Realm of Chaos - Land of the Plaguelord: Nurgle is the Great Lord of Decay and the Master of Plague and Pestilence. All things in the universe, no matter how solid and permanent they seem, are liable to eventual corruption and death or destruction. Even the process of creation is but the precursor to later decay and dissolution. The bastion of today is tomorrow's ruin, the maiden of the morning is the crone of the night, and the hope of a moment is but the foundation of regret.Though he is the creator of every infection and epidemic to have ever swept the universe, Nurgle is not a morose purveyor of despair and gloom, but a vibrant god of life and laughter. In death, there is life. Upon the decay of the living untold numbers of bacteria, viruses, insects and other carrion-feeders thrive.All life feeds upon other life to exist, and from every plague grows new generations, stronger and more virile than those who came before. Regeneration comes from decay, just as hope springs from despair. The greatest inspiration comes in the darkest moments; in times of crisis mortals are truly tested and driven to excel.To understand what might otherwise seem contradictory or even perverse in nature, one must first comprehend that which Nurgle embodies. On the one hand, he is the Lord of Decay, whose body is wracked with disease; on the other, he is full of unexpected energy and a desire to organise and enlighten.The citizens of the Imperium know full well that their lives will end one day and that many of their number will live with disease or other torments in the meantime, yet they drive this knowledge deep into the corners of their minds and bury it with dreams and ceaseless activity.Nurgle is the psychic embodiment of that knowledge of mortality and the unconscious, fearful response of all sentient beings to the knowledge of their own ending. He is the hidden fear of disease, decay and death, the gnawing truth of mortality and the power of defiance that it generates.Nurgle himself takes the form of a titanic flesh-hulk riddled with decay and pestilence. His gigantic carcass is bloated with corruption and exudes an overpowering stench that gnaws the mind. His skin is greenish, leathery and necrotic, its surface abundant with running sores, swelling boils and fruitful infestation.Nurgle's gurgling and pulsating organs are rank with the excrement of decay, spilling and spurting through his ruptured skin to hang like obscene fruit around his girth. From these organs burst swarms of tiny Nurglings that chew on Grandfather Nurgle's rotting intestines and suck upon his bountiful, noxious juices.Every single Human being in the galaxy has been touched by Nurgle's foetid hand at some point. Countless trillions are host to his malignant, invisible creations, which corrupt their physical forms and sow despair in their minds. Interplanetary traffic ensures that contagious diseases are carried from world to world by the ignorant, the willful and the strong.As Nurgle's gifts multiply into full-blown pandemics, his power reaches a peak. Whole star systems -- even whole sectors -- are quarantined as plague runs rife across the stars. Proud civilisations wither away even as Grandfather Nurgle conjures obscene new life from their remains. Wherever there are plague pits and mass graves, the rotting splendour of Nurgle shines through.Despite his consistent "generosity," only an enlightened few truly embrace Nurgle's greatness among Humans and aliens. Yet his worshippers exist in numbers enough to ensure that his Daemon servants access the material dimension wherever plague abounds. This is just as well, for of all the Chaos Gods, it is Nurgle who most appreciates the personal touch.In the Realm of Chaos, the home domain of Nurgle, the Land of the Plaguelord, often better known as the "Garden of Nurgle," is no ordinary garden. Perhaps it is not really a garden at all, but the mortal minds that contemplate the manifested will of the Plague Lord must attempt to make some sort of sense out of what they have seen or heard about in whispered tales. They must place it in some sort of relatable context that they can consider without going insane. The same tomes and other forbidden texts that have attempted to describe the lord of the land himself have, for the most part, agreed that the idea of Nurgle's realm being a perverse, deadly, and yet strangely beautiful garden best puts Chaos into terms they can fathom.Like a normal garden, the domain of Nurgle is home to a bewildering array of flora and fauna, all interconnected and supporting the whole. Beds of bright blue shovelpetal plants dig themselves up and leave the dirt in which they grew so that Plaguebearers can plant new skullseeds in the rich loam. As the skullseeds grow and blossom, they attract bounding, stomping, over-exuberant Beasts of Nurgle that mistake their fruits for the heads of new playthings. This scatters their matter violently into the air where it comes to rest on the wings of the ubiquitous flies. Slowed by the sticky pulp of the splattered plants, these insects become easy prey for other flying creatures that ingest them as they soar through the rot-choked air.Unbeknownst to the predators, bloatflies are carriers of many of Nurgle's experimental diseases and other creations. With their innards thus infected, these predators sicken, vomiting the contents of their guts all across the garden as they fly about and eventually explode in showers of life-giving flesh and blood. This bounty of mutated and mutilated tissue falls into new areas of the garden beneath, decaying into compost and starting the cycle of life and death anew.Though the Garden of Nurgle does share certain commonalities with gardens and jungles on planets in realspace, it still is not a worldly garden in any sane sense. A visitor in this bizarre and perilous realm doesn't walk from this place to that. They experience what needs to be experienced. Even the Daemons that tend the Garden of Nurgle are not really what might be thought of as a work force that arrives at a place, does a job, and then leaves for other regions.These Daemons are a part of the experience of the Garden of Nurgle itself. This is especially troublesome for the Plaguebearers, whose metamorphosed minds were once mortal, and still strive to impose a modicum of reality in their unreal existences. Still, even the Plaguebearers accept their place in the garden and spend their eternity enjoying all it offers in their own way.The Plaguefather affords all his children many ways to explore and appreciate his realm, and even to become a part of it. Though he is a god of Chaos, he also has a need to create order, to monitor his creations, and to control his experiments. A visitor to Nurgle's realm would find a dizzying amount of diversity of experiences. Here they might find trees made of nothing but the flesh of Aeldari, constantly oozing the tears of a dying race. There they might find fields where tongues sprout up from the earth, each one blistered by the malign influence of a different infection. There is no telling what wonders await around each bend in the paths that stretch and wind throughout the Garden of Nurgle, but any who encounter them will surely have their sanity tested and questioned, should they survive to share the tale.The Land of the Plaguelord is an ever-changing realm, shifting according to the needs and whims of its master. Many areas exist only temporarily, taking shape to allow the Plague God to indulge a particular fancy or to be granted to an especially accomplished Great Unclean One as a reward. Even so, the legends hint that some aspects of this foetid domain remain relatively constant. Nurgle has need of fields in which to plant his crops of blighted herbs, pits to hold the bodies upon which he conducts his experiments, and, most important of all, a gigantic and decrepit mansion in which to store his creations, brew his legendary contagions, entertain guests, and plot the course of the Great Corruption.While the mortal realm is laid waste by blight and pestilence, the lands of Nurgle in the Realm of Chaos thrive on disease and corruption. Tended by the Lord of Decay, this unwholesome realm is home to every pox and affliction imaginable and is foetid with the stench of rot. Twisted, rotten boughs entangled with grasping vines cover the mouldering ground, entwining like broken fingers. Fungi, both plain and spectacular, break through the squelching mulch of the forest floor, puffing out clouds of choking spores.The stems of half-Daemonic plants wave of their own accord, unstirred by the insect-choked air. Their colours puncture the gloom; havens of cheeriness in a dismal woodland. Human-featured beetles flit along the banks of sluggish, muddy rivers. Reeds rattle, whispering the names of the poxes inflicted upon the worlds of mortals by Great Nurgle or lamenting those that have died from the caress of their creator.Jutting from amidst this primordial mire is Nurgle's manse. Decrepit and ancient, yet eternally strong at its foundations, the mansion is an eclectic structure of rotted timbers and broken walls, overgrown with crawling poison ivy and thick mosses. Cracked windows and crumbling stone compete with verdigris-coated bronze, rusted ironwork and lichen-covered cornices to outdo each other with their corrupted charm. Within these tumbling walls, Nurgle toils. Beneath mildewed and sagging beams, the great god works for eternity at a rusted cauldron, a receptacle vast enough to contain all the oceans of all the worlds.Chuckling and murmuring to himself, Nurgle labours to create contagion and pestilence, the most sublime and unfettered forms of life. With every stir of Nurgle's maggot-ridden ladle, a dozen fresh diseases flourish and are scattered through the stars. From time to time, Nurgle reaches down with a clawed hand to scoop a portion of the ghastly mixture into his cavernous mouth, tasting the fruits of his labour. With each passing day, he comes closer to brewing his perfect disease, a spiritual plague that will spread across the extent of the universe and see all living things gathered unto his rotting embrace.Dwarfed by their mighty lord, a host of Plaguebearers are gathered about Nurgle. Each chants sonorously, keeping count of the diseases created, the mischievous Nurglings that have hatched, and the souls claimed by the Lord of Decay's putrid blessings. This hum drowns out the creaking of the rotten floor and the scrape of the ladle on the cauldron, so eternal in its monotony that to hear it is to invite madness.When Nurgle's diseases wax strong in the mortal realm, his garden blooms with death's heads and fresh filth, encroaching upon the lands of the other Chaos Gods. War follows, as Nurgle's adversaries fight back and the Plaguebearers take up arms to defend the morbid forest. From such war springs more of the richness of life and death, of triumph over adversity. Though Nurgle's realm will eventually recede again, it will have fed deeply on the fallen, and will lie in gestate peace until it is ready to swell throughout time and space once more.