vizn3r/warhammer40k-lore huggingface dataset:
Interrogator-Chaplain - Wargear: Power Armour (Any Firstborn or Primaris Pattern)Crozius Arcanum - The Crozius Arcanum is the sacred rod of office carried by all Space Marine Chaplains. Within the Crozius Arcanum is a gravitic generator that produces a powerful energy field capable of disrupting matter in the same manner as a Power Weapon. Chaplains are powerful warriors, and the blows struck with a Crozius Arcanum can overwhelm nearly any defence.Rosarius - A Rosarius is a gorget or amulet worn by Space Marine Chaplains which traditionally bears the symbol of the Imperial Aquila or Crux Terminatus and is the Chaplain's "soul armour" bestowed upon him by the Ecclesiarchy of Terra in recognition of the Adeptus Ministorum's and the Adeptus Astartes' common devotion to the Emperor of Mankind.Skull Helm - One of the most iconic elements of a Chaplain's wargear is his macabre skull helm, a stern visage that depicts the face of the Emperor mordant, evoking the Emperor's wrath upon His enemies and the sacrifice He made for Mankind. These helms may take many different forms and have been crafted by numerous Space Marine artificers across the galaxy. Universally, however, they are all fearsome in aspect.Sacred Standards - Interrogator-Chaplains are the custodians of the Chapter's holy relics, including such sacred standards as the Standard of Fortitude, the Standard of Devastation, and the Standard of Retribution.Bolt PistolAbsolvor Bolt Pistol (If Primaris Marine)Bolter (As replacement for Bolt Pistol)Plasma Pistol (Optional)Power Fist (Optional)Jump Pack (Optional)Frag GrenadesKrak Grenades
Interrogator-Chaplain - Interrogator-Chaplain in Terminator Armour: Terminator ArmourStorm BolterCrozius Arcanum
Interrogator-Chaplain - Notable Interrogator-Chaplains: Grand Master Sapphon - Sapphon is the Grand Master of Chaplains of the Dark Angels Chapter. Also known as the "Finder of Secrets," Master Sapphon did not receive his esteemed rank of Grand Master due to age or ability as an Interrogator-Chaplain (Master Asmodai is superior in both), but because of his ability to serve as an inspirational leader of warriors. Even brave and indomitable warriors such as the Dark Angels are inspired by Sapphon's presence when he is amongst them on the battlefield. His presence often leads them to carry out feats of extraordinary valour.Master Interrogator-Chaplain Asmodai - Asmodai is the Master Interrogator-Chaplain of the Dark Angels, the leader of his order, and the oldest and most successful living Interrogator-Chaplain within the Chapter today. When it comes to the interrogation of the Fallen, none are more adept or sinister than Asmodai. Such is his fearful reputation that the enemy would rather die than fall into his hands. Rumours of the horrific tortures he can inflict abound, and it is said that he can keep his victims alive for weeks on end as he subjects them to increasingly agonising torment. Making use of the fabled and horrific Blades of Reason, he "encourages" the Fallen to repent of their sins.Interrogator-Chaplain Belphegor - Belphegor participated in the Siege of Vraks (Vraks Devastation Force) where he notably saved the life of Supreme Grand Master Azrael by besting the Traitor Alpha Legion Captain known as Arkos the Faithless in single combat, sending the Chaos Space Marine reeling with a single blow from his Crozius Arcanum just as Arkos was about to put an end to Azrael's life.Interrogator-Chaplain Molochia - Molochia was the greatest of the Dark Angels' Interrogator-Chaplains. Molochia died after over 300 standard years' service to the Chapter, with 10 Black Pearls on his Rosarius, meaning he had successfully gotten 10 of the Fallen to repent. To this day, no other Interrogator-Chaplain has equaled this achievement.Interrogator-Chaplain Boreas - Chaplain of the Dark Angels' 3rd Company during the Battle of Piscina IV. Boreas is known to have successfully extracted a confession from the infamous Fallen Angel Merir Astelan.Interrogator-Chaplain Mordekai - The Dark Angels who march to war at Chaplain Mordekai's side are being tested. Mordekai is exacting and merciless, even for an Interrogator-Chaplain. He sees his battle-brothers' souls laid bare beneath his gimlet gaze. Accordingly, he is an excellent judge of whether a Dark Angel's combat record and spiritual fortitude is enough to see him advanced to the next circle of secrecy within the Chapter. Those who impress Mordekai on the field of battle may soon find themselves learning dark new truths. Robe billowing and Absolvor Bolt Pistol flaring, Chaplain Mordekai strides purposefully into battle. The boom of his oration is audible even over the furious din of battle. Without rest he exhorts his brothers to victory, steeling their hearts, minds and souls and stoking their hate, no matter the savagery of the enemy.
Interrogator - Interrogator: Those who have served an Inquisitor as an Acolyte may be granted the rank of Interrogator, which sets them on the path of one day themselves rising to the rank of full Inquisitor. Few Acolytes ever earn such an honour, and most Inquisitors only make the appointment after they themselves have served for many solar decades.An Interrogator is, in essence, an Inquisitor's apprentice. He is a student set upon a path that ultimately sees him granted the Inquisitorial Rosette, or, more likely, perish long before being judged worthy of that singular responsibility.Interrogators are drawn from a wide range of backgrounds. Although most have served as Acolytes, others may have been plucked unexpectedly from obscurity, unaware of having been observed by their new master from afar.Some Interrogators are despatched to hidden collegia, there to study assiduously with others of their station before being assigned a master. Others are appointed directly by an Inquisitor, to accompany them at all times and to learn their vocation through first-hand experience.However, an Interrogator is far more than a journeyman Inquisitor yet to come into his full abilities. An Interrogator knows that the eye of judgement is upon him at all times. His every act is weighed in the balance, recorded, and judged.Each success takes him that one step closer to the ultimate honour of being awarded the Inquisitorial Seal; every failure may be his last. Many Interrogators pursue their apprenticeship with a fervour that would put to shame the most bombastic Drill Abbot, pushing themselves to greater extremes to prove themselves worthy in the eyes of their master.Many such individuals pay the ultimate price for their zealousness, performing the greatest of services to the Inquisition and giving their lives that their masters might prevail. Countless are the Interrogators that have interposed themselves bodily between master and foe, suffering mortal wounds but buying time for that master to deliver the killing blow to the enemy.Some say that the Interrogator is uniquely blessed, existing in a state of grace. As such, Interrogators often seem to be the recipients of some form of divine protection and intervention. Many are the writings of ancient Inquisitor Lords that appear to lament the loss of such grace upon their appointment to the rank of full Inquisitor.
Interrogator - Training: There exists no formal structure to an Interrogator's training. Some may serve for solar decades, their master teaching them every aspect of the Inquisitor's duties with minute attention to detail. Others may find themselves Inquisitors in short order, perhaps in recognition of some great service performed in the course of an investigation. In general, however, it is expected for the Interrogator to learn the most important aspect of their vocation, that which gives them their title -- the art of interrogation.It is said that no secret can be withheld from an Inquisitor, for they seek the truth in the name of the Emperor Himself. Few would be capable of deceit in the face of an Inquisitor, for they are figures of myth and horror across the Imperium, as feared in their way as the mutant and the witch.Those who do withhold the truth must be brought to heel, the Inquisitor peeling back layer after layer of deceit until the truth is finally revealed. The methods used range from subtle guile and artful cunning to the horrors of the auto-rack and psychic trepanning. An Interrogator must master all such methods before being judged worthy of progressing to the rank of Inquisitor.There are many more fields in which an Interrogator may be schooled, the depth and scope dependent upon the methods and skills of their own master. They may also be schooled by other members of their master's cadre. They may learn martial skills from a loyal bodyguard, or the arts of communion with the Machine Spirit from a learned magos of the Adeptus Mechanicus. Each of these tutors impart their specialised knowledge, and their judgement is sought by the master in the Interrogator's progress.Yet, despite all of the knowledge and skills an Interrogator may learn throughout the course of their tutelage, there is one quality that cannot be taught. They must prove beyond all doubt that they are willing and able to look in the eye the most terrible of Mankind's foes, and not falter, even should their life be forfeit. Only when judged able to bear the most terrible of truths does the Interrogator have any hope of receiving the Inquisitorial Seal.
Interrogator - Gaze From on High: To attain the position of Interrogator, an individual must have attracted the attention of the most highly placed of Inquisitors, for few take on the responsibility of training a pupil in the ways of the Inquisition. In fact, it is the lot of the vast bulk of Humanity to toil away an entire lifetime and never receive a word of thanks or recognition.Thus, to attain the notice of a potential master is a great honour and achievement in itself. Such individuals become trusted Acolytes, yet they are haunted by the notion that their every action is being scrutinised, even if they have no reason to explicitly believe this to be the case.Step by step, these Acolytes come to realise that the eye of a hidden master is upon them. Perhaps they receive information their fellow Acolytes do not. Perhaps they are given secret objectives that appear at odds with the cadre's mission. Perhaps they are questioned or criticised far more than the others during a mission debrief.Eventually, the day comes when the Acolyte discovers that his fellow agents are expendable, or at the least secondary to mission considerations. It is the Acolyte's actions on which the success of the mission is judged.To be scrutinised in such a manner is to have one's soul stripped bare by the blinding, all-seeing gaze of the Emperor's Inquisition. Many are those who wither and perish under that glare, unable to meet the gaze or confront what they know is being revealed.Those Acolytes who can withstand the scrutiny, however, are granted the rank of Interrogator. Some might imagine the terrible scrutiny they have been subjected to for so long is at an end. They are mistaken, for it has only just begun; the judgement, examination, and scrutiny is set to increase a hundred-fold.Though many are judged wanting, such scrutiny is a sign that great things have been foretold for the Interrogator; that he is numbered amongst the greatest servants of the Inquisition and stands on the path to achieving the vaunted rank of Inquisitor.
Into Exile (Short Story) - Into Exile (Short Story): Into Exile is the fifty-first short story published in the Hours Heresy Series that was not originally part of a main release anthology. Into Exile was first published as part of the Black Library's 2016 Advent Calendar, on day number three.
Into Exile (Short Story) - Synopsis: When the traitorous allies of Warmaster Horus and Kelbor-Hal seized Mars, they sent elite hunters to apprehend key targets and ensure that any loyal resistance would fail. One such target was the legendary technoarchaeologist Arkhan Land, the discoverer of many lost treasures and curiosities from mankind's Golden Age -- and the Imperial Fists cannot allow such a valuable mind to fall into the hands of the enemy. Does Land have good reason to fear his apparent saviours?
Into the Maelstrom (Anthology) - Into the Maelstrom (Anthology): Into the Maelstrom is an anthology of short stories published in 1999 and edited by Marc Gascoigne and Andy Jones.
Into the Maelstrom (Anthology) - Synopsis: In the nightmare future of Warhammer 40,000, Mankind teeters on the brink of extinction.  Into the Maelstrom is a collection of a dozen, action-packed science fiction short stories set in this dark and brooding universe.The anthology contains the following short stories:Salvation by Jonathan GreenInto the Maelstrom by Chris PramasEmperor's Grace by Alex HammondThe Raven's Claw by Jonathan CurranChildren of the Emperor by Barrington J. BayleyThe Black Pearl by Chris PramasAcceptable Losses by Gav ThorpeTenebrae by Mark BrendanAncient Lances by Alex HammondHell in a Bottle by Simon JowettUnthinking Justice by Andras MillwardIn the Belly of the Beast by William King
Invader ATV - Invader ATV: The Invader ATV, usually part of an Invader ATV Squad, is an all-terrain vehicle used by the Primaris Space Marines of the Adeptus Astartes in a close support role as a highly-mobile reconnaissance platform.
Invader ATV - Armament: The Invader is a highly flexible all-terrain vehicle perfectly adapted to an aggressive reconnaissance-in-force role. Outfitted with either a Multi-Melta or Onslaught Gatling Cannon, it can rapidly deliver punishing fire against vulnerable parts of the enemy line, or swiftly engage and destroy the scouting elements of the opposing forces.
Invader ATV - Unit Composition: 1-3 Invader ATVs
Invader ATV - Wargear: Mark X Tacticus Power ArmourBolt Pistol (Sidearm for each Primaris Marine)Onslaught Gatling Cannon (Turret-mount)Multi-Melta (Replacement for Onslaught Gatling Cannon)Twin-linked Auto Bolt Rifle
Invaders - Invaders: The Invaders is a Loyalist Codex Astartes-compliant Imperial Fists Successor Chapter of unknown Founding.Exemplifying the most stubborn and intractable qualities of its primarch Rogal Dorn, the Invaders is a successor of the Imperial Fists that is utterly unwilling to accept defeat.Ever since their Founding, the Invaders have had a reputation as a daring, if reckless, Space Marine Chapter -- one that throws itself into battle without hesitation and emerges victorious in spite of overwhelming odds, and typically at a great cost in lives. They excel at the tactics required to carry out a campaign of planetary subjugation.
Invaders - Chapter History: Exemplifying the most stubborn and intractable qualities of their primarch Rogal Dorn, the Invaders are an Imperial Fists successor that is utterly unwilling to accept defeat. The details of the Invader's Founding appear not to have been recorded. No doubt the details have been lost to the long Terran centuries of war.Ever since their Founding, the Invaders have had a reputation as being a daring, if reckless Space Marine Chapter -- one that throws itself into battle without hesitation and emerges victorious in spite of overwhelming odds, and typically at a great cost in lives, both theirs and those of civilians and the enemy.The Chapter currently stands under strength. The cause of these grievous losses is highly restricted data, making it likely that the Chapter had been engaged facing the dread denizens of the Warp, potentially alongside the secretive Grey Knights Chapter. It is not uncommon for brethren surviving such campaigns to be subjected to deep-core mind wipe procedures, meaning that even were it true, the veterans of any such campaign would have no memories of the blasphemies they might have witnessed.Other conflicts in which the Invaders have fought are better known, however. In the middle of the last century (852.M41) the Invaders launched an assault against the Aeldari craftworld of Idharae, the xenos having been severely reduced in number following their actions in the war against the Tyranids of Hive Fleet Naga. Despite sustaining heavy losses, the attack was a success. Such a bold action would have been unlikely to succeed were the Aeldari not so weakened, and it resulted in the craftworld being reduced to a dead, drifting hulk of scorched and desiccated wraithbone.Four solar decades later, the Craftworld Aeldari enacted bitter vengeance upon the Chapter when the forces of Alaitoc launched a retaliatory attack upon the Invader's homeworld of Ogrys. This time, the tables were turned, for it was the Space Marines that were under-strength, their numbers still returning to full strength following the losses they had sustained during the destruction of Idharae.The Chapter was overwhelmed, their fortress-monastery destroyed and Ogrys reduced to ruins. Only 300 battle-brothers survived the battle, after which the Invaders were forced to take to their remaining starships as a fleet-based Chapter, capable only of actions in support of larger Adeptus Astartes formations.Still well understrength despite the standard century that has passed since the loss of their Chapter's homeworld, the Invaders were last reported serving as support for the Novamarines operating on the doomed world of Skyfall.
Invaders - Chapter Organisation: The Invaders Chapter adheres to the dictates of the Codex Astartes, though as of the last century of the 41st Millennium it stands greatly under-strength.After the attack on their homeworld of Ogrys and the loss of their fortress-monastery to the Craftworld Aeldari, the surviving battle-brothers of the Invaders were forced to take to their remaining starships and become a fleet-based Chapter. Now they are only capable of supporting actions of larger Imperial formations.
Invaders - Deathwatch Service: With the Chapter so reduced by the battles of the last century, it might come as a surprise that its masters should spare any battle-brothers to stand the Long Watch. Yet, despite the predicament the Chapter finds itself in, it continues to fulfil the ancient compacts sworn at the Apocryphon Conclave of Orphite IV when the foundations of the Deathwatch were first laid down.It has been noted that many of the oaths sworn by Invaders battle-brothers taking up the Long Watch relate to the Craftworld Aeldari, and it is no surprise that following its recent history the Chapter's warriors should regard those duplicitous xenos with a special hatred.Deathwatch battle-brothers of the Invaders Chapter have been noted for their desire to engage the Aeldari wherever possible, despite the fact that few appear to be active in the war zones of the Jericho Reach.Nevertheless, the Invaders remain ever watchful for the Craftworld Aeldari and all their kin, as if seeking any opportunity that might arise to slay these most dishonourable of alien foes.
Invaders - Chapter Combat Doctrine: The Invaders are most skilled in the art of subjugating an entire world to the Emperor's will. They prefer to first crush all major resistance using a powerful orbital bombardment followed by a massed aerial attack using the Chapter's fleet of Thunderhawks.The Invaders next deploy Scout Marines and Tactical Squads to secure the staging areas required to unload the ground forces that will mop up the remaining pockets of resistance.This mopping-up activity is then carried out by Vanguard Veteran and Terminator Squads deployed from the elite 1st Company. Delighting in the carnage following massed aerial and orbital attack, the Invaders have proven their prowess again and again in the rapid subjugation of rebel planetary governments.
Invaders - Notable Invaders: Captain Ravinger - Ravinger was the captain of the 1st Company of the Invaders during the assault upon the Aeldari craftworld of Idharae in 852.M41. In the midst of the battle, Captain Ravinger fell, his hearts pierced by the blade of a mighty Wraithlord ghost-construct.Company Champion Brayden - In the years before the fall of their homeworld of Ogrys, the Invaders underwent many trials. Their most notable feat was a daring assault upon the Aeldari craftworld of Idharae in 852.M41. The entire Chapter gathered to leave the craftworld a floating wreck, and many valorous deeds were performed in Idharae's domes and tunnels. The 1st Company, under the command of Captain Ravinger, deployed en masse, teleporting into the centre of the craftworld and laying waste to all around them. As the Craftworld Aeldari reacted and more forces were drawn from the periphery of Idharae to deal with this immense threat, the Terminator-armoured Veterans of the 1st Company found themselves fighting back to back, Storm Bolters and Assault Cannons running hot; Power Fists and Lightning Claws reaping a fearsome tally of Aeldari warriors. In the midst of the battle, Captain Ravinger fell, his hearts pierced by the blade of a mighty Wraithlord ghost-construct. With victory in the balance, his Company Champion, Brayden, rallied the company around the ancient and proud banner of the 1st Company and stood over the body of his lord. No count exists of how many foes Brayden slew in the solar hours that followed, but all who saw his deeds attested that he fought with the valour of Rogal Dorn himself. When the battle was won and the Masters of the Chapter convened to decide who would succeed Ravinger as the first captain, Brayden was unanimously nominated. Stepping forward under the gazes of the great and good of the Invaders, he humbly declined the honour, declaring that he was a warrior and a servant, not a leader, and that another would be better placed to command the company, another whom he would pledge to protect unto death. He nominated a sergeant of the company and stepped back into the shadows, content that his duty would continue.Centurion Sergeant Thynor - Centurion Sergeant Thynor turned a Word Bearers ambush on Bissan when he downed a Word Bearers Thunderhawk before the reinforcements aboard could deploy. Modest, he accredited the success to the precision afforded by his omniscope.
Invaders - Chapter Relics: Gate Maker - Gate Maker is an Astartes master-crafted Artificer Combi-melta gifted by the Invaders to the armouries of the Deathwatch. Though no part of this Combi-weapon is less than peerless, from the inner mechanisms of the bolt chamber to its hardened adamantium casing, the true virtue of Gate Maker lies in the Melta Weapon integrated into the main Bolter weapon. It is one of the most efficient tools of death in all the arsenals of the Deathwatch, being capable of breaching entry into a reinforced bunker with the barest trace of fuel expended.
Invaders - Chapter Colours: The Invaders wear green power armour. The Aquila or Imperialis are golden.The white squad symbol -- battleline, close support, fire support, Veteran or command -- designates tactical specialty. A black High Gothic numeral indicating squad number is centred within it.Company number is indicated by the colour of the pauldron trim, as dictated by the Codex Astartes.
Invaders - Chapter Badge: The Invaders' Chapter badge is a bone-white Human skull superimposed over a white, 5-pointed star, centred on a field of green.
Invasion of Nova Sulis - Invasion of Nova Sulis: Invasion of Nova SulisExecutionersSpace MarineChapterhereticCardinalPlague of UnbeliefGathalamorSpace WolvesAngels of AbsolutionRaven GuardHive WorldThe avaricious water-barons of Sulis had been eager supporters of the Apostasy, taking the Cardinal's stolen wealth in return for vast quantities of munitions produced in their hive-manufactora, which in turn were being ploughed into Bucharis' disastrous ongoing siege of Fenris, the Space Wolves' Chapter homeworld. Falling like a flaming comet on their victims, the Executioners invaded Sulis in force, their warships blackening the skies and raining death on the baronial estates and storehouse-palaces, while their armoured assault forces swept through the manufactora districts like a scythe, slaying everything that opposed them and laying waste to vast swathes of the planet's surface.It was said later in the whispers of those that survived this terrible day of wrath that only those that prostrated themselves before the dark-armoured giants in surrender were spared. But every man or woman that raised up arms against the Executioners, be they Guardsmen, noble, priest or hive scum, were struck down. With Nova Sulis devastated and the supplies of munitions to Bucharis' Traitors cut off, the Executioners departed, leaving the severed heads of those they slew lining kilometre after kilometre of the wrecked city streets.With the government literally beheaded and the planet's infrastructure in tatters, the wild fires and secondary explosions from the destruction they had wrought spread like a crawling plague across the world that would last for years before they were finally curbed. For their role in combatting the apostates and Traitors of the Plague of Unbelief, the Executioners were given the rare honour of having a new Chapter, the Iron Champions, being raised from their gene-seed in a later Founding.
Invictarus Suzerain - Invictarus Suzerain: An Invictarus Suzerain (pl. Invictarii) , known also as a Suzerain Invictarus, is a bygone specialist rank utilised exclusively by the Ultramarines Legion during the Great Crusade and Horus Heresy in the 30th and 31st Millennia. They are the precursors of the Ultramarines elite warriors that currently serve in the Chapter's honour guard in the 41st Millennium.Those warriors who served in this elite echelon of the ancient Legion were recognised for the legendary deeds they had accomplished in service to the Imperium, and were bestowed with Invictarii Armour -- finely detailed, artificer-wrought power armour in recognition of their deeds. This armour was often worn by those who had served in the elite echelon of the Invictarii before being assigned command.The Invictarii was a Veteran cadre which served both as a Legion elite and as a pool of warriors who, through their actions, had singled themselves out for potential future high command, not simply by bravery or skill at arms, but also for displaying a talent in strategy, governance, organisation and administration.
Invictarus Suzerain - History: The Invictarus Suzerains existed as a class apart from the battleline units of the Legiones Astartes Ultramarines, for they served the Primarch Roboute Guilliman and his Tetrarchs directly. Chosen from the ranks, each Suzerain was a warrior marked for future greatness and high command. It was from the Invictarus Suzerains that many of the Legion's future officers were drawn, and in fulfilling their many and varied duties, they learned not only the arts of war, but those of order, leadership and governance.Their ranks formed the core outside the usual Legion structure devoted in no small part to the control and order of the Ultramarines' writ of domain, and increased in number as the Legion itself expanded and the five hundred worlds of the Realm of Ultramar with it. The Invictarii formed the retinues of the Tetrarchs of Ultramar, and functioned as  a military force for the defence of that fiefdom, arbiters of law for the population and an honour guard for their commander in battle.The individual forces of these Suzerain Invictarus varied in size, with Tetrarch Stolo Amyntas maintaining a force of several thousand as feared peacekeepers in the troubled worlds around Iax, while Tetrarch Eikos Lamiad had but one hundred in his honour guard, partly in deference to the Mechanicum warriors who stood in defence of Konor and did not need aid in doing so.Outside of the Suzerain forces, members of the Invictarii could also be found in limited numbers spread through the Legion's Veteran units and various sub-stratas of command (although by number only a fraction of all Legion Veterans, officers or sergeants ranked amongst them) gaining further battlefield experience and honing their skills by field command.
Invictarus Suzerain - Unit Composition: 5-10 Invictarus Suzerains
Invictarus Suzerain - Wargear: The warriors of the Inivctarus Suzerains were living embodiments of their primarch's rule and they bore arms and armour intended to exemplify this ideal. Their Legatine Power Axes were ancient symbols once carried by the heralds of the battle-kings of Macragge, but they were more than signs of office, they were used to enact instant justice on any who would defy the primarch's will.They also bore shields with which to hold anarchy and disorder at bay and a resplendent pattern of Artificer Armour that shone with the light of their primarch's wisdom and authority.Invictarri ArmourBolt PistolLegatine Axe - Created to the specifications of Primarch Guilliman himself after a comprehensive study of thousands of individual power weapon designs from across the many worlds of Humanity, the Legatine Axe's design is that of a precise and perfectly balanced instrument of war. Requiring great skill to master, the weapon is swifter to wield than most power axes, but lacks the brute destructive force of many of its kind, relying instead on the skilful placement of blows to inflict maximum harm.Boarding Shield - The XIIIth Legion often equipped its elite Invictarus Suzerain squads with artificer-wrought Boarding Shields which many Invictarii continued to bear in their subsequent service in the ranks of the Legion's officer cadre.Frag GrenadesKrak Grenades
Invictarus Suzerain - Optional Wargear: Plasma PistolThunder Hammer
Invictor Tactical Warsuit - Invictor Tactical Warsuit: The Invictor Tactical Warsuit, also just called an Invictor, is a lightly armoured Imperial combat walker that often provides fire support for Vanguard Space Marines in the field.The Invictor Tactical Warsuit is a stripped-back variant on the Redemptor Dreadnought frame. Instead of a revenant hero in a life-support sarcophagus, this combat walker is piloted by an uninjured Primaris Space Marine, the Invictor's integrated systems plugged into his Mark X Phobos Power Armour inloads, its Machine Spirit (artificial intelligence) joined in binharic choral harmony with his helmet's autosenses.It has been designed with sound-dampening materials which are intended to allow the Invictor to move at great speed with minimal noise output, in support of the the pilot's Vanguard Marine brethren.Invictor pilots are chosen from those Primaris warriors who display an aptitude for swift independent thought, and a protective stance towards their Battle-Brothers.These qualities are essential, for while an Invictor pilot has no additional strategic authority, they are permitted a great deal of tactical autonomy to apply the might of their warsuit wherever it will serve their strike force best.Afforded strength, resilience and firepower far in excess of even that gifted to a Space Marine, most Invictor pilots seek to support and defend their comrades against particularly large and deadly threats, to spearhead assaults against heavily defended positions or form a bulwark against enemy forces that would otherwise break through the Adeptus Astartes' lines.
Invictor Tactical Warsuit - Role: Invictor Tactical Warsuits are deployed in every capacity, from armoured escort duties to close-range siege-breaking and urban monster-hunts. Yet the most iconic role for these walkers is as armoured support for Vanguard Space Marines.Their Plasma Reactors and servos are rigged to run with a minimum of sound, and their weapon loadout allows them to unleash punishing firepower from either a twin-linked Ironhail Autocannon or a compact Incendium Cannon whose pyrotechnic blasts reduce swathes of enemies to blazing corpses in a heartbeat.While the enemy remains at range, each Invictor grips in its articulated servo-fist a modified Heavy Bolter that can be employed as essentially an oversized sidearm. As the foe draw close, the pilot mag-locks this weapon to his machine's hip, freeing his massive servo-fist to punch, crush and bludgeon even the largest opponents into red ruin.This combination of mid-to-close-range firepower, armoured resilience and the selfless mindset of the warsuit's pilot combine to provide exceptional support for Vanguard forces; far from aid and often sorely outnumbered, the Vanguard warriors have good cause to welcome the hulking silhouette of the Invictor Tactical Warsuit fighting at their side.
Invictor Tactical Warsuit - Unit Composition: 1 Invictor Tactical Warsuit
Invictor Tactical Warsuit - Wargear: Fragstorm Grenade LauncherHeavy BolterIncendium Cannon1 Twin-linked Ironhail Autocannon (As replacement for Incendium Cannon)2 Ironhail Heavy StubbersInvictor Fist
Invictor Tactical Warsuit - Adeptus Mechanicus Technical Specifications: The technical specifications of the Impulsor are not yet available in Imperial records.
Invictors - Invictors: The Invictors was a formerly Loyalist Space Marine Chapter of unknown Founding and origin. It was corrupted after entering the Eye of Terror in 321.M37 as part of the Imperial Abyssal Crusade. It is unknown what they endured during their sojourn into the Eye, but by the time they made their way back into realspace, the Invictors had become a Chaos Space Marine warband known as The Unhallowed.
Invictors - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Invictors were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister tum of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few individuals emerge unchanged. The true account of what occurred within the Eye to the Invictors is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. By the time they reemerged from the Eye many standard centuries later, the Invictors were no more, for they had become the Chaos Space Marine warband known as The Unhallowed, wholly dedicated to the service of the Ruinous Powers.
Invictors - Chapter Colours: The Invictors' Chapter primarily wore purple Power Armour, which included the shoulder plate trim, helm, torso and legs. The Aquila or Imperialis on the chest plate, as well as the power pack, shoulder platess, and arms were black. The white squad specialty symbol -- (Tactical, Assault, Devastator or Veteran) -- was indicated on the right shoulder guard. A black Gothic numeral stenciled on the centre of the squad specialty symbol indicated squad number. The white Gothic numeral stenciled on the left knee guard indicated company number.
Invictors - Chapter Badge: The Invictors' Chapter badge was a white sword, with the tip pointed downwards, surrounded by a white Iron Halo, on a field of black.
Invincible-class Fast Battleship - Invincible-class Fast Battleship: The Imperial Navy's Invincible-class Fast Battleship was the brainchild of Admiral Kisher. Segmentum Tempestus suffers from Heretic raiders constantly sliding from the empty space between its far-flung star systems to attack Imperial worlds. In particular, large Chaos and Eldar raiding ships were often faster than the Escort flotillas of Battlefleet Tempestus. Kisher dreamed of a starship class that was as fast as a Light Cruiser but possessed the firepower of a Battleship. Such a ship, he reasoned, would be capable of swiftly hunting down Heretic raiders and then dispatching them equally swiftly with massed long-range firepower. He pressured the Fleet Tech-magi until, much against their will, they conceived and developed the first Fast Battleship class. The Tech-magi protested in vain that severe compromises were inherent in the class' internal compartmentalisation and back-up redundancy in vital systems, especially the power distribution grid. Kisher brushed aside such pessimism, claiming that the Fast Battleships would be faster than starships that were stronger and stronger than starships that were faster. Up to a point this theory proved true and the Fast Battleships won a series of ship-to-ship actions with Heretic and xenos Cruisers.However, the problem soon emerged that because Fast Battleships were as large as actual Battleships, armed like Battleships and looked like Battleships, Imperial Navy tacticians were tempted to use them as Battleships. In the battle line they proved horribly vulnerable; Fast Battleships proved capable of dishing it out but not take it. They were like heavyweight boxers with glass jaws. Fast Battleships soon proved unpopular with fleet officers and were christened, with traditional naval black humour, as "Kisher's Kombustibles." Fifteen starships of the class were ordered but only ten were produced after three exploded in fast succession at the Battle of Swetz Climb.
Invincible Reason - Invincible Reason: The Invincible Reason is a Gloriana-class Battleship twenty-eight  kilometres in length that serves as the flagship of the Dark Angels Chapter's fleet.It also once served as the flagship of Lion El'Jonson, the primarch of the Dark Angels Legion, during the Great Crusade and Horus Heresy in the late 30th and early 31st Millennia.Leading the 4th Expeditionary Fleet, the Invincible Reason took part in many notable Imperial Compliance actions during the Great Crusade, as well as several major campaigns during the galaxy-wide civil war known as the Horus Heresy, including the Battle of Diamat and the Thramas Crusade in the Eastern Fringe.It most recently participated in the Siege of the Fenris System in ca. 999.M41.
Invincible Reason - Subjugation of Sarosh: As the flagship of the 4th Expeditionary Fleet, the Invincible Reason took part in the Imperial Compliance of Sarosh (officially codified as Sigma Five-One Seven), an action which had formerly been commanded by an officer of the White Scars Legion.The Saroshi -- ruled by a bureaucracy -- had recently expressed their interest in becoming part of the Imperium of Man, an interest the Imperium welcomed, as the Emperor's servants believed that the Saroshi possessed the same secular, materialist beliefs that defined the Imperial Truth. But the Saroshi secretly worshiped Chaos entities in the Warp they called the "Melachim," and saw the atheistic stance of the Imperial Truth as the embodiment of evil.The Lord High Exacter, the leader of the Saroshi bureaucracy, denounced Jonson and the Emperor to the primarch's face aboard the Invincible Reason, and Jonson responded by ramming his power sword through the fanatical Saroshi leader's body.The Saroshi had also brought a nuclear device aboard their shuttle, intending to assassinate the fleet's entire command structure, including Jonson; however, Luther and a junior Librarian named Zahariel El'Zurias managed to eject the shuttle into space, causing only minor damage to the flagship.After this incident, Luther, Zahariel and five hundred other Dark Angels were sent back to Caliban in disgrace for allowing an enemy to get a nuclear device aboard the primarch's flagship. They were tasked with overseeing the recruitment of new Space Marines into the I Legion from the Calibanite population.
Invincible Reason - Thramas Crusade and the Imperium Secundus: The Thramas Crusade was a bitterly contested campaign between the Dark Angels and the Night Lords Traitor Legion that dragged on for nearly three standard years. Eventually, the Night Lords were defeated during a meticulously planned ambush by the Ist Legion, which decimated the Traitors' fleet and saw their primarch mortally wounded.What little cohesion remained amongst the VIIIth Legion was broken. After recovering from his grievous wounds, the Night Haunter led an assault with his Legion's Atramentar Terminator elite in a desperate boarding assault upon the Invincible Reason. This assault resulted in the death of all but a dozen of the Night Lords Astartes.Konrad Curze fled The Lion's wrath, and for a time took refuge within the bowels of the Dark Angels' mighty flagship. He continued to stalk the shadows of the vessel for solar months and unleashed terror and chaos amongst its mortal crew.After the Dark Angels followed the psychic beacon of the alien device known as the Pharos through the dangers of the raging Ruinstorm, their fleet, led by the Invincible Reason, found itself within the Realm of Ultramar. At that time, the Night Haunter took his leave of the flagship and fled to the surface of Macragge, the Ultramarines' Legion's homeworld.Lion El'Jonson eventually continued his obsessive pursuit of his elusive brother in an attempt to kill the Night Haunter and bring an end to his reign of terror. The Lion ultimately tracked Curze down and beat him to within an inch of his life.The Night Haunter was then brought before two of his other brothers, Roboute Guilliman and Sanguinius, the Imperator Regis of the Imperium Secundus -- the second stellar empire of Humanity established at Macragge during the Heresy after communications with and transportation to Terra had been cut off by the Ruinstorm.Once Curze was sentenced to death, the Lion once again intervened on his behalf. Requesting that his brothers stay their hands, he offered to be the Night Haunter's personal gaoler. The other primarchs agreed, and Curze was ferried back to the Invincible Reason, which became his prison once more.Following the abolition of the Imperium Secundus, the Invincible Reason was among the vessels that served in the Loyalist fleet as Roboute Guilliman and Sanguinius moved through the Ruinstorm. They hoped to get through the Warp and reach Terra in time to aid in its defence from Horus' assault.However, upon arrival at the cursed world of Davin, Sanguinius boarded the Invincible Reason and took the captive Curze with him for his own pilgrimage to the surface of the planet, knocking several Dark Angels guards unconscious so he could take his brother.During the subsequent Second Battle of Davin the Invincible Reason became engaged in a vicious duel with the former Iron Hands Strike Cruiser which had been transformed into a Daemonship, the Veritas Ferrum, controlled by the daemon Madail.
Invincible Reason - Fall of Caliban: In the aftermath of the Horus Heresy, the surviving Dark Angels eventually returned to their homeworld of Caliban, which had been enshrouded by Warp Storms since Horus' betrayal. Upon the Dark Angels' arrival in orbit, their fleet -- led by the Invincible Reason -- was fired upon by the planet's defences from its surface.The Dark Angels discovered that their garrison commander Luther -- who had become embittered by what he perceived as El'Jonson's penchant for always seizing all the glory of their campaigns together for himself -- had poisoned the minds of the Dark Angels garrison and the new recruits left on the planet against their primarch.During the confrontation that followed, the Dark Angels' homeworld was torn apart during a horrific Warp Storm unleashed by the Dark Gods to protect the Traitors. It is believed that during this conflict, the Invincible Reason was seized by the Fallen.After the destruction of Caliban, the Invincible Reason remained a part of the Dark Angels fleet. It is, at present, the flagship of the Dark Angels Chapter fleet.
Inviolators - Inviolators: InviolatorsSpace MarineChapterFoundingImperial
Inviolators - Chapter Colours: The Inviolators' Chapter colours are not listed in current Imperial records.
Inviolators - Chapter Badge: The Inviolators' Chapter badge is not listed in current Imperial records.
Invocators - Invocators: The Invocators are a warband of Chaos Space Marines. They were once a Loyalist Chapter of Space Marines of unknown origin and Founding, known as the Clerics of Steel. They were corrupted after entering the Eye of Terror in 321.M37 as part of the Imperial Abyssal Crusade.It is unknown what they endured during their sojourn into the Eye, but by the time they made their way back into realspace, they had become the warband of Chaos Space Marines known as the Invocators.Known for the daemonic hosts they summon before each battle, the Invocators are a rag-tag assortment of minor warbands that now seek power through bringing as many daemonic rituals to fruition as they can. They have fallen so far from the light of truth that their only recourse is to court the favour of all four of the Ruinous Powers -- and some rumour other Empyric gods besides.