Realm of Chaos - Blood God's Domain: Khorne is the Blood God, Lord of Rage, Taker of Skulls. He is wrath incarnate, the embodiment of a never-ending lust to dominate and destroy. It is his sole desire to drown the galaxy in a tide of slaughter, to conquer and kill every living thing until there is nothing left but spilt blood and shattered bone.The Blood God is commonly depicted as a broad and muscular humanoid who stands hundreds of Terran feet tall. He has the face of a savage, snarling dog, though his twisted features are all but hidden by a baroque helm decorated with the skulls of conqueror kings. Khorne's exaggerated physique is further distorted by heavy, overlapping plates of armour fashioned from brass and blackened iron. His every word is a growl of endless fury, and his roars of bloodlust echo across his realm.Khorne broods from a throne of carved brass, atop a mountain of skulls in his home domain known as the Blood God's Domain and the "Realm of Brass and Blood." The macabre trophies are the fleshless heads of his champions, stacked alongside those of their defeated opponents. A hundred thousand species are represented, from Human heads beyond counting to Tyranid skulls the size of hive city hab-blocks. The ever-growing pile of bloodstained bone reflects the material victories of his followers, feeding Khorne's glory but never quenching his thirst for blood and death.At Khorne's side rests a great two-handed sword, a legendary blade capable of laying waste to the substance of worlds with a single blow. This fell weapon is known by various names to the different intelligent species of the galaxy, including Woebringer, Warmaker, and the End of All Things. It is said that when Khorne takes up his sword, a single sweep can cut through reality itself, allowing Khorne's Daemonic legions to spill forth into the Materium.The code of Khorne is simple: blood and more blood. His only temple is the battlefield, his sole sacrament the spilled blood of nations. Consciously or not, all warrior cultures pay him homage with their acts of murder and destruction, from the headhunting tribes of backwater Feral Worlds to the planet-conquering warbands of the World Eaters Chaos Space Marines.Every single life taken in anger increases the Blood God's power. He looks well upon those warriors who slay their friends and allies, for they prove their understanding of a greater truth -- Khorne cares not from whence the blood flows, only that it flows. Friends or enemies, all the dead are equal in the eyes of the Lord of Battle. Those Khornate devotees who let a single solar day pass without committing an act of bloody-handed slaughter inevitably incur the Blood God's displeasure.Though the Daemon-filled battlefields of the Blood God's Domain, Khorne's home in the Realm of Chaos, are many, and each is vast beyond reckoning, there is more to this blasted, crimson wasteland than just blood-soaked plains populated with warring Daemons. Violence and despair are constant travelling companions for any unfortunate soul cursed to briefly wander there.Each foreboding hellscape leads to another, more grim than the last. At the heart of it all, Khorne watches from its Skull Throne, surveying its lands and pitting its forces against any convenient foe, be they fellow Daemons or foolhardy invaders who seek to wage a doomed war on the Lord of Battle.The Blood God's Domain is a realm unlike any other. Storms rage perpetually across crimson skies, sending gale-force blasts seemingly composed of pure rage whipping across the plains and mountains. These angry winds tear into the land itself and rip up great chunks of stone and blood-drenched earth, tossing them violently back down hundreds of leagues away in explosions of raw destruction.The land, for its part, fights back against the brutal assault of the heavens. Earthquakes send gouts of molten brass skyward, burning up the storm clouds, temporarily ending their rage until the winds re-gather to begin their assaults anew. New mountains erupt from flat land in an instant, some thrusting into the sky like gigantic living swords, others acting as shields against the advance of the storms.Rivers of boiling blood criss-cross the hellish landscape, dividing the realm into territories over which rival Bloodthirsters wage war. The blood-flows are not content to allow the conquered lands to rest idle. From deep below the ground, new rivers strike through the surface, splitting the lands as easily as an axe opens the bloated gut of a lazy bureaucrat.Each crimson flow sucks down all that once occupied the space, including any Daemonic legions that might have been marching there. As with its war against the sky, the land retaliates, pushing the banks of the rivers to close in upon themselves. The brass-spewing volcanoes send liquid metal into the rivers, evaporating the blood within and sealing the wounds with burning fury.Each piece of the realm of battle constantly fights to obliterate the others. Each acts like a living servant of Khorne, wanting to prove to the master of the land that it is the most worthy of the god's rewards.A visitor to this nightmare realm would surely be driven mad, knowing that every rock, every breeze, and every drop of what should be water is an enemy, looking to kill him with just as much purpose, desire, and violence as the multitudinous Daemons of the Blood God inhabiting the land. To witness the carnage of the realm of Khorne is to know that conflict is a living, breathing thing and not just a curse that troubles the worlds of men, machines, and aliens. It is to know an eternal truth and, thus, to know despair.