vizn3r/warhammer40k-lore huggingface dataset:
House Orhlacc - Blood of Orhlacc: The transfiguration of the House of Orhlacc was the work of Magos Biologis gene-wrights over generations, and has since become a self-sustaining and stable sub-type of Humanity, whose divergence borders as a qualification of Abhumanity all of its own -- a stigma thus far avoided by the population of Dark Haven.The bloodlines of Orhlacc are uniformly gaunt and pale, with a feral look by common observation and striking, darkly golden eyes adapted to the dimness of their homeworld. They shun strong light and possess a phenomenal tolerance to toxins that rivals even that of an Astartes, but as a striking quirk of their adaptation to their poisonous world, can gain no sustenance from most forms of standard Terran food save animal protein and the fungal provender of Dark Haven itself.In character it has been noted that they exhibit uncommon intelligence and are believed to be very long-lived without the need of additional medical intervention or rejuvenat treatments, though high degrees of mental and emotional instability are also rumoured to be common in them, while their birth rates are comparably low.What they have become cannot be undone, so ingrained is their genetic adaption, which might be taken as a bitter irony as the coming of the Great Crusade has elevated its need, both with new techniques for the processing of Dark Haven's organic bounty now making the world's long sought-after purpose a practicality, and the fruits of Imperial Compliance many, but to the Orhlacc they are what they are, and their altered Human nature no more than the visible emblem of their will to survive.
House Orhlacc - Horus Heresy: When the Horus Heresy began, House Orhlacc's carefully maintained reserve and independence would see it kept out of the direct machinations of the Warmaster Horus and free of the orbit of forces that would turn Traitor, as well as distrusted somewhat by those of the local Loyalist cause which might quickly turn to it as ally.When the matter came to the press, House Orhlacc kept largely its own counsel. It viewed the growing factional conflict within the ancient Mechanicum warily, and received news of the cataclysmic Drop Site Massacre first-hand by a Loyalist survivor ship which had laid over at Dark Haven for supplies, rightly believing that the often-shunned port would provide a safe and hidden place of rest.Because of this, they were forewarned and had prepared their response when an emissary of the Warmaster visited them in the shape of the prideful Rogue Trader Charid Undine, demanding their obedience to Horus' will. The strutting Rogue Trader's heavily-armed landing party was met with overwhelming force and destroyed, while the Rogue Trader herself was slain and her ships subjugated to the will of the House of Orhlacc.This had been the house's plan all along, and it used the new Rogue Trader fleet, as well as its own flotilla of transport ships garnered over its years of service in the Great Crusade, to effectively evacuate Dark Haven, leaving only an all-but-untraceable contingent behind and allowing the ever-growing canopy of fungal life to cover their domains until their eventual return.In their wisdom the Orhlacc had known that Dark Haven, alone as it was, could not be defended against a full Traitor invasion fleet or a Space Marine Legion, and this made them a sitting target; a fate they declined.From this point until the end of the terrible wars of the Heresy that were to follow, House Orhlaac became a nomadic Knight house -- even after gaining territories within the Agathean Domain -- they remained loyal to the Imperium yet fought its cause on its own terms, with an eye on its own survival and an eventual return to their shadowed home.
House Orhlacc - Notable House Orhlacc Knights: Sorrowful Dawn (Questoris Knight Paladin) - The Questoris Knight Paladin of Ravael Orhlacc depicted above. This Knight armour was part of a generation of armours created for his house subsequent to their joining the Imperium. It saw action alongside the Blood Angels Legion in the Great Crusade before being recalled to its homeworld of Dark Haven, where it remained as part of the garrison stationed on the planet until the war in the Coronid Deeps during the Horus Heresy. Called to battle once more, the honour banner of Sorrowful Dawn bears a skull for each Knight of House Makabius overcome in personal combat during that conflict.Pilgrim of Dread (Cerastus Knight Lancer) - This Knight-Lancer was an armour of ancient provenance which saw its first use under the hand of its new Scion, Alsahr Orhlacc, during the counter-invasion of Numinal during the wars of the Coronid Deeps. During this battle, the impetuous Knight was known to have slain three Knights of House Atrax before succumbing to damage, later to be salvaged and remain in stasis until gifted to Nssalr Orhlacc as reward for her deeds upon Calth, going on to fight alongside the god-engines of the Legio Praesagius across the breadth of the Five Hundred Worlds.Banquet of Ashes(Cerastus Knight-Castigator) - The Knight armour of Seneschal Viktor Orhlacc.
House Orhlacc - Notable House Orhlacc Personnel: High Seneschal Valdemar Orhlacc - Valdemar Orhlacc was the leader of his House during the dark years of the Horus Heresy. Resolute to see his House persist, Valdemar broke with the strict honour code of the Knights to guarantee the Orhlacc's continued existence. It was he who ordered the House's silent departure from their homeworld of Dark Haven, and also him who would negotiate with Ireton MaSade for a new world to call their own. While his engagements saw House Orhlacc take to the field during the Liberation of Numinal, it is unclear if Valdemar Orhlacc himself participated at the battle.Seneschal Viktor Orhlacc - Pilot of the Cerastus Knight-Castigator Banquet of Ashes. Viktor Orhlacc was renowned for his service with the 7th Expeditionary Fleet, and who stood as deputy commander of the forces of his House during the invasion of Numinal. He and his armour would meet their final end locked in deathly struggle with a maniple of Thanatar-class Siege Automata, a catastrophic reactor explosion making a funeral pyre for the lauded Knight.Sir Ravael Orhlacc - Pilot of the Questoris Knight Paladin Sorrowful Dawn.Sir Alsahr Orhlacc - Pilot of the ancient Knight-Lancer Pilgrim of Dread.
House Orhlacc - House Allies: Right of support and succour granted to the house by an act of Imperial Warrant Bellicose by Lord Commander Suleiman Grimm of the Dark Angels Legion, 7th Expeditionary Fleet. Further lesser treaties of mutual exchange and accord ratified with deputations of the Forge Worlds of Mezoa, Kalibrax and Lucius.
House Orhlacc - Loyalist Titan Legios: Legio DestructorLegio OberonLegio Praesagius
House Orhlacc - Loyalist Space Marine Legions: Dark Angels
House Orhlacc - House Colours: The proud heraldry of House Orhlacc incorporates purple and sable with muted brass edgings. These colours are said to represent the darkness of House Orhlacc's benighted homeworld of Dark Haven's skies.
House Orhlacc - House Arms: The Knights of House Orhlacc are blazoned with the mythological manticore, which serves as their bloodline's primary sigil. This legendary creature is similar to the Egyptian sphinx. It has the body of a lion, a Human head with three rows of sharp teeth (like a shark) and bat-like wings, with the tail of a scorpion.The manticore was said to devour its prey whole and leaves nothing of it behind. Often there is a section of deep azure and sable behind the house's sigil.A stylised eclipse is borne by those Scions of Orhlacc who have undertaken a questing purge of Dark Haven's deadly megafauna.
House Orhlacc - House Personal Heraldry: The relatively simple heraldry displayed by the Knights of House Orhlacc is indicative of the heraldic tradition of this Knight house. Behind each Knight's house heraldry is a personal cipher pertaining to the initials of the individual Knight's name -- the primary and traditional means of the iteration of personal heraldry by the House of Orhlacc.This presents in part the house's character, as they consider the excessive display of personal heraldry other than by those of the highest rank as vainglory and hubris.The use of a cipher in crimson emblazoned upon a shield indicates the sworn oath to shed the blood of a foe in open battle.The only indication of the age and prior honourable record in war of the Knight itself is a High Gothic numeral upon its upper carapace denoting, it is believed, the number of the Scion of their line to have bonded with the Knight's Throne Mechanicum.
House Orhlacc - Sources: Adeptus Titanicus - The Horus Heresy: Loyalist Legios (Specialty Game), pp. 54-57Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 93Adeptus Titanicus - The Horus Heresy: Shadow and Iron (Specialty Game), pp. 7-8, 10, 50-51, 61The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 62-63, 122-129, 181
House Oroborn - House Oroborn: House Oroborn, also known by the cognomen "The Inflicted" following the end of the Horus Heresy, is a Renegade Knight house formerly of the Questor Mechanicus that repudiated its oath of loyalty to the ancient Mechanicum and the Imperium of Man during the Horus Heresy.
House Oroborn - House History: When news of treachery perpetrated by House Oroborn reached the wider Imperium of Man, many doubted the veracity of such information, for the household once held a fierce devotion to both Imperium and Emperor. It was the Great Crusade that revived the fortunes of House Oroborn, finding the household engaged within a centuries-old war with xenos creatures and perched upon the edge of extinction. Saved from death by the armies of the Imperium, the household swore oaths of eternal servitude, their Scions taking their place upon departing expeditionary fleets even as representatives from the ancient Mechanicum rebuilt their broken world.The true motivations behind House Oroborn's eventual betrayal will forever remain hidden, yet many speak of a malaise that gripped the Knights of House Oroborn in the years before the Drop Site Massacre of Isstvan V. In time, many of the household's Scions returned to their homeworld, gathering in great numbers as they sought to purge that which now gripped their house.It was fear that drove their actions for, though known by few outside House Oroborn, the affliction that had fallen upon the household was predicted by an ancient prophecy foretold in ages past, telling of a time of woe where House Oroborn would cease to be. Though such beliefs were opposed by the Imperial Truth, it appeared superstition held firm and House Oroborn lent every effort to avoid their supposed fate as more Scions returned bearing signs of sickness.Fearful of retribution by the wider Imperium, House Oroborn turned inwards, hiding from their duties and the prying eyes of others. It was then agents of the Warmaster Horus approached House Oroborn, offering them salvation if they would but swear new oaths of fealty to the Warmaster above all.The fate of House Oroborn was not revealed for many standard years. When they took to the field of battle once more, they did so beside the Warmaster, turning against the Imperium in their desperation for survival.Tragically, their betrayal did nothing but seal such a fate, for the sickness that had stricken House Oroborn only festered, corrupting all it touched. Those who had once counted House Oroborn as their allies wept to see the defilement of its once-proud Knights, for what strode beside the Warmaster resembled little of what had once been, consumed by fear and suffering until only husks remained.
House Oroborn - Notable Knights: Shield of Hope (Knight Warden) - This Knight Warden, depicted above, was active with House Oroborn during the Horus Heresy.Guardian of Duty (Cerastus Knight Lancer) - The ranks of House Oroborn included few Cerastus Knights, even before the revelations of their defection to the Traitors' cause. When the household emerged from its self-imposed seclusion on its homeworld of Irra, the few Cerastus Knights it maintained showed considerable decay, stippled with rust and sluggish in movements. Guardian of Duty, depicted below on the muster fields of Irra circa 007.M31, represented the most minimal of changes wrought upon the household, with more extreme examples involving a seemingly endless stream of ichor flowing from the armour joints. Guardian of Duty was to fall during the battle for the Paradise World of Vizagor IV, reportedly leading a solitary, suicidal charge directly at the Loyalist guns as its companion Knights fled the battlefield.
House Oroborn - Notable Personnel: None listed in current Imperial records.
House Oroborn - Traitor Titan Legios: Legio MagnaLegio Mortis
House Oroborn - House Strength: Records indicate that before House Oroborn withdrew from the Great Crusade and isolated itself upon its homeworld, its numbers approached 200 operational Knight armours, marking them as a Secundus-grade house. On the battlefield, House Oroborn favoured the widespread deployment of Questoris Knights in varying patterns, relying on the tactical prowess of its Seneschals to direct the appropriate banners to counter enemy tactics.The Knight house is also noted to have contained a greater than average number of Knights Porphyrion within its ranks; in extended conflicts, House Oroborn would secure landing zones and establish firebases around them with its Acastus Knights. From there, Questoris Knight banners would range further afield, striking at key strategic targets before withdrawing back to protected strongholds.
House Oroborn - Pre-Heresy: The colours of House Oroborn were once grey and green before the onset of the Horus Heresy.
House Oroborn - Post-Heresy: Though few outside the household knew the true impetus that drove House Oroborn to teachery, evidence of Chaos corruption was clear upon their forms when the house reemerged alongside the forces of the Warmaster during the Horus Heresy. Every Knight armour of House Oroborn displayed signs of solar decades of decay, with many of their armours coated in rust and sluggish in movements, while others leaked noxious fluids from the joints, each drop corroding anything it touched.Perhaps the most tragic sign of corruption were the scattered vox fragments Imperial forces received when attempts were made to communicate with the Scions of House Oroborn, the endless cries of agony hinting at the dark fate that had befallen the household.
House Oroborn - House Arms: The arms of House Oroborn is reminiscent of Old Earth's now-extinct oceanic creature, the Moray eel, which are set into a reverse 'S' shape; one head facing downwards and the other upwards, the Eye of Horus prominently displayed and centred above it, proudly declaring the Renegade Knight house's allegiance to the Warmaster. The Moray eel symbol represents House Oroborn's capacity to withstand and survive any hardship.
House Oroborn - Sources: Adeptus Titanicus - The Horus Heresy: Traitor Legios (Specialty Game), pp. 124-127Adeptus Titanicus - The Defence of Ryza (Specialty Game), "The March to Terra," & "Ruins of Prosperity," pp. 7, 14-15, 66-67Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), Appendix: Knights at Beta-Garmon, pg. 91-95
House Pegasson - House Pegasson: House PegassonImperial KnightImperium of ManQuestor ImperialisKnight WorldAdrastapolHouse DraconisHouse MinotosOn their homeworld, the Scions of House Pegasson are held in high esteem as they are considered the wisest and most educated of all Adrastapol's Knights, and their counsel is often sought by the other Nobles of the world. Following the treachery of House Chimaeros and House Wyvorn during the Donatos War, House Pegasson's strength was nearly extinguished. It took many Terran years for the House to recover from the severe losses it suffered on Donatos Primus.Among the more culturally conservative Imperial Knights, House Pegasson is unusual in that it is a firm believer in the equality of its male and female Nobles. Alone amongst the Knight Houses of Adrastapol, House Pegasson allows women to take up the mantle of House ruler and the Marchionnesses of House Pegasson have always proven among the most skillful leaders of the House.The current ruler of House Pegasson is Marchioness Lauret Tan Pegasson. She miraculously survived the destruction of her Knight during the Donatos War. With her newly kindled faith in the Emperor of Mankind, the Marchioness led the better portion of her House's strength to the aid of the other Knightly Houses of Adrastapol, ultimately allowing them to triumph over the Orks of WAAAGH! Killfist during the Second Ork War.
House Pegasson - At Present: House Pegasson's crucial role in the Second Ork War and the validation of its policies have earned it the consideration of both House Minotos and House Draconis. Through the establishment of the War Council of Adrastapol by High King Danial, House Pegasson is now fully recognized as equals to Houses Minotos and Draconis.While the reconstruction of Adrastapol progresses, it would seem that High King Danial and much of House Draconis are already preparing to join the Knight of Ashes on his hunt for the Traitor Alicia Kar Manticos -- a venture that is on the cusp of becoming a full-fledged Imperial Crusade. It is however unknown if House Pegasson intends to join this crusade or if indeed it has been approached by other parties to do so.
House Pegasson - House Pegasson Territories: The feudal domains of House Pegasson encompass the high plateaus and mountains of the western Adrapotine Mountains. It is an inhospitable region which explains why House Pegasson never had the numbers to rival the larger and more powerful Houses holding the fertile plains below.
House Pegasson - The Eyrie: The ancestral home of House Pegasson is a network of fortresses established on the highest peaks of the Adrapotine Mountains called the Eyrie. The fortress is a striking example of Imperial architecture with several sub-fortresses established on neighbouring mountain tops surrounding its grand central keep. This primary fortification is linked to its various sub-fortresses at several levels by countless sky-bridges, walkways of transparent armourglass and armoured overhangs which from orbit give the Eyrie the appearance of a gigantic, if asymmetric, snowflake or a spider's web. These sky-bridges are of all sizes, from lofty promenades for small groups of pedestrians to the mighty causeways used to transfer Knights from one part of the Eyrie to another.Given its location, much of the Eyrie's upper spires are given over to maintenance areas and hangars for the Pegassine Air Force, easily the largest independent command of aircraft within all of Adrastapol's House armies. The Eyrie's anti-air defences are notoriously well-developed, putting to shame even such impressive defences such as those located at Mount Imperius or even the Draconspire.
House Pegasson - Notable House Pegasson Knights: Oracle - Oracle was the personal Knight armour of Marchioness Lauret Tan Pegasson. During the Donatos War, Oracle suffered a direct hit by an enemy Macrocannon during the First Attack on the Valle Electrum which damaged it beyond the Sacristans' abilities to repair while off-world. While the Marchioness was badly wounded, she ultimately survived and insisted that Oracle be salvaged. Although much of it was wreckage, Oracle’s Throne Mechanicum survived and was integrated into a new, heavily decorated Knight. This second incarnation of Oracle saw action in the Second Ork War and was of the Knight Paladin pattern. It carried many additional modifications from the standard design. Most tellingly, the Paladin's usual close combat weapon, the Reaper Chainsword, has been replaced by an Knight-sized version of a Power Claw usually wielded by a Castraferrum Pattern Dreadnought of the Adeptus Astartes.Perspicacia - The Knight Warden designated Perspicacia was the steed of Lady Nualah Dar Pegasson during the Second Ork War.Sagasitus - A Knight Paladin of great fortitude, Sagasitus was the mount of Lady Eleanat Dar Pegasson during the Donatos Uprising. The Machine Spirit of Sagasitus was especially powerful and competent in boosting the Knight's Auspex, which made it a perfect scout engine. The Sagasitus would survive the war on Donatos and eventually return to Adrastapol. The Knight and its pilot partook in all the great battles of the Second Ork War where they both earned much renown.Saggitaire - Saggitaire was the mount of Lady Tamsane Dar Pegasson during the war on Donatos Primus. One of the few survivors of House Pegasson, Saggitaire resolutely faced the maddened Archduke Dunkan Tan Wyvorn and his powerful Acastus Knight Porphyrion and successfully damaged it with its Thunderstrike Gauntlet before Lady Suset Dar Draconis delivered the killing shot. It would also illustrate itself during the Second Ork War.
House Pegasson - House Strength: As the smallest Knight House of Adrastapol's many Noble households, House Pegasson never boasted the numbers to become a great military power. This seems not to have been always the case, but House Pegasson never truly recovered from the severe blow dealt to it during the Ork Wars.To reflect this status, House Pegasson was rated as a lower Tertius-rank House with a little over 30 active suits of Knight armour at its disposal before the Donatos War. Of these -- as seems to be the norm on Adrastapol -- House Pegasson favoured the Knight Paladin and its variants such as the Knight Errant and the Knight Crusader.However, Marchioness Lauret Tan Pegasson was able to field no less than 58 Knights at the Siege of the Iron Maze and still leave a sizable garrison at the Eyrie.In stark contrast to other Houses of Adrastapol, House Pegasson shuns the Knight Gallant due to its focus on hand-to-hand combat. Its low numbers among the House's complement have led House Pegasson to specialise in engagements at range.
House Pegasson - House Colours: The colours of House Pegasson are a light shade of blue -- referred to as "ice blue" -- and silver.
House Pegasson - House Arms: The arms of House Pegasson bear the ancient heraldic symbol of the pegasson, or pegasus, a mythological creature of Old Earth.
House Pegasson - Signature Weapon: On Adrastapol, each Knight House has developed its own martial traditions that reflect its way of thinking and the way it wages war. While less exotic than other Adrastapolian weapons, the Pegassian Rapier is a thing of beauty. For a sword, it is light and yet strong, capable of deflecting enemy blows and swiftly striking back. An elegant weapon, wielding it demands a great deal of training as its thin blade is unable to cleave through muscles and bone like the much heavier broadsword. The Pegassian Rapier relies on the accuracy of its wielder to hit and pierce the opponent's vital spots. This requires the rapier's wielder to be light of foot and more dexterous than the opponent before delivering precisely calculated blows.
House Perdaxia - House Perdaxia: House Perdaxia is a Renegade Knight house that repudiated its oath to the Imperium of Man at the beginning of the Horus Heresy.The history of House Perdaxia has all but been scoured from existence -- not by the agents of the Emperor, but by His enemies. Their Knights march to war with their old heraldry scratched off and covered by the colours of the Traitor Legio Fureans, leaving only speculation as to who they once served.House Perdaxia used the names of deities from the pre-histories of Terra's Indic regions for its Knights, prefixed with an impenetrable code consisting of numbers, letters and more obscure runic symbols.
House Perdaxia - Notable Knights: UAK-PER-45X1 (Acastus Knight Porphyrion - UAK-PER-45X1 was an Acastus Knight Porphyrion of House Perdaxia that was known to have served within the ranks of the Traitor Knight House Perdaxia during the Horus Heresy. In most witnessed examples, House Perdaxia used the names of deities from the pre-histories of Old Earth's Indic regions, prefixed with an impenetrable code consisting of numbers, letters and more obscure runic symbols to denote its Knight armours. As such, the true etymology and lineage of Knights such as UAK-PER-45X1, depicted above during the First Battle of Paramar, often remains unknown. Like many of its ilk, its armour bore the colours of the Legio Fureans and was seen near-exclusively accompanying that Titan Legion during the Horus Heresy. Many House Perdaxia Scions displayed considerable skill on the battlefield, with UAK-PER-45X1 noted as severely damaging two Legio Gryphonicus god-engines on Paramar V. Regardless of the household's true origins, be it a purposefully concealed Knight house or one hastily formed from amalgamated Freeblades, House Perdaxia displayed vast tactical experience across dozens of battlefields, speaking of a long legacy of combat.Svastoyana-Z622 (Questoris Knight Styrix) - Svastoyana-Z622 was one of the few Knights of House Perdaxia that bore a confirmed title. Evidence of its given name came from numerous recordings of the Knight Styrix charging into the heaviest battle, its vox-hailers proclaiming that "Svastoyanna comes, bearing death for all defilers". In common with numerous armours fielded by House Perdaxia, Svastoyanna-Z622 bore inverted Legio Fureans colours. Without knowing if Scions of House Perdaxia viewed constant assignment to the heaviest fighting as a penance or as a reward, it was impossible to determine the standing Savastoyanna-Z622 held within the household.
House Perdaxia - Notable Personnel: None listed in current Imperial records.
House Perdaxia - House Strength: Given the lack of data on House Perdaxia, if indeed it was a formal household, the materiel strength of its forces is all but impossible to assert. By sheer observed numbers, the strength of House Perdaxia appears to have stood at several hundred Knight armours during the early years of the Great Crusade. On Paramar V, scores of Knights now identified as Perdaxia Scions took to the field and, though a significant portion of these were lost in the battle, scores more were seen working in concert with Legio Fureans demi-legios in the solar months that followed.Short of the dedicated support of a high-grade Forge World, a Knight household would be unable to sustain such numbers. One theory for the significant numbers of House Perdaxia Knights lies in data extracted from Perdaxia Knight armours retrieved from various battlefields during the Horus Heresy.Such data reveals that while many of the Knights bore production marks consistent with the work of Incaladion forge-wrights, with carbon dating placing some as centuries old, others were identified as either Freeblade Knights or armours once sworn to other households.Of these, all were scrubbed of their past allegiance, with past household colours wiped clean and replaced with those of Perdaxia. Such revelations suggest that House Perdaxia may have actively accepted traitorous Freeblades and defecting Scions from other Knight households during the Horus Heresy, greatly increasing the house's resilience in the face of brutal attrition.
House Perdaxia - Titan Legio: Legio Fureans (Perdaxia was an apparent vassal house)
House Perdaxia - Space Marine Legions: Alpha Legion
House Perdaxia - House Colours: In its original iteration, the colours of House Perdaxia were bronze and crimson.Later in the Horus Heresy after their turn to Chaos, Scions of the house repainted the armour of their Knights in yellow and blue. Later, the colours of House Perdaxia were retconned to orange and black reminiscent of those of the Perdaxia Scions' overlords, the Legio Fureans.In common with numerous Knight armours fielded by House Perdaxia, many bore inverted Legio Fureans colours, a tradition which several theories exist to explain. The two most prevalent postulate that it stood either as a mark of shame which could only be wiped clean via a glorious death in battle or as one of honour, given to the most devoted and skilled of Scions. Such Knights would often been seen in the heaviest fighting, although it was impossible to discern whether or not that was done as a penance or as a reward.
House Perdaxia - House Arms: The arms of House Perdaxia consists of a large tiger eye with a fiery, dark orange iris centred within a black and white cog symbol called the Opus Machina, centred upon a field of black. This household's symbol is reminiscent of that used by their overlords of the Legio Fureans.
House Perdaxia - Sources: The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 28, 30Adeptus Titanicus - The Horus Heresy: Rulebook (Specialty Game), "Legio Gryphonicus Heraldry," pp. 93-97Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), "Second Battle of Nycron City: Holding the Line," pp. 72-73, 95Adeptus Titanicus - The Horus Heresy: Traitor Legios (Specialty Game), pp. 54-57White Dwarf 30 (February 2019), "Vassal Knight Houses" by Andy Hoare, pg. 130White Dwarf 452 (March 2020), "The Invasion of Paramar V: Plain of Fire," & "Scouring of the Ollanz Cluster: Breakthrough," pp. 132-135Games Workshop Webstore - Adeptus Titanicus: Legio Fureans & House Perdaxia Transfer SheetWarhammer Community - Order Today: Ambots & Legends of the Skaven (02 Mar 2019)Warhammer Community - Pre-Order Next Week: Ambots, Titanic Weaponry & Speed Freeks! (24 Feb 2019)
House Procon Vi - House Procon Vi: House Procon Vi is an Imperial Knight house of the Questor Mechanicus. House Procon Vi is unusual in that it maintains both an independent presence on the Knight World of Procon and another large contingent who serve as vassals to the Legio Solaria, the "Imperial Hunters."This is because the Legio Solaria's founder, Domina Princeps Mohana Mankata VI, the "Great Mother," was originally a noblewoman of Procon denied the right to serve with the house as a Noble due to her gender.Large numbers of House Procon Vi Scions were seconded to the Forge World of Tigrus to serve as Titan crews for the originally all-female Imperial Hunters, and their loyal brothers and sisters came to fight at their side in their Knight armours.The almost entirely female Legio Solaria has a close relationship with its vassal Knight house, with many of that Titan Legion's princeps and moderati sharing blood links with Procon Vi's Scions. These bonds would prove their worth on the brutal battlefields of Beta-Garmon during the Horus Heresy, where the Loyalists faced war and destruction on an unimaginable scale.
House Procon Vi - Origins: The histories of House Procon Vi and the Legio Solaria, the Titan Legion to which it is bound as a vassal house, are intrinsically linked, for though the Knight House now stands as vassal to the Imperial Hunters, it is also, in many ways, the Titan Legion's progenitor. The circumstances of the founding of Legio Solaria are based within the patriarchal traditions of House Procon Vi, for it was those ancient rules that forbade Mohana Mankata VI, noble daughter of the household, from assuming the Throne Mechanicum.In rebellion against such ideals, Mankata claimed victory in a competition between House Procon Vi nobles despite being forbidden from participating. Her reward for such a rebellion was banishment by her people, yet in turn she found a new home upon the Forge World of Tigrus, its Tech-priests so impressed by the noble's skill that they instructed her to form a new Titan Legion to guard the planet. The newly-appointed domina princeps of the Legio Solaria soon intertwined the fate of her Titan Legion and House Procon Vi, forging a concord between the two entities so that the latter would serve as vassal for the other.Though such a move appears intended to show the dominance of Mankata over the house which had cast her out, the new circumstances proved rewarding to both parties. Bound to the Imperial Hunters by shared lineage, House Procon Vi found great wealth and strength in its partnership with Tigrus while retaining a great deal of its original independence, bound implicitly to the Forge World but bequeathed the political freedom of an Imperial-aligned household.In honour of the pact they held with the Legio Solaria, it was deemed that half of Procon Vi's numbers would serve alongside the Titan Legion, while the remainder would function according to the whim of its grand patriarch. In both roles, House Procon Vi earned a fearsome reputation, noted both for its skill in close-quarters combat and the boundless courage of its Scions.
House Procon Vi - Horus Heresy: At the onset of the Horus Heresy, House Procon Vi boasted a number of victories equivalent to the most ancient of households and quickly proved themselves a firm ally of the Imperium following revelations of the Warmaster Horus' treachery against the Emperor. In accordance with its vows, the Scions of House Procon Vi faced the trials of the Horus Heresy alongside the Legio Solaria, throwing its strength into the chaos of the Beta-Garmon System and accompanying the Imperial Hunters in their retreat to Terra. As to the grand patriarch of the house, those warriors under his direct command saw to the securing of Tigrus and its holdings, throwing back all who attempted to lay waste to the Forge World.The culture of House Procon Vi is dictated by the vast number of rites, edicts and traditions that govern the responsibilities of every Scion of the household, many of which revolve around the honour and respect each individual owes to those that stand above them. The family legacy of a Scion is as important to the household as their skill-at-arms, with noble families placing the art of warfare above all other subjects when raising their children, less they grow up to shame the name they were born into.On the battlefield, courage in the face of adversity is the central tenet of the household; death in the face of the undefeatable is preferable to a life filled with cowardice and fear. During conflicts of note, honours would be bestowed upon those Scions who slew the greatest foes, lending a fierce sense of competition to develop within the household's ranks.In a display of both utmost confidence and arrogance, several Scions of House Procon Vi are recorded to have pledged vows never to return home until a Traitor primarch had fallen to their hand. That any swore such an oath, and none who did so were recorded as having returned to Procon with their lives, speaks volumes as to the dedication of House Procon Vi's warriors.
House Procon Vi - House Traditions: The colony arks that settled the Knight World of Procon included preserved equine genetic material that can be traced back to ancient Terran stocks. This material was used to breed a new generation of horses upon Procon and the animals quickly became integral to the rites and traditions of the house. Indeed, jousting competitions were often used to settle disputes between Scions.
House Procon Vi - Naming Conventions: House Procon Vi Knights commonly bear names drawn from Procon's extensive species database of ancient Terra. The creatures chosen were always those described as seasoned predators, swift of limb and the apex of the food chain. The Scions of Procon Vi were adamant that such traits described the household perfectly, for the Knight house perceived itself as standing amongst the upper echelons of the Questoris Familia.More restrained Knight households that served alongside Procon Vi were quick to note the arrogance and vanity seemingly running rife through the latter's ranks. Such words were deemed as jealousy by the Scions of Procon Vi, who simply pointed to its own extensive records of victory as evidence of the house's supremacy.
House Procon Vi - Notable Knights: Falcon (Knight Crusader - Knight Crusader of Baron Baravi Hanto.Prideful Lion (Questoris Knight Paladin) - House Procon Vi Knight Paladin depicted above that served during the Great Crusade and Horus Heresy.Hunting Raptor (Cerastus Knight-Lancer) - Hunting Raptor, depicted above, was a Cerastus Knight-Lancer that served during both the Great Crusade and Horus Heresy.
House Procon Vi - Notable Personnel: Mohana Mankata VI - Mohana Mankata was the noble daughter of Rahajanan, king of Procon and grand patriarch of House Procon Vi. It was the ancient rites of the Knight households of Procon that saw Mankata's victory in a horse-riding competition rewarded with exile for having participated without permission. Punished by her own due to her perceived audacity, others were more forthcoming with praise and her skill attracted the attention of the ancient Mechanicum, who offered Mankata a place upon the Forge World of Tigrus. There, she was proclaimed domina princeps of the newly-founded Legio Solaria, the first to join its ranks. Mankata was instrumental in forging a long-lasting accord with the Knights of House Procon Vi who would go on to serve as the vassal household of the Legio Solaria.Rahajanan - Rahajanan was the father of Mohata Mankata VI, king of Procon and grand patriarch of House Procon Vi during the Great Crusade.Vakrian - Vakrian was the brother of King Rahajanan and piloted an ancient Knight bearing a pair of massive claws.Shunji - Shunji was the son of King Rahajanan and piloted an ancient Knight bearing a broadsword and a rebated lance. He was considered the finest Noble of Procon.Baravi Hanto - Baron Baravi Hanto was the pilot of the Knight Crusader Falcon. Hanto led the Knights of House Procon Vi during the Battle of Beta-Garmon.
House Procon Vi - House Strength: Though officially classified by the Collegia Titanica as a Primus-grade household, the strength of House Procon Vi is perhaps better categorised as that of two Secundus-grade households, a classification which best highlights the split deployment of its numbers. As a whole, House Procon Vi was recorded as possessing 447 operational Knight armours at the start of the Horus Heresy and showed a great preference towards the deployment of Cerastus Knight-Lancers and Knight Castigators.To many amongst the ranks of House Procon Vi, Cerastus Pattern Knights were the natural extension of their household's proud equine and jousting traditions. To reflect this, nearly three-fifths of the house's ranks comprised Cerastus Knights, with two-thirds of that being Cerastus Knight-Lancers, resulting in House Procon Vi heavily favouring bold charges upon the battlefield.An estimated 215 Knight armours were in active service alongside Legio Solaria battlegroups, bound to the command of both Domina Princeps Mohana Mankata VI and the ruling Tech-priests of Tigrus until such time as it was deemed right for them to return to Procon. The remaining strength served directly under King Rahajanan, its number standing guard over Procon and spread across at least four expeditionary fleets during the Great Crusade.Records note that House Procon Vi possessed few Acastus or Questoris Knight Magaera and Questoris Knight Styrix armours, though its war vaults contained several dozen Knight armours sporting esoteric modifications enacted upon standard Knight patterns, such as a Knight Cerastus bearing large claws while others were styled with sword and lance, in homage to artistic renderings of ancient Terran horse-borne knights.
House Procon Vi - Loyalist Titan Legios: Legio Solaria  (House Procon Vi was a vassal-household of the Legio Solaria.)
House Procon Vi - Forge Worlds: Tigrus
House Procon Vi - House Colours: The colours of House Procon Vi are black with silver.
House Procon Vi - House Arms: The house arms of House Procon Vi is a white eagle bearing a crown upon its head, the wings displayed and elevated, with a broken lance clasped in its talons.
House Procon Vi - Sources: Adeptus Titanicus - The Horus Heresy: Loyalist Legios (Specialty Game), pp. 58-59, 64-67Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), "Loyalist Knight Houses at Beta-Garmon", pg. 93White Dwarf 30 (February 2019), "Vassal Knight Houses," pg. 130Titandeath (Novel) by Guy Haley, Chs. 1, 5, 18Games Workshop Online Webstore - Adeptus Titanicus: Legio Solaria Transfer Sheet (with House Procon Vi transfers)
House Rajha - House Rajha: House Rajha is a Renegade Knight House that repudiated its oath of loyalty to the Imperium of Man during the beginning of the Horus Heresy. There is little information on this formerly loyal knightly house in official Imperial records or from what world they originally hailed.During the outbreak of the Horus Heresy, the ghost-grey Knights of House Rajha answered the call of the mad Archmagos Inar Satarael, and willfully took part in the First Battle of Paramar and the Battle of Beta-Garmon.
House Rajha - Notable Campaigns: Invasion of Paramar V (673.006.M31) - Fanatically loyal to the Legio Fureans, House Rajha heeded the summons of Archmagos Inar Satarael alongside their Legion when the Traitors invaded Paramar V.Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Rajha took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Rajha provided Knight support to the Legio Fureans. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Rajha - Notable Knights: None listed in current Imperial records.
House Rajha - Notable Personnel: None listed in current Imperial records.
House Rajha - House Colours: The colours of House Rajha were originally ghost-grey. Later in the Horus Heresy, Scions of the House repainted the armour of their Knights in orange and black.
House Rajha - House Arms: The arms of House Rajha are not listed in current Imperial records
House Raven - House Raven: House RavenImperial KnightQuestor MechanicusAdeptus MechanicusImperium of ManForge WorldMetalicaKolossiSacristansLegio MetalicaTitan LegionLike an endless wall of red metal, the Knights of House Raven march forward. A lone Knight might shake the ground with its metallic stride; however, when House Raven deploys in force the sound of that advance is far more ominous, a thundering tramp that sends even the most fearless of foes over the edge. It is said that when House Raven sets forth its strength, a power that rivals that of a Titan Legion, then victory is sure to follow.The great arsenal of Knights held by House Raven is unmatched. Only a handful of cities remain on the Questor Mechanicus Knight World of Kolossi, islands of steel and smoke amid the deep-core shafts and strip-mine canyons. Greatest of these is the Keep Inviolate, an immense stronghold whose glittering peak welcomes home the Nobles of House Raven as they descend from orbit into the planet's rolling banks of smog.Deep within the Keep Inviolate, a stronghold so vast and well-defended it can be compared to the Imperial Palace on Terra, lies the Vault Transcendent. Dug deep into the bedrock of Kolossi, its heavily shielded halls house hundreds of Knight suits, each one ready to stride out to answer the clarion call of battle. Yet they would not be alone if they did so. Dozens of other households owe fealty to House Raven, swelling their might still further.House Raven first allied itself with the nearby Forge World of Metalica during the early stages of the Great Crusade. Lord Gregor, House Raven's ruler at the time, struck a deal with Metalica's Tech-adepts to ensure that his house had sufficient Sacristans -- the artificers of a Knight World trained and inducted into the Cult Mechanicus. For House Raven, these specialists became known as the "Iron Brotherhood." In return, Gregor swore eternal fealty to Metalica -- a pact that remains in effect to this day.The motto of House Raven is, "Honour Inviolate, Kolossi Eternal."During the Charadon Campaign of the Era Indomitus, while the bulk of House Raven's forces were away, the Daemon Prince Be'lakor succeeded in corrupting much of the House Raven garrison force remaining behind on Kolossi. He launched a daemonic assault upon the world using the Heretic Astartes and Daemons of his Disciples of Be'lakor and managed to conquer it with the aid of the corrupted House Raven Knights. The Daemon Prince then used his sorcerous abilities to steal away the entire world of Kolossi through the Warp to a new location in the Imperium Nihilus. The Dark Master reshaped Kolossi into a shadowy Fallen Knight World he renamed Korvosi and transformed the corrupted House Raven Knights into the Chaos Knights of House Korvax, an Infernal house of the Dark Mechanicum.Since the fall of their homeworld, House Raven has pledged to fight on as a crusading house.
House Raven - House History: House Raven has a long and proud history serving the Imperium, and has fought in countless conflicts from the heart of the galaxy to the stellar wilderness of the outer rim. Lord Grevan Raven, fourth of his name, is the Iron Duke of Kolossi and sits upon the Adamantium Throne of the Keep Inviolate, greatest of the knightly fortresses and capital city of House Raven's homeworld. It is his honour to command hundreds of Knights in battle, as well as dozens of Nobles drawn from some of the finest lineages in the Ultima Segmentum.
House Raven - Kolossi, the Fortress World: Thousands of Terran years ago Kolossi was a virgin world of verdant plains and forested mountains. When the first Human settlers arrived in the Age of Technology they found an environment conducive to life, with little in the way of natural predators. However, the settlers built legions of Knights, their industries strip-mining the Kolossi continents for materials. Ancient tales tell of an evil that lurked in the darkness of the Kolossi star system, the Tethras System, or perhaps within the heart of the star itself, and it was against this evil that the settlers were protecting themselves.If there is truth in these tales time has erased any evidence, leaving only rumour and conjecture in their wake. In time, the society of Kolossi stratified and House Raven rose to prominence among the settlers, becoming a title synonymous with the Knight World. As the rulers of Kolossi came and went each added to the world's armies and fortifications, stripping away more of the planet's mineral wealth. By the time that House Raven made its enduring alliance with the Forge World of Metalica, Kolossi had been reduced to open pits, towering slag heaps and smog-wreathed manufactoria lit only by guttering promethium flares from soot-stained chimneys.This degradation of Kolossi has only worsened through the millennia. In addition to House Raven's own mineral needs Metalica added its own demands upon Kolossi, endless shambling lines of mining servitors slowly hacking their way toward the heart of the world. Only a handful of cities remain on the planet, islands of steel and smoke amid the deep-core shafts and strip-mine canyons.Greatest of these is the Keep Inviolate, an adamantium-plated fortress over a kilometre high, its glittering peak long welcoming home Nobles as they descended from orbit into Kolossi's roiling banks of smog. The work of centuries, the Keep Inviolate is a fortress to rival the Space Wolves' Fang on Fenris or the Emperor's Imperial Palace on Terra, its walls hundreds of feet thick and its Macrocannons capable of tearing voidships apart in orbit.The real power of the keep though lies in its Vault Transcendent. Dug deep into the bedrock of Kolossi, its heavily shielded walls housed hundreds of Knight suits, each one ready to stride out onto the scarred surface of their world should it ever face invasion. However, the real threat to Kolossi, when it did come, came from within.