vizn3r/warhammer40k-lore huggingface dataset:
Brontian Longknives - Brontian Longknives: The Brontian Longknives are the highly disciplined regiments of the Astra Militarum conscripted in large numbers from the Hive World of Bront, located within the Golgenna Reach Sub-sector of the Calixis Sector. Despite the high level of violence present on this world, the population of Bront is unusually self-disciplined.The people of Bront favour an assortment of blades over ranged weapons, which typically leaves their bodies scarred during the course of ritualised mass battles using these close combat weapons. These scars are proudly displayed, serving as a mark of experience of an individual warrior's prowess and experience in battle.
Brontian Longknives - History: The Hive World of Bront is known to be a particularly violent place, yet possesses a level of order and discipline not found on many other Hive Worlds of similar population density. One of the younger Hive Worlds in the Calixis Sector, Bront was founded almost a decade after the end of the Angevin Crusade, as a reward to the 33rd Army Group, the last of the Crusade's forces to be demobilised as the sector fully established itself in the Imperium of Man.While not originally a Hive World, Bront was swiftly industrialised, and was reclassified by the Administratum as a Hive World within a mere thousand standard years of its founding. Bront's populace was formed from the descendants of countless thousands of Imperial Guardsmen and their families who were originally drawn from dozens of different worlds, who had been brought together by the shared experience of conflict.
Brontian Longknives - The Spinward Front: Brontian regiments are proud to continue in the martial traditions of their ancestors, fighting for the Imperium as their ancestors did generations ago during the Angevin Crusade. With the Calixis Sector still considered relatively young and wild, Brontian regiments are most frequently deployed to relatively local conflicts, from the brutal insurrection of the Meritech Wars, to the mutant uprising on Tranch and the 47 Kapella Pacification. However, an increasing number of Brontians have seen action in warzones further away, particularly with the needs of the Margin Crusade increasing with every passing year.When Duke Severus XIII annexed the worlds beyond the Periphery Sub-sector into the Severan Dominate, Bront increased its recruitment rate, offering a greater tithe of men to the Departmento Munitorum and to Lord Sector Marius Hax in order to punish this transgression against the labours that their ancestors bled for. Dozens of regiments have been thrown into the Periphery and the zone beyond every year, and this seems unlikely to cease as the conflict on the Spinward Front continues to seethe.
Brontian Longknives - Regimental Culture: The population of Bront have strong traditions of military discipline and ancestral ties to the Imperial Guard, with old regimental affiliations forming a system of clan-houses. These clans form the heart of Brontian society, maintaining ancient traditions from their ancestors' distant homeworlds and instilling a deep sense of loyalty and duty to the God-Emperor in its people. However, the military tradition that defines Brontian culture also ensures that the clans work tirelessly to be ready to defend the Imperium as their ancestors once did. Disputes between clans are resolved through ritualised mass battles, favouring an assortment of blades over pistols, rifles, and other ranged weapons.These ritual battles typically leave little more than scars, which are worn openly where possible to display a warrior's victories and losses, and every Brontian warrior knows and can recount the history of every one of his scars. While most scars are regarded as a sign of experience and honour, a few are viewed with scorn: scars upon a warrior’s back are universally regarded as dishonourable, whether from the bite of a lash to punish a criminal, or from the edge of a blade when fleeing from battle. Ne'er-do-wells and cowards are ill-favoured in Brontian society, and seldom rise to achieve any worthy status once marked as such.The people of Bront grow up surrounded by crowds in the hive cities, and they are used to weaving through even the densest mobs with ease. Brontians seldom endure the horrors of the open sky or suffer the indignities of the great outdoors.
Brontian Longknives - Regimental Organisation: When recruited into the Imperial Guard, Brontian Longknives regiments are deliberately drawn from multiple clans, with individual companies, platoons or even squads all holding different ancestral affiliations. This means that each Brontian regiment represents the world and its people as a whole, rather than any one element of it, and the bonds of bloodshed formed during ritual battle hold these disparate groups together in spite of their differences. A Brontian knows to respect those he faces in battle for the death they can deliver, and the warriors of the other clans have been faced many times.Individual Brontian Guardsmen are still known to bear their scars openly, and carry their favoured knives about their person, adding new blades to their collection with every campaign survived -- a Brontian soldier's experience can be seen in the scars on his arms, torso and face, and in the knives strapped to his armour. Brontian officers are known to carry the tradition a step further, with an array of swords worn at their belts and over their shoulders, and their scars used to help determine their worth as front-line leaders -- rare is the Brontian officer who achieves a significant rank with dishonour's mark upon his back.Brontian regiments are most commonly infantry, mechanised infantry or light infantry, with Brontian armoured regiments being extremely rare. The Brontian preference and talent for close assaults are ill-suited to armour or artillery regiments, and are better served being placed at the front lines, leading assaults with bayonet charges or ambushing enemy patrols with blackened knives. Some notable exceptions exist, such as the famed Brontian 82nd Armoured, whose Leman Russ Demolisher squadrons were invariably found at the heart of the fighting, pounding enemies and fortifications alike at close range.
Brood Brothers - Brood Brothers: "Brood Brothers" is the name given by a Genestealer Cult's members to normal Humans (or any other species that can be afflicted) who have been infected with the xenos genetic material of a Genestealer Patriarch through its ovipositor or even a 4th generation Genestealer.This infection makes these people members of the cult's collective psychic Broodmind as well as the potential parents of a new generation of Genestealer hybrids.Brood Brothers appear completely Human despite their infection and so may be members of the local civil or military authorities, continuing to carry out their normal duties in their world's society.They remain hidden until their cult is ready to unleash its grand uprising against the Imperial authorities.Brood Brothers regard and often venerate the Genestealer Patriarch as a deity and are especially fanatical members of the cult, motivated by intense, instinctual bonds of affection to their Genestealer hybrid relatives produced by their psychic bond.
Brood Brothers - Role: It is common for the Neophyte Hybrids of a gene-sect's later brood cycles to infiltrate their host world's garrison force, or even those Astra Militarum regiments founded from amongst its populace.There, they work alongside the infected Humans who sired the cult's hybrids -- yet appear completely normal -- to ensure the cult spreads ever further.Within an armed force that recruits such divergent strains of Humanity as Ratlings and Ogryns, mild variations of physical appearance are often overlooked -- especially when the cadets in question are so unusually efficient and obedient -- and as the generations pass, it is common for the infiltrating members of that world's Genestealer infestation to be grouped together into the same platoons.The Neophytes and Brood Brothers propagate slowly throughout the military ranks, taking over each corps from the inside until all of its soldiers pay obeisance to the cult's Genestealer Patriarch.These professional warriors carry Departmento Munitorum-issued Lasguns instead of Autoguns, and use Frag Grenades in place of repurposed mining explosives.Some even have access to heavier weaponry and may hijack the famously indomitable vehicles of the Astra Militarum to their cause.When the cult finally begins its uprising to claim the planet, the Brood Brothers will rebel along with their kindred, beginning a campaign of sabotage and guerrilla warfare to wreck planetary defences and tie down those troops who remain separate from the Broodmind.
Brood Brothers - Unit Composition: 9-19 Brood BrothersBrood Brothers LeaderBrood Brothers Heavy Weapons Squad (6 Brood Brothers in 3 two-man teams)
Brood Brothers - Brood Brother: LasgunFrag GrenadesFlamer (As replacement for Lasgun)Grenade Launcher (As replacement for Lasgun)Krak Grenades (For Grenade Launcher)
Brood Brothers - Brood Brothers Leader: LaspistolChainswordFrag Grenades
Brood Brothers - Heavy Weapons Squad: LasgunFrag GrenadesAutocannon (One for the two troops in each team)Heavy Bolter (One for the two troops in each team)Lascannon (One for the two troops in each team)Missile Launcher (One for the two troops in each team)Mortar (One for the two troops in each team)
Broodmind - Broodmind: The Broodmind is the name given by a Genestealer Cult to the psychic gestalt collective consciousness shared by every member of the cult and directed by its Genestealer Patriarch.It is similar in function to the larger Tyranid species' collective Hive Mind and may be an offshoot of it, but unites all the Human and hybrid members of a given Genestealer Cult.
Broodmind - Role: The Genestealer Patriarch unifies the will and purpose of its cult with a subtle alteration of the psyche through the implantation of Tyranid genetic material -- a subconscious link known as the Broodmind. It is this shared sentience that makes the Genestealer Cult so unusually tight-knit and loyal, that gives them uncanny strength and speed in battle, and makes them so utterly self-sacrificing. Such traits, in the Imperium's view, undermine the spiritual sanctity of Mankind.The Broodmind is initiated first in those members of the cult who receive the "Genestealer's Kiss," the introduction of Genestealer genetic material through infection by the Genestealer Patriarch's ovipositor. These people are fully Human, but now come under the Patriarch's psychic influence. They are often referred to as "Brood Brothers."The cult's hybrids, the offspring of those initially infected by the Patriarch who have been mutated from the Human baseline in the womb, are born into the Broodmind. They are a part of its collective consciousness from the time of their birth.The Broodmind is capable of altering the perceptions of those infected by it. For instance, the parents of each of the four generations of hybrids never see their children as monstrous, alien mutants. Even hybrid parents of the fourth generation since the initial infection, who can pass for fully Human themselves, see their fifth generation offspring, monstrous Purestrain Genestealers, as adorable Human infants.The Broodmind prevents them from seeing these creatures as the bestial, hissing changelings they really are. These parents will defend their alien children with the fierce passion all mothers and fathers reserve for their offspring.The Brood Mind also acts as a psychic beacon to draw a Tyranid hive fleet towards the planet where its cult is located. Once the summoned hive fleet comes within range of a few hundred light years of the infected world, a subliminal reaction is triggered in the Brood Mind to goad the Genestealers, their hybrids and Brood Brothers into a frenzy of killing.This unleashes a violent uprising, which weakens the defences of the targeted world and makes it easy prey for the arriving hive fleet of the Great Devourer.The psychic control of the Genestealer's Kiss can be resisted by infected Space Marines, as seen with members of the Scythes of the Emperor. However even they wear psychic dampening hoods to keep out the Broodmind's urgings.
Brotherhood, The - Brotherhood, The: The Brotherhood was a clandestine, internal sect within the Word Bearers Traitor Legion that has been formed at three different periods of the Legion's history to maintain the Word Bearers' theological purity.
Brotherhood, The - The Great Purge: Primarch Lorgar had ordered the initial formation of The Brotherhood during the days of The Great Purge; a time of blood and faith, where the holy wars waged between the factions of the Covenant, the ruling theocracy of Lorgar's feudal homeworld of Colchis, saw 1 in 3 men, women and children burned at the stake for heresy or lost to the slaughter of holy war. In their arrogance, there had been those amongst the Covenant who had sought to defame the new religious teachings that Lorgar brought after he arrived on their world, blinded as they were by their jealousy and desire to hold onto power. They led their devoted, ignorant flock against Lorgar, who wept as he was forced into conflict with those who should have been his brothers. With great reluctance he created The Brotherhood, warrior-monks handpicked from his faction of the Covenant and indoctrinated by Lorgar himself, to act as his foot soldiers in cleansing all remnants of the Old Faith from Colchis.Thus began the first great cleansing of the Covenant that would later form the core of the Word Bearers Legion. Over a billion Colchisian souls perished in that terrible religious conflict. This purge occurred before the coming of the Emperor of Mankind to Colchis and the reunification of Lorgar with the XVII Legion, but it would set the tone for all that was to come.
Brotherhood, The - The Third Purge: In the latter part of the 41st Millennium, the Word Bearers' First Captain and Black Cardinal Kor Phaeron ordered The Brotherhood's formation a third time in order to overthrow the Dark Apostle Erebus, whom the First Captain felt had come to wield too much power within the XVII Legion and was moulding the Word Bearers according to his will rather than the will of the Dark Gods. He also held too much sway with ruling body of the Legion, known as the Dark Council, who had also become subservient to his will. This third iteration of The Brotherhood was secretly led by the Grand Apostle Ekodas of the 7th Host, one of the senior ranking Dark Apostles that sat upon the Dark Council. But this third purge never occurred, as it was halted by Erebus and the Dark Apostle Marduk during their Dark Crusade to take the Boros Gate, a star system of great strategic value to the Imperium. Unknown to the Brotherhood, Erebus had already discovered the rot within the ranks of the Legion and Dark Apostle Marduk was able to identify those that were the leaders of this traitorous cabal. The Dark Council moved swiftly and annihilated those co-conspirators that were members of the Brotherhood, but Kor Phaeron could not be brought to account, as he had felt that discretion was the better part of valour, and so he had severed all ties with the Brotherhood when the cabal had been compromised. Though Kor Phaeron often engaged in power struggles with Erebus over the millennia they were common, and so Erebus treated these struggles as if they were nothing to him and he was unwilling to challenge Kor Phaeron further on the matter. The only likelihood was that at some point, The Brotherhood would rise again.
Brotherhood, The - Notable Members of The Brotherhood: Ekodas - Grand Apostle of the 7th Host.Ankh-Heloth - Dark Apostle of the 11th Host.Ashkanez - First Acolyte of the 34th Host.Burias Drak'Shal - Possessed Daemonic Champion and Icon Bearer of the 34th Host.
Brotherhood of a Thousand - Brotherhood of a Thousand: The Brotherhood of a Thousand is a Codex Astartes-compliant Loyalist Space Marine Chapter of unknown genetic origin and Founding.
Brotherhood of a Thousand - Notable Astartes: Eadmund - Eadmund was a battle-brother of the Brotherhood of a Thousand who took part in liberating the Mostar System and is now serving in the Deathwatch as part of Watch Fortress Talasa Prime's Kill-team Zeal. He later took part in the successful destruction of the T'au Empire's M'Yan'Ral KV128 Stormsurge fabrication facility on the world of Proth.
Brotherhood of a Thousand - Chapter Colours: The Brotherhood of a Thousand primarily wears grey power armour. The Aquila or Imperialis is golden. The white squad tactical specialty symbol on the right shoulder guard designates operational specialty -- battleline, close support, fire support, Veteran or command.A black High Gothic numeral is stenciled on the centre of the squad specialty symbol which indicates squad number.The colour of the shoulder plate trim indicates company number in accordance with the dictates of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Brotherhood of a Thousand - Chapter Badge: The Brotherhood of a Thousand's Chapter badge is a black letter "M" on a slightly undersized white roundlet, centred on a field of grey. The High Gothic numeral "M" represents the number 1,000.
Brotherhood of a Thousand - Trivia: Originally the letter "M" was the Great Crusade-era Legion badge of the Thousand Sons Traitor Legion, before being reunited with its primarch Magnus the Red. After Magnus took command of the Legion the badge was changed to a stylised sun of eight sharp, serpentine points, before eventually becoming the mystical icon known as the Ouroboros (a snake eating its own tail), after the events of the Horus Heresy.
Brotherhood of Blood - Brotherhood of Blood: The Brotherhood of Blood is a Renegade warband of Chaos Space Marines of unknown origins and Founding. They are known to have laid claim to the contested world of Brigannion Four, which lies just outside the Eye of Terror, close to the stable warp route known as the Cadian Gate. They are thought to serve Chaos Undivided.
Brotherhood of Blood - Warband History: The Brotherhood of Blood is most widely known for its claim of the contested world of Brigannion Four. This world is an unimaginably vast fortress of corrupt magic and machine, made all the more impregnable by its current ruler, Manneus Drath of the Iron Warriors Traitor Legion.The Brotherhood of Blood constantly vies with some of the original Traitor Legions who have also laid claim to this contested world, including the Night Lords, Death Guard and the Black Legion, as well as another warband, the Sons of Hate.
Brotherhood of Blood - Warband Colours: The Brotherhood of Blood's colours are not listed in current Imperial records.
Brotherhood of Blood - Warband Badge: The Brotherhood of Blood's badge is not listed in current Imperial records.
Brotherhood of Darkness - Brotherhood of Darkness: The Brotherhood of Darkness are a warband of Chaos Space Marines of unknown genetic origin and allegiance, though some scholars posit that they may be related to the Night Lords Traitor Legion, due to their similar iconography and their penchant for often working together as allies.
Brotherhood of Darkness - Warband History: At an unknown point after the Horus Heresy the Brotherhood of Darkness assaulted an Imperial astropathic relay station near the Eye of Terror, alongside the Chaos Sorcerer Ahzek Ahriman during his exile from the Thousand Sons Legion. They burned the relay station's astropaths alive and massacred the civilians aboard.
Brotherhood of Darkness - Notable Campaigns: War of Broken Wings (261.M33) - A unified armada of vessels drawn from the Night Lords Legion and its myriad allies assaulted the Angels Sanguine Chapter's battlefleet in high orbit above their homeworld of Anzyra. The Angels Sanguine, fighting for their homeworld and the very survival of their Chapter, were pressed into a defensive battle to prevent the mass bombardment of their fortress-monastery. To end the engagement, which records list as lasting for several solar days of protracted void warfare and ship-to-ship boarding actions, the Angels Sanguine forced a final resolution by offering the perfect bait: they allowed their flagship, the Cruor Domina, to be crippled and boarded by hundreds of enemy Heretic Astartes. While the Space Marines defended their battle barge to keep it from being taken as a prize by the raiding Night Lords, a full three hundred Death Company warriors were sent by Boarding Torpedoes to slaughter their way through the vulnerable crews of eight enemy capital ships, including the renowned Lies of Dawn, the Foresworn, and the Brotherhood of Darkness' warship Sightless Godling. The Angels Sanguine, as a member Chapter of the Sanguinary Brotherhood, had always suffered fiercely from the Flaw in Sanguinius' gene-seed, and such an assault represented a standard century's worth of prisoners within their fortress-monastery's Tower of the Lost suffering from the Black Rage being unleashed into battle one last time. Without Chaplains to lead them, the afflicted Astartes of these Death Companies were sacrificed in desperation, with no hope of recovery. Yet their crazed assault turned the tide. Suddenly, at risk of losing many of their own flagships, the Traitor warbands fought their way back to their own vessels, only to be cut down by the enraged defenders as they turned their backs and fled. Those Traitors that managed to return to their own ships were met with entire decks left as abattoirs by the rampaging Space Marines of the Death Companies, and were forced to contend with the blood-maddened boarding parties even as they ordered their ships back from the primary assault.Qabbalis Heresy (Unknown Date.M40) - The Brotherhood of Darkness are known to have taken part in the Qabbalis Heresy.Destruction of Convoy 36/129/b (003.998.M41) - A convoy of Imperial vessels including cargo carriers, transport spacecraft and civilian passenger liners was ambushed by warships belonging to the Brotherhood of Darkness Chaos Space Marines in the Pandraxx Sub-sector of the Acteron Sector in the Ultima Segmentum. All spacecraft in the convoy were destroyed and no survivors were found.
Brotherhood of Darkness - Notable Warships: Sightless Godling (Unknown Class) - A warship of the Brotherhood of Darkness that came under assault by the Black Rage-afflicted Death Companies unleashed by the Angels Sanguine upon the Heretic Astartes forces led by the Night Lords that assaulted their Chapter planet of Anzyra during the War of Broken Wings in 261.M33.
Brotherhood of Darkness - Warband Colours: The Brotherhood of Darkness wear jet-black power armour with red trim on the shoulder guards. The armour is covered in glowing, yellow blasphemous glyphs.
Brotherhood of Darkness - Warband Badge: The badge of the Brotherhood of Darkness is a bone-coloured, horned skull with crimson bat-like wings on a black background, strikingly similar to that of the Night Lords Traitor Legion.
Brotherhood of Dust - Brotherhood of Dust: The Brotherhood of Dust was a powerful Chaos Space Marine warband that consisted primarily of exiled Thousand Sons Chaos Sorcerers founded by Amon, the former captain of the 9th Fellowship of the Thousand Sons Legion, and the equerry of Primarch Magnus the Red.Amon eventually confronted his former friend and later bitter rival, Ahzek Ahriman, in an epic sorcerous duel, but was ultimately defeated and slain. Ahriman absorbed the fallen sorcerer's power and took Amon's battle-plate, and assumed the mantle of leadership over the Brotherhood of Dust as his own.It is not known if the Brotherhood of Dust survived into the 41st Millennium, or if they are one and the same with the Prodigal Sons, the warband of Chaos Space Marines that Ahriman currently leads.
Brotherhood of Dust - Notable Brotherhood of Dust Members: Amon (KIA) - Chaos Sorcerer Lord and warband founder and leader.Tolbek (KIA) - Chaos Sorcerer and exiled member of Ahriman's cabal.Siamak (KIA) - Chaos Sorcerer and exiled member of Ahriman's cabal.Zabaia (KIA) - Chaos Sorcerer and exiled member of Ahriman's cabal.Helio Isidorus - Rubric Marine, former Thousand Sons Legionary.Mabius Ro - Rubric Marine, former Thousand Sons Legionary.
Brotherhood of Dust - Warband Colours: The Brotherhood of Dust wore power armour in the pre-Horus Heresy Legion colours of the Thousand Sons, favouring lacquered red with silver trim as well as ornate crests on their helmets similar to the striped cloth crowns once worn by ancient Gyptian pharaohs of Terra.Following Ahriman's takeover of the Brotherhood of Dust, their colours were replaced with polished sapphire blue and gold trim, akin to the post-Heresy colours of the Thousand Sons.
Brotherhood of Dust - Warband Badge: The Brotherhood of Dust, like the Thousand Sons of old, incorporates the XVth Legion's old iconography as their badge.
Brotherhood of Lethe - Brotherhood of Lethe: The Brotherhood of Lethe are a warband of Chaos Space Marines that were once a Loyalist Space Marine Chapter known as the Crusaders of Dorn. Though their origin and Founding is unknown, their Chapter name suggests lineage from the Imperial Fists. The Crusaders of Dorn were corrupted after entering the Eye of Terror in 321.M37 as part of the Imperial Abyssal Crusade. It is unknown what they endured during their sojourn into the Eye, but by the time they made their way back into realspace, they had become the warband of Chaos Space Marines known as the Brotherhood of Lethe.
Brotherhood of Lethe - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Crusaders of Dorn were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister turn of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. The true account of what occurred within the Eye to the Crusaders of Dorn is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. By the time they reemerged from the Eye many standard centuries later, the Crusaders of Dorn were no more, for they had become the Chaos Space Marine warband known as the Brotherhood of Lethe, wholly dedicated to the service of the Ruinous Powers.
Brotherhood of Lethe - Warband Colours: The Brotherhood of Lethe warband's colours are not listed in current Imperial records.
Brotherhood of Lethe - Warband Badge: The Brotherhood of Lethe warband's badge is not listed in current Imperial records.
Brotherhood of the All Seeing Eye - Brotherhood of the All Seeing Eye: The Brotherhood of the All Seeing Eye was an order of archivists within the ancient Mechanicum during the time of the Great Crusade and the Horus Heresy that resided on the Machine Cult's homeworld of Mars.They witnessed the destruction of countless forms of priceless knowledge that had been maintained or recovered by the Mechanicum from Mankind's lost past at the hands of the Dark Mechanicum during the Martian civil war known as the Schism of Mars.
Brotherhood of the Blue Hawk - Brotherhood of the Blue Hawk: The Brotherhood of the Blue Hawk was a division of the White Scars Legion that was detached from the Legion's main body to carry out a reconnaissance of frontier regions of the galaxy during the last years of the Great Crusade.It returned to Imperial space long after the end of the Horus Heresy and refused to follow the edicts of the Codex Astartes and the forced division of the V Legion during the Second Founding, preferring to seek its own destiny in a galaxy it no longer recognised.
Brotherhood of the Blue Hawk - History: At some point during the Great Crusade, the Brotherhood of the Blue Hawk of the White Scars Legion was tasked with charting the southern rim of the galaxy for eventual Imperial Compliance by the Great Crusade, a task they undertook for solar decades with exacting diligence.In 087.M31 this Brotherhood returned to Imperial space, emerging from the Warp at the remote way-station of Theogranth in the southern reaches of an Imperium weakened by a terrible civil war they knew nothing about. The Brotherhood of the Blue Hawk numbered a mere 132 Astartes on its return. Yet here, at the moment of their triumph, they fell under attack by Renegade warbands of the scattered Alpha Legion who had come to Theogranth looking to pillage supplies.Shocked to find themselves at war with those they had always counted as brothers, the Brotherhood suffered badly in the battle, repulsing the Alpha Legion at the cost of much of their own strength. This was to be the last battle of the Legiones Astartes, the other Legions long since rendered down into separate Chapters by Lord Commander of the Imperium Roboute Guilliman's edict of the Second Founding. The last vicious stroke of the Horus Heresy, the final betrayal of brother against brother, for those that had survived the Age of Darkness no longer thought of the Traitor remnants as kin.Triumph was turned bitter by the spilt blood of their brethren, and victory was bought at a steep price. Only 28 of the White Scars would survive to reach Chogoris, there to learn of the full horror of the Horus Heresy, the crippling of the Imperium and the disappearance of their own Primarch Jaghatai Khan in the years of tumult and war that followed it. They had set out at the height of the Imperium and returned to find it crushed, to find that the Legion they once knew no longer existed, replaced by a bastard creation of necessity.When word of their return reached distant Terra, Roboute Guilliman sent for them, seeking to make a spectacle of this lost Brotherhood and to see them reinstated into the new order of the Imperium. Yet, all that would arrive at Terra was a short missive, penned by Yeke Negurin Khan, the commander of the unit, before he and the warriors of the Brotherhood of the Blue Hawk departed Chogoris, never to return. To this day no sign of their death has ever been found, and it is possible that they still make war in the Emperor's name far beyond the shrunken borders of the Imperium.
Brotherhood of the Blue Hawk - Colours: Like the rest of the White Scars Legion, the Brotherhood wore white Power Armour with red trim and tribal lightning bolt marks, as well as elaborate black tactical markings.
Brotherhood of the Blue Hawk - Badge: The insignia of the Brotherhood of the Blue Hawk was an azure and white hawk with spread wings.
Brotherhood of the Blue Hawk - Notable members: Yeke Negurin Khan - Commander of the Brotherhood of the Blue Hawk.
Brotherhood of the Horned Darkness - Brotherhood of the Horned Darkness: The Brotherhood of the Horned Darkness is a dangerous and highly organised malefic Chaos Cult whose origins and activities go back according to some sources to the founding of the Calixis Sector and quite possibly beyond. This cult has been repeatedly smashed time and again over the centuries only to appear again some standard years or solar decades later. Membership, size, form, and power may vary, but it is always recognisable in its core beliefs and the object of its worship -- the Daemon Balphomael, the Horned Darkness.The Brotherhood, known to some as the "Pact of Balphomael" or the "Black Society," is recognised by the Ordo Malleus as a near-archetypical Daemon-worshipping Chaos Cult, although often better resourced and more dangerous than most. Appealing to the Imperial nobility and the ruling elite who tend toward ambition and megalomania rather than jaded excess or forbidden pleasure, Balphomael's supplicants are often austere, driven, and dangerous individuals who obey their master's teachings and feed his hungry demand for sacrifice and suffering. In the past, multiple groups worshipping the Daemon have been in existence at the same time, either kept in ignorance of each other or set up as rivals to prove their worth, depending on their Daemonic master's whim.Historically, cults worshipping the Horned Darkness have been discovered as far afield as Landunder, Malfi, and Sepheris Secundus in the Calixis Sector. However, the cult's greatest stronghold in the past, and the place where it has reared its head time and again is mighty Scintilla itself.Here at the heart of the Calixis Sector, the heresy once became so powerful and widespread as to threaten to corrupt the seat of sector government. Some scholars of the forbidden believe that the Daemon has some particular connection to this world, which, if it could be somehow broken, may cast it out more permanently and end its malign influence on the sector once and for all. Unfortunately, the past has proven that the threat of the Horned Darkness is not so easily destroyed.
Brotherhood of the Horned Darkness - Origins: The cult has threatened scores of worlds at various points in the Calixis Sector's history, and individual Brotherhoods have ranged greatly in power and dominion, from a dozen individuals in a single guild to grand malefic conspiracies encompassing a chain of worlds with thousands of cultists bound to Balphomael's service. Without doubt though, the most potent danger the cult ever posed was to the very heart of the sector itself some 440 Terran years ago, in the fourth century of the 41st Millennium.During those days, the Brotherhood had become embedded in the sector's infrastructure and even within the Lucid Court of Scintilla. Meanwhile, its figurehead organisation, the Tellurian Combine, rose to become the dominant economic force in the sector. Faced with the dire truth when uncovered, the Inquisition had a difficult choice to make. To denounce and attack the Combine directly would have tempted anarchy in the highest echelons of Imperial government and perhaps even risk open civil war within the sector.Instead, the entire resources and wiles of the Ordos Calixis -- Ordos Malleus,Hereticus, Xenos, and others -- were brought to bear in a true shadow war. Within a solar decade, the whole edifice of the Tellurian Combine was mercilessly brought down, its cabals isolated and destroyed by covert raids, Exorcist death squads, and contract assassinations. At the same time, the cult's workings and secret pawns were forced into the light and slaughtered in what is believed to have been the largest deployment of Officio Assassinorum agents in the history of the Calixis Sector.Much of what the Inquisition knows of the Brotherhood and its dark patron harkens back to this great and secret purge. It was the famed Daemonhunter Orpheus himself, at the head of an intercession force of Grey Knight Terminators, that finally vanquished the avatar of the Horned Darkness in a hidden temple in catacombs deep under the Tellurian Chancellery in Hive Sibellus.Although the power of the cult was broken and thousands of unclean Heretics and their duped lackeys were slain, the Brotherhood did not die. Time and again, signs of the Brotherhood stirring has come to light, although it has never managed to attain even a fraction of its former power and glory -- or so the Inquisition believes. Others, however, believe this relative silence simply means that it has become even more subtle and adept at hiding its tracks. They fear that unless the true root of the Daemon-incursion is found, it is only a matter of time before the Brotherhood rises once again to corrupt the Calixis Sector from within.
Brotherhood of the Horned Darkness - Flavian Invicta: The Traitor Cardinal: Perhaps the greatest shock in the aftermath of the whole Tellurian Combine affair was the revelation of the identity of the Brotherhood's greatest diabolist, Flavian Invicta, Cardinal Palatine of the Ecclesiarchy. Invicta was a highly ranked but otherwise undistinguished clergyman attached as part of the Adeptus Ministorum's delegation to the Lucid Court of Scintilla. He appeared in public to be an affable, pious old man from an old and respected family in the twilight of his Ecclssiarchy career but was, in fact, a ruthless power-broker and diabolist who harboured ambitions to be the true power behind the throne of the whole sector.Invicta was thought to have sold his soul to Balphomael while still a young man, and close inspection of his personal history uncovered countless strange occurrences and the mysterious deaths of many rivals and competitors. The official record states that Invicta died suddenly of natural causes, but rumours within the Ordo Malleus persist that he remains alive still, cursed by the boon of longevity that his master granted, screaming endlessly in a pain amplifier buried deep beneath the Inquisitorial fortress called the Bastion Serpentis.
Brotherhood of the Horned Darkness - The Daemon Balphomael: Balphomael, the Horned Darkness, is a Daemonic power that has seemed to lurk in the shadows of the Calixis Sector since it was founded, and is doubtless far older than this. Over the years the Inquisition has acquired considerable lore and anecdotal evidence about this being whose power is at least equivalent to that of a Daemon Prince, if not considerably greater. Seemingly owing no direct fealty or allegiance to any other of its kind, it has the characteristics and nature of a power broker. It is a being who demands worship and obeisance and sacrifice, who in return grants patronage and power.Legends and scraps of lore describe Balphomael as a towering figure of unholy fire and billowing darkness, a horned shadow that can be summoned from a bonfire piled high with burning hearts given in offering. The testimony of cult members brought to question by the Ordos Majoris of the Inquisition claims that the Daemon may also take the shape of a saturnine man or striking woman of imperious manner -- a dealmaker whose honeyed tongue might corrupt a saint, but whose eyes burn like embers and whose shadow is cast in the terrible flickering shape of its true nature.The Daemon is a powerful and dangerous Warp entity, and one that cannot be commanded or controlled, by even the most powerful mortal sorcerer. Some scholars within the Ordo Malleus speculate that its "appearances" in corporeal reality (including on one occasion when a powerful avatar of the beast was battled by the Ordos and the Grey Knights) are actually little more than Warp-projections, the meanest portion of a far greater whole that coils in the Empyrean beyond.
Brotherhood of the Horned Darkness - Motivations: If one motivation lies behind everything that the cult does, it is overriding ambition. The cult's mortal masters, known as the "Servants" (a reference to their direct relation to the Brotherhood's Daemonic patron), are characterised by their lust for power and dominance over their fellows, principally manifested through quite mundane means -- wealth, influence, authority, status, and fear. They desire not to bring down the Imperium, but to rule it and wield ultimate power from behind the scenes -- to become in effect, the secret masters of all Human life.The Brotherhood's membership (which covers both genders despite its name) is drawn almost exclusively from the Imperium's rich, the powerful, and the ambitious, who, despite their wealth and station, desire even more. To them, the Brotherhood's purpose is to help them dominate others and obtain more privilege and power. The Daemon at the cult's heart also demands worship, which takes the form of obeisance, devotion, and propitiation for the main part, rather than fanatical faith or belief in its divinity.Balphomael's creed, such as it is, breeds disdain, selfishness, and arrogance, and the Brotherhood quantifies the masses of Humanity (and the whole Imperium for that matter) as so much chattel to be used and disposed of at a whim. The Brotherhood is wary of rivals and threats to its secret dominion, particularly so in the case of rival Chaos Cults and other influences who would undermine it or usurp its goals. Thus the cult is not above employing subtle means to destroy the competition (such as leading on the wrath of the Imperial authorities against a troublesome rival, etc.). The Holy Ordos, in particular, are seen as a threat and one which it should be vigilant against. However, direct conflict with the Ordos of the Inquisition should be avoided.
Brotherhood of the Horned Darkness - Rule of the Brotherhood: To many who are attracted to the cult, involvement can seem a rational and even sensible choice, an alliance with a powerful force that can grant them their desires, protect them from their enemies, and see them triumph over their rivals. They may rationalise it as a simple act of commerce and fealty, no different in essence than swearing loyalty to a guild or siding with a Great House of the sector's nobility. For many, the fact that recognisable strictures such as binding contracts, strict hierarchy, and demanded obedience are all cornerstones of the Brotherhood's structure make the cult merely a continuation of what their lives in the Imperium already demand.The cult fosters this lie by taking on the trappings of a secret society dedicated to furthering its members' interests. Often it only reveals its true nature to aspirants once they have been fully tested, compromised, and tempted by the power and influence the cult offers. Such sane and civilised trappings are, of course, ultimately a deceit, and one willingly embraced by the cult's members to conceal the dark and festering truth at the cult's heart, the Daemon Balphomael. The Horned Darkness is a powerful entity able to grant great boons to those that swear it service. However, its price is likewise heavy, its only coins of exchange are sacrifice and death, and it is a jealous and unforgiving master.The Brotherhood also sees the value in blackmail, brutality, and the exploitation of the vices of others as effective tools to bring the weak to heel and ensure their obedience. It prefers to suborn, intimidate, and corrupt as an exercise of power. When the time for killing comes, however, the Brotherhood either employs calculated and overwhelming force so as to make a terrifying example to others, or masks its crimes as accidents or random acts of violence, whichever best suits its needs.It is this high degree of self-control that has made the cult so dangerous in the past. Its ability to operate clandestinely and sparingly, where other less-organised or more psychotic cults often expose themselves by succumbing to their own excesses or deluded beliefs, makes it an unusually subtle enemy for the Inquisition's Holy Ordos.
Brotherhood of the Horned Darkness - Myth of Khorazin: On more than a dozen occasions through the years, the cult has been discovered spreading corruption at the heart of several commercial empires and noble houses on Scintilla. It has also spread its tendrils into the apparatus of state, the Administratum, and even the Ecclesiarchy. Only through the eternal vigilance of the Inquisition, and with much destruction and bloodletting, has the Brotherhood been excised. In the most perilous of these cases, the Brotherhood, through the front of the Tellurian Combine, almost managed to co-opt and corrupt the Lord Sector's government on Scintilla before it was found out and destroyed.This has led some within the Ordo Malleus to search for some focus for the Daemon on this world over and above its worth as the sector capital. Some believe there is some hidden Warp rift, tainted relic, or phenomenon on Hive Sibellus, which if it could be uncovered and destroyed, might provide a more permanent solution to the problem. The Daemonhunter Orpheus uncovered a potential name for this focus in the secret ciphers of the cult, that of "Khorazin." Just what this Khorazin is -- a place, artefact, allegory, or individual -- remains unproven, but evidence suggests that it is somewhere in Scintilla's barren wastelands.
Brotherhood of the Horned Darkness - The Daemon's Domain: Behind the veneer of the cult's power-mongering and the secretive machinations of its controlling cabals, Balphomael demands its due. As a result, the cult maintains a string of hidden shrines to its Daemonic patron. These are temples of forbidden worship where ritual murder is carried out in Balphomael's name, and where the cabal members can commune with their dark master, call down malefic curses on their enemies, and summon other Daemons to do their bidding.Such shrines and temples are constructed in secret and hidden within noble estates or concealed in disused industrial facilities and other forlorn and abandoned locales where the cult's business can be conducted far from prying eyes. No matter how well-hidden, these structures (thanks to their ritual significance and Balphomael's own requirements) remain a vulnerability to the cult, as they must be left in place once constructed and consecrated and cannot be abandoned or easily moved. Indeed the Imperial authorities' stumbling on such a temple to the Horned Darkness has precipitated the cult's discovery and destruction in the past.
Brotherhood of the Horned Darkness - The Daemon's Due: Balphomael's demands on his servants are unremitting and steep. He demands complete and unswerving allegiance to him above all other creeds and gods, and the pledge of his followers' immortal souls. He also demands far more tangible sacrifices in the form of the ritual murder of the Brotherhood's enemies in his name and the burnt offerings of the betrayed and the weak to appease his hunger and fuel his darkly-given rituals of power.For those with whom he enters into a Dark Pact, his boon comes with this price and more: he demands true sacrifice, the destruction of something of great personal value to the petitioner in Balphomael's name. Just what this sacrifice entails will vary, but commonly involves the betrayal and death of a close friend, loved one, or cherished dream. For some cold-hearted petitioners with no such humane foible, the Daemon has been known to take a hand, an eye, or a handsome visage whose loss the petitioner must suffer in payment.