vizn3r/warhammer40k-lore huggingface dataset:
Lorgar - The Primordial Truth: This "truth" changed Lorgar and the Word Bearers forever as they were exposed to the Ruinous Powers of Chaos and slowly corrupted, the first of the Legiones Astartes to worship the Chaos Gods and become Traitors to the Emperor in their hearts. Lorgar and the Word Bearers spent the remaining years of the Great Crusade attempting to enlighten humanity about the true spiritual nature of Creation, ultimately resorting to manipulation and deception to sway nine of the primarchs to the cause of Chaos as their Gods demanded, the most notable being the Warmaster Horus.When it became clear that Mankind could not be enlightened by Chaos without first being forcibly weaned at a great price in blood from the Emperor's false Imperial Truth, Lorgar willingly helped orchestrate the terrible Istvaan III Atrocity and the Drop Site Massacre at Istvaan V as well as the larger Horus Heresy itself.When Horus openly declared his rebellion against the Emperor, the Word Bearers were one of the first Legions to support him and his cause. The worlds they had conquered since their conversion to Chaos also joined the side of the Traitors, having been secretly corrupted to the worship of the Ruinous Powers in the final days of the Great Crusade.
Lorgar - Horus Heresy: It was the Castigation of Khur that ultimately turned the Word Bearers to the service of Chaos. Whilst Lorgar brooded over the Emperor's reproach, Kor Phaeron, his trusted lieutenant and closest friend, whispered to Lorgar of the great Chaos Gods: beings that welcomed, even demanded zealous worship and devotion, unlike the Emperor, who clearly was not divine if he refused to accept rightful worship.Lorgar was slowly poisoned against the Emperor by Kor Phaeron, who was appointed Master of the Faith, and was tasked with converting the entire Legion to the worship of Chaos. The Word Bearers came to venerate the Gods of Chaos, but instead of throwing their support to one God, they worshipped Chaos Undivided, a pantheon composing the four Ruinous Powers.It was Lorgar and the Word Bearers who ultimately converted the Warmaster Horus to the worship of Chaos, by introducing his Legion, the Luna Wolves, to the warrior lodges which were picked up from the world of Davin. Later, in a plot involving the Word Bearer Chaplain Erebus, Horus was manipulated to return to Davin, where he could be wounded, and in that poisoned state prove more malleable to corruption by the Chaos Gods.The Legion kept their new devotion secret, until the Warmaster Horus declared his own faith in Chaos, and began the galactic civil war known as the Horus Heresy. The Word Bearers quickly joined the rebellion, and many of the worlds they had conquered since their conversion turned as well, having been corrupted by the Word Bearers to their new faith in Chaos during their conquest.The majority of the Word Bearers Legion was ordered by Horus to see to the entanglement and possible destruction of the Ultramarines Legion, so that their vast forces could not be brought to bear against Horus' march on Terra. This was a task the Word Bearers took up with joy, for even as he chastised the Word Bearers for their faith, the Ultramarines had become the favoured Legion of the Emperor. The assault on Ultramar was led by Kor Phaeron, who swore to utterly destroy the Ultramarines. The Word Bearers ambushed the Ultramarines at the world of Calth, an attack which eventually turned to defeat when reinforcements from the Ultramarines homeworld of Macragge arrived, and the Word Bearers were routed from the system.The rest of the Word Bearers were led by Lorgar to Terra, where Horus and his forces were repulsed and ultimately defeated after a fifty-five day siege of the Imperial Palace. The Legion took refuge within the Eye of Terror and the Maelstrom, vast wounds in space where the Immaterium leaked into reality, coming to rest on the Daemon World of Sicarus.
Lorgar - After the Heresy: Eventually, the atrocities committed by the Word Bearers led to Lorgar's ascension to Daemonhood. He became the equal of a god in the eyes of his Legion as he transformed into a Daemon Primarch in his own right. It is said his birth scream as a Daemon Prince of Chaos Undivided echoed across the Immaterium with triumphant vindication, his faith and devotion to Chaos rewarded with immortality and unbridled power.He has since isolated himself within the Templum Inficio on the Daemon World of Sicarus where he has remained for thousands of Terran years, forbidding anyone to interrupt his meditation, thus allowing the Word Bearers to be taken over by a Dark Council of the Word Bearers' most powerful Dark Apostles (the Word Bearers' equivalent of Space Marine Chaplains).Unlike many of the other Traitor Legions, the Word Bearers have remained a unified, if loosely organised, military force that has not split into separate warbands all vying against one another for power and control.The main ruling body of the Word Bearers is still the Dark Council, though the council is dominated by two major factions constantly striving against one another to dominate the Legion's future. One is led by the Dark Apostle and former First Chaplain Erebus, the other by the Keeper of the Faith Kor Phaeron.From the two primary bases of the Legion, Sicarus and the factory-world of Ghalmek which is located within the Maelstrom, the Word Bearers launch twisted Wars of Faith against the Imperium in the name of the Dark Gods.These conflicts' purpose is to "enlighten" humanity by replacing its worship of the Corpse Emperor with that of the only true divinities of the universe. That this requires the death of billions of people is a price that the Word Bearers are willing to pay to bring the truth first sought by Lorgar Aurelian to the rest of the galaxy.Lorgar temporarily broke his isolation to aid his Word Bearers against a monstrosity that was hunting them. The creature was eventually revealed to be the Loyalist primarch Corvus Corax, who had become mutated by the powers of the Warp during his quest for vengeance against the Traitor primarchs.Lorgar and Corax engaged in a duel once more, with the Ravenlord dominating the engagement and forcing Lorgar to withdraw through the Warp portal he had arrived in. As the portal between them closed, Corax stated that he now had Lorgar's scent and would hunt him down.After ten thousand years of seclusion in the Warp, Lorgar is finally rumored to have returned to lead his Legion in the field at the close of the 41st Millennium following the birth of the Great Rift. It is said that he has been seen walking the mortal realms in terrible splendor, preaching the word of Chaos at the head of a massive Word Bearers army.
Lorgar - Personality: Sorot Tchure, a Word Bearers' captain who took part in the Battle of Calth, confided to his friend, Honorius Luciel of the Ultramarines, that Lorgar had been a burden to his own Legion for many Terran years. Though Lorgar was every bit as brilliant and charismatic as the other primarchs, he could also be moody and mercurial.Roboute Guilliman echoed this negative assessment of his brother, after a brief conversation with Lorgar, when he said, "He is so...changeable. He is so prone to extremes. Eager to please, so quick to take offence. He's so keen to be your best friend, and then, at the slightest hint of an insult, he's angry with you. Furious. Offended. Like a child."Even after suffering the worst effects of the Word Bearers' treason at Calth, Guilliman said he felt his brother's pain, and believed that Lorgar had been manipulated by forces beyond his control. However after the Drop Site Massacre and his duel with Corax, it was said by those around him, including Magnus, Horus, and Guilliman, that Lorgar had changed and became a different person. Dubbing himself the "Minister of Chaos Absolute," he became more accepting of the necessity for war and violence.Lorgar began to create his own grand strategems and practice the arts of manipulation. His growing closeness to the Chaos Gods granted him new power to enhance his once subpar combat performance and his psychic mastery of the Warp rapidly outpaced that of Erebus and Kor Phaeron who began to realise they could no longer control him through the use of their emotional manipulations.Lorgar was bitter over his existence as a primarch, believing himself to be a soldier bred for nothing but war. As Lorgar had always dedicated himself to exploring the true nature of the universe and building a society that would embody these universal truths, Lorgar never mastered the arts of combat and military strategy like his brothers and even looked down on acts of conquest.Because of his interest in aspects of Human existence beyond warfare, Lorgar often found solace with his brother Magnus the Red, whose personality and mindset most closely resembled his own. Much like Magnus, Lorgar ultimately developed his psychic abilities in preference to his purely physical prowess. Magnus once criticized Lorgar for being "selfless" and later, the emissary of the Chaos Gods during the Pilgrimage of Lorgar would say he had been chosen by Chaos to serve as its mortal representative because of his capacity for putting aside his own ego in the pursuit of a greater cause.While most who served the Dark Gods did so for power or other selfish interests, Lorgar entered their service as a true idealist who only wanted the best for Mankind, and believed the future could only be found in an embrace of Chaos.
Lorgar - Martial Abilities: Lorgar was long considered physically the weakest and least capable in combat of the primarchs during the Great Crusade, though he still possessed superhuman physical strength by any measure. Yet, after he openly revealed his allegiance to Chaos, his strength dramatically improved such that he was able to face Roboute Guilliman as an equal during the Shadow Crusade campaign of the Horus Heresy.Yet, despite this improvement, Lorgar continued to rely on his growing psychic strength as his most important asset during combat. By the time of the Battle of Calth, he was able to telekinetically vaporise several Space Marines at once with but a glance.During the Pilgrimage of Lorgar, the Greater Daemon of Tzeentch Kairos Fateweaver, capable of telling the truth from both heads for once in history, foretold that Lorgar could kill his hated foe Guilliman during the Battle of Calth and all the other primarchs would finally respect him as a great warrior. However, if he gained the satisfaction of this revenge, the Traitors' rebellion against the Imperium would fail. Kairos also foretold that Lorgar would not survive a battle against his brother Corvus Corax.
Lorgar - Psychic Abilities: Before his fall to Chaos, Lorgar possessed nascent psychic abilities which he used to precognitively perceive the future and which he could also employ to heal those around him. Lorgar also had some skill with telekinesis, though his ability to harness the energies of the Warp was always erratic at best.In his youth, Lorgar had precognitive visions of the Emperor's coming to his homeworld of Colchis, prompting him to espouse the faith that would eventually lead to his conquest of his homeworld in the name of the man he thought was a god. When Lorgar and his close friend Magnus the Red spoke for the last time before the start of the Horus Heresy, the brothers sensed that they would not meet again for long standard years in a galaxy that would soon be changed beyond all recognition.Lorgar sometimes used a deck of psychactive cards to augment his precognitive abilities and he was able to see when individuals were possessed by Daemons. The master of the XVII Legion also had the power to hold telepathic conversations with those of his Astartes who were in close proximity, though this was a somewhat unpleasant experience for the Space Marines he chose to commune with.After Lorgar turned fully to the worship of the Chaos Gods in the wake of his pilgrimage, the primarch's psychic abilities dramatically strengthened. He developed the ability to summon Daemons at will, unleash darts of psychic power and a dark fire, and augment his own strength and physical prowess when in combat. His precognitive and telekinetic abilities also greatly improved as his connection to the Dark Gods brought him greater knowledge of sorcery.
Lorgar - Wargear: Armour of the Word - Lorgar's battle plate is a customised suit of Artificer Armour based upon Mark IV Maximus Power Armour, incorporating a defensive energy field generator and graven with ancient Colchisian sigils of protection and Lorgar's own words of anathema from the Book of Lorgar.Illuminarum - This ornate, powered sceptre-maul was fashioned for Lorgar by the master weaponsmith Ferrus Manus, primarch of the Iron Hands Legion, in a rare display of filial support. Perfectly balanced for Lorgar's strength and size, it is a formidable weapon and apocryphally seen as the pattern on which the Chaplain's crozius was later based.Archaeotech Pistol - An Archaeotech Pistol is an ancient sidearm dating back to the Dark Age of Technology. This classification of pistol can be found firing a variety of projectiles, be they micro-atomic munitions or searing kill-rays that draw power from a planet's magnetosphere. Archaeotech Pistols were often the sidearms to high-ranking Imperial and Space Marine commanders during the Great Crusade and Horus Heresy.Frag Grenades- A Frag Grenade is an anti-personnel grenade commonly used by the military forces of the Imperium of Man. It produces a blast of shrapnel that can shred unarmoured troops. The blast has the tactical advantage of forcing the enemy to duck into cover to avoid damage. In effect, the blast of a Frag Grenade neutralises any movement advantage held by an opposing force by pinning them to their position.
Lorgar - Trivia: One of Lorgar's titles, that of Urizen, refers to the embodiment of conventional law and reason found in the complex mythology created by the Romantic English poet and painter William Blake.
Lorgar - Bearer of the Word (Novella) - Lorgar - Bearer of the Word (Novella): Lorgar - Bearer of the Word is the fifth novella in the Primarchs series. The novella was released in limited edition hardback in July 2017, and a non-limited release later in 2017.
Lorgar - Bearer of the Word (Novella) - Synopsis: On the world of Colchis, mighty religions rule a decaying society in the name of absent gods – until the arrival of Lorgar. Primarch, prophet, leader of destiny, the "Golden One" is raised by Kor Phaeron, priest of the Covenant, to be his weapon in a quest for power. As religious war spreads across the planet, spearheaded by the Brotherhood of Lorgar, the Primarch is plagued by visions of the future and the coming of the Emperor. To find his place in this new order, he must reach balance between the teachings of his adopted father Kor Phaeron, and the fate that he knows awaits him among the stars.
Lorgath Maclir - Lorgath Maclir: Lorgath Maclir is the current "Ward-Master" or Chapter Master of the Storm Wardens Space Marine Chapter.As ward-master of the Storm Wardens, Maclir is also the Imperial Commander of the Chapter's homeworld of Sacris in the Calixis Sector, Lord Protector of the Northern Halo Marches and Marshal Designate Imperialis of the Ninth Convocation.
Lorn V - Lorn V: Lorn V was the fifth planet in the Lorn System and the setting for the PC Game Dawn of War - Winter Assault where the forces of the Imperial Guard and the Eldar confronted a loose alliance of Chaos Space Marines and Orks while the Necrons rose to present a threat to all of the other factions.
Lost and the Damned - Lost and the Damned: The Lost and the Damned is the name collectively given to the multitude of beings that have turned to Chaos over the millennia, the vast majority of whom are the ordinary mortals who fight for the Chaos Gods.They are not a single coherent force, but rather a diverse and infinite collection of warbands and hosts under the leadership of Chaos Champions, also known in official Imperial parlance as "Renegades" and "Heretics."In order to fulfil their own agendas, Champions of Chaos draw lesser Chaos followers to them. They form personal armies that can vary tremendously in size and strength. Often the Champion is a powerful demagogue, Apostate Confessor or cardinal of the Ecclesiarchy, Traitor or Arch-heretic.In some cases it is even a mighty Chaos Space Marine who has left his Traitor Legion or Renegade Chapter with his retinue of corrupted Heretic Astartes so that he may start his own warband and carve out his own dominion across the galaxy.Occasionally a group of the Lost and the Damned may be the dedicated mortal support of a Heretic Astartes warband, such as those that support the Black Legion and the Alpha Legion.During a Black Crusade, however, individual Chaos Champions will put aside their petty wars and rivalries for the common cause of Chaos Undivided. At these times, the Lost and the Damned form a nigh unstoppable tide that attacks with seemingly inexhaustible numbers.
Lost and the Damned - History: The Lost and the Damned consist of the scum of the galaxy -- Traitors to the Imperium, Heretics, Chaos Cultists, mutants, the mortal denizens of Chaos-controlled voidships, worlds and the Warp, and other horrors too numerous to comprehend, such as the insane Chaos Spawn.In order to fulfill their own agendas, the Champions of Chaos draw lesser Chaos followers to them, or simply fool loyal citizens into fighting for them.They form personal armies that can vary tremendously in size and strength. Often the Champion is a powerful demagogue, perhaps born in the Eye of Terror or an Imperial Traitor or Arch-Heretic to the God-Emperor or Machine God.In some cases it is even an Aspiring Chaos Champion -- a mighty Chaos Space Marine who has left his Traitor Legion or Chapter with his retinue so that he may start his own warband and begin his own ascent to greatness in the eyes of the Ruinous Powers.However, during a Black Crusade or in the face of an Imperial push into Chaos-controlled territory, like the Ophidian Campaign or the Sabbat Worlds Crusade, individual Chaos Champions will put aside their petty wars and rivalries for a common cause. At those times, the Lost and the Damned form a nigh unstoppable tide that attacks with seemingly inexhaustible numbers.The Lost and the Damned often form militant cults and sometimes are formed as military armies ranging from small-scale forces to hordes comprised of millions of fanatical soldiers.Whilst sometimes Chaos Space Marines, Daemons or deified Heretek members of the Dark Mechanicum command the Lost and the Damned, in most instances, Renegade warbands are composed only of mortal soldiers, militias and mutants.Sometimes it is individual regiments or portions of regiments of the Astra Militarum, Planetary Defence Forces or elements of Adeptus Mechanicus Tech-Guard that turn from the God-Emperor's or Machine God's divine light to the darkness of the forces of Chaos, providing the needed firepower. These forces are often designated by the Imperium as "Traitoris Militarum."Others are the military forces of Chaos-controlled planets, the armsmen and assault forces of Chaos vessels, even the slaves flung into battle by their uncaring overlords.Others may be the citizenry of Imperial planets armed and fervent in rebellion. Often mutants or unskilled cultists may make up the bulk of Chaos armies.Whilst mutants are found and relatively accepted within the Imperium, once converted to Chaos, their bodies are changed with many more disturbing and disgusting mutations -- "gifts" from the Chaos Gods -- adorning their once-Human bodies.Whatever their component and origin, the Renegade and Heretic warbands of the Lost and the Damned can be a deadly foe to face.
Lost and the Damned - Chaos Warbands: Save for a few Champions dedicated to the most pure service of Khorne, Chaos Champions do not live and fight alone. Other followers of Chaos are drawn to them, either through the will of the gods or through the draw of a Champion's own glory and reputation.These groups form the warbands of Chaos and they can vary in size from a handful of individuals to massive hosts that rival an Astra Militarum regiment in size and power.The most successful Chaos Champions command vast armies of devoted warriors. For Chaos Space Marines these warbands are mostly composed of comrades they fought alongside in their Traitor Legions or their Renegade Chapter.Yet it is not uncommon for Renegades with very different histories to find a common cause in their service to the Ruinous Powers, as Chaos recognises neither hierarchy nor structure, only results.These warbands compete with each other as much as they fight against xenos and the forces of the Imperium. Resources are precious and hard-won in the Eye of Terror and the Maelstrom and control of cities, continents and worlds is vital to the maintenance of power.Most valued over all other things is the favour of the Chaos Gods. Champions and their warbands must constantly prove their continued dedication to their patrons. The Chaos Gods are embodiments of the question: what have you done for me lately?Champions earn rewards from their gods by destroying their patron's enemies and succeeding on obscure missions and quests. On the Daemon Worlds in the Eye of Terror, hundreds of warbands struggle in battle to best each other for possession of daemonic artefacts, ancient knowledge, weapons and war machines left over from the days of the Horus Heresy and from before the Fall of the Aeldari.They are pitched into eternal conflict as sacrifices to their gods and to earn the power to summon Daemons to their cause.When not battling one another, the warbands of Chaos Space Marines are a roving threat, for they are wandering bands of nomadic warriors intent only on slaughter and loot.From bases hidden in asteroid fields and upon the surfaces of deserted moons, aboard painstakingly maintained ancient starships that date back to the Great Crusade, they watch and wait for their prey to appear, gathering strength wherever a new blow can be struck against the despised Imperium of Man and its hated Corpse Emperor.
Lost and the Damned - Ascension: In the end, every Chaos Champion faces one of three fates. A life of constant warfare is a dangerous one and most will die upon the field of battle, forgotten by their god as just another failure but immortalised in legend by their remaining followers and comrades.These Champions are nothing more than blood-soaked sacrifices to Chaos, their goals and ambitions forever unfulfilled.A Chaos Champion who survives the constant battles will slowly gain more and more favour from their chosen god. These rewards come in different forms.Some Champions may be "sent" more followers. Those with a taste for such things might learn potent spells of psychic sorcery, while all Champions will eventually exhibit strange, inhuman powers.Most of the "gifts" offered by the Chaos Gods take the form of physical and genetic changes -- mutations. Some mutations are beneficial, some are harmless -- and others are downright debilitating.Though such changes can make a Chaos Champion a fearsome warrior, they risk receiving so many such "gifts" and become so mutated that they lose all control of themselves and degenerates into the hideous creature known as a Chaos Spawn.Even the superhuman, genetically-engineered body of an Astartes can only withstand so much genetic corruption and can contain only so much unnatural power.When this limit is finally breached, the Heretic Astartes or other Champion will be lost forever, transformed into a gibbering and mindless Chaos Spawn.Driven insane, Chaos Spawn are nothing more than mindless, howling monsters of tortured, mutated flesh. Most die quickly and painfully, their bodies ripped apart by cascading and uncontrollable mutations as the power of Chaos is made wholly manifest within them.Of those who do not die instantly upon surpassing the limit of the Chaos power that their bodies can withstand, some are abandoned by their warbands to wander the Daemon Worlds until they are slain, while others are kept as pets and war beasts by those who were once their followers.But the third fate of a Chaos Champion is the reward to which all devotees of Chaos dedicate themselves: ascension to daemonhood. The Champion's ultimate reward is ascension to become a Daemon Prince of their patron god.Their flesh is transformed into the immaterial substance of the Warp and their mortal life is entirely cast aside.A follower of Chaos who ascends to become a Daemon Prince is an immortal and all-powerful warrior who will serve their god for all eternity and never know death or fear again.Some Daemon Princes leave their mortal followers behind and join the nightmare hosts of the Daemons of Chaos to plague worlds across the gulfs of space and time as embodiments of the power of their gods.Others choose to remain the leaders of their warband, now granted an eternity to bask in the adoration of their minions and earn perhaps even greater and unimaginable power from the Dark Gods that they have served so well.
Lost and the Damned - Troops: The vast bulk of the Lost and the Damned are found amongst the twisted and zealous denizens of the Daemon Worlds lost to the Eye of Terror.Gross mutants, fierce abhumans and beastmen and primitive Human tribesmen alike seek to fight on faraway worlds for the glory and benevolence of their dark masters.Among the better armed and slightly saner troops are Imperial outlaws: pirates, mercenaries, Chaos Cultists and military deserters who have turned from the Emperor and fled from Imperial justice.Occasionally entire companies, or even regiments of the Astra Militarum turn to Chaos, and take with them their vehicles and armoury.These so-called "Traitoris Militarum" have not yet lost their tactical skills due to madness, and form a hardened and reliable core amongst the slavering hordes of the Lost and Damned.Often these mortals will call upon the Daemons of the Warp by summoning them in blasphemous rituals that require the copious spilling of sacrificial blood.Their ranks are further bolstered by terrible monstrosities of all kinds, such as Chaos Spawn, packs of Chaos Hounds or shambling zombies raised by the malignant sorcery of the Zombie Plague to name just a few of the horrors of Chaos.
Lost and the Damned - War Machines: The mortal armies that march for the Ruinous Powers employ a wide variety of war machines -- ranging from the ubiquitous Chimera to now-rare tanks like the Minotaur.At the heart of many bands are Traitors who once served the Imperium, maintaining the vehicles and machines they had at the time of their turning.Others have looted storage facilities and depots across the Imperium, finding obsolete patterns of vehicles and combat walkers. And some Renegades, such as those following the Heritor Asphodel in the then-fallen Sabbat Worlds, have been reported using new patterns of vehicles, influenced by or divorced from the influence of the Warp.The most common war machines are those found on Imperial and traitorous Forge Worlds -- using and abusing the frames and variants of Leman Russ, Chimera and Basilisk tanks (or poorer equivalents such as the Urdeshi pattern STeG4 and AT70 Reaver light tanks fielded by the Infardi and Blood Pact).The most common super-heavy vehicles used by the forces of the Lost and the Damned are those of the Malcador frame, or tanks whose size and shape are similar enough.More rarely a Renegade band might deploy a Baneblade or one of its variants. Those stolen from Imperial sources have had their Aquilas removed and the blasphemous runes and icons of Chaos scored into the vehicles, whilst those created on Renegade Forge Worlds or Hell-Forges may have more demented designs from the core of their conception.Some Renegade forces have access to specialised machines like the Valkyrie or the Sentinel walker. Some even more rare and complex vehicles -- such as debased examples of the Macharius Omega or the Valdor Tank Hunter -- may mark a group's affiliation to the Dark Mechanicum.In many cases, cogitator-assisted targeting devices and auspexes have been replaced or failed to have been installed. As such, these machines often feature poorer systems or, worse, even hideously pulsing, machine metal that are daemonically-possessed by the creatures of the Warp.
Lost and the Damned - Sources: Codex: Eye of Terror (3rd Edition), pp. 42-46Codex: Chaos Space Marines (4th Edition), pp. 8-11Dark Heresy: The Radical's Handbook (RPG)Deathwatch: Mark of the Xenos (RPG), pg. 80Imperial Armour Volume Five - The Siege of Vraks - Part OneImperial Armour Volume Thirteen - War Machines of the Lost and the Damned, pp. 147-185Imperial Armour Volume Five - The Siege of Vraks Volume OneImperial Armour Volume Six - The Siege of Vraks Volume TwoImperial Armour Volume Seven - The Siege of Vraks Volume ThreeImperial Armour Volume Thirteen - War Machines of the Lost and DamnedFirst and Only (Novel) by Dan AbnettGhostmaker (Novel) by Dan AbnettNecropolis (Novel) by Dan AbnettHonour Guard (Novel) by Dan AbnettGuns of Tanith (Novel) by Dan AbnettStraight Silver (Novel) by Dan AbnettTraitor General (Novel) by Dan AbnettSabbat Crusade (Anthology) edited by Dan Abnett, "The Blood Bound" (Short Story) by Rob Sanders
Lost Primarchs - Lost Primarchs: The Lost Primarchs of the First Founding Space Marine Legions are the two primarchs of the IInd and XIth Legions.They were, for unknown reasons, deliberately expunged along with the Astartes of their Legions from all known Imperial records and archives before the onset of the Horus Heresy in the early 31st Millennium.
Lost Primarchs - History: Referred to as "the forgotten and the purged" it is known only that the missing primarchs and their Legions are listed as having been "deleted from Imperial records."This formal censure and erasure from official records is known as an Edict of Obliteration, also called a Damnatio Memoriae, a High Gothic phrase meaning "condemnation of memory."This is the official Imperial policy of deliberately destroying any records, icons or other symbols or monuments pertaining to an individual or organisation, usually of the Imperial elite, who has been declared Excommunicate Traitoris by the Emperor of Mankind (before He was interred within the Golden Throne), the High Lords of Terra or the Inquisition.In a galaxy-spanning empire that stresses fealty and loyalty to the Emperor in return for advancement, acclaim and spiritual salvation for its elites, this is perhaps one of the most severe punishments. The complete and utter erasure of all records of the II and XI Legions is considered by Imperial historians as the most successful Edict of Obliteration ever carried out in Imperial history.
Lost Primarchs - Rangdan Xenocides: A rare record accidentally placed into copies of the Astra Militarum's Imperial Infantryman's Uplifting Primer in the 41st Millennium recently revealed that the long-lost II and the XI Legions of the ancient Space Marines participated in the campaigns of the Rangdan Xenocides during the Great Crusade in the 860s.M30, though the scope and nature of their involvement remains unrecorded.
Lost Primarchs - Additional Information: Note: The following section is informed but non-canon speculation based on the information provided in the listed sources. The reader is advised to make up their own mind based on the available evidence.
Lost Primarchs - The Lightning Tower: In the short story The Lightning Tower, when the Imperial Fists' Primarch, Rogal Dorn, is in the falls of the Kath Mandau Precinct of the Imperial Palace and comes upon a series of pillars with plinths that contain life-sized statues of all the Space Marine Legions' primarchs, he notes:Earlier, less ambiguous sources go so far as to say that information on the Lost Legions and primarchs was deleted following the Horus Heresy. The only information Games Workshop has ever released on this subject that directly addresses the mystery can be found in the Horus Heresy novels False Gods and The Lightning Tower by Dan Abnett.This has given way to the theory that the primarch of the II Legion could possibly be the founder of the Blood Ravens Chapter. This theory, however, gives undue importance to the Blood Ravens, because, outside of the Dawn of War PC games, they are in no way a significant Chapter in the Imperium of Man's history.This theory also does not describe why the Blood Ravens would still be present in the late 41st Millennium -- obviously their forebears had committed some terrible acts of treachery for their records to be completely obliterated, to such an extent that even other Legions present at the time presumably also had any of their own records of the Lost Legions and their primarchs destroyed or modified.
Lost Primarchs - A Thousand Sons: In the novel A Thousand Sons by Graham McNeill, during the Triumph of Ullanor, Magnus mentions the missing primarchs to his brother Mortarion:
Lost Primarchs - The First Heretic: Games Workshop has shed a little more light on this subject in the Horus Heresy novel about the Word Bearers called First Heretic. It has been established that these "missing" primarchs were erased from Imperial records at least 43 standard years prior to the events of the Drop Site Massacre that would occur on Istvaan V.This is because only 18 of the established Space Marine Legions are referenced during the events that occurred at the city of Monarchia on the world of Khur, where the entire Word Bearers Legion and their Primarch Lorgar were formally rebuked by the Emperor of Mankind for their apparent laxity in bringing the atheistic Imperial Truth to newly Compliant human worlds during the Great Crusade.There was also a long-standing rumour amongst the Legiones Astartes that may explain the ultimate fate of the II and XI Legions. Around the time that both these wayward Legions were expunged from all Imperial records, it was said that the number of the Astartes in the Ultramarines Legion swelled in size until it eclipsed all of the other Legions.It is not known if this is merely speculation or it is established fact that the II and XI Legions of Space Marines were inducted into other Legions after they were officially expunged from Imperial records. Though interesting, this still does not explain what actually happened to the primarchs of the II and XI Legions:
Lost Primarchs - The Primarchs: In the anthology, The Primarchs, in the short story, "Feat of Iron," by Nick Kyme, when the Iron Hands Primarch Ferrus Manus becomes separated from his Legion and lost in subterranean tunnels, he stumbles upon twenty statues of the primarchs (though their faces are covered in masks).Manus recognises all but two of them. Interestingly, the masks covering the heads of those two were split and almost destroyed.
Lost Primarchs - Fear to Tread: In the novel Fear to Tread by James Swallow, Horus witnesses the Blood Angels primarch, Sanguinius, murdering one of his own Legionaries who had been affected by his Legion's burgeoning genetic curse, later known as the Red Thirst.Sanguinius confessed to his fellow primarch that he had been aware of the Flaw in his genome for several years, keeping the truth from both the Emperor and his fellow primarchs. But all efforts on his part to find a cure had, thus far, eluded even him.Horus then inquired of Sanguinius why would he not seek to ask their father (the Emperor) to intervene on his Legion's behalf in order to cure it?Sanguinius' angry retort to Horus' question implied that one of the Lost Legions might have suffered from a similar malady, and were therefore purged for their genetic impurity -- a fate that he would most definitely want to avoid.
Lost Primarchs - Descent of Angels: In the novel Descent of Angels by Mitchel Scanlon, when Zahariel El'Zurias receives a history of Old Night by Brother-Librarian Israfael, he informs the young initiate that their Primarch Lion El'Jonson has nineteen brothers.Since this novel takes place on Jonson's homeworld of Caliban in the 840s.M30, this possibly indicates that the Lost Primarchs were not yet removed from official Imperial records at this time.
Lost Primarchs - Legion: We are further illuminated on the subject of the fate of these two Legions in the novels Legion and Prospero Burns. In Legion it is mentioned that a Space Marine Legion had gotten in trouble before:
Lost Primarchs - Prospero Burns: In the novel Prospero Burns the Space Wolves Primarch Leman Russ discusses the inevitable execution of the Thousand Sons for Magnus the Red's performance of an act of maleficarum that drove his sorcery right into the heart of Terra and into the presence of the Emperor.This had revealed Magnus' own supposed treachery through defiance of the Imperial edicts banning the use of psychic sorcery at the Council of Nikaea. When asked if he was concerned over the fact that the unprecedented was about to take place, namely, Astartes fighting Astartes, Russ commented that this was not an unprecedented event, implying that his Space Wolves had been called on to perform this task once before.This might be an enigmatic reference to the possible destruction of the II and XI Legions, or it could be reference to the event known as the Night of the Wolf as mentioned in the novel Betrayer.This was a little-known incident that occurred shortly after the massacre of the entire planetary population of Ghenna by the World Eaters Legion. The Primarch Leman Russ had been charged by the Emperor to take his Space Wolves Legion to Ghenna to bring the World Eaters to heel:In the novel Prospero Burns, the character Kasper Hawser also states:This statement implies that the missing II and XI Legions were already gone prior to the Burning of Prospero, and thus, prior to the Horus Heresy.
Lost Primarchs - The Outcast Dead: In the novel The Outcast Dead, the character Evander Gregoras, the Master of the Cryptaesthesians, remarks that because of Magnus' violation of the Emperor's Decree Absolute from the Council of Nikaea for performing an act of maleficarum, the Emperor would have no choice but to make an example of His wayward son and the Thousand Sons Legion:This statement further vindicates the role of the Space Wolves Legion as the Emperor's chosen executioners -- to enact His will when carrying out censure against a fellow Space Marine Legion.
Lost Primarchs - Deliverance Lost: We are further illuminated in the novel Deliverance Lost, where the Primarch Corvus Corax of the Raven Guard recalls his first meeting with his father, the Emperor:This revelation indicates that the missing II and XI Legions were already lost and possibly expunged from all Imperial records by the time Corax was reunited with the Emperor on Lycaeus.This conversation also implies that the Lost Primarchs were more than likely lost in the early years of the Great Crusade in the late 30th Millennium, as the Emperor mentions that most of the other primarchs had already been discovered by the time he reunited with Corax.
Lost Primarchs - Vulkan Lives: In the novel Vulkan Lives by Nick Kyme, during a conversation between the Salamanders Primarch Vulkan and his Equerry Artellus Numeon on Kharaatan during the Great Crusade, the primarch confesses to his First Captain that he had seen the darkness in the hearts of his brother Konrad Curze, the primarch of the dreaded Night Lords Legion. Numeon questions whether it would be wise to discuss the matter with either Horus or Rogal Dorn, Vulkan replies:From Vulkan's reply it can be inferred that the II and XI Legions were sanctioned and purged for some reason.
Lost Primarchs - The Unremembered Empire: In the novel, The Unremembered Empire by Dan Abnett, when Lion El'Jonson arrives upon the Ultramarines' capital world of Ultramar, his brother Roboute Guilliman pulls him aside to speak to him about his plans for an Imperium Secundus.Located within the Ultramarines' fortress of Macragge Civitas is a chamber with twenty-one chairs, each constructed for the size of a primarch and one for the Emperor Himself. Each chair back is draped with banners, which displays the great seal of each Space Marine Legion. They are lined up at a long table draped with a pennant bearing the seal of Terra.The Lion takes notice that two of the chairs bear blank pennants that are made of plain, bleached, un-dyed cloth. El'Johnson comments to Guilliman that it is a shame that two of their brothers (the Lost Primarchs) will never be able to come to this chamber, in which Guilliman replies:
Lost Primarchs - Scars: In the novel, Scars by Chris Wraight, White Scars Primarch Jaghatai Khan muses about his two missing brother primarchs in his thoughts, which confirms their absence:
Lost Primarchs - Black Library Weekender Volume One: In the short story, Lost Sons by James Swallow, twenty Blood Angels Legionaries stand sentinel over their homeworld of Baal and its surrounding system, anxious for any word about their missing Primarch Sanguinius and the rest of their Legion which had gone missing five standard years earlier during their campaign into the Signus Cluster, by the order of the Warmaster Horus.They are surprised by the arrival of Tylos Rubio, a former Librarian and now a Knight-Errant of Malcador the Sigillite. He bears a matte-black tube in his hand, the case for a message scroll of photic parchment.The black scroll is a document of such rare import that it is more legend than eventuality. Twice before in living memory such messages were delivered to the homeworld of a Legiones Astartes.This implies that both the Lost Primarchs and their respective Legions had their own homeworlds, which also implies that they had received such a message of dire import, most likely declaring their respective Legions Excommunicate Traitoris.
Lost Primarchs - The Sigillite: In the audiobook, The Sigillite by Chris Wraight, Malcador, the acting Regent of Terra and one of his covert agents named Caleb, travel to the dungeons located deep beneath the Imperial Palace on Terra.After passing through many halls which contain relics and artefacts of Mankind's past, they finally pass by a massive door, at which point Malcador stops to dwell upon it for a moment. He informs Caleb that beyond this door was where the original lab for the Primarch Project was located until a separate location was built.As Caleb approaches the door he noticed that it is covered in symbols, many of which he recognizes as belonging to several of the Space Marine Legions, including the Dark Angels, the Luna Wolves, the Alpha Legion, etc.But Calab also takes note of two symbols that have been scratched out or had been worn away. When he presses his master for answers, Malcador merely brushes it off and states that no one went into this room anymore, and walked away. These were likely the icons of the missing II and XI Legions.
Lost Primarchs - The Horus Heresy - Book One: Betrayal: In The Horus Heresy - Book One: Betrayal by Alan Bligh, on the inside cover is an ancient galaxy map depicting the burgeoning Imperius Dominatus (ca. 892.005.M31). It lists all the major worlds that are involved in the galaxy-wide conflict that comes to be known as the Horus Heresy. Every known Space Marine Legion homeworld (both Traitor and Loyalist) is shown with its respective location.However, in the Segmentum Pacificus, there is a location listed as the "Finding of the Lost Son." This could be a reference to the rediscovery of the mysterious Alpharius, as he was the last primarch to be found during the Great Crusade, and his homeworld has never been revealed. Or it could be a veiled reference to the location where one of the Lost Primarchs was found.There is also a table in this book labeled: "Space Marine Legions extant at the time of the Horus Heresy," which lists the Legion number, name, and primarch. The listings for the II and XI Legions' primarchs have been redacted.Interestingly, the length of the black markings which redacts the II Legion's name is quite long, indicting that it is barely shorter than "Emperor's Children," while the name of the XI Legion is around the same length as the "Thousand Sons."The name of the II Legion's primarch is quite short and is nearly as long as the Primarch "Alpharius," which suggests only a single name.The name of the primarch of the XI Legion is about the same length as "Magnus the Red," which suggests either a first and last name or some sort of title or appellation.This book goes on to state:
Lost Primarchs - The Horus Heresy - Book Two: Massacre: In The Horus Heresy - Book Two: Massacre by Alan Bligh, there is a chronological timeline entitled: "Chronicles of the Final Years of the Great Crusade," pg. 19, which lists the Date, Event and the Legion that took part. Under entries for the dates, 965.M30 and 969.M30, the events listed say, <ALL DATA REDACTED>, both of which the Space Wolves Legion took part in. Possibly, these two events could be when the Space Wolves were sent to censure the II and XI Legions, as they were known to act on behalf of the Emperor as His "Executioners" as when they were sent to censure the World Eaters.However, in the novel The First Heretic by Aaron Dembski-Bowden, during a conversation between Lorgar and Magnus the Red that took place a mere seven solar months after the Razing of Monarchia (listed in the same timeline as 964.M30), this conversation could imply that the II and XI Legions had been stricken from all official Imperial records for quite some time. If both of these sources are correct, then it provides further evidence that both Legions were still active in some sort of fashion before whatever removed them from Imperial records.
Lost Primarchs - The Horus Heresy - Book Three: Extermination: In the Forge World book The Horus Heresy - Book Three: Extermination by Alan Bligh, pp. 79-80, when it speaks of the creation and early history of the XX Legion (the Alpha Legion), the information is fragmentary and often contradictory.During the creation of each nascent proto-Legion, each was raised first to active service in a staged process of testing and trials before the full active force was completed through mass recruitment. Each stage of creation would result in an expansion of the gene-seed implantation on progressively larger groups of neophytes. The last of these preliminary stages was, according to sources, the "Alpha" induction.This was believed to be the first non-experimental implantation, and its purpose was to create a proto-Legion at minimum fighting strength to be field-tested in open battle. It is further stated that at this stage, it is notable that in the case of the [REDACTED] this process failed. This could imply that one of the Lost Legions failed early on due to some genetic deficiency in their gene-seed.The same source states that there were three outstanding theories as to why the XX Legion was temporarily "side-lined" at the proto-Legion stage (1,000-2,000 Astartes) while their contemporaries underwent rapid expansion and deployment.The second of these posits that there was suspicion that some hidden problem or potential flaw had been discovered which prevented the proto-Legion's expansion -- although this in many ways seems unlikely; for it is to suggest the Emperor was either unable or unwilling to solve such a problem and equally unwilling to ruthlessly eradicate a failed experiment as he had done before. Perhaps this is a passing reference to one of the Lost Legions -- that they were ruthlessly eradicated after having demonstrated some sort of genetic flaw in their gene-seed.There are also veiled references, though no outright evidence, to link a proto-Legion to the Emperor's later and eternally sealed gene-craft project to create the Legio Custodes, their involvement in the Labryk Polaris incident or the aborted [REDACTED] experiment which has long been the subject of dark rumour. What this last bit of information refers to is not known.