vizn3r/warhammer40k-lore huggingface dataset:
Age of the Imperium - Talledus War: The Talledus War was a War of Faith fought in the Era Indomitus between the forces of Chaos and the Imperium of Man to defend the Shrine World of Benediction in the Talledus System of the Veritus Sub-sector.Though Benediction was the Chaos forces' primary target, all the inhabited worlds of the system faced a large-scale assault led by the Dark Apostle Kor Phaeron of the Word Bearers Traitor Legion.The Word Bearers, as always, sought to convert the bulk of Humanity to the service and worship of the Chaos Gods. They took great pleasure in furthering this agenda by attacking a world and system that was of such importance to the Imperial state religion that they deemed a fraud.The fall of Talledus and Benediction to Chaos, and the conversion of its people to the true faith of Chaos, were deemed a potentially major milestone in the Word Bearers' plan to throw down the Corpse God of the Imperium and claim Mankind for the Dark Gods.The war proceeded on three fronts, on Benediction, on the Astra Militarum Fortress World of Ghreddask and in the void surrounding the asteroid belt called the Tears of the Emperor at the very edge of the system.On Benediction, the Word Bearers forces commanded by Kor Phaeron nearly seized control of the Grand Honorificum cathedral-city complex. The Loyalists were saved by an unusual phenomenon that was part of the Psychic Awakening when the faith of those gathered in the cathedral summoned forth from the Warp the protective spirits of the sacred Imperial dead.This supernatural force, later remembered as the "Saints' Wall," surrounded the Grand Honorificum in a protective psychic shield and extinguished the grip on reality held by many of the Daemons making up Kor Phaeron's attacking army. This miracle allowed a demi-company of Salamanders Astartes to cut the remaining force of Chaos troops in two and establish a new defensive perimeter for the cathedral complex.On Ghreddask, the intervention of a Black Templars strike force destroyed the Soul Harvester mobile fortress-factory that had left the Imperial defenders at a loss, though the suicidal counterassault cost the life of the Astartes commander, Castellan Dramos.In the void, within the Tears of the Emperor, a piratical Night Lords fleet commanded by the battleship Nightmare of Celyx sought to draw in Imperial military and commercial shipping translating into the system from the Warp by using captured Imperial astropaths to throw off their Navigators' abilities. The Night Lords then took the spoils and reaped with great pleasure the terror of their victims.The arrival of Vanguard Marines from the White Scars' 10th Brotherhood turned the tables on the Heretic Astartes pirates. Their hit-and-run strikes soon transformed into a vicious, void-based guerilla war as each side tried to lure the other into ambushes. The White Scars succeeded in blunting the Night Lords' attacks on incoming Imperial shipping, but were unable to annihilate the Chaos raiding force entirely.Though the Imperium has so far managed to blunt the Chaos assault on the Talledus System on every front, the conflict is far from over.
Age of the Imperium - The Plague Wars: The Plague Wars were an attempt by the Daemonic and Heretic Astartes forces of the Chaos God Nurgle, including the Daemon Primarch Mortarion and his Death Guard Traitor Legion, to conquer the Realm of Ultramar and add it to the Plague God's growing realm in realspace. The Plague Wars began at some point after the birth of the Great Rift and the onset of the Noctis Aeterna and ended in ca. 012.M42, after Primarch Roboute Guilliman successfully ended the first phase of his Indomitus Crusade to stabilise the Imperium Sanctus at the Battle of Raukos and brought Imperial reinforcements to defend Ultramar.To the galactic north of Ultramar, the followers of the Chaos God Nurgle first established dominion in the Scourge Stars soon after the success of the 13th Black Crusade in precipitating the fall of Cadia. From this hive of corruption, armies of Nurglite daemons poured forth, accompanied by the traitorous Death Guard Legion along with Renegades and Chaos Cultists beyond count. Three loathsome spearheads pushed into Ultramar, attacking along a hundred fronts and bringing with them unnatural pestilence. The defenders of Ultramar -- Astartes and mortal alike -- fought bravely, but quickly lost ground. Ultramarine Primaris Space Marines of the Ultima Founding arrived not long after the successful completion of the resurrected Primarch Roboute Guilliman's Terran Crusade from Terra aboard Fleet Avenger to reinforce their brethren, but even these transhuman reinforcements could only slow the attackers' progress.By ca. 012.M42 the Imperial defenders all across Ultramar were depleted in dozens of ground campaigns, while a Plague Fleet systematically destroyed the realm's Ultramar Defence Fleet and star fortresses. Guilliman returned from the Indomitus Crusade after over a standard century of campaigning to stabilise the Imperium, and his deft and defensive manoeuvres bought time to launch what became known as the "Spear of Espandor" counterattack. The combined plague armies were eventually fought to a standstill amongst the ruins of Iax, before the Death Guard Daemon Primarch Mortarion escaped with his forces back to the Scourge Stars under cover of a Virus Bomb attack, both because of his brother's staunch defence and because Nurgle's realm in realspace had come under assault by the forces of the Blood God Khorne.In a brief respite from the work of safeguarding the Emperor's realm after Mortarion's defeat, Guilliman ordered the rebuilding and decontamination of Ultramar, as well as the establishing of new procedures for creating further Ultramarines. It was not long before new Imperial Crusades called the Lord Commander of the Imperium away from Ultramar and back out into the dark galaxy. The Ultramarines then began the work of preparing their vengeance against the servants of the Dark Gods.
Age of the Imperium - Fourth Tyrannic War: The Fourth Tyrannic War began in the Era Indomitus, when the largest mass of Hive Fleet Leviathan yet encountered attacked the Western Reaches of the Segmentum Pacificus, seeking to strike at a relatively undefended region of the galaxy while the defenders of the Imperium were otherwise engaged with the forces of Chaos emanating out of the Great Rift.The great Tyranid assault began with the coordinated attack from above and below the galactic plane by three new tendrils of the Leviathan dubbed Hive Fleet Nautilon, Hive Fleet Promethor, and Hive Fleet Grendyllus, respectively, by the Imperium. The two tendrils were moving in parallel towards their ultimate goal of Terra in the Segmentum Solar, and with the Imperium distracted by the demands of the Indomitus Crusade few Human forces initially were available to stand against it.
Aggressor - Role: Living up to their designation, Aggressors form the most belligerent of all Primaris Space Marine squads. Their hulking suits of Mark X Gravis Power Armour and resilient physiques allow them to withstand punishing hails of enemy fire, into which they typically advance with complete disdain. Indeed, the relentless advance of an Aggressor Squad is a psychological weapon in its own right, for panic spreads quickly through the enemy ranks when these walking tanks stride inexorably through the heaviest fire the foe can muster without so much as slowing.Though slower than their Intercessor brethren, Aggressors excel in short-ranged firefights, where their pugnacious suite of weaponry can pile the bodies high in a matter of moments. When equipped with Boltstorm Gauntlets and Fragstorm Grenade Launchers, the Aggressors sow rippling explosions through the enemy lines, shredding the foe in a blizzard of blood and shrapnel.Conversely, when armed with Flamestorm Gauntlets the Aggressors engulf their victims in a point-blank inferno that can clear a bunker complex or scour a trench line in solar seconds. In either case, their crushing fists make short work of those enemies foolish enough to engage them hand-to-hand, while also allowing these warriors to stave in a ferrocrete bulkhead or crush a tank's tracks with a single thunderous punch.
Aggressor - Salamanders Aggressors: No Chapter has made better use of Aggressor Squads than the Salamanders. On the battlefields of Tulsar, it was an Aggressor Squad that ensured Captain Tu'shan did not meet his end at the axe-blade of Khaz'khul.In the Prime Hive of Ultak, it was the 3rd Company's Aggressor Squad that pitted their flames against the blue fire of Tzeentch's Horrors, allowing the planetary governor and his council to escape to safety.Like the fabled reptilian creatures of Nocturne after which the Salamanders were named, the Aggressor Squads of the Salamanders emerge out of their own flames, their weapons, armour and red eyes glowing bright. One squad assigned to the 3rd Company -- the Pyroclasts -- has already earned their squad's honorific name in the fires of war. While combating the Ork WAAAGH! of Warlord Gharka, this Aggressor Squad used their Flamestorm Gauntlets to ignite an entire mob of onrushing Ork Skorchas.The Greenskins' crude flamethrowers could not stand the heat, and their tanks of promethium exploded in a conflagration that spread across the battlefield, engulfing Orks by the hundreds. In the gloom beneath that mushroom cloud the ash fell like a black blizzard, but emerging from that hell, still wreathed in flame, were the Pyroclasts' Aggressor Squad. In the wake of their victory, the squad were rechristened as "the Infernal."
Aggressor - Unit Composition: 2-5 Aggressors1 Aggressor Sergeant
Aggressor - Wargear: Mark X Gravis Power Armour (Modified) - This variant of Mark X Gravis Power Armour has been modified to include a shoulder-mounted Fragstorm Grenade Launcher and the ammunition feed mechanisms for Boltstorm Gauntlets or the promethium feeder mechanisms for Flamestorm Gauntlets.2 Boltstorm Gauntlets - A Boltstorm Gauntlet is a Power Fist that incorporates a bolter and is used by the Primaris Space Marines, combining a potent melee weapon with the capacity for excellent ranged damage.Fragstorm Grenade Launcher - The Fragstorm Grenade Launcher is deployed for use as an anti-personnel fragmentation weapon by squads of Aggressors from shoulder mounts affixed to their Mark X Gravis Power Armour.2 Flamestorm Gauntlets (Optional replacements for all other armaments) - Flame Gauntlets are a new type of Flamer Weapon developed for use by the Primaris Space Marines. Flame Gauntlets are designed to unleash blazing streams of Promethium upon any foes that get in close, and are a weapon often used by Primaris Space Marine Aggressor Squads. Though their units are intended to provide heavy, long-range fire support, Aggressors use Flame Gauntlets to slay any foes who move into close combat range.
Aggressor - Sources: Codex Adeptus Astartes - Deathwatch (8th Edition), pg. 39Codex Adeptus Astartes - Space Marines (8th Edition), pp. 76-77, 157Codex: Space Marines (8th Edition) (Revised Codex), pp. 75, 140Dark Imperium (Novel) by Guy Haley, Ch. 18Warhammer Community - Primaris Space Marines: GamingWarhammer Community - A New Breed of HeroWarhammer Community - Primaris Space Marines: FAQ.Codex: Space Marines Primaris EditionBell of Lost Souls - Using Aggressors the GW Way
Aghoru Campaign - Aghoru Campaign: The Aghoru Campaign was an Imperial Compliance action carried out by the then-loyal Thousand Sons and a small contingent of the Space Wolves Legion in the waning years of the Great Crusade, sometime in the early 31st Millennium. Though Imperial Compliance was successfully accomplished through diplomacy and considered a success, some notable combat action took place between the Thousand Sons and an apparent Warp denizen infestation (beings known to the local population as "Elohim") within the subterranean passages of a titanic peak known as "The Mountain") which the Space Wolves helped to put down.
Aghoru Campaign - History: The world of Aghoru was the fifth planet in a star system of otherwise Dead Worlds, discovered by the Thousand Sons' 28th Expeditionary Fleet at the height of the Great Crusade. Aghoru soon proved to be home to an underdeveloped culture of human inhabitants, also known as the Aghoru, who possessed little to no knowledge of science. The Imperial Compliance of Aghoru (officially codified in Imperial records as  planet 28-16) was an action carried out by units of the Thousand Sons Legion that was achieved through diplomacy and was considered a success. Interestingly, the human population possessed ancient legends of a race of elder beings known as the "Elohim" (which might be analogous to the Eldar). According to their mythology, a perverted and corrupt daemonic force, known as the "Daiesthai," who had succumbed to the corruption of the Elohim's self-obsession and hedonistic excesses, was imprisoned within the massive, artificially-constructed peak, designated by the Thousand Sons as "The Mountain." This titanic peak was set in a salt plain at the edge of a valley and rose larger than the tallest peak of Olympus Mons on Mars. Surrounding the base of The Mountain were scattered circles of raised stones, designated as "deadstones," each rising taller than three men. These deadstones served as a tool to blunt the psychic forces surrounding the artificial peak.The Thousand Sons Primarch Magnus the Red was enthralled by the planet's mountain and the tomb of the dormant Daiesthai. Upon further investigation within the artificial mountain, Magnus discovered that it was some kind of gateway with a web-like network of conceptual conduits, containing billions of pathways between worlds. Unfortunately, Aghoru's link to the network had become corrupted by the Warp and was ultimately sealed.During the Thousand Sons' time on Aghoru, somehow Khalophis, a Captain of the Thousand Sons 6th Fellowship (Company), seemingly awoke the mysterious force when he struck the base of one of the mountain's guardian Titans (which resembled Eldar Titans, though this has not been explicitly confirmed). Roused from their millennia-long slumber by the corrupt force of The Mountain, the valley's guardian Titans awoke and began to attack. The Titans were only defeated through the combined efforts of the Crimson King, his Thousand Sons and a contingent of Space Wolves, who had recently arrived to support the campaign in the Ark Reach Cluster. In the battle's aftermath, Magnus explained that the Warp denizens they had encountered were, in reality, daemons, among the most dangerous of the inhabitants of the "Great Ocean".
Agoniser - Agoniser: An Agoniser is an extremely sophisticated Drukhari weapon that drives a victim's sensorium haywire, causingexcruciatingly severe pain as nerves burn out from bioelectrical overload. Though Agonisers come in a variety offorms, the most common are toxin-soaked whips or barbed flails.The larger the creature, the greater the potential for pain-infliction. Agonisers have the ability to harm vehicles as well, potentially disabling the crew or disrupting the vehicle's electronic systems.
Agri-World - Agri-World: An Agri-World is a planet of the Imperium of Man entirely dedicated to the production of agricultural products. Many planets of the Imperium, such as Forge Worlds and Hive Worlds, are completely incapable of sustaining the sheer number of people who live and work on them.To feed these people, as well as the vast armies of the Astra Militarum, many planets have been completely transformed into giant farms. Most of these planets have populations of less than 100 million people and possess only a few major cities.These farming planets, in their own way, are as vital to the Imperium as its hive cities. They are given over entirely to the production of food, which Hive Worlds cannot produce in sufficient quantities to keep their huge populations from starving.Many a world has whole continents given over to livestock or fields of crops. Some Agri-Worlds are covered in oceans teeming with fish and a few are far stranger -- worlds covered in edible fungus, scoured by swarms of nutritious insects or are gas giants whose upper atmospheric layers are home to flocks of edible or egg-producing flying creatures.A few planets are used solely to provide clean, potable water to nearby Hive Worlds. Agri-Worlds are sometimes ruled directly by the Adeptus Administratum rather than by their own local planetary government, to help ensure that their produce is grown and harvested with maximum efficiency.
Agripinaa - Agripinaa: Agripinaa, known as the "Orb of a Million Scars," is an Imperial Adeptus Mechanicus Forge World located in the Agripinaa System of the Agripinaa Sector of the Segmentum Obscurus of the Milky Way Galaxy. Virtually the entire surface of this world is covered with industrialised infrastructure, pipelines, factories, mines, refineries, processing plants, and manufactorum cathedrals.Like most other planets in the Agripinaa Sector, this world primarily provides materials for the Cadian front and its industrial heartland is solely engaged in the production of ammunition. Its hive cities are sealed due to the world's highly toxic atmosphere, a result of the extreme industrial pollution. Located near the Eye of Terror and assaulted by the Chaos forces of Abaddon the Despoiler during the 13th Black Crusade, Agripinaa did not weather the attacks of the forces of Chaos well and much of its industrial heartland was laid to waste.As Agripinaa exists upon the threshold of the Eye of Terror, it was long protected by the Fortress World of Cadia and its bastion system of well-garrisoned planets. With the Fall of Cadia, however, those days are gone. Since Chaos forces stormed into the sector following the opening of the Great Rift in the Era Indomitus, Agripinaa has been besieged dozens of times.The Forge World and its technological marvels have long been coveted by Warpsmiths of the Traitor Legions, and its surface bears the wounds of untold clashes with Obliterator Cults, Daemon Engines, even the grotesque Chaos Titans. Although the entropic forces of Chaos have always been the enemy of the Imperium, the defenders of Agripinaa reserve a special hatred for the twisted minions of the Dark Gods.Despite its Tech-priests having become experts in defensive warfare, the Forge World has only managed to fend off the relentless invasions thanks to a massive expansion in its ranks of Skitarii and Battle Servitors and the heroic aid of its native Titan Legion, the Legio Praesidium Vortex. Most of these reinforcements are recruited from those fleeing the destruction of the Chaos attacks. Cut off by rampant Warp Storms, entire fleets of escape craft often arrive in Agripinaa's orbit.Of course, many choose starvation over the cruel machine fusions of the Cult Mechanicus, but still millions of new troops are being recruited -- fresh legions to stave off the assaults and to join the battles that continue to rage throughout the system.
Agripinaa - History: The early history of Agripinaa is not well known to Imperial scholars, but it was likely discovered and colonised like most other Forge Worlds by early Mechanicum Explorators some time during the Age of Strife and not rediscovered by the Imperium until the Great Crusade era.Agripinaa has always been at the forefront of the Imperium's wars against the encroaching darkness of Chaos. Agripinaa exists upon the threshold of the Eye of Terror, located in the Agripinaa Sector, one of the closest Imperial sectors to the once vitally important Fortress World of Cadia before its fall in ca. 999.M41 and the Cadian Gate, the only stable Warp route that led out of the Eye of Terror and into the realm of the Imperium.Whenever a Black Crusade surged forth from the Eye of Terror, Agripinaa met it with all the tremendous firepower at its disposal. Despite having committed a large portion of its strength to the war for the Cadian Gate, Agripinaa's duties were not purely those of a shield for the wider Imperium. The Forge World's Tech-priests have plunged the spear of their fleets deep into the Eye of Terror, seeking to undermine Abaddon's power by razing the soul forges -- the worlds of the Dark Mechanicum that stand in stark mockery of the Omnissiah's creed.Within the Eye, upon the mind-bending cog plateaus of the Dark Mechanicum world of Temporia, Agripinaa's Cohorts Cybernetica and conclaves of Electro-priests trade blasts of lightning with the mechadaemons of Warpsmith Valadrak. The size of Temporia's blasphemous monstrosities beggars belief, but the war machines of Agripinaa are many in number and indomitable in faith. For every wave of terrors the twisted planet heaves into the path of Agripinaa's faithful, another cohort makes planetfall to repel it. Here the might of the Adeptus Mechanicus is tested against a bleak reflection of its own manias and obsessions.Were it not for the stout defences of the Cadian System, Agripinaa would have fallen to the powers of Chaos more than once. The Warpsmiths of the Traitor Legions, long denied the technological wonders unearthed since the Horus Heresy, have led raids beyond counting to Agripinaa -- including several full-scale invasions. The world's once-golden surface bears the wounds of war with Obliterator Cults, Daemon Engines, and even the grotesque Chaos Titans. The aegis of Cadia was not a one-way shield, of course. Agripinaa not only provided arms and armour enough to equip the entire Cadian System, but also committed one of the largest Skitarii Legions in the galaxy to the war effort.
Agripinaa - 13th Black Crusade: In ca. 999.M41, war came without warning to the Agripinaa Sector during Abaddon the Despoiler's 13th Black Crusade, and the opening moves by the forces of Chaos saw large numbers of plague-ridden space hulks entering Imperial space. Though many were intercepted by the Space Marines and destroyed, some managed to escape the Astartes' attention.Some of these foul vessels of contagion found their way into the Agripinaa Sector, spreading their disease and pestilence amongst the masses throughout the sector. Along with the adjacent Belis Corona Sector, they were some of the first to bear witness to the rise of hordes of infectious, undead zombies that threatened billions of people on many of the Imperial worlds within the sector. This plague was later named the "Plague of Unbelief."Rumour has it that the recent upswell of numbers in Agripinaa's Skitarii and Battle-Servitors is directly connected to a large-scale evacuation from the prison planet of St. Josmane's Hope. Officially, the planet's subsequent Exterminatus expunged every trace of its heresy once and for all.However, there are those who believe Agripinaa's famed Ironstrider Cavalier hordes boast many convicts and rebels, each given one final chance to serve the Omnissiah with their glorious death.
Agripinaa - Fleshlings of Sensoria: The Sensorians, a newly formed warband of Slaanesh-worshipping Chaos Space Marines, treated with the Dark Mechanicum in an attempt to pioneer Daemon Engines equipped with suites of Sonic Weapons. In doing so they learned of the sombre Skitarii of the Forge World of Agripinaa, ancestral enemies of the Eye of Terror's Hereteks.Appalled by the notion that the Skitarii voluntarily exchange their flesh for cybernetic replacements, the Emperor's Children staged a grand raid upon the planet under the cover of a Dark Mechanicum invasion. They captured several maniples of Skitarii, overloading their circuits with barrages of intense noise and deafening scrapcode, before bearing them back to the Eye of Terror.There they cut out the Skitarii's bionics and replaced them with fleshy equivalents taken from mutants, from corpses, even from fallen Chaos Spawn, until barely an ounce of metal was left. These so-called "Fleshlings of Sensoria," though driven mad by the process, proved a potent asset in the Long War.
Agripinaa - Era Indomitus: Agripinaa, the industrial heartland of the Cadian Gate region, lay in ruins by late ca. 999.M41. Though the Imperial Navy controlled its space, many worlds of the surrounding Agripinaa Sector had been lost to anarchy and destruction. By the end of the 13th Black Crusade, the planets Albitern, Amistel, Lelithar, Malm's Reach, Ulthor and Yavor lay in ruins, and a number of other key star systems hung in the balance.Though Agripinaa itself still stands, without the Agri-worlds of Yayor, Ulthor and Dentor, its populace may yet starve to death, and without the vital materials provided by the Hive Worlds of Albitern, Amistel and Tabor, its mighty forges may yet fall silent.Many refugees from the numerous campaigns find temporary safety on the Forge Worlds of Agripinaa and Stygies VIII, where their numbers help repel the Chaos attacks that soon follow. The loss of dozens of Titans, fleets, robots, and entire armies is a devastating and irreplaceable blow. In the wake of the disaster, the High Lords of Terra themselves decreed that all Imperial Forge Worlds were to increase production by any means necessary.The so-called "Herald of Nurgle," Typhus of the Death Guard Traitor Legion, claimed the now-blasted world of Ulthor as his own realm, and the nightmare visions of a thousand astropaths told of the birth of a new Daemon World within the realm of Mankind.Further unconfirmed reports state that one of the Blackstone Fortresses was destroyed by Necron raiders off the shoulder of the Lustitia Belt. Senior members of the Ordo Xenos are en route to the area, and Deathwatch strike cruisers are already engaged in ensuring no vessels other than their own enter the region.Following the Fall of Cadia in the 13th Black Crusade, the forces of Chaos launched a second assault on Agripinaa. Daemon Engines led by many Warpsmiths invaded the Forge World, diseases and maladies ravaged its population, released on the surface from the space hulks that continued to emerge out of the Eye of Terror and then later from the Great Rift after its formation.Hordes of shambling undead crawled from the vents and cog clusters of the world's forge cities. Later the battle was joined by Chaos warfleets of the World Eaters, Night Lords, Black Legion, Thousand Sons and Death Guard Traitor Legions under the command of the World Eaters Chaos Lord Kossolax the Foresworn once more aboard the ancient World Eaters flagship the Conqueror. Even Daemons were now able to manifest at will on the planet due to the proximity of the Cicatrix Maledictum.However, despite all this, the Cadians who had survived the destruction of their world, many of whom dispersed to star systems surrounding the Cadian System like Agripinaa, proved to be the decisive force in once again keeping the Forge World out of the hands of the Ruinous Powers, beginning with a victory in the Battle of Faith's Anchorage.
Agripinaa - Staunch Defenders: Battle-hardened by constant clashes with the horrors that issue out of the Eye of Terror, those from Forge World Agripinaa have learned the lessons of defensive warfare well.
Agripinaa - Agripinaa Iconography: The iconography of Agripinaa shows the sacred Cog Mechanicum bracketing a hermetic symbol, which some Tech-Priests believed to be a representation of the Cadian Gate in supremacy over the Eye of Terror being trammelled by Order itself. Since the fall of Cadia, however, doubt has been cast on this interpretation.
Agripinaa - Agripinaa Forge World Colours: Like other Forge Worlds, Agripinaa maintains its own Skitarii forces to protect its interests, annihilate the enemies of the Tech-priests, and fight at the vanguard of the Quest for Knowledge. Within the ranks of Agripinaa's soldiery, the sacred red and black heraldry of Mars is reversed, although some of the crimson of the Cult Mechanicus is always in evidence. The white toothed iconography which rings the hoods, sleeves and hems of their robes is reminiscent of the teeth of a cog, a symbol of sacred significance to the Tech-priests of the Cult Mechanicus.Agripinaa's Sicarian Ruststalker Princeps, Sicarian Princeps and Skitarii Alpha alike wear battle robes in the sombre black of their Forge World. Their artefacts, wargear and armour is inlaid with ancient and precious metals, each metal distilled from those strata of Agripinaa's surface unscarred by war that have never felt the unclean light of the Eye of Terror. Agripinaa's cohorts often fight across the war-blackened hellscapes of the lightless worlds of the Eye of Terror, where their dark colouration can be the difference between life and death.
Agripinaa - Manufactoria Capabilities: Agripinaa is know for producing its own pattern of Autogun. The Leman Russ Eradicators manufactured on Agripinaa are particularly prized for the accuracy and reliability of their Nova Cannons.
Agripinaa - Sources: Cadia Stands (Novel) by Justin D. Hill, Part 4, Chs. 1-8Codex: Adeptus Mechanicus (8th Edition), pp. 12, 17, 35, 95, 98-99, 101Codex: Adeptus Mechanicus - Cult Mechanicus (7th Edition), pp. 25, 75-78, 80, 82Codex: Adeptus Mechanicus - Skitarii (7th Edition), pp. 30, 72-77Codex: Eye of Terror (3rd Edition), pg. 25Codex Heretic Astartes - Chaos Space Marines (8th Edition), "Pinnacles and Nadirs - Flesh Meets Steel," pg. 48Imperial Armour Volume One - Imperial Navy and Imperial Army, pg. 8Imperial Armour Volume One: Second Edition - Imperial Guard, pg. 18Imperial Armour Volume Five - The Siege of Vraks, Part One, pp. 42-43Imperial Armour Volume Six - The Siege of Vraks, Part Two, pg. 148Loyal to the End (Short Story) by Thomas ParrottServants of the Machine-God (Anthology), "Hunting Ground" by Ian St. MartinThe Lords of Silence (Novel) by Chris Wraight, Chs. 13-14The Thirteenth Black Crusade (Background Book) by Andy HoareWarhammer 40,000: Rulebook (8th Edition), pg. 50White Dwarf 286 (UK), "Index Astartes: The Eye of the Storm - Space Marine Chapters fighting in the Eye of Terror," by Andy Hoare, pp. 64-66, 68-6913th Black Crusade Worldwide Campaign - Eye of Terror Newsletter, "Death By a Thousand Cuts"
Agripinaa Sector - Agripinaa Sector: The Agripinaa Sector of the Milky Way Galaxy is a sector of the Imperium of Man in the Segmentum Obscurus to the galactic north of Terra that is located near to the fallen Fortress World of Cadia.The Agripinaa Sector lies adjacent to the great Warp rift known as the Eye of Terror and was one of the locations where Abaddon the Despoiler's 13th Black Crusade was fought in 999.M41.Though the forces of Chaos were defeated by the Imperium during that conflict, it was a pyrrhic victory at best, as the world of Agripinaa did not weather the Chaos attacks well and much of its industrial infrastructure was laid ruin.Battlefleet Agripinaa fared no better, sustaining heavy losses during the brutal conflict. Typhus of the Death Guard Traitor Legion, the so-called "Herald of Nurgle," consolidated his grip upon the Ulthor System, claiming it as the capital of a nascent, plague-ridden empire of his own. It is apparent that the taint of Chaos is now well and truly upon the Agripinaa Sector.
Agripinaa Sector - Agripinaa System: Imperial Control Rate: 82.7%, State: Faithful.Yaymar - Plasma vapour world, Designation: GG.6.58.001, Orbital Distance: 0.37AU, 0.16G, Temperature: 204C, Tithe Grade: Adeptus Non, Aestimare: VP679.Barant - Declining orbit, Designation H.389.1.1.1, Orbital Distance: 0.89AU, 3.8G, Temperature: 180C, Tithe Grade: Adeptus Non, Aestimare: OD196.Orax - Many raw iron deposits, Designation H.26.587.01, Orbital Distance: 1.23AU, 1.74G, Temperature: 28C, Tithe Grade: Exactis Particular, Aestimare: A350.Morten's Quay - Naval reserve depot, Designation R.2.58.01, Orbital Distance: 1.99AU, 1.45G, Temperature: 10C, Tithe Grade: Adeptus Non, Aestimare: MR758, Imperial Control Rate: 95.6, State: Faithful, Resistance: High, Conflict: High.Faith's Anchorage - An ice moon of Morten's Quay, which possesses a few Promethium mining facilities.Agripinaa - Civilised World. Almost the entire surface of this Forge World is covered in mines, factories, refineries and other industrial infrastructure. Agripinaa produces resources primarily for the defence of the Cadian Gate, like other star systems in the sector. Rumours of Harlequin activity. Four companies of the Blood Angels Space Marines assaulted the world of Agripinaa during the 13th Black Crusade, and they sought out the leader of the attacking forces, the notorious Chaos Champion of Khorne Kossolax the Foresworn and his World Eaters warband, the Foresworn. Much of Agripinaa's industrial infrastructure now lies in ruins as a result of this conflict. Designation AM23.5, Orbital Distance: 2.4AU, 0.7G, Temperature: 4C, Tithe Grade: Exactis Tertius, Aestimare: B30, Population: 80,000,000, Imperial Control Rate: 80%, State: Faithful, Resistance: Extreme, Conflict: High.Aurent - Naval waystation. A small group of Imperial warships retreated here after an attack on the Chaos warship Darkblood. 2 Designation S.2.12.0, Orbital Distance: 3.14AU, 2.46G, Temperature: 2C, Tithe Grade: Adeptus Non, Aestimare: MS54, Imperial Control Rate: 97.2%, State: Faithful, Resistance: High, Conflict: High.Chaeros - Designation E.00.25, Orbital Distance: 3.97AU, 8.17G, Temperature: 0C, Tithe Grade: Adeptus Non, Aestimare: D29.1. Chaeros was renamed New Cadia following the destruction of the Fortress World of Cadia by Abaddon the Despoiler during the 13th Black Crusade when many of the survivors of that lost world came to settle in the nearby Agripinaa System and chose frigid Chaeros as their new home.Urath - Death World. Waste planet with elliptical orbit, Designation W1.0.11, Orbital Distance: 9.45-10.23AU, 1.62G, Temperature: -7C, Tithe Grade: Adeptus Non, Aestimare: GP764.Narsine - Hive World. Source of Agrapinaa labour, Designation H.25.87.0, Orbital Distance: 11.76AU, 1.43G, Temperature: -100C, Tithe Grade: Adeptus Non, Aestimare: A36, Imperial Control Rate: 68.9%, State: Dependable, Resistance: Extreme, Conflict: High.
Agripinaa Sector - Albitern System: Imperial Control Rate: 14%, State: Anarchy, Resistance: Moderate, Conflict: High.
Agripinaa Sector - Amistel System: Attacked by an unknown raiding force and population discovered butchered like livestock similar to what happened at Dentor (see below).Amistel Majoris - Plague Marines of the Death Guard Traitor Legion landed and decimated the Imperial defence forces until the Imperial Guard troops of the Drookian Fenguard arrived to bolster the beleaguered defences. The planet was reduced to a pestilent necropolis of decaying corpses. However, the Imperial defence proved masterful, allowing Imperial forces to survive until the arrival of the Howling Griffons and the 1st Company of the Iron Knights Space Marine Chapters and Titans from the Legio Astorum. The conflict then devolved into protracted, brutal trench warfare. Imperial Control Rate: 14%, State: Anarchy, Resistance: Moderate, Conflict: High.
Agripinaa Sector - Bar-el System: Provides the Bar-el Penal Legions for the Imperial Guard. Imperial Control Rate: 39.9%, State: Unreliable, Resistance: High, Conflict: High.Dentor - Attacked by an unknown raiding force and population discovered butchered like livestock. Imperial Control Rate: 20.3%, State: Unreliable, Resistance: Low, Conflict: High.Finreht - Provides the Finreht Highlanders regiments for the Imperial Guard. Imperial Control Rate: 33.3%, State: Unreliable, Resistance: Moderate, Conflict: High.Lelithar - Imperial control broke down and mob rule was instated when hit by Curse of Unbelief. Jouran Dragoons and Legio Ignatum landed here to retake the planet. Supported by Death Spectres Space Marines. Imperial Control Rate: 0.4%, State: Anarchy, Resistance: Moderate, Conflict: High.Malin's Reach - Imperial control broke down as mob rule was instituted when plagued by the Curse of Unbelief. Attacked by a large Word Bearers Traitor Legion waband led by the Dark Apostle Erebus. Population discovered butchered like livestock after discovery of similar event on Sarlax. Though a great many of the Imperium's forces present on the world were lost, along with the greater part of the capital city, it was considered a merciful end for them. 31st Destroyer Squadron operating out of Demios Binary destroyed by unknown ambushers, probably Chaos Space Marines, blue and gold armour reported. Imperial Control Rate: 0%, State: Anarchy, Resistance: N/A, Conflict: High.Sarlax - Attacked by an unknown raiding force and population discovered butchered like livestock after the discovery of similar event on Dentor.Tabor - Hive World. Imperial Control Rate: 26.9%, State: Unreliable, Resistance: Moderate, Conflict: High.Ulthor - Imperial Control Rate: 0.4%, State: Anarchy, Resistance: Low, Conflict: High.Yayor - Imperial Control Rate: 12.4%, State: Anarchy, Resistance: Moderate, Conflict: High.
Agripinaa System - Agripinaa System: The Agripinaa System is an Imperial star system and the home solar system of the crucial Forge World of Agripinaa, located in the Agripinaa Sector of the Segmentum Obscurus, close to the Eye of Terror. It is a neighbour of the Belis Corona and Cadian Systems.As home to a strategically vital Forge World of the Adeptus Mechanicus that long supplied much of the materiel required by the Imperial defenders of the Cadian Gate, the system was repeatedly assaulted by the forces of Chaos. After the Fall of Cadia during the 13th Black Crusade, the Agripinna System came under assault by multiple Chaos Space Marine fleets and warbands, including that of the Nurglite Chaos Lord Typhus of the Death Guard and a Sons of Malice fleet commanded by Agitor Kanath. The system was eventually cleared of all the Chaos invaders, with the final campaign beginning with the Battle of Faith's Anchorage soon after the end of the 13th Black Crusade.At present, the Agripinaa System is a vital redoubt of the Imperial defenders and Cadian survivors who are still maintaining the Emperor's tenuous grip on the region of space surrounding the remains of Cadia in the Era Indomitus.
Ahazra Redth - Ahazra Redth: Ahazra Redth, the "Dust Prophet," was the Chief Librarian of the Mantis Warriors Space Marine Chapter and one of the greatest Librarians in the Chapter's history. He became the de facto Chapter Master of the Mantis Warriors during the final days of the Badab War. He is believed to have been killed during the Chapter's defence of Tranquility II from the final Loyalist assault, though his body was never found.
Ahazra Redth - History: Ahazra Redth was born into the deep desert tribes of Tranquility III, also known as Bittergyre to its indigenous people and his psyker gifts surfaced early. When he was still a child his family undertook the dangerous pilgrimage across the erg sands to the Valley of the Nine Winds in order to present him to the Mantis Warriors for judgement. Although too young to begin the transformation into an Astartes warrior, nevertheless the Chapter's Librarians sensed a great future for the boy, and began to school him in the control of the mystic arts. From the day he had been brought forth, he showed a potential seen perhaps once in a hundred generations. As time progressed, Redth grew into a skilled Neophyte who fought as a Space Marine Scout in a score of campaigns, where his burgeoning gifts of prognostication allowed him to advise and improve upon the plans of Veteran Space Marines five times his age. His powers grew exponentially after joining the Mantis Warriors Librarium and learning the deeper mysteries of the Chapter. He quickly gained a reputation not only as a master of ambush and an expert field tactician, but also as a master of prophecy and divination whose word was trusted by all that heard it. Ahazra Redth would go on to become Chief Librarian of the Mantis Warriors and serve as both a powerful battle-psyker and a wise strategist. He would become one of the greatest Chapter Librarians in the Mantis Warriors' history. Known to both the Mantis Warriors and the people of the Endymion Cluster as the "Dust Prophet" for his abilities and writings, when the Badab War went against his Chapter, it was his leadership that managed to outwit the Loyalist commanders for so long and preserve his brethren in the face of the storm.
Ahazra Redth - The Badab War: At the outset of the Badab War when the Mantis Warriors first joined the Secessionists in 903.M41, the Chapter was somewhat below full strength, having recently conducted several heavy raids into the fringes of the Maelstrom, and had suffered significant losses to their 4th Company purging a Genestealers infestation on Verkruz. The reason for the Mantis Warrior's involvement in Lufgt Huron's rebellion against the Imperium was simple -- they were fiercely territorial and loyal to their allies, and considered the oaths of brotherhood taken when the Maelstrom Warders alliance had been formed as utterly inviolable. The Mantis Warriors saw an attack on one of the Chapters comprising the Warders, even by the Imperium itself, as an attack on all. But by 908.M41, the Chapter was starting to have grave misgivings both over the course the Secession was taking and the true nature and goals of the Astral Claws and their leader Lugft Huron -- particularly after the death of the Mantis Warrior's Chapter Master Yarvan Sartaq in the Tyrant's company during the attack on the disastrous parlay at Grief. But by this point the die had been cast, and too much blood had been spilled on both sides for anything but a violent resolution to be reached as to the Mantis Warriors' fate.Chief Librarian Ahazra Redth stepped forward, taking the reigns of leadership and effectively becoming Master of the Mantis Warriors until the end of the war. Ahazra Redth further distanced his Chapter from the machinations of the Tyrant of Badab, but true to their word, both he and the Mantis Warriors remained a fighting part of the Secessionist cause until the bitter end. It is a testament both to Ahazra Redth's skill as a commander and the strength of his divinatory powers, that even isolated, vastly outnumbered and facing the murderous onslaught of the Carcharodons Chapter towards the war's end, he and his dwindling forces managed to avoid extermination, let alone inflict losses on their foes in defence of their domains. Ahazra Redth's fate remains unknown, and although he is said by some to have perished in the last day of fighting on Tranquility II, his body was never found.
Ahazra Redth - Wargear: Power ArmourForce SwordTalisman of Sundered Souls- A relic of the Chapter, this gorget is studded with shards of Eldar Wraithbone taken in battle from the dead. It is a powerful artefact capable of negating the perils of a Warp attack by other psykers.Bolt PistolPsychic HoodFrag GrenadesKrak Grenades
Ahhotekh - Ahhotekh: Ahhotekh is a Necron Overlord and the presiding regent of the Necron Suhbekhar Dynasty that is located in the Jericho Reach. During the 41st Millennium, he called the Hollow Sun, the dynasty's unique crownworld, home.
Ahmontekh - Ahmontekh: Ahmontekh, called in ages past the "Crimson Scythe" for the blood in which he drenched the Jericho Reach that was his home, is a Necron Overlord and the once and future phaeron of the Necron Suhbekhar Dynasty.Ahmontekh may represent the key to the terrifying celestial phenomenon being investigated by the Inquisition of the Jericho Reach known as "the Dark Pattern."
Ahmontekh - Deathwatch Intelligence: The Ordo Xenos is largely aware of the existence of the class of Necron monarchs known as "phaerons," and so accept that such a powerful individual must surely lie slumbering in some unknown stasis crypt somewhere in the depths of the Jericho Reach.Neither the servants of the Holy Ordos nor the Battle-Brothers of the Deathwatch have thus far encountered such an individual in the Jericho Reach, though neither has any notion of the fate of the phaeron of the Suhbekhar Dynasty.Unbeknownst to the masters of Watch Fortress Erioch, however, the Deathwatch have in fact fought a battle against a being that the lone survivor of that bitter confrontation has identified as a Necron of the rank of phaeron.Roughly within the last years of the 41st Millennium, the Radical Inquisitor Thaddeus Hakk led a four-strong Deathwatch Kill-team into the spinward marches of the Slinnar Drift.The outcast alien-hunter intended to follow up on a passage of dark wisdom he had apparently unearthed in some dead world bordering the Hecaton Rifts in the distant Koronus Expanse, though the nature of this lore was never revealed.By all accounts, this small force intruded in places long forbidden to mortals and in so doing called down the wrath of a being of impossible power. All that is known of the incident is a psychic warning bellowed into space by the team's leader, an Epistolary of the Red Hunters Chapter.The warning was later received by a fellow Librarian, who was wracked by visions of a being of living metal clad in blood-stained rags like those of a long interred corpse and wielding a scythe that splattered long arcs of bloody residue wherever it passed.Most of the few granted access to reports of this incident concluded that the Kill-team was lost to some manner of daemonic incursion, though the Inquisitor has not been tracked down to confirm or deny this.Those of the Dead Cabal that have read the pages of the Derleth Lexicon suspect otherwise and keep their own, silent counsel on the matter.
Ahmontekh - The Crippled King and the Derleth Lexicon: There is a particular chapter in the forbidden tome that is the Derleth Lexicon that some amongst the Dead Cabal have related to the as yet unidentified slumbering phaeron of the Suhbekhar Dynasty.This passage claims that the being that Derleth called "the crippled king" has arisen on several occasions throughout the ages, released by the hand of some unknown secret ally within his household.Indeed, there are numerous tales across the Jericho Reach of different godlike beings bearing blood red scythes falling upon those worlds cut off from the Emperor's light during the Age of Shadow.What most take to be accounts of visitations by daemon princes of Chaos might in fact represent instances when the Crimson Scythe has arisen from his tomb, or been released from it, and set loose upon the worlds of the outer Jericho Reach.In each instance, such utter slaughter has been unleashed that scant few witnesses have survived to record the awful truth of what transpired and, even if they had, most of these worlds were cut off from the Imperium or even in the grip of the Ruinous Powers.And yet, there remain certain passages within the Derleth Lexicon that hint at the dire possibility that the crippled king has risen to reap his bloody harvest across the Jericho Reach, and shall do so again.Can it be mere coincidence that many of the worlds this mysterious figure has scoured have been close to, or even part of, those of the aptly named Dark Pattern?
Ahriman - Origins: Ahzek Ahriman was born on Terra in the 30th Millennium among the wealthy techno-barbarian tribes of the Achaemenid Empire whose kings had allied with the Emperor of Mankind during the Unification Wars that reunited Old Earth under the new government of the Imperium of Man. Because of this early political alliance, Ahriman's tribes were largely spared the horrors of the atomic wars and proto-Astartes invasions of the Unification Wars period.Following the Emperor's victory and Terra's alliance with the ancient Mechanicum of Mars to forge the newborn Imperium, Ahriman and his twin brother Ohrmuzd were selected to be inducted into the ranks of the Space Marine Legions. Ahriman fought alongside the Emperor and the other Space Marine Legions at the start of the Great Crusade, but five standard years into the expedition the Astartes of the Thousand Sons Legion began manifesting psychic abilities, and with these manifestations began the dreaded "flesh-change."Terrible mutations gripped the entire Legion, as countless warriors succumbed and fell to the metamorphoses, many becoming hideous and savage mutants who had to be euthanised by their fellows. Over time, the mutational problem within the XVth Legion grew so severe that many voices throughout the Imperium began suggesting that the Thousand Sons be disbanded as they had become hopelessly genetically tainted.Ahriman even lost his own twin brother Ohrmuzd to the effects of the mutations, which instilled within the young Astartes a terrible fear of mutation and a willingness to do anything to stop it from afflicting his remaining battle-brothers. In tribute to his own beloved sibling, Ahriman had Ohrmuzd's prized pendant, a keepsake from their mother just like the one Ahriman wore, worked into the shoulder-guard of his power armour.