vizn3r/warhammer40k-lore huggingface dataset:
Deathwind Launcher - Deathwind Launcher: A Deathwind Launcher, also called a Deathwind Missile Launcher, is an Imperial Missile Launcher sometimes fitted to Adeptus Astartes Deathwind Drop Pods to provide a level of anti-infantry fire support to their passengers.Their high rate of fire and broad destructive spread slaughters those who might attempt to overwhelm the disembarking squad of Space Marines, affording the Emperor's finest with the precious seconds they need to secure an otherwise unassailable perimeter.
Deathwing - 41st Millennium: The Deathwing is one of two of the original formations (the other being the Ravenwing) of the bygone Ist Legion to have survived into the present era of the late 41st Millennium. The Veteran warriors of the Dark Angels Chapter serve in the 1st Company, which is known as the Deathwing.The Veteran Astartes of this company are arrayed in Terminator Armour or standard power armour as battlefield requirements dictate. However, the Dark Angels are unusual in that they maintain an entire company that is only ever fielded as Terminator Squads.Following the Horus Heresy, when the Space Marine Legions were divided into Chapters as dictated in the newly authored Codex Astartes by the Ultramarines Primarch Roboute Guilliman, the Legion's Terminator Armour-equipped Assault Company was divided into several units, each composed of 100 Veteran Astartes and assigned to a Successor Chapter formed from the original Legion.When a Dark Angel or other Unforgiven Space Marine receives the coveted promotion to his Chapter's Deathwing Company, he learns the secret truth of the Chapter and its Successors. The Dark Angels Primarch Lion El'Jonson was betrayed at the end of the Horus Heresy by his second-in-command Luther. Luther slew the Lion in single combat on the Dark Angels' lost homeworld of Caliban before he and those other Dark Angels who had been corrupted by Chaos were transported into the Warp by the will of the Ruinous Powers.These Traitor Marines are known today as the Fallen Angels, and the Dark Angels and all of their Unforgiven kin are sworn to bring every one of the Fallen to repentance or death before they can receive the Emperor's forgiveness for their actions during the Heresy.The 1st Company of the Dark Angels is led by Belial, the current Grand Master of the Deathwing Company. Following a spectacular victory at the world of Piscina IV during the Third War for Armageddon in 999.M41, Belial assumed the mantle of Grand Master of the Deathwing after the violent death of his predecessor aboard the space hulk Charnel Shrine.Shortly thereafter, Belial was elected to serve as the Grand Master of the Dark Angels' 1st Company through the unanimous assent of the other Masters and Grand Masters of the Chapter. He swiftly earned the approval of the Chapter'sSupreme Grand Master himself, as well as the admiration and unswerving loyalty of those under his command.
Deathwing - Apocryphal Tales: The Terminators of the Dark Angels originally wore black armour like the Dark Angels Legionaries of the Great Crusade era, but it was painted bone white in honour of a battle fought long ago. Chapter legends claim that millennia ago, a band of Deathwing returned to the recruiting world of their birth, Plain's World, only to find their people enslaved to Genestealer invaders.The brethren repainted their armour white, which in their culture symbolised death. In this way they made clear that they were now dead men walking. Fighting hordes of Genestealers, they penetrated the alien lair and, though the battle claimed many of the Terminators' lives, ultimately their world was freed. Since that day, the Deathwing have kept their armour white, in remembrance of the sacrifice of their predecessors.This instructional tale is told by a hooded sergeant to every Dark Angels Scout Marine upon his elevation to the status of a full battle-brother. Other oft-repeated tales in the Dark Angels' lore are "The Fall of House Perivigilium," "The Scouring of the Space Hulk Place of Fears," the "Vengeance of Beleaguerest," "The Lion and the Snake of Caliban," and "Whisper in the Gloom."All such Dark Angel legends are told at specific points in a brother's progress through the Chapter's ranks. Some tell of heroes returned from war to find their brothers corrupted. Others speak of self-sacrifice or the refusal to accept surrender. No few touch upon those seeking redemption for dishonourable deeds. Such tales instill in every Dark Angel a zealous drive to right wrongs and seek out enemies, no matter where they might hide.
Deathwing - Deathwing and the Deathwatch: On a few, extremely rare occasions, a member of the Deathwing of the Dark Angels or one of their Successor Chapters takes the Apocryphon Oath and joins the Long Watch, serving with the elite Deathwatch, the Chamber Militant of the Ordo Xenos.In doing so, he sets aside his role as executioner of the Inner Circle, but not entirely, for the Unforgiven never tire in the hunt for the Fallen. The Deathwing battle-brother's oaths to the Inner Circle rarely interfere with his duties to the Deathwatch. In undertaking the Long Watch he is honouring the purpose for which his very Chapter was created -- guarding the Imperium from its enemies.However, there may be times when the battle-brother receives a sealed, keyed astropathic transmission, or a message is passed to him from another battle-brother of the same Chapter. There may be some task he is expected to undertake, or some enemy he must engage even while his Kill-team's mission is undertaken.It takes great skill on the part of the Deathwing battle-brother to ensure his responsibilities do not clash, for were that to happen, the Deathwatch's entire mission within their assigned sector of the galaxy would be undermined.Battle-brothers of the Deathwing are renowned for always taking to the field in their bone-white Terminator Armour. However, the nature of the Deathwatch's vigil influences the tactics and choices of even the most tradition-bound of Astartes, and many Deathwing who have taken the Apocryphon Oath have chosen to set aside their Terminator Armour when its effect upon the mission would be more detrimental than advantageous.These battle-brothers honour the traditions of the Deathwing by taking the bone heraldry and broken sword emblem of their company upon the right shoulder of their standard power armour in place of the Dark Angels' Chapter badge.A Deathwing battle-brother of the Deathwatch must choose to wear either his Terminator Armour or his power armour at the start of a mission, and cannot change that choice at any point during the mission.
Deathwing - Hekatonystika: The Hekatonystika was the hidden counterpart of the Dark Angels Legion's infamous Hexagrammaton, of which the Deathwing was but one of the six wings. Transliterated roughly as "The Hundred Esoteric Arts" in the language of the broken lands of Mykene on Old Earth, the term used to refer to the body of secretive military "orders" embedded within the Legion's formal structure of wings and chapters.Each order was an autonomous body of warriors dedicated to the protection of one portion of the Legion's hard-won secret lore, most often regarding the weakness of some specific foe or mastery of a certain terrain or weapon.They were equal parts scholars and warriors, both researchers and practitioners, and as deadly on the field of battle as they were enigmatic in the halls of the Legion. Though rarely gathered all in one place, small cells of these warriors were often assembled prior to battles that would benefit from their skills, forming a temporary unit known within the Dark Angels as a "cenobium" to lead the charge and advise the officers in command. The leaders of an order bore the title of "preceptor."
Deathwing - Order of Shattered Crowns: The Order of Shattered Crowns was one of the oldest orders of the Hekatonystika still active within the Ist Legion during the latter years of the Great Crusade, with its origins to be found during the Unification Wars on ancient Terra. The Shattered Crowns were unparalleled experts in the identification and open execution of the enemy's leaders.Not assassins or silent killers, but proud champions that sought out the heart of the foe's defiance and cut it from the body of their army. They practised a number of secret duelling arts, once commonplace in Terra's forgotten duelling cults, but now all but vanished. Most were also initiates in the Firewing and Deathwing, whose doctrines meshed well with the order's teachings, though the preceptor of the order was rumoured to also stand in the Inner Circle of the Dreadwing.
Deathwing - Unbroken Vows: Duty weighed heavily upon the oath-bound warriors of the Deathwing. Once sworn to a task they would let no obstacle bar them from its completion. On the battlefield not even death would stay their advance and where others would retreat in the face of annihilation, the Deathwing stood unmoved. When war dictated that the impossible must be achieved, it was the warriors of the Deathwing to which the Ist Legion turned.
Deathwing - Deathwing Companion Detachment: The finest warriors and longest-serving Veterans among the Deathwing formed the ranks of the Deathwing Companions, each such Deathwing Companion Detachment sworn by the most stringent of oaths to ensure the survival of those officers placed under their charge. Most famous among the Companions were those that had taken a death-blow meant for their charge and survived. Such warriors were granted the right to wear bone-white armour in recognition of their selfless devotion to the Legion.
Deathwing - Unit Composition: 4-9 Deathwing Companions1 Deathwing Oathbearer
Deathwing - Wargear: Artificer ArmourTerranic Greatsword or Calibanite WarbladeBolterBolt PistolFrag GrenadesKrak GrenadesRefractor Field (Oathbearer only)
Deathwing - Optional Wargear: Melta BombsPower Fist (As replacement for Terranic Greatsword or Calibanite Warblade)Any member of the unit may exchange their bolter for one of the following:Combi-WeaponPlasma PistolCytheron Pattern Aegis - The Cytheon Pattern Aegis was a relic force field generator that was a creation of the long-lost city of Cytheron on the world of Mercury in the Sol System during the Age of Technology, and the generator was based upon the same force field technology that had once been used by the people of Cytheron to hold at bay the ferocity of Sol itself so that they could live upon the scalding surface of Mercury.
Deathwing - Deathwing Retinue: A Deathwing Companion Detachment may only be chosen as retinue for a Praetor or one of the Legion's heroes. Once deployed, the Legion Praetor, or Legion special character, may not voluntarily leave the Deathwing Companion Detachment.
Deathwing - Special Option: If a Dark Angels Legion Praetor is part of the Deathwing Companion Detachment's force organisation he may select Terminator Armour of any type. The squad may exchange their wargear for a set of Terminator Armour of the same type. If the squad is upgraded with Terminator Armour then every member of the squad must be upgraded in the same way and has access to the following options rather than those shown previously:Terminator Armour (Any variety)Combi-bolterCalibanite WarbladeAny Companion may exchange their Combi-bolter for one of the following:Combi-plasma or Combi-meltaCombi-Grenade Launcher (with stasis, frag and krak shells)Any Companion may upgrade their Calibanite Warbalde for one of the following:Terranic GreatswordPower FistThunder HammerAny Companion may exchange both their combi-bolter and Calibanite Warbalde for:2 Lightning ClawsThe Deathwing Oathbeaer may take the following:Grenade Harness
Deathwing - Dedicated Transport: A Deathwing Companion Detachment may take a Rhino armoured personnel carrier or Land Raider Proteus as a dedicated transport. A Deathwing Terminator Companion Detachment numbering five Companions or less may take a Land Raider Proteus as a dedicated transport, but may not take a Rhino.If a Dark Angels Praetor is part of the Deathwing Companion Detachment, he may also with equipped with a Jump Pack, however if this option is taken the squad may longer select a dedicated transport and every member of the squad must also upgrade to a jump pack.
Deathwing - Post-Heresy Company Organisation: In the 41st Millennium, the Deathwing is composed entirely of Veteran Astartes who serve as the Chapter's Terminators. They are tasked with a mission that takes precedence over all others, even though they may be called upon to fight a wide range of foes.The Deathwing are responsible for crushing all foes of the Unforgiven, and there are no greater enemies than the Fallen. Like the 2nd Company of the Dark Angels and other Unforgiven Chapters, which is known as the Ravenwing and concentrates on mobile warfare using Bike Squads and Land Speeders, the Deathwing does not comply with the organisation of Space Marine Chapters as outlined by the Codex Astartes, though all of the other companies in Unforgiven Chapters generally do so.The organisational structure for the Deathwing Company is as follows:
Deathwing - Cataphractii Terminators: A relic of the Great Crusade, Cataphractii Terminator Armour is an even heavier variant of the standard Indomitus Pattern Tactical Dreadnought Armour. Layered reactive plates absorb punishing kinetic assaults, while the suit's additional shield generators ward away concentrated energy blasts.The cost of such significant protection, however, is a lack of mobility -- warriors wearing Cataphractii Terminator Armour are slower than their brothers, and cannot react as quickly on the battlefield. In the days when they were still a Space Marine Legion, the Dark Angels fielded large formations of Cataphractii Terminators.With the losses arising from the Horus Heresy and the destruction of Caliban, it was widely believed that the majority of these ancient suits had been lost, but it has since become apparent that the Deathwing still has an unknown quantity of these artefacts.There is speculation that these were recovered from some lost battle site, or if perhaps they were found deep within the armouries of The Rock. Of this, as with many things, the Dark Angels will not speak.
Deathwing - Tartaros Terminators: Tartaros Pattern Terminator Armour is a later, more mobile mark of Tactical Dreadnought Armour. Developed at the close of the Great Crusade, the Tartaros Pattern was perhaps the most advanced of all such warsuits, providing greater mobility than the Cataphractii variant while offering slightly less protection.In the Dark Angels Chapter, Tartaros Pattern suits are the exclusive property of the Deathwing, and on the rare occasions when such relics are brought forth from the armouries of The Rock, they have proven to still be brutally effective.
Deathwing - Deathwing Command Squad: The highest-ranking members of the Inner Circle are sometimes accompanied by a Command Squad from the 1st Company. Such a hand-picked formation of the most veteran Deathwing Terminators makes a formidable unit, ideal for a bodyguard or to be assigned special duties by a Librarian or Interrogator-Chaplain.They can be equipped for any role and often include specialists such as Standard Bearers, Apothecaries or even the 1st Company Champion. Belial, the Grand Master of the Deathwing, has personally led many a Command Squad straight into the heart of battle, forging a breach in enemy lines and crushing opposing leaders.
Deathwing - Deathwing Knights: A Deathwing Knight is a fell-handed warrior of the Dark Angels, a member of the already elite 1st Company whose glorious deeds on the field of battle are matched only by his unflinching devotion to the Chapter. Deathwing Knights are a truly imposing sight, for in them lives on some semblance of Lion El'Jonson himself.They embody silent strength and a veiled, yet still palpable nobility. In the stratified Chapter organisation of the Dark Angels and the other Unforgiven, the Deathwing Knights represent the true elite -- only the Masters and Grand Masters of the Chapter rank higher, and they are only chosen from among the company of the Deathwing Knights, who are also members of the Chapter's Inner Circle.None but the most fell-handed of warriors from the 1st Company are promoted into the Inner Circle of the Deathwing, and displaying skill in battle is not enough to receive the honour of knighthood. A warrior must be wholly dedicated to the Chapter, and must display an obsessive need to carry on the Chapter's secret crusade to hunt down the remaining Fallen.When a member of the Deathwing is deemed worthy of the honour, he is brought into the Chamber of Judgments in The Rock to face a series of challenges, each of which has been individualised to test the candidate's strength, resolve and loyalty to the Chapter past any breaking point he may possess.Should the Astartes prevail in these tests, the warrior is granted the title of Knight and passes beneath the shadowed arch at the heart of the Chamber of Judgement. The Watchers in the Dark present to him a Mace of Absolution and a Storm Shield -- both priceless heirlooms from the time of the Great Crusade in the late 30th Millennium that sing with barely suppressed power beyond even the potency of the Astartes who will bear them.It is from amongst the Deathwing Knights that new Company Masters are selected, for there is no finer proving ground than this august brotherhood. The Knights are utterly devoted to the hunt for the Fallen, and it is in the pursuance of this quest that they truly learn its cost.By the time a Deathwing Knight is promoted to the rank of Master, he understands implicitly that no life -- even his own -- is more important than the Dark Angels' never-ending quest for forgiveness.In battle, the Deathwing Knights are used as a heavy shock force -- they teleport into the fight with Storm Shields locked. With incoming fire ricocheting off them, the Knights march forward to assault the greatest threat with impunity, first slamming into the foe with their Storm Shields before laying into them with their Power Maces and Flails.In the presence of a Heretic, the Knights of the Deathwing power up their ancient weapons to deliver a killing blow of earth-shattering force. The most skilled and veteran of Deathwing Knights are known as "Deathwing Knight Masters." They wield an even more potent ancient Power Weapon known as a Flail of the Unforgiven.
Deathwing - Deathwing Specialists: Like other companies, the Deathwing can call upon additional assets. Deathwing Apothecaries are those most veteran of medics whose valorous deeds and loyalty earned them a place within the Inner Circle. Clad in Terminator Armour, they stride through volleys of gunfire and vicious melees to aid their wounded brothers, and recover the Progenoid Glands of those that cannot be saved.A Deathwing Ancient has earned the honour of carrying one of the treasured company banners, while a Deathwing Champion has proven to be the most formidable of close-quarters fighters, and is gifted an ancient Power Weapon known as a Halberd of Caliban with which to seek out worthy opponents.These specialists are sometimes formed into a guard of honour to accompany high-ranking members of the Inner Circle, such as Librarians or Interrogator-Chaplains. Together, they will often lead their brothers straight into the heart of battle, where their skills are most needed.
Deathwing - Venerable Dreadnoughts: With their armoured hulls decorated by the Chapter's finest artisans, the Venerable Dreadnoughts of the Dark Angels exude sombre nobility. All were once members of the Deathwing, and their hulls are still painted in the ritual bone white borne by those elite warriors.The Venerable Dreadnoughts of the Dark Angels have fought for many Terran centuries and sometimes longer in their Chapter's name. They are, without exception, oath-sworn members of the Inner Circle. It is rare, but not unknown, for a battle-brother to learn the dread secrets of his Chapter only after his interment in a Dreadnought sarcophagus, and the sorrow and wrath of such enlightened revenants is terrible to behold.The dedication of the Dark Angels' Venerable Dreadnoughts to the hunt for the Fallen is fervent in the extreme. After all, where a typical battle-brother may live to see a handful of the Fallen brought to justice, with their exceptionally long lifespans the Venerable Dreadnoughts see hundreds hunted down and captured.Furthermore, over time, the pilots of the Venerable Dreadnoughts accumulate a wealth of wisdom concerning the Fallen -- their habits, their ploys, and the best ways to hunt them. Thus do the leaders of the Chapter come to these Ancients for advice on such matters, and perfect the art of the hunt under their guidance.It is difficult to rouse the eldest of these ancient cyborgs, and many legends slumber in The Rock's Halls of Silence, powered down between actions and awoken only in dire need.
Deathwing - Wardens in White: Below The Rock's vaulted galleries, beyond the Corridors of Shadows and the Portal of Penumbral Sorrow, is the Chamber of Passageways. It is to this domed and mysterious space that each prospective Supreme Grand Master of the Dark Angels Chapter is led by the Keeper of the Keys.As the greatest heroes of the Chapter perform the rituals to send the aspirant on into darkness alone, they are watched over by a pair of silent, ancient guardians. These are the "Wardens in White," the two eldest Venerable Dreadnought brothers of the Deathwing.The sarcophagi of these timeless gatekeepers are heavy with oath papers and ornate decoration, and their power plants rumble softly as they loom motionless in the dark. The identities and names they possessed in life are now completely subsumed by secrets.Were any foe to penetrate The Rock's countless defences, it would be the duty of the Wardens in White to form the last line, and to destroy him without hesitation. For this reason, these Dreadnoughts are only taken to war in the very greatest need, and even then only one may leave his post and his duty at any given time.
Deathwing - Deathwing Vehicles: Like great hunting beasts, the Land Raiders of the Deathwing bear down upon their prey with lethal intent. Painted in white and bearing the insignia of the Deathwing upon their armoured flanks, these mighty tanks are elite specialists in their own right.Only the eldest Land Raiders are selected to serve the Deathwing, vehicles with indefatigable Machine Spirits that detest the works of Traitors and Heretics. So potent are these mechanised presences that they can effect rudimentary repairs upon their own structures as battle proceeds, shrugging off damage and rerouting power around compromised systems.In this way, enemies who see their shots strike home against weapons or motive units have their cries of triumph cut short as the Land Raider rolls from the blast, scorched but undaunted and with its offensive capabilities still intact. The Deathwing make full use of both the Crusader and Redeemer variant marks of Land Raider, and benefit enormously from the specialist abilities of these armoured behemoths.The Dark Angels' annals are full of accounts of Deathwing Squads delivered into the heart of the foe by thundering Land Raider Crusaders, or supported against overwhelming hordes of xenos or Heretics by the sweeping firestorms of the Land Raider Redeemers. Whoever the foe, the Land Raiders of the Deathwing face them with murderous determination.
Deathwing - Deathwing Unique Weapons: Mace of Absolution - Bespiked, glowing with power and emanating an eerie mist from their vents, these ominous weapons are employed by the Deathwing Knights in their endless hunt for the Fallen. In the presence of the most accursed Heretics, their power is amplified to awe-inspiring magnitude.Flail of the Unforgiven - The leaders of the Deathwing Knights eschew the Power Maces of their fellows in favour of brutal flails. These archaic weapons are carried as a badge of office, and are a reminder to all the Fallen of their ultimate fate at the hands of the Dark Angels.Halberd of Caliban - The Company Champion of the Deathwing traditionally carries this massive Power Weapon, reforged from a Blade of Caliban shattered in battle long ago, and incorporating the same grim technologies that power the weapons of the Deathwing Knights.
Deathwing - Deathwing Relics: Foe-Smiter - This ornate Storm Bolter was wrought by Fedorovich the Great, amongst the foremost weaponsmiths of Mars during the age when the Tech-priests joined with the Emperor's forces to equip His armies for the Great Crusade. It was he who forged so many of the master-crafted weapons still prized by the Imperium today, but even then, the weapon known as Foe-Smiter was considered special. It was presented with honour to the Ist Legion of the Space Marines, where it was used to great effect by Brother Bartholomew -- the first Grand Master of the Deathwing. To this day, Foe-Smiter can still lay down a cavalcade of fire, and is highly prized by the Dark Angels and by the current Grand Master of the Deathwing, who always wields it.Mace of Redemption - The Mace of Redemption is perhaps the greatest of the weapons forged by the Dark Angels to hunt their traitorous comrades. Blessed with incantations of vengeance, the hollow centre of this sacred Power Mace flares white-hot when it smites a foe. It is said that, with the mace in hand, Supreme Grand Master Raphael struck down the Daemon Prince ruler of the blasphemous world of New Caliban, allowing the Arch-Heretic to be captured. Of all the Dark Angels who have ever hunted the Fallen, none has bested this heroic deed.Monster Slayer of Caliban - This ancient weapon was traditionally bestowed upon the most honourable Knight of The Order before the onset of a long quest into the wilds of Caliban. Its well-honed blade is empowered by a gravitic force generator of magnificent strength; however, over the ages, it has grown somewhat temperamental, and the know-how to fix such ancient technology is now beyond the Techmarines of the Dark Angels. It is believed that as long as its owner stays pure of mind, the Monster Slayer of Caliban will strike down even the greatest of foes.The Sword of Silence - In times of need, Grand Master Belial wields the famous master-crafted Power Sword known as the Sword of Silence. This sword is one of a triumvirate of legendary swords collectively known as the Heavenfall Blades. These formidable weapons are only carried by the highest-ranking members of the Inner Circle of the Dark Angels. The Chapter's lore states that these blades were forged from the core of a meteorite that struck The Rock in orbit around the Feral World of Al Baradad. The mightiest of these blades is the Sword of Secrets, carried by the Supreme Grand Master of the Chapter, and the current wielder of that sword is Azrael. The blades wielded by the Grand Master of the Deathwing and the Grand Master of the Ravenwing also utilise small amounts of the obsidian taken from that meteorite in their working. It is also said that a small portion of this meteoric substance was despatched to each of the Dark Angels' Successor Chapters, so that the senior members of the Unforgiven's own Inner Circles would also bear the same heritage forged in steel as those borne by the Masters of the Dark Angels.
Deathwing - Company Combat Doctrine: The Dark Angels are known for their stoic and intractable manner, unflinching against even the mightiest of foes. The Deathwing are paragons of stoicism, unwilling to take even a single step away from the enemy when battle is joined, their prowess honed across countless battlefields so that they can weather any attack.The Deathwing favour rapid teleport attacks, appearing literally from nowhere (often collaborating with the more mobile Ravenwing squadrons on reconnaissance missions to ensure the precision of their teleportation coordinates) to deliver overwhelming force against an unprepared enemy. Teleportation is the easiest way to strike from nowhere in Terminator Armour, but other methods work as effectively for a veteran of countless wars.Once the Ravenwing has located the enemy, the Deathwing are deployed to destroy them so utterly that not a single trace remains. In the case of the Fallen Angels, the Deathwing cast down all of their works and grind them to dust beneath their Ceramite boots, so that none may ever know of the stain cast upon the Unforgiven's honour by their very existence.The fortunate are destroyed in the unstoppable maelstrom that is a Deathwing assault; the unfortunate are dragged away to the dungeons of The Rock, to suffer the attentions of the Interrogator-Chaplains and to confess their sins in the vain hope of a merciful end.
Deathwing - Company Badge: The original Deathwing badge consisted of a pair of crossed Calibanite swords, with the points of the swords pointed downwards, centred within an eight-pointed Iron Halo icon.The current Deathwing company badge is a variant of the ancient icon of The Order, the knightly order of lost Caliban that served as a precursor to the Dark Angels Legion. It is a down-turned broken blade on a red roundel, which symbolises the schism within the Dark Angels Legion that occurred due to Luther's uprising on Caliban during the closing days of the Horus Heresy.
Deathwing - Company Colours: Prior to the Horus Heresy, during the Great Crusade, the power armour of the Dark Angels Legion was coloured jet-black. After the Heresy, the bulk of the Chapter began to appear in dark green armour, whilst the 1st and 2nd Companies' panoply remained jet-black in honour of the original Legion colours.The Deathwing Company's Astartes later painted their Terminator Armour in a bone-white colour scheme to remember the lone squad of Dark Angels Terminators who defended a Dark Angels recruitment planet known as Plain's World from a Tyranid Genestealer invasion.These Terminators painted their armour white, the colour of death, as they believed that they would never survive the confrontation. Surprisingly, these Terminators proved successful in reclaiming the world and in doing so saved a crucial part of the Dark Angels' cultural heritage and the genetic diversity of the Chapter. Amongst the Unforgiven Successor Chapters of the 41st Millennium, only the Dark Angels' Deathwing Company Terminators actually continue this tradition.The Deathwing are both the most stubborn and most resilient of the Astartes of the Dark Angels and Unforgiven Chapters, and will often refuse to leave a battlefield even in the face of overwhelming odds, citing the tradition of the Terminators who saved the Dark Angels' recruitment world.
Deathwing - Space Hulk Expansion: Deathwing is also the name of the first expansion produced for the Games Workshop PC game Space Hulk. The expansion is named after the Dark Angels' Deathwing Company. It features rules for solo play of Space Hulk.
Deathwing - Sources: Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 12-17, 20-23, 26, 28, 30, 34, 42, 45, 48-52, 60, 63, 66-67, 72-73, 77, 86, 95-100Chapter Approved 2003 - Third Book of the Astronomican, "Dark Angels Update", pg. 100Citadel Journal 37, "Tacticus Dark Angels", pp. 78-85Codex: Dark Angels (3rd Edition), pp. 10, 12-13Codex: Dark Angels (4th Edition), pg. 16Codex: Dark Angels (6th Edition), pp. 12, 14, 16, 19-21, 23, 26, 30, 40, 43-45, 56, 62, 64, 66-67, 78-81, 99Codex: Dark Angels (7th Edition) (Digital Edition), pp. 3, 10-11, 13-15, 29, 33-34, 36, 40, 42, 52-54, 65, 93 , 109-111m 113-115, 117-120, 142-145, 150-154, 173, 177-178, 190-191, 193-194, 196-200, 213, 215-217, 255-263, 303-306, 312-313, 322Codex: Angels of Death (2nd Edition), pp. 30, 37, 40, 73Codex Supplement: Dark Angels (9th Edition), pp. 18-19, 68-71Deathwatch: Core Rulebook (RPG), pp. 45-46Deathwatch: First Founding (RPG), pg. 50-53Deathwing (Anthology), "Deathwing" by Bryan Ansell & William KingDeathwing: Rules & Mission (1st Edition)Fallen Angel (Novel) by Mike LeeSpace Hulk: Campaigns (1st Edition)Space Hulk: Death Angel - Deathwing Space Marine Pack (CCG)Space Hulk: Mission Book (2nd Edition)Space Hulk: Rulebook (2nd Edition)The Horus Heresy Book Six: Retribution (Forge World Series) by Alan Bligh, pg. 73The Horus Heresy Book Nine: Crusade (Forge World Series), pp. 35, 43, 104, 107, 112, 115, 124, 126, 158, 161, 164-165, 173Warhammer: Monthly (Promotional), "Deathwing"White Dwarf 470, "Chronicles of the Horus Heresy", pg. 101White Dwarf 303 (US), "Index Astartes: Deep Strike", pg. 18White Dwarf 161 (US), "Deathwing Terminators", pp. 4-7White Dwarf 137 (US), "The Last Stand: Space Hulk Campaign", pp. 42-50White Dwarf 133 (US), "Space Hulk: Genestealer Invasion"White Dwarf 112 (US), "Terminator: Space Marine Tactical Dreadnought Armour"The Unremembered Empire (Novel) by Dan AbnettAngels of Caliban (Novel) by Gav ThorpeRuinstorm (Novel) by David AnnandaleDreadwing (Novella) by David GuymerAngels of Darkness (Novel) by Gav ThorpeAzrael (Novel) by Gav ThorpeThe Eye of Ezekiel (Novel) by C.Z. DunnHorus Heresy Legions Card Game - Angels of Caliban Expansion
Deathwing (Anthology) - Deathwing (Anthology): Deathwing is a 1990 anthology edited by Neil Jones and David Pringle.  A second edition was released in 2001 with three new short stories included.
Deathwing (Anthology) - Synopsis: Meet Meh'lindi, long-limbed assassin and svelte courtesan - an instrument of death crafted from feralworld flesh.And Grimm - the tough, red-bearded Squat technician - phlegmatic engineer to the Imperial Inquisition.Humanity is besieged on all sides.   Only the blazing beacon of the God-Emperor's soul keeps the final darkness at bay.Foremost among the servants of the Emperor are the Space Marines: the cutting edge of his sword of retribution.  And of all the histories of all the chapters of these, his most loyal warriors, none illuminates their devotion more brightly than that of the Deathwing...Contains the following short stories:Deathwing by Bryan Ansell & William KingWarped Stars by Ian WatsonLacrymata by Storm ConstantineMonastary of Death by Charles StrossSeed of Doubt by Neil McIntoshDevil's Marauders by William KingThe Alien Beast Within by Ian Watson
Deathwing (Anthology) - Synopsis: Fully six metres high, the creature stood on four splayed, spider-like legs of scything blades that cut the air with a deadly grace.   Its vicious gash of a slobbering mouth was filled with hundreds of serrated, chisel-like teeth and its skin was a grotesque, oily texture -- the colour of rotten meat.  Where the metal of the dreadnought's hide was still visible, it was coloured an all too familiar shade of dark green.  And upon its shoulder was the symbol of the Dark Angels.  Whatever this creature was, it had once been a Space Marine.In the nightmare future of the 41st Millennium, galaxies burn in the fires of eternal war.  Fighting for its very survival, humanity must battle a myriad heretical alien race, but the most dangerous enemies of all are the formal champions of mankind itself, perverted by the foul taint of Chaos.This classic science fiction anthology was first published by Games Workshop in the late 1980s and richly deserves its cult reputation.  Finally made available once more in this expanded edition with three new tales, it includes superb dark SF stories by Dan Abnett, Storm Constantine, William King, Neil McIntosh, Graham McNeill, Charles Stross, Gav Thorpe & Ian Watson.Contains the following short stories:Deathwing by Bryan Ansell & William KingDevil's Marauders by William KingPestilence by Dan AbnettLacrymata by Storm ConstantineThe Alien Beast Within by Ian WatsonSeed of Doubt by Neil McIntoshSuffer Not the Unclean to Live by Gav ThorpeWarped Stars by Ian WatsonMonastery of Death by Charles StrossUnforgiven by Graham McNeill
Deathwing Knight - Deathwing Knight: A Deathwing Knight is a fell-handed warrior of the Dark Angels Space Marine Chapter, a member of the elite 1st Company, called the Deathwing, whose glorious deeds on the field of battle are matched only by his unflinching devotion to the Chapter.Deathwing Knights represent the elite of the 1st Company's Veterans and members of its Inner Circle, privy to many of the Dark Angels' most closely-held secrets.Deathwing Knights are a truly imposing sight, for in them lives on some semblance of the Lion himself. They embody silent strength and a veiled, yet still palpable nobility.
Deathwing Knight - Unit Compsoition: 4-9 Deathwing Knights1 Deathwing Knight Master
Deathwing Knight - Wargear: As befits the most elite Veterans of the esteemed and prestigious 1st Company of the Dark Angels and their successors, the Deathwing Knights are outfitted with the most revered and potent wargear their Unforgiven Chapter possesses.As heirs to the long-lost knightly orders of Caliban, each of them is garbed in an ancient suit of Indomitus Pattern Terminator Armour, completed with a hooded robe and embellished to resemble the armours of the Calibanite knights of old.In one hand they bear an ancient Storm Shield carefully embossed with the heraldry of their Chapter, reinforcing the aspect of an ancient knight marching to war. In their other hand they bear a Mace of Absolution, a priceless heirloom from the times of the Great Crusade, a Power Weapon which resembles a Thunder Hammer but which is much more flexible and less ungainly to wield in combat.The leader of the squad of Deathwing Knights, the Knight Master, is presented with an even more rare and revered weapon called a Flail of the Unforgiven, whose multiple heads can deliver tremendous damage in one fell blow.The Deathwing Knights are often accompanied by one or more Watchers in the Dark, although to what purpose the diminutive beings follow the mighty Terminators, or why the Astartes tolerate its seemingly xenos presence, is only known to the knights themselves.
Deathwing Knight - Sources: Codex Adeptus Astartes - Dark Angels (7th Edition) (Digital Edition), pp. 113-115, 144-145, 262-263Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 49, 98Codex: Dark Angels (6th Edition), pp. 45, 62, 81Codex Supplement: Dark Angels (9th Edition), pg. 70
Decavane Crystals - Decavane Crystals: Decavane Crystals are a rare resource native to the Feral World of Aurum in the Jericho Reach.To the Imperium at large, these crystals are more myth than science. Reported to exist only in the Jericho Reach, usually they are found in small clutches, often already excavated from tightly-guarded locations.The crystals are most valued as concentrated energy sources for various armaments, although rumours abound that they have more miraculous properties such as healing old wounds and purging illness.No authoritative story exists as to the origin of the crystals. The most prevalent theory connects them to ancient Aeldari terraforming attempts.Others point to their exclusivity in the Jericho Reach as evidence that they must have been developed by the civilisation that once dominated the ancient Jericho Sector before it fell to shadow. More sinister whispers also exist, tales that the crystals are the ill-begotten product of dark pacts made long ago.The complex structure of a Decavane crystal is notoriously fragile, and it must be removed from its natural environment with great care before being refined into a power source.
Decavane Crystals - Applications: Decavane Crystals can be fashioned to replace or augment the power sources of many standard weapons. This requires sufficient time, tools, and knowledge of the appropriate technology. If the would-be artificer succeeds, a crystal improves the damage output of las-, or even Melta Weapons.Powered melee weapons, too, can become that much more potent, to the point of becoming razor sharp. Alternatively, the power source of any piece of equipment may be modified with these crystals, increasing any time limits on their operation tenfold.
Deceiver - Deceiver: The Deceiver, also known as Mephet'ran or Mephet'ran the Deceiver, is the C'tan or Necron Star God of trickery, lies, manipulation, and deception. Many millions of standard years ago, it was the Deceiver that presented himself before the ruling Necrontyr Triarch, and offered the Silent King Szarekh knowledge of the biotransference process, granting the Necrontyr bodies of necrodermis to help them fight against their ancient enemies, the Old Ones.The Necrontyr agreed and their consciousnesses were transferred into waiting Necrodermis bodies by the C'tan. This transfer ultimately dulled the minds and eliminated the emotions and compassion of the majority of the species, and they became the horrific, soulless Necrons, harvesting life energy across the galaxy to feed their C'tan masters.Despite its legendary guile, in the end Mephet'ran was betrayed and tricked like his fellow C'tan by the revolting Necrons, his essence shattered into fragments, each entombed within a Tesseract Labyrinth. However, recent, scattered events hint at the fact that one or more of the C'tan Shards of the Deceiver might still be at large in the galaxy.
Deceiver - Before the Necron Rebellion: Of all the so-called Star Gods, Yngir to the Aeldari, the one known as the Deceiver was the most insidious and capricious. The Deceiver is, as its name implies, a difficult entity to track down. It enjoys using trickery, deception and lies to achieve its own ends. The other C'tan quickly learned to distrust and shun the Deceiver, and its nature was displayed most prominently when the Deceiver tricked the Necrontyr into giving up their organic bodies in favour of metallic Necrodermis husks. When the Necrontyr first encountered the Deceiver, they gave it the name Mephet'ran, the Messenger, and hoped it would be able to bridge the gap between the Necrontyr and the C'tan.Despite the Messenger's godly charisma and unbound skill in the art of subterfuge, there were a few amongst the Necrontyr -- Orikan the Diviner amongst them -- that were riven with doubt as to its intentions. Those who had not surrendered to the gods already were enjoined by the rest to submit, but could not be persuaded to make such a giant leap of faith.It was only then that the Deceiver's true face began to show as it lured the unbelievers into the clutches of the faithful with promises of mediation and compromise. All but Orikan himself were seized by the Deceiver's followers and delivered to their fate, whether willingly or not. Then the believers themselves were added to the glittering ranks of unliving machines. Eventually the Necrontyr race was utterly purged, becoming instead the undying Necrons, cursed to eternal servitude.As the C'tan began to gather followers and devotees, the being known as the Messenger soon outstripped its peers in influence. The Star Gods seemed too remote and awe-inspiring for many Necrontyr, but Mephet'ran communed in ways they understood. Perhaps this was because it was never as powerful as the other C'tan, and used guile and skill to secure its future. With its mortal puppets dancing to its tune, the Messenger stoked the fires of hatred that the Necrontyr felt towards the Old Ones. In doing so it drew them towards a war which would burn the galaxy to cinders.
Deceiver - The War in Heaven: The War in Heaven escalated time and time again, with the C'tan at the heart of each new engagement, and their silvered legions of Necrons at their side. In many ways the doubt and mistrust sowed between the young races by the Deceiver contributed more to the Star Gods' cause than any number of legions or starships. Yet even when its foes lay scattered and slain, the Deceiver could not help but sow discord to amuse itself. As the C'tan gained ascendancy over the Old Ones and the harvests of sentient populations grew thin, it was the Deceiver who first set one C'tan against another.Driven at first by bravado and later by desperation, the C'tan fought their personal wars with a casual disregard for their slave races, leaving millions dead and whole star systems consumed. In a whirl of pacts and betrayals the Deceiver tricked and consumed several of its fellows, but it still remained the weakest of the C'tan in terms of raw power, and was always careful to avoid the clutches of the mightiest. Aeldari legends portray a figure they refer to as the "Jackal God" as helping and hindering both sides equally, always keeping itself at the edges of a conflict where it could take advantage of any opportunity or weakness.The Deceiver convinced each C'tan that the other Star Gods were the "best of all feasts," but despite this the Deceiver remained one of the physically weakest C'tan and only survived by avoiding the more violent and powerful C'tan, such as the Nightbringer and the Void Dragon.This same deviousness proved to be the Deceiver's undoing. Its schemes were close to perfect, but absolute perfection eluded it. Ultimately word spread of its manipulations, and its reputation became tarnished, then torn into tatters. When the C'tan were ambushed and laid low by the Necron slave race they had created, none came to the Deceiver's aid.He was fettered, bound and broken into shards. Now the Deceiver is the unwitting tool of the race he once enslaved. Each shard believes itself in control, fighting alongside the Necrons the better to manipulate them. In reality, it is the Deceiver that is deluded, forced by its former minions into an eternity of servitude in a cosmic irony that will never end.
Deceiver - Recent Encounters: In recent times, the Imperium has come in contact with either a Shard of the Deceiver directly, or translated accounts of its past accomplishments:
Deceiver - Translation of the Aeldari Artefact: An ancient Aeldari artefact tells of the signs that will portend the return of the C'tan. It has one line dedicated to the Deceiver, "...and the Jackal-God shall turn brother against brother." This confirms the abilities of the Deceiver in trickery and deceit and also gives a slight reference to time, as the Deceiver would need a longer time to turn brother against brother than the Nightbringer would need to kill them both.
Deceiver - Assassination Attempt: This is an account of the attempt by a Callidus Assassin to assassinate a Planetary Governor named Takis. She used her C'tan Phase Knife and attempted to kill Takis, but she failed and her weapon passed straight through him. He knocked her aside and took her weapon and absorbed it into his hand. We can then probably assume she was absorbed as the last line talks about how her polymorphine drug "gives human essence such a delicate flavouring".The fact that the being could absorb the C'tan Phase Knife meant it could only be a C'tan Shard, as its body was made of the same material as the weapon which would have destroyed anything else. Also, we can assume that it is a Shard of the Deceiver, as he is the only known C'tan with a modus operandi of deception and trickery. This is proof that the Deceiver is operating to attain power in the Imperium of Man for purposes unknown.
Deceiver - Other Names: The Deceiver has traveled far and wide around the galaxy, and is known, in form if not in name, by multiple still-extant intelligent races and cultures:He is known as Artemorra to the JokaeroHe is known as Sathsarrion to the Initiates of the GethvarHe is known as Mohagg to the CornochinaeHe is known as Harrimoch to the Vendichi travellers
Deceiver - The Deceiver and the Nightbringer: This is a brief account of the Deceiver convincing the Nightbringer to consume the other C'tan, kept within the recesses of the Black Library. This text hints at the possibility that Cegorach, the Laughing God of the Eldar Harlequins, is in fact The Deceiver in another form -- although there is also much evidence against this proposition, as well as the possibility that both entities have masqueraded as the other on numerous occasions.