vizn3r/warhammer40k-lore huggingface dataset:
Triarch Praetorian - Role: Fitted with the same high-quality necrodermis bodies as Necron royalty, Praetorians are differentiated by their tails and the rib-like Gravity Displacement Packs mounted to their spines. Triarch Praetorians usually carry Rods of Covenant, symbols of the dominion that the ancient Triarch holds over the Necron dynasties and the galaxy.Much more than symbols, Rods of Covenant are powerful and versatile weapons whose crackling energies may be expended in devastating short-ranged blasts, or released with staggering force upon striking an enemy in melee.Triarch Praetorians are sometimes instead armed with Voidblades and Particle Casters. Voidblades inflict horrendous damage in each strike as the weapon phases between different dimensional states, severing molecular bonds and causing a chain reaction of atomic disintegration.Like all Necron Particle Weapons, Particle Casters fire nearly invisible bursts of anti-matter granules that react explosively with matter.The Praetorian Triarchs serve as heavy shock troops in Necron armies. Wardens of the Necrontyr traditions, they wage war in an exemplary way, embodying the belief that the right warrior in the right place at the right time can turn the tide of battle and deliver victory. When a group of them decides to take the field, they will often remain in reserve, waiting for the perfect moment to strike.Once the decision to commit has been taken, they will appear seemingly out of nowhere near their intended targets, brandishing their Rods of Covenant, and reducing their victims to dust with fell blasts from their ornate staves of office.
Triarch Praetorian - Notable Formations: Lawbringer Phalanx – When the vermin of the lesser races run wild, a thorough scouring is required – often on a planetary scale. In such times, the High Judicators who guide the Triarch Praetorians in their work will breach their ancient vaults and retrieve an Apotheosis Orb. An Apotheosis Orb is similar in function to a Resurrection Orb, but vastly superior in form and function. Whilst the orb functions, nearby Praetorians can use its energy to infuse themselves and their weapons with fresh strength and resilience. Triarch Praetorians are implacable warriors under normal circumstances; the presence of an Apotheosis Orb transforms them into a nigh-unstoppable crusade. Only by shattering their leading Triarch Stalker, in whose control panel the Apotheosis Orb is nestled, can the foe have any hope of victory. A Lawbringer Phalanx formation typically consists of a single Triarch Stalker leading two or more squads of Triarch Praetorians.
Triarch Praetorian - Wargear: Necrodermis Body - Like all Necrons, the Triarch Praetorians possess a self-repairing body primarily built from the Necrodermis metal substance. As befit their lofty statute amongst the Necrons, their body is sturdier and more durable than that of the average Necron.Gravity Displacement Pack - A Gravity Displacement Pack is a piece of ancient Necrontyr technology which allows a Praetorian to swiftly hover over a battlefield. They are similar to the Imperium's cruder Jump Packs.Rod of Covenant - A Rod of Covenant is a staff-like device which serves as a Praetorian mark of office, and doubles as a potent weapon: It can cut through armor better than the most potent of Power Weapons in close quarters, and also deliver short-range energy attacks that can pierce through even Terminator Armour with contemptuous ease.
Triarch Praetorian - Optional Wargear: Voidblade and Particle Caster - Some Triarch Praetorians favour the combination of a Voidblade and a Particle Caster over their Rod of Covenant, sacrificing the larger weapon's potent firepower for additional combat aptitude at close quarters. Particle Casters are a form of particle pistol weapon which emits streams of miniscule anti-matter particles that detonate on contact with matter. They are incredibly reliable, needing only enough energy to maintain the containment field that prevents the anti-matter from detonating within the weapon's mechanisms. Void Blades possess a gleaming black edge which flickers in and out of existence. They can cause molecular bonds to disintegrate in any foe unfortunate enough to be struck by them.
Triarch Praetorian - Sources: Apocalypse: War Zone Damnos, pg. 61Black Crusade: The Tome of Fate (RPG), pp. 116-117Codex: Necrons (5th Edition), pp. 38, 81-82Codex: Necrons (7th Edition) (Digital Edition), pp. 51-53, 157
Triarch Stalker - Triarch Stalker: Triarch Stalkers are a form of hexapedal combat walker utilised by Necron Triarch Praetorians in battle. Like an enormous mechanical spider, a Triarch Stalker looms over the battlefield with its multiple slicing limbs and devastating weaponry. Triarch Stalkers are often piloted by a high-ranking Triarch Praetorian and are primarily employed against enemy heavy armour and to provide close fire support to other Necron units.
Triarch Stalker - Role: While the Triarch Stalker can mount a wide array of anti-infantry and anti-armour weaponry, it is most commonly employed as a dedicated tank-hunter that roams far ahead of the main army. When a Triarch Stalker advances, it does so with a speed and surety that belies its jerking gait. Indeed, it can cover all manner of terrain with a deftness and precision seldom found on the walkers of less advanced races. Able to navigate dense jungle and mountainous terrain as swiftly and sure-footedly as open plains, Triarch Stalkers can easily outmanoeuvre more cumbersome tracked vehicles, the better to unleash their withering firepower against the thinner armour presented by the target's flanks and rear. As such attacks are much more effective when the enemy is taken unawares, Triarch Stalkers rarely indulge in sustained fusillades. Instead, they prefer to employ hit-and-run tactics; launching one or two salvoes of fire and then skittering away onto the shadows before the enemy can react to their threat.On those occasions when a Triarch Stalker is deployed in the heart of Necron battle lines, its main function is to provide close fire support, and it is typically equipped with a Heat Ray -- a multi-purpose fusion weapon. If an enemy tank stalls the main Necron attack, one focussed blast from the Triarch Stalker's Heat Ray is sufficient to end the threat. Similarly, if dug-in enemy infantry is hampering the Necron advance, a Triarch Stalker can break the deadlock. The pilot simply sets the Heat Ray to dispersed beam, and sends clouds of scorching plasma swirling into every crevasse to boil the enemy alive.Should the Triarch Stalker's firepower prove insufficient for the task at hand, it can instruct nearby Necron phalanxes to add their firepower to its own, and even transmit targeting data to ensure these augmentative volleys are as accurate as possible. Only the toughest and bravest of foes can withstand such a barrage -- others are driven screaming from the battlefield, or mown down by the pinpoint salvoes.Such a difference does a Triarch Stalker's presence make that habitual foes of the Necrons have learnt to prioritise its destruction. To guard against this, each Triarch Stalker is protected by layered Quantum Shielding. Though a determined assault can still breach these potent energy fields, it normally buys the Triarch Stalker enough time to withdraw. With their durability thus enhanced. Triarch Stalkers are increasingly deployed at the head of vanguard forces to bear the brunt of the enemy's counterattack until the main body of the Necron army reaches the battle zone. They are as much of a symbol of the Triarch's power as they are deadly warmachines in battle.
Triarch Stalker - Notable Formations: Lawbringer Phalanx – When the vermin of the lesser races run wild, a thorough scouring is required – often on a planetary scale. In such times, the High Judicators who guide the Triarch Praetorians in their work will breach their ancient vaults and retrieve an Apotheosis Orb. An Apotheosis Orb is similar in function to a Resurrection Orb, but vastly superior in form and function. Whilst the orb functions, nearby Praetorians can use its energy to infuse themselves and their weapons with fresh strength and resilience. Triarch Praetorians are implacable warriors under normal circumstances; the presence of an Apotheosis Orb transforms them into a nigh-unstoppable crusade. Only by shattering their leading Triarch Stalker, in whose control panel the Apotheosis Orb is nestled, can the foe have any hope of victor. A Lawbringer Phalanx formation typically consists of a single Triarch Stalker leading two or more squads of Triarch Praetorians.
Triarch Stalker - Armament: Triarch Stalkers are primarily armed with a main weapon located under its main hull. This weapon can be any one of the following:Heat Ray - A Heat Ray is a weapon that can either be fired in a focused beam, which can devastate armour with fusion-based Melta energy, or in a dispersed beam which acts like a Flamer and can burn enemy troops out of cover.Particle Shredder - A Particle Shredder functions by emitting a stream of miniscule anti-matter particles that detonate explosively on contact with matter. Particle Weapons are incredibly reliable, needing only enough energy to maintain the containment field that prevents the anti-matter from detonating within the weapon’s mechanism, which is composed of normal matter. Blasts from a Particle Shredder can cover a wide area, and are effective against both infantry and light vehicles.Twin-linked Heavy Gauss Cannons – Heavy Gauss Cannons are devastating weapons best used to penetrate heavy armour. They are the same weapon as that mounted on a Heavy Destroyer.All Triarch Stalkers are also equipped with the following:Targeting Relay - Triarch Stalkers are equipped with advanced targeting relay systems to transmit targeting data and enhance the accuracy of other Necron units shooting at the same target as the stalker.Necrodermis - The armour of Triarch Stalkers is made up of the same living metal Necrodermis that makes up all Necron bodies and vehicles. Its remarkable regenerative properties allow it to automatically repair damage to itself; whether this is the regeneration of parts of its hull, the reknitting of metal plates, and the reconnection of circuits and other delicate systems to bring its weapons online again. Many a foe has celebrated prematurely after landing a solid hit on an Triach Stalker only for it return its lethal firepower after a few moments of repair.Quantum Shielding - Triarch Stalkers are protected by a layer of Quantum Shielding which exists only at the moment of deflection. It can deflect the first shot that would otherwise penetrate the Triarch Stalkers armour, after which it cannot be used again for some time.
Triarch Stalker - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos.
Triarch Stalker - Sources: Codex: Necrons (5th Edition), pp. 9, 23, 39, 81-82Codex: Necrons (7th Edition) (Digital Edition), pp. 51-52, 158Imperial Armour - Volume Twelve - The Fall of Orpheus, pg. 99&_requestid=366316 Games Workshop Catalogue - Necron Triarch StalkerWarzone: Damnos, pg. 61
Triarchy - Triarchy: The Triarchy is the name given to an alliance of three Space Marine Chapters -- the Angels Numinous, Red Seraphs and Charnel Guard -- located in the Imperium Nihilus who are all genetic descendants of the Blood Angels.
Triarchy - History: Two of the Chapters of the Triarchy, the Angels Numinous and the Red Seraphs, were the successors of the Blood Eagles, a Blood Angels successor that had torn itself in half during an unknown conflict. The two halves of the Blood Eagles then formed their own Chapters, which became the Angels Numinous and the Red Seraphs.Those two Chapters joined with another Blood Angels successor in the region, the Charnel Guard, to form the alliance of Sanguinius' sons known as the "Triarchy." Though allied, the Angels Numinous and Red Seraphs Chapters were noted to agree on nothing.It was a tradition of representatives of those three Chapters to meet at the abandoned homeworld of the Blood Eagles to determine a course of action that would involve the entire Triarchy. The ritual words were always spoken by the Triarchy representatives before any conclave could begin.At one such conclave held after the birth of the Great Rift during the Era Indomitus, Ynoch of the Red Seraphs, Jagudir of the Angels Numinous and Mordath of the Charnel Guard gathered to discuss how the Triarchy would deal with their growing isolation in the Imperium Nihilus, as the Chapters were unable to cross the Great Rift and were coming under increasing threat from xenos and the forces of Chaos.They decided to reject their traditions, and rather than defend their shrinking domains they would seek out the foes of the Emperor in the Dark Imperium and fight aggressively even if it meant the death of their Chapters. And they promised that if they could find Roboute Guilliman's Indomitus Crusade, they would join it.
Triarchy - Traditions: The Chapters of the Triarchy were noted to be very bound by their traditions. For instance, any decisions made by the Triarchy had to be decided at a conclave held at the abandoned homeworld of the Blood Eagles.The three chosen representatives of each Chapter would arrive in a single warship and transport down to the surface. Before the conclave could begin, each battle-brother was required to declare his victories to the gathering, balanced -- as the old tradition demanded -- by his miseries.The attending brothers were always expected to be honest with each other at a conclave. They were not required to speak every truth out loud, for there were shames that should never be spoken even amongst family.But it was agreed upon ancient oaths of bloodletting between the Chapters that no falsehoods would be told when the Triarchy's representatives gathered.Every conclave was expected to begin with a ritualistic opening formula to be said by the three battle-brothers. One battle-brother began the ritual by intoning, "We are Three Chapters, drawn from Two Bloodlines, born of One Legion."The other two were expected to reply in turn, "We are Three, drawn from Two, born of One."
Triaros - Triaros: The Triaros, also known as the Triaros Armoured Conveyer, was the primary armoured battlefield transport of the ancient Mechanicum Taghmata during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia.The Triaros eschews the more commonplace Standard Template Construct (STC) designs and instead relies on a number of unique technologies held as arcana by the Magos Autokrator of the Taghmata and never divulged for wider Imperial use, even by the Legiones Astartes.
Triaros - Construction: The Triaros was designed for use in hostile environments, incorporating multiple galvanic traction drives for increased maneuverability in rough terrain.The Triaros' capacious storage bay can be hermetically sealed if needed, which allows the vehicle to be used in toxic environments and even in hard vacuum and on the surfaces of lifeless worlds. The internal bay is outfitted with numerous specialised couplings for the recharging and cold-sleep of Tech-thralls and light Automata.The vehicle is capable of transporting up to twenty Tech-thralls or light Automata. The vehicle's defences are comprised not only of thick brutish armour, but layered techno-cant warding and interlocking energy shields, particularly around its seemingly-exposed control dais, as well as its independently animated weapon servitors.The Triaros' chassis design and powerful on-board reactor system is very similar to that of the Krios Battle Tank, although it is unknown if the Triaros is a variant of the Krios.
Triaros - Armament: The Triaros is armed with a number of smaller weapon systems for defence against enemy attack while it delivers its cargo to the battlefield. The vehicle's main weapon is a set of pintle-mounted twin-linked Mauler Bolt Cannons, although it is also armed with two Volkite Sentinels, one on each side.These slaved weapons systems are controlled independently by their own servitor-brain. These defensive weapons are found on a number of larger Mechanicum war engines, most commonly on the Triaros Armoured Conveyor.Each Volkite Sentinel is a pintle-mounted Volkite charger which can be fired in addition to any other weapons the vehicle may be carrying.One of the more remarkable features of the Triaros, however, is the powerful reactor-fed Shock Ram, a massive frontal ram incorporating powerful anabaric projectors and disruption field technology akin to that used in power weapons, which it uses to destroy anything it comes into contact with.The Triaros can also be outfitted with several upgrades or attachments, including Extra Armour Plating, up to two Hunter-Killer Missile Launchers, Smoke Launchers, a Searchlight, Blessed Autosimulacra, or a Flare Shield.
Triaros - Variants: Karacnos Assault Tank - The Karacnos Assault Tank is a widely used variant of the Triaros Armoured Conveyor that sacrifices transport capacity for greater firepower. The Karacnos is the Mechanicum Taghmata's primary dedicated assault tank. The name "Karacnos" is derived from the tank's main armament: the Karacnos Mortar. Mounted on two separate mobile armoured shutters, the Karacnos Mortar is a fearsome weapon using sensitive and highly destructive radiological warheads designed specifically for use against organic life. A volley from the Karacnos effectively scourges an area of any organic enemies, leaving its infrastructure and resources intact and ready for the Mechanicum to acquire. As a secondary weapon-system, the Karacnos Assault Tank features two rear-mounted, self-targeting Lightning Blasters which switch almost instantly from the resting position to battle-readiness at a single command. This makes for greater versatility on the battlefield, as the Karacnos can serve both in the role of a mobile artillery platform and as a proper assault tank, a duty it is perfectly suited for thanks to the protection of its Shock Ram.
Triaros - Adeptus Mechanicus Technical Specifications: The technical specifications of the Triaros Armoured Conveyer are a guarded secret of the Martian Priesthood and as such, the Adeptus Mechanicus has not made them public.
Triaros - Sources: The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 224Forge World - Triaros Armoured ConveyerForge World - Karacnos Assault Tank
Tribune - Tribune: The Tribune was a variant of the Victory-class Battleship, specially constructed in the orbital shipyards of Primarch Rogal Dorn's adopted homeworld of Inwit. This warship would most famously serve as the flagship of Captain Alexis Polux as a part of the Imperial Fists Legion's Retribution Fleet sent to Istvaan III to help bolster the beleaguered Loyalists. But due to the vagaries of the Warp, the fleet became trapped and was instead drawn into a vicious void battle, later known as the Battle of Phall, which took place following the start of the Horus Heresy in the early 31st Millennium between the Imperial Fists Retribution Fleet and their bitter rivals, the Iron Warriors.
Tribune - History: The Tribune was born in the orbital yards of Inwit in the years after the coming of the Emperor when the Inwit Techwrights built ten Battle Barges as tribute to the Emperor and in honour of Rogal Dorn's command of the VII Legion. The Tribune and its nine sisters were variants of the Victory-class and all displayed the hand of Inwit's weapon-craft and mentality woven into their fabric. Heavily armed and armoured, it was a ship made to give and take damage in the thick of a battle line, its design and precise configuration honed by decades of the Legion's experience in void combat, and communication and command systems woven into its structure that showed the intent that the Tribune and its sisters would lead the Imperial Fists in their later conquests.
Tribune - Horus' Perfidy: During the opening days of the terrible conflict that would become known as the Horus Heresy in later years, the Warmaster Horus launched his treacherous attack on the world of Istvaan III against the Loyalist elements within four of the Space Marine Legions  that turned to Chaos, including the Sons of Horus, the Emperor's Children, the World Eaters and the Death Guard. It is believed by Imperial savants that the Loyalists made up approximately one-third of the combatants at Istvaan III. This devastating and tragic campaign came to be known by Imperial historians as the Istvaan III Atrocity. During the initial orbital bombardment of Istvaan III, 70 Loyalists of the Death Guard Legion and the Imperial Saint Euphrati Keeler led by Battle-Captain Nathaniel Garro had commandeered the Imperial frigate Eisenstein and, evading the Traitor forces of Horus, were able to escape from the Istvaan System into the Immaterium, after being told what was happening on the planet.The Eisenstein was badly damaged by the Death Guard Battleship Terminus Est during its escape from Istvaan III and it was assaulted by undead minions, including the first known Plague Marines of Nurgle while it was within the Immaterium. This assault by Warp entities forced the ship to make an emergency blind-jump and emergence from the Warp. The repeated traumas left all of the frigate's astropaths dead, and its lone Navigator was mortally wounded. However, Garro managed to attract the attention of passing Loyalist starships by setting the vessel's Warp-Drives to self-destruct and ejecting them from the starship. The Imperial Fists Legion's massive mobile fortress-monastery Phalanx and the Legion's fleet had been becalmed in the Warp for some time due to the waxing power of the Ruinous Powers as the Heresy began, and his Navigators sensed the detonation of the Eisenstein's Warp-Drives. Charting an immediate course for the location of the detonation, Dorn met with Garro, who explained to him all that had happened with the Traitor Legions. Dorn was reluctant to believe Garro's tale, but overwhelming proof from a Remembrancer (journalist) named Mersadie Oliton who had escaped from Horus' flagship, the Vengeful Spirit, and Garro's dogged insistence finally convinced the Primarch of Horus' perfidy.
Tribune - Retribution Fleet: When Rogal Dorn had seen the evidence of his brother’s treachery in the Istvaan System, he had wanted to go and confront Horus himself, to hear the Traitor’s confession and bring retribution with his own hands. But duty had held him back: duty to the Emperor and the Imperium that Horus now sought to destroy. He and his First Captain Sigismund set course and returned to Terra, but not before Dorn had sent his sons as emissaries of his anger. He had named it a Retribution Fleet; 30,000 Imperial Fists Legionaries comprised of 300 companies and over 500 warships had struck out towards Istvaan III, a third of the VII Legion, a force great enough to subdue a hundred worlds, bearing a brother’s wrath. Captain Alexis Polux of the 405th Company was attached to this Retribution Fleet under the command of veteran Captain Yonnad, Master of the Retribution Fleet.When the fleet had translated back into reality on the edge of the Istvaan System, the power of the Warp Storm caused Geller Fields to fail as hulls sheared into fragments and burned in the fires of their own reactors. Some ships had reached safety, but many had died, their corpses spat out of the Warp to freeze in the void. Two hundred warships lost, their remains left spinning in the light of a forgotten star. The Imperial Fists had found Captain Polux in the remains of one of those broken wrecks. He was one of the few survivors. Nearly 10,000 Imperials Fists were gone, a staggering loss that was difficult to grasp. Now only 363 warships remained - a force that was still one-fifth of the VII Legion’s full strength. Yonnad had not survived, and since Polux had been designated as his successor, the right of command of the remaining Retribution Fleet fell to him. Though he felt deeply honoured he also felt completely alone. The truth was that he did not fear the responsibility of such a heavy burden for Yonnad was the Legion’s finest fleet master and Captain Polux his best pupil. But the new Fleet Master had doubts that he was the best choice, for there were other men that had survived the wreck of the fleet that were more worthy: commanders with more campaign experience, higher in the rolls of honour, and more skilled at arms. But the Imperial Fists followed form and order to the letter, something not so easily set aside.The Imperial Fists’ warfleet established a base of operations in the Phall System. The two habitable planets of Phall were unremarkable agrarian worlds, lightly populated and of no great strategic importance. For reasons they could not ascertain, the Warp was calm in this region and the Imperial Fists found that they could navigate to and from the system with some surety. With their Astropaths blind and as time wore on, the Legion’s commanders had grown increasingly frustrated. Though a few amongst the senior captains and battlegroup commanders might chafe at Polux's orders, the majority of the fleet’s commanders could not fault the young fleet master. The fleet was vulnerable, and an attack was likely.
Tribune - Wrath of Iron: The Primarch Perturabo and his warfleet sat waiting patiently in the Istvaan System, awaiting new orders from the Warmaster. Their patience paid off, as they soon received word from the Warmaster that over 300 Loyalist warships were caught in a backwater system like fish in a whirlpool. A fleet of ships pinned in place and waiting for extermination, and here were all of those ships' dispositions and characteristics, listed and laid out for him. Though he knew that this was a fleet of one of the mighty Legiones Astartes, this wasn't just any ordinary fleet. This was a fleet composed of the Iron Warriors' most hated rivals, that of the Sons of Dorn. The information had been gathered first-hand by scout elements in the system. But in the Lord of Iron's mind, he knew that the intel that he had received from the Warmaster was too perfect..too neat. How could the Warmaster have achieved such a thing? It was daunting in its implication. Perturabo realised that this was no random event, this had been planned before the Iron Warriors had come to kill the weakling Legions of Istvaan V. But then what else would he expect from the Waramster? Perturabo thought of the massacre they had just committed, of the the Legions they had butchered. They were weak and destroying them had been nothing more than another task to be completed. But the Imperial Fists were rivals of old, arrogant pretenders to honours and reputations they had bought with lies. The possibility of breaking Dorn's sons was a prospect so rich the Primarch could almost taste it. This was obviously a part of the price of their allegiance to Horus. The chance to break one enemy bought by the deaths of others.The Iron Warriors' Captains questioned the Lord of Iron of how they would be able to engage the Imperial Fists through the tumult of the raging Warp Storm. Perturabo responded that their passage would be possible, for the Warmaster had guaranteed it. That anyone could make such a guarantee staggered the Primarch's subordinate commanders. Warsmith Forrix, one of Perturabo's vaunted Triarchs, cautioned the Lord of Iron that if the Imperial Fists suspected the possibility of an attack that they would be prepared. But Warmsith Berrosus, the 2nd Grand Company commander interjected that if it was First Captain Sigismund who commanded the Imperial Fists Fleet, than he would not sit patiently in his cage. Sigismund would make attempts to break through the storms, making them less prepared, and more vulnerable. Perturabo believed that without a doubt, Sigismund commanded this fleet, for his brother Primarch would not have trusted this fleet to another. Berossus offered to to take his fleet, an equal number of ships, to launch an immediate attack to break the Loyalist fleet. The Lord of Iron struck down the Warsmith's request, informing his subordinate commanders that the Imperial Fists must not simply be broken, they must be ground to nothing. Dorn did not deign to come himself, therefore his favoured pup would bleed for him. All of the ships currently under Warsmith Berossus' command would go, but it would be the Lord of Iron who commanded the attack himself.
Tribune - Blood Price: Though Polux knew that the Tribune was as good as dead, he would claim its death price. With the Tribune lost, Polux ordered the remaining units aboard to withdraw and jump to Terra as ordered. On the external hull of the Tribune a hundred assault craft boosted into the void like a cloud of fireflies; the Tribune's contingent of Imperial Fists left their fortress for the last time. The 30 members of Polux's personal strike force were still with him, waiting. Before he departed he nodded to the enginseers. There was a flash of light and the Tribune's teleport chamber vanished from around us. Precisely five seconds later the enginseers performed their last duty. They never questioned the Fleet Master's order, never showed the slightest doubt or emotion at what was asked of them. The Tribune's plasma reactors overloaded. For a second the Tribune held its form, a golden fortress floating in black night, then it detonated. The Imperial Fists still on board were vaporised and their Iron Warriors enemies with them. Tongues of plasma licked out from the sun-hot core. Vast lumps of armour plating rode on the growing sphere of hot gases. The blast wave hit the Contrador, and broke fields and burnt out its sensors and range finders. Imperial Fists attack craft descended upon it a moment later like the vengeful spirits of the dead.The killing began to slow. The Retribution Fleet was no more; only the crippled and dead remained. The Iron Warriors ships had stopped firing on their victims, as if the overwhelming firepower of the earlier battle had left them spent. Surrounded Imperial Fists remnants fired all they had into the face of their enemies. Some managed to strip the void shields off an Iron Warriors ship; some even put wounds into their hulls. But the Iron Warriors came on, shrugging off damage like a bull grox trampling a dog into the dirt. They swarmed their remaining enemies, their boarding pods clustering on golden hulls like ticks feeding on cattle. Their boarding parties struck plasma reactors, shutting them down and letting the ships choke to death without power. Life support systems, artificial gravity, and weapon systems went silent. Then the Iron Warriors left and the cold of the void reached into the lightless hulls to do its slow and silent work. A few Imperial Fists ships remained, fighting to the last, a shrinking cluster of resistance that became smaller by the second. They fought to the death, firing on enemies with undimmed fury, covering limping comrades even as the Iron Warriors brought them down. When the Tribune exploded amongst the last Imperial Fists ships few of the Iron Warriors took note. The Contrador had their kill, and the Primarch had the head of the Imperial Fist who had dared to stand against him. That the Contrador lingered at the site of its victory drew no suspicion. And so, sustaining horrific losses, the Imperial Fists Retribution Fleet withdrew from the massive void conflict and made good their escape.
Tributors - Tributors: The Tributors is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in the Imperial records.
Tributors - Chapter Colours: The Tributors' Chapter colours are not listed in current Imperial records.
Tributors - Chapter Badge: The Tributors' Chapter badge is not listed in current Imperial records.
Trident - Trident: The Trident is a Titan-grade melee weapon used by some Warlord-class Titans that originally served to bring rebellious Titans under control, but can prove extremely effective against an unsuspecting hostile Titan. It is a low-velocity barbed spear attached to a massive chain or cable that is in turn connected to one of the Titan's weapon hardpoints.It is thrown at a rebellious god-engine's legs. Slow enough to ignore void shields, it will hammer deep into the leg, and the Titan who threw it will then move backwards and rotate at speed in the hope of tripping the rebellious god-machine, taking it out of a fight without damaging it irrevocably. Once prone on the ground, the rebellious Titan can be accessed and deactived with much less risk, for it will not be able to rise or bring its armament to bear.
Trident (Iron Warriors) - Trident (Iron Warriors): The Trident was the name given to a senior advisory formation within the Iron Warriors Legion that existed during the Great Crusade and the Horus Heresy. It consisted of three officers known as "triarchs" who were senior Legionaries, usually of the rank of warsmith, who served as the Primarch Perturabo's chief advisers in military matters and as part of his retinue.Triarchs served until they died or lost Perturabo's confidence in their judgement. They were in some ways similar to the Sons of Horus' Mournival, though the Iron Warriors primarch was not one to create tight bonds of friendship with his advisers as Horus did before his corruption by Chaos.
Triplex Galatia - Triplex Galatia: Triplex Galatia is a Dead World that was once a major Forge World of the ancient Mechanicum located in the Triplex System of the Triplex Sector in the Ultima Segmentum. This Forge World was also home to the Legio Victorum ("Foe Slayers") Titan Legion.Triplex Galatia was devastated by the Dark Angels Legion at the time of the Thramas Crusade during the Horus Heresy for siding with the Traitors. They rained destruction upon it until nothing but a lifeless wasteland remained.
Triplex Galatia - Origins: Triplex Galatia was the first of the triple Forge Worlds of the Triplex System to be established. The story of its birth was long lost to history in those ancient days of the Age of Strife when the Explorator fleets of the ancient Mechanicum set forth blindly into the void, seeking fertile new lands in which to grow and expand.For long centuries, it would reign as the overlord of its local space, its dominion assured by the strength of the Legio Victorum I, the "Foe Slayers," and the sheer productivity of its Tech-priests.It would only be with the arrival of the Emperor that it would stumble and fall behind its sibling forges, for Mars took a hand to curb the power of this new rival and petitioned the Emperor to take only the Legio Victorum II for His Great Crusade, sealing the remaining two slivers of the Legio to the defence of the Triplex System.This would see Galatia cut off from the riches of the Great Crusade, which would flow instead into the hands of its sister world, Triplex Phall. Denied the glory of war and the spoils of victory, Galatia turned inwards and its tech-adepts began to walk forbidden paths in search of power, paths long forbidden by the decree of both Mars and Terra.
Triplex Galatia - Horus Heresy: So it was that when the representatives of the Warmaster Horus and of its brother forge, Triplex Phall, sought to turn the Tech-priests of Triplex Galatia to their cause they found a ready ally, one more than prepared to throw off the shackles of the Imperium.With the promise of rich rewards from the Warmaster himself, Galatia began to slowly stockpile weapons of war built to new and fearsome specifications, shipping the more orthodox examples of their craft to the Imperium in order to keep up the pretence of loyalty that had been thrown across the system like a shroud.History has often suggested that Galatia, despite its new hidden allegiance, did not take a hand in the death of Triplex Thule and kept its warriors and Titans absent from the fratricidal conflict.Yet, it remains guilty of the lesser sin of standing by as the Legio Victorum III and the warriors of Thule died, and of stripping bare the corpse that remained of its brother Forge World, unleashing at last its Heretek hosts once the battle had been decided in order to seal its pact with the Traitors.Galatia's triumph would be short-lived. For though the bones of Thule would nourish its industry and fuel the construction of new armies and voidcraft in anticipation of the Traitor conquest of the Eastern Fringe of the galaxy, the arrival of Lion El'Jonson and his Dark Angels would seal the fate of the darkened forge of Galatia.Utterly destroyed by the Dark Angels' Dreadwing, its shattered surface would stand as a warning of the fate of Traitors and a token of the I stLegion's wrath that Triplex Phall could neither forget nor ignore.Even by the end of the Horus Heresy, Triplex Galatia remained largely unvisited, for few wished to risk calling down the I stLegion's censure upon themselves despite the riches and technological secrets that lay buried in the ruin of Galatia's pride and ambition.
Triplex Phall - Triplex Phall: Triplex PhallForge WorldAdeptus MechanicusTriplex SystemTriplex SectorUltima SegmentumLegio VictorumTitan LegionRecently, when the dire threat of the Tyranid Hive Fleet Kraken threatened the Segmentum Ultima in 992.M41, Triplex Phall was one of the first worlds to fall under the Great Devourer's shadow.Though the Mechanicus forces of Triplex Phall bravely defended their world and ultimately survived the alien onslaught, the cost was high.
Triplex Phall - History: Far to the galactic east of Terra lies the Forge World of Triplex Phall. Located in the furthest reaches of the Ultima Segmentum, in the Eastern Fringe, this Forge World has grown autonomous through long periods of isolation.For much of the Great Crusade, Triplex Phall was one of the Forge Worlds that helped to mass-produce much-needed arms and equipment for the military forces of the expanding Imperium of Man.
Triplex Phall - Horus Heresy: At the outbreak of hostilities during the galaxy-wide civil war known as the Horus Heresy, the Eastern Fringe was the site of the conflict between the Night Lords and Dark Angels Space Marine Legions.The Night Lords had been sent by the Arch-traitor, the Warmaster Horus, to destroy and harrow extensive strategic resources in that region where Horus held little sway, denying them to the Imperium as a potential source of reinforcement or attack against the Traitors' flanks once the Warmaster's push towards Terra began.These elements were grouped principally around the Triplex Sector, and key among them were three stubbornly independent and now Loyalist Forge Worlds: Triplex Phall, Triplex Galatia and Triplex Thule, which between them accounted for almost all of the Loyalists' large warship-building capacity in the Ultima Segmentum (and had indeed supplied both Ultramar and Nocturne with much of their Legions' fleets).Secondly, the proximity of the Thramas Sector to where the Dark Angels Legion had been despatched before the civil war's outbreak also served the purpose of drawing them into battle to defend its vital worlds and keep them from coming to the aid of Terra. The conflict between the Night Lords and the Dark Angels came to be known as the Thramas Crusade.During this campaign, the murderous Night Lords succeeded in destroying both Triplex Galatia and Triplex Thule and wounding Triplex Phall grievously before going on to undertake a campaign of terror and bloodshed that left a trail of murdered worlds in the Night Haunter's wake.During this time, Triplex Phall, along with the Forge Worlds of Voss and Telastoria, mass-produced and laterally sourced-out the most advanced and adaptable las weapon designs available for the elite forces of the Imperial Army's Solar Auxilia. Since that bygone era, Triplex Phall has continued to show its worth as a productive and vitally important Forge World of the Imperium.
Triplex Phall - Recent History: The Tech-priests of Triplex Phall have discovered many pockets of worlds on the outskirts of the galaxy settled during the Age of Technology. Many of these lost colonies were Knight Worlds -- home to houses of Nobles such as Grymm and Roland -- and no few of them yielded technological secrets such as caches of old STC designs, or unique archeotech created in Mankind's golden age.A great many Triplex Phall designs appear throughout the weapons and equipment of the Astra Militarum, and their fabrication secrets have never been shared. Even delegations from Mars have been forced to return to the Red Planet empty-handed, or with blueprints that they soon discover are missing vital details.Although Triplex Phall pays homage to Mars like all other loyal Forge Worlds, this disobedience has prompted Mars to permanently deploy several Skitarii Legions to accompany Triplex Phall's Explorator fleets and alert the Red Planet should further rich veins of technology be discovered.The tactic has proved fortuitous, as Triplex Phall has suffered a series of invasions, and the extra troops greatly assisted in the Forge World's defence. First, a splinter of Hive Fleet Kraken was eradicated, followed by a concerted attack by a Plague Fleet led by Typhus, and finally a Daemon incursion.All three attacks made planetfall, but were driven back before the foes could establish firm beachheads. This success was in part thanks to Triplex Phall being home to the Titan Legion Legio Victorum and having the support of over a dozen knightly households.
Triplex Phall - Notable Campaigns: Second Tyrannic War (992.M41) - The Eastern Fringe was subjected to a second major Tyranid hive fleet assault in the form of the invasion of Hive Fleet Kraken in 992.M41, initiating the Second Tyrannic War. As Triplex Phall lay directly in the path of the encroaching Hive Fleet, the Forge World brought all its might to bear, including its Skitarii Legions and the Legio Victorum. Though Triplex Phall survived the onslaught of the Great Devourer, the price was no doubt a steep one.Plague Wars (ca. 111.M42) - Following the fall of Cadia during the 13th Black Crusade, Warp Storms of a magnitude not seen since the Age of Strife wrack the galaxy. A great Warp rift tears the fabric of reality, forming from the Eye of Terror and stretching all the way to the Hadex Anomaly in the Eastern Fringe, effectively cutting the galaxy in two. Every Forge World is cut off from its Explorator fleets and, for a time, from each other. All suffer invasions and raids as emboldened xenos and Chaos forces test them, probing for weaknesses, eager to destroy the bastions of Mankind's empire. No fewer than seven Forge Worlds are destroyed altogether and several more remain missing, buried beneath fierce and impenetrable storms. At the urgent call of the newly awakened Ultramarines Primarch Roboute Guilliman, over a dozen Forge Worlds, including Mars, Ryza, Metalica, and Triplex Phall, sent reinforcements to Ultramar. There they aid the Avenging Son's armies in defence and counterattack against Chaos Renegades and the Death Guard during the Plague Wars.
Triplex Phall - Triplex Phall Iconography: The warriors of Triplex Phall bear the icon of a stylised skull, crown with a cog icon, both of which are reminiscent of the sacred symbol of the Cog Mechanicum.
Triplex Phall - Triplex Phall Forge World Colours: Like other Forge Worlds, Triplex Phall maintains its own Skitarii forces to protect its interests, annihilating the enemies of the Tech-priests, and fighting at the vanguard of the Quest for Knowledge.The Tech-priests of Triplex Phall and their Skitarii wear muted dark grey robes, with the inside accentuated with the deep crimson of Mars.The pale yellow toothed iconography which rings the hoods, sleeves and hems of their robes is reminiscent of the teeth of a cog, a symbol of sacred significance to the Tech-priests of the Cult Mechanicus.
Triplex Phall - Manufactoria Capabilities: Triplex Phall is notable for the production of various Sentinel walkers utilised by the forces of the Astra Militarum, including the utility Triplex Phall Pattern Sentinel Powerlifter and Triplex Phall Pattern Sentinel that is outfitted with a rocket pod.
Triplex Phall - Sources: Codex: Adeptus Mechanicus (8th Edition), pp. 13, 22, 35Imperial Armour Volume One - Imperial Guard and Imperial Navy , pp. 8, 156Imperial Armour Volume One: Second Edition - Imperial Guard, pp. 10, 221, 226The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 146, 247The Horus Heresy - Book Nine: Crusade (Forge World Series), pp. 21, 37-38
Triplex Sector - Triplex Sector: The Triplex Sector was a sector of the Imperium of Man located in the Eastern Fringes of the Ultima Segmentum that was home to the three Forge Worlds of the Triplex System and the Legio Victorum Titan Legion.The Triplex Sector was dominated by swathes of barren star systems, largely uninhabitable and empty.At the time of the Horus Heresy in the early 31st Millennium it was a wasteland of ore-rich worlds among old, dying stars and a few scattered clans of Abhuman miners and prospectors, which was far from any established trade route and cut off from the more populous sections of the region by fierce Warp Storms.Sitting at its heart was the system of Triplex, its triple Forge Worlds the centre of all industry in the sector and the greatest prize in the Eastern Fringe.With Triplex, a general might control the entirety of the eastern half of the Imperium of Man, for it rivalled great Anvillus in power, and many aspiring warlords cast their gaze upon this prize as the Horus Heresy erupted.After the battles of the Heresy only one Forge World, Triplex Phall, survived into the 41st Millennium, its tech-priests and Titan Legion loyal servants of the Emperor.
Triplex Sector - Triplex System: The Triplex System located in the Triplex Sector was the beating heart of the Eastern Fringe at the time of the closing years of the Great Crusade. This system was considered one of the greatest industrial hubs in the entire Imperium, rivalling even great Mars and Anvilus in the capacity of its forges.By its labour had the Great Crusade won the distant stars of the east, and it was by the products of their manufactoria that civilisation was sustained in those hostile systems that sat at the very edge of the galaxy.Home to the three-fold Legio Victorum and several hundred militant taghma, the system was also one of the greatest concentrations of military force in the east.The few inhabited worlds and scattered mining colonies in the sector were held in thrall to Triplex by the threat of its anger and the necessity of its protection in the face of the terrors that lurked in unknown space.It was a nascent power that strained at the bonds of the Emperor's law and the dictates of distant Mars, one that saw in Horus' rebellion a chance for their own ascent even as they professed their loyalty to the newly-founded Imperiem.