vizn3r/warhammer40k-lore huggingface dataset:
Ferrus Manus - Diasporex Persecution: During the latter part of the Great Crusade, the Iron Hands encountered a nomadic, fleet-based civilisation composed of both humans and xenos known as the Diasporex. The Iron Hands shared the Imperial Truth of the Emperor of Mankind and offered the human members of the Diasporex the opportunity to separate from their alien allies and to join the newly forged Imperium, but they declined the Astartes' offer. Their offer rejected, the Iron Hands passed judgement, and in the following months the Iron Hands fleet attempted to annihilate the Diasporex, but they proved to be highly skilled and experienced in the realm of naval warfare, and managed to easily evade crucial battles and even to severely damage the Iron Hands' Strike Cruiser Ferrum. The Emperor's Children of the 28th Expeditionary Fleet were called in as reinforcements, and so, a joint Imperial strike force composed of both the Iron Hands and forces from the Emperor's Children Legion launched an all-out assault against the willful Diasporex. Though the Diasporex knew that a powerful fleet of warships was hunting them and sought their destruction, they refused to leave the sector and move on to someplace safer. The Iron Hands' scout ships soon discovered the truth—the Diasporex used hidden solar collector arrays to collect fuel for their vessels from a star. This was the reason why the Diasporex remained within the sector. Attacking these vital fuel stations, the two Imperial Expeditionary Fleets drew the Diasporex fleet out into open battle as the human-alien alliance sought to avoid utter annihilation at the Imperials' hands.During the massive naval battle that ensued Fulgrim's personal gunship, the Firebird, came under heavy attack and soon found itself in trouble. Rushing to his brother's side, Ferrus Manus' flagship, the Battle Barge Fist of Iron, came rushing to the rescue of his beleaguered brother. To restore his wounded pride, Fulgrim led a brief shipboarding action where the Emperor's Children wreaked bloody havoc on the troops of the Diasporex. But ultimate victory was robbed from him when the enemy ship's bridge was taken by one of his subordinate commanders. For months thereafter, Fulgrim would resent The Gorgon's actions, unable to truly understand the altruism of Ferrus' deed and the loss of life his selfless act had incurred on his Legion. Under the malignant influence of the daemon-possessed Laer blade that he wore at all times, Fulgrim could only see self-aggrandisement in his brother’s action, instead of the the heroic deed it had truly been. Ferrus' critical comments, the wounding darts that Fulgrim believed were meant to undermine him, were in actuality only jests designed to puncture Fulgrim's self-importance and restore his humility. What Fulgrim perceived as Ferrus’ prideful boasts and rash actions had been deeds of courage that he spitefully dismissed as the influence of Chaos began to claim the Phoenician's soul.
Ferrus Manus - Horus Heresy: As the Warmaster Horus made the opening moves of his rebellion on Istvaan III, Ferrus Manus' oldest and dearest friend Fulgrim was ordered by the Warmaster to meet with the Iron Hands Primarch aboard his flagship Fist of Iron in the hope that he could be swayed to the side of the Traitor Legions who now served Chaos. Fulgrim had sent the bulk of his IIIrd Legion and the 28th Expeditionary Fleet on to meet Horus and the 63rd Expeditionary Fleet in the Istvaan System while he and a small force aided the Iron Hands' 52nd Expeditionary Fleet in retaking the world of Callinedes IV from Orks. Great bonds of friendship and brotherhood had long existed between the two Legions, and Fulgrim felt that he could convince Ferrus of the righteousness of Horus' cause. Fulgrim's hope proved disastrously wrong and the meeting of the two Primarchs in Ferrus's private inner sanctum in his flagship's Anvilarium did not go well, as Ferrus was utterly outraged that his brothers would turn against their father the Emperor. The meeting ended in violence as The Gorgon made his difference of opinion over continued loyalty to the Emperor known to the Phoenician with his weapons, determined to stop Fulgrim's betrayal of the Imperium before it could begin. Ferrus attempted to use his silvery necrodermis hands to destroy Fulgrim's golden sword Fireblade, but the resulting explosion knocked him unconscious.Fulgrim intended to kill his unconscious brother with the weapon he had forged for him, the warhammer Forgebreaker, but proved unable to kill his oldest friend despite the promptings of the Slaaneshi daemon that now corrupted his soul. Instead he took the wondrous weapon that he had once crafted in brotherhood for Ferrus as a reminder of their former friendship, and left behind Fireblade, which Ferrus had forged for him. When Fulgrim emerged from Ferrus' inner sanctum, he gave a signal to his elite Phoenix Guard, who instantly beheaded all of the Iron Hands Morlocks Terminators who served as Ferrus' own elite bodyguard with their Power Halberds. The Emperor's Children also nearly slew the Iron Hands' First Captain Gabriel Santor. Fulgrim successfully fled the Iron Hands' expeditionary fleet in his personal assault craft, the Firebird, as he ordered his warships, the Battle Barge Pride of the Emperor and its Escorts, to open fire upon the ships of the 52nd Expeditionary Fleet. This surprise attack crippled the Iron Hands force and provided a distraction while Fulgrim and the Emperor's Children warships fled into the Warp to rendezvous with the rest of their 28th Expeditionary Fleet in the Istvaan System.
Ferrus Manus - Personality: One of the most physically powerful of the Primarchs, whose skills as an artificer of arms and armour were every bit as potent as his martial prowess, Ferrus Manus despised weakness. By his presence on the battlefield, the Primarch drove his men to acts of superhuman endurance and remorseless fervour.
Ferrus Manus - Wargear: The Medusan Carapace - Ferrus Manus operated a wide variety of arms and armour, almost all of which were the products of his craft and genius. Never fully satisfied with his work, he was always looking to improve upon it and test new prototype designs, the fruits of his labour later forming the basis of many Space Marine Legion designs such as the early Cataphractii Pattern Terminator Armour. The Medusan Carapace is an examplar of these armour designs, incorporating servo-mechanisms and a plethora of systems.Forgebreaker - Fashioned by his close comrade, and later hated enemy, the Primarch Fulgrim of the Emperor's Children Legion, this exquisitely fashioned Thunder Hammer would prove to have a dark infamy of its own and serve the hands of many masters before the Horus Heresy ended.
Ferrus Manus - The Gorgon of Medusa (Novella) - Ferrus Manus - The Gorgon of Medusa (Novella): Ferrus Manus - The Gorgon of Medusa is the seventh novella in the  Primarchs series. The novella will be released in limited edition hardback in January 2018, and a non-limited release later in 2018.
Ferrus Manus - The Gorgon of Medusa (Novella) - Synopsis: Ferrus Manus, Primarch of the Iron Hands, employs his brutal methods of war to bring a world to heel in the Emperor's name. The Great Crusade has swept across half the galaxy, a million human worlds now embracing the truth and reason that comes with allegiance to the rule of Terra. But even such unparalleled success comes at a cost. Rumours abound that the Emperor plans to step back from the Crusade and raise one of his Primarch sons to lead in his stead. Faced with the bitterly non-Compliant human empire of Gardinaal and a leaderless host of Ultramarines, Thousand Sons and Emperor's Children at his Legion's command, the Iron Hands Primarch Ferrus Manus decides to make an example that even the Emperor cannot ignore.
Fervious - Fervious: Fervious is an Imperial Feudal World located in the Drusus Marches Sub-sector of the Segmentum Obscurus' Calixis Sector. The entire population of Fervious inhabits one sprawling shanty city. This has spawned a very violent and callous culture where murder is an accepted form of despatching rivals and a legitimate way of gaining wealth and influence. The planet has not always been known as Fervious, and some still refer to it using its old name of Vasenrule.
Fervious - History: A truly marginalised world accessed only by turbulent Warp routes, Fervious has long suffered in its isolation from the wider Sector. Once a developed civilization with a sizable population, some say its masters offended the Cult Mechanicus who cursed them and turned their backs on Fervious, dooming it to suffer without the Omnissiah’s blessings. Whatever the truth of this tale, the centuries have seen the world rapidly decay and turn inward, and now the bulk of what remains of its people live out a barbaric existence in one vast sprawling shanty city amid the ruins of better days. Fervious’s regression has spawned a very violent culture that relies on ritual murder to gain wealth and status. It is a world where life is cheap, brutality commonplace and death cults and doomsday prophets are rife.
Fervious - Native Flora and Fauna: The Styger - The Styger is a beast of burden found on Fervious. When birthing the creature makes a thick, viscous liquid to feed its newborn youngThe Fervious Serpent - The Fervious Serpent is a highly venomous ophidian-like lifeform native to the planet.
Fervious - Principal Exports: Fervious Banded Armour - The banded armour of Fervious is made from layers of tough, laminated strips of hide that are bonded or sewn to cushioned leather. The armour has been developed to stop the razor sharp Fervious katanas and is worn by warriors and nobles who constantly fear for their lives.Fervious Katana - The Fervious katana is a long, curved sword. It is sharper than many other types of sword as the metal of Fervious is a very stubborn and hard material that is folded many times to create a razor-sharp edge. Katanas are wielded by Fervious nobles and is also used by the many of the Death Cults of that world.Fervious Nunchakus - Nunchakas are made from two staves that are bound together by a length of tough sinew. On other worlds where nunchakus have been developed the staves are bound by a chain. On Fervious, the end of the staves of the Nunchakus will also be coated in the venom from the deadly Fervious serpent. A high level of skill is needed to use the nunchakus effectively as the wielder must avoid poisoning himself while trying to strike his enemy.Fervious Styger Milk - If drunk by humans the milk literally coats the throat, windpipe and stomach for up to a day after being ingested. As well as being full of nutrients and proteins, the people of Fervious have found that a side effect of the milk is that any poisons that are subsequently consumed have little to no effect. The styger milk is so effective at preventing poisoning that all Fervious nobles, as a matter of course, will drink Styger Milk before eating. This has led to substantial wealth for styger dairy farmers who, before the discovery of the milks benefits, were nothing more than just peasants. Now the dairy farmers have grown rich and powerful in their own right, fighting amongst themselves in the hopes of creating a monopoly.
Festering Death - Festering Death: The Festering Death are a Traitor Titan Legion of the Dark Mechanicus that repudiated their oaths to the Emperor of Mankind and followed Warmaster Horus into the service of the Ruinous Powers during the Horus Heresy. Formerly known as the Silver Scythes Titan Legion, there is very little information in the Imperial records about this obscure Titan Legion, though it is suspected to have been founded before the Age of the Imperium, during the Age of Strife.
Festering Death - Legion History: The Silver Scythes were based on the outer rim of Imperial space when the Heresy swept the Imperium into civil war. Overlooked by many and far away the bulk of the fighting the Titan Legion's commanders quickly succumbed to the lure of the Ruinous Powers and entered the fray on the side of the Warmaster. They soon found patronage with Nurgle, the Lord of Decay. The Silver Scythes set about bringing famine and pestilence to the worlds on the rim and unleashed ancient plague upon the helpless planets, thus winning their patron Lord's favour. Following the death of Horus at the hands of the Emperor during the Battle of Terra, the Silver Scythes fled Imperial space alongside the other Traitor Legions, to the hellish realm of the Eye of Terror. Here, they have dwelt for ten thousand years, the warping power of Chaos twisting and corrupting the Titans of the Silver Scythes into gigantic engines of terror, corrupting the former Loyalist Titan Legion into the Festering Death Traitor Titan Legion. For ten millennia the Festering Death have struck out from the Eye of Terror, roaming the galaxy from battle to battle, eternal wreaking the carnage they were built for.
Festering Death - Notable Personnel: Grand Master Marnic Bubon - Former Grand Master of the Silver Scythes Titan Legion, Marnic Bubon willingly led his Legion into damnation and into the eternal servitude of the Lord of Decay. He pilots the former Warlord-class Titan, Bubonis, who after ten millennia in the Eye of Terror, both man and machine have become one and now lead the much feared Festering Death Traitor Titan Legion to war against all-comers.
Festering Death - Notable Titans: Bubonis - Bubonis is a Daemonic Plague Titan of Nurgle. During the Great Crusade era, it was once a noble and mighty Warlord-class Titan. But during the Horus Heresy, the Silver Scythes Titan Legion pledged their allegiance to the Warmaster and the Dark Gods, particularly the worship of the Plague God, Nurgle. Following the Warmaster's defeat, and the flight of the Traitors into the Eye of Terror, the Silver Scythes continued to dwell in this hellish realm for ten millennia. The entirety of the Silver Scythes became twisted and corrupted, transforming into the Festering Death Traitor Titan Legion. Over time, Bubonis and the Titan Legion's Grand Master merged into one, and now the Plague Titan of Nurgle leads the Festering Death Traitor Titan Legion to war, spreading the gifts of Grandfather Nurgle throughout the width and breadth of the galaxy.
Festering Death - Legion Colours: This Traitor Titan Legion's colours are not listed in current Imperial records.
Festering Death - Legion Badge: This Traitor Titan Legion's badge is not listed in current Imperial records
Feth - Feth: Feth is the name of the supernatural spirit that is believed to possess the nal-wood trees on the planet Tanith, allowing them to move their position. The troops of the Astra Militarum regiment known as the Tanith 1st ("Tanith First-And-Only"), which is comprised of the only surviving natives of Tanith, use it as an expletive. After Gaunt's Ghosts were stationed at Vervunhive, it is combined with the native Verghastite word "gak" to form such expressions as "fething gakhead."
Feudal World - Feudal World: A Feudal World is a planet into which the Imperium has not seen fit to introduce most advanced technology, although the advent of certain advanced medical technologies such as basic antiseptic agents is often an exception so as to keep such worlds' labour productivity high in the face of the odd plague or epidemic. Feudal Worlds are defined as those planets of the Imperium that have developed late Iron Age civilisations that are moderately technologically advanced while still remaining pre-industrial, having usually progressed as far as to discover or re-discover rudimentary gunpowder weapons.These planets often possess widespread and advanced farming economies and typically have a population of 10,000,000 to 500,000,000 people. Feudal Worlds are similar culturally and technologically to Terran societies in the European Late Middle Ages or Renaissance periods of the Age of Progress.Generally, Feudal Worlds will have little direct political or economic interference from the Imperium and be required to pay only low planetary tithes. Imperial Planetary Governors of Feudal Worlds will generally live on a space station in orbit of the planet to avoid altering the cultural balance, only descending to the surface to deal with heresy, rebellion or rampant mutation.These planets are populated by folk who have lost access to all but the most basic of technologies and maintain Iron Age or early Gunpowder Age societies. Farming, simple labour-intensive machines such as pulleys, windmills and the like are known but propelled flight, automatic weaponry and powered vehicles are likely to be rare or non-existent. These worlds are often said to be the most politically harmonious of all the planets of the Imperium because their peoples know their place.
Feudal World - Notable Feudal Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationAdderothSegmentum ObscurusAskellon SectorUnknownUnknownUnknownAttilaUltima SegmentumUnknownUnknownUnknownUnknownChbalUnknownUnknownUnknownUnknownUnknownDanarchSegmentum UltimaUltima SectorUltramarTalasa SystemUnknownEndriteSegmentum ObscurusCalixis SectorUnknownUnknownUnknownMancoraUltima SegmentumUnknownUnknownUnknownUnknownNocturneUltima SegmentumUnknownUnknownUnknown15,000,000SacrisSegmentum ObscurusCalixis SectorDrusus MarchesUnknownUnknownSludUnknownUnknownUnknownUnknownUnknownSolsticeSegmentum TempestusUnknownUnknownUnknownUnknownSophano SecundusUnknownUnknownUnknownUnknownUnknownSovereignSegmentum UltimaJericho ReachUnknownUnknownUnknownTranquility-IIUltima SegmentumMaelstrom ZoneUnknownUnknownUnknownTriandrUnknownUnknownUnknownUnknownUnknownVhospisUnknownUnknownUnknownUnknownUnknownYamnanUnknownUnknownUnknownUnknownUnknownZillman's DomainSegmentum ObscurusCalixis SectorUnknownUnknownUnknown
Fidelitas Lex - Fidelitas Lex: The Fidelitas Lex was an ancient Imperial Gloriana-class Battleship that served as the flagship of Lorgar Aurelian, the primarch of the Word Bearers Space Marine Legion, during the Great Crusade and Horus Heresy of the late 30th and early 31st Millennia.This vessel led a large flotilla of Word Bearers warships which comprised the XVIIth Legion's 47th Expeditionary Fleet. The Fidelitas Lex served as Lorgar's flagship throughout the Great Crusade during many notable Imperial Compliance actions and various other campaigns.These included the Castigation of Khur, where the entirety of the Word Bearers Legion was chastised and humiliated by the Emperor of Mankind for their flagrant violations of the secular Imperial Truth, as well as the infamous Compliance action fought on the planet designated Forty-Seven Sixteen. This was the first world brought into Imperial Compliance after the rebuke of the Word Bearers by the Emperor on Khur.The Word Bearers proceeded to massacre the entire population for their blasphemous worship of the False Emperor. The Fidelitas Lex was also present during the Word Bearers' participation in the infamous Drop Site Massacre of Isstvan V. Beyond the desecration of the Imperial Aquilas that once lined its spinal battlements, the golden flagship of the XVIIth Legion remained unchanged beyond the battlescars earned in the name of rebellion.The Fidelitas Lex finally met its end during the Shadow Crusade, a joint campaign conducted by both the Word Bearers and the World Eaters Traitor Legions, in which the XVIIth Legion's flagship was destroyed during the fighting above Angron's homeworld of Nuceria by the ragtag Retribution Fleet of the Ultramarines Legion led by Primarch Roboute Guilliman. Its remains settled into the depths of that world's ocean.
Fidelitas Lex - Pilgrimage of Lorgar: Prompted by Kor Phaeron and his First Chaplain Erebus, Lorgar journeyed with his Word Bearers Legion's Chapter of the Serrated Sun to what was then the fringes of known Imperial space as part of the 1301st Expeditionary Fleet of the Great Crusade. At this time, Lorgar had not yet fallen to the corruption of Chaos, though he had turned against the Emperor of Mankind as a deity no longer worthy of his worship.Lorgar believed that the Emperor was wrong to condemn Mankind's natural instinct to seek out the divine as an unworthy superstition and he intended to discover if there were truly deities worthy of humanity's respect. To this end, though Lorgar no longer had any love or loyalty for the Emperor, he and his XVIIth Legion rejoined the Great Crusade but did so only as a front to mask their pursuit of the Pilgrimage.The Word Bearers' pursuit of any scrap of information that could be found on the Primordial Truth or the nature of the place where gods and mortals could mingle ultimately led the 1301st Expeditionary Fleet to the Cadia System near the largest permanent Warp Storm in the galaxy, later known to the Imperium as the Eye of Terror. The Expeditionary Fleet's Master of Astropaths advised Lorgar that unusual "voices" in the Warp were heard in the vicinity of the great Warp rift, voices that spoke directly to the Primarch as well, which were the voices of the Chaos entities within the Immaterium.It would be in the Cadia System that Lorgar would learn that his suspicions had been correct and that the shape of all of the religions across the galaxy that possessed so many similarities to the Colchisian Old Faith were not artefacts of Mankind's collective unconsciousness, but expressions of worship in the universal truth that was Chaos.This "truth" changed Lorgar and the Word Bearers forever as they were exposed to the Ruinous Powers of Chaos and slowly corrupted, the first of the Legiones Astartes to worship the Chaos Gods and become Traitors to the Emperor in their hearts. Lorgar and the Word Bearers spent the remaining years of the Great Crusade attempting to enlighten humanity about the true spiritual nature of Creation, ultimately resorting to manipulation and deception to sway nine of the Primarchs to the cause of Chaos as their Gods demanded, the most notable being the Warmaster Horus.When it became clear that Mankind could not be enlightened by Chaos without first being forcibly weaned at a great price in blood from the Emperor's false Imperial Truth, Lorgar willingly helped orchestrate the terrible Battle of Istvaan III and the Drop Site Massacre at Istvaan V as well as the larger Horus Heresy itself.When Horus openly declared his rebellion against the Emperor, the Word Bearers were one of the first Legions to support him and his cause. The worlds they had conquered since their conversion to Chaos also joined the side of the Traitors, having been secretly corrupted to the worship of the Ruinous Powers in the final days of the Great Crusade.
Fidelitas Lex - Peregrinus Basilica: The Peregrinus Basilica was an armoured fortress jutting from the Word Bearers flagship's spinal battlements, commanding a view of the Warp above the entire spread of the warship Fidelitas Lex below. The cathedral itself would be a palace on any world, the size of a city sector in its own right, built in relative humility as a modest echo of the Imperial Palace on Terra.The formality seen so often in the works of the other Space Marine Legions was absent, here. On a golden plaque by the chamber's black iron altar, Colchisian runes stated in elegant script: "Here all stand equal beneath the gaze of the gods."
Fidelitas Lex - Hall of Anamnesis: The Hall of Anamnesis -- called the Hall of Hindsight by disloyal slaves when no Word Bearers were nearby to overhear -- housed the bones of almost a thousand heroes of the XVIIth Legion, deep in the core of Fidelitas Lex. Only one statue stood above a stone coffin, and it belonged to the only human interred among nine hundred Legionaries.She was known as "The Blessed Lady" -- Cyrene Valantion, the Confessor of the Word, and the lone survivor of the destruction of the Perfect City of Monarchia at the hands of the Ultramarines on the world of Khur. Her name was a sainted whisper among the Word Bearers fleet's vast human population, for she held the dubious honour of being the first human slain by the Emperor's minions for praying to the pantheon of Chaos -- she was nothing less than the first Chaotic saint.
Fidelitas Lex - Interior: Following the Word Bearers' open display of their worship of the Ruinous Powers during the Battle of Calth, the Lex became a den of filth. Most of the Word Bearers voidships came to look like this; winding corridors were forever home to chanting voices carrying through the ship's metal bones. Sometimes an individual could here weeping around a corner ahead, only to find the passageway empty when they reached it. Sometimes it was screaming or earnest hymns sung in a language that could not be understood.Half the corridors were thick with detritus and the mess of the foulest inhabitation. In several, an individual would have to step over corpses, most of which showed the marks of knife-wounds that had ended their lives, though others showed signs of strangulation and gunshots.Too many new, "faithful" souls were coming aboard at this time. Their filth and waste spread, as did the sickness in the lower decks, where the Legion's growing army of Chaos Cultists lived herded together like beasts. Though this situation was considered a disgrace by the Legion, it was difficult to prevent or remedy. The Word Bearers fleet's holds were swollen with faithful mortals, and could Lorgar not turn away anyone from the salvation and glory offered by the lords of the Empyrean.
Fidus Kryptman - Fidus Kryptman: Fidus Kryptman, also sometimes spelled Kryptmann, and remembered as the "Hero of the Macharian Heresy," is a notable Inquisitor Lord of the Ordo Xenos, one of the primary sub-divisions of the powerful and secretive organisation known as the Imperial Inquisition.A Tyranid expert, Kryptman was the saviour of the Imperium during the Third Tyrannic War and the discoverer of 82 new intelligent alien species, all of which he subsequently deemed a threat to the Imperium and ordered eradicated.Kryptman was the first Inquisitor to witness the devastating effects of a Tyranid invasion following the attack of Hive Fleet Behemoth on the world of Tyran and fought the Tyranids for over 250 standard years. He was one of the most active members of the Inquisition against the Tyranid invasions, even taking measures so drastic that they alarmed other Inquisitors.During the invasion of Hive Fleet Leviathan in 997.M41, Kryptman led Deathwatch Kill-teams to the Tarsis Sector to aid the Mortifactors Chapter and the Ultramarines of Tarsis Ultra against the ravenous Great Devourer.By capturing a Lictor, Magos Biologis Locard, Kryptman's Adeptus Mechanicus Biologis, created a biological weapon to use against the Tyranids and his Deathwatch Astartes used it to destroy the Norn-Queen of the hive fleet assaulting Tarsis Ultra.Kryptman later authorised the largest single act of genocide the Imperium has ever inflicted on itself by abandoning or destroying all of the worlds in Hive Fleet Leviathan's path. He was later issued a Carta Extremis for this action by the Inquisition and was stripped of his title.However, this did not stop him from continuing to take the actions he deemed necessary to protect the wider Imperium and he soon led his loyal Deathwatch warriors to steal Genestealers in stasis and used them to lure the Tyranids of Hive Fleet Leviathan to the homeworlds of the Orks of the Octavius Empire.The Leviathan became engaged in a still-ongoing conflict with the Greenskins of Octavius known as the Octarius War that has kept the Tyranids from returning to their devastation of the Imperium and their intent to assault Terra.But this is only a temporary solution. It also has the potential to produce a hive fleet amplified with Orkoid genetic traits or an Ork WAAAGH! whose Greenskins have been greatly strengthened by almost constant warfare against a vicious and unrelenting foe. Regardless of the outcome, Fidus Kryptman will stand ready to do what needs to be done -- no matter the cost.
Fidus Kryptman - Death of Tyran: Tyran, or more formally Tyran Primus, is the former Ocean World on the very edge of the Milky Way Galaxy in the Eastern Fringe where the Adeptus Mechanicus of the Imperium of Man maintained a small research outpost. It was on Tyran that Mankind made first contact with the Tyranids in the form of Hive Fleet Behemoth, which destroyed all life on that once-thriving world in early 745.M41 and initiated the First Tyrannic War.The precious data collected by the world's defenders within a single data-codex that was preserved beneath the ruins as part of standard Imperial procedure when being overrun would prove to be the Tyran outpost's greatest legacy, for its video, pict and data records of the first Tyranid assault would be found almost a full Terran year later by Inquisitor Kryptman.Kryptman was the man who would dedicate his life to ending the Tyranid threat to humanity. Without Kryptman's arrival, the fate of the Tyran outpost might never have been known and the Imperium taken completely unaware by the horror of the Great Devourer that was to come.On Tyran, Kryptman had found a sterile, Dead World that now bore no sign of the once-thriving Ocean World it had once been. The planet had been literally sucked dry and scoured of all life, with every scrap of vegetation and even all of its water consumed by the Hive Fleet as needed biomass and nutrients for the creation of new bioforms.As Kryptman reviewed the data-codex he found in the Mechanicus outpost's ruins, the full horror of the first Tyranid attack was revealed to him. The Inquisitor immediately left the ghosts of Tyran behind to warn the galaxy of the Great Devourer's approach, a terror that Kryptman named the "Tyranids" after the first Imperial world they had consumed. The nightmare of the Tyrannic Wars had begun, and the Imperium of Man would never be the same.
Fidus Kryptman - Thandros: Kryptman immediately ordered his Astropath to project a vision of what he had discovered to the Imperium's astropathic communications network, but the psyker could not penetrate the Warp turmoil left by the passing of the alien fleet. Even the nearby Thandros Adeptus Telepathica relay matrix was obscured by the Tyranid Hive Mind's Shadow in the Warp.In desperation, Kryptman set course for Thandros in the hopes of re-establishing communications there. But it was already too late, for the Tyranids had attacked Thandros and moved on long before the arrival of the Inquisitor. As with Tyran, the Telepathica Adepts manning the orbiting Telepathica matrix were unable to send word of their plight to the Imperium because of the Tyranid's psychic blockade. The Thandros System had fought and died alone.Kryptman and his retinue salvaged the telepathic matrix and sent a message of warning to the unsuspecting Imperium of the magnitude of the Tyranid threat. After days had passed, Kryptman finally received orders from the Inquisitor Lords of the Ordo Xenos to travel to the planet Macragge in the Realm of Ultramar, the pocket empire maintained by the Ultramarines Chapter of the Adeptus Astartes.There he would assist Chapter Master Marneus Calgar in locating and eliminating the Tyranid fleet. As dictated by Imperial tradition, the alien Hive Fleet had been codified with an ancient and forbidding name from human legend: Behemoth.
Fidus Kryptman - Tendrils of the Kraken: In the aftermath of the First Tyrannic War there was little the Imperium could do to strike back at its new and terrifying alien foe. Hive Fleet Behemoth had arrived from a virtually unexplored quarter of the galaxy, emerging from the cold void of intergalactic space, and had all but disappeared after the Battle of Macragge.Two and a half standard centuries passed with neither sight nor sound of further Tyranid incursions. Then, without warning, a new Tyranid invasion of the galaxy arrived in 993.M41, and no one could be sure how many planets had fallen to the Tyranid horde already.Hive Fleet Kraken appeared to be made up of many sub-fleets which moved to attack worlds across an entire sector simultaneously. The alarming disruption in the Warp brought about by the Hive Fleet's passage blocked out astropathic communication beyond the besieged star systems and Warp travel in their vicinity became dangerously unpredictable.Inquisitor Lord Kryptman's activities during this tumultuous time are not recorded, but suffice to say, he was more than likely actively involved in combating the renewed Tyranid menace.
Fidus Kryptman - Kryptman's Cordon: Yet the Leviathan continued to carve its bloody path through the Imperium. Perhaps Leviathan's greatest triumph was the destruction of the vital Forge World of Gryphonne IV, home of the Legio Gryphonicus ("War Griffons") Titan Legion. Kryptman knew he had to slow down the Hive Fleet's advance to buy time for the Imperial Navy's Battlefleets Solar and Tempestus to muster.With grim finality, he ordered a cordon sanitaire established, and decided to implement an almost sector-wide "scorched earth" tactic to prevent the Tyranids from multiplying beyond the Imperium's capacity to deal with them. Every world within the reach of the Leviathan's advance was to be evacuated and undergo immediate Exterminatus wherever possible, so that its biomass could not become new grist for the Tyranids' production of new bioforms.With one stark, callous decision, the Inquisitor Lord had inflicted the Imperium's worst act of genocide upon its own since the days of the Horus Heresy. Kryptman was denounced for this action as a Radical and a Traitor at the highest level of the Imperium and even by many members of the Inquisition.When migrating Orks claimed a score of the former human worlds that had been evacuated, he was finally declared Carta Extremis by his fellow Inquisitors of the Ordo Xenos: neither a Heretic nor a Radical warranting execution, but too unstable and eager to use destructive means to be allowed to continue to operate as an Inquisitor. Kryptman was summarily stripped of his title and its rights and responsibilities by the Ordo Xenos and cast from the Inquisition by his brethren.
Fidus Kryptman - Octarius War: Yet Kryptman still had loyal allies within the Deathwatch, and initiated a plan to halt Hive Fleet Leviathan without the loss of further Human life. When a Genestealer-infested space hulk drifted from the Warp, members of the Deathwatch loyal to Kryptman captured a brood of those vicious Tyranid bioforms still in stasis.Using the brood of captured Genestealers, the Inquisitor engineered a Tyranid invasion within the Ork-held Octavius System, very close to the Leviathan's line of advance. The crowded Ork cities of Octavius, so teeming with life, were the source of a huge Orkish infestation, and soon drew the entirety of Hive Fleet Leviathan into the tight cluster of Ork-held star systems that comprised the Greenskins' so-called Octavius Empire.Kryptmann's plan seemingly worked, for Leviathan was diverted from its course to Terra, and both Orks and Tyranids were now thoroughly occupied with destroying each other, initiating the conflict known as the Octarius War.However, one thing is certain: each of these xenos species thrives on war, and there remains the possibility that if the Tyranids emerge victorious, the Imperium shall have to face a threat far greater than before, as in victory, Tyranids effectively lose no military strength or resources, their casualties and still living warrior strains reabsorbed by invading Hive Ships along with the remains of the conquered worlds, thus every victory has no repercussions, only benefits.This also means that the Tyranids will assimilate vast quantities of the strong, aggressive Orkoid DNA that makes the Orks such successful survivors and incorporate it into their own bio-constructs. Indeed, worlds on the edge of the conflict have begun to file with Imperial Segmentum Command pict captures of Tyranid assault organisms that are larger and more formidable than ever before.Even though the Octarius War bought the Imperium invaluable time to muster and bolster its defences, the potential consequences of Kryptman's manipulation of this alien threat are too horrible to contemplate, and ultimately might prove disastrous in the long run.
Fidus Kryptman - Hive Fleet Tiamet: The minor Tyranid Hive Fleet Tiamet, named after the Tiamet System in which it was first encountered in the 35th Millennium, is a unique phenomenon: a Tyranid incursion fleet which has claimed a cluster of planets without entirely stripping them of biomass.Its primary base of operations in the Tiamet System is the Jungle World of Ziaphoria, the surface of which it has begun to tyrannoform into some type of biomechanical psychic resonator whose purpose remains unknown and worrisome to the Ordo Xenos of the Inquisition.As time passed, more and more reports of missing Imperial starships and lost fleets in the region drifted in to the nearby Deathwatch Watch Fortress Haltmoat. The common denominator in each of these cases was that the vessels were last reported in the vicinity of the Tiamet System, far from safe haven.Watch Commander Vilnus ordered an immediate survey of the area.Kill Team Gjunheim departed from Haltmoat to investigate the reports of missing trade fleets near the Tiamet System. The Deathwatch driftedin-system unnoticed, and landed upon Ziaphoria.There, they discovered the biomechanical xenos super-structure that covered the planet's largest continent. When this vast device pulsed, sending a tsunami of psychic energy rolling across the planet, the kill-team's Librarian suffered a catastrophic cranial rupture.His screams alerted nearby Tyranids, and soon the remaining battle-brothers were surrounded by swarming xenos. Before he and his remaining battle-brothers were torn apart, Watch Sergeant Gjunheim managed to send one final vox transmission to the team's orbiting Corvus Blackstar, warning of the nightmare his warriors had uncovered.In the wake of these events, Watch Fortress Haltmoat received an unexpected guest -- the infamous exiled Inquisitor Fidus Kryptman. Watch Commander Vilnus agreed to an audience with the outcast, who had his own grim theories regarding the purpose of the mysterious Hive Fleet Tiamet.Together, the two began to formulate a plan that will see whatever the Tyranids are creating on Ziaphoria utterly obliterated.
Field Chirurgeon - Field Chirurgeon: A Field Chirurgeon (pronounced "ky-RUR-juhn") is a frontline soldier of the Astra Militarum who has received additional medicae training in order to render medical first aid to his comrades when needed in combat. In particular, the Field Chirurgeon's expertise lies in keeping his fellow soldiers standing during a given battle so that the entire squad can survive. Although they intervene to save the lives of their comrades, Field Chirurgeons also perform their operations with the goal of keeping their comrades in the fight, as is their duty to the God-Emperor of Mankind.Though this focus on rapid rehabilitation rather than long-term recovery sometimes means that soldiers fight on with gruesome injuries rather than resting and improving their chances of survival, the Field Chirurgeon's intervention might save the regiment even if it cannot save a patient's life. In the 41st Millennium, the universe rarely places easy choices in front of any member of the Astra Militarum, and such is the nature of triage.
Field Chirurgeon - Role: Highly experienced Astra Militarum regiments, those that have been operational for many standard years and whose members are considered veterans, are likely to field a great number of Field Chirurgeons in their ranks. While some have assuredly received specific training under the tutelage of the regiment's medics or external Medicae Field Units, others might have simply picked up their skills throughout years of exposure to the horrors of war.Those guardsmen who survive their first few battles are all but guaranteed to have sustained a number of wounds, and someone must step forward to treat the injured with whatever skills they possess and whatever supplies are available on hand. Over time, and through loss and strife, some of these impromptu practitioners of combat medicine become knowledgeable enough to be considered qualified menders -- by their squads, at least, if not by outsiders. Almost all veteran guardsmen owe their lives to the swift intervention of their comrades several times over, and skilled Field Chirurgeons command the undeniable respect of their comrades, even if they cannot preserve all of their lives.Soldiers who have learned the arts of stitching flesh and setting bones in the field tend to be extremely resourceful, but some are also more callous than their peers, for those they mend often die shortly thereafter, brought down by enemy fire or xenos creatures despite the Field Chirurgeon's prior intervention. Still, there is little for it but to carry on, saving anyone they can and letting the rest meet the Emperor with the most dignity possible in the field. The presence of skilled Field Chirurgeons can turn the tide of a skirmish, a battle, or even a war. Saving even a single life can occasionally have incredible ramifications, whether it belongs to a common trooper of the line or a Lord General.The Field Chirurgeon might appear at first glance to be a variant of the combat medic, and it is true that the two share a great deal in some regards. Indeed, many combat medics might decide to branch out into the Field Chirurgeon Advanced Speciality, and this is in no small part because the two fill similar but nonetheless distinctly different roles.While both are concerned with the treatment of allies and saving squad mates, the Field Chirurgeon is particularly adept at returning a wounded soldier to the field immediately to fight on. Field Chirurgeons frequently do not have the luxury or benefit of support facilities and extra orderlies, and thus rely less upon such things for their treatment methods. While a combat medic on the battlefields of the 41st Millennium can certainly operate under such conditions, the Field Chirurgeon excels when faced with terribly injured allies and scant supplies with which to heal them.
Field Chirurgeon - Field Chirurgeon Tactics: Like many other specialised roles in the Astra Militarum, that of the Field Chirurgeon is carried out in addition to the trooper's normal duties. In battle the trooper must fight as fiercely and righteously as their comrades, all the while listening out for the cry of the wounded so that they can rush to their aid, saving their lives that they can fight on once more. Like the combat medic, the Field Chirurgeon is dedicated to keeping their squad mates alive and fighting for the glory of the God-Emperor.The main difference between a Field Chirurgeon and an Imperial Guard Medic is typically the focus of expertise, though the two are hardly mutually exclusive. Most combat medics aim to promote the long-term recovery of their patients, but for a Field Chirurgeon, the proper time and equipment for such operations are frequently unavailable. Instead, their primary goal is returning a comrade to the fight as quickly as possible, as that one more Lasgun could make the difference between the squad's survival and even more casualties -- or worse, a total rout.As such, many Field Chirurgeons are formally trained medics who have grown accustomed to stitching up soldiers, injecting stimulants, and whispering a Litany of Recovery before sending them back to fight once again. Others pick up all of their skills under such circumstances, learning through bloody experience which methods can save a life and which ones can keep a soldier in fighting condition long enough to fulfil a key objective critical to the rest of the squad.While both must make difficult decisions in action, triage is an unfortunate speciality of most Field Chirurgeons. It is notable that casualties amongst Field Chirurgeons are often higher than might be expected -- most intelligent enemies target those capable of treating the wounds of their comrades first, to guarantee that the fallen stay as such. However, many Field Chirurgeons also develop the tendency to readily risk their own lives to reach and to treat downed comrades on the battlefield, even if doing so endangers their own safety.
Field Chirurgeon - Regimental Variations: Most of the Astra Militarum regiments active in various Imperial campaigns employ Field Chirurgeons. Some do so as a matter of long-established regimental doctrine, others as a matter of necessity. The Maccabian Janissaries are an unusual regiment in that their Field Chirurgeons are much more than line troopers with some additional medical training. The Janissaries are noted for their zealousness and the depth of their faith, venerating Saint Drusus as the font of all holiness beside the Emperor Himself.The chirurgeons of the Maccabian regiments are therefore as much faith healers as they are medicae personnel. When a comrade is wounded, the Chirugeon's first recourse is to pray over him, and then to apply the sacred unguents of purification. On occasion, a Maccabian Field Chirurgeon might even gather a fallen trooper's entire squad around the wounded guardsman so that they can all lay their hands upon him and call for the blessing of their patron saint. In a galaxy where gods and Daemons are very real phenomena and stalk the battlefields alongside war machines of unutterable destruction, miracles do actually happen from time to time, and countless wounded troopers have been saved in such a way.Other regiments are far more practical in their approach. Some, the Catachans and the Elysians amongst them, are blessed with numerous individuals already skilled in combat medicine when they were recruited and well able to perform such duties on the battlefield. The more veteran Elysian Drop Trooper and Catachan Jungle Fighter regiments might include several Field Chirurgeons in every platoon or even squad, in part because of the prevalence of such skills, and in part because of the experience such individuals have amassed throughout numerous campaigns.Far closer to standard practice -- at least as far as such a thing can be defined in an interstellar empire of a million worlds and more -- are the Cadian Shock Troopers and the Mordian Iron Guard. Many of these regiments hold it as a matter of tradition and doctrine that every sub-unit should have within its ranks a number of designated Field Chirurgeons. Should one fall in battle another trooper must undergo the necessary training to take their place.
Field Chirurgeon - Inquisition Service: Military-trained chirurgeons often serve in the retinue of Inquisitors as Acolytes of the Inquisition. These chirurgeons specialise not only in the art of healing but also the art of repentance, interrogation, and the yielding of information from subjects through torture.As students of the intricacies of Human anatomy and physiology, they know the exact amount of punishment they can inflict on their subjects before they expire. They can inflict the maximum amount of pain for the least amount of effort, and then nurse their subject's shattered body back to health in order to begin the process again.
Field Chirurgeon - Orders Hospitaller: Skilled chirurgeons are among the well-regarded healers found in the Orders Hospitaller of the Adepta Sororitas.
Field Chirurgeon - Officio Medicae: Chirurgeons are effective medicae specialists found among the state-owned hospitals and clinics of the Adeptus Administratum's Officio Medicae on many of the more technologically developed Imperial worlds, though they have less of a focus on triage and more on allowing a patient in one of these facilities to make a full recovery from whatever medical procedures are required.