vizn3r/warhammer40k-lore huggingface dataset:
Catachan Jungle Fighters - Sources: Codex: Armageddon (3rd Edition), pg. 32Codex: Catachans (3rd Edition), pp. 3, 4, 6, 16, 22-23Codex: Astra Militarum (6th Edition) (Digital Edition), "Regiments of Distinction - Catachan Jungle Fighters"Codex: Astra Militarum (8th Edition), pp. 20-21, 58Codex: Astra Militarum (9th Edition), pg. 20Codex: Imperial Guard (3rd Edition, 1st Codex), pg. 7Codex: Imperial Guard (3rd Edition, Revised Codex), pp. 9, 30Codex: Imperial Guard (5th Edition), pp. 8, 15, 22-23, 25, 38, 60-62Codex: Necrons (5th Edition), pp. 15, 21Codex: Tyranids (4th Edition)Dawn of War II - Retribution (PC Game)Deathworld (Novel) by Steve LyonsImperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 51, 76Only War: Core Rulebook (RPG), pp. 44-45Only War: Eleventh Hour (RPG), pp. 4-5, 7Only War: Hammer of the Emperor (RPG), pp. 55Pandorax (Novel) by C.Z. DunnStraken (Novel) by Toby FrostWarhammer 40,000: Rulebook (5th Edition), pp. 76, 140, 172-173Warhammer 40,000: Rulebook (7th Edition), pg. 40White Dwarf 286 (US), "Regiments of the Imperium"White Dwarf 239 (US), "Glorious Battles of the Imperial Guard, Part 1 - Catachan Background," pp. 17-19White Dwarf 180 (US), "Catachan Jungle Fighters: Imperial Guard," pp. 12-17White Dwarf 243 (UK), pg. 9Third War for Armageddon Worldwide Campaign - Forces Disposition, Imperial Forces: Catachan Jungle Fighters (Archived)Third War for Armageddon Worldwide Campaign - Forces Disposition, Imperial Forces: Armageddon Ork Hunters (Archived)Regimental Focus - Catachanhttps://www.warhammer-community.com/2020/03/01/sunday-preview-star-lizards-and-start-collecting-boxes/Catachan Devil (Novel) by Justin Woolley, Ch. 8
Catachan Knives - Catachan Knives: Catachan Knives are the notorious one-handed melee weapons used exclusively by the elite Catachan Jungle Fighters regiments of the Astra Militarum.These fearsome weapons include: the Catachan Fang, a Combat Knife measuring up to 20 inches of gleaming steel, which is the most common melee weapon in use amongst these regiments and also used for settling disputes between Catachans; the Night Reaper, which is smaller and blackened, effective for night infiltrations and assassinations; and the Devil's Claw, named after the great Catachan Devil predator that hails from their jungle Death World of Catachan and has taken so many Catachan lives over the centuries.
Catachan Knives - History: A knife is not only a tool and the weapon of a Catachan warrior but also a mark of his status. The steel alloy used for these knives is only found on the jungle planet of Catachan. A well-honed Catachan blade will not rust and its edge will remain keen even after continuous use.Catachan Knives are highly valued and sought after throughout the Imperium. Many counterfeit copies are sold by roaming Rogue Traders, but the only sure way to get an authentic Catachan Knife is to take it from a Catachan. This is no easy task, as the Catachans place a tremendous value on their knives.It is said that a Catachan would rather give up his right arm than his knife. Indeed, Catachans do not just see their knives as brutally effective weapons, but also as great tools, useful for hacking through foliage, as a climbing aid, a first aid kit and a true lifeline in the deadly environments in which they fight.Each Catachan learns the craft of making knives from his parents and making one's own knife is considered one of the tests of adulthood on the Death World. While the basic design of the knives remains the same, there are subtle variations between family groups and individuals, depending on the height and preferences of the user.
Catachan Knives - Variants: Each Catachan Jungle Fighter learns the craft of making knives from his parents and making one's own knife is considered one of the tests of adulthood on the jungle Death World.While the basic design of the knives remains the same, there are subtle variants between family groups and individuals, depending on the height and preferences of the user.The following are the most common Catachan Knives found throughout the Catachan Jungle Fighters regiments.Catachan Fang - Measuring up to 20 inches of gleaming steel, the Catachan Fang is the most common type of Catachan Knife used by the Catachan regiments. Equally useful for cutting your way through jungle or a deviant Aeldari, the Catachan Fang is renowned throughout thousands of star systems. This knife is also used for settling disputes between Catachans. Usually, one knife is placed in the centre of a fighting pit and the combatants must each strive to get hold of the knife. The duel ends when one fighter draws blood, though this can often mean death as well.Night Reaper - Smaller than other typical designs, the blackened blade of the Night Reaper is especially suitable for infiltration and night missions when light reflecting from a blade can mean the difference between life and death. The blade itself is triangular, so any wound caused by the Night Reaper is unlikely to clot or heal. Catachans are also known to poison these knives using one of the many animal and plant venoms or toxins native to their inhospitable planet.Devil's Claw - Named after the fearsome predator known as the Catachan Devil of the fearsome Catachan jungles, this is the largest type of the traditional knives of Catachan. Anywhere between three and four feet long, the Devil's Claw is closer to a short sword than a knife. It is used mainly on the battlefield in close quarters and it has even achieved a fearsome reputation amongst the Orks, who call it "Da Cutta." The blade itself is hollow and half-filled with mercury to give it greater swinging power. Power Swords wielded by senior members of the Catachan regiments are often identical in design to the Devil's Claw.
Catacomb Command Barge - Catacomb Command Barge: A Catacomb Command Barge, whilst similar in appearance and structure to an Annihilation Barge, serves a very different purpose for Necron forces; whereas Annihilation Barges bring ruination upon the living from a distance, Catacomb Command Barges close on the foe as quickly as possible so that the embarked Necron Overlord can strike at his enemies with sword and scythe. Catacomb Command Barges serve solely as conveyors for Necron nobility, particularly those with a propensity for melee combat. Catacomb Command Barges are far swifter than Annihilation Barges, so that the barge’s master might be conducted to wherever he is most needed, and to ensure that no foes escape their intended fate. It is a near-universal truth that the nobility of every thinking race seek to showcase their status, and the Necrons are no exception.
Catacomb Command Barge - Armament: A Catacomb Command Barge can be armed with either of these weapons mounted on its underside:Tesla Cannon – Tesla Cannons unleash bolts of living lightning that crackles from foe to foe after hitting its target, charring flesh and melting armour. Tesla bolts feed off the energy released by the destruction they cause, thus making their lightning become more furious with every fresh arc.Gauss Cannon – The same weapon as that wielded most commonly by Necron Destroyers, Gauss Cannons make for a reliable weapon that is easily capable of laying waste to enemy infantry through the molecular disassembling beams they deliver; reducing flesh, armour and bone to their constituent atoms.Catacomb Command Barges are also protected by the following:Necrodermis - The armour of Catacomb Command Barges is made up of the same living metal Necrodermis that makes up all Necron bodies and vehicles. Its remarkable regenerative properties allow it to automatically repair damage to itself; whether this is the regeneration of parts of its hull, the reknitting of metal plates, and the reconnection of circuits and other delicate systems to bring its weapon online again.Quantum Shielding – Catacomb Command Barges are also protected by a layer of Quantum Shielding which exists out of phase from the rest of the vehicle until the moment of deflection. It can deflect the first shot that would otherwise penetrate the Barge’s armour, after which it cannot be used again for some time.
Catacomb Command Barge - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos.
Catalepsean Node - Catalepsean Node: The Catalepsean Node is the 6th of the 19 gene-seed organs that are implanted into a Space Marine neophyte to produce a new Astartes. This organ is implanted into the back of the cerebrum, just above the brain stem. When deprived of sleep for a long period of time, the Catalepsean Node "cuts in" upon detecting a rise in the Astartes' stress and fatigue hormones.This allows the Astartes to consciously "switch off" sections of the brain sequentially, while remaining awake and alert. This ability comes at a price, as prolonged use of this ability can be hazardous, possibly inducing hallucinations or even psychosis.This implant's function bears a resemblance to an ancient scientific theory as to how ceteaceans known as "Bottlenose Dolphins" "sleep": shutting off sections of their brain while remaining awake and alert through the active use of the other sections.Yet even the mighty Space Marines cannot go too long without actual rest. The longest any Space Marine has ever been on active combat duty without rest is 328 solar hours, achieved by a squad of the Crimson Fists' Kill-team during the battle against the Orks for Rynn's World.
Cataphractii Pattern Terminator Armour - Cataphractii Pattern Terminator Armour: Cataphractii Pattern Terminator Armour was originally a prototype for the later patterns of Terminator Armour first used by the Space Marine Legions and the warriors of the Legio Custodes throughout the Great Crusade and Horus Heresy eras.Whilst similar in many respects to the standard Indomitus Pattern Terminator Armour used by the Adeptus Astartes of the late 41st Millennium, it was set apart by a number of features such as the large, layered pauldrons, the pteruges protecting the elbow and thigh joints, and a helmet that resembled that used by the Mark III Iron Pattern suit of power armour.Although the use of the Cataphractii Pattern was rare before the Horus Heresy, some Legions, such as the Sons of Horus and the Iron Hands, possessed a large number of these suits. The Iron Hands Legion passed on these suits to their Successor Chapters during the Second Founding of the early 31st Millennium.
Cataphractii Pattern Terminator Armour - Notable Variants: Cataphractii Primus - The Cataphractii Primus represents the very earliest example of Cataphractii armour, modified from suits which were designed to survive inside operational plasma reactors. While one of these suits is retained by the Martian Mechanicum and another in the Legion's own Forge, the third is traditionally worn by a Sons of Horus assault captain who has risen through the ranks of the Justaerin Terminator elite, its superior power generation and transmission systems granting the wearer protection far above that of other patterns of Terminator armour.
Cataphractii Pattern Terminator Armour - Sources: The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pg. 237The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pp. 49, 57, 61, 75, 102, 144, 228, 249The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 70-71, 92, 119The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 154, 227The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pp. 92-93, 112The Horus Heresy - Book Six: Retribution (Forge World Series), pp. 24, 36-37, 73The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 23, 47, 53, 56, 165, 214, 229, 242,The Horus Heresy: Collected Visions (Artbook), pp. 33, 45, 52, 61-62, 65, 67, 78, 111-112, 138, 176, 189, 229, 235, 239-240, 243, 262-263, 274-275, 303, 352, 367
Catelexis Heresy - Catelexis Heresy: The Catelexis Heresy was an Imperial conflict that broke out in 401.M34, after the xenos cyborg known as the Cacodominus used his formidable psychic presence to control the populace of 1,300 Imperial planetary systems.The zealous Black Templars Space Marine Chapter called a Crusade against the vile aliens and ended the Catelexis Heresy when they executed the Cacodominus. Alas, this outcome had unexpected consequences that would soon prove dire for the Imperium of Man, resulting in the infamous event known as "The Howling."The Cacodominus' death scream echoed though the Warp and was amplified by it, burning out the minds of billions of Astropaths and even distorting the signal of the Astronomican. Millions upon millions of Imperial starships were lost in the resulting upheaval as entire Sub-sectors slid into barbarism without the dictats of the Adeptus Terra to guide them.
Catheric - Catheric: The Catheric faith was an ancient religion of Old Earth still practiced in some form during the early 31st Millennium at the time of the Horus Heresy. The Catheric faith was the descendant of the Roman Catholic Church, and those who still practiced the religion during the early days of the Imperium of Man were looked down upon by others because of their refusal to accept the atheistic doctrines of the Imperial Truth.A known pious Catheric of this period was Ollanius Persson, a former Imperial Army trooper and Perpetual who had retired from his service in the Great Crusade to the world of Calth in the Realm of Ultramar in the hope that being on the Imperial frontier would make it easier to practice his ancient religion.It is unknown if the Catheric faith survived in some form after the founding of the Imperial Creed as the state church of the Imperium in the 32nd Millennium.
Cato Sicarius - Master of the Watch: Sicarius was born and raised in the ducal household of Talassar, one of the most prominent of Ultramar's noble dynasties. Even before he could walk and talk, Sicarius was being guided towards the martial arts.By the time of his fourth standard birthday he could wrestle, sword fight and shoot to the satisfaction of his masters, and as he grew, his schooling in matters of warfare intensified. The training masters in the Talassari agoge pressed the young noble hard, sensing his gift and the glorious future that it offered for their household were it honed sufficiently.At ten years old, he could outfight youths twice his age with consummate ease, and he was developing strength and stamina to match his skill. The house savants sought to marshal his intellect equally to his physique, teaching him history, poetry and the laws of the Imperium.For all the academia that was poured into his young mind, however, it was always the thought of battle, the thrill of competition and a yearning for victory that drove him onwards. His tutelage in the ways of war was only reinforced by his later induction and training amongst the Ultramarines Chapter.When he was recruited into the Ultramarines, Sicarius earned commendation after commendation and rose swiftly through the Chapter's ranks. In the solar decades that followed, he served as Sergeant and then 2nd Company Champion before ultimately assuming the command of the 2nd Company himself.Several centuries later, Sicarius was the Master of the Watch, Captain of the Ultramarines 2nd Company and, by rank, the third most influential man within the Chapter. The authority of the 2nd Captain was eclipsed only by Captain Severus Agemman of the 1st and their liege, Chapter Master Marneus Calgar.As Master of the Watch, Sicarius was tasked with the defence of Ultramar, overseeing a staff of thousands of planetary defence force commanders and generals on both his homeworld and the surrounding systems in the Ultima Segmentum.Without doubt, Sicarius has found the responsibility of ensuring Ultramar's safety especially difficult in the wake of the Behemoth invasion, for the Tyrannic threat continues to increase, as do the predations of the T'au on the Eastern Fringe, the Orks in what remains of the Arch-Arsonist's empire and the recent and recurring engagements with the Necrons.Were matters martial not a grave enough concern, Sicarius is also responsible for the prosecution of those within the Chapter whose infractions breach the sacred laws as laid out by the Codex Astartes. This is a solemn task, and many would think ill-suited to the relatively loud, brash Sicarius, but as with everything he attempts, Captain Sicarius took to it with a vigour bordering on zeal.Those who have emerged from a tribunal with Sicarius are often shaken, and usually humbled. It is perhaps telling that fewer defendants have chosen trial by combat against the Second Captain than any other Master of the Watch in the past three thousand years.
Cato Sicarius - Assault on Black Reach: While his service as Knight Champion has been exemplary, there are those who would argue that Cato Sicarius is ill-suited to the practical duties of commanding a Battle Company, and they hold as examples battles that have seen the 2nd Company tested to the very limits of its endurance -- battles such as the Assault on Black Reach, where Sicarius' highly aggressive tactics thwarted a major offensive spearheaded by the unusually cunning Ork  Warboss Zanzag.The culmination of that campaign took place within the Ork Warboss' underground lair, where the heart of Zanzag's WAAAGH! was ended in a spectacularly violent fashion after terrible losses to the Ultramarines 2nd Company.During this campaign, the entire 2nd Company was deployed against a force numbering some 10,000 Greenskins. When the Astartes ultimately ran out of ammunition against the savage xenos, Sicarius ordered them to use Combat Knives and Chainswords until every last Greenskin had met its end. The Warboss was eventually slain, his head taken by Sicarius in personal combat. But the cost had been high.At the battle's conclusion, a Terminator and 12 Battle-Brothers from the 2nd Company had been slain during the Ultramarines' operations on Black Reach. It is certain that Sicarius and his warriors saved the world of Black Reach from the clutches of the Orks, but voices within the Chapter council whispered that the toll in Astartes blood was too great.
Cato Sicarius - Undying Enmity: In 878.M41, roughly twenty Terran years after the prosecution of the Black Reach campaign, Sicarius crossed swords with a foe that would come to haunt him repeatedly for more than a century. An attack by Chaos raiders revealed itself to be masterminded by the Daemon Prince M'kar known as the Reborn or the Thrice-born in various records.Sicarius commanded the Ultramarines strike force that faced the forces of Chaos during the Battle of the Halamar Rift and his Strike Cruiser Valin's Revenge and its Escorts managed to defeat most of the Chaotic warfleet.However, after the Ultramarines boarded the main Chaos warship, Sicarius failed to kill the Daemon Prince. Sicarius triumphed in a space battle that broke the back of the Chaos forces, and forced his daemonic foe to retreat into the Warp.M'kar would return twice more to Ultramar, finally returning for vengeance with a force of Iron Warriors that required the combined strength of the entire Ultramarines Chapter to vanquish.In these times, Sicarius led his warriors with an iron will -- unflinching in the face of the daemonic and unnatural.
Cato Sicarius - Legacy of Victory: Sicarius commanded the Imperial operations during the Fall of Medusa V in 999.M41 and deployed his forces across the world to take up defensive positions before finally giving the order for an Exterminatus of the planet following a long and bloody campaign.Captain Sicarius led his company and the forces of 30 other Space Marine Chapters and Imperial Guard regiments during the Zeist Campaign in 999.M41 against the forces of the T'au Empire, which were seeking to expand into Imperial space on the Eastern Fringes of the galaxy.By the time the Imperium moved to counter the T'au expansion, 26 Imperial worlds had already been claimed by the servants of the Greater Good. The forces of the Imperial Guard and contingents of Astartes from the Night Watch, Halo Dragons, Silver Skulls, Crimson Fists and other Chapters joined Sicarius and his Ultramarines on the world of Praetonis V to coordinate the Imperial defence and counteroffensive.Sicarius chose to deploy his forces using the same tactics of mobility and precisely targetted firepower that had allowed the T'au to claim so many successes. The combined Imperial strike force reclaimed all of the 26 planets that had been annexed by the T'au and badly blunted the T'au's offensive, forcing them to delay their Fourth Sphere Expansion until they recovered from the heavy defeat inflicted by the Zeist Campaign.But before the Imperium could launch a full counter-invasion of Tau space, the High Lords of Terra recalled the force to deal with the onslaught of the 13th Black Crusade.When Sicarius and the 2nd Company returned to Macragge in 854.999.M41 they discovered that the Realm of Ultramar had come under assault by the forces of Chaos led by the Daemon Prince M'kar the Reborn.The entire Ultramarines Chapter was despatched to protect all the worlds of Ultramar that were under attack, while Marneus Calgar joined Sicarius and the 2nd Company to defend Sicarius' storm-wracked homeworld of Talassar from the Chaotic assault.After a fierce campaign, M'kar was finally slain and banished back to the Warp by Calgar, who promised that he would slay the foul Daemon Prince a hundred times more if such was required to keep Ultramar and the Imperium safe from his corruption.
Cato Sicarius - Lost In the Warp: While the Ultramarines Primarch organised what was to become the Indomitus Crusade, the Great Rift tore the galaxy asunder. Fearing for Ultramar, Guilliman sent to safeguard his realm much of the task force of Ultramarines and their Successor Chapters that had accompanied him to Terra.With them went the first Primaris Ultramarines, for Archmagos Belisarius Cawl had begun to open his secret vaults. The small armada -- commanded by Captain Sicarius and dubbed "Fleet Avenger" -- ran into Warp Storms the like of which had not been seen since the Age of Strife.With the fleet battered and split apart, Sicarius signalled for each voidship to make its own way back to Macragge, the interference growing so bad he feared many would not receive the message.Sicarius' own Strike Cruiser, the Emperor's Will, was still in the Warp when the Astronomican faded and then went black, marking the onset of the Noctis Aeterna.Amidst the tidal waves of psychic energies that cascaded randomly across all star systems of the galaxy, one last transmission was received from the Emperor's Will. The fragmentary message was accompanied by disturbing images, and only one sentence could be made clear: "They have breached the hull, they are here."Fully half of Fleet Avenger ultimately reached Ultramar, bringing with them their precious cargo, but of the Emperor's Will there remained no sign.Though Sicarius was considered missing in action, he was still regarded as the rightful Captain of the 2nd Company, though the position was assigned to Captain Acheran until his fate was determined definitively.
Cato Sicarius - Indomitus: However, Sicarius later escaped from his tribulations in the Warp and was able to join Roboute Guilliman's Indomitus Crusade to stabilise the Imperium in the wake of the birth of the Great Rift.As the Crusade fought to save the worlds within the Imperium Nihilus, Guilliman took Sicarius under his wing, as the stubborn Captain reminded the Primarch of Aeonid Thiel, an Ultramarine of the Horus Heresy era who had once been castigated for his adaptability and unorthodox thinking yet greatly distinguished himself as a hero of the Imperium at the Battle of Calth.Guilliman spent a considerable amount of time during the Indomitus Crusade in an attempt to form Sicarius into something other than merely a great warrior -- Guilliman wanted him to become a statesman and leader, a true embodiment of the best of Mankind.When the Indomitus Crusade was finally ended by Guilliman, Sicarius was among the forces the Lord Commander of the Imperium took with him to aid his Realm of Ultramar, which had been trapped for years in a conflict with the forces of Nurgle known as the Plague Wars.Suffering from survivor's guilt and a degree of mental trauma from his experiences in the Warp, Sicarius nonetheless remained in command of Guilliman's Victrix Guard.Though his fellow Ultramarines were overjoyed to learn that the Captain of the 2nd Company had not been lost to them forever, it is not currently known whether Sicarius will now regain his command of the 2nd Company or if it will remain under the control of Captain Sevastus Acheran.
Cato Sicarius - Honours: Aquila - The Aquila is an Imperial Honour Badge shaped in the form of the Imperium's own crest that proclaims its wearer's great wisdom. It was awarded to Sicarius at the commencement of the Dantaro Campaign, which represented Sicarius' first action as Captain of the 2nd Company.Eternium Ultra - There are few such revered relics in the Realm of Ultramar as these gardbraces. They mark Sicarius as the High Suzerain of Ultramar and defender of the eight systems of Ultramar.Imperial Laurel - This Imperial Laurel was awarded to Sicarius in the wake of his service in the Crusat Minor planetstrike of 733.M41.Honorifica Valourum - Awarded in recognition of exceptional bravery when fighting Orks during the Battle for Dyzanyr.Personal Heraldry - Sicarius' left shoulder plate originally hails from an ancient suit of Mark II Crusade Pattern Power Armour worn by the Ultramarines Legion hero Captain Orar during the Great Scouring of the early 31st Millennium. The heraldry combines the Iron Halo, the Ultramarines Chapter icon and the golden Aquila that marks Sicarius as the Grand Duke of Talassar.The Valour Crest - The right to bear a crest upon one's helmet in the Ultramarines Chapter must be earned through acts of near suicidal bravery. Sicarius won his crest during the nine-solar-day long battle for Fort Telendrar. The colours of the crest are those of the Ultramarran noble house from which Sicarius was recruited, countless decades ago.Victorex Alpha - This honour, attached to Sicarius' combat skirt, was granted in recognition of his exceptional valour during the Siege of Rynneth V.
Cato Sicarius - Wargear: Cato Sicarius is known to wear a special suit of Artificer Armour known as the Mantle of Suzerain that provides a level of protection equivalent to that of a suit of Terminator Armour.The left pauldron of this armour belongs to the original suit of Mark II Crusader Power Armour worn by Captain Orar, a great hero of the XIII Legion during the Scouring of the Traitor Legions from Imperial space after the end of the Horus Heresy and a former Captain of the 2nd Company.It bears the 2nd Company's heraldic colours which Sicarius has also adopted as his own personal heraldry and also incorporates an Iron Halo and a Golden Aquila that designates his position as the Grand Duke of Talassar, his homeworld.Sicarius' helmet is topped by a transverse Valour Crest that was granted for near-suicidal acts of bravery during the nine-solar-day-long battle fought for control of Fort Telendrar.The colours of the crest match those of the Talassari noble house from which Sicarius was recruited as an Aspirant into the Ultramarines many standard centuries ago.Sicarius prefers to wield a potent relic Power Sword known as the Talassarian Tempest Blade in close combat. An ancestral relic, the weapon's energy field is so potent, and the blade within possesses a legendary sharpness so keen, that it has slain many a mighty foe in but a single stroke.Complementing this close combat weapon, Sicarius also wields an Artificer-crafted Plasma Pistol.Like all Ultramarines, he always possesses a ready supply of Krak and Frag Grenades.
Cato Sicarius - Canon Conflict: When Marneus Calgar travelled to Talassar after M'kar the Reborn's attack upon the Realm of Ultramar in 999.M41 during the Invasion of Ultramar campaign, the Codex: Space Marines (5th Edition) makes clear that Calgar accompanied Sicarius and the Ultramarines 2nd Company to that world.However, in the novel The Chapter's Due by Graham McNeill, Calgar travels to Talassar with the Ultramarines 1st Company led by Captain Severus Agemman. The 2nd Company did not arrive at Talassar in the novel until first concluding their own campaign against the Forces of Chaos on the Cardinal World of Espandor.This was later explained away by the Black Library that Games Workshop maintains multiple different canons in the Warhammer 40,000 universe and that the only truly official canon is found in the various Codexes.
Cato Sicarius - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pp. 98, 133Codex: Space Marines (6th Edition) (Digital Edition), pp. 82, 97, 346-349Codex: Space Marines (5th Edition), pp. 19, 22, 36-37, 40, 85Dark Imperium (Novel) by Guy Haley, Chs. 4, 17Dark Imperium: Plague War (Novel) by Guy Haley, Ch. 12Warhammer 40,000 Rulebook (5th Edition), pp. 18-19, 22, 36-40, 85, 129Warlords of the Dark Millennium - Sicarius (Digital Edition), pp. 3-4, 7-12, 19-24, 27White Dwarf 345 (UK), "The Battle for Black Reach," by Phil Kelly, pp. 52-79White Dwarf 317 (UK), "Medusa V Campaign"Assault on Black Reach (Novel) by Nick KymeFall of Damnos (Novel) by Nick KymeApocalypse: War Zone Damnos (6th Edition), pp. 7-24Knights of Macragge (Novel) by Nick Kyme
Catulan Reaver - Catulan Reaver: The Catulan Reaver Assault Squads were one of the two distinct sub-formations of the elite 1st Company of the Sons of Horus Legion. Like their Justaerin Terminator Squad contemporaries in the rest of the 1st Company, they too, sported the signature black Power Armour which denoted their specialisation in harrowing actions and hit-and-run tactics. They were led by an officer with the unusual rank of Captain under the overall command of the Legion's First Captain Ezekyle Abaddon, who was also the overall commander of the entire 1st Company as well as the battle leader of the Justaerin squads. The Catulan Reavers also made extensive use of Terminator Armour, taking advantage of its additional protection and potent weaponry to hammer any opposition, though as elite Assault Squads they more often made use of Jump Packs and melee weapons to soften up the foe for their Justaerin counterparts to later demolish. Used in combination, these two elite formations of the Sons of Horus' 1st Company exemplified the Primarch Horus' predilection for precise and overwhelming attacks against strategic targets.
Catulan Reaver - History: An evolution of the Legion Despoiler Squads and Legion Assault Squads found in the order of battle of the Luna Wolves Legion, the Reaver Squads in many way epitomised the Sons of Horus' way of warfare. Heavily influenced by the tactics of the seething and incessant tribal warfare of Cthonia, Reaver units specialised in lightning-swift assaults which maimed and disabled a foe, striking down leaders, mercilessly cutting down any who were weak or isolated, and sowing panic and disorder in any who remained. Vicious and adaptable, the Reaver Squads could fight equally well in multiple theatres of warfare, from void boarding actions, to battlefield shock-assaults, to hit and run raids and scouring operations. Each Reaver unit, whether a single squad or an entire company in strength, was effectively a warband in its own right, and its warriors fought more as individuals than regimented soldiers. Indiosyncratic both in appearance and wargear, each unit strove to make its own name and reputation. Of these squads, the Catulan Reavers were the most infamous during the early battles of the Horus Heresy and were active at both Istvaan III and Istvaan V, but there were many more. As the war progressed, the Reaver pattern of tactical organisation became more commonplace in the Sons of Horus, displacing more regimented formations as new units were formed. Accordingly they were favoured with the finest arms and wargear that Horus could provide.
Catulan Reaver - Composition: 4-10 Reavers (Squad Members)1 Reaver Chieftain (Squad Leader)
Catulan Reaver - Wargear: Power ArmourBolt PistolChainsword or Combat BladeFrag GrenadesKrak Grenades
Catulan Reaver - Optional Wargear: BolterBanestrike Bolter Rounds Volkite ChargerCombi-WeaponFlamerMeltagunPlasma GunPlasma PistolChainaxePower WeaponPower FistJump Pack
Catulan Reaver - Optional Wargear (Reaver Chieftain): Artificer ArmourMelta BombsHand Flamer
Catulan Reaver - Notable Catulan Reavers: Kalus Ekaddon - Ekaddon was the Captain of the Catulan Reaver Assault Squads of the elite 1st Company during the final days of the Great Crusade and the early Horus Heresy.
Catulan Reaver - Sources: Horus Heresy: Collected VisionsThe Horus Heresy - Book One: Betrayal by Alan Bligh, pg. 70The Horus Heresy - Book Two: Massacre by Alan Bligh, pg. 210Horus Rising (Novel) by Dan AbnettFalse Gods (Novel) by Graham McNeillGalaxy in Flames (Novel) by Ben CounterForge World - Sons of Horus Reaver Attack Squad
Cauldron of Blood - Cauldron of Blood: The Cauldron of Blood is a Daemon Engine used by the forces of Chaos that is completely dedicated to the service of the Chaos God of war and bloodshed, Khorne.The veins of Daemons flow not with mortal blood but the red-hot lava of Daemon blood. A huge, bubbling cauldron of Daemon blood is carried on top of the Daemon Engine to supply the great cannon which juts out of its front. Once targets are within range a great gout of blood is fired through the projecting nozzle, raining the foe with molten lava.This profane liquid flows over and around cover, and can reduce whole buildings to rubble. Like all Daemon Engines of Khorne, the Cauldron of Blood also carries massive combat blades on its prow to slice through the opposition.
Cegorach - Cegorach: Cegorach (pronounced KEGG-orr-ack), also known as the "Laughing God," as well as the "Great Harlequin," the "Great Fool" and the "First Fool," the Aeldari god of creativity, artists, deception and trickery, is one of the deities of Aeldari Mythology and the central figure of the Aeldari Harlequins' belief.Alone among the Aeldari gods, Cegorach is believed to have survived the Fall of the Aeldari unscathed and escaped the fate of the rest of the Aeldari pantheon, who were consumed or badly fractured by She Who Thirsts. According to legend, this Aeldari deity survived because his mocking nature distanced him from the collective psychic corruption and decadence of the ancient Aeldari Empire whose reflection in the Empyrean eventually became the Chaos God Slaanesh.Unknown to the Aeldari, Cegorach is in actuality one of three Aeldari Gods to have survived the Fall; the other two being Isha, the goddess of fertility and nature who is held captive in the Garden of Nurgle in the Realm of Chaos within the Warp, and the god of war Kaela Mensha Khaine, who lives on as a fractured collective gestalt through his Avatars within the Infinity Circuits of the Asuryani craftworlds.Aeldari myth explains that, while Slaanesh fought with Khaine, the Laughing God escaped into the Webway and hid amongst its myriad tunnels. These tales suggest that he remains there still, unassailable, laughing at the Chaos Gods as he hatches bitter plans for revenge.It is believed that he is the only being in existence who knows every single path through the Labyrinth Dimension of the Webway. This might explain how his disciples possess such an intimate knowledge of its twists and turns, for the Harlequins walk the Webway without fear, appearing and disappearing at will.So well versed are they in the Webway's secret routes that many other Aeldari have credited the servants of the Laughing God with supernatural powers. There are those who claim that Cegorach walks amongst his children from time to time, wearing the disguise of an anonymous Harlequin Player.Whatever the truth of such tales, the Laughing God's is the only authority that the Harlequins recognise as they fight their wars and perform their mythic dances across the void and for all the surviving Aeldari kindreds in his name.
Cegorach - History: Cegorach is the Aeldari god of deception, stealth, creativity, art and trickery. It was he who tricked the Outsider into eating other C'tan according to Aeldari legend during the War in Heaven between the Old Ones and the Necrontyr millions of Terran years ago.Those Aeldari who follow him, known as the Harlequins, are protected from Slaanesh's eternal thirst for Aeldari souls in a different way from their craftworld brethren. While Craftworld Aeldari or Asuryani wear Spirit Stones which absorb their souls when they die to prevent them from being devoured by Slaanesh once they enter the Warp, the Aeldari Harlequins are directly protected by their faith in their god's power, becoming one with his own Warp emanation upon their death.The only exception to this are the Harlequin Solitaires whose souls must be won from Slaanesh after their deaths by the Laughing God.The Laughing God should not be confused with the C'tan called the Deceiver. There are a pair of stories in Aeldari mythology about the Laughing God and the Deceiver which sometimes cause this confusion. In one, the Laughing God tricks the Outsider into eating many other C'tan, driving him insane.In the other, the Deceiver consumed several C'tan to increase his own power and convinced the Nightbringer and the Void Dragon to do likewise. Neither of these C'tan, nor the Deceiver, were driven insane.There is a more obvious difference between the Laughing God and the Deceiver. The Laughing God was created by the collective psychic belief of the ancient Aeldari impacting the psychically reactive energies of the Immaterium, in the same way as were Kaela Mensha Khaine, Isha and all the other Aeldari gods, and as such Cegorach is an entity of the Warp. This belief is supported by his ability to compete for Aeldari souls with Slaanesh.The Deceiver is a C'tan, a Necron Star God, a sentient being of solely physical matter whose natural environment lies at the core of stars in realspace. A C'tan is a creature purely of the material universe; it has no soul and thus no emanation in the dimension of the Empyrean. The mysteries of the Immaterium are beyond the comprehension of the C'tan, who find the energies of the Warp to be inimical to their existence and are thus extremely vulnerable to the use of all psychic powers.
Cegorach - The Final Act: In recent years, the Harlequins' war against Chaos has been characterised by a newfound urgency. Full masques have become an ever more common sight among the stars. Appearing from the Webway, they can be found performing within the realms of their Asuryani, Exodite or Drukhari kin or battling the galaxy's disparate intelligent races in vicious campaigns of apparently random violence.As the 41st Millennium of the Terran calendar comes to a close, more and more Aeldari of every kindred vanish into the Webway, forsaking their former lives to take up the Harlequin's mask. The Harlequins' numbers are growing, and many among the Aeldari wonder why.The truth is inspirational and terrifying in equal measure. At the very heart of the secret craftworld that lies deep within the most hidden reaches of the Webway, the so-called "Black Library," there lies a silver-lit vault. Therein stands a plinth made of finely graven obstinite, upon which rests a crystalline book said to contain the words of Cegorach himself. Since the Fall of the Aeldari, the tome's covers have remained closed, sealed shut with flickering chains of light.Yet now, long-awaited portents have come to pass. A fallen sorcerer seeks the lore of the library. A king stirs in his court of death and silence, preparing to rise once more. Within madness' eye, the Champion of the Ruinous Powers prepares to seize a realm long denied. As the signs of the Rhana Dandra have come to pass, so the bands of light about the tome have flickered and died.Now, at last, the tome has fallen open. Within its pages the Shadowseers have found a script, a secret final act that changes utterly the tale of the Fall. Penned in inks of light and shadow, these words present a slender hope, detailing an intricate, galaxy-spanning performance with the potential to change the fate of the Aeldari race.Always, the strands of fate have pointed toward the victory of Chaos during the last, mythic battle of Creation known to the Aeldari as the Rhana Dandra. Yet within the pages of the crystal tome is recorded Cegorach's ultimate jest, a way to trick Slaanesh into expending all her power not to destroy the Aeldari, but to save them.How such an impossibility could come to pass is unclear, for on this matter the final act is infuriatingly vague. Yet the Harlequins take their god's words on faith alone, for their devotion to Cegorach is total and his methods beyond question or reproach. Thus they have begun the steps of this final dance, and will see it completed, or else face absolute destruction in the attempt.
Cegorach - Cegorach's Rose: Some Aeldari artefacts are items of incredible rarity, ancient treasures that are carefully maintained and stored within the Black Library by the Harlequins and the other Aeldari faithful of the Laughing God. Representing the barbed gift given in jest by the Laughing God to the Aeldari Crone Goddess Morai-Heg, Cegorach's Rose contains thorned monofilaments of shadowsilk.Existing in the penumbra between realspace and the Labyrinth Dimension of the Webway, these shadowsilk strands bypass even the thickest armour as though it did not exist.Once within the body of the victim, the Rose's threads uncoil, a blossom of molecule-thin blades unfurling at the end of each. Thus, the foe is slain instantly as a thicket of bloody, bladed roses bursts forth within their chest.
Ceibhal - Ceibhal: Ceibhal is a Jungle World and the Chapter homeworld of the Obsidian Jaguars Chapter of Space Marines. Ceibhal is host to the Chapter's towering fortress-monastery, "The Sabre."Ceibhal is covered in trees called "steelpalms" whose wood is immensely strong.A verdant planet covered in wild flora and fauna, Ceibhal was defined by its steam-veiled jungles and the mighty, snow-topped peaks that ran over its surface like the scales and spines of some great thunderwyrm. Even from aboard a voidship in orbit, one could see the vast dust clouds kicked up by bovine herds millions strong as they crossed the world's enormous plains in search of sustenance.Typhoons and tornadoes swept across its continents, and lightning struck in a million places. Truly, Ceibhal was a world whose beauty was matched only by its fury. But nothing stirred the soul like "the Sabre," the Obsidian Jaguars' mighty fortress-monastery, whose walls were of deepest ebon. Never could one see such proud battlements elsewhere in the galaxy, besides those of the Space Wolves' own great fortress on Fenris, The Fang. Every hornwork, talus and glacis of the Sabre was a work of majestic art.The planet suffers from torrential rains during what is known as the "Season of Downpouring," which can cause greatly increased volume in rivers and streams like the Arrowhead River.
Ceibhal - History: During the Psychic Awakening, the Sabre came under assault by a vast horde of Orks while most of the Space Marines were off-world on campaign.The call for them to return was sent out, but until that time Captain Meznan commanded the Chapter's forces in the defence of their homeworld.Unless the absent battle-brothers returned, however, Ceibhal was likely to fall to the greenskin assault.In truth, by the time a Space Wolves strike force led by the Wolf Lord Erik Morkai finally arrived, Ceibhal had been claimed by the Orks. The Obsidian Jaguars fleet defending Ceibhal had also been destroyed, but Morkai still hoped to be able to recover the Chapter's gene-seed from their fortress-monastery.He infiltrated the Sabre with a strike force of his fellow Space Wolves, but it had been desecrated, its walls decorated with the corpses of the Obsidian Jaguars Astartes who had died defending it. Even worse, Morkai's warriors were only able to recover a small portion of the Obsidian Jaguars' gene-seed, as most of it had been destroyed or made unusable by the Orks.With little more to do, the Wolf Lord's strike force made their way off-world shortly before they activated explosives that destroyed The Sabre.The fate of the Chapter's survivors is uncertain.
Ceibhal - Notable Locations: Plains of Karusal - These plains surrounded the fortress of the Sabre.Serpentine Jungle - The Serpentine Jungle lay at the edge of the Plains of Karusal and was comprised of a great forest of steelpalm trees.Arrowhead River - The Arrowhead River suffered from a heavy flow during the planet's Season of Downpouring.
Celebrants - Celebrants: CelebrantsLoyalistChapterSpace MarinesFoundingth
Celebrants - Chapter History: The Celebrants' only major mention in Imperial history is that they were ordered to withdraw from the world of Phaethon IV and instead to take up garrison duty on the Ecclesiarchy's Cardinal World of Nedicta Secundus to protect the holy relics of the Adeptus Ministorum found there from the ravages of the Tyranid Hive Fleet Kraken.However, this was all part of a carefully staged ruse by the Alpha Legion Chaos Space Marines, supposedly on the direct orders of their Primarch Alpharius himself (who may actually have been his secret twin brother Omegon), to get two companies of the Crimson Consuls Chapter of Space Marines stationed in place on Phaethon IV so that the Alpha Legion could destroy a portion of that Chapter by unleashing the Ork WAAAGH! Wuzghal upon it.The plan worked and the Crimson Consuls on Phaethon IV and elsewhere in the galaxy were ultimately wiped from the rolls of the Emperor's Astartes through the machinations of the insidious Alpha Legion.
Celebrants - Notable Campaigns: False Flags (799.M39) - An Imperial Navy deep void way station came under heavy assault by a Space Marine force later identified by their singular heraldry as belonging to the Celebrants Chapter. Objections were lodged at the highest possible levels of the Imperial hierarchy, but the Celebrants' Chapter Master dismissed the accusations as false and threatened reprisals if they were not retracted. The discord reached a climax when the Celebrants withdrew from joint anti-pirate operations in the Arataen Deeps, leading ultimately to the loss of three entire sub-sectors. Subsequent Ordo Hereticus investigations determined that the original attack was carried out by the Night Lords in a typically cunning ploy to sow terror and confusion amongst the defenders of the Imperium.Rangda IX Rebellion (919.M41) - Rangda IX is a Forge World of the Imperium. A rebellion by Rangda IX's degenerate, mutant forge-clans was put down with the aid of elements drawn from the Celebrants Chapter.Third War for Armageddon (998.M41) - The entire Celebrants Chapter participated in the Third War for Armageddon.
Celebrants - Chapter Colours: The Celebrants' power armour has a unique colour pattern, with yellow on the lower legs that seamlessly blends into orange for the mid-torso and then red for the upper torso, helmet and arms. The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder plate.A white Low Gothic numeral centred on the squad specialty symbol indicates squad number.The colour of the left knee guard indicates company number in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), etc.
Celebrants - Chapter Badge: The Celebrants' Chapter badge is a black, five-pointed star sporting black, stylised wings similar to those used by the Blood Angels Chapter. This is centred on a field of red.
Celebrants - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 23Codex: Armageddon (3rd Edition), pg. 32Hammer and Bolter 3, "The Long Games at Carcharias" by Rob SandersImperial Armour Volume Thirteen: War Machines of the Lost & The Damned, pp. 23, 169Index Astartes: Emperor's Shield
Celestial Guard - Celestial Guard: The Celestial Guard is a Loyalist Space Marine Chapter of unknown Founding and genetic origin.Their Chapter homeworld is called Erenon and is a storm-shrouded Ocean World located to the galactic northwest of Nocturne.