vizn3r/warhammer40k-lore huggingface dataset:
Badlanding - Badlanding: The arid and isolated world of Badlanding was discovered in the Loki Sector of the galaxy, to the galactic southeast of Terra in the Segmentum Tempestus. It was originally colonised during an unknown period, most likely before the Age of Strife. It was rediscovered by Rogue Trader Uzieth Pallandaro in 238.M34. Imperial colonial settlements were first established on the arid world shortly thereafter. Despite its harsh environment, Badlanding eventually became an Agri-World that exported water filtration and extraction mechanisms, respirators, anti-static footwear, machinery parts and sodium chloride throughout the sector.
Badlanding - The Rynn's World Incident: In mid-989.M41, the Ork Warlord Snagrod the Arch-Arsonist of Charadon united the warring Ork factions bordering the Loki Sector, and launched the largest WAAAGH! the Peryton 163 Cluster had seen in almost a millennium, attacking the isolated Imperial colony of Badlanding. The Imperial defenders of Badlanding were utterly unprepared for the invasion, and within days the only major strongpoint of resistance was the capital city of Krugerport, where the remnants of the 18th Mordian, 24th Lammas and 49th Boros Imperial Guard regiments, commanded by Commissar Alhaus Baldur, put up a bold, but ultimately doomed, defence. Confident that he had the world in his grasp, Snagrod put out incessant, ranting Vox broadcasts, boasting that his next conquest would be Rynn's World, which lay only a few weeks Warp travel from Badlanding. Crimson Fists' Chapter Master Pedro Kantor responded immediately, despatching the 4th Company under Captain Drakken to Badlanding to stall the Ork WAAAGH! and determine its strength. The Battle of Krugerport was a tragic defeat for the Crimson Fists who found WAAAGH! Snagrod to be far larger and more aggressive than any could have predicted. Only a handful of Space Marines survived the battle, though those that escaped were able to bring invaluable intelligence back to Rynn`s World. Kantor ordered the immediate recall of those Crimson Fists companies fighting away from Rynn's World, mobilised the Planetary Defence Force, and prepared for the inevitable Greenskin invasion. In the ensuing conflict, the Crimson Fists would suffer the tragic loss of their fortress-monastery, and much of Rynn's World would take many decades to rebuild from the devastating Ork assault. The wider war would take many years to win, and many of the worlds of the Loki Sector captured by WAAAGH! Snagrod, including Badlanding, are still lost, remaining in Ork hands to this day.
Badlanding - Departmento Cartographicae Planetary Database: The estimated population of Badlanding in 998.M41 was 10,000 plus human Imperial citizens; the planet is currently uninhabitable by unprotected organic life. Indigenous lifeforms include the "Dust Weevil" which was once harvested by semi-mobile ultrasound rigs. Since the system was invaded by WAAAGH! Snagrod, the world of Badlanding remains in Ork hands to the present day.Tithe Grade: None (Formerly Exactis Particular)Climate/Geography/Biosphere: Arid/Desolate; Much of the surface of Badlanding is covered in extensive dust "seas" which are subject to the pull of two major satellites which build up powerful electro-static charges across their considerable surface area.Governmental Type: None (Formerly an Imperial Planetary Governor)Planetary Governor: None (Unknown)Adepta Presence: None (Formerly a minor presence of some Imperial Adepta)Military: None (Formerly a minor Imperial Guard presence, garrisoned by the 18th Mordian Iron Guard, 24th Lammas and 49th Boros regiments)
Badrukk - Badrukk: Badrukk, better known as Kaptin Badrukk, is one of the most infamous Ork Freebooterz or space pirates of all time. He has plied the stars in his steel-jawed Kill Kroozer Da Blacktoof for several blood-splattered decades. He is the commanding officer of the Ork pirate band known as "Badrukk's Flash Gitz" who have fought with many of the Ork Warbosses active in Imperial space, including most of the more recent Warlords and their WAAAGH!s. He holds forth to any that will listen that without the devastating weapons of his Gitz, many of those selfsame Warlords would have been long dead -- a claim that any who have seen this pirate band in action may well believe.
Badrukk - History: Kaptin Badrukk is the greatest Freebooter of his age, a monstrous, roaring privateer bedecked in barbarous finery. Badrukk's Flash Gitz carry enough firepower into battle to level a well-defended hab-block, and the Kaptin totes the most fearsome firearm of the lot. Badrukk and his villainous crew are legends among their own cutthroat subculture, thundering through space in their oversized Kill Kroozer Da Blacktoof, and they have fought at the side of every major Warboss worth following in recent history. Wherever the Kaptin and his ladz make planetfall, misery and destruction are sure to follow, for Badrukk's Flash Gitz are superlative reavers who live to commit murder and cause mayhem, stealing everything they can get their claws on.Years ago, Badrukk was chased out of the Bad Moons clan on charges of having too many teef for his own good. From the day of his exile, Badrukk's accomplishments have far outstripped those of his fellow Freebooter kaptins. Fighting alongside the fleet of Warlord Garaghak, Badrukk blunted a tendril of the Tyranid Hive Fleet Kraken in 993.M41 with an all-guns-blazing raid upon the Norn Queen at its heart. During the War of Dakka, his warriors outshot a Tau Hunter Cadre. Some even claim that the Kaptin personally brought down a Freeblade Knight armed with nought but a hair Squig and several inebriated Snotlings, though it seems likely that such tales have grown in the telling. Some even claim that the Kaptin has personally killed one of the powerful spaceborne leviathans called Void-Whales. Most recently, Badrukk has been engaged in a series of bloody skirmishes against Space Wolves forces deep in the Sanctus Reach sub-sector. A rumour persists that these raids are being performed at the behest of a shady and extremely generous employer, but Badrukk is playing his cards extremely close to his chest.For an Ork, Badrukk is unusually cunning and has proved to be an excellent strategist and tactician. He often acts as a tactical advisor to any Ork Warlord or Warboss wealthy enough to meet his outrageously high fees. After the battle, Badrukk's Flash Gitz usually "persuade" their new employers to give them the largest share of any loot or salvage before they return to the Da Blacktoof and seek more chaos and carnage. Despite this blackmail, many Ork Warlords see this as a price well worth paying for the sake of a better fight than usual and the wonderfully intoxicating sight of seeing Badrukk and his Flash Gitz unleash their wonderful and lethal toys upon the enemy.
Badrukk - Wargear: Badrukk is a typical Ork Freebooterz Warboss only in that his personal appearance is flamboyant in the extreme. As ugly as a Grox, Badrukk's bald and heavily-scarred green head is decorated with the medals of defeated Imperial Navy admirals whose starships he has ransacked and left for dead in the void. His teeth, so numerous that Badrukk's face is permanently split by a foul grin, are plated with an alloy of adamantium and priceless ur-gold taken from the Palace of Undying Light. The Kaptin's gilded Goldtoof Armour is often spattered with the black, drying blood of his most recent victims and his black banners, usually bearing the infamous "Jolly Ork" ensign of the Freebooterz, proclaim his abilities as a fighter and conqueror to other Greenskins and those humans unlucky enough to cross his path. It is plated with hundreds of melted-down gold teeth, kicked by Badrukk out of the mouths of other Freebooterz Kaptins.A lead-lined greatcoat protects Badrukk from the deadly radiation generated by his most beloved weapon, Da Rippa, a Shoota so dangerous that merely standing near it when it is fired is essentially a death sentence by radiation poisoning. The weapon once belonged to the Ogryn bodyguard of an Imperial Sub-sector Governor and the Kaptin has modified it to fire unstable plasma canisters instead of high-calibre slugs so that each detonates with all the heat and radioactive force of a small star. One day Da Rippa's victims will include Badrukk himself, but for now it is an extremely potent weapon in the hands of the Greenskin Kaptin. He has also been known to make use of various Power Weapons in close combat, such as a powered Choppa, a Bosspole, and Stikbomz for ranged attacks. He is normally followed around in combat by three Gretchins called "Da Powder Grotz" because it takes many pairs of green hands to carry the Kaptin's extensive stash of ammunition and personal loot.
Badrukk - Sources: Codex: Orks (7th Edition), pp. 56, 72, 105, 131-132Codex: Orks (4th Edition), pg. 57Codex: Orks (2nd Edition), pg. 65Freebooterz: Space Ork Army Lists, pg. 65White Dwarf 349 (UK), Preview & "Da Boyz Are Back In Town," by Phil Kelly, pp. 3, 18Games Workshop Online Catalogue - Kaptin Badrukk
Baelor - Baelor: Baelor, also known as "Baelor the Imposter," is a Fallen Angel and Chaos Lord who served as the second-in-command of the warhost of Chaos Space Marines known as the Ten Thousand Eyes during the Era Indomitus. Baelor was the closest friend and primary lieutenant of the warhost's Sorcerer Lord, Seraphax. Ultimately, Baelor supported Seraphax in his conflict with Primarch Lion El'Jonson who had finally awakened beneath The Rock after the formation of the Great Rift and begun to travel to various worlds in the Imperium Nihilus through the sub-realm of the Immaterium called Mirror-Caliban.Seraphax slaughtered much of the population of the world of Sable in the Ten Thousand Eyes' conquered interstellar pocket empire in the Imperium Nihilus to draw the Lion to him so he could be captured to be used by the Sorcerer Lord in an insane plan to kill the Emperor and then use Him to eliminate the Chaos Gods.When the Lion was rescued by a force of The Risen, former Fallen who had not been corrupted by Chaos and had been forgiven by their primarch, Baelor betrayed his friend, who had mutated into a bestial form to subdue the Lion. Baelor stabbed Seraphax through the back using his Daemonsword, ending his life, for Baelor believed he had finally become too corrupted by Chaos to be allowed to live.Baelor asked for the forgiveness of the Lion for his crimes and was granted it briefly before the primarch gave his wayward gene-son a final gift, the Emperor's Peace. Baelor's long use of the Daemonsword had corrupted his body and he was slowly mutating, so he gladly embraced his end once the Lion had granted him absolution.
Baelor - Origins: Baelor was one of the Fallen, the Space Marines of the Dark Angels Legion under the command of Luther who had been ordered to garrison the Legion's homeworld of Caliban during the Great Crusade and the Horus Heresy. When Luther embraced Chaos and betrayed Lion El'Jonson after the end of the Heresy, the Fallen were cast through time and space in the Immaterium by the will of the Dark Gods as Caliban imploded. The Dark Angels and their Unforgiven successors spent the next ten Terran millennia hunting them down in a quest for absolution for their shame.While hunting for Baelor unsuccessfully in the late 40th Millennium in the Nephilim Sector, the Dark Angels discovered the lost STC template for the advanced "Lionheart Engine" which allowed the Chapter to create the Nephilim Jetfighter, named for the sector where the discovery was made. The new technology was used to modify older Imperial fighter designs by the Chapter to create the Dark Angels' signature interceptor.
Baelor - Ten Thousand Eyes: By the time of the Great Rift's birth during the Era Indomitus, Baelor had come to serve as the second-in-command of the Heretic Astartes warhost known as the Ten Thousand Eyes under the command of his fellow Fallen and friend, the Sorcerer Lord Seraphax. Seraphax used his sorcerous abilities to keep Baelor free of mutation, and both still saw themselves as working for the betterment of Humanity through the use of the power of Chaos.When the Primarch Lion El'Jonson reemerged on the world of Camarth in the Imperium Nihilus, a planet that the Ten Thousand Eyes had conquered from the Ruby Crescents Chapter and now garrisoned, Baelor was disturbed by Seraphax's plan to capture the primarch and use him as a means to kill the Emperor. Seraphax hoped that by elevating the Master of Mankind through His death to the status of a new god in the Warp He could defeat the Chaos Gods and all of Humanity's xenos enemies.While Seraphax succeeded in capturing the Lion by luring him to the nearby world of Sable after he ordered the massacre of most of its population, those of the Fallen the Lion had met on his journeys and forgiven, now known as The Risen, arrived to interfere with Seraphax's plans.Seraphax called upon the power of the Warp to transform himself into a bestial mutant form, but was slain by Baelor who stabbed him from behind with his Daemonsword before he could subdue the primarch. Baelor saw the return of his primarch as a chance to gain his own redemption and become one of The Risen. He also saw Seraphax's mutation in his fight with the primarch as the final proof he needed that his friend had fallen too far to the corruption of Chaos to be allowed to survive.After Seraphax's death, Baelor asked for and received the forgiveness of the Lion, joining the ranks of The Risen for a short time. However, Baelor's body was slowly degrading and mutating under the influence of the Daemonsword Seraphax had gifted him long before, so he requested and the Lion granted him the quick and noble release of the Emperor's Peace.
Baharroth - Baharroth: Baharroth, "The Cry of the Wind" in the Aeldari Lexicon, is the Phoenix Lord and founder of the Asuryani Warrior Path that is represented by the Swooping Hawks Aspect Shrine. He is the oldest of the Swooping Hawks, and the first Craftworld Aeldari Exarch to master aerial combat.
Baharroth - Baharroth's Tempest: Baharroth's name has become synonymous with deliverance and he has turned the tide of many battles in the Craftworld Aeldari's greatest times of need. Being one of the legendary Phoenix Lords, Baharroth tends to appear when his people need him the most, oft times while leading a group of elite warriors, chosen from across the craftworlds.They are amongst the most skilled students of the Swooping Hawks Aspect Shrine. This specialised battle formation is known as a "Tempest," for Baharroth chooses only the fastest and most agile Swooping Hawks to serve beside him.This is because their appointed task, the manoeuvre known as the Bahurkan -- "the hawk strike" in the Aeldari Lexicon -- requires speed above all else. Baharroth has delivered the Asuryani from aerial assaults on countless worlds with his Tempest, for it is difficult for the Asuryani to retain air superiority in the face of the overwhelming numbers which their foes like the Orks and the Imperium can often bring to bear.With a piercing cry, Baharroth and his Tempest leap into the sky, streaking towards the Phoenix Lord's chosen prey. The Swooping Hawk's Haywire Grenades are specially fitted with gravitic motors, effectively turning them into highly-effective, short-ranged aerial mines intended to short-circuit enemy aircraft.The Phoenix Lord and his companions easily dodge incoming fire from enemy aircraft, attaching their deadly payload to their targets and then they gracefully peel away, leaving the doomed aircraft to its fate.
Baharroth - Wargear: Phoenix Armour - The legendary Phoenix Lords wear ancient, invaluable Aspect Armour so finely wrought it is proof against almost any weapon. The helmet of this suit contains the Spirit Stones of Baharroth which hold the souls of every Swooping Hawks Exarch to become the Phoenix Lord since Baharroth left the tutelage of Asurmen at the First Shrine on Asur himself millennia ago.Shining Blade - Legend tells that Baharroth's Power Sword, the Shining Blade, was forged by the daughters of the Aeldari smith god Vaul in the dying fires of a supernova, and that some of that long-gone star's astral might lives on in its blade. Those the sword judges as impure in heart and deed find their own blinding reflections burning painfully into their eyes.LasblasterShuriken Pistol
Bairsten Prime - Bairsten Prime: Bairsten Prime was an Imperial Mining World that had once been a major source of duralium ore. It was devastated by the effects of the Great Rift's birth and its population was either killed off or abandoned the planet soon after. As a result it was later designated a Derelict World.During the War of the Spider in the Era Indomitus, Bairsten Prime was ravaged by the forces of Fabius Bile and The Shriven, who were later confronted by a force of Adeptus Custodes under the command of Shield-Captain Tyvar. Bairsten Prime then became the site of the second major battle of the War of the Spider, which ended when all sides withdrew and left the world abandoned once more.
Bakka - Bakka: Bakka is an Imperial Mining World made famous across the galaxy by its orbiting shipyards, which have been in use to build new starships for the Imperial Navy since the early years of the Great Crusade in the 30th Millennium.Bakka serves as the primary Segmentum Fortress for Battlefleet Bakka, providing coordination for all Imperial Navy forces in the region and serving as the primary point of resupply and repair for all the Imperial battlefleets now operating in the Segmentum Tempestus.
Bakka - History: A relatively young world, Bakka was colonised during the Dark Age of Technology by the restless agents of Mankind who claimed it for their own, greedy for its abundant and available mineral wealth. The surface of the planet consists of black island rafts of basalt and granite that float on a glowing viscous sea of cooling lava. Every so often, turbulent flow or a meteorite strike causes fresh magma to burst through the thin skin on the surface of the orange seas and throw incandescent fountains of yellow fire into the sky.The atmosphere is hot, arid and very poisonous; oxides of nitrous, sulphur and sodium mix with ammonia in spirals of yellow, brown and red fog. Giant, tracked machines extract minerals when convective flow forces important ores near the surface of the seas. The loss rate among the lava workers is substantial and commonly penitents and Heretics are assigned to the hazardous duty. The punishment for a penitent and a Heretic is the same, for though the God-Emperor rejoices at the righteous remorse of a penitent the sin must still be cleansed by punishment.Permanent installations are built on the black rafts. In the reinforced adamantium walls of the fortress-like plants, ore is processed into usable materials. Heavy laser batteries are mounted on the strengthened roofs of the squat, dark structures to blast away meteors and any of the Emperor's foes who might come calling. Most of the manufacturing facilities hang above the planet in geostationary orbit and there are also found the vast, sprawling dockyards of the Segmentum Tempestus Sector Naval Base.
Bakka - Horus Heresy: Bakka is one of several locations where a combined Loyalist force of Space Wolves and Ultramarines faced a Traitor force composed of starships of the World Eaters, a single Thousand Sons starship and several vessels of the Saturnine Fleet in an attempt to destroy the massive Word Bearers Battleship called the Furious Abyss  during the Horus Heresy in the early 31st Millennium. The Loyalist force was under the command of Captain Cestus of the Ultramarines.
Bakka - Plague of Unbelief: During the early centuries of the 36th Millennium, many false prophets appeared throughout the anarchic Age of Apostasy, some little more than madmen leading rebel armies, others spiritual demagogues who commanded worlds and armies. The most powerful of these was the Apostate Cardinal of Gathalamor, Bucharis, whose heresies reached such proportions that they became known as the Plague of Unbelief.In 300.M36, Bakka was absorbed into this galaxy-spanning heresy, forming a minor pocket empire which was defined by its people's heretical belief that the Emperor was no longer able to rule the galaxy. This pocket empire stretched from Bakka in the galactic south to the Space Wolves' Chapter homeworld of Fenris in the galactic north. The back of this insurrection was eventually broken by the valour of the Space Wolves following the failure of the assault upon their fortress-monastery, The Fang, by Bucharis' forces.
Bakka - First Tyrannic War: In 745.M41, the Imperium of Man first encountered the encroaching threat of the Tyranids of Hive Fleet Behemoth. Battlefleet Bakka was quickly dispatched from Bakka to lend aid in the valiant Imperial defence of the Ultramarines Chapter's homeworld of Macragge during the climactic Battle of Macragge. Though they ultimately emerged victorious from the conflict, the Ultramarines suffered substantial losses to the ravenous xenos.
Bakka - The Red Corsairs: Aiming to seize additional vessels for his Renegade fleet, the infamous Chaos Lord Huron Blackheart and his Chaos warband of Red Corsairs Renegade Space Marines attacked the Imperial orbital shipyards at Bakka. At the height of the battle, a Grey Knights Strike Cruiser warped into the heart of the Red Corsairs fleet.Though the Space Marines inflicted substantial casualties upon the Renegades, they failed to kill Huron, whose fleet made its escape back into the Warp. The Bakka shipyards are saved, but Grey Knights Grand Master Mordrak's vengeance was left unsatisfied.
Bakka - Drukhari Raids: In 999.M41, Drukhari raiders managed to raid the Imperial Navy's moorings orbiting Bakka.
Bakka Sub-sector - Bakka Sub-sector: The Bakka Sub-sector is a Sub-sector of the Imperium of Man within the Milky Way Galaxy located in the Segmentum Tempestus. This Sub-sector is home to the vitally important Imperial Mining World/Forge World of Bakka, made famous across the galaxy by its orbiting shipyards, which have been in use to build new starships for the Imperial Navy since the early years of the Great Crusade in the late 30th Millennium.Bakka serves as the primary Segmentum Naval Base for Battlefleet Bakka, providing coordination for all Imperial Navy forces in the region and serving as the primary point of resupply and repair for all the Imperial battlefleets now operating in the Segmentum Tempestus.
Bakka Sub-sector - Segmentum Tempestus: Segmentum Tempestus is one of the five Segmentum Majoris, the great Imperial administrative divisions of the galaxy. It lies to the galactic south of the central Segmentum Solar, between Segmentum Pacificus to the galactic west and the Segmentum Ultima to the galactic east. Here, matter is scarce and the Segmentum is mostly a dark and empty void dimly lit by scattered stars. Segmentum Tempestus is organised into 200 light-year cubes calledSectors. The Imperial Navy's Segmentum headquarters is located in a 15 light-year cuboid known as Sub-Sector Bakka, which is located on the main galactic star arm that passes through the east of the Segmentum.Segmentum Tempestus is mercifully free from proximity to a festering mass incursion from the Warp, such as the Eye of Terror or the Maelstrom. As such, a Chaos incursion is usually a problem of raiders rather than the mass attack of a large Chaos Fleet of deranged Heretics. However, Tempestus is notorious for infestations of Genestealers, as well as assaults from Ork and Eldar raiders. There has, therefore, been a tendency for Tempestus battlefleets to concentrate on small flotilla anti-piracy tactics rather than Grand Fleet strategy.In the 36th Millennium, a group of Segmentum Tempestus tacticians, sometimes called the Gareox Prerogative because they were based at the Gareox Sector Base, came to prominence. This "Young School" proposed a complete change to Imperial fleets so that they would now be based on Attack Craft carriers rather than large ships of the line, as such tactics had proved highly effective against pirate squadrons. The arrogant Prerogative eventually gained enough political influctence within the Imperial Navy to control Imperial warship design and were able to order the construction of Attack Carrier warships such as the ill-fated Despoiler-class Battleships.This action brought them into conflict with the "Big-Gun Lobby" at Bakka. Political rivalry eventually led to outright civil war, the so-called Gareox Incident (Inquisita Classificationae Purgata Secrata, level sextus). A series of fleet actions demonstrated the superiority of Lance-armed warships over Attack Craft carriers and the Prerogative was purged and the Gareox Sector Base cleansed of their presence. In their bitterness, many of their supporters in the fleet turned to blasphemy and fled into the Warp. Only three Despoilers were built out of the fifteen orginally ordered and all ultimately became Traitors. This incident left a suspicion for Attack Carriers in Segmentum Tempestus battlefleets and even today there is a tendency for such fleets to favour big-gun ships of the line. This is particularly true of Battlefleet Bakka where the Big-Gun Lobby had reigned supreme.
Bakka Sub-sector - Forge World Bakka: A young world, Bakka was colonised during the Dark Age of Technology by the restless agents of Mankind who claimed it for their own, greedy for its abundant and available mineral wealth. The surface of the planet consists of black island rafts of basalt and granite that float on a glowing viscous sea of cooling lava. Every so often, turbulent flow or a meteorite strike causes fresh magma to burst through the thin skin on the surface of the orange seas and throw incandescent fountains of yellow fire into the sky. The atmosphere is hot, arid and very poisonous; oxides of nitrous, sulphur and sodium mix with ammonia in spirals of yellow, brown and red fog. Giant, tracked machines extract minerals when convective flow forces important ores near the surface of the seas. The loss rate among the lava workers is substantial and commonly penitents and Heretics are assigned to the hazardous duty. The punishment for a penitent and a Heretic is the same, for though the God-Emperor rejoices at the righteous remorse of a penitent, the sin must still be cleansed by punishment.Permanent installations are built on the black rafts. In the reinforced adamantium walls of the fortress-like plants, ore is processed into usable materials. Heavy laser batteries are mounted on the strengthened roofs of the squat, dark structures to blast away meteors, and any of the Emperor's foes who might come calling. Most of the manufacturing facilities hang above the planet in geostationary orbit and there are also found the vast, sprawling dockyards of the Segmentum Tempestus Sector Naval Base.
Bakka Sub-sector - Horus Heresy: Bakka is one of several locations where a combined Loyalist force of Space Wolves and Ultramarines faced a Traitor force composed of starships of the World Eaters, a single Thousand Sons starship and several vessels of the Saturnine Fleet in an attempt to destroy the massive Word Bearers Battleship called the Furious Abyss  during the Horus Heresy in the early 31st Millennium. The Loyalist force was under the command of Captain Cestus of the Ultramarines.
Bakka Sub-sector - Plague of Unbelief: During the early centuries of the 36th Millennium, many false prophets appeared throughout the anarchic Age of Apostasy, some little more than madmen leading rebel armies, others spiritual demagogues who commanded worlds and armies. The most powerful of these was the Apostate Cardinal of Gathalamor, Bucharis, whose heresies reached such proportions that they became known as the Plague of Unbelief. In 300.M36, Bakka was absorbed into this galaxy-spanning heresy, forming a minor pocket empire which was defined by its people's heretical belief that the Emperor was no longer able to rule the galaxy.This pocket empire stretched from Bakka in the galactic south to the Space Wolves' Chapter homeworld of Fenris in the galactic north. The back of this insurrection was eventually broken by the valour of the Space Wolves following the failure of the assault upon their Fortress-Monastery, The Fang, by Bucharis' forces.
Bakka Sub-sector - First Tyrannic War: In 745.M41, the Imperium of Man first encountered the encroaching threat of the Tyranids of Hive Fleet Behemoth. Battlefleet Bakka was quickly dispatched from Bakka to lend aid in the valiant Imperial defence of the Ultramarines Chapter's homeworld of Macragge during the climactic Battle of Macragge. Though they ultimately emerged victorious from the conflict, the Ultramarines suffered substantial losses to the ravenous xenos.
Bakka Sub-sector - The Red Corsairs: Aiming to seize additional vessels for his Renegade fleet, the infamous Chaos Lord Huron Blackheart and his Chaos warband of Red Corsairs Renegade Space Marines attacked the Imperial orbital shipyards at Bakka. At the height of the battle, a Grey Knights Strike Cruiser warped into the heart of the Red Corsairs fleet. Though the Space Marines inflicted substantial casualties upon the Renegades, they failed to kill Huron, whose fleet made its escape back into the Warp. The Bakka shipyards were saved, but Grey Knights Grand Master Vorth Mordrak's vengeance was left unsatisfied.
Bakka Sub-sector - Locations: Bakka - Mining World/Forge World. Sector Naval Base for Bakka Sub-Sector and Imperial Navy Fleet Headquarters and home of the Segmentum Command for the entire Segmentum Tempestus.Chakka - Hive World.Delta Prime - Civilised World.Hades - Mining World.Iometa - Agri-World.Ironika - Mining World.Lochan - Hive World.Nexus - Uninhabited World.No Return - Prison World.Seraka - Agri-World.Verdantia - Agri-World.Wightan - Agri-World.384/87/BS/SW54/1 - Uninhabited World.
Bale - Bale: Bale was the Chaos Lord who brought the Ruinous Powers of Chaos, in the form of his Alpha Legion warband, to the Civilised World of Tartarus. He was pursuing the Chaos artefact known as the Maledictum for himself, and to better serve the goals of the Chaos Gods.Bale was an unusual Alpha Legion commander in that he much preferred a brutal and frontally aggressive combat doctrine rather than the subtle manipulation that was more in line with the modus operandi of the Alpha Legion. This unusual aggressiveness probably indicated that Bale had served as a battle champion for the Alpha Legion during the Horus Heresy and had come much more under the influence of Khorne than his fellow Alpha Legion Astartes.Bale believed that he was firmly in command of his warband on Tartarus; however, the Chaos Sorcerer Sindri Myr who accompanied Bale to Tartarus was a more traditionally manipulative Alpha Legion leader who actually made all the important decisions during the Alpha Legion's time on the planet. Eventually Sindri left Bale to fight Gabriel Angelos by himself, so that when Bale was killed in the duel, his "sacrifice" to the Blood God added to the deaths needed to obtain the Maledictum.
Bale - Wargear: Manreaper Power ScytheBolt Pistol
Balecaster - Balecaster: Balecaster is an Imperial Feudal World in the Markayn Marches sub-sector of the Calixis Sector of the Segmentum Obscurus. Known to its inhabitants as "Skorn," the planet was settled by Mankind several millennia ago.The planet has never progressed beyond a medieval, pre-industrial level of technology and written records of its history are all but non-existent.
Balecaster - Geography and Inhabitants: The Imperial Administratum believes that the first Human settlers arrived around the 35th Millennium, and displaced the local indigenous population of sentients who were at that time uncategorised as either xenos or Human.This is still a matter for conjecture, as some scholars have postulated an even earlier colonisation attempt around the 20th Millennium based on extrapolating the path of ancient colony ships.Regardless of their pedigree, the indigenous people discovered by the Human settlers and known as "Bonehunters" are a primitive race dedicated to barbaric pursuits. Conflict between Imperial citizens and the indigenous population is known to be frequent and bloody.Skorn consists of one main continent and two substantial islands, upon which there are three civilisations that the Imperium recognises. Encroaching on the northwestern island and dominating the central continent is Gotland, a grim land of even more grim people ruled by the tyrant King Regent Tileon.Spanning the edges of the western continent from north to south, and with pockets of settlement all over the planet are the Omorians, seers, dabblers, and Machiavellian plotters.On the eastern island and the most easterly portions of the western continent is Machria, a land with a violent martial history, as well as a staunch tradition of enslaving their enemies.Each civilisation seeks only to conquer the others, and they have existed like this for as far as the three peoples can remember. From this conflict has come many exceptional warriors suitable for recruitment by the Astra Militarum.Recruitment of entire regiments are regular events, and all the local rulers ask for in return is enough high-technology to keep their strangleholds on power. On Skorn, a warrior with a mere lasgun will have a great advantage over his adversaries.
Balecaster - Ecology: The ecology of Skorn is mostly native, with only a few introduced species including bovines (grox), equines, and canines. The apex-predators of the world are the Bonehunters, because they are both savage and possessed of a degenerated Human intelligence that makes them cunning and unpredictable.The only creatures that rival the Bonehunters, at least in wilderness areas, are the numerous unclassified species of large native cats, similar to Terran tigers but possessed of larger incisors and having shaggy pelts that are more suited to camouflage.Poisonous insects and invertebrates are uncommon, mainly being found in the desert regions, particularly scorpions and poisonous catcher-plants. The skies of Skorn are no less peaceful than the land or the sea, and raptors are so plentiful that they often resort to hunting each other for food.The largest aerial predator is a black, night-hunting bird with large forward facing eyes, like an owl, possessing over-developed claws and incredibly powerful legs that can break a Human's arm. Small animals are locked up at night, but larger animals that herd are usually safe if in numbers and if carefully watched.
Balecaster - The Knights of the Star Sanctum: The Knights of the Star Sanctum are an elite order of trident-armed warriors, decked in all-encasing bloodshine armour. They are the most powerful military force on Balecaster and to go against the king would bring down the fury of the Star Sanctum.The Star Sanctum's origins are murky at best and there are numerous explanations about how they came into existence, many of which are at odds with one another.By far the most popular story is that the knights were once a warrior cult comprised of the best warriors from amongst the primitive tribes that roamed the world's central continent.While it's not clear what brought these warriors together -- the most contentious part of their legends -- what is known is that they met in a hidden chamber far below the planet's surface, a place known as the Star Sanctum.There, the knights codified the purpose of their order and mastered the fighting arts of their preferred weapons. Their detractors claim that far more than just their fighting style originated from this legendary chamber, and all sorts of stories about human sacrifice, worship of unspeakable forces and perverted rituals abound.That the knights remain silent on their origins does little to refute these claims, though their fierce reputation is enough to keep their enemies from voicing their theories in a more public forum.
Baleflamer - Baleflamer: The Baleflamer is a daemonic Flamer Weapon that is employed by some Daemon Engines. The Baleflamer takes the shape of a large projector muzzle that is usually located within the Daemon Engine's mouth.The only current recorded use of the Baleflamer is by the Daemon Engine in the service of some Chaos Space Marine warbands known as a Heldrake.The Heldrake usually is armed with either a Baleflamer or a Hades Autocannon in its mouth. The weapon is fuelled by the dark Warp fires that burn within the beast's chest, and when unleashed the burning ichor that flows forth and rains down upon the creature's target ignites flesh and soul alike.
Baleflamer - Sources: White Dwarf 394 (UK), pp. 8-10Codex: Chaos Space Marines (6th Edition), pp. 52, 65
Balefortress - Balefortress: The Balefortress is a watch fortress of the Deathwatch Chapter located in the Thresnia Sector. The Balefortress is perhaps the last Imperial bulwark left that can stop the Ork WAAAGH! Nakkaslash from capsizing the sector.It is commanded by Watch Master Alathresis, who was seconded from the Novamarines Chapter.
Baleful Eye - Baleful Eye: The Baleful Eye is a Chaos Space Marine warband that has risen to prominence within the Screaming Vortex within the Calixis Sector. They are suspected of being descended from the Night Lords Traitor Legion.These piratical raiders are known for ambushing their prey and prefer rapid and brutal boarding actions. Their voidships are adorned with cruel spikes and trophies of past conquests, while the red and midnight blue hull prominently displays images of a great glaring yellow eye.The raiders never leave any survivors and their victims' corpses are said to have looks of stark terror on their faces. What they witnessed can only be speculated upon, as every video log, pict-catcher, and eyeball is removed from the target vessel.
Baleful Eye - Warband Colours: The Baleful Eye warband's colours are a blood red and midnight blue, similar to their Night Lords parent legion.
Baleful Eye - Warband Badge : The Baleful Eye warband's badge is not listed in current Imperial records.
Baleful Sword - Baleful Sword: A Baleful Sword is a potent blade infused with the energy of the Warp that is sacred to the Chaos God Tzeentch. It is often wielded by his servants, including his Greater Daemons, the Lords of Change.
Balemace - Balemace: A Balemace is a Chaos Knight-sized melee weapon deployed in the form of a tail on a Knight Abominant. Like the tails sometimes grown by Chaos Titans, the Balemace is found on those Chaos Knights like the Knight Abominant that have been heavily warped by the powers of the Immaterium.
Baleq Uthizzar - Baleq Uthizzar: Baleq Uthizzar was the Captain of the 5th Fellowship of the Thousand Sons Space Marine Legion during the latter days of the Great Crusade and the beginning of the Horus Heresy in the late 30th and early 31st Millennia. He obtained his rank following the death of Captain Apophis during the bloody Kamenka Troika Campaign against the Orks. Uthizzar also served as the XV Legion's Magister Templi of its Athanaean Cult. Following the Council of Nikaea where the Emperor proclaimed a Decree Absolute against the use of psychic powers and the continued forbidden study of the arcane, Magnus continued to dabble with forbidden knowledge despite his father's decree.When the Thousand Sons' Primarch failed to save the Warmaster Horus' soul from being corrupted by the Ruinous Powers, he utilised his own psychic abilities to get a message to the Imperial Palace on Terra by directly contacting the Emperor mind-to-mind, though this ruptured the Palace's considerable psychic defenses and killed thousands of people whose minds were unable to handle Magnus' potent psychic call. But the Emperor refused to believe that his favorite son Horus would ever betray his trust and so he assumed that it was Magnus who had been corrupted by the Chaos Gods since he was once again using the sorcerous powers that had been banned by the Council of Nikaea. Believing that Magnus sought to sow dissension in the Imperium to serve his masters in the Warp, the Emperor ordered the Space Wolves Legion to go to Prospero and bring back Magnus to Terra.When Uthizzar accidentally discovered the inevitable attack by the Space Wolves by inadvertently reading his Primarch's thoughts, he was shocked that his gene-sire would withhold such information from his sons. Remorseful at his actions and resigned to his fate, Magnus could not allow Uthizzar to reveal the truth, and so killed him with his powerful psychic abilities.
Baleq Uthizzar - History: Baleq Uthizzar was born on the world of Prospero, and joined the ranks of the XV Legion, newly renamed the Thousand Sons, after they were reunited with their lost gene-sire. He was a member of one of the earliest intakes of potential Neophytes. His early career as an Astartes is not well known, for he first appeared in recorded history when he was seconded to the feral Space Wolves Legion on their icy homeworld of Fenris. As part of their training, all Captains of a Fellowship undertook a secondment to another Legion to learn its ways and further the Thousand Sons' understanding of the galaxy. Uthizzar's secondment had been amongst the shortest ever served, lasting a little less than a Terran year. None of his counterparts among the other Fellowship captains were ever sure whether the Space Wolves or Uthizzar had ended the exchange.Members of the Athanaean Cult like Uthizzar generally shunned large gatherings or those whose thoughts were too loud, too brutal, too jagged and too raucous. Uthizzar had not exactly been forthcoming after his secondment had ended. Most assumed the grand tales and hyperbolic praise heaped upon the sons of Leman Russ were the exaggeration of storytellers. But when the Thousand Sons met a small contingent of Space Wolves on the world of Aghoru during the Great Crusade, they quickly realised that was not so.
Baleq Uthizzar - Great Crusade: By the middle years of the Great Crusade Uthizzar had already risen to the esteemed rank of Captain of the 5th Fellowship following the death of his predecessor Apophis during the bloody campaigns of extermination waged against the barbaric Orks of the world of Kamenka Troika. The Emperor had issued the writs of war, commanding the Thousand Sons, the Titans of the Legio Astorum and a Lifehost of PanPac Eugenians to drive that savage race of xenos from the three satellite planets of Kamenka Ulizarna, a Forge World claimed by the Mechanicum of Mars. Uthizaar remembered well the savagery of that war, the slaughter and relentless, grinding attrition that left tens of thousands dead in its wake. Imperial forces had been victorious after two standard years of fighting and earned a score of honours for the war banners. Victory had been won, but the cost had been high. Eight hundred and seventy-three warriors of the Thousand Sons had died, forcing Magnus so reduce his Legion from ten Fellowships to the Pesedjet, the nine Fellowships of antiquity. Amongst the casualties was Apophis, Captain of the 5th Fellowship and Chief Librarian Ahzek Ahriman's oldest friend. Uthizzar was raised to take over command of the 5th Fellowship by Magnus himself.Uthizzar also served as the Magister Templi of the Athanaean Cult. The Athanaean Cult's members were practiced masters of the discipline of telepathy, and were able to transmit their thoughts and read the thoughts of others. They often acted as the Legion's communications officers since their communications were secure from all but other psykers and they assisted the Corvidae Cult in conducting intelligence operations based on psychically-gleaned knowledge. While the Corvidae could provide an overall strategic direction based on their reading of the likely probabilities of future events occurring, the Athanaeans could use their ability to read the minds of the enemy to shape the XV Legion's battlefield tactics more directly, through weapon choice, the types of troops to be deployed and where, and the choice of the most advantageous terrain.
Baleq Uthizzar - Aghoru Campaign: Baleq Uthizzar took part in the Imperial Compliance action of the world of Aghoru (officially codified in Imperial records as 28-16). This action was carried out by units of the Thousand Sons Legion who managed to achieve Compliance through simple diplomacy without bloodshed and was thus considered a great success. Secondary combat operations were carried out against apparent Warp denizen infestation (beings known to the local population as "Elohim") within the subterranean passages of a titanic peak that stood taller than Olympic Mons on Mars.The Thousand Sons forces were further enhanced by a small unit drawn from the Space Wolves Legion during this operation. At the height of these combat operations, the joint-Astartes forces faced off against a pair of unidentified Chaos-corrupted xenos combat walkers similar to Titans.
Baleq Uthizzar - Council of Nikaea: As the Great Crusade progressed, some of the Primarchs voiced their dissent that so-called "psyker" Astartes were allowed to exist and be a part of the Emperor's righteous Great Crusade. Rumours and condemnations began to spread about the Thousand Sons Legion amongst the other Expeditionary Fleets. The most vocal of these detractors were the Primarchs of the Death Guard, Imperial Fists and Raven Guard Legions. The majority of the Astartes of the XV Legion had been afflicted by the rampant genetic mutation within their ranks early in their existence. Those that still remained unafflicted had seen their psychic abilities increase dramatically in power level. Soon the Thousands Sons' detractors raised their objections to the Emperor Himself, calling for the XV Legion's disbandment and for the Legion to be expunged from Imperial records like the II and XI Legions.The Emperor was also displeased by the Thousand Sons' dabblings in manipulating the corrupting powers of the Warp and later forbid the use of sorcery by either Magnus the Red or the members of his Legion after an Imperial Conclave was called on the world of Nikaea to deal with the question of psykers. When a consensus emerged among the Council of Nikaea's participants that psykers and their powers represented a potential danger to the people of the Imperium, the Emperor's edicts were that in the interest of unity, no one was to be censured for prior actions involving the use of psychic abilities. However, the future use of psychic abilities by the Imperium's military forces was banned (except the use of Astropaths, Navigators, and very strictly sanctioned and controlled psykers who were authorised to carry out Imperial business, like the Sisters of Silence). All Astartes Legion Librarians were to be disbanded, and their members returned to conventional combat duty. In effect, Magnus and the Thousand Sons were banned from practicing "sorcery" or using the psychic abilities and knowledge they so coveted.