vizn3r/warhammer40k-lore huggingface dataset:
TX-4 Piranha - Upgrades: TX4 Piranhas can also be equipped with any of the following Tau vehicle upgrade systems:Automated Repair System - Automated Repair Systems consist of dispensers which release tiny maintenance Drones which swarm over damaged weapon and drive systems, repairing them in the midst of battle.Advanced Targeting System - An Advanced Targeting System assists the vehicle's gunner by identifying targets of particular value or danger, and plotting fire plans to counter them.Blacksun Filter - Blacksun Filters allow the vehicle's gunners to accurately see and target enemies in low-light conditions.Decoy Launchers - Decoy Launchers are a form of defensive measure that is mounted near the engines. They are capable of firing clouds of reflective strips and sophisticated electronic decoys, which are combined with flare and chaff launchers to protect the vehicle's thruster arrays from enemy missiles.Disruption Pod - Disruption Pods display distorting holographic images in the visual and electromagnetic spectra to make the vehicle harder to target.Flechette Discharger - Flechette Dischargers line the hull of the Piranha and fire high-velocity flechettes at infantry which try to assault the vehicle.Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems.Target Lock - A Target Lock computer automatically identifies potential targets and plots fire plans accordingly. This grants the gunners more choice and accuracy in engaging various targets.Targeting Array - Computer-aided Targeting Arrays are sophisticated targeting systems that aid the gunners' aim in firing upon enemy targets.
TX-4 Piranha - Optional Weapons: Seeker Missiles - Piranhas can also optionally have up to two Seeker Missiles in addition to their primary and secondary armaments. Each Seeker Missile is most effective when fired and guided by Marker Lights. Seeker Missiles are especially deadly when mounted on Piranhas, as their ability to rapidly position themselves on the flanks of a battlefield allows the Seeker Missiles to strike at more vulnerable side or rear armour of enemy vehicles.
TX-4 Piranha - TX-42 Piranha: With the success enjoyed by Piranha squadrons during both the Taros Campaign and other conflicts across the expanding Tau Empire, it was inevitable that other vehicles based on the design would soon emerge from various Tau Septs. The TX-42 is the newest incarnation of the original Piranha, intended to fulfil the role of a heavy gunship designed for frontline operations in support of Tau armoured units instead of a lightly armed reconnaissance craft. Compared to its progenitor, the TX-42 carries a much heavier weapons load, including twin-linked Rail Rifles, twin-linked Missile Pods, twin-linked Fusion Blasters or twin-linked Plasma Rifles. TX-42s retain the ability to carry a small number of Seeker Missiles into combat, which can then be launched by other Tau Empire units using the Marker Light network to direct their weapons fire.The TX-42 also features a reworked crew compartment, providing much greater protection to the two-man crew enclosed within. Although the compartment remains open, the increased armour allows the TX-42 to brave weapons fire that would have quickly destroyed the Piranha, allowing it to deliver pinpoint heavy weapons strikes in even the heaviest fighting.Still in the prototype stage of development, the TX-42 has yet to be mass-produced. In fact, it has so far been reported in use only amongst forces originating from the Sa'cea Sept. These forces are expanding through the Perdus Rift region as part of the Tau's Third Sphere Expansion and appear to be conducting tests of this new vehicle in combat conditions. Should these tests prove successful, it is likely the design will quickly spread to Tau cadres across the Empire.
TX-4 Piranha - Notable Pilots: Ghovah - The most famous Piranha pilot was Ghovah, from the Vior'la Sept, who claimed over 1,000 kills during his service fighting for the Tau Empire. His most famous victory, however, occurred after his retirement from the frontiers to a training position. An Ork invasion thrust Ghovah back into battle when the Greenskins attacked Vior'la's largest moon. Only Ghovah s half-trained Piranha cadre stood between the mechanised greenskin army and the destruction of the vital food producing moon base. With Ghovah leading the way, the Piranha squadrons darted in interweaving patterns to attack the columns of ramshackle Ork vehicles. Piranhas with Burst Cannons concentrated on the lightly armoured Warbikes and Trukk transports, while the Fusion Blaster-equipped skimmers dealt with the heavily plated Battlewagons and tanks. The Orks broke off their drive towards the Earth Caste agri-centres and attempted to engage Ghovah's Piranha teams. In the ensuing battles, the agile skimmers feinted and fled, setting the Orks up for repeated counter attacks. The greenskins finally broke when, even while losing control of his crippled Piranha, the elder Tau steered his vehicle straight into the Warboss's battlewagon, causing it to erupt in flames. Ghovah’s unstinting skill and sacrifice were noted and he was, posthumously, named a hero of the Tau Empire.
TX-4 Piranha - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number85673-908461Main ArmamentBurst Cannon in chin turretDesignationLight SkimmerVehicle CodenamePiranhaSecondary Armament2 Gun DronesVehicle TypeGrav-SpeederCrew2 (Pilot, Co-Pilot)Traverse120°Weight4.5 tonnesElevationFrom -46° to +5°Length5.7 metresAmmunition2000 roundsWidth6.4 metresArmour TypeNano-Crystalline AlloyComposition Unknown to the Adeptus MechanicusHeight2.4 metresMax Recorded Speed160 kilometres per hourSummary:Light Combat Vehicle; Can also mount a Fusion Blaster and Seeker Missile Rack
TX-4 Piranha - Sources: Apocalypse: Reload, pg. 46Apocalypse Warzone: Damocles, pg. 54Codex: Tau Empire (7th Edition), pp. 26, 92Codex: Tau Empire (6th Edition), pg. 47Codex: Tau Empire (4th Edition), pg. 39Deathwatch: Rites of Battle (RPG), pg. 195Imperial Armour - Apocalypse, pg. 80﻿Imperial Armour - Apocalypse (Second Edition), pg. 82Imperial Armour Update 2006Imperial Armour Volume Three - The Taros Campaign, pp. 181-183Imperial Armour Volume Three - The Taros Campaign (Second Edition), pp. 152-153, 263War Zone Damocles: Kauyon, pg. 185War Zone Damocles: Mont'ka, pg. 187
Tyberos - Tyberos: Tyberos, "The Red Wake", Reaper Lord of the Void, is the Chapter Master or "Shade Lord" of the Carcharodons Chapter of  Space Marines and ship's master of the fabled battle barge Nicor. He also serves simultaneously as Company Master of the Carcharodons' elite 1st Company, better known as the "Red Brethren."A giant, even for an Astartes, Tyberos dwarfs even his fellow void brothers. He is utterly immovable, a vast, silent presence whose pronouncements are always final. In battle, it was a special privilege for his fellow void brothers to witness the elemental destruction unleashed when the master of the Carcharodons was called upon to render bloody judgement upon the enemy.It was his practice to distribute the Veteran brothers of his 1st Company among the other companies of the Chapter, to serve as both fearsome force multipliers and as his eyes, ears and enforcers. They ensured that all Carcharodon fleets did not stray from their Chapter loyalties.Tyberos served as the Force Commander of the units deployed as part of their unlooked-for and savage intervention in the Badab War. He often led his brethren Terminators of the elite 1st Company in bloody assault after bloody assault, carving a path of mangled corpses through the Secessionist Astartes forces of the Badab campaign with his twin artefact gauntlet weapons, Hunger and Slake.
Tyberos - History: During the Badab War, the mysterious Chapter known as the Carcharodons arrived without warning in the Maelstrom Zone in 910.M41, unlooked for by either the Loyalists or Secessionist forces. The sudden appearance of their fleet on the edge of the Golgothan Wastes initially caused considerable alarm on both sides.Led by their baleful First Captain Tyberos, also known as "The Red Wake," the Carcharodons were the subject of considerable suspicion by the Loyalists upon their arrival. Surprisingly, their presumed commander Tyberos offered his cooperation with the Inquisitor Legate responsible for prosecuting the Badab War as well as Lord Commander Carab Culln of the Red Scorpions Chapter who served as the overall commander of the Loyalist Astartes forces.Tyberos presented them with the Notices Patent of his Chapter, affirming its rights and titles issued by several High Lords of Terra and Inquisitors long dead. To verify his identity, Tyberos even submitted personally to psychic probing and gene-sampling by the Inquisitor Legate's staff.Entering their final bitter stages of the campaign both the Inquisitor Legate and Lord Commander Culln knew that such a force would prove invaluable in pressing the attack and bringing the conflict to a swift and absolute conclusion.The Inquisitor Legate vouched for the Chapter and Lord Commander Culln accepted the Carcharodons into his line of battle, though he was still wary of their loyalties and deeply concerned that their long voyage into the darkness of the outer void had led them to significantly deviate from the Codex Astartes. Despite misgivings as to the Carcharodons' methods, Culln was unable to deny the Chapter's effectiveness.During this conflict, Tyberos gained a dark fame for his brutal combat prowess and the two ancient relic-gauntlets with which he carved a path of mangled and shredded corpses through the Secessionist forces. Tyberos led his elite Terminator Squad in bloody assault after bloody assault, their savagery unmatched throughout the Badab War.Those that witnessed the ferocity of the Carcharodons' commander tell of a blood-splattered killing machine that left a path of destruction and mangled bodies in his wake. Based upon the battle barge Nicor, Tyberos was often seen at the forefront of every assault leading the Chapter's Veterans of the elite 1st Company.This Assault Terminator Squad was equipped with Lightning Claws and led by their deadly commander in bloody assaults against all those who would defy the will of the Emperor.
Tyberos - Appearance: Tyberos wears a pattern of Tactical Dreadnought Armour that has been heavily modified to suit his stature. Dozens of brass bonding studs gleam atop slab-plates of grey ceramite, layered over blocks of plasteel reinforced with rods of adamantium.A skull, the bone yellowing and ancient, dangles from a chain at the giant's waist, its eye sockets as dead and soulless as the black lenses of the Red Wake's boar-snouted helm.Tyberos is never seen outside of this archaic suit of Terminator Armour, but when revealed his face is a corpse-white nightmare with half the bones of his face exposed in a bloodless grimace while his eyes are a soulless, depthless black.When he communicated with the other Loyalist Astartes commanders during the Badab War, he never spoke above a soft whisper that always carried the promise of death.More terrible yet are the two great gauntlets he always wears. Named Hunger and Slake, these ancient Power Fists combine wicked power talons with twin-linked underbite chainblades.The carnage they can unleash had to be seen to be believed. The entire suit of ancient battleplate throbs with the vast power necessary to keep its thick servo bundles active, and the very air in the Red Wake's presence feels alive with the potency of the supreme predator.
Tyberos - Wargear: Terminator Armour (Modified Pattern)Hunger and Slake - Tyberos' modified Terminator Armour is equipped with a pair of unique Lightning Claws with which he has developed a murderous degree of skill. Named Hunger and Slake, each of these heavy gauntlet-like devices of uncertain origin combine barbed power blades and an inner maw fitted with underbite mechanised chainblades that make use of adamantium teeth. These gauntlets' pattern and manufacture are unknown to the Tech-priests of Mars. How Tyberos acquired these archeotech weapons is a matter of conjecture. However, it is whispered within the Chapter that this pair of ancient Lightning Claws once belonged to the Raven Guard Legion's 18th Chapter -- the very same Terran formation that was exiled to the Outer Dark by Primarch Corax himself after he assumed command of the XIXth Legion. This expeditionary fleet was tasked to bring the light of the Emperor to the Ghoul Stars, and later became a Renegade Blackshield force known as the Ashen Claws. Unknown to the wider Imperium, this group of Renegades managed to survive into the modern era, and still had dealings with the Carcharodons to trade for technology or new recruits. Sometime in the past, during one of their bartering negotiations, Tyberos was provoked into a duel with the Ashen Claws Chapter Master, Nehat Nev. Following the brutal and presumably bloody fight, the "Red Wake" emerged triumphant, and claimed Hunger and Slake as his prize. Since then, the Renegade lord still seethes at their loss, and continues to provoke the Carcharodons' ire whenever the Chapter is forced to deal with these Renegades.Teleport Homer
Tylos Rubio - Tylos Rubio: Tylos Rubio was an extremely powerful Space Marine psyker during the Great Crusade era of the early 31st Millennium, who had once been a Codicier of the Ultramarines Legion before the Emperor of Mankind’s formal decree at the Council of Nikaea had banned the Astartes Legions' use of psykers, including their own corps of Librarians.Honouring his oath to the Emperor, Tylos surrendered his Librarian panoply and wargear, and returned to the lines as an ordinary Battle-Brother. He would later be recruited by Nathaniel Garro, a former Death Guard Battle-Captain, during the infamous Battle of Calth to become one of Malcador the Sigillite's Knights-Errant. Later, he was chosen as one of the eight Astartes who formed the core of the Grey Knights Space Marine Chapter.
Tylos Rubio - Istvaan III: Several Terran years later, Tylos Rubio accompanied Garro, and another Loyalist Astartes, a former World Eaters Captain named Macer Varren, to the devastated world of Istvaan III, to recruit the seventh and final warrior of their new fellowship -- Garviel Loken, a former Captain and member of the Mournival of the Sons of Horus. Though Istvaan III was now a barren graveyard of a planet, appearing devoid of all life, somehow Loken had survived the Traitor's final orbital bombardment and eked out a bleak existence on the planet's blighted surface amongst the ruins of the capital of Choral City for several years.Loken had been driven mad by the horrors he had experienced and believed that he had been rejected by Death itself. He experienced a form of amnesia and could no longer recall his own name, taking upon himself the new identity of "Cerberus," believing himself to be the sole remaining champion of the Emperor and Loyalist in the galaxy until he was confronted by Garro and his fellow Astartes.After their arrival on the surface of the planet by Thunderhawk, Rubio, Garro and Varren encountered a handful of what they believed to be human survivors who spoke of a beast that hunted them. Taking matters into his own hands, Garro went to the lair of the so-called Beast of Istvaan III, and on discovery of the long-dead headless corpse of Tarik Torgaddon, he was attacked by the unkempt, nearly-psychotic "Cerberus."During his fight with Loken, Varren urged the mad Astartes not to endanger the civilian refugees nearby. Garro wanted to put the insane Astartes out of his misery, but Varren argued that they had already lost too many brothers to Horus' treason. After a lengthy battle, during which Cerberus escaped, Garro and his companions discovered that the human "survivors" of the virus-bombing of Istvaan III were in fact daemonhosts who had been transformed into undead Plague Zombies of Nurgle when the terrible consequences of the bombing had weakened the barrier between the Immaterium and Istvaan III, allowing the Plague Lord's influence to reign supreme.Garro and his Loyalist Astartes managed to defeat the foul creatures with the aid of Cerberus; however, once the undead had been destroyed, Garro and Cerberus had one more one-on-one combat match, as Loken mistakenly perceived the group of Loyalist Astartes as Traitors who had come to kill him. It was during this final fight that Garro managed to reach through the amnesia and fractured awareness of Cerberus to the core of the good man that remained deep within his psyche, reminding him of who he truly was, and that the Emperor still had a use for him in rooting out the corruption that was staining the Imperium.Aware of his true identity once more and how he had come to be stranded amidst the ruins of the Choral City of Istvaan III, Garviel Loken joined Garro and his team. With his assemblage of warriors now complete, Garro and Loken left Istvaan III for Luna to receive their first mission from Malcador the Sigillite. Rubio's fate after the Horus Heresy remains unknown.
Tylos Rubio - Later Actions: After the majority of the Blood Angels Space Marine Legion and their Primarch Sanguinius disappeared in the Signus System and were presumed lost, Rubio was sent by Malcador the Sigillite to Baal to meet with Warden Arkad, the acting Regent of Baal. Arkad and twenty fellow Blood Angels stood guard on their Legion's homeworld, desperate for news of their brothers, but all travel and communication with the Signus System has been effectively blocked by the malignant Ruinstorm that had been summoned into being by the Traitors and now stood between the two systems.Surprised by the arrival of Rubio, the Knight-Errant had the misfortune of being the bearer of bad tidings: by order of the Regent of Terra, the Blood Angels Legion were hereby ordered to disband and have their Legion's resources divided amongst the remaining Loyalist Legions. Warden Arkad and his battle-brothers vehemently protested the Sigillite's command, arguing that as long as a single Son of Sanguinius yet drew breath, they could indeed rebuild their Legion. But due to serious time constraints, the Loyalists could ill-afford letting such valuable resources fall into the hands of the Traitors.Rubio sympathised with his cousins' outrage and the pain over the disbandment of the Blood Angels, for he knew what it was like to lose a Legion, having been exiled from his own due to his violation of the Emperor's Decree Absolute when he utilised his powers to save Captain Garro on Calth. The Knight-Errant went on to explain that a new organisation was being formed in order to counter the dark powers that Horus Lupercal had aligned himself with.Disregarding the Sigillite's messenger, Warden Arkad and his Battle-Brothers vowed to undertake a suicidal journey in order to find their missing Primarch or carry the fight directly to the Warmaster himself. When Rubio attempted to stop Arkad, the Librarian came close to being slain by the remaining Blood Angels, but was miraculously saved by an unexpected astropathic message received from the Signus System, stating that Sangunius and the Blood Angels yet lived. Warden Arkad ordered Rubio to depart Baal, for he would have to return to the Sigillite empty-handed. Satisfied that the Blood Angels had survived, Rubio was only too happy to do so.
Tylos Rubio - Echoes of Fate: At Calth, Tylos Rubio heard the pre-echo of disaster as the Word Bearers' betrayal approached, yet he rejected it, heeding instead his oath to his Primarch and to the Emperor to uphold the Edict of Nikaea. Once he foresworn that oath and replaced it with one of still greater portent, Rubio then listened for the ever-present ghost-voices that warned of approaching betrayal, knowing that to ignore them as he did at Calth would be to invite still greater a tragedy even than befell that world.
Tylos Rubio - Psionic Fury: Rubio carried a force sword through which he was able to focus his psionic power to an unprecedented degree.
Tylos Rubio - By Falsehood Cloaked: The Knights-Errant were gifted by the highest offices of the Mechanicum with many technological artifices, one of the most wondrous and guileful of which was known simply as 'Falsehood'. Such devices took many different forms and had varying effects, but that used by the Knights-Errant in open battle projected a psycholuminal sphere about them that distorted their appearance, allowing them to infiltrate the battlefield unseen and, even once detected, made it all but impossible for a foe to draw a bead upon them.
Tylos Rubio - Wargear: Artificer ArmourParagon BolterMaster-Crafted Bolt PistolForce SwordPsychic HoodIron HaloFrag & Krak Grenades
Typhon-Styx Protectorate - Typhon-Styx Protectorate: The Typhon-Styx Protectorate is a minor league of the Leagues of Votann located in the galactic core.It is an ancient, and well-established Kin power bloc. No league boasts greater or more indomitable fortifications in its space than the Typhon-Styx. The Typhon-Styx Protectorate seek always to render themselves indomitable, so that they may be unassailable by enemies and invaders.Their Oathbands lean towards steady and relentless strategies, advancing from one defensible position to the next and allowing waves of enemy counter-attacks to smash themselves apart against swiftly-raised ramparts and tanks, dug in as temporary bunkers.The holds of the Typhon-Styx are, without exception, massively fortified. They are forever being improved by the league's diligent Brôkhyrs.
Typhon-Styx Protectorate - Trivia: The Typhon-Styx Protectorate is named after two concepts from ancient Greek mythology, the divine monster Typhon and the River Styx.Typhon was a monstrous serpentine giant and one of the deadliest creatures in Greek mythology. According to Hesiod, Typhon was the son of Gaia and Tartarus. Typhon attempted to overthrow Zeus, the king of the Olympian gods, for the supremacy of the cosmos. The two fought a cataclysmic battle, which Zeus finally won with the aid of his thunderbolts. Defeated, Typhon was cast into Tartarus, or buried underneath Mount Etna, or in later accounts, under the island of Ischia.The Styx is a mythological river that forms the boundary between Earth (Gaia) and the ancient Greek Underworld. The Rivers Acheron, Cocytus, Lethe, Phlegethon, and Styx all converge at the centre of the underworld on a great marsh, which sometimes is also called the Styx.The use of these names here coincides with the general reliance upon the mythological nomenclature and imagery, particularly that of legendary giants, used in the fictional culture of the Leagues of Votann.
Typhon Heavy Siege Tank - Typhon Heavy Siege Tank: The Typhon Heavy Siege Tank is a super-heavy siege tank that was used by the Space Marine Legions during the Great Crusade and Horus Heresy.The Typhon is a variant of the super-heavy Spartan Assault Tank also used by the Legions, and both were developed simultaneously using the same hull, armour, and chassis design.While the Spartan Assault Tank was developed by the ancient Mechanicum in response to the Space Marine Legions demanding a vehicle as powerful and versatile as the Land Raider Proteus yet also having the ability to carry Terminators into combat, the Typhon was developed at the request of Perturabo, primarch of the Iron Warriors Legion, who wanted a tank that could rival the great artillery batteries of the Imperial Army in firepower, but maneuver and deploy at the speed of a Space Marine force.The Typhon Heavy Siege Tank was used in small numbers by many of the Space Marine Legions during the Great Crusade and the Horus Heresy, and in much larger numbers by the Iron Warriors and Imperial Fists who specialised in siege warfare.After the Legions were broken down into Chapters during the Second Founding, it is unknown if the newly-formed Space Marine units retained any of these powerful vehicles in their armouries.It is also unknown if the Adeptus Mechanicus is able to build new Typhons in the 41st Millennium or if the technology has been lost like so much else from the Great Crusade era.
Typhon Heavy Siege Tank - Armament: The Typhon, named after the Great Beast of ancient Terran myth, is armed with a single, massive, forward firing cannon known as the Dreadhammer Siege Cannon.This massive weapon was designed in part by the Iron Warriors' Primarch Perturabo himself and is a modified version of an unknown class of static siege gun that was used to pound cities into dust.The weapon fires massive, multi-tonne shells that are powerful enough to liquify flesh and bone and destroy even the most well-fortified bunkers and strong points.The Typhon's structure is so densely constructed and heavily reinforced to withstand the force of its main weapon that it has the side effect of being able to completely pulverise anything smaller than itself, allowing the tank to cross through difficult terrain, such as rubble, wrecks, ruined buildings, or barricades with little difficulty.Other than the tank's main weapon, the Typhon is only lightly armed compared to the Spartan Assault Tank or the Land Raider Proteus, featuring only two sponson-mounted Lascannons or Heavy Bolters, one on each side.The tank was always outfitted with a Searchlight and Smoke Launchers. The Typhon could also be outfitted with a Hunter-Killer Missile Launcher for extra firepower or Armoured Ceramite Plating for better protection from enemy fire.The tank could also be equipped with a variety of pintle-mounted weapons including a twin-linked Bolter (Combi-Bolter) or other Combi-Weapon, a Heavy Bolter, a Heavy Flamer, a Multi-Melta, or a Havoc Missile Launcher.
Typhon Heavy Siege Tank - Unit Composition: 1 Relic Typhon Heavy Siege Tank (41st Millennium Only)1 Legion Typhon Heavy Siege Tank (31st Millennium Only)
Typhon Heavy Siege Tank - Wargear: A Relic Typhon Heavy Siege Tank is armed and equipped with:Dreadhammer Siege CannonSmoke LaunchersMachine Spirit (artificial intelligence)Crushing Tracks - The Cerberus can crush smaller vehicles under its behemoth weight.A Relic Typhon Heavy Siege Tank may take the following sponson-mounted weapons:2 Heavy Bolters2 LascannonsA Relic Typhon Heavy Siege Tank may take one of the following pintle-mounted weapons:Storm BolterHeavy BolterHeavy FlamerMulti-Melta
Typhon Heavy Siege Tank - Horus Heresy Wargear: During the Great Crusade and Horus Heresy the Typhon Heavy Siege Tanks of the Legiones Astartes featured different weapon loadout options than those still found during the 41st Millennium.A standard Legion Typhon Heavy Siege Tank is armed and equipped with:Dreadhammer Siege CannonSearchlightSmoke LaunchersFlare ShieldMachine Spirit (artificial intelligence)Crushing Tracks - The Spartan can crush smaller vehicles under its behemoth weight.A Legion Typhon Heavy Siege Tank may take the following sponson-mounted weapons:2 Heavy Bolters2 LascannonsA Legion Typhon Heavy Siege Tank may take one of the following pintle-mounted weapons:Twin-linked Bolters (Combi-Bolter)Combi-WeaponHeavy BolterHeavy FlamerMulti-MeltaHavoc Missile LauncherLegion Typhon Heavy Siege Tanks may also have a variety of vehicle equipment such as:Hunter-Killer Missile LauncherArmoured Ceramite Plating
Typhon Heavy Siege Tank - Adeptus Mechanicus Technical Specifications: Typhon Heavy Siege TankVehicle Name:Typhon Heavy Siege TankMain Armament:Dreadhammer Siege CannonForge World of Origin:Mars/Anvilus IXSecondary Armament:2 sponson-mounted Lascannons or Heavy BoltersKnown Patterns:I-IIITraverse:N/ACrew:Commander, Driver & GunnerTraverse & Elevation:Sponsons -10°-5° / +20°Powerplant:Unidentified meta-thermic hybrid, with auxiliary reactorMain Ammunition:12 roundsWeight:170 tonnesSecondary Ammunition:Unlimited cell feedLength:10 metresArmour:Width:6.1 metres with sponsonsHeight:5 metresSuperstructure:95mmGround Clearance:0.5 metresHull:95mmMax Speed On-Road:35 kphGun Mantlet:UnknownMax Speed Off-Road:30 kphVehicle Designation:UndesignatedTransport Capacity:N/AFiring Ports:N/AAccess Points:2 Side Doors, 1 Top Hatch (Crew Only)Turret:N/A
Typhon Heavy Siege Tank - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 18Imperial Armour Volume 2, Second Edition - War Machines of the Adeptus Astartes, pp. 108-111Imperial Armour Volume 13 - War Machines of the Lost & The Damned, pp. 62-63The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pp. 46-47, 225, 249The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 130The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 126-127The Horus Heresy - Book Six: Retribution (Forge World Series) by Alan Bligh, pg. 150The Horus Heresy: Legiones Astartes - Age of Darkness Army List, pg. 87Forge World - Typhon Heavy Siege Tank
Typhon Primaris - Typhon Primaris: Typhon Primaris was a jungle-covered Imperial Feral World found in the Sub-sector Aurelia of the Korianis Sector, in the Ultima Segmentum, and was one of the primary recruiting grounds for the Blood Ravens Space Marines Chapter. Its population primarily consisted of a small number of human settlements and several klanz of Feral Orks.During the events of Dawn of War II in the late 41st Millennium a Craftworld Aeldari Warp Spider Exarch was provoking the Orks to attack Imperial outposts and villages, and the Space Marines of the Blood Ravens Chapter intervened. However, unknown to them, Typhon Primaris had been infested with Tyranid Genestealers and some plants and animals became mutated by the Tyranid organisms, killing the human settlers' livestock.Soon after, a Tyranid splinter of Hive Fleet Leviathan appeared over the lush planet, drawn by the Genestealers' psychic emanations, threatening to engulf the entire star system, though this Hive Fleet was defeated by the Blood Ravens in the course of the conflict known to that Chapter as the First Aurelian Crusade.Ultimately, to deal with the ongoing Tyranid and Chaos threat approximately a standard decade later, an Exterminatus action was carried out upon the world by an Imperial Retribution Fleet under the command of the Inquisition's Ordo Malleus on the orders of the Puritan Inquisitor Adrastia during the Third Aurelian Crusade, leaving it a barren, blasted Dead World.
Typhoon Missile Launcher - Typhoon Missile Launcher: The Typhoon Missile Launcher is a type of Imperial Missile Launcher mounted on Space Marine Land Speeder Typhoons and on the Stormtalon gunship. They are similar to the Cyclone Missile Launcher but fire heavier missiles more rapidly than the Cyclone Launcher.They are useful in that Typhoon missiles are gyro-stablised so that they can be undergoing rapid movement whilst still launching accurately, unlike the munitions used by standard Missile Launchers. This quality is essential for a weapon used onboard the lightly armoured and extremely mobile Landspeeder.
Typhus - Witch-blooded: Typhus' original name was Calas Typhon, and he hailed from the Death Guard Legion's toxic homeworld of Barbarus. Typhon possessed the blood of the mutant psyker warlords that had ruled the planet before being defeated by Mortarion, the Death Guard's primarch, who had been exiled to Barbarus through the Warp from Terra by the Dark Gods.Typhon was in fact a half-breed, the result of one of the Overlords of Barbarus taking an unhealthy liking to his Human mother. For this sin, his mother's fellow villagers later drowned her after she bore her hybrid offspring.As a child upon the toxic planet of Barbarus, Calas Typhon was troubled by nightly phenomena over which he believed he had no control. Objects would shudder and smash around him whenever he was frightened or angered, and plants would wither and die under his gaze.These phantom powers troubled him greatly, but he resolved to turn them to his advantage. By the time Typhon reached maturity, he had learned to master the psychic energies that resonated within him each night; a feat of will that impressed his elders mightily. With this act, Typhon became stronger in his resolve to succeed than any of his peers.When Mortarion defected from the service of the High Overlord Necare after witnessing their atrocities against the Human population of Barabarus, Typhon was the first person the young primarch encountered and the young adolescent helped lead him to safety in the Human-settled lowlands of Barbarus. During his early adulthood, Typhus was a champion of Mortarion's early Death Guard militia in his war against the Overlords of Barbarus.When the Emperor reclaimed His lost son Mortarion from the poisonous mists of Barbarus, and reunited him with the transhuman warriors born from his gene-seed, Typhon was amongst those chosen to join their ranks. His clan's citadel had been visited by the Apothecaries of Mortarion's new Space Marine Legion, and during their assessments, Typhon's inner strength had shone through.The esoteric processes by which Typhon became a member of the Death Guard are lost to even his memory, but when he learned that his Legion spurned the use of mental powers, Typhon quickly learned to suppress his psychic potential. His primarch Mortarion frowned on the use of such arcane tactics, seeing them as a crutch unbecoming of true warriors and a reminder of the terrible abilities also wielded by the hated necromantic Overlords of Barbarus.Instead, Typhon fell back on the iron will and rugged stamina that had seen him ride out the events of his tumultuous childhood. This, in itself, was a remarkable resource -- Typhon outlasted all others in the toxin-trials and marathon endurance contests staged by his nascent Legion.
Typhus - Typhon's Ascension: Such was his strength of mind and body that Mortarion soon favoured his old friend Typhon above all others, elevating him to first captain of the Death Guard Legion. Such an honour was not lost on the stoic warrior. If Calas Typhon could win such a glorious post without even making use of his hidden psychic abilities, he was truly destined for greatness should circumstances change.As the errant worlds of the galaxy were brought to Imperial Compliance, Typhon distinguished himself again and again. He became first a knight and then a warrior king who contributed greatly to his Legion's success in the Great Crusade. Typhon's ability to shrug off the baleful effects of hostile war zones and enemy weapons alike became an oft-discussed legend.During the Tribewars of Rothric IX, Typhon lost his weapon and took a mace blow to the side of the head that would have killed a lesser man, but it merely drove Typhon into a cold rage that saw him kill every tribal warrior in the vicinity using only a short iron bar.He selflessly saved the lives of a squad of Sisters of Silence upon Madrighoul by throwing himself on a malfunctioning Krak Grenade and, after less than a solar week in the Legion Apothecarion, discharged himself for active duty once more. Even the brotherhood of the Deathshroud, the forty-nine handpicked warriors who served as Mortarion's elite honour guard, were in awe of Typhon's uncanny fortitude. Though none spoke openly of it, the warriors of the Death Guard obeyed Typhon out of a lingering sense of fear as well as respect.
Typhus - The Making of a Monster: It was whilst on crusade with the Word Bearers Legion that Typhon learned of a different path for the Legiones Astartes to follow, a future where his hard-won psychic abilities would be a source of greatness instead of a taboo to be hidden from sight.The foremost Chaplain of the Word Bearers, Erebus, inducted Typhon into the secrets of the Seven Pillared Lodge, one of the Warrior Lodges that had begun to spread throughout the Space Marine Legions in the later days of the Great Crusade. It was during this time that Typhon caught a glimpse of what the Space Marines could truly become if they shrugged off the yoke of the Emperor's puerile ambitions.Perhaps Typhon's revelation was instrumental in Mortarion's own fall to the Ruinous Powers; perhaps Mortarion would have walked a dark path on his own. Either way, the troubled Death Guard primarch saw a worthy master in Horus, whereas in the Emperor he saw only a self-serving and pompous pretender who used the same dark powers as Barbarus' Overlords and had stolen Mortarion's hard-won kingship in a single day.With the primarch of the XIV Legion and its first captain united in their hidden rebellion, it did not take long for most of the Death Guard's officers to become infected by mutinous thoughts. The most important exception was the 7th Great Company's battle-captain, Nathaniel Garro, whose refusal to allow the honour of his Legion to die out changed the course of the entire Horus Heresy.
Typhus - Isstvan III Atrocity: The corruption spreading throughout the Legiones Astartes was to come to a head at Isstvan III, where Mortarion ordered those Loyalists in his Legion's ranks to destroy the heretical Warsingers of that planet. While they fought planetside, the Traitor elements of the Death Guard virus-bombed the entire world.As their earthbound brothers' flesh sloughed from bone, Horus ignited the planet's atmosphere in a firestorm that burned thousands of Loyalist Space Marines to ash. Despite the ground offensive launched by the Traitor Legions under the command of the rebel primarchs, a core of Loyalists still survived. Stationed aboard the frigate Eisenstein, Battle-Captain Nathaniel Garro and a core group of Loyalists had discovered the treachery of the Warmaster before he ordered the Exterminatus.Mortarion hoped to sway Garro, and thus moved to spare him from the cull. Typhon, however, regarded this as a mistake and, whilst following the primarch's orders to the letter, ensured that Ignatius Grulgor, Garro's rival in the Legion, was assigned to the same ship. Grulgor had been easily won to Horus' banner, and would eagerly murder Garro if the Terran captain refused to betray his Emperor.However, the Traitors' plot was unmasked, and Grulgor killed in the ensuing struggle. Garro was determined to flee the Isstvan System and make for Terra. Realising something was amiss, First Captain Typhon, aboard the massive Death Guard battleship Terminus Est, moved to intercept the small frigate when he had received no word from his usually boisterous subordinate Commander Grulgor.He gave chase as the Eisenstein attempted to evade the guns of his ship. The frigate sustained severe damage from the Terminus Est's massive gun batteries as it sped past. Garro and a handful of fellow Death Guard Legionaries managed to escape, taking word of Horus' rebellion to Terra.As the heresy that Horus initiated slowly but surely escalated into a galactic civil war, Mortarion ordered his fleet to head for Terra with all haste, intending for the Death Guard to join the other Traitor Legions in the destruction of the False Emperor. By this point, Typhon served one master alone, and it was not his primarch.
Typhus - Separation from Mortarion: During the Horus Heresy, Typhon led half of the Death Guard in a splinter fleet while Mortarion himself took command of the remainder. Initiating a campaign of misery and misdirection against the Dark Angels Legion, Typhon's fleet attempted to acquire the Tuchulcha engine in fulfillment of Nurgle's designs but was foiled by Lion El'Jonson during the Battle of Perditus.Hounded by a Dark Angels retribution force under the command of Corswain, Typhon's fleet later reappeared at the Zaramund System. There, the Death Guard forces were welcomed by the Dark Angels' second-in-command Luther and his Fallen Angels. Fleeing from Corswain and his Dark Angels, Luther hid his Death Guard fleet while deceiving his former comrades.
Typhus - Siege of Terra: During the Siege of Terra in 014.M31, Typhus worked with Primarch Perturabo of the Iron Warriors, First Captain Ezekyle Abaddon of the Sons of Horus, and the Dark Apostle Zardu Layak of the Word Bearers to summon the Daemonic influence of the Daemon Prince of Nurgle Cor'bax Utterblight into the Outer Palace in order to subvert the Imperial defences there.Typhus next took part in the assault on the Imperial Palace's Colossi Gate against forces led by Primarch Jaghatai Khan of the White Scars, Captain-General Constantin Valdor of the Legio Custodes, and Raldoron, first captain of the Blood Angels Legion.Later during the Siege Mortarion informed Typhus that his old foe Corswain had landed a force of Dark Angels which had captured the Astronomican and he dispatched Typhus to take it back. After Jaghatai Khan led a massive attack on the Lion's Gate Spaceport and banished Mortarion into the Warp, Typhus reappeared and took command of the Death Guard Legion after rallying key leaders of the XIV Legion such as Mortarion's equerry Caipha Morarg and the Apothecary Zadal Crosius.Typhus subsequently rallied the Death Guard to retake the Astronomican before it could be reactivated to lead Roboute Guilliman and his Ultramarines and Space Wolves reinforcements to Terra. Typhus tempted the Fallen Angels' Librarians such as Zahariel within the Astronomican to join Horus' cause and deliver the Astronomican to the Traitors without a battle, but to no avail.Typhus proceeded with a full-scale assault on the Astronomican. Typhus' forces were able to penetrate the Hollow Mountain, and seemed to have victory in his grasp despite a determined assault by the Dark Angels and Imperial Fists forces commanded by their first captain, Sigismund. However, the mystic and future saint of the Imperial Cult Euphrati Keeler was able to lead a sacrificial prayer amongst the throngs of faithful Emperor-worshippers now to be found within the Imperial Palace complex that caused a psychic backlash which not only threw back the Death Guard but also reactivated the psychic beacon of the Astronomican so that the Loyalist reinforcements could find their way to Terra.
Typhus - A New Beginning: Though the heresy of Horus was eventually defeated, the Traitor Legions claimed by the Chaos Gods were changed forever. After the Warmaster's death at the hands of the Emperor, the Traitor Legionaries fled Terra and burned their way across the Segmentum Solar towards the Eye of Terror.They were pursued by those Legions still loyal to the Emperor. As the retributive war known to Imperial scholars as the Great Scouring blazed across the stars, the Traitor Legions made new homes within the trackless reaches of the Eye. Typhus found himself fighting against the most surreal creatures he had ever seen. Wyrms of living crystal were shattered by his great scythed blade, eight-armed minotaurs were reduced to biological sludge by his psychic blasts, and shapely sirens met their end on the mutant horn of bone that had sprouted from his forehead. Just as before, he survived.Mortarion, by this point a Daemon Prince of Nurgle, eventually claimed a distant Daemon World, known as the Plague Planet, as his demesne. There, he ruled as king of Daemons and corrupt Heretic Astartes alike. The Daemon Primarch shaped his Daemon World to resemble Barbarus, his former homeworld. Typhus was sickened by the sentimentality of his lord.His loyalty was to Nurgle alone and Nurgle waxed strong when mortals feared death. By this point, Typhus was an unholy legend in his own right, and was not content with a sedentary existence as his primarch's right hand. Instead, he marshalled those among the Death Guard whose bitter enmity for the Imperium still burned fiercely, forming a Plague Fleet that took to the tides of the Warp once more.At their head flew the Terminus Est, the spear that Typhus intended to plunge deep into the heart of the Imperium. With the blessing of the Father of Plagues, he would deal a festering wound that would never heal.
Typhus - Era Indomitus: After the creation of the Great Rift and the start of the Era Indomitus, Typhus launched a major Chaos assault on the Charadon Sector, besieging the Forge World of Metalica and corurpting it with a computer phage known as the Nemesis Wurm after a prolonged battle.After Fabius Bile stole the Nurglish artefact knows as the Ark Cornucontagious from Nurgle's realspace realm in the Scourge Stars during the Psychic Awakening, Typhus pursued the former Chief Apothecary of the Emperor's Children with his Plague Fleet in a bid to reclaim it and with it the Spider's head. In the ensuing War of the Spider, Typhus battled not only Bile's mutant Terata creations and his Chaos Space Marine allies among The Shriven but also an Adeptus Custodes force commanded by Shield-Captain Atal Tyvar. Thanks to Bile's machinations, Typhus was unable to corner the Spider and had to withdraw in the face of the Custodes' assault.Typhus later appeared as part of Mortarion's own armada during the Death Guard's invasion of the Realm of Ultramar in the Plague Wars. Typhus led a splinter fleet which terrorised the outer systems of Ultramar. During the conflict, Typhus made it clear that he no longer maintained even the slightest reverence or respect for his primarch, who he viewed as only a reluctant servant of Chaos at best. The Herald of Nurgle scolded Mortarion for his lack of devotion and proclaimed that he was a far better champion to carry out the divine vision of Nurgle. Typhus declared that he would no longer serve Mortarion directly, but was willing to take part in the campaigns of the Plague Wars because it furthered Nurgle's own interests.Following the battle on Parmenio and the instigation of the War in the Rift in which the forces of the other Chaos Gods sought to claim the Scourge Stars for themselves, Nurgle lost interest in the war in Ultramar and ordered his forces to pull back to the Scourge Stars to defend them against his rival Ruinous Powers. Typhus obeyed the Plague God's orders, informing Mortarion that he would be leaving the Ultramar warzone with substantial amounts of the Death Guard Legion. This angered Mortarion, who wished to remain in the region and finally slay Roboute Guilliman with the new Nurglish disease known as the Godblight concoted by the Great Unclean One Ku'gath. Typhus scolded his gene-father for this apparent insubordination to their divine master once again before departing for the Scourge Stars.When he is not reaping a bloody harvest for Nurgle with his Manreaper on the field of battle, Typhus sits immobile on the Terminus Est's command throne, his mind fusing with the mighty voidship's senses to search for its next destination amongst the eddies and currents of the Warp. His ceaseless travels to find yet more places to spread Nurgle's blessings have earned him the half-reverent, half-mocking title of "The Traveller" amongst the other servants of the Ruinous Powers.