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Ordo Sinister - The Oblation: It is not known just how long the Ordo Sinister had existed in the Emperor's shadow, but their first prominence came in 967.M30 when a Writ of Compulsion was issued by the Emperor requiring the deliverance of a grand total of twenty-five fully operational Battle Titans of the Warlord-class to the Vault Imperialis, in perpetuity.This extraordinary request caused a strong reaction in the ancient Mechanicum's hierarchy, splitting it between those who fervently considered the Emperor to be the living incarnation of the Omnissiah, and therefore immediately entitled to any of His servants' works, and those who saw with a more political eye, deeming the demand to be a violation of the spirit if not the letter of the Treaty of Mars which bound the Mechanicum to the Imperium and guaranteed its rights.To this latter group, the spectre of potential Titan Legions being formed without the sacred imprint of the Mechanicum at their inception or control was the start of the end of Mars' independence.Schism threatened, but after an audience between the Fabricator-General Kelbor-Hal and the Emperor, the colossal demand was met and any further open malcontent within the Machine Cult's ranks over the issue was suppressed, though what ill-feeling remained in secret can only be speculated upon in light of later events.Mars herself bore the brunt of the burden, delivering eight Warlords from her reserve, while new production and requisitions from the Forge Worlds of Metalica, Pharon, Arachnus, Caradryn Magna and Voss made up the rest.The transfer was viewed as a crime by some and a blessing by others, but of this event, or the "Oblation," as the followers of the Machine Cult named it, nothing would come to pass for several standard yearsThe requisitioned god-engines were swallowed up as if without trace on Terra despite their scale and power. Twenty-five of the most powerful war machines ever fashioned by Humanity simply vanished.
Ordo Sinister - The King of Terrors: Skagan VI was a largely unremarkable Human-occupied world upon the southern border of the Segmentum Solar. Rendered Compliant in 860.M30 by the IV Legion in a relatively bloodless action, it had grown rapidly in population, seeing waves of migration brought in from overcrowded worlds closer to the Segmentum Solar core, as well as the rapid increase in hive city-style urbanisation and industrialisation which followed.The result for Skagan VI was political instability, simmering insurrection and the threat of full-scale civil war by the year 946.M30, when the local lord-arbitrator requested aid from the sector overlords, saying that the world had become a factionalised powder keg ready to ignite.The response to the lord-arbitrator when it came was an unexpected one; a flotilla of vessels sent from Terra itself, comprised of a single unmarked Titan conveyor, flanked by an escort of Saturnyne fleet Solar Auxilia cruisers and, most shocking of all, an Augur-frigate in the scarlet and gold panoply of the Imperial Household Squadron.A single lander-crucible deployed from the unnamed Titan conveyor and descended to the starport of Decorah Breaks near the capital city-plate of Skagan VI. Its cargo upon dismounting was to be a single Warlord Titan liveried in deep green-black verdigris and bearing a snarling lion head in cold argent as its sigil.Upon its armourial was featured no symbol or sign recognisable as belonging to any Titan Legion of the Imperium, instead it bore the words "Ordo Sinister - Pavore Dominetur" and what was judged to be the Titan's blazoned name, Polaris-Albedelach.Within only solar days such a strange-sounding title was replaced with one far more appropriate in the whispers of the natives of Skagan VI -- they called it "the King of Terrors" after the psyker-tarot card of the same name. For where the god-engine walked, fear walked with it.Of course, such towering colossi of destruction rightly engender fear in those who look upon them, such is their inherent quality of awe and warlike splendour that even the most jaded soldier cannot but quake when in the presence of such a terrifying machine of destruction or while contemplating what it is capable of.But the fear this monstrous newcomer inspired was something else.Fear bled from it like a miasma, flowing out to chill the bone and still the heart. Crowds fled from it in unreasoning panic, while others could do nothing but fall prostrate in abject terror as the Titan passed through the city's great arterial travelways, never firing its hulking weapons nor sounding its war siren in anger.Where it walked the world was stilled, and where its shadow passed upon the horizon, the sleep of the just and the guilty alike was wracked equally with cold dreams of death and oblivion.Would-be revolutionaries were silenced, insurrectionists abandoned their arms and dispersed to outlying districts, their causes and grievances ashes upon their tongues. The "King of Terrors" brought Skagan VI to heel without firing a shot.
Ordo Sinister - Ordo Sinister at Present: The Ordo Sinister continues to function as an elite, special purpose Titan Legion. Comprised of an unknown number of Battle Titans under the command of the renowned Grand Master Ferromort, the purpose of the Ordo Sinister is simple -- to inspire terror and obedience in those who are in danger of disrupting the Pax Imperium, to lend the weight of steel to the words of the Mechanicus' ruling magi.In this respect the Ordo often works in conjunction with the Adeptus Arbites, the Inquisition and the Ecclesiarchy, providing transport and fire support for their ground troops in innumerable short, vicious campaigns.The carefully planned assaults of Grand Master Ferromort are famous for their precision and flawless execution. Great pains are taken to use the Titan Legion as an example of impersonal and faceless Imperial efficiency.In persuading truculent Planetary Governors to submit to the Imperial will, the Ordo Sinister has destroyed hundreds of supposedly impregnable fortresses and allegedly unassailable palaces.However, this Titan Legion remains an instrument of precision for the Imperium -- a well-honed sabre rather than the sledgehammer of an Imperial Navy planetary bombardment or the scalpel of a Space Marine intervention.
Ordo Sinister - Deeds of the Ordo Sinister: The account of the Ordo Sinister's involvement in the Defence of Helioret contained within the battle chronicles of the Blood Angels remains the most detailed and certain account of the secretive Titan Order in battle.There are perhaps a dozen other such incidents of less certain variety or of little detail elsewhere, but each also features the account of some vastly potent enemy to be contested, usually possessing great psychic power, or conversely as with Skagan VI, a fractious world brought back to peace through almost preternatural terror.The most important perhaps of these is the passage of three Titans of the Ordo Sinister within the Imperial host despatched to censure Prospero, a fact which appears was kept even from Leman Russ until well after the fighting had already begun.What does seem certain, however, from all these accounts was that very few Titans were ever fielded at once by the Ordo Sinister, and when they appeared, it was often without the foreknowledge of any of the forces on whose side they intervened.The Ordo was never despatched to the frontiers of the Great Crusade, and never left Terra for any length of time that can be discerned. Nor, unless by some far more secret means, does it appear that any more Titans were added to their number.To many Imperial savants, this has led to the belief that the Ordo Sinister all through the latter days of the Great Crusade was an experimental field trial, an unfinished project still in its testing stage when the wars of the Horus Heresy upset many destinies and intended courses of action.Tellingly, even before his treacherous fall from grace, never once was the Ordo Sinister placed at the disposal of the Warmaster Horus or any other independent Imperial commander, but it always remained in the shadow of the Emperor's authority.When the Horus Heresy came, a representative of the Ordo Sinister did present himself to the Council of Terra when requested and answered various questions of the force's structure and command during the period of the Emperor's self-sequestrage; a meeting from which some of the details of this account are drawn.But citing express orders from the Master of Mankind, the Titan Order was then not included in the general preparations for the wars of the Heresy that came afterwards. Instead they waited, as part of Terra's last line of defence, until almost the end, or at least such is the official record.By their own words, the Ordo Sinister was to remain on Terra until called upon by the Emperor Himself and thus few records speak of their conflicts across the galaxy, both during the Great Crusade and the Horus Heresy that followed.Claims of their inactivity are to be taken with some skepticism, for reports speak of unsettling Titans walking upon battlefields across the galaxy during the Horus Heresy, silent god-engines striking against the servants of the Warmaster.The strength of the Ordo Sinister also stands in doubt, for scattered tales speak of Titans forged in all manner of designs unleashing powers far beyond mortal ken.
Ordo Sinister - Notable Campaigns: The King of Terrors (946.M30) - The Warlord-Sinister-class Titan Polaris-Albedelach arrived on the unstable Imperial world of Skagan VI, which was rife with simmering insurrection and political instability. Wherever this god-engine walked, fear walked with it. It soon earned the far more appropriate title of "the King of Terrors" from the local populace. The mere presence of the "King of Terrors" brought Skagan VI to heel without firing a shot.Defence of Helioret (960s.M30) - The second time the Ordo Sinister took to the field during the Great Crusade proved to be a far more terrible affair. The Ordo Sinister deployed three Warlord-Sinister Psi-Titans to the Helioret Sector to fight Eldar Corsairs and other marauders based on the half-shattered Craftworld of Magc'Sithraal. Supported by regiments of the Imperialis Auxilia, the Taghmata Omnissiah, a demi-Legio of Legio Fureans Titans and a full third of the Blood Angels Legion, the Imperial forces launched an all-out assault on Magc'Sithraal. They were unexpectedly joined by a squadron bearing the Seal and Writ of Terra and the Imperial Household, along with a dozen Black Ships bearing cohorts of the Silent Sisterhood and a trio of unmarked Titan conveyors that contained Warlord-Sinister Titans. The Imperials took to the field upon the sundered and debris-trailing Craftworld itself. Upon their deployment, the Ordo Sinister Titans fought a titanic battle, unleashing destructive forces on a scale previously unseen which successfully destroyed four Eldar Titans.Battle of Prospero (734.004.M31) - The Razing of Prospero was one of the names given by later scholars to the sanctioned Imperial military reprisal against the XV Legion's homeworld of Prospero before the formal start of the Horus Heresy in the early 31st Millennium. The action was carried out by the Imperial Censure Host, which was personally led by Primarch Leman Russ, and spearheaded by his Space Wolves Legion. The Chamber Occidentalis of the Ordo Sinister deployed five Psi-Titans in support of the Terran Censure Host raised to prosecute the Thousand Sons' flagrant violation of the Emperor's edicts against the use of psychic sorcery made at the Council of Nikaea.Note: This following campaign discusses material that was once considered canon but whose canonicity is now questionable.Retallus IV Campaign (Unknown Date.M41) - On the ancient Ork planet of Retallus IV a WAAAGH! on a colossal scale gathered pace as hundreds of Mekboyz directed the labour of thousands of Human slaves to raise the towering forms of gigantic Mega-Gargants over Retallus IV's desolate plains, and, inspired by this effort and the promise of war, countless Greenskins rallied to the world in preparation for this crusade. The Imperium was determined to prevent the birth of such a devastating WAAAGH!, and by the Emperor's direct order, the twelve Imperator-class Titans comprising the entire strength of the Ordo Sinister were dispatched to Retallus alongside other Imperial forces, tasked with smashing the WAAAGH! before the green horde spread and drowned the galaxy in blood.
Ordo Sinister - Warlord-Sinister Psychic Powers: The Warlord-Sinister Psi-Titan possesses a number of unique psychic powers known to no other Titan pattern, including the following.Shroud of Terror - Such is the psychically amplified shroud of soul-deep terror that hangs about a Psi-Titan that even the strongest-willed soldiers will break and flee in panic if close to the war machine. The very air of the cities in which they tread becomes haunted by the nameless dread of their presence.Necrotechica - Ghostly light courses across the Psi-Titan's hull, re-knitting shattered armour and broken machinery.  Meanwhile, the discordant screams of those psykers trapped within the Titan echo in the minds of all nearby -- for the price is that those damned within have years bled from their own lives to shore up the bars of their prison.Death Pulse - A seething pulse of psychic energy that represents the hatred and murderous torment of the psykers trapped within is unleashed from the Titan that assails the very soul of anything it touches, causing great damage.Quickening - Ætheric conduits in the Titan's limbs glow with power, driving the god-engine forwards at an unnatural pace.Antipathic Tempest - The Titan's head is crowned with a halo of unhallowed lightning and hurricane-force winds that, when unleashed, scatter man and machine alike with ease.
Ordo Sinister - Other Psi-Titans: While the Warlord-Sinister appears to be a singular creation in form and function, the concept of the "Psi-Titan," however, is not an entirely unknown one, at least in the annals of the Great Crusade's foes, and even the more obscure reaches of the ancient Mechanicum's own Titan lore.In the depths of pre-Unification Wars history, there are numerous occluded references of what might be described as "Psi-Titans;" in this case, Titan engines designed to be piloted by and amplify the powers of a single psyker as experiments and unique relic engines of war.Though now long suppressed by the tech-orthodoxy of the Adeptus Mechanicus of Mars, what became of the machines themselves or the sub-cults of the Omnissiah who created and piloted them remains unknown.Among the psychically potent xenos species with which Humanity has warred, psi-construct war engines were known to be possessed by both the Aeldari and the Fra'al, and more tenuously by the now-exterminated Vaxal'rek, some of which easily matched the Titans of the Imperium in scale if not always in form.
Ordo Sinister - Notable Titans: Borealis-Thoon - A Warlord-Sinister-class Titan that took part in the War Within the Webway and was destroyed by the daemon horde.Occedentalis-Chirion - A Warlord-Sinister-class Titan that took part in the Crusade of Iron and was destroyed during the battle for Drooth II.Occedentalis-Eurytus - A Warlord-Sinister-class Titan that took part in the Crusade of Iron and spread dismay and ruin among the Titans of Legio Mordaxis and the Knights of House Ærthegn during the defence of Tyros.Occedentalis-Damysus - A Warlord-Sinister-class Titan that took part in the Crusade of Iron and was destroyed by the Titans of Legio Audax during the battle for Espandor.Occedentalis-Sabaktes - A Warlord-Sinister-class Titan that took part in the Crusade of Iron.Polaris-Albedelach - A Warlord-Sinister-class Titan that had the honour of making the presence of the Ordo Sinister known to the wider galaxy during the Great Crusade in 946.M30.
Ordo Sinister - Notable Personnel: Grand Master Ferromort - A grand master of the Ordo Sinister renowned for his precisely-planned assaults and their flawless execution which contributed to the Legion's upholding of the image of impersonal and faceless Imperial efficiency.Grand Master Volkus - A grand master of the Ordo Sinister.Dominus-Xelatcus Thrane Esmark - Commanding princeps of the Chamber Occidentalis.Prefect Kelner Anahat - The officer of the Ordo Sinister who made a presentation concerning the existence and purpose of the Titan Legion to the Council of Terra at the very start of the Horus Heresy.Hydragyrum, Prefect of the Chamber Borealis - Fourth initiate of the Fourth House, master of the Warlord-Sinister-class Titan Borealis-Thoon.
Ordo Sinister - Legion Colours: The Ordo Sinister's Titans display deep, green-black verdigris livery.Their Battle Titans' armourial features no symbol or sign recognisable as belonging to any Titan Legion of the Imperium, instead they bear the words "Ordo Sinister - Pavore Dominetur" which loosely translates from High Gothic as "Masters of Fear."
Ordo Sinister - Legion Badge: The Ordo Sinister's badge is a snarling, silver lion head.
Ordo Sinister - Sources: Adeptus Titanicus (1st Edition), pg. 13Adeptus Titanicus - The Horus Heresy: Shadow and Iron (Specialty Game), pp. 10, 12, 14-15, 44-47, 68Titan Legions (2nd Edition), pg. 10Imperial Armour Apocalypse II, pg. 79The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 132-137, 280-282Ordo Sinister (Short Story) by John FrenchWarhammer Community - Shadow & Iron Crusades of Vengeance (05 Feb 2020)
Ordo Sinister (Short Story) - Ordo Sinister (Short Story): Ordo Sinister is the fifty-sixth short story published in the Horus Heresy Series that was not originally part of a main release anthology. Ordo Sinister was first published by the Black Library in February 2017, and follows the exploits of a Psi-Titan of the Ordo Sinister.
Ordo Sinister (Short Story) - Synopsis: The Webway -- a bizarre alien landscape created by the Aeldari in ages long past; a network of otherworldly tunnels that burrow through time and space. When the wards protecting the Webway are accidentally breached by the Primarch Magnus the Red, hordes of daemons are able to exploit this weakness to attack the heart of Terra directly.While the Emperor Himself tries to hold the wards in place, a desperate battle takes place in the Webway -- a battle that requires very special combatants -- among them the Psi-Titan Borealis Thoon.
Ordo Xenos - Ordo Xenos: The Ordo Xenos, colloquially sometimes referred to as the "Alien Hunters," is one of the three primary sub-divisions or "Ordos Majoris" of the powerful and secretive organisation known as the Inquisition alongside the Ordo Malleus (Daemonhunters) and the Ordo Hereticus (Witch Hunters). Its purpose is to protect the Imperium of Man from all internal and external threats caused by intelligent alien species or their influence upon Humans.The Ordo Xenos is served by its Chamber Militant, the Deathwatch Space Marines, who draw on Veteran Astartes from Chapters all across the Imperium to form the Deathwatch's kill-teams and destroy the many foul xenos threats to the survival of Mankind.Armed with the best Human and alien technology available, extremely knowledgeable about their foe, and filled with the xenophobic hatred for non-Human species that drives so much of Imperial culture since the Horus Heresy, the Ordo Xenos can respond to any alien threat.Their tactics vary depending on the situation and the level of alien taint revealed. Where the threat is subtle, they will use guile and stealth, wielding their power as if it was a scalpel used to cut out a growing malignant cancer. When the alien menace is great, the Inquisitor of the Ordo Xenos can commandeer the aid of entire regiments of the Astra Militarum and the Deathwatch.
Ordo Xenos - Role: The primary remit of the Ordo Xenos is to defend the Imperium against the threat of the alien, a duty that goes far beyond merely confronting non-Human creatures in open conflict alongside the Astra Militarum or Adeptus Astartes. In order to oppose the xenos threat, the Ordo Xenos must undertake the dangerous task of investigating and studying intelligent alien species with a mind to destroying any that is deemed to be a threat to Humanity.It must learn the nature of its inhuman foes, seek out their weaknesses and learn how to counter their strengths. More than this, it must be ever watchful, not only against what lies in the void beyond, but against other, often more subtle and insidious threats that arise much closer to home.Such threats are often posed by renegade Humans, some corrupt, others merely opportunistic. Such individuals are known to trade in alien technology, or seek to hide alien species within the Imperium's midst -- often for the purposes of experimentation, profit, or bloody entertainment.Many of the Ordo Xenos' operations are not focused outward, but inward on the Imperium itself, and with good cause. The ordo's records are littered with bloody atrocities and vast losses of life that have resulted where the alien has taken hold of an Imperial world via stealth, infiltration, or slow taint, as well as countless incidents where the influence of alien technology, misunderstood artefacts, and xeno-lore have resulted in unintended disaster and tragic consequence.Within the Calixis Sector, the job of the Ordo Xenos is a particularly complex and difficult one. This challenge is in no small part because the sector itself lies on the very edge of the Imperium. It is a borderland flanked for much of its perimeter by the uncharted void of space beyond the Emperor's light. No complete or even meaningful control can be kept over this vast, open border, and Human and alien vessels can pass largely unobserved and unchallenged despite the best efforts of Battlefleet Calixis and the Imperial listening stations.This dark horizon is crossed regularly by Rogue Traders, the Explorator fleets of the Adeptus Mechanicus, and even by smaller independent merchant and prospecting vessels quite legitimately.Where such legal traffic ends and outlaw traffic (such as smugglers, Renegades, non-compliants, and pirates) begins is often a blurred line. Each one of these is a vector, a means by which the alien and alien influences can flow like poison into the Imperium's veins, and the eyes of the Ordo Xenos cannot be everywhere at once.
Ordo Xenos - Xenos Horrificus: Although all aliens are (officially) viewed as anathema by the Imperium, some are tolerated to a lesser degree. Such species tend to be primitive in technology and culture or constrained to a backwater planet far from Imperial space. In many parts of the Imperium contact with starfaring alien species is not uncommon, and on some Frontier Worlds trading with aliens is a fact of life.Such dealings are usually overlooked by the authorities and would certainly not warrant censureship or intervention. Other species, however, represent such a threat to Humanity that the Ordo Xenos brand them with a High Gothic stigma, the Xenos Horrificus, marking them as high-priority targets who must be hunted down and purged at every opportunity.The brand does not merely apply to the xenos themselves, but also to any who have had dealings with them. More than one Rogue Trader has been branded with the mark of the Xenos Horrificus, marking him out as an enemy of the Ordo Xenos, the Deathwatch, and Mankind itself.
Ordo Xenos - Deathwatch: When the alien threat is too great for even the requisitioned Astra Militarum or Planetary Defence Force troops of the Inquisition to handle, the Inquisitor will call on the elite battle-brothers of the Deathwatch, the Chamber Militant of the Ordo Xenos, who operate in kill-teams made up of elite, Veteran Astartes from all of the Space Marine Chapters in the Imperium.All Deathwatch members wear black power armour except for one shoulder plate which bears the colors of their original Chapter (so as not to dishonor their power armor's Machine Spirit) and the other is emblazoned with the unique Chapter badge of the Deathwatch. Certain Chapters make for great xeno-hunters, like the Ultramarines (with their long and infamous experience with the Tyranids during the Battle of Macragge) or the Crimson Fists (with their experience against the Orks during the Battle of Rynn's World).The Ordo Xenos is well-known for either being extremely ponderous in its operations or extremely quick to act. A major example of their slowness to act was when the T'au first made contact with Imperial planetary governors on the Eastern Fringe of the galaxy and these aliens' advanced technology was allowed to penetrate all the way to Terra through the Imperial trade routes as their technology was bought and sold by Imperial merchants.However, at times the Ordo Xenos can truly bring the Emperor's justice to those alien species who seek to challenge Human domination of the galaxy, a prime example of which was seen during the Damocles Gulf Crusade in which an Ordo Xenos-led Navis Imperialis battle group spearheaded an Imperial Crusade deep into T'au space, although its progression slowed to a halt when they reached Dal'yth, one of the core Sept Worlds of the T'au Empire. It is worth noting that, with the arrival of Hive Fleet Behemoth in the galaxy from the intergalactic void, the forces of the Damocles Crusade was forced to withdraw from their siege of Dal'yth to attend to that first massive Tyranid invasion.The Deathwatch kill-teams may specialise in defending or attacking any known alien race, including the T'au, Tyranids, Necrons, Orks or even Aeldari; it depends upon the experience of the team. A kill-team can be composed of groups of 5, 10, or even 20 Astartes in rare cases depending on the size and scope of the alien problem.In extreme circumstances, they will operate alongside other armies of the Imperium, including Astra Militarum regiments under Inquisitorial control or even elements of other Space Marine Chapters that have responded to the Inquisition's request for assistance. When a battle-brother leaves the Deathwatch after his term of service to return to his original Chapter, he gains the honour of keeping the Deathwatch's silver badge on his power armour's left shoulder plate.
Ordo Xenos - Ordo Xenos Relics: Tome of Vethric - First inscribed by the famed Ordo Xenos Inquisitor Macavius Vethric, this book has ever since served as a record of alien perfidy and nuance. In the millennia since Vethric's death, the tome's contents have been annotated and expanded, to the point that it now stands as the Imperium's most complete treatise on xenos strategy, and contains a wealth of countermeasures for even the most innocuous of alien ploys. The only challenge lies in deciphering Vethric's almost illegible scrawl.
Ordo Xenos - Sources: 13th Legion (Novel) by Gav Thorpe, Chs. 4, 6-7, EpilogueCodex: Inquisition (6th Edition), pg. 57, 63, 129Codex: Tyranids (3rd Edition)Dark Heresy: Core Rulebook (RPG), pp. 226, 262, 272, 320, 322, 346Dark Heresy: Disciples of the Dark Gods  (RPG), pg. 70Dark Heresy: The Inquisitor's Handbook (RPG), pp. 58-59, 111, 192Dark Heresy: The Radical's Handbook (RPG), pp. 80, 88, 94, 128, 136, 198-201, 209, 212, 232, 235Deathwatch: Final Sanction (RPG), pg. 27Deathwatch: Mark of the Xenos (RPG), pg. 77Deathwatch: The Outer Reach (RPG), pp. 26-27Deathwatch: Rites of Battle (RPG), pp. 238-239Imperial Armour - Volume Four : The Anphelion ProjectImperial Armour - Volume Twelve : The Fall of Orpheus, pg.13Index Astartes II, "Purge the Unclean - The Grey Knights and Deathwatch Chapters"Inquis Exterminatus (Art Book), pg. 109Inquisitor (Specialist Game)The Inquisition (Background Book)White Dwarf 305 (US), "Chapter Approved: Deathwatch Kill Teams," pp. 94-99Xenology (Background Book)The Traitor's Hand by Sandy MitchellDeath or Glory by Sandy MitchellCain's Last Stand by Sandy MitchellTraitor's Gambit (Short Story) by Sandy MitchellRavenor (Novel) by Dan AbnettRavenor Returned (Novel) by Dan AbnettRavenor Rogue (Novel) by Dan AbnettRavenor the Omnibus (Novel) by Dan AbnettWarriors of Ultramar (Novel) by Graham McNeillThe Hunt for Vulkan (Novel) by David Annandale, Chs. 3-4, EpilogueThe Beast Must Die (Novel) by Gav Thorpe, Ch. 3Watchers in Death (Novel) by David Annandale, Ch. 3The Last Son of Dorn (Novel) by David Guymer, Chs. 17-18Shadow of Ullanor (Novel) by Rob Sanders, Ch. 7Xenos (Novel) by Dan Abnett, Ch. 21Malleus (Novel) by Dan Abnett, Chs. 3, 4, 22The Strange Demise of Titus Endor (Short Story) by Dan AbnettWarhammer 40,000: Rogue Trader (PC Game)Ordos Majoris Ordo Malleus •  Ordo Hereticus •  Ordo Xenos
Ordon Rift Crusade - Ordon Rift Crusade: Ordon Rift CrusadeRed ScorpionsSpace MarineChapterSegmentum TempestusFor more than 300 Terran years, the Chapter remained out of contact with the Imperium and were thought lost. The Red Scorpions have a reputation for fighting alone as often as they have fought alongside the ranks of the Imperium's other warriors, and although they have faced defeat several times, they have always returned again from the abyss to draw their blades in the Emperor's service.After the Red Scorpions' triumphant reappearance during the Battle of the Grey Sisters against the Night Lords Traitor Legion on Oriflame, it was established that the Chapter had founded an orbital battle station named Vigil around the Feral World of Zaebus Minoris deep within the Ordon Rift as a permanent base.Since its discovery, the Red Scorpions and a handful of high-ranking members of the Administratum have kept the exact location of the Zaebus System, and the safe routes through the treacherous passages required to reach it, a secret, thus ensuring their security and the safety of their recruiting stock.
Orgustine Zola - Orgustine Zola: Orgustine Zola is an explicator of the Ordo Hereticus of the Inquisition and a senior member of the retinue of Inquisitor Grendyl. Zola works closely with her superior Acolyte in Grendyl's warband, Interrogator Iven Rannick, to help cleanse the Chaos infestation from the lower levels of Hive Tertium on Atoma Prime, the capital world of the Moebian Domain.Zola is a relatively new Acolyte of the Inquisition despite her high rank, raised up by Grendyl from the population of Hive Tertium itself, who helps to train the new recruits known colloquially as "Rejects," chosen to join Grendyl's warband aboard the recquisitioned Rogue Trader frigate Mourningstar as fresh Acolytes. Interrogator Rannick supervises the overall strategy for retaking Tertium from the forces of the Nurglite Cult of Admonition and the Traitoris Militarum Moebian 6th Regiment, while Zola serves essentially as his executive officer, a vital source of intelligence on the geography, people and culture of Tertium and sometimes leads particularly important missions into the hive city herself.While aboard the detained aboard the Imperial prison transport Tancred Bastion attempting to identify new recruits for the Inquisitor's warband, it was attacked and overwhelmed by followers of Nurgle, the Chaos God of disease and decay, who were members of the Admonition Chaos Cult and the corrupted Traitoris Militarum Moebian 6th Regiment. One of the prisoners rescued Zola, and the two successfully evacuated the stricken ship.In return for their assistance in escaping the Tancred Bastion, Zola agreed to spare the former prisoner from the death penalty by conscripting them into the Inquisition as a new Acolyte in the service of her master, Inquisitor Grendyl. From their base aboard the Firestorm-class Frigate Mourningstar which had been requisitioned for use by the Ordo Hereticus by Grendyl, the Inquisition deployed the new operative to different sectors within Hive Tertium to research and suppress the Nurglish infestation. This Acolyte is the player character of the video game Warhammer 40,000: Darktide.
Orgustine Zola - Origins: Inquisitor Grendyl personally chose Orgustine Zola, an inhabitant of Hive Tertium on Atoma Prime, to join their retinue of Acolytes and aid in cleansing the heretical taint that has infected her homeworld. Her personal knowledge of the great hive city's geography, people and culture made her invaluable to Grendyl's operations within Tertium.Zola is a native of the lower level of Tertium known as the Torrent, where, like many of the inhabitants, she engaged in various criminal activities simply to survive. She castigates herself for the actions of her past even as she is deeply grateful for the "second chance" offered to her by Grendyl. She has since proven her worth and risen to the senior rank of explicator in the Inquisitor's service, which carries with it the promise of perhaps one day being worthy to be granted the Inquisitorial Rosette herself.
Orgustine Zola - Orthus Offensive: As the Cult of Admonition and the Moebian 6th Regiment ramped up their attempts to seize control of Hive Tertium, Zola revealed a deep personal animus for Captain Wolfer, the Chaos Champion who led the Moebian 6th's forces in the underhive, and his lieutenants the Karnak Twins, due to their betrayal of their shared home. Zola was particularly incensed that the leadership of the elite Moebian 6th, largely comprised of members of Tertium's upper classes and even nobility, would become Traitors despite all the privileges they had known. For a former inhabitant of the underhive's poverty-stricken Torrent district, this was a particularly galling transgression.The goal of what the Inquisition termed the "Orthus Offensive" into Tertium's lower levels was to capture one of the Karnak Twins and carry out a full interrogation to gain a better handle on the Traitoris Militarum regiment's strategy and goals. The primary goal was to discover Wolfer's location so that the Inquisition could cut off the head of the Traitor forces, but Zola also wanted to better understand why the elite of Moebian society would turn on their own people.Unfortunately, during the mission to capture the Karnak Twins, both Rinda and Rodin Karnak were unintentionally slain as a result of Zola's own ill-advised and brash actions when she led the capture mission into the underhive personally. In the wake of the failure, she was temporarily relieved of her duties until Inquisitor Grendyl review her actions. Ultimately, she was reinstated, though she was heavily chastised by Interrogator Iven Rannick and forced to sign a report on the mission that fully detailed her mistakes and misjudgments that was then entered into her permanent record with the Inquisition.Zola believes that she was only reinstated due to the value she still brings to Grendyl's operation because of her insider knowledge of Tertium, and if her fate had been in Rannick's hands alone the outcome might have been different. She still struggles to control her rage at the traitorous actions of the Moebian elite, but hopes that the eventual eradication of the Chaos taint in Tertium will bring her closure.
Orgustine Zola - Wargear: Flak ArmourRebreatherAutogunVarious melee weapons
Oriax Dantalion - Oriax Dantalion: Oriax Dantalion was the first Chapter Master of the Fists Exemplar, a Second Founding Successor Chapter of the Imperial Fists Legion.
Oriente Sector - Oriente Sector: The Oriente Sector is a sector of the Imperium of Man located in the Segmentum Tempestus and situated at the very edge of the Astronomican's reach.Imperial control over the sector is tenuous and it is constantly beset by hostile xenos forces.Genestealer Cult forces have infiltrated the Hive World of Cryobuur and are slowly working to corrupt the sector capital world of Khamrang Prime.
Orikan - Orikan: Orikan, also known as Orikan the Diviner, is one of the most powerful of the Necron Crypteks, and is a potent chronomancer. Millions of Terran years ago, he was the astromancer of the Necrontyr empire's ruling Triarch, and one of the Silent King Szarekh's most trusted counsellors.Orikan was the only one to then oppose the proposal of the C'tan Mephet'ran the Deceiver to grant the Necrontyr immortality through the process of biotransference, as he foresaw it would end in disaster, but his lone voice of dissent was ignored by the Triarch. Driven by loyalty to his race, Orikan submitted to the process and became one of the undying Necrons, forever undying and soulless in an android body of living metal.Despite the loss of his soul, the biotransference procedure had an unexpected bonus for Orikan, as his already considerable powers have only expanded after he was freed from the limitations of fallible flesh. In the 41st Millenium, Orikan's mastery over the flow of time is such that he can actually "walk back" into the past in a limited manner, just enough to ensure his predictions never go awry.
Orikan - Notable Campaigns: 999.M41 Carnac Campaign – Anrakyr the Traveller arrived on a planet he supposed to be the Tomb World of Carnac, only to find it infested with Aeldari Exodites. Realising that the tomb, if it remains, will be buried too deep for him to awaken before the Exodites can themselves summon aid, Anrakyr entreated the Necron Lords and Necron Overlords of other Tomb Worlds for aid. Reinforcements arrived from Mandragora, Gidrim and Trakonn, though the most unexpected of all was a contingent from Solemnace, led by Trazyn the Infinite himself. All this takes time, however, and by the time the Night Scythe fleets deployed the invading forces, the armies of the Alaitoc Craftworld stood side by side with the Exodites. Guided by the prophecies of FarseerEldorath Starbane and the strategies of Illic Nightspear, the Aeldari attempted to stall the Necron invasion with a series of hit-and-run attacks. Their aim was to sever the Necron command structure by destroying Anrakyr and his closest allies, but the Pyrrhian Lord managed to subvert the prophecies of the Farseer through the astromantic analyses of Orikan the Diviner. Though Orikan's divinations are by no means as focussed as those of Starbane, they are sufficient to tangle the skeins of fate and leave many details beyond the Farseer's reach. So it is that Pathfinders arrived at what they thought to be Anrakyr's location, only to find him long gone and squads of Deathmarks waiting in ambush. After several inconclusive battles on Carnac's verdant plains, Anrakyr forced the Aeldari to engage in a head-to-head confrontation by marching on the planet's World Spirit shrine. As the tireless Necron legions advanced upon its walls, Doom Scythes duelled with Aeldari fighters in the skies above, Deathmarks plied a deadly trade of ambush and counter-ambush with Alaitoc Pathfinders, and all the while Flayed Ones prowled on the flanks, pouncing on any Aeldari foolish enough to show even a momentary sign of weakness. The sides were well-matched, with the Necrons' hardiness countered by the precise strikes of the Aeldari. Victory finally fell to the Necrons when Carnac's stasis tomb unexpectedly began to awaken, stirred from dormancy by the tumult above. With Necron reinforcements now starting to constantly trickle into the campaign, the Aeldari had little choice but to abandon Carnac and its World Spirit to their undying foes. Anrakyr was grimly jubilant in the campaign's aftermath and gladly accedef when Trazyn requested the entire World Spirit shrine as his spoils of war. For his part, Orikan requested no trophy or payment for victory, and merely hoped that when the flush of victory faded, no one thought to question the convenient coincidence of Carnac's sudden Necron awakening.
Orikan - Wargear: Necrodermis - Like all Necrons, Orikan's body is built from the self-repairing living necrodermis metal, granting him the unholy resilience common to his kind.Phase Shifter - Orikan always carries a defensive Phase Shifter. This device uses a form of unknown inter-dimensional science, rendering its bearer's form as hazy and indistinct, as though they were not completely corporeal. Shots and blows can then pass through the user's mechanical Necrodermis body, meaning that even the most powerful weapons cannot harm him. This is because a Phase Shifter flickers the very fabric of its bearer into and out of a phased state as they move between dimensions. If improperly timed, even the most powerful blows and shots aimed at the bearer of a Phase Shifter instead pass through empty air.Staff of Tomorrow - This unique example of advanced Necron time manipulation technology exists a fraction of a second ahead of any given moment in the normal space-time continuum. This property allows Orikan to strike at his target an instant before the foe even moves to do so. The Staff of Tomorrow can also penetrate all known forms of infantry armour, in a similar way to a Power Weapon, further enhancing its devastating effect in melee.Temporal Snares - A Temporal Snare is a Necron device that warps the fabric of space-time itself, creating a bubble of altered space-time where time flows more slowly for anyone or anything trapped within it. They are only carried by the Cryptek Orikan. Each Temporal Snare is a technologically-advanced temporal trap that can severely impede enemy movement once it is activated, whether those trapped within its field are vehicles or infantry. Thus, even when traversing the smoothest of terrains, once a snare is activated, enemy units can still find themselves moving at a snail's pace from the subjective perception of those observers outside the device's range of effect.Transdimensional Beamer - Orikan always carries a Transdimensional Beamer as a sidearm. This Necron weapon was originally designed as a convenient method of banishing unwanted debris, machinery and failed experiments from Tomb Worlds and battlefields into a pocket dimension outside of the normal space-time continuum. However, a Transdimensional Beamer can be used just as easily to exile and banish foes to a long and horrifying death from starvation in the same extra-dimensional space."The Stars Are Right" - Wherever he goes, whenever he fights, there is always a chance that the stars will come into alignment and restore to Orikan a portion of ancient power. Whenever this happens, the body of Orikan coruscates with pent-up energy, and his prowess on the battlefield increases tenfold. However, such correct celestial alignments are often fleeting, and Orikan eventually powers down, sometimes mere minutes after he first received his initial empowerment.Zodiac's Fury - Zodiac's Fury is Orikan's personal Scythe-class Harvest Ship.
Orion-class Star Clipper - Orion-class Star Clipper: An Orion-class Star Clipper is a type of Imperial fast clipper transport ship. The Orions are something of a rarity amongst the Imperial Fleet's starships -- a fast transport or star-clipper. Though they  are designed for carrying primarily cargo, their lean forms, raked bows, and  powerful plasma drive tubes are less optimised for cargo-hauling and  more designed for travelling at speed.The Imperium swarms with transport vessels. Millions of these civilian voidcraft plough the space lanes, ferrying pilgrims, ore, fuel, foodstuffs, weapons, materiel, machine parts and luxury goods to untold billions of eager consumers across the galaxy.There are countless classes of transport vessel, and even the mightiest Rogue Trader dynasty, replete with fleets of ancient warships, requires humble transport craft to carry the spoils of their conquests back to Imperial space.
Orion-class Star Clipper - Role: Orion-class starships are constructed to transport smaller, high-value cargoes that must reach their destination quickly or through hostile territory. Rather than rely on armed escorts, Orions travel alone. They trust in their speed to see them clear of most void predators, and count on their weapons to send off those quick enough to keep up.Often they are successful, but Orions do have one major drawback. The redundant internal bulkheads and exterior armour that would normally be added to Human voidships has been forgone in order to increase the star clipper's speed and cargo capacity. As a result, a few stiff hits can easily cripple an Orion. Due to the precisely calibrated nature of this ship's engines, it cannot be equipped with components that increase its armour plating.Orion-class Star Clippers are optimised for cargo transport and will never be able to stand up to a true, dedicated warship in combat. However, it does maintain hull space for two dedicated weapons batteries or other weapon components which may allow it to hold an attacker at bay long enough for it to use its greater speed and acceleration to escape.
Orion-class Star Clipper - Dimensions: Hull: Transport (Fast Clipper)Class: Orion-class Star ClipperDimensions: 3 kilometres long, approximately 0.4 kilometres abeam at finsMass:  8 megatonnes approximatelyCrew: Approximately 14,000 crewAcceleration: 5.4 gravities maximum sustainable acceleration
Orion Assault Dropship - Orion Assault Dropship: The Orion Assault Dropship, also known simply as the Orion, is a super-heavy flyer utilised exclusively by the Legio Custodes, the elite bodyguard of the Emperor of Mankind, during the Great Crusade and Horus Heresy eras.Utilising ancient and forbidden technology from the Dark Age of Technology and armed with a formidable array of heavy weapons, the Orion Dropship was the ultimate troop delivery transport utlised by the forces of the ancient Imperium of Man.It is unknown if the Orion is still in use by the Adeptus Custodes of the 41st Millennium.
Orion Assault Dropship - Role: Created as a dedicated, super-heavy assault dropship for the Legio Custodes, the Enyalas Pattern Orion can carry a full task force of the Custodians into combat.Protected by frontal armour superior to that of the Legiones Astartes Thunderhawk gunship, its Arachnus Heavy Blaze Cannon and Heavy Bolters can swiftly clear a landing zone of hostile infantry and armour with brutal efficiency, allowing the units within to deploy before it soars back into the sky to unleash death upon any foe who dares approach.
Orion Assault Dropship - Access Points: The Orion possesses one access ramp for Custodians at the rear of the fuselage.
Orion Assault Dropship - Transport Capacity: The Orion can transport 24 Custodians, which may include a single Custodes Contemptor-Achillus Dreadnought or Contemptor-Galatus Dreadnought.
Orion Assault Dropship - Wargear: 2 Arachnus Heavy Blaze Cannon2 Twin-linked Lastrum Bolt Cannons (Nose-mounted)2 Spiculus Heavy Bolt LaunchersExtra Armour PlatingArmoured CeramiteEclipse Shield - A prototype variant of the Flare Shield based on the Selenite Cults of Luna's technology, not only does the Eclipse Shield retard kinetic force and directed energy streams, but it also absorbs photons. Thus, when activated by heavy incoming fire, the shield appears as a midnight black energy field, completely obscuring the Orion as it screams towards its drop zone.Macro Arae-Shrike - Ancient blight-code relays with the ability to pervert enemy Cogitators and Auguries through the mysteries of electronic warfare are the subject of myth and baleful legend among many clades of the Mechanicum. Utilised exclusively by the Orion, the Macro Arae-Shrike was fitted to all of the Enyalus Pattern Orion super-heavy flyers, which were even more effective than their smaller counterparts. While they were of no use in stealth operations, for the distortion they created forewarned the enemy of the approach of the Emperor's servants, in open warfare they obscured the exact position of the aircraft and foiled attempts to intercept its arrival with any accuracy.Armoured Cockpit
Orion Assault Dropship - Sources: Forge World Webstore - Legio Custodes Orion Assault DropshipForge World - Legio Custodes Orion Assault Dropship Rules (Defunct Site)
Oriâkh's Irongate - Oriâkh's Irongate: Oriâkh's Irongate was a Kindred of the Grand Orion Compact of the Leagues of Votann. The Five Hundred Years' War was triggered when the Orks of WAAAGH! Morbok overran the hold of Oriâkh's Irongate and tore apart the Ancestor Core within. The Grand Orion Compact swore the most widespread Grudge in recorded Kin history for this death of their Votann, hurling all their might against the Warlord Morbok's Empire of Scrap for more than five Terran centuries, until the last Ork was slain and the insult answered.