vizn3r/warhammer40k-lore huggingface dataset:
Terra - Age of Terra, M1-M15: Next to nothing is know about Terra's early millennia during the so-called Age of Terra, save that it was between the 1st and 15th Millennia AD that Mankind made their first forays into space, notably colonising Mars. Warp travel was at this point was technologically impossible, meaning most space colonies were self-sufficient and isolated by long, dangerous sub-light speed journeys.Likewise, not much is known about the Age of Technology and Age of Strife that followed, or why Terra was spared the annihilation that met countless other Human-settled worlds. It was at this time that Terra and Mars made ancient agreements that would tie the fates of both planets forever, with Mars at this time a hub of manufacture, scientific research and commerce.
Terra - Unification of Terra, Late M29-M30: Towards the end of the Age of Strife -- several thousand standard years during which the first galaxy-spanning empire of Humanity crumbled and fractured into isolated fragments -- the Emperor of Mankind first revealed Himself to Humanity. He began reconquering Terra with an army of Thunder Warriors during the so-called Unification Wars, which were the genetically modified super-soldiers who preceded the Space Marines. The various techno-barbarian empires on Terra were destroyed with this unstoppable army, and the Emperor soon controlled the whole planet -- with designs on taking back the entire galaxy.
Terra - The Great Crusade and Horus Heresy, M30-M31: The Great Crusade launched from Terra, which itself became a key battlefield of the Horus Heresy, with the final, climactic conflict seeing the planet invaded en mass by the followers of the Warmaster Horus during the Siege of Terra.
Terra - The Beheading, M32: With the Emperor incapacitated during the Horus Heresy, leadership over the Imperium fell to the High Lords of Terra. This did not always go smoothly, such as in the mid-32nd Millennium, when the High Lords were slain by the Grand Master of Assassins, Drakan Vangorich, in an event called "The Beheading" who then ruled the Imperium for solar decades before being deposed by a combined strike force of Space Marines.
Terra - The Nova Terra Interregnum, M35-M36: The Imperium was once split in twain by political strife during the so-called Nova Terra Interregnum when the Ur-council of Nova Terra established a second, parallel capital to the Imperium.
Terra - The Age of Apostasy, M36: The Nova Terra Interregnum ended, only to be followed by a new schism. Ecclesiarch Goge Vandire struggled for power with the other High Lords of Terra. As tensions escalated, several Chapters of Space Marines assaulted Terra in order to remove the tyrant from office. Vandire was eventually betrayed by the holy military order that would become the Sisters of Battle.
Terra - Age of the Dark Imperium, M41-M42: With the opening of the Cicatrix Maledictum following the fall of Cadia in the 13th Black Crusade, the beacon of the Astronomican faltered, and Terra itself was assailed by daemons as Khorne launched a brutal assault on the Imperial Palace known as the Battle of Lion's Gate. A joint force of Primaris Space Marines, Adeptus Custodes and Sisters of Silence repelled the assault, but it stands as a dire warning of just how far the Chaos Gods could reach if the Golden Throne were to fail completely...
Terra - Oceans of Terra: By the time of the Unification Wars in the early 30th Millennium, there was only one remaining ocean on Terra -- the so-called "Great Ocean" -- which was actually the remains of the ancient Pacific Ocean. The size of the Pacific was vastly smaller than in prior eras, due to the vaporisation of a massive stretch of the ocean during the nuclear wars that had consumed much of Old Earth in the lost years of the Age of Strife.This missing portion of the Pacific stretched from the Marianas Trench down past Australia and all the way to the frozen continent of Antarctica. The Atlantic Ocean had also been largely vaporised as the great body of water that had once been near Europe was now mostly gone, particularly to the south of what had been the Iberian Peninsula.Other, smaller, bodies of water may still have remained during this time, as a great sea is recorded to have been present in the region of Eurasia where the Caspian Sea had lain in ages past. These bodies of water still existed at the start of the Horus Heresy in the early 31st Millennium, but by the time of the 41st Millennium, Terra had no free-standing bodies of water, having become a true ecumenopolis, a world completely covered by the dense urban areas of massive hive cities.The Emperor had sought to create artificial bodies of water to replace what had been lost in the wake of the Unification Wars, but by the 41st Millennium, no liquid water was visible on Terra's surface. Within these Human hives toiled the tens of billions of Adeptus Terra bureaucrats and serfs required to keep the decaying heart of the Imperium of Man pumping.
Terra - Defences: As the Throneworld of the Imperium, Terra is the most heavily defended world in the galaxy. As Terra itself had faced few true threats in the ten thousand years since the end of the Horus Heresy, even the idea of attacking the planet has been seen as ridiculous by many Imperial officials throughout history.However, the world has always been protected by a multitude of layered defences drawn from every branch of the Imperial military. These include, but are not limited to, the following:Battlefleet Solar - The Battlefleet Solar of the Imperial Navy includes not only the largest number of capital ships the Imperium possesses in one fleet, but a vast array of Star Forts of many different types.The Phalanx - The mobile fortress-monastery of the Imperial Fists Chapter normally takes up station in high orbit over Terra.Astra Militarum - Multiple Imperial Guard regiments garrison Terra, including the Palatine Sentinels, Lucifer Blacks, Katanda Stalwarts, and Terran Praefects.Convent Prioris of the Adepta SororitasAdeptus CustodesSisters of Silence - Since the resurrection of Roboute Guilliman and his return to the position of Lord Commander of the Imperium, he has sought to restore the Sisters of Silence to their ancient place of prominence as defenders of the Throneworld.Legio Ignatum Titan LegionKnights of House Taranis - The Imperial Knights of House Taranis of Mars are always available to lend their aid to the defence of Terra.Ordo SinisterAdeptus ArbitesOrdo Custodum of the Inquisition - The Ordo Custodum is a minor Ordo of the Inquisition. Founded in the 35th Millennium, it currently consists of under 50 Inquisitors. They keep a vigilant watch on Terra. The Ordo Hereticus also maintains a large presence on the planet.Inquisitorial Storm TroopersOfficio AssassinorumA small detachment of Space WolvesImperial Fists Chapter - The Imperial Fists garrisoned Terra as a full until the War of the Beast in the mid-32nd Millennium when they moved off-world to become a fleet-based Chapter, but elements of the Chapter returned to defend the planet on a semi-permanent basis in the aftermath of the 13th Black Crusade in 999.M41. [27]Crusader Host (30th-31st Millennium) - The Crusader Host was a group of Space Marines drawn from all 18 Space Marine Legions based within the Sol System during the Great Crusade. Their exact purpose is unknown. When news of the Horus Heresy reached Terra, Rogal Dorn had all members of the Host imprisoned in Khangba Marwu, fearing for their loyalty, save for the Imperial Fists members. Some time later, several of these Astartes chose to escape; this small group became known as the Outcast Dead.Frateris Templar (32nd-36th Millennia) - The Frateris Templar was the military order of the Adeptus Ministorum until it was disbanded and replaced by the Orders Militant of the Adepta Sororitas in the 36th Millennium after the Age of Apostasy. In the centuries between the 32nd and 36th Millennia when the political power of the Ecclesiarchy was at its height and largely ruled the Imperium, the Frateris Templar provided a significant force to defend the sacred Throneworld from Humanity's enemies.
Terra - Golden Throne: Terra is the resting place of the immortal Emperor of Mankind, where he has sat on the life-preserving cybernetic Golden Throne, neither alive nor truly dead, for ten thousand years. He and the Imperial Palace are guarded by the elite Adeptus Custodes. Among them is a select inner corps of three hundred who never leave his side, known as the Companions.
Terra - Astronomican: The Astronomican is a psychic navigational beacon located on Terra, and is a vital navigation aide to the mutant Navigators of the Navis Nobilite who pilot the Imperium's commerical and military starships through the chaotic eddies of the Warp. Without its telepathic guidance, faster-than-light travel through the Warp at distances of more than a few light years at a time would be next to impossible and the Imperium of Man would collapse economically, militarily and politically.
Terra - Luna: Luna (the Moon) has also been colonized and is home to immense planetary defense lasers charged with protecting Terra from invasion. These defenses inflicted savage losses on the invading Traitor Legion fleets of the Warmaster Horus, during the latter stages of the Horus Heresy.Luna served as the greatest shipyard and naval base in the Imperium of Man at the time of the Great Crusade and the Horus Heresy. Luna also gives its name to a common class of Imperial Navy cruiser, the Luna-class.
Terra - Pilgrimage: Billions of Imperial Cult pilgrims flock to the planet every day, eager for a glimpse of the Imperial Palace or one of the untold number of gargantuan Imperial cathedrals of the Ecclesiarchy. In spite of the fact that millions of pilgrims are accepted daily, many more are kept waiting.Such is the scale of the Imperium of Man in the 41st Millennium, that many of these pilgrims' journeys were started by their ancestors and only centuries later would a member of the family actually complete their long pilgrimage to Terra.Many will set out hopeful and never come close to their goal. Those who make it are said to never return, crushed to death by their fellow pilgrims, executed by the Adeptus Arbites for straying into restricted areas, or perhaps killed by the crazed and destitute hive city citizens, violent gangers, etc.
Terra - Trivia: The name Terra originates from the ancient Terran language known as Latin which translates as "earth; land"; it is the name of Earth in many modern day Romance languages descended from Latin.
Terranic Greatsword - Terranic Greatsword: The Terranic Greatsword was a large, two-handed Power Sword used by the Knights Cenobium of the Dark Angels Space Marine Legion during the Great Crusade and Horus Heresy eras.
Terranic Greatsword - Notable Terannic Greatswords: The Blade - This masterworked Terranic Greatsword was granted to Corswain, the equerry to Primarch Lion El'Jonson by his mentor, Alajos. It is said The Blade was once raised aloft at Advex-Mors by Grand Master Urian Vendraig to incite the Rangdan Xenocides, and was wielded in the violence of every campaign against the foul xenos breed by a champion of the Ist Legion.
Terranic Greatsword - Advex-Mors Greatsword: A unique pattern of the iconic Ist Legion Terranic Greatswords, the Advex-Mors Pattern was created by the Cenobites of the Order of Broken Claws in the wake of the Rangdan Xenocides, using the valuable experience earned by the sacrifice of their brothers in the wars against the xenos bio-monstrosities of the Rangda.
Terrax Guard - Terrax Guard: The Terrax Guard are elite regiments of the Imperial Guard raised on the world of Terrax, the site of a major Schola Progenium facility, the Schola Excubitos. The Schola Progenium train many Imperial agents for war, most notably the elite Storm Troopers and Commissars, and their methods are rigorous and effective. The tithed regiments raised on Terrax have been trained under the auspices of the Schola Excubitos and are truly moulded in its image almost as an entire regiment of Commissars.
Terrax Guard - Notable Terrax Guard Regiments: 49th Terrax Guard - The 49th Terrax Guard was deployed to secure the Imperial Industrial World of Kastorel-Novem against the growing threat posed by the Orks of WAAAGH! Garaghak. Despite the regiment's heroic efforts, the 49th Terrax Guard is ordered to evacuate this world in 723.952.M41.
Terror Lords - Terror Lords: Terror LordsRenegade ChapterHeretic AstartesFoundingHive WorldFulcrum
Terror Lords - Notable Campaigns: The Fulcrum Conspiracy (195.998.M41) - Inquisitor Lowry of the Ordo Hereticus reported encountering three members of the Terror Lords while investigating seditious activity on the Hive World of Fulcrum  in the Pandraxx Sub-sector of the Acteron Sector in the Segmentum Ultima. The Renegades slew the better part of a company of Planetary Defence Forces troopers before they were overwhelmed and killed. Inquisitor Lowry herself was severely wounded in the battle.
Terror Lords - Warband Colours: The Terror Lords Chapter's colours are not listed in current Imperial records.
Terror Lords - Warband Badge: The Terror Lords Chapter's badge is not listed in current Imperial records.
Terror Ship - Terror Ship: The Ork Terror Ship is a variation on the standard Kill Kroozer that has primarily been associated with attacks against lightly-defended outposts and augur stations throughout the Cyclops Cluster of the Gothic Sector. Like the Ork Kill Kroozer, Terror Ships are generally built around a core of salvaged Imperial and Chaos starship hulks, but forgo the usual broadside Heavy Gunz in favor of the relatively easy expedient of simply chopping out large sections of the sides of the salvaged wrecks to create makeshift launch bays for Ork attack craft.The Fighta-Bommers and Ork Assault Boats that a Terror Ship carries are supported by a large array of forward and broadside Gunz as well as either a forward Heavy Gunz battery or a forward torpedo launcha. Fighta-Bommers are equipped not only to intercept enemy ordnance but also carry bombs and missiles capable of damaging a warship. Ork Assault Boats are simply armoured shells with a plasma engine at one end and a piercing beak at the other, more akin to giant boarding torpedoes than the far more sophisticated attack craft employed by the other starfaring races.The effectiveness and typical brutality employed by the Orks onboard Terror Ships was best illustrated during the attack on the small Imperial resupply base on the planet Mirrobel, which was used by long-range patrols. Two Terror Ships, accompanied by a half-dozen Escorts, appeared in-system, took up orbit around Mirrobel's moon, and began launching repeated waves of Assault Boats filled with Greenskin warriors to overwhelm the station's small garrison.The Terror Ships then got a chance to demonstrate the power of their crude weapons when an Imperial Navy scout patrol consisting of the Dauntless-class Light Cruisers Abdiel and Uziel and a squadron of four Firestorm-class Frigates arrived in the system for resupply and counter-attacked the Ork warships after the Ork vessels attacked in their typical aggressive fashion. Even with the Orks' Attack Craft squadrons occupied on Mirrobel, the Terror Ships' crude but masive gunpower was still enough to cripple the Abdiel and destroy one of the Firestorms, driving off the Imperial force.
Terror Ship - Sources: Battlefleet Gothic Rulebook: Ships of the Gothic Sector, pg. 137
Terror Squad - Terror Squad: A Terror Squad was a specialist squad of Space Marines utilised exclusively by the Night Lords Legion during the Great Crusade and the Horus Heresy. No Legion of the Legiones Astartes ever elevated the use of fear itself as a weapon to the extent that the Night Lords did. Through their fearful and bloody acts entire star systems were cowed into submission, often occasioning far less ultimate loss of life than a conventional war might have brought.The midnight and storm-clad VIII Legion served also as dark judges and executioners; they enacted the Emperor's retribution on renegade planetary governors, recidivist cults and rebels alike, where their crimes proved severe enough to have called down the Imperium's wrath so utterly upon them.When such punishments were intended to be at their most visceral and personal, the Terror Squads of the VIII Legion were unleashed. Head hunters and torturers, flayers and mutilators; within the ranks of the Terror Squads were found both the most coldly dispassionate and darkly imaginative of the Night Lords brethren, and where once the terrifying arts of murder and mayhem they perpetrated were a coldly calculated means to an end, as the solar decades of the Great Crusade progressed, the Terror Squads became a sink-hole for the most unstable and unsubtle elements within their Legion, many within them standing under their own sentences of death -- commuted so long as they proved useful to their macabre master, the Night Haunter, Konrad Curze himself.
Terror Squad - Unit Composition: 4-9 Executioners (Night Lords Legionaries)1 Headsman (Sergeant)
Terror Squad - Wargear: Power ArmourBolt PistolAstartes Chainsword or Combat BladeFrag GrenadesKrak GrenadesMelta Bombs
Terror Squad - Optional Wargear: <a href="https://static.wikia.nocookie.net/warhammer40k/images/9/9f/NL2_ast_Headsman_Nahmris.png/revision/latest?cb=20231217010739" class="image"><img alt="NL2 ast Headsman Nahmris" src="https://static.wikia.nocookie.net/warhammer40k/images/9/9f/NL2_ast_Headsman_Nahmris.png/revision/latest/scale-to-width-down/276?cb=20231217010739" decoding="async" loading="lazy" width="276" height="276" class="thumbimage" data-image-name="NL2 ast Headsman Nahmris.png" data-image-key="NL2_ast_Headsman_Nahmris.png" data-relevant="1" data-src="https://static.wikia.nocookie.net/warhammer40k/images/9/9f/NL2_ast_Headsman_Nahmris.png/revision/latest/scale-to-width-down/276?cb=20231217010739" /></a> 	 		 			 		 		 		 			Headsman Nahmris of the Night Lords Terror Squad 		 	 Power Fist (As replacement for Chainsword or Combat Blade)BoltgunHeavy ChainbladeVolkite ChargerRotor CannonFlamer
Terror Squad - Optional Wargear (Headsman Only): Artificer ArmourPower Weapon (Any type)Nostraman Chainglaive (As replacement for Chainsword or Combat Blade)Power Fist (As replacement for Chainsword or Combat Blade)1 Lightning Claw(As replacement for Chainsword or Combat Blade)Hand Flamer (As replacement for Bolt Pistol)Plasma Pistol(As replacement for Bolt Pistol)
Terror Squad - Dedicated Transport: 1 Dreadclaw Drop Pod or Rhino (Optional)
Terror Tigers - Terror Tigers: The Terror Tigers is a Loyalist Space Marine Chapter of unknown Founding and genetic origin.
Terror Tigers - Notable Campaigns: Shame of the Terror Tigers (Unknown Date.M41) - The Terror Tigers lost one quarter of their Chapter's strength, about two and a half companies' worth of Astartes, when a mutant warlord assaulted their homeworld, after which their Chapter Master ordered his own execution as punishment.Salvation of Hannibal (Unknown Date.M41) - An exploration team of Terror Tigers rediscovered the lost Feral World of Hannibal, intervening in an Craftworld Aeldari attempt to reclaim the world as their own. The team dramatically came to the primitive Human natives' rescue from the hands of the deceitful xenos but was ultimately destroyed.  The Terror Tigers were still too undermanned to send forces to defend the world, so it fell to the company of the Imperial Fists Captain Lexandro D'Arquebus to aid Hannibal and avenge the deaths of the Terror Tigers' exploration team.
Terror Tigers - Chapter Colours: The Terror Tigers' Chapter colours are not listed in current Imperial records.
Terror Tigers - Chapter Badge: The Terror Tigers' Chapter badge is not listed in current Imperial records.
Tervantias - Tervantias: Tervantias, also called Tervantias the Archmachinator, is a Drukhari Haemonculus located in the Dark City of Commorragh who, like most of his foul kind, is a master torturer and expert poisoner and capable in some instances of using his mastery of biology and physiology to transcend death itself. His domain in the bowels of Commorragh was known as the "Anatomical Opera," for Tervantias believed himself to be a type of artist, whose foul fleshsculpted creations were actually a type of ongoing opera  that he conducted with portions of his victim's anatomy.Tervantias was always eager to create new monstrous beings from the flesh and organs of others. He often captured unusual specimens to use in his fleshcrafting, including Ulfar, a Lone Wolf Space Marine of the Space Wolves Chapter taken by the Haemonuculus' servants while searching for his lost pack in the Koronus Expanse and later, the newly ascended Rogue Trader of House von Valancius and their retinue following the events on Rykad Minoris.It was Tervantias who unleashed the ultimate destruction of the Imperial Civilised World of Rykad Minoris in the Expanse when he had his forces steal the system's star to power more of his foul experiments. It was not uncommon for the Drukhari to steal new suns to power Commorragh from frontier regions like the Koronus Expanse.
Tervantias - Wargear: Archimachinator's Deceit - The Archimachinator's Deceit is a Drukhari helmet that is outfitted with a number of auto-senses that allow the wearer to better analyse and determine an opponent (or victim's) anatomical and physiological weakenesses.Reinforced Kabalite ArmourBlood Barrier Emitter - The Blood Barrier Emitter is a Drukhari medicae device that is used to extract and analyse blood and other tissues from a Haemonculus' victims. It can be reconfigured to heal the wounds and injuries of its wielder by extracting blood and tissue from a foe during combat.Haemonuclus' Injector - A Haemonculus' Injector contains a wide variety of stimms and combat drugs that can be used to heal wounds and other injuries, including uncontrolled bleeding, the effects of burns, and most known poisons and other toxins.
Tervigon - Tervigon: The Tervigon is a massive creature, with a towering spined carapace that shields a swollen abdomen. This massive Tyranid organism serves as a living incubator capable of spawning Termagants. Beneath a Tervigon's lumpen carapace dozens upon dozens of Termagants slumber in a state of hibernation. The Tervigon spawns its dormant broods at will, so that a foe engaging it will soon find itself assailed by waves of skittering Termagants.The only way to end this menace is to concentrate all firepower on the Tervigon and slay it. The resulting symbiotic backlash through the Hive Mind inevitably kills its spawn. Despite its massive size, the Tervigon can be deadly in close-combat, shifting its weight onto its rear legs and scything its claws back and forth in crushing arcs. The Tervigon should also not be underestimated at range -- its carapace conceals banks of cluster spines that can be fired at a considerable distance.Whilst traveling through space, Tervigons do not slumber in a dormant state. Instead, they roam the Hive Ship's cavernous innards. Should they detect intruders, they can spawn an army of frenzied Termagants to repulse the foe whilst using their potent synaptic links to awaken additional warriors.
Tesla Cannon - Tesla Cannon: A Tesla Cannon is a form of Necron Tesla Weapon that unleashes a bolt of living lightning that crackles from foe to foe after hitting its target, charring flesh and melting armour.Tesla bolts feed off the energy released by the destruction, and the lightning discharge becomes more furious with every fresh arc, almost as if moving with a mind of its own. In some cases, these energetic projectiles have even been observed to crack ceramite and plasteel.These weapons have been named by the Imperium after the ancient Terran scientist Nikola Tesla, who was the first human known to experiment with this type of weapon technology, although the Necrons had perfected it long before Humans even existed.A Tesla Cannon is a large Tesla Weapon only found mounted as a secondary weapon underneath Catacomb Command Barges and Annihilation Barges. Tesseract Arks are also able to mount two Tesla Cannons as secondary weapon systems. Tesla Cannons are powerful weapons that are most effective against infantry squads and light vehicles.
Tesla Carbine - Tesla Carbine: A Tesla Carbine is a form of Necron Tesla Weapon that unleashes a bolt of living viridian lightning that crackles from foe to foe after hitting its target, charring flesh and melting armour.Tesla bolts feed off the energy released by the destruction they cause, and the lightning discharge becomes more furious with every fresh arc, moving as if it had a mind of its own. In some cases, these energetic projectiles have even been observed to crack ceramite and plasteel.These weapons have been named by the Imperium after the ancient Terran scientist Nikola Tesla, who was the first Human known to experiment with this type of weapon technology, although the Necrons had perfected it long before Humans even existed.A Tesla Carbine is the smallest form of Tesla Weapon, and its rifle size makes it easily portable. It is most commonly used by the Necron Immortals as an alternative to their standard Gauss Blaster, although Tomb Blades are also commonly fitted with twin-linked Tesla Carbines as their primary armament.
Tesla Carbine - Sources: Black Crusade: The Tome of Fate (RPG), pg. 122Codex: Necrons (5th Edition), pp. 82-83, 91Codex: Necrons (7th Edition) (Digital Edition), pg. 202Deathwatch: The Outer Reach (RPG), pg. 119
Tesla Destructor - Tesla Destructor: A Tesla Destructor is a form of Necron Tesla Weapon that unleashes a bolt of living lightning that crackles from foe to foe after hitting its target, charring flesh and melting armour. Tesla bolts feed off the energy released by the destruction, and the lightning discharge becomes more furious with every fresh arc, alsmost as if driven by a mind of its own.In some cases, these energetic projectiles have even been observed to crack ceramite and plasteel. These weapons have been named by the Imperium after the ancient Terran scientist Nikola Tesla, who was the first human known to experiment with this type of weapon technology, although the Necrons had perfected it long before humans even existed.A Tesla Destructor is the largest known type of Tesla Weapon, and such is the shocking rapidity of its fire that the lightning unleashed is capable of leaping from target to target so quickly that they are unable to ground themselves. A single direct hit from a Tesla Destructor might incapacitate an entire squad, leaving a trail of smouldering carnage across a broad swathe of the battlefield behind them.Due to a Tesla Destructor's large size, it is most commonly found mounted on vehicular platforms. An Annihilation Barge is renowned for the twin-linked Tesla Destructors which serve as its primary armament, whilst Night Scythes, Doom Scythes and Night Shrouds are armed with twin-linked Tesla Destructors built into their underslung turrets.
Tesla Sphere - Tesla Sphere: A Tesla Sphere is a form of Necron Tesla Weapon that unleashes a bolt of living lightning that crackles from foe to foe after hitting its target, charring flesh and melting armour.A Tesla Sphere is an arcane Tesla Weapon only found mounted on Necron Obelisks. Each Obelisk will be armed with four such weapons around its hull capable of defending it against anything that enters the airspace around the war machine.Tesla Spheres have an extremely high rate of fire, even more so than a Tesla Destructor, and possess a similar range and degree of power output per shot to most other large Tesla Weapons.Tesla bolts feed off the energy released by the destruction, and the lightning discharge becomes more furious with every fresh arc, almost as if moving with a mind of its own. In some cases, these energetic projectiles have even been observed to crack ceramite and plasteel.Tesla Weapons are named by the Imperium after the ancient Terran scientist Nikola Tesla, who was the first human known to experiment with this type of weapon technology, although the Necrons had perfected it long before humans even existed.
Tesla Weapons - Tesla Weapons: Tesla Weapons are a family of exotic and technologically advanced directed energy weapons used exclusively by the ancient and extremely powerful xenos species known as the Necrons. Tesla Weapons function by unleashing bolts of living viridian lightning that crackles from foe to foe after hitting its target, charring flesh and melting armour. Tesla bolts feed off the energy released by the destruction, and the lightning discharge becomes more furious with every fresh arc, moving as if it had a mind of its own. In some cases, these energetic projectiles have even been observed to crack ceramite and plasteel. These weapons have been named by the Imperium after the ancient Terran scientist Nikola Tesla, who was the first human known to experiment with this type of weapon technology, although the Necrons had perfected it long before the human race even evolved on Terra.
Tesla Weapons - Known Tesla Weapons: Tesla Carbine – A Tesla Carbine is the smallest form of Tesla Weapon, and since it is the size of a rifle, it is easily portable. It is most commonly used by the Necron Immortals as an alternative to their standard Gauss Blaster, although Tomb Blades are also commonly fitted with twin-linked Tesla Carbines as their primary armament.Tesla Cannon – A Tesla Cannon is a large Tesla Weapon only found mounted as a secondary weapon underneath Catacomb Command Barges and Annihilation Barges. Tesseract Arks are also able to mount two Tesla Cannons as secondary weapon systems. Tesla Cannons are powerful weapons that are most effective against infantry squads and light vehicles.Tesla Destructor – A Tesla Destructor is the largest known type of Tesla Weapon, and such is the shocking rapidity of its fire that the lightning unleashed is capable of leaping from target to target so quickly that they are unable to ground themselves. A single direct hit from a Tesla Destructor might incapacitate an entire squad, leaving a trail of smouldering carnage across a broad swathe of the battlefield behind them. Due to a Tesla Destructor's large size, it is most commonly found mounted on vehicular platforms. An Annihilation Barge is renowned for the twin-linked Tesla Destructors which serve as its primary armament, whilst Night Scythes, Doom Scythes and Night Shrouds are armed with twin-linked Tesla Destructors built into their underslung turrets.Tesla Sphere – A Tesla Sphere is a form of Tesla Weapon only found mounted on Necron Obelisks. Each Obelisk will be armed with four such weapons around its hull to provide it with defence against anything that enters the airspace around the war machine. A Tesla Sphere has an extremely high rate of fire, even more so than a Tesla Destructor, and is capable of tearing apart nearly anything that comes into range.
Tesseract Ark - Tesseract Ark: A Tesseract Ark is an arcane Necron war machine first encountered by the Imperium of Man during the Orphean War of the late 41st Millennium. Imperial observation of this war machine classifies it as a mobile ordnance carrier/siege unit of potent firepower capacity, and Auspex and Cogitator analysis reveals the likelihood that the vehicle contains a force containment vessel whose operation is considered physically impossible by the writ of the Imperium and the Adeptus Mechanicus.From this "Tesseract Singularity Chamber" the Tesseract Ark can siphon and unleash storm-winds of particle energy, the stolen fire of suns, and shatter the earth and crumble bastions alike with seismic tremors. A Tesseract Ark also exhibits extreme durability with maximal resistance to projectile and energy weapons fire. This protection is attributed to non-Euclidean function Necron material technology in combination with terradyne-magnitude controlled gravity distortions emanating from the vehicle; and unbeknownst to the Imperium, this effect is also purposefully induced from the contained singularity to better protect the Ark from harm. Imperial tacticians have learned that when encountered, a Tesseract Ark is best engaged at long-range with saturation ordnance/airstrikes or at medium range with super-heavy battlefield assets. If forced into close-range engagements, the fatality level of assaulting Imperial troops is likely to be extreme and victory is not guaranteed regardless of the attacker’s strategic advantage.Several Tesseract Arks were used by the nobility of the Necron Maynarkh Dynasty during the battles that consumed the sector capital world of Amarah in the Orpheus Sector of Segmentum Tempestus. The Tesseract Ark is one of the rarer Necron war machines encountered by Mankind, for its manufacture is the purview of only the most adept of the Necron Crypteks. It is also one of the most powerful, containing at its heart a contained singularity torn from the core of a dying star. The Tesseract Ark can manipulate this singularity for a variety of battlefield effects, often with deadly consequences for the enemy. A Tesseract Ark’s open and skeletal form is held aloft by a sophisticated anti-gravitic engine, which allows it to hover over any intervening terrain that might otherwise hamper its movement. Its powerful reaction thrusters drive it at a speed that belies its bulk, whilst the sensor-node mounted above the crewman’s seat allows it to better find its cowering foes.
Tesseract Ark - Armament: All Tesseract Arks are armed and equipped as follows:Tesseract Singularity Chamber – A Tesseract Ark is built around a shielded Tesseract containment device known as a Tesseract Singularity Chamber. This holds within itself a sliver of a dying star suspended within a stasis field. A Tesseract Ark is able to siphon off this singularity’s terribly destructive energies using the power of Necron scientific mastery, and is able to project its power through its forward projector array as a battlefield weapon. A Tesseract Singularity Chamber provides the vehicle with a number of potent effects, such as projecting a containment field around the Ark that is capable of deflecting even the heaviest of incoming weapons fire, and causing a gravitational flux in the nearby area which forces assaulting enemies into extreme and sometimes fatal gravitic fields as they try to catch their elusive prey. However, it is when the singularity’s energies are fired through the nose-mounted projector array that it is most devastating. When harnessed, it can be fired in three different modes: a solar fire which generates long-range blasts of scouring plasma with a high rate of fire; a close-range particle hurricane that tears into everything directly in front of the vehicle; or a seismic lash that causes powerful quakes and earth tremors in a line extending a significant distance away from the vehicle, often with deadly effects for any vehicles in the quake’s path. This mode also causes surviving enemy infantry to be slowed as they attempt to move across the quaking surface of the ground. Perhaps the only drawback of such a powerful weapon is that if the containment chamber is breached, it detonates in a cataclysmic explosion with devastating effects on everything and everyone nearby.Necrodermis – The armour of a Tesseract Ark is made up of the same living metal Necrodermis that comprises the bodies of the Necrons themselves, as well as all of their artefacts and vehicles. Its remarkable regenerative properties allow it to automatically repair damage to itself. This means that the Ark can regenerate the parts of its hull, reknit its metal plates, and reconnect any circuits and other delicate systems required to bring its weapons online again.Quantum Shielding – Tesseract Arks are also protected by a layer of Quantum Shielding which exists out of phase from the rest of the vehicle until the moment of deflection. It can deflect the first shot that would otherwise penetrate the Ark’s armour, after which it cannot be used again for some time.
Tesseract Ark - Secondary Weapon Systems: The secondary weapon systems of the Tesseract Ark can include one of the following:2 Tesla Cannons – Tesla Cannons unleash bolts of living lightning that crackle from foe to foe after hitting their target, charring flesh and melting armour. Tesla bolts feed off the energy released by the destruction they cause, thus making their lightning become more furious with every fresh arc.2 Gauss Cannons – The same weapon as that often wielded by Necron Destroyers, Gauss Cannons make for a reliable weapon that is easily capable of laying waste to enemy infantry through the molecular disassembling beams they deliver, reducing flesh, armour and bone to their constituent atoms.2 Particle Beamers – Particle Beamers emit streams of miniscule anti-matter particles that detonate on contact with matter. They are incredibly reliable, needing only enough energy to maintain the containment field that prevents their anti-matter from detonating within the weapon’s mechanisms. Particle Beamers are capable of causing small high-strength blasts amongst their target that are capable of wounding all but the hardiest of infantry.
Tesseract Ark - Ordo Xenos Departmento Analyticus Technical Specifications: The analysts of the Inquisition's Ordo Xenos have not yet determined the technical specifications of the recently encountered Tesseract Ark.
Tesseract Ark - Sources: Imperial Armour Apocalypse (2013), pp. 80-81Imperial Armour Volume Twelve – The Fall of Orpheus, pp. 77, 124
Tesseract Labyrinth - Tesseract Labyrinth: A Tesseract Labyrinth is an arcane Necron artefact that takes the shape of a small and innocent-looking cube about the size of a closed fist. However, a Tesseract Labyrinth is nothing less than the physical manifestation of a pocket-dimensional prison gateway, utilising the Necrons' mastery over hyper-geometry and phase technology to trap enemies within its fold; from which there is no escape.Necrons have used Tesseract Labyrinths to trap and imprison C'tan Shards in the past, and Necron royalty like Necron Overlords, Necron Lords and Necron Destroyer Lords sometimes carry a Tesseract Labyrinth into battle so as to imprison a particularly troublesome enemy, or, should the tidings of war be dire enough to warrant it, release an imprisoned C'tan Shard upon their foe.Such an action is not undertaken lightly by Necron rulers, for the chance of the C'tan Shard escaping re-capture after the battle is, while remote, a possibility too dangerous to be allowed except in the most extreme of situations.
Tesseract Labyrinth - Grey Knights Tesseract Labyrinths: Within the Sanctum Sanctorum of the Grey Knights fortress-monastery on Titan lies a stasis vault, and within the vault lies scores upon scores of Tesseract Labyrinths given by the mysterious creator race of the labyrinths who contacted the Grey Knights many standard millenia ago to give over the technology to be used against their common foes among the forces of Chaos.Over the millennia, the Grey Knights have succeeded in sealing a few dozen Daemons within the Tesseract Labyrinths but these have almost exclusively been Lesser Daemons -- the technique has been proven only once on one of the more powerful Greater Daemons -- though the hope remains that the Tesseract Labyrinth might yet serve as a lasting means of victory against the Daemonic.To capture a Daemon in this fashion is not easy, for the Grey Knight must not merely defeat the Daemon, but also prevent it from abandoning its form in realspace before it can be captured. For a Daemon to be trapped in such an extradimensional prison is literally a fate worse than death. At least when slain in the mortal realm, the Daemon's essence returns to the Warp and there petitions its dark master amongst the Ruinous Powers to grant it a new body.It is unlikely that the Grey Knights will ever have more than the number of Tesseract Labyrinths the Chapter possesses at present, for the Imperium's relations with their xenos creators have come to the point of hostility and the technology to create them is far beyond the skills of the Grey Knights' Techmarines or the Adeptus Mechanicus. As such, the remaining Grey Knights Tesseract Labyrinths are used only when the Imperium's need is truly great.
Tesseract Singularity Chamber - Tesseract Singularity Chamber: A Tesseract Singularity Chamber is an arcane Necron shielded Tesseract containment device around which a Tesseract Ark is built. It holds within itself a sliver of a dying star suspended within a stasis field. A Tesseract Ark is able to siphon off this singularity's terribly destructive energies using the power of Necron scientific mastery, and is able to project its power through its forward projector array as a battlefield weapon. A Tesseract Singularity Chamber provides the vehicle with a number of potent effects, such as projecting a containment field around the Ark that is capable of deflecting even the heaviest of incoming weapons fire and causing a gravitational flux in the nearby area which forces assaulting enemies into extreme and sometimes fatal gravitic fields as they try to catch their elusive prey.However, it is when the singularity's energies are fired through the nose-mounted projector array that it is most devastating. When harnessed, it can be fired in three different modes: a solar fire which generates long-range blasts of scouring plasma with a high rate of use; a close-range particle hurricane that tears into everything directly in front of the firing vehicle; or a seismic lash that causes powerful quakes and earth tremors in a line extending a significant distance away from the vehicle, often with deadly effects for any enemy vehicles or personnel in the quake's path. This mode also causes surviving enemy infantry to be slowed as they attempt to move across the quaking surface of the ground. Perhaps the only drawback of such a powerful weapon is that if the containment chamber is breached, it detonates in a cataclysmic explosion with devastating effects on everything and everyone nearby.
Tesseract Vault - Tesseract Vault: A Tesseract Vault is a vast, monolithic, and near-indestructible Necron construct built specifically to contain a Transcendent C'tan, a mighty C'tan Shard of near-omnipotent power that was once one of the Necrons' deadliest foes.These Transcendent C'tan, nothing less than the amalgamation of dozens or even hundreds of lesser C'tan Shards, are of such size and indomitable will that they are too powerful to be contained within the extradimensional intricacies of a Tesseract Labyrinth, and a Tesseract Vault serves as both a prison and a conduit for their power instead.Bound within the vault's heart, the star vampire will fight against its bonds; and such is the elemental might of the C'tan that the walls of the Tesseract Vault are perpetually being destroyed by the insane energies the Star God generates.It is only the unceasing ministrations of the ever-vigilant Canoptek Leech guardian constructs arrayed and docked around the exterior hull of the Tesseract Vault and an army of Canoptek Scarabs that keep the C'tan in check; these, and the robotic construct known as a Canoptek Sentinel that encloses the C'tan itself in a force shield generated using a portion of the C'tan's own power.However, there are only so many Scarabs and Canoptek Leeches holding the Tesseract Vault together, and as the Transcendent C'tan bends reality and tears metal off the vault in its bid for freedom, the Canoptek automatons rebuild its prison using the debris in a cyclical process of destruction and reconstruction.However, a Tesseract Vault is not only a prison, but also the ultimate machinery of destruction for the armies of the undying Necrons. The Transcendent C'tan imprisoned within the construct's heart is trammelled and ready to be used for war, and various conduits and cabling within the vault channel away the arcane energies emanating from the C'tan.The Tesseract Vault's hull itself contains layers of node matrices that redirect a portion of the Transcendent C'tan's energies into the cage that holds it captive, but the being within can still age foes to dust, set acres ablaze, or trigger seismic shifts in the planetary crust with but a gesture. As such, the living metal walls that surround the Transcendent C'tan act as both a prison and a focus for its blinding puissance.Upon the battlefield, a Tesseract Vault represents a near-indestructible engine of war that annihilates all in its path. However, the construct is exceedingly well-armoured and protected for good reason; should the prison and its force field systems ever fail and the trapped C’tan be released, doom is all but assured for everyone and everything nearby as the Tesseract Vault detonates in a catastrophic explosion of energy.
Tesseract Vault - Notable Formations: Baleful Necropolis – A complex known as a Baleful Necropolis is the most potent of all a Tomb World’s defences. These colossal hovering fortresses are more than mere battle stations, but the very buildings of a Necron Tomb, raised into the sky to rain destruction upon the luckless invaders. To hold so many massive structures aloft requires a power source beyond the ken of lesser races, yet a single Tesseract Vault is equal to the task. These multi-phasic prisons not only cage the most powerful C'tan Shards, but also leech and redirect their essence to fuel other arcane devices. Such is the sheer spectacle and destructive fury of a Baleful Necropolis’ cyclopean assault that the ranking Nemesor will also inevitably commandeer it to spear his own phalanxes. A Baleful Necropolis formation usually consists of a single Tesseract Vault that powers eight Monoliths around it. When operating in such a manner, the Tesseract Vault is able to harness a specialised Annihilator Beam weapon, and can draw power from nearby Monoliths to enhance the beam's range. The Tesseract Vault also projects a Supreme Shield Matrix around itself, protecting nearby Monoliths and itself with an energy field that only grows more powerful with every additional Monolith under its protection.
Tesseract Vault - Transcendent C'tan Ascendant Powers: A Transcendent C'tan is a far more powerful entity than a standard C'tan Shard. As such, Transcendent C'tan are able to unleash these powers when the Necrons deign to release them upon the battlefield. Every Transcendent C'tan must possess one of the following powers, though they cannot be unleashed when the C'tan is fully shackled within the confines of the Tesseract Vault:Storm of Heavenly Fire - The Transcendent C'tan unleashes a rain of fire from the heavens which explodes with a cataclysmic blast upon the battlefield. This power is extremely effective at destroying enemy tanks and armoured vehicles.Transliminal Stride - Using its ability to manipulate the space-time continuum and extradimensional realities, the Transcendent C'tan can move across the battlefield to a predetermined point, simply phasing through all obstacles or opponents in its path.Seismic Shockwave - When the Transcendent C'tan slams its Necrodermis-clad foot down, it unleashes a seismic shockwave that causes the very ground to shake, blasting armoured vehicles and infantry alike into the air like unfortunate toys.A Transcendent C'tan is able to manifest two of the following Ascendant Powers, and can utilise them to devastating effect on the battlefield. These two will always be available to the Necrons seeking to unleash the power of the Tesseract Vault as a weapon:Antimatter Meteor - The Transcendent C'tan is able to unleash a huge meteor composed of antimatter upon the battlefield, a furious assault from the sky that will annihilate all normal matter within range.Cosmic Fire - The Transcendent C'tan unleashes a wave of fire hotter than the interior of some suns upon the battlefield, incinerating everything in its path.Seismic Assault - The Transcendent C'tan causes rumbling earthquakes with a flick of its hand, crushing enemy units to pulp.Sky of Falling Stars - A rain of blazing meteorites falls from the sky to impact the foe at the whim of the Transcendent C'tan.Transdimensional Maelstrom - The Transcendent C'tan uses its command of transdimensional energies to unleash a swirling extradimensional vortex upon the battlefield that can banish all it touches to an alternate reality.Wave of Withering - The Transcendent C'tan can cause metal and flesh alike to wither at its command.