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Logan Grimnar - Axe Morkai: Logan Grimnar's chosen melee weapon is a trophy of war, prised from the cold dead hands of a powerful champion of the Dark Gods. It was upon the battlefields of Armageddon during the First War for Armageddon that the Great Wolf won his fabled axe, amid the blood and fire of the battle on the banks of the River Chaeron.After solar hours of bitter fighting, the river ran red with blood and the bodies of Chaos Cultists and Traitoris Militarum were piled high. World Eaters Chaos Space Marines attempted to cross the river in baroque armoured barges or over bridges melded from the bodies of screaming slaves, the Traitors charging across the flesh-structures to reach the Space Wolves. Seeing a chance to turn the tide of battle, Logan Grimnar had led his Wolf Guard down into the gore-clouded water to meet the berserk warriors of Khorne head-on.The Chaos Champion Akor Doomflayer charged out of the ranks of the World Eaters, his rune-encrusted axe cutting down two of Grimnar's Wolf Guard in the span of a few moments. Suddenly the Great Wolf found himself fighting for his life, Doomflayer's insane fury pushing him back toward the Imperium's defensive line. With an incoherent cry the Khornate Champion struck the flat of Grimnar's Frost Blade, shattering it into a million glittering shards.But Doomflayer's moment of triumph was also his last, as the Great Wolf lunged inside his executioner's swing, ripping off his skull-faced helm with a clawed hand and sinking his fangs into the exposed throat underneath. As Doomflayer fell into the bloody river, Grimnar snatched up his opponent's crimson-steel axe, cutting a path back to his Wolf Guard through knots of homicidal Khornate Berserkers.For the rest of the campaign on Armageddon Logan fought with the axe, and upon his return to Fenris he had it reforged, dubbing it the Axe Morkai.
Logan Grimnar - Wargear: Artificer Terminator Armour - Logan Grimnar wears a suit of ancient Artificer-crafted Terminator Armour, a great relic of the Space Wolves Chapter.Fellclaw's Skull and Cloak - Fenrisian Wolves are renowned across the galaxy for their viciousness. They are respected creatures, and greatly entwined with Space Wolf beliefs. Unarmed hunting rituals exist on Fenris to prove a warrior's prowess. Should a battle-brother succeed on such a hunt, he typically displays the pelt of the animal thereafter. Upon the back of Grimnar's Terminator Armour is a massive gilded skull and an enormous wolf cloak made from the pelt of the terrible and mighty Thunderwolf Fellclaw that he slew in his youth after a long and bloody hunt, and which he has worn with pride ever since.Wolf Tooth Necklace - Created from the teeth of Fenrisian Wolves, a Wolf Tooth Necklace is reputed to grant the wearer strength and ferocity in combat like that of the wolf it was taken from. Whether or not there is any true power in such tokens (like those talismans crafted by the Chapter's Rune Priests) the effects on a Space Wolves battle-brother's morale and ferocity cannot be denied.Wolf Tail TalismanBelt of Russ - Each Great Company has in its Armoury a single Belt of Russ. These are powerful girdles incorporating potent gravitic force fields that protect the wearer, similar in function to an Iron Halo. Forged by the master Iron Priest Stef Blacksoul after the disappearance of Leman Russ, the belts are important relics of the Chapter.Avalanche Pattern Storm Bolter - The drumming fire of this lethal weapon has brought death to aliens, mutants and Heretics. Expertly maintained and perfectly calibrated, Grimnar's Storm Bolter is a breathtaking example of the Iron Priest's craft.Axe Morkai - This mighty weapon is borne into battle by the Great Wolf. The Axe Morkai is an ancient artefact, thrumming with the power of the Warp, a battlefield trophy taken from a defeated Chaos Champion by the Great Wolf himself. Grimnar had the Chapter's Iron Priests reforge the deadly axe into the likeness of the twin-headed Fenrisian wolf-god Morkai, the guardian of the gates of the afterlife in the myths of the people of the Space Wolves' homeworld, Fenris.Stormrider - Stormrider is an ornate war chariot held aloft by anti-grav gyrostabilisers. It has no means of self-propulsion, for it has ever been drawn forth by a pair of giant Thunderwolves since the time of Leman Russ. Power fields and runes of enchantment are wrought within the chariot's framework to protect both Astartes and beast from incoming fire, enabling Stormrider to bear the Old Wolf into the heart of the enemy lines unscathed. Grimnar is amongst the Imperium's deadliest warriors, but when pulled by his Thunderwolves, Tyrnak and Fenrir, he is nigh unstoppable.
Logan Grimnar - Sources: Champions of Fenris - A Codex: Space Wolves Supplement (7th Edition), "The Shadow of Russ"Codex: Eye of Terror (3rd Edition)Codex: Space Wolves (2nd Edition), pg. 66Codex: Space Wolves (3rd Edition), pg. 27Codex: Space Wolves (5th Edition), pp. 20-22, 56-58, 72, 82Codex: Space Wolves (7th Edition), pp. 41, 46-47, 51, 63, 67-69, 79, 109, 123, 162, 199-201Companies of Fenris - Space Wolves Painting Guide, pp. 50-51Index Astartes II, "Wolves of Fenris - The Space Wolves Space Marine Chapter"Warhammer 40,000: Rulebook (6th Edition), pg. 335White Dwarf 156 (US), "The Space Wolves," pp. 8-25White Dwarf 247 (US), "The Great Wolf: Wolf Lord Logan Grimnar," pp. 34-35White Dwarf 258 (US), "Wolves of Fenris: The Space Wolves Space Marine Chapter"White Dwarf 280 (US), "Heroes & Villains of the 41st Millennium: Great Wolf Logan Grimnar"The Emperor's Gift (Novel) by Aaron Dembski-Bowden, Chs. 21-22, EpilogueWar Zone Fenris: The Curse of the Wulfen (7th Edition), pg. 164War Zone Fenris: Wrath of Magnus (7th Edition), "The Serpent and the Wolf"Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pg. 43
Logicians - Logicians: The Logicians are an alliance of Heretic factions who have long been a thorn in the side of the Calixis and the nearby Ixaniad Sectors. Founded not around a single charismatic figure or dark religion, they find their inspiration in a forbidden heretical text called In Defence of the Future: A Logical Discourse.Banned now by the Imperium of Man for several standard millennia, the Logicians are a so-called "progressive" cult, favouring the advancement of Mankind through scientific progress and the acquisition of new technology, believing that they should cast off the theocratic oppression of the Adeptus Ministorum, overthrow the High Lords of Terra and put an end to the smothering constraints on scientific research and technological advancement enforced by the Adeptus Mechanicus.Ultimately, the Logicians aim to bring about a return to the mythic power of the Age of Technology. Finding adherents through a secret network of ruthless mercantile interests and power-hungry Imperial nobles, they are a haven for Hereteks and rogue tech-priests, and are highly organised and well-resourced.Although no daemonic force or apocalyptic agenda lies at their heart, the Logicians are still a phenomenally dangerous group, callous in their pursuit of power and unceasing in the hunt for ever better technology by which to achieve their desired end of ultimate control over the direction of the Imperium's future.
Logicians - History: The Logicians are made up of heretical factions and tech-cults who have long been a thorn in the side of both the Calixis and Ixaniad Sectors. Their origins go back considerably further into the Imperium's, and indeed Humanity's past.They found their inspiration in a forbidden heretical text called In Defence of the Future: A Logical Discourse, a work declared blasphemous by both the Adeptus Ministorum and the Cult Mechanicus and banned for several standard millennia. The Logicians are calculating, secretive, and patient in the execution of their plots and intrigues, utterly callous in their pursuit of power and knowledge, and unceasing in their hunt for ever better weapons and tools by which to achieve their ends.For centuries the Calixis Sector has known the corrosive influence of the Logician cult, and although the power and reach of this tech-cult and its splinter factions have waxed and waned over the years, the group's presence and its insidious teachings have proven impossible to entirely stamp out. In the past the Logicians have been responsible for countless deaths in the pursuit of power and progress, and once even threatened the stability of the Calixis Sector thanks to their shadowy role in the Meritates Uprising.Although purged and hounded to near-destruction following those dark times six standard centuries ago in the early 41st Millennium, the Logicians have returned, seemingly even more subtle and insidious than before.There are those who argue that the threat they now pose is greater than ever. Some even whisper that the cult has powerful backers among the Calixian elite and perhaps even members of the Inquisition itself.
Logicians - Goals and Beliefs: The proscribed work around which the cult has its foundation, a document entitled In Defence of the Future: A Logical Discourse, first appeared more than four Terran millennia ago in the Segmentum Solar, at the very heart of the Imperium, and some say parts of the text itself were copied from ancient and utterly proscribed works buried deep in the vaults of Terra itself, although its author or collator remains unknown.The book itself promulgates the dangerous philosophy of progress, that the advancement of technology and science should be immediately pursued at all cost and regardless of its source for the ultimate "benefit" of Humanity and the restoration of the lost "Golden Age" of Mankind.In such a new age, Humanity would again bestride the stars like a colossus, the ancient domains of Man would be re-conquered, held, and expanded, and all the threats to Human existence posed by the xenos or the Warp could be confronted and crushed utterly.To this end, the work posits the destruction of the Cult Mechanicus and the overthrow of the "stifling grip" of Imperial authority and an end to what the book refers to as the Ecclesiarchy's "tyranny of lies" concerning the God-Emperor and the Imperial Creed.Instead, the "logical course" for the restoration of order and a rebirth of Humanity's destiny among the stars is that power be placed in the hands of a new absolutist oligarchy of "forward thinkers" and those "fitted by vision and superiority" to rule -- namely the Logicians themselves.The doctrines and arguments contained within the work expound the need for utter ruthlessness in order to attain the "glorious coming age" to which Humanity is heir, and goes on to advocate the forging of a secret empire within the body of the Imperium itself as the agency of its overthrow, and the unrestrained pursuit of conquest and victory through the arts of technology and science at any cost.The work supports this dangerous creed with numerous worthy-sounding and elaborate justifications for any needed enormity of slaughter or sacrifice to gain the ends it glorifies, regardless of the cost in Human life or freedom.In short, to attain such a living, tangible paradise -- a future on which the universe itself is held in the palm of Mankind's hand -- no price is too high to pay in the present. It is, the work contends, a matter of simple logic.
Logicians - Iron Techtrarchs: Over recent solar decades one particular faction within the Logicians of the Calixis Sector has grown to power, known as the "Iron Techtrarchs." If the rumours among recidivist crime lords and the testimony of interrogated cult members are to be believed, these Techtrarchs form a ruling council of sorts (the number of which varies depending on the source, ranging from three to as many as a hundred members) for the Logicians of the Calixis and Ixaniad Sectors.This council operates in concert to determine policy and coordinate long-term planning for the cult's diverse cells. It also administers the Logicians' seemingly massive commercial and financial resources to their countless individual plots, expeditions and experimental projects, as well as to punish the failure of their underlings. Failure is a thing they will not tolerate.Although several high-ranking Logicians supposedly linked to the Iron Techtrarchs have been exposed and purged in the last solar decade, conclusive proof of this elusive group has never been found. This lack of proof has led some factions within both the Adeptus Arbites and the Inquisition to doubt the existence of the Iron Techtrarchs, believing them to be either a simple vainglorious myth or a deliberate fabrication of the cult's leaders to paint themselves as part of a wider and "all-powerful" conspiracy -- the better to inspire loyalty and obedience in their followers.Were the Iron Techtrarchs to exist as the rumours claim, then they would have to be made up of highly-placed members of the greatest Imperial noble houses or commercial powers of the two sectors.They would need to have amongst their number ranking members of the adepta or even the Inquisition in order to wield their rumoured power and resources claimed for them and remain hidden -- a prospect that fills some Inquisitorial factions with the deepest unease.
Logicians - Hereteks, Progressives and Renegades: Arguably the real power base of the cult is the diverse number of Hereteks, scholars and even Renegade tech-priests within its ranks. This relatively small but potent group carries out much of the cult's real activities, and each serves in its own way to contribute to the Logicians' power and knowledge.They are a diverse group, often operating in cells either as individuals or small cabals on a single project, usually being quite ignorant of each other and their activities, and answering only (to a greater or lesser extent) to the techtrarch that has sponsored them.They vary a great deal in power, knowledge, and specialisation, ranging from promising Hereteks recruited from within organised crime groups or merchant guilds who might specialise in technology salvage, drug manufacture, or weapon crafting, to disbarred medicae and scholars of forbidden lore on the run from the Imperial or planetary authorities.Outcast members of the Cult Mechanicus are a particular prize for the cult as few are able to match their skills and learning. Having already broken some ban or Edict of Mars, they are often drawn to the Logicians for protection while fleeing destruction by their own kind. In many cases, the loyalty of these individuals to the Logicians is questionable, to say the least, a fact that the Logicians view as an acceptable risk.Though there are some true converts to the cause and fanatic adherents to the Logical Discourse among them, many serve only through an alliance of convenience, bartering service and experimental data for protection, concealment, and the opportunity to pursue their obsessions uncontested.
Logicians - Cult Agents: Where possible, the Logician cult prides itself on directly employing only the best as its agents, and beneath the techtrarchs the cult cells are made up of skilled organisers and administrators, as well as specialists such as pilots, scribes, financiers, and information-brokers. Most of these operate under a variety of cover identities to ensure their techtrarch's bidding is carried out.The ranks of the Logician cells are rounded out by a hard core of professionally-trained killers and soldiers, all of the highest calibre and thoroughly tested for competency, ruthlessness, and loyalty to the cause.These militant agents are one of the most marked features of the heretical tech cult, as their skill and efficiency sets them above many of the foes that the Imperial forces must face when dealing with petty insurrectionists, criminal gangs, or fanatic cult zealots.Highly motivated, tactically skilled, and well equipped, Logician cult agents have repeatedly proven to be the bane of unsuspecting Enforcer groups and ill-prepared Inquisition Acolytes when the cult has been encountered.
Logicians - Project Ashen Tear: In the last several solar decades the Logician cult in the Calixis Sector has been repeatedly linked to a shadowy organisation of assassins, operating primarily within the Josian Reach area of the sector. Recent intelligence gathered by the efforts of Inquisitor Srax-Rhame has indicated that this assassin cadre known as the "Ashen Tear" is actually little more than a "cult within a cult" of the Logicians themselves.The Ashen Tear project was created to give the cult a purpose-built resource of living weapons with which it could strike directly at its enemies, removing with surgical precision any individual obstacle in the cult's path, or deal with anyone that would betray it.In structure, the Ashen Tear appears much like an Imperial Death Cult, somewhat an imitation of the great Officio Assassinorum itself. Its killers are selected from a young age and put through gruelling physical and psychological conditioning, harsh enough that few are likely to survive to attain their majority.As fitting the Logicians' doctrines, those that graduate to active service are further augmented with numerous discreet implanted cybernetic and alchemical systems to boost their abilities, making them extraordinarily dangerous combatants and highly adept stealth killers.While few in number, the Ashen Tear assassins represent a new and powerful weapon in the Logicians' arsenal, although some, like the infamous Moritat Reaper Esme Blackheart of Inquisitor Srax-Rhame's retinue, have taken great delight in besting such "faithless pretenders" when encountered.
Logicians - Servants of the Logicians: The Logicians are something of an elite force as heretical cults go, made up of professional agents and adherents chosen for their high degree of ability, ruthlessness, and loyalty above other factors.The Logicians' doctrines place their faith in the superiority of technology and skill and favour specialisation in their servants.Additionally, the cult seeks to increase its forces with a variety of "disposable" lackeys who may be entirely unaware of who they truly work for and makes extensive use of servitors (including combat types and cyber creatures) where appropriate to its needs and resources.Beyond this, depending on the nature of the Logicians' activities when encountered and the machinations of their Renegade technologists, far more deadly agents and techno-arcane servants may be in evidence. Several of these are detailed here:Logician Crucible Agents - For their most secret intrigues and most dangerous covert infiltrations, the Logicians employ covert agents who have been specifically psycho-conditioned, alchemically enhanced, and mind-wiped of everything but their loyalty, their mission, and what their masters wish them to know. The Logicians maintain a few of these specialists for their more delicate infiltration procedures. They refer to these as "Crucible Agents," referencing the burning away of their old personalities and identities to create the mentally empty state needed so they can be filled with the cult's purpose. Of all the Logician forces, it is these agents that fill some Inquisitorial factions with the direst suspicion, as aside from the Holy Ordos themselves and the higher powers of the more militant Adepta, few within the Imperium have the skill or resources to create such exquisitely empty-minded living tools.Ashen Tear Assassin - The use of the Ashen Tear Tech-assassins is a relatively new but powerful development in the Logician arsenal. Each augmetically hardwired killer is more than a match for most of what they might encounter and delivers death with an enviable cold precision.Renegade Tech-priest - The Logicians count among their ranks a small number of Renegade tech-priests. These rare individuals are often skilled and experienced members of the Adeptus Mechanicus who have, for one reason or another, rebelled against their masters. The life expectancy for such unlicensed and outlawed adepts is short, and many are forced to flee into the underworld in the hopes of evading the wrath of their erstwhile brothers. For the most radical, the Logicians' offer of protection and resources in return for their service is a small price to pay for survival. A few Human lives lost here and there is entirely irrelevant.
Logicians - Logicians in the Calixis Sector: Although its threat has by no means been a constant one, the Logician cult in several incarnations has long been a foe of the Imperial authorities in the Calixis Sector.Some of the oldest case files in the Inquisition's Tricorn Palace archives on the sector capital world of Scintilla deal with plots and incidents connected to the Logicians, dating back as far as the Angevin Crusade itself, including the exploitation and theft of several sophisticated relics recovered during the wars that forged the sector into being.The Inquisition is not the cult's only foes. It is rumoured that within the oubliettes of the Mechanicus Panopticon orbital in the Lathe System there exists an entire vault of castigation, furnished and equipped using only materials crafted from the bones and re-tooled cybernetic implants of Logicians and their apostate Renegades taken by the tech-priests over the years.As can be imagined, the roll of crimes and blasphemies that the Logicians have tallied in the two millennia since the Calixis Sector's founding in the 39th Millennium is a long one, ranging from simple thefts, murders, abductions, and political intrigues to forbidden experimentation causing the deaths of tens of thousands, and even the fomentation of a full-scale rebellion that for a time threatened the stability of both the Ixaniad and Calixis Sectors.After several centuries of near-silence, the Logicians have returned in force in the late 41st Millennium, and although their wider goals remain undefined, their doctrine is as unchanged as their heresy.
Logicians - Infiltration of the Josian Reach: Over the last several centuries, the Logician heresy has once again begun to feature in the incidents and intelligence monitored by the Adeptus Arbites and the Inquisition in the Calixis Sector. Reports and contacts have been registered from various worlds and locations, tracking a definite pattern over time.It is spreading toward the sector core across the Josian Reach sub-sector, with isolated incidents reported as wide afield as Sinophia and Endrite. This latest infiltration seems markedly more ruthless in its execution and callous disregard for Human life than ever before, with its plans now featuring a "scorched earth" policy in covering its tracks and concealing any tangible evidence of its activities from the Imperial and local planetary authorities.New developments within the cult have also come to light, such as the role of the so-called "Iron Techtrarchs" and the use of the assassins of the Ashen Tear, as well as a distinct tendency toward mass-casualty events such as powerful explosions, diversionary terrorist attacks, and even indiscriminate bioweapon releases.All of these are used to protect the Logicians from assault and mask their escape when confronted. The pattern of Logician activities so far has been one of covert action to remove opposition and infiltrate local authorities in order to pave the way for cell groups conducting horrific experimental tests, the focus of which seems to be forbidden fleshworks, weapons development, and augmetic research.Inquisitor Srax-Rhame of the Ordo Hereticus has made it his goal to confront and destroy the Logicians. In recent years he has put forth the theory that the Logicians are operating on some sort of rapidly accelerating timetable, seeking to quickly develop an arsenal with which to engage in some future war or prepare for some coming intrigue of importance to them -- worth taking the risk of breaking their centuries of long silence.Whether or not the notorious firebrand Srax-Rhame is correct, it is certain that the number of contacts with the cult has increased drastically in the last decade and that it is moving toward some dark and heretical purpose of its own.
Logicians - Fenksworld Gene Atrocity: One of the most notorious incidents of tech-heresy in living memory, known popularly as the Gene Atrocity or the "Blight of Nova Castalia," can be firmly laid at the door of the Logician cult and has set the murderous standard for all of its activities in recent years.A powerful cabal of Logician cells, deeply rooted in the underbelly of Fenksworld's linked trio of hive cities, had created a network of gene-labs, holding pens, and testing arenas to conduct a dreadful program of secret Human experimentation.The group sought to extract weapon-worthy chemicals and powerful augmetic drugs, as well as create chimerical bio-constructs from the monstrosities found within the depths of Hive Volg.Unfortunately for the Logicians, matters spiralled quickly out of control as several test subjects escaped to wreak havoc in the maze of access tunnels between the hives, attracting the Inquisition's direct involvement. It remains unclear whether what happened next was an intentional act of mass-murder on the Logicians' part, or a further uncontrolled experimental disaster, but a powerful mutagenic virus was unleashed.Many of those that came into contact with it quickly died, their bodies twisting and boiling in biological meltdown as the viral agent ran unchecked within them, but a small percentage were transformed into insane, hybrid things -- pale horrors from beneath Volg wrought from the flesh of men.Fortunately the virus was a victim in part of its own mortal virulence, and its immediate and present threat triggered the swift and brutal action of Inquisitor Srax-Rhame and the Fenksworld planetary government, which swiftly contained it.Ironically, the relatively affluent hive city of Nova Castilia suffered the worst from its privations with around 100,000 casualties, while the sweltering industrial hell of Magnagorsk suffered barely half that total. As for the nightmarish Hive Volg itself, the effects were barely registered above the norm for that dark metropolis' daily death toll.
Logicians - Coscarla Incident: The most recent Logician plot to come to light has also involved the covert operation of monstrous bio-experiments on living Human victims. More troublingly, this experimentation has occurred in the depths of Hive Sibellus on the sector capital of Scintilla, proving just how far the cult's network has spread across Calixis.The Logicians' experiments in this case were thwarted by the actions of a team of freshly recruited Inquisitorial Acolytes.However, wider investigation, prompted by the unravelling of events in the Coscarla Division, have indicated that the cult cell was but one part of a larger conspiracy on Scintilla that remains to be exposed and destroyed, lest another gene atrocity be unleashed at the very heart of the Calixis Sector.
Logicians - Ordo Hereticus Departmento Analyticus Threat Briefing: The Logician cult and its attendant heresies of technology and doctrine are a clear and present danger to the stability of the Calixis Sector, the faith of the masses, and the sacred auspices of the Priesthood of Mars.To be found guilty of being part of the cult, in its service, or even to have unlicensed possession of a copy of the Logical Discourse is enough to warrant a death sentence under Imperial law -- a fate marginally more merciful than what the Adeptus Mechanicus prescribes for the crime in its own autonomous holdings.Within the Inquisition, the direct persecution of the Logician cult is the chief responsibility of the Ordo Hereticus, and it is a task they shoulder gladly, as its anti-Imperial, secularist, and subversive agendas provoke the most profound loathing and antipathy in the Witch Hunters' ranks.Owing to the cult's tendency to delve into the forbidden lores of alien science, unrestricted technological progress, and the ancient past, both the Ordo Xenos and the authorities of the Adeptus Mechanicus are also bitterly opposed to the cult's activities.Finally, since the days of the Proclamation of Scant Mercy, both the Adeptus Arbites and sector Enforcer cadres have the stated duty to take extreme measures against the cult whenever and wherever it is encountered.Given the power and breadth of the forces ranged against the cult, it is perhaps surprising that the cult is not only still present within the sector, but seems to be increasing steadily in power and reach.It is a testament to both the highly resourced and focused nature of the Logicians' conspiracies and their sheer ruthlessness in maintaining their covert activities that they continue to operate despite such opposition. However, some fear privately that the cult may have secret backing from some Renegade factions within the adepta or the Inquisition itself.All Inquisitorial forces in the field are briefed to expect a highly proficient and skilled enemy in the Logicians, one that will flee if not cornered, often inflicting huge death tolls while doing so in order to cover its operatives' escape.Accordingly, (and with perhaps uncharacteristic subtlety) the Ordo Hereticus' standing orders, issued at the vociferous petitioning of Inquisitor Srax-Rhame, is to match the Logicians' intrigues with intrigues of the Inquisition's own.Already on Scintilla and other worlds in the Calixis Sector, the threads of a vast web of covert actions, espionage, and lies is being woven to ensnare the wider cult. However, when this web draws tight, the Ordo Hereticus will stay its hand no longer, and the Logicians will burn.
Logis Strategos - Logis Strategos: The Logis Strategos is a sub-division of the Adeptus Administratum that serves as an Imperial intelligence and data analysis agency. Its purpose is to analyze the various threats facing the Imperium from xenos species and the forces of Chaos, and devising suitable strategies for countering them with the resources available in the Emperor's realm.For instance, the adepts of the Logis Strategos may track Ork movements in a given sector or segmentum and seek to predict when a warboss will arise among the Greenskins of a certain region with enough strength to unleash a new WAAAGH!.
Logos Historica Verita - Logos Historica Verita: The Logos Historica Verita is a small Imperial organisation of the Adeptus Terra dedicated to recovering a full and accurate accounting of the history of Mankind unmarred by religious superstition or political bias.It was created by Roboute Guilliman, the lord commander of the Imperium and the primarch of the Ultramarines Legion, some time after his resurrection in ca. 999.M41.It was the primarch's intent to make a full and accurate accounting of the Imperium of Man's fragmentary and often contradictory history, the truth of which would inevitably help Humanity's advancement out of the darkness that had befallen it in the millennia after the Horus Heresy.For this task, Guilliman utilised individuals of an inquisitive and more liberal nature than was the norm in the Imperial society of the 41st Millennium.After training them personally in objective methods of data collection, he assigned them the daunting task of discovering, collating and cataloging thousands of standard years of Human history that had been lost or was woefully inaccurate due to superstition, suppression or purposeful obfuscation by the High Lords of Terra.
Lok'Kroll Xenocide - Lok'Kroll Xenocide: The Lok'Kroll Xenocide was an Imperial Crusade carried out by the Novamarines Space Marine Chapter against the foul Lok'kroll xenos from 119.M37 through 164.M37. This campaign is notable for being the last time the Novamarines fought together at full Chapter strength. The Novamarines had volunteered to be at the forefront of carrying out an Edict of Extermination against the Lok'kroll. These hulking invertebrate aliens, having damned themselves in the worship of the Ruinous Powers, had risen up within the span of no more than a Terran century to carve out a pocket empire to the galactic south of the Warp anomaly known as the Storm of the Emperor's Wrath in the Segmentum Ultima.Given their rapid expansion and the massacre of several Imperial colonies and mining outposts in the region, the decision was thereby taken by the Imperium to scour them from the stars before they could grow into a greater threat. Under the Novamarines' direction, the alien demesnes were systematically blockaded by squadrons from Battlefleet Ultima, while the Novamarines, supported by the 109th Phyrus Army Group and numerous Deathwatch Kill-teams, attacked and destroyed the isolated Lok'kroll outposts and nest-worlds one at a time, often employing Exterminatus-class weaponry sanctioned by the edict. Nothing now remains of the Lok'kroll save for a few taxidermically-preserved specimens at the Bastion Geniticus on Varsavia.
Loki Sector - Loki Sector: Loki SectorImperialTerraSegmentum TempestusSegmentum UltimaGreenskinWAAAGH!SnagrodSpace Marine Chapter HomeworldRynn's WorldCrimson FistsChapterAs predicted by their stoic Chapter Master Pedro Kantor, it would take many Terran years of fighting to reconquer the worlds in the Loki Sector that were seized by WAAAGH! Snagrod. The world of Badlanding remains in Ork hands to this day.
Loki Sector - Notable Worlds: Badlanding - This Imperial Agri-World is located in Segmentum Ultima. It was invaded and captured by Ork Warboss Uzrog, under the orders of Snagrod, the Arch-arsonist of Charadon in 989.M41. This world is still held by the Orks.Rynn's World - Rynn's World is an Imperial Agri-World that is also the homeworld of the Crimson Fists Space Marines Chapter. It and the Rynnstar System of which it is a part were both named for the Imperial Reclamator Saldano Malverro Rynn who first led Imperial colonists to the system, reclaimed Rynnsworld for Mankind and settled it as another Imperial Agri-World. The planet is sparsely populated, mountainous, and devoted to intensive agriculture. Due to its distance from other Imperial worlds and its proximity to Ork-controlled space, it is somewhat isolated from the rest of Imperium, with the closest neighbouring human planet being Badlanding. The Crimson Fists' Fortress-Monastery Arx Tyrannus has stood on Rynn's World for over a thousand years since their great Battle-Barge Rutilus Tyrannus was dismantled to build it after the Crimson Fists were granted Rynn's World as their fief and ceased being a Fleet-based Chapter in 740.M40. Though serving as the Chapter's homeworld, Rynn's World is not owned as a Chapter fief by the Crimson Fists, and has its own Planetary Governor. Before a devastating invasion by Orks, the planet was protected by a formidable missile defence system, designed to deter invaders and a relatively skilled Planetary Defence Force called the Rynnsguard. Unfortunately, Rynn's World is not so far from the Ork Empire of Charadon. As the Ork empire grew, Rynn's World began to present a tempting target to Charadon's ruler, Snagrod the Arch-Arsonist. The planet was finally invaded in 989.M41 by Charadonian Orks under the orders of Snagrod. In a freak accident, the Crimson Fists' fortress-monastery was destroyed in the initial invasion by one of the Chapter's own defence missiles that went rogue and the Chapter was all but wiped out. Without the protection of the Crimson Fists, the humans of Rynn's World were quickly slain, and their settlements, with the exception of New Rynn City, the planet's capital, were completely overrun. Rynn's World was eventually liberated by the Imperium following the arrival of an Imperial Reclamation Fleet in 991.M41, although it took years of fighting to reconquer both Rynn's World and the other worlds in the Loki Sector under Ork dominion.
Lone Wolves - Lone Wolves: Lone Wolves (sing. Lone Wolf) are individual Space Marines of the Space Wolves Chapter who are the sole survivors of a pack (squad) that suffered so terribly that it was reduced to a single survivor. A Lone Wolf is one who has lost his brothers to a man and yet has not earned a place among the vaunted Veterans of the Wolf Guard.A Lone Wolf is vengeance incarnate. The last survivor of his pack, he will stop at nothing to avenge his fallen kinsmen, hurling himself into the thick of the fighting without hesitation so that he may win great glory or earn a magnificent death in battle. Having sworn a mighty oath of vengeance, Lone Wolves vow to seek out the most monstrous foes they can find and slay them.The Space Wolves hold true to the belief that only through deeds of incredible heroism or sacrifice can such a warrior atone for his survival and restore the honour of his dead packmates. So does every Lone Wolf swear a mighty oath to seek out the mightiest foes and slay them in glorious combat, or die in the attempt.Those Lone Wolves who succeed in their quests and survive are almost always accepted into the vaunted ranks of their Great Company's Wolf Guard, while the rest earn an honourable death in combat, earning back their lost pack's honour and rejoining them in the afterlife with a final tale with which to greet their kin.Sometimes Space Wolves do not emerge victorious, despite their skill and valour. With every new campaign it is not uncommon for each pack to lose a few more good warriors, and even the rawest recruit to the Chapter understands that this is the natural order of things. Over the standard centuries most Grey Hunter and Long Fang packs, reduced to only a handful of warriors, will continue to fight at a reduced capacity. But sometimes the fates are cruel and a pack will suffer catastrophically, reduced to a single survivor.His packmates lost, the lone warrior has not yet earned his place in the Wolf Guard. In the Space Wolves, when one has no pack, one has no rank, leaving the survivor left with nothing but bitter revenge. These fatalistic individuals are known as "Lone Wolves" among their battle-brothers -- warriors who are utterly dedicated to an unending quest for vengeance to regain the honour of their fallen packmates.A Lone Wolf will swear a great oath of vengeance over the bodies of his fallen pack, painstakingly etching the names of his kin upon his blade or even into his flesh. As his oath of vengeance draws to completion, he vows to hunt down the most dire of foes he can find.He will slay this enemy in the name of his fallen brethren or die in the attempt. In this way the Lone Wolf will win back his lost pack's honour and rejoin them beyond the veil in the afterlife, or earn his vengeance and honour them by his acceptance back into the Chapter as a member of his Wolf Lord's Wolf Guard. Often, such lone figures stalk through the mists of a world under assault by the Adeptus Astartes, preceding a Space Wolves force's advance, each hunting a glorious death in combat.
Lone Wolves - History: Lone Wolves are a natural byproduct of the unique structural organisation and warrior brotherhood that forms the heart of the Space Wolves Chapter. Unlike standard Space Marine squads, as defined by the Codex Astartes, where individual squad members are frequently reassigned to replace casualties or grouped together according to their experience, Space Wolves fight together as a single pack from their induction into the Chapter until death claims them all.New Fenrisian recruits begin their lives amongst the "Sky Warriors" of legend as large packs of youthful and brash Blood Claws, becoming Grey Hunters only when they are tempered by battle and highly skilled in every aspect of war. It is common for newly promoted Grey Hunter packs to be half of their original size as Blood Claws, sometimes even less.Should these Astartes survive long enough to become wise and venerable Long Fangs, their pack will inevitably have dwindled further still. Only elevation to the ranks of the Wolf Guard, or rarer still, the triumvirate of Space Wolf priesthoods, will see a Space Wolf ever leave his pack. Despite the great honour granted to these warriors by such a promotion, they will be sorely missed, and will not leave before being subjected to a suitably raucous send-off by their packmates.The pack mentality of the Space Wolves grows ever stronger as the years pass, each band of transhuman warriors becoming many times the sum of its individual parts. So strong is this bond of brotherhood that every Space Wolf keenly understands the sense of loss left by the absence of his packmates. To so suddenly lose this kinship is a psychologically traumatic experience that few can fully comprehend. Though Space Wolves traditionally face death with jovial fatalism, to fight and die alone without their comrades is something that few of them relish.Only the Chapter's Ancients can truly empathise with the emotional plight of a Lone Wolf, having lost their kinsmen over the many standard centuries since their incarceration in a Dreadnought's sarcophagus -- they too walk a lonely path, fuelled by the need for vengeance on those that robbed them of a mighty death.But of all the Dreadnoughts, it is Bjorn the Fell-Handed who is most keenly familiar with their situation...
Lone Wolves - Path of the Lone Wolf: A Lone Wolf invariably becomes somewhat estranged from the rest of his Chapter by the gravity of his oath. Swearing a great oath of vengeance over the bodies of his fallen pack, he painstakingly etches the names of his kin upon his blade or even into his flesh. Vowing not to feast nor embrace the company of his fellows, a Lone Wolf leads a solitary existence until the moment of his destiny arrives.Despite this, the Space Wolves reserve a solemn respect, even reverence, for those that walk the path of the Lone Wolf. Every warrior readily accepts that a Lone Wolf's wyrd has led him to this point and that a mighty doom awaits him -- ultimate vengeance, or redemption in death. When a member of his Great Company takes the oath of the Lone Wolf, his Wolf Lord will traditionally accompany the doomed warrior to the Chapter Armoury.There, he will be allowed to pick the wargear of his choosing to serve him in his quest. A Lone Wolf can even claim a suit of revered Terminator Armour in this manner, a privilege normally reserved exclusively for his Great Company's mightiest champions, the Wolf Guard. This custom also serves as something of an accord between the Wolf Lord and his warrior -- a sanction of sorts to walk the path of the Lone Wolf and fight his own way, in what is ultimately a violation of the Great Company's military organisation.From that point on, the Lone Wolf is effectively freed from the Chapter's chain of command and is able to dedicate himself utterly to the pursuit of his goal. The Wolf Lord may lose a subordinate, but in his place, he gains an implacable warrior who seeks to take on the very toughest missions in the battles to come.Once a Lone Wolf has taken his oath, he shuns the company of his fellows, spending every waking moment both physically and mentally preparing for the final battle. Even the Great Wolf himself will not obstruct or countermand the destiny a Lone Wolf has chosen for himself, for the Space Wolves take matters of honour and of kin very seriously indeed. The last survivor, alone in his cell, will take up his axe and shield, prepared to meet his death with a weapon in hand.The sagas of these Lone Wolves all too often end in their death amongst a bone-strewn lair of some vile monstrosity or under the heel of a xenos warlord. But on occasion, the Lone Wolf will achieve his quest for vengeance, emerging bloodied but triumphant.He then carries the head of his slain foe back to his Great Company, vengeance having been satisfied, with a grim smile upon his lips. These valiant individuals are almost always inducted into the Wolf Guard, their new comrades welcoming their fellow warrior at the feasting table with great jubilation.
Lone Wolves - Lone Wolves in Battle: Despite being relinquished from their Great Company's formal command structure by their oath, Lone Wolves still accompany their battle-brothers to war in order to seek their doom. They prowl at the forefront of the Space Wolf advance and will charge headlong into the thick of the enemy battle line, howling their vengeance.So terrible is their fury that Lone Wolves will often continue to fight long after suffering injuries that would fell even other Space Marines. As they tear into their foes, they pour all of their wrath and hatred into the single-minded destruction of their enemies, always focusing on attack and disregarding self-preservation. To face a Lone Wolf when the battle-rage is upon him is truly a terrifying prospect, a confrontation that only the foolhardy would relish.A Space Wolves Great Company rarely includes more than a handful of Lone Wolves at a time. For the most part, this is an inevitable consequence of the way they choose to fight, for most die amidst a whirlwind of extreme violence during their first engagement after becoming Lone Wolves. However, those that survive long enough will have fought against such odds, and in so many battles, that a place among the Wolf Guard is all but assured.
Lone Wolves - Honour and Redemption: Despite the honour granted to them by such an offer, it is not unusual for a Lone Wolf to refuse a place amongst their Wolf Lord's bodyguard. More often than not, this will be because the warrior has yet to avenge himself against the foe responsible for the death of his packmates. Only when his quarry lies dead by his own hands will these Lone Wolves hold their oaths fulfilled.Yet there are others still whose bitterness and hatred runs even deeper. These Lone Wolves, though rare even amongst others of their kind, hold a smoldering resentment of the galaxy that robbed them of their closest kin.Only death will release them from their grief, though spilling the blood of their foes dulls the pain, for a while at least. By their own conviction, these tormented Space Wolves are beyond redemption, and will walk the path of the Lone Wolf until Morkai finally claims them.
Lone Wolves - Deathwatch Service: Occasionally, a Lone Wolf joins the Deathwatch, his quest for death and vengeance in many ways compatible with the Apocryphon Oath. Yet, few watch commanders would willingly take on the services of one pledged to die in battle, for in so doing he may compromise a mission or endanger the lives of his kill-team.More often, the Lone Wolf assumes the mantle of the Black Shield, obscuring his origins and compelling the watch commander to accept his service as tradition dictates.
Lone Wolves - Wargear: With such a wide variety of weaponry at their disposal, Lone Wolves are akin to the Wolf Guard in terms of armament, each warrior's choice of wargear as unique as the man himself and guided by his preferred method of fighting. However, unlike the Wolf Guard, who sometimes utilise powerful heavy weapons, most Lone Wolves will eschew any form of ranged weaponry, preferring to fight their enemies in the manner of a true warrior -- up close and personal in bloody melee.With this in mind, a popular choice amongst Lone Wolves is to bear the traditional axe and shield of the primitive tribesmen of Fenris from which they are recruited, though this will often take the form of a Power Axe or a Frost Axe and Storm Shield.Other weapon choices favoured by Lone Wolves are a pair of raking Wolf Claws or the brutal Thunder Hammer. The following is a list of the most common weapons and wargear utilised by a Lone Wolf warrior:Power Armour (Any pattern) or choice of Terminator ArmourClose Combat Weapon (choice of Power Sword, Wolf Claw, Frost Blade, Frost Axe, Thunder Hammer, Chainfist or Storm Shield)Bolt Pistol or Plasma PistolStorm Bolter when Terminator Armour is chosenFrag GrenadesKrak GrenadesFenrisian Wolves - A Lone Wolf might vow to shun the company of his Astartes battle-brothers, but if he has bonded with a pack of semi-sapient Fenrisian Wolves, he will not be able to shun them. The great beasts care not for their Human pack-brother's dishonour, and will keep on following him until the end, ferociously fighting at his side, and seeking to protect him or drag him away to safety should he fall.
Lone Wolves - Sources: Codex: Space Wolves (5th Edition), pp. 29, 88Deathwatch: First Founding (RPG), pg. 58Index Astartes: Lone Wolves (Digital Edition), pp. 3-4, 7-14, 16-17Bjorn: Lone Wolf (Short Story) by Chris WraightOwlcat Games website - Ulfar: The Long Night of the HuntWarhammer 40,000: Rogue Trader (PC Game)