vizn3r/warhammer40k-lore huggingface dataset:
Phoenix Guard - Optional Wargear: Grenade Harness (Phoenix Champion (Squad Leader) Only)Sonic Screamers - Towards the end of the Great Crusade, the Legion's armourers and Apothecaries had begun to experiment with surgical augments and psycho-sonic weaponry based in part on xenos-designs. Although their true breakthroughs in these fields would not occur until given unholy impetus and inspiration during the Legion's fall, some success had already been reached in creating effective combat implants which were finding selective use as the Horus Heresy dawned.
Phoenix Guard - Sources: The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pg. 107The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 220Fulgrim (Novel) by Graham McNeill
Phoenix Lord - Phoenix Lord: A Phoenix Lord is one of the greatest warriors of the Craftworld Aeldari and the leaders of one of their particular types of Aspect Warriors.Each Phoenix Lord founded one of the Aspect Shrines of the Asuryani, and is the embodiment of that aspect of the Aeldari War God Khaine.They have transcended the bounds of normal mortality, in a fashion. The spirit of the original Phoenix Lords was infused into a Spirit Stone within their armour, and merges with the current personality of the wearer of that armour, who is always chosen from among the mightiest of the Exarchs of that particular Aspect Shrine.When the Phoenix Lord falls in combat, another Exarch will don the armour and assume the memories and abilities of the Phoenix Lord.However, many believe that the Phoenix Lords are animated suits of armour possessed by the spirits of the dead Exarchs of that Aspect.This theory, however, is contradicted by the existence of Soul Stone technology, which all Asuryani make use of to protect their souls from being consumed by Slaanesh within the Warp when they die.
Phoenix Lord - Known Phoenix Lords: The known Asuryani Phoenix Lords include:Asurmen, "The Hand of Asuryan," Phoenix Lord of the Dire AvengersBaharroth, "The Cry of the Wind," Phoenix Lord of the Swooping HawksDrastanta, "The Tempest of Starlight," Phoenix Lord of the Shining SpearsFuegan, "The Burning Lance," Phoenix Lord of the Fire DragonsIrillyth, "The Shade of Twilight," Phoenix Lord of the Shadow SpectresKarandras, "The Shadow Hunter," Phoenix Lord of the Striking ScorpionsMaugan Ra, "The Harvester of Souls," Phoenix Lord of the Dark ReapersJain Zar, "The Storm of Silence," Phoenix Lord of the Howling BansheesAmon Harakht, Phoenix Lord of the Eagle Pilots
Phonos - Phonos: Phonos is a Jungle World within the Achilus Crusade's Orpheus Salient in the Jericho Reach that  is currently a battleground between the forces of the Adeptus Mechanicus and the Tyranids.Far from the Well of Night, in what was once the ancient Jericho Sector's Zacchaeus' Expanse Sub-sector, lies a small, jungle-covered world that might otherwise have come to support a Human colony in its own right, but for the intervention of the Adeptus Mechanicus.The world's original name is long lost to history, and it is now known only by a designation applied to it by the Explorators who rediscovered it, based on the few data fragments discovered about the world: Phonos.The world's only known Human-made structures are at a single, isolated Adeptus Mechanicus facility, locked within a stasis field for what might have been thousands of Terran years.However, Phonos itself was set upon by the Tyranids of Hive Fleet Dagon, and when the Imperium sent forces to investigate, they faced the full force of the Tyranid menace and paid dearly for it, losing most of Battlegroup Argo, including Lord General Mikal Curas, in the process.
Phonos - The Nepenthe Imperative: The lack of available information on Phonos -- which is not the world's original given name, but rather an extrapolation from a single archive fragment amongst those discovered by Adeptus Mechanicus data-historians cataloguing ancient Martian Librarium Vaults -- is problematic to Explorators.Only a few other details could be found within those fragments, including the location of the world, and references to an ancient Adeptus Mechanicus protocol referred to as the "Nepenthe Imperative."According to what little information could be recovered on the subject, the Nepenthe Imperative is a meme-virus designed to spread to archives containing the targeted data, in order to prevent something being discovered. Many magi consider the Nepenthe Imperative to be a myth.
Phonos - The Secret of Phonos: An Adeptus Mechanicus research facility was discovered on Phonos in 7628.812.M41 by the Explorator vessel Mathemantic Insight, and it is this facility which is believed to contain whatever the Nepenthe Imperative was initiated to conceal.The facility itself is locked within a powerful and remarkably stable stasis field, which the Explorator mission was incapable of deactivating, leaving the facility as yet unexplored.Many Logis have devoted millions of man-hours of effort from their attendant Lexmechanics in an attempt to discern what could be within the heart of the facility.As yet, they have been unable to reach any clear consensus as to what may be hidden there, though one clue does stand out above all others: in the Adeptus Mechanicus' vast array of cipherdialects and code-languages, the word "Phonos" takes one of two meanings, depending on context and emphasis: "sound," or "murder."The fact that the archive fragments that gave this world its current name provide no clue as to context or intended meaning, suggests that either or both meanings may tell of what lies within the stasis field.
Phonos - Notable Locations: Many of the following locations may have been ravaged and changed beyond recognition by the onslaught of the Tyranids.
Phonos - Facility Phi-Omega-Nu-Omicron-Sigma: Untouched by time for six thousand Terran years, the facility is enclosed within a stasis field, the structures within having remained exactly as they were the moment the field was activated.From the outside, the facility appears to be a standardised design from the Adeptus Mechanicus STC canon, a Voss Pattern modular structure. Based on that and the observable configuration, certain details about the facility's structure can be ascertained.The surface elements of the facility are a latticework of chambers and corridors covering approximately a square kilometre, equipped with Servitor-slaved defensive weaponry and landing facilities capable of supporting bulk cargo lifters.Given the nature of this facility, it is likely that it extends deep underground, providing storage areas and more extensive shrines and laboratories than those found on the surface.Due to the presence of the stasis field, a closer and more thorough examination of the facility and its layout cannot be performed. However, the field has also prevented the Tyranids from approaching the facility, in spite of frequent attempts.
Phonos - Table Mountain: Soon after the initial landing in 7628.812.M41, the Mechanicus expeditionary force began establishing outposts for a garrison force, intending to expand upon them when reinforcements arrived.Table Mountain, a kilometre-high plateau in the midst of the broad valley north of Facility Phi-Omega-Nu-Omicron-Sigma, was selected to be the primary firebase, given its height and location, to provide anti-aircraft and surface-to-orbit fire against enemies attempting to land near the facility.In 8040.813.M41, Phonos came under attack, having lost contact with the rest of the Orpheus Salient a little over two solar weeks before. Bastions and firebases established across Phonos were overrun swiftly by a living sea of insatiable monsters, and crushed beneath the claws and hooves of countless millions of soulless predators. Within a week, all that remained was the Table Mountain compound, surrounded on all sides.The Astra Militarum garrison -- composed primarily of Guardsmen from the Gang Magna 632nd Regiment -- held their ground, forcing back the Tyranids with disciplined, well-directed fire repeatedly over the four solar days that followed.The defenders relied on the high ground and reinforced fortifications of their position to hold off the land-bound creatures, while the anti-air guns and defence laser destroyed Gargoyles and other airborne bioforms.The defence ended with the arrival of burrowing creatures, tearing upwards through the flat-topped mountain and bypassing the defences, slaying the Guardsmen.The last reports of the Guardsmen on the ground were recorded and transmitted to Battlegroup Argo when it arrived at system's edge, the final words of Phonos' garrison carried back to the Imperium on a damaged picket ship.It is extremely unlikely that any trace of the compound remains intact; indeed, if the world has not already been consumed by the Tyranids, then it is currently being devoured.
Phosis T'Kar - Phosis T'Kar: Phosis T'Kar was the captain of the 2nd Fellowship of the Thousand Sons Space Marine Legion during the latter days of the Great Crusade and the beginning of the Horus Heresy in the late 30th and early 31st Millennia. As one of the most powerful telekines of the XV Legion, he served as the leader or Magister Templi of its Raptora Cult.Phosis T'Kar met his ultimate fate during the Burning of Prospero, when the Space Wolves Legion, accompanied by elements of the Legio Custodes and Sisters of Silence, punished the Thousand Sons Primarch Magnus the Red for his blatant violation of the decree of the Council of Nikaea forbidding the use of psychic powers and sorcery.T'Kar allowed himself to be willingly slain by Captain-General Constantin Valdor of the Legio Custodes when he unleashed so much psychic power that he inadverdently triggered the dread "flesh-change" in himself and began to warp into a Chaos Spawn. Realising at last why the Emperor had forbidden the use of psychic powers at Nikaea, T'Kar embraced his death as just and necessary.
Phosis T'Kar - Origins: Phosis T'Kar was born on the world of Prospero, and joined the ranks of the XV Legion, newly renamed the Thousand Sons, after they were reunited with their lost gene-sire. He was a member of one of the earliest intakes of potential neophytes. His early career as an Astartes is not well known, for when he first appeared in recorded history he was attached to the Luna Wolves Legion during their xenocidal camapaign against the alien Keylekid.As part of their training, all captains of a Thousand Sons Fellowship (equivalent to the standard Legion formation of chapter) undertook a secondment to another Space Marine Legion to learn its ways and further the Thousand Sons' understanding of the galaxy and pursuit of knowledge.Phosis T'Kar fought alongside the vaunted Luna Wolves Legion, and never tired of regaling his brothers with tales of meeting their Primarch Horus Lupercal, or boasting of his close friendship with the XVI Legion's Mournival; Captains Hastur Sejanus, "Little Horus" Aximand, Tarik Torgaddon and First Captain Ezekyle Abaddon, Horus' closest advisors.
Phosis T'Kar - Great Crusade: By the close of the Great Crusade T'Kar had already risen to the esteemed rank of captain of the 2nd Fellowship and served as the Magister Templi of the Raptora Cult. The members of the Raptora Cult were gifted practitioners of the psychic discipline called telekinesis, and were known as telekines.In battle, a Raptora Cult member was formidable and could psychically fling physical objects at their enemies or rip their enemies' apart through the application of immense telekinetic power drawn from the Immaterium. When used defensively, telekines could generate barriers of invisible kinetic force known as "Kine-Shields" to block physical attacks on themselves or others.
Phosis T'Kar - Aghoru Campaign: Phosis T'Kar took part in the Imperial Compliance action of the world of Aghoru (officially codified in Imperial records as 28-16). This action was carried out by units of the Thousand Sons Legion who managed to achieve Compliance through simple diplomacy without bloodshed and was thus considered a great success.Secondary combat operations were carried out against apparent Warp denizen infestation (beings known to the local population as "Elohim") within the subterranean passages of a titanic peak that stood taller than Olympic Mons on Mars. The Thousand Sons forces were further enhanced by a small unit drawn from the Space Wolves Legion during this operation. At the height of these combat operations, the joint-Astartes forces faced off against a pair of unidentified Chaos-corrupted xenos combat walkers similar to Titans.In an incredible, awe-inspiring display of his powerful psychic abilities, the Crimson King faced off against one of the Titans alone and managed to cause its torso to explode, shattering its outer shell like brittle china. The pendulous form of the once-elegant war machine toppled to the rocky ground far below. As the smoke of the mighty construct's death parted, a keening roar built from within the depths of the ashen clouds, a wail of sorrow and anger entwined.The counterpart to the defeated war machine now faced the exhausted primarch. The corrupted Titan's Lance arm slid around, the barrel aimed squarely at Magnus the Red, and everyone who bore witness could see that the enormous power the primarch had wielded had cost him dearly. When the Titan fired its primary weapon, Magnus was enveloped by the heat of a million stars, and no matter that he was one of twenty towering pinnacles of gene-wrought superhuman warriors, even he could not survive such an attack. Enraged at what they had perceived as the death of their gene-sire, both the Thousand Sons and the Space Wolves valiantly charged the mighty war machine.As the seething fire began to fade, the Astartes charge faltered at the sight before them -- a vitrified bowl of a crater spread out at the mighty war engine's clawed feet, yet at its centre was a sight that lifted their hearts and filled them with awe. A shimmering dome of golden-hued energy rippled in the heat haze, and within it, two armoured figures.Atop a crooked pillar of rock at the heart of the crater, all that had survived the Titan's fire, were Phosis T'kar and Magnus the Red. The captain of the 2nd Fellowship was bent almost double, his arms raised to his shoulders like Atlas Telamon of Old Earth's ancient myths, the rebellious titan doomed to bear the celestial sphere upon his shoulders for all eternity.His fellow Thousand Sons had no idea that T'Kar was so psychically strong, though the superb effort had nearly killed him. His life was only saved through the superb mastery of biomancy wielded by Hathor Maat, captain of the 3rd Fellowship and Magister Templi of the Pavoni Cult.
Phosis T'Kar - Council of Nikaea: As the Great Crusade progressed, some of the primarchs voiced their dissent that so-called "psyker" Astartes were allowed to exist and be a part of the Emperor's righteous Great Crusade. Rumours and condemnations began to spread about the Thousand Sons Legion amongst the other expeditionary fleets.The most vocal of these detractors were the primarchs of the Death Guard, Imperial Fists and Raven Guard Legions. The majority of the Astartes of the XV Legion had been afflicted by the rampant genetic mutation within their ranks early in their existence. Those that still remained unafflicted had seen their psychic abilities increase dramatically in power level. Soon the Thousands Sons' detractors raised their objections to the Emperor Himself, calling for the XV Legion's disbandment and for the Legion to be expunged from Imperial records like the II and XI Legions.The Emperor was also displeased by the Thousand Sons' dabblings in manipulating the corrupting powers of the Warp and later forbid the use of sorcery by either Magnus the Red or the members of his Legion after an Imperial Conclave was called on the world of Nikaea to deal with the question of psykers.When a consensus emerged among the Council of Nikaea's participants that psykers and their powers represented a potential danger to the people of the Imperium, the Emperor's edicts were that in the interest of unity, no one was to be censured for prior actions involving the use of psychic abilities. However, the future use of psychic abilities by the Imperium's military forces was banned (except the use of astropaths, Navigators, and other very strictly sanctioned and controlled psykers who were authorised to carry out Imperial business).All Space Marine Legion Librarians were to be disbanded, and their members returned to conventional combat duty. In effect, Magnus and the Thousand Sons were banned from practicing "sorcery" or using the psychic abilities and knowledge they so coveted.
Phosis T'Kar - Horus Heresy: T'Kar did not attend the Council of Nikaea, having returned to Prospero following the successful conclusion of the Ark Reach campaign. He would not leave it again in his lifetime.Following the Emperor's proclamation of his Decree Absolute, forbidding the use of sorcery, the bulk of the Thousand Sons returned to their homeworld as well. Though they had been ordered by the Emperor to cease and desist all psychic activities and dabbling in the occult, the Crimson King continued with his forbidden studies of the Warp.Magnus the Red was keeping a monstrous secret from his captains while he worked feverishly and alone in his private library and the vaults beneath the Prosperine capital city of Tizca. Amon and Ankhu Anen, Guardian of the Great Library of Prospero and member of the Corvidae Cult, had shared Ahriman's knowledge that something was wrong, but even their combined power was unable to pierce the veils of the future to see what so concerned their primarch.Gathering the members of the Rehati within his private sanctum, Magnus revealed to his gene-sons that he had foreseen a terrifying vision of the Warmaster Horus falling from grace and dragging the burgeoning Imperium of Man into a war more terrible than any of them could imagine -- an Age of Darkness that had been prophesied tens of thousands of standard years before by the ancient Aegyptos of Old Earth. Though he did not exactly know the means by which Horus would fall, all Magnus could perceive from his vision is that something primordial and corrupt would take root in his soul.Magnus had foreseen that the Luna Wolves Legion would soon be making war on a moon of Davin, and the fates were conspiring to fell Horus with a weapon of dreadful sentience. In his weakened and blinded state, the enemies of all life would make their move to ensnare his warrior heart. Without the intervention of the Thousand Sons, they would succeed and split the galaxy asunder.The works that Magnus had Amon researching since the Council of Nikaea held the key to Horus Lupercal's salvation. With the help of his Fellowship captains, Magnus projected himself into the Warp and attempted to shield his brother from his enemies. Unfortunately, the primarch failed and Horus' soul was corrupted by the Ruinous Powers.
Phosis T'Kar - Appearance & Personality: Phosis T'Kar was described as having a shaved head and sporting a distinctive scar that ran from the crown of his head to the back of his neck. A tense and choleric warrior, he was more than aware that as one of the most powerful telekines within the XV Legion, he was often arrogant about his abilities.At times he had a very difficult time balancing his humours, his emotions boiling just beneath the surface. He could be quite brusque and unsubtle when he was angry. Chief Librarian Ahzek Ahriman could often recognise Phosis T'Kar's urge for violence. In his detached state, Ahriman wondered why he always called Phosis T'Kar his "fellow" and never his "friend."
Phosis T'Kar - Abilities: Phosis T'Kar was of the most powerful telekines within the entirety of the Thousand Sons Legion. As the Magister Templi of the Raptora Cult, Phosis T'Kar was able to utilise his abilities to apply immense telekinetic powers to lift heavy objects, psychically fling physical objects at his enemies or rip their bodies apart through the application of immense telekinetic power drawn from the Immaterium. He could also subtly manipulate his abilities to perform such mundane tasks as telekinetically disassembling, cleaning and reassembling a bolter.Like all members of the Raptora, he often utilised his formidable telekinetic abilities to generate powerful barriers of invisible kinetic force known as "kine-shields" to block physical attacks on himself or others. During the Imperial Compliance action on the world of Aghoru, Phosis T'Kar demonstrated the limits of his powers by generating a kine-shield of such immense power that it proved impenetrable to weapons fire from a Chaos-corrupted xenos Titan, though the strain of producing such a powerful kine-shield drained him to the point of death. He was only saved through the careful ministrations of Hathor Maat, captain of the 3rd Fellowship and Magister Templi of the Pavoni Cult.Like all the Fellowship captains of the XV Legion, Phosis T'Kar was attended upon by a psychic Tutelary (or Familiar). To those without witch-sight, Tutelaries were invisible, but to the Thousand Sons with power they were bright visions of exquisite beauty.Tutelaries were simply fragments of the Primordial Creator (Chaos) given form and function by those with the power to bend them to their will. Phosis was attended by the Tutelary known as Utipa, a bullish entity of formless energy who was as bellicose as his master.
Phosis T'Kar - Legacy: One thousand standard years after T'Kar's death, a Thousand Sons Traitor Legion's vessel was named in his honour. The Phosis T'kar was a specially designed voidcraft that housed a massive Plasma Cannon that solely focused on providing orbital bombardment of any planet. The Phosis T'Kar  took part in the First Battle of The Fang in the early 32nd Millennium.
Phosphex Bomb - Phosphex Bomb: A Phosphex Bomb and its artillery counterpart, the Medusa Shell, are arcane incendiary weapons utilised by the military forces of the burgeoning Imperium of Man during the Great Crusade and Horus Heresy eras in the late 30th and early 31st Millennia.Phosphex was a rare corrosive toxic and incendiary compound utterly inimical to life, deployed both in the form of large canister bombs (called Phosphex Bombs) and heavy artillery shells (the horrific Medusa Shell). It expands on contact with air into a seething, liquid mist which burns with an eerie white-green flame which is attracted to movement. This gelid flame ignites metal and eats relentlessly into living tissue, and cannot be extinguished short of exposure to vacuum. Though highly effective, this horrific weapon was only primarily used as a weapon of last resort.As effective as Phosphex proved on the battlefield, its use was not widespread as it had a tainting effect beyond even that of the Rad Weapons utilised by Space Marine Legion Destroyer Squads on the areas in which it was employed. However, Phosphex Bombs and Medusa Shells remained within the arsenals of the Legiones Astartes as a weapon of dire resort. Phosphex is no longer in use by the Imperium in any large scale capacity.
Phosphex Incinerator Cannon - Phosphex Incinerator Cannon: A Phosphex Incinerator Cannon was an Imperial Phosphex Weapon wielded by the troops of the Dark Angels Legion during the Great Crusade and the Horus Heresy. Phosphex Incinerators were a favoured weapon of the Dark Angels Dreadwing's Naufragia Terminators. The Phospex Incinerator Cannon fired phospex shells that were each capable of reducing entire enemy infantry squads to ash.
Phosphex Weapons - Phosphex Weapons: Phosphex Weapons were deadly incendiaries which usually take the form of a bomb or artillery shell containing a corrosive, toxic and flammable compound originally called phosphex that is nearly impossible to extinguish short of exposure to the void. They were used at times by the Imperial military forces of the Great Crusade and Horus Heresy eras in the late 30th and early 31st Millennia and were considered weapons of mass destruction.Thankfully these rare and deadly armaments, now known as Phosphor Weapons, are used very sparingly within the arsenals of the Imperium of Man's military forces in the 41st Millennium, as only a limited and irreplaceable stock remains deployed among the Skitarii of the Adeptus Mechanicus and the siege armies of the Astra Militarum.
Phosphex Weapons - History: Phosphex is a rare, corrosive and toxic incendiary compound utterly inimical to life, originally deployed by the Imperial armed forces either in the form of large canister bombs or heavy artillery shells. It expands on contact with air into a seething liquid mist which burns with an eerie white-green flame that is attracted to movement.This gelid flame ignites metal and eats relentlessly into living tissue, and cannot be extinguished short of exposure to hard vacuum. As effective as this horrific weapon is, its use is not widespread as it has a tainting effect beyond even Rad Weapons on the environments in which it was employed. It remained within the arsenals of the Space Marine Legions during the time of the Great Crusade and Horus Heresy as a weapon of dire resort.In 009.M40, the rogue Tech-priest Veriliad, after leading his Skitarii to a stomach-churning victory during the Cremation of Alcadia Secundus, destroyed the Adeptus Mechanicus' ability to make Phosphex Weaponry. Having seen the crawling horror of the living, white-green flame, Veriliad destroyed the lone STC database still in existence for the substance's creation.Efforts to recreate phosphex have been unsuccessful ever since. Decried as Heretic Technis by the rest of his order, Veriliad was tied to a stake and shot with the pistol known as Phosphoenix, the finest such weapon ever produced. Perhaps fittingly, he was burnt alive by the very living flame he had tried to extinguish.
Phosphex Weapons - Notable Phosphex Users: Dark Angels - The Dark Angels Legion's Dreadwing formation was known to make use of the terrible power of Phosphex Weapons, particularly the Phosphex Incinerator Cannons often deployed with the Dreadwing's feared Naufragia Terminators. The Dreadwing was specialised in the use of tactics to defeat the worse foes faced by the Ist Legion on the battlefield and was deployed when there seemed to be no other way to destroy an enemy. The Dreadwing was the only formation of the Dark Angels Legion known to employ the infamous Legion Destroyer Squads.Death Guard - It is of note that the Death Guard Legion under Primarch Mortarion quickly became associated with the use of alchemical and radiation weaponry to a greater extent than any other Astartes Legion, further darkening their reputation with their battle-brothers. Simply put, the use of toxic gas, crawl-burning phosphex and contaminated rad-shells did not rankle their Legion's honour as it did for some, while Mortarion himself was a master of such weapons and student of the most horrific arts of war and had no compunction in their use against any enemy that threatened Humanity.Iron Warriors - The elite artillery formation of the ancient Iron Warriors Legion, known as the Stor-Bezashk, was renowned for its consummate skills in siege warfare and had a reputation as a master of destruction. The siegemasters of the Stor-Bezashk had command of weapons and war engines unseen outside of the ranks of the Mechanicum's Ordo Reductor, and had direct battlefield command of the Legion's extensive stockpiles of atomic shells, phosphex reserves and rare gravitic munitions.Word Bearers - In accordance with their practice of shaping a new religion around the worship of the God-Emperor, and later their determination to spread the worship of the Dark Gods, the Word Bearers deployed a unique formation of Destroyers known as the Ashen Circle. Equipped with Jump Packs to hasten the process, they would scour the worlds invaded by the Legion for monuments, leaders, books, and other significant cultural and religious icons that were deemed heretical to the teachings of Lorgar and destroy them with Flamers and Phosphex Weapons. Unlike many Astartes Legions who either distrusted or held little regard for those units equipped with phosphex, the Ashen Circle was seen as an elite honour company for the most devout and skilled of the XVII Legion, with at least one individual, Zardu Layak, being promoted to command of a Word Bearers Chapter and many others to service as Chaplains.
Phosphex Weapons - Phosphex Weapon Types: Phosphex BombPhosphex Shell (Fired by the Medusa Siege Gun)Phosphex Incinerator Cannon - The Phosphex Incinerator was an Imperial phosphex weapon wielded by the troops of the Dark Angels Legion during the Great Crusade and the Horus Heresy. Phosphex Incinerators were a favoured weapons of the Dark Angels Dreadwing's Naufragia Terminators and were capable of reducing entire enemy infantry squads to ash.Phosphex Rifle - The Phosphex Rifle was a phosphex weapon utilised by the Space Marine Legions during the Great Crusade and Horus Heresy and was a preferred weapon of the primus medicae of the Legions.
Phosphor Weapons - Phosphor Weapons: Phosphor Weapons are an ancient and very deadly form of unique weapon utilised by the armed forces of the Adeptus Mechanicus. Though the crawling horror of what were known in ancient times as Phosphex Weapons is all but forgotten in the Imperium of the late 41st Millennium, the blinding white fire of phosphor weaponry is still utilised by the warriors of the Skitarii Legions to mark out high priority targets amongst battlefield murk. If those struck by the burning, incendiary spheres fired by these weapons are not killed by the initial trauma, they are soon felled by the light-guided volley that follows.Phosphor Weapons range from the hand-held Phosphor Serpenta favoured by many Tech-priests, to the Heavy Phosphor Blaster mounted upon Onager Dunecrawlers. The burning white spheres that shoot out from Phosphor Weapons cling tenaciously to their targets, sizzling wildly as they melt into flesh or burrow through armour and exoskeleton alike. More often than not, it is these luminagenic orbs that deal the death blow. Even if a target proves tough enough to survive the burning pain, the phosphorescent glow these spheres exude can guide an ally's volley to strike the same target.
Phosphor Weapons - Phosphor Blast Pistol: A Phosphor Blast Pistol is a short-ranged, pistol form of a Phosphor Weapon that can be used as a sidearm by Skitarii Ranger/Vanguard Alphas, or Sicarian Ruststalker/Infiltrator Alphas.
Phosphor Weapons - Phosphor Serpenta: The Phosphor Serpenta is the medium-ranged, pistol form of a Phosphor Weapon used by the Sydonian Dragoons for illuminating their targets and often favoured as a side-arm by Tech-priests forced to go into battle directly.
Phosphor Weapons - Phosphor Blaster: The Phosphor Blaster is a rapid-firing Phosphor Weapon that is used as a secondary weapon by Kataphron Destroyers.
Phosphor Weapons - Heavy Phosphor Blaster: The Heavy Phosphor Blaster is a large and powerful Phosphor Weapon that is deployed on Onager Dunecrawlers, Kastelan Robots and Kataphron Battle Servitors.
Phosphor Weapons - ​Sources: Codex Adeptus Mechanicus - Cult Mechanicus (7th Edition) (Digital Edition), "Weapons of Enlightenment," pp. 121, 139, 233Codex Adeptus Mechanicus - Skitarii (7th Edition), pg. 73
Photep - Photep: The Photep was a Gloriana-class Battleship that served as the flagship of Magnus the Red, the Primarch of the Thousand Sons Legion during at least part of the Great Crusade in the late 30th and early 31st Millennia. This flagship led the flotilla of sixty-three warships which comprised the XV Legion's 28th Expeditionary Fleet.As the expeditionary fleets of the Legiones Astartes pushed ever outwards from the cradle of humanity to reunify the Emperor's realm, the Thousand Sons not only brought new worlds into the Imperial fold, but they gathered a vast repository of information and knowledge from newly encountered worlds. This vast storehouse of information was kept within the vast library archive stacks aboard the Photep.The Photep is known to have transported the Thousand Sons contingent to the Triumph of Ullanor, where Horus was elevated to the esteemed rank of Warmaster by the Emperor himself, in recognition of his numerous great deeds and outstanding leadership throughout the Great Crusade.This flagship also transported the Thousand Sons to the historic Council of Nikaea, to determine once and for all whether the use of psychic abilities within the Space Marine Legions should be allowed. Magnus was aboard the Photep when he experienced a revelation in regards to the inevitable destruction of his homeworld of Prospero at the hands of the Space Wolves Legion.When the inevitable assault of the Space Wolves Legion during the Battle of Prospero was nigh at the start of the Horus Heresy, Magnus sent orders to disperse the XV Legion's fleet, as he had decided not to contest the Emperor's judgment upon him or his Legion. The Photep led the fleet's four battle groups, which made best speed for their destinations.None of the captains of the fleet's vessels knew the reason for their new orders, but all had been given strict instructions not to unlock their orders until reaching their assigned coordinates.That such directives left Prospero dangerously undefended was clear to every shipmaster, but none dared disobey a direct command from the Primarch himself.What orders the Photep received are not known, but the ship later arrived on the Planet of the Sorcerers to join the rest of the Legion in their exile.During the Siege of Terra at the climax of the Horus Heresy, the Photep was part of the Traitor armada assaulting the Sol System.Typical of the enigmatic nature of Magnus the Red, on his order the Photep aided the crew of the Loyalist Strike Cruiser Sisypheum during their raid on Luna to secure the Selenar artefact known as the Magna Mater, allowing two members of its Astartes crew to survive and escape with the artefact.
Photep - Ahriman's Sanctum: Like all personal habitats of the Thousand Sons, many of the Battle-Brothers had their own personal chambers located within hermetic domes on the vast starship. These cells were made as places of solitude to allow one to meditate and become one with the Enumerations in private. A notable area of contemplation aboard the Photep was the personal library of the XV Legion's Chief Librarian, Ahzek Ahriman.The interior of Ahriman's pavilion was a place of calm. Spacious and well-aired, it was a refuge. A walnut bookcase sat beside his bedroll, the books on its shelves like old friends, well-thumbed and read countless times, as much for their familiarity as their words. Battered copies of various books sat alongside together with assorted other texts that would not attract unwelcome attention.But had anyone unlocked the hidden compartments secreted within the body of the bookcase, they would have found far more provocative tomes. Thuribles hung from sandalwood rafters, and a brazier of green flame burned at the heart of the pavilion. Ahriman would be able to breathe in the heady mix of aromas, letting their calming influence ease his passage into the lower Enumerations. A single, large desk stood next to this bookshelf. On the opposite side of the chamber was his personal arming rack containing his Power Armour and Bolter.
Photon Caster - Photon Caster: A Photon Caster is a T'au defensive technology that all XV9 Hazard Battlesuits have mounted upon their forward knee armour. Operating in a similar fashion to Photon Grenades, Photon Casters are designed to be used in the situation that enemy forces advance too close to the Battlesuit, and repel attackers with a dazzling pulse of multi-spectrum light and a deafening sonic burst.This will often blind and disorient attackers, confusing them and slowing their charge so that the Battlesuit is able to respond with further volleys of lethal firepower.
Photon Flash Grenade - Photon Flash Grenade: A Photon Flash Grenade is an Imperial grenade often used by the troops of the Astra Militarum that detonates like a small star, blinding anyone nearby and producing a flash bright enough to overload most visual protection systems like visors. Those caught without eye protection are usually left temporarily blinded and defenceless. It is used to carry out infantry assaults on enclosed structures and is intended to shock and disorient its targets.
Photon Grenade - Photon Grenade: A Photon Grenade is a type of T'au defensive grenade that all Fire Warriors and Pathfinders are equipped with as standard wargear. Photon Grenades are designed to be used in a situation where enemy forces advance too close to a T'au firing line.A Photon Grenade can repel the attackers with a awesome pulse of multi-spectrum light and a deafening sonic burst. This will often blind and disorient attackers, confusing them and slowing their charge so that the Tau infantry are able to respond with further volleys of lethal firepower.Whilst disc-like Photon Grenades are usually thrown by hand, Pulse Carbines mount underslung Photon Grenade launchers as standard so that the grenades can be used to pin down enemies from a further distance.
Photon Thruster Weapon - Photon Thruster Weapon: A Photon Thruster Weapon is a class of directed energy weapons employed by the Myrmidon Destructors and the Thallax cohorts of the ancient Mechanicum. The secrets of their construction and operation were closely guarded by the Tech-priests of Mars.When fired, a Photon Thruster Weapon unleashes a howling, needle-thin beam of pure blackness that is able to pierce the densest forms of matter and destroy the most heavily armoured warriors and vehicles. The power source for these weapons are considered extremely unstable and are little understood even by their operators.At times, the weapon's power source can fail catastrophically, resulting in the wielder being consumed by raging black flames.
Photon Thruster Weapon - Photon Gauntlet: The Photon Gauntlet is the smallest and shortest-ranged variant of the Photon Thruster Weapon. Its mechanism is embedded within a gauntlet that can be fired by the wielder.
Photon Thruster Weapon - Photon Thruster: The Photon Thruster is the standard, rifle-sized configuration of the weapon deployed with Myrmidon and Thallax troops.
Photon Thruster Weapon - Darkfire Cannon: Believed to be of alien origin, though this remains unproven, the Darkfire Cannon is a long, lance-like Photon Thruster Weapon that fires needle-thin beams of dark energy that can pierce even the thickest armour with ease.Unleashing howling beams of pure darkness, armour, flesh and stone boil away with their touch, and even the most heavily armoured vehicles can be torn apart by their hellish un-light.The Darkfire Cannon was often deployed on the Battle-Automata of the ancient Mechanicum's Legio Cybernetica.
Phylactery - Phylactery: Often taking on the appearance of a small scarab-sized cylinder, a Phylactery is an inconspicuous charm that is actually a powerful Necron self-repair device worn only by the highest-ranked members of Necron royalty.A Phylactery is filled with tiny, spider-like Nanoscarabs that will swarm over the Necron bearer's body and wounds at a command, or if he is severely damaged or destroyed.The Nanoscarabs then proceed to reknit tears in his ravaged Necrodermis body; bolstering his own self-repair abilities so that he may continue to fight on. Phylacteries are only ever carried by Necron Lords and Necron Overlords.
Phyrr Cat - Phyrr Cat: The Phyrr Cat is the apex predator of the plains and forests of lethal and deadly harvest-world of Phyrr, located deep within the Hazeroth Abyss in the Calixis Sector. These felids grow rather large, some of the oldest reaching the size of a small pony. They are completely carnivorous, but also very reclusive. A Phyrr Cat’s prowess in stealth is so phenomenal that someone travelling through Phyrr’s forests could pass within four metres of one and never know it was there.That is not to say Phyrr Cats will not stalk and kill a man if given the opportunity. The Imperial penal harvest teams stationed on Phyrr live in terror of the creatures. They are doubly dangerous -- if their teeth and claws do not kill a person outright, the unfortunate is still doomed. Like every other plant and animal on Phyrr, the Phyrr Cat is toxic to human life. If that were not enough, there is some evidence to suggest that Phyrr Cats have some sort of ingrained psychic ability, allowing them to hunt without using their more mundane senses. Certainly, in several cases the cats have savagely attacked psykers who strayed too close to them.Although the Phyrr Cat is toxic to humans, the reverse is not true. Some ambitious Rogue Traders travel to Phyrr to capture the creatures to sell to noble game preserves and mid–hive carnivora. The reward is often worth the cost in men the planet inevitably extracts. For those interested in such pursuits, little rivals the sight of a Phyrr Cat on the hunt.
Pigdok - Pigdok: A Pigdok is a type of Ork Oddboy who is a strange combination of Mad Dok and Mekboy, although not as skilled as either are individually.Pigdoks are found in Feral Ork tribes, tending the warboars that are ridden to battle by the primitive Boarboyz as the tribe's crude but often effective heavy cavalry units.A Pigdok's main use in battle is to increase the ferocity of the various beasts that Feral Orks take to war by doping them with a wide spectrum of noxious concoctions, a service the Pigdok often extends to some of his fellow Orks while he is at it.
Pilgrimage of Lorgar - Pilgrimage of Lorgar: The Pilgrimage of Lorgar was the spiritual quest undertaken by the Primarch Lorgar of the Word Bearers Space Marine Legion during the Great Crusade of the late 30th Millennium.Its object was to discover whether Humanity's ancient collective beliefs in supernatural entities were true or whether his father the Emperor of Mankind's atheistic, materialist Imperial Truth was the correct philosophy to guide Mankind's future. In the course of his Pilgrimage, Lorgar learned that the Emperor had lied and that supernatural entities, the Chaos Gods, did exist. Since they were the only deities seemingly in existence, Lorgar believed that they were worthy of Humanity's worship.Lorgar would spend the next 40 standard years seeking to turn his fellow primarchs to the service of Chaos and was ultimately responsible for setting in motion the events that brought on the cataclysmic Horus Heresy.
Pilgrimage of Lorgar - The Eternity Gate: The Urizen found himself suddenly transported before the Eternity Gate located within the Emperor's Imperial Palace on Terra. This was the ultimate barrier that was the portal to the Emperor's innermost sanctum, where the Emperor kept His personal genetic laboratory sealed away from His sons and servants.Ingethel refused to explain how they had been transported through space and time to appear there. Some truths could not be contained by the mortal mind. She instructed Lorgar to look upon his surroundings with an immortal's sight. Shocked by the sudden revelation, Lorgar was granted a vision of the future Siege of Terra. The primarch was surrounded by thousands of phantasmal Astartes fighting and dying at his feet. Foremost in the thick of the fighting were the yellow-armoured Astartes of Rogal Dorn's Imperial Fists Legion. They fought fiercely against an entire Legion unknown to Lorgar, clad in cardinal red.Lorgar finally recognised the crimson-clad Astartes for who they were -- his own Word Bearers, their slate-grey battle plate replaced by power armour the colour of fresh blood! Ingethel informed the primarch that he was correct. The Legion's old colours had been cast aside to herald the changes taking hold of Humanity. They were no longer the Bearers of the Emperor's Word. They were the Bearers of Lorgar's.Lorgar continued to look on, witnessing a larger-than-normal Astartes transform in the midst of battle into a gargantuan, Daemon-possessed Astartes. In this Daemonic form, it appeared quite powerful and was significantly larger and taller than the primarch.The vision showed the Possessed Heretic Astartes going on a bloody rampage through the ranks of an Imperial Fists squad before finally dying at the hands of the Primarch Sanguinius at the threshold of the Eternity Gate. In disbelief, Ingethel informed Lorgar that this champion was none other than his most blessed son, Argel Tal, and that this was how he would die.
Pilgrimage of Lorgar - Skeins of Fate: As Lorgar attempted to step forward he suddenly found himself shifted to a nameless world. He had seen all that needed to be seen. Enraged, Lorgar tired of being led around by the nose into the Daemon Prince's prepared lessons. Ingethel warned the primarch to watch his tone when addressing one of the gods' chosen. Lorgar replied that he was only there by his own choice and that he would leave there by the same virtue. Calming himself, Lorgar knew that he was there to learn the truth of the gods and that Ingethel was there to show it to him.He wanted to know why he had been summoned there and why he had been shaped since birth to be brought to this place. Ingethel replied that Lorgar had been summoned because his life had been engineered to ensure this moment took place. He was here, now, because the gods wished it. In the tangled skeins of time's web, Ingethel had seen innumerable possible futures where Lorgar had never come to them.Yet Lorgar wanted to know why was he brought there. Why not his brother Horus or Roboute Guilliman? They were the generals that he would never be. Why not Sanguinius or Rogal Dorn? Why not Magnus the Red? Especially Magnus, for he was the most powerful of all the primarchs, without a shadow of a doubt.Ingethel replied that the Crimson King was already a servant of the Chaos Gods, whether he admitted it or not. He came to the Ruinous Powers without needing to be summoned, and without ever considering the notion of faith. He came for power, because that was why all things of flesh came to the powers of Chaos.And in five short solar decades, when the galaxy began to burn, Magnus would come to the Eye of Terror himself. With this revelation, Ingethel revealed one final vision, more than forty Terran years in the future.
Pilgrimage of Lorgar - The Primordial Truth: This "truth" changed Lorgar and the Word Bearers Legion forever as they were exposed to the Ruinous Powers of Chaos and slowly corrupted, the first of the Legiones Astartes to worship the Chaos Gods and become Traitors to the Emperor in their hearts.Lorgar and the Word Bearers spent the remaining years of the Great Crusade attempting to enlighten Humanity about the true spiritual nature of Creation, ultimately resorting to manipulation and deception to sway nine of the primarchs to the cause of Chaos as their gods demanded, the most notable being the Warmaster Horus.When it became clear that Mankind could not be enlightened by Chaos without first being forcibly weaned at a great price in blood from the Emperor's false Imperial Truth, Lorgar willingly helped orchestrate the terrible Battle of Isstvan III and the Drop Site Massacre at Isstvan V as well as the larger Horus Heresy itself.All in the name of the Chaos Gods -- and the Primordial Truth that they offered and that Lorgar had first grasped during his infamous Pilgrimage.
Pilgrims of Hayte - Pilgrims of Hayte: An apocalyptic Chaos Cult dedicated to murder as insidious as it is cruel, the Pilgrims of Hayte have plagued the Calixis Sector for nearly three standard centuries. During that time, they have risen to levels of infamy unrivalled by any other. Such is their well-founded reputation for horror and atrocity with the sector's powers that be that mere rumour of the cult's presence in a particular area is enough to generate near-panic among the nobility and prompt immediate, and brutal crackdowns by local authorities.The cult's ultimate goal is a simple one -- the destruction of the Imperium. More specifically, it is the tearing down of the Imperial faith and the slaying of all those who serve the God-Emperor -- one soul damned and one murder done at a time if need be. To this end, the cult seeks to twist and corrupt the minds of the unsuspecting, the downtrodden, and the weak of faith and to carry out acts of mass-murder and sow despair and terror on as a wide a scale as possible. The cult's masters, known as the False Prophets, wield the powers of the daemon and the baleful energies of the Warp with fearful abandon, driving on their coteries of madmen, lost souls, and hell-spawned monsters as living weapons in their unholy crusade to destroy the rule of the Golden Throne.