vizn3r/warhammer40k-lore huggingface dataset:
Dreadnought - Deredeo Pattern Dreadnought: During the Great Crusade and Horus Heresy eras, the Deredeo Pattern Dreadnought was a dedicated heavy support Dreadnought frame, though it shared many core components and systems with the more general assault-based Contemptor Pattern. Initially deployed in limited numbers to each of the Space Marine Legions due to difficulties in its manufacture, its durability and firepower saw demand for the Deredeo Pattern dramatically increase after the outbreak of the Horus Heresy.One of the primary weapon systems the Deredeo could mount was the twin-linked Anvilus Autocannon Battery, a fearsome development of the existing Autocannon pattern that could engage and destroy armoured targets with a punishing salvo of fire. The carapace of the Deredeo could also mount additional weapons and support systems, including twin-linked Heavy Bolters or Heavy Flamers for close-in defence as well as the advanced Aiolos Missile Launcher which, with its sophisticated targetting system, could track targets independently of the primary weapons system and regardless of intervening terrain.
Dreadnought - Redemptor Dreadnought: The Redemptor Dreadnought is a new pattern of Adeptus Astartes Dreadnought specifically created to serve alongside the Primaris Space Marines. It, like the standard pattern Castraferrum Dreadnought, is intended to provide mortally wounded Primaris Marines with another chance to continue to serve the Emperor.Taller, broader and more cunningly wrought than the Dreadnoughts of traditional design, these goliaths of battle are powered by hyper-dense reactors and sophisticated fibre bundles. They can accelerate from a thudding stomp to a thunderous, loping gait that shakes the ground, barrelling through hails of fire in glorious defiance.One jointed arm of the Redemptor is given over either to a devastating Heavy Onslaught Gatling Cannon -- a rotary weapon that can chew through a band of Heretic Astartes in a single pass -- or a Macro Plasma Incinerator, a gun that harnesses the heat of captive suns to melt enemy tanks to bubbling sludge. The other arm ends in an articulated Dreadnought Power Fist of advanced design. With this pistoned gauntlet the Redemptor can tear even bio-beasts and Daemon Engines apart at close quarters.Such is the miraculous design of the Redemptor's neural links that its inhabitant, despite being entombed in a box-like, cybernetic sarcophagus within the Dreadnought's chest, can exercise control with surprising dexterity and speed. It is whispered that the advanced systems of the Redemptor are a curse as well as a blessing. Many of those Redemptors that have fought for a sustained period have already had their sarcophagi replaced, their original pilots burned out by the intensity of the machine's destructive prowess.
Dreadnought - Brutalis Dreadnought: The Brutalis Dreadnought is a variant of the Redemptor Dreadnought that has been specialised through its weapon loadout for melee combat. The Brutalis Dreadnought is a purebred assault weapon designed for maximum shock and carnage. Like all Primaris Marine Dreadnoughts, its high performance comes at the expense of the mortally wounded Astartes pilot within its cybernetic sarcophagus, whose damaged form is slowly burned out by the strain of operating such an awesomely powerful combat walker.Those who endure such exertions still find their minds drifting away from their former selves, though in the eyes of their Chapter it is a small price to pay for their martial might. They fight with a pair of terrifying Brutalis Talons, which can rip enemy tanks and infantry asunder or even tear the legs from a Chaos Knight.However, the Brutalis Dreadnought can also be outfitted with Brutalis Fists which hit with the force of a thunderbolt and come with built-in, wrist-mounted, twin-linked Bolt Rifles for added anti-infantry firepower. The Dreadnought's twin-linked Icarus Ironhail Heavy Stubber teaches enemy aircraft not to seek safety in the skies and ensures that it is not an easy target for the foe's airpower.Chassis-mounted Heavy Bolters allow a Brutalis Dreadnought to unleash respectable amounts of anti-infantry firepower. If a Chapter needs its Brutalis Dreadnoughts to face enemy armour, a pair of Multi-Meltas in place of the Heavy Bolters will cook any vehicles that the Brutalis does not crush with its fists or rip apart with its claws.
Dreadnought - Ballistus Dreadnought: The Ballistus Dreadnought is a variant of the standard Redemptor Dreadnought that serves the Adeptus Astartes as a fearsome ranged weapons platform armed with a versatile Ballistus Missile Launcher capable of unleashing Frag and Krak Missiles and a devastating Twin-linked Lascannon, the perfect counter to heavily armoured enemy monsters and tanks.The Ballistus Dreadnought was of particular use in Adeptus Astartes combats with xenos foes that tended to attack in large swarms or masses, such as the Tyranids and the Orks. The Dreadnought's missile weapons and Lascannon were also highly effective at taking down heavily-armoured but extremely powerful single targets such as the larger Tyranid bioforms and Ork armoured vehicles like Battlewagons.
Dreadnought - Leviathan Pattern Siege Dreadnoughts: Created in limited numbers in the latter days of the Great Crusade, the Leviathan Pattern Siege Dreadnought was developed in secret on Terra, away from the pervasive oculars of the Mechanicum. Its massive frame incorporates hybridised technologies, some dating back into the dim past of Humanity. Towering over later Imperial walker patterns, this heavily armoured Dreadnought is savagely powerful. It was designed for siege warfare and primarily armed with close combat and support weaponry that can rend buildings, vehicles and flesh alike; though it is no less effective when armed with the powerful and esoteric short ranged weaponry uniquely developed for it.The Leviathan's oversized Atomantic Arc Reactor allows it to bear weapons more powerful than other classes of Dreadnought, and also powers reinforced energy fields that surpass those developed for the Contemptor class. Power has its cost though, and the systems of the Leviathan place a lethal level of strain on the minds its occupants.Those few examples of relic Leviathan Siege Dreadnoughts that survive in the armouries of Space Marine Chapters into the 41st Millennium are reserved for the direst of circumstances. Astartes who find themselves interred within a Leviathan will pay a heavy toll; either with their life, or their reason.
Dreadnought - Legio Custodes Telemon Pattern Heavy Dreadnought: The Telemon Heavy Dreadnought was a massive Dreadnought variant that was used during the Great Crusade and Horus Heresy by the Emperor of Mankind's personal bodyguard, the Legio Custodes.The Telemon Pattern Heavy Dreadnought towers over even a Contemptor Pattern Dreadnought, with a bulk comparable to that of the Leviathan Pattern, but in an Artificer-wrought hull. The Telemon Heavy Dreadnought bears a striking resemblance to the Aquilon Terminator Armour worn by the elites of the Custodes. Fewer than a handful of Telemon Dreadnoughts were to be found within the ranks of the Legio Custodes, each intended to stand sentinel over its charges no matter the force brought against it. In part this rarity was due to the cost in labour and resources for the creation of such a superlative engine of war, for each bore at least one plate worked by the Emperor's own hand, and also the rarity of appropriate candidates to control them.The honour of interment in one of the few existing Telemon sarcophagi was awarded only to the most celebrated warriors within the sodalities of the Legio Custodes, and until a worthy candidate found his end in battle, the Dreadnoughts stood silent and empty. Despite this, the sheer power of an unleashed Telemon class Dreadnought far outweighed the trials of its construction, for few could stand against the array of esoteric, hand-crafted weapons that graced its chassis or the ferocious will and warrior skill of the master Custodian interred within.
Dreadnought - Chaos Dreadnoughts: The following is a list of all known Chaos Dreadnought patterns and variants:
Dreadnought - Sonic Dreadnought: A Sonic Dreadnought is a variant of the Chaos Dreadnought. The Sonic Dreadnought is used almost exclusively by the Emperor's Children Traitor Legion and their many fragmented warbands.The Sonic Dreadnought differs from other Chaos Dreadnoughts in its main armament and various other upgrades. The Sonic Dreadnought is armed with Sonic Weaponry, usually a set of twin-linked Sonic Blasters or a Blastmaster along with a Dreadnought Chainfist.This variant of Chaos Dreadnought is also usually equipped with Dirge Casters and a Doom Siren. During combat the Sonic Dreadnought moves across the battlefield continuously broadcasting discordant howling and screams of ecstasy and madness, rupturing their enemies' sanity or even worse, taking their lives, another glorious experience for the Chaos Dreadnought's pilot in the name of Slaanesh, the Dark Prince of Pleasure.
Dreadnought - Helbrute: A Helbrute is a variant of Chaos Dreadnought that is a twisted mockery of the Space Marine Dreadnought he used to be, combining the firepower of a small main battle tank with the mind of a frenzied psychopath. Each Helbrute holds a living Astartes within its plated metal chest -- a Chaos Space Marine driven over the edge of madness by the never-ending cycle of battle that defines the Long War.A Helbrute is piloted by a warrior who, like his Loyalist Dreadnought counterparts, has suffered extreme bodily damage in combat. The critically injured Astartes is then bound into an amniotic sarcophagus at the walker's heart, connected by cybernetic nervous system implants and a Mind Impulse Unit to the controls of the war machine. However, while Loyalist Space Marines of the Adeptus Astartes consider it an honour to serve their Chapter for eternity as a Dreadnought, Chaos Space Marines consider such a fate to be little more than a living death -- a torturous, mocking punishment from the Ruinous Powers.They abhor the thought of such a miserable half-life locked away in a dank and imprisoning cybernetic womb, where they can no longer drink in the sights of battle with their own eyes or feel the kick of a Bolter in the own hands. For Chaos Space Marines, it would be better to die and find final release in the maelstrom of the Warp than to spend eternity locked in a hard, adamantium shell.As a result, most Helbrutes are completely psychotic, even before the Warp melds the metal of their hated prison with the flesh within. A creeping insanity, mingled with desperation and fury, eats away at them over the long passage of the millennia. Between battles, the sarcophagus containing the Helbrute's pilot is disconnected and dragged clear of its armoured shell to lie inert and seething in the darkness.The Helbrute is chained like a beast when it is not actually fighting, for fear that some residue of the pilot's soul may send it into a berserk rampage. As the ships of a Chaos warfleet approach their prey, the Helbrute's heavy weapons are prepared and loaded, its power scourges and hammer-like fists are daubed with fresh blood and its sarcophagus is installed, and the madness of the Chaos Space Marine within burns ever fiercer as he rises from the depths of his dormancy. Once the warfleet's warriors have landed at their target, the Helbrute is unleashed, a lunatic beast of flesh and metal intent upon venting its rage on everything in its path, friend and foe alike.
Dreadnought - Mhara Gal Tainted Dreadnought: First encountered during the Battle of Ithraca amidst the catastrophe on Calth during the opening years of the Horus Heresy, the twisted form of the Mhara Gal Tainted Dreadnought was terrifying in both its aspect and its unearthly power.The first Mhara Gal is believed to have been created from the barely living remains of a Gal Vorbak Dark Brethren and a battle-shattered Contemptor Dreadnought chassis, both recovered from the blood-soaked ground of Istvaan V.Fused together by unholy practices, they were then corrupted by a Warp-borne power, giving birth to a new monstrosity -- a living engine of war and hatred. The Word Bearers Mhara Gal Tainted Dreadnought is a fearsome opponent in battle.Wielding a warpfire plasma cannon and tainted power claw, it is formidable both at range and in close combat, its blows slicing through armour and energy fields alike. Its warp-twisted reactor and the daemonic powers gifted to it by dark forces make it all the more deadly, even breaking the bonds of reality around the Mhara Gal to allow it to walk through obstacles as if they were not there at all.
Dreadnought - Thousand Sons Osiron Pattern Dreadnought: The Osiron Pattern Contemptor Dreadnought was a variant of the Contemptor Pattern Dreadnought that was used by the Thousand Sons Legion during the Great Crusade and Horus Heresy. For many solar decades the arts by which the power of an Astartes psyker could be maintained medically within the armoured sarcophagus of a Dreadnought eluded the Thousand Sons and any other Space Marine Legion that tried, with the occupant experiencing a lingering death, madness or malign psychic phenomena.The Osiron Pattern Dreadnought came about as the result of Magnus the Red himself applying his brilliant mind to solve the problem, resulting in the creation of a device known as the Osiron. This device takes the form of a crown of psychometric barrier lattice encasing the occupant's living brain. The Osiron device was difficult to construct and was barely understood by even the most learned psi-arcanists, though this did not stop the Thousand Sons from outfitting it to their Contemptor Pattern Dreadnoughts, with startlingly powerful results.Imperial records indicate that Magnus the Red, before the Council of Nikaea, gave the schematics of the Osiron device to all of the other Space Marine Legions, though it is most likely that most spurned this gift entirely. It is unknown if the Osiron Pattern Dreadnought is still used by the Thousand Sons, or if any other Astartes Legions or their descendants made use of the Osiron.
Dreadnought - Non-Human Dreadnoughts: The following is a list of xenos combat walkers that are the equivalent to Imperial and Chaos Dreadnoughts:
Dreadnought - Orks: The Orks also have noticed the usefulness of Dreadnoughts in battle, particularly their "shooty" and "stompy" aspects. Orkish Dreadnoughts, or "Deff Dreads" as they are called, are a crude parody of their Imperial namesake. Ork Dreads are armed with massive numbers of claws and guns. Due to the fact that Ork Meks have less understanding of technology than the Adeptus Mechanicus, most Orkish Dreads are simply robotic-controlled war machines with an array of buttons and levers to be used by the Gretchin pilot rather than the pilot being cybernetically interfaced with the machine. Smaller variants of Ork Dreads, named Killa Kanz, also exist. These cousins of the Deff Dreads are often fielded in squadrons of 3 and are just as devastating in combat as their larger cousins, except they have less armour. This is due to the nature of the Killa Kan's pilot who, being merely a Gretchin, still retains a healthy fear of being shot at.
Dreadnought - Craftworld Aeldari: The Craftworld Aeldari also use large robotic walkers in combat called Wraithlords that are their equivalent of Space Marine Dreadnoughts. A Wraithlord contains no living warrior; rather, it is merely a robotic shell, a repository for the animating soul of a dead Eldar hero. Wraithlords are graceful but mighty giants that dwarf their Wraithguard cousins. These massive constructs are extremely precious to their Eldar Craftworlds and have a supernatural toughness due to being made from the psychically-active substance called Wraithbone. Summoned into being by the necromantic processes and sorcery of the Eldar Spiritseers, only a true hero of the Eldar race has psychic power enough to animate the gigantic wraithbone shell of a Wraithlord.An Eldar soul is drawn from the Infinity Circuit of a Craftworld and resides within the wraithbone construct until such time as its power begins to fade and it can no longer function or it is destroyed. The Eldar Wraithlords stand significantly taller than a man, carry an array of weaponry and are a terrifying sight on the battlefield. Wraithlords have incredible strength in any case, but also sometimes carry a wraithsword for close-combat.If the animating soul within the Wraithlord specialized in close infantry assault when it was alive, it will seek to tear apart its enemies with great energized fists or cleave several apart with a swing from its massive sword, known as a Wraithblade. If the animating Eldar soul specialized in combat support during life, the ghostly warrior's energy core will instead be rerouted to power a devastating array of heavy weaponry such as a shuriken cannon. Either way, a single Wraithlord can turn the tide of battle for the Eldar; the legends of the fallen heroes within the construct continuing to grow even after death.
Dreadnought - Current Models: As with Space Marine power armour there are different "Marks" (iterative versions) of Dreadnoughts. The most common version is the Mark V, a design that has been used since the introduction of the 2nd Edition of Warhammer 40,000 in 1993. Made of plastic, this is a generic model which can be used by any Space Marine Chapter. The right arm can either be armed with an Assault Cannon or twin-linked Lascannon, while the left side can either be a Powerfist (with either a Storm Bolter or Heavy Flamer underneath) or Missile Launcher, allowing the player to build either a standard or fire-support (Hellfire) Dreadnought. Chapter-specific Dreadnoughts such as the Blood Angels' Furioso and the Dark Angels' Mortis also exist; these use the standard Mark V design.There are also metal models for Venerable Dreadnoughts. The "generic" Venerable Dreadnought is an ornately-decorated war machine armed with an Assault Cannon and Powerfist. Interestingly, the Space Wolves' Venerable Dreadnought is similar in design to the standard Mark V Dreadnought, save for the Space Wolves badges and iconography and the unique Lightning Claw/Heavy Flamer on the left side. The Space Wolves also possess standard shells for their Venerable Dreadnoughts.Forge World makes a (resin) Mark IV model. The style of the Mark IV is close to that of the Epic scale Dreadnought when first released - it predates the current 25mm scale design.Metal Mark V Dreadnoughts were released for Epic 40,000 and were carried over for the succeeding Epic: Armageddon game. There is some variation in the sarcophagi design, and the Missile Launcher consisted of eight "tubes" instead of the cells of the Warhammer 40,000 scale. Weapons include the Twin-Lascannon, Assault Cannon, and Multi-melta for the right arm, and Powerfist, Lightning Claw, and Missile Launcher for the left side. Dreadnoughts had a unique blend of firepower and assault strength, making them useful for defending objectives. However, their slow speed otherwise proved a major hindrance on the vast Epic battlefield, though the introduction of transports able to carry Dreadnoughts, such as the Thunderhawk Transporter, should compensate for this.The very earliest editions of Warhammer 40,000 had the Dreadnought's occupants as healthy individuals and they were common to both Imperial Guard and Space Marines forces.
Dreadnought Close Combat Weapon - Dreadnought Close Combat Weapon: The term Dreadnought Close Combat Weapon refers to a wide variety of over-sized close combat weapons that are used by the various Dreadnought patterns employed by the Adeptus Astartes, their erstwhile kin, the Chaos Space Marines and the Adeptus Custodes.These massive weapons are specialised in destroying enemies at close quarters, and take the form of massive fists, claws, hammers, shields, drills or blades. The weapons attach to the end of the Dreadnought's weapon arms, or in some cases take up the entirety of the arm itself.The vast majority of Dreadnought Close Combat Weapons feature built-in ranged weapons such as Storm Bolters or Heavy Flamers.These weapons, depending on the Dreadnought Close Combat Weapon's size and shape as well as the Dreadnought's chassis pattern, may be built into the weapon arm, attached to the outside of the weapon arm, or fixed onto the Dreadnought's hull.The term Dreadnought Close Combat Weapon is also sometimes applied to non-human constructed vehicles that fit into the Dreadnought class of combat walkers that are shorter than an Imperial Knight, such as Chaos Daemon Engines, Aeldari Wraithlords and Ork Killa Kans.The term is also used to encompass the myriad Battle-Automata (robots) of the Adeptus Mechanicus' Legio Cybernetica and other Imperial combat walkers armed with massive close combat weapons.
Dreadnought Close Combat Weapon - Notable Dreadnought Close Combat Weapons: The following is a list of all known Dreadnought Close Combat Weapon types and variants used by the Dreadnought combat walkers of the Imperium of Man and the forces of Chaos, and to which specific factions and Dreadnought patterns they are used by:
Dreadnought Close Combat Weapon - Leviathan Pattern Siege Dreadnought: The following Dreadnought Close Combat Weapons are used by the Leviathan Pattern Siege Dreadnought:Leviathan Siege Claw - The Leviathan Siege Claw is the standard type of Dreadnought Close Combat Weapon used by Leviathan Pattern Siege Dreadnoughts, and it was developed to be even more destructive than those of other Dreadnought patterns. A Leviathan Siege Claw is designed to sever flesh and bone, slicing a Leviathan's foe apart in a single cut. As with all of a Leviathan Dreadnought's close combat weapons, they also excel at tearing through the walls of enemy fortifications. All Leviathan Siege Claws incorporate a built-in Meltagun.Leviathan Siege Drill - The Leviathan Siege Drill is a type of Dreadnought Close Combat Weapon designed for use by Leviathan Pattern Siege Dreadnoughts. It was developed to be even more destructive than most classes of Dreadnought Siege Drills, and can bore straight through the heavy armour of vehicles and fortifications with ease. This Siege Drill incorporates a built-in Meltagun in the palm.
Dreadnought Close Combat Weapon - Redemptor Dreadnought: Redemptor Fist - A Redemptor Fist is a massive, articulated Dreadnought-sized Power Fist of advanced design used by Primaris Space Marine Redemptor Dreadnoughts as a primary melee weapon on one of their two weapon arms. With this pistoned gauntlet the Redemptor can tear even Tyranid bio-beasts and Daemon Engines apart at close quarters.Brutalis Talon - A Brutalis Talon is a Dreadnought Close Combat Weapon employed by the melee-focused Brutalis Dreadnought. Those Primaris Marine Dreadnoughts fight with a pair of these terrifying talons, which can rip enemy tanks and infantry asunder or even tear the legs from a Chaos Knight.Brutalis Fist - A Brutalis Fist is a Dreadnought Close Combat Weapon employed by the melee-focused Brutalis Dreadnought. These Primaris Marine Dreadnoughts can be alternatively outfitted with Brutalis Fists rather than Brutalis Talons which hit with the force of a thunderbolt and come with built-in, wrist-mounted, twin-linked Bolt Rifles for added anti-infantry firepower.
Dreadnought Close Combat Weapon - Chapter Specific Dreadnought Close Combat Weapons: The following is a list of all known Dreadnought Close Combat Weapons that are used by only a specific Space Marine Chapter or Legion:
Dreadnought Close Combat Weapon - Grey Knights: The following are all known Dreadnought Close Combat Weapons used exclusively by the Grey Knights Chapter of the Inquisition's Ordo Malleus on their Doomglaive Dreadnoughts and Nemesis Dreadknights:Nemesis Doom Fist - The Nemesis Doom Fist is a specialised variant of the standard Dreadnought Power Fist that is augmented with Nemesis circuitry so that it can make use of the Grey Knights Dreadnought's psychic abilities. The Nemesis Doom Fist can take the form of any type of Dreadnought Power Fist, from the five-fingered variants most commonly found on Venerable Dreadnoughts, to the highly advanced five-fingered variants used by the Nemesis Dreadknight.Nemesis Doomglaive - A large Nemesis Force Weapon used by the Doomglaive Dreadnoughts of the Grey Knights Chapter. These weapons are shaped like a massive, curved single-edged sword and are psychically attuned to the Grey Knight warrior entombed within the Dreadnought. The weapon features a cunningly articulated mounting system and a long blade and is capable of devastating scything strikes, perfect for use against hordes of Chaos Daemons.Nemesis Daemon Hammer - An enlarged version of the Nemesis Daemon Hammers used by the Grey Knights Chapter and by high-ranking Inquisitors of the Ordo Malleus. These great hammers allow a Dreadknight to engage even Chaos Greater Daemons in close combat.Nemesis Greatsword - A gargantuan version of the Nemesis Force Swords used by the Astartes of the Grey Knights Space Marine Chapter. These massive blades are made of silver and iron and are so large that not even a Space Marine in Power Armour can lift it. Despite its immense size, it is perfectly balanced in the hands of a Dreadknight, and is a powerful tool against even a Greater Daemon.
Dreadnought Close Combat Weapon - Salamanders: The following are all known Dreadnought Close Combat Weapons used exclusively by the Salamanders Chapter or their Successor Chapters:Dreadfire Fist - A variant of the Mark IV Dreadnought Power Claw, the Dreadfire Fist contains built-in Dreadfire Heavy Flamers. Dreadfire Heavy Flamers are designed to unleash their power in a single, highly-concentrated burst, confining the burning Promethium in a super-heated lance of flame. These weapons are nearly as destructive as a Melta Weapon. These weapons are found only on Venerable Dreadnoughts of the Salamanders Chapter.
Dreadnought Close Combat Weapon - Space Wolves: The following are all known Dreadnought Close Combat Weapons used exclusively by the Space Wolves Chapter:Great Wolf Claw - Great Wolf Claws, and their smaller brethren the Wolf Claw, are a Fenris Pattern variation of the Astartes Lightning Claw. Often wielded in pairs, the blades of each Wolf Claw are enchanted by powerful runes to further augment their destructive potential. The Great Wolf Claws are massive versions designed to be used by the Chapter's Dreadnoughts. Great Wolf Claws are equipped with either an under-slung Storm Bolter or a Heavy Flamer.Trueclaw - Trueclaw is an ancient relic of the Space Wolves Chapter, a massive Dreadnought-sized Great Wolf Claw fashioned millennia ago by the Chapter's Techmarines for Bjorn the Fell-Handed when he was first entombed within the iron sarcophagus of a Dreadnought. Trueclaw was fashioned in honour of Bjorn's Wolf Claw, his favoured weapon in his former life. As a Venerable Dreadnought, Bjorn wields this mighty weapon as deftly as ever, ensuring that he continues to live up to his name. Trueclaw features an under-slung Heavy Flamer.The Murderclaws - The Murderclaws are a twin set of mysterious Dreadnought weapon claws made of enchanted alien ice. These claws are wielded by the metal-skinned monster of the Curseborn Prophecy, known only as Muderfang, and The Curseborn. The weapons resemble a pair of Dreadnought Power Claws, but the regular claws are not used. Instead, three spars of unnaturally cold and unbreakable ice are fastened to the top of the weapon hand. Although made of ice, these blades can slice through flesh and armour with equal ease. Each of the Murderclaws features an under-slung weapon, one a Storm Bolter and the other a Heavy Flamer.Fenrisian Great Axe - Fenrisian Great Axes are massive Power Weapons that can only be hefted by a Dreadnought. Each of these great axes are forged in the heart of the Fang by the Space Wolves' master artificers. Each is longer than a man is tall and so heavy that only a Dreadnought could ever use or even lift. A Dreadnought, armed with such a weapon, can cleave a bloody path through many foes at once.Blizzard Shield - Blizzard Shields are enlarged, heavy-duty Storm Shields designed for use by the Chapter's Dreadnoughts. Though they are primarily used for defence against enemy attacks, in the mechanical hands of a Dreadnought, a Blizzard Shield nonetheless makes for a useful improvised weapon, capable of pummeling and smashing enemy targets that get too close.
Dreadnought Close Combat Weapon - Chaos Helbrute Dreadnought: The Chaos Helbrute is a tainted and mutated Chaos Dreadnought that has become hideously corrupted by the power of the Chaos Gods and is now consumed by insane rage. It is considered incredibly unfortunate to be entombed within a Helbrute, as over time the flesh of the interred body will meld with the metal of the machine it inhabits. The following are a list of known Dreadnought Close Combat Weapons used by the Helbrute:Helbrute Power Claw - The Helbrute Power Claw is a massive armoured fist with four clawed fingers. Unlike the mechanical version used by most Chaos Ferrum Infernus Dreadnoughts, the claws of a Helbrute are a melding of both the machine and flesh. Many times the talons are made of bone and metal, and are very lethal in close combat with infantry or light armour.Helbrute Power Scourge - The Helbrute Power Scourge is similar to the regular Chaos Dreadnought Power Scourge, with the main exception that it is melded of both living and mechanical components. The Helbrute Power Scourge is sleeker and more organic in its appearance and in its movements. In close combat the scourge lashes back and forth wildly, scything through anything foolish enough to get close.Helbrute Thunder Hammer - A massive Dreadnought-sized Thunder Hammer that takes up the entire weapon arm of the Helbrute, and is warped into the Helbrute's weapon arm by flesh and muscle. These weapons are used to devastating effect during close combat, battering infantry and vehicles aside as if they were mere toys.
Dreadnought Close Combat Weapon - Notable Legio Custodes Dreadnought Close Combat Weapons: The following Dreadnought Close Combat Weapons are used by the Contemptor-Galatus and Contemptor-Achillus Contemptor Pattern Dreadnoughts that were once used by the Legio Cutodes during the Great Crusade and Horus Heresy:
Dreadnought Close Combat Weapon - Legio Custodes Contemptor Pattern Dreadnought: The following Dreadnought Close Combat Weapons are used by the Legio Custodes Contemptor Pattern Dreadnoughts:Custodes Dreadnought Power Fist - A highly advanced Dreadnought Power Fist featuring an incredible level of dexterity and five multi-jointed fingers gives the Contemptor Dreadnoughts of the Legio Custodes a very human-like appearance. So cable were these Power Fists that they weren't even the Dreadnought's main melee weapon; instead they wielded massive Dreadnought-sized versions of the Custodes' Gaurdian Spears or Sentinel Warblades. The robotic hands of their Dreadnoughts were capable of bringing them to bear as well as any Legio Custodes warrior. These massive fists featured built-in Lastrum Pattern Storm Bolters, twin-linked Adrathic Destructors or a single Infernus Incinerator.Achillus Dreadspear - The Achillus Dreadspear was a Dreadnought-sized version of the Guardian Spear that was widely used by the Legio Custodes. Wielded by the fearsome Contemptor-Achillus Dreadnoughts, these massive spears were capable of devastating enemy infantry and vehicles. The Achillus Dreadspear features an in-built Corvae Pattern Las-pulser to fire upon enemies at range.Galatus Warblade - The Galatus Warblade was a massive Power Sword that was wielded by Legio Custodes Contemptor-Galatus Dreadnoughts. These huge warblades could be used by the Galatus as easily as the smaller Sentinel Warblades used by the Custodes' Sentinel Gaurd. The Galatus Warblade was able to shear through rank upon rank of enemy infantry with a single sweep, and use its built-in twin-linked Infernus Incinerator to swiftly purge a numerically superior enemy.Dreadnought Praesidium Shield - A scaled-up version of the Legio Custodes Praesidium Shield, this was a prototype reinforced battle shield featuring advanced energy-field technology used by the Sentinel Guard. These massive shields were deployed on the Custodes' Contemptor-Galatus Dreadnoughts, making them a truly formidable defensive element on the battlefield; a bulwark upon which the strongest attacks would be broken and shattered.
Dreadnought Close Combat Weapon - Notable Mechanicum Battle-Automata Dreadnought Close Combat Weapons: The following is a list of close combat weapons used by the Mechanicum of Mars' Legio Cybernetica Battle-Automata that are similar in size and function to a Dreadnought Close Combat Weapon:
Dreadnought Close Combat Weapon - Kastelan-class Battle-Automata: The following Dreadnought Close Combat Weapons are used by the Adeptus Mechanicus' Kastelan-class Battle-Automata:Kastelan Power Fist - A large, three-fingered Power Fist used by the Adeptus Mechanicus' Kastelan-class Battle-Automata. These huge fists crush enemy armour and turn bones into dust wherever they land. The Kastelan-class is usually equipped with a set of two Power Fists.
Dreadnought Close Combat Weapon - Castellax-class Battle-Automata: The following Dreadnought Close Combat Weapons are used by the Adeptus Mechanicus' Castellax-class Battle-Automata:Castellax Power Fist - A large mechanical Power Fist-type weapon that consists of two, large pincer-like clamps. These weapons are usually equipped as a pair, and are capable of crushing enemy armour and infantry. These weapons usually include a built-in Bolter or Flamer, and are also equipped with Shock Chargers.Battle-Automata Power Blade - A common close range weapon used by various types of Battle-Automata, these circular saw-like bladed weapons deploy molecular disruption fields that are super-charged with power from the Battle-Automata's core. These blades are usually used in pairs. A Castellax-class Battle-Automata armed with Power Blades loses the ability to carry its built-in Bolters.Shock Charger - A Shock Charger is a special upgrade that is carried by most Castellax-class Battle Automata. These are not weapons in the traditional sense, instead they are used in conjunction with the Castellax 's Power Fists to augment their combat power, infusing their physical blows with powerful electrostatic discharges which detonate like thunderclaps when striking their target. During the Great Crusade and Horus Heresy-eras, Shock Chargers were standard equipment for a Castellax.Siege Wrecker - This is a general term used to describe specialised forms of massive close combat weapons intended for Legiones Astartes Dreadnoughts and Mechanicum battle-automata. Wreckers are designed to enable these heavy assault units to smash through fortifications and easily crush armoured barricades and defences in siege warfare. The most common form of this weapon is a hydraulic ram or massive disruption-field-augmented hammer, although specialised forms of heavy claw or drill systems are also used. A Castellax-class Battle-Automata armed with a Siege Wrecker loses the ability to carry its built-in Bolter.
Dreadnought Close Combat Weapon - Castellax-Achea-class Battle-Automata: The following Dreadnought Close Combat Weapons are used by the Thousand Sons Legion's Castellax-Achea-class Battle-Automata:Castellax-Achea Power Claw - The Castellax-Achea-class Battle-Automata was armed with a pair of massive Power Claws in place of the standard Power Fists with Shock Chargers. These Power Claws featured three, curved blade-fingers. Each of the Castellax-Achea 's Power Claws were equipped with a built-in Bolter loaded with Asphyx Shells.
Dreadnought Close Combat Weapon - Domitar-class Battle-Automata: The following Dreadnought Close Combat Weapons are used by the Adeptus Mechanicus' Domitar-class Battle-Automata:Graviton Hammer - A Graviton Hammer was a more compact version of the massive Graviton Ram used by the Thanatar-Calix-class Siege-Automata. These brutal weapons amplify the blows of the Domitar with crushing waves of gravitational force, unleashing punishing short range blasts of power that are capable of rupturing flesh and splitting armour. The Domitor-class is equipped with two such weapons.
Dreadnought Close Combat Weapon - Domitar-Ferrum-class Battle-Automata: The Domitar-Ferrum-class Battle-Automata is a variant of the standard Domitar-class Battle-Automata that was used only by the Iron Warriors Legion during the Great Crusade and Horus Heresy. The most famous of these robots were the Iron Circle, Perturabo's personal guard.Graviton Maul - Developed by the Mechanicum and augmented by the technological genius of Perturabo, Graviton Mauls are devestatingly powerful weapons with savage power. These huge hammers can crush enemy fortifications and armoured targets with relentless effeciancy.Karceri Battle Shield - The Karceri Battle Shield was a huge, power field-augmented, auto-reactive armoured shield that was carried into combat by the Domitar-Ferrum-class Battle Automata. These massive shields offered the battle-automata extraordinary resilience to enemy attacks, and if the need arose could be used as a devastating, if crude, weapon.
Dreadnought Close Combat Weapon - Thanatar-class Siege-Automata: The following Dreadnought Close Combat Weapons are used by the Adeptus Mechanicus' Thanatar-class Siege-Automata:Thanatar Power Fist - The Thanatar-class Siege-Automata is armed with two massive Power Fist-type weapons, one on each of its mechanical arms. These weapons, although massive, are not used by the Thanatar unless absolutely necessary; instead it relies on its powerful ranged weaponry to engage the enemy. The Thanatar-class Siege-Automata carries a twin-linked Mauler Bolt Cannon on one of its wrists, or in the case of the Thanatar-Cynis-class Siege-Automata, a single Mauler Bolt Cannon. The Thanatar 's Power Fist is very similar to the Power Fist used by the Castellax-class Battle-Automata, and consists of two large pincer-like clamps.
Dreadnought Close Combat Weapon - Thanatar-Calix-class Siege-Automata: The following Dreadnought Close Combat Weapons are used by the Adeptus Mechanicus' Thanatar-Calix-class Siege-Automata:Graviton Ram - An ancient design of unknown origin once believed to have been used for mining and excavation during the Dark Age of Technology, these Graviton Weapons have been turned into implements of destruction by the Mechanicum. The Graviton Ram is capable of pulverising rock, metal and flesh in cascading waves of gravitational force. These weapons can send out powerful gravitic shock waves even at a distance, allowing the Thantar to attack enemy units that are believed to be out of melee range.
Dreadnought Close Combat Weapon - Notable Adepta Sororitas Dreadnought Close Combat Weapons: The following is a list of close combat weapons used by the Adepta Sororitas that are similar in size and function to a Dreadnought Close Combat Weapon:
Dreadnought Close Combat Weapon - Penitent Engine: The following Dreadnought Close Combat Weapons are used by the Adepta Sororitas Penitent Engine combat walkers:Penitent Engine Power Blade - Penitent Engines of the Adepta Sororitas are armed with only devastatingly effective close-combat weapons, as the pilot is in too frantic a mental state to take his or her time to aim long-range weaponry effectively. All Penitent Engines are armed with Dreadnought Close Combat Weapons, which usually include large, circulating Power Saws, Chainfists, or other Power Blades on each of the walker's arms. The Penitent Engine's weapon arms are also equipped with either Flamers or Heavy Flamers, which can be fired together or separately.
Dreadnought Close Combat Weapon - Notable Chaos Daemon Engine Dreadnought Close Combat Weapons: The following is a list of close combat weapons used by Daemon Engines of Chaos that are similar in size and function to Dreadnought Close Combat Weapons:
Dreadnought Close Combat Weapon - Blood Slaughterer Daemon Engine: The following Dreadnought Close Combat Weapons are used by the Chaos Blood Slaughterer Daemon Engines:Blade Claw - The Blade Claw is the primary Dreadnought Close Combat Weapon used by the Blood Slaughterer Daemon Engines of the Forces of Chaos. These massive weapons, usually unleashed in pairs, are incredibly sharp, with serrated edges capable of cutting apart both man and machine with ease.Impaler - The Impaler is a pseudo-Dreadnought Close Combat Weapon used by the Blood Slaughterer Impaler Daemon Engines of the Forces of Chaos. The Impaler is a massive, daemonically-possessed barbed harpoon and chain weapon designed to spear a large enemy and drag it within reach of the Blood Slaughterer's Blade Claws and bladed legs.
Dreadnought Close Combat Weapon - Decimator Daemon Engine: The following Dreadnought Close Combat Weapons are used by the Chaos Decimator Daemon Engine:Decimator Siege Claw - The Decimator Siege Claw is a massive, four-bladed Dreadnought Close Combat Weapon that is used by the Forces of Chaos on their Decimator Daemon Engines. The Decimator is capable of being armed with either a single Siege Claw or it can use two of them in tandem, turning the Decimator into an extremely effective close combatant. Decimator Siege Claws are equally effective against both "soft" targets such as enemy infantry and against hardened targets such as buildings and armoured vehicles. The reason that these weapons are considered as "siege" armaments is that they feature built-in Heavy Flamers.
Dreadnought Close Combat Weapon - Defiler Daemon Engine: The following Dreadnought Close Combat Weapons are used by the Chaos Defiler Daemon Engine:Defiler Power Claw - The Chaos Defiler is a massive multi-legged Daemon Engine that strides upon six legs. The walker's front two legs end in massive, pincer-like Power Claws, similar to those of a Terran crab. These huge piston-driven claws can be used to grab and crush the enemy, toss vehicles aside and tear through fortifications. Defilers are armed with a pair of Defiler Power Claws.Defiler Power Scourge - The Defiler Daemon Engine is capable of being armed with a Power Scourge mounted to the walker's daemonic torso. A Power Scourge is a set of multi-jointed metal arms tipped with blades that crackle with barely-suppressed energy. In combat, the Scourge lashes back and forth wildly, scything through anything foolish enough to get close.
Dreadnought Close Combat Weapon - Notable Ork Dreadnought Close Combat Weapons: The following is a list of close combat weapons used by Ork mechanical walkers that are similar in size and fuction to a Dreadnought Close Combat Weapon:
Dreadnought Close Combat Weapon - Killa Kan and Deff Dreads: The following Dreadnought Close Combat Weapons are used by the Ork Killa Kan and Deff Dread walkers:Kan Klaw - A larger variant of the Ork Power Klaw, Kan Klaws are large hydraulic pincer blades that can cut through enemy units and armoured vehicles with ease. These weapons are usually found on Ork Killa Kans, but can sometimes be found on other Ork combat walkers as secondary weapons.Power Shear - A much larger variant of the Ork Power Klaw, Power Shears are massive hydraulic pincer blades that can cut through enemy units and vehicles with ease. These weapons are usually found on Ork Deff Dreads, but can sometimes be found on the smaller Killa Kans.Buzz Saw - When used in relation to Ork weaponry, the term Buzz Saw is used to describe a multitude of weaponised saw blade-type close combat weapons that come in many sizes. These weapons may include single large spinning blades, multiple small spinning blades, spinning blades with additional fixed or moving blades or crushing elements, or spinning blades with additional Chain Weapons attached. These weapons are commonly found as the main close combat weapon of a Killa Kan or as a secondary weapon on a Deff Dread.Drilla - Drillas are large motorised drills used by Ork combat walkers for devastating close combat attacks. These weapons are commonly found as the main close combat weapon of a Killa Kan or as a secondary weapon on a Deff Dread.Crusha - A Crusha is an oversized set of mechanical claws featuring built-in Chain Weapons. These weapons are commonly found as the main close combat weapon of Killa Kans and Deff Dreads.Wrecker - A Wrecker is a large metal ball attached to an Ork combat walker's weapon arm with a chain. These weapons are used to crush buildings and other obstacles to rubble, allowing the Ork forces to move across the terrain easier. Wreckers can be used by both Killa Kans and Deff Dreads, but are mostly found within urban combat zones.
Dreadnought Close Combat Weapon - Mega-Dread: The following Dreadnought Close Combat Weapons are used by the Ork Mega-Dread combat walker:Rippa Klaw - Rippa Klaws are gigantic shear-bladed pincers that are capable of ripping open heavy armour with extreme ease. Rippa Klaws feature a large pincer with three blades that can grab and crush enemy units. These massive weapons are used by both Mega-Dreads and Kustom Meka-Dreads.Kill Saw - Kill Saws are massive saw-blades that are used by Ork Mega-Dreads and Kustom Meka-Dreads. The pilots of these walkers love seeing them rip through even the strongest of enemy armour. These saw weapons are much larger than the ones found on the smaller Deff Dreads and Killa Kans.
Dreadnought Close Combat Weapon - Kustom Meka-Dread: The following Dreadnought Close Combat Weapons are used by the Ork Mega-Dread walker:Fixin' Klaw - Fixin' Klaws are a customised close combat weapon consisting of an octopus-like array of tool-equipped servo arms that end in grabbers, pincers, blowtorches, and other tools. These tools are used by the Ork Mekboy controlling the Kustom Meka-Dread to repair friendly vehicles, and to tear into enemy ones.
Dreadnought Close Combat Weapon - Notable Aeldari Dreadnought Close Combat Weapons: The following is a list of close combat weapons used by Aeldari wraithbone combat walkers that are similar in size and function to a Dreadnought Close Combat Weapon:Wraithbone Power Fist - The fists found on Aeldari Wraithlords and Wraithseers are capable of being used in the same manner as a Dreadnought Power Fist, such as punching enemy vehicles or picking up and crushing enemy infantry. These weapons can be outfitted with wrist-mounted Shuriken Catapults or Flamers.Wraithblade - A large Ghost Weapon that can be carried by Eldar Wraithlord combat walkers. These weapons contain a rudimentary sentience within their Spirit Stone core that empowers the blade and guides its wielder's blows toward the most vital points of their foe.Wraithspear - A massive, rune-etched Ghost Weapon spear made of Wraithbone. These weapons are carried into combat by the rare Wraithseer combat walkers used by the Eldar. These weapons contain a rudimentary sentience within their Spirit Stone core that empowers the blade and guides its wielder's blows toward the most vital points of their foe.Wraithshield - A large shield made of Wraithbone. These shields are carried by Eldar Wraithseer combat walkers. A Wraithshield give the Wraithseer an extra layer of protection from enemy ranged fire and close combat attacks. A Wraithshield is much smaller than the Scattershields used by Eldar Wraithknight walkers.
Dreadnought Close Combat Weapon - Notable T'au Dreadnought Close Combat Weapons: The following is a list of close combat weapons used by the T'au that are similar in size and fuction to a Dreadnought Close Combat Weapon:Onager Gauntlet - An Onager Gauntlet, also known as a Fist of Dal'ryu, is an experimental T'au Battlesuit close combat weapon intended to destroy enemy armour. An Onager Gauntlet takes on the appearance of two giant gauntlets when activated, each shimmering with an immense payload of potential energy, intended to allow XV8 Crisis Battlesuits to remain effective against the armoured companies of the Astra Militarum in extended operations where ammunition reserves could run low. An Onager Gauntlet is a Tau Battlesuit signature Support System available only to Battlesuit pilots of the rank of shas'vre or higher.