Screamer - Role: Screamers are glimmering, Daemonic sky-sharks that ride upon the winds of magic as a bird glides upon the breeze. They have no real conscious thought and are instead driven by a powerful hunting instinct.In the Realm of Chaos, Screamers roam the tides of magic, preying upon the shadow-souls of mortal creatures, lone Chaos Furies and other unfortunate magical ephemera.Indeed, once a pack of Screamers has the scent of a mortal's shadow-self, they pursue it ruthlessly through the myriad immaterial planes that compose the Realm of Chaos. Once the Screamers catch their doomed prey it is torn to pieces in an eyeblink, the gossamer shreds of its soul-stuff offered up as a gift to Tzeentch.Screamers are very agile due to their ability of flight and possess a feral but cunning intellect. Though they are able to use magic-based attacks, their greatest weapons are their so-called "Warp Jaws" which allow them to chew through all kinds of solid matter, even the armoured hide of a voidship.In a direct confrontation there are few that can withstand their jaws or outrun their wings. Large packs of Screamers can often be found outside the realm of Tzeentch where they hunt after starships that traverse the Warp.Like all Daemons, the only real burden they have to face in trying to assault man-made vehicles native to realspace are Gellar Fields, which they systematically probe for weak spots.Even then there is no safety, for Screamers have been known to burrow through the Geller Fields of voidcraft they find adrift, peeling open the hull and allowing Chaos energy to flood the ship. As those inside flounder and choke, their own mutating anatomies squeezing them of their life, the Screamers pour in to devour the crew in their last terrified moments of existence.When manifesting in the Materium, Screamers hunt with a cunning that belies their rather base intellect. Streaking across the sky, leaving sparkling multi-coloured trails behind them, Screamers generally keep to a lofty altitude.From this vantage point they search the ground below for worthy sacrifices to their master. Once they have located suitable prey, the Screamers dive down from on high, emitting unnatural arcs of Warp lightning.Anything left standing after their initial slashing attack is snatched up in the Screamer's jaws, to be either devoured on the wing or dropped from great heights to smash into the ground far below.As they possess only a modicum of intelligence, Screamers are often used as scouts and skirmishers by other, more powerful Daemons or ambitious sorcerers. However, if control ever lapses, the Screamers return to their more instinctive behaviour and are likely to turn on their former master.Shoals of Screamers are drawn to battles in realspace where panic and confusion hang thick in the air. The Sorcerers of the Thousand Sons Legion expedite the Daemons' arrival with rituals that open direct portals to the Screamers' usual feeding grounds. From these the abominations swoop into reality, ignoring the laws of gravity and effects of atmospheric conditions that can hamper other flying creatures.As the Screamers fly across the battlefield their lashing tails whip down to impale those below with brutal barbs. Those not bisected or disembowelled outright are weakened physically and spiritually, and are marked by the Screamers as a later meal.