vizn3r/warhammer40k-lore huggingface dataset:
Planets of Warhammer 40,000 - Khur: Khur, designated Forty-Seven Ten by the Imperium of Man, was a Civilised World brought into Imperial Compliance during the Great Crusade in the late 30th Millennium by the Word Bearers Space Marine Legion, approximately a Terran century before the events of the Isstvan III Atrocity at the outset of the Horus Heresy. The beautiful capital city of Khur, known as Monarchia, also called the "Perfect City" by the Word Bearers, was built by the people of Khur at the direction and exhortation of the XVII Legion to demonstrate their faith and devotion to the God-Emperor of Mankind, whose faith was brought to them by the Word Bearers' primarch Lorgar.Six solar decades after being brought into Compliance and approximately 40 standard years before the start of the Horus Heresy, the XIII Legion, the Ultramarines, utterly destroyed Monarchia, forever after earning the bitter hatred of the Word Bearers. This action was done on the personal order of the Emperor as an example to both Lorgar and his Word Bearers that violations of the secular and atheistic Imperial Truth through the encouragement of the continued error of religious faith and the spread of idolatrous doctrine would not be tolerated.This action crushed the faith and spirit of Lorgar and his Space Marines in the Imperial project and led them to seek out new gods more worthy of their worship -- the Ruinous Powers of Chaos. Like all of the worlds tainted by the influence of the Traitor Legions, Khur was subjected to an Exterminatus during the Great Scouring of the early 31st Millennium by the Imperium. This was done to eliminate all remaining Chaos corruption within the planet's population, as they had remained staunchly loyal forever after to the "angels" from the stars who had first taught them the potent power of faith.Khur today is a Dead World, though its location remains a highly classified secret of the Inquisition, to prevent any from searching out whatever Chaotic relics and artefacts might remain upon the planet.
Planets of Warhammer 40,000 - Kiava Gamma: Kiava Gamma is an Imperial Industrial World in the Cranach System of the Koronus Expanse that is part of the trade empire of the Rogue Trader House von Valancius, though it is managed under a deal with that dynasty by the tech-priests of the Adeptus Mechanicus.A Warp storm in the Koronus Expanse recently cut the Warp routes that once connected all the worlds of the von Valancius trade empire and contact has been lost with Kiava Gamma.
Planets of Warhammer 40,000 - Kiavahr: Kiavahr is the heavily industrialised world around which its natural satelitte, the former prison-moon of Lycaeus -- better known today as the Raven Guard's homeworld of Deliverance -- orbits. Although no true domain of the ancient Mechanicum, together Kiavahr and Deliverance easily rivalled a true Forge World's output in terms of quantities of goods, weapons and ammunition produced there.Much of Kiavahr's output benefitted the XIXth Legion and even today Kiavahr still produces almost all the equipement required by the Raven Guard Chapter. While officially under the jurisdiction of the Raven Guard, Kiavahr largely governs itself -- toiling under the watchful eye of its masters from the Adeptus Astartes.A tumultous history ties Kiavahr to its moon, a history forever changed by the arrival of one of the Emperor's primarchs, Corvus Corax, who would subjugate the powerful Tech-guilds of the world and lead Kiavahr into the fold of the Imperium.
Planets of Warhammer 40,000 - Kieldar: Kieldar is an Imperial Fortress World that lies near the Cadian System and the Dinorwyc Cluster. The world fell to the influence of Chaos-corrupted agitators in 956.M41, who seized control over the planet through summoning daemonic aid. They cemented their rule through the bloody mass execution of Ecclesiarchy representatives and military advisors from Cadia. Receiving a warning of the rebellion from an Astropath in the Cadian delegation, the Astra Militarum was dispatched to ultimately crush the uprising in what became known as the Kieldar Offensive.
Planets of Warhammer 40,000 - Klybo: Klybo is an Imperial Dead World located in the Calixis Sector. It is a particular haunt of prospectors and tech-archaeologists. It is rumoured that fabulous STC finds are hidden on Klybo, remnants of the colonial attempts to settle the world. Several myths report "walking monsters," akin to Ambulon, still striding the wastelands. No form of conclusive data has yet been obtained.
Planets of Warhammer 40,000 - Knight Worlds: The Knight Worlds are technologically-advanced planets within the Imperium of Man that are allied with both the Imperium and the Adeptus Mechanicus yet still maintain feudal cultures and social structures reminiscent of the Terran High Middle Ages during the 2nd Millennium AD. These planets are descended from venerable human colonies that date back to the Dark Age of Technology.Ancient oaths of fealty mean that the Knights are sworn to protect the citizens of these worlds, and also to fight against the Imperium's enemies when called to do so. These worlds are ruled by feudal noble houses called Knight Houses because their members are trained to pilot the massive humanoid war machines known as Imperial Knights. Most Knight Worlds are closely politically and economically linked with a nearby Mechanicus Forge World.There are many hundreds of Knight Worlds scattered throughout the vast empire of Mankind. The bold explorers of Humanity's first interstellar expansion during the Age of Technology travelled far and wide into the galactic wilderness seeking habitable worlds or planets that could otherwise be terraformed to sustain human life. Many of these exploratory fleets were equipped with Knight Standard Template Construct (STC) technology, enabling them to protect the colonies they established.More than fifteen millennia after their ancient ancestors set out into the stars, the distant descendants of these human colonists dwell still on Knight Worlds scattered across the demesne of the Imperium. Though many knightly houses have risen and fallen over the ages, those that remain can trace their heritage back to a time before the birth of the Imperium, and are justifiably proud of their ancestry. Thus is every Knight World heavy with the weight of the past, regardless of its galactic location or level of technological advancement.
Planets of Warhammer 40,000 - Kokytos: Kokytos is an Ice World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. A tragedy of epic proportions, there is little good that can come from the continued war on Kokytos. Both the Imperium and the Severan Dominate have spent countless lives on its brutally frigid surface in battles that are unlikely to affect anything beyond the planet’s boundaries. Since the Dominate's secession, leadership on both sides decided that this world could be a lynchpin in the war. Even though this belief is clearly false, all seem compelled by pride to honour that initial view and continuously escalate the engagement.
Planets of Warhammer 40,000 - Konor: Konor is an Imperial Forge World and a former Research Station of the Adeptus Mechanicus in the Konor System and is a part of the Realm of Ultramar that is ruled by the Ultramarines Space Marine Chapter and lies in the Ultima Segmentum. Its moon of Gantz is also a very powerful Forge World in its own right, and at various times in the history of the byzantine politics of the Mechanicus, Gantz has actually outranked its sibling world in the hierarchy of the Priesthood of Mars. Located at the heart of Ultramar, Konor has been one of the principal suppliers of munitions and war machines, to both the Ultramarines and the various regiments of the Astra Militarum raised within the borders of Ultramar. During the Great Crusade, Konor was one of the four ruling worlds of the Tetrarchy that governed Ultramar, a status it lost in the millennia after the Horus Heresy but which it reclaimed in the 42nd Millennium after the resurrection of the Primarch Roboute Guilliman and his reorganisation of Ultramar during the Plague Wars. The Ultramarines Chapter's First Captain Severus Agemman was appointed as the new Tetrarch of Konor by Guilliman, and tasked with expanding the territory of Ultramar to the galactic north. The world came under sustained attack by the Forces of Chaos in service to Nurgle during the Plague Wars of the early 42nd Millennium, but the Imperial forces valiantly rallied to reclaim Konor for the Emperor.
Planets of Warhammer 40,000 - Korvosi (Kolossi): Korvosi, formerly known as Kolossi, is a Daemon World and Fallen Knight World under the control of the Daemon Prince Be'lakor in the Imperium Nihilus that was once the Knight World of Kolossi, the seat of House Raven. During the Charadon Campaign of the Era Indomitus Be'lakor corrupted the garrison force of Knights that House Raven had left behind on their capital world and used them to aid his invasion of the planet with the armies of his Disciples of Be'lakor. When the corrupted Knights turned on their fellows, Be'lakor's invasion succeeded and he took control of Kolossi. Rather than lose his new prize to an approaching fleet of the Indomitus Crusade, Be'lakor used his immense power to unleash a sorcerous ritual that moved the entire world through the Warp to a new location somewhere in the Imperium Nihilus. Korvosi has been reshaped into a Daemon World under the command of Be'lakor and his allies in the Disciples of Be'lakor, including Traitoris Militarum regiments, Heretic Astartes warbands, daemonic legions in service to the Dark Master, elements of the Dark Mechanicum and House Korvax, the Infernal house of Chaos Knights that are all that remains of the House Raven garrison the first Daemon Prince corrupted.
Planets of Warhammer 40,000 - Kracis IV: Kracis IV was a Forge World of the Adeptus Mechanicus which served as the former Chapter homeworld of the Steel Confessors Space Marine Chapter. In 745.M41, the Imperium encountered the first Tyranid Hive Fleet, which was designated Hive Fleet Behemoth. Unfortunately for the Steel Confessors, their original Chapter homeworld stood in the path of the Great Devourer and was soon attacked by the ravenous swarms of these foul xenos. Though they fought valiantly, Kracsis IV soon fell to Behemoth, forcing the Confessors to make a hasty withdrawal, lest they suffer the complete annihilation of their Chapter. Their Chapter Master Protonus was killed during the defence of Kracsis IV, valiantly holding the line so the last of his Battle-Brothers could escape the doomed world. His body was recovered and would later be buried on their new Chapter homeworld alongside the remains of the Steel Confessors' first Chapter Master, Avonis. When the Tyranid menace was finally stopped and defeated at the Battle of Macragge in 745.M41 by the Ultramarines and the Imperial Navy's Battlefleet Ultima, the Steel Confessors were granted a new homeworld by the Imperium (through the intervention of the Adeptus Mechanicus) upon the Forge World of Kalevala.
Planets of Warhammer 40,000 - Krieg: The Imperial planet of Krieg is a toxic, radioactive Death World and the homeworld of the grim and fatalistic Imperial Guard regiments known collectively as the Death Korps of Krieg.
Planets of Warhammer 40,000 - Kritias Secundus: Kritias Secundus is a Type IV semi-inhabitable satellite moon and Mining World of the gas giant Kritias (Pireaus VI) located in the Piraeus System in the Badab Sector of the Segmentum Ultima. During the lamentable internecine conflict known as the Badab War, Kritias Secundus was the site of a massive Loyalist offensive that almost ended in near-disaster as the Renegade Chapter Master Lufgt Huron of the Astral Claws Chapter sprung a cunning trap and counter-attacked the Loyalist assault forces. The Secessionists inflicted heavy casualties upon the Red Scorpions and Exorcists Chapters, and slaughtered tens of thousands of Imperial Guard and Inquisition forces in their transport ships as part of a mutually destructive space battle in the system that saw both sides ravaged. Lord High Commander Carab Culln of the Red Scorpions Chapter was terribly wounded in personal combat with the Tyrant of Badab and only survived thanks to the desperate intervention of the Exorcists' Battle Barge Redeemer. After the Loyalist assault was blunted, they were forced to settle for a blockade of the Badab System while they rebuilt their forces for the final invasion.
Planets of Warhammer 40,000 - Krodha: Krodha is currently a Dead World which served as the former Chapter homeworld of the now defunct Tiger Claws Space Marine Chapter. The Tiger Claws were a former Loyalist Space Marine Chapter descended from the now-excommunicated Astral Claws Chapter. Declared destroyed over fourteen centuries earlier and effectively a dead Chapter, a lone Strike Cruiser reappeared after having been trapped in the Warp and subjected to severe time distortion. After making contact with the Storm Wings Space Marine strike force and aiding them in battle against Eldar slavers, the Tiger Claws were resupplied and made their way back to the location of their fortress-monastery on Krodha. There they found that in their long absence their ancient sun had expanded and rendered their world a lifeless, irradiated husk, and that their Chapter was nothing more than an all but forgotten legend. Captain Vetala of the Tiger Claws, now the de facto master of what was effectively a dead Chapter, travelled to Holy Terra to petition for the release of the Chapter's gene-seed and the right and title to rebuild the Tiger Claws. Captain Vetala disappeared without a trace while awaiting his petition's hearing and as a result his suit was summarily dismissed.
Planets of Warhammer 40,000 - Kronus: Kronus is the Civilised World over which war is waged in the PC game Warhammer 40,000: Dawn of War - Dark Crusade. At the time of the Dark Crusade, Kronus was a former Imperial world that had been under the rule of the expanding Tau Empire for approximately 200 years. Seven of the most potent military powers in the galaxy clashed over the world, including the Eldar of Craftworld Ulthwé, the Imperial Guard's 1st Kronus Liberators, the Space Marines of the Blood Ravens Chapter, the Orks of Warlord Gorgutz 'Ead 'Unter, the Tau Empire, the Word Bearers Traitor Legion of Chaos and a recently awakened force of Necrons. Each army refused to back down, beginning a terrible and unique conflict that would go down into Imperial records as the Dark Crusade. The Blood Raven Space Marines ultimately proved victorious, even following an unexpected conflict with the forces of the Imperial Guard stationed on the world, and returned the planet to the rule of the Imperium of Man. Kronus lies near the Tau Empire somewhere in the Ultima Segmentum, in the Eastern Fringes of the galaxy, boasting diverse conditions and terrain; the population is composed primarily of humans and Tau, with a small number of feral Orks in the fringe regions. The planet's human history runs a fairly long way back, as evidenced by its ancient STC technology, and has been fought over in both the Horus Heresy and the Damocles Gulf Crusade. In addition, Kronus also played host to major fighting during the Horus Heresy, and a few previous Ork WAAAGH! attempts. The planet however, hides a dark secret. It is a Necron Tomb World, which over the span of millions of years, developed its current life-supporting environment. Awoken by an ill-fated human archaeological team working for the planet's Tau rulers, their appearance was made worse by the rapid arrival of several armies on the planet when word got out that the Necrons had awakened on yet another world.
Planets of Warhammer 40,000 - Kul: Kul is an arid, empty Desert World in the Askellon Sector of the Segmentum Obscurus, haunted by sandstorms and dust devils that skitter across its crumbling surface. The planet is covered in rough sandstone; the deserted ruins of moderately sized frontier settlements and ghost towns dot its surface unevenly, their streets empty of all save the winds and the merciless light of Kul's white-gold star.Kul idles at the end of a winding, fading cul-de-sac Warp route that branches away from a score of uninhabited systems. In the ordinary course of events, the world would have been left to its own devices, allowed to stagnate, been forgotten.However, in light of its tragic, eldritch, and horrific history, Kul has been soberly appraised as a clear and present danger to the moral and spiritual well-being of the entire sector.As such, Kul has been quarantined and blockaded, locked away from the ordinary starfarers of the region by a number of orbiting defence platforms and the attentions of a small and increasingly strained Imperial Navy taskforce detached from the sub-sector's Battlefleet Cyclopia.Now, the attentions of the sector's most opportunistic recidivists turn to the Dead World like moths to a flame by persistent rumours of Warp-flotsam of incalculable value.These greediest and most rapacious practitioners of the Faceless Trade thoughtlessly dice not only with their own souls but with the souls of countless others across Askellon, for the taint that settled upon and destroyed Kul may yet claim other worlds.
Planets of Warhammer 40,000 - Kulth: Kulth is a War World and the former capital of the Calixis Sector's Periphery Sub-sector. It is currently the capital of the Secessionist Severan Dominate and the most important theatre of the Spinward Front. Kulth is the strategic lynchpin of the Spinward Front, for it occupies a unique position in relation to the numerous factions intent upon conquering the Periphery. Kulth bestrides the Calixis-Scarus Warp conduit and is the last Imperial planet within the borders of the Periphery Sub-sector before the route plunges into the lawless voids of inter-sector Wilderness Space. Its orbit is strewn with countless void-docks constructed to accommodate Warp vessels laying over on their way to or from the Scarus Sector. Yet with the coming of the war, most of these have fallen silent and cold, while others have become low-gravity, vacuum-haunted warzones in their own right.
Planets of Warhammer 40,000 - Landunder: Landunder is an unusual Hive World of the Imperium of Man located in the Malfian Sub-sector of the Calixis Sector. The tectonically-unstable planetary crust floats freely on a deep chemical ocean of water and dissolved strategic minerals. Every hive city on Landunder is built to cling underneath the planetary crust in suspension using now-lost advanced gravitic technology. There are eight of these "hanging" undercities, containing almost a billion inhabitants. Landunder's rich export trade derives from ocean-depth mining and chemical treatment of the recovered minerals as the undercities' processing plants exploit the curious and lucrative mix of oceanic chemicals. Stable Warp routes run from Landunder to Malfi and The Lathes and many Imperial merchants choose to make the run to deliver these highly-sought after chemical additives to the larger population centres of the Calixis Sector and the wider Imperium.
Planets of Warhammer 40,000 - Lathe Worlds: A trio of quasi-worlds at the hem of the Malfian Sub-sector, the Lathe Worlds are the foremost Forge Worlds of the Calixis Sector, rivalling Scintilla’s Gunmetal City for weapons manufacture. The three terraformed planetoids, Het, Hesh and Hadd, enjoy an irregular orbit around their star, intersecting to produce events of hyper-gravity. At such times, industry goes into frantic production, as the commingled gravitational urges of the passing planetoids allow for the specialist smelting of rare metals and alloys. Lathe-world blades are famed throughout the Calixis Sector for their unbreakable character.
Planets of Warhammer 40,000 - Lenk: For millennia Lenk was a bustling Imperial world on the trade line between the Angelus and Vincies Sub-sectors of the Scarus Sector in the Segmentum Obscurus. But after a Warp Storm engulfed the region in 085.M41 all the key systems on the trade route were caught up in the disruption of the Empyrean caused by the storm and interstellar travel along the route was made impossible. The trade which once saw Lenk flourish has now been replaced by an influx of refugees, Heretics, adventurers and Rogue Traders. Lenk is the last battered redoubt of Imperial control in the Vincies Sub-sector.
Planets of Warhammer 40,000 - Lethe: Lethe was a former colony world and Chapter homeworld of the now-extinct Flame Falcons Space Marine Chapter. It is located on the border of the Manachean Commonwealth, that aggregate of advanced and populated worlds set at the junction point where the Segmentum Obscurus ends and the northeastern sweep of the Ultima Segmentum presses onwards to its outermost limits. Lethe once served as the Chapter homeworld of the ill-fated Flame Falcons Chapter. When the Chapter spontaneously developed a troubling mutation in the form of immolation, the Inquisition moved with a large Grey Knights task force and wiped out the mutated Chapter. To ensure its total destruction, the Inquisition launched an Exterminatus action against the doomed world.
Planets of Warhammer 40,000 - Loebos: Loebos is an Imperial Death World that is the sixth planet of the Konor System in the Realm of Ultramar. Loebos was once an Aeldari Exodite World, until an Imperial invasion slaughtered the populace and rendered its World Spirit violently insane. The world came under sustained attack by the Forces of Chaos in service to Nurgle during the Plague Wars of the early 42nd Millennium, and the servants of the Plague God proved successful in claiming the planet. The oceans have turned blood-red as butchered corpses bob and float upon the surging tide and daemon-forged Heldrakes whirl and screech in the skies overhead. In a desperate, near-suicidal assault upon the onrushing planet of Loebos, the armies of the Imperium averted the obliteration of the Konor System, but at the cost of the destruction of Loebos.
Planets of Warhammer 40,000 - Lorin Alpha: Lorin Alpha is a strategically important Hive World located in the western half of the Segmentum Solar, granted as a fief by the High Lords of Terra to the Fire Angels Space Marine Chapter when they were created during the 25th Founding.
Planets of Warhammer 40,000 - Lorn V: Lorn V is the Ice World that is fought over in the Dawn of War expansion Winter Assault. The planet had already fallen to two separate forces of Orks and Chaos Space Marines of the World Eaters Legion who were servants of Khorne, who were fighting each other for control of the Ice World. In the game, the Imperial Guard's Cadian 412th Regiment was sent to the planet on a mission to salvage an Imperator-class Titan before the xenos and Traitors could find it. A force of Necrons were also buried deep underground, bringing the Eldar of Ulthwé Craftworld to the planet in an attempt to keep them from awakening. In the novel Dawn of War: Ascension, Lorn V is mentioned to have been a former Eldar Exodite world. However, the canonicity of this statement is debatable since other plot elements in the novel conflict with those in the game, for example Farseer Taldeer being from the Biel-Tan Craftworld instead of the Ulthwé Craftworld, and the Blood Ravens assisting the Cadian 412th Imperial Guard Regiment instead of the Ultramarines as seen in the game.
Planets of Warhammer 40,000 - Lucius: Lucius is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Obscurus of the Milky Way Galaxy. The planet is home to the Legio Astorum, a Loyalist Titan Legion, that is also known as the "Warp Runners." Lucius is a large Forge World that produces everything from Imperial Guard infantry weapons to Space Marine battle tanks and mighty Battle Titans of the Collegia Titanica. It is known that Lucius is a Production Grade III-Prima Forge World with a Tithe Grade of Aptus Non, meaning it pays no tithe to the Administratum, as its industrial output is considered of potent strategic valure for the Imperium in and of itself. The forges of Lucius are some of the mightiest in the Imperium, and Lucius Pattern weapons and vehicles are found on many worlds and in many armies. Lucius is most notable for having its own pattern of Warhound, Reaver, and Warlord-class Titans, as the only other known patterns of Titan all originate on Mars itself. Lucius is also known for being the Forge World responsible for the rediscovery of the Standard Template Construct (STC) designs for the Macharius Heavy Tank and the Cyclops demolition vehicle. Lucius also supplies the weaponry, vehicles, and other needed war materiel to the great Imperial Guard regiments known as the Death Korps of Krieg, supplying them with many of their vehicles and weapons such as their Medusa Siege Guns, Heavy Mortar Cannons, and Thudd Guns. The forges of Lucius are very capable of constructing many of the rarest and most powerful vehicles in the Imperium, such as the Baneblade, Shadowsword, Stormblade, and Stormlord, along with many more common vehicles such as the Imperial Guard's Manticore, Trojan, Destroyer Tank Hunter, Vulture, Salamander, and Valkyrie. The planet also produces Vindicators and Drop Pods for the Adeptus Astartes.
Planets of Warhammer 40,000 - Lukius: Lukius is a War World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. Lukius is a star system entirely devoured by war, for it represents the line in the sand across which Severus has vowed the Orks shall not advance. When it comes to the Dominate's war against WAAAGH! Grimtoof, the War World of Lukius is far and away the most vital battleground and the one to which Severus has committed the bulk of his forces. It is probable that the Imperium's Spinward Front High Command are not even aware of the world's fate, for it lies on a trunk of the Calixis-Scarus Warp conduit and is, in effect, currently beyond the reach of the Imperium's conventional forces. The native population of Lukius existed as primitive, tribal savages for many thousands of Terran years, but with the establishment of the Severan Dominate they have been dragged kicking and screaming into the 41st Millennium. Iron Age barbarians used to conducting war with little more than sharp spears have been drafted en masse into the armies of the Dominate, equipped with mass-produced Autoguns and clad in ill-wrought battle dress. Many have suffered a form of combat psychosis as a result of this drastic change, while others have taken to the war with apparent relish. These ramshackle armies go to war against the Orks of WAAAGH! Grimtoof and, from a distance, an observer might have difficulty determining which is which. Certainly, both sides are brutal and bloodthirsty, preferring to establish the victor in the anarchy of melee combat.
Planets of Warhammer 40,000 - Luna: Luna is the traditional name for the Moon of Terra which the Imperium of Man classifies as both a Dead World and a Civilised World that is home to billions of people in hive cities built below the surface of the lunar regolith. Humans first landed on Luna in the year 969.M2, making it the first world ever explored by Mankind in the ancient past. In the subsequent centuries it was one of the first worlds colonised by humanity, who erected great domed cities above and below its airless surface. Luna became a center of scientific research and zero-gravity manufacturing during the Dark Age of Technology. The Emperor of Mankind conquered and united Old Earth during the Unification Wars following the Age of Strife in the 30th Millennium and then sent his forces to occupy the human colonies on Luna. It was in the lunar gene-laboratories that the Emperor began the Primarch Project, the massive genetic engineering research initiative necessary to create the Primarchs from his own genome, though their actual gestation was carried out in his secret gene-laboratories beneath the Himalayan Mountains to provide greater protection from the interference of the Dark Gods of Chaos. Unfortunately, these arcane protections ultimately proved inadequate and the Primarchs, still developing infants locked into their gestation capsules, were scattered across the galaxy after the Ruinous Powers opened a Warp Rift within the Imperial laboratories. Yet from the Primarchs' remaining genetic material the Emperor was able to create the first Space Marine Legions, using the organs cultured from the Primarchs' gene-seed to transform ordinary human men into superhuman warriors.
Planets of Warhammer 40,000 - Luther McIntyre IX: Luther McIntyre IX, or simply Luther McIntyre, is a particularly infamous Death World that is a planetwide desert, raked by sandstorms known to have flayed the skin off those caught on the surface. It is also the homeworld of some extremely dangerous subterranean fauna, including burrowing Ambulls and the deadly and highly dangerous razor-toothed Mica Dragon, whose teeth formed the chainsaw edge of the infamous Khorne Berzerker Khârn the Betrayer's Chainaxe Gorechild.
Planets of Warhammer 40,000 - Maccabeus Quintus: Maccabeus Quintus is an arid and bitterly cold world with a harsh, bright sun, that is prone to terrible famines and droughts which leave their mark even on its strongest inhabitants. Yet Maccabeus Quintus is a blessed world, blessed not because of the resources it possesses (which are few), or because of the climate (which is harsh), but because of the faith that grows there in abundance. Maccabeus Quintus is a Shrine World of the Adeptus Ministorum, a place where the great General Drusus fell and was raised up as an Imperial saint by the glory of the Emperor. A site of pilgrimage for the faithful across the Calixis Sector of the Segmentum Obscurus, this Shrine World has a significant military tradition all its own. Following after their great patron, these pilgrims form the core of the Maccabian militias, the finest of which are chosen to become Maccabian Janissaries of the Imperial Guard. Like Saint Drusus, they defend or expand the Imperium in battle, which is regarded as the most pious form of worship.
Planets of Warhammer 40,000 - Macragge: Macragge is the homeworld of the Ultramarines Space Marine Chapter and the capital world of the Chapter's Realm of Ultramar in the Eastern Fringe of the galaxy. In 745.M41, Hive Fleet Behemoth was destroyed in the Battle of Macragge at the expense of the Ultramarines' 1st Company. Macragge is an Imperial Civilised World located in the southern reaches of the Eastern Fringe of the galaxy in the Ultima Segmentum. It is also the Chapter homeworld of the Ultramarines Chapter of Space Marines and the capital of the Ultramarines' Realm of Ultramar. Macragge itself is mostly bleak and rocky, with more than three-quarters of its land mass formed from mountainous upland almost entirely devoid of life. The people of Macragge do not live in this inhospitable region, but the fortress-monastery of the Ultramarines is built here upon a craggy peak surrounded by impenetrable mountains. Within this mighty fortress, inside the vast Temple of Corrections, is the shrine of the Primarch Roboute Guilliman himself. This is where his body sits upon a huge throne of ornately-carved marble. He is preserved in death by a stasis field impervious to the decaying effects of time. This is one of the holiest places in the Imperium, and thousands come from all over the galaxy to look upon the face of the ancient Primarch. Macragge has fearsome defences, including two polar defence fortresses, that have been upgraded since the Battle of Macragge. It is the homeworld of the Ultramarines and the seat of the Ultramarines Chapter Master Marneus Calgar. Macragge is famous as the site of the invasion of the Tyranid Hive Fleet Behemoth, which was repelled by the might of the Ultramarines at the Battle of Macragge. It remains the firm seat of the Realm of Ultramar, ruled by the Ultramarines Chapter Master who serves as the world's Planetary Governor under the title of Lord Macragge and the Lord of Ultramar.
Planets of Warhammer 40,000 - Maeleum: Maeleum is a Daemon World located within the Warp-realspace interface known as the Eye of Terror in the Segmentum Obscurus. For a time, Maeleum served as the first homeworld of the Sons of Horus Traitor Legion following the immediate end of the Horus Heresy in the early 31st Millennium, though the world was abandoned in the wake of the Eye of Terror Slave Wars.
Planets of Warhammer 40,000 - Maesa: Maesa is a Frontier World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. Maesa is a world in utter ruin. At one time it was classed by the Administratum as a Frontier World, its population existing in a subsistence state in a number of scattered cities. When WAAAGH! Grimtoof descended upon Maesa, its people fought valiantly to defend their world, but ultimately had no chance of repulsing the overwhelming invasion. Within six solar months, the world had fallen, the surviving populace rounded up by the Orks in slave pens holding thousands in the grimmest conditions imaginable. Though Imperial forces were too far distant to intervene, a small infiltration mission had been launched to observe the invasion, and it was this team who were the first to observe a change in the Orks' strategy. Instead of slaughtering the defeated natives as they so often did, the Orks rounded them up and set them to work in vast, ramshackle labour camps producing arms and armaments for the Warlord Grimtoof's vast armies. This event marked a turning point in the Ork invasion and its significance was so great that the team set off on the perilous return to the Spinward Front High Command immediately. Though only a few members of the infiltration team made it back, those that did carried such important intelligence that the Imperial Navy mustered a scratch task force of long-range Cruisers and Escort squadrons, and set out for Maesa without delay. When they reached the planet, almost three solar months after its fall, they found a world transformed. The cities had become huge, ramshackled manufacturing centres and countless Ork vessels teemed in orbit as they loaded hundreds of thousands of tonnes of materiel every day. The task force’s orders were clear and, with a prayer upon his lips, the admiral commanding ordered the cities razed to the ground by a massive orbital bombardment. The Ork slave labour camps were destroyed in a single night, their manufacturing capacity utterly ruined, along with hundreds of thousands of enslaved Maesans, whose souls were commended to the Emperor. Since this so-called "Scouring of Maesa," the world has been transformed into a warzone. The Imperium has launched several planetstrike operations there, but the bulk of the fight has been undertaken by the natives themselves. Those not slain in the Scouring rose up against their alien overlords and now fight the bitterest of wars through the ruins of their former homes. The cities are blackened shells while the land all about is cratered and dead, yet still the Maesans fight on against the Orks. Grimtoof was outraged by the Scouring, for he views the numbers of slaves in his service as a measure of his power and he has ordered them all recaptured or slain. Though distant from the Imperium's front lines, the battle for Maesa looks set to rage on until one side or the other is defeated.
Planets of Warhammer 40,000 - M'Pandex: M'Pandex, also known in ancient sources as Mappandax or Zaphadak, is a Secundus II Grade Forge World of ancient provenance and tumultuous history. Founded during the dark years of the Age of Strife and isolated from the domains of the Mechanicum and humanity for much of its history, the Forge World's fortune waxed and waned until its later rediscovery by the forces of the Great Crusade in the 30th Millennium. Restored to its former glory by the efforts of the Martian Priesthood, M'Pandex would become an important Forge World for the whole Cyclops Cluster, although being overshadowed by the the might of its rival, the Forge World of Mezoa. Following in the footsteps of Mars, M'Pandex quickly sided with the Warmaster Horus during the Age of Heresy, willfully joining the Dark Mechanicum until its purge during the Great Scouring.
Planets of Warhammer 40,000 - Malpertuis: Malpertuis is the Space Marine Chapter Homeworld of the Angels Penitent Chapter, formerly known as the Angels Resplendent. Malpertuis is an unusually idyllic world, free from the monolithic manufactoria and continent-spanning nutri-farms that despoil other worlds of the Imperium. Notable locations on Malpertuis include Kanvolis, the fortress-monastery of the Angels Penitent, and the Reverie, a strange, dark forest used by the Astartes as a means to test potential recruits.
Planets of Warhammer 40,000 - Mars: Mars is the twin planet of Terra, and one of many long-inhabited worlds near to the Cradle of Humanity. It is the home and power centre of the Adeptus Mechanicus, the ancient priesthood of the Machine God, and the heart of their galaxy-spanning monopoly on Imperial technology. Mars is peppered with towering hive cities, and there is very little of the planet's surface which remains untouched by the constructions of the Tech-priests. It is hinted that C'tan, the Void Dragon, may be dwelling under the surface of Mars. A piece of writing in the Necron codex, in which Abaddon the Despoiler is seen seeking information from a daemon, indicates the location of the C'Tan. The daemon hints that the Void Dragon is at Vaul's Moon. Vaul is the Eldar god of the forge. Since Mars is the greatest forgeworld in the galaxy, it can be assumed the Dragon may be there. There are also other pieces of backstory that provide similar evidence. This point is open to debate though and has not been confirmed by Games Workshop. It is also possible the Adeptus Mechanicus worship the ancient C'tan (although unknowingly) as they worship a figure called the Machine Spirit, which is possibly the Void Dragon, while the Omnissiah, the Machine Spirit made manifest, is the Emperor of Mankind himself. Therefore this leaves much debate in the topic, since in the same book from The Horus Heresy states that the Emperor in a past life defeated the dragon and imprisoned it, while it was recovering on Earth in the country of Libya. The planet is home to three Titan Legions, one of them the Legio Ignatum. The identity of the other two are classified.
Planets of Warhammer 40,000 - Masuchi Parr: Masuchi Parr is an Imperial Cemetery World that has been infested by the Genestealer Cult known as the Blessed Wormlings. Despite an investigation carried out by the Ordo Xenos' Deathwatch, the cult has successfully managed to hide the true extent of the threat it represents to the Imperium.
Planets of Warhammer 40,000 - Medusa: Medusa is the Chapter homeworld of the Iron Hands Space Marine Chapter. This is the world where the Iron Hands' Primarch Ferrus Manus was found by the Emperor during the Great Crusade. The world of Medusa is a harsh realm of perpetual gloom, situated precariously close to the Eye of Terror in the Segmentum Obscurus. The sun almost never breaks through the dark and polluted sky, as it constantly churns over a land of frozen mountain ranges, interspersed with volcanoes and boiling hot geysers. The landscape is under constant flux, the shifting of tectonic plates forming new mountains and seas, and destroying them as quickly as they are created.
Planets of Warhammer 40,000 - Medusa V: Medusa V was an Imperial mining world in the Medusa System of the Ultima Segmentum that was close to a Warp phenomena known as Van Grothe's Rapidity, better known as Hell's Slingshot for the way Imperial ships used it to drastically increase the speed of their transit through the Eastern Fringes of the galaxy. In the last years of the 41st Millennium, the Rapidity vastly increased in size and intensity, and moved to envelop the entire Medusa System. However, even though the fate of the planet was sealed, it became a major battlefield, as every major faction of the Eastern Fringe, from the Imperium and the Forces of Chaos to the Tau, Eldar, Dark Eldar, Tyranids and the Necrons, found a stake in the planet's approaching destruction. The Imperial forces, Guardsmen and Space Marines alike sent to defend the planet, were victorious in their efforts to evacuate the Loyalist civilian population of the world before it fell to the Warp. Sicarius, captain of the Second Company of the Ultramarines Chapter, fought there to stop the plans of the Chaos Sorcerer Ygethmor of the Black Legion to become a Daemon Prince, while a splinter fleet of the Tyranid Hive Fleet Kraken sought to hunt down a special Lictor subspecies and absorb it into the Tyranid swarms. After heroic fighting on the planet, the Warp storm finally overcame it. Yet, by the heroic efforts and costly sacrifices of the Imperial Guard and the Space Marines for the Emperor the planet was saved from eternal damnation at the hands of the Ruinous Powers of Chaos.
Planets of Warhammer 40,000 - Menazoid Epsilon: This world and Menazoid Sigma were part of the theatre known as the Sabbat Worlds Crusade. Guard units from the Tanith First, Vitrian Dragoons, Oudinot Irregulars, Afghali Ravagers, Pragar, Modian, Cadian Armoured, Sarpoy Mechanised Cavalry, Borkellid Hellhounds, Samothrace 4th, 5th and 15th, Ketzok 17th, Lattarii Gundogs and Jantine Patricians converged on a target that turned out to be an intact STC for Iron Men. After an assault where the Jantine Patricians turned on the Tanith First and a series of monoliths trigged a trap that destroyed many Guardsmen, Colonel-Commissar Ibram Gaunt destroyed the template as it began to produce chaos tainted Iron Men.
Planets of Warhammer 40,000 - Meridian: Meridian is an Imperial Hive World and the capital world of the Sub-sector Aurelia of the Korianis Sector in the Ultima Segmentum. It features huge city-spires rising from urban landscapes the size of continents. Meridian's ancient manufactorum hive city, Angel Forge, produces everything from household goods to Lasguns and Imperial aircraft and is the most important manufacturing facility in its sector. As a major industrial power, Meridian plays a vital role in the Aurelian Sub-sector, accounting for over 90% of the total population and economic output of the entire sub-sector. It is for this reason alone that the Imperial Governor of the Aurelia Sub-sector treats the other planets under his rule as nothing more than a source of unending resources for Meridian's industrial complex. This ensures that Meridian maintains links with the Imperium at large.
Planets of Warhammer 40,000 - Metalica: Metalica, known as "The Gleaming Giant of Ultima Segmentum," is an Imperial Forge World of the Adeptus Mechanicus that is located in the Segmentum Ultima of the Milky Way Galaxy. Metalica is situated in one of the most dangerous parts of the galaxy, near the Ork Empire of Charadon. Its people live in a constant state of readiness as they are always threatened by war. The planet is home to the Legio Metalica, a Loyalist Titan Legion also known as the "Iron Skulls," one of the oldest and most esteemed Titan Legions within the Collegia Titanica.
Planets of Warhammer 40,000 - Mezoa: Mezoa is the most important and preeminent Forge World of the Adeptus Mechanicus within the Cyclops Cluster, a zone of space located in the galactic north of the Gothic Sector of the Segmentum Obscurus. To this day, Mezoa upholds strong ties with its inceptor, the great Forge World of Lucius, from whom it originated. The Forge World's output (Tertius II Production Grade) is entirely dedicated to the production of first necessity war materiel such as arms and ammunition. In particular, Mezoa is responsible for the supply of macro-ordnance shells to the mustering point and headquarters of the Imperial Navy at Port Maw, located in the neighboring sub-sector. This specialisation, as well as the important and well-equipped Taghmata maintained by the Mezoan Forge, have sometimes led the Forge World to be dubbed a "War World" by local Imperial Commanders, a reputation from which it still benefits. Perhaps at odds with other domains of the Adeptus Mechanicus, the Forge World of Mezoa is distinctively militant and a firm supporter of the Imperial cause, most famously siding with the Loyalists during the dark events of the Horus Heresy when, isolated, cut-off and blockaded, the Forge World nevertheless succeeded in resisting enemy invasion during the Mezoan Campaign. These dark times would see it prevail both against the forces of the Warmaster Horus and those of its long-time rival Forge World M'Pandex, and remain defiant until its subsequent liberation. More recently, in 139.M40, as an opening move during the 12th Black Crusade, more commonly known as the Gothic War, Mezoa came under attack by naval elements of Abaddon the Despoiler's forces, which seem to have been easily vanquished by the Forge World's defenders.
Planets of Warhammer 40,000 - Midath: Midath is a "lost" Forge World of the Adeptus Mechanicus, supposedly located within the Calixis Sector in the Segmentum Obscurus. Unfortunately, it has been "missing" for as long as anyone can remember, to the point where some question whether it was ever real in the first place.
Planets of Warhammer 40,000 - Minea: A Hive World in the Ultima Segmentum. It has a population of 154 billion. There are roughly 2 million Imperial troops gathered there. The closest Space Marine Chapter is Crimson Scions. It has a planetry draft of 1,249,000 per annum. Its chief exports are Banedax Ore and Phosgene Gas.
Planets of Warhammer 40,000 - Mistral: Mistral is an Imperial planet that provides artillery and infantry regiments to the Astra Militarum. It is home to the militarum regimentum known as the Mistralian Windborne.
Planets of Warhammer 40,000 - Moab: Moab is an unremarkable world located to the galactic east of the great Forge World of Mezoa. Had it not been found at its location at a nexus of stable Warp-routes it is likely that Moab would never have been colonised. As it was, the world quickly became one of the most populous Civilised Worlds and even the administrative sub-capital of the Cyclops Cluster. After several solar decades of prosperity which would eventually lead to its independence, Moab would suffer harshly during the Horus Heresy, becoming most famed for the dire events known as the "Sorrow of Moab." Reconquered in the aftermath of the galactic civil war by the Loyalists, Moab quickly regained its former position within the Gothic Sector.
Planets of Warhammer 40,000 - Moirae: Moirae is a former Forge World of the Adeptus Mechanicus located on the northwestern edge of the Segmentum Solar. During the Nova Terra Interregnum in the early 35th Millennium, the Imperium was fractured into a number of different warring factions. This included great swathes of the Adeptus Mechanicus and their closest allies, who were riven with internal rebellion due to the pernicious doctrine espoused by the Tech-priests of Moirae, which went against the orthodox teachings of the Cult Mechanicus. The resulting doctrinal conflict would come to be known as the Moirae Schism. Eventually, the world of Moirae suffered the ignominious fate of being blasted to ashes by a large fleet sent by Mars. Despite Moirae being rendered into an uninhabitable Dead World, the conflict between traditionalist and radical elements of the Adeptus Mechanicus would continue to flare up intermittently throughout the next standard millennium before the schism was finally ended.