vizn3r/warhammer40k-lore huggingface dataset:
Brain Leaf - Brain Leaf: The Brain Leaf is a particularly dangerous carnivorous species of plant once thought native to the Death World of Catachan.Few would believe that of all the enemies faced by Mankind, a greyish, vine-like plant could pose such an insidious threat. Variously referred to as "slave vine" or "the grey weed," but most commonly as the "Brain Leaf," this malignant creature was once thought to originate from the jungles of Catachan.In physical form, the Brain Leaf plant resembles a coarse species of Terran vine or ivy, each tendril of which is tipped with a single fleshy leaf. Uniquely, the Brain Leaf possesses a form of gestalt consciousness, and each leaf is a macro-cell forming part of its utterly alien intelligence. The underside of each vine leaf is barbed to latch onto creatures straying too close and, once attached to a victim, microscopic fibre bundles penetrate their skin and rapidly extrude fibrous growths throughout a victim's nervous system to take control of its body utterly.Though not self-aware in any measurable sense, the Brain Leaf efficiently and swiftly dominates its victim, subverting it to the will of the parent plant. Once this has been accomplished, the leaf detaches from the main body of the plant and remains as an attached parasite on the victim, allowing a new leaf to rapidly grow in its place.The victim, now a staggering thrall to the Brain Leaf plant, is used by the weed to protect itself and proliferate its young. Infestations of Brain Leaf have been discovered on many worlds across the Imperium, and recent emergent evidence is that the Brain Leaf is no true native of Catachan, but likely a rogue, wild-type mutation and evolutionary descendant of the Tyranid Cortex Leech, now independent of the Hive Mind.This makes the destruction of any infestation a priority for many in the Ordo Xenos of the Calixis Sector. The horrors visited on members of that sector's nobility during the infamous "Slaughter Gardens of Quaddis" incident in the 41st Millennium have emphasized the need to prevent the spawning and multiplication of this foul vine.
Bran Redmaw - Bran Redmaw: Bran Redmaw, known as the Curs'd Lord, Wulfen-Kin and The Bloodied Hunter, is a Wolf Lord of the Space Wolves Space Marine Chapter, one of twelve legendary warriors who lead the Great Companies into battle. He and his Great Company are looked upon with suspicion by the other 11 Wolf Lords, for they are regarded as tainted.More Space Wolves bearing the Curse of the Wulfen serve alongside Redmaw's company than in any other. The unspoken truth is that Redmaw himself has been afflicted by the curse.
Bran Redmaw - The Redmaws: The Space Wolves Chapter takes its initiates from the barbarian tribes of Fenris. Already fierce warriors, the body of each Space Wolf initiate will undergo far more changes than initiates of other Chapters. Amongst the most common changes are that the initiate's senses will become vastly superior to that of other Space Marines, his teeth will lengthen into fangs capable of tearing through plasteel, and his skin will toughen to the texture of leather. Given his naturally fierce persona and now genetically altered build, the initiate could almost be described as displaying feral traits when compared to other, more "Codex", Chapters such as the Ultramarines. Also, as the Space Wolf ages, his body will undergo further changes, although these are rarely recorded and it is unknown outside of the Space Wolves how commonly they occur.The source of these "mutations" is believed to lie within the Canis Helix, the gene-seed unique to the Chapter. Imbibed from the Cup of the Wulfen, it transforms the Space Wolves initiate into what can only be described as a ravenous monster. Should he survive both these physical and psychological transformations, then he can continue with the rest of the initiation process. Those who do not, die. Even once the Helix has been established, it still has the power to affect the warrior throughout his life, particularly when the ferocity of the Space Wolf, barely kept in check at the best of times, is roused in battle. Then the warrior may finally succumb to the Curse of the Wulfen, and he is transformed once again into the beast he has fought for so many centuries to subdue.Amongst the Space Wolves, there is one group under the shadow of this curse more than any other, that of Bran Redmaw's Great Company. It is renowned for its savagery in battle, and the Inquisition has, within its records pertaining to loyal Adeptus Astartes deviation, accounts of terrifying feral creatures shadowing the deployment of the Great Company. These though have yet to be proved, and the Space Wolves Chapter ignores all demands to account for these allegations. The Great Company's Wolf Lord Bran Redmaw, also does little to dispel these rumours, and that he has recently begun to take to the battlefield alone rather than leading his battle-brothers only serves to court the growing attention of the Inquisition and the Ecclesiarchy are paying upon the Great Company. No one has yet dared to question their loyalty to the Imperium, and its proven record combating Mankind's enemies has forced the Inquisition to so far stay its hand.Each Great Company has its own nuances, be they in fighting style, organisation or battle-tactics. Bran instills the same tactics he uses when hunting his foes into his warriors -- patience and the opportune moment to strike. There are no headlong rushes to battle or proud boasting of their strength and battle prowess for the Astartes of his Great Company. Instead they meticulously plan, manoeuvre and make tactical strikes to weaken the foe before the sudden final assault, often striking from multiple directions, but always with overwhelming and pitiless savagery, tearing an enemy force to shreds.
Bran Redmaw - Wargear: Artificer Armour - Bran is equipped as befits a mighty Wolf Lord, wearing Rune Armour decorated with wolf totems and fetishes.Terminator Armour (Optional)Belt of Russ - Each Great Company has in its Armoury a single Belt of Russ. A mighty ward against enemy attacks, these powerful girdles incorporate potent gravitic force fields that protect the wearer. Forged by the master Iron Priest Stef Blacksoul after the disappearance of Russ, these belts are important relics of the Chapter.Bolt PistolFrag GrenadesKrak GrenadesLangnvast - For his weapon, Redmaw bears Langnvast, a master-forged relic Frost Blade of the Chapter gifted to him by Logan Grimnar upon his promotion to the rank of Wolf Lord. This axe is an ancient and storied weapon amongst the Space Wolves, carried by many heroes of the Chapter into uncounted battles.
Bran Redmaw - Sources: Codex: Space Wolves (5th Edition), pp. 15-16, 19Codex: Space Wolves (3rd Edition), pg. 13Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 108-110, 126-127
Brand Mac Lir - Brand Mac Lir: Brand Mac Lir is a battle-brother of the Storm Wardens Chapter who won fame during the campaign known as the Cleansing of Vigil. As a result of his experience fighting the foul xenos called the Slaugth, a desire was kindled within him to join the Deathwatch -- the Chamber Militant of the Ordo Xenos.His keen fervour and veteran tactical skills contributed to Brand's meteoric rise within the ranks of those elite alienhunters. By his third deployment he led his own Kill-team and by his ninth Vigil he was elected as Watch Captain.Brand is known to be a cautious leader at times, as his tactics are conservative and adhere to the Codex Astartes, for he is always wary of the tricks and traps of the enemy. But once battle is joined, he is as ferocious and direct in facing the foe as any other Space Marine.In battle he wields the Chapter relic called Morwenna, a two-metre-long Sacris Claymore that has reaped a tremendous toll of alien blood and ichor in deadly hand-to-hand combat.
Brand Mac Lir - Wargear: Artificer Armour - Painstakingly cared for and customised for each esteemed bearer, Artificer Armour is the rarest form of Power Armour. The technology and superdense materials used to construct these suits is unparalleled inside the Imperium. Each one is a masterwork of Artificer ingenuity and (outside of Techmarines labouring towards creating their own) is awarded only to true Chapter heroes.Power FistBolt PistolMorwenna - This is a revered Chapter relic of the Storm Wardens, a two-metre-long Sacris Claymore of forbidding reputation.
Brandon Easton - Brandon Easton: Brandon Easton is an author for Games Workshop's Black Library imprint.
Brandon Easton - The Horus Heresy: The Primarchs: Embers Of Extinction (Short Story) (2020, collected in Last Night At The Resplendent and Other Stories (Anthology))
Brass Scorpion - Brass Scorpion: The Brass Scorpion, also known as the Great Brass Scorpion, or Scorpios Colossi to the Inquisition, is a large Daemon Engine used by the Chaos Space Marine Traitor Legions and the forces of the Dark Mechanicum. The Brass Scorpion is a massive, multi-legged warmachine shaped in the image of the ancient Terran scorpion and is completely dedicated to the service of the Blood God Khorne.The machine is one of the largest Daemon Engines ever encountered by the Imperium, dwarfing its smaller counterparts such as the Defiler and the Decimator. The Brass Scorpion was believed to be simply an apocryphal myth, until the latest Black Crusade of the Arch-Traitor Abaddon the Despoiler in 999.M41, where they were encountered in increasing numbers by Imperial armed forces.The beast is deceptively fast and agile for a warmachine of its size and excels at attacking enemy fortified positions and engaging entrenched infantry. The Brass Scorpion seems to be imbued with a predator's instincts and has shown a level of bloodlust and delight for slaughter rarely matched even by other Daemon Engines found amongst the Forces of Chaos.
Brass Scorpion - Construction: The Ordo Malleus of the Inquisition believes that the Brass Scorpion is another diabolic invention of the Dark Magi of the Dark Mechanicum, much like the Hell Blade and Defiler. It is believed that the Hereteks of the Dark Mechanicum sell their insane genius to the highest bidders, forging them heretical weapons, technology, and war engines of unparallelled savagery.The Brass Scorpion, like many Daemon Engines, can vary in shape, size, and armament, but all are nearly impossible to destroy, as its massive brass and iron armour protects it from all but the most powerful weapons. The machine is powered by a Warp-spawned device known as a Doomsday Engine, a form of daemon-forged Chaos technology that generates tremendous amounts of power for a Daemon Engine by burning the souls of the still living bodies of victims trapped within the Brass Scorpion's mass of tangled, semi-organic cabling that runs throughout the infernal machine's entire body.The Brass Scorpion construct has been noted to have several variants, some bearing similarities in construction to the Defiler, while others are more outlandish and distinct in shape and size. These variants have been noted to range in size from that of a Leman Russ Battle Tank to that of small Titans, with varying armaments and armour configurations.The Inquisition is unsure if these variants are deliberately constructed in this manner by the Dark Mechanicum as a means of technological progression, or simply the tendency of Chaos to twist and change of its own accord. The Brass Scorpion, like many other Khornate Daemon Engines, is inscribed with the Runes of the Blood God, granting it added defence against psychic powers, acting as a reflection of the hatred that Khorne and his followers display to those who practise such arts.
Brass Scorpion - Armament: The Brass Scorpion is heavily armed, featuring a Demolisher Cannon located at the creature's front, where a real scorpion would have its eyes and mouth. The machine is also fitted with two Hellmaw Cannons; massive Flamers that spray infernal Warp-fed fire and molten brass located just beneath its Demolisher Cannon.As befitting a war engine of the Blood God, the beast's two primary limbs end in massive hydraulic Pincer Claws, each fully capable of tearing armoured vehicles into pieces and wiping out entire infantry squads in one fell sweep. The creature's claws are protected on their outer sides by large Warp-forged alloy shields.When the beast places its claws in front of itself, these shields are able to protect its entire body from harm. The Claws also feature three large in-built Chain Weapons, allowing them to cause even more damage during combat. There also exist variants of the Brass Scorpion outfitted with massive spinning blades instead of pincers.The machine completes its resemblance to the natural scorpion by featuring a long, upright tail armed with a Scorpion Cannon, also referred to in some sources as a Sting Cannon. This massive, multi-barrelled cannon is positioned atop the creature's tail, giving the weapon a full 360 degree arc of fire, making it perfectly suited to unleash rapidly fired torrents of projectiles upon enemy infantry at close range.
Brass Scorpion - Ordo Malleus Departmento Analyticus Technical Specifications: The technical specifications of the Brass Scorpion have not yet been determined by the Ordo Malleus of the Inquisition.
Brass Scorpion - Sources: Black Crusade: The Tome of Blood (RPG), pg. 117Imperial Armour Apocalypse II, pg. 73Imperial Armour - Modelling Masterclass: Volume Two, pp. 3, 66-73Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 60, 74, 96, 147-150Imperial Armour Volume Thirteen - War Machines of the Lost & The Damned by Andy Hoare with Alan Bligh & Neil Wylie, pp. 118-120Warhammer 40000: Apocalypse, pg. 173White Dwarf 164 (UK), "Space Marine: Daemon Engines of Khorne," by Andy Chambers, pg. 19Forge World Webstore: Brass Scorpion
Bray'arth Ashmantle - Bray'arth Ashmantle: Bray'arth Ashmantle is an ancient hero of the Salamanders Space Marines Chapter. The armouriums of the Salamanders contain many ancient relics. Some bear proud histories of glory and honour while others are burdened with darker legends. Sokhar Bray’arth, once the Captain of the Salamanders' 4th Company, is the current occupant of the ancient relic Mars Pattern Mark IV Venerable Dreadnought known as the Iron Dragon, fashioned millennia ago by the hands of the revered Salamanders Primarch Vulkan.
Bray'arth Ashmantle - History: The so-called Iron Dragon is a unique Dreadnought chassis, possessing uncommonly heavy armour and built with a one-of-a-kind enhanced reactor system which incorporates thermic generation technologies that are no longer fully understood. It is believed that this particular Dreadnought served as the first prototype of what would later become the Ironclad pattern of Dreadnought. The Iron Dragon itself has seen many dark and terrible wars in its time, as the echoes and horrors of the ages weigh heavily upon it, its Machine Spirit brooding with unquenchable violence.Considered both a curse and a blessing, only in the most dire of circumstances will a fallen Battle-Brother of the Salamanders be interred within this Ancient's sarcophagus, as only the most highly individualistic, strong-willed and warlike-souls possess the remotest chance to survive during the Dreadnought's activation process. Just how many have perished in the attempt remains unspoken amongst the Salamanders.The current occupant is Sokhar Bray'arth, the former Captain of the 4th Company. Even before his internment, this merciless warrior had earned a fell reputation as an unforgiving and temperamental commander, the fires of Nocturne burning perhaps too brightly within his soul. Bray'arth rose through the ranks by dint of his martial prowess and unflinching zeal. A veteran of centuries of warfare he grew increasingly fractious, even clashing with the Chapter's then-Master over tactics and doctrine. His name came to carry a shadow as he became increasingly swift to anger, overstepping the bounds of sense and wisdom in the pursuit and destruction of his enemies regardless of the cost in casualties.Nearly at the end of his strength after over half a millennium of constant warfare, in 755.M41, Bray'arth saw opportunity during the Moons of Ymgarl Campaign to prove his continuing worth to the Chapter. The nightmarish tunnel warfare during that campaign would grant him that chance. Caught in a sudden counterattack in the deep sub-surface tunnels of the Ymgarl Moons, Bray'arth single-handedly held off wave after wave of the deadly Ymgarl Genestealers with his Thunder Hammer. This bought precious time for his company to fight their way free from a potential massacre, though in the process Bray'arth suffered terrible injuries. The decision to inter the mortally wounded Captain within the Iron Dragon was not made lightly, but the lords of the Promethean Cult heeded the dire portents of the future that they had read in Nocturne's deep flames, feeling they had no choice. Bray'arth's strength of will, combined with the dark Machine Spirit of the Dreadnought in which he was now entombed for all eternity made him a very potent warrior on the battlefield. And the Chapter continued to need his strength.
Bray'arth Ashmantle - Wargear: The Salamander's Primarch Vulkan was a master of the forge without peer. He personally carved intricate detailing on the ornately carved and segmented armour plates of the Iron Dragon Dreadnought and symbols of the Promethean Cult of Nocturne. After Captain Bray'arth's internment, the Chapter's Masters of the Forge added a highly detailed bas-relief on the Dreadnought’s shoulder armour of Bray'arth's death duel with the horde of Ymgarl-strain Genestealers. Vulkan had designed two unique arm weapons for this Dreadnought chassis that made use of Dreadfire Close Combat Arms, each of which had an in-built Dreadfire Heavy Flamer that represented the Iron Dragon’s potent and unique armament. The Iron Dragon also contains many defensive systems that others have strived to manufacture but always failed to replicate. The chassis is also fitted with a number of secondary flame projectors as well as its main armament, allowing the ancient Dreadnought to wreathe itself in flame, incinerating anything that strays too close. This is how Bray'arth earned the name "Ashmantle", whilst fighting during the 53-year-long Casvsarae Insurrection against the Black Legion Chaos Space Marines and Abhuman rebels. After pursuing fleeing enemy forces into a sub-city network, the Iron Dragon was thought lost until Bray'arth smashed his way clear of the duct workings nine days after he disappeared, so covered in the soot and cinder-ashes of his dead foes as to obscure every inch of his armoured form.Bray'arth Ashmantle also took part in the Salamander's involvement in the Badab War, though it was with some reluctance on the part of Captain Pellas Mir'san of the Salamanders 2nd Company (who also served as the Force Commander of the Salamanders' Badab strike force) to wake the Venerable Dreadnought from his slumber. But with his understrength force about to go into combat against the Renegade Space Marines of the Badab conflict Mir'san was in dire need of the revered Ancient's formidable power, which proved itself time and again in that conflict to bloody effect.
Brazen Beasts, The - Brazen Beasts, The: The Brazen Beasts are an infamous warband of Khorne Daemonkin Chaos Space Marines that prey upon the followers of the other Chaos Gods. They are known for utilising heavily-armoured Daemon Engines to lead their berserker assaults, leaving behind nothing but mangled corpses and blazing devastation.These roaring, clanking packs of Daemon Engines always lead the charge of the Brazen Beasts. They tear through the enemy like the gouging claws of some almighty monster, leaving behind nothing but mangled corpses and blazing devastation.Following these metal monsters come the Daemonkin, howling praise to Khorne as they carve the Blood God's rune into the bodies of their victims and consecrate the carnage in his name.
Brazen Beasts, The - Warband History: It is not known when the Brazen Beasts were first formed, though they have made a name for themselves. The Brazen Beasts' proclivity for fielding Daemon Engines stems from their worship of the Gorethunder Cohort, which pounds the foe into oblivion with massed batteries of Skull Cannons and rampaging Soul Grinders.In imitation of their chosen cohort, the Brazen Beasts have assembled a mighty stable of Forgefiends, Maulerfiends, and Defilers. These they transport deep within the bowels of their Space Hulk, the Oblivion Shadow, the machines' needs attended to by a coven of Warpsmiths. Chief amongst these infernal engines is a mighty Lord of Skulls, a towering war-idol that the Brazen Beasts worship as the Caged God. It is the frenzied visions of this abomination that guide the Brazen Beasts through the void, and lead them to fresh victims for the slaughter.
Brazen Beasts, The - Notable Campaigns: Khorne has been worshipped since the galaxy was young. Knowingly or not, every warrior that ever raised a blade has offered the Blood God praise. Still there are few mortals that have proved as fervent or faithful as the Khorne Daemonkin, whose ten thousand year rampage has seen Khorne presented with tribute like never before.Heroes Become Beasts (Unknown Date.M37) - While defending the Fortress of Intolerance against Daemons on the world of Ghahalla, the garrison of Golden Blades Space Marines are overcome by a strange madness. Defacing their war machines with horrific symbols, they use blood rituals to subdue their daemonic assailants and trap them within the tainted vehicles. So are born the first seeds of the Daemonkin who will soon become the Brazen Beasts.Assault upon Shenhemesh (Unknown Date) - During their assault upon Shenhemesh, the Brazen Beasts faced the mighty warhost of Craftworld Ulthwé. The Aeldari poured from the Exodite world's webway gate led by four towering Wraithknights. These ghost warriors drove deep into the Daemonkin ranks, annihilating everything in their path. For long moments, it seemed the Brazen Beasts would be wiped out. Then, with a thunderous clatter of ironclad limbs, the Defilers charged. Though many were blasted to scrap, the Daemon Engines swarmed around the towering Wraithknights. Claws crunched through wraithbone, dragging the constructs down even as they tried to leap clear. Cannons thundered point blank into slender helms, and graceful limbs were ripped free. The Defilers tore their foes to pieces in a frenzy of destruction and -- though the battle raged on for several hours more -- any chance for Aeldari victory was murdered then and there.Sorcerers' Bane (230.M40) - On the Daemon World of Ylligith Maeraxes, the Brazen Beasts lay siege to the Azure Fortress. The Tzeentchian Sorcerers who defend it wield the unbound fury of the Warp to drive the attackers back, but soon the Beasts' Daemon Engines smash a string of breaches in the fortress' walls. Maulerfiends prowl into the stronghold at the head of pack upon pack of Flesh Hounds, and in a matter of days the Sorcerers are hunted down, their skulls crowning their own battlements for the glory of the Blood God.Gods and Monsters (678.M41) - The Brazen Beasts go to war against the Knights of House Hawkshroud on a Death World known only as XIII. Vast war engines duel across the haunted ruinscape, rendering all to rubble. Finally, the Brazen Beasts are victorious after the Caged God slays Hawkshroud's Baron Arcus in a titanic duel.Mired in Blood (985.M41) - The Brazen Beasts face a splinter of Hive Fleet Behemoth on Horos. Though all but exterminated, the Daemonkin are victorious, drowning the planet in Tyranid ichor.
Brazen Beasts, The - Warband Combat Doctrine: It is a rare warband that does not contain at least one Daemon Engine, for the lords of the Daemonkin go to great and bloody lengths to secure the service of these infernal engines. However, no warband can match the mighty stable of Daemon Engines kept by the Brazen Beasts. Reports exist of entire armoured spearheads of Defilers scuttling at the head of Brazen Beast offensives, the Daemon Engines smashing everything from their path like the wrath of Khorne himself. None can say what dark pacts the Brazen Beasts have sealed in order to acquire such an overwhelming swarm of Defilers, but the effectiveness of the machines on the attack is undeniable.
Brazen Beasts, The - Warband Artefacts: Daemonflesh Plate - This dark armour pulses with unnatural life, livid red veins visible in the ceramite, granting the wearer unnatural speed and strength.
Brazen Beasts, The - Warband Colours: The Bloodgorged primarily wear maroon coloured Power Armour with a brass trim. Their pauldrons and helmets are painted crimson in colour.
Brazen Beasts, The - Warband Badge: The Brazen Beasts' Badge is a crimson Khornate rune upon a bone coloured skull centred upon a field of crimson.
Brazen Beasts, The - Sources: Imperial Nihilus - Vigilus Ablaze (8th Edition), pg. 200Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 51Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 52Codex: Khorne Daemonkin (7th Edition), pp. 27, 31, 34-35, 72, 76, 95-99
Brazen Claws - Brazen Claws: The Brazen Claws is a Loyalist Second Founding Successor Chapter of the Iron Hands Legion. Unyielding and remorseless, the Brazen Claws are noted for their stoicism in the face of adversity and their grim determination to succeed.Since their creation during the Second Founding, the Brazen Claws have amassed a string of glories and triumphs. Their homeworld was destroyed long ago by a tide of Daemons that tore the planet apart and left the Brazen Claws as a fleet-based Chapter.The Chapter recently emerged from an ill-conceived, twenty-year-long Crusade of Vengeance in the Eye of Terror against the Traitor Legions and other forces of Chaos.Some portions of the Chapter were corrupted during that struggle, though the majority of its battle-brothers remain free of Chaos taint.
Brazen Claws - Chapter History: The Brazen Claws can trace their heritage back to the bygone era of the Great Crusade and the dark days of the Horus Heresy. They were once members of the Iron Hands' 34th Clan Company of Iron Lord Autek Mor's Clan Morragul, "the Brazen Claws."The Clan Company was garrisoned on the Knight World of Fabris Callivant in payment of a debt owed by the Xth Legion to House Callivant. As a result they were largely spared the casualties incurred by the rest of their Legion at the Drop Site Massacre on Istvaan V.Following the end of the Horus Heresy and the subsequent Great Scouring, the Brazen Claws were created during the Second Founding in 021.M31 from the Astartes of the 34th Clan Company.Being the scions of Ferrus Manus, the Brazen Claws are an unassailable and resolute Chapter of Space Marines. Once engaged in combat, the Brazen Claws never yield, fighting on without pity or remorse for either the enemy, or their own losses.For ten millennia, the Brazen Claws amassed a long and glorious history combating those that would threaten the Imperium of Man. But soon, the Chapter's own tale of woe would fall upon them like a dark shadow.In the latter half of the 41st Millennium, the Brazen Claws' homeworld of Talus IV was destroyed by a bloodthirsty horde of Daemons and the Chapter was forced to flee the planet as it fell to Chaos.Ever since, they have embarked on an Imperial Crusade of bitter vengeance against Renegade strongholds and Chaos-tainted worlds surrounding, and even within, the Eye of Terror.Little record of the actions or whereabouts of the Brazen Claws since they launched this crusade exist within the Imperium's archives, but Lord Castellan Ursarkar E. Creed of Cadia insisted that they had been sighted on numerous battlefields around the Fortress Worlds of the Cadian Gate during the 13st Black Crusade in 999.M41, fighting against the forces of Chaos led by Abaddon the Despoiler. Elements of the Chapter appeared in force to take the fight to their hated enemy on every possible occasion.It was in that capacity that a great portion of the Brazen Claws' strength responded to the distress calls from Cadia during that world's last days. Tragically, the majority of the Chapter arrived too late to participate in the conflict, instead diverting to defend the worlds around the Cadian Gate.There they rode out the cataclysmic opening of the Great Rift and lent their might to the defence of such planets as Gudrun, Lapis VII and Thracian Primaris.
Brazen Claws - Chapter Organisation: The Veteran 1st Company of the Brazen Claws was known as "the Dionekean Guard."
Brazen Claws - Chapter Beliefs: Like their predecessors, the Iron Hands, as loyal sons of the Gorgon, Ferrus Manus, the Brazen Claws are ultimately defined by their hatred of weakness of any kind.This is a hatred that extends to their own bodies, for they hold that all organic bodies, even those of a genetically-enhanced, transhuman Space Marine, are ultimately frail and subject to the weaknesses brought on by age and disease.Like their progenitors, the Brazen Claws are compulsively driven to replace their own biological flesh with cybernetic replacements, a practice that begins as soon as a Neophyte is initiated into the Chapter.
Brazen Claws - Chapter Fleet: Cold Roads (Unknown Class) - The Cold Roads was the primary starship of the Brazen Claws' 8th Company. It was lost during their crusade into the Eye of Terror when the Techmarine Luveran Llir, influenced by the Warp, unwittingly deactivated its Gellar Field.
Brazen Claws - Chapter Relics: Refuge in Defiance - Refuge in Defiance is a master-crafted Astartes Combat Shield. There are few implements of war that better meld offensive might with defensive protections than the deft guard of this combat shield. The unique resonance of the protective field steadies the sword-arm or firing grip of the wearer and guides it towards his enemies. The most learned Forge Masters believe that this particular shield's Machine Spirit can sense those who have struck blows against it and it manipulates this deadly link to enhance its user's combat abilities.
Brazen Claws - Chapter Colours: The Chapter's power armour is painted in a quartered pattern of pelagic blue and clotted red.Blue squad specialty symbols on the right shoulder pauldron designate an Astartes' tactical specialty -- battleline, close support, fire support, Veteran or command.The white High Gothic numeral stenciled in the centre of the squad specialty marking indicates squad number.Veteran Marines of the Brazen Claws' elite 1st Company are designated by a white helmet.The colour of the Aquila or Imperialis on the chest guard indicates company number in accordance to the dictats of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Brazen Claws - Chapter Badge: The Brazen Claws' Chapter badge is a large red talon on a field of blue.
Brazen Claws - Canon Conflict: In the novel Phalanx by Ben Counter the Brazen Claws Chapter is decribed as having fallen to Chaos during their Crusade of Vengeance into the Eye of Terror. In reality only a small fraction of the Chapter was actually corrupted.
Brazen Consuls - Brazen Consuls: The Brazen Consuls is a Loyalist Space Marine Chapter and successor of the Ultramarines of unknown Founding.Hailing from the rich world of Aventinium, the Brazen Consuls recruit solely from the world's nobility. Such is these people's wealth that they commit their scions to training for the Chapter from birth.Thus, Brazen Consuls aspirants are already expert fencers and precision marksmen by the time they compete to join the Chapter.They are as finely disciplined and learned in strategic wisdom and solitary survival as they are in the complex etiquettes of the banqueting hall.
Brazen Consuls - Notable Campaigns: Third War for Damnos (Unknown Date.M42) - The Third War for Damnos began when an invasion force of the Necron Szarekhan Dynasty descended upon Damnos during the Era Indomitus. The world sent out a plea for aid once more to the Ultramarines, who at that time were engaged in a number of major conflicts of the era, including the Indomitus Crusade, the Plague Wars and the War of Beasts. With most of their strength utilised elsewhere, the Chapter had few Astartes to spare to help the besieged world. Nonetheless, the Chapter had given too much previously in Damnos' defence to abandon it and a small strike force of Ultramarines and several regiments of the Ultramar Auxilia were sent to aid it. The Chapter knew that the forces that had been deployed to Damnos would be insufficient to defeat the Necrons and so requested aid from their allies in different Chapters. Their requests were answered and when the Ultramarines arrived at Damnos they were joined by contingents from several Successor Chapters, including the Iron Hounds, Brazen Consuls and Libators. The combined might of these Adeptus Astartes, however, was not enough to defeat the invading Szarekhan Dynasty, whose forces were numberless. This was due to the undying xenos arriving in their thousands by Tomb Ships and through a Dolmen Gate to ensure they reconquered Damnos. When the Mandeville Point for the Damnos System once again flared as it opened to the Warp, the Ultramarines feared that another foe was about to join conflict, but instead it marked the arrival of reinforcements sent by the Salamanders and White Scars Chapters. They had received the Ultramarines' request for aid and proceeded to join the battle to retake Damnos once more for the Emperor from the Szarekhan Dynasty.
Brazen Consuls - Notable Brazen Consuls: Constantius Remus Severinus (KIA) - Severinus was a battle-brother of the Brazen Consuls 6th Company, 3rd Squad. He was killed in action on the tenth solar day of the Halaheim Reclamation during the Third War for Damnos. Severinus saved seven brothers from a Wraith ambush before his death.Thysor - Thysor is a Brazen Consuls Venerable Dreadnought who served in the Brazen Consuls' 6th Company. He is among the Chapter's forces taking part in the Third War for Damnos.
Brazen Consuls - Chapter Colours: The Brazen Consuls primarily wear brown power armour with a black helmet. The Aquila or Imperialis on the chest is white, as is the four pointed star placed on the centre of the helmet. The shoulder plate trim is black.The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder plate.
Brazen Consuls - Chapter Badge: The Brazen Consuls' Chapter badge is a black skull with a white, four-pointed star on the forehead.
Brazen Fists - Brazen Fists: The Brazen Fists is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records, except that it has participated in the First and Second Punisher Wars against the vile Punishers Chaos Space Marine warband.
Brazen Fists - Notable Campaigns: First Punisher War (825.M41) - The infamous Chaos Space Marine warband known as the Punishers led a massive Chaos invasion of the Kargad System. The Dark Hunters Chapter participated in the defence of their homeworld of Phobian, but were woefully outnumbered by the Forces of Chaos. The Punishers landed a quarter of a million Chaos Cultists in the first wave upon Phobian, with mighty Emperor-class Battleships to provide support. Their numbers severely depleted, the Dark Hunters were forced to pull back and made their final stand at Mors Angnar, their fortress-monastery, cradled in the rugged peaks and glaciers of the Argahast Range known as the Silverspears. The Punishers eventually surrounded Mors Angnar and fought their way within. The Dark Hunters were forced to make their final stand within the Chapter's Reclusiam, their numbers reduced to only two hundred Battle-Brothers. As the Dark Hunters faced certain annihilation, they were saved by their fellow Adeptus Astartes brethren. It took the help of six other Chapters, including the Brazen Fists, Dark Sons, Doomsayers, Shadowhawks and two others unnamed, to finally extirpate the Punishers from the system. Though the Dark Hunters emerged victorious, it was a pyrrhic victory at best. Their numbers had been greatly reduced and many of their ancient vehicles and transports had been destroyed. But the Dark Hunters would persevere, and go on to rebuild their numbers, though it would take many standard centuries to replace the lost Battle-Brothers.Second Punisher War (982.M41) - Jonah Kerne, Captain of the Dark Hunters 3rd Company led his Space Marines to the world of Ras Hanem during the Second Punisher War against the warband of Chaos Space Marines known as the Punishers. Kerne was able to hold the Forces of Chaos at bay while being assisted by the local garrisons of the Imperial Guard and the Planetary Defence Forces. The Dark Hunters even went so far as to form a temporary alliance with the Eldar of the Kaelor Craftworld, helping those xenos find an ancient artefact precious to their race in exchange for their aid in defeating the Forces of Chaos. Despite the deceptions and cunning of the Eldar, Kerne stayed true to his word and gave the artefact to the Eldar Farseer, thus committing an act of heresy. The remaining Imperial and Eldar forces were able to hold the Punishers long enough for the remainder of the Dark Hunters Chapter to arrive with Astartes allies drawn from other Chapters, including the Brazen Fists. When the war on Ras Hanem had concluded in the Emperor's favour, Jonah was taken by his Chapter back to their homeworld of Phobian. There, he was taken into custody by the Inquisition to answer for his crime.
Brazen Fists - Chapter Colours: The Brazen Fists' Chapter colours are not listed in current Imperial records.
Brazen Fists - Chapter Badge: The Brazen Fists' Chapter badge is not listed in current Imperial records.
Brazen Guard - Brazen Guard: The Brazen Guard were a warband of Chaos Space Marines of unknown origin or Founding. Little else is known about this particular warband in official Imperial records. Recently, they took part in the Cholercaust Blood Crusade in the 41st Millennium.
Brazen Guard - Notable Campaigns: Cholercaust Blood Crusade (Unknown Date.M41) - The Brazen Guard joined the massive Khornate force known as the Cholercaust which followed the path of the Keeler Comet and brought war and ruin to the worlds in its path. The Cholercaust Blood Crusade was finally stopped by a small coalition of Imperial forces on the Cemetery World of Certus-Minor. The Brazen Guard and other Traitor Marines took to the field under the command of Chaos Lord Umbragg of the World Eaters and participated in the final attack on Obsequa City. The Cholercaust suffered a total defeat and all in its ranks were slain, including the Brazen Guard, by the mysterious Legion of the Damned.
Brazen Guard - Chapter Colours: The Brazen Guard warband's colours are not currently recorded in Imperial records.
Brazen Guard - Chapter Badge: The Brazen Guard warband's badge is not currently recorded in Imperial records.
Brazen Minotaurs - Brazen Minotaurs: The Brazen Minotaurs is a Loyalist, Codex Astartes-compliant Space Marine Chapter of unknown Founding and origin. Its battle-brothers are dedicated to the protection of the Sargassion Reach and the Kandoor System.Hailing from the Jungle World of Tauron, the Brazen Minotaurs are renowned for their bluntness and direct approach to warfare: for them it is not enough to simply defeat the enemy, they have to eradicate him utterly in order to prevent further attacks.Like other Chapters, the Brazen Minotaurs are often used as a blunt instrument of force who eschew the more subtle means of warfare for hand-to-hand combat where its warriors can gain much renown.
Brazen Minotaurs - Chapter History: Though little is known about the Brazen Minotaurs in Imperial records, it is fairly known that the Chapter has had close dealings with the Raven Guard on several occasions in recent Imperial history, and despite their obvious differences in mentality, both Chapters seem to have forged bonds of loyalties and mutual support.Despite their pride and distinguished service, in truth the Brazen Minotaurs are hard-pressed. The Chapter was still recovering from the great sacrifice it had made on Empalion II when the Sargassion Reach came under attack from both the well-known xenos threat of the Orks from WAAAGH! Grakka and sustained incursions of Nurgle-aligned Chaos Space Marine warbands such as the Empyrion's Blight.
Brazen Minotaurs - Chapter Combat Doctrine: The Brazen Minotaurs are only concerned with the destruction of their foes in as quick and as clean a way as possible. They prefer to meet their enemies head-on, looking them in the eyes before taking their lives. The Chapter's strategies are not subtle. They do not need to understand their enemy since such knowledge is unnecessary in order to strike him down.The Chapter possesses an unwavering and unquestioning approach to battle as it storms its way to victory after victory in the name of the Emperor. The Brazen Minotaurs always act as a fist of iron driven into the very heart of the enemy.
Brazen Minotaurs - Chapter Beliefs: Brazen Minotaurs believe in fighting on to the bitter end, until the very last of them have fallen, despite the fact that their cause might be futile or lost. They believe that such actions are the duty of a Space Marine and are required to maintain the honour of the Brazen Minotaurs.All Brazen Minotaurs desire only to bring swift death to the enemies of the Imperium, but they have a particular relish for defeating the forces of Chaos and those who have betrayed the Emperor's trust by turning to the service of the Ruinous Powers.Brazen Minotaurs believe in facing all obstacles with unflinching determination no matter the cost, and a death earned in honest combat with the foes of the Emperor is a death to be relished.
Brazen Minotaurs - Notable Brazen Minotaurs: Captain Lumeous (KIA) - Former captain of the Brazen Minotaurs' 5th Company who died on Fortane's World while fighting a Chaos war-engine known as a Defiler.Captain Daed - Captain of the Brazen Minotaurs' 3rd Company. The shoulders of his shimmering golden power armour are draped by the pelt of one of the hulking black lions that roam the forests of Tauron, the Brazen Minotaurs' homeworld. Daed carries a Bolt Pistol and a Tauronic Power Axe, its head finely etched with Tauronic runes and artistic flourishes. He led his company in battle against the Empyrion's Blight warband of Heretic Astartes in the Sargassion Reach, allied with a company of Raven Guard Astartes commanded by Shadow Captain Aremis Koryn.Chief Librarian Theseon - Theseon is the Brazen Minotaurs' chief librarian. He served alongside Captain Daed and the 3rd Company during the Karos Campaign and later in the Brazen Minotaurs' defence of the Sargassion Reach from the Heretic Astartes of the Empyrion's Blight.Sergeant Bardos - Bardos is a Veteran Sergeant of the 3rd Company.Veteran Sergeant Bast - Bast is a Veteran Sergeant of the 3rd Company.Targos - Targos is a Devastator Marine of the 3rd Company. He carries a Heavy Bolter into battle.Throl - A Battle-Brother of the 3rd Company.Ancient Archeos - Ancient Archeos was a Venerable Dreadnought of ancient origin, older even than the Brazen Minotaurs' current Chapter Master, a living embodiment of their link to their glorious past. Equipped with a Power Fist and the somewhat unorthodox Heavy Flamer, Ancient Archeos died on Fortane's World, surrounded by enemy casualties he had inflicted.Techmarine Archeval Zaeus - Archeval Zaeus was a Techmarine of the Deathwatch, originally hailing from the Brazen Minotaurs Chapter. Zaeus was part of a Kill-team led by Captain Polino that was sent to a Desert World contested between the Imperium and the T'au Empire. The Kill-team found that the Kroot reinforcing the T'au soliders on the planet had developed traits indicating that they had undergone hybridisation with Tyranid genes; in an engagement with the hybrids, Polino was severely injured and Festaron was killed. Making their way back to their Thunderhawk to make a stand in a defenceable position, the Kill-team was surrounded and attacked by the hybrids. Zaeus' brethren entrenched themselves in the canyon sheltering the gunship while he investigated an Adeptus Astartes signal emanating from nearby with hopes of bringing reinforcements. During the fighting, Polino succumbed to a Sus-an Membrane coma, while Ar'gan and Vortan holed up inside the Thunderhawk. Although the outpost was no longer manned, Zaeus was able to return with a small army of servitors that cleared out the majority of the hybrids with missile strikes. The surviving members of the Kill-team were able to repair the Thunderhawk and escape to report to Inquisitor Vaskiel, expecting that her response would be to subject the planet to an Exterminatus.
Brazen Minotaurs - Chapter Fleet: Pride of Tauron (Battle Barge) - Vessel attached to the 3rd Company under the command of Captain Daed.
Brazen Minotaurs - Chapter Colours: The Brazen Minotaurs' power armour is bronze with white painted onto the inset of the shoulder plates. The Aquila or Imperialis on the chest is also bronze.The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder plate.A white Low Gothic numeral centred on the squad specialty symbol indicates squad number.The colour of the left knee guard indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.
Brazen Minotaurs - Chapter Badge: The Brazen Minotaurs' Chapter badge is a black bull's head on a white background.
Brazen Minotaurs - Canon Conflict: Some of the more recent sources indicate that the Chapter's badge is a blue bull's head on a white background rather than black.It is unclear if this is just a variant, a mistake or a true change in the standard Chapter badge colour.
Brazen Skulls - Brazen Skulls: The Brazen Skulls was a Loyalist Space Marine Chapter of unknown Founding and genetic origin.Its only notable engagement was when it took part in the Sabbat Worlds Crusade against the forces of Chaos in support of the reincarnated Saint Sabbat.The Brazen Skulls were eventually wiped out as a Chapter in the Sabbat Worlds by 773.M41.Despite the extinction of the Chapter during that crusade, their name, colours and heraldry were reinstated during the Ultima Founding, and thus all of their number are now Primaris Space Marines.The Brazen Skulls are determined to live up to the honour of their lost forebears and have swiftly earned a reputation for heroism, tenacity and all-consuming hatred for the forces of Chaos.
Brazen Skulls - Chapter Colours: The Brazen Skulls primarily wear blue power armour. The Aquila or Imperialis on the chest, as well as the helmet and shoulder plate trim, were bronze. The shoulder plates were black.The bronze squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- was indicated on the right shoulder plate.A white High Gothic numeral centred on the squad specialty symbol indicated squad number.The colour of the left knee guard indicated company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc. A white High Gothic numeral centred on the left knee guard also indicated company number.
Brazen Skulls - Chapter Badge: The Brazen Skulls' Chapter badge was a large bronze skull centred on a field of sable.
Breacher Charge - Breacher Charge: A Breacher Charge is a powerful electronic explosive charge, similar to a Melta Bomb, which is too bulky and cumbersome to easily throw like a grenade. Breacher Charges are primarily employed to destroy armoured emplacements and fortifications and to breach the hulls of enemy starships during void boarding actions.Breacher Charges pose some risk to their user at close range, but are extremely destructive in skilled hands. These powerful weapons were primarily employed by Legion Breacher Siege Squads during the Great Crusade and Horus Heresy eras during the late 30th and early 31st Millennia.
Brian Craig - Brian Craig: Brian Craig is an author for Games Workshop's Black Library imprint.
Brian Craig - Warhammer 40,000: Pawns of Chaos (2001, ISBN 1-84154-141-9)