Hyperion - Abilities: In surviving by himself as a drug-addicted child in the hostile environment of an industrial lower hive city, Zael proved that he had keen instincts of self-preservation and cunning. Some of this may have affected his early life as Hyperion, as he was admonished several times by his Justicar for going it alone, and not fully bonding with the rest of Squad Castian. He sometimes exhibited an impetuous character and lack of self-control, which prevented him from being considered for the Librarius at first. However he was also quick-thinking and innovative in battle, and supremely loyal to his friends. Hyperion was brought to Titan at a late age that would normally disqualify him from training as a Grey Knight; he was only considered for induction because he was physically underdeveloped. The late age of his induction may explain his lingering idiosyncrasies as an Astartes, at least during the early years of his tenure as a Grey Knight.Despite the rigorous memory-wipe given to all Grey Knights Neophytes, Hyperion had fragmentary memories of his life as Zael, which mystified him. He was one of the few Space Marines to actually learn of his previous identity and history: Inquisitor Jarlsdottyr let him read some of the Inquisition's records on Effernetti, including Inquisitor's Abfequarn's report, which had been a deciding factor in shaping his course as a Grey Knight.For a Space Marine, Hyperion showed uncharacteristic curiosity and sympathy about the ways of normal humans. He was not annoyed by their company, but often sought it out in order to gain some understanding of them. His human associates in the Inquisition reciprocated and also sometimes sought him out. Female associates especially seemed pleased in his company. Like all Grey Knights, he could understand over 600 Imperial dialects of Low Gothic, and often could converse with normal humans from many different Imperial worlds in their native language.His more than thirty-five standard years of training as a candidate Grey Knight amplified and polished his psyker abilities, which kept growing stronger with age. He was a powerful telepath and remote mind probe, both passive and active, often acting as a psychic Auspex for his squad, and could carry "passengers" with him for the telepathic "ride" into the Warp and into the thoughts of others. Although he was not officially his squad's Telekine, he had powerful telekinetic abilities himself. Technically he was the Squad's Pyrokine, a witchfire adept of unique power. He was accomplished at combat Warp Jumps and often utilised his armour's Warp Generator to teleport in the midst of an ongoing combat, a tactic that sometimes favorably decided the outcome of Squad Castian's operations.Conventionally, Hyperion was an expert marksman, often independently utilising two types of handguns, and had great skill with his Nemesis Stave. However he admitted that he was "worthless" with twin blades, and a "failed" long-blade duelist.Throughout his candidacy and time as a Grey Knight, Hyperion was an ardent student of his order's vast archives. He accumulated extensive knowledge of the Archenemy and the ways to defeat it, and read of the actions of legendary Grey Knights and other heroes of the Imperium. He was disappointed by the political intrigue and small-mindedness of some of his masters in the Inquisition, but was also put off by the fanaticism and "heretical" idealism exhibited by the Space Wolves during the First War for Armageddon.