vizn3r/warhammer40k-lore huggingface dataset:
Baleq Uthizzar - Horus Heresy: As one of Magnus' senior Captains, Baleq Uthizzar had the honour of escorting his Primarch to the Council of Nikaea, and stood resolutely at his Primarch's side during the Emperor's pronouncement against the further use of psyhic abilities or the pursuit of forbidden knowledge in regards to the Warp. Following the Emperor's Decree Absolute, Magnus and his Thousand Sons couldn't depart Nikaea fast enough. The bulk of the XV Legion returned to the homeworld, and unknown to them, events would soon transpire that would prevent them from ever leaving it again. Despite the Emperor's decree, Magnus continued his forbidden pursuit of knowledge into the arcane. Meanwhile the other Legions continued to earn glory in battle; the Emperor's Children were on Laeran, the Luna Wolves on One-Forty-Twenty, the Ultramarines at Mescalor. It had been over two years since the Ark Reach campaign and yet the Thousand Sons sat idle while their brothers made war. The Primarch has had all his warriors buried in their cult's libraries since they had got back. Magnus had been keeping a monstrous secret from his captains while he worked feverishly and alone in his private library and the vaults beneath the Prosperine capital city of Tizca. Amon and Ankhu Anen, Guardian of the Great Library of Prospero and member of the Corvidae Cult, had shared Ahriman's knowledge that something was wrong, but even their combined power was unable to pierce the veils of the future to see what so concerned their Primarch.Gathering the members of the Rehati within his private sanctum, Magnus revealed to his sons that he had foreseen a terrifying vision of the Warmaster Horus falling from grace and dragging the burgeoning Imperium of Man into a war more terrible than any of them could imagine -- an Age of Darkness that had been prophesied tens of thousands of standard years before by the ancient Aegyptos of Old Terra. Even before the council had begun and Magnus revealed his terrifying vision, Uthizzar was crumpled by the weight of unimaginable treachery yet to come as he felt the Primarch's sense of betrayed grief as his own. Though he did not exactly know the means by which Horus would fall, all he could perceive from his vision is that something primordial and corrupt would take root in his soul. Magnus had foreseen that the Luna Wolves Legion would soon be making war on a moon of Davin, and the fates were conspiring to fell Horus with a weapon of dreadful sentience. In his weakened and blinded state, the enemies of all life would make their move to ensnare his warrior heart. Without the intervention of the Thousand Sons, they would succeed and split the galaxy asunder. The works that Magnus had Amon researching since the Council of Nikaea held the key to Horus Lupercal's salvation. With the help of his Fellowship Captains, Magnus projected himself across the Warp and attempt to shield his brother from his enemies. Unfortunately, the Primarch failed and Horus' soul was corrupted by the Ruinous Powers.
Balesword - Balesword: A Balesword is a Daemon Weapon of Nurgle. These plague-infected blades are favoured melee weapons of the Heralds of Nurgle called Poxbringers and the Blightlord Terminators of the Death Guard Traitor Legion.
Balistus Grenade Launcher - Balistus Grenade Launcher: A Balistus Grenade Launcher is a type of Grenade Launcher used by the warriors of the Adeptus Custodes whose grenades excel at piercing armour.These Grenade Launchers are fed by a drum mechanism that can be triggered by its Custodian users with but a thought, spitting salvoes of sanctified projectiles in saturation patterns through ranks of the enemy.Balistus Grenade Launchers are also capable of launching Concussion Grenades that explode amidst blows of electroexorcist chaff and overwhelming sound and light. Enemies subjected to these barrages are sent reeling, their weapons and equipment falter, their senses rebelling against the onslaught as they spasm in pain.
Balistus Grenade Launcher - Notable Balistus Grenade Launchers: Obliteratum - The Obliteratum is a dreaded Balistus Grenade Launcher that incorporates several forbidden technologies whose possession would be death to any Imperial servants beyond the Adeptus Custodes. It fires concentrated antimatter, compressed within splinterglass canisters that shatter upon impact and cause the Obliteratum's victims to vanish in terrifying eruptions of nothingness.
Balor-Attal Conglomerate - Balor-Attal Conglomerate: The Balor-Attal Conglomerate is a league of the Leagues of Votann located in the galactic core. It began to politically disintegrate after its Votann degenerated to become little more than a Fane.
Balor-Attal Conglomerate - History: Sometimes a Votann, the self-aware machine intelligences that govern the Leagues of Votann, degenerates so badly that they become little more than Fanes, the complex cogitators used by the Kin's Grimnyr to interface and communicate with their Ancestor Cores.To witness such a decline is a terrible tragedy to the Kin. Alliances such as the Kapellan League or the now-disintegrating Balor-Attal Conglomerate endured long Terran years of mourning after their Ancestor Cores suffered this terrible fate.
Balor-Attal Conglomerate - Trivia: A "Balrog" was an evil Maia or lesser, embodied spirit being in J.R.R. Tolkien's fictional world of Middle-earth that was associated with fire, often armed with a flaming sword and a cruel, barbed whip. The Balrogs were among the most powerful servants of the evil Dark Lord Morgoth. It was a Balrog that the wizard Gandalf met and fought with beneath the dwarven hold of Moria in The Fellowship of the Ring.The term Balrog was also used by TSR, Inc. in early editions of Dungeons & Dragons as a powerful demon lord of the Abyss, but similarly to the way in which Games Workshop eventually changed the name of the Eldar to "Aeldari" to avoid copyright infringement claims from the Tolkien Estate, so did TSR change their version of Balrogs to the copyright-amenable "Balor," which this Kin league's name may reference.Alternatively the name may also be a reference from the Cornish language in the real world. The Cornish, inhabitants of the southeastern region of Cornwall in the United Kingdom, were world leaders in mining technologies in the 19th century, with emigration from Cornwall being responsible for the establishment of many mining sites worldwide. In this case, the name of the Balor-Attal Conglomerate would be derived from the phrase bal-or-atal or  "rubbish border mines" in Cornish.
Balthasar - Balthasar: Balthasar was the former Master of the Dark Angels Chapter's 5th Company, "The Unrelenting," and the Keeper of the Unseen Ritual.Balthasar was originally a Deathwing Sergeant who succeeded his mentor Master Zadakiel as the commander of the 5th Company after Zadakiel died at the hands of the Crimson Slaughter warband of Heretic Astartes.His lifetime of servitude to the Deathwing honed Balthasar into a crafty and cunning tactician. He held a strong desire for vengeance against the Crimson Slaughter for murdering his mentor.Balthasar is known amongst the Inner Circle of the Chapter for his low tolerance for psykers, although his negative opinions of the Dark Angels' own Librarians were more due to his conviction that their psychic powers were the only reason why they were chosen to become Space Marines, rather than skill in battle.Balthsar was slain in the period immediately following the opening of the Great Rift and replaced as Master of the 5th Company by Master Lazarus, the first Dark Angel Firstborn Space Marine to cross the Rubicon Primaris and ascend to become a Primaris Marine.
Balthasar - Wargear: Artificer ArmourFellbane - Fellbane is one of the legendary Heavenfall Blades wielded by chosen heroes of the Dark Angels Chapter.Bolt PistolMaster-crafted BolterFrag GrenadesKrak Grenades
Ban Jevrian - Ban Jevrian: Ban Jevrian is a Master Sergeant of the Astra Militarum and a member of the Cadian Shock Troops' famed Kasrkin. He leads the Cadian 88th Mechanised Infantry's elite Strike Team Cruor.
Ban Jevrian - History: Ban Jevrian is one of the elite Kasrkin of Kasr Vallock, who are traditionally seconded to the Cadian Shock Troops' 88th Mechanised Infantry Regiment.Like all Kasrkin, Jevrian is an intimidating sight. He is a layer of slab-like muscle over thick bone, encased in Carapace Armour. His hulking form promises only pain and bristles with firepower.An excellent shot with his Hellpistol, Jevrian is also a master swordsman. Wielding a large, crackling Power Sabre, he is considered to be the greatest duellist within the entire 88th Mechanised Infantry.Jevrian is a veteran of the Imperium's endless war against Chaos, having fought during the 13th Black Crusade. In one particular battle, he and the rest of his regiment were pitted against a great Chaos Titan. He still hates to look back upon that day and the horrific loss of life that was required to claim victory.In the end, even as the skies of his homeworld burned, the grim master sergeant's only response was to mutter the phrase, "Going to be a busy week."
Ban Jevrian - Reclamation of Kathur: When the forces of Cadia were called to reclaim the Shrine World of Kathur, the 88th Mechanised Infantry was tasked with assisting the Janus 6th in their struggle against the warband known as the Remnants, which were the corrupted remainder of Kathur's Planetary Defence Force.During the conflict, Jevrian was noted to have defeated a Chaos Dreadnought in combat. Having peppered the corrupt cyborg with hell-blasts, the Kasrkin then lunged onto its casket, scaling its bulk one-handed while impaling it with his Power Sword.Reaching the Dreadnought's ornate face, Jevrian jammed the muzzle of his pistol into its vision-slit and pulled the trigger. This vaporised the Heretic Astartes pilot entombed within.Upon seeing their champion fall, the forces of Chaos initiated a full retreat, only to be cut down in turn by a hail of Cadian las-fire. It was only then, after relinquishing his grip upon his fallen enemy, that Jevrian realised his arm had been broken.Though he carried this injury for the rest of the conflict, Jevrian continued to fight alongside the 88th mechanised, wielding his malfunctioning and broken Power Sabre.
Bane Wolf - Bane Wolf: The Bane Wolf is a variant of the Hellhound flame-thrower tank that is used by the Astra Militarum, and both vehicles are based upon the Imperial Chimera armoured transport chassis. The Bane Wolf variant of the Hellhound replaces the Hellhound's Inferno Cannon with a special chemical weapon known as a Chem Cannon that makes it more effective in an anti-infantry role. The Chem Cannon is very potent against all types of infantry, even heavily armoured elite soldiers and those wearing power armour.A deceptively simple adaptation of the Hellhound, the Bane Wolf replaces its promethium storage with bulky canisters of toxic gas. This incredibly corrosive fume has been certified by the Magos Biologis as inimical to almost every life form in the galaxy. Ejected from the tank's Chem Cannon in hissing jets, the hideous substance chews through ceramite and chitin alike in microseconds. The victim is dissolved by the virulent chemicals; blood boils and organs rupture, skin erupts into bubbling lesions and sloughs from crumbling bone until, eventually, the target is reduced to a slick of organic sludge to be ground beneath the tank's whirring tracks.Commonly, Bane Wolf crews are remote, taciturn individuals who do not mix with other Guardsmen. Their vehicles are as likely to see action quelling the uprisings of traitorous Human Chaos Cults as they are against deadly xenos threats, and to deploy the Chem Cannon against fellow Humans, no matter how debased, can be a harrowing experience. It takes a particular kind of nihilist to crew such a short-ranged and grotesque terror weapon.The sacrosanct formula of gas used in a Bane Wolf's Chem Cannon is dictated by the Tech-priests of the Adeptus Mechanicus. Even so, various regiments have been known to employ their own makeshift concoctions. One such mixture, known as "the penitent's breath," was used to scour a heretical uprising from the scum-pits of Savlar. The iridescent spray proved effective, but the Bane Wolf crews who employed it were themselves swiftly executed for heresy afterward.Bane Wolves are only used when the complete eradication of the enemy is warranted. They are rarely deployed as part of an Imperial Guard force, as the gas and fumes produced by the vehicle's main weapon are powerful enough to kill even Space Marines. The risk of collateral or friendly damage is high.There are several different patterns of the Hellhound and its variants in use by the Imperium, such as the Artemia Pattern which replaces the vehicle's turret with one that is remotely controlled from inside the vehicle by the vehicle's commander. This allows the tank to make do with a crew of only two.The Mars Pattern Bane Wolf replaces the standard pattern's single large fuel tank with several smaller fuel tanks that can be hidden inside the remnants of the Chimera chassis' troop compartment. The use of the smaller fuel tanks is preferred as they make the Hellhound and its variants more difficult to identify when compared to regular Chimera transports.
Bane Wolf - Armament: The Bane Wolf replaces the standard hull-mounted Inferno Cannon found on the Hellhound with a Chem Cannon. The Bane Wolf is the only known Imperial Guard unit that makes use of the Chem Cannon, and in fact the Bane Wolf is the only unit in the entire Imperium that is known to make use of it.The Bane Wolf stores the toxic gases that fuel its main weapon in modified versions of the promethium storage tanks used on the standard Hellhound. The vehicle is also armed with a hull-mounted Heavy Bolter, which can be replaced with either a Heavy Flamer or a Multi-Melta.The tank can also be outfitted with the following enhancements: Camouflage Netting, Extra Armour Plating, a Hunter-Killer Missile Launcher, improved communications equipment, a mine sweeper, rough terrain modifications, a Pintle-mounted Heavy Stubber or Storm Bolter, track guards, a Searchlight, a Dozer Blade or mine plough, and Smoke Launchers.
Bane Wolf - Unit Composition: 1-3 Hellhounds, Devil Dogs and/or Bane Wolves in any combination.
Bane Wolf - Adeptus Mechanicus Technical Specifications: Bane WolfVehicle Name:Bane WolfMain Armament:Turret-mounted Chem CannonForge World of Origin:Graia, Mars, ArtemiaSecondary Armament:Hull-mounted Heavy BolterKnown Patterns:UnknownTraverse:360 degreesCrew:1 Commander, 1 Driver, 1 GunnerElevation:-8 to 25 degreesPowerplant:Vulcanor 16 Twin-Coupled Multi-BurnMain Ammunition:UnknownWeight:35 Tonnes (approx)Secondary Ammunition:400 RoundsLength:6.90 metresArmour:Width:5.70 metresHeight:4.10 metresSuperstructure:150 millimetresGround Clearance:0.45 metresHull:120 millimetresMax Speed On-Road:70 kilometres per hour (approx)Gun Mantlet:N/AMax Speed Off-Road:55 kilometres per hour (approx)Vehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:150 millimetres
Baneblade - Baneblade: The Baneblade is the primary super-heavy tank of the Astra Militarum, and one of the largest and oldest armoured fighting vehicles in the service of the Imperial armed forces. The tank is a venerated Standard Template Construct (STC) design, with ten people needed to fully crew one. It is also one of the oldest STC designs in existence. They are often used as command vehicles by Imperial Guard commanders.Bristling with armaments, a Baneblade is less of a tank and more of a rolling fortress. An unmistakable icon of the Imperium's armoured supremacy, a single one of these super-heavy war engines can serve as the mailed fist of an Astra Militarum offensive, or as the unassailable lynchpin of even the most desperate of defences.Possessed of overwhelming and versatile firepower, exceptionally thick armour and a near-indefatigable power plant, the Baneblade has been deployed in many varied war zones throughout the galaxy. Wherever a Baneblade sees battle it quickly becomes the centre of the battle line. Guardsmen and smaller tanks shelter in its colossal shadow, even as the ranks of the enemy flee from it in abject terror.The standard configuration Baneblade is a powerful main battle tank with no particular strength or weakness. It is best deployed in the role of heavy infantry support, where it can engage both infantry waves with its Heavy Bolters and Demolisher Cannon, while at the same time punish enemy armour with its Mega Battle Cannon and Lascannons.The sight of a mighty Baneblade rumbling forward is a major boost for any supporting Imperial infantry's morale, and when correctly supported, the Baneblade excels at decimating anything smaller than itself with its large array of guns while crushing the remains of its enemies under its massive tracks.This combination of inspiring presence on the battlefield and tremendous capacity for destruction explains why the Baneblade is favoured as a command vehicle by regimental commanders and even members of the Imperial General Staff who decide to take to the field.Such Command Baneblades are specially equipped with powerful Vox arrays and tactical planning equipment, allowing the officer in charge to keep control of his troops while he participates in the fighting.For all its might, however, the Baneblade is not perfect: it is slow, lacks maneuverability and is a very large target. Baneblades are also not as effective when facing dedicated anti-armour vehicles due to the relative short range of their weapons.A single tank hunter like a Leman Russ Vanquisher can easily damage or even destroy a Baneblade long before it comes into range of the smaller tank. This is why the very adaptable chassis of the Baneblade has been used over the millennia to create more dedicated versions.These include the Shadowsword Titan-killer which forgoes almost all other weapons to sport a Volcano Cannon; to the Stormlord line-breaker tank which gives up all anti-armour weaponry in favour of a Vulcan Mega Bolter, a greater number of Heavy Bolters, and the capacity to transport an entire platoon of Imperial Guardsmen.
Baneblade - History: The Baneblade ranks amongst the most recognisable super-heavy tank of the Great Crusade, produced in the tens of thousands for service with the Excertus Imperialis all across the ever-expanding Imperium.The majority of Baneblades were produced on Mars, and the Lords of the Red Planet hold the Mars class vehicle as the inalienable iteration of the Machine God's vision and it galled them greatly that certain other Forge Worlds produced their own patterns.To the untrained eye the differences between the vehicles appeared superficial, but the Tech-priests of Mars preached otherwise, furthering that many schisms that had developed between the various Forge Worlds throughout the final decades of the Great Crusade.Regardless of its provenance, the Baneblade was a stately iron beast, its iconic turret-mounted Baneblade Cannon the bane of countless foes over the years. Its armour was nigh impenetrable and many of those in the service of the elite Solar Auxilia had been upgraded to the "Solar" sub-pattern and fitted with extensive exploration and survival equipment to allow operation in the most hostile of environments.The Baneblade and its variants are amongst the oldest patterns of tanks still being used by the Imperium of Man in the 41st Millennium. It is rumoured that in the past there were entire divisions of Baneblades in service to the Emperor of Mankind but that number is severely diminished at present, like most of the more advanced technologies available to the Imperium.There are two main patterns of Baneblade, the Lucius Pattern from Forge World Lucius, and the preeminent Mars Pattern, still manufactured on Mars itself. The Lucius Pattern Baneblade has a more heavily fortified chassis and larger amounts of armour plate and makes use of a more powerful engine to remain mobile with this added weight.However, the vast majority of Baneblades available in the Imperium were created in the forges of Mars. Every Baneblade made in the Imperium is transcribed with its own unique serial number and name and all the records of each vehicle's service and accomplishments in combat are reverently recorded on the Forge World of that vehicle's construction.
Baneblade - Armament: The Baneblade possesses a powerful set of armaments. The standard Baneblade complement includes a turret-mounted Mega Battle Cannon, also known as the Baneblade Cannon, which includes a coaxial Autocannon, three sets of twin-linked Heavy Bolters (one sponson-mounted set on either side, and one turret-mounted on the front hull slope), two turret-mounted Lascannons on either side, mounted directly above the side sponsons, and lastly, a fixed-forward hull-mounted Demolisher Cannon.This totals eleven weapon barrels of various sizes and roles, giving full coverage in all arcs. The Baneblade can be further given a pintle mounted Storm Bolter or Heavy Stubber and a single-fire Hunter-Killer Missile Launcher, bringing the total up to thirteen. The vehicle can also be outfitted with a Searchlight and Smoke Launchers.Baneblades are so rare in the present Imperial armed forces that some companies upgrade a Leman Russ tank, adding sponson-mounted Lascannons if they are short on Baneblades. The Baneblade is also in extremely high demand amongst Imperial Guard armoured regiments, meaning that most such regiments will only possess 5-10.
Baneblade - Baneblade Interior: The interior of a Baneblade has more in common with a fortified command bunker than it does with the insides of other, smaller armoured vehicles. Its weapons interfaces, operations points and data relays sprawl across several intermeshed layers of decks, which are connected by a warren of corridors and companionways.Yet despite its enormous bulk there is precious little space for the numerous crew. Every surface is encrusted with sancti-wired Servo-skulls, draped with Purity Seals or pocked with munitions sconces, all of which are devoted to the steering of the Baneblade's raging Machine Spirit.Before this ancient spirit can be awakened, each control panel and catechetical dial must be daubed with sanctified oils. When the engines do roar to fiery life, these oils quickly vaporise into an acrid fume. Many crews believe this represents the tank sharing its breath with those it has deemed worthy.The clangour inside a fully active Baneblade rivals that of all but the most apocalyptic of conflicts. Thunderous blasts reverberate throughout the hull every time the primary weapon is fired. A high-pitched clatter fills the stifling air as an unending cascade of spent shell casings rains down through grills into collection receptacles. Even the scratching of quill on parchment is deafening as reams of cogitative data are hastily recorded by batteries of auto-scribes.This is to say nothing of the mighty engine itself, the living heart of the Baneblade that thrums with fury as the mechanical beast drives into battle. Those crew manning the lower decks may hear the sound of lesser vehicles breaking beneath the Baneblade's adamantium tracks.The metallic crunch echoes up through the base plates, as does the splintering of bones from any warriors unlucky enough to be caught in the beast's path. So constant is this deafening sound that many Baneblade crew members begin to lose their sanity when exposed to the relative silence outside of their mechanical cocoon for too long.The hull of a Baneblade is composed of the most durable steel alloys known to the Tech-priests of the Adeptus Mechanicus. Even so, it is not completely impervious to damage. Baneblades are sent into battle against the most terrifying abominations in the galaxy -- gargantuan machines of eldritch design, towering xenos creatures and heinous daemons spewed forth from the Warp.These profane war machines and apex monstrosities can deliver enough force to breach a Baneblade's hull. When they do, destructive shock waves are sent rippling throughout the interior chambers. The pressure surge is enough to pulverise those inside, caving in the skulls of those closest to the impact and liquefying their organs.But the Baneblade is not dead. Hatches clamp down to contain burning plasma or daemonic bile, and the tank's neuro-couplings are quickly rerouted to the surviving crew members. Though scarred and scorched, the Baneblade can take an inordinate amount of damage without losing any of its destructive potential.
Baneblade - Known Formations: Steel Fury Baneblade Company - Steel Fury Baneblade Companies are often formed to face enemy Titans in combat, particularly if the Imperial forces present do not possess any Titans themselves. When such an occasion occurs the Tactica Imperium dictates that all available super-heavy vehicles be drawn together to combat the threat. The super-heavy vehicles will concentrate their firepower upon the enemy war machine, and once under fire from multiple Baneblades, even the mightiest Titan must eventually fall. These companies are usually made up of anywhere between three to five Baneblades.
Baneblade - Crew: A Baneblade is a massive war machine, requiring a crew of ten individuals to function properly. The functions of a Baneblade crew include:Tank Commander - The Tank Commander is the senior officer on board the vehicle (with a rank of at least Lieutenant). The Tank Commander serves to coordinate the massive tank's responses to any given situation.Tactical Officer - The Tactical Officer often serves as the tank's second-in-command and has to use the Auspex and Augury sensors of the Baneblade to identify roads, potential pitfalls, friend and foe, primary and secondary targets and assure the coordination between the tank and any other Imperial forces in the area. The position of Tactical Officer on a Baneblade is extremely demanding and requires a man or woman with a quick mind and nerves of steel.Driver - The driver steers the tank, which, considering the massive Baneblade's weight and inertia, can be a daunting task. In battle, the Driver can also fire both the frontal Demolisher Cannon and twin-linked Heavy Bolters when the situation requires it.Adept of the Mechanicus - Each Baneblade has a designated member of the Adeptus Mechanicus assigned to its crew who performs routine maintenance, the necessary rituals to placate the tank's Machine Spirit and various emergency repairs during combat operations. Depending on the age and importance of the tank, this Mechanicus representative be a simple Enginseer or even a full-fledged Tech-priest.Primary Gunner - The Primary Gunner operates the Baneblade's turret, mainly the Mega Battle Cannon. The coaxial Autocannon is only used to perform ranging shots for the other weapon systems.Secondary Gunner - The Secondary Gunner is in charge of the hull-mounted Demolisher Cannon.Primary and Secondary Loader - The Primary Loader and Secondary Loader work in tandem in the Baneblade's magazine, carrying out the thankless but vital task of furnishing the Mega Battle Cannon and Demolisher Cannon with the necessary ammunition.Tertiary Gunner - The Tertiary Gunner is in charge of all the secondary sponson-mounted weapon systems. If these secondary systems are not required in a given battle, the Tertiary Gunner assists the Tactical Officer and the Tank Commander by manning some of the Auspex sensor read-outs.Tertiary Loader - Since the sponson-mounted weapons are fed automatically, the Tertiary Loader acts more as a mobile reserve within the tank, assisting where his help is the most crucial, whether this is firing some sponsons in tandem with the Tertiary Gunner, ferrying shells with the other Loaders, manning the Vox while the Tactical Officer is otherwise busy or even assisting the Tech-priest with repairs. New members of a Baneblade crew almost always start their career as the Tertiary Loader, as the position gives them the opportunity to quickly learn the rudiments of every other crew function in the tank.
Baneblade - Variants: There are several variants of the Baneblade officially recognised by the Adeptus Mechanicus that are in current use with the Astra Militarum. The Standard Template Construct chassis of the Baneblade is highly adaptable, and the Tech-priests have capitalised on this, furnishing the Astra Militarum with the tools of war it required without having to have the Imperial Guard field their own much harder to produce and maintain Titan Legions. These vehicles are mostly the result of an Imperial commander discovering an unmet tactical need that can only be accomplished by a super-heavy tank like the Baneblade. These variants are created by changing out the tank's standard weapons with those not usually found on a Baneblade. Known variants of the Baneblade include the following super-heavy tanks:Hellhammer - The Hellhammer variant of the Baneblade replaces the original Mega Battle Cannon with a Hellhammer Cannon. This weapon is a variant of the standard Battle Cannon deployed on Leman Russ Tanks except that it has a shorter barrel with special heavy-gauge suppressors built into it that allows it to fire extremely high-calibre shells without ripping itself apart. This weapon allows the Hellhammer to engage multiple infantry and light armour units at once, due to the higher rate of fire that the Hellhammer Cannon makes possible.Stormhammer - The Stormhammer is an extremely rare Baneblade variant that replaces the Mega Battle Cannon with a set of twin-linked Battle Cannons, and adds a second turret on the front hull with another set of twin-linked Battle Cannons. The Stormhammer also adds another set of sponson and top sponson mounts to the sides of the vehicle. A fully armed Stormhammer can deploy over 20 barrelled weapons at once, and is unsurpassed by any other Imperial armoured vehicle when it comes to sheer firepower.
Baneblade - Notable Users of the Baneblade: 9th Konig Heavy Tank Company - Attached to the 7th Mortant Regiment's 2nd Company during the Colonia Campaign.13th Krieg Heavy Tank Company - Attached to the 28th Death Korps of Krieg Armoured Regiment during the Galen V Expedition.11th Tekarn Heavy Tank Company - Served on the Death World of Denkari Minor, fighting the Ork WAAAGH! Grughakh.1st Death Korps of Krieg Panzer Division, "Emperor's Loyal Shield" - The 1st Panzer Division participated in the Cleansing of Radnar.98th Cadian Armoured Regiment - Participated in the Luxor Uprising.3rd Cadian Heavy Tank Regiment (also known as the 3rd Cadian Heavy Tank Company) - Attached to the 122nd Cadian Shock Troops Regiment for the Battle of Vogen during the Khai Zhan Uprising.12th Tallarn Armoured Regiment - Fought against the Tau during the Taros Campaign.409th Tallarn Heavy Tank Regiment - Fought against the Tau during the Taros Campaign.66th Death Korps of Krieg Tank Regiment - Fought against the Traitor forces during the Siege of Vraks.11th Death Korps of Krieg Tank Regiment - Fought against the Traitor forces during the Siege of Vraks.7th Death Korps of Krieg Tank Regiment - Fought against the Traitor forces during the Siege of Vraks.9th Tallarn Heavy Tank Company19th Teutonian Super Heavy Tank Company8th Valhallan Armoured Regiment - Advanced on Sallan's Point during the Sallan's World Campaign.12th Vellurian Armoured Cavalry Regiment1st Kronus Regiment, "The Liberators"252nd Kauravan Conservator Regiment1st Kovnian Tank Regiment, "The Black Knights"5th Cadian Armoured Regiment - Part of the Cadian Gate garrison force.Tyrant's Legion - The Tyrant's Legion was the Secessionist Auxilia that fought against the Loyalist forces during the Badab War.44th Lavrentian Hussars - Used during the battle for the world of Pavonis.7th Paragonian Super-heavy Tank Company - The 7th Paragonian consisted of 2 Baneblades, the Mars Triumphant and the Artemen Ultrus, the Hellhammer Ostrakan's Rebirth and the Shadowsword Lux Imperator. The 7th Paragonian fought during the Imperial campaign against the Orks in the Kalidar System. Following the destruction of Mars Triumphant, the company was brought back to full strength with the addition of Cortein's Honour.
Baneblade - Adeptus Mechanicus Technical Specifications: Mars Pattern BanebladeVehicle Name:BanebladeMain Armament:1 turret-mounted Mega Battle Cannon, 1 hull-mounted Demolisher CannonForge World of Origin:MarsSecondary Armament:1 Co-axial Autocannon, 2 turret-mounted Lascannons, 3 twin-linked Heavy BoltersKnown Patterns:I - XTraverse:360 and 6 degreesCrew:1 Commander, 1 Driver, 3 Gunners, 3 Loaders, 1 Comm-Operator, 1 EngineerElevation:-2 to 28 degreesPowerplant:MR507 v18 Multi-FuelMain Ammunition:22 Rounds and 18 RoundsWeight:316 TonnesSecondary Ammunition:300 Rounds and 4000 RoundsLength:13.5 metresArmour:Width:8.4 metresHeight:6.3 metresSuperstructure:200 millimetresGround Clearance:1.2 metresHull:200 millimetresMax Speed On-Road:25 kilometres per hourGun Mantlet:180 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:0427-658-0435-BB018Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:220 millimetresLucius Pattern BanebladeVehicle Name:BanebladeMain Armament:1 turret-mounted Mega Battle Cannon, 1 hull-mounted Demolisher CannonForge World of Origin:LuciusSecondary Armament:1 Co-axial Autocannon, 2 turret-mounted Lascannons, 3 twin-linked Heavy BoltersKnown Patterns:I - IVTraverse:360 and 6 degreesCrew:1 Commander, 1 Driver, 3 Gunners, 3 Loaders, 1 Comm-Operator, 1 EngineerElevation:-2 to 28 degreesPowerplant:MR503 v18 Multi-FuelMain Ammunition:22 Rounds and 18 RoundsWeight:319 TonnesSecondary Ammunition:300 Rounds and 4000 RoundsLength:13.5 metresArmour:Width:8.4 metresHeight:6.3 metresSuperstructure:210 millimetresGround Clearance:1.2 metresHull:190 millimetresMax Speed On-Road:25 kilometres per hourGun Mantlet:180 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:0427-658-0435-BB010Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:220 millimetres
Baneblade - Trivia: Every Baneblade made in the Imperium of Man is transcribed with its own unique serial number and name. In real life every Baneblade resin kit includes a unique Forge World Certification Number.
Baneblade - Sources: Codex: Astra Militarum (8th Edition), pp. 52-54Imperial Armour, pp. 20-21Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 79-90Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 8, 90-99, 253, 267, 271-272, 281, 283, 287, 289Imperial Armour Volume Three - The Taros Campaign, pp. 56, 88, 91, 261, 263Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 15, 48, 53, 77, 183Imperial Armour Volume Nine - The Badab War - Part One, pg. 198Imperial Armour - Apocalypse II , pg. 59Only War: Core Rulebook (RPG), pp. 219-220The Horus Heresy - Book Four: Conquest, pg. 284Warhammer 40,000: Apocalypse, pg. 104Warhammer 40,000: Apocalypse (6th Edition), pp. 135, 151, 269-270, 330, 366-367Baneblade (Novel) by Guy HaleyShootas, Blood & Teef (PC Game)
Banehammer - Armament: The Banehammer is armed with a single hull-mounted Tremor Cannon as its main weapon, but it is also equipped with hull-mounted twin-linked Heavy Bolters, up to two sponson-mounted twin-linked Heavy Bolters or Heavy Flamers with two additional top sponson-mounted Lascannons. The vehicle can also replace the sponson mounts with Extra Armour Plating or add an additional two sponson mounts identical to the first, giving the tank two more twin-linked Heavy Flamers or Heavy Bolters and top-mounted Lascannons. The Banehammer can also be equipped with a Hunter-Killer Missile Launcher, a Pintle-mounted Heavy Stubber or Storm Bolter, a Searchlight, or Smoke Launchers. Since the large capacitors for the Shadowsword's Volcano Cannon have been removed, the tank has enough room to transport up to 25 Astra Militarum infantrymen in a hold behind the main gun, and 10 of these soldiers can fire their personal weapons from the hold's fighting platform.Like all super-heavy tanks, the Banehammer is capable of surging forward and crushing the opposing lines. However, where this metal behemoth truly excels is as a defensive anchor in the Astra Militarum formation. Those enemies not blasted apart by its lobed Tremor Cannon shells are brought to a crawl as the earth splits beneath their feet. The hobbled foe is then faced with a grim decision -- either fall back or push slowly forward against the punishing wall of Astra Militarum fire.
Banehammer - Known Uses: The Banehammer has proven itself extremely effective in dealing with the Tyranids, and is being heavily used by the armoured regiments of the Imperial Guard to fight against the swarms of Hive Fleet Leviathan. Tyranid bioforms have proven to be extremely resilient against all but the heaviest weaponry, but after a well-placed Tremor Cannon shell slows them down, they can be destroyed by massed laser or ballistic fire.
Banehammer - Adeptus Mechanicus Technical Specifications: Banehammer Super-Heavy TankVehicle Name:BanehammerMain Armament:1 hull-mounted Tremor CannonForge World of Origin:Field ConversionSecondary Armament:1 set of hull-mounted twin-linked Heavy Bolters, 2 top sponson-mounted Lascannons, 2 sponson-mounted twin-linked Heavy BoltersKnown Patterns:UnknownTraverse:UnknownCrew:1 Commander, 1 Driver, 1 Main Gunner, 1 Remote Gunner, 1 Comm-Operator, 1 EngineerElevation:UnknownPowerplant:MR507 v18 Multi-FuelMain Ammunition:UnknownWeight:310 TonnesSecondary Ammunition:1600 to 4000 RoundsLength:13.5 metresArmour:Width:8.4 metresHeight:6.3 metresSuperstructure:220 millimetresGround Clearance:1.2 metresHull:210 millimetresMax Speed On-Road:25 kilometres per hourGun Mantlet:200 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:UnknownTransport Capacity:25 InfantrymenFiring Ports:Rear Hold Fighting Platform (Room for 10 Infantrymen to fire from)Access Points:Rear, Open-ToppedTurret:N/A
Banehammer - Also See: Imperial VehiclesImperial Guard Vehicles
Banelord-class Titan - Banelord-class Titan: The dreaded Banelord-class Titan is one of the most feared of all of the Chaos Titans, the Chaos counterpart to the Imperium's mighty Warlord-class Titan. Dedicated to the Blood God Khorne, the Banelord is a towering mountain of destruction.The Banelord excels at short-ranged combat, closing with the enemy to blast them with its missiles and cannon and to smash them with its fists and tail. Only the most powerful opponents, such as the Warlord-class Battle Titan, are able to withstand the onslaught of a Banelord Titan.
Banelord-class Titan - Armament: Bloodletter Battlehead - The once noble head of a Warlord Battle Titan has been horribly mutated on the Banelord by exposure to the energies of the Warp so that it resembles the features of the daemonic servants of Khorne known as Bloodletters. Jutting from the mouth of this horrific visage is a large Assault Cannon capable of spewing high explosive rounds at an enormous rate of fire.Hellstrike Cannon - The Hellstrike Cannon fires a massive ballistic shell that is loaded with a highly corrosive and inflammable mixture that is known appropriately as "hellfire." The shells are set to explode in mid-air just above the target, so that it splatters in as wide an area as possible with the deadly hellfire mixture. As the hellfire saturates the area it ignores cover, making it particularly potent against infantry in wooded areas or buildings.Havoc Missile Rack - The Havoc Missile Rack is loaded with six deadly Havoc Missiles. One or more missiles can be fired in a deadly salvo that roars towards the target at ground level to avoid enemy fire, exploding to cover a wide area in death and destruction. These missiles are fired individually so it is up to the Banelord whether or not it fires all or none of its missiles.Doomfist - The Doomfist is a deadly, Titan-grade hand-to-hand combat weapon which combines the close combat abilities of an infantry Chainfist and a Power Fist. In addition it is armed with a pair of built-in, Titan-grade Melta Cannons which provide a powerful ranged attack. In battle, the Doomfist can either be used in close combat or as a ranged weapon, but never both at the same time.Chaos Titan Tail of Khorne - The Banelord has mutated into a hellish mixture of metal and daemonic flesh with a long sinuous tail armed with a large, Titan-grade Battle Cannon on the end. In battle the tail can either be used to crush and gouge its enemies, or to fire at opponents that are too far away to be attacked in close combat.
Banesword - Armament: The Banesword's main weapon, known as a Quake Cannon, is one of the most powerful siege weapons available to the Imperium, and is the scourge of enemy fortresses across the galaxy. Though primarily a siege gun of formidable power, suited to wrecking fortifications, there will also be little left of any war machine that happens to be in a Quake Cannon's sights. As a result of this powerful main weapon and its heavily armoured exterior, the Banesword is considered the most potent siege tank ever deployed by the Imperial military. Many Imperial commanders would willingly exchange two full regiments of infantry for a single Banesword, such is the reputation of this vehicle. The Banesword is also armed with a hull-mounted set of twin-linked Heavy Bolters, and two sponson-mounted Heavy Flamers with top-mounted sponson Lascannons. The Heavy Flamers can be switched out for Heavy Bolters when needed. The sponson mounts can be replaced with Extra Armour Plating for added protection or an additional two sponson mounts identical to the first can be added, giving the tank two more twin-linked Heavy Flamers or Heavy Bolters and top-mounted Lascannons. The vehicle can also be equipped with a Hunter-Killer Missile Launcher, a Pintle-mounted Heavy Stubber or Storm Bolter, a Searchlight, or Smoke Launchers.
Banesword - Naming Convention: After a new Banesword is manufactured on an Adeptus Mechanicus Forge World and put into service with an armoured regiment of the Imperial Guard, it is traditional for it to prove itself in combat before it receives an an individual name for itself from the regiment in which it serves. Due to this convention, all new Baneswords are referred to with either an abbreviation of their serial number or the name of their Forge World of origin until they have proved themselves in combat. Many regiments include the name of fallen foes in the new name for the Banesword. However, after a direct hit from a Quake Cannon, there is often little left to confirm the identity of those who were killed.
Banesword - Known Baneswords: Executioner of Cadanth - A Banesword of the 2nd Vostroyan Armoured RegimentTyron's Doom - A Banesword of the 23rd Cadian Armoured RegimentWarmaster's Ruin - A Banesword of the 44th Tallarn Armoured Regiment
Banesword - Adeptus Mechanicus Technical Specifications: Banesword Super-Heavy TankVehicle Name:BaneswordMain Armament:1 hull-mounted Quake CannonForge World of Origin:UnknownSecondary Armament:1 set of hull-mounted twin-linked Heavy Bolters, 2 top sponson-mounted Lascannons, 2 sponson-mounted sets of twin-linked Heavy Flamers or Heavy BoltersKnown Patterns:UnknownTraverse:UnknownCrew:1 Commander, 1 Driver, 1 Main Gunner, 1 Remote Gunner, 1 Comm-Operator, 1 EngineerElevation:UnknownPowerplant:MR507 v18 Multi-FuelMain Ammunition:UnknownWeight:308 TonnesSecondary Ammunition:1600 to 4000 RoundsLength:13.5 metresArmour:Width:8.4 metresHeight:6.3 metresSuperstructure:220 millimetresGround Clearance:1.2 metresHull:210 millimetresMax Speed On-Road:25 kilometres per hourGun Mantlet:200 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Banesword - Also See: Imperial VehiclesImperial Guard Vehicles
Banesword - Sources: Banesword DatasheetCodex: Astra Militarum (8th Edition), pg. 54Imperial Armour Apocalypse II, pg. 13Warhammer 40,000, Apocalypse (6th Edition), pg. 138Warhammer 40,000: Munitorum (Digital Edition)
Banish - Banish: Banish is a swamp-covered Feral World located within the borders of a quarantined sector of the Narasima Straits region of the Segmentum Obscurus. It is also the Chapter homeworld of the Exorcists Chapter and home to their fortress-monastery, the Basilica Malefex.The Basilica Malefex also houses secret facilities known as the Halls of Tempering that belong to the Plutonians, a sect of the Inquisition's Ordo Malleus dedicated to using Daemonic possession as a weapon to hunt down other Daemons.
Banish - History: Boasting little in the way of natural assets or valuable infrastructure, Banish has proved an inconspicuous sanctum for a Chapter as insular as the Exorcists, being unlikely to draw unwanted attention from over-inquisitive allies.In addition, the primitive Human tribes of Banish have proven themselves a worthy recruitment pool for the Chapter's particular needs. These hardy nomads were descended from Imperial prospectors stranded on the planet in an earlier age, and centuries of isolation have made them a regressive but highly self-reliant people who have forgotten the promise of advanced technology and galactic exploration.It wasn't until the first Chapter Master of the Exorcists, Enoch Trismegistus, was possessed by the Lord of Change Keriath the Shrouded on the world of Totem IV that Banish became home to another mysterious organisation of the Imperium. The Plutonians, a Radical sect of the Ordo Malleus, had maintained an informant within the Chapter's command as a menial. Once they learned of Trismegistus' possession by the Greater Daemon of Tzeentch and his banishment of the Daemon with the aid of the Exorcists' Chief Librarian Goetos, they immediately asserted their authority as agents of the Inquisition to relieve Trismegistus of command over his Chapter and establish purpose-built quarters on Banish.In the following solar months, the Chapter Master was tested and eventually reinstated after no proof of Daemonic taint could be found. During his interrogation, Trismegistus had been told of the Plutonians' theory about how daemonic possession could be used as a weapon against the forces of Chaos. After being possessed himself, Trismegistus saw the warped genius of the Inquisitors' plan. He made a proposal to the Plutonians: secretly stay on Banish and oversee the programme of turning his incorruptible brethren into Daemon-hunting specialists by way of possession.