vizn3r/warhammer40k-lore huggingface dataset:
Vistenza Vyatt - History: Vistenza Vyatt is a bright representative of the Imperial nobility, who serves the von Valancius Rogue Trader dynasty as the planetary governor of the Agri-world of Janus, the highly profitable jewel of House von Valancius' trade empire in the Koronus Expanse. She definitely knew how to make an impression upon her feudal lord, and under her eye, Janus' operations certainly functioned quite...efficiently. Perhaps too efficiently, as Vyatt's harsh treatment of the local farming population in an attempt to keep productivity and efficiency as high as possible resulted in the outbreak of a rebellion against von Valancius rule.The rebellion was ultimately put down by the new Rogue Trader of House von Valancius after they and their retinue arrived at Janus to reintegrate it fully into the von Valancius Protectorate's economy following a series of Warp storms that had disrupted Warp routes across the Koronus Expanse. It is unknown how the Rogue Trader resolved the rebellion, either turning against their tyrannical planetary governor and instituting reforms to make their labourers' lives better, or siding with Vyatt and suppressing the rebellion once and for all an an affront to the God-Emperor's divinely ordained regime.Vyatt employed the Craftworld Aeldari Ranger Yrliet Lanaevyss of Craftworld Crudarach as a sharpshooter against the rebels, claiming that she was an unusually attractive "mutant" so that she might be employed without running afoul of the strictures of the Imperial Creed that forbid all interaction with xenos species. Yrliet had come to Janus through the still-active Webway portal present on the world as she sought to discover the current location of her missing craftworld. The events on Janus would lead Yrliet to become part of the retinue of the von Valancius Rogue Trader.
Vistenza Vyatt - Wargear: House Vyatt ab Aram Signet RingNeedle Pistol
Vitria - Vitria: VitriaDesert WorldImperium of ManCryptus SystemSegmentum UltimaAstra MilitarumVitrian Dragoons
Vitria - History: The planet of Vitria was once known as Silica VII, a Death World of howling sandstorms and desolate oases. The indigenous tusk-felids that roamed the dunes were so lethal the Adeptus Terra declared the planet unfit for habitation.However, in the latter years of 165.M40, a solar flare reached out from Vitria's sun and turned the planet's sandy wilderness into hard black glass. So dramatic was the transformation that the world was not only renamed, but also reclassified as habitable. Before the planet had even fully cooled, the Imperium had deleted Silica VII from its records and replaced it with Vitria, a Civilised World of igneous rock and glasscrete.Though at first glance Vitria's buildings look no different from those clustered throughout the rest of the Imperium, they conceal a lethal secret. The ruins, tumbled statues and splintered buildings that stud its cityscapes all have jagged edges as sharp as shattered glass. Because of this, Vitrian citizens are easily distinguished by their networks of scar tissue. Those few who make it to old age say that haste is the quickest way to suicide, and that the clumsy man soon loses his head.
Vitrian Dragoons - Vitrian Dragoons: The Vitrian Dragoons are an Astra Militarum militarum regimento from the Desert World of Vitria. The Dragoons stem from a martial culture formed entirely around the Vitrian honour code, the Byhata, an ancient treatise on warfare.Every Vitrian Trooper carries their own copy of the Byhata on their person at all times, even into combat. Tradition states that the Byhata should be carried in a special pocket under the trooper's armour, directly over their heart.Every copy of the Byhata is fitted with a lock that is gene-coded to the owner, so that only they may open the book. In the Vitrian culture, it is a capital offense for anyone other than a Vitrian to gain access to or read the Byhata.The Dragoons are a heavy infantry regiment and have a Storm Trooper mentality, constantly firing their las weapons on the highest setting, as it states in the Byhata that one should always strive to make the first hit the last one.While this means that each shot is more likely to penetrate armour and inflict greater tissue damage on the target, it also means they deplete their las-clips far more quickly than other regiments with a more measured approach.Vitrian Dragoons wear specially fitted armor formed from the metallic glass that their homeworld is famous for. This glass armour gives the Vitrian Dragoons extraordinary protection, especially against directed energy weapons.At the flip of a switch on the waist, the glass pieces of the armour will rotate in place to present the much darker underside, providing the Vitrians with effective nighttime camoflauge.Regiments of Vitrian Dragoons have fought in many warzones across the Imperium, including several regiments fighting in the ongoing Sabbat Worlds Crusade. The regiment led by Colonel Zoren has fought alongside the Tanith First and Only on several occasions, and Colonel-Commissar Ibram Gaunt considers Zoren to be a close friend.At the current time of the Sabbat Worlds Crusade, this particular regiment of Vitrians has been on garrison rotation for several years, much to the envy of their Tanith friends.
Vitrian Dragoons - Notable Events: After being saved in battle on Fortis Binary by the intervention of the Tanith 1st, the Vitrians, led by Colonel Zoren, repaid their debt on Menazoid Epsilon, by attacking the treacherous Jantine Patricians, who had been ordered to slaughter Gaunt's Ghosts from the rear.By flanking the Patricians and achieving total surprise, the Vitrians, despite suffering heavy casualties, annihilated the 700 or so Patricians.The Vitrian Dragoons also fought in the Solypsis Campaign, alongside the Volpone Bluebloods, against the treason of Governor Gideon.The 331st Vitrian Dragoons disappeared on Donoria Prime, alongside regiments of Kanak Skull Takers and Savlar Chem-Dogs, under mysterious circumstances after they were ordered there to wipe out an infestation of Donorian Fiends and close a Webway breach.
Vivispectrum - Vivispectrum: A vivispectrum is a biomatter containment and analysis tool used by the Apothecaries Biologis of the Adeptus Astartes to analyse captured alien biomatter for anatomic and genetic weaknesses that can be used to defeat them.An Apothecary Biologis is a Primaris Apothecary who in the Era Indomitus has been specially trained to gain biological samples of xenos enemies on the battlefield. Understanding your enemy, no matter how vile, is the key to defeating them. Thanks to the protection of his mighty Mark X Gravis Power Armour, the Apothecary Biologis can advance through withering enemy fire to take samples of enemy biomatter with his vivispectrum, ultimately allowing the forces of the Imperium to turn their foes' biology against them.Apothecaries Biologis were particularly important in the Imperium's battles with Hive Fleet Leviathan after its invasion of the galactic west of the Imperium Sanctus during the Era Indomitus. They were able to acquire the genetic samples that provided Imperial strike forces with new and more potent ways to target the increasingly new Tyranid bioforms that the Hive Mind was constanty developing to counter Imperial defences.
Vogen - Vogen: Vogen is an Imperial city on the world of Khai-Zhan. In 968.M41, Vogen became an important strategic point of the Khai-Zhan Uprising.Vogen's central point was the Palace of Peace, which had a cruciform shape and dominated the centre of the city. Nearby was Angel Square and Sniper's Alley.To the north of the city were the Mercantile and Pleasure Districts, while the south was home to the law courts and the Basilica Imperialis. Several hab blocks, a railhead, and the headquarters of the 122nd Cadian regiment of the Astra Militarum that served as a garrison were in the east, whilst the west contained administrative structures, the Vogen Theatre House, an execution square, trading facilities, and an Adeptus Arbites precinct.The whole city was fortified and had at least two gun emplacements.
Void-master - Void-master: A Void-master (or Void-mistress) is the term used to describe one who has risen to master one or more of the mysterious arts of the running of a space-going vessel. They have generally served in a myriad of stations, and have been exceptionally fortunate in that their skills have been recognised and they have been allowed to progress through the ranks to the very top. A Void-master knows every inch of his vessel, and even the cold touch of the airless void presents little fear, for he has faced the terrors of space countless times and has lived to tell the tale. In character and attitude, they are as varied as the voidships on which they have served. Some are dour and proper officers -- the products of the finest naval bloodlines, while others are born traders and rakish rogues out of the mercantile Chartist ships. Others, still, are by inclination smugglers, scavengers, and even pirates. No matter their origins, however, one thing unites them all -- the consummate skill in doing what they do best, and the high price and respect their services can earn them.
Void-master - Role: The Imperium of Mankind is an interstellar empire spanning much of the galaxy -- its worlds, star systems, and sectors linked by countless Warp routes and divided by unutterable gulfs and savage storms of unreality beyond. Vast ﬂeets of military, mercantile, and exploratory spacecraft knit this great realm together, and some of these voidships are as large and densely packed with human life as many terrestrial cities, but even among those who spend their lives protected by steel-skinned ships out in the cold darkness, Void-masters are a rare breed. To become a Void-master, an individual must have risen above those around him and have distinguished himself by particular talent and ability. Regardless of background, whether his origins be bilge-scum or scion of a lauded hero, a Void-master must earn his title, for it marks a man or woman who can be trusted to hold the lives of many in his or her hands.The Void-master might be a helmsman, master gunner, or the warden of the ship's sensors, but whichever position he holds, he controls the vessel's systems as if they were an extension of his own body and, in a crisis, the ship's survival depends on his skills. While the average subject of the Imperium might be blissfully ignorant of or rampantly superstitious about space travel and the people that undertake it, those such as the Void-master quite often are equally puzzled by those who confine themselves to the worlds below them. Why, they ask, would any human being surrender himself to the servility and imprisonment of a planet-bound life, when the dark majesty of space awaits those with the courage to voyage upon its endless tides?
Void Axes - Void Axes: Void AxesSpace MarineChapterFoundingTheir homeworld is Hasciar which lies in the Segmentum Ultima, in the depths of the Imperium Nihilus.The Chapter sent aid to the Night Sentinels' Chapter homeworld of Lychnos which was under assault, however contact with the relief force was lost before they reached Lychnos.
Void Axes - Chapter Colours: The Void Axes' Chapter colours are not currently listed in Imperial records.
Void Axes - Chapter Badge: The Void Axes' Chapter badge is not currently listed in Imperial records.
Void Born - Void Born: The void born, also spelled voidborn, are not merely star travellers but the products of many generations passed living in the darkness between worlds. They are relatively few among the teeming multitudes of Humanity, but singular, and form a disparate and odd collection of misfits, strangers, and other ill-omened folk, perhaps birthed in the belly of a vessel that has spent standard centuries charting its course through the stars or aboard an ancient, orbital void station.The void born are often considered to be somehow touched by the taint of the Warp, or at least associated with the many and unfathomable dangers of the outer darkness by the common well of the Imperium of Man. Most consider them bringers of bad fortune and ill-tidings, secretive, and untrustworthy.
Void Born - Families and Dynasties: That is not to say, however, that every crew-member aboard a starship -- save perhaps the captain -- is doomed to a slow death through privation and servitude (possibly interrupted by a very quick death through combat or fatal accident). Many crew, especially amongst those who are skilled enough to make themselves vital to the ship's smooth operations, adapt to their life amongst the stars, and even thrive. These void born learn to love the countless corridors and passageways of a starship, from Plasma Drive to pointed prow.It helps that most captains afford their trained crew a certain latitude not granted to the masses of ratings. In exchange for their specialised skills they are given larger quarters, better meals, the opportunity for shore leave at friendly ports, and even the dispensation to form relationships and raise families. Often, these families pass down duties -- and the knowledge to perform them -- from parent to child.On the Rogue Trader vessel Starweaver, for example, all of the launch bay door operators on the ship's starboard side belong to the Orell clan, a situation that has remained unchanged for three standard centuries. On a starship's gundecks, each macrocannon may be crewed by a different family, who might all be embroiled in a complex web of feuds, alliances, and unpleasant little wars with the other macroweapon clans. Often, a good crew chief or bosun is indispensable precisely because they can navigate the labyrinthine political webs woven amongst the thousands of ship's crew.The primary advantage to these void born dynasties, of course, is that the ship's crew essentially trains itself in many matters. Invaluable knowledge is passed down through generations, carefully preserved so that the families in turn may preserve their privileges and pride amongst the crew.That being said, there are certain risks as well. To protect their valued positions, these void born crew dynasties often make sure that their knowledge of how to operate their systems or perform their duties remains a secret known only within their clan. So long as they remain aboard their ship and at their posts, this is not a problem. However, should the status quo change, a ship could find itself in a precarious position.During one of its battles with a dangerous Yu'Vath remnant, the raider Cerberus lost nearly an entire crew family to a catastrophic decompression in the aft decks. This family had been responsible for regulating coolant lines to the ship's secondary Plasma Drives.Had the ship's seneschal not called for the clan's twelve-year-old son to serve as a message runner, not a living soul aboard the Cerberus would have known where the emergency purge valves were located, and the entire ship would likely have suffered catastrophic drive failure.
Void Born - Darkholder: Just as with some worlds, there are certain spacefaring vessels both great and small with a dark reputation. Although all starships have their own histories, not all of them pleasant, and many have dark secrets and half-abandoned depths where things best left unseen sometimes crawl, certain vessels hold an infamy all their own.These ships, some of them ancient and legendary in their own right, ply the dark void between the stars but often hold a deeper darkness within, couched in stories of dire curses, ill-omens, bleak fortunes, baleful massacres, cannibalism, hauntings and worse. The void born call such ships "darkholds," and those that hail from them or can find a berth nowhere else have an equally shadowed reputation, shunned and considered to be unlucky and ill-fated by their eccentric kind.Although such distinctions are often lost on those outsiders who cannot tell the difference from one "spook" void born and another, those that spend much of their lives sealed between the hulls of a great ship fear the darkholds, mistrust those that call them home, and hold their protective talismans tight when they draw close. The Darkholders are a breed apart to those with the wisdom to see it, lean and hungry, with the cold black dancing in their eyes.The Calixis Sector has several notorious darkholds of its own, from the gargantuan and blood-drenched Bountiful Beast, to the blackly-storied far trader Blinded Saint whose seven-standard-year course takes it out into the reaches of the Hazeroth Abyss sub-sector, to the sinister grand mausoleum barge Pale Sepulchre and the infamous naval battlecruiser Chalice of Fire, recovered empty and adrift centuries ago and taken back into service by the Imperial Navy, said still to be haunted by the thousands of souls of her former crew, disappeared without trace.
Void Crossed (Short Story) - Void Crossed (Short Story): Void Crossed by J.C. Stearns is a Warhammer 40,000 short story published in 2019 and collected in the anthology Nexus & Other Stories.
Void Crossed (Short Story) - Synopsis: Once rulers of the galaxy, the Aeldari have fallen far, and their remnants have split. The venomous Drukhari launch raids from their Webway-trapped city of Commorragh in hedonistic attempts to salve their fading souls, while the craftworlders sail across the black void of space, chasing survival and a chance to rebuild.A craftworlder and a Drukhari bring the might of their respective militaries to bear, with the full weight of their personal history behind them.
Void Daggers - Void Daggers: Void DaggersLoyalistSpace MarineChapterFounding
Void Daggers - Chapter History: During the Era Indomitus the Void Daggers formed a coalition with the Emperor's Swords to assault the T'au Empire's Fifth Sphere of Expansion in the Imperium Nihilus. However, the Imperium's contact with this force has now been lost.
Void Daggers - Chapter Colours: The Void Daggers' Chapter colours are not currently listed in Imperial records.
Void Daggers - Chapter Badge: The Void Daggers' Chapter badge is not currently listed in Imperial records.
Void Dragon - Void Dragon: The Void Dragon, sometimes referred to as The Dragon, though its proper name is Mag'ladroth, is one of the few remaining C'tan, one of the Necron's Star Gods, in the Milky Way Galaxy.The Void Dragon, or a large C'tan Shard of it, is believed by some Tech-priests to be the actual Machine God venerated by the Cult of the Machine of the Adeptus Mechanicus.There may be a connection between this being and the Dragon of Mars, an unknown entity which was imprisoned beneath the surface of Mars by the Perpetual who would become the Emperor of Mankind before the start of the Age of Strife.The Void Dragon, if it actually exists, is arguably the most powerful surviving C'tan, particularly after the banishment of the Nightbringer's Phase Scythe to the Warp by the Old Ones and their Aeldari servants during the War in Heaven millions of standard years ago, although the Nightbringer seems to have had a much more sinister effect on the galaxy as a whole.
Void Dragon - History: Mag'ladroth is named "the Void-Dragon" in Aeldari Mythology, which portrays it as a figure of oblivion, wanton destruction and devastation. It was a master of the material realm and its warriors were practically invincible during the War in Heaven. While eating stars it takes the form of a cloud of dark light.In the Aeldari myths, the Void Dragon was only defeated when the legendary artefacts known as the "Talismans of Vaul" were placed about the Void Dragon's neck. At that moment, a light spilled forth that revealed its secret weakness. The C'tan was ultimately defeated by the Necrons it had once enslaved and was shattered into shards.In an Imperial transcript of a vox-communication between an Inquisitor named Horst and a Tech-priest named Alagos, the Void Dragon is described as the most powerful of all the ancient Star Gods, having once possessed the ability to create almost invincible warriors.According to the ancient Aeldari legends reviewed by Horst, these warriors could channel lightning into their foes, though these lightning attacks were ineffective against the "Iron Knights" that the Aeldari hastily created to battle against the ancient Necrons.Having gained a respite through the forging of the Iron Knights, the Aeldari god of the forge, Vaul, created the "Talismans of Vaul" (Blackstone Fortresses). These too were powered by the souls of Aeldari Farseers and were used by Vaul to attack the Void Dragon directly.Here the Aeldari legend ends, and there is little evidence as to the outcome of the legendary battle, other than the stated opinion of Inquisitor Horst, which was that the Aeldari attack had succeeded in stopping the Void Dragon's rampage, but ultimately had failed to destroy the Star God.In the final years of their Great War against the Old Ones, the C'tan were losing, overwhelmed by the psychic might of their foes.Using machineries and technologies conceived by the Void Dragon, the Necrons planned to turn the tide of the war by cutting off the Old Ones from the source of their psychic power: they would forever separate realspace from the Warp with an unbreakable barrier.Protected by massive warfleets, the Necrons began to construct Warp suppression pylons at key locations across the galaxy, such as Cadia in the Segmentum Obscurus and the Cerberus Shroud in the Segmentum Tempestus. This plan was interrupted, however, and the arcane mechanisms were never fully completed.Eventually, the Void Dragon was shattered into shards and imprisoned by the Necrons as the Silent King led his revolt against the C'tan.In 912.M41, the Necron Arotepk Dynasty was ravaged by the mindless rage of a C'tan Shard of the Void Dragon that had escaped from its imprisonment.  Though only a faint shadow of the Void Dragon's true power, it proceeded to gorge itself on a dozen Necron worlds, expending its fury upon the living before the Arotepk Crypteks were able to force the creature back into its cage.
Void Dragon - Dragon of Mars: While only speculation at best, it is believed by experts knowledgeable on this topic that the Void Dragon may actually be on Mars, likely in the Noctis Labyrinth, where it is known to the Adeptus Mechanicus as the entity called the "Dragon of Mars."This is believed because of the suicide rush in 998.M41 by five Necron Shroud-class light cruisers that succeeded in penetrating the planetary defences of Mars and then landing on the Red Planet near the Noctis Labrynthus in pursuit of an unknown objective.In addition, the Warmaster of Chaos, Abaddon the Despoiler, and one of his lieutenants have discovered, through their interactions with the Daemonic spirits of the Warp, that there is a "New Kind of Death" walking on Mars.The idea of the Void Dragon slumbering beneath Mars was also given credence during the Horus Heresy. At the outbreak of the Schism of Mars in the early 31st Millennium, it was known by the master adepts of the ancient Mechanicum who sided with Horus that the "Dragon of Mars," an ancient entity believed to have been defeated and captured by the man who would become the Emperor of Mankind before the Age of Strife, was hidden in the Noctis Labrynthus.A Guardian of the Dragon, a Terran girl named Dalia Cythera, was also transformed into a Perpetual and interred within the labyrinth to keep others away from the entity and to keep the creature secured there with her guardian, the Skitarii Protector Rho-Mu 31.
Void Dragon - Abilities: The Void Dragon is remembered as the most technologically advanced and knowledgeable of the C'tan, even capable of harnessing the raw power of unrefined blackstone.It unleashes this potent force as an energy that ripples throughout the necrodermis bodies of its C'tan Shards, creating a constantly shifting, digitally pixelated appearance for its physical forms -- as if they exist in some sort of quantum state that is in flux between realities.
Void Mine - Void Mine: A Void Mine is a potent form of Drukhari darklight munition deployed on the Voidraven Bomber.A Void Mine is deployed from the Voidraven's ventral weapon nacelles. Delivered with pinpoint accuracy, the munition detonates not one but two warheads, one split second before the other. The first has no direct effect, for it merely establishes a sphere of force, a bubble in reality that protects everything outside and condemns everything within.The second contains a particle of purest "darklight," as the Drukhari refer to dark matter, released from its containment field by the primary detonation. The effects of introducing even a minuscule amount of darklight into realspace are catastrophic. If it were not for the force sphere established by the primary detonation the resultant implosion would engulf not only the enemy but also the Voidraven in the bargain. As it is, though, anything trapped inside the crackling sphere is eradicated. All that is left is a smoking, hemispherical crater scooped out of the ground and the contrails of the rapidly disappearing Voidraven high above.
Void Prowler - Void Prowler: A Void Prowler is a light cruiser-analogue bio-ship found in Tyranid Hive Fleets.
Void Prowler - Sources: Battlefleet Gothic Armada 2 (PC Game)
Void Shield - Void Shield: A Void Shield is a special form of energy field employed by the Imperium of Man's various military forces to protect voidships and super-heavy vehicles like Imperial Titans from enemy attacks.Void Shields use Imperial Warp-based technology to both power the shields and then displace ranged attacks by subtly distorting the localised space-time around the point of impact.It is unclear whether Void Shields neutralise the incoming projectile or directed energy beam in realspace through the manipulation of gravitic or other physical forces, transport it directly into the Warp, or whether some other method is deployed to displace the damaging force of a physical attack upon the vehicle or vessel.Void Shields seem to be able to be penetrated in some instances if an incoming projectile is moving below a certain minimum speed.Imperial Void Shields act in the same manner as Ork Kustom Force Fields, though Ork energy fields, like all Greenskin technology, are far less reliable and tend to be inoperable by other intelligent species without access to their gestalt WAAAGH! energy once downed.Inversely, Imperial Void Shields can be re-activated after being collapsed, even during battle. In combat, Void Shields do not protect from close combat assaults or other vehicles moving through them to then attack the shielded vehicle or vessel.Such shields are also used by Imperial military and civilian voidships to survive the hostile environment that is the vacuum of space. Shields form an invisible band of energy around the vessel, a variable layer of force that can absorb radiation, interstellar dust, and particle showers as well as weapon hits.Void Shields have a maximum tolerance and can be overloaded by sustained weapons fire or massive collisions, forcing the generators to shut down temporarily to vent the excess kinetic or directed energy, leaving the ship's unprotected hull open to attack.When used to protect ground forces, these shields are most commonly mounted on Imperial Titans for protection from ranged attacks, but they have also been employed on other super-heavy main battle tanks. On vehicles with multiple Void Shields, or Void Shield banks, it has been said that the Void Shields must be calibrated to overlap perfectly or "weak spots" can occur.These chinks in the shields appear to be undetectable to anything but direct visuals, and can cause catastrophic Void Shield bank failure when shot at by Titan-sized weapons. Void Shields are also said to whine audibly when active, and fizzle against one another when touching or overlapping.
Void Shield - Notable Void Shield Variants: Triple Void Shield Array - The ancient grand cruisers occasionally still operated by the Imperial Navy and certain fabulously wealthy Rogue Trader dynasties possess titanic layered banks of antique Void Shields that fill cavernous field decks the size of small towns. These are hellish compartments, rank with the stench of ozone and prone to unpredictably deadly arcs of lightening from copper discharge points as the onion-layered Void Shields are pounded by enemy ordnance. Grand cruisers are capable of mounting triple layers of Void Shields, making them more durable than all but battleships.Voss "Glimmer" Pattern Void Shield Array - Void Shields are an ancient standby of Human defensive technology, an almost un-improvable design. Their only real flaw is the great power drain produced. The Voss Forge World attempted, more than six standard millennia ago, to lessen the power demand of Void Shield generation by reducing the phased shield pattern output. While more energy-efficient, this reduced the protective value of the shields. No longer manufactured by Voss, some of these designs are still in use in relatively safe regions where little opposition is expected.Reflex Shield - A Reflex Shield is an ancient variant of Void Shield technology that was used by the starships of the Raven Guard Legion as a cloaking device to protect them from detection by enemy sensors and even the naked eye. The Reflex Shield technology was deployed as a notable feature of the Shadow of the Emperor, the Raven Guard Legion's flagship during the Great Crusade and Horus Heresy.
Void Shield Generator - Void Shield Generator: A Void Shield Generator is used by the military forces of the Imperium of Man to generate potent defensive force fields around ground-based military fortifications.Void Shields are normally localised protective force fields reserved for protecting the monolithic Titans of the Collegia Titanica and the Imperial Navy's great warships, but static generators can be erected to serve as an aegis for other targets of vital import.The largest Void Shield Generators can even project an invisible bubble of power across a large area of the battlefield, sheltering both troops and strategically vital battlefield locations by absorbing or deflecting the energy of incoming munitions and directed energy attacks.An especially powerful attack can temporarily overload a Void Shield, but so long as the building housing thegenerator itself remains intact, it is rarely long before back-up systems restore power and the shield flares into life once more.Particularly valuable targets are often protected by multiple layers of shielding, the spectrum of each Void Shield meticulously calculated to offer consecutive layers of defence.
Void Stalker-class Battleship - Void Stalker-class Battleship: The Void Stalker is the pinnacle of Aeldari starship technology, and is the Craftworld Aeldari equivalent of an Imperial Navy battleship.Its speed and maneouverability make fighting a Void Stalker a tricky prospect in and of itself for any foe, but when combined with its weapons batteries, Pulsar Lances, and squadrons of attack craft like Darkstar Fighters and Eagle Bombers, the Void Stalker becomes a match for any starship that dares to face it in battle.Void Stalker-class vessels came as quite a shock to those fighting in the Gothic War when they first appeared. For almost the entire war, Aeldari pirate fleets had mostly consisted of escorts and a cruiser or two. However, when the Aeldari pirates allied with Lord Admiral Cornelius von Ravensburg in the wake of the Battle of Gethsemane, a new force arrived to roam the stars, hunting down everything from Chaos warfleets to an Ork space hulk.Other Void Stalkers during the Gothic War pursued personal vendettas while the whole region was in turmoil. One attacked the Orks of the Cyclops Cluster and was often seen bombarding Ork positions on planets alongside Imperial forces.Rumours abound that the ship was destroyed after single-handedly attempting to destroy a Space Hulk, later identified as the Misery of Platea.
Void Stalker-class Battleship - Notable Void Stalkers: Notable Void Stalker-class Battleships include:Bright Star - The flagship of the Aeldari Executioners pirate band, the Bright Star was first seen in the Graildark Nebula during the Gothic War of the early 41st Millennium, but shortly thereafter was seen at the head of a sizable Aeldari fleet wiping out raiders in the Lysades sub-sector. The Bright Star also contributed greatly to the lifting of the Lethe blockade when it destroyed the Chaos grand cruiser Unstoppable Rage and several escorts, and crippled two other Chaos cruisers. It is claimed by the Craftworld Aeldari that before, during and after the Gothic War, the Bright Star has never been defeated in battle.Forge of Vaul - The Forge of Vaul was also active in the Gothic War, but did not amass nearly as sizable a roll of honor as that of the Bright Star.
Void Strider Kindred - Void Strider Kindred: The Void Strider Kindred was a Kindred of the Greater Thurian League of the Leagues of Votann located in the galactic core. This Kindred was swallowed by Warp Storm Örgvayr when it was created in northeastern Thurian space with the birth of the Great Rift in the Era Indomitus.Its pan spectral arrays, alongside those of the equally doomed Thurian Lâkhryr's Kindred, gave some small forewarning of the Warp storm's eruption, and so ragged flotillas of Kin refugee ships limped from the fringes of Warp Storm Örgvayr solar days after its emergence, their passengers telling of holds dissolved into raw madness or overrun by howling Daemons.
Void Tridents - Void Tridents: The Void Tridents is a Loyalist Space Marine Chapter comprised entirely of Primaris Space Marines created from the lineage of the Ultramarines and raised during the Ultima Founding of ca. 999.M41.Recruited from the Ocean World of Talassar in the Realm of Ultramar. The Chapter's warrior culture is strongly tied to the naval traditions of that world, which translates in combat-doctrine terms to a mastery of void-ship to void-ship warfare, boarding actions against orbital fortifications, low-gravity warfare and drop invasions of enemy-held worlds.However, under the command of Lord Commodore Theodro Vethrus, the Void Tridents have also proven themselves to be expert at planetary assaults.The Void Tridents are one of the Chapters who have been assigned to protect the enlarged Realm of Ultramar in the wake of the Plague Wars by Lord Commander of the Imperium and Imperial Regent Roboute Guilliman.
Void Tridents - Notable Campaigns: Indomitus Crusade (ca. 999.M41-012.M42) - Under its Chapter Master, Lord Commodore Theodro Vethrus, the Void Tridents were the first Chapter to cross the Nachmund Gauntlet from the world of Sangua Terra to Vigilus. The Void Tridents outran the Daemon fleet of Warpsmith Tzungdan as they cut a path past Omis-Prion. Had it not been for the distress signals their Librarian picked up regarding Vigilus, they would have likely been able to outmanoeuvre Tzungdan and destroy his base. In the end, they diverted to Vigilus and fought a series of board-and-slay missions against the Ork cordon there instead.War of Beasts (Unknown Date.M42) - The Void Tridents sent three companies and one demi-company to help defend the strategically vital Sentinel World of Vigilus from xenos and Chaos assaults.
Void Tridents - Notable Void Tridents: Lord Commodore Theodro Vethrus - Theodro Vethrus is the first and current Chapter Master, or "Lord Commodore," of the Void Tridents. The lord commodore was originally a noble-born native of Talassar who now serves as the ducal regent of Talassar due to the frequent absences of Captain Cato Sicarius of the Ultramarines, who serves as the Grand Duke of Talassar, from the world in service to the Emperor and Roboute Guilliman.  With the Void Tridents maintaining an indefinite military presence on this world, Theodro Vethrus spends much of his time on his homeworld dealing with matters of state as much as those of his Chapter.
Void Tridents - Chapter Colours: The Void Tridents wear the dark blue of the southern Talassarian oceans echoed in their Mark X Power Armour. The Aquila or Imperialis on the chest is copper, as is the shoulder pauldron trim and the helm. The inset of the right shoulder pauldron is white.The Chapter's colours are reminiscent of the strong naval traditions of its homeworld of Talassar -- the blue represents the sea, while the white and copper are both maritime colours, the white of a ship's sails and the copper of its fittings.A sergeant is designated by a white stripe on the helmet. A lieutenant is designated by a red and white stripe on the helmet.Chapter markings and unit designations are red. The red squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is displayed on the right shoulder pauldron, while the inset of the left shoulder pauldron is red and proudly displays the Chapter's iconography.The company number is displayed as a red High Gothic numeral on the left knee plate and the squad number as a black High Gothic numeral placed in the centre of the squad specialty symbol on the right shoulder pauldron.
Void Tridents - Chapter Badge: The Void Tridents' Chapter badge is a red trident pointed upward, centred on a field of white.
Void Tridents - Source: Codex Supplement: Ultramarines (8th Edition), pg. 25Dark Imperium (Novel) by Guy Haley, Ch. 20Imperium Nihilus - Vigilus Defiant (8th Edition), pp. 75, 79, 89White Dwarf 5 (October 2017), "Eavy Metal - Create Your Own Chapter," pg. 118
Void Whale - Void Whale: A Void Whale is a gargantuan alien animal originally born in the currents of the Immaterium that also exists and "swims" through the vacuum of the open void in realspace.Nearly twelve thousand Terran kilometres long, these Warp-spawned entities are so large that their bodies both without and within become home to their own ecosystems made up of various other insidious creatures.Void Whales tend to swim across the blackness of space, and are also capable of navigating the unnatural tides of the Warp.In 877.M41, a hideously mutated Void Whale emerged from the Warp and was destroyed by a team of Space Wolves led by the Wolf Lord Engir Krakendoom. They landed on the Void Whale and fought their way through the vampiric bipedal creatures called Remora that called it home.Engir and his Astartes planted thermal charges deep within the creature's vital organs and escaped before it exploded. The Perillian Gas Belt was born out of its remains.The Orks are known to hunt Void Whales frequently, typically calling them "fishies." However, the Adeptus Mechanicus does not know why. Analysis of Void Whale remains by Mechanicus Genetors has proven that much of the flesh and internal organs of the Void Whales is naturally radioactive, making it indigestible even to Orks; only the Tyranids have been seen capable of consuming these creatures.
Voidblade - Voidblade: A Voidblade is a form of Necron melee weapon, whose gleaming black edge flickers in and out of existence, causing molecular bonds to sever in any foe unfortunate enough to be struck and potentially causing a chain reaction of atomic disintegration. A Voidblade is capable of piercing any form of infantry armour when this occurs, and its strike has a similar effect to the entropic bite of a Canoptek Scarab upon infantry and vehicle armour.Voidblades are weapons found almost exclusively as part of the armouries of Necron royals like Necron Overlords, Necron Lords and Necron Destroyer Lords. However, Triarch Praetorians also often pair a Voidblade with a Particle Caster as an alternative armament to their usual two-handed Rod of Covenant, whilst Canoptek Acanthrites have Voidblades as tail-mounted close combat weapons.
Voidblade - Sources: Black Crusade: The Tome of Fate (RPG), pp. 116-117Codex: Necrons (5th Edition), pp. 82-83, 89-90, 92Codex: Necrons (7th Edition) (Digital Edition), pg. 204Imperial Armour Volume Twelve: The Fall of Orpheus, pg. 119
Voidbrood - Voidbrood: The Voidbrood is a Genestealer Cult whose genesis infestation occurred on the Frontier World of Hopefoster some time in the late 41st Millennium and eventually took over that planet completely.The Voidbrood later spread to many other Imperial worlds in the region. At some point after the opening of the Great Rift, it became an unusual ally of the Tyranid Hive Fleet that destroyed the Agri-world of Taurensi IX.This faction of the Voidbrood aided the Tyranids in consuming the rest of the Taurensi System, believing that they were aiding their long-awaited alien gods in their pursuit of divine ascension. They never realised that the Hive Mind saw them simply as useful pawns and potential extra bio-matter to be consumed if the Hive Fleet's reserves ran low.
Voidbrood - History: In the late 41st Millennium, the wreckage of the Imperial freighter Pegasine, destroyed by the Lance strike of an Ordo Xenos corvette, spiralled through the skies of the Frontier World of Hopefoster. Most of the debris burned up on entry, but the largest section of the battered vessel landed more or less intact.After long solar weeks spent healing, a single Purestrain Genestealer survivor awakens in the wreckage. It becomes the Genestealer Patriarch of the Voidbrood, and after a Terran century of unfettered expansion, its cult rises up to overrun the planet entirely.After the opening of the Great Rift, in the midst of the worldwide invasion of the Agri-world of Taurensi IX, a vast swarm of Tyranids descended to annihilate the planet's Astra Militarum defenders, the Hive Mind's creatures begin to consume the planet -- but do not turn upon the Genestealer Cultists of the Voidbrood who helped prepare the way for their conquest.Perhaps the strange departure from the Tyranid consumption modus is due to a psychic imperative from the cult's Genestealer Patriarch, or perhaps it can be traced to a flaring of the Cicatrix Maledictum high above -- but to the cultists themselves, it is simply another aspect of their divine ascension. They take to the skies in bulk freighters alongside the vast, sky-spanning bio-ships of the Hive Fleet, and are ignored entirely by the Tyranids, much as the tiny scavenger-fish is ignored by the goreshark with which it shares a symbiotic bond.The rest of the Taurensi System is conquered by an invasion of zealous, frothing Genestealer Cultists and the trillions-strong swarms of the Tyranids that they think of as their allies -- when in truth, the synapse creatures of the Tyranid hordes see the cultists as little more than ambulatory biomass to be consumed whenever the need arises.
Voidmaster (Leagues of Votann) - Voidmaster (Leagues of Votann): Voidmaster is the title given by the Leagues of Votann to their voidship captains. Kin voidmasters are skilled in every aspect of spacefaring and are often augmetically-enhanced to aid them in their duties.
Voidraven Bomber - Voidraven Bomber: The Voidraven Bomber is a sleek, terrifying attack craft designed to provide heavy air support to Drukhari forces.Capable of supersonic speeds and mounting some of the most powerful weapons in the Drukhari arsenal, the Voidraven Bomber's Void Lances or Dark Scythes can crack fortifications and heavily armoured targets with frightening ease. Yet they pale against the stealthy aircraft's primary weapon -- the Void Mine. Once this arcane payload is deployed, the darklight implosion that ensues erases all caught within its blast.
Voidraven Bomber - Role: Whilst the Drukhari consider the Voidraven Bomber to be the ultimate in heavy weapons deployment, it is still capable of outstripping even the agile fighter craft of the Imperium with ease. The Voidraven shares many similarities with the Razorwing Jetfighter. It features distinctive sickled wings and comparable aerodynamic design, but it carries a far larger and more deadly payload than its smaller cousin -- the dreaded Void Mine.Much like the Razorwing Jetfighter, a Voidraven Bomber's pilot is a veteran of the high-speed death races that girdle the tall spires of High Commorragh. Speed is in their blood, and they think nothing of the breakneck aerial manoeuvres that would kill a lesser steersman. It is not the pilot of the Voidraven Bomber that defines its role, however. It is the gunner at its front that is the true maestro in the symphony of destruction that the Drukhari inflict upon their prey.At the fore of each Voidraven is a crystal pod housing a saddle much like that upon a Reaver's jetbike, surrounded by targeting holographs and crosshair runes that flicker and dance over the gunner's unwitting prey. From this lavishly appointed cocoon the Voidraven's gunner will unleash searing fusillades from the aircraft's Void Lances.Unlike the Razorwing Jetfighter, whose pilots rejoice in the earsplitting crack-boom of its passage, the Voidraven Bomber mounts complex sonic dampers that completely obscure the sounds of its engines. Often the first an enemy emplacement will know of a Voidraven's presence is when twin beams of ruby-red light sear great scars into whatever defensive artillery they might have employed against it.And yet, as lethal as it is, the Void Lance is not the most feared of the Voidraven Bomber's weapons. Once the gunner has ensured that he can work without interruption, he will deploy the aircraft's Void Mine from the Voidraven's ventral weapon nacelles. The Void Mine, delivered with pinpoint accuracy, detonates not one but two warheads, one split second before the other. The first has no direct effect, for it merely establishes a sphere of force, a bubble in reality that protects everything outside and condemns everything within.The second contains a particle of purest "darklight," as the Drukhari refer to dark matter, released from its containment field by the primary detonation. The effects of introducing even a minuscule amount of darklight into realspace are catastrophic. If it were not for the force sphere established by the primary detonation the resultant implosion would engulf not only the enemy but also the Voidraven in the bargain. As it is, though, anything trapped inside the crackling sphere is eradicated. All that is left is a smoking, hemispherical crater scooped out of the ground and the contrails of the rapidly disappearing Voidraven high above.
Voidraven Bomber - Wargear: 2 Void Lances (Wing-mounted)2 Dark Scythes (Wing-mounted, as replacement for 2 Void Lances)4 Voidraven Missiles of any of the following types:Implosion Missile - An Implosion Missile is a heavy and menacing-looking missile that emits a field of molecular dissonance. Those caught in its path implode, instantly collapsing in upon themselves and leaving nothing more than a scorched silhouette to mark their demise.Shatterfield Missile - A Shatterfield Missile possesses two, separate detonation chambers which explode one after the other. The first detonation of the missile sucks away all thermal energy in its area of effect, transforming the targeted foe into frozen statues covered in ice. The second detonation sends out a powerful force that shatters the now-brittle flesh and/or armour of the enemy into frozen shards.Void MineNight Shield
Voidrippers - Voidrippers: The Voidrippers are a warband of Chaos Space Marines dedicated to the Blood God Khorne that plague the Caligari Sector of the Segmentum Tempestus.Led by the Chaos Lord Kairn Golgarth, the Voidrippers were originally members of the Loyalist Stormwatchers Space Marine Chapter, which serves as the Chamber Militant of the Caligari Conclave of the Inquisition.