vizn3r/warhammer40k-lore huggingface dataset:
Grey Knights Grand Master - Role: By ancient tradition of the Chapter, there are eight Grand Masters of the Grey Knights. To reach this rank is to have battled on ten thousand worlds, to have slain daemons unnumbered and to have stood stalwart as an unfailing example of honour and purity, not only to your Battle-Brothers, but to every soul in the Imperium. Even then, a new Grand Master can only be appointed by the will of those whose ranks he would join. Before he can be raised, the Chapter Council must be unanimous in its approval.Grand Masters hold responsibility for maintaining the Chapter's many alliances, whether with other Adepta within the Imperium, or the various alien races with whom the Grey Knights have covert dealings. The actual detail of such treaties, pacts and accords are worked out by the Chapter's scribes -- a warrior's time is too precious to be expended on such bureaucratic detail. The Grand Master's chief role in these matters is to attend all meetings with outsiders in his full regalia of war. He speaks as little as is necessary, his grim and martial aspect a stark warning to any who would think to abuse his Chapter's trust. The threat in his manner is clear: betray us, and a thousand warriors such as I shall seek revenge.Of course, as one of the Chapter's finest warriors, a Grand Master's principal duty is to take charge of those battles so pivotal or perilous that even the hardened warrior-skills of a Grey Knights Captain are deemed insufficient to the task at hand. Such a campaign is sure to see the Grey Knights at the very pinnacle of their abilities, for a Grand Master has a keen eye for strategy, and an uncanny skill for ensuring his troops fight at peak efficiency.Under a Grand Master's guiding will, a Grey Knights strike force will often adopt non-standard doctrines with a precision and speed that is nothing short of uncanny. Indeed, it is said by some that a Grand Master is apt to psychically control his subordinates' minds if it will bring victory. Others claim it is simply the hallmark of a remarkable leader, but none can truly say where the truth lies.
Grey Knights Grand Master - Psychic Powers: Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone in close combat -- given blade or hammer there is little limit to what they can slay.Psychic Communion - By concentrating his psychic potential, a Grey Knights commander can make contact with the minds of his fellows, guiding them on the battlefield at the very moment they are most needed. Many a battle has been won or lost based on such timely counsel.
Grey Knights Grand Master - Wargear: Artificer Aegis Terminator ArmourIron HaloStorm BolterNemesis Force SwordFrag GrenadesKrak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a Ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.
Grey Knights Interceptor Squad - Grey Knights Interceptor Squad: A Grey Knights Interceptor Squad is a formation of specialised warriors that is unique to the Grey Knights Space Marine Chapter. Interceptor Squads carry personal teleporters -- backpack-sized devices that allow the squad to teleport site-to-site, without the massive arrays of machinery employed by conventional Imperial teleporation devices, which normally can only be employed by starships due to their size and power requirements.Grey Knights equipped with personal teleporters can react to battlefield circumstances on the fly and cover huge straight-line distances by "shunting" themselves through Warpspace. Of all the warriors in service to the Imperium, only the Grey Knights could hope to utilise such unusually advanced technology.
Grey Knights Interceptor Squad - Role: The Grey Knights are as varied as any of the Imperium's Space Marine Chapters and include in their numbers specialised warriors to deal with the myriad of combat situations. Many of these, such as Techmarines and Librarians, are organised and trained in much the same way as they would be in other Chapters, following the ancient guidelines and traditions laid out in the Codex Astartes.Others are unique to the Grey Knights and only found within their ranks, such as the Grey Knights Strike Squad, which is specially trained and equipped for a task specific to the Grey Knights' eternal war against the daemonic.While most Astartes fight in wars, launch raids, and engage in other traditional military actions, the Grey Knight Chapter is specialised in responding to daemonic threats with only a moment's notice, ready for battle, and ending the threat quickly before it can damn entire planets.When rapid response is required, Grey Knights warriors may be equipped with personal teleporters and assigned to an Interceptor Squad. Grey Knights serving as part of an Interceptor Squad are equipped with personal teleporters that allow them to translocate from one place to another without any need for a dedicated teleportarium. These backpack-sized devices allow the squad to teleport site-to-site, without the massive arrays of machinery employed by conventional devices.Grey Knights equipped with personal teleporters can react to battlefield circumstances on the fly and cover huge straight-line distances by "shunting" themselves through Warpspace. Of all the warriors in service to the Imperium, only Grey Knights could hope to utilise such advanced technology--or have access to it. The wearer must possess great fortitude of mind and body to traverse Warpspace without the protection of a Gellar Field.Worse, he must do so without the added protections of Terminator Armour. Such wargear is too bulky for the limitations of the personal teleporter, which is why Interceptor Squads must, first and foremost, look to their own psychic abilities to act as defence against the untold and endless dangers of the Empyrean.This device was once used by Justicar Maligante to teleport from a planet's surface to its moon in pursuit of the Daemon Prince Hazashe, an act of psychic and technical proficiency that few others could hope to duplicate. The potential of this technology is none-the-less staggering, as it offers the Grey Knights an unparalleled ability to make rapid surgical attacks at enemy positions.
Grey Knights Interceptor Squad - Unit Composition: 4-9 Grey Knights Battle-Brothers1 Interceptor Justicar
Grey Knights Interceptor Squad - Wargear: Aegis ArmourPersonal Teleporter (Interceptor Squad only)Wrist-Mounted Storm BolterNemesis Force SwordFrag GrenadesKrak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.Incinerator (As replacement for Nemesis Force Sword and Storm Bolter)Psilencer (As replacement for Nemesis Force Sword and Storm Bolter)Psycannon (As replacement for Nemesis Force Sword and Storm Bolter)Any Nemesis Force Weapon or 2 Nemesis Force Falchions (As replacement for Nemesis Force Sword)
Grey Knights Interceptor Squad - Psychic Powers: Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone -- given blade or warhammer there is little limit to what they can slay.Warp Quake - The gestalt psychic powers of the Grey Knights in an Interceptor Squad cause a tremor in the border between the Warp and realspace, throwing teleport beams off course, silencing marker beacons and destabilising landing thrusters.
Grey Knights Justicar - Grey Knights Justicar: A Grey Knights Justicar is a rank held by squad leaders that is unique to the Grey Knights Chapter of Space Marines.The first rank above a Grey Knights battle-brother, a Justicar is the equivalent of the Space Marine sergeant found in Codex Astartes-compliant Chapters.Holding this command is the first step on the path for a Grey Knight to become a Grand Master of the Chapter. Justicars can also lead Grey Knights Terminator Squads, although such officers normally hold the rank of "brother-captain" rather than a Justicar.Unlike the lower ranks in the Grey Knights, a Justicar is permitted to wear his own personal heraldry as a sign of his position as a squad leader.
Grey Knights Justicar - Wargear: Artificer Aegis ArmourAegis Terminator Armour (Optional)Wrist-Mounted Storm BolterNemesis Force WeaponFrag GrenadesKrak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.
Grey Knights Justicar - Psychic Powers: Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone in close combat -- given blade or warhammer there is little limit to what they can slay.
Grey Knights Librarian - Grey Knights Librarian: A Grey Knights Librarian is a psychic specialist within the Grey Knights Space Marine Chapter. These exceptional individuals are powerful psykers who have proven to possess a strength of mind far greater than that of their fellow Battle-Brothers, and are able to wield their psychic abilities freely.These formidable Librarians possess a will of iron, for they must, as the powerful sorceries they wield are far more potent than those of their equally psychic Battle-Brothers. Grey Knights Librarians have sharpened their psychic powers to a razor-edged weapon against the daemonic.
Grey Knights Librarian - Wargear: Aegis ArmourAegis Terminator ArmourPsychic Hood - Like all Librarians, a Grey Knights Librarian's Psychic Hood is an arcane construct of psychically-attuned crystals that allow him to amplify his abilities whilst at the same time disrupting the manipulations of the Warp by another psyker, making it easier to nullify their psychic powers.Wrist-Mounted PsycannonWrist-Mounted Storm Bolter (Optional replacement for Psycannon)Nemesis Force SwordFrag Grenades Krak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a Ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred Imperial saint.
Grey Knights Paladin - Grey Knights Paladin: A Grey Knights Paladin is an elite warrior without peer within the ranks of the Grey Knights Space Marine Chapter. To prove himself worthy of a place amongst this cadre of the Chapter's elite, a prospective aspirant must complete eight quests to establish his character and cause, each more difficult than the last. Only when this is done will the aspirant have earned his ascension to the rank of Paladin.Once his quests are complete, the new Paladin will leave his former brotherhood and take his seat in the hallowed Hall of Champions in the Citadel of Titan. The Paladin is then bound in service not only to his Chapter, but also to one of the Grey Knights Grand Masters for whom he will act as bodyguard, champion and advisor.Upon the field of battle, a Paladin is always wherever the fighting is thickest and the peril greatest.
Grey Knights Paladin - Role: If a Grey Knight wishes to prove himself worthy of a place amongst the Chapter's Paladins, bravery and skill are not enough -- he must complete eight quests to establish his character and cause. First, the aspirant must spend a day and a night in the haunted caverns beneath Mount Anarch on Titan without losing sanity or purpose. Should he endure, he must match his will against the unsleeping evil of the dread tome Abbiallach, which lies chained in the Chapter fortress-monastery's Sanctum Sanctorum.His mental fortitude thus tested, the Aspirant will then be called upon to prove his strength at arms. He will make a pilgrimage to Lansel's Tomb on the doomed moon of Tethys, bearing no armour to preserve him from the Warp-spawned beasts trapped there.He must seek out and deliver a deathblow to each of the four types of Daemon Herald in service to the Chaos Gods, returning with a horn or tooth from each to prove his victory.Four more quests are there, each more gruelling than the last, with the final one being the most difficult of all. The candidate will hunt down and banish one of the six hundred and sixty-six most powerful Daemons to ever manifest in the mortal realm, armed only with his Nemesis Force Sword and the beast's true name, gleaned from the pages of the Iron Grimoire. Only when this is done will the aspirant have earned his ascension to the rank of Paladin.Given the perilous nature of these quests, it is little wonder that only the boldest Grey Knights become Paladins. Nevertheless, it is almost unheard of for an Aspirant to the rank to abandon his quests, as to do so is to incur grave dishonour. Whilst the cost of pursuing the Paladin's quests is high, it ensures that nowhere in the Imperium can so noble an assemblage of warriors be found as in Titan's Hall of Champions.Once his quests are complete, and the night of triumphant feasting that marks his ascension is over, the new Paladin leaves his original brotherhood and takes his seat in that hallowed hall. From the moment of his elevation, each Paladin is bound in service not only to his Chapter, but also to one of its Grand Masters for whom he will act as bodyguard, champion and advisor. Henceforth, his place upon the battlefield will forever after be at the fore, where it is the most perilous and vicious.On those occasions in which one of the Grey Knights' Apothecaries takes to the battlefield, his protection will be given over to a squad of Paladins. Few battle-brothers are as important to the Chapter's future as an Apothecary. It is his task to tend to fallen battle-brothers, healing them with his Narthecium, or reclaiming the Progenoid Glands -- and the precious gene-seed created from the genome of the Emperor Himself within them -- with his Reductor should the wounds be too severe.Without Apothecaries, the Grey Knights' genetic heritage would be lost amidst the ruin of battle, and the Chapter would cease to exist within a matter of decades. Thus the Apothecaries receive the foremost guardians the Chapter can provide.When Paladins gather into a squad, the potent warrior who leads them is known as a "Paragon."
Grey Knights Paladin - Unit Composition: 2-9 Paladins1 Paragon
Grey Knights Paladin - Wargear: Aegis Terminator ArmourStorm BolterNemesis Force SwordFrag Grenades and Krak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.Incinerator (As replacement for Storm Bolter)Psilencer As replacement for Storm Bolter)Psycannon (As replacement for Storm Bolter)Any Nemesis Force Weapon or 2 Nemesis Force Falchions (As replacement for Nemesis Force Sword)
Grey Knights Paladin - Psychic Powers: Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone in close combat -- given blade or warhammer there is little limit to what they can slay.Holocaust - Uniting their sorceries in a gestalt attack, the Grey Knights' Paladins are able to conjure a searing ball of white-hot flame, purging the foe from the field of battle with the cleansing flames of righteousness.
Grey Knights Prognosticar - Grey Knights Prognosticar: A Grey Knights Prognosticar is a powerful, highly specialised Astartes psyker who serves with the Grey Knights Chapter and who are particularly sensitive to fluctuations in the Immaterium. They read psychic tremors to predict the location and severity of forthcoming Daemonic incursions into realspace. Based on the information they are able to gather from these tremors within the Warp, they can predict when and where a Daemonic incursion will occur before it happens.
Grey Knights Purgation Squad - Grey Knights Purgation Squad: A Grey Knights Purgation Squad is a formation of specialised warriors that is unique to the Grey Knights Space Marine Chapter. Purgation Squads are the Grey Knights' foremost means of delivering punishing firepower. Each squad carries not one, but up to four of the Chapter's heavy weapons.In aspect, a Purgation Squad appears little different from the Devastator Squads employed by more conventional Space Marine Chapters. In doctrine, however, the two are markedly different.The weaponry wielded by a Purgation Squad is twice as deadly, a hundred times rarer and ten thousand times more valuable than the more commonplace armaments carried by Space Marine Devastators. Devastators will normally advance behind the main assault, seeking out suitable locations from which to unleash covering fire; Purgation Squads are required to keep pace with the main attack, all the while picking out suitable targets for their weaponry.
Grey Knights Purgation Squad - Unit Composition: 4-9 Grey Knights Battle-Brothers1 Purgator Justicar
Grey Knights Purgation Squad - Psychic Powers: Astral Aim - Marshalling ancient sorceries, a Grey Knights Purgation Squad can mystically guide their shots to the chosen target. Little is hidden from the penetrating gaze of a Grey Knights Purgation Squad. The Grey Knight extends his senses and possibly those of his allies to peer though the Empyrean itself, picking out foes hidden from sight or behind concealing cover. Those affected by Astral Aim can shoot targets they would not normally be able to see, such as through walls, in complete darkness or through shrouding mist.Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone -- given blade or warhammer there is little limit to what they can slay.
Grey Knights Purifier - Grey Knights Purifier: A Grey Knights Purifier is a member of a select order, the Order of Purifiers, that stands apart from the other battle-brothers of the Grey Knights Chapter. Purifiers recruit only from those amongst their battle-brothers whose souls are considered to be utterly incorruptible and resistant to the temptations of the Warp.So careful is the selection that there are seldom more than a few score Purifiers, perhaps at most fifty, within the Chapter at any one time.
Grey Knights Purifier - Castellan Champion: The Order of Purifiers as a whole is led by a Grey Knight who holds the rank of Castellan Champion and the title of "castellan." The Castellan Champion also functions as the Brotherhood Champion of the order in addition to leading its operations.The Castellan Champion carries out one of the most arduous tasks in the Chapter, acting as the Warden of the Blade -- the keeper of the dreaded Daemon Weapon known as the Blade of Antwyr.
Grey Knights Purifier - Unit Composition: 4-9 Purifiers1 Knight of the Flame
Grey Knights Purifier - Wargear: Aegis ArmourWrist-mounted Storm BolterNemesis Force SwordFrag GrenadesKrak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of a Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.Incinerator (As replacement for Nemesis Force Sword and Storm Bolter)Psilencer As replacement for Nemesis Force Sword and Storm Bolter)Psycannon (As replacement for Nemesis Force Sword and Storm Bolter)Any Nemesis Force Weapon or 2 Nemesis Force Falchions (As replacement for Nemesis Force Sword)
Grey Knights Purifier - Psychic Powers: Cleansing Flame - Purifiers can call on their purity, psychic gifts, and fanatical devotion to duty to create a nimbus of flame around themselves that burns all nearby enemies with white hot soul fire. When this power is manifested the Purifier bursts with white light and is momentarily surrounded by a corona of consecrated flame. The Purifiers then send forth the pure fire in their souls to consume their foes.Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone -- given blade or warhammer there is little limit to what they can slay.
Grey Knights Purifier - Notable Purifiers: Castellan Garran Crowe - Garran Crowe is a notable hero of the Grey Knights order known as the Purifiers. Crowe is both the leader and the Champion of this Grey Knights' elite order. Crowe is charged with the wardenship of the powerful artefact known as the Black Blade of Antwyr, a daemonic sword that continuously brings him into both physical and spiritual peril by tempting him with Chaos' promises of power or seeking to bind his will with black sorcery. Crowe must be forever on guard, for the sword's sibilant whispers echo endlessly through his mind, offering to lend its strength to his own in the pursuit of victory. Many men would embrace such a chance, gambling that their will would be strong enough to control the sword's bounty without becoming corrupted in return. Yet, no matter how dark the hour or desperate the battle, Crowe has never succumbed -- his thoughts and actions are his own. He is the guardian of the Blade, incorruptible and inviolable, and will remain so until the day of his death.Castellan Merat Gavallan (KIA) - Gavallan was Garran Crowe's predecessor in his position and the former Brotherhood Champion of the Purifiers. During a daemonic incursion on the world of Sandava II, Gavallan fell prey to the manipulations of the Keeper of Secrets Mnay'salath and lost the Black Blade of Antwyr, resulting in his death. His body was consigned to the Dead Fields of Titan to rest in peace.
Grey Knights Strike Squad - Grey Knights Strike Squad: A Grey Knights Strike Squad is a formation of specialised warriors that are unique to the Grey Knights Space Marine Chapter. Strike Squads often form the vanguard of a Grey Knights' strike force.They are used to capture vital locations and key objectives, deploying the Strike Squads via fixed teleporter to ensure a swift seizure of isolated or inaccessible locations. Once in place, a Strike Squad can lay down a punishing stream of Storm Bolter and Psycannon fire in support of the main assault.
Grey Knights Strike Squad - Role: The Grey Knights are as varied as any of the Imperium's Space Marine Chapters and include in their numbers specialised warriors to deal with the myriad of combat situations. Many of these, such as Techmarines and Librarians, are organised and trained in much the same way as they would be in other Chapters, following the ancient guidelines and traditions laid out in the Codex Astartes.Others are unique to the Grey Knights and only found within their ranks, such as the Grey Knights Strike Squad, which is specially trained and equipped for a task specific to the Grey Knights' eternal war against the daemonic.While most Astartes fight in wars, launch raids, and engage in other traditional military actions, the Grey Knights Chapter is specialised in responding to daemonic threats with only a moment's notice, ready for battle, and ending the threat quickly before it can damn entire planets.Grey Knights are commonly formed into Strike Squads to pursue the execution of their holy duties. Daemonic threats must be met with sudden, overwhelming force, often with the use of precognition to arrive at the appropriate moment.At the onset of battle, a Grey Knights commander will invariably task one or more Strike Squads with the capture of vital locations and key objectives, deploying the Strike Squads via fixed teleporter to ensure a swift seizure of isolated or inaccessible locations.Grey Knights are often required to take up multiple roles on the battlefield. To this end, they may be equipped with Aegis Terminator Armour while boarding a space hulk or bear their normal wargear to act in their traditional military capacity.Once in place, a Strike Squad can lay down a punishing stream of Storm Bolter and Psycannon fire in support of the main assault. Any enemy seeking to dislodge the Strike Squad from its position would be well advised to do so by a conventional advance, rather than by a teleport counterstrike or aerial descent, as the Grey Knights of the Strike Squad can unleash a powerful psychic Warp Quake to disrupt the enemy guidance systems and send them spiralling off-course.
Grey Knights Strike Squad - Unit Composition: 4-9 Grey Knights Battle-Brothers1 Justicar
Grey Knights Strike Squad - Wargear: Aegis ArmourWrist-Mounted Storm BolterNemesis Force SwordFrag GrenadesKrak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the walls of the Chapter's Sanctum Sanctorum on Titan. Every Grey Knight carries a copy of the Liber Daemonica in a ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.Incinerator (As replacement for Nemesis Force Sword and Storm Bolter)Psilencer (As replacement for Nemesis Force Sword and Storm Bolter)Psycannon (As replacement for Nemesis Force Sword and Storm Bolter)Any Nemesis Force Weapon or 2 Nemesis Force Falchions (As replacement for Nemesis Force Sword)
Grey Knights Strike Squad - Psychic Powers: Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone -- given blade or warhammer there is little limit to what they can slay.Warp Quake - The gestalt psychic abilities of the Grey Knights in a Strike Squad can cause a tremor on the border between the Warp and realspace, throwing teleport beams off course, silencing marker beacons and destabilising landing thrusters.
Grey Knights Supreme Grand Master - Grey Knights Supreme Grand Master: A Grey Knights Supreme Grand Master is the senior-most Battle-Brother of the Grey Knights Space Marine Chapter. This venerable rank is equivalent to the Chapter Master of other Space Marine Chapters. Also referred to as Chapter Lord, the Supreme Grand Master has complete authority over the rest of the Chapter.However, a Grey Knight can only be appointed as a Supreme Grand Master with the unanimous consent of every other Grey Knights Grand Master, thus ensuring that an unsuitable candidate does not attain dominion over the Chapter. As of 999.M41, the current holder of the title of Supreme Grand Master is Kaldor Draigo.
Grey Knights Supreme Grand Master - Role: The life of a Grey Knight is one of sacrifice and duty as he faces the worst horrors of the Warp and sends them screaming back to their foul masters. He will never know peace or respite and he will never know mercy from his enemies, not that a Grey Knight would ever hope for such things. For a Grey Knight, life only has meaning while in service to the Emperor and deeds only carry weight when undertaken in His name. Should he live long enough, however, and survive the countless trials and struggles against his daemonic foes, he can hope to rise up within the Chapter and take on another mantle, such as that of a Paladin or a Purifier, and be counted as an elite warrior even amongst the Emperor’s elite. Those very few Grey Knights who survive the centuries battling upon thousands of worlds, slaying daemons unnumbered, may be elevated to the elite rank of Grand Master, each a spiritual heir of one of the eight Astartes who helped to found the Inquisition ten millennia ago during the Horus Heresy and which is counted by ancient tradition as the Chapter's Founding.The Grey Knights are governed and directed by a Chapter Council consisting of all eight Grand Masters and the Chapter Lord -- formally referred to as the Supreme Grand Master. The existence of this Chapter Council is one of the Grey Knights' oldest traditions, as laid down at the founding of the Inquisition by Malcador the Sigillite and his eight Astartes recruits. Although the Chapter Lord's rule is absolute, he can only be appointed by the unanimous consent of the Grand Masters, so it is nigh impossible for a reckless or unsuitable candidate to achieve dominion over the Chapter. Each Grand Master holds sway over one of the Chapter's secondary bodies, such as the Chapter fleet or the Armoury. However, such roles are largely honorary -- the organisations in question need little oversight. A Grand Master's chief responsibility lies on the battlefield. The Grey Knights are spread thin throughout the galaxy, and it is not always possible for a Grey Knights Captain to command every strike force. The Grand Masters take charge of the most crucial campaigns where even an experienced Captain is not thought equal to the task. This most commonly happens when one of the Conclave Diabolus -- the one hundred and one Greater Daemons in which the Grey Knights take special interest -- is sighted in the mortal realm.
Grey Knights Supreme Grand Master - Wargear: Aegis Terminator ArmourIron HaloWrist-Mounted Storm BolterNemesis Force SwordFrag Grenades and Krak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a Ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.
Grey Knights Supreme Grand Master - Psychic Powers: Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone in close combat -- given blade or hammer there is little limit to what they can slay.Psychic Communion - By concentrating his psychic potential, a Grey Knights commander can make contact with the minds of his fellows, guiding them on the battlefield at the very moment they are most needed. Many a battle has been won or lost based on such timely counsel.
Grey Knights Techmarine - Grey Knights Techmarine: A Grey Knights Techmarine is a specialist of the Grey Knights Space Marine Chapter who is both a technician and an engineer as well as a full Astartes Battle-Brother of his Chapter. They are full members of both the Cult Mechanicus and their Chapter.As warrior-smiths of the highest calibre, they are responsible for the creation and repair of all the equipment, vehicles and wargear employed by the Grey Knights. Techmarines are forever apart from their Battle-Brothers, for long years of training on Mars inculcate an entirely new set of traditions and rituals within them. Many of these traditions and rituals stand in direct contradiction to the aims and goals of the Chapter.So it is that a Techmarine is called upon to balance these two opposed sides of his nature on a daily basis: to serve the goals and ideals of his Chapter, but according to the traditions of the even more ancient Adeptus Mechanicus.
Grey Knights Techmarine - Role: Ancient pacts sworn between the Adeptus Mechanicus and the Adeptus Astartes allow Space Marine Chapters to send those warriors with an affinity for technology to Mars to train and begin the long, arduous journey of becoming a priest of the Machine God. Without the passing on of such ancient technological lore, the Space Marines would be unable to make war.To begin his tutelage, a Techmarine-nominate takes ship to Mars. Bearing silvered seals of introduction, he passes through the Red Planet's Ring of Iron and deep into the hidden forge cities of the Martian Tech-priests. Here he is immersed in the ancient and jealously guarded lore of the Adeptus Mechanicus. He learns to master the tools of the Techmarine, which will allow him to visit miracles upon sundered technology.Few are the harms that a Techmarine cannot make hale; he can fix minor weapon malfunctions with but a deft touch and, given time and appropriate facilities, bring wrecked and ruined battle tanks back to life. Aspiring Techmarines train for 30 standard years on Mars, steeping themselves in rites of activation and hymnals of maintenance; how to call forth a Machine Spirit or placate its wrath.Techmarines return to their Chapter as aloof and mysterious figures steeped in superstitious awe. Much of the Techmarine's work is carried out in the foundries and workshops on Titan, yet he is no stranger to war. Such is the Techmarine's skill that he can effect all but the most difficult of repairs amidst the howling furies of battle. Hunched alone beside a wounded machine, his mind concentrated on the task at hand, a Techmarine might appear to be easy prey, save for the array of cutters, welders and Servo-arms at his command. Though primarily intended for repair, these tools can annihilate attackers just as easily.
Grey Knights Techmarine - Psychic Powers: Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone -- given blade or warhammer there is little limit to what they can slay.Reconstruction - The potent psychic abilities of a Grey Knights Techmarine allows him to use the power of the Warp to enhance the overall connective pattern and information retrieval properties of his mind, guiding his hands to greatly speed the repairs he must complete.
Grey Knights Terminator - Grey Knights Terminator: A Grey Knights Terminator is a superlative warrior whose status as an elite amongst the elite forms the heart of the Grey Knights Space Marine Chapter's forces. These warriors pursue the endless war against the daemons of Chaos. Armoured in superior suits of Tactical Dreadnought Armour, they face the vile horrors of the Warp, always outnumbered by the baying foe.
Grey Knights Terminator - Role: Terminator Squads form the heart of a Space Marine Chapter's forces, for most Chapters maintain a number of suits of the revered and rightly feared Terminator Armour. Terminator suits are the pinnacle of armoured protection available to a Space Marine. Each is all but impervious to small arms fire and can even withstand the merciless onslaught of tank-busting Krak Missiles. Terminator Armour is exceedingly rare amongst the forces of the Adeptus Astartes. Space Marines hold it a great honour to be permitted to wear such a suit in battle, and it is only members of the Chapter's elite 1st Company to whom this honour is normally granted in Codex Astartes-compliant Chapters. The Grey Knights, however, can muster enough Tactical Dreadnought Armour to outfit almost their entire Chapter. Yet formidable though the armour is, the warrior within is far more remarkable. To pursue the endless war against the Daemons of Chaos takes more than a mere Space Marine. It takes a Grey Knight --  an altogether more superlative warrior, who is as far above other Space Marines as the Astartes are above the common run of Mankind.A Grey Knights Terminator's primary armament is a Nemesis Force Weapon of some kind, selected from the Chapter's Armoury according to the skills and preferences of its wielder. As there is no doctrinal restriction on the types and numbers of weapons carried, it is rare for two Terminator Squads to bear exactly the same weapons combination -- the Grey Knights have always favoured brutal efficiency over organisational mandate. Some prefer the crushing force of a Nemesis Daemon Hammer, others the flurry of attacks granted by a matched pair of Nemesis Falchions. Complementing this fearsome close quarter armament, each Terminator will also carry a Storm Bolter, typically mounted upon his left vambrace, thus leaving his left hand free for a double-handed grip on his Force Weapon, or to access the supply of grenades belted at his waist. Terminator Squads rarely operate a standard line of battle, for it seems that the Grey Knights are always outnumbered by their daemonic foes. Thus, they must concentrate their attacks, picking their targets individually for full effect. As a result, Terminators often choose to teleport straight into the heart of battle, the better to catch the foe unaware in a storm of firepower and vengeful blades. Indeed, sometimes the only warning that an enemy will receive is the momentary flash of light and stink of ozone that precedes a teleport beam -- by which time it is far, far too late.
Grey Knights Terminator - Wargear: Aegis Terminator ArmourWrist-Mounted Storm BolterNemesis Force WeaponsFrag Grenades and Krak GrenadesPsyk-Out GrenadesLiber Daemonica - The Liber Daemonica is an enduring symbol of the Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the Sanctum Sanctorum's walls. Every Grey Knight carries a copy of the Liber Daemonica in a Ceramite case on his breastplate. These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knights' rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.
Grey Knights Terminator - Psychic Powers: Hammerhand - Focusing the raging power of their minds, Grey Knights can augment their already prodigious might. Even unarmed, such a warrior can crush flesh and bone in close combat -- given blade or warhammer there is little limit to what they can slay.Holocaust - Units of Grey Knights Terminators are able to make use of the Holocaust psychic power as a whole. A group of Grey Knights can harness their collective psychic powers to manifest this ability as long as the entire group remains focused on the manifestation. If successful, a Grey Knight Terminator can incinerate opponents at close range using this power. It is a manifestation of the hate the Grey Knights feel for the daemonic, and is completely capable of burning a daemon's physical body to ash. This power is especially terrifying because whatever is destroyed by the Holocaust power dies in the Warp as well, its spirit extinguished like a candle. It can burn the souls of mortals to nothing and can banish daemons as if they were but a bad dream. This power is a lesser version of the extraordinary final burst of psychic power used by the Emperor of Mankind Himself to snuff out the soul of Horus in the Warp at the end of the Horus Heresy during the final battle on Horus' Battle Barge, the Vengeful Spirit.
Grey Slayer Pack - Grey Slayer Pack: A Grey Slayer Pack, usually referred to simply as Grey Slayers, was a unique shock unit utilised exclusively by the Space Wolves Legion during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia.These warriors had been conditioned to hold a near-suicidal disregard for danger and trained to exploit this to the fullest on the battlefield, pitting their courage and might where it would be most effective; in the very teeth of the foe, overwhelming opponents by sheer speed and ferocity of attack, both in hand-to-hand combat and in brutal short-ranged fire fights.Grey Slayer war-packs gradually came to comprise the bulk of the core infantry of the VI Legion by the time of the Battle of Prospero campaign in 004.M31.
Grey Slayer Pack - History: When the VI Legion's gene-sire Leman Russ took over the reins of his Legion, the Space Wolves had begun to change -- to become a singular hybrid of Fenris' unforgiving and ruthless way of battle and the patterns of more recognisably Imperial military doctrine that had come before. This new Space Wolves Legion was truly a reflection of neither of those parents, but something new entirely, and the increasing use of so-called Grey Slayer units was perhaps one of the most visible outward signs of this transformation.Whereas the Terran-style Tactical Squads -- increasingly less evident in the VI Legion's order of battle as the Great Crusade wore on -- were disciplined cogs in an intricate machine of war, the Grey Slayers were, in effect, compact individual warbands of Space Marines, all but autonomous in their own right in the field: fluid, sure-footed and largely exempt from the reliance on direct commands from above.They were expected to deal with myriad challenges on their own if need be, and above all to close with the enemy on their own terms; to seek and destroy. It had also been observed that while in battle the Grey Slayers preferred to unleash their weapons on the run rather than stand off and lay down fire if possible. They were always advancing to come to grips with the foe in an impetuous but also highly aggressive style of battle far outside the methodical dictates of the Principia Belicosa, which had both its risks as well as its rewards.
Grey Slayer Pack - Post-Heresy: In 999.M41, the 13th Great Company, which had been lost in the Warp for ten standard millennia, finally re-emerged into the material realm from the Eye of Terror during the 13th Black Crusade, fighting against Abaddon the Despoiler and his Forces of Chaos. It has been observed on a handful of occasions that the 13th Company's organisation departs heavily from even the Space Wolves' norms, due to the lack of reinforcements resupplying the company, the inability to train members in specialist roles, the lack of heavy equipment and new armoured vehicles, and the effect of having to exist within the heart of the Eye of Terror these last 10,000 Terran years while still remaining uncorrupted by Chaos (though time does pass differently within the Immaterium).The core of a 13th Company warband are the Grey Slayer war-packs. Similar to the Space Wolves Chapter's present-day Grey Hunters, they fulfill the same role as their counterparts within a standard Space Wolves Great Company, but each Slayer is far and away a superior fighter to his Grey Hunter equivalent. This is no surprise to Imperial observers, as in the 13th Great Company's case, the normal flow of new recruits into a Great Company has been cut off, making the progression from Grey Hunter to Wolf Guard impossible.The 13th Great Company has adopted an ad hoc structure, often separating men into specialised units that support one another, in the manner of a pack of wolves on the hunt. The core of this force remains the equal of the elite elements of many other armies.
Grey Slayer Pack - Unit Composition: 1 Huscarl (Sergeant)9-19 Space Marines
Grey Slayer Pack - Dedicated Transport: 1 Rhino Armoured Personnel Carrier
Grey Slayer Pack - Wargear: Power ArmourBolt PistolCombat Blade or ChainswordFrag GrenadesKrak Grenades
Grey Slayer Pack - Optional Wargear: BolterCombat ShieldHeavy ChainswordPower Weapon (Any type)For every five Grey Slayers, one Astartes may choose one of the following options instead of those listed previously:Combi-WeaponPower FistLightning ClawHand FlamerPlasma Pistol1 Grey Slayer may take a Nuncio Vox1 Grey Slayer may take a Legion Vexilla
Grey Slayer Pack - Optional Wargear (Huscarl Only): Artificer ArmourPower FistLightning ClawFrost BladeThunder HammerHand FlamerPlasma Pistol2 Lightning Claws (As replacement for Bolt Pistol and Close Combat Weapon)Melta Bombs
Grey Slayers - Grey Slayers: The Grey Slayers was a Loyalist Space Marines Chapter of unknown genetic origin and Founding that became corrupted by Chaos. Inquisitor Thrax purged the Chapter of mutants and Daemons with the aid of the Grey Knights, and the Chapter Master took his own life in shame. Untainted officers were raised up to lead the Chapter.The purge was apparently not quite thorough enough, as Inquisitor Thrax himself was corrupted by the Ruinous Powers and possessed by a Daemon in the wake of the mission to purge the Grey Slayers. The new Daemonhost then transformed into some sort of Daemonic Chaos beast that was slain by Thrax's accompanying Grey Knights.In the wake of Thrax's death, forces drawn from the Red Hunters Chapter were dispatched to investigate and secure the Inquisitor's holdings. In a remote Inquisitorial watch station far to the galactic south, a Red Hunters kill-team discovered almost a score of Space Marine interrogation subjects locked in stasis cells, preserved from the passage of time.Those missing Astartes' stories, including that of former Captain Demetrian Titus of the Ultramarines, could have come to an end there, had the Inquisitor responsible for overseeing the seizure of Thrax's holdings and materials felt inclined to conceal the shame of her fellow Inquisitor. Instead, Titus, and several other warriors of various Chapters who had attracted Thrax's attention, were conveyed to the Deathwatch watch fortress of Watcher Keep to be evaluated for eventual return to service with their battle-brothers.
Grey Slayers - Chapter Colours: There are currently no Imperial records of the Grey Slayers' colours.
Grey Slayers - Chapter Badge: The Grey Slayers' Chapter Badge is not recorded in Imperial records.
Grey Talon (Audio Drama) - Grey Talon (Audio Drama): Grey Talon is the thirty-third audio drama for The Horus Heresy series that was not originally released as part of an anthology or other release. Grey Talon was first released as part of the Meduson limited-edition anthology and later as an audio drama in January 2016. The title has since been released as part of the Shattered Legions main series anthology.