vizn3r/warhammer40k-lore huggingface dataset:
Vyaniah - Departmento Cartographicae Planetary Database: The estimated population of Vyaniah in 902.M41 was 2.5 billion human Imperial citizens.Tithe Grade: Exactus Tertius (Pending Reassessment)Climate/Geography/Biosphere: The climate of Vyaniah is temperate to cold. At the time of the Badab War, the planetary biosphere was undeveloped. Currently there is still an existing geological Ice Age. All major flora and fauna are specialised and imported from off-world. Vyaniah has large, saline, life-supporting seas, with a single primary equatorial continental mass with slowly receding icecaps. There are several heavily industrialised urban settlements, the largest of which, Caelian, is developing into a solar-type dispersed hive city structure.Governmental Type: Imperial Commander as hereditary ruler supported by Quorum of Magnates drawn from the leading industrial clan families; independent world under the Imperial Segmentum Ultima seal.Planetary Governor: Protector Jerix Sarenko, Imperial Commander, thirteenth of his line.Adepta Presence: Minor, Administratum Tithe Assay Officio, Auxiliary-class Astropathic relay tower, small Adeptus Arbites Precinct and Adeptus Ministorum missionary presence.Military: Army of Caelianis Protectorate, a standing Planetary Defence Force/Civil Enforcement Force, equivalent to a second-tier Imperial Guard army; additional Household Troops of various industrial ruling clans equivalent in quality to irregular militia.
Vykât's Kin - Vykât's Kin: Vykât's Kin is a Kindred of the Leagues of Votann. It is an example of a Kindred that has been named after its founding Ancestor.
Vyper - Vyper: The Vyper is a highly mobile weapon platform based on an enlarged Jetbike design. A military innovation initially pioneered by the artisans of Saim-Hann, Vypers are two-seater, anti-gravitic attack craft capable of mounting a variety of heavy weapons.It carries two Aeldari, a pilot and a gunner. The pilot and gunner are generally trained together and very rarely will a single member of the crew be changed. The pilot and gunner are almost always blood relatives.The Vyper is capable of carrying a wide variety of Aeldari heavy weapons. Although lightly armoured, the impressive speed and maneuverability of the Vyper is almost a superior defence.Vypers are often fielded in squadrons of up to three vehicles. These squadrons are capable of redeploying in seconds to target a the vulnerable area of an incoming tank, looping around an exposed flank or jinking away to escape interceptors attempting to close with them.
Vyper - Armament: Vypers mount a fearsome array of weapons - Shuriken Cannons and Scatter Lasers to scythe down ranks of men or Orks, or Missile Launchers and Bright Lances to deal with tanks or heavy infantry. Together, Vypers have the speed and firepower to deal with any threat.
Vyper - Rune: The horned skysword rune is used to represent the Vyper. Horns often denote the hunter god, Kurnous. Here they reflect the Vyper's role as an airborne predator dealing death from above.
Vôk - Vôk: Vôk is a hero and Grimnyr of the Greater Thurian League who through his deeds came to be known as the "Fire of the Votann" among his people.
Vônyk's Hall of Hammers - Vônyk's Hall of Hammers: Vônyk's Hall of Hammerers is a hold of the Ymyr Conglomerate of the Leagues of Votann located in the galactic core. Its Forge is famed across Kin space for the skill of its Brôkhyr, who produce machines and other advanced technologies of sublime might.
WAAAGH! - The Great WAAAGH!: It is generally thought within the Imperium that over the last century or so, the Orks have become even more aggressive and warlike than ever before, and the numbers of WAAAGH!s being recorded in all five Segmentums is increasing. The Imperium has long theorised that the Greenskin race possesses low-level background psychic abilities, a kind of gestalt Warp resonance. Orks, of course, neither know nor care about such things. Yet as Warpspace becomes more turbulent, so the Orks too are becoming ever more belligerent. This rise in new WAAAGH!s has been most notable around Warp space anomalies and regions plagued by Warp Storms, with hundreds of Greenskin invasion forces emerging from these areas every Terran year.Members of the Inquisition's Ordo Xenos have noticed a trend in the translations of glyph-sequences found in Ork camps, which speak increasingly of "da call of da gods," a phenomenon felt most keenly by the nomadic Gorkanaut and Morkanaut pilots. The emergence of Weirdboyz seems to be increasing exponentially also, with many claiming that they see visions sent by Gork and Mork. On thousands of worlds the ominous silhouettes of Gargants rise against the war-torn skies. The Orks' foes can only watch in horrified bewilderment as the phenomenon known as the Great WAAAGH! sees the Greenskins flooding across the galaxy in numbers never before witnessed, slaughtering everything in their path as they go.
WAAAGH! - WAAAGH! Organisation: Orks gather into various levels of organisation. The first is the mob, a squad-level unit of Orks with similar ideas of how to act on the battlefield, generally led by a Nob (short for "noble," but pronounced "knob"). A number of mobs will gather together into a warband, which is roughly equivalent to an Astra Militarum company (although with a greater variation in size and strength), led by a Warboss. The largest Ork organisational unit is the tribe or the klan, a group of numerous warbands all under the command of a Warboss. Different tribes can be united by an unusually powerful Warboss known as a Warlord when he raises a WAAAGH!
WAAAGH! Grimtoof - WAAAGH! Grimtoof: WAAAGH! Grimtoof is the Ork WAAAGH! under the control of the Ork Warlord Ghenghiz Grimtoof which slammed into the Periphery Sub-sector of the Segmentum Obscurus' Calixis Sector in 814.M41. The massive Ork assault forced the Sub-sector Governor Duke Severus XIII to request aid from the Sector Governor Marius Hax, who mobilised the Calixis Sector's military reserves to meet the Greenskin invasion. Even as the forces of the Imperial Guard poured into what the Departmento Munitorum soon designated as the Spinward Front, Severus XIII used the chaos caused by the invasion to secede from the Imperium, creating the independent pocket empire in the Periphery known as the Severan Dominate. At present, a three-way war is underway in the Spinward Front between the forces of the Imperium, the Severan Dominate and the Ork WAAAGH!
WAAAGH! Grimtoof - The Green Tide: None can tell what might have come of Severus’ fiefdom had events continued unchecked. Perhaps he would have grown so bold as to risk openly declaring secession, or perhaps his shadowy allies would have turned upon him in his hubris.Instead, it was another xenos species that decided the matter. An Ork invasion under the Warlord Ghenghiz Grimtoof, the self-titled “Git-Slaver,” came crashing out of the darkness and fell upon the outermost fringes of Severus’ pocket empire, slaying millions in a few short months. The Planetary Defence Forces of these worlds were geared largely towards the suppression of their own populations, or else for blustering parades honouring their master in House Severus, and few were able to mount anything like a capable resistance. World after world slipped from Severus’ grasp as the Git-Slaver’s Orks rampaged all but unchecked through his realm. There was nothing either he or his sinister allies could do to halt them.Severus XIII brooded upon his granite throne as millions perished. His closest advisors counselled him to beseech the Imperium for aid, yet all were silenced by the executioner’s blow. At the last, his counsellors all dead or fled, Severus was left alone and his empire all but fallen. In a moment of grim revelation he saw they had all been correct. He dispatched his own kin to the court of the Calixian Lord Sector Marius Hax on Scintilla to beg for aid against the Ork invasion.Though most of the messengers were intercepted by unknown assassins or fell prey to other, equally deadly fates, one got through. Severus’ own granddaughter went before Sector Lord Hax and delivered the plea for aid. Hax simply laughed at her.The patrician Calixian Sector Governor had been watching the Periphery from afar for years and knew well the treachery of Severus XIII, though how much he was aware of its origins, he did not reveal. Later hearsay implied that some link between Severus and Hax, some dark tie, perhaps even a blood tie, stayed his hand as Severus built his own private realm. Yet, when the Orks attacked, it was to Hax’s own benefit, for it humbled Severus and forced him out of the wilderness in a very public manner. At length, Hax agreed that the Orks must be checked and the Calixis Sector’s military reserves were mobilised.Kulth, the capital of the Periphery Sub-sector, was relieved, though in truth the Imperium never committed sufficient force to truly turn the tide against the Orks. The worlds beyond the Periphery descended into a churning cauldron of total war, yet so many Calixian troops were being committed to the secret war in the Jericho Reach that to many in the highest Imperial circles of the sector the endeavour in the Periphery seemed to have little hope of success. Some whispered that those who prosecuted the distant Achilus Crusade had need of a war closer to home to mask the huge drain on resources, and so a deadlock in the Periphery was at best convenient, and at worst deliberately maintained.
WAAAGH! Grimtoof - Only War: While the situation on Kulth was stabilised, the war beyond the Periphery was going badly for Severus XIII. While the Orks plundered the worlds of Deluge, KW-9, Pertinax, and a score of lesser star systems, a myriad of other threats rose up. Despite the pacts Severus believed he had secured with the DarkEldar, the pernicious children of Commorragh launched ever more audacious raids against those worlds of the Periphery on the verges of the war zone. Drawn by the near total collapse of the Imperium’s power in the region, the servants of Chaos, in particular the warband of Chaos Space Marines led by Sektoth the False Whisperer, launched a series of brutal assaults, pursuing their own blasphemous missions.Beset upon all quarters, Severus XIII announced his personal annexation of the chaotic zone of space beyond the Periphery into what he termed the “Severan Dominate” until the crisis had passed. Lord Sector Hax was incensed, declaring Severus a Secessionist and a Traitor, and the war escalated to a previously unseen pitch. The servants of Chaos now walk openly upon the war-torn worlds, doing theunknowable bidding of their masters, while the Dark Eldar raid where they will, their pact with Severus XIII all but torn up. The Orks have now entered the second phase of their WAAAGH!, the focus shifting from slaughter to enslavement. The OrkWarlord has established his own bastion world at Avitohol and enslaved its populace so that countless millions of tons of ramshackle war materiel are being churned out to feed the greenskinned species’ incessant hunger for weapons and munitions. The lines are drawn and the pressure on the front is increasing, and it is only the far more pressing needs of the Jericho Reach fronts that keep the Imperium from flooding the Spinward Front with so many regiments of the Imperial Guard that all resistance is crushed. Each year that the Severan Dominate is not brought to heel is another year it spends reinforcing its core worlds, and another year the Orks’ strength becomes ever more established. And all the while,the Forces of Chaos move unchecked through the region, and mad prophets whisper of an imminent manifestation of Komus, the dreaded Tyrant Star that has long afflicted the Calixis Sector.
WAAAGH! Grimtoof - Under Greenskin Occupation: Those worlds that have suffered the presence of the Git-Slaver’s invasion fall into three types types. Those that fell in the opening phase of the invasion are now largely desolate wastes reduced to ashes by the unleashing of total war. Several of these have now spawned populations of Feral Orks, which are likely to be unaware that they were “seeded” by the passage of a mighty WAAAGH! Even now they are struggling to gain power and momentum of their own, so that the greatest of their leaders might launch their own migration.The second type is where the forces of humanity, whether the Imperium, Severan Dominate, or native, are holding on and all-consuming war now rages. Such planetary war zones are the scenes of epic battles of attrition consuming thousands of warriors of all sides each day. There are at least a dozen primary worlds of this type in the Spinward Front, and countless more planets and systems where war waxes and wanes as the embittered foes launch massive salients or counter-attacks.The last type is relatively new and its appearance heralds a new phase in Grimtoof Git-Slaver’s invasion. Several of those worlds the Warlord’s forces have captured have not been razed to ashes, nor their populations slaughtered for food or for sport. Rather, they have been taken largely intact and their populations have been enslaved in sprawling, forced labour camps and slave-foundries, forced at gunpoint to manufacture the crude arms and ammunition used by the barbarous Orks. This turn of events signals a failure on the part of the Imperium, for it means the Orks have been allowed to consolidate their gains to such an extent that their migration is becoming an occupation. Previous experience teaches that if the Orks are allowed to establish a new stellar empire, their inexorable pattern of strife and migration will make a new invasion inevitable. With the source just beyond the Calixis Sector’s borders it will prove a hundred times more challenging to halt. Some whisper that the Spinward Front High Command has been negligent in allowing this state of affairs to develop, for with a full commitment of forces, the Orks could have been defeated decades ago and the Severan Dominate would never have come into being. With the drain on resources by the Jericho Reach and the upheavals caused by the recent appearance of the Dei-Phage,however, it is hard to see how events could have proceeded differently. The situation is a perfect example of the perils that beset the Imperium at every turn, with entire star systems falling, or being ceded, as forces are deployed in other, more important regions despite the potential loss of millions of the Emperor’s loyal subjects.
WAAAGH! Grimtoof - Ghenghiz Grimtoof the Git-Slaver's Iron Mountain: Several years after his invasion of Avitohol and the enslavement of its native peoples, Grimtoof Git-Slaver has constructed for himself a formidable Ork stellar empire. That empire has as its capital a structure now rivalling the average Imperial hive city in size, a teetering spire so tall its peak skewers the clouds and constructed from the scrap of an entire sub-sector at war. At the very summit of this grim, rusted edifice, which Grimtoof has dubbed Iron Mountain, is the lair of the Git-Slaver, a huge throne room with one face open to the skies, the walls bedecked with trophies from a hundred battlefields and more. Opposite the openwall is Grimtoof’s throne, a massive seat constructed from the weapons and armour of the greatest of his foes.Seated upon his throne, the Git-Slaver glowers out across the ashen steppes of Avitohol, brooding sullenly on the next stage of his conquest. By his side are his most trusted Nobz, those with more to gain in protecting his life than betrayinghim. About the dais are chained numerous captives, for Grimtoof delights in laying low the champions of his enemies in such a way. It is said that Imperial Guard Marshals have suffered such treatment, as well as aliens, including a Succubusof a Dark Eldar Wych Cult, though she escaped within days of her capture, leaving a trail of dead Nobz behind her. By day, the vast expanse of the chamber floor is filled with Orks of all stations, some receiving their orders to conquer distant worlds, others seeking some favour from their dread overlord. Several hundred of the diminutive Gretchin slave race scamper to and fro, running errands and attending to their master’s every need. On occasion, Grimtoof has even ordered the largest of his Gargants to attend his throne by crossing the steppes far below to stand before the Iron Mountain. From his throne, the Git-Slaver looks down at even the mightiest of his race’s creations, and with a grunt orders the destruction of countless foes.Yet, even though his nascent empire is by far the most powerful of its type in the region, perhaps even in the entire Segmentum Obscurus, Grimtoof the Git-Slaver is entirely unsatisfied. Like all successful Ork Warlords, he is prone to fits of violent rage, but of late, Grimtoof has been known to enter protracted periods of dour brooding. With no warning, he dismisses his entire court and sits alone upon his throne, his brow furrowed and his red eyes glowering out across the blasted steppes of Avitohol. What thoughts of doom and bloodshed cross his blunt consciousness none can say. Perhaps with his WAAAGH! entering its new stage, Grimtoof expects a challenger greater than any he has faced before to appear before him. Or perhaps he ponders the next stage of his endeavour, when his great work is complete and the entire Calixis Sector will tremble before him, his armies fuelled by the toil of scores of enslaved worlds. The Orkish mind is a tiny thing, capableof little more than thoughts of violence, yet the scope of that violence in the mind of one such as Ghenghiz Grimtoof the Git-Slaver must be limitless.
Wall of Martyrs Vengeance Weapon Battery - Wall of Martyrs Vengeance Weapon Battery: A Wall of Martyrs Vengeance Weapon Battery is a heavily-armoured Imperial automated defence unit. Armed with powerful ballistic or directed energy cannons, they unleash deadly salvoes of fire on any enemies that approach them by air or ground.Countless billions of these batteries have been built over the course of the Imperium of Man's 10,000 Terran year history and they remain a common sight on the battlefields of the 41st Millennium. Each Vengeance Weapon Battery sports a powerful cannon in a rotating turret, which is controlled by a simple automated firing system which will fire on any enemy unit it can sense.The thick plascrete walls of the battery make it invulnerable to all but the most powerful of weapons. Such is their durability that a Vengeance Weapon Battery will often remain operational long after any flesh and blood defenders have been killed or fled the battlefield.The batteries are usually constructed forward of the main Imperial defence line, where their automated fire can serve as advance warning of an attack while driving the enemy into carefully pre-selected killing zones. They are also often used as automated weapon sentries to protect important locations, freeing up more mobile troops to be usedelsewhere.Vengeance Weapon Batteries are easy to construct and extremely robust, known to operate effectively for hundredsof standard years without requiring maintenance. They are usually armed with either a Battle Cannon, capable of taking on heavily armoured targets, a Punisher Gatling Cannon, capable of scything down entire units of infantry with a single volley, or a quad Icarus Pattern Lascannon, punching aircraft out of the skies with every salvo.
War Bearers - War Bearers: War BearersChapterCodex AstartesSpace MarinesFoundingImperial
War Bearers - Notable Campaigns: The Siege of Lakadamon (953.M33) - The Sons of Guilliman, alongside several Tekarn armoured regiments were besieged in the defence of the Hive World of Lakadamon by the hordes of the Ork Warboss Vorhgad Bloodfang. Despite vastly overwhelming odds, the Chapter successfully held the planet's defence for three years until the siege was broken by the combined forces of the War Bearers and the Night Reapers Chapters, fighting alongside a major taskforce from Battlefleet Tempestus to break the orbital blockade that encircled the beleaguered world.Second Abonian Genocide (688-698.M40) - Inquisitor Halan Jentz of the Ordo Hereticus declared the entire population of the Abonian sub-sector diabolos inculcatus and gathered together an Imperial Crusade army that included elements of the War Bearers, Red Hunters and Subjugators Chapters, as well as the Order of the Blue Robe and the Order of the Black Sepulchre of the Adepta Sororitas. The Crusade raged for a decade before the Inquisitor declared the sub-sector's crimes accounted for.
War Bearers - Chapter Colours: The War Bearers wear olive-drab Power Armour. The Aquila or Imperialis on the chest is silver. The white squad specialty symbol -- Tactical, Assault, Devastator or Veteran -- is indicated on the right shoulder plate. A black Roman numeral centred on the squad specialty symbol indicates squad number. The colour of the helm stripe indicates company number in accordance with the Codex -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.
War Bearers - Chapter Badge: The War Bearers' Chapter badge is a pair of ebon, single-edged, crossed battle-axes centred on a field of olive drab.
War Bearers - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet) (7th Edition)Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pg. 65Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pp. 17, 19Insignium Astartes, pg. 56
War Council - War Council: The War Council was the ancient military body convened by the Emperor of Mankind that aided the Emperor in guiding the course of the Great Crusade in the late 30th Millennium after the end of the Unification Wars.It was eventually replaced by the Council of Terra, and after the Horus Heresy, by the Senatorum Imperialis of the High Lords of Terra. The Emperor sat at the head of the War Council while the rest of the body was composed of the burgeoning Imperium of Man's greatest generals, talented administrators and the Fabricator-General of the ancient Mechanicum of Mars.As the Great Crusade progressed and the lost Primarchs were reunited with their father, they too, were granted a seat on the council, as was the Captain-General of the Legio Custodes. As the Great Crusade drew to a close in the early 31st Millennium, all the Primarchs were reunited with their Space Marine Legions and were busy completing the military campaigns required to prosecute the Great Crusade to its end.After the monumental victory of the Ullanor Crusade, the Emperor announced that He would be withdrawing from the Great Crusade to pursue secret endeavours on Terra that would benefit all Mankind, initiating His secret project to build an Imperial extension into the Aeldari Webway.To direct the Great Crusade in the Emperor's absence, Horus Lupercal, first of the Primarchs and the most favoured son of the Emperor, was elevated to the esteemed rank of Imperial Warmaster. He was placed in charge of all the Emperor's military forces and charged with the completion of the Great Crusade.The War Council was dissolved not long before the start of the Horus Heresy and reformed as the Council of Terra, a civilian body without Primarch participation that was the precursor to the Senatorum Imperialis.The disbanding of the War Council in favour of the Council of Terra was one of the grievances that led several of the Primarchs to grow disenchanted with their father the Emperor, a grievance that would be exploited by Horus and the agents of the Chaos Gods to gain their allegiance to his attempt to overthrow the Emperor's rule.
War Council - Known Members of the War Council: Emperor of MankindThe 18 PrimarchsRegent of Terra: Malcador the SigilliteFabricator-General of the Martian Mechanicum: Kelbor-HalCaptain-General and Chief Custodian of the Legio Custodes: Constantin ValdorMaster of the Adeptus Astra TelepathicaMaster of the AdministratumPaternoval Envoy of the Navis Nobilite
War Dog - War Dog: A War Dog is the designation given by the Imperium of Man to any Chaos Knight that was originally an Armiger Pattern Knight of any class. Several specialised variants of this class of combat walker found only among the forces of Chaos also exist.Loping forwards on powerful mechanical legs, War Dogs close upon their foes like bestial predators. With each stride the grating pant of their engines grows louder, and the shudder created by their metallic footfalls becomes more inescapable.As soon as they are in range of their prey the War Dogs open fire. Fusillades of solid shot from their War Dog Autocannons saw through lines of infantry, while those outfitted with Daemonbreath Spears unleash superheated blasts that vaporise flesh and reduce armoured targets to flaming wreckage.The most rapacious War Dogs then barrel towards their reeling enemies, massacring whoever is left standing with brutal swipes of their Reaper Chain-cleavers.
War Dog - History: The smallest of the Knight chassis do not require their pilot to have bonded with a Throne Mechanicum in order to be operated. Instead, a device called a Helm Mechanicum is employed to integrate the synapses of its wearer to the servos of the Knight.A Helm Mechanicum also forcefully subserviates the Fallen Noble who dons it, leashing their conscious and subconscious thoughts to those of their bond-liege. The personal desires of the War Dog pilot can be replaced at any time by those of their master. It is this technology that allows the smaller Knights to serve as utterly loyal squires.As is the case with a Throne Mechanicum, only formidable warriors are able to link themselves to a Helm Mechanicum. Many of the techno-arcane mechanisms that protect Thrones from perversion are absent from Helms, and as such the smaller Knights have fallen to Chaos in greater numbers than their larger counterparts.Many of those that showed signs of warped deviance were exterminated by their own houses, the corrupted Knights hunted down and destroyed. Any Fallen Nobles that still lived were dragged from the wreckage of their suits, whereupon they were burned, impaled or drawn and quartered.All record of such treachery was typically stricken from the history of the Knight house. But in other cases, the corruption of several Helms Mechanicum led to the downfall of an entire Knight World. The connection that allows a bond-liege to command their squires served as the vector by which the Warp taint spread throughout the house, turning barons and baronesses, high kings and queens, into mad barbarians and unwitting servants of the Dark Gods.
War Dog - Role: Like the Armiger Pattern Knights still loyal to the Imperium, War Dogs are piloted by warriors hailing from the lower strata of a Fallen Knight World's nobility. Their purpose is to be subservient, to carry out whatever orders they are given, and to fight and die at the behest of their liege.Before falling to Chaos, these warriors were renowned for carrying out their instructions with pride, dutifully adhering to the tenets of humility and compliance that had been instilled in them since birth.Now, however, corrupted by the Warp as they are, they have a ravenous desire for personal glory. This is accompanied by a deep loathing for the upper echelons of their Knightly household, those who lord their power over the lesser Nobles.But despite the burning resentment held by the War Dog pilots, they are still bound into service by their Helms Mechanicum. The arcane circuitry of the Helm causes personal impulses and desires to be summarily overwritten by the commands of their taskmaster, compelling the warriors into abject thralldom.Yet from the Warp-infused Helms Mechanicum there also comes a constant stream of whispers and daemonic ravings, extolling the pilot's incomparable strength and decrying the lowly position they hold in their household. This breeds thoughts of usurpation in the pilot's mind, and gives rise to dreams of the unfettered power they could wield if only they were to overthrow those who rule over them. It is this unattainable desire to be unshackled that fuels the War Dogs' insanity, and hones their fury.In battle, War Dogs are often deployed to eradicate those foes who are deemed beneath the notice of their despotic masters. Yet even the most ignominious task they carry out with savage fervour. The pain and suffering they inflict on others feeds their hatred, for through the dying screams of their enemies they are able to imagine the deaths of their own Fallen Noble overlords.Such grim musings do not go unnoticed by other Chaos Knights, but are tolerated nonetheless. After all, it is the hatred of their station that makes War Dogs so eager to prove their worth in battle.
War Dog - Unit Composition: 1-3 War Dogs
War Dog - Wargear: Diabolous Heavy StubberDaemonbreath SpearReaper Chain-cleaver2 War Dog Autocannons (As replacements for Daemonbreath Spear and Reaper Chain-cleaver)Daemonbreath Meltagun (As replacement for Heavy Stubber)Ion Shield
War Dog - Variants: War Dog ExecutionerWar Dog StalkerWar Dog KarnivoreWar Dog BrigandWar Dog Huntsman
War Dog - Ordo Malleus Departmento Analyticus Technical Specifications: The technical specifications of the War Dog have not yet been obtained by the Holy Ordos of the Inquisition.
War Dog Brigand - War Dog Brigand: A War Dog Brigand  is a variant of the Armiger Pattern Knight known as a War Dog that serves the Chaos Knights as a ranged combat specialist.Between them, War Dog Brigands and their Fallen Noble pilots have become so enamoured of the skillful, ranged kill that they mostly disdain the chaos of close assaults. Some even swear dark pacts compelling them to slay potent foes with a certain level of elegance, or else to purge war zones of all life with sweeping contempt.
War Dog Brigand - Unit Composition: 1-3 War Dog Brigands
War Dog Brigand - Wargear: Havoc Multi-launcherAvenger ChaincannonDaemonbreath SpearDiabolus Heavy Stubber (As replacement for Havoc Multi-launcher)Ion Shield
War Dog Executioner - War Dog Executioner: A War Dog Executioner is a variant of the Armiger Pattern Knight known as a War Dog that serves the Chaos Knights as a multi-role anti-infantry and anti-vehicle skirmisher.Nimble and responsive combat walkers, War Dog Chaos Knights act as hunting packs for their Dread Household. Stalking ahead of the terrible shadow cast by the larger Knights, the corrupt War Dogs guard flanks and devastate enemy scouts to keep their colossal masters from being surrounded, desperate to kill for the Ruinous Powers.Methodical and coldly emotionless killers, the Fallen Nobles who pilot War Dog Executioners employ long-barrelled, rapid-firing Autocannons to maximise their kills at a distance. They eviscerate throngs of the enemy and hammer the foes' war engines into submission, seeking to reap ever-greater murderous tallies than their peers.
War Dog Executioner - Unit Composition: 1-3 War Dog Executioners
War Dog Executioner - Wargear: Daemonbreath Meltagun2 War Dog AutocannonsDiabolus Heavy Stubber (As replacement for Daemonbreath Meltagun)Ion Shield
War Dog Huntsman - War Dog Huntsman: A War Dog Huntsman is a variant of the Armiger Pattern Knight known as a War Dog that serves the Chaos Knights.Like hounds on the scent, War Dog Huntsmen often pursue hulking enemies, hunting them down as if they were prey. Their Daemonbreath Spear melts through the thickest enemy armour while Reaper Chaintalons are employed to drive deeply into gushing innards, tearing through organs or crewmen alike, depending on the nature of the foe.
War Dog Huntsman - Unit Composition: 1-3 War Dog Huntsmen
War Dog Huntsman - Wargear: Daemonbreath SpearReaper Chaintalon or Reaper Chain-cleaverDaemonbreath MeltagunDiabolus Heavy Stubber (As replacement for Daemonbreath Meltagun)Ion Shield
War Dog Karnivore - War Dog Karnivore: A War Dog Karnivore  is a variant of the Armiger Pattern Knight known as a War Dog that serves the Chaos Knights as a close combat specialist.Aggressive and bloodthirsty, the Fallen Nobles who pilot Karnivores eschew the more potent ranged weapons available to the War Dog chassis. They revel in causing bloody confusion and despair among their foes, seeking the visceral thrill that only close-quarters slaughter provides.As a result, many of their pilots fall to the open worship of one of the Chaos Gods.
War Dog Karnivore - Unit Composition: 1-3 War Dog Karnivores
War Dog Karnivore - Wargear: Havoc Multi-launcherReaper ChaintalonSlaughterclawDiabolus Heavy Stubber (As replacement for Havoc Multi-launcher)Ion Shield
War Dog Stalker - War Dog Stalker: A War Dog Stalker is a variant of the Armiger Pattern Knight known as a War Dog that serves the Chaos Knights as multi-role skirmishers. Only the most strong-willed of minor Fallen Nobles have the mental fortitude to pilot a War Dog Stalker.Like pack alphas, they often lead other War Dogs in carefully planned attacks, harrying the foe's flanks, butchering reinforcements and hunting down lone threats. They unleash salvoes of fire at range or in the heart of combat with deadly claw strikes.
War Dog Stalker - Unit Composition: 1-3 War Dog Stalkers
War Dog Stalker - Wargear: Avenger ChaincannonSlaughterclawHavoc Multi-launcherDiabolus Heavy Stubber (As replacement for Havoc Multi-launcher)Reaper Chaintalon (As replacement for Reaper Slaughterclaw)Daemonbreath Spear (As replacement for Avenger Chaincannon)Ion Shield
War for the Aberrus System - War for the Aberrus System: The War for the Aberrus System was fought between the forces of the Imperium and the Tyranids of Hive Fleet Kraken for control of the Aberrus System in the Grendl Stars region of the Eastern Fringe of the galaxy.
War for the Aberrus System - Adeptus Astartes Order of Battle: The Chapters of the Adeptus Astartes that sent warriors to the Aberrus System all had a deep history of conflict with the monstrosities of Hive Fleet Kraken.All had suffered greatly at its claws, and were eager to rip the tendril that coiled around Aberrus from the Kraken's main body.The following information is 88.93% accurate as of the principle battles on Luann and Glacemaw. Note that multiple units apparently bearing the same squad identification markings were identified. This indicates the Adeptus Astartes' propensity to alter wargear allocated to squad-size elements depending on battlefield conditions and available equipment.Further study indicates that squad monikers are frequently taken from the squad leader's name. The force disposition provided do not refer to command elements, ancillary vehicles, transports and other machina.All attempts to catalogue Tyranid forces present in the system resulted in catastrophic cogitation and bio-density calculation failure. Accumulated accounts from varied local sources suggest bioform numbers in the hundreds of millions. Visual analysis of pict feeds indicates presence of 457 known bioforms, with thirteen unknown others identified.
War for the Aberrus System - Iron Lords: 2nd CompanyAsmund - battleline (Intercessor) squadBrecoa - battleline (Tactical) squadFyrenos - close support (Assault) squadHama - fire support (Devastator) squadCunnan - close support (Incursor) squad8th CompanyGrettix - fire support (Devastator) squadThunor - fire support (Hellblaster) squad10th CompanySyrcan - battleline (Infiltrator) squadMoerdan - Scout squadLothar - Scout squad
War for the Aberrus System - Lamenters: Strike Force LetanzarGoriel - Veteran (Sternguard) squadVitrian - fire support (Suppressor) squadGallani - close support (Outrider) squadTyborel - close support (Inceptor) squadArteino - battleline (Tactical) squadBardella - battleline (Tactical) squad
War for the Aberrus System - Knights of the Raven: Vanguard Strike Force TristyanAdhemar - battleline (Infiltrator) squadBardus -  battleline (Infiltrator) squadDoran - close support (Reiver) squadArmoured Task Force CorarikusDestriers of the Raven - Predator squadronPurgers of the Field - Whirlwind squadronMight of Coralax - Repulsor Executioner
War for the Aberrus System - Scythes of the Emperor: 3rd CompanyKamiol - battleline (Intercessor) squadHolokios - battleline (Intercessor) squadLukaen - battleline (Intercessor) squadFurica - battleline (Infiltrator) squadNesoi -  battleline (Heavy Intercessor) squadLantos - battleline (Heavy Intercessor) squadEnkalados - close support (Invader ATV) squadThe Reapers - close support (Storm Speeder) squadronMacrinas -  fire support (Aggressor) squadGordian - fire support (Eliminator) squadHerennian - fire support (Hellblaster) squad
War Hounds - War Hounds: The War Hounds were the XIIth Space Marine Legion raised by the Emperor of Mankind on Terra at the dawn of the Great Crusade in the late 30th Millennium. After the Emperor discovered the Legion's Primarch Angron on the technologically advanced but violently decadent world of Nuceria, and gave him command of the War Hounds, Angron changed the name of the Legion to the "World Eaters" in honour of the gladiator force he had led in rebellion on his homeworld whose warriors came to be known as the "Eaters of Cities" for their wrath and violence. Angron expected that his Legion would become the "Eaters of Worlds".
War Hounds - Legion Organisation: At its creation, the XIIth Legion, like almost all the Space Marine Legions of the time, followed the so-called "Terran Pattern" of organisation as formulated by the Imperial Officio Militaris at the outset of the Great Crusade, but even in this earliest period the Legion's procurement and outfitting showed a considerable bias towards direct assault and operations within the close and deadly confines of the kinds of battlefields designated as "Zone Mortalis" in Imperial strategic doctrine. During Angron's transition of command, this would continue, and the Legion's organisational structures were kept largely intact but often further streamlined, with its echelons being biased in make-up towards line infantry formations. These formations were a hybrid of tactical/close assault troops for the main part, supported by dedicated heavy assault units such as Terminators and specialised units such as Land Speeder squadrons. This organisation lent itself well to a highly aggressive strategic posture and belligerent tactics, which while extremely costly in terms of casualties, were also highly effective. The rank structure of the World Eaters under Angron remained simple and direct, the primarch having little but scorn for the trappings of elites and pointless accolades and titles. It is said that Angron refused even to be addressed as "Lord" by his Astartes, but he did see the virtue of a reliable and transparent chain-of-command in war.The War Hounds Legion was also known for its harsh enforcement of internal discipline and the hot-blooded temper of its Legionaries. Command within the Legion was gained through a mixture of martial prowess on the battlefield and displays of leadership on the front line, with specialists singled out by aptitude early on. No rank or role within the Legion was exempt from the expectation that they would fight as hard as the rest, however, nor was the desire to grapple with the foe and cut them down by blade-stroke discouraged if the opportunity arose, be the Space Marine in question an Apothecary or Artillerist rather than a frontline fighter. Compared to many of the other Astartes Legions, order and discipline did not come as naturally to those of this gene-seed as might be expected. Tempers often seethed, slights perceived or real were met with anger and more often than not violence would result should a War Hounds' sense of honour be impugned. All officers of the Legion knew they were expected to back up their authority by force if needed, and the punishment of infractors by an officer's own hands was the Legion's way. To disobey an officer's order in battle was a death sentence to be carried out without delay. Trial by combat soon became the Legion's preferred route for settling disagreements within its ranks, and bloodletting by warriors in open discord was an honourable thing both in Angron's eyes and that of his Legion. Here also could one of higher rank be challenged for the right of command, although such rare contests were always to the death.
War Hounds - Legion Combat Doctrine: Hand-to-hand combat was the XIIth Legion's preferred form of warfare, even before it took the Emperor-given name of the War Hounds for itself. This did not mean that the War Hounds lacked ability and competency in ranged engagements or armoured warfare and supporting artillery attack. Indeed, no lesser luminary in the arts of mechanised warfare than the Iron Hands' Primarch Ferrus Manus praised the War Hounds' armoured assault at Aldabaran Septus as the, "epitome of iron-clad rage given form", but for the War Hounds such things were a tactical means to an end. That end being successfully delivering the killing force of the Legion, its Space Marines, where they could inflict the most harm and come to grapple with their foe at close quarters. The War Hounds had a preponderance of close combat weaponry habitually carried by its rank-and-file. In addition to the use of the ubiquitous combat blades or gladius, even Legionaries attached to reconnaissance squads and vehicle crews commonly carried chainblades, flay-cutters and mono-serrated bayonets, back-up knives, hatchets and cleavers. In dedicated assault units this profusion of bloody killing tools was added to by a weapon that dated back to the techno-barbarian tribes of Terra, the broad-bladed Chainaxe.
War Hounds - Legion Beliefs: Though the War Hounds had a reputation for ferocity in battle, they were also known to fight honourably and prided themselves on their fury and courage above all else. To the XIIth Legion, life itself was war, a conflict that never ended from cradle to grave and the Legiones Astartes was this concept in its purest form. Failure in battle was not tolerated, surrender was never countenanced and mercy was a quick death delivered to a foe that had fought with bravery. Cowards themselves deserved no more than savage butchery in reward for their fear. This simple but resolutely brutal code of war was the War Hounds' article of faith and they extended it to both their own number and their enemy.
War Hounds - Notable War Hounds: Ibram Ghreer (Deceased) - Ibram Ghreer, a Terran-borne Astartes, was a respected general who commanded the XIIth Legion for nearly three standard decades until he disappeared without explanation from any record of the time and no explanation was given by his taciturn Legion for his absence. In truth, he was killed by Angron soon after his rediscovery by the Emperor so that the primarch could assert his rightful command over the XIIth Legion whose Astartes had been created from his own genetic material.
War Hounds - Legion Colours: The War Hounds wore blue coloured Power Armour with white on the shoulder plates and parts of the power pack. The Astartes of this Legion often modified their armour by adding large spikes on the shoulder plates to not only evoke fear but also to turn the armour's surface into a weapon in its own right. A brazen coloured helm would denote Veteran status.
War Hounds - Legion Badge: The original XIIth Legion badge of the War Hounds was that of a large red hound, rampant, centred on a field of white. This symbol was reminiscent of the epithet given to them by the Emperor Himself, for the XIIth Legion reminded Him of the white war hounds the Yeshk warriors in the north of Terra once used.
War in Heaven (Aeldari) - War in Heaven (Aeldari): Not to be confused with the historical galactic conflict between the Old Ones and the Necrontyr which is also called the War in Heaven.The War in Heaven is an ancient Aeldari myth that tells the story of a war fought in the Immaterium and on the mortal plane between the gods of the Aeldari Pantheon that is the central defining conflict of the Aeldari Myth Cycles.It is an epic tale that laid the basis for the present-day cultures of all the Aeldari kindreds and may even contain hints of the truth concerning the Aeldari's origins in the conflict between the Old Ones and the Necrontyr that is the true War in Heaven.
War in Heaven (Aeldari) - History: The following tale is an extract from The Threnody of Chains and Blood, being part of the Book of Heavens Torn.
War in Heaven (Aeldari) - Creation of the Aeldari: The tale of the Aeldari people is one of woe that begins with a family's love for a newborn child. The mortal get of Isha the Healer, the goddess of fertility, the harvest and healing, and Kurnous, the god of the hunt, were the ancestors of all the Aeldari. Thus do the Aeldari believe they are all descended from the gods of the Aeldari Pantheon themselves.The first and greatest mortal Aeldari was Eldanesh, sword-brother, spear-carrier, hawk-friend, shield-bearer and ally of the Falcon. The world upon which he first lived was empty, and forlorn did he feel to gaze upon its expanse of nothingness. Isha shed a tear for him, wishing for his sadness to end. Where that tear fell, forests and oceans and skies sprang up, and the creatures of the lands and the airs and the seas were born to dwell in them. Countless were these things most wondrous, and boundless gratitude did Eldanesh feel for his mother's love.Love was not the only gift that Eldanesh received from the great Aeldari Pantheon. Many of the gods wished to dote upon the newborn mortal and the others of his kind. Kurnous, the father of the mortal Aeldari, gave the first Aeldari desire, so that they would advance and flourish thanks to all that they acquired. Asuryan, the Phoenix King, the eldest and most powerful of the gods and the elder brother of Khaine, the god of war, gave them wisdom and introspection, so that they might come to know themselves.Cegorach, the Laughing God, gave them irony, with which they could find humour in themselves and cast down each other's hubris. Morai-Heg, the goddess of fate, gifted them with foresight, so that they would know their place in the cosmos. Lileath, the daughter of Isha and the goddess of dreams and fortune, imparted to them joy -- always its own reward. Hoec, the Silent Wanderer, endowed them with adventurousness, with which to seek out the new and exhilarating, and in doing so expand their minds.Vaul, the god of smiths and artifice, the industrious master smith of the pantheon and uncle of Isha and Kurnous, gave the Aeldari inventiveness, so that whatever their minds could conceive they could create. Gia, consort of Asuryan and Khaine both, gave Eldanesh and his kin nothing, for understanding they were neither owed nor deserving of anything was as vital a lesson as any. Khaine, the god of murder, destruction and war, gave them anger -- with it, they would have the means to defend both their heavenly gifts and the greatness they would later achieve in the galaxy.Thus the gods, in giving the Aeldari the means by which they attained their ascension, also unknowingly laid the foundations for their terrible slide into ignominy and near-extinction. In this beauteous beginning was the War of Heaven's first ember ignited, for all families are fractious, and none more so than that of the Aeldari gods. Endless were their games of love, torment, treachery and ridicule. For them, the true curse of immortality was simply boredom.
War in Heaven (Aeldari) - Swords of Vaul: Only Vaul pleaded on the behalf of Kurnous and Isha. He had also partaken in the scheme that had seen them sentenced to torment, and thus he was determined to see them set free. The Great Craftsman bargained with Khaine, and an accord was reached. The Master Smith would forge a hundred divinely-crafted swords for the Lord of Murder, each mightier than the last, and in return Kurnous and Isha would be released.Khaine granted Vaul a single year to complete his appointed task, and every day and night Vaul laboured at his forge, fashioning blades of sunbronze, starmetal and the last cries of sundered nebulae. Each sword was a great prize and a unique masterpiece in its own right.Yet when a year had passed, one of the promised swords remained incomplete. To conceal his terrible failing -- which would have rendered his agreement with Khaine null and void -- Vaul hid amongst the newly forged weapons a mortal-crafted blade. Elated beyond words with his magnificent prizes, Khaine released his prisoners and only later discovered the smith god's betrayal, long after Vaul, Isha and Kurnous had fled far away. The Lord of Murder bellowed his rage upon the discovery of the errant blade. Branding Vaul a cheat and a liar, he demanded vengeance. Thus did the conflict remembered by the Aeldari as the "War in Heaven" begin.