Asuryani Outcasts - Notable Asuryani Outcasts: Relhadhar Antariel - An Aeldari Corsair and famed xenos pirate of the Koronus Expanse, has suffered long years of torment at the hands of first the Kabal of the Splintered Talon and then the Wych Cult of the Withered Blade. Antariel’s shaggy white mane falls around a delicate face usually split by a hateful grin, and his arms are badly scarred from some incident he refuses to mention. The pirate’s solid black eyes are as unreadable as those of any of his kin, but the Hawk makes no effort to conceal the rage that nourishes him. Only by nursing a deep hatred and burning thirst for revenge has Antariel survived, doing whatever it takes to stay alive and one day see the open space of the Koronus Expanse again.Ilistaneth Anturien -The deadliest and most experienced warrior of the Crow Spirits, Ilistaneth Anturien has been directly responsible for more death than almost any other individual within the Expanse. Cold and utterly ruthless, Ilistaneth harbours a profound loathing for all that is not Aeldari and knows joy only in the moment of triumph. Ilistaneth does not question the instructions given to him by his masters; his hatred for the enemies of his kind dwarfs any empathy he might have for the plight of his targets. A master of many weapons and just as many poisons, Ilistaneth is a terrifying adversary to face, and as many foes have died to his blades with a look of dread upon their face, as have perished at a great distance never knowing the cause of their demise. Ilistaneth possesses a vast and bewildering array of armaments and tools. The most astounding is a Holo-Suit—normally worn by the mysterious Aeldari warrior-troubadours known as Harlequins, gifted to him by a troupe of Harlequins as a reward for slaying a target whose fate interfered with their own.Caeluthin Baharrudor, the Stormchaser - The Stormchaser is a legend spoken of fearfully amongst many of the crews that ply the Koronus Expanse, the vicious xenos pirate lord whose fleet emerges to strike vessels caught within the storms and tides of the Warp, attacking when their prey cannot escape, and leaving survivors enough only to whisper his name. The truth is little different. Caeluthin was born to a life of structure and discipline upon the Craftworld of Kaelor, becoming a Mariner and sailing the void for many years before his boredom and wanderlust became too great. Leaving his home in search of something more, Caeluthin became an Outcast, a willing exile from his people for so long as his wanderlust consumed him. Some five centuries later, Caeluthin’s sense of adventure is still strong, and he has risen to become the leader of the Twilight Swords Corsairs, and does not feel he shall ever return to the life he had upon Kaelor. Caeluthin is cunning, but easily bored, and prone to variegated and ever-changing moods. He views humanity with a sense of faint amusement at times, as a man might look at an animal capable of an interesting trick, while in other moods, he deems them little better than vermin, worthy only of annihilation. Overall, he sees humanity as worthless creatures, useless to his plans. This viewpoint conflicts with the guidance of Ela'Ashbel of Craftworld Kaelor, and is the cause of contention as the two sides work together more often. It is possible that the Farseer's council may moderate Caeluthin's views -- or that her preference to use Humanity to further Aeldari goals may have some appeal.Alasiel Belanir - Alasiel Belanir is an Aeldari Corsair consumed by a single drive—revenge. His every waking moment is filled by thoughts of fiery retribution upon those that have wronged him. His very essence is now built upon the need to exact vengeance. But it was not always like this. Alasiel spent his youth, like many Asuryani in the region, drifting between the stars aboard a long-forgotten craftworld, one of the magnificent floating cities constructed by the Asuryani to house their people, last trace of their once great culture. Like a great many Asuryani before him, Alasiel walked numerous paths, learning statecraft, art, and warfare. He bent his talents to mastering each of these disparate fields; he knew the risks in delving too deeply into any one path and strove to maintain balance in all he did. It was a battle he often struggled to win. As he grew, Alasiel found the struggle to remain balanced becoming more and more difficult. Even his meditations amongst the spirit stones of his ancestors could not help him. Afraid of becoming subsumed by one path or another, Alasiel, and a crew of like-minded Asuryani, elected to leave the confines of the craftworld and travel the stars alone. Several centuries ago, Alasiel and his crew returned to the craftworld after an extended voyage into the depths of the Koronus Expanse. He was in good spirits and looked forward to seeing familiar faces and spending time with his ancestors in the gardens. As his vessel exited the webway, he was confronted with a scene of carnage. The blackened structure of the shattered craftworld drifted aimlessly through the void, clouded in debris. Alasiel and his crew left the remains of the craftworld much as they found it, an echoing tomb of former glories. Searching the debris around the wreck, he discovered more evidence of the race that performed this violation. He saw wrecks of vessels that looked familiar, ships belonging to a supremely primitive and unutterably arrogant race called humans. Knowing his prey, Alasiel set off in pursuit of his vengeance. He tracked the attackers across the stars, catching their ships in twos and threes. Wherever he found them, he annihilated them utterly, leaving no trace of their existence. Throughout his campaign, he drew ever closer to his true prize: regaining the lost spirit stones of his craftworld. By chance, he discovered the ships carrying the stones were due to meet up with a larger fleet just beyond the rim of the Screaming Vortex. The vile perpetrators had not fled, but had instead been cut down by another force of humans. Knowing he was too weak to tackle the newcomers alone, he bided his time, shadowing them as they moved away through the Warp. Thinking them nothing more than pirates with little knowledge of the treasures they carried, Alasiel approached the lead ships, offering to pay handsomely for the stones. He was greeted by a counter offer. A pompous and self-important insect calling itself Vir Modren offered to return the stones to Alasiel if he would help him better understand some relics he carried in his hold. With little alternative, Alasiel agreed. The relics turned out to be trophies of the Ruinous Powers, monstrous totems of the ancient evils dwelling beyond the veil. Realising what manner of creature he now dealt with, Alasiel feared for the safety of the stones, but was powerless to move to rescue them. Since that day, Belanir has become trapped by the abhorrent Modren, bound to perform certain tasks for him in return for the continued safety of the stones. Resentment and hatred burn deep in this Aeldari's heart, and given the chance, he will gladly murder Modren and his entire race for the unspeakable crimes they have perpetrated against his people.Ulthyr Ellarion - Among the few Asuryani who traverse the Calixis Sector, none are as infamous as the corsair lord Ulthyr Ellarion. Some say he remains in order to recover a special Soul Stone, precious to him for some personal reason. Others claim that he revels in the thrill of the hunt, and finds Mankind to be most excellent sport. Battlefleet Calixis has pursued Ellarion's elusive ship throughout the Drusus Marches for over four centuries. Though he has been brought to battle more than once, the Asuryani and his vessel have either triumphed or disengaged in every encounter. Merchant vessels, however, have had even worse luck—over a thousand shipments have been raided by Ellarion's piratical crew. A figure of some myth and legend, Ulthyr Ellarion keeps no counsel but his own, striking when and where he wishes with seemingly no regard for the Imperial Navy’s orbital defences or patrols. More than a few Inquisitors of the Ordo Xenos have lost their lives or vanished into the depths of space attempting to confront this alien marauder and end his predations once and for all. A handful of dedicated Radicals, however, seek Ellarion more to learn from him than to slay him, for he has shown he can be bargained with on a number of previous occasions.Garadhûn - A Corsair of the Crow Spirits, Garadhûn serves as the Istaurmen—diplomatic liaison—for his Cruiser Fate’s End. Because of this, he is far more tolerant of humans and other non-Aeldari species than most of his kind. However, the Crow Spirits are renowned for their wanton slaughter of all non-Aeldari they encounter.Ebahn Lauma - The master of the Balestorm Avengers is a being known to his enemies as the Black Prince of Slinnar, and to his wayward kin as Ebahn Lauma, meaning "Night Sky" in the tongue of the Aeldari. Like his underlings, Prince Lauma is an outcast of an unknown Craftworld, and he appears blessed of the skill to unite those of his species that might otherwise fall to the path that leads only to the gates of the Dark City under his banner. While outwardly jocular and bloodthirsty, Prince Lauma is in fact utterly dedicated to the welfare of his Corsairs and entirely uncaring of the fate of those he preys upon.Illic Nightspear - An Asuryani Ranger of Craftworld Alaitoc, and has wandered the Path of the Outcast for thousands of Terran years, striding the skeins of fate and seeking out the unknown paths that span the galaxy. He is known to different Ranger bands by many different titles; the Sentinel of the Stars, the Wayforger, and the Shield of Alaitoc. To Illic, one name is as good as another. Such is Nightspear's knowledge of the Webway that it is said by the Aeldari that he can arrive unheralded upon any planet, stepping through its portals and out across the galaxy with the ease of a man drawing breath. Whilst this is undoubtedly an exaggeration, Illic clearly knows more of the hidden paths than any other living being save the Harlequins themselves. Indeed, some say that he knows too much.Syndilian Shanyr, the Traveller - Among the Asuryani scouts and spies of the Jericho Reach, Syndilian Shanyr is the most mysterious of them all. Originally from the Il-Kaithe craftworld located near the Eye of Terror, Syndilian and others from his people undertook the epic journey through the Maw-Jericho Warp Gate and into the Jericho Reach at the behest of their Farseers. This was a result of what would become known as the Prophecy of the Crooked Path, laid down by the Il-Kaithe Farseers hundreds of Terran years ago, and identifying the role their people would have to play in this region of space. Syndilian Shanyr is an extremely dangerous foe with decades of training and experience in stealth and subversion. It is for this reason that only the tiniest whispers of his presence have ever reached the Imperium, and even the Inquisition has only the vaguest information on him -- little more than a name and some sketchy second-hand reports of a deadly Aeldari assassin. To date, however, Syndilian has yet to be cornered by a Kill-team, and his few brief encounters with other Imperial forces have been brief and very one-sided.