vizn3r/warhammer40k-lore huggingface dataset:
Vaxanide - Vaxanide: Situated at the edge of the Calixis Sector in the Malfian Sub-sector, Vaxanide is a poorly supplied, desperate world, struggling to enter the "inner circle" of sector planets. It has decent mineral output and considerable exports of meat and fish, but it fights to survive.Its three billion people answer to Lord Vaxanide, scion of House Vaxanide, which has holdings on Scintilla, Malfi and Regulus. The economic degeneracy of Vaxanide results in it being a generally lawless, dangerous Frontier World, especially beyond the precincts of the central hive city, Vaxanhive. The planet is especially famed for its porcelain, glass and fish products. It is also the site of a shrine to Saint Drusus, where miracles are said to occur.Base rumours say that a hidden city exists in the canyons of the dense equatorial jungles. The city is said to be a mirror of the Lucid Palace, populated by phantoms of the actual Lucid Palace's denizens. All expeditions into the jungle areas have ended in failure, with few members returning alive. Those who survive are usually insane, raving of "grey death" stalking them, or simply ending their lives in a variety of messy ways.
Vaxanide - Departmento Cartographicae Planetary Database: Galactic Position: 735-4/445/CS/NNEClass: Frontier WorldContact with Other Worlds: Stable Warp routes run from Vaxanide to Malfi, Ganf Magna and Kalf.
Vaxhallian Genocide - Vaxhallian Genocide: The Vaxhallian Genocide was a notorious campaign conducted by the Forces of Chaos in 926.M41 upon the Imperial world of Vaxhallia. The vile Chaos warband known as The Purge sought to vent their hatred of all living things upon the unsuspecting verdant planet as their victim.The planet's surface was soon riddled with consumptive disease and crippling famine. Over the course of a single solar month, the Purge engineered the destruction of no fewer than 14 billion Imperial citizens.
Vaylund Cal - Vaylund Cal: Vaylund Cal is a high artificer of the Sons of Medusa Chapter and one of its three commanding iron thanes. He leads its Atropos War Clan.Cal is the undisputed master of the Atropos War Clan, serving in a dual role as his War Clan's master weaponsmith as high artificer and war leader as its iron thane. He is considered to be a soullessly cold and emotionless figure, made all the more imposing in his hulking black and emerald power armour.During the lamentable internecine conflict between Space Marine Chapters known as the Badab War, Valund Cal and the Sons of Medusa were treated with suspicion by their fellow Loyalists both because of their widespread deviation from the tenets of the Codex Astartes and because of their supposed ulterior motives for their involvement in the conflict.But they soon put any doubts to rest as to their effectiveness when fighting against the forces of the Secessionists.
Vaylund Cal - Wargear: Artificer ArmourServo-HarnessThunder HammerOmnisian AxeIron Halo
Vectored Retro-Thrusters - Vectored Retro-Thrusters: Vectored Retro-Thrusters provide enhanced manoeuvrability to T'au Battlesuits outfitted with a Jetpack. Vectored Retro-Thrusters are a Battlesuit Support System available to most forms of T'au Battlesuit, with the exception of those that do not possess a Jetpack such as the XV88 Broadside Battlesuit, and those such as the XV104 Riptide Battlesuit which cannot use the system due to their immense bulk.Battlesuits equipped with Vectored Retro-Thrusters possess additional thruster nozzles for their Jetpack, granting them a high degree of manoeuvrability that is useful in escaping enemies which have engaged them in close combat. Whilst Vectored Retro-Thrusters are now a commonly available Support System for use, when first introduced, they was special-issue and entrusted only to Battlesuit pilots of the rank of Shas'vre or higher. The previous rarity of the system also meant that its distribution was limited to only one per Hunter Cadre, although this has since changed.
Vectored Retro-Thrusters - Vectored Thruster Array: A Vectored Thruster Array is a new application of Vectored Retro-Thruster technology to the larger XV109 Y'vahra Battlesuit that augments the chassis' own Jetpack to further increase the manoeuvrability of the Battlesuit, allowing it to make huge bounds across battlefields in order to reach its target, leap high into the atmosphere so as to redeploy elsewhere, or boost out of close combat with assaulting foes.
Vectors of Pox - Vectors of Pox: The Vectors of Pox are a warband of Chaos Space Marines. They were once a Loyalist Chapter of Space Marines of unknown origin and Founding, known as the Doom Legion. The Doom Legion was responsible for the maintenance and garrison of the Faithful's Deliverance, the pre-Horus Heresy star fortress that overlooks the notorious Elusian Maze asteroid fields. Few other Space Marine Chapters could boast spaceborne firepower of this magnitude. All that is known about the Doom Legion's homeworld, Elusia Prime, is that it was situated within the Ultima Segmentum. They were corrupted after entering the Eye of Terror in 321.M37 as part of the Imperial Abyssal Crusade. It is unknown what they endured during their sojourn into the Eye, but by the time they made their way back into realspace, they had become the warband of Chaos Space Marines known as the Vectors of Pox.
Vectors of Pox - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Doom Legion were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister tum of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. The true account of what occurred within the Eye to the Doom Legion is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. By the time they reemerged from the Eye many standard centuries later, the Doom Legion were no more, for they had become the Chaos Space Marine warband known as the Vectors of Pox, wholly dedicated to the service of the Ruinous Powers.
Vectors of Pox - Warband Colours: The Vectors of Pox warband's colours are not listed in current Imperial records.
Vectors of Pox - Warband Badge: The Vectors of Pox warband's baqdge is not listed in current Imperial records.
Veil of Darkness - Veil of Darkness: A Veil of Darkness is a device of Necron techno-sorcery that can summon dark energies which twist and billow about the bearer like a ghostly cloak blown by an ethereal breeze; almost akin to a billowing sheet of tangible shadow that envelops the bearer and his allies. When the darkness ebbs, the enshrouded bearer and those Necrons nearby will have disappeared, only to rematerialise mysteriously some distance away on the battlefield later. This allows the bearer of a Veil of Darkness to swiftly redeploy himself and his fellow Necrons into unexpected positions from which to better destroy the enemy, a tactical advantage that few others can afford.Each Veil of Darkness is fashioned from transpositanium, a substance so rare that it can only be found in a handful of places in the galaxy. It is highly sought after by the Necrons, and wars have been waged to secure it. Veils of Darkness are only carried by Necron Lords and Cryptek Psychomancers.
Veiled Region - Veiled Region: The Veiled Region is a vast, unmapped region of Wilderness Space in the Segmentum Tempestus of the galactic south that consists of dense nebulae and newborn stars. As a result, this area of space is afflicted by high concentrations of ionising radiation, various space-time anomalies and a heavy cloak of stellar dust that makes the region very difficult to penetrate with the use of Imperial sensing technologies, hence its name.The great expanse of the Veiled Region is known to be home to Ork Freebooters and xenos mercenaries as well as many Imperial traders seeking lucrative new routes and unexplored planets. The Veiled Region is also populated by a large number of Necron dynasties, though this is unknown to much of the Imperium.The inhabited worlds of the Veiled Region are also known to have greatly suffered at the hands of the Khornate Berserkers of the World Eaters Traitor Legion.
Veiled Region - History: Since the time of the Great Crusade, this area of space in the galactic south has been referred to as the Veiled Region. It is known that Adeptus Mechanicus Explorator fleets have barely probed the surface of its dense nebulae since the time of the Horus Heresy and so Imperial knowledge of the Veiled Region remains largely sketchy.A Rogue Trader known to have travelled to the outskirts of the Veiled Region before heading to the western edge of the galaxy had limited encounters with several intelligent and previously unknown alien species in the region. The Veiled Region's astrographic hazards make it very difficult to navigate and some scholars believe that it has remained largely unexplored simply because of the large amounts of time and resources that would be required to fully map it.Among the greatest difficulties in exploring the Veiled Region was the limited nature of astropathic communication with any Imperial vessels that ventured into the region. Astro-telepathic communications transmitted from outside the Veiled Region were often reflected back, making communication with any explorers impossible.For all these reasons, exploration of the region was rarely attempted, and no expeditions had yet proven successful by the time of the 41st Millennium.Due to the scarcity of knowledge of what lies within the Veiled Region, the Imperium long ago banned any Human colonies from being settled within the area. However, despite this prohibition, there are persistent but unproven rumours of many Human-settled worlds in the Veiled Region.
Vejovium III - Vejovium III: Vejovium IIICivilised WorldPahr SectorSegmentum UltimaOfficio MedicaeAdministratumnobilityThe unexpected arrival of Purestrain Genestealers on the world opened vast new areas of experimentation for the nobility who ruled the world's medifactoria complexes. Seeking biological perfection and perhaps even immortality, these researchers willingly hybridised the human genome with that of the Genestealers, ultimately creating an "artificial" Genestealer Cult known as the Twisted Helix which now is the de facto ruler of the planet.The shadowy researcher who led these initial experiments was known only as the "Prime Specimen," though whether this is a reference to a Genestealer Patriarch remains unknown.The Twisted Helix now spreads their unique version of the Genestealer's Curse to other worlds through the propagation of its biomedical products, all of which promise their users extended life and enhanced health while actually infecting them with Genestealer DNA.
Vejovium III - Canon Conflict: In the 8th Edition Codex: Genestealer Cults the description of the Twisted Helix cult says that its homeworld of Vejovium III is located in the eastern region of the Segmentum Obscurus. However, the map of Genestealer Cult locations in the galaxy on pg. 34 shows that Vejovium is actually located in the southwestern region of the Ultima Segmentum. For canon purposes we are assuming the map was correct while the text was not.
Vektrônn's Eye - Vektrônn's Eye: Vektrônn's Eye is a Quicksilver-class Scout Ship employed by the Farsail of Thryk Kindred of the Trans-Hyperian Alliance.It was downed on the contested Adeptus Mechanicus Forge World of Bheta-Decima during an attempt to locate a Legacy Vault and crashed into the fortified hold known as the Deeprealm that was the home of the Genestealer Cult called the Cult of the Chittering Verse. A team of Hernkyn Yaegir called Need's Gaârd was sent from the downed Vektrônn's Eye to locate and recover the Legacy Vault, but its Extrication Craft Thargr 7 was shot down by elements of the cult's corrupted Traitoris Militarum regiment known as the Cadian Neo-917th.The Yaegir soon found themselves surrounded and in a desperate fight against a unit of the Cadian Neo-917th known as the "Wardens of the Verse" that was comprised of the cult's Brood Brothers and Genestealer hybrids.
Velayne Ramaeus - Velayne Ramaeus: Velayne Ramaeus is an Inquisitor of the Ordo Xenos and the leader of the faction of the Deathwatch known as the Dead Cabal in the Jericho Reach.
Velk'Han - Velk'Han: Velk'Han is a Sept of the T'au Empire in close proximity to the Jericho Reach. It is also one of the Septs furthest away from the T'au homeworld of T'au.As a result, its existence is considered by many to be a great credit to the prowess and tenacity of the Air Caste as it managed to not only reach, but also settle, such a far-off world.Unfortunately, for much the same reason, this Sept is a great source of anger for the Imperium of Man and is a key reason why the High Lords of Terra commissioned the start of the Achilus Crusade to retake the Jericho Reach.
Velk'Han - History: The T'au Empire's expansion has been dictated by the constraints of the methods its starships use to cross the vast gulfs of space separating the stars. The T'au do not make use of Navigators in the sense that Humanity does, and neither do they utilise any of the esoteric or outright sorcerous methods that allow the other intelligent races of the galaxy to navigate the Warp.It has been posited by the Imperium's xenobiologists that the T'au have very little perception of the Warp, a fact that may serve to protect them against the predations of the denizens of the Empyrean but that also blinds them to the power it offers.In order to cross interstellar space, the T'au utilise a purely technological solution that allows their vessels to make short jumps, effectively "skimming" the surface of the Warp without immersing themselves in its seething depths. It appears that entering only the shallows of the Sea of Souls allows the T'au to guide their ships by conventional means, and protects them from the perils that beset other species.The downside of the 'au method of interstellar travel is that longer jumps are impossible, making it far slower than other methods of faster-than-light travel. To date, this has not been a major issue for the empire's expansion, because the stellar cluster which it occupies is so dense that each Sept is only a short jump away from the next.The T'au discovered the secrets of interstellar travel through reverse-engineering the wreckage of an alien vessel discovered on a moon of their home planet. The Jericho Reach was discovered in a similar and equally serendipitous manner.On the world of Landfall at the very edge of the T'au Empire, Earth Caste explorers discovered an ancient tablet crafted by the hands of some long-fallen alien civilisation. Upon examination by the greatest minds amongst the T'au, the tablet was determined to represent a star chart, plotting a fast and safe route through the Warp to a distant region of space.The discovery was made all the more fortuitous by the fact that if the T'au had used a conventional Warp-Drive, the passage would have been impossible, assailed as it was by raging Warp Storms. But the T'au's gravitic-effect "skimming" drives allowed them to anchor themselves on the emanations of the distant Black Reef, and although the passage was not an easy one, most of the force sent to scout the passage made it through safely.Armed with their knowledge of the passage between Landfall and the Black Reef, the T'au can move forces between the two regions far faster than would otherwise be possible. The alien star chart is perhaps one of the closest guarded secrets of the Velk'Han Sept, and Earth Caste explorers from the Sept are busily engaged seeking similar artefacts with which to fuel the dynamic expansion of their species into a new region.Small T'au expeditionary forces comb the Jericho Reach in search of such secrets, a fact that the Imperium has yet to become fully aware of.
Velk'Han - The Achilus Crusade: The T'au Empire does not seek out war in the same way as the Imperium of Man, nor does it possess the mindless aggression of so many of the other xenos races encountered by the Achilus Crusade.For the T'au, war is always a measured response to a situation, an exact application of force designed to yield the most advantageous outcome. If the T'au can complete their objectives without the need for conflict, then they will often choose this path, preserving the lives of their warriors and their resources.When war is unavoidable, or is the most expedient way to expand or protect the empire, then the T'au will not shy away from it. Even though they did not seek it in the first place, like all their undertakings, T'au warfare is carefully considered and meticulously planned.Unlike the blunt force that the Imperium applies to military engagements, or even the reckless hate and attrition tactics of such species as the Tyranids or Orks, the T'au will only fight where and when they need to, either to break a foe or destroy his command and logistic support. As every Fire Caste general knows, wars are not won by simply dying for what you believe in.Within the confines of the Jericho Reach, the Velk'han Sept T'au are similar to the rest of their kin in their approach to war. The Mal'caor Shi, the commanding military of the Velk'han Sept, takes the precepts of careful planning and tactical warfare very seriously, perhaps even more so given their distance from the First Phase Worlds of the empire and consequently their reduced access to significant resupply or reinforcement.Outnumbered many times over by the seemingly endless regiments of the Astra Militarum and the supporting crusade forces, the Mal'caor Shi fights a constant battle of attack and manoeuvre to preserve its forces in the field and across the Greyhell Front.The arrival of elements of Hive Fleet Dagon has further complicated matters causing "spot fires" to spring up around the Sept and forcing them to divert cadres originally destined to oppose the Humans. The only small consolation is that the Tyranids seem to be tying up Imperial forces as well in their indiscriminate attacks.Among the greater conflicts taking place between the T'au and the Imperium, the Mal'caor Shi is also aware of the Deathwatch's involvement in the sector. At first little distinction was made between the heavy Human shock troops known as the Adeptus Astartes and the Deathwatch's black-armoured Kill-teams.Recently though, T'au strategists of the Sept have begun tracking their movements and observing their tactics as a separate entity, with the goal of developing tactics unique to dealing with them.
Velk'Han - Fluid Warfare: The T'au see no wisdom in holding ground simply for the sake of protecting a stretch of dirt or the battered ruins of a city or town. Instead T'au warfare is based around the concept of attack and manoeuvre, and often a T'au Hunter Cadre will completely retreat from an area if it means preserving their strength for a decisive counterattack later.More than one Imperial commander has said that trying to bring a T'au to battle when he doesn't want to is like trying to grasp at smoke or chase shadows. This is largely due to the fact that the T'au always set up their defences, or plan their attacks, with solid tactical retreat plans in place.Experienced Shas'O will often have multiple rally points, escape routes and contingency plans in place for their force. Thus if they find themselves in an untenable situation, they can order a calm and ordered withdrawal with quick-moving units like Crisis Battlesuits or infiltrated ones like Stealthsuits harassing the enemy and covering the retreat.T'au armies are often completely mechanised, with ample Devilfish transports for the warriors, allowing them to outpace most enemies.
Velk'Han - T'au Technological Superiority: While the Imperium boasts a practically limitless supply of troops to hurl into battle, the T'au's resources are far more modest. This, combined with the value they place on their own troops' lives (even their alien auxiliaries), means that the T'au will try to ensure their soldiers have the best armour, weapons and vehicles they can produce.In addition, any given task will be performed by a machine (such as a Gun Drone) if possible, rather than place a T'au life at undue risk.To this end, the T'au have developed an abundance of technology, many examples of which are among the most advanced forms encountered by the Imperium. Compared to the relatively poor equipment of the average Imperial Guardsman, each T'au has at his disposal advanced armour, potent infantry weapons and mechanised support.T'au Fire Warriors are rarely encountered alone and on foot, and usually have their own dedicated armoured transport to protect them, as well as support from vehicles like Hammerhead or Sky Ray gunships and swarms of drones with a variety of weapon systems.A greater ratio of technology to troops also means that even the lowliest Fire Warrior La'Rua can call in close air support or the aid of Crisis Battlesuit Teams.
Velk'Han - Alien Auxiliaries: The T'au make extensive use of alien auxiliaries such as Kroot and Vespid mercenaries, numerous minor xenos species and even the Humans called Gue'vesa. These auxiliary troops are vital to the Velk'han Sept's war effort in the Jericho Reach, as the T'au alone could not hope to hold the borders of their empire against the Imperial advance.As often as not, Deathwatch Kill-teams deployed against the T'au will be facing their allies, and may never come into contact with the grey-skinned aliens at all. This becomes more prevalent for operations on the Imperial edges of the Greyhell Front, where the T'au employ large numbers of their auxiliaries as a buffer between their Sept and the Humans.While most of the auxiliaries a Kill-team will encounter will be thoroughly indoctrinated into the philosophies of the Greater Good, some may not be so committed to the T'au cause.This can be especially true among the Human regiments under T'au command or among some of the aliens indigenous to the Jericho Reach, which are simply fighting for their homeworlds and have little love of either the T'au Empire or the Imperium.
Velocity Tracker - Velocity Tracker: A Velocity Tracker is an advanced T'au sensor suite that consists of sophisticated motion detecting and heat seeking sensor systems designed to track the movements of airborne targets such as aircraft.With a Velocity Tracker system, the bearer can accurately bring his weapons to bear on otherwise hard-to-hit high-flying targets before blowing them out of the sky.A Velocity Tracker is a Support System available to most forms of T'au Battlesuit, although certain T'au skimmers such as the Skyray also make use of vehicle-mounted versions.
Venatari Custodian - Venatari Custodian: A Venatari Custodian, also known as a Custodian Venatari, is a warrior of the Adeptus Custodes who has been tasked with serving as part of an airborne assault force of Custodians through the use of a sophisticated pattern of winged Jump Pack called "Auramite Pinions."
Venatari Custodian - Role: Vaunted as a high honour among the Legio Custodes dating back to the time of the Great Crusade, the role of Custodian Venatari is reserved for a scant few -- those with the skill to serve as specialists in hunting direct threats to the Emperor amidst the sprawl of the Imperial Palace's walls and its spire-tops.While Custodes Shield Companies patrol the vast hallways and cavernous rooms of the Imperial Palace on Terra, the Venatari are elevated above, making their domain among the rooftops and spires, overseeing and assessing the threat of all who enter or leave.Their predatory instincts have earned the Venatari the nickname of "the Emperor's Hunting Eagles," standing as immobile and vigilant as the birds of prey of Old Earth atop the mountain peaks before swooping into a killing dive.Veterans of the Custodes' "Blood Games" in which they test each other to penetrate the Imperial Palace's defences, their ranks contain those with the proven skill to master the rare, sophisticated flight system and archeotech weapons they wield.
Venatari Custodian - Unit Composition: 3-10 Venatari Custodians (Great Crusade and Horus Heresy eras)3-6 Venatari Custodians (41st Millennium)
Venatari Custodian - Wargear: Custodian ArmourRefraction Field (Horus Heresy era only)Auramite Pinions - A form of winged Jump Pack used only by the warriors of the Adeptus Custodes.Archeotech Kinetic Destroyer - Kinetic Destroyers are master-crafted Archaeotech Pistols used only by the Venatari Custodians.Tarsus Buckler - The Tarsus Buckler is a small auramite shield used to protect a Venatari Custodian while in combat.MisericordiaVenatari Lance (Replacement for Kinetic Destroyer and Tarsus Buckler) - A Venatari Lance is a two-handed Power Weapon wielded by the Venatari Custodians that also contains a single-barrel archeotech repeater for ranged combat.Melta Bombs (Horus Heresy era only)Plasma Grenades (Horus Heresy era only)Krak Grenades (Horus Heresy era only)
Venatari Lance - Venatari Lance: A Venatari Lance is a two-handed Power Weapon wielded by the elite Venatari Custodians of the Adeptus Custodes that also contains a single-barrel archeotech ballistic repeater known as a "Kinetic Destroyer" that is identical to an Archaeotech Pistol for ranged combat.The Venatari Lance incorporates a lever-action example of the archaeotech Kinetic Destroyer. This ingenious design, borrowed from the ancient Enri Compendium gifted to Constantin Valdor by the Emperor of Mankind, allows the Kinetic Destroyer to be fired stably in quick succession without significant additional recoil.The lance allows the Venatari Custodian to maintain their keen marksmanship while moving against the enemies of the Emperor both at a great height and at great speeds.
Vendetta - Vendetta: The Vendetta is a heavy gunship of the Imperial Navy's Aeronautica Imperialis and is a more heavily-armed variant of the Valkyrie airborne assault carrier primarily used as a tank-buster in support of the ground troops of the Astra Militarum.The Vendetta is a Vertical Take-Off and Landing (VTOL) aircraft and is primarily used as a transport for airborne combat regiments such as Imperial Tempestus Scion Squads and soldiers of the Elysian Drop Troops Militarum Regimentum.The Vendetta's armament is designed to more effectively combat enemy armoured units and provide ground-based fire support than the standard pattern Valkyrie. The Vendetta is used as heavy air support for Imperial ground forces, as the aircraft is capable of staying on-station once its troops have been dropped to provide heavy air support against enemy armour.
Vendetta - Armament: The Vendetta is heavily armed with anti-armour weapons, including two sets of Twin-linked Lascannons on its wings and one set of Twin-linked Lascannons located near the cockpit. The aircraft also possesses two door-mounted Heavy Bolters to be used for covering fire when dropping off its precious cargo of Imperial troops.The Vendetta can replace the wing-mounted Twin-linked Lascannons for two Hellfury Missiles. The aircraft can also be equipped with two sponson-mounted Heavy Bolters for added firepower.The Vendetta can be enhanced with ejector seats, Extra Armour Plating for the cockpit, a Searchlight, flare or chaff launchers, infra-red targeting systems, and illumination flares. Despite the impressive firepower of the Vendetta, it lacks the flexibility of the Vulture Gunship, which is often chosen over the Vendetta for deep-range attacks and urban assault missions.
Vendetta - Known Users of the Vendetta: Imperial Navy - All Attack Craft in the Imperium fall under the jurisdiction of the Imperial Navy's Aeronautica Imperialis, but are provided to the Imperial Guard on an as-needed basis. All Vendettas are flown by experienced Imperial Navy pilots and crews.Astra Militarum - The Imperial Guard are the main users of the Vendetta. The Imperial Navy provides Vendettas to Guard regiments when they are needed.
Vendetta - Adeptus Mechanicus Technical Specifications: Vendetta Heavy Assault GunshipTypeHeavy Assault GunshipOperational Ceiling13,000 MetresVehicle NameVendettaMax Speed1100 kilometres per hourForge World of OriginMars, Voss, Artemia, Estaban VIIRange2000 kilometres in-atmosphereKnown PatternsUnknownMain Armament1 Hull-Mounted Twin-linked Lascannons, 2 Wing-mounted Twin-linked LascannonsCrew1 Pilot, 1 Navigator, 2 Door GunnersSecondary Armament2 Door-mounted Heavy BoltersPowerplant2 F75-MV Afterburning Vector-TurbofansMain AmmunitionUnknownWeight13.0 Tonnes EmptySecondary Ammunition1000 RoundsLength18.5 MetresArmourWingspan16.9 MetresSuperstructure75 millimetresHeight4.8 MetresHull75 millimetres
Vendetta - Sources: Codex: Astra Militarum (6th Edition), "Valkyries & Vendetta Gunships," "Fast Attack-Vendetta Squadron"Codex: Imperial Guard (5th Edition), pg. 56, 101Imperial Armour Apocalypse II, pg. 24Imperial Armour Volume One - Imperial Guard (Second Edition), pg. 260Death From the Skies (6th Edition), pp. 58, 69
Vendetta - Also See: ValkyrieVultureImperial Guard Vehicles
Venenum Temple - Venenum Temple: The Venenum Temple is one of the temples of the Officio Assassinorum. Venenum Assassins are trained exclusively in the use of exotic poisons and subtlety in carrying out their mission requirements.Clade Venenum's stock-in-trade during the Great Crusade and Horus Heresy was employing operatives who were the galaxy's finest tox-artisans.Through their clade's apprenticeship they learned to manufacture killing philtres from the most base of components, which allowed them to terminate their targets and leave no metabolic trace of the toxin.
Venenum Temple - Notable Venenum Assassins: Siress Venenmum - The founder and first Director Primus of the Venenum Clade, Siress Venenum was the namesake of the Venenum Temple. She was the foremost toxic-artisan and master of poisons of her age. She, along with the other founders of the various Assassin Temples, was present on Mount Vengeance. They swore a pact in the shadow of the Great Crusade, an oath that breathed life into the creation of the Officio Assassinorum. The newly created clades hunted down the enemies of the Emperor through stealth and subterfuge, establishing the fact that there was no safe place to hide in the galaxy from the Emperor's justice.Tobeld - Tobeld was a prominent pupil of Siress Venenum and the premier Assassin within the Venenum Clade during the Great Crusade and the opening days of the Horus Heresy. As such, Tobeld was assigned only targets of the highest priority. He was notable for being the last known Assassin to carry out a solo assassination mission against the Arch-Traitor Horus Lupercal. Out of a total of 8 different Assassins from all 6 prime clades, Tobeld had managed to get the closest to his target before failing his mission. This resulted in the desperate gambit by the Council of Assassins to gather an Execution Force, the likes of which had not been seen since the gathering of the Assassin Clade founders on Mount Vengeance, in an attempt to assassinate Horus upon the world of Dagonet.Jenniker Soalm - Jenniker Soalm, born Jenniker Kell, was a Venenum Assassin during the Great Crusade and opening days of the Horus Heresy. She was a secluse of the Clade Venenum ranked at Epsilon-dan, the senior-most rank of her order. She was dispatched with the first ever Imperial Execution Force composed of Imperial Assassins from every clade, who were attempting to assassinate the Traitor Primarch Horus upon the world of Dagonet. Ultimately, their assassination attempt failed and all the Assassins were slain by the Traitors.Urhua Theraux - Venenum Assassin famously renowned after the Morisha Incident. Dispatched in 563.M37 to assassinate the renegade Planetary Governor Yawell, ruler of the planet Morisha on the Eastern Fringe. During transit, the assassin's starship was caught in a Warp rift, holding the vessel in a temporal stasis for some six hundred and ninety-eight years. Not knowing that a Warp time dilatation had occurred, Theraux proceeded to her destination, only to find her original target long dead, and replaced by an anti-Imperial democratic committee, consisting of some 1,000 members. Undaunted, Urhua Theraux only succeeded in killing the entire committee members after spending three whole days poisoning all the chairs in the council's auditorium, before a meeting of the full committee.Echo Malensis - Now a Lord Assassin of her temple, she was so deft in the use of psychopoison that she was able to time her target's death to the second of her return to the Venenum temple's debriefing chambers.
Venerable Contemptor Dreadnought - Venerable Contemptor Dreadnought: A Venerable Contemptor Dreadnought of the Custodian Guard is a revered relic of the Imperium of Man's golden age. Each houses a fallen hero of the Adeptus Custodes, a warrior broken in body but not in mind who has opted to fight to his last breath. Interred within the cold, dark confines of a cybernetic life-support sarcophagus, the Custodian becomes a god of war, able to stride unharmed through hails of fire and crush the Master of Mankind's foes with their hydraulic might.Articulated in the manner of a human warrior, the Contemptor fights with a deceptive dexterity for its size -- onward it pushes, its heavy weapon system laying down a swathe of deadly fire. At close quarters, sweeps of its Dreadnought-sized Power Fist crush infantry to paste and tear their war engines apart to leave naught but wreckage behind.
Venerable Contemptor Dreadnought - Wargear: Combi-BolterMulti-MeltaDreadnought Close Combat Weapon
Venerable Contemptor Dreadnought - Optional Wargear: A Venerable Contemptor Dreadnought can replace its Multi-Melta with the following:Kheres Pattern Assault Cannon
Venerable Contemptor Dreadnought - Sources: Codex: Adeptus Custodes (8th Edition), pp. 42, 52-53, 66Games Workshop Online Store - Venerable Contemptor Dreadnought
Venerable Dreadnought - Venerable Dreadnought: A Venerable Dreadnought is a variant of the standard Imperial Castraferrum Pattern Dreadnought combat walker used by the Chapters of the Adeptus Astartes whose occupant is regarded as one of the oldest and wisest Space Marines still in service to the Imperium of Man.Dreadnoughts are cybernetic combat walkers that house the mortal remains of a fallen Space Marine hero so that he may continue fighting for the Emperor of Mankind and his Chapter even after his body has been fatally crippled.Venerable Dreadnoughts have fought in thousands of battles over the course of many centuries or even millennia. These Dreadnoughts are the veterans of wars and battles now considered myth and legend by the younger Astartes of their Chapters.Venerable Dreadnoughts have gained vast amounts of knowledge and insight into the ways of war in the course of their long lifetimes. These ancient warriors have fought for the Emperor for so long that they have become almost impervious to damage, and can only truly be stopped by the complete and total destruction of their armoured sarcophagus.The vast amount of knowledge and experience earned by Venerable Dreadnoughts places them in high regard amongst the other warriors of their Chapter. From the lowliest Initiate to the Chapter Master, all will eventually seek out the advice of one of these Ancients.A Dreadnought's raw power is made all the more deadly because it is wielded with all the grim resolve of the mortally wounded Veteran in its core. The memories of the ancient heroes who pilot them can extend back to the Founding of their Chapter and its earliest history.Venerable Dreadnoughts are amongst the oldest war machines fighting on the battlefields of the 41st Millennium. Thus they are revered by other Space Marines, not just as potent warriors of legend, but also as ageless forebears and living embodiments of battles fought long ago.Venerable Dreadnoughts are keepers of tradition and custodians of knowledge who lend wisdom to strategy as they do fury to the battlefield. Only for key battles or in direst need are the most ancient of a Chapter's Dreadnoughts awoken, for they are death given form, and not to be roused lightly.
Venerable Dreadnought - Armament: Venerable Dreadnoughts are typically armed in much the same way as are other Dreadnoughts, with a Dreadnought Close Combat Weapon and a long-range weapons arm.The most common close-combat weapons found on Venerable Dreadnoughts are a bladed version of the Dreadnought Powerfist sometimes referred to as a Dreadnought Power Claw, and these weapons are most common on Dreadnoughts of any type that utilise the older Mark IV Castraferrum Dreadnought chassis.There are rarer patterns of Dreadnought Powerfists that take the shape of a four-fingered human hand, and rarer ones still that feature the use of a full five fingers. These types of Powerfists allow Dreadnoughts the use of an opposable thumb, allowing a greater degree of manual dexterity when picking up objects or enemies.Venerable Dreadnoughts can take any of the long-range weapons used by other Dreadnoughts, such as an Assault Cannon, twin-linked Lascannons, a Storm Bolter, a Heavy Bolter, or an Autocannon, along with weapons such as a Plasma Cannon, a Heavy Flamer, an Inferno Cannon, a Flamestorm Cannon, a Multi-Melta, or a Missile Launchers.Venerable Dreadnoughts can also be armed with weaponry that is unique to certain Chapters, such as the Psycannons, Nemesis Doomfists, and Nemesis Doomglaives of the Grey Knights, the Bloodfists and Blood Talons of the Blood Angels, and the Dreadfire Fists used by some Dreadnoughts of the Salamanders Chapter.Much like all Dreadnoughts, Venerable Dreadnought close-combat weapons are usually outfitted with either built-in weaponry or weapons that are attached to the underside of the walker's chassis, which usually include either a Storm Bolter or a Heavy Flamer.Venerable Dreadnoughts can also be outfitted with Extra Armour Plating, usually in the form of ostentatious icons of gold that depict the entombed warrior's tales of glorious battles and past victories.Venerable Dreadnoughts can also be equipped with both searchlights and smoke launchers and any other upgrades that may be unique to their respective Chapters.
Venerable Dreadnought - Unit Composition: 1-3 Venerable Dreadnoughts
Venerable Dreadnought - Wargear: A standard Venerable Dreadnought is armed and equipped with:Multi-MeltaDreadnought Close Combat Weapon with built-in Storm BolterSmoke LaunchersSearchlightAny Venerable Dreadnought may replace its Multi-Melta with any of these options:A second Dreadnought Close Combat Weapon with a built-in Storm Bolter (This is not a standard loadout as it removes the Dreadnought's ability to engage targets at range.)Heavy Plasma CannonAssault CannonTwin-linked AutocannonsTwin-linked Heavy BoltersTwin-linked LascannonsTwin-linked Heavy FlamersAny Venerable Dreadnought may replace its Dreadnought Close Combat Weapon with built-in Storm Bolter with any of these options:Missile LauncherTwin-linked AutocannonsAny Venerable Dreadnought may replace the built-in Storm Bolter from their Dreadnought Close Combat Weapon(s) with this option:Heavy FlamerVenerable Dreadnoughts may also have vehicle equipment such as:Extra Armour Plating
Venerable Dreadnought - Formations: Deathwing Redemption Force - The Deathwing Redemption Force formation used by the Dark Angels Chapter consists of one Company Master, Interrogator-Chaplain, or Librarian, two to five Deathwing Terminator Squads, one Deathwing Command Squad, one Deathwing Knight Squad, and a single Deathwing Venerable Dreadnought. Though they fight to defend Humanity, the brethren of the Dark Angels' Inner Circle know that their hunt for the Fallen Angels must always be foremost in their thoughts. The Deathwing Redemption Force stands ready to strike en masse at their command -- a weapon meant to crush the strength of the Fallen Angels and their followers with a single thunderous blow. It is a measure of how seriously the capture of the Fallen is taken by the Dark Angels that the Deathwing Redemption Force has might enough to swing the course of an entire war; when not actively on the hunt, it is the Chapter's ultimate weapon against the most terrible of enemy threats. When the fate of whole worlds hangs in the balance, these warriors deploy with sudden, devastating force to destroy their foes utterly.
Venerable Dreadnought - Variants: Chaplain Dreadnought - Chaplain Dreadnoughts are variants of both the standard Imperial Dreadnought combat walker and its Venerable counterpart. A Chaplain Dreadnought houses the broken remains of an Adeptus Astartes Chaplain. A Chaplain is a specialist Space Marine officer who serves as one of the appointed spiritual leaders of a Space Marine Chapter. Chaplains are the warrior-priests who minister to the spiritual well-being of their fellow Battle-Brothers, instilling in them the values and beliefs of the Chapter and promoting the veneration, or in rarer cases, the actual worship of the Emperor of Mankind. When a Chaplain falls in battle and is damaged beyond repair, he may be placed in a Dreadnought, as Chaplains offer their Battle-Brothers unparalleled morale benefits and peace of mind. A Chaplain afforded the honour being interred within a Dreadnought becomes a highly respected living shrine to the glory of their Chapter. Chaplain Dreadnoughts are treated the same by their Battle-Brothers as any other Venerable Dreadnought, and since many Astartes Chaplains are some of the best warriors a Chapter has to offer they are able to provide the same amount of knowledge and insight as other Venerable Dreadnoughts.Furioso Dreadnought - The original Furioso Dreadnoughts of the Blood Angels Chapter and their many Successor Chapters are all considered Venerable Dreadnoughts in their own right as many of these warriors saw combat during the Horus Heresy. While many of the Furioso Dreadnoughts found in these Chapters are much younger than those Ancients who served beside the Blood Angels Primarch Sanguinius himself, they are still considered Venerable Dreadnoughts as only the oldest and most experienced Dreadnoughts of these Chapters are armed with Furioso Pattern weapons. The only exception to this rule are those Dreadnoughts that become part of a Chapter's Death Company . These Death Company Dreadnoughts are always armed with either Bloodfists or Blood Talons, so that they can cause as much damage as possible during combat, but also to prevent them from using long-ranged weaponry while under the influence of the Black Rage, which would make it very likely that they would assault friend as well as foe while in the throes of their madness. Furioso Librarian Dreadnoughts are also considered Venerable Dreadnoughts.
Venerable Dreadnought - Adeptus Mechanicus Technical Specifications: Venerable Dreadnought Mark VVehicle Name:Venerable Dreadnought Mark VMain Armament:Unknown (Varies)Forge World of Origin:Chapter ArmourySecondary Armament:Unknown (Varies)Known Patterns:UnknownTraverse:360 degreesCrew:1 Implanted OperatorElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:Unknown (Varies)Weight:12 Tonnes (approx.)Secondary Ammunition:Unknown (varies)Length:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:Unknown (Varies)Ground Clearance:N/AHull:Unknown (Varies)Max Speed On-Road:10 kilometres per hour (approx.)Gun Mantlet:N/AMax Speed Off-Road:5 kilometres per hour (approx.)Vehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/AVenerable Dreadnought Mark IVVehicle Name:Venerable Dreadnought Mark IVMain Armament:Unknown (Varies)Forge World of Origin:Chapter ArmourySecondary Armament:Unknown (Varies)Known Patterns:Unknown (Varies)Traverse:360 degreesCrew:1 Implanted OperatorElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:Unknown (Varies)Weight:11 Tonnes (approx.)Secondary Ammunition:Unknown (varies)Length:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:Unknown (Varies)Ground Clearance:N/AHull:Unknown (Varies)Max Speed On-Road:8 kilometres per hour (approx.)Gun Mantlet:N/AMax Speed Off-Road:5 kilometres per hour (approx.)Vehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A