Missile Launcher - Imperial Missile Types: Missiles are extremely versatile and can potentially carry any conceivable type of warhead, including:Frag Missile - Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel composed of aerodynamic metallic shards. Though Frag Missiles are primarily intended to be used as anti-infantry weapons, they can also be deployed effectively against light vehicles. Frag Missiles are often ineffective against heavily armoured infantry.Krak Missile - Krak Missiles are primarily intended to serve as anti-vehicle weapons, and contain a high-strength shaped charge with a relatively small blast radius, but causes massive damage to anything it hits with minimal collateral damage. Krak Missiles are also very effective against heavily armoured infantry, bunkers and other armoured or fortified static targets where their concentrated explosives will often punch holes straight through armour. However, a Krak Missile's small blast radius makes them impractical for use against most infantry and moving targets.Superfrag Missile - Superfrag Missiles or rockets are even more powerfully explosive versions of Frag Missiles that are used as anti-personnel weapons since they explode into thousands of highly lethal fragments of shrapnel that can easily shred even armoured infantry.Superkrak Missile - Superkrak Missiles or rockets are even more potent anti-armour weapons than standard Krak Missiles that can shred heavy armour plates with their powerful, shaped explosion.Flakk Missile - Flakk Missiles are designed to serve as anti-aircraft munitions. When they explode, they release a specially-shaped charge containing shrapnel intended to pierce the often lightly-armoured airframes of enemy aircraft. A Flakk Missile can be outfitted with heat-seeking or radar-based targetting packages.Astartes Anti-Plant Missile - Astartes Anti-Plant Missiles are a stronger variant of the standard Imperial Anti-Plant Missiles. They release a vicious cocktail of toxins, viral agents, defoliants, and anti-fungal agents on detonation that can reduce even the hardiest flora to a foul-smelling muck in minutes. These missiles are typically used to deny the enemy cover and to clear landing zones and fortification sites.Blind Missile - Blind Missiles explode with a burst of dense dark grey smoke, including IR (Infrared) bafflers and broadband EM (Electro Magnetic) spectrum chaff, all designed to block eyesight and even advanced visual detection. This effect is short-lived though, but while it lasts it provides excellent cover for advancing forces.Concussion Missile - Concussion Missiles are outfitted with powerful high explosives and are very effective at breaking up entrenched enemy fortifications. Concussion Missiles are much beloved by the Battle-Brothers of the Imperial Fists garrisoned at Watch Fortress Erioch in the Jericho Reach whilst serving a term with the Deathwatch.Haywire Missile - Haywire Missiles use a violent EMP (Electromagnetic Pulse) to disrupt all electrically based devices nearby, including energy weapons, Power Armour, force fields, Bionics, and most vehicles. All electrical devices including energy weapons, bionic systems, and vehicles within the blast radius of this missile cease to operate for a long period of time, as if their power had run out.Hellstrike Missile - The Hellstrike Missile is an air-to-surface missile commonly mounted on Imperial attack and assault craft used in support of ground-based operations. These weapons use a solid propellant core to deliver a high explosive load, designed to effectively penetrate even well-armoured targets. Because they are generally launched from fixed wing aircraft, these missiles often strike their targets with a speed that substantially exceeds that of rockets fired from ground-based platforms. Hellstrike missiles may not be loaded with unusual or exotic warheads.Hellfury Missile - The Hellfury Missile is an anti-personnel, air to-surface missile deployed on Aeronautica Imperialis aircraft like the Vendetta heavy gunship and the Valkyrie gunship. Each Hellfury warhead is packed with dozens of incendiary sub-munitions which are designed to be released in an airburst across a wide area. The Hellfury Missile was designed to serve an anti-personnel function and is particularly useful in assaulting enemy troops dug-in behind cover or large hordes of basic infantry moving across open ground, such as Ork Boyz and Tyranid ground swarms.Hunter-Killer Missile - This specialty Missile Launcher is often mounted on vehicles, and fires an advanced Krak missile fitted with advanced guidance systems and fuel. This missile has a longer range and better accuracy than those of standard launchers, as the internal cogitator's sensorum suite guides it to the target. Each comes in a complete launching package, good for one shot only.Incendiary Missile - Incendiary Missiles are commonly employed to flush out enemies in entrenched cover. Incendiary Missiles contain a slow-burning promethium distillate that ignites when the missile explodes. This Promethium will continue to burn in the area for a significant time after the missile has detonated.Melta Missiles - Melta Missiles are fired from a Salvo Launcher. Their warhead contains a massive Melta charge similar to a Melta Bomb in effect that emits a furious, high-intensity melta beam when detonated. This beam is a searing blast of heat that can rip through heavy armour and fortified positions alike.Minefield Round - These shells are designed to splinter open at the highest arc of their trajectory, releasing a plethora of sub-munitions with two impact triggers. Once the first is sprung upon contact with the ground, the second trigger deploys -- awaiting only a single, unlucky step to unleash its powerful explosives. Easy and safe to use from a distance, Minefield Rounds are an effective way to lay down a protective cordon around a bunker or other defensive location. These rounds can only be used in either Mortars or Missile Launchers, and cannot be thrown.Photon Flash Missile - Photon Flash, or simply Flash, Missiles detonate like a small star, blinding anyone nearby and overloading most vision protection systems such as those in visors. Anybody caught without eye protection is usually left temporarily blinded and defenceless.Astartes Plasma Missile - Plasma Missiles are the larger incarnations of Imperial Plasma Grenades, and are highly effective against most foes. A single salvo of Plasma Missiles can easily turn enemy troops into a smoking crater. It is for this reason, however, that the user of Plasma Missile weaponry must take care when firing one of these dangerous weapons to make sure that he and his comrades are sufficiently out of harm's way. Plasma Missiles utilise a deliberate plasma containment failure that erupts into a blast of white-hot energy upon impact. The dense plasma core of the missile is rarely entirely consumed in the initial explosion and will leave behind a glowing, energised orb that acts like a miniature sun; leaving the immediate area of the impact unapproachable for some time. Plasma Missiles are especially effective against vehicles as the plasma core can stick to and quickly penetrate most vehicles' armour.Rad Missile - These were special issue weapons utilised by Legion Destroyer Squads during the Great Crusade and Horus Heresy era. These Terran-devised missiles, a horror of the gene-war anarchy of Old Night, used custom-loaded warheads which combined high explosive charges with inner fragmentation cases made from highly radioactive isotopes, usually harvested from decommissioned fission reactor shells. The effect was to create an intensely toxic weapon that inflicted a hideous death on its victims, and could poison and lay low the most resilient alien organisms. Rad warheads would detonate with a short, intense burst of radiation and showered the immediate area with highly contaminated fallout. As well as direct damage, these deadly missiles could be used to bombard an area be used for their debilitating effect on health rather than slaying outright, rendering a target vulnerable to further injury.Revelator Missile - These Titan-grade missiles carry an immense explosive punch and are intended to assault other Titans, vehicles and fortifications. They are carried by Warmaster-class Heavy Battle Titans.Scatter Round - Scatter Rounds combine much smaller and less-powerful Frag grenades variants into a single Missile Launcher round. These are generally fired in a high arc and disperse into separate micro-explosives, spreading the explosive effect over a huge radius. These rounds can only be used in either Mortar or Missile Launchers, and cannot be thrown.Smoke Missiles - A primitive version of Blind Missiles, these release a dense smoke which only obscures basic eyesight and optical based systems. They do not block detection systems that use heat or other spectral bands outside of normal human eyesight, but are much more widely available and easier to construct.Stormstrike Missiles - Stormstrike Missiles detonate with a thunderous boom that leaves those caught in the blast radius reeling and disoriented.Starflare Round - These are fired high into the air via a Missile Launcher or Grenade Launcher, where they burst into a multitude of small flares. As the flares burn out and drift to the ground, they fully illuminate the underlying area for almost a minute. They can also dazzle the vision of anyone not wearing protective lenses, and in an emergency can even be used as an offensive weapon when fired directly into a foe.Stasis Missile - Stasis technology is rare and unusual in the Imperium. Developed by the Adeptus Mechanicus, these rare weapons are generally not issued to combat troops as it is very expensive to construct. At the heart of a Stasis Missile's warhead is a small time-warp generator that creates a self-replicating time-warp or stasis-loop centred upon itself. Everything close to the exploding missile is condemned to relive the same instant time and time again, effectively trapping that section of space and time in a single moment and making the scene appear frozen to observers further away. The effect of the time-warp field weakens as the distance from the missile impact increases. As such, farther away from the impact site the loop becomes longer and longer, so that while time is slowed down it does not wholly stop. Troops within this outer area appear to move far slower than normal bur can still move and act although in a restricted fashion. A stasis-loop lasts only for a limited time, but may persist for several solar minutes.Stun Missile - Stun Missiles use a combination of a loud explosive and a flash of light to momentarily incapacitate targets before an assault is launched. They are designed for non-lethal uses and generally cause no lasting injury.Tanglefoot Missile - Tanglefoot Missiles create concentrated fluctuations in the gravitational gradient at the detonation site much in the same way as a Graviton Gun. This projected area of disorientating gravity acts like a tripwire, dragging infantry prone to the ground and causing severe difficulty in movement.Virus Missile - Virus Missiles house powerful biological toxins which can break down biological systems in moments before leaping to neighbouring creatures to infect them. They can quickly kill scores of people before mutating into a non-lethal strain or running out of victims near enough to be attacked.Vortex Missile - A rare weapon which is difficult to produce, Vortex Missiles are made only by the Adeptus Mechanicus. The design of such technology dates back to the Dark Age of Technology. When the Vortex Missile explodes it creates a tiny rift between realspace and the Warp, a rift which becomes a vortex in the fabric of space like a small black hole. Everything encompassed by the vortex is destroyed: all matter and all energy is drawn through the vortex and into Warp space where it is turned into the very stuff of the Warp. Vortices are doubly dangerous because once created they behave in an unpredictable way. They may grow or shrink, vanish or remain for long periods, they can move, and they can divide. A vortex can be as deadly to its user as to its target.