Maynarkh Dynasty - The Great Sleep: As preparations for the Great Sleep progressed and time passed, the effect of the Curse of the Flayer began to take its toll. After the lower orders, the Maynarkh's upper ranks were increasingly succumbing to the Curse. Those that did not succumb outright were profoundly altered, their patience increasingly diminished by a growing bellicose temper, which gradually turned into an unearthly bloodlust and ended in a descent into homicidal madness. Like a ghost in a matrix, the Maynarkhs clung to their ancient war codes and ritualised pattern of war in a vain hope that this madness could be tempered or harnessed by their honour as warriors, but in doing so they perverted their own ideals. While fanatical adherence to this code of conduct was once expected, the Maynarkh's ruthlessness became a compulsion, a thirst to be slaked before the next genocide could be enacted.In the meantime, in their own paranoia or perhaps as the first sign of the Curse, the Maynarkh's Overlords themselves tasked their Crypteks to create an ever-growing variety of war machines and Canoptek guardians, further equipping their dynasty in order to wage war on its enemies and increasing their own defences. It is generally believed that it was at this moment, sixty million Terran years ago, that such baleful machines as the Tomb Stalker and the Acanthrite were invented.The ruling classes of the Maynarkh where under no illusion that the Great Sleep might stop the Curse, and indeed many among their numbers supposed that it would rather mark the slow death knell of their dynasty, that in the silence of the stasis-crypts, the Curse would worm its way into the Maynarkhs over the millennia and that only a tide of ravenous ghoul-automata would emerge, mindlessly trying to slake their unquenchable thirst for blood and hunger for flesh. The Maynarkh feared to succumb to the same fate that would befall the Bone Kingdom of Drazak, or the Oroskh Dynasty. Yet when the time came to enter the Great Sleep, still bound by the Silent King's command, all of the Maynarkh entered the hibernation-process that would see the Necrons reemerge in the late 41st Millennium of the Terran calendar.The Silent King's foresight and the Maynarkh's own paranoia would see to it that the dynasty passed through the eons relatively unscathed, for the Maynarkh's Tomb Worlds had been well-hidden, protected by layer after layer of concealment and murderous defences. Far better shielded from the stellar phenomena that would ravage other Tomb Worlds, the Maynarkh's crownworlds slept largely undisturbed as the barrenness of space they now colonised offered little of interest to those sentient species that would eventually emerge in the galaxy after the Necrons.To watch over the Maynarkh, the Silent King had appointed his own guardians, the Triarch Praetorian, to protect his cherished and valuable warriors. Due to the Maynarkh's own paranoia, these guardian intelligences and their Canoptek servitors kept a close eye on the neighbouring worlds and on the rare occasion someone ventured into the Maynarkh's domain, they were met with violence. The Maynarkh's praetorians were not merely content with eliminating the trespassers themselves, but actively sought and destroyed the nearest population center or star vessel from which the trespassers had come.To achieve these goals, the Triarch Praetorians did not rely solely on the Canoptek killing engines at their disposal, but time and time again awakened entire Necron Phalanxes to ensure their victory. This overt aggression could have considerably backfired, calling down a greater wrath than the sleeping Tomb Worlds and their guardians might have been able to handle, but thankfully for the Maynarkh, the short-sightedness of the younger races and the isolation of their domain ensured that no such threat emerged. Even the greatest threat to the Maynarkh, the birth of the Imperium of Mankind and its Great Crusade, did not suspect what lay slumbering beneath the worlds of the later Leyak and Orpheus Sectors.For millions of Terran years, the Canoptek guardians and their Praetorians watched over the Maynarkh, waiting for the Silent King's command to reawaken the powerful dynasty. At the preordained time and moment, these constructs would deactivate the Tomb Worlds' stasis-crypts and summon the Undying Legions of the Maynarkh to march again. This moment was chosen to coincide with a stellar phenomena of such magnitude and accuracy that it could not be missed by the crude intelligence of the Canoptek guardians: the death of a sun, or rather of two suns, for the Caracol System was a binary star system. No Necrons slumbered in this system, for it had been one of the great domains of their enemies, the C'tan, and the location of one of the powerful devices they had used during the War in Heaven: the Dolmen Gate -- a powerful artefact able to transfer energy from the material plane into the Immaterium.The Silent King counted on the Caracol System's death to shatter the Dolmen Gate and cause such an unusual Warp phenomena that it could not be misinterpreted by his servitors. This very specific event would mark the time of Reawakening for the Maynarkh. By the Imperial Calendar, this event occurred in 990.M41, although the reason for Caracol's two suns to go supernova way ahead of their natural life span remains unknown. Was it a mere rogue accident of nature or somehow ordained by the hand of the Silent King? Or did even older, far darker powers meddle with it?None can say for sure. The suns' fiery death shattered the planets of the Caracol System, destroying the last ruins of the C'tan presence, but even as it was destroyed, the Dolmen Gate converted the fiery death into pure energy that was magnified and transferred into the Warp as a great bow-wave, rippling its surface like a stone thrown into a pond and calming the face of the Aether. This ripple in the Warp snuffed out the Warp turbulences that had been plaguing the Orpheus Sector for Terran centuries, with the notable exception of the particularly fierce Warp Storm known as the Howling Vortex to the sector's galactic East.Hundreds of Astropaths burned out and thousands more perished as their voidships were broken in two and ripped apart by frenzied daemons, but the Necrons cared not for these deaths. For all intents and purposes, the ordained time had come, and the Maynarkh would awaken to a vastly changed galaxy.