vizn3r/warhammer40k-lore huggingface dataset:
Stygies VIII - Horus Heresy: Stygies VIII was once home to two Titan Legions, the Legio Vulcanum I and Legio Vulcanum II. While unusual for a single star system to support two Titan Legions it is far from unknown, as Mars itself supports three. Stygies VIII was granted two Legios due to its close proximity to the Eye of Terror and the attendant risks of Chaos attack on this important Forge World. Most of the twin Legios' war engines were on crusade with the Warmaster Horus when the Horus Heresy began.In a series of bloody surprise attacks, a core of Chaos Cultists back on Stygies VIII seized control of the Forge World's manufactoria facilities. Reduced to a small group of Loyalist Tech-priests, these valiant defenders protected the planet's Temple of Knowledge against the robed Dark Mechanicum cultists and the hastily-improvised berserker machines that they had produced. Trapped and on their own, the Loyalists expected that death would eventually follow, but unanticipated liberation came on the thirty-first solar day of the siege in the form of the graceful Aeldari Titans and hundreds of Jetbike-mounted warriors of the Saim-Hann craftworld who smashed the servants of Chaos.They had not come to help the Mon-keigh, but to deny to the forces of Chaos such a strategically potent manufacturing world so close to the Eye of Terror. When the Horus Heresy finally ended, both of the Traitor Titan Legions of Stygies VIII fled into exile within the Eye. The planet is now home to a third, Loyalist Titan Legion, the Legio Honorum, which was established to restore the Forge World's honour in the eyes of the Emperor.
Stygies VIII - Notable Campaigns and Events: Xenarite Schism (335.M36) - Stygies VIII came under attack from dozens of Deathwatch Kill-teams when news of the Xenarites' dabblings with alien technology reached the Ordo Xenos. The Adeptus Mechanicus on Stygies VIII was forced to employ radical measures in order to survive the ensuing purges.Missing from Imperial Records (Unknown Date.M36) - Fearful of the growing record of violations against them, the Forge World of Stygies VIII uses viral programming, machine canticles, and infiltration methods to destroy or alter the documentation of the Adeptus Administratum and even the datastacks of the Inquisition itself. Self-perpetuating programs ensure the obfuscation is continuous.The Unknowable (991.M41) - Skitarii from Stygies VIII were sent to the Ocean World of Magogue when the planet's industry dried up its oceans to reveal Necrontyr architecture. The Skitarii fought valiantly against the Necrons of the awakening tomb complexes, allowing the planet's islander people to evacuate to the last person, but were badly outmatched. Only their commanding Tech-priests, hunting for knowledge behind the lines, escaped the ensuing carnage. However, in doing so they clashed with the Necron Overlord Trazyn the Infinite. One by one the Tech-priests were collected in stasis fields and displayed as part of a monument to Magogue's fall.Fall of Cadia (ca. 999.M41) - The 13th Black Crusade devastated much of the Cadian Sector and spread disaster across the whole of the Segmentum Obscurus. Despite heroic fighting, Cadia fell to the forces of Abaddon the Despoiler. Many refugees from the numerous campaigns found temporary safety on the Forge Worlds of Agripinaa and Stygies VIII, where their additional numbers helped repel the Chaos attacks that soon followed. The loss of dozens of Titans, fleets, robots, and entire armies was a devastating and irreplaceable blow. In the wake of the disaster, the High Lords of Terra themselves decreed that all Forge Worlds in the Imperium were to increase production by any means necessary.
Stygies VIII - Shroud Protocols: When the armies of Stygies VIII march to war, they do so beneath stealth screen projectors and target-befouling apparatus. That the Tech-priests of this Forge World deny owning such technology only reinforces their untrustworthy reputation in the wider Imperium.
Stygies VIII - Stygies VIII Iconography: The stark white icon of Stygies VIII stands out from the dark robes of its warriors. It symbolises not just enlightenment, but the acquisition of knowledge no matter how steep the cost.
Stygies VIII - Stygies VIII Forge World Colours: Stygies VIII has been accused of heresy in the past. To show that its faith in the Omnissiah is pure, its heraldry incorporates the colours of Mars, albeit redistributed. The bulk of Stygies VIII's Skitarii wear long, pitch black robes of endless night, crimson armour plate the sacred colour of Mars and burnished steel cybernetics. Should such a warrior shed his robe, he could almost pass for one of Mars' cohorts -- a similarity Stygies has exploited many times.Likewise, the deep red of the Cult Mechanicus is proudly displayed on the armour plates of the Stygian Kastelan-class Robots and the Tech-priests who command them, with icons and glyphs proudly picked out in white. The white, toothed iconography which rings the sleeves and hems of their robes is reminiscent of the teeth of a cog, a symbol of sacred significance to the Tech-priests of the Cult Mechanicus. The officers of Stygies VIII fight at the forefront of the war for enlightenment. When their red, silver and black heraldry is sighted near an excavation or quarantine zone, the treasures inside will be seized in Stygies' name, no matter what it takes.
Stygies VIII - Manufactoria Capabilities: Stygies VIII is a large Forge World that produces everything from Astra Militarum infantry weapons and battle tanks to the mighty Battle Titans of the Collegia Titanica.Stygies VIII is a Production Grade II-Extremis Forge World with a Tithe Grade of Aptus Non, meaning it pays no tithe to the Administratum, as its industrial output is considered of potent strategic value for the Imperium of Man in and of itself.The forge-cities of Stygies VIII are the homes of some of the best munitions artisans in the Imperium and they produce gun barrels, recoil dampeners, and propellent chemicals second only to Mars itself in quality.Stygies VIII was once one of only three known Forge Worlds capable of producing Vanquisher Cannons on a large scale. After the Forge World of Tigrus was overrun in the 35th Millennium by the Ork Warlord Arrgard the Defiler and the Forge World of Gryphonne IV was consumed by Hive Fleet Leviathan in 997.M41, Stygies VIII became the sole known producer of Vanquisher Cannons.The forges of Stygies VIII are also known for producing the most common pattern of Manticores used by the Imperial Guard.
Stygies VIII - Relics: The Omnissiah's Hand - The device known as the Omnissiah's Hand is a gauntlet lined with a concealed array of digital lasers, believed to be of Jokaero origin. Such items might be techno-heresy to other forge worlds, but many a Tech-Adept of Stygies VIII has become obsessed in their quest to replicate its technology. Thus far their best efforts have been to no avail.
Stygies VIII - Canon Conflict: The location of Stygies VIII has been listed in three different segmentae according to different sources.In Imperial Armour Volume One its location is given as the Ultima Segmentum, in White Dwarf 260 (UK) it is listed as being in the Segmentum Obscurus. In Forge World's Horus Heresy - Book One: Betrayal and most recently the 7th Edition Codex: Adeptus Mechanicus - Skitarii, it is shown on galaxy maps as being located in the Segmentum Pacificus.As the latter source is the most current of the four to be released, Stygies VIII is listed above as officially located in the Segmentum Pacificus.
Stygies VIII - Sources: Codex: Adeptus Mechanicus (8th Edition), pp. 12, 18, 33-35, 50, 95, 98-99, 101Codex: Adeptus Mechanicus - Cult Mechanicus (7th Edition), pp. 27, 84-86, 88, 90Codex: Adeptus Mechanicus - Skitarii (7th Edition), pp. 31, 37, 39, 78-84Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 8, 11, 31-46, 178The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pg. 11White Dwarf 259 (UK), "Creating Worlds - Inquisitor Campaign Settings," pg. 58
Styx-class Heavy Cruiser - Styx-class Heavy Cruiser: The Styx-class Heavy Cruiser, now a mainstay of many Chaos warfleets, was once used throughout the Segmentum Obscurus and in many Imperial Navy fleets of the Ultima Segmentum during the 32nd and 33rd Millennia. In most fleets they were later phased out, in favour of the new Mars-class Battlecruiser that was created with its deadly Nova Cannon armament.With the advent of the newer cruisers, many of the old heavy cruisers were given less and less attention for refits and rearming. This led to a number of captains denouncing the Imperium and turning Renegade.In the Gothic War the Styx-class was essential for the followers of Abaddon the Despoiler in many battles, as its considerable flight bays can house and launch almost as many attack craft as an Emperor-class Battleship.Particularly during several planetary assaults, bombers from Styx-class heavy cruisers were used for destroying ground-based defences before larger vessels and troop transports entered low orbit.
Styx-class Heavy Cruiser - History: Mustering a considerable array of long-range weapons batteries to complement its sizeable launch bays, the Styx is even more formidable than its considerable tonnage would suggest.There are 7 recorded instances of Styx-class heavy cruisers fighting against the forces of the Emperor in the Segmentum Obscurus before the Gothic War. During that conflict, this figure rose to 39 major fleet battles involving Styx-class ships, demonstrating the value the followers of the Dark Gods placed on their capabilities.Although there were at least 5 ships of this class ranged against the Imperium during that campaign only two were identifiable: the Horrific and the Heartless Destroyer. Both had been laid down in the Cypra Mundi orbital dockyards in the early 33rd Millennium, and the Heartless Destroyer and the Horrific were frequently found in action together in various Chaos fleets.In 299.M35 the Heartless Destroyer, the older of the two vessels, withdrew from an engagement against Traitor raiders, leaving its companion ship to be reduced to a hulk and captured. Until their reappearance during the Gothic War, there had been no more reports of either ship.Certain incidents where the two vessels fought together indicated there was still a great deal of enmity between them and in the Battle for Duran, the Horrific repaid the earlier treachery of its companion vessel.It abandoned the Chaos warfleet it had been a part of during the final assault of that battle and the Heartless Destroyer was crippled. The badly mauled heavy cruiser was then eventually destroyed when it drifted into range of the Imperial planetary defence platforms.
Styx-class Heavy Cruiser - Dimensions: Hull: Heavy CruiserClass: Styx-classCross Ref: Blasphemy/Treachery/Heresy/AbominationSecurity Rating: Epsilon PrimusThreat Rating: Alpha MajorisClassification: MaximusCurrent Location: UnknownCurrent Status: ActiveRecommended Response: Damnatus. Expurgatio in Extremis
Styx-class Heavy Cruiser - Notable Styx-class Heavy Cruisers: Ayamandar - This Styx-class heavy cruiser served the Weeping Veil Chapter of the Word Bearers Traitor Legion well as its mobile base of operations when they were away from the Word Bearers homeworld of Sicarus in the Eye of Terror. It played an instrumental role alongside the Death Guard warband called the Lords of Silence in the conquest of the White Consuls Space Marines' Chapter planet of Sabatine after the formation of the Great Rift.Darkblood - The Darkblood is a Styx-class heavy cruiser that took part in the 13th Black Crusade. During the conflict it successfully led a group of Chaos warships into the Belis Corona System, where they seeded it with minefields of Daemonic origin. Now any ship passing through them risks madness and death; when the mines are activated, they spawn a host of Daemonic monstrosities that will drag any nearby voidships into the Warp where they will be consumed.Horrific - The Horrific was reduced to a hulk and captured by traitorous raiders in 299.M35 after it was abandoned by its counterpart Heartless Destroyer.Heartless Destroyer - Withdrawal from an engagement against traitorous raiders in 299.M35, leaving its counterpart theHorrific to be reduced to a hulk and captured, seems to have been the start of this vessel's entry into the service of Chaos. The Heartless Destroyer was later crippled by Cobra-class Destroyers and destroyed by planetary defence platforms at the Battle of Duran, near the end of the Gothic War.Lord Seth - The Lord Seth fought during the Gothic War. It was the flagship of the Chaos invasion fleet that assaulted the planet of Helia IV, and it was ultimately destroyed by repeated torpedo strikes from that world's Imperial defenders.Pluton- The Pluton fought during the Gothic War. It was sighted at the Battle of Helia IV but escaped Imperial retribution and fled to harass the the servants of the Emperor another day.Scylla - The Scylla fought during the Gothic War. It was one of the many vessels which escorted Abaddon the Despoiler's Planet Killer wherever it went, tasked with protecting that doomsday weapon from any attack.Well of Souls - The Well of Souls was destroyed by a boarding party of the Great Wolf Logan Grimnar's Great Company during the War of the Wolf.
Sub-sector - Sub-sector: A sub-sector is an Imperial astrographical and political division of space that is one of the constituent territorial units of a sector of a segmentum of the Milky Way Galaxy. The size of a sub-sector varies according to local demands and stellar density.A "typical" sector, if such a thing could be said to exist, might encompass 7 million cubic light years, equivalent to a cube with sides almost 200 light years long.Sectors are divided into a variable number of sub-sectors, each usually comprising between 2 and 8 star systems within a 10 light year radius (some may encompass more systems -- others only 1).This size is governed by the practical patrol ranges of Imperial starships. Because sub-sectors are divisions of worlds (rather than volumes of space) there are vast numbers of star systems within each sector which do not fall officially within a sub-sector. These are referred to as "inter-sectors" -- and are commonly better known as Wilderness Space, forbidden zones, empty space and frontier space.
Sub-sector Aurelia - Sub-sector Aurelia: Sub-sector Aurelia is a sub-sector of the Korianis Sector within the Segmentum Ultima, which lies on the frontier of Imperial space. The inhabited worlds within this sector serve as the primary recruiting ground for the Blood Ravens Space Marine Chapter.In the late 41st Millennium, the entire sub-sector found itself consumed by war as first a splinter fleet of the Tyranid Hive Fleet Leviathan assaulted its inhabited worlds and then the forces of Chaos sought to lay claim to the sub-sector and transform its former capital planet of Aurelia into a new Daemon World dedicated to the Ruinous Powers.These threats were countered by the Blood Ravens in the First and Second Aurelian Crusades. Finally, during the campaign known as the "Cleansing of Aurelia" or the Third Aurelian Crusade, the Blood Ravens were forced to confront the Chaos corruption that had consumed the leadership of their own Chapter in the person of their Chapter Master and Chief Librarian Azariah Kyras even as the Ordo Hereticus of the Inquisition, led by the Puritan Inquisitor Adrastia and the Astra Militarum forces seconded to her command, sought to unleash an Exterminatus upon the entire sub-sector to end the growing threat it posed to the rest of the Imperium.
Sub-sector Aurelia - Planets: Some key inhabited worlds within the Aurelian Sub-sector include:Aurelia - Aurelia is now an Ice World that was recently restored to realspace after over 1,000 Terran years in the Warp. The world was formerly a Hive World and the capital of the sub-sector. It was also once the Chapter Homeworld of the Blood Ravens, until the planet was consumed by a Warp Storm and transformed into a prison for the Great Unclean One Ulkair.Meridian - Meridian is an industrial Hive World that serves as the planetary capital of the sub-sector.Typhon Primaris - Typhon Primaris is now a Dead World, but was formerly a Feral World infested by Feral Orks and Tyranids that was destroyed by an Exterminatus carried out on the order of Inquisitor Adrastia.Cyrene - Cyrene is a Dead World, formerly a Civilised World that fell to Chaos corruption and was destroyed by a Blood Ravens Exterminatus ordered by Gabriel Angelos, the current Chapter Master of the Blood Ravens.Calderis - Feudal World/Desert World - Calderis is known for its arid climate and the hardy desert warriors its difficult environment produces. The Blood Ravens have recruited from this world for millennia. An Imperial planetary governor oversees the planet from a space station in orbit.
Sub-sector Aurelia - Other Locations: Judgement of Carrion - The Judgement of Carrion is the official designation given to a space hulk infested by Tyranids and Orks.
Subjugator (Sisters of Silence) - Subjugator (Sisters of Silence): A Subjugator, usually a member of a Subjugator Cadre, are Jetbike-riding Sisters of Silence who serve as scouts and reconnaissance-in-force specialists for a larger assault by their order.Heralded by the ethereal howl of their Erinyes Pattern Jetbike engines, Subjugator cadres are specialists in scouting and harassing their targets ahead of a primary force of Sisters of Silence. Their Jetbike mounts, a refined pattern of antigravitic, individual vehicles, rely less on brute force and power than similar Imperial patterns and are instead a minimalistic, lightweight design. Equipped with debilitating Snare Cannons they allow their riders to disable larger enemies and expose their vulnerabilities to attack before breaking away and preying on the next threat.Alternatively outfitted with a variety of esoteric weaponry such as Adrathic Destructors and Needle Cannons capable of inflicting equally bizarre and horrifying deadly effects on their targets, small squads of these units are commonly tasked with disabling specific targets in lightning strikes behind the enemy's lines, where their defences are weakest.
Subjugator (Sisters of Silence) - Unit Composition: 2-9 Subjugators1 Subjugator Mistress
Subjugator (Sisters of Silence) - Wargear: Vratine ArmourErinyes Pattern JetbikeSnare CannonNeedle Cannon (As replacement for Snare Cannon)Adrathic Destructor (As replacement for Snare Cannon)Bolt PistolClose Combat Weapon (Any type)Hand Flamer (As replacement for Subjugator Mistress' Bolt Pistol)Needle Pistol (As replacement for Subjugator Mistress' Bolt Pistol)Plasma Pistol (As replacement for Subjugator Mistress' Bolt Pistol)Power Weapon (Any type, as replacement for Subjugator Mistress' Close Combat Weapon)Power Fist (Mortal-sized variant, as replacement for Subjugator Mistress' Close Combat Weapon)Charnabal Sabre (As replacement for Subjugator Mistress' Close Combat Weapon)
Subjugator Scout Titan - Subjugator Scout Titan: The Subjugator Scout Titan, sometimes referred to as a Slaanesh Subjugator or simply a Subjugator, is a small, scout-grade Chaos Titan and Daemon Engine dedicated to the service of Slaanesh, the Chaos God of pleasure and excess.The Subjugator embodies the essence of Slaanesh; being lithe, incredibly swift, and fully able to move quickly and still accurately fire its weapons. When the hordes of Slaanesh attack, the Subjugators will race ahead of the army, galloping towards their foe with its long, powerful legs, the Daemonic spirits inside its chassis chattering and screaming with the sensations of extreme pleasure that battle brings. These shrieks turn to howls of elation as the war machine's weapons are brought to bear and the foe is destroyed in exquisite agony.The Subjugator is armed with Titan-grade Sonic Weapons, including a Doom Siren and twin-linked Blastmasters like those wielded by Emperor's Children Noise Marines, who are also favoured servants of Slaanesh. Subjugators are also armed with two sinister, psychically-powered Tormentor Cannons that unleash the Empyrean energy within the walker to kill its victims with unbearable agony, leaving their bodies charred by the twisted energies.As hard as it is to believe, the Subjugator is even more skilled in close combat; it is equipped with two Hellslicer Battle Claws, which can be used to cut apart any who dare to face this Daemon Engine which revels in the pleasure brought by spreading death and destruction.When the hordes of Slaanesh attack, it is the Subjugator Scout Titans which race ahead of the army. Similar to an Imperial Warhound-class Titan, the role of these swift war machines is to suppress enemy fire and allow the Slaaneshi forces to attack with minimal resistance.The Subjugator carries a strange array of weaponry, the most potent of which are the Psi-Pulse generators. These are studded with gems and enclose a honeycomb of membranes which resonate to the power of the Warp. The Subjugator uses its own link to the Warp to channel raw psychic power through the generators, creating a Psi-Pulse capable of punching through the thickest armour. Loping along the flanks of the battlefield, the Subjugator uses its Psi-Pulse to pick off enemy artillery before it can fire.The Subjugator also possesses two vicious Hellslicer Battle Claws, which it uses to rip armour to shreds and punch through the tough shells of enemy Titans.And yet, the Subjugator is not unstoppable. Despite the Subjugator's intimidating size and the awesome power of its weapons that are capable of pinning entire squads down, those brave enough to face it will find that its armour is no better than that of a Space Marine Dreadnought, potentially ending the Daemon Engine's pleasure far quicker than its possessing spirits desire.
Subjugator Scout Titan - Armament: 2 Hellslicer Battle Claws - A Subjugator is armed with a variety of weapons for both long-range and close combat. The Daemon Engine features two Hellslicer Battle Claws -- one on each side of its chassis -- that can rip apart a foe many times its own size, and also armed with tail and dorsal-mounted Tormentor Cannons.2 Tormentor Cannons - A Tormentor Cannon is a psychically-charged Warp energy cannon that kills a Subjugator's victims with unbearable agony, leaving a trail of charred wrecks and ashen corpses wherever it is fired.Twin-linked Blastmasters - A Subjugator is armed with a set of twin-linked Blastmasters. These are Sonic Weapons that kill with the agonising power of extreme sound.Titan-grade Doom Siren - A single, Titan-grade Doom Siren is mounted on the Daemon Engine's front. These are Sonic Weapons that kill with the agonising power of extreme sound.Psi-Pulse generators
Subjugator Scout Titan - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine, if such a thing is even possible.
Subjugator Scout Titan - Sources: The Horus Heresy - Collected Visions (Art Book), pg. 356White Dwarf 190 (UK), "Epic: Slaanesh War Machines," by Gav Thorpe, pp. 30-34Slaaneshi Subjugator - Games Workshop
Subjugators - Subjugators: The Subjugators is a Loyalist Space Marine Successor Chapter of the Imperial Fists created during either the 23rd or 24th Founding in the 41st Millennium.The Subjugators is one of the 20 Chapters of the Astartes Praeses who were specifically created to guard the sectors of the Imperium of Man that lie near the Eye of Terror. The Chapter's homeworld is called Xenax, which lies in the Segmentum Solar.Near as zealous as the Black Templars, the Subjugators are infamous for their extreme and unsubtle methods of warfare.There have been numerous documented occasions where the Subjugators have liberated a conquered Imperial world at the cost of its entire population.Of course, though the Subjugators' methods may be costly, they are also spectacularly effective.
Subjugators - Chapter History: The Chapter was founded only a few centuries before the 13th Black Crusade began in 999.M41, sometime during the 23rd or 24th Founding.The Subjugators' battle-brothers were almost completely wiped out during the various actions on Cadia during that conflict.The Subjugators Chapter is listed in the Mythos Angelica Mortis, a tome of ancient Imperial knowledge detailing the Astartes Praeses, the 20 Chapters of Astartes founded to guard the stellar regions surrounding the Eye of Terror.They are based on the world of Xenax in the Segmentum Solar, and have the honour of defending the eastern marches of the Segmentum, guarding against an enemy invasion towards Holy Terra.In addition, the Chapter has significant obligations with regards to the defence of the Cadian Gate, and most of its duties are split between operations in these two regions. Its Astartes are rarely encountered further afield.
Subjugators - Chapter Organisation: The Subjugators is a Codex Astartes-compliant Space Marine Chapter. The Chapter follows the traditions of its progenitors, the Imperial Fists, in many regards, especially in the veneration of their Primarch Rogal Dorn, but it also shares many elements of its Chapter culture with the Black Templars, such as the similar zeal to seek out and destroy all potential threats to the Imperium.However, their many duties in the Segmentum Solar and Segmentum Obscurus, particularly in the wake of the 13th Black Crusade, prevent the Subjugators from undertaking the full-scale Imperial Crusades that define the Black Templars.Despite their duties in the galactic west and northwest, they still contribute whenever possible to large Space Marine forces gathered elsewhere in the galaxy to carry out specific operations. With the Chapter's efforts focused on its current duties, it is only able to contribute small forces to those larger operations, but its Chapter Council regards continuing to contribute to such missions in the defence of the Imperium to be a matter of honour.
Subjugators - Chapter Combat Doctrine: The battle-brothers of the Subjugators are known to be as unrelenting in their prosecution of the enemies of Mankind as the Black Templars, always attacking with overwhelming force and eschewing many of the more subtle arts of war such as infiltration and hit-and-run attacks.Their methods are uncompromising and savage, often resulting in not only the destruction of the enemy's troops but the total elimination of their non-combat assets, ensuring that the foe will not return to threaten the Imperium again.When called upon to reconquer worlds captured by the enemy, the Subjugators have often taken such extreme methods that nothing of the worlds themselves remains to be liberated, and because of this, only the most desperate Imperial Commanders request their aid against an invader.On several occasions, the Subjugators have been known to defeat an occupying force only to purge the formerly oppressed human population for their "collaboration" with the enemy, leaving little behind them with which the Imperium can rebuild. The Chapter's name of Subjugators is a well-earned moniker.
Subjugators - Chapter Beliefs: The Subjugators have little patience for any signs of weakness or corruption and as a Chapter they have little compassion for the Imperium's common people.They are focused solely on the destruction of the Emperor's enemies and view any impediments to that goal, such as foolish or weak civilians getting in the way of military operations, as obstacles to be ignored or even eliminated if necessary.This attitude has caused some friction with other Chapters, such as the Salamanders and the Ultramarines, who hold very different views on the relative importance of the Imperium's population.
Subjugators - Notable Subjugators: Captain Rakman - Captain Rakman was the Force Commander of those Subjugators units sent to deal with the Eldar pirates preying on Imperial shipping during the Third Inter-Guild Wars in the Inca Sector. It was Captain Rakman who reported back to his Chapter that the Sons of Antaeus had arrived unexpectedly and opened a second front against the enemy, forcing the Eldar Void Dragons pirates to attempt to redeploy. This resulted in the destruction of the Eldar raiding force by the combined Astartes' offensive.Gundahar - Brother Gundahar was, and shall ever remain, a great hero of his Chapter, a warrior who might one day have ascended to high rank indeed had not fate called upon him to attend the Long Watch. Though he is known for many mighty deeds, it was the slaying of a void-wyrm that had long ravaged the coreward reaches of the Trans-Cygnus Warp conduit that truly earned him his name. It is said, having led a boarding mission into the very guts of the void-born colossus, Gundahar gained the notice of the Emperor Himself and, for a time at least, became all but invulnerable to the blows of the enemies of mankind. He fought so many mighty foes that he could not fail to come to the notice of a member of the Ordo Xenos, but he was initially unwilling to take a place in the Deathwatch. It is said that Brother Gundahar refused to treat with the Inquisitorial agents sent to the Chapter's home world of Xenax, ignoring their repeated requests for an audience. It was only when the agents' master, Inquisitor Vils Andarion, travelled to Xenax in person that the Subjugators Chapter Master intervened and brokered a meeting between the two parties. No exact transcription of that meeting exist, but the legends of the Subjugators and the Deathwatch largely agree on the essentials of what passed between Gundahar and Andarion. The Space Marine stated that he had enemies enough to face in the name of his Chapter, and standing the Long Watch would only take him away from those. Inquisitor Andarion responded that those enemies the Space Marines had thus far defeated were in all likelihood indicative of a larger threat. Perhaps in this Andarion was hinting at the phenomenon known as the Dark Pattern, or perhaps he referred to another of the impossibly multitudinous foes of mankind. Whatever the specifics, it is clear that the Inquisitor's words struck a chord with the steel-hearted Space Marine. A month later, Brother Gundahar took his Apocryphon Oath. In time he came to serve in the celebrated Lux Veritatis Kill-team, a band of heroes he fought alongside until the day he fell in battle with the fell enemies of mankind.
Subjugators - Chapter Fleet: Aside from two unknown Battle Barges used to transport the Chapter to the Cadian Gate during the 13th Black Crusade, the Chapter Fleet is known to possess the following vessels:Glorious Tyrant (Strike Cruiser) - The Glorious Tyrant is a Subjugators Strike Cruiser that was involved in the defence of the Jericho Reach from the predations of Hive Fleet Dagon in 814.M41. A demi-company successfully defended the world of Bekrin on the Greyhell Front from invasion, claiming the head of a fearsome Broodlord and displaying the grim trophy on the command bridge of this vessel.
Subjugators - Chapter Colours: The Subjugators primarily wear medium green power armour. The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white Low Gothic or High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The colour of the Aquila or Imperialis on the chest guard indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Subjugators - Chapter Badge: The Subjugators' Chapter badge is a black clenched fist reminiscent of the badge of their progenitors, the Imperial Fists, centred on a field of medium green.
Submunition Missile - Submunition Missile: A Submunition Missile is a T'au weapon system used by Stingray and Scorpionfish missile gunships, and is an enlargened and modified Seeker Missile that contains a number of Smart Missile submunitions built into its warhead.When a Submunition Missile detonates, these Smart Missiles scatter over a wide area and individually search for and home in on targets using basic Drone intelligences; causing precise destruction on a large scale.
Suhbekhar Dynasty - Suhbekhar Dynasty: The Suhbekhar Dynasty is a powerful dynasty of the Necrons whose worlds are located within the Jericho Reach and who may be related to the phenomenon known as the Dark Pattern.
Suhbekhar Dynasty - Charnovokh Returned: Even as he sat upon his newly acquired throne, his recently awakened court taking shape about him, the Regent Ahhotekh faced the second potential crisis of his short tenure. A stranger appeared at the gates of the regent's capital and demanded entry.No servant of the Suhbekhar was this, but a ragged traveller from across the stars, bearing a message from his own phaeron, the master of the Charnovokh Dynasty.The regent bade the messenger approach the foot of his throne, and even as his Lychguards closed in, the stranger spoke. The Charnovokhs called upon their ancient allies to honour their kinship and answer the call to arms transmitted but days before.The message was no formal request between equals, but a threat, and a barely veiled one at that. In its arrogance, the Charnovokh Dynasty thought to order the Suhbekhar to their aid, and in an instant, a feud sixty million years and more ancient was reignited.With a cold, barely noticeable gesture, the Regent Ahhotekh ordered his Lychguard to strike. A blazing warscythe lashed out with preternatural speed and, before he knew his fate, the messenger's head was skidding across the marbled floor of the throne room, his lifeless body crashing down a moment later.The messenger's head was delivered back to his master and, because of its machine nature, it was able to deliver the Regent Ahhotekh's reply verbatim.The decapitated head delivered Ahhotekh's message to the court of the Charnovokh Dynasty, "Damned be those who would deny the glory of the Suhbekhar Dynasty. The Second War in Heaven is coming, and damned be all who stand against us..."
Suhbekhar Dynasty - Best Laid Plans: By the counting of Humanity, only a handful of solar decades has passed since the Regent Ahhotekh acceded to the throne of the Suhbekhar Dynasty to rule it in the name of its crippled phaeron. In that time, he has bent his entire will to the endeavour of taking full control over his holdings.Ahhotekh's closest ally is the Cryptek Ozkan the Codifier, whose arcane technological skills were essential in gaining control of those Necrons that awoke alongside Ahhotekh. Without Ozkan, it is likely that these revivificated servants would have slain one another and brought about the doom of the entire crownworld, so blasted were their atrophied minds.Using the most esoteric of machine domination protocols, Ozkan brought the anarchic legions to heel, ensuring that his new master had the core of an army with which to begin the first phase of the resurgence of the Suhbekhar Dynasty.Since that time, Ozkan the Codifier has striven to enact Ahhotekh's overriding order to awaken more of the slumbering Necron hosts. Two issues prevent the Cryptek from doing so.The first is the fact that vast numbers of the sleeping Necrons were blasted by the corrupted code of their mad phaeron, and it is not apparent which is intact and which damaged beyond sanity until a revivification is attempted.The second issue is that no wholesale awakening is possible without the dynastic control protocols still held within the mind of the mad phaeron. Thus, the reawakening of the Suhbekhar Dynasty's once glorious undying armies proceeds at a glacially slow pace.To date, the Necrons' activities in the Jericho Reach have by necessity been cautious and gone largely unseen by the lesser races. The regent's legions grow more numerous with every breakthrough the Crpytek Ozkan achieves, yet their numbers are as nothing compared to those that slumber still.One day, Ozkan has sworn to his master, the command protocols locked away in the mad phaeron's shattered mind will be uncovered, and then countless millions of Necrons will arise from dusty stasis tombs across the entire region.Until then, the regent must proceed with caution. His priority must be to ensure the continued security of the worlds of his dynasty and to act decisively when they are threatened.Already, a number of battles have been fought against those who would seek out and penetrate the dynasty's holdings, and the regent is certain there are individuals within the ranks of his numerous enemies who know far more than any mortal should of the Suhbekhar's doings.A cunning mind, the regent has set in motion numerous schemes to spread the influence of his dynasty far and wide, acting against those who would act against him. In so doing, the regent has become aware of a phenomenon he suspects is related to the command protocols yet secreted within the mind of his insane liege.He has detected a hidden hand at play, a grand scheme hinted at by the procession of ancient stars and glimpsed by his Cryptek vizier in stray lines of corrupted code still echoing around the systems of his crownworld.
Sun Shark - Sun Shark: A Sun Shark bomber is a T'au aircraft designed to provide atmospheric air support to ground-based Fire Caste forces. Each Sun Shark incorporates a Pulse Bomb Generator that takes up much of its dorsal fuselage. This advanced microfactory generates, and holds stable, a shimmering orb of lethal energy.At the press of a button, this plasma bomb can be fired at the ground to detonate amidst the foe with enormous force, leaving little but drifting ash and a glowing crater to show where the enemy once stood. Exceptionally efficient, each Pulse Bomb Generator can continue to manufacture fresh ordnance for its craft almost indefinitely without the need for rearming.To ward off enemy aircraft and armour, Sun Sharks also mount arrays of missiles, their own Networked Marker Light, and a pair of nimble Interceptor Drones. These diligent protectors can detach as required, hurtling in to shoot down those enemy aircraft that threaten their mothership.
Sun Shark - History: First designed and deployed sometime during the Second Sphere Expansion, the Sun Shark bomber has proven its success repeatedly against the many foes of the T'au Empire.During the Tyranid Hive Fleet Gorgon's invasion on the T'au Sept homeworld of Ke'lshan, the aliens quickly grew wary of the dominating T'au air attacks.High in the stratosphere, super-heavy Mantas blasted away flying terrors, while just above the planet's surface swept Sun Shark bombers, their Pulse Bombs breaking up the swarming Hormagaunt assaults with powerful blasts. Sun Sharks were instrumental in holding back the Tyranid swarms; without them, the T'au battlelines would have been overrun in short order.
Sun Shark - Construction: A Sun Shark Bomber consists of a central chassis with two large forward-mounted wings, which are connected to additional small winglets to the rear of the main body by thruster rods. A Sun Shark's cockpit is fully enclosed and pressurised, and its sleek design includes two Interceptor Drones, which fit into specially designed recesses in the aircraft's wings.A Sun Shark's primary armament is its Pulse Bomb Generator, which is mounted underneath the rear portion of its airframe. Mounted on the front of the central body is a nose-mounted Networked Marker Light.A Sun Shark is powered by complex dual anti-gravitic and jet-propulsion motive system so that the aircraft can swiftly fly over a planet's surface. Its armoured bulk is primarily driven forwards by its two powerful jet engines mounted on the sides of the main airframe.Additional thruster rods connected to the wings allow the aircraft to turn better than it would otherwise be able too, whilst its large wings grant it better stability in the air. The natural skills of the pilots allow the aircraft to manoeuvre with a skill, precision and extremity that only members of the Air Caste can tolerate.The armour of the vehicle is made from a dense nano-crystalline metal, named Fio'tak in the T'au Lexicon, that is light, malleable, strong and corrosive resistant; reducing the weight of the vehicle whilst also providing excellent protection. All Sun Sharks are piloted by an Air Caste pilot, as evident by the Air Caste symbols often displayed on the bomber's wings. The pilot controls the flight of the aircraft and also operates its weapons, with the assistance of some Drone-controlled systems.
Sun Shark - Paradox Squadron: The stasis bombs used by Paradox Squadrons are deadly weapons whose unique destructive force can be combined to tear a rent in the space-time continuum, creating a dangerous temporal anomaly. Several bombs must be delivered at the same time and in a specific pattern in order to achieve the desired effect, requiring split-second timing and perfect formation flying by the Sun Shark crews taking part in the attack.A target caught in the resulting anomaly is propelled through the universal time-stream, reappearing in the same location but millions of Terran years in the future or in the past. Occasionally, however, the attack backfires, and an earlier version of the target blinks into existence, with any damage it has suffered so far in the battle miraculously repaired.A Paradox Squadron typically consists of three to five Sun Shark bombers, which must be flying in an arrow-head formation to perform their specialised bombing attack.
Sun Shark - Armament: A Sun Shark's primary armament is its rear Pulse Bomb Generator mounted underneath the aircraft hull. This device produces a ball of deadly plasma beneath the aircraft. At the pilot's command, a pulsed induction field propels the glaring energy ball towards targets on the battlefield below.Sizzling the air around it, the pulse bomb explodes on the ground with an incandescent fury, spreading destruction over a wide radius and leaving little but drifting ash and a glowing crater to show where the enemy once stood. An extremely efficient weapon, a Pulse Bomb Generator can continue to manufacture fresh ordnance for its craft almost indefinitely without the need for rearming.Sometimes, however, a persistent glitch from the weapon's prototype days results in a power failure, meaning the Sun Shark cannot drop further bombs until Earth Caste engineers can reconfigure the micro-power plant. At other times, the microfactory can slip out of optimal alignment during battle, requiring reconfiguration before bomb production can continue.As well as a Pulse Bomb Generator, a Sun Shark is equipped with a nose-mounted Networked Marker Light to line up bombing runs. A Sun Shark bears a tail-mounted Missile Pod as part of its armament, which can be upgraded to a twin-linked version. This gives the bomber a self-defence weapon against enemy aircraft, although it can also be used effectively against lightly armoured vehicles on the ground.To further ensure the Sun Shark survives long enough to deliver its bombing run, the vehicle is equipped with a pair of wing-mounted Interceptor Drones. Each armed with powerful twin-linked Ion Rifles, Interceptor Drones can either stay attached to the Sun Shark, where they act in a similar way to conventional turret-mounted weapons, or they can detach from the flyer and serve as an escort.When disembarking from the Sun Shark, the Interceptor Drones will often position themselves to intervene between the bomber and any oncoming enemy fighters. Interceptor Drones also have the ability to boost their jets, giving them a rare burst of speed that allows them to better position themselves to lock onto aerial targets and attempt to blast them out of the sky.Few enemy flyers are capable of withstanding the vaporising effects of an Ion Rifle, and some Interceptor Drones have racked up impressive kill totals, a source of bragging rights for the Sun Shark's Air Caste pilots, if not for the AI-powered Drones themselves.For further support, a Sun Shark also carries two Seeker Missiles in two cunningly hidden recesses in the aircraft's airframe. These missiles can be auto-fired by the Sun Shark's Air Caste pilot himself, but are more effective when launched by a ground unit that has painted the target with a Marker Light.Seeker Missiles mounted on Sun Sharks are especially deadly, as the aircraft's ability to rapidly position itself on the flanks of a battlefield allows the missiles to strike at more vulnerable side or rear armour of enemy vehicles.
Sun Shark - Upgrades: Sun Sharks can also be equipped with any of the following T'au vehicle support systems:Automated Repair System - Automated Repair Systems consist of dispensers which release tiny maintenance Drones which swarm over damaged weapon and drive systems, repairing them in the midst of battle.Advanced Targeting System - An Advanced Targeting System assists the vehicle's gunner by identifying targets of particular value or danger, and plotting fire plans to counter them.Blacksun Filter - Blacksun Filters allow the vehicle's gunners to accurately see and target enemies in low-light conditions.Decoy Launchers - Decoy Launchers are a form of defensive measure that is mounted near the engines. They are capable of firing clouds of reflective strips and sophisticated electronic decoys, which are combined with flare and chaff launchers to protect the vehicle's thruster arrays from enemy missiles.Disruption Pod - Disruption Pods display distorting holographic images in the visual and electromagnetic spectra to make the vehicle harder to target.Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems.
Sun Shark - Sources: Damocles: An Apocalypse Anthology (Digital Edition) (6th Edition), pp. 40, 50, 60Codex: Tau Empire (6th Edition), pp. 48-49, 69, 102Codex: Tau Empire (7th Edition), pp. 33-34, 95
Sunblitz Brotherhood - Sunblitz Brotherhood: The Sunblitz Brotherhood is a group of Aeldari Corsairs believed by the Inquisition's Ordo Xenos to currently be allied with the Craftworld Alaitoc, though they have also been known to closely associate with Craftworld Lugganath.Comparisons have been drawn between that Craftworld's own colours and the fiery orange of the Corsairs of the Sunblitz Brotherhood. Whether this similarity is a coincidence or an indication of some deeper connection between the two factions is open to speculation.The Brotherhood took part in the Aeldari's invasion of the Imperial Mining World of Betalis III alongside the forces of Alaitoc, Craftworld Mymeara, and two other Corsair bands, including the Void Dragons and Sun Raiders. Imperial intelligence indicates that the Brotherhood has a tense relationship, if not an outright feud, with the Void Dragons. During the Betalis III Campaign it is possible that the fleets of the Sunblitz Brotherhood and the Void Dragons assaulted each other.
Sunblitz Brotherhood - Sources: Imperial Armour Volume Eleven - The Doom of Mymeara (Forge World), pp. 149-153
Sunburst Bombardment - Sunburst Bombardment: A Sunburst Bombardment is a T'au military tactic that can be performed by orbiting T'au starships to aid friendly ground forces engaged in a difficult combat against a world's defenders.Sunburst Bombardments are often used to aid large-scale planetary assaults during the initial planetstrike.When the command is given, the skies over the target world flash with blinding white as the T'au launch a massive onslaught of Lumina Flares at the foe, saturating and confusing any automated defensive Auspexes or tracking stations with the light.The shadow-haunted battlefield is illuminated starkly, each enemy stronghold now a glimmering beacon for the T'au forces' concentrated fire.