vizn3r/warhammer40k-lore huggingface dataset:
Damocles Command Rhino - History: During the Great Crusade era, the Ultramarines Legion armoured forces included a wide range of vehicle classes, patterns and types, including the very earliest patterns of war machines which were subsequently deployed in large numbers across the entire Legiones Astartes. Some of these had been kept operational by constant field repair and had not received the attentions of the Legion Forge for many solar decades.Conversely, the Legion's forces included vehicles only just beginning to see use, one of which was the Damocles pattern command Rhino, a Deimos pattern armoured carrier modified by replacing most of its troop carrying capacity with a suite of sophisticated communications equipment.Designed to the specifications of the ever-expanding Ultramarines Legion, the Damocles was easier both to manufacture and deploy than the venerable Proteus-Explorator Land Raider variants, which commonly fulfilled this role during the Great Crusade's early years, and less resource-intensive to forge and less marked upon the battlefield than the powerful Spartan Hermetika siege command vehicles which were entering service during the latter days before the horror of civil war encroached upon the Imperium.The Damocles was just as able in its task, but unfortunately far less durable than either of its counterparts, being based on various patterns of the ubiquitous Rhino chassis. Following the Ultramarines' example, this command and control platform was beginning to enter service across the Legions by the close of the Great Crusade, the sons of Guilliman leading by example and sharing their hard-won battle doctrines with their brother Legions.Equipped with sophisticated communication, cognis-analysis and tracking equipment, including a powerful orbital-interface secure vox-transceiver, the Damocles Command Rhino was designed principally as a command and control vehicle to serve as a direct and all but unbreakable link between a Space Marine Legion formation in the field and its brethren elsewhere within the war zone and in high orbit above during planetary operations.Using these systems, skilled Techmarine crew were able to read the ebb and flow of battle, call in reinforcements and supporting fire, and ward off enemy forces through interdiction targeting.
Damocles Command Rhino - Armament: The Damocles is not a combat vehicle and is usually unarmed. It is almost always found near the rear of any advancing force.Each and every Damocles is crewed permanently by a driver and a two-man command team, which are part of the Chapter Master's headquarters staff. One of these Astartes is a communications controller and the other is an operations controller who monitors all squads, tracks their positions, and the enemy's movements.Each of these brothers, including the driver, is a full Space Marine in his own right, but they all receive additional training by the Chapter's Techmarines to use the sophisticated equipment.There is also a seat inside the vehicle for the Space Marine Force Commander, alongside the driver, and while many commanders prefer to lead from the front they are able to make use of the Damocles between battles in order to keep up to date with the developing strategic situation.
Damocles Command Rhino - Unit Composition: 1 Damocles Command Rhino
Damocles Command Rhino - Wargear: A standard Damocles Command Rhino is armed and equipped with:pintle-mounted Storm BolterSmoke LaunchersSearchlightTeleport Homer BeaconThe Damocles Command Rhino may also have a variety of vehicle equipment such as:Dozer BladeExtra Armour PlatingHunter-Killer Missile Launcher (hull mounted)
Damocles Command Rhino - Features: The Damocles is full of special command, control and communications technologies, such as:A company or battlegroup command and control hub, Vox signal boosters, squad-to-squad, ground-to-air, and ground-to-orbit Vox-links.A special multi-band information channel for co-ordinating with other Imperial military forces during a campaign, such as the Imperial Guard, Adepta Sororitas, Adeptus Arbites, Adeptus Mechanicus, and the Imperial Navy.A multi-spectral ground surveillance Auspex for locating enemy units.A Chapter-wide squad and vehicle tracking system, which supplies information via orbital relay.A powerful Teleport Homer Beacon that provides a strong global positioning signal for teleporting troops to lock-on to, which allows for safer and more accurate teleportation.A transmission monitoring system for intercepting enemy communications and a decryption engine for breaking enemy codes and cyphers. This system is also capable of scrambling enemy communications so they cannot be understood.The Damocles is equipped with a bio-status readout for every single Space Marine engaged in combat that is relayed directly from each Astartes' Power Armour.The Damocles can use its vox and augury arrays to call down precision strikes from Astartes warships in orbit.The Damocles can also be outfitted with several upgrades that are common to the Rhino chassis, such as a Dozer Blade, Extra Armour Plating, a Pintle-mounted Storm Bolter, a Hunter-Killer Missile Launcher, a Searchlight, and Smoke Launchers.
Damocles Command Rhino - Notable Users of the Damocles Command Rhino: Ultramarines - The Ultramarines Legion were responsible for the development of the Damocles Command Rhino and were one of the first to utilise it in battle during the Great Crusade. In the 41st Millenium, the Ultramarines Space Marine Chapter were known to have utilised a Damocles Command Rhino during the Defence of Ichar IV from the Tyranids of Hive Fleet Kraken.Disciples of the Flame - A surviving fragment of the Salamanders Legion during the dark days of the Horus Heresy after the Drop Site Massacre, the Disciples of the Flame had become stranded on the Forge World of Mezoa, which was one of the first Forge Worlds allowed to produce this new variant of the commonplace Rhino. The commander of the Disciples of the Flame, Lieutenant-Chaplain Xiaphas Jurr, conducted much of the Mezoan Campaign from the interior of his own Damocles Command Rhino, the Guiding Light.Raptors - The Raptors Space Marine Chapter used a Damocles during the Angelis Campaign and also during the Taros Campaign against the TauRed Scorpions - The Red Scorpions Space Marine Chapter used a Damocles during the Badab War against the Secessionist Forces of the Tyrant of Badab, Lufgt Huron, and the Astral Claws Space Marine ChapterSilver Skulls - The Silver Skulls Space Marine Chapter used a Damocles as part of the Beta-Garmon IV Expeditionary Force
Damocles Command Rhino - Adeptus Mechanicus Technical Specifications: Damocles Command RhinoVehicle Name:DamoclesMain Armament:N/AForge World of Origin:MacraggeSecondary Armament:N/AKnown Patterns:I - IXTraverse:N/ACrew:1 Driver, 2 ControllersElevation:N/APowerplant:Quad MkII Adaptable Thermic Combustor ReactorMain Ammunition:N/AWeight:30 TonnesSecondary Ammunition:N/ALength:6.6 metresArmour:Width:4.5 metresHeight:5.1 metresSuperstructure:60 millimetresGround Clearance:0.44 metresHull:60 millimetresMax Speed On-Road:70 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:55 kilometres per hourVehicle Designation:0120-766-0765-RH 935Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Damocles Command Rhino - Also See: Deimos Pattern Damocles Command RhinoImperial Vehicles
Damocles Command Rhino - Sources: Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 77-78, 80, 82Imperial Armour Volume Two - War Machines of the Adeptus Astartes, pp. 24, 185-186, 195-197Imperial Armour Volume Three - The Taros Campaign, pp. 54, 122, 131Imperial Armour Volume Nine - The Badab War - Part One, pg. 92Imperial Armour Volume Ten - The Badab War - Part Two, pp. 160-162Imperial Armour Volume Twelve - The Fall of Orpheus, pp. 55, 148Imperial Armour Apocalypse, pg. 30Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 42The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pp. 64, 100, 237
Damocles Gulf - Damocles Gulf: The Damocles Gulf is a territory of the galaxy that contains a series of worlds belonging to the T'au Empire in the Eastern Fringe. The region is officially a part of the Imperium of Man's Lithesh Sector, but contact between the distant region and the rest of the Imperium is quite limited.The Damocles Gulf itself was a vast region of relatively empty interstellar space that cut off a region of the Eastern Fringe, including the heart of the T'au Empire, from the rest of the Eastern Fringe and the broader galaxy.It was this isolation which allowed the T'au species to advance and flourish to the point that the xenos eventually created a small stellar empire of their own in the region without interference from the Imperium of Man.The Damocles Gulf Crusade was fought between the T'au Empire and the Imperium in this region between 742.M41 and 745.M41, and was the first time the two species had met militarily. Previous to this conflict, the T'au had been unaware of the true size of the Human Imperium.Despite the Ethereals' later instructions that the Damocles Gulf was to be off-limits to the T'au, the T'au Fire Caste's Commander Farsight established colonies there, known as the Farsight Enclaves, which have severed contact with the rest of the T'au Empire for unknown reasons.
Damocles Gulf - Sources: Codex: Tau Empire (6th Edition), pp. 13, 28-29, 34, 41, 52Codex: Tau (3rd Edition), pp. 58-60Apocalypse War Zone: Damocles (7th Edition), pp. 6, 8
Damocles Gulf Crusade - Damocles Gulf Crusade: The Damocles Gulf Crusade, also called the Damocles Crusade, was the first military conflict fought between the Imperium of Man and the rapidly expanding T'au Empire in the Lithesh Sector of the galaxy's Eastern Fringes between 742 and 745.M41.The conflict essentially ended in a stalemate in late 745.M41, as the Imperium was forced to conclude its military offensive early to deal with the encroaching Tyranid threat while the T'au sought to begin diplomatic negotiations with the Imperium to show humanity the benefits to be had by accepting the Greater Good.Members of the T'au Water Caste had established trade agreements with Imperial worlds on the frontier of the T'au Empire, near the Damocles Gulf region of the Ultima Segmentum in the galactic east, and exchanges of goods and technology were common.Alarmed by the threat of alien contamination, the Administratum readied a suitable response and almost a century later, the Damocles Crusade smashed into T'au space, destroying several outlying settlements and pushing deep into the T'au Empire.When the Imperial fleet reached the T'au Sept World of Dal'yth Prime, however, the crusade ground to a bloody stalemate as the formidable numbers and high technology of the T'au and their Kroot allies thwarted every attempt to capture the world or its star system.Many solar months of terrible fighting ensued with nothing gained on either side. By late 745.M41 the crusade's commanders eventually agreed to requests from the T'au Water Caste for peace talks.The negotiations were successful and the Imperial fleet withdrew from T'au space unmolested, primarily due to the impending approach of the Tyranid Hive Fleet Behemoth.
Damocles Gulf Crusade - Prelude to Conflict: The Second Sphere Expansion of the T'au Empire culminated in the T'au crossing the Damocles Gulf and making contact with the frontier worlds of the Imperium in the Timbra Sub-sector of the Lithesh Sector. These worlds were known by the Administratum to harbour rebellious tendencies and when they did flare up in rebellion following their contact with emissaries of the T'au Empire the Inquisition knew exactly who to blame.The T'au were quickly condemned as a potentially dangerous xeno species and the Imperium's Ultima Segmentum Command launched an Imperial Crusade to expel them from the region.The Damocles Crusade was an Imperial military action typical of the Eastern Fringe of the galaxy before the arrival of the Tyranid hive fleets. Wherever possible, when challenges to the authority of the Imperium of Man were discovered, war followed to exterminate the threat.In 742.M41 another such crusade was unleashed in the Lithesh Sector. A string of Imperial sub-sectors stretching out between the Damocles Gulf and the Perdus Rift Anomaly had suffered extensive disruption due to Aeldari pirate raids and Warp Storm activity.As the Imperium sought to restore its grip on the region, it was discovered that a previously unknown intelligent alien race called the T'au was allying themselves with rebel Imperial factions. The peril of these local alliances was evident in the number of alien trade goods and artefacts appearing in the nearby Imperial star systems.Inquisitorial investigation of the dissident worlds by the Ordo Hereticus revealed evidence of T'au activity in adjoining sectors. The conclusion was that they represented a major threat and Cardinal Esau Gurney of the world of Brimlock called for an Imperial Crusade to be dispatched to purge the aliens.The crusade was based around a dozen capital starships of the Imperial Navy, 5 provisional companies of Space Marines made up of contingents supplied by almost a dozen different Chapters and 19 regiments of Astra Militarum, seven of them from Brimlock. The first move was towards the Timbra Sub-sector where Human colonists had long coexisted with the aliens.The crusade first reasserted Imperial rule in the rebellious Garrus and Kleist colonies. Individuals implicated in dealing with the T'au were seized and punished at a special assize held before the furious crusaders.The Imperial colonies secured, the crusade forces moved on and engaged the T'au for the first time on their own territory in the uninhabited Hydass System.
Damocles Gulf Crusade - First Contact: The Battle of Hydass: Seven T'au warships of approximately cruiser displacement were detected on the edge of the Hydass System. The crusade fleet attacked immediately, but found the T'au starships to be capable of launching powerful torpedo salvos at long range, breaking up the Imperial formation. Bomber waves were launched but these were countered by T'au escorts launched from their capital ships.A Space Marine Strike Cruiser supported by a squadron of Sword-class Frigates made the decisive attack. Getting inside the T'au formation, they inflicted heavy damage and discovered that T'au starships lacked broadside firepower.The T'au launched more escorts as a screen while they disengaged. One T'au starship was unable to withdraw and exploded while the crew was in the process of abandoning ship. The Imperial Crusade fleet then moved deeper into T'au Empire space.
Damocles Gulf Crusade - Ground War: The Battle of Sy'l'kell: The Sy'l'kell System contained an apparently fertile Agri-world with a population estimated at 7 million T'au. It was defended by an orbital space station, a number of system ships and the remnants of the T'au fleet encountered at Hydass.The crusade's council of war appointed Captain Rumann of the Iron Hands Chapter to take overall command of the planetary assault. The Imperial fleet closed quickly, pounding the orbital station as they approached. Its armaments were not as extensive as had been believed at first and the Iron Hands Space Marines in the fleet boarded it.The T'au fleet disengaged almost immediately and was not seriously damaged. It was conjectured by the Imperials that the T'au were evacuating their key personnel from the planet rather than bothering to defend it. The Iron Hands quickly overwhelmed the orbital station's defenders and dutifully cleansed it of xenos taint with flame. It was to serve as the Imperial forward base for the ground campaign on the world.Astartes from the Scythes of the Emperor Chapter established a landing zone and the 17th Brimlock Dragoons Regiment of the Astra Militarum were landed to provide heavy support. The T'au response was swift and consisted of an extremely well-armed mechanised infantry formation with armoured support. The T'au grav-tank called the Hammerhead appeared to be a close match for the Astra Militarum's Leman Russ main battle tank and the T'au proved very adept at supporting their armour with Fire Warrior and battlesuited infantry.The Dragoons suffered heavy losses when enemy infantry wearing battlesuits ambushed them in rolling ground. Only swift intervention by the Ordo Tempestus' 4th Storm Trooper Company and the Scythes of the Emperor Space Marines prevented an out-and-out massacre.While the crusade pushed ever nearer Sy'l'kell's main population centers, the T'au evacuated the most qualified Earth Caste workers and dismantled any of their advanced technology.When the 9th Brimlock Fusiliers were landed, the T'au resistance crumbled and all Imperial objectives were quickly attained. The planet was duly cleansed of xenos taint and claimed for the Imperium.
Damocles Gulf Crusade - The Purging of Viss'el: While logistical arrangements were made to cross the Damocles Gulf to the Imperial designated sub-sector of Kendral, an expeditionary force was sent from the main crusade fleet to deal with the T'au presence in the nearby Viss'el System to remove a potential threat in the crusade's rear.Early Imperial reconnaissance had revealed that Viss'el VI was an Ice World on which the T'au had established fishery colonies. As no great strategic benefit was to be had from conquering the world, it was subjected to orbital bombardment, melting the ice around the T'au colonies and destroying them in flash floods.
Damocles Gulf Crusade - The Battle of Pra'yen: After a 5-month-long journey across the Damocles Gulf, the Imperial Crusade fleet arrived in the Dal'yth System within the Kendral Sub-sector. The outermost planet in the system, Pra'yen, was protected by a T'au orbital space station and was clearly intended to provide the first line of a layered system defence.The fleet's approach proved too casual, as the Imperials assumed the station to be no more dangerous than the T'au station already encountered in the Hydass System. It proved to be much more formidable, mounting an array of heavy Railguns whose first volley crippled the Honour of Damlass. The Imperial fleet broke formation just as 11 T'au starships emerged from behind the bulk of Pra'yen.The Imperial fleet escorts attacked the orbital station while the main battlefleet swung towards the T'au vessels. The T'au fleet concentrated its torpedo salvos against the Regent Lakshimbai, a Dauntless-class Light Cruiser, which resisted heroically until a lucky T'au shot caused a massive bulkhead collapse which then triggered a Plasma Drive overload, destroying the vessel with all hands aboard.Arriving piecemeal, the Imperial starships gradually won the advantage, although on this occasion the T'au continued to fight despite taking a terrible pounding.The Imperial escorts suffered heavy losses fighting the T'au orbital station. As soon as they were closely engaged, though, the last piece of the T'au trap was sprung. Appearing seemingly out of nowhere after suddenly powering up their main systems, a Kroot Warsphere headed directly for the Imperial troop transports. The transport flotilla had no choice but to scatter.The huge Kroot hulk was slow and its weapons were short-ranged, but its sheer size seemed certain to eradicate the crusade's ground troops. Salvation came in the form of Admiral Jallaque's flagship, the Blade of Woe, a Retribution-class Battleship. Leaving the rest of the Imperial fleet to finish off the T'au warships, the admiral had turned his vessel about, planning to help the escorts when the Kroot Warsphere arrived.Accelerating to maximum power, the great starship overtook the lumbering warsphere and turned across its path. From the first exchange of weapons it was clear that the Blade of Woe carried the greater weight of fire and its Lance salvos quickly ripped the warsphere to metallic shreds.Yet the crusade fleet had won only a pyrrhic victory. Although the warsphere, T'au fleet and the orbital station were destroyed, it was at the cost of 4 Imperial capital ships and 14 Escorts. The T'au ambush had come very close to succeeding and brought a new respect for the T'au as combatants to the Imperial fleet.
Damocles Gulf Crusade - The Battle of Dal'yth Prime: Although some members of the crusade's command council now advocated turning back, the lure of an assault against a major T'au world proved too tempting. Dal'yth Prime was protected by three T'au orbital stations and, following the recent combat, these were approached much more cautiously. None proved to be as heavily defended as Pra'yen, however, and were destroyed at leisure by the Imperial fleet.Expecting a new T'au fleet at any time, the Imperial ground assault quickly commenced. The eastern seaboard of Dal'yth's largest continent was selected as the target for the landing. Protected to the north by mountains and to the east by the sea, a short advance southwest put the Imperial invasion force before the first of a number of major T'au cities along the coast.The drop was contested by large numbers of T'au aircraft but eventually proved successful. The full force of the crusade was finally deployed and the invasion began. The local road network was excellent and the Imperial advance soon neared the T'au city of Gel'bryn before the aliens were able to form a stable defensive line. With Titans and armoured formations as the spearhead, the crusade ploughed relentlessly toward the T'au city.As it advanced, enemy missiles, fired from beyond hills and woods, started to inflict heavy losses. Units had to be detached to drive back the T'au spotters, but these were in turn engaged by T'au jump troops equipped with cloaking fields. Gradually the coherency of the attacking Imperial wedge was broken up until, by the time it reached the outskirts of Gel'bryn, there were three spearheads pushing forward of the main force.One of these was made up of Titans from the Legio Thanataris. This was countered by T'au Manta missile destroyers, the same craft that had been launched in the earlier space battles from the T'au warships. The second spearhead was predominantly veteran light infantry of the Rakarshan Rifles Regiment of the Astra Militarum, whose intelligent use of cover had kept them out of harm's way. They were countered by the emergence of a host of Kroot warriors on the rooftops and within the buildings of Gel'bryn.The third was a detachment of crusading Space Marines consisting of battle-brothers from the Iron Hands, the Ultramarines and the Scythes of the Emperor Chapters. These the T'au countered with their own finest soldiers -- their heavy jump troops. The timely T'au counterattacks stalled the momentum of the Imperial offensive and the front stabilised on the line of a broad river some 20 kilometres north of Gel'bryn.
Damocles Gulf Crusade - Imperial Guard: 17th Brimlock Dragoons Regiment19th Brimlock Dragoons Regiment9th Brimlock FusiliersRakarshan Rifles Regiment4th Storm Troopers Company
Damocles Gulf Crusade - Imperial Navy: Blade of Woe (Retribution-class Battleship)Dutchess McIntyreHonour of DamlassLord CedalionNiobe (Overlord-class Battlecruiser)Regent Lakshimbai (Dauntless-class Light Cruiser)
Damocles Gulf Crusade - Adeptus Astartes Chapters: Black TemplarsIron HandsNovamarinesRaven GuardScythes of the EmperorSubjugatorsUltramarinesWhite Scars
Damocles Gulf Crusade - Rogue Traders: Lucian Gerrit of the ArcadiusKorvane Arcadius Gerrit (Lucian's son)Brielle Arcadius Gerrit (Lucian's daughter)Oceanid (Rogue Trader Vessel)Fairlight (Rogue Trader Vessel)Rosetta (Rogue Trader Vessel)
Damocles Gulf Crusade - Titan Legions: Legio Thanataris
Damocles Gulf Crusade - T'au Forces: T'au Fire Caste Dal'yth Sept Army
Dan Abnett - Dan Abnett: Dan Abnett (born October 12, 1965) is a British writer of comic books and gaming fiction. Abnett has worked primarily for 2000 AD and Marvel Comics (including their UK imprint) since the early 1990s, although he has also contributed to DC Comics titles.His Warhammer and Warhammer 40,000 novels and graphic novels for Games Workshop's Black Library now run to several dozen titles and he is one of the most prolific and beloved of all Warhammer 40,000 writers.
Dan Abnett - Warhammer 40,000 Comics: Titan: God-Machine (Black Library, 256 pages, 2004, ISBN 1-84416-123-4) collects:Titan I (with Andy Lanning, Anthony Williams, and Marc Gascoigne, 64 pages, 1999, ISBN 1-84154-109-5)Titan II: Vivaporius (with Andy Lanning, Anthony Williams, and Marc Gascoigne, 96 pages, 2001, ISBN 1-84154-144-3)Titan III (with Anthony Williams, 2003, ISBN 1-84154-242-3)Darkblade: Reign of Blood (with Kevin Hopgood, Black Library, 256 pages, 2005, ISBN 1-84416-206-0) includes:Darkblade, Book One: Born of Blood (64 pages, 2000, ISBN 1-84154-124-9)Darkblade, Book Two: World of Blood (96 pages, 2001, ISBN 1-84154-147-8)Darkblade, Book Three: Throne of Blood (96 pages, 2003, ISBN 1-84154-241-5)Imperial Gothic (Black Library, 208 pages, 2006, ISBN 1-84416-330-X) collects:Inquisitor Ascendant (with Simon Coleby, 84 pages, 2001, ISBN 1-84154-143-5)Inquisitor Ascendant II (with Simon Coleby, 80 pages, 2002, ISBN 1-84154-238-5)Lone Wolves (with Karl Richardson, 96 pages, hardcover, 2003, ISBN 1-84416-056-4, paperback, 2004, ISBN 1-84416-101-3)Warhammer 40,000 (with co-author Ian Edginton):Damnation Crusade (with art by Lui Antonio and JM Ringuet, 6-issue mini-series, Boom! Studios, December 2006-2007, trade paperback, 144 pages, July 2007, ISBN 142760679X)[11]Blood and Thunder (with art by Daniel Lapham, 4-issue mini-series, Boom! Studios, December 2007, tpb, 128 pages, April 2008, ISBN 1934506311)[12]Warhammer (with co-author Ian Edginton):Forge of War (with art by Tommy Castillo, 6-issue mini-series, Boom! Studios, 2007-2008, tpb, 128 pages, April 2008, ISBN 1934506362)[13]Condemned by Fire (with art by Rahsan Ekedal, 5-issue mini-series, Boom! Studios, forthcoming)[14]
Dan Abnett - Adepta Sororitas: The Invitation (Short Story) (Collected in Tales From the Dark Millennium (Anthology))
Dan Abnett - The Beast Arises: I Am Slaughter (2015, ISBN 1-78496-067-5)
Dan Abnett - Gaunt's Ghosts: The Founding (Omnibus) (2003, ISBN 1-84416-066-1, 2006, ISBN 1-84416-369-5] collects the following:First And Only (1999, ISBN 1-84416-164-1)Ghostmaker (2000, ISBN 0-671-78410-2)Necropolis (2000, ISBN 0-7434-1159-5)In Remembrance (Short Story)Of Their Lives in the Ruins of Their Cities (Short Story) (2010, collected in Sabbat Worlds (Anthology) and The Hammer and the Eagle: Icons of Warhammer (Anthology))A Ghost Return (Short Story) (Also collected in Sabbat Crusade (Anthology))The Saint (Omnibus) (Hardcover, 2004, ISBN 1-84416-125-0, paperback, 2007, ISBN 1-84416-479-9) collects the following:Honour Guard (2001, ISBN 1-84154-151-6)The Guns of Tanith (2002, ISBN 1-84154-232-6)Straight Silver (2002, ISBN 1-84154-262-8)Sabbat Martyr (2003, ISBN 0-7434-4360-8)The Lost (Omnibus) (2010, ISBN 1784966746) collects the following:Traitor General (2004, ISBN 1-84416-113-7)His Last Command (2005, ISBN 1-84416-238-9)The Armour of Contempt (2006, ISBN 1-84416-400-4)Only In Death (2007)The Victory (Omnibus) (2018, ISBN 1-78496-815-3) collects the following:Blood Pact (2009, ISBN 1-84416-693-7)Salvation's Reach (2011, ISBN 1-84416-821-2)Family (Short Story) (Also collected in Sabbat Crusade (Anthology))You Never Know (Short Story) (Also collected in Sabbat Crusade (Anthology))Ghosts and Bad Shadows (Short Story) (Also collected in Sabbat Crusade (Anthology))Killbox (Short Story)Double Eagle (Gaunt's Ghosts spinoff, hardcover, 2004, ISBN 1-84416-089-0, paperback, 2005, ISBN 1-84416-090-4)Titanicus (2008, ISBN 1-84416-586-8)The Anarch (2019, ISBN 1-78496-851-X)The Vincula Insurgency (2021, ISBN 1-80026-135-7)Sabbat Worlds (Anthology) (As editor, 2010, ISBN 1-84970-009-5)The Iron Star (Short Story) (Collected in Sabbat Worlds (Anthology))Sabbat Crusade (Anthology) (As editor, 2014, ISBN 1-84970-955-6)Sabbat War (Anthology) (As editor, 2021, ISBN 1-80026-028-8)This is What Victory Feels Like (Forever the Same) (Short Story) (Collected in Sabbat War (Anthology))From There to Here (Short Story) (Collected in Sabbat War (Anthology))The Sabbat Worlds Crusade (Gaunt's Ghosts background book, 96 pages, 2005, ISBN 1-84416-249-4)
Dan Abnett - The Horus Heresy: Horus Rising (2006, ISBN 1-84416-294-X)Horus Heresy Chapbook (Anthology) (with Graham McNeill, 2007)The Lightning Tower (Short Story) (Collected in Horus Heresy Chapbook (Anthology), Shadows of Treachery (Anthology), and Crusade + Other Stories (Anthology))Legion (2008, ISBN 1-84416-536-1)Blood Games (Short Story) (Collected in Tales of Heresy (Anthology))Prospero Burns (2010, ISBN 1-84416-776-3)Know No Fear (2012, ISBN 1-84970-134-2)The Unremembered Empire (2014, ISBN 1-84970-573-9)Little Horus (Short Story) (Collected in Age of Darkness (Anthology))Unmarked (Short Story) (Collected in Mark of Calth (Anthology))Meduson (Short Story) (Collected in Meduson (Anthology))Saturnine (2020, ISBN 1-78999-134-X)The End and the DeathVolume I (2023, ISBN 1-80407-337-7)Volume II (2023, ISBN 1-80026-878-5)Volume III (TBD)
Dan Abnett - Imperial Guard: The Fall of Malvolion (Short Story) (Collected in Let the Galaxy Burn (Anthology))
Dan Abnett - The Inquisitor: Eisenhorn Trilogy (Omnibus) (2004, ISBN 1-84416-156-0), collects the following:Xenos (2001, ISBN 1-84154-146-X)Malleus (2001, ISBN 0-74341-176-5)Hereticus (2002, ISBN 1-84154-236-9)Missing in Action (Short Story) (2002, also collected in Words of Blood (Anthology))Backcloth For A Crown Additional (Short Story) (Also collected in Crucible of War (Anthology))Ravenor: The Omnibus (Eisenhorn trilogy spinoff Omnibus) (2019, ISBN 978-1-78496-993-6) , collects the following:Ravenor (hardcover, 2004, ISBN 1-84416-072-6, paperback, 2005, ISBN 1-84416-073-4)Thorn Wishes Talon (Short Story) (2004, also collected in What Price Victory (Anthology) and The Hammer and the Eagle: Icons of Warhammer (Anthology))Ravenor Returned (hardcover, 2005, ISBN 1-84416-184-6, paperback, 2006, ISBN 1-84416-185-4)Playing Patience (Short Story) (2006, also collected in Let the Galaxy Burn (Anthology))Ravenor Rogue (2007, ISBN 1-84416-460-8)Perihelion (Short Story) (2018)Bequin TrilogyPariah (2012, ISBN 1-84970-201-2)Penitent (2021, ISBN 1-78999-851-4)The Magos (Short story collection) (2018, ISBN 1-78496-702-5)
Dan Abnett - Iron Snakes: Brothers of the Snake (2007, ISBN 1-84416-475-6)
Dan Abnett - Others: Master Imus's Transgression (Short Story) (Collected in There is Only War (Anthology))Pestilence (Short Story) (1999, collected in Deathwing (Anthology), Let the Galaxy Burn (Anthology), and There is Only War (Anthology))Playing Patience (Short Story) (Collected in There is Only War (Anthology))Ork Hunter (Short Story) (2002, collected in Words of Blood (Anthology) and Let the Galaxy Burn (Anthology))The Curiosity (Short Story) (Collected in Crucible of War (Anthology))Gardens of Tycho (Short Story) (Collected in Fear the Alien (Anthology))Tactica Imperialis: A History of the Later Imperial Crusades (Warhammer 40,000 background book, with Andy Hoare, 2007, ISBN 1-84416-423-3)Lord of the Dark Millennium: The Dan Abnett Collection (Anthology) (2020, ISBN 1-78999-138-2)
Dan Abnett - Tales of Malus Darkblade (all with Mike Lee): The Daemon's Curse (2005, ISBN 1-84416-191-9)Bloodstorm (2005, ISBN 1-84416-192-7)Reaper of Souls (2006, ISBN 1-84416-193-5)Warpsword (2007, ISBN 1-84416-194-3)Lord of Ruin (2007, ISBN 1-84416-195-1)
Dan Abnett - Others: Gilead's Blood (with Nik Vincent, 2000)Hammers of Ulric (with Nik Vincent and James Wallis, 2001)Riders of the Dead (2003)Fell Cargo (2006)
Dan Abnett - Interviews: New DnA, Sequential Tart, December 20012004 interview with 2000ADReviewInterview: Dan Abnett on The Real Ghostbusters, Proton Charging, December 17, 2005Dan Abnett talks Boomâs âWarhammer 40Kâ Comic, Comic Book Resources, September 11, 2006Bringing The Warhammer Down: Dan Abnett on Warhammer 40K: The Damnation Crusade, Newsarama, December 22, 2006
Danial Tan Draconis - Danial Tan Draconis: Danial Tan Draconis is both the current leader of House Draconis and the high king of the Knight World of Adrastapol, an elected position which carries with it dominion over the entire Majestis System.Gaining the title of high king under the difficult circumstances of the Donatos War, where his father, the previous high king, was cut down by those he once called friends, the young Danial Tan Draconis quickly grew into a seasoned leader and a fine tactician. He saved the campaign from ultimate disaster and reclaimed the Industrial World of Donatos Primus in the name of the God-Emperor.Whereas most rulers of a Knight World are fierce traditionalists, High King Danial can be considered exceptionally progressive for a man of his culture and upbringing.On Adrastapol, he is the instigator of several profound changes in Adrastapolian society, such as rapid industrialization of the economy and the creation of a true Planetary Defence Force, better housing and living conditions for the serf classes and the institution of true political and social equality between male and female Knights.While many of these measures proved unpopular with the conservative traditionalists of House Minotos, others, like the Nobles of House Pegasson, approved of it.In hindsight, it is clear that without the reform measures enacted by High King Danial Tan Draconis, Adrastapol would have fallen to the savage Orks of WAAAGH! Killfist, which very nearly conquered Adrastapol during its Second Ork War.
Danial Tan Draconis - Donatos War: The Donatos War holds a special place within the chronicles of House Draconis both for the heavy toll it took upon the Adrastapolian Knights and for the glory they gained in bringing this rebellious world back to loyalty to the Emperor. Through the laxity of its rulers, Chaos Cults had taken power on the Industrial World of Donatos Primus, overthrowing the Imperial planetary government in place and killing the local planetary governor with the help of Chaos' most dangerous warriors: a warband of Chaos Space Marines.Seeking to further his own goals, the enemy leader -- the Word Bearers Dark Apostle Varakh'Lorr -- led his Word Bearers to fight the remaining Loyalist regiments of the Donatosian Planetary Defence Forces and the incorruptible Adeptus Arbites. While vastly outnumbered, the Loyalists were able to hold some cities and to issue a general call for aid before astrotelepathic communication broke off.The Imperium acted with uncustomary swiftness, despatching a sizeable army of Astra Militarum regiments under the general command of High King Tolwyn Tan Draconis of Adrastapol. Hailing from such different worlds as Cadia, Mubraxis and Tanhollis, these regiments of the Imperial Guard would support the gathered might of no less than six houses of Imperial Knights: the high king's own household, House Draconis, and its allies from Houses Minotos, Chimaeros, Pegasson, Wyvorn and Manticos.After initial success that left the Imperial forces ready to strike at the very heart of the enemy's strength, the Imperial reconquest of Donatos Primus was put in jeopardy when fully half the contingent of Imperial Knights turned Renegade and followed Viscount Gerraint Tan Chimaeros into secession.Visibly in league with the Word Bearers, the Renegade Knights of Houses Chimaeros, Wyvorn and Manticos turned their guns upon their former allies who only escaped total destruction by the heroic sacrifice and tactical accumen of High King Tolwyn.To oppose Gerraint's claim to the throne, the Loyalist survivors chose Tolwyn's son and designated heir, Danial Tan Draconis, as their new king. Danial was a young Knight many saw as unfit for the task ahead. With barely 50 Knights remaining out of several hundred, the remaining Imperial Knights could not assault their enemies head-on but needed to tread carefully.A limited counterattack turned into another disaster as House Chimaeros succeeded through duplicity and Chaos sorcery in leading the remaining survivors into another ambush that proved equally murderous. Left with little more than two dozen Knights, High King Danial finally assumed the true mantle of the high king of Adrastapol and led his Knights in a desperate but ultimately successful second assault on the Valle Electrum which eliminated all the enemy commanders and paved the way for ultimate Imperial victory.
Danial Tan Draconis - Wargear: Oath of Flame (Knight Errant) - One of the eldest suits of Knight armour still in service within House Draconis, Oath of Flame was built from original STC data during Adrastapol's colonisation by Mankind in the Age of Technology. Oath of Flame is a venerable Knight Errant that was presented to Danial Tan Draconis on the day of his elevation to Knighthood. Originally equipped with a Reaper Chainsword and a Thermal Cannon, a configuration it featured throughout the entire Donatos War, it is believed that as the personal armour of the ruling High King of Adrastapol, Oath of Flame now might bear the ancestral Tempest Blade of the high king's office in lieu of its Reaper Chainsword, the very same blade that was retrieved from the fallen Knight of the usurper, Gerraint Kar Adrastapol on Donatos Primus. Gerraint himself had stolen it from the mangled remains of Fyreheart, High King Tolwyn Tan Draconis' Knight. To better protect their liege, the Sacristans of House Draconis fitted Oath of Flame with an enhanced Ion Shield generator which is vastly more powerful than that of a standard Knight.
Danie Ware - Danie Ware: Danie Ware is an author for Games Workshop's Black Library imprint.
Danie Ware - Adepta Sororitas: The Triumph of Saint Katherine (Novel) (2022)The Rose at War (Anthology) (2022, ISBN 1-78999-467-5) collects the following:Forsaken (Short Story) (2019)The Crystal Cathedral (Short Story) (2019, also collected in Nexus & Other Stories (Anthology))Mercy (Short Story) (2018, also collected in Inferno! Vol.1 (Anthology), The Hammer and the Eagle: Icons of Warhammer (Anthology), and Inferno! A Warhammer 40,000 Collection (Anthology))The Bloodied Rose (Novella) (2018, also collected in Servants of the Imperium (Anthology))Wreck and Ruin (Novella) (2019)The Rose in Anger (Novella) (2020, ISBN 978-1-78999-393-6)Da Big Mouf (Short Story) (2020) (Also collected in Last Night At The Resplendent And Other Stories (Anthology))The Sisters of Death (Short Story) (2021)
Dante - Dante: Dante, born Luis Dante, sometimes called the "Lord of Angels" and "Bringer of Sanguinius' Light," is the current commander and Chapter Master of the Blood Angels Chapter of Space Marines as well as the lord regent of the Imperium Nihilus, and has served as Chapter Master for approximately 1,100 standard years.Commander Dante's power armour incorporates a highly ornate golden death mask beneath his Iron Halo, called the Death Mask of Sanguinius, which is said to have been worn by and shaped to match the fear-inspiring features of Sanguinius, the Blood Angels' primarch, at the moment of his death at the hands of the Arch-traitor Horus.He is believed to be the oldest living Loyalist Space Marine as he is currently over 1,500 standard years old, with the exception of those Space Marines sustained by the cybernetic technology of Dreadnoughts, the use of temporal stasis or other technological means of extending Human life. Commander Dante is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.In the wake of the victory of the Blood Angels Chapter and their successors in the Tyranid Hive Fleet Leviathan's assault upon their homeworld of Baal, the Primarch Roboute Guilliman, the lord commander of the Imperium and Imperial Regent, declared Dante to be the lord regent of the Imperium Nihilus. This made Dante the effective ruler of the half of the Imperium cut off from Terra on the other side of the Great Rift.Following the Devastation of Baal in the Era Indomitus, Dante chose to undergo the agonising surgery required to cross the Rubicon Primaris and become a Primaris Space Marine. His armour and wargear were then modified as required to fit his increased stature, muscle mass and physical strength.
Dante - History: To many worlds within the Imperium's borders, the Adeptus Astartes are nothing more than a myth. Among those planetary populations enlightened enough to be aware of the existence of the Space Marines, many of those only come into their knowledge through the unwelcome brutalities of war. When their world falls to invasion or rises up in rebellion, it is the God-Emperor's Angels of Death that answer the Imperium's call. In this way, knowledge is too often bought with blood. But there are always names that drift through the dark regions between isolated worlds. The names of great heroes of Humanity, spoken in whispers. The names of Mankind's guardians; those warriors who walk the line between fact and fiction, prayer and myth. Few are spoken by as many voices, and with greater reverence, than Dante, Lord of Angels. The Bringer of Light. The Bane of Daemons.Lord Commander Dante, Lord of the Host and Bringer of Sanguinius' Light, holds the bleak honour of leading the Blood Angels Space Marine Chapter in the swansong days of the Imperium. He is the embodiment of every virtue in his Chapter's long and glorious history, renowned as a paragon of the Blood Angels' noble ideals. And yet, beneath his golden facemask lies a shadowed contrast, for the Lord of Angels bears the heavy weight of his Chapter's secret melancholies. Dante is noted in many of the Adeptus Terra's archives as the oldest Space Marine warrior still alive in the Dark Millennium. According to Imperial histories, Dante has reigned for over a thousand standard years as Chapter Master, and served the Blood Angels in other capacities for several hundred standard years before ascending to the rank of Commander. Even Captain Lysander of the Imperial Fists, who was lost in the eddies and tides of Warpspace for a thousand standard years, cannot recall a time when Dante did not reign supreme over the Blood Angels.Dante lays claim to a Record of Triumph longer than the entire honour rolls of several Chapters founded in the twilight centuries of the 41st Millennium. Somehow, this isn't enough. As with all of its heroes, the Imperium's official archives blend legend and truth with impunity. Facts become distorted by time, flawed retellings, and authorial myth-making. In a stellar empire of a million worlds and a million different human cultures, there is no such thing as objective truth. Perhaps, in his humility, Dante lets his legend grow even beyond its truly heroic boundaries because he knows Humanity needs heroes at the dawn of the End Times. Or perhaps he is simply too focused and dutiful to pay heed to the words of mortal men and women. His charge is to defend the Imperium, not worry as to how history will remember his name.
Dante - A Son of Sanguinius: A rarely-spoken truth, known only to the Blood Angels and their closest Successor Chapters, is that Dante was never destined to rise to the rank of Lord Commander. This warrior, who now stands astride the Imperium in the burnished armour of a living legend, was a line officer who ascended to the highest position during one of the Blood Angels' bleakest eras. More than once, the Blood Angels have been threatened with destruction. In the final decades of the 37th Millennium, they were a broken Chapter, ravaged by the Black Legion on the world of Mackan during the tumultuous years of the Ghost War. Although the Angels restored their strength over the following standard centuries, for the first time it introduced the threat of mortality upon one of the proudest and noblest First Founding Chapters.Nearly three thousand standard years later, in an event that would come to be known as the Kallius Insurrection, the Blood Angels would again taste the risk of annihilation, losing nine out of every ten Space Marines, and almost the entire Chapter Council. Three full companies, including the young Brother-Captain Dante and his 5th Company, launched a devastating assault on Kallius' Landing and its dependency worlds, in support of their overwhelmed Successor Chapter, the Angels Numinous. The Blood Angels found themselves tied up in protracted conflicts and trench wars, caught in a cobweb of a much wider heresy. When the Blood Angels finally withdrew from the conflict, they were struck the most bitter of blows. As the remnants of their fleet mustered above Kallius' Landing itself, a Traitor armada broke from the Warp, eager to wipe the Scions of Sanguinius from the Imperium forever.The vicious void war and boarding actions that followed lasted for three solar days. Dante and his warriors were responsible for the taking and scuttling of seven capital-class vessels. When at last the Blood Angels emerged victorious and took stock of their losses, fewer than 200 Blood Angels remained. Coming together in communion, the last surviving Sanguinary Priests and Chaplains elected the last-living Captain of the Chapter, Dante, as their next Chapter Master. Accepting the mantle of Lord of the Angelic Host, he would forever after be clad in Artificer Armour of sacred gold. Though such an inauspicious beginning should have heralded a bleak reign as Chapter Master, Dante's fate unfolded much differently.
Dante - The Time of Ending: With his face shrouded by Sanguinius' golden visage, Dante is the Bringer of Light, commanding some of the most loyal and mighty warriors ever to raise weapons in the defence of Mankind. In every battle, Dante is the lance's thrust; the spear's tip -- he leads his Angels in a wrathful descent, their blades bared and thirsting for enemy blood. Though he is forever to be found where the fighting is thickest, Dante has never been too proud to cede honour to Battle-Brothers and other Imperial commanders, if his skyborne warriors are best used elsewhere, hunting particular prey or taking a specific objective. In every battle, he will be seen at the head of his praetorians, the Blood Angels of the Sanguinary Guard, whose golden armour matches his own. Each of these champions of the Chapter are heroes in their own right, forgoing their chance at personal rank to remain by their master's side. Each has served him for Terran centuries; they are his weapons as surely as the Axe Mortalis and Perdition Pistol that he bears into battle. On the rare occasions he takes to the field of battle without his closest kindred, Dante will lead a Company Captain's Honour Guard, or even take temporary command of a Sergeant's Assault Marines. The squads seconded to Dante never forget the privilege of being chosen to serve the Lord Commander, and most adorn their armour in some way to acknowledge the honour.In his millennia of humble service, the Blood Angels have cleansed entire sub-sectors, destroyed whole Renegade Chapters, and stood fast against the encroaching doom of the End Times. And through it all, the Imperium sees nothing but the unmoving, beauteous death mask covering Dante's features. However, what they see is a lie. Without the mask, Dante's face is a monument to one and a half thousand standard years of bloodshed and battle. He retains his angelic beauty, a gift of his Primarch's genetic coding, but the inhuman serenity of his visage is lined by tracks of weariness and ennui unknown to any other mortal. His hair, once gold, has turned as white as the marble statues cast in his image. He is old now -- and it shows. The Blood Angels are a soulful breed, and their master exemplifies it above any other. Pale eyes stare out at a galaxy that holds nothing but war, populated by beasts and aliens that spill into Mankind's domain in a never-ending tide. Dante knows there will be no final victory for the Imperium, yet defeat and surrender are anathema to his warrior spirit. The Lord of Angels is simply pragmatic in his infinite experience -- he fights to survive, so that the candle of Humanity may light the darkness for a little while longer.