Khârn the Betrayer - Wargear: Khârn is one of the most deadly yet unstable melee fighters in the galaxy and he is just as likely to attack his own allies in a berserk fury as he is the enemy.Armed with a Plasma Pistol and his ancient chainaxe Gorechild, he is able to tear through armour, flesh and bone with ease.Such is Khârn's fury and dedication to Khorne that, in battle (and often outside it), he ceases to make a distinction between friend and foe, and slays anything that comes in range of Gorechild's murderous whirling teeth.Khorne cares not where the blood flows from, only that it flows; and neither does his champion.Gorechild - Massive and ancient; Gorechild is an artefact chainaxe from the time of the Great Crusade, an inheritance to Khârn from his Primarch Angron. Its haft is forged of adamantium and its head is a full three spans across. Far more than merely a weapon crafted by the hand of a primarch, Gorechild was seen by many as a symbol of the right to rule the XII Legion. Once paired with the larger Gorefather, the mighty chainaxe was borne in battle by Angron throughout the Great Crusade and the Horus Heresy, but when the Shadow Crusade fell upon the War World of Armatura while fighting against the Ultramarines Legion, it was damaged and discarded without a second thought. Khârn could not bear to let such a prize go to waste, and enlisted one of the most skilled artisans of the Dark Mechanicum to restore its blade assembly and razor-sharp Mica-dragon teeth. So it was that Gorechild was reborn in the hands of its new master. Gorechild's jagged whirling teeth were torn from the jaws of Mica Dragons on the Death World of Luther Mcintyre and its shaft is forged of adamantium. Even in the hands of an unskilled user (which Khârn is clearly not) the axe can split an armoured Space Marine from head to crotch. In the hands of the Betrayer, it can deliver devastating blows with deadly accuracy. In all the years afterwards, Khârn would keep the chainaxe bound to his wrist with chains when the fighting was at its thickest. Upon the walls of the Imperial Palace, legends say that he slew over a million of the Loyalist defenders before Gorechild fell from his grasp -- however, like so much of the mythology surrounding Khârn, this is difficult to verify in the light of cold fact. Nonetheless, Gorechild remains a potent reminder that some of the sons of Angron will always be more favoured than others.Death-counter - Khârn's helm incorporates an archaic device known as a death-counter. The ancient High Gothic lettering of the digital death-counter is superimposed on Khârn's field of vision and tallies the number of the crazed berserker's kills per campaign as he makes them. Khârn was proud of this archaic device, presented to him by the Warmaster Horus himself in ancient times. Its like could not be made in the current degenerate age due to the Imperium's slow loss of technical and scientific acumen. Perhaps once this archaic device aided him in the collection of trophies for his Legion's secretive "contest," though now it would seem to others to be little more than the obsessive tally of a madman.Power Armour - Khârn is clad in an antique and battered suit of Power Armour from which the left pauldron and arm plate is missing, for reasons unknown. Khârn's battleplate is a testament to the craft of mortals and the iconography of Chaos. Among the first to adopt the red and brass of the Eightfold Path, Khârn and his warriors scoured themselves of all Imperial iconography during the latter days of the Horus Heresy, instead festooning themselves with bloody skulls and gladiatorial chains. The skulls of Khârn's most memorable opponents dangle from chains attached to his belt and arm.Archaic Plasma Pistol - The Plasma Pistol has long been Khârn's sidearm of choice, able to bring down even a heavily armoured foe at range with a single well-placed shot. The weapon he carried at the Siege of Terra is a dark and twisted thing, equal parts tried and tested ancient Mechanicum technology and the uncanny blessings of the Warp.Blessing of the Blood God - Khârn is the most favoured mortal servant of Khorne, and is accordingly granted protection against witchery by his patron. Such is Khorne's contempt for "witching tricksters" that psykers will find their power nullified when attempting to target Khârn, and Force Weapons will not function should they manage to score a hit upon the frenzied Khornate Berzerker.