vizn3r/warhammer40k-lore huggingface dataset:
Iron Hawks - Notable Campaigns: Bloodswarm Crusade (936.M41) - The Bloodswarm Crusade was brought to a successful conclusion by the Iron Hawks and White Scars Chapters.Bloodplague Crusade (995.M41) - The Iron Hawks and Salamanders united to defeat the Daemon legions of Khora'arr'seth, slaying the Warp entity on the corrupted Shrine World of Lamath's Hope. The Salamanders withdrew after cleansing the entire world by fire in an Exterminatus action.
Iron Hawks - Astartes: Techmarine Chiron - Chiron pilots an Iron Hawks Stormraven assisted by a servitor and former Chapter aspirant Signa-IX, who mans the aircraft's guns.
Iron Hawks - Notable Non-Astartes Personnel: Signa-IX (Aspirant Servitor) - Signa-IX is a servitor who was created from an aspirant of the Iron Hawks who failed the gene-seed organ augmentation process. However, he still serves the Chapter after his cybernetic conversion. Signa-IX operates the guns of the Stormraven piloted by Techmarine Chiron.
Iron Hawks - Chapter Colours: The Iron Hawks primarily wear metallic dark grey power armour. The pauldrons are black, while the shoulder plate trim is metallic dark grey. Most strikingly, the helm's faceplate is stark white.The red squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white Low Gothic numeral is stenciled on the centre of the squad specialty symbol, which indicates squad number.The colour of the Aquila or Imperialis on the chest guard indicates company number in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Iron Hawks - Chapter Badge: The Iron Hawks' Chapter badge is a white profile of a stylised hawk's head on a field of black.
Iron Hawks - Canon Conflict: There is a slight difference between the Chapter colours of the Iron Hawks laid out in Adeptus Astartes: Successor Chapters on page 59 and displayed above and the painted miniatures displayed by Stu Black on the Warhammer Community site and the Warhammer YouTube channel and shown in the gallery below. The miniatures, all of which are Primaris Marines, have black chest plates and black knee plates, which differ from the purely metallic dark grey of those areas on the colour scheme of the Firstborn Iron Hawks.
Iron Hawks - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 59Codex: Space Marines (6th Edition), pp. 38, 59Codex: Space Marines (9th Edition), "Adeptus Astartes at War," pp. 10-11Warhammer Visions 8, pp. 186-187 (Stormraven picture)Warhammer Community - Successor Showcase: Hawks, Knights and Pointy Sticks!Warhammer YouTube Channel - My Space Marine Chapter: Stu Black's Iron Hawks (17 July 2019)
Iron Hearts - Iron Hearts: Iron HeartsLoyalistSpace MarineChapterFoundingprimarchImperialChapter Master
Iron Hearts - Chapter Beliefs: The Iron Hearts appear to stress respect to "Chapter Martyrs" who have fallen in combat, and believe that a true Astartes should only hope to die in the service of the Emperor.
Iron Hearts - Notable Iron Hearts: Chief Apothecary Hippocratus - Grey-haired and with gnarled hands, the years spent in the field, dealing with the most appalling battlefield injuries and carving the invaluable Progenoid Glands from the bodies of fallen Space Marines, had blasted away any pretence of a bedside manner.Captain Christus - Considered a born warrior since his induction into the Chapter alongside Tydaeus, Christus commanded a company that was deployed on the latest of a string of successful search-and-destroy expeditions when the Mimesis Engine was invaded by the forces of Chaos.Caius - Caius was an Initiate of the Iron Hearts inducted alongside Tydaeus and Christus. Always easy-going, never sufficiently focused on a task, he fell during his first mission with the Chapter's Scouts.
Iron Hearts - Non-Astartes Personnel: Barek - Barek was an Iron Hearts Chapter servitor.Tech-priest Boras - Boras was the last Tech-priest left in charge of the Mimesis Engine.Tydaeus - Tyrdaeus was a technician Chapter serf and instructor-sergeant. At the time of his induction, he was named an Initiate of Honour, and many had spoken of him as a potential company commander, perhaps even Chapter Master, given time. His body, however, had rejected the Chapter's gene-seed implantation. After the third attempt resulted in a flu-like palsy, it was determined that further attempts would run the risk of producing intolerable mutations, and so Tydaeus was reassigned to maintain the Mimesis Engine. Frustrated at having missed his chance at glory when a horde of Khornate daemons led by the Chaos Lord Kargon the Seed-Bearer unwittingly invaded the simulated world of Ilium from the Warp, believing it to be a real Imperial world, Tydaeus introduced himself into the simulation as a powerful Terminator to single-handedly annihilate the emaciated invaders. However, Kargon managed to regain his strength by killing several of his daemonic minions and then bested Tydaeus in combat. Tydaeus became Kargon's link through the simulation back into realspace, where the Chaos Lord promptly launched a true invasion of the Iron Hearts' outpost with his accompanying Bloodletters.
Iron Hearts - Chapter Colours: The Iron Hearts' Chapter colours are not listed in current Imperial records.
Iron Hearts - Chapter Badge: The Iron Hearts' Chapter badge is not listed in current Imperial records.
Iron Hearts - Canon Conflict: In the short story "Hell in a Bottle", the character Rubinek was presented as a primarch. It is clear, in light of more recent canon, Rubinek was not actually a primarch, but the Iron Hearts' Chapter Master, as was later admitted by Simon Jowett, the story's author. There was once fan speculation that Rubinek might have been one of the Lost Primarchs from either the IInd or XIth Legion, but Games Workshop has confirmed that this is not so, as they are unwilling to ever release any definitive information in regards to those two missing Space Marine Legions.The original purpose for these "deleted" Legions was so that players would be able to develop their own, custom Astartes Legions. Often, many of Games Workshop's earlier novels, such as the one from which this story was drawn, were still in the early stages of developing what would later be considered official canon. Much of the material utilised in these earlier novels is now considered non-canon and sometimes comical by present standards.
Iron Hounds - Iron Hounds: The Iron Hounds is a Loyalist Space Marine Chapter and successor of the Ultramarines of unknown Founding. Renowned for their relentlessness, the Iron Hounds are ruthless warriors who pursue their enemies until every last foe has been slain.Hailing from the world of Orinus in the Ultima Segmentum and with legends of their history dating back to the 4th Founding of the 32nd Millennium, the Iron Hounds have always been firm allies of the Ultramarines and have pledged warriors to the cause of Ultramar on countless occasions, most notably in the Plague Wars and at Damnos.It is currently believed that the Iron Hounds may have been destroyed as a Chapter while fighting the servants of the Chaos God Nurgle who currently control the Scourge Stars.
Iron Hounds - Chapter Colours: The Iron Hounds primarily wear silver power armour. The Aquila or Imperialis on the chest and the shoulder plates were white. The shoulder plate trim is also silver.The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- was indicated on the right shoulder plate.
Iron Hounds - Chapter Badge: The Iron Hounds' Chapter badge is a black hound head with an iron collar centred on a field of white.
Iron Knights - Iron Knights: The Iron Knights is a Loyalist Codex Astartes-compliant Space Marine Chapter. The Iron Knights is a Successor Chapter of the Imperial Fists founded some time in the 32nd Millennium. The Iron Knights is a crusading Chapter in the proud tradition of Rogal Dorn.The Chapter's homeworld is the world of Brycantia, also called in some accounts Seheris.A portion of this Chapter became a Chaos Space Marine warband known as the Iron Brethren, which betrayed the Chapter for the glory of Chaos.
Iron Knights - Chapter History: The Iron Knights are one of the 12 Space Marine Chapters who are Successors of the Imperial Fists that send a champion to the centennial Feast of Blades, and are the only Chapter that attends to have won the contest on two consecutive occasions.
Iron Knights - Chapter Combat Doctrine: The Iron Knights is a smaller Chapter of Astartes. It is primarily a Chapter that is used as a full assault force for planetary sieges. The Iron Knights focus on siege warfare, launching heavy assaults against well-defended, strongly fortified targets using its large complement of Terminators and heavily-armoured vehicles like Predator and Land Raider main battle tanks.As a Chapter, the Iron Knights treat war as a sport, taking pride in testing their skills in harsh environments and pitting themselves against the most dangerous flora and fauna a planet has to offer as well as the various enemies of Humanity.
Iron Knights - Chapter Homeworld: Brycantia, also perhaps named Seheris, is the Chapter planet of the Iron Knights Chapter. Every inch of Brycantia is sheathed in the metal or hewn stone of manufactoria and bastions. The population spends its existence under the overseer's lash, producing vast quantities of weapons and ammunition for the Iron Knights.The Chapter's warriors share the harsh demeanour of these people, knowing that hardship and sacrifice are necessary if they are to win victories.
Iron Knights - Chapter Colours: The Iron Knights are described as having "gleaming, blue-grey armour." The Iron Knights' power armour is painted blue gunmetal, including the Aquila or Imperialis on the chest guard and shoulder plate trim.The helm and shoulder plate inserts are painted black. The blue-grey squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on both shoulder guards. No company markings are displayed.
Iron Knights - Chapter Badge: The Iron Knights' Chapter badge is a white cross crosslet on a black background, displayed on a heraldic shield, or "gardbrace," over the front of the left shoulder guard.
Iron Knights - Canon Conflict: In the Warhammer 40,000: Rulebook (5th Edition), the Iron Knights' homeworld is Brycantia, while in the novel Phalanx, it is named as Seheris.Seheris is said to be composed of harsh deserts and plains, divided between multiple warring tribes, while Brycantia seems to be more similar to an Industrial World of manufactoria and fortresses populated by overworked labourers.The discrepancy has not yet been rectified.
Iron Knights - Sources: Codex: Chaos Space Marines (6th Edition), pg. 24Codex: Dark Eldar (7th Edition), pg. 109Codex: Eye of Terror (3rd Edition), pg. 16Codex: Orks (7th Edition), pg. 82Codex: Space Marines (5th Edition), pp. 27, 49Codex: Space Marines (6th Edition), pp. 45-47Codex: Space Marines (9th Edition), pg. 68Imperial Armour Volume Two - Second Edition, pg. 10Index Astartes III, "The Eye of the Storm: Space Marine Chapters fighting in the Eye of Terror", pg. 67Index Astartes: Company Champions (Digital Edition), pg. 26Warhammer 40,000: Rulebook (5th Edition), pg. 132White Dwarf 286 (UK), "Index Astartes: The Eye of The Storm", pg. 67Phalanx (Novel) by Ben CounterThroneworld (Novel) by Guy Haley, Ch. 5Shadow of Ullanor (Novel) by Rob Sanders, Chs. 3, 8Tower of Blood (Short Story) by Tony BallantyneTreacheries of the Space Marines (Anthology) edited by Christian Dunn, "Liberator" by Jonathan GreenWhite Dwarf 469 (October 2021), pp. 133-136
Iron Lords - Iron Lords: The Iron Lords is a rare Successor Chapter of the venerable Iron Hands, created during an unknown Founding. The Iron Lords are known for their exceptionally stern demeanor and absolute and commendable hatred for all xenos life.The Iron Lords played major roles in combating aggressive xenos species, including the Barghesi, the Tyranids and the T'au.
Iron Lords - Chapter History: Ever since the 38th Millennium, it has been the duty of the Iron Lords to maintain the blockade of the Grendl Stars, confining the vile alien species known as the Barghesi within that region of space until the Imperium can muster enough resources to exterminate them as a threat to Mankind.In recent years, the Iron Lords have battled the tendrils of the Tyranid Hive Fleet Kraken as it sweeps through the Grendl Stars, leading the Iron Lords to engage in one desperate battle after another with ever-greater swarms of bio-engineered horrors.Should the Kraken be allowed to assimilate the genetic potential of the Barghesi, the results would be dire indeed for the galaxy. The Iron Lords have vowed in the name of the Emperor to prevent this at all costs, a vow they will honour with the life of every battle-brother in the Chapter if needs be. But the Iron Lords have suffered greatly in upholding this oath.
Iron Lords - Grendl Stars: The Grendl Stars are a constellation of stars located on the far Eastern Fringe of the Milky Way Galaxy in the Imperium Nihilus. The region was once known as the "Wings of Sanguinius" and is sometimes referred to as "the Fourteen." The region is known to harbour the hyper-violent xenos species called the Barghesi.The Iron Lords have proved instrumental in confining the Barghesi to the Grendl Stars for the last three thousand standard years, and also in preventing the destructive biological potential of the species from being harvested by the Tyranids' Hive Fleet Kraken.The Barghesi are held within the Iron Lords' "Iron Grip" pending the massing of Imperial forces with strength enough to exterminate the Barghesi forever. No such Imperial Crusade has been forthcoming, and with the birth of the Great Rift, now seems all but impossible.The Grendl Stars are surrounded by Imperial beacons that warn interstellar travellers to "avoid at all costs," though this has not prevented pirates and fugitives from delving into the Fourteen's depths in search of sanctuary. Most are dead within solar months, often slain by xenos. The others are identified and destroyed by one of the Iron Lords' fourteen fortresses of the Iron Grip, the "Holdfasts," that are responsible for monitoring each star of the region.
Iron Lords - Notable Iron Lords: Captain Nikeras - Nikeras is the captain of the Iron Lords' 2nd Company. He was tasked with commanding the Iron Lords strike force composed of elements from the 2nd, 8th and 10th Companies that participated in the War for the Aberrus System against Hive Fleet Kraken.Deathwatch Sergeant Sotorr -  Sotorr is an Iron Lord who has been seconded to the Deathwatch. He is currently serving at the watch fortress on Talasa Prime as the sergeant of Kill-team Sotorr.Deathwatch Librarian Heathobar - Heathobar was an Iron Lords Librarian seconded to the Deathwatch watch fortress Eye of Octos' Company Secundus. Company Secundus was commanded by Watch Captain Daox Glykas, who joined his forces with those of Inquisitor Athocles van Roth, a psyker, during the Era Indomitus. The Inquisitor used this combined strike force to defend himself as he sought to master using the Ork technology known as Baddkrasha's Crown that was capable of disrupting Tyranid synapse creatures and was located on the Ork and Tyranid-infested Aeldari Maiden World of Veloria. However the activation of the Ork device drew numerous Ork warships to the Baddkrasha's Crown's location. The Deathwatch fleet retreated to avoid being destroyed, but van Roth came up with a plan to allow his forces to escape, though it would require the Imperials to work with the Craftworld Aeldari they discovered had been left stranded on Veloria. When Glykas explained this to his Watch Company, many of the Astartes were opposed to working with any xenos, even at the cost of their lives. The Deathwatch were ultimately convinced to accept van Roth's plan by the arguments made by Heathobar. The Librarian explained that following the Inquisitor's plan would give them the best chance to prevent the Orks from reclaiming Baddkrasha's Crown, which the Watch Company had first taken from King Mek Baddkrasha. Glykas commanded a portion of the Watch Company and went to aid van Roth and the Craftworld Aeldari. Meanwhile, Heathobar was given command of the other half of the Watch Company and possession of Baddkrasha's Crown itself. The Librarian made use of it himself to lure the newly-arrived Orks into the numerous Tyranid swarms on Veloria. Heathobar succeeded in doing so, but in the end he was the only member of his team to escape the battle between the xenos that followed. Heathobar returned to van Roth's camp to find it being overrun by the Orks and his allies slaughtered. Unfortunately, when Heathobar used the Crown to lure the Orks towards him, it had done the same for the Orks that were already on Veloria. This had led the Greenskins directly to the camp and, with their fleet also overwhelmed, van Roth's forces were not able to escape from the Maiden World.
Iron Lords - Chapter Relics: Entropic Field Generator - The Entropic Field Generator is a specialised entropic force field emitter. Since their Founding, the Iron Lords have kept an unflinching watch on the Grendl Stars where the alien Barghesi dwell, and have developed many specialised armaments with which to assist their age-old vigil. The Entropic Field Generator is one such tool, favoured even over the Iron Halo in protection against the Barghesi's vile assaults. The Deathwatch Techmarines and Forge Masters of Watch Fortress Erioch have never uncovered the secrets of its manufacture and its existence is something of a mystery even to the Iron Lords, credited with presenting the device to the stewards of the watch fortress several centuries ago. Regardless, the utility of the unique device cannot be denied. Any attack passing through the field generated by the emitter is assaulted by the ravages of decay as the local entropy is dramatically increased, causing energy to flicker out, flesh to rot, and projectiles to lose their force.
Iron Lords - Chapter Colours: The Iron Lords' power armour is painted black with red thigh plates and greaves. The rest of the armour is black, save for the Aquila or Imperialis on the breastplate which is golden.The white squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder pauldron or the right shin plate.A black High Gothic numeral is stenciled on the centre of the squad specialty symbol, which indicates squad number.The colour of the helm stripe indicates which company the individual battle-brother belongs to, as dictated by the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Iron Lords - Chapter Badge: The Iron Lords' Chapter badge is a silver fist, in a similar style to the Imperial Fists, gripping the bottom of a white Iron Halo. This is centred on a field of black.
Iron Lords - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pg. 57Codex: Deathwatch (7th Edition), pg. 17Codex: Space Marines (5th Edition), pp. 29-30, 48Codex: Space Marines (6th Edition), pp. 71, 147Codex: Space Marines (7th Edition) (Digital Edition), pg. 143Codex: Space Marines (8th Edition) (Revised Codex), pg. 56Codex: Space Marines (9th Edition), pp. 24-25, 71Codex Supplement: Iron Hands (8th Edition), pp. 32-33Deathwatch - Honour the Chapter (RPG), pg. 127Imperial Armour Volume Two (Second Edition) - War Machines of the Adeptus Astartes, pp. 21-23, 200Insignium Astartes, pg. 54War Zone Octarius Book 1: Rising Tide (9th Edition), pp. 22-27, 31The Successors: A Space Marine Anthology (Anthology), "Iron Lords: Iron Watch" by Callum Davis
Iron Priest - Iron Priest: An Iron Priest is a unique specialist officer within the Space Wolves Space Marine Chapter. Iron Priests essentially serve in the same capacity for the Space Wolves as the Techmarines of other Codex Astartes-compliant Chapters.The Iron Priests look after the many technical systems within the Space Wolves' fortress-monastery of The Fang, supervising engineering projects and all the other complex technical tasks undertaken every solar day by the Adeptus Astartes of Fenris.The skills of these grim and taciturn artisans are both respected and feared by their fellow Space Wolves, most of whom view the workings of advanced technology and the mechanical arts as a form of dark and frighteningly arcane technomancy due to their former lives among the pre-industrial tribes of Fenris.Iron Priests are comprised of both Firstborn and Primaris Marine Techmarines.
Iron Priest - History: The role of Iron Priest harkens back to the bygone era of the Great Crusade in the last two standard centuries of the 30th Millennium. They were one of several subdivisions within the Priests of Fenris, the interconnected orders which provided for the physical, spiritual and technological needs of the VI Legion.Occluded to outsiders beneath webs of what outwardly seemed superstition and barbarism, they were more than technicians and occupational specialists for their Space Marine Legion, but instead the repositories of the Legion's true history, the keepers of its secrets and the masters of its lore. There were several divisions among the Priests of Fenris of particular prominence, with the "Priests of Iron" being one of them. They were engineers, pilots and technicians, the masters of the armouries, war machines and technological arcana of the Space Wolves Legion.The Priests of Iron masked vast technological lore behind an outwardly barbaric show of tech-mysticism whose temper -- if not form -- would do justice to the most obtusely arcane Tech-priest of Mars. Their role was not simply to supply their Legion with arms and maintain their wargear, but to ensure it was as self-sufficient as possible.The Priests of Iron also stood guard over certain troves of weaponry and schematic patterns gifted by Terra and uniquely developed by the Iron Priests themselves.
Iron Priest - Deathwatch Service: Given their role as wards of the arcane technology of the Space Wolves, it is a rare thing indeed for an Iron Priest to take the Apocryphon Oath, and serve a Vigil of the Long Watch with the Deathwatch, the Chamber Militant of the Ordo Xenos.When they do choose this path, it is often early in their careers, in order that they might compile knowledge of the numerous technological advances available only to the Deathwatch, for their resources of available technology exceed those of any traditional Chapter of the Adeptus Astartes.The wargear in a watch fortress' Armoury has many sources: equipment specialised to the purpose of fighting xenos forged by the Deathwatch's own artificers, tithes from the Chapters sworn to the Deathwatch, Inquisitorial support, caches of rare weapons and even xenos technology captured during the Deathwatch's thousands of standard years at war with the alien.In accepting an Iron Priest into his watch fortress, a watch master gains the services of an individual of unique skill and ability. The efficacy of an Iron Priest in conjuring the tools of war is a great asset to the Deathwatch. His superior knowledge of both the techno-arcane and the performance of their duties as forge master are invaluable.
Iron Priest - Wargear: Artificer Armour (Based on any Firstborn pattern power armour)Artificer Armour (Based on Mark X Tacticus Power Armour if Primaris Marine)Forge Bolter (Shoulder mounted) (If Primaris Marine)Servo-arm - Servo-arms are powerful manipulators tipped with crushing pincers, useful for field repairs and punishing enemies. Ports for these detachable appendages are installed at the shoulder, and the battle-brother's armour must also be upgraded with more powerful gyro-stabilisers to use one effectively. A Servo-arm can lift one side of a Rhino APC to repair a broken tread link. A Servo-arm can extend up to 1.5 metres. The limb's gripping mandibles allow the Techmarine to lift heavy objects or anchor himself in an emergency. Astartes Servo-arms are more than just repair tools and can make deadly weapons. Iron Priests can use this powerful tool to crush the skulls of those enemies that come too close.BolterBolt Rifle (If Primaris Marine)Omnissian Axe (Astartes Pattern) - Often carried by Techmarines to show their devotion to the Omnissiah, this weapon has a long, staff-like body tipped with half of the circular Cog Mechanicum icon. The symbol forms a blade and is sheathed in a power field. Arcs of energy illuminate the ridged blade and light the skull's eyes with a hungry glow, leaving little doubt that -- even while covered with inscribed circuitry indicating its sacred nature -- this religious icon is also a deadly weapon in a Space Marine's powerful hands. The Ommnisian Axe also functions as a combi-tool.Thunder Hammer - Iron Priests often go into battle with formidable melee weapons known as Thunder Hammers. These weapons release a terrific burst of gravitic energy when they strike an opponent, and their concussive impact is as loud as a thunderclap, from which the weapon's name originates. Enemies that survive the pulverising blow are likely to be incapacitated by the shockwave that follows. Many battle-brothers balance the clumsy nature of attempting to parry with a Thunder Hammer by pairing it with a Storm Shield.Fenrisian Cyberwolves - Although it is less common for an Iron Priest to bind with a pack of semi-sentient Fenrisian Wolves than other prominent Space Wolves, there are some amongst the Iron Priesthood who value the company of the great beasts. True to their dual nature as both Space Wolves and servants of the Omnissiah, an Iron Priest so adopted often outfits his animal companions with specifically-crafted bionics and other cybernetic enhancements.Frag GrenadesKrak Grenades
Iron Priest - Notable Iron Priests: Rorik - A senior member of the Chapter's Iron Priests, Rorik served as an advisor to the Great Wolf Logan Grimnar.Jurgen - Iron Priest currently serving with Ragnar Blackmane's Great Company.Ulf Blackbrow - At the Battle of Rust World, the Rune Priest Njal Stormcaller saved the life of Iron Priest Ulf Blackbrow from the jaws of Morkai with a deadly accurate axe throw. The great blacksmith, a fierce man who did not like to owe anything to anyone, repaid the debt by forging for Njal the psyber-raven "Nightwing" that has saved Njal's life more than once, pecking out the eyes of those enemies that dare attack his master.Harl Greyweaver - Iron Priest and Forge Master of Watch Fortress Erioch. He is currently seconded to the Deathwatch.Garjek Arfang - Iron Priest who served in the 12th Great Company during the 32nd Millennium.Berensson Gassijk Rendmar - Senior Iron Priest of the Chapter during the 32nd Millennium.
Iron Priest - Iron Priests Iconography: While on active duty, the Iron Priests either bear the symbol of the Great Wolf's great company, or that of the Wolf Lord to whom they have been assigned.In place of their normal pack marking an Iron Priest is expected to bear the Cog Mechanicum device of the Adeptus Mechanicus. The naturally individualistic nature of the Space Wolves, however, leads many to personalise that symbol with some Fenrisian icon.
Iron Ravens - Iron Ravens: The Iron Ravens is a Loyalist Space Marine Chapter comprised entirely of Primaris Space Marines, created from the lineage of the Raven Guard and raised during the Ultima Founding of ca. 999.M41.The Iron Ravens are specialists in sudden, shocking drop assaults. Their 10th Company elements may spend solar months building up local intelligence and preparing the ground so that, when the main body of the Iron Ravens force comes screaming down into battle in their Drop Pods, they strike with such decisive and destructive precision that the war is won with a single, unstoppable sword-blow.The Chapter has taken to calling this tactic "the Blade of Corax".
Iron Ravens - Original Iron Ravens: An earlier Iron Ravens Chapter of the Adeptus Astartes, created as a Second Founding successor of the Raven Guard, existed that was based on the world of Taltos but were lost to the Warp when that world was claimed by a Warp storm.After the Great Rift was born in the Era Indomitus, the Inquisition and the Raven Guard were forced to face the possibility that the planet Taltos had reappeared, and that perhaps the Iron Ravens based there had fallen to the worship of the Chaos God Nurgle, many of them becoming Chaos Space Marine Raptors in the process.
Iron Ravens - Primaris Iron Ravens: Many Iron Ravens were originally members of Roboute Guilliman's Unnumbered Sons and fought during the early years of the Indomitus Crusade. As a consequence of this experience, Iron Ravens Astartes are more flexible in tactics and combat doctrine than other Raven Guard successors. They learned how to be more flexible in battle from the other Space Marines of different genetic lineages they fought alongside during the crusade.The Iron Ravens are not dedicated solely to the use of stealth as a tactic like their parent Chapter. They are firm believers in gathering enough intelligence to adapt their tactics to whatever situation or type of enemy they face.As a newly-raised Chapter, the Iron Ravens are determined to become the masters of their own destiny in the years ahead, displaying the fortitude and iron resolve that will match their name.
Iron Ravens - Notable Iron Ravens: Captain Karludo - Karludo is a Primaris Captain of the Iron Ravens Chapter.
Iron Ravens - Chapter Appearance: In general, the higher in rank an Iron Raven rises within the Chapter, the more blue they display on their power armour.Veteran status is indicated by having the armour covering the arms painted blue.In the Iron Ravens, every single rank in the Chapter can be identified by the colour of the helmet.Battle-brothers have a red stripe going down their helmet, but sergeants, lieutenants and other senior officers have a different distinguishing pattern of stripes on the helms instead.
Iron Ravens - Chapter Colours: The Iron Ravens' Chapter colours are silver, blue and red.The colour of the shoulder pauldron trim designates company number according to the dictates of the Codex Astartes.The white squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is displayed on the right shoulder pauldron.The squad number is indicated by a Low Gothic numeral on the left knee plate.
Iron Ravens - Chapter Badge: The Iron Ravens' Chapter badge is a stylised white raven centred on a field of blue.
Iron Ravens - Canon Conflict: The Iron Ravens were originally identified in the Soulbound audio book by George Mann as a Second Founding Successor Chapter of the Raven Guard. The Chapter's forces were presumed lost on the world of Taltos when it was consumed by a Warp storm.In August 2019, the Iron Ravens were revealed as a Chapter created by Paul Norton, a Games Workshop 'Eavy Metal team painter, that was showcased in a Warhammer Community article. The Iron Ravens were included as a canon Chapter in the Codex: Space Marines (8th Edition, Revised Codex).It is unknown if the original version of the Iron Ravens still exists, or has been ret-conned into this new version.
Iron Ravens - Sources: Codex: Space Marines (8th Edition) (Revised Codex), pg. 47Codex: Space Marines (9th Edition), pg. 69Soulbound (Audio Book) by George MannWarhammer Combat Cards, Card Description, KarludoWarhammer - My Space Marine Chapter - Paul NortonWarhammer Community - Successor Chapter Showcase: Paul Norton's Iron Ravens
Iron Scepters - Iron Scepters: The Iron Scepters are a Loyalist Space Marine Chapter of unknown Founding and genetic origin.
Iron Scepters - Chapter History: The Iron Scepters were the result of a rushed Founding by the Imperium in an attempt to respond to a series of incursions into Imperial space by the World Eaters Traitor Legion. Lacking the time to build up their Armoury themselves, the Iron Scepters relied on an Adeptus Mechanicus magos assigned by the fabricator-general of Mars himself.Unfortunately, the magos was reluctant to leave his own studies to perform what he perceived as a "menial chore." Instead of providing the Iron Scepters with the high-quality wargear and technology that one would expect for a Chapter of the Adeptus Astartes, they instead received faulty and experimental wargear. The Chapter was already well on its way to war when the defects became apparent.Many outsiders, ignorant of the truth, believed that the Iron Scepters' problems stemmed from a lack of faith in the Emperor. However, rather than using their technical difficulties as an excuse for defeat, the Chapter simply accepted them as one more challenge to be overcome.Perhaps the most notable of the defects the new Chapter faced were the experimental helmets they received that had been designed to enhance the senses. The helmets were excruciatingly painful and actually caused extensive scarring on the forehead.Though nearly all of the defective wargear has now been replaced, the original helmets have been retained as proud symbols of the hardship the Chapter has faced and overcome.Now, when an Iron Scepters Scout Marine is initiated as a fully-fledged battle-brother of the Chapter, he must wear one of these helmets until he develops the tell-tale scars that all Iron Scepters bear. The scars are a constant reminder of the Chapter's history and their humility in the face of hardship.
Iron Scepters - Chapter Colours: The Iron Scepters wear green power armour with black shoulder pauldrons, a black backpack, and black knee plates.Every battle-brother possesses an unusual scarring pattern on his forehead as the result of their use of the experimental helmets originally provided to the Chapter.The yellow squad tactical specialty icon -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate. A black High Gothic number centred within it indicates squad number.A white Low Gothic number on the right knee plate indicates company number.
Iron Scepters - Chapter Badge: The Iron Scepters Chapter badge is a yellow Gothic cross with its lower half reduced and sharpened to a point centred on a black field.
Iron Scepters - Trivia: The Iron Scepters are a Space Marines Chapter created by Paul Carrick. With the release of Codex: Space Marines (5th Edition), Games Workshop decided to celebrate its release with a "Create Your Own Space Marine Chapter" competition in their U.S. Hobby Centers.Competitors were required to paint a Space Marine from a Chapter of their own devising and to write down their Chapter's history, tactics, and traits -- both the Chapter's advantages and disadvantages.Entries from across the country were judged by each Hobby Center's staff and the winning entries from each store were sent to Games Workshop's corporate headquarters in the U.K. Carrick's Iron Scepters Chapter was one of two winners selected to be featured in White Dwarf (US) 305, alongside the Sons of Dorn by Tyler Mengel.
Iron Shades - Iron Shades: The Iron Shades is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records, except that their Chapter Planet is the Death World of Shoba.
Iron Shades - Chapter Colours: The Iron Shades' Chapter colours are a deep black.
Iron Shades - Chapter Badge: The Iron Shades' Chapter badge is not listed in current Imperial records.
Iron Shield - Iron Shield: The Iron Shield is a Loyalist Space Marine Chapter of unknown Founding and genetic origin. Much of this Chapter's history has been lost and is not recorded in Imperial records.
Iron Shield - Notable Campaigns: Scouring of Hexdragon XXIV (345.M38) - During the Scouring of Hexdragon XXIV a situation arose where a Space Marine Chapter was forced to adopt unique battle formations for a single campaign. This usually occurs when there are high levels of battle casualties, or due to a lack of a piece of vital equipment, and at other times a unique formation is devised by an Astartes Force Commander to fulfill a specific battlefield role. During this particular campaign all three of these circumstances occurred in a single battle. Elements of the newly arrived Iron Shield Chapter had suffered severe casualties amongst their Assault Marines during the assault on the Despot of Hexdragon's battle fortress. With all members of the Chapter's Battle Companies fully engaged, Commander Shakirax ordered the troops of the 10th Scout Company to be issued with Jump Packs, so that they could fulfill the assault role instead. Despite suffering casualties in excess of 90%, these Scout Marines overwhelmed the defenders of the Obsidian Tower, and the fortress fell.
Iron Shield - Notable Iron Shields: Commander Shakirax - Shakirax is the current Chapter Master of the Iron Shield.
Iron Shield - Chapter Colours: The Iron Shield's Chapter colours are not recorded in current Imperial records.
Iron Shield - Chapter Badge: The Iron Shield's Chapter badge is not recorded in current Imperial records.
Iron Snakes - Iron Snakes: The Iron Snakes is a Loyalist Space Marine Chapter and Second Founding successor of the Ultramarines, though it is not Codex Astartes-compliant and maintains a unique Chapter organisation.The Iron Snakes take their name from the giant sea serpents called Water Wyrms that inhabit their frozen homeworld of Ithaka's vast oceans. One of the Chapter's most important rites of passage is to hunt and kill one of these leviathans using a type of weapon called a "Sea Lance."The Iron Snakes Chapter's primary task is to guard a cluster of Imperial star systems known as the Reef Stars close to their homeworld of Ithaka, which are frequently plagued by the Drukhari, and less often by Orks.The Iron Snakes are a somewhat superstitious brotherhood whose squads are named after the founding leaders of the Chapter.Over the centuries, several Iron Snakes squads have accumulated particularly impressive strings of victories and glorious rolls of honours -- the histories of Squads Skypio, Parthus, Veii and Thebes are the stuff of many great sagas.
Iron Snakes - Chapter History: The Iron Snakes is a Second Founding Ultramarines Primogenitor Successor Chapter. It was created in the Second Founding using the gene-seed of the Primarch Roboute Guilliman.Unusually for a Chapter of such lineage, however, the Iron Snakes are not a Codex Astartes-compliant Chapter in their tactics or organisation. The current Chapter Master, Seydon, is the eighteenth to bear that title since the foundation of the Iron Snakes.The first squad-leaders of the Chapter have become immortalised within its ranks, as their names have been retained as the official designation of the squads they first led. Every squad in the Chapter is known by the name of its first commanding Sergeant and careful attention is paid to recording the deeds of each squad and the glory it has accumulated.Over the centuries, several squads judged to have accumulated particularly impressive and glorious histories are now referred to as "Notable" squads and are seen as the preeminent units in the entire Chapter, the closest formations that exist to a true Veteran unit.There are five Notable squads within the Iron Snakes, the Skypio, Parthus, Veii, Thebes and Damocles Squads. Skypio Squad is the senior squad of the entire Chapter and is the closest thing to a conventional elite unit the Iron Snakes possess.
Iron Snakes - Notable Campaigns: Battle of Thessala (121.M31) - The Iron Snakes accompanied their parent Chapter and five other Ultramarines Successor Chapters in battle against the remnants of the Emperor's Children Traitor Legion over the world of Thessala under the command of their Primarch Roboute Guilliman, then the Lord Commander of the Imperium. Their 4th Company was among the boarding parties sent to assault the Pride of the Emperor, the Gloriana-class flagship of the traitorous IIIrd Legion, to disable its core systems. While the 4th Company was successful in its mission to destroy the great warship's Void Shield generators, their primarch was mortally injured in his fight against the Daemon Primarch Fulgrim and the Loyalists soon retreated back to their spacecraft. Guilliman would not recover from the wound and would be placed in stasis and returned to Macragge, eventually to be interred within the Temple of Correction for the next 10,000 standard years.War of the Beast (544-546.M32) - The Iron Snakes aided the defence of the Imperium during the great conflict with the largest Ork WAAAGH! to strike the Imperium since the Ullanor Crusade, known as the War of the Beast.Sabbat Worlds Crusade (755-778.M41) - The Chapter contributed over 300 Space Marines towards the Astra Militarum's on-going Sabbat Worlds Crusade against the forces of Chaos and fought with considerable distinction in that conflict. The Iron Snakes fought with renown in a number of campaigns during the crusade including the assault on Pelbury Civitas, the cleansing of the Daemon-infested world of Fornax Aleph, support for the extermination of the Zoican horde on Verghast, and the destruction of the mechanised mutant army of Presarius.Relief of Ambold XI (756.M41) - The Iron Snakes lost only 8 Astartes in a campaign to relieve the Astra Militarum forces on Ambold XI that cost the forces of Chaos 29,000 casualties.Ambush on Naxos (811.M41) - Led by Captain Trokus, a mere 40 battle-brothers ambushed and destroyed an entire raiding force of the elusive Drukhari on the world of Naxos. Despite his victory, Captain Trokus' actions were heavily criticised, for he deliberately left the local Planetary Defence Forces to fight alone, only springing his trap once the enemy had committed its entire strength. This subsequently led to heavy losses within the local militia forces as well as extensive damage to the colony itself. Yet Captain Trokus had spared the entire sub-sector a new wave of terror and havoc at the hands of the sadistic xenos.Timeaon Deliverance (940.M41) - The Iron Snakes were ambushed during the Timeaon Planetstrike by T'au Battlesuits and saved from certain death only when the spectral Legion of the Damned appeared and launched a devastating assault on the aliens' flanks.13th Black Crusade (999.M41) - The Iron Snakes were one of the many Loyalist Space Marine Chapters who participated in the defence of Cadia against Abaddon the Despoiler's 13th Black Crusade.Defence of the Reef Stars (999.M41) - The Iron Snakes are currently involved in preemptive strikes to safeguard their home Reef Stars region against the encroaching threat of the Tyranid Hive Fleet Leviathan.
Iron Snakes - Chapter Organisation: While the nominal fighting strength of the Chapter (or "phratry" as it is referred to by the Iron Snakes) is kept at the Codex Astartes-approved 1,000 Space Marines, the Iron Snakes do not appear to use the Codex's prescribed company structure, instead basing its organisation around that of the simple 10-man Space Marine squad rather than the 100-man company.Like most Chapters, the Iron Snakes possess elite battle-brothers (referred to as "Notables") that make up a core group of Veteran Space Marines (which they do not refer to as such), since the Iron Snakes' Notables do not properly represent a pool of Veteran Space Marines as in the 1st Companies of most other Chapters.Therefore, like other Chapters, the Iron Snakes Notables more than likely make up the Chapter's Terminator-armoured elite, although it is unknown if they are deployed exclusively as a part of their own Notable Phratry Squad or are spread out amongst the various Phratry Squads of the Chapter.
Iron Snakes - Phratry Squad: Each squad, named after its first squad leader, is treated as an individual tactical formation held equal in the line of battle with almost all of the other phratry units.Only those squads referred to as the Notables are seen as an elite of the Chapter, and even then the Notables do not properly represent a pool of Veteran Space Marines as in the 1st Companies of most other Chapters.This is due to the way in which the Iron Snakes field their new initiates. Recruits, referred to as "petitioners" within the Chapter, do not appear to take to the field as Scout Marines like the neophytes of most other Chapters; instead they operate as Chapter staff and personal servants for the full battle-brothers.When casualties incurred require the elevation of petitioners to the rank of full Space Marines, the petitioners try out for the positions by engaging their potential squadmates in single combat competitions.Winners of these competitions, or those judged particularly skillful by the squad sergeant, are chosen to become full battle-brothers and phratry-members.Places in the Notables are competed for in the same way as in other squads, which means that the Notables are just as likely to have petitioners in their ranks as they are to have hardened Veteran Space Marines. Of course, the petitioners that manage to win a place in a Notable squad are likely to be the best of their generation.When a squad is completely wiped out, it is reconstituted under the original name, with its new sergeant being promoted from the ranks of the elder and more Veteran battle-brothers of the other squads.Each squad-leader is expected to eventually nominate a successor from within his squad, who will be chosen to accompany him to officer-level briefings and take over command in the event of his death.This Astartes will likely remain tied to his squad until his own death, as such "seconds" are not promoted out to command other squads.Each squad will also contain a Standard Bearer, who fixes the squad's colours to a special mounting upon his armour, and a support weapons trooper (with the Plasma Gun and Flamer appearing to be Chapter favourites for the weapons support role in a squad).The Notable squads also appear to customarily include an Apothecary as one of their number, and such specialist Space Marines are a common feature of other Iron Snakes squads as well; the number of field Apothecaries in the Iron Snakes appears likely to be higher than that of a fully Codex Astartes-compliant Chapter.
Iron Snakes - Chapter Homeworld: The Iron Snakes recruit their neophytes from Ithaka, an Imperial Ocean World (commonly referred to by its people as the "Cradle of Snakes") which is largely covered in very deep oceans and home to a variety of sea life, including the great serpentine Water Wyrms.Ithaka does possess significant landmass, including tropical islands and viciously cold polar regions.The Iron Snakes are therefore able to train in a number of environments, although the sea is most precious to them.Ithaka's oceans are home to a variety of sea-life, including the indigenous giant Water Wyrms. A kraretyer, or mature male bull Water Wyrm, is known to grow up to 300 metres in length.The Chapter uses these Wyrms in hunting exercises for its initiates, and in the ritual punishment of Oethanar. The Water Wyrms are known to cause retyarion ("Wyrm-Storm"), ferocious squalls that seem to follow the movement of the marine serpents.A retyarion eventually causes seunenae ("the folding walls of iron"), giant tsunamis that rise out of the deep waters and come crashing into the settled islands while standing kilometres-high.The Iron Snakes' actual fortress-monastery, which they refer to as the "Chapter House," is located on Ithaka's fortress moon, Karybdis, and features a great bell as large as a Space Marine Drop Pod.The Chapter House is a mighty bastion with sloped turrets lined with Earthshaker Cannons, massive curtain walls, and hardpoint blisters of Hydra batteries.The Chapter House contains armouries, forges, training halls, a chapel and an Apothecarion. It also contains a main bath pool known as the Hall of the Balneary. The Balneary is fifty metres square and filled with sacred sea-water imported from Ithaka.The Tholos lies beneath the Chapter House, anchored deep in the rocky crust of Karybdis. This is a stockade for Astartes of the Iron Snakes that is seldom used due to the meticulous discipline of the Chapter.Its most common residents are prisoners of war, held pending interrogation under the watchful eyes of the Veteran Astartes who serve as the wardens known as "Archons."