Wrath (Planet) - History: Never regarded as a particularly significant world during the time of the Jericho Sector, Wrath had been largely ignored for most of the region's "Age of Shadow" before the arrival of the first emissaries of the T'au.These visitors offered the people of Wrath an opportunity to join with others of their kind, to sail the sea of stars and a return to the glory and might their ancestors once possessed.This much can be gleaned from testimonials and interrogations performed shortly after the Imperial conquest of the world, though there is little more information on the event.Operation Hammerfall saw the initial conquest of many of the worlds in what is now the Canis Salient, including Wrath. With several companies of the Adeptus Astartes at their head, crusade forces smashed into Argoth, Rheelas and Kaggeran simultaneously, subduing the populations and governments within solar hours of making planetfall.Finding no evidence of a T'au presence on any of those worlds, Lord Commander Ebongrave ordered the next stage of the advance: Wrath.Located a short distance from a major Warp route that led towards worlds known to have fallen to the T'au, Wrath had been earmarked by Lord Militant Tiber Achilus as a prospective Fortress World early in the crusade's planning phase, and was an obvious target for the Imperium.The T'au, apparently, had come to a similar conclusion, and had placed elements of their fleet and ground forces within the system, concealing their presence with advanced technology so that they could ambush the crusaders. As the battlegroup's transports reached Wrath's orbit, the T'au struck, crippling half a dozen vessels before the Imperial Navy could respond.Only the swift retaliation of the 2nd and 3rd Companies of the Dark Sons Chapter, accompanying the battlegroup, prevented the total destruction of the Imperial forces above Wrath, allowing Astra Militarum and Adeptus Astartes forces to make planetfall and clash with the T'au Fire Caste forces on the surface.The ground war was brutal and swift, with T'au forces continually in motion from island to island to elude the rapidly advancing Space Marine forces, and the Imperial Guard who followed behind them. After eighteen solar days of almost continuous conflict, the T'au withdrew completely, retreating back towards more securely held worlds.While arguments raged about the next course of action for the crusade's forces, architects and engineers descended upon Wrath to begin its fortification, while the Imperial Guard turned its attentions to pacifying an aggressive and resistant native population, and the Dark Sons departed for newer warzones.Within a solar decade, a veritable city of structures had sprung up along Wrath's equatorial archipelago and an army of Imperial adepts had arrived to take their places within the Jericho Reach's newest Fortress World.Since then, little has changed on Wrath. Intermittent insurgent actions against the Imperium have caused disruption in some places, and probing attacks by the T'au and an assortment of itinerant raiders over the years have tested Wrath's defences, but no enemy of any strength has set foot upon Wrath as they did when the Imperium first claimed it.