vizn3r/warhammer40k-lore huggingface dataset:
Warpsmith - Warpsmith: A Warpsmith is a fallen Chaos Space Marine Techmarine who now serves the Ruinous Powers through the creation of daemonic war engines. As the master of the soul forges to be found within the Eye of Terror, it is by their hands that the Daemon Engines such as the Maulerfiend and the Forgefiend come to life, an unholy union of daemon and machine, ready to fight alongside the armies of Chaos.Though each Warpsmith is an expert in battlefield repair and siege craft, his true calling lies in the soul forges of the Warp, especially those in the Eye of Terror. There, the spirits of captured Imperial machines are driven to madness as their physical forms are rebuilt into bestial and terrifying new shapes. Daemons are thrust into the cogs of giant, mechanoid birth-factories that crank out red-hot engines of destruction from their cabled wombs.Acolytes of the Dark Mechanicum combine flesh, bone and steel with daemonic essence in ever more inventive and sickening ways. Presiding over this infernal industry are the Warpsmiths themselves -- pioneers of mechamorphosis, grim and silent as the grave save for the occasional barked order or spell of binding. When the time for conquest is finally at hand, entire armies of these growling battle engines stomp and soar into realspace -- the Warpsmiths' bitter ambition writ large and set loose upon the Imperium of Man.
Warpsmith - Role: Warpsmiths are those Heretic Astartes who serve as the masters of the machine. Exuding an air of authority combined with a hint of insanity, they are the dark echo of the Loyalist Space Marines' Techmarine. Most of these fallen Chaos-worshipping Techmarines can trace their origins back to the Priesthood of Mars, whether through the schisms of the Magi or the rigid doctrine of the Techmarines.However, where the Adeptus Mechanicus regards technology as sacrosanct, the Warpsmiths seek to subjugate and control it. Experts in battlefield repairs and the art of siege craft, their true calling lies in the soul forges of the Warp, especially those in the Eye of Terror. There, they drive the Machine Spirits of captured Imperial vehicles and other weapons mad as their physical forms are rebuilt into bestial and terrifying new shapes.The Warpsmiths preside over their infernal industry as pioneers of mechamorphosis, as they watch Daemon Princes thrust Lesser Daemons into the cogs of giant, mechanoid birth-factories that crank out new Daemon Engines from their cable-lined wombs. When the time for conquest is finally at hand, entire armies of these growling battle engines stomp and soar into the material world under their command, the Warpsmith's bitter ambition writ large and set loose upon the Imperium of Man.Warpsmiths tend to be obsessive characters who believe that Mankind's ambition is limited by his mortal nature. Daemons are ultimately insubstantial of form, and machines, though physically indomitable, are all but inert. Because of this, all Warpsmiths are engaged in an eternal quest to combine the strengths of all three of these elements -- mortal, daemon and machine -- whilst eradicating their weaknesses.They would conquer the galaxy and remould it into one giant, tainted flesh-engine if they could. The Warpsmiths themselves seek to embody this unholy fusion of man, machine and daemon; in their search for perfection, they often become more metal than flesh. Some Warpsmiths are little more than a brain and a spinal cord wired into a metallic approximation of a Chaos Space Marine; pincer limbs, Mechadendrites and fusion claws sprout from the Warpsmith's altered form next to Melta crucibles and searing welder blades.
Warpsmith - Alliance with Dark Mechanicum: When the Horus Heresy raged in the early 31st Millennium, the Mechanicum was riven by a bitter schism. Horus' agents convinced many of Mars' forgemasters that the Emperor had lied to them -- that He was not the Omnissiah after all, and that the true Machine God was entombed under the red sands of that hyper-industrialised world.The escalating strife that resulted saw thousands of Tech-priests side with the Warmaster, turning their cyborg hosts to his cause and wreaking ever greater acts of destruction upon those they once called brothers. When the Traitor Legions were banished to the Eye of Terror, these rebel Tech-priests or Hereteks, now known as the Dark Mechanicum, went with them.Since that time they have indulged their inhuman curiosity in a thousand despicable ways, blending flesh and steel with the stuff of Chaos to produce legions of war machines. The priesthood of the Dark Mechanicum, in a blasphemous union with the Heretic Astartes' own Warpsmiths, provide the armies of Chaos with armour, with weapons, towering Daemon Engines and even spacegoing fleets. Without them, the hosts of Chaos would soon falter.
Warpsmith - Notable Warpsmiths: Arkturian - A Chaos Space Marine of the Praetors of Ruin warband, Warpsmith Arkturian is a master of the dark arts of technomancy and daemongineering. An affront to everything the Adeptus Mechanicus holds sacred, the Warpsmith holds no reverence for the machine spirits which he employs. Like a Chaos warlord who forces his servants to submit under the lash, Arkturian tortures and twists the souls of weapons, vehicles, and any other machine at his mercy to his desired ends. No device is sacred, no machine beyond his contempt. Like many Warpsmiths, Arkturian's greatest work is his neverending pursuit of the unholy union of flesh, machine, and Daemon. Each Daemon Engine is a unique perversion of science and sorcery.Valadrak - Valadrak is an infamous Warpsmith of Chaos. He maintained his soul-forges on the Daemon World of Temporia dedicated to Tzeentch in the Eye of Terror. Valadrak is a great creator of Daemon Engines. During the Abyssal Crusade, Valadrak used a specialised electricity-absorbing Daemon Engine to disable the fleet of the Knights Excelsior Chapter, allowing his packs of larger Chaotic creations to overwhelm them.
Warpsmith - Unit Composition: 1 Warpsmith
Warpsmith - Wargear: Fleshmetal - An iron-hard fusion of muscle, tendon and powered steel, fleshmetal forms a hideous exoskeleton over those devotees of Chaos whose bodies have melded with their Power Armour.Mechatendrils - Reminiscent of the standard servo-harnesses worn by the Techmarines of the Adeptus Astartes, these writhing tentacles are worn by, or even implanted into the flesh of, Chaos Warpsmiths and can bear a variety of Flamers, Meltaguns, Bolter weapons and Power Weapons.Bolt PistolPower AxeFrag GrenadesKrak Grenades
Warpsmith - Sources: Black Crusade: The Tome of Decay (RPG), pp. 34-35, 45, 92-93Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 60, 127Codex: Chaos Space Marines (6th Edition), pp. 18, 34, 66, 68White Dwarf 393 (US), "Cover Story, New Releases: Chaos Space Marines," pp. 16-17Only War: No Surrender (RPG), pp. 4, 74, 84, 86-87, 89, 91-92, 95, 97, 99-109, 111-118, 136Chaos Space Marine ForcesCommandChaos Lord • Exalted Champion •  Chaos Champion • Aspiring Champion • Sorcerer Lord • Daemon Prince • Daemon Prince of Nurgle • Daemon Prince of Tzeentch • Death Guard LordSpecialistsExalted Sorcerer • Sorcerer • Warpsmith • Dark Apostle • Master of Possession • Master of Executions • Lord Discordant • Warsmith • Death Guard Sorcerer • Lord of Contagion • Malignant Plaguecaster • Plague Surgeon • Tallyman • Scarab Occult Sorcerer • Scarab Occult TerminatorsTroopsChaos Space Marines • Havocs • Chosen • Chaos Terminators • Possessed • Greater Possessed • Khorne Berzerkers • Plague Marines • Noise Marines • Rubric Marines • Obliterators • Mutilators • Chaos Spawn • Fallen Angels • Noxious Blightbringer • Foul Blightspawn • Biologus Putrifier • Blightlord Terminators • DeathshroudFast AttackChaos Space Marine Bikers • Chaos Space Marine Raptors • Warp TalonsChaos DreadnoughtsHelbrute • Ferrum Infernus Dreadnought • Chaos Contemptor Pattern Dreadnought • Sonic Dreadnought • Berserker Dreadnought • Leviathan DreadnoughtVehicles and Daemon EnginesChaos Rhino • Chaos Predator • Infernal Relic Predator • Chaos Vindicator • Chaos Land Raider • Chaos Land Raider Proteus • Infernal Relic Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran Battle Tank • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Blight Drone • Foetid Bloat-drone • Kytan • Plague Hulk • Venomcrawler • Myphitic Blight-haulerHeavy Vehicles and Daemon EnginesSpartan Assault Tank • Fellblade • Decimator • Typhon Heavy Siege Tank • Lord of Skulls • Death Wheel • Plaguereaper • Plagueburst Crawler • Silver Tower of TzeentchAircraftHeldrake • Stormbird • Thunderhawk • Chaos Storm Eagle • Chaos Fire Raptor • Hell Blade • Hell Talon • Harbinger • Chaos Dreadclaw • Kharybdis Assault Claw •  Fire Lord •  Doom WingSummoned DaemonsBloodletters • Plaguebearers • Horror of Tzeentch • Daemonette • Nurglings • Beast of Nurgle • Plague Drone • Flamer • ScreamerLost and the DamnedChaos Cultists • Poxwalkers • Pestigor • Plague Zombies • Plague Ogryn • Thrall Wizard • Tzaangor • Tzaangor Enlightened • Tzaangor Shaman • Dark DiscipleChampionsMagnus the Red • Mortarion • Abaddon the Despoiler • Kharn the Betrayer • Typhus • Ahriman • Huron Blackheart • Fabius Bile • Cypher • Haarken Worldclaimer • Invocatus
Warpsword - Warpsword: A Warpsword is a massive Daemon Weapon that is used in combat by Soul Grinder Daemon Engines. The Warpsword is an ever-shifting blade of pure Warp energy that is the physical manifestation of the imprisoned Daemon's hatred at being trapped within the machine-body of a Soul Grinder.The weapon is fully capable of cutting through enemy infantry and vehicles with contemptuous ease. Soul Grinders can choose to wield one of these massive blades in place of a second Iron Claw. When the Warpsword is wielded it is taken in the beast's right hand, and used alongside the creature's Harvester Cannon.
Warpsword - Warpclaw: A Warpclaw is similar to a Warpsword but the Warp energy comprising it is formed into the shape of a claw rather than a sword.
Warpsword - Sources: Codex: Chaos Daemons (4th Edition), pp. 17, 45, 87Codex: Chaos Daemons (6th Edition), pp. 60, 63, 102Codex: Chaos Daemons (8th Edition), pp. 117, 120
Warrant of Trade - Granting of a Warrant of Trade: The Warrant of Trade is the instrument by which a Rogue Trader is granted their lofty position and the method by which they exercises their considerable powers. Warrants are granted on the highest of authorities, usually by the office of the High Lords of Terra themselves -- and by extension, the Emperor. The issuing of a Warrant is an occasion of great significance, marked by extravagant pomp and ceremony, for it marks the establishment of a new noble line that, should the recipient prove successful, might conquer and rule entire regions of space in the name of the Imperium, thus expanding Mankind's domains. Warrants are issued for many reasons. Some are granted in recognition of a great service done to the Imperium, while others are created for entirely political ends.Rogue Trader Warrants of Trade are hereditary. Once one is issued, it will be passed down from one generation to the next, at least for as long as there are heirs extant to receive it. Many Rogue Trader lines die out and yet more are created to replace them, ensuring a constant supply of individuals driven to expand the Imperium's holdings. The reasons for the granting of a Warrant of Trade include the following.
Warrant of Trade - Administratum Trade Mandate: A Trade Mandate is an example of one of countless numbers of administrative instruments employed by the Adeptus Terra. It is an instrument of strategy, by which the division's policies for the managing of the unmanageable are drawn up. By way of a myriad of utterly incomprehensible cogitations, vast armies of scribes and factors plot the needs and the means of the Imperium's worlds, and attempt to allocate resources in such a way as to allow future generations to continue their work. Such a process has no meaning or function, and has long since become an end itself, the worlds of the Imperium merely carrying on as before regardless.The Trade Mandate is a product of this system. In such a case, the cogitations have determined that at such and such a date, in such and such a region, the efforts and services of a Rogue Trader house will be required in order to steer the region's fortunes or to expand it borders in response to a particular threat. The date at which the Trade Mandate is to be granted might be many centuries in the future, and so entire armies of scribes will spend their whole lives selecting the eventual recipient of the Trade Mandate, even to the extent of determining that an Imperial servant not yet even born is to receive it.
Warrant of Trade - Military Service: One of the most common circumstances under which a Warrant of Trade is offered is in recognition of military service to the Imperium. In a galaxy at war on a thousand different fronts, lord generals and high admirals lead dozens of mighty Imperial Crusades to re-take entire regions lost to rebellion or alien invasion. Such mighty leaders have under their command millions of warriors and hundreds of warships, and over the course of a Crusade lasting decades they might claim dozens of planets in the name of the Emperor.Those individuals who succeed will be honoured at the very highest levels, decorated with a multitude of medals, have victory parades, high days and celebrations held in their name and even have whole planets named after them. Such men and women rarely retire having completed their life's work, however, and they are often restless and uncomfortable in non-military circles. The boundless and untameable energies of such leaders are best put to good use, and appointment to the rank of Rogue Trader comes to many as a welcome outlet that can benefit the Imperium.
Warrant of Trade - Intrigue: While it is possible for a Warrant of Trade to change hands through overt aggression, a change in title is actually more likely to occur through underhanded methods. Assassination of varying sorts is not uncommon, and neither is fraud, but the most common of such methods is outright bribery. This might occur when a Rogue Trader has overstepped the limits of his authority, and a rival garners sufficient evidence of the transgression that the Imperium would be forced to censure them were such evidence to be presented to a high enough authority.Such crimes are most likely to include trafficking with alien empires forbidden even to Rogue Traders, or dealing in goods tainted by the Ruinous Powers. The issue might not even be something considered a crime, but rather evidence of political machinations against more powerful individuals and institutions. Perhaps worst of all, a powerful Rogue Trader might be accused of seeking to establish their own private empire beyond the Imperium's borders, and secede from the rule of the Emperor. Many Rogue Traders have tried to do so, most eventually being brought to justice by the Imperium's forces.In such a case, a rival might take power of an existing Warrant of Trade and all of the assets and rights associated with it. A new line is established and the old one slowly dissolved until little or nothing of the former dynasty remains. No one knows how many Rogue Trader houses have been established in this manner, but no doubt a significant number of Warrants have changed hands many times throughout the millennia.
Warrant of Trade - Ministorum Bequest: The Ecclesiarchy does not hold the power to grant a Warrant of Trade, for that privilege ultimately lies in the 41st Millennium with the Adeptus Terra and the High Lords of Terra, but, in common with many of the Imperium's highest institutions, it does have great influence in the matter. Many of the crusades launched by the Imperium against recidivist star systems or vile aliens are thanks to the fiery oratory of the Ecclesiarchy's confessors and Redemptory priests. Such individuals preach war and redemption across dozens of worlds, igniting the zealous passions of the Imperium's subjects until vast rallies are held where millions of would-be martyrs call for the preacher's demands to be granted and war to be taken to the enemy.Though the preachers utilise simplistic, even crude methods to gain the support of the masses, they are highly adept at the far subtler ways of ensuring their voice is heard. Even while the confessor preaches hate and bloodshed to the masses, his agents move amongst the Imperium’s institutions, making promises of great favour and wealth to those who aid them, and making veiled threats to those who seek to obstruct them. One such promise the adepts might issue is the granting of a Warrant of Trade, the confessor’s allies ensuring that certain individuals with the power to grant such a reward are spoken to, in return for certain favours being performed.
Warrant of Trade - Political Expediency: Just as some servants of the Imperium are granted the Warrant of Trade in genuine thanks and recognition for their services to Mankind, others are granted the rank because the alternative would be far worse. Throughout history, men and women granted leadership over an Imperial Crusade fleet have conquered in the name of the Imperium, only to establish themselves as rulers of the new realms. Sometimes these leaders have maintained at least a semblance of fealty to the Imperium, with the Adeptus Terra accepting the new regime so long as tithes are paid and other obligations met.Yet, on many other occasions, these rulers have become so accustomed to absolute power that they desire to hold onto it for all time, rejecting their Imperial masters and setting themselves up as total rulers of the regions they have fought so hard to conquer. The only recourse in such a situation is yet another crusade to dislodge the pretender.Far better, then, to avoid the situation entirely by keeping the conqueror distracted with yet more regions to conquer, leaving the administrators of the Adeptus Terra to complete the pacification in his wake. Many a Warrant of Trade has been granted in order that a Lord Militant might simply conquer region after region until they have expended their forces and are no longer a threat, real or potential, to the wider Imperium.
Warrant of Trade - Reward: The most coveted of Rogue Trader Warrants of Trade are those that have been granted in genuine recognition of great deeds performed in service to the Imperium. Often, such a reward is not consciously sought and as such may come as a surprise to the recipient. A Warrant of Trade granted in this manner will be gifted to the recipient in a lavish ceremony, attended by the great and the good of the Imperium's highest offices.Many great men and women will attend, often in the hope that some of the glory and prestige will rub off on themselves. The recipient is likely to have gathered about them many powerful allies who others wish to be associated with -- some might even have forged connections with Space Marine Chapters, sector lords, admirals or Inquisitors.The deeds for which a Warrant of Trade will be rewarded are many and varied, and there are no set definitions or conditions set. Military service is a common route by which such Warrants are gifted, but so to is mercantile or political success.There is a darker side to a Warrant of Trade rewarded for such deeds however. The sponsor of the granting -- the individual who lobbied the powers that be for the recipient to be rewarded in such a manner -- will often expect some form of recompense, some favour that might not be called in for many solar decades. But called in it will be, and almost certainly at the most inconvenient time for the Rogue Trader.
Warrant of Trade - Self-Promotion: To have risen to a position of influence and power within the labyrinthine structures of the Imperium's bureaucracy, an individual must, by the force of their own personality, be exceptionally driven. Just to be noticed amongst the teeming billions of the Imperium, one must be willing to promote oneself with ruthless efficiency.The types of people that attain such lofty stations might be noble and self-sacrificing, but it is just as likely they are ignoble and self-serving. For those of rank, a multitude of ways exists to attain every conceivable personal ambition, and for some the Warrant of Trade is that ultimate goal.Just why a highly placed official would desire the Warrant of Trade will depend on their own particular, sometimes flawed, personality, and the manner in which they attain it will depend on their circumstance, or on situations they can engineer. More than likely, it will involve prodigious bribes at the very highest of levels, or on calling in outstanding debts and favours from every possible source.Once the Warrant of Trade is granted to such a person, they will be keen to use it to attain their every ambition. Some will desire to carve small stellar empires beyond the reach of the Imperium, while others may want to establish the foundations of a mighty noble lineage, even if they themselves will not be around to see how future generations prosper. It has often been noted that many Rogue Traders are vain and egotistical, and that many more are simply venal and megalomaniacal.
Warrant of Trade - Virtual Exile: Some individuals, by means fair and foul, attain high rank in the service of the Imperium by politicking or murdering their way to the very top. Over the course of a lifetime -- extended far beyond the natural span of Terran years by rare and expensive rejuvenation procedures -- such a person will have come into conflict with all manner of political opponents, earning the bitter enmity of the few others they can count as peers.It may come to pass that such an individual stands at the very brink of the culmination of a lifetime's political manoeuvring, and an appointment to sector governor or even High Lord of Terra is the only remaining rung on the ladder left to climb.At such times, it may be that an individual's many political rivals mobilise against them, drawing on every shred of their own influence to rid themselves of their enemy once and for all. Yet, being too powerful to oust, some in this position find a Warrant of Trade foisted upon them as a convenient way of getting rid of them once and for all.Such an honour cannot be refused, and the newly appointed Rogue Trader has no choice but to accept their fate, demurring politely as speeches are made in honour of all the great deeds they will perform in this, their ultimate service to the Imperium that appreciates them so. For these Rogue Traders, the Warrant of Trade is a bitter reward, for it signals the victory of their opponents.Despite the unwanted nature of the Warrant, these Rogue Traders do often go on to achieve great success, reaving across the stars, conquering dozens of planets, and amassing personal fortunes far in excess of what they might have attained otherwise. Some of these individuals return solar decades later to enact their revenge on their erstwhile political opponents, perhaps waiting until the key conspirators have retired to some private Garden World paradise before dispatching an assassin, or indeed a private army, to settle the matter once and for all.
Warrant of Trade - Conditions of a Warrant of Trade: Of course, the powers and trappings of a Warrant of Trade do not come without a cost. A Rogue Trader fleet might be a significant military force, and the Warrant will often come with a number of conditions attached to it. In fact, it would be a sure sign that an individual is being virtually exiled if no conditions were attached, the authorities clearly hoping the recipient will go and get themselves killed somewhere beyond their concern.Conditions attached to a Warrant may take many forms, but invariably involve some form of military service or intervention. The most common types of conditions attached to a Warrant of Trade are discussed below.
Warrant of Trade - Trooping the Colours: A common condition under which a Warrant of Trade is granted is that a particular world be "visited" by the Rogue Trader and their fleet. The world may have been isolated for some time, or, for whatever reason, simply not visited by any authority of the Imperium in a generation. Perhaps the tithes have been short or slow to be rendered, and the Imperium's bureaucracy has finally decided to investigate matters.If such a world is distant and other, more pressing concerns have diverted attention, then it may not be practical to task an Administratum mission or Imperial Navy squadron to press home the matter. Instead, a newly appointed Rogue Trader might very well be required to make a brief layover at the troublesome world.In all likelihood, contact with the planet in question will have been sporadic or non-existent, or concerning and fragmentary communications might be all that have been logged. The Rogue Trader will be tasked with undertaking the equivalent of a state visit, complete with all the regal pomp and circumstance of a visiting Imperial noble.Dress uniforms and badges of office will be flaunted, retinues and honour guards deployed, bands assembled, and flags waved. This is all for show, of course, and is intended to remind the world's leadership in a very real fashion that the Imperium still exists, and has not forgotten about them or the tithes they owe.The Rogue Trader will be expected to attend state banquets and high-level talks, acting in essence as a diplomat, even an ambassador of the Imperium. The Imperial Commander of most backwater planets will be sufficiently cowed by such a display, particularly with a small fleet of warships in geo-synchronous orbit over his seat of power. The Rogue Trader will be wined and dined and treated as royalty, and given every assurance that any shortfall in the tithe is clearly a minor inconvenience and entirely innocent, and asked to convey the governor's personal assurances that all will be made right as soon as possible.Some Imperial planetary governors do not welcome the Rogue Trader's visit however, either showing overt resistance or displaying obvious reluctance to comply. In such cases, the Rogue Trader is required to launch a punitive strike to "encourage" the recalcitrant world's cooperation.
Warrant of Trade - Punitive Strike: In cases where a flag-waving mission has proved unsuccessful, or a world has openly rejected the rule of the Imperium, the Rogue Trader will have no option but to use force. Few newly-appointed Rogue Traders want to squander their resources on the first bush war they encounter, so a hard-hitting show of force is often used to demonstrate the futility of further resistance.A Lance strike from orbit often proves the Rogue Trader means business, particularly if aimed at key infrastructure targets, thus weakening the planetary governor's ability to rule their planet. Alternatively, a strike against a location particularly valued by the Imperial Commander might change their stance: the destruction of a luxurious winter palace or rural hunting lodge, for example.In the unlikely event that this initial show of force does not prove sufficient, then a more protracted campaign may be required. No Rogue Trader wishes to become embroiled in such a war, but sometimes it simply cannot be avoided. If the Rogue Trader's remit extends to actually dethroning the planetary governor in question, then many will proceed to such a course as soon as possible. This usually ends the matter in short order, a more compliant replacement being selected according to whatever political system put them in power in the first place.
Warrant of Trade - Settlement: Settlement of new worlds in the name of the God-Emperor of Mankind may be a condition placed on a Warrant of Trade. The Explorator fleets of the Adeptus Mechanicus are ever investigating the wonders of the galaxy, relentlessly recording and cataloguing celestial phenomena and stellar bodies. A report of a habitable world will be dispatched to the Administratum, along with whatever data can be gathered on it by preliminary investigation by an Explorator team.If the world proves of no great interest to the Tech-priests, perhaps because it harbours no resources or life forms of immediate use to them, then its details will be transmitted and filed away for future generations to follow up as they will. The Imperium's bureaucracy being as it is, the report may progress through the data-mills of the Administratum for many standard years, even Terran centuries, before finally crossing the desk of a clerk tasked with dispatching settlement missions to such worlds to claim them in the name of Mankind.In the span of time between an exploration being logged and a settlement mission being dispatched, any number of fates might have befallen the planet. The ebb and flow of galactic war might have reduced its surface to radioactive dust, or aliens might have claimed it for their own ends. It is not unknown for a Rogue Trader to arrive in orbit over such a world only to find it utterly uninhabitable, or in fact incorrectly categorised in the first place.They will then have a colony ship and some thousands of settlers to dispose of, and it is not uncommon for a particularly callous individual to insist the colonists carry out their mission regardless, landing the prefabricated colony units wherever they can, or else. Very few colonies established under such circumstances last more than a standard year, while a very small minority may somehow survive against all the odds, alone in the darkness out beyond the fringes of Imperial rule.
Warrant of Trade - Reclamation: Every standard year, unrecorded numbers of the Imperium's worlds fall to rebellion, alien invasion, or natural disaster. A common condition of the granting of a Warrant of Trade is that such worlds be brought back into the fold by the application of overt military power. Such missions are never what could be described as diplomatic, unless a transmission demanding immediate surrender can be counted as an ambassadorial communiqué.Intelligence on such lost worlds might be incomplete or compromised, based on accounts long out of date or deliberately covered up. The Rogue Trader will be operating on the level of a Lord Militant leading an Imperial Crusade, and for such missions additional military forces might be seconded to their command. In some cases, the Space Marines of the Adeptus Astartes might accompany the fleet, usually for a short time only, but occasionally for extended periods. Though they may well act as a figurehead, the Rogue Trader will not be in direct command of such units, and an administrative body will be formed, often titled a "crusader council."Strategy and political issues will be debated until the best use of the fleet's assets is agreed upon, calling on all the diplomatic skills of the Rogue Trader. Each of the seats on such a council is occupied by an individual of considerable power, and no Navis Imperialis admiral, Astra Militarum general, or Space Marine Chapter Master would agree to a course of action that squandered their own resources.The degree of the Rogue Trader's involvement over the course of such an Imperial Crusade will depend very much on their own background. An individual of a militant disposition may closely oversee the deployment of the fleet's military forces, while a particularly belligerent one may actually take a hand in the fighting. Those of a more bureaucratic nature are more likely to delegate such matters to their military advisors. There are those Rogue Traders for whom the entire crusade will represent a massive inconvenience, and these will deal with the situation in their own unique manner, seeking to extricate themselves and their ships from the mission of the crusade so that they can continue on their way for their own ends.
Warrant of Trade - Exploration: Exploration is the essential mission of all Rogue Traders, yet occasionally they will be tasked with exploring a particular region of the galaxy at the behest of the Imperium's authorities. There are a lot of reasons such a situation might come about, and many Rogue Traders will be particularly resentful, as it may be specified that they themselves will not receive the exploitation rights they normally enjoy over the regions they explore.This onerous duty might be the result of the Imperium being in possession of fragmentary knowledge of an unexplored region, which, although incomplete, suggests the presence of some natural resource or otherwise desirable asset that might be of strategic value to an entire segmentum. A long-lost archival record might suggest that a region is populated by isolated Human worlds or a space-faring alien culture.Perhaps something far more sinister lurks in the black spaces on the map -- alien Tomb Worlds pre-dating the evolution of Humanity, esoteric stellar phenomena that challenge the understanding of the most learned of Tech-priests, or planet-sized super-weapons placed as silent sentinels by long-extinct civilisations. All of these things might trigger a Rogue Trader mission to investigate matters, often accompanied by senior members of the Adeptus Mechanicus or members of the Ordo Xenos of the Inquisition.
Warrant of Trade - Compliance With the Terms of the Warrant of Trade: It may seem at first glance that some newly appointed Rogue Traders might be tempted to simply sail away into the great unknown without undertaking any of their obligations to the Imperium. Indeed, many are so tempted, and some do try to escape. These individuals soon find out that the Imperium is not so foolish as to allow the Rogue Trader to get away without first putting in place at least one contingency plan.The most common method of ensuring a Rogue Trader complies with the conditions of their Warrant of Trade is to ensure there are very powerful representatives of the Imperium on hand to remind them of their obligations. This might be an Administratum prefect, but it might also be an agent of a more obscure division, perhaps even of the Inquisition. On occasion, the Rogue Trader might find their flotilla accompanied by one or more Space Marine vessels, and sometimes these will be serving as much as a reminder of the conditions of their Warrant as to enforce the power of the Imperium on its enemies.Sometimes the Rogue Trader's compliance might be guaranteed by more subtle means, such as the promise of further powers or the granting of additional assets at various stages in a voyage. If a Rogue Trader has to make a number of diversions and fulfil a number of tasks before even reaching the fringes, then they may be reliant on the Imperium to replenish their forces before they leave Imperial space.There might also be more insidious contingencies put in place. Members of a ship's crew could be agents of the Imperium, and it is not unknown for actual Assassins to be emplaced aboard a Rogue Trader's flagship as insurance against non-compliance or betrayal.
Warrant of Trade - Lineage: There are two broad classifications of Rogue Trader: those personally granted the Warrant of Trade, and those who have inherited it from a forebear. The granting of a Warrant of Trade has the potential to establish a hugely powerful noble line, which, if successful, can grow over the generations to become equal to the most ancient of Navigator  and merchant houses.Many of the scions of these houses will hold the title Rogue Trader and wield the authority of the Warrant, yet in the main these powers reside predominantly with the line's titular head. Such individuals must bear the weight of tradition and expectation, and are in the main every bit as driven and able as the ancestor first granted the Warrant. On their shoulders rests the duty of maintaining the Warrant and their line's continued existence, driving them to continue the mission of the Rogue Trader, exploring the benighted regions beyond the fringes and returning with unimagined riches and glory.Some Rogue Trader houses become split with internal strife, the various scions competing with one another for power and the favour of the line's head. In houses where the head exercises complete control, the various members with a chance of inheriting leadership might squabble and manoeuvre against one another, some even resorting to intimidation or assassination to ensure it is they, and not an older sibling, who inherits the Warrant of Trade at the head's passing.Though some Rogue Trader houses may become riven with internecine civil war, most will invariably maintain an outward appearance of respectable propriety -- lest their competitors sense weakness and move against them. It takes a powerful head of house indeed to maintain order amongst competing offspring while also furthering the interests of their house and containing any collateral damage. Even in the face of outright rebellion against the Imperium, many heads of Rogue Trader houses will support their offspring.
Warrant of Trade - Scions of the Rogue Trader Houses: So that the sons and daughters of the oldest of Rogue Trader lines do not fall victim to a life of idle luxury and thus weaken the bloodline, many such scions are ordered by their sires to "do their time," undertaking a career in one of the Imperium's great institutions until such time as they are judged worthy of returning, or duty calls them back.Many serve in the Navis Imperialis, a career that affords them many of the skills they will one day need to command a Rogue Trader fleet. Others spend time on the General Staff of the Astra Militarum, or in other divisions of the Adeptus Terra such as the Administratum. Such individuals are often reviled by their peers within the Imperial hierarchy, who view them merely as treading water until their privileged birthright recalls them, but many do indeed learn vital skills that will one day serve them well.
Warrant of Trade - Revocation and Forfeiture of a Warrant of Trade: Some Rogue Traders become so powerful that their interests come into conflict with those of the Imperium. Considering the enormous freedom granted by the Warrant of Trade, it takes a great deal for a Rogue Trader's actions to be considered beyond the scope of their granted powers. The authorities often overlook even the most questionable actions of many Rogue Traders, even if word does get back to Terra, so long as the Imperium's best interests are ultimately served.Yet there are circumstances that have in the past led to the revocation of the Warrant of Trade and the forfeiture of the great powers associated with it. Revocation means the effective death of a Rogue Trader line, its powers and privileges lost for all time. Some houses have continued in a much diminished state, slowly rebuilding what fortunes they have clung to.
Warrant of Trade - Empire Building: Throughout the ages, some notable Rogue Trader houses have amassed such powers that they have become small empires, controlling entire regions beyond the fringes of the Imperium. This in itself is not contrary to the terms of the granting of the Warrant of Trade, so long as fealty is paid in the form of due tithes to the Imperium. Such is Human nature, however, that hubris and greed has got the better of some, and they have determined to take total power of the realms they have conquered.Although it may be some time before reports of the actions of such individuals reach Terra, and more time yet before they are acted upon, such Traitors will invariably suffer the wrath of the Imperium, with an Imperial Crusade fleet, sometimes even one led by a newly appointed Rogue Trader, being dispatched to crush them.
Warrant of Trade - Acting Against the Imperium: Being free to deal with alien cultures, many Rogue Traders deal or ally themselves with the xenos in the course of their missions. It is not unknown for some individuals to become embroiled in local wars, and on occasions these have been against the Imperium. Perhaps the Rogue Trader was acting to protect their own trade interests, moving against a competitor with lethal force. If the interests are aliens, and the competitors Human, then the Rogue Trader may well find themself on the wrong side in a war that soon escalates far and above a trade dispute.Furthermore, many Rogue Traders actually enjoy the vicious cut-and-thrust of competitive trade, immersing themselves in the politics of interstellar commerce. While most are highly accomplished at such games, even a Rogue Trader can become mired in a bad deal or find themself double-bluffed and outmanoeuvred by a competitor. Before they know it, the Rogue Trader is forced to act against the interests of the Imperium -- and finds themself the target of the Emperor's retribution.
Warrant of Trade - Consorting with the Xenos Terribilus: Although the proscriptions that bar most Human contact with aliens do not apply to Rogue Traders, there are those xenos pronounced so dangerous, vile, or otherwise undesirable that not even a Rogue Trader is permitted contact with them. Entire star systems are declared Perdita, their outer limits marked by sentinel-buoys that transmit warnings to vessels to turn back, on the authority of the Segmentum High Command or even the Inquisition.Few know what horrors lurk on the worlds beyond the sentinels or what detestable alien life forms call them home. Many a Rogue Trader has allowed their curiosity to get the better of them, and those few that have survived contact with the proscribed xenos have later faced the wrath of the Inquisition and forfeiture of their Warrant of Trade.
Warrant of Trade - Overstepping the Bounds: It is worth remembering that a Rogue Trader flotilla is a sizable military force in its own right, certainly carrying sufficient firepower to raze to ashes many of the Imperium's worlds. While a single vessel making a return to the Imperium will rarely cause concern, an entire fleet often will. Combine this with the fact that many of the Imperium's institutions have good reason to be distrustful of Rogue Traders, and a potential flashpoint emerges.To the Imperial Navy, a large, armed fleet appearing at the borders of a sector without warning will be sufficient to scramble a large force to ascertain its intentions and ensure it does not initiate hostile actions. The annals of the Imperium contain many unfortunate incidents in which a Rogue Trader fleet, returning victorious from a solar-decades-long expedition, has returned unheralded to the Imperium only to become embroiled with an Imperial Navy battlegroup. Such incidents might be cause to forfeit the Warrant, if the Rogue Trader is still alive at the end.
Warrant of Trade - Rewards: The rewards a Rogue Trader's Warrant of Trade can bring are exceptional, and often quite beyond those attainable by any other legitimate means. The greatest reward is fortune, obtained by trade or conquest. Often the two are one and the same.Quite aside from the financial gain, many Rogue Traders seek the fame and glory success can bring. Few people in the 41st Millennium can ever hope that their name will be spoken of beyond the limits of their birth world or the span of their own lifetime. For many, the most valuable reward is the opportunity to establish a lineage, with themselves as the primogenitors, of an Imperial noble house that will endure throughout the ages.
Warrior's Pilgrimage - Notable Pilgrims: Captain Taelos of the Imperial Fists - Taleos of the Imperial Fists was faced with the almost total annihilation of his 2nd Company against the Tau. He requested to go on a Warrior's Pilgrimage, but was turned down the first time, and put in charge of the 10th Company instead. After replenishing the ranks of the Imperial Fists, he made another request, which was granted by his Chapter Master.Captain Reinez of the Crimson Fists - Reinez of the Crimson Fists lost his 3rd Company's Company Standard to the Soul Drinkers on Ettymion IV. He resigned his rank and petitioned Chaper Master Pedro Kantor to find redemption in death. He resurfaced for the trial of the Soul Drinkers on the Phalanx where he was appointed as the prosecutor of those Renegade Space Marines by the Imperial Fists. Too consumed by his hatred, Reinez ultimately joined the Forces of Chaos in an assault on the Phalanx and died trying futilely to get his revenge on his hated foes.Lone Wolves of the Space Wolves - The Lone Wolves are the Space Wolves' version of those Astartes who undertake a Warrior's Pilgrimage. Lone Wolves are created when a Space Wolf Astartes becomes the sole survivor of his Pack. The Lone Wolf will swear an oath to face the most terrible of foes in personal combat, to bring his fallen Pack's saga to a close, and either join them in death, or start another saga as a member of the Wolf Guard when his oath is fulfilled. Unlike other Chapters, Lone Wolves still fight as a part of their company, albeit a distant and solitary warrior.
Warrior Adepts - Warrior Adepts: The Warrior Adepts is a Loyalist Chapter of Codex Astartes-compliant Space Marines of unknown origins and Founding. Nothing else is known about them in Imperial records.
Warrior Adepts - Chapter Colours: The Warrior Adepts wear a quartered pattern of red and blue on their Power Armour. The Aquila or Imperialis on the chest guard is dark yellow.The red squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white Low Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The colour of the inset of the left shoulder plate indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Warrior Adepts - Chapter Badge: The Warrior Adepts' Chapter badge is the profile of a blue raptor's head, on a field of various colours, depending on which company an individual Battle-Brother belongs to.
Warrior Adepts - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Insignium Astartes, pg. 55
Warrior Lodge - Warrior Lodge: A Warrior Lodge was a closed fraternity of Astartes warriors that existed outside of the Space Marine Legions' formal rank structure during the later years of the Great Crusade.Warrior lodges were spread within many of the Legions that ultimately turned Traitor to the Emperor of Mankind at the close of the Great Crusade after the corruption of the Warmaster Horus by Chaos on the world of Davin. It was the customs of the savage warriors of Davin that had first given birth to the warrior lodge tradition.These lodges played a key role in the division and later corruption of the Legiones Astartes under Horus' command that directly led to the outbreak of the Horus Heresy.
Warrior Lodge - 41st Millennium: In the late 41st Millennium, ten thousand standard years after the end of the Heresy, the formation of secret brotherhoods amongst self-appointed "elite" soldiers was still regarded as a warning sign of corruption by Chaos.Commissar Ciaphas Cain made a point of lecturing his students at the Schola Progenium about it, to make it possible for them to identify, and hopefully head off, the potential development of Traitor Guard units.