vizn3r/warhammer40k-lore huggingface dataset:
Guardian - Role: Clad in psycho-reactive Mesh Armour and armed with lethal Shuriken weaponry, the Guardians of the Craftworld Aeldari armies are able warriors all. Gifted with the natural speed of the Aeldari and the determination to preserve their craftworld no matter the cost, the Guardians are more than a match for the soldiery of the "lesser races."Guardians are the civilians of the craftworlds, who take up arms as assault teams, pilots and artillerymen. In this way, all Aeldari can play the role of the remorseless killer should the fates dictate it. Among the ever-thinning ranks of the Aeldari, Guardians remain the most numerous of a craftworld's warriors. Yet they are not deployed idly, for every Aeldari life is a precious thing, not to be squandered in pyrrhic victories or needless last stands.To tip the odds further in their favour, Guardians go to battle supported by anti-gravitic weapons platforms whose crews have a mandate to vanquish priority targets in a storm of firepower. Should a foe draw too near, Guardian Defenders make a fighting retreat, for their weapons are designed for accuracy on the move.When an Aeldari Guardian dons his "war mask," his former life is supplanted by the thrill of battle. Thoughts of peace and tranquility are replaced with the desire to destroy his foes and secure glorious victory. Where once the dulcet tones of a star-harp would stir the Aeldari's spirit, at war the wailing song of the Shuriken Catapult and the blast of grenades are the sounds that set their heart racing.
Guardian - Guardian Defenders: Guardian Defenders are the most common militia troops drawn from the civilian population of the Asuryani craftworlds. The weapons used by the Guardians vary depending on their battlefield role.Guardian Defenders act as support units, manning anti-gravitic heavy weapon platforms that glide effortlessly over rugged terrain as they blast away at any targets that get too close.These platforms are crewed by two of a squad's Guardians and mount a Bright Lance, Missile Launcher, Scatter Laser, Shuriken Cannon or Star Cannon. These squads can be transported by a Wave Serpent if they do not exceed its passenger capacity, and will sometimes be joined by a Warlock to lend them their aid.If the enemy closes in on their position, the Guardians will unleash a withering hail of fire from their Shuriken Catapults, moving steadily to safety all the while. When the Farseers and Autarchs of a craftworld deploy Guardian Defender squads, they do so knowing that they are risking the lifeblood of their people.For that reason, Guardian Defenders are briefed to avoid the closest and most furious aspects of combat wherever possible, though in practice they fight as bravely as any of their kin.It is a testament to the skill and technology of the Aeldari that even their civilians are capable of engaging an enemy army and emerging victorious.
Guardian - Storm Guardians: Despite the precious nature of all Aeldari life, sometimes the brutal economy of war requires autarchs to commit troops to shock assaults and bloody close combats. Though rare among the craftworlder warhosts, the Storm Guardians are warriors ideally suited to the reckless maelstrom of melee.Many Storm Guardians are drawn from those Asuryani who once walked the Path of the Warrior and served with Aspect Shrines dedicated to close combat. Though they have set down their war masks to walk a new Path, when necessity calls, they can put it back on and once more use the deadly melee skills they once honed to perfection.Armed with Shuriken Pistols and crystal-toothed Chainswords, they wade into the press of enemy ranks, hewing open flesh in vivid sprays of gore. However, unlike the clumsy butchery of the other starfaring species of the galaxy, there is a beautiful violence to the way the Storm Guardians despatch their foes.Elegantly balanced Aeldari chainswords carve bloody figures of eight in the air as they find the throats of enemies, the agile Storm Guardians ducking and diving through the foe's errant fire whilst shooting their Shuriken Pistols point-blank into their ranks.Storm Guardian squads are a rare sight, but effective nonetheless, acting as assault troops in support of the craftworld's Aspect Warriors. Although they lack the protection afforded by Aspect Armour, they fight with all the skill and grace of their kind.With preternatural speed, their weapons sweep into the foe, chopping through limbs and joints before their adversaries can take a heavy toll in return. Storm Guardian squads invariably need to move fast, sprinting from one hotly contested strongpoint to another, and thus they forego the use of heavy weapon platforms.Instead, these darting fighters bear specialist weapons; they often bolster their short-ranged firepower with Fusion Guns and Flamers, and some even wield Aeldari Power Swords, allowing Storm Guardian squads to excel in a wide variety of close assault roles.If small enough to fit within its transport bay these squads may ride into battle within a Wave Serpent, and are sometimes accompanied by a Warlock to lend them psychic aid.
Guardian - Black Guardians of Ulthwé: Perhaps due to its proximity to the Eye of Terror, Craftworld Ulthwé boasts far more combat psykers than other craftworlds. Consequently, it has relatively few Aspect Warriors, instead relying heavily upon a standing army of citizen troops known as the "Black Guardians."These fearless soldiers hold back the advance of the Chaos hordes in a hundred different locations, striking with serpentine swiftness from hidden Webway portals across the Segmentum Obscurus. Black Guardians form the bulk of Ulthwé's standing army.They are more highly-trained compared to standard Guardians, but are arranged in a similar tactical manner, consisting of both Defender and Storm Guardian units.Tactically, the Black Guardians make heavy use of the Webway which allows them to appear anywhere on the battlefield, seemingly emerging from nowhere.The other forces used by the Black Guardians include Black Guardian Jetbikes, Vypers, War Walkers and grav-platform mounted support weapon batteries.
Guardian - Rune: The Guardian rune represents the trinity that guides the Craftworld Aeldari both in their daily lives and on the field of battle.
Guardian - Guardian Defenders: Mesh ArmourShuriken CatapultPlasma Grenades
Guardian - Storm Guardians: Mesh ArmourShuriken PistolChainswordPlasma GrenadesFusion Gun (Optional for ranged fire support)Flamer (Optional for ranged fire support)Aeldari Power Sword (Optional)
Guardian - Sources: Codex: Craftworld Eldar (3rd Edition)Codex: Eldar Craftworlds (7th Edition) (Digital Edition), pg. 59-61, 62, 70, 120-125, 131, 141-145, 156-158, 162-164, 174-175, 177, 180-191, 316-317, 319-320, 322-324, 379-380, 383-384Codex: Eldar (6th Edition), pg. 40Codex: Eldar (4th Edition), pp. 39-40Codex: Eldar (3rd Edition), pp. 12-13Codex: Eldar (2nd Edition), pp. 7-8Codex: Eye of Terror (3rd Edition)Epic Swordwind (Specialty Game), pg. 14Warhammer 40,000: Munitorum - Shuriken Catapults (Digital Edition)
Guardian Spear - Guardian Spear: The Guardian Spear has been the signature weapon of the Adeptus Custodes since the time of the Unification Wars in the 30th Millennium, and in many ways their symbol of office. Elegant and deadly, it is a potent and unique design incorporating a Power Blade and a highly advanced integrated bolter weapon, and in the hands of a Custodian Guard it can strike and parry at blinding speed despite its size. More rarely, these weapons mount not bolters but advanced, specialised sub-weapons such as compact Meltas or even Adrathic Disintegration Beamers, issued against the deadliest of expected foes.A Guardian Spear known as a "Vigil Spear" is also wielded by Deathwatch Watch Masters, the senior-ranking Astartes officers within the Ordo Xenos' Chamber Militant, the Deathwatch, who serve as the commander of a Deathwatch watch fortress or other Deathwatch headquarters installation. The fabled weapons carried by these elite warriors are symbolic of their roles as sentinels. This is a sign of great trust, for it is the same weapon borne by the Emperor's personal warrior elite, the Custodian Guard, yet modified to fire the signature bolts of the Deathwatch which contain substances anathema to their targets. When a watch master joins the fight on the front line, he cuts down his foes with a cold precision that leaves monsters and tyrants slain in his wake.
Guardian Spear - Guardian Spear: The Guardian Spear is the most common type of weapon utilised exclusively by the Custodian Guard. The power field surrounding the blade of this weapon is capable of hewing a Chaos Space Marine in two. This deadly weapon also incorporates a Bolt Caster, a double-barreled bolter weapon able to strike at targets from afar. It can lay down a hail of fire, cutting down Traitors, Heretics and xenos threats with ease.
Guardian Spear - Adrasite Spear: An Adrasite Spear is a Guardian Spear that incorporates an Adrathic Destructor, a potent weapon of the Dark Age of Technology, that fires a directed energy disintegration beam of phenomenal destructive potential, long gathered to the Emperor's household and entrusted to no other. Utilised primarily by the heavy shock troops of the Tharanatoi caste, these dark relics are only issued against the deadliest of expected foes.
Guardian Spear - Pyrithite Spear: Rarely, a Guardian Spear does not mount the usual bolter, but advanced, specialised sub-weapons. The Pyrithite Spear is one such variant which incorporates the deadly Melta Beam, a type of compact Melta Weapon.
Guardian Spear - Paragon Spear: A Paragon Spear is the most beautifully wrought and deadly weapons of the Custodians' arsenal, which incorporates a built-in Paragon Bolter. These storied weapons are wielded by the most noted Shield-Captains and Tribunes amongst the Ten Thousand of the Adeptus Custodes.
Guardian Spear - Dreadspear: In addition to their standard armament, such is the dexterity and power of a Contemptor-Achillus Dreadnought, that they are able to wield scaled-up versions of the iconic weapon of the Custodes, known as a Dreadspear, with devastating power.
Guardian Spear - Vigil Spear: A Vigil Spear is a Guardian Spear that is used as the traditional armament of the Deathwatch Chapter's watch masters.
Guardian Spear - Sources: Codex: Adeptus Custodes (8th Edition), pp. 37-39, 47, 52, 76Codex: Deathwatch (7th Edition), pp. 33, 52, 64, 74, 105-106Codex Supplement: Deathwatch (9th Edition), pg. 54The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 117, 243-244, 262, 269The First Heretic (Novel) by Aaron Dembski-BowdenBurning of Prospero Imperial DatasheetsForge World Webstore - Legio Custodes Adrasite SpearsForge World Webstore - Legio Custodes Pyrithite Spears
Guardians of Celeres - Guardians of Celeres: The Guardians of Celeres is a Loyalist Codex Astartes-compliant Space Marine Chapter of unknown Founding and origin. Nothing else is currently known about them in Imperial records.
Guardians of Celeres - Chapter Colours: The Guardians of Celeres primarily wear dark green Power Armour with the exception of the shoulder plates which are white. The Aquila or Imperialis on the chest plate is silver. The black squad specialty symbol -- Tactical, Assault, Devastator, or Veteran -- is located on the right shoulder plate. A white Roman numeral is centred on the squad specialty symbol, indicating squad number. The colour of the shoulder plate trim indicates company number in accordance to the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.
Guardians of Celeres - Chapter Badge: The Guardians of Celeres' Chapter badge is a large black skull, centred between a pair of Greek letters -- "Sigma" -- which are addorsed (facing away from one another), on a field of white.
Guardians of Celeres - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 48
Guardians of the Covenant - Guardians of the Covenant: Guardians of the CovenantSpace MarineChapterDark AngelsUnforgivenFoundingTheir adopted homeworld, Mortikah VII, lies near the western rim of the Imperium, and their mountain-top fortress-monastery takes the form of a mighty Imperial cathedral, its great spire piercing the clouds.The Guardians of the Covenant have fought most of their battles within the Segmentum Pacificus. They are known to have spearheaded a number of Imperial Crusades into the Halo Stars and the Veiled Region.The Guardians of the Covenant gained special honours for their deeds during the Lelith Incursion, when they saved an entire Sub-sector from a particularly appalling brand of xenos subjugation.The Chapter is known for its exceptionally monastic character. True warrior-monks of the Emperor, the Guardians of the Covenant are assiduous in studying the teachings of the Emperor and of their Primarch.Their banners, armour and the flanks of their vehicles are covered in spidery, handwritten and illuminated High Gothic text extracted from the pages of the Codex Astartes, the Requiem Angelis and many other tomes held sacred by the Adeptus Astartes.
Guardians of the Covenant - Chapter History: The Guardians of the Covenant are as dedicated to the scholarly arts as to the ways of war. Masters of both, the battle-brothers of this Chapter use their keen intellects as a weapon as sharp as their Chainswords.The Chapter's Astartes study the teachings of the Emperor and of their Primarch Lion El'Jonson in minute detail, attaining a unique perspective on the object of their diligent studies. Every shred of ancient wisdom is absorbed, debated and analysed, so that no ruse or stratagem is beyond the Guardians of the Covenant, and none may better them on the field of battle.This Chapter is known for its exceptionally monastic character. True warrior-monks of the Emperor, they have penned several tomes that have been added to the Lore of the Lion over the millennia. This attention to the wise words of these and numerous other important figures carries over into more areas of the Chapter's identity, as many of the Chapter's brethren are masters of the calligraphic arts.These supremely skilled Artificers spend long hours adorning the Chapter's arms and armour, banners, and even the flanks of its war machines in spidery, hand-written text extracted from the pages of various tomes held sacred by the Space Marines.Exactly what drives these brethren to express themselves in such a manner is unknown, and much like the activities of many of the Unforgiven Chapters, is subject to mystery and deliberate misdirection.The Guardians of the Covenant are known to be most active on the borders of the Segmentum Pacificus and as such have faced numerous alien threats emanating from the vast reaches of the unexplored void. The Halo Stars and the Veiled Region extend beyond the Imperium's outer frontiers for many hundreds of light years, and none can know what alien horrors might lurk in the depths of the void.The Chapter is known to have defeated an invasion by the alien species called the Lelith, as well as numerous xenos empires now thankfully extinct. They have faced and defeated threats from rampaging Orks and saved entire planetary populations from being dragged screaming into the Webway by the sadistic Drukhari.The Chapter has even faced the newly emerged Necrons, for many of their Tomb Worlds are to be found in the dark regions of the galaxy where the Guardians of the Covenant are most active.
Guardians of the Covenant - Notable Campaigns: The Forlex Rescue (Unknown Date.M38) - A Necron stasis-crypt awakened beneath the Imperial colony of Forlex. Striking from orbit, the Guardians of the Covenant drove the xenos back below ground and, though the cost in lives was steep, well over one hundred thousand colonists were safely evacuated.Lelith Incursion (Unknown Date.M41) - The Lelith were an aggressive xenos species that assaulted an entire Imperial sub-sector in the Halo Stars of the Segmentum Pacificus. The Guardians of the Covenant engaged them in battle and despite heavy losses were able to drive this species back into the void and reclaim the sub-sector for Mankind. The exact date when this event occurred has been lost to Imperial records.Siege of the Fenris System (999.M41) - The Guardians of the Covenant were among the Unforgiven forces that accompanied the Dark Angels during their siege on the Fenris System.Battle of Heltopia (Unknown Date.M42) - Since the inclusion of the Primaris Space Marines within the Guardians of the Covenant, these genetically superior warriors have proven their worth time and again. During the Battle of Heltopia, the Intercessor Squads of the Guardians of the Covenant were able to deploy out of their Repulsor armoured transports to quickly form firing lines in order to stem the flow of Plague Zombies that was overtaking the hive city hab-block by hab-block. After quelling the swarming advance at one intersection, the Intercessor Squads would reboard and race towards their next location, and by doing so successfully countered the slow-moving but inexorable foe.Massacre at Darkmor (Unknown Date.M42) - Elements of half a dozen Unforgiven Chapters descended upon the Shrine World of Darkmor, including multiple companies from the Angels of Vengeance, the Consecrators and the Guardians of the Covenant. All had followed their Librarians' scryings to the planet, searching for the newly materialised Fallen Angel Cypher. It was not long before they discovered that they were not the hunters, however, but the hunted. The Warp Storms that subsided to allow their armies into Darkmor's orbit returned in force. On the planet's surface, the Unforgiven found the world's vast cathedrals in ruins and its populace slaughtered. Awaiting in ambush were armies of daemons, Chaos Space Marines and Renegades. What followed was the worst single incident of losses suffered by the Unforgiven since the Forgotten Wars. Less than a hundred Space Marines from an original contingent of a thousand managed to escape, and they did so only because they pursued Cypher, who, in his attempt to flee, led them to a secret teleportation device.
Guardians of the Covenant - Chapter Organisation: Like their fellow Unforgiven Chapters, the Guardians of the Covenant follow the Dark Angels' pattern of organisation, and so are considered to be in partial compliance with the Codex Astartes.This includes possessing formations similar to the elite Deathwing and Ravenwing, although they are not named as such. Though these elite formations have performed admirably, they have not garnered the recognition of their Dark Angels' counterparts.Like the Dark Angels, the Unforgiven Successor Chapters also have a clandestine group, comprised of the Chapter's elite and senior commanders, who possess knowledge of the Fallen and of the true events that occurred on Caliban. In the Guardians of the Covenant, this Inner Circle is known as the "Secret Order."One of the Guardians of the Covenant's 3rd Company squads -- Squad Vyston -- has a legendary reputation throughout the ranks of the Unforgiven. They are often referred to as "tome burners" or "pyroclasts," for after the battle they root through the datastacks and archiviums of shocked allies, consigning volumes deemed heretical to a blazing conflagration.
Guardians of the Covenant - Deathwatch Service: Due to the Chapter's homeworld being located on the borders of the Segmentum Pacificus, it is rare indeed for its battle-brothers to be encountered standing the Long Watch as far distant as the Jericho Reach.Only a handful of the Chapter's brethren are known to have served in the Deathwatch, though none have done so since the coming of the Achilus Crusade.Nonetheless, several items of Power Armour belonging to battle-brothers from the Guardians of the Covenant that have taken the Apocryphon Oath lie unclaimed in dusty niches of the Hall of Glory in Watch Fortress Erioch, their owners having fallen in battle whilst serving the Deathwatch.
Guardians of the Covenant - Chapter Homeworld: The Guardians of the Covenant's Chapter homeworld of Mortikah VII, a Feudal World, lies close to the Imperium of Man's western rim in the Segmentum Pacificus and the Chapter often acts to defend the worlds of the Halo Stars in that region from the numerous xenos threats they face.
Guardians of the Covenant - Chapter Combat Doctrine: Not much is known of the Chapter's combat doctrines, although by all accounts the Guardians of the Covenant seem to be a Chapter that shows a great deal more care for the common citizens under its protection than its parent Chapter.
Guardians of the Covenant - Chapter Beliefs: The lifestyle and doctrines of the Guardians of the Covenant are even more monastic in nature than is normal for a Chapter of the Astartes. The battle-brothers of the Chapter devote as much time to intellectual study and the scholarly arts as they do to training for battle.They maintain scriptoriums in their fortress-monastery where every Astartes of the Guardians of the Covenant is expected to spend time learning as well as aiding the Chapter in the creation of illuminated manuscripts of sacred Imperial knowledge.Because of their respect for learning and the dissemination of knowledge, the Chapter is known to have close ties with certain elements of the Adeptus Mechanicus in their region of the galaxy and often gains access to stores of more advanced equipment and Imperial technology as a result.
Guardians of the Covenant - Notable Guardians of the Covenant: Master Himmaeus - Himmaeus led his company as part of the Imperial Crusade fleet commanded by Supreme Grand Master Azrael of the Dark Angels that took part in the Siege of the Fenris System in 999.M41.
Guardians of the Covenant - Chapter Relics: Record of Oblivion - The monastic Guardians of the Covenant have kept many records of secrets long lost to the rest of the Imperium. Among the archives and data-stacks of the Chapter's fortress-monastery on Mortikah VII is a massive data-tome known as the Record of Oblivion which contains a record of other civilisations brought down by the Imperium's might. These writings on now-extinct xenos races and long-defunct Renegade sects are now their only remnant, a source of immense satisfaction to the Space Marines who were the key instrument of their demise. Limited selections are occasionally transcribed from the tome and given to battle-brothers about to serve with the Deathwatch in the Jericho Reach, as a token of the great service they are summoned to perform. Possession of a fragment of the Record of Oblivion is a great comfort to a battle-brother in the hellish warzones where he must fight, reminding him of what folly it is to assume anything but the inexorable triumph of Mankind.
Guardians of the Covenant - Chapter Colours: The Guardians of the Covenant's power armour is a dark silver with black shoulder plates. A black Aquila or Imperialis is worn on the chest guard.The red squad specialty symbol -- battleline, close support, fire support or Veteran -- is indicated on the right shoulder guard whilst the Chapter iconography is painted on the left shoulder guard.Squad designation is indicated by a white Low Gothic numeral stenciled in the centre of the squad specialty symbol.Company colours are designated on the right knee guard.Cloaks and hoods are worn by all ranks, but the Veteran Guardians of the Covenant and the Chapter's Inner Circle are most commonly seen wearing the crimson cloth, because they have learned enough about the Dark Angels Legion's history, and thus their shame, prior to obtaining their rank within the Chapter.
Guardians of the Covenant - Chapter Badge: The Guardians of the Covenant's Chapter badge is a pair of white, crossed, double-edged swords pointed downward, centred on a field of black.
Guardians of the Covenant - Sources: Codex Adeptus Astartes - Dark Angels (7th Edition) (Digital Edition), pp. 48, 53, 171Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 19, 21, 23, 36, 45Codex: Dark Angels (4th Edition), pg. 74Codex: Dark Angels (6th Edition), pg. 17Deathwatch: Honour the Chapter (RPG), pp. 108, 131The Lost King (Short Story) by Robbie MacNivenWhite Dwarf 327 (UK), "Dark Angels - The Unforgiven", pg. 26White Dwarf Weekly 74 (2015), "Regiments of Renown"
Gudrun - Gudrun: Gudrun is the former capital world of the Helican Sub-sector of the Scarus Sector in the Segmentum Obscurus and had been a home to Humanity for 3,500 standard years by the 41st Millennium.Gudrun is ruled by a feudal system of noble patronage including such powerful noble houses as the Glaws, the Pariti and the Froigre.
Gudrun - History: Gudrun's influence originally extended even beyond its own star system into neighboring worlds. It is also the recruiting ground for the Gudrunite Rifles Regiments of the Astra Militarum. The raising of a new regiment for the Astra Militarum is always a cause for a planet-wide celebration.Once the capital world of the Helican Sub-sector, in 241.M41 one of the preeminent noble houses on Gudrun -- House Glaw -- was found to be pervaded by a Chaos Cult.After a successful Imperial Crusade launched against the Heretics of the world by Battlefleet Scarus and the destruction of House Glaw, Gudrun lost the honour of being the capital world of the sub-sector to Thracian Prime due to the damage suffered to its reputation for loyalty to the Emperor.Before its corruption, Gudrun was a relatively idyllic world with stately manors controlling vast estates of rolling green hills studded with small villages. Its culture was not dissimilar to ancient Terran ideas of "Merry Olde England." For a time it was also the home and headquarters of the Inquisitor Gregor Eisenhorn.
Gue'la - Gue'la: Gue'la is the term in the T'au Lexicon, the language of the T'au, for the Human species.It contrasts with the term Gue'vesa which means "Human Helper" and is the name given to those Humans who have willingly joined the multispecies T'au Empire and now serve the Greater Good, including sometimes as auxiliary military forces to the Fire Caste.
Gue'vesa - Gue'vesa: The Gue'vesa (which literally means "Human Helper" in the T'au Lexicon) is the name the T'au have given to those Humans who have willingly joined the T'au Empire.Many Gue'vesa now fight alongside the warriors of the T'au Fire Caste on behalf of the Greater Good as what are known as "Gue'vesa Auxiliaries." They even take up arms when required against their fellow Humans of the Imperium of Man.Needless to say, Gue'vesa are considered the worst kind of Traitors to the Emperor of Mankind and are believed by the Ecclesiarchy to have been spiritually corrupted for willingly associating themselves with a xenos culture.
Gue'vesa - Current Status: Gue'vesa are now a common sight in the T'au Empire, especially in the western portions of the empire in the Segmentum Ultima that borders Imperial space, and several can even be found on the T'au homeworld of T'au.In general, the Gue'vesa are content with their lot in the T'au Empire and treated well under T'au rule, but still often worship the God-Emperor with a more moderate set of beliefs. These Humans maintain colonies in T'au space and are provided with advanced T'au technology to survive on the frontier.They have some manufacturing capabilities and can produce things ranging from farming tools to copies of the standard Imperial pattern of the lasgun, which they use to defend themselves against the dangers to be found on newly-settled colony worlds.The T'au have been known to show pictures of these Gue'vesa contently working in their new homes to other Imperial Humans, as proof of the many benefits awaiting any Imperial citizen who devotes themselves to the Greater Good.In times of war, the T'au provide units of Gue'vesa with advanced T'au weaponry such as Pulse Rifles, Pulse Carbines, and other, more specialised T'au equipment. These Human troops then serve in the Fire Caste's Auxiliary.These auxiliaries have become a respected part of the T'au military in the border regions of the T'au Empire, where they fill a tactical niche between the barbaric Kroot and the mainstay of T'au armies, the Fire Warrior teams.However, not all Humans accept T'au rule willingly or eagerly the same way the population of Taros willingly joined the T'au Empire.For example, many Humans on the T'au-controlled world of Kronus resented or outright resisted the T'au two hundred standard years after the world was initially conquered.Human-on-T'au violence was not unknown, with a notable example being when a man stylising himself as an Imperial commissar murdered two Earth Caste workers in front of a mob of Humans and then incited them to riot.Such people are not referred to as Gue'vesa by the T'au, instead receiving the derogatory name Gue'la, which translates simply as "Human."
Gue'vesa - Ranks: The term Gue'vesa'la is given to the standard Human troops of the line among the Gue'vesa Auxiliaries; their non-commissioned officers, equivalent to sergeants in the Astra Militarum, are known as Gue'vesa'ui. Their officers, such as Kalice Arkady, can attain the rank of Gue'vesa'vres, a rank whose name roughly means "trusted Human helpers".
Gue'vesa - Notable Gue'vesa Units: Highlock Freemen - The Highlock Freemen were elite Gue'vesa Auxiliaries used by the military forces of the T'au Sept of Velk'Han in the Jericho Reach. They are hardy men and women raised from the world of Highlock IV, an abandoned Imperial colony that chose to join the T'au Empire after it expanded into the Jericho Reach. Coming from a high gravity world, the Freemen possess short and stocky builds but are heavily armed and armoured. They are often deployed by the T'au of the Reach as shock troops and line breakers to open holes in enemy infantry formations.Follaxian 113th Irregulars - The Follaxian 113th Irregulars were a company of the Astra Militarum whose Guardsmen almost entirely defected to the service of the T'au Empire. While serving the Imperium, the Irregulars aided several Inquisitors in their investigations, many of which dealt with combating Genestealer Cults. These assignments were always completed successfully under the command of Captain Kalice Arkady. However, Arkady eventually became disillusioned with the Imperium and its methods and later defected to the T'au Empire. In what was later considered a great dishonour and proved deeply detrimental to the morale of their homeworld of Follax, Arkady also succeeded in convincing 109 of the Irregulars' Guardsmen to join her, which was practically the entire complement of her company. This proved to be a potent propaganda coup for the T'au, but due to the Irregulars' combat expertise, they became highly valued assets who have since been dispersed across the space of the T'au Empire where their presence can serve as a model for other Humans considering joining the cause of the Greater Good.
Guildmaster - Guildmaster: A Guildmaster is one of the high-ranking officials who leads the Guilds of the Leagues of Votann, the primary economic organisations of the civilian society of the Kin, which are similar in function to Imperial corporations. Every Guild is ruled over by its Guildmasters, who set the standards for Guild accreditation, the expected levels and quality of workmanship and the tithes their members levy. The most prominent Guildmasters also attend their Kindred's governing Hearthspake to give voices to the civilian Kin in their Guilds and may even serve on the Kindred's military Votannic Council in times of great crisis.
Guilds - Guilds: The Guilds are the primary economic organisations of the civilian society of the Leagues of Votann, similar in function to Imperial corporations. Employment-based civilian organisations known as Guilds spread through Kin society like veins of ore through bedrock. They are uniting bodies made up of all those Kin who perform a particular occupational role or provide a particular service within a region of Kin space. Whether a Kin makes a living by salvaging broken voidcraft or concocting nutritious liquid rations, there's a Guild for them -- setting standards, providing accreditation, and demanding tithes. Guild membership is always voluntary -- but there's no love lost between Guildkin and freelancers, who regard each other as disreputable and hidebound, respectively.Every Guild is ruled over by its Guildmasters, who set the standards for Guild accreditation, the expected levels and quality of workmanship and the tithes their members levy. The most prominent Guildmasters also attend their Kindred's governing Hearthspake to give voices to the civilian Kin in their Guilds.In theory, the Guilds exist apart from any Kindred affiliations. They are meant to be a means by which fair competition is maintained across Kin space without Kindred political loyalties carrying undue weight. In practise, smaller Guilds rarely extend their influence beyond a single hold or Kindred. Moreover, Guild affiliation is a voluntary step that not all Kin take; Guild members look askance at those without a Guild membership who are known as "freelancers," while freelancers in turn despair at those they see as hidebound Guildsmen. Where the larger Guilds do reach across multiple Kindreds, there is no guarantee another enterprising group of Kin won't decide to set up a rival Guild.Competition can become heated between such bodies. Other starfaring races have been caught in the crossfire as competing Guilds sponsor Oathband expeditions into star systems rich in resources. Anyone who happens to already inhabit these hotly-contested worlds are out of luck -- existing civilisations and ecosystems are a much lower priority than beating rivals to the punch.Despite their fractious natures, the Guilds are invaluable to Kin society. They smooth trade, commerce and transit between Kindreds. They provide organisational administration and support throughout the Leagues. From star-mining and gravitic fracking to smoothly-functioning military supply chains, voidcraft repair, the provision and preparation of food and drink, the construction of homes and holds and every other aspect of Kin manufacture and distribution, it all functions better thanks to the Guilds' competition and high standards.
Guilds - Notable Kin Guilds: Cloners' Guilds - The Cloners' Guilds are Kin Guilds that oversee the birth of new Kin in their hold's crucibles. They often encourage the inclusion of particularly useful cloneskeins in the genetic makeup of newborn Kin while they are gestating.Cthonian Mining Guilds - The Cthonian Mining Guilds are particularly powerful in the Leagues of Votann. They carry out most of the Kin's mining and resource extraction activities, embodying the belligerence and acquisitiveness of their people. Fearless in the cause of locating, securing and harvesting resources for their race, the Cthonians think nothing of braving environments so extreme that even other Kin would baulk at their hazards.Yngvâry Combined Logistics - Yngvâry Combined Logistics is a Guild known to be affiliated with the Greater Thurian League.Starstrider Mercantile Confederation - The Starstrider Mercantile Confederation is a mercantile Guild that operates within the Greater Thurian League.Cthonian Guild of Kâdokh - The Cthonian Guild of Kâdokh is a Cthonian Mining Guild in service to the Greater Thurian League.
Gun Drone - Gun Drone: A Gun Drone (Kor’vesa in the Tau Lexicon) is a type of Tau Drone (small, sleek, disc-shaped, semi-sentient machines) employed extensively alongside Tau units in battle. Gun Drones consist of an advanced processor unit, which individually has only a basic intelligence (approximately that of a small animal such as a pterasquirrel), and moves about by way of a small anti-gravitic generator and a smaller and much modified version of a Tau Jetpack. This allows the Gun Drone to hover over the ground and skim over most obstacles. As they hover over landscapes, rotating back and forth, their sensor vane constantly transmits vital information about their surroundings.Although small and somewhat innocuous, those foes that underestimate Gun Drones often pay for such a costly mistake with their lives. Should an enemy be encountered, Gun Drones will accelerate to greater speed, skimming quickly into firing position, their underslung guns swivelling to unload their firepower upon the acquired target. Gun Drones are most commonly armed with twin-linked Pulse Carbines, a formidable weapon at short range, and are used by the Tau Fire Caste in combat alongside Fire Warriors as a form of fire support. Indeed, Gun Drones are the most common type of Drone found deployed by the Tau alongside their forces in battle. They are also ideal for many military applications that involve dangerous or tedious duties.In battle, Gun Drones will commonly serve under a Tau officer who commands it through the use of an electronic device known as a Drone Controller, and will provide support to their master and act as a form of robotic bodyguard. A remarkable feat of Earth Caste engineering, the artificial intelligence of Drones increases when they are networked together into squadrons, greatly ramping up their processing speed and ability for independent action. Such deadly squadrons have no need for Tau controllers and are capable of impressive tactical feats, and operating independently for long periods of time without the need for close supervision. Operating in such a capacity significantly increases the intelligence and processing speed of all the Drones in the squadron through the networking of processing, targeting, and sensor systems, making the whole far more deadly than the sum of its parts.So deeply do the Tau believe in the Greater Good, that even their Drones are always programmed with self-preservation protocols, and they will flee and escape rather than face certain destruction in the face of what each Drone's artificial intelligence (AI) deems to be hopeless odds. When needed Drone squadrons might be used in high-risk missions or purposefully moved to block enemy paths towards embattled units of Fire Warriors, but the Tau generally do not consider Drones to be disposable and the Drone artificial intelligence will analyse every possibility in order to ensure its own survival. However, the need to protect their Tau masters overrides this programming and Drones will sacrifice themselves in these circumstances by blocking enemy fire or getting in the way of close combat opponents.
Gun Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Tau unit have not been obtained or released by the Ordo Xenos.
Gun Drone - Sources: Codex: Tau (3rd Edition), pp. 18, 25, 28Codex: Tau Empire (4th Edition), pp. 29, 31, 35, 38Codex: Tau Empire (6th Edition), pp. 32-33, 55Imperial Armour Apocalypse, pp. 79, 83Imperial Armour Apocalypse (2nd Edition), pp. 81, 86Imperial Armour Volume Three - The Taros Campaign, pp. 162, 165-167, 170, 172, 177, 183-184, 186, 198, 201, 207, 211, 284Deathwatch: Core Rulebook (RPG), pg. 367Deathwatch: Mark of the Xenos (RPG), pg. 12Dawn of War - Dark Crusade (PC Game)Dawn of War - Soulstorm (PC Game)
Gunnar Red Moon - Gunnar Red Moon: Gunnar Red Moon is a Wolf Lord of the Space Wolves Chapter, one of twelve legendary warriors who lead the Chapter's Great Companies into battle.He has taken the symbol of the Wolf of the Red Moon, a terrible god of vengeance in Fenrisian mythology; a great skeletal beast that prowls the Seven Hells, eternally devouring the bodies of the unworthy and yet never growing fat.The Wolf Lord who bears it as his personal symbol, on the other hand, is as broad as a menhir. A broad, roaring, laughing bear of a man, Gunnar favours his Long Fangs more than most, for he reasons that Veterans make the best companions in the Feast Hall as well as upon the battlefield.A great teller of tall stories, Gunnar took the Red Moon as his symbol after the invasion of Bal'yth's Orb, where he claims to have killed so many Aeldari that their blood stained the planet crimson.Red Moon's Great Company saw considerable service in the Jericho Reach.  They were especially active along the Eastern Fringe for several standard years, and at the opening of the Achilus Crusade, a detachment was sent to bolster Space Marine numbers in the opening battles.The packs of this force took part in dozens of operations over the course of three Terran years, before being recalled to their Great Company to counter Chaos incursions coreward of the Calixis Sector.
Gunnar Red Moon - Notable Campaigns: The War Under the Ocean (966.M41) - When the T'au Empire encroached into Imperial space, they began mining the bed of the Ocean World of Kvariam Alpha. Hidden from the eye of the Imperium, it took a full decade for the domes and corridors that stretched along the ocean floor to be discovered by a far-scanning Augur probe. With the Imperial Guard unable to engage the T'au forces so many leagues below the sea, the Space Wolves Chapter was called in. Gunnar Red Moon led his Great Company in a planetary assault upon Kvariam's meagre land mass and took the fight to the Fire Warriors stationed there. Having established a beachhead, Gunnar and his men split off from the main invasion force and launched a massed Land Raider assault into the depths. They drove deep into the ocean along the sea bed, the adamantium hulls of their Land Raiders proof against the terrible pressures of the ocean. As the tanks neared the alien domes and spires of the submarine T'au cities to disgorge their Terminator passengers, circular portals in each section fanned open and teams of graceful, propeller-tailed T'au Battlesuits moved to intercept the slowly approaching Imperial armoured column. A desperate, silent undersea battle erupted, but despite the bewildering array of sleek torpedo-armed craft brought to war against them, the Space Wolves still managed to shatter the domes of the T'au mining operations. The sea was choked with xenos corpses before the T'au finally fled.
Gunnar Red Moon - Wargear: Artificer Armour - Gunnar's Power Armour is a one-of-a-kind masterpiece with gilt edging. The vents on his backpack are a pair of stylised wolf heads.Terminator Armour (Optional)Belt of Russ - Each Great Company has in its Armoury a single Belt of Russ. A mighty ward against enemy attacks, these powerful girdles incorporate potent gravitic force fields that protect the wearer. Forged by the master Iron Priest Stef Blacksoul after the disappearance of Russ, these belts are important relics of the Chapter.Bolt PistolFrag Grenades and Krak GrenadesFrost Blade
Gunsight (Short Story) - Gunsight (Short Story): Gunsight is a short story published in the Horus Heresy Series. Gunsight was originally published simultaneously as a part of the anthology novella Death and Defiance and as a stand-alone E-Book. It is now also included in the War Without End anthology novel. Gunsight is the sequel to Book 13, Nemesis
Gunsight (Short Story) - Synopsis: The Vindicare Temple Assassin Eristede Kell lurks on board the Vengeful Spirit. His target? Non-other than the Warmaster Horus himself.
Guy Haley - Guy Haley: Guy Haley is an author for Games Workshop's Black Library imprint.
Guy Haley - Adeptus Mechanicus: To Speak as One (Short Story) (2019, collected in Nexus & Other Stories (Anthology))Belisarius Cawl: The Great Work (2019, ISBN 1-78999-058-0)
Guy Haley - The Beast Arises: Throneworld (2016, ISBN 1-78496-136-1)The Beheading (2016, ISBN 1-78496-221-X)
Guy Haley - Blood Angels: Redeemer (Short Story) (2019, collected in The Hammer & The Eagle: Icons of Warhammer (Anthology) and Nexus & Other Stories (Anthology))The Rite of Holos (Short Story) (2021, collected in Sons of Sanguinius: A Blood Angels Omnibus)Astorath: Angel of Mercy (2022, ISBN 1-78999-271-0)
Guy Haley - Dante: Dante (2017, ISBN 1-78496-529-4)Darkness of the Blood (2020, ISBN 1-78999-302-4)
Guy Haley - Dark Imperium: Dark Imperium (2017, ISBN 1-80026-124-1)Dark Imperium: Plague War (2018, ISBN 1-80026-123-3)Dark Imperium: Godblight (2021, ISBN 1-80026-203-5)
Guy Haley - Dawn of Fire: Avenging Son (2020, ISBN 1-78999-130-7)Throne of Light (2022, ISBN 1-80026-017-2)
Guy Haley - The Horus Heresy: The Final Compliance of Sixty-Three Fourteen (Short Story) (2014, collected in Eye of Terra (Anthology))Hunter's Moon (Short Story) (2014, collected in Legacies of Betrayal (Anthology))Strike and Fade (Short Story) (2014, collected in Legacies of Betrayal (Anthology))Pharos (2015, ISBN 1-78496-474-3)A Safe and Shadowed Place (Short Story) (2015, collected in Death and Defiance (Anthology) and War Without End (Anthology))Twisted (Short Story) (2015, collected in Blades of the Traitor (Anthology) and War Without End (Anthology))Unforged (Short Story) (2015, collected in Meduson (Anthology))Unspoken (Short Story) (2015, collected in Meduson (Anthology))The Laurel of Defiance (Short Story) (2017, collected in Sedition's Gate (Anthology) and War Without End (Anthology))Wolfsbane (2018, ISBN 1-78496-779-3)Titandeath (2018, ISBN 1-78496-988-5)A Game of Opposites (Short Story) (2019, collected in Scions of the Emperor (Anthology))
Guy Haley - The Horus Heresy: The Primarchs: Perturabo: Hammer of Olympia (2017, ISBN 978-1-78496-558-7)Corax: Lord of Shadows (2018, ISBN 1-78496-873-0)Konrad Curze: The Night Haunter (2019, ISBN 1-78496-985-0)
Guy Haley - The Horus Heresy: Siege of Terra: The Lost and the Damned (2019, ISBN 1-78999-934-0)
Guy Haley - Imperial Guard: Baneblade (2013, ISBN 1-84970-076-1)Shadowsword (2016, ISBN 1-78496-440-9)
Guy Haley - Santus Reach: Sanctus Reach: Evil Sun Rising (2014, ISBN 1-84970-782-0)
Guy Haley - Space Marine Battles: Death of Integrity (2013, ISBN 1-84970-298-5)Broken Sword (Novella) (2014, collected in Damocles (Anthology))Season of Shadows (Short Story) (2014, collected in Crusaders of Dorn (Anthology) and War for Armageddon: The Omnibus)Only Blood (Short Story) (2014, collected in War for Armageddon: The Omnibus)The Last Days of Ector (2014, ISBN 1-84970-705-7)The Eternal Crusader (Novella) (2014, collected in War for Armageddon: The Omnibus))
Guy Haley - Space Marine Conquests: The Devastation of Baal (2017, ISBN 1-78496-593-6)
Guy Haley - Warhammer Crime: Flesh and Steel (2020, ISBN 1-78999-195-1)No Use for Good Men (Short Story) (2020, collected in No Good Men (Anthology))
Guy Haley - Others: Valedor (2014, ISBN 1-84970-853-3) (Collected in The Great Devourer: The Leviathan Omnibus)Circle of Honour (Short Story) (2014, collected in Honour of the Space Marines (Anthology))
Gykon - Gykon: The Gykon were an intelligent xenos species mentioned by the Warmaster Horus during the Great Crusade, when he debriefed Captain Garviel Loken of the 10th Luna Wolves Company. Horus mentioned the Gykon after Loken reported that one of his Space Marines became a Daemonhost to the Daemon known as Samus during a battle with the last of the insurgents on Planet 63-19.
Gyrfalcon Jetbike - Gyrfalcon Jetbike: The Gyrfalcon Jetbike, or more formally the Gyrfalcon Pattern Jetbike, is a customised Jetbike pattern utilised exclusively by the Agamatus Jetbike Squads of the ancient Legio Custodes during the Great Crusade and Horus Heresy eras. More powerful even than the Scimitar Pattern Jetbike associated with the Legiones Astartes, the Gyrfalcon was a heavy design akin more to an armoured one-man speeder than a true Jetbike.In addition, it augmented its grav-repellor systems with a plasma-thrust motor for huge temporary bursts of speed. The increased power of the design supported not only the heavily-armoured Custodian rider, but also allowed it to mount a powerful Lastrum Bolt Cannon as its on-board armament. It is unknown if this pattern of Jetbike is still utilised by the Adeptus Custodes in the 41st Millennium.
Gyrfalcon Jetbike - History: One of a number of customised grav-skimmer and Jetbike desgins utilised by the Legio Custodes, the Agamatus Squadrons used the heavy duty, plasma motor-boosted Gyrfalcon Pattern as their steeds in battle, which allowed it to mount the formidable Lastrum Bolt Cannon.The Agamatus Squadrons of the Legio Custodes exploited these war machines to operate both as a rapid response and suppression unit in the field. In this they operated much in the manner of the elite cavalry forces of ancient times, screening the main Legio Custodes force from potential encirclement, reacting quickly to blunt enemy attacks, and hunting down mercilessly any foe which broke and fled before the might of the Legio Custodes, ensuring the utter extermination of the enemy.
Gyrfalcon Jetbike - Wargear: Lastrum Bolt Cannon
Gyrfalcon Jetbike - Optional Wargear: The Lastrum Bolt Cannon can be replaced with one of the following:Adrathic DevastatorTwin-linked Corvae Las-Pulser