Iron Hands - Chapter Relics: Artificer Bionics - The Iron Hands are masters of bionics and often replace undamaged limbs with cybernetics to enhance themselves with greater strength, speed, or endurance. Artificer Bionics represent the height of this craft and the greatest examples of cybernetics available to the forces of the Imperium.The Axe of Medusa - Traditionally the Axe of Medusa has been held by the Iron Council and given to the Chapter's chosen war leader as a badge of office. For over three centuries now this weapon has been wielded by Kardan Stronos, and used to great effect in battle. However, when dispatching another hero of the Iron Hands on some particularly important mission, Stronos has been known to bestow the Axe of Medusa as a mark of favour and faith.Betrayer's Bane - This Combi-weapon contains an auto-sanctified thermal generator that replenishes its fuel reserves as the battle goes on. Its case is inscribed with the name of every battlefield upon which it has slain warriors of the Emperor's Children, and serves as a potent symbol of the Iron Hands' vengeance.Digital Housing - Unlike limbs of flesh and blood, bionic attachments can often be modified, changed, or altered prior to battle simply by removing a few bolts. Originally used by Deathwatch Forge Master Harl Greyweaver when he waded into combat, a Digital Housing is an upgrade for a bionic arm which allows the user to incorporate an Astartes Digital Weapon into his cybernetic limb. Those Iron Hands that make a name for themselves at Watch Fortress Erioch have a chance to acquire one of the few Digital Housings that have been crafted by the Forge Master in his time in service to the Deathwatch.The Gorgon's Chain - Far from being an actual, physical chain, this small augmetic module is fitted within its owner's armour, linking through his Black Carapace and extending monomolecular Mechadendrites into his twin hearts. Thus connected, it draws power from its owner to generate a potent protective forcefield. Only as the bearer's wounds become too great to sustain will the Gorgon's Chain unravel.The Heart of Iron - A relic of the Dark Age of Technology, the Heart of Iron is a bionic of a kind unknown outside the vaults of the Iron Hands. Worn under armour, it looks not unlike a mechanical spider wrapped around a Battle-Brother's chest, where it links to his organs via monofilament tendrils and maintains his life (keeping his twin hearts beating) despite even the most terrible of injuries. The Heart comes at a cost however; if it is worn for lengthy periods it slowly drains a Battle-Brother's vitality even as it strives to keep his organs functioning.The Ironstone - This device must be mag-clamped to the gorget of the bearer, where it gathers power from his armour, gradually awakening the cluster of potent Machine Spirits that lurk within its coldly glowing shell. When a vehicle nearby suffers battle-damage, the Magos-class Machine Spirits within the Ironstone will surge out, possessing the wounded machine and swiftly repairing the damage.The Mindforge Stave - Crafted with gene-keyed psychocircuitry, the Mindforge Stave possesses a rudimentary Machine Spirit sentience. Through ancient techno-sorcery now long lost, the Stave imprints with an individual suitably endowed with both psychic mastery and cybernetic augmentation. Epistolary Lydriis was the first to take up the Stave upon its discovery, and the weapon has bound itself irrevocably to him. He has wielded it ever since. In battle, the Mindforge Stave allows the wielder to channel the might of his mind into white-hot sledgehammer blows that smash foes from their feet or crush them to pulp with a single swing.Recoil Baffling - Iron Father Erastus was amongst the Iron Hands accompanying the Achilus Crusade in its assault of the Jericho Reach. The Iron Father is well known for the ancient upgrades and modification techniques he has learned throughout his long life. Among these is the Recoil Baffling, a combination of compensation servos and suspensor cushions that makes rapid fire weapons easier to control and easier to fire on the move. After seeing the looming threat Hive Fleet Dagon posed, Erastus decided to share this technology with the Deathwatch in the Jericho Reach, believing that only they could truly stand in the way of the Great Devourer.The Tempered Helm - The savant-possessor within this helmet filters incoming information and presents it in compartmentalised strategic sermons to its wearer, granting a near-omnipotent level of instant battlefield cognition. The helm also permits its wearer to override Vox signals and targeting Augurs with their own commands, so the wearer enjoys unparalleled control over his forces.