Imperial Knights - Wargear: Acheron-Pattern Flame Cannon - The Archeron-Pattern Flame Cannon is a large arm-mounted, Knight-sized Heavy Flamer utilised by Cerastus Knight-Acheron pattern suits. This deadly weapon is ideal for immolating entire swathes of the enemy with each shot, and serve as an effective terror weapon.Autocannon - An Autocannon is a fully automatic heavy ballistic weapon capable of firing a hail of high-velocity shells. The Autocannons used by the Knights are almost exclusively in the possession of Knight Castellans, and they are heavyweight, multi-barreled, high-caliber weapons, fitting armament for a fire support Titan. A Knight Castellan's Autocannon is capable of stripping even a Titan of its void shields in a matter of seconds.Avenger Gatling Cannon - With six cyclic barrels, the Avenger Gatling Cannon can fire large calibre shells at a prodigious rate. These high velocity shots mow down enemy infantry or rip easily through light armour. Well-placed shots can tear through even thicker plating, blasting apart the heaviest armoured infantry or battle tanks. When firing at maximum rate, the Avenger stitches deadly patterns of death across the enemy's front lines while making a whirring hiss as the barrels spin faster than the eye can follow.Bolter - Knights utilise small bolters, relative to their own size, for protection against infantry boarding actions and to help mow down lightly armoured targets. Knight Bolters have a short range, and essentially are weapons only used in melee fights or when running down infantry formations.Castigator Bolt Cannon - The Castigator Pattern Bolt Cannon is a large, arm-mounted, twin-linked rotary weapon utilised by the Cerastus Knight-Castigator. This weapon is highly capable of obliterating infantry formations in a thunderous rain of mass reactive explosions.Energy Whip - A rarely used close combat weapon, the single whip lashes against the target causing light damage but also acts as a conductor for a massive electrical jolt intended to burn out circuitry and control systems in an opposing Knight. A successful hit with an Energy Whip automatically inflicts psychic shock in addition to any other damage done. The Energy Whip is also effective against buildings. The notable House Devine Knight Errant, Banelash, piloted by Albard Devine, utilised this weapon.Graviton Gun - A Grav-Gun is a devastating weapon usually employed by the malevolent Questoris Knight Styrix pattern suits, and is based on ancient and forgotten technology dating back to the time of the Age of Technology. Manipulating the very nature of gravity itself, a Grav-Gun turns a target's mass against it, crushing it to pulp under its own weight. Blasts from the Styrix's integral grav-gun pin hapless targets in place while scything vokite beams and flesh-boiling rad-cleanser discharges reap a heavy toll of lives.Heavy Flamer - Flamers are short-ranged weapons that spew out highly volatile clouds of liquid chemicals that ignite on contact with air. They are primarily used to scour the enemy from defended positions, as walls are of no defence against blasts of superheated vapour.Heavy Stubber - The Heavy Stubber belongs to a category of weapons that are, without exception, cumbersome, noisy and fairly primitive. These firearms make a formidable din when fired, and are easy to maintain.Hekaton Siege Claw - This large, tri-pronged claw is a deadly and effective close-combat weapon, most often employed by the malevolent Questoris Knight Styrix and sometimes the rare Questoris Knight Magaera patterns. When in close combat, the immensely powerful Hekaton Siege Claw can smash vehicles and tear buildings asunder.Ion Shield - All Knights carry potent defensive field generators called Ion Shields. The protective shields utilised by Knights are different from the void shields employed by true Titans. This ancient technology works by projecting an energy field across a narrow arc to the front of the Knight. By quickly moving the position of the shield so that it intercepts enemy attacks, a Knight is able to survive even the heaviest fire, whilst still being able to fire its own weapons in return. The exact setting and positioning of the shield is essential, as the Ion Shield is only designed to deflect and slow shots, rather than absorb them in the manner of the void shields used on Imperial Titans. This means the effectiveness of the shield is partially dependent on the skill and experience of its operator. Although giving ample protection to the front, this shielding fails at protecting the flanks of the war machine and even more so its back, which is completely vulnerable. In addition, unlike Titan void shields, Knight Ion Shields are unrechargable during combat once they have been breached or collapsed under enemy fire.Ironstorm Missile Pod - The Ironstorm Missile Pod is a carapace-mounted delivery system for explosive warheads. It can engage targets at long range and fires missiles that explode and saturate a sizable blast radius. The Ironstorm Missile Pod is ideal for blowing bloody holes in massed infantry assaults and is most effective against light-to medium-armoured foes.Lascannon - A Lascannon is a potent las weapon that fires high-energy laser beams capable of penetrating heavy armour at long range. Twin-linked Lascannons are used by Knight Crusaders for fire support purposes, and these Knights prefer those weapons over the Autocannons used by Knight Castellans for the same purpose due to their longer range.Lightning Cannon - A massive and deadlier version of the standard Lightning Gun utilised by the Thallax of the Ordo Reductor, the baroquely designed Knight-sized Lightning Cannon fires an ionizing las-beam down which a powerful phased discharge of electro-magnetic force is unleashed, vaporising infantry and blasting apart armour. This weapon is often employed by Questoris Knight Magaera patterns, to aid it in their shock assault role.Meltagun - Melta weapons are lethal anti-armour guns, most effective at very short range. When fired, the super-heating of the air produces a distinctive and sinister hiss. Solid rock is reduced to molten slag, and living creatures are vaporised in an instant!Phased Plasma-fusil - A marvel of lost technology, the Phased Plasma-fusil is a powerful and deadly plasma weapon used to breach the most heavily defended enemy positions. Plasma technology was far better understood during the dawning age of the Imperium, if still somewhat unsafe. As a result, this weapon was often utilised by the rare Questoris Knight Magaera pattern.Quake Cannon - A Quake Cannon is a massive artillery piece capable of shattering the armour of Titans or demolishing entire buildings. Quake Cannons are most usually placed on the arm hardpoints of Warlord-class Titans or on the carapace hardpoints of Imperator-class Titans. This is also a weapon employed by Knight Crusaders and Castellans. The Quake Cannon's great weight and these Knights' heavier armour prevents them from achieving the speeds necessary to make use of the Shock Lance.Rad Cleanser - Commonly known as Irradiation Projectors or Irad-cleansers, Rad Cleansers (nicknamed "Irad" or "Rad" projectors) are potent anti-personnel weapons and relics of the Age of Technology used exclusively by the militant forces of the ancient Mechanicum. This weapon can commonly be found upon the rare Questoris Knight Styrix pattern. Rad Cleansers comprise a bulky generator unit terminating in a dish-like projector that unleashes a powerful blast of deadly cross-spectrum radiations. Victims caught in the blast suffer an appalling death as they are boiled alive from within -- their tissues blasted apart on a cellular level, and even metals may combust in the powerful radiation blast. Thick barriers of solid matter (such as a vehicle's armour plating) between the beam and the target provide some protection from this effect, though victims that survive the initial blast will often die later of extreme radioactive contamination.Rapid-Fire Battle Cannon - This long range cannon is the equivalent of a large calibre artillery piece affixed to the arm of an Imperial Knight. Its rapid self-loading allows for accurate fire to be poured out at a tremendous rate and the blast of its explosive shot can rack up horrific casualties. It is often employed against infantry hordes, medium tanks and squadrons of light vehicles.Reaper Chainfist - A large Knight-sized, arm-mounted weapon that contains a pair of massive chainswords mounted side-by-side. This close combat weapon is most commonly employed by the Cerastus Knight-Acheron, with its built-in, twin-linked Heavy Bolter, this deadly weapon can cut down large swathes of enemy infantry and armoured vehicles with its thunderous barrage of mass reactive shells and the whirling teeth of its deadly blade.Reaper Chainsword - Three times the height of a man, this adamantium-toothed chainsword is powered by mighty servo-motors and backed by the strong swing of an Imperial Knight. Many have fled from the sound of its revving roar alone. Nothing can stop the grinding cut of its enormous blades -- not armour or the thickest ferrocrete. This is the signature weapon of Knight Paladins, though it is not exclusive to this particular pattern.Shock Lance - The Shock Lance traces its beginning to a humble electrical device used to herd great beasts that roamed the Knight Worlds. It delivered a fairly powerful shock that was necessary to inflict any pain on the thick-hided animals and its potential as a tool of war has been quickly recongnised. It has since been weaponised and the Knight Paladins and Errants that form the bulk of a standard Knight force are equipped with Shock Lances. The lances are mounted in the suits' visors, leading to a superstition rising amongst some that the Knights can kill with a glance. These weapons are used to release high voltage electromagnetic shocks on any targets that are in range. The engines of the Knight suits are fitted with huge dynamos that revolve as the Knight moves and charges into combat, storing an electric charge in capacitors located in the Knight suit's visor. When the Knight enters close combat, the charge is so great it can do nothing but ground itself -- usually via the enemy, delivering a devastating electric shock which can burn infantry to the bone and short out weapon and control systems. This weapon, although potent, prevents a Knight from charging a single target unless it is the size of a super-heavy vehicle or a Titan, lest they risk arcing the electric shock from their lances onto each other.Stormspear Rocket Pod - The Stormspear Rocket Pod is a carapace mounted weapon that fires self-propelled projectiles tipped with armour penetrating warheads. Only accurate to medium range, Stormspear rockets streak out in a series of sharp flashes to destroy their target. They are best employed versus heavily armoured infantry or moderately armoured vehicles. The Stormspear Rocket Pod can launch up to three of these rockets in rapid succession, emitting a high pitched whooshing shortly followed by the crack of explosions in the distance.Tempest Warblade - A large, Knight-sized power weapon utilised most often by the Cerastus Knight-Castigator, the Tempest Warblade is capable of obliterating infantry formations or carving apart light vehicles with ease.Thermal Cannon - Even the mightiest foes must fear such as weapon as the Thermal Cannon, for it is an incredibly large and powerful melta device. Its hissing blast can immolate everything in a wide radius, melting through a fortress wall or turning a battle tank into nothing more than a pile of bubbling slag. There is no armour that offers any proof against its super-heated shot, and the Thermal Cannon only becomes even more effective at closer ranges. It is a weapon often employed by Knight Errants, and is, along with the Thunderstrike Gauntlet, that pattern of Knight's signature weapon. This is only a tradition, however, and the Thermal Cannon is not tied solely to the Knight Errant and could be used by other patterns of Knight armour, if necessary.Throne Mechanicum - Suits of Knight armour are similar to Titans, in that they are controlled through neural interface sockets surgically inserted into the Noble pilot's cerebrum and cerebellum much like those of a Titan's Mind Impulse Unit. The pilot sits in a control platform called a Throne Mechanicum, where umbilical interface cords are attached to his neural sockets. The Throne Mechanicum is then, in turn, plugged into the suit of Knight armour, allowing the Noble to control its movements as if it were part of his own body and to receive sensory feedback from the suit so that he can see what it sees, and feel what it feels. This interface allows an Imperial Knight to move with a fluid grace that can only be matched by the war machines of the Eldar.Thunderstrike Gauntlet - Crackling with a barely contained nimbus of energy, the Thunderstrike Gauntlet is a supercharged power weapon. Merely clenching the fist causes shockwaves to emanate outwards while sparks of incandescent fury fall in sizzling arcs. When the gauntlet smites a foe it releases a deafening thunderclap that crumples protective armour and pulverises its target. When an Imperial Knight swings its Thunderstrike Gauntlet against an enemy vehicle or towering monster, the sheer force delivered by its powerful blows can even lift and fling the crushed remnants of the Knight's victim onto nearby infantry, their horrified screams drowned by the crash as their own armoured support obliterates them.Twin Icaraus Autocannons - The Twin Icarus Autocannon is a ballistic anti-aircraft array that can be mounted to the carapace of an Imperial Knight. It is linked to the Throne Mechanicum and aided by a servo-mind conclave. With the merest thought from the Knight's pilot, the Twin Autocannons pivot, tracking incoming flyers impossibly fast and letting loose a stream of deadly fire. The steady chug-chugging of the guns can scythe off wings or rip enemy aircraft out of the skies, turning them into naught but hurtling fireballs.Volkite Chieorovile - "Volkite" is an arcane Martian term for a variety of powerful directed energy weapons whose origins date back to the Age of Strife. Possessed of considerable killing power surpassing most armaments of their size, Volkites were difficult to manufacture, even for the most able of the ancient Mechanicum's forges. The Knight-sized Volkite Chieorovile was often utilised by the malevolent Questoris Knight Styrix pattern, which enabled it to easily eliminate large numbers of infantry at range.