Adrastapol - Notable Locations: Adrasal and Adoropae - Because of its unorthodox rotation, the polar continents of Adrastapol are markedly warmer than the rest of the planet. Named Adrasal and Adoropae, respectively, these continents are covered in tropical jungles and are mostly left on their own. Because of their teeming wildlife, the existence of local super-predators which warranted the creation of Imperial Knights in the first place and tectonic instability, these continents have not been populated by humanity and are left as undisturbed wilderness zones.Adrapotine Mountains - The Adrapotine Mountains are the principal mountain chain of Adrastapol's primary inhabited continent and stand as a natural barrier between the territories of the different Knight Houses. It is from these mountains that the many streams combine into the mighty Valatane River which carved out the fertile heartland of House Draconis' territory. The higher peaks are the domain of House Pegasson.Chimaerkeep - As ancestral domain of its world's most noble Knight House, the Chimaerkeep was once a thing of towering beauty. At the peak of its power, the Chimaerkeep was a sprawling complex of interlinked fortresses and demi-castles that covered several Terran square miles, each bastion and battery linked through labyrinthine caponiers. Through long periods of peace, the killing fields between the fortifications had been turned into ornamental gardens and devotional shrine-coves, but all this beauty was destroyed following House Chimaeros' betrayal. Together with the Adeptus Ministorum, the loyal Knight Houses bombarded the Chimaerkeep until nothing but ruins remained, torching the remains and salting the ground to purify it. A permanent watch comprised of portions of the three House armies dubbed "the Wardens" was stationed there to ensure that evil should never return. These guardians were all slain by a large population of mutants and Beastmen which was clandestinely living in a subterranean network of caves and crypts located beneath Chimaerkeep. Unearthed by the investigations of Inquisitor Massata, the degenerate subterranean kingdom was only purged after victory over the Orks of WAAAGH! Killfist was assured.Draconspire - The Draconspire is the ancestral home of House Draconis. To describe it as a mere fortress does not capture its grandeur and scale. The Draconspire is not a fortress but a manmade mountain, constructed around and above an active volcano whose magma is used both in the weapon forges and to power the geothermic generators located at the Draconspire's base. Its towers reach so high that they graze the planet's stratosphere and so need to be enviro-sealed accordingly. Like the legendary home of the Space Wolves Chapter on distant Fenris, The Fang, the Draconspire has its own spaceport at the top of these towers. At ground-level, the Draconspire is protected by three concentric rings of fortifications. The equivalent of a small hive city is crammed between these towering edifices of adamantium and stone.Ancestral Armoury - The Ancestral Armoury was a secret weapons cache hidden deep within the crypts of the Draconspire. Who first established it is now lost to history, but its ultimate discovery helped House Draconis to hold out against the Orks once the Greenskins had overrun the outer defence wall.Chamber of Ghosts - The Chamber of Ghosts derives its name from the Thrones Mechanicum housed there and the voice of the ancestors the Knights can hear when connected with them. By extension it also designates that part of the Armorium where the Knight armours of House Draconis are located.Eastern Gates - The Draconspire counts several gates, all of them carrying their own history. On the eastern part of the towering fortresses, Firemaw, Ironclaw, Drakeswing, Blackenfang and Draconseye Gate permit the Knights of House Draconis to cross the towering exterior wall and enter directly into the Valatane plains. It was through these gates that High King Danial personally led the charge against one of Killfist's most powerful lieutenants, Warboss Drogg of the Goffs klan.Drakesclaw Mines - The Drakesclaw Mines are House Draconis' main source of ferric ore.Eyrie - The Eyrie is the name given to the ancestral home of House Pegasson, a network of fortresses established on the highest peaks of the Adrapotine Mountains, hence its name. The Eyrie is a striking example of Imperial architecture, several sub-fortresses established on neighbouring mountains surrounding its even larger central keep. The central keep and its sub-fortresses are linked together at various heights by countless sky-bridges, walkways of transparent armourglass and armoured overhangs which from orbit give the Eyrie the appearance of a gigantic, if asymmetric, snow-flake or a spider's web.Fort Charon - Fort Charon was one of the secondary fortresses erected by House Draconis to protect their land. It was the first major fortress to fall before the Orks of WAAAGH! Killfist although thanks to its air force House Draconis was able to evacuate most of the fort's garrison before it fell.Fort Redfang - Fort Redfang is one of the secondary fortresses of House Draconis.High Kelt - High Kelt was one of the larger settlements of the southern Valatane region. Like every outer settement, High Kelt was evacuated before the coming of the Orks, the xenos destroying the settlement even in absence of its inhabitants.Golden Swathe - The Golden Swathe designates a region of fertile plains and valleys to the south of the Draconspire renowned for the quality of its livestock. These fertile pastures are especially suited for the raising of Grox.Imperatus Dam - Begun and finished under the reign of High King Danial Tan Draconis, Imperatus Dam was a mighty edifice designed and constructed under the aegis of High Sacristan Polluxis Dar Mechanicus of House Draconis. Located in the foothills of the mighty Adrapotine Mountains, the dam is powered by the waters of the Valatane River. Its primary function is the generation of electricity for both civilian and military installations across the Valatane Plains. The dam sported a gigantic, carved Aquila that spread its wings across its entire length. Constructed over the course of five Terran years, the great celebration marking the awakening of the dam's Machine Spirit was notoriously interrupted by the impromptu arrival of Inquisitor Massata. The Inwuisitor's arrival heralded the beginning of the Second Ork War. In that conflict, Imperatus Dam was destroyed by the Orks of WAAAGH! Killfist, the tidal wave of water and debris annihilating both Orks and Imperials fighting in the valley below.Iron Maze - The Iron Maze, sometimes also referred to as "the Labyrinth," is the ancestral home of House Minotos. As it name might indicate, the Iron Maze is a vast fortress that shared many similarities with the now razed Chimaerkeep. Its fortifications, redoubts and firing lanes are spread out over a large area to form a defence in depth. The Iron Maze forms a labyrinthine network of sub-fortresses, armoured buttresses and protected courtyards designed to confuse, disorientate and trap assailing enemies into deadly crossfires. The Iron Maze is the largest military structure on Adrastapol as it covers more than thirty Terran square miles. Located at the foot of the Kulrikh Peaks, the back of the Iron Maze is protected by sheer cliffs which make it impossible to outflank. While the Nobles reside in the Iron Maze, the attending civilian population of serfs inhabits the nearby city of Minosaal which is separated from the fortress by a plain called the Ironfields.Minotane Throneroom - The throne room of House Minotos is an impressive display of architectural grandeur. The floor forms one giant mosaic depicting Imperial Knights marching to war. Behind the throne of the Grandmarshals stands a towering statue of the God-Emperor in His aspect as a warrior god. The statue supported the Gothic ceiling whose fresco depicted great heroes battling Heretics on a stylised star field. Huge statues of marble and iron lined the processional route to the throne, each a replica of one of the past Grandmarshals of House Minotos. In accordance with its traditions, House Minotos preferred to depict its heroes in the fire of battle, roaring their warcry, wielding their warhammers or standing victorious over a slain foe. Many of the statues incorporated industrial machinery so that flames flickered in their eyes and black exhaust fumes rose from their mouths. This smoke tended to gather beneath the high ceiling like menacing clouds.Iron Sanctum - Accessed through an ornate door located directly behind the throne of House Minotos, the Iron Sanctum is a private hall where the rulers of House Minotos and their guests retreat in order to discuss important matters of state. Far from the prying eyes of the courtesans and courtiers, the Iron Sanctum is heavily protected by great blast doors and Servitor-controlled Heavy Bolters that guard the hall's only access. The sanctum itself is a large hexagonal chamber approximately one hundred Terran feet across. It derives its name from the massive iron conference table that takes up most of its length. A complement of iron, high-backed thrones surrounds the table.Lanceway - The Lanceway is a macro-highway that links the Draconspire to the furthest reaches of House Draconis' lands.Longmarch - Longmarch is one of the larger settlements in the northern Valatane region, which belongs to House Draconis.Mount Imperius - Mount Imperius harbours the headquarters of Adrastapol's orbital surveillance and planetary defences as well as the world's astropathic choir. Like the Draconspire, Mount Imperius is no mere fortress but a hollowed-out mountain which has been built upon by countless generations of Sacristans until its defences rivaled those of the great knightly estates. Yet, despite its impressive garrison and Void Shield-generators, Mount Imperius would fall against the savagery of WAAAGH! Killfist, the Orks butchering both the garrison and the refugees who had sought shelter inside the mountain. In particular the horrible death of the astropaths, killed by a cabal of Ork Weirdboyz, caused the inhabitants of the neighbouring regions to suffer from terrible nightmares for Terran years after the end of the Second Ork War.South Valley - As the name indicates, South Valley is a settlement in the southern portion of the valleys carved by the mighty River Valatane. It is counted as one of the many possessions of House Draconis. South Valley was evacuated at the beginning of the Second Ork War and entirely destroyed by the raging tides of the Valatane River when the Orks destroyed the Imperatus Dam.Valatane Plains - The Jousting Plains of the Valatane are an ancient location where the Knights of Adrastapol meet to prove their skill at arms or settle scores during peacetime. The site has hosted many tournaments since the dark days of the Horus Heresy.