Drukhari - Realspace Raids: The strike forces of the Drukhari, despite consisting of treacherous and scheming murderers, work like well-tuned machines upon the battlefield. Raids are planned in meticulous detail by the archons and Succubi that lead them, and hidden routes through the Webway are opened in readiness for the assault.Only the most capable are recruited for each realspace raid, which is why Drukhari warriors are such determined opponents, and why their bitter rivalries are set aside during battle. Working in concert ensures that not only is the greatest amount of punishment inflicted upon realspace but also that the maximum number of victims can be taken back to Commorragh.Vendettas are revisited only once the captives are divided, for above all the Dark City requires a steady intake of fresh souls. The Kabals regularly launch piratical invasions, so there is much to be gained from being part of such an organisation -- the thrill of hunting lesser mortals, the chance to personally capture new slaves, but most importantly, the revitalising feast of unbridled destruction at hunt's end.Upon the Kabal's return to Commorragh, thousands of captives will be traded as currency, put to work in the hellish depths of the weapons shops, rendered down in fleshtroughs or tormented unto death, their demise drawn out so that their captors can gain the greatest amount of sustenance from their misery.Though many raiding forces coalesce around the warriors of a particular Kabal, the Drukhari armies that fall upon realspace are far from uniformly Kabalite in their composition. The Wych Cults who entertain Commorrite society with their nightly displays of ultraviolence are powerful military organisations in their own right; many archons will insist upon recruiting bands of Wyches from the Cult they patronise, for such warrior-acrobats make deadly shock troops.Similarly, the vile Haemonculus covens that lurk in the bowels of Commorragh have standing armies of their own. These shambling hordes of flesh-twisted nightmares are often purchased to bulk out a raid with frightening and resilient warriors, or else accompany their leering creators as bodyguards and assistants both.Typical raiding parties will have their ranks swelled further by hirelings or opportunists from the many mercenary subcultures that exist within Commorragh. Whooping gangs of Hellions and hurtling Reaver jetbikes perform high speed fly-by strikes.Jagged supersonic aircraft and flocks of murderous Scourges supply the Kabalites with air cover, while hovering Ravager gunships pick off armoured targets with contemptuous ease. Incubi, Mandrakes, Grotesques and other freakish specialists lend a raiding party strength and versatility, and it is common for a powerful archon to surround himself with as many such varied warriors as they can.The process of recruiting such multifaceted raiding parties is known in the Dark City as K'lthrael Aht'Ynris Khlave, or "tailoring the toxin to the blade," and is intended to ensure a raiding party can swiftly and decisively overcome any opposition, no matter its nature or strengths.Sometimes a powerful Wych Cult will organise its own raid, marshalling whole fleets of Raiders and Venoms to bear its bands of gladiatrixes into battle. Such raids will often be executed with a specific acquisition in mind, be it deadly new beasts for the arenas or esoteric living ingredients to render down into the potent cocktails of combat drugs that the Wych Cults favour.A raiding force of Wyches prefers close assault over all other forms of warfare, and will often be supported by Beastmasters, Reavers and other such warriors of the arenas. Some Wych Cults, most notably the Pain Eternal, are as active in raiding realspace as the most warlike of the Kabals, channelling their fearsome resources into proving their skills in battle against the varied foes of the galaxy at large.Similarly the covens of the Haemonculi will sometimes launch raids of their own volition. Though usually content to squat like bloated spiders amid their webs of shadow and pain, the Haemonculi need a steady flow of victims as much as any other part of Commorrite society. Many of the more discerning Haemonculi prefer to orchestrate raids of their own, picking out those they wish captured with a discerning eye, or savouring the act of indulging their own peculiar tastes with the relish of a connoisseur.A Haemonculi coven at war is a terrifying sight: a rampaging tide of warped bone and bulging, veined muscle that glitters with a myriad of blades and needles. Grotesques thunder into the enemy ranks alongside buzzing, clicking engines of pain, while the gruesome weapons of the Haemonculi torment, rupture and liquefy the foe in spectacular fashion.