Asuryani Path - Known Paths: The Path of the Seer, the Path of the Warrior and the Path of the Outcast are just three of the many Paths to which Asuryani may choose to devote themselves.Some of these other roles are very clearly defined, with their own traditions and behavioural patterns. Others are less structured and offer less guidance to the individual in how best to perfect them.They allow a relative amount of freedom and rely on the inner strength that the Asuryani has already attained during the course of their journey along other Paths.These Paths involve mundane economic roles such as technicians, civil administrators, Bonesingers, colonists, traders, explorers, etc.Regardless of their civilian roles, these Asuryani still take part in battle as Guardians and in other functions as necessary in any military force.Path of Awakening - The Path of Awakening is a Path upon which the Asuryani learn how to closely analyse their surroundings and environments. Those who have mastered this Path can notice things that would seem insignificant or impossible to see, even to a normal Aeldari. The Path of Awakening is the polar opposite of the Path of Dreaming, as it focuses on looking without rather than within. The Path of Awakening is usually a prelude to the pursuit of the Path of the Artisan.Path of the Artisan - The Path of the Artisan is a relatively common Path for an Asuryani. There are many sub-specialisations along the Path of the Artisan, such as the Path of the Poet, the Path of the Musician, the Path of the Sculpter, the Path of the Painter, and so on. Even within each of these minor Paths there are conflicting schools of style, such as the School of Hithrinair, which teaches that the artist should become as much a part of their art as they can be, with its followers often bleaching their skin and marking themselves with stylistic tattoos to show that they have become one with their craft.Path of the Botanist - The Path of the Botanist is a specialised extension of the Path of Service and includes gardeners, farmers and all who concern themselves with tending the enormous quantity of plants living within an Aeldari craftworld, many of them the last surviving species of one of the lost Aeldari homeworlds.Path of Command - The Path of Command is for those Asuryani with a passion for military command and the desire to develop complex military strategy and grand strategy. Its members are the Autarchs who tread this Path to better command larger forces of Asuryani warriors and who lead the entire military forces of their craftworld when a threat makes itself known. Before an Asuryani can tread the Path of Command, he or she is expected to have completed several other Paths already, including at least once the Path of the Warrior.Path of Damnation - Little is known of the Path of Damnation other than that it exists, and the Asuryani refuse to speak about it amongst themselves and certainly not with outsiders. What is known is that the Craftworld Aeldari believe that their malevolent Drukhari cousins chose to walk this Path after the Fall, unwittingly or not. It can be surmised that the Path of Damnation allows an Aeldari to benefit from the same psychically protective benefits of the other Asuryani Paths, but instead of pursuing a productive discipline, they absorb the psychic energies generated by inducing pain and torment in other sentient beings. By feeding on this energy they can prevent their own soul from being consumed by Slaanesh and maintain their physical vigour unimpeded indefinitely, but the price is nothing less than damnation, a pursuit of the same course of hedonistic and sadistic excess that destroyed the original Aeldari civilisation and led to the Fall.Path of the Dreamer - The Path of the Dreamer is a meditative path undertaken by many Asuryani in which the Aeldari learns to control and direct their dreams. An Asuryani Dreamer can stay entranced within their own directed dreamscapes for solar days at a time. During these dreams it is usual for another Asuryani Dreamer who is more expert at this path to act as a "Dream Watcher," to ensure that the Dreamer does not starve by remaining in their dreamscape for too long a period.Path of Grief - The Path of Grief is a Path in which one grieves for the death and suffering at Aeldari remembrance services and funerals, essentially transforming the Asuryani into what other cultures would consider a professional mourner. This Path allows the other Asuryani to remember their lost loved one or friend without succumbing to the potentially violent and all-consuming emotions that would be in violation of the entire philosophy of the Asuryani Path and tempt the wrath of She-Who-Thirsts.Path of the Healer - The Path of the Healer is pursued by those Asuryani who find spiritual satisfaction in bringing living things back to full wellness. Asuryani Healers include all physicians, surgeons and what Humans might consider biomedical researchers.Path of the Mariner - Those Asuryani who embark upon the Path of the Mariner serve as the crewmen and officers of their home craftworld's fleet of starships. Those who seek this Path out often wish to see the sights of the galaxy and also seek inner peace after a period in which they have felt lost. The Path of the Mariner is also known as the Path of the Steersman.Path of the Outcast - The Path of the Outcast is the Path, paradoxically, of those Aeldari who abandon the disciplined life of the Asuryani Path. Those who desert the Asuryani Path are known as Outcasts on the craftworlds. The intensely potent and volatile Aeldari mind sometimes rebels against the highly structured delineation of achievement which the Asuryani Paths offer. Without the protection of the Asuryani Paths an individual is likely to eventually succumb to self-destructive urges. The worst fate of all for an Outcast is to fall to the Path of Damnation, but no Asuryani will speak of this aberration and so almost nothing is known about it save that they believe it is the Path walked, unknowingly or not, by their Drukhari kin. Sometimes young, inexperienced or disgraced Asuryani leave their craftworlds to wander among the stars. Most of the time such Outcasts become Rangers. Some eventually return to their craftworlds and to the safety of the Paths. Those who are unable to return, for one reason or another, perhaps because they become lost upon the Path of the Outcast, eventually become the Rangers known as Pathfinders. Other Outcasts become pirates, raiders, and Aeldari Corsairs.Path of the Scholar - Asuryani Scholars are those Aeldari who find fulfillment only in mastering a specific area of academic knowledge and then passing this knowledge along to other Aeldari who are travelling this Path or who wish to benefit from understanding the discipline. Asuryani on the Path of the Scholar includes all those of their kind who create or transmit knowledge, including teachers, scientific researchers, archaeologists, etc.Path of the Seer - The Path of the Seer, also sometimes referred to as the "Witch Path," is the longest, most treacherous, most complex, and least trodden of all the Asuryani Paths. Its members are the potent Asuryani psykers known collectively as Seers. Spiritseers are specialists in the handling of the Spirit Stones that are necessary for the raising of the Aeldari combat walkers known as Wraithguard and Wraithlords. Warlocks are those Seers who previously served along the Path of the Warrior and now lead the Asuryani warhosts into battle. Bonesingers are Seers who use their psychic talents to manipulate the growth of wraithbone. The Farseers are those Asuryani Warlocks that have become lost upon the Path of the Seer, and are the most powerful Aeldari psykers of all. The ultimate fate of a Farseer is to become wholly part of the craftworld as a Crystal Seer and join his or her peers in the Dome of Crystal Seers. Amongst all the Asuryani Paths, this is by far the most difficult and dangerous one to tread.Path of Service - The Path of Service is a Path in which Asuryani give themselves over to the direct service of others, finding in such activity both spiritual fulfillment and the knowledge that the labour they do is necessary for their craftworld to continue to thrive. Though most of a craftworld's economy is fully automated, there are still some personal services that require physical labour, and it is to these tasks that those who tread the Path of Service seek to apply themselves. Asuryani take up the Path of Service out of the same sense of duty that inspires others of their kind to take up the more militant Paths. They perform jobs that Humans may describe as menial, including such roles that provide basic services to the craftworld community, i.e. cooks, clothesmakers, manual labourers, etc.Path of Shaping - The Path of Shaping is a specialisation of the Path of the Artisan, closely linked to the Path of the Seer. It is undertaken by those Asuryani who become Bonesingers, the skilled artisans who are part psyker, part artist and part engineer. Bonesingers train their innate psychic powers to create and mend all of the constructs of wraithbone used by the Aeldari. Wraithbone is a solidified substance crafted out of the psychic energy of the Warp that is the primary substance used to construct almost all Aeldari edifices, artefacts and starships.Path of the Thought Talker - A Thought Talker is an Asuryani telepath who is trained to function as both an interpreter between the Aeldari and other intelligent species and as an ambassador to these beings for their craftworld. A Thought Talker does not need to known their interlocutors' spoken languages; they simply transmits their meanings directly into others' minds using a conceptual language that any intelligent being can understand as long as their minds and conceptions of reality are not too radically different from that of the Aeldari.Path of the Warrior - The Path of the Warrior is trod by those who become the Asuryani's Aspect Warriors. Those who lose themselves upon this path become the Exarchs. Some Aspect Warriors are unique to specific craftworlds. Others are common to almost all of them, including the Fire Dragons, Howling Banshees, Eagle Pilots, Striking Scorpions, Dark Reapers, Dire Avengers, Warp Spiders, Shining Spears, Swooping Hawks, and the most recent to be recovered, the Shadow Spectres. It must be mentioned that Asuryani Guardians are not following the Path of the Warrior even though they engage in combat on behalf of their species. They are actually pursuing other, more "civilian" Paths, and are summoned or called up as a militia force to fight for their craftworld for the duration of a given emergency.