Dark Angels - Close Support Squads: Nothing can end a battle as quickly as a well-coordinated and perfectly timed assault. It is the role of the Close Support Squads to crack open the enemy lines and to deliver the blow that breaks them entirely, sending the remnants of their army fleeing.To make such attacks, the designated troops must be fast, aggressive and hard-hitting. These squads include the following:Inceptor Squads - These Primaris Space Marines are equipped with reinforced Mark X Gravis Power Armour and heavy built-in Jump Packs -- rocket-like thrusters worn upon the back that allow their wearers to make powered jumps across the battlefield, leaping over obstacles and hurtling over great distances at speed. These fast-moving squads are capable of descending in the midst of the enemy and unleashing an absolute shellstorm. The primary weapon of the Inceptor Squad is the Assault Bolter. A single such firearm can stitch a pattern of death to scythe down multiple targets in seconds, and each member of the squad bears a pair of these bulky weapons. This means that the Inceptor Squads are capable of putting out enough firepower to halt a charging mob of Orks, or to turn massed cultists into a bloody mist. The distinctive sound of their high calibre shots is swiftly answered by rippling explosions of bolt shells and the dying screams of their enemies. Alternatively, an Inceptor Squad may be equipped with Plasma Exterminators, a loadout favoured by the Chapters of the Unforgiven due to their affinity with the dangerous and powerful technology behind their creation. Inceptors can be dropped from attack craft, even those in low orbit. Engaging their Jump Packs, they enter the atmosphere of a planet at blazing speeds, moving so quickly that few foes can react to their approach. Even as the enemies' guns try to track them, the Inceptors are upon them -- a devastating spearhead that strikes at the fore of a Space Marine assault. Despite the ground-shaking force with which they land, the Inceptors' servo-equipped boots absorb all of the impact, as well as providing extra boost when their wearers launch themselves back into the skies with a bounding leap. Formidable on their own, Inceptor Squads are the perfect complement to the rapid-strike style of the Space Marines.Assault Squads - With chainswords roaring and Bolt Pistols blazing, the Assault Squads of the Dark Angels charge into the thick of battle. They are often unleashed as the vanguard of an attack, for it is their violent onset that will punch the holes in the enemy lines that will be exploited by their brothers in other squads. As Assault Squads carry little in the way of ranged weaponry, it is vital for them to close with the foe quickly. To this end they frequently employ Jump Packs, allowing them to quickly cover great distances and deploy from Thunderhawk gunships, descending out of the skies like birds of prey. Plunging deep behind enemy lines, they can bypass a foe's best-laid defences, as shown when the Assault Squads of the Dark Angels 4th Company forced a breach in the Gohika Line during the siege against the Iron Warriors on Perditia. Such dangerous deployments take a toll, however, and of all the Dark Angels, only the Ravenwing regularly sustains a higher casualty rate than the Assault Squads of the Battle Companies. Unlike the bellicose and headstrong Assault Squads of other Space Marine Chapters, those of the Dark Angels are dour and stoic. In place of howled battle cries, they maintain a constant chant, a mantra of hatred and repugnance every bit as terrifying as the vox-amplified bellows of their counterparts in other Chapters.Assault Intercessor - Assault Intercessors are Primaris Space Marines who are among the most widespread close support units in a Space Marine Chapter's arsenal. Firing their Heavy Bolt Pistols as they close upon the foe, they charge into the fray, where they make short work of their enemies with brutal swings of their chainswords.Outrider - An Outrider is a Primaris Space Marine who rides to battle on a Raider Pattern Combat Bike.  Outrider Squads advance ahead of the main Space Marine lines, guard the flanks of larger formations and hunt down enemy infiltrators to the Adeptus Astartes' battlelines. When battle is joined, they conduct lightning fast hit-and-run attacks on defended positions and run down those who would try to escape the vengeance of the Chapter. The Raider Combat Bike, designed like most of the vehicles and wargear used by the Primaris Marines by Archmagos Dominus Belisarius Cawl, shares a lot of similarities with the standard Space Marine Assault Bike, including a twin-linked bolter weapon load-out and double exhausts. However, the engine block is even more heavily armoured, and the front suspension has undergone quite an evolution. While speed, weapons and armour are certainly important for a combat bike, they are nothing when compared with performance. The Raider Pattern Combat Bike is also excellent on the battlefield as long as its rider can dominate its bellicose Machine Spirit. With battle-brother and bike in harmony, victory is all but assured. Among the Dark Angels, Outriders usually serve with the Ravenwing.Reiver Squads - Even amongst the grim and shadowed brethren of the Dark Angels, the Reiver Squads are regarded as the most sinister squads within the Chapter. Here are terror troops, trained and equipped so that their sudden appearance spreads fear up and down the enemy lines. Each member of this Primaris squad is outfitted in Mark X Phobos Power Armour, constructed from a lighter-weight ceramite that allows its wearer greater mobility and stealth. The suit's servo-motors are engineered for silent running, as Reiver Squads rely upon infiltration and secrecy to launch their shock attacks. The element of surprise is key to any Reiver Squad, and they employ a host of different methods to ensure they can ghost through enemy lines to appear wherever on the battlefield they can inflict the most damage. Some Reivers are equipped with Grav-Chutes, allowing them to be airdropped into combat from fast-moving transport or attack craft. Using directional fins, Reivers control their plummet, pulling out of steep descents only at the last instant. Their streamlined armour has been designed to dampen both noise and resistance as they freefall into battle, and there is no sign of their arrival like the fiery contrails of Jump Packs or the flashing glare of teleportation. Once they reach their destination, the Reivers join the fray. Not all Reiver Squads deploy by air, however -- many simply move unnoticed across the battlefield to get into position, auto-senses set to maximum as they attempt to stay out of their foes' vision. To this end, Reivers often go to war bearing silent-firing grapnel launchers, allowing them to ascend vertical surfaces with ease. They are masters of travelling by unexpected routes, creeping through drainage tunnels or scaling seemingly impossible heights. There is no site upon a battlefield that they cannot reach. Once in position, the Reiver Squads will wait for a prearranged signal, or until an opportune moment arises. Nothing can prepare a foe -- even one standing guard -- for the sudden fury and shock of a Reiver assault. It is their role to sow fear and confusion amongst the enemy forces, and so they will emerge from the shadows amidst the blaring of their concussive Shock Grenades. Gone are their silent ways, replaced with a cacophony. Even the Reivers' quick-firing Bolt Carbines are modified to add to this effect, the weapons' wave-amplified muzzle blasts roaring. The augmented battle cries of the Reivers themselves are the most terrifying sounds of all, and even professional soldiers accustomed to the brutality of war are unnerved by the sudden and horrific aural assault. Against weaker-willed or less-trained foes, the results are even more dramatic. The Unforgiven Chapters have all fielded Reiver Squads to some degree, for their shock tactics and surprise attacks are ideal at laying the groundwork for the killing blows that follow. Even as enemies reel from the Reivers' assault, the bikes and aircraft of the 2nd Company suddenly appear, swiftly followed by the teleportation strikes of the 1st Company Terminators.Incursor Squads - An Incursor Squad is a close support Primaris Space Marine unit that fulfils an aggressive, close-quarters gun-fighting role within Adeptus Astartes forces. Their missions typically see them storming defended positions, sweeping the flanks of spearhead advances or rapidly knocking out strategic enemy assets such as power generatorums and communication centres. Key to this role are the paired wargear technologies of their Occulus Bolt Carbines and the Divinator-class Auspexes that feed directly into their highly advanced transpectral combat visors.