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Jaghatai Khan - Jaghatai Khan: Jaghatai Khan (pronounced Jagg-a-tie KAAN), also known as "The Great Khan," "the Khagan" and "the Warhawk," was the primarch of the V Legion of Space Marines, the White Scars, who led them through the years of the Great Crusade and the Horus Heresy.Jaghatai fought alongside his White Scars for another 70 standard years following the end of the Heresy, eventually disappearing in 084.M31 into a region of space known as the Maelstrom, a large Warp rift in the Ultima Segmentum that is a smaller counterpart of the Eye of Terror.Jaghatai is believed to have been in pursuit of the Drukhari who had savaged his homeworld of Chogoris following the Battle of Corusil V with his 1st Brotherhood when he went through a Warp Gate into the Drukhari portion of the Webway. Jaghatai had been in pursuit of a mighty Drukhari lord, likely the Archon of the Drukhari Kabal that had attacked Corusil V and perhaps even Chogoris itself.Jaghatai Khan has not been seen since, though the White Scars believe he is still alive somewhere within the Webway and will one day return to the Chapter in a time of great need. As a result of their primarch's disappearance, the White Scars hold a particularly savage grudge against the Drukhari and will gladly seek out any opportunity to make war upon those savage and terrifying xenos.
Jaghatai Khan - Ullanor: A bolt of lightning in clear skies, a sudden gale from an unexpected quarter -- the White Scars Legion was war's sudden and merciless slaughter. Swift action and a joy for the rush of combat and clash of blades were the hallmarks of its battles, tempered by a quiet and hidden wisdom that few took the time to uncover.The White Scars thrived in the chaotic heart of battle, anticipating its vicissitudes and flowing with them, always to be found where the foe was weakest, where they were least expected, and leaving only cold corpses in their wake.They were the Great Crusade's pathfinders, the bleak wind that ran ahead of its serried armies culling the weak and harrying the strong that they might fall more easily to those who followed. There were many victories claimed by the Great Crusade that would not have been possible without the depredations caused by these warriors.The lightning-fast style of mobile warfare that had served Jaghatai Khan so well on the steppes of his homeworld proved to be equally effective on the many different battlefields of the Great Crusade. The White Scars soon became involved in some of the bloodiest battles of the time after the rediscovery of their Primarch.The White Scars most famously took part in the historic Ullanor Crusade, the vast Imperial assault on the Ork empire of the Overlord Urrlak Urruk. The White Scars and Ultramarines Space Marine Legions, supported by the Imperial Army, the forces of the Mechanicum and the Collegia Titanica, took part in the massive Imperial campaign against the largest concentration of Orks yet encountered by the burgeoning Imperium of Man.In the aftermath of this monumental victory, the Great Khan watched with approval as Horus Lupercal, greatest of the Primarchs and most favoured son of the Emperor, took up his new office as Warmaster of all the Imperium's military forces. The two of them, Horus and the Khan, liked one another. Of all his brothers, the Khan had only ever been close to two, and Horus was the first. Then they had parted.The grand gathering of Primarchs and commanders and Battleships and officials at the Triumph of Ullanor dispersed, setting course for a thousand destinations and making the Warp light up with the trails of their passage. The Great Crusade commenced again, though this time with a Warmaster at its apex, not an Emperor.
Jaghatai Khan - Horus Heresy: The Vth Legion's legend was to grow with the events of the Horus Heresy, when the White Scars fought on hundreds of worlds for over 7 Terran years against the Traitor Legions and the other Forces of Chaos. Unlike many of the other Primarchs, Jaghatai never even considered betraying the Emperor for the service of the Ruinous Powers.Such a course would have been dishonourable in the extreme since the Emperor had done no wrong to His sons and also because Jaghatai so deeply believed in the Emperor's goal of reunifying the entire human race under a single ruler so that it might claim final dominance over the Milky Way Galaxy.The White Scars Legion had already been engaged for several standard years on the orders of the Warmaster Horus in a surprisingly punishing campaign against the Orks of the Chondax System where Jaghatai had recalled his entire Legion when the Heresy began. It was at Chondax that they first received the news of the Space Wolves Legion's actions during the Burning of Prospero.These reports said Russ had turned rebel, and driven by his hatred for Magnus, his Legion had utterly decimated the Thousand Sons Legion and their Primarch Magnus had died at the Wolf King's own hand. But due to the effects of the Ruinstorm, a monstrous Warp Storm unleashed by the Word Bearers during the Battle of Calth, astropathic communication was unreliable and vast tracts of the Imperium were made all but impassable. Furthermore, the White Scars' fleet Astropaths continued to interpret the astropathic messages they received in a contradictory manner.
Jaghatai Khan - Enemy Within: Some amongst the Khan's command were a part of the Warrior Lodges, a closed fraternity of warriors that existed outside of the Space Marine Legions' formal structure. It was common knowledge that the Emperor frowned on such institutions, claiming they were dangerously close to the cults of ancient superstition. Despite this, the proliferation of these Warrior Lodges quickly spread amongst the other Legions -- even into the White Scars Legion.Many of the Terran warriors of the Vth Legion as well as some of their erstwhile Chogorian brethren took part in the clandestine activities of the lodges. They felt that the Khagan was too slow in deciding which side the White Scars should choose in the coming conflict that had only begun to rage amongst the Legiones Astartes.These lodges had already made their choice. The moment had finally come, and so, they moved as one, silently and efficiently. Led by the esteemed Hasik Noyan-Khan, the Warrior Lodge members declared their allegiance to Horus. They had remained secretly in contact with Horus' partisans through arcane means at least since the campaign at Chondax.In the absence of the Khagan on the surface of Prospero, Hasik Noyan-Khan was in command of the flagship and, by extension, the Vth Legion's fleet. Personnel began to move between the warships as the lodge members began to move themselves into position for their coup d'etat. Discovering the clandestine activities of Hasik and his co-conspirators, Shiban Khan, commander of the Brotherhood of the Storm, attempted to bring to the attention of Jemulan Noyan-Khan, that his ordu commander Hasik was a part of this cancer at the heart of their Legion, and informed him of their intended plans.Unable or unwilling to assist, Jemulan dismissed these accusations out of hand and ordered Shiban to return back to his ship until he had received further orders. It had been a slim hope -- Jemulan did not have quite the same reputation as Hasik and had not been with the Legion from the start.As a result, he was not as close to the Primarch. Perhaps it had been too much to expect. Back aboard his ship, the Kaljian, Shiban Khan was unable to sit idly by. He ordered the entirety of his Brotherhood to muster and prepare for action. They would seize the initiative and oppose this madness before it could seize hold of their entire Legion.
Jaghatai Khan - Sole Survivor: The Keshig master Qin Xa ordered his warriors to withdraw, for they could not fight this new threat. Staggering away from the creatures, the other warriors did not respond immediately. Despite their fearsome levels of discipline, leaving the site of the Khagan's fall was anathema. They surged back across the heaving terrain, lumbering away from the Psychneuein attacks as best they could, trying to reach the crumbling maw of the fissure that had swallowed their Primarch. It was a doomed attempt.The Keshig pulled together and retreated towards a bombed-out terrace. The Psychneuein came after them. Soon the surviving Keshig found themselves trapped, and so they formed a broken line, determined to face the enemy. Then suddenly, they all felt the static build-up of enormous power. A second later the entire chamber was filled with light as flames leapt up from underneath the Psychneuein. Caught up in the maelstrom of blazing, purple-tinged fire, the creatures simply burst apart.Turning to investigate the source of the flames, Qin Xa felt a fresh surge of power just behind him. His arms went rigid, locked by some mysterious force. A huge weight pressed against his twin heart, slowing him down and deadening his movements. A Bolter was pressed against his chest and a figure stood before him in crimson armour.His faceplate was that of a suit of gold-crested Mark III Power Armour, archaic and festooned with Thousand Sons iconography. He introduced himself as Revuel Arvida, a Sergeant of the Thousand Sons Legion's 4th Fellowship and a member of its Corvidae Cult. He was the last surviving member of his squad. He led the Keshig away from the danger of the ravenous Warp-spawned insects.Arvida led the surviving Keshig far through the empty city, until they found themselves within the ruins of a grand audience chamber. The White Scars inquired as to how the Thousand Sons Sergeant had come to be on Prospero and how long he had been there. Arvida informed them that he had arrived on Prospero after its destruction, and that he could give them no answers as to what had previously occurred. As for how long he had been there, he did not know, for his Power Armour's internal chronometre had been blown in battle.He understood that the White Scars were trying to find their missing Primarch, but their efforts were futile. Their gene-sire could fight the Psychneuein, for he was made to fight them. They needed to get away from the benighted planet, and that when they did, to take him with them. Qin Xa explained that they would make one more final attempt to find their Primarch. Arvida acquiesced to their wishes, but requested that they wait for a short time until he had fully recovered from his last encounter with the vile Warp-entities. They would need his psychic abilities if they wanted to survive the coming conflict.
Jaghatai Khan - Flight from the Traitors: As Arvida spent his time recovering from his ordeal on Prospero, he befriended the Stormseer Targutai Yesugei. As the Thousand Son slowly regained his strength and precognitive powers, Yesugei repeatedly attempted to convince Arvida to become a member of the V Legion, since the Thousand Sons were now considered Excommunicate Traitoris by the Imperium.He even went so far as to commission his Legion's Artificers to created a hybrid pauldron, incorporating the iconography of both Legions, to replace the one of Arvida's that had been severely damaged during the fighting against the Death Guard.Though Arvida seriously contemplated becoming a part of a Legion once more, he eventually refused -- he would would remain, always and forever, a Son of Magnus and a loyal servant of the Emperor.Arvida was determined to follow his fate, for he believed that his destiny was somehow connected to the image of the raven associated with the Corvidae Cult's sigil that he had foreseen while he was stranded on Prospero. During this time, Arvida had also begun to experience the mutational effects of his Legion's gene-curse, known as the "Flesh-Change."
Jaghatai Khan - Siege of Terra: It is known in Imperial records that much of the White Scars Legion, including its Primarch, was present to defend the Imperial Palace during the climactic Siege of Terra alongside the Blood Angels and Imperial Fists Legions. Such was the ferocity of the attack by the Forces of Chaos that the besiegers forced the Imperial defenders back to the walls of the Imperial Palace, where thousands died slowing the assault.When the beleaguered forces faced a breach and potential collapse of the Imperial defences, Jaghatai decided on a change of plan. Rather than assaulting the almost-invincible flanks of the Chaos army, he redirected his highly mobile ordu and the surviving Loyalist tank divisions of the Imperial Army to the Lion's Gate Spaceport. At dawn, Jaghatai's lightning raid caught the Traitor garrison at the spaceport completely by surprise, and reclaimed the spaceport for the Emperor.The Khan ordered his troops to reactivate the spaceport's Defence Lasers to prevent the Traitor fleet from bringing down any more troops and equipment and form a defensive perimeter to hold their newly reconquered territory. Khan's troops repelled several frenzied counterattacks from the Traitors, and began firing on Horus' unprotected dropships.The Khan's plan worked perfectly: the flow of the Traitors' men and machines to the Imperial Palace had been cut in half at a single stroke. Inspired by this success, the Loyalists also tried to seize the Eternity Wall Spaceport, but were driven back by the Chaos forces without difficulty, as they had reinforced their garrison following the loss of the Lion's Gate.History recorded little else of the Great Khan's actions during the Battle of Terra, but it is known that his Legion ranged the once-proud thoroughfares of Terra during the campaign, engaging the Traitors in punishing hit-and-run strikes. When the end finally came, when Horus died at the hands of the Emperor aboard his Battle Barge Vengeful Spirit in orbit above Mankind's homeworld, the White Scars emerged from the fires of galactic civil war bloodied, but alive.It was said that Jaghatai and his warriors fought many of the Chaos Space Marines that tried to retreat to Terra's spaceports and flee. The White Scars launched several highly-successful hit-and-run assaults against the Traitor forces and together with remnants of the Imperial Army's 1st Terran Tank Division and several infantry regiments they successfully harassed the enemy supply lines as the Chaos armies fled to the Eternity Wall Spaceport to get off-world and escape Imperial vengeance.The White Scars Legion must surely have been at the forefront of the Legions that pursued the defeated Traitors to the Eye of Terror during the Great Scouring, for the White Scars rarely allowed a defeated foe to slip away once their blood was up.
Jaghatai Khan - Disappearance: Seven Terran years after the end of the Horus Heresy, during the period called the Time of Rebirth the Imperium was largely guided by the Ultramarines Primarch and Lord Commander of the Imperium Roboute Guilliman, the White Scars adopted Guilliman's Codex Astartes and the Vth Legion allowed itself to be grudgingly divided into several different Successor Chapters.In order to contain the outlaws, Renegades and aliens that dwelled within the Warp rift called the Maelstrom that had taken advantage of the disruptions of the Horus Heresy to run amok in the Ultima Segmentum, Roboute Guilliman ordered the surrounding star systems to be reinforced.The White Scars were tasked with the main responsibility of securing the Yasan Sector -- the star systems that surrounded their homeworld. According to the writings about the Great Khan found in the White Scars' fortress-monastery of Quan Zhou, the White Scars learned upon their return to Chogoris following the end of the Heresy that their homeworld and its people had been the target of numerous raids by the Drukhari to seize thousands of Chogorians as slaves.Jaghatai swore many oaths against the Drukhari because of this crime and fought them in many battles until peace had largely been restored amongst the Imperial worlds that were adjacent to the Maelstrom.Jaghatai fought alongside his White Scars for another 70 standard years following the end of the Horus Heresy, eventually disappearing in 084.M31 when he travelled into the Maelstrom. Jaghatai is believed to have been in pursuit of the Drukhari who had savaged Chogoris following the Battle of Corusil V with his 1st Brotherhood when he went through a Warp Gate into the Drukhari portion of the Webway, ultimately vanishing forever.Jaghatai had been in pursuit of a mighty Drukhari lord, likely the Archon of the Kabal that had attacked Corusil V and perhaps even Chogoris itself. None can say what befell the primarch -- if he was lost in the Warp or if he was slain or captured at the hands of an alien warlord -- but the White Scars believe he still hunts across the galaxy, and beyond, in pursuit of his greatest foes.The White Scars believe the Khan is still alive somewhere within the Webway and will one day return to the Chapter in a time of great need. As a result of their Primarch's disappearance, the White Scars hold a particularly savage grudge against the Drukhari and will gladly seek out any opportunity to make war upon those sadistic aliens.The White Scars thus continue to fight in Jaghatai's name, destroying the enemies of the Emperor in preparation for the day when the Great Khan completes his consummate hunt and returns to once again lead his chosen warriors and begin the next Great Crusade to unify the galaxy.
Jaghatai Khan - Personality: Of all the primarchs, Jaghatai Khan found the Great Crusade most to his liking, as it was an endless hunt in the dark places of the galaxy. As the Great Crusade raged across the galaxy, he had sat at its heart, always fighting and always on the move, laughing as he killed.Yet the Great Khan was no simple berserker, for in even the simplest task he sought perfection through discipline. His was the quiet competence of a master, seeking no acclaim from others, but only the satisfaction to be found in a perfect stroke of the sword or a well-placed diplomatic word.Among the primarchs, the Khan was the most reclusive, bound to the hunt and the glory of the chase rather than parade ground or strategium halls, and was oft-overlooked by the eyes of history. He managed no great empire, nor wrote any great treatise of war, yet his actions guided the course of the Great Crusade with the quiet skill that was the hallmark of his Legion.Thus, when Horus brought civil war to the fledgling Imperium, few looked to the Khan, his loyalty presumed by those who thought themselves his better and demanded by those he once counted as friends. When the Khan at last made his choice, when the forgotten Legion chose for itself a path to walk, it ultimately shook the pillars of heaven and helped to save the Emperor's dream -- and all Mankind -- from ruination.
Jaghatai Khan - Wargear: The Wildfire Panoply - Fashioned to be as aesthetically pleasing as it was impregnable, the Khagan's Artificer Armour perfectly complemented his fast and uncompromising style of warfare, and bore a number of unique systems to improve his already unmatched reflexes.The White Tiger Dao - The White Tiger Dao was the Khagan's personal close-combat weapon, a master-crafted sabre or tulwar-like blade that was particularly effective when used from the seat of his favoured mount, a Sojutsu Pattern Voidbike.Archeotech LaspistolFrag GrenadesSojutsu Pattern Voidbike - The Sojutsu Pattern Voidbike, the favoured mount of the Great Khan, is an early prototype Jetbike that predated the more common Scimitar Pattern Jetbike in use with the Legiones Astartes. During initial trials its thrusters were capable of providing sufficient thrust to grant the bike limited periods of true flight, and even some manoeuvrability in deep space, and it was classed by the Logisticae Imperialis as an ultralight fighter craft instead of a Jetbike.
Jaghatai Khan - Warhawk of Chorgoris (Novella) - Jaghatai Khan - Warhawk of Chorgoris (Novella): Jaghatai Khan - Warhawk of Chorgoris is the eighth novella in the  Primarchs series.
Jaghatai Khan - Warhawk of Chorgoris (Novella) - Synopsis: Ever since the Imperium's discovery of Chogoris, the White Scars' culture of warrior mysticism has sat uneasily with the ideals of Unity. As the Great Crusade burns across the stars, their enigmatic Primarch Jaghatai Khan fights to preserve their distinctiveness amid a galaxy where cold rationality holds sway. Despite his self-imposed isolation, others in the brotherhood of Primarchs seek to draw him into the greatest ideological battle of them all -- the place of psychic power within the Legions. As the Librarius Project is born, and opposition to it grows, the Khan must decide where his greatest allegiance lies – to the Imperial Truth, or to his own heritage.
Jago - Jago: Jago is an ancient, almost lifeless Fortress World located in a group of star systems that form the Sabbat Worlds Sector along the rimward edge of the Imperium of Man's Segmentum Pacificus. The terrain of Jago is mostly flat desert with massive mountain ranges dividing the planet. Partially-filled trenches, covered by the dust of millennia of sandstorms, dot the landscape.Unknown hands also built massive barracks, fortifications, pillboxes and trenches which tower far above and below the surface of the planet. The identity of the builders are unknown, as these structures are far too large to have been built by humans or any other known xenos species.
Jago - Sabbat Worlds Crusade: Jago was the site of a covert Imperial military insertion to battle the Forces of Chaos, mostly Blood Pact Legions, during the Sabbat Worlds Crusade. Specifically, Colonel-Commissar Ibram Gaunt and his Tanith First-and-Only ("Gaunt's Ghosts") were charged with covering the flank of Lord General Barthol Van Voytz's task force by capturing and defending the ancient fortress known as the Hinzerhaus, which was built on the side of a mountain long before the dawn of the human species. During the subsequent battle, nearly half the Tanith regiment was lost, and Colonel-Commissar Gaunt was mistakenly deemed killed in action as well.
Jago Sevatarion - Jago Sevatarion: Jago Sevatarion, known also as Sevatar, "the Condemned," and the "Prince of Crows," was the first captain of the Night Lords Legion and commander of the Atramentar, the elite Terminators of the VIIIth Legion's formidable 1st Company during the Great Crusade and the Horus Heresy eras of the late 30th and early 31st Millennia.He was also an officer of the Kyroptera, the most trusted advisors and confidants of Primarch Konrad Curze within the Night Lords Legion. A native of Nostramo, Sevatar served as equerry to the Night Haunter and was one of the most lethal warriors in the Space Marine Legions of old.Sevatarion's name and skill were as well known as other luminaries of that era, including Ezekyle Abaddon of the Sons of Horus, Corswain of the Dark Angels, Chapter Master Raldoron of the Blood Angels or Lord Commander Eidolon of the Emperor's Children.
Jago Sevatarion - Origins: Jago Sevatarion is said to hold the dark honour of being the first Traitor to utter the words, "Death to the false Emperor," although in truth this was but one in a long line of crimes and blasphemies committed by the first captain of the Night Lords over many Terran years. The Night Lord known as Sevatar was born in City's Edge in Nostramo Quintus, the capital city of the sunless Hive World of Nostramo, a little more than a century before the end of the Horus Heresy.At an early age he displayed innate psychic abilities, though he attempted to suppress them for the remainder of his life. An arrogant individual, Sevatar sometimes had great difficulty understanding the point of view of his Terran battle-brothers or regular Humans. Part of the problem was that he was so rarely wrong. It made it hard to take other people's opinions and observations seriously. He had always been that way, even as a child. His mother had told him that he would grow out of it, that he would become better with people.Following his induction into the VIIIth Legion, though arrogant, he proved an extremely gifted and supremely ruthless, even dishonourable, combatant. His meteoric rise through the ranks of the Night Lords soon earned him a place at his primarch's side as his first captain and equerry.This demeanour was carried through to his appearance, which was contrived to inspire fear in all who looked upon him. His midnight blue Power Armour was wreathed in flayed flesh and his helm was wrought in the form of a leering skull. Beneath that deathly visage lay not just the soul of a murderer, but one gifted with latent, if repressed psychic powers which, although unwelcome, served to increase Sevatar's already fearsome capabilities to preternatural levels.Sevatar long repressed these abilities, which were more often in use subconsciously rather than by direct will. His powers made him different as an Astartes as well, especially in battle. He did not quite understand how it was possible, but he was able to run faster, kill quicker and tired more slowly than his enemies. He had duelled Sigismund of the Imperial Fists once -- the only warrior ever to beat him to a deadlock in over a hundred standard years of warfare. The duel had lasted almost thirty long, long solar hours of sweat, swearing, and the crash-clash of iron against iron.Sevatar had cheated, in the end. He finished the duel, as hundreds of warriors from both Legions looked on, by headbutting the Templar and disqualifying himself. It broke the rules, as well as Sigismund's winning streak. True to his nature, Sigismund had done nothing but laugh. The proud stoicism the First Captain of the Imperial Fists was so famous for did not bleach all humanity from his humour. Sevatar had always envied him that, for he found it very difficult to laugh, to joke, to bond effortlessly with his brothers-in-arms.
Jago Sevatarion - Wargear: Artificer  ArmourIron HaloFrag GrenadesKrak GrenadesNight's Whisper - Night's Whisper is an archaic master-crafted Nostraman Chainglaive. It was originally one of several weapons that Night Lords Primarch Konrad Curze wielded, until he discarded it in his gore-spattered sanctum. Jago Sevatarion would later claim the Night's Whisper and wield it in the Night Lords' final battles against the Dark Angels during the Thramas Crusade. Its teeth cut through the ceramite plate of Loyalist Space Marines' power armour better than his previous chainglaive and the weapon's archaeotech motor was tuned to a sibilant purr, instead of a discordant roar.Bolt Pistol
Jain Zar - Jain Zar: Jain Zar, called the "Storm of Silence," is the Phoenix Lord and founder of the Craftworld Aeldari's Howling Banshees Aspect Warriors.
Jain Zar - Kiliak's Bane: In 838.M41 in the campaign that became known as the Pyre of Kiliak's Bane, Imperial xenographers began to plunder buried Aeldari artefacts on the Maiden World of Kiliak, bringing about a devastating retaliatory assault from the nearby craftworlds of Biel-Tan and Ulthwé.A sighting of the Phoenix Lord Jain Zar, accompanied by one hundred of her Howling Banshee disciples, was confirmed before the entire Imperial force was slaughtered and incinerated, their ashes scattered to the winds in retribution for their assault upon the Aeldari's lost patrimony.
Jain Zar - Hunt for Talos Valcoran: In the 41st Millennium, Jain Zar hunted the Chaos Space Marine Talos Valcoran, the commander of the 1st Claw of the 10th Company of the Night Lords Traitor Legion, due to a vision by Asuryani Seers that foresaw that a prophet of the VIII Legion would unify the Night Lords and lead them against the Ulthwé Aeldari in the future. In so doing the Heretic Astartes would kill enough of the craftworld's population to push it beyond its ability to recover its losses.When Talos' warband of Night Lords laid waste to the Imperial colonists of the world of Tsagualsa in the Eastern Fringe, they were ambushed by Aeldari of Craftworld Ulthwé looking to again kill the Soul Hunter before he could become a threat to their species. In the ensuing battle, nearly every member of Talos' warband was slain and he himself became embroiled in a desperate single combat against the deadly Phoenix Lord who had led the Ulthwé Aspect Warriors.In the ensuing battle, Jain Zar took grievous injuries and Talos sacrificed himself by detonating a grenade. The blast stopped short of killing the Phoenix Lord, whose crippled and barely-conscious body was finished off by the Night Lords' Chaos Dreadnought Malcharion.Jain Zar's armour was later recovered by the Aeldari, and the Phoenix Lord would eventually return when a new Exarch was chosen to take up the burden of the Storm of Silence and assume the Phoenix Lord's memories and personality.Similarly, Talos Valcoran's gene-seed was recovered by his comrade Variel the Flayer and used on a specially-selected Heretic Astartes candidate named Decimus, who some solar decades later would become the foretold prophet who would begin to unite the VIII Legion in preparation for the 13th Black Crusade. This prophet advocated assaulting the Ulthwé Aeldari to keep them from offering their assistance to the Imperium during Abaddon the Despoiler's great assault.
Jain Zar - Battle of Biel-Tan and the Ynnari: Jain Zar next appeared when she fought to save Biel-Tan from an invasion by the Daemonic forces led by the Masque of Slaanesh and her ally the Bloodthirster Skarbrand and has since joined the new faction known as the Ynnari, taking the power of Ynnead, the newborn Aeldari god of the dead, into herself and becoming reborn.Since then, no other Phoenix Lord has championed the cause of the newly risen Ynnari like Jain Zar. She has spoken passionately about the hope fostered for the entire Aeldari species by the birth of Ynnead, and come to the aid of the god of the dead's prophet and high priestess Yvraine and her followers on multiple occasions.However, Jain Zar went missing in the Webway during the Ynnari's battle against the Thousand Sons Traitor Legion following the Battle of Biel-Tan.She reappeared during the Psychic Awakening to protect Yvraine, first from an assassination attempt by Drazhar during the Raid on Saim-Hann then later on the Maiden World of Iathglas where a great conclave of all the Aeldari faction had been called by the Ynnari from the Slaaneshi Keeper of Secrets Shalaxi Helbane.
Jain Zar - Blood of the Phoenix: After the Raid on Saim-Hann, Jain Zar pursued the retreating troops of Drazhar through the Webway. The journey led them to the Aelindrach -- a mysterious region of the Shaa-Dom sub-realm of Commorragh. There Drazhar ambushed Jain Zar and the Howling Banshees that accompanied her, slaying them all and slicing Jain Zar in half. Drazhar believed that if the Phoenix Armour of Jain Zar stayed in the tainted realm of Aelindrach among the region's shadowy Mandrakes, she could never be reborn in the body of a new Exarch who sought to take up the Storm of Silence's mantle.But this was proved not to be the case when Yvraine, having sensed Jain Zarr's death and feeling great guilt over being its cause, asked her patron Ynnead, the Aeldari god of the dead, to grace the Storm of Silence with a new life. So it was that with the divine aid of Ynnead, the Howling Banshees Exarch Quitui'yenh donned the Phoenix Armour and the Banshee Mask of Jain Zar and was able to merge her own mind with all the other bearers of the Storm of Silence's legacy back to the beginning of the Aspect Shrine on Asur.Born anew, Jain Zar slew many of the dark Mandrake denizens of Aelindrach and activated an ancient portal that led from Comorragh to the long-lost craftworld of Zandros. There she rejoined Yvraine and her Ynnari once more.Soon after, Drazhar, who had learned to his rage of Jain Zarr's improbable resurrection and was determined to slay her once and for all, also arrived at Zandros. An epic duel was then fought among the ruins of the ancient craftworld, reminiscent of a previous duel fought in solar decades before in 928.M41 on Zandros between the Phoenix Lords Arhra and Karandras, in which Jain Zar managed to slay Drazhar because at that moment she contained not only the power of the Phoenix Lord, but also was still empowered with the divine energies of Ynnead.
Jain Zar - Wargear: Phoenix Armour - The legendary Phoenix Lords wear ancient, invaluable Aspect Armour so finely wrought it is proof against almost any weapon. The helmet of this suit contains the Spirit Stones of Jain Zar which hold the souls of every Howling Banshees Exarch to have become the Phoenix Lord since the original Jain Zar left the tutelage of Asurmen at the First Shrine on Asur millennia ago.Mask of Jain Zar - The first and greatest of all Howling Banshee masks, this artefact has the power to turn its wearer's warcry into a devastating barrage that robs the mind of all those who hear it.Zhai Morenn - Known as the "Blade of Destruction" in the Aeldari Lexicon, this long and elegant polearm was made in the distant past, yet retains much of its original power. It is amongst the most potent of blades to survive from the time of the Fall, yet it is light and easy to wield with blurring speed.Jainas Mor - Known as "Silent Death" in the Aeldari Lexicon, this triple-bladed throwing weapon possesses sharpened edges that were forged in the anti-flame of the Warp. Black fire licks around its keen surfaces as the Silent Death describes an elegant loop through the air, leaving decapitated bodies in its wake before returning to its mistress.
James Swallow - James Swallow: James Swallow is an author for Games Workshop's Black Library imprint.
James Swallow - Blood Angels: Blood Angels: The Complete Rafen Omnibus (2019, ISBN 1-78496-833-1) collects the following, except for Heart of Rage (Short Story):The Fury (Short Story) (2013)The Blood Angels Omnibus (2008, ISBN 1-84416-559-0) collects the following:Deus Encarmine (2004, ISBN 1-84416-154-4)Blood Debt (Short Story)Deus Sanguinius (2005, ISBN 1-84416-155-2)Blood Angels: The Second Omnibus (2012, ISBN 1849701288) collects the following:Redeemed (Short Story) (2011)Heart of Rage (Short Story) (Also collected in Victories of the Space Marines (Anthology) and The Book of Blood (Anthology))Red Fury (2008, ISBN 1-84416-560-4)Black Tide (2010, ISBN 1-84416-805-0)Bloodline (Short Story)Reflection in Blood (Short Story)
James Swallow - The Horus Heresy: The Flight of the Eisenstein (2007, ISBN 1-84416-459-4)The Voice (Short Story) (Collected in Tales of Heresy (Anthology))Nemesis (2010, ISBN 1-84416-868-9)Liar's Due (Short Story) (Collected in Age of Darkness (Anthology))Fear to Tread (2012, ISBN 1-84970-195-4)Lost Sons (Short Story) (Collected in The Silent War (Anthology) and Lupercal's War (Anthology))All That Remains (Short Story) (Collected in The Imperial Truth (Anthology) and War Without End (Anthology))Gunsight (Short Story) (Collected in Death and Defiance (Anthology) and War Without End (Anthology))Garro (Anthology) (2017, ISBN 1-78496-564-2) collects the following:Garro: Oath of Moment (Short Story)Garro: Legion of One (Short Story)Garro: Sword of Truth (Short Story)Garro: Shield of Lies (Short Story)Burden of Duty (Short Story)Garro: Ashes of Fealty (Short Story)Garro: Vow of Faith (Novella)The Buried Dagger (2019, ISBN 1-78193-970-5)The Chamber at the End of Memory (Short Story) (Collected in Scions of the Emperor (Anthology))
James Swallow - Sisters of Battle: Sisters of Battle: The Omnibus (2017, ISBN 1-78496-572-3) collects the following:Faith and Fire (2006, ISBN 1-84416-289-3)Hammer and Anvil (2011, ISBN 1-84970-066-4)Heart & Soul (Short Story) (2019)
James Swallow - Others: Red and Black (Short Story) (Collected in Crusade + Other Stories (Anthology))Crimson Night (Short Story) (Collected in What Price Victory (Anthology) and The Book of Blood (Anthology))The Returned (Short Story) (Collected in Legends of the Space Marines (Anthology) and There is Only War (Anthology))
Jamming Beacon - Jamming Beacon: A Jamming Beacon is used by the Land Speeder Storms of the Adeptus Astartes as a sophisticated hull-mounted jamming array that sends out pulses of Vox-scrambling static to foul the enemy's communications along with interfering with their access to crucial navigational information.The array operates in both the electromagnetic and etheric-wave bands, allowing the jammer to interfere with enemy communications and wireless signals. The Jamming Beacon can also cause enemy Teleport Homers to malfunction within its area of effect, which can have a devastating effect on the units being teleported. One of the most common uses for these devices is for Scout Marines to deploy behind enemy lines and wait for allied forces to attack the enemy.Using the Jamming Beacon the Scouts can prevent the enemy from not only summoning reinforcements but communicating with their allied forces entirely, allowing the Imperials to wipe out the enemy without fear of reprisal.
Janris Danrok - Janris Danrok: Janris Danrok is the high factotum of the von Valancius Rogue Trader dynasty of the Koronus Expanse. Danrok is a native of the Civilised World of Dargonus that serves as the capital world of the von Valancius holdings in the region. High Factotum Danrok is a master of the mechanisms of interstellar trade: negotiations, compacts, endless records, bribes, threats, and the filling and emptying of a starship's great-holds. He's also responsible for maintaining the crew of the dynasty's flagship at strength and obtaining all needed supplies for the voidship.Danrok is also in charge of all diplomatic relations between House von Valancius and the other factions of the Expanse, particularly other merchant organisations, and carries out all of the preliminary negotiations with other parties for the dynasty.High Factotum Janris Danrok can also help to recruit mercenaries to fill out his Rogue Trader's retinue and arrange for training in a host of different martial and technical specialties so that the Rogue Trader can improve their skills and those of their retinue.Finally, Danrok maintains contact with the governments of all of the worlds in the von Valancius Protectorate in the Koronus Expanse, and is charged with the duty of briefing the Rogue Trader and their retinue on any events that occur across their realm. It is Danrock who provides his Lord Captain with options for new economic and infrastructure projects the Rogue Trader might choose to invest their dynasty's fortune in.
Janus (Planet) - Janus (Planet): Janus is an Imperial Agri-world in the Telikos Epsilon system of the Koronus Expanse that is part of the trade empire of the Rogue Trader House von Valancius.Janus is covered in jungle plant life and was repurposed by House von Valancius to serve as a world where profitable cash crops could be grown for export to other worlds in the Expanse and the Calixis Sector.Janus was once a world of the Aeldari Empire and a gate into the Webway remains operational on the planet. It was through this gate that the Craftworld Aeldari Ranger Yrliet Lanaevyss arrived on Janus to offer her services as a "mutant" sharpshooter to the planetary governor Vistenza Vyatt while searching for the location of her missing home, Craftworld Crudarach. To continue this search, Yrliet would later join the retinue of the new Rogue Trader of the von Valancius dynasty following their arrival on Janus.
Jaq Draco - Jaq Draco: Jaq Draco was a secret Inquisitor of the Ordo Malleus, active in the late 38th and early 39th Millennia. He purportedly uncovered a widespread conspiracy involving numerous high-ranking members of the Inquisition known as the Ordo Hydra, as well as highly-sensitive information regarding the state of mind of the Emperor.Draco proved instrumental in stopping a plot by the Ordo Hydra to psychically enslave Mankind in the hope of striking a blow that would eliminate Chaos from the galaxy forever. In reality, the plan very likely would have spawned a fifth Chaos God who would have guaranteed the ultimate victory of Chaos over the Imperium of Man.In the course of his mission Jaq Draco became Auditorii Imperator, one of the few living mortals to have an audience with the Emperor of Mankind since the end of the Horus Heresy. It is also said that he was the only Human ever to have penetrated the fabled Black Library without the Craftworld Aeldari's consent. The Black Library was the secret craftworld located within the Webway that contains the entire Aeldari race's collected knowledge of Chaos. Draco was ultimately declared Renegade by the Inquisition and he was reported to have died within the Webway in the early 39th Millennium under mysterious circumstances.It should be noted that, officially, the Inquisition refuses to acknowledge the existence of any records pertaining to a "Jaq Draco." Additionally, some Imperial scholars have speculated that the person never existed and his reputed actions never occurred. These scholars maintain that such a charade may have been part of an elaborate, complicated hoax by either the Aeldari or the forces of Chaos to influence and destabilise the Imperium, by casting doubts upon both the Inquisition as well as faith in the Emperor Himself.The Inquisition encourages this scholarly view -- if it hasn't actually initiated it. Accordingly, any information that may surface about anyone named "Jaq Draco" and/or his actions is liable immediately to be labeled fraudulent, hostile disinformation, and purged from the public record by the Inquisition.As for the Aeldari, most consider Draco and his history of interaction with their race to be little more than a myth, or an allegory, since the idea that a Human could enter the Black Library without their permission is beyond the arrogant Aeldari's comprehension. It is thought that if any actual records concerning Draco do exist, they are sealed under the highest Inquisitorial authority.
Jaq Draco - Origins: Jaq Draco was born sometime in the late 38th Millennium on Xerxes Quintus, a low-technology Imperial Agri-world that was rife with psykers and mutants. The planet was isolated from the rest of the galaxy for thousands of standard years and was only recontacted by the Imperium about a Terran century prior to Draco's birth. He grew up in an Adeptus Ministorum orphanage after his parents, who were Imperial geneticists assigned to the planet, were murdered by possessed Xerxes psykers.Draco was a curious child who was not satisfied with commonly accepted conventions, and these traits would never leave him. At twelve he developed singular psychic abilities of extraordinary purity, including the ability to perceive the Astronomican and the ability to hide his psychic presence from Warp entities. He was subsequently taken by a Black Ship and his potent psychic abilities ultimately led to induction into the Inquisition, and specifically the Hidden Chambers of the Ordo Malleus.In a short time and while still at a young age, he became a successful and respected member of the Daemon Hunters. By the time he was 35 standard years of age, his body was covered from the neck down in ritual markings and tattoos, each commemorating a victory over a daemonic entity. However, Draco was not a dogmatic member of the Puritan faction of the Inquisition and was always prepared to entertain doubts, especially where the lives of his retinue or of Imperial civilians were at stake.
Jaq Draco - The Illuminati and the Ordo Hydra: Early in the 39th Millennium, while on a mission to the planet Stalinvast, Draco was approached by Zephro Carnelian, an agent of the Illuminati, who saw him as a potential recruit. The Illuminati's allied Asuryani Farseers had foreseen the recruitment of Draco into the Illuminati's ranks as a necessity to stave off a terrible disaster for the entire galaxy in the future. He was initially manipulated by the Illuminati into joining the Ordo Hydra, a rogue faction of the Illuminati that operated within the Inquisition, as an unwilling double agent.After finding out the true nature of the Ordo Hydra and its plan to psychically enslave Humanity in the hope of using the concentrated psychic power of the entire species to destroy Chaos, he travelled to Terra with his associates, entered the Imperial Palace, and telepathically communed with the Emperor within the Sanctum Imperialis in the Imperial Palace where the Golden Throne lies.Draco informed the Emperor of the plot and asked Him to take steps to prevent it from coming to fruition. The audience with the Emperor was an experience that left Draco both confused about the stability of the Emperor's mind within the Warp and doubtful that the Imperium would be able to weather the many threats to its existence. What actions the Emperor and the Imperium took against the Ordo Hydra is not recorded, but clearly their plot was defeated.
Jaq Draco - Black Library: Following these events, Draco entered stasis for 100 standard years. Some time after waking up, he learned of his manipulation by the Illuminati and the Aeldari -- he had been declared a Renegade by the Inquisition in the interim because of the Stalinvast Exterminatus he had ordered and his collusion with the Illuminati -- and subsequently accomplished another unique feat: without the Aeldari's knowledge, and accompanied by his associates, he managed to enter the Webway, find the location of the legendary Black Library, enter it, and abscond with the Book of Rhana Dandra -- an eschatological prophetic Aeldari volume outlining the "End Times" of the galaxy.After learning the Aeldari Lexicon from a captured Harlequin, Draco used the information in the Book of Rhana Dandra as well as his psychic abilities to help him find a legendary, and hitherto unknown location in the Webway that was also the object of a millennia-long search by the Harlequins: a particular crossroads where time is in flux and can be reversed.
Jaq Draco - Death: After some unforeseen developments at that location, and thinking that his plans had failed, a despairing and remorseful Draco tricked one of his associates into believing that he was possessed by a Daemon of Tzeentch.As was pre-arranged in the case of such a dangerous eventuality, his companion then killed him on the spot. However, it seems that Draco's consciousness survived, and was last shown to be roaming the Webway as a disembodied spiritual presence. It is not known whether the location of Draco's death -- the crossroads within the Webway of No Time or Flexible Time -- had anything to do with his consciousness' survival outside of the Warp.
Jaq Draco - Notable Works: Liber Secretorum (Book of Secrets) - The Liber Secretorum is Jaq Draco's report on the Ordo Hydra and his actions in standing against that conspiracy, starting with the Obispal mission on Stalinvast. The report was sent to the Ordo Malleus just before he entered stasis. The only existing record of the report (in cogitator file format) was reclassified level Vermilion in the early 40th Millennium. This record is kept along with many of the Inquisition's greatest secrets, in the Ordo Malleus' Librarium Obscurum.