vizn3r/warhammer40k-lore huggingface dataset:
KX139 Ta'unar Supremacy Armour - KX139 Ta'unar Supremacy Armour: The T'au KX139 Ta'unar Supremacy Armour is larger than any other current class of T'au Battlesuit. It is intended to meet a threat that the T'au Empire has not yet prepared for; the defence of worlds within their growing domain from the counter-expansion forces of other starfaring species like Humanity. Lacking the manoeuvrability of other battlesuits, the KX139 Ta'unar Supremacy Armour was designed for static defence; carrying massively destructive, long-range weapons.When encountering increasing numbers of enemy heavy assault elements, from Imperial Knights to the towering alien monstrosities of the Tyranid Hive Fleets, T'au heavy flyers were often outclassed. Earth Caste engineer Fio'o Ke'lshan Sho'aun of the Ke'lshan Sept developed the KX139 to mount a dynamic yet stoic defence against such foes, engaging them at long range and dominating the battlefield.
KX139 Ta'unar Supremacy Armour - Armament: As standard, a KX139 mounts a large, triple-barrelled Pulse Ordnance Multi-Driver on its back as its powerful main weapon, which it can use to engage enemies at range and destroy even Titan-sized targets. This can be swapped out in exchange for either a Nexus Missile System or a Heavy Rail Cannon and Fragmentation Cluster Shell Launcher, as the battlesuit's primary weapon.On each of its arms a KX139 mounts a Tri-axis Ion Cannon, both of which can be exchanged instead for Fusion Eradicators.Whilst its main weapons take on enemies at extreme long-range, the Supremacy Armour's Vigilance Defence System incorporates two Smart Missile Systems and two twin-linked Burst Cannons that can deal with foes at close quarters, including infantry brave or mad enough to charge at the towering battlesuit. The KX139's Barrier Shield Generator provides it with enhanced protection, even from the devastating weapons mounted on Imperial Titans.
KX139 Ta'unar Supremacy Armour - Sources: Forge World - KX139 Ta'unar Supremacy ArmourForge World - KX139 Ta'unar Supremacy Armour BodyForge World - KX139 Ta'unar Supremacy Armour Experimental Datasheet
Kydomor Forrix - Kydomor Forrix: Kydomor Forrix, known as "The Breaker", was a Warsmith who served as the first captain of the 1st Grand Battalion of the Iron Warriors Legion during the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia. He also served as a triarch, a member of the inner circle of advisors of the Primarch Perturabo that was collectively known as the Trident.Warsmith Forrix took part in the infamous Drop Site Massacre on Isstvan V and was primarily responsible for planning the Iron Warriors' attack on the marooned Imperial Fists' Retribution Fleet during the Battle of Phall. At the conclusion of the Horus Heresy it would be Forrix who led the retreat of the Iron Warriors Legion following their disastrous defeat at the Siege of Terra.Ten Terran millennia later, Forrix had become disillusioned and jaded by the eternal Long War of the Heretic Astartes against the Imperium and was deemed an unworthy successor to the Iron Warrior Chaos Lord known only as The Warsmith. Forrix was slain while fighting in the 13th Black Crusade in ca. 999.M41, during the second siege of the Imperial world of Hydra Cordatus, where he was killed by an Imperial Warhound-class Titan.
Kydomor Forrix - Battle of Phall: During the opening days of the Horus Heresy, at the command of Horus, a large Iron Warriors contingent was sent to halt the encroaching Imperial Fists fleet that had originally been sent to Istvaan III to reinforce the beleaguered Loyalists. Over three hundred warships were caught in a backwater system like fish in a whirlpool, cut off by raging Warp Storms that would not abate. The Traitors could not allow such a strong complement of Astartes to infiltrate their controlled area of space, for they could seriously disrupt preparations for the Traitors' attack on Terra.Due to his superior organisational skills as well as being a meticulous and capable commander, the Warsmith Forrix was chosen to plan the Iron Warriors' assault on the hated Imperial Fists fleet at Phall. Commanding over twenty large warships, Perturabo led his fleet in a sudden and devastating void assault upon the Imperial Fists' fleet in what became known as the Battle of Phall. Over a dozen vessels were ripped apart by the brutal hail of fire from the Traitor vessels. The Imperial Fists fought back, devastating the lead ships of the Iron Warriors' fleet, tearing them apart in a vicious firestorm. The Loyalists gained the initiative in the battle and managed to repel the Traitors' surprise attack, despite severe losses at the start of the engagement. Launching a counterattack, the Imperial Fists drove off the embattled Traitor fleet and managed to break orbit and manoeuvre to their jump points, to enter the Warp and make for Terra.
Kydomor Forrix - First Siege of Hyrdra Cordatus: As Horus' rebellion ground on, the Iron Warriors took the time to humble their great enemies, the Imperial Fists, upon the isolated world of Hydra Cordatus that the Sons of Dorn had recently brought into Imperial Compliance. The Iron Warriors made planetfall in the wake of a saturation bombardment that reduced the valley where the Cadmean Citadel was situated and the agri-settlements filling its fertile deltas to ash.Magma bombs and mass drivers boiled away the rivers and reduced fecund earth to arid dust. The Cadmean Citadel was left untouched, and Cassander still found it difficult to believe that such a precise bombardment was possible. But the Iron Warriors had purposely done this in order to show the Imperial Fists that they were superior to them in every way. The technological cunning of the ancient fortress builders, married to the artfully wrought geography and the courage of the defenders, proceeded to keep the Iron Warriors at bay for almost three months.Every day Cassander's warriors stayed alive kept the enemy from redeploying and bringing their strength to bear elsewhere against the Loyalists. Yet, when the Iron Warriors finally overcame the citadel's ancient defences and broke open its walls they would run amok. They would slaughter the remaining Imperial Fists Legionaries, the heroic men and women of Hyrdra Cordatus that had chosen to stand with them, and the refugees from the devastated fields below the fortress. Fifty-two Imperial Fists and thirteen thousand men, women and children were crammed within the citadel's walls.When the final assault came, Perturabo himself spearheaded an audacious attack upon the citadel's defenders, and slaughtered over thirty Imperial Fists Astartes himself in a span of only a few solar minutes. The rest of the Cadmean Citadel's defenders were slaughtered to a man and the surviving refugees were enslaved by the Iron Warriors before they moved on to their next objective. Hydra Cordatus was reduced to a barren desert world by the Traitor Legion's assault, and after the end of the Heresy was repopulated as an Adeptus Mechanicus research station and as a depository for the Imperial Fists Chapter's gene-seed.
Kydomor Forrix - Angel Exterminatus: Forrix would later take part in the joint expedition comprised of both the Iron Warriors and the Emperor's Children Traitor Legions into the Eye of Terror to seek out the forbidden xenos weapon known as the Angel Exterminatus. It had been hidden in the grave of its doom, a weapon of such power that the stars themselves turned upon it rather than allow it to escape its prison.The destination of the joint fleet of Iron Warriors and Emperor's Children vessels was the lost Aeldari world of Iydris, a planet said to have been favoured by the goddess Lileath. Iydris was one of the legendary Crone Worlds, which once formed the heart of the lost Aeldari Empire before they were consumed by the creation of the vast Warp Rift that was the Eye of Terror following the birth of the Chaos God Slaanesh in the early 30th Millennium. Iydris was located at the heart of the Eye of Terror, somehow remaining in a fixed position keeping it from destruction in the gravitational hellstorm of a supermassive black hole that lay at the centre of the eternal Warp Storm.Their ultimate goal was within the Primarchs' grasp; the Sepulchre of Isha's Doom, which sat at the centre of the citadel of Amon ny-shak Kaelis. But Fulgrim had lied to Perturabo, for in reality the reason they had come to the Crone World was so that the Emperor's Children Primarch could achieve apotheosis and become a Daemon Prince. During an epic climatic battle within the Sepulchre of Isha's Doom, Forrix fought against a multitude of Aeldari Wraith constructs as well as their former comrades from the Emperor's Children.The Warsmith felt no regret at killing his cousin Legionaries. They had made their choice to stand against Perturabo and that was a death sentence, no matter to which Legion they owed their allegiance. Forrix was nearly killed during the final bombardment by the Stor-bezashk, the siege masters of the Iron Warriors Legion, a host of ordnance and heavy artillery specialists who commanded firepower like no other. He was only saved by the will of the Chaos Gods and his fellow Warsmith Soltarn Vull Bronn, "The Stonewrought" who pulled his badly injured form from beneath the rubble of the sepulchre.
Kydomor Forrix - Battle of Terra: As the events of the Horus Heresy neared their tragic conclusion seven standard years after the fateful betrayal at Istvaan III, those Loyalist Legions not committed to the defence of Terra raced through the Warp, converging on the homeworld of Mankind. The Traitor Legions also massed above Terra to assault the Imperial Palace. The Battle of Terra was the final confrontation of the Horus Heresy that raged on Terra itself between the Forces of Chaos led by the Warmaster Horus and the Loyalist armies of the Imperium of Man led by the Emperor of Mankind himself.The Sons of Perturabo would at long last be able to test themselves against those of Rogal Dorn. The Loyalist forces ultimately proved victorious in their defence of the Imperial Palace, though only barely, and Horus was slain by the full psychic powers unleashed by the Emperor on the deck of the Arch-Traitor's massive flagship the Vengeful Spirit. But the Master of Mankind was mortally wounded during the fight and had to be interred within the cybernetic life support mechanisms of the advanced psychic augmentation technology known as the Golden Throne.It cannot be known whether Dorn's masterfully constructed defences would have proved the undoing of the Iron Warriors, for the Warmaster was slain before the matter could be fully determined. The outcome of the Battle of Terra shaped the destiny of humanity for the next 10,000 standard years. The Traitor hosts began their fighting withdrawal, and in the anarchy and confusion Horus’ body was recovered by his Sons of Horus Legion from his flagship. Led by Warsmith Forrix, the IV Legion fought their way clear of the Sol System and fled for the Eye of Terror where they eventually established the daemonic Fortress World of Medrengard.
Kydomor Forrix - Second Siege of Hydra Cordatus: Over ten thousand standard years later, during Abaddon the Despoiler's 13th Black Crusade in 999.M41, the Iron Warriors, under the command of an unnamed Warsmith, attacked the Adeptus Mechanicus Forge World of Hydra Cordatus which supplied weapons and other war materiel to the Imperium of Man at large, and was one of the few locations in the galaxy where the Mechanicus secretly stored its tithes of Space Marine gene-seed.Alongside his chief rivals Forrix and Kroeger, of the 1st and 2nd Grand Companies, respectively, Honsou was one of three champions of the Chaos Lord known only as The Warsmith who laid siege to the large citadel and manufactorum complex called the Tor Christo. Deep within this formidable Imperial citadel lay the stasis vaults which contained the genetic material drawn from the Iron Warriors' most hated and ancient rivals, the Imperial Fists.The Iron Warriors desperately needed the Loyalist Astartes' pure gene-seed to reconstitute their numbers as the corrupting power of Chaos tended to mutate their own gene-seed to the point that it was unusable to replenish their ranks with new Chaos Space Marines. Ten millennia after leading his Legion from disaster before the gates of the Imperial Palace, Forrix had become disillusioned and jaded from the constant fighting of the Long War and was deemed an unworthy successor to the Iron Warrior Chaos Lord that led his warband, who called himself only "The Warsmith."Forrix had continued to tread the path of the Heretic simply because there was no other road left open to him. Despite the Imperial forces arrayed against them, including a large garrison of Astra Militarum troops and even a small detachment of Titans of the Legio Ignatum protecting the Tor Christo's precious contents, in the end the Iron Warriors emerged triumphant. They defeated the Imperial forces defending Tor Christo, as well as an entire company of Imperial Fists who had arrived as reinforcements to try and prevent the theft of their genetic legacy.Forrix, who by the end of the campaign had become uncharacteristically restless, was almost slain in a firefight with an Imperial Warhound-class Titan, the Jure Divinu, which he vowed to hunt down and slay like a beast. During the final battle for Hydra Cordatus, Forrix led his Terminators in an attack against the Warhound, eventually managing to climb atop it and breach the war machine's cockpit. However, Forrix's victory was cut short as the second Warhound of the pair, Defensor Fidei, opened up on its brother Titan to prevent it from being desecrated by the enemy, obliterating Forrix in a hail of turbo-laser fire.
Kynar Half-Hand - Kynar Half-Hand: Kynar Half-Hand is the Captain of the Storm Wardens Space Marine Chapter's 7th Company.Kynar arrived in the Jericho Reach with the vanguard of the Achilus Crusade as his Chapter's contribution to that ongoing Imperial military campaign.Within the Jericho Reach there are few who have earned a reputation for grim determination and uncompromising violence like that of Captain Half-Hand.
Kynar Half-Hand - Wargear: Artificer Armour - Painstakingly cared for and customised for each esteemed bearer, Artificer Armour is the rarest form of Power Armour. The technology and superdense materials used to construct these suits is unparalleled inside the Imperium. Each one is a masterwork of Artificer ingenuity and (outside of Techmarines labouring towards creating their own) is awarded only to true Chapter heroes.Iron HaloSacris Claymore, WidowmakerStorm Shield
Kyril Sindermann - Kyril Sindermann: Kyril Sindermann was a notable Iterator of the burgeoning Imperium of Man during the Great Crusade, whose gifts as a skilled orator and master of rhetoric were widely known throughout the galaxy during the late 30th and early 31st Millennia.In the wake of the tragic events of the Horus Heresy, Kyril Sindermann would take on a new identity as one of the four founders of the newly-created Inquisition.As the Inquisitor "Lastan Neemagiun Veritus," Sindermann would play a pivotal role during the mid-32nd Millennium in the wake of the War of the Beast in creating the Ordo Malleus, the Ordo Xenos, the Deathwatch, laying down the structure of the present-day Inquisition and ultimately forging the alliance between the Inquisition and the greatest Daemonhunters of Mankind -- the Grey Knights.
Kyriss - Kyriss: Kyriss, known also as Kyriss the Perverse, is a Keeper of Secrets, a Greater Daemon of Slaanesh, who was active during the Horus Heresy in the early years of the 31st Millennium.Alongside the infamous Bloodthirster Ka'Bandha, a Greater Daemon of the Blood God Khorne, Kyriss served as one of two Daemon overlords or "generals" who helped orchestrate the Signus Campaign, in a coordinated effort to lure the Blood Angels Space Marine Legion to the Signus Cluster in the Eastern Fringe and corrupt them to the worship of the Ruinous Powers.This was primarily done to draw the IXth Legion away from the Segmentum Solar so that they could not interfere with the Warmaster Horus' plans to launch his final offensive on Terra, the Imperial Throneworld.Unknown to Kyriss, however, both the Warmaster and Ka'Bandha intended to use him as a sacrifice in order to drive the angelic Primarch Sanguinius into the depths of a rage that would see his Legion fall into the worship of the Blood God. Ka'bandha would then slay the primarch after he had watched the corruption of his beloved Legion, ending his threat to Horus' plans once and for all.Kyriss was ultimately slain by Sanguinius, yet he would return in the 41st Millennium in another unsuccessful attempt to corrupt some of the Blood Angels' greatest heroes to the service of Slaanesh.
Kyriss - A Vile Offer: Ten thousand standard years later, Kyriss reappeared before the Blood Angels Chapter, this time to Commander Dante and Mephiston. The Daemon offered the Blood Angels another bargain, again promising that he would cure the Black Rage if Mephiston would become Slaanesh's champion. The offer was refused and Kyriss was expelled back into the Warp.
Kyrl Grimblood - Kyrl Grimblood: Kyrl Grimblood was a mighty Wolf Lord of the Space Wolves Space Marine Chapter whose deeds in the 36th Millennium during the infamous Plague of Unbelief saved the Chapter's homeworld of Fenris in its time of ultimate peril during the Second Battle of The Fang.
Kyrl Grimblood - History: Within the Space Wolves' mighty citadel, The Fang, is the Hall of Heroes. Here, statues and trophies and relics honour the triumphs of the greatest champions of the Space Wolves Chapter. Here are commemorated those great warriors whose sagas stand as a record of the Space Wolves' most glorious deeds. Even amongst these most legendary of the Vlka Fenryka, Kyrl Grimblood holds a place of honour, for it was he and his Great Company that saved Fenris at a time of ultimate peril. Though Grimblood fought in a thousand or more battles and personally slew countless enemies of Mankind, in delivering The Fang, and by extension all Fenris, from the clutches of the Apostate Cardinal Bucharis' Renegade armies, Kyrl restored hope to the floundering Imperium and heralded the end to the tyranny and oppression that had been ravaging the Emperor's domain.
Kyrl Grimblood - Heraldry: The Spirit Wolf is a badge that is not often chosen by the Wolf Lords, for it is considered a sign of ill-omen by many. Kyrl Grimblood is perhaps the most famous Wolf Lord to have chosen it as his sigil. For Kyrl, at least, this choice of badge was proven to be not just well-omened, but prophetic. Throughout his tenure as a Wolf Lord, Kyrl became renowned for attacking from an unseen quarter, swift and terrifying like a blood-soaked spectre.
Kyropatris Field Generator - Kyropatris Field Generator: The Kyropatris Field Generator is a portable defensive shield generator that is exclusively fielded by the Secutarii forces of the Adeptus Mechanicus' Titan Legions. While visually taking the form of a backpack, it is actually fully integrated into a cybernetic Secutarii's ribcage and chest cavity.This harmonic field generator creates an atmospheric impedance barrier which is capable of deflecting projectiles, blast fragmentation and similar debris before they strike the Secutarii, and at greater field density, even deflecting heavy weapons fire and powerful kinetic waves like an invisible wall.The secret of this device's power is that a single Kyropatris field generator is alone of little effect, but in proximity to others attuned to its wavelength, the energy form is amplified and woven together with those around it like armoured mail, granting it a defensive potency that allows the Secutarii to endure in the tempestuous and savage battlefields in which they are expected to operate.
Kyroptera - Kyroptera: The Kyroptera served as Primarch Konrad Curze's most trusted advisors and confidants within the Night Lords Legion during the Great Crusade and the Horus Heresy in the late-30th and early 31st Millennia. This cadre consisted of seven chosen captains of the Legion, and the Kyroptera existed outside the rest of the VIIIth Legion's regular command and control structure.Together, the Kyroptera functioned as the soul of the Night Lords, supporting their primarch and steering the Legion's temperament and decisions. Following the death of their primarch at the hands of the Callidus Temple Assassin M'Shen after the end of the Heresy, the Night Lords Legion dissolved into various Chaos Space Marine warbands.By the 41st Millennium, the VIIIth Legion had deteriorated in both its numbers and its capabilities. It is highly doubtful that the Kyroptera still exist, as there is no formal command structure within the current structure of the surviving Night Lords Legion.
Kytan - Kytan: A Kytan, also called a Skull Reaper, is a humanoid Daemon Engine forged by the Warpsmiths and Dark Magi of the Dark Mechanicum and dedicated to the service of the Blood God Khorne.Kytan Daemon Engines stride the battlefields of the 41st Millennium eviscerating all who dare oppose them until their hides of brass and blackened iron are bathed in blood and hung with gore. Their thirst for battle is rarely quenched, and they will continue to slaughter foe after foe until the battlefield is slick with blood and little is left alive.Standing as tall as a Cerastus Pattern Knight, an individual Kytan's upper torso echoes the design of the feared Lord of Skulls, and its powerful lower limbs give it both height and speed.Armed with a potent Kytan Gatling Cannon, its true weapon of choice is the Great Cleaver of Khorne, which it wields to deadly effect. When attacked, the Kytan is warded by daemonic rites and the powers of the Warp to resist damage inflicted upon it by those few lucky enough or skilled in the ways of fighting such an abomination to survive its initial assault.
Kytan - Role: The first of these Daemon Engines, it is claimed by certain suppressed texts in the keeping of the Inquisition, was created by the twisted master of the Hell-Forge of Sarum in the dark years of anarchy and war which followed the Horus Heresy. It is a fragment of this ancient foe of Mankind's own forbidden name that the Kytan carry as their own.These striding, blood-reeking engines of glittering brass and sable darkness are utterly malevolent creations, forged by the most malign Warpsmiths and Dark Magi of the Dark Mechanicum as an act of prayer and supplication to the supreme lord of blood and battles as much as they are to sow havoc on the battlefield.The Kytan's profane design and ritually constructed body shares much of its dread form with the infamous Lord of Skulls, but whereas that Khornate war machine takes the form of a hybrid walker-tank behemoth, the Kytan is fully humanoid, echoing in form a titanic warrior, and capable of crossing the battlefield with frightening speed and fighting with a Daemon's fury coupled with a durability and firepower akin to that of an Imperial Knight.
Kytan - Armament: Kytan Gatling CannonGreat Cleaver of Khorne
Kytan - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine.
Kâhl - Kâhl: A kâhl is the title borne by the general officers of the Leagues of Votann who often command their Kindred's Oathbands and sometimes even entire Kinhosts in battle if they rise to the rank of high kâhl.Most Kin Oathbands are commanded by a kâhl, whose strategic wisdom, determination and martial might are an inspiration to their warriors. Kâhls are often equipped with especially powerful weapons and potent force field or teleportation technologies, the better to lead the fight from the front and bring down the deadliest of foes.
Kâhl - Role: If a Kin Hearthkyn soldier of the line shows particular drive and aptitude toward leadership and command, they will be nominated by their superiors or comrades to be promoted to the rank of "theyn" -- which roughly translates to squad leader. This is a great honour and responsibility both, which most theyns strive to live up to. Leading between 10 and 20 Hearthkyn Warriors into battle, theyns communicate with their squad with the aid of cybernetic implants given to them for command and control purposes -- relaying strategic instructions from the commanders of their Oathband or Kinhost to their squads.Theyns who truly excel at war may be selected to become members of the Leagues' elite Einhyr formations, or else to ascend to the rank of kâhl. Treading one of these paths does not preclude following the other at a later date, and some Kin have even belonged to both elite warrior circles at once. Most commonly, however, the kâhls stand apart as war leaders and generals, while the warriors of the Einhyr fulfil roles such as elite strike troops, bodyguards, voidship boarding parties and the like.An "Oathband" is a Kin military unit of highly variable size that often comprises the fundamental military organisation of the Kinhosts. However large the mobilisation of forces that occurs for a Kindred, the available Kin soldiers, combat vehicles, voidcraft and any attached Hernkyn, Cthonians and the like are organised into one or more Oathbands. The size and tactical composition of an Oathband is almost endlessly flexible, from a handful of warriors under a single commander to an army of millions of Kin supported by all the machinery of interstellar warfare. Often, in the face of dire need, an Oathband will simply be drawn together from whatever Kin military forces are available at the time.The one constant of an Oathband is that it has an ultimate commander -- most often, but not always, a kâhl -- to whom all its warriors swear an oath of service until such time as the Oathband's goals or military objectives are met or their leader releases them to fight elsewhere.The use of so variable and seemingly ad hoc a military organisational structure would be unimaginable for most of the galaxy's other starfaring species. Thanks to their close subconscious bonds as clones and sense of shared purpose, however, the Kin are able to operate in this fashion with little if any confusion or difficulty once in the field.Kâhls are appointed from the Leagues of Votann's most skilled and dependable warriors and they are subordinate only to their Kindred's Votannic Council, its military high command. In battle, their most important role is to cast the Eye of the Ancestors over the most dangerous foes their Oathbands are facing. By doing so, the kâhl ensures these enemies are marked out as priority targets and are the first to feel the wrath of the Kin.
Kâhl - Wargear: Bastium Void ArmourRampart CrestTeleport Crest (As replacement for Rampart Crest)Autoch Pattern Combi-bolterVolkanite Disintegrator (As replacement for Autoch Pattern Combi-bolter)Forgewrought Plasma AxeMass Gauntlet (As replacement for Plasma Axe)Eye of the Ancestors
Kâhl - Notable Kâhls: Ûthar the Destined (Greater Thurian League)Yôht Grendok (Greater Thurian League)Kôrv Grudgekeeper (Greater Thurian League)
Kâhl - High Kâhl: The most skilled and experienced of a Kindred's kâhls may be promoted to the rank of high kâhl, which grants them a seat on their Kindred's Votannic Council, essentially a military high command, and the right to command the Kinhost, the collective military forces of the entire Kindred.These old warriors have fought in countless wars, and have witnessed first-hand much of the worst the galaxy has to offer. They are able to appraise the battlefield situation at a glance, and from bitter experience can select priority targets with pragmatic efficiency while directing their Kin in war.To be named the high kâhl of an entire Kindred is both a tremendous honour and an awesome responsibility. These heroes act as the supreme military commander of their Kinhost, instructing their subordinate kâhls as the final word in grand strategy and the figurehead leader of the Kindred's Votannic Council.For their peers -- and the wider Hearthspake -- to elect a high kâhl, the incumbent must be more than just a tremendously capable warrior and indomitable battlefield leader. They must also demonstrate their cool head for strategic command over planet-wide -- or even system-wide -- theatres, and their merciless mastery of the often cruel calculus of war. It is said among the Kin that one should never expect compassion from the high kâhl, but always common sense and surety.When a full Kinhost of the Leagues of Votann mobilises for war, it is commanded by its Kindred's Votannic Council. This military command council consists of the most senior and respected heroes of the Kindred. It often includes the high kâhl, the Brôkhyr Forge-master who leads all of the Kindred's Brôkhyr, the Kindred's Lord Grimnyr who leads all of their fellow Grimnyr in communicating with the Votann, and other senior figures of power and authority in the Kindred such as certain guildmasters, as well as their assembled advisors.The Votannic Council is normally gathered only for the greatest conflicts, however -- usually when the entire Kindred or their hold face direct and potentially existential peril. At other times, portions of the Kinhost's forces may be led to war by smaller gatherings of leaders such as kâhls, Brôkhyr Iron-masters, Living Ancestors, or even by just a single one of these brave commanders.While Leagues of Votann Oathbands are normally led by a kâhl, a high kâhl may also command one in certain circumstances, while also having another kâhl serving beneath them.
Kôrv Grudgekeeper - Kôrv Grudgekeeper: Kôrv Grudgekeeper is a kâhl of the Leagues of Votann's Greater Thurian League. He is known to be highly contemptuous of all the other intelligent species of the galaxy. This is largely because Grudgekeeper, as his name implies, keeps a list of nemeses who he maintains a Grudge against. The Thurian kâhl seeks them out with a keen and inescapable eye.In general, no sooner has he settled a Grudge against one foe, than Grudgekeeper moves on to the next name on his long list. Currently the kâhl is leading the Oathband of his own Grudgekeeper Expedition and they have fought against the regiments of the Astra Militarum's Ventrillian Nobles, the Tyranids and the Orks.
Kôrv Grudgekeeper - Wargear: Bastium Void ArmourRampart CrestTeleport Crest (As replacement for Rampart Crest)Autoch Pattern Combi-bolterVolkanite Disintegrator (As replacement for Autoch Pattern Combi-bolter)Forgewrought Plasma AxeMass Gauntlet (As replacement for Plasma Axe)Eye of the Ancestors
Kôrv Grudgekeeper - Trivia: Kôrv Grudgekeeper was created by Games Workshop employee Si Grant to be featured in several Battle Reports on Warhammer+, Games Workshop's internet streaming service.
Kôrynn's Kindred - Kôrynn's Kindred: Kôrynn's Kindred is a Kindred of the Kronus Hegemony of the Leagues of Votann. The Fane of its hold achieved self-awareness and became a full Ancestor Core, less than a Terran millennium ago. This rare event allowed the Kindred to become the founder of an aggressive new major league, the Kronus Hegemony.
Kôvymm Rheyd - Kôvymm Rheyd: Kovymm Rheyd is a kâhl of the Greater Thurian League and the heroine of the infamous Blackharrow Expedition.
L.J. Goulding - L.J. Goulding: L.J. Goulding, also known as Laurie Goulding, is an editor and author for Games Workshop's Black Library imprint.
L.J. Goulding - Deathwatch: Last Watch (Short Story) (2012, collected in Xenos Hunters (Anthology))
L.J. Goulding - The Horus Heresy: The Heart of the Pharos (Short Story) (2016, collected in The Burden of Loyalty (Anthology))
L.J. Goulding - Space Marine Battles: Scythes of the Emperor (2017, ISBN 1-78496-563-4) collects the following:The Aegidan Oath (Short Story) (also collected in Lords and Tyrants (Anthology))Slaughter at Giant's Coffin (2017, ISBN 1-78496-523-5)Heloth (Short Story)Reclamation (Short Story)Daedalus (Short Story)Terminal Velocity (Short Story)
L.J. Goulding - Other: The Word of the Silent King (Short Story) (2014, collected in The Everliving Legion (Anthology), Crusade + Other Stories (Anthology) and The Great Devourer: The Leviathan Omnibus (Anthology))
L7 Missile Launcher - L7 Missile Launcher: The L7 Missile Launcher is the primary missile launcher used by the military forces of the Leagues of Votann. It exists in both a man-portable form and as a main turret weapon for Kin vehicles.The man-portable version is carried as a specialist weapon by certain members of a squad of Hearthkyn Warriors who show sufficient aptitude to be given additional training in order to wield specialist weaponry. This variant of the L7 can fire seven missiles which can unleash all seven in a single focussed blast for a high-yield explosion or multiple smaller detonations for each missile separately.The vehicle-mounted variant of the L7 Missile Launcher can be deployed even on lighter Kin vehicles such as the Sagitaur ATV, which is unusually heavily armed for its size. Like the man-portable variant, the vehicle-mounted launcher can fire all seven L7 missiles which can unleash a single focussed blast for a high-yield explosion or multiple smaller detonations for each missile separately.
Laanah Rifts - Laanah Rifts: The Laanah Rifts is a region of the Segmentum Pacificus located in the northwestern fringes of the galaxy which was long held in the hands of aliens and Heretics, until the Imperium launched the Belrath Crusade in 182.M38. Within a century-and-a-half, a great swathe of the Laanah Rifts was brought under the dominion of the Imperium of Man, which contributed to the eventual founding of the Laanah Sector.
Laanah Rifts - History: The Laanah Rifts was a dangerous and largely uncharted area of space, much of which had remained untouched by human contact since before the Age of Strife. In the year 182.M38, under the auspices of Praetor Slayban Bellrath, a powerful noble from the Terran court raised to the rank of Lord Militant, a mighty crusade was instigated to liberate and dominate this long-benighted area of space. The Crusade met stiff resistance to its progress from the start. This region was home to the foul xenos known as the "Hellgrammite" -- anthropoid creatures that possessed occult-infused weaponry capable of flooding the void around their worlds with Ætheric fire -- and although their physical forms were decayed and frail, they rode to battle on the backs of howling bio-mechanical monstrosities whose barbed pincers could slash through tank armour with ease.Within fifty standard years the Crusade began to falter, sustaining severe setbacks, time and again, at the hands of the twisted alien race. It was at this time that the Sons of Medusa Chapter would intervene and would win one of their greatest victories of the Crusade. With Bellrath's crusade salient routed and the horrific xenos harrowing the retreating Imperial forces, the full might of the Sons of Medusa circumvented the aliens' attack fleets and conducted a perilous counterattack, cutting behind the aliens' battlelines and striking like a spear thrust at the heart of their domains at the star system codenamed "Wormgyre."With the death of Wormgyre, the Sons of Medusa tore the heart from the enemy, both militarily and spiritually, and the Hellgrammites' resistance to the crusade collapsed, their will to make war broken at a stroke. Within a standard century, a great swathe of the Laanah Rifts was brought under Imperial dominion, and the Sons of Medusa entered the mythology of the new sector's inhabitants, whispered of in the old tales as "the Emerald Death" that fell from the stars to punish the God-Emperor's foes. The Sons of Medusa Chapter, for its part, has retained some ties to this, the site of one of their most lauded victories, maintaining infrequent contact with some of the Adeptus Mechanicus factions that founded bases on its frontiers, and holding seldom-used recruiting rights on several of its worlds in tribute to their role in the Laanah Sector's founding.
Lacrymole - Lacrymole: The Lacrymole were a sentient, vampiric xenos species present in the Milky Way Galaxy that were driven to near-extinction by the Emperor and the Space Marine Legions during the Great Crusade. The few survivors of that purge have preyed upon Imperial citizens for their sustenance for millennia afterwards.
Lacrymole - Physiology: The Lacrymole are vampiric shapeshifters, capable of changing their form at will after feeding on the blood of an individual. These aliens often stow away aboard Imperial spacecraft in Human form so that they might feed upon the vessel's crew and passengers as they travel across the galaxy seeking out new worlds and therir populations to feed upon.The Lacrymole's true form is that of a mass of flesh and limbs in constant motion, with only its black eyes remaining unchanged.
Lady of the Voids - Lady of the Voids: A Lady of the Voids is a Daemon of the Chaos God Slaanesh, Prince of Pleasure, encountered within the Calixis Sector that lurks between the stars, seeking a way aboard an unwary vessel traversing the Immaterium by preying upon a Navigator or astropath. In a moment of weakness they can use an unfortunate victim to pass directly through a Gellar Field and into a vessel.When the Daemon manifests, its true form is horrific and is often enough to break a mortal's mind. With many voices the creature screams and moans in a dreadful Warp-song which enraptures all who hear it -- compelling these unfortunate souls to mutilate themselves, destroy equipment, open airlocks into the void and murder one another.
Lady of the Voids - History: In spacefarers' tales, the Lady of the Voids is the safe, oblique name given to a type of foul thing that lurks between the stars. They are the voices in the void, the witch–queens of Daemons who desire only to sunder vessels and tear the living breath from crewmen's bodies with a kiss. Their call is a siren's song that can send men mad, struggling to open their compartments to space or killing one another with nails and teeth.The Daemons that give rise to these fearsome tales are a nameless Slaaneshi breed that is often part of the vile host that trails any voidship of the Imperium as it travels established Warp–routes. Unlike her lesser brethren who can merely follow the ship ineffectually, a Lady of the Voids can prey upon a moment of mental weakness by the voidship's Navigator or astropath, using it to pass through the Gellar Field and enter the vessel.To view the bursting of an astropath's body and nightmare manifestation of a Lady of the Voids, draped in torn flesh and entrails like a cloak of rags, is enough to break the weak of will. The Daemon appears as a merging of several female bodies about a vertical axis -- faces, arms, and mouths facing in different directions. Her torso is a hideous mix of woman, crab, and bloated toad, whilst half of her arms end in spiny pincers.From the first, the Lady's many voices scream and moan in the patterns of the Warp. This dreadful Warp–song enraptures all who hear it, piercing the ears and numbing weak minds. To the enraptured, the Lady is a beauty to burn the soul -- sanity flees as the Warp–song melts the mind, and a foaming madness soon results. Some crewmen mutilate themselves; others turn to destroy tech–devices, murder one other, or struggle to open the vessel's seal–gates and let in the void. The Daemon gleefully sweeps through the vessel at the head of a growing horde of its own insane crewmen, set upon multiplying the suffering of her puppets in an orgy of destruction and death.Many vessels have been lost to the Warp in the Calixis Sector in this way. The Inquisition knows of this Daemon breed from the few faithful souls to survive: Adeptus Mechanicus Tech-priests who sealed themselves in insulated enginarium spaces, hardened Imperial Navy battlefleet veterans who banished the Daemon by detonating a munitorium vault, and of course, Jagamar Elste.
Laer - Laer: The Laer were a non-humanoid reptilian xenos species native to the world of Laeran who were dedicated to the worship of the Chaos God Slaanesh. They were first encountered by the Emperor's Children Space Marine Legion during the Great Crusade in the early 31st Millennium.Like the Emperor's Children themselves, the Laer prized perfection in all aspects of life. By the use of chemical and genetic manipulation from birth, individual Laer were best adapted to their cultural roles, whether they were workers, soldiers, diplomats, or even artists.When the Emperor's Children discovered the Laer's homeworld, the Primarch Fulgrim refused any notion of co-operation with the aliens, for as Imperial doctrine proclaimed, only humanity was perfect.In a brutal and bloody campaign fought on Laeran, the Emperor's Children ultimately wiped out the Laer race, though at high cost, for the Astartes' exposure to the Laer's corruption ultimately marked the start of the downfall of the III Legion and its Primarch and their transformation into the most vile servants of the Prince of Pleasure.
Laer - Anatomy and Physiology: In appearance the Laer could be wildly diverse. They were engineered for each particular theatre of war. During the xenocidal campaign carried out by the Emperor's Children on Laeran they witnessed winged, aquatic and all other manner of adaptations engineered from the basic Laer form.The Laer were often tall and sinuous, with a snake-like lower body common to their species, and muscular thoraxes sheathed in silver armour, from which sprouted two pairs of limbs. The upper arms of Laer warriors bore long, lightning-wreathed Power Blades, while the lower arms wielded crackling gauntlets that fired lethal green energy bolts. Their heads were insect-like and bulbous, with glossy, multi-faceted eyes and jutting mandibles that produced a grating screech when they attacked.In his desire to enhance the physical perfection of the Emperor's Children Astartes, the III Legion's Chief Apothecary Fabius, with the consent of his Primarch Fulgrim, used the advanced knowledge of genetic engineering he had gained from the corpses of the reptilian Laer to develop a series of modified gene-seed organs.These organs were eventually implanted into all members of the III Legion who joined The Phoenician in turning against the Emperor. These early genetic experiments would led to the creation of the first Noise Marines, as well as other types of variant mutant Chaos Space Marines.
Laer - Canon Conflict: Originally, White Dwarf 255, released in March 2001, indicated that the Emperor's Children had invaded Laeran in 893.M31, long after even the Second Founding. This was retconned with the release of the novel Fulgrim in the Horus Heresy series in 2007, which placed the invasion during the final days of the Great Crusade in the first decade of the 31st Millennium.
Lament of the Damned - Lament of the Damned: The Lament of the Damned is an infamous battle formation first encountered among the forces of the Emperor's Children Traitor Legion. The Lament of the Damned is comprised of a terrifying onslaught of Chaos Sonic Dreadnoughts bound to the service of Slaanesh, the depraved Chaos God of dark pleasures.Outfitted with the same destructive and mind-blasting arcane Dirge Casters and Sonic Weaponry as the Noise Marines, the Slaanesh Sonic Dreadnoughts that make up the Lament are shrouded in a howling discord.This can drive their opponents mad and stagger the strongest of enemies merely by being within proximity to the Dreadnoughts, as reality itself rebels and begins to mutate under the power of their Warp-fueled assault.This formation is made up of at least three Chaos Sonic Dreadnoughts and can contain as many as nine. The Dreadnoughts are led into combat by a fallen Chaos Lord or Chaos Champion of Slaanesh who has been eternally enslaved within a Dreadnought frame and daemonically-possessed through the enactment of occult rituals.To be encased within a Chaos Dreadnought cybernetic sarcophagus is a curse of eternal damnation for a Chaos Space Marine, and doubly so for a worshiper of Slaanesh as it robs them of the pleasures of the flesh, driving them completely insane.This formation is known to have been used by the Exquisite Host Chaos Space Marine warband during the 13th Black Crusade of Abaddon the Despoiler in 999.M41.
Lamenters - Lamenters: The Lamenters are an unfortunate Loyalist Chapter of Space Marines which, perhaps more than any other Chapter of the present era, seems to have been cursed by a dark shadow that has long determined its fate.The Lamenters' accursed and haunted legacy seems to have tainted much of what they have achieved and their victories often become bitter ashes in their hands.The Lamenters are a Successor Chapter of the Blood Angels created during the 21st "Cursed" Founding, and seem to have eliminated the gene-seed flaws known as the Black Rage and the Red Thirst through unknown means, but this secret cure may have been lost along with the Chapter.The Lamenters have had a tumultuous -- often fraught -- history. They have twice been brought to the very brink of destruction, first during the Badab War and later in battle with the overwhelming horror of the Tyranids.Each time they have endured, despite inherent instabilities in their Chapter gene-seed, and their Chapter Master claims that with every travail they have overcome, the Lamenters have only grown stronger.
Lamenters - Chapter Gene-Seed: It appears that the Lamenters' gene-seed may have been tampered with during their creation process by the Adeptus Mechanicus. The full extent of the modifications performed during the Chapter's creation on Mars was likely kept concealed even from the High Lords of Terra and other Adeptus Astartes Chapter Masters of the day: a theory easily given weight by the political turmoil and division that was rife throughout the Imperium during the early 36th Millennium.It is also likely that the experimental procedures performed on the Lamenters' gene-seed during its creation were done with at least their progenitor Chapter's tacit approval, for the Blood Angels have long sought an answer to their dual afflictions of the Red Thirst and the Black Rage.The goal of reducing the effects of the Flaw were partly successful, as those records that remain concerning the 21st Founding indicate that the number of the Lamenters Chapter's Astartes succumbing to the Red Thirst over the centuries has been very small.However, it was quickly noted that certain idiosyncrasies of mind and temperament developed within the Lamenters, factors that only grew more pronounced as the years passed: a dark melancholia seemed to take hold of the Chapter's soul and it was said amongst their fellow scions of Sanguinius that the Lamenters bore the grief of their primarch's death more keenly than any other Blood Angels Successor Chapter.Whatever the truth of this, ill-fortune had already begun to follow the Lamenters like an unwanted shadow. As the years passed, there has been a continued and observable increase both in the Lamenters' predilection for melancholia and in the frequency which with the Red Thirst affects Lamenters' Astartes.By some reports the Blood Angels' genetic flaws have been worsening to varying degrees in all of the Blood Angels Successor Chapters over time. It remains to be seen whether the Lamenters will survive long enough to begin recruiting new Neophytes to replace their steep losses to Hive Fleet Kraken.