Deathwatch - Ranged Weapons: Armourbane Missile Launcher - The Armourbane Missile Launcher (unique to the Jericho Reach Deathwatch) is a squat, wide-barrelled launcher half as tall as a Firstborn Space Marine. That is where the similarities to a standard Astartes Missile Launcher end, however, for whereas the standard anti-aircraft Missile Launcher is built to take down airborne targets, the Armourbane specialises in dealing with heavily-armoured ground units. This launcher is typically loaded with Hunter-Killer Krak Missiles, and is fitted with an array of augurs and special cogitators to guide its missiles smoothly to their targets. Armourbane Launchers give a kill-team extra protection against armoured vehicles and large xenos beasts over and above that of a standard "Soundstrike" Missile Launcher. The special augur array mounted to the Armourbane combines the benefits of a preysense sight and a red-dot laser sight.Balefire Gun - Brutally effective against Orks and other xenos with natural regeneration capabilities, this Flamer uses highly refined promethium fuel mixed with a number of radioactive compounds to both burn and irradiate foes. Only rarely deployed due to the collateral environmental damage it causes, Balefire Guns are used solely by the Deathwatch to cleanse particularly resilient xenos. They are quite effective in controlling and eradicating Ork infestations.Barrage Plasma Gun - These rare and venerated weapons are jealously guarded by the Deathwatch Techmarines of the Jericho Reach Deathwatch, and issued only to the most honoured Space Marines seconded to the Long Watch. Barrage Plasma Guns are highly tuned, rapid-fire weapons that can lay down incredible volumes of devastating plasma energy. While their ability to fire in semi-automatic and automatic modes make them both versatile and deadly, they use an immense amount of energy and are more prone to overheating than a typical Plasma Weapon. Deathwatch Space Marines see this as a small price to pay for the ability to spray volleys of plasma energy into charging bands of xenos.Barrage Plasma Pistol - These deadly plasma side arms are unique to the Jericho Reach Deathwatch, and few exist even within their hallowed armouries. Like its larger sibling, a Barrage Plasma Pistol features a higher rate of fire at the cost of an increased risk of overheating and energy consumption.Cyclone Missile Launcher - The Cyclone Missile Launcher system is triggered at the blink of a rune to send pairs of missiles streaking into the foe -- Frag Missiles designed to kill swathes of xenos infantry, or Krak Missiles that strike simultaneously to tear holes in enemy armour.Conflagration Infernus Pistol - These powerful thermal ray weapons are the pistol-sized siblings of the Conflagration Meltaguns. Like their larger siblings, these weapons trade increased power usage for higher penetration and damage yield. These weapons are a favourite of many Space Marines of the Salamanders Chapter seconded to the Deathwatch due to their affinity for heat-and flame-based weaponry.Conflagration Meltagun - Crafted in very limited numbers by Enthor Calibos, a Techmarine of the Salamanders Chapter garrisoned aboard Watch Fortress Erioch, these compact, high-output Meltaguns have gained favour among those battle-brothers of the Deathwatch lucky enough to have wielded them. Reflecting the fine workmanship and deep love for cleansing flame of their creator, these powerful weapons have higher penetration and damage output at the expense of energy consumption.Deathwatch Bolter - Just as with all Adeptus Astartes, the bolter is a sacred weapon to the Deathwatch. Those borne by the kill-teams are the best of their kind, thrice-blessed before every engagement and possessed of fearsome Machine Spirits attuned to the bearer's war-style. They are commonly fitted with auspicator scopes, lumin suppressors, las-accusors, judgement clips and more adjustments and modifications besides.Deathwatch Frag Cannon - The Deathwatch Frag Cannon is akin to a man-portable artillery piece, capable of laying down a horde-shattering salvo or a dense solid shell that can blast through even adamantium at close range.Deathwatch Shotgun - Optimised for the close-quarters warfare typically fought in space hulks and xenos-infested asteroid bases like Ork Roks, the Deathwatch Shotgun has a hair trigger and a wide radius of effect. The Deathwatch Shotgun can fire several distinct types of cartridge, ranging from the explosive cylinders of shot known as crypt-clearer rounds to the fanning flame-bursts of the Wyrmsbreath shell.Deathwatch Graviton Cannon - Yet another field expedient modification made to an existing weapon by the Deathwatch Techmarines of Watch Fortress Erioch, the Deathwatch Graviton Cannon is a higher output and decidedly more deadly version of the more common Graviton Gun. Where the standard pattern Graviton Gun has but one setting that effects the gravity in a sizeable area, the Deathwatch version can also focus its energies into a continuous tight beam of incredibly dense gravity waves.Guardian Bolt Pistol - Awarded to Deathwatch Space Marines of any rank for conspicuous gallantry, courage under fire, or actions above and beyond the call of duty, these finely made Bolt Pistols are as much a sign of status among Deathwatch Space Marines as they are a weapon. Any Space Marine wearing one of these Bolt Pistols on his person is immediately recognised as a veteran combatant who has gone above and beyond to protect Mankind from ravening xenos. When issued to a deserving Space Marine, his name and deeds are inscribed on the weapon in High Gothic script by a Deathwatch Techmarine during the awarding ceremony. Each weapon is one of a kind, tailored specifically to the receiving Space Marine, and is his to keep when he returns to his home Chapter. Many Guardian Bolt Pistols that have not gone to the grave with their owners have found their way back into the Deathwatch armouries. These "foundling" weapons are never re-issued, instead they are enshrined in the Deathwatch data vaults along with the details of their owner's glorious deeds.Hellfire Flamer - A modification of the technology that created Hellfire Bolt Rounds, the Hellfire Flamer was recovered from the Omega Vault shortly after the first reports of Hive Fleet Dagon reached the watch fortress. Mixing potent mutagenic acids into the refined promethium mix, the fire from a Hellfire Flamer eats away at chitin and bone with alarming speed, making it an ideal weapon for facing Tyranids.Hesh Pattern Bolter - The Hesh Pattern Bolter first appeared in Deathwatch armouries in the 36th Millennium. It was initially designed by Magos Cymbry Jamis, an adherent of the Omnissiah, and gifted to the Deathwatch in appreciation for services rendered to the Adeptus Mechanicus and Mars. These bolters are of exceptional craftsmanship, and more compact than typical weapons of their type. Thanks to their relatively smaller size and ease of use, Hesh Pattern Bolters are well suited to close-quarters combat, such as in buildings or aboard voidships, and are favoured by vehicle crews, battleline Astartes specialising in close combat, and, to a lesser degree, close support Astartes. Along with their fine craftsmanship, these bolters also have an integral folding stock, motion predictor, and preysense sight.Hurricane Bolter - The Hurricane Bolter is not a single gun, but a combination of six bolters machine-linked to fire as one. When it fires, a staccato report cracks out -- a moment later the fusillade of rocket-propelled bolts detonates with a series of ear-splitting explosions.Immolation Rifle - Not a flame weapon in the strictest sense, the Immolation Rifle is an ancient, exceedingly rare, and barely understood weapon possessed by Watch Fortress Erioch in limited numbers. It is a brutal anti-personnel weapon that fires a seething, short-range beam of intense heat. When used on lightly armoured or unarmoured targets, the beam sears and blisters exposed flesh. This causes a target intense pain and, with enough damage, these weapons can cook enemies alive. While they are incredibly lethal when used against organic foes, the beams cause no damage to inorganic objects like machinery, bulkheads, and weapons. This makes them extremely useful in boarding actions for use against massed crew, as well as in any situation where collateral damage needs to be minimised.Infernus Heavy Bolter - Standard Heavy Bolters fire huge, mass-reactive bolts, each more comparable to an explosive shell than a bullet. The Deathwatch mag-clamps rare anti-gravitic suspensor discs onto their Infernus Heavy Bolters that reduce the weapon's effective weight considerably. Such weapons are further bolstered by underslung Heavy Flamers that can incinerate those enemies that make it through the hail of explosive bolts.Stalker Pattern Bolter - Fitted with audio suppressors and a longer barrel that eliminates muzzle flash, the Stalker Pattern Bolter is ideal for long-range assassinations and picking off the leaders of alien armies.Ultra Pattern Mark IX Sniper Rifle - Just over two metres in length and weighing close to fifty kilograms, the massive Mark IX Ultra Pattern Sniper Rifle is as intimidating as it is effective. The Mark IX is a heavy needle sniper rifle used by the Deathwatch for long-range anti-personnel and anti-materiel work. With its long barrel and powerful scope, the Mark IX allows a Deathwatch sharpshooter to engage targets with incredible accuracy at very long ranges. The Mark IX is a highly-respected and revered weapon, and it is often selected as the weapon of choice for Space Marine snipers in many Deathwatch kill-teams.