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Voidrippers - Warband History: The Stormwatchers Astartes who originally formed the Voidrippers fell to Chaos and then turned on their Loyalist brethren on their homeworld of Ascalon. When the massacre was over, the Voidrippers believed that they had wiped the rest of the Stormwatchers from existence.The Voidrippers took up residence on a former Imperial star fort called the Fort of Echoes and used it as a base of operations to plague the Caligari Sector as they sought more skulls for Khorne's Skull Throne.But the Stormwatchers had not gone extinct. Instead, the survivors had retreated ever deeper into secrecy in an attempt to protect the surviving Loyalists from a further assault by the Voidrippers.This pushed the Stormwatchers closer into the embrace of the sector's conclave of Inquisitors, which used the Stormwatchers as their personal agents on classified Inquisitorial missions.Later, an Inquisitor, allied with Grand Master Godfrey Magnusson, one of the surviving Loyalist Stormwatchers, invaded the Fort of Echoes in an attempt to reduce the Voidrippers' depredations upon the sector. The mission succeeded in removing the star fort from realspace into the Immaterium. But this raid also revealed to their treacherous brethren that the Stormwatchers had not been entirely destroyed.Swearing vengeance in the name of Khorne, the Voidrippers under the command of the Chaos Lord Kairn Golgarth assembled an army comprised of Voidrippers, Khornate Chaos Cultists, mutated beasts, Bloodletters and Blood Slaughterers called the "Goreforged" to invade the Stormwatchers' homeworld of Ascalon.The surviving Stormwatchers proved equal to the task and defeated the Voidrippers' invasion with the aid of the Inquisitor who had led the mission upon the Fort of Echoes. Grand Master Magnusson personally slew Kairn Golgarth and banished the Herald of Khorne the Chaos Lord had summoned during their duel.
Voidrippers - Notable Voidrippers: Chaos Lord Kairn Golgarth (KIA) - Kairn Golgarth was the commanding Chaos Lord of the Voidrippers. It was under his leadership that the Voidrippers gathered a significant army of the Khornate forces present in the Caligar Sector known as the Goreforged to launch an invasion of the Stormwatchers' Chapter homeworld of Ascalon. Golgarth met Grand Master Godfrey Magnusson of the Stormwatchers in a duel to the death and was slain by the grand master alongside the Herald of Khorne he had summoned into realspace.
Voidrippers - Warband Colours: The Voidrippers wore the typical blood-red power armour preferred by Khornate Heretic Astartes with brass trim, both the sacred colours of the Blood God.
Voidrippers - Warband Badge: The Voidrippers' warband badge is based on the original icon of the Stormwatchers, namely a stylised Power Fist. The Voidrippers have a downwards-facing Astartes gauntlet, fingers spread wide, with a red eye placed within the centre.The gauntlet lies at the centre of an eight-pointed Star of Chaos with the Eye of Horus beneath.
Voidscale Cloak - Voidscale Cloak: A Voidscale Cloak was an advanced protective garment worn by the Sisters of Silence during the Great Crusade and Horus Heresy.Though they were similar in design to the sisters' Voidsheen Cloaks, Voidscale Cloaks utilised a denser and more efficient vitreous mesh. The larger, more refractive scales the cloaks employed were also capable of deflecting far greater kinetic force and absorbing even the most destructive forms of directed energy and radiation.
Voidsheen Cloak - Voidsheen Cloak: A Voidsheen Cloak was a protective garment worn by the Oblivion Knights of the Sisters of Silence. It was made from micro-vitrious mesh designed to diffract and absorb kinetic and directed energy.
Voidsheen Cloak - Enhanced Voidsheen Cloak: The Enhanced Voidsheen Cloaks worn by the commanders of the Silent Sisterhood like Jenetia Krole and the Oblivion Knights-Centura are further reinforced by refractor generators as a mark of their rank and office.
Voidsmen - Voidsmen: Voidsmen (sing. Voidsman), known officially as Voidsmen-at-Arms and sometimes as Armsmen, are the dedicated infantry of the Imperial Navy, tasked primarily with the defence of Imperial warships from boarding assaults.
Voidsmen - Voidmasters: Voidsmen are typically led by experienced, non-commissioned officers promoted from within their ranks. These individuals are known as "Voidmasters," and are sometimes referred to in more archaic nautical terms as petty or warrant officers. It is the Voidmaster who barks out commands and ensures discipline is maintained, whether the squad is in combat or simply running through another gruelling training regimen.In place of a Lasgun, these officers carry an Artificer Shotgun -- a weapon that can be devastating in close quarters.Voidmasters are noted for their practicality and gruff personas, characterised by their stern dispositions and unwavering adherence to Imperial Navy codes of conduct. They uphold many of the traditions and rituals that have been in place since before the days of the Horus Heresy.Whether on weapon-cleaning duty, deck polishing or volley-fire practice -- woe to the Voidsman that fails to live up to a Voidmaster's expectations.
Voidsmen - Wargear: Flak ArmourLasgunLaspistolConcussion GrenadesRotor Cannon (one Voidsman only, replacement for Lasgun)Artificer Shotgun (Voidmaster only, replacement for Lasgun)
Voidweaver - Voidweaver: A Voidweaver is an open-topped, anti-gravitic gunship utilised exclusively by the mysterious Aeldari Harlequins. Sleek and sinister, Voidweavers swoop into battle with balletic grace. Boasting a veritable arsenal of heavy weaponry, these gunships leave flaming devastation in their wake. Their every salvo sees enemies punched off their feet in sprays of blood as storms of shuriken scream through the air.Armoured vehicles that catch the attention of the craft's gunner are vaporised in conflagrations of prismatic light, or suffer sudden catastrophic systems failure under a barrage of haywire energy. Even those enemies who avoid the violent fury of the Voidweaver's attack run are not safe, for its aft cannon lays down a withering hail of fire to butcher those left cowering in its wake.
Voidweaver - Unit Composition: 1 Voidweaver
Voidweaver - Wargear: Haywire Cannon - Haywire Cannons can cripple armoured targets with electromagnetic blasts.2 Shuriken Cannons - Shuriken Weapons fire lethally sharpened discs at high velocities, cutting their targets to pieces.Holo-Fields - Harnessing kinetic energy to distort the vehicle's silhouette, Holo-Fields prevent the foe from targeting vulnerable areas.Mirage Launchers - These pods launch holo-grenades that veil Harlequin vehicles from sight, surrounding them in a confusion of light and colour.
Voidweaver - Sources: Codex: Harlequins (7th Edition) (Digital Edition), pp. 12, 46-47, 63-64, 91-94, 140, 188-189White Dwarf Weekly Magazine 55 (14 Feb 2015), "Voidweaver," pp. 7-9
Volcano Cannon - Operation: The Volcano Cannon produces a highly volatile but condensed laser beam. Once the weapon's capacitors are fully charged, this beam passes through a flawless crystal, each of which is taken from a mineral vein that lies beneath lava rivers on Cinderus XI.It is said by the Magi Geologis that several thousand Heretic psykers were slaughtered and buried there for taking part in a traitorous plot to kill Cinderus' planetary governor. Their remains had been compressed unusually quickly by the shifting geological structures and combined with the natural elements present beneath the lava to form a unique crystalline mineral. It remains highly unstable, but its light-affecting properties were discovered to be useful to the servants of the Emperor.When the cannon's beam connects with an armoured target, it overwhelms it with energy, tearing away armour and reducing it to molten slag, then causing the target to overheat and explode within a fraction of a second. Any biomatter touched by the beam is instantly vaporised into a mist of superheated ions.Though it typically generates a concentrated mid-frequency drone upon firing, it is not uncommon for the surrounding air to be filled with a high-pitched crackling. This violent noise, clawing at the minds of those who serve frequently beside the vehicle, has been thought to induce insanity.Some even claim to hear the final screams of the dead psykers, though the tank or Titan crews themselves have never been reported to suffer from these ill effects.As a consequence of these claims, units of Astra Militarum infantry escorts for Shadowsword tanks are subject to periodic psychometric purges. The Imperium sees this as an acceptable price to pay for deploying such a potent weapon on the battlefield.
Volcano Cannon - Belicosa Volcano Cannon: During the Great Crusade and Horus Heresy, the Belicosa Pattern Volcano Cannon was one of the most potent directed energy weapons produced by the forges of the ancient Mechanicum, short of the continent-razing guns mounted on the warships of the Imperialis Armada.It was a weapon so fearsome that only the plasma reactor of a mighty Warlord-class Titan could feed its ravenous appetite for power and make possible its destruction of the most terrible foes of Mankind.
Volcano Cannon - Sources: Adeptus Titanicus: RulebookImperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 91-98Imperial Armour Apocalypse, pp. 6, 124Imperial Armour, pp. 22-23, 37The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 241Warhammer 40,000: Munitorum - Volcano Cannons (Digital Edition)Forge World - Mars Pattern Warlord Titan Belicosa Pattern Volcano CannonForge World - Battle Titan Volcano Cannon
Volcano Lance - Volcano Lance: The Volcano Lance is a massive, Knight-grade Imperial Laser Weapon that serves as one of the primary armaments of the Dominus-class Knight Castellan. Possessing massive range and damage output, this massive Lascannon is the bane of super-heavy war engines and beasts. It can core out a lumbering Squiggoth or behead an enemy Titan, and when several Knights Castellan open fire at once, the effect is commensurate with the Lance batteries of an Imperial Navy warship.
Volistad - Volistad: VolistadCivilised WorldSegmentum TempestusOrkWarbossWAAAGH!Astra MilitarumLord Commander MilitantCommissarUltramarinesThe Guardsmen of the Mordian Iron Guard, the Tallarn Desert Raiders and the Astartes proved capable of getting the world's hidden force of Titans operational once more, which proved decisive in bringing an end to the Ork assault. Volistad was the setting for the personal computer game Warhammer Epic 40,000: Final Liberation, released in 1997.
Volistad - WAAAGH! Skroll: The Ork Incursion began when Warboss Skroll made a controlled crash-landing of his Space Hulk into the Ribashka Peninsula in the northeast corner of the continent of Doscoya. The Hulk came to rest in a deep crater, with some of its damaged gothic spires still standing. Other surfaces were built upon by the Orks for the purposes of their war efforts and personal aesthetics. Conveyors and tracks ran up the slopes of the scarred crater to the rim where an ever-growing Greenskin settlement formed with factory buildings, workshops, gantries and crane arms overhanging the edge like a titanic spider lying on its back.The Orks currently have outposts of varying strengths, spread out over vast areas of Doscoya. The futher from their base the Orks get, the less potent their forces are, but their own reinforcements trickle in with alarming regularity as the WAAAGH!'s notoriety spreads.There was one stroke of luck in the Imperium's favour. Two Ork mobz from different klanz had set out for the southwestern corner of the continent in order to secure the region's small spaceport and any riches to be found there for themselves. A Bad Moonz Stompa mob under Warboss Urkthrall Kraka and a Blood Axes armoured division under Groznok Kull set out in an unofficial race for the region. Unfortunately for the Orks, they came within shooting distance of each other. The result was disastrous for them. Both detachments effectively destroyed one another. The result of which was that the south western peninsula was left poorly defended by the Orks and was an ideal location for the Imperials to establish an initial foothold for retaking Volistad.The world was ultimately rescued from the Ork invasion by the arrival of an Imperial Guard liberation fleet assisted by elements of the Ultramarines Space Marine Chapter. The Guardsmen and Astartes proved capable of getting the world's hidden force of Titans, including an Imperator-class Titan, operational once more, which proved decisive in bringing an end to the Ork assault.
Volistad - Topography and Climate: Volistad is broken up into two hemispheres -- the Paulis Ocean, which occupies the entirety of the planet's western hemisphere, and the continents of Doscoya, Kopolov, Langtona and Welkonnena, which are found wholly in the eastern hemisphere.The Kopolov Fold, an inactive tectonic fault line and mountain range, slices diagonally through Doscoya, dividing it into distinct geographical and cultural regions called the Northern and Southern Reaches. The Northern Reaches mainly consist of hot desert wastes intermixed with sparse rolling plains, rocky valleys and scrubby farmland. The partly terraformed Southern Reaches are a bit more hospitable with occasional fertile farmlands, river valleys and alpine mountains, but it is not without its share of strip-mined areas, factory cities and ash plains as well.Borodni, the main city-state of Doscoya, is located in a basin of the largest section of the Kopolov Mountains along its northern face and is on the border of the Borod ash plains. Borodni's main function is that of a spaceport. It is well equipped to provide shelter and support for abundant numbers of large voidcraft. It is an important way station for the Pargathus Warp points and the only spaceport large enough to handle the necessary volume of voidcraft that allowed effective Imperial reinforcement in the battle for Volistad.Volistad's ecological history has rendered its weather most unusual. Constantly shifting global jet streams, an after-effect of the melted polar ice, cause dramatic and sometimes violent pressure shifts that have all but eliminated safe transport across the planet's larger oceans due to the massive storms that often develop. Travel is restricted between land masses to where the oceans are shallow, where the ionic disturbances are at a minimum. These thermal anomalies, however, cause a moderately temperate equilibrium for Volistad's climate, with no great temperature extremes from one region to the next across the globe.
Volistad - House Petchenka: The entirety of the planet's ruling House Petchenka was tragically wiped out when their island retreat of Mosvanyus off the Ribashka Peninsula was destroyed as a result of the Orks' original landing. When the Ork Space Hulk crash-landed, it activated a spur of the Kopolov Fold fault and triggered massive seismic and volcanic activity. A massive tidal wave took the ruling house's family unaware and destroyed the island and its inhabitants. The only survivor of the ruling branch of the family was Uri Olikov Petchenka, now the 5th Overlord of Volistad and the nephew of the last Overlord Primus. As fate would have it, Uri Petchenka survived only because he had been bedridden for several years and he refused to accompany the royal party to their retreat at Mosvanyus due to “personal” reasons involving his servant, Mikael Kolostoy.
Volistad - Polvanya Hellspire: The planetary capital city of Volistad is Polvanya, located on Volistad's Kopolov Steppes. Polvanya's original main spire was toppled when a large meteorite struck a nearby mountain, causing a massive section of that mountain to fragment and impact with the main spire. The huge structure toppled like a megalithic tree, its five-mile-length falling point down, piercing the great hive city below, killing hundreds of thousands, including all of the native noble houses.The whole area of the hive was rendered uninhabitable due to the structural damage and intensive chemical and radioactive contamination from the numerous industrial sites within the hive that had been destroyed. A new spire has since been built for Polvanya and a new political infrastructure formed.Also, a religious cult arose following the event, known as the Volikstad Order. The members of the Order tend to inhabit the more accessible ruins of the damaged hive sections and control the recovery of any items that could be gained from an exploration of the ruins now called the Hellspire. It is said that the Volikstad Order also maintains many mutants unseen among its brethren. These mutants are said to inhabit and guard the deeper and more central areas of the Hellspire, as if it were a holy shrine.
Volkanite Disintegrator - Volkanite Disintegrator: The Volkanite Disintegrator is an advanced form of a man-portable, thermal ray Volkite Weapon employed by the military forces of the Leagues of Votann. A Volkanite Disintegrator is one of a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Technology. These weapons possessed considerable killing power, surpassing most other man-portable armaments of their size.Blasts from Volkite Weapons were even known to be able to penetrate the thick ceramite plates of Space Marine power armour with one concentrated shot. Volkite Weapons produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a target material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it. A Volkite Weapon's heat ray had a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.However, Kin weapons like the Volkanite Disintegrator are superior in almost every respect to those patterns of Volkite Weapons wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the Volkanite Disintegrator and other Kin Volkanite weapons often have longer ranges and more stopping power than any of their Imperial equivalents.In this case, the Volkanite Disintegrator is based on a form of the technology that has been lost to the Imperium for millennia, and the Adeptus Mechanicus would give much to get it back.
Volker Straub - Volker Straub: Volker Straub was a promising aspirant of the Silver Skulls Chapter. A prodigy in every regard, he was destined to become a future Chapter hero.But just before he was scheduled to undergo the implantation of his Progenoid Glands and become a fully-fledged battle-brother, the Chapter's Prognosticatum intervened.Volker was selected to become a part of an audacious experiment known as the "Resurgent Project" -- Volker's body was integrated with the Machine Spirit (artificial intelligence) of the strike cruiser Dread Argent, becoming a perfect amalgamation of the mechanical and the biological -- a fusion of man and machine not dissimilar to a Dreadnought.Representing the hopes and future of his Chapter, the Resurgent was able to utilise lightning-fast reactions and channel orders directly to the Machine Spirit of the mighty vessel without the necessary intervention of third parties.
Volker Straub - Appearance: Prior to being fully intergrated with the Dread Argent, Volker Straub was far more machine then man. His arms and legs had long been severed at the elbows and knees. They had been replaced with augmetics similar to the Mark VII Aquila Power Armour that the Silver Skulls favoured. The replacement of his limbs acted as a practice ground, a way in which Straub could adjust to his body being grafted with technology.Over many procedures he became more machine and slowly integrated further with the strike cruiser. His nerve endings were severed and replaced with wiring. He had augmetics integrated into his throat, making his voice somewhat robotic in sound. His body was later put into a cradle made up of a network of cables and purity seals.Yet, before the final integration, Straub could still leave the tank that would eventually house him permanently. He would spend many of his remaining solar hours free from the tank in the training cages, as if still seeking to live out his lost dream of becoming an Astartes.Eventually, over the course of many painful surgical procedures, Straub was permanently wired through an experimental Mind Impulse Unit into the voidship, never to leave his tank again. His mind eventually merged with the ship's Machine Spirit. The two had become one, neither fully Volker Straub or the Dread Argent, but one merged consciousness.Where prior his chamber had rarely seen any visitors, now many of the Chapter's servitors had been set to monitor a variety of bio-feed outputs. Because the procedure was possibly heretical, Volker Straub's new existence would remain a closely-guarded secret of the Chapter.
Volkite Cardanelle - Volkite Cardanelle: A Volkite Cardanelle was a large and powerful directed energy Volkite Weapon that was developed for use as a main turret armament on the ancient Kratos Heavy Assault Tank for the Space Marine Legions. It was employed primarily as an anti-infantry weapon. Its potent heat ray could melt the flesh from large formations of enemy foot soldiers.
Volkite Cavitor - Volkite Cavitor: The Volkite Cavitor was a type of heavy Volkite Weapon employed by the Night Lords Legion during the Great Crusade and the Horus Heresy. Volkite Weapons produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a target material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it. A Volkite Weapon's heat ray had a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.The Volkite Cavitor also usually had a small chainblade attached to the end of its muzzle to make it useful in melee strikes.The Volkite Cavitor is a variant of the more common Volkite Weapons that were produced on Nostramo during the Great Crusade, a rare example of a lost technology recovered by the Imperium on that blighted world. The removal of certain safety features allows the Volkite Cavitor to project more diffused thermal beams at more limited ranges.
Volkite Chieorovile - Volkite Chieorovile: The Volkite Chieorovile is a massive Volkite Weapon used by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. The Volkite Chieorovile is used only by the Questoris Knight Styrix.Volkite Weapons are a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Strife. Volkite Weapons produce a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it.A Volkite Weapon's heat ray has a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.The Questoris Knight Styrix was considered a dark and malevolent pattern of Knight armour, the wanton slaughter it unleashed being beneath the dignity of a true Knight.The Knight would use its Graviton Crusher to hold groups of infantry in place and then rake them over with its Volkite Chieorovile and Rad Cleanser, utterly annihilating them with blasts of energy beams and cleansing radiation.The Volkite Chieorovile used by the infernal Renegade Knights of the Questor Traitoris is known as a Hellburner Chieorovile.
Volkite Chieorovile - Sources: The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pg. 304The Horus Heresy - Book Six: Retribution (Forge World Series) by Alan Bligh, pg. 78Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 100Imperial Armour Index: Forces of Chaos (8th Edition), pg. 64Forge World Webstore - Questoris Knight Styrix
Volkite Combustor - Volkite Combustor: A Volkite Combustor is a type of large Volkite Weapon deployed as an arm weapon on Chaos Knights, specifically the Knight Abominant. These Chaos Knights use their Volkite Combustor to incinerate their foes at range.
Volkite Culverin - Volkite Culverin: The Volkite Culverin is a type of Volkite Weapon, and is the heaviest man-portable Volkite Weapon known to have been available to Imperial forces during the Great Crusade and Horus Heresy-eras.Volkite Weapons are a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Strife. These weapons were always difficult for the Imperium of Man to manufacture; even the most able of the Mechanicum's forges had difficulty keeping up with the demand, and as the expanding Great Crusade in the late 30th Millennium swiftly overwhelmed the supply of these relic-weapons, they became increasingly uncommon on the battlefield.Once relatively common within the fledgling Space Marine Legions, Volkite Weapons had fallen largely from favour by the time the Horus Heresy began in the early 31st Millennium. They were superseded by the far more easy to produce Bolter.The loss of Forge Worlds during the Horus Heresy sped the decline of Volkite weapons in the Imperium. The technology, difficult to manufacture even by the most able of the Mechanicum's forges, was rendered scarce in the aftermath of the great interstellar civil war.The Volkite Culverin is the heaviest and most potent man-portable iteration of known Volkite technology, and was used by the ancient Legiones Astartes Legion Heavy Support Squads and their Contemptor Pattern Dreadnoughts. The Volkite Culverin, like all Volkite Weapons, was a thermal ray weapon of ancient and unknown provenance, with its beam having a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.
Volkite Culverin - Notable Patterns: Telerac Pattern Culverin - Telerac pattern weapons are far more ancient and ill-omened even those designated 'Proteus', the name implying dark associations with the technological horrors of the deep reaches of the Age of Strife. The shortage of reliable supplies of Volkite weaponry saw many Telerac pattern weapons restored to service in the name of the Emperor, and carefully maintained in the Space Marine armouries.
Volkite Culverin - Sources: The Horus Heresy: Book One - Betrayal (Forge World Series) by Alan Bligh, pg. 233The Horus Heresy: Book Four - Conquest (Forge World Series) by Alan Bligh, pg. 246The Horus Heresy: Book Six - Retribution (Forge World Series) by Alan Bligh, pg. 49The Horus Heresy: Book Seven - Inferno (Forge World Series) by Alan Bligh, pg. 148The Horus Heresy: Legiones Astartes - Crusade Army List (Forge World Series), pg. 85The Horus Heresy: Legiones Astartes - Age of Darkness Army List (Forge World Series), pg. 129Forge World Webstore - Legion Volkite Culverin SetForge World Webstore - Telerac Pattern Volkite Culverins SetForge World Webstore - Contemptor Pattern Volkite Culverin
Volkite Destructor - Volkite Destructor: A Volkite Destructor is a Titan-grade thermal beam weapon known as a Volkite Weapon that is deployed on Warlord-class Titans.The Great Crusade was a time of technological innovation. The Tech-priests of Mars crafted all manner of mechanical marvels for the Imperium's expeditionary fleets as they set out to reunite the Human-settled galaxy. Of course, the forces of the Great Crusade were first and foremost conquering armies, and so the greatest effort was put into weapons of war. Volkite Weapons were perhaps the most devastating of these.In simple terms, Volkite Weapons are heat rays. They fire beams of thermal energy that set unprotected targets -- like unprotected Human bodies -- on fire. When scaled up to Titan size, they are terrifyingly effective at taking down void shields at close range, as they superheat the protective energy barriers and pop them out of existence.Titan-grade Volkite Weapons can be deployed on the Warhound as an arm-mounted weapon, on the Reaver as a chassis-mounted weapon, and as arm-mounted weapons on Warlord-class Titans. They come in two types -- Volkite Eradicators for Warhounds and Reavers and the mighty Volkite Destructors for Warlords.
Volkite Eradicator - Volkite Eradicator: A Volkite Eradicator is a Titan-grade thermal beam weapon known as a Volkite Weapon that is deployed on Warhound and Reaver-class Titans.The Great Crusade was a time of technological innovation. The Tech-priests of Mars crafted all manner of mechanical marvels for the Imperium's expeditionary fleets as they set out to reunite the Human-settled galaxy. Of course, the forces of the Great Crusade were first and foremost conquering armies, and so the greatest effort was put into weapons of war. Volkite Weapons were perhaps the most devastating of these.In simple terms, Volkite Weapons are heat rays. They fire beams of thermal energy that set unprotected targets -- like unprotected Human bodies -- on fire. When scaled up to Titan size, they are terrifyingly effective at taking down void shields at close range, as they superheat the protective energy barriers and pop them out of existence.Titan-grade Volkite Weapons can be deployed on the Warhound as an arm-mounted weapon, on the Reaver as a chassis-mounted weapon, and as arm-mounted weapons on Warlord-class Titans. They come in two types -- Volkite Eradicators for Warhounds and Reavers and the mighty Volkite Destructors for Warlords.
Volkite Falconet - Volkite Falconet: A Volkite Falconite is a directed energy thermal beam weapon similar in operation to other Volkite Weapons that could be deployed on the Deredeo Pattern Dreadnought. With the application of extreme heat it causes the flesh of its targets to explosively burst into ash and flame, laying waste to enemy hordes.When Volkite Falconets were deployed on both weapons arms in a twin-linked format it was known as a Volkite Falconet Battery.
Volkite Veuglaire - Volkite Veuglaire: A Volkite Veuglaire is an Imperial Volkite Weapon deployed on the Knight Moirax. These ancient weapons are a rare sight even amongst the most venerable of Knight households, for their complex mechanisms are often beyond the ability of simple Sacristans to repair. But for those houses that still operate them, Volkite Veuglaire are prized for their ability to clear light infantry from the battlefield in a blaze of scintillating directed energy beams.
Volkite Weapons - Volkite Weapons: Volkite Weapons is an arcane term used by the Adeptus Mechanicus to refer to a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Technology or the Age of Strife. These weapons possessed considerable killing power, surpassing most other armaments of their size.Blasts from Volkite Weapons were even known to be able to penetrate the thick ceramite plates of Space Marine power armour with one concentrated shot. Volkite Weapons produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a target material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it. A Volkite Weapon's heat ray had a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.Unfortunately, Volkite Weapons of the various types were difficult to manufacture, even for the most able of the ancient Mechanicum's forges, and the demands of the expanding Great Crusade in the late 30th Millennium swiftly overwhelmed the supply of these relic-weapons.Once relatively common within the fledgling Space Marine Legions and the military forces of the pre-Heresy Mechanicum, Volkite Weapons had fallen largely from favour by the time the Horus Heresy began in the early 31st Millennium and had been superseded by the far more flexible and utilitarian Terran bolter.Those few examples of a Volkite Weapon that remained in service were the purview of only a few specialised units at the outbreak of the conflict that tore the Imperium apart in a galaxy-spanning civil war. Volkite Weapons in the present time are exceedingly rare, and are scarcely ever seen amongst the Chapters of the Adeptus Astartes in the 41st Millennium.These rare thermal weapons were also once the standard armament of a significant number of Solar Auxilia infantry regiments of the Imperial Army, becoming increasingly scarce as the Great Crusade wore on, and by the Horus Heresy became the preserve of only the most elite of their Veletaris units. To carry such a weapon became a thing of great distinction in the ranks of the Solar Auxilia, the weapons themselves passing from soldier to soldier as time went on as an indicator of elite status.The genius of Archmagos Dominus Belisarius Cawl found a way to reinvent the technology of Volkite Weapons in the Era Indomitus. A Neo-Volkite Pistol is now sometimes wielded by Primaris Bladeguard Veteran sergeants, Primaris Lieutenants, and Primaris Captains. Other variants of these ancient weapons are also likely to be soon restored to the Imperial armoury.
Volkite Weapons - Volkite Serpenta: The pistol variant of a Volkite Weapon wielded single-handed, the Volkite Serpenta was sometimes carried by high-ranking soldiers of the Imperial Army and the Tech-priests of the ancient Mechanicum during the Great Crusade era.
Volkite Weapons - Volkite Blaster: The Volkite Blaster is one of the few types of Volkite Weapon still used by the military forces of the Imperium in the 41st Millennium. Volkite Blasters are known to be wielded by Adeptus Mechanicus magi dominus.
Volkite Weapons - Volkite Charger: The Volkite Charger was the assault weapon variant of a Volkite Weapon carried by Space Marine infantry and the military forces of the Mechanicum. Whilst not benefiting from the range or power of its larger cousins, the Charger retained the Volkite thermal ray's deflagrating effects and allowed its wielder a greater degree of movement.Volkite Chargers were often employed by Legion Tactical Support Squads.
Volkite Weapons - Volkite Caliver: The Volkite Caliver was a Volkite heavy weapon variant carried by Space Marine and Mechanicum infantry forces. A Volkite rifle with a devastating effect on flesh and bone, the Volkite Caliver was often employed by mobile Legion Tactical Support Squads, utilising firepower superior to that of the more common bolter that would eventually replace it as the standard infantry weapon of the Space Marine Legions.
Volkite Weapons - Volkite Culverin: The Volkite Culverin is the heaviest and most potent man-portable iteration of all Volkite technology, and was used by the ancient Legiones Astartes Legion Heavy Support Squads and their Contemptor Pattern Dreadnoughts, which could mount two of these heavy weapons on a single arm.
Volkite Weapons - Volkite Carronade: The Volkite Carronade was a Volkite heavy weapon variant, mounted as the primary turret armament on the Glaive Super-Heavy Special Weapons Tank, a variant of the Fellblade. A Volkite Carronade could destroy large enemy targets in a single sweep.
Volkite Weapons - Volkite Chieorovile: The Volkite Chieorovile was a Volkite heavy weapon variant used by the Questoris Knight Styrix. This devastating weapon can eliminate large numbers of enemy infantry at range.
Volkite Weapons - Volkite Demi-Culverin: The Volkite Demi-Culverin was a Volkite heavy weapon variant mounted as the primary turret armament on the Leman Russ Incinerator tank. A powerful weapon dating back to the Age of Technology, the Demi-Culverin could tear through infantry squads with ease.
Volkite Weapons - Volkite Sentinel: The Volkite Sentinel was an automated, slaved weapon systems controlled independently by its own servitor-brain. Volkite Sentinels were used as defensive weapons found on a number of larger Mechanicum war engines, most commonly the Triaros Armoured Conveyer.Each Volkite Sentinel was actually a pintle-mounted Volkite Charger which could be fired in addition to any other weapons the vehicle was carrying. Because of its servitor brain, the Volkite Sentinel was able to target units separately from the vehicle's main armament or the direction of its gunners.
Volkite Weapons - Volkite Incinerator: The Volkite Incinerator was a powerful purpose-designed Volkite ray weapon that was mounted in the chest-unit of each Ursarax Tech-Guard, allowing it to both attack its victims at range with a lethal Volkite beam and also by grabbing its foe within its claws and drawing them in to suffer the full brunt of this discharge at point-blank range.This confined ray blast was particularly devastating in its power and was able to disintegrate even heavily armoured warriors in mere moments at such short range.
Volkite Weapons - Volkite Falconet (Volkite Falconet Battery): A Volkite Falconet is a directed energy thermal beam weapon similar in operation to other Volkite Weapons that could be deployed on the Deredeo Pattern Dreadnought. With the application of extreme heat it causes the flesh of its targets to explosively burst into ash and flame, laying waste to enemy hordes.When Volkite Falconets are deployed on both weapons arms in a twin-linked format it is known as a Volkite Falconet Battery.
Volkite Weapons - Neo-Volkite Pistol: A Neo-Volkite Pistol is the first Volkite Weapon to have been created since the time of the Great Crusade. The genius of Archmagos Dominus Belisarius Cawl found a way to reinvent the technology of Volkite Weapons in the Era Indomitus. A Neo-Volkite Pistol is now sometimes wielded by Primaris Bladeguard Veteran sergeants, Primaris Lieutenants, and Primaris Captains.
Volkite Weapons - Volkite Veuglaire: A Volkite Veuglaire is a Volkite Weapon deployed on the Knight Moirax. These ancient weapons are a rare sight even amongst the most venerable of Knight households, for their complex mechanisms are often beyond the ability of simple Sacristans to repair. But for those houses that still operate them, Volkite Veuglaire are prized for their ability to clear light infantry from the battlefield in a blaze of scintillating directed energy beams.
Volkite Weapons - Volkite Cardanelle: A Volkite Cardanelle was a large and powerful Volkite Weapon that was developed for use as a main turret armament on the ancient Kratos Heavy Assault Tank for the Space Marine Legions. It was employed primarily as an anti-infantry weapon. Its potent heat ray could melt the flesh from large formations of enemy foot soldiers.
Volkite Weapons - Volkite Combustor: A Volkite Combustor is a type of large Volkite Weapon deployed as an arm weapon on Chaos Knights, specifically the Knight Abominant. These Chaos Knights use their Volkite Combustor to incinerate their foes at range.
Volkite Weapons - Volkite Eradicator: A Volkite Eradicator is a Volkite Weapon that is deployed on Warhound and Reaver-class Titans as arm and chassis-mounted weapons, respectively.
Volkite Weapons - Volkite Destructor: A Volkite Destructor is a Volkite Weapon that is deployed on Warlord-class Titans as an arm-mounted weapon.
Volkite Weapons - Volkite Cavitor: A Volkite Cavitor is a variant of the more common Volkite Weapons that were produced on Nostramo during the Great Crusade, a rare example of a lost technology recovered by the Imperium on that blighted world. The removal of certain safety features allows the Volkite Cavitor to project more diffused thermal beams at limited ranges. The Cavitor was a favoured weapon of the Night Lords Legion's Contekor Elite Terminators, who also usually attached a small chainblade to the end of the Cavitor's muzzle to make it useful in melee strikes.
Volkite Weapons - Volkanite Disintegrator: The Volkanite Disintegrator is an advanced form of a man-portable, Volkite Weapon employed by the military forces of the Leagues of Votann. A Volkanite Disintegrator is one of a class of powerful thermal ray weapons whose technology is pre-Imperial in origin and dates back to the Age of Technology.However, Kin weapons like the Volkanite Disintegrator are superior in almost every respect to those patterns of Volkite Weapons wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the Volkanite Disintegrator and other Kin Volkanite Weapons often have longer ranges and more stopping power than any of their Imperial equivalents.In this case, the Volkanite Disintegrator is based on a form of the technology that has been lost to the Imperium for millennia, and the Adeptus Mechanicus would give much to get it back.
Volkite Weapons - Notable Users: Durak Rask - The former Marshall of Ordnance of the Death Guard Legion during the Great Crusade who used a Volkite Serpenta in combination with a Thunder Hammer in battle.Artellus Numeon - The former first captain of the Salamanders Legion who used a Volkite weapon mounted on his Power Halberd.Fulgrim - The primarch of the Emperor's Children Legion who used a master-crafted Volkite Charger named Firebrand.
Volkite Weapons - Sources: Codex Adeptus Mechanicus - Cult Mechanicus (7th Edition) (Digital Edition), "Weapons of Enlightenment - Volkite Blaster"Codex: Chaos Knights (9th Edition), pg. 106Codex: Leagues of Votann (9th Edition), pp. 89, 101Horus Heresy Age of Darkness 2nd Edition: Liber Hereticus (Specialty Game), pg. 205The Horus Heresy Book One: Betrayal (Forge World Series) by Alan Bligh, pg. 233The Horus Heresy Book Two: Massacre (Forge World Series) by Alan Bligh, pp. 103, 127, 205The Horus Heresy Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 101, 120, 205, 224-225The Horus Heresy Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 83, 87, 189, 246-247, 278The Horus Heresy Book Five: Tempest (Forge World Series) by Alan Bligh, pp. 92, 181The Horus Heresy Book Nine: Crusade (Forge World Series), pg. 181Vulkan Lives (Novel) by Nick KymeVengeful Spirit (Novel) by Graham McNeillForge World Datasheet for Mechanicum Knight Moirax TalonForge World Webstore - Volkite CaliversForge World Webstore - Volkite ChargersForge World Webstore - Legion Moritat with Volkite SerpentaForge World Webstore - Legion Volkite Culverin SetForge World Webstore - Telerac Pattern Volkite Culverins SetForge World Webstore - Contemptor Pattern Volkite CulverinForge World Webstore - Legion GlaiveForge World Webstore - Deredeo Volkite Falconet BatteryWarhammer Community - Warhammer 40,000 Preview – What's in the Box?Games Workshop Website - Kratos Horus Heresy RulesWarhammer Community - A New Warhammer: The Horus Heresy Heavy Tank Rolls OutWarhammer Community - Pop Void Shields Like Bubbles With Adeptus Titanicus' New Volkite WeaponsWarhammer Community - Lore of the Leagues – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out
Volonx - Volonx: Volonx is a Feral World located in the Calixis Sector. A large population of nomadic tribes prevents any stable settlements from growing, and has stunted any serious societal development.
Volonx - Departmento Cartographicae Planetary Database: Class: Feral WorldNative Flora and Fauna:Volonx Sand Shark – The Volonx Sand Shark is a reptile-like predator that hunts in the desert areas of the planet.Skem Plant - The Skem Planet is a virulently poisonous plant which can cause anaphylactic shock unless an antidote is administered. Principal Exports:Volonx Skem Net - Made from strips of plant stem from the poisonous skem plant,a typical Volonx Skem Net is usually about six metres square. The stem of a Skem Plant is notoriously hardy and so the net can actually be packed up to about the size of a man's balled fist. On Volonx, hunters usually launch the net with the aid of an arrow. The net is coated in Skem poison which causes anaphylactic shock.Volonx Bone Bolas - Bolas usually consists of two or three stone or metal weights joined together by cords. When thrown they entangle prey, preventing it from escaping. The Volonx version of this weapon works on a similar principal, however the weights are made from bone and are embedded with Sand Shark teeth that make them far more deadly than a traditional bolas. Some nomad tribes have also be known to coat the cords in a poison made from Skem Plant stem.Volonx Bang-a-rangs - A thrown weapon with a surprisingly long range, Bang-a-rangs are made from a light piece of wood with a forty-five degree bend in about a third along its length. A fearsome piece of sharpened bone juts out from each end. When thrown, the weapon flies in a wide circular arc and will return to the owner if it does not strike a target. Recent innovations have seen the addition of plastic explosive packets to these weapons. It is unknown where the tribes of Volonx are getting such advanced munitions, but it is believed to be an off-world source. When armed with the explosives, Bang-a-rangs can either drop off their ‘payload’ before returning to their owner, or hit the target before exploding. Volonx Sabre Dagger - Sabre Daggers are all individually made, but in general, they are very long, almost comparable to a shortsword in length, and consist of Sand Shark teeth bound to a spine of thick hollow wood. The daggers are exceptionally sharp, and their serrated edge means that they can also grip into the flesh, making them a particularly nasty weapon.
Voltagheist Field - Voltagheist Field: A Voltagheist Field is an electromagnetic force field generated by the cybernetic implants of the Adeptus Mechanicus Electro-priests and used as a form of personal protection.Nimbuses of pure electromagnetic energy surround all Electro-priests, crackling from their bare skin to coalesce into sparking pockets of electromagnetism that hover like will-o-the-wisps above a drowned corpse. When incoming projectiles or directed energy beams threaten an Electro-priest, these tiny voltaic ghosts will often intercede, shattering or dissipating the threats in puffs of burning ozone.When the wearer of the field charges the foe, those same voltagheists ground upon nearby enemies in bursts of electric force.
Voltaic Staff - Voltaic Staff: A Voltaic Staff is a Necron weapon used only by Cryptek Ethermancers. Indeed, it can be considered their signature weapon and symbol of office. Taking on the appearance of a simple stave with an ornate head, electromagnetic energy continuously crackles along the length of its shaft and arcs between the exposed storage crystals that make up the headpiece.An ideal weapon for the Cryptek who wishes to demonstrate the superiority of Necron technology to the lesser races of the galaxy, the impossibly high voltages emitted by the staff are capable of being fired at extremely rapid rates. The lightning-like energies unleashed by a Voltaic Staff are especially effective against vehicles, as the application of high voltage is enough to disrupt the function of even the most sophisticated forms of technology. Just as an Ethermancer commands a Voltaic Staff, so does the Voltaic Staff command the power of the storm itself.
Vorax-class Battle-Automata - Vorax-class Battle-Automata: The Vorax-class Battle-Automata is a hunter-killer unit created from the ancient and revered Crusader template pattern said to date back to the Dark Age of Technology and which may be found on every major Forge World in the Imperium.