vizn3r/warhammer40k-lore huggingface dataset:
Relic Blade - Teeth of the Blizzard: The Teeth of the Blizzard is a relic Frost Blade of the Space Wolves Chapter. During a Space Wolves deployment to drive back splinter elements of Hive Fleet Behemoth, the leading pack, led by none other than the Great Wolf Logan Grimnar, became surrounded when hundreds of voracious Tyranid bioforms burst from the ground behind them.The pack fought ferociously to defend their Lord, and one Wolf Guard named Ralaff leapt on the back of a monstrous Trygon to slice its throat with his Frost Blade. Ralaff died from his injuries, but his actions allowed reinforcements to reach the Great Wolf in time.His Frost Blade became a revered relic of the Chapter in testament to Ralaff's valour.
Relic Blade - Traitor's Bane: Traitor's Bane is a potent, master-crafted Force Sword wielded by the Dark Angels' Chief Librarian, Grand Master Ezekiel, that radiates psychic power. Phased crystalline patterns along the Force Sword's blade coil iridescent psychic energy around it like a snake.This fell blade is rumoured to possess the trapped spirits of those Fallen it has slain in battle and are now entrapped within.It is said that the blade grows darker in aspect, the shadows drawing in around it, whenever one of the Fallen Angels is near.
Relic Blade - Champion's Blade: A Champion's Blade is a potent Power Sword, usually a Relic Blade of the Chapter, that is wielded by an Adeptus Astartes Chapter Champion on the field of battle in defence of the honour of his brethren, his Chapter and the Emperor Himself.A Champion's Blade often allows its user to strike more swiftly and accurately than other Power Weapons of similar type, which is why it is held as a sacred relic of the Chapter.
Relictors - Relictors: RelictorsRenegade Space MarineChapterthFoundingThe Relictors were one of the 20 Chapters of the Astartes Praeses, created by the Imperium of Man after the Horus Heresy specifically to guard the threatened sectors of Imperial space surrounding the Eye of Terror.It is believed but not confirmed that their gene-seed was created by the Adeptus Mechanicus on Mars by culturing the gene stock of both the Ultramarines and the Dark Angels. When the Relictors were first established they were known as the "Fire Claws."Founded to guard against the threat of the Traitor Legions attacking from the Eye of Terror, the Relictors were once counted amongst the most stalwart defenders of Mankind.But Chaos is insidious and a sinister secret now lurks at the heart of the Chapter, a secret that almost destroyed it and threatens its very existence as well as the souls of its remaining battle-brothers.
Relictors - Judgment and Crusade: However, it was only a matter of time before others discovered the Relictors' practice of using Chaos weapons in battle. A cell of Puritan Inquisitors backed up by the fleets of no less than four Chapters of Space Marines and an Emperor-class Battleship descended upon the Relictors' fortress-monastery orbiting their homeworld of Neutra some fifty standard years before the start of the Third War for Armageddon. They demanded that the Relictors hand over De Marche and all recovered Chaos weaponry or be destroyed.Faced with destruction, the Chapter had no option but to obey. As penance for dealing with heretical weaponry, the Chapter was despatched on a century-long penitent crusade against all the foes of the Emperor to atone for their impurity. De Marche was taken by the Inquisition and executed by the Ordo Hereticus as a Heretic.As part of their Penance Crusade, the entire Relictor Chapter (all 10 companies) were deployed to the Hive World of Armageddon during the Third War for Armageddon in 998.M41 in that world's Equatorial Jungles to fight the rabid tribes of Feral Orks.However, the Chapter was publicly criticised during this campaign, as the majority of its battle-brothers concentrated their efforts in the region surrounding the foul pyramid known as Angron's Monolith, despite repeated requests for assistance elsewhere.The area surrounding the monolith had been declared Purgatus and was now twisted and diseased, warped by the presence of such an evil creation. Feral Orks were drawn to the monolith and there were many nests of these creatures hidden there.Throughout the conflict in the jungle, the environs surrounding Angron's Monolith were the source of much rumour and speculation. Babbling soldiers, staggering incoherent from the jungle, claimed that the pyramid had altered its orientation and pulsed with inner life.While such stories were clearly the figments of unhinged minds, several reports of mysterious beings sheathed in metal skin had coincided with the last known locations of squads now listed as missing in action. Imperial Astropaths had even detected strange disturbances in the Warp centred around the monolith and an increased build-up of psychic energy within it. Only the Relictors displayed a willingness to fight in these sectors.
Relictors - Vision and Quest: The Chapter later left Amageddon after the Chapter's Librarians had a vision of a lidless eye weeping blood. The Relictors left Armageddon in their spaceborne Ramilies-class Starfort for the Eye of Terror.Conflict with the other forces in the area increased as the Relictors descended deeper into the Eye of Terror in their search for more tools of Chaos to turn against their owners.This conflict eventually culminated with a Relictor raid on the remote Diamedes Archive where the Space Marines destroyed an Inquisition force guarding a Chaos artefact of great power and claimed it for their own.
Relictors - Excommunication: Continued conflict with the Inquisition over the use of Chaos artefacts during the 13th Black Crusade resulted in the Relictors ultimately being declared Excommunicate Traitoris by the Ordo Hereticus and the Chapter was all but destroyed by the Ordo Malleus' Grey Knights under the command of Inquisitor Cyarro.Only a few hundred Relictors now remain, and it is suspected that these survivors have fled to the relative safety of the Eye of Terror.It is currently unknown whether these survivors have thrown in their lot with the forces of Chaos and become full-fledged Chaos Space Marines or whether they continue their struggle of trying to turn the dark powers of the Chaos Gods against them and their servants for the good of humanity, much like another well-known Renegade Space Marine Chapter, the Soul Drinkers.
Relictors - Chapter Organisation: The Relictors conform, at first appearance, to that of a standard Codex Astartes-compliant Chapter, with 10 companies divided into a standard mix of Battle, Assault, Tactical, Devastator and Scout Companies. But it is in the higher echelons of the Chapter that many differences become apparent.The Chapter's command ranks are gathered together in a group known as "the Conclave" and every decision concerning the Chapter's deployment and operational doctrine is made there. Only those proven in combat and of guaranteed purity are permitted to rise to become members of the Conclave, and privy to the true nature of the Chapter.As a warrior rises through the ranks he is gradually initiated deeper into the Chapter's mysteries and when he is judged worthy to join the Conclave the truth about the powerful Chaos weapons wielded by its senior officers is finally revealed.It is these warriors who, after many solar days praying and shriving their souls of all impure thoughts, are permitted to carry the Chapter's Daemon Weapons into combat.The Chapter's Librarians, of which there are a great many more than a Chapter should normally possess, meticulously screen potential initiates, rejecting all but the strongest-willed candidates. In battle the Chapter fights with a balanced mixture of forces, appropriate to the given threat, and deviates little from standard Adeptus Astartes battlefield operation.Only when members of the Conclave take to the field do the Relictors become something much more sinister. Senior members of the Chapter employ the weapons of the enemy against them, and individual squads carry unholy artefacts, utilising the power of Chaos against its foul minions just as the Radical philosophy of the Inquisition has long advocated.
Relictors - Chapter Beliefs: The Relictors have adopted the Radical Inquisitorial philosophy known as Xanthism, which advocates the use of Warp-based weaponry, such as daemon-possessed weapons, Daemonhosts, and other tactics that will turn the power of Chaos against itself.Xanthism is named after Inquisitor-Master Zaranchek Xanthus, who was executed as a Heretic by the more Puritan factions of the Inquisition in the 32nd Millennium. Central to the Relictors' belief system is the tenet that Chaos is not inherently evil, that it is merely a power that may be turned against those who choose to wield it for evil. This manifests most commonly in the Chapter's use of captured Daemon Weapons, but also extends to their increased reliance on Librarians.As a relatively new Chapter, the Relictors display the confidence of youth that borders on arrogance, as they believe that they have the strength of will and faith to resist the corruption of Chaos. They disdain those who have not the courage to use such artefacts, claiming that the power of Chaos is a weapon like any other and that the myriad evils that threatens to engulf the galaxy merits the use of such weapons.The Librarians and Chaplains of the Relictors teach that a warrior who is armoured in faith in the Emperor can withstand the temptations of Chaos and it is their belief that their battle-brothers possess this faith in sufficient amounts to do so.The Relictors believe it is their sworn duty to hunt down such artefacts and study them that they might better understand the machinations of the Archenemy.This attitude has often brought the Relictors into confrontation with other Imperial organisations like the Inquisition's Puritan faction when their objectives are in direct opposition, but until the end of the 13th Black Crusade open conflict was avoided.
Relictors - Chapter Combat Doctrine: The Relictors are known to follow the Codex Astartes as far as overall military organisation of the Chapter is concerned, but it has been noted that they have strayed from approved doctrine in a number of other areas.The major difference between the Chapter's combat doctrine and that of any other is in its use of captured enemy weapons.Many Chapters indulge in trophy taking, but the Relictors have in the past gone out of their way to capture, master and utilise weapons taken from the forces of Chaos. This is a practise that ultimately led to their excommunication.Another notable feature of the Chapter's organisation is the inclusion of more Librarians than is usual, a feature some observers have attributed to the Relictors' proximity to the Eye of Terror.In terms of battlefield tactics, many Imperial commanders who have fought beside the Chapter have voiced concerns about its behaviour. It has been noted on many occasions that the Relictors will only embark upon a specific course of action if it meets with some criteria only they are party to and will often only fight alongside other Imperial forces if that agenda can be furthered.This is most evident in the Chapter's actions at Armageddon, where it answered the general call to defend the world from the Ork invasion, but ignored all specific instructions and requests, despite these orders originating from Commander Dante of the Blood Angels himself.
Relictors - Chapter Gene-Seed: The source of the Relictors' gene-seed is largely based on gene stock taken from the Adeptus Mechanicus laboratorium on Mars and is thought to be composed of that grown from the genetic stocks of the Ultramarines and the Dark Angels.If this is the case, then it would appear that the High Lords of Terra's reluctance to sanction the use of the Dark Angel's gene-seed in the creation of new Chapters has relaxed somewhat.There are no recorded instances of unacceptable mutation in the Relictors' gene-seed, though given their officers' constant exposure to the powers of the Warp, the Apothecaries and Librarians maintain close watch on the purity of their battle-brothers for any signs of aberration.It is rumoured that those gene-seed organ zygotes that display mutation are allowed to mature before implantation into a host organism in order that the Apothecaries might better study the workings of Chaos on the flesh and how to defeat it. The source and veracity of these rumours are unclear.
Relictors - Chapter Relics: Artekus Scourge - The Artekus Scourge is a Daemon Weapon that appears as a flail tipped with balls of pure energy in the form of screaming daemonic faces. Originally wielded by the Chapter Master of the Relictors, Artekus Bardane, the flail snaps and gnashes at the souls of those it hits.Blade of Phaedron - Inside the Blade of Phaedron lies the seething soul of a daemon possessed of a great enmity for all its kin. Although this Daemon Weapon is unremarkable when employed against a living being, against another daemon the blade will blaze white with the pure heat of the captive daemon's rage.Books of Pain - The fabled Books of Pain contain every word that has ever been used to describe sensation from discomfort to screaming agony. In times of dire necessity, a few words from these blasphemous texts can cause all those within earshot to fall into paroxysms of suffering.Candau's Doom - Candau’s Doom is a unique archeotech weapon which is operated similarly to the humble Autogun, though after seeing the weapon in action, some have compared it instead to the scythe of Death itself. The planet Candau, now a lifeless ruin, was once a productive Agri-world not far from the Jericho Reach. When the plough of a farming serf unearthed a stasis casket containing a stash of archeotech, the Planetary Governor set the population to work searching for more such relics. News of the find spread, and Heretics assaulted the world to claim its prizes, working much of the population to their deaths. When the Relictors drove out the Heretics, they claimed the last relics of Candau in memory of its people -- the weapons that had slain a world without firing a single shot. Most remain in the Chapter Armoury, but the first weapon to be drawn from the ancient casket they donated to the Deathwatch.Grimoire Pandaemonica - This daemonic grimoire weighs heavily with the sacrifices made in its name, and has the power to greatly augment the power of dark ritual. When read backwards, passages from within its pages can cause tidal waves in the Empyrean, disrupting any control over daemonic summoning.Shard of the Monolith - Recovered from the twisted, debased Monolith of the Daemon Primarch Angron of the World Eaters Traitor Legion at the heart of the Equatorial Jungle on the Hive World of Armageddon and set into an ornate chain of consecrated lead, this shard of obsidian imbues the wearer with great speed and strength, but at the price of a portion of their health.Sword of St. Aquitaine - The Sword of St. Aquitaine was recovered by the Relictors immediately prior to its debasement and subsequent possession by a daemonic entity, and contains a nightmarish creature of such power it can turn day into night.Umbral Blade - A Daemon Sword that was used by the Relictors Captain Aryan to slay the Chaos Lord Eryon of the Black Legion aboard his flagship Orgy of Sin. The weapon actually belonged to the Daemon Prince Be'lakor who used it to corrupt pawns who would aid his plan to replace Abaddon the Despoiler as the most-favoured servant of the Ruinous Powers.
Relictors - Chapter Colours: The Relictors Chapter wear dark grey power armour with black shoulder plates trimmed with dark grey.Their Aquila or Imperialis is silver.It is unknown how their time within the Eye of Terror may have altered their appearance.As the Fire Claws, the Chapter's colours were orange and black.
Relictors - Chapter Badge: The Relictors Chapter badge is the profile of a large, stylised, white skull centred on a field of black.
Relictors - Canon Conflict: According to the novella Angron's Monolith, the Relictors were called the Fire Claws before the battle aboard the Captor of Sin, which occurred in the 41st Millennium.However, the 6th Edition Codex: Chaos Space Marines calls the Chapter the Relictors during a campaign that occurred many thousands of standard years earlier.
Relief of Stonekraal - Relief of Stonekraal: Relief of StonekraalExorcistsSpace MarineChapterFrontier WorldTyranidsHive Fleet Behemothhive fleetImperium of ManBefore the full extent of the Tyranid threat was realised, Hive Fleet Behemoth would slash a murderous wound deep into the Imperium before being halted at the Battle of Macragge in 745.M41. In the years prior to this outcome, as the Ultramarines fell back to their Chapter world, much of the defence of the Realm of Ultramar was left in tatters and helplessly exposed before the hunger of the Great Devourer.Many worlds fell, their cries for aid unheard or ignored, while a scant few were fortunate enough to escape by blind fortune or outside help. The bleak and often overlooked minor Frontier World of Stonekraal, located on the northeastern edge of Ultramar, was one such world.
Relief of Stonekraal - History: In 740.M41, a scheduled trader vessel, the Nostros Vex, appeared three solar weeks overdue and drifting, seemingly lifeless, on the edge of the Stonekraal System, and it was investigated by vessels sent out from the small Imperial colony in the system.This heralded the beginning of a nightmare for the colonists of Stonekraal. Soon a rapidly multiplying infestation of Hive Fleet Behemoth Genestealers broke out, and in an ever-growing plague, the horrific creatures hacked through the scattered, hardscrabble settlements of Stonekrall like a butcher's cleaver through raw meat.Alone, and realising their astropathic distress calls were unlikely to be answered, the remaining Stonekraal colonists did their best to gather their few weapons together and mount a defence, determined to sell their lives dearly if they could. When all seemed lost and only the last major settlements remained, all that was left was for the terrified men and women cowering behind futile barricades to pray for deliverance to the God-Emperor.Yet that deliverance came as deep crimson Thunderhawk gunships descended on plumes of fire above them. The Exorcists Chapter's 3rd Company, driven off-course by the Tyranids' psychic Shadow in the Warp, had heard the colony's desperate cries for help. Their strike cruiser Hand of Glory, having already slain two encroaching Void Kraken in the outer system, now off-loaded its complement of Space Marines to make a stand on Stonekraal's broken ground.The battles that followed were swift but furious; the Genestealers first seeking to infiltrate by stealth only to be met by the firepower of the Exorcists Astartes waiting for them. The Tyranid broods quickly shifted tactics and sought to overwhelm their foes in a whirlwind of fang and claw. Inured as they were to the terrors of the Warp, even these nightmarish xenos, although deadly beyond measure, held little fear for the Exorcists Space Marines.With near clinical efficiency the Space Marines set up interlocking fields of fire to trap their attackers into pre-prepared killing zones in order to blunt the Genestealers' advantage in speed and numbers. Meanwhile the Exorcists' potent Librarian, Castor Machen, sought out the synapse creatures present within the brood and scourged them to ashes with coruscating psychic soulfire.The people of Stonekraal survived thanks to the Exorcists' efforts; a small victory, perhaps, in the grand scheme of the greater battle against the hive fleets, but a victory nonetheless. After-action testimony taken by Ordo Xenos investigators record the fearful awe the surviving colonists felt for their saviours, and many spoke of how the sound of the baleful litanies the Exorists chanted during battle still echoed in their dreams.
Remembrancer - Remembrancer: A Remembrancer was a Human civilian artist, historian or journalist who was a member of the Imperial Remembrancer Order that accompanied the expeditionary fleets of the Great Crusade in the early 31st Millennium.Their function was to chronicle all the glorious deeds of the Space Marine Legions and the Imperial Army in the course of the crusade so that the future posterity of the Imperium of Man would know how Humanity had come to dominate the galaxy.The Remembrancers were overwhelmingly natives of Terra who had vied with other preeminent artists of the era for the honour of accompanying the expeditionary fleets led by the Astartes, who very grudgingly accepted them aboard the starships of their fleets.Showing the common disdain for journalists and non-combatants at the frontlines held by warriors of every generation and era, the Remembrancers were generally disliked by the primarchs, the Astartes and the line troops of the Imperial Army.Leman Russ, the primarch of the Space Wolves, once suggested that all Remembrancers should be armed and prepared for battle if they wanted to see the front lines of a war. However, Fulgrim, the primarch of the Emperor's Children Legion, took a fundamentally different view and welcomed the Remembrancers amongst his Astartes and mortal troops, believing that the promotion of an artistic sense was every bit as important to the life of a warrior as was training in the arts of war.The Remembrancer Order included many different forms of artists and journalists within their ranks, including poets, imagists (photojournalists), historiographers (historians), documentarists (journalists), painters, sculptors, actors, singers and even composers.Once the Horus Heresy began, most of the civilian Remembrancers in the Expeditionary Fleets that served Horus and turned to Chaos were slaughtered by the Traitors within the fleet to keep them from documenting the betrayal. One exception to this were the Remembrancers of the 28th Expeditionary Fleet, many of whom were exposed to the Chaos corruption of the planet Laeran and subsequently turned to the service of Slaanesh themselves, just like the Emperor's Children.It is unknown what happened to the records of the Great Crusade and early Horus Heresy era created by the Remembrancer Order; such records have been lost to the thread-bare Imperial chronicles that exist of that time in the late 41st Millennium.
Remnants - Remnants: The Remnants were a mortal Chaos warband of the Lost and the Damned dedicated to the service of Nurgle who were once the Planetary Defence Force of the Shrine World of Kathur. When that world was overrun by Plague Zombies, the Kathur PDF's surviving members turned to the service of the Plague God.Despite their unkempt appearance, still donning their filth-ridden PDF uniforms, Remnant forces were relatively well equipped. They boasted a number of snipers, heavy weapons teams and were well stocked with a variety of explosives.This allowed them to completely wipe out the Janus 6th Regiment of the Astra Militarum, who had been sent to recapture Kathur's desecrated cathedral as part of the campaign known as the Reclamation of Kathur.Unfortunately for the Remnants, they were unable to defeat the assault of the Cadian 88th Mechanised Infantry. Even with the added assistance of the Heretic Astartes of the Death Guard, most of the Remnants were lost to the Cadians' assault, which was bolstered by the elite Kasrkin of Strike Team Cruor and led by the famed Warden-Captain Parmenion Thade.
Remora (Creature) - Remora (Creature): A Remora is a hideous alien entity native to the Warp. They are a bipedal vampiric race who possess sucker-like mouths and teeth resembling needles to suck the blood from their prey. They often are among the creatures who comprise the independent ecosystems that develop within the gargantuan bodies of Void Whales.The Remora were first encountered by the team of Space Wolves led by the Wolf Lord Engir Krakendoom in the bowels of a horrifically mutated Void Whale that emerged from the Warp in 877.M41. The Space Wolves fought their way through a horde of the creatures to plant thermal charges within the Void Whale that killed the creature.
Remote Sensor Tower - Remote Sensor Tower: The Remote Sensor Tower is another piece of T'au equipment newly encountered by the Imperium. It is an information relay station which scans the surrounding area and relays data on enemy movements to other T'au units in the vicinity.It incorporates advanced ground sensors, its own Marker Light system and is capable of relaying targeting information that is used to guide other attacks. The tower mounts no weaponry, and as such is considered an expendable asset by the T'au Fire Caste.
Remote Sensor Tower - History: The Remote Sensor Tower was first encountered by Imperial forces late in the Taros Campaign. The vanguard of the 114th Cadian Regiment of the Astra Militarum met these tall, thin towers as they advanced towards Hydro-Processing Plant 23-30. Soon afterwards, their columns came under attack from long-range Seeker Missile strikes, losing several Chimeras in the assault.The towers were also supported by swift Piranhas squads that mounted the Seeker Missiles and that were able to harry the Cadian columns and inflict casualties far outweighing their own numbers on the field. The resulting delays meant that the force of Elysian Drop Troops surrounded at Plant 23-30 never received relief, and their position was eventually overrun by the T'au.
Remote Sensor Tower - Construction: The Remote Sensor Tower resembles a smaller version of the Drone Sentry Turret, but instead of weaponry inside, it has a tall aerial which telescopes upwards to give the sensor equipment a high vantage point for scanning. It is constructed of the same nano-crystalline compound used by other T'au vehicles, albeit in far thinner layers.
Remote Sensor Tower - Combat Role: The T'au Empire use Remote Sensor Towers as area denial weapons, making it difficult for enemy units to move without drawing immediate attack. In this way, they act much like a conventional minefield, slowing the enemy advance and making movement dangerous rather than halt an advance on its own. Camouflage is commonly used to match the terrain and make them difficult to spot, and they mount a complex array of sensors that allow it to comprehensively scan and catalogue the surrounding area. Remote Sensor Towers are also used by the T'au in place of more traditional garrison forces. Any enemy troops encroaching on ground claimed by the T'au Empire can be detected by these devices long before they arrive, allowing Hunter Cadres to efficiently respond to the incursion. Counter-attacking T'au troops are then fed telemetry and targeting data by the towers as they engage the enemy, enabling them to rain down fire with pinpoint accuracy and launch Seeker Missiles guided by the towers’ built-in Marker Lights. As yet, the Remote Sensor Tower's full functions remain unknown, as none have yet been captured intact.
Remote Sensor Tower - Armament: Each Remote Sensor tower is lightly armoured and often camouflaged to match the terrain around it. They are usually equipped with the following capabilities:Multi-Phasic Sensor Suite - This is an advanced ground scanning and detection system, used to take in data on the enemy and the terrain before feeding this information to nearby T'au units to augment their accuracy.Marker Light - The Marker Light employed on a Remote Sensor Tower is commonly used to call-in Seeker Missile strikes on enemy vehicles.Positional Relay - The Positional Relay on a Remote Sensor Tower records detailed battlefield data and relays it in a tight-band, encrypted signal to a single T'au unit operating as a strategic reserve to better aid their deployment.
Remote Sensor Tower - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number85673-908461Main ArmamentN/ADesignationSensor TowerVehicle CodenameN/ASecondary ArmamentN/AVehicle TypeDrone-controlled Static DefenceCrewN/ATraverse360°Weight2 tonnesElevationN/ALength2.4 metresAmmunitionN/AWidth2.4 metresArmour TypeNano-Crystalline AlloyComposition Unknown to the Adeptus MechanicusHeight6.2 metresMax Recorded SpeedN/ASummary:Drone Controlled Static Defence with Sensor Array and Target Information Relay
Remote Sensor Tower - Sources: Imperial Armour Volume Three - The Taros Campaign, pg. 191Imperial Armour Volume Three - The Taros Campaign (Second Edition), pp. 178-180
Remus Ventanus - Remus Ventanus: Remus Ventanus was a Captain of the 4th Company, 1st Chapter of the Ultramarines Legion during the Great Crusade and Horus Heresy eras of the 30th and early 31st Millennia.He would go on to play a pivotal role during the Battle of Calth, the treacherous attack by the traitorous Word Bearers Legion on the Ultramarines during the opening years of the Warmaster Horus' rebellion.His deeds would also earn him great renown during the subsequent Calth Underworld War as the Ultramarine survivors would continue rooting out their traitorous former kin of the XVIIth Legion for nearly another solar decade.
Remus Ventanus - History: Captain of the 4th Company, 1st Chapter, of the Ultramarines during the Horus Heresy, Remus Ventanus was central to the Legion's counterattack on the surface of Calth during the Ultramarines' darkest moment.At the moment of the destruction of Calth's Veridian Anchor, Ventanus was inspecting loading operations at Numinus Port, and in the anarchic hours that followed, he rallied the 4th Company and warriors from other shattere Ultramarines formations into a force able to mount a fierce resistance against the Traitors.It was during this early phase that Ventanus linked up with Magos Analyticae Meer Edv Tawren, the most senior surviving Mechanicum Adept and the only Tech-priest able to perceive a means of regaining control of Calth's planetary defence grid. Thanks to Ventanus' leadership and courage, the Magos completed her crucial task.The captain's duties did not end with his victories at Leptius Numinus and the Lanshear Guildhall, for he fought on even as the bulk of the Ultramarines forces on the surface were evacuated at the order of their Primarch.Ventanus led the counterattack against the disordered remaining Word Bearers, and as the extent of the wounds to the Veridia star became evident, Ventanus led his forces and as many Calthian civilians as he could contact into the subterranean arcologies of the world. His deeds throughout the subsequent Calth Underworld War led to him become known as the "Saviour of Calth."
Remus Ventanus - Codex Astartes: Following the actions of Captain Ventanus and the remaining Imperials on Calth, they were eventually rescued by the remaining forces of the Ultramarines. The "Saviour of Calth" became one of Primarch Roboute Guilliman's closest advisers. Led by their erstwhile captain, the 4th Company, known in some circles as the "Troublesome Fourth," was a company known for its daredevil actions, heroic follies and the personal bravery of its individual warriors.They would become instrumental in helping to play out the strategies and military tactics devised by Primarch Guilliman in simulated battles -- the results of which would help lay the foundation of his greatest work -- the Codex Astartes.It contained decades of accumulated wisdom, each chapter and verse a fragment of Guilliman's biologically encoded genius, each morsel of imparted knowledge a building block that would combine to form a work immeasurably greater than the sum of its parts. If the Primarch's work could be made to stick with the 4th Company, then it would stick anywhere. Where the 4th Company led, the other Battle Companies of the Legion followed.During one of the simulated battles, Ventanus found a flaw in one of Guilliman's plans. The Primarch explained to Captain Ventanus that he was not infallible. The 4th Company's last engagement had shown that they had followed the Primarch's teachings without fail, yet, they had still been led to defeat. If Calth had taught the Ultramarines anything, it was that they must always be adaptable and never too hidebound in their thinking. As of yet, they were still flawed. No one, not even one such as Guilliman, could anticipate every possible outcome of every battle.Guilliman felt that his words were not some holy writ that must be obeyed. There must always be room for personal initiative on the battlefield. Both warriors understood, perhaps better than anyone, how one spark of heroism could turn the tide of battle. That knowledge and personal experience could only be earned in blood, and the commander in the field must always be the ultimate arbiter of what course of action should be followed. Unfortunately, this was an understanding that the Ultramarines would lose in the centuries to come, as the Codex Astartes changed from manual to sacred scripture.
Remus Ventanus - Great Scouring: Following the end of the Horus Heresy, the Great Scouring occured -- a campaign of vengeance fought against the Heretic Traitor Legions and their allies still to be found across the galaxy. Loyalist forces, led by the Ultramarines and Space Wolves Legions, drove back those Traitors who survived Horus' fall at the Battle of Terra. The corrupted forces found refuge within the swirling Eye of Terror.This time period also marked the grim realisation of just how many planets were lured into helping the Traitors. Some were corrupted, others merely misled or beguiled. Guilt and recrimination henceforth became rife in the new Imperium of Man. Captain Ventanus and the 4th Company were given the honour of leading the assault on the Word Bearers' former homeworld of Colchis, as a form of retribution and justice for all the fallen of Calth.Before the final assault, Captain Ventanus performed one last futile measurement, merely symbolic, but symbolism was all the Ultramarines had left. Ventanus, battered by fortune and service, stood upon an outcrop of rock, looking out over the burning world's surface, devastated by the XIIIth Legion.As his warriors waited in anticipation, the veteran Captain held out a mailed hand, and his Colour Sergeant passed him a standard. It was old and battered, dented, with a slight twist or two in the haft. This was the same standard Ventanus had found on Calth many years earlier at the start of the battle.Ventanus took it, honouring every mark upon it. He planted it upright in the burning rock of Colchis. The flickering firelight caught at the golden crest of the standard. The Sergeant declared that they would march for Macragge, but Captain Ventanus quickly corrected him -- on that day, the Ultramarines would march for Calth.
Remus Ventanus - Legacy: Following Captain Ventanus' death, hundreds of monuments and temple shrines were built in honour of his many heroic deeds and honourable legacy on the world he had helped save. On Calth, carved into the rugged slopes of the Mountains of Twilight, an entire flank of the mountain had been sculpted into a mighty gateway, a vertical chasm crafted into the rock with the inner faces carved with tens of thousands of statues, reliquaries, shrines and decorative arches.Greatest of these was the golden statue of Captain Remus Ventanus, the Saviour of Calth, fully a hundred metres high. The gateway sat atop a wide causeway of polished granite that led up from the desolate wastelands of Calth's radiation-ravaged surface. Built two thousand metres high and the equal of any of the great gates of Terra, it was a monumental piece of defensive architecture. Ultramarines heroes stood atop ouslite plinths in heroic poses all along the length of the causeway with their shields and heads lifted towards the deadly sun.The greatest of these shrines was Ventanus' elaborate tomb (suspected to have been designed by Primarch Guilliman himself) and constructed within the Four Valley Gorge within the Cavernas Draconi, a natural cavern system believed to be the oldest on Calth. Local legends told that the Cavernas Draconi caves were the first hewn by the mythical serpent said to have honeycombed the bedrock of Calth in ancient days.Ventanus had been buried with one of the infamous Shards of Erebus, unique ritualistic daggers made from crude metal or flint that were blessed by the Dark Gods and possessed the ability to alter the very fabric of reality.This was the very weapon that Captain Ventanus had utilised during the Battle of Calth, at the fortress of Leptius Numinus, where Ventanus had unintentionally utilised the Athame taken from the Word Bearers' commander, Morpal Cxir, in an earlier skirmish. With no other weapon at hand, he used the corrupted dagger to defeat the daemon Samus.In the millennia that followed, the location of the tomb of Ventanus would eventually be lost. It was not until the late 41st Millennium that the location of the tomb would be rediscovered by another hero of the Ultramarines, Uriel Ventris.
Remus Ventanus - Personality: The hallmark of Remus Ventanus' command was the phenomenal resolution with which he committed his will and blood to any strategy he had decided upon in battle, no matter the odds or the opposition, and his ability to inspire those in his service to do the same.During the murderous betrayal of the Battle of Calth, it was this factor, above all else, which allowed the forces under his command to endure and triumph.
Remus Ventanus - Canon Conflict: In the opening chapter of the novel The Chapter's Due by Graham McNeill, it states that Captain Ventanus was known as "Ventanus of the lost 6th Chapter."But in the Horus Heresy novel Know No Fear by Dan Abnett and The Horus Heresy - Book Five: Tempest by Alan Bligh, it clearly states that Captain Ventanus is the commander of the 4th Company, 1st Chapter, under the senior command of First Chapter Master Marius Gage.In this case, it is assumed that these latter sources supersede previous canon.
Remus Ventanus - Wargear: Power Armour (Mark V Heresy Pattern at time of Battle of Calth)Iron HaloBolt PistolPower SwordMelta BombsNuncio-voxFrag GrenadesKrak GrenadesLegion Standard
Render - Render: Renders are a species of insect native to the Death World of Yanth in the Askellon Sector.Though there are many forms of insects that vie for dominance across the planet, the render is the most feared. This beast dwarfs a tank and is covered in an impenetrable exoskeleton capable of deflecting even lascannon shots.A render has two rows of razor sharp claws that run along the bottom of its body, allowing it to move at great speeds. Its maw is packed with interlocking rows comprising hundreds of teeth that enable it to burrow through the ground and process even hard rock through its mouth.Renders are highly sensitive to vibrations and can lurk underground, rearing up instantly through the dirt and rocks to snatch a creature on the surface.
Rennin Tri'el - Rennin Tri'el: Rennin Tri'el is a Librarian of the Silver Skulls Chapter, seconded to the Deathwatch.He became a member of the Inquisition's Dead Cabal, an organisation operating within the Jericho Reach to investigate the phenomenon known as the Dark Pattern.
Rennin Tri'el - Personality: The Prognosticator is an extremely welcoming individual and a valuable ally, able to serve as a mentor for new members of the Dead Cabal and also be a source of knowledge for any investigating the Dark Pattern or the Aeldari in the Jericho Reach.However, the Prognosticator has developed an enmity with Master of the Forge Xerill, a fellow member of the Dead Cabal.Tri'el has become increasingly concerned by the Techmarine's attitudes and demeanour towards his brothers in the Deathwatch, as well as his all-consuming desire to study certain xenos technology.While he has no proof that the Techmarine has done anything wrong, Rennin has had a number of premonitions and felt psychic eddies that tell him things are not as they seem.
Reparators - Reparators: The Reparators is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records.
Reparators - Chapter Colours: The Reparators' Chapter colours are not listed in current Imperial records.
Reparators - Chapter Badge: The Reparators' Chapter badge is not listed in current Imperial records.
Repressor - Repressor: The Repressor is an Imperial armoured personnel carrier (APC) based on the standard Rhino chassis. The Repressor is used by both the Adeptus Arbites as a riot control and crowd suppression vehicle, and by the Adepta Sororitas as an infantry transport during intense urban battles. The Repressor uses an extensively converted Rhino chassis; the transport compartment has been greatly expanded upon, a raised roof featuring firing slits for the passenger's weapons has been added, a large dozer blade used to plow through debris and rioting mobs is attached to the front of the vehicle, and the vehicle possesses a small forward cupola-mounted turret. The Adeptus Arbites variant of the Repressor is armed with non-lethal weaponry such as water cannons and grenade launchers that fire stun and gas grenades at angry mobs. When the Adepta Sororitas started to use Repressors near the end of the 40th Millennium they replaced the non-lethal weapons with Storm Bolters and Heavy Flamers.
Repressor - History: The Repressor has been used as a combat transport by the Sisters of Battle for only a short amount of time. The first incidence of the Sisterhood using the Repressor was during a heretical uprising on the Cardinal World of Avignor, when a crowd of over a million pilgrims gathering for the Day of Ascension rituals were incited into violence by provocateurs of a heretical faction. The massive mob of people quickly overran the local Adeptus Arbites Precincts, and the situation only grew worse when the mobs started equipping themselves with scavenged Arbites weapons. The unrest transformed into a full-scale war when the Heretic agitators began to direct the mobs towards important Imperial locations, such as armouries. The Adeptus Arbites were offered assistance from the Order of the Sacred Rose's Preceptory, who were guarding the Cardinal of Avignor's Palace. The Battle-Sisters crewed a dozen of the Arbites' Repressor vehicles, outfitted them with their favoured Heavy Flamers, and then took to the field to purge the Heretics and their followers from the sacred ground of Avignor. After two weeks of street fighting the uprising was defeated and the commanding Arbites Marshall gifted the remaining Repressors to the Canonness-Preceptor of the Order of the Sacred Rose as thanks for their intervention.For many years after the battle at Avignor, only the Sisters of the Order of the Sacred Rose used the Repressor. Other Orders within the Ecclesiarchy whispered that it was not just or holy and that the Order should be restricted from using it any further. The issue over the sanctioned use of the Repressor came to a head during the 291st Synod Prioris of Terra, where it was decided that the use of the Repressor by the Sisters of Battle during the Avignor Uprising was the will of the Emperor, and that the Repressor should be included in the canon of sanctioned vehicles for all of the Orders Militant of the Sororitas.
Repressor - Armament: The Repressor used by the Adepta Sororitas is not designed to serve as a front-line vehicle, but is instead used during urban conflicts where the Sisters can travel in safety inside of the vehicle, and fire at enemy combatants from the firing slits. The Repressor is capable of carrying up to ten Battle-Sisters, and of these ten, six may fire their Bolters out of the firing slits. Also, a heavy weapon such as a Heavy Bolter or Multi-Melta can be fired out of the top hatch, but only when the vehicle is sitting still. The Repressor is armed with a forward cupola-mounted Storm Bolter, and a Pintle-mounted Heavy Flamer. All Repressors are equipped with dozer blades used to smash through road blocks and debris. The vehicle can also be outfitted with other upgrades such as a Holy Icon, Blessed Ammunition for the Storm Bolter and Holy Promethium for the Heavy Flamer, a Hunter-Killer Missile Launcher, Laud Hailers, extra armour plating, a searchlight, and smoke launchers.
Repressor - Notable Users of the Repressor: Adeptus Arbites - The Adeptus Arbites use the Repressor as a riot suppression and anti-insurgency vehicle, as well as for transportation.Adepta Sororitas - The Repressor is used as a transport vehicle by the Sisters of Battle during urban combat missions. The Repressor is used by all of the Sisterhood's Orders Militant.Ordo Hereticus - The Ordo Hereticus uses the Repressor as a transport vehicle.Order of the Sacred Rose - The Order of the Sacred Rose were the first Battle-Sisters to use the Repressor in battle against Heretics during the Avignor Uprising, and also during the defence of the Cardinal World of Valedor against the Tyranid swarms of Hive Fleet Leviathan.Order of the Ebon Chalice - The Order of the Ebon Chalice fought during the defence of the Magdellan Preceptory on the planet of Magdellan Prime against followers of the Chaos Cult of Balthalamus.Order of Our Martyred Lady - The Order of Our Martyred Lady fought on the planet of Kromat II against the Forces of Chaos during the 13th Black Crusade.
Repressor - Adeptus Mechanicus Technical Specifications: Repressor Tranport Vehicle Name:RepressorMain Armament:Cupola-mounted Storm BolterForge World of Origin:Dominica IISecondary Armament:Pintle-mounted Heavy FlamerKnown Patterns:I - VIIITraverse:180 degreesCrew:1 Driver, 1 GunnerElevation:-15 to 35 degreesPowerplant:Quad MkII Adaptable Thermic Combustor ReactorMain Ammunition:4000 RoundsWeight:33 TonnesSecondary Ammunition:10 ShotsLength:8.7 metres including dozer bladeArmour:Width:4.5 metresHeight:4.3 metresSuperstructure:60 millimetresGround Clearance:0.44 metresHull:60 millimetresMax Speed On-Road:55 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:35 kilometres per hourVehicle Designation:0120-766-0822-RE 003Transport Capacity:10 PassengersFiring Ports:6 Firing Slits, Top HatchAccess Points:1 Rear hatch, 2 Side hatchesTurret:60 millimetres
Repressor - Also See: Imperial Vehicles
Repressor - Sources: Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 233-238Imperial Armour Update 2002, pg. 21White Dwarf 380 (US), "Codex: Sisters of Battle" (5th Edition), pg. 95
Repulsive-class Grand Cruiser - Repulsive-class Grand Cruiser: The Chaos Repulsive-class Grand Cruiser was a precursor to the battlecruisers which are now more prevalent in most Imperial Navy fleets. Originally designated a Corinus-class Grand Cruiser by the Imperium of Man, this class of vessel almost rivaled true battleships in its ability to withstand damage and lay down a barrage of fire.The grand cruiser ultimately fell out of favour when the means for constructing sufficiently powerful plasma engines was lost by the Imperium over the millennia as more recent plasma drives are incapable of generating enough thrust to attain a useful combat speed for such a large vessel.
Repulsive-class Grand Cruiser - Dimensions: Hull: Grand Cruiser.Class: Repulsive-class Grand Cruiser.Dimensions: 7.4 kilometres long, 1.5 kilometres abeam at fins approximately.Mass: Approximately 39 megatonnes.Crew: Approximately 134,000 crew.Acceleration: 2.4 gravities maximum sustainable acceleration.