungles, plains and woods of Adrastapol are the natural habitat of a spectacular variety of predators of all size. Some of the most dangerous and common species include:Gurghols - A gurghol is a large saurid creature that preferably hunts within Adrastapol's thick forests where the Imperial Knights have trouble following it. Gurghols are therefore hunted with the help of Huntsman tanks, a local variant of the Leman Russ Tank equipped with a turret-mounted Inferno Cannon. A Huntsman's crew won't hesitate to torch an entire forest to flush out the gurghols so their feudal master can hunt them properly.Wulfdenkyne - Wulfdenkyne are feral canids not unlike the fearsome Fenrisian Wolf. Adrastapol's oral history carries numerous examples of isolated settlements beleaguered or destroyed by roaming packs of Wulfdenkyne and although many predators are far larger than these carnivores, the menace of a hungry pack of Wulfdenkyne is always taken seriously. Wulfdenkyne preferably hunt in the large agri-plains south of the Adrapotine Mountains, on the ancestral lands of House Chimaeros that have now been abandoned and are quickly being reclaimed by nature. Since the destruction of the Chimaerkeep, House Chimaeros' former seat of power, entire patrols of the local PDF tasked with guarding the ruins have vanished while patrolling its former grounds. The assumption of a Wulfdenkyne attack seemed so plausible that no one chose to investigate the matter until the arrival of Inquisitor Massata, who uncovered a sizeable Chaos Cult living in the catacombs and crypts of the Chimaerkeep.
Adrastia - Adrastia: Adrastia, also known as the "Scion of the Emperor" by the Aeldari Autarch Kayleth of the Alaitoc Craftworld, is an Inquisitor of the Ordo Hereticus and one of the main characters in the PC game, Dawn of War II - Retribution, the second expansion pack to the real-time strategy computer game Dawn of War II.Clever, proud and idealistic, she is a firm, Puritan adherent of Imperial dogma. She came to the Sub-sector Aurelia to investigate whether the accusations that the Blood Ravens' Chapter Master Azariah Kyras had been corrupted by Chaos were true. The results of that investigation helped to unleash the Third Aurelian Crusade.
Adrastia - History: Adrastia is a senior-ranking Inquisitor of the Ordo Hereticus. She, alongside Lord General Castor of the Astra Militarum's Cadian Shock Troops, were ordered to the Sub-sector Aurelia to investigate charges of heresy levelled by Captain Gabriel Angelos of the Blood Ravens Chapter against his Chapter Master Azariah Kyras.She hoped to complete her investigation ahead of the arrival of an incoming Exterminatus fleet, which had been given orders to enact Exterminatus upon all of the sub-sector's worlds to remove their growing Chaos and xenos taint from the Imperium. Her mission was one of dire importance as it would determine the fate of the sector.However, as a Witch Hunter, she deemed the accusation against Kyras to be extremely serious and warranting investigation -- a heretical Space Marine Chapter Master and Chief Librarian was the epitome of what the Witch Hunters sought to root out and destroy. To this end, she was willing to employ any tool necessary to investigate him -- be they Imperial, Aeldari, or even Orks.
Adrastia - Personality: Clever and proud, at her core Andrastia is an idealist -- she believes in Imperial dogma without any doubt and performs her duties accordingly. When Adrastia arrived in the Sub-sector Aurelia she felt that the sub-sector's inhabitants had brought their own impending doom down upon themselves through their cowardice and lack of faith in the God-Emperor.This was readily apparent by her haughty attitude and the utter contempt she openly displayed when dealing with the local populace. Her demeanor is both cavalier and bemused, and like many of her kind, she is often unconcerned about the feelings of those who are her subordinates.
Adrastia - Trivia: One of Inquisitor Adrastia's quotes in-game is "My chief weapons are surprise and fear!" This is a reference to the Spanish Inquisition trio in a famous skit of the British Monty Python's Flying Circus comedy troupe.
Adrastus Bolt Caliver - Adrastus Bolt Caliver: An Adrastus Bolt Caliver is a unique Combi-weapon of relic technology first developed for and utilised exclusively by, the forces of the Legio Custodes, the elite bodyguard of the Emperor of Mankind, during the Great Crusade.Developed as a hybrid of later pattern Imperial bolter weapon designs and Dark Age of Technology "Adrastite" directed-energy beam weapons prohibited from general Great Crusade issue, the Adrastus Bolt Caliver is a potent shoulder arm serving as a portable heavy weapon for the Adeptus Custodes.This combination weapon is able to unleash a fusillade of explosive rounds at long range with the potency of the Heavy Bolters carried by the Adeptus Astartes, or at shorter ranges fire a directed energy disintegration beam able to rip a target apart at a molecular level, causing its victims to cease to exist in a howling flare of energy.
Adrathic Weapons - Adrathic Weapons: Adrathic Weapons are a type of ancient directed energy disintegration weapons that date back to the Dark Age of Technology, utilised by the Legio Custodes and the Sisters of Silence in the rarest and most dire of situations.It is unknown if these weapons are still in the arsenal of the Adeptus Custodes of the 41st Millennium.
Adrathic Weapons - History: Relics of the Dark Age of Technology, Adrathic Weapons are believed to be all but unique to Terra. Adrathic weaponry uses a potent but dangerously unstable directed energy beam to sever the internal bonds of matter, causing objects caught in their path to unravel in a spectacularly destructive manner, leaving only a flaring after-image of what was.Such weapons were legend during the Age of Strife, and devastating wars were fought on anarchic Old Earth solely over the possession of some unearthed cache of Adrathic Weapons and the promise of the power they held.When the Emperor came to dominion and ended Old Night on Ancient Terra in the Unification Wars, all Adrathic Weapons were given over to Him on pain of death, not simply to the one who retained them but to their entire land and nation such was the importance He placed on controlling this technology.These weapons have remained in His care ever since, and only His own personal weaponsmiths gained and kept the knowledge of how to replicate them in small numbers, much to the jealousy of the Mechanicum of Mars.
Adrathic Weapons - Adrathic Destructor: The Adrathic Destructor is a portable variant that was utilised on a Custodian's Guardian Spear, or as a twin-linked version by Aquilon Terminators.
Adrathic Weapons - Adrathic Devastator: The Adrathic Devastator is a heavy pattern of Adrathic Weapon mounted upon Gyrfalcon Pattern Jetbikes, and also deployed as a twin-linked variant by Pallas Grav-Attack vehicles.
Adrathic Weapons - Adrathic Exterminator: The Adrathic Exterminator is a heavy pattern of Adrathic Weapon mounted upon various vehicles utilised by the Adeptus Custodes.
Adrathic Weapons - Sources: The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 116, 245Forge World Webstore - Legio Custodes Adrasite Spears
Adrax Agatone - Adrax Agatone: Adrax Agatone, called "Nocturne's Hammer," is the Captain of the Salamanders 3rd Company, "The Pyroclasts," and the Salamanders Chapter's Master of the Arsenal.At some point following the birth of the Great Rift, Agatone underwent the agonising surgical procedure known as the Rubicon Primaris and ascended to become a Primaris Space Marine.The process of ascension caused all of Agatone's old brand scars to fade away and be replaced by smooth new tissue, erasing all the marks of his deeds for the Chapter as a Firstborn Space Marine.Agatone found this fitting, as he felt the process had truly led him to be reborn. He felt that his skin should also reflect this new start.
Adrax Agatone - History: At the start of Agatone's career, he was a Sergeant in the 3rd Company of the Salamanders. His was among those squads that accompanied the expedition of the 3rd Company to the world of Scoria, and bore witness to the confusing and tumultuous events of that campaign against the Orks, the Dragon Warriors, and the Iron Warriors that claimed two of his company captains.After the deaths of Captain Kotan Kadai and Captain N'keln at the hands of the Traitors, Agatone, as the third-highest ranked member of the company, rose to command it.He later took part in the campaign against the Kabals that sought to capture his company, and routed them with the aid of Vulkan He'stan. His company was also present during the Dragon War that followed, as former Salamander Librarian Nihilan led tens of thousands of aliens, mercenaries, Traitors, and a third of a company of Obliterator-infected Marines Malevolent to steal the Tome of Fire from the vault beneath Mount Deathfire on Nocturne.He survived, although his company was badly depleted in the fighting, and participated in the deadly fighting of the Third War for Armageddon against the greenskins shortly thereafter.Just as the duties of the Salamanders 3rd Company place an exceptional strain upon the noble and compassionate warriors who must discharge them, so an exceptional leader is required to ensure that this burden never becomes too great for even Vulkan's sons to bear. Adrax Agatone is that leader.
Adrax Agatone - Wargear: Mark X Power Armour (Any variant as required)Malleus Noctum - This potent master-crafted Thunder Hammer was forged by Agatone's own hand after he asended to become a Primaris Marine.Drakkis - This master-crafted Hand Flamer was also forged by Agatone following his crossing of the Rubicon Primaris.
Adrenal Glands - Adrenal Glands: An Adrenal Gland is a Tyranid biomorph that is commonly developed in the frontline creatures of a Tyranid swarm. Adrenal Glands massively increase the production of adrenaline within a Tyranid bio-form, and also saturate their host's bloodstream with other chemicals that boost the creature's metabolism to a hyperactive state of frenzy.This allows the organism to move more swiftly and attack with greater strength.The most common Tyranid bio-forms found with adrenal glands are Hive Tyrants, Tervigons, Tyranid Primes, Tyranid Warriors, Genestealers, Termagants, Hormagaunts, Rippers, Sky-slasher Rippers, Tyranid Shrikes, Gargoyles, Harpies, Carnifexes, Trygons, Mawlocs and Tyrannofexes.