vizn3r/warhammer40k-lore huggingface dataset:
Space Hulk: Deathwing - Reception: Critical reception for the PC version has been mixed. Reviewers have criticised the game for numerous bugs, a lack of polish and optimisation, clunky menus, poor AI, and a lackluster story. TJ Hafer, reviewing the game for IGN, said that "The glorious moments of fervent xeno-purging are too fleeting, and often left me standing in dark corridors, surrounded by my slain foes, looking for any kind of context or sense of lasting accomplishment . . . [Despite] a lot of potential for simple, squad-based fun in multiplayer, it never moves beyond being a stripped-down and poorly running prototype for the kind of game I wish it had been."Gamespot's Brett Todd especially criticised the game's AI and menus, noting that "For every impressive set piece and “wow” moment in combat, there are a dozen befuddling rules or mechanics that make you scratch your head in disbelief. . . AI Space Marines are prone to shuffling in place, turning their backs on attacking enemies right in their faces, and standing in the middle of doorways when you’re trying to seal off a room full of aliens . . . [They] don’t do anything on their own, either. You have to tell your apothecary marine to patch himself up when his health is low--otherwise he just lets himself die. A radial order menu allows you to give rudimentary commands like Follow, Defend, and Heal, but it’s impossibly clunky to use during combat unless your Deathwing trooper has a deathwish."Tom Mendelsohn of Ars Technica took the game to task for its dense, lore-heavy storyline, writing that "Sometimes you stomp through duct systems and cramped reactor cores, and sometimes you let rip in massive stone cathedrals erected to the decrepit god-emperor of humanity . . . But all this atmosphere is nothing without context. The game dumps you in the thick of it, with a minimum of exposition. This isn't always a bad thing, but in Deathwing players are bombarded with references that must be absolutely baffling for anyone without a childhood spent poring through Games Workshop codices."In contrast, the game's level design, atmosphere, and graphics have been positively received. Brett Todd noted that "Deathwing thankfully nails the look and atmosphere of the Warhammer 40,000 universe. It's loaded with visual fan service like massive cathedrals, dissected bodies in laboratories, and humans wired into power systems. Everything is just as baroque and bloody as it ought to be, making for one of the most authentic video game interpretations of Warhammer 40,000's striking aesthetic." Tom Mendelsohn similarly praised the atmosphere of the game, as well as its non-linear level design. The game's combat has also been mostly well received, with many reviews comparing it favorably to games such as Left 4 Dead and Killing Floor.
Space Hulk (1993 Video Game) - Space Hulk (1993 Video Game): Space Hulk is a 1993 real-time tactical first-person shooter for the IBM PC and Amiga. It was developed and published by Electronic Arts, with support from Games Workshop. The game is a computer adaptation of the latter's 1989 board game of the same name set in the Warhammer 40,000 universe. Space Hulk was capable of playing digitised speech over the PC speaker, and was later followed by Space Hulk: Vengeance of the Blood Angels in 1995.In the game, the player controls squads of armoured, genetically-enhanced soldiers from the elite Deathwing company of the Dark Angels Chapter of Space Marines in missions against alien life like the Tyranid Genestealers aboard drifting derelict starships known as space hulks. The player can switch between squad members to control them in first-person, and also has a time-limited option to pause the action while continuing to issue commands.The frantic gameplay, monastic briefings, and frightening atmosphere encouraged many reviewers to give Space Hulk positive ratings, but a few were very frustrated by its difficulty.
Space Hulk (1993 Video Game) - Gameplay: The game has the player managing up to two five-men squads of Dark Angels Terminators on missions against alien creatures aboard derelict starships called space hulks. Tutorials, stand-alones and a campaign make up the 50 missions, which include exterminations, object retrievals, and rearguard actions. Briefings on the background and objectives, along with a small preview map are given before missions.The player can customise the squads' armaments with weapons such as close range Lightning Claws and devastating long range Assault Cannons for certain campaign missions. Completing a campaign mission gains experience for the squad, allowing them to shoot and fight better on their own in future missions.The Planning Screen is where the strategic element of the game comes into play. The player uses the top-down maps to issue commands to the squad. Each Space Marine's first-person perspective can be monitored on the Terminator View Screen, and the player directly controls the Space Marine whose view is on the primary monitor.The other squad members' perspectives are shown on the smaller, secondary monitors, and the player's control over them is limited to weapons fire. The primary monitor's view, and hence direct control, can be swapped over to any Space Marine. The Space Marines' default artificial intelligence is set to "overwatch" mode; they will automatically fire on any obstacles or enemies in front of them. There is an element of uncertainty as the Space Marines' primary long range weapon, the Storm Bolter, may jam on repeated firing, rendering the weapon useless until it is cleared.The game is played in real-time, but the player can pause the game by entering "Freeze Time" (freeze-time), and continue to issue orders while there is still time running on the freeze-time timer. Once freeze-time is exited back into real-time, the squad executes their orders as their enemies move in. The freeze-time timer can be slowly accumulated up to a minute's worth by remaining in real-time.Fog of war is featured in the game. Unexplored areas are blacked out on the maps, and Genestealers out of the squad's sight are represented as blips on the squad's augur; a lone blip can represent more than one Genestealer. Genestealers spawn from marked entry points, and can only engage in hand-to-hand combat but move much more rapidly than the players' Space Marines.
Space Hulk (1993 Video Game) - Plot and Setting: Main article: Timeline of the Warhammer 40,000 UniverseThe original Space Hulk computer game is set in the fictional Warhammer 40,000 universe. The game's history states Mankind was already able to cover vast distances of space in a short time via the Warp, where extra-dimensional creatures exist. These creatures invaded Human space and conquered large territories.The strongest Human psyker, the eventual Emperor of Mankind, drove them back, and with His armies forged the fragmented Human territories into the Imperium of Man 10,000 years ago.The game takes place in the grid-sectioned interiors of various space hulks, humongous bulks of different starships all fused together, drifting in and out of Warpspace, and home to the aliens known as Genestealers.
Space Hulk (1993 Video Game) - Characters: Main articles: Dark Angels and GenestealerThe Dark Angels are one of the many Chapters of Space Marines, genetically enhanced Humans trained to fight for the Human Imperium and its God-Emperor. Wearing their toughest power armour, suits of Tactical Dreadnought Armour, the Veteran Deathwing company are able to withstand the dangers of the space hulks, provide visual and audio feeds to their commanders, and go against the Genestealers, four-armed horrors of teeth and claws easily tearing through the toughest of steel, which are almost impossible to defeat hand-to-hand.The Genestealers lurk aboard space hulks, seeking to capture other organisms for reproduction. Their captives' DNA are altered to ensure their offspring are Genestealer hybrids who can do likewise to other organisms, until the fourth generation hybrids which reproduce purestrain Genestealers.In game terms, the Genestealers and Space Marines were designed to be assymetrical foes, in terms of range and speed.
Space Hulk (1993 Video Game) - Story: The campaign consists of a series of 21 missions, and is exposited by pre-mission briefings. The game manual's prologue states the Dark Angels Chapter repelled a Genestealer incursion in the Tolevi System many standard centuries before the current events in the game. One of their heroes and his warriors were aboard the invading space hulk the Sin of Damnation, when it vanished into the Warp.The current campaign starts off with the player being sent to investigate a Dark Angels distress call from the Tolevi System. A nest of Genestealers is instead uncovered on the planet Ma'Caellia, and their Hive Mind has to be destroyed. However the Genestealers are too many, and the player is forced to execute a fighting withdrawal.As the infestation on the planet is wiped clear by an Exterminatus action using with virus bombs, the Sin of Damnation enters the system, and the player is ordered to assault the space hulk. The player's squads destroy the Genestealers' gene banks, and their Genestealer Patriarch. The ending has the player going deep into the space hulk to discover the source of the original distress call.
Space Hulk (1993 Video Game) - Development: Games Workshop's board game Space Hulk, published in 1989, was their next tabletop game to be converted to a computer game after 1992's Space Crusade. Work started in 1991 as Electronic Arts initiated and managed the project's development. Games Workshop was readily on hand to provide materials and answers for the development team to keep the game faithful to the Warhammer 40,000 background.The interiors of the space hulks were created by ray tracing rendered frames of the walls, passing much of the work to the computer. This method cut down the time needed to introduce new sets of walls for the game from two weeks to twelve hours. The non-tutorial missions were taken from the board game and its Deathwing Campaign expansion set. The team was also able to to get digitised speech to play over the PC speaker without a sound card. The game's opening tune, "Get Out Of My Way" was played by British hard rock band D-Rok, with Brian May of Queen as a guest guitarist.Nine new missions, new cinematic animations, along with new digitised sound effects and speech (which did require a sound card) were added to the CD-ROM version of Space Hulk. Unlike the IBM PC version, the Amiga version is not installable onto a hard drive, hence disk swapping was necessary to run the game. The game was ported to the NEC PC-9801 in Japan by local game company Starcraft, and released on March 3, 1995.
Space Hulk (1993 Video Game) - External links: Space Hulk at MobyGamesSpace Hulk for Amiga at Hall of Light Amiga Database
Space Hulk (2013 Video Game) - Space Hulk (2013 Video Game): Space Hulk is the new-and-improved turn-based tactics video game of the original 1993 classic, developed by Full Control and released on 15 August 2013. This version of Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and on iOS.This version of the game features the Blood Angels Chapter of Space Marines battling the grotesque aliens known as Genestealers. Space Hulk has received mixed to average reviews. Review aggregator Metacritic has estimated an average score of 58 out of 100 based on 22 reviews, with most reviewers citing a lack of polish and a too stringent adherence to the tabletop game rules.
Space Hulk (2013 Video Game) - Gameplay: First released as a board game in 1989, Space Hulk has seen multiple expansions and editions up to the limited 3rd Edition in 2009. Space Hulk is based on the "Sin of Damnation" campaign from the Warhammer 40,000 (3rd Edition) board game which includes a robust 12 mission single-­player and co‐operative campaign. Recreating the tense battles of the board game, multiplayer mode will allow players to go head-­to-­head as one player controls the Space Marines and their opponent the Genestealers, in the ultimate fight for domination. Cross platform functionality in multiplayer mode allows players to compete against friends whether they play on PC, Mac or mobile. The Space Hulk level editor will enable players to design their own levels, share them with others online and in a central hub explore creations of the community.
Space Hulk (2013 Video Game) - Main Features: Blood Angel Terminator SquadFearsome Genestealers with challenging AIThematic 3d environmentSingle player campaign based on the "Sin of Damnation" hulkNew coop multiplayer levels against the Genestealer AI (upcoming)Multiplayer head-to-head recreating the board game experience against a friendCross platform multiplayer between PC, Mac and iOSLevel editor with ability to share creations (upcoming)Game expansions in the future as DLCNew Co-op Game mode added supporting up to 4 players
Space Hulk (2013 Video Game) - Plot and Setting: The new version of Space Hulk is set in the isolated corridors and tomb-like chambers of an ancient vessel known as a Space Hulk, lost in the graveyard of space. Players lead a small army of fearless Space Marine Terminators into battle in a ferocious fight for survival against hordes of predatory alien Genestealers. This version of Space Hulk, like its predecessor, is set in the fictional Warhammer 40,000 universe.The Space Marines are the most powerful warriors of Mankind, defenders of humanity and guardians of the Imperium. All of the Space Marines in the Space Hulk game wear thick Terminator Armour and are equipped with awesome firepower. Only Space Marines are brave and determined enough to enter the horror-infested space hulks and face the dreaded Genestealer menace that lurks within. Opposing the Space Marines are the insidious, repulsive and horrific Genestealers. These alien creatures come from deepest space with one purpose: to destroy. They are savage, six-limbed beasts with fangs and claws that can rip through the thickest ceremamite armour with ease. Incredibly strong and lightning fast, supremely adapted for killing, Genestealers are virtually unstoppable.
Space Hulk (2013 Video Game) - Disaster at Secoris: In the years 996.M40, an Imperial Navy patrol passing through the Secoris System detected a large space hulk drifting in-system, drawn by the star's gravitational pull. The fourth world of the Seocris System was a populous Hive World, inhabited by more than fifty billion humans -- a hub of commercial and military activity -- and the threat posed by the closing space hulk was immense. Wary of boarding the vessel with his crews, the commodore commanding the flotilla sent an astropathic message to the nearby fortress-monastery of the Blood Angels on Baal. The Chapter responded in full, led by Lord Commander Sangallo, and within three weeks, the might of the Blood Angels had come to Secoris. When the Blood Angels assaulted the massive space hulk, they encountered heavy resistance, and within thirty minutes, Genestealers were roused from their hibernation in great numbers.Soon, the advancing Blood Angels found themselves surrounded by thousands of Genestealers. Under the covering fire of the 1st Company Terminators, Sangallo tried to extricate his surrounded squads and was eventually forced to send forward the Blood Angels protecting the landing zone to provide a "safe corridor" back to the boarding craft. The Genestealers quickly took note of the Space Marines' tactics and attacked to separate them from the ammunition and support personnel at the boarding site. The battle quickly descended into anarchy as some squads attempted to break through to their objective while others fell back towards the boarding torpedoes. Divided, the Blood Angels were picked off, squad by squad, swamped by the overwhelming numbers of their foes.The battle ended when Sangallo had no choice but to order a general retreat. Though kill estimate put enemy slain at close to 12,000, there seemed an unstoppable tide of creatures. Of the entire Chapter, only fifty Space Marine survived. The action had been a complete catastrophe for the Chapter. The shame of defeat would last far longer than the losses inflicted.
Space Hulk (2013 Video Game) - The Sin of Damnation: In 589.M41, fate, or perhaps the will of the Emperor or the machination of the Chaos Gods, provided the means for the Blood Angels to repair the deep wounds to their Chapter's soul for the failure that occurred a little more than six hundred years earlier at the disaster at Secoris. The Blood Angels were contacted by the Rogue Trader Borrak Vorra, captain of the Windrush, had dropped out of Warpspace almost on top of a gigantic space hulk only a few light yeras from the Blood Angels' home system of Baal. When word came of the new space hulk the Blood Angels seized the opportunity to redeem their past failure. Under the leadership of Captain Michaelus Raphael of the elite 1st Company, the Blood Angels sent a task force to intercept and investigate the vessel. Dubbed the Sin of Damnation by the Blood Angels, the space hulk was large, made from the wrecks of nearly a dozen different vessels. Scans performed by the Rogue Trader vessel revealed high concentrations of alien lifesigns aboard and Captain Raphael treated the entire vessel as hostile territory, suspecting a large Genestealer presence. Strike Force Raphael moved to intercept the hulk, deployed squads of 1st Company Terminators via boarding torpedoes. A vicious battle erupted throughout miles of tangled corridors, chambers and ducts as the Blood Angels battle furiously against the hulk's Genestealer infestation. A force of eighty 1st Company Terminators eradicated a force of more than 40,000 genestealers, cleansing the Sin of Damnation and its secrets were plundered in the Imperium's name.
Space Hulk (2013 Video Game) - Reception: Adapting a board game for the PC is a tough task. Developers were faced with two big questions -- to play it straight and narrow and just port the basic game? Or should they take advantage of all that the computer has to offer and rev things up with fancy graphics and new features? Full Control Studios went with the "straight and narrow" option in its take on the classic tabletop Space Hulk game. This version of the legendary Games Workshop release from the late 1980s is so locked into re-creating the ancient original, that is might as well have been dug out of a time capsule. Space Hulk has received mixed to average reviews. The presentation of Space Hulk is absolutely phenomenal as Full Control Studios really crafted a beautiful, engaging interface for the game. The attention to detail is breathtaking and the voice-overs for the various Space Marine units, the interface's details and the first-person HUD display for the units enhance the game tremendously. The gameplay isn't too bad, but most people found that Space Hulk is too stringent in its adherence to the tabletop game rules. Especially in regards to the relatively punishing feeling of failure when a level goes sour due to bad roll of the dice. Another issue, is that the overall game feels too short. Although the missions are difficult, numbering 12 in all (not counting the tutorial) with only a dozen missions, most people feel frustrated by the length of the overall game. The lack of content is a bit off putting for some, as well as some modest bug issues with the game. Overall, this game caters to mostly Space Hulk or hardcore Warhammer 40,000 fans.
Space Hulk (2013 Video Game) - Sources: Space Hulk Official WebsiteGamespot "Space Hulk Review," by Brett ToddIGN "Space Hulk" (2013) Review by Rob ZacnyThe Huffington Post, "Space Hulk" Review: Games Workshop Classic Returns, Dice and All, by Michael RundleMetacritic "Space Hulk" for PC Review
Space Hulk (Game) - Space Hulk (Game): Space Hulk is an out-of-print board game first released by Games Workshop in 1989. The game was set in the Warhammer 40,000 universe and draws a certain degree of inspiration from the Alien movies.The term "space hulk", from which the game gets its name, is used within the Warhammer 40,000 universe for any masses of ancient, derelict starships, asteroids, and other assorted space junk that eventually merges into one massive form, ranging from the size of a small moon to a large planet, which drift through the territory of the Imperium.Because a space hulk may contain lost information or ancient and precious archeotech, the Imperium often sends teams of Space Marine Terminators to search for and recover these valuable items. The space hulk may not stay in realspace for very long, eventually slipping back into the Warp, so retrieval operations must be rapid and efficient.Tyranid Genestealers often make homes of these space hulks, attacking those who come aboard in order to spread their genetic code further afield. The game pits an investigative force of Space Marine Terminators against such a coven.Games Workshop re-released a limited edition of the game on August 18, 2009. It features unique figures and it is unclear if the rules matches those of the First or the Second Edition of the game, including Librarians, Space Marine captains, most of the weapons available for Space Marine Terminators and a new Genestealer miniature, the Broodlord. This limited edition revival was intended for use by two players. Another limited edition of the game was released on September 20, 2014.The original board game has served as the inspiration for a number of different Warhammer 40,000 video games -- both tactical turn-based and first-person shooter -- based upon it.
Space Hulk (Game) - Gameplay: The game is set on a board made up of various corridor and room tiles which can be freely arranged and locked together like a jigsaw puzzle to represent the interior of derelict space ships. One player controls the Space Marines, and the other controls the Genestealers.The game is notable for its hidden play mechanics, from which it derives much of its playability and tension. The actual number of Genestealers in play is hidden from the Space Marines because they came into play as "blips" which can represent 1-3 creatures (or 0-6 in the Deathwing expansion and Second Edition).On the other hand, the Space Marine player has a number of "command points" available each turn which are only revealed to the Genestealer player after they are used up. (In the Second Edition, the extra command points are no longer hidden from the Genestealer player.)Space Hulk won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1989. Its first expansion, Deathwing, won Best Fantasy or Science Fiction Boardgame of 1990.In the basic versions of the game, playing the Genestealers is very straightforward; so simple, in fact, that Space Hulk is quite playable as a solo game. Playing the Space Marines on the other hand is engaging and tactically challenging -- partly because the Space Marines player is constrained by a time limit for their turn.To overcome this shortfall, players are encouraged to play each game twice, swapping roles after the first play. The fairly fast play time (around half an hour per game), driven by the Space Marines' time limitation, makes this a reasonable solution.The expansion packs for the First Edition add Human-Genestealer hybrids, which can carry weapons and equipment, to the Genestealer player's forces, adding more depth for the Genestealer side.
Space Hulk (Game) - Editions: The First Edition has two expansion packs:Deathwing - Deathwing focuses on additional Space Marine weapons, Space Marine Librarians, new features and rules.Genestealer - Genestealer introduces Genestealer hybrids, greatly expanding the tactical possibilities for the Genestealer side, and an elaborate system of psychic combat.Further scenarios and rules were released in the White Dwarf and Citadel Journal magazines. A hardback book, Space Hulk Campaigns, was released in 1991 and later reprinted as a paperback in 1993. It contained much of the magazine material, including rules for Traitor Terminators and Space Marines in standard power armour and some new board sections.The Second Edition of the game has no expansion packs, although additional scenarios and board sections were released in White Dwarf magazine. While it features better board artwork and Terminator models, it is significantly simplified from the original rules and offers less opportunity for expansion.A critical change was made to the Command Point system, no longer allowing them to be used in the enemy turn altering the game's strategic complexity. The flamer rules were also changed and the difference between the standard weapons and the area effect flamer was reduced.
Space Hulk (Game) - Storyline: Space Hulk 1st Edition and its expansion complemented their rules and missions with a compelling story, drawing the player into an intriguing sci-fi world. The basic game tells the story of the Blood Angels Chapter embarking upon a space hulk with a vengeance, 600 standard years after failing to capture another space hulk.The Deathwing expansion recounts a crucial period in the history of the Dark Angels' Deathwing company as they attempt to save their homeworld.The Genestealer expansion describes the heroic battles against a Genestealer Patriarch and his retinue. Ironically, neither the Deathwing or Genestealer scenarios are situated in a space hulk.
Space Hulk (Game) - Official Support and Player Community: Games Workshop hasn't added Space Hulk to its collection of "specialist games," but it has made a version of it available on its website.However, a hardcore player community still exists that still contributes to the existing game, generally based on elements in the ever-expanding Warhammer 40,000 universe; thus custom rules and accessories can be found on various sources around the Internet. Many contemporary miniatures of Warhammer 40,000 can still be used to replace or complement those of Space Hulk.
Space Hulk (Game) - Derivatives: Three computer games were made based on the board game, the first, Space Hulk, for the PC and Amiga in 1993; and the second, Space Hulk: Vengeance of the Blood Angels, for the PC, PlayStation, Sega Saturn, and 3DO game consoles. Both of these were tactical action shooters based on the boardgame rather than reproductions of the boardgame.In 2005, a mobile phone version of the Space Hulk boardgame was released. This game replicates the board game's play mechanics and allows play as either Space Marines or Genestealers.An open source fan conversion of Space Hulk based on the Second Edition rules can be found at SourceForge.In 2013 Full Control Studios released a Space Hulk computer game for the PC, recreating the board game in a digital space.
Space Hulk (Game) - External Links: Space Hulk webring
Space Marine (Game) - Space Marine (Game): Space Marine, formally Warhammer 40,000: Space Marine, is a third-person shooter, hack-and-slash video game developed by Relic Entertainment and published by THQ. It was released for the Microsoft Windows operating system on the PC, the Xbox 360, and the PlayStation 3 on 6 September 2011. THQ also released a limited edition version of the game.Space Marine follows the action of a hero of the Ultramarines Space Marine Chapter, Captain Demetrian Titus of the Ultramarines 2nd Company, as he seeks to save the Adeptus Mechanicus Forge World of Graia from conquest by the Ork WAAAGH! Grimskull and the intervention of a warband of Chaos Space Marines called the Chosen of Nemeroth during a campaign later known as the Liberation of Graia.The gameplay experience of Space Marine focuses on a hybrid shooting and melee combat model.
Space Marine (Game) - Gameplay: Space Marine does not feature a cover system, like that used in the Gears of War franchise. As a Space Marine, the player is given enhanced regenerative abilities and an Iron Halo containing a regenerative protective Conversion Field emitter. When the player's health gets low, performing special kill moves called executions can allow Captain Demetrian Titus to get a portion of his health back.Titus is accompanied by Sergeant Sidonus and Battle-Brother Leandros, both members of his company's Command Squad, for most of the game's missions, though in some instances Titus will have to go on solo missions. The game features a fury system that, when filled up, allows the player to either slow down time to enhance aiming or perform devastating melee attacks.Titus' starting weapons include a Combat Knife (Power Sword if the game was preordered through THQ), and a Bolt Pistol, though the player can acquire other weapons ranging from Plasma Guns and Lascannons to the mighty Thunder Hammer. The game includes a new weapon not featured in the actual table-top game known as the Vengeance Launcher, which can shoot mines that stick to enemies.The main antagonists the player must fight in the game are the Orks and the forces of Chaos. The Orks are a hulking, green-skinned alien race whose sheer numbers and savage ferocity make them a devastating opponent. However, the forces of Chaos present a far more serious threat to the Imperium of Man, as they can literally extinguish the life of whole star systems by summoning limitless amounts of Daemonic horrors that flourish in the parallel universe known as the Warp. Warp portals conjured by the Traitor Legions allow the Daemons to cross over into realspace.
Space Marine (Game) - Available Weapons: Many of the iconic weapons used by the Space Marines in the Warhammer 40,000 universe are available to Captain Demetrian Titus in the game, including:AutocannonCombat KnifeChainswordPower AxeBoltgunHeavy BolterStalker Pattern BolterStorm BolterBolt PistolVengeance Launcher (Graia Pattern)Plasma CannonLascannonMeltagunPower SwordPlasma GunPlasma Pistol (Mark III Sunfury Pattern)Thunder Hammer
Space Marine (Game) - Characters: Captain Demetrian Titus - Titus is the player's character. He commands the Ultramarines 2nd Company in defence of the Forge World of Graia.Veteran Sergeant Sidonus Sidonus - Sidonus is an aged Space Marine Veteran sergeant who serves as Titus' second in command and the leader of the 2nd Company's command squad. Sidonus was slain by the Chaos Sorcerer Nemeroth when the Traitor Marine appeared behind him through a Warp portal on a landing platform near the Orbital Spire and pierced Sidonus' torso with his Terminator Armour's Lightning Claw.Battle-Brother Leandros - Leandros is a young Ultramarines battle-brother who is about 75 standard years old (considered young for a genetically-enhanced Astartes), who looks up to Captain Titus as a mentor. Leandros believes that the precepts of the Codex Astartes should be followed almost religiously. Leandros accuses Captain Titus of heresy before the Inquisition because the Codex warns that only those that align themselves with Chaos can resist the touch of the Warp and during the campaign on Graia Captain Titus proved to be unusually resistant.Second Lieutenant Mira - Mira is the commanding officer of the remaining Astra Militarum units of the 203rd Cadian Shock Troops Regiment on Graia who were the initial defenders against the Ork invasion of the Forge World after they were diverted to the benighted planet from another war zone.Inquisitor Drogan - Drogan was a Radical Inquisitor of the Ordo Xenos who developed an arcane, Warp-based power source and a device capable of opening up multiple portals into the Immaterium. Drogan was slain and his body possessed by a Daemon from the Warp at the direction of the Heretic Astartes and Chaos Sorcerer Nemeroth, who used him as a pawn to trick the Ultramarines who arrived on Graia to face WAAAGH! Grimskull to bolster the Forge World's defences into activating the device. Drogan had deceptively named the device the "Psychic Scourge" and claimed that it could kill all of the Orks invading the planet by overloading the Greenskins' gestalt psychic field of WAAAGH! energy and destroy their minds. Instead the Psychic Scourge was actually intended to open portals into the Warp from realspace and bring Nemeroth, a horde of Daemons and the warband of Chaos Space Marines known as the Chosen of Nemeroth to the Forge World so that Nemeroth might conquer it and ascend to become a Daemon Prince who would rule over Graia as a new Daemon World.Corporal Antioch - One of the remaining Imperial Guard soldiers who survived the Ork invasion on the Forge World and who assists his commander Lieutenant Mira, Captain Titus and the Ultramarines.Grimskull - Grimskull is the Ork Warboss leading the Ork invasion of Graia. He was slain by Captain Titus after the Warboss ambushed the Captain.Nemeroth - A Chaos Space Marine Chaos Sorcerer and leader of the warband of Chaos Space Marines called the Chosen of Nemeroth that invaded Graia after Drogan opened a portal into the Warp. He was killed by Captain Titus during his final transformation into a Daemon Prince.
Space Marine (Game) - Customisation: A main feature of the game is the ability to customize the player's Space Marine Chapter by colour and iconography in multiplayer, thus representing the many different badges and paint schemes available in the actual tabletop game.
Space Marine (Game) - Collector's Edition: The Collector's Edition of Space Marine includes the following:Information Cards – A pack of 25 foil-treated collector's cards that provide key information on some of the main characters in the game, complete with gameplay hints.Art Book – A hardback art book with art from the game provides a behind-the-scenes look at how the universe of Warhammer 40,000 was brought to life, complete with developer introduction.Soundtrack – A musical score for the game by renowned composers Cris Velasco and Sacha Dikiciyan.Purity Seal – Awarded to those Astartes who show themselves to be honourable in battle, this authentic poly-resin purity seal with double cloth ribbon and magnetic attachment is a replica of those worn in-game by Titus.
Space Marine (Game) - Multiplayer: In Space Marine, there are two multiplayer modes. The cooperative mode is similar to the typical "horde" mode found in other action video games where players team up to defeat wave after wave of enemies, but was unavailable at launch, launching instead 30 days after the game itself first became available.In addition to the cooperative mode, a player can engage in an 8v8 class-based team competitive mode. There are three classes the player can choose from on the side of the Loyalist Space Marines or the traitorous Chaos Space Marines. The player can gain experience in gameplay by getting kills and assists on kills which will allow him to gain levels. There are also challenges associated with different weapons that will unlock perks for weapons or armour pieces to customize a player's Astartes.In competitive multiplayer, there are two different game modes. The first is annihilation, which is a standard team death match, with the winning team being whoever reaches 41 kills first. The second is seize ground, in which the two teams battle over objectives on the field that give points, and whichever team reaches 1000 points first wins. A capture the flag game mode was made possible with a later update.
Space Marine (Game) - Multiplayer Classes: Tactical Marine/Chaos Space Marine: The Tactical Marine or Chaos Space Marine is a well-rounded warrior, able to competently participate in both ranged firefights and melee combat. He has access to every medium ranged weapon in the game as well as the Stalker Pattern Bolter, and close combat melee weapons.Devastator Marine/Chaos Havoc: The Devastator Marine/Chaos Havoc sacrifices maneuverability for long-range fire power. He is heavily armoured and has access to the largest ranged weapons available to the player, including Heavy Bolters, Lascannons, and Plasma Cannons. However, he is less agile than the Tactical Marine or Chaos Space Marine, and the only melee attack available to him is a kick.Assault Marine/Chaos Raptor: The Assault Marine/Chaos Raptor is the close combat specialist in the game. He is able to jump into combat quickly with his back-mounted Jump Pack and he is able to wield the more powerful close combat weapons with which to destroy his opponents. However, his selection of ranged weapons is limited.
Space Marine (Game) - Canon Conflict: The first Space Marine video game originally took place in what was considered by its developers to be a parallel or alternate Warhammer 40,000 timeline where the Ultramarines 2nd Company is commanded by Captain Demetrian Titus rather than Cato Sicarius, although the events of the altered timeline were identical to those of the canon timeline.The background of Space Marine II altered this by retconning the timeline so that Titus had commanded the 2nd Company solar decades before Cato Secarius or his successor in the Era Indomitus, Sevastus Acheran. Instead, Titus was imprisoned by the Inquisition for over a standard century in stasis on suspicion of heresy and then served as a Black Shield with the Deathwatch of the watch fortress of Watcher Keep after being freed following the death of Inquisitor Thrax. He was eventually returned to the Ultramarines and crossed the Rubicon Primaris to become a Primaris Lieutenant to save his life following mortal wounds suffered in the Deathwatch's service.Chapter Master Marneus Calgar, who had never given up hope that Titus would eventually be returned to the Chapter, appointed Titus as one of the two lieutenants of the 2nd Company under the command of Captain Sevastus Acheran, thus essentially correcting the original canon error.
Space Marine (Game) - External Links: Space Marine Wiki
Space Marine (Novel) - Space Marine (Novel): Space Marine is a novel written by Ian Watson. The novel is now generally considered no longer canonical as much of the lore surrounding the Imperial Fists and the recruitment of Space Marines described in this novel has changed since 1993.The novel is currently still available from Black Library, but only under the Heretic Tomes brand which is reserved for works no longer considered consistent or canonical with the present-day Warhammer 40,000 universe.
Space Marine (Novel) - Synopsis: Three boys -- Lexandro d'Arquebus,  Yeremi Valance, and Biff Tundrish -- are recruited from Hive Trazior on Necromunda to join the Imperial Fists.
Space Marine Chapter Homeworld - Space Marine Chapter Homeworld Variants: The worlds of the Imperium are categorised according to a staggering range of factors, but can be divided into the loosely-defined groupings listed here. Most Space Marine Chapters maintain their fortress-monastery on the same world they recruit from, but this is not always the case.While the Space Wolves recruit exclusively from the barbarian peoples of Fenris, for example, where they also maintain their fortress-monastery called The Fang, the Crimson Fists reside on the Civilised World of Rynn's World but recruit from other planets in the local stellar region.
Space Marine Chapter Homeworld - Hive World: Viable planets for Human settlement are an invaluable asset to the Imperium, and ones with large amounts of natural and desirable resources are ruthlessly exploited. Vast populations grow or are imported to service the industry that such resources spawns.The world's occupants are packed into industrial centres called hive cities so that as much of the surface remains as accessible as possible and the workforce can be controlled and focussed to maximum effect. The ruling class of the Imperium generally cares nothing for the quality of its workers' lives, only that quotas are met and output remains constant.Inevitably, in such an environment large sections of the population fall to destitution and anarchy, and while the forges and manufactoria are ruthlessly managed, vast areas of these cities are often abandoned to misrule and neglect as new ones are built. Amongst the undercities, lawless gangs fight for control, and from their numbers new Space Marine aspirants are often recruited (typically forcibly).Space Marines residing on a Hive World are likely to maintain their fortress-monastery apart from the great bulk of the population. Some may construct their base at the very highest levels of the hive city, in rearing spires, but most are likely to claim an isolated region far out in the polluted wastes.Aside from the ready source of recruits afforded by the hive cities, the Chapter has access to a nigh-unending source of munitions, and it is likely that the master of each city is required by ancient law to provide the Chapter with a tithe of its industrial output in return for the protection the Chapter's presence affords.
Space Marine Chapter Homeworld - Feral World: Feral Worlds are those planets colonised eons ago, long before the Age of the Imperium, which subsequently regressed to atavistic barbarism due to extended periods of isolation during the Age of Strife or other, less predictable factors. Technologically and economically, such worlds rarely rise beyond the Iron Age level of advancement.In a galaxy-spanning empire that harnesses the most powerful of technologies, the spear and the axe remain perhaps the most common weapon, for masses of worlds fall into this category, perhaps even more than any other type. With resources focused on key strategic worlds, there is no reason to spare the effort to "civilise" the natives of the numerous Feral Worlds.In many cases doing so would deprive the Imperium of a truly invaluable asset, for Feral Worlders are by definition amongst the toughest and most accomplished aspirants it is possible to recruit. As a result, many Space Marine Chapters make their homes on such worlds, close to the source of their recruits.A Space Marine Chapter based on a Feral World is likely to maintain a distance from the populace, with its fortress-monastery located on a distant and inaccessible island or high atop a mountain range.For instance, the Blood Angels' Chapter keep, the Arx Angelicum, is located on the less inhabited world of Baal despite the majority of its recruits living on Baal's moons, while the Mortifactors' fortress-monastery is a starfort in orbit high above their homeworld.In most cases, the savagery of the tribes from which the Chapter recruits is tempered by the training, indoctrination and psycho-conditioning imposed on its neophytes, but in some cases the Chapter is very much shaped by the cultural character of the population, inheriting not only its warlike qualities but many of its unique cultural mores, beliefs and customs.
Space Marine Chapter Homeworld - Death World: Death Worlds are planets so inimitable to Human life that unless they harboured some essential resource Mankind would have no reason to set foot on them at all. Though no single terrain type defines this class of world, many are swathed in jungles populated by carnivorous plants as dangerous as any predatory beast, where even the air itself is poisonous.Most Death Worlds are impossible to settle by Human colonists, for every single living thing in them appears motivated to expel any intruders as if ruled by some overarching and utterly malicious intelligence. A tiny proportion have been settled, but life there is a daily, even hourly struggle for survival where one false step spells death in the slavering maw of some hideous Death World predator.The sort of cultures that spawn people able to reach maturity in such a place are amongst the most valuable recruiting grounds for the Space Marines, for the mere fact of surviving to adolescence marks an aspirant native to these planets as amongst the toughest Humanity is capable of producing.Those Chapters that call a Death World their home are likely to be experts in fighting in the particular type of terrain it features. To do so is not simply a matter of making the best use of the environment, but of surviving the very worst that environment can throw at the battle-brothers and even turning it against the foe.In occupying a Death World, a Chapter will be forced to defend itself constantly against the world itself, a fact that tests the battle-brothers continuously even when they are not fighting the enemies of the Imperium.While some locate their fortress-monasteries in orbit, others prefer to reside amidst the very worst of the Death World's environs, honing their skills even beyond those of the already legendary abilities of the Adeptus Astartes.
Space Marine Chapter Homeworld - Feudal World: Feudal Worlds are those Imperial planets where the population has either risen above the crude tribal structures of a Feral World, or regressed from a more advanced level. In either case, it is likely to be external causes that have brought such a change about, whether deliberate or not.The population of a Feudal World is organised into relatively stable feudal nation-states or kingdoms, with complex webs of vassal obligations linking extended groupings. Technologically, most of the inhabitants are ignorant of advanced machinery, but may utilise basic firearms manufactured locally.In all likelihood, all but the world's ruling classes are unaware of the existence of the star-spanning Imperium at large. The majority of the population still hold to ancient superstitions, and are but one step away from barbarous savages.Many of these worlds are ruled with an iron fist by a warrior aristocracy that engages in ceaseless and brutal wars, often against its own peoples. Amongst such classes, the warrior code is all, and even the smallest slight against a warrior's honour is answered with a challenge, often to the death.Space Marine Chapters utilising Feudal Worlds as their base may keep their distance from the populace, as they do on Feral Worlds, or they may establish themselves as distant overlords, high-kings or secret warrior orders.A fortress-monastery on such a world is likely to be regarded by the local populace as some impregnable keep where great heroes reside, and the subject of vast bodies of myth and legend.
Space Marine Chapter Homeworld - Civilised World: The Imperial planetological categorisation "Civilised World" describes a wide range of societies and technology levels, but in general such worlds will be a functioning part of a larger Imperial sector, with interstellar trade links to nearby worlds. Contact with other planets and peoples is relatively common, amongst the upper echelons of society at least, and the people see themselves as subjects of the greater Imperium.The populations of such worlds enjoy a reasonable standard of living (for the 41st Millennium!) but that very fact makes them less suitable as a recruitment source for the Adeptus Astartes than many other types of world. In a society where an infant is more or less guaranteed to reach maturity without becoming the prey to some ravening predatory beast or being enslaved by a rival tribe, the survival instinct is comparatively low and unlikely to produce suitable raw material for the Space Marines.Only the most exceptional of Civilised Worlds ever provide recruits to the Adeptus Astartes, and these are generally societies with a strong warrior code imbued by hundreds of generations of service, perhaps rigorously enforced by a ruling military elite.The Ultramarines' Realm of Ultramar is such a region of the galaxy, where despite a reasonable standard of living, every family dreams of having a son accepted into the ranks of the Ultramarines, and ensures they are trained to the utmost degree as soon as they are able to walk.It is only those Civilised Worlds that maintain the most rigid military traditions that are likely to appeal to the Adeptus Astartes as a source for aspirants. On some of these worlds, the Space Marine Chapter forms the very highest tier of a stratified and regimented society entirely focused on martial pursuits, where all aspire to the example set by the Adeptus Astartes.In most cases, a Chapter calling such a planet its homeworld maintains a political and cultural distance from its subjects, remaining aloof, while in some, the Chapter's Astartes and civilian staff are fully integrated into a wider system of tradition, obligation and service.