vizn3r/warhammer40k-lore huggingface dataset:
Hell Talon - Hell Talon: The Hell Talon is a fighter-bomber that is used by the forces of Chaos, and is a relatively recent addition to their arsenal.The Hell Talon, like the Hell Blade air superiority fighter, is another product of the malevolent masters of the damned Forge World of Xana II located deep within the Eye of Terror. It is believed that the Hell Talon was either developed as a variant of the Hell Blade or was designed alongside the Hell Blade using the same process as they are extremely similar in design.The Hell Talon was designed to replace the aging Doomfire bomber formerly used by the forces of Chaos as their primary bomber craft. The Hell Talon fighter-bomber represents one of the most resounding technological successes of the Dark Mechanicum; it is a sleek and deadly dagger-shaped aircraft held aloft by vector-thrusting jet engines which make it incredibly fast and impressively nimble.The Hell Talon is a swift and ruthless killer both in the atmosphere of a planet and in the void of space. The aircraft is capable of reaching speeds up to and above 2,200 kilometres per hour in a standard atmosphere, and features maneuverability that far exceeds any comparable Imperial design at these speeds.The Hell Talon's effectiveness in its role as a fighter-bomber is enhanced by its advanced flight systems and its arcane design, enabling it to perform strafing runs and ground attacks both at great speeds and at very low altitudes, while performing maneuvers far beyond the physical limit of normal human pilots.The Hell Talon is such a potent craft both within a planet's atmosphere and during void operations that it has been quickly adopted by all the forces of Chaos, from the massive warfleets of the Chaos Space Marines and Chaos pirate fleets to the more "independent" Chaos militias such as the Blood Pact.
Hell Talon - History: Much like the Hell Blade interceptor, the Hell Talon originates from the hellish Forge World of Xana II, located deep within theEye of Terror. The planet is said to be a stronghold of the Dark Mechanicum, also known sometimes as the "Dark Priesthood" or the "Hellsmiths." Xana II is believed to be a world that is wholly given over to Daemon Engines and infernal industries, where mills grind flesh and suffering to make the insane visions of its nightmarish masters real.Countless millions are enslaved to toil endlessly in a world-spanning network of labyrinthine forges, churning out an infinite supply of weapons and armaments for the Traitor Legions' Long War. The masters of Xana II, said to be half-daemon machines themselves, have long since left the shreds of their humanity behind and are beholden to no one, be they mortal or Chaos God.They are willing to sell or barter their unholy inventions and arms to the highest bidder, be they warlord, demagogue, Chaos Sorcerer or Daemon Prince without favour, and their coin of exchange is always the same: raw materials and the flesh of new slaves to feed Xana's endless hunger.The Imperium remains in ignorance of much of the technology and design that has gone into the creation of the Hell Talon and the other Chaos aircraft of the dreaded Xana II lineage. This is in no small part the result of the frequently spectacular immolation and disintegration the aircraft undergoes when destroyed, a factor that some attribute to the escape of Warp forces from their bindings when the machine is destroyed.
Hell Talon - Armament: The Hell Talon is designed as a fighter-bomber; it is intended to provide air support to the other elements of a Chaos force and is capable of operating in the atmosphere and in the void of space. The craft is armed with a set of fuselage-mounted twin-linked Lascannons for precision shooting, a single Autocannon for engaging in dogfights and up to eight missile or bomb hard points located on the craft's ventral surface, allowing the Hell Talon to pack a mean punch.When the aircraft is intended to assault enemy infantry it will have the Autocannon swapped out for a Havoc Missile Launcher. Whether the aircraft is escorting a squadron of Harbinger super-heavy bombers or operating in an independent interceptor or ground attack squadron, it is quite capable of pounding ground defences into slag and opening the way for the Chaos invaders on the ground.When equipped with heat-seeking Krak Missiles, its impressive speed and nimbleness makes for a potent dogfighter. The Hell Talon's main drawback is that the fighter-bomber is a jack-of-all-trades, but a master of none.For all its speed and manoeuvrability, the Hell Talon lacks the efficiency of the Hell Blade as a dedicated interceptor, and its relatively light payload, which is only half that of its Imperial Marauder counterpart, makes it only an average dedicated bomber. And yet, this versatility is also the Hell Talon's greatest strength, for a Chaos Lord who decides to field Hell Talons will perhaps not have the best tool for a given task, but will have an efficient one in any almost given situation requiring air support for his ground forces.The Hell Talon's normal crew consists of three hardwired Servitors; one acting as pilot and two as weapon operators. However, reports from the squadrons of the Imperial Phantine Air Corps on the planet of Enothis in the Sabbat Worlds Sector state that the elite squadrons of opposing Hell Talons they faced were flown by pilots still recognisable as human and not cybernetically hardwired into their aircraft.Rumours abound that concern pict-views of Hell Talons daubed in crawling, blasphemous runes, with their cockpits and access hatches welded shut, as if even their masters were afraid that the daemonic entity in actual control of the aircraft might escape. Hell Blades that are piloted by "normal" humans can have pilots of varying degrees of skill, including ace pilots and double ace pilots. The Hell Blade can also be outfitted with Warp Rift technology, which transform the aircraft into an affront to nature, causing clouds to blacken and storms to gather in its wake.These dark clouds can cause enemy aircraft to experience lightning strikes and extreme turbulence. The aircraft can also be armed with Blight Bombs which unleash a highly toxic biological compound when they detonate, causing sickness and decay to any caught within the blast area. These bombs are normally carried by Chaos aircraft that are favoured by the Chaos God Nurgle.
Hell Talon - Variants: There is at least a single variant of the Hell Talon known to the Imperium:Hell Claw - The Hell Claw is a variant of the Hell Talon that has been recorded in use by the Blood Pact Chaos militia on the planet of Enothis in the Sabbat Worlds Sector. There is little information in Imperial records as to the technical differences between the Hell Talon and the Hell Claw.
Hell Talon - Ordo Malleus Departmento Analyticus Technical Specifications: Hell Talon Fighter-BomberType:Fighter-BomberOperational Ceiling:N/A (Void-Capable)Vehicle Name:Hell TalonMax Speed:2,350 kilometres per hourForge World of Origin:Xana IIRange:Unknown (medium)Known Patterns:UnknownMain Armament:Fuselage-mounted twin-linked LascannonsCrew:1 pilot and 2 gunners (usually 3 hard-wired Servitors)Secondary Armament:1 Autocannon or Havoc Missile Launcher; 8 ventral hardpoints for missiles or incendiary bombsPowerplant:UnknownMain Ammunition:Unknown (estimated to be 50 shots)Weight:17 Tonnes (Empty)Secondary Ammunition:UnknownLength:20.3 MetresArmourWingspan:10.4 MetresSuperstructure:UnknownHeight:3 MetresHull:Unknown
Hell Talon - Also See: Chaos VehiclesHell BladeHarbinger
Hell Talon - Sources: Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 50, 143, 160-162Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 187Imperial Armour Apocalypse, pg. 104Imperial Armour Apocalypse (Second Edition), pg. 110Imperial Armour Aeronautica, pg. 72Imperial Armour (Update 2006), pp. 36-37Aeronautica Imperialis (Rulebook), pg. 19Tactica Aeronautica (Rulebook), pg. 29Black Crusade: Core Rulebook (RPG), pg. 5Double Eagle (Novel) by Dan Abnett, pg. 56
Hellblade - Hellblade: A Hellblade is a powerful Daemon Weapon in the form of a great two-handed sword that is usually wielded by a Bloodletter, the Lesser Daemon of Khorne.Some tales claim that each razored edge is sharpened by pure hatred. No mortal-forged armour can withstand the assault of a Hellblade, and the carnage wrought by these wicked weapons has broken the wills of uncounted mortal foes over the millennia.Weapons of Khorne like a Hellblade are etched with burning runes of slaughter, and each screams with the power of the daemon bound inside it.Hellblades are carried by the core of Khorne's daemonic soldiery -- his Bloodletters and many of his Heralds.Jagged iron swords whose blackened blades glow with the red-hot Warp energies of Khorne's domain in the Realm of Chaos, each of these weapons is formed from its wielder's own essence, though some legends claim that the soul of another angry daemon forms the core of the Hellblade.In either case, it can never be discarded nor torn from the daemon's grasp.A mere flesh wound from a Hellblade can slay even the most resilient of mortals, as the sword drains their soul and bleeds their corpse dry. Every life taken in such a way fuels the bearer's power and rage, and, having gorged itself on slaughter, a carrier of a Hellblade is even more terrifying at a battle's close than its start.Be that as it may, there is never enough carnage to sate the appetite of a daemon of Khorne, nor that of the god they worship or the blade they wield.
Hellblade - Sources: Codex: Chaos Daemons (8th Edition), pg. 38Codex: Khorne Daemonkin (7th Edition) (Digital Edition), "Bloodletters," "Tools of Butchery - Melee Weapons"Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 153Deathwatch: Mark of the Xenos (RPG), pg. 109Warhammer 40,000: Space Marine (Video Game) (Screen Capture in Gallery)
Hellblade (Lord of Battles) - Hellblade (Lord of Battles): A Hellblade is a massive Chain Weapon that is used by the greatest of all Daemon Engines, the Lord of Battles.The Lord of Battles is a Daemon Engine of the Chaos God of war and bloodshed, Khorne, and as such it is armed with some of the most devastating close combat weapons of any Daemon Engine.The Hellblade takes the form of a Dreadnought Chainfist that has been greatly enlarged and is easily the size of a Leman Russ Battle Tank.The weapon is usually mounted on the Lord of Battles' right arm, and is used in conjunction with the massive Death Storm Cannon mounted on the war machine's left arm.The Hellblade is fully capable of tearing enemy vehicles to pieces, and is also able to be used effectively against smaller Titans, particularly the Warhound-class Scout Titan and the Reaver-class Battle Titan. It is unknown if the Hellblade is used by any other Chaos units, such as Chaos Titans.
Hellblaster - Hellblaster: A Hellblaster, who is usually part of a Hellblaster Squad, is a Primaris Space Marine who is intended to serve alongside his brethren in the role of heavy fire support. Hellblaster Squads are armed with Mark III Belisarius Pattern Plasma Incinerators.They serve a similar combat function as the Legion Tactical Support Squads of the ancient Space Marine Legions and to present-day Devastator Squads found among Firstborn Astartes.The Space Marines in a Chapter's fire support squads have a vital role, for they provide covering fire to their battleline and close support brethren.This could be in the form of assassination of prime targets, counter-battery volleys, or the destruction of enemy armour. By their target selection, marksmanship, and the timely application of firepower are countless battles won.Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters' sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes.Even armoured fighting vehicles are swiftly reduced to glowing heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend.Harking back to the single-armament specialisations of the ancient Space Marine Legions, these squads are nonetheless strategically versatile. The various types of Plasma Incinerators carried by Hellblasters are light enough to be fired on the move, while still retaining the damage capacity to drop a rampaging Hive Tyrant or Ork Battlewagon with sustained fire.The only limiting factor on the usefulness of these squads is the comparative scarcity -- and potential instability -- of their Plasma Weapons. As such, Hellblaster Squads comprise the finest marksmen each company can provide, and will only resort to supercharging their Plasma Incinerators in truly dire circumstances.They are not afraid to do so, however, and more than one squad has martyred itself in battle, turning the tide at the cost of their own immolation. Yet for every warrior to suffer such a fiery death, there is another that obliterates its foes amidst searing tempests of star-born nuclear fury.
Hellblaster - Role: The galaxy seethes with dread terrors, monstrous beasts and heretical war engines that vent their fury upon the Emperor's servants. It is the job of the Hellblasters to eradicate such abominations. With searing plasma they scour them from existence, until nothing but glassy craters and glowing clouds of ash remain. Amongst the Space Marine Chapters, Hellblaster Squads act as single-armament fire support teams. The entire squad carries potent Plasma Incinerators, directing these weapons against priority targets that threaten the advance of the Adeptus Astartes.Often a squad of Hellblasters will be all that stands between a rampaging monster or xenos walker and the rest of the Space Marine strike force. Thus, each Hellblaster must be ready to concentrate their fire upon such targets to the exclusion of all else, sending pinpoint shots into their target's weak spots no matter the risk to themselves.This ethos is epitomised by the Hellblasters' ability to overcharge their weapons and deliver a truly ferocious volley of plasma, at the risk of enraging their guns' volatile Machine Spirits to a lethal degree. Hellblasters do not risk self-sacrifice lightly, for they recognise their value to the Imperium of Man, but they will chance death without a second thought when the stakes are sufficiently high.
Hellblaster - Unit Composition: 4-9 Hellblasters1 Hellblaster Sergeant
Hellblaster - Wargear: Mark X Tacticus Power ArmourMark III Belisarius Pattern Plasma IncineratorBolt PistolFrag GrenadesKrak GrenadesAssault Plasma Incinerator (Optional)Heavy Plasma Incinerator (Optional)Plasma Pistol (Replacement for Bolt Pistol for Hellblaster Sergeant only)
Hellblaster - Sources: Codex Adeptus Astartes - Deathwatch (8th Edition), pg. 38Codex Adeptus Astartes - Space Marines (8th Edition), pp. 76, 173Codex: Space Marines (8th Edition) (Revised Codex), pp. 74, 151Dark Imperium (Novel) by Guy HaleyWarhammer Community - Primaris Space Marines: GamingWarhammer Community - A New Breed of HeroWarhammer Community - Primaris Space Marines: FAQ.Codex: Space Marines Primaris Edition
Hellbringer-class Light Cruiser - Hellbringer-class Light Cruiser: The Imperial Navy's Battlefleet Koronus experts are unsure whether the Chaos Hellbringer-class Light Cruiser is a local adaptation of an existing warship, or a new design constructed in the Koronus Expanse of the Segmentum Obscurus and based on other infamous designs used by Chaos reavers. Whatever the case, the crews of Hellbringers live for only one purpose -- pillaging planetary civilisations, be they the lackey worshippers of the "Corpse Emperor," xenos of unknown origin, or even other followers of the Dark Gods.Arriving at unsuspecting star systems, these powerful planetary assault vessels can launch overwhelming attacks from both their powerful shipboard weaponry as well as via a multitude of common Chaos Attack Craft. Once the surface of the victim world is bombarded into near submission, the skies are filled with landing boats, quickly overwhelming any opposition as they round up captives for the slave market, looting any valuables for later trade, and then departing before any help or reinforcements can arrive.It is rarer, but not unheard of, for them to attack void installations they find undefended, bringing such destruction that the gutted space stations are generally left as floating hulks. No matter the target, the arrival of a Hellbringer can only spell doom.
Hellbringer-class Light Cruiser - Dimensions: Hull: Light Cruiser.Class: Hellbringer-class Planetary Assault Ship.Dimensions: Approximately 4 kilometres long, .5 kilometres abeam.Mass: Approximately 22 Megatonnes.Crew: Approximately 40,000 crew and 100,000 Chaos raiders.Acceleration: 5 Gravities maximum sustainable acceleration.
Hellex Plasma Mortar - Hellex Plasma Mortar: The Hellex Plasma Mortar is a plasma-based artillery system used by the Thanatar-class Siege Automata of the Legio Cybernetica during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia. The Plasma Mortar fires high-density charges of burning plasma timed to detonate over their targets.These airbursts create rolling waves of incinerating energy which engulf the surrounding area and are particularly useful in siege warfare, since they can be used to bypass static defences and strike at the soft heart of fortified positions.
Hellex Plasma Mortar - Starship Plasma Mortars: Larger pattern Plasma Mortars are also mounted in powerful batteries on Ramilies-class Starforts as space defence weapons. They form part of each starfort's overwhelming defences and are extremely powerful weapons at long-range.
Hellfire-class Heavy Cruiser - Hellfire-class Heavy Cruiser: The Chaos Hellfire-class Heavy Cruiser was an early attempt by the Adeptus Mechanicus to mount large batteries of various weapons onto a cruiser hull. Initially the ships were only fitted with relatively weak, although numerous, Lance and weapons batteries, however after several standard years of careful observation and tinkering with the starship's power output, enough energy was able to be diverted to increase the range of the Lance batteries. The Hellfire-class warships became a formidable adversary and were used in planetary sieges and system blockades.Although the ship's huge arsenal was of great use to fleet commanders, its inability to keep pace with other vessels of a similar design was a hindrance to fleet manoeuvres. They were also considered to be an easy target for any enemy who were actually able to get close to them, due to their lack of void shields. Having power drained into the Lance batteries came to a large degree at the expense of the shield generators, which was fine if the ship was standing off and firing at a distant target or a planetary surface, but dangerous when the vessel was taking part in a large-scale fleet engagement at close quarters.Another problem with the design was that all space in the vessel not taken up by engines and Plasma Generators was filled with the massive armouries required to hold ammunition for its myriad weapons systems. This meant that the vessel's crew quarters were very cramped and that the Hellfire-class was not able to carry a large supply of stores. In turn this meant the Hellfire was not much use for long-range patrols, unless supported by a flotilla of transports and escorts.Morale on-board the Hellfire-class tended to swing from one extreme to the other, being high at times of conflict when the crews pulled together and did not mind the harsh conditions, effectively manning the vessel's weapons so that the ship's massive batteries reduced all but the most determined enemy to pulp. On the other hand, during the long periods when the ships were at spacedock or appointed to stand sentinel over some obscure star system, morale slumped to an all-time low when there was no room to move within the ship's cramped corridors without bumping into one's fellows.In such conditions the murmurings of discontent started to spread and many of these vessels and their crews turned from the light of the Emperor of Mankind to the darkness of Chaos. Of those Hellfire-class Heavy Cruisers that remain in Renegade hands, little is known of their whereabouts, but occasionally they resurface into Imperial awareness, usually during Chaos blockades of Imperial systems or trade routes for which the class was so well-suited.
Hellfire Dreadnought - Hellfire Dreadnought: The Hellfire Dreadnought, also known as the Hellfire Pattern Dreadnought, is a common variant of the standard Mars Pattern Dreadnought combat walker used by the Space Marines of the Adeptus Astartes and their Chaos Space Marine counterparts. Dreadnoughts are cybernetic combat walkers that house the mortal remains of a fallen Space Marine hero, so that he may continue fighting for the Emperor and his Chapter even after his body has been crippled. Dreadnoughts are classified in several different ways, the most common of which is simply by their armament.Standard Dreadnoughts are equipped with a long-range weapon such as an Assault Cannon in place of one of their arms and their other ends with a Dreadnought Close Combat Weapon, such as an enlarged Powerfist. The Hellfire Pattern Dreadnought sacrifices its close-range offensive weapon arm for a Missile Launcher, changing its battlefield role from one of close or medium-range heavy support to a long-range fire support role for infantry.The Hellfire Dreadnought's Missile Launcher carries up to 8 Krak Missiles that are capable of causing severe damage to enemy vehicles, and unlike the Missile Launchers carried by Space Marine infantry, the Dreadnought is fully capable of firing accurately whilst moving. The Hellfire Dreadnought can use any weapon in the Astartes Armoury other than a Dreadnought Close Combat Weapon or another Missile Launcher as its other weapon arm. A Dreadnought using either of those two configurations will be classified as either a standard Furioso Dreadnought or a Mortis Dreadnought, respectively.
Hellfire Dreadnought - Armament: The Hellfire Dreadnought is always equipped with two long-range weapon arms, and one is always a Missile Launcher. The Hellfire Dreadnought's other weapon arm can be changed, depending on the needs of the Chapter when the Dreadnought is awoken for battle. These weapons can be an Assault Cannon, twin-linked Lascannons, twin-linked Autocannons, a Plasma Cannon, a Multi-Melta, or twin-linked Heavy Bolters.Due to the fact that the Hellfire Dreadnought gives up both of its standard grasping arms for weapons it is unable to carry any smaller weaponry that would normally be located on the bottom or inside of one or both of its arms. The Hellfire Dreadnought, like most other Dreadnoughts, can be outfitted with extra armour plating for added protection along with smoke launchers and a searchlight for additional battlefield utility.
Hellfire Dreadnought - Unit Composition: 1-3 Hellfire Dreadnoughts
Hellfire Dreadnought - Wargear: A standard Hellfire Dreadnought is armed and equipped with:Dreadnought Missile LauncherTwin-linked AutocannonsSmoke LaunchersSearchlightAny Hellfire Dreadnought may replace their set of twin-linked Autocannons with any of these options:Multi-MeltaHeavy Plasma CannonAssault CannonTwin-linked Heavy BoltersTwin-linked LascannonsTwin-linked Heavy FlamersHellfire Dreadnoughts may also have a variety of vehicle equipment such as:Extra Armour Plating
Hellfire Dreadnought - Notable Variants: The Dreadnought chassis is such a versatile weapons platform and overall potent war machine that even its variants are known to have seprate patterns depending on their Chapter of origin and their battlefield function. The following are known variants of the Dreadnought that can make use of the Hellfire Pattern:Grey Knights Hellfire Dreadnought - The Grey Knights Dreadnought is a unique, specialised variant of the standard Mars Pattern Mark IV and Mark V Dreadnought combat walker that is used exclusively by the Space Marines of the Grey Knights Chapter, the secret Chamber Militant of the Inquisition's Ordo Malleus. The Grey Knights Dreadnought is equipped with the same special Warp-resistant devices and blessed Aegis Armour that is utilised by the Grey Knights Space Marines themselves. These arcane technologies help protect the walker from the Warp-spawned powers of daemons, psykers, and other Heretics. The Hellfire Dreadnought, being nothing more than a particular weapons loadout for a Dreadnought, is also applied to the Aegis Dreadnought when it replaces its Dreadnought Close Combat Weapon with a Missile Launcher. The Hellfire Aegis Dreadnought is capable of using all of the same long-range arm-mounted weapons as the standard Dreadnought but can also be equipped with the powerful Psycannon.Deathwatch Hellfire Dreadnought - The Deathwatch, the Chamber Militant of the Inquisition's Ordo Xenos, also make use of Deathwatch Dreadnoughts configured in the Hellfire Pattern.Chaos Hellfire Dreadnought - The Chaos Space Marines also make use of the Hellfire Pattern of the Dreadnought, yet like all things touched by the Ruinous Powers they are twisted and heavily corrupted by exposure to the Warp. The only visible differences in armament from Loyalist Hellfire Dreadnoughts are that Chaos Hellfire Dreadnoughts can be equipped with weapons such as Sonic Blasters and Havoc Missile Launchers which are used only by the followers of the Chaos Gods.
Hellfire Dreadnought - Known Hellfire Dreadnoughts: The following list contains known Dreadnoughts that are or have at one time been classified as Hellfire Dreadnoughts:Agies - Agies is a Hellfire Dreadnought of the Ultramarines Chapter, and a former Captain of the Ultramarines 2nd Company. Agies is interned inside of a Mark V Dreadnought chassis.Deis - Deis is a Hellfire Dreadnought of the Dark Angels Chapter. Deis was mortally wounded during the Third Tranquility Campaign and interred inside of a Mark IV Dreadnought chassis.Kallas - Kallas is a Hellfire Dreadnought of the Dark Hands Chapter. Kallas was one of two Dark Hands Dreadnoughts that supported the 1st Company during the Chinchare Hrud Infestation. Kallas is interred inside of a Mark IV Dreadnought combat chassis.Fidelis - Fidelis is a Hellfire Dreadnought of the Grey Knights Chapter, Fidelis was critically wounded in combat with Vexcarnel the Blue, also known as "The Beast of Barac". Fidelis is interred within a Mark V Dreadnought chassis.Laskho - Laskho is a Hellfire Dreadnought of the Executioners Chapter who fought during the Badab War. Laskho is contained within a Mark V Dreadnought combat chassis.The Bow of Ma'dan - The Bow of Ma'dan was a Venerable Dreadnought of the Mantis Warriors Chapter. Both he and his Mark V Dreadnought chassis were destroyed during the Badab War in the Siege of Endymion Prime.Furor - Furor is a Hellfire Dreadnought of the Ultramarines Chapter.
Hellfire Dreadnought - Notable Users of the Hellfire Dreadnought: The following list contains known users of the Hellfire Dreadnought pattern:Ultramarines - The Ultramarines have made use of several Hellfire Dreadnoughts during different operations and campaigns.Dark Angels - The Dark Angels Chapter made use of Hellfire Dreadnoughts during their campaigns.Dark Hands - The Dark Hands Chapter made use of Hellfire Dreadnoughts during the Third Tranquility Campaign and the Chinchare Hrud Infestation.Blood Ravens - The Blood Ravens Chapter has made use of Hellfire Pattern Dreadnoughts during their campaigns, including the Dark Crusade and the Kaurava Campaign.Executioners - The Executioners Chapter made use of Hellfire Dreadnoughts during the Badab War.Mantis Warriors - The Mantis Warriors Chapter made use of Hellfire Dreadnoughts during the Badab War.Black Templars - The Black Templars Chapter made use of Hellfire Dreadnoughts during many of their campaigns.Blood Angels - The Blood Angels Chapter made use of Hellfire Dreadnoughts during many of their campaigns.Grey Knights - The Grey Knights Chapter has made use of the Hellfire Pattern Dreadnought during many of the campaigns against the Archenemy of Mankind.Crimson Fists - The Crimson Fists Chapter made use of Hellfire Dreadnoughts during their campaigns.Salamanders - The Salamanders Chapter made use of Hellfire Dreadnoughts during the Badab War.Red Scorpions - The Red Scorpions Chapter has made use of the Hellfire Dreadnought pattern during many of their campaigns.Chaos Space Marines - The Traitor Legions and Chaos Space Marine warbands such as the Thousand Sons, Iron Warriors, and the Alpha Legion make extensive use of the Hellfire Pattern Dreadnought.
Hellfire Dreadnought - Adeptus Mechanicus Technical Specifications: Hellfire Pattern Dreadnought Mark VVehicle Name:Hellfire Dreadnought Mk VMain Armament:Weapon Arm-mounted twin-linked LascannonsForge World of Origin:MarsSecondary Armament:Weapon Arm-mounted Missile LauncherKnown Patterns:I - XXVITraverse:360 degreesCrew:1 PilotElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:100 Shots from power packWeight:12 TonnesSecondary Ammunition:8 MissilesLength:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:75 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:10 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:5 kilometres per hourVehicle Designation:8681-756-0115-DR 035Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/AHellfire Pattern Dreadnought Mark IVVehicle Name:Hellfire Dreadnought Mk IVMain Armament:Weapon Arm-mounted twin-linked Heavy BoltersForge World of Origin:Mars, IncaladionSecondary Armament:Weapon Arm-mounted Missile LauncherKnown Patterns:I - VTraverse:360 degreesCrew:1 PilotElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:2,000 RoundsWeight:11 TonnesSecondary Ammunition:8 MissilesLength:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:75 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:8 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:5 kilometres per hourVehicle Designation:8681-756-0115-DR 041Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Hellfire Dreadnought - Sources: Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 131-134, 136-138, 216-217Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 56-57, 147Imperial Armour Volume Six - The Siege of Vraks - Part Two, pg. 168Imperial Armour Volume Ten - The Badab War - Part Two, pp. 26, 71, 86Imperial Armour Apocalypse, pg. 33Warhammer 40,000: Apocalypse (6th Edition) (Digital Edition), pp. 155-156Codex: Dark Angels (4th Edition), pg. 82Codex: Dark Angels (6th Edition), pp. 76, 99Codex: Black Templars (4th Edition), pp. 35, 49Codex: Space Marines (5th Edition), pp. 119, 137Codex: Space Marines (6th Edition), pp. 91, 171Codex: Blood Angels (5th Edition), pg. 94Codex: Grey Knights (5th Edition), pg. 94Codex: Space Wolves (5th Edition), pg. 87Codex: Chaos Space Marines (4th Edition)Dawn of War (PC Game)Dawn of War - Dark Crusade (PC Game)Dawn of War - Soulstorm (PC Game)Dawn of War II (PC Game)Dawn of War II - Chaos Rising (PC Game)Dawn of War II - Retribution (PC Game)
Hellfire Plasma Cannonade - Hellfire Plasma Cannonade: The Hellfire Plasma Cannonade was a Plasma Weapon system used by the ancient Deredeo Pattern Dreadnoughts of the Legiones Astartes during the Great Crusade and Horus Heresy eras.The Hellfire Plasma Cannonade was an experimental Plasma Weapon first tested on the Deredeo chassis.The Hellfire Cannonade sacrifices the range of the Deredeo's standard armaments for increased armour penetration and allows for a higher rate of fire than many other Plasma Weapons used by the Imperium.The Hellfire Plasma Cannonade is still found in use by the various Space Marine Chapters and possibly the Traitor Legions that still maintain functioning relic Deredeo Dreadnoughts in the late 41st Millennium.
Hellfury Missile - Hellfury Missile: The Hellfury Missile is an anti-personnel, air-to-surface missile deployed on Aeronautica Imperialis aircraft like the Vendetta heavy gunship and the Valkyrie gunship. Each Hellfury warhead is packed with dozens of incendiary sub-munitions which are designed to be released in an airburst across a wide area. The Hellfury Missile was designed to serve an anti-personnel function and is particularly useful in assaulting enemy troops dug-in behind cover or large hordes of basic infantry moving across open ground, such as Ork Boyz and Tyranid ground swarms.
Hellfyre Missile Rack - Hellfyre Missile Rack: The Hellfyre Missile Rack is a Missile Launcher system that is deployed on the Terminator Armour of the Scarab Occult Terminators of the Thousand Sons Traitor Legion.Hellfyre Missiles are compact but deadly warheads that explode with the power of the Warp, unleashing detonations of aetheric light.
Hellgun - Hellgun: A Hellgun, also called a Hot-shot Lasgun, is a pattern of Imperial lasgun that possesses a more advanced and powerful laser generation system intended to provide more potent laser fire on-target. This makes the Hellgun superior in both range and power output compared to the standard-issue lasgun. However, the higher power output requires superior quality power cells or the use of a separate backpack power supply, and the more complex inner workings of the weapon require more time and resources to manufacture than the standard lasgun.This makes a Hellgun more costly to field and so it is not generally issued to the average soldier of most Astra Militarum regiments. However, Tempestus Scions and other Storm Trooper equivalents, including Cadian Kasrkin and Astra Militarum Grenadiers, are always equipped with a Hellgun as a standard weapon to take full advantage of their superior training and weapons expertise.Imperial Guard Storm Troopers normally wear a large backpack which contains the separate power source required to provide the increased damage output for both Hellpistols and Hellguns. Like the standard lasgun, the Hellgun can operate in either a semi-automatic mode, where it fires one shot per trigger pull, or as a fully automatic weapon in which it unleashes a continuous stream of laser fire for as long as the weapon's trigger is depressed. The Hellgun shares the same technology used in the Hellpistol. The standard pattern of Hellgun currently used in the Astra Militarum is the Hellgun Mark II, which is gyro-stabilised and requires the use of the backpack-mounted power source to be effective.All Storm Trooper units issued these weapons are also regularly supplied with a large amount of replacement parts, as the weapon is so powerful that its components often burn out under the stress of its use. Among their other skills, Storm Troopers are trained to repair and maintain all of their weapons and are even capable of building their arms from scratch if the requisite components are made available. Hellguns are considered the property of the Departmento Munitorum, which rarely entrusts them to any Imperial Guard units that are not designated as elite Storm Troopers.Hellguns require multiple advanced components in their construction, including reinforced alloy barrels to withstand the greater heat produced during firing, thermal cooling cells to prevent the weapons from overheating, and gyro-stabilised power packs. As such, only a small number of Forge Worlds in the Imperium possess the technological know-how or requisite materiel to produce these potent weapons.
Hellgun - Sources: Ciaphas Cain: Defender of the Imperium (Omnibus Novel) by Sandy Mitchell, pg. 212Codex: Imperial Guard (5th Edition), pg. 46Codex: Militarum Tempestus (6th Edition), pg. 8, "Tools of the Tempestus"Dark Heresy: Ascension, pg. 138Dark Heresy: The Inquisitor's Handbook (RPG), pg. 172Imperial Armour: Volume Five - The Siege of Vraks, Part One, pp. 68, 88Imperial Munitorum Manual (Background Book) by Graham McNeill, pg. 64Only War: Core Rulebook, pg. 176Rogue Trader: Core Rulebook (RPG), pg. 119Warhammer 40,000: Rulebook (4th Edition), pg. 35Warhammer 40,000: Wargear (4th Edition), pp. 9-10Death or Glory (Novel) by Sandy Mitchell
Hellhammer (Tank) - Hellhammer (Tank): The Hellhammer is a super-heavy tank of the Astra Militarum that is a variant of the infamous Baneblade tank. The Hellhammer replaces the rocket-assisted Mega Battle Cannon or Baneblade Cannon of the Baneblade with a Hellhammer Cannon, a variation of the Battle Cannon commonly found on the Leman Russ main battle tank. It has a shorter barrel with special heavy-gauge suppressors built into it that allows it to fire extremely high-calibre shells without ripping itself apart. These shells are designed to destroy armour and emplacements with an unstable sub-atomic charge.The Hellhammer came into being as part of an effort to upgrade the standard Baneblade's performance against heavily armoured targets. The Tech-priests of Mars removed the standard Mega Battle Cannon, and installed the shorter but more potent Hellhammer Cannon. A larger version of the cannon found on the Leman Russ Eradicator, the Hellhammer Cannon fires massive shells whose unstable sub-atomic charge can shred armour and fortifications like paper, and obliterate any infantry attempting to shelter within in one fell shot. The lack of range that plagued the Hellhammer Cannon was an acceptable compromise for the added capacity for destruction, and the design was finalised, blessed, standardised and mass-produced by the Adeptus Mechanicus.On the battlefield, the Hellhammer's role is that of either a close support tank, or an urban warfare tank. Its Hellhammer Cannon and hull-mounted Demolisher Cannon make short work of any armour or fortification, while its secondary armament of two Lascannons and three twin-linked Heavy Bolters allows it to mop up anything that escaped the devastation wrought by its main armament. When configured for urban assault, it swaps two twin-linked Heavy Bolters for Heavy Flamers, allowing the Hellhammer to flush out infantry from fortifications too flimsy to warrant a shot from the main gun. The Hellhammer also functions well as a close range armour hunter; its main guns can reach only medium range at maximum, but their sheer destructive power allows them to knock out anything smaller than a Titan easily. In situations were the range is short and the fields of fire limited, the Hellhammer is brutally uncompromising in delivering fiery destruction upon Mankind's enemies.Like its parent tank and all its variants, the Hellhammer suffers from poor top speed and manoeuvrability. Its massive size is also both a blessing and a curse: while it allows the Hellhammer to plow through and flatten many obstacles, it will also deny it passage in many circumstances. Hellhammer crews must be specially trained to identify and avoid pitfalls where their tank would get stuck or shed a track with catastrophic results. Also, due to the short range of its weaponry and slow speed, a Hellhammer is almost useless when fighting enemy armour in the open, for its size makes it an easy target to hit at long range, leaving it vulnerable without any weaponry able to answer in kind, nor the required speed to close the gap to its target in time.
Hellhammer (Tank) - Armament: The Hellhammer is named after its main weapon, the Hellhammer Cannon, but it is also armed with a co-axial Autocannon, a hull-mounted Demolisher Cannon, a set of twin-linked hull-mounted Heavy Bolters with two top-mounted sponson Lascannons. The vehicle is capable of switching its sponson-mounted Heavy Bolters with twin-linked Heavy Flamers. The Hellhammer may also have an additional pair of sponson-mounted weapons for enhanced firepower. The vehicle can be equipped with a pintle mounted Heavy Stubber or Storm Bolter, a Hunter-Killer Missile Launcher, a Searchlight, or Smoke Launchers.Hellhammers are perfectly optimized for close-quarters warfare. Driving through a besieged hive city or manufactorum, the crew ignore the ineffective shots fired by enemy infantry hidden amongst the rubble, and answer with their own hail of explosive shells. With a fearsome blast radius, the turret-mounted Hellhammer Cannon is capable of clearing whole squads of Heretic and xenos scum from the holes in which they cower.A Hellhammer is often used as a vanguard vehicle when making an Imperial infantry surge into enemy territory. The massive tank can be fitted with sponsons bearing laser, bolt and flamer weaponry, making it nearly impervious to covert flanking manoeuvres. Foot-bound troops can march freely in its wake, safe in the knowledge that the Hellhammer will lay before them a carpet of enemy corpses.
Hellhammer (Tank) - Notable Hellhammers: Ostrakan's Rebirth - Ostrakan's Rebirth was a Hellhammer of the 7th Paragonian Super-heavy Tank Company that fought in the Indranis Campaign against Eldar pirates and Kalidar Campaign against the Orks.Traitor's Bane - A Hellhammer scavenged by the 183rd Catachan regiment to aid in their guerrilla war against the forces of Chaos during the latter's occupation of Pythos. Refitted and upgraded by the Jokaero K'cee, this Hellhammer is unique in the sense that it has been fitted with extra external armor and the ability to release electrical surges throughout it's outer armor. It has also been upgraded so that it can reach a speed of 200 mph without the crew noticing the incredible speed's effects. Playing a pivotal role in both the defense of different strongholds and offense in the reconquest of Pythos. Throughout the campaign it has served as the mobile HQ of Colonel "Death" Strike. Earning it's name from it's numerous kills and the fear it induced in the many forces of Chaos plaguing the Deathworld Pythos.
Hellhammer (Tank) - Adeptus Mechanicus Technical Specifications: Hellhammer Super-Heavy TankVehicle Name:HellhammerMain Armament:1 turret-mounted Hellhammer Cannon, 1 hull-mounted Demolisher CannonForge World of Origin:UnknownSecondary Armament:1 co-axial Autocannon, 1 hull-mounted twin-linked Heavy Bolter, 2 sponson-mounted Twin-linked Heavy Flamers or Heavy Bolters, and 2 top sponson-mounted LascannonsKnown Patterns:UnknownTraverse:360 and 6 degreesCrew:1 Commander, 1 Driver, 3 Gunners, 3 Loaders, 1 Comm-Operator, 1 EngineerElevation:-2 to 28 degreesPowerplant:MR507 v18 Multi-FuelMain Ammunition:UnknownWeight:314 TonnesSecondary Ammunition:300 Rounds and 4000 RoundsLength:13.5 metresArmour:Width:8.4 metresHeight:6.3 metresSuperstructure:200 millimetresGround Clearance:1.2 metresHull:200 millimetresMax Speed On-Road:25 kilometres per hourGun Mantlet:180 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:Unknown
Hellhammer (Tank) - Also See: Imperial VehiclesImperial Guard Vehicles
Hellhammer Cannon - Hellhammer Cannon: The Hellhammer Cannon is a heavier version of the Astra Militarum's Leman Russ Eradicator tank's main weapon, the Eradicator Nova Cannon, and is mounted on the Hellhammer super-heavy tank.The Hellhammer Cannon is shorter than the Mega Battle Cannon usually mounted on the Baneblade, from which the Hellhammer originates. The weapon has a shorter barrel outfitted with heavy-gauge suppressors to fire extremely high-calibre shells. This allows it to fire without ripping itself apart and the shells are capable of destroying both enemy barricades and any infantry sheltering behind them with a highly volatile sub-atomic charge.This makes the Hellhammer Cannon extremely effective in cities, jungles or other dense terrain. With a blast radius close to that of the Demolisher Cannon, but possessed of a longer range, the Hellhammer Cannon can effectively clear buildings of enemy infantry before they can even get a shot off.
Hellhammer Cannon - Stormsword Siege Cannon: A Hellhammer Siege Cannon is a massive artillery piece deployed by the Imperial Guard that fires large rocket-propelled shells that are capable of destroying most fortified buildings in a single shot.The weapon is very similar in form and function to the Imperial Demolisher Cannon found on the Thunderer Siege Tank and Space Marine Vindicator tanks, with the exception that it is much larger, with a single shell weighing over 180 kilograms.The most common use of the Hellhammer Siege Cannon is as the main weapon on the Stormsword super-heavy tank of the Astra Militarum, though when used in this way it is referred to instead as a "Stormsword Siege Cannon."
Hellhound - Hellhound: The Hellhound is a flame-thrower tank of the Astra Militarum that is based upon the Imperial Chimera armoured transport chassis. Its main weapon is the Inferno Cannon, also known as the "Dragonfire Thrower," which is a large Flamer that projects streams of burning Promethium at range, making the Hellhound well-suited to close-range fire support missions such as countering enemy melee units that attempt to assault Imperial armour and driving dug-in enemies out of cover.The Hellhound is widely used by the Imperial Guard as a useful weapon to clear enemies out of cover. Hellhound tanks usually make up their own company in a regiment, but are rarely fielded as one. Instead the Hellhound and its variants are attached to infantry and armoured regiments as they are needed. There are very few Imperial Guard regiments lucky enough to possess an entire company of these tanks. The crew of a Hellhound are often considered brave as the tank is prone to exploding catastrophically if an enemy round detonates the fuel tank, but many Hellhound crews are made up of pyromaniacs, who actually prefer the Hellhound's fire-based weapons and spend much of their free time playing with the output of the Hellhound's Promethium dispersal valves to increase the vehicle's fire output. This is discouraged by Imperial Guard commanders, as it makes these vehicles even more prone to explosion.Sacrificing the Chimera's transport capacity for larger engines and bulky canisters of volatile Promethium fuel, the Hellhound sports a monstrous turret-mounted flame-thrower that discharges a self-igniting chemical. Typically deployed in dense terrain, the Hellhound excels at flushing dug-in infantry from their bunkers and boltholes. The roar and hiss of chemical flames fills the air as the Hellhound's Inferno Cannon opens fire. Fat sizzles and ammunition explodes as enemy infantry reel screaming from cover, ablaze from head to toe. As oily, reeking smoke fills the air, the survivors fall back in desperate disarray.The Hellhound's only real disadvantage is the comparatively short range of its primary armament, a limitation that forces it to close with the foe during battle. When coupled with the understanding that a fully fuelled Hellhound is a massive firebomb waiting to happen, it is unsurprising that most Hellhound crews are drawn from punishment details and somewhat unhinged volunteers. These men and women, however, take a perverse pride in their maverick reputations. Many Hellhound crews, treated to the front-row spectacle of Heretics and aliens burning in the fires of Imperial justice, begin to see their duties as akin to religious cleansing – such pious pyromania leads to fatalism and risk-taking, but also encourages deadly, enthusiastic efficiency.
Hellhound - Armament: The Hellhound's main weapon is a turret-mounted Inferno Cannon and the vehicle also has a hull-mounted Heavy Bolter which can be replaced with a Heavy Flamer. The tank can also be outfitted with the following enhancements: Camouflage Netting, Extra Armour Plating, a Hunter-Killer Missile Launcher, improved communications equipment, a mine sweeper, rough terrain modifications, a Pintle-mounted Heavy Stubber or Storm Bolter, track guards, a Searchlight, a Dozer Blade, and Smoke Launchers.
Hellhound - Known Patterns of the Hellhound: There are several different patterns of the Hellhound in use by the Imperium, such as the Artemia Pattern which replaces the vehicle's turret with one that is remotely controlled from inside the vehicle by the vehicle's commander that allows the tank to make do with a crew of only two. Other patterns of the Hellhound, such as the Mars Pattern, use several smaller fuel tanks that can be hidden inside the remnants of the Chimera chassis' troop compartment. This pattern of Hellhound is preferred by Imperial commanders to the standard pattern of the vehicle since it is similar in appearance to the regular Chimera transport, making it harder for the enemy to identify. There are several variants of the standard Hellhound tank, each equipping different weapons and which are described below.