Sanctioned Psyker - Biomancy: Biomancers specialise in manipulating bio-electrical energy with their minds. They are masters of the flesh, learning to shape and direct their bodies according to their wills.Biomancers are often considered venal souls. Most are viewed with no small amount of jealousy, as they freely feast and drink, yet maintain a healthy, toned physique.Bio-Lightning - A biomancer channels their life force through the meridians of their body, causing their form to crackle with living energy. They may direct this energy against a single target within a 10-metre-range.Blood Boil - With a rhythmic crushing gesture, a biomancer tunes into an enemy's body, flexing their heart muscles to accelerate their pulse. This continues until their blood pressure reaches lethal levels. As the biomancer continues to exert their will, blood vessels begin to rupture, causing haemorrhaging across the target's body.Cellular Control - A biomancer learns various ways of transcending their body's natural limitations by balancing their humours, modifying cellular structure and meditating upon the meridians of their body. This power enables the individual to achieve any one of the following effects:Gain immunity to all poisons and other toxins.Ignore the effects of extremes of temperature.Count as though wearing a void suit in vacuum (though the biomancer still needs to breathe). Unlike most powers, a biomancer can manifest this power multiple times in a short period of time.Constrict - With a word, thought or gesture, a biomancer can command the flesh of their target to sharply contract. The target's windpipe closes, choking them and cutting off their breath.Enhanced Senses - With a moment's thought, a biomancer forces their senses into impossible feats of perception that can only be equalled among Humans by the biomechanically augmented.Hammerhand - Biomancers who have learned to channel the fierce power of the Warp into their limbs can eventually master the art of letting the energy of the Immaterium flow unhindered through their body, phenomenally increasing their fighting capabilities through superhuman enhancements to physical strength, endurance and dexterity. The biomancer's body becomes a lethal engine, capable of shredding flesh and bone as if they were tissue paper. Such power comes at a cost though, for there is no subtlety to the Hammerhand.Regenerate - One of the pinnacles of a biomancer's abilities, this power allows a biomancer to knit their wounded flesh back together at a phenomenal rate, letting them or their targets swiftly overcome any non-fatal injury. This is a hard ability to master, but the rewards are great -- the power of Regenerate can eventually even regrow lost limbs and organs.Seal Wounds - A biomancer focuses their power to repair their damaged flesh or that of anyone else who is wounded within 10 metres. Ragged wounds fuse and cuts vanish. Broken bone knits together, and burnt skin sloughs away as fresh tissue grows beneath.Shape Flesh - Learning to unleash Shape Flesh is the point where a biomancer's flesh and will become indistinguishable -- the goal of many a biomancer. Shape Flesh allows an individual to twist their physical frame in nearly any way they can imagine.Toxic Siphon - A biomancer draws poisons and other toxins from the flesh of themselves or others. This has the same effect as taking a dose of de-tox.