Tanith First-and-Only - Regimental Combat Doctrine and Organisation: The troopers of the Tanith 1st are unparalleled scouts, marksmen, masters of stealth tactics, and excellent light infantry. They are said to possess an unerring sense of direction, traits developed for survival on a planet where the forests actually move to conceal the path taken.The Verghastite and Belladon members of the regiment claim no such uncanny abilities, but are also proven light infantry specialists, with Verghastite hive city backgrounds in particular complementing the talents of the Tanith woodsmen.The First and Only excels in stealth infiltration missions, but has proven particularly tenacious in defensive operations in urban terrain. Even amongst such light infiltration infantry as the Tanith, there is always room for the truly elite.In the Ghosts these take on two forms: The aptly named scouts, lead by Mkoll, who specialise in reconnaissance and covert operations, and the sniper division. There tends to be an over-representation of Verghastites excelling as snipers while the Tanith natives dominate in the scouts.The overall organisation of the Tanith First-and-Only is flexible, as its numbers have shifted drastically over its history. However, the regiment is typically divided into several companies and further subdivided into individual squads. Unlike some other regiments, much of the responsibility for battlefield decisions falls onto the sergeant of a given squad, and his or her second-in-command who holds the rank of corporal.The exact make-up of the squad can vary given the mission, but Tanith squads often feature troopers with roles and titles such as scout, dedicated marksman, Heavy Weapons Team (such as Missile Launcher or Heavy Stubber teams), corpsman, flamer, and voxsman.As squads reconsolidate after losses, this makeup alters depending on availability. In general, however, the Tanith attempt to maintain balanced squads that can handle the diverse threats the galaxy has to offer. In contrast to some other, more rigidly structured Astra Militarum regiments, the Tanith 1st gives an extraordinary amount of freedom to individual squads. While the colonel and company commanders still issue orders, squad leaders receive considerable leeway on how to accomplish objectives.The Tanith First-and-Only frequently leverages its combination of small-unit tactics, independent squads, and tight communication network to outmanoeuvre the opponent. This allows them to be extremely fluid on the battlefield, reacting to the enemy much faster than they could otherwise. Even squads are modular, and often break down into two smaller fire-teams, the second led by the squad's corporal, granting them an even greater degree of tactical flexibility.During his period of command in the regiment's formative years, Ibram Gaunt placed a great deal of importance on his officers having a grasp of the overall tactical situation. It is said that on several occasions, he even broke mission protocol to give other officers information and maps that the Sabbat Crusade's High Command had deemed too sensitive for the lower ranks to access.The Tanith's self-awareness of the regiment's strengths allows them to exploit these advantages to the fullest extent possible. Tanith troopers' weapons of choice are almost invariably stealth, mobility, and coordination rather than brute force and overwhelming firepower.The Ghosts favour in particular the Long-Las, the lightweight Missile Launchers they affectionately refer to as "tread-fethers," explosive tube charges, and backpack Flamers, alongside controlled and precise Lasgun fire.And as a last resort, the Tanith are trained to use their signature silver warknives to deadly effect in close quarters. Some of their most skilled melee combatants are even whispered to have faced down Chaos Space Marines in personal combat and survived to tell the tale of crossing blades with those terrifying foes.