vizn3r/warhammer40k-lore huggingface dataset:
Blackstone Fortress - Gothic War (12th Black Crusade): Abaddon the Despoiler first learned of the existence of the Blackstone Fortresses and their potential power at some point in the 40th Millennium. Abaddon was guided by the visions of Zaraphiston to an Aeldari Crone World in the Eye of Terror.In the ruins of an ancient wraithbone city littered with skeletons, the sorcerer led the Warmaster of Chaos to a room where a tapestry of flayed skin covered the walls from floor to ceiling. Upon its surface Abaddon read a prophecy -- the Penumbra Prophecy -- that revealed the secrets of six weapons of immense power. He immediately set out to learn how to gain control of these weapons, the six Blackstone Fortresses.During the Gothic War, Abaddon was influenced by the crone Moriana, a former confidante of the Emperor Himself whose attempt to resurrect His physical form after the Horus Heresy had led her into damnation -- and who may have been a disguise of the C'tan known as the Deceiver -- to hunt down a pair of ancient alien artefacts. These devices, known as the Hand of Darkness and the Eye of Night, were present in the Gothic Sector and were capable of re-activating the massive xenos battle stations, bringing them under the Despoiler's control.Thought impregnable by the Imperial Navy, the Blackstone Fortresses were overcome by Abaddon using a previously undiscovered method of shutting down the power supply, thus rendering all the weapons and defence turrets useless. Deactivated, the Blackstone Fortresses proved defenceless against ranged attacks and vulnerable against a determined boarding action.Once under the Despoiler's control, the Blackstone Fortresses were able to shed their grafted-on Imperial equipment and glide slowly through space under their own power, using their original Warp Cannon in place of the turrets and fighter bays the Imperial Navy had built onto them as defensive measures.There is also a record of a boarding party comprised of Imperial Navy and Angels of Redemption personnel that made its way into one of the activated fortresses and described it as being like a living thing, pulsing with power.As the war progressed and Abaddon acquired three more of the fortresses, he was able to combine their Warp Cannon attacks to obliterate worlds and stars, including the use of two to destroy the planet Fularis II, and the entire Tarantis System when the combined power of three Blackstone Fortresses unleashing their Warp Cannons caused the Tarantis star to go supernova.At the end of the Gothic War, the fortresses were attacked by a vast fleet of Imperials and Aeldari over the world of Schindelgheist, and Abaddon retreated into the Eye of Terror with two activated Blackstones, while the remaining Blackstone Fortress in his possession was re-captured. When the aforementioned Imperial boarding party boarded the recaptured Blackstone Fortress, it and the remaining three in Imperial custody simultaneously disintegrated.
Blackstone Fortress - 13th Black Crusade: The colossal Blackstone Fortresses represented a pinnacle of technology never since equalled by Mankind. Six such artefacts were discovered scattered across the Gothic Sector, and it was there that the Imperium pressed them into service.Though the Adeptus Mechanicus only unlocked a fraction of the Blackstones' potential, that fraction was more than sufficient to see them employed as naval fortifications of frightening power. During Abaddon's 12th Black Crusade, the Gothic War, four of the six Blackstones were destroyed, but not before the Imperium suffered first-hand the effects of the fortresses' innate Warp-fuelled weaponry.A single Blackstone had the power to obliterate a planet; three working in concert possessed the raw might to destroy a star. Thus perished the Taranis System, its defenders slaughtered just as surely as if by a blow from the Dark Gods themselves. The two remaining Blackstones were seized by the Despoiler and twisted to fulfill his own objectives.Indeed, surviving reports indicate that one of the Blackstones that appeared in the Cadia System during the initial phase of the 13th Black Crusade was inhabited and controlled by a daemonic presence of a magnitude far greater than anything yet encountered. Unreliable accounts state that that Blackstone Fortress was destroyed or driven off, while the Will of Eternity, the remaining Blackstone Fortress in Abaddon's hands at Cadia, was hurled down onto its surface, destroying that Fortress World and winning access to the Cadian Gate for the forces of Chaos.
Blackstone Fortress - Terran Crusade: The Blackstone Fortress gifted by Abaddon the Despoiler to earn the support of the Red Corsairs of Huron Blackheart after the Gothic War was later used to imprison the resurrected Primarch Roboute Guilliman and his followers when they were captured by the forces of Kairos Fateweaver during the Terran Crusade.It became the site of fierce fighting between the Primarch's troops and the forces of Chaos when the Fallen Angel Cypher and the Harlequin Shadowseer Sylandri Veilwalker freed Guilliman and his remaining forces and led them into the interior of the fortress where a gate into the Webway allowed the Imperials to escape.Later, Harlequins of the Masque of the Shattered Mirage launched a surprise attack on this Blackstone Fortress, aided by a rogue faction of Craftworld Aeldari from Yme-Loc. The Aeldari sought to capture and control this ancient "Talisman of Vaul" for their own purposes.
Blackstone Fortress - Seventh Blackstone Fortress: As mentioned above, during Abaddon's 12th Black Crusade, the Gothic War, all six known Blackstone Fortresses controlled by the Imperium were lost, with two captured by the servants of Chaos and four destroyed utterly.Both captured fortresses would prove devastating during the early engagements of the 13th Black Crusade -- one traded away by the Warmaster of Chaos to secure the services of the legendary Renegade Huron Blackheart, while the other was eventually hurled into the surface of Cadia, resulting in Warp Storms and physical devastation that utterly obliterated the planet.And for a time, that was the end of the story of the Blackstones.But the galaxy is a vast and lonely place. For every sector abuzz with life, there are countless more that are dead zones. Even as wars reach into every corner of the galaxy, great swathes still lie silent, untouched and empty.It was in one such silent sector in the galactic west that a new, Seventh Blackstone Fortress appeared. In the furthest reaches of the Segmentum Pacificus, it sits amid a graveyard of starships that stretches more than a million miles across. This latest Blackstone Fortress is a key tactical asset for any who might suborn it to their will. Even a single one of these star fortresses can turn the tide of the most apocalyptic space battles, armed with weapons of unparalleled power.The Blackstone Fortress is more than just a weapon, however, it is a cache of archeotech and artefacts from bygone ages. Relics of countless species lie abandoned in its halls -- a technological treasure trove that would prove utterly irresistible for any who seek to collect, study or leverage technology in their wars.It is for this reason that countless explorers of many different species and factions have gathered at the ramshackle void station called the Precipice. From there, they launch expeditions into the interior of the newfound Blackstone Fortress.But unlike any of the other Blackstone Fortresses found before, this citadel is not inert, but seems to act, and even react, of its own accord. What this means is one of the most puzzling aspects of this Blackstone Fortress.More mysterious still are the "hidden vaults." None can say what lies within -- but given the other secrets possessed by the fortress, the treasures inside must be priceless -- and many factions from across the galaxy have already begun to converge on the newest Blackstone in an attempt to seize its secrets.
Blackstone Fortress - Appearance: Viewed from the top, the shape of an activated Blackstone Fortress has warped to resemble the eight-pointed Star of Chaos Undivided.
Blackstone Fortress - Will of Eternity: The Will of Eternity was the Blackstone Fortress deployed by Abaddon the Despoiler during the final phase of the 13th Black Crusade against the Fortress World of Cadia. Destroyed by the Imperial Fists' mobile star fortress Phalanx before its Warp Cannon could be used to eliminate all life on Cadia, the Despoiler turned even the fortress' floating corpse into a weapon.Its massive remains were flung from orbit onto the surface of Cadia as an artificial meteor, its kinetic impact killing most of Cadia's remaining defenders and at last allowing the Eye of Terror to swallow the world. The geothermal stress caused by the fortress' impact ultimately caused Cadia to rip itself apart.With Cadia and its Warp-repelling blackstone pylons destroyed, the Eye of Terror began to expand across the galaxy even as Abaddon at last realised his dream of seizing the Cadian Gate for the forces of Chaos. With the first goal of the 13th Black Crusade achieved, Abaddon next turned to launching an assault upon Terra itself.
Blackstone Fortress - Eighth Blackstone Fortress: The Eighth Blackstone Fortress is a recently discovered Blackstone Fortress that lies within the Ultima Segmentum and is close to the territory held by the Nekthyst Dynasty of the Necrons.
Blackstone Fortress - Ninth Blackstone Fortress: The Ninth Blackstone Fortress is another Blackstone Fortress discovered during the Era Indomitus that is located within the outer regions of the Ultima Segmentum.
Blackstone Fortress - Theory of Empyric Polarity: The Blackstone Fortresses are believed to be composed of the mineral called blackstone, known in High Gothic as "noctilith." Some amongst the higher orders of the Tech-priests call the mineral noctilith the "Pariah Stone," believing the mineral is a physical incarnation of the Null gene that lends the Culexus Assassins and the Sisters of Silence their unsettling soulessness and potent anti-psyker abilities. Others maintain it is stone mined from within cosmic singularities, and that it originates from another dimension all together.The most abiding of the numerous theories concerning the nature of blackstone is that it somehow resonates with the psychic energies of the Immaterium and, if correctly machined, can even manipulate the raw energy of Chaos.Belisarius Cawl's Theory of Empyric Polarity posits that blackstone is not inherently possessed of Chaos energy, nor is it anathema to it. However, much like ferrite metal can be polarised to bear a magnetic charge, blackstone can be charged under the right circumstances to interact with the metaphysical energies of the Warp.The monoliths of blackstone that formed the Cadian Pylons, the obsidian slabs found inside the wreckage of the Gates of Kromarch, and the Eldritch Needles of Nemesis Tessera -- all these are thought to have been negatively charged, and hence able to hold back the the encroachment of the Warp upon their respective world's locations.The Blackstone Fortresses are thought to be positively charged with empyric energy, and hence are extremely destructive machines of war that can discharge beams of Chaos essence if correctly weaponised by one who knows their secrets.
Blackstone Fortress - Canon Conflict: In the original 2003 version of the 13th Black Crusade, Abaddon the Despoiler used the two Blackstone Fortresses he had captured during the Gothic War against the Imperium of Man's defenders.One of these was used to attack the world of Cadia, obliterating Cadians and Chaos troops on the surface indiscriminately. This Blackstone Fortress was attacked by Aeldari and Imperial battlefleets, but both took heavy losses from the Chaos warfleet guarding the structure.The great Craftworld Aeldari Farseer Eldrad Ulthran boarded the fortress, attempting to remove the taint of Chaos and return the fortress to Aeldari control. As the fortress had been possessed by a portion of the mind of the Chaos God Slaanesh, Eldrad's body was destroyed, but his mind remained trapped within the construct.After Eldrad's assault, the fortress stopped attacking Cadia and concentrated on its own defence. It was later attacked by a Necron fleet, which was attempting to destroy the greatest weapon of their ancient enemies, the Old Ones. The Necron fleet failed in this effort and was destroyed, but it caused enough damage to the fortress that it finally retreated from Cadia and back into the Eye of Terror.There are unconfirmed reports from this time of the other Blackstone Fortress in the hands of the forces of Chaos being destroyed by similar Necron raiders.
Blacksun Filter - Blacksun Filter: A Blacksun Filter is an advanced optical filtering suite employed by T'au military units that comprises of several unique sensors and lenses, similar in function to the Photo Visor of the Imperium.A Blacksun Filter boosts ambient light and makes certain frequencies of light visible to the wearer, magnifying a warrior's low-light vision. The filter is also designed to temporary block out extremely bright lights that could otherwise blind the user in battle. This is especially useful for Fire Warriors to avoid being blinded by their own Photon Grenades.With Blacksun Filters, target calibration systems sensors can also lock onto enemies with full efficiency and range even during night-fighting operations. This has proved to be a major advantage for T'au forces in many campaigns, where surprise night attacks can be conducted with full efficiency upon unsuspecting enemy forces.All T'au Battlesuit primary sensor clusters are fitted with Blacksun Filters as standard, and infantry helmets can also mount Blacksun Filters as part of their optical systems. Some Pathfinders have also been known to wear the filters independently, often taking the form of a set of elaborate goggles or visors.T'au skimmers and aircraft can also be upgraded with Blacksun Filter systems as necessary to meet the particular tactical demands of their intended mission.
Blacksword Missile - Blacksword Missile: The Blacksword Missile is a deadly type of ordnance utilised exclusively by the Dark Angels Space Marine Chapter's elite 2nd Company, known as the Ravenwing and the Successor Chapters of the Unforgiven.The Blacksword Missile is designed to fit under the wings of the deadly aircraft known as the Nephilim Jetfighter. These missiles take their name from the ominous black contrails they leave in their wake, and are used primarily to bring down enemy flyers and light ground vehicles.
Blade Champion - Blade Champion: A Blade Champion is a fearsome warrior-hero of the Adeptus Custodes dedicated to melee combat, revered as a paragon of martial skill even among the vaunted ranks of those transhuman champions.
Blade Champion - Role: The Adeptus Custodes are the guardians of the God-Emperor Himself, each a magnificent warrior with martial skills renowned across the Imperium and rightly feared by their enemies. To join the ranks of the Blade Champions is an honour beyond measure -- one earned by defeating the mightiest foes in battle time and again.In recognition of their great deeds, the names of every Blade Champion are etched within the Tome Eternal, which sits in the Emperor's own Throne Room.Within the ranks of a Custodes Shield Host, a venerable Shield-Captain will often be joined by a number of senior warriors -- such as Blade Champions  -- who act as his companions and who can also command forces in their own right. Indeed, Blade Champions often accrue unofficial bands of warriors from within the Custodes and the Sisters of Silence, leading them into combat.In battle, a Blade Champion is a living weapon in the Emperor's hand. His role is to identify the greatest battlefield threat -- be that a mighty leader, a host of killers or a deadly war engine -- then to employ his archeotech blades, known as Vaultswords, and specialised martial fighting styles to ensure their swift and absolute destruction.
Blade Champion - Martial Ka'tahs: Unlike other members of the Adeptus Custodes, Blade Champions don't take part in the Blood Games that constantly test the matchless defences of the Imperial Palace -- their duty is to train relentlessly to perfect their skills as a warrior. The old adage that the best defence is a good offence is exemplified by the Blade Champions, for they protect the Master of Mankind through their ability to defeat any threat, no matter what form it takes.Once a Custodian ascends to the vaunted rank of Blade Champion, he will spend his years perfecting the Martial Ka'tahs of the Custodes -- their ancient systems of melee martial arts -- in the Colosseia Auris within the Imperial Palace.The Adeptus Custodes have developed many thousands of different martial ka'tahs -- unique fighting stances, martial arts and battlefield techniques. These they have evolved over millennia using ancient lore, paintings and statuary, as well as their experiences in war against all manner of Human and xenos peoples. The Custodes have developed many other ka'tahs in the same manner, such as the Politik, Oratorial and Philosophik ka'tahs, all of which have many hundreds of unique disciplines and styles within them.Some of these potent fighting styles are utilised only by the Blade Champions' order, making them capable of eliminating countless enemies with their deadly Vaultswords.Behemor - This ka'tah's clinical strikes prevent even the toughest hide or armored hull from withstanding the Blade Champions' blows.Calistus - Calistus is the art of keeping up relentless fire while advancing against the enemy.Conservi - Conservai emphasises seeing the bigger strategic picture over and above the slaughter of enemies.Dacatarai - This aggressive fighting style has been adapted by the Custodes to deal with hordes of foes who vastly outnumber them.DecapitasGoliatHurricanis - The ka'tah of Hurricanis lets the Blade Champions carve their way through enemy ranks in a blur of blade and blood.Kaptaris - Kaptaris is optimised to trap enemy units in close combat with the Custodes, where the elite warriors can eliminate them.Rendax - Masters of Rendax are superlative monster and war machine hunters.Salvus - Masters of Salvus are preternaturally skilled marksmen with any form of ranged weaponry.VanquisVictus - The execution techniques of the ka'tah of Victus have been used by Blade Champions to claim the lives of countless tyrants and warlords.
Blade Champion - Notable Blade Champions: Aristothes Carvellan - Carvellan is a Blade Champion whose prodigious swordsmanship puts even his fellow Custodes to shame. He is currently leading a Custodes strike force against a vast Genestealer Cult that is active beneath the Imperial Palace, seeking to capture their Patriarch alive.Hayani Rimush - Rimush is a famed Blade Champion who killed so many xenos Hrud during a single battle that he was left standing upon a mound of their corpses over a hundred metres tall. It is also said that no Blade Champion before or since has demonstrated such perfection in the Martial Ka'tah of Rendax.Kambyses - A Blade Champion of the Custodians who often trained in the Colosseia Auris of the Imperial Palace and admired the depictions of the other great members of his order.Sabium Karindas - Karindas was a true master of the Martial Ka'tah of Decapitus. He felled the Iron Warriors warlord Kraabas Puzar.Nabonideion Seleukis - Seleukis was known among the Adeptus Custodes as the "Breaker of Beasts." The way he had combined the Goliat's third sequence, Conservi in Magnos form and pure Vanquis fighting movements was legendary among other Custodians. This great champion was depicted in the Colosseia Auris of the Imperial Palace standing on the back of a Tyranid Hierodule, driving his longsword into the back of its neck as it writhed and squirmed in a failed attempt to throw him off.
Blade Champion - Wargear: Custodian ArmourVaultsword - A Vaultsword is a type of archeotech power sword that is used by the elite Blade Champions of the Adeptus Custodes. They can be wielded either as single greatswords, known as "Klaimors," or paired with a slightly smaller "Nemis," depending on what the fighting style of the Blade Champion's chosen Martial Ka'tah requires.
Blade Encarmine - Blade Encarmine: The Blade Encarmine is a relic Power Sword of the Blood Angels Chapter of Space Marines that was once wielded by the Blood Angels Primarch Sanguinius during the Great Crusade and the Horus Heresy.Following the death of Sanguinius at the Siege of Terra, it was handed down to the Blood Angels' first post-Second Founding Chapter Master, Belarius, who received it from the hands of the primarch himself. The blade's powers are said to only be available to those who possess the genetic inheritance of Sanguinius.
Blade Encarmine - History: Alongside the Spear of Telesto, Sanguinius wielded the Blade Encarmine as his primary weapon throughout his life, and used the blade in combats with the Bloodthirster Ka'Bandha, the Keeper of Secrets Kyriss and the Daemon of Chaos Undivided Madail.At some time in the 41st Millennium, the relic was lost to the Ork Warlord Garshul the Destroyer during a battle with a Blood Angels force under the command of Captain Leonatos. Leonatos was exiled from the Chapter by Commander Dante himself until he recovered the lost relic blade.In his quest to recover the Blade Encarmine, Leonatos and his group of fellow exiles tracked down the Ork warlord's fleet, only to discover the warlord himself had become a host for a Daemon of Tzeentch. Following the Daemon's Traitor Marine allies into the Eye of Terror, Leonatos once again searched for the sword across a Daemon World. He eventually recovered the blade, but at the cost of his own soul.The sword was returned to Baal by the two remaining Blood Angels exiles, who refused to rejoin their brothers. Instead, they themselves undertook a quest to rescue their commander from servitude to Tzeentch.
Blade of Caliban - Blade of Caliban: A Blade of Caliban is an archaic sword, often but not always a Power Sword, commonly utilised by the Dark Angels Space Marine Chapter's elite Company Champions. Blades of Caliban are relics of the Chapter, and each has its own honourable heritage tracing back to the time of the Great Crusade when the I Legion rediscovered its Primarch, Lion El'Jonson, upon the now lost Death World of Caliban.Only the Champions of each company of the Dark Angels and their Unforgiven Successor Chapters, having performed a heroic and faultless duty, earn the right to wield one of these relic blades.
Blade of Caliban - Sources: Codex: Dark Angels (6th Edition), pp. 33, 47, 62, 82
Blade of Perdition - Blade of Perdition: A Blade of Perdition was a master-crafted, two-handed Power Sword wielded by the elite Astartes units of the Blood Angels Legion during the Great Crusade and Horus Heresy eras.It generated a unique form of matter disruptor power field that was known as "Deathfire" that did more damage to its target than that of standard pattern Power Weapons.
Blade of the Laer - Blade of the Laer: The Blade of the Laer, known also as the Silver Blade of Laer, was a Chaos Daemon Weapon recovered by Fulgrim, primarch of the Emperor's Children Legion, in the aftermath of the Imperial xenocide campaign known as the Cleansing of Laeran during the latter years of the Great Crusade.The Chaos Champion of Slaanesh, Lucius the Eternal, is the current wielder of this relic weapon from that bygone era. Millennia ago, following the Drop Site Massacre on Istvaan V, the Greater Daemon of Slaanesh who briefly possessed the body of the primarch at that time presented the Daemonsword Fulgrim had recovered from the homeworld of the serpentine xenos known as the Laer to Lucius as a sign of Slaanesh's favour.This alien, single-edged blade once contained the captured essence of the daemon that possessed Fulgrim, but lost much of its power once the daemon was freed from imprisonment within the sword to inhabit the unfortunate primarch's body for a short time.Now the blade is an ordinary power sword of an exquisitely curved, single-edged design, but in Lucius' hands it remains as lethal as any blade that has ever been forged.
Blade of the Laer - Sources: The Horus Heresy - Book One: Betrayal, by Alan Bligh, pg. 259Warlords of the Dark Millennium: Lucius the Eternal (Digital Edition), pp. 24-25Fulgrim (Novel) by Graham McNeillThe Primarchs (Anthology) edited by Christian Dunn, "The Reflection Crack'd" by Graham McNeillAngel Exterminatus (Novel) by Graham McNeill
Bladed Cog - Bladed Cog: The Bladed Cog is a Genestealer Cult that began on the oppressed Imperial world of Feinminster Gamma after it came under the rule of elements of the Adeptus Mechanicus.The Cult of the Bladed Cog is born as much of metal as it is of raw Human stock, and is further augmented by the extra-galactic anatomies of the Tyranids. This great blend of Human flesh, xenos beast and war machine is a deadly threat to its Adeptus Mechanicus hosts.if every world within the Imperium can be viewed as a single component within a greater machine, then the Bladed Cog seek to weaponise those components one at a time, the better to destroy the entire edifice. Their masters leash iron and flesh alike to the cause, and their cybernetically-enhanced broods are as resilient as they are deadly.The Cult of the Bladed Cog proliferates amongst the disaffected labourers and brainwashed defence maniples of the Imperium's many Forge Worlds. In perverting the technological marvels of the Omnissiah, they not only gain access to a ready flow of esoteric weapons of war, but also the means by which to pursue their ultimate quest. The Bladed Cog seek to fashion the ultimate warrior-hybrid of brood-cursed flesh and engineered metal and care not how many of the luckless faithful must be mangled and slain to achieve their insane ends.
Bladed Cog - The Xenos and the Beast: An infestation of the Rusted Claw finds it near impossible to move their Magus across the planet of Anacharos at anything faster than a walk. Their Magus' skin crawls with a high concentration of metallophage organisms, and any metal nearby instantly corrodes, rendering vehicles in his vicinity inoperable. Securing the aid of their allies in the Bladed Cog, they commission a succession of Departmento Munitorum crates made of plastic compounds that are just as hard as steel.With these they are able to spread the war leaders of their cult from one planet to another. When their Primus, the resourceful Fender Threnn, hears word of a nest of Ferro-Beasts in the long-forsaken Yimbo System, he uses the same Munitorum crates to capture the armadillo-like metal-eating monsters by the dozen.These he sets loose in the spaceports of Anacharos, causing utter havoc as the beasts go into a feeding frenzy amongst the richly appointed vessels. The distraction is used to full effect as the cult rises up against the rich upworlders -- who, when attempting to flee the planet, find many of their vessels already half-eaten.
Bladed Cog - The Ghoulwright War: The scions of the Bladed Cog, having thrown off their oppressors on Feinminster Gamma, take their crusade against the oppression of the Adeptus Mechanicus to a string of Forge Worlds across the system -- and to the Iron Hands Space Marines that the priests of Mars call their allies.They propagate the belief that the Machine Cult is misleading the people of the Imperium by cleaving to the mantra that the flesh is weak, and those without access to cybernetic augmentation prove most receptive to the idea they too have intrinsic value. The Bladed Cog welcomes the flesh and blood as well as the cyborg, preaching that flesh is clay to be hardened in the kiln of war rather than replaced entirely.In secret training camps they amass their armies of faith, equipping them with the finest wargear the Imperium can provide. When they strike against the Iron Hands of Clan Raukaan on the Forge World of Ghoulwright, the resultant techwar sees the planet consumed in the fires of battle.
Bladed Cog - Mark of the Clawed Omnissiah: Resembling a many-clawed incarnation of the Omnissiah, this custom electoo fizzes with potent bioelectricity, surrounding its wearer with a crackling force field that can turn aside even a pinpoint shot from a Lascannon. In times of great physical exertion, it can also release a burst of power so intense that it fries the synapses of any luckless foes standing too close.
Bladed Cog - Psychic Discipline: Broodvolt Surge - Syphoning off the merest portion of the Broodmind's energetic potential, the cult's psyker melds it with the bioelectric fields of nearby faithful and wreathes them in a crackling protective aura.
Bladed Cog - Sources: Codex: Genestealer Cults (7th Edition), pp. 19, 48-49Codex: Genestealer Cults (8th Edition), pp. 24-25, 38-39Codex: Genestealer Cults (9th Edition), pp. 32, 58
Bladeguard Veteran - Bladeguard Veteran: A Bladeguard Veteran, who is usually part of a Bladeguard Veteran Squad, is a Veteran Primaris Space Marine largely dedicated to a melee tactical role. Bladeguard Veterans are those Primaris Marines who have earned the right to serve in the elite 1st Company of a Primaris-only Space Marine Chapter raised during the Ultima Founding or later, those who serve in the 1st Company of an already-extant Chapter alongside their Firstborn brethren, or those who are already Veteran Marines and have crossed the Rubicon Primaris.Bladeguard Veterans are melee-focussed Astartes who are equipped much like technologically-advanced versions of the knights of ancient Terran legends. Bladeguard Veterans are inexorable warriors, advancing relentlessly with their blades held high -- the very image of the noble knights of myth. As Veteran members of their Chapter's elite 1st Company, each of these vastly-experienced Space Marines have fought to preserve the Imperium on countless worlds.
Bladeguard Veteran - Unit Composition: 2-5 Bladeguard Veterans1 Bladeguard Veteran Sergeant
Bladeguard Veteran - Wargear: Mark X Tacticus Power ArmourHeavy Bolt PistolMaster-crafted Power SwordStorm ShieldFrag GrenadesKrak GrenadesPlasma Pistol (As optional replacement for Bladeguard Veteran Sergeant's Heavy Bolt Pistol)Neo-Volkite Pistol (As optional replacement for Bladeguard Veteran Sergeant's Heavy Bolt Pistol)
Blades Eternal - Blades Eternal: Blades EternalChapterSpace MarinesFoundingEye of TerrorImperialAbyssal CrusadeIt is unknown what they endured during their sojourn into the Eye, and their current status is also unknown, though the Imperial Inquisition has withheld their final judgement on whether or not the Chapter should be considered heretical or extinct until more information is available.
Blades Eternal - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutations and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Blades Eternal were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister tum of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. The true account of what occurred within the Eye to the Blades Eternal is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. The current whereabouts of the Chapter are unknown and the Imperial Inquisition has withheld their final judgement on the Blades Eternal's status.
Blades Eternal - Chapter Colours: The Blades Eternal Chapter colours are not listed in current Imperial records.
Blades Eternal - Chapter Badge: The Blades Eternal Chapter badge is not listed in current Imperial records.
Blades of Rage - Blades of Rage: The Blades of Rage are a host of Khorne Daemonkin of unknown origin. Their most notable actions occurred in 444.M41, when they joined their fellow Daemonkin host, The Wrath, and aided the Daemon Primarch Angron's attack upon the Imperial Hive World of Armageddon in the First War for Armageddon.
Blades of Rage - Warband Colours: The Blades of Rage warband's colours are not listed in current Imperial records.
Blades of Rage - Warband Badge: The Blades of Rage warband's badge is not listed in current Imperial records.
Blades of Reason - Blades of Reason: The Blades of Reason is an ancient and horrific device utilised by Interrogator-Chaplain Asmodai of the Dark Angels Space Marine Chapter and other interrogator-chaplains of the Chapter.This ancient and fell device is full of arcane cruelty and the sorrow of Mankind. Its many sharply honed and well-polished blades are etched with scriptures of repentance in the tongue of Old Caliban, and criss-crossing the weapon's head are cables and fine neural-wires, mystic science that amplifies pain to agonies beyond endurance.With an expert using this device, all but the most resilient of prisoners will very quickly divulge any information they have.Utilising this archaic weapon of torture, Asmodai attempts to extract confessions from captured Fallen Angels during interrogations in an attempt to save the doomed prisoner's soul through his expert and painful ministrations.
Blades of the Despoiler - Blades of the Despoiler: The Blades of the Despoiler were a warband of the Black Legion dedicated to the service of Khorne.They were eradicated by the Battle-Sisters of the Order of the Ebon Chalice at some point during the Era Indomitus even as their path of slaughter took them on a course headed directly for Holy Terra.
Blades of the Traitor (Anthology) - Blades of the Traitor (Anthology): Blades of the Traitor is an anthology novella in the Horus Heresy Series of novels, released in non-limited hardback format. Unlike most other Horus Heresy novellas Blades of the Traitor was simultaneously released alongside an ebook version and the short stories contained within were released separately as ebooks.
Blades of the Traitor (Anthology) - Synopsis: Across the war-torn galaxy, those sworn to Horus' cause shake the Imperium to its very foundations. Before the Traitors' relentless onslaught, the wisdom of ages past is lost and forgotten, Daemons hide amongst the common people and the Warp's corrupting influence can be seen in almost every facet of the Heresy. For those who would become champions of the new order, there can surely be no redemption –- only an eternity of carnage and slaughter, and the laughter of thirsting gods...
Blades of the Traitor (Anthology) - Contents: Blades of the Traitor contains the following short stories:Black Oculus by John French - After Fulgrim's ascension to daemonhood at Iydris, Perturabo and his Legion were trapped by the singularity at the heart of the so-called Eye of Terror. Their only option? To thread the needle, and dive into the heart of the black hole. Perhaps by sheer blind luck, they were transported far across the Warp to the Tallarn System –- but the Navigators in service to the Iron Warriors fleet were irreversibly corrupted by that harrowing experience. Now they serve a new purpose, and Perturabo's plans for revenge come closer to fruition...Chirurgeon by Nick Kyme - In its earliest days, the III Legion was blighted by a genetic flaw that threatened to end the Phoenician's bloodline forever. Fortunately, through tireless effort and the miracle of the Primarch's own genetic perfection, visionaries like Apothecary Fabius Bile were able to halt the corruption and restore the Emperor's Children to their former glory. Except, it would seem, that a terrible secret has been kept from the rest of the Legion, and the threat of further degeneration is quite real...Daemonology by Chris Wraight - Chagrined by his defeat at the hands of Jaghatai Khan, Mortarion abandons the pursuit of the White Scars and instead leads the Death Guard in a spiteful, punitive rampage across the systems of the Prosperine Empire. World after world has fallen to this horrific onslaught, and yet the insular and secretive Primarch seems preoccupied by some other, unspoken goal. Finally, on Terathalion, the truth of Mortarion’s sinister heritage will be exposed, and the future of the XIV Legion will be written...Twisted by Guy Haley - Since he was crippled by rebel treachery on Sixty-Three Nineteen, Maloghurst the Twisted has continued to serve Warmaster Horus as his closest aide and confidant. His loyalty has remained constant, but the XVI Legion has changed - rivalry and personal ambition run rife, and although Horus's authority is supreme, his equerry's is certainly not. When a daemonic plot to infest the Vengeful Spirit comes to light, Maloghurst reluctantly turns to the few allies he has left: the mysterious Davinites.Wolf Mother by Graham McNeill - Aboard the Molech's Enlightenment, amongst the countless civilian refugees that fled the Warmaster's invasion, a serpent makes its nest. The Chaos cult that brought House Devine to its knees lives on, preying upon the weak and the helpless, and it falls to Alivia Sureka to root out the evil that hides in plain sight. Luckily for her, she has an ally who is more than familiar with such tactics - the lone wolf Knight Errant, Severian.
Blades of Vengeance - Blades of Vengeance: Blades of VengeanceLoyalistSpace MarineChapterPrimaris Space MarinesDark AngelsUltima FoundingThe Blades of Vengeance were the first of the Primaris Marines created from the gene-seed of Lion El'Jonson.They exhibited not only the tenacious defence for which their primogenitor was famed, but also showed a talent for following up with brilliantly executed counterattacks.
Blades of Vengeance - Chapter History: After their Founding, the Blades of Vengeance would go on to aid the Primarch Roboute Guilliman during his Indomitus Crusade, serving with distinction.They have thrown their full strength into the Indomitus Crusade, liberating dozens of worlds and putting dozens more they deemed beyond salvation to the sword. They do this in eagerness to root out the Fallen, seeing the crusade as the means by which many of those Traitors will be forced out into the open.
Blades of Vengeance - Notable Campaigns: War of Beasts (Unknown Date.M42) - The Blades of Vengeance sent two full companies to defend the strategically vital world of Vigilus from attacks by xenos and Chaos forces during the War of Beasts. They fought independently of other Imperial forces across the northern portion of the Dontoria Hivesprawl.Nachmund Rift War (Unknown Date.M42) - Elements of the Blades of Vengeance were deployed to serve in the Nachmund Rift War, an ongoing conflict being waged by the Imperium in the Nachmund Sub-sector. Closely connected to the prior War of Beasts and War of Nightmares fought on Vigilus, the Fortress World itself remains largely in Imperial hands in the wake of those conflicts but the forces of Chaos have now moved instead to besiege the Nachmund Gauntlet itself, the only stable passage across the Great Rift between Sanctus Terra on the Imperium Sanctus side and Vigilus on the Imperium Nihilus side.Arks of Omen Campaign, Battle of Idolatros (Unknown Date.M42) - The Blades of Vengeance were among the coalition of Unforgiven Chapters to join with the Dark Angels in seeking to stop the mad plans of Abaddon the Despoiler and the Greater Daemon Vashtorr the Arkifane from claiming the Key that would allow them to unlock the unholy threat known only as The Weapon. They joined the Unforgiven's fleet in the final assault of the campaign made on the Idolatros System in the Somnium Stars. Like the other Unforgiven, the Blades of Vengeance forces that fought at the Battle of Idolatros suffered heavy casualties.
Blades of Vengeance - Chapter Organisation: Most of the Unforgiven Chapters follow the Dark Angels' pattern of organisation, including having formations similar to the Deathwing and the Ravenwing.While performing admirably, they have not garnered the recognition of their parent Chapter's Deathwing and Ravenwing companies.Like the Dark Angels, the Unforgiven Successor Chapters also have a clandestine group, known as the "Inner Circle," who possess knowledge of the Fallen and of the true events that occurred on Caliban.
Blades of Vengeance - Notable Blades of Vengeance: Company Master Sykora - Master Sykora was the Blades of Vengeance officer who commanded the Chapter's forces during the Battle of Idolatros of the Arks of Omen Campaign.
Blades of Vengeance - Chapter Colours: The Blades of Vengeance primarily wear forest green Mark X Power Armour in honour of their parent Chapter, the Dark Angels, while the faceplate and both insets of the shoulder pauldrons are bone.The Aquila or Imperialis on the chest is red. Chapter markings and unit designations are black. The black squad specialty symbol -- battleline, fire support, close support or Veteran -- is displayed on the right pauldron, while the left pauldron proudly displays the Chapter's iconography.A red Low Gothic numeral displayed on the centre of the squad specialty symbol indicates squad assignment.The heraldry on the right knee guard indicates company designation. The Blades of Vengeance utilise the same heraldry for their Battle Companies as their progenitors and fellow Unforgiven.
Blades of Vengeance - Chapter Badge: The Blades of Vengeance's Chapter badge is a stylised black livery shield set in a field of bone, while a bone-coloured, downward thrust sword is centred upon the black shield.
Blades of Vengeance - Sources: Codex Supplement Dark Angels (9th Edition), pg. 26Codex Supplement: Dark Angels (10th Edition), pg. 28Codex Adeptus Astartes - Dark Angels (8th Edition), pg. 18Imperium Nihilus: Vigilus Defiant, (8th Edition) pp. 78–79War Zone Nachmund: Rift War (9th Edition), pg. 30Arks of Omen: The Lion (9th Edition), pp. 14-17Warhammer Community: The Ultima Founding
Blank (Psychic) - History: When the Sisters of Silence first captured and transported large numbers of Untouchables back to Terra during the Great Crusade, Humanity had its first disturbing revelation of the potency of these strange mutants. As large groups of Pariahs were brought to Terra, they began to cast a shadow in the Warp, blocking out the Astronomican, the vital psychic beacon used to guide starships to the far reaches of the Imperium.Other branches within the Imperium of Man, especially those that relied upon the abilities of psykers, were horrified by the existence of Pariahs. Several members of the Council of Terra sought to have Pariahs outlawed outright like other dangerous mutants -- tasking the Sisters of Silence with the ruthless extermination of any more Blanks that were found just as they eliminated rogue psykers who presented a threat to Humanity.A number of members of the Council of Terra, including the Paternal Envoy of the Navis Nobilite, were pushing the Emperor to issue an official decree to rid the Imperium of the "anti-psyker" mutants that threatened their adeptas' very existence. This was unfortunate, for the clades of the Officio Assassinorum had been working in secret with the Magos Biologis and Genetors of the ancient Mechanicum on the order of Malcador the Sigillite, the Regent of Terra and the founder of the Officio as the first Grand Master of Assassins, to see if it was possible to harness the Blanks' strange abilities and use them to kill psykers.Their work was almost complete; many standard years had been spent developing specialist wargear and training techniques, all of which was about to be ruined by a zealous political witch-hunt. Fortunately, the Emperor never had to issue an official decree, for at Malcador the Sigillite's behest, the Mechanicum announced that it was ending the Pariah Project, making a great show of closing down its laboratories and executing many of the "specimens" it had tested there. Satisfied that no further action was needed, the bureaucrats of the Council of Terra turned their attention to the more important matters at hand.However, closer study of the fragmentary Imperial records from this time reveal that the number of executions did not match the number of Pariahs contained within the laboratories of the Mechanicum. Working in collusion with the Officio Assassinorum, the Mechanicum spirited away the most promising Pariahs to a specially constructed fortress hidden on Terra, beyond the reach or knowledge of the more zealous branches of what eventually became the Adeptus Terra after the Horus Heresy.It was there that the Culexus Temple, originally known as the Culexus Clade, was born in its modern form under the direction of its first Director Primus, the individual known only as Sire Culexus. Culexus had sworn an oath alongside Malcador and the five other directors primus of the newborn Officio Assassinorum to defeat every enemy of the Emperor no matter where or how they sought to hide from Imperial justice. The Blanks of the Culexus Clade would become an important component of keeping that vow.
Blank (Psychic) - Culexus Temple: Another well-known instance of Untouchables used by the Imperium are the Culexus Assassins of the Officio Assassinorum's Culexus Temple. The Assassins of this temple have been described by Aeldari Warlocks as being nothing short of the embodiment of pure evil.Even amongst the upper echelons of the Officio Assassinorum this temple is always viewed with extreme caution. The reason for this is not because of the way that the Culexus Assassins carry out their operations, or the heinous methods of killing they employ. It is because of the very nature of the Culexus Assassins themselves.This extremely rare genetic defect occurs for no known reason in less than one in a billion individuals.All psykers and intrinsically psychic species like the Aeldari consider a being like a Culexus Assassin to be an absolute abomination. Even monstrosities such as a Tyranid Hive Tyrant can balk at the prospect of being permanently severed from their psychic abilities and the Hive Mind.The Culexus Assassin causes absolute terror in all psykers -- which is why they are so useful to the Imperium.
Blank (Psychic) - Inquisition: All the Ordos of the Inquisition makes eager use of Blanks, as they are the most potent kind of anti-psyker tool there is. They are very useful in the fight against witches and Daemons and are sometimes used as Acolytes in the retinues of certain Inquisitors.The Blank is typically made to follow their master around like a tourist, protecting his master from witchcraft and sorcery with his mere proximity.