Tanith First-and-Only - Regimental Appearance and Character: The Tanith uniform is black, with optional helmets for standard troopers and forage caps for the regiment's elite scout platoon. Camo-cloaks (made of the special synthetic material called cameleoline) are standard issue. The cloaks automatically change their colour depending on the location of the wearer.Every soldier has a long, double-edged bayonet/combat blade the Tanith call "Straight Silver." Their favoured special weapons include Long-Las sniper rifles, flame throwers, and portable Missile Launchers the Tanith nickname "tread fethers".The cap badge for the Tanith is a wreath-surrounded skull with three daggers behind it; each dagger representing one of the original Tanith regiments. On the badge is the inscription "For Tanith, For the Emperor". After the destruction of the Tanith 2nd and 3rd Regiments, the Tanith snapped off the two outside daggers on their cap badges. The Verghastite cap badge is an axe-rake to symbolise their former hive city's mining and industrial background. These pins and other badges that indicate rank or specialisation are dulled down with soot or boot-black to aid in stealth operations.The native-born Tanith can be generally identified by their pale skin, which contrasts with their dark hair and blue tattoos. Virtually every Tanith possesses a visible tattoo, although the number, design, size, and complexity varies wildly between individuals. They come from a wide variety of backgrounds, as one would expect from a regiment drawn from the entirety of a Forest World. They share exceptional abilities at stealth, as a standard Ghost matches or exceeds a scout specialist from any other regiment.Almost every Tanith boasts an impressive, innate sense of direction, as the moving forests of their world made navigation via landmarks useless. If all practical observation is to be trusted, a native-born Tanith can never be lost. And, of course, the most powerful unifying force lies in the loss of their homeworld. Every Tanith experienced the incomparable memory of seeing their home and everyone they knew utterly annihilated by Chaos. Unlike most other guardsmen, a Tanith cannot even dream of returning home someday, and must fight knowing that when they die, so too die some of the last memories of Tanith.Despite the potential for despair at the loss of their home, this event proved more of a catalyst than a death knell. The Tanith hold an absolute conviction to make the most of their lives, and carry a burning desire for vengeance against Chaos that allows them to take on seemingly suicidal missions with hardly a second thought. Despite the pall of tragedy that always lies near a Tanith's thoughts, they maintain a surprisingly jovial attitude when not in combat.The Ghosts also boast an incredibly clean record compared to most Astra Militarum regiments, and rarely merit serious disciplinary action. Although the usual collection of low-grade misconduct and misdemeanours can be found, its officers rarely need to enforce corporal or lethal punishment. Because of this peculiarity, some other Astra Militarum regiments wrongly view the Tanith as primitive, unruly barbarians rather than the highly skilled special operations unit they truly are.Unlike the members of the First-and-Only who hail from Tanith, the Verghastite element of the Ghosts comes from much more mixed stock and has few universal features, although many have adopted the traditional Tanith tattoos. Like the Tanith, they also share a burning hatred for Chaos. Although their world is rebuilding, they too bear the scars from seeing their home hive city burn. Overall, the Verghastite elements have adopted Tanith practices and customs well, and although the Verghastite are less skilled at stealth-work than the original Tanith, they bring many skilled sharpshooters to the regiment.Unlike the other two elements of the Ghosts, the Belladon are not united by a shared loss of their home. They also claim a long and proud martial history, unlike the first-generation Tanith and Verghastite troops. Though they are an integrated part of the Tanith First-and-Only, the Belladon maintain a strong regimental identity, and put a heavy emphasis on the legacy of their previous commander, Colonel Lucian Wilder, who briefly commanded the combined regiment in its early days and gave his life on Gereon to save it.The Belladon boast their own excellent scouts, and have exchanged techniques and practices that complement those of the native Tanith.