vizn3r/warhammer40k-lore huggingface dataset:
Planets of Warhammer 40,000 - Turtolsky: Turtolsky is the single moon that orbits the Industrial World of Vostroya, located in the Halo Stars near the Segmentum Obscurus. Like its parent world, Turtolsky is a centre of industry, providing raw materials and auxiliary manufacturing capacity for the great manufactoria of Vostroya. Vostroya's moon was referred to as Vostroya 0.1 until the middle centuries of the 37th Millennium. Adeptus Administratum Scrivener Adept Turtolsky was assigned the task of recalculating Vostroya's tithe to the Imperium in alignment with the Adeptus Tithe clarification call in 997.M36. Given a small research base and a motley assortment of Administratum cast-offs, it took Turtolsky nearly 190 standard years to resolve the calculations, by which time the call had been rescinded. Vostroya 0.1 was eventually renamed Turtolsky, in honour of the Scrivener Adept.
Planets of Warhammer 40,000 - Typhon Primaris: Typhon Primaris is a jungle world found in the Aurelia sector, revealed in the video game Dawn of War II. It's population primarily consists of Imperial citizens and Feral Orks. During the events of Dawn of War II an Eldar Warp Spider Exarch was provoking the Orks to attack Imperial outposts and villages, and the Space Marines intervened. However, unknown to them was that the planet had a Genestealer infestation and some plants and animals became mutated, killing livestock. Soon after, a Tyranid Hive Fleet appeared over the planet, threatening to engulf the entire system.
Planets of Warhammer 40,000 - Tyran: Tyran, or more formally Tyran Primus, is the former Ocean World on the very edge of the Milky Way Galaxy in the Eastern Fringe where the Adeptus Mechanicus of the Imperium of Man maintained a small Research Station. It was on Tyran that Mankind made first contact with Hive Fleet Behemoth, which destroyed all life on the planet in early 745.M41 and initiated the First Tyrannic War. Tyran is now classified as a Dead World by the Administratum, the first of many in Imperial space created by the Great Devourer. The encounter at Tyran gave a name to this deadly new threat to all life in the galaxy, a terrifying xenos species known as the Tyranids forever after.
Planets of Warhammer 40,000 - Tsagualsa: Tsagualsa, also sometimes referred to as the Carrion World, was a planet located on the Eastern Fringe of the galaxy that the Primarch Konrad Curze of the Night Lords Traitor Legion chose as his base of operations following the destruction of his homeworld Nostramo. After the Night Haunter's assassination by the Callidus Assassin M'Shen, the world was abandoned by the Night Lords for a new home within the Eye of Terror sometime in the 32nd Millennium.
Planets of Warhammer 40,000 - Ullanor Prime: Ullanor Prime was a world in the Ullanor System of the Ullanor Sector of the galaxy that was heavily settled by Orks, becoming the heart of not one, but two massive Ork Empires that faced the military forces of the Imperium of Man in the 30th and 32nd Millennia. The first of these Greenskin empires based on Ullanor Prime was approximately twelve star systems in size and was ruled by the Overlord Urrlak Urruk at the end of the 30th Millennium. It was defeated by a massive Imperial force led by the Primarch Horus Lupercal and his Luna Wolves Legion in ca. 000.M30 during what was known as the Ullanor Crusade and marked the greatest triumph of the wider Great Crusade. Following it, a great Imperial celebration known as the Triumph of Ullanor was held where the Emperor granted Horus the rank of Warmaster. The Master of Mankind also shocked the assembled Primarchs and their Astartes when He announced His own retirement from the campaigns of the Great Crusade so that He could return to Terra and began a secret project to open up the Webway for the use of humanity. This event marked both the high watermark of the Great Crusade and the beginning of the tensions between the Emperor and the Primarchs that would help to bring on the Horus Heresy.The second great Ork Empire to arise on Ullanor Prime initiated what was known as the War of the Beast in the 32nd Millennium from 544-546.M32. Under the rule of The Beast, the Orks established the most technologically and culturally sophisticated civilization they had ever created on Ullanor Prime and sought vengeance against the Imperium of Man for their defeat during the Ullanor Crusade. In the course of the conflict, the Greenskin forces threatened Terra itself multiple times until following three separate Imperial invasions the Emperor's servants finally succeeded in cleansing the world of its Ork population for a final time.In the wake of the War of the Beast, the Adeptus Mechanicus sought to scavenge the remains of the Orks' highly advanced technologies from the battered planet in violation of Imperial restrictions on the use of xenos technology. To do so, they used the Orks' "subspace" teleportation technology to teleport Ullanor Prime to a new star system on the edge of the Segmentum Solar and then reported that the world had actually been destroyed to the Senatorum Imperialis. The Mechanicus proceeded to strip the planet bare and then leave it open for later Imperial colonisation to further hide their subterfuge. Centuries later, Ullanor Prime was unwittingly colonised by humanity and given a new name, a name that would find its own place in history before long -- Armageddon.
Planets of Warhammer 40,000 - Urdesh: Urdesh is an Imperial Forge World of the Adeptus Mechanicus, located in the Sabbat Worlds Sector in the rimward zones of the Khan Group within the Segmentum Pacificus. Urdesh was a principal supplier of materiel to Imperial forces fighting in the Sabbat Worlds Crusade.
Planets of Warhammer 40,000 - Ursulia: Ursulia was a Daemon World and a former Exodite Maiden World of the Eldar that had been placed under the protection of the Craftworld Biel-Tan, to which it was connected through the winding corridors of the Labyrinth Dimension of the Webway. This connection was exploited by the daemonic minions of Slaanesh and Khorne, who sought to use the planet to launch an invasion of Biel-Tan in an attempt to prevent Yvraine and her Ynarri from returning home to that Craftworld and beginning their quest to fully awaken Ynnead, the Eldar God of the Dead. In the closing days of the 41st Millennium, as Abaddon the Despoiler's 13th Black Crusade gathered its forces in earnest, the growing tumult in the Warp lead to a growing surge of Warp Storms throughout the galaxy, but particularly in the Ultima Segmentum. Ursulia was consumed by one of these Warp rifts, Warp Storm Balamet, which allowed the daemons of Khorne and Slaanesh, led by the Bloodthirster Skarbrand and the Daemonette known as the Masque of Slaanesh, to rally the forces of their respective Chaos Gods there. Ursulia was used as the base for the invasion of Biel-Tan in 999.M41, and its Webway portal becaame the unexpected point of egress for the servants of the Dark Gods. The portal, called the Obsidian Gate, was eventually sealed by an assault from Biel-Tan aided by Yvraine and her Ynarri allies.
Planets of Warhammer 40,000 - Ûrvymm's Bulwark: Ûrvymm's Bulwark is a Hold World of the Greater Thurian League of the Leagues of Votann located in the galactic core. It is situated in the western region of Thurian space, and lies on a major Kin trade hub and is near multiple mining epicentres. Ûrvymm's Bulwark is famed among the Kin alongside its fellow Thurian Hold World Crimson Gulf further to the galactic east for its sheer size and nearly impenetrable defences.
Planets of Warhammer 40,000 - Valhalla: Gaining its name from the Viking warrior-heaven of Norse legend, Valhalla, like Tallarn, was once a verdant and beautiful world. Also like Tallarn, Valhalla suffered a destructive catastrophe: sometime after its discovery by the Imperium, it was hit by a comet. The catastrophic effects of the impact sent the planet into a perpetual Ice Age which, ten thousand years later, is still in place, and the planet suffers from temperatures that freeze blood solid and winds that can shear flesh from bones. Valhallan Imperial Guard regiments are adept at surviving in these conditions. Valhalla was assaulted by an Ork WAAAGH! during the 32nd Millennium, and the Greenskin horde very nearly took over the planetary food supply; if that had fallen, Valhalla would have been doomed. But the tenacity of the Imperial defenders destroyed the WAAAGH! and saved the world -- and themselves -- from annihilation.
Planets of Warhammer 40,000 - Vanaheim: Vanaheim is an Imperial Forge World of the Adeptus Mechanicus that is notable for the production of variant patterns of several common Imperial war machines including the Salamander Command Vehicle, Basilisk, Centaur, Griffon and Medusa.
Planets of Warhammer 40,000 - Vanitor: Vanitor is an Imperial Frontier World and wilderness world that is the fourth planet of the Konor System in the Realm of Ultramar. Vanitor is a harsh and windswept world that houses the Konor System's astropathic relay. Without this key communications outpost, the system would be left completely isolated from the wider Imperium. The world came under sustained attack by the Forces of Chaos in service to Nurgle during the Plague Wars of the early 42nd Millennium, and the servants of the Plague God proved successful in claiming the planet. Vanitor now writhes with corruption, and the roiling Warp Storms that ravaged its surface brought vast hosts of daemons into reality. The Imperium's vital astropathic relay now acts as a beacon to the creatures of the Warp.
Planets of Warhammer 40,000 - Varadon: Varadon was the former Chapter homeworld of the Shadow Wolves Space Marine Chapter who had been derived from Imperial Fists' gene-seed. Created during an unknown Founding, these Scions of Dorn were known to be a zealous and faithful Chapter by reputation, fighting for the honour of the Emperor of Mankind for thousands of Terran years, until they met their ultimate fate at the hands of a Tyranid splinter fleet in 987.M41, when their homeworld of Varadon was overrun by the xenos swarms. The Shadow Wolves attempted to defend their homeworld from the predations of the merciless Great Devourer. Astropathic distress beacons were transmitted through the Warp weeks before the attack, before their fortress-monastery finally fell to the enemy. The Black Templars swiftly answered their brother Chapter's summons, and attempted to penetrate the swarms of Tyranids besieging the ruins of the Shadow Wolves' fortress-monastery, but the unrelenting ferocity of the alien tide hampered their efforts. In the end, only a handful of the Shadow Wolves remained, their blades broken and their Bolters spent. They died in honourable battle as they made their defiant last stand, still intoning the litanies of hate against the alien, chanting their bitter fury at their foes even as they were annihilated. A lone Shadow Wolves Battle-Brother, though horrendously wounded and on his knees beneath the Chapter's standard, attempted to maintain his Chapter’s honour to the last, for the Shadow Wolves' War Banner could not be allowed to fall whilst one of the Astartes of the Chapter yet lived. The doomed Space Marine held it aloft defiantly, keeping the banner upright and proud even as the xenos creatures tore into him.
Planets of Warhammer 40,000 - Varsavia: Varsavia is a Feral World iand Chapter homeworld of the Silver Skulls Space Marine Chapter, which lies on the edge of the region of the galaxy known as the Gildar Rift in the Ultima Segmentum, a thinly settled area haunted by numerous xenos species. Varsavia's barbaric human tribes form the primary source of Aspirants for the Silver Skulls. The fortress-monastery of the Silver Skulls is located deep in the heart of Varsavia's northern mountain range. It is a harsh, inhospitable place that only the most tenacious and hardy souls would brave. Most of the Chapter's young Aspirants and Novitiates saw their first view of the fortress-monastery from the window of a transport that had carried them there. A select few had climbed their way to the top of the mountains alone. This was an impressive feat even for an Astartes, let alone the handful of mortal children who have accomplished it. The Silver Skulls must regularly face all manner of threats, and in recent times has fought significant and costly battles against the Dark Eldar and the resurgent Necrons. In this far-flung, oft-neglected area of the Imperium, the Silver Skulls represent the closest Astartes response force. With increasing raids by the Renegade forces from the infamous Warp Rift known as the Maelstrom threatening the region, the current Lord Commander Argentius agreed to the region's need for semi-permanent protection provided by the Silver Skulls. Regular patrols are provided from the Chapter Fleet, a rotating duty for those Battle-Brothers who were not deployed on the field of battle elsewhere.
Planets of Warhammer 40,000 - Vaxanide: Situated at the edge of the Calixis Sector, Vaxanide is a poorly supplied, desperate Frontier World, struggling to enter the "inner circle" of sector planets. It has decent mineral output and considerable exports of meat and fish, but it fights to survive.
Planets of Warhammer 40,000 - Vigilance Quadrex: Vigilance Quadrex is an Imperial world of the Segmentum Pacificus whose orbital docks have built many voidships for the surrounding worlds. The planet is the origin of the genesis infestation of the Genestealer Cult known as the Cult Hydraic.
Planets of Warhammer 40,000 - Vigilus: Vigilus is an Imperial Hive World that represents the terminus of a key route through the Great Rift into the Imperium Nihilus. As a result, Vigilus has become a heavily contested strategic location and the source of conflict between several of the different starfaring species of the Milky Way Galaxy in the early 42nd Millennium. At present, xenos forces, including Genestealer Cults, Orks, the Drukhari and the forces of the Craftworld Aeldari have all launched assaults on the world. Its Imperial defenders stand on the brink of total collapse unless aid arrives soon. As a result, Vigilus has also been designated a War World by the Imperium.
Planets of Warhammer 40,000 - Vior'la: Vior'la is a planet and Sept of the Tau Empire, which was first conquered by the Tau during the First Sphere Expansion. Vior'la is well known among the Tau and their allies for the Fire Warriors drawn from the members of its population's Fire Caste, because they are more agressive than any other in the Tau military. Vior'la was also the home of O'Shovah, known o the Imperium as Commander Farsight, before he abandoned the Empire to found the Farsight Enclaves, Tau colonies that exist outside the authority of the Tau Empire and its ruling caste of Ethereals.
Planets of Warhammer 40,000 - Verghast: Verghast is an Imperial hive world in the Sabbat Worlds Sector that became a crucial point of contention in the Sabbat Worlds Crusade in 761.M41 when Chaos corrupted the people of the hive city of Ferrozoica and these Chaos Cultists, numbering some 13,000,000 people, almost the entire population of the hive, in turn attacked their old rivals, the nearby loyal hive cities of Vanickhive and Vervunhive. Vervunhive, despite having a larger population, could field military forces numbering only about 500,000 troops to meet the Zoican forces, so its leaders sent out an astropathic plea to the Imperial Guard for forces to defend itself and to the Northern Collective hive cities of Verghast for Planetary Defence Forces (PDF) to hold the line against the vicious horde of Zoican Chaos Cultists, heavy armour and mutants. During the resulting battle, Vervunhive was all but destroyed by the Forces of Chaos' assault. The hive city was essentially abandoned in the wake of the attacks. The citizens of Vervunhive found refuge in the hive cities of the Northern Collective, established new, smaller settlements in the region where Vervunhive once stood or joined the regiments of the Imperial Guard engaged in the Crusade to retake the Sabbat Worlds Sector. Many former Vervunhive citizens who had defended the city as part of its irregular Scratch Companies later joined the famed Tanith First and Only Regiment of the Imperial Guard which had participated in the defense of the city as part of the Act of Consolation declared by Warmaster Macaroth of the Sabbat Worlds Crusade, which allowed civilians to join Imperial Guard regiments if they wished without going through the normal recruitment process.
Planets of Warhammer 40,000 - Velk'Han: Velk'Han is a Sept of the T'au Empire in close proximity to the Jericho Reach. It is also one of the Septs furthest away from the Tau homeworld of T'au. As a result, its existence is considered by many to be a great credit to the prowess and tenacity of the Air Caste as it managed to not only reach, but also settle, such a far-off world. Unfortunately, for much the same reason, this Sept is a great source of anger for the Imperium of Man and is a key reason why the High Lords of Terra commissioned the start of the Achilus Crusade to retake the Jericho Reach.
Planets of Warhammer 40,000 - Vejovium III: Vejovium III is a Civilised World in the Pahr Sector of the eastern Segmentum Obscurus that has been a major exporter of biomedical and pharmaceutial products for the Officio Medicae of the Administratum for many centuries. The planet was long characterised by an industrial nobility that engaged in medical experiments on its own people to enhance their own control. The unexpected arrival of Purestrain Genestealers on the world opened vast new areas of experimentation for the nobility who ruled the world's medifactoria complexes. Seeking biological perfection and perhaps even immortality, these researchers willingly hybridised the human genome with that of the Genestealers, ultimately creating an "artificial" Genestealer Cult known as the Twisted Helix which now is the de facto ruler of the planet. The shadowy researcher who led these initial experiments was known only as the "Prime Specimen," though whether this is a reference to a Genestealer Patriarch remains unknown. The Twisted Helix now spreads their unique version of the Genestealer's Curse to other worlds through the propagation of its biomedical products, all of which promise their users extended life and enhanced health while actually infecting them with Genestealer DNA.
Planets of Warhammer 40,000 - Ventrillia: Ventrillia is a wealthy Mining World on the edge of Imperial space in the Eastern Fringe. It is the homeworld of the Ventrillian Nobles Militarum Regimentum of the Astra Militarum.
Planets of Warhammer 40,000 - Vespid: The world of Vespid is the homeworld of the Vespids, the intelligent, insectoid aliens who are loyal members of the T'au Empire. The planet Vespid is a gas giant with dark violet-hued skies, afflicted with continuous and violent storms. The Vespid race lives in the higher atmospheric regions where the storms are less intense.
Planets of Warhammer 40,000 - Vilamus: Vilamus was a world that served as gene-seed repository for the fleet-based Marines Errant Space Marine Chapter. The fortress the Chapter maintained on Vilamus bore massive Void Shields, anti-air defence lasers, and a small garrison for defence. The world was also chosen for its location, and was believed to be relatively stable from Warp incursions. During those occasions when a company of the Marines Errant needed to rebuild its strength due to an extended Crusade or substantial losses, it was usually added to the garrison on Vilamus, so that it could add another layer to the world's defences. But in 999.M41, disaster struck, as the infamous Chaos Lord Huron Blackheart led his Renegade warband, known as the Red Corsairs, in alliance with a large Night Lords warband led by the mighty Chaos Champion called The Exalted, in assaulting Vilamus in order to capture the Marines Errant Chapter's gene-seed repository. Luring the bulk of the Chapter away from the planet, the Red Corsairs managed to disable the fortress' Void Shields and launched a determined assault that neutralised the fortress-monastery's power network and its automated defences. This attack led to the loss of nearly all of the Marines Errant's stockpile of precious genetic material. The loss of virtually all of the Chapter’s gene-seed reserves represents an enormous catastrophe that may doom the Marines Errant to a gradual descent towards extinction, unless the gene-seed can somehow be recovered.
Planets of Warhammer 40,000 - Vitria: Vitria is a vast, arid Desert World of the Imperium of Man located in the Cryptus System in the Red Scar Region of the Segmentum Ultima. Vitria is the homeworld of the notable Astra Militarum regiment known as the Vitrian Dragoons. Vitrian cities are made of glass or crystal created from its sandy wastes.
Planets of Warhammer 40,000 - Volistad: Volistad was an Imperial Civilised World in the Segmentum Tempestus that was strategically important to its region of that Segmentum. Volistad came under assault in the final century of the 41st Millennium by the Ork Warboss Skroll and his WAAAGH!. An Imperial Guard commander and his second-in-command Commissar Holt led a massive Imperial assault upon Volistad with the aid of the Ultramarines to liberate the planet from the oppressive reign of the Greenskins. The Guardsmen and Astartes proved capable of getting the world's hidden force of Titans operational once more, which proved decisive in bringing an end to the Ork assault. Volistad was the setting for the personal computer game Warhammer Epic 40,000: Final Liberation, released in 1997.
Planets of Warhammer 40,000 - Volonx: Volonx is a Feral World located in the Calixis Sector. A large population of nomadic tribes prevents any stable settlements from growing, and has stunted any serious societal development.
Planets of Warhammer 40,000 - Vordine: Vordine is an Imperial world that is home to a population of Squats that have chosen to integrate into Human society. Pejoratively called "Squats" by the Imperium, these Abhumans are actually the descendants of a Leagues of Votann Prospect that settled on Vordine at an unknown time in the past. This population of Squats has existed on Vordine for as far back as Imperial records on the world go.The Vordine Squats are similar to other Squat populations that have chosen to integrate into Imperial society, including the Ironhead Squat Prospectors of the Hive World of Necromunda.
Planets of Warhammer 40,000 - Vorotheion: Vorotheion was an Imperial Hive World that was the primary inhabited planet of the Barolyr System in the Chalnath Expanse of the nothern Ultima Segmentum in the Imperium Nihilus. It was one of the worlds of that region that was caught up in the multi-sided conflict between the Imperium and various xenos powers that was known as the Chalnath Expanse Campaign.Vorotheion came under attack during the Era Indomitus by both the forces of the T'au Empire and an uprising by the Genestealer Cult known as the Pauper Princes. The cult was ultimately victorious in taking over most of the world, though the T'au and the Imperium still maintain control over several of the world's hive cities. The Pauper Princes remain undaunted by this, and have already begun the necessary work required to welcome their Star Children masters -- a Tyranid hive fleet -- to their world.
Planets of Warhammer 40,000 - Voss: Voss (not to be confused with the similarly named planet Voss Prime, see below) is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Solar of the Milky Way Galaxy. It was discovered by the Imperium early in the Great Crusade, and played a vital role in the mass-production of highly advanced las weaponry for the military forces of the burgeoning Imperium. Regrettably, this vital Forge World, along with several others, including Mars itself, declared for the Traitors' cause during the Horus Heresy. Eventually, Voss was cleansed of the Dark Mechanicum's presence and it was brought back into the light of the Emperor's grace. Since that time, Voss has gone on to prove its worth as an industrious and vitally important Forge World of the Imperium.
Planets of Warhammer 40,000 - Voss Prime: Voss Prime is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Solar of the Milky Way Galaxy. Voss Prime is the closest Forge World to the Hive World of Armageddon, and supplies that startegic planet of the Segmentum Solar with much of their war-machines and war materiel.Voss Prime is also home to the Legio Invigilata, a Loyalist Titan Legion, that is also known as the "Emperor's Guard." Voss Prime is a large Forge World that produces everything from Imperial Guard infantry weapons to Imperial Navy aircraft and the mighty Battle Titans of the Collegia Titanica. It is known that Voss Prime is a Production Grade II-Extremis Forge World with a Tithe Grade of Aptus Non, meaning it pays no tithe to the Administratum, as its industrial output is considered of potent strategic value for the Imperium in and of itself. The forges of Voss Prime are some of the mightiest in the Imperium, and Voss Pattern weapons and vehicles are found on many worlds and in many armies. Voss Prime is known to have its own patterns of Missile Launcher Pods, Rocket Launcher Pods and Autocannons which are commonly found on Imperial Navy aircraft such as the Vulture. This Forge World is also known to make its own patterns of Autopistols, such as the Mark 10 and the Mark 11. The forge-cities of Voss Prime also produce their own pattern of Hunter-Killer Missile Launchers, many of which are found on Imperial Guard, Imperial Navy, and Adeptus Astartes vehicles. Much like many other Forge Worlds in the Imperium, Voss Prime's Magi lack a a detailed understanding of plasma technology, and much to the dismay of the planet's Forge Masters many say that manufactora of Voss Prime display less skill in replicating items dependant upon plasma technology than many other Forge Worlds of its same size and importance.
Planets of Warhammer 40,000 - Vostroya: Vostroya is an Imperial Industrial World in the Halo Zone of the Segmentum Obscurus, located beyond the Eye of Terror. The planet is considered an "Industrial World" by the Imperium of Man, because it does not quite meet the legally defined requirements to be considered an Adeptus Mechanicus-ruled Forge World, but it is not quite like an independently-governed Imperial Hive World either. Like all Forge Worlds, Vostroya has deep ties with the Adeptus Mechanicus, but because it is not ruled entirely by the Priesthood of Mars, it is not classified as one of their worlds. The origins of this unusual arrangement can be found in the Age of Strife, when Vostroya was the rare independent world that swore allegiance to Mars, rather than be settled by a colony of Tech-priests as was the norm for almost all of the other Forge Worlds. After declaring its allegiance to the Mechanicus, Vostroya quickly developed into a heavily industrialised world with the influx of Mechanicus personnel and technological knowledge. Under Imperial rule, the output of the many Vostroyan manufactorums now provide war materiel for the Emperor of Mankind's massive war machine.
Planets of Warhammer 40,000 - Vivaporius: Vivaporious was a world that was under threat by an invasion of the Tyranids, but was eventually saved from consumption by the forces of the Imperium. The flora and terrain features in some areas were so large that they posed maneuvering and orientation problems for even massive Titans. The Tyranids were not there to strip the planet bare of resources as they usually did, but rather to seize control of lured Eldar Titans and Imperial Titans, having found a way to forcibly overtake the nassive war machines' mental control links using the psychic power of the Hive Mind. All in all, Imperial casualties during the battle for Vivaporious included at least three million Imperial Guard, two squads of Ultramarines, and two Titan crews. The Tyranids eventually fled into deep space after their presence in the Titans' mental links was forcibly cut off.
Planets of Warhammer 40,000 - Vraks: Vraks Prime was a Departmento Munitorum Armoury World that became the center of a rebellion against the Imperium started in 812.M41 by the Apostate Cardinal Xaphan who had been corrupted by Chaos. His forces consisted of the local Planetary Defence Forces and a militia raised from the planetary population supported by the Alpha Legion, World Eaters and Death Guard Traitor Legions of Chaos Space Marines. A siege was enacted by the Imperium by the Imperial Guard Regiments of the Death Korps of Krieg as part of the 88th Siege Army and members of the Dark Angels Chapter of Space Marines. The war was characterised by the many trenchworks thrown up by the Imperial troops as was customary when the Death Korps were deployed into combat.
Planets of Warhammer 40,000 - Vresh: Vresh is a heavily urbanised Imperial world located in the Segmentum Obscurus which is the homeworld of the Astra Militarum's Vresh Grenadiers. Like some other regiments raised from the disreputable bowels of Imperial urban society where gang warfare is rife -- such as those from Necromunda, Jhal Sak III and certain elements of Armageddon's soldiery -- the Vesh Grenadiers evince a sectarian hierarchy. This makes reinforcement and integration of new troops difficult, with rival elements from their former lives liable to turn on each other when placed in the same unit. Before every muster of new Grenadiers regiments on Vresh, vicious wars break out between rival tech-slum warlords. Painted to the Departmento Munitorum as a ritual tradition by Vresh's planetary governor, in truth this violence ensures that only one Vreshian gang culture is singled out for each tithe of new regiments to the Astra Militarum, so that rivalry between the slums is not carried into the newly raised regiments, degrading their performance.
Planets of Warhammer 40,000 - Vyaniah: Vyaniah is a Hive World that is located in the Badab Sector of the Segmentum Ultima. In 902.M41, just before the outbreak of the internecine Imperial conflict known as the Badab War, Vyaniah was still a heavily industrialised Frontier World and was only in the early stages of being developed into a minor Hive World. Vyaniah became the site for a major battle of the Badab War in 906.M41 between the Badab Sector's human Auxilia troops who were collectively known as the Tyrant's Legion and Loyalist Space Marine forces from the Red Scorpions, Marines Errant and Novamarines Chapters. This battle represented the Tyrant's Legion's first deployment for a major campaign against Astartes forces.
Planets of Warhammer 40,000 - Woe: Woe is a planet in the Josian Reach Sub-sector of the Calixis Sector which has been designated a Death World by the Imperium's Administratum due to its dangerous species and environment. Little is known of this planet, other than its reputation as the home of a collection of the most vile creatures fathomable. It is strongly regarded as a place where the Emperor of Mankind's light does not reach. Woe was visited by Inquisitor Felroth Gelt and his retinue of Acolytes in 770.M41 whilst pursuing survivors of the Brotherhood of Horned Darkness Chaos Cult controlled by the daemon Baphomael. After this encounter, during which the world itself seemed to be alive and hostile, the planet was determined to be a Death World and was declared off-limits to Imperial settlement or exploitation by the Inquisition.
Planets of Warhammer 40,000 - World Engine (Borsis): The World Engine was the name given by the Imperium of Man to a monstrous mobile artificial Tomb World of the Necrons known to those undying xenos as Borsis. It was discovered in the Vidar Sector of the Imperium in 926.M41 after the Necrons hibernating in stasis tombs beneath its metallic surface rose from the Great Sleep. Presenting a hideous threat to the security of the Imperium once its existence was discovered, the World Engine was attacked and destroyed in the Vidar Sector by 15 Space Marine task forces supported by elements of the Imperial Navy.
Planets of Warhammer 40,000 - Xana II: Xana II is a Hell-Forge of the Dark Mechanicum that was once a powerful and isolated Forge World of the ancient Mechanicum, whose capable forges and facilities were unmatched in its region of the galaxy. Xana II is rumoured to build the Idolator-class Raider and is particularly known for supplying the Hell Blade and Hell Talon attack craft to the forces of Chaos.
Planets of Warhammer 40,000 - Xenax: Xenax is a Chapter homeworld of the Subjugators Space Marine Chapter based in the Segmentum Solar. From this world, the Subjugators defend the eastern marches of the Segmentum, guarding against an enemy invasion towards Terra. In addition, the Chapter has significant obligations with regards to the defence of the Cadian Gate, and so most of its duties are split between operations in these two regions and it is rarely encountered further afield.
Planets of Warhammer 40,000 - Xerxes Quintus: Xerxes Quintus is the fifth planet of a harsh white sun. It had lost contact with the Imperium thousands of years before and had no knowledge of the origins of human settlement there or of the Emperor of Mankind. It was an agricultural world harbouring a large percentage of mutants and psykers. This generated a tradition of neighbours raising each other's children so that their parents would not have to condemn their own offspring if they proved to be tainted. The language is a highly bastardized version of High Gothic punctuated by oaths. Of religious beliefs they are heretical, holding no saviour figure but rather a reviling of the God of Change, which is how they saw the actions of Chaos in causing mutation.It is most notable as the birthplace of Inquisitor Jaq Draco, whose parents were adepts of genetics given a life assignment to helping reabsorb Xerxes Quintus into the Imperium. The planet had been recontacted by the Imperium approximately a century before Jaq's birth and plans were being made to utilise it as an agricultural export world, which would in turn allow exploitation of the mineral wealth of its sister world Quartus.
Planets of Warhammer 40,000 - Yanth: Located in the Stygies Cluster of the Askellon Sector, Yanth is a Death World, for nearly everything living on it is utterly hostile to Human life. A standing Imperial warning beacon is in place near the world, warning anyone who approaches to stay away. In the past, many gave Yanth a wide berth, valuing their own lives more than any exploration of the planet. However, recent discoveries on the world have made it a much more appealing destination despite the dangers involved.
Planets of Warhammer 40,000 - Yu'Kanesh: Yu'Kanesh is a Tau desert planet being attacked by the Imperium's forces in the beginning of the PC game Warhammer 40,000: Fire Warrior.
Planets of Warhammer 40,000 - Zaebus Minoris: Zaebus Minoris is a Feral World located somewhere within the Ordon Rift located in the Segmentum Tempestus. During an extended campaign into the Ordon Rift, the world of Zaebus Minoris was seized by the formerly fleet-based Red Scorpions Space Marine Chapter in the 39th Millennium. They also constructed a battle station — Vigil — which remains in orbit around the planet and serves as the Chapter's fortress-monastery. Since that time, they have maintained the highest levels of secrecy about their holding. Of the few outsiders that are aware—mostly high ranking members of the Adeptus Administratum — none know the Warp routes to reach the world. Travel through the Ordon Rift is a treacherous undertaking. Without knowing the precise routes, a journey to the world entails substantial risk. the vast majority of its new Initiates have come from the native feral tribes. Only the most heroic and pure of potential candidates that they encounter elsewhere are even considered for initiation. The small, arid world of Zaebus Minoris is inhabited by a primitive, pre-industrial human culture of roughly the Bronze Age level of technological development. Missionaria Galaxia reports indicate that these tribes each have a central temple complex, at which each newborn male child is presented to the gods for their approval. On the first full moon of the newborn’s life it is presented to the High Priest and placed upon the temple’s stone altar. The tribesmen believe that the gods look down from the moon in judgement upon their children. In the night, those that are judged inadequate die (usually from exposure). Most are allowed to live, the infant being returned to its father at dawn to begin a normal life amongst the tribe. A few -- those judged to be the very best be the High Priest -- are taken by the gods. For a tribe this is the greatest honour and shows they have the gods’ blessing. All tribes hope that their children will be taken, to live amongst the gods as one of them. Of course those children that go missing are indeed taken, selected by the Red Scorpions Chapter's Apothecaries, (after vigorous genetic screening) to begin the process of becoming a Space Marine at the Red Scorpions' fortress-monastery, the orbiting battle-station Vigil.
Planets of Warhammer 40,000 - Zhao-Arkhad: Zhao-Arkhad, also spelled Zhao-Arkkad, is a Forge World of the Adeptus Mechanicus as well as a Death World that sits at the heart of its own small stellar empire. The Sovereign Omnissian Domain of Zhao-Arkhad lies on the borders of the Segmentum Tempestus and the Segmentum Obscurus. Remote and isolated for much of its troubled history, the planet is perhaps best known for being the home of the Titan Legion known as the Legio Xestobiax ("Iron Vigil") which gained a dubious reputation during the Burning of Prospero. Long-suspected to delve into forbidden technologies and considered suspect for their close ties with one of the most notable Traitor Legions of the Legiones Astartes, the Arkhadian forge-fanes were excommunicated by Fabricator-General Zagreus Kane during the dark years of the Horus Heresy. Brought back into the light of the Imperium of Mankind during the Great Scouring, both Zhao-Arkhad and the Legio Xestobiax have since been declared only guilty by association and purged of the Heretek practices they used in the past. It was during this reconsecration that Mechanicum Assay Teams from the great Forge World of Metalica would rediscover the Standard Template Construct database for the Crassus Armoured Assault Transport, the Praetor Armoured Assault Launcher and the Dominus Heavy Siege Bombard which are now manufactured on many Imperial Forge Worlds.
Planets of Warhammer 40,000 - Zhoros: Zhoros was the former Chapter homeworld of the zealous Fire Hawks Space Marine Chapter. During the Wars of Apostasy circa 378.M36, the Fire Hawks Chapter was still young. They bravely joined the stand made by the Imperial Fists, Black Templars and Soul Drinkers Chapters, along with the Martian Skitarii Tech Guard against the corruption and enormities of the megalomaniacal High Lord Goge Vandire. The Fire Hawks went on to fight valiantly in many major battles against the Apostate forces of the insane Vandire. Their defiance was paid for with the loss of their first homeworld, Zhoros, to mass thermal bombing by a Frateris Templar fleet loyal to Vandire. Refusing to relent in their opposition to the Apostates, the Fire Hawks helped play a key role in Vandire's overthrow, taking part in the attack on Terra which finally unseated the mad High Lord. Left in tatters, the Fire Hawks' diligence and valour was not in vain, as it is believed that it was at this time they received command of the mighty mobile fortress Raptorus Rex as a gift from the hand of the reforming Ecclesiarch Sebastian Thor himself.
Planets of Warhammer 40,000 - Ziaphoria: Ziaphoria is a Jungle World that once belonged to the Imperium of Man but fell to the control of Hive Fleet Tiamet at some time after the Great Rift was created. Unlike other worlds taken by Tyranid Hive Fleets, whose biomass is consumed before the Hive Fleet moves on to its next target, Tiamet has established itself on Ziaphoria while it creates an edifice of unknown purpose that serves as some form of psychic resonator.Worlds of the GalaxyGeneral/Environmental ClassificationsChem World • Dead World • Death World • Desert World • Derelict World • Ice World • Forest World • Jungle World • Mountain World • Ocean World • Rad World • Swamp WorldImperial ClassificationsAbattoir World • Adeptus Astartes Homeworld • Agri-world • Anchor World • Arboreal World • Archive World • Armoury World • Astropathic Relay Station • Battery World • Cardinal World • Cemetery World • Civilised World • Delverworld • Feral World • Feudal World • Forbidden World • Forge World • Fortress World • Frontier World • Hive World • Hub-Fortress • Industrial World •  Knight World • Labyrinth World • Lumber World • Menagerie World • Merchant World • Mining World • Penal World • Penitent World • Pleasure World • Qurantined World • Quarry World • Refugee World • Repository World • Research Station • Sentinel World • Shrine World • War World • Waste WorldChaos ClassificationsDaemon World • Hell-Forge • Fallen Knight WorldXenos ClassificationsCraftworld • Crone World • Exodite World • Hold World • Kin World • Maiden World •  Ork World • T'au Sept • Sept World • Tomb World • Xenos World
Plascrete - Plascrete: Plascrete is one of several construction materials preferred by the Imperium of Man. Plascrete forms most prefabricated habs and Imperial stations. It combines the ease of manufacture of rockcrete with most of the durability of plasteel.
Plasma Annihilator - Plasma Annihilator: The Plasma Annihilator is one of the largest known land-based Plasma Weapons. It is often mounted on the arms of Warlord and Imperator-class Titans and delivers sufficient firepower to be considered a "Titan-Killer." Directly linked to their Titan's monstrously powerful Plasma Reactors, a Plasma Annihilator can not only lay down extremely heavy fire, but also do so at a high rate of fire for such a massive weapon. Its ability to devastate a large surface areas make the weapon both formidable and highly desirable. Not much is known about these weapons, beyond their awesome destructive capability.The plasma unleashed by this weapon explodes upon impact with all the power of a miniature sun, forming craters hundreds of meters in diameter and turning sand into glass. The simple act of firing such a weapon is destructive in-and-of itself as it produces a deafening roar which shatters glass for a kilometre in all directions. Lesser Titans such as Ork Gargants are reduced to little more than melted sludge by the powerful sunfire emitted from a Plasma Annihilator.
Plasma Annihilator - Sunfury Pattern Plasma Annihilator: A weapon of terrifying and indiscriminate power, the Sunfury Pattern Plasma Annihilator is capable of incinerating entire cityscapes and rendering the strongest armour into steaming vapour.Developed from designs intended for the broadside batteries of void warships, plasma annihilators such as the Sunfury are able to be mounted only on the largest of the Imperium's war machines, such as Battle Titans, as both the reactor-strength required to charge them and the motive power to wield them demand nothing less.
Plasma Annihilator - Sources: Codex Titanicus (1st Edition), pg. 52Fulgrim (Novel), by Graham McNeillHelsreach (Novel), by Aaron Dembski-BowdenApocalypse Datasheets: Emperor Battle Titans in ApocalypseForge World - Warlord Titan Sunfury Plasma Annihilator
Plasma Axe - Plasma Axe: A Plasma Axe is a Leagues of Votann melee Plasma Weapon shaped in the form of a single-handed battleaxe whose blade is itself an integrated plasma field. Plasma Axes are sometimes used as alternative melee weapons for Hearthkyn Warrior theyns and as the primary melee weapon of League kâhls. Kâhls, however, make use of the more finely-crafted forgewrought versions of the Plasma Axe.It is a fact of war for the Kin in the 41st Millennium that many foes -- not least the hated Greenskins -- cannot always be halted by ranged firepower alone. Such enemies must be battled blade to blade, and defeated quickly in the resulting melee.Kin close combat weapons embody this ethos. They make substantial use of integrated plasma fields, either to wreathe sword and axe blades or to form the blades themselves. Such melee weapons scythe through physical shields and body armour with equal ease, and reduce the foe to cauterised chunks of charred meat and bone.
Plasma Blade Gauntlet - Plasma Blade Gauntlet: A Plasma Blade Gauntlet  is a Leagues of Votann melee Plasma Weapon that has been integrated into an exo-armour gauntlet. When activated, it unleashes a plasma field in the form of a Plasma Sword. Plasma Blade Gauntlets often serve as an alternative melee weapon for the Einhyr Hearthguard.It is a fact of war for the Kin in the 41st Millennium that many foes -- not least the hated Greenskins -- cannot always be halted by ranged firepower alone. Such enemies must be battled blade to blade, and defeated quickly in the resulting melee.Kin close combat weapons embody this ethos. They make substantial use of integrated plasma fields, either to wreathe sword and axe blades or to form the blades themselves. Such melee weapons scythe through physical shields and body armour with equal ease, and reduce the foe to cauterised chunks of charred meat and bone.
Plasma Blaster - Plasma Blaster: A Plasma Blaster is a type of archaic, dual chamber Plasma Weapon dating back to the Great Crusade era of the 30th and early 31st Millennia. Once a common sight during that bygone era when plasma technology was better understood by the Mechanicum, in the late 41st Millennium there are very few examples of this archaic weapon remaining as the secrets of its production seem to have been lost or restricted.Plasma Blasters differ from Plasma Guns in that they have a shorter range, but a higher rate of fire due to their double-barrelled design which made them more suited to be used on the move. Plasma Blasters were primarily used by Legion Terminator Squads, though on rare occasions Contemptor Pattern Dreadnoughts have been known to be fitted built-in versions of these potent weapons within their Dreadnought Close Combat Weapons instead of the usual Storm Bolter or Heavy Flamer.The current state of the Plasma Blaster STC is in question, and it is unknown whether this weapon's STC was lost or destroyed during the last ten millennia, or remains in limited use on an as-yet unnamed or undiscovered Forge World.
Plasma Blastgun - Plasma Blastgun: The Plasma Blastgun is among the largest Plasma Cannons in existence, usually mounted on the Astra Militarum's Stormblade super-heavy tanks and on the Adeptus Mechanicus' Titans. Plasma Blastguns are enormous double-barreled plasma weapons capable of two firing modes: a "full" shot, which discharges both barrels at the same time, and a "rapid" shot, which discharges the barrels independently.A "full" shot is most effective against armoured targets, and the combined power of both plasma bolts is enough to tear apart any armour with ease. It also produces a large amount of splash damage, making it effective against infantry formations as well.The "rapid" fire mode allows for a larger volume of shots to be fired more quickly, but at a reduction in strength and area effect. Rapid fire is more effective against fast-moving vehicles and large units of infantry, as the cool-down time is lessened considerably.
Plasma Burner - Plasma Burner: A Plasma Burner was a powerful type of Imperial Plasma Weapon used by the Interemptors of the Dark Angels Legion's Dreadwing Hexagrammaton formation during the Great Crusade and Horus Heresy.A dangerous offshoot of more common plasma technology, these weapons vent plasma gas through a magnetic bottle in high-speed jets. Any enemy caught in the path of such a jet is quickly reduced to molten slag, annihilated by pressurised torrents of raw plasma, leaving no trace of its presence.However, the magnetic fields that keep the superheated gas contained are fragile and emit a low-intensity field of radiation, and as such the average Interemptor remains combat-viable for only a few short solar decades before requiring augmetic replacements or reassignment to a Dreadnought sarcophagus.
Plasma Burner - Plasma Incinerator (Horus Heresy): The Plasma Incinerator was a larger, longer-ranged variant of the standard Plasma Burner available to the Dreadwing of the Dark Angels during the Great Crusade and Horus Heresy. It should not be confused with the Plasma Incinerator created by Archmagos Dominus Belisarius Cawl during the Era Indomitus for the Primaris Space Marines.