vizn3r/warhammer40k-lore huggingface dataset:
Jericho Reach - Notable Worlds: Bellom (Dead World) - During the Age of Shadow when the raw material of the Warp spewed forth from rising warp storms, Bellom was scoured of all life. The Deathwatch maintain an orbital Watch Station which orbits the system's outer reaches. Though what this station stands sentinel over is lost to the ages, its very existence is reason enough to maintain it.Carmyn (Pleasure World) - A world used as a retreat from the horrors of war and the stresses of high-level command. Its existence was only known to those within the senior command.Meskaile (Death World) - One of three planets along the trailing edge of the Canis Salient. The other two worlds are Themiskon Point and Scansion Beta. Initially, these three worlds came under attack by the vanguard elements of Hive Fleet Dagon, though the reason for the interest in these worlds by the Tyranids was never ascertained.Scansion Beta (Dead World) - This planet was only one of many Dead Worlds that haunt the Jericho Reach.Spite (Fortress World) - Spite was a Fortress World from which Lord Commander Sebiascor Ebongrave marshaled the forces under his command against the Tau. This world was a heavily settled and industrialised left in ruins following an attack by human malcontents (widely believed to have been supported by the Tau) which killed millions of people.Thesmiskon Point (Dead World) - A once-verdant planet that harboured a rich and diverse eco-system. All that remains of it now is a lifeless rock.Wrath (Fortress World) - Lying at the navigable extent of the Aegle Confluence, Wrath quickly became a Fortress World for the Achilus Crusade forces. Bitter campaigns were fought to suppress the highly warlike indiginous people for several standard years until their final defeat. Soon after, Wrath was transformed into the administrative centre of the Canis Salient.
Jericho Reach - Quarantined Worlds: Lord Commander Ebongrave's aggressively sought to root out the Tau influence on the Imperial worlds of the Canis Salient, and so he deemed worlds that he considered to be rife with Tau emissaries and sympathisers beyond hope of redemption. He ordered them quarantined, meaning that no spacecraft were allowed in or out. To many, the horrible fates of the Quarantined Worlds were the starkest evidence of Ebongrave’s madness. The three Quarantined Worlds included:Argoth (Hive World)Kaggeran (Agri-World)Rheelas (Mining World)
Jericho Reach - Known Stellar Phenomenon: The Black Reef - The Black Reef is a stellar phenomenon within the Reach that is composed of a series of gravitational anomalies that are extremely difficult to navigate for voidships. The contorted orbits and fluctuating gravities have pulled in hundreds of planets and millions of asteroids, which violently tear each other apart through collisions and their collective gravitational force. Many of these planets were inhabited long before the Age of the Imperium, and the errant planetary crust fragments are littered with the scattered ruins of ancient cities. These remnants float eternally through the strange eddies and currents of the Reef.
Jericho Reach - Cellebos Warzone: After the appalling reversal of fortune on the Acheros Salient, Lord Militant Tetrarchus resumed his assault on the region, pouring all reinforcements he could muster into a bloody war of grinding attrition that spanned over 50 star-systems and 25 years of struggle. The war focused around the control of key systems in what was later referred to as the Cellebos Warzone.
Jericho Reach - Notable Worlds: Khazant (Death World) - This former Imperial world became a renowned corsair stronghold, its oppressed population enslaved to one warlord or another prior to the outset of the Achilus Crusade. The Imperial forces faced massive organised resistance on the heavily contested War World, with control of it swinging back and forth multiple times.Magog (Agri-World) - This Agri-world was filled with loyal citizens to the God-Emperor and the Imperial Creed, but by the time the Achilus Crusade came into contact with this planet, it had become a breeding ground and training centre for the Forces of Chaos that extended into the Jericho Reach. The planet's environment and indigenous life all bore the taint of the Warp. Though the foodstuffs are hideously deformed, Magog remains a crucial resource for providing the heretic forces with abundant food supplies.Tabius Rasa (Feudal World) - A technologically primitive world that had reverted to a feudal state during the Age of Shadows. Though this world only reluctantly supports human life and its weather is dramatic, the population of this planet thrived. They even managed to establish a stable society that seemed free of Warp taint.Vanity (Hive World) - Formerly a prominent Hive World known as Corulsiem, Vanity was once the capital of the Cellebos Sub-sector, second in its economic and military might only to Varrus itself. During the long millennia of the Jericho Reach's Age of Shadows, Corulsiem was riven with internal division and strife, which quickly devolved into a global atomic conflagration. This left the planet a barren, radioactive and haunted wasteland of shattered hive cities and fallen grandeur.Vespasia (Agri-World) - The world of Vespasia is a lush and verdant planet with a rich bounty that could greatly assist with the Crusade's resources. Its proximity to the Hadex Anomaly had a substantial effect on the world's population. The vast agricultural resources were managed by slaves descended from Imperial citizens and over the long millennia had completely forsaken the Imperial Creed. The vile Heretic forces of the Stigmartus provided the system's defences in exchange for a generous tithe of the planet's harvests. Living under these harsh conditions of constant degradation and threats of starvation, the population had no choice but to comply with their overlords' wishes. An unauthorised initiative by agents of the Ecclesiarchy infiltrated the slaves' culture in order to instigate a rebellion in the name of the God-Emperor. Once the world is cleansed of Chaos taint, the system should prove ripe for an Imperial Compliance action by the Achilus Crusade.
Jericho Reach - The Hadex Anomaly: At the centre of the Jericho Reach lies a raging Warp phenomenon known as the Hadex Anomaly. This malefic phenomena is similar to a Class III Warp disturbance, whose overlapping vortex of turbulence in the Immaterium spills over into realspace, distorting reality and making stellar navigation and observation nearly impossible. The origins of this phenomena can be traced to an ill-portended planetary alignment which occurred in 656.M40 -- the result of some great and bloody design of mortal Chaos worshippers, whose forbidden ritual unleashed the abyss of the Warp into reality. Nearly a dozen inhabited worlds that made up the core of the Jericho Sector of old was drowned within its hellish radiance, including the once-vaunted Hive World of Varrus. This world fell into bloody civil war and was rumoured to have been transformed into a Daemon World, where the servants of the Ruinous Powers planned the ultimate destruction of the Reach.Scholars, savants, and madmen have striven to classify the anomaly in line with others of its type, such as the Eye of Terror, the Maelstrom, and the Gates of Fire, yet it continues to defy all classification. Though clearly a Warp/realspace overlap like most other similar events, the Hadex Anomaly exerts an exotic effect not just upon the physical realm but on the temporal as well. In their vain efforts to understand the anomaly, Imperial savants have claimed it seems to “spew time” in to the surrounding region of the Reach, disrupting the flow of events and occasionally reordering them entirely.
Jericho Reach - Notable Worlds: Bulwark (Daemon World) - Bulwark was once a proud Fortress World which guarded the original sector capital world of Verronus, but was later claimed by the worshippers of the Blood God Khorne. Following the appearance of the Anomaly, the citizens of Bulwark perpetrated all of the atrocities that soon followed. The forsaken world soon became a massive charnel house of death and blood, lorded over by a a powerful Daemon Prince of Khorne, named Krakiota.Coranin (Daemon World) - When the Anomaly first appeared, this former Feral World was claimed by the Lord of Change, Tzeentch as his own. Soon the planet was transformed into a Daemon World, altered by the malign touch of the Changer of Ways, as he utterly corrupted the planet and its inhabitants.Durell (Daemon World) - Durrel was a former Hive World that fell to the sensuous temptations of pleasure and hedonistic desires of the Lord of Pleasure, Slaanesh. The world became one Grand Temple of Slaanesh.Samech (Forge World) - A former loyal Forge World of the Adeptus Mechanicus the sad truth was that the faith in the Omnissiah had been slowly dimming some centuries before the infamous event of the emergence of the Anomaly. When this stellar phenomenon consumed the world, the forges readily embraced their damnation, seeking out the Ruinous Powers to further their own aims. During the Achilus Crusade, Samech stood as the main source of armaments used against the Imperial forces. This world also came to be known as 'the iron pit', becoming a haven for debased human renegades that travelled there to trade and barter.Venkrous (Daemon World) - Venkrous was a formally lush and beautiful Agri-world before the Anomaly appeared. It soon became twisted and warped by the rotting touch of the Plague Lord Nurgle.
Jericho Reach - Charon Stars: The Charon Stars, located near the Hadex Anomaly, were filled with life tainted by the Warp. It was also the wretched domain from which the Dark Powers were in control of the heretics that contested the Cellebos Warzone. It was here that the corrupted priests of Chaos and Chaos Lords made sacrificial offerings in order to appease the Anomaly itself, in an attempt to win favour from their Dark Gods. Though these stars no longer glow a sickly red, their worlds are hardly cleansed of its corrupting influence, possibly bearing the taint of Chaos for millennia to come.
Jericho Reach - The Greyhell Front: The Greyhell Front was one of the two main war zones where the Imperial forces of the Achilus Crusade were concentrated. The Imperial Guard and Imperial Navy struggled to establish footholds close to Tau-occupied space. This volatile region of the Reach was regarded as a meat grinder by the Imperial troops serving there.
Jericho Reach - Notable Worlds: Baraban (Feral World) - Baraban is a Feral World of endless temperate forests and was home to huge Vespid and Kroot armies. The war on Baraban was a conventional one, but the forces of the Imperial Guard were constantly denied victory as they fell apart in terror and disarray as they were assailed by strange ghosts of unknown origins.Bekrin (Cardinal World) - Bekrin is a Cardinal World and the religious capital of the Ecclesiarchy diocese covering much of what was the Canis Salient. Its clergy was forced to evacuate the planet to escape the approaching Tyranids Hive Fleet, and though they were turned aside before they reached Bekrin, the world was never resettled.Dakinor (Dead World)Ravacene (Death World) - Ravacene is a notorious Death World, covered in ash-choked forests from the volcanoes that cover the planet's single planet-wide continent. It is said that this is how the Greyhell Front derived its name. The Imperial Guard fought a bleak, brutal war of attrition against both the Kroot and the planet alike.Veren (Feral World) - The Feral World of Veren is a world of glassy black mountains and shallow oceans teeming with life. Though Veren was of little strategic value, the Tau were determined to prevent the Imperium from conquering this planet. Convinced that something lay on Veren that the Tau wanted to defend, the Imperial Guard was dispatched to fight a brutal campaign against the Tau for control of the contested world.
Jericho Reach - Notable Worlds: Jove's Descent (Feral World) - This strange and mysterious world has drawn both human renegades and Rogue Traders to its jungle-covered surface to penetrate the mystery of the ruins of what may have once been the centre of a xenos empire believed destroyed during the Great Crusade.Polyphemnos (Death World) - Polyphemnos is a huge, heavy-gravity primordial planet and is an infamous Death world, forbidden to human contact even during the rule of the Jericho Sector.Shedu (Desert World) - Shedu is a Desert world that once marked the boundary of the old Jericho Sector's civilised worlds and the start of its spinward frontier. It later became the domain of a few debased mutants and scattered clans of warring Orks. This arid, desert planet is the only life sustaining world found on the edge of the Slinnar Drift.
Jericho Reach - Known Stellar Phenomenon: Slinnar Drift - The Slinnar Drift is a long and drawn out star cluster that is notable for the curious stability of the local Warpspace within the region. This stellar formation's planetary system, though hostile, possesses much mineral wealth as well as exotic chemical elements actively produced by its active proto-stars.
Jericho Reach - Velk'Han Sept: The Velk'Han Sept is comprised of a cluster of worlds that have fallen entirely to the forces of the Tau, their human populations turned from the Pax Imperium to the collectivist doctrine that is the Greater Good. Velk'Han Sept is located in the Jericho Reach and is one of the furthest Septs away from Tau Empire. This Sept is also a great source of anger from the Imperium of Man and is a key reason as to why the High Lords of Terra commissioned the start of the Achilus Crusade. The conquest of the Velk'Han Sept is a primary objective of the Imperial Crusade in the Canis Salient.
Jericho Reach - Chaos and the Jericho Reach: The Jericho Reach is a region steeped in the fell energies of the Warp, a place where the ambitious and the bold can earn true glory and power unheard of. A man could raise a millions-strong army dedicated to the Ruinous Powers and lead it in person against a similar number of the Corpse-Emperor’s deluded lapdogs. Few other regions offer such glory, for here the Imperium is the aggressor, rather than the defender, and its armies are being held at bay as ever-greater numbers are fed into the eternal meat grinder of war. Entire planets have been transformed into blasted battlefields, tattered banners bearing the fell runes of the Dark Gods fluttering proudly overhead. Death stalks such places in a myriad of forms and the servants of Chaos are manifold. Crazed cultists bellow their praises to the roiling skies while Chaos Titans make the earth tremble with their passing. The mighty Traitor Legionaries fight side by side with renegades and mutants and the most powerful of Chaos Sorcerers open gateways to hell through which the daemonic legions swarm. The stars around the Hadex Anomaly truly belong to the Ruinous Powers and their mortal servants are dedicated to holding them against any enemies.
Jerok DeSaul - Jerok DeSaul: Jerok DeSaul is, so far as can be ascertained from the archives, the fifty-ninth of his line to serve as the captain of the heavily modified Deathwatch  Gladius-class Frigate  Argent Crusader, which is active in the Jericho Reach.The captain is a dour and single-minded individual and his life is entirely meaningless beyond the bounds of his position. He has very little experience with those outside of the Deathwatch and cares nothing for those that dwell "dirt-side" on the surfaces of the worlds he has only ever looked upon from orbit or through a targeting grid.In manner, DeSaul is supremely confident in his own abilities, and in truth he has every reason to be. Neither he, nor any of his line, have ever failed the Deathwatch.The captain displays the exact measure of deference required when interacting with Deathwatch battle-brothers and while he knows he is not their equal, he is sufficiently accustomed to their presence that he is not struck dumb as many lesser individuals often are in the presence of the Adeptus Astartes.
Jerulas - Jerulas: Jerulas is a minor Forge World of the Adeptus Mechanicus located in the Segmentum Pacificus. Following the rediscovery of this long-isolated world in the 39th Millennium, Jerulas would become the centre of anti-Imperial sentiment which eventually erupted into outright rebellion. The zealous Black Templars Space Marine Chapter brutally suppressed this rebellion during the Jerulas Crusade in 645.M39.This Forge World is also notable for being where the Land Raider Crusader was first developed and deployed by the Black Templars during this notable campaign. As news of the Black Templars' magnificent victories on Jerulas spread, other Chapters requested the re-armament protocols and re-construction rituals utilised to this day.After being granted official Chapter Approved status and recognised in the canon of machine lore by the Fabricator-General of Mars in 783.M39, Jerulas became the primary mass-producer of this powerful Land Raider variant.
Jerulas - Siege of Jerulas: The early history of Jerulas is not well-known within the annals of official Imperial history. Presumably, like its fellows, it was discovered and colonised by Mechanicum Explorators some time during the Age of Strife, or perhaps millennia later, during the era of the Great Crusade. Jerulas was a long-isolated star system, only rediscovered by the Imperium in the late 39th Millennium on the outer fringes of the galaxy. Attempts were made to integrate its worlds into the Imperium and return it to the Emperor's Light, but the system had long been prosperous and independent, and scorned Imperial interference.The Adeptus Ministorum had sent Missionaries from the Missionaria Protectiva to Jerulas to teach its people about the wonders of the God-Emperor and bring the system into the fold of the Emperor's realm. The first missionaries were killed and their starships destroyed, but more were to follow. When more Imperial Missionaries arrived, this time they were accompanied by a strike force of the Black Templars to ensure that Jerulas no longer rejected rightful Imperial authority. Under the command of none other than the great tactician High Marshal Ludoldus, veteran of the bloody Vinculus Crusade, the Black Templars smashed all resistance as they pushed in towards the core worlds.The surrounding planets fell quickly to the Crusade, but Jerulas itself was a well-fortified Hive World, its many spires protected by formidable defences. Numerous sieges were undertaken by the Black Templars -- each incurring heavy losses and each promising no swift end to the Crusade. Despite this, it was only a matter of time before starvation and chronic water shortages on Jerulas forced the end of its resistance, but Ludoldus would have nothing to do with such a solution. At the Muster of the Castellans, he declared that the Crusade would only be ended on the blade of a Chainsword or by the roar of the Bolter. Faced by such formidable defences, it was not until the discovery of ancient techno-arcana in the long-forgotten depths of a captured hive city that the tide of battle was to turn. Amidst the tattered scrolls and flickering holo-schematics, Black Templars Artificer Simagus discovered the means to develop one of the most feared main battle tanks in the Imperium, the Land Raider Crusader.With the development of this formidable line-breaking tank the Black Templars were able to plough into the entrenched enemy and those occupying highly defensible positions. With its expanded troop capacity they were able to safely disgorge a sizeable squad of Space Marines or Terminators into the heart of the traitorous hives and, against such lethal opposition, the Renegades could not possibly hold. Each of the treacherous spires fell upon the first escalade and within a solar month those hives that remained in enemy hands had surrendered, though the Black Templars proved to be merciless in victory. The Jerulas System was then finally fully integrated into the Imperium of Man.
Jerulas Crusade - Jerulas Crusade: The Jerulas Crusade was an Imperial Crusade launched by the Black Templars Space Marine Chapter led by High Marshal Ludoldus in 645.M39. The Jerulas Crusade saw the development of the Land Raider Crusader. Jerulas was a long-isolated star system, only rediscovered by the Imperium in the late 39th Millennium on the outer fringes of the galaxy. Attempts were made to integrate its worlds into the Imperium and return it to the Emperor's Light, but the system had long been prosperous and independent, and scorned Imperial interference.The Adeptus Ministorum had sent missionaries from the Missionaria Protectiva to Jerulas to teach its people about the wonders of the God-Emperor and bring the system into the fold of the Emperor's realm. The first missionaries were killed and their ships destroyed, but more were to follow. When more Imperial missionaries arrived, this time they were accompanied by a strike force of the Black Templars to ensure that Jerulas no longer rejected rightful Imperial authority. Under the command of none other than the great tactician High Marshal Ludoldus, veteran of the bloody Vinculus Crusade, the Black Templars smashed aside all resistance as they pushed in towards the core worlds.
Jerulas Crusade - Siege of Jerulas: The surrounding worlds fell quickly to the Crusade, but Jerulas itself was a well-fortified Hive World, its many spires protected by formidable defences. Numerous besiegements were undertaken by the Black Templars - each incurring heavy losses and each promising no swift end to the Crusade. Despite this, it was only a matter of time before starvation and chronic water shortages on Jerulas forced the end of its resistance, but Ludoldus would have nothing to do with such a solution. At the Muster of the Castellans, he declared that the Crusade would only be ended on the blade of a Chainsword or by the roar of the Bolter. Faced by such formidable defences, it was not until the discovery of ancient techno-arcana in the long-forgotten depths of a captured hive that the tide of battle was to turn. Amidst the tattered scrolls and flickering holo-schematics, Marine Artificer Simagus discovered the means to develop one of the most feared battle tanks in the Imperium, the Land Raider Crusader.With the development of this formidable line-breaking tank the Black Templars were able to plough into the entrenched enemy and those occupying highly defensible positions. With its expanded troop capacity they were able to safely disgorge a sizeable squad of Space Marines or Terminators into the heart of the traitorous hives and, against such lethal opposition, they could not possibly hold. Each of the treacherous spires fell upon the first escalade and within a month those hives that remained in enemy hands had surrendered, though the Black Templars proved to be merciless in victory. The Jerulas System was integrated into the Imperium of Man.
Jerulas Crusade - Aftermath: Following the success of the Jerulan Crusade, several other Chapters requested information regarding the remodelling of the Crusader as tales of its successes spread, and in 763.M39 the Crusader pattern became officially recognised by the Adeptus Mechanicus (a mere formality, since it is estimated the design had spread to hundreds of Chapters by this time).
Jervis Johnson - Jervis Johnson: Jervis Johnson is a game designer for Games Workshop. He is currently one of Game Workshop's long-term strategy managers, having previously been employed as head of its Specialist Games division. Jervis is credited with creating the following games:Blood Bowl (3rd Edition won the 1994 Origins Award for Best Miniatures Rules)Jervis has been a key contributor in the creation of the following games:Warhammer 40,000NecromundaSpace MarineEpic ArmageddonHe has also written or been heavily involved in the following books:Codex: Dark Angels (4th Edition)Despite being heavily involved in the design of multiple games for Games Workshop he is also the only person never to win in a featured game in White Dwarf.
Jetbike - Jetbike: A Jetbike is a fast and highly maneuverable vehicle that is powered by advanced anti-gravitic technology that allows it to hover above any surface while being propelled by powerful jet or rocket engines.These sleek vehicles can be used to carry a passenger into the air above the maelstrom of battle or to carry out missions like reconnaissance or hit-and-run attacks that require a high degree of speed and mobility.There were several different patterns of Jetbike used by the Imperium of Man over the centuries, and the most common patterns are usually armed with some type of anti-personnel weapon such as a Heavy Bolter or a set of twin-linked bolters that are synchronised to fire simultaneously. These weapons can lay down a withering hail of fire against lightly armoured targets.In the 41st Millennium, this archaic technology is virtually extinct within the Imperium, only recently being revived by the actions of Archmagos Dominus Belisarius Cawl in the Era Indomitus, but Jetbikes are still widely employed by the Aeldari and their Drukhari kin.
Jetbike - Imperial Jetbikes: The Jetbike, like many Imperial vehicles, has several different known patterns and variants that were used during the period in Imperial history when the use of the Jetbike was more common. The following entries include all of the the known patterns and variants of Imperial Jetbikes.
Jetbike - Bullock Pattern Jetbike: The Bullock Pattern Jetbike, also known as the Mark XIV Bullock Pattern Jetbike, was the last known pattern of Jetbike produced by the Imperium of Man before the outbreak of the Horus Heresy. The Bullock Pattern first saw use shortly before the outbreak of the Horus Heresy, and many of the Bullock Pattern Jetbikes that had been produced at the time were in the possession of the White Scars Legion.It is known that during the White Scars' campaign of extermination against the remnants of the Ork empire of Overlord Urrlak Urruk, who had been conquered by the Emperor of Mankind and Horus during the Ullanor Crusade, the V Legion had no less than 500 Bullock Pattern Jetbikes in its possession.The Bullock Pattern Jetbike was armed with a single spinal-mounted Heavy Bolter, although it is highly probable that the Bullock Pattern Jetbike could also be armed with different weapons, much like other Jetbike patterns.
Jetbike - Gyrfalcon Pattern Jetbike: One of a number of customised Jetbike designs utilised by the Legio Custodes Agamatus Jetbike Squads, the heavy duty, plasma motor-boosted Gyrfalcon Pattern Jetbike served as the Custodes' steeds in battle.The increased power of the design supported not only the heavily armoured Custodian Guard, but also allowed it to mount a powerful Iliastus Pattern Assault Cannon as its on-board armament. The Gyrfalcon was more powerful even than the Scimitar Pattern associated with the Legiones Astartes, a heavy-design more akin to an armoured one-man speeder than a true Jetbike.In addition, its augmented grav-repellor system combined with a plasma-thrust motor provided tremendous temporary bursts of speed. The Agamatus Squadrons of the Legio Custodes exploited these war machines to operate as both a rapid response and suppression unit in the field.
Jetbike - Dawneagle Pattern Jetbike: The Dawneagle Pattern Jetbike is an incredible vehicle, a Great Crusade-era relic wrought in auramite and adamantium. These bikes are almost as large as light fighter craft and -- while they are still grav-skimmers -- can deliver a near supersonic turn of speed.Their hulls are phenomenally durable, allowing their riders to slam through walls and enemy warriors without being unseated, and they react pugnaciously to the slightest touch of the controls, able to jink effortlessly through incoming fire.When armed with Hurricane Bolters, the Dawneagle can plough bloody furrows through enemy hordes. However, it is when equipped with Salvo Launchers that Vertus Praetors truly come into their own as lightning-fast tank hunters.They scream across the battlefield, rapidly outflanking and encircling the heaviest enemy vehicles before annihilating them with strafing runs of Melta Missiles.Even enemy aircraft are not safe, for by combining their fire the Vertus Praetors of the Adeptus Custodes who are the exclusive users of the Dawneagle are able to weave airborne webs of flakk blasts into which hurtling enemy aircraft slam with terminal results.
Jetbike - Scimitar Pattern Jetbike: The Scimitar Pattern Jetbike was a relatively common pattern of Imperial Jetbike that was used by the Space Marine Legions during the Great Crusade and later in the Horus Heresy.The Scimitar Pattern Jetbike was armed with a single spinal-mounted Heavy Bolter, but was also able to be armed with a Multi-Melta, a Plasma Cannon, or a Volkite Culverin. These Jetbikes were usually organised into fearsome Sky Hunter Squadrons by the Legions and used as powerful fast strike units.These squadrons were so effective that they were used in some capacity by almost all the Space Marine Legions. Due to the Jetbike's extreme speed and mobility and its ability to carry heavy weaponry, it was not uncommon for these squadrons to range far ahead of the main strength of a Space Marine force, striking targets of opportunity at will.
Jetbike - Shamshir Pattern Jetbike: The Shamshir Jetbike was an anti-gravitic Imperial Jetbike used by the ancient White Scars Legion's heavy assault Jetbike squads known as the Golden Keshig.The Shamshir was a rare variant of the Scimitar Jetbike employed by the White Scars Legion for its increased speed and manoeuvrabilty.Production of this variant Jetbike was limited to small Mechanicum enclaves established in the Kolame Circle and maintained by ancient treaty with the White Scars and their enigmatic Primarch Jaghatai Khan.
Jetbike - Hornet Pattern Jetbike: The Hornet Pattern Jetbike was another variant of the Imperial Jetbike used by the White Scars Legion during the Horus Heresy at the Siege of Terra.
Jetbike - Taiga Pattern Jetbike: The Taiga Pattern Jetbike was another variant of the Imperial Jetbike used by the White Scars Legion during the Horus Heresy at the Siege of Terra.
Jetbike - Jetbike Chariots: A Jetbike Chariot was a variant of the Imperial Jetbike that featured a platform on the rear of the Jetbike where an Astartes could stand. The Astartes on the back could make use of his weapons while the Jetbike's driver focused on piloting the craft.The platform was surrounded on three sides by armoured plate, giving the passenger some degree of protection from enemy fire.It is unknown if Jetbike Chariots can be armed with mounted heavy weaponry. The only known users of the Jetbike Chariot was the Blood Angels Legion, although other Legions may have made use of them. The pattern of Jetbike used by the Jetbike Chariot is unknown, although it was armed with a set of twin-linked Bolters.
Jetbike - Sojutsu Pattern Voidbike: The Sojutsu Pattern Voidbike is an early prototype Imperial Jetbike that predates the more common Scimitar Jetbike in common use with the Legiones Astartes during the Great Crusade and Horus Heresy eras.During initial trials its thrusters were capable of providing sufficient thrust to grant the bike limited periods of true flight, and even some manoeuvrability in deep space, and it was classed by the Logisticae Imperialis as an ultralight fighter craft instead of a Jetbike.The Sojutsu Voidbike was the favoured mount of the White Scars Legion's Primarch Jaghatai Khan.
Jetbike - Erinyes Pattern Jetbike: The Erinyes Pattern Jetbike was used by the Silent Furies of the Sisters of Silence. It was equipped with a Snare Cannon, Needle Cannon, or Adrathic Destructor.
Jetbike - Paragon Pattern Jetbike: The Paragon Pattern Jetbike was a pattern of jetbike used by the Adeptus Custodes in the 41st Millennium.
Jetbike - Xenos Jetbikes: Although the Imperium of Man has lost the technology and ability to produce Jetbikes there are others that make use of their other Jetbikes, most notably the Aeldari and their Drukhari kin. Examples of these xenos Jetbikes include the following.
Jetbike - Eldar Jetbikes: The Aeldari are the undisputed masters of anti-gravitic technology in the Milky Way Galaxy, and their Jetbikes are a swift moving force that is justifiably feared by any who have faced them.Aeldari Jetbikes are ideal for carrying out raids on unsuspecting enemies, allowing their riders to strike without warning from behind dense terrain before using their superior speed and handling to escape.Each of these deadly vehicles are armed with Shuriken Catapults that are synchronised to fire simultaneously, or a single deadly Shuriken Cannon. Aeldari Craftworld Guardians and the Shining Spears Aspect Warriors most commonly make use of Aeldari Jetbikes.
Jetbike - Dark Eldar Jetbikes: Reavers are those Drukhari fascinated by bringing death to others at high speeds. They ride to war upon the most streamlined and pared-down of all Aeldari skycraft, the Reaver Jetbike.These sleek vehicles are highly customised and extremely variable in their configurations, with the frontal canopy, rear canards and keel blades all shaped into different, but equally lethal, forms.It is unknown if these differing formations actually aid a Reaver Jetbike's combat performance and maneuverability or are simply aesthetic choices made by the individual Reaver. The standard primary armament for a Reaver Jetbike is a Splinter Rifle mounted on the hull, which can be upgraded to a Shredder, Blaster or Heat Lance.Some Drukhari, particularly the more successful Reavers, add Cluster Caltrops and a Grav-Talon which are intended to destroy pursuers in the air or on the ground and are equally adept at slamming opponents into the walls of a toroid arena in the High City of Commorragh or onto the dusty surface of a planet.A Reaver Jetbike is equipped with Turbo Boosters that are always engaged by the rider before he attempts to use his craft's Bladevanes to slash apart opponents on the ground.
Jetbike - Adeptus Mechanicus Technical Specifications: The technical specifications for the ancient patterns of Imperial Jetbike have not been released by the Adeptus Mechanicus.
Jetbike - Sources: Citadel Catalogue (2004-2005), pg. 149Codex: Adeptus Custodes (8th Edition), pg. 41, 67Codex: Dark Angels (4th Edition), pg. 45Codex: Dark Angels (6th Edition), pp. 58-59, 82, 93Codex Adeptus Astartes - Dark Angels (7th Edition) (Digital Edition), "Sammael - Grand Master of the Ravenwing (Datasheet)"Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 42, 78Codex: Dark Eldar (5th Edition), pp. 29, 91Codex: Dark Eldar (7th Edition), pp. 15-16, 20, 43, 48, 52, 57, 60, 68, 90, 92, 98, 123, 179-180, 227-228Codex: Eldar (2nd Edition), pg. 31Codex: Eldar (3rd Edition), pg. 13Codex: Eldar (4th Edition), pp. 37, 40, 60Codex: Eldar (6th Edition), pp. 38, 41, 43Codex: Eldar (7th Edition) (Digital Edition), pp. 35-36, 115-118, 127, 135-137, 227, 379, 381Codex: Harlequins (7th Edition) (Digital Edition), pp. 12, 34, 48-49, 64, 94-96, 151-152, 184-185Horus Heresy: Collected Visions, pp. 10, 15, 148, 181, 192, 243, 254, 282, 321Rouge Trader Vehicle Manual (1st Edition), pg. 21The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pp. 212-213, 237The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pg. 272The Horus Heresy - Book Eight: Malevolence (Forge World Series) by Neil Wylie and Anuj Malhotra, pp. 217, 227Saturnine (Novel) by Dan Abnett, Part 1, Ch. 4Warhammer 40,000 Rulebook (4th Edition), pg. 54Warhammer 40,000 Rulebook (6th Edition), pg. 45Warhammer: The Horus Heresy Second Edition - Liber Imperium (Specialty Game), pg. 46Warlords of the Dark Millennium: Sammael, pp. 27-29White Dwarf 96 (US), "Chapter Approved: Imperial Jetbikes," by Rick Priestley, pp. 51-56White Dwarf Weekly #54 (07 Feb. 2015), "Skyweavers," pp. 4-10Ravenwing (Novel) by Gavin ThorpeBrotherhood of the Storm (Novella) by Chris Wraight, pp. 16, 18-20, 22, 24-26, 28, 51, 53-55, 58-60, 86-87Angel Exterminatus (Novel) by Graham McNeill, pp. 382, 391Forge World Webstore -Legion Scimitar Pattern JetbikeForge World Webstore - Legion Scimitar Pattern Jetbike SquadronForge World Webstor - Legio Custodes Gyrfalcon Pattern JetbikeForge World Webstor - Legio Custodes Full-Strength Agamatus Jetbike SquadronBrotherhood of the Storm Web Page (Bullock Pattern Schematic)
Jetbike (Aeldari) - Jetbike (Aeldari): The Jetbikes utilised by the Craftworld Aeldari are sleek one-man craft propelled by powerful anti-gravitic motors. Beautifully designed, the Aeldari Jetbike is a wonder of engineering, using subtle manipulation of the anti-gravity field to combine high speed with incredible agility and maneuverability. It is capable of such velocity that without the prodigious reaction speed of an Aeldari it would be more lethal to the rider than his foe.So finely wrought are these incredible machines that a skilled pilot can cross leagues in just a few heartbeats before levelling a hurricane of close-range shuriken fire into the enemy ranks. Retaliation is nigh impossible, for the Jetbike is agile enough to bear its pilot away into cover. Jetbikes can even be used to climb up the sides of buildings using this powerful anti-gravitic technology.To an Aeldari, the mastery of the Jetbike is an exhilarating challenge. Jetbikes have long, curved vanes on either side that allow the rider to execute incredibly sharp turns in mid-air, and the strength of their anti-grav motors can be subtly manipulated to send the Jetbikes hurtling into a steep dive or sharp climb. Even for an Aeldari it takes Terran years of practice to master a Jetbike's potential, but one who does so builds a rapport with his steed comparable to the horsemasters of Aeldari Mythology.Jetbike riders operate as forward scouts and fast-response strike forces, speeding across the battlefield in a brightly-coloured blur before unleashing tight fusillades from their hull-mounted Shuriken Catapults, which can be upgraded to carry a single Shuriken Cannon instead. A common tactic for Jetbike riders is to circumvent enemy lines completely and then close in on their vulnerable rear, taking a fearsome toll before gunning their engines and speeding off again.Riders are normally armed with an additional Shuriken Pistol, although warriors of the Shining Spears Aspect Warriors use a Laser Lance designed to deliver a laser blast at extremely close range. Many war-leaders of the Aeldari are known to ride Jetbikes into battle, including Autarchs, Farseers, and Warlocks. Those Autarchs who were once members of the Shining Spears Aspect Shrine themselves are known for riding alongside the Shining Spears into battle.
Jetbike (Aeldari) - Jetbike Variants: Skyweaver - A Skyweaver is a specially modified Jetbike utilised exclusively by the mysterious Aeldari Harlequins. These heavily armed and incredibly fast vehicles accommodate both a pilot and a rider, with each playing a specific role. While the pilot steers the Jetbike with incomparable grace, the Harlequin on the rear deals death with his specially designed melee weapons. In battle, squads of Skyweavers outmanoeuvre their foes before cutting them to pieces with concentrated firepower. Their ripping streams of shuriken fire and crackling bolts of electromagnetic energy slaughter foot troops and reduce enemy tanks to sparking wrecks with equal ease. When they deign to close with the foe, Skyweavers are equally lethal, their players hurling Star Bolas or lashing out with Zephyrglaives. The enemy can do little in return, for the Jetbikes move faster than the eye can follow. Furthermore, they are wreathed in holographic fields and psychodisruptive mirages that confound sensors and tug at the sanity of those who dare to fight back.Vyper - The Vyper is a highly mobile weapon platform based on an enlarged Jetbike design. A military innovation initially pioneered by the artisans of Saim-Hann, Vypers are two-seater attack craft capable of mounting a variety of heavy weapons. While the Vyper's pilot steers the craft through clouds of incoming fire with all the grace and skill expected of a Windrider, the rear-seated gunner effortlessly swings the turreted heavy weapon at the skimmer's rear to select and destroy potential targets. Vypers mount a fearsome array of weapons -- shuriken cannons and scatter lasers to scythe down ranks of their foes. Their relatively small size means that they can travel through all but the thinnest arterials of the webway, and their prodigious armament enables them to rival many tanks in terms of firepower. Together, Vypers have the speed and firepower to deal with any threat. The crew of these arrow-swift attack craft usually share a close bond that allows them to better coordinate their actions, and it is common to find that those manning a Vyper are blood relatives, especially in the tight-knit kinbands of Saim-Hann Craftworld.Reaver Jetbike - Reaver Jetbikes are highly customised and extremely variable in their configurations, with the frontal canopy, rear canards and keel blades all often shaped into different, but equally lethal, forms. It is unknown if these differing formations actually aid a bike's combat performance and maneuverability or are simply aesthetic choices of the individual Reaver. The standard primary armament for a Reaver Jetbike is a Splinter Rifle mounted on the hull, which can be upgraded to a Shredder, Blaster or Heat Lance. Some Drukhari, particularly the more successful Reavers, add Cluster Caltrops and Grav-Talon which are intended to destroy pursuers in the air or on the ground and slam their opponents into the walls of a toroid arena or the surface of a planet. A Reaver Jetbike is equipped with Turbo Boosters that are always engaged by the rider before he attempts to use his craft's Bladevanes to slash apart opponents on the ground.
Jetbike (Aeldari) - Sources: Citadel Catalogue (2004-2005), pg. 149Codex: Dark Eldar (7th Edition), pp. 15-16, 20, 43, 48, 52, 57, 60, 68, 90, 92, 98, 123, 179-180, 227-228Codex: Dark Eldar (5th Edition), pp. 29, 91Codex: Dark Eldar (3rd Edition)Codex: Eldar Craftworlds (7th Edition), pp. 62-66, 98-99, 131, 137, 145, 158, 178, 221-224Codex: Eldar (7th Edition) (Digital Edition), pp. 35-36, 115-118, 127, 135-137, 227, 379, 381Codex: Eldar (6th Edition), pp. 38, 41, 43Codex: Eldar (4th Edition), pp. 37, 40, 60Codex: Eldar (3rd Edition), pg. 13Codex: Eldar (2nd Edition), pg. 31Codex: Harlequins (7th Edition) (Ebook), pp. 12, 34, 48-49, 64, 94-96, 151-152, 184-185White Dwarf Weekly #54 (07 Feb. 2015), "Skyweavers," pp. 4-10
Jetpack - Jetpack: A Jetpack is a man-portable powered flight device that enables the user to hover and rapidly move through the air. Jetpacks grant great mobility and manoeuvrability to their bearers, and are most commonly utilised by the military forces of the T'au Empire and Craftworld Aeldari.Whilst similar in function to Adeptus Astartes Jump Packs, Jetpacks offer a more controlled flight and are designed to provide stable firing platforms rather than a rapid means of entering close combat.
Jetpack - T'au Jetpacks: Most T'au Battlesuits make use of powerful and sophisticated Jetpacks, which combine anti-gravitic and jet thruster technology to make the Battlesuit extremely agile for its size. A Jetpack allows a Battlesuit to pounce on the enemy from above and strafe enemies before retreating out of range of any survivors' retribution.This makes Jetpack-equipped troops hard to counter and very difficult to engage, and also extremely fast-moving. A Jetpack allows its user to bound over long distances and rapidly soar across vast swathes of territory. T'au Battlesuit pilots control their Jetpacks through their Battlesuit's neural interface.Tau Drones are also equipped with a form of Jetpack that keeps them aloft, propelling them so that they can hover and skim over battlefields. Adjusting the power of the Jetpack's motive system also allows Drones to adjust their altitude, with some Drones such as Aerial Drone Mines able to keep themselves aloft high in the stratosphere of a world.T'au units equipped with Jetpacks will often use them to make aerial deployments, dropping onto a battlefield from high altitudes out of an Orca or Manta transport.
Jetpack - Shadow Spectre Aspect Armour: Integral to a Shadow Spectre's Aspect Warrior's armour is his Jetpack. As the Craftworld Aeldari are the masters of anti-gravitic technology, a Shadow Spectre's personal flight pack incorporates sophisticated stabilisation and self-correcting controls, allowing the bearer to adjust altitude and velocity with his subconscious thoughts via a mind-link.Such delicacy of control allows for a great degree of reactivity and a level of manoeuvrability in flight unknown to many other technologically-advanced races that use similar technology. Operating almost silently, an Aeldari Jetpack allows the user to move with great stealth, and effect repeated surprise ambushes. An Aeldari Jetpack's top speed and maximum altitude is unknown to the Adeptus Mechanicus.
Jetpack - Aeldari Corsair Jetpacks: Unlike the crude rockets and solid fuel boosters favoured by more technologically primitive species, the Aeldari utilise sophisticated gravitic vanes and miniaturised pulse impellers to enable them to manoeuvre with graceful ease in the null-gravity environments of space.Eldar Corsairs often use these compact devices when carrying out surface raids and boarding assaults; relying on their consummate skill and their mind-links to instinctively operate them without conscious thought.These systems do not provide the same ability to cover large distances as the wings of Swooping Hawk Aspect Warriors, but they do allow the user to traverse terrain and more rapidly redeploy in combat, sowing confusion and outmanoeuvring the enemy.
Ji'atrix - Ji'atrix: The Ji'atrix are an ethereal xenos species that has been annexed by the T'au Empire.They are known for their affinity for the void and great skill at spacefaring. This has led to their use as scouts in the gravity-ravaged depths of the Black Reef, and in the Canis Salient of the Jericho Reach alongside the Nicassar.The Ji'atrix's efforts have succeeded in mapping a number of routes through the edges of the Reef, at least on the T'au side of the anomaly, allowing the Kor'vattra's starships more tactical flexibility than those of their enemies.This also allows the T'au Navy to lay deadly ambushes within the edge of the Stygian Break.
Jocasta - Jocasta: The Jocasta was an Imperial pattern of anti-gravitic vehicle used as a fast Attack Craft by the forces of the ancient Mechanicum. It was deployed during the era of the Great Crusade and the Horus Heresy.There is little other information on the Jocasta in Imperial records and it is unknown whether the vehicle is still employed by the Adeptus Mechanicus of the 41st Millennium.
Jodagha Khan - Jodagha Khan: Jodagha Khan is the captain of the White Scars Chapter's 10th Brotherhood.He is known as the Chapter's "Master of Braves," which makes him the equivalent of a Codex Astartes-compliant Chapter's Master of Recruits and Master of Reconnaissance.During the Talledus War in the Talledus System of the Veritus Sub-sector, Jodagha Khan led 3 Vanguard Space Marine strike forces in battle against the fleet of the Night Lords preying upon Imperial shipping in the asteroid field known as the Tears of the Emperor.
John French - John French: John French is an author for Games Workshop's Black Library imprint.
John French - Ahriman: Ahriman: The Omnibus	(2017, ISBN 1-78496-509-X) collects the following:Ahriman: Exile (2013, ISBN 1-84970-427-9)Ahriman: Sorcerer (2014, ISBN 1-84970-701-4)Ahriman: Unchanged (2015, ISBN 1-78496-045-4)Ahriman: Exodus (Anthology)	(2015, ISBN 1-78496-046-2) collects the following:The Dead Oracle (Short Story)Fortune's Fool (Short Story)Hounds of Wrath (Short Story) (Also collected in Honour of the Space Marines (Anthology))The First Prince (Short Story)Gates of Ruin (Short Story)All is Dust (Short Story)Hand of Dust (Short Story)King of Ashes (Short Story) (Also collected in Renegades of the Dark Millennium (Anthology))A Coin for the Carrion Thieves (Short Story) (2020, collected in Last Night At The Resplendent And Other Stories (Anthology))Ahriman: Eternal (2022)
John French - Gaunt's Ghosts: Son of Sek (Short Story) (Collected in Sabbat Crusade (Anthology))Armaduke (Short Story) (Collected in Sabbat War (Anthology))