vizn3r/warhammer40k-lore huggingface dataset:
Fire Caste - Mont'ka: Roughly translated, Mont'ka means "the killing blow." The most aggressive style of T'au warfare, the Mont'ka's primary tenet is all about the art of identifying a target of opportunity and attacking it swiftly with a Hunter Cadre. There are many famous variants of the Mont'ka, with most revolving around rapid strikes with a mobile force and taking the fight directly to the foe.The theory behind it is that landing a swift and decisive blow to the vitals of the enemy will eventually win the fight. Common to all methods of T'au warfare, Mont'ka places a strong emphasis on target prioritisation and concentration of fire -- attacking the right foe at the right time with an overwhelming application of force. Attacking too soon will cause the assault to lose impetus, while attacking too late will hand the foe the initiative.A cadre pursuing the Mont'ka may stand in readiness for several solar days awaiting the command to strike. During this time they will review the plan -- choreographing the moves they will perform when the call to strike comes, charting out all nuance of targets, terrain and timing. Often, the attack will be delivered in varied stages, with elements of the assault arriving in different manners and quite often from separate directions.The coordination of such events is pre-planned, although, naturally, there are a range of contingencies and adjustments that can modify the plan in response to the variables of the battle.The final decision to launch a Mont'ka comes from one who has a good view of the foe -- often a Pathfinder Team that has worked its way forwards into enemy territory. There is a great bond of trust between the cadre that conducts the Mont'ka and the T'au Commander who orders it, and a well-honed attack will bring great honour to both.The attack will be called off immediately if the prey remains resilient or proves especially troublesome or evasive. Escalation or grinding battles are not the way of the Mont' ka, and rather than enter into a fight of attrition, the T'au find it far preferable to pull back out of range and begin planning for another strike.
Fire Caste - Kauyon: The Kauyon art of war is the oldest of the T'au techniques, and the words for hunter and patience are both derived from this same root. This style of combat relies on the interaction of the hunter and the lure. The lure can be almost anything -- most likely a friendly unit deployed in an intervening position upon the battlefield or perhaps an objective known to be vital to the foe. Using wisdom and foresight, the patient hunter will anticipate the enemy's path and deploy in the most advantageous manner to attack them.For example, a cadre practicing Kauyon might set up an attack along a known enemy advantageous manner to attack them -- placing a team far forward to inflict some initial damage before falling back. As the friendly troops withdraw, they are sure to be followed by the vengeful foe. How best to attack that advancement is where the art of Kauyon comes into play.True masters of the ambush attack have so many layers of plans within plans that only at the end do their opponents come close to realising that all of their actions have been anticipated, even orchestrated, to achieve the attacker's end result. Many a foe has been drawn in by the spider-web plans of a Kauyon, lured by intentional weak spots left on the T'au battle line, or induced into a killing zone by teams feigning retreat.There are many subtleties to the T'au ambush strategy, with canny T'au Commanders using multiple distractions to split a foe's forces, or actively moving their lures in order to spread the enemy out, leaving them vulnerable to impending attacks.
Fire Caste - Notable Fire Caste Members: Shas'O Vior'la Shovah Kais Mont'yr, O'Shovah (Commander Farsight) - Commander Farsight (known as O'Shovah in the T'au Lexicon) was the military and political leader of the renegade T'au of the Farsight Enclaves located in the Damocles Gulf.Shas'o Tash'var Ol'nan B'kak, O'var (Commander Brightsword) - Commander Brightsword was a T'au military officer and an ardent student of Commander Farsight. He served as the commander of the T'au outpost world of Es'tau.O'Shaserra (Commander Shadowsun) - Commander Shadowsun is the commander of the T'au Fire Caste's military campaign that carried out the T'au Empire's Third Sphere Expansion. After the alleged betrayal of Commander Farsight, the T'au Empire's ruling Ethereal Aun'Va selected Commander Shadowsun as a more-steadfast replacement to conduct the Third Sphere Expansion.Shas'la T'au Kais, La'Kais - Shas'la Kais was a young and inexperienced T'au Fire Warrior who played a significant role in the rescue of the Ethereal Aun'el Ko'vash from the Astartes of the Ultramarines Chapter and the defeat of the Chaos-corrupted Imperial Planetary Governor Meyloch Severus of Dromus IV. Sha'la Kais was the main character of the PC game Fire Warrior.Shas'O R'myr (Commander Longknife) - Commander Longknife was the commander who captured the desert mining colony of T'ros from the Imperium. An attempt to assassinate him during the Taros campaign instead killed his Ethereal mentor and guide, Aun'Vre. This left him bitter with grief and led him to swear vengeance against the Imperium.
Fire Dragons - Fire Dragons: The Fire Dragons are Craftworld Aeldari Aspect Warriors who seek to embody the writhing, sinewy dragons of Aeldari Mythology. No Aeldari Aspect Warriors revel more in destruction than those who serve the Aspect Shrine of the Fire Dragons. Taking as their totem the fierce, fire-breathing creatures of Aeldari mythology, they epitomise the brutal, wanton destruction of war.When called to arms their goal is the total annihilation of their foes, to the exclusion of all else. Fire Dragons are aggressive and warlike close combat fighters who utilise heat-based weaponry to destroy enemy armoured vehicles and drive the foe from their fortified strongpoints.They have an unsurpassed mastery of their chosen and highly dangerous weapons, and take savage delight in the devastation they create. For this reason, the Asuryani believe that the Fire Dragons are the embodiment of the Aeldari war god Kaela Mensha Khaine's penchant for pure destruction.It is said that Fire Dragon Exarchs generate a corona of lambent flame around themselves when the battle lust is upon them.
Fire Dragons - History: The Fire Dragons Warrior Aspect can trace its origins to Fuegan, the Burning Lance, the Phoenix Lord of their Aspect. Following the Fall of the Aeldari, Asurmen, first of the Phoenix Lords, was the Aeldari who led the surviving craftworlds away from the ancient Aeldari Empire homeworlds at the time of the Fall and it was he who founded the first of the Aspect Shrines upon the barren world of Asur, where the exiled Craftworld Aeldari settled for a short time.Fuegan was one of the first students of Asurmen to study at the feet of the master at the Shrine of Asur, eventually losing himself upon the Path of the Warrior as an Exarch and then pursuing his own chosen combat specialties. Fuegan eventually went on and founded the Fire Dragon Aspect, schooling those Asuryani warriors who chose to follow him in the art of war with flame and a merciless appreciation for destruction, modelling his Aspect upon the dragons of Aeldari myth.When the Fallen Phoenix Arhra betrayed his fellows and attacked the Shrine of Asur, Fuegan refused to leave and was thought lost when the shrine was destroyed until he reappeared many Terran centuries later. Asuryani tradition has it that it is Fuegan who will call together the Phoenix Lords for the Rhana Dandra, the Final Battle of Aeldari myth, and be the last of their number to fall in this epic confrontation.
Fire Dragons - Role: Fire Dragons take an unbridled, savage delight in the destruction they cause, and nothing short of the complete annihilation of the enemy will satisfy these embodiments of war's capacity for wanton destruction. Fire Dragons specialise in assaulting enemy war machines and fixed fortifications, as well as rooting out heavily-armoured infantry and heavy weapon emplacements.In this role each Fire Dragon wields a potent Fusion Gun, capable of reducing an enemy to a cloud of superheated vapour in a solar second, or a battle tank into a pile of molten slag. Against targets too formidable to be damaged by even these fearsome weapons, the Fire Dragons carry Melta Bombs, disc-shaped, fusion-based explosives which can be attached to any surface and detonated on command.However, the short range of their fusion-based heat weaponry limits the Fire Dragons' effectiveness, especially when speed and tactical flexibility are needed. It is also the reason Fire Dragon Aspect Armour is thicker compared to that of many of the other Aspects, including many spiny protrusions which make it stiffer and more resilient, so that the wearer can properly close with the enemy and deliver death and destruction upon them. Fire Dragon Aspect Armour is painted in fiery colours, such as red or orange.While these warriors excel as demolition experts, they may also be called in should a transaction or negotiation turn bitter; few protective armours, including the mighty Tactical Dreadnought Armour of the Adeptus Astartes, can withstand the concerted attention of the Fire Dragons. Rumours abound of Rogue Traders who run afoul of Craftworld Aeldari dignitaries finding themselves stranded after the sudden and brilliant destruction of their transportation.In one notable incident, a Rogue Trader in the Calixis Sector found out first hand how treacherous the Craftworld Aeldari can be when he arranged a meeting with a particularly elusive autarch on the desiccated ruins of the world of Jerazol. The Rogue Trader left his Aquila Lander in a sheltered vale for the meeting, only to have his negotiating position severely weakened with its fiery destruction moments later.A squad of Fire Dragons can number between five to ten Aspect Warriors, typically including an Exarch who will command the squad, and may be delivered into battle within the protective hold of a Wave Serpent transport.
Fire Dragons - Notable Fire Dragons Shrines: Blazing Fang Shrine - The Blazing Fang Shrine's Fire Dragons pierce enemy armour with focussed blasts from their Fusion Guns. Should a vehicle survive the initial assault, the Asuryani warriors deliver a payload of Melta Bombs into its glowing wound, finishing the job in a huge explosion that sends gobbets of molten metal in all directions.Burning Wing Shrine - The Aspect Warriors of the Burning Wing Shrine rarely enter battle without Wave Serpent support, enabling them to visit swift destruction upon foes anywhere on the battlefield.Red Wyrm Shrine - Exarchs of the Red Wyrm Shrine make heavy use of flamers to reduce masses of the foe to glowing embers.
Fire Dragons - Fire Dragons Exarchs: Every Aspect Shrine of the Asuryani is led by an Exarch, a Craftworld Aeldari who has been called permanently to the Path of the Warrior. An Exarch has travelled so far down that Path that he or she can no longer leave it and so dedicates him or herself fully as a high priest of Khaine in service to the Aspect of the war god that he or she represents.Exarchs wear more elaborate and ornate versions of Aspect Armour which incorporates the souls of their past wearers, granting an Exarch not only wisdom and knowledge stretching across the millennia but a raw pool of potent psychic energy that can be used in combat.This permanent acceptance of the Aeldari's "war mask" provides Exarchs with enhanced skill and dedication to their craft and entitles them to access their Aspect Shrine's oldest and most advanced wargear.As befits their shrine's tactical focus, the Fire Dragons' Exarchs are masters of destroying enemy strongholds, well-armoured troops or emplaced heavy weapons. Fire Dragon Exarchs often have versed their squad in the art of stalking armoured vehicles and being able to spot weak points in their armour with uncanny speed.Fire Dragons Exarchs are crack shots and can pinpoint targets with unerring accuracy, even if the foe is protected by cover. Fire Dragon Exarchs use a more elaborate weapon than the standard Fusion Gun known as a Firepike. This is a sophisticated Melta Weapon, with a distinctive long barrel that can project its deadly fusion-based melta beam a considerable distance. They are also known to utilise a master-crafted flamer weapon known as the Dragon's Breath Flamer, which can unleash a raging inferno upon a nearby foe.
Fire Dragons - Phoenix Lord: The Phoenix Lord of the Fire Dragons is Fuegan, "The Burning Lance." Fuegan learned the arts of war in the Shrine of Asur, under the eyes of the first Phoenix Lord Asurmen in that distant time millennia ago when the Warrior Aspects were first born in the wake of the many tragedies of the Fall of the Aeldari. Fuegan founded the first Aspect Shrine of the Fire Dragons, and schooled the first Aspect Warriors of the shrine in the art of war with flame and savagery.He was thought lost when the Shrine of Asur was destroyed by Arhra, the Fallen Phoenix. Fuegan disappeared for many Terran centuries, before reappearing during the final battle at Haranshemash, "The World of Blood and Tears" in the Aeldari Lexicon, to fight alongside his fellows. After that conflict Fuegan vanished into the Webway, and has travelled its most secret passageways ever since, tracking down the enemies of his ancient forebears.
Fire Dragons - Sources: Codex: Eldar (2nd Edition), pp. 9, 23, 37, 40, 74Codex: Eldar (3rd Edition), pp. 10, 20Codex: Eldar (4th Edition), pp. 32, 57, 62Codex: Eldar (6th Edition), pg. 34Rogue Trader: Hostile Acquisitions (RPG), pg. 52Rogue Trader: The Koronus Bestiary (RPG), pg. 50The Art of Clint Langley, pp. 68, 71Warhammer Rulebook (5th Edition), pg. 157White Dwarf 127 (US), "Eldar" by Rick Priestley, Jes Goodwin, William King & Lindsey D. Le Doux Paton, pp. 13-52White Dwarf 173 (US), "Eldar Pheonix Lords", pp. 6-9Wrath & Glory: Aeldari - Inheritance of Embers (RPG), pg. 26
Fire Hawks - Chapter History: The Fire Hawks was a Loyalist Space Marine Chapter which came to a disastrous end. This Chapter has long been a byword for devastation and wrath. Noted in several classified sources as belonging to the Cursed 21st Founding of the 36th Millennium, the Chapter itself has always claimed descent from the renowned Ultramarines, although certain defects and variations in the genetic samples of the Chapter held in the archives of the Adeptus Terra speak against this, and the lords of Macragge have never publicly acknowledged their kinship.Regardless of their actual lineage, in organisation and structure the Fire Hawks have always only broadly adhered to the Codex Astartes, and have sometimes come under deep suspicions by other Chapters who obey its tenets absolutely.The Fire Hawks, in contrast to almost all other Space Marine Chapters, have also long been notably strict adherents of the Imperial Cult, believing in the Emperor's divinity and the divine right of Mankind to dominate the stars.This Chapter has seen its fair share of victories and triumphs, but also more than its fair share of tragedy as well. The Fire Hawks are one of only a very few Chapters on record known to have survived the destruction of two separate homeworlds, and have been brought to the brink of extinction numerous times, only to rise like the proverbial phoenix from the ashes.
Fire Hawks - Chapter Organisation: The Fire Hawks were known to only nominally adhere to the dictates of the Codex Astartes in the tactical and logistical division of their troops, with their insignia and command structure varying somewhat in structure and use. Most notably, the conventions of title and nomenclature used by the Chapter were of marked difference from the Codex.Feudal heraldic ranks that originated on the Chapter's original homeworld of Zhoros were traditionally appended to the nomenclature of the Fire Hawks' command structure. The Chapter Master of the Fire Hawks, for instance, was known as the "Grand Master."The Chapter's Grand Master would award these titles in recognition for acts of courage and skill-at-arms performed by individual battle-brothers. This resulted in such titles as "Knight-Captain", "Preceptor-Sergeant", etc., being common amongst them. Without this recognition and attainment of individual glory in this manner, advancement within the Chapter was not possible.
Fire Hawks - Deathwatch Service: While the Fire Hawks have not deployed to the Jericho Reach in force, a number of battle-brothers drawn from the Chapter were known to have stood the Long Watch in the region.Of these individuals, a Techmarine by the name of Solus Phen was the subject of an unfortunate incident involving the Omega Vault at the heart of Watch Fortress Erioch.It is normal for the vault to open to allow an individual to enter and recover the object of its unsealing, yet when Brother Phen entered, the portal closed immediately behind him and when it next opened, all sign of his passing was gone.Needless to say, Techmarine Phen's battle-brothers are keen to determine his fate and to uncover the meaning of this portentous event.
Fire Hawks - Chapter Beliefs: The Fire Hawks, unlike most Space Marine Chapters, were notably strict adherents of the Imperial Cult, believing in the Emperor's divinity and Humanity's manifest destiny to dominate the stars. For example, in the early 36th Millennium, such was the fervour of their faith that they became deeply involved in the wars of the Age of Apostasy, whereas many other Chapters stayed on the sidelines of this vicious religious civil war, paying in blood for their convictions in support of the Thorian reformers of the Confederation of Light against the unreformed Ecclesiarchy.This Chapter's Astartes were also rigid believers in the Imperium of Man's established status quo, and they took a singular interest in the destruction of Renegade Imperial Commanders, Apostate Cardinals and other wayward Imperial lords, regularly consigning entire cities and colony worlds to the fire in order to achieve their aims. The Chapter has often been held in higher regard among the High Lords of Terra and their agents than by many of its other wartime allies, particularly among other Astartes.Because of this, it is known to be the case that several other Space Marine Chapters considered the Fire Hawks darkly tainted, over-prideful and wanting in brotherhood, some going so far as to suggest that they have been corrupted by some flaw in the Chapter's collective psyche or gene-seed, though none would gainsay their effectiveness in battle. Once again, it may be these perceived flaws that the Legion of the Damned now seeks to remedy with their penance.The Fire Hawks is a Chapter that was long renowned for its focus on the individual battle-prowess and martial pride of its warriors. Honour duels with traditional swords and heated iron brands were actively encouraged between the ranks when not engaged on campaign, both for honour and to settle grievances between Battle-Brothers, and sometimes these duels were fought to the death.This tradition was thought to have originated from the rituals of the warrior castes of their first homeworld of Zhoros, which had been deliberately preserved by the Chapter over time and arbitrated by its Chaplains.
Fire Hawks - Notable Fire Hawks: Grand Master and Knight-Commander Stibor Lazaerek - At the outset of the Badab War in 904.M41, Knight-Commander Stibor Lazaerek was the grand master (Chapter Master) of the Fire Hawks and he was already over 600 Terran years old and in failing health due to numerous war wounds accumulated over a long and glorious career. He was widely regarded by Imperial authorities as a bitter and hubristic individual, although he was an undoubtedly competent commander whose personal valour was second to none. Imperial historians point out that there is ample evidence which suggests that during Lazaerek's tenure as grand master, he led his Chapter into several feuds with both Imperial field commanders and other Astartes Chapter Masters. Of particular note is that Lazaerek harboured a particular acrimony against the Astral Claws, which could be traced to the Lycanthros Drift campaign nearly a standard century earlier. Lufgt Huron had been declared the battle-leader in the Lycanthros campaign by his fellow Astartes commanders over the more senior Lazaerek, much to the grand master's displeasure. This bad blood between the two Chapter Masters was more than likely a contributing factor to the Fire Hawks' involvement in the latter stages of the Badab War, sparking it into a full-blown Imperial civil war. Lazaerek, along with the entirety of his Chapter, was officially declared "lost to the Warp" and assumed dead when their Chapter fleet attempted a Warp jump from the Piraeus System, 120 light years from the Crow's World Sub-sector in 963.M41.Knight-Captain Elam Courbray, "The Young Master" - Elam Courbray was the reigning warrior of the Fire Hawks Chapter. Captain of the 8th Company, the Chapter's Assault Reserve, Courbray had arrogant confidence in his own prowess. He was in possession of the ancient Power Sword Excellus and also the heir presumptive to the rank of Chapter Master of the Fire Hawks. During the Badab War, Elam Courbray's reckless fury grew along with his hatred for the Secessionists, and he was the only Fire Hawks Captain to hold that rank that survived to see the conflict's conclusion.Techmarine Solus Phen - Solus Phen was the subject of an unfortunate incident involving the Omega Vault at the heart of Watch Fortress Erioch. It is normal for the vault to open to allow an individual to enter and recover the object of its unsealing, yet when Brother Phen entered, the portal closed immediately behind him and when it next opened, all sign of his passing was gone.Captain Tirek - Captain Tirek at some time was captured by Chaos forces and held captive within Nurgle's manse. He was rescued by a force of 10 of his Battle-Brothes, who slipped into the Realm of Chaos. However, little did they realise that the virulent plague known as Nurgle's Rot had taken root beneath their captain's Power Armour, and the bubbling plague was rapidly spreading throughout his body. The Fire Hawks ventured back out into the Immaterium, their sickly captain slowly succumbing to the disease, becoming a vector for the horrific Red Plague.
Fire Hawks - Chapter Relics: Everburning Brand - After the destruction of the Fire Hawks' homeworld in the Age of Apostasy, it is said that one of the chief Armourers of Watch Fortress Erioch, a Fire Hawk himself, went mad with grief and would not leave his forge, until at last, even his superhuman constitution failed him, and the strain of exhaustion and hunger slew him. The Power Sword he forged known as the Everburning Brand burns with the mad rage of its maker, believed to be the provenance of this tragic event. The Brand's power field is incredibly potent, but dangerously unstable, and the blade within the field has been shattered in several battles, only to be painstakingly reforged.
Fire Hawks - Chapter Fleet: The Fire Hawks Chapter fleet was known to contain the following vessels:Raptorus Rex (Mobile Star Fortress)Absolute (Battle Barge)Red Harbinger (Strike Cruiser)Slaughtering Star (Strike Cruiser)Ravage (Destroyer)
Fire Hawks - Chapter Colours: The Fire Hawks' original Chapter colour scheme was predominantly yellow, trimmed with red flames. The current Chapter colour scheme is faded orange, trimmed with yellow flames and yellow pauldrons.
Fire Hawks - Chapter Badge: The Fire Hawks' original Chapter badge was that of an exploding, atomic mushroom cloud. The Fire Hawks' updated badge is a red phoenix rising from flames, centred on a field of yellow.The Legion of the Damned's power armour is black and marked with symbols of death and damnation: skulls, bones and flames.
Fire Hawks - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 44Chapter Approved: The Fourth Book of the Astronomican (2004), "The Cursed Founding" by Andy Hoare, Graham McNeill & Phil Kelly, pp. 4-9Codex: Assassins (3rd Edition), pg. 13Codex: Legion of the Damned (6th Edition), pp. 11-12Deathwatch: Honour the Chapter (RPG), pp. 113, 127Imperial Armour Volume Two (Second Edition) - War Machines of the Adeptus Astartes, pg. 51Imperial Armour Volume Nine - The Badad War, Part One, pp. 17, 22-23, 26, 30-31, 39, 41, 66-73, 77, 172Imperial Armour Volume Ten - The Badab War, Part Two, pp. 11, 44, 48, 54-55, 57-58, 119Warhammer 40,000: Compendium, "The Badab War" by Rick Priestley, pp. 33-35Warhammer 40,000: Index Chaotica - Volume I (Digital Edition)White Dwarf 260 (UK), "Index Astartes: The Cursed Founding"White Dwarf 101(UK), "Index Astartes: The Badab Uprising" by Rick PriestleyWhite Dwarf 99 (UK), "Index Astartes: Legion of the Damned" by Rick Priestley
Fire Lord - Fire Lord: The Fire Lord is a super-heavy assault aircraft and Daemon Engine dedicated to the service of Tzeentch, the Chaos God of change and deceit.The Fire Lord resembles a Daemonically-possessed aircraft in the shape of a bird of prey. The craft's jewel-encrusted hull is studded with Lascannons mounted on swiveling turret-mounts and the pinions of its large, majestic wings bear a pair of deadly Flame Cannons.The aircraft is capable of tremendous speeds, allowing it to unleash devastating attack runs, opening fire with its Flame Cannons or Lascannons and dropping its deadly cargo of Firestorm Bombs on targets below. The Fire Lord is the larger twin to the Doom Wing, another Daemon Engine aircraft of Tzeentch. The Doom Wing operates as an interceptor and fighter craft.The Fire Lord is protected and escorted while in flight by flocks of Doom Wings. The Fire Lord can be used as both an atmospheric fighter and as a void-based attack craft. These machines are carried into combat in the hangers of Chaos starships, such as the Devastation-class Cruiser.
Fire Lord - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine, if such a thing is even possible.
Fire Lords - Fire Lords: The Fire Lords is a Codex Astartes-compliant Loyalist Space Marine Chapter of unknown genetic lineage. Its Founding date has not been officially established.The Fire Lords, as their name suggests, take to the battlefield bearing a plethora of Flamer weapons. Preceding their fiery assaults with barrages of incendiary missiles, they hurl themselves at the charred, bewildered foe even before the flames have had a chance to gutter out.The Fire Lords' homeworld is the volcanic planet of Mundus Pyra, a world far out in the Eastern Fringe, and they are known for the strange flame-craft they use in Chapter rituals, which many find reminiscent of the rituals of the Salamanders.
Fire Lords - Chapter History: History does not record which Founding gave rise to the Fire Lords, nor whether the Chapter was specifically named for its favoured battle tactics. There is no definite information on what Chapter's gene-seed was used in the Fire Lords' creation. There are several theories on the subject, though it is generally believed by most scholars of the Administratum that the Imperial Fists are the true source of the Fire Lords' gene-seed.This possible genetic origin is reinforced by their presence at the 816th Feast of Blades, which all the Successor Chapters of the Imperial Fists vow to participate in once every standard century on a specific planet.As their name might suggest, the Fire Lords are known for their utilisation of all manner of incendiary weapons, from hand-held Flamer units all the way up to Firestorm bombardment charges delivered from low orbit.
Fire Lords - Deathwatch Service: Several battle-brothers of the Fire Lords Chapter are recorded as having taken the Apocryphon Oath and stood a Vigil of the Long Watch in the Jericho Reach.All have displayed the Chapter's characteristic zeal for unleashing the flames of divine judgement upon the numerous enemies of Mankind that lurk in the dark void of the region. Many have utilised weapons crafted for them by the master artisans of their parent Chapter. Devastators often carry Heavy Flamers or Multi-Meltas into battle, while Tactical Marines favour Combi-flamers and -meltas.Even when mission parameters make the use of such weapons less relevant, it has been observed that Fire Lords battle-brothers often carry secondary or back-up weapons that utilise flame or heat. Incendiary grenades, Flame Pistols and even Jokaero Digital Meltas have all been carried into battle by such battle-brothers, and used to strike down the enemies of the Humanity.
Fire Lords - Chapter Combat Doctrine: The Fire Lords precede assaults with a barrage of incendiary missiles, and hurl themselves at the charred foe before the flames have burnt themselves out. The Fire Lords prefer planetary assaults and following their incendiary orbital bombardment they unleash Thunderfire Cannons and Land Raider Redeemers. For mopping-up exercises, the Chapter deploys Tactical Squads in Drop Pod assaults.Another unusual practice of the Chapter is for individual Fire Lords to have their teeth replaced with shards of razor-sharp stone, each with the appearance of a primitive arrowhead or spear tip. When they bite down, their clenched jaws spark, igniting their promethium-swilled breath. They can then send a gout of flame into an enemy's face when engaged in close combat.
Fire Lords - Land Raider Redeemer: In the wake of the Grissen Campaign, Captain Phoros disseminated his new Land Raider design's schematics. Having always been possessed of a sardonic frame of mind, he named the new Land Raider pattern "Prometheus" after a god from an ancient Terran legend who brought fire to men.He changed the official designation to Land Raider Redeemer only upon learning that the name was already taken by a Land Raider variant developed by the Salamanders.Nonetheless, the original Land Raider Redeemer still serves in the Fire Lord's 2nd Company, the name Prometheus resplendent on its flanks and honoured in the Chapter's histories.
Fire Lords - Chapter Beliefs: The Fire Lords' renowned flamecraft and warrior creed is highly reminiscent of the Salamanders Chapter. The Chapter rites of the Fire Lords call for a battle-brother to render himself up to the fires of judgement at key stages in his service.Ordinarily such trials would be set and overseen by the Chapter's Chaplains, but battle-brothers standing the Long Watch must ensure their adherence to the rites according to their own counsel. Whatever form it takes, the battle-brother must ensure he undergoes some especially trying experience and that he emerges from it a better warrior.The Fire Lords have taken part in the Feast of Blades, a traditional competition that is held centennially to foster the bonds of brotherhood and maintain relations between the various Imperial Fists Successor Chapters, though the Fire Lords are not confirmed as true scions of Rogal Dorn's bloodline. This traditional contest helps to strengthen these bonds of fraternal friendship and to temper them through vigorous competition.Another curious practice of the Fire Lords is the Chapter's penchant for ritualistic tattoos. Most Fire Lords Astartes are walking illustrations -- every part of their bodies has been inked to represent the swirling inferno they wish to bring to their foes. Their flesh usually displays illustrations curled with flame and fury, while the blackened dome of their skulls are made to appear spiky and soot-smeared, like the burned stubble of Agri-world fields.
Fire Lords - Notable Fire Lords: Chapter Master Jaric Phoros - Jaris Phoros has been the Chapter Master of the Fire Lords since 963.M41 and saw his first action as the new leader of the Chapter during the cleanup of the Ork WAAAGH! Snappaklaw on the Ice World of Beroghast in that same year.Captain D'Estev - D'Estev was the captain of the Fire Lords 5th Company who destroyed the Necron Overlord Janzikh of Phall as retaliation for the Dissolution of Burr.Brother Kamar - Kamar was a Fire Lords battle-brother of the 5th Company, 5th Squad.
Fire Lords - Chapter Relics: Descent into the Flames - This suit of Artificer Armour is patterned along the principles of standard Mark VI Corvus Pattern Power Armour, but its masterful craftsmanship sacrifices none of its protection for the mobility characteristic of Corvus Armour. A double-bonded ceramite coating provides further defence against heat-based attacks, and the wearers of this armour are typically seen descending on a Jump Pack directly behind the incendiary bombardments the Fire Lords favour at the start of their planetary assaults.
Fire Lords - Chapter Colours: The Fire Lords predominately wear red power armour. The Aquila or Imperialis on the chest guard, the helm, greaves, and vambraces are yellow.The yellow squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder pauldron.A black Low Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating the squad number.Company is determined by the colour of the pauldron trim, according to the dictates of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Fire Lords - Chapter badge: The Fire Lords' Chapter badge is a black clenched fist with yellow flame emanating from it, centred upon a field of red.
Fire Lords - Canon Conflict: In Chapter 3 of the Legion of the Damned novel by Rob Sanders, it is revealed that the Fire Lords are likely Imperial Fists successors because of their participation in the Feast of Blades.However, in the revised 8th Edition Codex: Space Marines, the Fire Lords are once more listed as a Chapter born of an unknown founder.
Fire Prism - Fire Prism: The Fire Prism is a Craftworld Aeldari gravity tank based on the design of the Falcon. Its primary role is that of a dedicated tank-hunter.Despite its aesthetic qualities, the Fire Prism sacrifices none of the killing power associated with heavy armour. It replaces the Falcon's troop-carrying capacity and turret weapons with a massive crystal array, known to Imperial forces as a Prism Cannon.This weapon has twice the range of the Pulse Laser or Scatter Laser, allowing it to hit targets just visible on the horizon, and is powerful enough to punch through the thickest armour or even combine with other Prism Cannons for increased destructive potential.The Fire Prism's distinctive weapon is the bane of the heavy battle tanks of many other "lesser races" in the Milky Way Galaxy.
Fire Prism - Armament: The Fire Prism's extremely unusual armament uses a two-stage firing process. A medium-magnitude laser is discharged into a massive crystal prism that greatly amplifies the potency of the shot in a fraction of a second.This energy can be discharged in a focussed beam capable of blasting through a tank and out the other side or dispersed to slay entire squads of enemy infantry.Most unusual of all, sophisticated tracking arrays allow this technological wonder to narrow the field of its Prism Cannon into a thin lance of light, forming one all-powerful laser beam that can fell even a Necron Monolith with a single shot.The Imperium has yet to unravel the heretical technology of the Prism Cannon, having been able to seize very few undamaged specimens from the battlefield.
Fire Prism - Rune: The Fire Prism's rune shows the arrow that strikes from afar, its tip bearing the horns of the Aeldari god Kurnous.Straight and true flies the arrow of the Hunter God, much like the beam of the Prism Cannon, whose deadly illumination brings only death.
Fire Prism - Sources: Codex: Eldar Craftworlds (7th Edition) (Digital Edition), pg. 82Codex: Eldar (6th Edition), pg. 44Codex: Eldar (4th Edition), pg. 43Codex: Eldar (3rd Edition), pg. 15Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 174, 176White Dwarf 366 (UK), "Tank Shock," by Adam Troke, pg. 7Epic Swordwind, Part One - Eldar Forces, pg. 23Games Workshop Online Game Store - Eldar Fire Prism
Fire Raptor - Fire Raptor: The Fire Raptor, also known as the Fire Raptor Gunship, is a specialised variant of the Storm Eagle gunship and was first used by the Space Marine Legions during the Great Crusade in the late 30th Millennium.The Fire Raptor replaces the storage capacity of the Storm Eagle with greater ammunition stowage in order to feed the voracious appetite of its numerous weapon systems. The Fire Raptor is usually deployed as heavy support for landing Astartes transports, such as the Thunderhawk, and during Drop Pod assaults.The Fire Raptor is no longer a common sight within the armouries of the Adeptus Astartes and has largely vanished from the machine canon of the Adeptus Mechanicus for many thousands of standard years.In the late 41st Millennium the Fire Raptor is slowly being fielded in increasing numbers across countless war zones, suggesting that an as-yet unidentified Adeptus Mechanicus Forge World or Space Marine Chapter Forge has come into possession of a complete Standard Template Construct (STC) imprint for the aircraft.A small number of far older Fire Raptors, some dating back to the time of the Great Crusade, are known to exist within the armouries of a very small number of Chapters, precious relics of that lost age of glory that was so cruelly curtailed when the galaxy was consumed by the raging fires of the Horus Heresy. These aircraft are only ever used during the most dire of circumstances, as they are true relics and are greatly revered by their Chapter.Only the sanctioned blessings of a senior officer of the Chapter, such as an Interrogator-Chaplain, Reclusiarch, Master of the Forge, or a Rune Priest can give the order to endanger one of these ancient relics. The Fire Raptor is also found in small numbers within the armouries of the Traitor Legions and Renegade Space Marine Chapters, some as relics from the Horus Heresy, and others captured or scavenged from the battlefield. Many times these ancient vehicles will remain hidden away within a Chaos Space Marine warband's armoury until a Warpsmith allows it to be used in combat.
Fire Raptor - Armament: The Fire Raptor carries a formidable range of heavy weaponry, most destructive of which is its nose-mounted twin-linked Avenger Bolt Cannons. The craft is also armed with two waist-mounted ball turrets, each manually operated by a Space Marine gunner, allowing them to engage targets independently of the vehicle’s main weapons.These weapons can include quad-linked Heavy Bolters, twin-linked Autocannons, or, if the Fire Raptor comes from the dark armouries of the Chaos Space Marines, it may be armed with a Reaper Battery. The aircraft is also armed with four wing-mounted Hellstrike Missiles, or if it belongs to the Blood Angels Chapter, it can be armed with a Revelation-class Warhead Battery.The Fire Raptor is also equipped with a Machine Spirit and Extra Armour Plating.A Chaos Fire Raptor can have its Machine Spirit replaced with an enslaved Warp Daemon.All Fire Raptors can be outfitted with Armoured Ceramite Plating for extra protection from enemy fire.
Fire Raptor - Unit Composition: 1 Fire Raptor Gunship (41st Millennium Only)1 Legion Fire Raptor Gunship (31st Millennium Only)
Fire Raptor - Wargear: A standard Fire Raptor Gunship is armed and equipped with:Twin-linked Avenger Bolt CannonsQuad Heavy Bolters2 Twin-linked Hellstrike Launchers (wing mounted)Machine Spirit (Artificial Intelligence)A Fire Raptor Gunship may replace its 2 wing-mounted twin-linked Hellstrike Launchers with the following:2 Twin-linked Lascannons (wing mounted)
Fire Raptor - Horus Heresy Wargear: During the Great Crusade and Horus Heresy the Fire Raptor Gunships of the Legiones Astartes featured different weapon loadout options than those still found during the 41st Millennium.A standard Legion Fire Raptor Gunship is armed and equipped with:Twin-linked Avenger Bolt CannonsQuad Heavy Bolters (fuselage mounted)4 Tempest RocketsMachine Spirit (Artificial Intelligence)Extra Armour PlatingA Legion Fire Raptor Gunship may replace its 2 fuselage-mounted twin-linked Quad Heavy Bolters with the following:2 Reaper Autocannon Batteries (fuselage mounted)A Legion Fire Raptor Gunship may replace its 4 wing-mounted Tempest Rockets with the following:Hellstrike Missiles
Fire Raptor - Variants: The Fire Raptor Gunship is known to have at least one variant:Fire Raptor Destroyer - The Fire Raptor Destroyer is a variant of the Fire Raptor, though there is currently no information listed in Adeptus Mechanicus records concerning the actual differences between the Destroyer variant and the standard Fire Raptor.
Fire Raptor - Chaos Fire Raptor: The Fire Raptor is far less often seen in the service of the Chaos Space Marines than the Storm Eagle, but they are likely to be the veterans of millennia of constant bloodshed.It is not known if any Dark Mechanicum Hell-Forges maintain the capacity to construct new Fire Raptors, but tech-savants in the service of the Inquisition consider it likely that the Dark Magi have developed or retained the knowledge to maintain and repair those Fire Raptors that the Traitor Legions had in their possession at the close of the Horus Heresy.Heretic Astartes warbands are most often seen to deploy their precious Fire Raptors in support of other assault craft and, as such, their appearance invariably heralds doom and bloodshed.Even more so than the Chaos Storm Eagle, the Chaos Fire Raptor is a machine steeped in evil. In many cases, its pilots are entirely subsumed into the machine as a result of Chaos mutations so that little more than a mass of pulsing bio-mechanical cabling is visible through the cockpit canopy.The pilots and the two ball-turret gunners are truly one with their machines, operating as voracious predators that take fell delight in hunting down and exterminating the weak things that scuttle across the ground beneath them.
Fire Raptor - Adeptus Mechanicus Technical Specifications: Fire Raptor GunshipTypeGunshipOperational CeilingN/AVehicle NameFire RaptorMax SpeedUnknownForge World of OriginUnknownRangeUnknownKnown PatternsUnknownMain ArmamentNose-mounted twin-linked Avenger Bolt CannonsCrewUnknownSecondary Armament4 wing-mounted Hellstrike Missiles, two hull-mounted ball turrets with either quad-linked Heavy Bolters or twin-linked AutocannonsPowerplantUnknownMain AmmunitionUnknownWeightUnknownSecondary AmmunitionUnknownLengthUnknownArmourWingspanUnknownSuperstructure55 millimetres (approx.)HeightUnknownHull65 millimetres (approx.)Transport CapacityN/AAccess Points1 Rear Ramp
Fire Raptor - Sources: Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pp. 139-140Imperial Armour Volume Ten - The Badab War - Part Two, pg. 165Imperial Armour Volume Thirteen - War Machines of the Lost & The Damned, pp. 75-77Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 36The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 148, 238The Horus Heresy - Book Six: Retribution (Forge World Series) by Alan Bligh, pp. 101, 120, 217The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pg. 94The Horus Heresy: Legiones Astartes - Age of Darkness Army List, pg. 66Forge World - Fire Raptor Gunship
Fire Reavers - Fire Reavers: The Fire Reavers are a fanatical warband of Chaos Space Marines of unknown origin and Founding. Corrupted beyond recognition, these once-proud warriors are sworn to the service of the Dark Gods, and allow the daemons of the Warp to possess their superhuman Astartes bodies. As a result, this warband fields an unusually large number of Possessed Chaos Space Marine squads. The Fire Reavers see the Possessed as superior to normal Chaos Space Marines and pledge themselves fully to the service of Chaos, becoming willing hosts to these immaterial creatures.
Fire Reavers - Warband Colours: The Fire Reavers warband's colours are not listed in current Imperial records.
Fire Reavers - Warband Badge: The Fire Reavers warband's badge is not listed in current Imperial records.
Fire Ship - Fire Ship: A Fire Ship is an old Imperial warship, freighter, or other vessel that has been packed with plasma bombs and incendiary explosives by the Navis Imperialis.Such a vessel is flown into the heart of an enemy fleet by a skeleton crew who then evacuate in escape pods before detonating the ship -- though it is not uncommon for the crew to stay at their posts to the bitter end to ensure that they cause the maximum possible damage.The large explosion caused by detonating a Fire Ship will pass through other starships' shielding to set the hulls of any nearby vessels ablaze, instantly destroying escorts and badly damaging even large capital ships.This deadliness was aptly demonstrated at the defence of Delos, the very first battle in which Fire Ships were used during the Gothic War, when Commodore Kurtz used two such vessels to cripple the Chaos Devastation-class Cruiser Unforgivable.
Fire Support Squad - Fire Support Squad: A Fire Support Squad is a tactical designation applied to Space Marine combat squads. A Chapter's Fire Support Squads provide heavy covering fire to their battleline and close support brethren, whether by assassinating key targets, suppressing the foe or hunting enemy armour.By their target selection, marksmanship and timely application of firepower are countless battles won.The designation began to be used in the wake of the reforms made to the Codex Astartes and the Adeptus Astartes themselves in the Era Indomitus after the resurrection of the Primarch Roboute Guilliman and the introduction of the Primaris Space Marines.
Fire Support Squad - Types: Space Marine squads that are designated as Fire Support Squads include:Aggressor SquadDevastator SquadDesolation SquadHellblaster SquadEradicator SquadEliminator Squad (Vanguard Space Marine formation)Infernus SquadCenturion Devastator SquadSuppressor Squad
Fire Warrior - Fire Warrior: A Fire Warrior is a member of the T'au Fire Caste and thus serves as the primary infantry unit and the core combatant of the T'au Empire's multispecies armed forces. Fire Warriors are efficient, professional soldiers.They are well-equipped,and their absolute belief in the Greater Good and their fanatical trust in the Ethereal Caste makes them deeply determined soldiers, grim in defence and aggressive on the attack.
Fire Warrior - History: What would become the Fire Caste before the unification of the T'au species were once ground-dwelling hunter-gatherers. They did not have the membranous wings of what would become the Air Caste, who were employed during the pre-T'au Empire period as messengers (very much like their contemporary forebears).Racial progression saw these earth-dwellers build walled cities on the ground, while their racial cousins built fortresses and cities on high-altitude mesas and plateaus. However, an age of great suffering, the Mont'au, befell the T'au, sparking intraspecies wars, spreading disease, and unleashing famine upon the fledgling civilisation.The intervention of the Ethereals, shrouded in myth and legend, unified the race by their unerring charisma, and all the sub-races of the T'au were given specific roles in society as part of a caste system, with the caste names reflecting the element of nature that best suited their nature and intended purpose.
Fire Warrior - Appearance: Fire Warriors are bred to be naturally more ferocious and aggressive than other caste members. They are more heavily muscled, stouter, and broader than their racial brethren. Fire Caste members are slightly shorter then the average Human, standing roughy 5'5" to 5'7". However their depth-perception is comparatively poorer than that of Humans, as is their reflexes, causing them to be comparatively poor melee fighters. An exception to this are the Fire Warriors of O'Shovah, who actively train in close-quarters combat, to prepare for conflicts with their hated enemies, the Orks.Fire Warriors generally believe hand-to-hand fighting to be barbaric, and leave this role to their Kroot mercenaries, who are far more able than the T'au in the chaos that is melee combat. However, Fire Warrior's bonded by the ta'lissera brotherhood ritual are armed with ceremonial swords, despite these not being ideal for their preferred mode of combat.
Fire Warrior - Fire Warrior Strike Team: The Fire Warrior Strike Team is the most commonly deployed type of T'au Fire Warrior infantry team. A Fire Warrior Strike Team is a high-speed detachment of shock troops who lay down sheets of withering Pulse Rifle fire, throwing EMP Grenades and aiming powerful tactical support turrets at a rapidly-depleting foe.