vizn3r/warhammer40k-lore huggingface dataset:
Golden Halos - Notable Campaigns: Garandus Incident (322.M41) - When a vessel appeared out of nowhere, it was positively identified as the "ghost ship", the Celestion, a doomed vessel that disappeared in the Warp nearly a century earlier. This was the second sighting of the mysterious vessel, which was dramatically encountered by the Imperial Battlecruiser Garandus, when the vessel appeared out of nowhere and collided against the Imperial vessel. Several of the hangars containing the Golden Halo Space Marine Chapter's dropships were ripped apart. The force of the void sucked many of these vessels out into the Warp. As the crew proceeded to make repairs on their stricken vessel, and retrieval of the unmanned dropships was underway, the Navigator alerted the Captain that the gravitational pull of a forming vortex became greater than the reduced power of the Imperial vessel's engines. There was nothing they could do to prevent the Garandus being sucked inexorably to its doom. It was only because of this accident that a greater disaster was avoided. If the Garandus had not been forced to alter course and reverse engines as a result of the Celestian's appearance, it appears fatal contact with the rapidly appearing vortex would have been unavoidable. Nevertheless, the mission had to be terminated. Casualties were listed as 2,362, 17% from the Golden Halo Space Marine Chapter.Battle of Saint Pelagion (Unknown Date.M42) - On the Cardinal World of Saint Pelagion the Golden Halos fought the sadistic Drukhari. The Golden Halos Primaris Marine Brother Theod fought in this campaign as part of an Infiltrator Squad.
Golden Halos - Notable Golden Halos: Theod - At the Battle for Saint Pelagion, the Cardinal World where the Golden Halos Chapter fought sadistic Drukhari raiders, Brother Theod went to battle equipped as a member of an Infiltrator Squad. Theod carried numerous weapons, all easily accessible in combat. These included the grenades attached to his chest straps, the dagger-shaped icon at his hip and the Marksman Bolt Carbine slung over his shoulder. Like many Space Marines, Theod applied numerous embellishments to his armour. These were in addition to the Chapter icon he bore on his left pauldron and the vertical arrow symbol on his right pauldron, which indicated that he is a member of a battleline squad. He had handwritten battle-oaths on the inset of his left shoulder plate in the script of his homeworld, Sacratis, as well as the Chapter's motto in High Gothic: Ex Ungue Leonem or "Judge the Lion by his Claws." A single skull is illustrated on his right shoulder plate. This was in memoriam Anast, his squad brother who was slain in an earlier clash on Saint Pelagion. Each check painstakingly illuminated on the right shoulder plate  represents a single slain enemy. By the end of the campaign, every unadorned area on the entire plate was marked in this way.
Golden Halos - Chapter Colours: The Golden Halos Chapter primarily wears ebon power armour. The colour of the Aquila or Imperialis on the chest plate as well as the shoulder plate trim and helm is gold.The open-faced golden squad specialty symbol -- battleline, close support, fire support, Veteran, or command -- is located on the right shoulder plate.A golden Low Gothic numeral is centred on the squad specialty symbol, indicating squad number.The iconography on the left knee plate indicates company number in accordance to the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.
Golden Halos - Chapter Badge: The Golden Halos' Chapter badge is a golden circle with a golden halo surrounding it, on a field of black. This symbolism represents their namesake, the Golden Halo.
Golden Halos - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 47Codex: Space Marines (9th Edition), pg. 41Inferno Magazine 11, "The Celestion", by Ralph Horseley, pg. 20
Golden Keshig - Golden Keshig: The Golden Keshig were elite heavy assault Jetbike squads deployed by the White Scars Legion during the Great Crusade and Horus Heresy eras.Unlike the White Scars' standard Keshig elite troops, the warriors of the Golden Keshig did not wear Terminator Armour, but instead custom-made suits of Artificer Armour to enhance their role as a mobile assault force.
Golden Keshig - Role: These superlatively skilled riders served as linebreakers ans assault units par excellence for the White Scars Legion. They often served where other Legions preferred to deploy heavy armour or massed Terminator units.Acting as the speartip of what the Legionaries of Chogoris called a Zao, a piercing attack at the heart of the enemy adapted from the horse-tribes of Jaghatai Khan's homeworld, the Golden Keshig encircled the enemy at apparently random speeds and directions before focusing momentum into a single strike through the centre of an enemy formation.Strikes such as these typically served to disrupt the front line of an enemy's advance and sowed confusion throughout the ranks. The sheer terror caused by the Golden Keshig led to it being referred to on various worlds as the "storm-ghost" or the "sky-beast tamers," the latter particularly common on non-Compliant and less technologically advanced human worlds during the Great Crusade.The manoeuvrability of the Golden Keshig afforded them the means to draw the foe into positions of weakness or force them towards open battlefields, in which no cover was available to save them from the furious onslaught of the White Scars Legion.
Golden Keshig - Unit Composition: 2-5 Golden Keshig Riders1 Golden Keshig Champion
Golden Keshig - Wargear: Artificer ArmourChainsword or Combat BladeBolt PistolFrag GrenadesKrak GrenadesKontos Power LanceShamshir Jetbike with Scattershot LauncherPower Weapon (Any type, as replacement for Chainsword or Combat Blade)Melta BombsThunder Hammer (Golden Keshig Champion only as replacement for Chainsword or Combat Blade)
Golden Paladins - Golden Paladins: The Golden Paladins is a Loyalist Space Marine Chapter of unknown Founding and origin. The Chapter's homeworld of Lynoxis, an Ocean World, fell to the 7th Plague Company of the Death Guard Traitor Legion, led by the Daemon Primarch Mortarion himself, after the birth of the Great Rift. Little else is known about this Chapter in current Imperial records.
Golden Paladins - Notable Campaigns: Lynoxis Infested (Unknown Date.M42) - Leading his favoured vectoriums of the Death Guard Legion's 7th Plague Company, Mortarion attacked Lynoxis, the oceanic Chapter Planet of the Golden Paladins. Timing his attack to coincide with an auspicious sevenfold eclipse, Mortarion had his Biologus Putrifiers and Foul Blightspawn poison the planet's seas. Amidst the resultant apocalypse of disease and filth-encrusted horror, the Death Lord led his sons to absolute victory, opening up a new outbreak within the shadows of the Imperium Nihilus and spawning a dozen plague-ridden war zones.
Golden Paladins - Chapter Colours: The Golden Paladins' Chapter colours are not listed in current Imperial records.
Golden Paladins - Chapter Badge: The Goledn Paladins' Chapter badge is not listed in current Imperial records.
Golden Sons - Golden Sons: The Golden Sons are a Loyalist Space Marine Chapter and a Successor Chapter of the Blood Angels, created during an unknown Founding of the 38th Millennium to serve as guardians of the northern reaches of the galaxy.Nearly rendered to extinction in the Devastation of Baal by Hive Fleet Leviathan when most of its fleet was destroyed, the Chapter was reinforced by Primaris Space Marines during the Indomitus Crusade. It is now comprised almost entirely of Primaris Marines, with most of its rich cultural heritage forever lost.
Golden Sons - Chapter History: The Golden Sons were long known as warrior-scholars, famed for the scope and scale of the information found in their fabled Librarius. The Golden Sons were a fleet-based Chapter, and their vessels were said to have an auric or golden colour to them. Each voidship housed a separate portion of the entirety of the texts that comprised the Chapter's famed Librarius.Likewise, the Chapter's battle-brothers were considered warrior-scholars, and each had golden tattoos inked onto the skin of their faces.Created as they were from the Blood Angels' gene-seed, the Golden Sons too carried the genetic flaws inherited from Sanguinius. Like many of their contemporary Successor Chapters founded in later centuries, the Golden Sons were greatly affected by the genetic flaws of their Blood Angels' heritage, the Black Rage and the Red Thirst, even more so than earlier successors. When a battle-brother fell to the throes of the Black Rage he was placed within the ranks of the Death Company.Unlike their forebears, the Golden Sons were known to take a much harsher, punitive attitude to their battle-lost brothers, hurling their Death Companies into battle with no concern for their afflicted battle-brothers' lives and using them as a blunt instrument to break enemy front lines no matter the cost.This Chapter displayed such merciless disregard many times across the span of the millennia.The Chapter was largely destroyed by the Tyranids of Hive Fleet Leviathan during the Devastation of Baal, when its fleet was eradicated, reducing the Chapter to a handful of scattered survivors.However, the Golden Sons soon received reinforcements following the arrival of Roboute Guilliman's Indomitus Crusade at Baal and is now comprised almost entirely of Primaris Space Marines. However, while the reinforcement of the Chapter with Primaris Marines drawn from Sanguinius' genetic lineage could refill the Chapter's ranks, everything else that had once defined the Golden Sons had been lost to Hive Fleet Leviathan. The current Golden Sons no longer resemble the Chapter they once were in any way.
Golden Sons - Notable Campaigns: Devastation of Baal (ca. 999.M41) - During the Devastation of Baal, the Golden Sons were among the Successor Chapters that answered Dante's call for aid in the face of Hive Fleet Leviathan's assault on Baal, committing the entire Chapter fleet to the defence. Despite its best efforts, the Chapter suffered extremely heavy losses, including the destruction of the entire Chapter fleet during the Great Devourer's relentless assault. The Chapter's legendary Librarius was lost to the void with the fleet. Its Chapter serfs were consumed by the Hive Mind and the Chapter itself was reduced to a handful of scattered survivors until their recent reinforcement with Primaris Marines.
Golden Sons - Notable Golden Sons: Chapter Master Erden Cleeve (KIA) - Erden Cleeve was the Chapter Master of the Golden Sons. He was slain during the Devastation of Baal.Captain Cantar - Cantar, bearing such titles as "Keeper of the Wheel," "Slayer of Danrane of the Fifteenth Path," "Bloodlord of Kathoi" and "Exterminator of the Skaal," was the commander of the Golden Sons' 2nd Company prior to the Devastation of Baal and was among the Golden Sons' forces sent to reinforce the Blood Angels in the face of Hive Fleet Leviathan's assault on Baal. It is unknown whether he survived the destruction of the Chapter fleet.
Golden Sons - Chapter Colours: The Golden Sons' Chapter colours are black and gold.
Golden Sons - Chapter Badge: The Golden Sons' Chapter badge is not listed in current Imperial records.
Golden Sons - Canon Conflict: The Index Astartes: Death Company claims that the Golden Sons are an extinct Chapter.Yet, in The Devastation of Baal novel by Guy Haley, the Chapter still exists and participates in the defence of the Blood Angels' homeworld during the Devastation of Baal.
Golden Throne - Golden Throne: The Golden Throne is a massive cybernetic life support mechanism utilising ancient, advanced biomechanical technology dating to the Dark Age of Technology that also possesses the ability to greatly amplify psychic powers and allow access to the Aeldari Webway.The Throne was modified by the ancient Mechanicum under the direction of the Emperor of Mankind following the end of the Siege of Terra and now sustains His mortally crippled body's life functions. Even as the Emperor's slowly rotting physical form sits inert within the Golden Throne, His mind remains fully active in the Warp.There, He directs the beacon of the Astronomican that makes interstellar Warp travel possible in the Imperium of Man and combats the enemies of Humanity within the Immaterium who would seek to breach the psychic wards around the Imperial Palace.The Golden Throne is located on Terra, deep within the continent-spanning complex of the Imperial Palace, specifically in the area of the Asian continent where the Himalazian (Himalayan) Mountains once towered. The Golden Throne is located in a subterranean chamber at the heart of the Imperial Palace, the so-called Sanctum Imperialis or "Imperial Dungeon," built under what was once Mount Everest.It is a huge, baroque cybernetic life support system that maintains the life functions of the nearly-comatose body of the Emperor following His mortal wounding at the end of the Horus Heresy.As the 41st Millennium drew to a close in ca. 999.M41 during what many pessimistic Imperial historitors began to call the Imperium's Time of Ending, the Tech-priests of the Adeptus Mechanicus discovered to their horror that the Golden Throne's mechanisms were slowly failing and that they lacked the knowledge to repair its arcane technology.Unless something is done, the Golden Throne's life support systems will eventually malfunction and the Emperor of Mankind will die, surrendering His spirit to the Warp and throwing all of Mankind into darkness once more -- or setting the stage for Humanity's final salvation.
Golden Throne - Seeds of Heresy: Slightly over two standard centuries into the Great Crusade, following the Ullanor Crusade, the Emperor of Mankind decided to leave the direct leadership of military affairs to His sons, the primarchs, and returned to Terra to oversee the construction of an administrative apparatus that could fairly govern the new interstellar Imperium He had created.He also personally took up work on the modifications to the Golden Throne and the creation of the Imperial Webway in earnest.The whole project was placed under the utmost secrecy, and even the primarchs had no idea of what exactly the Emperor was doing in the seclusion of His laboratoria deep beneath the Imperial Palace. This secrecy would personally wound many of the primarchs and create a grievance that would later be exploited by the Dark Gods of Chaos.Malcador the Sigillite, the Emperor's most trusted advisor, was named as the Regent of Terra and the first lord of the governing Council of Terra who would lead it in the Emperor's absence. The fabricator-general of the Mechanicum, Kelbor-Hal, the Chief Custodian of the Legio Custodes Constantin Valdor and the leaders of the Astra Telepathica and administrative divisions of the Imperium were appointed to the Council of Terra.Having established the new governing body of the Imperium, the Emperor then retreated to His private subterranean vaults beneath the Imperial Palace to complete His new secret project. But while the Emperor was locked away in His subterranean factories, political dissension began to foment.In the meantime, Horus had set about his new duties as the Warmaster of the Imperium, commander-in-chief of all the military forces of the Great Crusade, with relish. But secretly, the Warmaster was dismayed that the Emperor would no longer be fighting at the side of His Astartes.The other primarchs were also appalled at the news of the formation of the Council of Terra. The Emperor's staunchest followers felt they had been let down by their father. They were insulted that they had not been consulted on the formation of this new ruling body and that they had not been offered seats on the council.Some of the more egotistical primarchs were especially outraged. They felt that the Emperor had turned His back on them and given power to petty mortal administrators and the sycophantic tech-adepts of Mars.These grievances would ultimately be exploited by the Chaos Gods to turn Horus and eight of his fellow primarchs to their service. The great interstellar civil war of the Horus Heresy, when Horus sought to overthrow and replace his father the Emperor, was the terrible result.
Golden Throne - The Golden Throne Hungers: By 989.M36, as the Eye of Terror and other Warp rifts visibly expanded, the Tech-priests that serviced the Golden Throne demanded an increase in the number of psykers needed daily to fuel the Emperor's growing appetite for the energy needed to direct and maintain the psychic beacon of the Astronomican.The Black Ships increased in number and frequency of their harrowing voyages. According to some records, today four times the number of psykers are sacrificed daily to maintain optimal levels of power to the Golden Throne and the Astronomican as were originally required in the days immediately after the Emperor's Ascension.
Goliath-class Battleship - Goliath-class Battleship: The Goliath-class Battleship  was a class of battleship used by the Imperial Army's Imperialis Armada and the expeditionary fleets of the Legiones Astartes during the Great Crusade and Horus Heresy.The class was held to have been built in the early days of the Imperium to fulfil the same tactical role as the Gloriana and Victory-class Battleships, but was an earlier design and required more complex logistical support than its counterparts. As a result, by the time of the Heresy it had been relegated to primarily rear echelon duties in the Imperialis Armada's reserve and garrison fleets.
Goliath-class Battleship - Notable Goliath-class Battleships: Mia Donna Mori - The Mia Donna Mori ("My Lady of Death" in High Gothic) was a Death Guard Legion battleship which was known to carry out Exterminatus actions on targetted worlds through the use of massive amounts of biological and chemical weapons.
Goliath-class Factory Ship - Goliath-class Factory Ship: A Goliath-class Factory Ship is a transport vessel of the Adeptus Mechanicus that is used to transmute raw material into massive amounts of plasma energy that can be used to fuel the industrial demands of Hive Worlds and Industrial Worlds.The Imperium swarms with transport vessels. Millions of these civilian voidcraft plough the space lanes, ferrying pilgrims, ore, fuel, foodstuffs, weapons, materiel, machine parts and luxury goods to untold billions of eager consumers across the galaxy.
Goliath-class Factory Ship - Role: The Goliath-class Factory Ships are Adeptus Mechanicus vessels, gigantic energy-processing and transport vessels that harvest the very essence of stars. They devour solar plasma to power their own arcane fuel production techniques, in order to sate the endless hunger of the Imperium's Hive Worlds and Industrial Worlds. Even larger than the Jericho-class Pilgrim Vessel, they are fragile and potentially explosive voidcraft treated with much respectful caution by other spacefarers, given their propensity to detonate in catastrophic explosions that are capable of scouring the atmosphere from entire worlds.The Goliaths plod slowly along certain traditional trade routes through the Warp, such as the principle Calixian route that consists of Sepheris Secundus, Scintilla, and an obscure blue star known only as Delta 7815. The full round trip -- which can take up to two standard years -- begins at Sepheris Secundus, where the Goliaths take aboard millions of tons of unrefined ore, hacked from the frozen surface of the Ice World by billions of serfs. The ship refines this ore to extract the priceless rare elements contained within, converting them in primal furnaces to their base molecules -- suspended in a plasma state and stored within fragile, spinning electromagnetic containment fields. These plasmas are highly desired to fuel the most powerful Imperial plasma reactors.This hugely demanding process drains the factory ship's own enormous power plants, so it translates from the Warp to scoop the plasma from the corona of the brilliant blue-giant star Delta 7815, restoring its own power reserves, before slowly propelling itself back to Scintilla to off-load its precious cargo of energy-rich plasma fuel and begin the cycle anew.The Goliaths of the Calixis Sector are an ancient and inelegant class of transport vessel; bulbous and totally utilitarian, they are of interest to Rogue Traders only because of their potentially infinite range (subject to finding stars of the correct type to recharge their plasma engines) and their not inconsiderable transport capability.
Goliath-class Factory Ship - Operations: This vessel is a freighter that was ultimately designed for transporting goods and fuel, and no amount of retrofitting can fully change this. This hull comes pre-equipped with two main cargo hold components.The Goliath also comes pre-equipped with a unique component, an Adeptus Mechanicus plasma refinery, used to create high-grade fuel for Imperial plasma reactors and plasma drives. This is a huge facility that is mounted amidships. This grants the ship the ability to scoop plasma from the stars, refine it, and sell it on. The profits gained by this enterprise are closely matched to the costs of running the vessel, however the vessel's owners can use it to augment their own endeavours.The plasma refining process simply requires a large supply of low-grade ore, however the plasma harvesting process is more involved. The ship must enter a retrograde orbit around a blue-giant star, a manoeuvre that takes three solar days and can prove highly challenging if not outright fatal for inexperienced helmsmen.
Goliath-class Factory Ship - Dimensions: Hull: TransportClass: Goliath-class Factory ShipDimensions: 4.9 kilometres long, approximately 0.9 kimometres abeam at finsMass: 16 megatonnes approximatelyCrew: Approximately 41,000 crewAcceleration: 1.5 gravities maximum sustainable acceleration
Goliath-class Forge Tender - Goliath-class Forge Tender: A Goliath-class Forge Tender is a light cruiser-grade voidship typically operated by the Adeptus Mechanicus that has been contracted by Imperial merchant guilds, military units and planetary defence forces to perform maintenance and repairs on remote outposts and other merchant voidships throughout the galaxy for many standard centuries.The Imperium swarms with transport vessels. Millions of these civilian voidcraft plough the space lanes, ferrying pilgrims, ore, fuel, foodstuffs, weapons, materiel, machine parts and luxury goods to untold billions of eager consumers across the galaxy, and all sometimes require the repairs and maintenance that are best provided by a Forge Tender.Despite their large size, these vessels possess the cargo capacity of only a much smaller standard Imperial transport.
Goliath-class Forge Tender - Role: The large crew of servitors, extensive machine shops and maintenance facilities aboard these ships allow their tech-priests to quickly repair damaged voidships and space stations.In the 41st Millennium, Goliaths are relatively rare, but their services are always in great demand and occasionally one will be seen in the company of a large Navis Imperialis armada or Space Marine Chapter fleet.Intelligence reports indicate that some of these vessels, crewed by Hereteks of the Dark Mechanicum, survive to this day within the Eye of Terror, but the existence of these vessels bearing the foul taint of Chaos has not been confirmed.
Goliath Truck - Goliath Truck: A Goliath Truck is an extremely durable but common Imperial transport vehicle that is often used for mining and construction activities. They were originally built from an STC design to provide heavy-duty protection for Imperial officials and corporate bureaucrats moving through subterranean complexes and mining tunnels.As such, they can be customised by the Genestealer Cults to serve as extremely potent but equally unexpected armoured personnel carriers, a use for which they are highly-sought after by the cults.
Goliath Truck - Role: Goliath Trucks are rugged transports originally designed to bear Imperial officials and corporate factotums through crypt complexes and mining tunnels. The vehicle's dense and robust construction makes it proof against the most hostile of underground environments, and its folded layers of chemically-treated permasteel give it a measure of protection against every industrial hazard the Imperium has yet encountered. Each Goliath Truck can carry up to ten cult infantrymen.Even an unmodified Goliath Truck can survive acid storms, hurricanes of forge-sparks, malfunctioning rad-chambers, and volatile toxin eruptions. Whatever damage they bear on the exterior, they keep those in their metal guts as safe as if they were locked in a command bunker. Whilst the cult lies quiescent, its Goliaths are used in everything fromsubterranean transit to stockpiling munitions.The duraglass screens inside each vision slit can be raised to make the vehicles airtight -- as useful for surviving the choking confines of a hazardous mine as the poisonous atmosphere of battle. Their reputation is long-held; even the Astra Militarum has respect for the mighty Goliath.Though an ascendant cult will make use of any type of vehicle, from lunar quads to civilian stretch-cars to mobile industrial macro-rigs, the Goliath Truck is always the most sought-after. These vehicles are customised with all manner of stowage, extra armour plating and sprayed-on cult symbols. They are acquired by means fair and foul by every cult that can find them, for they strike the perfect balance between unobtrusive civilian vehicle and pugnacious war machine.No one gives a second glance to a column of Goliath Trucks bearing rag-draped miners through the streets, and workplace graffiti and personalisation is far from unusual in the lower classes of the Imperium, so even the cult symbols stencilled upon the vehicles' sides often go unchallenged.Then, when the mind-stimulus of the Magus or Genestealer Patriarch signals through the Broodmind that the time is right, the broods within these vehicles throw open their hatches and burst out -- some still mistaken for fully human even in their warpaint and others so alien that even to witness them is to feel the cold claw of defeat clutching at the heart.Built to the blueprint of a ubiquitous Standard Template Construct design, the Goliath Truck has been modified and adapted countless times across the industrial worlds of the Imperium, and their are many variants in use for different functions. Among these is the Goliath Rockgrinder.
Goliath Truck - Goliath Rockgrinder: The Goliath Rockgrinder is the most common variant of the Goliath Truck across the Imperium. Though compact, the Goliath Rockgrinder is a mining vehicle built to withstand rockfalls, dam bursts and the fiery backwash of its Clearance Incinerator. Those huddled within have a great deal of protection from all but the highest-calibre weapons. The Goliath Rockgrinder can carry up to six cult warriors.The massive Drilldozer Blade at the Rockgrinder's front boasts grinder arrays that can crack mineral seams and bore tunnels through bedrock. These are put to a far more sinister use in times of war. When the order is given to throw caution away in favour of outright attack, the Rockgrinder's hybrid driver will bully his vehicle towards the front line, his gunner laying down a swathe of burning promethium to keep the enemy's heads down as he accelerates for the killing impact.In the driver's haste to close with the unbelievers, he will smash through barricades, redoubt walls, and even Aegis Defence Lines. The Rockgrinder's serried saws and grinders whine and scream as they slice, gouge and crack. In an explosion of sparks and flinders, the vehicle bursts through, ploughing its drilldozer into the cowering enemy beyond and sending welters of gore spraying in all directions.Those riding this metallic battering ram to war will spill out to capitalise on the havoc of its impact, cutting down swathes of the enemy with automatic weapon fire. Ultimately, these cultists are not trained soldiers, and despite their bravery and boldness, it is likely their headlong assault will leave them unsupported.Against a disciplined enemy, the instigators of the attack might soon find themselves surrounded and put down, and though the Rockgrinder has a thick hull, it cannot withstand concentrated heavy weapons fire for long.Still, these vehicles are well suited to shock-assault tactics that are extremely effective at punching through defensive lines. Every Rockgrinder rampage leaves a gory path of scattered limbs, armour and splintered bone over which the main body of cultists can pour.
Goliath Truck - Unit Composition: 1 Goliath Truck1 Goliath Rockgrinder
Goliath Truck - Goliath Truck: Heavy StubberTwin-linked AutocannonsCache of Demolition Charges
Goliath Truck - Goliath Rockgrinder: Heavy StubberHeavy Mining LaserDrilldozer BladeCache of Demolition ChargesClearance Incinerator (As replacement for Heavy Mining Laser)Heavy Seismic Cannon (As replacement for Heavy Mining Laser)
Gor Half-Horn - Gor Half-Horn: Gor Half-Horn is an infamous Beastman bounty hunter who hunts the underhives of Necromunda's Hive Primus, the capital of that violent Hive World. Gor Half-Horn is a Beastman -- a mutant of the strain Homo sapiens variatus -- and as such is possessed of horribly animalistic features and an unpredictable and violent temperament.These characteristics serve to make Gor a figure of dread in the underhive, but equally, they make him a target for every raving zealot he encounters. As a sanctioned bounty hunter, Gor is entitled, in theory at least, to go wherever he will in pursuit of his targets; in reality, he has often found himself the quarry, though so far none have bested him.Because it is so rare for a Beastman to be sanctioned as a bounty hunter on Necromunda, Gor has become the subject of numerous legends throughout the underhive of Hive Primus. Some say he was once a member of an Abhuman Militarum Auxilla unit attached to an Astra Militarum regiment, and the sole survivor of a battle of apocalyptic proportions.Others whisper that he was once in the employ of an Inquisitor, whose service he fled for a life among the damned.Some have even claimed that he was not born an Abhuman at all, but a noble scion who developed hideous mutations in his adolescence and fled downhive lest he be put to death by his own kin.None dares to inquire of Gor himself what the truth might be, for all know his response would be swift and lethal.
Gor Half-Horn - Wargear: Flak ArmourChainswordPlasma PistolShotgun
Gor Half-Horn - Sources: Necromunda: Gang War II (Specialty Game), pg. 34Necromunda Gor Half-Horn Rules
Gordon Rennie - Gordon Rennie: Gordon Rennie is a former music journalist turned comics writer, responsible for White Trash: Moronic Inferno, as well as several comic strips for 2000 AD and novels for Warhammer Fantasy. Recently he has been working more in the computer games industry, with comics writing becoming a sideline.Rennie's first work was published in Blast! magazine in 1991; a metafictional Sherlock Holmes story called "Sherlock Holmes in the Curious Case of the Vanishing Villain", painted by Woodrow Phoenix. It also featured appearances by characters from other Victorian fiction including Dr Jekyll and Mr Hyde and characters from stories by Edgar Allan Poe.He then showed his surprising range with the completely different White Trash in the same issue - a satirical journey through the USA, drawn by the New Zealand artist Martin Emond. Both these stories were later collected into one-shot graphic novels and published by Tundra Publishing. Two further planned collaborations with Phoenix, a one-shot graphic novel called "Orson Welles: Special Agent!" and Necronauts, later completed with Frazer Irving, were halted when Tundra Press ceased publishing in 1993.Rennie's first major series for the 2000 AD family was Missionary Man, which began in Judge Dredd Megazine vol.2 #29 (5/93) and ran between "the Meg" and 2000 AD for 74 episodes before finishing in 2002. Other original series have included Witch World (1997) and Rain Dogs (2000). He also took over the exploits of the perennial Judge Dredd villain Mean Machine (2000-01), as well as the return of the original Rogue Trooper (2002-04).Among his most celebrated work for 2000 AD is the miniseries Necronauts (2000-01), in which Harry Houdini, Arthur Conan Doyle, Charles Fort, and (inevitably) H. P. Lovecraft team up to defeat an incomprehensibly alien menace that seeks to destroy the human race. This was quickly followed up by the ongoing series Caballistics, Inc. (41 episodes as of August 2005), a story about a recently privatized team of occult researchers, which pleased fans with its combination of pop-cultural references and labyrinthine conspiracies.By 2004, Rennie had become the "number two" writer on the Judge Dredd strip, following up a number of subplots initiated by its principal author, John Wagner, as well as developing his own situations and guest characters, some of whom have spun-off into popular stories of their own. While the lengthier, "epic" Judge Dredd adventures are typically scripted by Wagner, Rennie was awarded one in 2005. This story, "Blood Trails," ran for ten episodes beginning in 2000 AD prog 1440 (5/25/05).His novels for Warhammer and Warhammer 40,000 include Zavant, Ulli and Marquand, the Kal Jerico stories Bloodquest, and Execution Hour and 'Shadow Point for Battlefleet Gothic.Rennie is known for maintaining close links with the fan community, for example by contributing to small press comics such as Solar Wind, despite a public persona he describes as "a grumpy Scottish git."
Gordon Rennie - Comics: Bloodquest: Eye of Terror Trilogy (with Colin MacNeil, Black Library, 256 pages, 2005, ISBN 1-84416-146-3) collects:Bloodquest (104 pages, 1999, ISBN 1-84154-108-7)Bloodquest: Into the Eye of Terror (54 pages, 2001, ISBN 1-84154-126-5)Bloodquest: The Daemon's Mark (96 pages, 2003, ISBN 1-84416-057-2)Kal Jerico: Underhive Bounty Hunter (Necromunda series, Black Library, 176 pages, 2005, ISBN 1-84416-254-0) collects:Kal Jerico (with Karl Kopinski, 54 pages, 2000, ISBN 1-84154-041-2)Kal Jerico II: Contracts and Agendas (with Wayne Reynolds, 54 pages, 2001, ISBN 1-84154-209-1)The Life and Time of Ulli & Marquand and Their Misadventures in Mordheim, City of the Damned (with Gavin Thorpe, Mike Perkins, and Karl Kopinski, Black Library, 80 pages, 2002, ISBN 1-84154-211-3)Daemonifuge: Judgement of Tears (with Kev Walker and Karl Richardson, Black Library, 88 pages, 2003, ISBN 1-84154-240-7)Whatever Happened To?:"Maria" (with Graham Manley, in Judge Dredd Megazine #215, 2004)"John 'Giant' Clay" (with Rufus Dayglo, in Judge Dredd Megazine #216, 2004)"Conrad Conn" (with Carlos Trigo, in Judge Dredd Megazine #218, 2004)"The Gribligs" (with Steve Roberts, in Judge Dredd Megazine #219, 2004)Deff Skwadron (with Paul Jeacock, Black Library, 64 pages, 2003, ISBN 1-84416-069-6)
Gordon Rennie - Warhammer 40,000: Gothic War SeriesThe Gothic War (Omnibus, 2010, ISBN 1-84416-900-6) contains the following:Execution Hour (2001, ISBN 0-74341-165-X)Shadowpoint (2003, ISBN 0743443268)Necromunda seriesBlood Royal (with Will McDermott, 2005, ISBN 1-84416-190-0)
Gordon Rennie - Warhammer: Zavant (2002, ISBN 0743411749)
Gordon Rennie - Awards: 2004 Graphic Novel of the Year, Diamond Comics Awards (for Necronauts)2006 Screenplay (video games), British Academy of Film and Television Arts nomination for writing the script for the Rogue Trooper game[1]
Gordon Rennie - External links: 2004 interview with 2000ADReview2007 interview about his work in the games industry
Gore Golems - Gore Golems: The Gore Golems are a Loyalist Space Marine Chapter of unknown Founding and genetic origin.Their Chapter homeworld is Ossum.
Gore Golems - Chapter Colours: The Gore Golems' Chapter colours are not currently listed in Imperial records.
Gore Golems - Chapter Badge: The Gore Golems' Chapter badge is not currently listed in Imperial records.
Gore Lord - Gore Lord: The Gore Lord is a Bloodthirster, a Greater Daemon of the Blood God Khorne who leads a mixed host of Daemonic entities who serve primarily Khorne and Slaanesh in an unusual Daemonic alliance that is known as the "Brazen Host."
Gore Lord - History: Little is known of the mighty Bloodthirster known as the Gore Lord in Imperial records. He is the master of a vast Daemonic host, numbering in the thousands, known as the Brazen Host. Despite being primarily composed of Daemons who serve the rival Chaos Gods of Khorne and Slaanesh, Daemons of Tzeentch and Nurgle are also present. The Brazen Host has been bound together by the will of their brutal Daemon lord and infernal pacts of unspeakable evil. To seek favour with the Blood God, they honour the Lord of War by seeking out the most worthy of opponents, attacking the most strongly defended locations.The Gore Lord has 100 Bloodcrushers known as the "Skull Riders," elite Daemonic knights of Khorne, that serve as a vanguard force for the Brazen Host. The elite of this vanguard force are called the "Sons of Wrath." Capable of the most murderous charges, they trample the enemy underfoot in an unstoppable tide of Daemonic fury. This elite force is sworn personally to the Gore Lord, as they are bound to him for eternity or until they are able to claim 100 billion souls.They care not either way, for the Blood God cares not from whence the blood flows. By continuing to serve the Gore Lord, the murderous carnage left in the wake of a Brazen Host attack is enough to slake their thirst for slaughter. The Brazen Host's coming and the carnage they would wreak in their wake was foretold during the middle years of the 34th Millennium by the scholar and psyker Cassalan Fayre.
Gorefather and Gorechild - Gorefather and Gorechild: Gorefather and Gorechild were a deadly pair of archaic Chainaxes wielded by the bloody-handed Angron, Primarch of the violent World Eaters Space Marine Legion during the Great Crusade and Horus Heresy eras in the 30th and early 31st Millennia. This deadly pair of axes were amongst the most potent weapons known amongst the relics of the Primarchs, made all the more deadly by Angron's consummate skill as a fighter.During the opening years of the Horus Heresy, when Angron's legion fought alongside Lorgar and his Word Bearers Legion in the invasion of the Ultramarines' War World of Armatura as part of the Shadow Crusade campaign, Angron discarded both Chainaxes after they became irrevocably damaged when he was buried beneath tonnes of rubble from a falling building. He utilised both his axes in order to climb out from under the ground after the edifice's collapse and then threw them away, as they were ruined and never to be wielded again.Angron's Equerry Khârn discovered and retrieved the discarded Gorechild, despite risking his Primarch's wrath. Legion tradition dictated to leave such discarded weapons alone. The Primarch maintained the superstitions of Nuceria, believing that inherited weapons brought ill luck -- a gladiatorial conceit of his homeworld. Khârn ignored his Battle-Brothers' protests, and for reasons he couldn't quite explain, could not bear to let such a prize go to waste. So he enlisted one of the most skilled artisans of the Dark Mechanicum to restore its blade assembly and razor-sharp Mica-dragon teeth. So it was that Gorechild was reborn in the hands of its new master.Gorefather's and Gorechild's jagged whirling teeth were torn from the jaws of Mica Dragons on the Death World of Luther Mcintyre and their shafts were forged of adamantium. Even in the hands of an unskilled user (which Khârn is clearly not) Gorechild can split an armoured Space Marine from crown to crotch.In the hands of the Betrayer, it can deliver devastating blows with deadly accuracy. In all the years afterwards, Khârn would keep the Chainaxe bound to his wrist with chains when the fighting was at its thickest. Upon the walls of the Imperial Palace during the Battle of Terra, legends say that he slew over a million of the Loyalist defenders before Gorechild fell from his grasp. However, like so much of the mythology surrounding Khârn, this is difficult to verify in the light of cold fact and is most likely mythic hyperbole.
Gorehands - Gorehands: The Gorehands are a warband of Chaos Space Marines dedicated to the service of the Blood God Khorne. They participated in the triumphant final assault on Cadia by the Forces of Chaos during the 13th Black Crusade in 999.M41. Little else is currently known about them in Imperial records.
Gorehands - Notable Campaigns: 13th Black Crusade (999.M41) - Five companies of the Gorehands warband participated in the final assault of Chaos upon the Imperial Fortress World of Cadia before its fall.
Gorehands - Warband Badge: The Gorehands' badge is currently unknown in Imperial records.
Gorehands - Warband Colours: The Gorehands' warband colours are currently unknown in Imperial records.
Gorehounds - Gorehounds: GorehoundsHeretic AstartesKhorneThey were defeated by the Crimson Fists Chapter of Space Marines during the campaign to retake the world of Laernoth IV. The warband at that time was led by a Chaos Lord named Torkvar the Dread.The warband is currently led by a new Chaos Lord named Kalguthar who takes special pleasure in fighting the Tyranids in the name of the Blood God.
Gorehounds - Notable Campaigns: Death of Torkvar the Dread (Unknown Date.M41) - During the era of dark omens that preceded the opening of the Great Rift, the Khornate warlord Torkvar the Dread invaded the Laernoth System. Leading a brutal warband of Heretic Astartes known as the Gorehounds, Torkvar ripped through the Astra Militarum regiments defending the Industrial World of Laernoth IV and spread a blood madness that saw billions of its labourers degenerate into frenzied killers. Into this cauldron of carnage plunged a force of just thirty Crimson Fists, led by the tactically brilliant Captain Julius and provided with very specific mission parameters. Julius' entire force was made up of Veteran battle-brothers and specialist Techmarines, who swiftly went to ground amidst the madness engulfing Laernoth IV and put their plans in motion. Utilising a series of Kill-team strikes against key targets, the Crimson Fists steadily destabilized the thermal macro-reactors that governed the planet's continent-sized tank manufactorum. Though hunted constantly by their Khornate foes, the Crimson Fists fought only those battles they had to, ensuring that every blow they struck was a telling one. Six solar months after arriving on Laernoth IV, the surviving two-thirds of the Crimson Fists strike force were extracted via Stormraven gunship, fighting a last, furious battle as they made their escape. In their wake, Torkvar and his chosen champions were left crowing of the cowardice and weakness of the Imperial warriors. Their bragging was cut short, however, when the critically destabilized reactors detonated in a vicious chain reaction that scoured eighty-six percent of all life from the planet's surface. Only when the firestorms had died down did the Adeptus Mechanicus reclamation force make planetfall, easily gunning down the last of the Chaos forces and reclaiming the subterranean riches of the planet for their own.
Gorehounds - Notable Gorehounds: Torkvar the Dread (KIA) - Torkvar the Dread was the Chaos Lord who led the Gorehounds in their invasion of the Laernoth System. He died alongside all of his warriors when Laernoth IV's macro-reactors destabilised due to the sabotage of the Crimson Fists Kill-teams overseen by Captain Julius.Kalguthar - Kalguthar is the current Chaos Lord who leads the Gorehounds. He greatly enjoys fighting Tyranids, as the xenos do not fear his warband, nor do they try to escape from the slash of their chainaxes. Indeed, Kalguthar believes that Khorne himself has blessed the Gorehounds when they unleash his fury against such a worthy foe.
Gorehounds - Warband Badge: The bade of the Gorehounds is not listed in Imperial records.
Gorehounds - Warband Colours: The colours of the Gorehounds are not listed in Imperial records.
Goremongers - Goremongers: The Goremongers were a warband of Chaos Space Marines of unknown origin or Founding. Little else is known about this particular warband in official Imperial records. Recently, they took part in the Cholercaust Blood Crusade in the 41st Millennium.
Goremongers - Notable Campaigns: Cholercaust Blood Crusade (Unknown Date.M41) - The Angels Apocrypha joined the massive Khornate force known as the Cholercaust which followed the path of the Keeler Comet and brought war and ruin to the worlds in its path. The Cholercaust Blood Crusade was finally stopped by a small coalition of Imperial forces on the Cemetery World of Certus-Minor. The Goremongers and other Traitor Marines took to the field under the command of Chaos Lord Umbragg of the World Eaters and participated in the final attack on Obsequa City. The Cholercaust suffered a total defeat and all in its ranks were slain, including the Goremongers, by the mysterious Legion of the Damned.
Goremongers - Warband Fleet: Spite (Frigate) - The Spite was a Goremongers Frigate of unknown class destroyed during their part in the invasion of Certus-Minor.
Goremongers - Chapter Colours: The Goremongers warband's colours are not currently recorded in Imperial records.
Goremongers - Chapter Badge: The Goremongers warband's badge is not currently recorded in Imperial records.
Gorestorm Cannon - Gorestorm Cannon: The Gorestorm Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso.The Gorestorm Cannon is believed to fire large gouts of boiling blood upon the daemon machine's foes, boiling them alive. The weapon takes the form of a large, yet short-barrelled cannon.
Gorgon - Gorgon: The Gorgon is a super-heavy troop transport vehicle of the Astra Militarum. The Gorgon is the Imperium of Man's largest transport vehicle and it is capable of transporting up to 50 soldiers, nearly five times that of the standard Chimera and almost twice that of the super-heavy Crassus Infantry Transport.Due to its large size, slow speed and petty armament, the Gorgon is rarely used as a front-line vehicle.
Gorgon - History: While the exact date when the first Gorgon was constructed has been lost to the Adeptus Mechanicus, it is known that it originated on the Forge World of Vanaheim. The Gorgon is used by the Astra Militarum primarily during trench warfare or sieges against enemy fortifications, to get troops across the killing field of "no-man's land" and close to the enemy, where the Astra Militarum can overwhelm the foe with their sheer numbers.The Gorgon saw heavy use during the opening stages of the Siege of Vraks by the 88th Siege Army of the Death Korps of Krieg.The Gorgon's slow speed and weak armament make it a poor choice for anything other than short trips or amphibious assaults, Gorgons rely heavily on their thick armour and firing support from other units, usually Basilisks, or Medusa artillery, to make it safely to the enemy lines where it can unload its cargo of soldiers. The front ramp is very thick and can withstand direct hits from heavy weapons and also can be used as a dozer blade. Gorgons are capable of carrying up to two Cyclops Remote-Controlled Tanks and their Controllers.
Gorgon - Armament: The most common armament for the Gorgon is two twin-linked Heavy Stubbers located on the rear elevated deck, and four single-use Mortar Launchers on the sides, which are controlled by the two rear gunners. The Gorgon can have its Mortar Launchers replaced with four sponson-mounted Heavy Flamers, Heavy Stubbers, or Heavy Bolters.The Gorgon can also be equipped with Camouflage Netting, a Hunter-Killer Missile Launcher, a Searchlight, Smoke Launchers, and track guards. There is rumored to be a closed-top variant of the Gorgon with additional weaponry, but it is unconfirmed.
Gorgon - Adeptus Mechanicus Technical Specifications: Vehicle Name:GorgonMain Armament:Two Twin-linked Heavy StubbersForge World of Origin:VanaheimSecondary Armament:Two Sponson-Mounted Mortar LaunchersKnown Patterns:I - VIITraverse:92 degreesCrew:Driver, Two GunnersElevation:-22 to 34 degreesPowerplant:XD503 V12 P6 Twin-Coupled Multi-FuelMain Ammunition:8,000 RoundsWeight:220 TonnesSecondary Ammunition:4 RoundsLength:13.9 metresArmour:Width:8.1 metresHeight:4.9 metresSuperstructure:200 millimetresGround Clearance:.74 metresHull:180 millimetresMax Speed On-Road:27 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:19 kilometres per hourVehicle Designation:5657-776-0155-GO99Transport Capacity:Fifty Infantry, or Two Cyclops TanksFiring Ports:N/AAccess Points:N/ATurret:N/A