vizn3r/warhammer40k-lore huggingface dataset:
Sons of Jaghatai - Trivia: The Sons of Jaghatai were created by Chris Blair for Games Workshop and showcased in White Dwarf 299. Given the Chapter's name, the Sons of Jaghatai are presumably descended from the genetic lineage of the White Scars, but this has not been confirmed in any official publications.The design of the Chapter badge of the Sons of Jaghatai is drawn from the flags and iconography of the real-world Turkic nations, both historical and contemporary.The crescent moon is often depicted on the flags of Central Asian nations, or countries bearing a great deal of Central Asian influence in their history, such as Turkey, Uzbekistan, Turkmenistan and others as it is a commonly symbol of the faith of Islam.The Chapter's badge also includes, in place of a five-pointed star as is common for the flags of Turkic nations, a rune of the ancient Orkhon/Gokturk script, a runiform alphabet used by the early Turks that is broadly similar in appearance to the oldest of the runic alphabets originally used by the ancient Germanic tribes, known as Elder Furthark.
Sons of Jaghatai - Sources: How To Paint Space Marines (2004), "Sons of Jaghatai Space Marines," pg. 96White Dwarf 299 (UK), "Creating a Chapter," pp. 72, 76
Sons of Jormungandr - Sons of Jormungandr: The Sons of Jormungandr or simply the "Sons" as they call themselves, are a Genestealer Cult that hails from a string of infested space stations that stretch across the Black Nebula.They worship the resurgent Tyranid Hive Fleet Jormungandr that coils through the Thalassi Sector like some impossibly vast serpent. Using the relative privacy of orbital void stations to mask their spread, the Sons prepare for the day when the hour of ascension arrives, and in doing so damns the entire sector as well as reclaiming the Sons' Genestealer Patriarch.The vector of infection used by the Sons of Jormungandr is inspired by the hive fleet they worship from afar -- where the Tyranid bio-ships of Hive Fleet Jormungandr fill hollowed-out asteroids with egg-like Mycetic Spores and hurl them at the target planet, the Sons stow away on bulk Imperial freighters and cargo ships by the thousand.Wherever possible, they set upon their foes not from below but from on high, descending in stolen shuttles or rappelling from the shadows on wire lines, pouncing like patient predators whose moment has come.
Sons of Jormungandr - Sources: Codex: Genestealer Cults (7th Edition), pg. 50Codex: Genestealer Cults (8th Edition), pg. 33Codex: Genestealer Cults (9th Edition), pg. 37
Sons of Malice - Sons of Malice: The Sons of Malice are a Renegade Chapter of Chaos Space Marines who turned to the service of the minor Chaos God Malice some time prior to the start of the 13th Black Crusade in 999.M41.They are the enemies of the Imperium of Man and the other forces of Chaos alike and have battled both successfully during the recent campaigns of the 13th Black Crusade fought against Abaddon the Despoiler near the Eye of Terror.They seek to reclaim their lost Chapter homeworld of Scelus and carry forth the plans of Malice to unleash the wrath of the Renegade God upon both the Ruinous Powers and the "Lord Carrion" of Mankind.
Sons of Malice - Origins: The original name of the Sons of Malice was erased long ago from Imperial records, but they were loyal once -- one of the twenty Space Marine Chapters known as the Astartes Praeses, devoted to keeping the Cadian Gate secure.For centuries, they waged a tough and relentless war against the Heretics and Daemons of the Eye of Terror, patrolling its western marches. Their ferocious manner of war-making became a byword of ruthless and relentless punishment of treachery and heresy, and they prided themselves on the cost they inflicted upon the forces of Chaos.They took their recruits from their homeworld of Scelus, an Imperial Feral World whose tattooed tribes indulged in rites involving cannibalism.
Sons of Malice - Fall to Darkness: The events leading to the Chapter's excommunication began following the successful end of the Cilix 225 campaign, in which three sub-oceanic hive cities in the rebellious Cilix System were scoured of the Heretics who were threatening to depressurise them as an expression of their misguided devotion.The Chapter's murderous First Captain Kathal led his battle-brother's prolonged victory celebrations, enacting the traditional eleven-year rites of Scelus' culture. These ceremonies were observed by Inquisitor Solomon Pietas, a senior member of the Ordo Hereticus, who was revolted at what he saw as practices verging on the cannibalistic.As his instincts warned him that the Chapter had already fallen to Chaos, Pietas had brought in a strike force of Adepta Sororitas of the Order of Our Martyred Lady and five regiments of the Astra Militarum to eliminate the Chapter. Pietas had his combined forces fall upon the Sons of Malice when their guard was down, right at the height of their victory celebrations, and they attacked the Chapter with melta and fire and fury.The attack failed utterly. The strike force found Captain Kathal and his company a horde of fevered maniacs, having worked themselves into a state of animalistic barbarity over the course of their celebrations. Kathal's armour was splattered in gore, and blood ran from his mouth as he presided over the ceremony. Kathal and his brethren fell upon the Imperial strike force with a savagery the Inquisitor was utterly unprepared for.The Sisters of Battle fought bravely, but their numbers were too few, and their faith, though strong, could not overcome the sheer fury of Kathal and his warriors. By the light of burning torches, Kathal cornered the Inquisitor, then dragged him to an altar within the Chapter's inner chambers, where he was ritually sacrificed.Word later arrived from the High Lords of Terra that the Chapter was to be offered the chance to repent their sins by undertaking a fifty-standard-year-long Penitent Crusade. But the Chapter Master refused. He would accept neither censure nor punishment. Moved by his own sense of honour, he allowed the Imperial envoy to depart unscathed, convinced that his Chapter's long history of service to the Imperium would vindicate them of the charges that they considered baseless.The murdered Inquisitor had sent urgent and skewed accounts to the High Lords of Terra, however, and with trouble so close to the Cadian Gate, the panicked response of the Imperium was swift, brutal and sudden. An extermination fleet arrived in the Scelus System within solar months. They would not listen to any of the Chapter's brief messages, and their assault forced the Astartes to flee into the Eye of Terror aboard their battle barge, the Labyrinth.In doing so, they left their homeworld undefended. The grisly tendencies that had caused this excommunication were found to be rooted in the barbaric practices of the natives of Scelus. The tribes were almost entirely eradicated by the Cadian 331st Regiment in a planet-wide campaign of genocide, and Scelus was declared Perdita to all other Imperial forces.
Sons of Malice - In Service to Malice: These heinous acts earned the Sons of Malice their declaration by the Senatorum Imperialis as Excommunicate Traitoris. To this day they reside within the Eye of Terror, where they wage a hate-fuelled war against any they encounter, be they servants of the Imperium or even other followers of Chaos.During the next thousand standard years, Anarch Kathal, who had become the new Chapter Master, held eleven ritual challenges aboard the ruinous ship known as the Labyrinth. These "Challenges of the Labyrinth," which the entire Chapter gathered for every one hundred standard years, consisted in sending volunteers into the depths of the space hulk that The Labyrinth had become to brave its dangers.None of the competitors were ever seen again, but it was said that those who survived the trials became members of the "Doomed Ones," Malice's family of sacred warriors. They received divine gifts of unimaginable power and now walked the dark paths of the galaxy to murder his foes with cold efficacy.The truth of these trials was revealed upon the victory of Brother Invictus at the eleventh Challenge, near the end of M41. Firstly, the exit portal at the end of the Labyrinth would allow the escape of only the first aspirant Doomed One to reach it, damning the rest of the aspirants to remain trapped and mutate in the dark ruins of the space hulk.Secondly, all the successful Doomed Ones from previous Challenges had been captured and trapped in stasis sarcophagi in order to sacrifice them to summon Malice into realspace, once the eleven greatest warriors of the Chapter were thus selected. This dark ritual succeeded, which according to Kathal would be key to their victory in their crusade to retake Scelus, but the eventual consequences of this summoning and campaign are unknown.Before the start of the 13th Black Crusade, Abaddon the Despoiler convinced the Sons of Malice to join his cause. After many Terran centuries of fighting and struggle, they had finally joined with the enemy whom they had been created to defeat.After the Fall of Cadia, one warband of the Sons of Malice, led by Agitor Kanath, ambushed and cornered the Cadian Shock Troops led by General Maximus Octavian Grüber III at the frozen moon of Faith's Anchorage in the Agripinaa System, intending to avenge the loss of their homeworld of Scelus, whose people had been exterminated by Cadian troops.
Sons of Malice - Chapter Homeworld: Originally, the Sons of Malice recruited their neophytes from among the tattooed and cannibalistic Human tribes of the Feral World of Scelus. When the Inquisition forced them to flee from the system, these tribes, deemed to be the root of the Chapter's horrific and heretical practices, were almost entirely exterminated by the 331st Cadian Shock Troops Regiment.After this planet-wide genocidal campaign, Scelus was declared Perdita, and to this day remains a stark example of what happens when the tolerance of the duly appointed representatives of the Holy Orders of the Emperor's Inquisition is tested.
Sons of Malice - Chapter Organisation: In comparison to the other Traitor Legions and Renegade Chapters of Chaos Space Marines, the general organisation of the Sons of Malice does not seem to differ far from the organisation outlined in the Codex Astartes, as they maintain a corps of Librarians and Techmarines.The title of "Agitor" was used by one of the Sons of Malice's warband leaders, and seemed to be equivalent to that of Chaos Lord.
Sons of Malice - Chapter Combat Doctrine: The Sons of Malice reportedly fight in utter silence, and those who have fought against them cite this characteristic as the prime source of the deeply disturbing aura surrounding them.
Sons of Malice - Chapter Beliefs: In origin, the Sons of Malice were a Chapter loyal to the Emperor, but were influenced by the brutal cannibalistic practices of the tribes of their homeworld of Scelus from which they recruited. Every eleven standard years, the Chapter held rites in which sacrificed captives were devoured and the Astartes drove themselves into a state of animalistic fury.Nonetheless, the Sons of Malice were a byword for the ruthless and relentless punishment of betrayal and heresy, and prided themselves on the high cost they inflicted upon the forces of Chaos.After the Inquisition censured them and they fled into the Eye of Terror, the Chapter rejected the Emperor as the "Lord Carrion," and openly worshipped a Warp entity known as Malice the Lost, the Renegade God, the Pariah, the Hierarch of Anarchy and Terror.Every one hundred Terran years, the Sons of Malice gathered in the space hulk and former battle barge known as the Labyrinth to eat alive dozens of xenos and Human captives in Malice's honour, and to hold the sacred "Challenge of the Labyrinth" through which they would eventually choose eleven "Doomed Ones" that could be used as sacrifices to summon this minor Chaos God into realspace. However, Kathal and his warriors kept rejecting the Ruinous Powers.At least one faction of the Chapter, possibly led by Agitor Kanath, joined the forces of Abaddon the Despoiler for the 13th Black Crusade, and eventually began to worship Chaos Undivided.
Sons of Malice - Chapter Gene-Seed: The origins of the gene-seed of the Sons of Malice does not appear in any official Imperial records or Adeptus Mechanicus geno-archive.
Sons of Malice - Chapter Fleet: The Labyrinth (Space Hulk) - The Labyrinth originally served as the Chapter's battle barge. It later became a space hulk that served as the sacred gathering spot for the Chapter and the site of the Challenges of the Labyrinth that selected each of the 11 "Doomed Ones" who were crucial sacrifices to bring Malice into realspace.Bronze Minos (Strike Cruiser) - This strike cruiser was commanded by Agitor Kanath. It took part in the Battle of Faith's Anchorage.
Sons of Malice - Chapter Colours: The Sons of Malice paint their power armour in a quartered black and white scheme, with silver trim.
Sons of Malice - Chapter Badge: The Sons of Malice Chapter badge is a skull that is white on its left side and black on its right, sometimes surrounded by the arrows of a Chaos star. This imagery is centred on a field of black.
Sons of Malice - Canon Conflict: According to Index Astartes IV, Kathal's cannibalism was denounced by Inquisitor Pietas, who is consistently referred to as a female. In the novel Cadia Stands, however, the Inquisitor's name changed to Solomon Pietas.Moreover, the original fight between Kathal and Pietas takes place on Cilix 225 itself, while in Cadia Stands it seems to have occurred on Scelus.Finally, while the number 11 appears to remain sacred to the Sons of Malice in this novel, there are no further mentions of the Warp entity called Malice, which had been introduced in the short story The Labyrinth.
Sons of Medusa - Moirae Schism: The Sons of Medusa are a highly respected Space Marine Chapter with a long history of defending the Imperium from its foes. It has participated in a host of Imperial Crusades and been responsible for the triumphant defence of Mankind's worlds from the Heretic and the alien.However, the glories of the Chapter's history mask a darker past for the Sons of Medusa than many would guess at, a secret and turbulent history of heresy and discord.The origins of the Chapter lie in the turbulent times of the Nova Terra Interregnum which took place during the early 35th Millennium. This was a period in human history of division and civil war in which the Imperium became fractured into a number of different warring factions.The Adeptus Mechanicus was also affected during this Interregnum by political division and internal warfare brought about by doctrinal differences and competing centres of power.One of the most discordant of these conflicts was the Moirae Schism, a dogmatic battle between the Martian Orthodoxy of the standard Cult Mechanicus and a far more radical creed based upon the prophetic writings of a triad of tech-mystics from the minor Forge World of Moirae.The Moirae Schism was one of the most divisive and widespread doctrinal conflicts to afflict the Adeptus Mechanicus since the Horus Heresy. These heretical writings spread like wildfire through the domains of the Mechanicus even after Moirae was reduced to a cinder by the Fabricator-General of Mars' rectification fleet.The Moirae tech-creed was based on the prophetic wave calculations of the triad of tech-mystics who believed that they had discerned a series of predictive patterns within the micro-fluctuations of the Astronomican's psychic beacon.They believed that these geometric patterns contained the word of the Omnissiah and God-Emperor from which the skein of future history and humanity's destiny could be read.These radical teachings included veiled references to the future overthrow of the Priesthood of Mars and the fusion of the Cult Mechanicus and the Ecclesiarchy into a unified ecclesiastical hierarchy for the Imperium.Such claims were predictably treated as dark sedition by the Mechanicus authorities on Mars and civil war was quickly sparked between the orthodox and radical elements of the Mechanicus.
Sons of Medusa - Chapter Schism: The disruptive creed of Moirae quickly gained influence within the Mechanicus priesthood, a number of Tech Guard regiments and even some Titan Legions. This caused untold harm, before the doctrines were transmitted further afield to Space Marine Chapters with close ties to the Adeptus Mechanicus -- and in this the Iron Hands were no exception.Championed by the infamous Omnissian mystic, the Iron Father Setol Sollex, a significant percentage of those within the Chapter quickly embraced the Moirae doctrines.As discord soon followed, the Iron Hands were faced with the prospect of a full civil war within the Chapter. This was only averted by the wise counsel of the Iron Hands' governing Iron Council's intervention to propose a settlement.Though deemed straightforward and harsh, their solution to avoid mass bloodshed within their ranks was a simple one -- exile from the Iron Hands' homeworld of Medusa for the minority who had embraced the dissident doctrines, and a binding treaty never to raise their hands against their former brothers enacted by both sides.It is believed that fully a third of the Iron Hands brethren then departed, eventually joined in time by a handful of Space Marines from other Iron Hands Successor Chapters who shared their common beliefs in the Moirae doctrines (although evidence exists that some such as the Red Talons mercilessly destroyed their errant brothers over this matter, rather than suffer the dissidents to live).These exiles still saw themselves as wholly a part of the Imperium of Man and still full members of the Iron Hands. Therefore they still sought to perform the God-Emperor's given duties and destroy the enemies of the Imperium.
Sons of Medusa - Founding: Operating as though still a part of their mother-Chapter, the Iron Hands' exiles continued to increase their numbers and strength, commending their gene-seed to higher Imperial authorities among the Adeptus Mechanicus and conducting their duties.They continued to use the iconography and signature equipment of the Iron Hands from which they had been outcast (with some minor variations) having further divided themselves into three new clan companies to support their steady increase in numbers.In the early years of the 37th Millennium, matters continued in this vein until the dawning of the Age of Redemption. During this period of the Age of the Imperium the newly resurgent High Lords of Terra re-assembled the disparate strands of anarchy that had ravaged the Emperor's realm and purged what could not be saved.The Moirae exiles of the Iron Hands, now a separate Chapter in all but name, were weighed and judged, their record examined in minute detail as was their gene-seed for unworthiness, Chaos taint or mutational deviance.The exiles were found to be loyal and untainted. As a result, by a special edict of the High Lords of Terra, the Sons of Medusa were reorganised and ratified as a Chapter of the Adeptus Astartes within the Emperor's grace in 011.M37, despite protests within the Adeptus Mechanicus and the grave misgivings held by numerous other Space Marine Chapters at this violation of the standard practice for founding a new Chapter of the Adeptus Astartes.Over the following centuries, the Sons of Medusa have earned a reputation for standing against the Emperor's foes, no matter how desperate the odds, winning for themselves the grudging respect, if not the trust, of their fellow Space Marines. Yet their reputation has been long-marred by those that would call the Sons of Medusa battlefield scavengers and carrion crows.During their lean years in exile, the Chapter developed the habit of seeking out and appropriating weapons and technology from the fallen.It is said of the Chapter by their detractors that the desire to take wargear from the dead remains an underlying motive of all their actions, and a principal reason they have never shunned combat against those Space Marine Chapters who have turned Renegade or become subject to censure by the High Lords of Terra.
Sons of Medusa - Chapter Organisation: The Sons of Medusa differ somewhat from the prescriptions of the Codex Astartes in command structure, while remaining true to its tenets at the tactical and squad level. The Chapter follows a unique organisation pattern derived in part from their progenitors, the Iron Hands.The Chapter is divided into three "War Clans," each of which is further divided into a Battle Company, a Tactical Company, and a Support Company rather than the usual division into 10 companies of 100 Astartes each. The Battle and Tactical Companies conform roughly to their Codex equivalents, while the Support Company comprises a mixture of squads.The Chapter also does not maintain a dedicated Scout Company as required by the dictates of the Codex. Instead, each of the War Clans maintains a body of Neophytes and Initiates which it considers to be an auxiliary force.Like all Chapters, the actual strength of the Sons of Medusa can vary greatly based upon current levels of attrition in the ranks and the status of its Scout force. The Scout force in particular can vary in size, as the Chapter is notoriously harsh on its Neophytes, brooking no sign of weakness or failure in them.For those who do not live up to the harsh standards of the Chapter, those that falter or fail in the judgment of their masters, the fate of a mindless cybernetic Servitor in the Chapter's forges is the best that can be hoped for.
Sons of Medusa - War Clans: In a pattern similar to their forebears, the Sons of Medusa maintain a non-standard "clan" structure which overlays the more traditional patterns of Space Marine organisation found within the Codex Astartes.Whereas the Iron Hands are formed of 10 "clan companies" associated with their homeworld of Medusa's nomadic city-caravans, the Sons of Medusa maintain 3 "War Clans". These include the Mageara (also spelled "Magera"), the Atropos and the Lachesis -- formed originally around the exiled Iron Hands Avernii Clan -- which were established by the Chapter's founder, Iron Father Setol Sollex, during the Moirae Schism.The Mageara War Clan consists of the 1st, 4th and 7th Companies.The Chapter's 2nd, 5th and 8th Companies comprise the Atropos War Clan.The Lachesis War Clan encompasses the 3rd, 6th and 9th Companies.The doctrine and hierarchy within these War Clans is largely independent of the others, but all owe fealty to the larger Chapter command structure and the Council of Three and Chamber Ferrum.Each of the War Clans' insignias and heraldry varies somewhat from the others, with the Mageara utilising the "purest" form of the Chapter's emerald and white heraldry, the Atropos incorporating further elements of sable-black in their heraldry and the Lachesis preferring silver-steel.Beyond these visible signs of difference between the War Clans, what dogmatic or strategic variance between them exists, as well as the true interplay and seniority of the officers within the Chapter remains utterly impenetrable to outsiders.Each of the War Clans is commanded by an officer called an "iron thane," and each of the three companies within a War Clan is commanded by a captain, attended in a subordinate role by a dedicated Chaplain as the master of doctrine and discipline.The Iron Thanes act in concert to control the Chapter as its "Council of Three," as the Chapter has had no single master since the passing of Setol Sollex millennia ago.The Chapter's Council of Three is further advised by the wisdom of the Ancients, the Chapter's honoured cadre of Venerable Dreadnoughts.
Sons of Medusa - Chamber Ferrum: The Chapter's unusually extensive brotherhood of Techmarines is known as the "Chamber Ferrum"; the members of the Chamber Ferrum are greater in both number and authority within the Sons of Medusa than the Techmarine forces found within a standard Codex-compliant Chapter.The Chamber Ferrum exists outside the structure of the 3 War Clans, and its purpose is to enforce unity, cementing the Chapter together as a whole.It is the Techmarines of the Chamber Ferrum who maintain supplies of vital war materiel to the Chapter's disparate strike forces.The Chamber Ferrum further manages the disposition of the Chapter's fleet and holds within it the Chapter's Apothecarion and command of its forges and other facilities.
Sons of Medusa - Chapter Wargear: As befits a scion Chapter of the Iron Hands, the level of technology and weaponry used by the Sons of Medusa is higher than the Imperial average, even among the usually well-equipped Astartes, and their Armoury is particularly extensive and diverse.The Chapter's Forge Ships are known to be able to salvage, repair and produce a wide variety of Adeptus Astartes wargear.This range of technology is thought to include the extremely rare capability to construct new Dreadnought chassis and build some of the rarer Land Raider variants such as the Land Raider Prometheus.
Sons of Medusa - Chapter Combat Doctrine: Like their forebears among the Iron Hands, the Sons of Medusa have a particular hatred for weakness in any form. This has had a marked effect on their combat doctrine.Like their former Iron Hands brethren, this hatred is extended to the physical body, seeing weakness even in themselves despite their obviously superior, augmented transhuman physiques.It is not unknown for an Astartes of this Chapter to further enhance himself through biomechanical and cybernetic means, including the replacement of otherwise healthy limbs and organic bodyparts with bionics.The Sons of Medusa are ferocious in battle, always advancing forwards in a relentless, automaton-like manner no matter how desperate the odds, throwing themselves violently at the enemy as they are overcome by a bitter, righteous anger at those who would defy the will of the Emperor and the Omnissiah.
Sons of Medusa - Chapter Homeworld: In the late 39th Millennium, the Sons of Medusa established a series of fortified asteroid stations in the abandoned mining system of Taelus to serve as a more permanent facility and fortress-monastery for their otherwise fleet-based Chapter, constructing secure Armouries, gene-seed banks and forges deep within the ferrous asteroid masses.The Taelus System is but a single solar day under Warp from the Dead World of Moirae, which the Chapter still reveres as the home of the ancient tech-mystics who led to their exile from the Iron Hands.
Sons of Medusa - Chapter Relics: Emperor's Retribution - The Emperor's Retribution is a relic Repulsor grav-tank of the Atropos War Clan.Reliquary of Spite - The great heroes of the Sons of Medusa are often as much metal as flesh, having taken on the cold purity of the machine. When a renowned battle-brother replaces some of his remaining flesh with unflinching steel, the offending body part is encased in adamantium, forever preserved against decay and weakness. These Reliquaries are granted to Sons of Medusa battle-brothers to stoke their hatred of infirmity, and to strengthen their will against the failings of the flesh.
Sons of Medusa - Chapter Colours: The Sons of Medusa were originally depicted in a dark green colour scheme. In their contemporary colour scheme they are depicted with emerald green power armour, white helms and black trim.Sons of Medusa Techmarines, all members of the Chapter's Chamber Ferrum, have red shoulder plates and bear the icon of the Chamber Ferrum on their right shoulder plate.Sons of Medusa display their War Clan affiliation with an icon on their right knee plate. The High Gothic squad number is shown on the left knee plate.The tactical specialty of each Space Marine -- battleline, close support, fire support, Veteran or command -- is displayed on the right shoulder plate, with a white High Gothic numeral centred within it indicating the Astartes' company within his War Clan.The Desert World Support Squads of the Sons of Medusa used a yellow-brown armour colour scheme with vertical black tiger stripes and were deployed with heavy weapons as Devastator Squads.
Sons of Medusa - Chapter Badge: The Sons of Medusa's Chapter badge was originally Medusa's head, but was later stylised into a skull with an eight-pointed iron halo surrounding it.Each War Clan displays a different version of the Chapter badge using variations of white and black on the right shoulder plate.
Sons of Medusa - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pg. 57Codex: Deathwatch (8th Edition), pg. 26Codex: Space Marines (6th Edition), pg. 72Codex: Space Marines (8th Edition) (Revised Edition), pg. 57Codex: Space Marines (9th Edition), pg. 71Codex Supplement: Iron Hands (8th Edition), pp. 29, 32-33Deathwatch: Honour the Chapter (RPG), pp. 112, 132Deathwatch: The Outer Reach (RPG), pp. 18-19Deathwatch: The Emperor's Chosen (RPG), pg. 39Imperial Armour Volume Two - Second Edition: War Machines of the Adeptus Astartes, pg. 198Imperial Armour Volume Nine - The Badab War - Part One, pg. 43Imperial Armour Volume Ten - The Badab War - Part Two, pp. 11, 22, 45, 47, 59 94-103, 181Imperium Nihilus: Vigilus Defiant (8th Edition), pg. 79Warhammer 40,000: Compendium (1st Edition), "The Badab War", pp. 33-35White Dwarf 101 (US), "Index Astartes: From The Imperial History Archive - The Badab War: The uniforms and history of the Badab Uprising" (1988) by Rick Priestley, pp. 71-73White Dwarf 39 (November 2019), "Dawn of the Era Indomitus," pp. 46-51White Dwarf 460 (January 2021), "A Tale of Four Warlords,"  pp. 58-59White Dwarf 462 (March 2021), "A Tale of Four Warlords," pp. 18-19White Dwarf 466 (July 2021), "A Tale of Four Warlords," pp. 40White Dwarf 470 (November 2021), "A Tale of Four Warlords," pp. 48
Sons of Midnight - Sons of Midnight: Sons of MidnightChaos Space MarinesChapterSpace MarinesFoundingStar GryphonsEye of TerrorAbyssal CrusadeIt is unknown what they endured during their sojourn into the Eye, but by the time they made their way back into realspace, they had become the warband of Chaos Space Marines known as the Sons of Midnight.
Sons of Midnight - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Star Gryphons were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister tum of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. The true account of what occurred within the Eye to the Star Gryphons is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. By the time they reemerged from the Eye many standard centuries later, the Star Gryphons were no more, for they had become the Chaos Space Marine warband known as the Sons of Midnight, wholly dedicated to the service of the Ruinous Powers.
Sons of Midnight - Warband Colours: The Sons of Midnight warband's colours are not listed in current Imperial records.
Sons of Midnight - Warband Badge: The Sons of Midnight warband's badge is not listed in current Imperial records.
Sons of Orar - Sons of Orar: The Sons of Orar is a Codex Astartes-compliant Loyalist Space Marine Chapter of Ultramarines lineage, created during an unknown Founding. Its homeworld is named Armato and it lies in the Segmentum Ultima.This Chapter reveres Orar, an Ultramarines Legion captain who won great renown in the wake of the Horus Heresy. The Sons of Orar seek to follow that magnificent example, and they have carved out a truly impressive honour roll over the millennia in pursuit of that goal.The Sons of Orar are perhaps most famous for spearheading the Imperium of Man's massive assault upon the Aeldari Craftworld Alaitoc.The Sons of Orar are currently one of the 10 Shield Chapters of Ultramar, 10 Chapters of the Adeptus Astartes that the Lord Commander of the Imperium Roboute Guilliman charged with permanently defending the Realm of Ultramar during the Era Indomitus.In order to perform their duties, each Shield Chapter was given command of a world within Ultramar to use as their base of operations.
Sons of Orar - Chapter History: Though the full history of the Sons of Orar has been lost to Imperial records, what is known is that they revere Orar, an Ultramarines captain who won great renown in the wake of the Horus Heresy, and claim him as their spiritual patriarch, though it remains unknown if the Sons of Orar are actually a Second Founding Successor Chapter of the XIIIth Legion.
Sons of Orar - Chapter Beliefs: From astute observations by Imperial scholars, it appears the Sons of Orar's badge and traditions are closely related to those of the famous Ultramarines Chapter.
Sons of Orar - Notable Sons of Orar: Captain Orar - Orar is a mythical figure in the histories of the Space Marines. He is one of the Ultramarines' greatest heroes in the aftermath of the Horus Heresy, who strove to keep the Eastern Fringe secure against alien threats. After triumphs and victories uncounted, Orar finally fell in battle and was entombed on the world of Commrath, where his monument has stood as a reminder of sacrifice and victory ever since. Orar's legendary feats have made him the Sons of Orar's chosen patriarch and his life serves for them as the model of the perfect Astartes.Chapter Master Alavaan - Prior to becoming Chapter Master, Alavaan was a renowned Veteran Space Marine who received great honours during the Jorun Retaliation. Under his skilled guidance, the Sons of Orar have earned a well deserved reputation for acts of heroism that are equally inspiring and terrifying to behold.Chapter Master Achol Nadeus - Achol Nadeus was the Chapter Master of the Sons of Orar who led the Chapter and other Imperial forces in the assault against the Alaitoc Craftworld and its allies.Captain Marius Venatoris - Marius Venatoris is the captain of the Sons of Orar 5th Company. He commanded three strike forces of Sons of Orar Astartes attached to the Indomitus Crusade's Fleet Primus Battle Group Erastus.Veteran Sergeant Cominus - Cominus is a Sons of Orar Primaris Space Marine who was the head of Tetrarch Felix's Chosen of Vespator Honour Guard during the Plague Wars.
Sons of Orar - Chapter Relics: Valiant Legacy - Valiant Legacy is a master-crafted Storm Shield. This Storm Shield is of great antiquity, and is said to contain fragments of the original Storm Shield wielded by the Ultramarines Legion hero Orar in the Great Crusade. Those who have held it claim they felt their Chapter's spiritual patriarch watching and guiding them from afar. Some scoff at this legend, but none doubt that anyone bearing the shield is able to achieve great deeds.
Sons of Orar - Chapter Fleet: Honour Implacable (Battle Barge) - The Honour Implacable was the Sons of Orar's contribution to the Indomitus Crusade Fleet Primus' Battle Group Erastus.
Sons of Orar - Chapter Appearance: The Sons of Orar Chapter appears to possess large numbers of Mark VI Corvus Power Armour suits within its Armoury.
Sons of Orar - Chapter Colours: The Sons of Orar primarily wear red Power Armour with the exception of white shoulder guards. The Aquila or Imperialis on the chest guard is silver.The white squad specialty symbol on the left knee guard designates operational specialty -- battleline, close support, fire support, Veteran, or command.The Sons of Orar do not display the Codex Astartes-proscribed company colours on their pauldron trim.A red High Gothic numeral stenciled in the centre of the Chapter iconography indicates company number. No squad number markings are displayed.
Sons of Orar - Chapter Badge: The Sons of Orar's Chapter badge is a red Omega letter drawn from the ancient Greek alphabet, an inverted version of the Chapter icon of their parent chapter, the Ultramarines, which is centred on a field of white.
Sons of Orar - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Belisarius Cawl: The Great Work (Novel) by Guy Haley, Ch. 5Codex: Space Marines (5th Edition), pp. 25, 30, 34Codex: Space Marines (6th Edition), pp. 18, 31Codex: Space Marines (7th Edition) (Digital Edition), pg. 111Codex: Space Marines (8th Edition) (Revised Codex), pg. 28Deathwatch - Honour the Chapter (RPG), pg. 136Gathering Storm - Part I - Fall of Cadia (7th Edition), pg. 97Imperial Armour Volume Nine - The Badab War - Part One, pg. 124How to Paint Space MarinesPath of the Warrior (Novel) by Gav Thorpe, pp. 329-409Path of the Seer (Novel) by Gav ThorpePath of the Outcast (Novel) by Gav ThorpeDark Imperium (Novel) by Guy HaleyDark Imperium Revised Edition (Novel) by Guy Haley, Ch. 20Dark Imperium: Godblight (Novel) by Guy Haley, Ch. 1Warhammer 40,000: Rulebook (8th Edition), pg. 159White Dwarf 39 (November 2019), "Dawn of the Era Indomitus," pg. 51White Dwarf 456 (September 2020), "Battles of the Pariah Nexus," pp. 58-60
Sons of Orpheus - Sons of Orpheus: Sons of OrpehusSpace MarineChapterFoundingImperial
Sons of Orpheus - Chapter Colours: The Sons of Orpheus' Chapter colours are not listed in current Imperial records.
Sons of Orpheus - Chapter Badge: The Sons of Orpheus' Chapter badge is not listed in current Imperial records.
Sons of Sanguinius - Sons of Sanguinius: The Sons of Sanguinius is a Loyalist Space Marine Chapter and a Successor Chapter of the original Blood Angels Legion that was created during the Second Founding, which occurred during the early 31st Millennium following the dark years of the Great Scouring.A dark and brooding Chapter, the Sons of Sanguinius continually grieve for their lost primarch Sanguinius who was slain at the hands of the treacherous Warmaster Horus at the end of the Horus Heresy. Brutal and bloodthirsty, the Chapter zealously prosecutes the enemies of Mankind, often times displaying a disturbing and callous disregard for the lives of the civilians of the Imperium.The Sons' attitude is, as long as their mission objectives are obtained, the ends justify the means. What separates the Sons of Sanguinius from many of their brother Chapters is their willingness to engage in rituals that involve the consumption of blood.Like their fellow Chapter, the Blood Drinkers, these blood rituals and ceremonies are the cause of their resistance to the twin curses of the Red Thirst and the Black Rage. Certainly, they experience a smaller proportion of their Battle-Brothers succumbing to the Black Rage.
Sons of Sanguinius - Chapter History: The Sons of Sanguinius Chapter was created in the 31st Millennium after the primarch of the Ultramarines, Roboute Guilliman, who led the reformations sweeping the Imperium after the Horus Heresy, determined that all of the existing Space Marine Legions would be broken up into 1,000-man Chapters so that no single military commander could ever again wield the dangerous power of an entire Space Marine Legion.This event is known as the Second Founding and the Sons of Sanguinius is one of the Chapters formed from the Blood Angels Legion, even as it continued to grieve for its fallen primarch, Sanguinius, who had been slain by Horus at the climax of the Siege of Terra.This Successor Chapter was founded from remnants of the Blood Angels Legion's 6th Company, created alongside other well-known Successor Chapters such as the Flesh Tearers and the Blood Drinkers. This occurred before the grim truth concerning their progenitors' flawed gene-seed came to light.Like their fellow Successor Chapters, the Sons of Sanguinius are strongly bound to the Blood Angels, united by the blood of their primarch Sanguinius that flows through their veins and ancient traditions that outsiders find difficult to understand.Being one of the Scions of Sanguinius their loyalty to the memory of their primarch transcends all other duties and concerns. Being born from the Blood Angels' gene-seed, the Sons of Sanguinius too, carry the flaw inherent in their gene-stock. But rather than denying their blood-lust, the Sons of Sanguinius have learned to embrace it, making it a central part of many of their rituals.By doing so, the Chapter seems to have achieved an unprecedented level of control over the Flaw. But it remains to be seen whether or not this is but the first step on a long road to eventual damnation.
Sons of Sanguinius - Chapter Organisation: The Sons of Sanguinius, like their antecedents the Blood Angels, adhere as closely to the Codex Astartes as the flaw allows -- they recognise the Codex's strictures as a form of discipline that can be used to restrain the Red Thirst. For the most part the Sons mimic their Primogenitors in most regards. But since they have a lower number of Battle-Brothers affected by the flaw, they have no Death Company to speak of.Also, their Veteran 1st Company does not possess many suits of Terminator Armour. The Sons do not have a very large pool of these precious relics, as the Chapter has only around a dozen working suits at any given time.This Chapter also doesn't utilise many Devastator Marines in their ranks, as the Sons prefer the use of Assault Bikes and Jump Packs to close with the foe, rather than utilising heavy weapons. Most battle companies only possess two Devastator Squads, but also favour slow steady advances with an abundance of Tactical Squads, the backbone of all Space Marine Chapters.Most unusual, is that the Sons of Sanguinius do not utilise psykers within their ranks. Though they have those Battle-Brothers who perform the duties of Librarians, they do not possess any psychic abilities, as the Sons view any form of psychic powers or magic as a tool of Chaos, and kill any recruits who show any latent psychic ability. However, the Chapter still has many Librarians, though they are utilised in a more scholarly role.The Librarium keeps the rosters of the Chapter's deeds, records of its great victories and the legends of its mighty heroes. The Sons' Librarians spend their time studying the ancient holy texts of the Chapter, memorising the various songs, chants and holy verses. In battle, the Sons' Librarians do not support their Battle-Brothers with psychic powers, instead they lead their fellow Sons in song, singing verses aloud from the holy tomes.Those Sons within close proximity join in, inspired by the holy verses which stirs the blood of Sanguinius in their veins, inspiring them to fight with even more vigour. These Astartes march inexorably forwards, singing the songs of the Red Angel, their bolters spitting cruel fire.
Sons of Sanguinius - Specialist Ranks: The Sons of Sanguinius' (like the Blood Angels' and the other Sanguinary Brotherhood Chapters') order of battle contains several specialist formations and officer positions not present in other Space Marine Chapters:Sanguinary Guard - A major deviance from the Codex by the Sons of Sanguinius Chapter is the existence of the elite Honour Guard known as the Sanguinary Guard, which includes 30 of the Chapter's best and most Veteran Astartes. They use modified Jump Packs with mechanical wings to give them a taste of their primarch's ability for flight, so that they are transformed into true angels of death. They are clad in ancient suits of golden Artificer Armour, wielding an ancient Power Weapon in the shape of a polearm known as a Glaive Encarmine, each one of which is a Chapter relic dating back many millennia. Each member of the Sanguinary Guard is easily the equal of a full squad of his brethren and the deeds of each are carefully recorded by the Chapter's Librarians, as they are warriors second in prowess only to the company captains and their Chapter Master.Sanguinary Priests - The Sons of Sanguinius' Sanguinary Priests are the custodians of the blood of Sanguinius himself. They serve in the role of the Chapter's Apothecaries, as well as partially fulfilling the role of spiritual leaders within the Chapter who lead their fellow battle-brothers in their rituals and blood rites. Whilst the sermons and ceremonies of the Chapter's Chaplains exhort their Battle-Brothers to reject the anger within, those performed by the Sanguinary Priests call upon the Sons of Sanguinius to embrace the Red Thirst and wrest it to their control; unleashing its strength to buttress theirs when the day is darkest and the battle goes ill. As with the Apothecaries of other Chapters, the foremost concern of the Sanguinary Priests is to conserve the Chapter's gene-seed.Chaplains - The role of Chaplains also differs within the Blood Angels Successor Chapters as their responsibilities are solely geared towards guarding against the Black Rage and psychologically ministering to those who fall both to it and the equally terrible curse of the Red Thirst. The traditional spiritual role played by most Astartes Chaplains is instead played in the Sons of Sanguinius Chapter by the officers known as the Sanguinary Priests. The Reclusiarch -- the senior ranking Chaplain -- is the keepers of the Chapter's Reclusiam, the Sons of Sanguinius' most sacred shrine. No part of their fortress-monastery is as revered as the Reclusiam, adorned as it is with banners and relics of ages past, its sable stones steeped in history and grandeur. Here do the Chaplains conduct their ceremonies, the rites of Initiation, Vindication and Redemption, the Blood Pact and the Host-throng.