Weirdboy - Notable Ork Weirdboyz: Big Redd Da Warphead - The mysterious Warphead known only as Big Redd is held in awe amongst the Madboyz of WAAAGH! Grukk (also known as the Red WAAAGH!). Taller than a full-grown Goffs Nob, and forever muttering to himself, Big Redd vomits green lightning at any who challenge him, burning them to a crisp. Though none of the other Orks liked them, the Weirdboyz, like Big Redd, did their bit for the WAAAGH!, blowing up heads with their raw psychic power. In battle, the Weirdboyz would vomit forth raw Warp-energies, overcome with the might of the WAAAGH!. This could have all manner of unforeseen consequences as their psychic powers ran amok; heads would burst like over-ripe fruit, limbs would snap like twigs and organs rupture as pulsing shockwaves of power rolled out from the Weirdboyz. Big Redd was the worst of them, and other Orks didn't like to hang around the odd-looking Weirdboy, even when he was not thrashing about and babbling like a brain-damaged Grot. Strange things followed Big Redd around like a lingering stench, mumbling and gnashing. Big Redd himself did not seem to mind, as he was always muttering under his breath and talking to things only he could see anyway.Greeneyes - For many Terran years, Greeneyes was the personal Weirdboy to Warlord Gratzdakka of  WAAAGH! Gratzdakka. More cunning than most of his counterparts, Greeneyes had something most Weirdboyz lacked: ambition. As a member of the Blood Axes klan that had extensive dealings with the Imperium of Man, Greeneyes convinced his Warlord to attack the Industrial World of Kalidar, unleashing the Kalidar War. Unique amongst the Imperium's dominion, Kalidar produces Lorelei, a psycho-reactive crystal that is used to enhance the powers of Imperial psykers. Greeneyes reasoned that what worked for humans should also work for Orks and began enhancing his own powers with the Lorelei. This allowed Greeneyes to reach a level of power and psychic mastery greater than that of the most powerful Warphead ever encountered before by the Imperium. With his new-found powers, Greeneyes was not only able to read his opponents' minds and gather important military intelligence without the Imperials ever suspecting it, but he was also able to overwhelm another psyker's mind from a distance and kill him, a feat never before realized by an Ork mind. Furthermore, at the command of his own Psy-Gargant, Greeneyes generated enough psychic power to generate both a powerful psychic shield and unleash the might of a powerful Warp Cannon. With the destruction of his Gargant during the Battle of Hive Meradon, Greeneyes faked his death and used his powers to hide from Imperial Sanctioned Psykers and Primaris Psykers alike. He still lives on Kalidar, waiting to take control of the Feral Orks gestating in Kalidar's sands in the wake of WAAAGH! Gratzdakka's demise. He dreams of one day leading his own WAAAGH! amongst the stars and unifying the Ork race beneath his rule.Gur'kall the Wanderer - Gur'Kall, like all of his kind, was once regarded as nothing more than another bizarre Ork Weirdboy. His Warboss tolerated his presence because he brought something to the battlefield that dakka alone could not, but as time and battles went by, Gur’Kall’s powers shifted further and further away from wanton destruction. He seemed distracted, always looking to space, seeking something ineffable and just beyond his reach. When his Warboss led his Waaagh! to the stars, it was Gur’Kall who was charged with finding the path to the best fights and shiniest loot. The journey could have taken decades, or could have been stopped altogether by supplies running out or bored Ork crew tearing themselves apart, but remarkably, Gur’Kall managed to guide it to the Koronus Expanse. They located remote Ork settlements eager to join the trek and replace lost warriors. Time after time, Gur’Kall called out to the Warp and received perfect answers. The Warboss pushed harder and harder for Gur’Kall to seek new challenges. Gur’Kall, for his part, was eager to comply. It was as if he had a destiny, a purpose beyond that of other Warpheads. He felt touched by Gork, or maybe Mork. He was certain he was being guided by an unseen hand. Then it all came crashing down. When Gur’Kall’s ship drew close to the Rifts of Hecaton for the first time, he knew immediately that he was drawing closer to his unseen destination. His excitement was more than he could contain. With a shout that was so powerful that it blew up the heads of all his remaining Minderz and even a few Orks outside of his copper corridors, Gur’Kall spewed raw, destructive Waaagh! energy from every part of his being. The resultant explosion blew a hole through his chamber and straight through the decks of the ship. Navigation and propulsion systems failed. Thousands of Orks were sucked into space; thousands more burned up as the ship was pulled to the surface of a nearby planet. The Warboss was crushed under a falling fighta-bommer. By some twist of fate, Gur’Kall lived through the impact. When he woke, he was alone. His ship was shattered. His clan was destroyed. Not knowing what else to do, he raised his face to the sky and shouted. There was no response. He shouted again, louder. Still nothing. He was alone on a planet with no other Orks. For months, Gur’Kall wandered the planet, shouting at the sky and hoping that he would hear an answer. Then it struck him that perhaps his purpose was not gone after all. There had to have been a reason he was drawn so directly to this system. His ability to shout had to be useful still. He decided to spend his days searching the planet for his purpose, doing the only thing he knew. He returned to the wreckage of his ship, gathered up a few instruments from his navigation chamber, and headed out in search of something he could not express, shouting to the sky and listening for an answer. Gur’Kall has since escaped this lonely rock, but he continues his search nonetheless, ever seeking something just out of his grasp. Though most who know of him seek to avoid Gur’Kall and the wake of destruction he leaves, there are those who say that he is being drawn to something awesome and terrible, and a few choose to trail him across the stars, hoping to get a piece of the prize at the end of his winding destiny.Zagdakka, the Prophet of Mork - Unique amongst what passes as history amongst the Orks, Zagdakka was the first Warphead to lead his own WAAAGH!, gaining control over an existing WAAAGH! by slaying its previous Warlord. One of the most intelligent individuals of his race, Zagdakka understood notions of patience and discipline and used his growing influence to gather more Weirdboyz to his banner. Proclaimed as the Prophet of Mork, Zagdakka's horde soon numbered so many Warp-gifted Orks that it became known as the WeirdWAAAGH!. Zagdakka's mastery of his psychic powers was such that he could form actual constructs such as fists and foots of green WAAAGH!-energy and powerful lightning bolts capable of vaporising entire stretches of heavily armoured curtain wall. Most importantly, Zagdakka was able to suppress the Ork's innate urge to wage war amongst themselves, ensuring a cohesion and discipline among his forces never encountered before within the Ork race. In 249.M41, Zagdakka lead his WAAAGH! in conquest of the mighty Forge World of Columnus in the Segmentum Solar and totally overwhelmed its defences by outmatching every prediction of the Imperial strategists, using his psychically-shielded Roks as improvised battering rams to destroy Columnus' many orbital battle stations and star forts. On the ground, too, Zagdakka and his horde wreaked havoc but were eventually defeated by the ruthless calculation and precise application of force deployed by the Iron Hands Space Marines of Clan Raukaan under the command of Iron Father Kristos.Old Zogwort - Born during a total eclipse amid a nest of bloodvipers, the young Zogwort fought his way to safety, suffering dozens of venomous bites yet biting back in return. He survived, and from that day on was revered by his tribe. Vipers infested Zogwort's clothes, and his bite was soon as venomous as theirs. Yet Zogwort's most potent power was his infamous curse that would engulf foes in a blinding green light before transforming them into puzzled-looking Squigs. Eventually, Zogwort became so powerful that a vast retinue gathered around him, a WAAAGH! that the maddened Warphead still leads on a wild rampage through the stars.