vizn3r/warhammer40k-lore huggingface dataset:
Prism Cannon - Prism Cannon: The Prism Cannon is a massive, two-stage Laser Weapon and the primary armament on the Asuryani Fire Prism grav-tank. A mid-strength laser is aimed at a large, artificially-grown psychocrystal prism.This prism causes a significant amplification of the destructive power the initial laser possesses, emitting the energy either in a single blast of power or as an unfocused beam to provide a weaker shot with a larger blast radius at the touch of a rune.Most unusual of all, a sophisticated tracking arrays allow this technological wonder to narrow its field into a thin lance of light; forming an all-powerful laser beam that can fell even a Necron Monolith with a single shot.Prism Cannon beams can be combined by firing one into the crystal of another. This allows the final Prism Cannon in the sequence to fire a beam with a proportionally increased power output compared to a beam fired by a single Prism Cannon.Another area where the Prism Cannon excels is its range, as it possesses twice the reach of a Scatter Laser or Pulse Laser and can strike targets that are just visible on the horizon.This makes the Prism Cannon equally dangerous as an anti-aircraft weapon, and allows Aeldari assaults to open up with a punishing Prism Cannon barrage before the enemy is even aware of the arrival of Aeldari armour units on the field.While efforts by the Imperium to capture and study working examples of the Prism Cannon have been mostly unsuccessful, a basic understanding of its inner workings has been achieved by the Adeptus Mechanicus.A two-stage firing process sees a medium-magnitude laser from the primary charge chamber fed through an acceleration chamber into a massive psychocrystal prism, which traps and intensifies the shot within a fraction of a second.This energy is then focused through a secondary prismatic lens, which can be adjusted by miniature motors to produce a highly-focused energy beam capable of blasting through the thickest of armour or a dispersed beam for slaying entire squads of enemy infantry.Thanks to sophisticated targeting arrays within the Fire Prism grav-tank itself, this weapon can also channel its energy through the mechanisms of second Prism Cannon as described above, producing an energy blast powerful enough to obliterate even the toughest targets.
Prism of Fate - Prism of Fate: The Prism of Fate is a thrallband of Heretic Astartes of the Thousand Sons Traitor Legion. They once ensured that adherents from each of the sorcerous cults of Prospero could be counted amongst their number, the better to steer their brotherhoods through whatever challenges their primarch, and their Emperor, should ask of them.Since the devastation of the Horus Heresy, the Prism's sorcerers have focused ever more obsessively on the variety of ways in which their Warp powers can inflict death upon their foes. The warband's sorcerers take pride in never slaying one victim in the same way as another -- their longevity is such that imagination is counted the most kingly of virtues. The sect's sorcerers are quick to unleash new forms of devastation upon theirenemies, making them exemplars amongst the Thousand Sons' Cult of Change.
Prism of Fate - Warband Colours: The Prism of Fate thrallband's colours are teal with golden trim. The Magister Templi Nonyc Teheterys also wears the yellow of Tzeentch, the Changer Supreme. White, being the colour created when all colours join as one, is a favoured hue amongst the Prism's sorcerers.Employing a great many Rubricae, the patterns and symbols on their tabards mark them apart in a system that is incredibly complex despite its monochromatic basis. Seen in the Astral Plane of the Immaterium by those psykers with witch-sight, these hues burst into a riot of colour that is painful to behold for those psykers not blessed by the Great Architect.Those few Rubricae aware enough to deliver inventive deaths are permitted to wear the yellow of the Changer.
Prism of Fate - Warband Badge: Like the icons of many thrallbands of the Thousand Sons, the Prism of Fate's sigil of the Cult of Change is based upon the symbol of Tzeentch himself -- though reversed, it is still mystically potent. This usually takes the form of a white Mark of Tzeentch on a teal background, or reversed, as a teal sigil on a white background.
Prism of Fate - Sources: Codex Heretic Astartes - Thousand Sons (8th Edition), pg. 22War Zone: Fenris - Wrath of Magnus (7th Edition), pp. 130-131
Prism Rifle - Prism Rifle: A Prism Rifle is a powerful Aeldari Laser Weapon that is favoured ranged weapon of the Craftworld Aeldari Aspect Warriors known as the Shadow Spectres.Rarely encountered by the forces of the Imperium before the campaign on Betalis III, the ritual weapon of the Shadow Spectre Warrior Aspect is the Prism Rifle. This weapon relies upon the same Aeldari weapons technology as that found in the far larger Prism Cannon, a vehicle-mounted anti-tank weapon carried by the Fire Prism gravity tank. Prism Weapons are considered a marvel of design even by the sophisticated technological standards of the Asuryani.Each Prism Rifle is connected to a single targeting matrix available to all of the Shadow Spectres on the battlefield, known as a Ghostlight. The Ghostlight combines each individual shot from a squad of Shadow Spectres into a single, searing blast of energy with a greatly magnified range that allows the Aspect Warriors to destroy an enemy's armoured support from an unseen location far across the battlefield.Instead of firing their Prism Rifles (or the Exarch's Prism Blaster) individually the squad may take a single Ghostlight shot of greatly enhanced power which is particularly useful when used against the most powerful armoured targets like Space Marine Land Raiders.
Prism Rifle - Prism Blaster: A Prism Blaster, also sometimes referred to as a Prism Lance, is a ranged weapon similar in design and mechanism to the Prism Rifle but with a longer barrel that further focuses and refines the weapon's beam to provide even greater range with a more powerful blast. The Prims Blaster is the favoured weapon of a Shadow Spectres Exarch.
Prismatic Cannon - Prismatic Cannon: A Prismatic Cannon is a heavy Aeldari weapon that uses a scaled-down version of the Prism Cannon technology utilised by Aeldari Fire Prism grav-tanks.The Prismatic Cannon is utilised only by the mysterious Harlequins, and uses multiple laser arrays set around a fashioned shard of psychocrystal to project searing beams of directed energy into foes. The weapon's apertures can be adjusted in order to focus or broaden its destructive might at will. These weapons are usually mounted upon specialised open-topped, anti-gravitic Harlequin gunships known as Voidweavers.
Prodigal Sons - Prodigal Sons: The Prodigal Sons are a warband or thrallband of Chaos Space Marines dedicated to the service of Tzeentch, the Changer of Ways. The members of this warband are composed of a cabal of powerful Chaos Sorcerers who have chosen to follow the potent Exalted Sorcerer Ahriman in exile from the larger Thousand Sons Traitor Legion out of their desire to seek out knowledge from Tzeentch and to gain some of his power for themselves.Unlike the Thousand Sons' Daemon Primarch Magnus the Red, Ahriman would never allow one of his own Prodigal Sons to cast him aside, for there is no Book of Ahriman to be stolen from him, as he had once acquired the Book of Magnus.Ahriman and his Prodigal Sons have turned their relentless predations upon the Aeldari, determined in the belief that the lost knowledge of Chaos Ahriman seeks can only be found in the darkest of the halls of enlightenment, the vast repository of sorcerous arcana referred to in whispers as the Black Library of Chaos.
Prodigal Sons - Notable Prodigal Sons: Ahriman - The Prodigal Sons follow the infamous and powerful Chaos Sorcerer Ahriman, the former Chief Librarian of the Thousand Sons Legion, Captain of its 1st Fellowship and the Magister Templi of its Corvidae Cult. In the distant past, Ahriman had sought the knowledge of the galaxy for himself and for his brothers; he had stood proudly at the side of Magnus himself, bathing in the swirling pools of information and knowledge unearthed by the misguided Primarch sorcerer and his Thousand Sons. But there came a day when Ahriman's knowledge challenged even that of Magnus, just as the power of Magnus had once rivalled even that of the Emperor of Mankind. The key was knowledge itself, and Ahriman had learned quickly that he should be more cautious than his old master about with whom he shared his knowledge. Ahriman was banished from the Legion by Magnus after casting the powerful spell now known as the Rubric of Ahriman which halted the hideously corrupting mutations which had plagued the Thousand Sons after their escape into the Eye of Terror from Prospero, but resulted in the creation of the undead Rubric Marines. During his banishment Ahriman has continuously sought out knowledge across the galaxy to bring him closer to an understanding of Tzeentch and Chaos itself. His actions have recently healed the breach between him and Magnus the Red.Obysis - Obysis is a Chaos Sorcerer and the sergeant of the Prodigal Sons warband.
Prodigal Sons - Warband Colours: The Prodigal Sons wear power armour in the Legion pattern of the Thousand Sons, favouring royal blue with gold trim to the Thousand Sons' traditional red and gold.The Prodigal Sons maintain the use of ornate crests on their helmets similar to the striped cloth crowns once worn by ancient Gyptian pharaohs.
Prodigal Sons - Warband Badge: The Prodigal Sons, like the Thousand Sons, incorporate the ouroboros, an ancient symbol depicting a serpent or dragon eating its own tail, as their badge.
Production Grade - Production Grade: Production Grade is a bureaucratic designation of the Adeptus Terra that indicates the size of each Adeptus Mechanicus Forge World's industrial output. Each Forge World manufactures wargear, vehicles or other equipment for the military forces of the Imperium of Man.A given Forge World's Production Grade is determined by the division of the Administratum responsible for the overall governance of that world's sector and sub-sector of Imperial space.
Production Grade - Known Production Grades: The known Imperial Administratum Production Grades are listed as follows, from highest to lowest industrial output:I-Maximus (Highest Production Grade)I-ExtremisI-PrimaI-SecundiI-TertiusII-MaximusII-ExtremisII-PrimaII-SecundiII-TertiusIII-MaximusIII-ExtremisIII-PrimaIII-SecundiIII-TertiusIV-MaximusIV-ExtremisIV-PrimaIV-SecundiIV-Tertius (Lowest Production Grade)
Progenoid Glands - Progenoid Glands: The Progenoid Glands, also known as the Gene-Seed, are the 18th of the 19 genetically-engineered gene-seed organs implanted within an adolescent Space Marine Neophyte to create a new Astartes.Every Space Marine has these organs, one implanted in the neck and another in the chest. The organs hormonally respond to the presence of the other Astartes gene-seed implants in the body by creating germ cells with DNA identical to that of those implants through a process very similar to cellular mitosis.These germ cells grow and are stored in the Progenoid organs, much like sperm cells or egg cells are stored in the testes and ovaries of normal men and women. When properly cultured by the Apothecaries of a Space Marine Chapter, these germ cells can be gestated into each of the 19 gene-seed organs needed to create a new Space Marine.Thus, for most Astartes, their Progenoid Glands represent the only form of reproduction they will ever know, though the DNA passed on will be that of their Primarch, not their own.Mature Progenoid organs can be removed and new gene-seed implants artificially cultured from them. This is the only way new implants can be created, so a Chapter depends upon its existing Space Marines to create other Space Marines.Five Terran years after implantation, the Progenoid Gland in the neck contains mature gene-seed and may be removed and its germ cells harvested, while the larger chest Progenoid is not considered ready for harvesting until 10 Terran years have passed.The harvesting is normally done after an Astartes' death by an Apothecary, who carries a special attachment on the mobile medical field kit he carries on his arm known as a Narthecium. This attachment is called a Reductor and it is specifically used to extract both Progenoid Glands from the body of a slain Astartes so that his gene-seed can be used to replace the Chapter's loss, the only form of true immortality that Astartes will ever know.Just like normal human germ cells, exposure to high concentrations of ionizing radiation can effectively render a Space Marine "sterile" by destroying the germ cells within his Progenoids. Over the long millennia since the Space Marine Legions were first founded, a Space Marine Chapter's gene-seed can also mutate, producing new and hitherto-unknown physiological effects in that Chapter's Space Marines or simply becoming non-functional.Repeated exposures to the corrupting Warp energies of Chaos can also cause mutation within the gene-seed. This is why every Chapter's gene-seed is required to be monitored for mutation and genetic purity by the Tech-priests of the Adeptus Mechanicus and why every Chapter is required to tithe 5% of its gene-seed stocks at regular intervals to the Mechanicus on Mars. This is done both to check for genetic purity and to be used to create new Space Marine Chapters if the High Lords of Terra call for a Space Marine Founding.
Progenoid Glands - Chaos Space Marines: The Traitor Legions of Chaos Space Marines also all possess Progenoid Glands, which could originally be harvested to create new Astartes.The problem is that their constant exposure to the corrupting energies of Chaos, particularly for those Traitor Legions that now live within the Eye of Terror where exposure to Chaos energies is constant and intense, often leads to the complete mutational degeneration of the gene-seed.The problem has become so acute that many Heretic Astartes warbands now seek to raid Loyalist Space Marine gene-seed repositories so that they might be able to replenish their Legions' losses over the last 10,000 Terran years since the Horus Heresy.
Progenoid Glands - Cursed Founding: The 21st Founding was the largest Founding of Space Marine Chapters since the Second Founding following the Horus Heresy. It took place in the 36th Millennium shortly before the start of the Age of Apostasy. The focus of the 21st Founding for the Adeptus Mechanicus was perfecting and removing the existing, identified deficiencies in flawed Adeptus Astartes gene-seed, and ultimately the production of new and improved Primarch-like Space Marines as part of what was called "Project Homo Sapiens Novus". Unfortunately, the Mechanicus' Genetors proved far less skilled in the genetic sciences than the Emperor of Mankind, and their efforts resulted in the development of seriously flawed gene-seed that was used to craft the organ implants for the new Chapters.The 21st Founding is also known simply as the "Cursed Founding," because of the appalling bad luck that seems to dog the Chapters that were created by it. Worse still, some of these Chapters have developed unexpected genetic idiosyncrasies, mutations that strain the tolerance of the Inquisition and threaten the Chapter's survival. As a result, the Chapters of this Founding have gradually dwindled in size as their inability to raise and induct new recruits means that their battle casualties cannot be replaced. The most seriously afflicted Chapters exhibited spontaneous and extreme physical corruption, turning them into a race no longer human or sane. Most of the Space Marine Chapters Founded during this time eventually turned Traitor and swore themselves to Chaos or met a gruesome end at the hands of other Space Marine Chapters and the Inquisition's Ordo Hereticus.
Promethean Cult - Promethean Cult: The Promethean Cult is a variation of the faith of the standard Imperial Cult worship of the God-Emperor that has been officially recognised by the Ecclesiarchy as a non-heretical variant faith of the Imperial state religion.It has deeply influenced the Salamanders Chapter of Space Marines and the people of their volcanic homeworld of Nocturne, as well as many of the Salamanders' Successor Chapters raised in the Era Indomitus.
Promethean Cult - History: Set down first during the time of the Great Crusade as the teachings of the primarch Vulkan in written form and as ritual practice, the Promethean Cult formed a body of doctrine that codified and promoted the spirit and culture the primarch desired for his XVIIIth Legion.A work of both clear vision and deep allegory, it drew both upon ancient Terran philosophical and martial thought, and the rich culture and mythic history of the people of Nocturne on which Vulkan had been raised.Core to its tenets was the conviction that the Legiones Astartes had been created to fulfil a single and irrevocable purpose: the protection and liberation of all Humanity, and that they were each and every one a savage weapon given physical and spiritual form to this single end. As living weapons they were shaped and honed on the anvil of destruction and by the hammer of war, just as a blade is shaped in the fires of the forge to its perfect edge. The teachings of the cult emphasised self-reliance, loyalty, duty, patience, awareness, self-sacrifice and, above all, self-discipline and endurance.Drawing from Nocturne's volcanic planetary environment and its people's culture of craft and trial, fire served as a dual symbol of creation and destruction and was taken as the cult's symbol and sign, as were the emblems of the anvil and the hammer.Implacable determination and the ability to endure any hardship is of equal importance within the teachings of the Promethean Cult, and trials of endurance and strength, often marked by ritual scarring or branding, became commonplace in their training and on-going spiritual discipline. These practices, alongside overtly mystical elements of the Salamanders' belief systems, became commented on as barbaric by their few detractors, some of whom saw the growing strength of the Promethean Cult within the XVIIIth Legion as superstition and falsehood contrary to the rationalism that defined the Imperial Truth. That the cult promoted the worship of no gods and set as its fundamental tenet the primacy of Humanity in the cosmos was enough to deflect such criticisms in most cases, however.It is worthy of note that some Imperial scholars have since theorised that the strength of this mythos within the XVIIIth Legion served in part to "inoculate" it, so to speak, from the perfidious machinations of the Word Bearers and their attempt to spread Chaos corruption through the Space Marine Legions before the Horus Heresy.The Word Bearers' emissaries never received more than polite indifference in their reception by the Legion or its master, and no warrior lodge to spread the Warmaster Horus' poison was founded in its ranks, nor would such a thing likely have been possible.
Promethean Cult - Promethean Doctrine in the 41st Millennium: In the present era of the 41st Millennium, the Promethean Cult calls on its followers to emulate the deeds and be true to the teachings of the Nocturnean Primarch Vulkan as well as providing service to and worship of his divine father, the Emperor of Mankind.Prometheans believe deeply in the virtues of self-reliance and self-sacrifice for others, long defining cultural values of the Nocturnean people, who have struggled to survive the harsh environment of their volcanic and earthquake-wracked homeworld.They hold a firm belief in isolationism. This is the tenet of their faith that only through spiritual meditation and exploration performed in isolation from others can a person gain a true understanding of both themselves and how they can best honour the legacy of Vulkan and serve the will of the Emperor.Prometheans make use of fire in many of their rituals and ceremonies and believe that they must be cleansed by the pain of fire before every major undertaking or initiative. The hammer, sometimes called "Vulkan's Sigil," the forge and the anvil are also important symbols for Prometheans due to the importance of the art of smithing in Nocturnean culture.Promethean believers also hold sacred the words of the ancient ritual book known as the Canticle of Immolation, which is often read by the Igniax, the title given to Salamanders Chaplains during the Chapter's various ceremonies.For the Salamanders Astartes, Promethean beliefs manifest themselves most readily in the form of honour-scarring. Before and after every battle they engage in, a Salamander Astartes will have a symbolic scar burned into his body and another after the completion of combat, if he survives.Veteran Salamanders who have served the Chapter for hundreds of standard years and thousands of battles will have their entire body covered in honour-scars, including their ebon-skinned faces, which only receive the honour-scars after all the other skin on their body has already been so marked.As the Promethean Cult openly calls on its adherents to venerate the primarchs and worship the Emperor loyally as the god of Mankind, it is not considered heretical by the Ecclesiarchy and instead has received official sanction as one of the accepted variants of the Imperium's state religion.
Promethean Sun - Promethean Sun: Promethean Sun is the first novella in the Horus Heresy series of novels. The novella was originally published as an A5 hardback novella, wrapped in faux salamander skin. Only three thousand copies of this collectors' edition novella were printed. The novella was republished in June 2013 as a standard hardback book, an e-book, and an unabridged audio book.
Promethean Sun - Synopsis: As the Great Crusade sweeps across the galaxy, the forces of the Imperium encounter a world held in thrall by the alien Eldar. While the Iron Hands of Ferrus Manus and Mortarion's Death Guard battle against the hated xenos, it is the Salamanders who brave the deepest and most deadly jungles, encountering monstrous reptilian beasts and foul witchery along the way. Ultimately, it falls to their Primarch Vulkan himself to thwart the sinister designs of the Eldar, if the Legions are to liberate this world and bring Imperial illumination to its inhabitants.
Prometheus - Prometheus: PrometheusSalamandersSpace MarineChapterNocturneTerranThe Salamanders' fortress-monastery is based upon the moon of Prometheus and is known by the same name. Nocturne itself is too geologically and volcanically unstable a world to build a large, defensible structure upon. Its high gravity and other environmental issues like the constant volcanic eruptions also make training more problematic and dangerous than even Space Marines are able to handle.But Prometheus is little more than a spaceport at which the Chapter's starships may dock and refuel. The fortress-monastery is the only construction built there and it possesses a great orbital dock where the Chapter's strike cruisers and battle barges can be maintained, refitted and repaired. However, many Salamanders live on this moon rather than on Nocturne itself when their duties require them to be away from their home clans and the planet's Sanctuary Cities.
Prometheus - History: During the Great Crusade, sometime in the late 30th Millennium when the Primarch Vulkan was reunified with his father the Emperor of Mankind, he was given command of the XVIIIth Legion, the nascent Space Marine Legion founded from his genetic template. With his Nocturnean and Terran forces brought together, Vulkan returned the Legion to Nocturne to where, under his auspices, a powerful stronghold, equal to any Legion fortress in the Imperium, was being constructed on Nocturne's moon of Prometheus to serve as the XVIIIth Legion's headquarters and armoury, just as Nocturne itself would now be the source of the majority of the Legion's new recruits. On Prometheus the Legion was reordered and re-armed and, most importantly, Vulkan set about giving it common purpose and common belief.Upon Prometheus, in ancient times the Salamanders Legion maintained and manufactured a substantial armoury of heavy vehicles and other war engines equal in number and diversity to that of a far larger Legion. This armoury showed a bias towards tanks, armoured rams, gunships and mobile support weapons over static artillery, light skimmers and rapid attack vehicles, although it ensured the Legion did not lack for anything it might need.The reason for this was that the Salamanders Legion, as it had developed, did not favour attritional warfare in its tactics, nor did it favour speed over survivability. Likewise, the Legion's void-going war fleet was not particularly large in number, but it was just as telling to the Legion's character that each ship, be it frigate or battle barge, was itself a work of bellicose art, layered with sophisticated and masterwork weapons and systems that often overmatched similar vessels of their size.Vulkan and his Legion also developed the asymmetrical warfare practiced early on by the XVIIIth Legion to an even greater degree. They developed a mastery of close-range fire-fights and Zone Mortalis operations, both through their discipline and relentless training and through the excellence of their wargear. This superiority manifested most visibly in the Legion's weapons, as under Vulkan's mastery, the Salamanders Legion became justly famed for its superior artifice in the creation of arms, from the bolters carried by its rank and file to the savage implements of destruction carried by the Legion's Dreadnoughts. Each weapon was both a thing of lethal beauty and a masterwork of form and function.
Prometheus - Hall of Relics: As the Chapter's focal point, Prometheus is also home to the Hall of Relics. Honours and memories of heroes long-past filled the austere gallery of black marble. The hue of the rock, its smoothness and density, promoted a sombre mood, one entirely apt given the reverence felt for this hallowed place. There were shrines to Xavier, Kesare, and even ancient Tkell, chambered in anterooms or deep alcoves regressed into the rock.Artefacts of the Chapter, too precious to be burned, too venerated to be bequeathed, rested within them along with purity seals, medals and other tributes to their legacies. Reliquaries were made of the leg bones Brother Amadeus had lost in the Siege of Cluth'nir. If the mighty warrior should ever fall, they would be burned to ash with what was left animated within his Dreadnought sarcophagus and offered to Mount Deathfire.
Prometheus - Vulkan's Relics: Along with the Chapter's fleet, one of the Chapter's greatest relics, The Chalice of Fire, is a vast forge-ship of Vulkan's design. Moored at the fortress-monastery on Prometheus, this mighty vessel currently provides the Salamanders Chapter with the majority of its armament. Another of Vulkan's relics, the Eye of Vulkan, is an array of space-bound Defence Lasers that orbits Prometheus, protecting it from voidship attack.
Promethium - Promethium: Promethium is a general, catch-all term used for any form of combustible fuel in the Imperium of Man, including refined hydrocarbons and the various isotopes of hydrogen used as both fuel and reaction mass in Imperial Plasma Generators and starship drives.The term promethium also refers more specifically to the substance that is the 41st Millennium's equivalent of napalm, a highly volatile incendiary gel derived in part from refined hydrocarbons which immediately ignites on contact with oxygen and is used in Imperial Flamer Weapons to provide a lethal stream of fire.This form of promethium reaches super-hot temperatures. Similar to napalm, this gel sticks to an individual, continuing to burn on its own accord, even underwater and in the vacuum of space (igniting the substance it is sticking to).If properly blessed, it can be used as the fuel for Incinerators, and thus is often used by the Imperial Inquisition's Ordo Malleus and Ordo Hereticus to purge their enemies, particularly Daemonhosts and rogue psykers.It can also be used to create anti-personnel explosives and bombs as it is often readily available to Imperial forces in most war zones.Many Imperial voidships also carry large reserves of promethium, both to power their systems as well as to trade with local star systems. Refined promethium is valued across the stars, and is the basis for many bartering cultures.Promethium is also utilised as the Imperial military forces' standard vehicle fuel, used in main battle tanks as well as other armoured vehicles and aircraft. Since promethium can burn in space and underwater, it is extremely useful for boarding actions where the enemy might not expect to see flames in an airless environment.The term "promethium" is used to describe any petroleum product that fits this description. It is not, however, a substance that always possesses the exact same chemical composition due to variance from different worlds and processing methods.The variance is so small that one form of promethium usually cannot be distinguished from another, which is why the use of the single term "promethium" is used across the Imperium to refer to a wide variety of actual combustible fuels.
Prophets of Mercury - Prophets of Mercury: Prophets of MercuryChapterSpace MarinesFoundingEye of TerrorAbyssal CrusadeIt is unknown what its Battle-Brothers endured during their sojourn into the Eye, though they were declared Martyr Extremis by the Imperial Inquisition, considered to have been wiped out by the Forces of Chaos.
Prophets of Mercury - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Prophets of Mercury was one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister turn of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos Warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerged unchanged. The true account of what occurred within the Eye to the Prophets of Mercury is not known, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. The current whereabouts of the Prophets of Mercury are unknown and the Imperial Inquisition has declared them Martyr Extremis -- slaughtered to the last Astartes in battle against the Archenemy.
Prophets of Mercury - Chapter Colours: The Prophets of Mercury's Chapter colours are not listed in current Imperial records.
Prophets of Mercury - Chapter Badge: The Prophet of Mercury's Chapter badge is not listed in current Imperial records.
Prophets of the Blighted Path - Prophets of the Blighted Path: The Prophets of the Blighted Path are a warband of Chaos Space Marines drawn from the Word Bearers Traitor Legion who currently reside within the permanent Warp Storm, known as the Screaming Vortex, on the boundary of the Great Warp Storms that separate the Calixis Sector from the Koronus Expanse. The Screaming Vortex is a known haven for Chaos Renegades and Heretics. It is one of the zones within the region of the Halo Stars known as the Great Warp Storms, which takes the form of a vast, seething cauldron of Empyreal energies, every bit as intense as those that spew from the Eye of Terror and the Maelstrom.These frightening warriors have long maintained their presence within the Screaming Vortex. The Prophets maintain a potent force within their fastness, an orbital fortress trailing the world known as the Flaming Tomb, as close to the Inner Vortex region of the Screaming Vortex as any have gone. However, under the guidance of the Dark Apostle Naberus they have abstained from the constant warfare that grips the many other Chaos warbands of the Vortex. Instead, it is said they desire to see the rise of a great leader in the Screaming Vortex, one who can lead a war of destruction on the Imperium and allow them to follow in his or her wake, converting the survivors to the worship of the Dark Gods.
Prophets of the Blighted Path - Warband Colours: Like the Traitor Legion of which they were once a part, the Word Bearers, the Prophets of the Blighted Path's Power Armour is the same colour of spilt blood, a colour often called "Traitor's Red" or "Betrayer's Red," after the Word Bearers changed their colours from slate grey to red during the early days of the Horus Heresy. This colour is sometimes worn with black or silver trim. Heretical prayers are inscribed directly into the surface of the Prophets of the Blighted Path's battle plate. Often times Prophets of the Blighted Path Chaos Space Marines are also seen wearing devotional prayer sheets hanging from their armour's shoulder plates -- the blasphemous words of the Book of Lorgar inscribed upon them.
Prophets of the Blighted Path - Warband Badge: This warband typically adopts the icon of the Word Bearers Legion, the Latros Sacrum, a stylised representation of a roaring, horned daemon's head wreathed in flames, which represented all that the XVII Legion stood for, all that they believed in so deeply and all that they were willing to kill and die for.
Prophets of the Seven - Prophets of the Seven: The Prophets of the Seven are a warband or vectorium of Heretic Astartes of the Death Guard Traitor Legion's 4th Plague Company. They are commanded by a Death Guard Sorcerer and are one of the few Death Guard warbands which likes to enter battle amidst living carpets of Nurglings, the Lesser Daemons of the Plague God Nurgle. Little else is known about the Prophets of the Seven in current Imperial records.
Prophets of the Seven - Warband Colours: The Prophets of the Seven's power armour is the same as that of the Death Guard, composed of decayed and cracked plates of ceramite discoloured in sickly greens and browns. Prophets of the Seven Chaos Space Marines, like those of the Death Guard, often wear grotesquely warped suits of the antique Mark III Iron Power Armour.
Prophets of the Seven - Warband Badge: The Prophets of the Seven's warband badge is usually a modified version of the standard Mark of Nurgle, similar to that used by the rest of the Death Guard.
Prosecutor - Prosecutor: A Prosecutor, usually part of a Prosecutor Cadre, was a mid-tier tactical role found amongst the Null Maidens of the Sisters of Silence. Prosecutor cadres were among those Silent Sisters most commonly seen by the general populace of the Imperium, forming the foot soldiers and guards of the paramilitary organisation of the League of Blackships, and as strike infantry well-suited to combat missions outside of their silent halls.In field operations, Prosecutors specialised in open engagement of massed targets, favouring a modified variant of the Terran boltgun designed to fit in mortal hands more commonly seen in use by the transhuman warriors of the Legiones Astartes and the later Adeptus Astartes for its flexibility, stopping power and high rate of fire.
Prosecutor - Unit Composition: 4-14 Prosecutors1 Prosecutor Mistress
Prosecutor - Wargear: Vratine ArmourBoltgunFrag GrenadesKrak Grenades2 Bolt Pistols ( As replacement for Boltgun)Assault Needler ( As replacement for Boltgun)Snare Gun (As replacement for Boltgun)Auspex (Taken by one Prosecutor in cadre)Nuncio Vox (Taken by one Prosecutor in cadre)Power Weapon (Any type; taken by Prosecutor Mistress only)Charnabal Sabre (Taken by Prosecutor Mistress only)Hand Flamer (Taken by Prosecutor Mistress only)Needle Pistol (Taken by Prosecutor Mistress only)Plasma Pistol (Taken by Prosecutor Mistress only)Kharon Pattern Acquisitor (Dedicated transport)
Prospect - Notable Prospects: Demiurg - The "Demiurg" were a Leagues of Votann Prospect misidentified by the Imperium and the T'au Empire as a minor xenos species. They formed an alliance with the T'au and were known to be the original providers of Ion Weapons technology to the T'au Empire, though they kept the most advanced forms of these weapons back for themselves.Gnostari - The "Gnostari" are a Prospect fleet of the Leagues of Votann that was misidentified by the Imperium as a different xenos species. During the Nachmund Rift War in the Era Indomitus between the Imperium and the forces of Chaos, the Gnostari used the opportunity provided by the conflict to raid Imperial mining outposts on the asteroids known as Giara's Necklace.Grome -  The "Grome" is a name for the Kin of the Leagues of Votann that has sometimes been mistakenly applied by other starfaring peoples to that race of Abhuman clones.Kreg - The "Kreg" are a Prospect fleet of the Leagues of Votann that was misidentified as a different xenos species known to be hostile to Imperial and Craftworld Aeldari interests.Squats of Vordine - The Imperial world of Vordine harbours a population of Kin descended from a Prospect expedition who are known as "Squats" to the Imperial authorities. They have lived on Vordine for as long as Imperial records have existed on that world.Ironhead Squat Prospectors - The Ironhead Squat Prospectors of the Hive World of Necromunda are a society of Kin who mine for treasure and other valuables in the Ash Wastes of Necromunda. Ironhead Squats are descendants of a Leagues of Votann Prospect who aided in rebuilding Necromunda in the wake of the destruction wrought by the Horus Heresy and are believed to be the only members of that Abhuman species to openly refer to themselves by the otherwise pejorative term of "Squats." Due to dwelling on that Hive World among Humans for many Terran millennia, the Ironheads are now considered a culture distinct and separate from that of the Kin of the Leagues of Votann, but they still maintain some connections to their distant relatives in the galactic core.
Prosperine Spireguard - Prosperine Spireguard: The Prosperine Spireguard were notable regiments of the Imperial Army's elite Solar Auxilia Legiones Auxilia consisting solely of citizens from Prospero, the Legion homeworld of the Thousand Sons Legion during the Great Crusade and opening years of the Horus Heresy. These regiments saw almost exclusive service with the Thousand Sons Traitor Legion. The term is now sometimes also used to refer to the Chaos-worshipping Traitoris Militarum forces used by the Thousand Sons and their successor warbands, who contain little to no traces of the original natives of Prospero and are usually remnants of other Astra Militarum regiments that have been corrupted by Chaos.
Prosperine Spireguard - History: Formed from the natives of Magnus' homeworld of Prospero, the Prosperine Spireguard took part as an auxiliary force in several campaigns for the Thousand Sons before and after the Horus Heresy. Those who did not join in the expeditionary fleets of the Thousand Sons were instead used as a defensive force for Prospero itself. When the Thousand Sons were forced to fight the Space Wolves and turn their backs on the Emperor of Mankind during the Fall of Prospero, the Prosperine Spireguard were quick to join, not aware of the reasoning behind the Imperial attack on their planet.During the First Battle of the Fang in the 32nd Millennium, where the Daemon Primarch Magnus the Red led his Thousand Sons to the Space Wolves' homeworld of Fenris, most of the post-Heresy Spireguard forces remaining with the Thousand Sons were slain. It is not known whether or not fragments may still exist of the original Spireguard within the ranks of the Thousand Sons, kept alive by the unnatural powers of the Chaos Sorcerers so common within the Traitor Legions or by the fell powers of the Chaos Gods.
Prosperine Spireguard - Notable Campaigns: Fall of Prospero (004.M31) - Following the Council of Nikaea, Magnus the Red, Primarch of the Thousand Sons Space Marine Legion, was ordered to cease the use of psyker abilities within his legion. Despite this edict from the Emperor, Magnus continued his research, leading him to send a warning to the Emperor when the coming heresy became clear to him. This mistake, which damaged the Emperor's Imperial Webway project, and the manipulations of Horus, Primarch of the Sons of Horus, led to the Emperor dispatching a punitive fleet of the vengeful Space Wolves Legion, led by Leman Russ, to attack Prospero itself. In the battle that followed, a large majority of the Prosperine Spireguard died, having little chance against the greater strength of the The Rout. However it does appear that some were able to escape with the Thousand Sons to the Planet of the Sorcerers, where their service to a now-corrupted Magnus the Red would continue.First Battle of The Fang (742.M32) - Following the Horus Heresy, Magnus the Red led a massive force of the Thousand Sons in an attack on The Fang, the mighty fortress-monastery of the Space Wolves on their homeworld of Fenris. Several times Magnus appeared to the Great Wolf Harek Ironhelm in visions amongst the ruins of devastated cities that had been laid to ruin by the Thousand Sons Traitor Legion striking from out of the Eye of Terror and taunted the Great Wolf for his inability to stop him. Harek had become obsessed with bringing their old rivals into open battle. Pursuing a rumour that the Thousand Sons maintained a secret base on the world of Gangava near the Eye of Terror, the Space Wolves launched a full-scale planetary assault against it. This was a deception intended to draw the bulk of the Space Wolves' forces from their homeworld, leaving it undefended; for in truth Gangava was held by a Chaos force allied to Magnus but it served only as a distraction, intended to draw the Space Wolves away from their homeworld so that a massive Thousand Sons' fleet could besiege Fenris itself. The Space Wolves' fortress-monastery, The Fang, was held by only a small force of Space Wolves and their Servitor-thralls. For forty days and forty nights the Thousand Sons and a large detachment of Prosperine Spireguard assaulted the citadel. Eventually, a the large force of Space Wolves led by the Great Wolf was able to return to Fenris and reclaim their world, though Harek was slain when he faced Magnus in battle. Throughout the fighting which ensued, large swathes of the Spireguard force were killed by the ravaging Space Wolves, along with many of their Thousand Sons Chaos Space Marine masters. The Thousand Sons were ultimately defeated and scattered, the Traitor Legion's warbands forced to return to the Planet of the Sorcerers within the Eye of Terror.
Prosperine Spireguard - Notable Prospero Spireguard: Sokhem Vithara - Vithara was an officer within the Prosperine Spireguard during the end of the Great Crusade and the beginning of the Horus Heresy. He and his company were last reported taking part in the heavy fighting against the Space Wolves during the Fall of Prospero. His true fate is unknown.
Prospero - Prospero: Prospero was the original homeworld of the Thousand Sons Traitor Legion of Chaos Space Marines and their Primarch Magnus the Red.It was a centre of knowledge and lore, particularly knowledge of sorcery and the Warp before its surface and its planetary capital of Tizca were scoured by the planetary assault of the Space Wolves Space Marine Legion just before the start of the Horus Heresy in 004.M31.This assault, remembered as the Battle of Prospero or the "Burning of Prospero," was abetted by Magnus' own arrogance and hubris, and arranged by the connivance of the Warmaster Horus, who sought to turn the Astartes Legions against one another and to drive the Thousand Sons into the arms of Chaos so that they would support his own attempt to overthrow the Emperor of Mankind.After the Space Wolves' assault, Prospero was declared a Dead World by the Imperium, like all of the former homeworlds of the Traitor Legions.In the Era Indomitus, Prospero is once more ruled by Magnus the Red and the Thousand Sons, whose new Tzeentch-given homeworld of Sortiarius, the Planet of the Sorcerers, materialised above Prospero from the Immaterium following the casting of a great ritual by the Daemon Primarch during the Siege of the Fenris System in 999.M41.Prospero is being reconstructed by the Thousand Sons as part of Magnus' dream of a "New Kingdom" where Human psykers and sorcerers can gather to master their abilities without facing the prejudice and brutal repression of the Imperium.Prospero is slowly transforming into a weapons-manufacturing world to supply the Thousand Sons and their psyker allies' coming war against the Imperium and the Corpse Emperor who cost them their great dream ten thousand years ago.
Prospero - 41st Millennium: Prospero remained thereafter a blasted ruin, picked clean by millennia of looters and Rogue Traders following the Horus Heresy because of its connection to the Thousand Sons and its people's heretical sorcerous heritage.Some ten thousand standard years later at the end of the 41st Millennium, Prospero has become a hotbed of Warp activity ever since the Planet of the Sorcerers had materialized close to it following the rituals enacted by Magnus the Red during the Siege of the Fenris System in 999.M41.Upon the soil of Prospero the Space Wolves and Thousand Sons again came to blows at Njal Stormcaller attempted to rescue a force of the Space Wolves' 13th Great Company from Magnus the Red.In the Era Indomitus, the ruined world is part of Magnus' "New Kingdom" in realspace, dedicated to providing a haven for Human psykers and sorcerers free from the brutal prejudice and repression of the Imperium as their numbers surge in the wake of the Psychic Awakening.The Daemon Primarch has ordered the rebuilding of his devastated homeworld. However he does not want Prospero rebuilt to its former glory, which was lost in the fires of the Horus Heresy, but instead as an anvil, designed to hammer out the tools of war against the Imperium he so hates.