vizn3r/warhammer40k-lore huggingface dataset:
Blood Cult - Blood Cult: A Blood Cult, also called a Slaughter Cult, is the name given to those Chaos Cults that specifically worship the Blood God Khorne. While warbands of Heretic Astartes and Traitoris Militarum practice their worship of the Lord of Skulls openly, mortal cultists gather in backrooms and secret slaughter tunnels beneath crowded streets, plotting murder and bloodshed in Khorne's name.Given the terrible socioeconomic nature of many Imperial worlds, however, locals often barely notice the increases in violent crimes, missing persons, and gory dismemberments, allowing Blood Cults of Khorne to ﬂourish below the rot of Imperial society.The members of these cults have many different reasons for joining together. Some have seen a friend die in a bar fight. Others have lost their families as collateral damage in Adeptus Arbites raids or riot suppression actions. There are even those who fight for sport because they enjoy the feeling of fists shattering jawbones. All these reasons and more can set a man or woman on the path toward the worship of Khorne.Vengeance and combat are intoxicating to those predisposed to revel in them. This feeling drives individuals to want more, to be strong enough to topple greater foes, and to seek the power necessary to do so. No matter the reason that brings them together, when these individuals find each other, they are united by a common desire. They wish to kill, offering blood and skulls in exchange for power and retribution, and Khorne has much to offer them in the bargain.
Blood Disciples - Blood Disciples: The Blood Disciples are a warband of Chaos Space Marines who were once the 8th Company of the Emperor's Wolves Chapter of Loyalist Space Marines.
Blood Disciples - Warband History: In 888.M37, the Emperor's Tarot indicated a Chaos threat from the Goreworlds in the Eye of Terror. The Emperor's Wolves were sent to destabilise the threat. After many solar weeks of searching, their 8th Company located a twisted hermit, known as the Red Prophet, as he preached to worshippers of Khorne from a pillar of gushing blood.Soaring on their Jump Packs, the 8th Company carved their way to the Red Prophet and cut him down amidst the geyser, but all those touched by the blood instantly became devoted to Khorne. The Blood Disciples, as the 8th Company is now called, have led raids against the Imperial worlds of the Segmentum Obscurus ever since.
Blood Disciples - Warband's Organisation: Due to the fact that the 8th Company of the Emperor's Wolves had originally been designated as one of that Chapter's Assault Companies, the Blood Disciples possess an unusually large number of Chaos Raptors, the Chaos Space Marines' equivalent of Assault Marines.
Blood Disciples - Warband Beliefs: The Blood Disciples believe that they have sinned againt Khorne when they were still the 8th Company of the Emperor's Wolves. They believe that they have wronged Khorne by killing his Red Prophet, thus, they seek redemption in the eyes of Khorne by destroying and raiding Imperial worlds.
Blood Disciples - Notable Blood Disciples: KhevrakDhassaran
Blood Disciples - Warband Fleet: Ira Sanguinem - The Ira Sanguinem is a Strike Cruiser of the Blood Disciples.
Blood Disciples - Warband Colours: The Blood Disciples wear black coloured Power Armour trimmed in brass. Their helmets and shoulder guards are sometimes also coloured brass.
Blood Disciples - Warband Badge: The Blood Disciples' badge is a daemonic skull marked with a drop of tainted blood centred on a field of brass.
Blood Disciples - Sources: Black Crusade: The Tome of Blood (RPG), pg. 16Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 50Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 50Codex: Chaos Space Marines (6th Edition), pp. 15, 79Codex: Chaos Space Marines (4th Edition), pg. 69Lemartes: Guardian of the Lost (Short Story) by David Annandale
Blood Dragons - Blood Dragons: Blood DragonsSpace MarineChapterBlood AngelsFounding
Blood Dragons - Chapter History: The Blood Dragons' name is one feared rather than celebrated by many Imperial worlds.The silhouettes of their many gunships are not a sign of the Emperor's deliverance, but of imminent doom, for the Blood Dragons care little for the citizens of the Imperium.Instead, they desire nothing less than the total extermination of the Emperor's foes, believing that He will save the souls of the innocent and destroy those of the guilty.
Blood Dragons - Chapter Colours: The Blood Dragons primarily wear dark red power armour with black shoulder pauldron trim.The Aquila or Imperialis on the chest is golden.Like their progenitors, the Blood Dragons also utilise the same unique blood drop heraldry to designate company number, which is indicated on the right shoulder pauldron.The left shoulder pauldron proudly displays the Chapter's iconography.The heraldry on the left knee plate indicates squad designation.
Blood Dragons - Chapter Badge: The Blood Dragons' Chapter badge is a large black dragon's head with a single, bright red droplet of blood falling from its maw, centred on a field of dark red.
Blood Drinkers - Blood Drinkers: The Blood Drinkers is a Loyalist Space Marine Chapter and a Second Founding Successor Chapter of the Blood Angels. The name "Blood Drinkers" comes from the Chapter's craving for blood, the result of a mutated Omophagea gene-seed organ. Though afflicted with a sinister moniker, the Blood Drinkers own an exemplary record and are considered among the most honourable of all Chapters.The Blood Drinkers keep good company, and among their most notable allies are several other Chapters also considered above reproach, such as the Crimson Fists, Novamarines and Howling Griffons. The Blood Drinkers Chapter Master is Orloc, who participated alongside his Battle-Brothers in the heroic defence of the Blood Angels' homeworld of Baal from the forces of Chaos and the Tyranids in 999.M41.What truly separates the Blood Drinkers from many of their brother Chapters is their willingness to engage in rituals that involve the consumption of blood, particularly massive quantities of human blood. Far from hiding this tradition, however, the Blood Drinkers openly embrace it through rites such as the Sanguis Excrucio and the Red Tears.There are many who wonder if such rituals and ceremonies are the cause of their resistance to the Red Thirst and Black Rage. Certainly, they experience a smaller proportion of their Battle-Brothers succumbing to the Black Rage.This acceptance of their nature seems to have given the Blood Drinkers a unique level of control over the Flaw, but it remains to be seen if this achievement comes without a greater cost.
Blood Drinkers - Chapter Organisation: Unlike the other Blood Angels Successor Chapters, the Blood Drinkers are strict followers of the holy writ of the Codex Astartes and are organised accordingly. From all outward signs, the Blood Drinkers appear to have overcome the worst aspects of the Flaw of Sanguinius, and while they still maintain a Death Company it appears that far fewer of its Battle-Brothers fall to the Black Rage.
Blood Drinkers - Chapter Homeworld: The Blood Drinkers hail from their Chapter homeworld of San Guisiga -- a hot, volcanic world, criss-crossed with lava rivers as bright as blood. The planet is a literal furnace and is virtually uninhabitable, as the extremes of its environs make it inimical to most lifeforms.San Guisiga's suns burn exceptionally bright. During the height of daylight hours, the red giant, Krov A, is a baleful presence, washing the world with angry red light. Its white dwarf companion, Krov B, is a point of light the size of a fingernail, many times smaller but brighter by far than its dominant partner. At certain times of the San Guisigan year the two suns are close in the sky, with only a handspan between them.Yet, for all their brightness, the warmth the twin suns provide is negligible. San Guisiga's ferocious heat is provided by the tidal forces of its large moon, Haemos, pulling at its guts. Churning geology wracks the planet with endless earthquakes and volcanic eruptions.The planet is phenomenally active, its entire surface remade once every ten thousand standard years, sheeted over by fresh rock spewing from its many volcanoes like Mount Calicium. The harsh environs provide an ideal recruiting ground for the Chapter's Neophytes, making the world's population ideal warriors for the Blood Drinkers.One of the lifeforms that thrives upon this inhospitable world is known as the astorgai. The origins of these curious creatures are unknown, although there were certain ruins on the moon of Haemos' forbidden, poisoned surface that hinted that the astorgai might be devolved remnants of a civilised xenos species, but that was hotly disputed by the Chapter and the Adeptus Mechanicus xenologians both.No one was sure if they were truly sentient, or animals keyed into the psychic space of the Warp. How many of them there were, where they nested, how they bred -- all was unknown. All that is certain is that they had been on San Guisiga longer than men, and had defied every attempt to exterminate them. To the Space Marines who made their home on San Guisiga they are a nuisance, to the small baronies the Blood Drinkers draw their recruits from, they are a deadly menace.
Blood Drinkers - Chapter Beliefs: While the Blood Drinkers appear to have attained a level of control over the Blood Angels' Flaw exceeding even that of their Progenitor Legion, such appearances are deceptive. The entirety of the Chapter's rituals and observances are based on the consumption of massive quantities of blood, though the source of the blood used in these ceremonies is unknown, as is the form these rituals take.It is assumed that this blood is taken from the individual Battle-Brothers, or some sort of slain predator whose qualities are coveted. Some detractors whisper that this blood is taken unwillingly from captives, fallen enemies or even from innocents.The Blood Drinkers go to great lengths to conceal these blood rites from any and all outsiders, for none have witnessed their sanguinary rites, not even their brethren amongst the other Blood Angels Successor Chapters. Though they appear to have attained control over the Flaw, the Blood Drinkers may have more than likely doomed themselves in some other, unforeseen way. Their future remains just as uncertain as that of the remainder of their fellow Scions of Sanguinius.
Blood Drinkers - Chapter Gene-Seed: Like their predecessors, the Blood Drinkers are a dying breed, for they suffer from the same dreadful genetic flaws -- the Black Rage and the Red Thirst. The Blood Drinkers especially suffer from the Red Thirst -- the overwhelming desire to physically taste their enemies' blood. This is more than likely due to a mutation in the Chapter's Omophagea implant, which causes an insatiable craving for human blood.Another notable flaw in their gene-seed is the mutation of what the Chapter refers to as the "Weaver," the Mucranoid Gland, unique to the Blood Drinkers, turning a gift into a hindrance. As a result of the mutation, the Blood Drinkers' skin glands atrophy, causing the pores to close. This change to the epidermis was not one originally sought by the Emperor when He crafted the gene-seed of the Adeptus Astartes.But there is no treating it, and it is the Blood Drinkers' own particular quirk of the Flaw. Lacking sebum as well as sweat, all the Astartes of this Chapter bear its mark; the dry, insufficiently nourished skin that afflicts every Blood Drinker.
Blood Drinkers - Chapter Fleet: Lux Rubrum (Battle Barge) - The Blood Drinkers Chapter flagship.
Blood Drinkers - Chapter Relics: Encarmine Dread - The master-crafted Power Sword of the revered Chapter hero Brother Holos.Scyphus Vitae - The Scyphus Vitae is a two-handed master-crafted Astartes Power Sword which enables a Blood Drinkers Battle-Brother who wields it to drink the blood of any target to which the sword deals wounds, averting the negative effects caused by the unnatural cravings of their Chapter. The unique curse of the Blood Drinkers is a carefully kept secret, and one the Chapter has gone to great lengths to keep. From some perspectives, the true worth of the mighty blade known as the Scyphus Vitae is not in its killing edge or fearsome length, but in the shame it can avert. The Scyphus Vitae has a unique power field permeable to the blood of foes, which it channels down a deep fuller in the centre of the blade, and from there, to an injector linked to the med-ports of the Astartes' Power Armour. The weapon thus allows the curse of the Red Thirst to be slaked in battle, with no outsiders gaining knowledge of this secret stain on the Chapter's honour.
Blood Drinkers - Chapter Colours: The Blood Drinkers' power armour is carnelian red, with golden yellow trim on the shoulder pauldrons. The Imperialis or Aquila on the chest guard is also yellow.Most unusual for a Blood Angels' Successor Chapter, instead of using the same heraldic symbols to represent squad specialty and number as the Blood Angels, they instead use the Codex Astartes-prescribed squad specialty symbols -- whether they be battleline, fire support, close support, Veteran or command.These are white and indicated on the right pauldron. A black Low Gothic numeral is stenciled in the centre of the squad specialy symbol, indicating the squad number.The shoulder plate trim displays the company colour in accordance to the Codex -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.Sanguinary Priests of the Blood Drinkers have the entire right side of their power armour painted white and have a golden yellow vertical stripe painted down the centre of the helm.Blood Drinkers Librarians have blue armour with the left shoulder plate painted red. The Chapter badge is located on the right knee guard.
Blood Drinkers - Chapter Badge: The Blood Drinkers' Chapter badge is an ebon chalice with a single, black droplet of blood falling into it, denoting their Chapter's name, the Blood Drinkers.
Blood Drinkers - Canon Conflict: The 5th Edition Codex: Blood Angels stated on page 54 that that the Blood Drinkers were of an unknown Founding, rather than the Second Founding.
Blood Drinkers - Trivia: The Blood Drinkers Chapter Master Orloc is named after the first vampire ever to appear on film, Count Orlok, portrayed by German actor Max Schreck (1879–1936) in the classic 1922 silent film Nosferatu, eine Symphonie des Grauens. Orlok was himself based on Bram Stoker's character Count Dracula.
Blood Drinkers - Sources: Codex Adeptus Astartes - Blood Angels (8th Edition), pp. 11, 19-20Codex Adeptus Astartes - Blood Angels (7th Edition), pp. 56-58, 63Codex: Blood Angels (5th Edition), pp. 14, 54Codex: Space Marines (3rd Edition), pg. 47Codex: Angels of Death (2nd Edition), pg. 34Deathwatch - Honour the Chapter (RPG), pp. 75-76, 133Deathwatch - Rites of Battle (RPG), pg. 64How to Paint Space Marines (2004), pg. 82Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pg. 18Index Astartes, "Angels of Death"Warhammer 40,000 Compendium (1st Edition), pg. 31Warhammer 40,000: Rogue Trader (1st Edition), pg. 169White Dwarf Weekly 85 (12 September 2015), "Codex: Apocrypha Extra - Blood Drinkers"White Dwarf 98 (UK) (1988), "Chapter Approved: The Origin of the Legiones Astartes" by Rick PriestleyDeath of Integrity (Novel) by Guy HaleyRed Fury (Novel) by James Swallow, pp. 120-121Space Marine (Novel) by Ian WatsonBlood Calm (Short Story) by Guy HaleyThe Rites of Holos (Short Story) by Guy HaleyThe Devastation of Baal (Novel) by Guy Haley, pp. 179, 401
Blood Eagles - Blood Eagles: The Blood Eagles were a Loyalist Space Marine Chapter and successor of the Blood Angels.The Blood Eagles were raised during an unknown Founding and destroyed in an unknown event in which they tore themselves apart to produce two Successor Chapters, the Angels Numinous and the Red Seraphs.Those two Chapters joined with another Blood Angels successor, the Charnel Guard, to form an alliance of Sanguinius' sons known as the "Triarchy."It was a tradition of representatives of those three Chapters to meet at the abandoned homeworld of the Blood Eagles to determine a course of action that would involve the entire Triarchy.The Blood Eagles homeworld had been abandoned for at least a generation before the birth of the Great Rift.
Blood Eagles - Chapter Colours: The Blood Eagles Chapter colours are not listed in Imperial records.
Blood Eagles - Chapter Badge: The Blood Eagles Chapter badge are not listed in Imperial records.
Blood Eagles - Canon Conflict: In Warlords of the Dark Millennium: Dante, the Blood Eagles are said to be an alternative name for the Angels Numinous Chapter.However, the author Aaron Dembski-Bowden's comments on Twitter on November 17, 2019 indicate that the Blood Eagles were either a progenitor Chapter for the Angels Numinous or an entirely separate Chapter that was closely allied with them.
Blood Games - Blood Games: The Blood Games are the military exercises of the Adeptus Custodes by which individual Custodians seek to test the defences of the Imperial Palace on Terra by penetrating its security. These exercises allowed the Custodes to anticipate all of a potential enemy's own designs and strategems so that they could harden their own defences and better protect the life of the Emperor of Mankind.Between the time of the Horus Heresy in the early 31st Millennium and the start of the Indomitus Crusade at the end of the 41st Millennium, a specialised corps of the Adeptus Custodes was tasked with finding suitably powerful foes, including Heretic Astartes, who were taken from across the galaxy to be released within the Imperial Palace complex as part of another Blood Games exercise to test the Custodians' abilities. This was necessary because until the opening of the Great Rift, the majority of Custodians never left the grounds of the Imperial Palace.During the Invasion of Ultramar in 999.M41 when the Bloodborn assaulted the world of Calth, the Chaplain of the Ultramarines 4th Company, Judd Clusel, suggested to his commander, Captain Uriel Ventris, that he try to emulate the enemy just as the Custodes did during their Blood Games, to determine where the weaknesses in Calth's defences lay. This indicates that the Custodians' practice was known outside their organisation, at least among the Adeptus Astartes.
Blood Games (Anthology Short Story) - Blood Games (Anthology Short Story): Blood Games is an anthology short story published in The Horus Heresy series that was originally part of an anthology novel. Blood Games was first published as part of the Tales of Heresy main series anthology in April 2009. The cover image used is that of the January 2018 e-book version.
Blood Games (Anthology Short Story) - Synopsis: Amon Tauromachian, one of the Emperor's elite Custodian Guard, returns to the Imperial Palace after a year on one of the Blood Games by which these exalted heroes train. Tasked with a new mission, he is sent to the hives of Hy Brasil to check on the loyalty of a notorious troublemaker. With the galaxy at war and half the Imperium's armies in rebellion, any hint of heresy on the Throneworld must be stamped out. Amon's mission draws him into a web of deceit and betrayal, where no one can be trusted and nothing is at it seems. Can he unravel the truth and secure Terra for the Emperor?
Blood Gorgons - Blood Gorgons: The Blood Gorgons are a Renegade Chapter of Chaos Space Marines that primarily raids the Bastion Sector of Imperial space. They are an unusual Chapter of Chaos Space Marines, as every Astartes is ritually bonded to another through the use of a Chaotic ritual. The Blood Gorgons, who value their freedom and independence above all else, refuse to swear allegiance to any patron Chaos God, preferring to serve Chaos in general in the form of Chaos Undivided.
Blood Gorgons - Chapter History: The Blood Gorgons were Founded during the Cursed 21st Founding, the largest Founding of Space Marine Chapters since the Second Founding immediately following the Horus Heresy. This Founding took place in the 36th Millennium shortly before the start of the Age of Apostasy. Known as the "Project Homo Sapiens Novus", the Adeptus Mechanicus were attempting to remove identified deficiencies in the standard Adeptus Astartes gene-seed. Their goal was to ultimately produce new and improved Space Marines capable of more easily defeating the Traitor Astartes who had emerged during the Heresy. Unfortunately, the Adeptus Mechanicus' Genetors proved far less skilled in the genetic sciences than the Emperor of Mankind, and their efforts resulted only in the development of seriously flawed gene-seed that was used to craft the Astartes organ implants for the new Chapters. Led by their Chapter Master and later Chaos Lord Gammadin, who had been the Blood Gorgons' leader from the time of their Founding until the day when the Imperium declared them Renegade and Excommunicate Traitoris a mere six decades later, the Chapter ultimately fled into the Eye of Terror after swearing themselves to the service of Chaos.
Blood Gorgons - The Reforging: The Blood Gorgons had not always been a unified Chapter before the reign of Gammadin. They had been driven from their homeworld by the Space Wolves, transformed into a broken Chapter pursued into the Warp by those lupine hunters. The Blood Gorgons were little better than thieves before they were driven from realspace: they were forced to forage and hide, always hunted by the Emperor's hounds, making their home in a drifting Space Hulk known as the Cauldron Born. The Battle-Brothers of the Blood Gorgons had stayed together during this time only out of a need for survival, and the Chapter was divided by minor war‐captains and factions who sealed off entire sections of the Cauldron Born to serve as their own personal fiefdoms and baronies. There was no dignity any longer for this once proud band of Astartes. It was Gammadin who ultimately reunited the warring companies under his leadership as their ruling Chaos Lord called a Khorsaad just as he had once been their Chapter Master under the same title. It was he who waged an intra‐Chapter war that left much of the Space Hulk in ruins, even to this day. But in the aftermath of this terrible fratricide, the Blood Gorgons found a cohesion and unity extremely rare among the servants of Chaos. Gammadin devised the Blood Gorgons' distinctive rituals of Blood‐Bonding between his Astartes to ensure that his Chapter would never again fight internally, pledging their very existence to each other and to the service of the Ruinous Powers of Chaos. Never would any Blood Gorgon turn his blades on his brothers again.
Blood Gorgons - Notable Campaigns: Solo Baston Insurrection (Unknown Date.M41) - The Blood Gorgons led an uprising against Imperial rule on the world of Solo Baston on the part of that world's indigenous tribal population, the Carnibales, when the Ecclesiarchy, which controlled their world, began appropriating the tribes' lands. Dedicated to aiding others in obtaining freedom from the tyranny of the Imperium, four Blood Gorgon Bond-Brothers, naming themselves the Dos Pares in the Carnibales' native tongue, taught them basic military strategy, smuggled disassembled advanced weaponry on to the planet from the Blood Gorgons' Space Hulk and also made use of genetic alteration using daemon blood to create Disciples, super-powered Carnibales warriors willing to stand against the Imperium. The uprising proved successful, and the Blood Gorgons claimed Solo Baston as another of their recruitment worlds.
Blood Gorgons - Chapter Organisation: Each Blood Gorgons company is comprised of 100 Bond-Brothers. These companies are broken down into 6‐man squads, each formed by 3 Blood‐Bound pairs, and each of these pairs are attended to by a train of retainers (who are usually slaves), including Black Turbans, Armour Serfs, Helm Bearers and Dancers.
Blood Gorgons - Chapter Recruitment: The Blood Gorgons recruit prospective Aspirants from 62 recruitment worlds within the Bastion Sector. The world of Hauts Bassiq breeds men of the hardiest stock due to its borderline inhospitable climate. The Blood Gorgons consider Hauts Bassiq as an ancestral world. Many of their Bond-Brothers can trace their bloodline to the lineages found among the nomadic plains people of that planet. Many more have infused the Bassiq lineage into their veins through the Blood-Bond.
Blood Gorgons - Specialised Units: The Impassives - The Impassives are the Khorsaad's personal retinue and are made up of an elite core of venerated Veteran Chaos Space Marines bonded using the particular rituals of the Blood Gorgons.Chirurgeon‐Witches - The Chirurgeons are responsible for tending to the Chapter's wounded and recovering the gene-seed from fallen Bond-Brothers, much like the Apothecaries of a Loyalist Space Marine Chapter. They are also responsible for performing the blasphemous ritual of Blood-Bonding. They are known to be powerful psykers who practice the dark arts of necromancy and Chaos Sorcery, maintaining the heretical rites and rituals of Chaos Undivided. This small coven of witches are not Blood-Bonded like their brethren, and from this difference grows a rift between the witches and their brethren among the Chapter's companies. It is a respectful rift but a rift nonetheless.Muhrites - The Muhrites are those Bond-Brothers of the Chapter who supported the ascension of Anko Muhr to become the new Khorsaad of the Blood Gorgon's Chapter after the "death" of their former Chapter Master, the Chaos Lord Gammadin. They ultimately were slaughtered by Gammadin and his supporters when he regained control of the Chapter.
Blood Gorgons - Special Ranks: Khorsaad - The ancient title of the Blood Gorgon's Chapter Master.Khoitan - An ancient Blood Gorgons title for an officer of the Chapter equivalent to the standard Space Marine rank of Captain.
Blood Gorgons - Chapter Combat Doctrine: The Blood Gorgons are primarily commerce raiders and pirates as they must scavenge for subsistence in order to survive as a functioning Chapter. Despite their piratical nature, the Blood Gorgons are still traditionalists at heart. Unique to the Blood Gorgons is that unlike other Chaos Space Marines, the Blood Gorgons do not tend to use fear and intimidation to achieve their goals. Instead they show a level of comprehension and focus that is rarely seen among the servants of Chaos, which makes them all the more dangerous to the servants of the Emperor.
Blood Gorgons - Chapter Beliefs: Above all else, the Blood Gorgons have always valued their freedom; owing allegiance to no one, and to none of the major Chaos Gods individually. Their freedom to operate independently, as a Chapter marked by the practice of specific rituals and traditions, is valued above all else. Death is preferred over subservience to an authority from outside the Chapter of any kind. That is why this independent-minded Chapter became Renegades from the Imperium in the first place. The Blood Gorgons consider themselves Renegades and seek to damage the rule of the Emperor whenever they get a chance, but they have not been lured into the more fiendish depths of arcane Chaotic lore like the warbands of their more superstitious brethren among the Traitor Legions. They consider themselves a band of warriors first and foremost before their allegiance to Chaos. Despite their worship of Chaos Undivided, they believe sorcery is a fickle and dangerous thing to be feared and respected, and it is best that it remain at a distance. This is another reason why the majority of the Chapter's Bond-Brothers find themselves untrusting of their Chirurgeons, who are far too steeped in the arcana of Chaos Sorcery.
Blood Gorgons - Chapter Fleet: Cauldron Born (Space Hulk) - The Cauldron Born is a former Space Hulk and the current fortress-ship and home of the Renegade Blood Gorgons Chapter of Chaos Space Marines. The Cauldron Born is an artefact of Blood Gorgons biological experimentation, including the use of pseudo-surgery and daemonology. It is said that the hull of the floating fortress has been grafted with the flesh of a Daemon Prince and that organic matter has been cultivated to merge with the ship’s engines, spawning a Daemonic Spirit that inhabited the vessel's circuitry.
Blood Gorgons - Chapter Colours: The Traitor Marines of this Renegade Chapter wear Power Armour the colour of burnt umber. Barnacles and fossilised organisms spread across the sweeping surface of each plate. There is an organic element to their regalia, accentuated by the mutant growth of dorsal fins, quills and hard, segmented shells.
Blood Gorgons - Chapter Badge: The Blood Gorgon's Chapter badge is that of a Gorgon head drawn from Terra's ancient Greek mythology.
Blood Hounds of Gryrut - Blood Hounds of Gryrut: The Blood Hounds of Gryrut were a Blackshield Titan Legion.
Blood Hounds of Gryrut - Legion History: The Blood Hounds of Gryrut were a Blackshield Titan Legion who were active during the Horus Heresy. Comprising a single maniple of Warhound-class Titans, they carved out a stellar empire for themselves within the Segmentum Obscurus as the Heresy raged around them.
Blood Hounds of Gryrut - Legion Colours: The Blood Hounds of Gryrut's colours are unknown.
Blood Hounds of Gryrut - Legion Badge: The badge of the Blood Hounds of Gryrut is unknown.
Blood Knights - Blood Knights: The Blood Knights is a Loyalist Space Marine Chapter of unknown genetic origin and Founding.
Blood Knights - Chapter Colours: The Blood Knights primarily wear red power armour, including the power pack, upper torso, groin area and legs. The shoulder plates, helmet and Aquila or Imperialis on the chest, are white. The dark red squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder plate.A white Low Gothic numeral centred on the squad specialty symbol indicates squad number.The colour of the left knee plate indicates company number in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), etc.
Blood Knights - Chapter Badge: The Blood Knights' Chapter badge is a pair of ebon, crossed swords, with the blades pointed downwards, centred on a field of white.
Blood Legion - Blood Legion: Blood LegionSpace MarineChapterBlood AngelsIts fortress-monastery is on the world of Harkilae IV which is located in the Segmentum Obscurus.
Blood Legion - Notable Blood Legionaries: First Ixird Armis - Armis is the current Chapter Master of the Blood Legion.
Blood Legion - Chapter Colours: The Blood Legions' Chapter colours are described as being diagonal tiger‐stripes of red and lightning blue.
Blood Legion - Chapter Badge: The Blood Legions' Chapter badge is not listed in current Imperial records.
Blood Legion of Khorne - Blood Legion of Khorne: The Blood Legion of Khorne are a warband of Chaos Space Marines drawn from the World Eaters Traitor Legion, who made a name for themselves during the Lorn V Campaign. The corrupted Astartes of the warband are all Khornate Berserkers. This warband was led by the infamous Chaos Lord Crull.
Blood Legion of Khorne - Notable Campaigns: Lorn V Campaign (Unknown Date.M41) - For many years a vicious struggle raged on the snowy fields of the Ice World of Lorn V between the Orks and the warband of the World Eaters known as the Blood Legion of Khorne, commanded by the Chaos Lord Crull. Crull had led his warband to this isolated, icebound world in order to obtain an ancient artefact for the greater glory of the Blood God. The ongoing conflict was a one-sided fight for much of that time, as the Orks were often too divided amongst themselves to pose any threat to the World Eaters. But after the arrival of the fierce Ork Warlord Gorgutz and his reinforcing WAAAGH!, the Orks of Lorn V suddenly became a real menace for the World Eaters and managed to successfully assault one of their primary bases on that world. As a result of Gorgutz's arrival the conflict between the two sides became even more savage. Eventually, Crull and Gorgutz struck an uneasy alliance in order to destroy the encroaching Forces of Order, represented by the 412th Cadian Shock Troops Regiment of the Imperial Guard and the troops of the Eldar Craftworld Ulthwe, but this cooperation immediately broke down once Gorgutz announced that he would destroy the remains of the coveted artefact that Crull sought -- an Imperator-class Titan -- that had laid dormant for millennia since the Horus Heresy in the ice of Lorn V, which Crull wanted to claim for his own personal gain and the glory of Khorne. Crull was eventually defeated and killed on Lorn V by the Ork Warboss Gorgutz who cut off the Chaos Lord's head and who also drove the Blood Legion of Khorne from the planet and scattered them after the loss of their leader.
Blood Legion of Khorne - Notable Members of the Blood Legion of Khorne: Crull - Crull was a Chaos Lord of the World Eaters Legion who led the warband known as the Blood Legion of Khorne. He led the Blood Legion to the world of Lorn V in order to obtain an ancient relic that had been frozen in the ice for millennia since the Horus Heresy, the remains of an ancient Imperator-class Titan. His warriors engaged the Orks that inhabited the planet in a series of skirmishes that lasted for years with neither side able to overcome the other. Once the Orks were augmented by a WAAAGH! led by the Ork Warlord Gorgutz, the Blood Legion of Khorne suffered their first major defeat. Eventually, Crull formed an uneasy truce with the Ork leader against invading forces from both the Imperium and the Eldar Craftworld Ulthwe, until Gorgutz broke this truce when he threatened to destroy the Titan. Eventually, the Chaos Lord and the Warlord faced one another in combat and Crull was beheaded by the Greenskin and his warband driven from the planet.
Blood Legion of Khorne - Warband Colours: The Blood Legion of Khorne, like their parent legion the World Eaters, wear the colours of devotees of the Blood God: blood-red Power Armour with brass trim and black.
Blood Legion of Khorne - Warband Badge: The Blood Legion of Khorne badge is the same as that of their parent Traitor Legion, the World Eaters, which is a fanged maw engulfing a world on a field of blood red. Some versions have not included the world, instead just using the large, fanged maw.
Blood Pact - Blood Pact: The Blood Pact is a warrior Chaos Cult dedicated to the service of the Chaos God Khorne that is engaged in trying to maintain the grip of the forces of Chaos on the Sabbat Worlds.They are sworn to the service of Archon Urlock Gaur, the leading Chaos warlord of the Sabbat Worlds Sector, and are named the Blood Pact after the Chaos ritual in which they are sworn into the archon's service.The ritual requires the Blood Pact initiate to slice the palms of his hands on the jagged edges of the archon's power armour. In rare cases, such as for snipers whose hands are essential to their trade, another part of the body may be cut to seal the pact.The Blood Pact is highly unusual among Khornate Chaos Cults in that it fights as a highly-disciplined army rather than the disorganized warbands of berserkers that normally characterise Khornate devotees.Comprised of both highly-trained Human troops and xenos mercenaries, the forces of the Blood Pact were instrumental in Chaos' victory in overrunning the Sabbat Worlds and are equally important in defending the forces of Chaos' gains from the ongoing Imperial Sabbat Worlds Crusade.The Blood Pact is easily the equal of standard Astra Militarum regiments in its discipline and effectiveness.
Blood Pact - Beliefs: The Blood Pact's adherents, like their allies among the Sons of Sek, possess an unusual view of Chaos theology. They do not hate the Emperor as an enemy of Chaos, but venerate him as another embodiment of the Warp.They believe the Emperor to be simply another Warp entity like a Daemon or the Chaos Gods themselves. They see Him as a misguided prophet for Humanity who has seen the power of the Warp but who mislead His followers into believing that it should be opposed.The Blood Pact and their allies believe that it is the holy task of their cults to spread the truth about the God-Emperor and the Warp and to bring the people of the Imperium back into the fold of worship of the powers of Chaos, because in truth they are already venerating a creature of the Warp.For these cultists, the Emperor is already akin to the entities they worship, for He, too, is powered by the Warp and has been changed by his contact with the Immaterium. For these cultists, the Emperor is actually a symbol of what they aspire to, as they wish to become one with the Warp and be forever changed by this communion.Thus, in their belief system, the "schism" of mistaken faith embraced by the Imperium must be healed and Humanity brought back into the embrace of Chaos. They hold that the Imperium does not need to be destroyed, but only reformed so that it understands the true nature of the Warp and its inhabitants.In this view, the Imperial Creed has led the people of the Imperium down the wrong path for millennia, and the Blood Pact and their allies believe that they are engaged in a war to defeat its gatekeepers so they can teach Humanity the truth of the enlightenment that Chaos offers -- and that they have already been worshipping without realising it.
Blood Pact - Organisation: The Blood Pact, originally formed from warriors drawn from all the worlds around Ghourra known as the "Sanguinary Worlds," is now a highly-diverse military unit.The officers of the Pact encourage the integration of other Chaos Cults and warbands into the pact, especially Traitor Astra Militarum units. The Blood Pact also counts among its troops various xenos mercenaries like the quadrupedal reptilian Loxatl.When Urlock Gaur prepared his Blood Pact to face the Imperium, he extensively studied the Astra Militarum regiments that were fighting as part of the Sabbat Worlds Crusade to retake the sector, and modeled his Khornate soldiers after them. The Blood Pact warriors are trained every bit as rigourously as any soldier of the Astra Militarum, and learn the same skills of shooting, melee combat, and basic survival.They are also indoctrinated to obey their superiors in all things, without question. These things, combined with their fanatical loyalty to the archon and their Chaos God, mean that they will often fight to the very last man, giving and expecting no quarter.Where a regiment of Guardsmen would turn tail and run, an equal number of Blood Pact warriors will grind on grimly until they or their enemies are all dead, or their objectives are complete. They do not fear death, but rather are afraid of dying with their mission incomplete, thus failing both Khorne and the Gaur.The most elite units of the Blood Pact are known as the Death Brigades. Though few in number, the Death Brigades often serve at the vanguard of Blood Pact assaults, as the private company of the most senior Pact officers or are deployed to carry out various missions as the forces of Chaos' equivalent of the Imperial Guard Storm Troopers. They are the most skilled, and the most feared, of all Blood Pact units.The Blood Pact ranking system is completely different from that of the armed forces of the Imperium. The rank of a soldier, unlike in the Imperial armed forces, is stated after the individual's name. For example, the warrior Mabbon Etogaur is a soldier named Mabbon and Etogaur is his rank in the Blood Pact.Higher ranks use the archon's traditional Blood Pact rank, "gaur," as the base, to symbolize the rank-holder's increasing closeness to the Pact's master. Known ranks, and their rough Imperial equivalents, includes:Etogaur (Colonel)Damogaur (Major)High Sirdar (Captain)Sirdar (Lieutenant)
Blood Pact - Combat Doctrine: Unlike most Khornate Chaos Cults, the Blood Pact is a highly-disciplined military force that routinely makes use of standard military tactics and strategies rather than simply rushing head-long onto the battlefield to engage the enemy as rage-fueled berserkers until either they or the foe have fallen.As a result, the standard Blood Pact trooper is armed with a ranged weapon like a Lasgun or an Autogun and relies on melee weapons like combat knives, billhooks, clubs and grenades only when they are engaged in close hand-to-hand combat in trenchworks or in cluttered urban environments that interfere with a clear field of fire.Due to the Blood Pact's conquest of Imperial Forge Worlds in the Sabbat Worlds Sector like Urdesh and Neffethyl, the Pact's warriors have access to a wide variety of Imperial patterns of infantry weaponry, artillery and armoured vehicles. This allows the Blood Pact to fight using the Imperial Guard's own sophisticated combined-arms tactics.Blood Pact armoured squadrons are generally inferior to those of the Imperial Guard, however, as they often have access only to the Urdeshi pattern STeG4 and AT70 Reaver light tanks, though they also possess a smaller number of the AT83 Brigand main battle tanks and even a handful of Baneblade super-heavy tanks which provide an unusually strong counterpunch for a Chaos Cult.The Blood Pact can also field a lighter variant of the Chaos Space Marines' Daemon Engine known as the Defiler that the Pact refers to as a "Stalk-tank." Like their larger counterparts, Stalk-tanks move around on six piston-powered arachnid legs and are armed with mini-turrets containing twin-linked pulse lasers.Blood Pact armoured vehicles are ritualistically painted dull red using the spilled blood of their enemies and are inscribed with numerous heretical sigils and icons, including the Chaos Star and the Mark of Khorne. Blood Pact vehicles are often inscribed with savage Khornate slogans and festooned with Human skulls and the bodies or flayed skins of dead Imperial soldiers.In addition to their infantry and armour, the Blood Pact can also deploy psykers known as "Gore Mages" to face the forces of the Emperor. These Chaos Sorcerers can transform ordinary Blood Pact warriors into Daemonhosts, after which they metamorphose into the ferocious Lesser Daemons of the Blood God that are called Blood Wolves in the Sabbat Worlds.All Gore Mages radiate a constant aura of fear that affects even other Blood Pact members and all of their sorcerous powers require a certain amount of blood to be shed before they can be activated. The use of sorcery among a Khornate Chaos Cult is almost unprecedented in Imperial history and the Gore Mages' presence may be an indicator that Khorne is willing to overlook even some of his most sacred precepts to secure a victory for Chaos in the Sabbat Worlds.
Blood Pact - Threat Index and Imperial Policy: The Blood Pact is a direct and grave military threat to Imperial security in the Segmentum Pacificus. Its disciplined and trained nature means that it represents the elite branch of the Archenemy's host. Furthermore, concern must be expressed as to its increasing size. Urlock Gaur is a charismatic leader, and the Blood Pact is an aspirational order for many young warriors.The Blood Pact is also a painful object lesson as to how the primary skills and strengths of the noble Astra Militarum may be turned against the Imperium itself. Imperial military leaders are urged to suppress Blood Pact activity wherever it is found.The appearance of Blood Pact forces must be communicated at all costs to Fleet or sub-sector command, as it indicates a preplanned, tactical enemy action as opposed to a random uprising or raid.The vile and heretical legions of Chaos are ordinarily a supreme menace to the Imperium of Man because of their bludgeoning ferocity and near numberless strengths.The Blood Pact is a rare example of a more precise and deliberate destructive force. Records also show that though the Pact show little quarter, they are more likely to attempt to turn and recruit Imperial soldiers (by force if necessary) than other Chaos forces.
Blood Pact - Peculiarities: A marked trait of the Blood Pact is its willingness to collaborate with xenos breeds and alien mercenaries from the outworlds and Imperial marches to achieve military objectives. Most notably, the Blood Pact often operates alongside non-Human mercenaries called the Loxatl, using them as shock troops.The Loxatl are sinuous, non-humanoid quadrupeds evolved from amphibian forms. Slighter larger than a Human, they are extremely swift and dexterous, and use large dew-claws to give them purchase on any surface, allowing them to run up walls and across ceilings. Out of water, the vision, hearing and smell of these grey-skinned aliens is dull, and they rely on powerful taste and vibration sensing to hunt and corner prey.The Loxatl use a weapon of alien design known as a flechette blaster. They carry these powerful weapons -- along with ammunition bandoliers -- on their torsos, mounted on mechanical armatures that fire the weapons via some unknown mind impulse device. This leaves a Loxatl's limbs free for climbing.The blasters fire deadly shot-bursts filled with millions of razor-sharp filaments that shred armour and cause grievous wounds in their target's flesh. Loxatl are believed to operate in small, brood group units of biological kin, communicating by vibration, subsonic calls and -- when in close proximity -- iridescent patterns that they are able to flash and move across their skins.Imperial Guardsmen have reported that nearby Loxatl activity can often be detected by a nauseating smell, a mix of rancid milk and crushed mint.
Blood Pact - Notable Blood Pact Members: Urlock Gaur - To the Blood Pact, the only personality of note is Urlock Gaur himself, for not only is he their warlord and commander-in-chief, but it is to him personally that they pledge themselves forever in blood. Gaur sometimes leads the massed Pact forces himself, but so tight is its discipline, and so great his faith in it, he is happy to charge divisions to the command of senior officers or other warlords.Anakwanar Sek - Anakwanar Sek was a formidable and notorious Magister of the forces of Chaos who served under both Archon Nadzybar and Archon Urlock Gaur during the Sabbat Worlds Crusade. Anakwanar Sek was responsible for the creation of the elite Chaotic warband known as the Sons of Sek.Enok Innokenti - Enok served as one of Gaur's trusted demagogue lieutenants.Vesh Etogaur - Vesh Etogaur (the second word possibly indicative of rank, as in "demi-gaur" or colonel). Under his strict command, his forces demonstrated brutal efficiency during the battle of the Akkorite Peninsula on Belshiir Binary in 771.M41, when they lay in baking heat for three days without faltering or breaking line until the Imperial Guard unit had moved into the cone of their ambush. Not one Guardsman survived the brutal slaughter.
Blood Pact - Sons of Sek: Magister Anakwanar Sek, one of the Archon Urlock Gaur's closest subordinates, forged his own Chaos warband and based it on the model of the Blood Pact, and they are known as the Sons of Sek. While still relatively new to the war for the Sabbat Worlds, initial reports indicate that the Sons of Sek may, in fact, be superior in combat to their Blood Pact cousins.In addition to being of larger, stockier build, the Sons are also equipped with higher-quality gear and weapons. The Sons are also better motivated and led, and even include an officer similar to an Imperial Commissar, known as a "Scourger", to maintain discipline and morale.This is something that even the unusually-disciplined Blood Pact lacks. The Sons of Sek were created not only to fight against the Imperium, but also to serve as Magister Sek's vanguard for when he eventually attempts to overthrow the Gaur and assume the position of archon over all the forces of Chaos in the Sabbat Worlds Sector.Most, if not all of the Sons of Sek's initial training took place on the Chaos-occupied world of Gereon, and they were first encountered by the Gereon Resistance. They later played a major role in defending that world from the Imperial liberation force.The Sons were trained and equipped, in large part, due to the intelligence provided by the ex-Blood Pact officer Mabbon Etogaur, and the captured Imperial Lord General Militant Noches Sturm, who eventually defected to the service of Chaos in general and the Sons of Sek in particular.Sturm later repented his actions and, in lieu of being executed by Ibram Gaunt, chose to take his own life to regain his honour.
Blood Pact (Novel) - Blood Pact (Novel): Blood Pact is the twelvth volume in the Gaunt's Ghosts series of novels by Dan Abnett.