vizn3r/warhammer40k-lore huggingface dataset:
Blank (Psychic) - Space Marines and Custodians: At the time of the Horus Heresy, there were no known records of any Pariahs serving within either the Legiones Astartes or Legio Custodes.Some Imperial scholars have suggested that, for the Space Marines, this is due to the psychically-infused nature of the Astartes gene-seed, which could render it lethal if implanted in a subject carrying the Pariah Gene.It is, however, possible for a Space Marine to be transformed into a Pariah after implantation, as is the case with the Ferrymen who serve the Grey Knights.
Blank (Psychic) - Ordo Sinister: During the Great Crusade and Horus Heresy eras, the Ordo Sinister exclusively employed Blanks as the commanders of its Psi-Titans.Known as preceptor-intendants, these Blanks were equivalent to the Princeps used by the standard Titan Legions of the Collegia Titanica, but were also tasked with directing and focusing the powers of the psykers that were surgically bound into each Psi-Titan.
Blank (Psychic) - Astra Militarum: When identified within their ranks, Blanks have been utilised by the regiments of the Astra Militarum for dealing with rogue or xenos psykers, though they appear to be as rare within the Astra Militarum as they are elsewhere.
Blank (Psychic) - Necrons: The Necrons utilize blackstone, also called noctilith, which is a unique substance that has Warp nullification effects when negatively "charged" that led many in the Imperium to dub it "Pariah Stone."However blackstone doesn't just negate psychic powers or effects, it can also be used to amplify the powers of the Warp should it be "charged" in the right way.
Blank (Psychic) - Pariah Gene: The exact biological source which creates in a Human being the state of psychic Null, the so-called "Pariah Gene," has proven an elusive and ephemeral subject of study, and in testing no single "gene" at all.Such attempts to exploit or isolate it when pursued by both the Imperial Archotechnologist Corps and the Mechanicum during the Great Crusade's early years courted disaster, and as a result the Emperor decreed a general moratorium upon the study of the biological basis of the psyker Null phenomena, affecting all but His own direct experimentation should He wish it.What remains of those extant studies indicates that most attempts to synthesise, propagate or even weaponise the psychic Null were tragic failures or worse. Despite all this evidence, shadowed accounts of certain clades of the Officio Assassinorum and the dread and obscure Ordo Sinister also contain evidence of the Emperor's own "engineered" use of the psychic Null in warfare. To others however, the mystery of the Pariah Gene, if it truly exists, remains out of reach.So many unanswered questions revolve around this most arcane and dangerous of topics. Foremost are those which centre around theories of how the Pariah Gene came about: was it perhaps the result of xenos tampering with the Human genome or some strange and terrible experiment of the Age of Technology?Or, as the wildest theories state, is it some perverse evolutionary development of the Human species against the Warp-given cosmos itself? There is also the observation that no Space Marine, or Custodian Guard for that matter, has ever been recorded as being a psychic Null.This factor weighs the evidence of some scholars that within the Space Marines' gene-seed itself is perhaps a shadow of the Emperor's own genetic material and a sliver of His own psychic power crucial to the process and success of the transition from mortal to Astartes. If this is the case, it would be wholly an anathema to the Pariah Gene and likely simply kill its implanted subject.It can only be speculated that if even a single Legion of psychic Null Legiones Astartes had been possible, how very different history may have been -- just as without the involvement of the Sisters of Silence in the war and the Emperor's Webway Project, Horus' treachery may well have ended in triumph upon the broken throne of Terra.
Blank (Psychic) - True Blanks: While the term "Blank" is often ascribed to all who possess the anti-psychic mutation, true Blanks, also called "Untouchables," are those Humans who possess the Pariah Gene in its recessive form in their genetic code.A Blank is often not aware of his powers and may not be able to control them even if he is, but the aura of negative psychic space he projects is highly disruptive to psychic powers. A psyker will find it difficult to impossible to affect the Blank and anyone in his general vicinity with his powers.Blanks have a better chance than true Pariahs to live a peaceful life, for since their aura of "otherness" is weak, baseline Humans may simply pass it off as queerness and leave the Blank alone.Blanks are often recruited as acolytes to serve as living shields against psychic attacks by Inquisitors and are forced to tag along wherever the Inquisitor goes.Generous or pragmatic Inquisitors might even provide their Blank with combat training and some equipment to augment their living shield's survivability.
Blank (Psychic) - Pariahs: Pariahs, also known as "Blacksouls", "Psychic Nulls", or the "Soulless", are mutants in whom the Pariah Gene is dominant. They have no presence whatsoever in the Warp and thus no "soul."Their aura of "otherness" is so powerful that a baseline Human finds it impossible to be in the Pariah's presence; and they are a living embodiment of the worst possible nightmare for any psychically-gifted being.Unlike Blanks, true Pariahs can siphon off and thrive on the psychic energy of psykers, breaking the connection between the Warp and the Materium wherever they go, and their aura quickly proves fatal to psykers in its area of affect.Pariahs are quite often killed at birth as mutants, for their "otherness" is very palpable.Surprisingly, Pariahs have always been much sought-after by the Imperium, first organised in the all-female Sisters of Silence order, and now trained to become the much feared Culexus Assassins.
Blasting Charge - Blasting Charge: A Blasting Charge is an explosive known to be used by the forces of the Genestealer Cults. Created from scavenged Imperial detonators and low-end demolition gear designed for non-military uses, the short-fused blasting charges used by Genestealer cultists can be hurled into the enemy ranks to sow death and disruption ahead of a concerted assault.
Blastmaster - Blastmaster: The Blastmaster is a heavy Sonic Weapon that when fired focuses a throbbing bass note into an explosive sonic crescendo that can burst eyeballs and rupture internal organs. By varying the frequency of the blast, the effect of the weapon can be altered to produce different effects. The Blastmaster is used alongside the smaller Sonic Blaster weapon.These weapons are employed by Noise Marines and Daemon Engines that serve the Chaos God Slaanesh. The Blastmaster is about the same size as the Astartes man-portable Lascannon, and is wielded with both hands. The weapon is also used by Chaos Sonic Dreadnoughts, where it is mounted upon one of the Dreadnought's weapon arms.The Blastmaster is also used by the Slaanesh Subjugator Daemon Engine during close combat to ensure that its victim cannot fight back while it tears it apart with its Hellslicer Battle Claws. Imperial records do not list any other known users of the Blastmaster, though there probably exist many more.
Blazoned Legion - Blazoned Legion: The Blazoned Legion is a Loyalist Space Marine Chapter of unknown genetic origin and Founding.
Blazoned Legion - Chapter Colours: The Blazoned Legion primarily wears white power armour, including the shoulder plates, arms, leg armour and helmet. The trim of the shoulder pauldrons as well as the upper torso and groin area are dark red. The Aquila or Imperialis on the chest is dark yellow.The dark red squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder pauldron. A white Low Gothic numeral centred on the squad specialty symbol indicates squad number.The colour of the left poleyn (knee guard) indicates company number in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), etc.
Blazoned Legion - Chapter Badge: The Blazoned Legions' Chapter badge is a dark red, upside-down fleur-de-lis on a field of white.
Bleak Brotherhood - Bleak Brotherhood: Bleak BrotherhoodChaos Space MarinesWarp Ghosts
Bleak Brotherhood - Notable Campaigns: Magdelon Incursion (712.M41) - The renegade Bleak Brotherhood makes a compact with a daemonic power for aid in coming wars, the price the entity demands being the casting down of the Crystal City of Magdelon. The renegades enact their pact of the fell bargain, and in so doing attract the attention of the Space Wolves Space Marine Chapter. Wolf Lord Ragnar Blackmane leads his Great Company against the splinter warband, and in the ensuing battle amidst the shattered ruins of the Crystal City the ferocity of the battle is so pleasing to the denizens of the Warp that a major daemonic incursion is triggered. The Space Wolves emerge triumphant, despite the odds. Having been ejected from Magdelon, the Bleak Brotherhood flees to Lycanthos Secundus.Lycanthos Drift Campaign (780.M41) - Having been ejected from Magdelon, the Bleak Brotherhood flees to Lycanthos Secundus, where they occupy the mighty bastion known as the Widowmaker. Throughout the Lycanthos Drift Campaign of the Fourth Quadrant Rebellion, this stronghold withstands repeated assaults by numerous Imperial forces for three decades before at last falling to Lufgt Huron and his Astral Claws Chapter in 780.M41.13th Black Crusade (999.M41) - During Abaddon the Despoiler's 13th Black Crusade, the Bleak Brotherhood was one of the Chaos Space Marine warbands that participated in the massive assault by the Forces of Chaos against the Cadian Gate.
Bleak Brotherhood - Warband Colours: The Bleak Brotherhood wears jet-black coloured Power Armour with green flames.
Bleak Brotherhood - Warband Badge: The badge of the Bleak Brotherhood is a green outline of a locust's head on a black background.
Bleak Brotherhood - Canon Note: The Bleak Brotherhood possesses the same badge and colours as the Chaos Space Marine warband called the Apocalypse Company. It is unknown whether this is meant to signal that both warbands possess a prior relationship or whether it was just a mistake on the part of Games Workshop.
Bleeding Eye - Bleeding Eye: The Bleeding Eye is a particularly large Chaos Space Marine Raptor cult within the Night Lords Traitor Legion whose members often act as mercenaries for other Chaos forces.They are known to operate in cells across several sectors of the galaxy, allying themselves with other Heretic Astartes warbands despite having their origins within the Night Lords Traitor Legion.The Bleeding Eye is known for taking part in various acts of cannibalism, eating the remains of their fallen enemies.
Bleeding Eye - Notable Bleeding Eyes: Lucoryphus - Lucoryphus is the commander of a thirty-man strong cell of the Bleeding Eye Raptor Cult that originally served Abaddon the Despoiler, but eventually left his service to ally themselves with a fellow Night Lords warband known as The Exalted commanded by the eponymous Exalted himself, Vandred Anrathi. This warband was eventually decimated by an Aeldari warhost from Craftworld Ulthwé on the Daemon World Tsagualsa, the former base of operations and homeworld of the Night Lords Traitor Legion. Lucoryphys later re-emerged at the dawn of the 13th Black Crusade alongside Variel the Flayer as one of Decimus' right-hand men.Vorsha - Vorsha was a member of the cell of the Bleeding Eye Raptor Cult commanded by Lucoryphus. He was killed on Tsagualsa.Tzek - Tzek was a member of the cell of the Bleeding Eye Raptor Cult commanded by Lucoryphus. He was killed on Tsagualsa.
Bleeding Eye - Warband Colours: The Bleeding Eye's colours are the same as their parent Legion, the Night Lords. Their armour is night blue with a mysterious network of lightning bolts that constantly play across their armour when in combat. This is framed with brass.Many members' armour has also been reshaped by Warp exposure.
Bleeding Eye - Warband Badge: The Bleeding Eye's badge is the same as their parent Legion, the Night Lords, a bleached skull with red Chiropteran wings superimposed over a field of midnight blue.
Bleeding Eye - Sources: Blood Reaver (Novel) by Aaron Dembski-BowdenVoid Stalker (Novel) by Aaron Dembski-Bowden
Blessed Autocimulacra - Blessed Autocimulacra: The term Blessed Autocimulacra refers to an extensive set of automatic repair systems used by the vehicles and combat walkers of the Adeptus Mechanicus.These self-repair systems can range from self-healing alloys sourced from irreplaceable relic-stockpiles, to an on-board servitor-simulacrum used to shore up breaches and re-route severed fuel and circuit lines while chanting the Rites of Revivification.The same automated repair systems are present in the hellforged vehicles and combat walkers of the Dark Mechanicum, and are known as Infernal Autocimulacra.
Blessed Lady - Blessed Lady: The Blessed Lady was one of a triumvirate of unique Imperial Abyss-class Battleships of special configuration, created and built in the early 31st Millennium.This vessel was constructed in secret during the latter years of the Great Crusade by the Renegade Dark Mechanicum faction loyal to Kelbor-Hal, the Fabricator-General of Mars' Mechanicum.This vessel was constructed for the Word Bearers Space Marine Legion, who were secretly ordered by the rebellious Warmaster Horus to bring their unfettered wrath down upon their hated rivals, the Ultramarines Legion.
Blessed Lady - History: During the opening days of the Horus Heresy, Primarch Lorgar had ordered his two most trusted advisors, First Chaplain Erebus and the Dark Apostle Kor Phaeron, to unleash their unfettered wrath against the Realm of Ultramar. This was done in retaliation for the humiliation the XVIIth Legion had been forced to endure by being forced to kneel in disgrace before the Emperor and Roboute Guilliman and his Ultramarines on the world of Khur at the Emperor's orders during the Great Crusade.The purpose of the Word Bearers' invasion of Ultramar in the Eastern Fringe of the galaxy was to tie down the XIIIth Legion, which administered the region as its Imperial fief, and prevent the Ultramarines from reinforcing their fellow Loyalists as the Traitor Legions marched relentlessly on Terra itself. To this end, Lorgar commissioned the Fabricator-General of Mars, Kelbor-Hal, in the construction of a mighty vessel of unique design, built on a scale never before seen by man.This gargantuan warship, the largest ever built by the Imperium, was christened by the Word Bearers with the name Furious Abyss. The Furious Abyss was to be manned by one thousand Word Bearers Astartes. They were led by Fleet-Captain Zadkiel, a devout and zealous follower of the Word of Lorgar. He was charged by the Dark Apostle Kor Phaeron to lead the assault upon the Ultramarines homeworld of Macragge, where they would strike the first blow for the Word Bearers against the hated Imperium of Man. But ultimately, Zadkiel failed in achieving his objective when the Furious Abyss was boarded by a small ad hoc force of Loyalist Astartes who had learned of the Word Bearers' role in Horus' rebellion and who proceeded to sabotage the massive vessel and destroy it before its array of formidable weaponry could be brought to bear against the worlds of Ultramar.
Blessed Lady - Shadow Crusade: In the meantime, the Word Bearers' invasion of Ultramar proceeded to achieve a monumental victory at the Battle of Calth. The Ultramarines Legion was badly crippled by the Word Bearers' assault at Calth and no longer presented a viable threat to Horus' plan to drive on Terra. Erebus had managed to complete his blasphemous ritual on Calth's surface, which summoned the beginnings of the sorcerous Ruinstorm to the galaxy's Eastern Fringe -- a monstrous Warp Storm larger and more destructive than anything space-faring humanity had witnessed since the days of the Age of Strife.Simultaneously, with the Word Bearers' assault on Calth, Lorgar and the more reliable Word Bearers under his command launched a second offensive, a joint Shadow Crusade with his brother Angron and his World Eaters Legion into the rest of the Realm of Ultramar. They would go on to lay waste to the Five Hundred Worlds with reckless abandon, slaughtering twenty-six worlds in rapid succession. This was to ensure the success of the sorcerous Ruinstorm, which would ultimately split the void asunder, dividing the galaxy in two and rendering vast tracts of the Imperium impassable for centuries, effectively cutting Ultramar off from the rest of the Imperium.
Blessed Lady - Armament: Likes its lost sister-ship the Furious Abyss, the Blessed Lady possessed a formidable array of weaponry, with hundreds of laser batteries that ran the length of both of its sides. It also possessed an experimental weapon: a Plasma Lance embedded in its prow, developed as a direct fire, close-range weapon for ship-to-ship combat, which was able to fire at point-blank ranges.The Blessed Lady could also deploy psionic mines when in transit through the Warp, to collapse stable Warp routes behind it when being followed by enemy vessels.
Blessed Wormlings - Blessed Wormlings: The Blessed Wormlings are a Genestealer Cult whose cultists feed only on the beetles and squirming annelids that burrow through the loam of the Cemetery World of Masuchi Parr. A sombre brethren who are dark of mood and aspect, they believe that the verminous insects that prey upon the dead inherit the strength of all creatures once they pass into the earth.They preach that, by embracing the ways of the most lowly creatures of creation, they will find a humility that brings them closer to the god they name the "Star Emperor." In truth, the deity they refer to is not the Master of Mankind, but an anthropomorphic personification of the Great Devourer -- the Tyranid species that will one day consume them all.To this end, the Blessed Wormlings infest carrion-rich battlefields, festering grave-pits and corpse-recycling manufactoria, even spreading to new worlds by lying for solar weeks amidst the heaped dead of mortuary voidships. They emerge into the dayligbt only grudgingly, preferring to spring from ambush and drag their captives screaming into the dark, often bound up in nets shot from webbers. It is said that these unfortunates are fed to deep pits of carnivorous bugs, which are then devoured in turn by the Blessed Wormlings that they might gain the strength of their foes.In the 41st Millennium, a seven-man Deathwatch Kill-team was deployed to Masuchi Parr to investigate reports of the existence of the cult. When they discovered that the threat was greater than first feared, the Kill-team fought heroically to reach the planet's spaceport and escape to bring word of the menace to the wider Imperium.Yet their numbers proved too few and, though the Astartes heaped the corridors with xenophile corpses, the Deathwatch Space Marines were eventually overrun. Theirs was but one story of tragic loss for the servants of the Emperor during this time, when the Deathwatch found themselves stretched to their limits and beyond by the growing xenos threats to the Imperium.
Blessed Wormlings - Sources: Codex Adeptus Astartes - Deathwatch (8th Edition), pg. 25, "Contact Lost"Codex: Genestealer Cults (7th Edition), pg. 51Codex: Genestealer Cults (8th Edition), pg. 33Codex: Genestealer Cults (9th Edition), pg. 37
Blight Drone - Blight Drone: A Blight Drone, also known as a Bilecyst, is a Daemon Engine dedicated to the Chaos God of pestilence and disease, Nurgle. The Blight Drone is a seemingly weird conglomeration of insect larva, flying machine, and Daemonic entity.The maddening, incessant droning buzz of their rotor disks echoing across the battlefield has become recognised as an omen of death by soldiers of the Imperium of Man.Stories from the maimed and rotting survivors of Blight Drone attacks are quick to spread through the ranks of Astra Militarum regiments that engage them in battle, each story having negative effects on morale and spreading fear and panic amongst the soldiers which has become a great concern for commissars.The threat to the morale and overall stability of a regiment has been deemed so serious that any guardsmen caught retelling these tales faces immediate arrest and transportation to a penal unit.
Blight Drone - Grim Origins: The origin of this foul Daemon Engine of Nurgle lies back over ten standard millennia earlier, during the Horus Heresy. Blight Drones are believed to be twisted perversions of Vultarax Pattern Stratos Battle-Automata.The Vultarax was a robust, multi-role robot which was both heavily armed and remarkably swift. It was based on pre-Imperial STC templates for autonomous aerial machines and constructed around a powerful variant of the Cybernetica Cortex used in most Imperial Robots.The Vultarax was conceived during the Age of Strife on the Forge World of Anetarbraxus and later given up in tribute to holy Mars. From the Red Planet, it quickly spread to other Forge Worlds in the solar decades after Anetarbraxus' reunification with the Imperium.By the time of the Horus Heresy, it was one of the rare testimonies to the Forge World's existence, as Anetarbraxus had been reduced to molten slag during the Great Mandragoran Incursion.The designs of these rare aerial Battle-Automata were more than likely spirited away by their Dark Mechanicum masters when they fled into the Eye of Terror after the Heresy ended. Within the Eye, these once noble machines became corrupted by the decaying touch of the Plague God Nurgle, becoming fly-like mechanical horrors known as "Blight Drones."These hideous war engines bear rusting plates and rot-iron armour, their hulls overflowing with putrescent foulness. They drift towards the enemy, riding the high air currents over the battlefield on droning turbines, before dropping down to slaughter the enemy with cannon fire and feed upon their seeping corpse-fluids.
Blight Drone - Siege of Vraks: The very first recorded contact between the armed forces of the Imperium and Blight Drones was during the Siege of Vraks in 813.M41, where the Blight Drones were encountered in large swarms fighting alongside the Vraksian Traitor Militia and their Chaos Space Marine allies.The first sightings of Blight Drones, often recorded from the tales of badly maimed survivors, led to their initial misidentification, with some of them being labelled a conventional aircraft of some kind or as massive, Warp-mutated insects.Eventually, the scholars of the Inquisition were able to piece together various pieces of evidence, and the truth that they were facing a new form of Daemon Engine became abundantly clear. The creatures themselves were usually encountered in large clusters or swarms, acting much in the manner of carrion flies and ambush predators.The drones seemed to appear on the battlefield where there were large concentrations of the dead as much as they appeared to be ordered into combat by some unseen force. Whereever the Daemon Engines passed the air grew thick with poisonous fumes and the soil itself blistered and rotted.There exist unconfirmed reports of Blight Drones coming down to rest upon piles of corpses seemingly to feed, liquifying the carcasses of the dead and the dying, and sucking up the decaying sludge, perhaps to fuel themselves or maintain their presence in the physical universe. There exists no evidence of Blight Drones landing anywhere or needing any form of maintenance, nor did they ever return to any base of operations.Although the Blight Drone's first confirmed encounter with the Imperium was during the Siege of Vraks, and their true origins remain unknown, it was far from the last. Since the Siege of Vraks, Blight Drones have been encountered in several other battles, notably fighting alongside Heretic Astartes warbands such as The Purge and other Death Guard splinter factions.Additionally, unconfirmed reports have placed these obscene weapons as part of Daemonic incursions in both the ongoing conflicts in the Charadis Rifts war zone and the Auralis war zone, and they were also sighted during the fall of Hive World Mitra, the invasion of Forge World Graia, and during the 13th Black Crusade.
Blight Drone - Armament: The Blight Drone's macabre and deadly reputation was more than matched in dreadful fact by their effectiveness on the battlefield. The drone is armed with a Reaper Autocannon, and a Mawcannon.The Mawcannon is a smaller version of the weapon found on the mighty Soul Grinder Daemon Engines, and fires out gouts of corrosive toxic bile that is powerful enough to eat through metal and liquify flesh in solar seconds as opposed to the Soul Grinder's preferred Warpfire. The bile from the drone's Mawcannon was extremely effective against the entrenched infantry and vehicles on Vraks, while troops out in the open had little cover from the drone's Reaper Autocannon.The creature's Mawcannon is also capable of spitting out large, roiling masses of mutating phlegm at a distance, destroying entire enemy squads in one great blast.The Blight Drone's seemingly squat and bloated form is also unusually resilient against attacks, especially for a skimmer of its size. This quality is attributed to the living flesh and rusted armour plating of the drone, as well as the will of whatever dark intelligence is guiding them.If a Blight Drone is destroyed in combat it invariably detonates in a shower of bile and pus, and is capable of causing extreme damage to everything caught within the blast.
Blight Drone - Ordo Malleus Departmento Analyticus Technical Specifications: The technical specifications of the Blight Drone have not yet been determined by the Ordo Malleus of the Inquisition.
Blight Drone - Sources: Codex Heretic Astartes - Death Guard (8th Edition), "Grim Origins," pg. 50Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 35, 151-153, 189, 210Imperial Armour Volume Thirteen - War Machines of the Lost & The Damned by Andy Hoare with Alan Bligh & Neil Wylie, pp. 131-133Imperial Armour Apocalypse II, pg. 65Imperial Armour Modelling Masterclass II, pp. 80-81Imperial Armour Aeronautica, pg. 74Labyrinth of Sorrows (Audiobook) by George MannWarhammer 40,000: Space Marine (Video Game)Forge World Webstore: Blight Drone of Nurgle
Blight Grenade - Blight Grenade: A Blight Grenade, also known as a Death Head of Nurgle, is a highly effective improvised grenade and biological and chemical weapon utilised by the Plague Marines, Chaos Sorcerers and other devoted followers of Nurgle. Each is made from the decapitated head of a conquered enemy using an art the Death Guard Traitor Legion perfected long ago.Cultivating these contagions into explosive devices designed to wound and infect over a large area, Blight Grenades expose those who are injured by the corrupted pieces of plague-ridden shrapnel to the most deadly of toxins. These contain virulent toxins that eat away at armour and fill the air with thick clouds of blinding, pathogenic spores.The most ostentatious Blight Grenades are "Death's Heads" crafted by the Foul Blightspawn in veneration of the diseased projectiles flung by Nurgle's daemonic Plague Drones.These rotting, weaponised crania are made from the severed heads of fallen enemies by Nurglite Chaos Sorcerers, each filled to the brim with a grim cocktail of festering disease, blood, pus, acid and other putrid creations allowed to fester and rot before being sealed with ancient wax.The result is a potent missile which will burst upon impact, spraying infectious liquids and toxic gases in all directions. The contagions released by Blight Grenades can penetrate cracks in armour, cause flesh to boil and slough away, and fill the air with blinding spores, all the while keeping the victim alive until the very end, so they can better enjoy the gifts of the Lord of Decay.Each splattering detonation they create is a prayer to the Grandfather's glory. The heads of more powerful enemies deliver better results in the creation and potency of Blight Grenades, so enemy champions are highly prized.
Blight Grenade - Hyper Blight Grenade: A Hyper Blight Grenade is a type of Blight Grenade created and carried on the Blight Grenade racks of the Death Guard's Biologus Putrifiers.It contains even more virulent strains of deadly diseases and plagues than the normal Blight Grenade, if such a thing is possible.
Blight Grenade - Sources: Black Crusade: Core Rulebook  (RPG), pg. 159Codex: Chaos (2nd Edition), pg. 75Codex Heretic Astartes - Death Guard (8th Edition), pp. 14, 33, 79Codex: Chaos Space Marines (6th Edition), pp. 46, 66Codex: Chaos Space Marines (4th Edition), pg. 38Deathwatch: Mark of the Xenos (RPG), pg. 126Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 15Realm of Chaos: The Lost & the Damned (1st Edition), pg. 27Warhammer 40,000: Munitorum - Blight GrenadesWarhammer 40,000: Warlords of the Dark Millennium - Typhus, pp. 11, 29
Blight Launcher - Blight Launcher: A Blight Launcher is a heavy Grenade Launcher used by the Blightlord Terminators and Plague Marines of the Death Guard Traitor Legion. It is particularly effective at firing Blight Grenades at the foe, unleashing innumerable daemonic pathogens and diseases.
Blighted Claw, The - Blighted Claw, The: The Blighted Claw are a warband of Chaos Space Marines. They were once a Loyalist Chapter of Space Marines of unknown origin and Founding, known as the Sanctors of Terra. They were corrupted after entering the Eye of Terror in 321.M37 as part of the Imperial Abyssal Crusade. It is unknown what they endured during their sojourn into the Eye, but by the time they made their way back into realspace, they had become the warband of Chaos Space Marines known as The Blighted Claw, servants of Nurgle.
Blighted Claw, The - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Sanctors of Terra were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister tum of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. The true account of what occurred within the Eye to the Sanctors of Terra is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. By the time they reemerged from the Eye many standard centuries later, the Sanctors of Terra were no more, for they had become the Chaos Space Marine warband known as The Blighted Claw, wholly dedicated to the service of the Plague Lord Nurgle.
Blighted Claw, The - Notable Campaigns: The Devastation of Gehöft (Unknown Date.M41) - The Imperial Agri-world of Gehöft came under assault by The Blighted Claw, who spread a virulent, daemonic plague across the planet. The plague not only destroyed the world's crops and livestock, but killed vast swathes of its population. To the horror of Gehöft defenders', the plague did not simply kill its victims, but turned them into Plague Zombies who sought to consume the flesh of the still-living. With The Blighted Claw overpowering the planet's defenders and the undead rapidly increasing their numbers, Gehöft was nearly overrun within only solar months of the warband's invasion. Despite this bleak outlook, the Brindelweld regiments of the Astra Militarum, as well as elements of the Dark Angels Chapter, came to aid the world's defenders against the servants of Nurgle. Kor'sarro Khan, the White Scars' Master of the Hunt, also led his 3rd Brotherhood to Gehöft, but knew the world was already doomed before he even set foot upon it. Instead, he came to conclude a Great Hunt against the Blighted Claw's Chaos Lord, Paramyx, and put an end to the warband's similar infectious assaults of worlds across the Imperium. Leading a squadron of Attack Bikes, Kor'sarro pursued Paramyx across the dying planet, as the other Imperial and Chaos forces clashed around them, hoping to catch his prey before he moved on to his next target. The squadron had nearly run the Plaguelord to ground when they were ambushed by a large group of Blight Drones. With their prey escaping, Kor'sarro looked for aid from Sammael and the Dark Angels fighting nearby, only for them to abandon the White Scars and pursue one of their own mysterious goals elsewhere on the world. Despite the lack of assistance, the White Scars managed to destroy the Blight Drones, but only Kor'sarro was left standing; the other White Scars in his squadron lay dead or too badly wounded to continue. With his brethren broken, Kor'sarro was forced to retreat, and grudingly allowed Paramyx to escape off-world. Soon afterwards the remaining Imperial forces were routed by the growing horded of undead. The order to evacuate Gehöft was given and once the survivors were in orbit, an Exterminatus was launched to prevent the Zombie Plague from despoiling yet another one of the Emperor's worlds.
Blighted Claw, The - Notable Blighted Claws: Plaguelord Paramyx - Paramyx was once the Chapter Master of the Sanctors of Terra before they were deemed corrupted by the powerful Saint Basilius and their ill-fated journey into the Eye of Terror during the Abyssal Crusade. When they returned, they were wholly corrupted and dedicated to the worship of Nurgle. Now Paramyx is the Chaos Lord who leads his warband in spreading Nurgle's plauge across numerous worlds of the Imperium. These plagues not only cause death amongst a world's population, but turn their victims into Plague Zombies who fall upon the living, seeking their flesh and spreading the curse. Currently his warband's rampage of infection has made Paramyx a target of the White Scars' Master of the Hunt Kor'sarro Khan, who leads his 3rd Brotherhood in pursuit of The Blighted Claw. Kor'sarro hunted Paramyx across half of a Segmentum and has vowed he will claim the Traitor's head no matter how long it takes, a vow that was nearly fulfilled on Gehöft.
Blighted Claw, The - Warband Colours: The Blighted Claw warband's colours are not listed in current Imperial records.
Blighted Claw, The - Warband Badge: The Blighted Claw warband's badge is not listed in current Imperial records.
Blightlord Terminators - Blightlord Terminators: Blightlord Terminators are an elite formation of Chaos Terminators utilised exclusively within the ranks of the Death Guard Traitor Legion. Relentless and unstoppable, these elite Death Guard warriors are bound forever to mutated suits of Cataphractii Pattern Terminator Armour.They stalk forward with guns blazing, mercilessly mowing down rank after rank of the enemy. Combi-weapons, Plague Spewers and Blight Launchers add to the fusillade, reducing infantry and vehicles to slop.
Blightlord Terminators - Role: Blightlord Terminators are an elite formation of shock troops utilised exclusively by the Death Guard. Bound as they are to their Cataphractii warplate, these deadly warriors stalk relentlessly towards the foe's battlelines with their deadly array of virulent weaponry mowing down the enemy's ranks with contemptuous ease. At the last, the Terminators break into a lumbering charge, hefting huge weapons with which to hack and bludgeon the enemy. Flails of corruption entangle weapons and limbs in sizzling, corrosive barbs. Bubotic Axes and Baleswords tear ragged wounds into which a thousand poxes seep. By the time the Blightlord Terminators stomp on in search of new victims, nothing remains of their enemies but maggot-riddled corpses.Combining the protective powers of Cataphractii war plate with the diseased resilience bestowed by Nurgle's gifts, Blightlord Terminators are terrifyingly hard to kill. They take great pride in this fact, advancing contemptuously into the teeth of the fiercest firestorms, mocking their enemies' attempts to lay them low. This arrogance grates upon their Death Guard brothers, but the Blightlords make such exceptional shock troops that it is overlooked -- or even condoned -- by their masters. Most Death Guard vectoriums include at least one band of Blightlord Terminators for breach assaults, boarding actions and sudden teleport strikes, and it is a rare ship of the Plague Fleets that takes to the tides of the Warp without a complement of Blightlords aboard.Due to the amount of time they spend embarked upon diseased warships, Blightlord Terminators are saturated with Empyric entropy. This foulness pours off them in waves, rotting flesh and corroding metal in an area around them. Where the Blightlords tread, crawling veins of corruption radiate outwards like spiderwebs of rot and rust. An enemy needs only to be gripped by them in order for these energies to start agonisingly eating them away, while vehicles and fortifications exposed to the Blightlords' malignant presence soon slump and crumble.On many Death Guard warships, Blightlords act as an elite garrison, standing ready to defend the bridge, magazines or enginarium at a moment's notice. During void battles, Plague Fleet captains bring their ships in close to an enemy vessel, allowing massed formations of Blightlords to teleport directly aboard. Like parasites hatching in the body of a luckless victim, the Death Guard Terminators begin their destructive rampage. Bulling their way down narrow corridors and corroding through sealed bulkheads, the Blightlords mercilessly crush the ship's defenders while spreading their corruption throughout its decks.
Blightlord Terminators - Unit Composition: 1 Blightlord Champion4-9 Blightlord Terminators
Blightlord Terminators - Wargear: Corrupted Cataphractii Terminator ArmourBlight LauncherCombi-BolterPlague SpewerReaper AutocannonBaleswordBubotic AxeFlail of Corruption
Blightlord Terminators - Optional Wargear: Any Blightlord Terminator may replace their Combi-Bolter with a different Combi-weapon (Combi-Flamer, Combi-Melta or Combi-Plasma). For every five Blightlord Terminators, one warrior may replace their Combi-Bolter with a Plague Spewer, Reaper Autocannon or Blight Launcher.
Blightlord Terminators - Sources: Codex Heretic Astartes - Death Guard (8th Edition), pp. 13, 16, 23, 39, 58, 62-63, 81
Blind Grenade - Blind Grenade: A Blind Grenade, also called a Baffler Grenade, is an Imperial grenade that explodes with a burst of dense, dark grey smoke including infrared bafﬂers and broadband electromagnetic spectrum chaff.All of this is designed to block eyesight and even advanced visual detection methods like infra-red vision, scanners and targeters are of little use.The effect is short-lived, but while it lasts it provides an excellent cover for advancing forces.
Blind Grenade - Blood Ravens Variant: A variant of Blind Grenade used by the Blood Ravens Chapter of the Adeptus Astartes releases a bright flash of electromagnetic energy that incapacitates its targets, stunning them for a short duration.This type of Blind Grenade does not work on vehicles or infantry units that are inside of a building.
Blood Angels - Chapter History: Fate is a cruel master, for no matter how much his prey might twist or turn, no matter what triumphs they might rise to or what trials they overcome, he will still drag them down. The Blood Angels struggled against the fate written into their very genes, defied the role the Emperor chose for them and dared to believe they could transcend the darkness that followed them.They took the worst of Mankind and made of it something bright and true, they rose above what they had once been and stood astride the fledgling Imperium like the guardian angels for which they were named. Yet, nurtured in their successes were the seeds of their fall, in the jealousy of the fallen Warmaster Horus who saw in them everything he himself had thrown away.The opening stroke of the Horus Heresy brought the Blood Angels to their knees, and the tragedies that were to follow would shatter their resolve and leave them broken. Such is the nature of the IXth Legion that they did not surrender to despair nor surrender to darkness, but rose again and again.What might have Sanguinius and his sons achieved were it not for the dark fate brought upon them by treachery and genetics? What brilliant flower might have bloomed from the carnage and blood of their origins? That unknown future is yet another casualty of Horus' civil war, the Blood Angels left to endure the slow degeneration of their noble line with the stubborn pride that is their hallmark.
Blood Angels - The Immortal Ninth: Time and time again the pride of the IXth Legion was to fall on the field of battle, yet the records of their valour make common mention of the same handful of warriors and champions. Some Remembrancers and historians have taken this to indicate a long history of redoubtable heroes, even going so far as to compile these records into a number of epic stanzas, forming the separate entries into a single legend. Yet, the true reason for the longevity of certain names within the order of battle for the IXth Legion is far less heroic.Since its foundation, the IXth Legion had operated in the most extreme battlefield conditions and necessity had forced upon them a number of practises that might otherwise be seen as monstrous. One among these, fostered by the nature of their design and the conditions under which they fought, was the consumption of fallen captains by their followers in order to preserve their hard-won skills and experience.As a mark of honour as well as practicality, it also became accepted that recruits took the names of those whose skills they absorbed, and lieutenants would assume the names of their captains. Such was the resemblance of each member of the IXth to their flawless brothers that most outsiders failed to notice this subtle brand of immortality.The most famous example of which being the figure thought to have served as the IXth Legion's first and only master, other than Sanguinius himself. Known to history as Ishidur Ossuros, this warrior is commonly held to have commanded the IXth from Unity to the discovery of Baal in 843.M30, yet a closer examination of the records shows that name died numerous times, only to be replaced by another.Over time and battles past count, this practise became an honoured tradition of the Legion, a visceral ritual that bound the survivors together despite their often disparate origins. Yet as much as it bound those of the IXth Legion to each other, it forced them away from their brethren among the Imperial Army and other Legions.In the years before Sanguinius' return, no few of the other primarchs expressed a distaste with the practises of the IXth Legion, though they could not dispute their success on the battlefield. Such was the legacy of mistrust and barbarism that the IXth carried with them, one pressed upon them by the brutal necessity of their calling.
Blood Angels - Coming of the Emperor: Baal was a world long dead, reduced to ruins and radiation-blasted wastes by the long-forgotten wars of Old Night. The initial expeditionary fleets had overlooked it as a target for the Great Crusade, as even though it sat along a major stable Warp current, it possessed no real industrial value and only the most tenuous Human population.Yet it was here in 843.M30 that the Emperor would rediscover one of His lost gene-sons, the primarch Sanguinius. As with so many of the primarchs, Sanguinius had brought a bloody peace to his adopted homeworld, moulding the primitive barbarian tribes he had found there in accord with his own ideals. His was to be a legacy of peaceful conquest tempered with justice and knowledge, a path so very different than that taken by the IXth Legion that would be bequeathed to him.Thus it was that when the Emperor came for His missing son, when starships once again returned to the skies of Baal, it was not to find a king of battle and war, but instead an unwilling god. Having long foreseen his father's coming and the many consequences of that meeting, Sanguinius came to meet the Emperor alone, without the long train of his worshippers or the warriors pledged to his service. Alone he fell to his knees before his father and asked only for the lives of his followers, fearing the wrath of a man who had sworn to topple all religions.Seeing in the winged primarch a servant of rare talents and keen loyalty, the Emperor granted his wish. His Imperial Truth was withheld from Baal and no Imperial voidship would set itself down upon the second moon of Baal again, save at the behest of Sanguinius himself. The Blood would continue to live as they always had, kept in part as surety against the Great Angel's pact, and Sanguinius himself departed to begin his service to the Emperor.