Sanctioned Psyker - Divination: Diviners seek to discern the hidden past and know the course of future events. Their abilities allow them to look into the Immaterium to find the answers they seek. Their art is horribly taxing, though. The Warp lies heavy on diviners; many of them are morose and sullen individuals. Insanity is common amongst their ranks.Divination is the most widely known psychic discipline, mainly due to use of the Emperor's Tarot.Divine Shot - Using this power enables a diviner to make near-impossible ranged shots, allowing them to strike virtually any target they can perceive. They must concentrate on a single firearm or other missile weapon in their possession and the ammunition it carries before casting their psychic gaze into the Warp to search down the near-infinite paths of potential future trajectories. When they finds the one they seek, the diviner shoots, and while the damage to the target may vary, the attack cannot be avoided in any way. In effect, a diviner automatically hits any one target they can see regardless of range. Only one shot automatically hits, even if the diviner is using a semi-automatic or automatic weapon.Dowsing - By focusing their mind the diviner can single out an object or person somewhere in their immediate vicinity, pushing aside all other distractions until they can unerringly find it. First the psyker must choose an item or person to be the subject of the power. This can be anything, but it must be a specific item. Once the pysker has chosen their subject, they attempt to use the power. The following factors can determine how effective this power proves to be:The diviner is intimately familiar with the subject (an object they have been carrying for a long time or a person they know well).They have a portion of the subject (a lock of a person's hair, a stone chip from a statue).The subject is within 100 metres.The subject is over 500 metres away.The subject is surrounded by others of its kind (i.e. a person in a crowd, a key in a drawer full of keys).Far Sight - Some diviners are capable of opening their inner eye to clairvoyantly perceive events that occur at places far away from them. Far Sight may be used to make the psyker aware of a single space anywhere within a 1 kilometre range of this power. The psyker need not be aware of the destination; they merely need to identify how far away they need to cast  their senses (for example: "I look two kilometres to the west."). Should the point a diviner selects be inside a solid object, such as a wall, tree, cliff face or the like, the power simply fails. The psyker may use Far Sight to cast their clairvoyant view inside buildings, bodies of water, pockets of gas and so on without impediment.Glimpse - A diviner peers into the future, sensing the manifold web of different possible pathways and potential outcomes.Precognitive Strike - Like a spider on a web, a diviner is able to sense disturbances to their immediate future. This ability to read possible outcomes lets them anticipate the movement of their opponents.Precognitive Dodge - A diviner may manipulate universal probability to their own advantage. The threads of their immediate future appear clearly in their mind. The diviner has the power to dodge projectiles before they've been fired. When the diviner manifests this power, they can walk into combat with what appears to be astounding grace (or incredible luck), weaving their way through fields of gunfire without a scratch.Preternatural Awareness - Casting their perception from the limited vessel of their bodily senses, a diviner gains an unnatural awareness of the world around themselves. Their eyes roll white within their sockets and their senses roam about themselves, at once glancing above, behind, before and sideways. They also gain impressions of future events, granting them uncanny accuracy in anticipating what is to come.Psychometry - Intense displays of emotion leave a psychic "residue" on objects and places exposed to them. Similarly, anything that has been actively carried or used by an individual for a long time will eventually pick up similar psychic impressions. With this power, a diviner can read the psychometric traces that others leave behind, giving them images directly connected to the place or object in question. These traces often take the form of sensory data. For example, a diviner may taste the hot blood-tang of murder, or smell the rank sweat-stench of desperation. A diviner may use this power in one of two ways. First, they may use it to divine the impressions of an object, or, second, they may use it to divine psychic impressions in an area. In the case of the former, they must be handling the object. In the case of the latter, they may divine any pertinent details that occurred within a number of metres equal to the strength of their will. The quality and nature of the information depends on how long a diviner sustains the power. The psyker derives a new piece of information depending on how much time is spent handling an object or concentrating on an area.Peronal Augury - Personal Augury allows a diviner to peer into the fate of a single, willing target. They might warn the querant of impending dangers, opportunities and even divine specific advice for their client. To begin the augury, a diviner clasps the hands of their client, and asks them to specify a circumstance that they wish divined. This may be as detailed as, "What terrors does the headquarters of the Barbed Chalice hold?" or as vague as, "How can I please my Inquisitor?" The more precise the question, the more specific the reading may be. Once the question is established, the diviner and client spend the next thirty solar minutes using his Psychic-foci. This may be reading the Emperor's Tarot, casting runes, examining entrails, or any other such act of divination that can be used by the diviner to focus their power.Soul Sight - Diviners are said to be able to read a person's shifting aura, the ghost self of their soul they unconsciously project into the Warp. From observing the nature of this aura, they can learn many things about a person's emotions and feelings: from their current emotions, to habitual moods, to their levels of injury, and even any addictions or mental illnesses they may suffer from. When this power is manifested, the diviner may try to read the aura of any person they can see. The diviner must manifest this power each time they wish to view an additional person's aura.