vizn3r/warhammer40k-lore huggingface dataset:
Armageddon Ork Hunters - Armageddon Ork Hunters: The Armageddon Ork Hunters are a specialised unit of Astra Militarum soldiers formed in the wake of the Second War for Armageddon after its end in 943.M41. They were created to conduct xenocidal campaigns throughout the equatorial jungles of the Hive World of Armageddon in an attempt to rid them of the Ork presence that had taken root there. Specialising in guerrilla tactics and jungle warfare, the Ork Hunters fight their feral enemy on their own terms, and have become extremely adept at their savage purpose. Their feral appearance and coarse manner has led to the Ork Hunters being regarded as little better than the Greenskin scum that they hunt and have earned them the enmity of many other Imperial Guard regiments stationed on Armageddon.Soldiers from the Ork Hunter regiments of Armageddon are savage warriors, and in their short history have already earned a fearsome reputation. Based in the Equatorial Jungle of their home planet, they frequently return to their fortified Cerbera Base with grisly trophies taken from the Orks they have slain -- teeth necklaces, skulls, Stikkbombs and bloodstained armour plates amongst them. In addition to their normal wargear, each Ork Hunter also carries his "scalper," a huge, machete-like weapon that can decapitate a xenos with a single blow.The feral appearance and coarse manner of the Ork Hunters has led to them being regarded as only slightly less savage than the Orks they hunt. This is not far from the truth, and on more than one occasion, the Ork Hunters have actually been forced to ally with the Greenskins against the hordes of Daemons that now inhabit the region of Armageddon where they are active in the wake of the opening of the Great Rift. Should the abominations of Chaos be defeated, any surviving Humans and Orks will invariably turn upon each other once more.
Armageddon Ork Hunters - Battle at Hell Town: When the Pyran Dragoons arrived at Cerbera Base to receive training in the hunting of Feral Orks still inhabiting the planet, the haughty Dragoons soon found themselves in conflict with the uncouth Armageddon Ork Hunters. The two regiments could not have been more diametrically opposed in their regimental cultures and approach to warfare and arguments between officers of the two opposing regiments were quite common.The situation further eroded when Colonel Pertinax, the commander of Cerbera Base, ordered the Dragoons to maintain perimeter positions that the Pyrans viewed as suicidally weak, and so they disobeyed the Ork Hunter commander and abandoned their positions. This withdrawal led to a massive Ork assault that the Ork Hunters were barely able to push back.It was said after the Battle of Hell Town that the argument between Pertinax and Dragoon Colonel Tannley-Drake could be clearly heard over the whole fortified camp until, finally, the Pyran challenged his counterpart to a duel. Accounts differ as to the outcome of the duel, but the Pyran Dragoons have always maintained that their colonel nobly scored first blood against the Ork Hunter, allowing the entire regiment to honourably retire to Hive Infernus for further orders. In the aftermath of this honour duel, the two regiments have remained bitter rivals.
Armageddon Ork Hunters - Regimental Combat Doctrine: Armageddon Ork Hunters have adapted and trained so extensively that they have become masters of jungle warfare. Although they are not born to the jungle, and hence will never be the equal of soldiers such as the infamous Catachan Jungle Fighters, they have become highly skilled nonetheless. They are the only survivors of apocalyptic combat between their previous regiments and the Orks of the equatorial jungle, and every one of them is as skilled as they are tough.The Ork Hunters' training included a broad array of new techniques to learn and master such as demolition, escape and evasion, survival and intelligence work. The trainee soldiers of the Ork Hunters are expected to become experts in all the weapons and tactics used in the hunting of Orks and jungle warfare. Imperial Guardsmen who survive the training are rewarded with the badge of the Ork Hunters, a small metal pin with an Ork skull emblem. This became the Ork Hunters' regimental symbol and the source of their unofficial name, the "Skull-Takers."When the Ork Hunters were created, the psychological effect such constant contact, and close-quarters warfare, with the Orks would have upon the troops subjected to it was not calculated by General Kurov in his haste to combat the Orks in the equatorial jungles of Armageddon. Many of the Ork Hunter squads do not return to their base for solar weeks on end, and survive purely by utilising the resources of the jungle around them, immersing themselves in their war against the Orks. Occasionally, a squad of the Ork Hunters will return to Cerbera Base laden with grisly trophies of the many Orks that they have culled on their forays. These trophies often take the form of Ork tooth necklaces, skulls, scalps, and more mundane items like Ork glyphs and Stikkbombz.A worrying trend in the Ork Hunters' combat doctrine has been noted in recent times. It seems the Ork Hunters are not only adopting the Orkoid manner of war, but also many of their superstitions, codes of conduct and icons. At best, these soldiers have found that to destroy their enemy beyond doubt, they must understand them and adopt their combat doctrines. At worst, they are degenerating into the savage beasts they have given their lives to fight, a vile slight upon the honour of the Emperor's warriors.
Armageddon Ork Hunters - Ork Hunter Firesweep Teams: The Ork Hunters of Armageddon have developed many different types of tactics since the Second War for Armageddon in an effort to rid the jungles of Armageddon Secundus of the many Feral Orks that infest the region. Lethal toxins have been developed and tested, as well as many traps designed purely to wipe out as many Orks as possible.At the forefront of the Ork Hunters' continuing war against their primitive enemy, though, are the elite Firesweep Teams, squads of the regiment's most skilled warriors. These Ork Hunters have been battle-hardened by standard years of fighting in the jungles. Armed with Flamer weapons, they can clear huge areas of the jungle of all Ork infestation within solar hours and in pitched battle their bravery gives them a keen advantage over any Ork hoping to hide within the dense undergrowth.A Firesweep Team consists of an Ork Hunter sergeant and two to four Ork Hunter Veterans.
Armageddon Ork Hunters - Notable Armageddon Ork Hunter Regiments: 3rd Armageddon Ork Hunters, "Pikers" - One of the Ork Hunters regiments raised in the wake of the Third War for Armageddon.
Armageddon Ork Hunters - Notable Armageddon Ork Hunters: Colonel Pertinax - Pertinax was the commanding officer of Hell Town when the Pyran Dragoons arrived to receive training in the hunting of Feral Orks still inhabiting the planet. The two regiments could not be more diametrically opposed in culture and their approach to warfare and arguments between officers of the two opposing regiments were quite common. The situation further eroded when Colonel Pertinax ordered the Dragoons to maintain perimeter positions that the Pyrans' viewed as suicidally weak, and they refused the order, leading to a massive surprise attack of the Orks upon Hell Town that nearly succeeded in exterminatning the Imperials. It was said after the Battle of Hell Town that the argument between Pertinax and Dragoon Colonel Tannley-Drake could be clearly heard over the whole fortified camp until, finally, the Pyran challenged his counterpart to a duel. Accounts differ as to the outcome of the duel, but the Pyran Dragoons have always maintained that their colonel nobly scored first blood against the Ork Hunter, allowing the entire regiment to honourably retire to Infernus Hive for further orders.Corporal Ondy Scalber, "Good-Eye," - Corporal Ondy Scalber was a soldier of the Jopall Indentured Squadrons who quickly found himself assigned to the Armageddon Ork Hunters as a "skinbait" -- an uninformed, inexperienced trooper assigned to the Ork Hunters to undergo the arduous training in learning the field craft of jungle warfare and the art of Ork-hunting. In the process, Scalber earned his place amongst his Ork Hunter comrades, earning the nickname "Good-Eye" -- for being able to detect carefully concealed Orks in the jungle -- and quickly discovered that there were all sorts of ways to live and die, out in "the Green."
Armageddon Sector - Armageddon Sector: The Armageddon Sector of the Milky Way Galaxy is a sector of the Imperium of Man that lies to the galactic northeast of Terra in the Segmentum Solar and was the site of several of the greatest conflicts ever fought by the Imperium of Man, including the Second and Third Wars for Armageddon against the massive Ork WAAAGH! of the Warlord Ghazghkull Thraka.The strategically vital Hive World of Armageddon is the fourth planet in its star system of ten planets and is the industrial hub of both the Armageddon Sub-sector and the greater region of the surrounding Armageddon Sector.Many worlds within a several light-year radius of Armageddon rely on it for its large industrial output.
Armageddon Sector - Armageddon: The Armageddon Sector and in particular, the Hive World of Armageddon, have been torn apart by war. This important Imperial world is located 10,000 light years to the galactic northeast of Terra, at the centre of the Armageddon Sector.For millennia it has been one of the Imperium's industrial powerhouses, its vast weapon factories providing arms and materiel to the Astra Militarum for use in campaigns all over the galaxy. Its strategic importance and massive stockpiles of weapons have made it the target for several major invasions.
Armageddon Sector - First War for Armageddon: The latest Ork invasion of Armageddon is not the first time that the planet has been attacked. More than five hundred standard years before Ghazghkull was born, Armageddon faced no less deadly a threat from an enemy of a very different nature – the forces of Chaos, during the First War for Armageddon.Following a rash of strange, inexplicable events, armed rebellion erupted in the huge hive cities that stud the surface of Armageddon. The revolts were quickly put down on the continent of Armageddon Secundus, but amongst the more scattered hives of the continent of Armageddon Prime they proved more difficult to eradicate.Busy containing the rebellion, the Planetary Defence Force was caught by surprise when the Space Hulk Devourer of Souls appeared in the Armageddon System. On board was an enormous Chaos army, led by the Daemon Primarch Angron. Chaos Space Marines from Angron's World Eaters Traitor Legion swept across the land, while at the same time Warp rifts flickered into existence and unleashed hordes of Daemons upon the beleaguered Imperial defenders.The subcontinent of Armageddon Prime fell swiftly to the Chaos army, and the survivors fell back and prepared to make a last ditch stand along the Rivers Styx and Chaeron. Unknown to Angron, several Great Companies of Space Wolves Space Marines led by the Great Wolf Logan Grimnar himself had arrived to bolster the Imperial defence.Titanic battles erupted all along the front as the forces of Chaos crashed into the Imperial line. It was at this moment that Logan played his trump card in the form of a full company of Grey Knights.Only the Grey Knights could deal with an entity as powerful as Angron, and after a desperate battle they were able to hurl his spirit back into the Warp. Without their leader, the Forces of Chaos were routed and Armageddon saved.
Armageddon Sector - Second War for Armageddon: The Second War for Armageddon took place in 941.M41, when the Ork Warlord Ghazghkull Thraka invaded the planet at the head of a massive Ork WAAAGH! At the time Armageddon was ruled by Overlord Herman von Strab, memorably described as "the greatest waste of flesh and bone born in the last five hundred years."Von Strab's incompetence allowed Ghazghkull to conquer the subcontinent of Armageddon Prime even more easily than Angron had been able to in the First Armageddon War.Even worse, he neglected to defend the river lines where Angron had been halted in sufficient strength, allowing Ghazghkull to smash through the Imperial lines and onto the ash waste plains of Armageddon Secundus which lay beyond.Ork columns quickly overran Infernus Hive, and after bitter fighting Helsreach Hive fell to the Orks as well. The futile counterattacks ordered by Von Strab were smashed to pieces by the vastly superior Ork army. Only at Hades Hive were the Orks slowed down, as a desperate Imperial defence led by Commissar Yarrick did everything possible to stop the Orks from capturing the city.But even the legendary Commissar Sebastian Yarrick could not undo the harm inflicted by Von Strab, and as Ork forces advanced on Acheron and Tartarus hives it looked as if all of Armageddon must fall.It was at this darkest moment that salvation arrived in the form of the Ultramarines, Salamanders and Blood Angels Space Marine Chapters. The Space Marines crashed into the Orks, stemming the Greenskin tide and giving the Imperial defenders the time they needed to organise their forces.With von Strab replaced as overall commander by the incomparably more capable Commander Dante of the Blood Angels, the forces of the Imperium started to turn the table, and finally a massive orbital assault made by the entire Blood Angels Chapter broke the back of the Ork army and sent the survivors fleeing back into the thick Equatorial Jungles that separate the continents of Armageddon Prime and Secundus.
Armageddon Sector - Armageddon Sub-sector: While the vast bulk of the fighting in the Third War for Armageddon inevitably took place within the Armageddon System, and more acutely around the planet of Armageddon itself, the outlying systems and even the more distant neighbouring sub-sectors played their own part in the conflict.The direct attack on Armageddon, for instance, had been preceded by solar decades of Ork pirate activity.Armageddon - Hive WorldArphista Penitens - Penal WorldBasquit - Agri-WorldChosin - Ice WorldGaval - Mining WorldGramaul - Gas GiantGranica - Agri-World (Conquered by Ork invasion.)Iandai - Ringed Gas GiantJopall - Agri-WorldKernbright - Uninhabited WorldKrourk - Mining WorldMannheim - Monitor StationMemphis E - Agri-WorldMinerva - Civilised World (Interdicted by Ork Pirates)Monglor - Mining World (Contested due to civil war between Loyalist and Secessionist forces)Namara - Gas GiantNoctan - Civilised WorldPan - Agri-WorldPelucidar - Feral WorldPyran - Civilised WorldRuis - Agri-World (Interdicted by Ork Pirates)Umbridge 144 - Agri-WorldVerity - Uninhabited WorldSemtexia - Mining WorldSt. Jowens Dock - Imperial Navy Void Facility
Armageddon Sector - Desedna and Paleoth Sub-sectors: Desedna and Paleoth are actally two separate, but very closely linked, sub-sectors. Both are small, with few populated worlds, with their importance instead stemming from the Desedna Cloud which engulfs them both.The cloud, a complex and hazardous accumulation of asteroids and debris strung out by the gravity of competing nearby stars, is a constant source of concern for the Imperium, who have long feared it could provide an all-too-convenient base of operations for pirates in the sector.Cloud's Spire - Uninhabited WorldDesedna - Agri-WorldHorkins - Agri-WorldKonaeger - Civilised WorldLeyap - Penal WorldPaleoth - Civilised WorldRemembered - Uninhabited WorldStricken - Uninhabited WorldUX/237/DCS/37 - Uninhabited WorldUW/237/DCS/76 - Uninhabited World
Armageddon Sector - Golgotha Sub-sector: The Golgotha Sub-sector lies directly to the galactic east of Armageddon, having served as the source of both of Ghazghkull's invasions of that world.Orks have ruled over many of the star systems in this sub-sector for centuries, but the disparate hordes were only united sector-wide by Ghazghkull in more recent times.Since then, his grip on the system has proven a constant thorn in the Imperium's side, isolating the few remaining Human-held worlds from one another to such a degree that most are essentially lost to the Imperium.Ghazghkull's power base covers what were once some of the most important systems in the sector, though his territory is also thought to include several star systems unknown to the Imperium which may have been Ork infested for millennia, making the true size of his empire ultimately inestimable.Deimos - Forge WorldDemiral - Agri-WorldEln - Mining WorldGolgan - Ork WorldGolgarus - Ork WorldGolgoth - Ork WorldIW/237/AS/93 - Ork WorldLost Hope - Ork WorldMelioch - Agri-WorldUlap - Civilised World
Armageddon Sector - Justicar Sub-sector: The Justicar Sub-sector is widely believed to be one of the wealthiest regions in the entire Imperium, though the inevitable corruption attendant to this wealth makes this hard to gauge accurately.Even so, its high number of populated worlds, many of them home to ancient and powerful Imperial noble families, is one of the main reasons that the nearby Armageddon Sub-sector remains such a crucial point of control for the Imperium.Calenth - Civilised WorldCorun - Hive WorldDal - Civilised WorldDuvri - Civilised WorldKeynes - Mining WorldJusticar - Hive WorldNepulet - Agri-WorldRogan - Mining WorldSacrifice - Uninhabited World
Armageddon Sector - Voss Sub-sector: The Voss Sub-sector has for many centuries been one of the key centres of production for the Astra Militarum and Imperial Navy in the sector.At one time, it housed the sector naval command, although this was later moved to the Armageddon System's St. Jowen's Dock void station following the Second Armageddon War.Dessos - Penal WorldEyueow - Uninhabited WorldFalchis - Civilised WorldMolnar - Hive WorldOgden's Rock - Mining WorldPraevoss - Civilised WorldPseuvoss - Civilised WorldVoyn's Reach - Hive WorldVoss - Forge WorldYarrs - Mining World
Armageddon Steel Legion - Armageddon Steel Legion: The Armageddon Steel Legion is the Militarum Regimentum of the Astra Militarum that fights as mechanised infantry alongside Chimera armoured personnel carriers in defence of the strategically-located Imperial Hive World of Armageddon and its surrounding allied star systems of the Armageddon Sector.Armageddon, located in the Segmentum Solar, was a planet blighted and poisoned by millennia of heavy industrial output, though it was also a major manufacturing centre. In the 41st Millennium Armageddon became a constant battleground between the Imperial Guard's Steel Legion and the countless Ork hordes of the Warlord Ghazghkull Mag Uruk Thraka.
Armageddon Steel Legion - Cassell Rebellion: The Cassell Rebellion, also known as the "Six Hour Revolution" for its short duration, took place on the Agri-world of Cassell in 776.M36. Cassell was ruled by an Imperial cult called the Way of the Emperor's Flesh. The planetary governor, Supreme Pontiff Skalin, was known for possessing eccentric views but was otherwise regarded as loyal to the Imperium and reliable. However, rumours began to circulate that Skalin believed that his cult was the only true faith of the God-Emperor and the rest of the Imperium should be made to recognise this.When these rumours reached Colonel Kleist of the Armageddon 16th Steel Legion, which at that time was stationed on Cassell following exemplary service in the Lotharn Campaign, he petitioned the Administratum for permission to investigate the supreme pontiff. Before that authority could be received, Kleist's hand was forced when Skalin renounced the authority of the High Lords of Terra and called on all Cassellians to join a crusade to bring the Way of the Emperor's Flesh to the rest of the Emperor's domain.With his regiments already mobilised, Kleist was able to bring the rebellion under control before it could spread. Less than a solar hour after Skalin's announcement, 16th Steel Legion Chimeras were rolling out of the regiment's encampment and marching on the planetary capital, Port Cassell. The defenders of Port Cassell were ill-equipped to face an armoured assault, and the capital's main gate soon fell to the Loyalists.Kleist split his forces into two columns, with the smaller sent to capture the city's spaceport and communications centre, and the larger led by Kleist himself to assault the Divine Palace of the Supreme Pontiff. The Palace was guarded by the majority of Skalin's bodyguard and his only armoured vehicle, an ageing Leman Russ Tank. Nevertheless, the 16th Steel Legion quickly overwhelmed the defenders and captured the Pontiff. After less than six solar hours, the Cassell Rebellion was over before it could fully take root.
Armageddon Steel Legion - Wars for Armageddon: The citizens of Armageddon are no strangers to brutal warfare. Their world has suffered greatly during the 41st Millennium at the hands of invaders throughout no less than three devastating wars launched by the enemies of Humanity. The Steel Legion played a major role in all of them.
Armageddon Steel Legion - First War for Armageddon (444.M41): Few records exist of the event known as the First War for Armageddon, as much of it has been utterly purged by agents of the Inquisition. Fragments that remain describe a world gripped by a massive daemonic incursion. The foul Daemons of Chaos were defeated only at great cost by heroes such as the Great Wolf Logan Grimnar of the Space Wolves Chapter and his valiant Space Marines.Some whisper that the world and many surrounding star systems were purged in the aftermath of this invasion, and that the feared Daemonhunters of the Chamber Militant of the Inquisition's Ordo Malleus -- the Grey Knights -- were somehow involved.
Armageddon Steel Legion - Second War for Armageddon (941.M41): Warboss Ghazghkull Mag Uruk Thraka, quite possibly one of the most charismatic and dangerous Ork Warlords in the galaxy, led a massive WAAAGH! of Orks to invade Armageddon, starting the Second War for Armageddon in 941.M41. Warp Storms prevented Imperial reinforcements from reaching the embattled world, forcing Armageddon's defenders to fight alone against the Greenskin onslaught. Making things exceptionally worse for the defenders was the incredibly dangerous incompetence displayed by the planet's Imperial Commander, Overlord Herman von Strab.The war was costly, causing enormous casualties amongst the planet's population, and it was only due to the heroic efforts of the legendary Commissar Sebastian Yarrick at Hive Hades that the forces of Armageddon were able to hold the line. Fortunately, other valiant Imperial forces were eventually able to make planetfall and support Commissar Yarrick and the Steel Legions.Space Marines from the Blood Angels, Salamanders, and Ultramarines Chapters threw back the Orks in several engagements, and the Titans of the Legio Metallica fought bitterly with Ork Gargants across Armageddon's surface. In the end, the Warp distortions blocking access to Armageddon abated, and fresh Imperial reinforcements arrived to help secure the planet's warzones. Warboss Ghazghkull left Armageddon to gather his strength and plan a new invasion, vowing revenge against Commissar Yarrick.
Armageddon Steel Legion - Third War for Armageddon (998.M41-Present): More than fifty standard years after the Second War for Armageddon, Ghazghkull Mag Uruk Thraka launched a new onslaught against the planet, the Third War for Armageddon. This time, Ghazghkull had made alliances with other notable Orks, such as the fierce Nazdreg Ug Urdgrub and the diabolically clever Mekboy, Orkimedes. An enormous Ork fleet soon arrived in the Armageddon Sector, smashing into the heroic but hideously outnumbered warships comprising the Imperial Navy's Battlefleet Armageddon. While the Ork fleet arrived in the Armageddon System, Commissar Yarrick had taken command of the Imperial forces on Armageddon itself and hastily organised a plan to prepare for the coming invasion.The Imperium was not without its defenders -- Titan Legions, Space Marines, and the Sisters of Battle reinforced Armageddon's existing defences alongside the forces of the Imperial Guard. Ork Roks (hollowed-out asteroids with crude steering mechanisms) smashed into Armageddon's surface and disgorged massive hordes of Greenskins.Meanwhile, alien forces and heavy equipment -- including many Ork Gargants and other massive war machines -- arrived directly on the planet via the Orks' "tellyporta" technology.After the initial assault, the Third War for Armageddon bogged down into a large number of individual clashes between the Orks and the Imperials. Frustrated by the growing stalemate of the war, Ghazghull left the planet to seek other, greater battles, closely pursued by Commissar Yarrick. Battles still rage upon the surface of Armageddon between both sides, with no end in sight.
Armageddon Steel Legion - Spinward Front: So far, Lord Marshal Ghanzorik has deployed Armageddon Steel Legion regiments into only a handful of warzones in the Spinward Front in the Periphery Sub-sector of the Calixis Sector in the Segmentum Obscurus. These regiments have mustered at the world of Cyclopea to assist with the tithe preparations there to muster new Imperial Guard forces, and from there they were sent to the Departmento Munitorum depot on Ganf Magna to assist with operations against the Feral Ork tribes plaguing that world.The Armageddon Steel Legion regiments operating on Ganf Magna recently received an unexpected benefit. Due to a bureaucratic error somewhere in the byzantine organisation of the Departmento Munitorum, a large number of Deathstrike Missile Launchers were mistakenly routed to the Steel Legion mustering areas on Ganf Magna. The Guardsmen from Armageddon have embraced this addition to their nominal strength and are relishing the opportunity to use such devastating weapons.
Armageddon Steel Legion - Regimental Organisation: The Hive World of Armageddon, like most of its ilk, consists of huge ash wastes choked with toxic pollutants and corrosive chemicals. Some regions of the planet consist of jungles and oceans, but the pervasive effects of industrial pollution are inescapable outside of the world's great hive cities. Teeming with Humanity, Armageddon's hive cities are not simply manufacturing centres -- they are also packed with the crowded workers and overseers necessary to keep the massive industrial complex running.These conditions give rise to a seemingly endless series of savage gang wars that erupt regularly amongst the underclasses on Armageddon. Many recruits into the Steel Legions are taken directly from veterans of these brutal struggles for dominance of the underhive, as only the fiercest and most implacable gangers manage to survive and even thrive upon the carnage.The gangs of Armageddon are sometimes conscripted en masse into the Steel Legions, and it is said that most of these gangs require little to no additional training to be effective soldiers. In fact, some squads that were formerly gangers excel at inventive and cunning small-unit tactics on the battlefield. The Steel Legion is sometimes supported by conscripted platoons of Planetary Defence Force troops and Ratling sniper teams.The Guardsmen of the Steel Legion wear uniforms that include a mustard-yellow great coat, gas masks to protect themselves from Armageddon's toxic environment, and rounded helmets over black infantry fatigues. The guardsmen of the Steel Legion, in addition to their Lasguns, make use of Grenade Launchers and Missile Launchers as heavy weapons. Their regiments are supported not only by Chimeras, but also by Leman Russ Executioner main battle tanks.
Armageddon Steel Legion - Training: The troopers of the Armageddon Steel Legion are particularly skilled in the arts of deploying mechanised infantry and have a special expertise at battling Orks. In addition, Guardsman from Armageddon make fine assault troops for fighting in urban and hive city environments as well as heavy industrial zones, chemical sumps, and other such toxic regions.Their equipment and experience with such acrid environments make them invaluable for trudging through all sorts of polluted or otherwise noxious wastelands, from underhives filled with the toxic residue of ancient atomic generators to ruin-filled swamps rife with hallucinogenic flora, quicksand, and near-invisible pockets of lethal gas.
Armageddon Steel Legion - Notable Armageddon Steel Legionaries: Major Pious Korren - Pious Korren is an officer in the Armageddon Steel Legion with the rank of major who became one of the most famous tank aces of the Third War for Armageddon in 998.M41. Known as the "Hero of Anthrand," Korren and his crew single-handedly destroyed an entire armoured column of Ork vehicles during the Battle of Anthrand Plain. Korren directs his crew from the top hatch of the main turret of the famed Shadowsword super-heavy main battle tank known as the Iron Saint.Colonel Kleist - Kleist was a colonel of the Armageddon Steel Legion who led Imperial forces to a victory during the Cassell Rebellion in less than six solar hours after deployment.Commissar Yarrick - A commissar who served with the Steel Legion and became one of the greatest Imperial heroes of the Second and Third Wars for Armageddon.Acting-Captain Haines - Haines was the commander of a company of the 47th Steel Legion.Major Istevus - Istevus served with the 141st Steel Legion.Commissar Vandenberg - Vandenberg was the regimental commissar of the 267th Steel Legion.Commissar Ali Ibn Sina - Ibn Sina served as the commissar of the 3rd Company of the 267th Steel Legion.Second Lieutenant Helgast - Helgast served as a platoon leader in 3rd Company of the 267th Steel Legion.
Armageddon Steel Legion - Trivia: The guardsmen of the Armageddon Steel Legions require gas masks and thick, synthetic trenchcoats to protect them from their now toxic homeworld's atmosphere and thus have a uniform which is a composite of many different elements.Parts of the uniform are drawn from the British Army's infantry uniform in World War I (the coats are modelled on the British 1914 Utility Tunic and the gas masks are of the 1916 Box-Respirator type) and the German Paratroops (Fallschirmjäger) of World War II (particularly the Steel Legion's helmet design).This is contrasted with Steel Legion weapons, which are all much more technologically advanced and more portable than standard Imperial designs -- for example, their las rifles are 1/2 the size of the comparable Cadian Pattern weapons, and have folding wire stocks.
Armageddon Steel Legion - Sources: Codex: Astra Militarum (6th Edition) (Digital Edition), "Regiments of Distinction - Armageddon Steel Legion"Codex: Astra Militarum (8th Edition), pg. 22Codex: Imperial Guard (3rd Edition, 1st Codex), rear coverCodex: Imperial Guard (3rd Edition, 2nd Codex), pg. 64Codex: Imperial Guard (3rd Edition, Revised Codex)Codex: Imperial Guard (5th Edition), pg. 19Epic Armageddon (Background Book), pp. 133, 135Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 64, 108, 174Imperial Armour Volume Two Second Edition - War Machines of the Adeptus Astartes, pg. 226Only War: Hammer of the Emperor (RPG), pp. 8-11, 66White Dwarf 264 (UK), pg. 69White Dwarf 287 (UK), pp. 23-25White Dwarf 352 (UK), "Liber Apocalyptica - Titan Killer!" pg. 32-34, 36-37Helsreach (Novel) by Aaron Dembski-Bowden, Chs. 2, 3, 6, 9, 12, 13, 16, 20Third War for Armageddon Worldwide Campaign - Forces Disposition, Imperial Forces: Armageddon Steel Legion
Armaglass - Armaglass: Armaglass, also spelled armaglas, is a transparent material similar to glass but far more resilient, capable of taking high levels of kinetic or directed energy damage without shattering. It is available for use by Imperial voidships, where it is often the substance from which the great cathedrum-style windows present on many Imperial spacecraft are constructed.
Armand Titus - Armand Titus: Armand Titus was a Dreadnought Confessor and former Chaplain of the Howling Griffons Space Marine Chapter. He was interred within a Dreadnought after he was fatally poisoned by the warriors of a Drukhari Kabal.As a revered Dreadnought Confessor, Titus remained an inspiration to the rest of the Chapter. Titus was slain during the Badab War leading a desperate counterattack against an overwhelming force of Secessionist Executioners Astartes.The wreckage of Titus' Dreadnought was honoured by his enemies. It was surrounded by a ring of broken weapons and a shattered Executioners' standard placed in the war machine's lifeless grasp.
Armand Titus - Wargear: Dreadnought Close Combat Weapon with inbuilt Heavy Flamer or Storm BolterLascannon or Assault CannonExtra ArmourSmoke LauncherSearchlight
Armaplas - Armaplas: Armaplas is a heat absorbing plastic and metal composite, used in the construction of Carapace Armour.
Armed Freighter - Armed Freighter: An armed freighter is a commercial freighter voidship of the Imperial merchant fleets that has been outfitted with military-grade weapons batteries to help protect their crews and precious cargoes while operating in dangerous areas. This extra firepower comes at a price, however, as the freighter's cargo capacity is drastically reduced in order to make room for the new armament. Although armed freighters will never be mistaken for true Imperial warships, they have been known to lend support to outnumbered, isolated, or otherwise desperate fleets.The Imperium swarms with transport vessels. Millions of these civilian voidcraft plough the space lanes, ferrying pilgrims, ore, fuel, foodstuffs, weapons, materiel, machine parts and luxury goods to untold billions of eager consumers across the galaxy.
Armed Freighter - Role: Often freighters of the Imperial merchant fleets operating in dangerous areas of the galaxy would install military-grade gun batteries and fire control systems operated by former warship crewmen. It sometimes even helped.Less common, but still not unknown, is for these freighters to actively engage in military duty, lending what little support they were capable of to an outnumbered or isolated Navis Imperialis battlefleet.
Armenneus Valthex - Armenneus Valthex: Armenneus Valthex, also spelled Armanneus Valthex, and known as "The Alchemancer," was the Honoured Patriarch of the Forges and chief Techmarine of the Renegade Chapter of the Astral Claws.During the Badab War Valthex was Chapter Master Lufgt Huron's chief Armourer and most loyal servant. A formidable forge-wright and tech-smith, Valthex often fought as a field commander and served as the Chapter's chief siege engineer.During the final assault on Badab Primaris, it is believed that Valthex was the individual who carried away his fallen Chapter Master's body into the Maelstrom. He now serves in the same role as Master of the Forge for the Red Corsairs, the Astral Claws' piratical Heretic Astartes successors.
Armenneus Valthex - History: Armenneus Valthex was an individual of great importance to the Astral Claws during the Badab War as Lufgt Huron's chief Armourer. Valthex's skills as a crafter of poisons and chemical weaponry were as infamous as his abilities as a forge-wright and tech-smith were famed. Possessing a singular intellect and driven curiosity, it was he that Lufgt Huron turned to in order to expand his Chapter's military might to keep pace with its increasing ranks.Even as a young recruit, Armenneus was singled out for his genius and skills as a polymath, and in his later career the Tech-magos of the Adeptus Mechanicus were known to have consulted him on certain matters pertaining to the deeper mysteries of Astartes technology as Valthex was widely regarded as one of the greatest living experts in the Imperium.During the Badab War, Valthex fought as a field commander and as the chief siege engineer for the Astral Claws, and it was believed that it was he that carried away his fallen lord's body into the Maelstrom after the apocalyptic final battle for the Palace of Thorns during the final assault on Badab Primaris.Valthex would later assist the Chief Apothecary Garreon and his apprentice Variel in saving Lufgt Huron's life through the addition of a wide array of cybernetic enhancements. This act earned these Astartes Huron's gratitude and left them largely immune to his later wrath when he became the Chaos Lord Huron Blackheart.
Armenneus Valthex - Wargear: Artificer Armour - Artificer Armour is the name given to individualised and heavily modified suits of Power Armour of many different patterns provided only to Space Marines who have proven themselves worthy of the honour. Though Artificer Armour and Power Armour are similar in appearance, Artificer Armour is as far beyond standard Power Armour as Power Armour is beyond the Carapace Armour used by the soldiers of the Imperial Guard.Indynabula Array - Valthex was entrusted with an ancient relic known as the Indynabula Array, an artefact that had been handed down through the centuries as a symbol of the office of the Astral Claws' Honoured Patriarch of the Forges. Believed to predate the Chapter's Founding, this ancient machine was a servo-mechanical assistance system of insane complexity and wide-ranging ability which far superseded the standard systems carried by normal Techmarines. Not only was Valthex able to master this mysterious device, he was also able to further add to it a powerful Conversion Beamer of his own construction.Bolt Pistol - A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines and other Imperial forces. It is a powerful sidearm that fires explosive kinetic rounds colloquially referred to as bolts.Frag Grenades - A Frag Grenade is the standard anti-personnel grenade commonly used by the military forces of the Imperium of Man, including the Astra Militarum and Adeptus Astartes. It produces a blast of shrapnel that can shred unarmoured infantry troops.Krak Grenades - The Krak Grenade is a type of explosive device used by the military forces of the Imperium of Man. Krak Grenades use a shaped explosive charge capable of punching holes in armoured targets such as vehicles or bunkers, and its charge can even rip armour plating apart.
Armiger Autocannon - Armiger Autocannon: An Armiger Autocannon is a Knight-grade Imperial Autocannon used as the primary weapon of the Armiger Helverin. Wielded in place of the close-ranged armaments of the Armiger Warglaive, each Armiger Helverin bears a pair of these powerful Autocannons.Capable of firing hundreds of armour-piercing shells per solar minute, even a single such weapon can swiftly whittle down infantry ranks or shred lightly armoured vehicles. With Helverins mounting two of these formidable weapons each, and hunting in packs up to three Knights strong, their withering fusillades can rapidly break an army's flank or blunt the foe's assault well before it can hit home.
Armiger Conversion Beam Cannon - Armiger Conversion Beam Cannon: An Armiger Conversion Beam Cannon is a Conversion Beamer weapon large and powerful enough to be utilised by Armiger Pattern Knights. Though among the most devastating of long-range weapons compatible with the Armiger's frame and reactor core, the firing of an Armiger Conversion Beam Cannon is a rare sight on the battlefield as most Knight Scions assigned to Armiger Knights show a distinct preference for close-range engagements.
Armiger Helverin - Armiger Helverin: An Armiger Helverin is part of the lightest class of Imperial Knight combat walker, usually piloted by Nobles who are of lesser lineage than other Knight pilots. The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire at range while running rings around the enemy's forces, in contrast to the role of its counterpart the Armiger Warglaive, which is intended for close-combat assaults. Nimbler than the primary Imperial Knight patterns, these engines of war carry heavy weaponry powerful enough to break a battle line.
Armiger Helverin - Armament: In place of the close-ranged armaments of the Warglaive, each Armiger Helverin bears a pair of Armiger Autocannons. Capable of firing hundreds of armour piercing shells per solar minute, even a single such weapon can swiftly whittle down infantry ranks or shred lightly armoured vehicles. With Helverins mounting two of these formidable weapons each, and hunting in packs up to three Knights strong, their withering fusillades canrapidly break an army's flank or blunt the foe's assault well before it can hit home.Helverins also mount carapace weaponry in the same fashion as Warglaives. Many favour Heavy Stubbers for their simple application in adding to the Helverin's already formidable weight of fire. However, other Bondsmen will choose -- or have their betters choose for them -- to mount carapace Meltaguns on their Helverins, thus providing them with short-range punch should the enemy's armour or elite infantry move in too close.
Armiger Helverin - Unit Composition: 1-3 Armiger Helverins
Armiger Helverin - Wargear: 2 Armiger AutocannonsHeavy StubberMeltagun (Replacement for Heavy Stubber)Ion Shield
Armiger Helverin - Adeptus Mechanicus Technical Specifications: The technical specifications of the Arimger Helverin have not yet been publicly released by the Adeptus Mechanicus.
Armiger Helverin - Sources: Codex: Imperial Knights (8th Edition), pp. 23, 46, 58-59, 66, 91Warhammer Community - All Knights Great and Small
Armiger Pattern Knights - Armiger Pattern Knights: Armiger Pattern Knights, also called Armiger-class Knights and known as War Dog-class Knights among the Questor Traitoris, are the lightest class of Imperial Knight in use by the Imperium of Man and the Adeptus Mechanicus, usually piloted by Nobles who are of lesser lineage than other Knight pilots.Armiger Knights are long-legged combat walkers designed to strike hard and fast at critical targets. Nimbler than the primary Imperial Knight patterns, these engines of war carry heavy weaponry powerful enough to break a battle line.The lighter Armiger-class Knights, akin to squires or a hunter's beaters, are piloted by minor Nobles or elevated household guards. Instead of sitting the full Throne Mechanicum, Armiger pilots don the Helm Mechanicus, a device that allows them to control their Knight but also neurally bonds them to a higher-ranking Noble.For all their lesser status, however, every Bondsman is a valued member of their household, and every Armiger is still a towering engine of destruction. Armigers typically fight in packs of two or more, and are employed to scout ahead, perform swift flank attacks, and drive the enemy from cover and into the guns of the larger Knights on the orders of their bond-liege.While the Standard Template Construct databases for some classes of Knight have been lost over the millennia, several remain in widespread use. Thus, while the mainstay of most Knight houses is the Questoris-class Knight chassis, heavy fire support is offered by the hulking Dominus-class engines, while scouting and raiding duties often fall to the lighter Armiger-class Knights.Most Knight armies consist of a core of Questoris Knights deployed in formations of three to five known as "lances," supported by walking batteries of Dominus Knights and preceded by fleet-footed packs of Armigers. Though some houses are famed for their specialist types of lance, or predispositions towards specific classes of Knight, these standard tactics have brought the Nobles victory for many thousands of Terran years.
Armiger Pattern Knights - Types of Armiger Knights: Armiger HelverinArmiger WarglaiveWar DogWar Dog ExecutionerWar Dog StalkerWar Dog KarnivoreWar Dog BrigandWar Dog HuntsmanKnight Moirax
Armiger Warglaive - Armiger Warglaive: An Armiger Warglaive is part of the lightest class of Imperial Knight combat walker, usually piloted by Nobles who are of lesser lineage than other Knight pilots. Warglaives are long-legged combat walkers designed to strike hard and fast at critical targets. Nimbler than the primary Imperial Knight patterns, these engines of war carry heavy weaponry powerful enough to break a battle line.The Armiger Warglaive in particular is known for the sheer punch it can bring to bear at close quarters. Sprinting into the fray at a shocking pace, it levels a lance-like beam of super-heated directed energy from its Thermal Spear that can reduce a rockcrete bunker wall to a pool of bubbling lava. Those met by the ensuring charge are struck with an expert sweep of the Armiger's Reaper Chain-cleaver, a saw-toothed weapon that mangles metal and gnaws flesh to ruin with each shuddering impact.
Armiger Warglaive - Armament: Nimble and responsive, Armiger Warglaives lope towards the enemy with purposeful strides. On one arm they wield fearsome Reaper Chain-cleavers, their adamantium teeth whirring, their actuator motors roaring. On the other arm they bear menacing Thermal Spears, bulky Melta Weapons that are essentially stripped down equivalents of the Knight Errant's Thermal Cannon. A single shot from such a weapon can vaporise even the most heavily protected combatant, melt through the wall of a bunker or reduce a battle tank to a molten wreck. Atop their carapace, each Warglaive also carries a Heavy Stubber for reaping infantry, or else a Meltagun that augments their already fearsome anti-armour capabilities.
Armiger Warglaive - Unit Composition: 1-3 Armiger Warglaives
Armiger Warglaive - Wargear: Thermal SpearReaper Chain-cleaverHeavy StubberMeltagun (Replacement for Heavy Stubber)Ion Shield
Armiger Warglaive - Adeptus Mechanicus Technical Specifications: The technical specifications of the Armiger Warglaive have not yet been publicly released by the Adeptus Mechanicus.
Armiger Warglaive - Sources: Codex: Imperial Knights (8th Edition), pp. 3, 5, 23, 28, 30, 35, 41, 44, 46, 50, 58-59, 66, 79, 87, 89, 91, 109Games Workshop Online Store - Armiger WarglaivesWarhammer Community Online - News: To War(glaives)!Warhammer Community Online - News: Pre-Order Preview, March of the Warglaives!
Armillus Dynat - Armillus Dynat: Armillus Dynat, known as the "Griefbringer" and "Instar-Nine," was a Harrowmaster of the mysterious Alpha Legion during the Great Crusade and Horus Heresy eras in the 30th and early 31st Millennia. Dynat was a feared strike commander since his name came to prominence during the invasion of Paramar V. Known to possess strategic genius, his style of warfare was as intricate as it was unorthodox.Using fast-moving, heavily-armoured vehicles and close air support, he would split enemy formations apart before crushing them without mercy. Armillus Dynat was an expert duellist and warrior in his own right. Wielding a Thunder Hammer and Power Sword in unison and carrying uncommon wargear such as Venom Spheres and Phosphex Bombs, he was an opponent to be reckoned with.
Armillus Dynat - History: As with much of his mysterious Legion, little can be said for certain about the origins or character of the Alpha Legion commander known as Armillus Dynat (whose name itself may be an artificial construction using mimetic factors from several different dead Terran dialects meaning approximately "The fallen prince/false prophet who destroys with power").Pictorial references for this officer is only available thanks to the recordings of Ultramarines -- attached Remembrancers present at the Palcine War Council, where Dynat is recorded as having infamously sparred with First Captain Marius Gage over the conduct of the war after the Ultramarines' repulsed attack during the Battle of Asarna Bay.Dynat was known to be a formidable strategist with a penchant for unorthodox and highly intricate attack plans often designed to pull apart and maim enemy fortifications before a killing blow was delivered. Armillus was also a master of integrated fast-armour and close air-support tactics.Armillus Dynat is thought to have been a theatre commander during the notorious Tesstra Campaign and the mastermind behind the Oanessi Genocide and the Harrowing of Callista Mundus. His name quickly became infamous during the Horus Heresy as a feared strike commander, beginning with the invasion of Paramar.
Armillus Dynat - Wargear: Artificer ArmourKrak GrenadesVenom Spheres - Venom Spheres are an upgrade of common Frag Grenades employed by the Space Marines for advanced variants which contain toxin-impregnated crystalline splinters that have been darkly claimed to be based on xenos technology.Iron HaloThunder HammerPower SwordPhosphex BombCognis Signum