vizn3r/warhammer40k-lore huggingface dataset:
Ohmsworld - Climate: Nearly all of Ohmsworld's human population dwell among the countless hive spires that dot the planet's surface. Though each is far less populous than a typical Imperial hive city, many of these delicate spires are every bit as tall and nearly as broad. This is largely because the enormous structures are little more than air filtration systems. A vast network of delicate tendrils, constructed of near microscopic tendrils, which resemble minute feathers, filter the world's atmosphere.As air constantly cycles past and through each hive city, the filters carefully identify and isolate the most valuable of the rare ores. The immeasurable numbers of microscopic tendrils capture flecks of each component—far smaller than a grain of sand. The filtration devices pass these precious elements to collection systems. The ore is then smelted into larger bars, which can be transported to off-world refineries and manufactoria.As a side effect of the filtering, breathable air is directed to each hive's interior. This is an absolutely crucial effect, as without it, the world's inhabitants would be entirely dependent upon rebreathers. Oxygen is simply too rare for filtration plugs or gasmasks to suffice. Most citizens who venture forth from the hives wear tanks of breathable atmosphere, as any extended foray upon the planet's surface is otherwise too dangerous.The situation is so extreme that there are no known populations of humans -- or even mutants -- dwelling on the world, aside from those within the hives. Due to the world's inherently toxic atmosphere, agents of the Adeptus Mechanicus have failed to identify any native life forms. They hypothesise that nothing dependent upon a carbon-oxygen life cycle could survive within the environment. If any creatures live within the roiling atmosphere -- as local legends suggest -- it might be a creature whose biology is completely foreign to descendants of Terra.
Ohthere Wyrdmake - Ohthere Wyrdmake: Ohthere Wyrdmake was a Rune Priest of the Space Wolves Legion during the Great Crusade and Horus Heresy eras in the late 30th and early 31st Millennia.He befriended Ahzek Ahriman, Chief Librarian of the Thousand Sons Legion, during the Aghoru Campaign in order to learn more about the XVth Legion's sorcery. Wyrdmake used this information to speak out against the Imperium's use of Librarians at the Council of Nikaea.He was killed by Ahriman after the Space Wolves assaulted the XVth Legion's homeworld of Prospero during the Fall of Prospero.When they met on the field, Ahriman used his sorcery to not only kill Wyrdmake physically but to annihilate his soul before it could pass into the Warp in vengeance for what Ahriman viewed as a terrible betrayal.
Olamic Quietude - Olamic Quietude: The Olamic Quietude was a technologically advanced cybernetic Human civilisation that had been founded during the Age of Technology and had survived through the long years of the Age of Strife.Over fifteen thousand standard years, the Quietude had survived the traumas of the era by merging themselves so completely with their advanced technology -- as a result of possible xenos influence -- that there was little left of them that could be considered truly Human.The Quietude lived in vast and deep techno-hive cities protected by an artificially-extended icecap on their unnamed homeworld, an otherwise lifeless planet.They were encountered by the Imperium of Man's 40th Expeditionary Fleet near the end of the Great Crusade in the late 30th Millennium, and utterly annihilated in a short campaign as yet another of the Abhuman pretenders to the Human future wiped out by the forces of the Emperor of Mankind.
Olamic Quietude - History: Near the end of the Great Crusade, some time before the Council of Nikaea, the 40th Expeditionary Fleet encountered the Quietude. The Quietude were immediately hostile and had attacked the 40th Fleet in two separate actions, attempting to drive it out of their space.In the second of these actions, the Quietude captured the crew of an Imperial warship. The Quietude then ignored an Imperial ultimatum to cease hostilities and return the crew, instead subjecting them to torture and vivisection to extract information.The Quietude claimed the information extracted from these unlucky subjects "proved" that the Imperium were simply pretenders to the heritage of Mankind; and that when the Age of Strife ended the Olamic Quietude would return to the wider galaxy and take their rightful place as the true inheritors of the Human future.Naturally finding such a contradiction of the Imperial Truth  unacceptable, but evenly matched by the formidable forces of the Quietude, the 40th Expedition grudgingly called for the aid of the Space Marine Legions in the form of the Space Wolves' 3rd Great Company ("Tra" Company) to assist in the assault on the Quietude's homeworld.The Space Wolves began the attack by assaulting the orbital facility above the planet, and despite the Quietude's martial reputation and advanced technology, easily overcame the formidable onboard defences composed of gracile and robust cybernetic troops. The 40th Expeditionary Fleet then began an orbital bombardment of the planet below, which proved ineffective against the ice caps that the Quietude had extended over their hive cities.Imperial Army ground forces found the going much more difficult when they landed, despite being supported by Titans and super-heavy tanks, with the strange lamp-like beam weapons mounted on the Quietude's defence towers extracting a heavy toll from the Imperial forces. After sustaining heavy casualties, the Imperial Army forces were withdrawn on the request of the Space Wolves, much to the anger of the Imperial Army commanders involved in the assault.Instead of another frontal assault, the Space Wolves used the vast orbital facility they had captured to unleash an orbital bombardment. Forcing the space station out of its orbit, it fell into the world's atmosphere and smashed into the Quietude's cities with the power of tens of thousands of nuclear weapons, breaking through the ice shields and inflicting cataclysmic damage.This unconventional assault was followed by a full scale attack on the now-burning cities from the combined Astartes and Imperial Army force that brutally eradicated the Quietude and purged all trace of their presence from the galaxy.It was later discovered that the orbital space station or "Instrument" as the Quietude called it that the Space Wolves had dropped on the planet was, instead of a weapon or military base, a vast archive that contained the last record of all Quietude culture and technology, causing it to be lost to Mankind forever.
Olamic Quietude - Physiology and Anatomy: The technological level of the Quietude was very high, at least equal to, if not more advanced than, that of the Imperium of Man. The people of the Quietude could barely be considered Human by the time they were encountered by the Imperium; through ritualised surgery from an early age, they incorporated cybernetic enhancements into their bodies even more completely than the Tech-adepts of the ancient Mechanicum.By the time a member of the Quietude reached maturity, the only remaining organic parts of their body were the brain, skull, eyes and spinal column. These biological components were kept alive within a purple nutrient fluid pumped through their bodies like blood from the powerful humanoid robotic chassis.Citizens of the Quietude wore silver electronic hoods over their "heads," and instead of faces had holographic masks that displayed an image of a Human face that could display different facial expressions such as anger. Underneath this, visible when their bodies shorted out due to damage or death, was simply a fleshless skull, eyeballs staring from lidless sockets.Little is now known about Quietude culture, but it is believed that they were very mechanistic in both their modes of thought and operations. They were interconnected to each other and to their technology by a vast digital social network that allowed each member of the Quietude to very quickly assess threats and provide the best possible response to them.Despite having replaced most of their organic bodies with cybernetic forms, the Quietude considered themselves to be both the epitome of Human development as well as the only rightful heirs to the Human future.They found the defenders of the Imperium of Man to be repugnant pretenders to this mantle despite their origins on the Human birthworld of Terra, and when first contact with the Imperium was made, the people of the Quietude did not hesitate to initiate brutal hostilities to wipe away a threat to what they saw as their own Human ideal.In this way, the Quietude was a mirror-image of the Imperium of Man itself.
Olamic Quietude - Military Forces: The Quietude's technology and deadly efficiency in the arts of war allowed them to survive through the turbulence of the Age of Strife. Apart from their space fleet, they possessed three main types of highly advanced cybernetic warriors.The smallest and lightest were the "graciles," roughly equivalent in size to a normal Human but far more deadly due to their cybernetic enhancements. The "robusts" were larger, at least the size of Space Marines. "Super-robusts," the elite of the Quietude's military forces, were enormous two-headed and four-armed cyborgs twice the size of the robusts armed with a variety of close combat weapons including hooked tulwar blades and huge kinetic hammers.The super-robusts could be driven into a close combat berserker frenzy by stimulants injected into their organic central nervous system by their robotic bodies. All of the different types of Olamic warriors had highly advanced sensory systems.Olamic warriors carried advanced weaponry as well. Most had Gravity Rifles that used a powerful gravitic pulse to propel an ultra-dense projectile at incredible speeds which could easily smash through Power Armour.They also carried fusion-based heat beams, perhaps similar to Melta Weapons, that made no noise except an explosive crack from whatever they hit. The Olamic super-robusts' Kinetic Hammers were similar in effect to an Imperial Thunder Hammer and could slay an armoured Astartes in a single, titanic blow.All Quietude warriors were armoured by overlapping plates of woven steel, and emitted gravitic force fields whose potency and maximum points of strength could be quickly adapted to maximise protection against different types of threat. The Olamic warriors' humanoid bodies were generally resistant to any damage that did not compromise their remaining biological components.The Quietude homeworld was protected by a heavily armed and well-protected orbital facility known only as "the Instrument" that was perhaps the size of a small moon, and embedded within a titanic graving dock.Their ice-shielded cities on the surface of the world were defended by towers bristling with powerful directed energy weapons that could destroy heavy tanks and massive numbers of infantry in a single blast, and by vast numbers of gracile and robust cyborgs.
Old Earth (Novel) - Old Earth (Novel): Old Earth is the forty-seventh volume in the The Horus Heresy series of novels.
Old Earth (Novel) - Synopsis: Reborn in body and spirit beneath Mount Deathfire, the Primarch Vulkan gathers his most trusted sons and prepares for the final part of his journey. The Legions shattered at Istvaan V have stalled Horus' advance across the galaxy, but fresh cracks are spreading through the alliance between the Iron Hands, Salamanders and Raven Guard, along with mysterious rumours of the return of Ferrus Manus. Haunted by a sense of destiny unfulfilled, Vulkan must choose between joining their war of vengeance against the Traitors, or following his own barely understood path all the way to the Throneworld itself.
Old Hundred - Old Hundred: The Old Hundred is the name given to the original 100 regiments that comprised the Imperial Army, the Excertus Imperialis, during the Unification Wars on Terra in the 30th Millennium.Many of these formations were composed of the first genetically-engineered soldiers the Emperor of Mankind created during that conflict.  He had raised from the first Terran techno-barbarians to swear themselves to His cause.After Terra was unified and the Emperor embarked upon the Great Crusade to bring all the scattered colony worlds of Mankind across the galaxy under His rule in the newborn Imperium of Man, these regiments were dubbed "the Old Hundred" by the thousands of new regiments raised for the second-line forces that were the Imperial Army.The Old Hundred were always viewed with the utmost respect and honour by both the other forces of the Imperial Army and even by many of the Terran-born Veterans of the Space Marine Legions who had once fought beside them.
Old Hundred - Notable Regiments of the Old Hundred: Anatol EvocatiiAngkorian DragoonsAntioch Miles VesperiAnzakk Heavy BrigadeByzant JanizarsCatharti ArraignersConFed Gun BrotherhoodsCordesh CavalryGeno Two-Five ChiliadGolden HegeraKimmerine Corps BellumKushtun NagandaInferallti HussarsOuranti DraksQui-Helic GuardSidthu BaratThorosian VoltigeursTupelov LancersUralian Stormlords
Old One Eye - Old One Eye: Old One Eye is a unique Tyranid Carnifex with the ability to regenerate itself from mortal wounds. Its body bears the scars of many blows that should have killed it, and rumours persist among Imperial forces of Old One Eye being killed more than a dozen times. It is armed with a pair of huge, crab-like claws capable of ripping even the hardiest foe to pieces.
Old One Eye - History: Old One Eye was the Carnifex who spear-headed the Tyranid Hive Fleet Behemoth's assault on the Ultramarines' world of Calth, swatting away Leman Russ Battle Tanks as if they were insects. Its rampage was stopped when a forgotten hero of the Imperium fired a Plasma Pistol through its eye and into its brain. This shot was the first time Old One Eye was brought down, and it is still unable to regenerate its eye and is permanently scarred with a plasma burn running across its skull.Solar decades later, after Hive Fleet Behemoth had been driven from Calth, a band of smugglers stumbled across its body frozen intact in the ice-packs of Calth. They thawed it out, hoping to get a bounty for the corpse, but Old One Eye's grievous wounds instantly began to heal. It soon awoke and slaughtered the smugglers. Isolated from the Tyranid Hive Mind, a Carnifex reverts to its instinct to mindlessly kill, and so Old One Eye's release heralded a series of Tyranid raids on Calth. Land convoys were destroyed, hab-domes smashed and entire populations massacred.Lesser Tyranid creatures such as Termagants and Genestealers, also left behind from Hive Fleet Behemoth's invasion, were drawn to Old One Eye's presence as a dominant Tyranid leader organism. The people of Calth cried out for aid, and they were answered by Scout Sergeant Telion of the Ultramarines.Telion tracked down Old One Eye, but found it difficult to pierce its armoured flanks. As Telion's warriors were cut to pieces by the beast, Telion made a one-in-a-million shot that hit its ruined eye-socket. Old One Eye was overcome with pain and stumbled into a cavernous ravine. Telion led a search for the body, but Old One Eye was never found.The eventual fate of Old One Eye is unknown, but there have been several reports of Carnifexes matching its description causing havoc across the Realm of Ultramar and beyond. If all the legends are true, then Old One Eye has been killed more than a dozen times.Old One Eye's ability to heal damage inflicted on it during combat has given rise to theories of it being an unstable mutation, a Tyranid experiment in rapid cell regrowth abandoned by the Hive Mind. But with the arrival of the Hive Fleet Leviathan this mutation has become nearly a standard on every Carnifex.The Genestealer Cult known as the Behemoid Undercult worships Old One Eye alongside its own Genestealer Patriarch. It is of such totemic importance to the Undercult that they ritually scar and tattoo themselves, or even cut out their own right eyes, in homage to the creature, seeing it as a prophet of the xenos god they simply call "Behemoth."
Old One Eye - Sources: Codex: Genestealer Cults (8th Edition), pg. 32Codex: Tyranids (8th Edition) pg. 61Codex: Tyranids (6th Edition) (Digital Edition), pp. 128-129, 161Codex: Tyranids (5th Edition), pg. 57Tyranids – The Carnifex Revealed (Defunct Link).
Old Ones - Old Ones: Note: This article discusses material that was once considered canon but whose canonicity is now questionable.The Old Ones were an ancient, technologically and psychically advanced intelligent species of cold-blooded reptilian beings or an alliance of individual advanced species. They established an interstellar empire across the Milky Way Galaxy tens of millions of Terran years ago.  The Old Ones ruled over the Milky Way before the development of most of the other sentient species of the galaxy.The Old Ones may have been the first species to attain sentience in the galaxy, and the first species to cross the "sea of stars," making them also the first star-faring species in galactic history.The Old Ones were the original crafters of the Webway, and may be the creators of the Aeldari and many other intelligent peoples of the galaxy such as the Slann and the Jokaero, as well as the Krork, which also makes the Old Ones the possible ancestral "Brain Boyz" of the Orks. The Old Ones were also the creators of the early, tree-dwelling, primate-like ancestors of Humanity on primordial Earth who eventually rose to full self-awareness.The existence of the Old Ones is known to Humanity mainly through Aeldari Mythology and their long-ago war with the Necrons.The Old Ones became embroiled in a great conflict over 60 million Terran years ago with the C'tan and their Necron servants, a war that they lost. After their defeat, the Old Ones either went extinct or disappeared from the galaxy, their fate or destination unknown.
Old Ones - Nurturers of Intelligence: The Old Ones are an ancient intelligent species of nearly immortal creatures of a slow and cold-blooded intelligence who may have been reptilian in nature. The Old Ones were probably the first species in the Milky Way Galaxy to have evolved true self-awareness -- though the C'tan, born at the creation of the galaxy, predate the Old Ones.Despite their great age, the C'tan did not partake in galactic affairs until the Necrontyr gave them physical bodies just before the War in Heaven began, and the early galaxy was shaped solely by the Old Ones.The Old Ones possessed extremely advanced technology and potent psychic powers that made them essentially the masters of the Immaterium. It was the Old Ones who first created the Webway that was later perfected and expanded by their Aeldari servants, and they used its labyrinthine corridors to travel through the Immaterium instantaneously, moving between pairs of Warp Gates established on many planets across the galaxy.A supposedly benevolent and gentle species, the Old Ones appear to have wished to nurture the younger, sentient peoples of the galaxy and spread life and intelligence across the cosmos. On their travels, the Old Ones seeded many other worlds across the galaxy with life, and encouraged the development of indigenous intelligent life on many more, including Terra.On the primordial Earth, the tree-dwelling ancestors of Terran primates the Old Ones had helped to evolve and set on the path to sentience were the direct evolutionary precursors of Humanity. They were a part of the ancient aliens' interstellar ecosystem but otherwise had no greater role defined for them by the Old Ones.According to the C'tan called the Deceiver, the Old Ones once waged a war against the race of energy beings known as the C'tan. This was a conflict that the C'tan lost and in the aftermath they went into hiding in order to avoid the Old Ones' wrath until they were discovered by the Necrontyr.
Old Ones - Creators of the Webway: The Old Ones were inherently patient as a species, and before attempting to journey out into interstellar space they made an extensive study of astronomy and astrophysics, which led them to eventually discover the existence of the Immaterium. At the time, the Immaterium was unaffected by the psychic emissions of other intelligent species (since there were so few present in the galaxy), and it was a calm and steady realm of existence.The Old Ones were able to exploit the Immaterium, allowing them to travel across the galaxy at a whim through the development of transdimensional Warpspace tunneling technology and a network of Warp Gates later called the Webway by the Aeldari that instantaneously connected their far-flung interstellar colonies.Such was the Old Ones' advanced science that they had the capacity to cross vast tracts of space with a single step by way of their Webway portals and through such means they managed to spread their spawn to many other places. They believed that all life was useful and had value and they are known to have brought about the rise of numerous new species and impregnated thousands of worlds with new life which they made their own.
Old Ones - Legacy of the Old Ones: The implacable onslaught of the C'tan and the Necrons during the War in Heaven combined with the transformation of the Immaterium into an unmistakably hostile dimension and its unleashing of dangerous Warp entities ultimately destroyed the Old Ones' great civilisation. It is unknown whether the species went extinct despite all its efforts or its survivors simply fled the galaxy outright to find a less dangerous region of the universe where they could recover.The Necrons and C'tan took great pleasure in their victory, despite the fact that they could not enjoy it for long before the Necrons' revolt against their masters forced both into hibernation for over 60 million Terran years.In the power vacuum left in the Milky Way Galaxy after the Old Ones' disappearance, the "Younger Races" created by the Old Ones such as Humanity and the Jokaero continued their evolution, though now unguided they began to develop in ways unintended by their original creators.The overall mantle of dominance over the galaxy would pass from the Old Ones to their successors the Aeldari, who had fought alongside the Old Ones as their staunchest allies and most willing pupils during the War in Heaven. The Aeldari would establish their own interstellar empire using the Webway, ultimately expanding and deepening its labyrinthine network.The Old Ones would long continue to feature in Aeldari legends. For instance, the runesingers of the Asuryani Craftworld Kaelor told of how the Webway had originally been created by the Old Ones who used it to traverse the galaxy.The Old Ones' legacy may contain more destructive elements as well. It is rumoured that the Empathic Obliterator used by the Necron Overlord Trazyn the Infinite was constructed using technology originally invented by the Old Ones.
Old Ones - Connection to Warhammer: It is possible that the Old Ones are the same Old Ones that the Lizardmen worship in the Warhammer universe, as in the Lizardmen armybook it states that the Old Ones came from the stars and discovered the Warhammer World, then proceeded to terraform it and create intelligent races like the Slann, the Elves and the Dwarfs to live upon it.However, in recent years, Games Workshop has gone to great pains to emphasize that the Warhammer 40,000 and Warhammer universes are entirely separate and unconnected realities.
Old Ones - Trivia: It should be noted that the Old Ones in the Warhammer 40,000 universe may have been influenced by the Old Ones of the Cthulhu Mythos created by H.P. Lovecraft. The term "Old Ones" often applied to the Great Old Ones or the Elder Things which created life on Earth (Terra) in Lovecraft's stories.
Old Zogwort - Old Zogwort: Old Zogwort is the greatest and most powerful Weirdboy to have ever lived amongst the tribes of the Orks. He is particularly feared for his unprecedented ability to actually mutate his foes into Squigs, which is known as "Old Zogwort's Curse."
Old Zogwort - Wargear: Old Zoghead's body is suffused with deadly serpent venom and he has the ability to place this toxin on any weapon he uses, which can prove deadly to his opponents. Even more devastating is what is known among the Orks as "Old Zogwort's Curse," which is his unprecedented psychic ability to mutate any opponent without adequate protection from psychic forces into a Squig. Imperial forces are warned to beware of this xenos witchery.
Olympia - Olympia: Olympia was the original homeworld of the Primarch Perturabo and his Iron Warriors Traitor Legion before they turned to Chaos during the Horus Heresy.Olympia was an Imperial Civilised World characterised by a culture of city-states before it was destroyed following the Heresy.It was the actions of the Iron Warriors themselves that made the world uninhabitable before they fled it during the Imperial assault on Olympia that was part of the Loyalist vengeance campaigns of the Great Scouring.Judged to be afflicted with an irrevocable Chaos taint, the Imperium has left Olympia a barren Dead World.
Olympia - Origins: Olympia was an ancient human-colonised planet in the marches of the Ultima Segmentum on the opposing side of the galactic core from Terra, and was one of a number of worlds in a region heavily settled, it is believed, in the latter days of the Dark Age of Technology.Having survived the Age of Strife largely intact, scientific lore and industry on Olympia had regressed to a fractured but largely pre-atomic industrial level, but there remained stagnant as a sophisticated feudal culture had developed.Although relatively rich in organics and with a plethora of lithic mineral forms, much of its fissile materials and easily available conductive metals had been strip-mined in antiquity and removed offworld, serving to enforce a bar on Olympia's progression technologically.Further complicating matters was the almost unbroken mountainous terrain which dominated Olympia's land masses and made large scale urbanisation and agriculture impossible. These unique conditions bred an equally singular culture which evolved into a diverse patchwork of hundreds of independent city-states and client satrapies.These dominated and fought endlessly over the most verdant mountain valleys, sizable plateaus and richest vales in a shifting web of power and warfare.A secular, opportunistic culture, given to the pursuit of wealth, security and dominance, the Olympian arts of war evolved towards a sublime mastery of fortress-building, siege craft and stone masonry.On Olympia, power was the ability to not only take resources but to defend them. The mountainous terrain, abundance of high quality stone and the artisanship to put it to use made the fashioning of elaborate keeps to guard vital passes and citadels to defend stockpiles of wealth and foodstuffs essential.These artificer-wrought defences were of murderous cunning and impregnable strength, and soon came to be the hallmark and measure of the greatest of the city-states and their rulers; the twelve most powerful which were dubbed by ancient tradition the "Tyrants of Olympia."Warfare in this fractious realm was a complex game of cunning political subterfuge and assassinations mixed with all-out assault. Olympia's incessant wars were fought between often mercenary armies of professional sellsword grenadiers and storm-gunners, and sieges were carried out by steel-plated creeper-tanks, clanking steam mortars and hulking scout airships held aloft by volatile gasses.The warlords who commanded Olympia's battles owed such loyalty as they possessed to the purses of the wealthiest of the Tyrants, individuals whose rule was carried by right of possession, bribery, preferment, statecraft and fear. It was to the court of one of these Tyrants, Dammekos of the city-state of Lochos, that the young Perturabo was brought after his arrival on that world.
Olympia - The Emperor Comes: In time, the Emperor of Mankind arrived on Olympia as part of the Great Crusade and informed Perturabo of his true place in the wider galaxy. Such evidence that remains of the recovery of Perturabo and his installation in the forces of the Great Crusade indicates that the process occurred swiftly, and with immediate acceptance on Perturabo's part, in marked contrast to several other Primarchs.The Tyrant Dammekos was more than willing to bring Olympia into the Imperium's fold as its Imperial governor or "satrap", and the price of voluntarily releasing Perturabo from his service was but a small due to pay.Perturabo for his part, it is believed, had already reasoned out his true nature, at least in abstract, as an artificial, posthuman being, and indeed expected his creator to one day be revealed to him, even though the particulars no doubt remained a mystery until the Emperor Himself appeared in orbit with his fleet.After his rediscovery by the Imperium, the young Primarch was brought to Terra to learn from his father about his chosen destiny and to meet some of his posthuman brothers.He was ultimately given command of the Space Marine Legion created from his own genome, the IVth Legion he would rename the Iron Warriors, and took command of it as it pursued the campaigns of the Great Crusade.
Olympia - The Great Crusade: After assuming the mantle of the Primarch of the IVth Legion, according to established practise, Perturabo was declared the ruling lord of the world on which he had been raised, de facto deposing his adopted father, though Dammekos remained as the satrap of the world in Perturabo's absence.The Iron Warriors Legion then began the process of inducting new recruits from the most able candidates amongst the people of Olympia, as was the custom for all of the Space Marine Legions once they were reunited with their Primarchs.Yet Dammekos, the Tyrant of Lochos and now the satrap of Olympia, was in no way satisfied with serving another, particularly his own former warlord.He spent the last few years of his life trying to marshal support to reclaim Olympia from the Imperium. He failed, but created an undercurrent of unrest on the world against Imperial rule that was to be harnessed many years later.
Olympia - Post-Heresy: In the wake of the Traitors' defeat at the Siege of Terra, Perturabo and the surviving Iron Warriors returned to their strongholds and sought to defend the small stellar empire they had carved out based on Olympia, but there was no refuge from the retribution of the Loyalist Legions during the campaigns of the Great Scouring.The Imperial Fists supported the Ultramarines in a decade-long campaign to liberate the subjugated worlds from the control of the Traitor Legions.They discovered the Iron Warriors to be like a barbed hook that, once embedded into a victim, could only be removed with great risk of injuring the patient further.The Iron Warriors' Olympia garrison held out for two standard years from attacks by the Loyalist forces, eventually triggering their own missile stockpiles when defeat was unavoidable. These explosions left Olympia a blasted wasteland that, like the other Traitor Legion homeworlds, was declared Perdita by the Inquisition.After the fall of Olympia, Perturabo and the Iron Warriors retreated into the Eye of Terror with the other Traitor Legions and took a Daemon World for themselves called Medrengard.
Omega Marines - Omega Marines: Omega MarinesLoyalistCodex AstartesSpace MarineChapterthImperial
Omega Marines - Notable Campaigns: Third War for Armageddon (999.M41) - The Omega Marines participated in the Third War for Armageddon, deploying the entire Chapter. Most notably, the Omega Marines deployed 9 Dreadnoughts, led by Brother Weylands, to support 8 Dreadnoughts of the Angels Porphyr Chapter in defence of the Ghattana Bay water processing plant's Gate IX. In the largest reported instance of cybernetic combat in Imperial history, this Astartes force was able to defeat an assault of equal size by Ork Killa Kans and Deff Dreads.
Omega Marines - Notable Omega Marines: Dreadnought Weylands - A Dreadnought of the Omega Marines Chapter, who led a contingent of 9 other Dreadnoughts to support 8 Dreadnoughts of the Angels Porphyr Chapter led by the Dreadnought Damos in defence of the Ghattana Bay water processing plant's Gate IX during the Third War for Armageddon. Together they defeated the Ork Mek force of Warboss Judrog Irontoof.
Omega Marines - Chapter Colours: The Omega Marines wear a unique halved-heraldry with white on the right side and black on the left side of their Power Armour. The Aquila or Imperialis on the chest guard is dark yellow. The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number. The colour of the shoulder plate trim indicates company number in accordance with the Codex Astates -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc. Veteran Marines wear black helms.
Omega Marines - Chapter Badge: The Omega Marines' Chapter badge is a white Greek letter "Omega", with a large bone-white skull superimposed over it, centred on a field of black.
Omega Marines - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Codex: Armageddon (3rd Edition)How to Paint Space Marines (Painting Guide), pg. 88Index Astartes: Dreadnoughts (6th Edition), pp. 5-7Insignium Astartes - The Uniforms & Regalia of the Space Marines, pg. 63White Dwarf 249 (UK), "Index Astartes: Emperor's Shield: Space Marine Chapters of the Armageddon War", pp. 30-33
Omega Plasma Array - Omega Plasma Array: The Omega Plasma Array is a large Imperial Plasma Weapon that was once found on the Sicaran Omega Tank Destroyer used by the Space Marine Legions during the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia. The Omega Plasma Array is a simplified, and sometimes considered crude, over-sized copy of the ancient Mechanicum's Plasma-fusil Weaponry, a stopgap and imperfect copy that was nonetheless capable of being produced by the lesser forges attached to many Legion strongholds, allowing them to replace losses of more complex vehicles.These weapons relied on the brutal application of overwhelming force to reduce enemy armour to wrecks instead of the precise annihilation of more advanced weapons systems. The Omega Plasma Array is capable of focusing and projecting a highly pressurised stream of volatile and highly-charged plasma, vaporising outer armour layers and literally burning through an enemy tank's defences. The weapon is capable of firing either as a volley of plasma bolts, or as a sustained burn which can quickly melt through multiple layers of armour plating, at the expense of potentially overheating the weapon. The highly charged plasma utilised by the Sicaran Omega is contained at pressures that are difficult to regulate for even the most skilled Techmarines, and even a slight miscalculation can lead to disaster. When such an engine suffers a catastrophic breach, the destruction wrought is far more terrible than for other vehicles of its class.
Omega Plasma Array - Sources: Forge World Webstore - Legion Sicaran Omega Tank DestroyerForge World Webstore - Relic Sicaran Omega Experimental Rules (PDF)Forge World Webstore - Legion Sicaran Omega Experimental Rules (PDF)
Omni-Scope - Omni-Scope: An Omni-Scope is a rare Imperial sighting device which is mounted on certain Imperial personal weapons. A cluster of various sensors tied to a precision lens, an Omni-Scope incorporates telescopic and infrared vision sensors.Some Omni-Scopes can also plug directly into the shooter's bionic cranial port if they possess one, allowing it to become their "third eye" and grant the ability to see and shoot wherever the weapon is aimed.Omni-Scopes are incredibly expensive and are often used by renowned bounty hunters and assassins, as well as certain elite members of the various Imperial armed forces including the Space Marines, dating back to the time of the Great Crusade.
Omni-Scrambler - Omni-Scrambler: An Omni-Scrambler is a tool of electronic warfare deployed on the back pack of the Mark X Phobos Power Armour worn by Vanguard Infiltrators.Omni-Scramblers are capable of intercepting Vox signals across a broad spectrum, scrambling frequencies and shutting down enemy communications while the Vanguard Space Marines infiltrate enemy lines on missions of sabotage and assassination.
Omni-visor - Omni-visor: An Omni-visor is an advanced scanning tool used by the Brôkhyr engineers and artificers of the Leagues of Votann. While it was developed to provide aid with civil engineering tasks, it has been adapted by the Brôkhyr Thunderkyn as a weapon of war, allowing them to pick out the telltale signs of enemy units through dense terrain.
Omnis Arcanum - Omnis Arcanum: The Omnis Arcanum is the battle barge that serves as the mobile fortress-monastery of the Blood Ravens Space Marine Chapter. The Blood Ravens Chapter has no official homeworld in the 41st Millennium, having lost their original fortress-monastery of Selenon when their Chapter planet of Aurelia was swallowed by a Warp storm. Instead, their fortress-monastery is currently situated aboard the battle barge Omnis Arcanum. The rest of the Chapter serves aboard the large Chapter fleet of strike cruisers and battle barges.The Blood Ravens' famed Librarium Sanctorum is maintained deep within the heart of the Omnis Arcanum. This is where the Chapter keeps its records of heroic deeds, lore of vanquished enemies and captured heretical knowledge. It is said that the Blood Ravens Librarium upon the battle barge is one of the largest repositories of information in the Imperium outside of the archives of the Inquisition itself.
Omniscope - Omniscope: An Omniscope is a visual scanning device used by Space Marine Centurions to more accurately direct their fearsome ranged firepower and so pierce the gloom of a hostile galaxy.
Omnishield Helm - Omnishield Helm: An Omnishield Helm is a standard component of the wargear used by the Tempestus Scions of the Militarum Tempestus. In hostile environments, the Storm Troopers of a Tempestus Scions regiment will don all-enclosing Omnishield Helms, their Respmask Arrays proof against everything from industrial pollution to fully ignited atmospheres. When sealed, they allow Tempestus Scions to operate even in airless vacuums for limited periods of time. The multi-spectral occulum that attaches via suction to the wearer's eye sockets allow him to see in low light and occluded conditions with relative ease.
Omnisian Axe - Omnisian Axe: An Omnisian axe or Omnisian glaive (also spelled "Omnissian") is a power weapon, usually in the form of an axe or polearm, employed by the servants and close allies of the Adeptus Mechanicus. A holy icon of the Cult Mechanicus, the Omnisian axe or glaive is granted to Tech-priests and Techmarines who have shown their faith to the Machine God in battle. No common weapon, it is forged with the finest materials, using the secrets of tempering and power field generation.These fearsome weapons have no equal amongst other power weapons. Saw-toothed and marked with sacred equations, to the followers of the Machine God, the bearer of an Omnisian glaive is a most blessed figure, a furious incarnation of the Machine God's power in war.The bearer of an Omnisian axe is always greeted favourably by other followers of the Machine God.The Omnisian glaive also functions as a multi-tool. An Omnisian axe may never be bought or deliberately obtained -- it is gifted only to Tech-priests and Techmarines by their superiors.
Omnispex - Omnispex: An Omnispex is an Imperial scanning device that carries a Raptor-class Machine Spirit (artificial intelligence) that can read heat emissions, data signatures, and other biological electromagnetic waveform emissions even at extreme range. Should it be kept focussed for an extended period of time, an Omnispex will determine the weak points of those it scrutinises and pass them on to its master.This tool is most closely associated with the Skitarii, the heavy cybernetic infantry of the Adeptus Mechanicus, where it is most commonly integrated on an individual trooper as an ocular implant.
Omnissiads - Omnissiads: The Omnissiads are a sect of the Adeptus Mechanicus that are interested in probing forbidden technological secrets in the hope that they might find a way to create a material avatar for the Machine God in realspace.
Omnissiads - History: There is a movement within the Adeptus Mechanicus not unlike that of the Inquisition's Thorians. Theirs is a philosophy considered highly dangerous by their brethren, a philosophy in which the summoning of either the Omnissiah (the Mechanicus' term for the Emperor), or the Machine God Himself into a pre-built, or extensively modified, avatar, is greatly desired so that He might lead the tech-priests on to the end of their Quest for Knowledge.Though the majority of this faction may be united in purpose, these members of the Mechanicus differ greatly in method. Some may seek out the most able of their mind-scrubbed servitors, so that they may create a host of both flesh and metal for their Machine God. There are Genetors that grow monstrous creatures, that they consider absolute organic perfection, in great bio-vats, or even darker, those that may pursue an entirely mechanical construct, touching upon the dark and forbidden arts of Abominable Intelligence (artificial general intelligence).To the Adeptus Mechanicus, this is on par with the soliciting of Daemonic entities so reviled by Inquisitors of a Puritan (or sane) state of mind. Unsurprisingly, then, this particular tenet results in its adherents maintaining and fostering close relationships with other like-minded philosophies, such as the aforementioned Thorians, Horusians, and other Radical Resurrectionist cults that may provide assistance in the great endeavour to make the Machine God walk amongst his followers. It is for this reason that the Inquisition knows so much about the Omnissiads and has formed numerous secretive pacts with the Mechanicus in the name of eradicating the heretical sentiment of summoning deities.To the Omnissiads it is clear that the hour of His return is at hand. The xenoheresies of the Necrontyr have revealed themselves so that they may be righteously smote, theunbelievers of the Forge World Gryphonne IV have been judged unworthy and purged, and numerous Dark Mechanicum Traitors slain or captured during the 13th Black Crusade of Abaddon the Despoiler.
Omnissiads - Omnissiad Plots: Examples of the plots that Hereteks of the Omnissiad sect have sought to pursue, include the following:A crazed magos had the idea that a Warlord-class Titan would serve as the perfect avatar for the Machine God, and on the pretext of a "cockpit inspection" took the princeps and his command staff hostage. Unknown to him, a fellow magos had infiltrated the Titan, and with his faithful Skitarii worked his way to the cockpit through the Titan's many corridors and ducts to prevent the machine going rogue on a Forge World, let alone becoming possessed by what could result in being a malevolent Warp entity! It would be nice if the princeps and his command staff could survive too -- but what if they've been swayed over and willingly want the Titan to be used as a vessel for their Machine God in the material realm?The Tech-priest Dorylbus had need of vital information on various methods of summoning powerful entities, and so sought to raid the Inquisitorial Grand Librarium on Olynthia III. Little did he know that the Thorian Inquisitor who informed him of the Librarium's existence has since been arrested and informed his brethren of Dorylbus' plan. Will the Omnissiad survive the trap? Might the Thorian escape and warn him?In order to power his ceremony to activate the summoning algorithms of an Abominable Intelligence super-computer that will house the Machine God's consciousness, Magos Gratterdrak sought to drain the power of an entire Forge World through the strategic placement of numerous arcane devices. Insane enough at the best of times, to complicate matters the world is the only remaining planet producing armaments and supplies for an Imperial Crusade to liberate a local sub-sector. Should its production lines halt for even a solar day, the crusade will most certainly fail. The Forge World's governing fabricator-general alerted the Imperium to Gratterdrak's presence, and this long-wanted criminal now has the attention of the Officio Assassinorum.
Omophagea - Omophagea: The Omophagea, also called the Remembrancer, is the 8th of the 19 genetically-engineered gene-seed organs that are implanted into a Space Marine Neophyte to produce a new superhuman Astartes. The Omophagea is implanted into the spinal cord and then wired into the central nervous system so that it is directly attached to the cerebral cortex and to the stomach. While situated in the spinal cord, the Remembrancer is actually part of the brain, consisting of four nerve bundles connecting the spine and the stomach wall.It allows the Astartes to gain part of an individual person's or creature's memory by eating its flesh. This special organ is implanted between the thoracid vertebrae and the stomach wall and is designed to absorb genetic information and any DNA, RNA or protein sequences related to experience or memory. This implant thus allows a Space Marine to literally "learn by eating." The Omophagea transmits the gained information to the Astartes' brain in biochemical form as a set of memories or experiences.This enables the Space Marine to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world and then experiencing some of what that creature did before its death.It is the presence of this organ that is responsible for the various flesh-eating and blood-drinking rituals for which certain Space Marine Chapters are famous, as well as giving names to Chapters such as the Blood Drinkers and Flesh Tearers. Over time, mutations in this implant's gene-seed have given some Chapters an unnatural craving for blood or flesh.
Omophagea - Blood Angels: The Blood Angels' gene-seed has always expressed an overactive version of the organ. This led during the IX Legion's early days to the development of a number of flesh-eating and blood-drinking rituals. The mutations in this implant that characterised the Blood Angels are the most likely cause for the cravings for flesh and blood experienced by many of its own recruits and those of its Successor Chapters, and prior to the mental conditioning and training begun by the Primarch Sanguinius after he was rediscovered on Baal by the Emperor in 843.M30, these urges took a firm hold on the IX Legion's character.The effects of the omophagea allowed for new recruits to be inducted and granted a basic competence with extreme rapidity through the flesh of the newly fallen. This ghoulish practise was commonplace during the earliest years of the Legion's existence, allowing the swift replacement of battlefield casualties. For this reason, the Apothecaries of the IX Legion were known to carry large stocks of gene-seed into combat zones, ready for the harvest of new souls that followed both glorious victory and ignominious defeat alike.
Onager Dunecrawler - Onager Dunecrawler: An Onager Dunecrawler is an Imperial combat walker utilised exclusively by the warriors of the Skitarii Legions of the Adeptus Mechanicus. Onager Dunecrawlers decimate the foes of the Skitarii whilst channelling great swathes of battlefield information to their masters high above. Squadrons of these versatile walkers clank to war in long columns that stalk forwards in uncanny unison, clambering over shattered ruins and wading through toxic run-off without breaking stride.The enemies of the Cult Mechanicus have good reason to fear the Dunecrawler, for each of these ornate monsters is protected by an overlapping Emanatus Force Field, and bear some of the most esoteric and destructive tank-portable weaponry the Tech-priests can devise. When battle is joined, Onager Dunecrawlers fan out to form a gun line and, with each devastating fusillade of firepower, prove the supremacy of the Omnissiah's legions beyond doubt.