vizn3r/warhammer40k-lore huggingface dataset:
House Feardraken - Notable Personnel: Sir Klydance - Noble of House Feardraken and pilot of the Knight Errant Maximus
House Feardraken - House Colours: The colours of House Feardraken are sky blue and white.
House Feardraken - House Arms: The arms of House Feardraken is a white Cog Mechanicum, with an ebon sword centered upon it, pointing upwards.
House Feardraken - Sources: Warhammer: Visions #7, "Parade Ground," pp. 168-171White Dwarf Weekly Issue #23, "Knights of the Household," pp. 48-49
House Felcarn - House Felcarn: House Felcarn was a formerly Loyalist Imperial Knight household that repudiated its oath of loyalty to the Imperium of Man during some unknown point in Imperial history. It is said that House Felcarn became corrupted from within by Chaos. Rumours state that a single surviving member of that family somehow escaped the subsequent Inquisitorial purges, proving his innocence, and went on to prove himself as the Freeblade known as Penitent Blade, through his tireless efforts to rid his world of the Chaos Cults that plagued it.
House Felcarn - Notable Campaigns: None listed in current Imperial records.
House Felcarn - Notable Knights: None listed in current Imperial records.
House Felcarn - Notable Personnel: None listed in current Imperial records.
House Felcarn - House Colours: The colours of House Felcarn are not listed in current Imperial records.
House Felcarn - House Arms: The arms of House Felcarn are not listed in current Imperial records
House Fvaber - House Fvaber: House Fvaber is a Loyalist Imperial Knight House of the Imperium. There is very little information in Imperial records about this Knight House, or from what Knight World it originally hails from. They have remained steadfast in an alliance with the Legio Gryphonicus Titan Legion.
House Fvaber - Notable Campaigns: Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Fvaber took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Fvaber provided Knight support to the Legio Gryphonicus. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Fvaber - Notable Knights: None listed in current Imperial records.
House Fvaber - Notable Personnel: None listed in current Imperial records.
House Fvaber - House Colours: The colours of House Fvaber are grey and blue.
House Fvaber - House Arms: The arms of House Fvaber are not listed in current Imperial records.
House Gotrith - House Gotrith: House Gotrith, known also by the informal cognomen "The Breaker of Fiends," is a Renegade Imperial Knight house that repudiated its oaths to the Emperor of Mankind and followed the Warmaster Horus into the service of the Ruinous Powers during the Horus Heresy.
House Gotrith - House History: It was upon the blasted and battle-scarred Knight World of Dallanar Beta that House Gotrith was to be discovered, locked in bitter conflict amongst the ruined cities of a world that had weathered the Age of Strife only to fall foul of the Greenskins as the Emperor ascended from Terra.Though their resistance remained staunch and their resolve unyielding, House Gotrith was unable to stem the tide of xenos that fell upon the world. It was only with the coming of the Great Crusade that their world was made free again.With aid from the Mechanicum Forge Worlds across the Belt of Iron, House Gotrith swelled in strength and number, yet no amount of aid could repair the wound caused by the coming of the Imperium. Even as their majesty grew, the Scions of House Gotrith watched as the populace of their world raised statues to the one they saw as their true protector, He who was the Emperor of Mankind.In this, House Gotrith became rulers of Dallanar in name only, no longer respected despite solar decades of sacrifice and bloodshed. Thus was the salvation of Dallanar Beta the damnation of House Gotrith.Seeking glory and respect amongst its peers, House Gotrith scattered amongst the Imperium's expeditionary fleets, aiding the Great Crusade in the hope of forging a new legacy on which to build its name. In time, dozens of worlds told tales of the warriors of Gotrith but spoke only in hushed whispers, lest their words summoned the iron devils who had brought subjugation and death to their people. This fearsome reputation grew out of the brutal campaigns of conquest led by the household, its warriors slaughtering any who dared defy their decree or even associate with one who did.Where House Gotrith marched, death followed and only deeds of blood were wrought in their name. It will remain forever unknown if such actions were committed out of a perverse desire to laud their strength over others or out of a need to show the Imperium that House Gotrith was the strongest of all. If the latter was their motivation in that they were denied, for few desired to call such dealers of death friends and the Scions of House Gotrith soon found themselves little more than guards of worlds conquered by those deemed more palatable to the Imperial authorities than the household.Unwilling to stand by as others chose their fate, the scattered warriors of House Gotrith returned to Dallanar Beta, gathering as one to decide their course. It was then that news reached Dallanar of the Warmaster Horus' betrayal of the Emperor, opening a new road down which the household would walk.The first to feel their blades were the people of Dallanar itself, House Gotrith turning on those they felt no longer respected their house, daring them to call out to the Emperor for protection. Baptised in the blood of their subjects, House Gotrith departed to the stars, forging a new legacy of conquest as they strove to tear down the Imperium.
House Gotrith - Notable Knights: Anolciten (Acastus Knight Porphyrion) - One of the few remaining examples within House Gotrith's armoury at the time of the Great Crusade, this Knight armour depicted above went on to serve in the subsequent Horus Heresy. House Gotrith possessed few operational Acastus Knights, with many of its most ancient armours destroyed during the household's long conflict with Greenskin invaders. To preserve those that remained, House Gortrith deployed Acastus Knights solely during prolonged sieges or against armoured companies. When committed, Porphyrions such as Anolciten coordinated with dedicated banners of Cerastus Knights. The Porphyrion Knights would create breaches in the enemy lines which the Cerastus banners would then exploit. At all times, a pair of Cerastus Knights would guard the Acastus to ensure the household did not lose another of its precious relic armours.Mallium Bella (Cerastus Knight-Acheron) - Painted in the dull greys of its house, the Mallium Bella was built and armed for city fighting. As the dark deeds of the Warmaster Horus began to mount, and the Cataclysm of Iron dragged on, Knight armours like the Mallium Bella were used more frequently by the Traitors. When suppressing a population few things inspired fear like the Knight-Acheron, the growl of its Reaper Chainfist the tolling of a death bell for its enemies, while the roar of its Flame Cannon became the sound of cities burning and populations being extinguished all across the Belt of Iron.
House Gotrith - Notable Personnel: None listed in current Imperial records.
House Gotrith - House Strength: As a Knight household specialised in urban warfare, attrition proved the limiting factor in the growth of House Gotrith's strength, with an estimated 140 Knight armours in operation at the onset of the Horus Heresy, marking it as a Secundus (Minoris)-grade house. Prevalent amongst the demands of war was the household's ability to quickly reinforce their numbers, leading its Scions to favour the more easily producible Questoris Knight patterns, which formed the principal strength of House Gotrith at all times.The most lauded of Scions were given the right to pilot the scant few Cerastus Knight-Acheron and Knight-Castigators held within the household's vaults. Gotrith Cerastus Knights were integral to the Knight house's success in urban warfare, forming roving banners that sought out heavy areas of resistance, scouring them clean with flame and bolt cannons.House Gotrith possessed few operational Acastus Knights, with many of its most ancient armours destroyed during the household's long conflict with Ork invaders. To preserve those that remained, House Gortrith deployed Acastus Knights solely during prolonged sieges or against armoured companies.When committed, Porphyrions coordinated with dedicated banners of Cerastus Knights. The Porphyrion Knights would create breaches in the enemy lines which the Cerastus banners would then exploit. At all times, a pair of Cerastus Knights would guard the Acastus to ensure the household did not lose another of its precious relic armours.
House Gotrith - Traitor Titan Legios: Legio Mortis
House Gotrith - House Colours: The colours of House Gotrith are grey and white.
House Gotrith - House Arms: The arms of House Gotrith are a black hammer and anvil on a red field.
House Gotrith - Sources: Adeptus Titanicus - The Horus Heresy: Traitor Legios (Specialty Game), pp. 84-87Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 95Adeptus Titanicus - Crucible of Retribution (Specialty Game), pp. 64-65Warhammer Community - Crucible of Retribution: The Story (23 Oct 2020)Warhammer Community - Crucible of Retribution: Titanic Tactics (22 Oct 2020)Warhammer Community - Coming Soon: Crucible of Retribution (29 Sept 2020)
House Griffith - House Griffith: House GriffithImperial KnightQuestor ImperialisImperium of ManThrone MechanicumThe ancient forefathers of House Griffith were the colonists that settled their homeworld, the volcanic planet of Dragon's End. The planet was named for its apex predator -- winged reptiloid drakes known as dragons. As the legends go, before the STC Knight suits could be completed, the settlers were forced to fight the scaly beasts from horseback, clad in baroque armour crafted from locally-quarried obsidian. Against such terrible creatures, the colonists were forced to become great warriors or die.The mightiest of their number was Nathaniel Griffith. Using a dragonbone lance, Nathaniel slew three dragons, eventually becoming the inaugural ruler of the newfounded knightly house. The Knight suits enabled the Nobles to overcome the dragons at last, and eventually to eradicate them altogether. They never forgot the skills they had mastered however, and passed them down to each successive generation. No knightly house has more stringent training, and some rare surviving Thrones Mechanicum still hold memories from the earliest times of the House, filled with the ghostly whispers of long dead dragon slayers.The Knights of House Griffith use Knight Errant armour almost exclusively, as that exo-suit's powerful Thermal Cannon befits them as close-range combat specialists. Such is their aggressive nature, however, that many of Griffith's Knights eschew the use of ranged weaponry in battle altogther unless absolutely necessary, preferring instead to charge forwards and strike down their foes with Reaper Chainswords in glorious combat. The motto of House Griffith is "Honour and Fury, Courage and Strength."
House Griffith - House History: Founded by the great Lord Nathaniel Griffith in the 24th Millennium during the Age of Technology, House Griffith has a long and glorious history boasting some of the finest warriors ever to sit on the Throne Mechanicum. The elite cadre of Griffith Nobles can trace its illustrious ancestry back to a time when their forefathers rode horses into battle against the great winged dragons of their homeworld, fighting desperate battles against the terrible beasts.In their first years on the volcanic world of Dragon's End, the early human settlers lacked the means to make use of their Knight STCs, unable to mine the components to craft the adamantium required to fabricate the walkers. In their place, genetically-engineered steeds were used, fashioned to survive in the harsh atmosphere of the world with filer-lungs and nictating membranes over their eyes. Astride these mounts the knights, clad in baroque armour of techno-plate crafted from locally-mined obsidian and beast-faced rebreathers, would do battle. The mightiest of their number was Nathaniel, who slew three dragons with his dragonbone lance before eventually becoming House Griffith's inaugural ruler. Even though the production of the Knight suits enabled the Nobles to finally overcome the dragons, they never forgot the more visceral martial skills they had mastered.To this day, Griffith's Knights are amongst the very deadliest in battle. Though those times are long gone, just like the reptilian beasts of Dragon's End themselves, the Nobles still test their fighting skills against each other on horseback, each one a great warrior both in and out of his Knight armour. The result is a House of consummate bladesmen, each one deadly in close quarters with a Reaper Chainsword and more than capable of besting war machines many times their own size with a flurry of devastating thrusts and cuts.House Griffith is one of the Imperium's greatest knightly houses, despite being one of the smallest in number with less than fifty Knights at its disposal. In honour of the cavalry formations that once battled the dragons of their ancient homeworld, House Griffith refers to a household detachment of its Knights as a "lance." Indeed, the Knights of House Griffith crave such melee combat, and have earned a bloody reputation for aggressiveness in battle, charging quickly into their foes and rending them to scraps.
House Griffith - Dragon's End, Land of Beasts and Fire: Dragon's End, the Knight World inhabited by House Griffith, is a bleak and blasted place, where thick sulphurous clouds hide the sun and volcanic mountain ranges cover black stone valleys in an endless rain of ash. Though its crust is rich in rare and precious minerals, Dragon's End borders on the inhospitable; hostile and dangerous for the unprepared. When the first human settlers arrived on the planet they looked around in dismay, for the world was as close to a vision of hell as they could imagine, and seemingly devoid of life.Unfortunately for these first human colonists there was one kind of beast which thrived in the ash wastes of the world, and which would react violently to these newcomers. Called "dragons" by the humans after the mythical creatures of Old Earth, they were beasts of flame and ash, each one a huge stone-skinned reptile with vast membranous wings. Fed by the very geothermal fire of the world, the dragons spent much of their time wallowing in magma-filled fissures or the boiling caldera of volcanoes, occasionally soaring through ash-choked skies on thermals. The beasts would prove to be both the curse and salvation of the settlers, forcing them to evolve and adapt in unexpected ways just to survive the first terrible years on the new colony.
House Griffith - Knight Trials: For centuries the wastes of Dragon's End have rung with the clash of mighty adamantium blades and echoes to the thunder of Battle Cannons as the Knights of House Griffith test their skills against each other in sacred tournament. Many of these contests are undertaken in suits of Knight armour, where a Noble will be measured by his speed or bladesmanship and how well he can control his war machine in battle. In these sparring matches alacrity of thought is paramount if a falling Reaper Chainsword or hurtling cannon shell is to be avoided.However, not all the knightly trials are concerned with mental grace and skill at arms alone. Some require endurance and, of equal importance, luck. The Rain of Fire incorporates both of these. The scions of the house will haul a seismic charge into the burning mountains above the chosen trial grounds, ancient machines and raw muscle heaving it into place above one of the range's smouldering volcanic rifts.When the Knights signal their readiness, the charge is dropped into the rift to explode deep within the magma river that flows beneath. Centuries of this kind of geological abuse means that the results are always unpredictable and spectacular as the earth heaves in anger and flaming debris is spewed forth in all directions. The Knights will then duel under this onslaught, their Nobles fighting to keep their war machines balanced and to angle their Ion Shields against both their opponents and the rain of flaming rock, each Noble struggling to keep their footing as the ground bucks and breaks under the adamantium feet of their Knight suit. Other knightly houses are scornful of such reckless use and endangerment of precious Knight suits, though House Griffith's Nobles know that it is only through the greatest adversity that true warriors are forged.
House Griffith - Megasaur Herds: The Megasaur is often cited as the real reason for the dragons' aggression toward the settlers. Herds of the huge reptilian beasts were once common on Dragon's End, their thick black hides and mineral-rich stone-blood coveted by the early settlers. Unfortunately for the humans, the Megasaur were also the principle prey of the dragons. Many of the first domed cities of Dragon's End included pens and slaughterhouses where captured Megasaurs would grow to maturity on a diet of refined mineral waste, before being butchered for their bones, blood and skin.These enclosures of great numbers of Megasaurs attracted dragons, the winged beasts ripping their way into the pens to get at the already fattened prey within. In addition to harvesting the beasts, the Knights of House Griffith would use the Megasaur as bait, stalking out a braying beast in the wild to attract dragons. In the end, centuries of exploitation and culling eventually reduced the Megasaur population to a fraction of its former size, those few that survived doing so in captivity.The extensive mines created by hundreds of years of human settlement on Dragon's End also robbed the Megasaur of its main food source, those regions once rich in sustaining minerals reduced to wastelands of fire and ash. Even so, the Megasaur still has a place in the tournaments and games of Dragon's End, House Griffith keeping its own stock of the beasts just for this purpose.
House Griffith - Notable Campaigns: The Dragon Slain (993.M41) - Segmentum Command dispatches a relief force to evacuate the world of Yorvith before it can be overrun by Hive Fleet Kraken. At their head ride a lance of Knights Errant from House Griffith, whose thunderous charge scatters the xenos swarms around Solartis spaceport. As battle rages and refugees flood aboard the evacuation ships, a Trygon erupts from the ground and winds itself around Sir Brannach's Knight. The noble Knight wrestles with the mighty bio-horror amid showers of sparks, before jamming his Thermal Cannon between its jaws and vapourising its skull in a spray of ichor. The evacuation voidcraft take to the skies just solar minutes later, Griffith's Knights limping aboard the last ship moments before its ramp slams shut.
House Griffith - Notable House Griffith Knights: Fires of Valour - Knight Errant of Lord Bryce, High King and Grand Master of the Lance of House GriffithUnending Glory - Knight Gallant of Baron Rhodoks, Kingsward to High King Bryce.Bane of Iron - Knight Valiant of Lady Natanya.Lance of Flame - Knight Paladin of Tristor.Dragon's Lament - Knight Errant of Rarthanis.The Last Dragon Slayer - Knight Paladin of Draekos XXIII.Hound Sinister - Armiger Helverin of Bondsman Edmane.Hound Dextra - Armiger Warglaive of Bondsman Saris.
House Griffith - House Honourifics and Titles: Although all Knight Worlds have similar feudal societies, local factors and other external influences meant that the exact nature of these emergent cultures varied somewhat between worlds. Nowhere is this more evident than in the names utilised by the knightly houses for their ranks, battle formations and even their strongholds.The ruler of House Griffith and High King of Dragon's End, for example, bears the rather pretentious honorific of "Grand Master of the Lance." None, however, would dare claim that Griffith's current ruler, Bryce Griffith, does not merit such a grandiose title, for his skill in battle is legend across the galaxy. Battle formations of Knights are also prone to utilise honourific titles. In honour of the cavalry formations that once battled the dragons of their ancient homeworld, House Griffith refers to a household detachment of its Knights as a "lance."
House Griffith - House Colours: The proud heraldry of House Griffith incorporates the traditional colours of tan, cyan blue, white and red.
House Griffith - House Arms: The heraldry of House Griffith owes much to its founding ruler, the great Knight Nathaniel Griffith. It was he who chose the crest of his house, which depicts the great dragon Alvirax holding the broken lance with which Nathaniel slew him. Even the livery worn by Griffith's Knights is in honour of the legendary dragonbone lance Nathaniel wielded. It is the preeminent symbol of the house and embodies the valour and bravery of the first Knights of House Griffith. To this day, the ruler of House Griffith, the Grand Master of the Lance, bears a stylised lance emblem on his Knight suit in Nathaniel's honour. The other side of their house crest features a demi-Aquila displayed on a field of black, symbolising the Imperium which they serve as a house of the Questor Imperialis.In 531.M32, Leaum Griffith became the longest running champion of the Field of Adamantium, defeating all challengers for over twenty standard years in a row. The Griffith coat of arms was changed at this time in recognition of such a valorous deed, which now included a Knight's helmet above the shield, the house's name on a scroll centred below the shield, and six pollaxes behind the shield.In 981.M34, Grand Master of the Lance Paladus Griffith took the oath of allegiance to the Emperor of Mankind. Without any formal ties to a Forge World of the Adeptus Mechanicus, House Griffith's crest is dominated by a pair of stylised wings to acknowledge its allegiance to the Imperium of Mankind. On one side of the shield the house emblem of a great dragon Alvirax holding the broken lance is proudly emblazoned upon Griffith's traditional field of tan, and on the other side a red demi-Aquila is displayed on a field of sable. This same dual-split is used throughout most Knight House heraldry, in this case, symbolising House Griffith's loyalty which is equally divided between their house and the Imperium.
House Griffith - Sources: Codex: Imperial Knights (8th Edition), pp. 28-29, 90Codex: Imperial Knights (7th Edition) (Digital Edition), pp. 42-43Codex: Imperial Knights (6th Edition) (Digital Edition), pp. 6-8, 17, 43 43, 58, 60, 106-107The Imperial Knight Companion (6th Edition), pp. 13, 44-53White Dwarf Weekly 66 (02 May 2015), "Parade Ground," pp. 54-55
House Grigoris - House Grigoris: House Grigoris is one of the Navis Nobilite bloodlines of the Imperium. Their service in the Imperial Navy stretches back to the Age of Apostasy in the 36th Millennium, and they are renowned for producing Navigators of distinction. Near the end of the 41st Millenium, however, they were placed under house-arrest due to the traitorous and heretical actions of one of their scions, Kokabiel Grigoris.Kokabiel's heresy brought shame and scrutiny upon House Grigoris. With the house's susceptibility to corruption called into question, Lord Militant Solomon Tetrarchus of the Achilus Crusade ordered all of its members recalled from active duty and confined to the Grigoris' temporary estate on Carmyn, pending a full investigation by the Ordo Malleus.
House Grigoris - Missing Members: As of 817.M41 all but three members of House Grigoris are accounted for:Araqiel Grigoris - The status of this Grigoris Novator is currently unknown. Taken into protective custody -- some say abducted -- by an agent of the Ordo Xenos, Araqiel's disappearance weakened the already faltering political position of his house. Puritans within the Ordo Malleus loudly accuse Radical elements of the Ordo Xenos of intentionally sabotaging an ongoing investigation.Azazel Grigoris - Azazel Grigoris is still serving aboard the Might of Terra, an Apocalypse-class Battleship long trapped behind enemy lines in the wake of the assault on the Reach by Hive Fleet Dagon.Penemue Grigoris - penemue Grigoris vanished in the Charon Stars shortly after Tetrarchus' recall order. Intercepted astropathic communiqués suggest she planned to seek out Kokabiel and return him to the Emperor's light.
House Grigoris - The Unconverted: Not every Navigator brought before Kokabiel Grigoris is a willing convert to his Chaos Cult, the Cyclopean Congregation. Navigators abducted in raids, captured in boarding actions, or traded to the Cyclopean Congregation by crew desperate to avoid their attention, are loath to risk damnation at the foot of a self-proclaimed prophet.Those who reject Kokabiel Grigoris' offer of "enlightenment" and initiation into the Congregation suffer a fate few planet-bound Humans understand. With a savage twist of his talon-like fingers, Kokabiel rends the apostate's Third Eye, plucking the sensitive organ from the victim's forehead.Deprived of their Warp-sight and rendered useless in the eyes of the Navis Nobilite, Kokabiel turns these unfortunates free. Some are dropped into Imperial space, mutilated reminders of Kokabiel Grigoris' private crusade. Others are ransomed back to their houses.The worst of these wander the bilge decks of Kokabiel Grigoris' flagship, the Burden of Revelation, their pitiful cries reverberating throughout the ancient bulkheads.
House Haarlock - House Haarlock: House Haarlock is an infamous (and according to some damned) Rogue Trader dynasty that has played important parts in the histories of the Calixis Sector, the Koronus Expanse and the Jericho Reach.
House Haarlock - Exploration of the Calyx Expanse: Solomon Haarlock was a Rogue Trader and scion of House Haarlock who in ca. 760.M36 was the first to successfully chart the area of space known as the Calyx Expanse in the Segmentum Obscurus that later became the Calixis Sector of the Imperium after the Angevin Crusade of the 39th Millennium.Some rumours that have long made the rounds at Port Wander and Footfall say Haarlock also strayed beyond the Maw into the Koronus Expanse as well, though this is unconfirmed.
House Haarlock - Haarlock Purges: In 703.M41, the Rogue Trader Erasmus Haarlock of the Paradise World of Quaddis in the Calixis Sector vanished after systematically butchering all other scions of his house in a series of brutal purges following a succession war between the Haarlock heirs. Ranging from the Calixis Sector to dread Mandragora and beyond, Haarlock's purge also touched the Koronus Expanse, where he hunted down three of his kinfolk and destroyed two other Rogue Traders who dare stand in his way.The purge had been initiated when Erasmus lost his wife and daughter in the inter-familial wars that gripped the Haarlocks, causing him to massacre the rest of the family and all of their associates in vengeance for his loss. Haarlock then became obsessed with bringing back his dead family, attempting to utilise the forbidden xenos lore and technology long hoarded by his dynasty to that end. Mysteriously, shortly before completing his ritual, he vanished.The last of his line, centuries later, Erasmus Haarlock is presumed deceased. The huge wealth of his house is locked in legal dispute in the Courts of Solomon on his former homeworld. Though some whisper that scions of the Haarlock dynasty may still exist, they have proven reticent to come forward to claim the great prize of Haarlock's legacy.
House Haarlock - Notable House Haarlock Rogue Traders: Mordecai HaarlockSolomon HaarlockErasmus Haarlock
House Hasburg - House Hasburg: House Hasburg is a Loyalist Imperial Knight House of the Imperium. There is very little information in Imperial records about this Knight House, or from what Knight World it originally hails from. They are a hidebound knightly house, whose days are almost wholly consumed tending to the obscure and esoteric tenets of tradition. At the dawn of every day the entire court must gather to hear the reading of the names and deeds of every ruler of the house, dating back to its foundation millennia before; there are hundreds of names, and the process takes up most of the day.
House Hasburg - Notable Campaigns: None listed in current Imperial records.
House Hasburg - Notable Knights: None listed in current Imperial records.
House Hasburg - Notable Personnel: None listed in current Imperial records.
House Hasburg - House Colours: The colours of House Hasburg are not listed in current Imperial records.
House Hasburg - House Arms: The arms of House Hasburg are not listed in current Imperial records.
House Hawkshroud - House Hawkshroud: House Hawkshroud is an Imperial Knight house of the Questor Imperialis that has strong ties to the Imperium of Man. To the noble Knights of Hawkshroud, honour is the single most important virtue of all. So essential to their way of life is the esteem and reputation of their house that Hawkshroud's Knights will honour any call to arms from those that have earned their loyalty or respect. It is for this reason that, at any given time, almost all of House Hawkshroud's Knights are away on campaigns spread far and wide across the galaxy in support of those that have earned their respect.Valiant and steadfast, these mighty Nobles willingly march out to war and even lay down their own lives to uphold past alliances. Though he would never admit it, the ruler of House Hawkshroud, Viscount Tudon, fears the day that his homeworld of Krastellan comes under attack. With so many Knights scattered across the galaxy, his skeleton force would need significant support to defend Krastellan against a determined enemy. But would Hawkshroud's allies come to their aid as readily to honour past bonds of friendship?There is no knightly house more loyal than House Hawkshroud. Its Nobles have cultivated an impeccable reputation for honouring their debts and keeping their word regardless of the personal cost, and those that enter into oaths of allegiance with Hawkshroud know that when they call for support it will be forthcoming. For this reason the Knights of Krastellan are often on campaign, fulfilling the promises of their lords and laying down their lives to uphold past alliances.This culture of oath-debt is woven into the society of House Hawkshroud's homeworld of Krastellan, where even among the peasants a man's word is his bond. An eerie, haunted place, its desolate moors and black hills stretch in all directions under skies heavy with freezing rain. While other Knight Worlds embrace a degree of advanced technology, the Nobles of Krastellan see anything more than is required for the continued operation of their Knights as an extravagance and the first step on the road to weakness. So it is that much of Krastellan remains primitive, peasants farming the damp earth and herding cattle, while the Nobles live as their ancestors did ten thousand Terran years before.Unlike many other knightly houses, Hawkshroud's Knights often bear campaign markings, army badges and other such emblems demonstrating loyalty to those they have sworn to aid. These serve as a sign of dedication to the cause of their allies, and also act to strengthen the bonds of brotherhood between the Knights and those they fight alongside. After all, House Hawkshroud is proud to stand by those that have stood by them in the past. The house motto is, unsurprisingly, "No request for aid shall be denied."
House Hawkshroud - House History: Viscount Tudon has never refused a valid request for aid from his allies, and those that enter into oaths of allegiance with Hawkshroud know that when they call for support it will be forthcoming. For this reason the Nobles of Krastellan are often on campaign, honouring the debts of their lords and lending their considerable might to Imperial armies, Planetary Governors or Space Marine Chapters. So it has been for hundreds of standard years and so it will remain as long as the yellow banners of Hawkshroud fly above the viscount's grey granite tower, the honour of the house bought and paid for with the blood of its Nobles.
House Hawkshroud - Krastellan, the Honourable Realm: Located in the northern reaches of the Ultima Segmentum, close to the Blood Angels Space Marine Chapter's homeworld of Baal, lies the Knight World of Krastellan. An eerie, haunted place, its desolate moors and black hills stretch in all directions under skies heavy with freezing rain. The Krastellian villages huddle from their perpetual miserable weather in windswept valleys and broken shorelines, their people eking out a life from herding docile heath-cattle or fishing the edges of the foaming, storm-tossed sea. On craggy rain-slick rocks ancient stone keeps are home and families live in drafty, dripping rooms by the sputtering light of open fires. While other Knight Worlds embrace a degree of advanced technology, the Nobles of Kratellan see anything more than is required for the continued operation of their Knights as an extravagance and the first step on the road to weakness.So it is that much of Krastellan remains hopelessly primitive and pre-industrial, peasants farming the damp earth and herding cattle, while the Nobles and their kin live as their ancient ancestors did ten thousand standard years before. Woven into their society is the Krastellian culture of honour and oath-debt. Even among the peasants a man's word is his bond, and to break one's word is the highest crime imaginable.Such is the impact of this honour code on society that the citizens of Krastellan are very careful when they speak to one another, using a complex and formal language that outsiders can find difficult to interpret. This is in part a reflection of the painful politeness that the nobility impose upon their people, but largely so that a man knows where he stands. Words like bond, oath and promise hold much weight when used by the people of Krastellan, and more than one outsider has inadvertently entered into a life-debt by making an offhand remark or through casual insincerity.
House Hawkshroud - Ritual of the Foresworn: House Hawkshroud never forsakes its oaths, but they are often "gifted" to another. Once a Terran year in the Viscount's granite tower, its grey stone dull with rain and tarnished by time, Tudon gathers his Nobles for the Ritual of the Foresworn. This is the time when he may bequeath an oath upon a Noble, or a Noble may surrender an oath to another. It is the responsibility of the Viscount to decide which oaths may be gifted in this way, but as with most things he is not above the influence of his Nobles.Newly risen members of the house can therefore expect to be given the oaths deemed either unimportant, or lacking in sufficient glory, by their more experienced brethren, their first forays into the void taking them to remote cursed worlds and crumbling Imperial cities to fight enemies largely beneath the notice of such grand warriors. The most dangerous and difficult oaths are reserved for those that have earned them. Though the Nobles of House Hawkshroud might play at politics they are not cowards, and none would ever consider using their power and influence to spare themselves from battle.
House Hawkshroud - Chamber of Curses: There is no person more hated by House Hawkshroud than an oath-breaker; the very thought of violating his sacred word is physically repulsive to a Noble of Krastellan. There exists in the vaults below the Viscount's tower a room sealed by heavy iron gates and guarded at all times by stern faced men-at-arms. Within its gloomy interior a man known only as the Keeper sleeps, his pallid white skin a testament to a life lived far from the light of the sun. In fact the Keeper has spent almost every day of his life in the chamber, brought there by the current Viscount as a boy to serve a very special purpose. Very occasionally, perhaps no more than once or twice in a lifetime, the heavy iron gate will creak open and the Viscount himself will enter. He will then tell the man a name, no other conversation passing between the two, before the Viscount takes his leave.Armed with the name, the Keeper carves it into the walls of the chamber, to take a place beside only a handful of others. These are the names of House Hawkshroud Knights that have broken their oaths, and the secret of their identity will die with the old man and the Viscount. So shameful are the oath-breakers to House Hawkshroud that only when a new Viscount is elected does he learn of the chamber. With his dying breath, the Viscount's predecessor tells him that he must choose a Keeper to record the names of the oath-breakers and pass the secret on when he in turn is succeeded.Noble oath-breakers of House Hawkshroud do not fall under the same laws as the common men of their homeworld, and are seldom executed for their heinous crimes. Rather, they are stripped of their ties to house and family and are forced to become Freeblades, never to return to their world. Some choose this path willingly as punishment for failure to honour their oaths, though many do not, for a Noble's name is as much a part of them as is their blood. Either way, they are never spoken of and their true names are destined to be forgotten. Forgotten, that is, save by the Viscount and a man who will grow old in a cold, stone room.
House Hawkshroud - Notable Campaigns: Defence of Krastellan (456.M38) - Knightly houses are known to fight alongside Astra Militarum, Space Marine and other Imperial forces whenever they feel it is their duty to do so. Sometimes this will be in return for help they received when defending their homeworld against alien invasion, as in the example seen in 456.M38. The 832nd Lord of House Hawkshroud received aid against Drukhari raiding parties from the Mordian Iron Guard. The Mordian troops, under the command of Colonel Vargrif, helped defend the Hawkshrouds' stronghold against the Dark Eldar, foiling an attempt to kidnap Lord Hawkshroud's consort in the process. Since that day, the Hawkshrouds feel honour-bound to provide aid to any descendants of the Vargrif line, should they be called upon to do so.Gods and Monsters (678.M41)  - The Khorne Daemonkin warband of Brazen Beasts go to war against the Knights of House Hawkshroud on a Death World known only as XIII. Vast war engines duel across the haunted ruinscape, rendering all to rubble. Finally, the Brazen Beasts are victorious after the great Lord of Skulls known as the "Caged God" slays Hawkshroud's Baron Arcus in a titanic duel.Tyros Gulf Campaign (Unknown Date.M41) - Honouring a debt that dated back to the Horus Heresy, a household detachment of Hawkshroud Knights fought beside the Imperial Fists Chapter during the Tyros Gulf Campaign. The Knights engaged Eldar from the Alaitoc Craftworld alongside the sons of Rogal Dorn in a number of crucial engagements. Most notable of these battles took place on the world of Lobas, where the canny Illic Nightspear launched a surprise attack, seeking to slay the Chapter Master of the Imperial Fists, Vladimir Pugh. The Knights proved instrumental in helping to fend off the xenos assault, earning great praise from the traditionally stoic Chapter Master. The Knights have yet to return to their homeworld, leading many to believe that they are now Oathsworn to the service of the Imperial Fists.Indomitus Crusade (Unknown Date.M42) - 3 lances of House Hawkshroud Knights were led by Baron Gottrich and served with the crusade's Fleet Tertius Battle Group Haephestus at the time of the Drennox Cleansing.
House Hawkshroud - Notable House Hawkshroud Knights: Covenant of War - Knight Paladin of Sir Tormund.Legacy of Honour - Knight Paladin of Sir Dunhand.Reign of Justice - Knight Errant of Sir Hanrald.Unbroken Truth - Knight Errant of Sir Kelmort.Forsworn Wrath - Knight Gallant of Sir Garrock.The Revered Fury - Knight Crusader of Sir Barthannel.Pyrrhus Angel - Knight Crusader of Sir Mattius.Oathkeeper - Armiger Helverin of Sir Morlian.Headsman - Armiger Warglaive of the deposed Duke Ritter.
House Hawkshroud - House Colours: The colours of House Hawkshroud are yellow, black and white.
House Hawkshroud - House Arms: The heraldry of House Hawkshroud is held in great reverence by its Knights. To bear its image on their Knight suits is an ambition to which every young Noble on Krastellan aspires. Indeed, to have one of their number inducted into the ranks of House Hawkshroud's Knights will bring a family both wealth and respect. For this reason, the mightiest dynasties on Krastellan will do everything in their power to ensure that their sons are accepted into the knightly order, thereby securing the future of their lineage. Failure to do so has been the ruin of many great families over the millennia.The primary reason that House Hawkshroud's heraldry inspires such pride and devotion in its Nobles invariably comes from their disciplined upbringing. From an early age, the children of Krastellan are taught to honour and respect their fellows. Kindness is remembered and returned tenfold to those who offer it, and no request for aid is ever denied. Thus is House Hawkshroud famed for answering any call for aid, even if doing so will leave their own forces woefully understrength. As a result of this zealous sense of honour, Hawkshroud's Knights are well-versed in fighting battles against the odds.
House Hawkshroud - Livery and Honour Markings: Hawkshroud adopted black as the sign of their allegiance to the Imperium, and so carry this shade and the associated Aquila on their suits' minor plates. Like many knightly houses, all members of this family have broadly similar personal heraldry. The strict code of honour with which the Nobles of House Hawkshroud are raised often results in many of its Knights being spread far and wide across the galaxy in support of those that have earned their loyalty and respect.Unlike many of the other knightly houses, Hawkshroud's Knights often sport campaign markings, army badges, Space Marine Chapter symbols and other such emblems as a sign of respect for those they have sworn to aid in battle. This not only serves as a sign of dedication to the cause of their allies, but acts to strengthen the bonds of brotherhood between the Knights and those that they fight alongside. House Hawkshroud has some of the most unusual banners for a knightly house of the Questor Imperialis. While they retain their crest at the top of the banner, the lower section features the insignia of their allies, typically enclosed in a scroll motif.
House Hawkshroud - Sources: Codex: Imperial Knights (8th Edition), pp. 30-31Codex: Imperial Knights (7th Edition), pp. 44-45Codex: Imperial Knights (6th Edition), pp. 30, 43, 64-69Codex: Khorne Daemonkin (7th Edition), pg. 29The Imperial Knight Companion (6th Edition), pp. 13, 16, 19, 54-63White Dwarf Weekly 66 (02 May 2015), "Parade Ground," pp. 57-58White Dwarf 35 (July 2019), "Indomitus Crusade Fleets," pg. 45
House Hawkwood - House Hawkwood: House Hawkwood is an Imperial Knight House of the Questor Mechanicus that has sworn to serve the Adeptus Mechanicus. There is very little information in Imperial records about this Knight House, and it is unknown from which Knight World it hails.
House Hawkwood - Notable Campaigns: Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Hawkwood took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Hawkwood provided Knight support to the Legio Astorum. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Hawkwood - Notable Knights: None listed in current Imperial records.
House Hawkwood - Notable Personnel: None listed in current Imperial records.
House Hawkwood - House Colours: The colours of House Hawkwood are red and yellow.
House Hawkwood - House Arms: The arms of House Hawkwood are a yellow, winged manticore head on a field of red.
House Hawkwood - Canon Conflict: This Knight House appears in the outdated 126th issue of the UK edition of White Dwarf magazine, and the images presented here do not mesh with existing canon. The Knight Lancers presented in this article use an outdated model, and the Knight Lancers in their current incarnation do not utilise such a chassis.
House Hawkwood - Sources: Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 93White Dwarf 126 (UK), "Knights: Eldar & Human War Machines" by Andy Chambers, pp. 32, 35, 37, 42
House Helmast - House Helmast: House Helmast is a Loyalist Imperial Knight House of the Imperium. There is very little information in Imperial records about this Knight House, other than their valiant stand on their homeworld of Alaric Prime against the invasion of Ork Warlord Grukk and his Red WAAAGH! in 998.M41.
House Helmast - Notable Campaigns: Defence of Alaric Prime (443.998.M41) - In 998.M41, Warlord Grukk of the Red WAAAGH! ploughs into the densely populated Sanctus Reach, his crusade's juggernaut momentum smashing past the Space Marine homeworld of Obstiria to plunder the planets beyond. The Imperium prepares to make a stand upon Alaric Prime, a Feudal World of linked archipelagos and crumbling gaols. When a flotilla of Ork rust-ships make planetfall, the knightly houses of Alaric lead their Cadian allies in a worldwide counterattack. Warlord Grukk's bullish tactics take a heavy toll on the human defenders before the legendary Freeblade known as Gerantius, the Forgotten Knight, joins the conflict, tipping the war into a new phase of desperate battle.
House Helmast - Notable Knights: None listed in current Imperial records.
House Helmast - Notable Personnel: Goralan Helmast - During this conflict the brave Noble, Goralan Helmast fell during the glorious House Kestren charge during the initial battle of the conflict, taken when his Knight fell before the Warboss Grukk. Though his bones were lost to the foe, his spirit will live on forever in the stones of his keep and the blood of his progeny.
House Helmast - House Colours: The colours of House Helmast are not listed in current Imperial records.
House Helmast - House Arms: The arms of House Helmast are not listed in current Imperial records.
House Hermetika - House Hermetika: House Hermetika"The Grand Order of Hermetika,"Imperial KnightKaldeiaQuestor MechanicusThe closeness of their homeworld with the Forge World of Mezoa in the Gothic Sector of the Segmentum Obscurus has naturally led the Knight House to align itself to the Adeptus Mechanicus rather than directly to the Imperium of Man, although House Hermetika's strength and wisdom is such that it has escaped the strict tenures of the Sidon Protocols.For millennia House Hermetika has remained a faithful ally to the Forge World of Mezoa rather than its vassal.