Crimson Fists - Chapter Organisation: The Crimson Fists are classified as a Codex Astartes-compliant Chapter, because they are strict followers of the sacred tome with only a few minor variants. At the end of the Crusade of Righteous Liberation in the 36th Millennium, only 128 Marines were left in the Chapter. Since that time the Crusade Company (1st Company) has always numbered 128 Space Marines. Since the Crimson Fists started as a crusading Chapter, they always had access to a large, well-maintained fleet of starships. Although many vessels were lost over Rynn's World, the surviving fleet was more than capable of entangling the Orks' space forces until the Imperial Navy was able to reinforce the system.With few exceptions, the Crimson Fists are compliant with the Codex in terms of organisation and battlefield procedures. They consistently follow the tactics presented in the Codex, efficiently making use of different standard units in the manner that sacred tactical manual requires. Their training is broad and all-encompassing, so that the Chapter can effectively counter opponents who use vastly different tactical approaches to battle.In this way, the Crimson Fists quickly adapt their tactics to defeat any who would oppose the will of the Imperium. Their millennia of active crusading also necessitated that the Crimson Fists would have a higher number of specialists than the Codex dictates. During this time, they assembled a significant armada of Battle Barges and Strike Cruisers. Since their settlement of Rynn's World, the Chapter has maintained the size of this fleet. Their Techmarines traditionally maintain the fleet's vessels as well as the Chapter's vehicles. Every major vessel also maintains at least one Apothecary to ensure that gene-seed may be harvested and secured until needed.After the Battle of Rynn's World, the Crimson Fists found themselves in the interesting position of having more specialists than standard battle-brothers. The Chapter's Apothecaries and Techmarines have been forced to take on roles not normally assigned to them, although without their skills the Chapter would have dwindled beyond repair within a few Terran years. The process of rebuilding the Chapter has been slow and arduous, although any rush would result in complications that would corrupt or destroy the Chapter at a later date. A number of Scout Squads have been inducted into a newly formed 10th Company, and are said to be forging the future of the Chapter with their every action.Various Imperial sources seem to conflict over the actual number of battle-brothers who survived the Rynn's World Campaign. One set of records indicate that just after the destruction of their fortress-monastery, but before the battle for New Rynn City began in earnest, the Crimson Fists numbered 400 Battle-Brothers, mostly those stationed in New Rynn City, in their fleet and on outlying settlements.However, given the length of the Battle of Rynn's World, it is unlikely that anything even approaching that number of Space Marines were still alive at the end of the campaign. One quote made in reference to the Crimson Fists mentions the fact that a Chapter reduced to less than a company of battle-brothers is unlikely to recover. However, an additional record mentions that the Crimson Fists fielded four "reduced companies" at the turning of the millennium.Given that this is less than a solar decade after the end of the Rynn's World campaign (997.M41), it is unlikely that the Chapter has managed to "graduate" many new battle-brothers from its reduced Scout Marines cadre. While the actual number of Crimson Fists Marines who survived the Rynn's World campaign is unknown, it seems fair to assume that the Chapter was unlikely to field more than 200 Battle-Brothers before the arrival of the Indomitus Crusade's Primaris reinforcements.