Ghazghkull Mag Uruk Thraka - Notable Events: According to Ghazghkull, the Prophet of Gork and Mork, the Great WAAAGH! has finally begun.Greenskin legends have always spoken of the "Ragnarork," the time when the Orks finally rise up to conquer the galaxy in a series of apocalyptic battles.Orks everywhere across the galaxy are gripped by mass agitation, and their migration towards key battles has begun...Third War for Armageddon (998.M41) - After more than five solar decades of planning and preparation, Ghazghkull returns to Armageddon at the head of a massive WAAAGH!. He plunges the Hive World of Armageddon and its entire sector into a vast and bloody war. Only by the tremendous build-up of their defensive fortifications and the expenditure of millions upon millions of their troops has the Imperium been able to hold back the green tide. Although he may not have known it at the time, the grinding stalemate is exactly what serves Ghazghkull's purpose best. For now, War Zone Armageddon is a bloody war of attrition -- a fact that drains the Imperium dry, while doing quite the opposite for the greenskins. The brutal conflict and the powerful WAAAGH! energy that emanates from Armageddon is uniting Greenskins from far away and countless waves of Orks flood to join the war. Unless something alters the cycle of endless battle, it is a war that ultimately only the Orks can win.A Greater Purpose (990.998.M41) - The third battle for Armageddon is at its height of ferocity. Greenskins from thousands of light years away are hearkening to the call of the WAAAGH! and more arrive daily. Despite this success, Ghazghkull's visions lead him off-world. It slowly dawns on the Prophet of Gork and Mork that this battle is but one of many. The next stage of his Grand Plan is made clear -- he must kindle the spirit of WAAAGH! Ghazghkull elsewhere in the galaxy. With a small fleet, headed by his kapital ship Kill Wrecka, Ghazghkull leaves the Armageddon Sector.Battle of Haunted Gulf (189.999.M41) - In a barren zone of space known as the Haunted Gulf, Ghazghkull's fleet is caught by Imperial pursuers. Twin fleets converge upon the greenskins, one led by the aging Commissar Yarrick and another by High Marshal Helbrecht of the Black Templars. The Orks turn to fight and manage to cripple several Imperial Battleships, but Ghazghkull's fleet is badly mauled. With Kill Wrecka surrounded, the forces of the Imperium prepare for a boarding action when a wave of green energy issues forth from the listing Ork voidcraft and locks down all systems aboard the Imperial ships. They can do nothing but curse in vain as the strange force contracts into Kill Wrecka just as it disappears, leaving behind no clues.Another Perilous Warp Journey (ca. 189.999.M41) - The crippled Kill Wrecka enters the Warp, although it is impossible to track how long its journey lasts in sidereal time. Some attempts are made to repair Kill Wrecka before all hands are needed to drive off a daemon attack. It could be that the breaches in the hull gave the Warp denizens access, but Ghazghkull is convinced that the Chaos forces are trying to halt his inevitable progress.Urgok Joins the WAAAGH! (694.999.M41) - The badly damaged Kill Wrecka drops out of the Warp in the middle of the sprawling territory ruled by Ork Warlord Urgok. At that moment, Urgok has been gathering his fleet, preparing to attack a T'au force that has dared to place a colony within the boundaries of his realm. With the damaged Kill Wrecka taken to be little more than floating wreck, Ghazghkull gets close enough to Da Ironfoot, Urgok's space hulk fortress, to dare an attack by tellyporta. Before the crew even know what hit them, Ghazghkull and his Bullyboyz have taken over the control room and knocked their enemy's leader out cold. When Urgok awakens, he woozily joins WAAAGH! Ghazghkull.T'au Base Crushed (704.999.M41) Ghazghkull continues with Urgok's plan to attack a nearby T'au colony on the planet known as Fang's World. This proves to be another way to further unite Urgok's army beneath him, and also a chance to see firsthand what these new warriors and leaders in his WAAAGH! can do. The red-armoured alien warriors have had much experience fighting Orks, but they are not prepared for the onslaught that erupts when Ghazghkull and his Bullyboyz arrive to tip the balance in favour of the Greenskins.Green Amongst the Stars (ca. 709.999.M41) - After smashing apart several of the largest red Battlesuits of the T'au, Ghazghkull notices something peculiar. He learns that if he concentrates enough after banging his adamantium-reinforced skull, he can better sense concentrations of Greenskins. He feels a strong pull towards the regions ruled by the Overfiend of Octarius. Realising that this must be a sign from Gork and Mork themselves, Ghazghkull orders the fleet to leave, although he has no doubt that the T'au will return. He knows that the Orks will too.The Maddest Snakebites Yet (730.999.M41) - As the fleet prepares to embark upon the mass exodus towards Octarius, Ghazghkull has an inexplicable urge to visit a verdant planet in a nearby star system. This is the Jungle World of Kongajaro, home to a great many Snakebites warclans. Strangely tattooed and bearing unusual piercings, the primal Orks greet Ghazghkull as if he were a god. After a ceremonial beast hunt, the Bearer of Da Great Klub, Chieftain Supreme Grak da Mighty, pledges all his warriors to WAAAGH! Ghazghkull. Cyboar Riders, Squiggoths and hordes of Orks with wild Squig-hair board the ships of Ghazghkull's growing fleet.The Fleet Gets Larger (730.999.M41) - While en route towards the galactic southeast, the fleet is ambushed in the Black Kraken Nebula by Ork raiders. It is the pirate Kaptin Durg da Redklaw, who has been terrorising the shipping lanes and preying upon passing merchant vessels. The action is close-ranged, for the inky murk is impossible to see through and deadens the readings of the few sensors carried aboard any of the Ork voidcraft. Rams, boarding actions and point-blank firing will decide the outcome. It is at this stage that Redklaw realises whose forces he is fighting and orders a ceasefire. Pleased with the way he fought, Ghazghkull welcomes him to the WAAAGH!.Octarian System Overrun (793.999.M41) - As they enter the Octarian System, the Orks notice that something isn't right. It was not uncommon to see debris floating in greenskin territory -- but anything that could prove worthwhile as scrap is quickly salvaged. What their fleet passed by was like an empty graveyard of broken Ork spacecraft. Many of the voidships have had their hulls shattered or melted away as if doused in steel-eating acid. A few floating spore-ships are sighted and many of the Orks who have met Tyranids before advise Ghazghkull about what they are sure to find ahead.Planetstrike Octaria (836.999.M41) - To reach orbit over the planet of Octaria the Ork fleet is forced to shoot their way through a blockade of Tyranid bio-ships. Strange purplish clouds cover the orb, as Tyranid spores infest the upper atmosphere. Sending forth his few dropships, Ghazghkull also releases his Roks –- scattering them across the mega-continent. He himself joins the battle via tellyporta.The Overfiend Delivered (851.999.M41) - After much hard fighting, the planet of Octaria is deemed clear of Tyranids. Zog Steeltooth, the new Overfiend of Octarius, declares his allegiance to Ghazghkull. Already, Orks from all over the realm and beyond are pouring in, drawn to the massive build-up of psychic WAAAGH! energy.Patched Up By Mad Dok Grotsnik (851.999.M41) - Although he doesn’t show it in front of the Boyz, Ghazghkull's fight with the Mawloc had come close to finishing him off. He suffered the worst injuries he had sustained since taking a Leman Russ Tank Battle Cannon round in the midriff. Acid burns had eaten away at his armour, scouring his flesh. Worse still, a large spine of some sort would have to be removed -- it had pierced his Mega Armour and penetrated his body. Harder than bone, the enormous spike will not come out no matter how many Nobz Mad Dok Grotsnik has helping to pull it. In a flash of genius the Dok brings in Orkimedes, who suggests removing the spike via traktor beam. This does not draw out the object, but does vacuum up a good portion of Ghazghkull's guts temporarily, which have to be hastily reversed before he notices. At long last, with the aid of a buzzsaw and a Deff Dread with Magna-Claw grips, they manage to removed the enormous spike. To everyone's amazement Ghazghkull "takes it easy" for at least a solar hour or two before growling orders in his normal ferocious tone. Later that day, when he headbutts a Squiggoth that will not get out of his way, everyone knows their Warlord is recovered.Galactic Green Wave (852.999.M41) - It is a dangerous thing for war-crazed Orks to gather in excited frenzy without immediate battle to release their pent-up aggression. So many Orks gather upon Octaria -- migrating from all over towards the siren call of WAAAGH! Ghazghkull -- that they overpower Ghazghkull's Madboyz Mob with the overflow of psychic energies. In turn, the power-drunk Madboyz vomit forth a great green wave of psychic force that ripples outwards to the far ends of the galaxy and back. This phenomenon registers with every Warp-sensitive soul in the Imperium, echoing in the Immaterium and sending shivers of fear through all who recognise its significance. The largest WAAAGH! seen in over eight thousand standard years of the Imperium's history is getting bigger. Now that it is growing from different points in the galaxy it is attracting Orks from an unbelievably wide range of territories.The Tyranids Return (865.999.M41) - Just like Ghazghkull Thraka, the Tyranid Hive Mind is known for learning from past battles. New tactics and creatures had been evolved and at this time they were unleashed. As the Ork fleet and bio-ships clash in space, the assault rains down upon Octaria. The Tyranid attack waves are of an intensity that has never been seen before. Once more the planet shakes to the sounds of unending battle.Messages to Armageddon (886.999.M41) - In between leading attacks into the Tyranid masses on Octaria, Ghazghkull checks on his ladz back on Armageddon. Shifting his mind to the Great Green, Ghazghkull witnesses Zagboss Skargrim carve another notch on the barrel of his Warbike's Dakkagunz to mark another Astra Militarum battalion ridden down and destroyed. In his most threatening voice, Ghazghkull warns Zagboss that it is the Space Marines that he needs to worry about, and if he really wants to earn his favour, he'd better start hunting them. Pleased with the look of awe and admiration on the Evil Sunz warlord's face, Ghazghkull briefly visits each of his ruling commanders, dispensing tactical advice, dropping in a few grunts of well-deserved acclaim, and admonishing those that were not driving their troops as hard as they ought. Orkimedes believes he will soon perfect the Tellyporta so that Ghazghkull can transport himself all the way back to Armageddon as quick as you could stomp a Grot. Naturally, Ghazghkull does not tell any of his subordinates this news. If they thought hearing his voice was awe-inspiring -- just wait until he turned up beside them barking orders...Battle of Krongar (Unknown Date.M42) - After the opening of the Great Rift, known to the Orks as "Gork's Grin," Ghazgkhull left the Octarius warzone, and is now leading a fleet of over 5 million Greenskin warships against the forces of the Imperium. During the Battle of Krongar Ghazgkhull's head was severed by the Wolf Lord Ragnar Blackmane of the Space Wolves Chapter. Ghazgkhull was resurrected shortly afterwards by the medical skills of Mad Dok Grotsnik when a Grot stumbled upon the fallen warlord's severed head and the Mad Dok performed emergency surgery to reattach it to a new, even bigger Greenskin body.