vizn3r/warhammer40k-lore huggingface dataset:
Doom Warriors - Doom Warriors: The Doom Warriors is a Codex Astartes-compliant Loyalist Space Marine Chapter of unknown Founding and origin. The Doom Warriors have a defect in the Catalepsean Node as a result of a mutation in their gene-seed. Because of this deficiency, Doom Warriors are incapable of true sleep, which in turn makes them a morose, moody Chapter. This is why they specialise in conducting Exterminatus campaigns that allow them to unleash the full extent of their somewhat unbalanced personalities in ways that are constructive.
Doom Warriors - Chapter Colours: The Doom Warriors primarily wear yellow Power Armour. The Aquila or Imperialis on the chest plate is black. The right shoulder plate bears the black squad specialty symbol: Tactical, Assault, Devastator or Veteran. A white Roman numeral centred upon the squad specialty symbol, indicates squad number. The helmet stripe displays company colour in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Doom Warriors - Chapter Badge: The Doom Warriors' Chapter badge is an ebon, stylised set of angular wings that are displayed and inverted. A large white skull is centred upon the wings, and below it, is a yellow lightning bolt striking. This imagery is centred on a field of yellow.
Doom Warriors - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 36Imperial Armour Volume Two - Space Marines and Forces of the InquisitionImperial Armour Volume Two (Second Edition)  - War Machines of the Adeptus Astartes, pg. 22Imperial Armour Volume Ten - The Badab War - Part Two, pp. 107, 109Insignium Astartes: The Uniforms and Regalia of the Space Marines (2002) by Alan Merrett, pg. 58Planetkill (Anthology), "The Emperor Wept" by Simon Dyton
Doom Wing - Doom Wing: The Doom Wing is a flying Daemon Engine in service to Tzeentch, the Chaos God of change and deceit. The Doom Wing is a Daemonically-possessed Chaos aircraft in the shape of a bird of prey. Doom Wings usually fly in squadrons of three Daemon Engines.Doom Wings are fast attack craft which streak across the skies on glittering metal wings. They are driven by three powerful engines and are armed with a deadly underslung Flame Cannon for strafing ground targets and attacking airborne opponents, as well as reducing even buildings to flaming rubble.The tremendous speed of the Doom Wing makes it difficult to counter with anti-air defences, but also limits its manoeuvrability so that it has to make long, straight attack runs against its targets.
Doom Wing - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine, if such a thing is even possible.
Doombreak - Doombreak: Doombreak is a watch fortress of the Deathwatch Chapter located on the border between the Segmentum Solar and Segmentum Tempestus.In the Era Indomitus, Vermillion-level astropathic alerts reached the Doombreak, Eye of Octos and Furor Shield watch fortresses as the unthinkable finally happened. Triggered by empyric shock waves from the opening of the Great Rift, swarms of enormous Tyranids and hordes of hulking Ork Skarboyz finally broke away from the Octarius War to attack neighbouring star systems. The watch masters of all three fortresses immediately requested urgent reinforcement from the wider Imperium, before surging into battle.
Doombreed - Doombreed: Doombreed is an ancient Daemon Prince of the Blood God Khorne, whose ascension to Daemonhood preceded even the existence of the Imperium of Man itself.Doombreed takes the form of a giant Bloodthirster, a Greater Daemon of the Blood God, eternally wreathed in black smoke which slowly transforms into red-hued muscle as his form grows ever larger with each life he takes.Hooved and winged, his teeth are the size of Human blades and scraps of flayed fur and skin hang from his dripping, hound-like muzzle.
Doombreed - Origins: Doombreed was one of the first Human beings ever raised to Daemonhood by the will of Khorne. His True Name has long been forgotten, but he was once a mortal Human. Centuries before the Age of the Imperium began, Doombreed had been a Human warlord on Old Earth some time in the 1st or 2nd Millennium.He carried out a campaign of such wanton slaughter and sheer genocide across the breadth of Mankind's homeworld in that forgotten time that Khorne, then still a relatively young Chaos God, found him to be worthy of the ultimate reward of Daemonhood as one of the first of the Blood God's Daemon Princes. He has served his master well over the millennia, and has returned time and time again to plague Humanity and all those that would stand against the will of the Blood God.
Doombreed - Horus Heresy: In the early 31st Millennium, the Daemon Prince fought at the side of the Warmaster Horus during the Horus Heresy. When Accazzar-Beta refused to pay fealty to Horus, the Warmaster led an attack on the world that served as a sacrifice to summon Doombreed.Manifesting from a red pearl, Doombreed slaughtered the entire planet's population while the Traitor Legion forces withdrew. Argonis, a Herald of the Sons of Horus Legion brought to the surface by Horus to witness the summoning of Doombreed, ensured Accazzar-Beta would live forever as an example of the "Dark Compliance" that would befall any world that resisted accepting Horus as its new Emperor.Years later, Doombreed was aboard Horus' flagship Vengeful Spirit when the Warmaster was slain and the Emperor was mortally wounded at the climax of the Battle of Terra. Doombreed fought alongside the Greater Daemon of Slaanesh N'Kari against the Emperor and His companions as they sought out Horus' throne room.
Doombreed - Sortiarius: Not long after the end of the Heresy, the Chaos Sorcerer Ctesias of the Thousand Sons Legion discovered Doombreed's True Name on a scroll created from dried Human skin.Although he vowed never to allow others to learn it once he realised to which Daemon it belonged, Ctesias used it to summon Doombreed to Sortiarius, the Planet of the Sorcerers in the Eye of Terror, when Ahzek Ahriman returned for the first time since his exile in an attempt to undo the horrific effects of the Rubric of Ahriman upon his Legion's Rubric Marines.In the resulting Battle of Sortiarius, Doombreed claimed the "skull" of the Daemon-possessed Warlord-class Titan Czetherrtihor in single combat, raising it up as a sacrificial offering to Khorne.
Doombreed - 5th Black Crusade: During the 5th Black Crusade in 723.M36, Abaddon the Despoiler and the Forces of Chaos scoured the Elysia Sector, raiding hundreds of worlds and causing untold death and destruction. It was Abaddon's intention to create a sector-wide conflict that would provoke a massive response from the Imperium and draw in Chapters of the Adeptus Astartes.His plans set in motion, the Warmaster of Chaos led the bulk of his Black Legion to the city of Kasyr Lutien on Tarinth, burning the great metropolis to the ground and enslaving its people. When the Warhawks and Venerators Space Marines arrived on Tarinth in full Chapter-size strength, they made an immediate assault upon Kasyr Lutien.At the same moment, Abaddon ordered the mass sacrifice of ten million Imperial citizens. Their blood was funnelled via the city's great canals into a vast lake of gore. Above the lake, a rift into the Warp cracked open and Doombreed stepped into reality, howling in triumph.Abaddon had made a dark pact with Doombreed, promising it the skulls of an entire Chapter of Space Marines in return for its service. With thousands of Bloodletters pouring forth from the lake of blood, Doombreed waded into the ranks of the Warhawks and Venerators. The Black Legion then sprang their own trap, and from prepared positions across the city, they opened fire on the Loyalists, blocking their retreat.Though they fought without fear or respite, both Chapters fell that day, their warriors mutilated by the Daemonic host and their gene-seed forever lost to the Imperium. The skulls of the fallen Space Marines were taken by Doombreed to be mounted upon the mighty throne of the Blood God.
Doombreed - Eclipse of Hope: Five thousand Terran years after its disappearance, the warship Eclipse of Hope, now a space hulk, was encountered by Mephiston, the Chief Librarian of the Blood Angels Chapter, in the 41st Millennium. What he found aboard it led him to the world of Pallevon. There, he and the Blood Angels who accompanied him discovered a perfect sculpture of their Primarch Sanguinius in gold, silver and ruby that captured the moment of his death at Horus' hands aboard the Vengeful Spirit.Only Mephiston among the Blood Angels party believed the statue to actually be a corrupted artefact of Chaos and sought to destroy it, but his attempt released Doombreed from an imprisonment that had lasted for five standard millennia. Mephiston and Doombreed fought as the Daemon Prince sought to turn the Lord of Death to the service of the Blood God. Doombreed failed and the Librarian banished Doombreed back to the Warp, but the Daemon Prince was now free to cause mayhem across the galaxy once more.
Doombreed - Era Indomitus: By 999.M41 during the 13th Black Crusade of Abaddon the Despoiler, Doombreed had rejoined the forces of the Warmaster of Chaos and took a prominent role in the battles of that desperate conflict.Later, in the years of the Era Indomitus after the formation of the Great Rift, Doombreed was at the forefront of the Blood Crusade initiated by the Blood Legions of Khorne's Daemons which swept across much of the galaxy.
Doombreed - Wargear: Chaos Armour - Doombreed wears brazen armour which bears the Mark of Khorne. This armour is a living part of the Daemon Prince, and it is sustained by its own unquenchable inner Warp energies. This armour cannot be negated by Force Weapons or psychic attacks, which gives Doombreed an advantage against psychic Force Weapons compared with other Daemons.Axe of Khorne - In his right hand, Doombreed carries a mighty Axe of Khorne, suffused with Chaos energies and laden with death. Some of the rare survivors of an encounter with such a fell weapon report that its power comes from the burning abhorrence of another Daemonic servant of Khorne bound within it, making it a Daemon Weapon.Rod of Khorne - In his left hand, Doombreed carries the Rod of Khorne, a huge staff made of twisted bone that bears the Mark of Khorne at its head. Khorne hates all users of magic or psychic power, and his Rod is a deathly bane to all such practitioners of the sorcerous arts.Collar of Khorne - The Collar of Khorne that hangs around Doombreed's neck is said to be forged from the heat of Khorne's rage at the very foot of the Blood God's throne of brass. The power of the collar is to suck the energy of the Warp from around it, fortifying the wearer and also protecting them from psychic attack. As a result, no Force Weapon can harm the wearer and psychic attacks that effect the wearer are nullified and will not work.
Doomfire Bomber - Doomfire Bomber: The Doomfire Bomber is a bomber capable of both void and in-atmosphere operations used by the Forces of Chaos. It was used to particular effect by the Chaos warfleets of the Gothic War in the early 41st Millennium. Several squadrons of Doomfires were responsible for the destruction of the Imperial Overlord-class Battlecruiser Cypra Probatii during the Battle of Gethsemane in 151.M41.The Doomfire is actually the code-name given to a multitude of similarly designed bombers. Those encountered in the Koronus Expanse tend to be faster than their Imperial foes, though they still pack a dangerous payload. The "Iniquity Pattern" of the Doomfire seems to exclusively use Melta Missiles, rather than the Starhawk's Plasma Bombs. This gives it greater targeting ability, but more Doomfires must focus fire to match the sheer damage dealt by a Starhawk bombing run. Some Rogue Traders have reported seeing a variant of the Doomfire retrofitted for carrying troops and supplies for ground assaults, though this version is uncommon. In this role, the Doomfire trades its Melta Missiles for space for 25 troops or equivalent cargo. Little else is known about this Chaos spacecraft at present.
Doomfire Bomber - Dimensions: Type: BomberLength: UnknownCruising Speed: 2,200 kilometres per hourCrew: Pilot, Co-pilot, 3 Gun-slaves, HeretekCarrying Capacity: 25 soldiers (Modified Doomfires only)
Doomfire Bomber - Armament: 1 Forward Co-pilot-operated Long-barrelled Lascannon3 Gun-slave-operated Heavy Autocannon Turrets
Doomfire Bomber - Ordo Malleus Departmento Analyticus Techncial Specifications: The technical specifications of the Doomfire bomber are not publicly available.
Doomglaive Dreadnought - Doomglaive Dreadnought: The Doomglaive Pattern Dreadnought, or simply the Doomglaive Dreadnought is a variant of the Grey Knights Dreadnought combat walker used by the Grey Knights Chapter of the Adeptus Astartes.Dreadnoughts are cybernetic combat walkers that house the mortal remains of a fallen Space Marine hero so that he may continue fighting for the Emperor and his Chapter even after his body has been fatally crippled and is beyond even the ability of bionics to fully repair.The Grey Knights Dreadnought is one of the rarest and most advanced Dreadnought variants in Imperial service and is used exclusively by the Grey Knights, the secret Chapter of Space Marine psykers that serves as the Chamber Militant of the Inquisition's Ordo Malleus.Many of the Grey Knights themselves would rather die in combat and be laid to rest in the Dead Fields under their fortress-monastery on Titan than be placed in the armoured sarcophagus of a Dreadnought.The other reason for the rarity of Grey Knights Dreadnoughts are their use of the Aegis system, a complex network of protective prayers, runes and other wards which are inscribed into the chassis of the Dreadnought and psychically charged to provide better protection from the sorcerous powers of daemons and the other servants of Chaos.While a Dreadnought is a fearsome opponent to face on the battlefield, the Grey Knights Dreadnought can provide more than just fire support to his battle-brothers, he is also able to support them with enhanced psychic defences.This is possible as a result of the psyber-circuitry that is incorporated into the Dreadnought's sarcophagus and which can link its own Aegis field to the psychic defences deployed by nearby Grey Knights battle-brothers, thus creating a series of reinforced psychic wards that is much stronger than what individual Grey Knights can project on their own.Unlike in other Chapters of Space Marines, being interred within a Dreadnought chassis is not seen as a great honour by the Grey Knights. Grey Knights who aspire to such a fate are rare; most simply yearn to while away eternity in the cool shadows of the Dead Fields beneath the Chapter's fortress-monastery on Titan.However, if a Grey Knight has been gravely wounded but his life can still be saved by the Chapter's Apothecaries, he will often see the necessity of being placed within the metal chassis of a Grey Knights Dreadnought. He will then give the attending Apothecary the needed consent for the transfer.
Doomglaive Dreadnought - Armament: The Doomglaive Dreadnought is armed with rare weaponry that is used exclusively by the Grey Knights Chapter. The Doomglaive Dreadnought's weapons load-out includes a Dreadnought Close Combat Weapon known as the Nemesis Doomglaive, a massive Nemesis Force Weapon in the form of a blade used to combat daemonic enemies. The weapon is fitted with a built-in Storm Bolter.The Dreadnought's Storm Bolter can be replaced with an Incinerator.Doomglaive Dreadnoughts can also be equipped with Hunter-Killer Missile Launchers, Extra Armour Plating, a Searchlight, and Smoke Launchers. The Dreadnought's Machine Spirit can be blessed by the Chapter's Techmarines to purify it against daemonic attack.The Dreadnought's sarcophagus can be transformed into a sacred hull, which is covered in potent icons of the Imperial faith such as Imperial Cult scriptures, Purity Seals, and inscriptions of abjuration, making it extremely difficult for a daemon or other Warp entities to even approach such a potent symbol of faith in the God-Emperor.
Doomglaive Dreadnought - Unit Composition: 1 Grey Knights Doomglaive Dreadnought
Doomglaive Dreadnought - Wargear: A standard Doomglaive Dreadnought is armed and equipped with:Heavy PsycannonDreadnought Close Combat Weapon (Nemesis Doomglaive) with built-in Storm BolterSmoke LaunchersA Grey Knight Doomglaive Dreadnought may replace the built-in Storm Bolter from their Dreadnought Close Combat Weapon (Nemesis Doomglaive) with:Incinerator
Doomglaive Dreadnought - Adeptus Mechanicus Technical Specifications: Grey Knights Doomglaive Dreadnought Mark VVehicle Name:Grey Knights Doomglaive Dreadnought Mark VMain Armament:1 Arm-mounted Dreadnought Close-Combat Weapon (Nemesis Doomglaive) with in-built Storm BolterForge World of Origin:DeimosSecondary Armament:1 Arm-mounted PsycannonKnown Patterns:UnknownTraverse:360 degreesCrew:1 Implanted OperatorElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:Unknown (varies)Weight:12 Tonnes (approx)Secondary Ammunition:Unknown (varies)Length:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:75 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:8 kilometres per hour (approx)Gun Mantlet:N/AMax Speed Off-Road:5 kilometres per hour (approx)Vehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/AGrey Knights Dreadnought Mark IVVehicle Name:Grey Knights Doomglaive Dreadnought Mark IVMain Armament:1 Arm-mounted Dreadnought Close-Combat Weapon (Nemesis Doomglaive) with in-built Storm BolterForge World of Origin:DeimosSecondary Armament:1 Arm-mounted PsycannonKnown Patterns:UnknownTraverse:360 degreesCrew:1 Implanted OperatorElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:Unknown (varies)Weight:11 Tonnes (approx.)Secondary Ammunition:Unknown (varies)Length:2.2 metresArmour:Width:3.4 metresHeight:3.7 metresSuperstructure:75 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:8 kilometres per hour (approx.)Gun Mantlet:N/AMax Speed Off-Road:5 kilometres per hour (approx.)Vehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Doomglaive Dreadnought - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 50Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 191, 215-218Imperial Armour Volume Two, Second Edition - Warmachines of the Adeptus Astates, pp. 213-216Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 52, 97
Doomhammer - Armament: The Doomhammer is armed with a powerful weapon known as a Magma Cannon, which is very similar to the Volcano Cannon, just with less power and range.The tank is also equipped with a hull-mounted twin-linked Heavy Bolter, two sponson-mounted twin-linked Heavy Bolters or Heavy Flamers with two additional top sponson-mounted Lascannons.The Doomhammer can replace the sponson mounts with Extra Armour Plating for added protection from enemy fire or alternatively another two sponson mounts similar to the 2 original ones can be added.The Doomhammer can also be equipped with a Hunter-Killer Missile Launcher, a Pintle-mounted Heavy Stubber or Storm Bolter, a Searchlight, and Smoke Launchers.The Doomerhammer is as much mobile fortress as it is close-range Titan-killer. Housed within its enormous hull is a sizeable troop bay, allowing it to transport a number of battle-ready Astra Militarum soldiers.Upon reaching the front line, these troops are deployed to gun down opposing enemy infantry and level focused fire at light vehicles, leaving the Doomhammer free to fulfil its primary function.
Doomhammer - Adeptus Mechanicus Technical Specifications: Doomhammer Super-Heavy TankVehicle Name:DoomhammerMain Armament:1 hull-mounted Magma CannonForge World of Origin:Field ConversionSecondary Armament:2 top sponson-mounted Lascannons, 1 set of hull-mounted twin-linked Heavy Bolters, and 2 sets of sponson-mounted twin-linked Heavy Bolters or Heavy FlamersKnown Patterns:UnknownTraverse:2 degreesCrew:1 Commander, 1 Driver, 1 Main Gunner, 1 Remote Gunner, 1 Comm-Operator, 1 EngineerElevation:-2 to 12 degreesPowerplant:MR507 v18 Multi-FuelMain Ammunition:UnknownWeight:312 TonnesSecondary Ammunition:1600 to 4000 RoundsLength:13.5 metresArmour:Width:8.4 metresHeight:6.3 metresSuperstructure:220 millimetresGround Clearance:1.2 metresHull:210 millimetresMax Speed On-Road:25 kilometres per hourGun Mantlet:200 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:UnknownTransport Capacity:25 InfantrymenFiring Ports:Rear Hold Fighting Platform (Room For 10 Infantrymen to fire from)Access Points:Rear, Open-ToppedTurret:Unknown
Doomhammer - Also See: Imperial VehiclesImperial Guard Vehicles
Doomrider - Doomrider: Doomrider is a Daemon Prince and one of the strangest servants of the Chaos God Slaanesh. His true identity has been lost to time and all that is known of his past is that he may once have been a Space Marine Biker of the Emperor's Children Legion, though others claimed he was a Renegade of a different Legion. Having been granted Daemonhood by Slaanesh, Doomrider rode through both the Materium and Immaterium, always in search of new sensations.His love of speed would put an Ork Speed Freek to shame, and it is only equalled by his love of bringing agonising death to the denizens of the Materium. Servants of Slaanesh often attempt to summon him forth from the Warp to assist them in battle, but even when they succeed in attracting the Daemon Prince's attention, the vain and fickle Doomrider usually disappears back into the Warp soon after his arrival regardless of the outcome of the combat in search of the next happenstance that has caught his attention.Doomrider was recently defeated in battle by the White Scars Chapter's Master of the Hunt Kor'sarro Khan.The Khan defeated Doomrider and claimed his head for return to his Chapter homeworld of Chogoris, but was surprised to see that the head remained alive! Doomrider's final fate is currently unknown.
Doomrider - History: Doomrider's origins are largely a mystery. It is known that he was once a Chaos Space Marine, but anything beyond that is uncertain. According to some, he was once a member of the Emperor's Children Legion, and led their debauches during the Battle of Terra. According to other sources, he was a Traitor from a different Loyalist Legion, who went Renegade after the Great Scouring.Mounted on a daemonically-possessed Assault Bike adorned with deadly blades and spikes and wielding his cruel Daemon sword, he carves a bloody swathe across the battlefield as he mercilessly hunts his prey. He can be summoned by Chaos Cultists in foul rituals to aid the Forces of Chaos in battle, however he is highly unpredictable in nature and seldom stays in the material universe for very long, often returning to the Warp as suddenly as he appeared.He has become a target of the White Scars Chapter, who have sent numerous Master of the Hunts after him. All failed, however, to bring his head back to Chogoris, instead returning empty-handed or having their own heads taken and mounted on his daemonic bike.The latest White Scars Huntsman, Kor'sarro Khan, vowed to finally take the Daemon Prince's head. After evading Kor'sarro four previous times, Doomrider was tracked to the Imperium world of Shaka VI, which had been nearly overwhelmed by a Chaos Cult empowered by Doomrider. This did not matter to Kor'sarro, who led his brethren against the cult to reach the Daemon Prince. Though Doomrider would defeat Kor'sarro in battle, the hunt finally ended when Doomrider attempted to drag Kor'sarro through a portal back into the Warp with him. In a rage, Kor'sarro wrapped his hands around Doomrider's neck and ripped the Daemon Prince's head off, closing the portal before they reached it. To Kor'sarro's surprise, Doomrider still lived and his head began to squirm and wriggle in his hands. Doomrider tried to speak, but the Master of the Hunt quickly crushed the abomination's jaw and then returned to his fellow White Scars on the battlefield. With the hunt at an end, they returned to Chogoris, taking the still-living head of Doomrider with them.
Doomrider - Appearance: Unlike most other Daemon Princes who adopt an appearance pleasing to their patron Chaos God, Doomrider still resembles the Space Marine he once was. He appears like a corrupted Astartes with deathly pale skin and a crown of living flames for hair, wielding a gigantic flaming daemonic sword, mounted on a corrupted Assault Bike adorned and festooned with various blasphemous symbols and spikes. The truth is that rider, weapon and bike are one and the same entity, and indistinguishable. Speeding forward on a trail of flames, Doomrider can use the power of the Immaterium to challenge gravity, leaping above obstacles or remaining aloft like a Jetbike. The ancient Bolters of the bike now spew bolts of pure Warp energy, which have the destructive power of a Meltagun, and his Warp-empowered blade can cleave through the most resilient armour with contemptuous ease.
Doomsayers - Doomsayers: The Doomsayers is a Loyalist Space Marine Chapter of unknown Founding and origin.Almost nothing is known about this Chapter in current Imperial records, except that it has participated in the First and the Second Punisher Wars against the vile Punishers Chaos Space Marine warband.
Doomsayers - Notable Campaigns: First Punisher War (825.M41) - The infamous Chaos Space Marine warband known as the Punishers led a massive Chaos invasion of the Kargad System. The Dark Hunters Chapter participated in the defence of its homeworld of Phobian, but was woefully outnumbered by the forces of Chaos. The Punishers landed a quarter of a million Chaos Cultists in the first wave upon Phobian, with mighty Emperor-class Battleships to provide support. Their numbers severely depleted, the Dark Hunters were forced to pull back and made their final stand at Mors Angnar, their fortress-monastery, cradled in the rugged peaks and glaciers of the Argahast Range known as the Silverspears. The Punishers eventually surrounded Mors Angnar and fought their way within. The Dark Hunters were forced to make their final stand within the Chapter's Reclusiam, their numbers reduced to only two hundred Battle-Brothers. As the Dark Hunters faced certain annihilation, they were saved by their fellow Adeptus Astartes brethren. It took the help of six other Chapters, including the Brazen Fists, Dark Sons, Doomsayers, Shadowhawks and two others unnamed, to finally extirpate the Punishers from the system. Though the Dark Hunters emerged victorious, it was a pyrrhic victory at best. Their numbers had been greatly reduced and many of their ancient vehicles and transports had been destroyed. But the Dark Hunters would persevere, and go on to rebuild their numbers, though it would take many standard centuries to replace the lost Battle-Brothers.Second Punisher War (982.M41) - Jonah Kerne, Captain of the Dark Hunters 3rd Company led his Space Marines to the world of Ras Hanem during the Second Punisher War against the warband of Chaos Space Marines known as the Punishers. Kerne was able to hold the Forces of Chaos at bay while being assisted by the local garrisons of the Imperial Guard and the Planetary Defence Forces. The Dark Hunters even went so far as to form a temporary alliance with the Aeldari of the Kaelor Craftworld, helping those xenos find an ancient artefact precious to their race in exchange for their aid in defeating the Forces of Chaos. Despite the deceptions and cunning of the Aeldari, Kerne stayed true to his word and gave the artefact to the Aeldari Farseer, thus committing an act of heresy. The remaining Imperial and Aeldari forces were able to hold the Punishers long enough for the remainder of the Dark Hunters Chapter to arrive with Astartes allies drawn from other Chapters, including the Doomsayers. When the war on Ras Hanem had concluded in the Emperor's favour, Jonah was taken by his Chapter back to their homeworld of Phobian. There, he was taken into custody by the Inquisition to answer for his crime.
Doomsayers - Chapter Colours: The Doomsayers' Chapter colours are not listed in current Imperial records.
Doomsayers - Chapter Badge: The Doomsayers' Chapter badge is not listed in current Imperial records.
Doomscryer - Doomscryer: A doomscryer is a type of powerful, precognitive psyker who is stationed alongside the astropaths of the Imperial Palace to aid the Adeptus Custodes, the Emperor of Mankind's praetorians, by searching the tides of the Warp for warnings or indications of future threats to the safety of the Emperor. When these threats are discerned, the Custodes despatch their forces to avert the coming disaster or eliminate the threat by any means necessary.The doomscryers also use their precognitive and clairvoyant abilities to determine the identity of those individuals -- through word, thought or deed -- who possess the ability to avert these disasters before they grow grave enough to threaten the occupant of the Golden Throne. Those individuals who are fated to be saviours are accorded the high honour of a protective detail of Custodians drawn from the Aquilan Shield, so that the Custodes can ensure that a significant Imperial asset survives to carry out the fated actions in the Emperor's defence.
Doomscryer - Corruption of the Doomscryers: However, by the late 41st Millennium, the Custodians had become overreliant on the abilities of the doomscryers. A time of strange omens and ominous whispers engulfed Terra that was remembered by the Custodes as the Time of Madness, beginning with the disappearance of the notoriously conservative Captain-General Galahoth. Battling the stagnation of Galahoth's rule, the Adeptus Custodes found themselves facing a shocking increase in cult activity -- both heretical and xenophile -- throughout the Sol System. Doomsday sects triggered queue-wars between the pilgrim tribes within the Imperial Palace itself, and the Custodians were forced to exercise their authority in the bloodiest fights they have seen in centuries.Reports from the Dark Cells cited a growing sense of agitation amongst the hidden inmates, and numerous support Servitors had to be destroyed by the Shadowkeepers after they exhibit sudden, violent madness. Worse followed when daemonic possession was revealed amongst a sub-sect of the doomscryers themselves, though not until the false predictions of the fallen psykers had aleady sent Captain-General Andros Launceddre to his death at the Battle of the Gilded Pyre. It was amidst this climate of spiralling paranoia and danger that Captain-General Trajann Valoris was elevated to command the Ten Thousand, and he wasted no time in taking the steps necessary to regain ironclad control of Terra's defences.
Doomsday Ark - Doomsday Ark: A Doomsday Ark is a Necron skimmer vehicle used as a massive, mobile weapons platform. A Doomsday Ark is no more or less than a mobile carriage for a Doomsday Cannon, perhaps the most powerful weapon in the Necrons' formidable arsenal.Powerful enough to bring down an Adeptus Munitorum-standard M.39 “Scutum” prefabricated bunker in a single bombardment, a Doomsday Ark, when encountered, must be dealt with before it can move into firing position; for a single salvo can leave an entire army in ruins.
Doomsday Ark - Armament: A Doomsday Ark is armed and equipped with the following:Doomsday Cannon - The Doomsday Cannon is a wonder of super-technology, easily eclipsing the primitive directed energy weapons of the Imperium of Man. Even fired at low power the Doomsday Cannon is a fearsome weapon; when firing at full effect, its searing energy beams burn many times hotter than more conventional Plasma Weapons. Infantry squads caught in the Doomsday Cannon’s fury are obliterated instantly whilst armoured vehicles are reduced to glowing slag. In the face of a shot from a Doomsday Cannon, nothing less than a Titan’s Void Shields can hope to offer anything more than a fool’s hope of protection. Because of the energy constraints that are inherent in the design of a Doomsday Ark, a Doomsday Cannon can only be fired at full power whilst the vehicle is not moving. If the vehicle does move, then the pilots must redistribute power to the dimensional repulsor motive units that keep the Doomsday Ark aloft and thus forcing the Doomsday Cannon to receive less power and fire a weaker, though still powerful, blast.Two Gauss Flayer Arrays – Doomsday Arks are each armed with two separate arrays of five Gauss Flayers -- one located along each flank -- enabling it to "broadside" enemy units on its side. These two arrays enable the Doomsday Ark to repel any enemy assaulters who manage to flank it, as well as those approaching from the rear due to the Ark’s swift turning speeds.Necrodermis - The armour of Doomsday Arks is made up of the same living metal Necrodermis that makes up all Necron bodies and vehicles. Its remarkable regenerative properties allow it to automatically repair damage to itself; whether this is the regeneration of parts of its hull, the reknitting of metal plates, and the reconnection of circuits and other delicate systems to bring its weapon online again.Quantum Shielding - Doomsday Arks are also protected by a layer of Quantum Shielding which exists out of phase from the rest of the vehicle until the moment of deflection. It can deflect the first shot that would otherwise penetrate the Ark’s armour, after which it cannot be used again for some time.
Doomsday Ark - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos.
Doomsday Cannon - Doomsday Cannon: A Doomsday Cannon is a devastating Necron weapon which is a wonder of that undying race's advanced technology, easily eclipsing the primitive directed energy weapons of the Imperium of Man. Only found mounted on a Doomsday Ark -- which is in itself nothing less than an enormous self-propelled Doomsday Cannon -- this is a weapon that can win a battle with a single shot. Even fired at low power, a Doomsday Cannon is a fearsome weapon; when firing at full effect, its searing energy beams burn many times hotter than more conventional Plasma Weapons. Infantry squads caught in the Doomsday Cannon’s fury are obliterated instantly whilst armoured vehicles are reduced to glowing slag. In the face of a shot from a Doomsday Cannon, nothing less than a Titan’s Void Shields can hope to offer more than a fool’s hope of protection.As overwhelming as the Doomsday Cannon is, those who face it may find small relief in that the weapon requires immense amounts of energy to fire. Due to the energy constraints that are inherent in the design of a Doomsday Ark, a Doomsday Cannon can only be fired at full power whilst the vehicle is not moving. This is because the weapon draws on the same power reserves as the repulsor engines of the vehicle. Any systems not directly pertaining to the Doomsday Ark’s main armament are part of the motive units that power its anti-gravitic engines and propel it into position, or the shielding arrays that give the vehicle some measure of protection from enemy fire. Each of these secondary systems draws power from the same source as the Doomsday Cannon, and much of the pilot’s concentration is taken up ensuring that the energy distribution is appropriate to the tasks at hand. As a result, a Doomsday Cannon is somewhat less effective when fired during or immediately following any significant movement of the craft, due to the need for the pilots to redistribute power to the dimensional repulsor motive units that keep the Doomsday Ark aloft. This forces the Doomsday Cannon to receive less power and fire a weaker, though still powerful, blast. Then again, even a low-power blast from a Doomsday Cannon rivals the most hallowed of Adeptus Astartes Plasma Cannons for destructive potential.
Doomsday Monolith - Doomsday Monolith: A Doomsday Monolith is a specialised, super-heavy variant of the mobile Necron fortress known as a Monolith. A Doomsday Monolith combines the properties of a transport craft, armoured super-heavy assault weapon and icon of undying Necron power. Its ponderous form can float across a battlefield upon its anti-gravitic engines, whilst its crystal core pulses with sickly energy that can be manipulated into powerful beams of Gauss lightning which whip out from its weapon mounts. The frontal section of the Monolith is also capable of opening a dark portal and transporting Necrons to the battlefield to cause fresh havoc.
Doomsday Monolith - Known Doomsday Monolith Formations: Doomsday Phalanx - To date, there have been no confirmed records of Necrons fielding super-heavy vehicles comparable with the likes of the Imperial Baneblade and the Eldar Scorpion. Instead, the Necrons seem to favour the deployment of specialised Monolith formations whose combined might is greater than the sum of their parts. Such is the case with the Doomsday Phalanx. First sighted during the Damnos Incident, but since reported in many other conflicts, the Doomsday Phalanx holds at its core a heavily modified Monolith called a Doomsday Monolith by the Imperium that is protected by a phase shift energy generator of unknown design, and has been noted to be capable of focusing awesome destructive energies into devastating viridian beams which can be fired from its Gauss Obliterator. Worse still, a "Doomsday Monolith" is inevitably accompanied by several lesser constructions whose eldritch power it can siphon towards its own cataclysmic ends.
Doomsday Monolith - Armament: A Necron Doomsday Monolith is armed with a large power matrix crystal mounted atop its pyramidal form. This crystal can focus its alien energies to unleash devastating arcs of anti-matter lightning. However, unlike standard Monoliths which can project these energies in the form of a Particle Whip, a Doomsday Monolith can discharge its immense energies in the form of a Gauss Obliterator. The beams themselves are capable of outright destroying large swathes of infantry and vehicles alike. However, a Doomsday Monolith is inevitably accompanied by several other Monoliths, whose eldritch power it can siphon towards its own cataclysmic ends. This additional energy is drained from the power matrices of other Monoliths, and is discharged from the Gauss Obliterator in the form of additional blasts. This increases the weapon's rate of fire and all but ensures the doom of entire enemy armies. Doomsday Monoliths are also armed with four Gauss Flux Arc projectors positioned around its hull. Effectively batteries of three Gauss Flayers each, these weapons are often used to scour the immediate area around the Doomsday Monolith clean of enemies. Finally, all Necron Monoliths feature a powerful wormhole portal known as an Eternity Gate which is built into their forward hull face. The Eternity Gate can act as both a dimensional portal to teleport Necrons through from other worlds or elsewhere on the battlefield, as well as significantly aiding their repair processes whilst they do so. It can also serve as another offensive weapon, a portal of exile which can suck in and banish enemies nearby into oblivion. A Doomsday Monolith is also equipped with a Phase Shift Generator, which functions differently to the Phase Shift Generator also used by a Gauss Pylon. This variant of the technology affords the Doomsday Monolith additional defensive protection by placing the mobile fortress slightly out of phase with the normal flow of space-time, increasing its survivability, though not that of other nearby Necron units.
Doomsday Monolith - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos.
Dorn's Darkness - Dorn's Darkness: Dorn's Darkness is a genetic deficiency suffered by the Astartes of the Excoriators Space Marine Chapter, a Successor Chapter of the Imperial Fists. The Excoriators believe themselves to be pure of heart but not of blood. As former members of the Imperial Fists Legion and now as a Chapter of their own, they are not alone in their experience of genetic deficiency. The Space Wolves and the Blood Angels, as well as the brethren of other Foundings, carry the flaws of their genetic heritage on to new generations. The Excoriators are afflicted by a genetic curse known as Dorn's Darkness. When Dorn's Darkness takes one of their number it might appear to the untrained eye as merely a wretched palsy: a slackness of the jaw, a tremor of the limb, a blankness of the eye. But those who survive it report the experience as a living nightmare, a sleeping wakefulness in which they relive the bottomless woe of Dorn's most trying time -- the grievous mortal wounding of the Emperor of Mankind during the final hours of the Battle of Terra. This is both the genetic blessing of the Sons of Dorn's Primarch and a curse upon his sons. It is to know the possibility -- for even a second -- of an Imperium without the Emperor. To feel what Dorn felt. The profound misery of a Primarch. The paralysing fear that even a man as great as Dorn experienced, for himself and for Mankind, over the Emperor’s broken body after the end of his battle with Horus. Whilst enthralled by the Darkness, its victims cannot speak or communicate. They cannot feed themselves or take water and seem feverishly insensible to everything happening about them.Those Excoriators who fall victims to the Darkness are left in the care of the Chapter's Santiarch, or Senior Chaplain. The Santiarch Balshazar offers the victims of the Darkness a spiritual treatment that either cures them or ultimately results in their deaths. Since the Excoriators are often a fleet-bound Chapter, he has the afflicted interred within a decorative stasis casket that is transported from the Chapter’s Reclusiam on their homeworld of Eschara. The casket is beaten from dull Adamantium and the box has the dimensions of a sarcophagus and the extravagant garniture to match. Its frontispiece features a raised depiction of the Emperor. Even though the casket stands upright, it represents the Emperor as prone, maimed and broken, as he was immediately following his confrontation with Horus at the end of the Battle of Terra. Balshazar’s solution to the affliction of the Darkness is to create a spiritual darkness of his own within the stasis sarcophagus. It is the most solitary of confinements, where no self-respecting Excoriator need look upon his own weakness and invalidity and where he might summon the strength of will to banish the Darkness of the Primarch and recover his sanity. It is not known whether or not the Excoriators are the only Imperial Fists Successor Chapter afflicted by this genetic deficiency.
Dornsblade - Dornsblade: The sword known as the Dornsblade or the Sword of Sebastus, is one of the most revered artefacts by those Space Marine Chapters who bear the genetic legacy of Primarch Rogal Dorn. The Champion of the Imperial Fists Successor Chapter who wins the centennial Feast of Blades has the honour of retaining the blade and the solemn duty of presenting it at the next Feast, the contest their Chapter will host, at most, one hundred Terran years later.
Dornsblade - History: The simple, resplendent sword known as the Dornsblade can be traced back over ten millennia to the Great Scouring that followed the terrible galactic civil war known as the Horus Heresy. Rogal Dorn purposely broke the blade he had used aboard the Warmaster Horus' flagship, the Vengeful Spirit, when he failed to protect his beloved father the Emperor of Mankind from a mortal wounding at Horus' hands. His second sword, the weapon which the Imperial Fists and their Successor Chapters refer to as the Sword of Sebastus or the Dornsblade, emerged with the Primarch from the Battle of the Iron Cage on the world of Sebastus IV.In Imperial custom, the greater the glory of the wielder of a weapon, the more extravagant the decoration of the weapon. Not so with the Dornsblade for it was a weapon that bespoke of spartan honesty and rang with history. It entranced the observer with the dull gleam of the honours eternally earned by it. It was rumoured to be unbreakable, a symbolic reminder of the unbreakable spirit of the Imperial Fists in the face of adversity, given form in the trials of the Iron Cage. It also represented the Imperial Fists Legion's continued unity despite the necessity of the Second Founding.The Dornsblade was crafted from a single piece of high-grade Adamantium and remained completely unadorned. The cross guard, hilt and pommel were all bare metal, with the heavy blade counter-balanced by a solid pentagonal prism marked by angular edges and featureless faces. The hilt had been cross-hatched and scored to provide a grip, and the cross guard had been stamped with three simple numerals across its breadth: VII, denoting the original VII Legion of Astartes, the Imperial Fists. The blade was razored and featureless, bar its bronzed discolouration, which was believed to be the stain of the Traitor blood that had baptised the blade in Rogal Dorn’s hand during the Battle of the Iron Cage.Following the Iron Cage, Rogal Dorn established the tradition known as the Feast of Blades - a centennial competition held between the Imperial Fists and their successors that involved ritual combat between select Imperial Fists Successor Chapter champions. This ritual combat was held within a ceremonial arena known as The Cage. The Cage is no dusty amphitheatre, for it is an architectural interpretation of the Iron Cage as far as accounts allow, but the layout is changed between and within each round – going so far as to shift the geometry of the field during battles.Through the Feast of Blades, Dorn wanted to strengthen and temper the bonds of brotherhood through competition between the various Successor Chapters formed during the Second Founding when the Imperial Fists Legion was first split into separate Chapters. The sole remaining Champion who is blessed in the eyes of Dorn wins the Feast and is formally awarded the Dornsblade as his trophy and prize. The Chapter who won this honour was granted custodianship of the sacred blade and the solemn duty of presenting it at the next Feast that they would host one hundred Terran years later. The current holder of the blade is the Excoriators Chapter.
Double Eagle (Novel) - Double Eagle (Novel): Double Eagle is a spin-off novel from the popular Gaunt's Ghosts series of novels by Dan Abnett. Double Eagle was first published in 2004.
Double Eagle (Novel) - Synopsis: While the Space Marines and Imperial Guard rule the battlefields of the Sabbat Worlds, the skies belong to the Imperial Navy. On Enothis, the enemy are threatening to halt the Imperial advance. Daemonic forces push into Imperial territory, thousands of refugees flee across the deserts and an infamous Chaos-tainted pilot, Khrel Kas Obarkon, rules the sky, his skill in the cockpit matched only by his kill tally. The ace pilots of the Phantine Air Corps' Twentieth Fighter Corps are the Imperium's only hope for victory.
Dozer Blade - Dozer Blade: A Dozer Blade is a type of wargear commonly found on many vehicles of the Imperium of Man and those used by the Forces of Chaos, specifically the Chaos Space Marines and the Lost and the Damned. Dozer Blades come in many different shapes and sizes, such as heavy ploughs, blades, rams, or scoops. These blades are attached to the front of a vehicle and are used to clear obstacles from the vehicle's path and provide an additional layer of protection from enemy fire.Dozer Blades are used to help vehicles make their way though terrain that would normally be inaccessible to them, such as ruins. These blades push aside rubble and dangerous objects such as tank traps and barbed wire. Most types of Dozer Blades are intended for mine-clearing duty, and there exist special types specifically suited to that task.There are several types of special-use Dozer Blades, such as the massive Siege Shields employed by the Adeptus Astartes and the minefield clearing Mine Sweepers preferred by the Astra Militarum. Most Dozer Blades are affixed to the front of a vehicle via a heavy metal push beam with hydraulic arms to lift and lower the blade.