Nurgle - A Great Game: The major Chaos Gods are all ultimately after the same thing. Each wishes to overthrow the existing order of the universe and claim dominion over both the Realm of Chaos and the mortal world. The questions of how this is to be achieved and which lord the universe will call master are answered very differently by each of the Dark Gods.Slaanesh would see all of existence turned into a playground in which he and his minions could eternally explore new delights. Khorne desires nothing more than to claim every skull and drop of blood to use as the mortar with which to build the foundations of his new kingdom. Tzeentch surely has his own plans for what a twisted reality reshaped in his image would look like, but he has not shared what that might be. Perhaps he does not even know himself. To Nurgle, these alternatives are indistinguishable -- self-indulgent fantasies with no sense of greater purpose or understanding of the nature of things. To him, the ambitions of the others seem small.Reality will be remade. Both the mortal plane and the Realm of Chaos have ever been on a path of decay, and from decay come death and endings. Endings, but not finality. It seems that Nurgle alone comprehends the meaning of this, the distinction. Where his brother gods each envision a destination at the end of the path, Nurgle knows that the journey turns ever back upon itself in a loop, leading to rebirth, revitalisation, and new beginnings.It is this fundamental divergence of views that sets Nurgle at odds with the other Ruinous Powers, for it means that they are not actually working toward the same thing that he is. On the surface, it appears to the others that while the methods each employs may be different, the end result is much the same -- the destruction of the Imperium of Man, the enslavement or destruction of all mortals, and final dominion over all existence.This is, though, a superficial understanding. Differences come to light in many ways. Slaanesh is content to allow Plague Marines to inflict grievous damage on an army through blight and disease, but is then perplexed when Nurgle's servants do not allow the minions of the Prince of Pleasure to play with the wounded, absconding with their shattered forms before delights can be explored. To Khorne it is all well and good to work with his brother Nurgle in an effort to blast a Kroot colony into oblivion, but he cannot fathom why the Plague Lord insists on leaving their former homeland untouched rather than raze it to a charred, lifeless stone. Still, these incidents pass, written off as the eccentricities of their jolly brother.Tzeentch, however, is another matter entirely. He refuses to give Nurgle his due or to allow him to pursue his own path. He tweaks, twists, and diverts. He warps, redirects, and alters. The Lord of Change is unable to accept that which will surely come to pass. He is constantly looking to modify the rules to his advantage so that his desired ending is the one that will come to pass, even if it means interfering with Nurgle's desires, no matter how small the consequences of those desires may appear to be.Nurgle knows that such meddling is pointless. He knows that the journey down the path does not stop, but the machinations of his brother are vexing and irritating just the same. The actions of Khorne and Slaanesh are a small inconvenience, but Tzeentch's games play havoc with Nurgle's plans, creating setbacks that are needless and counterproductive to not only Nurgle's own goals, but also those of the other Dark Gods. Very little causes Nurgle's smile to dip, but Tzeentch seems to be able to provoke that reaction at will. When this universe dies and then rises again, it is one of the greatest hopes of the Lord of All that like the Corpse God of Man, Tzeentch will not be reborn with it.