vizn3r/warhammer40k-lore huggingface dataset:
Valkyrie Sky Talon - Valkyrie Sky Talon: The Valkyrie Sky Talon is a variant of the Aeronautica Imperialis' Valkyrie Airborne Assault Carrier, and is used as a support aircraft intended to provide combat airlifts of light vehicles and cargo for the Astra Militarum. The Valkyrie Sky Talon, also known simply as the Sky Talon, is used for the transportation of light armoured vehicles, whereas the standard Valkyrie transports the air mobile infantrymen of the Imperial Guard into battle.On the Sky Talon, the troop compartment of the standard Valkyrie has been replaced with large magnetic lifting clamps, allowing the aircraft to latch onto light Imperial Guard vehicles such as the Tauros and light combat walkers like the Drop Sentinel. The Sky Talon can also carry a large supply pod that can be dropped off for drop forces to re-supply when behind enemy lines, as more heavily armoured ground vehicles may not be able to reach such troops.The Sky Talon's main tactical role is the safe and efficient delivery of its cargo into combat zones. Once its airlift duties have been completed the Sky Talon will withdraw to a safe distance and await orders to extract the vehicles or other cargo from the field.
Valkyrie Sky Talon - Armament: The Sky Talon is crewed by only a single crewman, its pilot, who operates the aircraft's few weapons. The aircraft is only equipped with a single nose-mounted Heavy Bolter for self-defence and to assist in the clearing of any active drop zones.The Sky Talon can also be equipped with two Hellstrike Missiles for anti-armour support and these can be switched out for multi-rocket pods as the mission requires. The Sky Talon can also be outfitted with ejector seats, extra armour for the cockpit, flare or chaff launchers, infra-red targeting systems, and illumination flares.
Valkyrie Sky Talon - Known Users of the Sky Talon: Elysian Drop Troop Regiments - The Imperial Guard regiments from Elysia rely on fast airborne insertion and extraction, and thus rarely field heavy armoured vehicles. In order to deploy their relatively light vehicles to the battlefield the Elysian Drop Troop Regiments use Sky Talons to deliver Tauros assault vehicles and Drop Sentinels to the battlefield to serve as their heavy fire support.181st Elysian Drop Troop Regiment - The 181st Elysians used the Sky Talon to deploy heavy support vehicles during the Raid on Kastorel-Novem against the Orks.226th Elysian Drop Troop Regiment - The 226th Elysians made extensive use of their Sky Talons to deploy heavy support vehicles during the defence of Betalis III against the Eldar of Craftworld Mymeara.
Valkyrie Sky Talon - Adeptus Mechanicus Technical Specifications: Valkyrie Sky TalonTypeAirborne LifterOperational Ceiling12,000 MetresVehicle NameSky TalonMax Speed1,100 kilometres per hourForge World of OriginVoss, Artemia, Trethagar, Agripinaa, LuciusRange2,000 kilometres in atmosphereKnown PatternsII - VIMain ArmamentNose-Mounted Heavy BolterCrew1 PilotSecondary Armament2 Hellstrike MissilesPowerplant2 x F75-MV Afterburing Vector-TurbofansMain Ammunition1000 RoundsWeight12.0 Tonnes UnladenSecondary Ammunition2 MissilesLength18.5 MetresArmourWingspan16.9 MetresSuperstructure75 millimetresHeight4.8 MetresHull75 millimetres
Valkyrie Sky Talon - Sources: Imperial Armour Volume Eight - The Raid on Kastorel-Novem, pp. 85-87Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 98-99Imperial Armour Aeronautica, pg. 16Imperial Armour Apocalypse (2nd Edition), pg. 39
Vallia - Vallia: ValliaJericho ReachT'au Empire
Vallia - History: Vallia is, were it under Imperial classification, a Death World, given the abnormally aggressive nature of its flora and fauna. It has been declared out of bounds to all but those with the very highest level of authority.The T'au however have far less experience with such worlds, and have yet to fully appreciate the extremes of malevolence that worlds like Vallia can exhibit. The Explorators and Rogue Traders of the Imperium know that Death Worlds are more than just dangerous environments, a fact that the T'au are only just beginning to understand.Vallia is almost entirely swathed in jungle, the flora extending to every corner of the surface and every crack below it. Even the seas are choked with carnivorous plant life, as are the lightless caverns deep beneath the ground.In fact, Earth Caste scientists have come to believe that the world's plant life is dominated by one single organism, its roots extending deep into the world's crust. In places, roots that must be hundreds of metres in circumference have destabilised the underlying tectonic processes, causing hundreds of volcanoes to erupt across the surface.Numerous T'au expeditions to Vallia have ended in disaster as the plant life as well as animal life has reacted in concert to expel the invaders. The first three expeditions were completely annihilated, but not before the discovery of unique and highly desirable natural resources in the form of compounds excreted by the carnivorous flora.A fourth expedition was dispatched to confirm these findings, this time accompanied by a Fire Caste battle cadre entirely equipped with Battlesuits configured to hold the predatory flora and fauna at bay. Although dozens of Fire Warriors died in this mission, samples were recovered and shipped back to Tsua'Malor for analysis.What was discovered during that analysis caused a paradigm shift in the way many Earth Caste xeno-biologists view the evolution of complex symbiotic biospheres, a view which has yet to be accepted by those who have not seen the evidence with their own eyes.The Earth Caste scientists of Tsua'Malor have discovered that every life form on Vallia is interconnected. This symbiosis goes far beyond the conventional interconnection seen in many life forms, and extends to an amalgamation of will and a form of gestalt intelligence.Though they have yet to fully accept their own findings, the T'au have discovered that the Death World of Vallia is in fact sentient, ruled over by a single, utterly malevolent intelligence that can mobilise every single living cell on the planet to repel any who would set foot in its domains.As if this realisation were not shocking enough to the Earth Caste's world view, some amongst their number have advanced the notion that this planetary sentience can be somehow reasoned with, perhaps even convinced of the primacy of the Greater Good.Initial Fire Caste estimates have placed a high possibility on any T'au contact force being completely wiped out, and the Water Caste can see no way in which meaningful discourse could be established. Nonetheless, research continues and a future contact mission is a distinct possibility.
Vampire - Vampire: A Vampire, Vampyre or Vampyr, also known as Wahmpuryi in ancient Cthonian folklore, is a member of an intelligent species of Warp entities that have the ability to appear to others in any form they choose within realspace.
Vanaheim - Vanaheim: VanaheimImperialForge WorldAdeptus MechanicusSalamander Command VehicleBasiliskCentaurGriffonMedusa
Vanaheim - History: The early history of this Forge World has been lost down the long millennia. When the galaxy-wide civil war known as the Horus Heresy began, Vanaheim remained loyal to Terra. Later, it was invaded by Traitor Legion forces during a Dark Compliance action.During the subsequent drop assault by Traitor forces, the populations of three hive cities were slaughtered as a warning against further resistance, yet still the defenders of Vanaheim fought on until the last man.Vanaheim was cleansed of Heretic forces during the Great Scouring and would go on to be a loyal and industrious Forge World of the Imperium.
Vanaheim - Manufactoria Capabilities: Vanaheim is notable for producing numerous patterns of various combat support and armoured vehicles. This includes the Vanaheim Pattern Centaur (Patterns II-XIV) as well as the Vanaheim Pattern Centaur Grenadier variant.Vanaheim also manufactures the Vanaheim Pattern Salamander Command Vehicle (Patterns II-XXII). The driver of this variant is also provided with a multi-spectral auspex surveyor, fitted as part of the overhead hatch. This is an advanced piece of technology, providing the vehicle with magnification, tracking and night vision capabilities.The Vanaheim Salamander Command Vehicle is also outfitted with a Vanaheim Pattern Heavy Flamer.This Forge World also produces the Vanaheim Pattern Salamander Scout reconnaissance armoured vehicle (Patterns I-XIXX), which is used as a highly mobile yet effective fire support platform for units engaged in forward reconnaissance.Finally, Vanaheim is the source of the Griffon Heavy Mortar Carrier (Patterns I-VIII), which is a medium-range artillery vehicle based on the Chimera chassis and equipped with a Heavy Mortar Cannon.
Vance Stubbs - Vance Stubbs: Vance Stubbs was a general of the Astra Militarum and the senior Imperial General Staff officer placed in overall command of the Astra Militarum forces stationed in the Kaurava System. Stubbs had barely arrived at his new posting when an unexpected Warp Storm opened on Kaurava IV, wiping out the 253rd Kauravan Regiment, while sudden attacks from Alpha Legion Chaos Space Marines caught much of the 252nd Kauravan Regiment unprepared, decimating it.More losses, including the regiment's former commander, were taken in a battle against the forces of the T'au Empire. This left General Stubbs with barely a quarter of the Imperial Guard troops originally stationed in the star system under his effective command.Hoping to reclaim the Kaurava System for the Imperium, Stubbs opened a campaign to reclaim the system from the myriad enemies of the Imperium assaulting it with the 252nd Kauravan Conservator Regiment; but the situation spiralled out of control upon the arrival of the Blood Ravens Space Marines and the Sisters of Battle of the Order of the Sacred Rose.The Blood Ravens had arrived in force to investigate a potential lead to the creation of their enigmatic Chapter, landing with five full companies of Astartes under the command of Force Commander Indrick Boreale, who wanted no witnesses.The Order of the Sacred Rose suspected the Imperial Guard present in the system to have been corrupted by the Warp Storm from the very start or even to have been responsible for summoning it.General Stubbs' stubborn refusal to bow down or submit to Inquisitorial reconditioning quickly escalated the situation into open conflict with his theoretical allies from the Imperium as well as the various xenos and Chaos forces seeking to take control of the Kaurava System for their own purposes.
Vance Stubbs - Kauravan Conflict: The outcome of the Kaurava Conflict depends on which faction wins the game Dawn of War - Soulstorm. If the Imperial Guard is defeated in their stronghold at Dussala Precinct on Kaurava I, Stubbs escaped on a Valkyrie as his bodyguards were being cut down covering his retreat, remarking that, "Though my army lies in ruins today, I have not yet done fighting, and I will remember who my enemies are."If the Blood Ravens Chapter is the victor, any surviving Imperial Guardsmen are treated as comrades-in-arms and given safe return to Segmentum Command, where only a few were likely to survive the inevitable debrief to be carried out by the agents of the Inquisition's Ordo Hereticus.The manufactoria and munitions are then used by the Blood Ravens, who proceed to successfully reclaim the system and the relics of their own past that it holds. However, the events of Dawn of War II reveal that this ending is non-canonical and that in fact the Blood Ravens suffered heavy losses, were driven from the system and their commander, Indrick Boreale, was slain.If the Imperial Guard is victorious over all the other factions, General Stubbs and his troops are declared heroes by the people of the Kaurava System and Stubbs is named the governor-general of Kaurava. The star system begins to thrive again thanks to the immense reconstruction, mining and terraforming projects initiated by the Imperium. The large number of military academies established in the system as a result of its martial reputation proceed to train superior Imperial Guardsmen of the Kauravan Conservator Regiments who are second in quality only to the Kasrkin of Cadia.Only Kaurava III was left largely barren in this outcome, due to having been a former Necron Tomb World. General Stubbs' ability to organise and reform the long-neglected Kauravan regiments of the Imperial Guard did not go unnoticed by Segmentum Command, and Stubbs was assured that his rise in the Imperial hierarchy would not stop with the planetary governorship of a relatively small, backwards Imperial world.Unfortunately, Gorgutz 'Ead Hunter and his Ork klans were the ultimate victors in the Kaurava System in the canonical ending, forcing General Stubbs and the Astra Militarum forces under his command to withdraw from the system.
Vance Stubbs - Wargear: During the Kaurava Conflict, General Stubbs was known to have been outfitted with the following weapons and wargear:Lightning Claws - Stubbs wields a pair of Lightning Claws for close quarters melee combat. These weapons were later upgraded to a pair of master-crafted Lightning Claws that were even more effective at slaying the foes of the Emperor.Wrist-Mounted Bolter - Stubbs made use of a custom-designed wrist-mounted Bolter sized for the use of a normal human as his primary ranged weapon. This was later upgraded to a Storm Bolter that was also sized to fit on a normal human arm.Plasma Pistol - Later in the Kaurava Conflict, Stubbs acquired a Plasma Pistol to use alongside his Storm Bolter.Laspistol - Stubbs possessed an ornate and finely made antique Laspistol strapped in a holster on his left hip, but he only used this weapon when he wished to unleash a killing headshot against an already defeated enemy.Carapace Armour - Stubbs wore a suit of Imperial Carapace Armour for added protection. This armour was outfitted with a number of devices such as an optical targeting array intended to enhance Stubbs' ranged weapon accuracy in combat.Imperial Honours - Stubbs had been awared several of the Imperial Guard's highest honours, including the Macharian Cross and Ibram's Vestment, which entitled him to maintain elite Cadian Kasrkin as a personal honour guard amongst the troops of his command squad.
Vance Theren - Vance Theren: Vance Theren is an unusually compassionate Lord Commissar serving with the Achilus Crusade to retake the Jericho Reach in the Ultima Segmentum for the Imperium.Theren is currently the head of the so-called "Triumvirate" comprised of himself, General Derian Arkelius, and Lord Admiral Anastasia Arkelius that has taken command of the Orpheus Salient of the crusade in the wake of the death of General Mikal Curas.He is also the mastermind of the "Great Deception" the three have perpetrated to not let any of the men and women fighting in the Orpheus Salient know that Curas was killed by the Tyranids until his replacement can arrive from the crusade's High Command.
Vance Theren - Personality: A devout servant of the Emperor, Theren cannot help but regard the Space Marines with due reverence, and long years of service within the Jericho Reach, interacting with Space Marine commanders, has given him a deep respect for their abilities, and the morale-bolstering effect their presence can have.Given the current state of the Orpheus Salient, he is ever willing to stand in support of the Space Marines and to accept their aid in fighting back against the Tyranids.He has begun to doubt the teachings that have defined his life in the face of an enemy unlike any he has ever faced. In spite of this, Theren is one of the few individuals holding the Orpheus Salient together, his discipline and sense of duty maintaining order in the most terrible of circumstances.The deception maintaining the illusion of General Curas' continued service was Theren's idea, and he maintains control over it, mediating between the Arkelius siblings who form the rest of the Triumvirate, and providing overall command in spite of their familial rivalry.Amidst all this, he liaises with Space Marine forces within the salient, cooperates with the Deathwatch, and handles much of the inter-organisational politics that so frequently blights Imperial operations, wrangling with the demands of the Administratum, Adeptus Arbites, Adeptus Ministorum, and Adeptus Mechanicus, while endeavouring to win an extremely costly war.In short, it is Theren's iron will that is the greatest factor in both the deception that General Curas still lives, and rallying the crusade forces that the general once commanded.It should come as little surprise that Theren seems withered and exhausted to those who meet him in person. The cost of the Orpheus Salient's seemingly inexorable collapse weighs heavily on any man, and like his compatriots in the Triumvirate, the strain is taking a toll.Amidst this pressure, Theren is gladdened by the increased Space Marine presence within the salient, and the more widespread deployment of Deathwatch Kill-teams, for every Space Marine who stands beside the mortal guardsmen and shipsmen of the Orpheus Salient lessens the weight upon his shoulders and those of every officer under his command.
Vandred Anrathi - Vandred Anrathi: Vandred Anrathi, "The Exalted", was a former sergeant of the Night Lords Traitor Legion, commanding the 1st Claw (Squad) of the 10th Company up until the Siege of Terra in 014.M31.By the time of the late 41st Millennium, Anrathi had allowed himself to be possessed by a Daemon and he had mutated into a Possessed Chaos Space Marine dedicated to the service of the Chaos God Tzeentch.The Daemon's influence twisted his physical form until he only resembled a shadow of his former self.
Vangash'hagash - Vangash'hagash: Vangash'hagash the Ever-Bloody is a Bloodthirster, a Greater Daemon of the Blood God Khorne. Within the benighted realms of the Eye of Terror this daemon lord holds sway over the Daemon World of Kathalon. His nightmare planet is a great burning lake criss-crossed with arching bridges of brass and bone, where the daemonic legions of Khorne and Tzeentch have fought each other for aeons.
Vanguard Cruiser - Vanguard Cruiser: A Vanguard Cruiser, also called a Vanguard-class Light Cruiser, is a variant of the standard Adeptus Astartes Strike Cruiser that has been refit for long-range operations without the benefit of Escorts or other naval support.This is a variant that is primarily used by fleet-based Chapters of Space Marines that often need to send detachments of Astartes on long-duration missions far from the main Chapter fleet.They have improved thrusters and defensive turrets, but this comes at the expense of weaker offensive weaponry.As a result, Vanguard Light Cruisers are less capable of undertaking planetary assaults like normal Strike Cruisers because their weapons profile has been optimised for ship-to-ship combat, planetary exploration, reconnaissance and boarding operations.Vanguards are thus used as scouting vessels operating independently or as heavy escorts as part of a large Space Marine fleet.
Vanguard Cruiser - Patterns: The Vanguard-class Light Cruiser comes in three main patterns:Mark I - Armed with Torpedo launchers, Macrocannons, and launch bays for attack craft.Mark II - Armed with Lances, Macrocannons, and attack craft launch bays.Mark III - Armed with a single Bombardment Cannon, Macrocannons, and attack craft launch bays.
Vanguard Cruiser - Notable Vanguard Cruisers: Red Harbinger (Fire Hawks Chapter) - The Red Harbinger was at first disabled and then captured by the Mantis Warriors Chapter in 350.904.M41, an incident that helped to initiate the internecine conflict between Space Marine Chapters of the Imperium known as the Badab War.Obsidia (Salamanders Chapter) - In 838.912.M41, during the Badab War, the Executioners Chapter Cruiser Night Hag and the Executioners Battle Barge Phaeton's Wrath were hunting a pair of damaged Sons of Medusa Strike Cruisers in an asteroid field on the edge of the Eridayn Cataract when the Salamanders Vanguard Cruiser Obsidia suddenly interposed between the two sides and requested a ceasefire. After a tense stand-off, the Sons of Medusa withdrew and the Executioners agreed to parley with the Loyalist command. This action led to the eventual withdrawal of the Executioners from the conflict on the side of the Secessionists and their restoration to the Emperor's grace.Mitrah - A Vanguard-class Light Cruiser of the Mentors Chapter.
Vanguard Drone Ship - Vanguard Drone Ship: A Vanguard Drone Ship is an escort-analogue bio-ship found in Tyranid Hive Fleets.
Vanguard Drone Ship - Sources: Battlefleet Gothic Armada 2 (PC Game)
Vanguard Eliminator - Vanguard Eliminator: A Vanguard Eliminator is a type of Vanguard Space Marine who is usually part of an Eliminator Squad.Dedicated marksmen, these fire support Primaris Marines haunt the shadows of the battlefield, seeking out high-value targets and bringing them down with pinpoint volleys of bolt rounds.
Vanguard Eliminator - Role: Eliminator Squads utilise a particularly stripped down version of Mark X Phobos Power Armour. This allows them to operate with maximum discretion as they stalk their prey.Their primary armament is the Mark III Shrike Pattern Bolt Sniper Rifle. The optical sights of this weapon can be tailored for any situation, from thermoscopic vision to precision auspex scans that can penetrate several metres through solid matter. Once marked, there is nowhere for an Eliminator's prey to hide, and no amount of protective armour that can stop the killing shot.Each member of an Eliminator Squad carries spare magazines filled with special issue ammunition, tailored for every tactical eventuality and variety of target.Hyperfrag rounds detonate in a shower of shrapnel, sending out a cloud of lacerating shards that devastates closely-packed infantry.Executioner rounds, by comparison, are sophisticated self-guiding missiles slaved to a miniaturised cogitator that can seek their target behind cover, even changing direction mid-flight with tiny bursts of ballistic propellant.Mortis bolts, meanwhile, spew self-replicating mutagenic toxins into the flesh of the target, causing the rapid and complete collapse of all vital biological systems while making for a horrifying spectacle into the bargain.When fighting amongst Vanguard Marine forces, Eliminator Squads are expected to fulfil a wide variety of roles as the situation demands, switching quickly from knocking out artillery crews and enemy communications specialists, to mowing down massed foes moving to reinforce the battleline, to picking off the foe's own elite marksmen in vicious sniper-duels.When serving as 9th Company assets attached to a more traditional Adeptus Astartes strike force, Eliminators instead inhabit the specialised niche of silent assassins -- an Eliminator Squad may be tasked with the death of a specific enemy leader, threading like the spectre of death through the mayhem of battle to line up their perfect kill-shots.Alternatively, their pinpoint fire may be put to use covering spearhead assaults or swiftly cutting the legs out from under sudden enemy counterattacks.
Vanguard Eliminator - Unit Composition: 2 Eliminators1 Eliminator Sergeant
Vanguard Eliminator - Wargear: Mark X Phobos Power Armour (Modified)Bolt PistolMark III Shrike Pattern Bolt Sniper RifleFrag GrenadesKrak GrenadesCamo CloakInstigator Bolt Carbine (As replacement for Bolt Sniper Rifle for Eliminator Sergeant only)Las Fusil (As replacement for Bolt Sniper Rifle)
Vanguard Infiltrator - Vanguard Infiltrator: A Vanguard Infiltrator is a type of Vanguard Space Marine who is usually part of an Infiltrator Squad. Vanguard Infiltrators are Primaris Space Marines who are responsible for disrupting enemy communications and sabotaging targets of opportunity.Infiltrator Squads are considered battleline squads. The most numerous and strategically versatile warriors in a Codex Astartes-compliant Chapter form battleline squads.They are flexible enough to press home an attack, or hold a position with withering firepower. Whatever the strategic challenge, battleline squads are usually equal to the task.
Vanguard Infiltrator - Role: Clad in Mark X Phobos Power Armour, the first the enemy sees of Infiltrators is a cascade of choking smog as they hurl a barrage of Smoke Grenades, masking their advance. As the foe peers into the swirling cloud, the Space Marines bring their targets down with disciplined bursts of fire, the augur-scopes of their marksman Bolt Carbines lighting each victim up for the kill.Aside from their weaponry, the most important tool at the Infiltrators' disposal is the Omni-Scrambler. This portable, back-mounted device intercepts wave signals across a broad spectrum, scrambling frequencies and diverting holo-broadcasts to ensure that enemy communiques never reach their intended recipients.Infiltrators are drilled in self-sufficiency and survival techniques, and some squads have their own medicae specialists to perform the sacred duty of recovering the gene-seed of fallen brothers.Known as Helix Adepts, these warriors receive additional training from the Apothecarion, and stand ready to ascend to the rank of full Primaris Apothecary should a tragic loss occur.Meanwhile, they practise their craft in the Vanguard formations, utilising the Helix Gauntlet -- a scaled-down version of an Apothecary's Narthecium tool -- to carry out their duties.
Vanguard Infiltrator - Unit Composition: 5-9 Infiltrators1 Helix Adept (As replacement for 1 Infiltrator)1 Infiltrator Sergeant
Vanguard Infiltrator - Wargear: Mark X Phobos Power ArmourBolt PistolMarksman Bolt CarbineFrag GrenadesKrak GrenadesSmoke GrenadesOmni-Scrambler
Vanguard Infiltrator - Sources: Codex: Space Marines (8th Edition) (Revised Codex), pp. 69, 122Codex: Vanguard Space Marines (8th Edition), pp. 6, 8-9Warhammer Community - Shadowspear Vanguard Units
Vanguard Librarian - Vanguard Librarian: A Vanguard Librarian is a Primaris Librarian chosen for Vanguard Space Marine service. Vanguard Librarians have mastered unique battle-disciplines that focus on obscuring the passage of their comrades and wrong-footing the opponent with illusions and hallucinations.Shaping psychic energy about themselves like a cloak of shadow, these psykers guide their Battle-Brothers through enemy territory to their destination without raising so much as a flicker of suspicion from watchful foes.They are cowled in hooded Cameleoline Cloaks to keep their identity -- and the formidable psychic potential at their disposal -- concealed from prying eyes.
Vanguard Librarian - Obscuration Discipline: Vanguard Librarians are trained in the psychic arts of obscuration and illusion. They weave impenetrable cloaks of Warp energy around their Battle-Brothers, conjure haunting visions to distract and terrify their foes, and ease the Vanguard formations' passage through enemy territory. The Obscuration Discipline is available to Vanguard Librarians in addition to whatever other disciplines they may have learned within their Chapter.Shrouding - The psyker uses his mastery of the Warp to fog the minds of his enemies, clouding their senses so that his allies appear as nothing more than indistinct shadows.Soul Sight - The psyker shares his Warp-sight with his brethren, causing their eyes to glow with an ethereal light. So empowered, no foe can escape their omniscient gaze; the souls of their targets flare like flaming beacons in the dark.Mind Raid - The psyker peers into the mind of the foe, raiding their thoughts for secret codes, battleplans, the location of hidden forces and any other tactical information that might be useful. Such brute psychic interrogation doubtless inflicts severe cerebral trauma on its victim.Hallucination - The psyker instils terror and panic within his foes by conjuring images out of their memories -- from past allies seemingly returned from the dead, to apparitions wrought from nightmares.Tenebrous Curse - As the psyker twists his hand, a psychic bolt lances through the minds of his enemies. As they reel from the assault, their own shadows seemingly come to life, pulling their casters to the ground with frenzied determination.Temporal Corridor - The psyker creates an invisible corridor in which the passage of time is altered, allowing his allies to traverse the battlefield with supernatural swiftness.
Vanguard Librarian - Wargear: Mark X Phobos Power ArmourPsychic HoodBolt PistolForce SwordFrag GrenadesKrak GrenadesCamo Cloak
Vanguard Lieutenant - Vanguard Lieutenant: A Vanguard Lieutenant is a Primaris Space Marine Lieutenant who leads a formation of Vanguard Space Marines. Primaris Lieutenants of the Vanguard formations provide support and tactical flexibility for their Captain.Often, when a strike team is engaged in a complex, multi-faceted operation, a Lieutenant will be assigned to oversee one or more critical aspects. In addition to their leadership qualities, Lieutenants are skilled bladesmen with Combat Knives and dead-eye shots with their Occulus Bolt Carbines.
Vanguard Lieutenant - Wargear: Mark X Phobos Power ArmourBolt PistolMaster-Crafted Occulus Bolt CarbinePaired Combat BladesFrag GrenadesKrak GrenadesGrav-Chute
Vanguard Space Marine - Vanguard Space Marine: A Vanguard Space Marine is a Primaris Space Marine who serves as a covert operator. These Primaris Astartes are ruthless killers, trained to operate behind enemy lines as saboteurs, assassins and infiltrators.Vanguard Space Marines are not a single unit, but several different types of squads who perform different tactical roles for an overall Vanguard force.The entire Vanguard Marine force of a Codex Astartes-compliant Space Marine Chapter is normally contained within the 10th Company and is commanded by the captain who bears the title of Master of Reconnaissance.All Primaris Space Marines are trained in the tactics of Vanguard Space Marines. Additionally, all Space Marines are fully trained in the use of the Vanguard variants of Mark X Power Armour and weapons during their time in their Chapter's Scout Company.The primary squads found among the Vanguard Space Marines include Vanguard Infiltrators, Vanguard Suppressors and Vanguard Eliminators.
Vanguard Space Marine - History: First deployed en masse during the Indomitus Crusade after the formation of the Great Rift, Vanguard strike forces proved fearsomely effective at their tasks of reconnaissance-in-force, infiltration and sabotage. As Primarch Roboute Guilliman's forces pushed ever further into Chaos-­infested space, the Vanguard Space Marines fought ahead of the advance, dismantling the foe's ability to resist the Imperial war machine.The Khornate warlord Ul Ghresk fell victim to a volley of precision bolt rounds at the Battle of Eight Pillars, sending his Fleshreavers into a self-destructive frenzy. The corrupted spaceports at Braxar Tertia were destroyed when a series of detonations broke apart their grav-locked moorings, causing the entire structure to smash down upon a Chaos mustering ground.Upon the Heretic-held Forge World of Drianturn, the Chaos Titan Degradator was drowned in burning promethium when a series of sump dams mysteriously malfunctioned. Across contested space, countless similar acts of covert destruction were carried out with peerless skill.Such was the disorder caused by these strikes that several internecine conflicts were ignited between rival Chaos factions who blamed one another for the baffling attacks that were crippling their forces. Terror and confusion, two of the greatest weapons of the Dark Gods' followers, were now being employed against them, and the results were devastatingly effective.As the Indomitus Crusade delved deeper into enemy territory and was struck by multiple Chaos counter-­assaults, the Vanguard Space Marines seamlessly fell back to support their Battle-Brothers, launching flanking assaults and withering the foe's forward units with unrelenting sniper fire.Finally, the enemy came face-to-face with the hidden menace that had haunted them for so many solar months. Reiver Squads burst from the shadows, Vox-augmented masks howling blood-curdling battle cries as they fell upon the foe with Heavy Bolt Pistols and Combat Knives. Eliminators stalked the shadows, every shot from their silenced Bolt Sniper Rifles a kill.Vanguard Space Marines proved no less devastating when fighting in concert with battle line troops than they had been while carrying out aggressive reconnaissance actions.Indeed, so impressed was Guilliman with the performance of his Vanguard formations that he made a number of amendments to the Codex Astartes -- his legendary thesis on warfare -- in order to better accommodate them into the Space Marines' overall tactical doctrine.In the years since, Vanguard Space Marines have continued to perform a vital role in the defence of the Imperium. With violent Warp Storms covering almost half the known galaxy in a veil of darkness and fear, dedicated reconnaissance forces have proven vital for the Adeptus Astartes.Vanguard strike forces delve into the deadliest reaches of space, clearing the path for crusades of reconquest and retribution, harrying the forces of the Dark Gods wherever they are found.
Vanguard Space Marine - Mark X Phobos and Omnis Armour: The Mark X Power Armour worn by Primaris Marines is a marvel in design -- a modular, adaptable system of ceramite plating that can be adjusted for multiple tactical roles, from the Phobos Pattern designed for scouting and reconnaissance and used by Vanguard Marines all the way up to the heavy Gravis Pattern variant worn by Aggressor Squads. However, the Phobos Pattern eschews a certain amount of ablative covering in favour of agility and speed.Regardless of its pattern, Mark X Power Armour is designed to attach to a special undersuit worn by each Primaris Marine, enabling it to be fitted in different configurations according to need.Amongst the Vanguard formations, there is no standard power armour style, though Mark X Phobos Power Armour patterns are most common due to the nature of their combat doctrine. However, each squad bears its own unique composition, tailored to its particular need. The Phobos armour adopted by Vanguard Infiltrators and Reivers, in particular, is this lighter variation of the standard Mark X pattern that offers increased manoeuvrability and quieter, almost silent movement because of lighter armour plating and servo-motors that run almost completely silent.Eliminator Squads utilise an even more stripped down version of the same Phobos armour pattern, allowing them to operate with maximum stealth as they stalk their prey.On the other end of the scale are the Suppressor Squads, fire support warriors clad in Mark X Omnis Power Armour -- a fourth variant of the Mark X that is a blend of the heavier Gravis configuration and the lighter Mark X Phobos versions favoured by other Vanguard Space Marine units.
Vanguard Space Marine - Sources: Codex: Space Marines (8th Edition) (Revised Codex), pp. 16-17, 81, 87-88Codex: Vanguard Space Marines (8th Edition), pp. 2-8Warhammer Community - Shadowspear Vanguard Units
Vanguard Suppressor - Vanguard Suppressor: A Vanguard Suppressor is a type of fire support Vanguard Space Marine and usually a member of a Suppressor Squad.Vanguard Suppressors are Primaris Space Marines who specialise in rapid responses to heavily armoured enemy threats, entering battle either by dropping directly into the action via Grav-Chutes or in long leaps using their Jump Packs.As soon as a target is sighted, the Suppressors engage their shock-absorbing servo plates and let fly with their portable Accelerator Autocannons.The brutal ferocity of the foot-long, armour-piercing shells they unleash will blast apart anyone caught in their path and force even the most stoic enemies to seek shelter from the murderous firestorm.
Vanguard Suppressor - Role: Suppressors specialise in rapid response to heavily armoured enemy threats. They go to battle clad in Mark X Omnis Power Armour, which is created by blending elements of the heavier Gravis Pattern and the lighter Phobos Pattern over the standard Mark X armour exoskeleton. The result is a comparatively lightweight but extremely durable suit of power armour that can easily tolerate the extreme stresses of grav-drops, jump insertion operations and the thunderous recoil of portable heavy weaponry. This is well, as the role of the Suppressors requires all three of these things.Suppressor Squads enter battle either by dropping directly into the action on the whispering vanes of their Grav-Chutes, or else in long, bounding leaps with their jump packs roaring. In either case, their duty is to rapidly and aggressively occupy dominant firing positions and then watch for developing threats to the Space Marines' advance.Once a target is in range, the Suppressors engage their shock-absorbing servo-plates and open fire with their powerful, man-portable version of the Accelerator Autocannon.Though lightweight enough to be borne across the battlefield in powered leaps and even fired mid-jump by more experienced Suppressors, these potent weapons hammer foot-long, armour-piercing shells into the enemy at a ferocious rate.Enemy infantry are forced to dive for cover, their advance grinding to a halt lest they be blasted limb-from-limb. Even armoured fighting vehicles are swiftly wrecked as the concentrated hail of shots blows out motive systems, fills crew compartments with lethal spall and touches off fuel and ammunition in catastrophic detonations.By the time the bodies and wreckage hit the ground the Suppressors are already gone, leaping away on blazing rocket-trails to take up their next firing position and slaughter the foe anew.
Vanguard Suppressor - Unit Composition: 1 Suppressor Sergeant2 Suppressors
Vanguard Suppressor - Wargear: Mark X Omnis Power ArmourGrav-ChuteJump PackBolt PistolAccelerator AutocannonFrag GrenadesKrak GrenadesSmoke Grenades (Suppressor Sergeant Only)
Vanguard Veteran - Role: Of all the fighting formations that make up a Codex Astartes-compliant Space Marine Chapter, it is the 1st Company which is most feared. For an Astartes to join the 1st Company is for him to have won renown on battlefields uncounted and to have earned the respect of his Battle-Brothers through deeds of blood and honour.Most such Veterans have served as Sergeants elsewhere in the Chapter-- sometimes for centuries -- before being accepted into the 1st Company, but a notable few are elevated after performing insane acts of heroism.Every member of the 1st Company is proficient in all manner of Astartes weaponry and stands as a living exemplar of the ideals and purpose of the Chapter. With such status comes the right to select weapons of choice from the Chapter's Armoury and, as a result, Veteran Squads are much less rigid in composition and doctrine than other Space Marine formations.They are often equipped and ordered to undertake highly specialised missions that can prove to be force multipliers, such as slaying an Ork Warboss and his bodyguard of Nobs or preventing a wave of Aeldari Aspect Warriors from joining the main body of an enemy Aeldari force.Vanguard Squads are formed from those members of the 1st Company that completely immerse themselves in the art of close-quarter combat. Most have completed lengthy service rotations in their Chapter's Assault Squad, their skills tested and honed in the crucible of bloody melee on a hundred worlds.Power Swords, Plasma Pistols and Power Fists are all common sights in Vanguard Veteran Squads, and Thunder Hammers, Lightning Claws and rarer weaponry are also employed as the engagement requires. These weapons are not employed lightly, for they are without exception all ancient and revered artefacts of the Chapter.A Vanguard Veteran who returns from the field of battle without his armament is subject to the Chapter's gruelling rites of penance.Whilst they can be deployed at the forefront of an assault, most Chapters employ their Vanguard Veterans as rapid-response forces, using Jump Pack or Rhino transport to apply crucial pressure to an already over-taxed enemy defence, or to reinforce overmatched allies. Often referred to as a Space Marine Captain's "Iron Fist," Vanguard Veterans are constantly in motion.
Vanguard Veteran - Unit Composition: 4-9 Veteran Space Marines1 Veteran Sergeant
Vanguard Veteran - Dedicated Transport: If they do not select Jump Packs, the unit may select one of the following for a dedicated troop transport:Drop PodRhinoRazorback
Vanguard Veteran - Wargear: Power Armour or Artificer Armour (Any Firstborn pattern)Bolt PistolChainswordFrag GrenadesKrak Grenades
Vanguard Veteran - Optional Vanguard Veteran Wargear: May replace Bolt Pistol and/or chainsword with one of the following:Power Weapon (Any type) or Lightning ClawGrav-pistolPlasma PistolPower FistThunder HammerStorm ShieldMelta BombsJump Pack
Vanguard Veteran - Optional Wargear, Veteran Sergeant Only: Relic Blade
Vanir System - Vanir System: The Vanir System is a star system of Human-inhabited worlds that is the site of a frantic battle between the Imperial forces of the Achilus Crusade and rebels loyal to the self-proclaimed Monarchs of the Kingdom of Vanir. It is found within the Orpheus Salient of the Jericho Reach.The desperate forces of Battlegroup Icarus, having withdrawn after taking massive casualties from the advancing Tyranids, are now locked in a race to overcome the rebel forces that have taken possession of the Vanir System.The Imperials know that time is short and that the only chance of surviving the oncoming tide of Tyranids is to renew the system's defences before the Tyranids come to destroy Vanir and lay waste to Loyalist and rebel alike.
Vanir System - History: During the Jericho Reach's "Age of Shadow," Vanir was the seat of the false "Kingdom of Vanir," a petty empire held together by the military power of its Monarchs. A small fleet of Warp-capable starships kept the closely-situated worlds of the kingdom together through fear of orbital bombardment and the deployment of the Monarchs' dreaded gene-enhanced Crown Guard.When the crusade forces reached the worlds of the kingdom, a solar year-long battle ensued that was ended with a highly dangerous attack on Vanir itself by Adeptus Astartes of the Storm Wardens Chapter and the bloody defeat of the Crown Guard.Many of the Monarchs fled before the wrath of the Imperium as Vanir was forced brutally into Compliance; some were hunted down and executed by being crowned with molten gold, but a few escaped into hiding. Later, communications were broken by the Shadow in the Warp cast before the advancing Hive Fleet Dagon.This threw the Imperials into disarray and the surviving Monarchs, long plotting the violent overthrow of Imperial rule, seized the opportunity to spark off a revolt.This rebellion lifted the yoke of Imperial rule once more, bringing down the occupying government in a bloodbath of a civil war. The Monarchs regained control of Vanir.Ragged elements of Battlegroup Icarus attempted to regroup at Vanir after fighting the invading Tyranids along the salient. However, they were attacked as they entered the system and found themselves fighting a war against the resurgent forces of the Monarchs.In desperate need of the resources of the Vanir System, the battlegroup had no choice but to fight at a crippling disadvantage -- their fleet-based firepower muzzled by the fact that they could not risk destroying the planetary infrastructure or defences that they would need when the Tyranids arrived.With time running short, Vanir remains a world divided and facing annihilation.
Vanitor - Vanitor: Vanitor is an Imperial Frontier World and wilderness world that is the fourth planet of the Konor System in the Realm of Ultramar. Vanitor is a harsh and windswept world that houses the Konor System's astropathic relay. Without this key communications outpost, the system would be left completely isolated from the wider Imperium. The world came under sustained attack by the Forces of Chaos in service to Nurgle during the Plague Wars of the early 42nd Millennium, and the servants of the Plague God proved successful in claiming the planet. Vanitor now writhes with corruption, and the roiling Warp Storms that ravaged its surface brought vast hosts of daemons into reality. The Imperium's vital astropathic relay now acts as a beacon to the creatures of the Warp.
Vanitor - Fate of Konor Summer Campaign: The Konor System was the location for the 2017 worldwide Fate of Konor Summer Campaign, conducted by Games Workshop to herald the arrival of the 8th Edition of the Warhammer 40,000 tabletop war game. Each week, players at officially-recognised locations around the world, such as various game and hobby stores, would play a series of campaigns set on each world of the Konor System, representing either the Imperial defenders or the attackers of Chaos. Each battle's outcome was then logged with Games Workshop's Warhammer 40,000 website. The collective outcome of all those battles determined which force ultimately won canonical control of each planet in the system during the Plague Wars.
Vanity - Vanity: Vanity -- as it has long been known -- is a barren, radioactive, and haunted wasteland of shattered hive cities and fallen grandeur.Once the prominent Hive World of Corulsiem, it was the capital planet of the Jericho Sector's Cellebos Sub-sector and second only to Varrus itself in its economic and military might.Now it is a contested War World of the Cellebos Warzone between the forces of the Achilus Crusade and Chaos in the Jericho Reach.
Vanity - History: During the ancient Jericho Sector's Age of Shadow, the prideful and fractious rulers of Corulsiem were among the first to fall to internal division and strife. Its hive cities erupted into a savage civil war, which quickly escalated to the use of forbidden atomic weapons, rendering the planet into a lifeless, cinder-shrouded carcass of a world.For many centuries afterwards, Corulsiem was little more than a target for the most desperate or foolhardy of scavengers willing to brave its deadly, radioactive fallout-strewn wastes in search of spoils.It became known more commonly by the name "Vanity" by those in the Jericho Reach, in reference to the hubris and folly of its former masters.With the eruption of the Hadex Anomaly, Vanity's reputation grew even darker: engulfed for a time within the burgeoning Warp rift, legend has it that the tortured souls of Corulsiem's billions of dead rose up screaming.Since then, Vanity has become legendary as a deadly, haunted place. These legends were proved to be lethal truth as this world became a second line in the war between the advancing Achilus Crusade and the Chaos forces of the Stigmartus; both have suffered at the hands of this world's spectral phenomena.The fighting on Vanity has been both sporadic and brutal, with both sides trying and failing to gain the upper hand and use the system as a base for their own operations, or at least deny it to their enemies.Owing to the extremely adverse conditions here, both sides have taken to deploying troops more likely to survive rather than more numerous fodder unlikely to live long enough to be tactically effective.For the crusade forces, this means the deployment of elite Adeptus Astartes strike teams, while the Stigmartus has formed its favoured forces from twisted mutants well-suited to operate on the poisoned world, backed by witches and with deadly contingents of the Traitor Legions to lead them.
Vanquisher-class Battleship - Vanquisher-class Battleship: The Vanquisher-class Battleship is a class of Imperial battleship employed by the Navis Imperialis.  These ships have often served in the Ultima Segmentum as part of the Dominion Fleet of the Ultramarines Chapter in the Realm of Ultramar.The Navis Imperialis is currently known to operate four Vanquisher-class vessels; all are currently undergoing rearmament and crew training before their return to active service to bolster Battlefleet Ultima in the aftermath of the Battle of Macragge against the Tyranid Hive Fleet Behemoth.