vizn3r/warhammer40k-lore huggingface dataset:
Red Tear - Notable Features: Beneath the central plane of the main hull of the Red Tear, a blade-like keel dropped away, thinning to a wicked point. Located there were many of the Battle-Barge's secondary cannons and the hangars for the warship's auxiliary spacecraft. Cavernous docking bays, large enough to house and maintain a brace of Escort frigates, ran the width of the vertical structure.But it was from above that the true martial glory of the Red Tear was revealed. If an observer could place themselves at a point high up over the centre of the warship's hull, looking down they would have seen that the starship gave iron reality to its name.The Battle Barge was built around the form of a great ruby teardrop, and from its port and starboard sides, winglets bearing engine clusters and troop bays reached outwards, mimicking the design of the Legion sigil of the Blood Angels. Against the black and infinite dark, the Red Tear was a sculpture that showed the proud defiance of humankind. It was at once monument, weapon and fortress of the Sons of Sanguinius -- and a worthy starfaring chariot for a Primarch.Beneath the solar dome at the top of a great tower lay a magnificent reception hall. Pillars of red marble mined from the fiery lands of Baal's equatorial regions ranged from floor to ceiling, holding up veils of silk that were finely worked with intricate detail. These hanging banners served as the IX Legion's battle records, showing every engagement the Blood Angels had fought, from the final skirmishes on Terra during the twilight of the Unification Wars, through two standard centuries of the Great Crusade.The tiled floor of the reception hall had the familiar shapes of Terra and Baal, a relief that constantly shifted with the two planets laid one atop the other. At times Baal was in the ascendant and at other times Terra was. Terra peered out over the shoulder of Baal, its scarred and city-bound surface visible as if it were an eclipsed moon. The mosaic seemed fixed and static, but that was an illusion.The closer the Red Tear came to Terra across the galactic plane, the more the planet would wax while Baal waned, and vice-versa. In the centre of the chamber long feasting tables lined the length of the hall. This was where the Captains from the IX Legion's 300 companies came together in communion to feast, celebrate and often times to plan the details of a campaign with their Primarch leading the proceedings.
Red Tear - Notable Personnel: Admiral Athene DuCade - Admiral DuCade was the Shipmistress of the Red Tear. Though many within her retinue -- a pair of Imperial Army officers and a female Remembrancer -- always walked warily behind her, trying not to appear cowed by the numbers of hulking figures surrounding them, Admiral Athene DuCade appeared unconcerned by the transhuman warrior host around her. She was tiny in comparison to a typical Legionary, but many heard Astartes veterans describe her as "a maid cast out of iron." DuCade radiated a majesty that most Astartes had only encountered on rare occasions. Nothing, from the largest enemy battle force to the most brutal engagement, seemed to faze the woman. Behind cool, blue eyes there was a tactician’s intellect that was found to be challenging. When Admiral DuCade spoke, even the Angel would listen -- and that alone granted her a rare level of respect not often shown to those mortals outside the IX Legion. Sanguinius had personally selected her to command his flagship, and she had done so as long as many of the veteran Blood Angels had been members of the Legion. Studying her lined, poised face it was difficult to estimate her age; she seemed never to alter, decade after decade, kept timeless by rejuvenat treatments.
Red Templars - Red Templars: Red TemplarsLoyalistSpace MarineChapterFoundingImperial FistsCodex AstartesThe Red Templars have been known to make use of Assault Bikes at the squad level in combat.
Red Templars - Notable Campaigns: Harrowing of the Night Reapers (989-992.M41) - The Night Reapers -- a former Loyalist Space Marine Chapter -- were censured by the High Lords of Terra. Shorn of their fortress-monastery-world and condemned to the perilous and thankless task of policing the outer reaches of the Laanah Rifts, the Night Reapers bore their punishment with grim impassivity and obedience but little contrition -- or at least appeared to. In 989.M41, some six Terran years after last contact, the Night Reapers were declared Excommunicate Traitoris after forensic examination of wreckage found in the Guyathis Belt provided incontrovertible evidence of the Chapter's direct responsibility for the destruction of the Rogue Trader fleet of Baron Stross Yuen. When the Avenging Sons Chapter was despatched to confront the Renegades, they were ambushed and humiliated by the Night Reapers. The High Lords were moved to direct action -- the Red Templars and the Minotaurs, alongside considerable local support from the fleets and defence forces of neighbouring sectors, were directly tasked with the destruction of the Night Reapers. The harrowing of the Night Reapers was to take a further three Terran years of running battles to reach its fruition and it was a campaign in which the Red Templars, experts as they were in search and destroy and pursuit operations, were to be the hounds and the Minotaurs with their brute strength and aggression, would be the hunter ready to deal the death blow. The Night Reapers fought with savage resistance across a dozen star systems and in a score of ship-to-ship battles as they were driven before the Imperials, bloodying their pursuers at every turn.Perun Cross Incident (992.M41) - Constantly harrowed by the Imperial forces, the bulk of the surviving Night Reapers gathered at the Perun Cross -- a massive derelict pre-human space wreck. During the final assault against the Renegades, a force of Grey Knights arrived in orbit around the Perun Cross. But sometime shortly afterwards the Perun Cross' structure broke up into burning fragments, riven by a series of gigaton-level explosions. It is believed that the fiery death of the Perun Cross served as the funeral pyre for this once-loyal Chapter and whatever secrets surrounded them were buried there too.
Red Templars - Chapter Colours: The Red Templars primarily wear red power armour. The Aquila or Imperialis on the chest plate is yellow.A white squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A black Low Gothic numeral located in the centre of the squad specialty symbol indicates squad number.The colour of the shoulder plate trim indicates company number in accordance with the dictates of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Red Templars - Chapter Badge: The Red Templars' Chapter badge is a white fleur-de-lis (the ancient emblem of the French monarchy) on a red background.
Red Templars - Sources: Codex: Space Marines (4th Edition), pg. 73Codex: Space Marines (5th Edition), pg. 114Codex: Space Marines (6th Edition), pg. 151How to Paint Space Marines, pg. 87Imperial Armour Volume Twelve - The Fall of Orpheus, pp. 136-137Insignium Astartes, pg. 52
Red Terror - Red Terror: The "Red Terror" was a particularly deadly Tyranid Ravener-strain that was a part of Hive Fleet Kraken's invasion of the galaxy, appearing two Terran years before the "official" start of the invasion in 990.M41. Fortunately, this particularly vicious predator was encountered only once by the Imperium as it preyed upon the defenders of the Imperial Mining World of Devlan Primus, located on the Eastern Fringe, over a period of twenty solar days.It tore into a starport compound to get to its Imperial defenders, killing twenty-four of them before being driven away. Each time it returned, it slaughtered more humans before retreating back into the mining tunnel it had emerged from, devouring the carved-up human remains.Eventually a search and destroy team was sent into the mining tunnels, only to meet their doom on the dripping scythes of the Red Terror. Though this was the first and last time the Red Terror was ever recorded to have been seen, it is entirely possible that all other encounters with the creature simply yielded no survivors.Survivors spoke of a beast with a blood-coloured carapace, talons that could tunnel through rockcrete, and a maw so wide it could swallow a human whole. With every re-telling, the legends grew more fearsome and terrifying. Some claimed that the Red Terror was the size of a Ravener; others swore it was as big as a Trygon.The survivors of the Devlan massacre may well have mistaken the attacks of several such creatures for those of a single beast. However, if the Red Terror is a distinct Tyranid organism, it must be a highly efficient killer; it has never been reported since, but may be because there have been no survivors left to tell the tale.What became of the Red Terror after the events on Devlan Prime is unknown. One giant ore ship fleeing from Devlan with its cargo of refugees arrived at the world of Adri's Hope ominously dark and silent. No communication was forthcoming from the vessel and it made an automated landing far from habitation.Those investigating the ship found it to be a blood-drenched abattoir. Men, women and children had been mercilessly butchered in their hundreds, perhaps thousands. Though a breach of quarantine was suspected to have allowed a Tyranid organism to get aboard, nothing was found within the blood-slick vessel.Whatever the murderous entity was, and what became of it, remained a mystery. Three solar weeks later, Adri's Hope was itself a blood-soaked ruin -- the Beast of Devlan had claimed yet more victims.It is possible that the Red Terror was an early attempt by the Hive Mind at creating the much larger Mawloc and Trygon bioforms that was released by a Tyranid Norn-Queen to test the new strains' battle efficiency.Some Imperial scholars have even suggested that this creature was the first Tyranid Ravener, an experiment by the Hive Mind to create a fast-moving killing machine that could appear without warning and consume its prey whole.
Red Terror - Sources: Codex: Tyranids (6th Edition) (Digital Edition), pp. 122-123Codex: Tyranids (5th Edition), pp. 22, 37Codex: Tyranids (3rd Edition), pp. 32-33
Red Thirst - Red Thirst: One of the genetic flaws of the Blood Angels Space Marine Chapter is a vampiric craving for blood, known as the Red Thirst.The Blood Angels and all the Space Marines of their Successor Chapters generally have pale skin, moderately elongated eye teeth and a strong urge to drink the blood of their enemies which can grow stronger over the solar decades of their service, eventually causing degeneration into uncontrollable madness.These genetic traits have also been passed on to the Blood Angels' most well-known Successor Chapters, including the Flesh Tearers, Blood Drinkers, and Angels Sanguine.Deep within the psyche of every Blood Angel and every bearer of their Primarch Sanguinius' genetic legacy is a destructive yearning, a battle fury and blood-hunger that must be held in abeyance in every waking moment.Few battle-brothers can hold this Red Thirst in check unceasingly -- it is far from unknown for Blood Angels to temporarily succumb to its lure at the height of battle.The Red Thirst is the Blood Angels' darkest secret and greatest curse, but it is also their greatest salvation, for it brings with it a humility and understanding of their own failings which make them truly the most noble of the Space Marines.The fate of those unfortunates overtaken completely by the Red Thirst is known only to the Chapter itself. There are tales of a secret chamber atop the Tower of Amareo on Baal in their fortress-monastery complex of the Arx Angelicum, and of howling cries that demand the blood of the living, but none are willing to say for certain what secrets lie hidden in that haunted, desolate place.There have been incidents when the Blood Angels have been stationed on distant worlds where members of the local population have gone missing only to turn up later drained of blood. It is possible that this is the work of cultists seeking to discredit the Chapter.It may even be that some of the more superstitious local citizens have taken to offering up sacrifices to their godlike visitors. It may also be possible that these folk have been killed by Blood Angels overcome by the Red Thirst.
Red Wings - Red Wings: Red WingsLoyalistSpace MarineChapterBlood AngelsFoundingCreated as they were from the Blood Angels' gene-seed, they carry the genetic flaws inherited from Sanguinius.Like many of their contemporary Successor Chapters of the Sanguinary Brotherhood founded in later centuries, the Red Wings were greatly affected by the genetic flaws of their Blood Angels' heritage known as the Black Rage and the Red Thirst.In the wake of the Devastation of Baal, the Red Wings suffered terrible losses which dramatically reduced the number of Firstborn Space Marines. The majority of the Chapter is now comprised of Primaris Space Marines who were taken as reinforcements. The result is that many of these Primaris Marines were ignorant of the nature and threat presented to the gene-sons of Sanguinius by the Black Rage. High Chaplain Astorath the Grim of the Blood Angels eventually arrived during the battle on the world of Dulcis to help the Chapter learn to recognise and contain this threat.
Red Wings - Chapter Beliefs: The Red Wings are known to make battle prayers before combat, and they revere Sanguinius as their primarch and father.
Red Wings - Chapter Gene-Seed: A mutation in the Red Wings' gene-seed leads each Firstborn battle-brother of the Chapter to develop pale, white hair. The Primaris Marines of the Chapter do not inherit this trait as their newer gene-seed lacks the mutation.
Red Wings - Chapter Fortress-Monastery: The Red Wings' fortress-monastery is actually composed of five void fortresses or "void-castles" called the Pentagarde. The Chapter's Armoury, vehicle pool and other infrastructure are all split between the different void-castles.Joyous Garde - The Joyous Garde is one of the five void-castles that comprise the Red Wings' Pentagarde.
Red Wings - Notable Red Wings: Chapter Master Pelhnagror (KIA) - Pehlnagor was the Chapter Master of the Red Wings who was slain during the Devastation of Baal. Having foreseen the hellish battle the Red Wings would face against Hive Fleet Leviathan during the Devastation of Baal, Pelhnagror ordered that none of the Red Wings' Pentagarde void-castles take part in Baal's defence. The Pentagarde served as the Chapter's mobile fortress-monasteries and were home to the Armoury and vehicles needed to keep the Chapter functioning. While the Chapter suffered severe losses in the Devastation of Baal, the Red Wings were able to readily begin rebuilding their numbers, thanks to Pelhnagror's decision to preserve the Pentagarde.Captain Ares (KIA) - Ares is the captain of the Red Wings' 9th Company and was part of the forces sent to aid the Blood Angels by the Red Wings during the Devastation of Baal. Reuniting the Chapter after the battle and the death of Chapter Master Pelhnagror, Ares was the only Firstborn Space Marine to stay with the Red Wings on Dulcis. Ares was slain by Lieutenant Jadriel after this Primaris brother unexpectedly succumbed to the Black Rage. Unfortunately, Ares' premature death left the new Primaris Marines that reinforced the Red Wings ignorant of how to recognise and deal with their battle-brothers afflicted by the Black Rage. Only the arrival of the Blood Angels' High Chaplain Astorath the Grim allowed the the Primaris Marines of the Red Wings to learn the true extent of the flaw present among all the scions of Sanguinius and how it was to be contained.Lieutenant Jadriel - Jadriel was a Primaris Marine of Sanguinius' lineage who joined the Red Wings as a reinforcement after the Devastation of Baal. Like most of the Primaris Marines of the Red Wings, he had no knowledge that his genetic line was susceptible to the Black Rage. When he unexpectedly fell to that flaw and slew his Firstborn Captain Ares, all of the remaining Red Wing Primaris Astartes on the world of Dulcis were left with no understanding of what had happened until Astorath the Grim arrived to educate them.Sergeant BedevoirLamorak - Lamorak is a Sanguinary Priest of the Red Wings.
Red Wings - Chapter Colours: The Red Wings Chapter wears blue-white power armour the colour of arctic snow, while their left shoulder pauldrons, knee plates, and coulters (elbow guards) are a lacquered ruby.
Red Wings - Chapter Badge: The Red Wings' Chapter badge is not listed in current Imperial records.
Red Wolves - Red Wolves: The Red Wolves is a Loyalist Chapter of Space Marines of unknown origin and Founding. The Red Wolves originally claimed the planet of Bloodfall in the Segmentum Solar as their Chapter homeworld.During the Indomitus Crusade, the Red Wolves were reinforced like many other existing Chapters with Primaris Space Marines of their genetic line. Following the Battle of Baal, the remnants of Hive Fleet Leviathan assaulted Bloodfall.Despite ferocious resistance, the Red Wolves' fortress-monastery ultimately fell to an assault by the Tyranids' Bio-Titans.After taking heavy losses, the surviving Red Wolves managed to evacuate off-world using the vessels of their remaining Chapter fleet.
Red Wolves - Notable Campaigns: Battle for the Shadeblight (750.M41) - The Red Wolves denied a warband of the Night Lords Traitor Legion the prize of the Daemon-possessed cruiser Shadeblight in the Ango Sub-sector. The Red Wolves stood alone against the Chaos Space Marines, and alone they stopped the menace the Night Lords presented to the sub-sector.Fourth Quadrant Rebellion, Sulsalid Campaign (775-777.M41) - A full quarter of the Segmentum Solar and its outlying systems were engulfed by a series of wars, revolts and secessionist outbreaks which set that part of the galaxy ablaze with civil strive that became known as the Fourth Quadrant Rebellion. With the civil conflicts affecting most of the systems, Renegade and xenos forces took advantage of the widespread anarchy. More than a dozen Space Marine Chapters were caught up in the fighting, either aiding one faction or another or simply defending their own territories whilst others were brought in by the Imperium to pacify the quadrant and finally put an end to the fighting. Four Astartes Chapters -- the Red Wolves, Dark Angels, the Raptors and the Skull Bearers -- were playing an important role in bringing the rebellion within the Sulsalid Sub-sector to an end.Fall of Bloodfall (Unknown Date.M42) - In the wake of its defeat at Baal, Hive Fleet Leviathan launched a vast offensive along the southern border of the Segmentum Solar. The Tyranid assault reached as far into the galactic core as Bloodfall, homeworld of the Red Wolves. Recently reinforced with Primaris Marines, the Red Wolves proved stubborn and deadly foes, until the Leviathan unleashed its most fearsome weapons: broods of monstrous Bio-Titans, spawned in the brutal furnace of the Octarian War and glutted upon potent Greenskin biomass. Diverted from the ongoing war with the Orks, these monsters were formidable siege organisms. With colossal, hooked fore-limbs they smashed great rents in the Red Wolves' fortifications, and swarms of Genestealers flocked into the breaches. Their fortress-monastery hopelessly compromised, their losses horrific, the Red Wolves were forced to retreat, securing vital stocks of gene-seed and evacuating upon their remaining Battle Barges.
Red Wolves - Notable Red Wolves: Hsud - A Battle-Brother of the all-but-unknown Red Wolves Chapter, Brother Hsud is known only by the accounts given by Brother Pardis of the Tigers Argent Chapter, of which far more has been recorded, that relate to Brothers Xaver and Armando. Brother Hsud served five vigils of the Long Watch, all but one of these among the Deathwatch in the Jericho Reach. Brother Pardis appears not to know where the remaining vigil was served, though he speculates that it was far to the galactic northwest in a region Hsud once described to him as the heart of a burning nebula. Brother Hsud was reportedly incredibly old, even for a Space Marine, though his physical condition must not have been compromised in any way, for surely Master Ho'Tsun would not have selected him for the mission to the Slinnar Drift had it been. Hsud was considered a wise counsellor, and one Ho'Tsun was willing to heed. The only time Hsud's counsel was not heeded was when he cautioned his commander about entering an effigy chamber. Needless to say, had the Master of the Vigil heeded this advice, he may not have awoken the alien defenders and would not have fallen to the mechanical monstrosity that had destroyed the Deathwatch Kill-team's only means of exfiltration.
Red Wolves - Chapter Colours: The Red Wolves primarily wear red power armour. The trim of the pauldrons is black. The Aquila or Imperialis on the chest guard is golden.The white squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right pauldron.A red High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The black High Gothic numeral stenciled on the left knee plate indicates company number.
Red Wolves - Chapter Badge: The Red Wolves' Chapter badge is the profile of a red snarling wolf's head (similar to that used by the Space Wolves), centred on a field of black.
Redeemed - Redeemed: RedeemedSpace MarineChapterFoundingImperial
Redeemed - Chapter Colours: The Redeemed's Chapter colours are not listed in current Imperial records.
Redeemed - Chapter Badge: The Redeemed's Chapter badge is not listed in current Imperial records.
Redeemer (Short Story) - Redeemer (Short Story): Redeemer by Guy Haley is a Warhammer 40,000 short story published in 2019 and collected in the anthologies Nexus & Other Stories and The Hammer & The Eagle: Icons of Warhammer.
Redeemer (Short Story) - Synopsis: The Blood Angels have long been the most valiant defenders of the Imperium.  Yet for all their selfless sacrifice, they suffer from a fatal flaw: the Black Rage. These Space Marines must constantly strive to resist this darkness, lest the madness consume them and monsters be made of men.In Redeemer, High Chaplain Astorath travels to the world of Asque, where a brother of the Blood has succumbed to the Black Rage. It falls to the Redeemer of the Lost to hunt down the benighted warrior, and deliver the peace that only death can bring.
Redeemers - Redeemers: The Redeemers is a Loyalist Space Marine Chapter of an unknown Founding. Virtually nothing is known of this obscure Chapter within current Imperial records.
Redeemers - Chapter Colours: The Redeemers' Chapter colour scheme is not listed in current Imperial records.
Redeemers - Chapter Badge: The Redeemers' Chapter badge is not listed in current Imperial records.
Redemption Crusades - Redemption Crusades: The Redemption Crusades were a series of Imperial Crusades fought by the Imperium of Man during the era known as The Waning in the early 39th Millennium. They succeeded in greatly expanding the borders of Imperial space.
Redemption Crusades - History: In 131.M39, the so-called "Redemption Crusades" began. In each of the segmentums of the Imperium a great hero emerged. Like unto the primarchs of old were these warriors, and the combined efforts of their Imperial Crusades pushed back the borders of the Imperium further than they had been for nearly 500 standard years.And then, 50 Terran years later, the five heroes vanished without a trace, spurring Ecclesiarch Inovian III to declare them Imperial Saints returned to the Emperor's side.
Redemption On Dal'yth (Short Story) - Redemption On Dal'yth (Short Story): Redemption On Dal'yth by Phil Kelly is a Warhammer 40,000 short story published in 2020 and collected in the anthology Nexus & Other Stories.
Redemption On Dal'yth (Short Story) - Synopsis: The T'au are a technologically advanced xenos race whose rapidly expanding empire and lethal battlesuit technology threatens the Imperium.  Divided into four castes and guided by the enigmatic Ethereals, the T'au work tirelessly in furtherance of their all-consuming philosophy: the Greater Good.On Dal'yth, a pair of living statues stand in stasis.  Commander Sha'kanthas, renowned battlesuit pilot, is locked in a duel with his opponent, Space Marine Chapter Master Durian Raevor who attempted to conquer the planet centuries earlier.  Were the stasis field to suddenly falter, the two warriors could wreak untold havoc upon the T'au's peaceful training facility...
Redemptionist - Redemptionist: A Redemptionist is a fanatical priest of the Adeptus Ministorum and their zealous followers among the laity who follow an extreme and unforgiving doctrine of the Imperial Creed in which redemption for sins in the eyes of the God-Emperor can only be found in death.Such priests often lead a fanatical group of like-minded zealot followers known as a "Cult of Redemption." Many Redemptionists seek their own redemption on the battlefield for the sins they have committed against the God-Emperor.The Redemptionists also desire to bring redemption to others, finding one sin particularly offensive and seeking any opportunity to bring the Emperor's final judgement to xenos, mutants, witches, Heretics or those who traffic with Daemons.The Redemptionist movement first began on the Hive World of Necromunda, but has since spread to every corner of the galaxy.
Redemptionist - Ludmillan Dictates: Archdeacon Ludmillan is a self-styled leader of the Redemption in the Calixis Sector, who has crushed those who oppose her with ruthless efficiency. To cement her spiritual rulership, Ludmillan released a number of dictates to which all those true and pure should adhere to, which are an excellent example of the tenets that tend to define all Redemptionist cults:Red is the colour of Redemption; it is the colour of fire and blood.Do not consume narcotics, alcohol or other substances that give pleasure. They are sin given substance.Do not suffer the witch to live; cast them to the fire.Do not suffer the mutant to live; rend their flesh apart.Do not suffer the heretic for they have heard the Emperor's truth and have heeded it not. Force them to penance and then to death.Should the Emperor's service require you to appear as others, do so. The mask and red robes of Redemption must be donned when the time comes to set the sinner to their fate.When you take up the weapons of the Emperor, do not show your face. You are the Emperor's tool and not on your own business.Pain is a gift: mortification is a duty that should be performed daily.
Redemptionist - Becoming a Redemptionist: A strict adherence to the vengeful spirit of the Imperial Creed is the first step down the road to becoming a Redemptionist. Faithful communities from all across the Imperium of Man produce Redemptionists and their cults.It is possible for both men and women to be a member of one of these cults, perhaps coming from an Ecclesiarchical monastic community dedicated to zealous Redemptionist doctrines. It is equally likely that a cardinal or Inquisitor had an individual trained as a Redemptionist from birth to serve in a specific capacity.
Redemptionist - Cult of Redemption Organisation: Redemptionist cults often have a common hierarchy which can include some or all of the following components:
Redemptionist - Redemptor Priest: The Redemptor priest is the lynchpin of any Cult of Redemption's crusade to cleanse Heretics, xenos or witches. They are the inspirational figure the brethren follow to test their faith.It is the Redemptor priest who is greeted with rapture by the Redemptionist cult members and who commands their clandestine help. Only the words of a Redemptor priest can fire the fury in the hearts of Humanity or save unbelievers from their sinful existence.
Redemptionist - Deacons: The deacons of a Redemptionist Cult attend to the secular affairs of the crusade: silencing dissenters, controlling the crowds while the Redemptor priest preaches, protecting their person from defilers and so forth.Deacons are confirmed Brethren who are fanatically loyal to the Redemption cult and completely trustworthy in the Redemptor priesthood's eyes. Their faith is rewarded with a position of responsibility and the best weaponry.
Redemptionist - Brethren: Brethren make up the body of the Redemptionist cult, the great mass of supporters who have dedicated themselves to the path of righteousness in the eyes of the God-Emperor. Confirmed brothers and sisters are those who have spent some time in the cult.Novices are often ordinary workers who have been brought into the cult after hearing the preaching of the Redemptor priest, and the senior members of the cult hope that their fanatic zeal will compensate for their lack of experience. Brethren are usually well-armed but with simpler weapons than those available to the Redemptor priest or their deacons.
Redemptionist - Zealots: Zealots are the crazed lay individuals present in Redemptionist cults who have been touched by the Emperor's fury. Zealots are so filled with bile and anger against those who would transgress the God-Emperor's will that they are in an almost permanent state of ecstatic rage.Zealots yearn for the release of death and arrival before the Golden Throne. Alas, it seems the God-Emperor yet has need of them in the mortal world and so they fight on, blows emboldened by pious rage as their lifeforce ebbs, and fury heightened by the knowledge that each scrap of pain brings them closer to reward. Preachers care not if they live or die, so long as the foe of the God-Emperor is vanquished. Their faith hardens in response to physical trauma, empowering attacks with holy wrath and strengthening their will to fight on!They test their faith by plunging headlong into combat with the greatest sinners they can find. They even lash at themselves with whips and flails to savour the pain of purgation, but they would rather carve the path of redemption into their enemies' hearts. Every zealot is a martyr in the making. Paradoxically, the worse they are for wear, the more effective they become.Zealots carry only various types of pistols and/or close combat weapons, preferring their battle of faith to be fought face to face with the sinners.Zealots are most commonly armed with an Eviscerator, a giant, double-handed chainsword fitted with an Exterminator flame cartridge, to slice and burn the unbelievers into charred lumps (for their own good, of course).
Redemptionist - Mobs: When numerous Redemptionist cult members come together without the leadership of a religious figure such as a Redemptor priest, a fanatical mob can form. Typically, these mobs are generally formed by the incensed rabble of poor working class hive city citizens who decide to take vigilante justice against the first group of perceived sinners that they find.The path of righteousness is maintained at its purest with regular public witch hunts and mass burnings of Heretics and mutants.
Redemptionist - Redemptionist Crusades: A Redemptionist cult sends units known as "crusades" that are comprised of their most dedicated and fanatical brethren to purge sinners with the holy fires of battle. A crusade is led by a Redemptor priest who has the blessings of the cult's council or the hierarchy of the local branch of the Adeptus Ministorum and is supplied with weapons and followers.A Redemptionist crusade destroys abominations and battles Heretics as they find them. The Redemption priest will preach to the locals of wherever the cult happens to be located and reaffirm their faith while the cult's brethren take a tithe of their produce or "request" that they make a donation to the collection plate.Then (and only then) will the crusade move on to battle the forces of darkness, keeping their fellow citizens safe from the real or imagined mutants, witches and gangs of Heretics wandering their locale by shooting them on sight.
Redemptor Dreadnought - Redemptor Dreadnought: The Redemptor Dreadnought is a new pattern of Adeptus Astartes Dreadnought specifically created to serve alongside the Primaris Space Marines. It, like the standard Firstborn pattern Castraferrum Dreadnought, is intended to provide mortally wounded Primaris Marines with another chance to continue to serve the Emperor, though it is the largest Dreadnought pattern ever deployed by the Space Marines.
Redemptor Dreadnought - Role: Redemptor Dreadnoughts are giant war engines that crush bone and splinter skulls as they bludgeon through the enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of traditional design, these goliaths of battle are powered by hyper-dense Plasma Reactors and sophisticated fibre bundles.They can accelerate from a thudding stomp to a thunderous, loping gait that shakes the ground, barrelling through hails of fire in glorious defiance.One jointed arm of the Redemptor is given over either to a devastating Heavy Onslaught Gatling Cannon -- a rotary ballistic weapon that can chew through a band of Heretic Astartes in a single pass -- or a Macro Plasma Incinerator, a weapon that harnesses the heat of captive suns to melt enemy tanks to bubbling sludge.The other arm ends in an articulated Dreadnought-sized Power Fist of advanced design called a Redemptor Fist. With this pistoned gauntlet the Redemptor can tear even Tyranid bio-beasts and Daemon Engines apart at close quarters.Such is the miraculous design of the Redemptor's neural links that its inhabitant, despite being entombed in a box-like sarcophagus within the Dreadnought's torso, can exercise control with surprising dexterity and speed. Yet it is whispered that the advanced systems of the Redemptor are a curse as well as a blessing. The Martian Tech-priests in the service of Archmagos Dominus Belisarius Cawl who first built these walking machines of destruction spared little thought to the health of the incumbent, seeing him as little more than another part to be interred or replaced as necessary.Many of those Redemptors that have fought for a sustained period have already had their sarcophagi replaced, their original pilots burned out by the intensity of the machine's destructive prowess. There have even been instances where the Redemptor Dreadnought's surging energies have leeched its occupant's life force until he is reduced to nothing but a sac of blackened organs, fit only to be reinterred, this time in a true mausoleum dedicated to his selfless sacrifice.
Redemptor Dreadnought - Wargear: Heavy Onslaught Gatling Cannon (Right arm)Heavy Flamer (Underslung below Redemptor Fist)Icarus Rocket Pod (Mounted above head, personal air defence)2 Fragstorm Grenade Launchers (Mounted in carapace torso)Redemptor Fist (Left arm)Macro Plasma Incinerator (As replacement for Heavy Onslaught Gatling Cannon)Onslaught Gatling Cannon (As replacement for Heavy Flamer)2 Storm Bolters (As replacement for 2 Fragstorm Grenade Launchers)
Redemptor Dreadnought - Brutalis Dreadnought: The Brutalis Dreadnought is a variant of the Redemptor Dreadnought that has been specialised through its weapon loadout for melee combat. The Brutalis Dreadnought is a purebred assault weapon designed for maximum shock and carnage. Like all Primaris Marine Dreadnoughts, its high performance comes at the expense of the mortally wounded Astartes pilot within its cybernetic sarcophagus, whose damaged form is slowly burned out by the strain of operating such an awesomely powerful combat walker.Those who endure such exertions still find their minds drifting away from their former selves, though in the eyes of their Chapter it is a small price to pay for their martial might. They fight with a pair of terrifying Brutalis Talons, which can rip enemy tanks and infantry asunder or even tear the legs from a Chaos Knight.However, the Brutalis Dreadnought can also be outfitted with Brutalis Fists which hit with the force of a thunderbolt and come with built-in, wrist-mounted, twin-linked Bolt Rifles for added anti-infantry firepower. The Dreadnought's twin-linked Icarus Ironhail Heavy Stubber teaches enemy aircraft not to seek safety in the skies and ensures that it is not an easy target for the foe's airpower.Chassis-mounted Heavy Bolters allow a Brutalis Dreadnought to unleash respectable amounts of anti-infantry firepower. If a Chapter needs its Brutalis Dreadnoughts to face enemy armour, a pair of Multi-Meltas in place of the Heavy Bolters will cook any vehicles that the Brutalis does not crush with its fists or rip apart with its claws.
Redemptor Dreadnought - Wargear: Twin-linked Icarus Ironhail Heavy Stubbers (Mounted above head)Brutalis TalonsBrutalis Fists with built-in, wrist-mounted, twin-linked Bolt Rifles (As replacement for Brutalis Talons)2 Heavy Bolters (Mounted in carapace torso)2 Multi-Meltas (Mounted in carapace torso as replacement for Heavy Bolters)
Redemptor Dreadnought - Ballistus Dreadnought: The Ballistus Dreadnought is a variant of the standard Redemptor Dreadnought that serves the Adeptus Astartes as a fearsome ranged weapons platform armed with a versatile Ballistus Missile Launcher capable of unleashing Frag and Krak Missiles and a devastating Twin-linked Lascannon, the perfect counter to heavily armoured enemy monsters and tanks.The Ballistus Dreadnought was of particular use in Adeptus Astartes combats with xenos foes that tended to attack in large swarms or masses, such as the Tyranids and the Orks. The Dreadnought's missile weapons and Lascannon were also highly effective at taking down heavily-armoured but extremely powerful single targets such as the larger Tyranid bioforms and Ork armoured vehicles like Battlewagons.
Redemptor Dreadnought - Wargear: Twin-linked Ballistus Lascannon (Arm-mounted)Ballistus Missile Launcher (Arm-mounted)Frag MissilesKrak Missiles2 Twin-linked Storm Bolters (Chassis-mounted)
Redemptor Dreadnought - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pp. 83, 115, 166Codex Adeptus Astartes - Blood Angels (8th Edition) pg. 53Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 52, 102Codex Adeptus Astartes - Deathwatch (8th Edition), pp. 46-47, 74-75Codex: Blood Angels (8th Edition), pg. 53Codex: Dark Angels (8th Edition), pg. 73Codex: Deathwatch (8th Edition), pg. 47Codex: Space Marines (8th Edition) (Revised Codex), pp. 80, 137Codex: Space Marines (9th Edition), pp. 37, 163Codex: Space Wolves (8th Edition), pp. 72–73Crusade (Novella) by Andy Clark, Chs. 1, 4, 6, EpilogueDark Imperium (Novel) by Guy Haley, Ch. 21Imperium Nihilus - Vigilus Defiant (8th Edition), pg. 30White Dwarf (May 2018), "Battle Report: The Defence of Drevaris"Warhammer 40,000: Space Marine II (Video Game)Primaris Space Marines FAQWarhammer Community - The Brutalis Dreadnought Is Even More Terrifying Than You ThoughtWarhammer Community - Warhammer 40,000: Leviathan – What’s In The Box?Codex: Space Marines Interview – Warhammer 40,000
Redemptor Fist - Redemptor Fist: A Redemptor Fist is a massive, articulated Dreadnought-sized Power Fist of advanced design used by Primaris Space Marine Redemptor Dreadnoughts as a primary melee weapon on one of their two weapon arms. With this pistoned gauntlet, the Redemptor can tear even Tyranid bio-beasts and Daemon Engines apart at close quarters.
Redemptor Kyrinov - Redemptor Kyrinov: Redemptor Kyrinov is an Arch-Confessor of the Adeptus Ministorum. He has been the scourge of blasphemers and Heretics across a hundred worlds. He purged the Chaos legions of the Demagogue Lord of Valaan, accompanied the regiments of the Astra Militarum's Valhallan Ice Warriors on the Crusade of Repentance and crushed the Jihad of Duke Selda.Kyrinov is known for unflinching adherence to his duties and his harsh treatment of those who deviate from his strict interpretations of Ecclesiarchal doctrine. Kyrinov often quotes from the scriptures of the Imperial Saint, Confessor Dolan Chirosius, and strongly agrees with the Great Confessor's belief that no sacrifice in pursuit of righteousness and the Emperor's will is too great. Though seen as a vocal, tyrannical figure, Kyrinov possesses a shrewd mind that often serves him better than any amount of sermonising and lambasting of the masses. The Arch-Confessor's fiery speeches, wild gestures and melodramatic acts of faith hide a very cold and logical approach to his work.Kyrinov is known for his Puritanical belief in Ecclesiarchal doctrine and his fiery speeches can whip entire populaces into manic fervour. It is claimed that the Arch-Confessor could wait until the stars grew cold if it meant that an enemy of the Emperor would fall from grace. The Arch-Confessor is an excellent manipulator of people and a dangerous foe who is almost impossible to out-think or placate. For all his rabble-rousing, Kyrinov knows that actions speak louder than words, and he can be seen fearlessly fighting across the battlefields of the Imperium. Every step of the way the forces of the Sisters of Battle follow, and the Arch-Confessor's booming sermons are accompanied by the harsh bark of Bolter fire. Such is the power of Kyrinov's zealous oratory that in his presence the Sisters of the Orders Militant redouble their efforts, calling upon a righteous anger to destroy their enemies.
Redemptor Kyrinov - Wargear: Flak ArmourBolt PistolMace of Valaan - The Mace of Valaan is a Power Weapon in the form of a master-crafted mace. The Mace of Valaan was presented to Arch-Confessor Kyrinov during his battles against the heretical Demagogue Lord of Valaan. The massive weapon glows with a shimmering field of force and can smash apart armour and bone with a single blow.Frag GrenadeKrak GrenadesRosariusIcon of Chiros - Made from the black marble of the pulpit that the Great Confessor Dolan Chirosius first preached from during his campaign against the Apostate Cardinal Bucharis during the 36th Millennium's Plague of Unbelief, the Icon of Chiros represents one of the ultimate symbols of the Emperor's power. All men and women who see it are filled with a fervent faith and an undying devotion to the Imperial cause. The sight of the icon is so terrifying to the enemies of the Imperium that they flee in terror.
Reductor - Reductor: A Reductor is a special tool used by Adeptus Astartes Apothecaries and Primaris Apothecaries to retrieve the crucial gene-seed of their fallen battle-brothers so that new Astartes might be raised from among their Chapter's aspirants.Retrieval and storage of a fallen battle-brother's gene-seed is so critical that Apothecaries carry a special tool for this operation, often included as part of the Narthecium.While a Reductor is not required for Progenoid removal, it significantly reduces the time.This surgical implement fastens under the wrist. It includes a monomolecular saw for penetrating Power Armour and Ossmodula-enhanced rib cages, and a diamantine-tipped extractor drill.
Reductor - Reductor Pistol: Primaris Apothecaries carry an enhanced version of a Reductor that can also double as a close ranged weapon known as a Reductor Pistol.The Reductor Pistol is similar to the Narthecium's Reductor tool but takes the form of a pistol and is used to both quickly retrieve and store multiple-sets of Astartes gene-seed on the battlefield.The Reductor is designed to punch through Space Marine power armour quickly and cleanly; and can do much the same to the skull of a rampaging Ork Warboss if he gets close enough to the Primaris Apothecary.
Reflected Ones, The - Reflected Ones, The: The Reflected Ones are a thrallband of the Thousand Sons Traitor Legion. The sorcerers of the Reflected Ones view realspace as an imperfect mirroring of the Warp, and seek to scour the galaxy of its impurities by weaving world-spanning mutagenic spells. As a result, the ranks of their enemies devolve into Chaos Spawn and braying Tzaangor herds before the Thousand Sons even set foot on the battlefield.
Reflected Ones, The - Warband Colours: The Reflected Ones thrallband's colours are azure trimmed in silver. They also wear light yellow robes and tabbards.
Reflected Ones, The - Warband Badge: The Reflected Ones thrallband's sigil is a light yellow Cult of Magic symbol centred upon a field of light azure and trimmed in silver.
Refractor Field - Refractor Field: A Refractor Field is a small Imperial shield emitter that can generate a personal protective force field around an individual.Considered essential by many lesser Tech-priests of the Adeptus Mechanicus, the Refractor Field distorts the image of the wearer with a shimmering cloak of protective energy.Incoming attacks that strike the field will be refracted into multispectral electromagnetic bursts that dissipate harmlessly.The field, although less reliable than that generated by a Rosarius, can stop even the most powerful directed energy attacks, such as Lascannon and Plasma Gun fire.While most often found among the Priesthood of Mars and their servants, Refractor Field emitters can also be found in the possession of high-ranking Astra Militarum officers, lucky Enginseers, and even select members and elite units of the Adeptus Astartes.
Regents of Gheren - Regents of Gheren: Regents of GherenSpace MarineChapterFoundingThe Chapter was sent to aid the Sons of Galathor Chapter homeworld Throne of Galat in the Ultima Segmentum close to the Malfactus Warpstorm after it was invaded, however they were attacked before reaching that destination.
Regents of Gheren - Chapter Colours: The Regents of Gheren's Chapter colours are not currently listed in Imperial records.
Regents of Gheren - Chapter Badge: The Regents of Gheren's Chapter badge is not currently listed in Imperial records.
Regicide - Regicide: Regicide is a human tabletop game played across the Imperium of Man. It uses a board and pieces or can be played using a virtual holographic display. It is similar to the ancient Terran game of chess, and can be played on a "hooded" board where only certain pieces are visible, making the game more complex. It is known that this game was played by Chief Librarian Petrok of the Iron Snakes Space Marines Chapter as a trainee Librarian to improve his tactical ability without relying on his psychic talents.Ciaphas Cain was a competent player, often playing against officers of the Imperial Guard during downtime, including against the Lord-General Zyvan.During the Orkish invasion under the Beast, Second Captain Koorland of the Imperial Fists Chapter played against Tech-priest Phaeton Laurentis thirty-eight times, losing every match in the process due to Laurentis' cybernetically-augmented cognitive processors.
Regicide (Anthology Short Story) - Regicide (Anthology Short Story): Regicide is a short story published in the Gaunt's Ghosts series that was originally part of an anthology. Regicide was published as part of the Sabbat Worlds anthology in October 2010, and was later re-published as a stand-alone e-book.
Regicide (Anthology Short Story) - Synopsis: Long before the founding of the Tanith First, the Sabbat Worlds Crusade rests on a knife-edge. On the world of Balhaut, Warmaster Slaydo leads the Imperial forces against the stronghold of Archon Nadzybar, the Archenemy's supreme commander. With his Silver Kindred bodyguard at his side, Slaydo challenges the mighty Chaos Champion. The result of this combat will decide the fate of the Sabbat Worlds.
Regimental Advisors - Regimental Advisors: Regimental Advisors are specialists in service to the Astra Militarum who provide a particular tactical or strategic advantage to Imperial Guard commanders in combat. The Adeptus Munitorum can call upon a vast array of esoteric personnel to advise Astra Militarum Company Commanders in battle. Be they enigmatic astrosavants, starch-collared aide-de-camps or ancillary military officers, these regimental advisors form an eclectic entourage who lend their diverse skills to whichever command post they are assigned to.While many senior Astra Militarum officers resent the peculiar proclivities or bombastic second-guessing of such advisors, none can deny the strategic value of having these specialists present in the heat of battle. Each type of advisor serves as a representative of a different arm of the Imperial war machine.