vizn3r/warhammer40k-lore huggingface dataset:
House Hermetika - History: The secretive leaders of House Hermetika, the self-stylised Hierarchs, are loathe to reveal anything regarding their House's history. What is known is that House Hermetika was likely founded during the Dark Age of Technology, as the Mezoan Forge has acknowledged having fought beside the Knights of House Hermetika throughout the Age of Strife; most notoriously against the vicious xenos of the Mitu Conglomerate which long plagued the region of the Coronid Deeps and was eventually eradicated during the Great Crusade.In stark contrast to their fellow Knights from other worlds, the Hierarchs form a caste of warrior-monks which place great value on meditative and ascetic practices as well as on more traditional martial virtues.Kaldeia, not unlike Mezoa, is a volcanic world. However Kaldeia's volcanoes have been long dormant, the receding lava-level having left great underground webs of sulphurous caves. This sulphur is the principal source of the Grand Order's wealth, and the foremost trade-item it offered to its ancient Mechanicum allies. Too powerful to be coerced into submission and yet too reliant on trade with the Tech-priests to stand apart, Kaldeia and Mezoa have entered a state of symbiosis, both worlds being able to provide what the other lacks.Long standard centuries of exchange have seen both Forge and House grow more alike, with elements of the strange ascetic and meditative practices of the Hermetikan Hierarchs slowly infiltrating the orthodox rites of the Mezoan Tech-priests, while the Hermetikan Sacristans replaced the traditional perfect being of Hermetikan mythology with a distorted interpretation of the Omnissiah.
House Hermetika - Notable Campaigns: Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Hermetika took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Hermetika provided Knight support to the Legio Ignatum. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.The Sieges of Mezoa (006-011.M31) - At the beginning of the Warmaster Horus' campaign of expansion through the Cyclops Cluster, the Knights of House Hermetika took up arms en masse in support of Mezoa. Well over a hundred Hierarchs joined their allied Forge World's Taghmata to repel the invasion of Dark Mechanicus and Traitor Legions forces. The rest of the Grand Order remained on Kaldeia to fight a hit-and-run war in the labyrinthine tunnels of their homeworld. Events would reach their climax during the dramatic days of the Third Siege of Mezoa when the Traitors were finally repelled.
House Hermetika - Notable House Hermetika Knights: Orphaeon - Questoris Knight Magaera of Scion Phokas. Orphaeon is one amongst the most venerable suits of Knight Armour in the Household, having been in use among the scions of the Grand Order of Hermetika for centuries. Orphaeon is renowned for the number of times it has been struck down in the midst of glory, yet it is an armour strongly sought after and competition to claim it is fierce, as the Hierarchs believe that those that meet their end at the controls of such a perfect expression of the Omnissiah become one with the machine and are elevated to a higher plane of existence.Crucible of Enlightenment - Cerastus Knight-Acheron of Magister Thenus Apeo.
House Hermetika - Notable House Hermetika Personnel: Scion Phokas - First pilot of Orphaeon at the outbreak of the Horus Heresy and the Siege of Mezoa.Magister Thenus Apeo - Magister of House Hermetika and pilot of Crucible of Enlightenment, lauded victor of the Scion of House Makabius Sirus Arkhen and Gloriam Eternus which he felled with a single sweep of his Reaper Chainfist.
House Hermetika - Matériel Strength: The military might of the Grand Order of Hermetika is subject to controversy, open records failing to mention the House's strength and the number of Knight Armours readily at its disposal. The House's chronicles state that well over a hundred Knights went to aid their beleaguered ally and that many more stayed on Kaldeia, which would situate House Hermetika among the average Secundus Grade Knight Houses.However, these accounts fail to take into consideration those Knights turned Questoris or acting in other warzones, such as the famed Liberation of Numinal to which House Hermetika contributed with a full maniple of Knights.A conservative estimate would therefore place the Grand Order at around 250 Knights of various models. Due to its strong ties with Mezoa prior to the Horus Heresy, it is known that the Hierarchs could boast a high number of the advanced Cerastus Pattern Knights amongst their ranks.
House Hermetika - House Appearance: The appearance of House Hermetika remains quite austere despite their abundance of resources and their strong ties to their allied Forge World. This lack of adornments save for those of the House itself and their Mechanicum patrons is perhaps best explained in the dual nature of the Hierarchs as both warriors and monks. In the highly spiritual and often ascetic society of the Hierarchs, such personal and ultimately vainglorious adornments are often assimilated with hubris, a flaw no true Hierarch could possess.As a result, badges of honour and personal heraldry are often discreet, House Hermetika preferring to prominently proclaim their allegiance to either their patron Forge or the Mechanicum itself. As an ostensible mark of their affiliation to the Mechanicum, all Knights of House Hermetika bear the Opus Machina on the armoured cowl of their mounts.
House Hermetika - House Colours: As among most Knight Houses affiliated to the Mechanicum, House Hermetika's predominant colour is the crimson red of the servants of the Omnissiah. House Hermetika's secondary colour is black.
House Hermetika - House Arms: The emblem of House Hermetika is a simple rune, usually rendered in white, which forms something resembling the ancient Roma letter "H". Given the discreet nature of the House's sigil, it is common for Hermetika's Knights to field the icon of Mezoa -- a burning flame situated in a half-cog with a cog-rimmed star at its center -- in a more prominent manner.The emblem of the Forge is often borne both upon honour banners and the armour itself. Whenever House Hermetika fights alongside other Mechanicum forces, it is common for the Knights to adorn their pauldron armour with the sacred skull and cog emblem of the Mechanicus.
House Hermetika - House Personal Heraldry: Having fought alongside the Mezoan Taghmata for many centuries, it became common use amongst the Hierarchs assigned to fight alongside their Mechanicum allies to replace their personal heraldry with the emblems of the Sidon Protocols or that of the Forge, the sacred Opus Machina proving particularly popular in this. This was the case during the Siege of Mezoa, where numerous records show Knights bearing nearly no personal heraldry at all or a simple name engraved upon the dorsal plating.When present, personal heraldry proves both plain and discreet and is usually relegated to honour banners. Kill markings are common and borne on the responsible weapon's arm. Tradition demands that the honour banner be adorned with selected extracts from the Hierarch's holy tome, the Hierarch's Litany, which usually accompany the House's sigil and personal heraldry. These strict heraldic rules guarantee that the most prominent signs on a Hermetika Knight's armour will always be those of the Mechanicum and the Sidon Protocols.
House Hermetika - Sources: Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 93The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 98, 100-101, 104-105
House Herpetrax - House Herpetrax: House Herpetrax is a Renegade Knight House of Chaos Knights. The Herpetrax are considered an Iconoclast house, and they have served the powers of Chaos for many centuries.House Herpetrax is one of the few members of the Questor Traitoris to have never served the Imperium of Man in any form, having remained independent since the Age of Technology when their world was first colonised.Though their homeworld of Jedathra was invaded by an Imperial force in the 36th Millennium, the Chaos Knights' strong connection to the Ruinous Powers provided them the strength to throw back the Imperial troops and maintain their independence.Since that time, the Chaos Knights of House Herpetrax have proved to be a thorn in the side of the Emperor's realm.
House Herpetrax - House History: For millennia the Knights of House Herpetrax have been bathed in the fell glow of Warp rifts near their world of Jedathra. The mangled remains of countless envoys lie beneath the planet's surface, buried in crypts known to the Jedathrans as "Wells of Shame."House Herpetrax is an oddity amongst Knight houses, in that its Nobles never swore allegiance to the Imperium. Their world of Jedathra was not discovered by the ancient Mechanicum's Explorator fleets during the Great Crusade, and the first record of Imperial contact with the house dates to the late 36th Millennium, when the Rogue Trader Cherris Draik was exploring a vast tract of space that had previously been isolated by Warp vortexes.When envoys from Terra followed in Draik's footsteps, they were met with unequivocal and violent opposition by the Knights of Herpetrax. The Nobles scoffed at the prospect of aligning themselves to the Imperium. Envoys sent to Jedathra were executed and flayed, and upon the raw skins the Nobles penned their scathing refusals.It was from these grim missives that the Imperial agents were able to glean a portion of House Herpetrax's history. The Jedathrans wrote that during the horrors of Old Night and the long Terran millennia before, they had been approached many times by individuals claiming to be the Emperor of Mankind.None of these previous claimants had shown equal mettle to the royal lines of Jedathra, and how much less would House Herpetrax pledge themselves to one who now sits as a corpse upon his throne. They decried all claims of the Emperor's sovereignty over Humanity, and in no uncertain terms proclaimed that Mankind would bow at their feet or be exterminated.The Knight house was immediately declared Iconoclast by the Imperium, and a world-spanning siege launched against Jedathra. Orbital bombardments were initiated against their keeps and castles, followed by ground-based assaults by Astra Militarum armoured and infantry regiments.But the Herpetrax Knights proved dauntless. Fate also conspired to aid the Fallen Nobles in defending their planet. Strange mutations quickly spread through the invading armies, and Warp vortexes closed in once more aroundthe system.The final Imperial communique to come from Jedathra was sent by Cherris Draik as she withdrew from the war zone, in which she hinted at the vile history she had uncovered on the planet: there was evidence that the Nobles of Herpetrax had practised profane Chaos rituals and heretical sorceries for millennia.A century later, the Knights of House Herpetrax marauded through the Kreen Worlds, spreading terror before them and leaving ruin in their wake.
House Herpetrax - The Kreen Scar: House Herpetrax launched a long and brutal campaign through the Kreen Worlds. Stretching over more than a hundred light years, this network of planetary systems served as a vital manufactorum hub in the galactic south of the Ultima Segmentum.Despite concerted defence efforts by the Astra Militarum and Adeptus Mechanicus, the Herpetrax advance progressed with staggering speed. The denizens of worlds that were conquered by the Iconoclast house were enslaved, and put to work excavating the foundations beneath the towering hive cities in which they lived.Billions died in the process, crushed beneath slabs of ferrocrete, buried in catastrophic cave-ins or simply collapsing from starvation and exhaustion. But on several of these planets the Fallen Noble overlords uncovered what they were searching for.The long-forgotten remains of ancient Long March starships were prised from the earth -- the remnants of failed human colonies from the Dark Age of Technology. These precious cargoes were taken back to the Fallen Knight World of Jedathra, while the surviving slave populations were exterminated by massed orbital bombardments.Over the course of a generation, the belt of Imperial manufactorum worlds was transformed into a ruined and lifeless stretch known as the "Kreen Scar."
House Herpetrax - Notable Knights: Eternal Dread - Eternal Dread is a Knight Desecrator piloted by Dam Marta.Obstinate Will - Obstinate Will is a Knight Despoiler piloted by Dom Kohor.Unflinching Wrath - This Knight Rampager is piloted by Dam Bahras.
House Herpetrax - Notable Personnel: Dam Marta - The Chaos Knight Eternal Dread has long served as the harbinger of destruction for the lances of House Herpetrax. Piloted by Dam Marta, it has marched at the fore of numerous wars of conquest, and in single combat has personally bested at least a dozen Imperial Knights that tried to bar its advance. Though the Knight Desecrator has been badly damaged on numerous battlefields, the grim tenacity of both it and its bloodthirsty pilot have seen it continue to blast its enemies apart despite seemingly crippling wounds. Dam Marta is famed amongst the Fallen Nobles of Herpetrax, for she was the first aspirant in centuries to successfully bond with Eternal Dread’s Throne Mechanicum. The process took a full Jedathran month, during which time she managed to subdue the electro-gheists that had consumed the souls of so many before her. Yet this process and exposure to the Knight's inherent Chaos energies left her permanently fused to the Throne. With her skin melded to the surrounding metal, she is able to feel -- and indeed, relish -- the sensation of every blow that lands upon her Knight.Dom Kohor - A master of siege warfare, Dom Kohor has piloted the Knight Despoiler Obstinate Will through countless gruelling battles of attrition.Dam Bahras - As the house's royal executioner, Dam Bahras and her Knight Rampager Unflinching Wrath seek out and annihilate those who incur the ire of House Herpetrax.
House Herpetrax - House Colours: House Herpetrax's Knights sport green and white house colours with golden trim.
House Herpetrax - House Arms: The heraldry of House Herpetrax is a black serpent wearing a crown.
House Herpetrax - Sources: Codex: Chaos Knights (8th Edition), pp. 16-17, 29, 31, 56
House Hyboras - House Hyboras: House Hyboras is a Renegade Imperial Knight house that repudiated its oaths to the Emperor of Mankind and followed the Warmaster Horus into the service of the Ruinous Powers during the Horus Heresy.
House Hyboras - House History: The Knight World of Slestra is wracked by extreme volcanic activity rendering nearly four-fifths of the world uninhabitable due to its sulphurous atmosphere. What little colonisable landmass remains is populated by a hardy strain of Humanitythat proved an exceptional recruitment ground for new Solar Auxilia regiments and ruled over by the noble Knight house of Hyboras.For much of the Age of Strife, the efforts of House Hyboras were devoted to culling the population of quadrupedal bioforms that made their breeding grounds in the molten wastelands. Dissection records indicate such creatures were possessed of a chitinous hide that proved highly resistant to munitions and allowed them to fully submerge beneath the rivers of lava that were prevalent on Slestra.In accordance with such a task, House Hyboras underwent a cultural shift where a Scion's prowess in hunting became the ruling factor in choice of leadership. Those who wished to ascend to a higher position of command were required to best their betters in blood sports; the winner assumed command while the loser was exiled to the lowest position within the household, required to once more prove their worthiness and climb its hierarchy.The competitive and hunt-orientated nature of House Hyboras made the household a perfect companion for the Legio Vulpa, for the Titan Legion also placed greater emphasis on supremacy through conflict. Initial relations between the worlds of Slestra and Anvillus, established during the Age of Strife, were fraught with conflict, for neither party desired to be dominated by the other.Accords were agreed only after the principal strength of House Hyboras seized an Anvillus fleet and launched an assault upon the Forge World itself; though easily repelled by the overwhelming might of the Legio Vulpa's god-engines, the Titan Legion subsequently honoured the household for its boldness and courage, offering supplies and aid to rebuild in return for warriors to aid Anvillus in times of need.At the time of the Horus Heresy, House Hyboras were steadfastly bound to the Legio Vulpa and willingly followed it into treachery against the Emperor. Several attempts were made to subjugate the world of Slestra, each one confounded by the hazardous planetary conditions and the consummate tactics of its Knight house.House Hyboras proved a significant force during the civil war that gripped Anvillus and its holdings, rallying traitorous elements and claiming huge swathes of the world's industry for the Warmaster Horus and the Legio Vulpa. The Scions of Hyboras proved troublesome to dislodge from the regions and small pockets of resistance still exist to this day, preventing the restoration of Anvillus' rightful rule of its domain.
House Hyboras - Notable Campaigns: Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Hyboras took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Hyboras provided Knight support to the Legio Fureans and the Legio Vulpa. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Hyboras - Notable Knights: Honoured One (Questoris Knight Errant) - This Knight armour was piloted by the formerly lauded Scion Agaue Nastor during both the Great Crusade and Horus Heresy eras. Nastor and Honoured One were last reported active in the regions surrounding Anvillus during the closing days of the Horus Heresy; House Hyboras continued fighting within the Anvillus region long after the fall of Horus and, despite heavy losses, Nastor remained unaccounted for amongst the conflict's recorded death toll.Conflaguation (Cerastus Knight-Lancer) - This Knight armour took part in the Third Battle of Slestra during the Horus Heresy in 011.M31. The colours of House Hyboras, depicted above on the Knight-Lancer Conflaguation during the Third Battle of Slestra in 011.M31, were inspired by the volcanic nature of the household's home planet. Though orange served as the primary colour on the majority of known Hyboras armours, the household's tenets place no qualifiers on the official heraldry of its Scions beyond the basic colours. Because of this, battlegroups of House Hyboras Knights were often a riot of orange and red, each individual banner and Knight daubing themselves as they saw fit. Post-conflict physiological reports suggest that those Scions with greater amounts of red armour displayed heightened aggression compared to their peers, suggesting that Hyboras Scions used red colours to identify those who would more willingly commit to full-frontal assault.
House Hyboras - Notable Personnel: Agaue Nastor - Piloting the Questoris Knight Errant Honoured One, Scion Agaue Nastor featured prominently in the honour rolls of House Hyboras and was noted for emerging victorisou in 17 leadership bouts, each one further securing her position as a leader amongst the household. Despite frequent plaudits, Nastor was reported to have repeatedly refused alternative Knight armours, preferring instead to go to battle within a Knight Errant for the four solar decades she fought during the Great Crusade and Horus Heresy that followed.
House Hyboras - Titan Legios: Legio VulpaLegio Fureans
House Hyboras - House Strength: The limited population of Slestra did much to prevent House Hyboras from amassing large numbers. When the Knight house was rediscovered by the Imperium, it possessed an estimated 120-140 operational Knight armours, with preference shown towards the fielding of Knight Errants, Knight Gallants and Cerastus Knight-Lancers. This marked it as a Tertius-grade house.On the battlefield, House Hyboras favoured close-ranged tactics and the household was publicly disdainful of long-ranged Knight armours, going so far as to declare them a mark of shame.Consequently, House Hyboras held only a handful of Knights Porphyrion within its war vaults which were assigned to Scions once prominent in the household's upper echelons but who had subsequently been cast down following a challenge by a lesser.House Hyboras Scions who piloted Acastus Knights Porphyrion were often highly experienced yet bitter towards their newfound position, seeking to wash away their self-perceived shame in the blood of their foes. This animosity was an oddity amongst the ranks of the Questoris Familia where the bestowment of such ancient Knight armours was usually seen as a high honour.
House Hyboras - House Colours: The colours of House Hyboras are red and orange. The colours of this Knight household were inspired by the volcanic nature of the house's home planet. Though orange served as the primary colour on the majority of known Hyboras armours, the household's tenets placed no qualifiers on the official heraldry of its Scions beyond the basic colours.Because of this, battlegroups of House Hyboras Knights were often a riot of orange and red, each individual banner and Knight daubing themselves as they saw fit. Post-conlfict physiological reports suggested that those scions with greater amoungts of red armour displayed heightened aggression compared to their peers, suggesting that Hyboras Scions used red colours to identify those who would more willingly commit to full-frontal assault.
House Hyboras - House Arms: The arms of House Hyboras consists of a white Omega (Ω) symbol, the 24th and last letter of the ancient Grecian alphabet of Old Earth. This symbol essentially means the end of something, the last, the ultimate limit of a set, or the "Great End." Omega signifies a grand closure, like the conclusion of a large-scale event.This symbol is centred upon a field of red.
House Hyboras - Sources: Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 95Adeptus Titanicus - The Horus Heresy: Traitor Legios (Specialty Game), pp. 64-67Adeptus Titanicus Wiki - Legio Vulpa & House Hyboras Transfer Sheet
House Hydrax - House Hydrax: House Hydrax was a household of Imperial Knights that hailed from the populous Knight World of Adrastapol. Colonised sometime during the Dark Age of Technology, after its discovery by the forces of the Great Crusade Adrastapol numbered no less than eight independent Knight Houses of various size.Initially loyal to the Imperium of Mankind, House Hydrax sided with the Archtraitor Horus Lupercal during the cataclysmic galactic civil war now known as the Horus Heresy. Joined in sedition by their allies in House Medusos, House Hydrax sought to take control of Adrastapol in the name of the Warmaster, but was ultimately defeated and annihilated by an alliance of the Adrastapolian Knight Houses that remained loyal to the Emperor. Led by High King Rhoderic Tan Chimaeros of House Chimaeros, the vengeful Knights of House Draconis, House Minotos, House Manticos, House Wyvorn and House Pegasson expunged all traces of the treachery in their midst, condemning House Hydrax and House Medusos to oblivion, their names and their fate the only things that remain of these once powerful Knight Houses.
House Hydrax - Notable Campaigns: All accounts redacted on order of the Inquisition.
House Hydrax - Notable Knights: None listed in current Imperial records.
House Hydrax - Notable Personnel: None listed in current Imperial records.
House Hydrax - House Colours: The colours of House Hydrax are not listed in Imperial records and are suspected to have been purged from all databases on order of the Inquisition.
House Hydrax - House Arms: The arms of House Hydrax are not listed amongst Imperial records. However, giving the strong cultural ties all of Adrastapol's Knight Houses maintained with the Hellenic mythology of Old Earth, it is assumed that House Hydrax's arms bore the figure of the many-headed serpent known as the hydra, a legendary creature of fearsome reputation.
House Hyperion - House Hyperion: House HyperionImperial Knight HouseQuestor MechanicusAdeptus MechanicusKnight World
House Hyperion - Notable Campaigns: Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Hyperion took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Hyperion provided Knight support to the Legio Venator and Legio Solaria. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Hyperion - Notable Knights: None listed in current Imperial records.
House Hyperion - Notable Personnel: None listed in current Imperial records.
House Hyperion - House Colours: The colour of House Hyperion are red and white.
House Hyperion - House Arms: The arms of House Hyperion are three black crescents on a white belt with yellow borderings running across the shield, on a field of red.
House Illius - House Illius: House IlliusImperial KnightImperiumKnight WorldVorinthOrkWAAAGH!
House Illius - Notable Campaigns: Defiance on Vorinth (544.M32) - An Ork WAAAGH! of unprecedented scale sweeps into Imperial space. Hundreds of worlds are devastated before the Ork menace is finally defeated. Lying directly in the path of the enormous greenskin armada, the Knight World of Vorinth is one of the first planets to fall. Though they fight bravely, the Knights of Houses Illius and Nero are impossibly outnumbered and die to the last in combat with the all-conquering Orks. With the main greenskin host advancing on Adamant Keep -- the stronghold of House Illius -- the surviving Knights of both houses gather for one last charge. The Orks are totally unprepared for the sudden ferocity of the Knights' counter-attack and suffer heavy losses as the battle cannons of the Knight Paladins blast smoking holes in the Ork lines. The Knights Errant take advantage of the stalling Ork assault to crash into their crude vehicle squadrons and carve them to ruin. Only when a mob of twenty Stompas rampages into the fray are the Knights finally overwhelmed. Twice, the solemn tolling of the Bell of Lost Souls is heard as Terra mourns the passing of the rulers of Houses Illius and Nero.
House Illius - Notable Knights: None listed in current Imperial records.
House Illius - Notable Personnel: None listed in current Imperial records.
House Illius - House Colours: The colours of House Illius are not listed in current Imperial records.
House Illius - House Arms: The arms of House Illius are not listed in current Imperial records.
House Indra - House Indra: House Indra was an Imperial Knight house that hailed from the Knight World of Molech. With its origins among the vast swamplands of the planet's southern steppes, their Knight household was far removed from the machinations of the other Knight houses of Molech. The Indarii, as the swamp people were known, were insular and were said to possess strange pactices. They were dubbed as the "Mad House" by their fellow Nobles.Despite being a pale shadow of their former glory, the Indarii still practiced many of the traditions lost to the rest of the people of Molech, never forgetting that they were once the carriers of the standard of the high king of their world in ages past.Tragically, House Indra was one of several Loyalist Knight houses that were destroyed through the vile machinations of the Traitors during the Battle of Molech in the Horus Heresy.
House Indra - House History: House Indra had a strange reputation among its kin of the Questoris Familia on Molech, the other Knight houses often wary of their far-southern neighbours. Hailing from the vast swamplands beyond the Tazkhar Steppes, the Indarii, as the swamp people of Molech are known, were far removed from the plots of the other major Knight houses. This distance, and the odd practices of those who live in the swamps, meant that their peers regarded them somewhat warily, and gave House Indra the rather unflattering moniker of the "Mad House." This name was closer to the truth than the Indarii liked to admit.The ancient records of the house tell of a time when the 12 original Knight houses of Molech governed the heartlands of the continent of Molechari under the rule of the Knight World's high kings. Before the coming of the Lord of Storms, as the Emperor was known on Molech, these 12 houses each held an office of the high king, one acting as his Oathward, another as his Preceptor, another as his Seneschal, and so forth. The Indarii House was given the honour of carrying the colours of the high king, and holding aloft the ancient royal standard. When the last high king died, and the unity of the houses of Molech fractured, many retreated to the far corners of Molechari to make an empire for themselves.House Indra sought a home among the southern steppes, though was driven further south by the ascendant bloodlines of House Tazkhar. Ultimately, the High King's Bannermen, as the Indarii were known in that bygone age, carried their lord's colours into the uncharted southern swamps. There they forged a new settlement, defending the locals from the gigantic mire serpents who had for so long ruled the region uncontested.Though standard centuries passed, and the bloodline of the Indarii was polluted by the fen tribes who ruled the swamps before them, the Knight house never forgot that they once carried the standard of the high king. Many of the traditions lost to the rest of the people of Molechari lived on among the Indarii, such as the Carnival of Killers or the Courts of the Bladedancers.A pale shadow of their former grandeur, the house held tournaments and festivals under the dripping boughs of their marshy forests. Dancing and duelling both on foot or clad in Knight armour, they honed their skills against the time when the high king would return.
House Indra - Notable Campaigns: Battle of Molech (009.M31) - Molech was a Knight World ruled over by House Devine ever since the Emperor Himself led an expedition to bring it into the fledgling Imperium and left a significant garrison there. The planet thrived under the rule of Devine, the populace of its capital city of Lupercalia never knowing the true reason why the Emperor had taken it upon Himself to lead the force that claimed it. Unfortunately for the citizens of Molech, the Traitor Horus knew exactly what lay beneath the city that had been named in his honour -- a Warp Gate which, it was said, had allowed the Emperor to convene with the Ruinous Powers themselves. When Loyalist forces became aware of the Traitor fleet's approach, they mustered at Molech. As well as a trio of Titan Legions -- the Legio Gryphonicus, Legio Crucius, and Legio Fortidus -- there were elements of each of the Imperium's fighting forces, including nearly a dozen Knight houses which owed fealty to Devine, including House Indra. The Traitor force was equally impressive, featuring no fewer than four Titan Legions: the Legio Vulpa, Legio Interfector, Legio Vulcanum I, and the infamous Legio Mortis. As the Warmaster unleashed a massive coordinated assault, the planet's defenders were thrown into disarray when the Plasma Reactor of an Imperator-class Titan, Paragon of Terra, was destroyed. Thousands of Loyalists were immolated in a blinding flash as a miniature sun erupted from the Titan's core to leave a smoking crater half a Terran mile wide. In the wake of the catastrophic blast, the spearhead of Traitor Titans marched through the gap in the Imperial lines. At the height of the battle, House Devine revealed its true allegiance to the Warmaster, its treachery unveiled at a pivotal moment, heralding a slaughter from which only a handful of Loyalists escaped. Caught between the treacherous Knights of House Devine and Horus' rampant forces, the shattered remnants of Molech's defenders were slaughtered without mercy. They were totally defeated, so brutally that only one in a hundred of the troops of the Imperial Army survived the campaign. After his passage through the portal into the Realm of Chaos, Horus won the full blessing of the Ruinous Powers as their chosen champion. His drive on Terra seemed unstoppable.
House Indra - House Homeworld: Molech has a long history as a Frontier World; its Knight houses protected it from the darkness of Old Night during long standard centuries of isolation. Though it lies within the borders of the Segmentum Solar, that most civilised centre of the galaxy within which Terra rules, its position at the very end of the Elliptical Way makes its planets difficult to reach via routes through the Warp. Molech is close to Terra in terms of size and orbit, sitting as it does within the primary biosphere of its star system.Similar to Terra, Molech also has a large moon. Though not as influential as Luna, it regulates the tides and seasons on the world below, making the planet more habitable for Humans. In time, as the planet was developed by Humanity, this moon, as well as several of Molech's smaller celestial bodies, would become outposts for orbital defence networks and fuelling stations for void ships contributing to its impressive defences.Four major continents grace the surface of the planet, divided by clear warm waters at the equator all the way to frozen seas at each pole. The two smallest continents, Estara and Neuropia, remain rugged wilderness realms, home to hunters and remote mining operations. These undeveloped lands lie far to the east and north of Molech, respectively.Next in size and importance is the southern continent of Arcanius, an industrialised landscape of manufactoria and smoke-shrouded cities. Centred around the vast metropolis of Clockwork City, Arcanius produces the wealth of Molech's manufactured goods and is home to its tinker guilds and tech-slaves. The Knight houses tolerate Arcanius for it is here that many of their Sacristans receive their training in the ways of maintaining their Knight armours.Molechari is Molech's principal continental landmass, the seat of power of its Knight houses and Titan Legions. Sprawling across the equator of the planet, its thousands of kilometres of landscape comprise the southern steppes of Tazkhar, the high mountain peaks of the Untar Mesas, the jungles of Kush and the huge agri-belts arrayed around the planet's capital city -- Lupercalia. These heartlands of the Knight World were where the Battle of Molech was fought during the Horus Heresy.
House Indra - Southern Steppes: On the far side of the Untar Mesas on the continent of Molechari, the lush greenery of the Western Marches gives way to the desolation of the Tazkhar Steppe. A savage and barren land, it covers thousands of kilometres of southern Molechari like a parched canvas. The peoples of this rugged land are for the most part nomadic, traversing it in long snaking convoys of land crawlers and riding beasts.Those few settlements that do exist are influenced by the seasons, swelling from ghost towns of a few hundred souls to thousands in those times when convoys converge to feed their beasts and farm the soil. The people of the Tazkhar also have a long history as raiders, and think nothing of attacking each other's caravans beyond the agreed safety of the settlements.Two of Molech's major Knight houses called the Southern Steppes home -- House Kaushik and House Tazkhar. House Kaushik formerly dwelled on the edges of the great wastes, their agri-arcology clinging to the side of the Untar Mesas. Considered insular by their peers, they maintained numerous Knight armours and claimed both a substantial area of the near-steppe and the Kush jungle as their ancestral hunting ground.House Indra made its home among the vast swamplands of the Southern Steppes found beyond the Tazkhar Steppe.
House Indra - Notable Knights: Blade of Molech (Cerastus Knight-Castigator) - This particular Knight suit was piloted by the notable Scion Akana during the Horus Heresy. Unfortunately, it did not survive the Battle of Molech and was wiped out along with the majority of Knight armours of House Indra by the Traitor forces.
House Indra - Notable Personnel: Scion Akana - Recognised as the foremost Blademaster of House Indra, both on foot and clad in Knight armour, Scion Akana, pilot of the Cerastus Knight-Castigator Blade of Molech, was an arden supporter of House Indra's traditions. Ancient records spoke of House Indra's role as bearers of the high king of Molechari's standard and their fervent belief that one day the high king would return to fight alongside them. The invasion of the Warmaster was seen by many within House Indra as the catalyst for this event. In anticipation, every Knight banner was mustered to repel the invasion. Few returned to their homes after Molech fell to the Traitors, the Blade of Molech not among them, and those that did found the lands they once protected ravaged by the mire serpents House Indra once held back.
House Indra - Titan Legions: Legio CruciusLegio FortidusLegio Gryphonicus
House Indra - House Colours: House Indra primarily painted their Knight armours green with symbols and iconography being painted in yellow and trimmed in gold.
House Indra - House Arms: House Indra's arms consisted of a pair of serpents entwined around a banner, both a nod to their past as bearers of the standard of the high king of Molechari as well as the defenders against the mire serpents that ravaged their homeland.
House Indra - Sources: Adeptus Titanicus - The Horus Heresy: Doom of Molech (Specialty Game), pp. 7-11, 50-51Vengeful Spirit (Novel) by Graham McNeillWarhammer Community - Adeptus Titanicus: Frequently Asked Questions and Errata V1.1 (28 Feb 2020)Warhammer Community - What is the Battle of Molech? (18 Apr 2019)
House Ioeden - House Ioeden: House Ioeden is a Renegade Knight House formerly of the Questor Imperialis that repudiated its oath of loyalty to the Imperium of Man during the Horus Heresy.
House Ioeden - House History: The tale of House Ioeden is a bitter one, for the household once stood as guardians of two dozen worlds, lords of an empire grander than most. So great was their prowess that even the Age of Strife and the predations of foul xenos could not topple them, for they stood strong against the horrors unleashed upon the galaxy.Yet their good fortune was not fated to last forever and it was ambition and pride that would see their downfall. Though much has been lost from the records of the house, it is clear that treachery from within toppled its empire, for as brother turned upon brother anarchy enveloped their worlds.In time, the Knights of House Ioeden became little more than raiders, warbands of once-honourable Knights clinging to the shadows as they sought to reclaim a sliver of what they had once possessed.Raiders they remained until the coming of the Imperium and though House Ioeden resisted Imperial Compliance at first, they were enticed to the Emperor's side by promises that, in time, their empire would be restored and their household united once more.Holding to their oaths, detachments of House Ioeden joined the expeditionary fleets of the Great Crusade, each disparate element falling under the command of one who desired the title of high king once their house stood united. As the solar decades passed the Imperium held true to its world, restoring those worlds lost to House Ioeden -- yet it was not House Ioeden who would rule but lesser officials born upon foreign worlds.As more of their ancestral land fell into the hands of others, hope within House Ioeden was replaced by bitterness. It took little effort for the Warmaster Horus to bring the household to his side, promising them their worlds back to rule if they could but take them from the hands of the Emperor. Motivated by their desire to regain the power they had once held, House Ioeden spat upon their oaths, uniting for the first time in millennia. Whole again, their Knights fell upon their homeworld of old, butchering those loyal to the Emperor and ruling those that remained with an iron fist.Yet House Ioeden were not destined to return to glory for they quickly fell upon one another, splintering into factions as many sought to ascend above their peers. Riven by distrust, it took little effort for others to seize their worlds, casting House Ioeden into exile.No longer beholden to honour, duplicity and misdirection became the weapons of the house, their Knights often marching into battle bearing the heraldry of ancient households before falling upon their erstwhile allies, only later events revealing that it was House Ioeden that had perpetrated such treacheries.Little remained of the coherent entity they had once been, for the Knights of House Ioeden once more became raiders, making war from the shadows in the Warmaster's name, searching for glory long denied to them.
House Ioeden - Notable Knights: Rightful Monarch (Cerastus Knight-Castigator) - Rightful Monarch was the Cerastus Knight-Castigator piloted by Malikkia Ioeden. The iconography displayed on the banner of Rightful Monarch above showcases the blood duels Malikkia had fought against other claimants to the high kingship of House Ioeden, with the sword representing his martial supremacy and the two kill markings the "usurpers" who had fallen to his blade.Stalwart Warrior (Questoris Knight Paladin) - Stalwart Warrior was one of 17 Questoris Knights recorded within the retinue of Rightful Monarch at the outset of the Horus Heresy. Combat records place the last known location of Stalwart Warrior on Ryza during the invasion of the Forge World, the Questoris Knight given a position of command in honour of its past service. Fragmented pict-captures suggest that Ryza may have been the Knight's final resting place as, following the conquest of Conveyance Terminus Nine-Omega, evidence exists tying the unknown pilot to a blood duel challenge issued to Malikkia Ioeden; that the latter was seen in subsequent battles on Ryza while the former was not,  suggests Rightful Monarch added a new tally to its honour banner.
House Ioeden - Notable Personnel: Malikkia Ioeden - Malikkia Ioeden is a pilot of the Cerastus Knight-Castigator Rightful Monarch. Since the fracturing of House Ioeden during the Age of Strife, no single high king had ruled, with many claimants vying for supremacy of the household at any one time. Malikkia was one such claimant and gained significant support during the waning years of the Great Crusade thanks largely due to the favour the Warmaster Horus showed to him.
House Ioeden - House Strength: Divisions within House Ioeden, combined with infighting and frequent transfer of Knight banners between household battlegroups, owing to its Scions changing allegiance from one heir claimant to another, make it near impossible to establish a firm measure of strength. At the onset of the Horus Heresy, seven heir claimants existed, each of which held their own warband of Scions. The largest, consisting of an estimated 75 Knights, was led by Malikkia Ioeden and active in the regions around the Forge World of Ryza.An additional 90 Knights were confirmed active across the remaining warbands, rating House Ioeden as a Secundus-grade household. Cerastus and Questoris Pattern Knight armours were the most common, with few rarer patterns having survived the collapse of House Ioeden's old empire; those that did were readily fought over, resulting in considerable delays to the repair of such ancient relics.
House Ioeden - Loyalist Titan Legios: Legio Honorum
House Ioeden - Traitor Titan Legios: Legio Vulpa
House Ioeden - House Colours: The colours of House Ioeden are purple and white with gold trim, with secondary colours of ultramarine blue.
House Ioeden - House Arms: The arms of House Ioeden consists of a large white avian skull centred upon a red saltire ('X' symbol), all centred within a black livery shield that is outlined in red.
House Ioeden - Sources: Adeptus Titanicus - The Horus Heresy: Traitor Legios (Specialty Game), pp. 114-117Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 95Adeptus Titanicus - The Horus Heresy: The Defence of Ryza (Specialty Game), pp. 11-12, 17, 24, 64-65Warhammer Community - The Defence of Ryza: The Story (23 July 2020)
House Ju'll - House Ju'll: House Ju'llImperial KnightImperium of ManHorus HeresyLegio MortisTitan Legion
House Ju'll - Notable Campaigns: None listed in current Imperial records.
House Ju'll - Notable Knights: None listed in current Imperial records.
House Ju'll - Notable Personnel: None listed in current Imperial records.
House Ju'll - House Colours: The colours of House Ju'll are not listed in current Imperial records.
House Ju'll - House Arms: The arms of House Ju'll are not listed in current Imperial records
House Kamata - House Kamata: House Kamata is a Loyalist Imperial Knight House of the Imperium. There is very little information in Imperial records about this Knight House, other than their valiant stand on their homeworld of Alaric Prime against the invasion of Ork Warlord Grukk and his Red WAAAGH! in 998.M41.
House Kamata - Notable Campaigns: Defence of Alaric Prime (443.998.M41) - In 998.M41, Warlord Grukk of the Red WAAAGH! ploughs into the densely populated Sanctus Reach, his crusade's juggernaut momentum smashing past the Space Marine homeworld of Obstiria to plunder the planets beyond. The Imperium prepares to make a stand upon Alaric Prime, a Feudal World of linked archipelagos and crumbling gaols. When a flotilla of Ork rust-ships make planetfall, the knightly houses of Alaric lead their Cadian allies in a worldwide counterattack. Warlord Grukk's bullish tactics take a heavy toll on the human defenders before the legendary Freeblade known as Gerantius, the Forgotten Knight, joins the conflict, tipping the war into a new phase of desperate battle.
House Kamata - Notable Knights: Blade of Redemption - Knight Errant of Dyros Kamata, who is now known as the Freeblade Dyros, the Scorched Knight.