Craftworld - Saim-Hann: The Asuryani craftworld of Saim-Hann was one of the first craftworlds to abandon what became the Crone Worlds as the Fall of the Aeldari approached, heeding their Farseers' warnings. As such they have spent far more time isolated from the rest of the Asuryani than the other major craftworlds, although the Saim-Hann do maintain contact with and have a very similar culture to the Exodite worlds.They are fierce warriors, who place upon honour a higher value than their sophisticated kin. This, coupled with their pride, has sadly led them into conflict with each other and different Craftworlds. While this generally takes the form of an organised duel between representatives of each Craftworld in which first blood is usually sufficient to end the matter, the high number of deaths from these conflicts has lent to the barbaric reputation of the Craftworld among other Eldar.The Wild Host of Saim-Hann is comprised almost entirely of Jetbikes. Any unit which cannot be mounted on Jetbikes or do not have a fast form of movement (such as Warp Jump generators or Swooping Hawks wings) is normally given a Wave Serpent transport. An exception to this are the Wraithlords and Dark Reapers, whose role is normally to give covering fire to the vehicles. The force is fast moving and tactically flexible, meaning that even against a far stronger or more numerous enemy the Eldar of Saim-Hann can always remain just beyond their reach. Almost every member of Saim-Hann is part of a Wild Rider family, including the seers, and this allows them to field many specialists who ride Jetbikes and Vypers. The families are maintained in a feudal hierarchy by one Eldar and the rule is passed down through hereditary tradition. The closest family to the "Chief" forms the Kinsmen who are the ruling elite of the family. The families will decide for themselves whether to go to war and the Kinsmen will then guide the chief in battle. Some families also fight with each other, although they usually take the form of a ritual single combat between champions. They are not uncommon, but fights to the death are very rare as first blood is usually sufficient to determine a winner.The Saim-Hann warhosts are generally coloured red or a light scarlet colour. They are often highlighted with contrasting colours, mainly black, white or yellow in striped patterns. They also tend to use striping techniques on their vehicles. The different warrior clans have different personal symbols, however, so there is almost certain to be a significant amount of variation between clans, squads or even individuals. The Craftworld's rune is a stylised serpent, which is the Cosmic Serpent of Eldar myth. The serpent is significant in Eldar mythology because it is supposed to be the only creature to exist in the spiritual and physical worlds at the same time. Indeed, it is revered so much by the Saim-Hann Eldar that one of their coming-of-age rites is to catch a daggersnake (found on the worlds of the Exodites) in mid-strike. The serpent also epitomises the attack style of Saim-Hann -- a fast, deadly strike before withdrawing, leaving the enemy panicked and confused. The Warriors of Saim-Hann are proud, boisterous and aggressive, and use fast, mobile troops with a high quantity of Jetbikes. Young Guardians are always trying to outdo each other in contests of speed, and particularly in battle.The name of the Craftworld is a variation of the Gaelic holiday Samhain (also called the Celtic New Year or in modern times, Halloween). Saim-Hann means "Quest for Enlightenment" in the Eldar tongue. The Saim-Hann Craftworld can usually be found in the Segmentum Pacificus.