Asuryani Path - Path of the Outcast: At times, the rigid constraints of the Asuryani Path prove intolerable even for an Asuryani to bear; such individuals leave their craftworlds behind and become Aeldari Outcasts. Many Asuryani spend many standard years or solar decades as Outcasts before they return to the Asuryani Path, if ever.Outcasts must bear the terrible burden of their heightened Aeldari consciousness and emotions without the psychic protection offered by the discipline of the Asuryani Path.Set free within the galaxy, Outcasts are dangerously vulnerable to all manner of hazards. Their psychically powerful minds are a beacon to Daemons and in particular to She Who Thirsts.Only Aeldari of especially strong willpower can survive for long as Outcasts. After years of adventure and wandering, or sailing the sea of the void aboard the Aeldari Corsair fleets, most Aeldari Outcasts eventually return to the safety and security of the Asuryani Path.There are many different kinds of Aeldari Outcast. They leave their craftworlds and live elsewhere, often wandering the galaxy and visiting the worlds of Mankind or the Exodites. They are welcome aboard other craftworlds only briefly, for their minds are dangerously unbound and can attract predators from the Warp.Daemons and other Warp entities can home in on the mind of an Outcast and then lodge in the psycho-supportive environment that is a craftworld's wraithbone core, perhaps even threatening the Infinity Circuit itself. Outcasts are also disruptive in another way, for their presence can distract the young and inexperienced from the Paths due to their romantic tales of freedom and adventure amongst the stars.Some Aeldari yearn for the undiscovered vista of open space. They join fleets of exploration and disappear into the untravelled reaches of the Labyrinthine Dimension that is the Webway. Most never return, though a lucky few return home laden with alien treasures.They also bring tales of new, alien worlds, extraordinary discoveries and great battles fought at the very edge of the galaxy. It is not unknown for the Humans of the Imperium of Man to come into contact with Outcasts, for these are the only Aeldari a human is likely to meet anywhere in the galaxy that is not a battlefield.The wildest of all the Outcast Aeldari become Corsairs and raiders. They often continue to trade with and visit their home craftworld or the Exodite worlds whilst plundering the vessels of Humans, Orks and even Aeldari of other craftworlds. They may even act as mercenaries, hiring out their services to alien species, while many of their voyages of exploration can soon turn into military ventures in search of a profit.As their homes and the memory of the Asuryani Path become increasingly more distant, the naturally wild and often amoral character of the Aeldari in their natural state can resurface.Aeldari pirates are quick-tempered and unpredictable, equally inclined to benevolence in one moment and bloody slaughter in the next. Corsair fleets such as the Eldritch Raiders, the Steeleye Reavers and the Sunblitz Brotherhood are greatly feared by the people of those star systems they return to plunder again and again.To the ignorant, which usually means Humans, there is little that can be used to distinguish between the Asuryani of the craftworlds, the Corsair fleets of Outcasts and the true Drukhari raiders. All are seen by Mankind as a constant, elusive alien menace that can bring sudden death to the unwary.On occasion, Aeldari Corsair fleets will join with the vessels of a craftworld to defend against a common threat to their species, while at other times a craftworld may aid its Corsair cousins in a mission against alien vessels, all of which adds to the common belief amongst most Humans of the Imperium that the Aeldari as a whole are nothing more than an untrustworthy and feckless race of pirates.The wanderlust that ultimately lurks in the heart of every Aeldari can be expressed in many forms. Some Aeldari of the craftworlds leave for the Exodite worlds, where they live for many Terran years amongst the Exodite tribes, though they are rarely, if ever, fully accepted by their insular hosts. Other Outcasts prefer to become Rangers and travel from world to world to experience all that the wider galaxy has to offer.These Rangers send news of what is occurring in the wider universe back to their home craftworlds whilst they search for the ancient lost treasures of their race and their own spiritual enlightenment. Many of these Aeldari simply lose themselves in the Webway, where they are occasionally discovered by the Harlequins or wash ashore on the deadly banks of the Drukhari's realm of Commorragh, the perilous Dark City.Whatever they may experience or achieve while they are away, an Aeldari Outcast who returns to his craftworld and takes up the Path once more will be welcomed back with open arms as the prodigal son or daughter, all of their sins forgotten as they take up the required disciplines of Asuryani life once more.