vizn3r/warhammer40k-lore huggingface dataset:
Warlock - Warlock: A Warlock is a Craftworld Aeldari Seer or psyker who previously walked the Path of the Warrior as an Aspect Warrior of the Asuryani craftworlds and now uses his potent psychic powers to help lead Asuryani warhosts. Warlocks who lose themselves upon this path ultimately become Farseers. The most aggressive and warlike of all the potential variants of the Path of the Seer is that of the Warlock.Since Warlocks are Seers who once trod the Path of the Warrior, their previous experience as Aspect Warriors allows them to harness their more destructive impulses when using their psychic powers in combat. The ornate helmets worn by Warlocks in the field are kept in the shrines of the Warrior Aspects as a sign of the close link between Warlocks and their former status as Warriors. A Warlock can only attain that status by returning to the Aspect Shrine that he once belonged to and receiving his helmet from the shrine's Exarch as part of the same blood-ritual undergone by Aspect Warriors.A Warlock not only learns the use of the psychic runes of war but also how to wield the Witchblade, a powerful Eldar Force Weapon. Witchblades writhe and twist with living runes of the Eldar Lexicon that focus the inherent power of the Warlock's mind into destructive psychic energy using a helical psychic matrix that runs through the core of the blade. In the hands of a Warlock, a Witchblade strikes with a devastating burst of psychic force that can incinerate an enemy where he stands.Whenever the Craftworld Eldar go to war, their Warlocks accompany their forces of Aspect Warriors and Guardians. They use their psychic powers both to protect the Eldar Warriors and to wreak havoc among their foes; a thought-wave from a Warlock can instil courage in his comrades or sear the souls of the Eldar's enemies. Though not as psychically powerful as Farseers, few of the psykers found among the other intelligent species of the galaxy can equal the arcane might of an Eldar Warlock or match their combat prowess with the power of the Warp.
Warlock - Spiritseers: Those rare Warlocks who specialise in summoning and guiding the spirits of the Eldar dead that exist within the Infinity Circuits of the Craftworlds are known as Spiritseers. Their role in combat is to direct and command the Eldar Wraithguard and Wraithlord combat walker that are deployed in the more dire military situations faced by the Craftworlds' forces. Both of these types of Eldar units are Wraithbone constructs that are animated by a Spirit Stone at their hearts that holds the soul of a dead Eldar. The use of such units is is seen as little better than engaging in necromancy among the Eldar, but the practice is tolerated because the Eldar's low population makes reliance upon their dead a necessity if the race is to survive in its weakened state. Spiritseers' special training has hardened their own souls against the danger of becoming too enthralled by their command over the dead and thus actually becoming a true necromancer who glories in the manipulation of the dead for his own profit. The Wraithguard and Wraithlords are used only as a last resort by the Craftworlds and only when their Farseers believe that they face a truly dire threat. Spiritseers are more common among the Eldar of Craftworld Iyanden as this particular Craftworld has a very small population and even fewer Warriors following the assault upon it in 992.M41 by the Tyranid Hive Fleet Kraken.
Warlock - Warlock Psychic Abilities: When the Eldar must go to war, Warlocks wield their psychic powers among their brethren. Their abilities are focused both on disrupting their opponents and on defending their fellows. In concert with their dreaded psychically active Witchblades, Warlocks are respected and feared by those few who survive fighting against them, and by any who hear the tales of these swift and brutal conflicts.Conceal - The Warlock can psychically cloud the minds of the enemy, creating a shifting psychic mist that conceals the movements of his unit from their view under they launch an assault.Destructor - The Warlock focuses his anger and hatred and psychically unleashes it upon the enemy in a roiling blast of raw psychic energy. This power is used as a ranged weapon by a Warlock instead of a technological implement.Embolden - A Warlock can use his powers to instil an unbreakable courage in the hearts and minds of his comrades, reaching into their minds with visions of mighty heroes and great victories. This power can renew an Eldar assault or defence when their morale is close to breaking.Enhance - The Warlock can psychically empower his fellow Warriors by enhancing their reflexes and reaction times, allowing them to operate with lightning speed and enhanced skill at operating their weapons in combat, often allowing them to get the drop on their foes.Preventor - The Warlock makes use of his psychic talents to create a shield of psychic energy drawn from the Empyrean around himself that offers protection from most forms of enemy weapons fire, including ballistic projectiles, plasma blasts and laser bolts. However the use of this ability requires a high degree of concentration and devours physical stamina, so that the Warlock cannot make use of any other psychic abilities he posseses. As a result, a Warlock will only make use of this ability in extreme circumstances, such as mortal danger to his own person, a Farseer, another Warlock or an Exarch.
Warlock - Warlock Wargear: All Warlocks generally wield a psychically-attuned Witchblade. In addition to their helmets, they wear Rune Armour, which is a Wraithbone breastplate shaped into runic forms that can more effectively shrug off both physical and psychic enemy attacks. Warlocks also sometimes make use of a Force Weapon known as a Singing Spear. The Singing Spear is a psychically-charged weapon simiar to the Witchblade, but it can also be thrown at opponents and is more effective against heavily armoured vehicles than a Witchblade.
Warlock - Sources: Codex: Craftworld Eldar (3rd Edition), pg. 4Codex: Eldar (6th Edition), pg. 29Codex: Eldar (4th Edition), pp. 20, 27-28Codex: Eldar (3rd Edition), pp. 9, 37Codex: Eldar (2nd Edition), pg. 18Codex: Eye of Terror (3rd Edition), pg. 28Codex: Imperialis (1st Edition), pg. 66Rogue Trader: The Navis Primer (RPG), pp. 121-122
Warlord-class Titan - Warlord-class Titan: The Warlord-class Titan is a large and powerful type of Battle Titan, armed with much more firepower than its counterpart, the smaller Reaver-class Titan.The Warlord appears to be the most common class of Battle Titan in use by the Titan Legions of the Imperium of Man, and many Adeptus Mechanicus Forge Worlds field their own patterns of this class.Due to their immense size, standing nearly 33 metres tall, Warlord Titans are not nearly as fast or agile as the Reaver-class Titans or the Warhound Scout Titans, but they more than make up for this failing with their sheer firepower and heavily armoured bulks.
Warlord-class Titan - History: A true leviathan of the battlefield, the Warlord-class Titan was the mainstay of the Legio Titanica during the Great Crusade era. There were a number of sub-patterns of the Warlord, such as the Lucius and Anvilus, but it was the Mars Pattern that was considered the most ancient and superior, and of all of the Battle Titan types by far the most numerous and iconic.This is not without reason, for each Mars Warlord is a gargantuan killing machine, proof against the petty assaults of small arms and all but impervious even to the assault of most forms of attack aircraft and heavy weapon, save the most technologically potent or massive.Furthermore, the Warlord 's cockpit is a fully reliable and protected environment, making it as able to fight upon an airless moon as a verdant plain so long as the geology under its feet will sustain it, and even this is assisted by gravitational and inertial techno-arcana, little understood outside the inner circles of the Titan Tech-priests who sustain these god-engines.But it is the destructive power of the Warlord that is its avatar, for their firepower rivals smaller void warships in potency and a single Warlord, given time, is capable of systematically levelling a city or laying waste to an entire army. Such was their might that it was whispered by some that it was they, not the Legiones Astartes, that had truly won the Imperium's domain in the fires of battle.
Warlord-class Titan - Design: The Warlord Titan's colossal size, incalculable power and superior design make it both extremely difficult to harm from ground level, with its vital systems elevated far above the heads and hulls of those upon the battlefield below it, while its legs are plated with metres-thick armour to prevent it from being assailed by infantry or laid low by explosive charges.Accounts differ as to the exact number of crew required to operate a Warlord-class Titan. Most agree that a Warlord has one princeps and several moderati, although the exact number and function of the latter differ. Early sources indicated all four moderati were responsible for each controlling one of the Titan's four primary weapons.More recent sources indicate that each moderati serves a specific role. One serves as second-in-command and is charged with overseeing the general welfare of the Titan and its commanding Princeps, with the rest of the command crew consists of a Sensori tasked with controlling the god-engine's auspex sensors and a Steersman charged with controlling its movements.Still other sources indicate that in addition to the command crew the Warlord has other crewmen aboard numbering over one hundred, from numerous Servitors and Adeptus Mechanicus Tech-priests to gunnery crews and press-ganged ratings.The Warlord is much larger than the aging Reaver-class Titan, putting its resting height at 32.76 metres (approximately 108 feet). The Warlord Titan is also able to withstand a great deal more damage than the Reaver.However, there is considerable conflict in the Imperial records concerning this matter. A Warlord Titan is approximately only 33 metres (108 feet) tall according to the scale diagram in the Warhammer 40,000: Apocalypse rulebook.Other accounts have stated it to be as large as 200 metres (656 feet)! Depictions of the Warlord in Imperial artwork are even less consistent, sometimes showing it to be hundreds of metres tall.The exact weight of a Warlord Titan remains unknown. Some sources indicate a weight of 1,000 tons, while others claim 2,500 tons. The Titan's foot by itself is said to weigh hundreds of tons.
Warlord-class Titan - Notable Sub-classes: The Warlord-class Titan also has several sub-classes which bear different names that are intended to serve specialised tactical roles on the battlefield.
Warlord-class Titan - Eclipse-class Titan: The Eclipse-class Titan is a lighter version of the more common Death Bringer-class variant.  An Eclipse-variant Warlord Battle Titan is deployed if more staying power is needed than the usual Reaver-class Titan can provide, but a Death Bringer is not available or needed.An Eclipse Warlord is typically armed with Volcano Cannons, Gatling Blasters and Apocalypse Missile Launchers.
Warlord-class Titan - Death Bringer-class Titan: The Death Bringer-class Titan, also spelled Deathbringer, is the most common Warlord Battle Titan configuration and is equipped with a variety of weapons that can be used for a multitude of battlefield roles.
Warlord-class Titan - Nightgaunt-class Titan: The Nightgaunt-class Titan is a variant of the standard Warlord Pattern, and is always equipped with one or two Titan close combat weapons or lighter, short-ranged Titan firepower.
Warlord-class Titan - Nemesis-class Titan: The Nemesis-class Titan is fielded when brute force is required. Employed as a Titan-hunter, these god-engines excel in long-range firepower and siege warfare, but possess poor manoeuvrability.  Its reinforced frontal plating allows it to weather most return fire with casual ease, and its defence batteries render it well-protected against aerial attacks, though its relatively light rear armour can leave it vulnerable to flanking attacks by ground vehicles.Usually forgoing close-ranged weaponry, Nemesis-class Titans will still field Titan close combat weapons to discourage deep strike operations by enemy forces.Nemesis-class Titans are typically equipped with a mix of Quake Cannons, Volcano Cannons, Inferno Guns, Plasma Destructors and Apocalypse Missile Launchers. The Nemesis Titan is sometimes considered an Emperor Titan alongside the Imperator and Warmonger-classes, respectively, presumably because of its focus on heavier firepower.
Warlord-class Titan - Armament: The Warlord-class Titan is outfitted with potent defensive Void Shields and has four Battle Titan weaponry hardpoints on its shoulders and arms, allowing for a greater variety of weapon configurations. While Scout Titan weapon batteries can be mounted, Warlords usually mount Battle Titan-scale weaponry.There is even a specialist class of Imperial combat walker based on the Warlord design, the rare Psi-Titans, where psychic weaponry is substituted for conventional Titan weapons for use against the largest and most powerful daemonic entities.The most common Mars-Alpha Pattern Warlord mounts two Turbo-Laser Destructors on its carapace, with a Volcano Cannon and Gatling Blaster on the arms.A special variant of the Mars Pattern Warlord Titan carries a close-combat Arioch Power Claw and Gatling Blaster on its arms, plus Vortex Missile and Rocket Launchers on the carapace.
Warlord-class Titan - Arm-Mounted Primary Weapons: A Warlord-class Titan can carry two of the following on its arm hardpoints as standard:2 arm-mounted  Belicosa Pattern Volcano Cannons
Warlord-class Titan - Point Defence: For point defence, a Warlord-class Titan can be equipped with the following:2 Ardex-Defensor Mauler Bolt Cannon turrets2 rear-mounted,  twin-linked Ardex-Defensor Lascannon turrets
Warlord-class Titan - Optional Arm-Mounted Weapons: One or both of the arm-mounted Belicosa Pattern Volcano Cannons may be exchanged for the following weapons:Sunfury Pattern Plasma AnnihilatorMori Quake CannonSaturnyne LascutterArioch Power Claw with built-in Vulcan Mega BoltersMacro-Gatling BlasterLaser BlasterPlasma DestructorVolkite DestructorGraviton RuinatorExtirpator CannonTitan Close Combat Weapons, as well as Titan Power Rams, Titan Power Saws and Titan WreckersHarpoon MissileTrident
Warlord-class Titan - Carapace-Mounted Secondary Weapons: A Warlord-class Titan can carry two of the following on its carapace shoulder hardpoints:2 Apocalypse Missile Launchers2 double-barrelled Turbo-Laser Destructors2 Plasma Blastguns2 triple-barrelled Reaver Laser Blasterss2 Reaver Melta Cannons2 Reaver gatling Blasters2 Vortex Missile BanksMulti-laser batteries1 head-mounted Deathstrike Cannon
Warlord-class Titan - Operation: Most Imperial records indicate that a Warlord Battle Titan possesses a crew of one princeps commanding the Titan and four moderati controlling its weapon systems, with two Tech-priests aboard to provide basic technical support and maintenance in combat.However, Dan Abnett's Titanicus differs on this configuration, stating that a Warlord crew consists of the commanding princeps, a moderati who is second in command, a sensori, tasked with monitoring and using the engine's sensors, and a steersman, who actually moves the massive Titan.
Warlord-class Titan - Deployment: Warlord-class Battle Titans are normally deployed into combat alone, as they are rare and extremely powerful. On certain occasions when Imperial forces face a threat of extraordinary magnitude, Warlord Titans may be deployed in a battle group containing three of these mighty war engines.Warlord-class Titans can also be organised into mixed battle groups with Reaver-class Battle Titans, in which their Titan Legion deploys three of each class of Battle Titan for a total of six war machines in the group.These Battle Groups can be armed and used as the group's commanding princeps sees fit, but they work together to complete a common objective.In general, the princeps of the most powerful or oldest Titan in a group is the commander of the Battle Group.
Warlord-class Titan - Chaos Warlord Battle Titan: Amongst the forces of Chaos, Warlord-class Chaos Titans are ancient and irreplaceable relics left over from the days of the Horus Heresy.They are the remnants of those Traitor Titan Legions who sided with the Renegade Warmaster Horus during those dark times and whose blasphemous names still echo with dread thousands of Terran years later.The majority of these monstrous war engines have seen millennia of service with Chaos forces and have long since become utterly corrupted by the touch of the Ruinous Powers and the Warp.To differentiate these corrupted Warlords from their Imperial counterparts, the Imperium has designated these war machines with different class names that have been happily adopted by these Titans' Renegade crews.The Chaos Warlord-class Titan has four different variants depending on which god of Chaos the Titan is aligned with. Even though there are different versions of the Chaos-altered Warlord-class Titan, the most commonly seen variant operating with the forces of Chaos is the Banelord Titan.Banelord-class Titan - The Banelord-class Titan is dedicated to the Chaos God Khorne and has been modified with a long tail that ends in a large cannon of various types, while another such cannon protrudes from the Titan's daemonic mouth. The Banelord also has access to three special weapons: a Havoc Missile Rack, a Hellstrike Cannon and a Doomfist. This is the most common Chaos Warlord Titan.Plaguelord-class Titan - The Plaguelord-class Titan is dedicated to the Chaos God Nurgle.Painlord-class Titan - The Painlord-class Titan is dedicated to the Chaos God Slaanesh.Warplord-class Titan - The Warplord-class Titan is dedicated to the Chaos God Tzeentch.
Warlord-class Titan - Collegia Titanica Technical Specifications: Vehicle Name:Warlord-class Battle TitanMain Armament:Any two arm-mounted Titan weapons, including: Gatling Blaster, Laser Blaster, Melta Cannon, Plasma Destructor, Quake Cannon, Volcano CannonForge World of Origin:MarsSecondary Armament:Any two carapace-mounted weapons, including: Apocalypse Missile Launcher, Double-Barrelled Turbo-Laser, Inferno Gun, Plasma Blastgun, Vulcan Mega Bolter, Vortex Support MissileKnown Patterns:UnknownTraverse:UnknownCrew:1 Princeps, 4 Moderati, 2 Tech-priestsElevation:UnknownPowerplant:Plasma ReactorMain Ammunition:VariableWeight:UnknownSecondary Ammunition:VariableLength:UnknownArmourWidth:UnknownHeight:32.76 metresSuperstructure:UnknownGround Clearance:UnknownHull:UnknownMax Speed - on roadUnknownGun MantletN/AMax Speed - off road:UnknownVehicle Designation:UnknownTransport Capacity:NoneFiring Ports:n/aAccess Points:n/aTurret:N/A
Warlord-class Titan - Sources: Adeptus Titanicus Rulebook (1st Edition), pp. 5-6, Warlord Battle Titan DatacardsAdeptus Titanicus: The Horus Heresy - Rulebook (Specialty Game), pg. 13Adeptus Titanicus: The Horus Heresy - Loyalist Legios  (Specialty Game), pp. 146, 167Codex: Titanicus (2nd Edition), pg. 18Deathwatch: The Emperor Protects (RPG), pg. 111Epic: Armageddon (3rd Edition), pg. 102The Horus Heresy - Book Five: Tempest by Alan Bligh (Forge World Series), pp. 61, 118, 147, 258, 262-263Warhammer 40,000: Apocalypse (4th Edition), pg. 124Warhammer 40,000: Apocalypse (6th Edition) (Digital Edition), pg. 324Mechanicum (Novel) by Graham McNeillTales of Heresy (Anthology), "Scions of the Storm" (Short Story) by Anthony ReynoldsCrusade for Armageddon (Novel) by Jonathan Green, pp. 46-47, 53, 55, 57, 98-99, 240Helsreach (Novel) by Aaron Dembski-BowdenHereticus (Novel) by Dan AbnettRedemption Corps (Novel) by Bob Sanders, pg. 88Space Marine (Novel) by Ian WatsonThe Last Chancers (Omnibus), "Annihilation Squad," by Gav ThorpeTitan (Graphic Novel), "Titan II: Vivaporius"Titan II: Vivaporius (Graphic Novel)Titan Legions (Second Edition), pg. 18Titanicus (Novel) by Dan Abnett, pp. 81, 101, 110, 121, 164-165, 190-191, 193, 249-251, 298, 340, 355, 358Wrath of Iron (Novel) by Chris Wraight, pp. 91, 164Forge World - Mars Alpha Pattern Warlord Titan Titan BuilderThe Regimental Standard - Mankind's Destiny Made ManifestAdeptus Titanicus Developer Details - Bell of Lost SoulsForge World Lucious-Alpha Pattern Warlord Titan HeadWarhammer Community - Doom of Molech: What's in the Book (Titan Image)Warhammer Community - Shadow & Iron Crusades of VengeanceWarhammer Community - Speedrun Engine Kills With Massive Adeptus Titanicus Conversion Beam Weapons
Warlord - Warlord: A warlord is an exceptionally powerful Ork warboss who is recognised as particularly powerful, wealthy, and successful on the field of battle. The warlord consolidates power through cunning, ruthlessness and sheer force of will, bringing together disparate Ork tribes, klanz, mobs, and warbands under his banner to serve some greater purpose. Usually, this greater purpose is simply to sweep through star systems to fight as many fights as they can and to collect as much treasure as they can carry.Occasionally, however, such an army turns into a full-blown WAAAGH!, numbering in the hundreds of thousands or even millions of Orks, and can pose a grave threat to even the most strongly fortified sector or segmentum. Army upon army will flock to the banner of a prominent warlord until he commands a horde of terrifying size. Ork warlords often command forces so large that they can wipe out entire armies and conquer whole star systems with the greenskinned fury of a WAAAGH!. They can successfully face entire Imperial armies, the hordes of the forces of Chaos, or any other military force in the galaxy.An Ork warlord is always intimidating in his war panoply, as a fierce appearance is essential when ruling with an iron fist. He will claim the lion's share of the spoils of war, even if it means strangling a few Deathskulls Lootaz that have got to them first. Warlords often ride at the head of their armies in clanking great Battlewagons covered in personal glyphs and banners.Whenever a warlord is killed, the largest Ork Nob in his retinue will take his place, after brutally restoring order among the tribe or WAAAGH! and establishing himself as the new warlord. At times a warlord's authority may be challenged by his rivals. The outcome of such struggles for power can be resolved in a number of ways. Some Orks prefer low kunnin' (such as assassination or ambush), whilst others will engage in some ritual duel, whether simple brawls, or more elaborate ritual contests such as the famous "Eadbuttin' Kontest" where two Orks keep headbutting one another until one of the contestants passes out from cranial trauma.Among the Orks present in the Jericho Reach, the second option is much preferred, and every Ork settlement in the Reach possesses a fighting pit where the outcome of such challenges can be determined. In fact, many of these pit fights are used as a crude form of Greenskin judicial system, with the outcome of the fight resolving any kind of dispute over loot or position.
Warlord - Boss Poles and Trophies: Orks judge the worth of a warlord by the quantity and quality of the enemies he has overcome. The warlords of ages past adorned their thrones and trophy racks with the skulls of their rivals. The modern spacefaring Ork has a far wider range of foes to conquer, and takes great pleasure in twisting off the heads of his hardiest foes and displaying them for all to see.Space Marine helmets usually occupy pride of place on a warlord's trophy rack. To display the remains of the finest warriors of Humanity upon a trophy rack is a great testament to a warlord's prowess and right of leadership. Furthermore, Space Marine helmets come in a variety of bright colours; a real plus for the more ostentatious warlord.To commemorate past victories over vanquished foes, warlords will often display a boss pole -- a tall pole with a cross arm about a quarter of the way from the top, worn on the boss' back when he rides into battle. Hung from the boss pole above the boss' head are a number of banners, pennants, trinkets, gubbins, and skulls of various vanquished enemies.
Warlord - Wargear: Ard ArmourTwin-linked Big ShootaBig ChoppaPower KlawBoss PoleTeefShiny BitzTrophyAttack Squig
Warlord - Sources: Codex: Armageddon (3rd Edition), pg. 30Codex: Blood Angels (5th Edition), pp. 14, 20-21Codex: Dark Angels (4th Edition), pp. 40-41Codex: Dark Eldar (5th Edition), pp. 22-23Codex: Grey Knights (5th Edition), pg. 16Codex: Imperial Guard (5th Edition), pg. 23Codex: Imperial Guard (5th Edition), pp. 22, 27Codex: Leagues of Votann (9th Edition), pg. 15Codex: Necrons (5th Edition), pp. 14, 20Codex: Orks (7th Edition), pp. 59-89Codex: Orks (4th Edition), pp. 23, 26, 28-29, 32Codex: Orks (3rd Edition), pp. 3, 8, 12Codex: Space Marines (5th Edition), pp. 36-37, 40, 49, 92Codex: Space Wolves (5th Edition), pp. 18, 86Codex: Tau Empire (6th Edition), pg. 28Farsight Enclaves - A Codex: Tau Empire Supplement (6th Edition) (Digital Edition), pp. 46-48Codex: Tyranids (5th Edition), pp. 30-31Deathwatch: Mark of the Xenos (RPG), pg. 58Imperial Armour Volume One - The Imperial Guard & Imperial Navy, pp. 31, 42-43, 83Imperial Armour Volume Eight - The Invasion of Kastorel-Novem, pp. 6-7, 120-123Imperial Armour Volume Nine - The Badab War, Part One, pg. 100Imperial Armour Volume Ten - The Badab War, Part Two, pp. 75-77Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 76Index Astartes IV, "Sons of Horus - The Black Legion Space Marine Legion"Only War: Core Rulebook (RPG), pp. 343-345Rogue Trader: Battlefleet Koronus (RPG), pg. 59The Art of Warhammer 40,000, pg. 189The Red Waaagh! (7th Edition Supplement)Treacheries of the Space Marines (Anthology), "The Masters Bidding," by Matthew FarrerWarhammer 40,000: Apocalypse, pp. 3-6Warhammer 40,000: Rulebook (6th Edition), pp. 168-169, 201Warhammer 40,000: Rulebook (5th Edition), pp. 31, 162-164Warhammer 40,000: Rulebook (4th Edition), pg. 153White Dwarf 256 (UK), "Warriors of Old - Space Marine Dreadnoughts," by Graham McNeill, Pete Haines & Andy Chambers, pp. 13, 15White Dwarf 345 (UK), "The Battle for Black Reach," by Phil Kelly, pp. 52-79White Dwarf 349 (UK), "Waaagh! Bork," by Phil Kelly, pp. 55-61Horus Rising (Novel) by Dan AbnettDeath or Glory (Novel) by Sandy MitchellSabre Tooth Games - Dark Millennium (CCG)Dawn of War II (PC Game)Warhammer 40,000: Space Marine (PC Game)Swordwind Part 3: The Baran War
Warmaster-class Titan - Warmaster-class Titan: The Warmaster-class Titan is a Heavy Battle Titan that makes it amongst the most powerful classes of Titans in the Imperium of Man. This god-engine is one of several classes of massive, crewed, robotic combat walkers fielded by the Titan Legions of the Adeptus Mechanicus' Collegia Titanica.Looming over even a Warlord-class Titan at 40.91 metres (approximately 134 feet) in height, the Warmaster is equipped with a pair of Suzerain-class Plasma Destructors that turn anything they hit into molten slag, a Titan-sized Revelator Missile Launcher and a pair of Turbo-Laser Destructors (or similarly destructive weapons) mounted under the carapace.For protection the Warmaster is equipped with seven void shield generators. Six servitor clades also mean that repairing damage is easier for the Heavy Battle Titan's commanding princeps.The Warmaster Titan's crew consists of a princeps and 3 to 6 moderati, including a maximus, steersman, navigator, sensorius, oratorius and tacticarus.
Warmaster-class Titan - Armament: 2 Suzerain-class Plasma Destructors (Arm-mounted)Revelator Missile Launcher (Carapace-mounted)2 Turbo-Laser Destructors (Shoulder-mounted, standard)2 Apocalypse Missile Launchers (Shoulder-mounted, replace Turbo Laser Destructors)2 Inferno Guns (Shoulder-mounted, replace Turbo Laser Destructors)2 Vulcan Mega Bolters (Shoulder-mounted, replace Turbo Laser Destructors)2 Melta Cannons (Shoulder-mounted, replace Turbo Laser Destructors)2 Plasma Blastguns (Shoulder-mounted, replace Turbo Laser Destructors)2 Twin-linked Lascannons (Defensive knee mounting)Missile Launcher (Defensive knee mounting, replace Twin-linked Lascannons)4 Autocannons (Carapace-mounted)2 Mortars (Carapace-mounted, replaces Autocannons)7 Void Shield GeneratorsPlasmatic Locomotors - This ancillary reactor system, if outfitted, allows the Warmaster Titan to dramatically increase its speed once activated.Infusive Supercoolant - This ancillary reactor system, if outfitted, allows the Warmaster to more rapidly cool its plasma reactor and armaments and thus stay in the fight longer.
Warmaster-class Titan - Collegia Titanica Technical Specifications: Vehicle Name:Warmaster-class Heavy Battle TitanMain Armament:2 Suzerain-class Plasma Destructors   1 Revelator Missile Launcher   2 Double-barreled Turbo-Laser Destructors   or 2 Inferno Guns   or 2 Melta Cannons   or 2 Vulcan Mega Bolters   or 2 Plasma Blastguns   or 2 Apocalypse Missile LaunchersForge World of Origin:MarsSecondary Armament:4 Twin-linked Ardex-Defensor Autocannons  2 light shoulder cannons   1 Twin-linked Lascannon   1 Missile Launcher podKnown Patterns:Mars PatternTraverse:UnknownCrew:9-15; including 1 Princeps, 3-6 Moderati, 6 Servitor cladesElevation:UnknownPowerplant:Omega-Primus Plasma Reactor and Ancillary Reactor Systems (see above)Main Ammunition:VariableWeight:21/174TFSecondary Ammunition:VariableLength:UnknownArmourWidth:UnknownHeight:40.91 metres (134 feet)Superstructure:16-30" thickness ceramite/plasteelGround Clearance:UnknownHull:UnknownMax Speed - on roadUnknownGun MantletN/AMax Speed - off road:UnknownVehicle Designation:UnknownTransport Capacity:NoneFiring Ports:N/AAccess Points:N/ATurret:N/A
Warmaster-class Titan - Armament: Desolator Chainsword (Arm-mounted)Krius Siege Drill (Arm-mounted)Krius Grav Imploder (Arm-mounted) (Replacement for Krius Siege Drill)Cruciator Gatling Array (Carapace-mounted)2 Turbo-Laser Destructors (Shoulder-mounted)2 Apocalypse Missile Launchers (Shoulder-mounted, can replace Turbo Laser Destructors)2 Plasma Blastguns (Shoulder-mounted, can replace Turbo Laser Destructors)2 Inferno Guns (Shoulder-mounted, can replace Turbo Laser Destructors)2 Vulcan Mega Bolters (Shoulder-mounted, can replace Turbo Laser Destructors)2 Melta Cannons (Shoulder-mounted, can replace Turbo Laser Destructors)7 Void Shield GeneratorsDedicated Void Shunts - The Warmaster Iconoclast can use this technology to increase power to its void shields to weather the fiercest enemy fire.Kinetic Transducers - This support technology allows the Titan to use its own motion to produce power that it can use to supplement its plasma reactor's output and further empower its weapons.
Warmaster-class Titan - Trivia: The Warmaster-class Titan was originally inspired by an early art work done by Jes Goodwin for Games Workshop in 1988 for the 1st Edition of the Adeptus Titanicus specialty game, the first game in the Warhammer 40,000 universe to introduce the smaller Epic-scale miniatures.Over thirty years later, this Titan is the first new design to be created for the Adeptus Titanicus: The Horus Heresy specialty tabletop game that did not exist in prior Warhammer 40,000 lore.
Warmaster-class Titan - Sources: Adeptus Titanicus - Horus Heresy: Loyalist Legios (Specialty Game), pp. 10-11, 166Adeptus Titanicus - Horus Heresy: Traitor Legios (Specialty Game), pp. 10-11, 23, 32, 166-167White Dwarf 462 (March 2021), "Slayer of Gods", pg. 126Warhammer Community - Warhammer Preview Online: The Dead and The DivineWarhammer Community - You thought the Warlord was big? Try the Warmaster Titan.Warhammer - Introducing the Warmaster TitanWarhammer Community - Serve the Emperor With Rules For Loyalist Legios in Adeptus Titanicus (Schematic Image)Warhammer Community - Meet the Warmaster Iconoclast Titan Whose Chainsword Is as Big as a Building
Warmaster - Warmaster: The title of Warmaster, officially designated in the 41st Millennium by the Administratum as Lord Solar or Lord Commander Solar, is one of the highest military ranks and titles granted to an individual by the Imperium of Man.The title originated in the final days of the 30th Millennium when it was bestowed upon the most favoured of the primarchs of the Space Marine Legions, Horus Lupercal of the Luna Wolves, by his father the Emperor of Mankind.Horus was granted the title so that he could serve as the supreme commander of all Imperial military forces -- including the other Legiones Astartes -- in the last years of the Great Crusade.In the 41st Millennium the rank is rarely used but can be granted by the Senatorum Imperialis to designate the general officer of the Astra Militarum who will be leading a particularly large and important Imperial Crusade.The title is also used by the Chaos Lord Abaddon the Despoiler of the Black Legion. Abaddon views himself as the successor to Horus as the rightful leader of all of the Chaos forces in the Long War against the Emperor. For this reason he is often referred to as the "Warmaster of Chaos."
Warmaster - History: The title of Warmaster was created in recognition of the primarch Horus' promotion by the Emperor to take His place as the supreme commander of all Imperial military forces during the final years of the Great Crusade, after the Emperor had retired to Terra to begin work on His secret project to open the Aeldari Webway up to Human use.The title was officially granted to Horus during the great Imperial triumph held after the successful conclusion of the campaign known as the Ullanor Crusade against the Orks. Eventually, the Luna Wolves were renamed the Sons of Horus by Horus, as had been suggested by the Emperor at the Triumph of Ullanor following prodding from Sanguinius.This honour was intended to better reflect the prestige of the Warmaster's title as the primarch who led all of his brothers, but it became a badge of pride and hubris after Horus' corruption by the Dark Gods.At present, the title of Warmaster is one of the most powerful ranks that can be granted to an officer of the Imperial armed forces, including officers of the Astra Militarum, the Imperial Navy or a Chapter Master of one of the Adeptus Astartes who is commanding a much larger Imperial force.The rank is officially second in the Imperial military hierarchy only to that of the Lord Commander Militant of the Astra Militarum, who serves on the Senatorum Imperialis as one of the High Lords of Terra and is the commander-in-chief of the Astra Militarum.
Warmaster - Present Usage: The title of Warmaster is bestowed by the High Lords of Terra in the 41st Millennium when an Imperial Crusade is being planned and resources from multiple Imperial sectors are needed.The supreme overall command designated by the rank of Warmaster is necessary as inter-and intra-service strife and bureaucratic rivalries might make assembling the materiel required and co-operating in the field difficult for officers of the different services without a clear grant of supreme authority.The rank is not available unless granted by the High Lords of Terra and it is the normal formulation to say that such an individual has been given his or her command by the Emperor Himself. There is rarely more than one Warmaster operating within the Imperium at any one time, due to the extreme powers given to the holder of the title.Some in the Imperium consider the title of Warmaster to be cursed or a sign of ill-omen because of the ties of the rank to Horus and the Horus Heresy, the terrible galactic civil war that tore the Imperium in two. This is one reason why the title is rarely granted, and also the reason the rank is officially proclaimed as "Lord Commander Solar" rather than "Warmaster" when bestowed by the Senatorum Imperialis, though the holder of the title is still usually addressed as "Warmaster" by subordinates.It is also the reason why the forces of Chaos now grant that title to the Chaos Lord who is capable, like Horus, of uniting all the many different Chaos factions under the banner of Chaos Undivided in pursuit of the single goal of destroying the Imperium of Man in the Long War.At present, the Warmaster of Chaos is Abaddon the Despoiler, though the title is often claimed by any Chaos Lord strong enough to unite a disparate group of the servants of the Dark Gods under their command.
Warmaster - Notable Warmasters: Horus Lupercal - Primarch of the Sons of Horus (Luna Wolves) Traitor Legion, Warmaster of the Great Crusade and Arch-Traitor to the Imperium of Man.Abaddon the Despoiler - Warmaster of Chaos and ruling Chaos Lord of the Black Legion of Chaos Space Marines.Macharius - Lord Commander Solar of the Astra Militarum and Warmaster of the Macharian Crusade.Solon - Successor to Macharius as Lord Commander Solar and Warmaster of Imperial forces during the Macharian Heresy.Slaydo - The first Warmaster of the Sabbat Worlds Crusade.Macaroth - The second Warmaster of the Sabbat Worlds Crusade and successor to Warmaster Slaydo.Ingenus - In 845.M41, the Dimmamak War escalated after Drukhari pirates captured Warmaster Ingenus. In response, a further forty thousand regiments were raised and all high-ranking Astra Militarum general officers were assigned personal bodyguards from that point forward.Tiber Achilus - Tiber Achilus was the catalyst of nearly every move the Imperium's forces made during the Achilus Crusade into the Jericho Reach, even influencing the decisions and actions of those only nominally under his control such as the Inquisition, the Ecclesiarchy, the various Space Marine Chapters, and the Deathwatch.Hokaeto - Hokaeto is the Supreme Imperial Commander and Imperial Warmaster in command of the Desmaxian Crusade.Astra Militarum HierarchyGeneral OfficersLord Commander Militant • Warmaster (Lord Solar) • Lord Commander • Lord General Militant • Lord General • GeneralOfficersColonel • Major • Captain • LieutenantNon-Commissioned Officers and EnlistedSergeant • Corporal • Trooper (Guardsman)SpecialistsInquisitor • Commissar • Priest • Tech-Priest • Enginseer • Sanctioned Psyker • Primaris Psyker  • Wyrdvane Psyker
Warmaster (Audio Drama) - Warmaster (Audio Drama): Warmaster is the ninth audio drama for the Horus Heresy Series that was not originally released as part of an anthology or other release. Warmaster was published online in December of 2012 as part of the Black Library's Advent Calendar 2012, on the 7th day. The audio drama was later republished in prose format as part of the Legacies of Betrayal main series anthology novel. This audio drama, along with several others were also released as part of the Echoes of Ruin audio anthology.
Warmaster (Audio Drama) - Official Synopsis: In the strategium of the Vengeful Spirit, Warmaster Horus sets up his assault on his father's Imperium. He discusses his brothers, Loyalist and Traitor, and his hopes and fears for the war he has begun... and whether or not he really thinks he can end it. But just who is Horus talking to as he lays out his plans for galactic domination?
Warmongers - Warmongers: The Warmongers is a Loyalist Codex Astartes-compliant Space Marine Chapter of unknown origin and Founding.
Warmongers - Notable Campaigns: Relief of Jakal II (409.M40) - A strike force from the Warmongers Chapter, based around the 2nd Company and reinforced by squads of the 1st, 8th and 10th Companies, deployed by Thunderhawk to the defiled Shrine World of Jakal II. The solar month-long operation effectively destroyed the Drukhari Kabal of Crimson Tears, though what the aliens intended was never ascertained.
Warmongers - Chapter Fleet: Allegiance of Terra (Battle Barge)
Warmongers - Chapter Colours: The Warmongers primarily wear midnight blue Power Armour, which includes the torso, arms, groin and legs. The Aquila or Imperialis on the chest guard, as well as the power pack, helm, shoulder plates and greaves, are bone white.The open-faced, midnight blue squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A midnight blue High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The colour of the shoulder plate trim indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Warmongers - Chapter Badge: The Warmongers' original Chapter badge was a large white skull pierced by a yellow sword through the top, point downwards, on a field of green.Their current Chapter badge is a large white skull pierced by an ebon sword through the top, and all the way through, on a field of bone white.
Warmongers - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pg. 189Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pg. 19Insignium Astartes, pg. 55
Warp-Drive - Warp-Drive: The Warp-Drive, or Warp Engines, are devices integrated into spacecraft used by many intelligent races to actually enter the Warp, an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of realspace.A Warp-Drive makes a voidship capable of a form of faster-than-light travel known as a Warp "jump." The Warp-Drive allows a starship to enter the Warp and travel its currents until reemerging into realspace tens, hundreds or even thousands of Terran light years away from the starting point. This takes a Warp-capable starship only a relatively short period of time compared to moving across that distance in realspace.They are huge and bulky devices which only large voidships possess the cargo capacity to carry. Starships fitted with Warp-Drives are known as "warpships" or Warp-capable voidcraft.Warp-Drives allow starships to enter the Warp and bypass light years of realspace in a relatively short time, although the myriad dangers associated with Warp travel are terrible indeed.
Warp-Drive - History: The Warp-Drive was invented by Mankind sometime in the 18th Millennium of the Imperial Calendar during the early Dark Age of Technology. Prior to this time, interstellar travel for the voidships of Mankind was limited to sub-light speeds.Travel between star systems was painfully slow, taking many generations of travel, and most human interstellar colonies were isolated outposts established by the crews of generation starships or vessels that made use of suspended animation technology. The Warp-Drive was one of the most revolutionary inventions in human history -- what had once taken many generations of human lives now took only Terran days or weeks.Consequently Mankind's colonisation of the Milky Way Galaxy was vastly accelerated beyond what it would have taken had humanity been forced to remain wedded to conventional reactive propulsion technologies.In approximately the 22nd Millennium, further technological progress led to the creation or the discovery of the human mutant Warp-pilots known as Navigators. These mutants allowed Warp-capable spacecraft to make longer, safer and more accurate jumps through the Warp, and further accelerated the galaxy's colonisation by humanity until the Warp Storms of the Age of Strife in the 25th Millennium prevented further Warp travel and once more isolated all the human-settled worlds from one another for almost 5,000 Terran years.Only the coming of the Emperor of Mankind and the launch of His Great Crusade at the dawn of the Age of the Imperium in the late 30th Millennium would reunite the scattered worlds of humanity under the aegis of the Imperium of Man.
Warp-Drive - Gellar Field: All Imperial Warp-capable voidcraft possess a special module attached to the Warp-Drive which emits a unique protective force field called a Gellar Field. The Gellar Field creates a "bubble" of realspace around the starship that it essentially carries into the Empyrean alongside it.The Gellar Field protects the starship and its occupants from the hostility of the Warp itself, as well as from the predation of Warp entities, such as daemons, as it travels through the Warp, as a daemon cannot enter the field or even survive outside the Immaterium except under very precise conditions or special circumstances.In truth, the Gellar Field is a field of reality whose source emanates from the dreams of a psyker kept in a hibernating, comatose state. In their coma, they psychically project an aura of normality around the ship in which the physical laws of realspace still apply.The voidship effectively shields itself within the dreaming psykers' projections of reality which serves as the "bubble" of realspace that pushes back the Immaterium for a time. However, these psykers generally lose their lives through this process after a relatively short time, which means that any Warp-capable voidship must have new psyker "batteries" to replace the old at a consistent pace.The weakening, failure, or collapse of a Gellar Field while the starship is travelling through the Warp would be completely disastrous. Warp entities would tear the ship apart to reach and consume the souls of its crew and passengers.An unprotected human in the Warp may be possessed by alien, daemonic entities or driven insane by the phantasmal environment itself. People disappear without trace, while crazed mobs rampage through the decks living out their nightmares, leading to widespread murder and self-destruction.Sometimes a vessel emerges from the Warp physically intact but with no trace of its crew. Many such ghostships drift through the galaxy, and they are considered an ill-omen by all those who encounter them while sailing upon the ebon sea of the void.
Warp-Drive - Notable Warp-Drive Variants: Miloslav H-616.b Warp Engines - Many ancient vessels, particularly cruisers, heavy cruisers and grand cruisers of the early Imperium, utilised a variety of highly advanced experimental technologies. Many of these technological advances have since been discredited in the eyes of the Tech-adepts of Mars, and are now regarded as unreliable and prone to catastrophic malfunction. The H-616.b Warp Engine sits on the border of such suspect designs, not quite heretical, but somehow tainted with the scent of the profane. Capable of great speed during Warp transits, the engine is notably less secure than later designs, more prone to attract hostile Warp entities and generate dissonant Warp currents capable of swamping the entire ship.
Warp-Drive - Leagues of Votann Warp-Drives: The Kin of the Leagues of Votann also make use of Warp-Drive technology for FTL travel. The Kin's Warp-Drives and Geller Ramparts are of superior design and reliability to anything Humanity currently understands.Every Kin voidmaster is supported by the specialised, self-aware Ironkin known as Ironkin Wayfinders, whose accelerated logic-cores enable them to cogitate probable safe paths through the dangers of the Immaterium without exposing any biological Kin to the dangers of having to interact with the Warp. With support from their bridge crews, these robotic specialists guide their craft through the Warp in a series of "plunges."These are short, controlled Warp jumps during which the Kin may take the time to harvest energistic skeins from within the Immaterium, or even board Warp-borne space hulks for empyric salvage. Travelling through the Warp in such plunges takes longer than the vast Warp jumps made by the voidships of Humanity, or the risky sprints allowed by the T'au AL-38 Slipstream Module, but it ensures that the Kin arrive where and when they intended almost every time.
Warp Amplifier - Warp Amplifier: A Warp Amplifier is a type of large Sonic Weapon that can be mounted upon Chaos vehicles such as the Rhino and Sonic Dreadnought that are used by the Chaos Space Marines.This weapon is a devastating device that was designed by the Dark Mechanicum to amplify the emotions and sensations of nearby intelligent creatures by projecting resonant Warp energies from rune-encrusted horns and pipes that sprout from the vehicles that are equipped with the weapon.The closer that an individual comes to the amplifier, the harder it is for them to maintain discipline and conscious thought.These weapons are used during combat to weaken enemy morale and confuse the foe's forces. Weak-minded individuals may succumb to a variety of urges and temptations when exposed to this sonic Warp energy, or may simply be driven insane, flee from battle, or even become hostile to their own allies.A vehicle equipped with a Warp Amplifier cannot be equipped with a Dirge Caster, as its sonic waves might interfere with the Warp Amplifier's own operations.