vizn3r/warhammer40k-lore huggingface dataset:
Warhammer 40,000 - Fifth Edition (2008): The Fifth Edition of Warhammer 40,000 was released internationally on July 12, 2008. There were major rules differences between the Fourth and Fifth Editions of the game; Fifth Edition made use of true line of sight.Models were now able to "Go to Ground", granting them a +1 cover save. They were also able to run in Fifth Edition, allowing them to move in the shooting phase instead of being able to fire weapons or launch assaults.Vehicle damage was simplified, with ramming rules applying to vehicles made available.The first expansion for the Fifth Edition was Planet Strike. This supplement, which was released on July 4, 2009, had elements of Apocalypse in that it allows warring factions to stage full-scale invasions of worlds, and modifies the core army component lists, granting more fast attack and elite choices to the attacking player and additional heavy support choices to the defending player.Additionally, it modified the terrain mechanic in that the defender placed all the terrain to provide the best defensive options.The Fifth Edition so a major expansion to the Necron and Dark Eldar factions, with both receiving a host of new units and major rewrites and additions to their backstories.
Warhammer 40,000 - Sixth Edition (2012): The Sixth Edition of Warhammer 40,000 was released internationally on June 23, 2012. Changes to this edition include the adoption of an optional Psychic Power card system similar to that of the game's sister product Warhammer Fantasy Battle as well as the inclusion of full rules for flying vehicles and monsters and a major reworking of the manner in which damage is resolved against vehicles.It also includes expanded rules for greater interaction with scenery and more dynamic close-combat. In addition to updating existing rules and adding new ones, 6th Edition introduced several other large changes: the Alliance system, in which players can bring units from other armies to work with their own, with varying levels of trust; the choice to take one fortification as part of your force; and Warlord traits, which will allow a player's Commander to gain a categorically randomized trait that can aid their forces in different situations.Replacing the Assault on Black Reach starter box set is the Dark Vengeance box set which includes Dark Angels and Chaos Space Marine models. Some of the early release box sets of Dark Vengeance contained a limited edition Interrogator-Chaplain for the Dark Angels.
Warhammer 40,000 - Seventh Edition (2014): The Seventh Edition was released in May 2014 and is very similar to the Sixth Edition, but the rulebook was released in three separate volumes and there were more liberal rules for creating new army lists.Seventh Edition was perhaps most notable for its decision to finally advance the universe's timeline with an expansion of the metaplot for the first time since 2004 with 2017's release of the three linked sourcebooks collectively entitled Gathering Storm.
Warhammer 40,000 - Eighth Edition (2017): The Eighth Edition was released in June 2017. It continued the advancement in the timeline seen at the very end of Seventh Edition for the first time since Fourth Edition in 2004 with the completion of the 13th Black Crusade, the opening of the Great Rift and the dawn of a new era, the Era Indomitus.Perhaps the biggest change lorewise in this edition was the resurrection of the Primarch Roboute Guilliman, the return of the Daemon Primarchs, and the introduction of the Primaris Space Marines.There were also name changes for the various Eldar factions, who were renamed the "Aeldari" as a species. The Eldar of the craftworlds became known as the "Asuryani" while the Dark Eldar's new moniker was the "Drukhari." The Tau were redesignated the "T'au" to better capture the flavour of their native language.For the first time, Eighth Edition saw a major reworking of the game's rules to allow units to have multiple hit points and variable damage spreads.The Eighth Edition was warmly received by the community and was considered a massive improvement over the Seventh Edition.As a result of the popularity of the rule set and the advances in the Warhammer 40,000 universe's timeline, Eighth Edition would provide Games Workshop with the most profitable year in its history as a company.
Warhammer 40,000 - Ninth Edition (2020): The Ninth Edition of Warhammer 40,000 was announced in May 2020 and its core rulebook was released in July 2020.  This is the current edition of Warhammer 40,000.Unlike Eighth Edition, Ninth Edition was essentially a continuation of much of the existing rule set, rather than a complete overhaul as had occurred between the Seventh and Eighth Editions. For instance, the existing Eighth Edition faction codexes remained compatible with Ninth Edition rules even as new codexes for each faction were prepared.In terms of metaplot, the Ninth Edition made few changes to the Era Indomitus setting introduced in Eighth Edition, simply promising to follow more of the plotlines that had come into existence as the Imperium and other factions sought to survive the birth of the Great Rift and carry out the ongoing Indomitus Crusade.
Warhammer 40,000 - Tenth Edition (2023): The Tenth Edition of Warhammer 40,000 was announced in March 2023 and was released in the summer of the same year. The 10th Edition sought to further simplify gameplay and eliminated the Force Organisation charts of Ninth Edition.The primary metaplot for Tenth Edition was the onset of the Fourth Tyrannic War between the Imperium and splinter fleets of the Tyranid Hive Fleet Leviathan in the Segmentum Pacificus of the galaxy.
Warhammer 40,000 - Overview: Each player assembles an army of metal and plastic miniature figurines (models) - each, usually, representing a single military figure from one of the official army lists. These armies are constrained by rules contained within the current edition's Warhammer 40,000 rulebook, as well as in several army-specific codexes.The size and power of the army is determined on a points system, with each unit being assigned a number of points proportional to its tactical worth on the battlefield. Before a game begins, the players agree on how many points will be used as the maximum army size and each assemble an army up to that maximum limit.Common game sizes are between 400 and 2,000 points, but it is possible to play much larger games given time and inclination. In addition, there are more detailed rules for many games, using more book-keeping for each individual figure. Games generally run from half an hour to several hours in duration depending on the point size of the armies.Play is divided into turns, with each player choosing specific actions for all of his units on his turn (usually some combination of movement, firing, and close combat), and using dice to determine the results of those actions. Each battle, at the onset, is assigned a set of additional rules and a goal (collectively called a "scenario") specific to it.The most common of these is a basic "cleanse" mission (which was the "default" mission in Third Edition), which ends after six turns, the victor being declared based on who controls the four quarters of the battlefield; more complex goals can include night fights, bunker assaults, and ambushes.Some players organise a series of scenarios, called a campaign, where two or more players fight against each other in a number of battles. These campaigns may feature their own special rules, and are tied together by a storyline set within the universe, which might alter according to the results of each scenario when it is played.Every few years, a global campaign is held in which people submit the results of their games to Games Workshop. These results are collated, and together affect the overall storyline of the game, which is then accounted for in the next rulebook and fiction releases.The most recent of these global campaigns was the 2006 Fall of Medusa V campaign which ended in a massive Imperial victory.
Warhammer 40,000 - Collecting: In addition to writing rulebooks for the game, Games Workshop also owns Citadel Miniatures and Forge World, two companies which manufacture all the miniatures used to play Warhammer 40,000.In addition to the current line of units, Games Workshop makes available past model lines as a part of their mail-order-only "Classic" series. These are models that have been used for earlier editions of the game. This is one of many ways to get certain miniatures which have been discontinued.As of June 2006, new players wishing to start playing should expect to spend at least £200 (about $300) but may need to spend much more, for a basic playable army with ample room for customization (1,000 points). This figure includes the costs for the rulebook, the army's codex, and modeling equipment such as paints and glue. Players must also purchase individual units in squads or in boxed sets.The cost of boxed sets varies widely (£18 to £100, about $30 to $150), depending on the contents. However, the boxed set may not provide for all available options, meaning that players may choose to purchase additional blister packs, each containing one to three models. A typical blister pack costs around £7 ($10-$12).
Warhammer 40,000 - Modeling: Since the models are all hand-painted and assembled by the player, people are encouraged to design their own paint schemes as well as using the pre-designed ones displayed in the various books and codexes. They are also encouraged to further modify their figures and vehicles using parts from other kits and models (known as "bitz" or sprues to players), or scratch-built from plasticard (Sheet Styrene), modeling putty and whatever the modeler has at hand.These conversions are often entered into contests at Games Workshop-sponsored tournaments and similar gaming events. Terrain is a very important part of play. Although Games Workshop has terrain kits available, many hobbyists prefer to make their own elaborate and unique set pieces. Common household items like soft drink cans, coffee cups, styrofoam packing pieces, and pill bottles can be transformed into ruined cathedrals, alien habitats, or terrain with the addition of plasticard, putty, and a bit of patience and skill.
Warhammer 40,000 - Armies/Species: The Warhammer 40,000 game, and consequently its fictional universe, is made up of many intelligent races and species who uneasily share the Milky Way Galaxy. The main playable army factions in the game are the Space Marines, Chaos Space Marines, Craftworld Aeldari, Astra Militarum, Orks, Daemonhunters, Drukhari, Necrons, T'au Empire, Tyranids, Witch Hunters, and the Daemons of Chaos, an army that was the most recently introduced into the game.Most of these factions have variant armies. For example, the Space Marines are divided into over 1,000 separate armies known as Chapters, which sometimes have unique traits that make them different from standard Space Marine armies or may even possess their own rules as separate armies, like the Blood Angels, the Dark Angels and their various Successor Chapters.Examples of variant armies include the following (however, this list is far from exhaustive):Space Marine Chapters: Ultramarines, Blood Angels, Space Wolves, Dark Angels, Black Templars, Blood Ravens, White Scars, Imperial Fists, et al.Astra Militarum regiments: Catachan Jungle Fighters, Mordian Iron Guard, Praetorians, Cadian Shock Troopers, Valhallans, et al.T'au Empire: Kroot Mercenaries, the Farsight EnclavesAsuryani Craftworlds: Iyanden, Ulthwé, Alaitoc, Biel-Tan, et al.Chaos Space Marine Traitor Legions: Death Guard, World Eaters, Thousand Sons, Emperor's Children, Iron Warriors, et al.Orks: Speed Freeks, Feral Orks, Badmoon Clan, et al.Tyranids: Hive Fleet Behemoth, Hive Fleet Kraken, Hive Fleet Leviathan, et al.
Warhammer 40,000 - Notable Characters: The Warhammer 40,000 universe and game are made up of many different characters, each important in some way. Some of these characters are more important to the universe and game than others.The list below contains only a very small selection of the figures and characters that have had the greatest impact on the Warhammer 40,000 fictional universe.Emperor of MankindHorusRoboute GuillimanAbaddon the DespoilerGhazghkull Mag Uruk ThrakaEldrad Ulthran
Warhammer 40,000 - Specialist Games: Warhammer 40,000 has, over the years, inspired many spin-off tabletop miniature games. The most popular of these include the following miniature-based tabletop games, all of which are available as "Specialist Games" from the Games Workshop website.Battlefleet GothicEpic ArmageddonGorkamorka, a now out of production tabletop gameInquisitorNecromundaSpace CrusadeSpace HulkAdeptus Titanicus: Horus HeresyKill-Team
Warhammer 40,000 - Video Games: The Warhammer 40,000 tabletop game has also inspired many video games since the 1990s; below are listed just a few of the most well-known and popular.Battlefleet Gothic ArmadaBattlefleet Gothic Armada IIChaos GateDawn of WarDawn of War - Dark CrusadeDawn of War - SoulstormDawn of War - Winter AssaultDawn of War IIDawn of War II - Chaos RisingDawn of War II - RetributionDawn of War IIIEternal CrusadeFinal LiberationFire WarriorRites of WarSpace Hulk, including the expansion Space Hulk: Vengeance of the Blood AngelsSpace MarineWarhammer 40,000: ArmageddonWarhammer 40,000: Armageddon - Da OrksWarhammer 40,000: GladiusWarhammer 40,000: Inquisitor - MartyrWarhammer 40,000: Inquisitor - ProphecyWarhammer 40,000: BoltgunWarhammer 40,000: BattlesectorWarhammer 40,000: Chaos Gate - DaemonhunterWarhammer 40,000: DarktideWarhammer 40,000: MechanicusWarhammer 40,000: Rogue TraderWarhammer 40,000: Sanctus ReachWarhammer 40,000: Space WolfWarhammer 40,000: Shootas, Blood and Teef
Warhammer 40,000 - Novels: A wide number of Warhammer 40,000 novels and background books has been published by Games Workshop's fictional publishing subsidiary, the Black Library. This list contains just a few of the most well-known.The Gaunt's Ghosts seriesThe Eisenhorn TrilogyThe Ragnar Blackmane series (Space Wolf)The Ultramarines seriesThe Blood Angels seriesThe Grey Knights TrilogyThe Soul Drinkers seriesThe Horus Heresy series
Warhammer 40,000: Apocalypse - Warhammer 40,000: Apocalypse: Warhammer 40,000: Apocalypse is an expansion for Games Workshop's Warhammer 40,000 table top wargame introduced in 2007 for the 4th Edition of the game. The original rules of Warhammer 40,000 are designed for games between 1000 and 2000 points, with the Force Organisation Chart making games with larger points values difficult to play. In response to player comments, Apocalypse was created to allow 3000+ point games to be played. For example, players can now field an entire company of Space Marines rather than the single detachment typically employed in a standard game. Apocalypse also contains rules for fielding Titans and other super-heavy units that would completely unbalance a "traditional" Warhammer 40K game.Games Workshop has created some new models for Apocalypse, including the Land Raider Terminus. They have also created completely plastic versions of kits that were previously only available as resin kits from Forge World or as plastic kits with metal parts, such as Vindicators for both Space Marines and Chaos Space Marines and the Imperial Guard super-heavy tank, the Baneblade.In addition, several new weapons are available in the expansion, including Vortex Grenades, "Big Guns", and new templates. Games Workshop have also released new kit sets containing several vehicles intended for use in formations and large numbers of troops (such as the "Space Marine Battle Company" which contains 106 Space Marines, 8 Rhinos and 1 Razorback.Battles can be fought on huge scales in the Apocalypse expansion: 20,000 points or more have been displayed in the Apocalypse rulebook. Entire squads of soldiers can be eliminated in one turn by massive guns and volleys of firepower. The Apocalypse rules themselves are very flexible, allowing players to field scratch-built models and any unit from any race legally. With some creative story telling this permits players to create unconventional armies. This allying of different armies is guided by the Allies Matrix. This means that although you can have both Tyranids and Necrons in the same force, a compelling reason would have to be constructed to justify it.
Warhammer 40,000: Apocalypse - Sources: Warhammer 40000: Apocalypse (4th Edition)
Warhammer 40,000: Boltgun - Warhammer 40,000: Boltgun: Warhammer 40,000: Boltgun is a retro first-person shooter video game, a so-called "boomer shooter" intended to mimic the style of 1990s first-person shooters like the original Doom and Wolfenstein 3D, developed by Auroch Digital and published by Focus Entertainment. It is set in the Warhammer 40,000 universe and was released on 23 May 2023.
Warhammer 40,000: Boltgun - Gameplay: Warhammer 40,000: Boltgun is a single-player first-person shooter in which the player controls a Firstborn Space Marine battling against Chaos Cultists, Chaos Space Marines and Chaos Daemons.Its gameplay and artistic style are heavily influence by first-person shooters from the 1990s such as the 1993 classic Doom, but the developers have highlighted their inclusion of modern gaming features like the use of present-day enemy behavioural AI.
Warhammer 40,000: Boltgun - Development: The game was announced at the Warhammer Skulls 2022 event on 1 June 2022.On 11 April 2023 it was announced via the Warhammer Community page that the game was set to release on 23 May 2023, and that Rahul Kohli will voice the protagonist Malum Caedo. In a blog post also published on 11 April 2023 via PlayStation.Blog, Grant Stewart (lead designer at Auroch Digital) explained some features of the upcoming game and its development. This included modern enemy AI, sprite creation, and animations.
Warhammer 40,000: Boltgun - Plot: Taking place on the Adeptus Mechanicus Forge World of Graia several standard years after the events of Warhammer 40,000: Space Marine and the Liberation of Graia, the player takes on the role of Malum Caedo, a Firstborn  Sternguard Veteran Space Marine of the Ultramarines Chapter sent by the Inquisition with several of his 1st Company brethren back to Graia on a mission of great importance.Since the Ork and Chaos invasions of Graia that had previously been unleashed upon the Forge World by the machinations of the Chaos Sorcerer Nemeroth, the Inquisition had kept Graia closely watched for the emergence of further threats. Inquisitor Seibel of the Ordo Malleus revealed that rogue Tech-priests of Graia had experimented with the remains of the late Inquisitor Drogan's unstable and unique Warp-based power source -- a small cylinder wreathed in potent blue energies -- and the experiments have resulted in the opening of a Warp rift that have allowed the forces of Chaos to once more invade the Forge World.Malum Caedo and his Sternguard Veteran Squad were tasked with retrieving the power source with the aid of a Servo-skull that had once belonged to Drogan. When the Ultramarines made planetfall, their Drop Pod was severely damaged during the descent and crash-landed on the planet's surface, leaving Malum Caedo as the sole survivor. As Caedo valiantly fought his way single-handedly through the Chaos forces, including Chaos Cultists, Heretic Astartes and Daemons, it was discovered that the Chaos incursion's leader, a Chaos Sorcerer named Tumulus Samael of the Black Legion, sought the power source for his own nefarious plans to transform Graia into a Daemon World under his control and the orbiting battle-fortress of the Graian Crown into a Warp-based weapon. The sorcerer had already managed to learn the location of the power source fragment and Caedo raced to stop him.When Caedo reached the Adeptus Mechanicus vault containing the power source, Samael appeared and gloated that he had already taken the power source. The sorcerer and his minions attacked the orbital void station above Graia and used the power source to enlarge the Warp rift that threatened to engulf Graia and the entire sector.Malum fought his way through the void station before finally reaching Samael, and after a grueling fight, the Sternguard Veteran managed to slay the sorcerer. Inquisitor Seibel arrived soon after at the void station and retrieved the power source for the Inquisition. Without the power source, the Warp rift began to close, but Seibel warned that there were still many Chaos forces left active on Graia, and Malum Caedo prepared for the trials he had yet to face.
Warhammer 40,000: Boltgun - Forges of Corruption Expansion: Boltgun received its first DLC, Warhammer 40,000: Boltgun - Forges of Corruption on June 18, 2024. The DLC added five more levels including new environments such as the Graia Battlefields, corridors of a manufactorum, the Daemonic Forge. The DLC also added two new weapons -- the Missile Launcher and Multi-Melta -- and an endless horde mode.
Warhammer 40,000: Boltgun - Reception: Warhammer 40,000: Boltgun has received "mixed or average reviews," according to review aggregator Metacritic.PC Gamer praised the soundtrack as feeling true to the setting, "Both the occasionally haunting atmosphere and breakneck combat are reinforced by an incredible arrangement of sludgy guitars, thumping industrial beats, and monastic chants and harpsichords."GameSpot liked Auroch Digital's interpretation of the titular weapon, writing that "[t]he bolter roars with an emphatic racket, and each pull of the trigger packs an almighty punch, ferociously propelling these explosive rounds."While criticising the game's level design as being confusing, Destructoid enjoyed the power fantasy, "There are many first-person shooters out there with a philosophy built around making you feel powerful, but I don't think any have nailed it quite like Boltgun."IGN disliked the enemy AI, saying that it made certain encounters trivial, "For many people, especially challenge-seekers, the braindead AI is where this game will risk losing them."Polygon wrote that the visuals captured the essence of Warhammer 40,000, and "the abyss of Chaos looks downright disturbing, even captured through an old-school lens."
Warhammer 40,000: Darktide - Warhammer 40,000: Darktide: Warhammer 40,000: Darktide is a first-person shooter video game set in the Warhammer 40,000 universe, developed and published by Fatshark. It was released for Microsoft Windows on 30 November 2022 and for Xbox Series X/S on 4 October 2023.
Warhammer 40,000: Darktide - Gameplay: The game uses a similar formula to that used in Fatshark's prior games Warhammer: End Times - Vermintide and Warhammer: Vermintide 2 in which four players acting in character as baseline Humans or Ogryns in service to the Inquisition cooperate to defeat periodic waves of AI-controlled enemies, including Poxwalkers, Traitoris Militarum of the Moebian 6th Regiment, Chaos Spawn and Plague Ogryns. Rather than a set of pre-made characters as in Vermintide 2, the game allows players to customise their class, appearance, and gender.The four classes consist of a Human Astra Militarum Veteran Sharpshooter who serves as a potent master of ranged weapons and death at a distance, a Human Zealot of the Imperial Creed who is a specialist in melee combat, an Ogryn Skullbreaker who serves as a heavy weapon/melee hybrid, and a Human Sanctioned Psyker Psykinetic who is the game's "spellcaster," in this case using psychic disciplines. All of the classes make use of a regenerating shield system in combat.Unlike in Vermintide 2, multiple missions take place in the same area, some of which include optional secondary objectives that allow players to obtain better loot. Difficulty is divided between two variables, one affecting enemy count and the other damage received from enemies. Progression will is split between random rewards, an in-game currency that will allow the purchase of new weapons and a contract system to earn a weapon of the player's choice. Crafting also allows the player to upgrade their weapons and increase their character's statistics.In the year following its release the game received updates adding features missing at launch, such as the first iteration of the game's crafting system. Patch 13, which also marked the delayed Xbox release of Darktide in October 2023, greatly altered the gameplay of the original release. This patch introduced an overhauled talent system, providing each class with new abilities that can be described as subclasses or specialisations.
Warhammer 40,000: Darktide - Character Classes: The game's four primary classes of Ordo Hereticus Acolytes (nicknamed "Rejects") in service to the warband of Inquisitor Grendyl:
Warhammer 40,000: Darktide - Corruption of Atoma Prime: Atoma Prime is an important Imperial Hive World that has long been the centre and capital world of a vast, semi-autonomous region of Imperial space comprising many different Human worlds known as the Moebian Domain.For centuries, Atoma Prime and the peoples of the Moebian Domain have been under assault by Chaos and xenos forces from the fringe of its territory in the Segmentum Solar that the Adeptus Administratum has chosen to simply classify as the "Darktide." The people of Atoma Prime know little about the nature of these shadowy foes, other than what they hear in Imperial propaganda broadcasts, but are certain that they must be defeated if Atoma Prime is to remain within the light of the God-Emperor.To deal with the Darktide, Atoma Prime has for centuries raised hundreds of regiments for the Astra Militarum from among its teeming masses, known as the Moebian Regiments. These heroic men and women have kept the Darktide at bay for many standard centuries, fighting in what is known as the "Fringe War."However, in the Era Indomitus, the Chaos Cult called the Admonition infested the hive city of Hive Tertium on Atoma Prime. When they unleashed a Zombie Plague and a swarm of Poxwalkers began to assault the lower reaches of Hive Tertium, the Moebian 6th Regiment was redirected from frontline deployment to assist in combating the Nurglish corruption. Instead, the corrupted regiment turned on the people it had sworn to protect and began to support the uprising.
Warhammer 40,000: Darktide - Assault on Hive Tertium: The game's story, written by author Dan Abnett, focuses on a squad of Inquisition Acolytes and operatives nicknamed "Rejects" in the service of the Inquisitor Grendyl of the Ordo Hereticus who are combating a Chaos infiltration of the hive city of Tertium on the Hive World of Atoma Prime in the Imperium's Moebian Domain during the Era Indomitus.The player character operative begins the story detained aboard the Imperial prison transport Tancred Bastion for a crime determined during character creation. During transport the Tancred Bastion is suddenly swarmed and overwhelmed by followers of Nurgle, the Chaos God of disease and decay, who are members of the Admonition Chaos Cult and the corrupted Traitoris Militarum Moebian 6th Regiment. They are seeking to free Captain Wolfer, the commander of the Moebian 6th, who has been captured and imprisoned abord the Tancred Bastion. They prove successful in freeing him. During the resulting chaos, the player character rescues Explicator Orgustine Zola, an agent of the Ordo Hereticus, and the two successfully evacuate the ship.Zola agrees to spare the player character from the death penalty by conscripting them into the Inquisition as a new Acolyte in the service of her master, Inquisitor Grendyl. From their base aboard the Rogue Trader Firestorm-class Frigate Mourningstar which has been requisitioned for use by the Ordo Hereticus by Grendyl, the Inquisition deploys the new operative to different sectors within Hive Tertium to research and suppress the Nurglish infestation and cult.The plot is set to evolve over time in a manner that parallels a live software-as-a-service (SaaS) model, continuing to develop on a weekly basis and following a set meta narrative.
Warhammer 40,000: Darktide - Development: The game was first announced in July 2020 during the Xbox Series X and Series S showcase event in which Fatshark showed plans for a 2021 release. A gameplay trailer was released on 10 December 2020, which showcased the use of weapons such as a Lasgun and a chainsword being used to defeat hordes of Poxwalkers and Chaos Traitoris Militarum.Among the playable characters, an Imperial Guardsman and an Ogryn could be observed. The developers commented that Darktide is planned to be less melee focused than Vermintide 2, getting closer to a 50/50 split between melee and ranged combat.In July 2021 Fatshark announced that due to difficulties arising as a result of the COVID-19 pandemic, the release date would be pushed back from 2021 to spring 2022. The release date was again pushed back to 13 September 2022 in an announcement which was accompanied by a new trailer. A further delay pushing the release back to 30 November 2022 was later announced.A closed beta was made available to some players on 14 October 2022 and ran for two days.
Warhammer 40,000: Darktide - Reception: According to Metacritic, Warhammer 40,000: Darktide has received "mixed or average reviews", based on 44 reviews, largely due to the incomplete nature of much of the game at launch.
Warhammer 40,000: Rogue Trader - Warhammer 40,000: Rogue Trader: Warhammer 40,000: Rogue Trader is an isometric, turn-based, tactical role-playing game developed and published by Owlcat Games set in the Warhammer 40,000 universe. The game was released for Windows PC, macOS, PlayStation 5, and Xbox Series X and Series S on 7 December 2023.It is based upon the earlier tabletop role-playing game Warhammer 40,000 Roleplay: Rogue Trader published under license from Games Workshop in 2009 by Fantasy Flight Games.
Warhammer 40,000: Rogue Trader - Gameplay: Similar to prior Owlcat Games products (Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous), Rogue Trader is an isometric role-playing video game, heavily utilising the d100 combat and task resolution system originally developed for Fantasy Flight Games' tabletop role-playing game of the same name.The player controls a party of six characters, including their own through ground combat and social interactions. The game features a turn-based combat system and an isometric perspective. One of the game's distinguishing features is its emphasis on realm-building, with the player's decisions as a Rogue Trader affecting the rest of the gameplay as they build their pocket stellar empire across the Koronus Expanse. Space combat is also present using the player Rogue Trader's flagship, which can be modified and enhanced as the game's story progresses. The game also supports a cooperative multiplayer mode.Of note is the game's unusual alignment system, which allows the player to make "Dogmatic" choices that are typically merciless but in keeping with the Imperium of Man's fervent belief in the God-Emperor's Imperial Creed, "Iconoclastic" choices that challenge the Imperial status quo and might be considered "good" by twenty-first century ethical standards, or "Heretical" choices that are heavily Chaos-aligned and could be considered "evil." These choices radically alter conversation options and equipment availability.
Warhammer 40,000: Rogue Trader - Description: The player takes on the role of the eponymous Rogue Trader, the scion of House von Valancius, an ancient dynasty of daring privateers, that reign over their own interstellar merchant empire and explore the fringes of Imperial space with the blessing of the Emperor Himself. Thanks to their Warrant of Trade, the Rogue Trader is endowed with privileges and power beyond imagination as well as the task of expanding the borders of the Imperium. At their disposal is a gargantuan voidship of immense power and innumerable servants and personnel ready to do the bidding of their lord. Their adventures begin in the vast Koronus Expanse -- a treacherous region of unexplored frontier space at the very edge of Humanity's domain.Exploration will bring the protagonist to mysterious lost and forgotten worlds as well as numerous planets claimed by Humanity -- from lush Agri-worlds to steel-clad Forge Worlds, all of them ready to be claimed for your burgeoning merchant empire or plundered for their riches. While travelling between the stars, get ready to come across potential allies and dangerous enemies of the Imperium, Chaos Cults and alien xenos counting among the most treacherous and deadly. The player will make fateful decisions that affect the lives of entire worlds. You will prove your strategic and tactical skills in high-impact, turn-based battles against powerful opponents.No Rogue Trader travels alone: on this dangerous journey into the unknown, the player will meet faithful and sophisticated companions. Imagine fighting alongside a mighty power-armoured Space Marine, a lethal Aeldari Ranger, or even a courageous Sister of Battle armed with bolter and ardent prayer -- these characters and many others will join you. Become a Rogue Trader endowed with great authority, discover new worlds and shape the future of the Imperium!
Warhammer 40,000: Rogue Trader - Setting: Rogue Trader takes places in the Koronus Expanse, a little charted and unknown region of space in the Segmentum Obscurus, bordering the Calixis Sector. The player, the titular Rogue Trader, is an agent of the hegemonic Imperium of Man, given special permission by the Imperium to explore, trade, and conquer across the galactic frontier, all for the benefit of the Imperium and Mankind as a whole.The player character, a distant relative of the famed Rogue Trader Theodora von Valancius, unexpectedly rises to power in the Koronus Expanse when Theodora is treacherously murdered and the player remains the only heir to take up the mantle of Rogue Trader of the von Valancius dynasty.The first DLC, Void Shadows, released on 24 September 2024. The expansion introduced a new storyline focused on a Genestealer Cult threat that had taken up residence aboard the player's voidship, creating tension and suspicion among the crew, as well as a new character, Kibellah, a Death Cult assassin of the Bloodspun Web cult that had long sought to protect House von Valancius from the hidden threats that lurked within the bowels of its flagship.
Warhammer 40,000: Rogue Trader - Reception: Rogue Trader received generally positive reviews upon release, according to review aggregator Metacritic.Rock, Paper, Shotgun applauded the alignment system, citing that both the extremes and the middle of the road option had playable value. Leana Hafer from IGN described the game as an "ultra crunchy, 130-hour space epic with excellent writing and combat," though she criticized the presence of various software bugs.Jody Macgregor from PC Gamer praised the game's tone and atmosphere, though he disliked the combat and the game's technical issues at launch.
Warhammer 40,000: Rogue Trader - External Links: Warhammer 40,000: Rogue Trader website
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Warhawks - Warhawks: WarhawksSpace MarineChapterFoundingImperial5th Black CrusadeAbaddon the DespoilerOn Tarinth, the Despoiler lured the Warhawks and Venerators Chapters into the ruins of Kasyr Lutein where he trapped them between the daemonic hordes of Khorne and the forces of the Black Legion. In a bitter last stand, both Loyalist Chapters were utterly destroyed, their skulls taken by the ancient Daemon Prince Doombreed, whose existence preceded that of the Imperium itself, to be mounted upon the mighty Skull Throne of the Blood God.
Warhawks - Notable Campaigns: 5th Black Crusade (723.M36) - The 5th Black Crusade included among its many atrocities the scouring of the Elysia Sector, culminating in the destruction of the ancient Imperial city of Kasyr Lutien. Abaddon the Despoiler purposefully fomented invasions on a dozen worlds within the sector, entrusting the destruction of cities, shrines and temples to his warlords while using his fleet to keep the Imperial Navy engaged in deep void skirmishes. It was Abaddon's intention to create a sector-wide conflict that would provoke a massive response from the Imperium and draw in Chapters of the Adeptus Astartes. His plans set in motion, Abaddon led the bulk of his Black Legion to the city of Kasyr Lutien on the world of Tarinth, burning the great city to the ground and enslaving its people. When the Warhawks and Venerators Space Marines arrived on Tarinth in Chapter strength, they made an immediate assault upon Kasyr Lutien. At the same moment, Abaddon ordered the mass sacrifice of ten million citizens. Their blood funnelled via the city's great canals into a vast lake of gore. Above the lake, the Warp opened up and Doombreed, greatest of all Khorne's Daemon Princes, stepped into reality and howled in triumph. Abaddon had made a dark pact with Doombreed, promising it the skulls of an entire Chapter of Space Marines in return for its service. With thousands of Bloodletters pouring forth from the lake of blood, Doombreed waded into the ranks of the Warhawks and Venerators. The Black Legion then sprang their own trap, and from prepared positions across the city, they opened fire on the Loyalists, blocking their retreat. Though they fought without fear or respite, both Chapters fell that day, their warriors mutilated by the daemonic host and their gene-seed forever lost to the Imperium.
Warhawks - Chapter Colours: The Warhawks' Chapter colours are not listed in current Imperial records.
Warhawks - Chapter Badge: The Warhawks' Chapter badge is not listed in current Imperial records.
Warhound-class Titan - Warhound-class Titan: The Warhound-class Titan belongs to the smallest class of Imperial Titan and is used as a scout carrying out reconnaissance of the enemy's lines or as the flanking element of a Titan Legion in conjunction with others of its kind.The Warhound-class Titan is thus the most common form of what is classified as a Scout Titan by the Collegia Titanica.
Warhound-class Titan - Design: The Warhound differs structurally from other Imperial Titans in that it sacrifices a humanoid appearance for a canine-like chassis with reverse-jointed legs and shoulder weapon mounts. Warhound Scout Titans are lightly-armed and armoured compared to other Titans, although still fearsome compared to the more standard armoured combat vehicles deployed by the various intelligent species of the Milky Way Galaxy.The Warhound Titan, despite being a class of Scout Titan, is still an immense war machine that stands 17.08 metres (approx. 56 feet) tall. On the battlefield, the Warhound has been proven to be very effective, as the double-barrelled Turbolaser Destructor which it is now possible to mount on a Warhound-class chassis can destroy even super-heavy armoured vehicles with ease.When they are deployed against other Titans, Warhound Titans use their superior speed and manoeuvrability to avoid enemy weapons fire. They also make use of pack-oriented techniques to destroy enemy Titans, and there are some instances where lone Warhound Titans have defeated heavier classes.
Warhound-class Titan - Armament: Warhound Titans are protected by two void shield generators and are otherwise lightly armoured, emphasising speed over strength. They possess two Titan-grade weapon mounts on their arm hardpoints and are limited in their selection to the lighter class of Titan weapons such as the:Inferno GunPlasma BlastgunTurbolaser DestructorVulcan Mega BolterConversion Beam DissolutorVolkite EradicatorGraviton DestructorUrsus Claw (Initiated by Legio Audax)Natrix Shock Lance (Initiated by Legio Audax)The most common configuration of armaments for Warhound Titans seen on the battlefield are the use of the Plasma Blastgun and the Vulcan Mega Bolter.During major engagements Warhounds operate on the flanks of the Imperial forces, seeking to assault enemy tanks and infantry formations rather than other Titans, where their lighter weapons can still inflict immense damage and provide the maximum tactical benefit.
Warhound-class Titan - Operation: A Warhound-class Titan normally requires a Human crew of five members which increases to twelve when constructs like servitors and Servo-skulls are included. Like all such god-engines, a Warhound Scout Titan is commanded by an officer of the Adeptus Mechanicus' Collegia Titanica known as a princeps, whose cerebrum is cybernetically interlinked through the Titan's command throne directly to the Titan's Mind Impulse Unit (MIU), enabling them to oversee all aspects of the war machine's operations. They are assisted by two junior officers known as moderati (sing. moderatus), who control the Titan's navigation, movement, sensor operations and weapons systems.In their turn, the moderati control a complement of three remote servitor-slaves which have been hard-wired into the Scout Titan's weapons, void shield generators and engineering systems. From the engine room, two Tech-priests make up the final Human members of the crew. It is their job to control the output of the Titan's Plasma Reactor, the true heart of the Titan, supplying power to all the god-engine's various systems as required.Four Servo-skulls are also usually tasked to a Warhound Titan's crew to assist its Human members with any miscellaneous tasks or unexpected need for repairs that might crop up in combat. Like other Titans, Warhound Scout Titans are equipped with an artificially-intelligent Machine Spirit (essentially an on-board computer) that interfaces directly with the mind of the princeps through the MIU, thus avoiding the Imperium's ancient proscriptions against allowing the development of truly independent machine intelligence.Yet, with the passage of many standard centuries of combat, these Machine Spirits can develop a surprising amount of independence and even personalities of their own.
Warhound-class Titan - Deployment: Being faster and more agile than a standard Battle Titan, Warhound-class Scout Titans are deployed as the eyes and ears of the Titan Legions on campaign, raging far ahead of the main battle groups. They are the only Titans to be normally deployed by the Titan Legions in packs of two members, as compared to the larger Battle and Emperor Titans which normally operate alone.By Collegia Titanica tradition, Warhound Titans can only operate in a pack with a maximum of two Titans as a result of the actions of Chaos Warhound Titans on Terra during the Horus Heresy. When the Traitor Titan Legions landed on Terra, the Arch-traitor Horus let them terrorise Terran civilians in squad-sized (10+) units of Warhounds.As a result of this blood-stained history, during the reformation of the Imperium in the Time of Rebirth after the conclusion of the Horus Heresy, the Adeptus Terra ordered the Titan Legions to never again allow Warhound Scout Titans to operate in squads larger than two, to prevent such horrors from being perpetrated upon Humanity again. Obviously, the forces of Chaos do not feel bound by this rule.
Warhound-class Titan - Sub-Patterns: The Warhound-class Scout Titan maintains a number of sub-patterns that differ primarily in the armament load-outs they are given so that they are better adapted to specific tactical roles.
Warhound-class Titan - Wolf-class Titan: Wolf-class Titans operate in packs of two, and their wargear is specialised to aid them in finding and hunting down enemy forces that are seeking to elude a larger Titan force.
Warhound-class Titan - Mastiff-class Titan: The Mastiff-class Titan sub-pattern of the Warhound is not as agile or as well-protected as the Wolf-class sub-pattern, having been armed and modified to serve as solitary vanguard Titans for a larger Titan force. This is because Mastiffs specialise in flanking enemy positions to sow confusion with well-planned hit-and-run attacks, and so their armament load-outs have been reduced to increase their capaicity for speed, allowing them to assault and enemy formation and then immediately retreat.
Warhound-class Titan - Jackal-class Titan: The Jackal-class Titan is a sub-pattern of the Warhound Scout Titan that is very similar to the Mastiff sub-pattern, as it is used in the same tactical role as an ambusher. But the Jackal possesses more potent void shields so that it may better engage its foes during hit-and-run attacks conducted at a closer range.Because of this tactical choice, Jackal princeps prefer to arm their Scout Titans with an Inferno Gun and Vulcan Mega Bolter.
Warhound-class Titan - Chaos Feral-class Titans: To their eternal shame, the Titan Legions bear the stain of disloyalty to the Emperor like so many other branches of the Imperial armed forces. Like the Legiones Astartes, many of the Titan Legions also sided with Horus against the Emperor during the dark days of the Horus Heresy and eventually fled to the dark refuge known as the Eye of Terror when their master was defeated.Within the forces of Chaos, the dreaded Chaos Warhound-class Titans, reclassified as Feral-class Titans by the Imperium, have seen millennia of service in the Traitor Titan Legions' pursuit of the Long War against the Imperium of Man, becoming utterly corrupted by the daemonic powers of the Warp and the fickle favour granted to these vile war machines by the Ruinous Powers.Many of these dreaded god-engines easily date back to long before the Horus Heresy and have had their Machine Spirits wholly corrupted and possessed by the Warp-touched powers of Chaos. The Chaos Titan's Machine Spirit and its damned crew become possessed by Daemons and are doomed to serve the will of the Chaos Gods in battle for all eternity.
Warhound-class Titan - Collegia Titanica Technical Specifications: Vehicle Name:Warhound-class Scout TitanMain Armament:Plasma BlastgunForge World of Origin:MarsSecondary Armament:Vulcan Mega BolterKnown Patterns:III-XXITraverse:100 DegreesCrew:1 Princeps, 2 Moderati, 2 Tech-priests, 3 Servitors, 4 Servo-skullsElevation:Powerplant:Type XIV Plasma ReactorMain Ammunition:Unlimited from reactorWeight:410 tonnesSecondary Ammunition:14000 RoundsLength:17.08 metresArmourWidth:11 metresHeight:14 metres (at rest)Superstructure:95 millimetresGround Clearance:6.5 metresHull:95 millimetresMax Speed - on road58 kilometres per hourGun MantletN/AMax Speed - off road:42 kilometres per hourVehicle Designation:0550-4332-982-WHTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Warhound-class Titan - Sources: Adeptus Titanicus (1st Edition), Rulebook, "Warhound Class Scout Titan"Adeptus Titanicus - The Horus Heresy: Loyalist Legios (Specialty Game), pp. 110, 169Titan Legions, pp. 18-19Imperial Armour Apocalypse, pg. 99Imperial Armour Volume 3 - The Taros Campaign, pp. 251-254Warhammer 40,000: Apocalypse (6th Edition) (Digital Edition), pp. 362-363, 389Adeptus Titanicus Part 12: Warhound Scout Titans (Image)Warhammer Community - Speedrun Engine Kills With Massive Adeptus Titanicus Conversion Beam WeaponsWarhammer Community - Pop Void Shields Like Bubbles With Adeptus Titanicus' New Volkite WeaponsWarhammer Community - Turn Titans' Mass Against Them With Graviton Weapons for Adeptus Titanicus