Kaelor - Kaelor Lexicon: Due to their long isolation from the other Asuryani craftworlds, the people of Kaelor have developed their own dialect of the Aeldari Lexicon which contains a number of terms in that language that are specific to the culture of this unique craftworld. Many of these terms are explored below.Adsulata (Arachnir) - Senior Aspect Warrior in the Aspect Temple of the Warp Spiders, harking from the domain of House Ansgar.Arachnir - A term used amongst the Warp Spiders of Kaelor to indicate a command-rank, junior to the Exarch but senior to the other Aspect Warriors.Athesdan - "Farseer" or "High Warlock". It appears that this is an archaic term for the ruling Farseer of Kaelor, from the period during which the office of Farseer carried with it military responsibilities. The word has almost vanished from common parlance, but it is occasionally used by members of the great houses to express ironic disdain for the alleged weakness of the current House Rivalin Farseers.Circular Court/Ohlipsean/Circle of Rivalin/Rivalin Court - The highest consultative assembly on Kaelor since the time of Gwrih the Radiant of House Rivalin, who established it as a means of unifying the various great houses in a centralised council. The Kaelorian great houses represented on it have tended to be those with some kind of familial or strategic connection with the Rivalin dynasty, leading to some dissatisfaction and unrest amongst the heads of the other noble houses.Craftwar - The Craftwar is an ancient conflict between Kaelor and another Asuryani craftworld. Even the rune-singers of Kaelor appear to preserve very little information about why this war was fought, where it took place, and what happened during it. A number of works of poetry (such as the Tragedy of Ghurius) and several military epics (such as the Arc of Destiny) that claim to depict events from this war exist in the most comprehensive libraries of Kaelor. A copy of the Arc of Destiny that is kept in the house library of House Ansgar claims that the Craftwar was won by Kaelor because of the timely intervention of the so-called Lhykosidae or "Wraith Spider." However, the authenticity of all of these documents is highly questionable and for millennia they have been declared forbidden by the Circular Court of House Rivalin.Dhanir - "Stage, path, way." This is the term used as a category for the particular social role that a Kaelorian Asuryani is currently occupying, be it the dhanir ("path") of the warrior, Seer, artist or whatever. It is to be distinguished from the more elaborate term Ihnyoh ("way" or "path"), which refers to the cyclical Asuryani Path itself. For most Asuryani on Kaelor, Ihnyoh consists of a series of specific dhanir, although some do become stuck in a single dhanir.Dhamashir - The soul.Dharknys - "Down-phase." A period of darkness that cycles through each sector of Kaelor, providing an artificial night on the massive craftworld. It is, in fact, a naturally occurring phenomenon or, at least, the Kaelorians have no technical understanding of how or why it occurs. A plausible theory suggests that it has something to do with the ebb and flow of the tidal currents within the craftworld's Infinity Circuit, which would make it an intriguing indicator of the life cycle of the craftworld. Dharknys passes into a period of laetnys (up-phase) in a regular cycle, everywhere except within the Shrine of Fluir-haern, where it is always light.Eldreacian wine - An unusual, blue, intoxicating alcoholic beverage that is unique to Craftworld Kaelor, despite the relatively simple Eldreacian technology used to manufacture it. Many Kaelor Asuryani assert that it is actually toxic and poisonous to other Aeldari from off-Kaelor; this has proved to be so for some, but certainly not all. It is usually served chilled, but even at reduced temperatures it lingers on the point of vaporisation, sending out a constant mist of blue. Consequently, the wine is as much inhaled as drank.Esdainn - "Warlock," also "Rune-singer." In common parlance on Kaelor this term has come to mean any psyker with tendencies towards and Aspect Temple training in the arts of war and violence. The cultural connotation of the word appears somewhat negative. Interestingly, the Kaelorians appear to have conflated this term with the label given to story tellers or rune-singers, particularly those who relate the great mythic cycles that contain tales of heroism, war and combat. The most famous of these is the young Deoch Epona who, despite her youth, is already a master of her craft. It appears that dedicating one's mind to combat (even to stories of combat) is frowned upon in Kaelorian culture. The unusual non-dualism between acting violently and relating violence might warrant further meditation.Exarch - The keeper of an Aspect Temple. As on other craftworlds, Exarchs on Kaelor are those Aspect Warriors that have become consumed by their violent nature and unable to suppress their love of combat. Hence they become unable to pass out of the Path of the Warrior, remaining stranded in that aspect of their existence until their deaths. Exarchs come to personify the qualities that are expressive of their chosen Aspect, and it is to them that the temple looks for leadership and guidance. Most will never remove their armour, and Kaelorian legend is full of stories of Exarchs that became so infused with the psychoplastic substance of their armour that they were literally absorbed into it, leaving a psychic echo of their souls to guide and assist the next Exarch who dons the armour (other Craftworlds share similar stories, but the secrecy of the Aspect Temples makes it hard to verify them).Exodine Knovah - "Exodite Knights." The mythical Aeldari nobles who led the fist Exodites to salvation on the Maiden Worlds before the Fall of the Aeldari. Some Kaelorian scholars attribute the origins of the term Knavir to this phrase as well.Externis - Asuryani or other Aeldari not native to Kaelor.Faerulh - "The breath of the lost." A mythic breeze said to emanate from the very soul of Kaelor in the Infinity Circuit. The most sensitive Aeldari minds are said to be able to hear the voices of their ancient ancestors carried on the whispering wind.Fluir-haern - Infinity Circuit, lit. " Spirit Pool." To some extent the significance of this hallowed and sacred repository appears not to be fully appreciated by sections of the population of Kaelor. In particular, the so-called Knavir seem to treat it as a chiefly ceremonial or ritual entity, with little functional or substantial importance. That said, the rituals surrounding the passing of an elevated soul into the Fluir-haern are amongst the grandest and most elaborate in the court. Outside the circle of the Knavir, in the great houses, the importance of the craftworld's crystalline matrix appears to be understood in more conventional terms. The rune-singers of House Ansgar, for example, are clear that the Fluir-haern is a repository for the souls of deceased Asuryani, where they are kept safe from the clutches of Slaanesh, and from whence they can be summoned for purposes of advice and wisdom by the living. According to this interpretation, the Fluir-haern is also apt to whisper its own messages to Aeldari with minds sufficiently open to hear it -- this "breath of the lost" is sometimes known as faerulh. One version of the House Ansgar myth also suggests that the Fluir-haern will eventually become a psychic force powerful enough to confront the might of Slaanesh with the combined power of millions of Kaelorian souls. This incredible force will be led by the mythical Lhykosidae (the Wraith Spider) in the battle of the Rhana Dandra or "End of Days." Hence, Kaelor must remain hidden long enough to build up this psychic arsenal. This seems to be a variant of the more common myth held among other Asuryani about the coming of Ynnead, the god of the dead. Such legends were proved true later in the Era Indomitus with the birth of the Ynnari faction of the Aeldari.Riellietann - The Harlequin, the children of Cegorach, the Laughing God of the Webway. In common parlance on Kaelor this has come to mean an Aeldari with an opaque or mysterious nature. The Asuryani of Kaelor appear more than usually suspicious of them. One can only assume that this is because of the low frequency of contact between the Harlequins and Kaelor, although there is probably also an element of the opposite causality.House Wars - The House Wars were the epic civil wars between the great houses that shaped present-day Kaelor. The term refers to a complicated series of political and military battles for political primacy between the great noble houses of Teirtu and Ansgar, with the Farseer's House of Rivalin caught in the middle. House Teirtu won this war under the leadership of Iden Teirtu, who promptly had the patriarch of House Ansgar, Bedwyr Ansgar, executed. For undocumented reasons, Iden Teirtu's consort, the Lady Ione of House Yuthran, pleaded for mercy on behalf of Bedwyr's infant son Naois Ansgar and baby daughter Ela Ansgar. Rumours and legends have grown up around the true parentage of these surviving heirs, fuelling the suspicions and paranoia of Iden Teirtu.Ihnyoh - The Asuryani Path.Ishyrea - Gifted of Isha, goddess of fertility and nature.Knavir - One of the many names used on Kaelor to describe the terrestrial Aeldari who lived before the Fall of the Aeldari in the lost Aeldari Empire. It has come to have connotations of ancient respectability mixed with naive anachronism. The term is rarely affectionate and has become somewhat abusive and pejorative. A contested and highly politicised explanation of the origins of this term suggests that it is a distortion of the ancient class of Exodine Knovah -- the fabled Exodite Knights who were reputed to have been the heads of great Aeldari noble houses that led the first Exodites away from the declining Aeldari civilisation before the Fall, establishing a second generation of civilisations in other parts of the galaxy.Laetnys - "Up-phase." A period of light that cycles through each sector of Kaelor, providing an artificial night on the massive craftworld following the period of darkness (dharknys).Mon-keigh - This term refers to a race of sub-intelligent beasts that lived on the twilight world of Koldo. In ancient times, these beasts invaded the Aeldari lands and subjugated them for many Terran years. The mon-keigh of legend were cannibalistic, misshapen monstrosities, eventually cleansed from the galaxy by the hero Elronhir. This term is used by the Aeldari of Craftworld Kaelor to refer to a number of non-Aeldari intelligent species that the Aeldari deem inferior and in need of extermination, such as Humanity.Momah - The name given to the tiny wraithbone carvings made by the master wraithsmiths in the Trials of Vaul, during which the smith demonstrates their mastery of the art. The intricate objects are little larger than a finger nail, but they contain many Terran years' worth of craftsmanship and detail. The word has also come to be an affectionate term for a talented or promising Kaelorian infant.Path Finder/Outcast/Ranger - The most famous of the historical Rangers on Kaelor is Vhruar the Hidden, who reputedly spent a thousand Terran years searching for the Black Library in the Webway.Path Stalker - The term that Kaelorian Asuryani use to describe another Asuryani that has become stuck on one specific dhanir or Path, hence escaping from the cyclical nature of the Ihnyoh or Asuryani Path. The most obvious examples are Exarchs, but on Kaelor bonesingers are also placed in this category. Interestingly, unlike on other craftworlds (where equivalent terms often do not exist), the Farseer is sometimes not regarded as a Path Stalker on Kaelor, since their status is a result of hereditary social position rather than necessarily a result of their having become stuck in the dhanir of the Seer. A related term is Path Finder, which is sometimes used to describe the function of Rangers on other craftwords. On Kaelor, however, the term has come to take on a broader significance. Whilst it remains a category that encompasses the Rangers on Kaelor, the reason for this is two-fold: first, it is because of the obvious fact that the Rangers are engaged in reconnaissance (i.e. finding paths), but second, it is because they are self-consciously free of the strictures of the Ihnyoh and thus they are forging a life path of their own. They are not stuck on a single dhanir like a Path Stalker, but they are outside the structure altogether -- attempting to find their own path that feels closer to authenticity. This second rationale contains a darker side on Kaelor, since it also appears to have become appropriated as a self-definition by those Kaelorians who are sceptical about the value of Ihnyoh in the first place. These are hedonists, not Rangers. The term entered common usage amongst the so-called Knavir Aeldari during the Age of Anguish.Quihan - Teacher or master.Ritual of Tuireann - The coming of age ceremony initiated in the Farseer's Court of Kaelor by Fedelm Tuireann, an old Harlequin abandoned by her troupe on Kaelor as the craftworld fled the chaos of the Fall of the Aeldari. Despite being so old, her manner was always youthful, and her appellation has come to be used ironically to indicate an Aeldari behaving younger than their age.Sha'iel - The psychic energy of the Warp, also meaning the Immaterium itself or the Realm of Chaos more specifically.Sha'ielbhr - Wraithbone. As on a number of other craftworlds, the essence of wraithbone is drawn out of the Warp and fashioned into material substance by a category of wraithsmiths called the bonesingers. The material is incredibly tough and resilient (and therefore hard to manipulate), and it always retains its connection with the Warp, which makes it a perfectly efficient psychic conductor.Sleehr - A technical term used by Kaelorian Seers and wraithsmiths to describe an imbalance between the material and immaterial energies of an entity. In common parlance it has become a term of derision to indicate a polluted, unbalanced, flawed or offensive personality -- e.g. sleehr-child.Tyro - The term used to label an apprentice or trainee warrior in an Aspect Temple. It indicates the status of one who has not yet been inducted into the temple's secret teachings, or one who has not yet attained sufficient mastery of its arts to be called an Aspect Warrior.Vaugnh - "Abomination." The origin of this rune is contested on Kaelor. The most contested (but popular) philological studies suggest that it was first inscribed on the hilt of each of the one hundred mythical blades created by Vaul, which according to Kaelorian myth were fashioned by the smith god as a gift for the war god Khaine in his fight against the Yngir, the Ancient Enemy. A more conventional version of this myth suggests that Vaul forged one thousand of these enchanted blades as a ransom payment to Khaine for the release of Kurnous and Isha, whom the war god had taken captive after Asuryan, the head of the Aeldari Pantheon, discovered the existence of the Tears of Isha. It is reputed that Vaul attempted to trick Khaine by including a normal, mortal-forged blade amongst the others when he could not complete the hundred blades on time; his trick failed. Although it is rumoured that at least one of these blades survived the terrible War in Heaven, allegedly in the care of the Harlequins of Arcadia, no Asuryani of Kaelor has ever been able to verify the truth of this.Wayfarer - This term appears to have no equivalent on any of the other craftworlds known. It appears to refer to Asuryani who follow the normal progress of Ihnyoh, the Asuryani Path, moving from one dhanir or Path to the next in a cycle throughout their lives.Tear of Isha - A Spirit Stone. Like all Craftworld Aeldari, the Kaelorians commit their souls to the sanctity of a Spirit Stone to keep their immortal souls out of the hands of the Great Enemy, Slaanesh, at the time of their deaths. Indeed, in a period of strife on Kaelor known as the "Age of Anguish" that followed the so-called "Radiant Age" of Gwrih, groups of Knavir Aeldari who remmebered life before the Fall of the Aeldari began to question the validity of the practice. The Kaelorian Age of Anguish was marked by an unprecedented disrespect for tradition, myth and legend among the Asuryani of Kaelor, which perhaps explains why so many of the great mythic cycles have fallen out of memory on Kaelor. In a manner typical of the people of many craftworlds, the Kaelorians wear their Spirit Stones around their necks, either on ornamental chains or fused into the chest plates of their armour.Yngir - The Yngir are the C'tan Star Gods and masters of the Necrons against whom the Old Ones and the ancient Aeldari waged the War in Heaven millions of Terran years ago. According to Kaelorian myth, the greatest of the Yngir, Kaelis Ra -- the bringer of death and darkness -- was slain for the first time by the war god Kaela Mensha Khaine and his lightning-spear in the epic battle that left his own body riddled with shards of silvered poison, forever transforming Khaine's own visage into that of the reaper. But Kaelis Ra can never truly die, for it is death incarnate. The Kaelorian version of the mythic cycle of the Birth of Fear tells how the howling and raging essence of Kaelis Ra, freed from its physical form by the deathblow of Khaine, swept through the Materium and infiltrated the very fabric of the Aeldari species, infecting them with an inalienable fear of the grave. For some, this infection is a kind of sleehr (see above).Zhogan - "The Vanquisher of Vice." A politico-military title awarded by the ruling Farseer of Kaelor's House Rivalin to Kaelorian military leaders who represent the interests of the Circular Court in battle, usually against other Kaelorian noble houses during the craftworld's civil wars. The title fell into disuse following the establishment of the Rivalin Circular Court, since incidents of battle on Kaelor between the great houses dropped off to almost nothing. Iden Teirtu was appointed to the rank of zhogan following his victory over House Ansgar in Kaelor's internecine House Wars. He appears to have interpreted this title to mean that he has effectively been given the powers of a regent, ruling in the name of House Rivalin's Farseer. Iden Teirtu was the first Kaelorian to receive this title since the Craftwars.