vizn3r/warhammer40k-lore huggingface dataset:
Idolator-class Raider - Dimensions: Hull: RaiderClass: Idolator-class RaiderDimensions: Approximately 1.5 kilometres long, 0.5 kilometres abeam at the fins.Mass: Approximately 5.7 megatonnes.Crew: Approximately 15,000 crew.Acceleration: 7.6 gravities maximum acceleration.
Idolator-class Raider - Notable Idolator-class Raiders: Dark Lancer - Dark Lancer is an Idolator-class raider in the service of the Chaos Lord Karrad Vall, captained by Faydra Nadeyse. She is currently on a shakedown cruise after a lengthy stay in dry dock following an ill-considered attack on one of Aspyce Chorda's convoys left her crippled. Completed too late to ship with Vall's fleet on whatever errand that necessitated its recent departure, Lancer is patrolling the approaches to the planet Iniquity until her fleet returns.
Idranel - Idranel: Idranel was a Farseer of Craftworld Ulthwé and the leader of the Aeldari forces sent to Meridian in the hopes of stopping an impending Tyranid invasion that would eventually consume Ulthwé as well during the First Aurelian Crusade.She was slain in combat with the Blood Ravens Chapter of Space Marines, whose Astartes were also present on Meridian at this time.
Idranel - History: Not much is known of Idranel, other than that she was first seen in action on Meridian, where she led the Aeldari against the Astra Militarum forces defending that Hive World, destabilising the planet's defences and infrastructure in preparation for the impending Tyranid assault foreseen by the Farseers of Ulthwé.In order to combat this overwhelming threat, Idranel made plans to divert the splinter hive fleet's attention by striking at the worlds within the Aurelian Sub-sector and seeding the rise of Ork hordes upon them.She was encountered by the forces of the Blood Ravens Chapter asked by the liaison to the Meridian Planetary Governor, Elena Derosa, to aid in maintaining the planet's defences. Idranel escaped her first encounter with the Space Marines at the Hab Spire Legis on Meridian, swearing that the Hive World would soon be reduced to ash and cinders.She later appeared again where it was revealed she planned to lure the entire splinter hive fleet to Meridian using the world's Human population as bait. Once the Tyranids arrived, the Farseer planned to destroy the planet to eliminate the Tyranid threat to her own craftworld that was in the Tyranids' path once they were finished consuming all of Meridian's biomass.Powerful psychic shields hid her involvement until she was sighted on Meridian where she was protected by her contingent of Warlock guards. Ultimately, she was beaten off and though she sustained some wounds, she did manage to escape from a battle with the Blood Ravens Force Commander Aramus.Later, she broke through the gates of the hive city of Angel Forge in an attempt to overload a Plasma Generator there with the intention of destroying the planet in order to stop the approaching Tyranid hordes.Idranel was ultimately slain by Sergeant Tarkus after his acquisition of a suit of Terminator Armour from Meridian Governor Vandis' storehouse, which contained stolen relics from the Blood Ravens Chapter. With Idranel's death, it was believed that all Aeldari activity on the planet would cease.
Idumea - Idumea: IdumeaForge WorldAdeptus MechanicusSegmentum ObscurusHazeroth AbyssCalixis SectorXanthiteInquisitionPhaenonitesRadicalsThe Phaenonite infiltration of Idumea and its activities on nearby worlds have caused the Phaenonites to encounter an unforeseen foe in the form of the Amaranthine Syndicate.
Idumea - History: This Calixian world has long been disadvantaged by its location on the edge of the Hazeroth Abyss and lack of strategic importance. The Forge Masters of Idumea have for many Terran centuries considered themselves to be sidelined and undermined by the central authorities of the Lathe System, a disaffection the Phaenonites have been quick to exploit.Much of Idumea's upper echelons were hopelessly entrapped by the Phaenonite conspiracy, corrupted by the offer of forbidden lore and coerced through a concentrated program of targeted murders and sabotage. The Forge World itself now houses numerous secret facilities for the faction, as well as serving to provide a steady supply of manpower, experimental subjects, and a hidden port.The Phaenonites have encountered a dangerous foe in the form of the Amaranthine Syndicate -- a deadly mercenary alliance of far traders and smugglers who operate within the deeps of the Hazeroth Abyss. At first, they seemed an ideal target for the Phaenonites' attention. However, as they moved against this group, it quickly became apparent that they had made a grave error. The Syndicate proved already to be the cat's-paw of another, darker force more than able to take on and destroy the Phaenonite agents with almost contemptuous ease.Rather than fight a war against a power whose nature and extent they did not fully understand, the Phaenonites are now giving the Syndicate a wide berth where they can until they can find out more. This reversal has placed them in an invidious position, and so now they must thread a tightrope of bringing other, more legitimate Inquisitorial authorities to bear on what is a clear threat not only to them but to the sector itself, and do so without exposing their own true nature in the process.
Ignatius Grulgor - Ignatius Grulgor: Ignatius Grulgor was originally the commander (captain) of the Death Guard Legion's 2nd Great Company during the last days of the Great Crusade and the first battle of the Horus Heresy in the early 31st Millennium.He chose to follow Horus, his traitorous primarch Mortarion, and First Captain Calas Typhon's decision to turn Traitor and overthrow the Emperor of Mankind, installing the Warmaster Horus Lupercal as the true emperor to rule over the Imperium of Man.Commander Grulgor was slain during the flight of the Imperial frigate Eisenstein from the Battle of Isstvan III by his long-time rival Battle-Captain Nathaniel Garro.Grulgor was resurrected through the influence of the Chaos God Nurgle as one of the first Plague Marines, and after being defeated for a second time aboard the Eisenstein by Garro, his soul was banished into the Warp, where the Plague Lord eventually raised him as one of his Daemon Princes.In ca. 999.M41 Grulgor would return to realspace to haunt the Imperium during the forces of Chaos' assault upon Medusa V.
Ignatius Grulgor - Isstvan III: The Council of Terra had charged the Warmaster with retaking the world of Isstvan III, after the Slaanesh-corrupted Imperial Governor Vardus Praal had declared the Isstvan System an independent principality and seceded from the Imperium. This order played right into Horus' schemes, furthering his ambitions to overthrow the Emperor.Though four Legions under his direct command had already pledged their allegiance to his traitorous cause, there remained within each Legion elements who were still loyal to the Emperor. These warriors were chiefly those older Astartes who had been born on Terra and had been raised into their Legions before their primarchs had been recovered. These Loyalist elements constituted approximately one-third of each of the 4 Traitor Legions.Horus personally chose all the units for the assault on Isstvan III's planetary capital that was known as Choral City. He picked only the Astartes of the gathered Legions who he and his fellow primarchs knew would remain loyal to the Emperor. He planned to unleash an orbital virus-bombing of Isstvan III once the Loyalist elements of the Legions were engaged against the rebel forces, wiping out all life on the planet and eliminating two birds with one stone.Before the mission began, the Death Guard's First Captain Calas Typhon pulled Commander Grulgor aside and spoke to him of their primarch's desire to bring Garro to the Warmaster's banner over the Emperor's, but they both knew that Garro would never betray the Master of Mankind. He was too much the Emperor's dutiful warrior.Realising Typhon's intent, Grulgor deduced that the time for the Traitors to act against the Imperium had arrived, as he saw Horus' true intention emerging in the unusual pattern of mission assignments on Isstvan III granted to specific units from the Legions, instead of complete companies.Grulgor realised that the Warmaster sought to isolate those elements of the soon-to-be Traitor Legions that did not share his convictions. When the turning point arrived, Typhon informed Grulgor that there were certain duties that Horus and Mortarion would want him to perform. Grulgor relished his part in this conspiracy against Garro, whom he had long found insufferable.
Ignatius Grulgor - Betrayal: Garro had recently received grievous wounds facing the Isstvanian rebels on the outermost world of the Isstvan System that was known as Isstvan Extremis. His wounds necessitated him having one of his legs replaced with a bionic substitute. The Legion's Apothecaries declared him not fully healed and therefore Garro was deemed unfit for battlefield operations.Typhon ordered Garro to be stationed aboard the Death Guard frigate Eisenstein during the assault on Isstvan III, while Commander Grulgor would also be assigned to the starship in order to keep a close eye on the Terran officer. On Typhon's orders, Grulgor secretly transported a shipment of Life-eater virus bombs on a Thunderhawk over to the Eisenstein.This biological weapon was a deadly engineered viral strain of extreme lethality which would be used against the Loyalist forces on the planet's surface. Unknown to the traitorous Grulgor, he was being secretly observed by Garro's housecarl Kaleb Arin and the 7th Great Company's Apothecary Meric Voyen. Arin ran to the frigate's bridge to warn his lord of Grulgor's intentions.Garro, two Astartes from his Command Squad and Arin confronted Grulgor. Grulgor made a seditious declaration against the Emperor and that only Horus and Mortarion could command him. He also made known his intention to carry out the will of Horus and Mortarion by unleashing the virus-bombs upon the surface of Isstvan III once Horus gave the order.In the ensuing melee, Grulgor took aim with his Bolt Pistol at the preoccupied Garro but was thwarted by the efforts of Kaleb Arin who instinctively fired his Stub Gun, causing Grulgor to miss his intended target. His errant bolt round ricocheted off the metal bulkhead and into one of the fragile glass Life-eater virus warhead spheres that contained the lethal engineered pathogen, releasing its contents into the air.Garro and his two warriors managed to flee as Arin used his remaining strength to launch himself forward and close the blast shield door, effectively trapping Grulgor and his warriors. Grulgor and the traitorous battle-brothers of his own Command Squad died in agony, suffering the lethal effects of the flesh-devouring Life-eater virus. With Horus' treachery revealed, Garro chose to flee the Isstvan System in order to carry a dire warning of the treachery unfolding to the Emperor on Terra.
Ignatius Grulgor - Plague Marine: During its escape from the Isstvan System, the Eisenstein sustained serious damage when it was assaulted by First Captain Calas Typhon's battleship Terminus Est, though it managed to just barely make a successful Warp translation into the Empyrean. Once within the chaotic eddies of the Warp, the damaged Eisenstein attracted the attention of the Chaos God Nurgle, the Plague Lord, who had already claimed the Death Guard Legion as his future champions and had no desire to see Horus' rebellion against the Emperor suffer a setback.Because the Eisenstein's Gellar Field had been weakened by the damage the starship had sustained during its flight from the Isstvan System, the Dark God was able to insinuate his malign influence into the vessel. Nurgle's power resurrected Grulgor, his dead fellow Traitor Astartes and the ship's mortal crew who had sided with him, creating the first Plague Marines and a small force of Plague Zombies.The ensuing battle between the infected Warp creatures and the Loyalist Death Guard aboard the ship resulted in the death of the vessel's only Navigator. Grulgor, using a newly-created Plague Knife, managed to infect a member of Garro's command squad, the young battle-brother Solun Decius, with the terrible Daemonic disease known as Nurgle's Rot, and almost triumphed over Garro.However, Garro ordered the Eisenstein to make an emergency transition out of the Warp. Without access to the infernal power of Nurgle sustaining them within the Immaterium, Grulgor and his corrupted brethren were killed, their souls sucked back into the Warp. But the Plague Lord was not yet done with his servant Grulgor.
Ignatius Grulgor - Horus Heresy: Before Horus' attack on the Knight World of Molech, the Death Guard primarch Mortarion resurrected Ignatius Grulgor, now a Daemon Prince of Nurgle, once more by killing all seven of his Deathshroud bodyguards with a single stroke of his Manreaper scythe Silence inside the gene-vault aboard his flagship Endurance.Grulgor was brought back into realspace by this sacrifice, but was now infused with the power of the Life-eater Virus that had first killed him, and he could unleash the deadly plague at will. Grulgor used this ability to play a significant role in destroying the native fauna on Molech in order to achieve the Warmaster's victory. After the battle, Grulgor was chained and held as a fearful in the bowels of the Endurance.During the purging of Ynyx by the Death Guard, Grulgor asked Mortarion to unleash him upon the surface of the world, but the Death Lord refused to have anything to do with the Daemonic abomination, as he still hated the Empyrean and everything connected to it due to his boyhood experiences on Barbarus.Following First Captain Calas Typhon's betrayal of the XIV Legion when he deliberately stranded the Death Guard fleet in the Immaterium by killing all their Navigators with his Grave Warden Terminators on the flimsy excuse that they had been working for Malcador the Sigillite to force the Legion's corruption by Nurgle, Mortarion went to Grulgor and asked the Daemon Prince to pledge that he would slay the first captain if needed. Grulgor agreed, and when brought before Typhon strangled him to death.However due to the Destroyer Plague that had filled the Death Guard flagship with the empyric power of the Lord of Flies, Typhon was quickly returned to life by his true divine master and both Grulgor and the first captain laughed at the horrified primarch. Grulgor had fulfilled his oath to Mortarion, but Typhon was beyond the reach of death as he had been accepted as a Champion of Nurgle. Grulgor revealed that any oath he had taken to Mortarion was meaningless since he was now simply an extension of Nurgle's will. Grulgor's Daemonic corpus then dissolved and merged its corrupted energies with Typhon, becoming the vector by which Nurgle transformed the first captain into Typhus, the Herald of Nurgle and Host of the Destroyer Hive.
Ignatius Grulgor - Fall of Medusa V: In ca. 999.M41, shortly after Abaddon the Despoiler's 13th Black Crusade had ended in the Fall of Cadia, the Imperial Mining World of Medusa V in the Ultima Segmentum was engulfed in a campaign of slaughter and attrition by the various enemies of Mankind including: the forces of Chaos, the Drukhari, the Craftworld Aeldari, the Necrons, the Orks and the Tyranids.In the intervening years since the end of the Horus Heresy, Ignatius Grulgor had been reincarnated as a powerful Daemon Prince of the Plague Lord. He led a warband of Death Guard Chaos Space Marines in an attack upon the beleaguered planet.During one infamous battle of the conflict, Grulgor led his Plague Marines against the Monastery of Madrigales, a monastery of incalculable value to the Imperium, as it was home to an astropathic choir made up of thousands which had enough strength to send telepathic messages to anywhere within the Imperium. What's more, its vast cogitator banks housed more than two thousand standard years' worth of stored astropathic communiqués. The Daemon Prince and his minions made short work of the Astra Militarum troops who garrisoned the doomed monastery.Leading the speartip of the assault, Grulgor and his pestilent Heretic Astartes breached the outer gates, taking less than a solar hour for them to completely overrun the monastery. The forces they defeated included three Leman Russ Tanks of the Mordian Iron Guard regiment, the "Ironskins," which guarded the gates. Grulgor smashed barehanded through the hull of one and filled its crew compartment with pestilential filth, while a Chaos Land Raider, the Cradle of Desolation, struck the turret off another. The third attempted to fall back through the gates of the monastery but Grulgor slammed his shoulder into it, flipping it over onto its roof. With the gates of the monastery wide open, it took less than a solar hour for the Chaos Space Marines to overrun the monastery.The Daemon Prince and his forces withdrew after infesting the interior with corruption and pestilence, slaying the entire astropathic choir and removing the invaluable Imperial databanks. An Adepta Sororitas strike team was called in to cleanse the monastery and retrieve the databanks, but by the time they fought through the facility's Chaos-corrupted hallways, the astropathic choir had already been slain and the databanks were removed. Gulgor and his forces quickly withdrew from the monastery and a retreat in force through the surrounding valleys and mountain paths by Canoness Magda Comptress, they mysteriously vanished off-world, a suppurating crevasse into the Warp the only sign of their escape before Medusa V was consumed by a vast Warp storm.
Il'Emaar (Courier)-class Merchant Transport - Il'Emaar (Courier)-class Merchant Transport: The Il'Emaar (Courier)-class Merchant Transport is a new starship design of the T'au Empire developed as part of the Kor'or'vesh fleet initiative, and was a response to the need for a new kind of fast transport that could make long, deep dives in support of T'au fleets and quickly replenish forward-deployed flotillas.The T'au Empire's long and protracted war with the Orks during their Second Sphere Expansion proved early on that the numerous but relatively fragile merchantmen that were the life-blood of the rapidly expanding T'au Empire were woefully inadequate.Continuing raids decimated the fleets of these small ships, leading to the development of a much larger class of heavily armed transport in the form of the Il'Fannor. As time progressed, smaller transport classes almost disappeared entirely until the development if the Il'Emaar.The T'au Empire thrives on the trade between its Septs, and transports are the workhorses of the trade routes. While this vessel was originally designed to support the Kor'or'vesh, the obvious utility of these vessels was expanded to the greater Empire, and now these easily produced starships are common sights throughout T'au space and beyond.
Il'Emaar (Courier)-class Merchant Transport - Armament: Small vessels, with limited crews, Il'Emaar (Courier)-class Merchant Transports are only armed for self-defence, with a single prow Railgun battery, one defensive turret, and standard T'au starship shielding. As befits a transport, Il'Emaar also have large holds for transporting goods and supplies.
Il'fannor (Merchant)-class Starship - Il'fannor (Merchant)-class Starship: The Il'fannor (Merchant)-class Starship is a cruiser grade starship used in the T'au Empire's T'au Merchant Fleet.It was originally developed to be the new workhorse of the empire. Though its reactors were a fraction of the size of the Gal'leath (Explorer)-class Starship's power plant, they were capable of reaching a third of the average top speed provided by the ZFR Horizon Accelerator Engine.This was essential to bind together the emergent T'au Empire. The continued requirements of the Kor'vattra fleet ensured that the Il'fannor-class Starship remained predominantly a warship until the Lar'shi (Hero)-class Starship design was laid down, at which time the Il'fannor was transferred to the T'au Merchant Fleet.When the T'au Empire came into conflict with the Ork species, the Il'fannor underwent significant revisions in its design, with field modifications that allowed virtually all of its cargo space to be converted to weapons systems.Later examples of the Il'fannor were produced with a drastically superior hull structure, constructed using methods that had, at the time, only been recently discovered by the T'au.
Il'fannor (Merchant)-class Starship - Armament: The standard Kel'shan configuration of the Il'fannor is armed and equipped with prow, port, and starboard Railgun batteries, two defensive turrets mounted around its hull, Gravitic Hooks mounted on its port and starboard sides; each capable of transporting a Kass'l gunship with the Il'fannor, and standard T'au starship gravitic energy shielding.The Dal'yth configuration is a variant of the Il'fannor that is designed for better performance in purely military applications, by replacing the standard configuration's Gravitic Hooks with port and starboard Ion Cannon batteries.
Il'fannor (Merchant)-class Starship - Notable Ships: Tau'n Il'fannor Ur'akym Drimmer - Built in the popular Ke'lshan configuration, this vessel has been trading in Imperial space for almost two standard centuries under a succession of commanders. Operating a network of Rogue Trader contacts and deep space meeting points, this ship has facilitated the exchange of T'au goods for more advanced Imperial technology and the services of Imperial citizens. On three separate occasions the Tau'n Il'fannor Ur'akym Drimma has been closely pursued by Imperial frigates, and on each occasion it has managed to fight them off; although during its last encounter its Kass'l gunships were lost luring an Imperial Cobra squadron to fight within an asteroid belt.
Il'Porrui (Emissary)-class Cruiser - Il'Porrui (Emissary)-class Cruiser: Unlike the other hull designs resulting from the Kor'or'vesh initiative of the T'au Empire, the Il'Porrui (Emissary)-class Cruiser, also known as the Il'Porrui (Emissary)-class Envoy Ship, was primarily intended as a diplomatic vessel.As a result, the vessel provides a necessary mix of firepower and manoeuvrability to make it a suitable conveyance to transport Water Caste dignitaries, T'au Commanders and Ethereals in relative safety. By design, it is also capable of seeing off all but the most powerful adversaries of a similar class it may encounter.As the first capital ship to be produced under the Kor'or'vesh fleet project, there are significant numbers of these vessels currently operating throughout T'au space in a variety of tasks. As befits its nature, it is the vessel with which the T'au perform long range exploration and “first contact” missions.It is often sent to rove far beyond T'au space on diplomatic assignments to the T'au Empire's neighbours, or in accompaniment of merchant transports as a protector ship.While the Il'Porrui may not be a front-line combat vessel, it is well suited to the fires of war, and during the latter stages of the Taros Campaign, a squadron of these vessels successfully boarded an Imperial battleship.
Il'Porrui (Emissary)-class Cruiser - Armament: Il'porrui-class cruisers of the most common configuration are, as standard, armed and equipped with a set of port and starboard Railgun batteries, port and starboard Gravitic Hooks each capable of transporting a single Kir'la (Warden)-class Gunship with the parent vessel, a prow-mounted Deflector Shield, a prow launch bay capable of holding up to two squadrons of Barracudas and Mantas, two defensive turrets mounted around their hulls, and standard T'au ship gravitic shielding.The Bor'kan configuration of the Il'Porrui is a variant configuration of the ship class that sacrifices its prow launch bay in order to mount a Gravitic Launcher.The Sa'cea configuration is similar to the Bor'kan configuration, but further exchanges its port and starboard Gravitic Hooks in favour of port and starboard Ion Cannon batteries.
Il-Kaithe - Il-Kaithe: Il-KaitheAsuryanicraftworldsEye of TerrorAeldariforces of ChaosIl-Kaithe, meaning "Knowledge of Blood," was once best known for its Bonesingers' creativity. Their talented Bonesingers are said to be able to practice their art even in the heat of battle.Since the dawn of the 41st Millennium, Il-Kaithe has become renowned for its merciless crusades against the forces of the Dark Gods.The traditional colours of Il-Kaithe are green detailed with purple trim. The world-rune of Il-Kaithe, known as the "Helm of Eldanesh," represents the all-seeing helm the Aeldari hero Eldanesh received from the god Asuryan himself.The Lay of the House of Eldanesh describes how the Aeldari epic hero defeated gods and monsters alike with the prescience that it gave him, but in the end he fell prey to his own curiosity and foresaw his own bloody demise at the hands of Khaine.This craftworld's rune is a bleak reminder of the price that knowledge can bear and its terrible cost.
Il-Kaithe - History: Il-Kaithe's story begins with the Fall of the Aeldari -- the dying days of the Aeldari Empire, when the monstrous birth of Slaanesh shattered their civilisation, and the survivors fled in disarray across the stars. As one of the last craftworlds to flee the Aeldari homeworlds before the Fall, its occupants saw first-hand the dark seduction and temptations of Chaos.Having barely survived the catastrophe, the Asuryani of Il-Kaithe refused to despair, and so, the Craftworld vowed to seek out and eradicate the menace of the Dark Gods and their foul servants. For millennia, Il-Kaithe has continued its eternal crusade, opposing the Great Enemy at every turn, no matter the cost -- Il-Kaithe will readily ally with their dark kin from Commorragh and even with Mankind to thwart the machinations of Chaos.In the endless war against the Dark Gods, the Asuryani of Il-Kaithe are a keen and vengeful blade. They are driven by a desire to scour the stars of the Great Enemy, and will ally with Commorragh and even the armies of Mankind to see their goals achieved.Their impossible quest has doomed Il-Kaithe to generations of relentless warfare -- even the Craftworld's name, translated into Low Gothic as "Knowledge of Blood", has changed meaning. Where once their title spoke of the gifts passed down through the generations and the blessings of their ancestry, in the last few millennia it has become a promise of war.Once, the Craftworld was renowned for the exquisite art of its Bonesingers. Now, these same craftsmen have turned their skills to creating only weapons, and even accompany the warhosts to battle to heal wraith-constructs and Engines of Vaul amid the crack of gunfire.
Il-Kaithe - Appearance: Il-Kaithe's hatred for the Great Enemy runs deep, and has changed its warhosts' appearance over the millennia. Kill markings and death-runes are used by many of the Craftworld's Guardians, who have sworn oaths to eradicate the followers of Chaos.Many of these symbols share the same jagged edges and bladed lines as the icons borne by the Drukhari, for in their quest for vengeance this Craftworld has formed close ties with their Commorrite kin.
Il-Kaithe - Sources: Codex: Craftworlds (8th Edition), pg. 24Codex: Eldar Craftworlds (7th Edition) (Digital Edition), pg. 42, 182-183Codex: Eldar (6th Edition), pg. 17Games Workshop - Eldar Craftworlds: Il-Kaithe.
Iliastus Accelerator Cannon - Iliastus Accelerator Cannon: The Iliastus Accelerator Cannon is a type of mass accelerator weapon utilised exclusively by the Adeptus Custodes since the time of the Great Crusade and Horus Heresy. This powerful weapon was at the cutting edge of new technological and military developments gleaned and field tested during the Great Crusade's two centuries of warfare and was usually deployed on the Caladius Grav-Tank.Often deployed in situations requiring the heaviest of weapons the Adeptus Custodes could bring to bear, the Caladius Pattern Grav-Tank utilised technologies and systems derived not only from the Dark Age of Technology, but from developments made as a result of the course of the Great Crusade. The Caladius was well-protected and highly manoeuvrable, perhaps the most powerful battleline armoured unit of its size in the Imperium's forces. The principal armament of the Caladius is the double-barrelled Iliastus Accelerator Cannon, an advanced weapon which was to become the precursor to the more mass-produced cannon retro-developed into the armament of the Legiones Astartes Sicaran Battle Tank, which fulfilled a similar role to the Caladius as a high speed armour-destroyer.
Illic Nightspear - Illic Nightspear: Illic Nightspear is an Aeldari Ranger of Craftworld Alaitoc, and has wandered the Path of the Outcast for thousands of Terran years, striding the skeins of fate and seeking out the unknown paths that span the galaxy. He is known to different Ranger bands by many different titles; the "Sentinel of the Stars," "the Wayforger," and the "Shield of Alaitoc."To Illic, one name is as good as another. Such is Nightspear's knowledge of the Webway that it is said by the Aeldari that he can arrive unheralded upon any planet, stepping through its portals and out across the galaxy with the ease of a man drawing breath.Whilst this is undoubtedly an exaggeration, Illic clearly knows more of the hidden paths than any other living being save the Harlequins themselves. Indeed, some say that he knows too much.
Illic Nightspear - History: Over the centuries, Illic's great knowledge has benefited Alaitoc and its fellow craftworlds markedly. He has guided countless Aeldari warhosts through the winding paths of the Webway to battle against the foes of the Craftworld Aeldari.His worth to the Asuryani cause does not end with his arrival on the field of war; his accuracy with a Longrifle is unmatched in all of the galaxy, and Ork Warlords, Necron Overlords, Astra Militarum generals and Chaos Champions have all met their end under his watchful gaze.Illic has walked the Path of the Outcast for so long he is no longer clear if he can leave it. He wanders the galaxy pursuing some hidden agenda that his acolytes whisper is the only thing staving off the Rhana Dandra.Legends fall like footprints in his wake, telling that he fights against the rise of the Necrons, that he searches for the lost Seerstones, or that he seeks to transcend the mortal plane altogether.Though Illic prefers to fight alone, he has garnered a great following amongst the Asuryani Outcasts, and especially those of his own craftworld, Alaitoc. Master snipers and expert trackers all, the Pathfinders loyally follow the Nightspear into battle, hoping to learn from the greatest of all Rangers as an Aspect Warrior might from a Phoenix Lord.In recent times, Illic Nightspear has been trailing the Necrons for his own mysterious reasons. However, he was captured by Necron Overlord Zahndrekh on the conquered T'au world of Cano'var alongside the White Scars Space Marine Captain Kor'sarro Khan. Kor'sarro and Nightspear, with the aid of other prisoners, would eventually manage to escape their captivity. Afterwards Nightspear returned to his craftworld.Swept up in the mayhem following the opening of the Cicatrix Maledictum, Nightspear now plays a prominent role in the many battles within the Webway.His intimate knowledge of that mysterious Labyrinth Dimension has allowed him to repeatedly come to the aid of many Aeldari, including warhosts from each of the major craftworlds, beleaguered Harlequin troupes, and several congregations belonging to the newly formed Ynnari.
Illic Nightspear - Wargear: Mesh ArmourVoidbringer - Illic's Longrifle is said to contain the essence of the ancient warrior-smith Uldanoreth. The psychic capability granted by his presence enables Voidbringer to tear warp-holes within the foe, or even transport them completely into the void.Shuriken PistolPower Sword
Illmahnokh - Illmahnokh: Illmahnokh is a Necron Overlord and the grand vizier of the Necron Suhbekhar Dynasty.Though Lord Illmahnokh bears the title "grand vizier," he is at present a minister without portfolio. This is true of many of the senior members of the dynasty, for the labyrinthine webs of power in place when they entered the Great Sleep were shown to be far less stable upon their awakening.Necron dynasties display a bewildering range of political structures, all of them rigid and hierarchical with no two exactly alike. Beneath the phaeron, there is generally a phaeron's court, made up of a number of highly ranked overlords, each with his own courts below him in turn.The Royal Court of the Suhbekhar Dynasty is somewhat unusual in that its ruling court is formed up about the overlord-regent, but otherwise it is broadly typical of the convoluted ruling structures the ancient Necrontyr established and which have remained largely intact since before the War in Heaven.Beneath Overlord-Regent Ahhotekh is a Royal Court of half a dozen overlords, ostensibly devoted to ruling in the name of their slumbering phaeron, Ahmontekh, the "Crimson Scythe."In practice, the court serves Ahhotekh, who desires only to inherit the mantle of phaeron of the Suhbekhar Dynasty. Lord Illmahnokh is the most influential of the overlord-regent's royal court, and in many ways typical of the individuals that comprise it.
Illmahnokh - History: Lord Illmahnokh was once the most senior of Phaeron Ahmontekh's counsellors, and was, prior to bio-transference, tied to his master by bonds of blood as well as fealty. Yet, he was not so closely related as Ahhotekh, and so he was passed over by the crownworld's command program when the need to select a regent for the dynasty came about.Ahhotekh was cautious in the manner he awakened the individuals that would form his royal court, revivificating each in turn and being sure to secure their loyalty and support before awakening the next.Lord Illmahnokh was greatly disturbed to learn of his phaeron's fate, for he knew it placed himself in potential peril, and so he swore fealty to his new master as a matter of necessity.Though he went down upon one knee at the base of Ahhotekh's usurped throne and swore service to the overlord-regent, the words were as ashes in his mouth, cold ambition burning yet in his living metal heart.Lord Illmahnokh's role within the Hollow Sun is to serve as its chief administrator, a responsibility that, in theory at least, extends beyond the crownworld and places him above the individual rulers of the numerous lesser Suhbekhar Tomb Worlds scattered throughout the outer Jericho Reach and beyond.This position should place Lord Illmahnokh in a role of great power, for it should be through him that the overlord-regent's will is disseminated throughout the dynasty's holdings.The problem is the exact state and even location of many of those holdings are locked away within the blasted mind of the slumbering phaeron, and so Lord Illmahnokh has very little in the way of real power. He is in effect a chief administrator with precious little to administer, and a chief advisor to a master who has no desire to hear his advice.Sidelined by the ascension of the overlord-regent, Illmahnokh's only hope of gaining real power lies in Ahhotekh overreaching his capabilities before the phaeron's command protocols are extracted from his mind.Should the regent gain the codes that control the loyalties of all of his underlings, then his ascent will be complete and Illmahnokh will be utterly unable to oppose him, his hand quite literally stayed. It is therefore in the grand vizier's interest to see the dynasty's crypteks' efforts to extract the command codes stymied, and in this he has had some success.But Illmahnokh is not content to constrict his efforts to the political, and he has ensured that, as is his prerogative given his senior rank, he takes what opportunities as present themselves to lead the undying legions of Suhbekhar in battle.The grand vizier's secret intent in doing so is to uncover those Tomb Worlds yet unknown to the Hollow Sun, and to ensure that any Necrons interred within awaken to receive his commands and not those of the overlord-regent.Thus, Lord Illmahnokh is gradually building his own web of fealty and servitude and mustering his own legions, though to what end even he has yet to determine.
Illmahnokh - Deathwatch Intelligence: Of all of the overlords of the Royal Court of the Suhbekhar Dynasty, it is the Grand Vizier Lord Illmahnokh that the Deathwatch has the most solid intelligence on.Due to his secret missions to locate and awaken the lost Tomb Worlds of the outer Jericho Reach, Illmahnokh is the most active of the dynasty's lords and he has been encountered on Dead Worlds across the entire region.Invariably, Illmahnokh is accompanied by a small retinue of Lychguard whose cortical engrams are closely synchronised with his own, making them the most devoted allies possible in his secret endeavours.With his silent guards at his side, Illmahnokh has entered crypts and stalked through ruins no mortal has witnessed since the War in Heaven, and in some he has called forth the slumbering ancients.Deathwatch Kill-teams investigating newly discovered xenos ruins are well advised to be alert for his presence, for he will likely track them to that which he seeks, and he may very well awaken the slumbering Necron legions and bring them down upon the intruders' heads.
Illuminati - Illuminati: Note: This article discusses material that was once considered canon but whose canonicity is now questionable.The Illuminati is an Imperium-spanning secret society whose hidden objectives are declared to be in support of humanity and the Emperor, and against the Forces of Chaos. The Illuminati is mainly composed of humans who have not only survived possession by a Warp entity, but also managed to do the seemingly impossible, i.e., cast out the daemon from their own bodies. The experience of sharing a mind with a daemon has completely changed their outlook on the universe, and given them a unique understanding of Chaos and Warp entities in general. In the process of freeing themselves from daemonic possession, they have also mastered the Chaos within themselves, which is the root of all human corruption by the Ruinous Powers. Apparently, they are thus unique in being able to exist in the Warp as comfortably as in realspace, without any special protections or psychic wards, and with no ill effects whatsoever since they are now immune to the effects of Chaos. There are Illuminati among the most secretive elements of the Imperium, including the Ordo Malleus of the Inquisition. In fact they seem to be actively trying to recruit Inquisitors who may be sympathetic to their plans, and/or are judged to be suitable candidates for "Illumination". Illumination is achieved by candidates who are willingly (or perhaps, unwillingly) subjected to daemonic possession, and who subsequently prove able to cast the daemon out.
Illuminati - The Sensei: The purpose of the Illuminati is to discover, groom, hide, and protect the so-called Sensei. These individuals are the biological sons of the Emperor of Mankind who were conceived before the establishment of the Imperium, and are said to be immortal as well as sterile. They possibly number in the thousands, and they are normally unaware of their heritage; also, they are psychic Blanks who possess no presence in the Warp and cannot be effected by psychic powers. As such, they are invisible even to the Emperor Himself in His current ascended state. The Sons of the Emperor that the Illuminati inform of their true nature become the Sensei "Knights of the Long Watch".The plan of the Illuminati is to collect as many of the Sensei as they can, and then sacrifice them at the proper time, possibly as late as the exact moment the Emperor's power finally wanes and His physical body undergoes its final death, which could be millenia hence. The sacrifice of the Sensei is supposed to give birth to the Star Child. This is an entity that would be the Emperor Reborn, as it fuses the essence of the Sensei (carriers of the Emperor's physical DNA), with the remnants of the Emperor's soul -- which was cast into the Warp during the climactic events of the Horus Heresy. It is postulated that the Emperor's soul in the Warp acts as a "shining path", visible to certain individuals of psychic ability. Accordingly, it is a benign element in the otherwise hostile Warp environment, as it consists of the essence of the Emperor's humanity, compassion, and moral nobility. The force of the Emperor's rebirth (as the "Numen", the shining-path-incarnate), would then destroy the Chaos Gods, and restore the Warp to its original, psychically-unpolluted and Chaos-free state.The impetus behind the whole enterprise of the Illuminati is the slow but seemingly inexorable advance of Chaos in the universe, and the idea that the Emperor's power, including the intensity of the Astronomican, is slowly waning as the Emperor's life gradually fails. The continuing maintenance of the Golden Throne itself is now considered beyond the capabilities of the Adeptus Mechanicus in the late 41st Millennium and there are even questions about the integrity of the Emperor's mind.
Illuminati - The Eldar Connection: The Illuminati are secretly allied with, and assisted in their plan by, elements of the higher echelons of the Craftworld Eldar's hierarchy, specifically certain Farseers and Harlequins. Thanks to this allegiance and their immunity to Chaos, at least some of the Illuminati are among the very few beings in the universe allowed to enter -- albeit under escort and possibly blindfolded -- the fabled Black Library, the Eldar race's ancient repository for their knowledge of Chaos, which resides deep inside the Webway. Through this access the Illuminati gained even greater understanding -- they have learned of the Fall of the Eldar and the true origins of the Emperor as the epitome of mankind's ancient shamans.The Eldar, whose own power and numbers are greatly diminished, and who have their own reasons for fearing the continuing encroachment of Chaos, are trying to assert some sort of behind-the-scenes political power over the human-ruled galaxy by positioning themselves as counselors and allies of the Illuminati. It is uncertain how forthright the Eldar are on this issue, and whether or not they are manipulating the Illuminati to their own ends. Indeed, it is not entirely clear whether the "Sons of the Emperor" actually exist, or whether they are an Eldar or -- according to one plotline -- a Chaos ploy to mislead the Illuminati and therefore the Imperium. It is also hinted that the Eldar may have other reasons for involving themselves with the Illuminati, besides enhancing mere political influence over the Imperium. Still, there have been instances of persons proclaiming to be the "immortal Son of the Emperor". Obviously such persons are immediately persecuted by the Imperium as mutant Heretics, hence the need on the part of the Illuminati to protect such possible candidates for Sensei status, and to actively disrupt the Inquisition in its actions against such Heretics.
Illuminati - The Ordo Hydra: According to the Illuminati's plans, the timing of the birth of the Star Child is of the greatest importance. In order to have the best chance of success, and achieve maximum effect, it must happen at the end of a "long watch", i.e. when, all, or at least the majority of, the Sons of the Emperor have been found and "groomed" for their purpose. Therefore, the Emperor Himself must remain ignorant of the existence of the Illuminati and their plans. Otherwise, He may be tempted to end his constant, terrible torment on the Golden Throne by ceding his Mission to the Sensei, thus relinquishing His vigilance over the Imperium prematurely, with catastrophic results. On the other hand, the latest the attempted rebirth must happen is as the Emperor finally expires -- as even a solar second later may be too late.This uncertain and possibly very long-term timeline, coupled with fanatical hate of Chaos on the part of some of the Illuminati, has apparently given rise to an extremist offshoot of the organisation -- a secret society within a secret society --the so-called Ordo Hydra. The Ordo Hydra believes its own plans against Chaos -- a radical scheme of using a "controlled" Warp "mind-virus" -- can succeed a lot quicker than the timeline of the "long watch". At most, they think it would take standard centuries, whereas the "watch" could take Terran millennia. The "mainstream" Illuminati are trying to stop the Ordo Hydra as the implications of its plans could be detrimental and/or catastrophic to humanity and the Imperium, whether these plans are successful or not.
Illuminati - Trivia: The Illuminati were first introduced in the late 1980s' Realm of Chaos: Slaves to Darkness sourcebook. It is uncertain where they stand in the present chronology of the Warhammer 40,000 universe, or even if they are still an official part of it at all. As the Illuminati plot thread was linked to the Starchild/Sensei storyline, publisher Games Workshop may have abandoned the Illuminati storyline as the Starchild/Sensei plot was written off as yet another manipulation of the Chaos God Tzeentch (in the 3rd Edition rulebook), although other, more recent literature seems to imply that it is still a viable canon plotline, such as seen in Xenology. Most of the above lore is contained in the Inquisition War trilogy omnibus edition by Ian Watson, published in 2009 (see below).
Imagifier - Imagifier: An Imagifier is a Sister of Battle of the Adepta Sororitas who carries the sacred Simulacrus Imperialis, a sacred relic of the Imperial Creed, into battle.The role of the Imagifier is sacred amongst the Orders Militant of the Sororitas. To these fervent sisters falls the task of extolling the virtues of fallen Sororitas, and of preaching their deeds amidst the din of battle so that the martyr's spirit may inhabit the warriors of their order.Within Seraphim squads the Veteran Sister Superior carries the holy symbol on her, effectively becoming an Imagifier.
Imagifier - Role: An Imagifier bears a stanchion mounted with a graven image of a revered martyr of the Adeptus Ministorum, inlaid with gold and silver and inscribed with holy texts. Held aloft, this image serves as a locus of faith to the Sisters of Battle and a beacon of martial purity.The Imagifier recounts the martyr's many righteous deeds, her booming voice carrying above the crack of Boltguns and the jagged roar of Chainswords. Tales of holy rage inspire nearby sisters to new heights of violence; accounts of the martyr's stoicism fill those in earshot with new-found resolve; while stories of the fallen's miraculous defiance serve to steel the hearts and minds of the order's warriors.Many sisters are brought close to tears in the presence of an Imagifier, for to have served the Emperor so valiantly and to have died in His name is the ideal to which all Sororitas aspire.A given order often has multiple Imagifiers serving at any one time, often deployed across disparate war zones. On the front lines they accompany the ranking Canoness and serve as part of her retinue, ensuring that they are positioned wherever the fighting is thickest, and where the deeds of which they speak will have the greatest effect.When faced with the enemy, the Imagifier plants her stanchion in the earth and takes up her weapons. Even while firing upon the foe does she continues to intone the glories of the fallen, missing not a syllable of the litanies as she guns down the Heretics before her and hurls grenades into their midst. When the way is cleared she lofts the martyr's image once more, carrying it over the broken bodies of the unrighteous.Those Sororitas ordained to the rank of Imagifier have typically shown themselves to be worthy of the role while serving as Sisters Superior or Celestians, though in rare cases a lower-ranked sister has proved herself an exemplar of battlefield oration. An Imagifier trains for her new duty through painstaking phenomenological studies of a particular martyr, memorising not only the deeds of the revered warrior, but also the holy significance of their death.Where possible the remains of the fallen are exhumed from the order's crypts and relaid in state, allowing the Imagifier to mediate over the corpse as she engages in her training. The Imagifier then guides sisters from the Orders Pronatus in crafting the martyr's image, ensuring that the relic perfectly immortalises the blessed dead.