vizn3r/warhammer40k-lore huggingface dataset:
Achilus Crusade - Epsilon Warzone: Hive Fleet Dagon crashed into the Canis Salient with such force that the Imperial Crusade was taken completely by surprise.After all, the main tendrils of the hive fleet first appeared on the other side of the Reach in the Orpheus Salient. The presence of Tyranids in the Canis Salient has caused the feeling of enormous jaws beginning to close upon the Jericho Reach, jaws that are only held at bay for now by the crusade forces.Dozens of Astra Militarum regiments, preparing for a major offensive to flank the Velk'Han Sept, were evacuated from worlds that suddenly fell into shadow as Tyranid fleet organisms massed overhead.Some regiments were cut off and were left to die as the Tyranids descended on one world after another, stripping them of biomass and dissolving every living thing in nutrient oceans to fuel the hive fleet with biomass for its advance.Only great sacrifices halted the Tyranids. An Imperial Navy fleet was shattered at the Battle of Themiskos Point, but the Tyranid victory cost the hive fleet huge amounts of biomass.Meanwhile the Imperial Guard launched counterattacks to bring the Tyranids to battle over the worlds they were invading, forcing them to commit more and more biomass in the form of warrior-organisms.Until the hive fleet recovers the biomass it lost at Themiskos Point, it cannot continue its advance into the Canis Salient, and to do that, its organisms must devour the worlds the Imperial Guard are defending in their millions.The Tyranid objectives in the Canis Salient are obscure. Some strategists maintain the xenos are there to draw off Imperial forces and prevent them from opposing the hive fleet's main thrust in other areas of the Reach.Others insist that the hive fleet does not possess the tactical competence for such a scheme, and that the Canis Salient is being attacked by a wayward splinter of the hive fleet that is assaulting the Jericho Reach.Lord Commander Ebongrave's primary concern is the T'au and he cares only that the Tyranids are held in check while the "real" enemy is destroyed by an invasion of the Velk'Han Sept. Some close to him insist that the Tyranids are the greater or equal threat, but he rarely suffers such dissenters for long.
Achilus Crusade - Angevin Line: The Angevin Line is drawn on stellar maps of the Canis Salient, beyond which no Tyranid organism can be suffered to reach. Beyond this line are the untouched Imperial worlds of the Canis Salient, including Fortress Wrath and several Industrial and Hive Worlds essential to the war effort in the Jericho Reach.Imperial Navy ships aggressively patrol this line and skirmishes with vanguard fleet-organisms are a daily reality. Few naval ships can gain any reputation in the Jericho Reach without having served on the Angevin Line; its constant action creates battle-hardened crews and xenocidal officers. On the Line, a ship either gathers victory laurels rapidly, or it is lost.
Achilus Crusade - The Xenocide: The Tyranid assault on the Canis Salient did not hit the Velk'Han Sept head on, but the hive fleet's advance is now threatening one flank of T'au space. This area, where the T'au and the Tyranids do battle, is gleefully known to Imperial officers as "the Xenocide." Most battles here are fought in space, with T'au warships fighting fleet organisms.The ground battles are fought mainly by the T'au forces, but also include small armies raised from the Sept's Human populations. The soldiers on the ground are told that their sacrifice is essential for the Greater Good, but in truth they are merely buying time for the Air Caste captains to bring Tyranid fleet organisms to battle.A few rare Imperial officers have suggested that the Imperium might assist the T'au in the Xenocide, to force the Tyranids to fight on two equally costly fronts. Such suggestions are dangerously close to xenophilia and few voice them openly.Others take the opposite view, believing that the Imperium should sabotage the T'au forces in the Xenocide so that the hive fleet will run rampant through the space of the Velk'Han Sept.Opponents of this view point out that the Imperium is unlikely to hold the Canis Salient against a Tyranid foe strengthened by the biomass it would reap from the sept's worlds. For now the Imperium is content to let two of its alien foes battle one another.
Achilus Crusade - Crusade Command Structure: The Achilus Crusade is a vast military operation pushing forward against multiple foes on scores of worlds across a front line measured in light years. To command, coordinate and control such an operation takes the kind of vast resources and byzantine power structures of which only the Imperium is capable.Gathered together under the leadership of the Lord Militant, each division of the crusade's forces represented within the Jericho Reach has its own chain of command and localised leadership, which then form an intricate web of alliance, obligation and favour to other organisations, linking Inquisition to Deathwatch, Deathwatch to Adeptus Astartes and so forth.Quite often, however, each organisation within the crusade operates independently of the others, following its own agendas and commanders, making the crusade seem at times more like a grand alliance than the will of single galaxy spanning empire.
Achilus Crusade - Adeptus Administratum: The Imperium would not exist without the billions of scribes, adepts and bureaucrats of the Adeptus Administratum to oversee it. This is as true for the Jericho Reach and the Achilus Crusade as it is for the rest of the galaxy; wise generals know their troops and materiel march to war to the sound of a million scratching autoquills.Commanding the legions of Administratum personal accompanying the crusade is the Prefectus Primus of the Adeptus Terra, Hors Knepp. An ancient wizened man, Knepp is rumoured to know more about the crusade and its soldiers than anyone else alive, including the Lord Militant himself.In theory this makes Knepp an immensely powerful man, easily the equal of (if not greater than) the leaders of the other Adepta, and one with considerable political clout.However it is a power Knepp only uses to complete his countless tasks, having no desire to concern himself with the machinations of his peers as long as his legers balance and everything and everyone can be accounted for and neatly catalogued away.Solomon Tetrarchus learnt long ago to leave Knepp to his own devices, not least because of his vital role within the crusade, but also because Knepp was neither willing or interested in becoming involved in affairs outside his world of numbers and tallies, either to side with the Lord Militant or work against him.
Achilus Crusade - Adeptus Arbites: As soon as the crusade conquered its first worlds within the Jericho Reach, the Adeptus Arbites began the process of imposing Imperial law. Led by High Judge Vor Halbastan, the Arbites maintain numerous precinct-fortresses and several vessels within the region, their headquarters based in the Bastion of Judgement on Karlack.In addition to maintaining the law across the sector it also falls to Halbastan and his Arbitrators to train local enforcers to maintain control of their citizen populations.The largest of these operations is currently taking place on Spite, where Lord Commander Sebiascor Ebongrave, paranoid of T'au sympathizers and seditionists has increased local enforcer presence threefold in the last couple of years.Vast training camps dot the cities of Spite, miniature fortresses where the Arbites elite train and equip the enforcers and aid them in dispensing justice or hunting down rogue elements of the population.Such is the Arbites' presence on Spite that they have earned a bloody reputation with the locals, often referred to as the "Ebon Cosh," or just "the Cosh" after the much reviled general who has put them into action.High Judge Halbastan and his Arbitrators do not normally take a direct role in the fighting of the crusade, and as such are largely excluded from the political wrangling of its officers. However they are used frequently by the Inquisition when operating on worlds either wholly or marginally under the control of the Imperium.A new development however may see the Arbites taking part in the pacification of what have become known as the Quarantined Worlds: Rheelas, Argoth and Kaggeran.The Adeptus Arbites have deployed large numbers of Judges and Arbitrators to these worlds in order to keep them pacified. These efforts have met with growing success, although the process is likely to take some time.
Achilus Crusade - Adeptus Astartes, Deathwatch and Inquisition: Unlike the other major Imperial organisations of the Achilus Crusade, the Adeptus Astartes, Deathwatch and Inquisition do not fall neatly under a single commander or a single well-defined military role.They are truly independent formations which work with, rather than for, the Lord Militant, often pursuing their own goals and agendas within the scope of the crusade.The Adeptus Astartes especially have little in the way of centralised command, each Chapter falling under the direct control of its Chapter Masters, or its captains or company field commanders.These commanders do convene on occasion to discuss issues of importance to the Adeptus Astartes as a whole in the region, but do not bow to the will of the greater Imperium.This means that even when working alongside elements of the Astra Militarum or the Imperial Navy, an Adeptus Astartes force will always retain its own independent leadership, and while they may take "orders" from Imperial officers, Space Marines will never slavishly follow them, altering their tactics and strategy as battlefield conditions change or even withdrawing or assaulting a new target should their own commanders see fit to do so.The Inquisition is even more independent than the Space Marines, each Inquisitor representing a power unto themselves and operating completely outside of the crusade's chain of command.Usually an Inquisitor will work alongside Imperial forces as long as it matches their own plans, however Inquisitors frequently do as they please, completely disregarding the Imperial military structure and even commandeering troops or supplies to complete their own personal missions.Finally the Deathwatch rest somewhere between the Inquisition and the Adeptus Astartes when it comes to their relation to the crusade; while they often fight alongside the Astra Militarum to liberate worlds or vanquish foes, they ultimately answer only to the Watch Captains of Watch Fortress Erioch.
Achilus Crusade - Adeptus Mechanicus: The Adeptus Mechanicus has had a significant presence in the crusade since the first discovery of the Jericho-Maw Warp Gate. Like the Administratum they are a fundamental part of the running of the Imperium and a vital component of the crusade's armed forces.Without them, the ships of the battlefleets and the tanks of the Astra Militarum could not be maintained, nor would the billions of tons of new weapons and munitions continue to flow into the sector each month. Representing the Mechanicus' interests in the Jericho Reach is Fabricator Tovos, a faithful servant of the Omnissiah.Much like Cardinal Dis Annalas (whom he despises), Tovos spends much of his time on Karlack, close to both the Lord Militant and the crusade's primary shipyards. From here he directs the Mechanicus' military formations, as well as its connection to vital Forge Worlds (such as the Lathes in the Calixis Sector) via the Warp Gate.This gives him considerable power as he can choose what kind and in what amount certain weapons and munitions are made available, even favouring certain salients and their commanders by choosing weapons suited to their purposes.Tovos is not overly interested in the politics of the high command or the backroom dealings of Tetrarchus, however he is interested in increasing the Mechanicus' foothold within the region and laying claim to key worlds uncovered by the Explorator fleets. To this end, he plays the high command off against each other to further his cause in the cold calculating way that only a magos of his extreme age and augmentation could.Two other members of the Adeptus Mechanicus play an important role within the crusade and the Reach itself. The first is Explorator Magos Halvor, whose fleets catalogue and survey worlds as well as conduct research into newly encountered species and indigenous life of all kinds.The second is Titan Princeps Korban, commander of the Jericho Reach Adeptus Titanicus Legio Venator (operating three battle maniples and two scout maniples) and master of the Imperator-class Titan Hammer of Truth.Both men have risen to the notice of the high command, and been courted by ambitious officers for their influence; Halvor for his control over advancement into newly explored regions as well as his access to sensitive knowledge about the Reach's inhabitants and Korban for the power the Titans can lend to an invasion and the support they attract when deployed to a warzone.Of the two it is Halvor who has attracted attention from not just the high command but also the Inquisition and the Deathwatch. The Watch Captains of Watch Fortress Erioch especially believe that Halvor's explorations, including the recent incident on Sagacity, have uncovered matters which pertain directly to the Deathwatch.It is a delicate matter however as the Deathwatch and Inquisition have no direct power over the Mechanicus and cannot choose where and when the Explorator fleets go. One way or another however it is likely the Deathwatch will cross paths with Halvor and his Explorators, but whether it is as allies or adversaries remains to be seen.
Achilus Crusade - Adeptus Ministorum and Adepta Sororitas: Where the light of the Imperium falls so too does the might and influence of the Adeptus Ministorum. Part of the crusade since its inception, the Ministorum has had a role in every planetary invasion and every new world the Achilus Crusade has brought back into the fold of the Imperium.In the early years of the crusade, much of the Ministorum's influence on matters within the Jericho Reach came from the Calixis Sector Synod, by virtue of their proximity to the Warp Gate. Cardinal Fortis oversaw the movement of Confessors, Preachers and other Ecclesiarchy personal through the sector and into the gate.He even visited the Reach a few times aboard his vessel, the Pax Calixis, to personally report to the synod on the progress of its worlds. After the establishment of the Iron Collar, the Ministorum took a more permanent role in the sector and appointed Cardinal Dis Annalan as the first cardinal of the newly reborn Jericho Sector Synod.From the Ivory Cathedral on Karlack, Annalan has ensured the Ministorum has a hand in the day to day affairs of the crusade, and has made close ties to the Lord Militant (one of the reasons she chose to site her church on Karlack).Annalan is quietly suspicious of Lord Militant Tetrarchus, and has opened a clandestine investigation into the circumstances of his ascension. She is already considering how she might use such knowledge to the church's advantage and increase its influence on the crusade.Under Annalan's direct control, and the instruments of her will, are Grand Missionary Agnar Clavan and Canoness Olya Valon. Together Clavan and Sister Valon command the expeditionary and fighting arms of the Ministorum, millions of pious men and women as well as several missions of elite Adepta Sororitas.Utterly loyal to their cardinal, they act independently of the Astra Militarum and Imperial Navy (the Ministorum maintains several of its own vessels) and therefore largely outside the control of the Lord Militant.Mindful of Tetrarchus' favour, however, Annalan makes a big show of "lending" the Lord Militant's forces the church's support and aiding his military plans.For his part, Tetrarchus plays the game, knowing full well that he needs not just the troops the Ministorum provides but also its political support, support that becomes even more apparent when a world has been conquered and the Militarum and Imperial Navy move on, while the church stays behind to ensure its devotion to the Emperor.
Achilus Crusade - Astra Militarum: By far the lion's share of the crusade's struggle to liberate the Jericho Reach falls to the Astra Militarum. Present in every theatre of war and consisting of millions of troops and hundreds of different regiments, the Hammer of the Emperor is the front line against the Stigmartus, T'au Empire and Tyranids.In direct control of these forces is Lord Militant Tetrarchus, himself risen from the Astra Militiarum's high command and still having operational leadership of its forces. Directly beneath him are Lord Commander Ebongrave, Lord General Magratha von Karlack, and General Mikal Curas commanding the Canis, Acheros and Orpheus Salients respectively.More than any other arm of the crusade, Tetrarchus has great influence and hands-on control over the Astra Militarum, directing its troop deployments and observing and adjusting its overall strategy.Direct control of the front lines however remains with the salient commanders; though they are wise enough to bow to pressure from the Lord Militant should it be forthcoming.The other major influence in the control and command of the Astra Militarum is Lord Commissar Salos Gygarus, who as a chief political officer ostensibly exists outside the normal chain of command.Gygarus takes his role and the role of the Commissariat within the crusade very seriously and has on more than one occasion complicated matters for Tetrarchus and his three salient commanders by either opposing their plans or exerting control over regiments via his commissars.This has mostly arisen because of orders issued by the high command which he views as "cowardly," prompting him to have commissars assume command to keep troops fighting or abort retreats from combat zones.The end result is usually costly in terms of lives, though Gygarus is committed to the crusade's effort and the morale of the troops, both of which he feels the salient commanders (and many of their generals) might have lost sight of.Regardless of the righteousness of his position, the time is rapidly approaching when Tetrarchus and Gygarus will come into direct conflict over leadership on the front lines -- a confrontation which will doubtless prove far more costly for the average Imperial trooper than for the high command.
Achilus Crusade - Imperial Navy: Just like the Astra Militarum, the Imperial Navy is a vital and integral part of the Achilus Crusade. The Navy transports the millions of soldiers of the Astra Militarum across the void and drops them into the warzones while defending them from enemy fleets and offering orbital fire support.The Navy is also the first line of defence against attacks on Imperial worlds, holding the line against enemy ships and hunting down raiders and pirates.The current commander of the combined Jericho battlefleets is Solar Admiral Ram Thoen, a veteran of the Scarus Battlefleet and old friend of Achilus himself having served with the old man during his wars along the galactic rim.Thoen is a dour and serious man and has little love for Tetrarchus and his cronies (as he considers the Salient commanders). These feelings were reinforced after the Council of Ashes (see above) when Theon saw many of his peers sidelined or retired in favour of the new Lord Militant's supporters, a fate he avoided only through his naval connections and high rank.This rift between the commander of the Imperial Navy and the Astra Militarum (i.e. Tetrarchus) has had a far reaching effect on the crusade, and added to the existing distrust the two organisations traditionally have for each other. It is a festering wound built on much bad blood.While it is not true that all Militarum officers or Naval captains feel this way about each other, many have become infected with the feelings of their supreme commanders. As long as Tetrarchus remains Lord Militant, it is unlikely to change.
Achilus Crusade - Imperial Order of Battle: Previously all Imperial forces were commanded by Lord Militant Tiber Achilus (MIA). Following his loss, the crusade is currently commanded by Lord Militant Solomon Tetrarchus.
Achilus Crusade - Adepta Sororitas: Order of the Argent Shroud: 1 PerceptoryOrder of the Bloody Rose: 4 CommanderiesOrder of the Crimson Oath: 2 MissionsOrder of the Fiery Tear: 1 MissionOrder of the Valorous Heart: 1 Commandery
Achilus Crusade - Adeptus Astartes: A Crusader Company containing elements of the Death Spectres, Subjugators, Disciples of Caliban, and Iron SnakesAngels Vermillion: 1 CompanyBlood Drinkers: 2 CompaniesBlood Swords: 2 CompaniesDark Sons: 3 CompaniesDeathwatch: ClassifiedGenesis ChapterGrey Knights: ClassifiedRelictors: 1 Special DetachmentSpace Wolves: 1 CompanyStorm Wardens: 7 CompaniesTemplars of BloodWhite Consuls: 2 Companies
Achilus Crusade - Adeptus Mechanicus: Centurio Ordinatus: 1 OrdinatusKorvat Knight House: 2 FormationsLegio Cybernetica: 1 DivisionLegio Venator: 3 Maniples, 2 Scout ManiplesOrdo Reductor: 2 Siege RegimentsSkitarii: 4 Regiments
Achilus Crusade - Astra Militarum: Cadian Shock Troopers: 2 RegimentsCastobel Reborn: 1 RegimentDescaal Lancers: 1 RegimentGathalamor Heavy Grenadiers: 8 BattalionsGunmetalican Armoured: 1 RegimentHarakoni Warhawks: 1 RegimentIaxian Tithe Guard: 2 RegimentsKarlack 1stLandrian MilitiaMaccabian Guard: 2 RegimentsMerov Penitentiary Indenture: 4 Penal LegionsMonrass Scythewind Reconnaissance: 1 RegimentMordian Iron Guard: 1 RegimentMortressan Highlanders: 1 RegimentScintillan Guard: 5 RegimentsTekarn Armoured: 1 RegimentTerrax Guard: 3 RegimentsVolg 3rd aka "Mercy Bringers": 1 Regiment
Achilus Crusade - Departmento Munitorum: Administratum Assay Corps: 1 CorpsField Enforcement Corps: 2 RegimentsLabour Corps: 4 BattalionsPioneer Corps: 3 Regiments
Achilus Crusade - Notable Battlegroups: Argo - Commanded by Lord General Mikal Curas; destroyed by Tyranid forces over Phonos.Atlas - Patrols the quarantined systems of the Arkalas Cluster.Cerberus - Battlegroup Cerberus' flagship is the Emperor's Nobility.DaedelusIcarusSantosVishnu - Comprised of several light vessels. Stationed within the Beseritor System.
Achilus Crusade - Notable Starships: Aletris / Dirk of Alphos (Unknown class) - Once the flagship of Rogue Trader Emanuel Hadex, now a blockade-runner for the Achilus Crusade after being renamed Dirk of Alphos by Tiber Achilus himself.Argent Crusader (Gladius-class Frigate) - Deathwatch vessel that has operated within the Jericho Reach for as long as the Deathwatch has existed there.Belial (Emperor-class Battleship)Burden of Vigilance / Burden of Revelation (Avenger-class Grand Cruiser) - Lost to Chaos forces, renamed the Burden of Revelation, flagship of the Cyclopean Congregation.Caelestis Dictatio (Mars-class Battlecruiser)Cardinal Xian (Mars-class Battlecruiser) - Part of Battlegroup Argo; sacrificed battling the Tyranids.Dracaena (Voidship and Mobile Mining Platform; believed destroyed)Emperor's Gaze (Unknown class) - Imperial diplomatic vessel subsumed by the space hulk Mortis Thule early on in the crusade.Emperor's Nobility (Battleship, unknown class) - Flagship of Battlegroup Cerberus.Eternal Requiem (Exorcist-class Grand Cruiser)Execution Eternal (Oberon-class Battleship) - Contested between Imperial Navy and T'au forces.Eye of Retribution (Deathwatch Frigate)Ferrum Aeterna (Dominator-class Cruiser)Final Mercy (Deathwatch Rapid Strike Vessel)Hippaestrum (Lunar-class Cruiser; believed destroyed) - Commanded by Lieutenant Argord Pym; believed to have been destroyed for attempting desertion.Horizon's Pride (Unknown class Light Cruiser) - Ship belonging to the Lan Rogue Trader Dynasty.Lilium of Charadon (Scout Frigate, missing) - Scout frigate of the Hadex Fleet believed to have been lost in a Warp Storm.Limitless Grasp (Unknown class; destroyed) - Merchant vessel trapped in a loop where its crew is doomed to die again and again.Lucia's Gauntlet (Unknown class)Malleus Veritatis (Unknown class Light Cruiser) - MIA (crash-landed on the planet of Cressid).Messier Ascendant (Oberon-class Battleship) - Uncovered the fate of the Aletris in 779.M41.Might of Terra (Apocalypse-class Battleship) - The Might of Terra was trapped behind enemy lines in the wake of the assault of Hive Fleet Dagon. Azazel Grigoris of the ill-fated House Grigoris was assigned as its Navigator.Misadventure (Endeavour-class Light Cruiser) - Under the de facto command of Lieutenant Commander Alaxis McKale.Proclamation of Wrath (Vengeance-class Grand Cruiser) - Flagship of Lord Militant Tiber Achilus. Lost with all hands in 786.M41.Scylior (Sword-class Frigate) - Mysterious Carcharodons Chapter starship.Sebastian's Gauntlet (Unknown class Frigate)Spirit of Penance (Mars-class Battlecruiser) - Incinerated almost an entire regiment of the Terrax Guard during the first year of the Alphos campaign, due to an error made by its captain.Sword of Macharius (Unknown class; destroyed) - Flagship of the Acheros Salient under the command of Lord Admiral Gorvus Xant, and then Magratha Orphel von Karlack.Thunder's Word (Modified Gladius-class Frigate) - This modified frigate is a favorite of the Deathwatch operating from Watch Fortress Erioch for Kill-team insertions.Weeping Amaryllis (Jericho-class Voidship)
Achilus Crusade - Inquisition: DeathwatchGrey KnightsOrdo ChronosOrdo HereticusOrdo MalleusOrdo Xenos
Achilus Crusade - Officio Assassinorum: ---Classified---
Achilus Crusade - Miscellaneous: The vassals of Rogue Trader Kazandus Lan:5 ships of the line, equivalent to 3 Regiments Militant
Achilus Crusade - Chaos Space Marines: Alpha LegionBerserkers of SkallathraxDeath GuardThe PyreWord Bearers
Achilus Crusade - Lost and the Damned: Cyclopean CongregationHordes of Renegades, deviants, mutants, and daemonsHouse Der'celSamech HereteksStigmartus
Achilus Crusade - Congregational Fleet: Black Grail (Carnage-class Cruiser)Burden of Revelation (Avenger-class Grand Cruiser) - Captained by Kokabiel Grigoris.Inexorable Ruination (Word Bearers Battle-Barge)Via Infractus
Achilus Crusade - T'au Order of Battle: Led by the Ethereal Aun'El Basel'kyth, the T'au who comprise the Mal'caor Shi High Command -- collectively called "the Transcendence" -- are as follows: Aun'O Tsualal, Shas'O M'yen, Aun'Ui Kol'denh, and Kor'O Volescur.Forces from the Sept of Velk'HanThe Mal'caor Shi Fleet under the command of High Admiral Kor'O Y'eldi80 Fire Caste Commands120 Air Caste Commands350 Earth Caste Commands35 Water Caste Commands
Achilus Crusade - Sub-Command Level Formations: Battle of Kavaal: Air Caste Interdiction Fleet, Amenophis (with twenty Fire Caste Cadres assigned as marine boarding task forces)Air Caste Total Exclusion Implementation Fleet, Ea (further details unknown)Earth Caste Astro/Biosphere Research and Suppression Initiative (with twenty-two Fire Caste cadres converting to Rapid Reaction phase of Arms Cycle)Earth Caste Resource Re-deployment Force, InnanaEarth Caste Recoding Initiative, Jaya (with seven attached Fire Caste Second Line Contingency Cadres)Joint Fire/Earth Caste Planetary Exploitation Task Group, Ag'NiJoint Fire/Water Caste Suppression Mission, Zurcon (including three veteran Residency Protection Cadres)Water Caste Indigenous Inhabitants Contact Initiative, Va'Jiya (with eighty three First Line Fire Caste Cadres co-aligned for crisis Force Protection measures)
Achilus Crusade - Tyranid Order of Battle: Hive Fleet Dagon
Achilus Crusade - Aeldari: Larathyn Ki Tajell, RenegadeSyndilian Shanyr, Aeldari Pathfinder, Craftworld Il-Kaithe
Achilus Crusade - Chaos: Atum Sum, Thousand Sons Sorcerer, Acolyte of AhrimanElak Sarda, Stigmartus Cult-GeneralHeadsman of Cellebos, World Eaters BeserkerJovan, Apostate Cardinal, High Cardinal of the Righteous LostKokabiel Grigoris, scion of Navigator House GrigorisKoros, Iron Warriors WarsmithLomann Sarel, Apostate Cardinal, Arch Reconvenor of the Hethgard DiasporaMephidast the Plaguereaver, Daemon Prince of NurgleO'nico Benezek, Heretek Explorator-MagosOracle of Phonos, Apostate CardinalQessel Uwick, Apostate Cardinal, Underlord of Chthonic SplendourUssax, Death Guard Blight-MasterVance Ulderhoff, Lieutenant, Double-agent, PyrathasVestal Vitium Arista, Apostate Cardinal
Achilus Crusade - Necron: Ahhotekh, Overlord-Regent, Suhbekhar DynastyAhmontekh, Phaeron, Suhbekhar DynastyIllmahnokh, Necron Overlord and Grand Vizier, Subekhar DynastyOzkan, Cryptek, Suhbekhar DynastyRahkoz, Cryptek, Suhbekhar DynastyThulekh, Destroyer Lord, Suhbekhar Dynasty
Achilus Crusade - T'au: Aun'El Basel'kyth, Ethereal Caste Head ResearcherAun'La Tsua'Malor Viorla, Ethereal CasteAun'Ui Kol'denh, Ethereal Caste Social Engineering AdvisorAun'O Tsualal, Ethereal Caste StrategistFlamewing, Fire Caste CommanderKor'O Y'eldi, Air Caste High Admiral of the Mal'caor Shi FleetPor'O Volescur, Water Caste Senior AmbassadorShas'O M'yen, aka Commander Scornfoe, Fire Caste Senior Tactical AdvisorShas'O Tsua'Malor Aloh'shas Elan'nan, Fire Caste Commander of operations within the D'Shas'Ka System
Achilus Crusade - Tyranid: Dagon OverlordMahir Leaper, vanguard organismMist Reaper, unique Hive Fleet Dagon LictorWhat Lies Beneath, Trygon variant
Acolyte Hybrid - Acolyte Hybrid: An Acolyte Hybrid is a Genestealer hybrid born of the first or second generation following infestation of a Human host organism by the corruptive "kiss" of the Genestealer Patriarch. Unable to pass for remotely Human, they often serve as shock troops and the inner coven of the Patriarch.
Acolyte Hybrid - Unit Composition: 4 to 19 Acolyte HybridsAcolyte Leader
Acolyte Hybrid - Acolyte Hybrids: AutopistolCultist KnifeRending clawsBlasting ChargesHand Flamer (As replacement for Autopistol)Heavy Rock Cutter (As replacement for Cultist Knife and Autopistol)Heavy Rock Drill (As replacement for Cultist Knife and Autopistol)Heavy Rock Saw (As replacement for Cultist Knife and Autopistol)Demolition Charge (As replacement for Cultist Knife and Autopistol)Sacred Cult Banner (Only for Acolyte Iconward, if present)
Acolyte Hybrid - Acolyte Leader: Bonesword (As replacement for Cultist Knife)Bonesword and Lash Whip (As replacement for Cultist Knife and Autopistol)
Acolyte Iconward - Acolyte Iconward: An Acolyte Iconward is among the most highly trusted Acolyte Hybrids of a Genestealer Cult who has been entrusted with the duty of bearing the cult's sacred standard into battle.
Acolyte Iconward - Role: The most intelligent and capable of a cult's Acolyte Hybrids will be entrusted with a sacred duty -- the bearing of the cult's colours into battle. Though the cult's sigils and slogans spread ever further as it gains influence, they remain cryptic, their clandestine meanings known only to a few.Once the Primus and Magus muster their kin for the final uprising, however, the most favoured hybrids are presented with ornate standards lovingly fashioned by the prey-creatures that gave birth to them. In solemn ritual these banners are emblazoned with the cult's icon, not hidden away, but displayed proudly in bright colours.Alongside their imposing heraldry, the icons of the cults are strung with many treasures fashioned from xenos biomatter. The vials that hang from the icon glimmer with an unsettling luminescence. They are filled with pheromonal secretions taken from the Genestealer Patriarch itself. The scent of these sacred oils further emboldens both the Iconward and nearby cultists, filling them with a transcendent euphoria and deadening their nerves to pain and trauma. Lashed to the banner's pole are chitinous blades grown from splinters of the cult-father's hardened exoskeleton, holy relics that resonate with its divine power.Many cults add their own heirloom artefacts to the icon -- the bleached bones of fallen saints, symbolic weapons of resistance, or the captured heraldry of their enemies defaced with the sinister iconography of the cult.Iconwards are amongst the fiercest fighters to emerge from the early spawning cycles; they must be, for the banners they carry are an overt display of the cult's supremacy that swiftly draws the eye of enemy champions and zealots. These blessed Acolytes defend their sacred artefact with single-minded focus, gladly sacrificing their own flesh and that of nearby broodkin to prevent even the most minor damage to their charge.The pseudo-religious artefacts hoisted aloft by the Iconwards have an electrifying effect upon the greater masses of the cult. The totem is a galvanising sight for one who has the taint of the Genestealer in their blood -- so much so that many an uprising's battles have been won simply because the Acolyte Iconward raised their standard.Not only do they form rallying points and statements of conquest, they also inspire those around them to greater feats of devotion and self-sacrifice -- for the Acolyte carries the glory of the broodkin writ large, the underworld heraldry of Patriarch, Primus and Magus held high for all to see.
Acolyte Iconward - Wargear: AutopistolRending clawBlasting ChargeSacred Cult Banner - The sight of a cult's banner flying in the hot breeze of war stirs the soul of the Patriarch’s chosen. Such rapture can send the devoted throng into a frenzy of contempt for the unblessed adversary.
Acreage - Acreage: AcreageFeudal WorldCalixis SectorsectorAstra MilitarumEmperorFor most of the citizens of Acreage, the Emperor and the Imperium are merely another set of masters. The inhabitants would seldom think to raise their heads from their daily toil, whether it be in the gruel fields or the sky-mills, to contemplate what lies far beyond the bounds of their world.A world divided into innumerable feudal demesnes, where armoured nobles clash and the people suffer under an oppressive serfdom. Acreage was formerly ruled over by the High King of the Grand Realm of Ascandia, but is currently in the grip of long-running and bloody war of succession. The years of misrule and desolation are taking their toll, as the planet’s level of technology is starting to backslide from its high medieval zenith -- a matter not helped by the merciless extraction of its Imperial tithe regardless of local conditions.
Acreage - Politics: The same, however, cannot be said for the dominating class of Acreage's nobles (who often claim such titles on little more than strength of arms and poorly-forged documents). They are constantly in conflict, both clandestinely and overtly, to rule the vast toiling masses. Power equals status on Acreage. The amount of land and people a noble commands directly equates to his standing with the High King of Acreage, and it is the High King who carries the favour of the Imperium of Man, the greatest master of all.On Acreage, the High King’s realm, known as Ascandia, spans the majority of the northern landmass, stretching for thousands of miles and encompassing hundreds of thousands of people, cultures, and scores of lesser feudal princes, kings and queens. It is a land of rugged mountains, dark icy forests and endless lonely plains, broken only by primitive villages and stinking greyish gruel fields or the precarious towering sky-mills.For the last few years, however, the relative stability of this realm, and in fact most of Acreage, has been rent apart by a bloody civil war. The last High King died without naming an heir, leaving his surviving children to bicker and fight amongst themselves for the title in a war in which thousands have already perished. This has been a prosperous time for the nobles, as each has taken the advantage of the mayhem of war to expand their domains or settle old scores. It has also drawn more off-world interest to Acreage, in the form of mercenaries and traders, seeking to make a profit through selling skills, training and advanced weapons.One such noble taking advantage of these off-world visitors is Prince Orcan, lord of the City of Olrakan. Also known as the Floating City, Olrakan sprawls along a section of the southern coast of Ascandia, where the foetid Chitin Swamps meet the dark waters of the Sea of Sorrows. The city is notable not only for its construction, standing atop countless rotting posts above the stinking waters of the swamp, but also for its proximity to one of Acreage’s few spaceports - Emperor’s Island, located several miles out to sea.Prince Orcan has cultivated his position throughout the war by controlling much of the traffic to and from Emperor’s Island; brokering deals with other nobles for access to precious off-world cargo and skilled soldiers. Inevitably this monopoly has created a great deal of jealousy amongst his nearest neighbours, and more than once, Olrankan has been besieged by the cannon-barges and musketmen of a rival lord. However, the same off-world weapons and soldiers that have sparked such attacks have also ensured Orcan’s victory every time thus far. His rivals, however, have not yet been deterred and continue to try periodically to take the city by force.
Acreage - Local Flora and Fauna: While Prince Orcan's attentions have been focused on the enemies outside his walls, a far more dangerous group of individuals have infiltrated his domain -- the Slaugth. Insidious and disturbing sentient aliens, the Slaugth are carrion eaters who use their vile cunning to foment war and strife so that they may feed off the resulting carnage.Olrankan's constant state of turmoil has proved the perfect nesting ground and they have secretly set themselves up within the city to feed on its inhabitants. Not content to simply devour the war dead, the Slaugth have also been harvesting corpses and spreading terror themselves.Every night they send out their alien pets -- xenos predators selected for their aggression and horrific natures -- to hunt the locals. These monsters kill indiscriminately and leave only tales of terror in their wake.
Acuitor Mech-Assassin - Acuitor Mech-Assassin: An Acuitor Mech-Assassin is part of an order of assassins within the Adeptus Mechanicus that operates amongst the Lathe Worlds of the Calixis Sector.Acuitor Mech-Assassins are dedicated to the art of death. They answer only to the Magisters Samadhi of their own order, and usually operate according to their masters' will without scrutiny.The Acuitor Set of the Lathes, less formally called the "Mech-Assassins," are trained in the art of stealth, able to move within plain sight amongst the lay folk throughout the sector, hidden from scrutiny beneath heavy red robes.These executioners are pulled from across the Lathes and beyond, and instructed in secret fortresses scattered throughout the Calixis Sector. Most candidates who are chosen have proven both faithful and capable of using the skills of the Adeptus Mechanicus to deadly effect.Through the mentally recorded data-tracts left by their founder, Magos Samadhi, the Mech-Assassins believe these cogitations guide them to the targets of their wrath and aid them in making short work of those who oppose the rulers of the Lathes and the will of the Machine God.
Acuitor Mech-Assassin - Becoming an Acuitor Mech-Assassin: Tech-priests who are chosen to become Acuitors are pulled from across the Lathes and beyond, and instructed in secret fortresses scattered throughout the Calixis Sector, such as Tumala and Rasamal. Most candidates are those who have proven both faithful and capable of using the skills of the Adeptus Mechanicus to deadly effect.To become an Acuitor is to become a part of a pattern greater than oneself, as all members of the Set mentally carry the stored data-memories of Magister Samadhi, which guide them to the targets of their wrath and aid them in making short work of those who oppose the Lathes.Those who can survive the weight of the data-tracts and even begin to decipher the ancient, inscrutable memories, become killers of the greatest calculable efficiency and ruthlessness.So it is that these disguised agents roam the sector, maintaining voidships, repairing cogitators, unjamming weapons, and occasionally slaughtering their unsuspecting prey. The methods by which a Mech-Assassin can kill are varied; some value a clean kill at a distance, while others prefer to slay with elaborately created traps or carefully scripted malfunctions.There are also those who like to feel the "wet-iron" of their victims run in crimson rivulets down their bladed Mechadendrites. Many Acuitors also train themselves to enter a state of terrible frenzy on command, flooding their minds with the Samadhi data-tracts so that it might guide their movements in the thick of battle.This practice makes them fearless in the knowledge that all proceeds according to the grand magister's plan. These counterpoints -- clinical, razor-sharp forethought, and savage battle-fury -- balance to make a fully trained Acuitor Mech-Assassin one of the deadliest individuals the Lathes have ever honed.In all cases, however, the sharpest weapon an Acuitor possesses is his mind. Whenever possible, an Acuitor elaborately plans a kill, running simulation after simulation in his augmented cranium and including a wide array of factors that few without the gifts of the Omnissiah could effectively consider.He might stalk his target for solar months or Terran years at a time, gathering ever more information to befiled away for his grim purpose. An Acuitor Mech-Assassin's honed, clicking mind allows him to utilise nearly anything as a lethal weapon; steam pipes become a scalding trap to an unwary passer-by, a firearm becomes a timebomb for its user, and an ancient cogitator becomes a shadowy maze from which a known Heretek's mind cannot escape, even as his body sits helpless before it.Even if he cannot kill with his surroundings, an Acuitor might depressurise a voidship's cabin or redirect a plasma reactor's vent into a nearby air duct, all to force an enemy into a vulnerable position.Infinite possibilities for murder unfold before a member of the Acuitor Sect, and finding the best one for an enemy of the Omnissiah is simply his role in the greater Quest for Knowledge.
Adamant Fury - Adamant Fury: The Adamant Fury is a Traitor Titan Legion in the service of the Ruinous Powers.
Adamant Fury - Notable Campaigns: Saint Cyllia Massacre (863.M41) - The Adamant Fury Titan Legion turns away from the Emperor and falls to Chaos. It turns its guns on Loyalist regiments of the Planetary Defence Force and the Astra Militarum before making its escape.Planus Steppes Assault (883.M41) - The Cadian 423rd Regiment's spearhead under Knight Commander Pask engaged in the largest armoured assault since the Battle of Tallarn when they clashed with the Renegade Adamant Fury Legion upon the Planus Steppes. Supported on the flank by hundreds of tanks from the Iron Hands Chapter of the Adeptus Astartes, the Traitor Titan Legion was nearly destroyed, though Imperial forces suffered the loss of over eight thousand tank companies and thirty five super-heavy detachments.
Adamant Fury - Notable Titans: Damnation Eternus - The Damnation Eternus was one of the Adamant Fury Legion's Titans that was destroyed during the Saint Cyllia Massacre. Knight Commander Pask and his company accounted for no less than four Traitor Titans destroyed, and the dreaded Damnation Eternus was despatched by the Knight Commander himself -- a single Battle Cannon shell pierced its black hull and struck its tainted reactor. The resulting meltdown destroyed the corrupted war machine in a cataclysmic explosion.
Adamant Fury - Notable Personnel: None listed in current Imperial records.
Adamant Fury - Legion Colours: This Traitor Titan Legion's colours are not listed in current Imperial records.
Adamant Fury - Legion Badge: This Traitor Titan Legion's badge is not listed in current Imperial records.
Adamantine Lions - Adamantine Lions: The Adamantine Lions is a Loyalist Space Marine Chapter of unknown Founding and genetic origin.
Adamantine Lions - Notable Campaigns: Indomitus Crusade (ca. 999.M41 - ca. 111.M42) -  The Adamantine Lions were assigned to serve as part of Task Force XI of Battle Group Kallides of the Indomitus Crusade Fleet Primus. Battle Group Kallides fought against the Necrons located in the foreboding region of the galaxy designated the Pariah Nexus.Argovon Campaign (Unknown Date.M42) - This campaign of the Pariah Crusade was fought in the Argovon System within the Pariah Nexus region. The Imperial forces faced the Necron Szarekhan and Oruskh Dynasties. The campaign was spearheaded by High Field Marshal Janred Remko Hynflagger and his Task Force XI. At the system capital and Shrine World of Argolish the Imperials found the effects of The Stilling at its weakest. Yet, the world had still been assaulted by Necrons who had emerged from a Dolmen Gate. The Astra Militarum's 811th Veolan Black Guard regiment won renown for the running battle that lasted for 100 solar days through the Great Gardens of St. Bartholema the Pure Heart. They were aided by a Terminator assault from the Adamantine Lions, who slew a Necron Lord and a member of the Necrons' council. This confusion bought time for the 82nd Varhian Jackals of the Militarum Tempestus to evacuate the priceless mosaic of the Emperor called The Most Glorious Emperor While He Yet Walked Among Us from the small chapel that held it.
Adamantine Lions - Chapter Colours: The Adamantine Lions' Chapter colours are not listed in current Imperial records.
Adamantine Lions - Chapter Badge: The Adamantine Lions' Chapter badge is not listed in current Imperial records.
Adamantium - Adamantium: Adamantium is a metal that is perhaps the strongest substance known to the Imperium, and is invulnerable to attacks from most known weapons.It was the material used to construct the Imperial Palace's inner Eternity Gate, and is often used in conjunction with plasteel and ceramite to produce items that require incredible tensile strength, such as in the structure of power armour, Terminator Armour or the construction of Imperial Titans.Many items made in the past from adamantium cannot be reverse-engineered by the Imperium's tech-adepts because their adamantium shells are so strong that they cannot be disassembled.
Adamus Temple - Adamus Temple: The Adamus Temple, originally known as the Clade Adamus, was the oldest of the clades of the Officio Assassinorum during the Great Crusade and Horus Heresy. It is unclear whether it survives into the 41st Millennium as one of the Officio Assassinorum's present temples.Clade Adamus Assassins are master swordsmen and melee specialists, drawing on some of the most ancient blade-master traditions of Old Earth. A Clade Adamus Assassin is fast and absolutely lethal in melee, able to go toe-to-toe with almost any foe -- and defeat them with their Nemesii Blade.Adamus Assassins were dedicated to decapitation strikes intended to eliminate an enemy military force's command and control.
Adamus Temple - History: Perhaps the oldest of formal orders of Assassins operating with Imperial sanction, the Adamus Clade draws its roots in the forbidden blade-master traditions of the Panpacific region of Terra. The histories of the clade are much shrouded by the losses of the Dark Age of Technology, though scholars have posited that the very name of the clade is drawn from an ancient theologic provenance, meaning "the first blades."To practice the ways of Clade Adamus is to study the enemy, to learn their martial language and to reflect it against them, countering their strengths to reveal weaknesses. When these weaknesses are uncovered, the killing blow is struck. The Clade Adamus' operatives are experts in the art of the decapitation strike -- proving that old Terran adage about the body dying if you can kill the head.