vizn3r/warhammer40k-lore huggingface dataset:
Scythes of the Emperor - Lost Brothers: When the Scythes of the Emperor first came upon Hive Fleet Kraken, they had little idea of the horror that was approaching them, and so when the first Hive Ship appeared in their system, they attacked almost blind to the risks they were facing. They conducted desperate boarding actions to destroy as many of the ships as they could.One of the first boarding actions by the Scythes against Hive Fleet Kraken was led by Sergeant Remas, which was successful, but resulted in the death of all of the boarding team members save for Remas and another battle-brother named Tobias.It can be assumed that the Thunderhawk Sergeant Remas used to escape the Hive Ship sustained some damage on its escape, as the lone Scythe did not rejoin his brothers but was instead found much later; unconscious and wounded on board his gunship by the Ultramarines Chapter. Remas later told his tale to Chaplain Ortan Cassius of what had transpired with the new alien menace, sharing all his intelligence on the threat of the Tyranids.During the Conclave of Hera on Macragge which had been called by the Ultramarines to consider the first change to their Chapter structure since the Second Founding in light of the danger presented by the Tyranids, Chaplain Cassius would later call forth Sergeant Remas to testify. He gave key evidence on what he had seen and learned in battle against the Tyranids.The conclave continued for many solar months, until all those Ultramarines who wished to speak on the matter had been heard. Eventually, the Ultramarines Chapter Master Marneus Calgar decreed that he had heard all that he needed and retired to his chambers atop the Ultramarines' mighty Fortress of Hera to ponder the matter.On the morning of the fortieth solar day, Calgar emerged and declared before his assembled warriors that the elite Tyrannic War Veterans would indeed become part of the Ultramarines' military structure, and after their first successful trial on the world of Espandor, all recognised their usefulness.In addition, other battle-brothers of the Scythes of the Emperor have been reported as being rescued by various other Chapters performing boarding actions against Hive Ships from Hive Fleet Kraken. Usually the Scythes' survivors are cocooned and commonly found in Terminator Armour, with an unusually high proportion of the captured Astartes being Librarians.Why this is the case is unknown, but perhaps they possessed some means of preserving themselves against being killed or consumed, or else the Hive Mind regarded them as worthy of preservation for further study. It is not known if any of these lost brothers have been reunited with the remnants of the Scythes.
Scythes of the Emperor - Chapter Combat Doctrine: For many solar decades the Scythes had been forced to change their tactics due to the limited resources and manpower the Chapter possessed. The Chapter generally organised small mobile strike forces, which were capable of carrying out hit-and-run missions and were used to relying on only themselves during a fight.It was also not uncommon to see Chapter Master Mansirius Thrasius take to the field of battle, due partly to the limited resources of his Chapter, but also because he was deeply driven to prove himself worthy of a command he did not feel he earned and to bring honour and glory to the Chapter once more. Due to the devastating losses suffered at the hands of Hive Fleet Kraken during the withdrawal from Sotha, the Scythes of the Emperor possessed almost no suits of Terminator Armour, nor any armoured vehicles larger than Rhinos or their variants.The Chapter tended to fight exclusively against the Tyranids (though they will of course engage any enemy of the Imperium of Man as any Space Marine Chapter would) and hate them more than any other force in the galaxy.Fully two-thirds of the Chapter are Second Tyrannic War veterans (the rest having been recruited following the destruction of Sotha), and the Chapter was also known to have killed more Tyranids per man than any other fighting force in the galaxy, including the Ultramarines.The Scythes of the Emperor were often the first Space Marines to respond to any distress call regarding an attack by Tyranids made within the Ultima Segmentum.Due to the events that have occurred in recent years, the sorely depleted Scythes have greatly benefited from the unlooked for aid of Archmagos Cawl and the Ultima Founding. Not only have they had their ranks bolstered with the newly created Primaris Space Marines, but they have also received desperately-needed war materiel and equipment that they have long been without.In the days before the Primaris replenishment, the Scythes of the Emperor possessed only three remaining suits of Terminator Armour, with a fourth recovered by Neophyte Medon to be repaired by Forge Master Sebastion in the Chapter's forge aboard its flagship Heart of Cronus.Receiving the finest weapons, armour and other wargear that they would need to conduct their defence of the Imperium, the Scythes of the Emperor can now adjust their tactics accordingly, and fight the enemy as they see fit in accordance to the dictates of the Codex Astartes.
Scythes of the Emperor - Chapter Beliefs: Chapter Master Mansirius Thrasius, like his counterpart from the Crimson Fists, Chapter Master Pedro Kantor, was determined above all else to keep his Chapter alive in the wake of disaster. The legend of the tenacious survival of the Crimson Fists Chapter after the fall of their fortress-monastery on Rynn's World to an unexpected disaster amidst a great invasion by Orks is well-known amongst the Adeptus Astartes.That Chapter's struggle for survival details how hard the Crimson Fists' Master had to struggle to prevent his battle-brothers from launching a reactionary self-destructive Imperial Crusade after the severe losses taken during the Ork attack on their homeworld. The Crimson Fists had been reduced to 300 battle-brothers and still managed to hold onto their homeworld. The Scythes, who numbered only 100 Veteran Astartes and had lost their homeworld, found the struggle to be all the greater.An Astartes exists only to fight in the Emperor's name; it is his only reason for existence. To tell one that he may not fight when the enemies of the Imperium are within striking distance is a far greater punishment than death. To many of the surviving Second Tyrannic War Veterans' of the Scythes of the Emperor, however, Thrasius' attempted reconstitution of their Chapter was a betrayal of the Chapter's very spirit, its legacy.It was consigning the survivors to a tepid, meek existence, unable to fight to their fullest. Many of the Scythes' Veterans believed Thrasius would have the Chapter die slowly and painfully, forgoing their duties, sapping their courage and their honour in order to simply maintain a further, yet ultimately empty existence.They feared the eventual loss of the Scythes' original spirit simply to produce larger numbers of Space Marines who were Scythes of the Emperor only in name. This feeling amongst so many of the Chapter's Veterans produced a real political rift within the Scythes that Thrasius would soon be forced to deal with if the Chapter was to remain an effective foe of the Imperium's myriad enemies.Fortunately, with the recent resurrection of their long-dead primarch most of these long-held suppositions and beliefs have been challenged following the introduction of hundreds of Primaris Space Marines as reinforcements into the ranks of the once sorely-depleted Chapter. No longer standing on the brink of oblivion, the Scythes of the Emperor once again have a chance to fight effectively in the name of the Emperor.With the death of Thrasius and the last of the Chapter's Firstborn Space Marines during Belisarius Cawl's expedition to Sotha, only Primaris Marines who have no memory of the loss of the Chapter's homeworld remain.
Scythes of the Emperor - Non-Astartes Personnel: Shipmaster Kaeron - Commanding Officer aboard the Hunter-class Destroyer, Xenophon. He was lost along with the voidship during the destruction of Sotha by Hive Fleet Kraken.Leviton Goss - Sub-Lieutenant of the Xenophon, he too, was lost along with the ship when it was destroyed by the Tyranids of Hive Fleet Kraeken.Serf-Sergeant Milus Ogden - Chief Security Officer of the Xenophon, who was lost with the destruction of the ship by the Tyranids during the Fall of Sotha.Tyek - Security Officer aboard the Xenophon. He was killed during a ship-to-ship collision.Gricole - Senior retainer under Sergeant Tiresias.
Scythes of the Emperor - Chapter Fleet: Atraedes (Strike Cruiser) - This strike cruiser took part in a gene-seed recovery mission to the world of Bracca IV in the Bracca System.Heart of Cronus (Battle-Barge) - Formerly called the The Heart of Sotha and before that, Honour's Might, the Scythes of the Emperor's only remaining Chapter Battle Barge is now named the Heart of Cronus. It is currently serving as their mobile base of operations and fortress-monastery since the destruction of their homeworld of Sotha. Chapter Master Thrasius' chambers were lined with opulent mosaics along the walls, and a polished floor. There were pict-screens hidden behind the mosaics. In order to facilitate the training of prospective Astartes, the hangar was rebuilt into a training ground for newly recruited neophytes, which includes ingenious traps, xenoforms and combat servitors programmed with Tyranid attack patterns, in order to survive fighting against those vile xenos. The ship had a working forge, overseen by Forge Master Sebastion.Xenophon (Hunter-class Destroyer) - The Xenophon served in the Scythes of the Emperor's fleet shortly before the destruction of Sotha by Hive Fleet Kraken.Sterope (Cruiser) - The Sterope was a Cruiser of the Scythes of the Emperor's Chapter fleet.
Scythes of the Emperor - Chapter Colours: The Scythes of the Emperor primarily wear yellow power armour. This includes the power pack, torso and groin armour. The helm, pauldrons, greaves, gauntlets and leg armour are black.The white squad specialty symbol on the right pauldron designates operational specialty -- battleline, close support, fire support, Veteran or command. A black High Gothic numeral is stenciled in the centre of it, indicating squad number.Unusually, the Scythes of the Emperor display their company markings through the colour of the Aquila or Imperialis on the chest guard in accordance with the dictates of the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.Veteran status is denoted by a yellow left knee plate, adorned with a black skull.
Scythes of the Emperor - Chapter Badge: The Scythes of the Emperor's Chapter badge is a pair of crossed yellow scythes on a field of black or a single black scythe in a field of yellow.
Scythes of the Emperor - Sources: Advanced Space Crusade Rulebook (1st Edition), pp. 4, 16, 29, 38, 42, 45, 48Codex Adeptus Astartes - Grey Knights (8th Edition), "Putrid Springs," pg. 25Codex Adeptus Astartes - Space Marines (8th Edition), pg. 31Codex: Space Marines (9th Edition), pp. 24-25, 47Codex: Space Marines (8th Edition) (Revised Codex), pg. 28Codex: Space Marines (7th Edition) (Digital Edition), pg. 111Codex: Space Marines (6th Edition), pp. 18-19, 33, 53Codex: Tyranids (4th Edition), pg. 14How to Paint Space Marines, pg. 88 (colour scheme, listed under Codex-compliant Chapters)Imperial Armour Volume Nine - The Badab War - Part One, pg. 77Index Astartes IV - "The Badab War", pg. 55White Dwarf 306 (UK), "Purge the Alien - Ultramarines Tyrannic War Veterans", by Graham McNeill, pp. 54-55White Dwarf 264 (UK), "Index Xenos: The Kroot", pg. 96White Dwarf 218 (UK), "The Coming of the Great Devourer", pg. 80White Dwarf 198 (US), "Honour and Glory: Veteran Regiments", pp. 34-37White Dwarf 48 (FA), Scenario for Epic 40,000 by W. KinradeBelisarius Cawl: The Great Work (Novel) by Guy Hayley, Chs. 2, 8, 9, 17, 23-24, 26Unremembered Empire (Novel) by Dan AbnettSlaughter at Giant's Coffin (Novel) by Laurie GouldingA Safe and Shadowed Place (Eshort) by Guy HayleyRenegades of the Dark Millennium (Anthology), "The Blood of Sotha" by Laurie GouldingLegends of the Space Marines (Anthology), "Orphans of the Kraken" by Richard WilliamsHeroes of the Space Marines (Anthology), "The Skull Harvest" by Graham McNeillReclamation (Short Story) by Laurie GouldingLast Watch (Advent Short Story Series) by Laurie GouldingThe Shadow of the Beast (Short Story) by Laurie GouldingThe Aegidan Oath (Short Story) by Laurie GouldingVisions of War: The Art of Space Marine Battle, "Heloth" by Laurie GouldingScythes of the Emperor: Daedalus (Audio Book) by L.J. GouldingOrphans of the Kraken (Short Story) by Richard Williams
Scythian Venom Talon - Scythian Venom Talon: A Scythian Venom Talon is a xenos melee weapon used by Inquisitors of the Ordo Xenos.The Scythians are an alien species of warrior-monks, dedicated to a peculiar form of armed martial arts. The dagger-like venom talon is one of the more basic close combat weapons they use, able to incapacitate a foe with the slightest scratch.Quite how the Inquisition came to acquire such weapons is perhaps best left to the imagination.
Scythians - Scythians: The Scythians are a xenos species whose weapons have found their way into the Armoury of the Grey Knights and the Inquisition.The Scythians are a race of warrior-monks, dedicated to a peculiar form of armed martial arts. The dagger-like Scythian Venom Talon is one of the more basic close combat weapons they use, able to incapacitate a foe with the slightest scratch.Quite how the Inquisition and the Grey Knights came to acquire such weapons is perhaps best left to the imagination.
Searchlight - Searchlight: The Searchlight is a piece of wargear that is commonly found on many human vehicles belonging to the Imperium and the forces of Chaos, and can even be found in use by Tyranid Genestealers that are hidden on Imperial worlds.Searchlights are a low-cost vehicle upgrade for use during night fighting scenarios where the light can be used to illuminate enemy combatants, both making them more susceptible to weapons fire and temporarily blinding them.While searchlights are useful for illuminating enemies, it also has the unfortunate side-effect of making the vehicle with the searchlight more vulnerable to return fire from the enemy.The searchlights used by the Imperium, and human vehicles in general, are usually mounted upon full-motion swivel mounts located on top of the vehicle, or on the nose or lower fuselage of an aircraft.The searchlights themselves come in a wide variety of shapes and sizes, from ornate gilded lights on an Ecclesiarchy vehicle to the more utilitarian ones used by the Adeptus Astartes.Searchlights used by the vehicles of the Forces of Chaos are usually the same as they were before being captured by the Archenemy, albeit now covered in unholy runes and dark symbols.
Searchlight - Non-Vehicle Searchlights: Searchlights are not only confined to vehicles, and can be found attached to many buildings, defensive walls, sentry towers, and anywhere else a light would be of use.Searchlights are often used for non-military purposes, such as lighting landing pads, Adeptus Arbites checkpoints and prisons, and to illuminate important buildings for nothing more than show.During nighttime air raids against military installations or cities, powerful searchlights are pointed skywards, in an effort to aid ground-based anti-aircraft fire. The Imperium also makes use of mobile searchlights, such as those mounted on tripods or weapons platforms like the Sabre Gun Platform.
Searchlight - Sources: Warhammer 40,000: Wargear (4th Edition), pg. 36Codex: Astra Militarum (6th Edition)Codex: Adepta Sororitas (6th Edition)Codex: Space Marines (7th Edition)Codex: Genestealer Cults (7th Edition)Warhammer 40,000: Conquest Collectible Card Game (Picture)
Sebastian Winterscale - Sebastian Winterscale: Sebastian Winterscale was the founder of the Rogue Trader House Winterscale who established Winterscale's Realm in the Koronus Expanse of the Segmentum Obscurus between 188 and 274.M41.
Sebastian Winterscale - History: Sebastian Winterscale, a cunning and able Rogue Trader rumoured to be the unwanted son of the ruling families of the distant Ophidian Sector, was granted a fresh Warrant of Trade in 188.M41 and began to systematically establish and dominate an interstellar realm that bears his name to this day in the Koronus Expanse.Although still only partially explored, by any measure Winterscale's Realm remains one of the most well-traversed and well-established within the area of the Expanse, and a prize to be envied and perhaps desired as a target for conquest by many.
Sebastian Yarrick - Early Life: Born on Taos III under the name of Sebastian Vaarden, the young Yarrick was orphaned when he was 7 standard years old. Raised by his maternal grandfather in a small community near New Caedon Hive he spent the next three years under the loving but harsh tutelage of this old Astra Militarum veteran sergeant, learning how to fight, lay traps and stay hidden.When the Orks invaded his homeworld, young Yarrik survived alone, hiding from the Greenskins, laying traps, killing Gretchin, foraging, and generally doing everything he could to survive using all the tactics and tricks that his grandfather had taught him.After an Imperial relief flotilla finally arrived in orbit over Taos III several solar months later, Astra Militarum regiments were deployed. One squad on patrol picked up the lone, 10 year old boy who there and then took the name of his grandfather, Yarrick, as his surname.Following this, he was taken by the Imperium's Schola Progenium, to be educated and indoctrinated like most commissars. He learned the Ork language from a human raider who had once been a prisoner of the Greenskins while fighting the Orks during a WAAAGH! on the world of V'run.Since that time, he has extensively studied the Ork mind, and is considered one of the Imperium's leading experts on Orks. His years with the Imperial Guard were eventful ones, as he served in over a dozen warzones and with regiments from Necromunda, Luther McInytre, and Armageddon. His final assignment before retirement was to run the recruitment program for the rebuilding of the 4th Armageddon Steel Legion Regiment.
Sebastian Yarrick - Second War for Armageddon: As the Second War for Armageddon began, Yarrick had been banished to Hades Hive by Herman von Strab, the inept Planetary Governor of Armageddon, after he ordered the planet's astropaths to send a message to the Imperium for help. Von Strab has been described as "the greatest waste of flesh and bone born in the last five hundred years" by Princeps Prime Kurtiz Mannheim of the Legio Metalica Titan Legion.Gradually, under von Strab's incompetent leadership, the planet fell bit by bit until the Orks reached Hades Hive. Here, Commissar Yarrick commanded the defending forces, inspiring them to fight like the possessed. The Imperial defence was so vicious that eventually Ghazghkull himself joined the attack, leading his forces from the front.He tried to deplete the hive by every strategy he could muster, but Yarrick countered them all. Eventually, Hades Hive became a personal battle for the two warriors. Ghazghkull fell upon the hive, and Yarrick realised that the Imperial defenders could not hold their position. In a series of daring shuttle runs, the remaining Imperial forces managed to escape from the Greenskin trap.In the retreat, Yarrick was almost killed, but his iron will allowed him to survive. Eventually, the war ended with the arrival of Commander Dante of the Blood Angels Chapter of Space Marines, whom the defenders of Armageddon had turned to for leadership.
Sebastian Yarrick - Siege of Hades Hive: During the first assault on Hades Hive of the Second War for Armageddon, the Ork Warlord Ugulhard, one of Ghazghkull's most prominent underlings, drove the bulk of his forces towards Yarrick's position, and was able to engage the elderly commissar in single combat. Ugulhard quickly used his Power Klaw to sever Yarrick's right arm at the elbow.The Warlord's victory was cut short, as Yarrick, fighting the pain and shock like no mortal man, swung his sword and beheaded the Ork Warlord who had lowered his guard, believing the "humie" to be finished. Yarrick was said to have picked up and brandished the Ork Warlord's Power Klaw (and eventually had it attached in place of his right arm), inspiring fear in the Orks and prompting the Imperial defenders to surge forward and leap upon the aliens.Battlefield legend has it that only after the Ork assault was routed from Hades Hive did Yarrick "allow himself the luxury of passing out." News of this incident spread like wildfire amongst the Orks, and wherever Yarrick fought, the green-skinned xenos would flee in terror.Yarrick exploited this to the full, having Ugulhard's Klaw modified to suit him as a prosthetic limb. He also exchanged his left eye for a pulse laser bio-implant, playing on the Orks' superstition that he had an evil eye, as they called him the "bale eye that could kill with a glance."For six solar months following the first assault, the defenders of Hades Hive held out against further attacks. Although recollections of the siege vary, it was almost unanimously considered that Yarrick was the man who made it all possible; he was the one who held the defenders together, the one who brought them back from the brink of defeat countless times, and the one whose belief gave others the strength to go on.The time he bought at Hades Hive, tying up a vast portion of the Ork WAAAGH! and distracting Ghazghkull himself from his ultimate goal, made all the difference, allowing time for the reinforcing Imperial Guard and Space Marines to muster and launch a counter-attack. Yarrick was one of the few survivors of the final battle for Hades Hive, and it took many solar months for him to recover from the injuries he sustained during that final assault. He accepted nominal retirement, along with a training post on Armageddon.However, the knowledge that an Ork like Ghazghkull was still at large proved too much of a distraction, and only solar months later he reported back for active duty, vowing that he would not rest until the day Ghazghkull Mag Uruk Thraka was hunted down and killed.
Sebastian Yarrick - Return to Golgotha: However, in a move that surprised friend and foe alike, Ghazghkull later released the elderly commissar, stating to his astonished underlings that "Good enemies iz 'ard to find," implying he enjoyed the challenge the human posed enough to not want it ended just yet.Yarrick left the Ork Space Hulk orbiting Golgotha in the shuttlecraft his nemesis had provided, but soon returned with a force drawn from the ranks of the Adeptus Mechanicus' military forces and the massive weapon known as the Ordinatus Golgotha, and routed the Orks from the world. Ghazghkull again escaped to fight another day, and Golgotha would eventually be reclaimed by the Orks soon before the start of the Third War for Armageddon.
Sebastian Yarrick - Third War for Armageddon: Fifty Terran years to the day after the end of the Second War for Armageddon, Ghazghkull Mag Uruk Thraka launched his second attempt to take the hive world of Armageddon from the Imperium. The Third War for Armageddon would prove to be a much harder battle for Commissar Yarrick.Yarrick arrived on the planet two solar weeks before the invasion began. He agreed to take over total control of all forces on the planet and his first order was to send all remaining Imperial aircraft to destroy as many of the Orks as possible before they could touch the ground. Eventually, the Orks landed their Roks, providing them with pre-built fortresses made from hollowed-out asteroids.Yarrick personally led the assault on one of these with a force of Cadian Shock Troopers. Eventually the Orks were pushed out of the Armageddon System. When Ghazghkull fled Armageddon and the Black Templars prepared to give chase, Yarrick petitioned High Marshal Helbrecht to allow him to join their quest; Helbrecht agreed, and Yarrick immediately set off.
Sebastian Yarrick - Report of Death: In the Era Indomitus, a report of the Divisio Mortis of the Officio Prefectus was spread through various Imperial war zones and forwarded to Terra that claimed that Sebastian Yarrick had been slain, though it offered no details on the cause of death. The Bell of Lost Souls in the Imperial Palace was rung for him, though the truth of the matter has not yet been resolved.
Sebastian Yarrick - Wargear: Yarrick wears the typical uniform of an Imperial commissar, including the ubiquitous black greatcoat and peaked cap. The elderly commissar also wears a suit of Carapace Armour with a small, built-in fusion reactor that furnishes power for Yarrick's many other pieces of wargear.Foremost amongst those is his most renowned trademark item, the Power Klaw he claimed from Warlord Ugulhard's corpse during the Second War for Armageddon, to replace the arm he lost in combat. Despite its typically crude Orkish appearance, the weapon has been restored and blessed by both the priests of the Adeptus Ministorum and the Tech-priests of the Adeptus Mechanicus, and is powerful enough to kill anything foolish enough to stand before Yarrick in one swipe. His armour also has a special built-in Conversion Field which shrugs off almost all attacks.Finally, Yarrick had a bionic eye implanted to play on the Orkish superstition that he possessed an evil eye and could kill with a glance. This so-called Bale Eye can produce a laser beam in combat at Yarrick's mental direction powerful enough to core out an opponent's skull at ten paces, so Yarrick can live up to this reputation.Unlike most commissars who wield only a Bolt Pistol as a side arm, Yarrick opts for a master-crafted Laspistol and a Godwyn-De'az Pattern Storm Bolter as an additional firearm, wielding the normally two-handed weapon one-handed as easily as a lesser man might wield a Laspistol.When he is not proceeding on foot, Yarrick can count on his personal Baneblade super-heavy tank, the Fortress of Arrogance, to convey him and serve as a mobile headquarters and motivational platform. Blessed by the priests of the Ministorum and Mechanicum, the Baneblade has been specially modified to allow Yarrick to motivate his troops from atop the main turret, clearly in sight of everyone, yet remain well-protected by a special force field. The Fortress of Arrogance is almost as renowned as its passenger, and many consider the tank just as blessed by the Emperor as Yarrick.However, Sebastian Yarrick's most potent weapon is not a mechanical contraption or mighty vehicle, but his own iron will, which allows him to shrug off and ignore the consequences of wounds that would disable most other beings. This undaunted resolve to fight and win in the name of Mankind and the Emperor, coupled to his personal charisma and oratory prowess, have made him one of the most renowned and beloved leaders in the history of the Imperial Guard.Imperial soldiers see it as an immense honour to serve under the venerable commissar, and it is said that Yarrick has never had to execute an officer serving alongside him for cowardice, so great is his motivational presence. It is also said that even commanders of the Adeptus Astartes have deferred to his authority, although this might just be rumours spread amongst the rank-and-file to bolster morale.
Sebastian Yarrick - Sources: Battle For ArmageddonCodex: Astra Militarum (6th Edition) (Digital Edition), "Commissar Yarrick," "HQ-Commissar Yarrick"Codex: Astra Militarum (8th Edition), pp. 65, 90Codex: Imperial Guard (3rd Edition, 1st Codex), pg. 24Codex: Imperial Guard (3rd Edition, 2nd Codex)Codex: Imperial Guard (4th Edition), pg. 52Codex: Imperial Guard (5th Edition), pp. 19, 24, 63Codex: Armageddon (3rd Edition)WAAAGH! Ghazghkull: A Codex: Orks Supplement (7th Edition) (Digital Edition), pp. 21-22, 45-46, 75-76, 104White Dwarf 152 (US), "Commissar Yarrick and Warlord Ghazghkull Mag Uruk Thraka", pp. 14-22White Dwarf 182 (US), "Blood & Fire"White Dwarf 227 (US), "Chapter Approved - Imperial Guard, Commissar Yarrick"White Dwarf 248 (US), "In Defence of Armageddon"White Dwarf 338 (US), "Commissar Yarrick's Fortress of Arrogance" by Neil Hodgson, pp. 94-95Gunheads (Novel) by Steve ParkerHelsreach (Novel) by Aaron Dembski-BowdenYarrick: Chains of Golgotha (Novel) by David AnnandaleSurvivor (Short Story) by Steve ParkerWarhammer Community Investigates – Could Commissar Yarrick Actually Be Dead?
Sebiascor Ebongrave - Sebiascor Ebongrave: Sebiascor Ebongrave is a lord commander of the Astra Militarum and the present commander of the Canis Salient of the Achilus Crusade.Ebongrave was a capable, even heroic officer who distinguished himself amongst the cavalry of the Dhkasin Hussars and became a trusted advisor to the crusade's commander Lord Militant Solomon Tetrarchus, before being given command of the Canis Salient.The lord commander has not borne his role well. This once dashing cavalryman is a bitter, graying man who rarely leaves his fortified situation rooms in the Achilian Bastion. He has become increasingly paranoid and has ordered purges of regimental commanders, naval officer classes and Imperial planetary governors, sometimes at the vaguest suggestion of T'au sympathies or ideological weakness. No matter how impossible the fight against the Tyranids of Hive Fleet Dagon becomes, he refuses to countenance diverting troops and ships from fighting the T'au.Some believe he is losing his grip on reality, while others think he sees reality all too well and is the only man who appreciates just how devious his xenos foes really are.
Sebiascor Ebongrave - Relationship with Tetrarchus: The relationship between Lord Militant Solomon Tetrarchus and his subordinate commander started off well, with the Warmaster recognising the abilities of the lord commander and rewarding him with high rank. Yet, in truth the appointment was a double-edged sword and while the two men present the appearance of mutual respect, they are in fact engaged in a bitter political rivalry.Tetrarchus sees in Ebongrave a capable and ambitious underling, one whose tactical and strategic skills are too great to be ignored, but who may one day covet his own position. Ebongrave sees in Tetrarchus a commander every bit as skilled as he, yet who presents an obstacle to still higher office.This situation has gotten worse with the coming of Hive Fleet Dagon, for Ebongrave continues to prosecute the war against the T'au when many are coming to believe it is the Tyranids against whom the Achilus Crusade should launch its strength.While Ebongrave will not hear of concession or compromise, many of Tetrarchus' most trusted advisors are coming to believe that some arrangement should be made with the T'au, at least until the threat of the hive fleet is contained. To date, Tetrarchus has sanctioned only limited, and entirely deniable contact, which Ebongrave remains ignorant of even though it continues on the marches of his own domains.
Sebiascor Ebongrave - Canon Conflict: Sebiascor Ebongrave is listed as a lord commander of the Astra Militarum, but in fact that is the title of the general officer who commands the Imperial Guard forces of an entire segmentum. This is likely a mistake on the part of the Deathwatch RPG's authors, as the Astra Militarum's hierarchy is opaque and riddled with similar titles for high-ranking officers.Whatever his title, Ebongrave's duties as a sub-theatre commander of an Imperial Crusade are normally the responsibilities of a lord general.
Second Aegisine Crusade - Second Aegisine Crusade: Second Aeginsine CrusadeImperium of ManWarp StormsRed ScorpionsSpace MarineChapterHecubaThese worlds had fallen under the tyranny of a heretical Mechanicus sect based on the once-proud Forge World of Shaehol. It was now a fetid world of chemical swamps and treacherous ash-wastes, its ecosystem wrecked by millennia of unrestrained industry. Shaehol was heavily defended by legions of insane, half-mechanoid servants loyal only to the Dark Magos who had created them. The paranoia of Shaehol's dark masters had invested the planet with innumerable layered defences made up of thousands of kilometres of living razor wire, clusters of hurricane mines and protected by labyrinthine fortress-mazes.The Red Scorpions spearheaded the orbital assault against Shaehol, conducting a concentrated attack by Drop Pod assault supported by Thunderhawks and Caestus Assault Rams which managed to force a beachhead on the heavily defended planet. For 19 murderous solar hours the Chapter was forced to defend the landing zone against phalanxes of corrupted Combat Servitors, waves of surgically mutilated labour helots and the vast and baleful war machines of Shaehol, but they would not break. Only through the Red Scorpions' resolute action did they enable the Battle Titans of the Legio Tempestor and the Knights of House Vymar to safely land on the surface and deploy, then push past their valiant protectors to take the war to the foe.It would take a further two standard years to fully re-conquer the fallen Forge World as the warped masters of Shaehol and their works were destroyed root and branch, but the Adeptus Mechanicus did not forget the Chapter's sacrifice. When at last the conquest was over and the Red Scorpions took their leave of the planet, the Mechanicus lords of war did them homage, as towering Knights and Titans lined the route taken by the Red Scorpions as they marched to the landing zones, bowing to them in homage as they passed by.
Second Battle of Paramar - Second Battle of Paramar: The so-called Second Battle of Paramar was an engagement of the Horus Heresy that took place in either 008.M31 or 011.M31, depending on the source, following the capture of the Paramar System by the Traitors in the First Battle of Paramar.
Second Battle of Paramar - History: The strategic Mechanicum provender world of Paramar V fell to the Warmaster Horus' hosts led by the Alpha Legion and the Dark Mechanicum in one of the opening moves of the Horus Heresy.Several Terran years later, a mixed force of Loyalists consisting of the Legio Atarus (Firebrands), Legio Ignatum (Fire Wasps), Legio Solaria (Imperial Hunters), with ground assault units from the Blood Angels and White Scars Legions, clashed with the defending Traitors.The Traitor forces were comprised of god-engines drawn from the Legio Fureans (Tiger Eyes) and Legio Mortis (Death's Heads) Titan Legions that were rearming and resupplying in the system after several Terran years of intensive campaigning, as well as extensive elements of the Sons of Horus and Word Bearers Legions.The Loyalists conducted a series of diversionary attacks across the Paramar System in order to draw troops away from their true target, before conducting a full scale planetstrike against Paramar V's primary spaceport, the Paramar Nexus. They captured it intact and then pressed outwards to begin the destruction of the mass-provender silos containing wargear and vehicles that sprawled across the plateau beyond.It was soon revealed, however, that the Traitors had seen through the ploy and prepared a huge counterattack force. Though they inflicted heavy damage on the provender silos before the Traitor counterattack hit home, the vast majority of the Loyalist invasion forces was surrounded and destroyed without mercy.The Paramar System would remain in Traitor hands for the rest of the Horus Heresy. The servants of Chaos would only be dislodged from the system following the Third Battle of Paramar in 019.M31 during the vengeance campaigns of the Great Scouring.
Second Battle of Paramar - Canon Conflict: The Horus Heresy - Book Three: Extermination by Alan Bligh states that the Second Battle of Paramar took place in 008.M31.The timeline published in the Adeptus Titanicus: The Horus Heresy Rulebook in 2018 states instead that the campaign took place in 011.M31.
Second Founding - Second Founding: The Second Founding of the Space Marines occurred seven standard years after the end of the Horus Heresy, in the early 31st Millennium.This Founding involved the division of the existing Loyalist Space Marine Legions into the far smaller, 1,000-man autonomous Chapters of the Space Marines as decreed by the new Codex Astartes, written by the Ultramarines' primarch, Roboute Guilliman.The remaining Loyalist Space Marine Legions were divided into smaller Successor Chapters -- one Chapter maintained their parent Legion's original name, badge and colours, while the remaining Chapters took new names and heraldry.
Second Founding - Select Second Founding Successor Chapters: ChapterProgenitor ChapterLegion NumberFirst Chapter MasterAngels of AbsolutionDark AngelsIUnknownAngels of RedemptionDark AngelsIUnknownAngels of VengeanceDark AngelsIUnknownAngels of Vigilance (Suspected)Dark AngelsIUnknownLions SableDark AngelsIUnknownDestroyersWhite ScarsVUnknownMaraudersWhite ScarsVUnknownRampagersWhite ScarsVUnknownStorm LordsWhite ScarsVUnknownWolf BrothersSpace WolvesVIBeor Arjac GrimmaessonBlack TemplarsImperial FistsVIISigismundCrimson FistsImperial FistsVIIAlexis PoluxExcoriatorsImperial FistsVIIDemetrius KatafalqueFists ExemplarImperial FistsVIIOriax DantalionAngels EncarmineBlood AngelsIXUnknownAngels SanguineBlood AngelsIXUnknownAngels VermillionBlood AngelsIXSargan VarsarisBlood DrinkersBlood AngelsIXUnknownFlesh TearersBlood AngelsIXNassir AmitSons of SanguiniusBlood AngelsIXUnknownBrazen ClawsIron HandsXUnknownRed TalonsIron HandsXAutek MorAurora ChapterUltramarinesXIIIUnknownBlack ConsulsUltramarinesXIIIArrias CordosDoom EaglesUltramarinesXIIITulian AquilaEagle WarriorsUltramarinesXIIIUnknownGenesis ChapterUltramarinesXIIIUnknownGrey KnightsN/AN/AJanusInceptorsUltramarinesXIIIUnknownIron SnakesUltramarinesXIIISaur DamoclesLibatorsUltramarinesXIIIUnknownMortifactorsUltramarinesXIIISasebo TezukaNemesisUltramarinesXIIIUnknownNovamarinesUltramarinesXIIILucretius CorvoObsidian GlaivesUltramarinesXIIIFulminosPatriarchs of UlixisUltramarinesXIIIUnknownPraetors of OrpheusUltramarinesXIIIUnknownSilver EaglesUltramarinesXIIIUnknownSilver SkullsUltramarinesXIIIUnknownViridian ConsulsUltramarinesXIIIUnknownWhite ConsulsUltramarinesXIIIUnknownBlack GuardRaven GuardXIXGherith ArendiRaptorsRaven GuardXIXUnknownRevilersRaven GuardXIXUnknownPurple StarsUnknownUnknownUnknownRed HuntersUnknownUnknownUnknownScar LordsUnknownUnknownUnknownYellow JacketsUnknownUnknownUnknown
Second Ork War - Second Ork War: The Second Ork War was the name given to a conflict fought in the 41st Millennium by the Knight houses of the Knight World of Adrastapol against the Ork WAAAGH! Killfist. The war ended in a victory for the Imperial forces and the freeing of Adrastapol from the Greenskin invasion.
Second Purging of Lastrati - Second Purging of Lastrati: The Second Purging of Lastrati occurred in 543.M36, as a part of the Athalor Crusade, under the command of Marshal Gervhart of the Black Templars Space Marine Chapter. During Lastrati's tumultuous past a sect known as the Divine Army had gained control of the unremarkable Hive World of Lastrati, located in the Ultima Segmentum. The Divine Army preached a doctrine of intolerance of those with even the slightest deviation from what their leaders viewed as the physical attributes of the perfect human being. They created genetically-tailored viruses that targetted particular traits, eradicating whole swathes of the population. When Imperial contact was re-established with this remote planet, only 2.5 million inhabitants were left of a world that had once boasted a population of 14 billion.Lastrati had become a place of pilgrimage, and for centuries, the faithful had come to bear witness to such spectacles as the Hill of Heretics and the Plain of Purity. Marshal Gervhart and the Black Templars of the Athalor Crusade had come to Lastrati to take heart from the planet's potent displays of faith from the past, but were horrified by what they found. The Quintarchs of Lastrati had turned to barbaric blood rituals and human sacrifices in search of genetic perfection. At first the Space Marines were welcomed as examples of genetic supremacy, but the more the Black Templars saw, the more they realised that the rituals of the people of Lastrati had too much in common with the heretical cult worship of the Ruinous Powers.Marshal Gervhart ordered the planet cleansed of its degenerate inhabitants before continuing the Crusade. After four standard years of fighting, the warriors of Marshal Gervhart forced the remaining forces of Lastrati back into the Plain of Purity where they made their last stand before the Black Templars at the Hill of Heretics. The army was destroyed, the Black Templars showing no mercy and accepting no surrender. Those deemed free from taint were allowed to live - an act of mercy that was to have repercussion for Marshal Gervhart in later years.
Second Sphere Expansion - Second Sphere Expansion: The Second Sphere Expansion marked the second dynamic period of expansion for the T'au Empire, when the T'au pushed further into space and established over a dozen new colonial Septs from 018.M39-742.M41. During this time, a legend arose from the Fire Caste, the greatest T'au military thinker and strategist of his age, and perhaps of any other -- Commander Puretide.Towards the end of this period of expansion, the T'au Empire was brought into conflict with the Imperium of Man, who launched an Imperial Crusade known as the Damocles Gulf Crusade to reclaim their long-neglected territory in the Eastern Fringe region of the Damocles Gulf. The conclusion of this bloody campaign marked the end of the Second Sphere Expansion.
Second Sphere Expansion - History: Following their initial success with the First Sphere Expansion and their alliance with the formidable Kroot, the Fire Caste armies of the T'au Empire were swollen by billions of additional warriors to aid the fight for the Greater Good, albeit in a more mercenary fashion than was considered ideal. With engineering centres in every Sept working diligently, the Earth Caste provided innumerable innovations, but the invention demanded by the Ethereals -- faster propulsion-technology to drive starcraft -- eluded them.At last, the quantum leap came from Fal'shia Sept, where they finalised development of the ZFR Horizon Accelerator Engine. An ingenious design, this powerful new mechanism allowed T'au voidships to attain near-light speed. It was this device that would usher in the next phase of progress.With a faster fleet and armies buoyed by an influx of Kroot Carnivores, the T'au Ethereal Supreme, Aun'Wei, declared the massive build-up for the next round of interstellar exploration and settlement to be complete. With a single command that was heard throughout the Empire, the T'au launched the Second Sphere Expansion. Branching outwards from each of the hub centres of the First Sphere colonies, great T'au fleets speared into the dark, spreading the Greater Good to worlds that from distant T'au were mere specks of flickering light.The Second Sphere Expansion was to prove even more dynamic than the first, pushing further into space and establishing over a dozen new Septs. During this time, a legend arose from the Fire Caste, the greatest military thinker and strategist of his age, and perhaps of any other -- Commander Puretide. He led his warriors to swift victories, and star systems fell before his campaigns of conquest.Many of the Second Sphere Septs, such as Elsy'eir and Tash'var, owe their existence to Puretide's brilliant strategies, and it was his masterful counterattacks that warded off the Ork invasion that threatened to overrun Au'taal Sept. It was said that even the Orks grew to fear facing an army led by Puretide, for while the Greenskins loved to fight, the master tactician took much of the joy from their battles with his evasive, yet hard-hitting tactics. Puretide's application of strategy and military theory were thoroughly recorded and are still taught at every Fire Caste academy today.The last breakthrough of the Second Sphere Expansion was the successful crossing of the Damocles Gulf, a mysterious region to the galactic east that had long thwarted all attempts by the T'au to pass through. Once on the other side of that roiling and unnavigable space phenomenon, the T'au swiftly established many colonies and outposts, soon making their first contact with the single largest power in the galaxy, the Imperium of Man.After a long and subtle campaign, the T'au Empire had peaceably encroached upon many planets within the area of space known to the Humans as the Timbra Sub-sector of Segmentum Ultima. The bitter and destructive wars that were soon unleashed there were unlike anything the T'au had ever experienced, and that bloody fighting marked the beginning of the end of the Second Sphere Expansion.
Second Sphere Expansion - Contact with the Imperium: Since first entering space, the T'au had experienced success after success. Guided by their Ethereals, each caste had overcome every obstacle yet encountered, and none doubted T'au ascendancy. On the far side of the Damocles Gulf, however, the T'au faced an enemy unlike any other, and the epic clashes that followed heralded the beginning of an entire new age of battle.The T'au Empire's first introduction to Humanity came not with the ruling Imperium, but with dissident elements that were operating on the fringe of that mighty dominion. The Imperium of Man is the largest realm in the galaxy, although much within its sprawling borders has never been explored or has been forgotten over its long history. The region of space around the Damocles Gulf is just such an area, a stellar wilderness where the T'au Empire had found room to take root.The T'au first encountered Free Captains, pirates and lost Human colonies that had regressed so that they had long forgotten their origins and any connection to their distant birth world. Those initial contacts ranged from friendly trade negotiations to instant hostility. It was some time before the Water Caste came to grasp the fact that the Humans they encountered were merely the lost remnants or willing outcasts of an incomprehensibly large galactic empire.Worlds claimed by dissident Humans were soon annexed into the T'au Empire, but there was much debate about how to approach those planets still bound to the Imperium. In typical fashion, the high-ranking caste leaders debated the situation before the Ethereals. To some of the High Council, the Imperium seemed so powerful that some aggression might lead to a war that they could not win. The leaders of the Fire Caste, on the other hand, called for war, but it was Aun'Va, an Ethereal second in authority only to Ethereal Supreme Aun'Wei, who determined the plan.The Water Caste were to integrate themselves into Human worlds loyal to the Imperium, insinuating themselves into the courts of planetary governors. Eventually, a score of worlds within the Imperium were trading with the T'au, even in preference to each other. Alien goods, and especially coveted Earth Caste technology, flowed through these markets in blatant contravention of Imperial law forbidding trade with xenos.The time soon came to initiate the second phase of Aun'Va's instructions. Upon those Imperial worlds that were deemed ripe, Water Caste envoys whispered well-rehearsed words into willing ears. The seeds of rebellion had been long cultivated, and now bore fruit as, one by one the planetary governors declared themselves and their worlds free of the shackles of the Imperium's brutal rule. It had taken solar decades to achieve, but the T'au spread more rapidly and with fewer losses through subterfuge and diplomacy than even the most brilliant military campaign could have achieved.