Rogue Traders - Notable Rogue Trader Equipment: To be a Rogue Trader is to travel the paths that other, more cowardly and saner individuals fear to tread. Be it some foul xenos warren, dilapidated space hulk, or nameless planet, countless light years away from the nearest Imperial safe haven, the canny Rogue Trader and their crew can always find a way to take it for all that it is worth, for profit and glory.But for every explorer making the long trip to port with a hold full of priceless specimens and ancient technology, ten more fade away into insignificance, caught within the teeth of their own ambitions. The dangers facing them are nigh-infinite, and require the greatest care and preparation, should these proud men and women of the Imperium ever hope to overcome them and enjoy the spoils of their efforts.The equipment detailed below is meant to augment the already considerable resources available to explorers looking to plumb the harshest and most obscure environments in the galaxy in relative safety.Delphis Mark II "Prensio" Lifter Armour - Using a combination of additional reinforcement, gyroscopic balancing cogitators, and mechanical arm and leg supports, these heavily specialised armoured suits can ensure that even the most unwieldy cargo can be safely transferred through the most dangerous environments. Unsurprisingly, these suits have found great popularity among the more exploration-minded Rogue Traders, who find its use in the otherwise extraordinarily time-consuming and dangerous business of excavating strategic resources and retrieving priceless artefacts invaluable. With the proper auxiliary equipment, it can also be used for tearing apart the bulkheads of ancient wrecks floating in the void, speed-clearing vast swaths of forest, or even assisting in rapid installation of key facilities in an Imperial colony. The armour comes equipped with a built-in auspex, chrono, vox, microbead, and rebreather, all contained within the helmet. As long as the wearer keeps the helmet on, the suit also counts as a sealed environment and a void suit. It has also been modified for long-term heavy use, and the power cells arrayed along its back can last for up to 24 solar hours of continuous, full operation before the wearer must recharge it, a process that usually takes about a solar day. Getting in and out of the armour takes at least 30 solar minutes (or 15 minutes with the dedicated attention of servitors or other outside aid).Resciscum Exploration Suit - In exploring the furthest reaches of the Imperium and beyond, it is often the case that standard, sealed exploration suits just are not capable of providing the full range of protection and collection required of them. That is why, for the truly enterprising (or truly paranoid) explorer, the venerable Resciscum Exploration Suit offers the most intricate, durable environmental examination and protection that money can buy. Meant for especially dangerous environments, the Resciscum has built-in fail-safes to stop all but the largest breaches. Incredibly sensitive sampling instruments crafted through ancient and ritebound techno-science allow the wearer to collect and analyse any material with which the sensor portions of the suit come into contact. Dedicated equipment located in the suit's helmet automatically stores the data-tracks that the suit records. In addition to these features, these arcane suits includes a built-in auspex, vox system, rebreather, and microbead. In general, all of these systems can remain fully operational for up to a solar week of continuous use before a solar day of recharging is required. In the case of a power failure, the suit puts priority on the rebreather and sealing systems to keep the wearer safe for as long as possible. However, all of this extraordinary instrumentation makes for a much heavier suit than the standard sealed environmental unit, and attempting combat is not recommended.Melta-drill - An ancient and forgotten tool, rediscovered alongside the Delphis Mark II "Prensio" Lifter Armour, the melta-drill is a remarkably efficient, if cumbersome, excavation tool. Its original design was pieced together from fragmented archeotech descriptions of an attempt to create a Melta melee weapon. The result is a device capable of continuous, short-ranged, thermal Melta energy emissions, permanently connected to a hefty, backpack-mounted energy source. This makes the melta-drill excellent for fast, reasonably safe excavation into all but the hardest of materials. Cogitators built into the handle allow for variations in the dimensions of the emissions, from as small as 10 centimetres to as large as 1 metre in diameter. It can bore into all but the hardest of materials, cutting through at a maximum rate of 1 metre per second. It is safe enough (albeit a bit warm) to move into such an opening. However, while quite useful for excavation, the sheer size and weight of the melta-drill makes it difficult to use for any great period of time and quite unwieldy in combat situations. A melta-drill always requires both hands to use.Planetary Codex - A somewhat dubious counterpart to the eternally sought-after charts used by Navigators, Planetary Codices are archeotech data remnants, left over from the Dark Age of Technology. While appearing unremarkable to the eyes of the unenlightened, in the hands of one able to identify them, a Planetary Codex is a priceless data storage device, capable of providing a near-limitless wealth of information about a single, specific planet. Accessing this data, however, is an art unto itself, and the codices seem to have an almost malicious tendency to mislead those unfit to delve into their secrets.Light-bringer Torch - Imposing, ornate devices, Light-bringer Torches are pieces of archeotech first rediscovered on the world of Uth, deep within Winterscale's Realm in the Koronus Expanse. Seen by the missionary who stumbled upon them as a sure sign of the Emperor's blessing to delve into the unknown depths carrying His light, the torches have since been scattered across the Koronus Expanse. Many have been lost among the deadly worlds of the Expanse, and sit now amidst ancient ruins or in forgotten caves, waiting to be reignited by the flames of piety. A Light-bringer Torch provides a substantial amount of illumination, burning the promethium that powers it with an efficiency that alone clearly roots its creation in the Dark Age of Technology. It can burn for solar months without being refuelled, and is easily activated or deactivated by the holder. These torches are also an awe-inspiring sign, especially when backed by fiery rhetoric.Mezoa Pattern Long-distance Extendable Retraction Rod - Amongst those who regularly wander into ancient ruins, time-lost cities, and other barrows of terror, the commonly held belief is that an explorer would be hard-pressed to find a single piece of equipment more useful than the long distance extendable retraction rod. An otherwise nondescript, hard, 30-centimetre-long metal rod with a handle, the extendable retraction rod is capable of telescopically extending outwards up to a total length of 4 metres at the press of an activation rune. Given reliable anchor points, it has a maximum load capacity of 150 kilograms that it can bear without bending or other signs of stress. To the clever explorer, its uses are truly infinite. Those of good and best craftsmanship increase the range by 1 metre each, and increase the load limit to 175 and 200 kilograms, respectively. In its retracted, 30 centimetre form, it can also be used as a hefty club.Portable Gravity Adjustment Panels - Using technology similar to the potent gravity generators present on voidships throughout the Imperium, portable gravity adjustment panels allow for limited control of the forces of gravity within a chosen area. Their original purpose is unknown, but they have been adapted to an extraordinary variety of uses, including specimen entrapment, criminal imprisonment, transportation of sensitive substances, and even combat. Though their sheer weight limits their usefulness in more delicate or time-sensitive situations, the devices make them popular for countless different uses across the Koronus Expanse. Each panel affects a 1 metre by 1 metre square of space that extends 10 metres above the panel, and can be remotely activated to manipulate gravity within the zone to anywhere between 0.1 and 10x standard Terran gravity. A single remote can be keyed to affect either a single panel, or up to ten panels at the same time. Once activated, a panel requires several solar minutes to warm up, and creates an audible whining noise as it measures and adjusts itself to the local gravitic force.Tenvis-Pattern Hydromotion Boots - A marvel of lost techno-rites, Hydromotion Boots use dedicated cogitator units and low-energy gravity manipulation technology to allow for safe travel over liquid surfaces. When worn, each (rather oversized) pair automatically adjusts to comfortably fit virtually any size foot, and can support up to 250 kilograms over liquid surfaces. However, such motion is still subject to the waves and currents acting on the liquid, and walking over even a stilled surface can be dangerous. While walking on a liquid, any explorer wishing to move faster must be careful when doing so, for if the wearer fails by more than two degrees it causes the explorer to fall, likely requiring some rather desperate flailing to get back upright, and failure by more than four degrees causes the wearer to lose their balance so badly that they may find themself inverted, their entire body submerged, with the bottoms of their boots the only things touching the surface of the liquid they were just recently walking across. In addition, these boots are rather large and heavy while not on a liquid, making it difficult to move stealthily while wearing them. Heat-, cold-, and chemical-resistant variants exist, but the availability of such variants are very rare. Such pairs should be able to withstand even the most extreme environments, even if the explorer sporting them cannot.Grapplewhip - A tool popular amongst some of the (usually short-lived) brand of Rogue Traders who fancy themselves "adventurers," a grapplewhip is like a standard Groxwhip. Though these devices can be dangerous to inexperienced users, lashing back and cutting gashes across an unprepared wielder, they are still popular with certain contingents in the Koronus Expanse. A user can latche the grapplewhip onto a protruding object within 5 metres. The grapplewhip can then retract, albeit not as quickly as it can extend, pulling the object to the person (or the person to the object). If a user without the appropriate training to wield a grapplewhip attempts to lash out at a target with an attack and misses, it snaps back, striking them instead of their intended target.Joint Reconfiguration Augmetics - A particularly brave explorer can choose to undergo a painful and costly techno-surgical process to enhance the range of motion their limbs are capable of achieving. This set of microsurgeries, performed only by a select set of Malateks in the Koronus Expanse, increases the pliability of all major joints within the subject's body, allowing the explorer to manipulate and contort their body through much smaller spaces. It also reworks the target's major joints to be completely reversible and able to rotate up to 360 degrees. Besides being an amazing and rather disgusting trick for a Rogue Trader to use at stuffy social obligations, this augmetic enhancement can be very useful for one who dares to explore the darkened and abandoned corners of the Koronus Expanse.Synford Pattern Rapid Deployment Shelter - Though there are countless variants on the concept of the portable structure scattered across the yawning width of the Koronus Expanse, the Synford Pattern Rapid Deployment Shelter is particularly renowned for its rugged durability. These devices of rockcrete and plasteel, which range in size from a metre across to much larger constructions, allow unaugmented Humans to survive some of the worst weather, rad-storms, and even small-scale bombardments that the Koronus Expanse and other frontier regions can throw at them. They are popular amongst Rogue Traders as both short-term bases of operation in hostile environments and as cramped housing for colonists on planets with regular rad-storms or other predictable environmental hazards. The Synford Pattern Rapid Deployment Shelter, in its compact form, appears to be a plank roughly a metre thick and several metres long and wide. Once activated, however, it begins to unfold, internal servo-motors cranking it into a rough shape, usually rectangular. While the solid rockrete slabs provide a good deal of the protection this device offers, it also features a number of other, more potent defences. Thrice-blessed rad-scrubbers built into the walls hiss and whir in the secret cant of the Omnissiah, granting His august protection from the most ravaging effects of wide-spread regional ionising radiation and cleansing this taint from those inside the shelter. The slabs of rockrete are also veined by sacred technology that allows the shelter to generate its own defensively charged energy shield for a few brief moments at a time in response to the rage of storms or artillery. Of course, the Machine Spirits that govern this protection are often fickle, and respond best to the ministrations of the Priests of Mars themselves. A Synford Pattern Rapid Deployment Shelter can go from flattened to assembled in the span of a half-hour, if activated and left to its own devices. Alternatively, a user can guide it through this process, in which case the assembly time is greatly reduced.