Space Wolves 13th Company - Company Organisation: The 13th Great Company's organisation departs heavily from the Space Wolves' norms, due to the lack of reinforcements resupplying the company, the inability to train members in specialist roles, the lack of heavy equipment and new armoured vehicles, and the effect of having to exist within the heart of the Eye of Terror for 10,000 standard years while still remaining uncorrupted by Chaos (though time does pass differently within the Immaterium).The core of a 13th great Company warband are the Grey Slayers. Similar to Grey Hunters, they fulfill the same role as their Grey Hunter counterparts within a standard Space Wolves Great Company, but each Slayer is far and away a superior fighter to his Grey Hunter equivalent.This is no surprise to Imperial observers, as the normal flow of new recruits into a Great Company has been cut off, making the progression from Grey Hunter to Wolf Guard impossible. The 13th Company has adopted an ad hoc structure, often separating men into specialised units that support one another, in the manner of a pack of wolves on the hunt. The core of this force remains the equal of the elite elements of many other armies.As the Grey Hunters are unable to advance to the traditional post of Wolf Guard, it can be noted that there are no Blood Claws within the Company. It can be expected that any Blood Claws that disappeared with the Company would have either died in action, or long since progressed up the ranks, and that no replacements would have been forthcoming within the Eye of Terror with which to replenish them.The Company's assault specialists are the Storm Claws. They are equally experienced, but still more hot-headed and aggressive than their kinsmen in the Grey Slayers. Some of the senior ranks found within the Space Wolves are also absent from the 13th Company. Other than the Wolf Lord himself, the only leaders to be found operating outside of the Packs are the Rune Priests and Wolf Priests.It is assumed that this is due to the fact that casualties amongst the other ranks could not be replaced due to the lack of specialised training and resources. This poses some interesting questions regarding the Rune Priests, as the company appears to have had no trouble maintaining a cadre of these psychically-gifted individuals. Evidently, the Eye of Terror has had some effect on the men of the company, apparently unlocking previously untapped psychic ability within its ranks.The use of the Wulfen by the company represent the most drastic departure from the order of battle of a normal Space Wolves force. The Wulfen are consummate predators, who throw themselves at their foe as soon as he is scented. Whether the Wulfen packs are standing formations, or are formed on a temporary basis as men succumb to the Curse of the Wulfen is, at this stage, unknown.The Space Marines who mutate into Wulfen are similar to the mythological Terran creatures known as "werewolves" in the same way that those Blood Angels who are cursed with the gene-seed flaw known as the Red Thirst resemble the legendary monsters called "vampires."Any Space Wolf who suffers the Curse of the Wulfen becomes a half-man, half-wolf creature with a feral mind. The mutation, a result of the genetic instability inherent within the genetic sequence of the Space Wolves' gene-seed component known as the Canis Helix, normally manifests itself in the Neophyte stage and Space Wolves must spend time in their training in a scenario designed to out those who have become Wulfen.Though normal Space Wolves sometimes use individual Wulfen in battle as close assault troops, the 13th Company uses entire packs. Each and every member of the 13th Company carries the Curse, and it manifests itself in them at different times. Thus even the Wulfen packs do not stay the same.It has manifested itself so strongly and so late in the Astartes of this formation because it reacts to the influence of Chaos and the Warp; because of this side of their nature acting as a kind of spiritual defence mechanism, Space Wolves are exceptionally resistant to the malign influence of Chaos. It is believed that the 13th Great Company have only been able to survive living as Loyalist Space Marines in the Eye of Terror so long precisely because of this trait.It has been noted by Inquisitor Asmorales that the numbers of the Wulfen-kind that disappeared 10,000 Terran years ago must have been equivalent in size to a contemporary Space Marine Chapter, based on the far larger size of the First Founding Legions. To date, only a handful of men of the 13th Company have been observed, and so the Inquisitor believes that the majority of the company remains within the Eye of Terror, slain, or engaged upon a mission only they know the nature of. It is also likely that a number of separate contingents or packs of Wulfen-kind are at large, each harrying the forces of Chaos and each led by a lord who is vassal to an individual yet to reveal his hand in the conflict.