vizn3r/warhammer40k-lore huggingface dataset:
Tarran Cearr - Tarran Cearr: Tarran Cearr is an Astartes of the Storm Wardens Space Marine Chapter and a Watch Captain currently serving the Long Watch with the Deathwatch -- the Chamber Militant of the Ordo Xenos -- at Watch Fortress Erioch in the Jericho Reach.While he takes the mission of the Deathwatch very seriously, he has continued to further the interests of his Chapter by seeking to discover the truth behind the Nemesis Incident despite Inquisitorial sanction.
Tarran Cearr - History: Like many of his fellow Battle-Brothers, Tarran is regarded as exceptionally brave or dangerously reckless depending on who gives the opinion. His shaved head is a canvas of tattoos in the patterns common on Sacris. Each intricate inked knot tells the story of a great battle -- to anyone who can interpret the symbols of his native tribe.Cearr is an outgoing man whose brand of camaraderie involves a scathing wit that spares no one, and he has challenged nearly every Battle-Brother on Erioch to a friendly duel at least once. The exception to his good nature is Watch Captain Servais.The two have clashed time and again on matters of strategy, philosophy, and personality. The diametric opposition of their approaches to combat has been a wedge between the two ever since the Raven Guard warrior arrived in the Jericho Reach.While Tarran serves the mission of the Deathwatch with utmost gravity, he sees no reason not to use the assignment to further the interests of the Storm Wardens during his term of service. Despite the Inquisitorial sanction, he possesses a burning drive to discover the truth behind the Nemesis Incident.He believes that it holds the key to the return of the Storm Wardens' original 1st Company. No one has read the Liber Tempest more than Tarran; he is always keen to volunteer himself and those under his command for any mission that might involve the Warp entities known as Enslavers and he frequently probes Ordo Xenos representatives for any information they might have on the topic.
Tarran Cearr - Wargear: Power ArmourBolt PistolSacris ClaymoreFrag GrenadesKrak Grenades
Tarsis Ultra - Tarsis Ultra: Tarsis Ultra is an Imperial Dead World that was originally a Civilised World that also possessed certain features of a classic Agri-World since Tarsis Ultra produced food for other Imperial worlds in the Ultima Segmentum. Despite its status as a major exporter of food, the planet suffered from long, harsh winters that gave it the appearance of an Ice World.The world was the site of a great battle between the Ultramarines Chapter of Space Marines and the Tyranids of Hive Fleet Leviathan in 999.M41. This conflict left a terrible mark upon the world, but Tarsis Ultra was finally transformed into an uninhabitable Dead World by the actions of the Iron Warriors Warsmith Honsou, who unleashed a terrible biological weapon known as the Heraclitus Virus into Tarsis Ultra's Tyranid-altered biosphere.
Tarsis Ultra - History: During the Great Crusade, the Ultramarines, led by their Primarch Roboute Guilliman, were tasked with bringing the world of Tarsis into Imperial Compliance. While on the surface of the planet, Guilliman was attacked by an unknown assailant. During this attack, Guilliman's life was saved by a soldier native to Tarsis, and so the Primarch forged a warrior's bond with the Tarsan soldier, vowing that he and his Legion would return should the people of Tarsis ever need their aid.A temple was constructed in the Tarsan capital city of Erebus that honoured this promise. The planet's residents also changed the planet's name to include the Ultramarines' name and the local Planetary Defence Force emulated the Ultramarine's Power Armour colours.
Tarsis Ultra - In the 41st Millennium: In 999.M41 a splinter fleet of Hive Fleet Leviathan made its ponderous way towards the Tarsis Ultra System and the Ultramarines 4th Company Captain, Uriel Ventris, made good on his Primarch's ancient promise to help protect the people of Tarsis Ultra. On his way to the planet under orders from the Chapter Master of the Ultramarines, Marneus Calgar, he stopped at the planet of Posul to request the help of the Mortifactors Chapter, a Successor Chapter of the Ultramarines and thus also were held by the promise made by their gene-father thousands of Terran years before. The Mortifactors pledged an entire company under the command of the Chaplain Astador to aid in the defence of the world.
Tarsis Ultra - Battle of Tarsis Ultra: When the Ultramarines and Mortifactors reached Tarsis Ultra they found it to be a busy hive of activity as the Astra Militarum, along with the Space Marines of the Ordo Xenos' Chamber Militant, the Deathwatch, were preparing the defences for the Tyranid assault.The forces on hand included two Imperial Guard regiments, the 933rd Death Korps of Krieg led by Colonel Trymon Stagler, and the 10th Logres Regiment led by Colonel Octavius Rabelaq. Also included were the Tarsan Planetary Defence Forces headed by Major Aries Satria.Upon landing at Tarsis Ultra, Uriel Ventris, Astador, the commanders of the Imperial Guard regiments and the Tarsan Planetary Governor met up with the infamous Inquisitor Lord Kryptman, the man who had single-handedly discovered the Tyranid threat to the Imperium and had led the crusade to stop the Great Devourer.
Tarsis Ultra - Lictor Infiltration: Before the Hive Fleet arrived in orbit around the planet, the Hive Mind sent out many Lictors to infiltrate the planet's population. These creatures slaughtered hundreds of citizens in the world's rural areas who were trying to fend for themselves and made their way to the largest population centres where they hid in the bowels of the cities, intending to act as sabotage units when the invasion began.
Tarsis Ultra - Void War: When the Hive Fleet entered the Tarsis Ultra System its first target was the world of Barbarus Prime. The planet was completely consumed by the Hive Fleet and its numbers swelled following this massive intake of bio-matter. The next planet to fall was destroyed not by the Tyranids but by an Exterminatus ordered by Inquisitor Kryptman. This was done to deny the Tyranids access to further reserves of bio-matter that would swell the number of the Leviathan's swarms before they reached Tarsis Ultra.The captain of the Ultramarine Strike Cruiser Vae Victus, Admiral Tiberius, proposed a plan to slow down the Tyranids by destroying several hydrogen-plasma refinery plants near the incoming bioships of the splinter fleet. This plan successfully destroyed several Hive Ships and slowed the Tyranids' advance.When it became clear that Tarsis Ultra was the Hive Fleet's next target, the Imperial Navy fleet in orbit of the world, under the command of Admiral DeCorte, engaged the Tyranid fleet in a series of costly battles and was eventually defeated, a loss that resulted in the death of DeCorte and initiated the Hive Fleet's ground assault on Tarsis Ultra.
Tarsis Ultra - Defence of Erebus: As the Tyranids surrounded the planet they found that the only thing standing between them and victory was its defenders, who were entrenched around the capital city of Erebus and had heavily fortified it. The city was protected by a high and nearly impenetrable mountain range. The other major population centres around the planet fell quickly to the swarms since they had been relatively undefended as a result of their non-critical value.Erebus was the most important point in the planet's defence, and if it fell, the rest of the world would quickly follow. The Tyranids filled the sky with a countless number of Mycetic Spores that unleashed millions of Tyranid bioforms after they landed. The first Tyranid troops to make landfall, mostly Termagant and Hormagaunt bioforms, quickly froze to death because of the harsh winter climate, but the Hive Mind adapted the bioforms' skin to better tolerate the cold, and thus the invasion began in earnest.
Tarsis Ultra - War in the Streets: While the Astra Militarum and the Space Marines defended the largest and most direct path into Erebus, the city's civilian population was left to fend for itself against the Tyranid bioforms that actually landed inside its confines. During lulls in the Tyranid assault on the main defences, Imperial Guard soldiers would run sweeps of the main streets to kill any Tryanids they found, but many slipped through their net.While out hunting for the enemy in the streets, a squad of Deathwatch Space Marines and Captain Ventris managed to capture a Lictor alive. This Tyranid was one of the many Lictors that had arrived solar months in advance of the main Tyranid forces, and thus its genome contained unaltered Hive Fleet Leviathan Tyranid DNA.Inquisitor Kryptman was able to manufacture a toxin from the Lictor's more pure genetic structure that would send an early generation Tyranid into hyper-evolution, killing the creature through metabolic overload. Kryptman planned on using it against the Tyranid Norn-Queen, the strain of Tyranid responsible for birthing all the bioforms of the Hive Fleet. Once the Norn-Queen was dead the Tyranid assault would decay into utter disarray as their link to the Hive Mind was broken.
Tarsis Ultra - Unlikely Heroes: During the initial Tyranid assault on Erebus, a small gang of under-city youths, led by a ganger by the name of Snowdog, was able to acquire a large cache of food, medical supplies, and weapons from a crashed Tarsan transport ship. The vessel belonged to a Tarsan nobleman and it carried all of his wealth, but during take-off from his mountain complex, the ship had been overtaken and destroyed by flying Tyranid bioforms because his anti-air defences had been offline to allow the transport to reach orbit.Snowdog and his crew stockpiled all of the loot from the transport in an abandoned warehouse they had been using for cover. Snowdog planned on selling all of the food and medical supplies at a high rate to profit off of the invasion. Unfortunately for Snowdog and his crew, the people who came to the warehouse were poor, and possessed nothing of value, and many started to stay inside the warehouse, using it as a shelter from the murderous monsters roaming the city's alleys and sewers.Eventually Snowdog had a change of heart, and started to share the supplies with the people, and they in turn praised him for his charity. Near the end of the conflict a Lictor attacked the warehouse and many people, including some of Snowdog's fellow gangers, were slain. Fortunately, the timely arrival of Imperial forces allowed the civilians to be evacuated to the main civilian shelter, the Hospital of Erebus. Snowdog gave the medical and food supplies he had hoarded to the Sisters Hospitaller of the Hospital. Snowdog and the remainder of his gang disappeared into the city with the large amount of weapons that they had acquired.
Tarsis Ultra - Assault on the Norn-Queen: The Deathwatch, along with a squad of Mortifactors, the Ultramarine Captain Uriel Ventris and his friend, Sergeant Pasanius Lysane, infiltrated the largest Hive Ship of the splinter fleet to deliver the genetically-engineered toxin to the Norn-Queen. Once aboard the vast bioship, they made their way through the Tyranid-infested halls and corridors until finally reaching the Norn-Queen's chamber at the very heart of the biomechanical vessel.The Norn-Queen and her guardians fought against the attackers until Ventris managed to finally deliver and kill the monstrous xeno with Kryptman's gene-poison. The Deathwatch and the Mortifactors possessed only sixteen Astartes when the Tyranids started to attack each other in a maddened frenzy, as their link to the Hive Mind had been lost when the Norn-Queen died. The psychic shock-wave of the local Hive Mind's death caused the Tyranids to slaughter each other as if driven insane, leaving the Space Marines alone and able to escape the bioship.The Tyranids still on the planet froze to death in the harsh conditions of a Tarsis Ultra winter with only a small minority surviving and taking refuge in warmer surroundings. Despite the victory against the Tyranids on Tarsis Ultra, the planet would never be the same ever again. Even though they had been defeated, the Tyranids had left behind their characteristically predatory vegetation, and it slowly consumed the Tarsan ecosystem. The Imperium was forced to leave a large garrison behind whose fire-teams constantly worked, with little success, to eradicate the Tyranid infestation.
Tarsis Ultra - Death of a World: Not long after the Imperial victory over the Tyranids on Tarsis Ultra, the planet was attacked by the Iron Warriors Warsmith Honsou. Honsou, who had just won a narrow victory against his rivals, the Warsmiths Berossus and Toramino, had encountered Uriel Ventris on the Iron Warrior's homeworld of Medrengard in the Eye of Terror, where Ventris had managed to destroy Honsou's daemonic Astartes breeders known as the Daemonculaba, which had been engineered to produce new Chaos Space Marines for the Iron Warriors.Before Ventris could escape, a near-perfect clone of him had been made by one of the Daemonculaba and this clone contained all of Ventris' memories. By using this clone, known as "The Newborn," Honsou was able to learn of the existence of Tarsis Ultra. Determined to destroy everything Ventris held dear, Honsou raided an Imperial agricultural research facility and stole a sample of an experimental pathogen known as the Heraclitus Virus.Honsou next invaded one of Tarsis Ultra's orbital space stations, slaughtered the crew and launched the station's orbital torpedoes at the planet's surface. While a few of the torpedoes were used to bombard the suffering world's cities, the final one was fitted to carry the Heraclitus Virus.The virus had been engineered by the Adeptus Mechanicus to speed up crop growth, but when it came into contact with the unnatural Tyranid vegetation scattered across the world's surface, it sped up its growth so quickly that it consumed the entire planet and stripped away the world's atmosphere, leaving the planet an airless, dead rock unsuitable for further human habitation.After Honsou departed, his vengeance upon Ventris and the Ultramarines complete, the Mechanicus Magos Locard landed with a party of Skitarii to investigate what had happened. Locard vowed to make whoever was responsible for the death of Tarsis Ultra pay.
Tarsus Buckler - Tarsus Buckler: The Tarsus Buckler is a small auramite shield used to protect a Venatari Custodian while in combat.Designed to reduce the velocity of incoming projectiles and blows by dispersing kinetic energy, the Tarsus Buckler projects a protective pulse of energy which oscillates in a frequency contrary to that used by most disruptor fields.Common energised weapons, such as the powered blades of the Legiones Astartes, are rendered to simply sharpened sections of metal swung by a strong arm under the effects of the Tarsus Buckler's energy field.Though it is uncertain as to whether this bladed buckler was designed specifically for the purpose of combatting Legiones Astartes weapons, or if such effectiveness is a coincidence of the experimentations into disruptor field technology which resulted in its own ability to penetrate solid plasteel plates, few can doubt that it offers both remarkable protection and offensive capability.
Tartarus - Tartarus: TartarusImperialCivilised WorldOrksOrksAstra MilitarumChaos Space MarinesAlpha LegionAeldariBiel-TanCraftworldSpace MarinesBlood RavensChapterDawn of War
Tartarus - Notable Locations: Magna Bonum - Magna Bonum was the location of the only spaceport on Tartarus.Lloovre Marr - Lloovre Marr served as the capital city of Tartarus.
Tartarus - Terrain and Climate: The Civilised World of Tartarus was made up of several well-populated cities dispersed among vast forests, and had at least one major river. All the water had been pumped out of one flood valley, so that it could be used as the site of the planet's capital city, Lloovre Marr. Later, when the Blood Ravens arrived on the world, they noted that the land around Lloovre Marr had been saturated with enough blood to be turned into a bog.
Taser Weapons - Taser Weapons: Taser Weapons are a type of esoteric close combat weapon utilised exclusively by the warriors of the Skitarii Legions of the Adeptus Mechanicus. Powered by hyperdynamo capacitors, Taser Weapons store an incredible amount of potential energy.A solid impact will cause this energy to be discharged in a scorching blast of electrical energy, only to be harnessed once more by the electrothief prongs at the weapon's tip.
Taser Weapons - Taser Goad: A long sword crackling with electricity that is commonly used by Skitarii Ranger and Vanguard Alphas, and Sicarian Infiltrators.
Taser Weapons - Taser Lance: A long, lance-like Taser Weapon wielded by Sydonian Dragoons.
Taurans - Taurans: The Taurans is a Loyalist Codex Astartes-compliant Chapter of Space Marines of unknown Founding and genetic origin.
Taurans - Chapter Colours: The Taurans wear bone white power armour. The Aquila or Imperialis on the chest guard, as well as the power pack, helm, knee plates and greaves are black.The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The iconography of the left knee plate indicates company number by its colour in accordance with the Codex Astartes.
Taurans - Chapter Badge: The Taurans' Chapter badge is a black bull's head on a field of bone white.
Taurinus Demos - Taurinus Demos: Taurinus Demos is a Space Marine and the captain of the Dark Sons 2nd Company.He contested Lorgath Maclir for the position of leading the efforts of the Adeptus Astartes in the Achilus Crusade to retake the Jericho Reach.
Taurinus Demos - History: During the early planning stages of the crusade, both the Warmaster Tiber Achilus and Chapter Master Maclir of the Storm Wardens dispatched agents to almost a hundred Space Marine Chapters, petitioning for their aid.Many Chapters refused, as they were dedicated to other theatres of war, or were uncomfortable committing their forces to an operation swathed in such secrecy.Both Achilus and Maclir had gathered many allies during their long service in previous campaigns, and calling upon sworn oaths of allegiance, several dozen Chapters finally came to contribute forces to the crusade.Maclir called together a council of the most senior Space Marine commanders of each Chapter. A humble man, Maclir called for an election of a leader to decide the direction of the Adeptus Astartes going forward in the crusade.Taurinus Demos, captain of the Dark Sons 2nd Company, was the first to step forward and challenge Maclir for the position. Demos was decorated and experienced, having achieved victory in countless battles against xenos threats. Demos had been considered more than once for promotion to Chapter Master of the Dark Sons.However, his towering hubris and recklessness had held him back. Demos was a supremely prideful man, and many of the Battle-Brothers present at the council knew it. When the time came for the vote, the results were near unanimous, and Maclir would lead the council in their decisions.Demos was gravely insulted by the decision of the council, believing that only he was truly capable of success in such a grand undertaking in the name of the God-Emperor. To prove himself to the other commanders, he challenged Maclir to an honour duel.Several of the gathered observers noted afterwards that a duel of such martial finesse and power was rare outside the Feast of Blades. Maclir irrefutably had the upper hand for solar hours, his meticulous study of combat shield techniques gave Demos no opportunity for a decisive blow.Demos however relentlessly assailed the Chapter Master with powerful blows, hammering Maclir with such force that the stone floor began to crack beneath the Storm Warden.In the end, it was Maclir who finally made a crucial error, and Demos landed the final blow. Defeated, Maclir knelt before Demos and officially declared him commander of the Adeptus Astartes council in the crusade.Taurinus Demos bowed his head and reflected upon the matter for many tense heartbeats. Finally, he beckoned Maclir to stand. Demos had never fought such a worthy opponent, and even through his own pride, he realised that the Storm Warden Chapter Master understood the burden of command.Thus, Demos declared that Lorgath Maclir should lead the Space Marines into the Jericho Reach. Demos returned to his Strike Cruiser content in the knowledge that the Space Marines of the Achilus Crusade possessed an exemplary commander.
Tauros - Tauros: The Tauros is a light, sturdily built, all-terrain utility and tractor vehicle used on many Frontier Worlds.Its rugged drive axles are individually powered by high-yield galvanic motors that allow the vehicle to maintain its speed even when some of its wheels may be damaged or destroyed.The Tauros and many similar vehicles have also been used by Imperial exploration teams and sometimes by brigands, marauders, and rebel factions.The Tauros is even used as a light attack and reconnaissance vehicle by the Elysian Drop Troops regiments of the Astra Militarum.The Elysian Drop Troops have modified the Tauros for airborne operations, stripping off any unneeded weight so that it can be carried into battle by their Valkyrie Sky Talons.The Tauros comes in two standard variants: the four-wheeled Tauros Rapid Assault Vehicle which serves as a long-range scout vehicle, mounting potent anti-personnel firepower in the form of either a Heavy Flamer or Tauros Grenade Launcher, and the six-wheeled and more heavily armed and armoured Tauros Venator.
Tauros - Tauros Venator: The Elysian Drop Troops regiments often deploy Tauros Venators in support of their infantry, where the punch of a Lascannon or Multi-Laser is often a welcome asset against heavy armour.They are also used in long-range scouting missions, as well as behind enemy lines where they are capable of operating for extended periods without resupply due to their galvanic systems.These vehicles are also used to carry extra supplies for the ground infantry, such as weapon power-packs, food, and water. This allows squadrons to operate for extended periods without re-supply.
Tauros - Known Users of the Tauros: Elysian Drop Troops - The Astra Militarum regiments from Elysia are dependent on fast and highly mobile tactics. They were the first of the Imperial Guard to deploy the Tauros as war-vehicles on a large scale, and still make heavy use of them.181st Elysian Drop Troop Regiment - The 181st Elysian that fought against the Orks during the Raid on Kastorel-Novem made extensive use of Tauros Assault Vehicles.226th Elysian Drop Troop Regiment - The 226th Elysian used the Tauros Venator to aid in the defence of Betalis III against the Eldar of Craftworld Mymeara.
Tauros - Armament: The four-wheeled Tauros Assault Vehicle is used as a light scout and reconnaissance vehicle and it can be armed with either a Heavy Flamer or the powerful Tauros Grenade Launcher. The Tauros Grenade Launcher can use either anti-infantry Frag Grenades or anti-vehicle Krak Grenades.The Tauros Venator variant is armed with a Twin-linked Multi-Laser for anti-infantry work or a Twin-linked Lascannon for anti-vehicle duty.Both variants can both be equipped with camouflage-netting and extra armour plating for enhanced crew protection, a Hunter-Killer Missile Launcher for added firepower, a searchlight, a homing beacon, and smoke launchers. The Venator variant is also capable of carrying 2 Hunter-Killer Missile Launchers in addition to its standard armament.
Tauros - Adeptus Mechanicus Technical Specifications: Tauros Rapid Assault VehicleVehicle Name:TaurosMain Armament:Heavy FlamerForge World of Origin:UnknownSecondary Armament:UnknownKnown Patterns:UnknownTraverse:UnknownCrew:1 Driver, 1 GunnerElevation:UnknownPowerplant:4 High-Yield Galvanic MotorsMain Ammunition:UnknownWeight:UnknownSecondary Ammunition:UnknownLength:UnknownArmour:Width:UnknownHeight:UnknownSuperstructure:UnknownGround Clearance:UnknownHull:UnknownMax Speed On-Road:UnknownGun Mantlet:UnknownMax Speed Off-Road:UnknownVehicle Designation:UnknownTransport Capacity:UnknownFiring Ports:UnknownAccess Points:UnknownTurret:UnknownTauros Venator Vehicle Name:Tauros VenatorMain Armament:Twin-linked Multi-LaserForge World of Origin:UnknownSecondary Armament:UnknownKnown Patterns:UnknownTraverse:UnknownCrew:1 Driver, 1 GunnerElevation:UnknownPowerplant:6 High-Yield Galvanic MotorsMain Ammunition:UnknownWeight:UnknownSecondary Ammunition:UnknownLength:UnknownArmour:Width:UnknownHeight:UnknownSuperstructure:UnknownGround Clearance:UnknownHull:UnknownMax Speed On-Road:UnknownGun Mantlet:UnknownMax Speed Off-Road:UnknownVehicle Designation:UnknownTransport Capacity:UnknownFiring Ports:UnknownAccess Points:UnknownTurret:Unknown
Tauros - Sources: Imperial Armour Volume Eight - Raid On Kastorel-Novem, pp. 82–84Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 68, 98, 210Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 9, 228-230, 261, 267Imperial Armour Apocalypse (2nd Edition), pg. 15
Taurox - Taurox: The Taurox is an armoured personnel carrier (APC) that is used by the Astra Militarum. The Taurox is a common sight within the armouries of the Imperial Guard and was designed to hit hard and fast by exploiting gaps in enemy lines or plugging gaps in the Imperium's own.The Taurox's capacity to punch through seemingly impossible terrain also makes it an ideal counterattack asset. Astra Militarum commanders will often hold back squads of short ranged, hard-hitting infantry in Taurox APCs, throwing them in to blunt enemy breakthroughs before the foe can build momentum.The twisted wreckage of tanks and piles of corpses that might block other reinforcement efforts are no issue for the Taurox, which will adroitly skirt round such obstacles with ease.For the same reasons, they are also regularly employed as light reconnaissance vehicles, or tasked with running escort duties for columns of artillery. The Taurox will swiftly deploy squads of heavy infantry, countering unexpected threats with overwhelming firepower until reinforcements can be brought to bear.Though slightly less robust than the Chimera, Tauroxes are the swiftest ground transport vehicle in the Astra Militarum, and as such they are used for rapid redeployment and for vanguard manoeuvres ahead of the main force.There is no better delivery system for small groups of soldiers armed with devastating weaponry, and Veterans, Special Weapons Squads and Command Squads who have shown an aptitude for close-quarters firefights are often assigned a Taurox to carry them into battle.After the Taurox surges through the withering hail of incoming enemy fire, the hatches burst open and the passengers pour out, Flamers and Meltaguns blazing.Though lightly armoured, the Taurox still packs a punch. Mounted on its hull are a pair of Autocannons that mow down enemy forces as it roars into the breach. Once its infantry payload has disembarked, it can continue to provide a mobile base of heavy fire for them, moving alongside the troops as an assault escort.Alternatively, it may break from its former passengers and head to some other part of the battlefield where it can lay waste to a fleeing enemy unit or pick up and deliver a fresh Infantry Squad to their target.The rugged "Castellan Pattern" quad-track unit affords Tauroxes the ability to negotiate even the most tangled terrain with ease. Axial servo-dampeners redistribute the weight of the vehicle across its four tracks as it moves, allowing jagged outcrops and unevenly piled rubble to be traversed at full throttle.The Taurox's mobility is so reliable that Astra Militarum commanders often elect to bring them on long campaigns that range across multiple war fronts. Whether their regiment ends up fighting inside a crumbling hive city, through the knotted jungles of a Death World or across the open plains of a barren planet, the Taurox will perform its duty.
Taurox - Armament: The Taurox is a robust infantry assault vehicle and is heavily armoured with thick plates and equipped with heavy weapons to both support Imperial infantry and bring heavy firepower to bear on enemy footsoldiers.The Taurox is primarily armed with a set of twin-linked Autocannons, one located on each side of the vehicle's hull. The Taurox can have an armoured turret added to the top of the vehicle, and its twin-linked Autocannons located on the turret. This allows a 360-degree field of fire and an elevated firing location.The Taurox can also be equipped with either a pintle-mounted Storm Bolter or Heavy Stubber, either on the top of the vehicle or equipped as part of its turret.The Taurox can also make use of bull bars on its front to protect from debris and can be equipped with many other standard and non-standard Imperial upgrades and attachments such as a searchlight, relic plating, a Dozer Blade, recovery gear, Smoke Launchers, Extra Armour Plating, fire barrels, a Hunter-Killer Missile Launcher, Camouflage Netting, and an Augur array.
Taurox - Variants: The following are all known variants of the Taurox:Taurox Prime - The Taurox Prime is a variant of the standard Astra Militarum Taurox armoured personnel carrier. The Taurox Prime is a specialist variant that was built for use by the elite Militarum Tempestus, using the efficient and flexible Taurox design. The vehicle’s chassis incorporates arcane technologies that allow the vehicle to sustain Tempestus Scions while they operate in extremely hostile environments up to and including the cold vacuum of space. The vehicle can be internally pressurised, and features an array of life-support systems. Furthermore, the vehicle's engines -- using the proper rituals and prayers -- are capable of channeling magnetic force into the Taurox Prime’s tracks, enabling the vehicle to cling to vertical surfaces, and even operate in zero gravity conditions.
Taurox - Adeptus Mechanicus Technical Specifications: Taurox Armoured Personnel CarrierVehicle Name:TauroxMain Armament:Hull or Turret-mounted twin-linked AutocannonsForge World of Origin:UnknownSecondary Armament:N/AKnown Patterns:UnknownTraverse:360 and 6 degrees (Turret)Crew:UnknownElevation:-2 to 28 degrees (Turret)Powerplant:UnknownMain Ammunition:UnknownWeight:UnknownSecondary Ammunition:N/ALength:UnknownArmour:Width:UnknownHeight:UnknownSuperstructure:UnknownGround Clearance:UnknownHull:UnknownMax Speed On-Road:UnknownGun Mantlet:UnknownMax Speed Off-Road:UnknownVehicle Designation:UnknownTransport Capacity:10 InfantryFiring Ports:Two on each sideAccess Points:Two side access points, one rear access pointTurret:N/A or Unknown
Taurox - Sources: Codex: Astra Militarum (8th Edition), pp. 43, 115Codex: Astra Militarum (6th Edition) (Digital Edition), "Tauroxes," "Dedicated Transports-Taurox," "Dedicated Transports - Taurox Prime"Codex: Militarum Tempestus (6th Edition) (Digital Edition), pp. 14, 32, 33, 55, 66
Taurox Prime - Taurox Prime: The Taurox Prime is a variant of the standard Astra Militarum Taurox armoured personnel carrier (APC) that was built for use by the elite Militarum Tempestus, using the efficient and flexible Taurox design. The vehicle's chassis incorporates arcane technologies that allow it to sustain Tempestus Scions while they operate in extremely hostile environments up to and including the cold vacuum of space. The vehicle can be internally pressurised, and features an array of life-support systems. Furthermore, a Taurox Prime's engines -- using the proper rituals and prayers -- are capable of channeling magnetic force into the APC's tracks, enabling the vehicle to cling to vertical surfaces, and even operate in zero gravity conditions.The Taurox Prime's weapon load-out is equally versatile -- whether blasting enemy infantry apart with hails of missiles or Taurox Gatling Cannon fire, or bringing down tanks and fortifications with their lightweight Battle Cannons, these vehicles are the ideal transport for the elite forces of the Militarum Tempestus.The exceptional versatility of the Taurox Prime was expertly utilised in the Scarus Sector when the sector's Schola Progenium facility came under attack by a Death Guard warband. The 68th Deltic Lions, having battled the worshippers of the Plague God Nurgle many times before, rushed to defend the world against the emergent corruption. Rather than becoming bogged down in a battle of attrition -- a battle that the resilient Plague Marines would probably have won -- the Deltic Lions used their many Taurox Primes to move swiftly to wherever the Death Guard lines were weakest. Pitting the entirety of their forces against a single enemy flank forced the lumbering Chaos minions to reposition, but before they could respond, the Tempestus Scions re-embarked and dispersed. Repeated feinting attacks allowed the Deltic Lions to lure their enemy deep into an icy ravine where the snow and cold further hampered the Heretic Astartes' movement. The Taurox Primes, on the other hand, were able to ascend to the cliff-tops on either side of the ravine, from which the Scions rained hell down upon their targets. Hot-Shot Lasguns incinerated putrid flesh, while Taurox Pattern Gatling Cannons, Battle Cannons and Missile Launchers blasted the enemy's swollen ranks into oblivion.
Taurox Prime - Armament: Unlike the standard Taurox, the Taurox Prime is capable of being outfitted with a wide variety of weapons systems, and is designed to be highly versatile. These vehicles are the ideal transport for the elite forces of the Militarum Tempestus, and are armed with the lightweight Taurox Battle Cannon mounted upon a turret atop the vehicle and a set of twin-linked Hot-Shot Volley Guns mounted on the sides of the vehicle's hull. The Taurox Battle Cannon can be replaced with a Taurox Gatling Cannon and the hull-mounted weapons replaced with twin-linked Autocannons. The Taurox Prime can have its turret removed and a Taurox Missile Launcher system equipped or just have its turret and weapon removed to lessen the vehicle's weight. The vehicle can also be equipped with a pintle-mounted Storm Bolter or Heavy Stubber, either on top or mounted on its turret. The Taurox Prime can also make use of bull bars on the front to protect from debris and can be equipped with many other Imperial upgrades and attachments such as a searchlight, relic plating, a Dozer Blade, a recovery gear, Smoke Launchers, Extra Armour Plating, fire barrels, a Hunter-Killer Missile Launcher, Camouflage Netting, and an Augur array.
Taurox Prime - Notable Taurox Primes: The regiments of the Militarum Tempestus depend upon their Taurox Primes to deliver the mighty fury of the Imperium across all types of dangerous terrain and impossible conditions. Given the Taurox Prime's long-standing service with the Tempestus Scions, many of these vehicles have become notable for their supporting role during legendary Imperial victories. The following represent several of the most notable Taurox Primes:Iron Talon - The Iron Talon of the 55th Kappic Eagles regiment took a fearsome toll upon the forces of the Crimson Slaughter Chaos Space Marines during fighting on the Ybrekian Ice Worlds. During battle, the Iron Talon held the Frostjaw Crevasse bridge for over a solar hour until reinforcements could arrive, forcing the enemy to retreat.Noble Blade - The Noble Blade of the 32nd Thetoid Eagles is notable for its participation in the assault on the Obital Station Valaheim to retake the station from the Greenskin pirates that had captured it. The Noble Blade traversed the station's outer hull and allowed its Tempestus Scions to infiltrate and cripple the Ork defences.Unmerciful - The crew of the Unmerciful, a Taurox Prime of the 22nd Thetoid Gryphonnes, posses the highest kill ratio of any other vehicle in the ranks of its regiment. Its accuracy has seen Ork mobs, Termagant swarms, and Chaos Cultist hordes alike scythed down en masse.Huntsman - The Huntsman of the 9th Iotan Gorgonnes proved its worth time and time again during the war on the Death World of Gaur-Ix. The vehicle sped through the toxic mists, spearheading a string of ambushes that saw the Traitor forces of the Death Guard crushed in only a few solar weeks' time.
Taurox Prime - Adeptus Mechanicus Technical Specifications: Taurox Prime Armoured Personnel CarrierVehicle Name:Taurox PrimeMain Armament:Turret-mounted Taurox Battle CannonForge World of Origin:UnknownSecondary Armament:Hull-mounted twin-linked Hot-Shot Volley GunsKnown Patterns:UnknownTraverse:360 and 6 degrees (Turret)Crew:UnknownElevation:-2 to 28 degrees (Turret)Powerplant:UnknownMain Ammunition:UnknownWeight:UnknownSecondary Ammunition:UnknownLength:UnknownArmour:Width:UnknownHeight:UnknownSuperstructure:UnknownGround Clearance:UnknownHull:UnknownMax Speed On-Road:UnknownGun Mantlet:UnknownMax Speed Off-Road:UnknownVehicle Designation:UnknownTransport Capacity:10 InfantryFiring Ports:Two on each sideAccess Points:Two side access points, one rear access pointTurret:N/A or Unknown
Taurox Prime - Sources: Codex: Astra Militarum (8th Edition), pp. 43, 116Codex: Astra Militarum (6th Edition) (Digital Edition), pp. 108-110Codex: Militarum Tempestus (6th Edition) (Digital Edition), pp. 14, 32, 33, 55, 66
Team - Team: A team or la'rua in the T'au Lexicon, is the smallest standard unit in the T'au Empire's military, the Fire Caste, and is equivalent to an Astra Militarum squad. The most commonly deployed is the Fire Warrior Team, the backbone of most T'au armies and the basic infantry unit. Each team of Fire Warriors consists of between six and twelve soldiers. All members of a team come from the same sept, and most likely have gone through Fire Caste academy together. All teams have a team leader, although they can only earn the higher rank of shas'ui after extensive battlefield experience.Teams that serve together in the field often bond themselves through rituals, of which the most famous is the Ta'lissera, which roughly translates to a type of communion or binding oath. Those who have sworn such an oath may address each other by their individual names and have vowed to support one another unto death.It is not uncommon for teams to progress together as well -- veteran Fire Warrior Teams may even earn promotion to shas'ui together. Each might serve for a time as a squad leader for a different Fire Warrior Team before the survivors are reunited as a Crisis Team.
Tech-Priest - Tech-Priest: A Tech-priest, also spelled Tech-Priest or even tech-priest, and formally known as a Tech-adept to the Adeptus Terra, is an adept of the Adeptus Mechanicus of the Imperium of Man who is generally responsible for maintaining all of the advanced technology of the Imperium, enlarging the Imperium's stocks of technical knowledge and conducting what little new scientific research occurs within the Imperium since the end of the Horus Heresy.Tech-priests are members of the Cult Mechanicus, the Cult of the Machine, a priesthood which forms an ecclesiastical hierarchy of technicians, scientists, and religious leaders who believe that knowledge represents the only true divinity in the universe.The Tech-priests provide the rest of the Imperium with its equivalent to technicians, scientists and engineers.Though their bodies often incorporate many inorganic components as bionic replacements, Tech-priests are fully Human, unlike the cybernetic servitors created by the Adeptus Mechanicus that carry out most of the heavy labour for all of the Imperium's myriad organisations and enterprises.Despite the never-ending thirst for knowledge of all branches of the order, most Tech-priests of the Adeptus Mechanicus have lost the ability to innovate or carry out basic scientific research.No longer the master of its creations, the Cult Mechanicus is enslaved to the past. It maintains the glories of yesteryear with rite, dogma and edict instead of true discernment and comprehension.For instance, even the theoretically simple process of activating a vehicle's engine is preceded by the application of ritual oils, the burning of sacred resins and the chanting of long and complex hymns.Should mechanisms break down, as they often do in service to the Adeptus Mechanicus' war effort, a replacement must be found, or knowledge of how to repair the existing one must be learned.Across the galaxy, thousands upon thousands of Mechanicus armies and fleets are already searching, guided by a database begun before the birth of the Imperium. Once found, such items and knowledge are confiscated at all costs in the name of the Adeptus Mechanicus and its sacred Quest for Knowledge.
Tech-Priest - Fabricator-General: The fabricator-general of Mars is the leader of the entire Adeptus Mechanicus across the galaxy, and also serves in the position of the Magos Mechanicus, the chief priest of the Cult Mechanicus, the religious hierarchy that coexists alongside the Mechanicus' more secular function for the Imperium.The fabricator-general of Mars administers not only the Adeptus Mechanicus but also governs the Forge World of Mars itself as the recognised Imperial Planetary Governor.As befits his position, the fabricator-general of Mars has a permanent seat on the council that runs the Imperium, known as the Senatorum Imperialis of the High Lords of Terra.Rulers of other individual Forge Worlds are referred to as "fabricator-generals" as well in addition to whatever local variant of the title they may hold, but only the fabricator-general of Mars holds a seat among the High Lords of Terra and is seen as representing the interests of the Adeptus Mechanicus as a whole.
Tech-Priest - Fabricator Locum: The fabricator locum is the second highest-ranking Tech-priest on the planet of Mars and other Forge Worlds. The fabricator locum assists the fabricator-general with the governance of Mars, including the meeting of production quotas and ensuring the correct devotions to the Machine God are observed at all times.The most notable fabricator locum in history was named Zagreus Kane. He sided with the Emperor of Mankind during the Horus Heresy and the Schism of Mars and thus maintained at least some crucial Mechanicum support for the Loyalists.Eventually, the proposal was made in the later days of the Heresy in 012.M31 for the ancient Mechanicum to be divided so that the Traitors and Hereteks of the Dark Mechanicum could be purged from its organisation, giving birth to the Loyalist organisation of Tech-priests in service to the Omnissiah that was renamed as the Adeptus Mechanicus.After some controversy from the other members of the Mechanicum who feared cementing Martian dominance over all of the other Forge Worlds, this proposal was accepted by the Council of Terra. Zagreus Kane became the first fabricator-general of the newborn Adeptus Mechanicus.
Tech-Priest - Magos and Archmagos: A magos (pronounced MAY-gohs) (pl. magi) is a Tech-priest who is a recognised master of a technological or scientific discipline, having devoted many standard years of service to the Omnissiah in that area of study.There are many specialist divisions within the Adeptus Mechanicus known as divisiones in High Gothic. Magi from these are given a title containing the specialisation of their divisio, such as magos alchemys, magos biologis, magos dominus, magos technicus, magos logis, magos xenologis, magos lexmechanicus, magos orbologis, magos cybernetica, magos xenobiologis, magos astrologicus, magos digitalis, magos fabricator, magos genetus, magos physic, and possibly many more.There are higher ranks within the divisiones that are variations of the magos title, including archmagos and archmagos veneratus. It is not known what the specific connotations of these titles are, though presumably they are indicative of greater seniority, status and experience within the chosen discipline.
Tech-Priest - Magos Explorator: Obsessed with the Cult Mechanicus' Quest for Knowledge, the senior Tech-priests who serve as a magos explorator search high and low across the galaxy for lost Standard Template Construct (STC) databases and ancient Human scientific and technical knowledge lost during the Age of Strife.A breed apart from regular Tech-priests, any Explorator or member of their team will willingly walk into forgotten catacombs, even at the risk of death, for mere snippets of long-forgotten knowledge from the Age of Technology.Many magi explorator command the explorator fleets that continue to push outward the frontiers of the Imperium or even serve alongside Rogue Traders.
Tech-Priest - Magos Errant: Something of a jack of all trades, a magos errant studies several scientific and engineering disciplines, including chemistry, genetics, metallurgy and more.They are then attached to Rogue Trader fleets and other similar Imperial expeditions by treaty between the Adeptus Mechanicus and the individual Rogue Trader houses or the Imperium itself if the expedition is sponsored by the Adeptus Administratum.In return for the Adeptus Mechanicus' expertise in technical maintenance and general science, the magos errant is allowed to study interesting sites the expedition comes near, transport sensitive materials and generally make use of the expedition's resources for the greater good of the Machine God and His servants.
Tech-Priest - Magos Dominus: A magos dominus (fem: magos domina) is a senior Tech-priest of the Adeptus Mechanicus who are the masters of much of what remains of the vast and potent military secrets of the Age of Technology, particularly the ancient technology of combat robots, the Battle-Automata.During the Horus Heresy, the magos dominus was a master of the arts of the Legio Cybernetica, a sect of the Priesthood of Mars granted the dread right to create and control the robotic cortex-automata built for war.Such strange and threatening powers were not without price, and by doctrinal tradition such individuals gave up an easy route to power within the ancient Mechanicum, so dangerous did their fellows consider the secrets they wield.Instead, the magi dominus and their Tech-priest dominus acolytes formed but one of the many factions and sects within the ancient Mechanicum, divided both by technological specialisation as well as rivalry and ancient feud, each vying for power, knowledge and resources beneath the outward unity the organisation displayed, shrouded as it was and still is by impenetrable mystery and arcana.In the millennia following the Horus Heresy, a magos dominus also became responsible for leading Electro-Priests and Kataphron Battle Servitors as part of the Adeptus Mechanicus' Battle Congregations.Heavily trained in the art of war and able to skillfully monitor the battlefield with machine-like precision, the ancient and dreaded art of battle-robotics they still study has made many within the Mechanicus consider them dangerous. This limits their chances of rising to greater political power within the Priesthood of Mars even in the late 41st Millennium.
Tech-Priest - Logis: A Logis is a Tech-priest skilled in mathematics and data analysis who serves in the role of a logistician, data analyst, or statistician.His purpose is to predict future large-scale demographic, sociological or demographic trends and make forecasts about the required expenditure or other strategic needs. They are regarded as prophetic figures by the Cult Mechanicus.