vizn3r/warhammer40k-lore huggingface dataset:
Revuel Arvida - Revuel Arvida: Revuel Arvida was a sergeant of the Thousand Sons Legion's 4th Fellowship and a member of its Corvidae Cult during the Great Crusade and the opening days of the Horus Heresy in the late 30th and early 31st Millennium.The 4th Fellowship's captain, Menes Kalliston, led a squad of his battle-brothers to the ravaged surface of their homeworld to search for any signs of survivors or their primarch. This occurred six solar months after the tragic events of the Fall of Prospero.Imperial forces had ravaged Prospero following Magnus the Red's breach of the Emperor's Edicts of Nikaea by flagrantly utilising the forbidden arts of sorcery.Hoping to find some sign of their missing Legion, the Thousand Sons squad was instead taken by surprise when they encountered a much larger force of Traitor World Eaters who were also on Prospero for their own reasons.In the ensuing conflagration, the majority of the squad were killed and their captain was captured. Utilising his innate precognitive psychic abilities, Sergeant Arvida was able to elude the World Eaters and eventually escape the surface of the Dead World.Later during the Heresy, Revuel Arvida would find his way to Terra, where he was transformed in an arcane ritual conducted by Malcador the Sigillite into an amalgam of Arvida and a psychic fragment of the soul of the Primarch Magnus the Red which had been left on the Throneworld after his ritual incursion into the Imperial extension of the Webway to warn the Emperor of Horus' betrayal.The new hybrid being chose to call himself Ianius, later known as Janus, who would go on to become the first Grey Knights Supreme Grand Master.
Revuel Arvida - Return to Prospero: Six solar months after the tragic events of the Fall of Prospero, Captain Menes Kalliston of the Thousand Sons Legion's 4th Fellowship led a squad of battle-brothers to the ravaged surface of their homeworld to seek for any signs of Thousand Sons survivors or their primarch. Instead, this squad was taken by surprise when they encountered a much larger force of Traitor World Eaters led by Assault Captain Khârn, Equerry to his Primarch Angron. The World Eaters were also on Prospero for their own nefarious reasons.In the ensuing conflict, the majority of the Thousand Sons were killed and their captain was captured. Like all members of the XVth Legion's Corvidae Cult, Arvida was skilled in the psychic discipline of precognition and the determination of the likely probabilities of future events.Despite his bleak circumstances as a captive of the World Eaters, Arvida knew -- as only a Corvidae could be certain -- that death would not find him on Prospero. That was no consolation for all that had been lost, but at least it lent the task of planning his next move a certain urgency.He would survive and live to discover the true causes of his Legion's destruction, and live to fight against them. He would neither pause nor stumble until everything had been revealed to him, everything that would give him a weapon to employ.Arvida believed Kalliston had been a fool. Coming back to Prospero had been a predictable error, one caused by excessive faith in Magnus. Arvida had never shared that faith, not even when the XVth Legion had been intact. Whatever cataclysm had occurred on Prospero had been beyond Magnus' power to prevent, so it was folly to retain faith in the primarch's stratagems.Any survivors from the sack of Prospero were alone now, a scattered band of warriors cast adrift on the rip-tides of the galaxy like the spars of a ruined galleon. Arvida had no idea how many of his brothers still lived. Perhaps there were hundreds. Perhaps he was the only one.Sergeant Arvida somehow managed to evade his pursuers and was later extracted from Prospero by the Space Marines of the White Scars Legion, who had come to Prospero with their Primarch Jaghatai Khan to learn of Magnus' fate and the truth behind the outbreak of the Horus Heresy.
Revuel Arvida - Second Battle of Prospero: Some time later, Arvida came upon the Keshig, the elite 1st Company Veterans of the White Scars Legion and the Honour Guard to the White Scars' Primarch Jaghatai Khan, while fighting against insectoid Psychneuein. These vile Warp entities were drawn to the mental emanations of unprotected, badly-injured or nascent psykers whose minds they attacked for the obscene purpose of gestating their progeny.Hunted and driven into the wilds far from the glittering spires of Tizca, the destruction of the planet's capital had drawn the fell creatures like moths to a flame. Utlising his innate psychic abilities, Arvida made short work of the foul insectoids.Making contact with the Keshig's leader, Qin Xa, Arvida introduced himself as a sergeant of his Legion's 4st Fellowship and a member of the Corvidae Cult. He explained that he was the last surviving member of his squad, who had become stranded upon the dead world after coming to investigate what had happened to his Legion.Though he wished to depart the now-benighted world, he agreed to assist the White Scars in locating their Primarch, who had fallen into a chasm during the battle with the Psychneuein, if they agreed to let him depart with them.While searching for the missing Khagan, they later fought against the Death Guard Primarch Mortarion and his Deathshroud. The Deathlord had come to Prospero in order to sway Jaghatai to his side, promising him a position of power in the new order to come after the Traitors deposed the Emperor. The Khagan refused, and soon the two primarchs were engaged in a titanic battle with one another.While the two forces were engaged, Arvida once again utilised his powerful psychic abilities and created a mental beacon for the White Scars flagship to locate their position and teleport the Loyalists from the surface. Following this Second Battle of Prospero, in recognition for his assistance, the White Scars accepted the Thousand Sons Sergeant as a guest of the V Legion.
Revuel Arvida - Flight from the Traitors: As Arvida spent his time recovering from his ordeal on Prospero, he befriended the Stormseer Targutai Yesugei. As the Thousand Son slowly regained his strength and precognitive powers, Yesugei repeatedly attempted to convince Arvida to become a member of the Vth Legion, since the Thousand Sons were now considered Excommunicate Traitoris.He even went so far as to commission his Legion's artificers to create a hybrid pauldron, incorporating the iconography of both Legions, to replace the one of Arvida's that had been severely damaged during the fighting against the Death Guard.Though Arvida seriously contemplated becoming a part of a Legion once more, he eventually refused -- he would remain, always and forever, a son of Magnus and a loyal servant of the Emperor.Arvida was determined to follow his fate, for he believed that his destiny was somehow connected to the image of the raven associated with the Corvidae Cult's sigil that he had foreseen while he was stranded on Prospero.During this time, Arvida had begun to experience the mutational effects of his Legion's gene-curse, known as the "Flesh-Change."
Revuel Arvida - The Beheading: Over a thousand Terran years later, at the conclusion of the War of the Beast in 546.M32, the Grand Master of Assassins, Drakan Vangorich, purged eleven of the High Lords of Terra, in an event that came to be known as The Beheading.Vangorich then appointed himself the Lord Protector of the Imperium. The last surviving High Lord, Inquisitorial Representative Marguerethe Wienand, was spared by Vangorich. She was made aware of the existence of the Ordo Malleus' Chamber Militant -- the Grey Knights Chapter -- and was urged to seek out their leader Janus -- shortly before the death of her co-representative Lastan Neemagiun Veritus, who had been slowly poisoned by Vangorich over a matter of solar days.Veritus gave Wienand the key to the Citadel of Titan and named her his successor. She would be the liaison between the Inquisition and the secretive Grey Knights Chapter.Upon meeting Janus for the first time, though she had encountered many Space Marines during her lifetime, she was nearly overcome by the Supreme Grand Master's sheer presence, for he was more than a simple Astartes, he was the embodiment of everything the Crimson King should have been.Together, they would unleash the power of the Grey Knights upon the enemies of Mankind, the final gift of the Emperor to the people He loved.
Revuel Arvida - Trivia: Arvida is a Nordic name that is the feminised form of Arvid. This name derives from the Old Norse "Arnviðr", itself drawn from proto-Germanic roots, composed of two elements: "*arnu- / *arô” (eagle) plus "*widu-" (forest, wood, tree). This translates as "forest of eagles."The name Ianius is derived from the Latin "Iānus", meaning "divine gate, gate to heaven." Ianus is also a genus of moths which have a tendency to metamorphose from a pupa into a full-grown moth, a possible allusion to Arvida's transition from a former Thousand Sons Astartes into Ianus.In ancient Roman religion and myth, Janus is the god of beginnings, gates, transitions, time, duality, doorways, passages, and endings. He is usually depicted as having two faces, since he looks to the future and to the past.
Rhana Dandra - Rhana Dandra: The Rhana Dandra or "End of All Days" in the Aeldari Lexicon, is the legendary final battle of the Aeldari species against Chaos that will end with the destruction of both, as prophesied in Aeldari mythology.An account of the battle is given in the sacred Aeldari text called the Asuryata, which predicts the destruction of the Aeldari and their remaining gods in the battle.Through the Asuryata's verses, the Aeldari learn the legends of the Phoenix Lords, the greatest warriors of their species. Each of the Phoenix Lords of the Aspect Shrines plays an important role, and their actions are reflected in the methods and approaches of the Aspects made in their image.It is Fuegan, the Phoenix Lord of the Fire Dragons, who will gather together the others of his kind for the final battle, and it is he who shall die last of all, burning brightly until the final moment. It is said that Baharroth of the Swooping Hawks Aspect will also fall during this apocalyptic final battle.All Aeldari secretly fear that the long foretold events of the Rhana Dandra will be played out within their lifetime. Given the portents of the Farseers, and the frequency with which the Phoenix Lords have been sighted in recent years, their fears may yet prove well-placed.However, after this battle, it is prophesied that within the Infinity Circuits of the Asuryani craftworlds, the souls of all the surviving Craftworld Aeldari will merge to form a new god in the Warp -- Ynnead, the Aeldari god of the dead, who will be powerful enough to defeat Slaanesh once and for all and bring about the end of the reign of She Who Thirsts over the souls of the Aeldari.After the Rhana Dandra, the Materium and the Immaterium will once more fuse into a single reality and a new Aeldari race will be born to seek out a better destiny. It is unknown whether any of the other younger species will take part in the Rhana Dandra or even where it will occur, but it is a continuing and potent theme in Aeldari mythology since the Fall.It is also rumoured by Asuryani Outcasts that the oldest amongst them, Illic Nightspear, wanders the galaxy, pursuing some hidden agenda that his acolytes whisper is the only thing staving off the Rhana Dandra.
Rhana Dandra - The Final Act: At the very heart of the Black Library, the secret craftworld governed by the Harlequins that serves as the Aeldari's repository of forbidden lore concerning the Ruinous Powers that exists somewhere within the labyrinthine passages of the Webway, there lies a silver-lit vault. Therein stands a plinth made of finely graven obstinite, upon which rests a crystalline book said to contain the words of the Laughing God Cegorach himself.For 10,000 Terran years after the Fall, the tome's covers remained closed, sealed shut with flickering chains of light. Yet now, long-awaited portents have come to pass. A fallen sorcerer sought the lore of the library. A king stirred in his court of death and silence, and rose once more.Within madness' eye, the champion of the Ruinous Powers seized a realm long denied. As these signs each came to pass with the coming of the 13th Black Crusade, so the bands of light about the tome flickered and died.Now, at last, in the Age of the Dark Imperium, the tome has fallen open. Within its pages the Harlequin Shadowseers have found a script, a secret final act that changes utterly the tale of the Fall. Penned in inks of light and shadow, these words present a slender hope, detailing an intricate, galaxy-spanning performance with the potential to change the fate of the Aeldari race.Always, the strands of fate have pointed toward the victory of Chaos during the last, mythic battle of the Rhana Dandra. Yet within the pages of the crystal tome is recorded Cegorach's ultimate jest, a way to trick Slaanesh into expending all her power not to destroy the Aeldari, but to save them.How such an impossibility could come to pass is unclear, for on this matter the final act is infuriatingly vague. Yet the Harlequins take their god's words on faith alone, for their devotion to Cegorach is total and his methods beyond question or reproach.Thus they have begun the steps of this final dance, and will see it completed, or else face absolute destruction in the attempt.
Rhetors - Rhetors: The Rhetors is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records.
Rhetors - Chapter Colours: The Rhetors' Chapter colours are not listed in current Imperial records.
Rhetors - Chapter Badge: The Rhetors' Chapter badge is not listed in current Imperial records.
Rhino - Rhino: The Rhino, or more formally, the Mars Pattern Rhino, is an Imperial armoured personnel carrier (APC) that is widely used throughout the galaxy by many different factions, though it is a mainstay vehicle of the Adeptus Astartes. It has provided safe transportation since the days of the Great Crusade, transporting its cargo of Space Marines swiftly and safely to the forefront of battle.Robust and versatile, and able to resist the most hostile of environments, the Rhino has become the basic troop transport for Space Marine squads. It has also been used by many other trusted branches of the Imperial armed forces, including the Adeptus Mechanicus, Adepta Sororitas, Adeptus Arbites, Adeptus Custodes, and the forces of the Inquisition.Over the years many Rhinos have been captured for use by Ork warbands, and, during their flight from the Imperium after the Horus Heresy, the Traitor Legions took their Rhinos with them into the Eye of Terror.Altered by Chaos iconography and the power of the Ruinous Powers, these Chaos Rhinos are still deployed by many warbands of Chaos Space Marines in the present.As with much of the technology employed by the Imperium of Man, the Rhino has changed little in the intervening millennia since it was first deployed during the Great Crusade -- it is a testament to the vehicle's ruggedness that a few have even survived since that time.With the exception of the 10th Company, Rhinos form a permanent part of every Space Marine company's fighting force.One of the Rhino's great triumphs is its ease of assembly and adaptability. The core aspect of its design is its durability and ease of repair, and most Rhinos contain rudimentary self-repair systems.As a result, many Rhinos have remained in active service for thousands of Terran years. Indeed, the majority of other armoured tanks utilised by Space Marine Chapters are broadly based upon the Rhino's versatile chassis.
Rhino - Notable Features: Due to its STC roots, the Rhino can be built with any suitable locally available materials. Most Rhinos are constructed of a bonded Ceramite layer over a cast Plasteel hull, although others use composite carbon compounds or a conventional hardened steel, depending on their origins. A Rhino's engine is a work of genius. It is capable of running on almost any combustible material, including Promethium.A Rhino is crewed by a single Space Marine driver who also controls the remotely operated Storm Bolter. In addition to this, a pintle-mounted Storm Bolter may be fixed to the APC's top hatch, which can be operated by an additional Space Marine serving as the gunner. All Space Marines inducted into an Astartes Chapter are trained to operate the Rhino as part of their training.A Rhino is capable of carrying up to ten fully armoured Space Marines within its well-protected hull. It is probable that the Rhino is capable of carrying a greater number of normal humans, due to their smaller size compared to the massive Astartes. Access to a Rhino is gained via four doors and hatches. Disembarkation can be achieved through the hydraulic rear ramp and two side doors. There is also a hatch on the top of the vehicle, which provides its passengers with an opening from which to fire their weapons. It also provides a quick escape in the event of catastrophic damage, or if the other doors are jammed.The Rhino is powered by 2 Mark II Mars Pattern adaptable combustion engines. Each engine runs a dynamo, which in turn runs two electric motors (and recharges the engine's batteries). Each dynamo is attached to its engine using a power coupling, and is independent of the other engines. Should an engine be damaged in combat, there will be a reduction in the APC's speed but the other motor will continue to move the drive wheel.The engines are fed by a fan-assisted air intake, providing the oxygen for the combustion chamber. Each engine has its own fuel tank, and a separate oxygen supply. This means that if there is no oxygen, or if the operating environment requires the air intakes to be sealed, the engines still have the oxygen they require.Rhinos can also be equipped with a number of enhancements, including dozer blades, extra armour plating, a Hunter-Killer Missile Launcher, improved communications equipment, a searchlight, and smoke launchers.
Rhino - Construction: The Adeptus Mechanicus has established strict guidelines concerning the construction and maintenance of these valuable war machines. The purity and spiritual welfare of the vehicle's Machine Spirit is thought to be as important as the skill of the Artificers who created the vehicle. There are many rituals surrounding the construction, maintenance and use of the Rhino. They must be cared for using the correct Liturgies of Maintenance by the attending Tech-priest.Like all Space Marine vehicles, the construction of a Rhino is akin to a religious ritual. At every stage the correct oils must be applied and incense burnt to sanctify the process and ward off daemons and gremlins from getting into the vehicle and working their mischief. As these rituals are cast, each armoured panel is inscribed with protective sigils to ward against damage and help protect the vehicle's future passengers. Components are checked and blessed before being installed.Finally, when the Rhino is complete, the Ceremony of Commissioning is undertaken. The Tech-priest calls upon the Spirit of the Machine God to fill the Rhino with its spiritual power. The final blessing is the Naming Ritual. Every new vehicle must have a name worthy of the great history of the Chapter it is to serve. This name is recorded, and some Chapters choose to paint or engrave it onto the vehicle's armoured hull.
Rhino - Unit Composition: 1 Rhino Transport
Rhino - Wargear: A standard Rhino is armed and equipped with:Pintle-mounted Storm Bolter (Remote-operated)SearchlightSmoke LaunchersRhinos may take the following additional pintle-mounted weaponry:Pintle-mounted Storm Bolter (Manually-operated)Rhinos may also have a variety of vehicle equipment such as:Dozer BladeHunter-Killer Missile LauncherExtra Armour PlatingArmoured Ceramite Plating
Rhino - Marks and Patterns: There are many different Marks and Patterns of the standard Rhino and its chassis in use throughout the Imperium, including the following:
Rhino - Mark Ib Mars Pattern: The Mark Ib Mars Pattern Rhino is the oldest mark of the Rhino that is still in used by the Imperium. The Mark Ib Mars Pattern Rhino closely resembles the Deimos Pattern Rhino, but lacks its turret-mounted Bolters.The Mark Ib is no longer constructed in the 41st Millennium, as these vehicles are viewed as being past their prime, but are still maintained or sometimes even used by many Astartes Chapters as a sign of respect for tradition.
Rhino - Deimos Pattern Rhino: The Deimos Rhino is one of the oldest patterns of Rhino in use by the Imperium. The Deimos Pattern was first used by the Adeptus Astartes during the Great Crusade. The Deimos Pattern Rhino is equipped with two turret-mounted Bolters that are slaved to the vehicle's target-logis (Cogitator) systems.This pattern of the Rhino also has several different marks, such as the Mark Ic, which is the most prevalent. An unknown mark of Deimos Rhino chassis is used in the construction of older, lesser-known Rhino variants such as the Deimos Predator and its variants the Deimos Predator Infernus and Deimos Predator Executioner.
Rhino - Variants: An STC design, the durable, proven Rhino chassis serves as the foundation for an entire range of Adeptus Astartes battle tanks, each modified to better serve a particular role. During the fabrication of a Rhino, Tech-priests perform a wide range of rituals before the Ceremony of Commissioning is undertaken.As part of this process, the temperament of the vehicle's Machine Spirit is assessed, and some are destined to return to the forges to be outfitted as one of the many variants. The most bellicose may become Vindicators, for example, while the most vigilant are transformed into Hunters or Stalkers.The Space Marines are not alone in making use of this invaluable chassis, as other forces of the Imperium -- such as the Sisters of Battle and the Adeptus Arbites -- use the Rhino core for their own special purpose vehicles. Among the most common variants are the following vehicles:
Rhino - Razorback: The Razorback is a relatively new addition to the Imperium's arsenal. The Razorback replaces some of its transport capacity in order to mount a remote-controlled turret on top of the vehicle. The Razorback is usually armed with Twin-linked Heavy Bolters or Twin-linked Lascannons.
Rhino - Predator: The Predator is the main battle tank for the Adeptus Astartes. The Predator is equipped with a turret-mounted Autocannon or Lascannon and two sponson-mounted Heavy Bolters, one on each side. The Predator loses its transport capacity in order to mount the turret and hold the ammunition or generators for its other weapons.
Rhino - Whirlwind: The Whirlwind serves as the Space Marines' primary long-range fire support vehicle. The Whirlwind gives up its transport capacity in order to mount a Whirlwind Missile Launcher on the top of the vehicle. The vehicle is capable of unleashing powerful missile salvos at enemy forces from long-range. The Whirlwind has several of its own variants, such as the Hunter and Hyperios anti-aircraft variants.
Rhino - Vindicator: The Vindicator is used by the Space Marines as a siege tank, and is armed with a Demolisher Cannon which is used against enemy structures. The Vindicator is also commonly equipped with large dozer blades known as Siege Shields that protect the tank from enemy fire and allow it to move rubble and debris out of the way.
Rhino - Damocles Command Rhino: The Damocles Command Rhino is used by Space Marines during large operations where the coordination of troops is handled using long-range communications. The Damocles is equipped with powerful communications equipment and is staffed by experienced communications officers that allows a Force Commander to communicate with his forces, even when they may be on the other side of a continent. The Damocles is also capable of intercepting and decrypting enemy communications.
Rhino - Sabre Tank Hunter: The Sabre Tank Hunter is a powerful anti-armour tank. The vehicle is equipped with a forward-firing Laser Destroyer or Neutron Laser Cannon that is capable of immobilising or outright destroying enemy armoured vehicles. The Sabre is becoming increasingly rare in Imperial military use due to the difficulty in producing the tank's main weapons. A more common variant of the Sabre uses a Vanquisher Cannon instead of the more rare weapons.
Rhino - Immolator: The Immolator is a Rhino variant that is used exclusively by the Orders Militant of the Adepta Sororitas. The Immolator is equipped with a top-mounted manned turret that is armed with Twin-linked Heavy Flamers or Twin-linked Multi-Meltas. The Immolator is still able to transport troops and thus has become the Sisters of Battle's primary transport, having both a decent transport capacity and considerable firepower.
Rhino - Exorcist: The Exorcist is used exclusively by the Adepta Sororitas as a long-range fire support vehicle. The vehicle gives up its transport capacity in order to hold the Exorcist Missile Launcher and its ammunition.
Rhino - Incarcerator: The Incarcerator is a specialised, non-combat vehicle occasionally used by the Adeptus Arbites, the Inquisitors of the Ordo Hereticus and the Sisters of Battle. It is essentially a combination of holding cell and execution chamber mounted on the chassis of a Rhino armoured transport.
Rhino - Repressor: The Repressor is used by both the Adeptus Arbites and the Sisters of Battle as a transport. The Repressor has an extended transport hold and a raised roof with firing slits. The infantry inside of the Repressor can fire out the firing slits at the enemy in order to stay out of danger. The tank is also equipped with a cupola-mounted Storm Bolter and a pintle-mounted Heavy Flamer.
Rhino - Castellan Rhino: The Castellan Rhino was a variant of the Mars Pattern Rhino developed during the Great Crusade by the Iron Warriors' Primarch, Perturabo. The Castellan variant featured unfolding armour plating and impact bracing that allowed the vehicle to be turned into a miniature bunker. The modular construction allowed multiple Castellan Rhinos to be linked together in a chain, forming a makeshift fortified line when materials for more permanent emplacements were unavailable or a defence had to be fashioned quickly.During the Iron Warriors and Emperor's Children's siege of the ancient Eldar fortress of Amon ny-shak Kaelis the Iron Warriors deployed over 400 Castallen Rhinos as their defensive line.
Rhino - Rhino Primaris: The Rhino Primaris is a specialised variant of the standard Adeptus Astartes Rhino Armoured Personnel Carrier (APC) intended for use by the Adeptus Astartes that serves a battlefield support and command and control function. As a designated command vehicle, it possesses an unusually powerful array of Augur sensor arrays, Cogitators and advanced communications gear to carry out ship-to-surface coordination of a planetary assault.It often acts in concert with the Land Raider Excelsior, a variant of the standard Land Raider also intended to carry out command and control functions, to help target orbital bombardments from a Space Marine fleet in high orbit of the embattled world. The Rhino Primaris can transport 6 Astartes into combat.
Rhino - Ork Looted Rhinos: The Orks are masters of salvage and they are capable of turning a completely destroyed tank or other vehicle into a functioning heap of metal and weapons within only days of beginning work on such a hulk. The Rhino is a particularly favoured vehicle that many Ork Mekboyz and Lootas like to target.The Rhino's durability is highly sought after by the Greenskins, as it means it will be more intact when found on the battlefield. The Ork Meks will add many kustomizations to their vehicles, many times making them function even worse than when they were recovered as damaged vehicles. Looted Rhinos may be equipped with massive crushers, cranes, and a whole lot of Shootas.
Rhino - Notable Users of the Rhino: Adeptus Astartes - The Rhino is the main transport vehicle of the Space Marines and is used by all Space Marine Chapters.Adeptus Mechanicus - The Adeptus Mechanicus use the Rhino as their primary transportation vehicle for Skitarii regiments.Adeptus Custodes - The Adeptus Custodes use the Rhino as their primary form of transportation during combat engagements. During the Horus Heresy the then-Legio Custodes had access to an experimental anti-grav variant of the Rhino, though this variant has been lost to the Imperium.Adepta Sororitas - The Sisters of Battle use the Rhino as their primary transportation vehicle alongside the Immolator during battle.Adeptus Arbites - The Adeptus Arbites use the Rhino as a transport during riots and uprisings, as the vehicle's military grade armour keep them safe from angry mobs.Chaos Space Marines - The Heretic Astartes use many Rhinos as transportation during battle, and many of their Rhinos date back to the Horus Heresy and were brought with them into the Eye of Terror.Renegade Space Marines - Space Marines that have left the Imperium but do not worship Chaos use the Rhino as their main form of battlefield transportation.Orks - The Orks are masters of salvage and it is common for them to salvage a destroyed Rhino, both during and after a battle in order to kustomize it to their needs. These vehicles are outfitted with many different types of Ork kustomizations and some are no longer recognisable as Imperial vehicles.
Rhino - Notable Deployments of Rhinos: Taros Campaign - The Raptors and Avenging Sons Chapters used Rhinos in their fight against the Tau during the Taros Campaign.Anphelion Project - The Red Scorpions used Rhinos during the battles against the escaped Tyranids of the secret research facility on Beta Anphelion IV.Siege of Vraks - The Space Marines of the Dark Angels, Red Scorpions, and Angels of Absolution Chapters used Rhinos during the 17-year-long Siege of Vraks against the Chaos Space Marines of The Purge, The Faithless, and the Berserkers of Skallathrax.Raid on Kastorel-Novem - The Ork klanz of the Death Skulls, Goffs, and Evil Sunz used captured Rhinos against the Raven Guard and other Imperial Forces who were invading the Ork world of Kastorel-Novem.Badab War - The Loyalist Space Marine Chapters of the Carcharodons,the Exorcists, the Fire Angels, the Fire Hawks, and many others used Rhinos in their fight against the Secessionist Chapters of the Lamenters, Astral Claws, Mantis Warriors, and the Executioners during the Badab War.Betalis III Campaign - The Space Wolves used Rhinos during the defence of Betalis III against the Asuryani of Craftworld Mymeara.Third War for Armageddon - Many Space Marine Chapters deployed Rhinos during the Third War for Armageddon against the Orks of Ghazghkull Mag Uruk Thraka.Dark Crusade - The Blood Ravens Space Marine Chapter, and the Word Bearers Traitor Legion deployed Rhinos during the Kronus Campaign, also known as the Dark Crusade.Kaurava Campaign - The Blood Ravens Space Marine Chapter and the Alpha Legion Traitor Legion deployed Rhinos during the Kaurava Campaign.Aurelian Crusades - The Blood Ravens Space Marine Chapter deployed Rhinos during all three of the Aurelian Crusades against the Tyranids, Black Legion, and Renegade Blood Ravens, respectively.
Rhino - Notable Rhinos: Nocturne's Hammer - Nocturne's Hammer is a Rhino of the Salamanders Space Marine Chapter, and is the oldest functioning Rhino in the Imperium of Man. It is said that this vehicle was used by Vulkan himself during the Siege of Devlin's Fastness, carrying him out through the gates and into the midst of the encircling Word Bearers Traitor Legion. The Hammer has been in service with the Chapter for over 8,000 Terran years and has its own special place within the Salamander's Reliquary. At the dawn of each new century, the Chapter's Techmarines gather in the Reliquary and the Master of the Forge strikes the vehicle's activation rune upon the vehicle's engine. It is said that if the engine does not start on the first time then doom shall befall the Salamanders.Barbarus - Barbarus is a Chaos Rhino of the World Eaters Traitor Legion that was reportedly present at the Battle of Terra during the Siege of the Imperial Palace, and has been identified on numerous occasions over the millennia since as being the personal vehicle of the Chaos Lord Kossolax the Foresworn.
Rhino - Adeptus Mechanicus Technical Specifications: Rhino Armoured Personnel CarrierVehicle Name:RhinoMain Armament:Storm BolterForge World of Origin:MarsSecondary Armament:N/AKnown Patterns:I - XXXVTraverse:360 degreesCrew:1 Driver, (1 Gunner If using non-remote-controlled turret)Elevation:-65 to 45 degreesPowerplant:Quad MkII Adaptable Thermic Combustor ReactorMain Ammunition:800 RoundsWeight:30 TonnesSecondary Ammunition:N/ALength:6.6 metresArmour:Width:4.5 metresHeight:3.6 metresSuperstructure:60 millimetresGround Clearance:0.44 metresHull:60 millimetresMax Speed On-Road:70 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:55 kilometres per hourVehicle Designation:0120-766-0724-PR113Transport Capacity:10 Passengers (cannot carry Astartes in Terminator Armour or with Jump Packs)Firing Ports:1, Top hatchAccess Points:1 Rear hatch, 1 Top hatch, 2 Side hatchesTurret:50 millimetres
Rhino - Also See: Imperial VehiclesDeimos Rhino
Rhino Advancer - Rhino Advancer: The Rhino Advancer is a variant of the the standard Deimos Pattern Rhino armoured personnel carrier (APC) used by the Adeptus Astartes. The Rhino Advancer chassis is much longer than the standard Deimos Rhino chassis and uses a variable open-topped design in which the vehicle's dorsal hatches can slide open to allow its passengers easy access to the combat space.The Rhino Advancer's troop hold is able to carry twice as many Space Marines as the standard chassis, and its open-topped design allows its passengers to fire upon enemies and to quickly deploy into battle. When the Space Marines being transported need to deploy, they can use either the vehicle's five ramps or just vault over its side.The Rhino Advancer was used during the the Great Crusade and the Horus Heresy by the Space Marine Legions on both sides, but after the remaining Loyalist Legions were divided into one-thousand man Chapters during the Second Founding, the vehicle fell out of use. The reason for this is likely the fact that Space Marine Chapters rarely deploy in large enough numbers to properly utilise the Rhino Advancer's large troop carrying capacity.
Rhino Advancer - Armaments: The Deimos Pattern Rhino chassis is equipped with two top turret-mounted Bolters that are controlled by the vehicle's target-logis systems, or its Machine Spirit (artificial intelligence), but the Rhino Advancer's turret-mounted Bolters are controlled by the passengers and act as a pintle-mounted weapon.
Rhino Advancer - Notable Users of the Rhino Advancer: Adeptus Astartes - The Rhino Advancer and its Munitions Carrier variant were used by the Space Marine Legions as a troop or ammunition transport during large-scale operations. These vehicles are no longer used due to the Space Marines being divided into Chapters, and no longer needing these specialised vehicles and their large transport capacities.Space Wolves - The Space Wolves Legion used Rhino Advancers during the Great Crusade and the Horus Heresy, particularly during large-scale operations like the Scouring of Prospero.Ultramarines - The Ultramarines Legion used Rhino Advancers during the Great Crusade and the Horus Heresy to transport and supply what was the largest of the Astartes Legions. Many of the Ultramarines' Rhino Advancers were lost during the Battle of Calth, where they were destroyed by the forces of the Word Bearers Traitor Legion.
Rhino Advancer - Adeptus Mechanicus Technical Specifications: Technical specifications for this vehicle are not available in existing Imperial records.
Rhino Advancer - Also See: Imperial Vehicles
Rhino Primaris - Rhino Primaris: The Rhino Primaris is a specialised variant of the standard Adeptus Astartes Rhino Armoured Personnel Carrier (APC) that serves a battlefield support and command and control function. As a designated command vehicle, it possesses an unusually powerful array of augur sensor arrays, cogitators and advanced communications gear to carry out ship-to-surface coordination of a planetary assault.It often acts in concert with the Land Raider Excelsior, a variant of the standard Land Raider also intended to carry out command and control functions, to help target orbital bombardments from a Space Marine fleet in high orbit of the embattled world. The Rhino Primaris can transport 6 Astartes into combat.When working in concert, Space Marine command tanks can secure victory within only solar hours of making planetfall in a combat zone. Orders weighed and delivered by one of the foremost tactical minds of the Adeptus Astartes galvanise those Space Marines nearby to heroic feats of war, whilst targeting Augurs relay telemetries that make each punishing volley impossible to escape.Not only is the strategic worth of these tanks hard to overstate, but they bring overwhelming destruction upon the foe. The Land Raider Excelsior's Lascannons swivel and track, annihilating those enemy vehicles not crushed by its forward Grav-cannon, while the battle barge high above unleashes the final blow. Guided by the Augur array of the Rhino Primaris, the resultant orbital bombardment hurtles out of the sky, leaving nothing but a crater in the planet's crust where a strongpoint lay moments before.
Rhino Primaris - Unit Composition: 1 Rhino Primaris
Rhino Primaris - Armament: A standard Rhino Primaris is armed and equipped with:Twin-linked Plasma GunsSearchlightSmoke LaunchersOrbital Array - An advanced Orbital Communications and Targeting Array that is used by the Rhino Primaris to guide orbital-bombardments from orbiting Space Marine or Imperial Navy fleets.Servo-Skull Hub - A hub that is used as a nest for various types of Servo-skulls. The hub can deploy Servo-skulls that collect targeting data from the surrounding area, repair nearby friendly vehicles or act as communication devices between units.The Rhino Primaris may also have a variety of vehicle equipment such as:Dozer BladeExtra Armour PlatingHunter-Killer Missile Launcher
Rhino Primaris - Adeptus Mechanicus Technical Specifications: The Adeptus Mechanicus has not publicly released the technical specifications of the Rhino Primaris.
Riatov Dragoons - Riatov Dragoons: The Riatov Dragoons are armoured regiments of the Astra Militarum raised from the Riatov System in the Chalnath Expanse of the Segmentum Ultima. They fought in the Haephos Containment campaign and contributed a total of 2 armoured regiments to that conflict.
Riatov Grenadiers - Riatov Grenadiers: The Riatov Grenadiers are regiments of elite, well-armoured Astra Militarum Grenadier infantry raised from the Riatov System in the Chalnath Expanse of the Segmentum Ultima. They fought in the Haephos Containment campaign and contributed a total of 2 infantry regiments to that conflict.
Riatov Ordnancers - Riatov Ordnancers: The Riatov Ordnancers are artillery regiments of the Astra Militarum raised from the Riatov System in the Chalnath Expanse of the Segmentum Ultima. They fought in the defence of the Riatov System from the T'au Empire's Fifth Sphere Expansion and an uprising by a Genestealer Cult. They contributed a total of 28 artillery regiments to the defence of their home system.
Riatov System - Riatov System: The Riatov System is an Imperial star system located in the Chalnath Expanse in the northern Segmentum Ultima of the Imperium Nihilus. In the wake of the Great Rift's birth in the Era Indomitus the system was invaded by the forces of the T'au Empire's Fifth Sphere Expansion.Even as the T'au launched their invasion of Riatov, a series of uprisings by a Genestealer Cult began, which transformed the system's worlds into an inferno of bloodshed as a three-way-conflict between the Astra Militarum, the Genestealer cultists and the T'au ensued, a small part of the wider Chalnath Expanse Campaign.The Riatov System was the home system for several major groups of Astra Militarum regiments, including the Riatov Dragoons armoured regiments, the Riatov Grenadiers infantry regiments and the Riatov Ordnancers artillery regiments.
Riatov System - T'au Empire: T'au Fifth Sphere Expansion - All the T'au forces deployed to the Riatov System were led by Commander Darkstar.
Riatov System - Genestealer Cults: Daughters of Devotion - 9 Sub-sectsSons of the Wyrm - 6 Brood-cyclesYasilian Bridge Builders - 5 ClawsWurmblood Dynasty - 7 Sub-sectsUnion of the Sacred Coils - 8 Sub-sectsBerngard Infiltrators - 3 Brood-cyclesOffspring of the Pure - 7 Brood cyclesAradov Mining Lodge 101 - 17 ClawsSlop-shufflers Worker Guild 872 - 23 ClawsSewer-cleansers Section 3 - 19 ClawsSynod of the Coils Cathedra - 6 Sub-sectsRiatov Prime Rifles - 8 Infantry RegimentsRiatov Underhive Irregulars - 17 Scratch BattalionsOthers unlisted
Riatov System - Astra Militarum: Cadian Shock Troopers - 8 Infantry RegimentsRiatov Grenadiers - 88 Infantry RegimentsRiatov Ordnancers - 28 Artillery RegimentsRiatov Dragoons - 39 Armored RegimentsDuacarro Irregulars - 57 Infantry RegimentsThaxarillian Guard - 42 Infantry RegimentsGnarvis Fusiliers - 36 RegimentsEuthenian Voltigeurs - 29 Infantry RegimentsEuthenian Hussars - 12 Armored RegimentsFaeburn Vanquishers - 48 RegimentsEnnunan Bushmasters - UnknownPerkuni Hearthguard - 37 RegimentsYamnin Volunteers - 18.5 Artillery MustersAnvarsian Ice Rangers - 19 Infantry RangingsTempestus Scions - Classified
Richard Williams - Richard Williams: Richard Williams is an author for Games Workshop's Black Library imprint.
Richard Williams - Imperial Guard: Imperial Glory (2011, ISBN 1-84416-888-3)
Richard Williams - Necromunda: Mark of a Warrior (Short Story) (2000, Collected in Status: Deadzone (Anthology))
Richard Williams - Others: Relentless (2008, ISBN 1-84416-501-9)Mortal Fuel (Short Story) (2008, collected in Planetkill (Anthology))Orphans of the Kraken (Short Story) (2010, collected in Legends of the Space Marines (Anthology) and There is Only War (Anthology))
Rick Priestly - Rick Priestly: Rick Priestley is a game designer for Games Workshop, who has worked for the company since its inception.Priestley was the original designer and writer of Warhammer for Games Workshop.He has worked extensively on various Warhammer 40,000 rulebooks and sourcebooks, including the fourth edition of Warhammer 40,000.[1]He currently has a personal website at [1].
Rift Cannon - Rift Cannon: The Rift Cannon, sometimes referred to as the Stained Glass Cannon, is a formidable weapon only utilised by the Dark Angels Space Marine Chapter and the Successor Chapters of the Unforgiven.This weapon was developed at the zenith of Mankind's technological achievements and its hubris during the Dark Age of Technology long before the Emperor first reigned upon Terra.When fired, it emits a beam of Warp energy that emerges with a cascade of scintillating colours that explode into a blossom of oblivion as a small rift into the Immaterium is opened at the beam's point of contact.The scintillating beam of the Rift Cannon cracks a hole in reality itself, creating a deadly implosion.Those who survive the blast suffer the stunning effect of even so brief an exposure to such an unusual phenomenon.This weapon is utilised as a part of the formidable arsenal of the deadly and much feared aircraft known as the Ravenwing Dark Talon.
Rift Cobras - Rift Cobras: The Rift Cobras are a Loyalist Space Marine Chapter of the Ultima Founding composed entirely of Primaris Space Marines of an unknown genetic lineage.
Rift Cobras - Notable Campaigns: Psychic Awakening - Assault on the Kebban Sub-sector (Unknown Date.M42) - The Rift Cobras despatched 3 companies to deal with the greenskins of the Kebban Sub-sector during the Psychic Awakening. The Kebban Sub-sector is a region of Imperial space that was infested with Orks and a horde of these xenos began to emerge from the sub-sector to assault the surrounding Imperial worlds. The Inquisition discovered that this WAAAGH! was set to collide with a different Ork horde led by the Warboss Bakrash, enhancing the potential destructive power of both. To prevent this from happening, the Ordo Xenos tasked the Deathwatch with killing Bakrash, but the operation ended in failure. This caused Bakrash to lead his WAAAGH! into the Kebban Sub-sector and make war upon the Orks already rampaging within it. Fearing that a Warlord would soon emerge to unite the Orks, the Ordo Xenos immediately requested the aid of several companies from the Rift Cobras, Templars of the Covenant and the Iron Hounds Chapters. The Ordo now believes that the forces of these Chapters will successfully destroy the Orks of this region while the xenos are still focussed on combating each other.Octarius War (Unknown Date.M42) - The Rift Cobras were among the Chapters that participated in the Octarius War against the Orks and the Tyranids of Hive Fleet Leviathan.
Rift Cobras - Chapter Colours: The Rift Cobras wear black power armour with the exception of the helmet, elbow guards, vambraces (forearm armour) and gauntlets, which are light green. Both the shoulder pauldron trim and knee guards are dark green.The Aquila or Imperialis worn upon their chest guard indicates company assignment in accordance with the dictates of the Codex Astartes -- i.e. 1st Company (white), 2nd Company (red), 3rd Company (yellow), 4th Company (green), etc.The Chapter badge is worn on the left shoulder plate, and the white squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is displayed on the right pauldron.A large, black Low Gothic numeral centred upon the squad specialty symbol indicates a battle-brother's squad assignment.
Rift Cobras - Chapter Badge: The Rift Cobras' Chapter badge is a white viper's head in profile, mouth open, centred on a field of black.
Rift Stalkers - Rift Stalkers: The Rift Stalkers is a Loyalist Space Marine Chapter comprised entirely of Primaris Space Marines, created from the rare lineage of the Raven Guard and raised during the Ultima Founding of ca. 999.M41.The Rift Stalkers is a fleet-based Chapter, and its task is to patrol the Cicatrix Maledictum, as many foul abominations emerge out of that great rent in reality.In addition to slaying the Emperor's enemies, the Rift Stalkers diligently seek a method of reconnecting with the hundreds of thousands of worlds cut off from Terra in the galactic north of the Imperium Nihilus.
Rift Stalkers - Notable Campaigns: Triumphant Return (Unknown Date.M42) - After seven Terran years of brutal warfare, and thanks partly to the arrival of several companies of the Rift Stalkers Chapter, the forces of the Imperium finally defeated their Chaos foes in the Bargheist Stars. A grand triumph was held, with parades and martial celebrations spreading glory across a dozen Imperial worlds. Yet at the celebrations' height, Warboss Grukk Face-rippa appeared at the head of a brand new WAAAGH!. His Greenskins flooded the planets of Tremendix and Aposia before the horrified Imperial defenders could rally their forces, and plunged the beleaguered Bargheist Stars back into bloody war.Fall of the Vision of Torment (Unknown Date.M42) - During a solar-month-long naval engagement within the depths of the Spyral Nebula, several Space Marine boarding parties from the Rift Stalkers Chapter were lost trying to navigate the madness of the immense Thousand Sons flagship Vision of Torment in an attempt to disable its enormous crystal Warp-lance. It was only when a Kill-team led by Captain Therrin of the 2nd Company breached the vessel's Void Shields and fought their way through the maze of illusions that guarded its weapons decks that the planet-immolating weapon was finally shattered, allowing the Rift Stalkers' Battle-Barges to close in and destroy the Vision of Torment in a series of devastating broadsides.
Rift Stalkers - Notable Rift Stalkers: Captain Therrin - Therrin was the captain of the Rift Stalkers' 2nd Company. Therrin led the assault on the Thousand Sons flagship Vision of Torment and managed to destroy its world-shattering crystal Warp-lance. This allowed the Rift Stalkers fleet to then move in and destroy the great Chaos warship.