vizn3r/warhammer40k-lore huggingface dataset:
Maelstrom Warders - Badab Schism: During the mid 700s.M41, the Astral Claws submission of required Gene-Seed tithes to the Magos Inviglia of the Adeptus Mechanicus became infrequent and incomplete. Although initially a cause for concern, such matters were not uncommon, particularly those Space Marine Chapters deployed to border areas or on crusade, simply because the Chapter itself might have a temporary need to retain the gene-seed itself to sustain battlefield losses. But as the omission persisted, this signaled to the Mechanicus that there was some darker motive at work. This would later prove to be true with the Astral Claws, as evidence later indicated that this first great sin against the traditions of the Astartes would arguably result in the Chapter's fall into heresy. Repeatedly denied the reinforcements he had requested to aid him and the Maelstrom Warders in carrying out their tasks, in his arrogance and pride, the Tyrant sought to expand his forces into a force equal to a Space Marine Legion of old. Further covert investigation would later uncover that the Astral Claws Apothecarion were conducting heretical experiments in rapid zygote cultivation. Though largely unsuccessful, the Astral Claws eventually stood at around an estimated 3,500 battle-brothers strong.In protest, Huron also withheld Badab Primaris' planetary tithe to the Administratum and further blocked the passage of trade through his realms in protest over the Adepta's failure to provide him and his allies sufficient resources to police the Maelstrom. Refusing the Astral Claws' role as defenders of the Maelstrom Zone, the Tyrant soon diverted the industrial resources and manpower to directly supplement the Badab Sector's defences as well as augmenting the Maelstrom fleet detachment and fortification of key worlds under his command. These space-based defences encircling the outer and inner spheres of the Badab Sector came to be known as the 'Ring of Steel.' On Badab Primaris, the Tyrant ordered the demolition of the ancient citadel of the ruling dominars and instead erected the legendary, hugely fortified 'Palace of Thorns' to his own specifications and design. The clashing entitlement of the Administratum's Imperial tithe and the ancient rights of the Astartes commanders to defend the Imperium by any means necessary swiftly came to be known as the Badab Schism and would last for more than a century and a half, during which the Astral Claws and the Maelstrom Warders would continue to carry on military operations as usual, against a volatile backdrop of worsening tensions with the Administratum and Segmentum authorities.
Maelstrom Warders - The Maelstrom Secession: To answer the continuing threats to the control of his domain, Lufgt Huron issued the infamous 'Articles of Just Secession', which were also signed and ratified by the masters of the Lamenters and Mantis Warriors Chapters. These documents were designed to formally sever the Maelstrom Zone's direct tithes to its neighbouring sectors. In support of their cause, the document cited both the edict that founded the Maelstrom Warders and the ancient rights and titles of the Adeptus Astartes prerogative in their defence, precedents that both weighed heavily in their favour. These articles also called for a full investigation into the Karthan Sector, asserted the historic and lawful sovereignty of the Space Marine Chapters involved from outside interference by the lower Adepta and stated again their willingness to defend the Maelstrom Zone from any who would threaten it.As the situation devolved further the Karthans threatened all out war, but lacked the means to do so alone. Instead the petitioned aid to mount an attack from the Deparmento Munitorum and the Segmentum Naval sub-command at Ryza, but were flatly refused and informed that the matter was an "internal dispute." Met with denials, the Karthago Sector itself drafted increasingly large numbers of troops into its planetary defence regiments. To further their goals, the Karthan Satrap sent several direct and open appeals to several Space Marine Chapters with whom they had past dealings with. The Satrap had quickly realised that only other Space Marines could truly hope to contest other Space Marines in open battle. The Fire Hawks Chapter was the first to respond to their cause.
Maelstrom Warders - Let Slip The Dogs of War: At the direct request of the Karthan Satrap, they requested the Fire Hawks Chapter of the Adeptus Astartes to investigate the disappearance of Karthan shipping in the areas to the Galactic south of the Golgothan Wastes (which bordered the northern reaches of the Maelstrom Zone). In the past the Fire Hawks Chapter had used the vast orbital dockyards of the Karthan capital world of Sidon Ultra for resupply. The volatile and bellicose nature of the Fire Hawks Chapter was widely known, and it is likely that this also figured in the Karthan Satrap's reasoning in making her request. This monumental arrogance and folly would soon prove disastrous.Conducting search and destroy operations in the Golgothan Wastes, Knight-Commander Stibor Laezerek acquiesced to despatching several ships into the northern Maelstrom Zone. One such vessel, the Red Harbinger, entered the Endymion Cluster in 904.M41. This ancient region of space was under the stewardship of the Mantis Warriors Chapter, one of the Astartes Chapters that belonged to the Tyrant's alliance of the Maelstrom Warders. When the Red Harbinger entered the Galen System, they were intercepted and surrounded by Mantis Warriors vessels. Ever fierce and proud, they were goaded by the Fire Hawks' refusal and threats and opened fire, crippling the lone cruiser. With this single act, the full-scale conflict between Space Marine Chapters that was to follow was ignited. This bloody conflict would last until its bloody conclusion on the Tyrant's homeworld of Badab Primaris.
Maelstrom Warders - Chapters of the Maelstrom Warders: The current known Space Marine Chapters that were a part of the Maelstrom Warders included:Astral Claws (Red Corsairs) - The Astral Claws were declared Excommunicate Traitoris by the InquisitionCharnel GuardLamentersMantis Warriors
Maesa - Maesa: Maesa is a Frontier World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. Maesa is a world in utter ruin. At one time it was classed by the Administratum as a Frontier World, its population existing in a subsistence state in a number of scattered cities. When WAAAGH! Grimtoof descended upon Maesa, its people fought valiantly to defend their world, but ultimately had no chance of repulsing the overwhelming invasion.Within six solar months, the world had fallen, the surviving populace rounded up by the Orks in slave pens holding thousands in the grimmest conditions imaginable. Though Imperial forces were too far distant to intervene, a small infiltration mission had been launched to observe the invasion, and it was this team who were the first to observe a change in the Orks' strategy. Instead of slaughtering the defeated natives as they so often did, the Orks rounded them up and set them to work in vast, ramshackle labour camps producing arms and armaments for the Warlord Grimtoof's vast armies. This event marked a turning point in the Ork invasion and its significance was so great that the team set off on the perilous return to the Spinward Front High Command immediately.Though only a few members of the infiltration team made it back, those that did carried such important intelligence that the Imperial Navy mustered a scratch task force of long-range Cruisers and Escort squadrons, and set out for Maesa without delay. When they reached the planet, almost three solar months after its fall, they found a world transformed. The cities had become huge, ramshackled manufacturing centres and countless Ork vessels teemed in orbit as they loaded hundreds of thousands of tonnes of materiel every day. The task force’s orders were clear and, with a prayer upon his lips, the admiral commanding ordered the cities razed to the ground by a massive orbital bombardment. The Ork slave labour camps were destroyed in a single night, their manufacturing capacity utterly ruined, along with hundreds of thousands of enslaved Maesans, whose souls were commended to the Emperor.Since this so-called "Scouring of Maesa," the world has been transformed into a warzone. The Imperium has launched several planetstrike operations there, but the bulk of the fight has been undertaken by the natives themselves. Those not slain in the Scouring rose up against their alien overlords and now fight the bitterest of wars through the ruins of their former homes. The cities are blackened shells while the land all about is cratered and dead, yet still the Maesans fight on against the Orks. Grimtoof was outraged by the Scouring, for he views the numbers of slaves in his service as a measure of his power and he has ordered them all recaptured or slain. Though distant from the Imperium's front lines, the battle for Maesa looks set to rage on until one side or the other is defeated.
Mag-inverter Shield - Mag-inverter Shield: The Mag-inverter Shield carried by the Secutarii is a highly sophisticated relic technology incorporating a powerful inversion generator at its core.This generator is sufficient both to enhance the resilience of the shield far beyond the limits of its material strength, so it may resist blows which would otherwise slay its bearer instantly, and further provide the copious power needed by the Arc Lance carried by the Secutarii Hoplite as their principal weapon.
Magisterium (Short Story) - Magisterium (Short Story): Magisterium is the sixty-third short story published in the The Horus Heresy series that was not originally part of an anthology novel. Magisterium was first published on day 7 of the Black Library's 2017 Advent Calendar.
Magisterium (Short Story) - Synopsis: The War in the Webway is over, the Custodian Guard devastated by the daemonic hordes that flooded the lower reaches of the Imperial Palace. Constantin Valdor, commander of the Emperor's Guard, stands at the head of his fellows, but in conflict with the Lord Commander of the Imperium, the Primarch Rogal Dorn. And it is not the first time Valdor, the Emperor's Magisterium, has found himself pitted against a Primarch. His memories of Prospero are all too fresh...
Magisterium Vexilla - Magisterium Vexilla: A Magisterium Vexilla or simply Vexilla, is a battle-standard borne into battle by the Adeptus Custodes, the elite bodyguard of the Emperor of Mankind, and in ancient times by the Heralds of the Space Marine Legions. During the Great Crusade and Horus Heresy, the ancient icons and standards borne by the Legio Custodes and the Legiones Astartes represented the inviolable and nigh-omnipotent authority of the Emperor. In particular was the Magisterium Vexillia, a seal of ultimate sanction and the might of Mankind.Their mere presence on the battlefield was enough to fill those loyal to the Throne of Terra with resolute zeal and wrack those who face the Emperor's wrath with fear and dread. Moreover, these banners and icons were also technological artefacts containing vox relay systems and subsonic inducers, augmenting their true battlefield role far beyond the merely symbolic.
Magisterium Vexilla - Role: The Adeptus Custodes are a glorious and much celebrated force. In the earliest days of the Imperium they marched to war alongside the Emperor Himself, presenting a magnificent spectacle which echoed the majesty of the Master of Mankind. Just as their weapons and armour have always been fashioned to reflect His martial glory, so too are the proud standards known as Vexillas, which are borne to war by some of the most veteran Custodians, known as Vexilus Praetors.A Vexilla is a towering banner topped with the Imperial Aquila, the ultimate symbol of the Emperor's authority. The Custodes alone are permitted to display it as their foremost heraldic icon, and its inspirational effect upon those around them is nothing short of electric. Hefted high above the anarchy of the battlefield, the Vexilla forms a golden beacon of truth and light that fills true servants of the Emperor with awe. Beneath the winged shadow of the Aquila, even the humblest defender of humanity feels the touch of the Emperor upon their soul. Meanwhile, the enemies of the Imperium cower in dismay; dread clouds their minds and saps their strength at the thought that the Emperor's greatest warriors are poised to tear them apart.Each Vexilla is created on Terra, painstakingly fashioned over a period of one hundred standard years by the oath-sworn artisans of the Tower Aquilane. Upon their completion, these beautiful standards are borne amidst processions of craft-thralls, Adeptus Ministorum Priests and heraldic Servitors to the Auric Eyrie, where they are held upon stasis-podia until required. Some Vexillas are purely ritual in purpose, and are carried in procession and parade through the endless leagues of the Imperial Palace. Most, however, incorporate potent technologies suited specifically for deployment upon the field of battle.In addition to their technological marvels, all Vexillas incorporate empyrically hardened Teleport Homers. These are most commonly used by the Adeptus Custodes to call in sudden strikes by fresh waves of Custodians, or, on rare occasions, even summon a Contemptor Dreadnought or Land Raider from the especially large, ancient and powerful Godstrike Pattern teleportariums aboard their warships. Whether blunting the enemy's sudden assault, exploiting a breakthrough in the foe's lines, or wrong-footing their victims with a sudden shift in the flow of the battle, such technology has many uses for the Ten Thousand, and fits perfectly with their style of warfare. Combined with the inspirational effect they have upon allied Imperial forces, and the Vexilus Praetor's own veteran combat skill, it is easy to see why few Shield Companies march to war without Vexillas rising proud above them.
Magisterium Vexilla - Notable Vexilla Variants: Those vexillas carried by the veterans of the shield companies typically belong to one of several patterns. More than just standards to inspire adulation or terror, their built-in technologies provide invaluable battlefield support to the Custodians fighting in their shadow:Vexilla Imperius - The most common pattern is the Vexilla Imperius, the mere presence of which fills nearby Custodians with inviolable determination and lends fresh strength to their limbs. Whether this effect is purely psychological, or if there is some crypto-technological aspect to the phenomenon, is unknown beyond the Tower Aquilane. It is enough that it works, and works well.Vexilla Defensor - The Vexilla Defensor is borne into battle where the foe brings overwhelming firepower to bear. Built into this proud standard is a Refractor Field generator of prodigious power, whose protective umbrella crackles out to ward all nearby allied forces from harm. The deployment of these vexillas has spawned more than one legend and parable; to the unenlightened, the effects of the Vexilla Defensor look as though the Emperor is extending direct protection to those who fight at the side of his favoured warriors.Vexilla Magnifica - The Vexilla Magnifica incorporates photophantasmic fluctuators and psycho-amplifactor clarions. Those who dare to assail its bearer or his comrades find themselves blinded by the searing radiance of the Emperor's glory, their gunsights rebelling and their optic nerves burned out even as their thought patterns are smashed to fractal shards. Such standards are borne at the forefront of an attack, placed where they can best blunt any attempt by the foe to launch a counteroffensive of their own.
Magisters Calculo Horarium - Magisters Calculo Horarium: The Magisters Calculo Horarium are genetically and cybernetically-modified Human members of the Imperial merchant fleets. It was their duty to carry out the monumental calculations required to coordinate commercial shipping traffic across the Imperium. Many of them were so badly deformed, mutated or genetically-altered that they subsisted only with the aid of life-support vats. They dwelled deep within the fortress and headquarters of the Chartist Captains called the Nexus Axiomatic on Terra, though they had only ever been seen by a few people.This led to rampant speculation and wild rumours about their true nature among many in the Imperium, such as that the Magisters were vile mutants and that the Nexus Axiomatic had really been constructed to keep their true nature from being discovered by the Inquisition.Still others in the merchant fleets claimed that the Magisters were in fact immortals, born in the earliest years of Humanity's evolution into a psychic species and only kept alive through the regular transfusion of blood from younger bodies. Yet most believe though that the Magisters no longer truly exist, and that they were replaced in their role long ago by powerful magna-cogitators.
Magisters Calculo Horarium - Magister Calculo Horarium IX: Yet in truth, the Magisters were very real. Inquisitor Lord Erasmus Crowl encountered a Magister Calculo Horarium during his attempt to uncover the criminal masterminds who had transported a Drukhari Haemonculus to Terra. Known as Magister Calculo Horarium IX, this Magister was in fact giant, conjoined, male twins whose twin faces vertically shared a large skull that had an extended cranium. They also shared a single body marked by numerous atrophied limbs, which Crowl noted gave them the appearance of a Human jellyfish.The twins were so large and malformed that they were forced to live in a vat filled with nutrient-rich liquid, which they breathed using cybernetic gills. They were also hooked up to numerous life-support systems and could communicate through nearby vid-screens that displayed their thoughts.Their personalities differed greatly, though, as the twin who comprised the upper portion of the conjoined skull received a never-ending flood of messages from the voidships of the merchant fleets. He would then calculate and note the vessels' locations and the routes through the Immaterium they took to get to the worlds where they delivered their cargo. This task consumed the twin's entire being and he never slept or ceased his calculations.This made it very difficult to communicate with this twin, but that was actually the lower twin's nominal task. Unlike its brother, this twin was very lucid, well-spoken and intelligent, which allowed him to easily engage any who sought to speak with him.It is not known if the other Magisters Calculo Horarium were similar in appearance to IX nor if they carried out their duties in a manner similar to the mutant twins.
Magma Bomb - Magma Bomb: A Magma Bomb is a type of Imperial starship weapon munition that is the most common payload of the Bombardment Cannon used on Adeptus Astartes warships. Magma Bombs, which can also be fitted as warheads onto naval Torpedoes, are a very potent form of plasma explosive that can incinerate even the most hardened of planetary fortifications or most durable types of starship armour-plating.The heat generated by Magma Bomb explosions is so intense that when used on planetary surfaces they have been noted to cause rivers and other free-standing bodies of water to boil away, leaving behind surfaces caked in dust and bare bedrock.
Magma Cannon - Magma Cannon: The Magma Cannon is the primary armament of the Astra Militarum's Doomhammer super-heavy tank and is an immensely powerful Laser Weapon based on the same technology as the Volcano Cannon, designed to be able to destroy enemy Titans. The Magma Cannon is in essence a smaller version of the Volcano Cannon, which trades in its destructive power and range for a much higher rate of fire, which lessens the Doomhammer's efficiency as a Titan-killer but grants it tactical flexibilty. Hence, where a Shadowsword armed with the Volcano Cannon can easily operate as a lone Titan hunter, the Doomhammer must be supported by other elements of the Imperial Guard in order to bring a Titan down. Also, the Magma Cannon does not require the tank's engine to be stopped to fire, granting the Doomhammer the required mobility to bracket smaller targets and obliterate them. The Magma Cannon is powerful enough to severely damage a Titan with a single shot, but does not have the power of the Volcano Cannon to first punch through its Void Shields.In addition, since the Magma Cannon is much smaller than the Volcano Cannon, the space freed up by removing the gargantuan capacitors necessary for firing the Volcano Cannon can be converted into a hold capable of transporting a small platoon of Imperial Guardsmen, or upgraded to serve as a cramped but fully functional field headquarters, equipped with powerful Vox-casters and tactical arrays. This allows an armoured regiment's commander to both lead his troops and participate in the fighting if he commands a Doomhammer.
Magma Cutter - Magma Cutter: A Magma Cutter is a type of melee weapon deployed by the Chaos Daemon Engines known as Maulerfiends and Helstalkers.In combat, the Maulerfiend will grasp hold of vehicles or emplacements and use its front Power Claws to hold its target while the Magma Cutters that protrude from its torso can focus the raw daemonic anger that burns inside it into a white-hot flame that can melt through rockcrete as thick as bastion walls.Many an Imperial Titan has been felled by Maulerfiends clambering up its legs and shearing through its joints with its claws and pinpoint magma blasts and raking adamantium claws.A Helstalker in the service of a Lord Discordant uses its Magma Cutter to slice open any vehicle they have pinned, so they can feed upon the machine's motive force.
Magma Hounds - Magma Hounds: Magma HoundsChaos Space MarinesChapterSpace MarinesFoundingKnights ExcelsiorEye of TerrorAbyssal CrusadeDuring their sojourn in the Eye, the Knights Excelsior found themselves on the Hell-Forge of Temporia, home of the vile Heretek and Warpsmith named Valadrak. While investigating the bizarre, artificially-constructed world composed of endless manufactoria and machines, they were attacked by strange, living Daemon Engines.Outgunned, the Knights Excelsior were forced to make a hasty tactical withdrawal, fighting their way back to their dropships.As the Chapter attempted to make good their escape, their orbiting warships were attacked by a strange archeotech device that rendered their technology impotent, leaving the Space Marines at the mercy of Temporia's Daemon Engines. When the Knights Excelsior were last seen, they had been refashioned into the Renegade Magma Hounds.
Magma Hounds - Warband Colours: The Magma Hounds warband colours are faded sangria red with faded gold trim and shoulder pauldron insets.
Magma Hounds - Warband Badge: The Magma Hounds warband badge is a black, flaming canine skull centred on a field of faded gold.
Magna-Coil Autocannon - Magna-Coil Autocannon: A Magna-Coil Autocannon is an automatic, self-loading, ballistic autocannon deployed on the Magna-Coil Grav Bikes used by the Hernkyn Pioneers of the Leagues of Votann that fires a high velocity hail of solid shells.However, Kin weapons like Magna-Coil Autocannons are superior in almost every respect to those patterns of autocannon wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the Magna-Coil Autocannon and its variants often have longer ranges and more stopping power than any of their Imperial equivalents.
Magna-Coil Grav Bike - Magna-Coil Grav Bike: A Magna-Coil Grav Bike, also called a Magna-Coil Bike, is an anti-gravitic skimmer bike used as the primary vehicle of the Hernkyn Pioneers of the Leagues of Votann. The Magna-Coil Bike is fast, maneuverable and capable of navigating the most difficult terrain or bodies of water with ease.
Magna-Coil Grav Bike - Wargear: Magna-Coil Autocannon (Magna-Coil Bike-mounted)HYLas Rotary Cannon (One out of every three Hernkyn Pioneers can add this rear-mounted weapon to their bikes)Ion Beamer (One out of every three Hernkyn Pioneers can add this rear-mounted weapon to their bikes)Rollbar SearchlightMultiwave Comms ArrayPan Spectral Scanner
Magna-Coil Grav Bike - Ordo Xenos Departmento Analyticus Specifications: The Ordo Xenos has not yet released specifications for this Kin vehicle.
Magna-Coil Sniper Rifle - Magna-Coil Sniper Rifle: A Magna-Coil Sniper Rifle is a type of Sniper Rifle employed by the warriors of the Leagues of Votann that employs electromagnetic railgun technology to unleash a powerful shot with enormous penetrative and stopping power. It is often employed by Hernkyn Yaegir Riflekyn who are among the best snipers in the galaxy.
Magna-melta - Magna-melta: A Magna-melta is a heavy, vehicle-mounted, short-ranged, area-effect heat ray cannon. Magna-meltas were originally designed for space assault craft like the Caestus Assault Ram to enable them to turn a large cubic volume of starship hull-plating into liquid slag.The effects of a Melta Weapon of this magnitude on less durable targets such as main battle tanks and living matter are simply catastrophic.The potential uses for this powerful weapon were not lost on the Mechanicum Tech-priests of Mars, who soon began mounting the Magna-melta upon the turrets of the Deimos Predator Infernus during the Great Crusade.This ancient pattern of relic Predator tank has now largely been replaced by the Land Raider Redeemer in many Space Marine Chapters of the late 41st Millennium.
Magna Lascannon - Magna Lascannon: The Magna Lascannon is a massive Laser Weapon deployed by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. The Magna Lascannon weapons is used only by the Acastus Knight Porphyrion, as the weapon is too large for all but the Acastus Knight-chassis to support.The Magna Lascannon is a devastating weapon that can obliterate even the most heavily armoured targets. These Lascannons are several orders of magnitude more powerful than even the Sollex Pattern Heavy Lascannons of the Mechanicum Taghmata. The Acastus Knight Porphyrion uses two sets of Magna Lascannons in a twin-linked configuration, providing the Acastus Knight Porphyrion with an extraordinary amount of ranged firepower, enough to allow it to even combat enemy Titans.
Magna Lascannon - Sources: The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 68, 104-105, 296-297Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 95Imperial Armour Index: Forces of Chaos (8th Edition), pg. 63Forge World Webstore - Acastus Knight Porphyrion
Magna Rail Rifle - Magna Rail Rifle: The Magna Rail Rifle, also spelled Magna-rail Rifle, is a powerful variant of the kinetic Rail Weapons used by the military forces of the T'au Empire and the Leagues of Votann. It possesses a longer range and greater stopping power than previous variants of the Rail Rifle.
Magna Rail Rifle - History: Rare magnetic materials discovered by the T'au fleet during the Fourth Sphere Expansion were used to develop this much improved version of the Rail Rifle and the Heavy Rail Rifle since the new materials allowed the weapon's electromagnetic accelerators to generate stronger force with which to fire a projectile. The Magna Rail Rifle is currently deployed as a twin-linked prototype main weapon that has been sized up to be usable by the XV88 Broadside Battlesuit.The Kin of the Leagues of Votann also make use of the Magna Rail Rifle in a man-portable form that is deployed as a heavy weapon with their squads of Hearthkyn Warriors. The use of the weapon by both the T'au and the Leagues of Votann is likely not a coincidence, as various Kin factions have been known to enter into commercial relationships with the T'au Empire from time-to-time and have provided them with access to their more advanced technologies before, such as Ion Weapons, though what was provided was likely not up to the full Kin standard of the technology.As the Kin are the likely originators of this technology, their variant of the Magna Rail Rifle is more reliable, more efficient and crafted of better materials than the similar weapon created by the T'au.
Magnificat - Magnificat: The Magnificat, also called The Amplifier, is one of the twenty-two gene-seed implant organs of the Adeptus Astartes, and one of the three unique only to the Primaris Space Marines. A small, thumbnail-sized lobe that is inserted into the brain's cortex, the Magnificat secretes hormones that increase the body's growth functions whilst also intensifying the function of its other transhuman implants, especially those of the Biscopea and the Ossmodula.The result is to produce an Astartes who is physically even larger, stronger and with faster reaction times than his non-Primaris brethren, often growing up to a Terran foot taller with an equivalent increase in skeleto-muscular mass.In truth, the Magnificat is but half of the true, dual-valve Immortis Gland (the so-called God-Maker) that the Emperor created for His Primarchs. However, Archmagos Belisarius Cawl, who oversaw the project to create Primaris Astartes after the end of the Horus Heresy, could only find materials and genetic blueprints to build the Dextrophic Lobe (the right half of the Immortis Gland), while plans for the Sintarius (the left half) that would complete the original super-organ had been wholly eradicated from Imperial records of the Primarch Project. Whether this was done by the Emperor's own hand or by some nefarious source, Cawl could not tell.
Magnoculars - Magnoculars: Magnoculars are powerful Imperial vision aids that magnify distant objects. More advanced, high quality magnoculars can also do such things as give range read-outs, detect heat sources, calculate target location positioning, and take pict-captures of a view for later analysis.
Magnus the Red - History: Magnus the Red, known also as the "Sorcerer of Prospero," "The Logos Maxima," "The Cyclopean Giant," and "The Crimson King," was unique among the Primarchs. While all the Emperor's sons were transcendent beings, forged not just of physical matter but of psychic force, in some this quality channelled into superhuman physicality, but others held the power to manipulate the Warp either directly or subconsciously as prophetic foresight, preternatural stealth or an aura of majesty beyond the mere mortal. But above all his brothers, Magnus the Red was the most numinous, a psyker of prodigious power. It is said that alone amongst the Primarchs, Magnus met the Emperor in the Realm Beyond long before they met in the flesh.Magnus' very essence boiled with psychic potential, to the extent that his physical form seems likely to be more matter of will, or a reflection of a deep spiritual imprint than a mere physical constraint, and those who fell under his cyclopean gaze would feel their thoughts and substance to be no more opaque than glass, and their innermost secrets laid open beneath the Crimson King's stare. In battle, Magnus the Red fought like a mythical god; fire wreathed him and followed in his wake like a burning cloak, and solid matter was unmade with a gesture. Armies of mere mortals, powerless before him, would fall to their knees, weeping as their nightmares danced before their eyes. It was said that the paths of the future were laid bare before him and no artifice or subtlety of warcraft could deceive the Primarch of the Thousand Sons. Such power, though, came at the price of suspicion and fear, even by those who called him brother.But destruction and war was only a means to an end for Magnus. Possessed of a supreme intelligence and a hunger for knowledge, he saw himself and his Astartes Legion as creators of the future. Others might think of themselves as working for the betterment of Mankind, even of being bearers of the Imperium's ideals, however Magnus saw another path. To him the Great Crusade, and each step on its bloody path, was a step from the darkness of ignorance into the light of reason and knowledge. Beyond this he also saw a second ascension, that from the mundane confines of the human mind to the transcendent potential of a psychic race. It was his obsession and belief which drove him to achieve all that he did, and also that which would claim him and his Legion for a future of damnation.
Magnus the Red - Fall of Prospero: In the meantime, Magnus had finally come to realise that he had been used as a pawn by Tzeentch -- and he also understood that the forthcoming clash between the Space Wolves and the Thousand Sons was also part of a Chaotic plan to destroy two Loyalist Space Marine Legions. He decided to sacrifice the Thousand Sons and himself, rather than be the unwilling puppet of Chaos yet again. For this reason he did not forewarn the people of Prospero or his own Astartes of the coming Imperial assault. He actually placed a psychic veil over the planet so his Legion would have no knowledge of the approaching invasion fleet, did not order the manning of the planetary defences, and sent the Legion fleet of the Thousand Sons away from their home star system.As a result of their Primarch's actions, the Imperial assault on the world, remembered as the Fall of Prospero, took the Thousand Sons by total surprise. Raining death down from orbit, the invading force reduced the unprotected planet to a burned-out slab of rock. Because the Prosperan capital city of Tizca was always protected by an impenetrable psychic shield generated by the Sorcerers of the XVth Legion, an invasion of the city was staged. In the brutal fighting that followed, Prosperan combatants and civilians were ruthlessly exterminated, and the city was utterly destroyed, along with its libraries and all their hard-won psychic knowledge, which sent Magnus into a deep melancholy. Even as Prospero burned, Magnus was convinced that he had done nothing wrong to merit such a retaliation from his father, and that nothing he had done warranted such destruction. Changing his mind about his inaction, he took to the battlefield and broke the Space Wolves' assault with his great psychic powers, eventually meeting his brother Leman Russ in melee combat. At the climax of the battle, Magnus shattered Russ' breastplate with a mighty punch, puncturing one of his hearts, but Leman clung onto his opponent's arm and when close enough, kicked Magnus in his single eye. With Magnus blinded, Russ seized his opportunity to lift Magnus into the air and break Magnus' back over his knee. In this moment of greatest need, Tzeentch came to Magnus and offered to save all that he had wrought if Magnus offered his eternal fealty to the Changer of Ways. To save himself, his Legion, his world, and all the knowledge he had accumulated, Magnus pledged his soul to the service of the Chaos God of Change and Sorcery.The response of Magnus' new patron was immediate. The City of Light was transported into the Eye of Terror to a new Daemon World that had already been prepared for its new occupants. Prospero was destroyed that day, but Magnus and his Legion survived. By the time the Thousand Sons were seen next, they had joined up with Horus' force of Traitor Legions on their way to lay siege to Terra, and Magnus the Red had become the most powerful of all Tzeentch's daemonic servants, a Daemon Primarch.
Magnus the Red - After the Heresy: After the Emperor defeated Horus on his flagship the Vengeful Spirit at the end of the Battle of Terra and the Traitor Legions fled from Terra, the Thousand Sons returned to the Daemon World that Tzeentch had prepared for them within the Eye of Terror called the Planet of the Sorcerers, that was complete with a twisted, Chaotic caricature of the city of Tizca. Tzeentch had another "gift" for the Thousand Sons, namely the full return of their aberrant genetic mutations, which threatened to turn all of the surviving Thousand Sons Chaos Space Marines into mindless Chaos Spawn.A number of high-ranking officers of the Traitor Legion, lead by the Sorcerer Azhek Ahriman, who had been Magnus' closest advisor since their Legion's earliest days, established a secret Council of Sorcerers to find ways of stopping the mutations. With Ahriman at the fore, these sorcerers eventually invoked a powerful sorcerous incantation that backfired, killing all those Astartes of the Legion who lacked psychic abilities and transforming them into living automatons: their organic bodies turned to ash, while their unknowing spirits were trapped within their suits of Power Armour, which were hermetically sealed and fully animated by their trapped souls. Every joint of the armour was magically sealed, and the only way for the soul to escape this prison was for the armour to be destroyed. The minority of Thousand Sons Astartes who did not succumb to the spell later known as the Rubric of Ahriman found their psychic Warp powers increased to a tremendous degree. The ritual also accomplished its goal, for the mutations stopped, both in the surviving Sorcerers and their undead brethren. Magnus was enraged by the outcome of the spell and what it had done to his Astartes and became determined to gain vengeance upon Ahriman and his cabal of rogue Sorcerers.Thanks to the very close bond Magnus still had with his sons, he keenly felt their unforeseen suffering at the hands of Ahriman. Consumed with grief and anger but also proud of the level of sorcerous knowledge the Legion had attained through their metamorphosis, he assaulted the Council of Sorcerers and Ahriman, until the Daemon Primarch finally caught up with his sorcerer and former adviser and bested him in a duel. However, Tzeentch personally intervened and saved Ahriman's life as the Sorcerer was a useful pawn for furthering the Changer of Ways' byzantine plans. So Magnus, now a potent Daemon Prince himself, exiled Ahriman and his remaining collaborators from the Planet of the Sorcerers and ordered them to forever roam the galaxy in search of understanding and knowledge of the true meaning of Chaos.At present, Magnus' ever-changing form resides on the Planet of the Sorcerers within the Eye of Terror. Magnus dwells atop the tallest of the towers in his mockery of lost Tizca, the Tower of the Cyclops, and its vast sorcerous eye surveys the entire planet as he plots the destruction of the Imperium of Man and the Emperor he believes betrayed him so long ago.
Magnus the Red - Plotting Against the Space Wolves: More recently, in the late 41st Millennium, Magnus plotted yet more schemes to rid himself of Leman Russ' get, using one of his best apprentices, the Chaos Sorcerer Madox. Madox' task was to foster unrest and corrupt the rulers of the planet Garm, to make the theft of the ancient Space Wolves artefact known as the Spear of Russ possible. Magnus ultimately planned to use the artefact to resurrect some of his fallen Thousand Sons, and, if possible, to manifest himself in the Materium to lead yet another assault on the Space Wolves' homeworld. To blind the Space Wolves to his true objective, Madox fomented a Cult of Tzeentch on Fenris itself. He was thwarted there by Ragnar Blackmane, but, with the Space Wolves busy with scouring their homeworld of the Chaotic taint, Magnus' Chaos Cultists on Garm managed to instigate a planetary revolt, overwhelm the small garrison of Space Wolves guarding the Spear, and initiate the Chaotic ritual. It almost succeeded, but the ritual was disrupted in the nick of time by Ragnar Blackmane, who managed to slay the lead cultist, and then, in desperation, seized the Spear and hurled it into Magnus' cyclopean eye as the Daemon Primarch sought to emerge through the open Warp Gate. This disrupted Magnus' concentration, and ultimately made the whole ritual fail.However, Magnus is nothing if adaptive, and now in possession of the Spear of Russ, he devised yet another scheme to rid the galaxy of the hated Space Wolves. Sending Madox forth once more, Magnus ordered him to foment troubles on multiple planets in the sector around Fenris, and use the cover provided by these uprisings to perform very specific sorcerous rituals on those planets. The plan would then culminate in a cataclysmic ritual using the alignment of the planets and the Spear of Russ to corrupt every Space Wolf's Canis Helix, and transform them all into Wulfen. This would cause massive slaughter on an unprecedented scale as the Space Wolves devolved into madness, and would see the Imperium ultimately declare them Excommunicate Traitoris, to Magnus' great delight.This plan nearly succeeded, but was again thwarted by Ragnar Blackmane, who, with the help of the 13th Great Company, managed to finally slay Madox and recover the Spear of Russ. However, the combination of the sector-wide uprisings and isolated eruptions of the Wulfen curse did manage to maul the Space Wolves, with few losses for Magnus and the Thousand Sons. The mighty Daemon Primarch still seeks vengeance against the Get of Russ for the destruction of Prospero and the corruption of the Thousand Sons, and he will never rest until the Chapter has been wiped from the face of the galaxy...
Magnus the Red - Siege of the Fenris System: Magnus would make his return to realspace in 999.M41 upon the snows of Fenris, homeworld of his greatest enemy the Space Wolves, during the Chaos invasion remembered as the Siege of the Fenris System. Magnus had been preparing for the invasion for many Terran centuries: seeding the corruption of the Wulfen across the Chapter, tainting the Space Wolves' gene-seed in the Battle of The Fang during the 32nd Millennium, and using the Horror of Tzeentch called the Changeling to manipulate the Imperium of Man itself into launching an attack on the world to weaken the Space Wolves for the blow to come. Magnus' invasion was ultimately defeated by an alliance of Imperial factions and he was banished back to the Warp by the Great Wolf Logan Grimnar wielding the artefact called the Axe of Morkai.But this was only a minor victory for the servants of the Emperor as Magnus had succeeded in his ultimate goal for the invasion. He had used the sacrifice of the population of the Death World of Midgardia in the Fenris System -- destroyed by an Exterminatus action ordered by Grimnar after its people were infected with a hideous plague engineered by the Daemon Primarch Mortarion of the Death Guard -- to fuel the sorcerous teleportation of the Planet of the Sorcerers from the Eye of Terror to a new orbit above the remains of the Thousand Sons' lost homeworld of Prospero. Not only did this ritual restore Magnus and the Thousand Sons to the Materium, but it created a gigantic new Warp rift in the region that began to spew forth Daemons that would make up Magnus' new army.
Magnus the Red - Invasion of the Stygius Sector: Magnus the Red led the Thousand Sons alongside other Daemonic forces of the Changer of Ways in the Invasion of the Stygius Sector some time after the opening of the Great Rift in the Era Indomitus. The invasion began when Tzeentch grew jealous of his brother Nurgle's newly acquired realspace domain in the Scourge Stars.While Tzeentch began to undermine Nurgle's control of the Scourge Stars, the Chaos God also wished to corrupt a realm of the Materium for himself and selected the Imperium's Stygius Sector as his target. This was because the Stygius Sector was still awash with Warp storms created by the Great Rift's birth and the light of the Astronomican was no longer strong enough there to weaken the power of Chaos. This made the sector a ripe target for the Architect of Fate's forces.
Magnus the Red - Powers and Abilities: Where once Magnus stood as a paragon of Humanity, he is now a monstrous creature of Chaos, a Daemon Primarch bound to the sinister and subtle will of Tzeentch, the Great Conspirator. His skin, ever red, crackles and glows with the Warp-matter it has absorbed, and from his back sprout enormous wings emblazoned with runes of Tzeentchian power. With his single eye he sees through the Immaterium and realspace alike, weaving the strands of manifold futures and winding them to form a noose with which he can ensnare his enemies. Though he once sought knowledge for its own purpose, he now seeks only that which will ensure the Imperium burns for its crimes against him and his Thousand Sons.In a galaxy riven by war, there are few things more terrifying to behold on the battlefield than a Daemon Primarch. Where Magnus strides, the fabric of reality strains and breaks, time and space wrenching violently apart to allow his passage. The very sight of him sears the mind with shifting, paradoxical images, glimpses of the Warp incomprehensible to mortal thought. Those over whom his shadow falls are plunged into darkness, their egos collapsed into a dense singularity as Magnus' Daemonic presence encroaches upon their psyches. Even dauntless warriors who have braved countless horrific conflicts find their courage torn to shreds when the Lord of the Thousand Sons is stoked to fury.From the glowing fires of Magnus' eye come blasts of raw psychic energy. With each earth-shattering bolt Titans and armoured columns are torn from reality, their very substance reduced to clouds of screaming atoms. As the Daemon Primarch draws near to his foes they are caught in a field of fluctuating energy, an aura of malefic sentience that twists existence to suit Magnus' will. The most impenetrable defences are laid bare by this warping influence, leaving the enemy open to slaughter.Magnus directs entire cults of Thousand Sons Heretic Astartes in battle. With these armies he shares a small fraction of his indomitable might, giving to the soulless Rubricae and Scarab Occult Terminators a portion of violent vitality, and bolstering the already ravenous ambitions of the still-living sorcerers. They are his greatest weapon, guided by coercion and fate to do his fell bidding, and through them he visits his wrath upon the galaxy.
Magnus the Red - Shards of Magnus: Following his near-death at the hands of Leman Russ during the Fall of Prospero at the start of the Horus Heresy, at least a part of Magnus' psyche was scattered or shattered across the galaxy into several "shards."These psychic phantoms have their own personality and ideals. They seemingly act independent of each other and what is recognised as the "primary" form of Magnus the Red, which is the Daemon Primarch who bases himself on the Planet of the Sorcerers.Known shards of Magnus the Red include:The Shard of Prospero, destroyed by the Primarch Jaghatai Khan of the White Scars during the Second Battle of Prospero. This shard urged the Khan to choose a side in the interstellar civil war and seemed neutral to both Horus and the Emperor.The Shard of Kallista Eris, found in the urn of Kallista Eris' ashes carried by Lemuel Gaumon while imprisoned in Kamiti Sona.The Shard of Aghoru, embodying Magnus' warrior aspect, found on the world of Aghoru.The Shard of Kadmus, embodying Magnus' quest for lost knowledge, found on Terra deep within Mount Cithaeron in the past. Ahriman had to travel into the past to reclaim the shard. This shard came to the aid of the Salamanders First Captain Artellus Numeon aboard the Fire Ark and guided the vessel, which was carrying the remains of Vulkan, through the Ruinstorm and to Nocturne during the Horus Heresy.The Shard of Nikaea, embodying Magnus' feelings of betrayal by the Emperor and the Imperium, found on the world of Nikaea which hosted the great council that forbid the use of sorcery within the Imperium.The Shard of Terra, representing Magnus' noblest virtues, was created when Magnus sought to breach the psychic wards of the Imperial Webway extension to warn the Emperor of Horus' betrayal, was kept captive by Malcador the Sigillite on Terra, and the corrupted Magnus declared that the Thousand Sons Legion would aid Horus' assault on Terra to recover it. Meanwhile this shard stalked the Imperial Dungeons and was eventually sealed into the body of the former Thousand Sons Librarian Revuel Arvida by Malcador. The ritual did not go as planned and a new being emerged, neither Arvida or Magnus, known as Ianius, later Janus, the first Supreme Grand Master of the Grey Knights.The Shard of the Athenaeum of Kallimakus, embodying Magnus' penchant towards manipulation, secrets, and change, which attached itself to the Athenaeum to plant the seed of a second Rubric spell in the mind of the sorcerer Ahriman.The Shard of Ahriman, which unbeknownst to its host, the Thousand Sons Chaos Sorcerer Ahzek Ahriman, dwelled within his own psyche's mind palace.