vizn3r/warhammer40k-lore huggingface dataset:
Chaos Vehicles - Æther Ray: An Æther Ray is an aerial Daemon Engine of Tzeentch, created on the world of Q'Sal, located in the Screaming Vortex, a Warp Rift that separates the Calixis Sector of the Segmentum Obscurus from the Koronus Expanse region of the Halo Stars. Ruled over by the powerful Sorcerer-Technocrats of the three cities of Tarnor, Velklir and Surgub, the Æther Ray is the direct result of all three cities working more or less together. The Æther Ray is a relatively new construct, designed after the Pact of R'Suleir was enacted as a symbol of the newly united planet. This period ended quickly, but not before this new Daemon Engine took flight. These creations act as both a transport for the elite of the world as well as a powerful symbol of a Q'Sal city's might. Those viewing the beast soaring above them know the terrible power enchained within, and the even greater power it took to keep such a creature bound in service.
Chaos Vehicles - The Auruntaur: The The Auruntaru is a Daemon Engine of Tzeentch, created on the world of Q'Sal, located in the Screaming Vortex. The Auruntaur was born of a catastrophic mishap within the forges of the city of Tarnor on Q'Sal during the last ruinous wars between the world's three cities. The Auruntaur literally stands above any war engine produced on Q'Sal. Only slightly smaller in height than a Reaver Battle Titan, the Auruntaur is a golden, four-legged creature of destruction, built largely of ensorcelled materials and housing a daemon of immense power. Where the main body is entirely mechanical, the centaur-like upper torso is mostly daemonic. The two arms sport relatively close-range weaponry for something of its huge size, but they are no less devastating to their targets. The right arm is mechanical, covered in spines that almost appear alive but are made of hardened brass. It is tipped with a huge, rune-etched blade of capable of slicing vehicles in half. The left arm is akin to that from a gargantuan Flamer of Tzeentch, fleshy and mutable. It vomits forth great gouts of Warpflame, and creatures and vehicles alike are either altered or destroyed under these iridescent fires.
Chaos Vehicles - Doom Wing: The Doom Wing is a flying Daemon Engine dedicated to the service of Tzeentch, the Chaos God of change and deceit. The Doom Wing resembles a daemonically possessed aircraft in the shape of a bird of prey. The aircraft is capable of flying at tremendous speeds due to its three powerful jet-engines, making it capable of devastating ground attack-runs and also having the ability to engage enemy aircraft.
Chaos Vehicles - Fire Lord: The Fire Lord is a super-heavy assault aircraft and a Daemon Engine dedicated to the service of Tzeentch, the Chaos God of change and deceit. The Fire Lord resembles a daemonically possessed aircraft in the shape of a bird of prey.
Chaos Vehicles - Mirrorfiend: A Mirrorfiend is a Daemon Engine construct of Tzeentch, created on the world of Q'Sal, located in the Screaming Vortex. The Mirrorfiend is a construct exclusively of the city of Tarnor and is one of the more sought after designs from the desert city. Slightly smaller than a battle tank, it appears as a glimmering, polished beast that reflects base reality into constantly altering shapes on its silvered surface. Shaped like one of the giant beetles of the desert, it moves with an unnatural grace and speed that contradicts its massive form. When on the ground, the body is supported by six spindly legs that do not seem capable of supporting its weight, with insectoid wings of spun light that somehow allow it to scuttle through the air as easily as it does on the land.
Chaos Vehicles - Silver Tower of Tzeentch: Silver Towers of Tzeentch, also known simply as Silver Towers, are large Daemon Engines dedicated to the service of Tzeentch, the Chaos God of change and deceit. Silver Towers are an outlandish sight on the battlefield, appearing as clusters of intricately carved and fluted towers resting upon a circular island topped with slender minarets of gold and bronze. Each Silver Tower is subtly different in its creation, yet all are disturbingly beautiful, with fine snouts of weird, magically-powered weapons studding forth from their walls.
Chaos Vehicles - Hell-Knight: Hell-Knights are one of the most specialised types of Daemon Knights of Slaanesh. Aside from Bolters, their main weapon is a Thermal Cannon which, albeit short-ranged, has enough power to pierce almost any armour plate with relative ease. Hell-Knights are often used to hunt down enemy Knights and Titans, exploiting their speed to attack from the sides and overwhelm opponents. In addition to this, they are perfectly suited to perform ambushes. As Hell-Knights are super-heavy vehicles, they cannot be defeated in combat except by other super-heavy vehicles or Titans. Anything smaller than this is simply pushed aside by the massive war machine. Hell-Knights are excellent at infiltrating enemy positions, setting ambushes for enemy supply columns and attacking enemy support detachments and artillery.
Chaos Vehicles - Hell-Scourge: Hell-Scourges are one of the largest patterns of Slaaneshi Daemon Knights. As living machines in the service of the Dark Prince of Chaos, they have crushed countless opponents in the last ten millennia, screeching deafening cries across the battlefield. They are the perfect predators, hunters who mercilessly run down their quarry with the bounding strides of their elegant, powerful legs. The Hell-Scourges attack without warning. As one appears, the enemy turn their weapons on its blurred form, only to see it disappear. At that moment, others attack from all sides, mowing through armour and flesh with their massive Castigator Cannons. Hell-Scourges possess a certain pack instinct and are in constant telepathic communication with each other. As such, they make exceptionally well co-ordinated assaults, out-flanking their enemies with ease. This telepathic contact seems to encompass all Hell-Scourges present on the battlefield, or perhaps even further. This enables Hell-Scourge detachments exceptional flexibility on the battlefield.
Chaos Vehicles - Hell-Strider: The Hell-Strider is the smallest of the Daemon Knights, but still stands many times the height of a man. They are armed with Lascannons and short-range, Knight-sized Melta Weapons. Hell-Striders are extremely mobile, able to flush the enemy out of woods and ruins with their powerful short ranged weaponry. Given sufficient numbers, Hell-Striders are even capable of toppling a Titan, picking off their prey's Void Shields with their Lascannons before closing in for the kill with their Melta-beams.
Chaos Vehicles - Questor Scout Titan: A Questor Scout Titan, known also as a Questor, is a variant of the Subjugator Daemon Engine walker. The Questor possesses slightly thicker armour than it's counterpart, but its powerful legs can still drive forward at a considerable pace. Graceful arms spread from the Questor's carapace, each tipped with a rapid-firing cannon called a Tormentor. As well as this main weapon, the Questor also carries a pair of powerful Lascannon, one mounted in the head the other slung between the legs.
Chaos Vehicles - Slaanesh Subjugator: The Slaanesh Subjugator, sometimes simply referred to as the Subjugator, is a large Daemon Engine of Chaos that is completely dedicated to the service of Slaanesh, the Chaos God of pleasure and excess. The Subjugator embodies the essence of Slaanesh; being lithe, incredibly swift, and fully able to move quickly and still use its weapons. When the hordes of Slaanesh attack, the Subjugator will race ahead of the army, galloping towards its foe with its long, powerful legs, the daemonic spirits inside chattering and screaming with the sensations that battle brings. These shrieks turns to howls of elation as the machine's weapons are brought to bear and the foe is destroyed in exquisite agony.
Chaos Vehicles - Blight Drone: A Blight Drone, also known as a Bilecyst, is a Daemon Engine dedicated to Nurgle, the Chaos God of pestilence and disease . The Blight Drone is a seemingly weird conglomeration of insect larva, flying machine, and daemonic entity. The maddening, incessant droning buzz of their rotor disks echoing across the battlefield has become recognised as an omen of death by soldiers of the Imperium of Man.
Chaos Vehicles - Contagion: The Contagion Plague Engine is a foul creation of the followers of Nurgle. The Contagion is essentially a large mobile catapult which bombards its foes with disease-ridden projectiles. Little else is known about this Daemon Engine in Imperial records.
Chaos Vehicles - Foetid Bloat-Drone: A Foetid Bloat-drone, also called simply a Bloat-drone, is an aerial Daemon Engine of Nurgle designed to provide aerial combat support for the forces of the Death Guard Traitor Legion. This hideous war engine bears monstrous weapons onto the battlefield to annihilate the enemies of the Death Guard. Clad in rusting plates of rot-iron armour, their hulls overflowing with flabby foulness, Foetid Bloat-drones can withstand ferocious amounts of punishment and still keep fighting. They are designed to hover in close, drifting lazily through the most treacherous of terrain to provide supporting fire.
Chaos Vehicles - Myphitic Blight-hauler: Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard Traitor Legion with heavy firepower wherever it is needed. Resembling a Foetid Bloat-drone that has been stripped of its turbines, this strange machine has heavy weapons mounted on its carapace, typically a combination of Multi-Melta and Missile Launcher for mid-to-close range tank-hunting.
Chaos Vehicles - Plague Hulk: The Plague Hulk is a Daemon Engine dedicated to the service of Nurgle, the Chaos God of pestilence and disease. A Daemon Engine is a nightmarish artificial construct used by the Forces of Chaos that is a fusion of a realspace vehicle or combat walker with a possessing daemonic spirit of the Warp. The Plague Hulk is a multi-limbed combat walker that resembles a hybrid of a Defiler or Soul Grinder Daemon Engine with a corpulent daemon of Nurgle.
Chaos Vehicles - Plague Tower: The Plague Tower, also known as the Plague Tower of Nurgle, is a large Daemon Engine that is completely dedicated to the service of Nurgle, the Chaos God of pestilence and decay. The Plague Tower is a huge construction of rotting timbers and rusting metal that carves its way across the battlefield leaving a trail of death and contamination in its wake.
Chaos Vehicles - Plagueburst Crawler: A Plagueburst Crawler is a Daemon Engine used by the Death Guard Traitor Legion as a mobile artillery piece to provide combat support to Death Guard Plague Marine infantry assaults. Its primary weapon is a Plagueburst Mortar that combines high-radius explosives with lethal daemonic spore clouds that can eat through almost any known form of protection. The Daemon Engine's only real drawback is that it is unable to unleash this weapon on targets that are closer than its minimum range.
Chaos Vehicles - Notes: All vehicles, aircraft, and Daemon Engines that are red-linked will have a page created for them once their sources can be correctly identified, until then they shall remain red-linked.
Chaos Warfleet - Chaos Warfleet: A Chaos Warfleet is the dark counterpart to a battlefleet of the Navis Imperialis and is a fleet of warships dedicated to the service of the Dark Gods.Abaddon the Despoiler may have led a unified Chaos warfleet in the service of Chaos Undivided during the Gothic War, but this is the exception, not the rule, for the forces of Chaos possess no unified naval force like the Imperium of Man.Instead, there are numerous Chaos warfleets dedicated solely to the service of one of the Ruinous Powers of Chaos -- Khorne, Nurgle, Slaanesh and Tzeentch.
Chaos Warfleet - Shape of Change: Just as the Dark Gods of Chaos visit their warped and twisted blessings upon those of their mortal followers who prove themselves worthy, so too do their "gifts" fall upon the great and aged machines devoted to them. A voidship's form, its very material essence, may be warped by the touch of Chaos to take on a shape ever more pleasing to its divine patron.So it is that a starship might come to truly bear the mark of its patron god. It is not merely the will of a Chaos God that can alter a voidship. A dedicated and worshipful crew will lavish much time on their vessel, reshaping it in their god's preferred image. They will brand great heretical runes of the Dark Tongue all across it, covering it in colours, symbols, substances or geometries favoured by their divine patron as testament to their fervoured devotion.By foul enchantments and dark rituals, Daemons, spirits and other Chaos entities of the Warp likewise in the service of their divine patron may be summoned up, or even granted whole areas of the ship, invited to dwell within its engines, sustained in the material realm by the same bound psykers and Warp-Drive engines that once allowed the ship safe passage through the Immaterium.Alone amongst the material creations of Mankind, these magnificent starships are designed to travel both the material and the immaterial, and so offer a sanctuary to Daemons which cannot be found elsewhere.These entities of Chaos might slumber within a warship's guns, launching fire from them with an unnatural fury; sweep formlessly throughout the ship's decks like a wailing ghost, driving off would-be boarders; or even lurk deep within the hull of the vessel itself, binding their own ancient malice with the intangible and resolute will of the aged machine, birthing a vessel with a true heart of Chaos.
Chaos Warfleet - Chariots of Slaughter - The Fleets of Khorne: To all but the blindest and most deranged of Khorne's followers, the need for ships to transport them across the stars is obvious, though beyond such cold utility even the most ancient of vessels deserves little more reverance. To Khorne's followers, such vessels are nothing more than steeds, chariots even, to take them to new fields of slaughter.Where other gods might visit their blessing equally upon their followers and their machines, Khorne cares little for the beasts of steel, and it is instead upon the deranged and bloodthirsty warriors that slay in his name that Khorne’s blessing falls. Khorne's lust for blood eschews as cowardly and unworthy the long-ranged weapons of many Traitor vessels.Even a perfectly well-armed and equipped warship of Khorne may forgo all weapons fire as its frenzied crew plough furiously forwards, impatient to fall upon their enemy in hand-to-hand combat within the narrow confines of the enemy vessel. With little love of psychic sorcery or arcane technology, followers of Khorne are often equally loathe to rely upon such tricks as teleportation and instead enact the will of the Blood God with their frenzied boarding actions.So insanely devoured by the lust for blood are some that they forsake any form of ranged warfare entirely, and instead populate drifting space hulks, from where they can fall upon enemy fleets, or even worlds, in an unstoppable tide of boarding actions or bloody planetary assault. Khorne is not blind to the need for firepower, though he gives no favour to it, and his fleets remain rigidly utilitarian in this regard, willing only to utilise those weapons and those tactics which will ultimately bring them closer to their target, and so closer to the bloody slaughter.
Chaos Warfleet - Floating Palaces of Slaanesh: Those vessels favoured by Slaanesh are nothing short of palatial -- the finest and most delicately crafted of starfaring galleons, carefully maintained and lovingly restored, their every metre bedecked in the most precious metals and glittering gems, smothered in the richest and most extravagant of dressings, details and iconography, decorated with the most exquisite portraiture, sculpture and art, invariably portraying acts of extreme perversity and artistic horror.Within the followers of Slaanesh slumbers a malaise of ecstasy, drawing themselves into action only to further their exhausting pursuit of pleasure and new sensations. Such are the delights within that these palaces of Slaanesh are as beacons of seduction to those that look upon them. Vessels nearing them might find their vox-links bombarded not by the expected hails of identification, allegiance and intent, but rather by a cacophony of giggles, screams, moans and gasps, both disorienting and enchanting, broadcast by the fickle followers of Slaanesh, seemingly uncaring, perhaps even unknowing. For those whose inadvertent frequency scanning or attempts at communication open up such a channel, it is a voyeuristic gaze at pleasure beyond comprehension and an aural enticement that would bring the weak to their knees.But pain is pleasure also, as the incautious should not forget. To turn their guns upon the entranced crews of nearby ships is as much ecstasy to the followers of Slaanesh as it is agony to their victims. To board their vessels and take what captives may be found for purposes that may not be spoken is, to Slaanesh, not remotely a betrayal of the apparently harmless sensation which first proved so alluring to those same unwary victims. Such is the fate of any fool enough to stray close to the screaming Palaces of Pleasure which are the vessels of Slaanesh.Command vessels of Slaaneshi fleets have also used Warp-based powers. Some command vessels can fire a short-range cone of Warp energy at enemy vessels which seems to be infused with the psychic essence and desire of Slaanesh itself. This attack, often called "Slaanesh's Promise" by the Dark Prince's devotees, briefly enraptures the minds of enemy crews so that they feel the need to welcome the inhabitants of the Slaaneshi vessel into their own; the result is that the enemy crews deactivate their defensive energy fields, turrets and engines for a few solar seconds, giving the Slaaneshi fleet the opportunity to destroy them unopposed.Other Slaaneshi command vessels appear to have the essence of Slaanesh imbued directly into their weapons. These so-called "Siren Cannons" unleash small psychic blasts upon an enemy ship after striking the hull, slowly demoralising the enemy crew with each strike.
Chaos Warfleet - Beasts of Tzeentch: Alone amongst the Dark Gods, Tzeentch cares little to bring the starfaring vessels of Mankind under his service. The Warp is as much home to these vessels as the material universe, for they must travel through it at great length, and at greater peril, and cunning Tzeentch knows that it is within the Immaterium that his true power lies.Within the Warp exist countless writhing entities, beasts of the Warp, born there or forged there by powers unspeakable. It is Tzeentch's great gambit that in his service these beasts are changed into the forms by which Mankind might know and fear them most -- great, hungry leviathans and all consuming serpents are the pets of Tzeentch, creatures born from the hellish depths Mankind has conceived of since first their eyes gazed out upon the great oceans of Terra and knew that something truly terrible must lie beneath. That Humanity's own origins and birth lie also in such murky waters only adds to the instinctive dread and insurmountable fear such monstrosities awaken.When his power is at its greatest, and when his loyal followers offer conduit and sacrifice enough that it might travel beyond the Immaterium, Tzeentch sends such beasts forth into the material universe itself, riding upon the tides of Chaos which surround the warfleets of the Ruinous Powers, buoyed along by the surging waves of sorcery and eddies of unreality which Tzeentch's followers bring in their wake.Given form for a time, these leviathans fall upon Tzeentch's enemies like great predators, rending metal, flesh and soul apart with equal ease. The only mercy, perhaps, of such horrors is the inescapable impermanence of such Warp-spawned nightmares.When a Tzeentchian fleet contains more standard Chaos warships, the command ships within such a fleet have also been seen to use strange, Warp-based powers. Some command vessels have been seen temporarily surrounded by a cloud-like miasma that envelopes both them and nearby allied vessels. This miasma, known as the "Winds of Change," by Tzeentchian voidship crews, obscure the Chaos ships from enemy vessels. While the miasma itself is clearly visible from a great distance, unless the enemy has additional targeting data from something like a nearby attack craft squadron, sensor probe or an ally vessel at very close range, the Chaos vessels within the miasma are unable to be targeted by enemy weapons. The Chaos vessels within the miasma, however, are fully capable of seeing and targeting enemy vessels.The mortal followers of Tzeentch are often granted the psychic powers of sorcery, and this extends to the assault crews of Tzeentchian vessels. These boarding parties, known as "Tzeentch Flamers" after the Tzeentchian Daemons of the same name, can target enemy crews and vital voidship subsystems that result in the outbreak of deadly fires on multiple decks of a boarded enemy vessel.
Chaplain - The Reclusiam: Within each fortress-monastery of the Adeptus Astartes, or primary battle barge (for the fleet-based Chapters of Space Marines), lies a central shrine known as the Reclusiam.The Reclusiam is greatly revered as a sacred place for the Chapter's Astartes and contains precious relics drawn from the Chapter's history: fragments of armour from fallen champions of the Chapter, blessed weaponry that has drunk deep of the blood of the Heretic, the xenos and the Daemon in millennia past and captured banners and shattered icons of defeated foes.In the Reclusiam the sonorous voices of the battle-brothers are raised in honour of the primarchs and the Emperor, and the catechisms of hate and repugnance are spoken. Amongst these relics of past glories, the Chaplains proselytise on the sacred duties and the virtues of service to the greater glory of the Emperor. These ceremonies are carried out under the guidance of the Chaplain with the rank of "Reclusiarch" and his superior, the Master of Sanctity, who is the spiritual head of the Chapter (though sometimes these ranks are combined into the same post). The Reclusiarch is also tasked with the training of new Chaplains, while the Master of Sanctity assigns the Chapter's Chaplains to the various companies.Only these two ranks of Chaplain serve the spiritual needs of the entire Chapter, as all other Chaplains are attached to individual companies. But Chaplains also teach that the time for prayer and worship is not only within the Reclusiam but also on the battlefield. Where the roar of bolters is the loudest and where the fires of righteous fury burn the brightest, Space Marines can exercise their most sacred duty and give praise to the Emperor with the slaughter of His enemies.
Chaplain - Company Chapels: The importance of faith to the Space Marines is further reinforced in the Company Chapels. All ten companies within each Codex Astartes-compliant Chapter have their own chapel where battle-brothers can observe the rites of the Chapter and those special to their own company.Here the worship is supervised by one of the Reclusiarch's subordinate company Chaplains. It is the Chaplains, living and fighting alongside their battle-brothers, who are responsible for the spiritual health of every Astartes in the companies.
Chaplain - The Imperial Cult: Each Chapter officially follows the basic tenets of the orthodox Imperial Cult of the God-Emperor even as they maintain the older spiritual traditions of the Space Marines that hold that the Emperor was not truly divine but an inspiration and example of everything that a Human being could become if he or she achieved perfection.In many cases, the veneration of the Emperor by the Astartes long predates the birth of the Imperial Cult as the official state religion of the Imperium in the mid-32nd Millennium. The Astartes views of the Emperor's divinity or lack thereof vary widely between Chapters. Individual Astartes Chapters have extended the Imperial Cult's standard creed to include ceremonies, liturgies and rituals which have relevance only to their own members.For example, a deep reverence for each Chapter's founding primarch is often equal in intensity to that held for the Emperor. This belief is widespread amongst the Adeptus Astartes, as is the practice of honouring the heroes of each Chapter who fell in battle and upheld the honour and traditions of the Space Marines in a particularly notable fashion. A Chapter's collection of primarch relics and wargear is entombed in the Chapter catacombs, placed upon sepulchres or hung in the Reclusiam of the fortress-monastery or flagship battle barge.The Chaplains of a Chapter often display the Imperial holy symbol known as a Rosarius which is taken as a sign of fellowship between the faith traditions of the Adeptus Astartes and the orthodox teachings of the Ecclesiarchy. A Rosarius usually takes the form of a necklace, brooch or amulet in the shape of the Imperial Aquila or the Crux Terminatus. Often given as a gift to the Chaplains of a Space Marine Chapter by cardinals or other high-ranking priests of the Adeptus Ministorum, the Rosarius is intended to represent the common faith of both the Space Marines and the members of the Ecclesiarchy in the Emperor.In truth, there is often a great deal of friction between the Ecclesiarchy and the Adeptus Astartes, as the Astartes claim to be the direct descendants of the Emperor and to have carried out His will from the moment of the Imperium's birth, while the Ecclesiarchy is an Imperial institution that only developed long after the Emperor had already been interred within the Golden Throne.The dislike is often mutual, but the current decentralised, feudal structure of the Imperium makes the Astartes largely independent of any legal authority outside of direct decrees made by the High Lords of Terra in the Emperor's name.
Chaplain - Chapter Role: Chaplains are those Astartes appointed to minister to the spiritual well-being of their brother Space Marines. Their stern demeanour and critical eye watches over every action of a battle-brother from his initiation to his last breath in service to the Emperor, ever alert for signs of a slackening zeal or any wavering in belief.Above all, Chaplains remind their fellow battle-brothers to honour the primarchs and keep their faith with the Emperor. Chaplains are well-versed in all matters of their specific Chapter's faith traditions, having spent many standard years studying the battle liturgies and scriptures stored in the Chapter Librarius. This study includes memorising all the rites of their Chapter and of their individual company.This knowledge is also put to practical use. Chaplains are responsible for the spiritual care, discipline and faith of the battle-brothers in their companies. Young neophytes must also be monitored and indoctrinated as they progress towards becoming full battle-brothers.Chaplains are treated with awed respect by their battle-brothers, and in many Chapters it falls to them to choose which supplicants will undertake training to become Space Marines. During the Trials for new aspirants, the Chaplains are the ones who inculcate the culture and values of the Chapter into them, as well as weeding out the spiritually weak and faithless individuals they find unworthy to become an Astartes.The development and guidance of such transhuman warriors is only entrusted to the wisest and fiercest members of the Chapter, mighty heroes that have demonstrated their own enduring devotion and uncompromising zeal on countless occasions. Chaplains are renowned for their sense of duty and responsibility to their battle-brothers, knowing that only through unshakeable faith can a Space Marine stand firm against the darkness rampant across the galaxy.
Chaplain - Variations by Chapter: Chaplains of certain Chapters have unique duties in addition to those laid out in the Codex Astartes. These are related to the Chapter's background and individual cultural traditions. In the Blood Angels Chapter and its successors among the Sanguinary Brotherhood, Chaplains are tasked with seeking out signs of the Black Rage and leading the various Death Companies into combat.A special class of Chaplains of the Dark Angels and their Unforgiven successors, known as Interrogator-Chaplains, is tasked with interrogating captured Fallen Angels and forcing them to repent their sins against the Emperor before executing them.The Iron Hands have the Iron Fathers, officers who combine the duties of a Chaplain, Apothecary and Techmarine into a single role.The Chaplains of the Space Wolves are known as Wolf Priests, and serve a function that appears analogous to that of both a Chaplain and an Apothecary in that non-standard Chapter's Great Companies.
Chaplain - Becoming a Chaplain: Chaplains are drawn from the ranks of the Chapter, although only those Space Marines who have earned both Merit and Devout badges are considered for a Chaplaincy. These awards may be displayed as actual badges, or for example as diagonal stripes painted across the right shoulder plate. As a first step, a Space Marine is singled out to aid the Chaplain of his company as a "novice" (or sometimes "initiate"; the terms are almost interchangeable in each Chapter). Duties often involve little more than assisting the Chaplain during company rituals, but deep study of the liturgies under a Chaplain's personal direction is also necessary.Should a Chaplaincy fall vacant, the most advanced and promising of the novices are sent to the Solitarium. This small cell is situated in a secluded part of the Chapter's fortress-monastery and there the novice meditates and fasts for a time. He may be left there for up to a solar week, while his investiture by the Reclusiarch and the Master of Sanctity is prepared. Then, in front of the whole Chapter, he is formally given his symbols of office and presented to the company who are now under his spiritual guidance. At this point the new Chaplain takes the name of his predecessor.When a Chaplain is killed in battle, a formal ceremony often has to wait. The senior novice immediately dons the Skull Helm and shoulder plates of the deceased Chaplain. From the moment he puts on the old Chaplain's wargear he has full authority as one of the Chapter's spiritual leaders. He is formally invested as a new Chaplain only when the battle is won and the dead are absolved.
Chaplain - Chaplains in Battle: Chaplains are a puritanical and sometimes eccentric group. Their religious zeal has a strong practical slant that often horrifies orthodox priests of the Ecclesiarchy, as befits a warrior.In battle, Chaplains are frequently found where the fighting is fiercest. They can be seen chanting the Chapter's battle creeds, ministering to the fallen and granting absolution to the dead. They are also Astartes, which means that they fight with as much savagery as any of their brothers, praising the Emperor through the destruction of His enemies. They rejoice in the glorious act of war and exhort their battle-brothers to ever-greater deeds of bravery and devotion.They fight alongside their battle-brothers, reciting extracts from the Chapter's Creed and Liturgies. Indeed, their dedication adds considerably to the fearsome reputation of the Space Marines. Their inspirational sayings and constant exhortations harden the determination of every Astartes to serve the Emperor and relive the former glories of the Chapter's primarch (if their primarch is known to them).The bond between Space Marines and their Chaplains is a strong one. Chaplains preside over each battle-brother's indoctrination as a recruit; they teach loyalty to the Chapter, reinforce its precepts through rituals and ceremonies and perform inspiring acts of valour upon the field of battle.
Chaplain - Typical Chaplain Uniform Variations: Black is the official colour for all Chaplains' power armour both by tradition and as outlined in the Codex Astartes. However, over the millennia of the Age of the Imperium, Space Marine Chapters often incorporated their own colours and insignia into a Chaplain's armour, resulting in wide variations from the basic colour scheme.Many of these changes come about as a result of a Chaplain repairing his armour from the available resources while on a campaign. Some modifications are later adopted permanently for all of the Chaplains within a given Chapter. Hybrid power armour schemes can also appear if the Chaplain dons archaic power armour patterns kept by the Chapter since the time of the Great Crusade or the Horus Heresy as a relic.Of course, apart from the organisations they belong to, Chaplains themselves have a long lifespan, so there is plenty of time for them to stamp their own personality on their armour.
Chaplain - Litanies of Battle: Space Marine Chaplains are exemplars of righteous wrath. Powerful orators and accomplished warriors both, they provide bellicose counsel to their comrades and act as spiritual bastions for their Chapter. The litanies that Chaplains intone on the battlefield imbue those around them with fresh determination and martial fury.Litany of Faith - The Chaplain exhorts his charges to steel themselves against even the most dangerous weapons the enemy can bring to bear.Catechism of Fire - The Chaplain calls upon his brothers to unleash a relentless storm of close-range firepower.Exhortation of Rage - The Chaplain bellows his fury at the enemy, his brothers surging forwards to strike them down in close combat.Mantra of Strength- The Chaplain focuses his mind on the purity of the blood that runs through his veins, bestowed upon him by the Primarch himself, granting him newfound potency in melee combat.Recitation of Focus - The Chaplain recites creeds that focus the minds of his brothers to ensure their shots strike true.Canticle of Hate - Bellowing his hatred of the foe, the Chaplain leads his brothers in the wholesale destruction of the enemy.
Chaplain - Firstborn Chaplain: The Codex Astartes lists the standard equipment usable by a Space Marine Chaplain as including, but not limited to:Power Armour with Vox communicator, respirator, built-in Cogitator and Auto-senses, Augur and Auspex sensor arrays (Any Firstborn pattern)Skull HelmCrozius ArcanumRosariusAstartes Combat KnifeBolt PistolFrag GrenadesKrak GrenadesBolter (As replacement for Bolt Pistol)Chainsword (Optional)Plasma Pistol (Optional)Grav-pistol (Optional)Power Sword (Optional)Power Fist (As replacement for Bolt Pistol)Terminator Armour (as replacement for power armour, Bolt Pistol and Frag and Krak Grenades)Storm Bolter (if wearing Terminator Armour)Combi-flamer, Combi-melta, Combi-plasma or Combi-grav (as replacement for Storm Bolter when in Terminator Armour)Jump Pack (Optional for combat drop)Some Chapters allow their Chaplains to carry a variety of close combat and heavy weaponry as well as grenades.
Chaplain - Primaris Chaplain: Mark X Tacticus Power ArmourSkull HelmCrozius ArcanumAbsolvor Bolt PistolFrag GrenadesKrak GrenadesRosarius
Chaplain - Chaplains and Vehicles: A Chaplain will often be needed at many points on the battlefield. He must serve as an inspiration for his company's squads, check on the purity of action of those in his care and carry out a hundred other duties.Units frequently assign Rhino armoured personnel carriers or Land Raiders to their Chaplains to allow them swift and safe passage across the battlefield to wherever their ministrations are most needed.Where possible, these vehicles are painted in the Chaplaincy colours of black and marked by a skull insignia, although line vehicles in the Chapter's standard colours are also issued.
Chaplain Dreadnought - Chaplain Dreadnought: A Chaplain Dreadnought, also known as the Chaplain Venerable Dreadnought, is a variant of the Castraferrum Dreadnought combat walker used by the Chapters of the Adeptus Astartes. Dreadnoughts are cybernetic combat walkers that house the mortal remains of a fallen Space Marine hero so that he may continue fighting for the Emperor of Mankind and his Chapter even after his body has been fatally crippled.Chaplain Dreadnoughts are also considered a variant of the Venerable Dreadnought, as all Chaplain Dreadnoughts are just as highly venerated by their Chapter as the oldest of the Ancients amongst them. Chaplain Dreadnoughts differ from standard Imperial Dreadnoughts in that their occupants are Astartes Chaplains.A Chaplain is a specialist officer of the Adeptus Astartes that serves as the appointed spiritual leader of a Space Marine Chapter. Chaplains are the warrior-priests who administer to the spiritual well-being of their fellow Battle-Brothers, instilling in them the values and beliefs of the Chapter and promoting the veneration or, in much rarer cases, the actual worship of the Emperor as a god.When a Chaplain falls in battle and is damaged beyond repair he may be placed in a Dreadnought, as Chaplains offer their Battle-Brothers unparalleled morale benefits. A Chaplain afforded the honour of being encased within a Dreadnought chassis becomes a highly respected living shrine to the glory of the Chapter. Chaplain Dreadnoughts are unwavering in their faith and conviction and show righteous hate for the enemies of Mankind. They will take to the field of battle with their Vox and speaker systems shouting a booming oratory that stokes the fires of wrath in the hearts of their Battle-Brothers.Much like Venerable Dreadnoughts, Chaplain Dreadnoughts are veterans of countless wars and have gained vast amounts of knowledge and insight into the ways of war over the course of their long lifetimes. These warriors have such faith in the Emperor that they become almost impervious to damage, and can only be stopped by the complete and total destruction of their armoured sarcophagus. These Dreadnoughts will use their wisdom and spiritual teachings to shape generation after generation of new Space Marines for their Chapter.
Chaplain Dreadnought - Armament: Chaplain Dreadnoughts can be armed in the same manner as all other Castraferrum Dreadnoughts. Chaplain Dreadnoughts are usually armed with a Dreadnought Close Combat Weapon and a long-range weapon arm. The most common close-combat weapons found on these Dreadnoughts are a bladed version of the common Dreadnought Powerfist that is sometimes referred to as a Dreadnought Power Claw.These weapons are most common on Dreadnoughts of any type that utilise the Mark IV Dreadnought chassis. There are rarer patterns of Dreadnought Powerfists that take the shape of a four-fingered human hand, and rarer ones still that feature a full five fingers. These rare patterns allow Dreadnoughts the use of an opposable thumb, which provides a greater degree of manual dexterity when picking up objects or enemies.Chaplain Dreadnoughts can take any of the long-range weapons used by other Dreadnoughts, such as twin-linked Lascannons, Heavy Bolters, Heavy Flamers, or Autocannons, along with weapons such as Plasma Cannons, Flamestorm Cannons, Assault Cannons, and Multi-Meltas. The combat walker can forgo the use of long-range weapons entirely and be armed with two Dreadnought Close Combat Weapons.Much like all Dreadnoughts, Chaplain Dreadnought close-combat weapons are usually outfitted with either built-in weaponry or weapons that are attached to the underside of the walker's chassis, such as a Storm Bolter or a Heavy Flamer. Chaplain Dreadnoughts can also be outfitted with Extra Armour Plating, usually in the form of ostentatious icons of gold that depict the entombed warrior's status as a Chaplain and spiritual leader of the Chapter.Chaplain Dreadnoughts are outfitted to appear similar to the common iconography of a Space Marine Chaplain's Power Armour, so that they are all black in colour and possess a skull-shaped helmet and other skeletal ornamentation. These Dreadnoughts can be equipped with both Searchlights and Smoke Launchers and any other upgrades that may be unique to their respective Chapters.
Chaplain Dreadnought - Known Chaplain Dreadnoughts: The following are all known Imperial Chaplain Dreadnoughts:Nalr - Nalr is a Chaplain Dreadnought of the Red Scorpions Chapter. Nalr fought with his brethren during the Siege of Vraks against the Vraksian Traitor Militia and the Forces of Chaos.Armand Titus - Titus was a Chaplain Dreadnought of the Howling Griffons Chapter. Titus fought alongside his Chapter during the Badab War where he was destroyed by the forces of the Secessionist Executioners Chapter. The Howling Griffons later discovered that the Executioners had honoured the Chaplain Dreadnought's sacrifice by laying out the wreck of his sarcophagus within a ring of broken weapons, and placing one of their own shattered standards in the warmachine's lifeless grasp.
Chaplain Dreadnought - Unit Composition: 1 Chaplain Venerable Dreadnought
Chaplain Dreadnought - Wargear: A standard Chaplain Venerable Dreadnought is armed and equipped with:Two Dreadnought Close Combat Weapons (Dreadnought Powerfists or Power Claws) with built-in Storm BoltersExtra Armour PlatingSearchlightSmoke LaunchersReliquarius - A Dreadnought version of the Rosarius carried by Space Marine Chaplains. The device houses a powerful protective Conversion Field emitter that grants additional protection from enemy fire.Heavy Flamer (A Chaplain Venerable Dreadnought may replace one or both of its built-in Storm Bolters)A Chaplain Venerable Dreadnought may replace one of its Dreadnought Close Combat Weapons (Dreadnought Powerfists or Power Claws) with built-in Storm Bolter with any of these options:A Dreadnought Inferno CannonA Multi-MeltaA Flamestorm CannonA Heavy Plasma CannonAn Assault CannonA set of twin-linked Heavy BoltersA set of twin-linked Heavy FlamersA set of twin-linked LascannonsA set of twin-linked Autocannons
Chaplain Dreadnought - Adeptus Mechanicus Technical Specifications: Chaplain Dreadnought Vehicle Name:Chaplain DreadnoughtMain Armament:Weapon Arm-mounted twin-linked Heavy BoltersForge World of Origin:MarsSecondary Armament:Dreadnought Close Combat Weapon with attached or in-built Storm BolterKnown Patterns:I - IVTraverse:360 degreesCrew:1 Implanted OperatorElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:2,000 RoundsWeight:12 TonnesSecondary Ammunition:1,000 RoundsLength:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:75 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:10 kilometres per hour (approx.)Gun Mantlet:N/AMax Speed Off-Road:5 kilometres per hour (approx.)Vehicle Designation:8681-756-0115-DR 040Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Chaplain Dreadnought - Also See: Imperial Vehicles
Chaplain Dreadnought - Sources: Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 128-130, 132Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 73Imperial Armour Volume Nine - The Badab War - Part One, pp. 134, 158-159Imperial Armour Volume Ten - The Badab War - Part Two, pg. 208Imperial Armour Apocalypse (2nd Edition), pp. 30, 35Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 27
Chapter - Chapter: A Chapter is a completely autonomous military unit made up of one thousand transhuman warriors known as Space Marines and their related vehicles, starships and support personnel. Each Chapter serves collectively with the others of its kind as part of the Imperium of Man's Adeptus Astartes. Every Chapter is entirely autonomous from every other adepta of the Imperium, including the Inquisition, and takes its orders only from the High Lords of Terra themselves.Most Chapters have feudal title to an entire planet of the Imperium which serves as its Chapter homeworld or to a large fleet of powerful and massive starships that serves as a mobile headquarters if the Chapter is fleet-based.The majority of Space Marine Chapters follow the dictates of the Codex Astartes, a sacred tome written by the Ultramarines Primarch Roboute Guilliman. The Codex Astartes details the proper organisational structure and mobilisation methods for a Space Marine Chapter. The Codex has been adopted by the vast majority of Space Marine Chapters as their organisational blueprint.Consequently, most Space Marine Chapters are considered "Codex Chapters" or "Codex-compliant Chapters" due to their adherence to the Codex Astartes. It is believed that there are about 1,000 Chapters of Space Marines operating throughout the galaxy at any one time, though this number can fluctuate greatly as time and circumstances determine.
Chapter - History: During the Great Crusade in the late 30th Millennium, the Space Marines were originally organised into 20 Legions each of which was further divided into companies. The XIII Legion, the Ultramarines, led by Roboute Guilliman, became the largest of all the Astartes Legions as a result of Guilliman's tactical mastery and a steady flow of new recruits from the Realm of Ultramar as well as the terrible losses suffered by other Legions such as the Dark Angels during the Rangdan Xenocides.The Ultramarines became so large, growing to a size that included over 100,000 Astartes, that a new, larger unit of division, the chapter, was created to better organise the XIII Legion's forces. This form of organisation was also adopted by many of the other Legions of comparable size.These chapters, alternatively designated as great companies, harrows, millennials, etc., depending on each Legion's particular culture, were originally composed of roughly 1,000 line Legionaries, but as the Legions grew, this number began to vary substantially by Legion, and also through the vicissitudes of war and the availability of replacement recruits. At the time of the outbreak of the Horus Heresy in the early 31st Millennium, the Ultramarines Legion was divided into twenty Chapters, each composed of ten companies, with each company composed of roughly one thousand Astartes.Following the end of the Heresy, Guilliman, as the new lord commander of the Imperium, ordered during the event known as the Second Founding that the remaining Loyalist Space Marine Legions be divided and re-organised into smaller, one-thousand Space Marine Chapters, to ensure that no future rebel such as Horus could gain control of such a large and power military unit as a Space Marine Legion again. Newly-formed Chapters created at this time that were carved out of the remaining 9 Loyalist Legions became known as Successor Chapters.As a result of this change in organisation, the Space Marines' military purpose changed as well. Where the Space Marine Legions had once served as the Imperium's primary frontline military forces, that role was given over to the newly created Astra Militarum, which had been created from the remains of the Imperial Army in the wake of the Heresy.The Imperial Army had been used primarily as a reserve force of garrison troops during the Great Crusade, but its successor would now bear the primary burden of the Imperium's defence. In the wake of the Second Founding, the Space Marine Chapters were intended to primarily serve as highly mobile planetary assault and special forces troops, who would be deployed only for the toughest missions confronting the Imperium for which the forces of the Astra Militarum were simply insufficient.
Chapter - Traditional Chapter Organisation: Each Codex-compliant Space Marine Chapter before the era of the Great Rift consisted of 1,000 fighting Space Marines plus support staff which are divided into 10 companies. Each Chapter is led by a Chapter Master. Unlike the Astra Militarum, the Adeptus Astartes has no leadership above the Masters of the individual Chapters. Also unlike many other Imperial military forces, the Astartes has no members to represent the organisation as a High Lord of Terra on the Senatorum Imperialis.Each of the ten companies of a traditional Chapter is comprised of one hundred Astartes, led by a Captain -- a veteran officer of countless wars. A company is organised into ten squads of ten Space Marines, each led by a Sergeant.Besides the Space Marine fighting brethren, there are many non-combat personnel, fully part of the Chapter but generally not involved directly in combat. These include the Chapter's hereditary slaves or bonded Chapter Serfs, Astropaths, Navigators, etc.The following outline defined all Codex-compliant Space Marine Chapters until the Ultima Founding, when the creation of all-Primaris Space Marine Chapters and the heavy reinforcement of existing Space Marine Chapters with Primaris Astartes altered this traditional organisational scheme for the first time in 10,000 Terran years.