vizn3r/warhammer40k-lore huggingface dataset:
Chemos - Origins: The world of Chemos in the Ultima Segmentum's Aquitane Sector was originally settled by Human colonists before the Age of Strife, when Warp travel became impossible due to the numerous Warp storms that cut off the Human-settled worlds from one another, forcing these isolated planets to fend for themselves without the support of their Human-settled neighbours in other star systems. An ancient surviving text from that time, known as the Libram ex Dominar, tells that Chemos was one such world, an industrious mining colony dependent on interstellar trade for food. The planet's rulers made every effort to extract enough raw food from the harsh environment to feed their people, but Chemos was a planet dying a slow death.During its isolation, the archivists of Chemos recorded a picture of a bleak, unforgiving world. Warmed by two small, distant suns and surrounded by a nebular dust cloud, it experienced neither day nor night, only a perpetual grey twilight in which the stars never shone. Settled long ago as a mining colony, the cities, outposts, mining centres and towns of Chemos had fallen into decay since their isolation from Terra. Without resources from other worlds to sustain the people of Chemos, trade with other planets ended, thousands starved, cities were abandoned, and eventually it fell down to just a few hardy fortress-factories to keep Humanity alive on Chemos.Short of food, water and energy, the people of Chemos were forced to limit themselves to the meagre supplies available, all citizens worked every waking hour, operating the vapour mines that drew moisture from the thin air, and the huge synthesisers that endlessly recycled food, turning yesterday's waste into today's sustenance. When not working, the inhabitants of the factory-fortresses would march through the ruins of the world's once-great industrial cities, searching for building materials, salvageable technology and the ruins of voidships to strip of useful parts.Recreation, art and leisure were sacrificed in order to ensure survival, and efficiency became the only value adhered to. This all changed when one day the guards on the crumbling walls of Callax, the largest remaining factory-fortress of Chemos, saw a meteor descend from the clouds, trailing fire across the sky before impacting onto the rocky, dusty ground barely a kilometre from the fortress walls. Though little manpower could be spared, the ruling Executive Board of Callax sent a handful of scouts to investigate the impact site, hoping for some evidence of Human survivors on other worlds. What they found became legend.
Chemos - Great Crusade: Swelled by new recruits drawn from Chemos and Terra, the Emperor's Children finally mustered the strength to undertake a portion of the Crusade alone, and Fulgrim proudly led his warriors into the unknown. To countless worlds he brought the rule of the Emperor, crushing any resistance in the certain knowledge that any who fought against the Emperor fought against humanity itself. From the growing ranks of his Legion, Fulgrim selected a few individuals, the bravest, strongest and noblest, to bear the rank of Lord Commander, each given charge of a full battle company.Fulgrim taught the Lord Commanders personally, taking care that they were worthy of the honour of being the representatives of the Emperor. In turn the Lord Commanders passed Fulgrim's words on to the officers under their command, and they to their squads. In this way, through their leaders, each Space Marine of the Emperor's Children Legion followed the Emperor himself.To honour the Emperor, they strove for perfection in all things: battlefield doctrine was obeyed to the letter, tactics and strategy were studied in minute detail and perfected, and the Emperor's decrees were memorised by every Space Marine, adhered to in every way. While the Emperor's Children, like many Legions, considered the Emperor a man, not a god, their reverence and adoration for him bordered on the fanatical.After coming under the rule of Fulgrim and its rediscovery by Imperial forces, Chemos quickly expanded its industrial base tо become both an important source of processed minerals and, more importantly, a centre of Imperial culture, art and high society. No longer would a traveler from another world see crumbling factory-fortresses, now they would see a paradise planet of beautiful forests, shining, wealthy cities, marble palaces and monuments of marble and diamond."Beautiful Clemos", as it was known, provided the majority of the early Imperium's scholars, actors, merchants and great beauties. The grand fortress-monastery of the Emperor's Children was established on the magnificent forested hills near Callax (now having grown into a shining city of art, pleasure and commerce that bore no resemblance to the factory-fortress of old), drawing recruits from the strongest, bravest and most intelligent of the planet's population.Though Fulgrim himself never returned to Chemos, he took great care to see that his will, as the emissary of the Emperor, was followed. The recruits for the III Legion from Chemos proved themselves strong and resourceful warriors, but even so only a handful of them passed the rigorous tests imposed by Fulgrim to satisfy himself that they were worthy of becoming one of the Emperor's Children.
Chemos - Post-Heresy: After the lifting of the Siege of Terra, and the end of the Horus Heresy, Imperial forces set out to assault Chemos from orbit, intending to destroy the Emperor's Children's fortress-monastery established outside the capital city of Callax. They bombarded all the other factory-cities and palaces of the III Legion from orbit into nonexistence and eradicated any trace of Chaos from the world.Following this action Chemos was quarantined by the Inquisition, and in the past ten millennia no further information, not even a record of an Exterminatus action carried out on the planet, has appeared in Imperial databases regarding Chemos, though the orbital bombardment rendered the once beautiful and wealthy world lifeless.Bored by the pedestrian excesses of his Legion in the wake of the Horus Heresy, Fulgrim, now a Daemon Prince of Slaanesh, isolated himself on a Slaaneshi Daemon World in the Eye of Terror, which he renamed Callax, after the capital of Chemos. He spent Terran centuries transforming Callax into a reflection of his homeworld, and then recreated the circumstances of his arrival. Fulgrim now spends most of his time recreating the old battles that unified his homeworld. He fights them repeatedly, attempting different strategies in search of the perfect victory to rewrite his history. Sometimes, he even allows the enemy to win.During Chemos' final hours, the work known as the Chemosian Cantos had been penned. It was later revered as a sacred scripture by the Human slaves and Chaos Cultists who served the Emperor's Children Legion and worshipped Slaanesh. Gilded exemplars of the Cantos can be purchased on Callax.
Chemos - Notable Locations: Callax - Callax was the largest of Chemos' factory-cities and the initial city ruled by Fulgrim after his arrival on Chemos. It served for a long time as the world planetary capital.Sulpha - Suplha was a region of Chemos inhabited by a nomadic people who were famed for the artistry of their sword-dancers.Phoenicia - Phoenicia was the name of the new factory-city established by Fulgrim as the planetary captial after he came to rule over Chemos and reformed its society.
Chemos - Trivia: In the epic seventeenth century poem Paradise Lost by John Milton, Chemos was the name of a demon of lust who drives mortals towards the pursuit of sexual perversions.
Cherub - Cherub: A Cherub (pl. Cherubim or Cherubs) is a cybernetic construct created by the Magi Biologis of the Adeptus Mechanicus for various adepta of the Imperium of Man, including the Adeptus Ministorum, the Inquisition, the Adepta Sororitas and the Adeptus Astartes. Cherubim are often used by Inquisitors with psychic abilities as familiars who can act to augment their powers.The use of cherubim is especially widespread among the orders of the Ecclesiarchy, and they're a common sight fluttering above the aisles of Ministorum cathedra and the convents of the Adepta Sororitas. The Orders Militant of the Adepta Sororitas are often accompanied to battle by cherubim, where they fulfil a number of duties. Through the use of loaded doctrines, cherubim can assist the battle-sisters with front-line weapon maintenance, purification rituals, the bearing of relics and any number of other roles.A cherub's flesh can even be integrated with different mechanical appendages and daubed with unique unguents, allowing it to better perform its purpose.Cherubim have been intentionally biologically shaped by the Mechanicus to resemble the child-like angels of ancient Terran myth to symbolise their purity in the eyes of the Emperor.Cherubim are usually grown from pre-selected genetic templates in vats or clone tanks by the Magi Biologis who then outfit them with various cybernetic components depending upon the task for which they are intended.In many ways, cherubim are simply a variant of servitors who have been granted a unique appearance and a smaller size, as well as the ability to fly. Cherubim, like servitors, are not considered self-aware beings by the Imperium, and most could be considered to have the intelligence of an unusually bright dog or sub-sentient primate.
Cherub - History: The bio-constructs known as cherubim are of uncertain origin, but they are one of the few permitted examples of such bio-sculpted homunculi allowed within the Imperium.Taking a form most commonly resembling that of somewhat corpulent and unwholesome-looking genderless children, they are also often implanted with augmetic feathery wings and an anti-gravitic generator allowing limited flight, since their wings are wholly aesthetic and not capable of bearing their weight.Cherubim are not truly alive at all and their synthesised, bloodless and waxen flesh needs neither to eat nor sleep and is fed from their internal power-cell. They are controlled by a cybernetically-augmented biological cortex and nervous system usually harvested from or genetically patterned upon some lesser, non-sentient creature of Terra such as a simian, bird, swine or felid.They are implanted with a set of programmed commands that allows them to perform some simple task such as copying text, fetching and carrying small items, lighting candles or tirelessly singing the Emperor's praises with augmetic vocal cords.Outside the rarefied noble houses and Imperial adepta hierarchy (most notably the Ecclesiarchy) where they are used, most Imperial citizens view cherubim with a degree of distaste and superstitious fear. This is not entirely without cause as it is a matter of record that in rare instances cherubim have been known to "devolve," allowing some corrupted and mangled version of their organic cortex to take over their behaviour with unpleasant consequences.
Cherub - Armourium Cherub: Armourium Cherubim are diminutive, flying cybernetic bio-constructs created to assist the Emperor's servants, be they scribe or soldier.Among the Adeptus Astartes they are rarely seen outside of the Librarius, save for those few that are assigned to a Chapter's Armoury and relay targeting data and carry spare ammunition for Devastator Squads.
Cherub - Sources: Codex: Daemonhunters (3rd Edition), pg. 14Codex: Space Marines (7th Edition) (Digital Edition), "Armoury of the Space Marines - Special Issue Wargear - Armourium Cherub", pg. 440Codex: Witch Hunters (3rd Edition), pg. 16Dark Heresy: The Inquisitor's Handbook (RPG), pg. 192White Dwarf Weekly 71 (June 6, 2015) "Space Marines - Devastator Squad," pg. 7Games Workshop Online Store - Space Marine Librarian with CherubWarhammer Community - Battle Sister Bulletin – Part 19: Cherubs!
Cherubael - Cherubael: Cherubael, or the Cherub of Bael, was a daemonhost of immense power. Cherubael was formerly in the service of the infamous Heretic Quixos, a Renegade Inquisitor slain by Gregor Eisenhorn. Although Eisenhorn, as an Inquisitor himself, despised Cherubael at first, he began to find a need for the daemonhost's extraordinary power which led to Eisenhorn's slide into Radicalism. Cherubael is currently bound within Godwyn Fischig, a close friend and ally of Eisenhorn's.
Cherubael - History: Cherubael was once a Daemon Prince on the Feral World of Clanar II, where he dominated the primitive locals who came to worship him as a god. The Inquisitor Quixos defeated Cherubael and enslaved him in the body of one of the warriors of Clanar II. Cherubael served Quixos until the Inquisitor's death at the hands of Eisenhorn.
Cherubael - Relationship to Eisenhorn: Cherubael was able to discern the future from the Warp, and saw that Eisenhorn, if allowed, would destroy his physical body and so set Cherubael free. For over a century, from the 240s until the 340s.M41, Cherubael manipulated and protected Eisenhorn so that Eisenhorn would start down the path of Radicalism and set in motion the events that would free Cherubael. Eisenhorn, aided by a Runestaff crafted by Magos Geard Bure of the Adeptus Mechanicus with the diabolic knowledge of Pontius Glaw, finally destroyed Cherubael's host body on the world of Farness Beta and banished him to the Immaterium. Eisenhorn also believed he annihilated another daemonhost known as Prophaniti.
Cherubael - Enslavement to Eisenhorn: Following these events, Eisenhorn re-summoned Cherubael and imprisoned him in a host body in 345.M41, sealing the daemon within a void-vault that he might suffer eternally, caged in flesh and trapped as a punishment for manipulating his master. However, during his conflicts with the heretic Fayde Thuring and his Corrupted Titan, the Cruor Vult, Eisenhorn found himself sorely pressed and summoned Cherubael, whom he had bound into a new host after defeating and banishing it.Eisenhorn came to rely heavily on Cherubael in the coming years, much to the dismay and anger of his staff and fellow Inquisitors. Notably he utilised the Daemonhost to defeat the Heretic Pontius Glaw, who also utilised a daemonhost of his own, and against the daemonhosts of the Divine Fratery, whom Cherubael seemed to take great pleasure in destroying.On Sancour, Cherubael later rescued the imprisoned clone of Elizabeth Bequin from Eisenhorn's pupil-turned-enemy, Gideon Ravenor.
Chicano - Chicano: Chicano is a former Imperial Mining World that fell to Chaos.The Chaos Lord Karazantor the Vile was originally from Chicano and played a crucial role in the downfall of the planet to the machinations of the Chaos God Tzeentch.
Chicano - History: The world of Chicano lay at the centre of a rich trading sector in the eastern part of the Imperium of Man known as the Ultima Segmentum. The skies of Chicano were continually crisscrossed with the vapour trails of merchant lighters carrying precious fuel minerals to the orbital trading stations far above.Interstellar spacecraft from the whole sector clustered around Chicano. Their merchant crews bid frantically for cargoes while Free Captains stood ready in orbit, awaiting the chance to snap up a lucrative contract. Below on the planet itself the mining machines and tireless fuel pumps worked at the harsh rock, squeezing the wealth of the world from the ground.In control of it all was Lord Xian Torus, hereditary planetary governor and the ultimate power over everything and everyone on Chicano. It was he that approved the inheritance of the Mine Lords and who allowed the shipping families to pass on their starships and contracts to their eldest sons. As the whole world prospered, so the ruler and lords of Chicano also prospered. The planet's people grew to be rich and content.Today Chicano is a barren rock where a few tired barbarians scrape a living from the ruins of its once-thriving cities. The skies of Chicano are an unblemished blue and when a passing spacecraft is spotted traveling through the night it is accounted a rare wonder. Now Chicano is famous not for its wealth or commerce, but because it is the world that died in one night.From a thousand hidden Chaos Cults the followers of Tzeentch revealed themselves: lords and labourers alike. They had undermined the rule of Lord Torus in more ways than one. Tunnelling machines burst from beneath the royal palace, driven by the frenzied hands of the cultists so that the palace and a greater part of the capital sank into a vast pit and vanished forever.As the city collapsed, a million cultists sprang from their hiding places to reclaim what remained. The staffs of merchant princes, the retinues of Mine Lords, warriors of the Chicanan army, and even some amongst Xian's most trusted ministers were revealed for what they had become.And from beyond the Warp came the laughter of Tzeentch, the Changer of Ways, and his minions on Chicano rejoiced to hear it, as for the first time they knew in their hearts what they had done.
Chief Victualler - Chief Victualler: The Chief Victualler is a title traditionally held by the Captain of the 7th Company of a Codex Astartes-compliant Space Marine Chapter.The Chief Victualler is responsible for all of the Chapter's supply needs, particularly those pertaining to food, drink and the other personal requirements of the Chapter's Astartes and human support personnel.
Child of Night (Short Story) - Child of Night (Short Story): Child of Night is the sixteenth short story published in the Horus Heresy that was not originally part of an anthology novel. Child of Night was originally released on October 27, 2014 on the Black Library's website. It is also now included in The Silent War anthology novel.
Child of Night (Short Story) - Synopsis: In the dark hive sumps beneath Terra, Chief Librarian Fel Zharost of the Night Lords Legion is being hunted. Having abandoned his insane Primarch and brothers many years ago, he doesn't know what he's done wrong, but he's sure he doesn't want to be captured. What will happen when he discovers that his Legion has fallen into heresy? And where will his loyalties lie?
Children of Blain - Children of Blain: The Children of Blain, sometimes known by the more common moniker "Chil'Blains", is a warband of Chaos Space Marines dedicated to Nurgle that was once the Loyalist Space Marine Chapter known as the Steel Cobras.It is now a component warband of the Death Guard.
Children of Blain - Warband History: The Children of Blain were originally a Loyalist Space Marine Chapter known as the Steel Cobras. After turning Heretic, they hid from Imperial forces on the Ice World of Tukaroe VII, but they became caught in a Chaos-tainted storm. The Space Marines started to become sick with unnatural diseases, and infections quickly spread between them.His warriors dying, Chapter Master Akhasis Blain made a pact with a mysterious wanderer known as Barkahran, who promised he could save Blain’s warriors if they dedicated themselves to the Plague God Nurgle. They became the Children of Blain warband, commonly known as the Chil'Blains.
Children of Blain - Notable Children of Blain: Akhasis Blain - Akhasis Blain is the Chaos Lord and eponymous founder of the Children of Blain warband. He was once the Chapter Master of the Steel Cobras but convinced his warriors to turn to the service of Nurgle at the behest of the sorcerer Barkahran to escape an unnatural series of infections that were killing them as they hid from the Imperium.Septus - Septus is a Lord of Contagion of the Children of Blain who was once a first captain of the Steel Cobras.Barkahran - Barkahran is a Chaos Sorcerer of the Children of Blain warband.
Children of Blain - Warband Colours: While the warband still wears the same bronze-green power armour of the Steel Cobras, they now paint sections of it white to represent the Ice World of Tukaroe VII, where they were reborn as Nurgle's servants.
Children of Blain - Warband Badge: The badge of the Children of Blain is unknown in Imperial records.
Children of Blain - Note: The Children of Blaine were a warband created and painted by the Games Workshop miniatures designer Alexandre Dumillard to be showcased in an article in the September 2019 issue of White Dwarf magazine.
Children of Blain - Canon Conflict: The Steel Cobras were a Renegade Chapter originally introduced in the second 3rd Edition Codex: Chaos Space Marines. They were said to have fallen to Chaos to protect themselves after being unfairly targeted by an Imperial Crusade led by an Ecclesiarchy cardinal for their blasphemous worship of the Emperor in the form of an animal totem.They built a base of operations beneath the frigid ammonia ice surface of Tukaroe VII. It is likely that the Children of Blain are the survivors of that same Renegade Chapter.
Children of Purgatos - Children of Purgatos: The Children of Purgatos are a Renegade Chapter of Chaos Space Marines of unknown Founding and genetic origin, that was declared Excommunicate Traitoris for reasons that are unknown.
Children of Purgatos - Chapter Colours: The Children of Purgatos' power armour is painted emerald green trimmed with gold. They often decorate their armour with images of golden flames projecting from their armour's golden trim.
Children of Purgatos - Chapter Badge: The Children of Purgatos do not possess a standardised icon. They have a tendency to decorate their battle plate with flame iconography and the usual Chaos fetishes.
Children of Sicarus (Audio Drama) - Children of Sicarus (Audio Drama): Children of Sicarus is the thirty-seventh audio drama for The Horus Heresy series that was not originally released as part of an anthology or other release. Children of Sicarus was first released as an audio drama in October 2016, and portrays the actions of Kor Phaeron and his retinue on Sicarus after the events of Macragge's Honour by Dan Abnett.
Children of Sicarus (Audio Drama) - Official Synopsis: After the destruction of the Infidus Imperator, Kor Phaeron of the Word Bearers brought his followers to supposed safety in the Eye of Terror. However, their newly adopted home, the Daemon World Sicarus, is far from the sanctuary they imagined -- the twisted hordes of the Kairic Adept Larazzar seek to crush these newcomers and all who would ally with them. Only in the ancient legends of Sicarus can their salvation be found, but is Kor Phaeron the one to lead them to it?
Children of Thorns - Screaming Vortex: The Children of Thorns are one of the two Drukhari groups that routinely pass through the Webway gate known as the Forbidden Portal into the Screaming Vortex alongside the Kabal of Crimson Woe. The Children of Thorns represents a kabal of outcast Wyches, Hellions, Reaver gangs and disgraced Drukhari nobles. Instead of surrendering to the inevitable doom that Commorragh normally visits upon such dregs, the Children of Thorns have determined to reclaim their fate and strike back against their oppressors. The group aims to replicate the fete of the Drukhari's Supreme Overlord Asdrubael Vect himself, who rose from the lowest station of a slave to topple the old noble order of Commorragh and take control of the Dark City for himself.The Children of Thorns range far and wide in their activities, collecting slaves and weapons and taking them back to Commorragh, where they arm their followers lurking in the deepest, darkest sub-reality sinks of the city. While the Kabal of Crimson Woe desires the overthrow of Vect so that they themselves may replace him, the Children of Thorns seek to raze the entire edifice of Drukhari society to the ground, tearing down the old order and replacing it with their own. It is not known if Vect is yet aware of their activities, though it can scarce be imagined that one who rose to power in such a manner would not take every precaution to ensure that others did not attempt to imitate him.And some say that another Drukhari group utilises the Forbidden Portal, though not to make slave raids. Who these bright-clad and deadly graceful warrior hunters might be, none can say, for no Disciple of Chaos has ever faced one in battle and lived to tell the tale.
Children of Torment - Children of Torment: The Children of Torment are a special formation of Chaos Space Marines found within the Black Legion who are wholly dedicated to the service of Slaanesh.Hundreds of followers of the Prince of Pleasure have sworn their allegiance to Abaddon the Despoiler and joined the ranks of the Black Legion, where they are all gathered under the collective label of the Children of Torment. Under the guidance of warlords such as Devram Korda and Zagthean the Broken, they are comprised of multiple powerful warbands which comprise this hedonistic collective.These devotees of the Prince of Chaos bow to Abaddon, for he grants them unending opportunities to wallow in the pleasure provided by the anguish of his mortal victims, and feed upon their gushing lifeblood.Even though they are fellow devotees of Slaanesh, the Children of Torment are despised by members of the Emperor's Children Traitor Legion, who see them as traitors to the Daemon Primarch Fulgrim and the lapdogs and puppets of a lesser Warmaster.The Children of Torment took part in the Diamor Campaign as a part of the Chaos military force known as the "Hand of Xorphas," the army of the Chaos Sorcerer Xorphas.
Children of Torment - Sources: Black Crusade: Traitor's Hate (7th Edition), Ch. 3Black Legion: A Codex Chaos Space Marine Supplement (6th Edition) (Digital Edition), pp. 55-63Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 19Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 19
Chimera - Chimera: The Chimera is the standard armoured personnel carrier (APC) of the Astra Militarum and its chassis is the basis for a large number of other Imperial armoured vehicles such as the Basilisk artillery and Salamander scout vehicles. The basic Chimera is equipped with a Multi-Laser but can also be outfitted with a variety of other heavy weapons, such as Twin-linked Heavy Bolters, an Autocannon or a Heavy Flamer.The Chimera also mounts a hull-mounted Heavy Bolter or Heavy Flamer and 6 hull-mounted Lasguns on the vehicle's flanks which can be fired from the passenger compartment, allowing the infantry inside to fire at the enemy. It can carry up to 12 guardsmen, 6 Heavy Weapons Teams or 4 Ogryns. The Chimera also has amphibious capabilities, allowing it to take part in naval amphibious assaults or overcome watery obstacles like swamps and rivers.Over the millennia, the Chimera has been pressed into service in a variety of different forms, proving its reliability and worth time and again. It is a highly versatile vehicle capable of operation in the most hostile environments. Its tracks are capable of traversing almost any surface, and its amphibious design allows it to move through dense swamps, deep marshes and even rivers.Many an enemy army has been destroyed because its general thought his flanks protected by such obstructions, only to find ranks of Imperial Guardsmen -- supported by the fearsome anti-personnel weaponry of their Chimera transports -- disgorging into the very heart of his forces.Squads of Astra Militarum troopers mounted in Chimeras are sometimes referred to as Armoured Fist Squads. These squads lend speed and tactical flexibility to the often slow and rigid ranks of the Imperial Guard. An Astra Militarum infantry regiment does not typically include any mechanised elements, as it is difficult for most Imperial planetary governors to obtain and then maintain the vehicles from the Adeptus Mechanicus needed for such units. Because of this reality, it is quite common for Astra Militarum commanders to attach Armoured Fist squads from other, fully mechanised regiments to provide fast-moving armoured transports to non-mechanised infantry units.Armoured Fist Squads are able to respond quickly to emergent threats or forge ahead of the main Imperial advance and seize vital objectives until reinforcements arrive. Enemy positions are quickly overrun, the heavy weaponry of Chimeras spitting a stream of death into the packed ranks of the foe. Infantry squads then charge down the steel ramps at the vehicles' rear and despatch survivors at point blank range.Armoured Fist squads have a reputation for "getting the job done" and are in high demand by Astra Militarum infantry commanders. The armoured protection of a Chimera is vital for a successful assault, and so they are typically deployed against the most heavily defended of enemy positions. It is therefore no surprise that Armoured Fist Squads suffer even higher casualty rates than standard infantry formations.
Chimera - Capabilities: The Chimera is the Astra Militarum's most commonly used armoured personnel carrier (APC). These nearly ubiquitous vehicles are extremely durable and practical, capable of mounting a wide array of support weapons. From within the armoured confines of the Chimera, an Imperial Guard infantry squad can use the vehicle's hull-mounted weapons to unleash a lethal wave of firepower into an enemy, protected from all but the most heavy weapons in return.Chimeras are also a powerful symbol of the might of the Imperial Guard and are fitted with a range of equipment, including searchlights, to locate the enemy, and massive bulldozer blades to clear all obstacles in the way of the Imperial Guard's heavier main battle tanks. With scanners and communication voxes, Chimeras are also suitable mobile bases of operations from which Imperial Guard officers can efficiently direct their forces.Squads of Imperial Guardsmen mounted on Chimeras are usually called "Armoured Fist" mechanised infantry squads. These squads lend speed and tactical flexibility to the otherwise often slow and rigid formations of the Astra Militarum. Armoured Fist squads are able to respond quickly to emergent threats or move ahead of the main body of an advancing Imperial force and seize vital objectives until reinforcements from the infantry arrive for garrison duty. Enemy positions are quickly overrun as the heavy weaponry of the Chimeras, spitting a stream of fiery death into the packed ranks of the enemy, is accompanied by the charge of the infantry squads on-board who move down the vehicles' rear steel ramps and mow down all the survivors at point blank range.Armoured Fist squads have a reputation in the Imperial Guard for getting the job done and are in high demand by infantry regiment commanders. Typically deployed against the most heavily defended of enemy positions where the armoured protection of a Chimera is vital for a successful assault, it is no surprise that Armoured Fist squads have an even higher rate of attrition than standard Imperial Guard heavy infantry units.Over the millennia, the Chimera has been pressed into service in a variety of different forms, proving its reliability over and over again. The Chimera is a highly versatile armoured vehicle able to operate in the most hostile environments faced by the Imperial Guard. Chimeras are amphibious vehicles and are able to move through dense swamps, deep marshes and even rivers.Many an enemy of the Imperium has been destroyed because its commander believed his flanks protected by such watery obstructions, only to find ranks of Imperial Guardsmen, supported by the potent anti-personnel weaponry of the Chimera that had transported them, driving into the very heart of his forces.
Chimera - Armament: The most common variant of the Chimera armoured personnel transport, the Mars Pattern, is armed with a turret-mounted Multi-Laser, a hull-mounted Heavy Bolter, and six Lasguns controlled by the tank's passengers. Another common variant of the Chimera mounts a Heavy Flamer on the turret and sometimes the hull, or a turret-mounted Heavy Bolter which allows the Chimera to act as close fire support for infantry operating in dense terrain.The Forge World of Gryphonne IV produces its own unique variant armed with a turret-mounted Twin-linked Heavy Bolter, and while not very effective against enemy armour it is able to lay down a hail of explosive bolts that are highly effective against densely packed enemy infantry, such as the forces commonly deployed by the Tyranids and the Orks.Chimeras can also be equipped with an Autocannon which allows them to be used as light anti-vehicle tanks. Another variant derived from STC data discovered on the world of Kronus by Imperial Guard forces during the Dark Crusade allows a pattern of Chimera, known as the Kronus Pattern, to be built that replaces the normal Chimera turret with one similar to the Space Marine Predator tank turret, including its Autocannon.The Chimera can also be outfitted with Camouflage Netting, Extra Armour Plating, track guards, improved communications equipment, a Hunter-Killer Missile Launcher, a Pintle-mounted Heavy Stubber or Storm Bolter, rough terrain modifications, a Dozer Blade, a Searchlight, or Smoke Launchers.
Chimera - Known Formations: Emperor's Wrath Artillery Company - An Emperor's Wrath Artillery Company will begin the Imperial Guard's march to war, preceding the troops and vehicles with a thunderous barrage of heavy artillery fire. The battlefield is turned into a smoking, crater-strewn ruin, amidst which the enemy can find no cover or shelter from the death raining down upon them. These bombardments can last for solar hours, days, weeks, or even longer, and few defences can withstand the sheer destruction that is unleashed. These companies usually consist of three ordnance batteries, with each battery ccomposed of up to three Basilisk or Colossus artillery tanks and a single command Chimera tank.
Chimera - Derivatives: The Chimera chassis is the basis for many other Imperial armoured vehicles, including the following:Basilisk - Long range artillery vehicleGriffon - Heavy mortar vehicleColossus - Heavy artillery vehicleMedusa Siege Tank - Short range artillery vehicleHellhound - Flame tankHydra- Anti-air tankManticore - Missile tankDeathstrike Missile Launcher - Long-range missile tankSalamander- Scout vehicleTrojan - Utility vehicle
Chimera - Variants: While there are many variants of the Chimera, there are three special variants -- the Chimerax, Chimedon and Chimerro -- that are used by the Imperium. All of these variants of the Chimera retain the original's amphibious capabilities and transport capacity.
Chimera - Chimerax: The Chimerax is by far the most widespread variant of the Chimera, armed with turret-mounted, quad-linked Autocannons.Its design was intended to serve as a mobile anti-aircraft artillery piece in extreme situations where no other anti-aircraft capability was present that could also carry a squad of Imperial Guardsmen and provide close fire support for them.While the Chimerax's quad-linked Autocannons actually fared poorly against aircraft they proved more than capable of supporting the ferried troops. This variant has been mostly replaced with the much more effective Hydra anti-air tank.
Chimera - Chimedon: The Chimedon is essentially a heavier armed version of the Chimera that serves as a light tank. The Chimedon is armed with a turret-mounted Conqueror Cannon for added firepower.Some Chimedons were further upgraded with a Battle Cannon, but the stronger recoil of this weapon had the chance to seriously damage the vehicle itself upon firing the gun.
Chimera - Chimerro: The Chimerro possessed either a single Hunter-Killer Missile Launcher tube attached to the turret and an automated reloading system or a rack of 8 cubic box Missile Launchers on the top of the rear hatch.While the former variant of the Chimerro still retained the top hatch, it was difficult to keep it in proper working order, so it was rarely used.The second variant of the Chimerro was more common in Imperial service as its Missile Launcher was useful in providing combat fire support for Imperial Guardsmen attacking strongly fortified targets.
Chimera - Storm Chimera: The Storm Chimera is a minor Chimera variant used by the regiments of the Death Korps of Krieg.The preferred combat doctrine of the Death Korps holds that either its troops not be reliant on mechanised transports or that its regiments utilise much larger and heavier transports such as the Gorgon for heavy assaults. As such, the Chimera sees limited use in the Death Korps of Krieg and most commonly as the Storm Chimera variant.This configuration is issued to specilised frontline assault units and is simply an up-armoured standard Chimera with extensive ablative armour plating to increase its endurance. The Storm Chimera is also always armed with a turret-mounted Autocannon in place of the standard Multi-Laser,  for both its increase in firepower and its ease in munitions resupply.
Chimera - APDS-6a Defender: The APDS-6a Defender was a variant of the Chimera armoured personnel carrier developed on the Imperial Hive World of Armageddon. The Defender was armed with a hull-mounted Heavy Laser Destroyer, much like the Destroyer Tank Hunter, and was used to bolster that beleaguered planet's Planetary Defence Forces.The vehicle proved effective as a stop-gap measure during the Ork invasion of Armageddon (Imperial records do not state whether this happened during the Second or Third War for Armageddon, or whether this variant was used in both conflicts).
Chimera - Wheeled Chimera: The Wheeled Chimera is simply a Chimera chassis that has been modified to use six large reinforced tires in place of tank treads.While this variant is uncommon in the Astra Militarum, Planetary Defence Forces on Frontier Worlds may use these variants as they are less advanced and thus easier to manufacture for a limited colonial economy.
Chimera - Adeptus Mechanicus Technical Specifications: Chimera Armoured Personnel CarrierVehicle Name:ChimeraMain Armament:Heavy Bolter or Twin-linked Heavy Bolter or Heavy Flamer or AutocannonForge World of Origin:Mars, Gryphonne IV, and many othersSecondary Armament:Heavy Bolter or Heavy FlamerKnown Patterns:II - XITraverse:360 degreesCrew:1 Commander, 1 Driver, 1 GunnerElevation:-2 to 25 degreesPowerplant:Vulcanor 16 Twin-Coupled Multi-BurnMain Ammunition:Varies by Weapon EquippedWeight:38 tonnesSecondary Ammunition:400 Rounds or 10 ShotsLength:6.9 metresArmour:Width:5.7 metresHeight:3.72 metresSuperstructure:150 millimetresGround Clearance:.45 metresHull:100 millimetresMax Speed On-Road:70 kilometres per hourGun Mantlet:N/A millimetresMax Speed Off-Road:55 kilometres per hourVehicle Designation:0427-941-30XX-CHXXXTransport Capacity:12 Infantrymen, 4 OgrynsFiring Ports:6 LasgunsAccess Points:Rear Ramp, Top HatchTurret:150 millimetres
Chimera - Sources: Codex: Astra Militarum (6th Edition) (Digital Edition), "Chimeras," "Dedicated Transports - Chimera"Codex: Astra Militarum (8th Edition), pp. 42, 115Codex: Imperial Guard (2nd Edition), pg. 30Codex: Imperial Guard (3rd Edition), pp. 17, 30Codex: Imperial Guard (4th Edition), pg. 45Codex: Imperial Guard (5th Edition), pg. 39Imperial Armour, pp. 28-31Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 12, 111-128Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 63-71, 246, 248, 252, 256-258, 265, 267, 274Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 200-201Imperial Armour Volume Three - The Taros Campaign, pp. 89 ,127 ,128Imperial Armour Volume Four - The Anphelion Project, pp. 64-65Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 36, 66Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 28, 90Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 24Imperial Armour Volume Ten - The Badab War - Part Two, pg. 29Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 65Imperial Armour Volume Twelve - The Fall of Orpheus, pg. 193Imperial Guard Collector's Edition 2003, pp. 86-87Only War: Core Rulebook (RPG), pp. 217-218, 274White Dwarf 185 (UK), pp. 24-26Warhammer 40,000: Apocalypse (6th Edition) (Digital Edition), pp. 368, 411Dawn of War - Winter Assault (PC Game)Dawn of War - Dark Crusade (PC Game)Dawn of War - Soulstorm (PC Game)Dawn of War II (PC Game)Dawn of War II - Chaos Rising (PC Game)Dawn of War II - Retribution (PC Game)
Chinchare - Chinchare: Chinchare is a vivid blue mineral-rich Imperial Mining World in the Chinchare System located in the Segmentum Obscurus, with many clashing gravity wells, orbiting a rogue star, currently dueling with Pymbyle Minor, the system wanders between the Halo Stars on the far edge of the Imperium, suffering many devastating cosmological collisions.
Chinchare - History: Around the time of the Great Crusade in the 30th Millennium, the Chinachare System was comprised of nine planets and an asteroid belt. This system had been a neighbour of nearby 3458 Dornal, but sometime between the 30th and 40th Millennia, the Chinchare System had reached the Pymbyle Systems, Major and Minor, and had suffered two serious cosmological collisions, and was now comprised of six planets and radiating sheets of asteroid belts.Chinchare is an irregular, blue mineral-rich asteroid locked in a figure of eight orbit around a binary star. Once home to a creature of Chaos formed from the coagulated bodies of pilgrims who had descended into the asteroid to worship a corrupted crystal structure known as the Lith. The creature was destroyed by Inquisitor Gregor Eisenhorn and Magos Geard Bure.The only reason for any venture of man to this forsaken place is its wealth of ultra-rare metals such as ancylitum and phorydnum. The mining rights for the world officially belongs to the Imperial corporation known as Allied Imperial, which supported a workforce of almost 3,000, but in such a desolate region of space there was very little to stop the infestation of rogue prospectors.Chinchare's mines were the site of a massive Hrud infestation in 844.M41 that was defeated by Terminators drawn from the 1st Company of the Dark Hands Space Marine Chapter with support from the Astra Militarum's 39th Cadian "Xenobane" Regiment of the Cadian Shock Troops. The combat was fought in the close, shadowy confines of the myriad mining tunnels that snaked through the planet's crust like a rat's nest. The Imperial forces successfully rid several worlds in the Chinchare System of the xenos Hrud, halting what was later determined by Ordo Xenos investigators as the beginning of a potentially devastating entropic infestation.Later in 999.M41 the Chinchare System, along with several neighboring star systems, lost all contact with the Imperium as a direct result of the massive incursion by the Forces of Chaos during the 13th Black Crusade. Chinchare's current status is unknown.
Chinchare - Sources: Codex: Eye of Terror (3rd Edition), pg. 25Imperial Armour Volume Two - Second Edition: War Machines of the Adeptus Astartes, pg. 21Planetstrike (5th Edition), pg. 54White Dwarf 287 (UK), pg. 40White Dwarf 291 (UK), pg. 96Hereticus (Novel) (Book 3 Eisenhorn Trilogy) by Dan Abnett
Chirurgeon - Chirurgeon: Possessed of a darkling sentience of its own, the Chirurgeon is a complex, part-sorcerous/part-technological device attached to former Emperor's Children Chief Apothecary Fabius Bile's spine that extends its spidery limbs over his shoulders. It pumps life-giving ichor around his body, charged with the immortal energy of the Warp itself, resulting in vast variations in his strength and other physical abilities. It often gives him many of the immunities enjoyed by Daemonkind, whilst boosting his physical abilities to superhuman levels.Bile made the Chirurgeon of his own design at the end of his training. It was originally a standard cybernetic harness intended to assist Bile in his duties as an Apothecary, but after the Emperor's Children Legion escaped into the Eye of Terror, it began to change under the influence of the Warp. It evolved into a semi-organic monstrosity with a chitinous shell and oozing, organic wounds. Most frighteningly, however, was that it began to develop its own consciousness. This circumstance was first expressed in subtle movements that occurred independent of Bile's mental commands, but later the Chirurgeon learned to move completely without commands from its master.Bile suspects that the Chirurgeon has developed a degree of sentience over his years within the Eye of Terror, and often has dreams of the device scurrying about and conducting its own activities while he slumbers. Bile also suspects at times the Chirurgeon is responsible for the fits of pain he experiences that have become ever more common over the millennia.One day the Chirurgeon disappeared for a long period of time, so Bile had to send his minions to locate it. When they found the Chirurgeon in an abandoned cargo bay, they were horrified to discover that it wasn't alone. It had laid a series of egg sacs from which miniaturized versions of itself hatched. Apparently the Chirurgeon had reproduced, although not even Bile could tell what it had mated with. After Bile reunited with the Chirurgeon, he discovered that the "mother beast" was telepathically connected to its offspring. Bile thought about vivisecting the Chirurgeon, but quickly dismissed the idea. In a world full of traitors, it is his only ally.On the battlefield, Bile might also bestow the questionable gift of his enhancements to others, with uncertain results. Sometimes the experiment is a success, creating psychotic killers superhuman even in comparison to their corrupted Chaos Space Marine brethren, but sometimes the subject's metabolism disintegrates in the face of the stress, resulting in instant death. The Chirurgeon is a construction of Fabius' own invention and he has perfected it over a long period of time to more intimately bond with his body, enabling him to even perform surgery on himself with his own contraption. It has been said that the Chirurgeon is Bile's life's work and that it works to keep him alive.
Chirurgeon - Sources: Codex: Chaos Space Marines (6th Edition), pp. 63, 93Codex: Chaos Space Marines (4th Edition), pp. 52-53Chirurgeon (Short Story) by Nick KymeFabius Bile: Primogenitor (Novel) by Josh Reynolds, Ch. 3Fabius Bile: Manflayer (Novel) by Josh Reynolds, Ch. 2
Chirurgeon (Short Story) - Chirurgeon (Short Story): Chirurgeon is a short story published in the Horus Heresy Series. Chirurgeon was originally published simultaneously as a part of the anthology novella Blades of the Traitor and as a stand-alone e-book. It was later released as an audiobook as part of the Black Library's Audio Week 2015. It is now also included in the War Without End anthology novel and in The Last Phoenix Omnibus.
Chirurgeon (Short Story) - Synopsis: In its earliest days, the III Legion was blighted by a genetic flaw that threatened to end the Phoenician's bloodline forever. Fortunately, through tireless effort and the miracle of the Primarch's own genetic perfection, visionaries like Apothecary Fabius Bile were able to halt the corruption and restore the Emperor's Children to their former glory. Except, it would seem, that a terrible secret has been kept from the rest of the Legion, and the threat of further degeneration is quite real...
Chogoris System - Chogoris System: The Chogoris System is an Imperial star system located at coordinates MX/46359//m/AE (Location: Stellar Grid 183-SPN/JN-32) in the Yasan Sector of the Ultima Segmentum near the Warp rift known as the Maelstrom.The system is home to the White Scars Chapter homeworld of Chogoris, for which the system is named.
Chogoris System - History: In 999.M41, Huron Blackheart, the Chaos Lord of the Red Corsairs Heretic Astartes warband, launched a massive invasion of the Yasan Sector out of the Maelstrom.The bulk of the White Scars Chapter was deployed to other conflicts across the galaxy. The Chaos forces succeeded in occupying several systems within the sector and nearly overwhelming the White Scars garrison left on Chogoris itself.While the White Scars were able to rally their forces and successfully threw back the Red Corsairs' assault on their fortress-monastery of Quan Zhou, only the ebbing of the Noctis Aeterna and the subsequent loss of their daemonic allies as a result convinced the Red Corsairs to withdraw from Chogoris and pursue the destruction of the White Scars at a later date.However, the Red Corsairs have managed to maintain a presence on the Chogoris System world of Shovith and have essentially claimed the neighboring Gartuli and Thaxis Systems outright.The Heretics are currently using these footholds in the Yasan Sector to continue to launch new attacks upon the White Scars' homeworld.