vizn3r/warhammer40k-lore huggingface dataset:
Dreadnought Close Combat Weapon - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pp. 83, 166Codex: Space Marines (7th Edition)Codex: Blood Angels (7th Edition)Codex: Space Wolves (7th Edition)Codex: Grey Knights (7th Edition)Codex: Cult Mechanicus (7th Edition)Champions of Fenris - A Codex: Space Wolves Supplement (7th Edition)Codex: Space Marines (6th Edition), pp. 91, 122, 171Codex: Chaos Space Marines (6th Edition), pp. 53, 56, 64, 97Codex: Dark Angels (6th Edition), pg. 43Codex: Blood Angels (6th Edition), pg. 60Codex: Grey Knights (5th Edition), pg. 54Codex: Orks (7th Edition)Codex: Orks (4th Edition), pp. 52-53, 89, 102Codex: Orks (3rd Edition), pp. 15Codex: Craftworld Eldar (7th Edition)Codex: Eldar (6th Edition), pp. 50, 64, 103Codex: Eldar (4th Edition), pp. 47Iyanden - A Codex: Eldar Supplement (6th Edition)Imperial Armour Volume 2 Second Edition - Warmachines of the Adeptus Astartes, pp. 163-181, 213-216Imperial Armour Volume 8 - Raid on Kastorel-Novem, pp. 129, 133, 135-136, 163-166Imperial Armour Volume 10 - The Badab War - Part Two, pg. 172Imperial Armour Volume 11 - The Doom of Mymeara, pp. 130, 183-185Imperial Armour Volume 12 - The Fall of Orpheus, pp. 134, 147Imperial Armour Volume 13 - Warmachines of the Lost and the Damned, pp. 97-109, 121-123, 126-130Imperial Armour Apocalypse 2, pg. 44Imperial Armour Apocalypse (Second Edition), pp. 24-29, 46-47, 59, 106-107The Horus Heresy: Book Five - Tempest (Forge World Series) by Alan Bligh, pp. 244-245The Horus Heresy: Book Seven - Inferno (Forge World Series) by Alan Bligh, pp. 159, 176-177, 211, 213, 262, 279, 283The Horus Heresy - Book Eight: Malevolence (Forge World Series) by Neil Wylie and Anuj Malhotra, pg. 209The Horus Heresy: Mechanicum Taghmata - Army List, pp. 35, 41, 51-53, 106-107The Horus Heresy: Legiones Astartes - Age of Darkness Legions, pp. 22-23Warhammer 40,000 Rulebook (6th Edition), pp. 60Warhammer 40,000 Expansion: Cities of Death, pg. 69Deathwatch: First Founding, pp. 41-42Forge World Webstore - Blood Angels Legion Contemptor-Incaendius Class Dreadnought
Dreadnought Drop Pod - Dreadnought Drop Pod: The Dreadnought Drop Pod, officially the Lucius Pattern Dreadnought Drop Pod, also known as the Lucius Pattern Heavy Drop Pod, is a specialised variant of the common Drop Pod used by the Adeptus Astartes for planetary assaults. A Drop Pod is a one-way, sealed, armoured landing craft that is launched from an orbiting voidship onto the planet below. The Drop Pod plummets through the planet's atmosphere at meteoric speeds, firing powerful retro-rockets just before touchdown to rapidly slow its descent. Having made what is little more than a controlled crash landing, explosive bolts are released and the armoured doors of the pod open, allowing the enclosed Space Marines to deploy.The Dreadnought Drop Pod is a larger variant of the standard Drop Pod, featuring more powerful thrusters and retro-rockets. Where internal seating and support harnesses are found in the infantry pods, a Dreadnought Pod is empty, and the five outer ramps are replaced with three larger ones. The internal space of the pod is wholly dedicated to transporting a single Space Marine Dreadnought, of any type or pattern, and the design of the craft allows for the Dreadnought to be transported to the battlefield with the minimum of delay. The intense stresses caused by the Dreadnought Drop Pod's larger engines and support-free interior space are such that only the highly armoured shell of a Dreadnought could hope to survive the descent to the ground without being pulverised on impact.The most common pattern of Dreadnought Drop Pod is the Lucius Pattern, manufactured principally on the Forge World of Lucius in the Segmentum Obscurus. These vehicles are tithed directly to various Space Marine Chapters with whom the Archmagi Forgemasters have protective treaties and ancient debts.As with any craft that suffered from such a high attrition rate in battle, Dreadnought Drop Pods are highly valued and invariably always in demand with those who use them most. During the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia, the Dreadnought Drop Pod was widely used by the Space Marine Legions; however many Legions preferred the more mobile, multi-role designs of Drop Pod like the Dreadclaw, as these craft could take off again after landing, were useful in ship-to-ship combat and were armed for protection against enemies.
Dreadnought Drop Pod - Unit Composition: 1 Dreadnought Drop Pod
Dreadnought Drop Pod - Formations: The following are all known formations that make use of Dreadnought Drop Pods:Iron Cyclone - The Iron Cyclone formation is intended to make short work of even the heaviest of enemy defences and is the favoured Drop Pod deployment of several Space Marine Chapters who prefer the brutality of overwhelming force to destroy and smash aside enemy ground defences and strategic targets. This formation is believed to have been so-named by the Black Templars who used it repeatedly during the Aegisine Crusade against the rebel Drift Worlds of the Mandragora Sector in the 39th Millennium. During this bitter war the Iron Cyclone formation was deployed directly from Black Templars strike cruisers under merciless enemy ground-fire to overwhelm their bastions and silence their guns despite suffering heavy loses. It is lauded for breaking a deadlock that had tied up Imperial forces for solar decades, and the use of this tactic rapidly spread to other Adeptus Astartes Chapters that also took part in the Crusade, including the Red Seraphs, Marauders, and the Fire Angels Chapters. This formation starts with an orbital bombardment of the target location followed by two to three Deathstorm Drop Pods to further clear the area and then three to five Dreadnought Drop Pods carrying Dreadnoughts and up to two Terminator Assault Squads who immediately deploy afterwards.
Dreadnought Drop Pod - Adeptus Mechanicus Technical Specifications: Dreadnought Drop PodTypeOrbital Drop Pod - DreadnoughtOperational CeilingN/AVehicle NameDreadnought Drop PodMax Speed12,000 kph descentWorld of OriginLuciusRangeUnlimitedKnown PatternsI - XVIIMain ArmamentN/ACrewN/ASecondary ArmamentN/APowerplant1 x FV-50-75 Retro-RocketMain AmmunitionN/AWeight19.0 TonnesSecondary AmmunitionN/ALength7.5 MetresArmourWingspanN/ASuperstructure60 millimetres of armourHeight11.1 MetresHull70 millimetres of armourVehicle Designation:2109-044-8661-DP 013Transport Capacity1 Space Marine Dreadnought (Any Type)
Dreadnought Drop Pod - Canon Conflict: The Legion Dreadnought Drop Pod page entries in The Horus Heresy: Book One - Betrayal, The Horus Heresy: Legiones Astartes - Crusade Army List, and The Horus Heresy: Legiones Astartes - Age of Darkness Army List all state that the Dreadnought Drop Pod was not deployed as often as the multi-role Deathclaw pattern that had been made recently available to the Space Marine Legions. This may be an oversight by the book's authors and may be intended to read Dreadclaw, as the Dreadclaw pattern fits that description. Until this issue is clarified, it is to be assumed that it was a mistake and should read Dreadclaw instead of Deathclaw.
Dreadnought Drop Pod - Notes: The Dreadnought Drop Pod's official miniature model is too small to accommodate non-Castraferrum Pattern Dreadnought models, as both the Contemptor, Deredeo, and Leviathan Dreadnoughts are too large to fit. It is assumed that an actual scale model of the Dreadnought Drop Pod would be much larger or have its engines move upwards to allow the needed space.
Dreadnought Drop Pod - Sources: Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 143-147Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pp. 158-160Imperial Armour Apocalypse II, pp. 31, 35Imperial Armour Apocalypse (Second Edition), pg. 32Imperial Armour Index: Force of the Adeptus Astartes (8th Edition), pg. 45The Horus Heresy: Book Two - Massacre (Forge World Series) by Alan Bligh, pg. 204The Horus Heresy: Legiones Astartes - Crusade Army List, pg. 37The Horus Heresy: Legiones Astartes - Age of Darkness Army List, pp. 46-47
Dreadspear - Dreadspear: The Dreadspear is a large Dreadnought Close Combat Weapon that was wielded by Legio Custodes Contemptor-Achillus Dreadnoughts. It was created to emulate the Custodians' favoured melee weapon, the Guardian Spear. Each Dreadspear could also be equipped with a Corvae Las-Pulser to provide ranged fire.
Dreadwing - Dreadwing: The Dreadwing was the name given to one of the six specialised "wing" formations of the Dark Angels Space Marine Legion that existed during the Great Crusade and Horus Heresy. These formations were known collectively as the Hexagrammaton and existed outside the regular chain-of-command and organisation of the Ist Legion. Each was led by an officer elected to the position known as a "voted-lieutenant." The Dreadwing was disbanded at some point after the end of the Horus Heresy.The Dreadwing was specialised in the use of tactics to defeat the worse foes faced by the Ist Legion on the battlefield and was deployed when there seemed to be no other way to destroy an enemy. The Dreadwing was the only formation of the Dark Angels Legion known to employ the infamous Legion Destroyer Squads.The Dreadwing formation as a whole was led by a voted-lieutenant known within his Legion by the title of "Dreadbringer."The Dreadwing unleashed mass armoured assaults that made use of Land Raiders, Spartan Assault Tanks, Mastodons and Fellglaive super-heavy tanks. These vehicles and the Dreadwing Destroyer Squads were often outfitted with the Imperium's infamous advanced weapons of mass destruction, including Phosphex Weapons, Radium Weapons and Vortex Weapons.The preceptor of the Order of Shattered Crowns in the Dark Angels' Hekatonystika was said to also be a member of the Inner Circle of the Dreadwing.
Dreadwing - History: Perhaps the most feared of all the branches of the Hexagrammaton, garnering a reputation that far outweighed the wing's influence within the Legion, the Dreadwing was composed of those Astartes whose role was the utter annihilation of the enemy, the salting of the earth and the breaking of worlds. When called out from the ranks, the initiates of the Dreadwing were experts in the brutal tactics of massacre, purge, and the deployment of Exterminatus-class weaponry, though many also specialised in the use of terror as a weapon.It was an evolution of the old Host of Bones that had existed during the early days of the Ist Legion, its brutal tactics refined and temperamental nature dulled by the influx of Calibanite recruits, though it retained many of the Skandic ceremonies and titles that had marked its origins.Its initiates were, however, far from dim brutes, for the Dreadwing saw to the duty of caretaking some of the most dangerous technologies that existed anywhere within the Imperium. Its ranks included not only the vast majority of the Legion's Destroyer and Moritat cohorts, but also a large number of Techmarines, forge adepts and no few Apothecaries, those considered among the least orthodox of their kind and often of morbid disposition.In the sealed vaults of the Dreadwing rested the least stable of the Dreadnoughts maintained by the Ist Legion, those whose minds remained trapped with the horrors of wars long since ended, as well as artificial warriors of a more fearsome nature.In the years after the initial outbreak of the Horus Heresy, as attrition and despair cut at the prohibitions of the Great Crusade, the Dreadwing would also play host to those warriors given dispensation by their primarch to resume use of their psychic powers in violation of the edicts of the Council of Nikaea.For Lion El'Jonson would not see his Legion plunged into the greatest war in recorded Human history barred from the use of one of its most powerful weapons. To choose between victory or the sanctity of the dictats of Nikaea was no choice at all, for the Lion would always choose victory, no matter the cost to be paid in the aftermath.
Dreadwing - Eskaton Imperative: When the Primarch Lion El'Jonson decreed that a world must die, it was the veterans of the Dreadwing that took command of such operations. The warriors of that grim brotherhood took the lead, opening the forbidden vaults of the techno-arcane and searing the battlefield with dire weapons of annihilation.The ordering of the Eskaton Imperative was an inevitable death sentence, for even those that managed to survive the bombardment and rallied to those few havens that escaped the rain of death would fall to the guns of the Dreadwing, a sign of the Lion's willingness to sacrifice everything in the name of victory.Interestingly, "Eskaton" was also a title utilised within the Dreadwing to denote a warrior who had overseen the final death of an entire race or world. One such Dreadwing officer that held this title was Marduk Sedras, one of the Ist Legion's oldest living Space Marines during the latter years of the Great Crusade.
Dreadwing - Interemptors: Even among the brethren of the infamous Dreadwing, Dreadwing Interemptors were a grim breed, dedicated as they were to a singular purpose -- the utter annihilation of the enemy. Interemptors were a Ist Legion-specific unit utilised exclusively by the Dark Angels' Dreadwing. They were most similar in armament and tactical function to the Destroyers of other Space Marine Legions.Armed with Plasma Burners, they brought absolute devastation to their enemies. When the Interemptors attacked, they left behind no trace of those they conquered -- no bodies, no ruins, nothing. They took no trophies of their victories and told no tales of those that had fallen before them, those consigned to death at their hands were forgotten forever. They were Lion El'Jonson's ultimate sanction, his final curse for those foolish enough to stand against the Dark Angels.
Dreadwing - Unit Composition: 4-10 Interemptors1 Interemptor Praefectus
Dreadwing - Wargear: Power Armour (Any Firstborn pattern)Plasma BurnerChainsword or other melee weaponFrag GrenadesKrak GrenadesRad GrenadesMissile Launcher with Suspensor Web (1 for every 5 Interemptors)Rad MissilesStasis MissilesPlasma Incinerator (Horus Heresy) (1 for every 5 Interemptors as replacement for Plasma Burner)3 Phosphex BombsLand Raider Proteus (As dedicated transport for a squad of 10 Interemptors)
Dreadwing - Naufragia: The Naufragia was the name given to the Dark Angels Terminators of the Dreadwing during the Great Crusade and Horus Heresy. They were known to be armed with Plasma Cannons and Phosphex Incinerator Cannons. Once unleashed, these weapons could turn entire enemy squads to ash.
Dreadwing - Notable Dreadwing Members: Voted-Lieutenant Constantine - Voted-Lieutenant Constantine was the Dreadbringer of the Dreadwing during the Great Crusade and a Paladin of the Dark Angels Legion. He was succeeded as the Dreadbringer by Farith Redloss.Voted-Lieutenant Farith Redloss - Farith Redloss was the Dreadbringer of the Dreadwing during the Great Crusade and Horus Heresy. Redloss was originally a native of Caliban, but most of his family was killed by the Great Beasts that roamed its global forests. When he was 8 standard years old, his settlement was rescued by The Order and the Primarch Lion El'Jonson. The young but determined warrior was selected to become a member of the Dark Angels Legion after the arrival of the Emperor on Caliban. Eventually commanding the Dreadwing after succeeding Voted-Lieutenant Constantine, he became the voted-lieutenant of the formation after recommendation by his predecessor. As commander of the Dreadwing, Redloss was frequently at his primarch's side. When the Lion arrived at Macragge during the Horus Heresy, Redloss led his honour guard and later helped battle Konrad Curze when the Night Lords primarch was loosed upon the planet. Farith later helped lead the hunt for Curze, and personally led the Dreadwing in the attack on the Zepath System in the search for the Night Haunter. He also took part in the hunt for Curze in the Illyrium region of Macragge when the Lion finally cornered his maddened brother. Redloss continued as the Dreadbringer during and after the Imperium Secundus period, commanding Dark Angels at the Battle of Pyrrhan and the Second Battle of Davin. Along with Holguin, the commander of the Deathwing in this period, he was the only commander of a Hexagrammaton wing to survive the escape from the Ruinstorm.Eskaton Marduk Sedras - Marduk Sedras held the rank of eskaton, a title used by the Dark Angels Legion's Dreadwing. This title was used to denote a warrior who had overseen the final death of an entire species or world. At the start of the Horus Heresy, Sedras was one of the oldest living Space Marines, having faithfully served the Emperor for more than 250 Terran years. There was very little that Sedras hadn't seen. Before any battle began, he often imparted his wisdom to nearby Imperial units, inspiring them to even greater deeds.Lieutenant AnnaelLieutenant-Ascendant Danaes - Danaes was a Dreadwing member drawn from the Ist Legion's 3rd Order.Sergeant Belian - Belian was the sergeant of a Dreadwing Interemptor squad during the Great Crusade and Horus Heresy.Sergeant Halswain - Halswain was a Terminator who served in the Dreadwing.
Dreadwing - Notable Vessels: Intolerant (Unknown Class) - The Intolerant was a Dark Angels capital ship of unknown class that ferried the units and vehicles of the Dreadwing into combat.
Dreadwing - Iconography: The iconography of the Dreadwing at the time of the Horus Heresy consisted of a stylised hourglass, a pair of skulls centered within, located on the top and the bottom of the hourglass. This central symbol was centered within an eight-pointed Iron Halo symbol.
Dreadwing - Star Phantoms Ancestry: The Star Phantoms Chapter is a suspected Successor Chapter of the Dark Angels whose heraldry closely matches the skull and hourglass icon described for the Dreadwing.The connection between the ancient Legion formation and the Star Phantoms of today remains unknown.
Dreadwing - Angels of Venegeance Dreadwing: The Angels of Vengeance Chapter's 1st Company of Terminator-armoured Veterans is known as the "Dreadwing" rather than the Deathwing like other Dark Angels successors.Whether or not this is named after the Dreadwing of the Hexagrammaton is unknown.
Dreadwing (Novella) - Dreadwing (Novella): DreadwingThe Horus HeresyDreadwingSpear of UltramarBlack LibraryWarhammer: Age of SigmarWarhammer 40,000The Horus Heresy
Dreadwing (Novella) - Synopsis: With the Ruinstorm broken and the forces of Roboute Guilliman and Sanguinius making all haste for Terra, the Dark Angels lead a bloody campaign of annihilation against the worlds of the Traitor Legions. But as the Legion fragments and the tally of shattered worlds between them and Terra grows, it falls to the Wing lieutenants to question whether the Lion still wages a war he intends to win -- or one he has already lost.
Dreah - Dreah: The folk of the Imperial Agri-world of Dreah are literally a grey people -- they, for example, have a grey skin, hair and eye tone, which exactly matches the grey flora, fauna, sky and waters of their notoriously dull and grey planet. Traders are able to make large sums selling exotic dyes to the Dreahans. More unsavoury merchants have found a ripe market for hallucinogenic drugs, as Dreahans are particularly fond of the bright colours such substances make them see. The Planetary Governor is attempting to crack down on this trade, with little success.
Dreah - Departmento Cartographicae Planetary Data: Galactic Position: 12-317/67/CS/NNEContact with Other Worlds: Stable Warp routes link Dreah to Prol IX and Iocanthos.This article is a stub.  You can help the Warhammer 40k Wiki by fixing it.
Dreams of Unity (Short Story) - Dreams of Unity (Short Story): Dreams of Unity is the sixty-fifth short story published in The Horus Heresy series that was not originally part of an anthology novel. Dreams of Unity was first published on day 12 of the Black Library's 2017 Advent Calendar.
Dreams of Unity (Short Story) - Synopsis: It has been many long years since the fall of the Thunder Warriors. After the last battles of Unity, the legions of genhanced warriors were slaughtered by the Emperor's Custodian Guard on the Master of Mankind's orders. But a handful survived...now one of the last few Thunder Warriors gets caught up in dangerous events that engulf the Throneworld -- even as he is hunted by one of the Emperor's Praetorians.
Drenthal - Drenthal: Drenthal is an Imperial Ocean World that is the fifth planet of the Konor System in the Realm of Ultramar. A seemingly endless ocean covers Drenthal, dotted by island archipelagos and vast floating habitations. It is home to a number of large Imperial Navy Aeronautica Imperialis training academies. Due to its stable atmospherics, Drenthal has long been used as a training center by the Aeronautica Imperialis. Oceans cover almost ninety-five per cent of the planet's surface, so the flight academies of the Imperial Navy are contained upon colossal carriers, each as large as a small city and covered with landing strips, hangars and barracks. The rest of the world's population exists upon floating metropolises known as seasteads, or else make their home upon scattered archipelagos of bleached shard-coral.The world came under sustained attack by the Forces of Chaos in service to Nurgle during the Plague Wars of the early 42nd Millennium, and the servants of the Plague God proved successful in claiming the planet. The oceans have turned blood-red as butchered corpses bob and float upon the surging tide and daemon-forged Heldrakes whirl and screech in the skies overhead.
Drenthal - Fate of Konor Summer Campaign: The Konor System was the location for the 2017 worldwide Fate of Konor Summer Campaign, conducted by Games Workshop to herald the arrival of the 8th Edition of the Warhammer 40,000 tabletop war game. Each week, players at officially-recognised locations around the world, such as various game and hobby stores, would play a series of campaigns set on each world of the Konor System, representing either the Imperial defenders or the attackers of Chaos. Each battle's outcome was then logged with Games Workshop's Warhammer 40,000 website. The collective outcome of all those battles determined which force ultimately won canonical control of each planet in the system during the Plague Wars.
Drill Abbot - Drill Abbot: A Drill Abbot (feminine: Drill Abbess) is a priest of the Adeptus Ministorum and a decorated veteran of the Imperium's wars who tirelessly works at converting the orphans of martyred Imperial servants into driven and dedicated fanatics prepared for the trials of Imperial life.Drill Abbots run the Scholas Progenium, the brutally effective, state-run educational institutions and orphanages which every standard year produce untold numbers of planetary governors, Astra Militarum commissars, Sisters of Battle, Adeptus Arbites arbitrators, Imperial Navy officers, Tempestus Scions and Inquisitors.
Drill Abbot - Role: The Imperium of Man has many layers of government, but those who rise to the top tend to be survivors of the Scholas Progenium. Such prodigies require tutors capable of driving home hard lessons and able to instill discipline into the souls of the scared and lonely young.The Drill Abbots are technically full Preachers of the Ecclesiarchy, but are excused from a Preacher's normal duties of ministering to the faithful in favour of a more specialised role in teaching the future leaders and special forces troops of the Imperium.This sacred duty is fulfilled through the focused application of devotional teachings, exercise and weapons training. Drill Abbots stalk the hallways of the Schola, striking the fear of the Emperor into the hearts of youths who one day shall have the power of life and death over millions. Even the most ruthless Lord Inquisitor may still, centuries later, remember his time in the Schola Progenium with a mixture of fear and awe due to the work of these fearsome individuals.Coming from a wide variety of backgrounds, most Drill Abbots have served at least half their lives in one branch or another of the Imperial military. They have seen first hand the enemies of the Imperium, and are anxious to impress upon their young charges the absolute necessity of faith in the Emperor and skill at arms.They are charismatic and inspiring, caring for their young charges in their own harsh way, and famed for their unbending stubbornness and strength of will.They will seek to maintain their fighting edge throughout their lives, and remain fierce and skilled combatants and warriors. Many Drill Abbots forge lifelong bonds of mutual respect with Progena in their care, which can result in useful contacts years later with some of the most senior figures in the sector.Indeed, it is not unknown for Inquisitors to recruit their old tutors for their retinues of Acolytes, as a sign of the tremendous debt they owe for the gift of the light of the Emperor.Some Drill Abbots find it difficult to return to active duty or to be drafted into a cell of Inquisitorial Acolytes after serving so long with the Schola Progenium. While these men and women serve the God-Emperor to the best of their ability, it is often a surprise when their commands are not met with cowering obedience.So harsh are many of the methods employed by Drill Abbots that many students fear for their lives. The more fearsome Drill Abbots have been known to employ branding, freezing cold and sleep deprivation to motivate their charges, which is the source of the understandable terror that some Progena feel.This fear is not typically necessary, however, as Drill Abbots wish to prepare their charges for service to the God-Emperor and it is well known that such service only ends in death. Regardless of their pasts, Drill Abbots are well known for their uncompromising and stubborn natures.Coupled with their faith in the God-Emperor of Mankind they have considerable martial prowess and the respect of even the most seasoned Imperial Guardsman. A Drill Abbot has suffered and knows how to administer suffering in turn; they are not people to be trifled with.
Drill Abbot - Becoming a Drill Abbot: A Drill Abbot is typically an experienced Imperial Guardsman or Imperial Navy crewman who is ordained as an Abbot by the Adeptus Ministorum after their period of service. They are decorated NCOs of the Imperial military, men and women who already have the experience and skills necessary to forge new warriors from the rabble and raw material of the Progena.Although the process of indoctrination into the Schola's more arcane educational techniques takes some time, most Drill Abbots are thrown into the deep end and can go from fighting Orks to fighting for the souls of troubled adolescents in just a few short solar weeks.Encouraged to treat these children just as they would treat soldiers, the task of a Drill Abbot is not one for the merciful of heart. A certainty of purpose is required, and one must know that to show a pupil mercy is to lie to them about the true nature of the galaxy.
Drill Abbot - Notable Drill Abbots: Josef Khoriv - Based in the Schola Progenium habitat orbiting the planet Golian, Josef Khoriv was once a petty officer in the Imperial Navy. He was part of a boarding party which freed Cardinal Symien of Ophelia from an Ork pirate ship, protecting the high ranking clergyman during their harried escape. So impressed was Symien that he had Josef transferred to Golian to pass on his skills to the potential commissars, clergymen and naval officers in the habitat. Unfortunately, Josef's adventures weren't over, as Golian was actually being controlled by an alien-worshipping cult infected by mind-controlling creatures known as Genestealers. It was upon uncovering this fact that Josef rallied his students about him and expunged the cult from the orbiting station, earning himself the attention of the Inquisition. It was Inquisitor Covenant who arrived to investigate the incident and, like the cardinal before him, was so impressed by Josef's resourcefulness and bravery that he requisitioned his services for his Inquisitorial retinue.
Drill Torpedo - Drill Torpedo: A Drill Torpedo is a Leagues of Votann voidship-grade weapon used by the vessels of Leagues of Votann Fleets which is a form of modified mining equipment. A Drill Torpedo, as its name implies, can drill deep into an enemy voidship's hull before exploding just as easily as it can be used to drill into a mineral-rich asteroid to blast off portions of ore-rich rock.
Drilldozer Blade - Drilldozer Blade: A Drilldozer Blade is a type of Imperial mining and construction equipment that has been repurposed into a potent weapon by the hybrids of the Genestealer Cults.The giant, jutting plough of the Drilldozer Blade makes the Goliath Rockgrinder it is attached to an unstoppable force. Grinding forward with the power of high-octane engines behind it, its whirring cutter arrays can tear apart even the hardest stone, doing the same to its living prey in a squall of spraying blood.
Drizyan - Drizyan: Drizyan is a Necron Cryptek of the Nihilakh Dynasty. An Ethermancer, he worked with the Nihilakh Necron Overlord Tarekh to reactivate an ancient Necron superweapon on the Tomb World of Cardrim dating back to the War in Heaven. Over the decades, the Cryptek has grown overly eccentric, insisting on ever-more bizarre demands from Tarekh if the ancient weapon is to be completed.Needing the Cryptek's knowledge, Tarekh has been forced to acquiesce to Drizyan's demands. However, unknown to Drizyan, Tarekh is looking for another, more compliant and reliable Cryptek with similar skills to replace the Ethermancer in an attempt to resurrect the superweapon for his dynasty.
Drogan - Drogan: Drogan was a Radical Inquisitor of the Ordo Xenos who developed an arcane, Warp-based power source and a device capable of opening up multiple portals into the Immaterium. Drogan was slain and his body possessed by a Daemon from the Warp at the direction of the Heretic Astartes and Chaos Sorcerer Nemeroth, who used him as a pawn to trick the Ultramarines who arrived on Graia to face WAAAGH! Grimskull to bolster the Forge World's defences into activating the device.Drogan had deceptively named the device the "Psychic Scourge" and claimed that it could kill all of the Orks invading the planet by overloading the Greenskins' gestalt psychic field of WAAAGH! energy and destroy their minds. Instead the Psychic Scourge was actually intended to open portals into the Warp from realspace and bring Nemeroth, a horde of Daemons and the warband of Chaos Space Marines known as the Chosen of Nemeroth to the Forge World so that Nemeroth might conquer it and ascend to become a Daemon Prince who would rule over Graia as a new Daemon World.It is possible that Drogan was a Xanthite, a Radical faction of the Inquisition whose members believe in using Warp-based technology to benefit the Imperium.Drogan was an important non-player character in the video game Warhammer 40,000: Space Marine and a Servo-skull that once belonged to him is an important non-player character in the video game Warhammer 40,000: Boltgun.
Drogan - Second Invasion of Graia: Years later, when Graia was once more assaulted by the forces of Chaos, this time under the command of the Sorcerer Lord Tumulus Samael, it was because rogue Tech-priests of Graia had experimented with the remains of the late Inquisitor Drogan's unique Warp-based power source -- a small cylinder wreathed in potent blue energies -- and the experiments resulted in the opening of another Warp rift that allowed the forces of Chaos to once more invade the Forge World.This time, the Ultramarines Sternguard Veteran Malum Caedo was tasked by the Inquisition to reclaim the power source and defeat Samael, preventing him from using it to carry out Nemeroth's old plan for Daemonic ascension. To aid him in this endeavour, Caedo was granted a Servo-skull by Inqusitor Seibel that had once belonged to Drogan before his Daemonic possession.
Drogan - Trivia: Drogan was voiced in Space Marine by the actor Danny Webb, who also performed the audio version of Dan Abnett and Graham McNeill's short stories The Dark King and The Lightning Tower.
Drone Controller - Drone Controller: A Drone Controller is an electronic device that is used by the Tau to control their robotic Tau Drones, as it acts as a hub of digital communications between the operator and any Drones that are nearby the user. Through this connection, it serves as an advanced interface between the operator and the artificial intelligence (AI) combat programs of the Drones, and is used to direct the Drones’ firepower far more efficiently and with a level of accuracy far greater than would otherwise be possible on the battlefield. A Drone Controller is a Tau technology most commonly employed by a variety of Tau units, whether it is in the form of a Support System for a Tau Battlesuit, or a hard-wired piece of wargear for Tau infantry or Battlesuit pilots of the rank of Shas'vre or higher.
Drone Harbinger - Drone Harbinger: The Drone Harbinger is a T'au vehicle that is not designed to directly engage enemy forces, but instead acts as a mobile T'au Drone factory and hangar that is able to transport and deploy Gun Drones where needed on the field of battle.Once deployed, the drones disperse and attack any enemies that come within range, or can be directed to attack a specific target. However, each drone produced by a Drone Harbinger only has a limited supply of energy to act upon before it is depleted and the drone deactivates.The Drone Harbinger is a unit only featured in the Dawn of War PC game series.
Drone Harbinger - Design: The overall design of the Drone Harbinger is based off the ubiquitous Devilfish chassis, which consists of a sleek and light design powered by complex dual anti-gravitic and jet-propulsion engines that allow the vehicle to glide over a planet's surface. The anti-gravitic engines generate an anti-gravitic field which the Drone Harbinger floats upon, and its armoured bulk is then driven forwards by its two powerful multi-directional jet engines mounted on the rear sides of the hull.By pivoting the propulsion units downwards, a Drone Harbinger pilot can gain extra lift to clear the many obstacles and terrain that often litters a battlefield; obstacles that more mundane tracked vehicles can never hope to traverse.These jet engines are reliable and efficient compared to Imperial designs, but are still relatively noisy. There are also two lift fins mounted on the front of the tank, each with a weapon cupola always filled with a Gun Drone. This is the Drone Harbinger's only offensive armament.Most of the space within the vehicle is taken up by production and storage facilities for its Drones, and the rear half of the Harbinger has been enlarged to account for this. As such, a Drone Harbinger cannot carry troops. However, the vehicle does feature a hatch on each side to allow the T'au crew inside to disembark if necessary. The rear of the harbinger features a pair of deployment hatches for the Drones it produces.A Drone Harbinger's primary sensors are located in an array under the tank's forward housing in the vehicle's nose. The armour of the vehicle is made from a dense nano-crystalline metal, named Fio'tak in the T'au Lexicon, that is light, malleable, strong and corrosive-resistant, reducing the weight of the vehicle whilst also providing excellent protection.
Drone Harbinger - Ordo Xenos Departmento Analyticus Technical Specifications: Technical specifications for this T'au vehicle are not yet available from the Ordo Xenos.
Drone Sentry Turret - Drone Sentry Turret: A Drone Sentry Turret is an automated and stationary weapon system used by the armed forces of the T'au and developed by the Earth Caste, like most T'au technology. All Drone Sentry Turrets contain an advanced computer processor that provides it with basic artificial intelligence much like a T'au Drone.A team of Drone Sentry Turrets can be networked together to form an artificially intelligent defensive perimeter capable of making its own decisions independently of its T'au programmers. Drone Sentry Turret networks like this will often be used to defend strategically important locations or to harass an enemy force as it moves through an area of T'au control. Drone Sentry Turrets can be equipped with a wide range of heavy T'au weaponry that are usually carried by XV8 Crisis Battlesuits.
Drone Sentry Turret - Construction: The Drone Sentry Turret consists of a cylindrical armoured hull with a pop-up weapons turret roughly the size of a T'au Battlesuit. The armour used in its construction is made of the same nano-crystalline compound used in other T'au vehicles and Battlesuits and this makes the turret resilient to all but heavy anti-vehicle weapons. The weapons turret is usually lowered and kept inside the hull, where it remains inactive until a suitable target is identified by the turret's sensors. It then activates and elevates the turret before leveling its weaponry and firing until all enemies are eliminated, returning to its inactive posture when there are no more targets within range.Unlike Imperial Tarantula Sentry Guns, the Drone Sentry Turret's artificial intelligence is capable of making its own targeting decisions, and can effectively differentiate between friendly and enemy units. The Drone Sentry Turret's artificial intelligence can also choose to ignore some targets in favour of others which it determines are a higher priority. The turret's primary sensor cluster is mounted in between its twin-linked weapons, and the turret is capable of spinning a full 360 degrees so that it can track targets in any position.
Drone Sentry Turret - Combat Role: Tau Drone Sentry Turrets are usually deployed onto a battlefield by T'au aircraft such as an Orca Dropship or a Manta that drops them into position. Pathfinder teams or Tetras equipped with Marker Lights can aid this deployment by designating target points to allow the drops to be more accurate. Each Drone Sentry Turret is equipped with a small Tau Jetpack underneath it to direct and slow its descent. Once in place, the turret will activate but remain dormant until an enemy is identified by its sensors. As T'au strategic doctrine does not usually seek to hold ground, preferring mobile warfare, Drone Sentry Turrets are commonly deployed as a T'au force advances or retreats, to guard a route that Pathfinder Teams have identified as likely to be used by enemy forces or to stall an enemy and provide a distraction. During a battle, the turrets are commonly used to help bolster a firing line and provide extra heavy firepower to Fire Warrior teams. Depending on the armament of the turret, the turret's roles range from laying down rapid anti-infantry suppressive fire with Burst Cannons to eliminating heavily armoured infantry with Plasma Rifles. However, it is often necessary for T'au forces to defend strategically important locations and rather than waste Fire Warriors with static garrison duty, the T'au will use Drones or Drone Sentry Turrets instead. As a result, Drone Sentry Turrets will often be found protecting command posts, airfields or supply bases where they reinforce defence lines or form expendable pockets of resistance that can also be used as a lure.During the Taros Campaign, sentry turrets were commonly encountered by all the Imperium's forces. The deserts were liberally seeded with them, and since they were equipped with Disruption Pods, they were often used by the T'au forces as ambush units. The Astra Militarum's Tallarn scout units often found themselves under fire from a turret, which then had to be attacked and destroyed. Hydro-Processing Plant 23-30 was defended by many turrets, all disguised with Disruption Pods, which the aerial reconnaissance performed by the Elysian Drop Troops units deployed to Taros failed to notice. As a result, Storm Trooper squads leading the airborne attack came under heavy fire from these unidentified Tau heavy weapons, and took heavy casualties in the initial landings. The Imperium's records claim that, in total, over 200 turrets were encountered and destroyed during the fighting. While this is likely to be an inflated figure, it illustrates the wide use made of these turrets by T'au forces.
Drone Sentry Turret - Armament: Drone Sentry Turrets can be armed with a wide array of heavy weaponry, including:Twin-linked Plasma Rifles - Plasma Rifles fire weaker blasts of plasma than the equivalent Imperial Plasma Guns, but are also far safer for their users. Plasma Rifles allow Drone Sentry Turrets to successfully assault enemy heavy infantry.Twin-linked Fusion Blasters - A Fusion Blaster is similar in function to an Imperial Meltagun, and as such is commonly utilised by the T'au against heavy armour. These weapons can also be used to effectively kill heavily-armoured enemy infantry.Twin-linked Burst Cannons - A Burst Cannon is commonly used to provide rapid anti-infantry suppression fire.Twin-Linked Tau Missile Pods - Tau Missile Pods can fire multiple potent missiles. These missiles are effective at destroying light enemy vehicles or concentrations of enemy heavy infantry. They are also effective against large creatures, like the more massive Tyranid bioforms.Drone Sentry Turrets can also be equipped with defensive upgrades, such as:Disruption Pod - A Disruption Pod is a T'au defensive technology that can display distorting holographic images in the visual and magnetic spectra to make the turret harder to target by enemy weapon systems.Shield Generator - A T'au Shield Generator can project a cohesive gravitic energy field around the turret that can deflect incoming fire, including blasts from heavy anti-vehicle fire.
Drone Sentry Turret - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number:85673-908461Main Armament:Can be armed with twin-linked Burst Cannons, twin-linked Plasma Rifles, twin-linked Fusion Blasters or twin-linked Missile PodsDesignation:Sentry TurretVehicle Codename:N/ASecondary Armament:N/AVehicle Type:Drone-Controlled Static DefenceCrew:N/ATraverse:360°Weight:3 tonnesElevation:+10° to -5°Length:4.5 metresAmmunition:2000 RoundsWidth:4.5 metresArmour Type:Nano-Crystalline Alloy, Composition Unknown to the Adeptus MechanicusHeight:3.1 metresMax Recorded Speed:N/ASummary:Drone Controlled Static Defence with Pop-Up Turret
Drone Sentry Turret - Sources: Imperial Armour Volume Three - The Taros Campaign, pp. 187, 285Imperial Armour Volume Three - The Taros Campaign (Second Edition), pp. 174-177
Drookian Fenguard - Drookian Fenguard: The Drookian Fenguard are the regiments of the Astra Militarum that hail from the Imperial world of Drook VI, a harsh, bog-covered and perpetually mist-shrouded swamp planet located in the far north of the galaxy's Segmentum Obscurus.These unorthodox regiments are notable for their abilities in scouting, stealth and infiltration and for unleashing quick, deadly assaults upon their foes.
Drookian Fenguard - Regimental History: The Drookian Fenguard hail from the inhospitable Feral World of Drook VI. Covered in bogs, fens and impenetrable mist, life on this world is harsh and often times deadly.The general populace govern themselves by their own laws as there is only a token Imperial presence within the handful of cities located on the planet. Every generation, a new regiment is forcibly conscripted into the Imperial Guard by means of press gangs, and shipped for service across the galaxy.Drook VI's warring clans exist at the very precipice of survival, constantly waging war in the foggy moors and fens of their harsh world, raiding and pillaging each other's ancestral territories, and looting everything that is not nailed down so that they can carry away their ill-gotten goods on the hairy riding mounts known as rekhorns.Rekhorns are shaggy, skinny creatures resembling three-eyed mooses with curving horns, well adapted to their swampy world due to their wide feet and ability to swim.The Drookians live by a martial code and for the honour of their clan names. They are distrustful of outsiders and utterly relentless in war.Commissars assigned to Drookian regiments soon discover that in order to control these unruly and roguish Guardsmen, it is necessary to callously exploit their hatred towards foreigners.This is accomplished by helping the Drookians identify an Imperial enemy as a clan enemy, and if the situation warrants it, inform them that the honour of the ancestors of their regiments has been grievously insulted.
Drookian Fenguard - Regimental Combat Doctrine: The Drookian Fenguard regiments of the Astra Militarum are predominantly light infantry, although there are a number of light cavalry squadrons present amongst them, known for their scouting and infiltration abilities.Drookian Fenguard regiments are often deployed to worlds with harsh environments or noxious warzones, where their natural abilities and skills can best be put to use. The most violent and skilled soldiers within a Drookian regiment are hand-selected to be used for scouting, guerrilla warfare, infiltration and sabotage.The Fenguard regiments also utilise special mounted cavalry units known as Rough Riders which use the same tactics as the Drookian foot soldiers; quick and silent infiltration, and if the situation is favourable, a deadly assault. But unlike other, more disciplined and iron-willed Rough Rider regiments, such as the Death Korps of Krieg's Death Riders, the Drookian Fenguard cavalry are not known for their resolve when faced with a superior enemy.Instead of standing their ground and facing their foes, the Drookians disperse their forces rather than risk an untenable confrontation that does not favour them coming out on top. For this reason, there has been a high percentage of desertion in Drookian units in the past. Therefore, attacks against a formidable foe are never attempted unless the regiment is augmented by a substantial number of Commissars to help "motivate" them.
Drookian Fenguard - Regimental Uniform: The Drookian Fenguard's uniform appearance is non-standard and very haphazard. The Guardsmen of the Fenguard Regiments wear the traditional clothing of their homeworld.These items consists of a tartan -- a traditional Drookian woolen cloth woven in one of several patterns of plaid, (denoting a particular clan), draped across the chest and over one shoulder, and a kilt -- a knee-length skirt of pleated tartan cloth, traditionally worn by men as part of traditional Drookian dress.The Drookians primarily wear Flak Armour which consists of layers of ablative and impact absorbent material sewn directly into their uniform. The Drookian Fenguard rarely makes use of unit markings lower than company level, thus maintaining a fluid organization appropriate to their status as light infantry.
Drookian Fenguard - Regimental Beliefs: Drookians tend to be slow to put their faith in anyone other than themselves and their comrades, and they chafe at the expectations and strictures of more civilised Imperial society.Drookians believe that, above all else, one must honour their clan and its name. Any affront or slight to their clan's honour is severely punished.