vizn3r/warhammer40k-lore huggingface dataset:
Dark Fury Assault Squad - History: The Dark Fury Assault Squads were utilised by the Raven Guard Legion to conduct focused decapitation strikes upon specific, pre-designated enemy leaders against the backdrop of the carnage of battle. Far from subtle assassins striking unseen from the shadows, the Dark Fury ascended into the very midst of the battlefield, equipped with vicious Lightning Claws fashioned after those carried by their Primarch Corvus Corax.These squads were often deployed from the holds of specialised transport vessels such as the Darkwing Pattern Storm Eagle Gunships or the open frame Whispercutters, leaping from great heights to descend upon the silenced retro thrusters of their Jump Packs directly onto the heads of their unsuspecting target. Their squad leaders, known as the Choosers of the Slain for good reason, engaged the target while the warriors cut down any retainers who dared attempt to intervene. The result of a successful decapitation strike was utter confusion in the ranks of the foe, and the complete breakdown of the enemy's chain of command.
Dark Fury Assault Squad - Unit Composition: 4-9 Dark Furies1 Chooser of the Slain
Dark Fury Assault Squad - Wargear: Power ArmourPair of Lightning ClawsFrag GrenadesKrak Grenades
Dark Fury Assault Squad - Optional Wargear: Melta Bombs (Chooser of the Slain Only)
Dark Hands - Dark Hands: The Dark Hands is a Loyalist Codex Astartes-compliant Space Marines Chapter of unknown Founding and origin.
Dark Hands - Notable Campaigns: Aschen War (307.M40) - The Aschen War was a series of brushfire revolts and incursions that erupted across the Aschen Sub-sector in 300.M40, after a bloody cult-inspired revolt on the Cardinal World of Dimmamar exposed how overstretched Imperial control over the surrounding region had become. Slowly stripped of much of its defences over the course of several generations to provide for the needs of other pressing conflicts nearby, this border region was ill-equipped to stave off catastrophe when it came. The Imperial counter-invasion was led by the combined forces of two Space Marine Chapters -- the Dark Hands and the Exorcists, backed by the Necromundan 54th and 60th Imperial Guard Rifles and the Battle Sisters of the Order of the Valorous Heart. The Exorcists quickly realised that one of the keys to victory would be locating and destroying the single dark master of many names that lurked behind the divergent Chaos cults in the region, a daemonic creature that on Dimmamar was known as the Horned God. The Exorcists finally cornered the Daemon Prince in the maze-like pre-human ruins of the Dead World of Belphago. The Exorcists with the aid of a hastily composed Ordo Malleus strike team managed to banish the vile Daemon Prince back to the Immaterium, though fully a third of the Exorcists Chapter had perished. But with this victory the tide of the war was now in the Imperium's favour, and within a year, the sub-sector was brought back under Imperial control.The Cleansing of Cinchare (844.M41) - A massive Hrud infestation on the Imperial Mining World of Cinchare was defeated by Terminators drawn from the 1st Company of the Dark Hands with support from the Imperial Guard's 39th Cadian "Xenobane" Regiment of the Cadian Shock Troops. The combat was fought in the close, shadowy confines of the myriad mining tunnels that snaked through the planet's crust like a rat's nest. Imperial forces successfully rid several worlds in the Chinchare System of the xenos Hrud, halting what was later determined by Ordo Xenos investigators as the beginning of a potentially devastating entropic infestation.
Dark Hands - Chapter Colours: The Dark Hands primarily wear dull mint-green Power Armour. Their gauntlets and knee plates are black. The black squad specialty symbol -- Tactical, Assault, Devastator or Veteran -- is indicated on the right shoulder plate. A white Gothic numeral centred on the squad specialty symbol, indicates squad number. The colour of the Aquila or Imperialis on the chest plate indicates company number in accordance with the Codex -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.
Dark Hands - Chapter Badge: The Dark Hands' Chapter badge is a stylised outstretched black, armoured hand facing the viewer as if in a halt gesture, on a field of dull mint-green.
Dark Hands - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 31Insignium Astartes: The Uniforms and Regalia of the Space Marines (2002) by Merrett, AlanImperial Armour Volume Two - Space Marines and the Forces of the Inquisition, pp. 30, 138, 150, 160Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pg. 21Imeprial Armour Volume Ten - The Badab War - Part Two, pg. 126
Dark Haven - Dark Haven: Dark HavenImperialKnight WorldSegmentum ObscurusHouse OrhlaccCyclops ClusterImperiumSegmentum ObscurusHumanThe planet was covered in a world-spanning forest of vast fungal and pseudo-coral growths which swallowed up every iota of light, casting the grey earth beneath them into deep shadow and even shrouding its cold seas into sunless deeps. Aggressive and fast-growing, the living web that covered Dark Haven was nevertheless organic, and therefore a precious resource to be used and harvested, although the planet's great toxicity for many years prevented this.This was a world of considerable hazard, as the planet presented its own predators in the shape of hulking ambulatory mycolidae and less well-understood fauna deep within its shadowed depths. During the time of Old Night, the Knight House of Orhlacc, originally of the Lucien Sector, rose to rule Dark Haven as its own. Orhlacc, previously a minor Household, flourished over the decades of its stewardship of Dark Haven before the coming of the Great Crusade in the 30th Millennium.After the Knight World was restored to the Imperium, its valuable harvest, along with certain exotic chemical compounds, were cultivated for export by legions of servitor-arachnid automata, creating a wealth which further increased the power and independence of this world.
Dark Heart (Anthology Short Story) - Dark Heart (Anthology Short Story): Dark Heart is a short story published in The Horus Heresy series that was originally part of an anthology. Dark Heart was first published as part of the Mark of Calth main series anthology in April 2013. The cover image used is that of the e-book version Dark Heart which was republished separately.
Dark Heart (Anthology Short Story) - Synopsis: When the Word Bearers launched their surprise assault on Calth, it marked the beginning of their righteous campaign of vengeance against the hated Ultramarines Legion. But for one young Acolyte of Kor Phaeron, it is not the sons of Roboute Guilliman that he seeks to bring low -- through infernal pacts and daemonic power he strives to carve out a destiny for himself in the midst of the greatest war that the galaxy has ever seen. The name of Marduk shall be spoken with awe for millennia still to come...
Dark Heresy - Dark Heresy: Dark Heresy is a tabletop role-playing game first published on January 25, 2008 by Black Industries that uses the Warhammer 40,000 Roleplay system and is set within the same dark, Gothic universe as the Warhammer 40,000 tabletop miniatures game. Though the game eventually spawned four other core rulebooks covering different areas of the Warhammer 40,000 universe including Rogue Traders, the Deathwatch Space Marines, the Imperial Guard and the servants of Chaos, the initial releases concentrated on the Acolytes of the Inquisition.Black Industries chose to set the game in a previously undefined sector of Imperial space, the Calixis Sector, within the Segmentum Obscurus. This sector lies adjacent to the Scarus Sector, the famed setting of Dan Abnett's Eisenhorn trilogy. Subsequently, Fantasy Flight Games acquired the license for the game, and eventually expanded it with a short-lived Dark Heresy Second Edition which was set in the Askellon Sector before Games Workshop withdrew the license for all Warhammer 40,000 RPGs from the company in February 2017.
Dark Heresy - Gameplay: In Dark Heresy, the players assume the role of a group of Acolytes working for an Inquisitor who sends them on various missions. Depending on the type of mission, the gameplay can involve investigation, combat, intrigue, or a number of other genres. Therefore, the Game Master can tailor his campaign to suit his player group. As the players work for an Inquisitor, most missions involve rooting out heresies or matters relating to them, but the breadth of the game allows for many other missions, including wiping out dangerous gangs, gathering evidence of corruption, or eliminating rogue psykers.
Dark Heresy - System: Unlike many RPGs, Dark Heresy uses only 10-sided dice, each player requiring at least 2, which can be read as percentile dice, used individually, or added together. No other dice are required, although occasionally a player may need to roll more than 2d10, such as when rolling a large amount of damage.Characters have 9 statistics:Weapon Skill (WS)Ballistic Skill (BS)Strength (Str)Toughness (T)Agility (Ag)Intelligence (Int)Perception (Per)Will Power (WP)Fellowship (Fel)The values for these attributes range from 1 to 100, although achieving a score higher than 70 is almost impossible for a normal character with the published rules thus far. Differing by a factor of 10 from the Warhammer 40,000 tabletop wargame, average humans possess characteristic scores averaging 30-40 is notable, and 50 is a very strong attribute. Player character characteristics statistically average 31, although that can differ due to a number of mechanics, notably the character's homeworld and background. For example, a character from a hive world has a higher Fellowship, but a lower Toughness.Any given action, such as firing a weapon or using a skill, uses the following basic mechanic:Roll percentile diceAdd bonuses or penalties associated with the actionCompare the result to the appropriate characteristic; equal to or lower indicates success; greater than the characteristic indicates failure.With some actions, the amount by which you succeed or fail can determine degrees of success or failure, allowing the Game Master to further detail the result.
Dark Heresy - Career Paths: In Dark Heresy, the players pick a career path for their character which is similar to a class from other RPG systems such as Dungeons & Dragons. There are 8 career paths in the core rulebook, with several further added in subsequent sourcebooks. They included:Adept - A career path devoted to knowledge, logic, and analysis within the Imperial bureaucracy of the Adeptus Terra, though they are not very effective in combat and not always good in social interaction.Arbitrator - Members of the Adeptus Arbites, the elite Imperial law enforcement organisation, are effective both at investigative skills and combat.Assassin - These skilled killers excel in both combat and stealth skills.Cleric - A priest of the Ecclesiarchy trained in a wide range of abilities, but who excel at motivation and leadership.Guardsman - Although the name of this career usually brings to mind members of the Imperial Guard, it also applies to Human mercenaries and other soldiers such as members of a Planetary Defence Force; they are skilled warriors who can also operate vehicles.Imperial Psyker - This career represents an individual with psychic powers, able to channel the power of the Warp to accomplish a wide variety of things.Scum - Criminals, outcasts, thieves, and other miscreants, this class of rogues has a variety of useful skills involving stealth, infiltration and social interaction with less-honest members of Imperial society.Tech-priest - Skilled with machines and technology, they are members of the Adeptus Mechanicus.Adepta Sororitas - Commonly known as the Sisters of Battle, this career path was introduced in the Inquisitor's Handbook and is recommended for veteran players due to the role-playing challenges involved. While superficially similar to clerics, they are even more rigid in their mindset and can perform faith talents.Battle-sister - This career was added to the roster in Blood of Martyrs, it differs from the Adepta Sororitas as income has been modified and it allows characters to start with the common Sister of Battle weapons and armour.Grey Knight - This career was added in Daemon Hunter, and is recommended for veteran players. It was a compromise variant for a Dark Heresy/Deathwatch RPG crossover.To advance in their career path, a player earns experience points (XP) and spends it to gain skills and talents or improve their characteristics. The skills and talents available depend on the Career and the level - or rank - within that path. Once a character has spent the requisite amount of XP , they advance to the next rank of the career, which unlocks new skills and talents for purchase. Each career path also several option for certain ranks, each path specializing in a different branch of the career. Skills cost either 100 XP, 200 XP or 300 XP to purchase, with more powerful or unusual skills having higher costs. The core rulebook recommends players receive 200 XP for every four hours of play, so players can usually purchase a new skill or two after each session.
Dark Heresy - Development: A collector's edition of Dark Heresy -- the first release of the game -- went on sale on Monday, December 10, 2007, at 16:00 GMT. The 200 copies of the game, individually numbered with an accompanying "signature" of an in-game Inquisitor, sold out in six minutes. The regular edition was released on January 25, 2008 and a demo booklet was distributed at Gen Con 2007.The game itself shares many design features with Warhammer Fantasy Roleplay Second Edition.On January 28, 2008, Games Workshop announced that it would close Black Industries -- thereby discontinuing Dark Heresy and all the other games published by the subsidiary -- to allow them to focus on the commercial success of their novels and core tabletop miniature wargame business.On February 22, 2008, Black Industries announced that all Warhammer and Warhammer 40,000 role-playing games, collectible card games, and select board game rights were being transferred to Fantasy Flight Games, who would continue to publish Dark Heresy.During late 2008 and 2009, Fantasy Flight Games started releasing autonomously-developed material for the Dark Heresy role-playing game: a collection of Heretical factions to pit the player characters against titled Disciples of the Dark Gods, a monster manual called Creatures Anathema, and a mini-campaign in three parts dubbed The Haarlock Legacy.Fantasy Flight Games also announced a manual on "Radical" Inquisitors (covering the most extreme factions, their tactics, equipment, and most prominent figures) and a major expansion allowing players to take their characters to the rank of interrogator, bestowed with an inquisitorial rosette, enjoying augmented prestige and able to summon more powerful allies.On September 9, 2016 Fantasy Flight Games announced they would be ending their relationship with Games Workshop from February 28, 2017 for all shared products including Dark Heresy and all other Warhammer Fantasy and Warhammer 40,000 titles. The license for publication of Warhammer Fantasy Roleplay was subsequently transferred to Cubicle 7, Limited, and the license for all Warhammer 40,000 roleplaying properties was granted to Ulisses North America, the North American subsidiary of the German role-playing game company Ulisses Spiele, most famous for its publication of The Dark Eye fantasy RPG in Germany. On August 11, 2017, Ulisses North America announced that it would be releasing the next major Warhammer 40,000 roleplaying game, entitled Wrath & Glory.
Dark Hunters - Dark Hunters: The Dark Hunters is a Loyalist Codex Astartes-compliant Space Marine Chapter descended from the gene-seed of the White Scars during an unknown Founding.The Dark Hunters hail from the Night World of Phobian, and ever since the Dellrond Campaign, where a single Dark Hunters Battle Company held the entrance to the Cathedral of the Emperor Ossified for five Terran years against the Orks of WAAAGH! Nagrut, the Chapter has had a reputation for being particularly hardy and resolute warriors.
Dark Hunters - Chapter History: The Dark Hunters were founded in the 37th Millennium during the dark days of the Occlusiad War (555-565.M37). The Chapter was raised to combat the heretical Tech-priests of the Adeptus Mechanicus known as the Apostles of the Blind King, who made war upon the Imperium.When the Chapter was founded, Captain Angnar and his brotherhood (company), consisting of ninety-eight Astartes of the White Scars, were chosen to become the core of a newly founded Successor Chapter.Angnar himself was chosen for the singular honour of becoming the new Chapter's first Chapter Master. In recognition of his new rank, Mordonai Khan presented Angnar with a singular gift at the White Scars' fortress-monastery of Quan Zhou before they departed Chogoris.The khan presented Angnar with a relic Power Axe, said to have been used by the Great Khan Jaghatai himself: millennia old, it was double-headed and still crackled with blue flame when Angnar held it aloft.The Dark Hunters took this revered relic weapon of Jaghatai Khan as their Chapter's badge -- the "Axe of Justice" -- which represented vengeance and justice. They exchanged their White Scars livery for the dark of hunter blue, becoming reborn as the Dark Hunters, even as they still bore the honour scars of Chogoris.They were a single company of Astartes destined to become a Chapter and needed to seek out a new homeworld in the void and continue the work of those millions who had gone into the dark before them.The Dark Hunters have a reputation for being particularly grim and resolute warriors. They are one of the seven Space Marine Chapters of the Imperium of Man currently charged with hunting down and eliminating the Renegade Chaos Space Marines warband known as the Punishers.That their first campaign as a Chapter at the Battle of Bloodsteel saw harrowing fighting against the Daemon Engines of Warpsmith Hilghar, and the mutated Warlord Titan Repellus Maximal, has left a deep-rooted mistrust of the machine within the Dark Hunters' psyche.Even today, the Chapter's relations with the Tech-priests of Mars are strained at best.The Dark Hunters retain a particular disgust for the Daemon Engines of Chaos, which they will hunt like oversized prey and bring down no matter the cost to themselves.
Dark Hunters - Chapter Organisation: Like their forebears, the Dark Hunters are also regarded as a Codex Astartes-compliant Chapter, as their organisation, order of battle and tactical operations adhere closely to the tenets laid down in that most sacred of tomes to the Adeptus Astartes.There are, however, several noteworthy and substantial deviations from Codex-prescribed doctrine. Most notable among these are the use of certain honourific ranks and titles within the Chapter in place of the standard Space Marine ranks. These naming conventions extend to the Dark Hunters' companies as well.
Dark Hunters - Specialist Ranks: Kharne (Chapter Master)
Dark Hunters - Company Names: The Dark Hunters maintain unique titles for some of their companies.Ardunai (1st Veteran Company)Mortai "the Fated Ones" (3rd Battle Company)Haround Company (4th Company)Makran Company (7th Company)Ansar Company (8th Company)Haradai (10th (Scout) Company)
Dark Hunters - Chapter Recruitment: The Dark Hunters recruit their aspirants from the tribes of their homeworld of Phobian.The aspirants are sent into the black caverns below Phobian's surface in squads to baptise their axes in the blood of one of the great savege beasts of Phobian, the Phobian Bats.
Dark Hunters - Chapter Combat Doctrine: Unlike the White Scars and their other Successor Chapters, the Dark Hunters favour stealth over fast-moving tactics.There is a legend of how the Chapter earned its name, telling of certain White Scars Legion companies that fought in joint operations with the Raven Guard Legion, and, on their return, the tactics these White Scars had learned from their brethren had become part of the battle-code of their companies.
Dark Hunters - Chapter Homeworld: The Dark Hunters hail from the Ice World of Phobian, though the planet is sometimes referred to as a "Dark World" because the sun never shines. The Chapter's fortress-monastery, Mors Angnar, is built atop the twelve-thousand metre shining mountains called Argahast Range.The planet is a home to nomadic tribes such as the Sahrmataes and the Nokyros. The Sahrmatae people who roam the moonlit plains of the Night World fight in silence, for to cry out, even in pain, is to attract the attention of the great Phobian Bats which hunt the skies on silent wings.Normally, the Nokyros prey on the herds of pale, cannibal horses which roam the basin plains, but they will eat a man just as happily, so hunting parties are often formed to clean out those roosts that are too close to human habitation.The Dark Hunters took their name from these beasts, and their tactics -- swift, silent, and merciless -- from the people who hunt them.
Dark Hunters - Chapter Beliefs: Due to the events of the Dark Hunters' first campaign as a Chapter fighting against the Daemon Engines of the Warpsmith Hilghar and the mutated Warlord-class Titan Repellus Maximal during the Battle of Bloodsteel, the Chapter as a whole still deeply mistrusts machines, which can all too easily be perverted by the power of Chaos.As such, they still deeply mistrust the Tech-priests of Mars and all the works of the Adeptus Mechanicus.
Dark Hunters - Chapter Fleet: Ogadai (Gothic-class Cruiser) - Though close to four thousand Terran years old, the Ogadai is the only capital ship the Dark Hunters possess that is still spaceworthy. It is a vast starship which was laid down before the Dark Hunters Chapter had been founded. In its youth it was part of the battle fleet of the White Scars Chapter. The White Scars primarch himself, Jaghatai Khan, had once travelled aboard it, sanctifying the ship with his presence. And ancient though it was, it still possessed enough firepower to lay waste to a planet.Umbra Mortis (Battle Barge) - At present, the Umbra Mortis is nothing more than an orbital battery protecting the Chapter's homeworld of Phobian, stripped of parts and incapable of travelling the Warp.Temujin (Frigate)
Dark Hunters - Chapter Relics: Shadow Mantle - The Shadow Mantle is a specially crafted form of Astartes Scout Armour with an integrated bodyglove that provides additional protection. The armour has a built-in Hunter-Killer Auspex, which can be used as if it were a weapon's sight. Although the Codex Astartes recommends that Scout Armour be restricted to a Chapter's neophytes and their sergeants in the 10th Company, even the most fervent adherents to Roboute Guilliman's doctrine grudgingly admit there is merit to equipping more experienced warriors with lighter armour after seeing the Shadow Mantle in action. Its cameleoline-bonded plating renders the wielder nearly invisible, and the Hunter-Killer Auspex has claimed the lives of hundreds of Chaos Space Marines by pinpointing the weak points in older, warped or ill-maintained power armour.
Dark Hunters - Chapter Colours: The Dark Hunters don navy blue power armour with a white Aquila or Imperialis on the chest plate.The white squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder guard or on the left knee plate.Squad number is designated by a stenciled black High Gothic numeral centred within the squad specialty symbol. The Chapter iconography is painted on the left shoulder guard.Shoulder guard trim denotes company designation in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), etc.
Dark Hunters - Chapter Badge: The Dark Hunters' Chapter badge is the profile of a white, double-bladed battle axe (known as the "Axe of Justice") centred on a field of blue.
Dark Hunters - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 31Codex: Space Marines (9th Edition), pg. 70Codex: Space Marines (8th Edition) (Revised Codex), pg. 40Codex: Space Marines (7th Edition) (Digital Edition), pg. 136, "The Chronicles of Heroes, The Rusthunt"Codex: Space Marines (6th Edition) (Digital Edition), pp. 18, 68, 81, 132, 136, 213Codex: Space Marines (5th Edition), pp. 26, 30Codex: Necrons (7th Edition) (Digital Edition), "A New Epoch Begins"Deathwatch - Honour the Chapter (RPG), pg. 133Dataslate: Reclusiam Command Squad (Background Book), "Notable Reclusiam Command Squad"How to Paint Space Marines (2004), pg. 88Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pg. 18Warhammer 40,000: Dataslate - Reclusiam Command Squad (Digital Edition), pg. 12Legends of the Space Marines (Anthology), "The Last Detail" by Paul KearneyThe Blind King (Short Story) by Paul KearneyDark Hunters: Umbra Sumus (Novel) by Paul Kearney, Dramatis Personae, Chs. 1-2, 4, 18, 23Damocles (Anthology), "Hunter's Snare" by Josh Reynolds, Ch. 4
Dark Imperium (Anthology) - Dark Imperium (Anthology): Dark Imperium is an anthology of short stories published in 2001 and edited by Marc Gascoigne and Andy Jones.
Dark Imperium (Anthology) - Synopsis: In the war-torn 41st millennium, Humanity stands on the shores of damnation. Its only saviour is the immortal God-Emperor and the massed armies of the Imperium, in this searing anthology of Warhammer 40,000 stories torn from the pages of Inferno! magazine.The anthology contains the following short stories:Apothecary's Honour by Simon JowettDaemonblood by Ben CounterNightmare by Gav ThorpeThe Lives of Ferag Lion-Wolf by Barrington J. BaileySmall Cogs by Neil RutledgeAngels by Robert EarlHellbreak by Ben CounterBattle of the Archaeosaurs by Barrington J. BayleyKnow Thine Enemy by Gav ThorpeThe Wrath of Khârn by William KingAncient History by Andy ChambersSnares & Delusions by Matthew FarrerHive Fleet Horror by Barrington J. Bayley
Dark Krakens - Dark Krakens: The Dark Krakens is a Loyalist Space Marine Chapter and a successor of the Salamanders.It is a Chapter composed wholly of Primaris Space Marines and was raised during the Ultima Founding of ca. 999.M41 by Archmagos Dominus Belisarius Cawl.Most of the Chapter's more experienced Primaris Marines were originally part of the Greyshield forces that fought through the early years of the Indomitus Crusade.
Dark Krakens - Origins: The Salamanders were kept largely unaware of what new Successor Chapters were created from their gene-seed by Belisarius Cawl, and once they learned of their existence, they were always quick to dispatch a Chaplain to the new Chapter to teach them the ways of the Promethean Cult.The Dark Krakens' oceanic and night-bathed homeworld of Naktis only boasts one landmass capable of supporting a fortress-monastery. Naktis' vast seas are replete with bioluminescent megafauna and shoal-predators, which the native Human population hunt for sport and nourishment.Echoing this culture of Naktis, in battle, the Dark Krakens seek out the largest foes, whether that be in terms of physical size or sheer numbers.
Dark Krakens - Notable Campaigns: Cordon Impenetra (Unknown.M42) - The Dark Krakens Chapter and other Imperial forces are currently fighting a tendril of Hive Fleet Leviathan in the Pankallis Sub-sector of the Octarius Sector. The 5th Company and other Dark Krakens forces under the command of Captain Krijeni Luceior known as Strike Force Luceior have been despatched by Chapter Master Mezonkyi Reio to the Death World oddly called Death of Bianzeer in the Bianzeer's Hollow System to clear it of the Tyranid scourge.
Dark Krakens - Dark Krakens Strike Force Luceior: Here follows the force disposition of Strike Force Luceior at the outset of the fighting on Death of Bianzeer, the third world of the Bianzeer's Hollow System in the Pankallis Sub-sector of the Octarius Sector.Most of these assets were drawn from the 5th Company of the Dark Krakens with extra squads detached from other companies per the dictates of the revised Codex Astartes.
Dark Krakens - Company Command: Captain Krijeni LuceiorLieutenant Suharth KeneddyrLieutenant Tuemarl HenaCompany Ancient Cahy TaimonChaplain Aperah Talin
Dark Krakens - Company Specialists: Apothecary Rirhen Mullel
Dark Krakens - Chapter Specialists: Reclusiarch Herrahdura ZitadanCodicier Daranshi EkkoLexicanium Paraon UariTechmarine Kusnad Eroan
Dark Krakens - Squads: Squad 1: Battleline – Squad MohiciSquad 2: Battleline – Squad AcaranSquad 3: Battleline – Squad IriagetSquad 4: Battleline – Squad QiaolSquad 5: Battleline – Squad TyrzahnSquad 6: Battleline – Squad SimaeSquad 7: Close Support – Squad BatulanSquad 8: Close Support – Squad AndatiSquad 9: Fire Support – Squad CixinSquad 10: Fire Support – Squad OnotoSquad 11: Veterans – Squad Taiome (Seconded from the 1st Company.)Squad 12: Vanguard – Squad Ketene (Seconded from the 10th Company.)Squad 13: Vanguard – Squad Nomeaor (Seconded from the 10th Company.)Squad 14: Close Support – Squad Akalubis (Seconded from the 8th Company.)Squad 15: Close Support – Squad Rindyah (Seconded from the 8th Company.)
Dark Krakens - Armoury: 3 Repulsor grav-tanks2 Repulsor Executioners10 Impulsors2 Gladiators5 Storm Speeders (and crews)1 Astraeus
Dark Krakens - Dreadnoughts: Redemptor Dreadnought – Brother NeanzouRedemptor Dreadnought – Brother Jughatun
Dark Krakens - Fleet Assets: Strike Cruiser: FathomGladius-class Frigate: SkyllaeGladius-class Frigate: Taniwha
Dark Krakens - Chapter Relics: Raven's Reach - Raven's Reach is a master-crafted Stalker Pattern Bolt Rifle that is wielded by Captain Krijeni Luceior of the 5th Company. It was a gift from a fellow Greyshield that Luceior fought with who was descended from Corax -- primarch of the Raven Guard -- who went on to join the Rift Stalkers Chapter. A corvid skull and feather fetish hang from the weapon in memory of the Astartes who gave it to Luceior.Ice Piercer - A relic power sword wielded by Captain Krijeni Luceior of the 5th Company.Nightclaimer - A relic Force Sword wielded by the Lexicanium Paraon Uari. Uari wields Nightclaimer with great skill, delivering controlled, psychically enhanced blows which sever limbs and lop off heads.Codex Tenebris Abyssor - The Codex Tenebris Abyssor is the collected beliefs, values and legends of the Chapter. The writing on its night-black pages is usually visible only in darkness, for it is often written in the same bioluminescent inks as that many Dark Krakens use to daub symbols on their armour.Hadosmite - Hadosmite is a relic Crozius Arcanum wielded by the Reclusiarch Herrahudra Zitadan. The handle is wrapped with the skin of a deadly sea serpent found around Naktis' equatorial volcanic island chain.
Dark Krakens - Chapter Fleet: Fathom (Strike Cruiser)Skyllae (Gladius-class Frigate)Taniwha (Gladius-class Frigate)
Dark Krakens - Chapter Colours: The Dark Krakens wear black power armour with purple shoulder pauldrons and arms. The Aquila or Imperialis on the chest plate is dull nickel.The Chapter badge is worn on the left shoulder plate, and the red squad tactical speciality symbol -- battleline, close support, fire support, Veteran or command -- is on the right.A white High Gothic numeral inscribed onto the squad speciality symbol on the right shoulder plate indicates squad number.
Dark Krakens - Chapter Badge: The Dark Krakens' Chapter badge is a white kraken centred on a field of purple.
Dark Krakens - Dark Krakens Symbols: The number of different symbols the Dark Krakens paints onto their armour is countless, and their meanings are incredibly varied.The meanings of these can even change depending on their colour or where on a warrior's armour they have been painted. Many are unique to the battle-brother.They can refer to past battles, the slaying of particular beasts or foes, great victories, awards for bravery, personal or unit-wide oaths, campaigns or aesthetic preference, rank and the area of Naktis from which the warrior hails.They can also reflect mourning, bitter defeats and terrible shames.Shown above are but a few examples, as explained below:Deathclamp - The Deathclamp is used by the Dark Krakens most commonly to signify being a part of a crushing victory, as well as an oath that they will deliver one.Fangcoil -  The Fangcoil is typically worn by those who have demonstrated incredible tenacity in battle and overcome ferocious odds. It represents the sinking of teeth into an enemy and not relenting until the foe is vanquished. It is also favoured by Dark Krakens hailing from Naktis' northern polar regions, where life is incredibly arduous for the local population, and to survive each day is a victory unto itself.Hammerhead - The Hammerhead is frequently used by Dark Krakens' sergeants to represent the dual aspects of their role, one of the combat commanders and the other as front-line warriors.Hydraserpens - Naktis is home to thousands of species of deadly sea snake, many of which display incredible patience when hunting and lethal speed when striking. Particularly popular with 10th Company Space Marines, the Hydraserpens represents total self-control in battle and extreme violence of action.
Dark Lance - Dark Lance: The Dark Lance is a directed dark matter particle projection weapon of ancient provenance developed by the vile Drukhari in their weapon shops in the Dark City of Commorragh who constantly find ways to cheat the natural laws of physics in order to develop ever more efficient and exciting ways to kill.The Dark Lance is a lethal weapon that belongs to a group of arms known as Darklight Weapons. It is comparable in its tactical role to that of a standard issue Imperial Lascannon as its primary function is to destroy heavily armoured targets. However, the Dark Lance does not employ standard laser technology, but instead fires a stream of dark matter particles known to the Drukhari as "Darklight."The origin of this substance is unknown, although there are a number of savants who claim that it is sourced from black holes, Warp Storms and other celestial phenomena of great magnitude. These dark matter particles work by reacting catastrophically with their target's substance, producing a blast that is more than capable of destroying any vehicle regardless of the thickness of its armour, or totally vapourising a foot soldier in an instant. Even to perceive a beam of Darklight without the correct protective lenses leaves permanent slash-scars upon the retina.
Dark Marches Crusade - Dark Marches Crusade: The Dark Marches Crusade was but one of many military campaigns launched in 610.M36 within the Segmentum Tempestus. Having benefited from some centuries of respite, known to later historians as the period of "the Rising Storm," the armies of the Segmentum launched several interlinked campaigns and Imperial Crusades in the ultimate goal to secure, strengthen and expand the Imperium's borders.The Dark Marches Crusade marks the final step of these expansionist efforts, claiming many worlds in the name of the Emperor of Mankind. Alas, during the following millennia, those worlds conquered by the Dark Marches Crusade where increasingly lost, the latest case being the fall of the Orpheus Sector in the still-ongoing Orphean War.With much of this Crusade's former conquests now lost to the enemy, very little information can be gathered on the subject and in all likelihood, this once great victory will soon be forgotten.
Dark Marches Crusade - History: Left relatively unscathed in the wake of the Age of Apostasy, the Segmentum Tempestus greatly benefited from the new dynamism that marked the rebirth of the Imperium of Mankind. The "Rising Storm," an expression coined by later historians, marks the military build-up of the entire Segmentum Tempestus, then under the command of Lord Tempestus Hal Orpheus, a distant descendant of the legendary Rogue Trader Lady Arica Orpheus who had explored the Dark Marches region in the 31st Millennium.It can only be guessed as to what extent the esteemed Lord Tempestus' heritage was responsible for the launch of the Dark Marches Crusade, but it can readily be assumed that the will to see his ancestor's efforts finally rewarded and the domains discovered by her finally included within the Imperium of Mankind must have been a strong motivation.The Dark Marches Crusade was not launched right away, as the first lingering threats within the Segmentum needed to be eliminated before the Imperium could turn its eyes outwards. But, in 610.M36 and with the blessings of Terra, the Dark Crusade was properly launched. It would last for nearly a one hundred and sixty standard years.Much has been lost as to the enemies this Crusade vanquished, but the repercussions of the Dark Marches Crusade were many. First, the Crusade made great territorial gains, conquering or liberating more than six hundred new worlds, including the former Imperial outpost on Amarah Prime which had been abandoned in the early 32nd Millennium. These territorial gains warranted the creation of no less than four new Imperial sectors: the Eurydice, Haxan, Orpheus and Leyak Sectors.The Imperium's borders and zone of influence now encompassed the entire Veiled Region. The family line of Orpheus, much respected after this much-lauded victory, was formally established as Sector Governor of the newly-founded Orpheus Sector, reclaiming the worlds discovered by their ancestor and bestowing their name upon this region of space.
Dark Marches Crusade - Primary Order of Battle: Following the promulgation of the Orphean Decree in 0266.999.M41, the Orpheus Sector was formally dissolved and its history sealed. However, some documents are still readily accessible, and while the Crusade's own records are not, its original order of battle as of 610.M36 can still be consulted.
Dark Marches Crusade - Imperial Fleet: Arica Dominus (Apocalypse-class Battleship) - Flagship of Lord Tempestus Hal Orpheus.Thunder of Heaven (Oberon-class Battleship)Cardinal Gogol (Tetrach-class Grand Cruiser)Belicosa (Armageddon-class Battlecruiser)Vaklien (Wrath-class Grand Assault Barque)At the heart of the Imperial Armada stood 4 first line cruiser squadrons as well as 10 second line cruiser squadrons, which where backed-up by 23 Escort squadrons which fought the naval battles of the Crusade. To further support the planetary assaults, the Crusade also fielded no less than 12 First Line Assault Squadrons as well as a considerable number of tenders and auxiliary spacecraft.
Dark Marches Crusade - Adeptus Astartes Forces: As with all great Imperial Crusades, the Space Marines of the Adeptus Astartes contributed decisively to the Dark Marches Crusade, their fleet-elements alone standing at 2 Battle Barges, 6 Strike Cruisers and 13 Escort vessels. However, the greatest additions were the Space Marines themselves, who were drawn from several Chapters, including:Iron Champions ........... (6 Companies)Angels Revenant ......... (4 Companies)Stormwalkers .............. (3 Brotherhoods) Red Seraphs ................ (3 Companies)
Dark Marches Crusade - Adeptus Mechanicus Units: The Adeptus Mechanicus contingent was by far the smallest detachment present, but nevertheless was a powerful addition to the Crusade's forces. As always, the Mechanicum first sought to reclaim potential valuable technology, which explains the heavy presence of no less than 3 Covenants of the Explorator Militant Detachments. In terms of military force, the Mechanicum's contribution, while modest, was one that spoke of its power and commitment to the Dark Marches Crusade.Skitarii Praetoraea ................................... (4 Regiments)Legio Osedax (The Cockatrices) ........... (1 Demi-Legio)House Sublico ......................................... (2 Households of Imperial Knights)
Dark Marches Crusade - Astra Militarum Units: As befitting a Crusade launched by its Lord Tempestus in person, the Imperial Guard regiments engaged in the Dark Marches Crusade would mainly consist of those regiments with close ties to Segmentum authorities.Tempesta Oathsworn Infantry ................................... (29 Regiments)Tempesta Oathsworn Heavy Infantry .........................(3 Regiments)Tempesta Oathsworn Mechanized Infantry .............. (5 Regiments)Tempesta Oathsworn Command ............................... (3 Companies)Tempesta Penitent Legions ........................................ (10 Penal Legions)Sons of Hurr (Feral World Auxilia)...............................(6 Companies)Koenig Heavy Armoured.............................................. (2 Regiments)Koenig Pioneer Corps ................................................. (2 Corps)Ulhulan Rifles ............................................................... (11 Regiments)Ulhulan Ordnancers ..................................................... (4 Regiments)Ulhulan Lancers ........................................................... (3 Regiments)Ulhulan Command Cadre ............................................ (1 Regiment)Jasharaian 111th Ironclads ......................................... (1 Regiment)Necromundan Guard Infantry ..................................... (5 Regiments)Necromundan Guard Armoured ................................. (2 Regiments)Forsarr ’Bloodcrow’ Drop Troops .............................. (3 Regiments)Carrastan Irregulars .................................................... (2 Chiltrons)Commissariat Training Cadre..................................... (1 Company)Militaris Storm Troopers ............................................. (6 Companies)
Dark Matter Nova Reactor - Dark Matter Nova Reactor: A Dark Matter Nova Reactor is an experimental and potent T'au power source developed during the Third Sphere Expansion, and only employed by XV104 Riptide, XV107 R'varna, and XV109 Y'vahra Battlesuits. The Dark Matter Nova Reactor is an experimental power-pack that fuses exotic dark matter, producing an energy output that can rival that of a small star. Such devices have been used to power the mighty void fleets of the Air Caste, but until recently, the technology could not be reduced to a suitable size for use on smaller vehicles.Although still in the prototype stage, the Nova Reactor has proven largely stable, despite some problems in safely releasing the vast energies it produces. An XV104, XV107 and XV109's higher functions can draw upon this almost unlimited source of power when the reactor is activated, but not without some risk. While attempting to utilise it, the Battlesuit can suffer dangerous power vents capable of wounding or even killing its pilot. That a pilot willingly risks using the Nova Reactor -- even through the radiation may kill him -- highlights his heroic self-sacrifice and the nobility of the Greater Good.The XV104 and XV107 Battlesuits feature a similar design, and incorporate the Dark Matter Nova Reactor in their heavily armoured torsos. When viewed from the front, an XV104 or XV107's Nova Reactor can be seen as the larger chassis projection on the left side of the torso, whilst the standard and more reliable fusion reactor normally used to power the Battlesuit is on the right. On an XV109, both the fusion reactor and the Nova Reactor are covered with vented chest plates.
Dark Matter Nova Reactor - XV104 Riptide Battlesuit Variant: The experimental Dark Matter Nova Reactor prototype is an essential component of the XV104 Riptide Battlesuit's design. Once an XV104 pilot deems it necessary, the reactor can be activated to supply near limitless amounts of energy. The resulting power can be harnessed to either nova-charge the Riptide's primary weapon system so it becomes truly devastating, boost the Riptide's Jetpack so that it can propel itself over large distances with immense thrust, ripple fire its secondary weapon systems at a rate of fire roughly double what would otherwise be possible, or nova-charge the Riptide Shield Generator to make it an all-but-impenetrable energy field that deflects virtually all incoming fire.When multiple XV104 Riptide Battlesuits operate as a Riptide Wing formation, the tightly knit group can also benefit from the ability to network together the Riptides, harmonising their reactor frequencies when in close proximity with each other to greatly reduce the chance of dangerous radiation emissions, as well as allowing the Riptide pilots to carefully coordinate their attacks and targeting systems to achieve maximum effectiveness.
Dark Matter Nova Reactor - XV107 R'varna Battlesuit Variant: The experimental Dark Matter Nova Reactor prototype is an essential component of an XV107 R'varna Battlesuit's design, and is a modified version of the Dark Matter Nova Reactor employed by the XV104 Riptide Battlesuit that has been rerouted to power different systems. Once an XV107 pilot deems it necessary, the reactor can be activated to supply near limitless amounts of energy. The resulting power unleashed can be harnessed to either nova-charge the R'varna's primary weapon systems and double their rate of fire, boost the R'varna's leg locomotive systems and allow it to move at flanking speed, emit an electromagnetic shockwave around the Battlesuit that causes havoc with nearby electronic systems, or nova-charge the R'varna's integrated Shield Generator to generate an-all-but-impenetrable energy field that deflects incoming fire.
Dark Matter Nova Reactor - XV109 Y'vahra Battlesuit Variant: The experimental Dark Matter Nova Reactor prototype is an essential component of an XV109 Y'vahra Battlesuit's design, and is a modified version of the Dark Matter Nova Reactor employed by the XV104 Riptide Battlesuit that has been rerouted to power different systems. Once an XV109 pilot deems it necessary, the reactor can be activated to supply near limitless amounts of energy. The resulting power unleashed can be harnessed to either overcharge the Y'vahra's Ionic Discharge Cannon and dramatically increase its rate of fire, divert power to the Y'vahra's thruster array to perform impressive evasive maneuvers, nova-charge the suit's Ravelin Shield Generator to generate an-all-but-impenetrable barrier, or nova-charge the suit's Vectored Thrust Array to boost out of combat and then redeploy where needed.
Dark Mechanicum - Dark Mechanicum: The Dark Mechanicum, also sometimes referred to incorrectly as the Dark Mechanicus, and who refer to themselves as the "New Mechanicum," is a sect of traitorous Tech-priests, members of the Collegia Titanica and Chaos Knights of the ancient Mechanicum who have become Hereteks in service to Chaos.They willingly swore their loyalty to the Warmaster Horus and the Chaos Gods as the Great Crusade came to a close and the terrible galactic conflict known as the Horus Heresy erupted in the early 31st Millennium.After the Horus Heresy ended in a pyrrhic victory for the Imperium, the traitorous forces of Chaos that had served the Warmaster were driven towards the Eye of Terror during the brutal military campaigns remembered as the Great Scouring.The Renegade Tech-priests of the so-called Dark Mechanicum were also driven from Mars by the resurgent Loyalists amongst the newborn Adeptus Mechanicus.These Renegades fled the Imperium into the far corners of the galaxy and some also took refuge in the Eye of Terror. Over the centuries, their ranks have been swelled by those Hereteks of the later Mechanicus who choose to follow their foul path into forbidden tech-heresy.In exile, the Dark Mechanicum became even more enthralled to the power of the Warp and heretical technologies.