vizn3r/warhammer40k-lore huggingface dataset:
Prospero - Temple-Arcologies of Tizca: Towering above the minor pyramids and other lesser structures of Tizca were the eight temple-arcologies. Five of these immense structures housed the vast training facilities, libraries and barracks of the largest of the psyker-cults of Prospero, as well as the living quarters of the throngs of lesser adepts, servants and extensive defensive fortifications and weapon emplacements.One of the true wonders of the City of Light, each temple-arcology was a city unto itself, as well as a private fortress where each of the great Cults of the Thousand Sons had perfected their individual doctrines and rituals far from the prying eyes of outsiders. Almost ten per cent of the total population of Tizca lived within the precincts of one of these temple-arcologies, and in case of a city-wide catastrophe, they could provide shelter for a far larger share of the civilian population.Within their cavernous halls were stored enough supplies and munitions to sustain the XV Legion and its dependents for several standard years, and the layered districts within their armoured cores would prove all but impossible to take by storm. Any attacker targetting Prospero would need to neutralise these structures quickly or face the prospect of a lengthy and costly siege.The ninth of these structures stood at the centre of the city, within the sculpted boundaries of Occullum Square. Unlike the other eight, there were no civilians or companies of the Thousand Sons in residence here. A complex of ancillary buildings and lesser pyramids sprawled across the square at its feet, which housed the collected wisdom of Prospero and the Thousand Sons.These structures comprised the Great Library, the most hallowed treasure of Prospero, and the ninth temple-arcology was the Pyramid of Photep, the sanctum of Magnus the Red himself.Few other than the most trusted of the Thousand Sons' officer corps and the elite warriors of the First Fellowship ever entered those halls and witnessed the hidden labours and experiments of the Sorcerer Primarch. In the wake of the utter destruction wrought by the Space Wolves, none will ever know what secrets he uncovered within its halls.
Prospero - Trivia: Prospero is the name of the main protagonist and master sorcerer in William Shakespeare's The Tempest. It is also a satellite of the gas giant Uranus in the Sol System.
Prospero Burns - Prospero Burns: Prospero Burns is the fifteenth volume in the Horus Heresy series of novels.
Prospero Burns - Synopsis: Prospero Burns is part of the story arc of Book 12, A Thousand Sons. However it begins more than a century before the Space Wolves-led assault on the Thousand Sons homeworld of Prospero. It is told from the point of view of Kasper Hawser, formerly a noted Terran academic, who becomes the Oral Historian (Skjald) of the 3rd Company of the Space Wolves Legion. On the surface it is his story; however the important subplot concerns the long-term machinations of Chaos to destroy both the Space Wolves and the Thousand Sons by pitting one against the other. The book also gives some important background on the Warmaster Horus's fall to Chaos, thus providing a more coherent view of the Heresy and of its planning by the Chaotic forces.
Protectorate of Unsubdued Steel - Protectorate of Unsubdued Steel: The Protectorate of Unsubdued Steel was a Blackshield Titan Legion active during the Horus Heresy.
Protectorate of Unsubdued Steel - Legion History: The Protectorate of Unsubdued Steel was a Blackshield Legio created during the Cataclysm of Iron in the region of the galaxy known as the Belt of Iron. It was composed of Titans from several different Legios, including the Legio Astorum and the Legio Damnatus.As the Loyalists and Traitors waged war on each other within the Belt of Iron, the Protectorate of Unsubdued Steel began building a pocket stellar empire of its own. Among the first worlds to fall to the Protectorate was the Forge World of Arl'yeth after it refused to peacefully join the Protectorate's empire. The conquered Forge World then joined a dozen other planets that the Blackshield Legio controlled at the time.
Protectorate of Unsubdued Steel - Legion Colours: The Protectorate of Unsubdued Steel's colours are unknown.
Protectorate of Unsubdued Steel - Legion Badge: The badge of the Protectorate of Unsubdued Steel is unknown.
Proteus Neuro-Lash - Proteus Neuro-Lash: The Proteus Neuro-Lash was a type of non-lethal melee weapon used by the psyker-hunters of the Sisters of Silence. Fashioned in the shape of baroque multi-headed flails or ornate three-sectioned staves, Proteus Neuro-Lashes are relics of the Age of Strife used by the most skilled warriors among the ranks of the Silent Sisterhood to subdue large numbers of assailants at once.The neural prongs that adorn the weapons generate a phase-conducted electrical shock field which works to overload a victim's nervous system with bursts of intense agony, so that even the slightest touch leaves them helpless. The weapon was particularly useful for subduing hostile psykers without killing them so that they might be taken for the Great Tithe.
Pry - Pry: Pry is a gas giant located within the Golgenna Reach Sub-sector of the Calixis Sector. It is orbited by a dingy Imperial void station that is barely operational. The gas giant and its orbiting void station (named 41 Pry) are often forgotten by many Imperial merchant fleets within the Calixis Sector.The station orbiting the gas giant is well-known in the sub-sector among locals as a supply point and commonly a seat of illegal activity. It is not a place to venture into lightly, and it is best if those who do, keep one hand on their pistol and the other on their geltbag.Ghostfire pollen from Iocanthus is available here, at a price, if a person knows who to talk to. If they don't, such questions will get those who inquire killed rather swiftly. The occasional commodities traded at this space station are said to be in high demand, and bring violent competition among buyers.Stable Warp routes run from 41 Pry to Iocanthus, Cloister and Regulus.
Psi-Pulse - Psi-Pulse: A Psi-Pulse is a potent Warp-powered weapon used by a Slaaneshi Subjugator Scout Titan. Psi-Pulse generators on a Slaanesh Subjugator are studded with gems and enclose a honeycomb of membranes which resonate to the power of the Warp contained within the Daemon Engine.The Subjugator uses its own link to the Warp to channel raw psychic power through the generators, creating a Psi-Pulse capable of punching through the thickest armour. Loping along the flanks of the battlefield, the Subjugator uses its Psi-Pulse to pick off enemy artillery before it can fire.
Psi-Titan - Psi-Titan: A Psi-Titan is an extremely rare grade of Imperial Battle Titan that is capable of unleashing psychic weaponry, utilising the powers of the Immaterium to defeat its foes.Psi-Titans are only deployed by the unique Titan Legion of the Collegia Titanica known as the Ordo Sinister.Only one class of Psi-Titan is yet known to exist -- a modified Warlord-class Titan called the Warlord-Sinister-class Titan. The Warlord-Sinister was only seen in small numbers before the onset of the Horus Heresy. However, rumours persisted at the time of as to the existence of other prototypes and experimental patterns hidden even from the eyes of Imperium's high officials.In place of a standard Titan weapon configuration, a Psi-Titan is equipped with highly forbidden psychic amplification technology dating back to the Dark Age of Technology known as the Ciricrux Anima which allows it to project psychic abilities out into the environment with increased potency and scale.A Psi-Titan is manned by damned Human psykers surgically wired into the war machine's heart and locked in place against their will. They are in effect slaved to the Psi-Titan's commanding princeps who bears the title of "perceptor-intendant," and is always a psychic Blank. It is the role of the perceptor-intendant to control their psychic charge and prevent them from losing control of their abilities.The Ciricrux Anima allows a Psi-Titan to project its suffering internal psykers' powers externally, meaning that a Psi-Titan can unleash waves of abject fear, wield psychokinetic abilities, leech away the life forces of other combatants through biomancy, and even distort the flow of time to heal itself.The most potent of a Psi-Titan's weapons is the Sinistramanus Tenebrae, colloquially referred to as a "Psi-cannon." This device focuses the psychic suffering of the Titan's bound and cybernetically-linked psykers to rip open a massive Warp rift in realspace that is as destructive as a Vortex Weapons.
Psi-Titan - Warlord-Sinister Psychic Powers: The Warlord-Sinister Psi-Titan possesses a number of unique psychic powers known to no other Titan pattern, including the following.Shroud of Terror - Such is the psychically amplified shroud of soul-deep terror that hangs about a Psi-Titan that even the strongest-willed soldiers will break and flee in panic if close to the war machine. The very air of the cities in which they tread becomes haunted by the nameless dread of their presence.Necrotechica - Ghostly light courses across the Psi-Titan's hull, re-knitting shattered armour and broken machinery.  Meanwhile, the discordant screams of those psykers trapped within the Titan echo in the minds of all nearby -- for the price is that those damned within have years bled from their own lives to shore up the bars of their prison.Death Pulse - A seething pulse of psychic energy that represents the hatred and murderous torment of the psykers trapped within is unleashed from the Titan that assails the very soul of anything it touches, causing great damage.Quickening - Ætheric conduits in the Titan's limbs glow with power, driving the god-engine forwards at an unnatural pace.Antipathic Tempest - The Titan's head is crowned with a halo of unhallowed lightning and hurricane-force winds that, when unleashed, scatter man and machine alike with ease.
Psi-Titan - Wargear: Belicosa Volcano Cannon (right arm)Sinistramanus Tenebrae (left arm)Apocalypse Missile Launchers (carapace mounted)2 Ardex-defensor Mauler Bolt Cannon turrets2 Ardex-defensor twin-linked Lascannon turrets (rear mounted)Ceramite armourVoid ShieldsCiricrux AnimaSunfury Plasma Annihilator (Optional replacement for Belicosa Volcano Cannon)Mori Quake Cannon (Optional replacement for Belicosa Volcano Cannon)Saturnyne Lascutter (Optional replacement for Belicosa Volcano Cannon)Arioch Power Claw with built-in Mega Bolter (Optional replacement for Belicosa Volcano Cannon)Macro-gatling Blaster (Optional replacement for Belicosa Volcano Cannon)2 double-barelled Turbo-Laser Destructors (Optional replacement for both Apocalypse Missile Launchers)2 twin-linked Vulcan Mega Bolters (Optional replacement for both Apocalypse Missile Launchers)2 Titan grade Plasma Blastguns (Optional replacement for both Apocalypse Missile Launchers)2 Reaver Laser Blasters (Optional replacement for both Apocalypse Missile Launchers)2 Reaver Melta Cannons (Optional replacement for both Apocalypse Missile Launchers)2 Reaver Gatling Blasters (Optional replacement for both Apocalypse Missile Launchers)2 Vortex Missile banks (Optional replacement for both Apocalypse Missile Launchers)2 Incinerator Missile banks (Optional replacement for both Apocalypse Missile Launchers)
Psi-Titan - Hereteknica of the Psi-Titan: While the Warlord-Sinister appears to be a singular creation in form and function, the concept of the "Psi-Titan," however, is not an entirely unknown one, at least in the annals of the Great Crusade's foes, and even the more obscure reaches of the Mechanicum's own Titan lore.In the depths of pre-Unification Wars history, there are numerous occluded references of what might be described as "Psi-Titans;" in this case, Titan engines designed to be piloted by and amplify the powers of a single psyker as experiments and unique relic engines of war.Though now long suppressed by the orthodoxy of the Adeptus Mechanicus of Mars, what became of the machines themselves or the sub-cults of the Omnissiah who created and piloted them remains unknown.Among the psychically potent xenos species with which Humanity has warred, psi-construct war engines were known to be possessed by both the Aeldari and the Fra'al, and more tenuously by the now-exterminated Vaxal'rek, some of which easily matched the Titans of the Imperium in scale if not always in form. On rare but notable occasions, such as the Kalidar War, even Orks have been documented deploying Psi-Gargants.
Psi-Titan - Notable Psi-Titans: Borealis-Thoon - A Warlord-Sinister-class Titan that took part in the War Within the Webway and was destroyed by the daemon horde that assaulted the Impossible City of Calastar.Occedentalis-Chirion - A Warlord-Sinister-class Titan that took part in the Crusade of Iron and was destroyed during the battle for Drooth II.Occedentalis-Eurytus - A Warlord-Sinister-class Titan that took part in the Crusade of Iron and spread dismay and ruin among the Titans of Legio Mordaxis and the Knights of House Ærthegn during the defence of Tyros.Occedentalis-Damysus - A Warlord-Sinister-class Titan that took part in the Crusade of Iron and was destroyed by the Titans of Legio Audax during the battle for Espandor.Occedentalis-Sabaktes - A Warlord-Sinister-class Titan that took part in the Crusade of Iron.Polaris-Albedelach - A Warlord-Sinister-class Titan that had the honour of making the presence of the Ordo Sinister known to the wider galaxy during the Great Crusade in 946.M30.
Psilencer - Psilencer: A Psilencer is a type of psychic ranged weapon of xenos origin employed by the Grey Knights Chapter of elite Space Marines. A Psilencer fires nothing less than the focused and amplified psychic might of its own wielder.The Psilencer does not have a triggering mechanism as such -- it is activated when the Grey Knight sends a bolt of psychic force into the weapon's containment core.The resultant energy pulse is then channelled by a series of focusing crystals into a refined, directed energy beam of irresistible azure force that has a particular propensity for destabilising a Daemon's physical form.It is unknown how the Psilencer came to become part of the Grey Knights' arsenal. The technology is surely of alien origin, for it is unlikealmost anything else that can be found in the armouries of the Imperium.It is unknown whether the psilencer was constructed from technology stolen, or technology given freely to the Chapter. The Grey Knights remain silent on this matter.
Psilencer - Gatling Psilencer: A Gatling Psilencer is a more powerful version of the standard Psilencer that is able to fire a series of psychic bolts of directed energy in rapid succession.
Psy-Jammer - Psy-Jammer: A Psy-jammer is a somewhat esoteric example of Imperial techno-arcana. These devices can at least partially disrupt psychic energy and offer some degree of protection to their bearer against the dark arts of the psyker and the witch. Expensive and rare, their use is largely restricted to the agents of the Inquisition, the Adeptus Mechanicus itself and those among the Imperium's elites whose paranoia often matches their vast wealth.Much more powerful examples of anti-psyker technology do exist but they have a tendency to be exceedingly rare and are often unique. Psy-jammers can be obtained in two forms: as a protective amulet and a cybernetic cranial implant. The amulet has the disadvantage that it can be physically removed; but while the implant cannot be so easily countered, it can have unpleasant long-term side effects for the user.
Psy-Jammer - Psy Dampers: A Psy Damper is a variant of a Psy-jammer that is not a portable device; their arcane workings can take up a space larger than some vehicles and require large amounts of power. These devices surround their area of effect with a multilayered lattice of psycho-absorbent alloys and psycho-reactive crystalline fibres.The anti-psychic field they generate requires some time to become fully effective after it initially powers up. The Psy Damper requires even more time for its power to subside, as its effects last for a considerable while after deactivation. These devices are extremely rare, and cannot normally be purchased by anyone, even on the black market.
Psyber-eagle - Psyber-eagle: A Psyber-eagle is a cybernetically-enhanced natural born or vat-grown avian which serves as an aide or "familiar" to certain Inquisitors who often are also psykers, agents of the Officio Assassinorum, Adeptus Astartes Librarians, and other agents of the Imperium. They come in many breeds, but the most popular is the double-headed, vat-grown eagle, essentially a living embodiment of the Imperial Aquila.A psy-bonded (or "psyber") familiar is a living creature bonded to its master by arcane technology. Cybernetic neural interface circuitry implanted in the minds of both familiar and master (called a "psyber-lure") allows the creature to be directly and precisely controlled, with the master having access to the sensory experiences of the creature and able to give it instantaneous commands at great distance. Owing to the idiosyncrasies of the little understood technology, usually only small, non-sapient creatures can become psy-bonded to a Human master.Psykers who possess a psyber-eagle can also use their familiar to extend the range and potency of their own psychic disciplines.
Psyber-eagle - Berkuts: Variations of Psyber-eagles used among the Space Marines of the White Scars Chapter are known as Berkuts. A notable example is Anzuq, the Berkut who currently accompanies Kor'sarro Khan.
Psybolt Ammunition - Psybolt Ammunition: Psybolt Ammunition, better known simply as psybolts, are silver-tipped, psychically-charged Bolter shells, used in Storm Bolters and similar Bolter weapons. Psybolts are the favoured ammunition used by the Grey Knights Space Marines.When fired, each bolt can be imbued with a portion of a Grey Knight's innate psychic power, causing it to glow with an eerie blue light and strike home with significantly greater force than an ordinary bolt of its type.Psybolts are difficult to produce and incredibly wearing on a Bolter's inner mechanisms.But psybolts provide the Grey Knights with a relatively straightforward method of enhancing the power of standard pattern weaponry without resorting to the need to extensively retrofit the weapon itself.
Psycannon - Psycannon: The Psycannon is a weapon created specifically by the Imperium to combat daemons and the other entities of the Immaterium. The Psycannon is a more powerful version of the Bolter, equivalent to a Heavy Bolter utilising high-calibre, psychically-charged, ritually-inscribed silver-tipped bolts.The weapon's bolt, called a "psybolt," is devastating to the psyches and material bodies of psychic creatures, such as psykers, daemons, and Daemonhosts, those individuals who have been possessed by the daemonic entities of the Warp.The negative psychic charge and anti-daemonic ritual inscription on every Psycannon bolt allows them to pass through any defensive shielding, whether it is created by direct psychic energies or generated by manipulation of the Warp, technology employed by Void Shields or Conversion Fields.The weapon has an anti-gravitic suspensor incorporated into its mechanism to offset the weight and this allows it to be fired on the move although at the cost of a reduced effective range.The Psycannon is a weapon exclusively used by the agents of the Ordo Malleus of the Inquisition and its Chamber Militant, the Grey Knights Chapter of Space Marines.There are a few notable exceptions to this general rule, such as the Inquisitor Gideon Ravenor of the Ordo Xenos, whose armoured grav chair was fitted with a pair of such weapons.The Psycannon is generally wielded with both hands by the Grey Knights who are assisted in making use of it through the efforts of their Power Armour. It is used with two hands by most other operators as well, although members of the Grey Knights' Terminator Squads mount the Psycannons on their arm instead.The method of feeding ammunition is similar to that of the Heavy Bolter used by the Space Marines, which uses an ammunition belt running from the ammunition store located within the operators' armoured backpack.The Psycannon can also be used in conjunction with a device called a Mind Impulse Unit. The Psycannon is linked to the mind of the user and is fired by his or her mental volition.This has the advantage of allowing the user to fire the weapon while keeping both hands free, and allowing the user a greater intimacy with his weapon's internal workings, such as its current amount of remaining ammunition or its barrel temperature.Also, if the user is a psyker, they can infuse their own power into the weapon, adding to its already devastating effect. This is a common technique used by the Grey Knights, the only Astartes Chapter comprised entirely of psykers.High-ranking members of the Ordo Malleus may use Bolt Pistols and standard Bolters which fire down-sized versions of the Psycannon's ammunition.These psybolts are less effective than the standard Psycannon's bolts, but more powerful than the same-sized bolts of a non-psychically charged weapon.
Psycannon - Heavy Psycannon: These weapons are similar to the standard Psycannon save that they possess a massive scale and power requirements can only be accommodated by a Nemesis Dreadknight.
Psychic Awakening - Psychic Awakening: The "Psychic Awakening", also sometimes referred to as the "Age of Witches," is the term given to a phenomenon of the Era Indomitus that dramatically increased the number of new psykers and greatly enhanced existing psychic abilities across the Milky Way Galaxy in the wake of the birth of the Great Rift.While the massive increase in the flow of Warp energy into the local realspace of the galaxy through the Cicatrix Maledictum dramatically enhanced the power and duration of Daemonic incursions, particularly on worlds close to the Great Rift, it also intensified the psychic abilities of the Craftworld Aeldari and the "miraculous" psychic phenomenon that had once rarely accompanied the worship of the Emperor as the god of Humanity.The Psychic Awakening thus proved both a boon and a hindrance to the attempts of the forces of Chaos to overwhelm realspace in the wake of the victory earned in the 13th Black Crusade, the Fall of Cadia and the birth of the Great Rift.For every world that fell to the dominion of the Dark Gods there were also increasing reports of "miracles" in which even individuals who had never manifested the abilities of a psyker were saved by the spontaneous eruption of supernatural abilities.This was particularly true for those servants of the God-Emperor like the Sisters of Battle of the Adepta Sororitas whose unshakable faith in their deity now seemed capable of manifesting into potent mystical protections or miraculous defences against the machinations of Chaos and xenos forces.This phenomenon affected every faction in the galaxy, hindering or advancing the next steps in their various agendas.
Psychic Awakening - Notable Events: Battle of IathglasBattle of ThrecciaRaid on Saim-HannBattle of KhazharAdonis Palace MassacreDrukhari Civil WarGhodri Falsehood
Psychic Awakening - Notable Events: Talledus War
Psychic Awakening - Blood of Baal: The Blood Angels and their Successor Chapters were already fighting a bitter war for survival during the Battle of Baal when the Great Rift tore the galaxy in half. The Tyranid host of Hive Fleet Leviathan had the upper hand in a war of attrition when the Cicatrix Maledictum yawned wide and instantly swallowed masses of encircling hive ships -- but the war was far from over.The empyric disturbance of the Great Rift weakened the defenders against the suffocating psychic voice of the Hive Mind, just as the rates of emergence of unsanctioned psykers surged without Black Ships to collect them.In these dark and desperate times, far from the guiding light of the Astronomican, only heroes such as Commander Dante, Mephiston and Gabriel Seth of the Flesh Tearers were able to hold the defenders together.Reinforced with Primaris Space Marines, the Angelic Host of the Blood Angels and their successors are just beginning to claw their way back from the brink of death to scour the xenos threat from the Imperium Nihilus, planet by planet in what has become known as War Zone Baal.
Psychic Awakening - Notable Events: Angel's Halo
Psychic Awakening - Ritual of the Damned: Empowered, and delighted, by the malefic energies pouring through the Great Rift, the Daemon Primarch Magnus the Red and his Thousand Sons  Legion have been weaving an elaborate plan to bring vengeance and ruin to their ancient enemies. Savaging Fenris -- the home of the Space Wolves -- during the Siege of the Fenris System in 999.M41 was just the beginning.The unlikeliest of allies came to the defence of Fenris from Magnus' assault -- the Dark Angels and Daemon-hunting Grey Knights. Both, however, sustained heavy losses.Yet, in the wake of the siege, the Daemon Primarch's next step was to summon his daemonic homeworld, the Planet of the Sorcerers, into realspace above his ancient capital of Prospero. Magnus then restored Prospero itself, ruined millennia ago during the opening events of the Horus Heresy.With the two planets now united, the Crimson King began the next phase of his grand plan. Firstly, he recalled all of the warbands of Thousand Sons Chaos Space Marines that were scattered throughout the galaxy. Next, he now sought new mortal followers for his Legion.Across the galaxy, untold numbers of Humans were feeling their latent psychic powers activating. Usually, such outcasts would be hunted down as mutants and witches, but now there was talk of a new, one-eyed champion offering salvation. In fact, Magnus called these lost souls to his newly conquered region of the galaxy called the Prosperan Rift, offering them protection from the anti-psyker prejudice of the Imperium. Here he tried to succeed where his father the Emperor failed and usher in the next stage of Humanity's evolution as a truly psychic species.For their part, the Dark Angels were reinforced with half-trusted Primaris Space Marines, whilst the ranks of the Grey Knights swelled from the surge in psychically-sensitive recruits brought on by the influence of the Great Rift.These Space Marines Chapters, both among the most secretive organisations in the Imperium, formed an uneasy alliance, but only by working together could they hope to defeat Magnus and end his fell ritual.
Psychic Awakening - Notable Events: Prosperan Rift WarAssault on Sortiarius
Psychic Awakening - The Greater Good: The conflict in the Chalnath Expanse of the Ultima Segmentum is not just a war but a battle for hearts and minds. The T'au Empire, under Commander Shadowsun, brought the promise of paradise as part of the Greater Good. The tenacious and devious Genestealer Cults present in the region dug their claws deep into the expanse, and their insidious rebellions offered the chance to throw off the yoke of Imperial oppression.Beset on all sides by insurrection and xenos invasion, it was not clear whether Humanity's beleaguered survivors in the region could hold on to their faith in the Emperor, even as the power of the galaxy-spanning Psychic Awakening brought the latent power of their faith to the fore.As Imperial and T'au propaganda campaigns continued apace, reinforcements for all sides arrived in the Chalnath Expanse. Regiments of the Ordo Tempestus joined the regular troops of the Astra Militarum in an attempt to stem the xenos tide.The T'au Empire's Fifth Sphere Expansion continued to grow, claiming ever more systems. Meanwhile, for every Genestealer Cult uprising there was another revolt, growing in the shadows, waiting for the right time to strike in the name of the Star Children.
Psychic Awakening - Notable Events: Chalnath Expanse Campaign
Psychic Awakening - Saga of the Beast: To the Orks, the Cicatrix Maledictum is "Gork's Grin," and the vast legions of daemonic forces are just more enemies for the greenskins to fight.The Great Rift forced countless Orks into Freebooter warbands and these hordes of brutes boarded ramshackle armadas, spoiling for battle. One Ork Warboss sought to unite his entire race -- Ghazghkull Thraka. The prophet of Gork and Mork conquered tribe after tribe of Orks in an attempt to create the largest WAAAGH! the galaxy has ever seen.The only thing that could stop them was the Space Wolves Chapter. Battered and bruised after battling Magnus the Red's Thousand Sons during the Siege of the Fenris System and Abaddon the Despoiler's forces on Cadia during the 13th Black Crusade, the sons of Leman Russ had suffered terribly in recent years, but they fought on, regardless of cost.Led by the Wolf Lord Ragnar Blackmane, the Space Wolves rushed to meet the threat of the Orks head on, seeking to expand their glorious sagas, even if that meant meeting a heroic end.
Psychic Awakening - Notable Events: Purging of Gaivos
Psychic Awakening - Engine War: Twisted by savage psychic storms in the aftermath of the Great Rift's emergence, the galaxy has become a darker place, and a number of Imperial star systems have been left to fend for themselves -- forgotten, abandoned or simply unreachable.In these places, the enemies of the Imperium grow strong, and even those who remain loyal feel the pressure upon their oaths building. One such place is the fallen Forge World of Ordex-Thaag.Severed from any connection to Mars, the planet was stalked by Chaos Knights, whose Fallen Noble pilots sought to use the corrupted forge cities of the world to gouge another empyric rift through the Imperium.The psychic emanations of this techno-sorcery attracted the attentions of the Chaos Gods, and legions of Daemons sought out those places where the skein between realspace and the Warp was thinnest.Seeking to reclaim the planet and eradicate the illogical and corrupting influence, the Adeptus Mechanicus sent several cohorts of tech-priests to Ordex-Thaag. Alongside them marched many Imperial Knights hunting down their fallen brethren to underline the nobility of their houses.
Psychic Awakening - Notable Events: Battle of Ordex-Thaag
Psychic Awakening - War of the Spider: In the aftermath of Abaddon the Despoiler's 13th Black Crusade, madness and mutation ran riot and Imperial armies fought desperate battles for survival against nightmarish odds.With Cadia little more than a shattered husk of a planet, most of Abaddon's forces moved on to fresh conquests. However, teeming hordes of Heretics, Renegades and Daemons remained to prey on the surviving Imperial enclaves. One such profiteer of misery is the Chaos Lord and former Emperor's Children Apothecary Fabius Bile.Having stolen an ancient artefact from the Death Guard, Bile aimed to reap a bio-harvest from the worlds around the Cadian Gate to further his latest malign schemes. His enemies were many -- the scions of Mortarion hunted him, seeking to reclaim their property.The Imperium also sent many of its elite agents to track down and finally slay the Traitor. Adeptus Custodes marched out from Terra, supported by Sisters of Silence cadres and an Execution Force of Imperial Assassins. Bile hoped to complete his plan before the noose around him tightened and there was no escape in the conflict remembered as the "War of the Spider."In truth, Bile stole a precious Death Guard artefact known as the Ark Cornucontagious. This relic of Nurgle granted to the Death Guard by the Great Unclean One Rotigus gives off powerful waves of corruption that brings about such catastrophic mutations and such rapid, uncontrollable growth that the Ark could easily corrupt entire worlds within a matter of solar days. This spurred the Nurglite Chaos Lord Typhus and his Plague Fleet to pursue the Spider, who was forced to form an alliance with Argento Corian and his warband of The Shriven to hold off his fellow Heretic Astartes.During the subsequent conflict, Bile was able to manipulate all sides to his own advantage. The Shriven were modified into hordes of Terata while Corian himself was eventually doomed to become a monstrous golem.In a battle that erupted on Bairsten Prime, Bile was able to capture a number of Adeptus Custodes and Sisters of Silence, taking them as the newest and most interesting of his test subjects.In the final stage of the war on Dessah, Bile was again able to escape as the Shriven, Death Guard, and Custodes destroyed one another. With his research subjects acquired and the Ark Cornucontagious in hand, Bile returned to Urum in the Eye of Terror to begin his work anew.
Psychic Awakening - Pariah: From the Ghoul Stars to the Veiled Region, the galaxy was engulfed in unnatural phenomena in the wake of the Great Rift's birth. Psychic mutation ran rife and the weft of realspace grew ever thinner. Yet in the Nephilim Sector of the Imperium, all was silence.As the Indomitus Crusade pushed onwards to reinforce stretched lines and reform buckled defences, Mankind discovered that the galaxy's other denizens had also been responding to the emergence of the Cicatrix Maledictum.Some alien empires were rising in the fallout while some were succumbing to the destruction. The followers of the Dark Gods attacked in ever greater numbers, hoping to tear the wound in reality beyond any hope of saving.But the Imperium of Man was not alone in trying to restore some semblance of order. The Necrons put the final touches to a plan so cold and merciless that only their relentless, soulless intellects could have conceived it.Their victory unopposed was likely to reshape the galaxy forever...
Psychic Awakening - Notable Events: War in the Pariah Nexus
Psychic Hood - Psychic Hood: The Psychic Hood is an arcane device utilised by Space Marine Librarians to amplify the wearer's psychic powers and protect against an assault by enemy psykers.Most importantly, a Psychic Hood renders the wearer capable of nullifying the effects that other psykers have on the Warp nearby.Distinguished by the trademark metal hood that rises from the backplate of a Librarian's Power Armour, a Psychic Hood uses a set of interwoven, intricately-aligned crystals to nullify an opponent's psychic attacks.However, due to their archaic design, Psychic Hoods are likely not produced perfectly and so are not always one hundred percent effective in protecting their user.During the Horus Heresy this was demonstrated when various Space Marine Librarians turned to Chaos, becoming Chaos Sorcerers, who unleashed their powers upon their Loyalist counterparts, often with impunity.Psychic Hoods are also occasionally employed by those Inquisitors who are also psykers as well as the Astartes of the Grey Knights Space Marine Chapter, who serve as the Chamber Militant of the Daemon-hunting Ordo Malleus.
Psychic Hood - Notable Psychic Hoods: Hood of Hellfire - A specially modified Psychic Hood worn by Chief Librarians Varro Tigurius of the Ultramarines Chapter, the Hood of Hellfire not only provides protection against the psychic assault of other Psykers, but allows Tigurius to conserve his body's energy, enabling him to make use of his powerful offensive psychic abilities more often than is normal for even the most powerful psykers.The Executioner's Hood - After Mephiston, Chief Librarian of the Blood Angels Chapter, was laid low by the Tyranid bioform known as the Mind-Death, the Librarians of the Conclave of Blood crafted a defence should they face the beasts again. Using the psychically charged fluids from the Maleceptor slain by Lord Commander Dante, the Blood Angels Librarians created a Psychic Hood keyed to the resonance of the creatures that channelled the will of the Hive Mind. Though it proved no more effective than a normal Psychic Hood at thwarting the psychic powers of the Hive Mind, it does almost completely negate the effects of the Shadow in the Warp on the hood's user.
Psychic Scourge - Psychic Scourge: The Psychic Scourge, also later resurrected as "Project Aurora," was a powerful Warp-based device originally created by the Necrons that was rediscovered and further developed by Inquisitor Drogan on the Forge World of Graia. Intended to be used as a powerful weapon against the Orks assaulting the Forge World and potentially other xenos enemies of the Imperium, in fact it was a ruse created by the machinations of the Chaos Sorcerer Nemeroth so that he could bring his Heretic Astartes warband, the Chosen of Nemeroth, to Graia and claim the Psychic Scourge's Warp-based power source, which would allow him to channel enough Warp energy into his sorcerous rituals to ascend to become a Daemon Prince.This power source would prove to be a Chaos artefact of continuing potency and trouble for the Imperium, leading to a second Chaos invasion of Graia by the Black Legion only a few standard years after the first, and over a standard century later to a third attempt by the forces of Chaos, this time a thrall-band of the Thousand Sons Traitor Legion, to claim its power during the Fourth Tyrannic War of the Era Indomitus in the Defence of Recidious campaign.As originally a form of Necron technology intended to harness the power of the Warp, it is likely that noctilith was incorporated in some way into both the Psychic Scourge and Project Aurora, though this is never explicitly stated. Noctilith can be charged in such a way that it actually enhances Warp energies, and likely was used in some way in the construction of both weapons' power source.
Psychic Scourge - Power Source: The central power core of the Psychic Scourge was a hand-held, cylindrical device that constantly emitted radiant blue energy known only as the "power source" that was capable of drawing upon the unlimited psychic energy of the Warp. Inquisitor Drogan believed direct handling of and exposure to the power source could lead to Warp corruption. The power source provided the critical energy requirements of the Psychic Scourge weapon and needed to be activated within a large structure where it powered a lens that fired into an orbital spire of Graia to distribute its effects around the world, supposedly then killing simulataneously all the Orks attacking the Forge World.According to the Inquisitor, improper handling of the Psychic Scourge was capable of cracking a world in half and devastating its surface. The audio logs made by Drogan indicated that the Psychic Scourge functioned by focusing excessive amounts of Warp energy drawn by the power source at its core into a selected xenos species' specific identified mental signature in the Immaterium. This, in theory, should lead to the destruction of the targeted beings' central nervous systems in realspace. The effect was intended to cause the chosen species' heads to explode in a violent manner as a side effect of the process rather than the intended result of the weapon's usage.After the Liberation of Graia, a rogue group of Adeptus Mechanicus Tech-priests plumbing the depths of tech-heresy began to experiment with the power source in secret, which led to a second invasion of the Forge World by the forces of Chaos through a Warp rift opened by the power source that was led by the Black Legion, assisted by Daemons of Nurgle and Tzeentch. This invasion was defeated only by the singularly heroic efforts of the Ultramarines Chapter's Firstborn Sternguard Veteran Malum Caedo.Over a standard century later, in the Era Indomitus, the Adeptus Mechanicus under the direction of Archmagos Nozick Beta-12 would begin work on what was called "Project Aurora" in the Recidious System in an attempt to reconstitute the power source from fragments recovered from Graia so that it could power a variant of the original Psychic Scourge weapon. This variant was intended to seek out any being corrupted by Warp energy and banish them to the Immaterium, providing the Imperium with a weapon that could finally win the war against Chaos and eliminate the assaults on Imperial space from the Great Rift.Unfortunately, the entire project was once again the result of the machinations of the Thousand Sons Traitor Legion, whose Sorcerer Lord Imurah sought to claim the power source for himself once it was rebuilt. His plan was thwarted by Lieutenant Demetrian Titus and the Ultramarines during the Recidious Campaign of the Fourth Tyrannic War and the power source was destroyed by Titus once and for all.
Psychneuein - Psychneuein: Psychneuein are insectoid creatures native to the Immaterium that resemble huge, spindly Terran wasps approximately 2.5 metres long.Thankfully rare, Psychneuein are vile Warp entities drawn to the mental emanations of unprotected, badly-injured or nascent psykers whose minds they attack for the obscene purpose of gestating their progeny. At the same time, all Psychneuein are large, aggressive and venomous, which makes them a deadly threat to non-psykers as well, even if the danger they represent results in a less horrific death than that which can befall an infested psyker.Psychneuein have been known to evidence various distinct genera, of which three have been identified -- the Mara Strain, the Luctos Strain and the long-extinct Prospero Strain.Psychneuein are also found in the transdimensional labyrinth of the Webway, which may possibly be their place of origin. Their ability to traverse the Webway would also explain the creatures' existence on multiple worlds across the galaxy.
Psychneuein - Mara Strain: Of the known genera of the Psychneuein identified by Imperial scholars, the Mara Strain is deemed the most dangerous. The Mara Strain was first identified by Ordo Xenos Inquisitor Ark-Ashtyn during a heavy infestation at the mining penitentiary on the Ice World of Mara in the Calixis Sector, in the 6th century of the 41st Millennium.Although the Mara facility was subsequently decommissioned, the tale of the "ice station massacre" remains a favourite dark fable among the sector's spacefarers.Since then, confirmed incidents of Mara Strain infection have occurred on the Calixis Sector worlds of Dusk, Lachrymae and Pellucida V as well as several vessels transiting near Mara, although these incidences remain thankfully very few.
Psychneuein - Luctos Strain Psychneuein: A rare but terrible form of Warp-based entity, Psychneuein represent well the perils of the unprotected psyker. Their capacity to spread and overwhelm civilised areas, in spite of a lack of any apparent intellect, is horrifying to observe, and signs of Psychneuein infestation are treated seriously by the Inquisition.The Luctos Strain, identified in 281.M39 by Brother Epistolary Arno Tannis of the Deathwatch in the Jericho Reach, seems particularly resistant to extinction, having reappeared dozens of times after seemingly being annihilated.Tannis himself was slain by larval infestation less than a day after making his report of a successful mission against them to the Watch Commander, forcing Watch Fortress Erioch into lockdown until the creatures could be contained and purged.
Psychneuein - Anatomy and Physiology: Psychneuein are foul but powerful psychic creatures that normally reside in the Immaterium and are also found in the Webway. These insectoids have plagued Mankind since at least the Age of Strife, when there was an explosion of psychic abilities amongst the various populations of Humanity across the galaxy.What makes this creature so dangerous is its reproductive cycle. The female Psychneuein is drawn to psychic emanations in realspace and has a rudimentary fusion of telepathic and telekinetic powers. When fertile, the female psychically projects a clutch of its eggs into the brain of a psychically-active host with an unprotected mind within range that is vulnerable to the power of the Aether.The eggs are small, no larger than a grain of sand, but by morning the following solar day, they will hatch and begin to feed on the host's brain. At first the victim feels nothing more than a mild headache, but by afternoon they will be in agony, raving and insane, as their brain is devoured from the inside out. By nightfall, they will be dead, their skull a writhing mass of plump maggots. In the space of a few solar hours, the grubs have picked the carcass clean and will seek a dark place to hide in which to pupate. By the following day, they will emerge as adult drones, ready to hunt and reproduce.Once infected by a Psychneuein, a psyker slowly loses intelligence and their appearance slowly changes until they are either killed by the emerging Psychneuein larvae or their instability unleashes other psychic perils, such as insanity or even daemonic possession.Psychneuein of all strains have three well-known phases of their life cycle -- the larval phase, the adult phase and the "infected" phase. Larval Psychneuein are typically puny creatures, whose main strength is their ability to infect others. Injuries can trigger a sudden metamorphosis to its adult form. Their small size makes them easy to kill but they usually occur in large numbers, making an infestation of Psychneuein difficult to control, particularly if there are any latent psykers around for them to infect.Once in adult form, the Psychneuein are relatively easy to destroy, having no compulsion to hide. However, they are still dangerous because they are capable of breeding more of their kind within the minds of nearby unprotected or untrained psykers. Over short distances (of up to 100 metres) all psykers are vulnerable to potential infestation whether protected or not.The adult Psychneuein is vividly coloured in yellow and black, while its wings are transparent. Grubs are white and generally maggot-like in appearance, though Psychneuein of the Mara Strain are said to resemble spiny grubs. The adult is two-and-a-half metres long, grubs reach a maximum size of a half-metre before they pupate.Adult Psychneuein are much more dangerous than their larval brethren: they are stronger, faster, tougher, and more perceptive than Humans and capable of flight, turning insubstantial, and detecting minds. A single adult Psychneuein is a significant threat to any and every nearby sentient being, whether they are psychically vulnerable or not.
Psychneuein - Psychneuein Life Cycle: Psychneuein Grub - Psychneuein grubs are typically around a metre long and ooze a greyish mucous as they crawl. They are unsettling to behold, as if their motions are out of synch with the reality they are spawned into, and few beings can stomach their presence for long. Clutches of Psychneuein grubs are more inclined to hide in some dark corner, safe from aggressors. It takes relatively little time for grubs to mature into full-grown Psychneuein, but they are extremely vulnerable to aggressors until that time.Psychneuein Drone - Making up the overwhelming majority of adult Psychneuein, drones resemble giant wasps, each 2.5 metres long from their mandibles to the end of their thorax. Capable of swift movement and extremely strong and resilient, Psychneuein are also innately psychic and venomous, dangerous to psykers and non-psykers alike. Their stingers can pierce any armour wrought by Man or Daemon, and in significant numbers they can overwhelm even the mightiest of warriors. Within the confines of a space hulk, swarms of Psychneuein drones cluster in vast caverns and abandoned vaults, emerging to hunt periodically. The sound of their droning flight has been known to infect the minds of Humans and drive them to madness, and it is this sound that most often heralds their hunting swarms.Psychneuein Queen - Thankfully rare, it is posited by the Magos Biologis scholars of the Deathwatch that the Psychneuein breeds that they have titled "queens" require special conditions to create. The special circumstances that are necessary for a grub to become a queen instead of a drone have never been replicated. However, those rare few that have been encountered were sighted aboard the space hulk Mortis Thule. These beasts are extremely dangerous, not only for their enormous size and ferocious manner, but also for their ability to spread their vile brood across the stars. Large, bloated, potently psychic, and extremely strong and resilient, a Psychneuein queen is a deadly foe, the kind of creature that only the mightiest and most resolute warriors can hope to combat.