vizn3r/warhammer40k-lore huggingface dataset:
Geratomran Reconquest - Astra Militarum Regiments: 415th Cadian Infantry Regiment (strength at 18%)754th Cadian Armoured Regiment (strength at 28%)89th Cadian Artillery Regiment (strength at 76%)Fourth Jupian Ironlords (strength at 17%) - The Ironlords are officially designated infantry regiments, however the low technological base of their homeworld means that the Ironlords do not meet the Departmento Munitorum's requirements for frontline service and need to be reequipped with more advanced weapons befitting the battlefields of the 41st Millennium. While petitioned to do so, the Departmento Munitorum had yet to reequip the regiment at the beginning of the Geratomran Reconquest.First Drani New-Pledged (Infantry) (strength at 56%)Second Drani New-Pledged (Rough Riders) (strength at 72%)36th Ogryn Auxilia (strength at 63%)
Geratomran Reconquest - Battlegroup Kalidar: Battlegroup Kalidar doubtlessly fielded the most experienced troops of the entire campaign, as some of its regiments were veterans of the Dentares Suppression. By the time of the Geratomran Reconquest, the battlegroup had successfully concluded the Kalidar War and the follow-up actions on the sub-sector capital world of Agritha. Only the second wave of reinforcements raised from Bosovar was still unblooded. While mostly comprised of Paragonian Regiments, command was given to an Atraxian general.Designated Commanding Officer : Captain-General Iskhandrian, advised by Grand Captain Olgau (Cc/ref Atraxian Command Protocols, Sibellius' Guide to Imperial Guard Regiments of the Segmentum Tempestus)
Geratomran Reconquest - Astra Militarum Regiments: 121st Atraxian Mechanised Infantry (heavy infantry) (strength at 37%)122nd Atraxian Artillery (strength at 90%)18th Atraxian Super Heavy Tank Company (generalised) (full strength)Atraxian Guard Paramount (Tempestus Scions)31st Bosovar Levy (strength at 99%) - The four regiments of Bosovar Levies were raised in 396.M41 on the Feral World of Artemis V.32nd Bosovar Levy (strength at 99%)33rd Bosovar Levy (strength at 100%)34rd Bosovar Levy (strength at 100%)23rd Paragonian Foot (strength at 50%)62nd/84th Mechanised Infantry (strength at 83%) - The 62nd/84th Mechanised Infantry Regiment was created by the fusion of the severely depleted 62nd Mechanised Infantry Regiment, a veteran of the Dentares Suppression and the 84th Paragonian Foot Regiment in the wake of the Kalidar War. The Paragonians, with their natural affinity for mechanised warfare, adapted quickly and performed well despite serving under mostly foreign officers.63rd Paragonian Mechanised (strength at 26%)42nd Paragonian Armoured (strength at 54%) - The 42nd Paragonian Armoured Regiment was officially disbanded at the end of the Kalidar War and its numbers reassigned for a future founding of a new regiment. The remains of the old 42nd remained with the battlegroup.322nd Paragonian Armoured Veterans (strength at 29%)Seventh Paragonian Super Heavy Tank Company (multirole) (strength at 100%)12th Savlar Light Infantry (strength at 72%)13th Savlar Light Infantry (strength at 57%)
Geratomran Reconquest - Adeptus Astartes: Having also fought on Kalidar, the battlegroup's association with the Space Marines of the Black Templars Chapter continued throughout the Geratomran Reconquest. Led by the visions of their newly appointed Emperor's Champion, the members of the Black Templars' Michaelus Crusade would distinguish themselves on Geratomro by slaying Lord Damien Bastoon of the Emperor's Children and the Herald of Slaanesh and closing the Warp Rift that threatened to unleash a full-fledged daemonic incursion across the sector.Designated Commanding Officer: Marshall Michaelus90 Battle-Brothers and associated support elements
Geratomran Reconquest - Adeptus Mechanicus: Having fought alongside Battlegroup Kalidar on Agritha, Battlegroup Geratomro would benefit from the presence of the remainder of one maniple of Battle Titans of the Collegia Titanica, their unparalleled capacity for destruction enough to cow the rebellious Geratomrans into submission. While already depleted, the presence of these Titans proved instrumental in vanquishing the enemy's own Titan support.Designated Commanding Officer: Princeps Yolandesh of the Legio CrucisUltimate Sanction (Reaver-class Titan)War's Gift (Warhound-class Titan)
Geratomran Reconquest - Battlegroup Genthus: Battlegroup Genthus was mainly comprised of the Paragonian Regiments of the 2nd Gulem Recovery Force which since its inception in 395.M41 had exclusively fought human insurrectionists and secessionists.Designated Commanding Officer: General Maden Heldor Lo Basteen
Geratomran Reconquest - Astra Militarum Regiments: 477th Paragonian Foot - The 477th Paragonian Foot was a double-size regiment.Paragonian Black Suns (Tempestus Scions)109th Paragonian Artillery84th Paragonian Armoured Regiment8th Paragonian Super Heavy Tank Company (assault) (at 100% strength)
Geratomro - Geratomro: Geratomro is the designated Mundo Primus of the Gerat System, a populous star system orbiting an orange dwarf star. Geratomro is the third world of the system and the only planet to boast an atmosphere.Geratomro is the only inhabited world of its star system although several lunar colonies have been established on the many moons of Gerat IV and V.Geratomro is a fairly young world, having been discovered only in the 34th Millennium. Since then, Geratomro has developed considerably, but despite its classification as an Industrial World, in truth the planet is more akin to a Civilised World as agricultural plains and untamed nature still dominate much of Geratomro's continental mass.As a modest and almost insignificant planet in an isolated region of Imperial space, Geratomro never drew much attention to itself until the middle of the 41st Millennium.In 397.M41, Geratomro's planetary governor, Missrine Huratal I, declared her world's formal secession from the Imperium of Man. This prompted a military response by Imperial authorities.With other worlds within the Agritha Sub-sector on the brink of open revolt, a show of force was necessary to restore the Emperor's rule and no less than three different battlegroups comprising elements of the Astra Militarum, the Adeptus Astartes and even the Titan Legions of the Collegia Titanica were rerouted to Geratomro.The Geratomran Reconquest, as the conflict became known, was a hard-fought campaign which ended with the deposition of Geratomro's former ruler and the return of order.In recognition for the role they played during this campaign, the Paragonian Regiments of the Imperial Guard were granted rights of settlement on the world and have begun shaping Geratomro into a society more akin to their homeworld of Paragon.Some have even begun calling the world "New Paragon," a name that one day may entirely erase Geratomro's former identity.
Geratomro - History: Geratomro has a complicated history. Much of its earliest records have been lost or destroyed so that even the Historitors of the Historical Revision Units are unable to determine when or by whom Geratomro was first colonised. What is known is that the world somehow slipped through the net of the Emperor's Great Crusade and was not discovered by the various Expeditionary Fleets or Rogue Traders venturing into the void from Terra. Geratomro was subsequently spared the horrors of the Horus Heresy and the hardships of the Great Scouring.First contact with Imperial personnel came in the 33rd or early 34th Millennium when Geratomro was discovered by a merchant vessel commanded by an individual who entered Geratomro's history as Magor, the future founder of Geratomro's ruling dynasty, the House of Magor. Using his superior technology to eliminate all local opposition, Magor established his rule over the world, a position his descendants would fiercely defend.For several Terran centuries, the Imperium continued to ignore Geratomro's existence and the world subsisted and perhaps even prospered under the rule of the line of Magor. This explains the ubiquity of Magor's name in almost all of Geratomro's important locations.When the world came into full contact with the Imperium, the Imperial authorities formally recognised the descendants of Magor as Geratomro's legitimate rulers and elevated the sitting monarch of his line to the rank of Planetary Governor. The line of governors related to Magor would remain unbroken until the death of Dostain Huratal during the Geratomran Reconquest.What truly transpired during this conflict, especially during the final climatic battle for Magor's Seat, has been deliberately suppressed by the Inquisition. In the wake of the Renegade planet's capitulation to the Imperium, Geratomro lost its identity and rights. Its civilian population was rounded up and the all of the able-bodied Geratomrans were condemned to fight in the Penal Legions whilst the vast majority would be shipped off-world to serve as cheap slave labour for more devout Imperial worlds or marked for conversion into Servitors.Rights of settlements were then granted to the troops of the Paragonian Regiments who began to fashion the planet into a facsimile of their homeworld.
Geratomro - Notable Events: The Geratomran Reconquest (394.M41-398.M41) - Virtually bled dry by the ever-increasing demands of the Departmento Munitorum, Planetary Governatrice Missrine Huratal I chose to refuse to pay the Imperial Tithe and slaughters the Adeptus Administratum-delegation sent to bring her to reason. Guided by the Governatrice's own troops, the fanatically loyal Yellow Guard, Geratomro's Planetary Defence Forces unknowingly follow their lord into secession. Within the hour of this most cowardly murder, Imperial strongholds such as Adeptus Arbites precincts were taken by storm or destroyed. The military complements of the initial Tithe Fleet attempted to force a landing near the city of Matua Superior, but were unable to pierce through the city's defences. With several other worlds on the brink of open revolt, the Imperium allotted a considerable amount of troops to crush this latest rebellion. Four standard years after the initial rebellion began, the regiments of the Astra Militarum came back, overrunning the planet's first defences and rapidly advancing on the planetary capital of Magor's Seat. In their desperation, some amongst the Geratomrans turn to the Ruinous Powers, one of them being Heir the Second Dostain Huratal, the second-in-line to the Geratomran throne. Guided along the path of corruption by a Herald of Slaanesh that masqueraded as a harmless creature from a local fairy tale, Dostain Huratal murdered his aunt, Missrine Huratal I, and her designated heir before proclaiming himself Planetary Governor. The misguided new ruler of Geratomro openly welcomed a band of Emperor's Children Chaos Space Marines into the fight, delighted that these new allies and their comrades within the Traitor Titan Legions might stop the Imperial advance. However these allies pursued their own agenda, and sought to transform Geratomro into a Daemon World dedicated to the Prince of Pleasure and summon a daemonic legion into the Materium. Horrified by the massacre of his entire court and the civilian population of Magor's Seat, the Renegade Planetary Governor betrayed his allies. His timely change of heart allowed the Black Templars to close the Warp rift and prevent the daemonic incursion from claiming Geratomro in the name of Chaos.
Gereon - Gereon: Gereon is an Agri-world located within the Khan Group of the Sabbat Worlds. Despite its isolation and small population Gereon eventually became a focal point of the Sabbat Worlds Crusade when General Noches Sturm, after turning Renegade, used Gereon as a mustering ground for the infamous Sons of Sek, a Chaos warband that rivalled the equally dreaded Blood Pact.Thanks in no small parts to the efforts of the regiment of the Astra Militarum known as the Tanith First-and-Only, the world was eventually liberated by the crusading armies of the Imperium of Man.
Gereon - Geography and Society: As an Agri-world, Gereon is home to a variety of forests and large fields that were used to grow a wide array of staple crops. Bocage was a common type of terrain found on Gereon, and the world was also covered by several wide oceans. The first settlers of Gereon made use of every available bit of farmland save for the region known as the "Untill."The Untill was a massive, all-but-uninhabited swamp save for various isolated tribes of partisans who called themselves the "Nightbane" or "Nightwalkers." These were rebels who had been driven into the swamp during an earlier civil war between the world's various factions before the Chaos invasion.Filled with a large variety of hazardous creatures such as highly poisonous moths, massive reptilian predators, and aquatic beasts, the Untill was so-named for being untillable, unfarmable land that possessed very little solid ground. Vents of promethium jetted out from the ground, and were used by the Nightbane to light their lanterns.Human society on Gereon was mainly centred in various farming towns divided across several provinces. Each province possessed one large town or city as its capital, with smaller towns, villages, and various farms scattered across it.
Gergerra Rei - Gergerra Rei: Gergerra Rei was a Mech-Lord, possessing a high status as the master of the Kapekan Sect of the Mechanicum's Legio Cybernetica branch. During the Great Crusade in the late 30th Millennium, he led two full cohorts of combat automata (Imperial Robots) which fought alongside the Luna Wolves Space Marine Legion and the Warmaster Horus during many notable campaigns. Like many members of the Cybernetica, Rei eschewed the gross cybernetic augmentations of his colleagues in the Mechanicum in favour of subtle enhancements that did not disfigure or dilute his outwardly human aspect. However, those who knew Rei knew that whatever humanity he did show was rare and fleeting.He maintained a personal bodyguard that consisted of a maniple of three modified Crusader-class robots that were in his presence at all times. A fourth mechanical, this one custom-built to resemble a female form rendered in polished chrome, walked at his side and served as his aide. No one asked questions about loyalty when Rei was nearby. His machines could hear a whisper among a roaring crowd, and those who dared to suggest aloud that Rei was anything less than the Emperor's obedient servant lived to regret it. Gergerra Rei had been involved in the creation of the Furious Abyss, a unique Imperial Abyss-class Battleship of special configuration, created and built in the Jovian shipyards of Thule by the Renegade Dark Mechanicus faction loyal to Kelbor-Hal, the Fabricator-General of Mars' Mechanicum.Though he was duplicitous in committing treason against the Imperium, he did so in a way that could not be proven without doubt in a court of law, nor in a way that connected him through any direct means, yet his involvement was enough that the guardians of the Imperium were certain of his treachery. Whatever his crime, perhaps the transfer of certain bribes, the diversion of materials and manpower or the granting of passage to starships that should have been denied, the Kapekan Mech-Lord had done the bidding of the traitor Horus Lupercal. Aboard Saros Station, an orbiting resort platform where the Mechanicum's Jovian elite could find respite and diversion from the works of the shipyards and manufactoria, Gegerra Rei met his ultimate fate at the skillful hands of the assassin known as Koyne, a Shade in the service of the Clade Callidus. Having been a shape-changer for most of his/her life, Koyne often stayed in the form necessary for the completion of the mission and eventually had forgotten his/her original gender. Disguised as a famous female opera singer, Koyne seduced the Mech-Lord and murdered him in cold blood, delivering the Emperor's justice for his betrayal.
Germinatoris - Germinatoris: The Germinatoris is a Chaos Space Marine warband dedicated to the Plague God Nurgle. The warband is composed of Plague Marines who prowl battlefields across the galaxy in order to grotesquely plunder the gene-seed of dead Chaos Space Marines.Once the gene-seed is within their grasp, the Germinatoris infect it with the viscous fluids that ooze from their rotting innards, in order to ensure the propagation of Nurgle's putrefying influence through the most potent of the forces of Chaos.
Germinatoris - Warband Colours: The Germinatoris' warband colours are not listed in current Imperial records.
Germinatoris - Warband Badge: The Germinatoris' warband badge is not listed in current Imperial records.
Gerstahl - Gerstahl: GerstahlImperialShrine WorldAdeptus MinistorumSegmentum ObscurusCadian GateGod-EmperorSaint GerstahlImperial ArmyHorus HeresyEntombed under the world's alabaster capital, the saint was prophesied to rise again when the "Eye of Darkness opened for the last time" and stem the tide of the treacherous. When Abaddon the Despoiler launched his 3rd Black Crusade he attacked the Fortress World of Cadia, to distract the Imperium from his desecration of the saint's tomb in an attempt to forestall the saint's possible contribution to preventing the Imperium's collapse in the far future as a Living Saint.With whispered lies and promises, Abaddon unleashed the Daemon Prince Tallomin, the so-called "Prince of Princes," against the Cadian Gate. Abaddon had convinced the creature that the blood of the loyal Adeptus Astartes could grant him unheard-of-strength and the power to crush his daemonic rivals within the Eye of Terror. In a gore-soaked assault, Tallomin and his minions slew many millions of Imperial soldiers and lured no less than a dozen Loyalist Space Marine Chapters to battle.In the end, the ferocious warriors of the Space Wolves finally drove the Daemon Prince screaming into the Immaterium, but Abaddon had already achieved his aim, destroying the remains of Saint Gerstahl and forestalling any chance of the prophecy's fulfillment.
Gethsamaine - Gethsamaine: Gethsamaine Colonus -- or Gethsemane as it is currently called in the 41st Millennium -- is a Hive World located in the former Cyclops Cluster of the Coronid Deeps in the Gothic Sector of the Segmentum Obscurus. It has a long history but is mostly remembered for being the location of the famed Gethsamaine Raid during the dark years of the Horus Heresy, when Loyalist survivors from the Iron Hands Legion conducted a bloody pogrom on the planet.The world, known by its later name of Gethsemane, was also the location of the Battle of Gethsemane in 151.M41 where the Imperial Navy, with the aid of the Aeldari, defeated the forces of Chaos and broke the back of the Archenemy's naval forces during the Gothic War.Gethsamaine also holds the dubious honour of being the first Imperial world to have been conquered by the Warmaster Horus' troops on their long March to Terra, and the first human world to be subjected to the so-called Dark Compliance. A populous world, Gethsamaine's position is somewhat precarious as the region of space where it sits is prone to Warp-turbulence, which means that contact with the wider Imperium is intermittent at best.
Gethsamaine - History: At the outbreak of the Horus Heresy, Gethsamaine was still a world in the making. Its late discovery, in 942.M30, only sixty-four standard years before Horus' rebellion against his father, meant that the world had been colonised and harboured a sizable human population but had not yet been assigned a specific task. The Imperium had stumbled on Gethsamaine by pure luck as a Chartist liner attempted passage of the void between the Forge World of M'Pandex and Zarnow in the Coronid Reach and went dramatically off-course. Upon its discovery, Gethsamaine was found to be a primordial world with lush, steaming, world-covering rainforests that harboured countless species of primitive flora but where no fauna had yet manifested. It was a virgin world ideally suited for human colonisation.The planet's location at the far edge of the Cyclops Cluster offered untold possibilities for future expansion, and the first colony was rapidly founded in hope of becoming one day the cornerstone of a new Imperial domain that would encompass the surrounding worlds, a place it indeed holds today in the late 41st Millennium as capital of its own Sub-sector. Quickly, numerous Warp-arks were despatched from the teeming hives of the Segmentum Solar to colonise this new world. These settled foremost in the western polar regions of Gethsamaine where the primordial rainforests soon made way for sprawling manufactoria and cities of plasteel and ferrocrete. When the Horus Heresy broke apart the galaxy, these cities dominated the landscape of Gethsamaine, its formerly lush rainforest almost entirely gone.Gethsamaine was now a sprawling Civilised and Industrial World with the manpower and military strength to be attributed administrative independence. Void stations and navigational beacons, an Astropathic Choir and naval docks now surrounded the world which had recently begun to mount its own defence monitor fleet. Having heard of the Warmaster Horus' betrayal and the punitive Loyalist expedition gathered to face him at Istvaan V, the authorities of Gethsamaine were content to raise the defence states and wait, confident that the eight Space Marine Legions despatched by the Emperor of Mankind would crush this rebellion. As a mere precaution, security codes were altered and targeting matrices reset to fire at any ship of the four known Traitor Legions, but as so often these efforts would prove in vain.
Gethsamaine - Messengers of the War to Come: Surviving records show that the Horus Heresy reached Gethsamaine at 4598.006.M31 when a Gladiator-class Frigate, the Malin Dawn, entered the solar system. The ship belonged to the Emperor's Children Legion and was spotted by vigilant Servitor-gun stations guarding Gethsamaine's astropathic relay as it entered the system's outer reaches, moving slowly towards its core worlds. Already at readiness, high-speed reconnaissance cutters were immediately launched to further investigate this matter. Their close-range scans and Augurs confirmed that the Malin Dawn was badly damaged and more adrift than truly flying. Still wary of the appearance of this derelict ship, but loathe to let it penetrate further in-system, Gethsamaine's warden captain ordered the vessel stopped and boarded. Gethsamaine's two defence monitors, the Gaius Herab and the Brazen Bull, intercepted the Malin Dawn and sent out heavily armed boarding parties of elite Solar Auxilia Veletaris.The boarding parties encountered no resistance as they entered the frigate, but made a grim discovery. The corridors and halls of the Malin Dawn were covered with the dead. The bodies were mostly Space Marines and crew in the purple of the III Legion, which seemed to have fought each other to the death in brutal close-quarters melee. Other bodies wore the characteristic white and azure of Angron's World Eaters, but all were equally and truly dead. The ship's logs revealed that the Malin Dawn had been a casualty of the desperate battle over Istvaan III, the ship's crew and commander having remained loyal and been attacked by their traitorous kin. In the confusion of battle, the ship had been able to escape full-scale destruction even though it had suffered horrendous wounds and successfully jumped into the Warp.However, once in the Immaterium, the battle within her corridors had not abated and furiously raged on. No clear victor could be identified as both sides had perished to the last man save for her faithful Navigator. For all intent and purposes the Malin Dawn was no more than a flying tomb, tenaciously following her preordained course through the efforts of her Navigator. However upon reaching her destination, her strength had finally abandoned her and the Navigator died without having transmitted her warning, perhaps blissfully ignorant that all her efforts had been for naught for the famous Eisenstein had already carried her warning to the Imperium several solar months before.Disquieted by this sudden turn of events, Gethsamaine's high command despatched urgent messages alerting Lascal, its closest neighbour, as well the Armada Imperialis facility at Port Maw as the veil between realities was ripped asunder and other vessels appeared.
Gethsamaine - Dark Compliance: Shorn of its most powerful defenders, the Gethsamaine System lay open before the Traitor Hunter squadron. Its remaining watch-posts and gun-stations, unable to directly support each other, were out-ranged and out-manoeuvred one by one and destroyed. On board the Malin Dawn, the survivors could only watch helplessly as everything they had fought for became unbound. Without the monitors to shield them, Gethsamaine's few static defences couldn't hope to repel these invaders; isolated they were all blasted into flaming debris. On board the Malin Dawn the Vox-link to the Gaius Herab was still active and the boarding party had to witness the screams and pleas of their comrades as the Sons of Horus completed their butcher's work.On Gethsamaine Colonus, the major inhabited world of the system, planetary defence weapons had been primed and Planetary Defence Forces mobilised, fully expecting to repel an invasion or die at the Traitors' hands; but no attack came. After having blasted the astropathic relay into utter oblivion, the Ikon returned to the devastated wreck of the Gaius Herab to retrieve its complement of Legiones Astartes. Both monitors were by now little more than blood-splattered charnel houses of rent metal, blackened adamantium and dissipating air. Having laid waste to the system's defences the Ikon departed for the Warp as rapidly as she had shown up. But before she left, she left a chilling message, a message which would change in word, but not intent; a message that would be shortly repeated across the Cyclops Cluster and in a hundred star systems; a dark ultimatum which promised a future only of despair and destruction: "Bow before Him who is Warmaster, abase yourself before His truth. Serve those who serve Him, harken only to their words. The Imperium is His. Mankind is His. You are His. Submit to the Warmaster, or die by His hand. There is no other choice, and you will be given the chance to kneel but once. Horus is Lord. Horus is Death."Without further destruction needed, Gethsamaine surrendered and submitted to the will of the Warmaster, becoming thus the first world to fall under what became known as the "Dark Compliance." Soon, Tithe Aquisitors bearing the baleful emblem of the Eye of Horus where once they had worn the raptor-headed Seal of Terra ruled on Gethsamaine, imposing harsh quotas to be met by Gethsamaine's industries. The rainforests were being cleared in search of valuable minerals or clear-cut to provide fodder for off-world export, but apart from the supplementary hours and the harsh quotas of the Aquisitors, little had changed. Gethsamaine's obedience and submission had spared it from the fates of such worlds as Taracanis or the harsh regime forcibly imposed on the worlds of the former Manachean Commonwealth. This was, however, soon to change.
Gethsamaine - Post-Heresy: The Iron Hands' actions during the Heresy rendered Gethsamaine uninhabitable for several standard centuries until its eventual resettlement by the Imperium in the centuries after Horus' defeat, when its name slowly shifted in spelling to "Gethsemane."In 151.M41, the Battle of Gethsemane marked the beginning of Lord Admiral Ravensburg's counterattack against the forces of Chaos during the famed Gothic War. During this prolonged naval battle that was to take place over several solar weeks, Lord Admiral Ravensburg personally led almost the entire might of Battlefleet Gothic against a splinter-fleet of Abaddon the Despoiler's Chaos armada.The tables were turned against the servants of the Emperor when a second Chaos fleet entered the system and tipped the balance of force in favour of the Traitors after the destruction of seven Imperial capital ships. Using the stellar dust fields to his advantage in a game of cat-and-mouse, Lord Admiral Ravensburg succeeded in eventually launching another assault when he forced the Chaos fleet to engage his own fleet head-on where the Chaos warships suffered greatly. Trying to escape, the inopportune appearance of an Aeldari fleet trapped the Chaos fleet between two gun lines which resulted in a major Imperial victory.Although the Battle of Gethsemane did not end the war, Abaddon's forces were unable to mount any major offensive after the engagement, which turned the war decidedly in the Imperium's favour.
Ghaelyn - Ghaelyn: Ghaelyn is an Autarch of the Asuryani Craftworld Saim-Hann. She commanded a Saim-Hann force deployed to the Exodite Maiden World of Daethe to defend its Aeldari population from an assault by the Black Legion Warpsmith D'vok the Unmaker and his Forgeborn warband of Heretic Astartes.
Ghaelyn - History: The ambitious Warpsmith D'vok once flew the banner of the Iron Warriors, but his scheming kicked off a civil war that tore his original warband of Heretic Astartes apart. Abandoning their former comrades, D'vok and his most elite followers stole away with several packs of Daemon Engines to join Abaddon's Black Legion.Guided to the Exodite planet of Daethe near the Nachmund Gauntlet in the Nachmund Sector by an ancient star chart not long after Abaddon and the Black Legion retreated from Vigilus following the War of Beasts, the Warpsmith and his Forgeborn constructed a ring of Noctilith Crowns to harness the World Spirit energy of this Aeldari Maiden World. Now, he plans to weaponise the souls of slaughtered Exodites to supercharge his vile machines and curry favour with the Warmaster of Chaos.However, the Craftworld Aeldari of Saim-Hann heard the desperate plea for aid of the Exodites of Daethe. They despatched a military force commanded by the Autarch Ghaelyn. Ghaelyn led her forces to the Maiden World determined to stop the Forgeborn from desecrating yet another of her species' few remaining sanctuaries.
Ghalmek - Ghalmek: GhalmekDaemon WorldHell-ForgeDark MechanicusWord BearersTraitor LegionRuinous PowersWarp riftMaelstromSegmentum Ultimawars of faithImperiumImperialHereticChaos
Ghankus Dhar - Ghankus Dhar: Ghankus Dhar is an Inquisitor Lord and one of the leaders of the Ordo Malleus in the Calixian Conclave of the Calixis Sector. Dhar serves as the current Proctor of the Scholariate at Arms for the Calixian Malleus.
Ghankus Dhar - Wargear: Dhar carries a Daemonhammer of great power and obscure pedigree. This weapon is at once both the sign of his status within the Ordo Malleus and a tool by which the infernal enemies of Mankind are banished. The weapon is called formally the "Hammer of Promeus," but has also been called "Fiend-Hewer," "Warp-Crusher," and  "Mason's Hand." When presiding over the Chamber of the Scholariate at Arms, Dhar keeps his hammer at his side. It has become symbolic of both a judge's gavel and an executioner's tool. It is said that this hammer was passed down to Lord Dhar, from generation after generation of predecessors, and that it predates by millennia the foundation of the Calixis Sector. Some have said that the weapon belonged to one of the very first Inquisitors, in particular one who was instrumental in laying the foundations of the Ordo Malleus. The truth about the hammer's history, however, has been lost to time.
Ghargatuloth - Ghargatuloth: Ghargatuloth is one of the Greater Daemons of Tzeentch, an entity that has been known by myriad names in the material realm, including the "Prince of a Thousand Faces", the "Forger of Hells", the "Whisperer in the Darkness", the "God of the Last Hunt", and the "Seventy-Seventh Masque". Countless atrocities have been committed in his name, for Ghargatuloth's true lifeblood is knowledge, the true vector of all change in the universe.With each foul deed accomplished, with every mortal killed, with every secret gleamed or divulged, Ghargatuloth learns more and thus becomes more powerful. The first time Ghargatuloth revealed his hand, he was a mere child in the eyes of his overlord and still it took the sacrifice of no less than three Grand Masters of the Grey Knights Chapter and three hundred of their brethren to banish Ghargatuloth from the material realm.Ten thousand standard years later, on the eve of the 13th Black Crusade of Abaddon the Despoiler, the plans spun by Ghargatuloth bore fruit and the Prince of a Thousand Faces was reborn on the almost forgotten world of Volcanis Ultor in the Segmentum Solar, far to the galactic south of the Imperium of Man's main line of defence around the Cadian Gate.Fortunately for Mankind, Ghargatuloth was confronted by the heroic Justicar Alaric who succeeded in banishing him for the second time. Nevertheless, Ghargatuloth still remains a threat, and although the Emperor's Tarot indicates that his banishment is to last for the next 1,000 standard years, who truly knows what dark plans Ghargatuloth hatches from beyond the veil?
Ghargatuloth - Notable Agents: Gholic Ren-Sar Valinov - Former pupil of the esteemed Inquisitor Lord Barbillus, Gholic Ren-Sar Valinov was once an Inquisitor of the Ordo Malleus before Ghargatuloth sank his clutches deep into the man. Valinov was one of Ghargatuloth's most important agents in the Materium, and although Valinov committed countless atrocities in his master's name, his true purpose was quite different: the spreading of disinformation. Ever the manipulator, Ghargatuloth used Valinov to convey false information to his enemies. Valinov sought to make the Ordo Malleus and the Grey Knights believe that only an ancient relic weapon, the Sword of Mandulis, could destroy Ghargatuloth's physical body. In unearthing the sacred blade, the Grey Knights did not know that they were in fact playing into Ghargatuloth's hands. The sacrifice that would allow the Prince of a Thousand Faces to enter the material realm needed to be slain by the weapon which had first banished him, the Sword of Mandulis. Having accomplished his mission, Gholic Ren-Sar Valinov claimed his reward. He left the physical realm behind and was absorbed by his new master, becoming yet another identity for the Prince of a Thousand Faces.Missionary Crucien - "Crucien" was an immensely powerful and ancient Chaos psyker whose existence was uncovered by Inquisitrice Ligea in her hunt for Ghargatuloth. For ten standard millennia, Crucien had been living under different identities on the Feudal World of Sophano Secundus, masquerading as the local Missionary of the Missonaria Galaxia. In secret, he had corrupted every level of Sophano Secundus' society, turning it to the worship of Tzeentch and Ghargatuloth in particular. His true name remains a mystery.
Ghazghkull Mag Uruk Thraka - Ghazghkull Mag Uruk Thraka: Ghazghkull Mag Uruk Thraka (usually shortened to Ghazghkull Thraka) is an Ork warlord of the Goff klan and a mighty prophet of the WAAAGH!. He is the single most influential Ork in the galaxy in the 41st Millennium, and billions of Greenskins march to war in his name.Since Ghazghkull's rise to power, he has led countless campaigns of destruction. He has crushed Aeldari war hosts, banished tides of Daemons, and smashed phalanxes of Necrons to so much sparking scrap.Yet his greatest battles have always been fought against the servants of the Emperor of Mankind. Ghazghkull's sheer, unstoppable brutality has left countless worlds of the Imperium blazing in his wake and reduced the mighty Hive World of Armageddon, during the Second and Third War for Armageddon, to a never-ending cauldron of bloody battle.Yet Ghazghkull is not satisfied. The Ork gods Gork and Mork have greater plans for their prophet, plans they see fit to deliver amid agonising visions of a galaxy ablaze with green fire. At their behest, Ghazghkull is beginning his greatest work.He will travel the galaxy, subjugating every other warlord and warboss and gathering every Ork to his banner until the stars themselves shudder to the thundering footfalls of his horde. Ghazghkull is gathering the Great WAAAGH! of Gork and Mork themselves, a WAAAGH! that will drown the galaxy in a war so great that the Greenskin gods themselves will tear their way out of the Warp to join the fight.Ghazghkull's greatest nemesis in this fight is the Imperial Commissar Yarrick.
Ghazghkull Mag Uruk Thraka - History: In the 41st Millennium, and throughout all history, the brutal Orks have often been underestimated by the other powerful starfaring species in the galaxy. While all have learned to fear the destructive might of the Greenskins' migratory crusades, these are seen as temporary events.They sweep across a few star systems before stalling, their tide of advance ebbing and ultimately receding so that they become little more than a footnote in the history of some other race.However, the WAAAGH! led by Ghazghkull Thraka is different, for this Warboss is the most dangerous Ork alive. His mighty green crusade is no mere planet crusher, but an invasion that will shake the foundations of the galaxy in a war for total domination.As a species, Orks are not bound by history -- they neither revere the past, nor record it in any manner. Greenskins are creatures that live in, and for, the here and now. What makes the Ork whose full name is Ghazghkull Mag Uruk Thraka so dangerous, is that he has vision -- not just for the present, but for the past, and most importantly, for the future.After all, he is no mere Ork, but rather the living prophet of the Ork gods Gork and Mork. Ghazghkull is their mighty instrument of destruction made manifest.
Ghazghkull Mag Uruk Thraka - A Strange Path to Greatness: In a curious twist of fate, the Imperium of Man may have had an unsuspecting hand in creating the most formidable Ork of his era, and perhaps of all time. After many Terran years of fighting Orks and monitoring their presence in outlying systems, the Imperium had learned that, under the right conditions, even sporadic Ork populations could multiply with startling speed.The rise of a strong Warlord could unite the feuding klanz, triggering a mass release of spores. Should this gathering grow large enough, it would act as a psychic beacon to Orks on nearby planets -- drawing them into a swarming migration that built with frightening intensity. In less than a Terran decade, Orks could go from being a minor nuisance to the world's dominant species.The Imperium has found that if a rising WAAAGH! can be detected and countered early enough, the Orks can be broken and dispersed at little cost. Thus, in star systems known to be plagued with greenskins, various watchposts are deployed. In the Zornian System the Dark Angels had established a range of monitoring stations coordinated by a command sanctum in a barren mountainous region of Urk.This hub routinely fed scans and other information back to the nearest Dark Angels vessels. In this way, the greenskin numbers were regularly checked and the Dark Angels could also keep track of the feral human populations of that star system -- for they were always searching for new recruiting planets from which they could draw battle-tested warriors. Ironically, it was this very monitoring station that set Ghazghkull on his journey to greatness.The first mention of Ghazghkull came some nine Terran years before the Second War for Armageddon in 932.M41. The stripling warrior Ghazghkull was a trooper in a Goff klan warband that took part in a raid upon the Space Marines' command sanctum. Although it was hidden atop a remote mountain crag on Urk, it was not safe from the Orks. Always seeking a scrap, the greenskins discovered the hidden base and sought to dismantle it, triggering the base's auto-defence system.During the initial rush to claim the base, Ghazghkull was hit in the head by a Bolter shell -- a shot that pulverised a large section of his cranium and turned a sizable portion of his brain to absolute mush. It was quite possible that the young and profusely bleeding Ghazghkull might have been left for dead then and there but for two circumstances.Ghazghkull got back to his feet -- a sign of toughness and grit that any Goff respected. Also, it was widely known that a particularly addled Deathskulls Painboy was paying those who brought him fresh material to work with. The carrion birds did not feed on Ghazghkull that day, as his own mob guided him onwards. He was a stumbling wreck and had to hold his bleeding brains in with both hands, but they eventually reached the Deathskulls' outpost of Rustspike. There, his own mob traded Ghazghkull to Mad Dok Grotsnik for the sum total of three teef and a new Choppa.
Ghazghkull Mag Uruk Thraka - Ghazghkull's Destiny: It took six standard years for Ghazghkull to fully subjugate Urk. Now grown larger than any Warlord ever seen on the planet, he basked in his domination. Inspired by the spirits of the rising WAAAGH! and Ghazghkull's impassioned speeches about conquering the stars, the Orks swarmed about the planet's surface in a flurry of activity. A smattering of ramshackle voidships begin to arrive, as Orks from across the Zornian System felt the siren call of a WAAAGH! and hastened to join. For the first time, groups of Meks worked together, building in ways never contemplated before. Never before had they been able to mass their squalid resources, but now all of the scrapheaps were as one. Crazed energies flowed as they cobbled together vast battle fortresses, new weapons and towering engines of destruction. All of Urk's greenskins moved with a sense of destiny, an overwhelming realisation of their duty, their very purpose for being -- and then the sun flickered. All the greenskins looked up at the suddenly dimmed sun that had always lit the planet of Urk. All save Ghazghkull himself were cowed. The superstitious Orks dropped their weapons and spanners and stared upwards, slack-jawed in wonder at the celestial phenomenon. The sun flared, blazed -- and once more, its rays blinked.In his booming voice, Ghazghkull assured the quavering greenskins that this was a sign from Gork and Mork. It was telling them that it was time to leave Urk behind, that it was time for the galaxy to feel the might of the growing WAAAGH!. Even as the Warlord spoke, a lone beam of green-tinted light illuminated the Prophet of the Great Green Gods. He told his followers to stockpile all the arms and ammunition they could, for they were leaving within the week. As there were few operating aircraft upon Urk, and the Meks had only just started to construct more, some greenskins wondered how this might happen. A single glare from Ghazghkull, however, was enough to silence their questions and instil in them, if not confidence, then at least a fear of asking how any such thing might be accomplished. The next day brought no dawn. In this case, however, it was nothing to do with the strange behaviour of Urk's sun. The Warp currents had changed again, reverting to patterns similar to those of ages ago. As the tides of the Warp roiled and twisted, they had also deposited an enormous space hulk into realspace, vomiting forth the conglomerate voidcraft in the Zornian System. The Hulk now drifted in Urk's orbit, blocking out the light from the flickering sun.
Ghazghkull Mag Uruk Thraka - Second War for Armageddon: The defenders of Armageddon were not ready for what hit them. The Astra Militarum and the Planetary Defence Forces of Armageddon may have been well-equipped, but they were wholly unprepared for the waves of violence that swept over their armies. It was clear that the humans underestimated the strategic ability of their foes. They had fought Orks before, but these greenskins were different; this was not some petty Warlord's formulaic assault –- this was WAAAGH! Ghazghkull.Although none of his sub-commanders displayed the sheer audacity and cunning of their master, Ghazghkull had beat enough into their skulls about tactics for some of it to stick. They easily overwhelmed the Planetary Defence Force legions that advanced out of the planet's hive cities to contain them. First, the Orks launched assaults to pin the foe in place on the flat ash wastes, while biker mobs and Battlewagon brigades raced around to encircle their foes, cutting off their supply lines. Then the greenskins tightened the noose. They set up their Mek Gun batteries to pummel the panicked defenders left in the ever-shrinking cauldron. Desperate attempts to break out were met by gunlines. Mercilessly, the Orks mowed down anything that moved, guffawing at the lines of 'umies that advanced to meet only death, aping their final curses as they twitched their last upon the bloodstained ash.With the plains cleared, the Orks advanced on the hive cities and there they were astounded. Built atop sprawling ashblown desert wastes, the hives rose up taller than mountains. These were the great factory-cities of the Imperium, the lifeblood of its non-stop war efforts. This was industrial might on a scale never before seen by the Orks. The Meks gazed at the hives with joy, imagining how they could repurpose such works, what they could build with such colossal hoards of materiel.
Ghazghkull Mag Uruk Thraka - Fall of Hive Volcanus: The Imperium's defence of the hives proved more formidable. The Astra Militarum's numbers were augmented by every regiment available, along with hastily-armed citizens. A long series of trenches and redoubts encircled each vast walled complex. Ghazghkull took one look at Hive Volcanus before vowing boldly that it would fall in two solar days' time. Although his hordes were numerous enough to overwhelm the gates, Ghazghkull did not want to waste his strength. He had yet to unleash the full terror of his Gargant Big Mobs, but he thought that prodigious firepower should be saved for when it was truly required. Instead, his plan to take the enormous factory-city reflected his cunning. It was simple, it just needed flawless execution and seamless cooperation -- a tall order for a typical WAAAGH!-leader, but not so for Ghazghkull.The outer barriers were targeted by Blitz Brigades -- armoured wedges of Battlewagons. The first wave bore rams, and it was their duty to break open the outer walls, using their tracks to carry them over the rubble. The second group of attackers followed in the wake of the smoke-churning Ork Battlewagons; these were the mobile infantry -- mostly Goff Boyz, with mobs of Burna Boyz amongst them. The third wave was composed of Skorchas -- their orders were to drive through the breaches and to clear any defences with sweeping flame. Traktor beams would target the gates as the Battlewagons cleared the last trench. Timed correctly, the loaded wagons would be at top speed just as the doors were ripped off their hinges. Secondary plans included a Stormboyz airdrop and Stompas with wrecking balls opening up holes at strategic points. When the waves of infantry were finally released, they could enter Volcanus at will.The plan worked almost too well. The hive would have fallen in a single solar day were it not for its fierce resistance. Within the narrow confines of the hive's underways, desperate humans resorted to all manner of traps and ambushes. Despite their heroics, hundreds of thousands of Orks swept into Hive Volcanus, and its population was massacred or enslaved. After Hive Volcanus was captured, the remaining hives of Armageddon Prime soon followed. Columns of human refugees stretched past the horizon. All of Armageddon Prime lay under the massive metal heel of Ghazghkull. What were once manufactoria were converted to workshops swarming with Orks. Human slaves were worked to death stripping their own cities of every scrap of resource that the Meks could use to fuel the greenskin war machine. The WAAAGH! proceeded southwards towards the heavily populated continent of Armageddon Secundus.