vizn3r/warhammer40k-lore huggingface dataset:
Venerable Dreadnought - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pp. 82, 165Codex: Space Marines (8th Edition), pp. 81, 136Codex: Black Templars (4th Edition), pp. 17, 35Codex: Blood Angels (5th Edition), pg. 29Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 52, 101Codex Adeptus Astartes - Dark Angels (7th Edition) (Digital Edition), "Venerable Dreadnought", "Deathwing", "Venerable Dreadnought (Datasheet)", "Deathwing Redepmtion Force (Formation)"Codex: Dark Angels (6th Edition), pp. 43, 76, 99Codex: Dark Angels (4th Edition), pp. 30, 65, 82Codex: Grey Knights (5th Edition), pp. 35, 71, 88Codex Adeptus Astartes - Space Marines (8th Edition), pp. 82, 165Codex Adeptus Astartes - Space Marines (7th Edition) (Digital Edition), "Dreadnoughts", "Dreadnoughts (Datasheet)"Codex: Space Marines (6th Edition), pp. 91, 171Codex: Space Marines (5th Edition), pp. 65, 119, 137Codex: Space Marines (4rd Edition), pg. 32Codex: Space Wolves (5th Edition), pp. 48-49, 83, 87Codex: Space Wolves (3rd Edition), pp. 7, 18, 24Codex: Ultramarines (2nd Edition), pg. 54Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 141, 215Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 128-129, 132Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 4, 73Imperial Armour Volume Eight - Raid On Kastorel-Novem, pp. 57, 105Imperial Armour Volume Nine - The Badab War - Part One, pp. 64-65, 134, 158-159Imperial Armour Volume Ten - The Badab War - Part Two, pp. 26, 42, 126, 172-172, 208Imperial Armour Apocalypse, pg. 33Imperial Armour Apocalypse (2nd Edition), pg. 34The Horus Heresy - Book Two: Massacre (Imperial Armour), pp. 117-118, 252Sons of the Emperor (Anthology), "The Ancient Awaits" by Graham McNeill, pp. 133-149Warhammer 40,000: Apocalypse (6th Edition) (Digital Edition), pp. 157, 169-170Warhammer 40,000 Rule Book (6th Edition), pp. 245, 249White Dwarf 262 (UK), pp. 64-71Dawn of War II (PC Game)Defenders of Ultramar (Graphic Novel) by Graham McNeill, Kevin Hopgood, and Tony ParkerPhalanx (Novel) by Ben CounterGames Workshop Online Catalogue - Space Marine Venerable DreadnoughtForge World - MK IV Venerable DreadnoughtForge World - Black Templars Venerable DreadnoughtForge World - Chaplain Venerable DreadnoughtForge World - Dark Angels Venerable DreadnoughtForge World - Raven Gaurd Venerable DreadnoughtForge World - Red Scorpions MK IV Venerable DreadnoughtForge World - Salamanders Venerable Dreadnought Bray'arth AshmantleForge World - Space Wolves Venerable DreadnoughtForge World - Ultramarines Venerable Dreadnought
Venerable Land Raider - Venerable Land Raider: The Venerable Land Raider is a variant of the standard Land Raider used by the Adeptus Custodes, the valiant bodyguards of the Emperor Himself, which are the most ancient and honoured of these tanks. Many can trace their history all the way back to the earliest days of the Imperium of Man.These Land Raiders rolled forwards amidst the earth-shaking armoured spearheads of the Legiones Astartes deployed during the Great Crusade. They ground alien oppressors beneath their treads as they fought to liberate Humanity from the horrors of Old Night, and turned their guns mercilessly upon the Traitor Legions once their betrayal was revealed.For ten thousand Terran years these noble war engines have fought for the Imperium, and each has built a legend every bit as magnificent as those possessed by the greatest Imperial champions.
Venerable Land Raider - Role: The Land Raider is arguably the most powerful and versatile battle tank available to Imperial forces in the late 41st Millennium. Possessed of a fearsome array of weapons, hyper-durable adamantium armour, and the transport capacity to bear a full squad of heavily equipped warriors into battle, the Land Raider can function as both war engine and assault transport with equal ease. A single Land Raider can turn a desperate battle in the Imperium's favour -- a massed spearhead of them can win a war.For all this, Land Raiders are in comparatively short supply. Few Forge Worlds still possess the secrets of their creation, and even those that do must sink enormous resource and time into the making of each one. Land Raiders have bellicose and complex Machine Spirits (artificial intelligences) that take time to tame, and for the material cost of but one of these tanks it is possible to churn out a hundred lesser vehicles. Every Land Raider is thus venerated as a priceless relic, entrusted only to the most elite forces of the Imperium and deployed when victory is absolutely vital. It is considered a near-irredeemable sin to allow such a vehicle to be destroyed, and entire campaigns have been fought to recover Land Raiders lost upon the field of battle.Venerable Land Raiders possess Magos-class Machine Spirits, noble and aggressive entities that can independently aim and fire the tank's guns and coordinate its auto-repair rituals when circumstances require it. Stories exist of these dauntless war engines fighting on even after their Custodian crews were slain, wreaking bloody revenge for their deaths.These vehicles are the primary ground transport of the Adeptus Custodes, a statement of how unstoppable and elite the Ten Thousand truly are. Tracks churning, guns thundering, Venerable Land Raiders ferry their passengers into the heart of battle, then support them with unparalleled armoured might once they disembark. In extreme circumstances these amazing war engines have even been teleported directly onto the battlefield, their hulls warded against the empyric corruption that is a common side effect of travelling through the Warp, their passage assured through use of an ancient Godstrike Pattern teleportarium. This tactic has won many victories for the Adeptus Custodes; it is a rare enemy indeed that can survive the sudden appearance of a Land Raider full of demigods in the middle of their battle lines.
Venerable Land Raider - Armament: Twin-linked Heavy Bolter2 Twin-linked LascannonsHunter-Killer Missile Launcher (Optional addition)Storm Bolter (Optional addition)Smoke LaunchersMagos-class Machine Spirit (Artificial Intelligence)
Venerable Land Raider - Notable Venerable Land Raiders: Glory to the Throne - This potent war engine saw its very first battle in the defence of the Imperial Palace at the culmination of the Horus Heresy during the Battle of Terra. Though severely damaged during that apocalyptic conflict, Glory to the Throne has remained with the Adeptus Custodes ever since, repaired time and again, and blooded on battlefields beyond count.
Venerable Land Raider - Adeptus Mechanicus Technical Specifications: The specifications of the Venerable Land Raider have not been made public by the magi of the Adeptus Mechanicus.
Venerators - Venerators: VeneratorsSpace MarineChapterFoundingImperial5th Black CrusadeAbaddon the DespoilerOn Tarinth, the Despoiler lured the Warhawks and Venerators Chapters into the ruins of Kasyr Lutein where he trapped them between the daemonic hordes of Khorne and the forces of the Black Legion. In a bitter last stand, both Loyalist Chapters were utterly destroyed, their skulls taken by the ancient Daemon Prince Doombreed, whose existence preceded that of the Imperium itself, to be mounted upon the mighty Skull Throne of the Blood God.
Venerators - Notable Campaigns: 5th Black Crusade (723.M36) - The 5th Black Crusade included among its many atrocities the scouring of the Elysia Sector, culminating in the destruction of the ancient Imperial city of Kasyr Lutien. Abaddon the Despoiler purposefully fomented invasions on a dozen worlds within the sector, entrusting the destruction of cities, shrines and temples to his warlords while using his fleet to keep the Imperial Navy engaged in deep void skirmishes. It was Abaddon's intention to create a sector-wide conflict that would provoke a massive response from the Imperium and draw in Chapters of the Adeptus Astartes. His plans set in motion, Abaddon led the bulk of his Black Legion to the city of Kasyr Lutien on the world of Tarinth, burning the great city to the ground and enslaving its people. When the Warhawks and Venerators Space Marines arrived on Tarinth in Chapter strength, they made an immediate assault upon Kasyr Lutien. At the same moment, Abaddon ordered the mass sacrifice of ten million citizens. Their blood funnelled via the city's great canals into a vast lake of gore. Above the lake, the Warp opened up and Doombreed, greatest of all Khorne's Daemon Princes, stepped into reality and howled in triumph. Abaddon had made a dark pact with Doombreed, promising it the skulls of an entire Chapter of Space Marines in return for its service. With thousands of Bloodletters pouring forth from the lake of blood, Doombreed waded into the ranks of the Warhawks and Venerators. The Black Legion then sprang their own trap, and from prepared positions across the city, they opened fire on the Loyalists, blocking their retreat. Though they fought without fear or respite, both Chapters fell that day, their warriors mutilated by the daemonic host and their gene-seed forever lost to the Imperium.
Venerators - Chapter Colours: The Venerators' Chapter colours are not listed in current Imperial records.
Venerators - Chapter Badge: The Venerators' Chapter badge is not listed in current Imperial records.
Venerators of Osiron - Venerators of Osiron: The Venerators of Osiron is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records.
Venerators of Osiron - Chapter History: The Venerators of Osiron were created at some point after the Second Founding. In 2455.757.M40 they were one of the twenty Chapters contacted by the Adeptus Ministorum envoy Balthazar van Heppel, who wanted to write a report on the Space Marines' religious beliefs for the Ecclesiarch.
Venerators of Osiron - Chapter Colours: The Venerators of Osiron primarily wear white Power Armour. This includes the Aquila or Imperialis on the chest guard, as well as the helm, shoulder plate trim, arms, legs and greaves. The power pack, shoulder plate inset, torso and groin are blue. The white squad specialty symbol -- Tactical, Devastator, Assault or Veteran -- is located on the right shoulder plate. A black Roman numeral is stenciled in the centre of the squad specialty symbol, indicating squad number. The iconography of the left knee guard indicates company number in accordance with the Codex Astartes.
Venerators of Osiron - Chapter Badge: The Venerators of Osiron's Chapter badge is a white double-headed battle-axe, with two white lightning bolts striking forth from both sides, centred on a field of blue.
Vengeance-class Grand Cruiser - Vengeance-class Grand Cruiser: The Vengeance-class Grand Cruiser straddles the line between earlier and later Imperial warship design. The ship can be seen with the beginnings of the characteristic armoured prow, although as yet the extra armour of later vessels has not been added. Today, the Vengeance remains part of the Imperial Navy's fleet reserve, regarded by most admirals as an old warhorse, past its best days.Vengeances have also been identified as part of the Traitor warfleets, dating back to the mass mutiny that split the Imperial fleet in half during the Horus Heresy. Since then, Imperial warship design has slowly evolved, but within the Warp, where time does not follow a linear path, ships can survive untold millennia as if it were only yesterday. Within the Eye of Terror, ships which actually fought in the great battles of the Great Crusade and the Heresy still exist.The active Vengeance-class Grand Cruisers that are part of the Segmentum Obscurus's Battlefleet Obscurus are generally deployed in squadrons whose ongoing mission is to patrol and defend the star systems lying around the Eye of Terror in a constant vigil against Chaos incursions. Other Vengeances are scattered across the Imperial fleet reserves throughout Segmentum Obscurus and Segmentum Pacificus as second-line units, replacement squadrons, and mothballed as war reserves.Several patrolling squadrons of Vengeances have, whilst engaged in routine duties, strayed into the Eye itself, either lured there in pursuit of Heretic raiders or caught in a sudden and unpredictable flare or expansion of the unpredictable Warp rift. Such patrols are never seen again, although reports of Vengeance-class Grand Cruisers supporting Renegade raids and even Black Crusades have been on the increase.
Vengeance-class Grand Cruiser - Vengeance-class Variants: Avenger-class Grand Cruiser - The Avenger is a variant of the Vengeance designed as a line-breaker for earlier fleet tactics. Squadrons were intended to deploy shielded by escorts, then accelerate into the heart of an enemy fleet and exchange barrages at point-blank range. Though it had powerful weapons batteries that allowed it to out-shoot most opponents at close range, causing heavy damage, Avenger squadrons would usually take heavy damage.Exorcist-class Grand Cruiser - The Exorcist is a variant of the Vengeance design that was originally developed as a long-range patrol vessel, capable of self-sufficiency for long periods of time away from fleet support as long as it was accompanied by two or three squadrons of escort vessels.Executor-class Grand Cruiser - The Executor is a variant of the Vengeance-class Grand Cruiser no longer used by the Imperial Navy, except in the reserve fleets of the Segmentum Obscurus' battlefleet. As this particular class dwindled due to attrition, one of the last remaining squadrons of Executor-class vessels disappeared into the Eye of Terror while defending the Cadian Gate from a raiding Chaos Fleet. Five Terran centuries later these vessels reemerged into Imperial space as a part of a Chaos flotilla.
Vengeance Launcher - Vengeance Launcher: The Vengeance Launcher is an Imperial multi-chambered rocket battery which saturates a target area with fragmenting anti-personnel warheads.Designed for close-range ground attack, this weapon allows the Adeptus Astartes Storm Eagle assault gunship to both clear a landing zone in a hostile area and continue to provide direct fire support once it has delivered its deadly cargo of Space Marines.
Vengeful Spirit - Vengeful Spirit: The Vengeful Spirit is an ancient Gloriana-class Battleship, adapted to a variant of the Scylla Pattern, that served as the flagship of the Warmaster Horus and the XVI Legion.The Vengeful Spirit formed the core of the Luna Wolves (later called the Sons of Horus) Legion's campaigns during the Great Crusade and the Horus Heresy.It was upon the Vengeful Spirit that the final conflict between Horus and the Emperor of Mankind played out in the final hours of the Heresy's climactic Siege of Terra which would leave Horus dead and the Emperor mortally wounded, forever after interred within the life-support mechanisms of the Golden Throne.After the end of the Horus Heresy, the Vengeful Spirit, its structure altered by long exposure to the Warp, eventually became the flagship of Horus' successor as the Warmaster of Chaos, Abaddon the Despoiler. It is currently the most powerful capital ship of the Black Legion's Black Fleet.
Vengeful Spirit - Sources: Battlefleet Gothic 2010 Compendium, pp. 111-112Black Legion - A Codex: Chaos Space Marines Supplement (6th Edition), "The Conflict of Helica", pp. 39-40Horus Heresy: Collected Visions (Art Book)False Gods (Novel) by Graham McNeillGalaxy In Flames (Novel) by Ben CounterHorus Rising (Novel) by Dan AbnettVengeful Spirit (Novel) by Graham McNeillSoul Hunter (Novel) by Aaron Dembski-BowdenThe Talon of Horus (Novel) by Aaron Dembski-BowdenThe 13th Black Crusade (Background Book)Battlefleet Gothic Armada II (PC Game) (Gallery images)
Vengeful Spirit (Novel) - Vengeful Spirit (Novel): Vengeful Spirit is the twenty-ninth volume in the Horus Heresy series of novels.
Vengeful Spirit (Novel) - Synopsis: On the planet of Molech, the Titan Legions go to war against the armies of Horus.Once the favoured son of the Emperor of Mankind, the name of Horus has become a curse to the loyal defenders of the Imperium, and a rallying call to the traitor forces tearing across the galaxy. While their allies wage war on a thousand different fronts, the XVIth Legion descend upon the Knight World of Molech – home to House Devine and their feudal levies, and a principal seat of Imperial military power. Just what could have drawn Horus to attack such a strongly defended planet, and what might he be willing to sacrifice to fulfill his own dark destiny?
Vengor Launcher - Vengor Launcher: A Vengor Launcher  is an extremely powerful, long-range, anti-infantry missile launcher employed by the Primaris Space Marine sergeant of a Desolation Squad of the Adeptus Astartes. The single missile fired by a Vengor Launcher can reach extremely long ranges and its explosive blast radius is such that it is capable of wiping out whole squads of enemy infantry before they ever come into view.Desolation Marines also all pack a little something extra under the barrel of their rocket launchers. The belt-fed Castellan Launcher can saturate the sky with guided bomblets that rain down on the enemy wherever they hide. It is the perfect weapon for flushing out cowardly targets -- and it fires separately from a Desolation Marine's main rockets, allowing them to pick and choose their targets.
Venkrous - Venkrous: VenkrousDaemon WorldHadex AnomalyJericho Reach
Venkrous - History: Once a lush and beautiful Agri-world, Venkrous was the primary producer of most large grains for the Imperium's ancient Jericho Sector. Now twisted and warped by the rotting touch of Nurgle, Venkrous produces plants that are used to create vile poisons and hallucinogenic drugs.Wanting to create a planet more to his liking, the Plague Father pushed the land masses together until they created three continents where once there were nine.The next step was to move the clouds out of the way so that all could look upon the glory of this creation. The clouds were moved towards the poles and turned a shade of pink so as not to distract the eye from the crowning achievement.The seas themselves, once a beautiful shade of blue, now run green with pus. Any wildlife that survived the change found itself mutated into strange new forms that spread the unholy plague to every corner of the planet.The Human population of the planet was hit hardest of all. Those that staunchly refused Grandfather Nurgle's pestilent embrace were the lucky ones. They were merely executed, while those that quickly turned their worship to the Great Diseased One found themselves rewarded with a form of leprosy.Their limbs would quickly atrophy and die off over a period of seven solar days, but on the eighth day, the limbs that were lost would begin to grow back. The cycle repeats for eight solar months out of the year, but in the ninth month, the regeneration does not stop at simply regrowing the lost limbs.During that month, the limbs become bloated and grotesque mockeries of what they once were, until the last day of the month when they mercifully explode, spreading the plague amongst any who have not been gifted with it.
Venom - Venom: The Venom is a small Drukhari skimmer that is the fastest and most agile aircraft in the Dark Eldar fleet. It is also used sometimes by Eldar Corsairs and Harlequins, both of whom may spend time in Commorragh and gain access to Drukhari technology.The raids of the Dark Eldar rely above all else on the advantages of surprise and sheer speed. As a result, all Dark Eldar skimmers are extraordinarily fast and highly manoeuvrable in-atmosphere. The most agile of all Drukhari transports is known as the Venom, an arrowhead-shaped skimmer that carries an elite group of Dark Eldar warriors into battle.Rather than present one obvious target, Dark Eldar strike forces attack in waves, with a veritable horde of their skimmer craft pouring out of the Webway portals they open in the tortured skies of targeted worlds. Although many of these Dark Eldar craft can still be intercepted by enemy antiaircraft fire, even a highly disciplined battery will prove unable to stop all of the craft in the black swarm that falls upon it. Additionally, it is always the largest and most populous of transports that draws the attention of well-drilled enemy soldiers.Thus, the most devious Dark Eldar ride to battle upon aircraft no larger than the Vypers used by their Craftworld counterparts, or the sky-chariots once so ubiquitous in the skies of the planets ruled by the lost Aeldari Empire. Speed is always of paramount importance to the Dark Eldar -- should even one Venom penetrate enemy air defences it can be enough to prove the doom of the opposition, as its lethal passengers do their bloody work.Though the Venom's booster engines and the anti-gravitic emitters implanted within its ribbing are similar to that found on other Dark Eldar skimmercraft, the transport is so agile and sensitive to the commands of its pilot that it can juke through a hail of incoming fire, its holographic Flickerfield confounding enemy snipers and Auspexes. A skilled Venom pilot can even manoeuvre his craft into those segments of the Webway designed only for the passage of a single individual at a time. It is for this reason that Venoms are very popular with Commorrite hunters and those Dark Eldar nobles of the Dark City's upper spires who enjoy running down their enemies as a form of vile sport.
Venom - Wargear: Despite its small size, the Venom can carry a small squad of up to 5 hand-picked elite warriors who have been trained to enter combat as a coordinated unit. Though most Drukhari Archons and elite warriors prefer to lead their Kabalite Warriors into battle from aboard a larger Raider personalised to their specific tastes, this does not sit well with those especially arrogant Comorrites who do not wish to consort with mere footsoldiers.Sometimes Venoms are used to transport only a single warrior to battle in unusual style. This is usually those Dark Eldar nobles so convinced of their own superiority that they believe they do not need bodyguards -- or those so paranoid that they fear them. Those amongst the forces of the Imperium who have seen the Dark Eldar in combat know that a single one of these malicious xenos warriors is sometimes all it takes--the true toxin delivered by a Venom is its passengers, not its weapons. However, the skimmer carries the following weapons:Twin-linked Splinter RifleSplinter CannonHolographic Flickerfield (for defensive purposes)
Venom Blade - Venom Blade: The Venom Blade is a favoured melee weapon of the ancient Drukhari nobility and was considered their hallmark. There are vast numbers of all kinds of poisoned weapons like vambrace blades, knives, daggers, swords, scimitars, whips and more, some of incredibly exotic design unimagined by humans.These venom weapons each are host to thousands of micropores that constantly exude a distilled elixir of hypertoxins -- one of the most toxic substances in the galaxy -- that make the blade extremely lethal to any foe with just the slightest scratch.
Venom Sphere - Venom Sphere: A Venom Sphere was a specialised assault grenade utilised only by the Alpha Legion during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia.This deadly weapons upgrade replaced the more commonplace anti-personnel Frag Grenades employed by the other Space Marine Legions for advanced variants which contained toxin-impregnated crystalline splinters that have been darkly claimed to be based on xenos technology. It is unknown if these weapons are still deployed by the Alpha Legion in the late 41st Millennium.
Venom Thorns - Venom Thorns: The Venom Thorns are a Renegade Space Marine Chapter of unknown Founding that is a Successor Chapter of the Imperial Fists.Nothing much is known about this Chapter, other than at the end of their crusade in the Eastern Fringes the surviving Space Marines of the Venom Thorns settled the world of Xanatar unsanctioned, refusing to give this world back to Imperial forces as was required.The Imperium responded by sending the Imperial Fists Reclusiarch Belisar to the world in 599.M41 to try and reason with the Chapter's chosen representative that the world was not theirs to take without Imperial permission. When diplomacy proved futile, Belisar proceeded to kill every Venom Thorn Astartes on Xanatar.
Venom Thorns - History: In the sixth century of the 41st Millennium, the Venom Thorns Chapter led an Imperial Crusade to conquer many worlds of the Eastern Fringe for the Imperium. After the crusade, the Venom Thorns saw fit to settle the world of Xanatar, the first they had conquered in the Emperor's name, as their new Chapter homeworld, though the Imperium had made no formal grant of the world to the Chapter.This unauthorised action provoked the incredulous hostility of the other Imperial military forces who participated in the crusade, yet the Venom Thorns' actions were answered in 599.M41 in the form of a single Imperial Fists' Reclusiarch by the name of Belisar, who came to parley with the surviving Venom Thorns and make them reconsider their settlement of the conquered world.Tek'Shal, a Veteran sergeant of the Venom Thorns was the one who received the Reclusiarch. Belisar tried to persuade Tek'Shal to leave the planet temporarily, vowing that the Imperial Fists would make sure that there would be no repercussions.Yet Tek'Shal would not listen, and furthermore, he had revealed to Belisar that he and his Chapter were planning to take not only Xanatar as their new homeworld, but the whole sub-sector in the name of all the lost battle-brothers of their Chapter that had fallen while trying to conquer the sub-sector.Tek'Shal made it clear to Belisar that the Venom Thorns would rule the sub-sector just like the Ultramarines ruled over Ultramar.After an argument, Belisar understood that the Venom Thorns left him no choice. Taking out a single bolt from his ammunition pouch, he held it up so Tek'Shal could see it. It was intricately inscribed, and among the scrollwork were the High Gothic letters "IRIXA," which stood for Imperator Rex In Xanatar Aeternam, or "The Emperor Reigns on Xanatar for All Time."The bolt represented a simple truth -- lowly as the world of Xanatar was, it was the Emperor's, and not the Venom Thorns'. The bleakest rock was His, and it was the Adeptus Astartes' duty to keep it His.Utilising 100 such bolts specially forged for his grim task, Belisar first killed Tek'Shal and then proceeded to kill the remaining Venom Thorns that were on Xanatar.It is unknown whether the Venom Thorns were driven to extinction by Belisar. All that the records reveal is that Belisar left the planet alive, with one remaining bolt. A statue of honour was later built to commemorate Belisar aboard the Imperial Fists' mobile fortress-monastery Phalanx.
Venom Thorns - Notable Venom Thorns: Tek'Shal (KIA) - Tek'Shal was a Veteran sergeant of the Venom Thorns. He had fought Belisar during the Imperial Fists tournament known as the Feast of Blades, in which he went on to win. Tek'Shal was the one who spoke with the Imperial Fists Reclusiarch Belisar regarding the future of Xanatar and the Venom Thorns. He made it clear to Belisar that the Venom Thorns would not leave Xanatar, moreover, they would also take over the whole sub-sector and rule it as its undisputed masters. Belisar tried to warn Tek'Shal that there would be retaliation by the Imperium, but pride sank too deep in Tek'Shal's heart and he refused to acknowledge the consequences. Only when it was too late to turn back from their course of action did Tek'Shal realise that Belisar was the one designated to bring the retribution of the Emperor upon the Venom Thorns. With a last desperate attempt, Tek'Shal tried to persuade Belisar that he should not kill a fellow Astartes, but all was for naught, as it ended in blood for Tek'Shal and the other Space Marines of the Venom Thorns Chapter.
Venom Thorns - Chapter Colours: The Venom Thorns' Chapter colours are not listed in current Imperial records.
Venom Thorns - Chapter Badge: The Venom Thorns' Chapter Badge is a golden fist gripping a hammer.
Venomcrawler - Venomcrawler: A Venomcrawler is a Daemon Engine of Chaos deployed by the warbands of the Heretic Astartes, particularly those of the daemon-possessed Chaos Space Marines known as Daemonkin.
Venomcrawler - Role: Pounding forwards upon bladed limbs come the horrors known as Venomcrawlers. Grotesque amalgams of metal, flesh and daemonic entities, these monstrosities hiss and snarl as they scuttle towards their prey. Fleshy tongues flap from snarling maws and Soulflayer tendrils lash back and forth, all tasting the air for the scent of their enemies' fear.Upon locking onto their target the Venomcrawlers emit an earsplitting screech. Pent-up Warp energy is channelled into their Excruciator Cannons, coalescing into hails of solid shot that rip through entire ranks of armoured foes with ease.With their guns still screaming the Daemon Engines close ground on their victims, using their eviscerating claws to prise open vehicles and skewer those within. Soulflayer tendrils thrash frantically, mangling bodies and flensing them of their essence. As the Venomcrawlers continue to butcher, their fanged mouths gape ever wider, drawing the souls of those slain into their vast mechanical abdomens.Like other Daemon Engines, most Venomcrawlers are created by the Warpsmiths of the Dark Mechanicum, but their daemonic spirits can also be drawn into reality by Masters of Possession. Their spider-like frames are wrought in unhallowed forge halls and profane flesh-factories, and through heretical ritual parasitic entities are drawn forth from the Warp to infest these horrifying machines.During such a ritual, the strongest daemon presence is bound to the structure of the Venomcrawler in a state of inseparable symbiosis, while lesser entities are simply devoured. As more daemons are absorbed, its metallic form distends hideously to accommodate them, creating a reservoir of empyric energy within its swollen body.Upon completion, Venomcrawlers continue to haunt the cavernous halls of the creators' factories, burrowing into and nesting within the warp-drenched superstructures. From there they wait for the telltale scent of other daemonic entities that have been summoned into realspace by Warpsmiths or Masters of Possession.Should these empyric beings somehow escape the binding rituals or burst from their hosts, the Venomcrawlers emerge to hunt them down, devouring them whole and storing the raging spirits within their bulbous bodies. It is this daemonic energy that powers the Venomcrawlers' formidable weaponry, and when such wayward entities are in short supply the war machines will turn to other sources of sustenance, consuming Daemonkin, Chaos Sorcerers or Heretic Astartes to remain well fed.Venomcrawlers are uniquely valued both off and on the battlefield. Not only can their repositories of stored Warp energy be siphoned in order to create fresh Daemon Engines, but they can be used in the thick of combat to weaken the fabric of reality. Masters of Possession are particularly adept at drawing upon this reservoir to lure the daemonic servants of the Chaos Gods into existence. At battle's end these daemons are hastily consumed by the Venomcrawler, their essences used to replenish its depleted Warp stores.
Venomcrawler - Wargear: Excruciator CannonEviscerating clawsSoulflayer tendrils
Venomthrope - Sources: Deathwatch - Mark of the Xenos (RPG), pg. 51
Ventrillia - Ventrillia: Ventrillia is a wealthy Mining World on the edge of Imperial space in the Eastern Fringe. It is the homeworld of the Ventrillian Nobles Militarum Regimentum of the Astra Militarum.On the wealthy jewel world of Ventrillia those that withstand the subterranean coming-of-age ritual known as the "Trial of the Lava Lakes" enjoy a wealth that is more than sufficient to buy their way out of service in the Astra Militarum a dozen times over. But Ventrillia has a proud military culture, with a history of duelling that stretches back to pre-Imperial times, and few Ventrillian Nobles would risk the dishonour of giving up their commissions.Ventrillia's rarest gemstones are of great value to the Adeptus Mechanicus, both for manufacturing and research purposes. To secure a steady supply of these jewels, the Tech-priests ensure that Ventrillia and its regiments are always supplied with an abundance of super-heavy tanks.
Ventrillian Nobles - Ventrillian Nobles: The Ventrillian Nobles are a Militarum Regimentum of the Astra Militarum. On the wealthy jewel world of Ventrillia in the Eastern Fringe, those that withstand the subterranean coming-of-age ritual known as the "Trial of the Lava Lakes" enjoy a wealth that is more than sufficient to buy their way out of the Astra Militarum a dozen times over. But Ventrillia has a proud military culture, with a history of duelling that stretches back to pre-Imperial times, and few Ventrillian Nobles would risk the dishonour of giving up their commissions.Instead, they "donate" their wealth to Departmento Munitorum officials and Rogue Traders in exchange for assignments and passage to war zones rich in adventure and glory, rather than simply being fed to the Imperial meat grinder. When the Nobles go to war they do so armed not only with a Lasgun and bayonet, but also an ancestral duelling sword, quickblade or heavy two-handed Zweihander.Ventrillia's rarest gemstones are of great value to the Adeptus Mechanicus, both for manufacturing and research purposes. To secure a steady supply of these jewels, the Tech-priests ensure that Ventrillia and its regiments are always supplied with an abundance of super-heavy tanks.
Ventrillian Nobles - Notable Ventrilian Nobles Regiments: 86th Ventrillian Nobles, "Carmine Eagles" - One of the better known regiments of the Ventrillian Nobles.
Ventrillian Nobles - Sources: Codex: Astra Militarum (8th Edition), pp. 17, 28
Veracity - Veracity: Veracity, also called the Sword of Oblivion, was a unique Execution Blade wielded by the leader of the Sisters of Silence. Fashioned in the manner of a highly ornate two-handed Execution Blade of her Order, the Veracity is in fact the pattern from which all others of its kind were said to have been made, and stands as the symbol of the Knight-Commander of the Silent Sisters.This mighty weapon was once wielded by the Emperor Himself, before He made a gift of it to Knight-Commander Jenetia Krole during the time of the Great Crusade in the 30th Millennium. The sword's true mystery lies in the substance of the blade itself, for it can cut almost anything without evidence of any kind of power field or disruption generator, its origins an enigma to all save perhaps the Emperor.
Veren - Veren: Veren is a Feral World under the protection of the T'au Empire's Velk'Han Sept located in the Achilus Crusade's Greyhell Front in the Jericho Reach.For reasons that Imperial forces cannot ascertain, the T'au are very interested in keeping the Imperium from conquering Veren. The planet, a world of glassy black mountains and shallow oceans teeming with corals and algal blooms, is of little obvious strategic value.Stable Warp-routes from the vicinity of Veren end at the Black Reef, so the planet would be of no use for staging an attack on Tsua'Malor. Nevertheless, the expeditionary force sent to scout the world was immediately opposed by T'au Hunter Cadres attacking in force.Lord Commander Sebiascor Ebongrave is convinced that something lies on Veren the T'au want to defend, and that sending so many T'au to defend it indicates its importance.Ebongrave has ordered Veren to be captured and held, but the T'au seem to know the planet very well and use the air-filled coral tunnels beneath its shallow seas to move around Veren with impunity.The battles through Veren's tunnels and in its mountain passes are vicious and at close-quarters, and the T'au suffer greater losses here than anywhere else in the Canis Salient.Some in Ebongrave's command believe that the T'au activity on Veren is a huge feint, intended to draw Astra Militarum regiments away from worlds that are truly important, and that the T'au will either leave and force the Imperial Guard to tie up troops garrisoning the world, or draw in more and more until they can wipe them out in some huge T'au-engineered cataclysm.Such views are near-heretical to Ebongrave's ears, and the war on Veren continues.
Verghast - Verghast: Verghast is an Imperial Hive World in the Sabbat Worlds Sector that became a crucial point of contention in the Sabbat Worlds Crusade in 761.M41 when Chaos corrupted the people of the hive city of Ferrozoica.These Chaos Cultists, numbering some 13,000,000 people, almost the entire population of the hive, in turn attacked their old rivals, the nearby loyal hive cities of Vannick and Vervunhive.Vervunhive, despite having a larger population, could field military forces numbering only about 500,000 troops to meet the Zoican forces.So its leaders sent out an astropathic plea to the Astra Militarum for forces to defend itself and to the Northern Collective hive cities of Verghast for Planetary Defence Forces (PDF) to hold the line against the vicious horde of Zoican Chaos Cultists, heavy armour and mutants.During the resulting battle, Vervunhive was all but destroyed by the forces of Chaos' assault. The hive city was essentially abandoned in the wake of the attacks.The surviving citizens of Vervunhive found refuge in the hive cities of the Northern Collective, established new, smaller settlements in the region where Vervunhive once stood or joined the regiments of the Imperial Guard engaged in the Imperial Crusade to retake the Sabbat Worlds Sector.Many former Vervunhive citizens who had defended the city as part of its irregular Scratch Companies later joined the famed Tanith First and Only Regiment of the Imperial Guard which had participated in the defence of the city as part of the Act of Consolation declared by Warmaster Macaroth of the Sabbat Worlds Crusade.This edict allowed civilians to join Imperial Guard Regiments if they wished without going through the normal recruitment process.
Verian-Holms Delacre - Verian-Holms Delacre: Verian-Holms Delacre is the former planetary governor of the Frontier World of Kaggeran which lies within the Achilus Crusade's Canis Salient in the Jericho Reach.For the heretical crime of xenophilia, he was removed from office but secretly spirited away by the Ordo Xenos -- instead of being executed -- to serve the Deathwatch in their hunt for the "The Guiding Hand" conspiracy of pro-T'au sympathisers in the Reach.
Verian-Holms Delacre - History: Governor DeLacre was originally spirited out from the quarantined worlds on the orders of Inquisitor Vils Andarion. The formerly-prosperous Frontier World of Kaggeran was sliding into xenos heresy long before the Achilus Crusade arrived, and it seems the bloody war in the Canis Salient proved too great a temptation for DeLacre.Under his corrupt regime, weapons and supplies were funneled to both sides of the conflict, DeLacre pocketing profits from stalwart crusaders and secessionist revolutionaries alike.Such crimes would be worthy of a public and grisly death as a lesson to others, and Inquisitor Andarion had gathered evidence to make it so. However, as events transpired, Lord Commander Sebiascor Ebongrave's blockade came into place and prevented Inquisitor Andarion moving in time to stop the whole Kaggeran System slipping into anarchy.The Inquisitor decided DeLacre could now serve a more useful purpose alive, revealing the extent of his contacts on Kaggeran, than dead at the hands of Ebongrave's Astra Militarum purity platoons. More importantly, Arman had come to believe that the web of intrigue stretched further, with the nearby systems of Argoth and Rheelas also implicated.To forestall any argument, Andarion staged a fake execution for the benefit of Lord Commander Ebongrave before transporting the distressed but very much alive DeLacre to the Deathwatch's Watch Fortress Erioch.A prisoner like DeLacre would normally be kept in the watch fortress' Inquisitorial Tower of Brass, but Inquisitor Andarion petitioned for the xenophile governor to be imprisoned with the other alien scum in the Xenos Bestiarium so that he could ponder his choices in allegiance.The corrupt governor of Kaggeran is still alive because he represents the only solid link the Ordo Xenos has found to "The Guiding Hand," a wide-ranging conspiracy of secret T'au supporters among the Imperium's elite in the Jericho Reach.DeLacre is being slowly and carefully wrung dry for every scrap of information he can give. Some of the names emerging are highly disturbing to see and the Officio Assassinorum has already been alerted.Inquisitor Andarion's decision to keep DeLacre locked up in the Xenos Bestiarium may in fact be motivated by a lack of trust in his Inquisitorial colleagues and their retinues.
Veritas Ferrum - Veritas Ferrum: The Veritas Ferrum is a Daemonship that once belonged to the Iron Hands Legion and took part in the Second Battle of Davin during the Horus Heresy.
Veritas Ferrum - History: The Veritas Ferrum was originally a Strike Cruiser of the Iron Hands Legion during the Great Crusade and Horus Heresy eras. The Veritas Ferrum took part in the battle for the orbital space above Isstvan V during the Drop Site Massacre.Commanded by Captain Durun Atticus of the Iron Hands' 111th Clan-Company, the Veritas Ferrum was part of the second wave of Iron Hands vessels to arrive at Isstvan V, having been too damaged by the Emperor's Children ambush in the Callinedes System to join their Primarch Ferrus Manus in the first wave of assault.After its translation from the Warp above Isstvan V it was immediately attacked by the Traitor Legions' fleets. In the massacre that followed most of the second wave of Iron Hands vessels were destroyed, with the Veritas Ferrum taking fire as its crew desperately tried to escape after receiving word that their primarch had been slain in the battle on the world's surface.As the Veritas Ferrum made its escape, it suddenly received a vox hail from two Thunderhawks bearing survivors from Isstvan V's surface and, after being convinced by Sergeant Khi'dem of the Salamanders 139th Company, moved to recover them. While coming under continuous fire the Veritas Ferrum recovered the survivors, which cost the Iron Hands more lives in lost crewmen than the ones they had just saved, before finally making an emergency jump into the Warp as the Traitors' ships closed in.The Veritas Ferrum later traveled to the Death World of Pythos as part of the Shattered Legions' expedition there under the command of Captain Atticus. At Pythos, the Veritas Ferrum along with the Legionaries on the damned world were claimed by the daemon Madail. Following Madail's capture of the ship, the daemon transformed the Veritas Ferrum into a corrupted daemonic monstrosity, a true Daemonship.The vessel became far larger than it originally was and grew seemingly organic features such as jaws, tentacles, and eyes. The damned warship became the center of Madail's fleet as he terrorised worlds across the galaxy.During the Second Battle of Davin with a combined Imperial fleet of Ultramarines, Dark Angels and Blood Angels led by the Primarchs Roboute Guilliman, Lion El'Jonson and Sanguinius, respectively, the Veritas Ferrum materialised above that cursed world as the flagship of a fleet of other Daemonships, laying waste to the Loyalist armada and destroying the Ultramarines' acting flagship Samothrace.When Davin was destroyed by Cyclonic Torpedoes, the physical anchor keeping the fleet in the Materium died with it, and the Veritas Ferrum and its daemonic escorts vanished back into the Warp.
Veritas Ferrum (Audio Drama) - Veritas Ferrum (Audio Drama): Veritas Ferrum is the eleventh audio drama for the Horus Heresy Series that was not originally released as part of an anthology or other release. Veritas Ferrum was published online in December 2012 as part of the Black Library's Advent Calendar 2012, on the 24th day. The audio drama was later republished in prose format as part of the Legacies of Betrayal main series anthology novel. This audio drama, along with several others were also released as part of the Echoes of Ruin audio anthology.
Veritas Ferrum (Audio Drama) - Official Synopsis: When Horus' treachery was declared, the Iron Hands Primarch Ferrus Manus sped to the Isstvan System with his elite forces to confront the Traitors...and fell into their trap, losing the battle and his life. The X Legion warship Veritas Ferrum arrives in the Isstvan System as part of the second wave of Imperial forces. Battered by the foes and forced to retreat, the crew must make a difficult choice when survivors of the Drop Site Massacre ask for aid. Has the nascent war already started to claim the humanity of those involved?
Veritus Sub-sector - Veritus Sub-sector: The Veritus Sub-sector is a region of Imperial space located in the Segmentum Solar.The Veritus Sub-sector is replete with Imperial worlds and navigable Warp routes.It was seen as a stronghold of the Ecclesiarchy, a vibrant symbol of the Imperial Creed's galaxy-spanning influence and power, which ruled from the Shrine World of Benediction in the sub-sector's Talledus System.The sub-sector was ruled by Cardinal Morst Bolifax, who was based on Benediction.The Veritus Sub-sector came under assault from the forces of Chaos led by the Dark Apostle Kor Phaeron of the Word Bearers Traitor Legion during the Talledus War of the Era Indomitus.
Veritus Sub-sector - Notable Star Systems: Talledus SystemKeyfire SystemRantharos SystemPavia SystemOddreon SystemLeonus System
Vermilion Level (Short Story) - Vermilion Level (Short Story): Vermilion Level is the second stand-alone short story in the Gaunt's Ghosts series of novels by Dan Abnett. Vermilion Level was first published in the Black Library's Inferno! magazine, in issue 30. The story was later adapted into the novel First and Only and later re-published as a stand-alone e-book.
Vermilion Level (Short Story) - Synopsis: As Colonel-Commissar Ibram Gaunt and his men -- the Tanith First-and-Only -- travel to a new war zone, Gaunt is drawn in to a mysterious conspiracy that could imperil the lives of all his men. Can he decipher the Vermilion level message that will reveal the truth before all is lost?
Vertus Praetor - Vertus Praetor: A Vertus Praetor is a member of the Adeptus Custodes, the bodyguard of the Emperor of Mankind, who specialises in fast attack actions, swooping into battle alongside the other members of their squadron astride their powerful Dawneagle Pattern Jetbikes.Veteran warriors who have seen battle on a hundred worlds, these Custodians know the true value of speed: not simply to bring the enemy to battle, but to direct their might precisely where and when it is needed most. Wherever they see their comrades hardest pressed, there the Vertus Praetors strike like golden lightning to bolster them.