vizn3r/warhammer40k-lore huggingface dataset:
Teleportation - Teleportation: Teleportation is the ability provided by psychic powers or advanced technology to move a person or object more or less instantaneously from one point in space-time to another, completely bypassing the intervening distance.Every form of this technology or psychic ability essentially uses the Warp as the medium of travel, allowing the person or object to briefly move through the Immaterium to cross the intervening distance quickly, much as a starship uses a Warp-Drive to do the same thing to cross interstellar distances.However, unlike a vessel using a Warp-Drive, teleportation involves only a very brief exposure to the Warp, and so teleportation across large distances is impossible. Exposure to the Warp is simply too dangerous to allow for teleportation across longer distances than from one voidship to another, or from orbit to the surface of a planet.Teleportation technology or the similar psychic ability is used by a number of different factions and intelligent species in the galaxy, including the Imperium of Man's Adeptus Astartes, the Heretic Astartes of Chaos, the Craftworld Aeldari Aspect Warriors known as Warp Spiders, the Necrons, the Leagues of Votann and various Ork forces led by Meks who have repeatedly developed the technology at different points in Greenskin history.
Teleportation - Imperial Teleportation Technology: Imperial teleporters are large devices that have been built into the Imperium's voidcraft and ground facilities and require large amounts of power to utilise.The Imperial military makes use of its teleporters to place combat squads, usually of Space Marine Terminators, directly into combat on the surface of a planet from a warship in orbit.Safety measures built into every teleporter prevent its users from rematerialising within solid matter with fatal consequences.Objects more than twice the standard height of a man cannot be teleported using Imperial teleportation technology and any attempt to do so will cause the device to malfunction.Imperial teleporters can also only "penetrate" solid matter, such as a bunker, fortress or other edifice that is no more than 5 metres thick. All teleportation using Imperial teleporters can only be done in a straight line through the Warp from the teleporter to the destination point, as the curvature of a world presents too much solid matter for the teleporter to penetrate.This is another reason that Imperial teleportation technology cannot be used to teleport people or cargo from one planet to another, bypassing the use of voidships altogether.It is possible to attempt teleportation across a great distance or through a large, solid mass, but the risk of being exposed to dangerous Warp entities or of being fatally trapped by rematerialising within solid matter or far from the intended destination is then exponentially increased.Space Marine Terminators make use of devices called Teleport Homers which are incorporated into the suits of their Terminator Armour. A Teleport Homer transmits a special signal that suits of Terminator Armour can lock onto to allow their users to teleport to a given location through the Immaterium with great accuracy by using teleporter technology located at the point of origin.Attempts to teleport without a Teleport Homer can lead to the rematerialisation of forces at widely scattered locations or can even lead to teleport accidents in which the individual teleporting rematerialises trapped within other forms of matter such as rocks or trees.Ship-based Imperial teleporters are maintained by the vessel's astropaths. Using their psychic gifts, they essentially "clear the path" through the Warp for a period of time long enough for the users of the device to safely travel through the Warp to their destination.Many Puritan members of the Inquisition's Ordo Malleus scoff at the idea of using teleportation technology in any fashion so long as it depends upon exposure to the Warp. However, the technology has proven critical to victory in far too many conflicts fought by the Imperium for its use to ever be entirely proscribed.One notable Imperial military commander who is known for his strident advocacy of the efficacy of Terminator teleportation assaults is Captain Darnath Lysander of the Imperial Fists, who is well-known for leading his Terminators into battle via teleportation from Phalanx, the Imperial Fists' massive, mobile fortress-monastery.
Teleportation - Chaos Teleportation Technology: The forces of Chaos, particularly the Heretic Astartes, use essentially the same form of teleportation technology as the Imperium, though their variants of the technology generally date back to that which was in use during the Horus Heresy.Additionally, Chaos Space Marines, due to their allegiance to the Dark Gods, have little to fear from teleporting themselves through the Warp.The biomechanical Heretic Astartes known as Obliterators are also able to make use of Chaos teleportation technology, usually at will. How Obliterators are able to teleport remains unknown to Imperial savants, just as so much about those warped, inhuman beings remains shrouded in dark mystery.But considering that most Obliterators were originally Traitor Techmarines and have close ties to the Dark Mechanicum, it is not hard to fathom that they have integrated into their bodies the technology that allows them to teleport through the power of the daemonic "technovirus" that created them.
Teleportation - Aeldari Teleportation Technology: The Aeldari generally make use of little in the way of teleportation technology due to the extreme dangers for them of being exposed to the Warp and the soul-hunger of Slaanesh. However, in one area of Aeldari life the risk has been deemed worth taking.The Craftworld Asuryani Aspect Warriors known as Warp Spiders make use of a technology known as a Warp Spider Jump Generator that serves as a sophisticated Warp field emitter that is integrated into the a Warp Spider's Aspect Armour and is largely responsible for that suit's unusual bulk, as least so far as Aeldari defensive technologies are concerned.The generator is what allows the Warp Spider to make his short jumps into the Immaterium so that he can cross the intervening space nearly instantaneously, completely undetectable to his foes, providing an invaluable ability to outmaneuver and surprise the enemy.The Craftworld Aeldari use these Aspect Warriors in a similar combat role as the jump troops of the other starfaring races. But the Warp Spiders' ability to literally materialise out of thin air and attack with no warning is invaluable to Aeldari commanders despite the extreme risk to the Aeldari of travelling unprotected through the Warp even for only Terran seconds at a time.
Teleportation - Necron Teleportation Technology: As the Necrons as a species are incapable of using psychic abilities or controlling or interacting with the Warp, their teleportation technology does not make use of the Immaterium as the travel medium.Instead, they use an as-yet unknown technology to essentially "phase" through realspace from one point to another, in some way similar to that once used by Ork Attack Moons.A Veil of Darkness is a device of Necron techno-sorcery that can summon unknown dark energies which twist and billow about the bearer like a ghostly cloak blown by an ethereal breeze; almost akin to a billowing sheet of tangible shadow that envelops the bearer and his allies. When the darkness ebbs, the enshrouded bearer and those Necrons nearby will have disappeared, only to rematerialise mysteriously some distance away on the battlefield later.This allows the bearer of a Veil of Darkness to swiftly redeploy himself and his fellow Necrons into unexpected positions from which to better destroy the enemy, a tactical advantage that few others can afford.Each Veil of Darkness is fashioned from transpositanium, a substance so rare that it can only be found in a handful of places in the galaxy. It is highly sought after by the Necrons, and wars have been waged to secure it. Veils of Darkness are only carried by Necron Lords and Cryptek Psychomancers.A Teleportation Matrix is an advanced piece of Necron technology that allows a Sentry Pylon to phase itself onto a position anywhere on the battlefield, either transporting itself from a Necron stasis-tomb underground, somewhere else on the planet, or even from another planet.Larger Gauss Pylons have also been known to be deployed onto battlefields utilising teleportation technologies, whilst Necron Monoliths may possess similar teleportation devices, as Imperial observers have documented numerous recorded instances of those mobile fortresses being deployed by teleporting directly onto a battlefield.
Teleportation - Ork Teleportation Technology: Ork Mekboyz are born with an inherent, genetically-endowed understanding of many forms of advanced technology, including teleportation. In truth, the Orks have mastered teleportation technology to an extent that is in some ways greater than supposedly more advanced species, such as Mankind and the Aeldari.Greenskin teleportation technology is believed to be the creation of the brilliant Mekboy Orkimedes, but as Ork Meks often simply independently recreate the same technologies over and over again, it cannot safely be said that no other Ork utilised the technology before him.Meks usually struggle to find willing test subjects for teleportation, but in the heat of battle it is never too hard to convince the Boyz to try the "Tellyporta" if they can close with an enemy that much sooner.The results of Ork Tellyportas are often erratic, but Greenskin physiology is more than robust enough to withstand some of the more dangerous outcomes.Like all Ork technology, the savants of the Adeptus Mechanicus have largely been unable to determine how it actually functions. Much Ork Tellyporta technology relies on transforming mechanically or thermally-generated power into psychic power to control the short jump through the Warp.For the Tech-adepts of the Mechanicus, this violates everything they know about how technology should work. But as is the case with much Ork technology, if the Mek building the device believes it will work, then it will work, regardless of what physical laws its use seems to violate.Ork Meks generally produce two different types of Tellyporta technology. These include personal Tellyportas that can teleport a Big Mek and his chosen squad directly into battle much like Terminators, and the much larger and stationary Tellyporta Platforms that can teleport units as large as Ork Stompas in and around the battlefield.In the mid-32nd Millennium, during the War of the Beast, Ork Meks developed the massive mobile planetoids known as Attack Moons. Attack Moons were capable of FTL travel through the creation of what were known to the Adeptus Mechanicus as "subspace" corridors, a hyperdimensional realm that existed "in-between" the Materium and the Immaterium.A safer method of interstellar travel than through the Warp, subspace travel none-the-less was not entirely instantaneous and did require some travel time, with the arrival of the Attack Moon at its destination in realspace heralded by strange gravitational phenomenon, culminating with the moon flickering in and out of existence until it fully materialised.While transitioning from one planet to another the receiving planet would be subjected to greater and greater gravitational and tidal stress, resulting in sudden climate change, earthquakes and other geological catastrophes.It is not known if Ork Tellyporta technology makes use of similar subspace technology, or if the Orks after the War of the Beast have ever again been able to make use of subspace travel or teleportation.
Teleportation - Leagues of Votann Teleportation Technology: A Teleport Crest is a technology that takes the form of a decorative personal void armour or exo-armour crest used by some senior military personnel of the Leagues of Votann that allows them to instantaneously teleport through the Immaterium for relatively short distances on the battlefield.A Teleport Crest is often used as an alternative to a personal force field Armour Crest or Rampart Crest by Einhyr Hearthguard hesyrs, Einhyr Champions, and kâhls.
Teleportation Matrix - Teleportation Matrix: A Teleportation Matrix is an advanced piece of Necron technology that allows a Sentry Pylon to phase itself onto a position anywhere on the battlefield, either transporting itself from a Necron stasis-tomb underground, somewhere else on the planet, or even from another planet.Larger Gauss Pylons have also been known to be deployed onto battlefields utilising teleportation technologies, whilst Necron Monoliths may possess similar teleportation devices, as Imperial observers have documented numerous recorded instances of those mobile fortresses being deployed by teleporting directly onto a battlefield.
Teleporter Worm - Teleporter Worm: A Teleporter Worm is a biomechanical organism used by Tyranid bioforms to teleport to various locations within one of their Hive Ships.A Teleporter Worm maintains the majority of its body, as well as most of its internal passages and organs, within the Warp and only the ends of its many hollow feelers exist in realspace. These feelers attach themselves to different parts of a Hive Ship and a cyst grows in the vessel's organic wall where the Teleporter Worm's feelers can burst through.These cysts essentially serve as the entrances to the Tyranids' biomechanical teleportation system. Tyranid bioforms can enter these cysts and pass through the hollow tubes. Because both the Tyranids and the Teleporter Worm share the Hive Mind, the Hive Mind can direct the bioforms' movement through the Teleporter Worm's body in the Warp to reappear at another point in the Hive Ship.The worm's feelers are sensitive to secretions given off by the Tyranid bioforms; if an entity that does not emit the correct secretions enters one of a Hive Ship's teleporter cysts, it is sent directly into one of the Teleporter Worm's many digestive sacs as a security measure. There it is trapped, stranded in the Warp to be slowly consumed by the Teleporter Worm.The Teleporter Worm's digestive juices are not strong enough to break down armour, so it closes off the sacs containing armour-clad victims, eventually expelling the indigestible mass solar months, years, or even Terran centuries later. Strange xenos relics and invaders of the Hive Ship enclosed in armour of unknown materials and long-dead are occasionally found near a Hive Ship's teleporter cysts.The Teleporter Nexus is the controlling hub of the teleportation system within the Hive Ship. Like the smaller cysts spread throughout the vessel, its orifices are simply extensions in realspace of the Teleporter Worm. The Teleporter Nexus itself is a very sensitive organ; any damage done to the nexus will cause the vessel's Teleporter Worm to pull back its tentacles into the safety of the Warp. This leaves the teleporter cysts throughout the ship as decaying cancerous growths in the floors and walls of the organic vessel and greatly impedes the ability of bioforms to move around the massive ship.
Tellos - Tellos: Tellos was an Assault Marine sergeant in the Soul Drinkers Chapter.He and many of the Assault Marines under his command were corrupted by the Blood God Khorne and become Khornate Berserkers.Tellos and his warriors died on the world of Entymion IV when the Inquisition unleashed an Exterminatus orbital strike on the world to prevent it from being overrun by Daemons and Heretics.
Tellos - History: Sergeant Tellos led his Assault Squad during the Soul Drinkers' attack on the Van Skorvold Star Fort of the Adeptus Mechanicus. Under Librarian Sarpedon's command, he fought through the star fort to retrieve the artefact of the Chapter known as the Soulspear, but it was stolen right in front of Sarpedon by the Tech-Guard of the Mechanicus, which wanted the artefact for itself for study.When the Soul Drinkers attacked the Mechanicus platform to reclaim the aretefact from the duplicitous Mechanicus adepts, Tellos was seriously wounded after both hands were wrenched off at the wrist by an Adeptus Mechanicus Electro-priest.His life was saved by the Soul Drinkers' Apothecary Pallas who dragged him to safety. Whilst recovering on the Soul Drinkers starship Gundog, Tellos was found to be jamming metal shafts into his amputated stubs and destroying servitors at random in the ship's Librarium.This marked the end of Tellos' sanity as a Space Marine and the beginning of his pronounced mutations as he fell to the Chaos corruption of the Blood God Khorne.Tellos had the most obvious Chaotic mutations in the Chapter, second only to those of the Chapter Master Sarpedon. Refusing to accept any other fate, he always wanted to fight on no matter the odds; he had chainblades grafted into each end of his arms whilst his accelerated healing mutation held them in place and allowed him to regenerate almost any damage he took instantaneously. His second mutation was a grossly enhanced muscular system and semi-translucent skin.During the time Sarpedon was looking for a cure to halt the Soul Drinkers' rampant Chaos-induced mutations, Tellos disobeyed Sarpedon on numerous occasions.When the cure was finally located, the Soul Drinkers were forced to abandon Tellos and forty Assault Marines on Stratix Luminae. They were last seen taking on tens of thousands of mutants and undead creatures from the Chaos Lord Teturact's heretical army.A few standard years later Sarpedon received word that Tellos and his Assault Marines had wiped Stratix Luminae clean of life, and had openly pledged his loyalty to Khorne, the Chaos God of blood and war.Tellos was eventually tracked to Entymion IV where he and Sarpedon engaged in a final duel over a bridge. Sarpedon was barely victorious, but during the battle the bridge collapsed, burying Tellos in rubble.As the remaining Soul Drinkers Astartes evacuated Entymion IV, an Exterminatus of the planet was ordered by the Inquisition because the world was being over-run by Daemons and Heretics.Tellos survived Sarpedon's assault and sat amidst the ruins of the bridge where he had fought the Soul Drinkers' Chapter Master as Cyclonic Torpedoes intended to carry out the Exterminatus bored into the surface of Entymion IV and ignited the world's core.His final thought was "More blood for the Blood God," as the planet broke apart beneath his feet.
Temperance - Temperance: Sustaining the Askellon Sector's spiralling population requires unending amounts of food and other resources, yet even Agri-worlds have their limits. Frontier Worlds such as Temperance offer new opportunities to those hardy enough to brave the dangers, and given enough time, these faithful citizens might one day raise their world to match planets like Cel or even Kalto.However, Temperance is more than just a potential resource, with cults and recidivists lurking beneath its surface, archaeotech bandits out in the wastes, and a dark history that stretches back long before its founding.
Temperance - Bastion: The centre of life for Temperance's earliest families, Bastion is the Frontier World's capital city. Built from the ground up by the planet's first colonists, records of Bastion's original name vanished after the upheaval and the Legion of Twelve's arrival. The town's current name derives from the prefabricated precinct-fortress the Arbitrators brought with them, although whether the name came about out of reverence to the Adeptus Arbites, or from the second wave colonists not knowing the original, remains a mystery.The massive precinct here is the largest single structure on the planet, outside of Thirdstone's abandoned cathedral, and due to Temperance's flat landscape, the main tower is visible for kilometres in every direction. Bastion's other buildings rarely go above three stories, and each dwelling and produce storehouse tells the tale of the first colonists' hardship.Torrential rain and the need to burn away mould infections limited the populace's ability to build larger structures, and every building contains a mishmash of different materials. Light metal and wooden levels sit atop haphazard stone foundations, and each house is a ramshackle development built out of need, rather than from any specific plan or template.Most on Temperance consider Bastion's society ideal, with limited criminal activity and most citizens too concerned with crop yields and potential mould growth to really care that the Arbitrators rule their world. In the nearly seventy standard years since their arrival, the famed Legion of Twelve now numbers only seven, and their leader -- Proctor Aureliana Vigdis -- is well into her second Terran century, and rarely leaves the precinct bastion.A large corps of deputies now keeps order across not just Bastion, but also the world's second largest city of Beacon and the thousands of outlier farms. This task grows more difficult with each passing season, as Beacon grows larger and more influential. Many old superstitions from the time of Temperance's near-collapse hold sway in the outer reaches, and clashes between deputies and emergent cults happen frequently. Many within Bastion see it as only a matter of time before they suffer open rebellion from their sister town, and the recent incident in Thirdstone did nothing but fan the flames of apostasy.
Temperance Blaise - Temperance Blaise: Temperance Blaise was the Canoness Superior of the Adepta Sororitas' Order of Our Martyred Lady who commanded all of the Sisters of Battle forces regardless of their Order who fought on the world of Vigilus during the War of Beasts.
Temperance Blaise - History: A fiery and extremely short-tempered individual, Blaise was so roundly feared that she was given free rein by the entire ruling Aquilarian Council to prosecute the Vigilus campaign as she saw fit.Beneath her was a network of trusted Canonesses and Celestian Superiors she had named "the Sacred Thorns," each of whom was entrusted with the defence of the Adeptus Ministorum's political and material interests in a different hivesprawl of the planet. When the Space Marines made planetfall upon Vigilus it was Temperance Blaise that dealt in person with the Chapter Masters.In the first few solar weeks of the war, Blaise had taken the invasion of her planet hard, and had led many a counterstrike in person, taking out her righteous indignation upon every malcontent and coward she could find, as well as the xenos invaders that threatened her cordons. Only when the war ground into more of a stalemate did she resume her role as war leader, coordinating the defence of Hyperia with lethal efficiency, and leaving the killing to her sisters.Used to all but ignoring the officers of the Astra Militarum, the Adeptus Astartes conversely worked closely with Blaise, for they saw in her a powerful ally with vital knowledge of each theatre of war in which they fought. Working together, they proved far greater than the sum of their parts. Though the Sisters of Battle kept largely to the hivesprawls, they held the line when even a whole regiment of Imperial Guardsmen would have been found wanting, defending the interior districts with Bolter, Flamer and Melta blast.
Tempest-class Strike Frigate - Tempest-class Strike Frigate: The Tempest-class Strike Frigate is a specialised frigate produced in the Calixis Sector and surrounding sectors for the local battlefleets of the Imperial Navy.It trades long-ranged firepower for heavy, short-ranged broadsides designed to devastate enemies at "knife-fight" distances.To get to those distances, Tempests have triple-armoured prows and boosted plasma drives, and often carry Assault Boats and large complements of ratings for participation in boarding actions.These larger quarters and hanger bays have been found very useful for other, more commercial purposes as well when these vessels are acquired by Rogue Traders.
Tempest-class Strike Frigate - Dimensions: Hull: Escort.Class: Tempest-class Strike Frigate.Dimensions: - Approximately 1.5 kilometres long, 0.4 kilometres at fins.Mass: Approximately 6.1 megatonnes.Crew: Approximately 30,500 crew.Acceleration: 4.7 Gravities max sustainable acceleration.
Tempest (Anthology Short Story) - Tempest (Anthology Short Story): Tempest is a short story published in the Gaunt's Ghosts series that was originally part of an anthology. Tempest was published as part of the Sabbat Worlds anthology in November 2014, and has yet to be released as a stand-alone e-book.
Tempest (Anthology Short Story) - Synopsis: The Volpone Bluebloods and the Militarum Tempestus are requisitioned for a special mission. How will a famously arrogant Astra Militarum regiment handle working next to an even more arrogant fighting force?
Tempest Blade - Tempest Blade: A Tempest Blade is a specialist Veteran role unique to the Storm Wardens Space Marine Chapter.These lauded individuals have attained much acclaim within their Chapter and are grouped together into special Veteran squads within the Chapter's 1st Company also known as Tempest Blades.In battle, it is the Tempest Blades that seek out the most powerful of foes, for they embody the honour-driven character and aspirations of their Chapter.
Tempest Blade - Wargear: Artificer Armour - Painstakingly cared for and customised for each esteemed bearer, Artificer Armour is the rarest form of power armour. The technology and superdense materials used to construct these suits is unparalleled inside the Imperium. Each one is a masterwork of Artificer ingenuity and (outside of Techmarines labouring towards creating their own) is awarded only to true Chapter heroes such as the Tempest Blades.Sacris Claymore - This is a large version of the traditional weapon favoured by the feral barbarian clans of the world of Sacris in the Calixis Sector. The feral clansmen of Sacris are raised with giant claymores in their hands. After a warrior's transfiguration into a Space Marine is complete, the sword of his youth is a light and simple thing, but the Storm Wardens have made a habit of forging improved versions of these primitive weapons of size and materials befitting a member of the Adeptus Astartes. It is far from unheard of for an enraged Storm Warden to favour his simple claymore over a Power Sword, particularly when matters of honour are at stake. A Sacris Claymore replaces the Astartes Combat Knife, requiring two hands to wield.Storm Shield - A Storm Shield is a Power Shield that is used by the Tempest Blades to provide an extreme form of protection from ranged weapons fire and potent melee strikes. The Storm Shield is a much larger and more rare version of the Combat Shield.Tempest Amulet - The native traditions of Sacris place a strong emphasis on the ability of an individual to affect change in the world through strength of arm and force of will. Tempest Amulets are rooted in the mysticism of the tribes of Sacris, but also serve as a focus for the Storm Warden’s stubborn will. These small leather pouches contain "tempest stones," rocks fused into glass by the fierce lightning storms of Sacris and wrapped in prayer scripts written by the owner.
Tempest Blade (Knight) - Tempest Blade (Knight): The Tempest Blade was a massive power sword intended to be wielded as a melee weapon by an Imperial Knight.The Tempest Blade was considered sacred by the Nobles of the Knight World of Adrastapol and was often a sign of office for that world's reigning high king.
Tempest Bolter - Tempest Bolter: A Tempest Bolter is a long-range, rapid-fire bolter weapon with four barrels often deployed on Space Marine vehicles like the Gladiator Reaper grav tank that are specifically designed for an anti-infantry role.
Tempest Guard - Tempest Guard: The Tempest Guard is a Loyalist Space Marine Chapter of unknown Founding and origin.Almost nothing is known about this Chapter in Imperial records.
Tempest Guard - Chapter Colours: The Tempest Guard primarily wears midnight blue power armour, which includes the power pack, chest plate, shoulder plate trim, torso, groin and upper legs.The Aquila or Imperialis on the chest guard, as well as the helm and greaves are white. The shoulder plate insets are bone white.The black squad specialty symbol --  battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.A black High Gothic numeral on the left poleyn (knee guard) indicates company number.
Tempest Guard - Chapter Badge: The Tempest Guard's Chapter badge is a black winged-livery shield, with a black Iron Halo crowning it, centred upon a field of bone white.
Tempest Hammer - Tempest Hammer: The Tempest Hammer is a melee weapon in the form of a great warhammer used by the Space Marines of the Space Wolves Chapter. Through unknown technology, an aura of killing frost crawls across the head of the weapon, ticking and cracking like pack ice on Fenris.When the warhammer is swung, this frigid energy discharges in a blast that can freeze the target of the weapon's wrath solid, which the wielded of the Tempest Hammer can then smash apart like glass. This deadly combination means that the wielder can often reduce his foe to shattered shards of crimson ice in but a single blow.
Tempest Rocket - Tempest Rocket: A Tempest Rocket is an Imperial ballistic rocket munition used by some Imperial military aircraft in both anti-aircraft and anti-armour roles, including the Adeptus Astartes Storm Eagle assault gunship. The Tempest Rocket was an antiquated design that was actually being phased out in favour of more powerful munitions at the time of the Horus Heresy in the early 31st Millennium, though it is still in use in the late 41st Millennium. Tempest Rockets are nevertheless simple and reliable ballistic weapons able to deal with moderately armoured targets and shoot down enemy aircraft.
Tempest Warblade - Tempest Warblade: The Tempest Warblade is a Power Weapon used by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. These weapons are found only on the Cerastus Knight-Castigator. The Knight-Castigator pattern is used by those Knight Houses who are often faced by an overwhelming number of the enemy.The Tempest Warblade is a massive Power Weapon, many times the height of a man, that is used by the Castigator to scythe down large infantry formations, pierce the armoured skin of enemy vehicles or to engage enemy Knights and Titans in melee combat.
Tempest Warblade - Sources: The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pg. 306The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pg. 130Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 98Imperial Armour Index: Forces of Chaos (8th Edition), pg. 60Forge World Webstore - Ceratus Knight Castigator
Tempestors - Tempestors: TempestorsSpace MarineChapterFoundingImperial
Tempestors - Chapter Colours: The Tempestors' Chapter colours are not listed in current Imperial records.
Tempestors - Chapter Badge: The Tempestors' Chapter badge is not listed in current Imperial records.
Tempestus Scions - Tempestus Scions: Tempestus Scions (sing. Tempestus Scion) (pronounced "Tem-PEST-ess cy-ONS"), or as they are known in Low Gothic, Storm Troopers, are the elite special forces units of the Astra Militarum and the Inquisition, but officially belong to a subdivision of the Adeptus Administratum known as the Militarum Tempestus. Trained from their youth by the Schola Progenium in the arts of war, Storm Troopers are, perhaps, the finest soldiers ever to serve with the Imperial Guard.Armed with their trademark Hot-shot Lasguns and Hellpistols, these soldiers take combat to the heart of the enemy with blinding speed and deadly precision. Their accuracy is aided by their highly-protective Carapace Armour's integrated and distinctive Omnishield Helm targeting system.Equipped with the finest weapons and wargear in the Departmento Munitorum's arsenal, Tempestus Scions are trained to carry out missions beyond the capabilities of the rank-and-file guardsman.Deep strike assaults, reconnaissance in force, infiltration, sabotage, and airborne or orbital insertion are just a few of the special operations missions with which Tempestus Scions and their equivalents in the Astra Militarum are regularly tasked.They are the very best that the Imperial Guard has to offer, each man a perfect specimen of health and moral purity, forged by experience and training, not into a simple soldier, but into a one-man assault squad.
Tempestus Scions - History: Exceptionally skilled warriors descended from the very finest of the Imperium's noble bloodlines, both Tempestus Scions and commissars obey and enforce the will of their superiors with merciless efficiency. The Imperium of Man holds a million worlds and takes its tithe of military personnel from every single culture within its bounds.Despite this nearly inconceivable scale, the commands issued by the many Imperial authorities must be followed unflinchingly in order for the Imperium to endure; hesitation would result in the swift collapse of the Emperor's realm.Tempestus Scions and commissars are indoctrinated in the Imperial Creed from youth, serving no culture but that of loyalty and the swift execution of their duties. It is they who possess the tenacity and resolve to undertake the toughest missions. It is they who get the job done.Tempestus Scions are disciplined, elite special operations soldiers who fight without question or hesitation until their orders are fulfilled. Commissars are harsh yet inspiring leaders who ensure that every military objective is achieved -- no matter the cost. Without the iron-willed resolution of both, the Imperium would be severely weakened in its darkest hour.
Tempestus Scions - The Cadet Forge: Schola Progenium training may be considered a drawn-out form of torture. Indeed, injured limbs or broken minds are hardly uncommon. Cadets undergo basic physical drills in heavy Carapace Armour, quickly tiring them out as they scale walls or squeeze under razor wire. A cuff from the Drill Abbot's gauntleted hand and the sight of his great hammer is usually enough to encourage a lethargic cadet to try harder.Military exercises with live ammunition are conducted in the harsh landscape surrounding a Schola Progenium or on nearby moons. Cadets are often expected to endure solar days in the wilderness with little food or instruction, and limited weaponry with which to combat whatever violent fauna roams the planet. Yet with each roaming day, cadets improve in their performance.Their speed and endurance increase, they scale walls previously thought impossible to overcome, and it becomes obvious to even a novice Drill Abbot that true warriors are being forged. It is a strong belief within the Schola Progenium that from the hottest of fires, the strongest bonds of brotherhood are born.Whatever the technique, this tutelage serves to better divine what future path of service to the Emperor a cadet is suited for, as well as preparing them for the brutalities of the 41st Millennium. Indeed, the training regimen within the Schola Progenium exists not just to create highly-skilled combatants. Amidst the trials and challenges, the Drill Abbot will constantly assess and reassess as to who will make an excellent Tempestus Scion, an excellent commissar, or who would be better suited within the bureaucracy of the Adeptus Terra.However, some scholas use more esoteric methods of selection. For example, the Abbot Prime of the Schola Progenium facility on Sanctus Omega is a known reader of the Emperor's Tarot, and uses the mystical cards to steer his judgement or decide upon a cadet's path. Technically, no one role is considered more prestigious than another, though commissars are generally held to be the most redoubtable of a Schola Progenium's trainees.Each graduate has a highly specific role within the Imperium at large, and such skills need to be discerned well in advance of the Trials of Compliance -- the most important stage of a cadet's time at the Schola Progenium.
Tempestus Scions - Trials of Compliance: Each Schola Progenium employs one or more challenges to separate those who will become commissars from those who will join the Militarum Tempestus. These tests take diverse forms, but the primary purpose of all such Trials of Compliance is to highlight those cadets who are best committed to obeying orders in adversity, and test how they process those commands.Of course, a percentage of the supplicants fail in their allotted task -- many end up as equerries or thralls of the Schola Progenium. Some of these disappointments may work through their sentences as menials and eventually be permitted to join the regular ranks of the Astra Militarum. Ever eager to prove their worth, these few may yet become Imperial soldiers in their own right.For potential Tempestus Scions, Trials of Compliance may involve live-fire exercises in the psychically-empowered simulated battlegrounds of the Hallucinarium. In endless labyrinths, cadets are constantly exposed to strange visions and false suggestions. Yet the prospective initiates are expected to follow the correct orders without hesitation, no matter how strange those orders may be, and no matter how monstrous the entities they come up against.There are timed physical tests, too, such as scaling the grand facade of the facility whilst constantly chanting that particular Schola Progenium's motto. Should the candidate's incantations slip out of sync from the metronomic tempo of the Servo-skull hovering nearby, the cadet may soon have gunfire to contend with, in addition to the high walls.For potential commissars, the Trials of Compliance usually take even more esoteric forms. Without knowing it is a test, a cadet may be commanded to locate one of their closest colleagues -- a comrade with whom they have shared the trials and tribulations of the Schola Progenium over many standard years -- and shoot them through the head.Such a callous execution order serves a dual purpose, as it proves that the cadet commissar can not only follow Imperial orders, but that he or she will have no problem killing stubborn officers when in the heat of battle. However, the Schola Progenium recognises the danger posed by a highly-trained candidate who shows the promise of a commissar, but who cannot follow such an order. Prospective commissars who fail this trial will end up being victim to the same challenge issued to another candidate, or released as quarry for a group of potential Tempestus Scions.The few brave priests within the Adeptus Ministorum who suggest that all of this is a waste of good talent are reminded that these trials are essential to wean out the truly remorseless from those haunted by doubt. Besides, there are always thousands more orphans delivered into their hands each standard year -- such losses are hardly of import.
Tempestus Scions - Selection Day: After successful cadets have survived their various Trials of Compliance, the Drill Abbots will allocate them their path in an event known as Selection Day. It is then that the truly hard challenges begin.Selection Days in the Schola Progenium mark the point at which a cadet is assigned their destiny in service to the Emperor. Cavernous voidships descend into planetary orbit, ready to export progena to their new roles. From dawn to dusk, amidst the slow incantation of ancient litanies and clouds of incense from the local Ecclesiarchy priests, cadets are divided according to their selected path.A good many discover that they are to head into the ranks of the Adeptus Terra's bureaucracy. Those young women who show not only fine military skills but strong signs of faith in the Emperor are prepared to journey to training convents of the Adepta Sororitas's Orders Militant, while others may join the Adeptus Arbites. The most talented warriors are chosen for the Militarum Tempestus and Officio Prefectus. Those considered the most intellectually gifted and spiritually sound may be bound over for service as an Acolyte of the Inquisition. Each group is assigned to a starship and consequently dispatched to the appropriate Schola Tempestus, Schola Prefectus or closest Inquisitorial fortress for more advanced training in their chosen disciplines.
Tempestus Scions - Role: Tempestus Scions are cold, proficient killers whose deadly firepower reduces foes to smouldering heaps of corpses. Trained in the Schola Progenium, these troops commit to a rigorous program of physical and mental indoctrination that raises them to the peak of unaugmented Human conditioning.Loyal to the Emperor above all else, Tempestus Scions provide the Imperial High Command with a core of flexible, nigh-incorruptible soldiers. Deployed sparingly, they can be depended upon to complete any mission, no matter how deadly. Racing into battle aboard armoured transports or plummeting down on Grav-Chutes, the Scions are the sharp edge of the Astra Militarum's war machine.Each squad of Tempestus Scions consists of veteran warriors, trained and equipped to the highest standard. Protected by the rigid armaplas and reinforced ceramite plates of their Carapace Armour, Scions wield a sophisticated range of high-powered weapons that perfectly complement their shock assault role, and their discipline is such that they can direct their deadly firepower to absolute optimum effect.Unlike the guardsmen of the Astra Militarum, Scions endure a brutally uncompromising training regime, ensuring that only the most skilled and resolute amongst them ever see battle.The standard-issue weapon for Tempestus Scions is the Hot-shot Lasgun. Each of these laser rifles is fitted with an potent, external backpack power cell, allowing them to penetrate thicker armour than the mass-produced lasguns used by rank-and-file guardsmen.When deployed against heavily armoured enemy infantry, Tempestus Scions wield Hot-shot Volley Guns. With a more powerful blast and extreme rate of laser fire, they are perfect for bringing down Heretic Astartes and xenos beasts alike.
Tempestus Scions - Organisation: The Tempestus Scions form multiple regiments within the Militarum Tempestus, and each is a permanent unit, receiving a constant influx of new recruits to keep it up to full strength. By virtue of its members having been recruited from the orphaned progena of the Schola Progenium, each regiment is made up of soldiers originally hailing from worlds across the Imperium of Man.With up to ten thousand Scions under arms at any one time, each regiment is also larger than most other Astra Militarum regiments raised from a single world. However this huge force does not fight in a single place; individual companies or battalions are instead sent to different war zones, and from there, individual Storm Trooper squads are spread among the other Astra Militarum regiments in a given war zone as required.The Tempestus Scion unit assigned to a warzone provides a core of elite squads, which are entrusted to carry out important missions requiring more training and initiative than are possessed by the average guardsman. Storm Trooper squads, led by a non-commissioned officer known as a "Tempestor," are effective at spearheading assaults into heavily fortified positions, infiltrating behind enemy lines and sowing confusion and panic.They are often dropped into the thick of combat from Valkyrie assault carriers, guns blazing before they even touch the ground. In some rare instances, several squads of Storm Troopers will gather for a mission which is intended to be an annihilation of a target, rather than a take-and-hold. This task force is referred to as a "Tempestus Scions Strike Force."Tempestus Scion recruits are chosen from the progena of the Schola Progenium, where they have been raised and educated, and moulded into loyal and dedicated servants of the Emperor of Mankind. They are then taught to use superior battle tactics and the use of more advanced equipment than the average Guardsmen.The standard Astra Militarum regiments to which the Tempestus Scion squads are attached often regard the inimitably dedicated and better-equipped Storm Troopers with a certain amount of animosity, referring to them by such names as "Glory Boys" and "Big Toy Soldiers." Yet this rancour is nothing to the Scions themselves. Trained in covert operations and rapid insertion strike-tactics, they go to battle confident that their every deed is for the good of the Imperium, carrying out their orders with merciless and uncompromising pragmatism.Regardless of the animosity or opinions of the average guardsman, the effectiveness of Storm Troopers cannot be disputed, and even the most embittered guardsman thanks the God-Emperor when a Storm Trooper squad appears to turn the tide of battle and save the day.Several types of Astra Militarum Militarum Regimentos commonly employ Tempestus Scions as part of their standard order of battle, including the:Armageddon Steel LegionCadian Shock Troops (employ Cadian Kasrkin)Death Korps of KriegHarakoni WarhawksTerrax Guard
Tempestus Scions - Tempestor Primes: Each Militarum Tempestus platoon is led into battle by a grizzled officer known as a "Tempestor Prime." Such warriors are promoted on battlefield record alone, their accolades earned through courage and unshakeable discipline in the line of fire.The tactics they employ as a commander are the product of the countless missions they have undertaken as a Scion, and as such they have an intrinsic understanding of the capabilities of their soldiers.Able to operate on their own initiative in a way entirely alien to the majority of the Astra Militarum, these officers lead their progena brethren into battle with merciless efficiency.
Tempestus Scions - Tempestus Command Squads: Each Tempestus Command Squad is comprised of the very best Scions in the regiment. A Tempestus Command Squad will often shadow a Tempestor Prime on an operation, shielding them against incoming fire while answering with salvoes of their own.Vox operators relay the Tempestor Prime's commands across the vox-net while medics patch up and inject stimulant concoctions into downed soldiers so that they can continue to fight. Some Tempestus Command Squads also carry their platoon's banner into battle, waving its colours in proud defiance as they lead the charge against the enemy.
Tempestus Scions - Types of Tempestus Scions: Tempestus Scions can be divided roughly into six different categories or functionally equivalent units: Grenadiers, standard Storm Troopers, Tempestus Aquilons, Inquisitorial Storm Troopers, Catachan Devils and Cadian Kasrkin.
Tempestus Scions - Grenadiers: Unlike standard Storm Troopers, Grenadiers are raised from the toughest and most skilled members of an already existing Astra Militarum regiment. This practice is normally found on highly martial worlds, such as Cadia or Krieg.Grenadiers are selected while they are still in the youth armies of the local Planetary Defence Forces or during their Imperial Guard basic training and are enrolled in special academies where they receive additional training. They are utterly dedicated to the preservation of the Imperium and follow an ethos of duty and honour that is both impressive and intimidating.Unlike standard Storm Troopers, who are looked upon with disdain by their fellow guardsmen, Grenadiers are looked up to and seen as a model to follow and emulate, as Grenadiers are from the same world as the rest of the regiment.Grenadiers are often known by different names, depending upon the world they hail from, such as the Cadian Kasrkin, who are considered both a type of Storm Trooper and the Cadian equivalent of Grenadiers.