vizn3r/warhammer40k-lore huggingface dataset:
Life Extension Technologies - Life Through Death: Since everything living is destined to die, some scholars search for a ways to make dead tissue regain its function and intelligence. Even in the ranks of the Adeptus Mechanicus a radical sect known as the Hippocrasian Agglomeration are searching for ways to revitalise necrotic flesh.The Emperor Himself is in a way an undead being, powered by the arcane psychic energy of the Golden Throne.Some of the Imperium's most extreme Death Cults, like the legendary Night Cult, try to emulate their saviour. Through the use of forbidden technology, such as the Sarcosan Wave Generator, they raise the dead to serve His purpose.The lust for immortality can overcome even the Emperor's strongest servants. Inquisitor Erya Nephthys began her career as a dogmatic member of the Inquisition's Puritan Monodominant philosophical sect, but after a near-death experience on the world of Sinophia she became obsessed with preserving her own existence and for that reason embraced heresy.Through a combination of sorcery and dark, forbidden technology, much of which she stole from the Hippocrasians, she returned from the dead several times before the Inquisition succeeded in destroying her corporeal form. Even as her body was burnt to ash, she swore she would rise yet again to avenge herself on the living. Her ashes are still kept in a sealed vault within an Inquisitorial fortress, just in case...
Lifeslayers - Lifeslayers: The Lifeslayers are a warband of Chaos Space Marines that splintered from the World Eaters Traitor Legion. Most recently, during the 13th Black Crusade, this warband fought alongside the monstrous Butcherhorde, a conglomeration of multiple World Eaters warbands led by the infamous Khârn the Betrayer, who led them in the slaughter of the Imperial world of Amethal in the Diamor System against the valiant defence of the Blood Angels Space Marine Chapter.
Lifeslayers - Notable Campaigns: Diamor Campaign (999.M41) - The Diamor Campaign took place during Abaddon the Despoiler's 13th Black Crusade within the Diamor System. Initially led by the Chaos Lord Kranon the Relentless, his Renegade Chapter, known as the Crimson Slaughter, spearheaded the attack on the Imperial world of Amethal on behalf of Abaddon in order to obtain something the Despoiler desired. Due to the madness and unpredictability of Kranon, the execution of the invasion instead fell upon the Black Legion's Chaos Lord Xorphas. The Lifeslayers warband would later join the monstrous Butcherhorde alliance, comprised of a coalition of multiple World Eaters warbands and led by the infamous Khârn the Betrayer. This Khornate host descended upon Amethal with but a single goal -- to take the heads of the most worthy and mightiest of the heroes of the defending Blood Angels. The resultant slaughter weakened the barrier between the Immaterium and the material realm to such an extent that the Blood Angels were forced to call for aid from the daemon-hunting Grey Knights Chapter.
Lifeslayers - Warband Colours: The Lifeslayers warband wears faded redwood colours with oxblood on parts of their battle-plate trimmed in silver and brass, which denotes their allegiance to the Blood God Khorne. The faded armour plates of the Lifeslayers are a result of the extreme war zones through which they fight -- to test their might against the environments of the very worlds on which they war.
Lifeslayers - Warband Badge: The Lifeslayers warband's icon is reminiscent of their original Legion icon -- a world being devoured by a monstrous black-coloured maw, centred on a field of reddish-orange.
Light of a Crystal Sun (Short Story) - Light of a Crystal Sun (Short Story): Light of a Crystal Sun by Josh Reynolds is a Warhammer 40,000 short story published in 2018 and collected in the anthologies Nexus & Other Stories and Warriors and Warlords.
Light of a Crystal Sun (Short Story) - Synopsis: To be a Heretic Astartes is to be the most reviled of all Humanity's foes. Once proud and majestic transhuman warriors, these Chaos Space Marines have turned from the Emperor's light. They are now foul champions to the Dark Gods, and would see the Imperium bathed in blood.Desperate to stop his degeneration, the galaxy's most dangerous scientist seeks to discover the secrets of life and death.
Lightning - Lightning: The Lightning, also known as the Primaris-Lightning during the Great Crusade era and the Lightning Strike Fighter in one of its more common variants, is an air superiority fighter aircraft and ground attack aircraft used by the Imperial Navy for the purpose of quickly assaulting and defeating the enemy in aerial dogfights in order to establish air superiority over the battlefield.The Lightning is smaller and much more maneuverable than the heavier Imperial Thunderbolt fighter, and can be quickly scrambled during an enemy attack. The aircraft is capable of short take-off and landing (STOL) and vertical take-off and landing (VTOL), and when stationed on the ground, either at a permanent airbase or a forward operating base during a mission, the Lightning can use hydraulic ramps to get into the sky and into combat almost instantaneously. The Lightning is also capable of limited spaceflight in a vacuum and atmospheric reentry so that it can be launched from Imperial starships in orbit and unleashed anywhere air support is needed by Imperial forces during a planetary assault.
Lightning - History: The Primaris-Lightning Strike Fighter was a relatively recent addition to the armouries of the Imperium's military forces during the latter years of the Great Crusade. The Primaris-Lightning Strike Fighter was a high-speed sub-orbital fighter craft designed for rapid interception, interdiction and surgical-strike roles. The Standard Template Construct (STC) design for the Lightning were found by Adeptus Mechanicus Explorator teams on the world of Karnak II after the Saint-Saen Crusade, which liberated twelve worlds in the Segmentum Obscurus. The database's design was transferred to the Forge World of Cypra Mundi, where the Lords of the Mechanicus consulted with the Emperor's Tarot and followed the advice of their oldest and wisest Tech-priests. The design was cross-referenced with the Mechanicus' vast archive on Mars before its rediscovery was determined to meet with the favour of the Machine God, and the manufacture of the Lightning began in earnest.Created by the Archmagos-Arbiter Sykosk Thule, master of the sovereign Forge World of Voss, the Primaris-Lightning represented a new paradigm in aero-warcraft, being built around a powerful forced-plasma ramjet drive and optimised for the most sophisticated munitions and avionics systems available. While exceeding all similar patterns in service of its size for speed and payload capacity, it was extremely costly to produce, proved difficult to maintain and difficult to handle by all but the most experienced pilots -- flaws Sykosk attributed purely to the failure of weak flesh. These factors, however, saw the pattern's issue limited to elite close support units, such as the pilots of the Solar Auxilia, while a "degraded" -- if more easy to operate and maintain -- version of the Lightning was rumoured to be under consideration just prior to the outbreak of the Horus Heresy, although this reduced pattern played no part in the conflict.After nearly half a millennium of trial-and-error, the Lightning saw its first official service with the Imperial Navy's Battlefleet Obscurus, and after all the engineering difficulties with reproducing the Lightning's advanced forward swept wing design were worked out the aircraft went into full production and was soon being supplied to all of the Imperial Navy's Carriers and Cruisers. The Lightning's STC data was eventually shared with the major Imperial naval centers of Bakka and Hydraphur, and now the Lightning is in service with the battlefleets of the Segmentum Tempestus and Segmentum Pacificus as well as the Segmentum Obscurus. Lightning production has recently begun within the Segmentum Solar, resulting in a new pattern of the aircraft known as the Voss Pattern Lightning Strike Fighter, which originated on the Forge World of Voss.
Lightning - Armament: The basic armament of the Lightning is that of an air superiority fighter craft. It is armed with a single ventral-mounted, long-barrelled Autocannon, two wing-mounted Lascannons, and four wing-mounted Hellstrike Missiles. This weapons loadout, combined with the Lightning's superior speed and maneuverability, make it a fearsome fighter perfectly suited for aerial dogfights with other aircraft. The Lightning can replace its Hellstrike Missiles with Hellfury Missiles or the air-to-air Skystrike Missiles and it can also be adapted to carry bombs. The Lightning can be outfitted with an ejector seat, flare or chaff launchers, a more heavily armoured cockpit (at the cost of weapons and ammunition space), infrared targeting systems, and illumination flares.
Lightning - Lightning Strike Fighter: The Strike variant of the Lightning, known as the Lightning Strike Fighter, is a variant of the standard Lightning Air Superiority Fighter that has been modified to fulfill a ground-attack role. The Lightning Strike variant is the same as the standard Lightning pattern, save with a different weapons load-out which removes the ventral-mounted long-barrelled Autocannon to save weight and adds additional Hellstrike Missiles. This variant of the fighter is primarily used to attack enemy armour on the ground and as a heavy air support unit for ground forces such as Astra Militarum or Space Marine infantry.
Lightning - Known Imperial Navy Lightning Squadrons: 2774th Imperial Navy Fighter Wing, Wyrm Squadron3035th Imperial Navy Fighter Wing, Firedrake Squadron717th Imperial Navy Fighter Wing, Warhawk Squadron2872nd Imperial Navy Fighter Wing, Thunderbird Squadron484th Imperial Navy Fighter Wing, Talon Squadron1002nd Imperial Navy Fighter Wing, Red-hammer Squadron
Lightning - Adeptus Mechanicus Technical Specifications: Lightning Air Superiority FighterTypeInterceptorOperational Ceiling36,000 MetresVehicle NameLightningMax Speed2,400 kilometres per hourForge World of OriginCypra Mundi, Bakka, Hydraphur, VossRange8,000 kilometresKnown PatternsIII - IXMain Armament2 Wing-mounted Lascannons, 1 Ventral-mounted Long Barreled AutocannonCrew1 PilotSecondary Armament4 Hellstrike MissilesPowerplant2 x F100-XB Afterburning TurbofansMain Ammunition40 Shots From Battery PacksWeight10 Tonnes EmptySecondary Ammunition100 RoundsLength10.8 MetersArmourWingspan13.75 MetersSuperstructure45 millimetresHeight3.4 With Landing Gear Down MetersHull30 millimetresLightning Strike FighterTypeGround Attack CraftOperational Ceiling36,000 MetresVehicle NameLightning StrikeMax Speed2,400 kilometres per hourForge World of OriginCypra Mundi, Bakka, Hydraphur, VossRange8,000 kilometresKnown PatternsIII - IXMain Armament2 Wing-mounted LascannonsCrew1 PilotSecondary Armament6 Hellstrike MissilesPowerplant2 x F100-XB Afterburning TurbofansMain Ammunition30 Shots From Battery PacksWeight10 Tonnes EmptySecondary Ammunition6 MissilesLength10.8 MetersArmourWingspan13.75 MetersSuperstructure45 millimetresHeight3.4 With Landing Gear Down MetersHull30 millimetres
Lightning - Canon Conflict: Though it is stated in Imperial Armour Volume One - Imperial Guard and Imperial Navy that it took over five hundred years of research and trial-and error to officially approve the Lighting Pattern for the Adeptus Mechanicus, Imperial Armour Volume One - Second Edition: Imperial Guard on page 12 indicates that it required only half a century for official approval to be made.
Lightning - Sources: Imperial Armour Volume One - Imperial Guard & Imperial Navy, pp. 216-222Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 12, 266Imperial Armour Volume Twelve - The Fall of Orpheus, pg. 206Imperial Armour Aeronautica, pg. 12Imperial Armour, pp. 72-75Imperial Armour: Apocalypse, pg. 37Imperial Armour: Apocalypse II, pg. 25Aeronautica Imperialis (6th Edition), pg. 22The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 150-151The Horus Heresy - Book Four: Conquest by Alan Bligh, pg. 276The Horus Heresy - Book Six: Retribution (Forge World Series) by Alan Bligh, pp. 132-147Forge World - Voss Pattern Lightning Air Superiority Fighter
Lightning - Also See: Imperial Guard Vehicles
Lightning Arc - Lightning Arc: A Lightning Arc is a Necron voidship weapon system that is mounted on all known classes of Necron warship. Commonly mounted in large batteries, Lightning Arcs use stored solar energy and, when activated, release it as a forest of living energy tendrils which envelop targets and probe for weaknesses.Lightning Arcs act as the main weapon batteries for Necron voidships, but are different from the equivalents used by the other starfaring species of the galaxy in that the arcs they fire are able to split up and guide themselves to their own targets, providing a mass-strike ability like no other known voidship-based weapon. Compared to other types of starship weapons they are considered to have a medium range.A Lightning Arc turret is usually able to cover all angles of approach except for the rear, and they are exceptionally accurate weapons. Lightning Arc turrets can be arranged in broadside batteries on the flanks of certain Necron voidships, with full, 180-degree firing angles.
Lightning Cannon - Lightning Cannon: The Lightning Cannon is a massive directed energy weapon used by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. The Lightning Cannon is used primarily by the Questoris Knight Magaera but can also be found in use by Freeblade Knights.The Lightning Cannon is a Knight-sized variation of the Lightning Gun carried by the Thallaxii of the Adeptus Mechanicus' Ordo Reductor. The Lightning Cannon uses focused beams of electromagnetic energy to vaporise infantry and blast apart armour.
Lightning Cannon - Sources: The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pg. 303The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pg. 135Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 100Imperial Armour Index: Forces of Chaos (8th Edition), pg. 62Warhammer 40,000: Freeblade (Video Game)Forge World Webstore - Questoris Knight Magaera
Lightning Claw - Lightning Claw: A Lightning Claw is a specialised type of Power Weapon, most commonly used by Space Marine Assault and Terminator Squads. It consists of a powered gauntlet fitted with three to five razor-sharp adamantium blades, each a miniature Power Weapon sheathed in a matter-disrupting power field, enabling them to carve through armour and flesh with ease.Lightning Claws are often wielded in pairs and are most commonly used by Assault Terminators. An entire squad can be armed with a pair each, but the weapon can also be used singly or in pairs by any individual with access to the Chapter's Armoury.Lightning Claws are a standard melee weapon primarily utilised by battle-brothers of the Adeptus Astartes, the Daemon-hunting Inquisitors of the Ordo Malleus and Chaos Space Marines.
Lightning Claw - Notable Patterns: It is impossible to detail each variant pattern of Lightning Claw to be found within the entirety of the Adeptus Astartes (or even a small fraction of them), but these patterns represents the most common designs to be found in the galaxy of the 41st Millennium:Crusade Pattern - The Crusade Pattern is the earliest pattern Lightning Claw utilised by the Space Marine Legions during both the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia. Early models of Terminator Armour featured a single claw, allowing the warrior to carry a ranged weapon in the other gauntlet. Later configurations would specialise in dual claw-usage, but many still prefer the single claw for greater tactical flexibility.Angel's Talon Pattern - The Angel's Talon Pattern Lightning Claw is the most common pattern of the weapon used amongst the Chapters of the Adeptus Astartes.Fenris Pattern - The Fenris Pattern is a model of Lightning Claw primarily used by the Space Wolves Chapter. It is a common weapon seen within the ranks of this feral Chapter whose Astartes prefer to get to grips with the enemy in brutal, close combat assaults.Hawk's Talon Pattern - The Hawk's Talon is a pattern of Lightning Claw primarily used by the Raven Guard Chapter and its Successors. This is a favoured weapon of the Sons of Corax, who prefer to strike their foes down from an unanticipated quarter with cold, hard efficiency.Raven's Talon Pattern - These unique and jealously guarded variants of Lightning Claws, each a work of art in its own right, were synonymous with the Raven Guard Legion during the Great Crusade era and often bestowed as a mark of honour to warriors amongst them. These venerable weapons are still bestowed upon the Shadow Captains of the modern era Raven Guard Chapter in recognition of the military prowess of these superb warriors, and as a sign of their elite status as Company commanders.Wolf Claw Pattern - Wolf Claws are a variant of the Lightning Claws used by other Space Marine Chapters. Primarily used by the savage warriors of the Space Wolves Chapter, Wolf Claws are heavily armoured gauntlets with curved, razor-edged talons sheathed in a rippling power field. Used most effectively in pairs, Wolf Claws are angled to echo the talons of the wolf. They allow the wielder to cut four times instead of once with each strike, either slashing to maximise a warrior's chance of hitting the foe or stabbing deep to ensure a swift kill.
Lightning Claw - Sources: Black Crusade: Core Rulebook (RPG), pg. 163Codex: Blood Angels (5th Edition), pp. 57, 59-60Codex: Chaos Space Marines (6th Edition), pp. 57, 91, 105Codex: Chaos Space Marines (4th Edition), pg. 84Codex: Chaos Space Marines (3rd Edition, Revised Codex), pg. 16Codex: Dark Angels (4th Edition), pg. 50Codex: Space Marines (5th Edition), pp. 25, 98, 101Codex: Space Wolves (5th Edition), pg. 59-60Deathwatch: Core Rulebook (RPG), pp. 141, 154-155Horus Heresy: Collected Visions, pp. 8-9Imperial Armour Volume Nine - The Badab War - Part One, pg. 161Imperial Armour Volume Ten - The Badab War - Part Two, pp. 119, 177Space Hulk (3rd Edition), pp. 20-21The Horus Heresy - Book Three: Extermination by Alan Bligh, pg. 275Warhammer 40,000: Battle Manual (2nd Edition), pg. 33Warhammer 40,000: Rulebook (5th Edition) pg. IWarhammer 40,000: Rulebook (6th Edition), pp. 58, 60Warhammer 40,000: Wargear (2nd Edition), pg. 9Fulgrim (Novel) by Graham McNeillEye of Terra (Anthology), Cover Art
Lightning Crow - Lightning Crow: The Lightning Crow was an ancient type of strike fighter craft used by the Imperium of Man during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia. The fighter was often deployed by the Iron Warriors Legion.The Lightning Crow's primary armament included various types of Missiles and Lascannons and it was an aerospace fighter capable of operation in both a planetary atmosphere and the void.
Lightning Field - Lightning Field: A Lightning Field is a form of offensive Necron technology used by some Necron Lords and Cryptek Ethermancers to enhance their combat capabilities in battle. A Necron equipped with a Lightning Field is surrounded by bolts of crackling, incandescent, emerald lightning that arc from his body to nearby Necrons, energising and charging their living metal carapaces so that those who dare come near and strike them are electrocuted in return.
Lightning Lock - Lightning Lock: A Lightning Lock is a directed energy weapon deployed on the Armiger Pattern Knight Moirax. Moirax Knights have the ability to overcharge their own, unstable Rad Furnace reactor cores in order to supplement the power of their ionising locks, unleashing the surge of power in sustained electromagnetic blasts of energy over short ranges.
Lightning Run (Short Story) - Lightning Run (Short Story): Lightning Run by Peter McLean is a Warhammer 40,000 short story published in 2018 and collected in the anthologies Nexus & Other Stories and Warriors and Warlords.
Lightning Run (Short Story) - Synopsis: While the Astra Militarum defends holy ground, the Imperial Navy rains down the Emperor's fiery wrath from the skies.Pilot Salvatoria Grant has been tasked with transporting a venerable military general on a secret mission. But when the journey goes wrong, Grant finds herself in the greatest danger of her life.
Lilium of Charadon - Lilium of Charadon: The Lilium of Charadon was a scout frigate of the Hadex Fleet, the exploratory fleet of the Rogue Trader Emanuel Hadex that was sent to investigate the Hadex Anomaly.The voidship lost contact with the rest of the fleet, however, as the nimble craft sought a stable route through a Warp Storm battering the trailing systems of the Jericho Reach.In 779.M41 a starship bearing the Lilium of Charadon's markings drifted into the Ormasim System. Three Deathwatch Battle-Brothers, veterans of the Kaggeran Pogrom, boarded the derelict to investigate. No sooner had they boarded than the ship's Warp engines surged to life, carrying the Lilium into the Empyrean.The mysterious return and disappearance of the Lilium coincides with an opening of the Omega Vault. The leaden doors swung wide revealing a single drop of blood hanging in a suspensor-field.The blood and the gene-print identifying its origin are currently under seal by order of Watch Commander Mordigael.
Limitless Grasp - Limitless Grasp: The Limitless Grasp is an Imperial merchant vessel trapped in the Jericho Reach, doomed to relive its final moments again and again.It is believed by the Inquisition that it holds the secret to how the time-altering Warp rift known as the Hadex Anomaly was created.
Limitless Grasp - History: The parsecs surrounding the Hadex Anomaly are haunted by a voidship that is far more real than the stuff of voidfarer legend. It is an ill-omened starship with a cursed crew, shunned by all who detect its faint but distinct energy signature at the limits of long-range augur sweeps.It is the Limitless Grasp, and it alone is the key to understanding the origins of the Hadex Anomaly. The Imperial Navy first encountered the Limitless Grasp in 781.M41. Of the battle group involved, only the frigate Sebastian's Gauntlet survived the surge of Warp phenomena now known to follow any manifestation of the Limitless Grasp.The auspex logs and officers' testimony regarding the incident recount events that have played out numerous times in the history of the Achilus Crusade. Their encounter, and those that followed, are nearly identical.An elegant merchant voidship, its hull a masterwork of lustrous silver and gleaming brass, translates from the Warp into open void. After a moment's silence, the vessel's vox channels open, broadcasting on all frequencies.The ship identifies itself as the Limitless Grasp, a free trader under the command of Chartist Captain Olympia Thyatira, followed immediately by a formal request to enter orbit around Verronus, a planet conspicuously absent from charts of the Jericho Reach.After another period of silence a woman's voice requests audience with "his pharaonic eminence, the Sanguine Oligarch of Verronus." Again, silence, followed by a burst of vox-chatter as the crew of the Limitless Grasp bear witness to a strange phenomenon consuming a planet only they can see.The engines of the Limitless Grasp flare to life, the ship banking hard as if to escape some onrushing horror. The Hadex Anomaly becomes agitated, flooding the void with red light. Distress signals and agonised screams flood all vox channels as the Limitless Grasp is reduced to shreds of titanium alloy and ceramite by devastating tidal forces.Any voidship unfortunate enough to remain in the vicinity is assailed by similar gravitic phenomenon. When this period of turbulence ceases, nothing remains but the void.Solar weeks may pass, or months, or standard years, before the Limitless Grasp appears again. It is only a matter of time before her crew die screaming at the void once more, their deaths repeated and relived countless times, any witnesses to their tragic end also unlikely to survive the encounter.The wreck of the Limitless Grasp is but one of many phantom voidships haunting the Anomaly. Countless other vessels caught in temporal ebbs drift between past dooms and future calamities. Some claim this is the fate of all voidships that risk an engagement with the Grasp.Others fear the phantom ships are casualties of an apocalyptic battle yet to be fought. None dare investigate these mysteries too closely. To do so, they warn, is to join the phantoms of the void.
Limitless Grasp - The Lamentation Wave: In the Limitless Grasp's final moments the vessel's chief astropath, one Dien Xquin, transmitted a single message. This cry of awe and horror echoed throughout the Empyrean. Those astropaths unfortunate enough to encounter this psychic missive are overwhelmed as they experience the final agonised thoughts of their dying counterpart.An unfortunate few astropaths in service to the Achilus Crusade have perished as a result of intercepting this so-called "Lamentation Wave." Some die in a moment of apoplexy as Dien's final thoughts surge through their minds.Others fall upon Psykana mercy blades, taking their lives rather than risk intercepting the Wave again during a future manifestation of the Limitless Grasp.More unfortunate astropaths are driven to madness. Their minds lost to the bemoaning cry of Dien Xquin, these psykers spend the remainder of their lives sequestered in hidden compounds of the Inquisition, their incarceration broken only by periods of intense questioning.Through the interrogation of these psykers the Inquisition hopes to gain some understanding of the true origins of the Hadex Anomaly.
Limitless Grasp - Lamentation Watch: Since the discovery of the Limitless Grasp, the Librarians of Watch Fortress Erioch have monitored the Lamentation Wave, documenting each manifestation and recording whatever information can be gleaned from the minds of the unfortunate astropaths chosen to assist with the task.Designated the "Lamentation Watch," the task currently falls on the shoulders of Lexicanium Aratron of the Marines Errant Chapter.Known to isolate himself within his personal chapel for solar weeks at a time during bouts of ardent meditation, Lexicanium Aratron tirelessly correlates over one thousand Terran years of psychometric data regarding the time, location, and intensity of each occurrence of the Lamentation Wave.Now, after over a decade of study, Aratron claims a pattern is emerging. According to a report recently filed with Watch Commander Mordigael, Aratron believes he has enough data to predict the exact time and place of the Limitless Grasp's next appearance.Aratron now seeks a company of Battle-Brothers to await the next coming of the Grasp and, if possible, board the vessel. In this way Aratron hopes to witness the birth of the Hadex Anomaly first hand. Watch Commander Mordigiel has yet to authorise such a mission.Many doubt the wisdom of Lexicanium Aratron's plan, and several among the Deathwatch doubt Aratron's sanity. It is rumoured Aratron opened his mind to the Lamentation Wave in order to study the phenomenon first hand. If so, a seed of Chaos corruption carried by the Wave now roots within his mind.The watch fortress' governing Chamber of Vigilance tolerates Lexicanium Aratron's eccentricities out of respect for his service to the Deathwatch. However, there are those within the Chamber preparing to move against Aratron should rumours of his corruption prove true, preferring to deal with the matter internally, lest the Ordo Hereticus choose to investigate Deathwatch affairs.
Lingua-technis - Lingua-technis: Lingua-technis, also known as Techna-Lingua, is the official language of the Adeptus Mechanicus and its tech-priests.It is actually a form of binary machine code that is comprised of bursts of non-random static emitted through the cybernetic implants present in most tech-priests of the Mechanicus which cannot be understood by unaugmented Humans.This digital language has been optimised for the rapid transmission of technical data to other tech-priests and to provide commands to servitors and other servant machines of the Mechanicus.Even if the language's binary code could be translated into a form understood by normal humans, it contains multiple arcane references and allusions to the secret knowledge held only by devotees of the Cult Mechanicus.The Lingua-technis is rarely used in the Imperium outside of the Forge Worlds of the Mechanicus. However, certain elements of the language can be found to have been integrated into the dialects of Low Gothic spoken on some of the Imperium's more highly industrialised or technologically advanced worlds.Since the end of the Horus Heresy the ability to fully translate Lingua-technis has been a priority for the Inquisition, which is well-aware of the Adeptus Mechanicus' autonomous nature and the threat of heresy this presents for the rest of the Imperium.However, in over 10,000 standard years, the Inquisition's best efforts have been unable to decipher even a rudimentary syntax for the machine language.
Lion's Protectorate - Lion's Protectorate: The Lion's Protectorate is the name of a group of star systems and inhabited Imperial worlds in the Imperium Nihilus region of the Ultima Segmentum that are under the protection of Primarch Lion El'Jonson, the former Fallen Angels he has redeemed called The Risen, and the Lion's Guard, a series of planetary militias raised from among the Human populations of the protectorate's member planets.The Lion's Protectorate was formed in the Era Indomitus of the 41st Millennium after the Lion awoke from his ten-millennia-long sleep beneath The Rock and gained the ability to Forestwalk through the sub-realm of the Immaterium called Mirror-Caliban to reach distant regions of the galaxy where he instinctively felt he was needed.
Lion's Protectorate - History: After his awakening in the Era Indomitus beneath The Rock, the Dark Angels Primarch Lion El'Jonson discovered he had the ability to move through a sub-realm of the Immaterium to almost anywhere else in the galaxy. This sub-realm looked much like the deep forests of his lost homeworld Caliban that he named "Mirror-Caliban."On his wanderings through Mirror-Caliban, an ability which could also bring others along with him and that the Lion came to call his "Forestwalk,"  he came to the worlds of the Imperium Nihilus. There El'Jonson soon discovered and forgave a number of the Fallen Angels who had been cast into the Warp from Caliban during his duel with the Arch-traitor Luther millennia before and had not been corrupted by Chaos.With these Firstborn Space Marines, now called The Risen, serving as his companions, the Lion successfully freed a number of Human-settled worlds from the control of the Ten Thousand Eyes warhost of Chaos Space Marines commanded by the Fallen Sorcerer Lord Seraphax. In the course of these wanderings, the Lion learned of the birth of the Great Rift in the wake of the 13th Black Crusade and how Imperial space had effectively been cut in half by the birth of the Great Rift.Once he realised the sheer scope of the destruction that was being visited upon the Imperium in the Era Indomitus by the forces of Chaos and enemy xenos, and how the worlds of the Imperium Nihilus in particular were now isolated from one another and the Imperium Sanctus by the loss of access to the psychic light of the Astronomican, the Lion became determined to protect as many people of the region from the galaxy's dangers as was possible. Just as he had once done for the people of Caliban, he would seek to slay all the beasts that now threatened Human life wherever his Forestwalk could take him and his allies.To this end, El'Jonson created the interstellar alliance he named the "Lion's Protectorate" among those worlds and star systems of the Imperium Nihilus that he and The Risen visited through the use of his Forestwalk ability, announcing the creation of the pact through the use of the astropathic choir present on the world of Avalus, which soon became the Protectorate's central hub and de facto capital world. Only those worlds whose people voluntarily chose to join the compact under his leadership were required to participate, but those who did so raised up a planetary militia to aid in the Protectorate's defence that was trained by El'Jonson and The Risen and was known as the Lion's Guard.However, news of the return of the primarch and the protection he offered slowly reached the other worlds of neighboring systems in the Imperium Nihilus and they too requested to join. It was not long before the Lion's Protectorate had rapidly expanded, and his forces, even with new intakes of mortals into the Lion's Guard, found themselves stretched thin.
Lion's Protectorate - Notable Member Worlds: Avalus - Avalus is the central world of the Lion's Protectorate and acts as its de facto capital planet since it possesses an astropathic choir that can still telepathically transmit messages to the surrounding worlds.Camarth - Camarth is a Jungle World and Death World of the Imperium located in the Imperium Nihilus region of the Ultima Segmentum. It was long a heavily forested world whose flora and fauna made it inimical to its Human settlers. It was in many ways similar geographically and culturally to the Dark Angels Legion's ancient homeworld of Caliban. It was long protected by a garrison of Space Marines drawn from the Ruby Crescents Chapter, who were based at the fortress known as Redmoon Keep. Camarth was assaulted during the Era Indomitus by the Chaos Space Marines of the Ten Thousand Eyes warhost who overthrew the Ruby Crescents' garrison. However, the world was eventually freed by the actions of its people under the leadership of the awakened Primarch Lion El'Jonson and Zabriel, another Fallen who the Lion had redeemed and forgiven for his actions on lost Caliban and who became one of the first of The Risen. After its liberation, Camarth's people gladly joined the Lion's Protectorate.Sable - Sable is an Imperial world located in the Imperium Nihilus region of the Segmentum Ultima. Sable was recently liberated from occupation by the Ten Thousand Eyes warhost of Chaos Space Marines, which slaughtered much of its population in a deliberate attempt to draw the Dark Angels primarch to the planet by the warhost's Fallen leader, the Sorcerer Lord Seraphax. Lion El'Jonson and The Risen defeated Seraphax's insane plan to make an undead puppet of the primarch and use him to gain an audience with the Emperor so that the Master of Mankind might be assassinated. Seraphax believed that the Emperor's death would allow Him to ascend to become a true god in the Warp who could destroy the Chaos Gods and all of Humanity's other myriad xenos enemies. The surviving population of Sable joined the Lion's Protectorate after their liberation.
Lion El'Jonson - Great Crusade: Twenty Legions of Space Marines were created by the Emperor during the Great Crusade to join and lead His quest to unite all of Humanity under the aegis of the Imperium of Man. The nascent proto-Legion, known as the Primus or Ist Legion (later renamed after a series of cognomens including "The First," the "Angels of Death" and the "Uncrowned Princes" as the Angelis Tenebraium or Dark Angels) was the very first of those original "First Founding" Legions to be created at the beginning of the Great Crusade.The Ist Legion was raised first to active service in a staged process of testing and trials before the full active force was created through mass recruitment. Each stage of creation resulted in an expansion of the gene-seed implantation on progressively larger groups of neophytes.During the Unification Wars on Terra, they were the first of the Space Marine Legions to be created and were therefore originally under the command of the Emperor Himself.Once the Emperor discovered Lion El'Jonson on Caliban, however, the primarch took command of the Dark Angels Legion that had been created from his genetic stock, and he was granted command of the 4th Expeditionary Fleet of the Great Crusade.
Lion El'Jonson - Compliance of Molech: One of Lion El'Jonson's earliest campaigns as commander of the newly-dubbed Dark Angels Legion, was the Imperial Compliance of the newly discovered Knight World of Molech. This was a massive joint-Compliance operation between multiple Legiones Astartes, including the Dark Angels, Luna Wolves, Emperor's Children, White Scars and thousands of Imperialis Auxilia soldiers and various Mechanicum and Legio Titanicus assets.Cyprian Devine of House Devine was named Planetary Governor of Molech. In the presence of several of His primarch sons, the Emperor led them to a Warp Gate hidden underground, where He proceeded to utilise it to enter into the Realm of Chaos to parley with the Ruinous Powers.When He finally returned, the Emperor appeared aged, but much more powerful. He then psychically suppressed His sons' memories of Molech and stationed a large garrison force comprised of nearly 100 Imperialis Auxilia regiments, three Legio Titanicus cohorts, along with detachments from two Space Marine Legions to protect the secrets of the Warp Gate on Molech.
Lion El'Jonson - Horus Heresy: Unyielding, technologically capable, ruthless and insular, the Dark Angels at the time of the Horus Heresy would once again be a powerful and highly independent Legion, used to operating on their own to conduct large-scale campaigns and Compliance actions.Because of this, the fear of the Ist Legion's intervention led the machinations of the Warmaster Horus to ensure that when his treacherous plans came to fruition, the Dark Angels had been despatched to the outer edges of the Imperium where they would be unable to interfere, at least for a time.As the Horus Heresy progressed however, the power of this Legion would make itself known, savaging the Night Lords at Thramas and going on to unleash destruction on an unprecedented scale during the later years of the Heresy when they crushed Traitor world after Traitor world across the southern galactic zone.
Lion El'Jonson - Suppression of the Gordian League: During the 200th year of the Great Crusade, 998.M30, the Dark Angels Legion was carrying out an Imperial Compliance campaign against the Shield Worlds of the so-called Gordian League -- a confederation of Human worlds who were allied with degenerate xenos.During the seven-Terran-year-long campaign, in 005.M31, the Dark Angels' high command received word that the Warmaster Horus and his XVIth Legion had renounced their oaths of allegiance to the Emperor, along with the Primarch Angron's World Eaters, Mortarion's Death Guard and Fulgrim's Emperor's Children. They also received word of the atrocity committed against the doomed world of Isstvan III, when Horus ordered it to be virus-bombed to eliminate the remaining Loyalist Astartes from those four Traitor Legions still active upon it, rendering it a lifeless Dead World.The Warmaster knew that the Emperor would respond with all the force He had available. Jonson believed that the Dark Angels' deployment to the Shield Worlds on Horus' orders was part of an effort to scatter the Imperium's most loyal servants as far as possible in order to minimise the number of Legions Horus would have to face at any given time.Even so, the strike force of seven full Space Marine Legions ordered to the Isstvan System in response to the Warmaster's treachery posed a dire threat to Horus' survival, as they made their way towards his forward operating base on the world of Isstvan V.
Lion El'Jonson - Thramas Crusade: Following the victory of the Drop Site Massacre, Horus called a meeting of the primarchs of 8 of the Traitor Legions (minus the participation of the Alpha Legion's Primarch Alpharius) aboard his flagship, the Vengeful Spirit.Five of the primarchs, including four who had fought at Isstvan V, met in person, including Horus, Fulgrim, Angron, Mortarion and Lorgar. Three appeared through the use of hololithic emitters that transmitted their signals through the Warp, including Perturabo, Konrad Curze and Magnus the Red, who had only recently joined the Traitors after the Scouring of Prospero when the broken remains of his XVth Legion had been transported by Tzeentch into the Eye of Terror to the Planet of the Sorcerers.The Thousand Sons, bitter at what they perceived as their betrayal by the Emperor, now willingly became the ninth Traitor Legion. The council of Traitor primarchs made their plans for the next step in their war against the Emperor and then each Legion went its way according to its assigned role.In 007.M31, Konrad Curze's fleet departed, bound for the planet of Tsagualsa, a remote world in the Eastern Fringe that lay shrouded in the shadow of a great asteroid belt. From there, the Night Lords Legion's terror troops would begin a campaign of genocide against the Imperial strongholds of Heroldar and Thramas, star systems that, if not taken, would leave the flanks of the Warmaster's strike on Terra vulnerable to attack.This campaign would also delay the Dark Angels Legion from reinforcing the Loyalists. The Thramas System was of particular importance, as it comprised a number of Mechanicum Forge Worlds whose loyalty was still to the Emperor.This bitterly contested campaign, known as the Thramas Crusade, dragged on for nearly three standard years. In an attempt to sway his brother Lion El'Jonson to Horus' cause, the Night Haunter left a deep-void beacon in the patrol path of one of the Dark Angels' outrider vessels.The beacon was set to transmit coordinates in advance, so that the two primarchs could meet and parley on the planet of Tsagualsa. Night Haunter wanted to break his former brother either mentally, physically or both to obtain his objectives.The primarchs were accompanied by two warriors from their personal honour guards to the parley. The meeting began amicably enough between the two as they conversed with relative civility. This amity lasted only until the Night Haunter slandered El'Jonson, and in return the Lion struck his former brother.This melee further degenerated into an all-out brawl between the two sides. As Curze strangled the life out of El'Jonson, one of the Dark Angels honour guardsmen ran his sword through the Night Haunter's back, saving his primarch's life.Eventually both Legions sent reinforcements in response to this incident. Each side dragged away their respective primarchs from the scene of the combat. Both primarchs survived this brutal confrontation and went on to continue the contest between their Legions for control of the Aegis Sub-sector.
Lion El'Jonson - Battle of Perditus: In 008.M31, the Dark Angels received intelligence from an astropathic message from the nearby Perditus System about Traitor movements. They immediately moved to intercept. Upon arrival, they interrupted the month-long conflict between the Iron Hands 98th Clan-Company, led by Casalir Lorramech and a large Death Guard contingent, led by First Captain Calas Typhon.Both sides had been fighting over an ancient sentient device, known as the Tuchulcha Engine. This device was part of a triumvirate of similar sentient devices (another being the Ouroboros and a third, unnamed engine) which when combined could create temporal rifts that bridge space and time.On its own, the Tuchulcha was capable of precise and extremely efficient Warp jumps. Faced with the prospect of fighting the entirety of the much larger Ist Legion fleet, both sides retreated from the planet's surface at the Lion's request.Wary of both sides' motives, especially those of the Death Guard's First Captain Calas Typhon, the Lion prevented the device from falling into the Death Guard's hands. Jonson proceeded to serve his own ambitions and requisitioned the device for his own use.The Lion ordered the destruction of Perditus, much to the consternation of both commanders. He used the Tuchulcha Engine to make a Warp jump, but during their sojourn through the Immaterium, the Dark Angels were beset by daemons.The Lion reinstituted his Legion's Librarian corps to fight these nefarious Warp-spawned creatures. As this was in direct violation of the Emperor's Decree Absolute at the Council of Nikaea, this caused a dispute within the Legion that eventually came to a head when the enraged Lion slew Chaplain Nemiel.During the height of the Battle of Perditus, the Lion encountered the Greater Daemon of Tzeentch known as Kairos Fateweaver, who attempted to convert the primarch to the cause of the Ruinous Powers, but failed miserably, as he had nothing to sway the Lion to their cause.The Lion told the foul creature that absolute loyalty to the Emperor was reward enough, and impaled the Lord of Change through its black heart. At the same time, he mockingly asked the daemon if he had "foreseen" his defeat.
Lion El'Jonson - Hunting the Night Haunter: Utlising the Tuchulcha Engine a second time, the Dark Angels were able to execute a meticulously planned ambush on the Night Lords' fleet while it was in transit across the Tsagualsa Sub-sector that saw the back of the Night Lords Legion broken and their primarch mortally wounded after having faced his brother El'Jonson once again in mortal combat.Thanks to the skilled coordination and superb execution of the Lion, the Night Lords fleet was devastated, losing dozens of capital ships and approximately one-quarter of their Legion fleet to the Dark Angels' assault.Unfortunately, the remainder of the Night Lords fleet fled the Dark Angels' wrath, taking their critically wounded primarch with them before the Lion could finally end his wretched life.Later, after a period of recovery, Cruze, his First Captain Sevatar and the elite Night Lords Atramentar Terminators led a desperate boarding assault action upon the Dark Angels' flagship Invincible Reason. This resulted in the death of all but a dozen of the Atramentar and the capture of Sevatar and the remaining survivors.Konrad Curze fled El'Jonson's wrath, evading the Dark Angels for solar months, stalking the shadows within the bowels of their flagship, and continued to wreak terror and chaos amongst the mortal crew.The Night Lords primarch also killed every hunter-killer team sent by the Lion to hunt him down. After losing several squads of Dark Angels, the Lion himself took up the hunt for Curze, stalking him throughout the Invincible Reason for the next sixteen solar weeks.However, he could never find his elusive brother primarch. At some point, the remaining Night Lords captives somehow managed to affect their escape and fled into the void.