vizn3r/warhammer40k-lore huggingface dataset:
Fleet Base Metis - History: System Designate 028-3B8-4D is a barren collection of rocks orbiting a guttering red dwarf. Besides several rings of asteroids (the innermost being semi-molten), the only worlds in the star system are several marginal telluric rocks with thin, dustyatmospheres of inert gas. In fact, its only appealing feature besides the Warp Gate is that it is near the centre of a relatively large region of space where Warp Storms do not intrude. Fleet Base Metis does not orbit any of these worlds,instead following an orbit amongst the outmost asteroid ring. Imperial strategists cunningly calculated the placement of the voidstation so the approaches are limited by the surrounding field, and several seemingly accessible approaches are covered by minefields and Macrobattery emplacements built into the larger rocks. The shifting orbital paths of the asteroids, coupled with the formidable perimeter defences and Battlefleet warships on station, make simply approaching the Fleet Base an onerous task.Even if a foe could reach Metis, they may well find themselves outclassed by the firepower the voidstation can bring to bear. The base itself is an extremely powerful bastion, a Ramilies-class Starfort. Originally designed by Artisan Magos Lian Ramilies from STC components, the Ramilies is as heavily armed as a squadron of warships and can remain self-sufficient for decades if not indefinitely. More importantly, a Ramilies can erect a Warpbubble over the entire structure, enabling it to enter the Warp andbe towed by fleets of tugs to different star systems.Originally commissioned for the Achilus Crusade into the Jericho Reach, Fleet Base Metis was towed to System 028-3B8-4D in preparation for transport through the Jericho-Maw Warp Gate. However, last-minute studies of the gate and its properties by the senior Magi of the Adeptus Mechanicus determined it would not survive the journey. Transit through the gate is extremely turbulent, too much so for an unwieldy convoy of tugs and supply ships towing an unwieldy Starfort. Unfortunately, just passing through the Maw had proven extremely dangerous for the procession, and the risk of taking Metis back into the Calixis Sector was deemed too great. After the strategists who suggested using Metis in the Crusade had been punished for incompetence, the massive Starfort was left in System Designate 028-3B8-4D, where it was reassigned to Passage Watch 27-Est almost by default.Since its accidental arrival, Metis has proved incredibly useful to the Achilus Crusade and Battlefleet Koronus. Not only is it a vital resupply and staging point for Fleet-Captain Nathaniel Horne's fleet, it also serves as a transit point for a large portion of the supplies still flowing through the Warp Gate to the Jericho Reach. Although some ships travel directly to the gate, many others off-load their cargos at Metis and depart, never knowing the ultimate destination of their supplies. In turn, other ships make a continuous run through the Warp Gate to the Imperial Fortress Worlds on the far side.
Fleet Base Metis - Station Defences and Installations: Fleet Base Metis, like all Ramilies-class Starforts, is an extremely powerful adversary. The voidstation is divided into four "quadrants," each able to be sealed from the others and capable of fighting as near independent entities. Eachquadrant is heavily armed with multiple long-range Lance turrets and Macrocannon broadsides rivalling the strength of a Navy Cruiser, as well as multiple launch bays for Attack Craft. The four quadrants surround a central bastion, itself heavily armed with additional weapon batteries and torpedo silos.Though the most prominent portion of Fleet Base Metis is the Ramilies at its heart, in the decades since its arrival a number of smaller installations have grown up around it. These include several space docks, over a score of orbital supply depots, several hab-installations dedicated to food production, and a number of auxiliary weapon platforms for defence. Each share a close orbit with the Starfort, as to never be outside the protective reach of its guns. Though it does not have facilities to construct new warships, Metis can repair any warship in Battlefleet Koronus. The Navy is extremely cautious as to who may travel to Fleet Base Metis. However, several trusted Rogue Traders have been allowed to journey there, and even repair their ships and resupply. Almost always, these are ships operating with the authority of Fleet-Captain Nathaniel Horne or his immediate subordinates, or equally powerful institutions such as the Inquisition.
Fleet Base Metis - Fleet Base Metis Notable Personnel: Metis and its surrounding installations have a large crew of nearly 500,000 individuals, the vast majority Imperial Navy crewmen. The following is a list of the more notable personnel that occupy this Starfort:Captain Jaghatai Haxtis - The perpetually overworked commander of Metis (and in fact, the individual responsible for all of Zone 15, the secret location of the Jericho-Maw Warp Gate) Haxtis nonetheless regards it as no less than his sacred duty to keep the ships of the Battlefleet Koronus armed and supplied. If a Rogue Trader operates by commission from the Navy, he extends this viewpoint to their vessels as well. Haxtis is an elderly career Navy man, no longer mobile without a complete bionic bracing frame. However, his mind is still sharp, and he's the rare Navy officer who would rather run a voidstation than command a warship.Commander Atraxia Clarion - Haxtis' second-in-command, Clarion handles the day-to-day station operations and keeps a weather eye on the station's personnel as well as those from other ships. She's canny enough to know when to turn a blind eye to technically illicit but harmless activities, but comes down brutally hard on anything that may endanger the station. While slight in stature, few make the mistake of underestimating this woman twice. Clarion rose from the rank of Petty Officer to her current position, no mean feat in the Imperial Navy, and is as tough as any dock labourer.Lieutenant-Commander Fellig Von Prim - A taciturn and withdrawn man, Von Prim only comes alive in the cockpit of a Fury Interceptor. The Lieutenant-Commander commands Metis's extensive fighter and bomber squadrons. As a leader he is unimpressive, doing his duty with little eagerness and less empathy for those under his command. However, his impressive kill-tally of over 100 enemy Attack Craft ensures that at least for now he retains his position.
Fleet Nihilus - Fleet Nihilus: The Fleet Nihilus is a massive Imperial armada of starships that has been created on the orders of and is commanded by Commander Dante of the Blood Angels Chapter of Space Marines in his role as the regent and warden of the Imperium Nihilus.It uses the Blood Angels' own Skyfall Ultrus-scale starport in the Baal System as its primary orbital fleet dock and shipyard and is composed of warships that Dante has been able to summon to Baal, or that fled there seeking safety in the wake of the birth of the Great Rift and the fall of the Noctis Aeterna across the Imperium Nihilus.The regent of the Imperium Nhilus believes that the Fleet Nihilus can serve as the nucleus of an Imperial reclamation force similar to the Indomitus Crusade operating in the Imperium Sanctus that will restore the Emperor's rule to the vast domain placed in Dante's charge by Lord Commander of the Imperium Roboute Guilliman.
Fleetmaster - Fleetmaster: A fleetmaster is a senior Imperial military command rank created specifically for the Indomitus Crusade by Primarch Roboute Guilliman.By order of Guilliman as the lord commander of the Imperium and the Imperial Regent in the Era Indomitus, each full fleet of the crusade is commanded by a general or flag officer who bears the rank and title of fleetmaster, who in turn oversees the various different Imperial military forces composing the fleet. Fleetmasters are usually high-ranking Adeptus Astartes, Rogue Traders, Navis Imperialis or Astra Militarum officers.Each fleet is further subdivided into "battlegroups" that can operate wholly independently of the main fleet and are commanded by officers bearing the rank of groupmaster.
Fleetmaster - Notable Fleetmasters: Isaish Khestrin (Fleet Primus)Rasmatin Olythaddeus Samil (Fleet Secundus)Cassandra VanLeskus (Fleet Tertius)Trincus Abconcis (Fleet Quartus)Tronion Prasorius (Fleet Quintus)Kaosholay (Fleet Sextus)Aswan Relmay (Fleet Octus)
Fleishgate - Fleishgate: FleishgateAgri-worldgroxFleishgate has long been taken over by a Genestealer Cult called the Innerwyrm, its primogenitor Purestrain Genestealer organism brought to the planet inside the guts of an immature Void Whale hewn apart for its meat.
Flesh Eaters - Flesh Eaters: The Flesh Eaters are a Loyalist Space Marine Chapter and genetic successor of the Blood Angels, raised during an unknown Founding.A savage and bellicose Chapter, despite their sobriquet of "Flesh Eaters" there is no evidence that the Chapter's Astartes actually practice cannibalism, though rumours about such incidents have flourished for many standard millennia. The Chapter has studiously ignored such slander.
Flesh Eaters - Chapter History: Little is known about the origin of the Flesh Eaters beyond their descent from the Blood Angels, save for the fact that they were already active at the close of the 33rd Millennium, when they joined the Pentarchy of Blood that ended the War of the False Primarch by exterminating eleven rebellious Chapters of the Adeptus Astartes and razing their homeworlds.The Flesh Eaters are currently believed to have been "fatally undone by their gene-seed," but what this actually refers to is unclear, as the Chapter is not extinct and was able to send forces to Baal in order to help their parent Chapter in defeating the onslaught of Hive Fleet Leviathan during the Devastation of Baal. However, by that time, the Chapter's numbers had fallen dramatically.The Flesh Eaters' lowest-known ebb was during the Golance War, where they lost at least 350 Astartes, including several officers, fighting against the Craftworld Aeldari who had taken control of the planet's secret arsenal.In the wake of the Devastation of Baal, the Chapter has received hundreds of Primaris Space Marine reinforcements, which provides a thread of hope for the Flesh Eaters' continued survival.
Flesh Eaters - Notable Campaigns: War of the False Primarch (860.M33) - During the War of the False Primarch, a dark and bloody episode in the Imperium's history now largely lost to myth and purged from the record, the Segmentum Pacificus was plunged into anarchy, and the "Pentarchy of Blood" was convened by the High Lords of Terra to enact their judgement. Five Chapters of Astartes (the Flesh Eaters, the Carcharodons, the Charnel Guard, the Death Eagles and the Red Talons) were unleashed to systematically destroy eleven Chapters of the Adeptus Astartes judged Traitoris Perdita and lay waste to their homeworlds, finally drawing the eight-solar-decade-long conflict to a close.Golance War (Unknown Date.M41) - The Flesh Eaters Force Commander Isiah was in charge of the campaign on the world of Golance to prosecute a war against encroaching Craftworld Aeldari. Unable, after numerous attacks, to rid the planet of the troublesome xenos who had gained control of the world's secret arsenal, the Chapter was at its lowest ebb, having suffered the loss of 350 battle-brothers and officers at the hands of the manipulative and treacherous Aeldari. The Flesh Eaters finally received relief in the form of five Astartes of unparalleled skill from the Mentors Chapter to deal with the vile Aeldari scum and change the course of the war.Alvatine Suppression (Unknown Date.M41) - Not much is known of this incident, save for the fact that the Flesh Eaters deployed a spearhead force of Rhinos painted in desert camouflage patterns.Devastation of Baal (ca. 999.M41) - The Flesh Eaters answered the call of the Blood Angels to defend Sanguinius' homeworld, Baal, from the depredations of Hive Fleet Leviathan. Their Chief Librarian, Scaraban, shared his knowledge about the Tyranids with the council before the attack. There is no data on how large a force the Flesh Eaters deployed, or the outcome of that force's fate during the conflict.Battle of Acrabellar (Unknown Date.M42) - An ongoing battle of the wider Angel's Halo campaign, the Flesh Eaters fought to save the Shrine World of Acrabellar from an invasion by the splinters of Hive Fleet Leviathan. The Blood Angels, Blood Scythes, Cruor Blades and Flesh Eaters defended the Shrine World, with the spiritual well-being of several sub-sectors depending on its survival.
Flesh Eaters - Chapter Beliefs: Like their fellow Chapters of the Sanguinary Brotherhood, the Flesh Eaters appear to be strongly bound to their primogenitor Chapter, the Blood Angels; united by blood and tradition in a way difficult for outsiders to understand.To attack any one of these Chapters is to invite the wrath of all, for whatever differences and rivalries might exist between them, they are all the scions of Sanguinius, whose unquestioning loyalty to their primarch's memory transcends all other duties and concerns.
Flesh Eaters - Chapter Gene-Seed: The Flesh Eaters employ the gene-seed of Sanguinius, inherited directly from the Blood Angels or some other Successor Chapter of the Sanguinary Brotherhood. This means they are subjected to the Flaw in Sanguinius' genetic lineage, and therefore their Astartes suffer from both the Red Thirst and the Black Rage.In fact, the Flesh Eaters are said to have been fatally undone by their gene-seed, although what this means exactly in terms of the affect upon the Chapter's viability is unclear.
Flesh Eaters - Notable Flesh Eaters: Force Commander Isiah - Isiah was the commander of the Flesh Eaters force deployed during the Golance War against the Craftworld Aeldari. It is likely he was the Flesh Eaters' Chapter Master, as he had the authority to strike a deal with the Mentors Chapter to garner their support in this conflict.Chief Librarian Scaraban - Scaraban was the Chief Librarian of the Flesh Eaters at the time of the Devastation of Baal and was among the forces sent by the Chapter to reinforce the Blood Angels. He was accused by Captain Seutona of the Angels of Light of having consorted with the Craftworld Aeldari in order to further his quest for knowledge about the Tyranids, and admitted to having done so for the benefit of all. He put forth the theory that perhaps the Tyranids were a species seeking to further their own evolution and that the Hive Mind represented an intermediary stage in the Tyranids' eventual attainment of true, spiritual transcendence. It is unknown whether he survived Hive Fleet Leviathan's assault on Baal.Brother Ukadi - Ukadi took part in the Alvatine Suppression.
Flesh Eaters - Chapter Colours: The Flesh Eaters wear bright red power armour with a single white vertical stripe painted on the front of the helm.It is unknown whether they use the same unique heraldry common to most Chapters of the Sanguinary Brotherhood based on that of their Blood Angels progenitors to display their company and squad designations.Apothecaries of the Flesh Eaters have both of their shoulder pauldrons painted white, while the infamous "Jaws of Doom" Assault Squad is known to decorate their helms with snarling maws and to use an alternative badge -- a monstrous white skull on a black circle.
Flesh Eaters - Chapter Badge: The Flesh Eaters' Chapter badge is a stylised, white, monstrous jaw centred on a field of bright red. Sometimes the colours appear inverted, or the symbol resembles dripping shark jaws.
Flesh Gauntlet - Flesh Gauntlet: The Flesh Gauntlet is a Drukhari melee weapon in the form of a claw-glove crammed with syringe-like protrusions and vials that can inject potent electrosteroids that force rapid and unnatural growth. Its victim will literally outgrow his own skin, suffering a truly unpleasant death as he bursts apart in a welter of steaming, heaving gobs of fleshy matter. The Flesh Gauntlet is most often used by the Haemonculi, and their Wrack and Grotesque servants.
Flesh Hound of Khorne - Flesh Hound of Khorne: A Flesh Hound of Khorne, also known as a "Hunter of Blood," and a "Flesh-Render," is a powerful and bloody-minded Daemonic Beast in service to the Blood God Khorne, the Chaos God of war and murder.Found by the hundreds and thousands on the bone-littered plains surrounding Khorne's demesne in the Realm of Chaos, Flesh Hounds are great wolf-like beasts that hunt down and destroy the enemies of the Blood God. They are often unleashed into realspace when possible to pursue those who have earned Khorne's wrath.Flesh Hounds are implacable when on the hunt and pursue their target across vast -- even interstellar -- distances. Constantly closing in, their howling often drives their target to madness before the Hound's own razor sharp teeth sink into flesh.What remains of their victims, especially their skulls, are brought back to their unholy master, to add to the uncountable others that make up his massive throne.The babbling tales of maniacs who have been exposed to the unshielded horrors of the Warp speak of the blood-red hounds of Khorne, whose howls of rage haunt their sleep and the memory of which stalks their every waking moment. The baying of the hounds chills the heart, spreading icy tendrils of fear through mortal souls.With twisted crimson frames, these beasts lope across the Warp and the blighted lands of reality both, tracking the terror-spoor of their prey, driven by the insatiable bloodlust of their kind. They are the Flesh Hounds, the attack beasts of Khorne, and they are created to endlessly hunt down cowards, traitors and other fools who have dared to offend the Blood God.
Flesh Hound of Khorne - Lord of the Slaughter: According to the whim of Khorne, the Daemons of his realm take part in an immense tournament. Khorne takes the Daemonsword known as Khartoth the Bloodhunger, which is capable of cutting through not only matter but also time, and hides it within one of his Flesh Hounds.The legions of Khorne fall upon each other with sword and axe, slaughtering and butchering whilst hunting the Flesh Hounds, who tear apart any Daemon who approaches.The Daemon brave, strong or fortunate enough to slay the Flesh Hound containing the Daemonsword becomes the Lord of the Slaughter, and may wield the Bloodhunger.For a day or an age, as Khorne sees fit, the Lord of the Slaughter enjoys great privilege in battle. When Khorne wearies of his Lord of the Slaughter's exploits, the Blood God begins the tournament again.A Flesh Hound devours both wielder and sword, combining their essence, and the Daemons battle again until Khorne finds a new Lord of the Slaughter.
Flesh Hound of Khorne - Collar of Khorne: One of the most recognisable features of a Flesh Hound is the large brass collar that seems to grow out of its neck. The Collar of Khorne that hangs about the throat of every Flesh Hound is forged at the very foot of the Blood God's throne, shaped from the heat of Khorne's loathing for witchcraft.The collar has the power to suck the Warp energy from the psychic attacks of their foes, protecting the Flesh Hounds from the cowardly attacks of enemy psykers, without diminishing the unnatural power of the beasts themselves.This anti-psychic defence makes the Flesh Hounds the bane of all sorcerers, and because of this there is not a single psyker in the galaxy who does not fear the hunting beasts of the Blood God.
Flesh Hound of Khorne - Notable Flesh Hounds: Karanak - Karanak is a unique Flesh Hound of Khorne who is the incarnation of Khorne's vengeance against those who insult the Blood God's pride, warriors who break Khorne's creed, and cowards who refuse to shed blood. None can hide from the Blood God's favoured hound. Karanak hunts them all down across the length and breadth of space and time, no matter where they hide or for how long they run. When not hunting, Karanak keeps watch over Khorne's Throne of Brass. Unlike normal Flesh Hounds, Karanak has three heads, each capable of tracking unlucky prey by different means. The first follows the prey's trail through space, the second tracks the scent through time, and the third, the most dangerous of all, can detect its intended prey's thoughts.
Flesh Hound of Khorne - Wargear: Gore-Drenched Fangs
Flesh Tearers - Birth of Wrath: For over two standard centuries after its Founding, the Flesh Tearers were a mobile, crusading Chapter. Eventually, however, the Chapter chose to establish a permanent fortress-monastery upon a brutal Death World located deep in the galactic west. The Flesh Tearers named it Cretacia, a name taken from the ancient Baal sandscript meaning "Birth of Wrath."It is a world of gargantuan beasts, magma geysers, and volatile electrical storms. Volcanic eruptions and sharp tectonic shifts threaten to rip apart its continents and swallow those arrogant enough to inhabit its surface. Cretacia was home to a small population of feral Humans whose genes were pure and who had developed a remarkable Neolithic warrior culture that produced strong and able Flesh Tearers recruits.The Chapter had great need of this easy supply of manpower, for as the Terran centuries passed, the Flaw in the Flesh Tearers' gene-seed gradually worsened and few Flesh Tearer Space Marines were able to avoid succumbing to the Black Rage after more than 200 standard years in service.By the end of the 41st Millennium, the Flesh Tearers were able to deploy only four fully combat-ready companies and the degradation of their gene-seed seemed to be only increasing, making it likely that unless a remedy could be found, the Chapter would ultimately cease to exist.The high incidence of the Black Rage in the Chapter has led the Inquisition to question the purity of the Flesh Tearers on multiple occasions and many other Space Marine Chapters refuse to fight alongside the Flesh Tearers because of their reputation for uncontrolled savagery and genetic corruption, as well as the fear that their bloodlust might be infectious. Since the terrible Kallern Massacres of the late 36th Millennium, the Chapter has essentially remained under the watchful eyes of the Ordo Hereticus.
Flesh Tearers - Inquisitorial Investigation: In 837.M41, Inquisitor Corvin Herrold of the Ordo Hereticus boarded Victus, the flagship of the Flesh Tearers, seeking an audience with Chapter Master Gabriel Seth, officially to question Seth about the recent events at the Shrine World of Lucid Prime, where the Flesh Tearers had been involved in a bloody confrontation with the Space Wolves after they had continued to kill civilians they claimed were corrupted by Chaos.But the man calling himself an Inquisitor who met with Seth was a decoy, and the real Corvin Herrold secretly infiltrated the flagship, seeking proof of the Ordo Hereticus' long-held suspicions about the Flesh Tearers' heretical nature. He believed himself vindicated when he discovered a Flesh Tearer who had recently succumbed to the Black Rage chained to a wall in the bowels of the voidship. After his gruesome discovery, Herrold was surprised and knocked out by Chaplain Appollus, while his retinue of Acolytes were slain by other Flesh Tearers.When Herrold regained consciousness, he was given a harsh object lesson in morality by Seth: the Flesh Tearers' Librarian Balthiel created a psychic mind-link between the Inquisitor and the battle-brother he had discovered who had recently been consumed by the Black Rage, and Herrold was forced to endure the full measure of the Black Rage; even a few moments' exposure was almost enough to break his mind.Seth explained to the Inquisitor that this was the true daemon the Flesh Tearers wrestled with every day, the daemon that, at best, they were sometimes able to harness and use as a weapon against the Emperor's enemies in the form of the Death Company, and, at its worst stole away their lives and their sanity even as they continued to serve the Imperium. Seth demanded to know by what right was someone like Herrold competent to judge the Flesh Tearers guilty of heresy in the face of such a burden.In the wake of the lesson, Seth allowed the Inquisitor to depart the Victus alone. In the wake of his experience, Herrold took Seth's lesson to heart and removed his Inquisitorial rosette; he decided his service to the Inquisition was at an end, as he clearly could not trust his own judgement of what was heresy and what was not.
Flesh Tearers - Devastation of Baal: During the final confrontation between the Blood Angels and their successors amongst the Sanguinary Brotherhood and the Tyranids of Hive Fleet Leviathan remembered as the "Devastation of Baal," Seth was a key commander of the defence and among the Sanguinary Brotherhood forces and fought alongside Dante at key moments of the battle.After Dante was critically wounded by the Swarmlord, Seth led a retreat back to the fortress-monastery of the Blood Angels, the Arx Angelicum, and commanded the defences until the forces of Primarch Roboute Guilliman's Indomitus Crusade miraculously arrived to cleanse Baal of the Tyranid infestation by Hive Fleet Leviathan.Though Seth knew that in the wake of the Indomitus Crusade the Flesh Tearers would be reinforced with Primaris Space Marines of Sanguinius' lineage who were supposedly not as susceptible to the Flaw and the Flesh Tearers' mutant version of it, Seth was not cheered at the prospect of seeing the Flesh Tearers' numbers swell once more.He believed that Roboute Guilliman's gift of the Primaris Marines would transform the Flesh Tearers and the other successors of the Blood Angels into further copies of his own Ultramarines who just wore variants of crimson armour rather than blue. Seth was convinced that without their inherent fury, his Space Marines would lose what had made them true scions of Sanguinius and become something else in time, something less.
Flesh Tearers - Flesh Tearer's Vanguard Strike Force: The Flesh Tearers Chapter has recently been reinforced by the arrival of the Primaris Space Marines to its full strength, and has been brought back up to a complement of ten full companies with more than half of the total manpower of the Chapter now provided by Primaris Marines. However, for much of its history, the Chapter faced a near-constant shortage of Astartes.Decimated by centuries of war and madness, the Flesh Tearers Chapter had been reduced to less than half of its former strength by the end of the 41st Millennium. With so few battle-brothers at his command, Gabriel Seth was forced to restructure the Chapter as best he could so that it could maintain its military commitments throughout the Imperium.With all of his companies under-strength in the days before the arrival of the Primaris Astartes reinforcements, and few captains to command them, Seth divided his 1st Company Veterans to bolster each company's fighting strength. These Veterans formed a solid core of leadership around which the diminished companies could be forged into more effective fighting formations. The Flesh Tearers called these mixed demi-companies "Vanguard Strike Forces," and in scores of war zones they replaced the standard Codex Astartes organisation:
Flesh Tearers - Vanguard Strike Force Formation: 3 Tactical Squads1 Assault Squad1 Vanguard Veteran Squad1 Furioso Dreadnought
Flesh Tearers - Flesh Tearers Death Company: Every gene-son of Sanguinius fears succumbing to the waking, psychic memory of their primarch's death at the hands of Horus -- the Black Rage. Those visions of an Angel broken, of future glories choked by betrayal, overtake Sanguinius' descendants and leave them with nothing but rage. The nobility of angels becomes the fury of beasts, purity of vision becomes a world drowned in blood.For the Flesh Tearers, such a fate is almost a certainty, and the only escape is to die before that fate overtakes them. It is a matter of when, not if. For those that the kind edge of death in service to the Emperor does not take, the black armour and the sacraments of the Death Company await.Where the Astartes of the Blood Angels and their successors among the Sanguinary Brotherhood succumb to the Black Rage during the pre-battle ceremony of moripatris, a Flesh Tearer can be claimed at any moment. Many are those who fall to the curse of their blood before they can pass into the Death Company. And the Death Company is well named, as its warriors will die as surely as they bring death. Clad in black and crossed with crimson, they know no limit to slaughter, nor pain of wounds.The Blood Angels and most of their successors give swift mercy to the few members of the Death Company who survive an engagement; a bolt round to the head or a powered blade to the neck grants them swift oblivion. No such mercy exists amongst the Flesh Tearers.Under the watch of High Chaplain Appollus, the Astartes of the Flesh Tearers' Death Company live on from battle to battle, bound to their torment until enemies do what their brothers will not. To Appollus, the black-armoured madmen represent the purest state of a Flesh Tearer; they are as close as a warrior can be to Sanguinius.Whether Gabriel Seth agrees with Appollus' dogma, or whether he sees hope in a Death Company's fury that no others can, he keeps his own counsel. Whatever his reasons, the Chapter Master has stood against Astorath the Grim, the great reaper himself, to prevent the Flesh Tearers Death Company from facing execution, and their numbers grow unchecked save by the blades of their enemies. So, while the Flesh Tearers have had their numbers recently reinforced, none save Appollus know how many black-armoured warriors wait in torment to be unleashed.The bulk of the Death Company of the Flesh Tearers are kept aboard a specially-adapted strike cruiser known as the Death's Cowl which is commanded by Chaplain Zuphias.
Flesh Tearers - Flesh Tearers Librarians: Like their fellow Chapters of the Adeptus Astartes, the Flesh Tearers also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels. Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its initiates, or from the ranks of gifted psykers brought to the Scholastica Psykana of the Adeptus Astra Telepathica.Most Chapters train and test chosen psykers following the ancient ways laid out in the Codex Astartes. Librarians of the Flesh Tearers are trained in this way, and, with few minor variances, have been taught to live by the word of the Codex.Flesh Tearers Librarians have a number of unique psychic abilities only used by the psykers of their Chapter:Depths of Rage - Librarians of the Flesh Tearers Chapter are well-versed in the use of psychic powers while struggling with the Black Rage and Red Thirst. Many have even developed powers which tap into the rage deep within them and use it to further fuel their other psychic powers or enhance their physical abilities in combat.Flensing - Flesh Tearers often live up to their name when engaged in combat, skinning their foes with well-practised blows from their blades and Chain Weapons. Librarians of the Chapter are no exception and the Flensing power has been developed with such hideous injuries in mind, allowing them to more effectively earn such grisly trophies with the melee precision that only the powers of the Warp can provide.Razor Blades - A Flesh Tearers Librarian, like the other battle-brothers of his Chapter, understands and appreciates the virtues of a good sharp blade. By focusing his psychic powers the Librarian can make edges keener and steel sharper so that it might more easily bite into flesh and bone.
Flesh Tearers - Primarch's Curse: Dark Fury: When the Chapter's genetic curse manifests itself in an affected battle-brother, it comes on in three stages:Stage 1 - Extreme Frenzy: The battle-brother completely loses control when he frenzies and finds it almost impossible to claw his way back to reason as long as there are foes to fight and blades drawn. Even when foes are not near, the madness of Frenzy grips him and he rages endlessly for battle and blood, howling out his anger and striking the ground with his blade. The battle-brother must take care, lest he lose control at any moment. Any time the battle-brother takes damage, is confronted with a clear threat, or is put in position of great stress, he must summon all his willpower in order to contain his fury for the duration of an encounter with an enemy.Stage 2 - Blood Madness: The Flesh Tearers thirst for the blood of their foes when in the grips of the Red Thirst and long to see it spilled across the ground in great arcs and gouts. They also crave the feeling of hot blood on their skin and splattering across their armour, staining the dark red battle-plate a darker shade still. The battle-brother must engage foes in close combat if possible, either making melee attacks against them or shooting point black with pistols so that their blood spills at his feet. When he downs a foe, he must resist the urge to hack or blast the foe's corpse apart. If the battle-brother is attacked by a new foe while he is in this state while hacking at another foe, he will turn his attention to his new attacker instead.Stage 3 - Animal Within: Near the end, a Flesh Tearer is little more than an animal filled with fury and madness striking out at all those around him. While he may still have lucid moments where he remembers the warrior he once was, these are fleeting and quickly gone to be replaced with only the thought of killing and the thirst for blood, and he will attack the nearest target (friend or foe) if there is more than one to choose from. At this point, the battle-brother is completely within the grip of the Black Rage and must be transferred to the Death Company.
Flesh Tearers - Chapter Fleet: The Flesh Tearers possess a number of strike cruisers that have been modified to gain an extended transport capacity for their vehicles. Other than that, the following vessels are known to have been or still are part of the Flesh Tearers Chapter Fleet:Victus (Battle Barge) - The Victus is a truly ancient starship, having been in service with the Blood Angels Legion during the Great Crusade ten standard millennia ago.Shield of Baal (Strike Cruiser) - An ancient Flesh Tearers vessel commanded by Captain Eligus following the Chapter's formation in the early 31st Millennium.Death's Cowl (Strike Cruiser) - Commanded by Chaplain Zuphias, whose body was hardwired into the vessel's command throne, the Death's Cowl is a specially adapted strike cruiser that is home to the bulk of the Flesh Tearers' Death Company. Its innards have been ripped out to make room for extra assault launchers, Drop Pods, and boarding torpedoes. It is a terrifying vessel, a living morgue inhabited by the dead who have not yet found their release, a dark herald of the fate that might wait for all of the Flesh Tearers. It stands as a grim reminder of glories lost and the strength needed to protect what is left.Bleeding Fist (Strike Cruiser) - Flesh Tearers vessel commanded by Captain Aamon following the Chapter's formation in the 31st Millennium. The Bleeding Fist was destroyed in the early years of the Great Scouring.Mortis Wrath (Strike Cruiser)Merciless (Gladius-class Frigate)Butcher (Gladius-class Frigate)Redeemer (Gladius-class Frigate) - Flesh Tearers frigate commanded by Sergeant Namtar following the Chapter's formation in the 31st Millennium. The Redeemer was destroyed in the early years of the Great Scouring.
Flesh Tearers - Chapter Colours: The Flesh Tearers have a two-tone colour scheme with maroon covering the torso, arms and legs of their power armour, while the helm, shoulder pauldrons and backpack are jet black.Like the Blood Angels, the Flesh Tearers' company designation is displayed on the right shoulder plate in the form of a skull (for the Veteran 1st Company) or a differently-coloured drop of blood for the other companies.A Flesh Tearers' squad designation is determined by a Low Gothic numeral placed on the right knee plate. Librarians of the Chapter wear blue power armour with only the left shoulder plate painted black.
Flesh Tearers - Heraldry of the Host: Like their progenitors, the Blood Angels, the Flesh Tearers adhere to a strict heraldic system, allowing them to recognise what company and squad any given battle-brother belongs to at a glance.The advantages of such swift recognition amid the madness of battle are obvious. More than this, however, all the gene-sons of Sanguinius revere their heraldry, and bear these markings as badges of pride.
Flesh Tearers - Squad Designation: The Flesh Tearers make use of symbols from the Codex Astartes for squad specialty designation. They favour a white symbol, indicating either battleline, close support, fire support or Veteran, on black with contemporary markings over the top.
Flesh Tearers - Squad Number: Unlike the Blood Angels, the Flesh Tearers use simple Low Gothic numerals to identify individual squads, commonly presented on the warriors' right knee guard.
Flesh Tearers - Company Markings: Like the Blood Angels, the Flesh Tearers use variations of the blood drop to denote company, even though their companies are often divided into ad-hoc battle groups:1st Company (Veteran): A white skull over black background on the right shoulder plate. On Terminator Armour (Tactical Dreadnought Armour), the left shoulder plate shows the First Company's specific heraldry, the right shoulder guard displays the Chapter badge in white.2nd Company (Battle): A single yellow blood drop.3rd Company (Battle): A single red blood drop.4th Company (Battle): A single green blood drop.5th Company (Battle): A single black blood drop.6th Company (Reserve Battleline): Twin yellow blood drops, side by side.7th Company (Reserve Battleline): Twin red blood drops, side by side.8th Company (Reserve Close Support): Twin green blood drops, side by side.9th Company (Reserve Fire Support): Twin black blood drops, side by side.10th Company (Scout Marines): The Flesh Tearers' Scout Company wears a black skull on the right shoulder plate, and the Chapter badge on the left.
Flesh Tearers - Chapter Badge: The Flesh Tearers' Chapter badge is a white serrated blade with a red blood drop centred in it. It represents the customised chainfists that the first Chapter Master once carried into battle.
Flesh Tearers - Canon Conflict: Earlier editions of the Flesh Tearers' history states that they spent thousands of standard years as a fleet-based Chapter after their formation and that it was a Chapter Master named Amit who finally settled the Chapter on the world of Cretacia.Current canon claims that only 200 Terran years were spent by the Flesh Tearers as a crusading Chapter before the discovery and settlement of Cretacia.However, Amit appears as a captain of the Blood Angels Legion in the Horus Heresy series of novels who was the founding Chapter Master of the Flesh Tearers.Amit has a vicious and savage reputation, even by the standards of the World Eaters and his Oath Brother, Kharn. It was during his frequent fights in the World Eaters' gladiatorial pits that Amit earned his nickname the "Flesh Tearer."During the Blood Angels' Signus Campaign, Captain Amit of the Blood Angels served as the captain of the battle barge Victus. This battle barge would later find service with the Flesh Tearers Chapter as their only known vessel of that class, and is rumoured to have been in their possession since the Founding of the Chapter.
Flesh Tearers - Sources: Black Crusade: Games Master's Kit (RPG), pg. 8Blood Angels Painting Guide - Sons of Sanguinius (Supplement), pp. 50-63, 146-172Codex Adeptus Astartes - Blood Angels (8th Edition), pp. 11, 14, 18, 21-23, 39, 51-52, 56Codex: Blood Angels (5th Edition), pp. 14, 54-55, 71Codex: Angels of Death (2nd Edition), pg. 34Codex: Grey Knights (5th Edition), pg. 38Codex: Necrons (5th Edition) pg. 26Codex: Space Marines (3rd Edition), pg. 47Codex: Space Wolves (5th Edition), pg. 19Deathwatch: Honour the Chapter (RPG), pp. 50-57, 130Deathwatch: Rites of Battle (RPG), pp. 62-63Imperial Armour Volume Two: Space Marines and Forces of the Inquisition, pg. 47Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pg. 20Index Astartes I, "Blood Frenzy - The Flesh Tearers Space Marine Chapter"Shield of Baal: Exterminatus (7th Edition), pp. 10, 18-20, 54-56, 58-63, 66, 71-79, 127, 171, 173-176, 178, 181-182, 185-189, 195-196, 231, 267, 284, 296, 304, 309, 337-352Warhammer 40,000: Rogue Trader (1st Edition), pg. 168Butcher's Nails (Audio Book) by Aaron Dembski-BowdenFear to Tread (Novel) by James SwallowDeath and Defiance (Anthology), "Virtue of the Sons", by Andy SmillieCrimson Night (Short Story) by James SwallowVirtues of the Sons (Short Story) by Andy SmillieSins of the Father (Short Story) by Andy SmillieFlesh of Cretacia (Novel) by Andy Smillie, pp. 7, 22Helsreach (Novel) by Aaron Dembski-BowdenRed Fury (Novel) by James SwallowBlack Tide (Novel) by James SwallowKnow Thyself (Short Story) by Andy SmillieGabriel Seth: The Flesh Tearer (Novella) by Andy SmillieFlesh Tearers Quick Reads - Fury and Rage (Anthology)Beneath the Flesh (Novella) by Andy SmillieImmortalis (Novella) by Andy SmillieThe Quickening (Special Advent Issue) by Andy SmillieLegends of the Space Marines (Anthology), "At Gaius Point", by Aaron Dembski-BowdenBlood in the Machine (Audiobook) by Andy SmillieTrial By Blood (Novel) by Andy SmillieSons of Wrath (Novel) by Andy SmillieHunger (Audiobook) by Andy SmillieAt Slaughter's End (Audiobook) by Andy SmillieThe Last Son of Dorn (Novel) by David Guymer, Ch. 1Warhammer 40,000: Rulebook (8th Edition), "Devastation of Baal", pg. 52Third War for Armageddon Worldwide Campaign - Forces Disposition, Imperial Forces: Flesh TearersThe Devastation of Baal (Novel) by Guy Haley, pp. 380-384, 385, 425-435, 440-443, 493-496, 497Warhammer 40,000: Deathwatch (4 Issue Comic Series) (2018)White Dwarf 40 (December 2019), "Index Astartes: Flesh Tearers" by Andy Smillie and Tom Horth, pp. 70-81
Fleshmower - Fleshmower: A Fleshmower is a type of vicious, disease-ridden close combat weapon usually deployed on the Foetid Bloat-drone Daemon Engines that are favorite forms of aerial support for the Death Guard Traitor Legion.The Warp entities that possess Foetid Bloat-drones are more aggressive and spiteful than most Daemons of Nurgle.Some are so wilful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with the macabre devices known as Fleshmowers.Heavy cylinders of rusted iron blades, Fleshmowers thrust out in front of the Bloat-drone on bulky arms and whir frenetically as it flies into battle. These weapons can be used in thrumming passes through the enemy ranks, or more deliberately pressed against resilient targets to rip them apart.Either way, the result is a hideous red spray and a mulched strew of body parts. The mashed remains of Fleshmower victims make excellent slop-fuel for those Bloat-drones armed instead with Plaguespitters, and so the two variants often form parasitic war packs.
Flickering Blades - Flickering Blades: The Flickering Blades were a Renegade warband of Chaos Noise Marines that broke away from their parent Traitor Legion, the Emperor's Children, and who are led by the infamous Noise Champion Volupus. Volupus, a son of Chemos, decided to go off on his own to form his own warband of Heretic Astartes.In battle these warriors stride into combat wielding lithe swords that sing songs of death with every swing. From out of their twisted armour stretch numerous writhing tongues, each mutant maw licking its lips in lewd anticipation of the blood-splattering of close combat.The Flickering Blades were later slain to a man by the Skull Takers of Hans Kho'ren, a warband of the World Eaters. The Flickering Blades had claimed that none could best them in swordplay. Hans Kho'ren proved this wrong when he and his Khornate Berserkers invaded the warband's pleasure den and slew the entire warband, and the Chaos Lord dedicated his victory to Khorne.
Flickering Blades - Warband Colours: The Flickering Blades' colours are not listed in current Imperial records, but like all servants of the Prince of Pleasure, they utilise garish, outlandish colours that are bright and stimulate the senses.
Flickering Blades - Warband Badge: The Flickering Blades badge is not listed in current Imperial records.
Flight of the Eisenstein - Flight of the Eisenstein: Flight of the Eisenstein is the fourth volume in the Horus Heresy series of novels.
Flight of the Eisenstein - Synopsis: Flight of the Eisenstein follows the Eisenstein, a frigate of the Death Guard Legion commanded by Battle-Captain Nathaniel Garro of the 7th Company, one of the few commanders in the Traitor Legions who remained Loyal to the Emperor. The novel follows the Eisenstein's escape from Istvaan III (see Galaxy in Flames) and its voyage across the galaxy in an attempt to reach and warn the Emperor of Mankind on Terra.
Flint - Flint: Flint is a low-technology Agri-World in the Angelus Sub-sector, in the Scarus Sector of Segmentum Obscurus, that is possessed of great rolling fertile plains where the primitive human tribes of the world drive vast herds of large mammalian creatures similar to elephants called "demi-pachyderms," taking them each year to the great Beast-moots.Much of the stock is sold to off-worlders at these moots who come seeking a bargain. Apart from the meat industry, demi-pachyderm skins and fertilizers are both major exports of the planet as well as miscellaneous goods from the self-sufficient colony cities that were established on the warmer south continent of Flint by the Imperium.
Flip Belt - Flip Belt: A Flip Belt or Inertia Pivot (known as geirgilath or a "belt of speed" in the Aeldari Lexicon) is an item worn exclusively by the mysterious Aeldari Harlequins. This device is a wonder of Aeldari technology, a portable anti-grav generator keyed to trigger upon the mental command of its wearer.So incredibly lightweight are Flip Belts that they do nothing to hamper their wearer's natural agility. Instead, they heighten it to the point that Harlequins can leap clean over all but the most towering obstacles, springing and bounding through rubble and wreckage with supernatural ease.
Flyboy - Flyboy: A Flyboy (pl. Flyboyz) is a member of the Ork sub-culture of Speed Freeks whose need for speed far outstrips that of his ground-based Ork brethren. Although most Orks prefer to keep their feet firmly on the ground, there are a few unstable individuals amongst the tribes that developed a craving to fly through the air like a bird. They take to the sky in search of ever-greater exhilaration.
Flyboy - Role: Most Orks prefer to keep their feet firmly on the ground, and believe the real fighting is done up close and personal. Ork aircraft are the ultimate expression of a particular mania that can seize an Ork's mind. The afflicted Ork seeks ever-greater thrills from speed and danger, driving or, in extreme cases, flying faster and faster. Those afflicted are called Speed Freeks, and regardless of their original klan, invariably belong to the Kult of Speed. The majority of Speed Kultists come from the Evil Sunz klan, but not all, and the mania can seize any Ork. Few "victims" actually become pilots, because most Orks have a natural distrust of flying, and much prefer to remain with their feet solidly upon the ground, where the "proppa' scrappin" is done.There are some unstable individuals amongst a tribe that crave to fly through the sky. The Orks refer to these outcasts as Flyboyz, and they all belong to a sub-cult known as Speed Freeks. It seems their demand for extra speed cannot be satisfied by land-based vehicles. They take to the sky in search of even greater exhilaration. Their reckless flying, dive-bombing and strafing runs, as well as the search for greater and greater speeds, seems to change their brain patterns, inducing a state of manic euphoria. Other Orks generally consider them to be quite mad, and avoid them. Flyboyz live in semi-exile from the Ork tribal hierarchy, only associating with other Flyboyz, Gretchin slaves and gunners and the deranged Mekboyz who build and maintain their aircraft.