Salamanders - The Ages of Apostasy and Redemption, M35-M40: War of Flames (Unknown Date.M36) - More concerned with the safety of civilians than with following the dictates of the Imperial Cult, the Salamanders draw the ire of tyrant Goge Vandire's right-hand man, the Arch-Cardinal Perigno. It is he that declares the Promethean Cult to be heretical. In the ensuing War of Flames, five companies of the Salamanders are tracked down and attacked on the world of New Folly by three orders of Sisters of Battle alongside a massive army of faith. At first fighting only to defend themselves, the Salamanders are at last drawn fully to battle when the armies of faith strike New Folly's hive cities. Thankfully, news of Perigno's death at the hands of the Inquisition arrives and the Ecclesiarchal forces dissipate.Fires of Phaistos Osiris (533.M39) - During this action, the Salamanders defended the important Cardinal World of Phaistos Osiris, located in the northern Segmentum Ultima, from a massive Ork onslaught. This particular action has been held up as a shining example of the role the Adeptus Astartes play in the protection of the Imperium. Phaistos Osiris was and remains the capital of the Osiran Sector, and is both the location of the revered Basilica of Saint Thoth the Intercessor as well as the sector's primary Schola Progenium facility. Within this desolate region, Phaistos Osiris was a lynchpin of the Imperium's spiritual and temporal control. In 533.M39, WAAAGH! Ruckrippa threatened to drown the entire sector in darkness. Given advance warning of the Orks' progress, all seven companies of the Salamanders stood at the head of a well-disciplined army raised from the students of the Schola and hundreds of thousands of volunteer pilgrim-militia. Leading the resistance, the Salamanders Chapter had devised a complex and subtle defence in-depth which denied the planet's resources to the Greenskin enemy. The Salamanders used the Orks' own homicidal rage and lack of discipline against them, goading them on and trapping them in the killing grounds of their own choosing. In orbit, the Salamanders' Chapter fleet, supported by Battlefleet Ultima, engaged Ruckrippa's Deff-Hulks in a shock assault. Under cover of the bombardment, chosen squads of the Salamanders' Firedrake Terminators conducted teleporter raids aboard the doomed Ork Hulks. Planting seismic charges, the Deff-Hulks were ripped apart with explosive atomic blasts. On the surface of Phaistos Osiris, the Orks launched their final assault against the world's main temple-city. The Salamanders launched their own counterattack, now fighting on a hellish battlefield that was to the Chapter no less than home ground. With them came suicide-squads of fanatical Redemptionists. A final trap on Phaistos flooded Promethium into the course of the main Ork assault, and it is set alight while the Salamanders launch their counterattack. The final killing blow came when the Firedrakes descended from the darkness above, slaughtering the remaining Orks in the hell-flames below, smashing the WAAAGH! into a thousand pieces. The flames can be seen from space -- a testament to a great triumph.Vengeance of the Dead (793.M40) - During one of the terrifying events the Dark Eldar called their Carnivals of Pain, a Coven of Haemonculi unleashed a carefully coded bio-toxin upon the Hive World of Orbulac. The toxin dissolved human flesh whilst leaving Eldar intact, and the Haemonculi took to the spires of Hive Primus with high-powered scrying devices in order to appreciate the grotesquerie they had brought into being. The Salamanders heard of the vile fate that had befallen Orbulac and sent in a Strike Cruiser to cut out the cancer that had taken root in the armoured eyries of the hive. Stormraven Gunships delivered a Siegebreaker Cohort to the upper levels, each warrior's rebreather replaced by internal air sources. One by one, the warsuited battle-brothers suffered wounds during the resultant fighting, their power armour split or dissolved by the arcane weapons of the Haemonculi. As the flesh-eating toxin wormed its way into their flesh, the Salamanders died fighting. Though the warsuits, and even the power armour inside were empty of anything but noisome liquids, the angered machine spirits that lurk in each warsuit fought on. The last two operative warsuits bore holes into the Haemonculi's lair and slowly fell dormant, but not before emptying their ammunition caches and shredding the macabre scientists in a storm of explosive bolts.