Sorcerer - Tzeentchian Psychic Discipline: Tzeentch, the Changer of Ways, grants his supplicants powers of deceit, fate, forbidden knowledge, and, not least among them, transmutation.Æther Worm - The Master of Plots dines off of the webs of mistrust and errors in faith engendered by those who conspire and politic throughout the galaxy. In such environs, one can never be sure who or what fights on his side and who or what deceives him. Though not the perfect defence, the Æther Worm created many centuries ago on the planet of Q'sal has played its role in the machinations of many a magister immaterial. As with many ideas having originated on that world, magisters from all three cities lay claim to the Æther Worm's invention. This psychically implanted parasite burrows deep into the mind of its host and infects it in the most peculiar way. At first it appears as a boon, strengthening the host's mind against the telepathic invasions of enemy psykers whilst bolstering his psychic powers. However, the Æther Worm serves the sorcerer master who implanted it, giving him privileged access to the host's mind -- and all the secrets it may contain.Befuddling Curse - A multihued bolt of light leaps from the sorcerer and strikes the target with no apparent effect. Shortly after receiving the strike, the victim begins to act strangely, muttering to himself, screaming at imaginary enemies, or even taking a Chainsword to his own leg against the nonexistent infestations rooted there.Blessing of Magnus - The Thousand Sons have survived many a difficult trial in the past ten thousand years they have plied the galaxy. The Blessing of Magnus testifies to this as it bolsters their will in the face of great perils and allows any the sorcerer imbues with it to prove highly resistant to enemy psychic manipulation.Fate Loom - Sorcerers use this power as a last ditch effort by forcing fate's hand to accomplish goals that would otherwise be impossible. When the spell has done its work, however, fate has its due and revisits the sorcerer with equal and opposite force, taking back all the advantages it granted with a vengeance to restore the sorcerer to his proper place in Tzeentch's Grand Scheme.Incendiary of Tzeentch - These sorcerous shells race towards their enemies in blue-white fire, exploding on impact, and not only damage the flesh but the spirit itself in unholy flame.Labyrinthine Conundrum - This power infects the target's mind, weighing down his thoughts and possibly disabling his thinking altogether as he attempts to solve an illusionary and insolvable enigma. Either he succeeds in the only way he can, by realising the problem cannot be solved, or he succumbs to the impossibility and falls into a coma.Mask of Deceit - The Great Conspirator constructed every worthwhile tool in the machinations of politics, some mundane, and others feats of legendary power. Among the latter is the Mask of Deceit, otherwise known as the Nine Faced Lie. The occasion arises, not uncommonly, when a sorcerer would prefer to appear as someone else -- perhaps appearing as a powerful warlord to issue commands to his enemies or as a weakling of no significance to better blend in with the masses of Corpse God-worshipping slaves. In any case, a cunning devotee of Tzeentch makes this power a standard within his repertoire.Storm of Change - The Chaos psyker summons an army of aerial fire to descend on his enemies. Engulfed in these unnatural, chromatic, and reality-altering flames, damned souls cry in misery as those yet living desperately grasp for a way out and to maintain the integrity of their form. These flames sear both the mind and the body, forcing transmutations of both, perhaps even birthing new Chaos Spawn, and leaving the galaxy forever altered.Warp-flame Ward - The psyker calls on the Changer of Ways to wrap his form in arcane energies. Tendrils of these multihued flames orbit the sorcerer in erratic paths, eager to engulf those who stand between him and glory.