vizn3r/warhammer40k-lore huggingface dataset:
Gahlan Surlak - History: Once, Gahlan Surlak was an Apothecary who served as a Dominus Nutritor of the World Eaters Legion, his mission to heal the wounds of his Battle-Brothers that they might return to battle all the faster. As his Legion fell from grace however, this mission drastically changed.At the orders of the Legion's High Command, Surlak focused his duties ever less upon healing the wounded and instead dedicated himself to the induction of Legion aspirants who cared so little for pain they would never have to be healed -- they would win the fight or they would die, there being no middle ground where a Legionary might require medical attention.Surlak had also became obsessed with overseeing a viable way to successful install the Butcher's Nails cortical implants without killing their host. However, he continuously failed in his endeavours to successfully implement the Nails within his brethren, as it resulted in a 100% fatality rate.But eventually, he made a breakthrough during the infamous campaign known as the Ghenna Massacre. Gahlan was able to successfully reverse-engineer Ghennan technology, and with the advent of this discovery, announced that he had finally discovered a viable method of mass implantation of the Butcher's Nails without killing their hosts.This caused the Terran Veteran, Centurion Mago, to attempt to sabotage Gahlan's work. Sending Techmarine Korit to Gahlan's lab to destroy his work, the Apothecary had taken appropriate precautions for such a treacherous act. Gahlan subdued Korit with a poison dart given to him by Fabius.Rendered physically unable to move, Korit was subjected to Gahlan's sadism. The Apothecary took his time in putting the Techmarine through an agonising death with his Chirurgeon drill. He justified his brutal methods as punishment for the attempted treachery committed against him.Following the conspirators' failed attempt to sabotage his work, Gahlan went on to oversee the successful mass implantation of the Butcher's Nails throughout the XII Legion. Following the aftermath of the Istvaan III Atrocity, Surlak had revealed to him the hidden mysteries of blood and flesh, of genes and mutations, when he and a number of his peers were inducted into an inner circle of Apothecaries, their high-magus the Chief Apothecary of the Emperor's Children, Fabius.What Surlak and his fellow Apothecaries learned from Fabius they carried with them to the World Eaters' thrall world of Bodt, where upon Angron's orders they began a program of rapid indoctrination intended to usher in a new generation of Legion Aspirants who, thanks to his bloody artifice, would have no concept of pain, fear or defeat.As the Heresy spread across the Imperium, the traitorous World Eaters Legion became ever more insular and savage, the Legion's Apothecaries learning techniques to deliberately amplify the Butcher's Nail implants in their brothers, driving them to ever greater heights of homicidal madness.
Gahlan Surlak - Wargear: Narthecium PrimusMaster-Crafted Needle PistolPower AxeRefractor FieldFrag GrenadesKrak Grenades
Gal'leath (Explorer)-class Starship - Gal'leath (Explorer)-class Starship: The Gal'leath (Explorer)-class Starship is a large T'au colonisation and exploration starship first used in the T'au Kor'vattra and now in the T'au Merchant Fleet. It represents a breakthrough in T'au science that made the T'au Empire possible.When it was first produced, its massive reactor was capable of sustaining unprecedented speeds in realspace. Compared to the travel time of Imperial Warp-Drives, this was slower by a factor of five, but it was adequate for the T'au's needs and allowed the empire to expand far beyond its home star system to colonise previously unreachable expanses of space.The vessel, like all T'au starships, was later retrofitted with the ZFR Horizon Accelerator Engine, which allowed it to attain relativistic velocities close to that of the speed of light.The Gal'leath-class Starship boasted a massive cargo capacity, extensive research facilities and, most importantly, the ability to serve as a mobile dock for semi-independent spacecraft. Its cargo bays were large enough to carry modular orbital units, waystations and even (more recently) message boats.It was the galleon of the T'au Empire and for nearly a hundred tau’cyr (local T'au years) it was the only class of starship continually in production by T'au orbital stations. During this time, the Gal'leath underwent many iterations, from the Mark I to XXIII, and benefited from a succession of improvements and special adaptations with each upgrade.However, the T'au Empire's first major conflicts with the Orks was the Gal'leath-class Starship's death knell. Whilst the equivalent in size to a Battleship, the Gal'leath was not a specialist warship and its weaponry was incapable of keeping Terror Ships and Kill Kroozers at a distance.As a result, work by the Earth Caste on the Il'fannor (Merchant)-class Starship was accelerated. When it finally went into full production, production of the now dated Gal'leath dropped by 85%.
Gal'leath (Explorer)-class Starship - Notable Ships: Dal'yth Gal'leath Kessan - This vessel may be the last of the Gal'leath-class Starships to be built in the T'au Sept Dal'yth. Gal'leath construction is now being wound down and most work involves converting the older Mark XXIII craft to the Mark XXIV design developed by the Water Caste of Bor'kan. Kor'o Kessan is a veteran captain of this class of ship and, together with the bulk of his crew, was assigned his new vessel after surviving an attack by Ork pirates on the edge of the Damocles Gulf. The Dal'yth Gal'leath Kessan has been outfitted with a complement of Mantas and is to be the flagship for a major expedition into the Farsight Enclaves under the overall direction of Aun'shi himself, and including a scientific team lead by the venerated biologist Por’O Jess’l. Much of this Gal'leaths' cavernous hold has been converted to laboratories prior to the mission.
Gal'leath (Explorer)-class Starship - Vash'ya Variant: Whilst production of the Gal'leath has largely ceased in the T'au Empire, refits of existing starships for the T'au Merchant Fleet have continued. The most common configuration in use currently is the standard Vash'ya Mark XXIII.This particular configuration is armed and equipped with a prow-mounted Railgun battery, five defensive turrets mounted around its hull, port and starboard launch bays each capable of carrying four squadrons of Barracuda fighters and Manta gunships, three Gravitic Hooks each capable of transporting a Kass'l (Orca)-class Gunship with the Gal'leath, and standard T'au starship class gravitic shielding.
Gal'leath (Explorer)-class Starship - Bor'kan Variant: The experimental Bor'kan Mark XXIV is another configuration currently in use that is largely similar to the Vash'ya Mark XXIII, except it is fitted with an additional prow-mounted Gravitic Launcher weapons system. However, launch bay space in this variant has been reduced down to two squadrons a side in order to clear additional storage space for the weapon systems' drone-guided missile ammunition.
Gal Vorbak - Gal Vorbak: Gal Vorbak (Colchisian dialect for "the Blessed Sons") is the name later given to the Space Marines of the Serrated Sun Chapter of the Word Bearers Legion following the 1301st Expeditionary Fleet's Pilgrimage of Lorgar into the Eye of Terror Warp rift that brought back the Primordial Truth of the existence of Chaos to their Primarch Lorgar.Reduced to only three active companies in number, the direct favour of Lorgar was bestowed upon the survivors and resulted in the elevation of their leader, Argel Tal, to the post of Chapter Master of the XVIIth Legion's Chapter of the Serrated Sun. These "Dark Brethren" became the first of the Daemonhosts later known as the Possessed amongst the Forces of Chaos.Lorgar had tasked the Serrated Sun Chapter with venturing into the Eye of Terror in search of definitive proof that true divinities existed in the universe. This truth made Lorgar realise that the Emperor of Mankind's own ideology, the Imperial Truth, was the true lie. This realisation ultimately converted Lorgar and his entire Legion to the worship of the Ruinous Powers of Chaos.The Word Bearers were the first of the Legiones Astartes to be corrupted by Chaos and were the primary instruments through which the Dark Gods eventually brought on the horrors of the Horus Heresy. The Gal Vorbak became an elite unit of soldiers in the Word Bearers Legion's order of battle upon their return and later were transformed into Lesser Daemons of Chaos during the Drop Site Massacre of the Loyalist Space Marine Legions on Istvaan V.
Gal Vorbak - History: The Gal Vorbak is a title that, over time, came to refer to any of the Word Bearers who were possessed by the powers of the Warp, but those who later bore the title were a lesser breed of abomination compared to the first of the Legion's brethren who sealed their pact with darkness. The Gal Vorbak were the first of their kind; Space Marines and daemons fused into a single being.The lords of the Left Hand believe that the Gal Vorbak formed from the survivors of the Word Bearers' first pilgrimage into the Eye of Terror. What happened to those first few cannot be known, but those who returned had taken the power of Chaos into their bodies and souls. Capable of still seeming unaltered, they were able to commune with the daemonic parasites that shared their existence.In battle they could shed their veil of seeming and become true monsters, fusions of armour, bone and muscle charged with supernatural power. Marked by their crimson armour they were a revered elite amongst the Word Bearers, walking embodiments of Lorgar's true vision for his Legion.
Gal Vorbak - Powers and Abilities: The Gal Vorbak were said to be possessed of strengths and abilities far above those of other Astartes. It was said that each of the Gal Vorbak was host to some form of Warp entity, itself subservient to the greater scheme plotted between the Warmaster Horus and the nightmare powers beyond reality.In battle, this being came to dominate the mind and body of the warrior. His already mighty form would swell as hands turned into rending talons and jaws into slavering, fang-filled maws twisted beyond reason and reality. At Istvaan V, the Word Bearers' pact with the horrors beyond was sealed in a great ritual of carnage and betrayal.
Gal Vorbak - Unit Composition: 4-9 Dark Brethren1 Dark Martyr
Gal Vorbak - Wargear: In battle, a five to ten man squad of Gal Vorbak are known by their Battle-Brothers as the "Dark Brethren." The Dark Brethren were were led by one of their own who bore the title of "Dark Martyr", and was the functional equivalent of a Squad Sergeant. Many of the Gal Vorbak were known to augment their wargear with a variety of blades and barbs for use in close combat.Power ArmourBolt PistolBolterChainsword or Combat BladeFrag GrenadesKrak Grenades
Gal Vorbak - Optional Wargear (Dark Brethren): Any Dark Brethren of a Gal Vorbak squad can replace their Bolter with one of the following:FlamerMeltagunPlasma GunPower Weapon (Any Type)
Gal Vorbak - Optional Wargear (Dark Martyr Only): Artificer ArmourPower Weapon (Any Type)Power FistLightning Claw (Single or Paired)Melta Bombs
Gal Vorbak - Notable Gal Vorbak: Argel Tal - Known as the Crimson Lord, Argel Tal was the favoured son of Lorgar, and served as the de facto commander of the Gal Vorbak.Ajanis - Killed by the Primarch Corax on Istvaan VApis Merenkar - Apis Merenkar was a Legionary of the Nemarros Tactical Squad of the 7th Assault Company of the Word Bearers' Serrated Sun Chapter. Legionary Merenkar was amongst the Gal Vorbak deployed into the foothills on the Urgall Depression's right flank during the Drop Site Massacre on Istvaan V to oppose the Raven Guard Legion's attempts to reach their waiting gunships. This area saw some of the battle's bloodiest fighting as the Primarch Corax scythed a path through the massed ranks of the Word Bearers to clear a path for his beleaguered sons. Merenkar's unit was last sighted engaging several Raven Guard companies in a headlong charge, well ahead of the troops in the nearby Word Bearers Chapters. Evidence was later seized that his abandoned wargear was recovered from the battlefield by an Iron Warriors provender detachment, but no identifiable corpse was found for Merenkar or any member of his squad amongst the mounds of slain Raven Guard rent apart and strewn across the field.Dagotal - Killed by Raven Guard Astartes on Istvaan VEssember Zote - Fate unknownMalnor - Killed by the Legio Custodes on Istvaan VSeltharis - May have survived the Drop Site Massacre on Istvaan VSicar - Killed by the Legio Custodes on Istvaan VTorgal - Fate unknownXaphen - Killed by the Legio Custodes on Istvaan V
Gal Vorbak - Sources: The Horus Heresy - Book Two: Massacre by Alan Bligh, pp. 142, 145, 148-149, 155, 256The Horus Heresy - Book Five: Tempest by Alan Bligh, pp. 18, 41, 67, 105, 134, 246The First Heretic (Novel) by Aaron Dembski-BowdenAurelian (Novella) by Aaron Dembski-BowdenKnow No Fear (Novel) by Dan AbnettBetrayer (Novel) by Aaron Dembski-BowdenForge World - Word Bearers Legion Gal Vorbak
Galactic core - Circumnuclear Disc: This strange liminal zone of space fringes the galactic core. It appears from afar like a shifting mosaic of many-hued, particulate nebulae that fall eternally inward toward the core.Close up, its true perilous nature is revealed -- the disc is wrenched at by unstable empyric currents just beneath the skein of realspace, and bedevilled by strange radiation spectra, errant gravitic anomalies, dense asteroid fields and tumbling rogue stars on the material plane.It is a truly perilous region to cross, even for the most skilled helmsmen and navigators. The circumnuclear disc is considered the far borders of Leagues of Votann space by most Kin, and to venture beyond it is to enter Far-space.
Galactic core - Great Rift Effects: The greatest recorded upheaval to Leagues of Votann space came with the emergence of the Great Rift at the dawn of the Era Indomitus, and the eruption of multiple Warp Storms across the galactic core as a result. Warp Storms Örgvayr, Töroll, Öggh, Cyklöp and other distorted maelstroms swallowed star systems, consumed Kindreds, sundered age-old trade routes and stable Warp currents, and left many leagues either suddenly embattled or broken into Warp-riven territorial fragments.As the shock waves of the Warp Storms rolled outward, worse was to follow. Long-stable celestial phenomena convulsed and mutated, with pulsars becoming betentacled predatory horrors, grav-reefs inverting and black holes sprouting dark matter fangs as they expanded ravenously. Hostile alien races -- such as the insidious Septeryx, the Chrobdyr Ferrophagites and the ominous Cult of Ohn -- were driven onto the warpath as their own home star systems were consumed. Some Warp Storms -- Örgvayr and Gëirokh worst amongst them -- vomited hordes of Chaos-worshipping invaders and Daemonic horrors, and one Ork WAAAGH! after another erupted from the fringes of the storms.It was in the face of such threats that many of the Leagues of Votann chose to seek new territory beyond the bounds of the core for the first time in their histories. At the same time, the universal upheaval catapulted Human, Aeldari and T'au interlopers into the galactic core, dislocated through space and time by the energies of the raging Warp and spat out in territory claimed by the Leagues. Anarchic conflicts erupted as interlopers sought to either fight their way out or claim territories for themselves, and the Kin fought back with equal vigour.The galactic core has thus become the region of the galaxy most heavily affected by the Warp turbulence and anomalies unleashed by the formation of the Great Rift. It has become utterly consumed by Warp rifts and the savants of the Imperium are unsure if anything within it can even survive.
Galatan - Galatan: Galatan, known as "Ancient Galatan," was a famous Standard Bearer of the Ultramarines Chapter's sacred Banner of Macragge in times past, taking part in the Corinth Crusade (698-705.M41). During a fierce battle against the Orks of WAAAGH! Skargor, he briefly dropped the sacred standard when his arm was chopped off by the Ork Warboss Skargor. While distracted with trying to break the banner with his Power Klaw, Ancient Galatan impaled his Power Sword through the back of Skargor's head, killing him instantly and breaking the spirit of the Greenskins. Though he later died from the wounds incurred in the encounter, the Banner of Macragge remained upright for the remainder of the battle, rallying the Ultramarines to finally defeat the Orks.A large statue of Galatan stands with other Ultramarine heroes from ancient times within the Ultramarines' fortress-monastery, the Fortress of Hera, on their homeworld of Macragge. This memorial commemorates the deeds of the valiant Standard Bearer. Aboard the Ultramarines 4th Company's Battle Barge Vae Victus, along the smooth walls of the ship's corridors, are tiny niches, lit by delicate, diffuse light. These niches hold stasis-sealed vessels which contain some of the Chapter's holy relics. One of these stasis-vessels holds the thigh bone of Ancient Galatan.After the Battle of Macragge, young Marneus Calgar declared that the Banner of Macragge would not be carried forth again until the Ultramarines had rebuilt their strength and were once again a whole Chapter. It has taken them two centuries to bring the Chapter's 1st Company back to full strength after their sacrifice at Macragge. Only then did the Chapter Master believe that the Ultramarines were fit to carry the Banner of Macragge once more. Ancient Galatan was succeeded in his duties by Ancient Tortalus.
Galatus Warblade - Galatus Warblade: A Galatus Warblade is a huge Dreadnought Close Combat Weapon in the form of a Power Sword wielded by the Legio Custodes Contemptor-Galatus Dreadnoughts. The Galatus Warblade is wielded by the Custodes Dreadnought as easily as a Sentinel Guard might their own sword.The Galatus' signature weapon is able to shear through ranks of armoured troops with a single pass, while its built-in, twin-linked Infernus Incinerator units are equally designed to swiftly purge a numerically superior enemy.
Galaxy-class Armed Freighter - Galaxy-class Armed Freighter: A Galaxy-class Armed Freighter is an ancient transport voidship whose design dates back to the later years of the Age of Strife and is used by the Imperial merchant fleets as a commercial trader and by the Astra Militarum as a troop transport.Radically different in its design from the newer, more high-capacity Imperial transports and freighters which have largely replaced it, these vessels retain a much more substantial weapons fit than their successors, as they were originally designed for a time when space was much more hostile to Human merchant traffic before the Great Crusade spread the Emperor's rule across the galaxy. However, with the Imperium now besieged on all sides and the Navis Imperialis' fleets overstretched, there has been a resurgence in the use of these vessels as the various merchant guilds once more seek greater protection for their cargoes.If used as a military transport by the Astra Militarum, it can carry at least 2 infantry regiments, 2 mechanised infantry regiments and 1 armored regiment with all of their tanks and other armoured vehicles.
Galaxy-class Armed Freighter - Notable Vessels: Dyenna's Pass - This Galaxy-class freighter part in an unescorted convoy of six vessels which came under pirate attack in the Adventium Subsector. The Dyenna's Pass skilfully directed the lumbering transports to fight off the pirates for nearly a week at a loss of only two cargo ships. Eventually the remaining ships were rescued by a squadron of Space Marine Escorts.Emperor's Beneficence - The Emperor's Beneficence transported an Astra Militarum force to reinforce the world of Adumbria against a Khornate warband of the Ravagers.
Galaxy in Flames - Galaxy in Flames: Galaxy in Flames is the third volume in the Horus Heresy series of novels.
Galaxy in Flames - Synopsis: Galaxy in Flames concerns the virus-bombing of Istvaan III and the Warmaster Horus' ultimate fall into madness, which resulted in a galactic civil war where brother would fight brother. In the virus-choked wasteland of death and destruction that was once Istvaan III's Choral City, Loyalist elements of the Luna Wolves, World Eaters, Emperor's Children and Death Guard Legions fight against the Traitors of those Legions in a desperate show of defiance, as the first move of the Heresy is played out.
Galen VI - Galen VI: Galen VI is an Imperial Frontier World that was located in the Galen System within the Badab Sector of the Segmentum Ultima. During the Badab War, the isolated Galen System was a prize fought over repeatedly between the Loyalist and Secessionist forces and which changed hands several times over a period of six Terran years from 904.M41 to 910.M41.In 910.M41, under the direct command of Lord High Commander Carab Culln of the Red Scorpions Chapter, the Magister Militum or supreme commander of the Loyalist Space Marine forces, the Galen System was brought back under Imperial control and any hope of future resistance was crushed. This task was assigned to the ruthless and taciturn Sons of Medusa Chapter.Through the application of a brilliant strategy and the use of psychological warfare, the Sons of Medusa were able to bring the world of Galen VI back into the Emperor's fold in only a matter of solar days. Galen VI's population would ultimately be condemned to generations of indentured servitude by the Inquisition for their betrayal of the Emperor.
Galen VI - Departmento Cartographicae Planetary Database: The population of Galen VI in 909.M41 was estimated to be 23 million indigenous human-Imperials. A refugee influx from across the Maelstrom Zone led to an estimated increase of 230% that fell rapidly after the end of the war. The presence of this large-scale refugee influx during the Badab War terminally over-stretched Galen VI's already meager infrastructural resources.Class: Type Sub-Terran (Rotational period: 31.2 standard hours, 1.03 G, 0.55 tm)Tithe Grade: Exactus Nil (Previous to the Badab War, Galen VI possessed established trade and support links with the Badab Sector and Surngraad)Climate/Geography/Biosphere: Temperate to hot, planetary biosphere inhospitable, registering on lower quotient of ability to support unassisted human life. Local minor fauna and flora species only, adaptation to high level of metallic toxins in the environment make them unsuitable for use as food-base without extensive reprocessing. This factor along with environmental hardships such as the arid climate and ground toxicity due to a high level of heavy metals in the planetary crust has stunted the development of the planetary population.Governmental Type: Before the Badab War, Galen VI was ruled by a paramilitary oligarchy with a semi-feudal base. Various Imperial/Secessionist governors in place during conflict.Planetary Governor: Unknown; Inquisitor Taria Shard after Imperial reconquest.Adepta Presence: As of 909.M41, Galen VI played host to an Adeptus Arbites Reformation Battalion, an Adeptus Ministorum Canticle, a Departmento Munitorum Provender Extraction Work Division, an Inquisitorial Garrison and an Inquiry Task Force. Overall command of these Imperial forces was given to Inquisitor Taria Shard of the Ordo Hereticus.Military: As of 909.M41, the Imperial garrison of Galen VI comprised the 11th Markgraf Light Infantry Regiment, and the 234th, 456th and 33rd Volk-Progenium Storm Trooper Regiments that were assigned to the Inquisitorial taskforce.
Galenus - Galenus: The Galenus, also known as the Galenus Mobile Medicus, is a variant of the Samaritan medical transport, and was once used by the Imperial Army during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia. The Galenus Mobile Medicus was a heavy tracked vehicle constructed from an extended Samaritan chassis, and was as wide and long as a super-heavy tank. The Galenus was equipped with a full surgical suite with bio-readouts for patients, and included twenty casualty berths.The vehicle's main use was to provide for the stabilisation and transportation of wounded infantry out of the combat zone so they could recover and return to active duty. The Galenus was also capable of transporting the dead when needed. Despite being the size of a super-heavy vehicle, the Galenus was capable of speeds far beyond what its size would suggest, as its powerful engines were capable of quickly getting the wounded out of harm's way. The Galenus was staffed by several combat medics and nursing Servitors and was under the command of a Surgeon-Captain. It is unknown if the Galenus is still used by the Astra Militarum -- successor to the Imperial Army -- in the late 41st Millennium.
Galgs - Galgs: The Galgs are a sentient xenos species native to the world of Adummin that has been annexed into the T'au Empire.
Galgs - History: The Galg's homeworld is the planet Adummin in the Segmentum Ultima, not far from the Eastern Fringe. Several Terran centuries before the end of the 41st Millennium the T'au fleet made contact with the Galg's homeworld and offered to let them join the T'au Empire.The Galgs were excited by the proposal and promptly agreed to pursue the Greater Good.Since then the Galgs have served the T'au Empire, and some of them operate as auxiliary troops alongside the Fire Caste.
Galgs - Anatomy and Physiology: Galgs are multi-limbed creatures with the shape of amorphous blobs. They have no heads, but clusters of waving eye-like organs, and a set of six tentacle limbs which serve them as both arms and legs.Galgs are not particularly warlike, nor highly advanced technologically.
Galgs - Society: The Galgs live in palaces that are built deep underground and illuminated by bioluminescent spores. The palaces are called soums and they are constructed under ceremonial mounds called vathries.
Galgs - Religion: The Galgs believe that beneath their soums dwells a malevolent species called the maku, and if Galgs do not lead worthy lives they will descend into the realm of the maku when they die.
Galvanic Rifle - Galvanic Rifle: The Mark IV Arkhan Galvanic Rifle, modelled after the hunting flintlocks of Mars' distant colonial past, is a precision tool in the hands of a Skitarii Ranger.Its bodywork is that of an antique, with a polished wooden stock and curlicues that echo the sandy seas of Mars' desert. Yet the galvanic servitor-bullets inside are incredibly advanced. When such a bullet strikes home, it causes all the potential energy of the target to burn out in a killing blast of electric force.
Games Day - Games Day: Games Day is an annual convention sponsored by Games Workshop. It has its origins in Citadel Miniatures factory open days. Much like the Grand Tournament, it is an event that enthusiasts of Games Workshop's three main tabletop miniature wargames, Warhammer 40,000, Warhammer / Warhammer Age of Sigmar, and the Lord of the Rings Strategy Battle Game. can attend and play tabletop games with other hobbyists as well as check out the newest products from Games Workshop. The event also includes presentations by special guests from the Games Workshop head office in Nottingham. The dealer's area includes products from Citadel Miniatures, and commonly has displays of armies for all the systems scheduled for release in the next month or two.The Golden Demon painting competition is held during Games Days, which highlights the best painted Warhammer 40,000, Warhammer and Lord of the Rings miniatures in a variety of different categories. Typically, other competitions of varying degrees of seriousness are also run such as the Scrap Demon competition. Competitors in this event are supplied with plastic sprues and are expected to make a model based on a category given.The United Kingdom event has been held regularly at the National Exhibition Centre, Birmingham. Within the United States, Games Days are held in Los Angeles, California; Baltimore, Maryland; Chicago, Illinois; and Atlanta, Georgia. In Canada, the venue is the Queen Elizabeth Building at Exhibition Place in Toronto, Ontario. France, Germany, Japan, Poland and Australia also hold a yearly Games Day exhibition and associated Golden Demon painting contest.
Games Day Anthology 2011/12 (Anthology) - Games Day Anthology 2011/12 (Anthology): The Games Day Anthology 2011/12 is an anthology book published by the Black Library. The book was first released in July 2012, for exclusive release at Games Day. The book contains several short stories from different Games Workshop properties. The short stories contained within were later released separately.
Games Day Anthology 2011/12 (Anthology) - Synopsis: No official synopsis has been released.
Games Day Anthology 2011/12 (Anthology) - Contents: The Games Day Anthology 2011/12 contains the following short stories:
Games Day Anthology 2011/12 (Anthology) - Horus Heresy: Death of a Silversmith by Graham McNeill
Games Day Anthology 2011/12 (Anthology) - Warhammer 40,000: The Treasures of Biel-Tanigh by Andy ChambersThe Curse of Shaa-Dom by Gav ThorpeEmperor's Deliverance by Nick Kyme
Games Day Anthology 2011/12 (Anthology) - Warhammer Fantasy: The March of Doom by Chris WraightPlague Priest by C.L. Werner
Games Day Anthology 2012/13 (Anthology) - Games Day Anthology 2012/13 (Anthology): The Games Day Anthology 2012/13 is an anthology book published by the Black Library. The book was first released exclusively at Games Day Australia and Games Day Birmingham in 2012. The book contains several short stories from different Games Workshop properties. The short stories contained within were later released separately.
Games Day Anthology 2012/13 (Anthology) - Synopsis: No official synopsis has been released.
Games Day Anthology 2012/13 (Anthology) - Contents: The Games Day Anthology 2012/13 contains the following short stories:
Games Day Anthology 2012/13 (Anthology) - Horus Heresy: Distant Echoes of Old Night by Rob Sanders
Games Day Anthology 2012/13 (Anthology) - Warhammer 40,000: Extinction by Aaron Dembski-BowdenThe Blessing of Iron by Anthony ReynoldsThe Memory of Flesh by Matthew FarrerPerihelion by Dan Abnett
Games Day Anthology 2012/13 (Anthology) - Warhammer Fantasy: Master of Mourkain by Dan Abnett
Games Workshop - Games Workshop: Games Workshop, formally Games Workshop Group PLC (often abbreviated to GW), is a miniature wargaming company based in Nottingham in the United Kingdom and is the creator of the Warhammer, Warhammer Age of Sigmar and Warhammer 40,000 universes and game product lines.Games Workshop is one of the largest wargaming companies in the world, with its intellectual property expanding into novels, comics, role-playing games, television shows, internet streaming and licensed video games. The company is publicly-owned and is listed on the London Stock Exchange under the symbol GAW.
Games Workshop - Licensing: Alongside the UK publishing rights to several American role-playing games in the 1980s (including The Call of Cthulhu, Runequest and Middle-earth Role Playing) Games Workshop also secured the rights to produce miniatures and/or games for several classic British science fiction properties such as Doctor Who and several characters from 2000 AD including Rogue Trooper and Judge Dredd. Alongside the rights to reprint Iron Crown Enterprises (ICE)'s Middle Earth Role Playing, Citadel Miniatures acquired the rights to produce 28mm miniatures based on Lord of the Rings and The Hobbit.In conjunction with the promotion of The Lord of the Rings film trilogy in 2001, Games Workshop acquired the rights to produce a skirmish wargame and miniatures using the movies production and publicity art, and also on the original novels by J.R.R. Tolkien. (Although it should be noted that the current line uses 25mm scale). The rights to produce a roleplaying game using the films art were sold to another firm, Decipher, Inc.. Games Workshop was also able to produce a Battle of Five Armies game based on The Hobbit, although this game was done in 10 mm scale for the normal warriors, and "heroic" scale for the named characters.
Games Workshop - Games Workshop Group PLC: Games Workshop has expanded into several divisions/companies producing products related to the Warhammer universe.Games Workshop produces the tabletop wargames, Citadel miniatures and the Specialist Games range.Forge World makes complementary specialist resin miniatures and conversion kits.BL Publishing is the fiction, board game and roleplaying game publishing arm of Games Workshop. They comprise several separate imprints; The Black Library, Black Flame, Solaris Books, Black Industries and Warhammer Ancient Battles publisher Warhammer Historical. Warp Artefacts used to produce merchandise based on Games Workshop's intellectual property; they are now folded into BL Publishing as the subsidiary called BL Merchandise.Sabertooth Games produces the CCGs and The Lord of the Rings Tradeable Miniatures Game.The company reported sales of £136,650,000 sterling in 2005 and as of that date employed around 3200 people. Sales decreased for the fiscal year ending in May 2006. For the fiscal year ended 28 May 2006, Games Workshop plc's revenues decreased 16% to £115.2M. Net income decreased 78% to £2M. Revenues reflect a decrease in sales from Continental Europe, United Kingdom, Asia Pacific and the Americas geographic divisionsIn 2007 the group showed a pre-tax loss of £2.9 million. After issuing profits warnings, the company closed non-profit-making retail stores, undertaking management restructuring and laying off staff in order to cut costs. In 2009 Games Workshop Group PLC posted a pre-tax profit of £7.5 Million. Games Workshop said the rise in revenue was due to an increase in the range and quality of its plastic miniatures.
Games Workshop - Miniature games: Games Workshop originally produced miniature figures via an associated, originally independent, company called Citadel Miniatures while the main company concentrated on retail. The distinction between the two blurred after Games Workshop stores ceased to sell retail products by other manufacturers, and Citadel was effectively merged back into Games Workshop.
Games Workshop - Current Core Games: The following games are in production and widely available.Warhammer Fantasy Battle (Discontinued)Warhammer Old World (Forthcoming)Warhammer Age of SigmarWarhammer 40,000The Horus HeresyMiddle-Earth Strategy Battle Game
Games Workshop - Specialist Games: These games are aimed at veteran gamers. These are gamers who are more experienced in the core games produced by Games Workshop. This is because the rules and the complexity of tactics inherent in the systems are often more in-depth than the core games.
Games Workshop - Warhammer Fantasy universe: Blood Bowl - an American football-style game using fantasy creatures like Orcs and Goblins.Mordheim - a skirmish game. An expansion, Empire in Flames, was also released.Warmaster - a game for fighting larger battles with smaller (10 mm) miniatures
Games Workshop - Warhammer 40,000 universe: Battlefleet Gothic - a game based around spacecraft combat.Epic - a game for fighting larger battles with smaller (6 mm) miniatures.Inquisitor - a skirmish game using larger (54 mm), more detailed miniaturesNecromunda - a skirmish game
Games Workshop - The Middle-Earth Strategy Battle Game universe: Middle-Earth Strategy Battle Game -  This is a miniature tabletop war game that covers warfare in the Middle-earth of J.R.R. Tolkien  from the late Second Age until the end of the War of the Ring in the late Third Age.The Battle of Five Armies: The Hobbit Strategy Battle Game - This is a game for fighting larger battles with smaller (10 mm) miniatures. The game was named after the Battle of Five Armies, one of the events in J.R.R. Tolkien's The Hobbit.  (Defunct)
Games Workshop - Forge World: Forge World has recently released its first in-house game:Aeronautica Imperialis - a game based around aircraft combat
Games Workshop - Warhammer Historical: Warhammer Ancient BattlesWarmaster AncientsEnglish Civil WarLegends of the Old West
Games Workshop - Warhammer Fantasy Universe: Advanced HeroQuestKerrunch - a simplified version of Blood Bowl.Man O'War - a game of naval combat in a fantasy world. Two expansions were also released, Sea of Blood and Plague Fleet.Mighty EmpiresMighty WarriorsWarhammer Quest - a game of dungeon exploration and questing, effectively an updated version of Advanced HeroQuest.
Games Workshop - Warhammer 40,000 Universe: Adeptus Titanicus (original game in the Epic series, which concerned combat betweens Titans.)Codex Titanicus - expansion rules for sameAdvanced Space CrusadeEpic 40,000 (precursor to Epic Armageddon, although some people still use the terms interchangeably, alongside Epic.)Gorkamorka (a skirmish game detailing gangs of Orks)Digganob (an expansion for Gorkamorka)Lost PatrolSpace Fleet (Simple spaceship combat game from before Battlefleet Gothic)Space Hulk (Three editions were published, the third one being a special limited edition)Deathwing (1st Edition expansion boxed set)Genestealer (1st Edition expansion boxed set)Space Hulk Campaigns (1st Edition expansion book in both soft and hardcover)Space Marine (original Epic-scale game concerning troops and infantry, 1st edition is a pair with Adeptus Titanicus, 2nd with Titan Legions)Titan Legions (effectively an expansion of Space Marine, though it extended the game system)Tyranid AttackUltra Marines - introductory game in same series as Space Fleet
Games Workshop - Licensed Games: These games were not created by Games Workshop but used similar-style models, artwork and concepts that were licensed from the company by outside vendors. These games were made by mainstream toy companies like Hasbro and are available in standard toy and department stores rather than just in Games Workshop and specialty gaming retail stores.Battlemasters (published by Milton Bradley)HeroQuest (published by Milton Bradley)Kellar's Keep (Expansion for Hero Quest)Return of the Witch Lord (Expansion for Hero Quest)Against the Ogre Horde (Expansion for Hero Quest)Wizards of Morcar (Expansion for Hero Quest)The Frozen Horror (Expansion for Hero Quest)The Magic of the Mirror (Expansion for Hero Quest)The Dark Company (Expansion for Hero Quest)HeroQuest Adventure Design Kit (Expansion for Hero Quest)Adventure Design Booklet (Expansion for Hero Quest)Space Crusade (published by Milton Bradley)Operation Dreadnought (Expansion for Space Crusade)Eldar Attack (Expansion for Space Crusade)
Games Workshop - Role Playing Games (RPGs): Several of the miniatures war games (e.g. Inquisitor) involve a role playing element, however Games Workshop has in the past published role-playing games set within the Warhammer universe. Warhammer Fantasy Roleplay was first published in 1986 and returned to print with a new, 3rd Edition in 2009. It is being published by Fantasy Flight Games under license from Games Workshop's Black Library. BI has also announced a brand new game, Warhammer 40,000 Roleplay, to be published in several parts starting with Dark Heresy, an Imperial Inquisitors RPG, in early February 2008. This license too was obtained by Fantasy Flight Games and was quickly followed by the Rogue Trader RPG in 2009 and the Deathwatch Space Marines RPG in 2010.
Games Workshop - Out of Print: Golden Heroes - a superhero roleplaying game, published in 1984 after initially being published on an amateur basis.Judge Dredd: The Role-Playing Game - published under license in 1985.Stormbringer - the third edition of the game, published jointly with the RPG company Chaosium in 1987.
Games Workshop - Board games: Games Workshop had a strong history in boardgames development, alongside the miniatures and RPGs. Confusingly, several may have had roleplaying elements, or for that matter had miniatures included or produced. Currently one board game is set for release via the Black Industries arm of the company, the 4th Edition of Games Workshop's classic game Talisman.
Games Workshop - Out of Print: ApocalypseBattlecarsBattle for ArmageddonChaos Attack (Expansion for Battle for Armageddon)Chaos Marauders - A boardgame of "Orcish mayhem."Block Mania - 2000 AD Judge Dredd settingBlood Royale (multiplayer, battle and resource game of medieval Europe)CalamityChainsaw Warrior (solo play game)Cosmic Encounter (under license)Curse of the Mummy's TombDark Future (similar to Car Wars)Doctor Who - The Game of Time and Space (1980)Doom of the EldarDungeonquest (and expansion pack)Fury of Dracula (New edition available from Fantasy Flight Games)Gobbo's BanquetHorus HeresyHungry Troll and the GobbosJudge Dredd (see 2000 AD character Judge Dredd for background)Kings and Things (under license)QuirksRailway RivalsRogue Trooper (another 2000 AD related game)Super PowerValley of the Four WindsWarlockThe Warlock of Firetop Mountain (based on the Fighting Fantasy game book)Warrior Knights
Games Workshop - Computer Games: Games Workshop produced and published several ZX Spectrum games in the early years, not all of which were based on the Warhammer settings. These include:Apocalypse (1983) based on the original boardgameArgent Warrior (1984) Illustrated adventureBattlecars (1984) 2 player racing game written in BASICChaos (1985) multiplayer turn based "board" game, written by Julian GollopD-Day (1985) based on the Normandy LandingsHeroQuest (1991) based on the MB board gameJourney's End (1985) text adventureThe Key of Hope (1985) text adventureRingworld (1984) text adventureRunestone (1986) text adventureTalisman (1985) multiplayer turn based "board" gameTower of Despair (1985) text adventureMany computer games have been produced by third parties based on the Warhammer universes owned by the firm. These include:Space Crusade (Space Crusade) and 1 sequel for the now-defunct Amiga personal computer.Dark Omen (real-time tactical game based on Warhammer Fantasy Battles)Shadow of the Horned Rat (real-time tactical game based on Warhammer Fantasy Battles)Space Hulk - a computerised version of the Space Hulk board gameSpace Hulk - Vengeance of the Blood Angels - An expansion for the Space Hulk PC gameFinal Liberation (Epic 40,000 - Space Marines, Imperial Guard, Orks)Fire Warrior (First Person Shooter) (Warhammer 40,000 - Tau)Dawn of War (Warhammer 40,000 - Space Marines (New Chapter: Blood Ravens), Orks, Eldar, Forces of Chaos)Winter Assault (PC Only/Add-on) (Warhammer 40,000: Armies same as Dawn of War, also: Imperial Guard (Cadian Regiments)Dark Crusade (PC Only/Stand-Alone) (Warhammer 40,000: Same as Winter Assault, also: Necrons and Tau)Soulstorm (PC Only/Stand-Alone) (Warhammer 40,000: Same as Dark Crusade, also: Sisters of Battle and Dark Eldar)Dawn of War II (Warhammer 40,000 - Space Marines, Orks, Eldar, Tyranids)Chaos Rising  (PC Only/Stand-Alone) (Warhammer 40,000: Same as Dawn of War II, also: Chaos Space Marines (Black Legion)Retribution (PC Only/Stand-Alone) (Warhammer 40,000: Same as Chaos Rising, also: Imperial Guard and the Inquisition)Chaos Gate (Warhammer 40,000 - Space Marines, Forces of Chaos)Rites of War (Warhammer 40,000 - Eldar, Space Marines, Tyranid)GorkaMorka (Warhammer 40,000 - Orks, cancelled)Warhammer: Mark of Chaos - A real-time strategy game set om the Warhammer World of Warhammer FantasyWarhammer Online is a Warhammer Fantasy - based, massively multiplayer online role-playing game produced and administered by Mythic Entertainment, a subsidiary of BioWare and Electronic Arts.Warhammer 40,000: Squad Command is a turn-based strategy game for the Nintendo DS and Sony PSP focused on squads of Ultramarines fighting Chaos Space Marines.Space Marine - A third person action-RPG being developed for the PlayStation 3, Xbox 360 and PC by Relic Entertainment.Total War: Warhammer one, two, and three, epic RTS and grand strategy games which allow players to take command of the peoples of the Warhammer Fantasy world and battle with great armies.
Games Workshop - In Development: As of May 2010, there are also some future video games in development for Games Workshop intellectual properties, including:Blood Bowl - A fantasy American football-style game played by Orks being developed by Cyanide. Cyanide developed the Chaos League series of games, similar in format to Blood Bowl.Warhammer 40,000: Dark Millennium Online - A massively multiplayer online (MMO) role-playing game set in the Warhammer 40,000 universe being developed by THQ with an initial release date of Q1 2013. Since the bankruptcy of THQ, the future of Dark Millennium Online has been uncertain, if not doubtful as to whether the game will be completed.Warhammer 40,000: Eternal Crusade - This is an upcoming science fiction Massive Multiplayer Online RPG game based on Games Workshop's Warhammer 40,000 setting. It is seen as the spiritual successor to Dark Millennium, but built from the ground-up by Behaviour Interactive, published by Square-Enix. The Release date has been estimated at Q4 2015.Warhammer 40,000 Chess - Regicide - This chess-style game is currently in development by Hammerfall Publishing.Warhammer 40,000: Deathwing - A Space Hulk-style game, set to be a first person shooter (rumors tell us), but possible that it may be a reboot/remake of one of the original Space Hulk video games, if not a sequel/or stand-alone story of some sorts. Most of the information at this point is purely conjecture, as of 07/2014 and will be replaced as details are delivered.
Games Workshop - Events: There are yearly Games Day events held by Games Workshop which feature the Golden Demon painting competition for miniatures and various gaming tournaments.
Games Workshop - Worldwide Campaigns: Games Workshop has run numerous Worldwide Campaigns for its three core game systems. In each campaign, players are invited to submit the results of games played within a certain time period. The collation of these results provides a result to the campaign's scenario, and in the case of Warhammer, often goes on to impact the fictional and gameplay development of the fictional universe. Although in the past, campaign results had to be posted to the United Kingdom to be counted, the more recent campaigns have allowed result submission via the Internet.Each Warhammer Campaign has had a new Codex or Army Book published with the rules for special characters or "incomplete" army lists. Below are listed the Games Workshop Worldwide Campaigns (with the campaign's fictional universe setting in parentheses):1995 - The Battle of Ichar IV (Warhammer 40,000)2000 - Third War for Armageddon (Warhammer 40,000)2001 - Dark Shadows (Warhammer)2003 - 13th Black Crusade (Warhammer 40,000)2004 - Storm of Chaos (Warhammer)2005 - The War of the Ring (The Lord of the Rings Strategy Battle Game)2006 - The Fall of Medusa V (Warhammer 40,000)2007 - The Nemesis Crown (Warhammer)2011 - Scourge of the Storm (Warhammer)These Campaigns were run to promote its miniature wargames, and attracted interest in the hobby, particularly at gaming clubs, Hobby Centres and independent stockists. Forums for the community were created for each campaign (in addition to those on the main site), as a place to "swap tactics, plan where to post your results, or just chat about how the campaign is going." In some cases special miniatures were released to coincide with the campaigns; the promotional "Gimli on Dead Uruk-hai" miniature, for example, was available only through the campaign roadshows or ordering online. As a whole these events have been successful; one, for example, was deemed "a fantastic rollercoaster", with thousands of registered participants. However, Games Workshop ended the practice when the costs of the campaigns to the company began to far outweigh the profits or new business they brought in.