vizn3r/warhammer40k-lore huggingface dataset:
Torchbearers - Naming Conventions: Roboute Guilliman was conscious of the dangers of prescribing a standardised naming convention for the Torchbearer fleets. Many unorthodox fleets dispatched on sealed orders with the highest clearance risk drawing unwelcome attention if they also bear unusual patterns in their fleet identity signals. He thus left each fleet commander to determine his or her own signifier.Many of these shadowy flotillas acquire names born of the commander's inspirational faith in their endeavour, such as Task Force Hopelight and the Beacon Angelis Task Force. Some bear the name or title of their commander. The Mahj of Cironis' Fleet was led by the ruling Noble of House Th'arkone, a Knight house hailing from the rad-blasted world of Cironis.Task Force Aggarmenus, meanwhile, was formed from the twenty-third name inscribed inside the golden armour of its commanding Custodian, Shield-Captain Graentis.Others brazenly identify their target Chapter. Torchbearer Task Force White Sentinels did not know when they launched whether the eponymous Chapter survived due to their affinity for dangerous close assaults. The task force became unavoidably engaged in a number of fierce void battles against Aeldari Corsairs, Heretic Astartes raiders and bands of greenskin privateers. Their commander, Admiral al Pre'golsa, inflicted such stinging defeats upon all he came across that the fleet's name came to be feared by pirates across the Karenna Sub-sector. When he finally encountered the doggedly surviving White Sentinels, al Pre'golsa had inadvertently secured a deadly new reputation for his fleet as expert naval tacticians to be avoided in void combat at all costs.Torchbearer fleets built around a core of Adeptus Mechanicus vessels typically include alpha-numeric sigils alongside more prosaic elements, while those captained by especially zealous commanders may be named for specific miracles, saintly heroes or holy worlds.
Torchbearers - Torchbearer Relics: Stalker Helm - Elements of this artificer-wrought sensor-net are thought to date back to the Dark Age of Technology. Data stacks deep below Mars' surface record that it has been fitted into the helmets or wired into the face masks of the greatest hunters of every age. Within its node-lattice, sigil-etched lens arrays and auto-blessed ocular scanners allow the wearer to analyse their prey's every movement, detect their frailties and predict the fatal misstep that seals their doom with more accurate fire from the wielder's ranged weapon.Blade of Bonding - Fashioned by a dozen master artisans in reverent similitude of the legendary blade of the Emperor now wielded by Roboute Guilliman, this finely balanced power sword was designed to be taken by a Torchbearer fleet into the darkness. At the mission's end, should the fleet find the Space Marine Chapter they sought, this sword is to be gifted to their commander. It symbolises the Chapter's reforging, alloying advanced power field technology and nano-razor regeneration alongside traditional artifice that recalls the heroes of legend.Helix Pattern Narthecium - This surgical multi-tool is an enhanced version of the Narthecium commonly used by the Apothecaries of the Adeptus Astartes. Fitted with multi-spectral analysers, cocktails of bio-engineered nerve-stimms and flesh catalysts, as well as cortical augurs and fulcrite-toothed nanosaws to shear through the toughest armour, the bearer is able to drag even mortally wounded battle-brothers back from the brink of death.Orb of Cleansing - First gifted to the commander of the Torchbearers task force assigned to locate the Silver Phoenixes Chapter, this arcane sphere of unknown origin is able to push back malignant psychic energies. In the darkest regions of the Imperium Nihilus beyond the Cicatrix Maledictum, its pulsating waves of purity have been seen to cloud psykers' control of their powers and even burn away the minds of witch-spawn.
Torias Telion - Torias Telion: Torias Telion is a Veteran sergeant in the Ultramarines Space Marine Chapter, assigned to the Chapter's 10th Scout Company. Telion is an incomparable instructor of new Ultramarines recruits.No less than four currently serving Ultramarines captains rightly attribute their skills and success within the Chapter's hierarchy to the peerless tutelage of this esteemed warrior when they were neophytes.Telion is most famous for his unparalleled skill as a marksman and sniper amongst the ranks of the Astartes.
Torias Telion - History: Telion has served under the command of three successive Chapter Masters and has trod more battlefields across the width and breadth of the galaxy than most senior Captains within the Chapter.Despite having earned the honour of serving within the Chapter's Honour Guard several times over, as well as the Iron Skull, the Imperial Laurel and a dozen Marksman's Honour badges, Telion has, nevertheless, elected to remain with the Novice Scout Marines of the 10th Company. In this way he is able to lead by example and experience, forging future warriors and matchless leaders for the Ultramarines Chapter.The Veteran Sergeant has mastered all of the martial disciplines of the Space Marines over his many Terran years of service. Having fought eye-to-eye and blade-to-blade with Mankind's most fearsome enemies, Telion has taken the measure of each and found them wanting.He is a master of brawl, parry and fluid stance. Few gambits of brute strength or elegant skill can penetrate Telion's guard, and fewer opponents can hope to defend themselves against the Sergeant's precise and controlled blows.He can take account of environmental interferences, such as wind or gravity, like few others and use a Bolter to deliver a killing shot far beyond the official range.Two of his many Marksman's Honour badges were earnt for such feats as occurred during the Siege of Pallia, where Telion removed both the T'au Commander and the member of the T'au Ethereal Caste leading an invasion force of T'au with a pair of shots from his Bolter at extreme long range. With the death of their leaders, the invaders lost all resolve and were easy prey for the oncoming Ultramarines.Though much of this skill is innate, a blend of Telion's own talent with the power of the gene-seed, under his expert guidance even the rawest Novice Scout Marine's marksmanship abilities can reach a level of expertise that is on a par with that of the most experienced Captain.Indeed, Telion's admonishments and precepts on the subject of war at a distance have become legendary far beyond Ultramar, and the sergeant has been seconded to several Chapters with close ties to Macragge so that his knowledge and unique skills can more widely benefit the Emperor's cause -- following the emergence of the Great Rift, these skills have never been needed more.
Torias Telion - The Beast of Calth: It was Telion who answered the call for assistance from the people of Calth when "Old One Eye," a unique Tyranid Carnifex who had assaulted the world alongside other bioforms of Hive Fleet Behemoth during the First Tyrannic War, was released from its frozen slumber in Calth's surface ice and went on to slaughter whole populations across the world.Telion tracked the beast down, but found it difficult to pierce its heavily armoured hide. As Telion's warriors were cut to pieces by the beast, Telion made an extraordinary shot that struck the creature's ruined eye-socket, the same wound which had ended its earlier rampage on Calth centuries before.Old One Eye was overcome with pain and stumbled into a cavernous ravine. Telion led a search for the body, but the Tyranid once again seemingly eluded its final end.As of 999.M41, at least one soldier of the Ultramar Auxilia PDF forces present on Calth was named "Telion" in the Scout Sergeant's honour for his deeds on that world.
Torias Telion - Assault on Black Reach: Telion was seconded to Captain Cato Sicarius and the Ultramarines 2nd Company in 855.M41 during what became known as the Assault on Black Reach. After the initial liberation of Ghospora Hive from the Orks of WAAAGH! Zanzag, Telion was instrumental in tracking down the Warboss' hidden submarine base in an underwater cavern, where Sicarius launched the final victorious assault of the campaign.
Torias Telion - Trenor Uprising: In 929.M41, during the Trenor Uprising, a force of three dozen Scout Marines under Telion's command suppressed a rebellion against the Emperor's rule on the world of Trenor in less than a single solar day.
Torias Telion - Invasion of Ultramar: During the Invasion of Ultramar in 854.999.M41 by M'kar the Reborn and the Daemon Prince's Bloodborn, Telion led a force of sixty Scout Marines from the 10th Company to the Agri-world of Quintarn, where the Ultramarines' 5th and 6th Companies under Captains Galenus and Epathus were in battle against the forces of the Dark Mechanicus Adept Votheer Tark.Although Galenus demanded that Telion and his Scout Marines attach themselves to the main body of the Ultramarines force, Telion refused, and Chaplain Ortan Cassius eventually convinced Galenus to let Telion and his Neophytes for their own way.Telion took up position in the desert with his Scouts, watching over his fellow Astartes and sniping without warning at the Chaos forces. Telion realised that Tark's great advantage was his ability to manufacture war machines at an alarming rate, and thus replace his combat casualties rapidly and with impunity.To gain the strategic upper hand, Telion led his Scout Marines on a series of missions to infiltrate and destroy Adept Tark's Dark Mechanicum manufactoria.This included the largest and most important forge located atop the Maidens of Nestor, Quintarn's largest mountain, named after the thousand priestesses of the Imperial Cult who committed suicide there during the War of the Beast in the 32nd Millennium rather than be taken prisoner by the greenskins.With the loss of his manufacturing capacities, Tark's forces were swiftly routed and destroyed by the superior tactics and martial capabilities of the Ultramarines.
Torias Telion - Plague Wars: During the Plague Wars that stained Ultramar in the Era Indomitus, Telion was forced to lead his entire Scout Company to hold off a Death Guard attack upon the Ultramarines Chapter's training academy.To the selfless Telion it was just another action borne of duty, but the tale of his victory has become well known to every battle-brother of the Ultramarines.
Torias Telion - Wargear: Telion makes use of all the wargear appropriate for a Veteran Scout Marine Sergeant, including Scout Armour, a Camo Cloak to enhance his stealth abilities when sniping, a Bolt Pistol, and Frag and Krak Grenades.However, his preferred weapon is a Stalker Pattern Bolter called Quietus that has been loaded with Stalker Silenced Shells so that he can make use of his extraordinary marksmanship skills at any time.
Tormented, The - Tormented, The: The warband of Chaos Space Marines known as The Tormented regroups all the Possessed Chaos Space Marines counted amongst the Black Legion's ranks into one formation.Those members of the Black Legion who take further steps on the road to power and merge their soul with a daemon, inviting a Warp-entity into their flesh and drinking deep of the Neverborn's corrupted power, forsake their allegiance to their former warband and join the ranks of The Tormented.Since their cataclysmal inception during the defence of the corpse of Horus on the Daemon World of Maeleum after the Horus Heresy, the ranks of The Tormented have swollen and their influence grown. Each battle-brother of The Tormented has a dark reflection in the Warp, the twinned sentience of the daemon sharing the corrupted Astartes' mind.These daemons, unsurprisingly, have their own agendas and will act upon those when the opportunity arises, making the warband as a whole a rather unstable and unpredictable tool of war, yet none can deny their horrific viciousness in battle.The most powerful of the Possessed Legionaries are granted the honour of serving as Navigators on the warships of the Black Fleet, as the blasphemous mingling of Materium-and Immaterium-born minds grants a Possessed the perspective to guide a ship through the Warp with a speed and precision no other can hope to match.
Tormented, The - Notable Campaigns: Me'kallar the Insane (899.M34) - Me'kallar the Insane was considered by Imperial scholars to be one of the most ferocious Defilers ever created. In 899.M34 it was at the forefront of a savage attempt to destroy the Blood Tigers Chapter's fortress-spire on the jungle moon of Tryjon II. A warband fleet belonging to The Tormented erupted out of the Warp in a rapid deployment. Twenty Defilers were among the spearhead on the ground, including Me'kallar the Insane. The Daemon Engine burned great swathes through the forest so that the Tormented could bring their war to the foot of the Fortress-Monastery's outer walls. While the Blood Tigers were forced to focus their efforts on the horror below, Heldrakes tormented the structure further up the fortress spire. Gunfire raged through the skies while great gouts of blood and flame soaked the humid jungle down below. Only one foe from the Warp managed to breach the armored walls, and that was Me'kallar the Insane. The Defiler wreaked havoc inside the fortress-monastery, crushing whole squads of Blood Tigers. Dreadnoughts finally reduced the Daemon Engine to smoldering wreckage, but not before it had caused significant damage. Only after Me'kallar's fall did the forces of the Tormented finally retreat into the Immaterium, and the Blood Tigers were left to count their dead.
Tormented - Tormented: The Tormented are a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records.
Tormented - Chapter Colours: The Tormented's Chapter colours are not listed in current Imperial records.
Tormented - Chapter Badge: The Tormented's Chapter badge is not listed in current Imperial records.
Tormentor Cannon - Tormentor Cannon: The Tormentor Cannon is a large, long-range Warp energy weapon that is used by the Subjugator Scout Titan Daemon Engine as the creature's primary ranged weapon.The Slaanesh Subjugator is a large Daemon Engine that is completely dedicated to the service of Slaanesh, the Chaos God of pleasure and excess.As befitting the Dark Prince of Pain and Pleasure, the Tormentor Cannon is a psychically-charged Warp energy cannon that kills the Subjugator's victims with unbearable agony, leaving a trail of charred wrecks and ashen corpses wherever it is fired.The Tormentor Cannon is used in pairs by the Slaanesh Subjugator Scout Titan, one mounted atop the machine's scorpion-like tail, and the other mounted dorsally along the daemonic war machine's back.It is unknown if the Tormentor Cannon is used by any other Chaos war machines or Daemon Engines.
Tormentor Helm - Tormentor Helm: The Tormentor Helm is a type of helmet worn by the mercenary warriors of the Drukhari Incubi.Tormentor Helms are easily recognisable by the scorpion tail-shaped firearm protruding from the top of the helmet. This weapon is a miniaturised Splinter Pistol, allowing the Incubus a ranged attack, as well as allowing for increased ability in their favoured melee combat.While the Tormentor Helm's firearm functions the same as a normal Aeldari Splinter Pistol, the method with which the gun is fired has been replaced by a neural sensor embedded in the helmet. This sensor monitors the thoughts of the user, and triggers the firing of the weapon once the command is thought.This mechanism allows for the completely hands-free operation of the Incubus' firearm, a necessary requirement due to the sect's focus on close combat with their infamous great weapons like Klaives and the halberd-like Punishers.
Tormentors - Tormentors: The Tormentors is a Loyalist Space Marine Chapter of unknown Founding and origin.
Tormentors - Chapter Colours: The Tormentors' Chapter colours are not listed in current Imperial records.
Tormentors - Chapter Badge: The Tormentors' Chapter badge is not listed in current Imperial records.
Torquemada Coteaz - Torquemada Coteaz: Torquemada Coteaz is a Puritan Inquisitor Lord and psyker of the Ordo Malleus who gained his reputation for being a fearsome Daemonhunter through solar decades of action against the forces of Chaos. He is now known as the High Protector of the Formosa Sector.With his power and popularity, he is served by literally thousands of Acolytes and Throne Agents, and he arms himself with rare weapons and wargear like his Anointed Daemonhammer, Artificer Armour, a twin-headed Glovodan Psyber-eagle familiar, and various potent relics of the Inquisition.
Torquemada Coteaz - Deeds of Coteaz: Inquisitor Lord Coteaz's career is long and filled with incident. Most notable amongst his many persecutions of the Daemon and the Heretic are the following: the extermination of the Xethorites during the Lorgamar Rebellions (for which Coteaz was later known as the "Scourge of the Xethorites"); the purging of the Medarean Nebula; the cleansing of the hive cities of Opridia of the taint of the Plaguelord Nurgle (known as the Great Cleansing of 972.M41), and the destruction of the Daemon-engineers of Forge World Glovoda, for which the Adeptus Mechanicus gifted him the Glovodan Eagle, a twin-headed psyber-eagle, to serve as his familiar.During the Cleansing of Opridia in 972.M41 Coteaz cast out Daemons from a million Daemonhosts and killed the Daemon Prince Karpathi the Occludor with the aid of the Exorcists Chapter of the Adeptus Astartes. In this conflict he used a Chimera of Inquisitorial Storm Troopers, which was enscribed with a line from the Exorcism Deus Abominatus.During the 13th Black Crusade in ca. 999.M41, Coteaz led multiple strike forces of Grey Knights against Daemon outbreaks in the Agripinaa Sector as well as on Kasr Holn and Xersia.After the birth of the Great Rift in the Era Indomitus, during the Indomitus Crusade Coteaz received a mysterious message from the Craftworld Aeldari about the threat posed by the Arks of Omen now in the possession of Abaddon the Despoiler as a result of his alliance with the Daemon Vashtorr. Though Coteaz did not trust the xenos due to their well-known reputation for duplicity, Coteaz nonetheless began to investigate the recent Chaos invasions that had made use of the Arks of Omen and try to piece together the truth of the matter.
Torquemada Coteaz - Wargear: Artificer Armour - Coteaz has a specially-adapted suit of Adeptus Astartes Artificer Armour that has been specially crafted and modified to be worn by an unaugmented Human of normal stature who lacks the Black Carapace. It also incorporates a defensive refractor field.Bolt PistolMaster-crafted Nemesis Daemonhammer - Coteaz is one of the few Inquisitors to wield an anointed Daemonhammer, blessed by the Holy Order of the Sacred Thorn, a devotional order of the Formosa Sector and coated in sacred oils inimical to Daemons. Its power is anathema to Daemons, beyond that of even a normal Daemonhammer.Glovodan Psyber-Eagle - Coteaz is accompanied by a Glovodan Psyber-Eagle Familiar, a gift from the Adeptus Mechanicus for ridding the Forge World of Glovada of Daemonic taint. Through it, Coteaz can channel his potent psychic energies. Such is the link between it and its master that Coteaz can tap into its senses and achieve greater awareness of his surroundings.Frag GrenadesKrak GrenadesPsyk-Out Grenades
Torquemada Coteaz - Notable Associates: Interrogator DuGrae (KIA) - Interrogator DuGrae was a former Thunderbolt-pilot of great talent who participated in the Third War for Armageddon against the Orks of Warboss Ghazghkull Mag Uruk Thraka. Obtaining ace status against the flying heaps of junk that pass as aircraft amongst the Orks, DuGrae was noticed by Torquemada Coteaz, who made her part of his retinue as an Acolyte. Quickly rising through thne ranks of the Inquisition, the trusted acolyte was soon granted Interrogator-status and permanently despatched to the Conclave of Encaladus in the Sol System. DuGrae's skills as a fighter-pilot were put to good use as a messenger in service of the Ordo Malleus, delivering sensitive messages that were deemed too sensible to be misinterpreted or too dangerous to be sent by astropath. To ensure total security of these messages, Interrogator DuGrae had received multiple cortical cybernetic enhancements to ensure that she had no knowledge of the message she conveyed and that would fry her brain instantly if anyone tried to pry her mind open by psychic means. To complete her missions, DuGrae was granted command of a swift, Warp-capable messenger ship, a nimble and agile vessel that handled almost like a fighter and which was merely crewed by herself and her Navigator. Interrogator DuGrae was killed on a mission to the Trail of Saint Evisser.
Torsion Cannon - Torsion Cannon: The tri-sectional barrel of the Torsion Cannon is amongst the holiest of Mars' weapon technologies. When energised, it sends out three synchronous graviton gaol-fields that hold sections of the target in place.As the sections of the cannon's barrel turn counter to one another, the matter grasped in the gravitic fields is mercilessly twisted, subjected to an impossible torque that rips, buckles and ruins alien monstrosities and enemy war engines alike.It is normally deployed on the Kataphron Breacher Battle Servitors of the Adeptus Mechanicus' military forces.
Torture-class Cruiser - Torture-class Cruiser: The Dark Eldar Torture-class Cruiser is the larger of the two primary types of spacecraft that commonly comprise Dark Eldar fleets. As with all Eldar vessels, the Torture-class is frequently confused with other craft, yet Torture-class Cruisers show a wide variety of armaments, including weapons batteries, torpedo tubes, Phantom Lances, Impaler Assault Modules, and launch bays for Dark Eldar Attack Craft. Many are also equipped with Mimic Engines, and all are protected by Shadow Fields and have as much speed and manoeuvreability as Escort-sized spacecraft.Outwardly, the Torture-class shares many characteristics with the Eldar Shadow- and Eclipse-class Cruisers, leading to many cases of mistaken identity and even the experts of the Imperial Navy's Fleet Institute of Alien Studies mistakenly classified the Torture-class as a variant of those vessels. Some accounts do indeed seem to indicate that Torture-class starships are some sort of amalgam of these Eldar starship classes, while other encounters reveal characteristics so divergent in both configuration and armament that it only becomes more difficult to properly classify these vessels. Accounts of Eldar vessels of slightly differing configurations attacking one another adds even more confusion to Imperial attempts to clarify the truth.Whatever the case may be, the Dark Eldar use these apparent similarities to their advantage, and at least thirty attacks upon Imperial targets previously attributed to Eldar craft are thought to actually have been committed by Dark Eldar vessels. One notable instance came in the form of an attack on the Imperial monitoring station Adecca, where three hundred technicians were captured and then hurled from attack craft making low orbit runs over the planet Bladen in an unsuccessful attempt to invite Imperial retribution upon the wrong party.All these similarities are only skin-deep, however. Unlike their Eldar cousins of the Craftworlds, the Dark Eldar care little for practicality or aesthetics in their starship design. Instead, the Dark Eldar create their starships to be as horrifying and destructive as possible, designed purely for sating their perverse lust for brutality. Ships often bear corridor upon corridor of torture chambers and "arboretums" filled not with trees, but with bloody rows of still-living impaled victims whose life is slowly sucked out by the void.
Torture-class Cruiser - Dimensions: Hull - Varies; 4.2 kilometres long approx., 1.3 kilometres approx. abeam.Class - Torture-class Cruiser.Mass - Approximately 18 megatonnes .Crew - Unknown.Acceleration - 8 gravities max sustainable acceleration
Torture-class Cruiser - Sources: Battlefleet Gothic Armada, pg. 56Rogue Trader: The Soul Reaver (RPG) pg. 137
Tower of Hegemon - Tower of Hegemon: The Tower of Hegemon is a tower located deep within the Inner Palace of the Imperial Palace on Terra that served as the operations command centre for the Adeptus Custodes in carrying out their duties for security within the Palace complex.The Tower of Hegemon houses many datafeeds and surveillance systems that allows it to oversee nearly all traffic within the nation-sized Imperial Palace complex which stretches across Terra's Himalazian (Himalayan) Mountains.Within the tower lies the "Watchroom" -- the nerve-centre for security operations for the Adeptus Custodes and the Imperial Palace complex. The central cogitation consoles stream constant divergent data elements and run comparison/contrast programs. The Watchroom's codifier assembly trawls and pans the global data sea and the Unified Biometric Verification System, grouping together reams of disparate elements, making connections and following traces.With this elaborate security system set in place, every day, a billion clues and a million secrets are analysed and examined by the Custodes watch, sifted with acute, painstaking precision through the ever-shifting, fluid levels of Terra's information sphere for any internal threats to the Emperor's personal security. Every sixty solar minutes, the Watchroom prioritises a dozen of the most sensitive findings for special attention.An adjacent fortified building that serves as an annex of the Tower of Hegemon is known as the "Blackstone Prison," and is built from the eponymous ebony stone of noctilith mined from Cadia. The anti-psychic properties of the tower's negatively-charged material allowed it to be used as a prison for dangerous captured rogue psykers and prevents them from using their powers.The Tower of Hegemon is primarily manned by the serfs of the Adeptus Custodes, proud, unaugmented Humans who wore the bones of their ancestors upon their person in homage to their sacred duty. They served in their positions for life, and upon death their offspring would add their remains to those of their forebears.Following the fall of the Bhab Bastion during the Siege of Terra, the Tower of Hegemon briefly became the acting command centre for the small numbers of remaining Loyalists engaged in the final defence of the Inner Palace.
Tower of Skulls - Tower of Skulls: The Tower of Skulls is a massive Daemon Engine used by the forces of Chaos that is dedicated to the service of the Chaos God of war and bloodshed, Khorne.The Tower of Skulls is hammered out of arcane Warp-forged brass and black iron at the very foot of the Blood God's mighty throne located within the Realm of Chaos and infused with the essence of countless damned souls.Each and every Tower of Skulls is the equivalent of a small and terrible army in its own right. There are sixty-four Towers of Skulls, each one named for an aspect of Khorne's beloved bloodletting.Legend tells that they roam the great arid wastes before the Blood God's citadel, unleashing their bellowing cannons to reap enemy and ally alike in Khorne's unholy name.It takes a slaughter on a truly cataclysmic scale to draw a Tower of Skulls forth into the Materium. To the worshipers of the Blood God, a Tower of Skulls' arrival is tangible proof of Khorne's favour. To the enemies of the Blood God, it is a sign that an already terrible battle is about to descend into carnage on an unimaginable scale.The only hope of victory for those facing a Tower of Skulls is to fell it in battle, yet this no simple task. Each and every soul claimed by the Tower of Skulls infuses it with unholy power, allowing the machine to reknit even the most catastrophic damage.The war engine is powered by a Warp-spawned device known as a Doomsday Engine, a form of Daemon-forged Chaos technology that generates tremendous amounts of power for a Daemon Engine by burning the souls of the victims trapped within the war machine's mass of collected skulls located within its tower.
Tower of Skulls - Armament: The Tower of Skulls is one of the most heavily armed Daemon Engines ever encountered by the forces of the Imperium. The great and terrible war machine is armed with with an armament befitting a small army, and its gargantuan chassis and massive tower bristles with weaponry.The vehicle's main weapon is its great, forward-firing Balemaw Cannon, a ballistic weapon of extreme power.Further up the tower's height are two hull-mounted Skullreaper Cannons, large hexa-barrelled weapons. The engine is also armed with two top sponson-mounted Doomfire Cannons and two sponson-mounted twin-linked Skullshredder Cannons for anti-infantry defence.In addition to its potent firepower, the Tower of Skulls is capable of crushing infantry and vehicles with its considerable bulk and bladed hull.The Tower of Skulls normally takes advantage of its formidable armaments and armour by plunging directly into the midst of enemy formations -- blasting away with its cannons and crushing foes under its blood-smeared treads.The Tower of Skulls, like many other Khornate Daemon Engines, is inscribed with the Runes of the Blood God, granting it added defence against psychic powers, acting as a reflection of the hatred that Khorne and his followers display for those who practise such arts.
Tower of Skulls - Known Tower of Skulls: The following is a list of all Tower of Skulls Daemon Engines known to the Inquisition:Lord of Murder - The Lord of Murder is a Tower of Skulls that has been sighted on many battlefields in the galactic southwest, namely on Chirea, Starlois V, and in the Forsalkios asteroid belt.
Tower of Skulls - Ordo Malleus Departmento Analyticus Technical Specifications: The technical specifications of the Tower of Skulls have not yet been determined by the Ordo Malleus of the Inquisition.
Toxiferran weapons - Toxiferran weapons: Toxiferran weapons were dangerous Psi-reactive weapons deployed by the Space Marine Legions during the events of the Horus Heresy and Great Crusade.Improvised chemical combustion mixtures were tested by the Dusk Raiders during the first Xabian War, tainting the earth under the feeding tentacles of that world's monstrosities.Most deadly among these concoctions was the Toxiferran composition. This was a highly volatile mixture of chemicals laced with horrific toxins and psi-reactive particulate matter which earned a reputation to rival even the dread phosphex and molecular acids in its destructive capacity.This mixture was later developed into bespoke weapons which were shared with the other nascent Legions, from replacements for promethium fuel tanks to the Toxiferno cannon which utilises a multichemical injection system to accelerate the combustion process, resulting in billowing clouds of scalding psi-reactive smoke.
Toxin Grenade - Toxin Grenade: A Toxin Grenade is a type of grenade used by both the military forces of the Imperium and the forces of Chaos that emits a lethal cloud of chemical gas that can be absorbed via the skin or when breathed in. Highly poisonous, Toxin Grenade gas is essentially fatal to most forms of organic life, though it has no effect on the bioforms of the Tyranids. Toxin Grenades are a favoured weapon of the Death Guard Traitor Legion.
Toxin Injector - Toxin Injector: A Toxin Injector is a device used by Genestealer Cult Primuses. The tubes of a toxin injector coat a Primus' claws in deadly poisons -- a mere scratch from such a talon can quickly prove fatal.
Trail of Saint Evisser - Trail of Saint Evisser: Located on the western edge of the Segmentum Solar, the Trail of Saint Evisser is a deeply neglected part of Imperial space, a frontier realm that has been all but forgotten by the wider Imperium. The Trail itself consists of a loose collection of star systems, which were visited in ancient times by the pilgrimage of one of the Ecclesiarchy's most obscure Saints, an individual known under the name of Kelkannis Evisser.The Trail's official status remains somewhat of a mystery, as it does not count enough worlds to warrant the status of a Sector Imperialis and yet is not listed as a Sub-sector. Its days of glory long gone, the Trail of Saint Evisser has fallen in a deep state of neglect, which has lasted for several thousand standard years and which has left the Trail a mere shadow of its former self.More recently, during the 13th Black Crusade of Abaddon the Despoiler, the Trail came under investigation by both the Grey Knights Chapter and the Inquisition. Led by the notorious Alaric, then a mere Justicar, this investigation uncovered a series of interlinked Chaos Cults dedicated to bringing the Greater Daemon Ghargatuloth, the Prince of a Thousand Faces, one of the most powerful lieutenants of the Chaos God Tzeentch into the material realm.
Traitor's Bane - Traitor's Bane: Traitor's Bane is a potent master-crafted two-handed Force Sword wielded by the Dark Angels Chapter's Grand Master of Librarians, Ezekiel, in battle. Radiating fell power, this sword was made to slay those who dared turn their back on the Emperor. Phased crystalline patterns along the force sword's blade coil iridescent psychic energy around it like a snake.This fell blade is rumoured to possess the trapped spirits of those Fallen Angels it has slain in battle. The rage of those betrayed is bound within this blade and, from the shrieks emitted by the traitors slain by it, their end is painful indeed. It is said that the blade grows darker in aspect, the shadows drawing in around it, whenever one of the Fallen are near.
Traitor General (Novel) - Traitor General (Novel): Traitor General is the eighth volume in the Gaunt's Ghosts series of novels by Dan Abnett.
Traitor General (Novel) - Synopsis: An Imperial General has defected to the enemy, and the secrets he carries could spell the end of the Sabbat Worlds Crusade. Colonel-Commissar Ibram Gaunt and a small team from the Tanith First-and-Only must infiltrate an enemy-held world and gain the trust of the local underground, all the while trying desperately to avoid the ever-present taint of Chaos. Their mission: to stop the Traitor general from revealing his secrets -- by any means necessary.
Traitor Titan Legions - Traitor Titan Legions: The Traitor Titan Legions are those Legios of the Collegia Titanica that repudiated their oaths of loyalty to the Emperor of Mankind and willingly embraced the fickle blessing of the Chaos Gods.Driven by hatred towards the False Emperor and the Adeptus Mechanicus, these towering, warped monstrosities are now an horror to behold, possessing immense firepower that can only be matched by their Loyalist counterparts, and an insanity that allows them to happily partake in indiscriminate slaughter.They are now counted as a part of the Dark Mechanicum, and those Hereteks maintain these terror-inspiring war machines and offer their aid to various Chaos Lords, Chaos Sorcerers and Daemon Princes in exchange for slaves, souls, raw materiel and other services.The Traitor Titans are often warped and mutated beyond recognition, their once-noble and resplendent figures, revered for their connection to the Machine God's divinity, turned into a cruel, menacing mockery of their former selves. Now they are entirely corrupted, their forms twisted by the powers of the Warp, their Machine Spirits replaced by possessing Daemons and their crews' minds driven to madness by endless torment -- traits that only serve to mold them into even more fearsome adversaries.The Adeptus Mechanicus harbour a deep-seated hatred of the Traitor Titans, particularly of their crews, as their actions have damned the once-divine god-engines, something that the Tech-priests hold as a great sacrilege. This enmity is entirely mutual, as the loathing the Traitor Titans have for the Mechanicus of Mars and the Collegia Titanica may very well exceed the rancour felt towards the Emperor Himself.
Traitor Titan Legions - History: Most of the Traitor Titan Legions turned to Chaos during the Horus Heresy, when Titan elements attached to the Great Crusade expeditionary fleets of the Space Marine Legions decided to support the Warmaster's cause by virtue of their devotion to Horus and their commanding primarchs, and because of their fading loyalty towards the distant Emperor.Other Legios supported the Heresy on Mars due to their affiliation with the subversive schemes of the Fabricator-General Kelbor-Hal and the Dark Mechanicum, who were increasingly ambivalent towards the Imperium and the unfulfilled provisions of the Treaty of Mars.Not all these seditions, however, occurred as a direct result of Horus' ferment, as Titan Legions are known to have fallen to Chaos long after the Horus Heresy ended. Regardless of the reasons for betrayal, each and every time a Titan Legio or individual Titan has been lost to the Ruinous Powers, it represents a distinct threat to the Imperium, as well as a stain on the Collegia Titanica's honour. And this is a stain that can only be washed away by the blood of the Traitors.
Traitor Titan Legions - Horus Heresy: At the height of the Great Crusade in the early 31st Millennium, the Warmaster Horus came under the sway of the Ruinous Powers and began to plan his betrayal of the Emperor. When the first fratricidal shots were fired, those members of the Collegia Titanica that would become known as the Traitor Titan Legions had already chosen their sides and eagerly engaged in the internecine conflict that would change the galaxy and shape the Imperium for millennia to come.The Traitor Titans aided Horus' forces from the beginning of the revolt against the Emperor, most notably the infamous Legio Mortis which had battled the Traitor Legions' remaining Loyalist Astartes during the Battle of Isstvan III following the virus-bombing of the planet, and took part in the Drop Site Massacre on Isstvan V.Other Titan Legions that had been attached to the expeditionary fleets of the Great Crusade also sided with the Traitors, amongst them the Legio Argentum (who were attached to the Primarch Perturabo's forces), and the Legios Vulcanum, to name but a few.
Traitor Titan Legions - Siege of Terra: The Siege of Terra by the Traitor forces of Horus began in 014.M31 with an orbital bombardment by the Warmaster's fleet as the prelude to invasion. After solar days of shelling, the Astartes of the Traitor Legions landed on the surface of Terra in Drop Pods and advanced on the two spaceports nearest the location of the Imperial Palace to secure them in preparation for the main landings of the Traitor forces.Elements from five of the Traitor Legions participated in the battle, aided by Traitor forces already on the surface. Despite the brave efforts of the Loyalists, the Eternity Wall and the Lion's Gate Spaceports fell within solar hours to the forces of Chaos.With them secured, Horus' remaining troops in the Traitor Legions and their Traitor Imperial Army and Dark Mechanicum support forces landed en masse, and the hulking transports carried thousands of troops each. They also brought to the battlefield the terrible Traitor Titans that served Horus' cause and had been infected with the daemonic spirits of Chaos.The transports' immense size made them prime targets for Terra's Defence Lasers. Although many of the Traitor landing craft were destroyed in-atmosphere, notably the transport vessel carrying the Legio Damnatus, many more made it to the surface, disgorging yet more soldiers, main battle tanks and Traitor Titans to add to the besiegers' strength.They met stiff resistance from the Loyalists as the Imperial defenders knew that the survival of their homeworld, their Emperor, and the entirety of the human race rested on their shoulders.The siege of the Imperial Palace then began in earnest. Three times the forces of Chaos scaled the walls, and three times were hurled back by the defenders. Frustrated at this lack of progress, Horus granted the Legio Mortis the singular honour of breaching the walls of the Imperial Palace, amongst whose defenders were the Loyalist Titans of the Collegia Titanica and their hated rivals -- the Legio Ignatum.Using the many powerful weapons at their disposal, they eagerly set about the task. By virtue of their insane fury they accomplished this near-suicidal endeavour, despite suffering the losses of over thirty Titans in one evening of fierce fighting. The Chaos Warlord-class Titans broke the outer walls and let inwards a flood of Traitors.It was also during the Siege of Terra that the Traitor Warhound-class Titans, acting on Horus' orders, roamed the planet in packs and terrorised the civilian population. The massacres perpetrated by these murderous behemoths caused the High Lords of Terra, during the later reorganisation of the Imperium following the Heresy in the Time of Rebirth, to order the Collegia Titanica to never again allow Warhound-class Titans to operate in squads larger than two war machines, so that such horrors might never again be visited upon Mankind. Obviously, the Traitor Titan Legions do not feel bound by this rule.Regardless of their efforts, Horus was ultimately laid low by the Emperor, and the remaining Traitor forces, facing defeat, hastily retreated from Terra and sought refuge in the Eye of Terror.
Traitor Titan Legions - Post-Heresy: Following the failure to take the Imperial Palace on Terra, the Traitor Legions were driven to the Warp realities of the Eye of Terror after the Heresy. The Titan Legions that had followed the Warmaster Horus' cause fled with them, and the price they paid for their treacheries was heavy indeed.The powers of Chaos were quick to bestow the full extent of their dark blessings upon these peerless machines of war, working upon them to make them more pleasing in their sight. The heads of some were reshaped into daemonic visages, or mounted with massive blades or cannons, while many grew long sinuous tails tipped with wrecking balls or still more cannons or blades.From the Eye of Terror, as well as from other vantage points like the smaller Warp rift known as the Maelstrom and now from the wider breach of the Great Rift, the Traitor Titan Legions continue to wage the Long War against the Emperor, taking part in raids on outlying Imperial worlds, supporting Black Crusades which strike out into Imperial-held space, as well as engaging in battles between the various Chaos factions themselves.Though somewhat similar to their Imperial counterparts, the Traitor Titan Legions' long exposure to the warping influence of Chaos has changed many of them. In some cases, the crew has merged with the systems of their god-engine, making it impossible to tell where the flesh ends and the machine begins.Other crews have given themselves and their weapons over solely to the service of one of the four great Ruinous Powers of Chaos. The Titan's Machine Spirit and its damned crew become possessed by Daemons and are doomed to serve the will of the Chaos Gods in battle for all eternity.Yet Chaos can corrupt Titan Legions at any time, and the ranks of the Traitor Titan Legions have grown over the millennia since the Heresy. There are two known Titan Legions that have, much to the Collegia Titanica's eternal shame, repudiated their oaths of fealty to the Emperor and willingly betrayed Mankind in more recent times -- the Legio Lacrymea and the Adamant Fury Legio.
Traitor Titan Legions - Organisation: Due to the very nature of Chaos, the united force that Horus commanded during the Horus Heresy split into bickering and warring factions following the Great Scouring. This was also the case with the Hereteks and Traitor Titan Legions of the Dark Mechanicum who supported the Warmaster.They took residence on a number of dark Forge Worlds  known as "Hell-Forges" and divided themselves into different sects and cults, each pursuing their Quest for Knowledge in fields and ways which they deemed most appropriate. The Traitor Titan Legions did not have the same liberty to serve the Ruinous Powers as the other forces of Chaos did.As the Traitor Titans became warped into forms more pleasing to their new masters and possessed by Daemons, they were still at least partly machines, and thus required the tending and maintenance only the Hereteks could provide, as well as ammunition produced by slaves on the Hell-Forges. Because of these logistical realities, the Traitor Titan Legions are invariably tied to the Dark Mechanicum and are effectively at their command.They protect the Hell-Forges, aid the Hereteks in their expeditions searching for archeotech and in essence act as mercenaries whose services can be obtained by various Chaos Lords, Chaos Sorcerers and Daemon Princes in exchange for slaves, souls and raw materiel granted to the Dark Tech-priests.Many of these war machines are ancient and irreplacable relics of the Horus Heresy, and although the Hereteks supply the Legios with new machines crafted in their Hell-Forges, these are not always enough to replace the battlefield losses they sustain.However, the Traitors can replenish their numbers in other ways. One of them, predictably, is betrayal. Some Titan Legions of the Collegia Titanica are known to have embraced the blessings of Chaos long after the Horus Heresy, and it is likely that such occurrences are more common, but all notions of them are struck from Imperial records.Dark Mechanicum Tech-priests also seek to salvage Loyalist Titans from the battlefield, repair them and subject them to bloody rituals in order to consecrate them in the service of Chaos whenever possible, much to the shame and outrage of their former masters and the Cult of Mars.The number of Traitor Titan Legions and the number of Traitor Titans remaining to them is unknown, however, bearing in mind that at the outset of the Horus Heresy fully half of the Collegia Titanica declared for Horus, and considering the fact that the Adeptus Titanicus currently deploys over 100 Titan Legions to watch over the Eye of Terror alone, one can estimate the figures to still be significant.
Traitor Titan Legions - Crew: In many cases, the fate of the Titan crews that entered the Eye of Terror following the Siege of Terra was a dark one. Once, Titans were controlled by their crew -- the princeps, moderati, Tech-priests and servitors -- via a hard-wired Mind Impulse Unit that translated every thought into a concomitant deed by the Titan.Having turned to the service of the Ruinous Powers, these crews are now possessed by Daemons, as one flesh with the god-engine, their bodies and souls sacrificed on the altar of battle and merged in eternal damnation. They are destined to battle forever for the pleasure of their baleful gods and are driven to ever-greater depths of destruction by the ceaseless hatred they bear for those they once called brothers.Not all princeps succumbed to madness and daemonic possession, however, for a few have ascended to a new tier of existence entirely. These are the incarnate avatars of the Ruinous Powers, wielding their god-engines as an extension of their own bodies and lording over the puny creatures that crawl upon the ground at their feet.They are the tyrants of worlds, yet the concerns of kings and rulers are not theirs. They care only for bloodshed and conquest, and will never rest until all the worlds of the Imperium are crushed beneath their tread.Other Titans are presumed to be operated by the Chaos Daemons which possess them, their original crews either dead or now possessed themselves. This occurs most commonly when Greater Daemons fuse with an Imperator-class Titan, transforming these great war engines into towering leviathans of Warp-corrupted steel and adamantium, a true incarnation of the power of Chaos in the material realm.