vizn3r/warhammer40k-lore huggingface dataset:
Freeblade - A Lonely Death: Whether they are remembered or not, the ultimate fate for many a Freeblade is to die alone, unsung and forgotten. Even in those rare instances where Freeblades work together, the carnage and tumult of such titanic wars means that before long only one will remain. This sole survivor of years of bitter struggle will fight on, mourning their comrades until they too fall. Tales tell of the remains of Knight suits discovered on remote worlds under cold, dying suns, their rusting frames abandoned for standard centuries and their livery worn away by the elements. The skeletal remains of the Noble will still be encased inside, hooked up to the Throne Mechanicum, staring out with empty sockets across an ancient battlefield.Those that come upon such a sight cannot help but see that this is the resting place of a mighty hero who died in the heat of battle. On Feral Worlds the remains of Knights are an ominous symbol of the sky people to the primitive Human tribes, and often worshipped as gods or given offerings to appease the vengeful stars, so they might avert their baleful gaze. Even alien scavengers are wary when they chance upon the remains of a Knight, the ancient wards and seals deadly to those who break them without the Sacristans' skill.Some Freeblades manage to avoid an unmarked grave or resting place on a forgotten world, either falling close to the civilised planets of the Imperium and being recovered by the Adeptus Mechanicus, or becoming enshrined on the worlds on which they fall, Imperial chapels and churches built around the remains of the Knight to honour such a great warrior. Across the Imperium, there are worlds and outposts where the remains of a Knight have become a centre of worship for the Imperial Creed. Still sealed against the world, the remains of the Noble encased within, these Knight suits silently look down on the worshippers, the cold dead lenses of their faceplate reflecting the prostrate figures at their feet.Freeblades that fulfil their penance may return to their house. The Noble lord of a knightly house is not obliged by ancient law to accept the return of a Freeblade: although a Noble always has the right to take up the path of the Freeblade, no such right exists to guarantee their return to their house.Thus it is always a risk for a Freeblade to return to their house, and they must be sure their deeds outweigh any ill will they left in their wake. The lord of the house will carefully consider the reputation the Freeblade has earned, as well as their reasons for returning, before making their decision. Even so, it is rare for a returned Freeblade not to be welcomed back as a long-lost son or daughter, their glorious victories added to those celebrated by their house.
Freeblade - Sources: Codex: Imperial Knights (6th Edition) (Digital Edition), pp. 31-32, 40, 44-45, 88-100, 103-105, 107Codex: Imperial Knights (7th Edition) (Digital Edition), pp. 62-75Codex: Imperial Knights (8th Edition), pp. 7, 31, 48-56, 59, 62, 66-67, 71, 82-86, 89, 98, 118Imperial Knight: Renegade (7th Edition), pg. 3The Horus Heresy Book Four: Conquest (Forge World Series) by Alan Bligh, pg. 296The Imperial Knight Companion (6th Edition), pp. 103-143Warhammer 40,000 - Sanctus Reach: The Red WAAAGH! (7th Edition), pp. 23, 56, 95-96Warhammer 40,000 - Sanctus Reach: Hour of the Wolf (7th Edition), pp. 27, 29, 124Kingsblade (Novel) by Andy ClarkWarhammer: Visions 3, "The Freeblades," "Parade Ground,' pp. 170-179, 188-205Warhammer: Visions 7, "Parade Ground," pp. 174-175, 178-185Warhammer: Visions 8, "Blanchitsu," by John Blanche, pp. 198-199, 204-205Warhammer: Visions 12, "Imperial Knights," pp. 80-83White Dwarf Weekly 5 (01 March 2014), "Creating your own Freeblade," pp. 27-34White Dwarf Weekly 7 (15 March 2014), "Joining the Crusade," by Adam Troke & Matt Hutson, pp. 19-25White Dwarf Weekly 11 (12 April 2014), "Hobby in the White Dwarf Bunker," pp. 85-86White Dwarf Weekly 14 (03 May 2014), "Hobby in the White Dwarf Bunker," pp. 61, 69-70White Dwarf Weekly 23 (05 July 2014), "Knights of the Household - Sir Torjef the Oathsworn," pp. 46-47White Dwarf Weekly 66 (02 May 2015), "Parade Ground," pp. 59-60Warhammer 40,000: Freeblade (Video Game)
Freebooter - Freebooterz in the Koronus Expanse: Ork Freebooterz lurk throughout the Koronus Expanse in the region of the Halo Stars beyond the Calixis Sector. From crude space stations built in asteroid fields or debris clouds, numerous Ork Freebooter Kaptins lead their fleets to loot whatever they can find and fight whoever crosses their path.Even the relatively explored star systems close to the Maw have all felt the iron fist of Ork piracy; in the past Footfall itself has come under attack from the ships of Ork Kaptins who had become powerful enough to command great swarms of gunships and kroozers.Luckily for those journeying into the Expanse, the presence and predations of the many Ork Freebooter fleets is haphazard and without unified purpose, and they are often inclined to war upon their own kind as much as anything else.
Freebooter - Sources: Codex: Imperial Guard (5th Edition), pg. 23Codex: Orks (2nd Edition), pp. 65, 68-69Codex: Orks (4th Edition), pg. 57Codex: Orks (7th Edition), pp. 40, 55-57, 68Codex: Tyranids (6th Edition) (Digital Edition), pg. 32Freebooterz: Space Ork Army Lists (1st Edition), pp. 9, 12, 14, 18-20, 22, 24, 26, 31, 42, 44-46, 48, 50, 52, 57Rogue Trader: Core Rulebook (RPG), pp. 352-354, 376-377Rogue Trader: Edge of the Abyss (RPG), pg. 54Rogue Trader: Into the Storm (RPG), pp. 66-69Rogue Trader: Koronus Bestiary (RPG), pp. 72-73Rogue Trader: Stars of Inequity (RPG), pp. 135-136Waaargh! Orks (1st Edition), pg. 66Warhammer 40,000: Dawn of War II - Retribution (PC Game)
Frenzon - Frenzon: Frenzon is the generic name for a variety of Imperial combat drugs most often used with the Astra Militarum's Penal Legions. Once administered, the subject becomes fanatical and fearless for up to ten solar minutes, which can be a lifetime in battle.
Freya - Freya: Freya is a Dead World that succumbed to the forces of Hive Fleet Dagon within the Orpheus Salient of the Achilus Crusade in the Jericho Reach.Before the Reach fell into its "Age of Shadow," Freya was an Imperial Mining World across which millions of indentured workers toiled in vast open-cast mines to feed the now-lost Forge Worlds of the Reach.
Freya - History: During the long millennia of the Age of Shadow, Freya fell into disorder and anarchy; its mine-scarred surface the battleground for countless gangs of techno-barbarians, dark-souled Chaos Cultists, and flesh-eating mutants.The last fragment of Imperial dominion remained in space; a sensor array circling one of Freya's many moons. This special astropathic relay was one of many scattered throughout the Reach that served the Deathwatch in their secret vigil.In a warning of what was soon to befall the entire Orpheus Salient of the Achilus Crusade, the Freya relay (which had endured through thousands of Terran years of darkness and cold) fell suddenly silent.On 001.814.M41, the Deathwatch warship Thunder's Word entered the Freya System to investigate the troubling silence.It found no trace of the relay and no trace of any life in the Freya System. Preparing to leave the system, Thunder's Word encountered two Tyranid drone ships that had been lurking in the orbits of Freya's moons -- a rear guard left in the wake of larger predators -- and did battle.Its hull scored and pitted with acid and its magazines nearly exhausted, Thunder's Word arrived at Watch Fortress Erioch like a messenger riding before a storm: the Tyranids had come to the Jericho Reach. Subsequently, no attempt has been made to return to Freya.
Fringe War - Fringe War: The Fringe War, also called the Fringe Wars, is the name given to the conflicts being fought on the border territories of the Imperium's Moebian Domain in the Segmentum Solar, called the "Fringe," by the Moebian Regiments of the Astra Militarum. Their opponents are xenos and Chaos forces known only as the "Darktide" to the people of the domain's worlds.
Fringe War - History: The Moebian Domain is highly loyal to the Emperor and the domain itself is considered a significant tract of Imperial space. The Moebian Domain is a fiefdom comprised of several important worlds, loyal to Terra and ruled over by the Lord Margrave of the domain's capital Hive World of Atoma Prime, who serves essentially as its sector lord.The domain can be considered a province or a self-governing state of the Imperium. It pays its tithes and taxes to Terra, it obeys Imperial law, and its worlds manufacture vast quantities of strategically important goods for the Imperium. It is thus highly important to the Imperium and must be defended from assault by the Emperor's foes, whether they be within or without.Unfortunately, the Moebius Domian borders several disputed territories of Wilderness Space called the "Fringe" that contain multiple xenos and Chaos threats. The Adeptus Administratum ensures that for the average citizens of the domain the nature of that threat remains a mystery. It is just called the "Darktide," a shadowy threat that must be kept at bay if the people of the domain are to remain in the God-Emperor's light.It is to protect the domain from the Darktide that the Moebian Regiments of the Astra Militarum are raised, mostly from the teeming populace of Atoma Prime but also from several of the other worlds of the region. The Moebian Regiments have for centuries been fighting an on-going conflict known as the Fringe War against the Darktide. These regiments were also ignorant of the Darktide's true nature, until they began long  tours in the Fringe War and finally faced the Moebian Domain's nightmarish foes.Long tours result in trauma, both physical and psychological. Some "lasmen," as the Moebian Regiments call their guardsmen, are broken by the experience. Some are made bitter and resentful that the gruelling combat they experience is generally unrecognised back home, because the Administratum tends to keep all details of the ongoing conflict quiet so as not to generate public alarm. There might be a few news broadcasts about "great victories," but the rest of the turmoil is screened by propaganda.Some troopers, of course, serve brilliantly and bravely, and remain loyal despite everything they experience. But others fall prey to the insidious touch of the Darktide. They encounter the malevolent effect of the Warp, and it changes them. They become -- literally, in some cases -- the very thing they are fighting against.
Frontier World - Frontier World: A Frontier World is a planet only recently discovered by the Imperium of Man through the explorations of Adeptus Mechanicus Explorator fleets or Rogue Traders and is home to a relatively small number of Imperial colonists.The Administratum may not have even had sufficient time to fully explore the world and set up an Imperial planetary government. Frontier Worlds can serve as a refuge for those who want to escape from the repressive Imperial regime (for a time at least), though they can also be a destination for those who want to escape its justice, and have a reputation for lawlessness and crime as a result.Frontier Worlds occupy the desperate, lawless fringes of the Imperium. Inhabitants quickly learn self-reliance by necessity, knowing that they cannot expect outside aid against marauding humans or ravenous aliens. As always, where there is little Imperial attention, heresy and mutation festers unchecked.Frontier Worlds swarm with the violent dregs of humanity, with pirates, bandits, outlaws, and worse ruling many areas. These planets easily become breeding grounds for rogue psykers, misguided heresies, and vile cults, and can threaten Mankind across the wider Imperium should their contagion spread.A Frontier World is more than simply a world or system that sits upon the edge of the map; it is far away from centres of Imperial power, the protection of the military, and the influence of the Ecclesiarchy. Many of these worlds consist of a small number of population centres, and often times their environment is every bit as deadly as any Death World.Some planets are barely habitable; others are hardly explored. These are rough-and-tumble places with few luxuries and fewer defences. Because of this, many are left open to the predations of xenos invaders and pirates.Frontier Worlds are also havens for those who are seeking to escape Imperial justice. Due to their unique position on the frontier, it is not unusual for the populace to have extensive dealings with xenos and Abhuman species. In fact, some settlements can only get by because of the trade they conduct with outsiders.
Frontier World - Notable Frontier Worlds: Planet NameSegmentumSectorSub-sectorSystemPopulation88 TransferSegmentum ObscurusCalixis SectorDrusus MarchesUnknownUnknownAtonementSegmentum UltimaJericho ReachUnknownUnknownUnknownFalon's LamentSegmentum UltimaJericho ReachUnknownUnknownUnknownHerisorSegmentum UltimaJericho ReachUnknownUnknownUnknownKaggeranSegmentum UltimaJericho ReachUnknownUnknownUnknownMarnineSegmentum ObscurusAskellon SectorUnknownUnknownUnknownOraskSegmentum UltimaInquathan DeepsUnknownOrask System117,000,000SeduSegmentum UltimaJericho ReachUnknownUnknownUnknownVanitorSegmentum UltimaUnknownUltramarKonor SystemUnknownVaxanideSegmentum ObscurusCalixis SectorPeripheryUnknown3,000,000,000Zanatov's HarbourSegmentum UltimaJericho ReachUnknownZanatov System0Worlds of the GalaxyGeneral/Environmental ClassificationsChem World • Dead World • Death World • Desert World • Derelict World • Ice World • Forest World • Jungle World • Mountain World • Ocean World • Rad World • Swamp WorldImperial ClassificationsAbattoir World • Adeptus Astartes Homeworld • Agri-world • Anchor World • Arboreal World • Archive World • Armoury World • Astropathic Relay Station • Battery World • Cardinal World • Cemetery World • Civilised World • Delverworld • Feral World • Feudal World • Forbidden World • Forge World • Fortress World • Frontier World • Hive World • Hub-Fortress • Industrial World •  Knight World • Labyrinth World • Lumber World • Menagerie World • Merchant World • Mining World • Penal World • Penitent World • Pleasure World • Qurantined World • Quarry World • Refugee World • Repository World • Research Station • Sentinel World • Shrine World • War World • Waste WorldChaos ClassificationsDaemon World • Hell-Forge • Fallen Knight WorldXenos ClassificationsCraftworld • Crone World • Exodite World • Hold World • Kin World • Maiden World •  Ork World • T'au Sept • Sept World • Tomb World • Xenos World
Frost Blade - Frost Blade: A Frost Blade is a master-crafted melee weapon in the form of a sword, axe, chainsword or any other type of bladed close combat weapon that is used exclusively by the warriors of the Space Wolves Chapter and is equivalent in many ways to a Power Weapon of similar design.According to Chapter legends it was Fergus Forgrim, a legendary Iron Priest, who crafted the first Frost Blade, Frostfang, which is currently wielded by the fierce Wolf Lord Ragnar Blackmane. Renowned as a master craftsman and worker of metals, Forgrim fashioned the chain blade of Frostfang from a rare and unknown metal, which increased its lethality in battle. Unfortunately, with the death of the revered and ancient Iron Priest, the secret of his techniques in the blade's forging were lost to the Chapter for all time.Today, each Frost Blade and Frost Axe is considered amongst the most prized weapons of the Chapter and is crafted by a master Iron Priest. Many Frost Blades use the diamond-hard fangs of the Fenrisian Ice Kraken for their chainsaw-like blades. Frost Axes are sometimes crafted from energised diamond which then makes them appear to be cut from a single block of solid ice.
Frost Blade - Notable Frost Blades: Krakenmaw - Krakenmaw was the original primary weapon wielded by the Wolf King, Leman Russ. This immense chainblade was toothed by a Fenrisian sea-devil known as a Kraken, from his icy home world's many myths. The weapon was broken by Angron, Primarch of the World Eaters during the so-called 'Night of the Wolf', a regretful engagement on the scoured world of Gehenna between the VIth and XIIth Legions, when Russ was ordered by the Emperor to bring the World Eaters back to Terra to account for their wanton slaughter, and to have the Butcher's Nails forcibly removed.Mjalnar - Mjalnar was the legendary Frost Blade in great sword form used by the Space Wolves' Primarch Leman Russ which was crafted using teeth torn from the maw of the Great Kraken Gormenjarl and which was so sharp that legend says it could cut even a mountain of Fenris in twain.Frostfang - The Wolf Lord Ragnar Blackmane received his Frost Blade while serving as a Wolfblade. It was a gift from the Celestarch Juliana Belisarius of the Navigator House Belisarius, for saving the Celestarch and her niece Lady Gabriella Belisarius from an assassination attempt conducted by the Imperial Assassin Xenothan who had been hired by a rival member of the Navis Nobilite. The blade was said to have been carried by the earliest Wolfblades, since the days after the Primarch Leman Russ made his original agreement with House Belisarius to provide a force of Space Wolves Astartes as a security force that became the Wolfblade. It was formerly possessed by Skander Bloody-axe, Ragnar's predecessor as a member of the Wolfblade. Frostfang is a mighty Frost Blade crafted centuries ago by the Iron Priest Fergus Forgrim, the famed master craftsman of the Space Wolves. Its chainsaw blade is fashioned from a rare metal that was created using a secret technique that died with the ancient Iron Priest.The Teeth of the Blizzard - The Wolf Guard named Ralaff saved the life of the Great Wolf Logan Grimnar in the face of a Tyranid assault while using the Frost Blade called The Teeth of the Blizzard.Wyrmclaw - This mighty Frost Axe is a revered relic of The Fang. Currently, it is utilised by Wolf Lord Krom Dragongaze. This masterwork frost axe is a perfectly balanced weapon made doubly deadly by the skill of its heroic wielder. Its blade was dusted with a bonemeal glaze made from the ground down talons of the great ice wyrm Witherwing, lending it a razor-sharp cutting edge that can never be dulled. In the hands of Krom Dragongaze, Wyrmclaw becomes a veritable avalanche of destruction, its every blow perfectly placed and impossible to stay.Langnvast - The Wolf Lord Bran Redmaw bears Langnvast, a master-forged relic Frost Blade of the Chapter gifted to him by Logan Grimnar upon his promotion to the rank of Wolf Lord. This axe is an ancient and storied weapon amongst the Space Wolves, carried by many heroes of the Chapter into uncounted battles.Glacius - This mighty Frost Axe is the favoured weapon of Wolf Lord Harald Deathwolf. Carved from a single ice-blue crystal, the blade is fearsomely sharp and deathly cold.
Fuegan - Fuegan: Fuegan, "the Burning Lance," is a Craftworld Aeldari Phoenix Lord and the founder of the Fire Dragons Aspect Warriors.The air around him crackles, and enemies blister and blacken at his touch. Fuelled by the all-consuming fires of oblivion, Fuegan embodies the aspect of the war god Khaine that demands his enemies be not only vanquished, but turned to ash.Daemon Princes, Ork Warlords and the champions of Mankind have all fallen to his pike and axe, each one strengthening Fuegan's chain.When the Rhana Dandra, the Aeldari's final battle against Chaos, comes to pass, these legends tell of how Fuegan will use this same chain to bind the Dragon of Aeldari Mythology to his will, unleashing its white-hot fury upon the Dark Gods that prey upon his people.
Fuegan - Prophecy: Fuegan is a mighty hero to the Asuryani craftworlds, often depicted holding the cosmic serpents of wisdom and entropy in his fiery grasp. In his footsteps entire worlds are set ablaze, for the Dragon of Aeldari Mythology is synonymous with destruction.Fuegan's gaze is flame; smoke rises from the blistering skin of those who do not address him with the proper respect, and those who truly earn his wrath are swiftly reduced to ash.In many ways it is Fuegan who most embodies the Aspect Warriors' obsession with their deadly craft. He devotes himself completely to the systematic and total persecution of the Aeldari species' enemies, pitilessly culling them one by one until their deaths form an unbroken chain of retribution stretching across the universe.The Craftworld Aeldari believe that, with this chain, Fuegan intends to bind the Dragon at the end of days, though such a feat would mean mastery over destruction itself. The eventual fate of Fuegan is foretold in the last stanza of the Asuryata, the legend of the Phoenix Lords, known in full only to the Bards of Twilight.This passage says that it will be Fuegan who calls all of the Phoenix Lords togther for the Last Battle, the Rhana Dandra, and the Burning Lance will be the last of his brethren to die in that conflict, when the footsteps of Daemon kings and demigods shake the galaxy, resulting in the final death of the Aeldari species and their gods alike, as the price for the elimination of Chaos within the Immaterium.
Fuegan - Wargear: Phoenix Armour - The legendary Phoenix Lords wear ancient, invaluable Aspect Armour so finely wrought it is proof against almost any weapon. The helmet contains the Spirit Stones of Fuegan which hold the souls of every Fire Dragon Exarch to become the Phoenix Lord since Fuegan left the First Shrine on Asur himself millennia ago.Searsong - Fuegan is armed with a massive, elongated fusion-based thermal weapon known as a Firepike he has named Searsong. These fusion weapons cause the molecules of the target to hyper-vibrate, generating so much heat that their targets burst into flames before suddenly liquefying and then evaporating into nothingness.Fire Axe - This ancient weapon glows red with the heat of its forging. Massive in size and yet still possessed of the alien elegance that defines the works of Vaul, the Fire Axe has never cooled since the day it was crafted, and the Aeldari Lexicon runes on its surface constantly writhe in blazing agony.Melta Bombs - Melta Bombs are portable incendiary devices utilising nuclear fusion-based Melta technology, and they are lethally effective against even heavily armoured units, as the intense directional blast of heat produced by the Melta reaction can burn its way through an armoured hull in a matter of seconds.
Fulgrim - Great Crusade: Fulgrim was anxious from the start to make a substantial contribution to the Great Crusade like all of his brother Primarchs, but the small size of his Legion meant that the Emperor's Children were at first placed under the command of the Primarch Horus and were assigned to fight alongside his Luna Wolves Legion. Horus and Fulgrim soon grew personally close during their time together while their Legions participated in the conquest and pacification of the Eastern Fringe of the galaxy in the Ultima Segmentum.Eventually, over the course of several Terran decades, the Emperor's Children's ranks were swelled by new Astartes who had been recruited from both Terra and Fulgrim's homeworld of Chemos, where the IIIrd Legion had established its fortress-monastery at the old fortress-factory of Callax. When the Emperor's Children were judged to have reached an appropriate size, Fulgrim was given command of the 28th Expeditionary Fleet of the Great Crusade and set off on his own course of conquest, adding dozens of worlds to the rule of the Emperor. Among them was the advanced xenos world of Laeran, where Fulgrim's fate would be sealed.
Fulgrim - Diasporex Persecution: During the latter part of the Great Crusade, the Iron Hands Legion encountered a nomadic, fleet-based civilisation composed of both humans and xenos known as the Diasporex. The Iron Hands shared the Imperial Truth of the Emperor of Mankind and offered the human members of the Diasporex the opportunity to separate from their alien allies and to join the newly forged Imperium, but they declined the Astartes' offer. Their offer rejected, the Iron Hands passed judgement, and in the following months the Iron Hands fleet attempted to annihilate the Diasporex, but they proved to be highly skilled and experienced in the realm of naval warfare, and managed to easily evade crucial battles and even to severely damage the Iron Hands' Strike Cruiser Ferrum. The Emperor's Children of the 28th Expeditionary Fleet were called in as reinforcements, and so, a joint Imperial strike force composed of both the Iron Hands and forces from the Emperor's Children Legion launched an all-out assault against the willful Diasporex.Though the Diasporex knew that a powerful fleet of warships was hunting them and sought their destruction, they refused to leave the sector and move on to someplace safer. The Iron Hands' scout ships soon discovered the truth -- the Diasporex used hidden solar collector arrays to collect fuel for their vessels from a star. This was the reason why the Diasporex remained within the sector. Attacking these vital fuel stations, the two Imperial Expeditionary Fleets drew the Diasporex fleet out into open battle as the human-alien alliance sought to avoid utter annihilation at the Imperials' hands.During the massive naval battle that ensued, Fulgrim's personal gunship, the Firebird, came under heavy attack and soon found itself in trouble. Rushing to his brother's side, Ferrus Manus' flagship, the Battle Barge Fist of Iron, came to the rescue of his beleaguered brother.To restore his wounded pride, Fulgrim led a brief shipboarding action where the Emperor's Children wreaked bloody havoc on the troops of the Diasporex. But ultimate victory was robbed from him when the enemy ship's bridge was taken by one of his subordinate commanders.For solar months thereafter, Fulgrim would resent The Gorgon's actions, unable to truly understand the altruism of Ferrus' deed and the loss of life his selfless act had incurred on his own Legion.Under the malignant influence of the daemon-possessed Laer blade that he wore at all times, Fulgrim could only see self-aggrandisement in his brother's action, instead of the the heroic deed it had truly been. Ferrus' critical comments, the wounding darts that Fulgrim believed were meant to undermine him, were in actuality only jests designed to puncture Fulgrim's self-importance and restore his humility.What Fulgrim perceived as Ferrus' prideful boasts and rash actions had been deeds of courage that he spitefully dismissed as the selfish influence of Chaos began to claim the Phoenician's soul.
Fulgrim - Lords of Pleasure: Throughout the final days of the Great Crusade, just before the outbreak of the Horus Heresy, the famed composer Bequa Kynska of Terra had accompanied the Emperor's Children's 28th Expeditionary Fleet as a Remembrancer aboard Fulgrim's Battle Barge Pride of the Emperor. Kynska was a jaded musician always in search of further sensations to create more exhilarating and all-encompassing music, which made her an easy target for Slaaneshi corruption. After Kynska accompanied many of the 28th Expedition's Remembrancers to the temple dedicated to Slaanesh on the xenos world of Laeran, she was touched by the Chaotic corruption of that foul place and slowly sought to create the ultimate orchestral piece that she believed could capture the wondrous sounds she had heard within the Laer temple.Her ultimate masterpiece was a symphony she named the Maraviglia and which she performed for Fulgrim and all the assembled Astartes of the Emperor's Children and their support personnel within the Remebrancers' lounge and theatre called La Fenice aboard the Pride of the Emperor. To recreate the sounds she had heard, Kynska created new musical instruments whose sonic powers could also be used for destruction when employed by an individual already corrupted by Slaanesh. As the Maraviglia began, the cachophony of sound unleashed by these instruments acted as a sorcerous ritual that opened a link between realspace and the Warp and allowed the power of Slaanesh to directly touch the audience. During the "performance" it was noted that the musical instruments were able to produce effects variously disorienting, stimulating and downright murderous.Chaotic mutations ran rampant through the audience and Astartes and mortal humans alike were so overwhelmed by sensation and uncontrollable emotions that they unleashed an orgy of both sensual hedonism and the most base form of murder upon one another. Ultimately, the music summoned five Lesser Daemons of Slaanesh known as Daemonettes from the Warp who possessed the bodies of Kynska and several of her singers and joined in the slaughter. During this part of the concert, several Emperor's Children Astartes left their seats and took up the instruments to try and keep the Chaos-tainted music playing and in the course of their untrained fumblings with the instruments discovered that they could unleash waves of destructive sonic power filled with the psychic strength of Chaos.These Astartes became the first Noise Marines, who would eventually take to the field on Isstvan V wielding this strange, new weaponry as a new unit of the III Legion called the Kakophoni under the command of First Captain Julius Kaesoron. It was during this performance in La Fenice that the Emperor's Children finally gave themselves wholly, both body and soul, to the Prince of Pleasure as his most dedicated servants.
Fulgrim - Fulgrim and the Warmaster: Following the Traitor's victory at Isstvan V, Fulgrim requested a private audience with the Warmaster. Horus was pleased as his brother presented the grisly trophy of the severed head of Ferrus Manus, as promised. Gloating at this great accomplishment, Horus wished to share this triumph with his fellow captains. But the Emperor's Children's Primarch informed Horus that Fulgrim did not possess the fortitude to fulfill his oath to his brother, so he had done it for him! The Warmaster suddenly realised that the creature that stood before him was not truly his brother Fulgrim, but some sort of doppelganger. Horus threatened harm against this false Fulgrim, informing the creature that he could break him like a straw. The false Fulgrim had no desire to test himself in such a wasteful and fruitless trial of combat. Horus glanced towards Fulgrim’s waist, and relaxed as he saw that this thing masquerading as his brother had come before him unarmed. Whatever its purpose in unveiling itself, it had not come with violence on its mind. For he had come to pledge his loyalty to Horus' cause. He then informed Horus that he was actually a creature of the Warp -- a humble servant of the great power that was the Dark Prince Slaanesh. The Greater Daemon explained to the horrified Horus that he had claimed Fulgrim's mortal shell as his own, and further explained how pleasing it was to him.Horus inquired as to his brother's fate. The daemon who now inhabited Fulgrim's body explained to Horus that Fulgrim was quite safe, residing within the body now under the control of the Greater Daemon, utterly aware of all that transpired but unable to do anything to intervene. His cries of anguish were a great comfort to the malefic creature. Horus was appalled by this turn of events, and said nothing in response to the daemon's revelations. The Daemon-Fulgrim had pledged its allegiance to his cause and it was a patently powerful Warp entity. Horus thought it best to keep the creature as an ally, for he certainly could not do without the IIIrd Legion at this juncture. However, Horus resolved to destroy the daemon and rescue Fulgrim from his torment when the time was right, for no one deserved to endure such a terrible fate. But Horus wondered what power could unmake a daemon. Horus and the Daemon-Fulgrim agreed to keep its true nature to themselves. The daemon had no particular desire to reveal itself and Horus was convinced that such a revelation would create many problems for him with the other Primarchs dedicated to the Traitors' cause.
Fulgrim - Sisypheum: Unknown to both the Emperor's Children and the Iron Warriors, they were being pursued by a ragtag group of Loyalist Astartes who were survivors of the Drop Site Massacre of Isstvan V and were determined to stop the Traitors at all costs. These Loyalist Space Marines were gathered from survivors that had fought their way out of the killing ground of the Urgall Depression on Isstvan V. They had managed to escape the Isstvan System aboard an Iron Hands Strike Cruiser known as the Sisypheum. Iron Hands Astartes and their mortal serfs formed the bulk of the warship's crew, but surviving warriors of the Salamanders and a single Raven Guard Astartes were also counted among their number. In the wake of the slaughter, escape from the Isstvan System had been a nerve shredding series of mad dashes under fire and silent runs through the Traitors' orbital blockade, culminating in a final sprint to the gravipause, the minimum safe distance between a star’s mass and a vessel’s ability to survive a Warp Jump. The Sisypheum had escaped the trap, but not without great cost.The months that followed saw the Sisypheum embark on a series of hit-and-run attacks on Traitor forces on the northern frontiers of the galaxy, wreaking harm like a lone predator swimming in a dark ocean. Traitor forces seeking flanking routes through the Segmentum Obscurus were their prey; scout craft, cartographae ships, slow-moving supply hulks heavily laden with mortal troops, ammunition and weapons. Disruption and harassment were the Sisypheum's main objective until contact had been established with disparate groups of Loyalist forces that had also escaped the massacre, and a stratagem of sorts agreed upon. With the Xth Legion too scattered to function in a traditional battlefield role, its surviving commanders found their own way to fight back: as the thorns in the flanks of the leviathan that distract it from the swordthrust to the vitals.At Cavor Sarta, an Iron Hand known as Sabak Wayland and the lone Raven Guard survivor Nykona Sharrowkyn had captured an Unlingual Cipher Host -- one of the so-called "Kryptos" -- a hybrid abomination creature of the Dark Mechanicum that had previously made the Traitors' code network a cryptographic impossibility to break. With the Kryptos, Loyalist commanders were able to finally access the Traitors’ coded communications. And with this knowledge, the Sisypheum's Captain, the Iron Hand Ulrach Branthan, had ordered the Sisypheum to make the circuitous journey to Hydra Cordatus and the meeting of the Traitor Primarchs that had been indicated by the cracked communications. After learning of Fulgrim's intentions to enter the Eye of Terror and recover the Angel Exterminatus, the crew of the Sisypheum made their way towards the Warp Rift, aided by a mysterious Eldar guide with the intention of thwarting the Traitors' plan to acquire the unknown xenos weapon.
Fulgrim - Crone World: The destination of the joint fleet of Iron Warriors and Emperor's Children vessels was the lost Eldar world of Iydris, a world said to have been favoured by the Eldar Goddess Lileath. Iydris was one of the legendary Crone Worlds, which once formed the heart of the lost Eldar empire before they were consumed by the creation of the vast Warp Rift that was the Eye of Terror following the birth of the Chaos God Slaanesh. The lost world was located at the heart of the Eye of Terror, somehow remaining in a fixed position keeping it from destruction in the gravitational hellstorm of a supermassive black hole that lay at the centre of the eternal Warp Storm. It was from this epicentre that the galaxy vomited unnatural matter into the void, a dark doorway to an unknowable destination and an unimaginably powerful singularity whose gravity was so strong that it consumed light, matter, space and time in its destructive core.Their ultimate goal was within the Primarchs' grasp; the Sepulchre of Isha's Doom, which sat at the centre of the citadel of Amon ny-shak Kaelis. The citadel stood astride the entrance to the prison tomb of the Angel Exterminatus. Before launching a full planetary assault, the Iron Warriors launched a preliminary orbital bombardment around the citadel, a standard practise when preparing to assault a potentially hostile environment. A cone of fire gouged the surface of Iydris, burning, pounding and flattening in the blink of an eye structures that had stood inviolate for tens of thousands of Terran years. A barren ring of pulverised earth encircled the citadel of Amon ny-shak Kaelis, leaving its walls, towers and temples an isolated island cut off from the rest of the planet’s structures by a billowing firestorm of planet-cracking force. In the wake of this orbital bombardment flocks of Thunderhawks, Stormbirds, Warhawks and heavy planetary landers launched from crammed embarkation decks. Bulk tenders descended to low orbit and disgorged thousands of troop carriers, armour lifters and supply barques. Titanic, gravity-cushioned mass-landers moved with majestic slowness as two Titans of the Legio Mortis took to the field, and this was but the first wave of the invasion. Another eight would follow before the martial power of two entire Space Marine Legions and their auxiliary Imperial Army forces had made planetfall.
Fulgrim - Flames of Rebellion: Over the next seven years that followed the massacre on Isstvan V, Horus' rebellion spread across the galaxy, consuming the entire Imperium in the flames of the horrific civil war known to history as the Horus Heresy. By the time the final Battle of Terra began, the Emperor's Children had become only shadows of their former glorious selves, wholly consumed by the desires of Slaanesh, with every trace of decency long lost. While the other Traitor Legions assaulted the Imperial Palace, the Emperor's Children instead launched themselves upon the innocent citizens of Terra, engaging in a mad orgy of rape, terror and mutilation that only barely began to satiate their all-consuming, Slaanesh-inspired hunger for hedonistic pleasure, pain and sensation. Billions of Terrans were used as human guinea pigs or raw materials in the Emperor's Childrens' constant desire to create ever more powerful stimulants, as daemonic hosts to bring Slaaneshi Daemonic Legions to the fight from the Warp or were simply slain outright to allow a Traitor Marine the fleeting enjoyment brought on by the sensation of brutal murder.
Fulgrim - Isolation on Callax: The history of the Emperor's Children in the period that followed the defeat of the Traitor Legions at the Siege of Terra is largely obscured from Imperial scholars, for obvious reasons. When Horus was finally defeated by the Emperor aboard his battle barge the Vengeful Spirit, the Emperor's Children left a trail of depopulated worlds in their wake as they fled alongside the other Traitor Legions into the Eye of Terror.As their supply of slaves was exhausted by their constant abuse, the remains of the III Legion resorted to raiding the other Traitor Legions for fresh meat to feed their endless perversions and in the end were crushed by their angry brethren in a series of bloody conflicts known as the Legion Wars that tore the Traitor Legions apart as they lost the guiding and unifying hand of Horus. Finally, in the course of these conflicts, the Emperor's Children's unity as an Astartes Legion was shattered and they devolved into a series of small, competing warbands.Because of the losses they suffered on Terra and in the period immediately after the Battle of Terra, warbands of the Emperor's Children are thankfully rare today in the 41st Millennium. This is a boon for the galaxy as the Emperor's Children love to take prisoners. There is perhaps no worse way to die than at the hands of these superhuman Slaaneshi fanatics -- save for perhaps facing the tender mercies of the Drukhari.Perhaps the greatest mystery surrounds the fate of the Primarch Fulgrim, for it appears that he disappeared entirely. The Dark Prince of Chaos had granted him apotheosis during the events of the Heresy and he assumed the mantle of a Daemon Primarch -- his mortal shape transformed into a serpentine form with four arms and wings very similar to the appearance of the Laer xenos that Fulgrim and his Legion had exterminated when he began his fall to Chaos.Bored by the pedestrian excesses of his Legion in the wake of the Horus Heresy, Fulgrim, now a Daemon Prince of Slaanesh, isolated himself on a Slaaneshi Daemon World in the Eye of Terror, which he renamed Callax, after the capital of lost Chemos. He spent Terran centuries transforming Callax into a reflection of his homeworld, and then recreated the circumstances of his arrival. Fulgrim now spends most of his time recreating the old battles that unified his homeworld. He fights them repeatedly, attempting different strategies in search of the perfect victory to rewrite his history. Sometimes, he even allows the enemy to win.To this day, many of the scattered warbands of the Emperor's Children and the agents of the Inquisition's Ordo Malleus seek the location of this world, and only a handful of individuals have succeeded in finding it, sometimes invited by its foul master, sometimes not.
Fulgrim - Battle of Thessala: Following the Horus Heresy, Fulgrim was last seen in realspace fighting Roboute Guilliman, the Primarch of the Ultramarines Chapter and its Successors. During their great duel at the Battle of Thessala in 121.M31, Fulgrim proved too crafty and guileful, slitting Guilliman's throat with a toxic blade, his Warp-infused senses allowing him to see the scar that had been left during the Battle of Calth by Kor Phaeron's Athame blade, the only weak point on the Ultramarines Primarch's body.Guilliman was placed within a stasis field and returned to the Ultramarines' homeworld of Macragge to th Temople of Correction within the Ultramarines' fortress-monastery complex where his body became a focus for the devotion of countless generations of Imperial pilgrims until his resurrection in 999.M41, while Fulgrim retreated into the Warp.
Fulgrim - The Second Death of Isstvan III: Thousands of Terran years after the Isstvan III Atrocity, Isstvan III had been reduced to a broken, Dead World. Yet a single one of the Loyalist Astartes who had been betrayed by Horus was still alive in a collapsed hangar deep beneath the Precentor's Palace -- Ancient Rylanor, a Venerable Dreadnought and the Ancient of Rites of the Emperor's Children Legion. Badly wounded in the final days of the battle against his Traitor brethren, Rylanor had taken refuge in the collapsed hangar because there he had discovered an unexploded Virus Bomb.Driven mad by the passing centuries, the Dreadnought used the remains of the Traitor Emperor's Children Sonic Weapons to craft an interstellar beacon designed to lure his former Primarch, Fulgrim, back to Isstvan III in an attempt to slay him. While the beacon also drew a group of curious Thousand Sons Heretic Astartes from the Planet of the Sorcerers, it did succeed in ultimately drawing Fulgrim back to the long-dead world.But Fulgrim was no longer just a Primarch, he was a serpentine Daemon Prince of Slaanesh, a walking embodiment of malice and pride. Rylanor detonated the bomb when the overconfident Daemon Primarch ripped the remains of his organic form from his cybernetic sarcophagus. One of the Thousand Sons Astartes, a member of the Raptora Cult, used a potent kine shield to contain the blast, but another of the Sorcerers, Vistario, utterly disgusted by what Fulgrim had become, killed his companion and allowed the psychic shield to drop.Once more, all life burned on Isstvan III. It took much less time for the Life Eater virus to burn out on Isstvan III's second death. Yet, not long after, a shadow emerged from the undercity, a serpentine outline of cinders, held together by a web of daemonic energy.Not even the viral toxins wrought by ancient science could unmake that which the darkest powers of the Warp had raised up. The Phoenician's form was already weaving itself anew, but his soul was broken. For no pain, no hurt and no injury could wound such a being as much as the denial of its magnificence. That simple truth was Ancient Rylanor's final victory.
Fulgrim - Cloning: At some point before the start of the 41st Millennium, Bile finally succeeded at cloning one of the Primarchs, in this case his own genetic parent, Fulgrim. This version of Fulgrim, unlike all of Bile's previous attempts at recreating his sire, was an exact copy, as pure as the original before his corruption by Slaanesh. Why this clone of Fulgrim was untainted remained a mystery even to Bile.As the Primarchs had originally been created to do, the new incarnation of Fulgrim aged to maturity rapidly, and because the Emperor had gifted His sons with the capacity for genetic memory, this version of Fulgrim also remembered all the events of the Great Crusade and the Horus Heresy.This version of Fulgrim expressed great regret for his actions during those conflicts and his eventual turn to Chaos, and he swore that he would do all that he could to atone for his sins, his murder of Ferrus Manus, and his betrayal of the Emperor's cause. Instead, before he could undertake any actions, Bile betrayed his creation into the hands of the Necron Overlord Trazyn the Infinite. The resurrected Primarch became a part of the Necron's collection of important historical figures on his Tomb World of Solemnace. Bile feared that for all the cloned Fulgrim's passionate condemnations of his daemonic counterpart's actions, this Fulgrim truly WAS the same man, and would end up making all the same mistakes and poor choices as before.
Fulgrim - Personality: Before his corruption, Fulgrim was unusual among his fellow Primarchs because he believed that the skilled conduct of war was not enough; humanity was truly fighting during the Great Crusade to create a new interstellar civilisation that would pursue the finer things in life, including the arts, music, literature and drama. Fulgrim considered himself an artist and was a masterful sculptor who had created statues of his Legion's First Captains. But even then, Fulgrim felt his work was never quite perfect enough to be truly great art for all his technical mastery.Fulgrim was noted for his quest for perfection in all aspects of life, a trait that the Astartes of his Legion also came to emulate. He believed that humanity represented the perfection of sentient life and that the Emperor was the most perfect human ever born, to be revered and used as an example for all others to aspire to. Fulgrim's dedication to humanity's perfection and manifest destiny to rule the galaxy alone was such that he could become enormously hostile to anything that might challenge this notion of humanity's perfection. An example of this was Fulgrim's refusal to consider allowing the Laer to continue to rule their own world as a protectorate of the Imperium. For Fulgrim, the galaxy belonged to humanity alone.Of course, Fulgrim's desire for perfection actually was the result of his own insecurities. He secretly believed that there was something wrong in his creation which had been passed on to his Astartes of the III Legion, largely as a result of the unknown disaster that had destroyed so many of their number before the start of the Great Crusade. Playing upon this insecurity allowed others to manipulate Fulgrim. For instance, it was playing upon this character flaw that allowed Fabius Bile to receive permission to begin the genetic enhancement treatments upon the Emperor's Children that ultimately resulted in so many of the mutations that were pleasing to Slaanesh.Fulgrim's closest relationship was with the Iron Hands Primarch Ferrus Manus. He was also close to Horus, having fought beside the Lupercal during the years when his Legion was still rebuilding its numbers.