vizn3r/warhammer40k-lore huggingface dataset:
Vorax-class Battle-Automata - History: The Vorax-class Battle-Automata was created on pre-Imperial Mars to fulfil the roles both of search and destroy weapon and exterminator of rogue machines and mutant vermin. Their Cybernetica cortex engrams are known to be particularly predatory and vicious examples of their kind.Such are the bestial instincts that sleep within the Vorax's blast-steel and ceramite body that numerous cut-outs and override cantos are hard-wired into their control programming to prevent these tireless hunting machines from devolving into beings similar to the renegade thinking machines and servitors they prey upon in the shadows of the great forge-fanes on Mars. Armed with a pair of Rotor Cannons and a Lightning Gun, the Vorax are prepared to meet most threats. At close quarters their battle-automata power blades make short work of even heavily armoured infantry units.At times the Vorax were also despatched by their masters to conduct a cull of surplus Human population during a time of famine or plague, their hunts only ending and their guns falling silent abruptly when some unknown tally of slaughter has been reached. It is little wonder then that the Vorax are held in superstitious dread by the Human indentured labourers of the [[Adeptus Mechanicus]' far-flung domains and by the neophyte adepts of the Omnissiah's priesthood alike.
Vorax-class Battle-Automata - Unit Composition: 1-5 Vorax-class Battle-Automata
Vorax-class Battle-Automata - Wargear: Lightning Gun2 Rotor CannonsBattle-Automata Power BladesInfravisor
Vorax-class Battle-Automata - Optional Wargear: SearchlightFrag GrenadesEnhanced Targeting ArrayIrad-Cleanser
Vorax-class Battle-Automata - Sources: The Horus Heresy Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 226Forge World - Vorax-class Battle-Automata
Vorax (Short Story) - Vorax (Short Story): Vorax is the twentieth short story published in the Horus Heresy that was not originally part of an anthology novel. Vorax was the fifteenth item released as part of the Black Library's 2014 Advent Calender. It is also now included in the Eye of Terra anthology novel.
Vorax (Short Story) - Synopsis: The Ring of Iron encircles Mars like a broken halo, standing as the last contested outpost of the Dark Mechanicum inside the Imperial Fists' blockade. But those rogue Tech-priests and Adepts lurking in the depths will soon face a new enemy, and the hunters shall become the prey...
Vordine - Vordine: Vordine is an Imperial world that is home to a population of Squats that have chosen to integrate into Human society. Pejoratively called "Squats" by the Imperium, these Abhumans are actually the descendants of a Leagues of Votann Prospect that settled on Vordine at an unknown time in the past. This population of Squats has existed on Vordine for as far back as Imperial records on the world go.The Vordine Squats are similar to other Squat populations that have chosen to integrate into Imperial society, including the Ironhead Squat Prospectors of the Hive World of Necromunda.
Vore-Weapon - Vore-Weapon: A Vore–weapon is a genetically-engineered, worm-like alien beast, a living assassin's tool crafted by Heretek genetor and xenobiologis Tech-adepts from raw xenos breeding material.This act of fleshcrafting is a dangerous practice for a Calixian tech-priest. While the Omnissiah blesses the toil that created the grox, beremoth, and a dozen other worthy agri–breeds of animals based on original xenos stock, the creation of new xenos beasts from breeds declared corrupt or vile is nothing less than Tech-heresy in the eyes of the Adeptus Mechanicus.The line between the holy and the heretek xenobiologist is smudged and often redefined, but creation and use of Vore–weapons are emphatically tech–heresy in the Calixis Sector and in most of the other regions of the Imperium. No faithful servant of the God-Emperor would create or employ such obviously corrupt xenos life, and those who do must be hunted down and burned.The most common breed of Calixian Vore–weapon is a thin, worm–like creature less than a hand-breadth in length, bristling with hard spines. It is possessed of startlingly strong hooked forelimbs and a maw of razor-teeth. It can coil to leap clear across a room if needed and employs its hooks and spines to scuttle with alarming speed.A Vore–weapon is docile until enraged by chemical cues. Typically, a nearby assassin activates and throws the Vore–weapon upon its target by means of an armoured gauntlet of particular design. A frenzied Vore–weapon is fast, fearless, and extremely aggressive. It tears through even light armour to get at the flesh beneath, and then rapidly levers, thrashes, and burrows its way within to destroy internal organs. Once the xenos has its maw and fore–spines within flesh, the target is as good as dead.Just as for an assassin's envenomed dagger, however, a Vore–weapon is ineffective against the well-armoured, the alert, and the forewarned. Its primary use is often as a coded missive intended for someone other than the victim -- the assassin's master displays power and ruthlessness in using a Heretek's Vore–weapon, and threatens the same terrible death to those who continue to go against their wishes.The noted Inquisitor Embuleos raged against Vore–weapons in his lifetime, calling them a great heresy forced upon the Imperium by negligent and degenerate Mechanicus magi. Despite periodic purges by the Ordos Calixis and the local sect of the Mechanicus, Vore–weapon breeders continue to practice their ugly craft throughout the Calixis Sector.Renegade Tech–priests and Genetor Hereteks outside the Machine Cult ensure that the wealthy and unscrupulous have access to this terrifying means of assassination. They cultivate squirming colonies of the beasts, hidden away behind facades of wealth, and hold court for the factors of assassin guilds and Imperial Death Cults.In recent years, more and more of these bizarre living weapons have been used to commit murders across the Josian Reach sub-sector, leading some to speculate that a large storehouse of these xenos creatures is located somewhere in that region.
Vorn Hagan - Vorn Hagan: Vorn Hagan is a former Chapter Master of the Imperial Fists Chapter.He was chosen to succeed Vladimir Pugh, the previous Chapter Master, after Pugh was killed in battle against the Tyranids during the Infestation of Drashin in 970.M41.Vorn Hagen, who was originally the captain of the Imperial Fists 5th Company, was selected as the new Imperial Fists Chapter Master over First Captain Darnath Lysander.Lysander refused the honour as he felt he would lead the Chapter to ruin unless he was able to master his own personal failings and successfully bring his righteous vengeance down upon the Iron Warriors Warsmith Shon'tu who had caused him so much torment.Hagan was slain in defence of Terra from a Chaos assault in the Era Indomitus and was replaced as Chapter Master by Gregor Dessian.
Vorn Hagan - Origins: Stern in aspect, resolute of will and utterly implacable upon the field of battle, Vorn Hagan exemplifies Rogal Dorn's vision for the Space Marines. By the time of the Invasion of Taladorn in 969.M41, Hagan had held exemplary command over no fewer than half of the Imperial Fists' companies, coming to the 5th Company as part of the reorganisation that followed Darnath Lysander's return.Hagan is notorious for his precision of word and deed. He is a strategist and disciplinarian by nature, little given to instinctive or ill-considered action. He sees an artistry in war that few of his battle-brothers acknowledge, and the only time his immaculate composure has been known to crack has been when confronted with recklessness on the part of his allies. One of Hagan's favourite passages from the Book of Dorn concerns how a battle-plan of a solar month's forging can be destroyed by a moment's blunder.Hagan's inflexibility is far from unusual within the Imperial Fists, but it is remarkable considering the Chapter hero from whom he drew his inspiration. Solar decades before, during his tenure as a Scout Marine, Hagan closely studied each of the Chapter Librarius' records concerning Lysander's exploits, taking from them every lesson he could.As he rose through the ranks, Hagan secretly saw himself as following in Lysander's footsteps, learning from a mentor of myth. Alas, no mortal could have matched the tales recounted in the Chapter's records and, upon Lysander's unexpected return, Hagan found the fallible and stubborn reality a stark contrast to the idealised legend.
Vorn Hagan - Infestation of Drashin: Vorn Hagan helped raid the space hulk over the world of Drashin where a Tyranid infestation had begun. After losing contact with Chapter Master Vladimir Pugh and his Centurions, Darnath Lysander and Hagan battled through the space hulk's labyrinthine interior and discovered the bodies of Pugh and his warriors.The fight afterwards against a Carnifex and several Genestealers ended after Vorn ordered the remaining Imperial Fists to fire upon the hulk and the falling debris crushed the Tyranid Norn-Queen, breaking the Tyranids' unit cohesion as their link to the Hive Mind was violently severed.
Vorn Hagan - The Cost of Victory: As the purging of Drashin continued, more sombre duties were performed. Vladimir Pugh's body was recovered and sent back to the Phalanx so that his bones might be prepared as a relic for the ages to come. Some thought Darnath Lysander the perfect successor, considering that his original errors during the Invasion of Taladorn had been washed away by his deeds since.Yet Lysander refused the honour, knowing that he had not yet learned the lessons of his recent past and could not take the Chapter Master's seat until he had done so. Instead, he reclaimed the captaincy of the Veteran 1st Company, which was now leaderless once more following Acting Captain Julan's death at Pugh's side. The decision was therefore deferred until the business of Drashin was concluded.When Lysander finally convened a Chapter Council, it was to refuse the position of Chapter Master once again. To the surprise of all gathered, the captain spared nothing of his pride, and explained what he had learnt of Pugh's actions, and of the flaws within his own character.Lysander announced that he would never serve as Chapter Master so long as his tormentor, the Iron Warriors Warsmith Shon'tu, still lived. So long as the Warsmith strode the stars, Lysander knew he could never be certain of his own judgement.The Chapter Council accepted Lysander's decision with reserved dismay, but could defer the matter of the Chapter Master's appointment no longer. After much debate, the rank was finally bestowed upon Vorn Hagan of the 5th Company.
Vorn Hagan - Death: Vorn Hagan was slain defending Terra in the aftermath of the Great Rift's creation in the Era Indomitus and was succeeded by Gregor Dessian.
Vorotheion - Vorotheion: Vorotheion was an Imperial Hive World that was the primary inhabited planet of the Barolyr System in the Chalnath Expanse of the nothern Ultima Segmentum in the Imperium Nihilus. It was one of the worlds of that region that was caught up in the multi-sided conflict between the Imperium and various xenos powers that was known as the Chalnath Expanse Campaign.Vorotheion came under attack during the Era Indomitus by both the forces of the T'au Empire and an uprising by the Genestealer Cult known as the Pauper Princes. The cult was ultimately victorious in taking over most of the world, though the T'au and the Imperium still maintain control over several of the world's hive cities. The Pauper Princes remain undaunted by this, and have already begun the necessary work required to welcome their Star Children masters -- a Tyranid hive fleet -- to their world.
Vorotheion - Vorotheion Uprising: The Vorotheion Uprising began during the Era Indomitus after the birth of the Great Rift when Vorotheion was struck by both an invasion of the T'au Empire's Fifth Sphere Expansion forces and an uprising initiated by the Pauper Princes Genestealer Cult that had long been present on the world against the T'au and the world's Loyalist Imperial defenders.The Hive World initially dealt with only the growing influence of xenophile cults favouring the T'au Empire and its promise of the Greater Good, but this changed when the xenos offered to annex Vorotheion into their empire. The Pauper Princes cult feared they would lose control over the world under new masters, so they sought to turn Vorontheion against the T'au. Using cult members in high-ranking positions and the psychic powers of their Maguses they were successful in voting down any attempts at affirming an alliance between the world and the T'au Empire.As this was occurring, the cult's Biophaguses implanted more and more of the populace with Genestealer germ-seed, while Kelermorphs and Sanctuses cut down anyone who proved to be a hindrance to their plans for domination. After discovering the similarities of the Greater Good with their own creed, the cult even managed to bring some of the T'au's own xenophile worshippers into their fold willingly.However, after their offers of allegiance were repeatedly rejected by the Vorotheion planetary government under the influence of the Pauper Princes, the forces of the T'au's Fifth Sphere Expansion began a military invasion of Vorotheion and in doing so caused the Pauper Princes to finally reveal themselves openly.In the war that followed, the Genestealer Cult's prior preparations and infiltrations of every aspect of Vorotheion society allowed them to soundly defeat both the forces of the Imperium and the T'au Empire. Much of Vorotheion is now under their control, though the T'au and Imperial defenders still maintain control over a minority of the world's hive cities. The Pauper Princes care little, for they have finally begun the great work required to welcome the Star Children to their home.
Vorpal Swords - Vorpal Swords: The Vorpal Swords is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records other than its participation in the Abyssal Crusade and the Gheistos Cataclysm.
Vorpal Swords - Notable Campaigns: Abyssal Crusade (321.M37) - The Abyssal Crusade was a massive campaign undertaken in 321.M37 by the forces of the Imperium of Man into the hellish realm known as the Eye of Terror located in the Segmentum Obscurus. The man later canonised by the Ecclesiarchy as Saint Basillius passed judgement and 30 Space Marine Chapters, including the Vorpal Swords, were found wanting. The guilty, designated The Judged, were given a choice between instant death or embarking upon a Penitent Crusade into the Eye of Terror. The accused all chose the latter course. They succeeded in battling the Forces of Chaos across 400 worlds within the Eye, but suffered horrendous casualties. Thousands of Astartes were slain or corrupted by Chaos. In the aftermath of the Abyssal Crusade, the number of raids conducted by Chaos Space Marines on worlds in Imperial space increased dramatically.Judgement of Basillius (112.M38) - Having purged more than 400 worlds within the Eye of Terror, the survivors of the Abyssal Crusade returned to Imperial space in 112.M38. Without pausing to claim the honours due for such a successful and protracted Imperial Crusade, Chapter Master Konvak Lann of the Vorpal Swords declared the now ancient Saint Basillius a false idol and adoration of him tantamount to betrayal. In less than a year, every known sepulchre and shrine dedicated to the false saint was destroyed. After his execution, his bones, along with countless relics, books of doctrine and thousands of living worshippers were placed on a derelict bulk-freighter and launched directly into a nearby star.Gheistos Cataclysm (Unknown Date.M41) - The Vorpal Swords Chapter came to the aid of the beleaguered Imperial world of Gheistos, which was beset by a major Warp incursion in the form of a daemon army. The Astartes of the Vorpal Swords deployed in an orbital strike across the globe, engaging multiple target zones. In one orbital assault, a Vorpal Swords detachment attempted to relieve the Planetary Governor's fortress which was attacked by a Greater Daemon, the infamous Bloodthirster Skarbrand the Exiled One. At another engagement zone, the Vorpal Swords faced the infected population of Gheistos' capital city, which had become hosts to a number of Plague Daemons and Nurglings which cavorted through the streets alongside the dead and the dying. In a major victory, a Vorpal Swords Drop Pod assault surrounded a daemonic force at the Devlan Space Port. Fighting through the hordes of daemons they managed to successfully close a major Warp rift. Despite both the heroism of the Vorpal Swords and the unrelenting fury of the daemonic host, neither side could gain the advantage or a final, clear-cut victory and the world was ultimately consumed by an Exterminatus order.
Vorpal Swords - Notable Vorpal Swords: Chapter Master Konvak Lann - Konvak Lann was the Chapter Master of the Vorpal Swords at the time of the Abyssal Crusade in the 37th Millennium. Almost 800 standard years after the Abyssal Crusade began, the remnants of some of The Judged returned from the Warp in 112.M38, having purged more than 400 worlds within the Eye of Terror. They could barely contain their fury when they were detained by agents of the Inquisition and tested for the taint of Chaos. As they passed every test, a horrible truth came to light. Saint Basillius still lived, and the testimony of Konvak Lann, the Master of the Vorpal Swords Chapter, revealed him as a false idol, guilty of sending innocents into the jaws of damnation in the service of the Dark Gods. The Vorpal Swords led the other survivors of the Crusade, blazing with righteous anger, to penetrate the defences of Basillius' palace. They found the unaccountably ancient saint and finally revealed Basillius' true nature as an apostle of Chaos. In less than a year, every known sepulchre and shrine dedicated to the false saint was destroyed. After his execution by the Inquisition, an Edict of Obliteration was carried out. The Heretic Saint's bones, along with countless relics, books of doctrine and thousands of living worshippers were placed on a derelict bulk-freighter and launched directly into a nearby star, purging all taint of Basillius as if he had never existed. Even so, the full extent of his corruption and the reach of his influence has never been fully discovered in the millennia since.
Vorpal Swords - Chapter Colours: The Vorpal Swords primarily wear light green Power Armour. The power pack and shoulder plates are black. The open-faced, white squad specialty symbol -- Tactical, Devastator, Assault or Veteran -- is located on the right shoulder plate. A white Roman numeral is stenciled in the centre of the squad specialty symbol, indicating squad number. The colour of the Aquila or Imperialis on the chest guard indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Vorpal Swords - Chapter Badge: The Vorpal Swords' Chapter badge is a pair of crossed gladius swords, their tips pointed upwards, on a field of black. A white stylised skull is centred above the pair of gladii.
Vorpal Swords - Trivia: The term "Vorpal Sword" originated in Lewis Carrol's nonsense poem, Jabberwocky, which was included in his 1871 novel Through the Looking-Glass, and What Alice Found There, the sequel to Alice's Adventures in Wonderland.
Vorpal Swords - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Battle Missions, pg. 17Codex: Chaos Space Marines (6th Edition), pg. 19Warhammer 40,000 Rulebook (6th Edition), pp. 170-171
Vortex Grenade - Vortex Grenade: The Vortex Grenade is an extremely rare and advanced type of specialised grenade used by a few, select individuals in the Warhammer 40,000 universe. The grenade opens a "hole" to the Warp in realspace, which destroys any troops caught in its area of effect.The Vortex Grenade is also an unpredictable weapon because it not only destroys anything that it comes into contact with, but also that the Warp vortex it creates drifts randomly after activation, slaying friend and foe alike.Vortex Grenades, as a result of the ancient arcane technology used in them, are very difficult to produce, as might be imagined. Only the most specialised and advanced Adeptus Mechanicus Forge Worlds still retain the technical knowledge required to manufacture them.As a result, these unpredictable weapons are only made available to the most high-ranking of Imperial servants, such as the senior officers of Space Marine Chapters, agents of the Officio Assassinorum and Inquisitors.
Vortex Grenade - Tactical Role: The Vortex Grenade takes the form of a weighty sphere, approximately the size of a man's fist, which consists of an outer shell which encases a delicate and temperamental Warp field generation mechanism. The designs of the device date back to the Age of Technology.When the grenade is activated, it creates a tiny rift between realspace and the Warp, a rift that becomes a vortex in the very fabric of space-time. In appearance the vortex is a ball of glowing blackness like a small black hole. Everyone and everything encompassed by the vortex is destroyed; all matter and energy present is drawn through the vortex and consumed by the psychic energy of the Empyrean.Warp vortices are incredibly dangerous, as once they are created they behave in an unpredictable and uncontrollable manner. They may shrink, expand, vanish, remain for long periods of time, move or even divide. For this reason, Vortex Grenades can prove as deadly to their user as to their intended target.
Vortex Warhead - Vortex Warhead: The Vortex Warhead, also called a Vortex Missile, is an extremely rare and advanced type of specialised Warp-based ordnance used only in the direst of circumstances by the Astra Militarum, the Titan Legions or the Imperial Navy. The weapon is a recovered archeotech product of the Age of Technology and looks like a large ballistic missile mounted either on a Titan weapon hardpoint, or a Deathstrike Missile Launcher.The payload of the weapon is no mere explosive, but a complicated mechanism which shows many similarities with the Warp-Drives that allow the Imperium of Man's starships to travel between the stars.Once detonated, the warhead's mechanism opens an uncontrolled "hole" into the Immaterium from realspace, which utterly annihilates anything caught in its area of effect.Vortex weapons are extremely difficult to construct, and are also fickle and unpredictable. Indeed, once opened by a Warp weapon's detonation, the Warp vortex can drift randomly around, sustaining itself on any present Warp energies, and annihilating friend and foe alike.Vortex Warheads are only deployed and used with special authorisation from the Departmento Munitorum, and only when Imperial commanders are past any consideration of collateral damage. The firing of a Vortex Missile by Astra Militarum forces is normally the responsibility of the engaged force's lord commissar.
Vortex Warhead - History: Vortex missile warheads were first used in warfare by the early Warlord-class Titans and Imperator-class Titans. During the dark days of the Horus Heresy, they utilised these missiles to devastating effect against Traitor Titan Legions; however, such violent and epic combats saw many of the great Titans that were so armed, such as Vulkan's Honour, destroyed in towering balls of Warp energy. Out of respect, Imperial scholars have been selective as to what remains widely known about these incidents.Due to the dangers of assembly of a vortex missile warhead and the uncontrollable forces involved, it was once the sole responsibility of the Adeptus Mechanicus to manufacture vortex missiles. By the end of the 31st Millennium, they were officially only to be constructed on Mars, Graia and Gryphonne IV.There, the warheads would then be exported to other Forge Worlds where they could be combined with their missile housings, before being distributed to the necessary regiment or fortification.Because of a clerical glitch of the Departmento Munitorum, other Forge Worlds soon began constructing whole vortex missiles. By M35, almost all Forge Worlds in the Imperium had at least some expertise in the weapon's assembly.Eventually, fulfilling a need for greater firepower within the Astra Militarum arsenal, the Departmento Munitorum ordered that vortex missiles be deployed mounted on Deathstrike Missile Launchers. Such weapons are not often deployed if it can be avoided, and it remains a capital offence to stray from mission orders whilst using one.Due to their impressive reach, it was only a matter of time before vortex missiles began to be housed in the Aquila Strongpoints found on the most heavily fortified worlds, with up to seven at a time being primed for use.The first use of a multiple vortex missile launch that is described in Imperial records was on Magnax V. Situated on a major trade route, the planet was victim to an attempted raid led by the Night Lords, but the thousand-strong warband was decimated by three vortex missiles. Ever since then, such structures began appearing on isolated or strategically important planets, bringing salvation in dire times.By accident or misfortune, vortex missiles have been known to occasionally detonate within a defensive emplacement. In 899.M40, such a disaster befell the Mordian 189th Armoured Regiment on the Agri-World of Thantus X, turning a successful defence against an Ork WAAAGH! into abject failure. Incorrect benedictions by a novice tech-priest resulted in the Warp energy exploding without the missile being launched.The ensuing destruction of Imperial fortifications led to the loss not only of an Imperial planet, but an entire star system's food supply, reinforcing both the terrifying reputation of this weapon as well as the caution and reservation with which they are deployed.
Vortex Warhead - Construction: The missile's warhead is constructed in numerous stages. The first involves capturing and containing a spark of Warp energy. Originally, the process of acquiring such energy involved highly skilled Navigators guiding ships, designated "divinators," close to Warp rifts.It proved an extremely dangerous task and nearly all of these ships were lost to savage attacks from within the Warp itself. Thanks to the discovery of arcane texts on the Hive World of Eustis Majorus, the Adeptus Mechanicus managed to recreate similar results by using numerous powerful psykers to manifest and contain a raw spark of the Immaterium.The latter stages of construction transfer the energy created into a capsule that carefully insulates it from a single psy-rod; upon impact, the capsule is crushed, the Warp energy meets the rod, and a trans-dimensional vortex field is unleashed.
Vorth Mordrak - Vorth Mordrak: Vorth Mordrak is a Grand Master of the Grey Knights Space Marine Chapter and is the sole survivor of an attack upon the Fortress World of Mortain by the Renegade Space Marines known as the Red Corsairs. Since that time, Mordrak has continued to be protected by the ghostly apparitions of his fallen comrades who died on that world.Determined to finally lay the fallen to rest, Mordrak has sworn to end the despicable individual responsible for his Battle-Brothers' deaths, the powerful Chaos Lord Huron Blackheart.
Vortimer Pattern Land Raider Redeemer - Vortimer Pattern Land Raider Redeemer: The Vortimer Pattern Land Raider Redeemer, also sometimes called the Grey Knights Land Raider Redeemer, is a variant pattern Land Raider Redeemer utilised exclusively by the secretive Grey Knights Chapter of Space Marines, the Chamber Militant of the Inquisition's daemon-hunting Ordo Malleus.In addition to the Redeemer's usual centreline weapons turrets, the Vortimer Pattern Redeemer utilises a rare and powerful Psycannon in the arsenal of the Grey Knights. These rare and archaic weapons were created specifically by the Imperium to combat daemons and the other entities of the Immaterium.The Psycannon's bolt is devastating to the psyches and physical bodies of psychic creatures, such as psykers, daemons, and Daemonhosts, those individuals who have been possessed by the daemonic entities of the Warp. The Psycannon is a more powerful version of the Bolter, equivalent to a Heavy Bolter, utilizing high-calibre, psychically-charged, ritually-inscribed silver-tipped Bolts.The negative psychic charge and anti-daemonic ritual inscription on every Psycannon Bolt allows it to pass through any defensive shielding, whether it is created by psychic energies or generated by gravitic technologies like Void Shields or Conversion Fields.
Vortimer Pattern Land Raider Redeemer - History: The Land Raider Redeemer is the evolution of the Land Raider Crusader pattern that was brought into service with the Adeptus Astartes following the Purging of Grissen at the hands of the Fire Lords Chapter, as a means of scouring dense city ruins of ensconced enemy forces.The Grey Knights were quick to adopt the pattern, the Master of the Forge ordering a certain number to be constructed on the Martian moon of Deimos that now orbits Titan and completed by the Chapter's Techmarines, who applied their own rites of techno-purification to turn it into a tank capable of halting a daemonic incursion taking place within the confines of an overrun city.A small number of Redeemers in the service of the Grey Knights are further configured according to the Chapter's unique role and exacting specifications. As formidable as the armaments of a regular Grey Knights Land Raider Redeemer undoubtedly are, the Vortimer Pattern Land Raider Redeemer bears one particular weapon that makes it dreaded above all others by those who would make common cause with the legions of the beyond.The Redeemer's usual centreline weapons turret mounts one of the few remaining Psycannons in the arsenal of the Grey Knights, weapons so rare each is an irreplaceable relic and its use must be sanctioned directly by the Grey Knights' Chapter Council.So armed and equipped, a Grey Knights Redeemer can carry its lethal cargo of holy warriors into the heart of the most terrible daemonic incursion to purge the unclean with purifying flame. Truly, there is no sanctuary for the daemon when confronted by a Grey Knights Land Raider Redeemer and should an incursion manifest within the heart of an Imperial city, the champions of Mankind have a proven means of averting it.Such incursions are far from uncommon, for rogue psykers are want to be spawned in the massively overpopulated guts of hive cities and mass hab-sinks, triggering the slaughter of millions and the doom of entire cities when they inevitably fall victim to the baleful perils of the Warp, the daemonic legions of that dire realm ripping a portal through what remains of their shredded souls.
Vortimer Pattern Land Raider Redeemer - Armament: The Land Raider Crusader was a modification of the standard Land Raider, replacing the sponson-mounted, twin-linked Lascannons with Hurricane Bolters, the hull-mounted, twin-linked Heavy Bolters with Assault Cannons, and adding Frag Assault Launchers, Extra Armour Plating, and a pintle-mounted Multi-Melta.The Redeemer variant of the Crusader keeps all of its predecessor's upgrades, except the pintle-mounted Multi-Melta, and replaces the hull-mounted, twin-linked Assault Cannons with twin-linked Psycannons and the sponson Hurricane Bolters with massive flame-throwers known as Flamestorm Incinerators.The Flamestorm Incinerator can send a billowing cloud of burning Promethium into enemy fortifications and buildings, and is capable of cleansing even the most well-defended structures.The Redeemer is capable of transporting up to twelve fully-armoured Space Marines, or six Terminators into battle, and can use its Frag Assault Launchers to clear enemy infantry away from the front ramp so its cargo of armoured warriors can charge into enemy-held territory or structures.Like all Land Raiders, the Redeemer has a very potent Machine Spirit (artificial intelligence), which is capable of taking control of the vehicle and its weapons if the crew is killed or otherwise unable to operate the vehicle. The Vortimer Pattern Land Raider Redeemer is also equipped with Frag Assault Launchers that fire Psyk-Out Grenades in addition to the usual Frag Grenades.Like its standard counterpart, the Vortimer Pattern Land Raider Redeemer can also make use of a number of additional enhancements, including: a Searchlight, a Hunter-Killer Missile Launcher, a Dozer-Blade, pintle-mounted Storm Bolter, pintle-mounted Multi-Melta, Extra Armour Plating, Psybolt Ammunition, a Warp Stabilisation Field and Truesilver Armour.
Vortimer Pattern Land Raider Redeemer - Unit Composition: 1 Grey Knight Vortimer Pattern Land Raider Redeemer
Vortimer Pattern Land Raider Redeemer - Wargear: A standard Grey Knight Vortimer Pattern Land Raider Redeemer is armed and equipped with:Twin-linked Psycannons2 Flamestorm IncineratorsSearchlightSmoke LaunchersMachine Spirit (artificial intelligence)Frag Assault LaunchersA Grey Knight Vortimer Pattern Land Raider Redeemer may take one of the following pintle-mounted weapons:Storm BolterMulti-MeltaGrey Knight Vortimer Pattern Land Raider Redeemers may also have a variety of vehicle equipment such as:Dozer BladeHunter-Killer Missile LauncherExtra Armour PlatingPsybolt AmmunitionWarp Stabilisation FieldTruesilver Armour
Vortimer Pattern Land Raider Redeemer - Adeptus Mechanicus Technical Specifications: Grey Knights Land Raider RedeemerVehicle Name:Grey Knights Land Raider Redeemer, Vortimer PatternMain Armament:2 Sponson-mounted Flamestorm IncineratorsForge World of Origin:DeimosSecondary Armament:Hull-mounted twin-linked Psycannons, Pintle-mounted Multi-MeltaKnown Patterns:I-IIITraverse:180 degreesCrew:Driver & CommanderElevation:-32 to 42 degreesPowerplant:Adaptable Thermic Combustion with Auxiliary ReactorMain Ammunition:20 x 3 second bursts per weapon (thrice-blessed Promethium)Weight:74.0 tonnesSecondary Ammunition:1,000 individually etched aether-phagic roundsLength:10.3 metresArmour:Width:10.3 metresHeight:4.11 metresSuperstructure:95 millimetres (augmented truesilver)Ground Clearance:0.45 metresHull:95 millimetres (augmented truesilver)Max Speed On-Road:50 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:41 kilometres per hourVehicle Designation:0120-766-0724-XX 191Transport Capacity:12 Space Marines, or 6 Terminator MarinesFiring Ports:N/AAccess Points:2 Side Doors, 1 Front rampTurret:N/AAddendum:All Daemons are Falsehood. They are lies given the shape of creatures by the fell power of Chaos.
Vortimer Pattern Land Raider Redeemer - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 51Imperial Armour Volume Two (Second Edition) - War Machines of the Adeptus Astartes, pp. 208-210Forge World Webstore - Grey Knights Land Raider Redeemer
Vortimer Pattern Razorback - Vortimer Pattern Razorback: The Vortimer Pattern Razorback is a minor variant of the standard Razorback APC that is used exclusively by the elite and secretive daemon-hunting Grey Knights Chapter of Adeptus Astartes. In addition to the protective wards crafted within the Razorback's armour, the Vortimer Razorback mounts one of that Chapter's few remaining Psycannons and, like the Vortimer Pattern Land Raider Redeemer, each deployment must be sanctioned by order of the Grey Knights' Chapter Council.The Vortimer Pattern of the Razorback is used by the Grey Knights during combat, particularly when small squads of Power Armoured warriors, such as Purifier, Strike or Purgation Squads, require additional heavy fire support to suppress the enemy as they close on their objective. Only a few Razorbacks configured in this pattern exist within the armoury of the Grey Knights homeworld of Titan.
Vortimer Pattern Razorback - History: Each of the Grey Knights' Vortimer Pattern Razorbacks was created for deployment during the Deliverance of Vulgate and wrought by the hand of the Master Armourer Regis Vortimer himself. Vulgate was an Ecclesiarchy-controlled Shrine World overrun by the servants of the Ruinous Powers. The labyrinth of natural catacombs deep beneath Vulgate had fallen prey to a necrophage cult whose rites had drawn forth the daemonic foot soldiers of Nurgle. The operation to expel the tides of daemonic filth was a situation that presented the Grey Knights with a unique set of tactical challenges to which the Razorback, and in particular the Vortimer Pattern, proved the ideal solution. The small, comparatively lightly-armed Grey Knights squads were afforded a high degree of mobility and protection by their Razorbacks and the Psycannon mounted upon each gunned down hordes of the shambling, necrotic Plaguebearers of Nurgle.Upon the successful conclusion of the Delivery of Vulgate campaign, Master Armourer Vortimer recognised the Psycannon-armed Razorbacks as members of the Grey Knights Armoury, where they would slumber in cold stasis until such times as their services were required once more. To date, the vaults have been opened a score of times. Several of the Vortimer Pattern Razorbacks have been lost over the centuries, but a core of a dozen vehicles remain, each of them a venerated relic of the Grey Knights adorned in countless battle honours.
Vortimer Pattern Razorback - Armament: The Vortimer Pattern Razorback is armed with a turret-mounted set of twin-linked Psycannons. The turret is remote-controlled from inside the vehicle using a targeting logis-engine similar to that found in the Land Raider. Psycannons are a type of weapon created specifically by the Imperium to combat daemons and the other entities of the Immaterium. The bolt is devastating to the psyches and physical bodies of psychic creatures, such as psykers, daemons, and daemonhosts, those individuals who have been possessed by the daemonic entities of the Warp. The Psycannon is a more powerful version of the Bolter, equivalent to a Heavy Bolter, utilising high-caliber, psychically-charged, ritually-inscribed, silver-tipped bolts. The negative psychic charge and anti-daemonic ritual inscription on every Psycannon bolt allows them to pass through any defensive shielding, whether it is created by psychic energies or generated by gravitic technologies such as Void Shields or Conversion Fields.The Vortimer Pattern Razorback is also able to be outfitted with a Hunter-Killer Missile Launcher, Extra Armour Plating, a Pintle-mounted Storm Bolter, ram spikes or a Dozer Blade, a Searchlight, and Smoke Launchers.
Vortimer Pattern Razorback - Unit Composition: 1 Grey Knights Vortimer Pattern Razorback
Vortimer Pattern Razorback - Wargear: A standard Grey Knights Vortimer Pattern Razorback is armed and equipped with:Twin-linked PsycannonsSmoke LaunchersA Grey Knights Vortimer-pattern Razorback may take one of the following pintle-mounted weapons:Storm BolterGrey Knights Vortimer Pattern Razorbacks may also have a variety of vehicle equipment such as:SearchlightDozer BladeExtra Armour PlatingHunter-Killer Missile LauncherWarp Stabilisation FieldTruesilver ArmourPsybolt Ammunition
Vortimer Pattern Razorback - Adeptus Mechanicus Technical Specifications: The technical specifications of the Vortimer Pattern Razorback are classified by Inquisitorial decree.
Vortimer Pattern Razorback - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 50Imperial Armour Volume 2 Second Edition - Warmachines of the Adeptus Astartes, pp. 211-212
Vorx - Vorx: Vorx is a Chaos Lord and a Siegemaster of the Death Guard Traitor Legion as well as the commander of the powerful warband of Death Guard Heretic Astartes known as the Lords of Silence. Vorx played a major role in the conquest of the Imperial world of Sabatine, the former Chapter planet of the White Consuls Space Marine Chapter, transforming it into a Daemon World dedicated to the Plague God Nurgle.
Vorx - History: Vorx was among the first Aspirants taken from Barbarus to join the Death Guard Legion after the Primarch Mortarion was rediscovered by the Emperor and given command of the XIV Legion. Vorx took part in many of the battles of the Great Crusade and eventually rose to become a Death Guard fleet commander, known as a "Siegemaster" within the Legion.When the Horus Heresy began, Vorx willingly joined his Primarch in turning upon the Imperium, for his loyalty was to Mortarion, not to a distant ruler on Terra. After the Warmaster Horus' forces were defeated in the Battle of Terra, Vorx fled with the other Traitors into the Eye of Terror in order to escape the Imperium's wrath during the Great Scouring. It was within the that Warp rift, at some unknown date, that he founded the Lords of Silence, which later become one of the Death Guard's most powerful warbands.During the 13th Black Crusade, after the Fortress World of Cadia fell to the assault of Abaddon the Despoiler, Vorx and the Lords of Silence were among the Death Guard forces deployed alongside other servants of the Ruinous Powers to assault the Forge World of Agripinaa under the command of the World Eaters Chaos Lord Kossolax the Foresworn. The Astra Militarum troops of the Cadian Diaspora -- those who had survived the fall of that world or been elsewhere at the time of its destruction -- proved decisive in the world's defence, and the forces of Chaos once again were repulsed from Agripinaa.After the opening of the Great Rift in ca. 999.M41 in the wake of the 13th Black Crusade, Vorx and the Lords of Silence allied with the Weeping Veil warband of the Word Bearers and attacked Sabatine -- the homeworld of the White Consuls Space Marine Chapter. Vorx and the Lords of Silence managed to not only defeat the White Consuls, but Vorx personally killed their Chapter Master Cymar Xydias before driving what remained of the Chapter off-world.Next, the Lords of Silence, at Vorx's direction, were able to disupt the Weeping Veil's attempt to claim the remainder of the world's population as sacrifices to bring three daemonic legions led by Greater Daemons to the world by transforming them all into Plague Zombies and Poxwalkers before the sacrifice could be undertaken. The Word Bearers departed the now-useless world, leaving the Lords of Misery to transform it into a Daemon World dedicated to the pursuit of all-new diseases and pathogens.In a short time, Sabatine had essentially become a veritable copy of Mortarion's own Plague Planet in the Eye of Terror. But Vorx remained uncertain about what should be his next course of action -- to remain on Sabatine and oversee its continued metamorphosis into another extension of the Plaguelord's realm in realspace -- or join with his Primarch in the great assault upon the Realm of Ultramar that became known as the Plague Wars.
Vorx - Wargear: Power Armour (Corrupted)Manreaper
Voss - Voss: Voss (not to be confused with the similarly named planet Voss Prime) is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Solar of the Milky Way Galaxy.It was discovered by the Imperium early in the Great Crusade, and played a vital role in the mass-production of highly advanced las weaponry for the military forces of the burgeoning Imperium.Regrettably, this vital Forge World, along with several others, including Mars itself, declared for the Traitors' cause during the Horus Heresy.Eventually, Voss was cleansed of the Dark Mechanicum's presence and it was brought back into the light of the Emperor's grace. Since that time, Voss has gone on to prove its worth as an industrious and vitally important Forge World of the Imperium.
Voss - History: The early history of Voss has been lost across the millennia, but in the early years of the Great Crusade, one of the first tasks of Imperial expansion from Terra was to link up with a number of key domains within the Segmentum Solar identified as vital to the Great Crusade's success.Crucial among these were several Forge Worlds with whom the Mechanicum of Mars had maintained some relationship throughout the tribulations of the Age of Strife. In many cases, these inclusions went without difficulty, such as with Voss, whose masters had bent the knee to Mars without qualm. Since that bygone era, Voss has continued to contribute its industrial efforts to the might of the Imperial war machine.Throughout the Great Crusade, Voss continued to play in important role by mass-producing some of the most advanced and adaptable las weapon designs for the elite units of the Imperial Army's Solar Auxilia.Though this elite military branch usually sourced their arms directly from Terra and Mars, they latterly also did so from Voss, Telastoria and Triplex Phall when possible.
Voss - Horus Heresy: With the outbreak of hostilities between Traitor and Loyalist forces during the galaxy-wide civil war known as the Horus Heresy, the Mechanicum was also split in half by internecine conflict. Within the ranks of the Dark Mechanicum could be found powerful elements of the Martian Priesthood, the Ordo Reductor and the Legio Cybernetica, along with many of the feared Myrmidon Destructor cults and a number of sub-cults which had operated for long Terran years on the edge of tech-heresy, all drawn together by the traitorous Fabricator-General Kelbor-Hal.With them had come the support of more than half of the legions of the Legio Titanicus as well as dozens of allied Knight houses, and now Mars itself was lost to the Loyalists, while the output and military power of Forge Worlds such as Voss, Sarum, Cyclothrathe and Stygies VIII had been handed over to the Traitors.With the defeat of Horus and the subsequent Great Scouring, the Dark Mechanicum forces were cleansed from Voss, and this vital Forge World was once against brought back into the Emperor's fold, where it has continued to play an important role in the mass-production of arms and equipment for the Imperium's military forces.
Voss - Sources: Codex: Adeptus Mechanicus (8th Edition), "Bastions of the Machine God," pg. 12Codex: Adeptus Mechanicus - Skitarii (7th Edition), "Bastions of the Machine God," pg. 17The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pg. 147, 247The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 156The Horus Heresy - Book One: Betrayal (Forge World Series), pg. 229
Voss Prime - Voss Prime: Voss PrimeVossImperialForge WorldAdeptus MechanicusAge of TechnologySegmentum SolarMilky Way GalaxyGreat CrusadeVoss Prime is the closest Forge World to the Hive World of Armageddon, and supplies that strategic planet of the Segmentum Solar with much of its defenders' war-machines and materiel. Voss Prime is also home to the Legio Invigilata, a Loyalist Titan Legion also known as the "Emperor's Guard."