vizn3r/warhammer40k-lore huggingface dataset:
Marduk - Rise of the Dark Apostle: Now that Jarulek was dead and Marduk had risen to the leadership of the 34th Host, he still had to achieve something of worth to the cause of Chaos before presenting himself for approval before the Dark Council on their daemonic homeworld of Sicarus, located deep within the Eye of Terror.This elite cadre of the most powerful Dark Apostles within the Legion were its main ruling body, enforcing the will of the Daemon Primarch Lorgar and the Chaos Gods. Marduk needed their approval before he could ascend to the ranks of the Dark Apostles. Therefore, he would carry on the quest of Jarulek, but in order to do so he would have to unlock the secrets of the Nexus Arrangement.His quest to unlock the artefact's powers took him and his Host of Word Bearers into the middle of territory that was contested by both the Imperium and the alien Tyranids. Not only did Marduk have to negotiate his way through the two opposing forces but he also had to deal with a third force that lay hidden on the very planet where his quest would end.Marduk sought the secrets of the Nexus Arrangement upon the Ice World of Perdus Skylla, which was being evacuated by the Imperium before the arrival of a Tyranid hive fleet. Though the Imperials knew that they could not evacuate all of the world's populace in time, they have been ordered to rescue as many as they could before an Exterminatus was ordered to deny the Tyranids their prize. It was estimated that the Tyranids would make planetfall in only three solar days' time after Marduk's arrival.Racing against the clock, Marduk learned that somewhere on Perdus Skylla was an Adeptus Mechanicus Explorator by the name of Daenae who had 800 standard years of knowledge hidden within her mind, knowledge that the aspiring Dark Apostle needed to unlock the artefact's dark powers. As Marduk and his brethren searched the icy moon, he constantly kept a wary vigil upon the Host's Coryphaus, Kol Badar, who hated Marduk with every bit of his black soul.Through undisclosed circumstances, Marduk had killed Kol Badar's closest blood brother during the beginning of the Horus Heresy, and Badar refused to rest until he had gained vengeance against his hated rival. As the 34th Host tried to avoid their Imperial enemies in the midst of the massive evacuation, the Word Bearers also have to contend with the presence of the vile Drukhari, who were also on the doomed moon claiming bodies and souls to feed their hideous appetites.After he obtained the knowledge he had needed from the mind of Daenae, Marduk and his Heretic Astartes fought their way through both the Drukhari and Imperial forces. Marduk and his Host barely made it out of the system as the hive fleet arrived to engulf the doomed world. Marduk then made for the Word Bearers' homeworld of Sicarus within the Eye of Terror to present himself before the Dark Council.
Marduk - The Dark Council: When Marduk arrived on Sicarus, he made his way to the immense cathedral-fortress known as the Basilica of the Word and presented himself and the Nexus Arrangement before the Dark Council. Over the period of 3 solar months, Marduk underwent the rituals of testing and purification. He had been subjected to these rituals in order to prove his suitability as the next Dark Apostle of the 34th Host.He had not spoken to a living soul, though his days were filled with acts of penitence, recitation of the Great Works and communion with the Dark Gods. He endured all manner of ritual debasement, as his soul was stripped bare and he was reborn into the dark faith.He was subjected to solitary confinement for solar weeks on end, sealed within the ossuary sepulchre deep beneath the Basilica of the Word, interred within a crawl-space little larger than his body, walled in with bricks and blood mortar.Hallucinogenic smoke had coiled around him in the tomb, and as he deeply breathed in the fumes, his body had passed into a catatonic state nearing death, allowing his spirit to soar free in the Empyrean. Marduk had fought an endless army of Daemons that sought to test his resolve. He knew not how long the Ruinous Powers subjected him to this test of endurance.This was followed by endless days of ritual torment and study. Having successfully performed everything that was required of him, he was finally allowed to present himself before the Dark Council, to hear them render their judgment.Passing this final test, Marduk received the blessing of Lorgar and was welcomed into the ranks of the evil priesthood who called themselves the Dark Apostles.
Marduk - Beginning of the End: Thirteen immense battleships had been sequestered for Marduk's Dark Crusade. Five complete Word Bearers Hosts stood ready to embark upon the Dark Crusade against the hated Imperium. Marduk's flagship, the battleship Infidus Diabolus, stood ready amongst the deadly armada.Between them, the four Dark Apostles commanded the loyalty of over 5,500 Heretic Astartes warriors. Together with the might of Ekodas' Grand Host, that number swelled to over 9,000. Add onto that the battle-tanks, Chaos Dreadnoughts, Daemon Engines and assault craft of the five Hosts and the number was swollen further.Over a million fanatical Chaos Cultists of the Word accompanied the Hosts, brainwashed men and women crammed together like cattle in hulking slave vessels. These slaves' free will and resistance had long been broken, and they were now true devotees of Chaos.Of little tactical worth, they would be herded into the guns of the enemy, across minefields and sacrificed by their Astartes masters, and they would go willingly for the glory of the Dark Gods.The fleet was also accompanied by a single bulk-transporter, a grim vessel twice the size of Grand Apostle Ekodas' flagship, the Crucius Maledictus. Within its cavernous stasis hold resided a full demi-Legion of Chaos Titans: twelve of the most potent war engines ever constructed on the Forge Worlds of the ancient Mechanicum.These were the Titans of the Legio Vulturus, who had once fought for the Emperor during the bygone era of the Great Crusade. They had declared their allegiance to the Warmaster Horus ten millennia before, turning upon their own brethren mid-battle and wreaking terrible devastation and chaos upon the war engines of the Legio Gryphonicus and the Legio Victorum, destroying over 40 Titans in one unexpected engagement. This particular demi-Legion had fought alongside the Word Bearers since the start of the Great Crusade.The Word Bearers intended to take the five outlying planets of the Boros Gate in turn, and once they had fallen the five Hosts would converge on the central planet, Boros Prime, the lynchpin and heart of the Boros System.If the Word Bearers could take this world then they would control the Boros Gate. This would leave the Traitor Legions an open path into the Segmentum Solar and the heart of the Imperium.
Marduk - Battle of the Boros Gate: Using the Nexus Arrangement to unleash Daemons and disrupt the functioning of the Warp around the surrounding star system, the Word Bearers' assault on the Boros Gate initially devastated the defending White Consuls and Astra Militarum forces, who called for reinforcements from the Grey Knights, who could not arrive in the system due to the Warp-dampening effects of the xenos artefact.As the Chaos Titans of the Legio Vulturus were deployed, Marduk attempted to demoralise the Imperial war effort by sending Burias Drak'Shal to assassinate the White Consuls commander Gaius Aquilius, who was beloved by the Astra Militarum regiments defending the planet. Thanks to the intervention of the White Consuls Chapter Master Titus Valens, Aquilius was saved.In truth, the campaign was a plan by The Brotherhood of Kor Phaeron under the command of Marduk's latest subordinate, First Acolyte Ashkanez, to purge the Word Bearers Legion of his rival Dark Apostle Erebus' loyalists.Under attack from both Necrons under the command of the Undying One seeking to recapture the Nexus Arrangement and the defending Imperial forces, Marduk put down The Brotherhood's plot. The Dark Apostle killed Ashkanez after his betrayal was revealed using his Meltagun and escaped by deploying a Vortex Grenade to destroy the Nexus Arrangement and then flee back to Sicarus aboard his vessel once its effects on the local Empyrean had ceased.With the artefact destroyed and its Warp-dampening effects deactivated, the Grey Knights could finally enter Boros Prime's orbit and turn the tide of the battle against the Chaos forces.Marduk also betrayed the forces of the Grand Apostle Ekodas remaining in the system in order to further his own influence in the XVIIth Legion, letting Ekodas and his warriors die at the hands of the Grey Knights. Imperial casualties however proved heavy, as only 3 Loyalist Space Marines survived the engagement. But for now, the Word Bearers' prophecy of the End Times would have to wait...
Marduk - Appearance: The entire left side of Marduk's face was ruined by the bolt round fired by his former master, the Dark Apostle Jarulek.It was rebuilt with augmetics, though Marduk declined the implantation of an augmetic eye, which was instead replaced with an organic implant made from a hybrid of Human and daemonic flesh grown in a culture of amniotic fluid and infused with Warp energy.Marduk later lost his left arm to the Necron Lord known as the Undying One.
Marduk - Wargear: Marduk wore an ancient suit of power armour that was a bastardised combination of Mark IV, V and VI pattern armour pieces, including a helmet gifted to him by The Warmonger which was bedecked with honorifics and artefacts of religious significance.Burnished metal talismans, tiny shrunken skulls and Chaos icons hung from chains on Marduk's ornate, deep red armour. A scrimshawed bone of the Chaos prophet Morglock was strapped to his thigh with padlocked chains, and extracts from the Book of Lorgar, scratched upon Human flesh, hung from his shoulder plates.In battle, Marduk wielded an archaic Daemon-possessed chainsword known as Borhg'ash, which fed upon the blood of the victims that Marduk struck down with this fell blade.
Marines August - Marines August: The Marines August is a Codex Astartes-compliant Space Marine Chapter of unknown origin and Founding. Almost nothing else is known about the Chapter in current Imperial records.
Marines August - Chapter Colours: The Marines August primarily wear crimson Power Armour. The power pack is black. The Aquila or Imperialis on the chest guard, as well as the helm and shoulder plate trim are golden. The open-faced white squad specialty symbol -- Tactical, Devastator, Assault or Veteran -- is located on the right shoulder plate. A white Gothic numeral is stenciled above the squad specialty symbol, indicating squad number. The iconography on the left knee guard indicates company number in accordance with the Codex Astates.
Marines August - Chapter Badge: The Marines August's Chapter badge consists of two white Greek "lambda" symbols, one inverted over the other, with a large white skull superimposed in the centre of both, on a field of crimson.
Marines Errant - Marines Errant: The Marines Errant is a Loyalist, fleet-based Space Marine Chapter credited in the Mythos Angelica Mortis as a successor of the Eagle Warriors Chapter, giving it Ultramarines lineage. It was created late during the 23rd Founding in the 37th Millennium, to repair the gap left in Imperial military forces by the loss of other Chapters.The Chapter was well-named, for over the millennia since their Founding, the Chapter's battle-brothers have been active throughout the entirety of the Imperium and often far beyond its borders.The Chapter has shown a tremendous resilience and flexibility that has allowed it to participate in a broad range of Imperial Crusades even while its Battle-Brothers fervently venerate the dictates of the Codex Astartes.
Marines Errant - Notable Campaigns: Kadyron Voyage (Unknown Date.M40) - Five companies of the Marines Errant formed the core military elements for this venture into the Hazeroth Abyss of the Calixis Sector. This expedition, led by Inquisitor Lord Kadyron, is regarded as an unmitigated disaster. A lone battle barge survived the expedition. Through the course of the journey, the Chapter lost the majority of its Land Raiders, Dreadnoughts, and numerous Warp-capable transports, as well as countless battle-brothers.Corinth Crusade (698.M41) - The Marines Errant Chapter served as part of a combined Space Marine expeditionary force comprised of the Ultramarines, Angels of Absolution, Lamenters, Silver Skulls, Scythes of the Emperor, and fifty Imperial Guard regiments, led by Chapter Master Marneus Calgar that launched the Corinth Crusade against the Orks of Charadon. During the heroic seven-year-long Crusade, these Imperial warriors inflicted a series of major defeats on the growing threat of WAAAGH! Skargor. The Orks were crushed, and their threat diminished for over thirty standard years.Badab War (901-908.M41) - During the Badab War, in 904.M41, the Marines Errant were recalled by the High Lords of Terra from the Eastern Fringe of the galaxy to reinforce the Fire Hawks Chapter. However, they soon found themselves fully engaged in protecting Imperial merchant ships in transit, which they would continue to do for the remainder of the conflict.Fall of Vilamus (999.M41) - In 999.M41, Huron Blackheart of the Red Corsairs hatched a plan to steal large amounts of Astartes gene-seed alongside the Night Lords warband led by the Chaos Champion called The Exalted to create new Chaos Space Marines to refill the Renegades' ranks, which had been depleted by the Badab War. The Marines Errant's fortress on Vilamus, created by the fleet-based Chapter to serve as a secure base for its gene-seed repository, was targeted due to its relatively small garrison size. The Red Corsairs lured the bulk of the Chapter away from the world, while the Night Lords infiltrated and disabled the fortress' Void Shields and launched a determined assault that neutralised the fortress' power network and its automated defences. This attack led to the loss of nearly all of the Marines Errant's stockpile of precious genetic material, dooming them to a long, slow demise as a Chapter, unless the gene-seed could be recovered. However, the Night Lords and the Red Corsairs soon fell upon each other as the Night Lords tried to reclaim one of their Strike Cruisers, the Echo of Damnation, and laid claim to all of the recovered gene-seed.
Marines Errant - Marines Errant Librarians: Like their fellow Astartes Chapters, the Marines Errant also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels. Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its Initiates, or from the ranks of gifted psykers brought to the Scholastica Psykana of the Adeptus Astra Telepathica. Most Chapters train and test chosen psykers following the ancient ways laid out in the Codex Astartes. Librarians of the Marines Errant are trained in this way, and, with few minor traditional variances, have been taught to live by the word of the Codex. Marines Errant Librarians have a number of unique psychic abilities only used by the psykers of their Chapter:Darkness Gate - Summoning up the potent energies of the Warp, the Librarian folds space between points within the void and brings them closer together for an instant, allowing Space Marines to pass between them. Darkness Gate has effects similar to a teleportarium, allowing objects from one point to be transferred to another in a rapid instance via the conduit of the Warp. It only works for a small group of individuals and only across an airless space like the void, but it can be effective for staging hit and run attacks. The Librarian and a number of individual Battle-Brothers in a squad can be affected by this power. The Librarian picks a point in space which he can observe, such as a distant starship. Provided there are no obstacles or atmosphere between the point he can see and the point where he is standing, a momentary gate through the Warp will open, allowing him and his companions to step through. Perils of the Warp can be particularly dangerous when using this power.Shadows in the Stars - The Librarian can look out into the inky black of the void and see things mere sensors and Auspex cannot, reading the ebb and flow of the darkness and the Warp which lies beneath it.Void Hammer - Summoning up a brutal burst of psychic energy, the Librarian smashes objects and batters structures with raw psychic power. Against individuals, this power can knock them down and break their bones, but against inanimate objects it can rend apart walls and buckle bulkheads. The Librarian picks a point within range and line of sight as the impact point of the Void Hammer. Any individuals within 3 metres of this point will be hit by the concussive blast unless they can successfully dodge and leap out of the way. Objects such as walls, supports, and doors will suffer impact damage. This can be used to punch holes in objects (such as bulkheads) if it does enough damage to destroy them (creating a breech 3 metres in diameter), or bring down buildings by destroying supports. This ability can also be used effectively against vehicles, damaging them just as it would a bulkhead or blast door.
Marines Errant - Deathwatch Service: Normally, Space Marines serve with the Deathwatch for a tour of duty with a predetermined length of time. However, due to their broad deployment, it is often challenging for a member of the Marines Errant to return to his company at a specific designated time.His company's current disposition might be unknown or might be located in a portion of the galaxy that is extremely distant from the Space Marine's current Watch Station.To accommodate this difficulty, Battle-Brothers from the Marines Errant may serve with the Deathwatch long beyond their originally designated term. Then, when their company is once more at a known location within a reasonable transit distance, they can abruptly return to service with their Chapter.
Marines Errant - Chapter Combat Doctrine: As a proud Successor to the Ultramarines Legion, the Marines Errant follow the dictates of the Codex Astartes as closely as possible. Their primary adaptations from its doctrines are all intended to grant them additional flexibility in keeping with their duties as constant crusaders. With the exception of those changes, the Chapter fervently espouses the core of Primarch Roboute Guilliman's martial philosophy.This adherence is represented in the Chapter's consistent use of combined arms. It maintains the necessary flexibility to address virtually any opponent. While Assault, Devastator, and Scout Squads are used in keeping with the prescriptions of the Codex, their proportionate numbers are carefully preserved.To the extent that they are available, vehicular assets are used as situations necessitate. Because such resources are not always readily available, Assault Squads are often used in place of lighter vehicles while Devastator Squads fulfil the role that would more commonly be played by most Space Marine tanks.The Marines Errant do not have a favoured opponent. They have engaged in countless battles against xenos, Heretics, and even the minions of Chaos. No matter what type of foe they might oppose, the Chapter's Space Marines adhere to the Codex' teachings as they dispassionately eliminate those who would dare to battle the Imperium of Man.This approach does leave the Chapter less capable against some foes than Chapters that focus on learning the most effective means to overcome a particular target. However, it offers the advantage that the Marines Errant are less expectant of a particular enemy strategy or predisposed to use a specific -- and potentially predictable -- strategy of their own.Due to the losses that the Marines Errant have sustained, they are often conservative in how they use their equipment and wargear. Heavy tanks, Dreadnoughts, and the rarest wargear items are only used when absolutely required in a given situation.The Chapter has sustained significant losses through the course of its many crusades and can ill-afford to sustain additional ones. In some cases, this may leave the Marines Errant in the field less well-equipped than would be ideal for a given circumstance.However, through their devotion and understanding of the Codex Astartes, the Marines Errant are confident in their abilities to overcome any opponent.It is clear that the Marines Errant go to extreme measures to repair any equipment that suffers damage in the field, due to the expertise of their Techmarines. A few fortunate discoveries from their countless crusades have also enabled the Chapter to reclaim some wargear that would otherwise be irreplaceable.A few rumours suggest that some Marines Errant Battle-Brothers may have gone to the extreme of utilising xenos weaponry, but none of these tales have yet been substantiated.
Marines Errant - Chapter Gene-Seed: As was the intent at the time of their Founding, the gene-seed of the Marines Errant remains stable and shows no signs of mutation or Chaos contamination. Its purity is unquestioned. Some rumours indicate that because of its stability and relative abundance, it may have been used for the creation of at least one additional Chapter.The Marines Errant Chapter maintains an exceptionally reverential view towards its gene-seed. The losses incurred during the Kadyron Voyage only served to reinforce this belief. The Chapter's command is well aware that its members could suffer considerable losses at any time, and so have taken extraordinary measures to insure that the gene-seed supply, as the most vital component of their continuity, remains securely preserved.Their repository-fortress upon Vilamus was established primarily to insure that this risk could be minimised. Similarly, the Chapter maintains a greater number of Apothecaries than the Codex requires. These brethren serve by maintaining the repository as well as insuring that the Progenoid Glands from younger Battle-Brothers are harvested in a timely fashion, and then sent to Vilamus for secure storage until needed.However, with the recent disaster of the Fall of Vilamus at the hands of Huron Blackheart and the Red Corsairs, the loss of virtually all of the Chapter's gene-seed reserves represents an enormous catastrophe that may doom the Marines Errant to a gradual descent towards obliteration.Through their history, this philosophy has consistently served as an effective countermeasure to the risks the Marines Errant face as a Crusading Chapter. On several occasions, the Chapter has needed to replace more than a company of Space Marines who were designated as lost.In at least one instance, it was easier for the Marines Errant to find recruits and available gene-seed than it was for them to fit the necessary Power Armour and find available Veterans to perform the training.
Marines Errant - Primarch's Curse: Crusaders Call: The Marines Errant never refuse the call to arms or the chance to join a crusade against the enemies of the Imperium. When the Chapter's genetic curse manifests in one of its battle-brothers, it usually progresses in three stages.Stage 1 - Unending Valour: The battle-brother has become filled with pride in the history of his Chapter's bravery and devotion and sees his own existence as a vital part of continuing its traditions. When his squad is required to do its duty he will make sure that it is carried out, squashing any doubt his fellow battle-brothers might have or any weakness they might show in the face of honour.Stage 2 - Duty through Sacrifice: True duty can only be proven in death or an equally potent sacrifice, a fact which is known to all true servants of the God-Emperor. The battle-brother knows that to prove himself he must be the one to stand in the way of the blade or shield his comrades from the blast, so that there can be no doubt about his devotion or his loyalty to the Emperor.Stage 3 - Lead the Charge: In boarding actions, the greatest honour goes to those first through the breech and first to face the foe. The battle-brother accepts that he must take this role as his honour demands it, and it is just another way to prove his courage and loyalty in the eyes of his peers. If there is a choice or a chance to lead a charge or be the first to face the enemy, the battle-brother must take it. Furthermore he will seek out such opportunities, volunteering for dangerous duties if they mean he will get to lead others into the fray. In combat, the battle-brother will also seek out the most dangerous or powerful-looking foes, even at the cost of ignoring closer or more pressing enemies to his brethren's tactical disadvantage.
Marines Errant - Chapter Relics: Crusader Medallions - Many members of the Marines Errant have been part of an Imperial Crusade at some point during their lifetime. Those that come to the Deathwatch are usually veterans of such glorious endeavours and wear the badges of their valour on their armour. Crusader Medallions come in many forms, and are either symbols painted onto the greaves or braces of a Battle-Brother's Power Armour or can be actual medals fixed to his weapons, chest plate, or helm. The presence of these tokens marks out the Battle-Brother as a Crusader and will increase the respect of his peers, though it can also alienate others as every Crusade comes with both great victories and bitter defeats.Linebreaker - The Astartes shotgun is commonly thought of as a weapon for the Scout Companies, but the death toll wrought on enemy forces by the Veterans who have wielded Linebreaker speak to its effectiveness in other hands. The weapon's specially crafted, short barrel is reinforced to withstand a unique shot made of super-dense alloys. Even a grain of this ammunition impacts with the force of a slug from a lesser weapon, allowing for a devastating spread of fire.Naval Bolter - Marines Errant are used to fighting in the close confines of starships and in brutal toe-to-toe boarding actions. Some Battle-Brothers use cut-down Naval Bolters for such engagements where a full-sized weapon would be too large or unwieldy. A Marines Errant Battle-Brother may exchange his standard pattern Astartes Bolter for a Naval Bolter. If he does so, he reduces its clip of bolts by 8, but halves its weight and can use it both one-handed and in close combat without the usual awkwardness and loss of accuracy.
Marines Errant - Chapter Fleet: Star Jackal (Strike Cruiser) - A Strike Cruiser and the principal warship of the Marines Errant's 4th Company. The Star Jackal was involved in the prosecution of Secessionist forces during the Badab War.
Marines Errant - Chapter Colours: The Marines Errant wear a unique halved heraldry consisting of white (right) and blue (left) power armour. The Aquila or Imperialis on the chest guard is yellow.The black squad specialty symbol on the right pauldron designates operational specialty -- battleline, close support, fire support, Veteran or command. A similar emblem is also sometimes etched onto one of the knee plates.A white High Gothic numeral is sometimes stenciled in the centre of the squad specialty symbol to indicate squad number.The colour of the left knee plate indicates company number in accordance with the dictates of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.The Marines Errant are also known to make use of camouflage. Such was the case when the Chapter's Second Outer Galactic Expeditionary Force used a black and white camouflage pattern with the Chapter badge located in a circle on the right shoulder plate that was halved in white and blue.
Marines Errant - Chapter Badge: The Marines Errant's original Chapter badge was a red, five-pointed shooting star, the colour graduating from red to yellow.The Chapter's updated badge is a white star symbol with a yellow flaming tail like that of a trailing comet.
Marines Errant - Sources: Adeptus Astartes: Successor Chapters (Limited Released Booklet)Deathwatch: Honour the Chapter (RPG), pp. 42-49Deathwatch: The Jericho Reach (RPG), pp. 18-20Imperial Armour Volume Nine - The Badab War - Part One, pp. 26-27, 30-31, 39, 74-81Imperial Armour Volume Ten - The Badab War - Part Two, pg. 23Warhammer 40,000: Planetstrike (5th Edition), pg. 57Warhammer 40,000: Rulebook (5th Edition), pg. 146Blood Reaver (Novel) byAaron Dembski-BowdenSoul Hunter  (Novel) by Aaron Dembski-BowdenWhite Dwarf 101 (UK), "Index Astartes: The Badab Uprising" by Rick Priestley
Marines Errantor - Marines Errantor: Marines ErrantorSpace MarineChapterFoundingImperial
Marines Errantor - Chapter Colours: The Marines Errantor's Chapter colours are not listed in current Imperial records.
Marines Errantor - Chapter Badge: The Marine Errantor's Chapter badge is not listed in current Imperial records.
Marines Exemplar - Marines Exemplar: The Marines Exemplar is a Loyalist Space Marine Chapter of unknown Founding and origin that is listed in the Mythos Angelica Mortis, a tome of ancient knowledge stating that 20 Space Marine Chapters, collectively called the Astartes Praeses, had been created to watch over the Eye of Terror region after the Great Scouring.The Marines Exemplar are part of the Astartes Praeses. During the 13th Black Crusade Chapter Master Maxim Absolon originally deployed nine companies of the Chapter according to Great Wolf Logan Grimnar's deployment plan, resulting in the Chapter being scattered across several warzones in defence of the Segmentum Obscurus.However, after the Chapter Master's Thunderhawk was shot down Captain Raoul of the 2nd Company took command (though the Chapter remains hopeful that Maxim Absolon may still be alive behind enemy lines).He now deploys according to his own advisors and not Logan Grimnar's battle plans. The Marines Exemplar's homeworld is the planet Necris.
Marines Exemplar - Astartes Praeses: The Marines Exemplar are listed in the Mythos Angelica Mortis, a tome of ancient knowledge stating that 20 Space Marine Chapters, collectively called the Astartes Praeses, had been created to watch over the Eye of Terror region after the Great Scouring.The Exemplars are part of this elite group of guardians.
Marines Exemplar - Notable Campaigns: 13th Black Crusade (999.M41) - The Marines Exemplar dedicated all but one Reserve Company to the Imperial efforts against the forces of Chaos during the 13th Black Crusade. Chapter Master Maxim Absolon originally deployed nine companies of the Chapter according to Logan Grimnar's (the Great Wolf of the Space Wolves) deployment plan, resulting in the Chapter being scattered across several warzones in defence of the Segmentum Obscurus. Tragically, Absolon was lost in the opening phase of the conflict, as his company attempted to extract the senior staff of an Astropathic way station before the forces of Abaddon the Despoiler overwhelmed the jungle moon on which it was located. The 5th Columnus Regiment, a Traitor Guard unit led by the demagogue Colonel Jobe, was making a push towards the Belis Corona System, but had first to secure the jungle moon. Greatly outnumbered, Absolon led his force in a desperate breakout attempt, and although the majority of the company escaped, the commander's Thunderhawk gunship was shot down, exploding as it failed to clear the jungle canopy. The commander was listed as missing in action, though the Marines Exemplar have not given up hope that he might have survived the crash and remained active behind enemy lines. However, Absolon's second-in-command, Captain Raoul, had distanced the Chapter from Logan Grimnar's Council of War afterwards, preferring instead to deploy the Chapter's companies as his own advisors saw fit.
Marines Exemplar - Notable Marines Exemplar: Chapter Master Maxim Absolon (MIA) - Absolon is the current Chapter Master of the Marines Exemplar. Missing after his Thunderhawk was shot down on a jungle moon that was being invaded during the 13th Black Crusade. He originally deployed the Marines Exemplar according to Logan Grimnars plans. The Marines Exemplar still hope that he is alive behind enemy lines.Captain Raoul - De facto Chapter Master in the absence of Maxim Absolon. After he assumed command, he redeployed the forces of the Marines Exemplar, ignoring the plans laid out by Logan Grimnar.
Marines Exemplar - Chapter Colours: The Marines Exemplar's primarily wear black power armour, with the exception of dark red arms and shoulder plates.The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder guard. A white Low Gothic numeral centred in the middle of the squad specialty symbol indicates squad number.The colour of the Aquila or Imperialis on the chest indicates company number in accordance with Codex Astartes-approved heraldry -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.
Marines Exemplar - Chapter Badge: The Marines Exemplar's Chapter badge is a black skull with an ebon halo of seven spikes that radiate from the top like a crown. This is centred on a field of red.
Marines Exemplar - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Art of Warhammer 40,000, pp. 70-71Codex: Eye of Terror (3rd Edition), pg. 16Codex: Space Marines (5th Edition), pg. 30Index Astartes, "Humanity's Shield"How to Paint Space Marines (2004), pp. 77, 89White Dwarf 312 (UK), "Silent Menace - Space Marine Scouts", by Andy Hoare, pg. 45White Dwarf 284 (US), "Humanity's Shield" (Article)White Dwarf 283 (US), pg. 70White Dwarf 281 (US), pg. 74Dark Creed (Novel) by Anthony Reynolds, pg. 45Red Bubble Sticker Marines Exemplar Chapter Badge Under License from Games Workshop
Marines Malevolent - Marines Malevolent: The Marines Malevolent are a Loyalist Space Marine Chapter that was founded sometime in the 32nd Millennium and is of unknown genetic origin.While loyal to the Emperor of Mankind and deeply dedicated to the eradication of all of the Imperium's enemies, the Marines Malevolent have at times shown a disturbing and callous disregard for the lives of the civilians of the Imperium as long as their mission objectives are achieved.This has brought them into conflict with the Salamanders Chapter of Space Marines and many other Imperial organisations, including the Inquisition.
Marines Malevolent - Chapter History: The Marines Malevolent is a Space Marine Chapter whose name has long been a byword for carnage and devastation. Despite its zeal for prosecuting wars against the enemies of the Imperium and the Emperor, allegations of excessive use of force against civilian populations have long been levelled against its battle-brothers even by other Chapters of the Adeptus Astartes, as have accusations of collateral damage against fellow Imperial forces.This Chapter's reputation for aggressiveness and general disregard for innocent life has brought it into conflict with fellow Astartes Chapters as well as calls for Inquisitorial censure and investigation. This callous disregard for the fate of others has proven less than popular with those who serve alongside them, and on one occasion has almost resulted in an outright feud with the Salamanders Chapter.Although the war record of the Marines Malevolent can be described as exemplary, many of their erstwhile wartime allies have questioned this Chapter's conduct in the prosecution of a campaign. Though none would gainsay their effectiveness in battle, several other Space Marine Chapters consider the Marines Malevolent belligerent, antagonistic and wanting in brotherhood with their fellow Adeptus Astartes. This has resulted in many forces of the Imperium refusing to serve alongside this infamous Chapter.
Marines Malevolent - Chapter Beliefs: The Marines Malevolent take a flippant view in regards to collateral damage and the use of excessive force. If innocent civilians or other Imperial forces happen to die due to their brutal tactics, then so much the better. This is because this Chapter believes there is no such thing as "innocence," simply varying degrees of guilt, and that people who will not fight to defend themselves have no right to live as their freedom was purchased with others' blood.The Malevolents will also go so far as to salvage equipment, weapons, ammunition and other resources from other fallen Space Marines of different Chapters, if they discover any.The Chapter adheres to some of the anti-psyker tenets that were originally laid down at the Council of Nikaea. As a result, the Librarians of the Marines Malevolent take no positions of command within the Chapter.
Marines Malevolent - Notable Marines Malevolent: Captain Kastor - Captain of the the elite Vilifiers Company, who led his brothers in extracting Imperial officers who were captured by Orks in the ruins of Hades Hive on Armageddon.Captain Vinyar - Captain of the Marines Malevolent 2nd Company that was responsible for a number of "incidents" at Hades Hive during the Third War for Armageddon, including most notably the shelling of the Emperor's Deliverance refugee camp. He was also responsible for the Archimedes Rex Incident.Captain Vorr - Captain of a Marines Malevolent Company that has participated in the cleansing of the daemonic taint that had taken over the Fenris System.Veteran Sergeant Lorkar - Lorkar led a squad along aboard a derelict Adeptus Mechanicus Forge Ship known as the Archimedes Rex to raid the ship's armoury for much needed advanced weapons and Power Armour.Sergeant Tuurok - Sergeant under the service of Captain Vinyar.Techmarine Harkane - Harkane accompanied Veteran Sergeant Lorkar aboard the derelict Adeptus Mechanicus vessel Archimedes Rex.Ballack (KIA) - A Veteran Marine of the elite Vilifiers Company, Ballack was destined to cross swords with a Black Templar Sword Brethren sergeant by the name of Tiamed. In a duel over the grisly trophy of a dead Ork, Ballack emerged victorious and took the Ork's head, as well as Tiamed's armour and sword, resulting in a blood feud that Tiamed's brother, Vorda, swore to avenge. Later on, Ballack would participate with his captain and other Malevolents alongside a force of Black Templars in extracting Imperial officers who were captured by Orks in the ruins of Hades Hive on Armageddon. Separated in the aftermath of the mission, Ballack and Vorda clashed in a duel to the death, but were interrupted when they were ambushed and captured by the Orks. The two would be put to duel against each other once again in an underground arena, but the Space Marines managed to fool their captors and kill the surrounding Orks by detonating several nearby fuel tanks. While Ballack and Vorda survived the ensuing explosion, their friendship was short-lived; Vorda stabbed Ballack in the back, avenging his fallen sergeant and leaving Ballack for dead amongst the corpses of the Orks.
Marines Malevolent - Chapter Fleet: Purgatory (Strike Cruiser) - The Purgatory is in service to Captain Vinyar of the Marines Malevolent's 2nd Company.
Marines Malevolent - Chapter Appearance: Firstborn Marines Malevolent overwhelmingly use antique Mark VI Corvus Power Armour and wield ancient pattern bolters. They seemed almost desperate to acquire the war materiel that the derelict Adeptus Mechanicus Forge Ship Archimedes Rex carried. This would suggest that they do not have the means to produce or obtain additional materiel and equipment, such as the standard Mark VII Aquila Power Armour more commonly worn by Firstborn Space Marines in the 41st Millennium and the presently-used patterns of bolters.Whether this is due to some unmentioned disaster that destroyed their ability to manufacture and produce said materiel, or because their brutal reputation has somehow displeased the Adeptus Mechanicus of Mars, is not known.
Marines Malevolent - Chapter Colours: The Marines Malevolent wear primarily sunburst yellow power armour. The Aquila or Imperialis on the chest guard is silver. The power pack, chest guard, torso and groin are black.The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The colour of the helmet stripe indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Marines Malevolent - Chapter Badge: The Marines Malevolent's Chapter badge is a black thunderbolt with a black, stylised wing protruding from its top. This is centred on a field of sunburst yellow.
Marines Mordant - Marines Mordant: The Marines Mordant was a Loyalist Space Marine Chapter of unknown Founding and a Successor Chapter of the Ultramarines.Raised in the 35th Millennium, the Marines Mordant were entrusted with guarding the rimward frontiers of the Maelstrom Zone, a task they performed  alongside their fellow Ultramarines Successors the Crimson Consuls, the Vindicators, and the Nova Legion. In the late 41st Millennium, all four Chapters were destroyed through the machinations of the Alpha Legion Chaos Lord Quetzel Carthach.The Chapter is perhaps best known for its one-hundred-year Penitent Crusade through the Tempest Hippocrene in recompense for some unknown offence or dishonour.As wardens of the Maelstrom Zone, the Marines Mordant frequently clashed with the nearby Ork Empire of Octarius as well as with Huron Blackheart's Red Corsairs.Immediately prior to their destruction, the already depleted Marines Mordant had lost two full Battle Companies to the forces of the Tyranids' Hive Fleet Leviathan, weakening them enough for Quetzel Carthach to successfully launch his strike against their homeworld with his Sons of the Hydra.
Marines Mordant - Chapter History: The Alpha Legion forces of Quetzel Carthach came to Vitrea Mundi in the late 41st Millennium as part of their Chaos Lord's unending vendetta against the Ultramarines and their Successor Chapters for the death of his Primarch Alpharius. Carthach's army of Heretics, the Sons of the Hydra, did not hesitate to use chemical weapons to achieve its goals.Turncoat Planetary Defence Forces already suborned by the Alpha Legion's infiltrators unleashed a chemical reaction in Vitrea Mundi's great soda-lakes, which began to spew a cloud of highly acidic fog around the planetary capital of Salina City, where the Marines Mordant's fortress-monastery was located.Pandemonium erupted, with hordes of civilians pressing themselves at the fortress-monastery's gates, imploring Chapter Master Tarro Pallidax to allow them in. When the honourable Chapter Master agreed to open his stronghold's gate, Carthach's army stormed the fortress, taking it in a matters of solar hours.It was then that Pallidax lowered the fortress' Void Shields so that the Chapter's Battle Barge Assiduous could open fire upon it from orbit, eradicating both friend and foe alike.
Marines Mordant - Notable Campaigns: Volvox Wars (Unknown Date.M41) - Facing a new wave of expansion from the Ork Empire of Octarius, the Marines Mordant were called upon to defeat the Greenskin assault.Assault on the Leviathan (Unknown Date.M41) - In battle with Hive Fleet Leviathan, the Marines Mordant lost two full Battle Companies and its Battle Barge Assiduous was badly damaged.Fall of Vitrea Mundi (Unknown Date.M41) - The Bas-Silica, the fortress-monastery of the Mariens Mordant fell to the Sons of Hydra, an alliance of Renegade forces under the leadership of the Alpha Legion Chaos Lord Quetzel Carthach after an extensive campaign of deception and manipulation.
Marines Mordant - Chapter Organisation: Like all Successor Chapters of the Ultramarines, the Marines Mordant were firm adherents of the Codex Astartes, the sacred text on military strategy written by the Primarch Roboute Guilliman himself following the dark days of the Horus Heresy.When the strength of the Marines Mordant began to wane, the Chapter increasingly relied upon its Chapter Serfs, whose training and teaching in the catechism of the Imperial Creed were exemplary. More so than other Chapters, the Marines Mordants ensured that their Chapter Serfs were utterly loyal to them, a loyalty that has often been described as bordering on fanaticism.These Chapter Serfs were exclusively recruited from the Marines Mordant's pool of surviving failed Aspirants, ensuring both their physical abilities and their devotion to the Chapter. Equipped with Flak tabards and Shotguns modified to fire Bolter-rounds, these Serfs doubled as armsmen on board the vessels of the Chapter's fleet.
Marines Mordant - Chapter Homeworld: Since its inception as a Chapter of the Adeptus Astartes, the Marines Mordant have always resided on the world of Vitrea Mundi. Located at the heart of the notoriously rich Absinthia System, Vitrea Mundi is a world dominated by great salt crystals and soda lakes, which make the planet look almost purely white from orbit.Vitrea Mundi supported only one true settlement, Salina City, where the Marines Mordant's fortress-monastery of Bas-Silica was located. Vitrea Mundi boasted numerous void-colonies which mined the broken remnants of former xenos-infested planets whose alien masters had been long-vanquished by the Imperium of Man. The people of Vitrea Mundi were known for their striking pale complections and platinum blond hair.
Marines Mordant - Chapter Fleet: Assiduous (Battle Barge) - The Assiduous was one of the most venerable vessels in the Chapter's fleet and had known many moments of glory, one of which was the destruction of the dreaded Despoiler-class Battleship Sacrilegionary. The Assiduous had been severely damaged in battle against the Tyranid Bio-ships of Hive Fleet Leviathan before the Fall of Vitrea Mundi. While still undergoing repairs in Vitrea Mundi's orbital docks, the Battle Barge was boarded by the Alpha Legion warband known as "The Redacted" and the Chaos Cultists in league with them, the Seventh Sons. Using the Cultists' attack as a diversion, the Renegade Space Marines employed the service-decks to covertly reach the Battle Barge's bridge and slay all its command crew. Believing that he was about to be betrayed by his lord, the new master of the Assiduous' bridge, Occam the Untrue, allowed the Battle Barge's last orders to be enacted: the destruction of the Marines Mordant's fortress-monastery, the Bas-Silica, and all those within. Unable to hold on to the Assiduous with the men at his disposal, Occam the Untrue decided to scuttle the ship, sending the Assiduous into a decaying orbit that would eventually see it crash onto Vitrea Mundi's surface with none the wiser as to what had really happened aboard.
Marines Mordant - Chapter Colours: In honour of their parent Legion, the Marines Mordant's Chapter colours were Ultramarine blue and silver, usually worn in a half and half livery.
Marines Mordant - Chapter Badge: The Marine Mordant's Chapter badge is not listed in current Imperial records.
Marines Vigilant - Marines Vigilant: The Marines Vigilant were a Space Marine Chapter of unknown origin and Founding.It is, alongside the Sons of Gideon, one of the two Chapters that were exterminated by the Crimson Fists on orders of the Inquisition and the Adeptus Terra.
Marines Vigilant - Chapter History: At some point in the Marines Vigilant's history, this troubled Chapter suddenly and inexplicably became unwilling to fight even xenos forces. It is believed their minds were altered in some way by exposure to an unknown, alien phenomenon.For this reason, the Adeptus Terra and Ordo Malleus ordered the Crimson Fists to destroy the Marines Vigilant, an attack in which the Crimson Fists' Chapter Master Pedro Kantor took part.Even as the Crimson Fists rained down death and destruction in growing grief and misery, the Marines Vigilant did not raise a single hand in their own defence. The entire Chapter was destroyed.This action was remembered as the most distasteful in the Crimson Fists' history, but they were proud that their loyalty to the Emperor was held in such esteem by the Inquisition as to send them time and again on missions as terrible as these.
Marines Vigilant - Chapter Badge: The Marines Vigilant's Chapter badge is not listed in Imperial records.
Marines Vigilant - Chapter Colours: The Marines Vigilant's Chapter colours are not listed in Imperial records.