vizn3r/warhammer40k-lore huggingface dataset:
Honour Badges (Space Marines) - Cingulum: The Cingulum is a belt formed from several studded straps of leather or a similar strong and flexible material, which serves as a place for the hanging of victorex and other accolades of valour.Such belts are common decorations amongst the Ultramarines and their Successor Chapters.The appearance of a Cingulum also varies with the type of small, detailed plates that have been used to stud it and the choices of what terminal decorations hang upon it.
Honour Badges (Space Marines) - Eternium Ultra: |There are few such revered relics in Ultramar as these. They mark an Ultramarine Battle-Brother of senior rank and esteemed position.
Honour Badges (Space Marines) - Heraldry Scrolls: Scrolls worked into a Battle-Brother's armour, either as metalwork or a placard are popular in many Chapters, and the Ultramarines are no exception.This crest may display a motto or title, but most commonly it bears the Ultramarine's name so that his enemies know who brings their deaths, and tales of his deeds may travel.
Honour Badges (Space Marines) - Honour Blades: Presented to champions of the Chapter, Honour Blades are a matching Broadsword and Poniard Power Sword set. Wielded together, the blades are perfectly matched and provide the champion with an expert defence and attack.
Honour Badges (Space Marines) - Honourific Valourum: Awarded in recognition of exceptional bravery during a notable battle.Laurel of DefianceThe purpose of this honour is unknown.
Honour Badges (Space Marines) - Personal Heraldry: Those of senior-rank, such as captains and commanders that have won innumerable honours and distinctions, are allowed to display their own unique heraldry as a mark of their esteemed position and recognition of years of service to the Chapter.
Honour Badges (Space Marines) - Principex Maxima: The purpose of this honour is unknown.
Honour Badges (Space Marines) - Valour Crest: The right to bear a Valour Crest must be earned through acts of near suicidal bravery; the colours of the crest are often representative of the noble house of Ultramar from which many Ultramarines Aspirant are recruitment.
Honour Badges (Space Marines) - Victorex Alpha: Awarded for exceptional valour among the Ultramarines.
Honour Badges (Space Marines) - Chieftain Trophy Rack: A trophy rack containing the skulls of worthy kills, worn on the backpack as a display of a White Scar's triumphs and prowess in battle. Like the more common back banners used by Astartes commanders, a trophy rack identifies a Battle-Brother as a leader and captain of the Chapter.
Honour Badges (Space Marines) - Duelling Tulwar: Reputed to have its origins among the mountain tribes of Chogoris, the Duelling Tulwar is a White Scars ritual weapon. Its short, curved blade makes it ideal for quick, short cuts, allowing the wielder greater speed in combat, switching between defensive and offensive stances with a flick of his wrist.The particular shape and balance of these weapons allows them to be wielded swiftly and deftly, moving from defence to attack at lightning speed. They are carried either in addition to, or in lieu of, a Combat Knife, depending on the individual's preferences.
Honour Badges (Space Marines) - Guan Dao: A signature weapon of the White Scars, the Guan Dao is a Chogorian glaive, a Power Lance. Considered blessed weapons, each Guan Dao possesses a two-metre long metal shaft with a single-edged, curved blade which is primarily used by White Scars Astartes to extend their reach or to increase angular momentum, and thus striking power, when the weapon is swung.This makes the Guan Dao ideal for charging from the back of vehicles or striking at foes while beyond the reach of their weapons. When used in close combat on foot, its purpose is more to disarm an opponent and deflect their strikes.
Honour Badges (Space Marines) - Honour Gift: These are the spoils of a glorious hunt or battle that are given to trusted comrades to make stronger the ties that unit them, a ritual that dates back to the Khan's days when tribes fought as one against their oppressors.These gifts take many forms, from pelts taken from the great plains-dwelling beasts of Chogoris, to shards of shattered armour taken from enemy vehicles or combatants, to tusks, fangs and claws from beasts or monstrous xenos foes.
Honour Blade - Honour Blade: An Honour Blade is a two-handed T'au close combat weapon utilised exclusively by members of the Ethereal Caste. Honour Blades, whilst custom-made to each individual, all consist of a long, broad-bladed halberd mounted on a lightweight metallic shaft.Honour Blades serve as symbols of an Ethereal's office, ceremonial weapons and, in emergencies, weapons of self-defence. Honour Blades are typically used to settle disputes between Ethereal Caste members in highly-stylised, bloodless duels that are more coordinated co-meditation than combat.In the hands of an Ethereal, Honour Blades are used in elegant sweeping movements where the blade becomes virtually invisible. Whilst some Ethereals carry their Honour Blade onto the field of battle, they do not expect to have to actually use them, but are nevertheless prepared to make a last stand against their barbaric foes if the situation should require it.
Honour Guard - Honour Guard: An honour guard of the Adeptus Astartes is an elite cadre of Veteran Space Marines who have given many Terran centuries of exceptionally courageous service to their Chapter. Every member of an Astartes honour guard is a living exemplar of the ideals for which the Emperor of Mankind and the primarchs intended the Space Marines to be forever known.
Honour Guard - Honour Guard Specialists: Chapter/Company Champion - The Chapter or Company Champion is charged with defending the life of his Chapter Master or company Captain, and upholding the honour of his Chapter, his company and the Emperor Himself. His is the honour and duty to challenge the warlords and champions of the foe in single combat, leaving his Chapter Master or company commander free to conduct the wider battle, rather than engage in a series of personal combats. Most Chapter or Company Champions often serve as an advisor and confidante to their commander, as fighting countless battles back-to-back against the most horrendous foes in the galaxy often creates a strong bond of brotherhood and mutual trust between the Chapter Master or company Captain and his Champion.  Chapter/Company Standard Bearer - The Chapter or Company Standard Bearer is a Veteran Space Marine hand-picked by either the Chapter Master or the Reclusiarch for his stubbornness and resilience, and given the honour of brandishing his Chapter's or company's most sacred relic in battle. Boldly accompanying his Chapter Master or company commander onto the field, the Standard Bearer's duty is to hold high the colours and to defend the precious relic with his life. In almost all Chapters, stories and legends similar to that of Ancient Galatan of the Ultramarines abound, of Chapter or Company Standard Bearers who held their ground and refused to die against the most terrible of foes, holding high their standard and rallying their battle-brothers and any other present Imperial forces against all odds, delivering victory at the willing cost of their own life.
Honour Guard - Wargear: Artificer ArmourBolt PistolBolterPower Weapon (any type)Frag GrenadesKrak GrenadesRelic Blade (as replacement for Power Weapon)Chapter Banner (for Chapter Standard Bearer)Standard of the Emperor Ascendant (relic banner, only one per Chapter at a time)Close Combat Weapon (any type, replacement for Bolter, only for Chapter Champion)Thunder Hammer (replacement for Power Weapon, only for Chapter Champion)Drop Pod, Rhino or Razorback (to serve squad as dedicated transport)
Honour Guard - Pre-Heresy Honour Guards: It was common in the days of the Great Crusade for each primarch of the Space Marine Legions to maintain an elite cadre of Astartes from their Legion to serve as their personal honour guard. These honour guards generally represented the most elite battle-brothers of the Legion they were drawn from and were exemplars of the culture and traits that their particular Legion most embodied.
Honour Guard - Space Marine Chapters: ChapterCommanderTitleNotesBlood AngelsLord Commander Luis DanteSanguinary GuardThe Sanguinary Guard are the most elite Veteran Astartes of the Blood Angels Space Marine Chapter and all of their Successor Chapters whose lineage can be traced back to the dark days of the Horus Heresy. They are essentially the Blood Angels' version of a Chapter honour guard. They fight with the weapons traditional to their honoured position, wrist-mounted Angelus Pattern Bolters and master-crafted Power Weapons in the form of a polearm known as a Glaive Encarmine.Space WolvesGreat Wolf Logan GrimnarWolf GuardThe Wolf Guard are the most elite Veterans of the Space Wolves Space Marine Chapter, comparable to a Codex Astartes-compliant Chapter's Sternguard Veterans. They are the bravest warriors of each of the Chapter's Great Companies, hand-selected by their Great Company's Wolf Lord to serve as his chosen protectors and the vanguard of his forces. Each battle-brother that serves in this elite unit has earned their place by some exceptional feat of arms that marked them out amongst their brethren, for a Wolf Guard is chosen based on his heroic deeds, rather than his age or time served with the Chapter. Therefore, the Wolf Guard maintains a mix of hot-blooded young warriors and stalwart veterans amongst its ranks.UltramarinesChapter Master Marneus CalgarHonour GuardThe Honour Guard of the Ultramarines Chapter is comprised of those warriors who guard the revered Chapter banner. To become an honour guard, one must display courage that goes above and beyond the normal call in a given combat situation. The Ultramarines Honour Guard wear highly ornate suits of Artificer Armour and are each armed with an Axe of Ultramar, a powerful weapon forged by the Techmarines in the Chapter's Forge and constructed with rare ores excavated beneath the world of Prandium. Among those in the Honour Guard are two special individuals, the Chapter's Ancient, who is the bearer of the sacred Banner of Macragge and the Chapter Champion, the mightiest member of the Ultramarines Honour Guard who is armed with the Honour Blades, a matching set of master-crafted Power Swords -- a broadsword and a poniard -- which he wields with deadly skill.SalamandersChapter Master Tu'ShanFiredrakesThe Firedrakes are those elite Astartes of the Salamanders Space Marine Chapter's 1st Company, chosen not simply for their martial skill, but also because of their mental resilience, discipline and self-sacrifice. Created during the Great Crusade by their Primarch Vulkan, the Firedrakes were so-named for the greatest of the salamander saurids said to originate beneath the stones of Mount Deathfire. They continue to serve as the personal honour guard of their Chapter Master Tu'Shan.
Honour Guard - Traitor Legions: LegionCommanderTitleNotesBlack LegionAbaddon the DespoilerBringers of DespairAfter he assumed control of the XVI Legion, Abaddon formed from the Black Legion's ranks a personal bodyguard known as the Bringers of Despair, among other dark titles. Selected from the strongest and most vicious of his Terminator elite, these fearsome warriors are a terrifying sight, their arrival announcing the presence of the Despoiler himself.Night LordsN/AAtramentarFollowing the death of the Night Haunter at the hands of the Imperial Assassin M'Shen, the Atramentar scattered with the rest of the Legion and, by the time of the late 41st Millennium, often served as bodyguards to the powerful Chaos Lords who command the various Night Lords warbands.World EatersAngronCruor PraetoriaKnown variously as the Children of Sanguinary Unholiness and the Twelve -- the Cruor Praetoria are the twelve strongest Daemons of Khorne, known as Bloodthirsters, whose lives and deeds have most pleased their wretched Blood God. They serve as the Daemon Primarch Angron's personal bodyguard. The last time they entered the material realm, was during the First War for Armageddon, where they were defeated by the Daemon-hunting Grey Knights Chapter, who banished them back to the Immaterium.
Honour Guard - Sources: Codex: Blood Angels (5th Edition), pp. 50, 52, 80, 85Codex: Space Marines (5th Edition), pg. 53Codex: Space Marines (6th Edition), pp. 89, 163Codex: Space Marines (7th Edition), pp. 16, 157, 313-314Codex: Tyranids (5th Edition), pg. 13Deathwatch: First Founding (RPG), pg. 71Horus Heresy: Collected VisionsIndex Astartes IV, "Sons of Horus - The Black Legion Space Marine Legion"The Horus Heresy - Book One: Betrayal, by Alan Bligh (Forge World Series), pp. 70, 107, 248, 248-249The Horus Heresy - Book Three: Extermination, by Alan Bligh (Forge World Series), pg. 138The Horus Heresy - Book Five: Tempest, by Alan Bligh (Forge World Series), pp. 81-82, 86, 90-91, 232The Horus Heresy - Book Seven: Inferno by Alan Bligh (Forge World Series), pp. 79-80, 84, 86, 165, 229White Dwarf 268 (US), "Abaddon the Despoiler" and "Index Astartes First Founding: Sons of Horus, The Black Legion Space Marine Chapter"Insignium Astartes, pg. 26Horus Rising (Novel) by Dan AbnettFalse Gods (Novel) by Graham McNeillGalaxy in Flames (Novel) by Ben CounterFlight of the Eisenstein (Novel) by James Swallow, pp. 19-20, 30, 57, 59, 67, 72Fulgrim (Novel) by Graham McNeill, pp. 97, 300-301, 303, 314, 338, 369-370, 373, 375, 380, 383, 385-388, 392, 400Legion (Novel) by Dan AbnettPromethean Sun (Novella) by Nick Kyme, pp. 3, 20, 23-25, 48, 53,-54, 60-62, 64, 68, 77, 80, 82, 85, 87, 100, 102, 104A Thousand Sons (Novel) by Graham McNeill, pp. 11, 14, 26, 48, 57, 98, 101-105, 108, 215, 219, 230-231, 248, 251, 254Age of Darkness (Anthology) edited by Christian Dunn, "Little Horus" by Dan Abnett and "The Face of Treachery" by Gav ThorpeThe First Heretic (Novel) by Aaron Dembski-BowdenAurelian (Novella) by Aaron Dembski-BowdenKnow No Fear (Novel) by Dan AbnettThe Primarchs (Anthology), "The Serpent Beneath" by Rob SandersAngel Exterminatus (Novel) by Graham McNeill, pp. 60, 83-84, 86-88, 101-104, 108, 113-115, 136-137, 142-143, 158-159, 162-168, 172, 174, 212, 216-217, 222, 271, 282Betrayer (Novel) by Aaron Dembski-BowdenVulkan Lives (Novel) by Nick KymeScars (Collector Edition Novel) by Chris WraightPraetorian of Dorn - The Defences of Terra (Novel) by John French
Honour Guard (Novel) - Honour Guard (Novel): Honour Guard is the fourth volume in the Gaunt's Ghosts series of novels by Dan Abnett.
Honour Guard (Novel) - Synopsis: In disgrace after a catastrophic war, Colonel-Commissar Ibram Gaunt and the Tanith First-and-Only are sent to retrieve precious artefacts from a world lost to Chaos. With enemies all around and time against them, Gaunt's Ghosts and their allies must prevent the holy relics of Saint Sabbat from falling into their foes' hands, and as mysterious events begin to occur, Gaunt begins to suspect that the Saint herself might be aiding them from beyond the grave.
Honour to the Dead (Audio Drama) - Honour to the Dead (Audio Drama): Honour to the Dead is the thirteenth audio drama for the Horus Heresy Series that was not originally released as part of an anthology or other release. Honour to the Dead was published online in May of 2013 by the Black Library as an audio CD. The audio drama was later republished in prose format as an e-book and later as an enhanced audio book. Honour to the Dead was also published as part of the Legacies of Betrayal main series anthology novel.
Honour to the Dead (Audio Drama) - Official Synopsis: As Calth burns, the Battle Titans of the Fire Masters Titan Legion take to the streets of the city of Ithraca, ready to massacre the fleeing civilian population in the name of their new, dark masters. But the remaining Loyalist engines of the Legio Praesagius -- the "True Messengers" -- still stand ready to defend the Imperium, even in the face of almost certain death. With the nearby Ultramarines forces scattered and lost, the people of Ithraca must fend for themselves as gigantic war machines unleash apocalyptic weaponry across the ravaged skyline...
Honoured Sons - Honoured Sons: The Honoured Sons are a Codex Astartes-compliant Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in the Imperial records except for the name of their homeworld of Jonol, located in the Eastern Fringes of the Segmentum Ultima.Though all of the Successor Chapters extant in the 41st Millennium owe their genetic heritage to one of the First Founding Legions, not all the histories of their creation have survived the passing of thousands of standard years of war. The Honoured Sons believe they are descended from the Imperial Fists Primarch Rogal Dorn, and whilst no evidence exists to the contrary, neither do the Imperial Fists officially acknowledge them as a Successor Chapter.
Honoured Sons - Notable Campaigns: Hive Fleet Jormungandr (995.M41) - The tendrils of the Tyranid Hive Fleet Jormungandr began to brush against the northeastern boundaries of the Imperium. The Honoured Sons and Death Spectres lead the counterattack against this arm of the Great Devourer.
Honoured Sons - Chapter Colours: The Honoured Sons primarily wear forest green-coloured Power Armour. The Aquila or Imperialis, as well as the power pack exhaust vents, are silver in colour. The shoulder pads are white in colour. The black-coloured squad specialty symbol -- (Tactical, Assault, Devastator, or Veteran) -- is indicated on the right shoulder guard. A white coloured Gothic numeral centred on the squad specialty symbol designates the Astartes' squad number. The shoulder pad trim colour indicates the company number in accordance to the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Honoured Sons - Chapter Badge: The Honoured Sons' Chapter badge is a stylised ebon-coloured Imperial Aquila, grasping a large white skull in its talons, centred on a field of white.
Honourless - Honourless: The Honourless was a warband of Chaos Space Marines drawn from the Alpha Legion Traitor Legion. Led by Chaos Lord Sispyhon Vail, the Honourless met their end when they boarded and captured the Imperial Cruiser Internecia of Interrogator Raughn Kiefer.While Kiefer survived the clash with the Honourless in the ruined freighter on the surface of Grendl's World, his Attilan Rough Riders and the Molidor Ogryn Auxilia accompanying him were entirely wiped out, his Salamander tank was destroyed, and he was left on the planet mortally wounded.Despite all that, his Acolytes aboard the Internecia were able to hide from the Honourless in the vessel's engine chamber. Kiefer contacted the surviving Acolytes and ordered them to stop the Honourless at all costs, which they accomplished by causing the warship to explode by unknown means.
Honourless - Warband History: After tracking the whole sub-sector for the Alpha Legion warband known as the Honourless acoard the Imperial Cruiser Internecia, Interrogator Raughn Kiefer of the Inquisition finally caught the Traitor Marines' trace on the devastated Dead World and former agricultural planet named Grendl's World. Kiefer sought vengeance against the Honourless as they had ambushed and killed his old master, the Inquisitor Godefroy Pyramus.Kiefer's Acolytes were able to identify a fallen pocket freighter on the planet's surface in which Kiefer hoped the Warband had taken shelter. After a long search, Kiefer and his army finally discovered the Honourless patrolling the wreck of the downed voidship.The warband sustained some casualties while fighting Kiefer's accompanying Astra Militarum regiments of Attilan Rough Riders and Molidor Ogryn Auxilia. Yet the warband's Chaos Lord Sispyhon Vail caught the pursuing Acolytes in his trap as sand started pouring into the abandoned wreck through its entrances and rents in the shattered decking. It cascaded down from the ceiling and gushed in through corroded bulkheads.Vail fled the battle and left his own warriors and the remaining Inquisitorial forces to be buried in the sand. With the help of an Ogryn, Kiefer was also able to flee the trap though he had been mortally wounded. After reaching the surface, Kiefer made contact with his orbiting ship through his Vox-bead, but to his horror, Vail answered his call.Vail explained to Kiefer that he had taken over the Imperial warship and was going to take it to Constantium Secundus, the location of a secret Inquisition base in a nearby sector. He now had access to the Internecia’s runebanks and all of the data they contained, including details on Inquisitors, deployments, covert operatives and the various installations of the Holy Ordos.Facing a devastating threat to the local forces of the Inquisition, the Interrogator used an emergency Vox channel through which he was able to contact Confessor Creech, one of his remaining Acolytes still aboard the Internecia. Kiefer discovered that Creech had been able to evade capture by hiding in the Cruiser's engine chamber. Creech told Kiefer that the Honourless had been able to come aboard the Internecia by seizing Kiefer's own Aquila Lander, as well as to overwhelm the ship's security forces and take the command deck once they were aboard. Kiefer commanded Creech to stop Vail at all cost, which Creech did by unknown means.The Internecia exploded in the void, and Kiefer was left to die alone on Grendl's World, but sure in the knowledge he had fulfilled his duty to the Emperor.
Honourless - Warband Colours: Like the rest of their parent Traitor Legion, the Honourless still maintain the basic Alpha Legion colour scheme for their Power Armour -- blue, silver and green.
Honourless - Warband Badge: The Honourless use the same Legion badge and iconography as the rest of the Alpha Legion, namely a green hydra, the mythological multi-headed serpent that has the ability to grow back two heads for every one that was cut off.
Honsou - Honsou: Honsou is a Chaos Space Marine and a Warsmith of the Iron Warriors Traitor Legion. Honsou managed to attain the position of Warsmith (Captain) of his own Iron Warriors Grand Company despite heavy prejudice against him from other Iron Warriors Astartes for being a "half-breed" whose gene-seed came in part from the Iron Warriors greatest rivals, the Loyalist Imperial Fists Chapter and from the former Iron Warriors Lodge Master Honourable Soulaka.Despite his fellow Iron Warriors' prejudice, Honsou's abilities and tenaciousness helped him to succeed in becoming one of the Iron Warriors' greatest champions and a great bane to the servants of the Corpse Emperor.Perhaps his greatest achievement was helping to command the Invasion of Ultramar at the head of the Chaos forces called the Bloodborn in 854.999.M41 alongside the Daemon Prince M'kar, both of whom had sworn revenge against the Ultramarines.Though the invasion occurred roughly concurrently with Abaddon the Despoiler's 13th Black Crusade, Honsou did not consider himself part of the Despoiler's cause. He believed that the Iron Warriors contingent of the Bloodborn was much larger than any that had been employed during the Despoiler's Black Crusades.
Honsou - Siege of Hydra Cordatus: During Abaddon the Despoiler's 13th Black Crusade in 999.M41, the Iron Warriors, under the command of Warsmith Barban Falk, attacked the Adeptus Mechanicus Forge World of Hydra Cordatus which supplied weapons and other war materiel to the Imperium of Man at large, and was one of the few locations in the galaxy where the Mechanicus secretly stored its tithes of Space Marine gene-seed.Alongside his chief rivals Forrix, a calculating hard leader, and Kroeger a Khornate Berzerker , of the 1st and 2nd Grand Companies, respectively, Honsou was one of three champions of Warsmith Falk that laid siege to the large citadel and manufactorum complex known as the Tor Christo. Deep within this formidable Imperial citadel lay the stasis vaults which contained the genetic material drawn from the Iron Warriors' most hated and ancient rivals, the Imperial Fists.The Iron Warriors desperately needed the Astartes' pure gene-seed to reconstitute their numbers as the corrupting power of Chaos tended to mutate their own gene-seed to the point that it was unusable to replenish their ranks with new Chaos Space Marines. Honsou was often belittled by his fellow Iron Warriors for having mixed gene-seed which consisted of spliced Iron Warriors and Imperial Fists genetic material.He was referred to by his fellows as a "half-breed", due to his gene-seed's mixed heritage. Despite the Imperial forces arrayed against them, including a large garrison of Astra Militarum troops and even a small detachment of Titans of the Legio Ignatum protecting its precious contents, in the end the Iron Warriors emerged triumphant. They defeated the Imperial forces defending Tor Christo, as well as an entire company of Imperial Fists who had arrived as reinforcements to try and prevent the theft of their genetic legacy.Having greatly pleased the Chaos Gods through his monumental victory over the Imperium, Barban Falk was allowed to ascend to become a Daemon Prince. Before his final ascension to daemonhood, the warsmith appointed Honsou as his successor, declaring him the new warsmith of his Grand Company.Falk then commanded Honsou to take the stolen Imperial Fists gene-seed back to the Iron Warriors' Daemon World of Medrengard within the Eye of Terror. After the Iron Warriors withdrew from Hydra Cordatus they bombarded the remains of the citadel to dust, leaving behind a lone Imperial survivor to tell the tale of what had occurred.
Horizon's Pride - Horizon's Pride: The Horizon's Pride is an unknown class of Imperial light crusier captained by the Rogue Trader Diaz Lan.Over the Terran centuries, the Lan Dynasty covered the Horizon's many battle-scars with copper laurels. The burnished leaves now virtually encrust the glimmering ship; the metal garden testifies to the warship's endurance.The Horizon's interior is equally elaborate, although its ornamentation has not fared as well in the weathering effects of a shipboard atmosphere recycled for many standard centuries.The Lan family crest -- a rapier and a broken quill -- features prominently in the engravings. The crew wear uniforms strongly reminiscent of the Imperial Navy, and move with an uncanny symmetry that can almost be explained by long hours of formation drilling.The grand scale of the vaulted corridors and ceilings easily accommodate armoured Space Marines, each of whom Lan offers a lavishly appointed stateroom for the duration of their journey, should they travel aboard his ship.In truth, this is mostly because the Horizon's barracks are all occupied by Lan's crew, and that while more grandiose accommodations are available, the only remaining quarters are cells in the brig.
Horizon's Pride - Notable Locations: The Horizon's Pride is a massive vessel with a crew numbering in the tens of thousands.
Horizon's Pride - Staterooms: When hosting members of the Adeptus Astartes, each battle-brother is offered a stateroom befitting the Imperial dignitaries and high-ranking military personnel the ship often transports.More gleaming copper laurels trim the rooms of the decadent suites, and each one is carpeted with unique and exotic weaves.Most of the furniture is too dainty for a Space Marine, but the ostentatiously large canopy beds can accommodate even the mass of a battle-brother if he chooses to sink into the thick velvet covers.
Horizon's Pride - Command Bridge: The Command Bridge is without a doubt the most elaborately bedecked vista on the Horizon's Pride. Sturdy glass panels depicting stellar bodies alternate with ancient cogitators and sensorium reporters.Every luminator is held aloft by a lifelike statue, and the eye can travel no more than a few centimetres without encountering some surface inlaid with precious stone or metal. The command throne sits recessed in the rear wall with an arch of cherubs carved above it.
Horizon's Pride - Lan's Study: The Rogue Trader's study is mercifully free of excess decoration. Its panels of strange amber wood emit a soft glow that bathes the room. Across from his desk is the room's centrepiece: a bas relief in marbled metal depicting a swirl of geometric shapes.Adjoining the study is his library, full of rare tomes towering to the ceiling and even rarer alien artefacts in glass cases.The items on display in the library are harmless, the type of novelties tolerated in the hands of those who can afford them: a Jokaero digital laser, a wraithbone pendant, an Ork tooth, and other similar trophies.
Horizon's Pride - The Brig: If any guest battle-brothers opt for more austere accommodations, Diaz Lan makes available several unlocked cells in the prison block.These tiny, unadorned rooms are not dissimilar from the personal quarters of Deathwatch Astartes on Watch Fortress Erioch.However, while their cells are solid and private, there are less comfortable holdings deeper in the brig. There, greasy runoff from the engine rooms above drips through stacked cages where less illustrious prisoners languish.
Horizon's Pride - Notable Personnel: Althea CiberisArchibal HethDiaz Lan, Rogue Trader and captain of the Horizon's PrideKohl BennexVeyoris Akioh
Hormagaunt - Hormagaunt: A Hormagaunt is one of the most dangerous Tyranid creatures in a Hive Fleet. Not because of their size or particular viciousness, but because they multiply out of control. When attacking a planet, Hormagaunts are seeded onto the target world by Mycetic Spores. They quickly reproduce and then rampage across the planet killing anything they find.The Tyranid Hive Mind does not need to direct the Hormagaunts to attack targets since they will instinctively feed on anything they can find. This is due to the ravenous appetite that defines them from the moment they are spawned.
Hormagaunt - Role: A seemingly stable bio-mutation of the Gaunt genus of Tyranid war-beast, the Hormagaunt is a biological machine, a living weapon designed and bred with but a single purpose in mind: to close with a living enemy as rapidly as possible and eviscerate it with its long-bladed talons and do so again, and again, and again without remorse or relent until nothing living opposes it.Unleashed in huge, restless swarms made up of close packed ranks of rippling claws and hard-edged chitinous plates, Hormagaunts move across the ground like lightning quick shoals of deadly fish. Drawn to the scent of blood, they close in for the kill, leaping, screaming, and scuttling. They leave nothing alive in their wake.
Hormagaunt - Weapons: Scything Talons - These ridged, chitinous claws are the main weapon of the Hormagaunt. They allow the Hormagaunt to disable its prey before the feeding begins.Toxic Sacks - These tick-like organisms inject virulant toxins which coat the Tyranid's claws and teeth.Adrenal Glands - Adrenal Glands are found on many variants of the front-line tyranids. The biomorph floods the creature with a host of chemicals and hormones which serve to speed up the metabolic processes, causing the Tyranid creature to enter a hyperactive state of frenzy.
Horosa Barnabas - Horosa Barnabas: Horosa Barnabas was an Inquisitor of the Ordo Xenos operating within the Jericho Reach. Tales of his exploits dated back four standard centuries, with none of them reflecting on him well.Baranabas was slain in battle with the Aeldari on the world of Andronicus but his actions have led to some suspicion that he was under an unknown xenos influence for much of his career.
Horosa Barnabas - History: The current generation of servants in Watch Fortress Erioch's Tower of Brass, the Inquisitorial headquarters for the watch fortress, are mainly descended from his prisoners, trapped in bureaucratic limbo once they were exonerated by evidence uncovered after his death.A trail of lost artefacts and botched missions followed his retinue that was so dismal and persistent that some suspected a cunningly-hidden secret agenda was being played out.If so, it was being done beneath the very noses of the Ordo Xenos and surely with the collusion of many of their most highly-placed members. The majority of Barnabas' contributions to the ordo's knowledge are now sealed away inside quarantine zones in the catacombs, allegedly too dangerous and toxic to approach.Barnabas was always fond of bold gestures and cut an impressive figure to the masses, very much fulfilling the commonest conceptions of what an Inquisitor should be.His sweeping pogroms were always a terror among the nobility, and that gave him a good deal of popularity with the workers. Unfortunately, Barnabas' cloak and impressive armour failed to impress the Aeldari in a skirmish on Andronicus and he met his demise there on the end of an Aeldari Fire Lance.In recent years, however, evidence came to light that Inquisitor Barnabas was under some kind of alien influence, at least during the latter parts of his career. The Deathwatch intends to retrace Barnabas' movements so they can track down where he was turned, how, and -- most importantly of all -- who knew of it.Unfortunately, the reports, logs and journal entries they will need to analyze are sealed off in highly dangerous quarantine zones deep in the watch fortress' catacombs.Perhaps on a related note, something Barnabas left in the catacombs is threatening to create a new quarantine zone. The source of the threat might be an alien artefact building to overload, a swarm of hungry hatchlings, a deadly viral plague or even a temporary Warp Gate. Whatever the truth, it needs containment.
Horror of Tzeentch - Pink Horror: Pink Horrors, also called "Whirling Destroyers," and "Squealers," are identified by their luminescent pink skin and their high-pitched squeals of laughter.They whirl about in a frantic and barely controlled ecstasy, all the while giggling insanely. Flashes of energy dart from the Pink Horrors' fingertips as they leap across the battlefield, consuming the enemy in Warp-fire. The casting of these spells fills Pink Horrors with increased joy, and they emit especially high-pitched merriment as the eldritch energy screeches from their upraised hands.When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic. With a characteristic whoop of satisfaction, this residue swiftly alters color and divides into two Blue Horrors.Most Pink Horrors live mayfly-short lives, soon reverting to magical energy, but a rare few reach veteran status and may become Exalted. Exalted Pink Horrors have proven unusually powerful, cunning, or mad and survived many battles -- not to mention the raucous, random happenings of their home dimension -- to reach this status. They wear golden trappings and consider themselves first among the lower Daemonic servants of Tzeentch. Quite how much actual respect, or even knowledge, other Daemons of Tzeentch pay to them is unknown, but the ever-higher pitch of their excited squeals means, at the very least, that they are having a good time.
Horror of Tzeentch - Blue Horror: Blue Horrors, also called "Spinning Sourguts," and "Grumblers," are diminutive replicas of their parent Daemon, though their temperament is quite different. They are sullen and malicious, like evil-tempered children, and wear perpetual scowls as they sneer and grumble their way through a battle.Once spawned, Blue Horrors swiftly rejoin their fellows, adding a deeper whining note to the incessant chortling of the group as they attempt to grapple with enemies and squeeze the life from them.
Horror of Tzeentch - Brimstone Horror: Just as a dying Pink Horror splits into two lesser incarnations, a slain Blue Horror will split once more into a pair of Brimstone Horrors. Named for a stench so strong it offends even other Daemons, these diminutive Warp creatures may look bright and whimsical, but they are in truth spiteful and vindictive. They realize that the glories of authority and prominence are forever beyond them.To make themselves feel better, they burn everything they come across by hurling magical flame -- to a Brimstone Horror, Warpfire is the great leveller. Those that try to extinguish them or stamp them out are quickly surrounded, the Brimstone Horrors joining hands in an incandescent ring around them and singing mocking songs as they turn their victims into blazing pillars of flame.
Horror of Tzeentch - Iridescent Horror: An Iridescent Horror will be created by Tzeentch should a Daemonic servant of greater power be required than the standard Pink Horrors. This is a more stable type of Horror granted a semblance of consciousness, yet its flesh remains unstable enough to be cycling through endless shapes, colours and faces.Iridescent Horrors are often the same lurid hue as Pink Horrors, but do not morph into a pair of Blue Horrors when struck. Such Daemons have enough consciousness to direct others of their kind without constant guidance from a Lord of Change, directing furious sorcery against Tzeentch's enemies.
Horror of Tzeentch - Unit Composition: 10-30 Pink, Blue or pairs of Brimstone Horrors in any combination
Horror of Tzeentch - Notable Horrors: The Blue Scribes - A pair of Blue Horrors named P'tarix and Xirat'p, created by their master, the Chaos God Tzeentch, to travel throughout the dimensions of reality to find and learn every known spell and scrap of forbidden knowledge so their creator may once regain his position as the most powerful among the Ruinous Powers.The Changeling - A Horror of Tzeentch and a Herald of Tzeentch who long ago was bestowed by the Lord of Change with a doppelganger's ability to assume any shape of any other creature. The mischievous Changeling plays practical jokes in both the Realm of Chaos and realspace, sowing discord and conflict, where ever he roams and taking delight in breeding mistrust and confusion.T'zar, the BrokerZzak'tar - Zzak'tar is an Iridescent Horror. He and his coven of Pink Horrors are a part of the Daemonic legion comprised of Daemons in service to all four of the major Chaos Gods called the Brazen Host, though ever fearful of the wrath of its commander -- the Khornate Bloodthirster known as the Gore Lord.
Horror of Tzeentch - Sources: Black Crusade: The Tome of Fate (RPG), pp. 8, 11, 15, 19-20, 103Dark Heresy: Daemon Hunter (RPG), pg. 96Codex: Chaos Daemons (8th Edition), pp. 49, 104Codex: Chaos Daemons (6th Edition), pg. 38Codex: Chaos Daemons (4th Edition), pg. 35Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 93, 130War Zone Fenris: Wrath of Magnus (7th Edition), "Chaos Daemons"War Zone Fenris: Curse of the Wulfen (7th Edition), pg. 102White Dwarf 341 (UK), "Scions of the Dark Gods - Design Notes: Daemons of Tzeentch," pg. 25White Dwarf 368 (UK), pg. 6,7Realm of Chaos: The Lost and the Damned (1st Edition), pg. 34Rogue Trader: The Navis Primer (RPG), pg. 136Deathwatch: Mark of the Xenos (RPG), pg. 111Warhammer 40,000: Dawn of War (PC Game)Games Workshop Online Catalogue - Lords & Heroes: The Blue ScribesFateweaver (Novella) by John FrenchWhite Dwarf 368 (UK), pp. 25-27
Horst - Horst: Horst, whose full given name was Phaedus Falconet Horst, was an Inquisitor of the Ordo Malleus who played major supporting roles in the Gothic War, the First and Second War for Armageddon and Inquisitor Katarinya Greyfax's quest to find the artefact known as the Eye of Night. This device had originally assisted Abaddon the Despoiler in gaining control of the Blackstone Fortresses during the Gothic War, and was sought by Greyfax after 999.M41 in an attempt to aid Primarch Roboute Guilliman in learning how to seal the Great Rift created across the Imperium in the wake of the 13th Black Crusade. Horst was known to be a psyker of some power.
Horst - Origins: Horst was born on a human-settled world of the Imperium that had come to be ruled by a terrible tyrant known as the Overlord whose true name was Alaine de Briant. As a teenager, he joined a group of rebels who were fighting for the people's freedom from the Overlord. His extraordinary skill in battle and overall strategic acumen saw him rise quickly through their ranks until he had become the acknowledged leader of the resistance. Horst's skill was not just martial, but was the result of his surprisingly powerful motivating rhetoric and personal charisma, traits that allowed him to unify the often fractious opposition groups into an effective military force against the government of Overlord de Briant. Against all the odds, Horst's rebels eventually succeeded in overthrowing the cruel rule of the Overlord, though the conflict lasted for almost thirty standard years. When news of this unusual success finally reached the Administratum, obviating the need for a bureaucratic Imperial response that might have taken solar decades longer to materialise, Horst's talents as a problem-solver were recognised. Even with its immense inefficiencies and everyday cruelties, the Imperium still seeks to exploit the most important resource available to it -- the talents of its people. Despite his age, lack of formal training and obvious possession of potent psychic powers, Horst was inducted into the Inquisition, becoming a full Inquisitor as a reward for the extraordinary skill and talents he had already displayed as a leader of men and women. He took to the service of the Emperor with relish, showing a particularly keen talent for investigation.
Horst - The Wars for Armageddon: What happened to Horst after the events of the Gothic War remains unrecorded. His next appearance in the Imperial historical record comes during the First War for Armageddon of 444.M41. Horst had been present on one of the Squat homeworlds when the war began. He was able to convince the Squat Overlord of the world he was on to send forces to aid the Imperial defenders, which he led into battle against the Forces of Chaos during that conflict.Horst was also said to be present at the Second War for Armageddon between 941 and 943.M41, though there is some dispute as to whether the man named Horst who was active during this conflict was actually the same Phaedus Falconet Horst who had been involved in the events of the Gothic War some eight hundred standard years before. Recent events seem to indicate the original Horst had already been forced into undead stasis in the ruins of the world of Savaven by this time (see below). In any event, the Inquisitor who called himself Horst during the second great conflict fought by the Imperium on the Hive World of Armageddon was one of the leaders of the Imperial forces on the sub-continent of Armageddon Prime where they proved successful in pushing the Greenskins back on the defensive. After the defeat of the Orks at Hive Tartarus, Horst helped lead a massive Imperial counteroffensive, forcing the remaining Orks back into the equatorial jungle region that connected the two sub-continents of Armageddon Prime and Armageddon Secundus.
Horst - Canon Conflict: There is a potential canon conflict in Horst's appearance in both the Second War for Armageddon and as the undead Inquisitor who aided Katarinya Greyfax's search for the Eye of Night in 999.M41. Horst explains that he began his own search for the Eye of Night several centuries before, which ended in his possession of Paladin Bellicus' body and entombment in the sarcophagus beneath the ruins of the cathedral among the fragments of Savaven. Thus, it is unlikely that he was also present for the Second War of Armageddon in his own former body in 941.M41 when the second Armageddon conflict began. This is likely the result of a canon mix-up between the creators of the PC and mobile real-time strategy game Warhammer 40,000: Armageddon and Gav Thorpe who wrote the Eye of Night audiobook. The game was completed in 2014, the audiobook in 2017. No explanation has yet been given for how Inquisitor Horst could be in two places at the same time, unless his own belief that he had been trapped in the sarcophagus in Bellicus' corpse for centuries was an exaggeration. Nor has it been made clear which version of the Inquisitor's story may be considered the actual canon.
Horticulous Slimux - Horticulous Slimux: Horticulous Slimux, also known as the "Grand Cultivator," is a practical and suprisingly humourless Herald of Nurgle who is of special importance to the Plague God as the primary cultivator of his garden.With a thump of his tumour-hardened foot upon the shell of his faithful mount, a snail-like creature called a Molluscoid known affectionately as "Mulch," Horticulous Slimux rides to battle. It is not the quickest of charges, but what it lacks in speed it makes up for with sheer toxicity.Horticulous Slimux has been Nurgle's head gardener since before the start of time. A Herald of special powers, Horticulous has an eye for tending the diseased plant-growths so beloved by Nurgle.None knows better when to deadhead a skullrose, divide up a witchspike shrub, or graft new tendrils together to make entire new flora. Indeed, if he had his way, Horticulous would spend all his time tending and pruning the endless vegetation fields around Nurgle's great manse. The Lord of Plagues, however, has other ideas.
Horticulous Slimux - Role: Nurgle moves in cycles, and after seeing his Grand Cultivator at work in his garden for a time, the god of decay senses the need for a change, and sends Horticulous into realspace to plant his seeds. There is none better at spreading the glorious growths of the garden.Horticulous is a pragmatic and humourless being, and goes about his task -- whatever it may be -- with the same no-nonsense approach. He finds the uncontaminated regions of reality disturbing, and seeks to garnish them as quickly as possible with Nurgle's blessing, although he will grumble as he does so of his "beauties back home," for he trusts no one to tend his prized plants in his absence.But no sooner has Horticulous set his grundleplough working than Nurgle grows restless again. He decides that now is not the time for planting, but instead the time for reaping.And so, hefting his rusty pair of pruning shears, Horticulous joins the daemonic Plague Legions for battle. Heads and limbs are snipped with the same precision and skill he shows when trimming down a bleeding marrowtree.As he goes about his duties, Horticulous conjures the tendrils and mutated fronds of Nurgle's garden and ushers them into reality as if with only a thought. Within moments of sowing a seed, a boundless fecundity erupts, creating a small facsimile of his master's garden. Such infested areas, populated by the likes of daemonic Feculent Gnarlmaws, augment the diseased hordes of Nurgle and cause all others to weaken in the unnatural miasma.It is rare to see Horticulous alone, for he is almost always accompanied by bounding packs of Beasts of Nurgle. The creatures frolic in the slimy and poisonous wake left behind by the Grand Culvitator's squelching mount, and will respond to the Herald's call with unmatched enthusiasm.Horticulous tolerates the Beasts' antics, but the same cannot be said for Nurglings. When no Great Unclean Ones are watching, Horticulous has been known to feed the imps to Mulch. This foul diet ensures Mulch's bite is extremely toxic.
Horticulous Slimux - Wargear: Lopping ShearsMulch's acidic maw