Planet of the Sorcerers - Geography and Inhabitants: Whether the Planet of Sorcerers has a natural origin or is merely a by-product of Tzeentch's will created in the wake of the Fall of Prospero to provide a home for his new servants among the Thousand Sons, none can say. It is a warped and twisted place, even compared to the homeworlds of the other Traitor Legions -- a locus of Chaos energy that the Thousand Sons use to fuel their diabolical craft.While it existed within the Warp rift of the Eye of Terror it orbited a constantly changing sun, an erratic orb that passed through nine distinct waxing and waning phases.The world itself is dark, rocky and violently volcanic. Leaden skies are riven by unholy power, and kaleidoscopic lightning illuminates the skyline with impossible hues, stealing all notion of night and day, with the heavens drowned in a swirling, tormented chorus of the restless dead. Clouds of ætheric vapour release deluges of liquefied Warp energy, which flow out to the seas that lie between the planet's vast, shifting continents.Like Saturn in the Sol System and the planet Kelmasr, orbiting the white sun Clovo, both planets are haloed with rings of rock and ice, marking them out from their celestial brethren. Sortiarius has a similar ring, spectrally white against the tumultuous violet of Eyespace.But Sortiarius' ring is formed not from ice or rock, but from shrieking souls. The Thousand Sons' exile-world is quite literally crowned by the howling spirits of those who have died by deceit and thus had their souls claimed by the Changer of Ways. This world is wholly a Daemon World of Tzeentch, ruled by Magnus as its Daemon Prince; it is dark, rocky, highly volcanic and suffers from constant climatic turmoil and change. Its skies are scarred by relentless storms of Warp energy.Though the Planet of the Sorcerers is anathema to natural life, its surface is rife with Tzeentch's Warp-spawned Daemon children, whose hideous screams fill the air as they coalesce into existence and disperse again. Other strange beings also manage to cling to a wretched existence among the erupting peaks and flux plains.Tzaangors -- horrendous hybrids of beast, bird and man -- roam the wastelands in nomadic warbands. Enormous monstrosities march beneath raging empyric storms leaving wide wakes of devastation. Most nightmarish are the shambling Chaos Spawn, fleshy amalgams of living creatures and raw Chaos energy.The only place bearing any semblance of order on this constantly mutating planet is Tizca, the capital city of the Thousand Sons that was transported through the Warp in its entirety from the devastated world of Prospero. The majestic spires that once lined the city have been replaced with disfigured obelisks that meld into the bedrock. The mighty pyramids of old have given way to mounds of crystalline earth-matter, and pillars of molten stone that pupate into metamorphic towers.These grotesque structures house the halls of the Thousand Sons. Inside them lies the dark lore the Traitor Legion has harvested over its long existence, stored in endless rows of profane librariums whose walls pulsate and echo with Daemonic wailing. Those mortals brought inside the sanctums are flensed of their sanity by the raw psychic resonance, preparing them perfectly for the Thousand Sons' sorcerous experimentations.Many are the malshapen edifices of Tizca, but they are all dwarfed by the innermost megalith -- the Tower of the Cyclops. Looming ominously over the planet's surface, its highest levels contain Magnus' personal sanctum, and from the pinnacle comes a flood of iridescent light, cast by an entrapped tempest of glowing Warp energy.This raging storm is enveloped by an orb of profane wards, and through the eye of the storm Magnus watches the manifold paths of the past, present and future.The great, glowing eye of the tower watches over the planet, its gaze penetrating the Warp into the material galaxy beyond the borders of the Eye of Terror. This allows Magnus to sense the arcane artefacts and gifted psykers which fascinate him, so that he can dispatch his Thousand Sons through the Warp to raid the Imperium of Man.For thousands of standard years Magnus has observed the material universe from his tower, biding his time and planning his master strokes of revenge.Yet the Planet of the Sorcerers is not merely a secluded refuge in which the Thousand Sons toil at their dark arts; it is a base of warfare, a staging ground for campaigns of annihilation that are waged against the Imperium.Tizca is replete with labyrinthine armouries that contain racks upon racks of Warp-infused weaponry. Corrupted manufactoria -- either gifted from the Dark Mechanicum or wrenched through the Warp from incinerated Forge Worlds -- belch smoke into the auroral atmosphere as they churn out waves of Daemonic siege engines.Between the twisting forms of the buildings themselves are enormous mustering grounds ringed by inscrutable Tzeentchian runes. Here the rows of Rubricae are gathered, ready to be marched into the corridors of the awaiting Silver Towers. From there they are unleashed upon the unforgiven enemies of the Sorcerer-Lords.When the Thousand Sons first arrived on the planet, they found it unpopulated. Over the millennia, however, the Thousand Sons have acquired tens of thousands of human slaves through their raids into realspace. This has created a servant underclass on the world, some of whom have escaped their masters to eke out a miserable but free existence in the hostile land surrounding Tizca.These escaped slaves then join the nomadic warbands that roam the Planet of the Sorcerer's wastelands and are led by both sorcerous Champions of Chaos from the Thousand Sons as well as those chosen few of the Lords of Change who have arisen within the ranks of the escaped slaves.Often these Chaos Champions are recruited from these nomadic warbands to serve the Thousand Sons. Over thousands of standard years, a large population of mutant Beastmen has also developed on the planet, forming a subordinate warrior caste for the Thousand Sons Legion.While some of these mutants -- specifically referred to by the Thousand Sons as Tzaangors -- serve various warbands, most remain "wild." Little else is known of the other flora or fauna present on the world, apart from the presence of Chaos Hounds amongst some of the roaming warbands.