Battlefleet Gothic Armada (Video Game) - Factions: Navis Imperialis - The Imperial Navy fields the staple of Mankind's technology. Their warships are not the most powerful or the fastest, but millennia of war against countless enemies made them tough nuts to crack, with very effective Void Shields and strong armor. They are able to adapt in a pinch to any kind of encounter and battle situation. What target is not destroyed by their barrage of torpedo strikes or devastating Nova Cannon blasts will be finished off by the powerful broadside armament they embark, while their thick armor and strong Void Shields ensure they survive the encounter. The vessels of the Imperial Navy possess heavy armor and make use of heavy weaponry like Lances and Macro-cannons on its capital ships. The Imperial Navy utilises many more vessels that can fire torpedoes at the cost of speed. Most Imperial warships are ineffective at longer range.Chaos Warfleet - Over the millennia, many ships and their crew have betrayed the Imperium to join the Traitor Legions. As such, a big part of the Chaos Warfleet is composed of ancient warship designs that have long since been decommissioned from service in the Imperial Navy. But make no mistake, this does not make them less fearsome. While not as heavily armoured, Chaos ships are faster than their Imperial counterparts, and out-range them with extensive use of weaponry such as Lances and Attack Craft. This lets them whittle down opposition from afar, before finishing off survivors in close-encounter brawls. The Chaotic fleet is largely composed of warships with many Attack Craft launch bays at the cost of less-heavily armored capital ships being available for deployment. The Chaos Fleet has weaker capital ship weapons compared to the other factions and it has fewer capital ships that can make use of torpedoes.Orks - The Orks are not your typical space-faring species. Their warships are usually built from scrap, hulks of other voidships, and in some rare cases even from asteroids. While most of their contraptions should not even work, let alone allow interstellar travel, the sheer will of the Orks, and their shared belief that it will work, actually make them functional. What their ships clearly lack in reliability is made up for with sheer firepower and particularly strong prow armor. "More Dakka" would be their motto, and charging forward, all cannons blazing and ramming the enemy ships is probably one of the most "complex" tactics that would come to the mind of an Ork kaptain. And don't forget: the red ones go faster! Ork Freebooter fleets possess heavy armor, but unlike the vessels of the Imperial Navy, Greenskin warships are more resilient. Every Ork ship can be upgraded further than that of their foes, allowing for tactical advantages in battle. The Orks possess stronger boarding parties than most of the other factions at the cost of their captains more easily becoming insubordinate in battle. Ork weapons and equipment are unstable and may backfire. As a result, Ork warships have the poorest accuracy and range of all the factions.Aeldari Corsairs - Fitted with the best technology has to offer, Craftworld Aeldari warships are fast and highly manoeuvrable spacecraft, and pack serious firepower with great damage projection and application. They are, however, lacking armour with the exception of their battleships, since their voidcraft do not embark Void Shields, instead relying on Holo-fields in conjunction with their speed and agility to avoid incoming fire, making them extremely hard to track and hit with conventional weaponry. The Craftworld Aeldari are a species on the brink of extinction, their number dwindling by the solar day. They cannot afford losing voidships -- or crew -- and therefore rely mainly on hit-and-run tactics, going in for a swift strike before quickly extracting themselves out of battle -- if their target was lucky enough to have survived the brutal onslaught. Aeldari Corsair warships excel at these tactics since they possess the fastest and most manoeuvrable vessels in the game. The Aeldari are the faction with the best fighter and bomber attack craft and the least likely to have insubordinate commanders. However, Craftworld Aeldari warships are very fragile, and are equipped primarily with frontal weapons, lacking broadside Lances. This makes Aeldari vessels highly vulnerable to boarding tactics.T'au Empire - The T'au's fleets excel at long range, with powerful weapons dealing massive amounts of damage from afar. Skilled T'au admirals can eliminate the bulk of an enemy fleet before they can even get within boarding distance. The T'au were added to the game in downloadable content (DLC) after the game's release, and were not tied into the single-player campaign.Adeptus Astartes - The Space Marines are a tough-as-nails faction who specialise in close-ranged battles using well-armored ships such as Strike Cruisers and Battle Barges. They have two unique faction traits: one that makes them immune to insubordination techniques (as if anyone would be crazy enough to disobey them in the first place) and another that lets them prioritise attacks on different subsystems when boarding enemy vessels. The Space Marines were added to the game in downloadable content after the game's release, and were not tied into the single-player campaign.