Drukhari - Drukhari Combat Doctrine: The raiding parties of the Drukhari are able to suppress their treacherous natures only in pursuit of power, spoils and slaves. When the Kabals of Commorragh gather in large numbers, they darken the skies of unsuspecting worlds with their razor-edged anti-gravity craft and fall upon the unwary populations of the galaxy with extraordinary speed and their characteristic sadism.Every Drukhari is fundamentally defined by his or her innate selfishness. Personal power, the pursuit of comfort and the gratification of their dark desires are the only things which truly hold value for the Drukhari. They take no pride in the achievements of others within their species and measure every endeavour's worth in how it contributes to their own self-interest.The need for survival in a hostile galaxy is the only thing that bonds the Drukhari together as a species and thus even in combat they are not normally inclined to cooperate with one another beyond the bare minimum required.Yet, on occasion, an opportunity may present itself that even the greatest of the archons is forced to admit cannot be seized by a single Kabal acting alone. This could be an Imperial Hive World whose teeming masses of Humanity are ready to be culled, an Asuryani craftworld drifting unpowered and vulnerable to a slave raid, or a newly discovered intelligent alien species unaware of the dangers which haunt the galaxy.Such targets represent more than a single Wych Cult or Kabal could hope to assault on its own without suffering crippling losses, but the potential rewards are so great that they prove willing to share the spoils with others within the Dark City.Drukhari society is splintered and lacking in any true unity. The raiders of the Dark City owe their first allegiance to themselves and then to the Kabal or Wych Cult to which they belong. Each of these factions constantly compete with one another in the pursuit of their divergent goals and will happily betray or murder any of its allies of convenience once they have outlived their usefulness.Amongst the Drukhari, only the most devious and ruthless survive for long and any alliance or coalition that forms does so only either out of greed or fear of its individual participants' rivals. The lure of thousands of souls to be enslaved and tortured and immense amounts of wealth to be plundered can draw Drukhari together to face a large or very well-defended target.Power is the only truly palpable currency within Commorragh and a successful attack on a target of unusual magnitude can secure extraordinary wealth and authority for those who were daring enough to carry it off. At the same time, no self-respecting archon or Succubus would willingly stand by while his or her rivals benefit from such a cooperative venture.As such, when large-scale assaults are in the offing they can grow to unusually large proportions as jealous Drukhari nobles pledge their support for the raid, whilst all the time plotting ways to double-cross their newfound allies and seize all the plunder and prestige for themselves.While it is greed that forges these massive Drukhari assaults, it is fear that keeps them cooperative. The Drukhari are defined by their fear of many things, including death, loss of status and the plots of their rivals. An unusually large war fleet allows the Drukhari to hunt much larger and more powerful victims.However, just as a raid that earns victory returns with great wealth and the envy of all Commorragh, a failed raid will lead to a loss of standing amongst the participants and possible enslavement by their rivals who will immediately move to capitalise upon the raid leaders' perceived weakness.By involving all of one's rivals in the attack, the risk of failure can be shared by all. Additionally, the nature of Commorragh's vicious politics means that when a Drukhari faction seeks to move against its rivals, the blow needs to be decisive, overwhelming and completely successful.Any less will result in the unleashing of civil strife that will see entire Kabals and Wych Cults destroyed, thousands murdered amongst the spires of the Dark City and slavery and torture for almost all as the enemies of both sides seize their own advantage.Because of the terrible risks involved with such reprisals, the fear of these consequences keeps most of the double-dealing and treachery within a large war fleet to a minimum -- until the participants return with their spoils to Commorragh.