Sanctioned Psyker - Telekinetics: The art of the Telekinetic Discipline is to translate mental energy from the Warp into physical force in realspace. Wielders of these powers are known as the "telekine" and the "psykinetic" and they readily break the laws of physics with their abilities. Telekine are notorious for their forceful personalities, which, while unpleasant to deal with, are fairly understandable.Psykers' abilities are tied to the disciplines they learn to stave off madness and control their otherworldly gifts. Such disciplines run the gamut from showstopping to subtle, depending on the psyker's personality and tutelage. Psykinetics manipulate Empyrean forces with the power of their mind, repurposing it to crush heads and inflict gnawing agony on their victims. They leave a trail of mangled bodies in their wake -- most of whom never even had a chance to react to their danger.In many places, there is a common image of the telekine as a pallid, unfit and spoilt individual. In reality, telekinetics often suffer intense migraines, nose bleeds and high blood pressure as a result of the intense concentration required to focus their powers.Catch Projectiles - A telekine can use their telekinetic abilities to catch incoming projectiles. This power only works against solid projectiles and so directed energy attacks can penetrate the telekinetic shield normally.Fling - A telekine can telekinetically lift an unattended object from the ground and fling it at a target. They may lift up to 5 kilograms or even more depending on their force of will.Force Barrage - This power functions as Force Bolt except a telekine creates one bolt or more bolts. They may fire each bolt when they manifests this power.Force Bolt - A telekine uses this power to hurl a single burst of tangible mental force at their opponent.Precision Telekinesis - If telekinesis is a sledgehammer, then Precision Telekinesis is a scalpel. This ability allows a telekine to achieve far more subtle effects with telekinetic force. At its most basic, this power can pull the pins on grenades, press buttons, jog triggers, undo latches and direct small projectiles to deadly effect. Essentially, with this power, a telekine can manipulate any objects as if they were physically handling them.Psychic Blade - A phenomenally complicated ability to master, this power allows a telekine to project their will as a blade of psychic force. Because the blade is formed of psychic energy, it can be formed almost impossibly thin, as little as a molecule thick. A Psychic Blade can thus shear through almost any physical object with ease, and is capable of cutting through most forms of armour as if they were made of cloth. The Psychic Blade is a terribly dangerous weapon to use, though, for any stray thoughts can misdirect it with devastating effect.Psychic Crush - A telekine can direct his telekinetic power directly against his opponents, wrapping them in bands of force that constrict and crush the life out of them. Once manifested, the psyker may use this power against any target within a 10-metre range.Push - A telekine can gather a damaging ball of telekinetic force and direct it against any single target within range.Telekinesis - Telekinesis is the ability to use the strength of one's will to move physical inanimate objects around.Telekinetic Shield - A telekine erects a field of telekinetic energy about themselves. Note that whatever its hue, the shield only produces a gentle shimmer in the air. It is not opaque and cannot block the psyker's opponent's line of sight, though it will stop both physical and directed energy attacks.