vizn3r/warhammer40k-lore huggingface dataset:
Planets of Warhammer 40,000 - Mordakka: A Forge World in the Scarus Sector. Almost completely destroyed during the aftermath of the Horus Heresy when it suffered heavy attack from Traitor forces escaping to the Eye of Terror including a large fleet fleeing from Mars. Known to have been defended successfully with the aid of a force of Iron Hands in M39 against enemies unknown. Suffered increasing attacks from elements of the Night Lords and Black Legion before and during the 13th Crusade culminating in a huge Ork Invasion. It was defended unsuccessfully by a combined Imperial Guard, Skitarii and Black Templar force. Adeptus Mechanicus artifacts were looted by Chaos forces under the cover of the Ork invasion, but they were severely hampered by the Ork forces who inevitably turned on their paymasters. The planet fell to the "Green Kroosade", and was quickly renamed Mordakka Prime by the Orks.
Planets of Warhammer 40,000 - Mordian: Mordian is an Imperial Hive World in the Segmentum Obscurus that is the homeworld of the Imperial Guard's Mordian Iron Guard regiments. Mordian also once came under a great assault by the Forces of Chaos that was defeated only through the extraordinary discipline and valour of the Iron Guard in one of the Imperium's finest moments. Mordian is a Hive World with tidally locked rotation on its axis, leaving one side of the planet locked in eternal night while the other side is cooked by the Mordian sun. Ruled by a totalitarian regime that controls the planet's meager supplies, Mordian is defended by the elite Iron Guard - a highly disciplined army wearing ornate uniforms. Many of their enemies have underestimated these ranks of colorfully-uniformed troops, only to find out that they were tough and uncompromising soldiers.The people of Mordian are often of a dour and grim temperament, living as they do in perpetual darkness. The suicide rate on the planet is reportedly now the highest in the Imperium, since the destruction of Nostramo.
Planets of Warhammer 40,000 - Morwen VI: Morwen VI is an airless Dead World that has aroused interest in members of the Adeptus Mechanicus throughout the Calixis Sector of the Segmentum Obscurus due to the numerous oddities that can be found there. Structures found on the planet’s surface are also thought to be the remains of settlements, though whichever civilisation lived on the planet was wiped out, or abandoned the world, some several millennia prior to its discovery by the Imperium in 675.M41.
Planets of Warhammer 40,000 - Mundus Planus: Mundus Planus is the formal Imperial High Gothic name for the Feudal World its inhabitants call Chogoris, which is also the homeworld of the White Scars Space Marine Chapter, which lies in the Ultima Segmentum of the galaxy. This is the world where the White Scars Primarch Jaghatai Khan was found by his father, the Emperor, during the opening days of the Great Crusade. It is from the savage horse nomads of Mundus Planus that the White Scars raise their Neophytes, who are well-suited to the White Scars' highly mobile way of war.
Planets of Warhammer 40,000 - Murder (One-Forty-Twenty): The world of Urisarach, nicknamed "Murder" by the Space Marine Legions of the Great Crusade in the late 30th Millennium, was a Death World discovered during the Great Crusade by the 140th Expeditionary Fleet under the command of a small Blood Angels Legion expeditionary force. Shortly after a combat drop, the planet was consumed by Warp Storms, which effectively prevented reinforcements from landing. As a result, the Blood Angels dropped into the planet were virtually wiped out to a man by the lethal and deadly xenos designated by the Legionaries as Megarachnids. A small Emperor's Children strike force were similarly destroyed when they attempted to relieve the beleaguered Blood Angels forces. Eventually, the Luna Wolves under the command of the Warmaster Horus launched a joint counterattack against the vicious xenos with the aid of Sanguinius and the rest of his Blood Angels Legion. The conflict ended abruptly when the Imperium made first contact with the advanced human civilisation known as the Interex.
Planets of Warhammer 40,000 - Necromunda: Necormunda is a Hive World located in the Segmentum Solar and is a major producer of munitions for the Imperial Guard. Necromunda's great forges produce lasguns, autoguns, shotguns and boltguns, among other weapons. The planet also levies huge numbers of troops for the Imperial Guard (most notably the Necromundan Spiders), as well as other supplies. Necromunda is typical of most large Imperial hive worlds, in that the lower portions of its hive cites are rife with powerful gangs. The world is the setting for the Necromunda tabletop skirmish war game.
Planets of Warhammer 40,000 - Nemendghast: Nemendghast was a former Imperial Industrial World that had lain in the outer reaches of the Vigilus System as part of an asteroid girdle. After the birth of the Great Rift, the world had been swallowed by that vast Warp rift and was conquered by the forces of the Black Legion. It was swiftly transformed into a Hell-Forge for the forces of Abaddon the Despoiler, who used it to create Daemon Engines to supplement the Despoiler's coming assault upon the Sentinel World of Vigilus during the War of Beasts.
Planets of Warhammer 40,000 - Nemesis Tessera: Nemesis Tessera is an Ice World in the Eye of Terror, and the site of a top secret Inquisition fortress that is the most forward established Imperial position in Chaos-held territory. The Nemesis System is relatively close to the Cadian Gate and includes at least one other barren planetoid as well as an inhospitable gas giant encircled by debris rings. Nemesis Tessera's slush-filled expanses are constantly churned by roving blizzards whose ice squalls obscure its distant star and prevent its faint light from reaching the surface.The secret multi-level Inquisition facility located on the world is several kilometres underground. Additional kilometres below the base proper are numerous dungeons and reliquaries housing Chaos artifacts and lore collected by Inquisition agents from throughout the Eye of Terror. The facility is under overall command of the Ordo Malleus and is protected by a well-hidden fleet of defence monitors, exotic Inquisition spacecraft, disguised civilian vessels and Space Marine (Grey Knights) Battle Barges. Perimeter security is provided by a full Regiment of Waspica Allegiance Imperial Guard Storm Troopers while squads of Grey Knights (including Terminators) are tasked with internal security and with repelling breaching actions. Due to its function and location, the whole facility is fortified with powerful psychic wards and maintains multiple hidden Purity Seals which serve as alarms of daemonic or Chaotic intrusion.
Planets of Warhammer 40,000 - Nemeton: Nemeton is an Imperial Ocean World and Feral World located in the Elara's Veil sector of the Segmentum Ultima. It is located in the Annwyn Reaches sub-sector of the Elara's Veil nebula and there is some dispute over the name of its system, whether it is called the Ophion System or the Avalon System. As a result, many often simply default to calling the system after its primary inhabited world, thus calling it the Nemeton System by default. Nemeton is also the Chapter planet of the Emperor's Spears Chapter of the Adeptus Astartes, which has been tasked as a member of the Adeptus Vaelarii to protect the twenty-inhabited worlds of Elara's Veil.Nemeton is obited by the Forge Moon of Bellona, which is under the control of a sect of the Adeptus Mechanicus which is closely allied with the Emperor's Spears and is responisble for the construction and maintenance of much of their wargear and voidships. Bellona is surrounded by extensive orbital spacedocks and void stattions.
Planets of Warhammer 40,000 - Nethamus: Nethamus is an Imperial Agri-World that is the first planet of the Konor System in the Realm of Ultramar. Long the breadbasket of the Konor System, Nethamus' vast crop oceans and synth-silo complexes feed countless trillions of loyal souls across the system. The world came under sustained attack by the Forces of Chaos in service to Nurgle during the Plague Wars of the early 42nd Millennium, but the Imperial forces valiantly rallied to reclaim Nethamus for the Emperor.
Planets of Warhammer 40,000 - Neutra: Torva Minoris, called by its population Neutra, was the Relictors Space Marine Chapter's homeworld, and was situated in an area of the Segmentum Obscurus notorious for the intensity of the Warp Storms that afflicted it. It is believed the world was trapped within such a storm throughout the early years of the Chapter's founding. Neutra is a satellite of the massive, blood red gas giant Torva Prime, and is classified by the Administratum as a Feral World. The population are superstitious savages who worshipped the Relictors as emissaries of the God-Emperor when the Chapter visited them, once a generation, to carry off the most promising young warriors to its "sky fortress", a Ramilies-class Starfort that orbited the planet. The tribes were known to revere the artefacts carried by the Space Marines as divine weaponry that could only be wielded by true and worthy servants of the Emperor; an attitude that seemed to have been carried forward into the dogma of the Chapter. After the Inquisition censured the Relictors for the actions of Inquisitor De Marche, the Chapter lost its feudal rights to Neutra, which meant they could no longer recruit from amongst its feral tribes. The Relictors were forced to gather potential Acolytes from amongst the populations they encountered during their penitent Crusade. The Inquisition has ruled that no Adeptus Astartes Chapter may recruit from Neutra, and it is believed the Ordo Malleus keeps a close watch on the world to ensure its ruling is adhered to. The superstitious natives of Neutra now believe the God-Emperor has forsaken them, and every year their ceremonies of abasement grow more extreme in their attempts to atone for whatever fault has caused the emissaries of the Emperor to turn from them. It will not be long before the population of the planet has become outright Heretics in service to the Dark Gods unless something is done.
Planets of Warhammer 40,000 - New Badab: New Badab is a Daemon World that lies at the heart of the infamous Warp Rift known as the Maelstrom in the Ultima Segmentum. This dark world is both the homeworld and primary base of operations for the vile Red Corsairs Renegade Chapter of Chaos Space Marines. Lorded over by the infamous Chaos Lord Huron Blackheart, the Tyrant of Badab, and Lord of the Red Corsairs, the Red Corsairs lead a vast fleet of pirates and raiders that threaten Imperial shipping and Imperial worlds near the Maelstrom. New Badab was also the site of the annual Skull Harvest, a contest hosted by Blackheart between Chaos warbands where Chaos Champions vied with one another for supreme dominance, until only one victor emerges. The reigning Champion than took total control of the losing Champions' warbands. The Skull Harvest took place within the Arena of Thorns, the large venue that hosted the murderous contest; the decapitated heads of the fallen were mounted and displayed upon spikes. The Tyrant's rule decreed that there could be only one champion left standing at its end. Whoever came out on top as the sole victor earned the patronage of Blackheart himself, who would gift the remaining champion with additional vessels, warriors and weapons to be used for the express purpose of dealing death to the hated forces of the Corpse Emperor.
Planets of Warhammer 40,000 - New Gidlam: New Gidlam is an Imperial Hive World located on the outskirts of the Segmentum Solar. It is dominated by thirteen vast hive cities, twelve of which came under the control of the Genestealer Cult known as the Hivecult. Only the thirteenth, Hive Tharanex, remained free of the infestation, though it was under constant assault from the Genestealer Cult's subterranean forces. The Hivecult was particularly interested in infiltrating Imperial military forces, and gained control of many of New Gidlam's native Astra Militarum regiments. At some point in the late 41st Millennium, the cult finally openly rose up against Imperial rule but the rebellion was successfully put down by the Imperial military.
Planets of Warhammer 40,000 - Newseam: Newseam is a hardscabble Imperial Mining World located on the eastern edge of the Ultima Segmentum that is dedicated to the production of precious metals, up to and including adamantium. Its population makes up what is known as the "Minecorps," and they are ruled by a callous noble class called the "Oremasters." The oppression and misery of the Minecorps proved fertile territory for the development of a Genestealer Cult known as the Rusted Claw. The genesis infestation was initiated by the unearthing of an old voidcraft in which a Purestrain Genestealer had taken refuge, the cult has spread from Newseam to multiple Imperial Frontier Worlds with the aid of an allied Rogue Trader network.
Planets of Warhammer 40,000 - Nexum VIII: Nexum VIII is a brittle, rocky planet, a Penal World which lies on a stable but neglected minor Warp route less than eight solar months' travel from a cluster of civilised tributary systems coreward of Snope's World in the Askellon Sector of the Segmentum Obscurus.
Planets of Warhammer 40,000 - Nikaea: Nikaea is a planet widely known in Imperial history as the site of the Council of Nikaea where the Emperor of Mankind and his Primarchs met during the Great Crusade to decide the fate of mutant human psykers and the use of particularly potent psychic powers or "sorcery" within the Imperium of Man. Ultimately the existence of psykers in the Imperium was allowed but tightly restricted under centralised Imperial control, while the potent and unrestricted use of psychic abilities that was defined as sorcery was officially banned. The world had been newly discovered by the Imperium at the time the Council was convened and the Emperor had ordered the Adeptus Mechanicus to terraform the planet and make it habitable for humanity so that it could host the great Imperial conclave and then be settled afterwards. The psychically powerful Primarch Magnus the Red and his Space Marine Legion the Thousand Sons would continue to study such powers in secret on their homeworld of Prospero. The term "Council of Nikaea" is a historical reference to the Christian Church's Council of Nicaea, which occurred in the year 325 AD in the Roman Empire's province of Asia (Asia Minor) and was hosted by the Emperor Constantine the Great. This Council of Nicaea determined the content of orthodox Christian belief as laid out in the Nicene Creed of the Roman Catholic, Protestant and Eastern Orthodox Churches.
Planets of Warhammer 40,000 - Nimbosa: Nimbosa was a large Imperial Civilised World roughly the size of the Sol System's gas giant of Saturn in the Segmentum Ultima that was overrun by the T'au in the late 41st Millennium and retaken by the Imperium during the successful Nimbosa Crusade that was led by elements from several Chapters of the Adeptus Astartes, including the Black Templars, Imperial Fists and the Ultramarines.
Planets of Warhammer 40,000 - Nocturne: Nocturne is the homeworld of the Salamanders Space Marine Chapter located in the Segmentum Ultima of the Imperium of Man and it is usually classified by the Imperial Administratum as both a feudal world and a Death World. As a result of the tectonic stresses produced by the gravitational pull of its overlarge satellite Prometheus, there are vast chains of volcanoes scattered across the world's surface and frequent earthquakes, destroying what little the people have built above ground and forcing them to build their habitations in vast subterranean holds. The constant volcanic eruptions have swaddled the world in an ever-present cloak of dust and ash that obscures most sunlight. The Salamanders have built their fortress-monastery on Prometheus, Nocturne's massive moon. The Salamanders have a much closer relationship with their homeworld's people than is common among the Astartes, and they continue to interact quite closely with their own families and clans throughout their lives. As a result, the Salamanders have also developed a remarkable concern for protecting the lives of the Emperor's subjects and will make strenuous efforts to prevent civilian casualties on the battlefield.
Planets of Warhammer 40,000 - Nostramo: Nostramo was the former homeworld of the Night Lords Chaos Space Marines Legion. The Hive World of Nostramo was shielded from its dying sun by an enormous moon as well as tremendous pollution. As a result, the planet was covered in almost perpetual darkness. Nostramo boasted five major cities, Nostramo Prime through Nostramo Quintus, from which the planet’s vast reserves of naturally occurring adamantium were processed and exported off-world. Nostraman society was dominated by a ruling oligarchy and its criminal thugs, and any who protested the status quo were trampled down or killed. Depression was widespread and overpopulation was prevented not through war, disease or legislation, but the suicide of despairing Nostramans. The Nostramans were superficially similar to normal humans, save for their lack of irises (the pupil having expanded for better night vision), and albinism, though a recessive genetic trait, was common. Then the Primarch Konrad Curze arrived after being kidnapped through the Warp from Terra by the Ruinous Powers of Chaos. The impact of the infant Primarch's gestation capsule upon Nostramo left a massive tunnel boring almost through to the planet’s core. Curze later adopted the name Night Haunter and decimated the hierarchy’s ranks until he was the sole ruler of the planet. Social equality was enforced through Curze’s horrific acts of retribution, until the Emperor arrived and Curze joined the Space Marine Legion that had been created from his genetic material. The arrival of Imperial rule had removed the last shield protecting Nostramo: ignorance. Aware of the existence of other worlds and light, and that these were ultimately unreachable, Nostramo descended back into chaos. After learning of his world's anarchy, Night Haunter arrived with his fleet and concentrated its fire upon the shaft left by his arrival decades earlier. The planet's volatile core did not hold out for long -- the world's unstable tectonics resulted in a massive explosion that wiped Nostramo and its unhappy people from existence. Following the conclusion of the Horus Heresy, the former location of Nostramo was struck from all Astropathic Cartographicae charts by an Edict of Obliteration.
Planets of Warhammer 40,000 - Novabella: A relatively unsophisticated Agri-world, Novabella is an isolated but loyal provider for a significant portion of the foodstuffs of the Askellon Sector's Thule Sub-sector. Located just rimward of the ancient Tributary World of Aventine, Novabella's wide oceans and endless plains have proven receptive to crops and domesticated animals. Were it not for a near complete lack of materials required for manufacturing, the planet might even be self-sustaining. That limitation has led to a world that depends entirely upon imported goods for all of its tools and technology.
Planets of Warhammer 40,000 - Nuceria: Nuceria was the brutal and unloved homeworld of the World Eaters' Primarch Angron and also the planet where he was discovered by the Emperor of Mankind during the early days of the Great Crusade in the late 30th Millennium. In ancient days it was classified by the Imperium of Man as a highly technologically advanced Civilised World of the Ultima Segmentum, though current Imperial historical records do not generally state its name or its location, which were expunged from all official Imperial records following the events of the Horus Heresy. This is most likely the result of an Edict of Obliteration that was carried out to remove any trace of the world that spawned the fearful Daemon Primarch Angron. Following its scouring by the World Eaters Traitor Legion during the Horus Heresy, it is now a Dead World, wiped clean of all life.
Planets of Warhammer 40,000 - Numinal: Numinal is one of the few Agri-worlds located in the Coronid Deeps Sector, in the Coronid Reach region, within the Segmentum Obscurus at the very edge of the dark frontier of galactic space. Colonised in the late 890s.M30 as part of the nascent Imperium of Man's expansion efforts to further secure the region's food supply and navigational channels, Numinal formed an important link in the chain of human civilisation in the northern Imperium, as it had access to several recently discovered stable Warp routes through the region.
Planets of Warhammer 40,000 - Obsidia: Obsidia is the current Chapter homeworld of the Sable Swords Space Marine Chapter who were created following the valiant sacrifice of the entirety of the Astral Knights Chapter to stop the threat of a massive Necron World Engine on the outskirts of the Danorra System in 826.M41. In the wake of the World Engine's destruction, the Astral Knights were struck from the roster of active Space Marine Chapters. The Sable Swords filled the void and took up stewardship of Obsidia and the all-but abandoned Fortress-Monastery.
Planets of Warhammer 40,000 - Obsyd Gate: Obsyd Gate is a Hold World of the Greater Thurian League of the Leagues of Votann located in the galactic core. It is situated in the northern region of Thurian space, and lies on a major Kin trade hub. Obsyd Gate is the hold of the Kindred of Vôrtun and is the birthplace of the famed Thurian hero and kâhl Ûthar the Destined.
Planets of Warhammer 40,000 - Oghram: Oghram is an Imperial Hive World of the Segmentum Pacificus that was one of the first worlds to be struck by the massive new invasion of the Tyranid Hive Fleet Leviathan in the galactic west at the start of the Fourth Tyrannic War in the Era Indomitus.Home to countless billions of Imperial citizens, this rich, bustling hub of biomass has caught the notice of the Tyranids, and now suffers beneath a barrage of alien incursions. For vengeance, and to cleanse the world of xenos taint, the Adeptus Astartes have launched a vicious counter-offensive. Now, the fate of the world rests on a knife-edge.In the first phase of the Tyranid assault, Tyranid spores rained down upon the planet's surface. The chittering hordes of aliens devoured all in their path -- the single-minded will of the Great Devourewr made manifest. Even at this early stage, little hope remained for the survival of the world and its people.
Planets of Warhammer 40,000 - Ohmn-Mat: Ohmn-Mat is a former vassal Forge World of the ancient Mechanicum that was destroyed during the Horus Heresy, when the planet was consumed by civil war. Reduced to a cinder, the fires of Ohmn-Mat continue to rage to the present day.
Planets of Warhammer 40,000 - Ohmsworld: Ohmsworld is a Death World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front.A dense and toxic atmosphere makes Ohmsworld inimical to Human life. None visit the world or choose to live within its countless small hive spires because of the hideous environment and the dramatic weather. Instead, most residents are the descendants of Human colonists who were compelled to live upon the planet due to its unusual mineral assets. This is because the atmospheric contaminants make Ohmsworld a valuable holding.Through careful atmosphere filtration, the inhabitants can obtain several chemicals and compounds key in the creation of Adamantium.
Planets of Warhammer 40,000 - Olympia: Olympia was the original homeworld of Primarch Perturabo and his Iron Warriors Traitor Legion before they turned to Chaos during the Horus Heresy. While on campaign during the Great Crusade, the Iron Warriors were informed by Warmaster Horus of the massive insurrection that had broken out on their homeworld. Perturabo was by this time tired of repeatedly having to prove his worth and now, after all his battles, the thought of being the only Legion unable to hold its own homeworld appalled him. Horus made the most of the opportunity.The Iron Warriors suppressed the rebellion on the streets of one city-state of their homeworld after another. No one was spared. It was the principle of surrender or no quarter, and the Iron Warriors had grown accustomed to granting no quarter. Perturabo watched on as unmoved and cold as the fortifications in which he taken such pride were overcome. By the time the massacre was over, Olympia had been culled into slavery with almost 5 million civilians dead.As the pyres burned through the long Olympian night, the Iron Warriors slowly realised the extent of what they had done. With the cold realisation that they could never be forgiven by the Emperor for their actions, Perturabo willingly pledged his allegiance to Horus' cause.Following the conclusion of the Horus Heresy with the death of Horus at the hands of the Emperor, the majority of the Iron Warriors Legion fled into the Eye of Terror. A contingent of Iron Warriors defended their small empire based on Olympia, but there was no refuge from the retribution of the Loyalist Legions.The Imperial Fists supported the Ultramarines in a decade-long campaign to liberate the subjugated worlds. They discovered the Iron Warriors to be like a barbed hook that, once embedded into a victim, could only be removed with great risk of injuring the patient further. The Olympia garrison of the Iron Warriors held out for two standard years during the Great Scouring, eventually triggering their missile stockpiles when defeat was unavoidable. They left a blasted wasteland that, like the other Traitor Legion homeworlds, was declared Perdita.
Planets of Warhammer 40,000 - Ophelia VII: Ophelia VII was an Imperial Cardinal World and the base for the secondary Adepta Sororitas convent, the Convent Prioris (According to Rick Priestley's Rogue Trader and second edition's Codex Imperialis the Prioris is located on Ophelia, while the Sanctorum is on Terra; Gav Thorpe's Sisters of Battle codex however reverses the locations). It is the base of the Ecclesiarchy's Synod Ministra.
Planets of Warhammer 40,000 - Orask: At the very edge of the Iquathan Deeps in the northern Segmentum Ultima, near the border of the Ghoul Stars, sits the sentinel world of Orask. Orask is garrisoned not only by its own feudal, warlike people, a stoic breed who much like the peoples of Cadia or Mordian have long become accustomed to war, but also by many Imperial Guard regiments, and even special detachments of the Adeptus Astartes and Titan Legions rotated through deployment there on a rolling basis. Such a powerful garrison is needed to man its planet-wide network of defences, and along with forces from the Imperial Navy's Battlefleet Ultima, sally forth into the surrounding star systems should the need arise, for Orask is a world where conflict is never far away.
Planets of Warhammer 40,000 - Orbiana: Orbiana is a Feral World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. The Feral World of Orbiana lies at the spinward extent of the Severan Dominate, representing the last human-settled world along the Calixis-Scarus Warp conduit before that twisting route plunges into the benighted depths of inter-sector Wilderness Space. Orbiana itself is a wild, savage world of raging storms and unpredictable weather fronts, its native human population existing in a feral, nigh atavistic state. Orbiting the world is a massive defence platform, its plasma generators cold and its capital-scale weapons staring unblinking in the deep void. Though unconfirmed, it is thought that the platform must have been towed out past the Periphery in centuries gone by as a long forgotten plan to defend the Calixis Sector against some now extinct threat. Perhaps it was forgotten or deemed that towing it back was not worth the vast effort it would surely require, but whatever the truth, it has orbited Orbiana ever since. Recently, Duke Severus XIII has ordered the station restored, though those few Adeptus Mechanicus Tech-adepts that still serve him have yet to succeed in doing so.
Planets of Warhammer 40,000 - Ornsworld: Ornsworld was one of the very few planets which are known to be home to the small Abhuman race called Ratlings. Ornsworld was attacked during the Gothic War by Abaddon the Despoiler, (as perhaps an attempt by Games Workshop to exterminate the small Abhuman subspecies of humanity which was based on the halflings of Warhammer Fantasy).
Planets of Warhammer 40,000 - Paragon: Paragon is not just a single world, but a confederacy of inhabited moons, void stations and other inhabited asteroids spanning the entire Paragon System. The name usually refers to the most prominent of these settlements, the Industrial World that is the sixth moon of Paragon VI, a gas giant locally referred to as "Mater Maxima" -- or "Great Mother" in Low Gothic. As the seat of the designated Imperial Governor, Aronis City, Paragon's greatest settlement is generally considered the system's capital. Combined, the population and industrial output of these moons are roughly equivalent to that of an Imperial Hive World or a small Forge World, which makes them a vital recruitment zone for the Astra Militarum. Paragon's wealth and level of industrialisation is famed throughout the sub-sector and beyond, which explains why most of the Paragonian Regiments raised there are armoured regiments or mechanised infantry. Although not under the political jurisdiction of the Adeptus Mechanicus, the Cult Mechanicus is firmly implanted in Paragonian society and the Machine God is commonly venerated alongside the Cult Imperialis.
Planets of Warhammer 40,000 - Pech: The Kroot homeworld of Pech lies within the Ultima Segmentum, not far from the T'au Empire. On this world, massive evergreen forests of the hardy jagga tree cover most of the prime continent. The other regions of Pech that are not covered by forest are mainly inhospitable ranges of rock cliffs and jagged mountains. It is from Pech’s deep forests that the Kroot originated, and there, they live within arboreal colonies in family groups known as Kindreds, led by wise and ancient Kroot called Shapers. Most make their homes, nestled amongst the higher branches of the trees, from animal hides and regurgitated dead wood pulp.
Planets of Warhammer 40,000 - Pellenne: Pellenne is one of the Grand Worlds of the Askellon Sector. It is crucial to the sector’s economy, not only by virtue of its tremendous mineral resources, but also by dint of its vital strategic position. It sits squarely along the Grand Processional, the primary Warp tributary linking the sector’s Grand Worlds in relatively stable travel paths. The Processional permits access to the sector capital, Juno, with Warp journeys between the two worlds lasting only scant weeks. In addition, Pellenne sits at the centre of a local web of lesser Warp-routes to a number of Low Worlds within the Stygies Cluster, and acts as a jumping-of point for spinward-bound traffic exiting the wider sector.
Planets of Warhammer 40,000 - Pearl Moon: The Pearl Moon is an Imperial world in orbit of the planet Karrik that is designated as an Ocean World and an Agri-world by the Administratum. It has no permanent land masses besides man-made structures. The population of the Pearl Moon are mostly employed with gathering, packaging and shipping out seafood and algae to feed the populaces of other worlds in the Calixis Sector. Despite being a relatively peaceful place to live, life on the oceans of the Pearl Moon is hard, and the average lifespan is about 40. Most people live on large farming rigs that are suspended over submerged reefs and rocks by numerous cables. The people of the Pearl Moon tend to possess a high degree of tolerance to motion sickness and contact with slightly caustic environmental conditions. Despite their harsh life something about an existance on the ocean appeals to many people here, and they can become maudlin if taken from their homeworld.
Planets of Warhammer 40,000 - Peregrim's World: Peregrim's World was an industrial Agri-world of the Imperium located in the Affluix Sector dedicated to producing massive amounts of grox-meat for the sector. It was infested by a gene-sect of the Innerwyrm Genestealer Cult and its exports of meat used to expand the infection across the local stellar region.
Planets of Warhammer 40,000 - Phaeton: Phaeton is a major Forge World of the Adeptus Mechanicus located in the Segmentum Solar, close to the island world of Tahnel, which is famous for their Astra Militarum regiments of Drop Troops. This vitally important Forge World is home to the Legio Osedax ("The Cockatrices") Titan Legion and is notable for being the originator of the common pattern of Leman Russ Tank.
Planets of Warhammer 40,000 - Pindarus: Pindarus is the home of the Fortress-Monastery of the Emperor's Shadows Chapter of Space Marines. Pindarus is a moon that orbits a gas giant called Kagoshima Nineteen, in the Ultimatum Segmentum. It is a Death world and any human settlers are savage and feral-like.
Planets of Warhammer 40,000 - Plague Planet: The Plague Planet is the Daemon World of the Daemon Prince Mortarion, and homeworld of the Death Guard Traitor Legion. Mortarion has shaped this world to resemble his former homeworld of Barbarus. It is located within the Eye of Terror and is a world where disease is the norm and the viridian miasmic clouds that shroud the world bring contagion and death. Its diseased inhabitants pray to Nurgle for relief from their constant agony. Some of them are favoured and become his Chaos Champions, and then fight among themselves for mastery and the chance to become Daemon Princes themselves. Beastmen make up a large part of the world's population; they are bloated with disease and flies swarm around them and breed upon their rotting flesh. The Beastmen are very proud of these signs of their patron God's favour, and openly boast of the number and severity of their diseases. The Plague Marines of the ruling Death Guard involve themselves in carrying out Mortarion's wishes and travelling to other worlds to spread Nurgle's plagues. All spacecraft which succumb to plague are eventually drawn, through the Warp, to the Plague Planet, where they become part of the planet's Plague Fleets. These Plague Fleets carry followers of Nurgle through the Warp to inhabited worlds where their destructive raids are inevitably followed by outbreaks of deathly contagion.
Planets of Warhammer 40,000 - Planet of the Sorcerers: The Planet of the Sorcerers is the current homeworld of the Thousand Sons Chaos Space Marine Legion. The Planet of the Sorcerers is a daemon world located deep in the Eye of Terror. With the fall of his original homeworld of Prospero, Magnus the Red used his sorcerous powers to transfer his City of Light, Tizca, through the Warp to a new planet. This planet is now a daemon world of Tzeentch ruled by Magnus as a Daemon Prince; it is dark, rocky, highly volcanic suffers from constant climatic turmoil and change.
Planets of Warhammer 40,000 - Port Maw: Port Maw is an ancient artificial world that has been turned into one of the great harbours of the Imperial Navy by human ingenuity. Located in ancient times at the very border of the Segmentum Obscurus and the Ultima Segmentum in what was then known as the Manachean Commonwealth, today Port Maw lies within the famed Gothic Sector of the Segmentum Obscurus and even has given its name to an entire sub-sector.
Planets of Warhammer 40,000 - Posul: Posul is a bleak Feral World which is perpetually shrouded in darkness as a result of the distance its lies from its solar system's star. Its surface is craggy, frigid and mountainous. The Second Founding Mortifactors Space Marine Chapter are feral warriors shaped by the harsh environment of their savage world. The barbaric warrior tribes of Posul who form the primary recruitment stock for the Mortifactors know neither sunlight nor joy. These things do not exist on Posul, whose people endure a brutal life of darkness and constant intertribal bloodshed marked by cannibalistic rituals. Often times a Posulan youth will have taken hundreds of skulls before being chosen to become a Space Marine Neophyte and earning the opportunity to slay the enemies of the Emperor, who is worshipped as the great spirit of the universe known as the Ultimate Warrior by the Posulan tribes.
Planets of Warhammer 40,000 - Praetoria: Praetoria is a heavily populated Hive World that lies in a system close to the Imperial naval base at Bakka in the Segmentum Tempestus. The overpopulated Hive-Cities of Praetoria are renowned for their squalor and degradation, and produce some of the toughest gangsters on any of the hive worlds in the Imperium. This vast population works as little more than slave-labour in the huge factory complexes of Praetoria, producing the goods that have made the planet (and its rulers) one of the richest in the Imperium, with a huge fleet of merchant craft that trade all over the Segmentum and beyond. Imperial Guard regiments raised on Praetoria, the Praetorian Guard, are renowned for their iron discipline and bravery, even in the face of the most overwhelming odds. Much of the Praetorians' fame comes from their infamous last stands and subsequent massacres, rather than more glorious victories. The planetary lords of Praetoria hold it is only through fearsome training and draconian punishments for the most minor infringements that the hive-toughened inhabitants of their planet can be made to follow orders and do as they are told in a military unit. Whatever one's views on the training methods used, they seem to work, producing troops that are as ferocious on the attack as they are determined in defence. Games Workshop did, at one time, produce a line of Praetorian Imperial Guard miniatures. They bore a close resemblance to Victorian-era British colonial soldiers who fought in the Zulu Wars of the 1870's.
Planets of Warhammer 40,000 - Prospero: Prospero was the original homeworld of the Thousand Sons Traitor Legion of Chaos Space Marines and their Primarch, Magnus the Red. Chosen by settlers for the planet's isolated position, although far closer to Terra than many colonies, Prospero had few redeeming qualities - no independent resources, little contact with any outsiders and few sources of nourishment. The only reason for setting a colony there was because it was a very good place to hide, and became such for a large community of psychically talented humans. During the Great Crusade Prospero had developed into a paradise world. Many of the vast buildings on the planet were massive gold and marble pyramids. It was a planet with blue skies and gleaming Egyptian-style architecture. The crown jewel of Prospero was the gleaming planetary capital of Tizca, the City of Light, where the Thousand Sons held out against the Space Wolves when they were mistakenly declared Traitors to the Imperium through the scheming of Horus. As a result of Magnus the Red's determination to not be used as a pawn of the Chaos Gods, the arrival of the Space Wolves' battle barges went uncontested, their orbit-to-surface ordnance barrages unanswered and their drop-pods unchallenged. Ironically, whilst the attack was underway, the Thousand Sons focus remained on the protection of their sorcerous lore – rushing to save what incalculably precious works they could whilst the righteous, if possibly misplaced retribution of Leman Russ' Chapter went unchallenged. Indeed had a defence of Prospero been attempted, more time might have been bought to evacuate the great libraries of their work. During the fight, Leman Russ finally brought Magnus the Red to combat. Leman Russ swiftly beat Magnus and broke his back over his knee. Laying on the ground unable to move, Magnus stared up at the burning towers of his beloved cityof Tizca. It is that Magnus knew that if he gave his soul to Tzeentch much could be salvaged. Even then he hesitated to damn himself but finally gave in. In this way all of the City of Light's pyramids, towers and libraries were saved and transported to the Planet of the Sorcerers. The planet eventually became a blasted ruin, picked clean by millennia of looters and rogue traders, declared Exterminatus by the Inquisition.
Planets of Warhammer 40,000 - Pry: Pry is a gas giant located within the Golgenna Reach Sub-sector of the Calixis Sector. It is orbited by a dingy Imperial space station that is barely operational. The gas giant and its orbiting station (named 41 Pry) are often forgotten by many Imperial merchant fleets within the Calixis Sector.
Planets of Warhammer 40,000 - Pythos: The world of Pythos in the Pandorax System of the Demeter Sector was an Imperial Death World, also classified as a Hive World, that was the primary battleground of the Pandorax Campaign fought by the Imperium of Man and the Forces of Chaos led by Abaddon the Despoiler in 959-961.M41. The world became a target for the Forces of Chaos because it was home to an ancient subterranean portal to the Warp known as the Damnation Cache which dated back to the time of the Horus Heresy. The Imperial forces, which included elements of the Grey Knights and Dark Angels Chapters of Space Marines, ultimately triumphed and drove the Traitor Legions from the Pandorax System. However, the opening of the Damnation Cache led to the world being transformed into a nightmarish wasteland scoured by daemonic forces and the reality-altering effects of the Empyrean, with great loss of life.
Planets of Warhammer 40,000 - Rahe's Paradise: Rahe's Paradise, known as Lsanthranil's Shield by the Eldar, was an Imperial Feral World and a recruitment world for the Blood Ravens Chapter of Space Marines, as well as an ancient Tomb World of the Necrons. Much of the world's surface was covered in inhospitable desert and rock, but human life was sustainable in the equatorial mountain ranges, where the climate was fairly temperate. This area recieved almost all of the sparse rainfaill that the planet received. The world's name was coined by one of the first Blood Ravens missionaries, the legendary Chaplain Elizur, who had commented that "this is a very harsh place to live." The tribal chieftain he'd spoken to, whose name was Rahe, had perhaps not fully understood what the Astartes Chaplain had said, and replied "No, this is my paradise", and so it was. Many subsequent visitors have noted the irony in the name. The world's population was destroyed in an Exterminatus carried out on the orders of Captain Gabriel Angelos of the Blood Ravens after the Necrons began to awaken on the world because an Eldar artefact keeping them quiescent was unintentionally overriden.
Planets of Warhammer 40,000 - Reth: Reth is a Pleasure World in the Calixis Sector of the Segmentum Obscurus.
Planets of Warhammer 40,000 - Rogar III: Rogar III is a deathworld featured in the novel Deathworld by Steve Lyons. It resembles the other well-known deathworld Catachan greatly as it is a world almost entirely covered in dense jungle and also because the vegetation of the world grows back extremely rapidly, no matter what happens to it. A unit of Catachan Jungle Fighters landed on the world and discovered that the planet evolves with lightning quickness to all invaders. What would take the biospheres of other planets thousands of years to evolve, takes Rogar III's biosphere only a few days to produce. The planet becomes more dangerous as the violence of the fighting on its surface escalates, similar to an allergic reaction in the immune system of a biological organism.
Planets of Warhammer 40,000 - Rykad Minoris: Rykad Minoris was an Imperial Civilised World of the Koronus Expanse in the Rykad System of the Segmentum Obscurus that was the capital world of that system, long a part of the trade empire controlled by the Rogue Trader House von Valancius.In 531.M41, the world was lost to an uprising by a Chaos Cult instigated by agents of the Word Bearers Traitor Legion and its star system's sun was stolen by the Drukhari, forcing House von Valancius to abandon the world.
Planets of Warhammer 40,000 - Rynn's World: Rynn's World is an Imperial Agri-world that is also the homeworld of the Crimson Fists Chapter. The planet is sparsely populated, mountainous, and devoted to intensive agriculture. Due to its distance from other Imperial worlds and its proximity to Ork-controlled space, it is somewhat isolated from the rest of Imperium, with the closest neighbouring Human planet being Badlanding.The Crimson Fists' fortress-monastery has stood on Rynn's World for over a thousand standard years. Though serving as the Chapter's homeworld, Rynn's World is not owned as a fief by the Crimson Fists, and has its own planetary governor. Before a devastating invasion by Orks, the planet was protected by a formidable missile defence system, designed to deter invaders.Rynn's World is located in the Loki Sector of the galaxy, to the galactic southeast of Terra in the Ultima Segmentum. Unfortunately, Rynn's World is not so far from the Ork Empire of Charadon. As the Ork empire grew, Rynn's World began to present a tempting target to Charadon's ruler, Snagrod the Arch-Arsonist. The planet was finally invaded in 989.M41 by Charadonian Orks under the orders of Snagrod.In a freak accident, the Crimson Fists' fortress-monastery was destroyed in the initial invasion by one of the Chapter's own defence missiles that went rogue and the Chapter was all but wiped out. Without the protection of the Crimson Fists, the Humans of Rynn's World were quickly slain, and their settlements, with the exception of New Rynn City, the planet's capital, were completely overrun. Rynn's World was eventually liberated by the Imperium, although it took standard years of fighting to reconquer the worlds in Loki Sector under Ork domination.
Planets of Warhammer 40,000 - Ryza: The Adeptus Mechanicus Forge World of Ryza is famed for its manufacture of plasma-based technologies and the complex art required to produce the magnetic containment fields that are an integral part of any plasma-using device. The Leman Russ Executioner main battle tank armed with its plasma-based Plasma Destroyer is manufactured exclusively on Ryza.It is said that Ryza's own Skitarii regiments are almost completely equipped with these rare armoured vehicles. The Stormblade super-heavy tank is also produced on Ryza which was the first Forge World to begin to manufacture that pattern of tank for the Imperial Guard. Ryza is protected by the Legio Crucis ("The Warmongers") Titan Legion and was assaulted by the Ork WAAAGH! Grax but managed to repel the Greenskins' assault and remain a valuable manufacturing center for the Imperium of Man.
Planets of Warhammer 40,000 - Sabatine: Sabatine is the Chapter homeworld of the White Consuls Space Marine Chapter, perhaps the most far-removed from Ultramar of all of the Primogenitor Chapters. This world lies in the Segmentum Pacificus, far to the galactic southwest of the Eye of Terror. As such, it is a rare thing indeed for the Chapter's brethren to appear in the court of Marneus Calgar, and when it does it is a great cause for celebration. Very little is known about Sabatine, due largely to the secretive and defensive nature of the White Consuls. Sabatine may have been terraformed during the creation of the Astartes Praeses, a group of twenty Loyalist Space Marine Chapters whose sole purpose is to guard against the depredations of the servants of Chaos -- in particular the Traitor Legions -- from the Eye of Terror in the Segmentum Obscurus. This might have been to done specifically to provide the Consuls with a homeworld. The planet was named after Saint Sabbat, a Living Saint born around the year 500.M35 on the former Agri-World of Hagia, who later spearheaded a mighty Crusade against Chaos from her homeworld. In addition to its homeworld of Sabatine, the White Consuls also maintains sovereignty over several nearby systems.