vizn3r/warhammer40k-lore huggingface dataset:
Solitaire - History: A Solitaire always stands outside a Harlequin masque, and roams the universe alone. These solitary Harlequins represent the monstrous pride that led the competing heroes on their dangerous quest; an aspect of Slaanesh herself. The organisational structure of a masque hails from the ancient days of the lost Aeldari Empire, when the Laughing God Cegorach's devotees were theatrical performers intended to entertain the citizens of the empire first and foremost.Since the Fall of the Aeldari, a place has traditionally been reserved in a masque's structure should a Solitaire lend their considerable abilities to a cause, but they are otherwise unchanged, centred around three distinct Troupes: the Light, the Dark, and the Twilight.Should one of the dreaded Solitaires deign to join a battle, they can slaughter entire enemy regiments in impossible displays of martial prowess. Solitaires are incredible warriors, able to move faster than the naked Human eye can follow. Their impossible acrobatics are such that no blade can strike them, nor bolt or blast find its mark upon their flesh. In battle they are utterly lethal, their scything kicks and hammerblow punches coming so fast that most foes are dead before they even realise the fight has begun. Indeed, each individual Solitaire is the equal of a host of lesser warriors.Solitaires are the strangest of all the Harlequins. They conceal themselves amongst Craftworld Aeldari or Commorrite society, hiding their true nature as they wander from place to place. Only occasionally will these dread figures reveal the monster that lurks beneath the facade, joining a masque for a performance or battle before drifting on once more. At such times they speak and are spoken to only in ritual form, and are feared by most Aeldari as an ill omen.This mien of horror stems from the fact that, alone among the Harlequins, the Solitaire plays the role of Slaanesh in their performances. As a result, the Solitaire's role commands ultimate fear and respect. It also makes him the most dangerous of all Harlequins, for a Solitaire treads the Path of Damnation, his essence doomed to be devoured by She Who Thirsts, though the Laughing God can sometimes trick the Great Enemy into relinquishing her grip upon a Solitaire's soul. In 666.M33, it was the Masque of the Dance Without End who gave the first ever performance of the Fall. Their audience was horrified, not least by the disturbing figure of the galaxy's first Solitaire as she brazenly bestrode the stage.Knowledge of his soul's forfeit means a Solitaire will ensure the cost to his foes is dear indeed before he meets his end. Despite the dark fate that awaits them, it is said that Solitaires are touched by the Laughing God -- that they have his insight into the Fall, and even the nature of the universe. Many Aeldari believe that to speak to a Solitaire is to invite a grisly demise, and that should an individual accidentally address or touch one of these lonely beings, they would be better to take their own lives there and then.
Solitaire - Role: The first the foe knows of the Solitaire's onset is a shimmering blur of light and colour streaking through their ranks. Then the killing begins. Soldiers fall, eyes widening as heads are severed, throats opened, and hearts pierced. Blood falls like monsoon rain in the wake of a killer too fast to be seen.Only when he pauses for a moment amid the slaughter do his victims get a glimpse of their executioner -- a domino field swirling around his lithe form, his grotesquely masked head tilted at a curious angle as he regards those he hunts. This is the Solitaire, and as he leaps into motion once more, his victims' deaths are but seconds away.None, even amongst the Harlequins, know the limits of the Solitaires' abilities. Tales exist of these supernatural killers running up sheer fortress walls, spilling from the shadows inside locked bunkers, even slowing time itself. How much is hyperbole and how much the truth, few can say for certain. To those who stand in the Solitaire's path it matters little, for their deaths are assured either way.
Solitaire - Wargear: Holo-Suit - In battle, Holo-Suits transform Harlequins into dazzling blurs, their outlines exploding into blizzards of light that leave the foe's aim confounded and their thoughts bewildered.Harlequin's Caress - This device sheathes the wearer's hand in a deadly power field which makes it as powerful as any Power Weapon, able to penetrate flesh and armour alike.Harlequin's Kiss - Also known as Sting or the brathu-angau in the Aeldari Lexicon, the Harlequin's Kiss is a tubular, wrist-mounted monofilament injector. The Kiss is only effective in close combat. It contains a tightly-coiled retractable monofilament wire which is approximately 100 metres in length. When activated (often with a forward punching motion) the wire is violently released. Capable of piercing armour, if the wire penetrates its victim it instantly uncoils and lashes around violently, liquefying bones and internal organs, and causing immediate death. The wire then retracts back into the Kiss.Flip Belt - In contrast to the lumpen and crude technology of lesser races, the flip belts of the Harlequins are things of grace and beauty. Appearing as an ornamental belt, usually inlaid with precious metals and inset with glorious gems, it is actually the casing for a complex anti-grav generator so advanced that it would totally baffle the Adeptus Mechanicus. In their performances, flip belts enable Harlequins to jump and pirouette with preternatural grace. On the battlefield, they enhance their already formidable deadliness. The belt itself is so light that it does nothing to inhibit the wearer, in fact it enables them to sprint effortlessly across rubble or scree without slowing and to leap and weave through deadly melees with the grace of the finest dancers.
Solitaire - Optional Wargear: Haywire Grenades
Solitaire - Sources: Codex: Eldar (2nd Edition), pp. 12, 29Codex: Eldar (4th Edition), pg. 49Codex: Eldar (6th Edition), pg. 47Codex: Harlequins (7th Edition) (Digital Edition), pp. 12, 23, 54-55, 68-69, 104-106, 133, 142, 149, 162, 180-183Harlequins Painting Guide - Warriors of the Laughing God, pp. 8-10, 35, 43-44, 51, 56, 58, 66-70, 111-115, 132-135, 164Warhammer 40,000 Compendium (1st Edition), "Harlequins," pp. 186-187Warhammer 40,000: Wargear (2nd Edition), pg. 8White Dwarf 53, "Harlequin Solitaire," pp. 11-12, 50-54
Solomon - Solomon: Solomon is a densely populated and heavily industrialised Hive World of the Imperium of Man located within the Markayn Marches sub-sector of the Calixis Sector.This pollution-shrouded world is plagued by suspicion, greed and superstitions such as that of the Beast of Solomon.Solomon is also the original homeworld of the reptilian Grox before the destruction of the planetary environment, the most common livestock animal and source of protein in the Imperium.
Solomon - History: Human habitation on Solomon predates the Angevin Crusade that founded the Calixis Sector in the 39th Millennium. The planet's current name is believed to be attributed to the Rogue Trader Solomon Haarlock, who some sources accredit with using the world as a base of operations during his explorations of the Calyx Expanse in the late 36th Millennium.The pre-Imperial Human habitation of the planet is often thought to have attributed to certain anomalies of culture and technology evident on Solomon and not present on other worlds in the sector, and consequently the cause of occasional finds of previously unknown archeotech on the planet.
Solomon - Matter of Solomon: A web of conspiracy exists in the underhives of Solomon that has resisted attempts to dig it out from its roots for more than a standard millennium. The Sleepers -- to give them their popular name -- have long lived in local legend as the face of the night's terrors on Solomon, and their existence has become a part of the fearful landscape of this blighted Hive World, a tale to frighten children that is both disturbing and very real.What little that can be ascertained is that the cult (if cult it truly is) resists all attempts to track it down to the source, and the local authorities have largely given up trying to do anything but contain it. The Inquisition, however, is aware of the truth that this seeming complacency hides a genuine fear of the Sleepers on the part of Solomon's ruling elites, and the evidence of failed operations to find them in the past have long been suppressed.In their choice of victim, the Sleepers seem only to abduct people from the fringes of Solomonite society and those who stray where they shouldn't, further enhancing their mythic status. The cult's abductors, known as "husks" in the local slang for their pale and malnourished state, are little more than living Human automatons. When caught or killed, they remain completely silent, untraceable, beyond interrogation, and utterly blank to the strongest psychic probing as to their origins.Who the real Sleepers are is a question that has concerned the Holy Ordos for generations, but not something it has ever been able to discover, although several Inquisitors have gone missing in trying to do so. One persistent theory, the origin of which is difficult to place, holds that the Sleepers are in fact a highly secret Radical faction of the Inquisition itself; some stories claim Istvaanian in doctrine.Their goal, it is said, is to create a state in the Human mind where the horrors of the universe can no longer touch it, and their experiments in fear and madness have been going on for more than a thousand standard years without end.
Solomon - Dreaming Dead of Hive Gloriana: The belief of millions carried across centuries ripples the Calixian Warp. Fears take form in the foaming madness that lies within the Immaterium. The hidden truth of Hive Gloriana on Solomon is that the Warp has long stalked the Crushtop alley depths in the form of murder-spirits that possess ruined servitors, summoned and sustained by the retelling of low-hive myths.The Crushtop District of Hive Gloriana upon Solomon is crisscrossed by narrow chasm-alleys, each a full league deep but of barely a stone's throw between facing hab structures. Denizens descend by the Choking Stair or the steam-hydraulic tithe platforms, and sunlight is soon lost to a canopy of cable bridges, overhangs, and boardwalks. An ever-present haze sinks from uphive promethium refineries and fyceline alchemical plants to cloud these narrow, crowded thoroughfares.The alley depths clear by night, even though night is barely distinguishable from day. Hereditary lumen bearers retreat to caves carved from the crush and communal rooms that were once generatoria. Doors and shutters close, bolts are thrown, and Aquila charms hung and blessed. The blackness is absolute.Nightwalkers and thieves upon lumen-lit boardways and cable-bridges half a league above look down and make the sign of the Aquila as a ward against the depths. In the blackest depths lies the crush fundament, an alley floor made of ruins of the ancient hive city pressed flat by the weight of years. There on the boundary, outcasts, Sanctioned Thieves, and hopeless, excess workers of the Waiting Guilds tell their tales.These least-citizens believe in ghosts of the old hive, long-dead servants of Daemons defeated by the God-Emperor and driven below. Dreams are a gate: dreamers must be protected by prayers and Aquila charms, lest murderous ghosts rise from the crush and wear their bodies.The lowhivers believe that servitors and the recently dead are those who dream most deeply. Crushtop District mortuaries are shrines to the God-Emperor, and any appearance of labour-servitors in the alleys is cause for disturbance and rumour.The eyes of a possessed servitor are glowing pools steaming with Warp-light, its churning dreams filled with murderous desire. Makeshift knife gripped in metal fingers, facial actuators clicking and twisting in ways beyond their design, the servitor hunts its lone victims through the night alley depths, feeding upon the terror of their final moments.In the alley depths, many mornings see ritually dismembered bodies discovered at the crush boundary. The low-hivers make the sign of the Aquila and hurry to raise the remains to their shrine-mortuaries. Thus, the Warp continues to corrupt labour-servitors one by one whilst the Inquisition searches Hive Gloriana for witch-cults and Heretics that don't exist.
Solomon - Beast of Solomon: Solomon is a blighted, slowly dying, and heavily industrialised Hive World where rebellion, superstition, and hate fester in the shadowed canyons of rockcrete and steel. Its hives are pollution-shrouded places plagued by suspicion, greed, and unrest. Between the towering monolithic citadels of Solomon's hive metropolises, thousands of square kilometres of rusting pipelines, thundering processing vats, and fire-belching pyro-towers cover the landscape and darken the skies with a thick haze of black smog.In the lightless spaces of these Interior Industrial Zones, or simply the "Interior" as the Solomonites call them, many terrors are said to haunt unseen. Of these tales, the dark legend of the so-called "Curse of Solomon" or "Beast of Solomon" is perhaps one of the oldest, most consistent, and most widely recounted.It is passed from generation to generation among the unfortunates forced to dwell in the work-houses and labour in the depths of Solomon's Interior. It is a myth of some monstrous alien thing that stalks the darkness seeking only to kill, a shadow within shadows, and of good people taken without warning to gristly deaths with only bloody shreds left to mark their passing.The Beast is an envoy of merciless death made manifest and a horror never fully seen -- a thing lurking at the edge of the terrified minds of the populace. Yet the Beast is no mere tale, but an ingrained fear that alone is powerful enough to move ordinary men and women to commit horrors in its name.Worse yet, the monster itself may be far more real and dangerous than the most febrile imaginings of those bound by its terrors can conceive.
Solomon - Departmento Cartographicae Planetary Database: Population: 13 billionGeography/Demography: Super-continental hive city and industrial structure, which has led to the eradication of all natural landscape, interspersed with polluted seas. High levels of environmental toxicity, highly turbulent weather patterns with corrosive rainstorms and electrical disturbances are common. Conditions on Solomon are at the limits of Human sustainability and are only maintained by a network of macro-atmospheric processing units. The population of Solomon is in steady decline; pollution levels are most toxic in the Interior Industrial Zones, the so-called "Interior."Government Type: Parliamentrary oligarchy under the supervision of the Departmento Munitorum.Planetary Governor: Arch-Prefect Garth JarndyceAdept Presence: Very High. Departmento Munitorum, Administratum, and Adeptus Arbites all maintain a major presence.Native Flora and Fauna: None, centuries of extreme manufacturing process have destroyed the planet's biosphere, killing most native life-forms and limiting the majority of Human habitation to protected hive cities.Religion: The power of the Adeptus Ministorum is present on Solomon, yet its influence is weak. The general citizens of Solomon regard the Imperial Cult as a "tool of Solomon's upper classes and planetary government." However, there is widespread popular folk belief in the protective nature of the God-Emperor.Military:  Munitorum Security Forces; the Parliamentary Guard (Solomon's Planetary Defence Forces): numerous small private armies of the individual tithe guilds.Countries and Continents: There are five hive city citadels that cover the majority of Solomon's main continent and house most of the planetary population: Hives Gloriana, Atropos, Morigan, Albia and Wrath. Between the hives, in the Interior Industrial Zones, the so-called "Interior," much of the landscape is occupied by industrial infrastructure: pipe-farms, refinery complexes, chem-processing works, pyro-vent towers, foundries and storage facilities. The rest is deserted industrial wasteland, toxic seas, and abandoned urban zones and cities, much of which is now classified as unsuitable for long-term Human survival. These areas, which cover tens of thousands of square kilometres, are officially designated as the Interior Industrialised and Infastructural Zones by the Departmento Munitorum.Tithe Grade: Exactus Extremis (Special).
Solomon Demeter - Solomon Demeter: Solomon Demeter was a Captain of the 2nd Company of the Emperor's Children Space Marine Legion during the Great Crusade and opening days of the Horus Heresy in the late 30th and early 31st Millennia. Unlike most Astartes of the Emperor's Children, he displayed the qualities of individualism, an exacting and perfectionist nature and recklessness that set him apart from his peers, making him stand out amongst the senior officers of the IIIrd Legion.During the opening days of the Horus Heresy, he remained loyal to the Emperor and the tenants of the Imperial Truth, and so was fated to be sent to the surface of Istvaan III, in what would become known in Imperial history as the Istvaan III Atrocity, to die alongside the other Loyalist elements of the Space Marine Legions under the direct command of Warmaster Horus.Though he survived the initial bombardment and was gravely wounded, he, along with other Loyalist survivors, fought a protracted campaign of attrition against the Traitor forces of the Warmaster. In a dark twist of fate, Demeter was betrayed by one of his own Battle-Brothers, dying at the hands of the treacherous Captain Lucius.
Solomon Demeter - History: Solomon Demeter was the epitome of what an Astartes should be; noble, resolute and fearless. He pursued all matters with total dedication and focus, and like his fellow Leigonaries, the skills of war were chief amongst his concerns and he refused to accept anything less than perfection in the pursuit of his own skill. As was typical of the Primarch Fulgrim's progeny, he presented a physical image of perfection; patrician features with dark hair shorn close to his scalp and tanned skin, courtesy of fighting under the light of a score of suns during the numerous campaigns he participated in over the long years of prosecuting the Emperor's Great Crusade. Demeter was very self-assured in his own martial prowess, and was often seen at the height of a battle with his helmet removed to better experience the sensations of combat.Only a consummate warrior such as Captain Demeter would go into a firefight without all the protection he could muster. A self-reliant warrior, Demeter heavily customised his personal weapons until they met his satisfaction. He hand-finished every surface and internal mechanism of his Bolter, which gave it a slightly higher rate of fire than the standard issue Astartes Bolter. He had also modified his Chainsword so that the grip and blade were slightly longer than the standard so that it could be wielded with a two-handed grip. Demeter had extensively customised the hilt and pommel of his sword to resemble an Imperial Aquila. It was not unusual for him to honour his wargear multiple times before a battle, which bordered on the obsessive compulsive.
Solomon Demeter - Brotherhood of the Phoenix: Solomon Demeter was a member of the Brotherhood of the Phoenix, a confraternity of warriors composed of only Astartes of rank within the IIIrd Legion. They were a more exclusive Warrior Lodge than those within many of the other Legions. During the period of the IIIrd Legion's reconstitution after the rediscovery of Fulgrim when the Emperor's Children had fought alongside the Luna Wolves, the Legion had formed great bonds of friendship with the warriors of Horus, and in the times between the fighting, a few loose tongues had spoken of the existence of the XVI Legion's warrior lodge. The Luna Wolves' lodge was, in theory, open to any warrior who desired to be a member, an informal place of lively debate where rank held no sway and a man could speak his mind freely without fear of reprisals.Eventually Solomon Demeter and Marius Vairosian had been permitted to attend one such meeting, a pleasant evening of honourable camaraderie under the titular leadership of a warrior named Serghar Targost. Solomon had enjoyed the evening, despite the cloak and dagger theatrics of their masked arrival. As a senior officer of the Emperor's Children he was often an attendee at the clandestine meetings of the Brotherhood of the Phoenix. Despite his individuality and self-reliance, Demeter firmly believed in the tenets and philosophy of his Legion, working hard to learn from his superiors and fellow captains as well as setting an example for his subordinates. His superior knowledge and tactical acumen were major contributions to the tactical doctrines of the IIIrd Legion and were taught to Emperor's Children Neophytes.
Solomon Demeter - Diasporex Persecution: During the latter part of the Great Crusade, the Iron Hands Legion's 52nd Expeditionary Fleet encountered a nomadic, fleet-based civilisation composed of both humans and xenos known as the Diasporex. The Iron Hands shared the Imperial Truth of the Emperor of Mankind, offering the human members of the Diasporex the opportunity to separate from their alien allies and to join the newly forged Imperium, but they declined the Astartes' offer.Their offer rejected, the Iron Hands passed judgement, and in the following months the Iron Hands fleet attempted to annihilate the Diasporex, but the foe proved to be highly skilled and experienced in the realm of naval warfare, and managed to easily evade crucial battles and even to severely damage the Iron Hands' Strike Cruiser Ferrum. The Emperor's Children of the 28th Expeditionary Fleet were called in as reinforcements, and a joint Imperial strike force composed of both the Iron Hands and forces from the Emperor's Children Legion prepared to launch an all-out assault against the willful Diasporex.During the massive naval battle that ensued, Fulgrim's personal gunship, the Firebird, came under heavy attack and soon found itself in trouble. Ferrus Manus' flagship, the Battle Barge Fist of Iron, came rushing to the rescue of his beleaguered brother. To restore his wounded pride, Fulgrim led a brief shipboarding action aboard the Diasporex's flagship where the Emperor's Children wreaked bloody havoc on the troops of the Diasporex. By this time, Captain Demeter had fully recovered from his wounds, and was able to lead the 2nd Company in a speartip assault on the capital ship, and subsequently captured the enemy ship's bridge, robbing his Primarch of ultimate victory.Normally, such a feat should have brought him much admiration and personal glory, but Demeter was unaware of the changes within Fulgrim's personality following the assault on the Laer temple, as the Primarch was slowly being corrupted by the malignant influence of the daemon-possessed Laer sword he had taken from the temple. Fulgrim ignored his subordinate's achievement and spun on his heel, marching from the enemy bridge without a word, furious.
Solomon Demeter - Battle of Tarsus: At some unknown point during the Great Crusade, Primarch Fulgrim met with the renowned Eldar Farseer Eldrad Ulthran of Ulthwé Craftworld on the Maiden World of Tarsus. The Farseer attempted to warn Fulgrim of Horus' corruption after being wounded by a malefic Chaos blade known as the Kinebrach Anathame at the hands of the Traitor Eugen Temba upon Davin's Nurgle-corrupted Plague Moon. Temba had been the former Planetary Governor of the Feral World of Davin who had fallen under the influence of the Plague Lord Nurgle.The injury caused by the poisonous blade had allowed the Chaos Gods to gain a purchase on the Warmaster's soul. Fulgrim reacted with violent outrage at the Farseer's accusations due to his close kinship with his brother Horus, as his bond with Horus was second only to that he shared with Ferrus Manus, the Primarch of the Xth Legion. This outrage was further enhanced by the corrupting influence of Fulgrim's Laer daemonblade, which darkly influenced the Primarch to reject the Eldar's truth and provoked Fulgrim into launching an unprovoked and furious attack on Eldrad and his retinue alongside his Emperor's Children Captains, which included Solomon Demeter, and his personal Phoenix Guard.In the battle that ensued, the Emperor's Children slew both the revered Eldar Wraithlord Khiraen Goldhelm and a potent Avatar of Khaine, which forced the Farseer and the other Eldar troops to sorrowfully withdraw, as they realised that Chaos had already claimed yet another of the "Mon-Keigh's" Primarchs. Yet they had succeeded in killing all of Fulgrim's elite personal Phoenix Guard before their departure. Believing the Eldar had proven themselves a treacherous xenos race that sought to divide and conquer the Imperium by spreading such lies about its leaders, Fulgrim, again under the increasing influence of the daemonblade, ordered the destruction of several other beautiful Eldar Maiden Worlds using hideous virus bombs. Despite standing with his Primarch and his peers against the Eldar forces of Craftworld Ulthwé, Demeter began to find himself marginalised within his own Legion.
Solomon Demeter - Battle of Deep Orbital DS191: Weeks later, following the campaign on Tarsus, Fulgrim's fleet was ordered by the Council of Terra to rendezvous with the Warmaster's 63rd Expeditionary Fleet to report their recent conduct and acquire information in regards to Horus' grave injuries acquired on Davin's Plague Moon. Most unusual, was that the IIIrd Legion's Lord Commander Vespasian was excluded from Fulgrim's delegation to Horus, which demonstrated an ever-growing rift between the Lord Commander and his Primarch.Following this visit to the 63rd Expeditionary Fleet, Fulgrim announced to his senior commanders that he would lead a small force to join Ferrus Manus and his Iron Hands at Callinedes IV in the Callinedes System under the pretense of clearing it of an Ork infestation. The Primarch spearheaded the assault during the pacification of Deep Orbital DS191, leading the 1st, 2nd and 3rd Companies. During the assault, Captain Demeter found his company unsupported by the 1st and 3rd Companies as the battle-plan had laid out.Overextended and in real danger of being cut off and destroyed, the 2nd Company was only saved from certain destruction by the unplanned and timely arrival of the 10th and 13th Companies under the commands of Captains Saul Tarvitz and Lucius, two junior officers that Demeter had found himself associating more and more with as he was systematically frozen out by the IIIrd Legion's high command. A dark shroud hung over Lord Commander Vespasian after witnessing these dishonourable actions. He felt obliged to act after he observed Solomon Demeter's 2nd Company being intentionally abandoned by both Captain Kaesoron's and Vairosean's companies. It was a decision that would cost the honourable Astartes his life when he was murdered in the Primarch's chambers by Fulgrim himself, who had decided to sort out those Astartes amongst his Legion who were loyal to him and his new allegiance to Slaanesh and those amongst his warriors who remained loyal to the Emperor.
Solomon Haarlock - Solomon Haarlock: Solomon Haarlock was a Rogue Trader and scion of House Haarlock, an infamous and (according to some) damned Rogue Trader dynasty. In ca. 760.M36 he was the first to successfully chart the area of space known as the Calyx Expanse in the Segmentum Obscurus that later became the Calixis Sector of the Imperium after the Angevin Crusade of the 39th Millennium.Some rumours that have long made the rounds at Port Wander and Footfall say Haarlock also strayed beyond the Maw into the Koronus Expanse as well, though this is unconfirmed.
Solomon Lok - Solomon Lok: Solomon Lok, veteran of the Hrud infestation on Chincare, was the Ordo Xenos Inquisitor Lord charged by his brethren with investigating the sudden loss of contact with an Imperial Adeptus Mechanicus biological research facility on Beta Anphelion IV in 850.M41. His retinue consisted of a Servo-skull, Major Durra of the 99th Elysian Drop Troops Regiment's Detachment D, the Magos Biologis Arthon, Autosavant Wassily, who kept a log of the events that transpired on Beta Anphelion IV to the end, and Astropath Zarneck, who transmitted the log to Inquisitor Lord Varius, Lok's superior.
Solomon Lok - History: Lok, the Elysian Drop Troops 99th 'D' Detachment, led by Major Durra, a detachment of Imperial Guardsmen from the 226th Cadian Shock Troops, an Adeptus Mechanicus Biologis Exploritas force headed by Magos Biologis Arthon (seconded from the Forge World Gryphonne IV) and a task force of Astartes from the Red Scorpions Chapter led by Commander Carab Culln, went into orbit above the clouded moon of Beta Anphelion IV.The Imperial task force soon learned the horrible truth; the Adeptus Mechanicus Tech-priests on Beta Anphelion IV had been conducting biological research upon captured sub-species of Tyranids. Their containment of the savage xenos had ultimately failed and the Tyranids had escaped into the wild, rapidly increased their numbers and then wiped out the small population of the Imperial research station on the world. Solomon Lok's task force now faced a similar overwhelming population of Tyranids. After a fierce battle on Beta Anphelion IV, the Red Scorpions were ordered to withdraw from the hopeless situation, but they were to evacuate only themselves, and none of the other Imperial personnel, who could fit aboard the Red Scorpions transports. The transport requisitioned for the mission refused all of Lok's requests, stranding Lok and the small force of survivors on the moon as the Tyranids closed in. In a last stand, Lok succeeded in slaying a Hierophant Bio-Titan, only to see two more stride out of the ammonia fog of Beta Anphelion. Lok was able to transmit a record of his last days from Beta Anphelion IV to his fellow Inquisitors in the Ordo Xenos, and his final fate is unknown, though he is presumed dead.
Solomon Tetrarchus - Solomon Tetrarchus: Solomon Tetrarchus is a Lord Militant of the Astra Militarum and the current Warmaster of the Achilus Crusade to retake the Jericho Reach for the Imperium of Man.
Solomon Voss - Solomon Voss: Solomon Voss was a well-known wordsmith (writer) and instrumental as one of the preeminent founding members behind the creation of the Order of Remembrancers during the Great Crusade, to help witness and record the events of the founding of the Imperium of Mankind that would be available for later generations of Humanity. He initially served with the 63rd Expeditionary Fleet under the command of the Warmaster Horus of the Luna Wolves Legion, but transferred to another Imperial Expeditionary Fleet. When word reached the wordsmith of Horus' betrayal of the Imperium at Istvaan III, Voss sought out the newly renamed Sons of Horus, in order to gain understanding for the reasoning behind such treason and record what he witnessed, for future posterity.
Solun Decius - Solun Decius: Solun Decius was a Space Marine of the Death Guard Legion during the Great Crusade and the opening days of the Horus Heresy in the late 30th and early 31st Millennia. Decius was the youngest member to have served in the Command Squad of the 7th Great Company of that Legion which was led by Battle-Captain Nathaniel Garro.Following the events of the Istvaan III Atrocity, Decius fled with his commander aboard the frigate Eisenstein to bring word of Horus' treachery to the Emperor on Terra. While travelling through the Warp, Decius was gravely wounded when he fought against the reanimated corpses of his traitorous brethren, the first Plague Marines of Nurgle, and was infected with Nurgle's Rot.Arriving at Luna, Garro and his fellow Loyalists were confined within the formidable Somnus Citadel under the watchful eyes of the Sisters of Silence. While recovering within the citadel's Apothecarion, Decius succumbed to the effects of the vile disease that ravaged his body, and he became a willing servant of Nurgle in return for an escape from his constant pain.The Plague God transformed Decius into the Daemonhost of the Daemonic entity known as the "Lord of the Flies." This foul creature was confronted by Battle-Captain Garro and was defeated, its black soul cast back into the Immaterium from whence it came.The Lord of the Flies would return to plague Garro and his Knights-Errant again on Terra in the days just before the final battle of the Horus Heresy, though it would possess several more Space Marine hosts before being defeated once more by Malcador the Sigillite on the slopes of the White Mountain, a large installation protected against psykers on Terra's surface.
Solun Decius - Origins: Solun Decius was a member of the 7th Great Company commanded by Battle Captain Nathaniel Garro, and was the youngest member of Captain Garro's Command Squad. Brother Decius remained loyal to Garro, despite the corruption that had begun to creep into the Space Marine Legions under the Warmaster Horus' command, in the form of the warrior lodges.Garro expressed his disapproval of the secretive lodges and as a result Decius chose not to join the warrior lodge that already existed within the Death Guard when offered membership. During the outset of the Istvaan Campaign, Garro's 7th Great Company fought in concert with the Emperor's Children's elite 1st Company against traitorous forces on the world of Istvaan Extremis, the outermost planet within the Istvaan System.Whilst fighting against a powerful Slaaneshi psyker known as a Warsinger, Decius' life was saved when Garro pushed the young Legionary out of the way of its psychic attack, which badly wounded the Battle-Captain. Though gravely injured, Garro continued to fight on, fighting back-to-back amidst the rising tide of enemies until the battle was successfully concluded.As a part of Garro's Command Squad, Decius was fated to be aboard the frigate Eisenstein during the Istvaan III Atrocity, when his commander took control of the vessel and fled the Istvaan System through the Warp in an attempt to bring word of Horus' betrayal to Terra.En route to the Throneworld, Decius and a number of his fellow Loyalist Death Guard fought a battle against the reanimated corpses of their former traitorous comrades aboard the vessel, who had become the first Plague Marines of Nurgle when the Plague God's influence had insinuated itself through the damaged Eisenstein 's Gellar Field while the vessel was travelling through the Empyrean.Decius was grievously injured when he was stabbed by one of the Plague Marine's Plague Knives and in a vain attempt to halt the advance of the supernatural corruption caused by that Chaos artefact, he bravely cut off his own arm. The severely wounded Astartes was then taken to the Apothecarion and put under the care of Apothecary Meric Voyen, but there was no cure available in the entire corpus of Imperial medical science that could ease Decius' suffering.After completing their arduous journey and delivering their message to the Emperor's acting Regent, Malcador the Sigillite, Garro and his men were placed under house arrest and held in solitary confinement in the Somnus Citadel on Luna, under the watchful eyes of the Silent Sisterhood. Their fate was yet to be decided.
Solun Decius - Mephitic Perdition of Flies: When Solun Decius was stabbed by a Plague Knife and infected with Nurgle's Rot, he attempted to stem the corruption by cutting off his own arm which was encased within a Power Fist.This armoured gauntlet was thought lost, but was recovered ten millennia later in the Aurelian Sub-sector by the mysterious Blood Ravens Space Marine Chapter during the Second Aurelian Crusade.This archaic Chaos relic was now known as the Mephitic Perdition of Flies, and though still a potent and formidable weapon, it was corrupted with the malefic power of Nurgle.
Somnus Citadel - Somnus Citadel: The Somnus Citadel was a great Imperial fortress established on Luna, the moon of Terra, that served as the headquarters of the order of psychic Nulls known as the Sisters of Silence during the Great Crusade and Horus Heresy. It contained launch bays for the Black Ships of the Divisio Astra Telepathica that carried out the Great Tithe of Human psykers for the Imperium and was an impressive citadel set amidst the vaccuum of the lunar surface armed with automated gun-drones. In addition, parts of the citadel could be separated from its exterior portion and lowered into the lunar underground in case of attack.During the early days of the Horus Heresy, the survivors of the Death Guard Legion frigate Eisenstein who had fled Horus' betrayal at the Battle of Isstvan III, including Battle-Captain Nathaniel Garro, the Remembrancer Euphrati Keeler and the Loyalist Death Guard Space Marines later known as "The Seventy" were interred within the Somnus Citadel on the orders of Primarch Rogal Dorn in his capacity as the Praetorian of Terra while he determined whether their story of horror in the Isstvan System was true.A terrible battle erupted within the citadel when the mortally-ill Eisenstein Death Guard survivor Solun Decius, who had been infected with an unnatural, Empyrean-spawned disease through contact with the first known Plague Marines during an assault on the frigate, gave himself over to Nurgle to end his suffering, and allowed himself to be possessed by a Nurglish Daemon known as the Lord of Flies. Decius immediately mutated into a Nurglite abomination that resembled a humanoid fly and the Daemon slew numerous Sisters of Silence and the Loyalist Death Guard until he was killed by Nathaniel Garro.After the incident, the Somnus Citadel was used as the base of operations for the Imperial Regent Malcador the Sigillite's newly formed covert group of Space Marine agents known as the Knights-Errant that were commanded by Garro as the Sigillite's Agentia Primus.Shortly before the Siege of Terra began, the Sisters of Silence abandoned the Somnus Citadel in order to help fortify the Imperial Palace instead. It was subsequently said to be ruined and abandoned in the wake of the Traitor Legions' assault on Luna, but apparently a group of Sisters of Silence known as the "Fellowship" remained for long millennia afterwards. At the dawn of the Indomitus Crusade in the Era Indomitus in the 41st Millennium, on the orders of the recently resurrected Primarch Roboute Guilliman, the Somnus Citadel was restored to serve as the headquarters of the revivified Silent Sisterhood.
Son of Sek (Anthology Short Story) - Son of Sek (Anthology Short Story): Son of Sek is a short story published in the Gaunt's Ghosts series that was originally part of an anthology. Son of Sek was published as part of the Sabbat Worlds anthology in November 2014, and has yet to be released as a stand-alone e-book.
Son of Sek (Anthology Short Story) - Synopsis: A newly christened warrior of the Sons of Sek prepares to take his final vows while a newly inducted Imperial Guardsman blunders his way through his first engagement, in an unexpectedly heroic manner.
Sonic Blaster - Sonic Blaster: The Sonic Blaster is a heavy Sonic Weapon that when fired unleashes wave after wave of devastating harmonics and literally rips its target apart with the power of extreme sound. The Sonic Blaster is the preferred weapon of Heretic Astartes Noise Marines and Daemon Engines that serve the Chaos God Slaanesh.The Sonic Blaster is about the same size as the Astartes' man-portable Heavy Bolter, and is wielded with both hands. There exists a slightly larger variant of the weapon that is used by Chaos Sonic Dreadnoughts, where it is twin-linked with a second Sonic Blaster to cause even more destructive results.Imperial records do not list any other known users of the Sonic Blaster, although there probably exist many more amongst the Forces of Chaos dedicated to the Prince of Pleasure.
Sonic Blaster - Sources: Codex: Chaos Space Marines (3rd Edition, 1st Codex), pp. 17, 29Codex: Chaos Space Marines (3rd Edition, 2nd Codex), pp. 14, 29, 56Codex: Chaos Space Marines (4th Edition), pp. 39, 97Codex: Chaos Space Marines (6th Edition), pp. 47, 65, 99Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 84, 135Imperial Armour Apocalypse II, pg. 76Chaos Sonic Dreadnought - Forge World
Sonic Dreadnought - Sonic Dreadnought: A Sonic Dreadnought, also referred to as a Slaanesh Sonic Dreadnought, is a variant of the Chaos Dreadnought used by the Traitor Legions of Chaos that is dedicated to the service of Slaanesh, the Chaos God of pleasure and excess. The Sonic Dreadnought is used almost exclusively by the Emperor's Children Traitor Legion and their many fragmented warbands.The Sonic Dreadnought differs from other Chaos Dreadnoughts in that its standard main armament is replaced with the Sonic Weaponry often favoured by the servants of the Prince of Pleasure. During combat, the Sonic Dreadnought moves across the battlefield continuously broadcasting discordant howling and screams of ecstasy and madness, driving its enemies insane or killing them with the power of extreme sound. These Dreadnoughts are usually sighted fighting alongside Chaos Noise Marines whilst on the battlefield.
Sonic Dreadnought - Armament: The Sonic Dreadnought replaces the standard weapons of a Chaos Dreadnought with that of Sonic Weapons. In place of the standard long-ranged weapon arm of the Chaos Dreadnought there is a set of twin-linked Sonic Blasters or a single Blastmaster. The Dreadnought retains the standard Dreadnought Close Combat Weapon located on its other weapon arm, usually making use of a Dreadnought Chainfist with a hull-mounted Heavy Flamer.The Sonic Dreadnought is also usually armed with a Doom Siren mounted within its modified face plate, which can be used alongside the hull-mounted Heavy Flamer and is also used during close-combat. The Sonic Dreadnought is often outfitted with a set of Dirge Casters or Warp Amplifiers located on the top of the Dreadnought's chassis.It is unknown if the walker can be armed with any Dreadnought Close Combat Weapons like a standard Chaos Dreadnought or if it can only use a Dreadnought Chainfist. The Sonic Dreadnought can, however, be outfitted with standard Chaos Dreadnought upgrades and attachments such as smoke launchers, extra armoured plating, and a searchlight.
Sonic Dreadnought - Lament of the Damned: There exists a Chaos Dreadnought battle formation used by the Forces of Chaos known as the Lament of the Damned. This formation is made up of at least three Chaos Sonic Dreadnoughts and can contain as many as nine. The Dreadnoughts are led into combat by a fallen Chaos Lord or Chaos Champion of Slaanesh who has been eternally enslaved within a Dreadnought frame and daemonically-possessed through the enactment of occult rituals.The combined effects of the Sonic Dreadnoughts' many Dirge Casters and Sonic Weaponry can drive even the hardiest of enemies insane merely by being within proximity to the Dreadnoughts, as reality itself rebels and begins to mutate under the power of their Warp-fueled assault. This formation is known to have been used by the Exquisite Host Chaos Space Marine warband during the 13th Black Crusade of Abaddon the Despoiler in 999.M41.
Sonic Dreadnought - Classified Adeptus Mechanicus Technical Specifications: Chaos Sonic DreadnoughtVehicle Name:Sonic DreadnoughtMain Armament:Arm-mounted twin-linked Sonic BlastersForge World of Origin:UnknownSecondary Armament:Arm-mounted Dreadnought Chainfist with hull-mounted Doom SirenKnown Patterns:UnknownTraverse:360 degreesCrew:1 Implanted OperatorElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:UnknownWeight:11.5 Tonnes (approx.)Secondary Ammunition:UnknownLength:2.2 metres (approx.)Armour:Width:3.4 metres (approx.)Height:3.7 metres (approx.)Superstructure:75 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:8 kilometres per hour (approx.)Gun Mantlet:N/AMax Speed Off-Road:5 kilometres per hour (approx.)Vehicle Designation:UnknownTransport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Sonic Dreadnought - Also See: Chaos Vehicles
Sonic Dreadnought - Sources: Imperial Armour Apocalypse II, pg. 76Forge World - Emperor's Children Sonic Dreadnought
Sonic Weapons - Sonic Weapons: Sonic Weapons are a type of weaponry that cause damage through the use of intense and highly concentrated sound waves to create oscillation in the target until the target's substance, be it a living person, building, or vehicle, ruptures or fractures from the sonic stress.These weapons range from relatively non-lethal devices that cause pain, discomfort, and confusion, to weapons potent enough that they can shake battle tanks into fragments.Sonic Weapons are used by a variety of factions and intelligent species throughout the galaxy.
Sonic Weapons - Imperial Sonic Weapons: The following is a list of all known Imperial Sonic Weapons that are used by the many factions of the Imperium of Mankind, from the Adeptus Mechanicus to the Adepta Sororitas :Sonic Disruptor - A Sonic Disruptor is a massive weapon used by Ordinatii, the massive, one-of-a-kind war machines of the Centurio Ordinatus, that utilises unique technology to produce sound waves which resonate across the battlefield, crumbling buildings, shattering bones, bursting organs and causing electronic equipment to explode as the wall of sonic energy passes over enemy forces. The frequency of sound used by the Sonic Disruptor ravages those who fall victim to it, from a subsonic rumbling that tears buildings apart to a supersonic squall that pierces eardrums and flays skin from flesh. The Sonic Disruptor scales repeatedly up and down these frequencies, causing a blast of sonic energy that rolls forward like a force wave from a massive conventional explosion. Hiding in cover is of little use, since woods and rubble are just blown apart and walls simply amplify the sonic wave if they are not shattered. Even the weighty armour of a Titan or the reinforced buttresses of a stronghold provide little protection against the wrath of a Sonic Disruptor, the first of which was deployed by the Ordinatus Mars. Targets protected by energy fields such as Void Shields will lose one shield to the sonic wave before it passes.Laud Hailer - Laud Hailers are used by the Adepta Sororitas ' Sisters of Battle and the Ordo Hereticus as devices intended to spread faith in the God-Emperor. Proclaiming the power of the Emperor in heavenly tones, Laud Hailers fill the enemies of Mankind with dread. These devices can be used by the Adepta Sororitas Rhino, Immolator, and Exorcist vehicles. These are usually shaped like a small angel holding a trumpet, where the trumpet contains the device's sound projection system.