vizn3r/warhammer40k-lore huggingface dataset:
Pyre Guard - Notable Pyre Guard: Artellus Numeon - Numeon was a Terran-born Salamanders officer who served as the First Captain of the Legion's elite 1st Company, known as the Firedrakes. He also served as Equerry to the Primarch Vulkan and commanded the Pyre Guard. Numeon was present during the tragic events of the Drop Site Massacre on Istvaan V where his Legion was nearly decimated. He survived the Traitors' trap and eventually made his way off the scoured planet to carry on the war against the Warmaster Horus' Traitor Legions. His ultimate fate lead him to Macragge, where met up with other surviving Salamanders. Numeon led them off-world with the body of Vulkan to return to Nocturne. Artellus eventually sacrificed himself on Nocturne to resurrect Vulkan deep within Mount Deathfire. Artellus was originally known to favour a master-crafted Power Halberd with a built-in Volkite Weapon and Bolter. Following the Drop Site Massacire, he instead wielded a sword crafted from the teeth of a Nocturnian Drake and a Bolt Pistol.Skatar'var and Leodrakk - Skatar'var was one of two brothers who were members of the Primarch's inner circle. Like his sibling, Leodrakk, he was haughty and proud. A warrior-king of Hesiod, he had learned nobility from his biological father and honed it in the XVIII Legion. A large draconian horn arched from his back, attached to the power generator of his Artificer Armour. He had "won" that trophy when he slew Loktaral, one of the deep drakes of Nocturne, and joined his brother at Vulkan's side. Leodrakk, his hot-tempered younger sibling, bore the other horn, for they had killed the beast together. The two both bore Power Mauls into battle. Ultimately, the brothers died at the hands of the Traitor Legions. Skatar'var was slain by the Primarch Konrad Curze during the Night Haunter's torture of Vulkan. Leodrakk met his end leading men against the Word Bearers on Traoris.Varrun - Varrun was known to bear a master-crafted Power Axe with a short haft and a double-edged blade. He was also an exceptional marksman with his personal Bolter.Ganne - Ganne bore a Storm Shield and Bolter into battle.Igataron - Igataron also bore a Storm Shield and Bolter into battle.Atanarius - Antanarius bore a master-crafted Power Sword into combat.
Pyreblaster - Pyreblaster: A Pyreblaster is a type of Imperial Flamer weapon employed by the Primaris Marines of the Adeptus Astartes, especially by their flame-wielding fire support Infernus Squads. Pyreblasters have a sturdier design and a longer barrel than standard Flamers or Heavy Flamers though they rely upon the same promethium fuel to unleash their billowing gouts of flame. A Pyreblaster's design allows it to unleash a more devastating, more-concentrated blast of flame than other types of Flamer weapons and can do so from a longer distance and with more force.Pyreblasters are particularly useful weapons when facing an enemy that attacks in a horde and has poor armour, such as the xenos swarms of Tyranid bioforms or the mobs of the Orks.Pyreblasters are a favoured weapon among those Chapters that prefer the use of flame-based weapons for ideological or cultural reasons, such as the Black Templars and the Salamanders.
Pyreblaster - Sources: Warhamer Community - When It Comes to Burning Heretics With the Black Templars, Flamers Are So Last MillenniumWarhammer community - Warhammer 40,000: Leviathan – What’s In The Box?Warhammer Community - The Space Marines of Leviathan: Can the 1st Company Hold Back the Horde?
Pyroclast - Pyroclast: The Pyroclasts were a specialised formation, akin to a Legion Destroyer Squad, utilised by the Salamanders Space Marine Legion during the Great Crusade and Horus Heresy in the 30th and 31st Millennia.This uniquely armed elite formation carried prototype and highly adaptable flame-projector weapons into battle, bringing utter destruction to their enemies with cleansing, purifying flames. It is unknown if the Salamanders Chapter still utilises this specialised formation within its Chapter organisation in the 41st Millennium.
Pyroclast - History: The dreaded Pyroclasts were the burning fury of the Salamanders Legion given material form. The Salamanders shunned conventional Legion Destroyer units, save for a small cadre retained for xenocide operations, due to the training and unclean nature of the weapons they wielded. The primarch Vulkan created the Pyroclasts to fulfil the role of bringers of utter destruction instead, creating for them advanced and extremely powerful thermal/incendiary weapons of his own devising.The Pyroclasts embodied the Promethean mantra that destruction and renewal should be sought through the purification wrought by cleansing fire. To the Salamanders fire is more than merely a weapon; it has an almost mystical function and truth, and embodies both purifying destruction and the potential for rebirth and redemption. But for renewal to occur, what has gone before must be wiped away; purified by fire. It is this last concept that the Pyroclasts embodied, and in battle they were relentless and remorseless, and where they were unleashed there could be no possibility of mercy or reprieve from their fire.
Pyroclast - Unit Composition: 4-9 Pyroclasts1 Pyroclast Warden
Pyroclast - Dedicated Transport: 1 Land Raider Proteus or Land Raider Phobos
Pyroclast - Wargear: Artificer Armour - The finely wrought artificer plate (known as the Mantle of Ash) worn by the Pyroclasts was fashioned with flecks of obsidax crystal from the volcanoes of Nocturne, and draped with the hides of the Damen-salamanders who dwelled in their fiery depths.Pyroclast Flame Projector - The unique and complex Flamer Weapons wielded by the Pyroclasts are a type of design created by Primarch Vulkan himself, and are both more elegant and far more potent than the standard flamer that was wielded by the Space Marine Legions. They could be used to incinerate a swathe of targets in the manner of a standard flamer, but could also focus their jet into searing cutting arcs, difficult to aim, but able to slice through the most durable of armours.Combat BladeFrag GrenadesKrak Grenades
Pyroclast - Optional Wargear: Melta Bombs
Pyroclast - Optional Wargear (Warden Only): Power WeaponPower Fist
Pyroclast - Sources: The Horus Heresy Book Two: Massacre (Forge World Series) by Alan Bligh, pp. 120, 247-248The Horus Heresy Book Four: Extermination (Forge World Series) by Alan Bligh, pg. 162
Pyroclastic Conclave - Pyroclastic Conclave: The Pyroclastic Conclave is one of the daemonic legions in service to the Chaos God Tzeentch, the Changer of Ways. The Pyroclastic Conclave is a so-called Conflagration Legion, a legion dedicated to fiery destruction and centred around formations of Flamers, capable of wielding the most powerful of Warp-flames.It is led by the Exalted Lord of Change Shim'dre'lex'kazar. It was one of the many daemon legions deployed to the Stygius Sector by the Architect of Fate in the aftermath of the Great Rift's birth, and played a critical role in the siege of the Hive World of Mordian. As it entered battle with the beleaguered Imperial defenders of that world, it was composed of nine different hosts, each described below.
Pyrovore - Pyrovore: A Pyrovore is a species of Tyranid which pre-digests biomass to provide minerals and fuel for a Tyranid Hive Fleet. Its body is a complex array of bladders and stomachs, driven by the instinctive need to feed, with a deadly maw dripping with corrosive acids strong enough to break down flesh, bone and armour into a smouldering mucous. They are often found on battlefields feasting on the dead and wounded, and can even devour metals and rocks. When facing an enemy, a Pyrovore can launch a searing fireball from the dorsal flamespurt bio-weapon that grows out of its own flesh. If injured, the acidic contents of a Pyrovore's various stomachs sprays out of its wounds over its enemies; if killed, the volatile ichors of a Pyrovore's insides have a good chance of igniting in a tremendous explosion, engulfing everything around it. A Pryovore has limited intelligence, driven only by the need to feed. Its flamespurt weapon-symbiote has a separate brain that functions independently from the Pyrovore, unlike many other Tyranid organisms which bond their minds with their bio-weaponry. The flamespurt weapon actually possesses a larger mental capacity than its host, instinctively attacking any nearby non-Tyranid lifeforms whilst the Pyrovore gorges itself.
Pyrovore - Role: The Pyrovore is little more than an ambulatory digestive system set in a squat and vicious body, containing nothing that does not serve it in sating the Great Devourer’s hunger. Its role within the Tyranid swarms is to find the choicest morsels of the worlds the Hive Fleet consumes, from living flesh to exotic minerals required by the strange leviathans in orbit above it. Serving the Pyrovore in this function are several unique biomorphs, all of which stem from the volatile and caustic chemicals flowing throughout its alien system.
Pyrovore - Sources: Codex: Tyranids (5th Edition), pg. 49Deathwatch: The Jericho Reach (RPG), pg. 186
Pythos - Pythos: The world of Pythos in the Pandorax System of the Demeter Sector was an Imperial Death World, also classified as a Hive World, that was the primary battleground of the Pandorax Campaign fought by the Imperium of Man and the forces of Chaos led by Abaddon the Despoiler in 959-961.M41.The world became a target for the forces of Chaos because it was home to an ancient subterranean portal to the Warp known as the "Damnation Cache" which dated back to the time of the Horus Heresy. The Imperial forces, which included elements of the Grey Knights and Dark Angels Chapters of Space Marines, ultimately triumphed and drove the Traitor Legions from the Pandorax System.However, the opening of the Damnation Cache led to the world being transformed into a nightmarish wasteland scoured by daemonic forces and the reality-altering effects of the Empyrean, with great loss of life.
Quad Ion Turret - Quad Ion Turret: A Quad Ion Turret is a T'au Ion Weapon that is essentially a battery of four linked Ion Rifles designed as a primary weapon for Razorshark strike fighters.Developed during the T'au Empire's Third Sphere Expansion and based on Ion Weapons technology acquired as part of a fruitful alliance between the Syrr'Tok Brotherhood of the Demiurg and the Water Caste of the Dal'yth Sept, a Quad Ion Turret is capable of engaging enemies at range with high energy ion streams, vaporising flesh and metal with equal ease.These high-energy particles are accelerated by an electromagnetic field and react explosively with the target as a result of the direct transfer of energy at an atomic level.A Quad Ion Turret is mounted on a gimbal turret on the rear underside of a Razorshark, allowing the weapon to hit targets in all directions. Many an enemy aircraft has found itself under assault by a fusillade of deadly ion streams as T'au aircraft streak past.Linked as a battery, the Ion Rifles that make up a Quad Ion Turret give the weapon system a high rate of fire, and their strength allows them to engage heavy infantry, light vehicles, and aircraft equally effectively.As with all T'au Ion Weapons, a Quad Ion Turret's design allows for the weapon to be overcharged by exposing the reactive Mor'tonium power source to the environment, though this also exposes the vehicle to the dangerous ionising radiation emitted by the Mor'tonium, and risks overloading its primary power cells.Overcharging the Quad Ion Turret allows it to generate a massive explosive blast with increased damage compared to its normal fire mode, allowing the Razorshark to vaporise entire squads in a single salvo.
Quake Cannon - Notable Variants: Thor Pattern Quake Cannon - A Thor Pattern Quake Cannon is a turret-mounted super-heavy artillery piece that is used by the siege defences of some of the Imperium's larger fortresses and hive cities. Given the additional elevation provided by battlements, a Thor Pattern Quake Cannon has a maximum reach of 25 kilometers with acceptable accuracy.
Quake Cannon - Sources: Warhammer 40,000 Munitorum - Quake Cannon (Digital Edition) pp. 84-89Warhammer 40,000 Munitorum Volume One, "Quake Cannon" (Digital Edition), pp. 110-113, 116-118Imperator: Wrath of the Omnissiah (Novel) by Gav Thorpe, pg. 56
Quan Zhou - Quan Zhou: Quan Zhou is the fortress-monastery of the White Scars Chapter of the Adeptus Astartes located on their Chapter homeworld of Chogoris.
Quantum Shielding - Quantum Shielding: Quantum Shielding is an arcane defensive Necron technology that defies examination. Many Necron vehicles are protected by Quantum Shielding, which consists of layers of additional defensive energy shielding that exists out of phase with the rest of the vehicle until the moment enemy projectiles impact the vehicle's surface. Quantum Shielding thus only truly exists in the normal space-time continuum at the moment of deflection -- at all other times there is no indication of its presence.Many a Necron vehicle's delicate appearance belies its robust manufacture, constructed as it is of the living metal known as necrodermis and with the bulk of its protection provided by undetectable Quantum Shielding. If a vehicle's Quantum Shielding is penetrated, it dissipates, after which it cannot be activated again for some time.The use of Quantum Shielding in the manufacture of Necron vehicles also allows the potent anti-gravitic Necron skimmer vehicles to remain light and manoeuvrable whilst still having a level of protection that is much greater than that given by the inferior armour of the less-advanced starfaring races.Though a determined assault can still breach these potent force fields, Quantum Shielding normally buys the vehicle enough time to safely withdraw from combat.The notable Necron vehicles protected by Quantum Shielding include the Catacomb Command Barge, Annihilation Barge, Doomsday Ark, Ghost Ark, Tesseract Ark and the Triarch Stalker.
Quarry World - Quarry World: A Quarry World, also sometimes referred to as a Mineral World, is an official planetary designation given by the Administratum of the Imperium of Man to those worlds which are home to very important strategic resources vital to the continued survival of the Emperor's realm.The Imperium has many planetary designations, from industrial Forge Worlds to verdant Agri-worlds, barren Dead Worlds and Hive Worlds teeming with billions of human lives. Of late, a new category has been recognised by the Administratum: the mineral-rich planets known as Quarry Worlds, sought after by the empires of Mankind and xenos alike in the dark days that face the galaxy in the wake of the birth of the Great Rift.Quarry Worlds are those rich in an incredibly valuable strategic resource. Since the opening of the Great Rift and the fall of Cadia in the 13th Black Crusade in 999.M41, the most vital of these is considered to be blackstone. Archmagos Dominus Belisarius Cawl in particular pursues the mineral with incredible acquisitive vigour, and there are many theories amongst his Adeptus Mechanicus peers as to why. Some amongst the higher orders of the Tech-priests call it the "Pariah Stone," believing the mineral is a physical incarnation of the Null gene that lends the Culexus Assassins and the Sisters of Silence their unsettling soulessness and potent anti-psyker abilities. Others maintain it is stone mined from within cosmic singularities, and that it originates from another dimension all together.
Quarry World - Significance of Blackstone: The most abiding of the numerous theories concerning the nature of blackstone is that it somehow resonates with the psychic energies of the Immaterium and, if correctly machined, can even manipulate the raw energy of Chaos. Cawl's Theory of Empyric Polarity posits that blackstone is not inherently possessed of Chaos energy, nor is it anathema to it. However, much like ferrite metal can be polarised to bear a magnetic charge, blackstone can be charged under the right circumstances to interact with the metaphysical energies of the Warp.The monoliths of blackstone that formed the Cadian Pylons, the obsidian slabs found inside the wreckage of the Gates of Kromarch, and the Eldritch Needles of Nemesis Tessera -- all these are thought to have been negatively charged, and hence able to hold back the the encroachment of the Warp upon their respective world's locations.The Blackstone Fortresses captured by Abaddon the Despoiler during the Gothic War are thought to be positively charged with empyric energy, and hence are extremely destructive machines of war that can discharge beams of Chaos essence if correctly weaponised by one who knows their secrets.Small wonder then that the Adeptus Mechanicus and the Crypteks of the Necron race both scour the galaxy for this material with every means at their disposal. If this theory has even a grain of truth to it, then blackstone could theoretically be used to shore up the invisible barriers between realspace and the nightmare realm of the Warp, quarantining the Cicatrix Maledictum that now cuts the galaxy in half and perhaps even sealing it forever.
Quarry World - Notable Quarry Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationAmontep IIUnknownUnknownUnknownUnknownUnknown
Quesiah Ichabod - Quesiah Ichabod: Quesiah Ichabod was the Chapter Master of the Excoriators Chapter until he was brought low by an assassin's poisoned blade wielded by the cursed Alpha Legion upon the world of Ignis Prime. Though he valiantly fought against the virulent poison that ravaged his body, ultimately he died a slow and agonising death.
Quesiah Ichabod - History: The direct predecessor of the Excoriators' current Chapter Master, Zachariah Kersh, Quesiah Ichabod was known as the greatest Excoriator to have ever lived. When Chapter Master Ichabod came to the world of Ignis Prime to inspect the Excoriators' mountaintop garrison of Kruger Ridge, he found a slaughterhouse rather than a Chapterhouse, and a waiting ambush in the form of an attack by the Chaos Space Marines of the Alpha Legion.It was there, barricaded in the oratorium, that Chapter Scourge Zachariah Kersh fell to Dorn's Darkness, failing both his Master and his Chapter, and allowing the Alpha Legion's victory to become complete.Ichabod was severely injured during the failed assassination attempt. Quesiah was sent back to their Chapter homeworld of Eschara to be treated by one of the Chapter's best, the Lord Apothecary Absalom. Though strong, the Chapter Master's wounds were grievous, leaving him writhing in envenomed agony. The Alpha Legion's assassination had failed, but they had employed a virulent toxin for which the Excoriators' Chapter Apothecarion had no record, nor an antidote.Chapter Master Ichabod eventually died of the poison's effects, and upon his death, Corpus-Captain Zachariah Kersh, the only Exocriator to survive the onslaught of the Cholercaust Blood Crusade on Certus Minor, was appointed as the Chapter's new commander.
Questor Scout Titan - Questor Scout Titan: A Questor Scout Titan, known also simply as a Questor, is a scout-grade Chaos Titan and Daemon Engine dedicated to the service of Slaanesh, the Chaos God of pleasure and excess.It is a variant of the Subjugator Scout Titan, but the Questor possesses a higher stature and slightly thicker armour than its counterpart. However, despite its greater bulk, its powerful legs can still drive forward at a considerable pace.
Questor Scout Titan - Armament: Graceful arms spread from the Questor's carapace, each tipped with a rapid-firing, Warp-based directed energy weapon called a Tormentor Cannon. The Questor also carries a pair of powerful Lascannons, one mounted in the head, the other slung between the legs.A Questor is also armed with a pair of bolters to serve as an anti-infantry deterrent.
Questor Scout Titan - Powers and Abilities: Like the Daemon Knights of Slaanesh, the Questor and Subjugator are surrounded by a glittering wall of energy known as a "Glamour of Slaanesh." This is a result of the Warp-interface which keeps the daemonic spirit within them imprisoned in the material universe. This shifting, swirling aura makes these Daemon Engines very hard to accurately target. As the Glamour of Slaanesh is an interface with the immaterial universe of Warpspace it also provides a certain amount of protection from attacks that use the power of the Warp, such as Vortex Missiles and psychic powers.
Questor Scout Titan - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine, if such a thing is even possible.
Questora - Questora: Questora was a rank held by a Silent Sister who was lowest ranked among the sisters who comprised the Chamber of Judgement of the Sisters of Silence. These warriors, usually part of a Questora Cadre, were dedicated to the pursuit and capture of psykers alongside doing their utmost to maintain the orderly operation of the Great Tithe.They are most often deployed alongside the dreaded Silent Judges of the Excruciatus to hunt down Rogue Psykers and dissidents, or to put down psyker-engineered insurrections against Imperial authority with brutal punishment. Their targets often include those who aid or conceal psykers from the tithe and each warrior acts as an individual interrogator, judge, jury, and executioner in these matters.Despite their grim purpose, Questora are also capable infantry on the battlefield and are trained and equipped to carry out raids and tactical assaults against the most nightmarish of foes.
Questora - Role: The Questora cadres of the Chamber of Judgement are dedicated not only to the ministration of the Great Tithe but also to investigation, pursuit, inquiry and judgement.Their task is to weigh the actions of the guilty and innocent when it comes to those concealing psykers from the tithe, and where matters are not clear regarding those believed to be psykers, to determine the presence of the psyker's gift, and where it is found, to pass judgement on whether the accused should be taken by the tithe, or executed as a danger to Humanity.Nor is their work confined to the interrogation chamber; they are paramilitaries trained and equipped to carry out raids and tactical assaults against the most fanatical and nightmarish of foes, and often carry an array of weapons uniquely suited for the task.
Questora - Wargear: Vratine ArmourSpectra-vestmentBolterNeedler (As optional replacement for Bolter)Flamer (As optional replacement for Bolter)Adrathic Weapons (As optional replacement for Bolter)Snare WeaponsCharnabal WeaponsFrag GrenadesKrak GrenadesPsyk-Out Grenades
Questoris Battle Cannon - Questoris Battle Cannon: The Questoris Battle Cannon is a variant of the Battle Cannon commonly found on Imperial armoured vehicles. The Questoris Battle Cannon was once used by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris and was deployed predominately on the Knight Paladin and the Knight Crusader armours.These weapons are akin to a large-calibre, ballistic artillery cannon, and feature an automated loading system that allows them to fire accurate, highly-explosive shots at a rapid rate. The explosions are capable of racking up a horrific number of casualties when employed against massed infantry hordes, yet are also capable of destroying light and medium tanks with ease. The Questoris Battle Cannon was used during the Great Crusade and Horus Heresy eras, although it seems to have been mostly replaced with the Rapid-Fire Battle Cannon by the late 41st Millennium.The Questoris Battle Cannon differs from the Rapid-Fire Battle Cannon in that it uses smaller, less powerful ammunition, but features a slightly higher rate of fire. Like the Rapid-Fire Battle Cannon, the Questoris Battle Cannon also features a Heavy Stubber mounted to the weapon's gun shield, which is used to engage enemy infantry that get too close.
Questoris Pattern Knights - Questoris Pattern Knights: Questoris Pattern Knights, also called Questoris-class Knights and known as Abhorrent-class Knights among the Questor Traitoris, are the most common type of Imperial Knight in use by the Knight houses of the Imperium of Man and the Adeptus Mechanicus. They are the mainstay of Knight forces, capable of holding their own both in close combat and at range.Knight suits can be categorised into different classes, each of which is constructed to a different STC pattern. By far the most common class of Knight is the Questoris, a tall and versatile chassis characterised by its comprehensive data-manifold, potent Machine Spirit (artificial intelligence) and versatile armament mounts -- one at each arm coupling, and an optional third atop its carapace.Questoris-class Knights can be further categorised by their traditional armaments into Knights Errant, Paladin, Warden, Gallant, Crusader, Preceptor and various other patterns, each of which has its own strategic and tactical strengths.This class of Knight also includes some relic designs dating back to the time of the Great Crusade and the Horus Heresy, such as the Questoris Knight Magaera and the Questoris Knight Styrix that are no longer in widespread use in the late 41st Millennium.While the Standard Template Construct databases for some classes of Knight have been lost over the millennia, several remain in widespread use. Thus, while the mainstay of most Knight houses is the Questoris-class Knight chassis, heavy fire support is offered by the hulking Dominus-class engines, while scouting and raiding duties often fall to the lighter Armiger-class Knights.Most Knight armies consist of a core of Questoris Knights deployed in formations of three to five known as "lances," supported by walking batteries of Dominus Knights and preceded by fleet-footed packs of Armigers.Though some houses are famed for their specialist types of lance, or predispositions towards specific classes of Knight, these standard tactics have brought the Nobles victory for many thousands of Terran years.
Questoris Pattern Knights - Types of Questoris Knights: Knight ErrantKnight PaladinKnight WardenKnight GallantKnight CrusaderKnight PreceptorKnight DesecratorKnight RampagerKnight DespoilerKnight StyrixKnight Magaera
Quetzel Carthach - Quetzel Carthach: Quetzel Carthach, also known as the "Angelbane," was a notorious Chaos Lord of the Alpha Legion active in the Maelstrom Zone of the Ultima Segmentum. His army, the so-called "Sons of the Hydra," was a great coalition of Heretic Astartes warbands and allied Chaos Cultists united by their common hatred of the Imperium of Man.Commanding the Sons of the Hydra, Quetzel gained quasi-authority over other independent Alpha Legion cells such as The Redacted as he waged a campaign in the Maelstrom Zone to destroy as many of the Successor Chapters of the Ultramarines as he could in vengeance for Roboute Guilliman's supposed slaying of Omegon at Eskrador during the Great Scouring.At one point, Carthach fell under the influence of an allegedly returned Alpharius; furthermore, a Necron Cryptek named Omizhar Vohk was able to become his advisor. Both tried to manipulate Carthach to their own ends, and Carthach's activities ultimately led the Sons of the Hydra to assault the homeworlds of the Vindicators, Crimson Consuls, Nova Legion, and finally the Marines Mordant, which resulted in the destruction of all four Chapters. As such, he was the target of many  assassination attempts arranged by the Inquisition.Very little is known about Carthach, and as always when dealing with the illusive Alpha Legion, what information can be gathered may well be fabrications and lies. Quetzel Carthach is believed to have been killed on the world of Vitrea Mundi, slain with the vast majority of his troops after he captured the fortress-monastery of Ba-Silica, the seat of power of the Marines Mordant Chapter. In truth, he was later slain aboard his own warship Iota-Æternus when the vessel's Daemonic spirit turned against its own crew.
Quetzel Carthach - Personality: Quetzel Carthach always pretended to be one of the true sons of Alpharius, a founding member of the Alpha Legion and who was present on Eskrador during the Great Scouring when the last of the XX Legion's twin primarchs, in this case Omegon, was supposedly slain by Roboute Guilliman, the primarch of the Ultramarines Legion. Carthach never forgave the Ultramarines for the death of his primarch, and the Chaos Lord embarked on a quest for vengeance directed against the Ultramarines and their Successor Chapters.It was this venture that earned him the surname of "Angelbane," for Carthach's vendetta bore bloody fruit: the utter destruction of no less than four Chapters of Loyalist Space Marines of Ultramarines lineage. Quetzel Carthach is held responsible for the destruction of the Crimson Consuls, the Vindicators, the Nova Legion and lastly the Marines Mordant.What made Carthach's war on the Imperium so dangerous was his ability to unite different warring Chaos factions into a cohesive fighting force. Be they space pirates or Renegade Space Marines, true scions of the Traitor Legions or deranged Chaos Cultists, turn-coat Traitoris Militarum or even xenos, the Angelbane convinced them all to fight for him.
Quetzel Carthach - Heretic Astartes Warbands: The Chain Unbroken - The Chain Unbroken was an Alpha Legion warband led by Captain Naetrix Krayt.The Honourless - The Honourless was an Alpha Legion warband led by Sisyphon Vail.The Kyndred - The Kyndred was an Alpha Legion warband of Possessed Chaos Space Marines led by Vhospis Voyteq.The Redacted - The Redacted was a war-cell of the Alpha Legion and other Renegade Space Marines led by the Chaos Champion Occam the Untrue.
Quetzel Carthach - Chaos Cults: The Seventh Sons - The Seventh Sons was a Death Cult in service to the Ruinous Powers from the penal colonies of Corsino 421.
Quetzel Carthach - Xenos Mercenaries: Tarellian Dog-SoldiersMorralian DeathswornGalg Freedom FightersFra'al MaraudersSslyth WarriorsAeldari Corsairs
Quicksilver-class Scout Ship - Quicksilver-class Scout Ship: The Quicksilver-class Scout Ship is a relatively small voidship (by the standards of the Kin) employed by the Leagues of Votann's fleets for exploration, reconnaissance and forward observation missions. It was used by the Kin's Hernkyn explorers and prospectors and was designed to carry units of their elite infantry called Hernkyn Yaegirs.A Quicksilver-class Scout Ship carried smaller, shuttle-like spacecraft called "extrication vessels" that were often used as gunships and transports by the Hernkyn Yaegir.
Quicksilver-class Scout Ship - Notable Vessels: Vektrônn's Eye - The Vektrônn's Eye is a Quicksilver-class voidcraft employed by the Farsail of Thryk Kindred of the Trans-Hyperian Alliance. It was downed on the contested Adeptus Mechanicus Forge World of Bheta-Decima during an attempt to locate a Legacy Vault and crashed into the fortified hold known as the Deeprealm that was the home of the Genestealer Cult called the Cult of the Chittering Verse. A team of Hernkyn Yaegir known as Need's Gaârd was sent from the downed Vektrônn's Eye to locate and recover the Legacy Vault but its Extrication Craft Thargr 7 was shot down by elements of the cult's corrupted Traitoris Militarum regiment known as the Cadian Neo-917th. The Yaegir soon found themselves surrounded and in a desperate fight against a unit of the Cadian Neo-917th known as the "Wardens of the Verse" that was comprised of the cult's Brood Brothers and Genestealer hybrids.
Qux of the Eyeless - Qux of the Eyeless: Qux of the Eyeless  was a Magister of the Forces of Chaos commanded by Archon Nadzybar during the Sabbat Worlds Crusade. Qux was present during the Imperial invasion of the world of Balhaut in 764.M41, and fled the planet after the death of Nadzybar at the hands of the Imperial Warmaster Slaydo. One of Archon Nadzybar's most notorious Magisters, Qux of the Eyeless was the architect of a crushing defeat that befell the Emperor's servants on the fiercely contested world of Parthenope in 767.M41.After the flight from Balhaut, Qux had re-consolidated his own Chaotic forces on Parthenope. The Crusade's high command sent General Onator, commanding 20 divisions of the Imperial Guard, to re-secure the world. Magister Qux ordered a feint and made it appear that his forces were collapsing under the initial Imperial assault. Coaxing the Imperial troops into an advance across the Caterad Highlands, the Magister's forces then encircled and outflanked Onator's troops.Onator was beset from all sides, and attempted to withdraw his forces. The ultimate and dreadful fate that befell Onator and his remaining men was suppressed by the Inquisition for morale reasons. Emboldened by this bloody triumph, Magister Qux sent out his warships and pursued to destruction the components of the Crusade fleet that had brought the hapless Onator and his allies to Parthenope. This was the third largest single fleet engagement of the Sabbat Worlds campaign, and resulted in a total victory for the Forces of Chaos. The outcome of this large fleet action created the vast Antioch debris field, which remains a sad memorial to the fallible human weakness of hubris. The ultimate fate of Qux of the Eyeless during the Sabbat Worlds Crusade remains unknown.
R-VR - R-VR: The R-VR, an acronym for Rantal-class Venatus Reclamator,  is an advanced cybernetic variant of the Cyber-mastiff used by the Adeptus Arbites. It is considered a technological marvel which combines the best attributes of a loyal Terran species of mastiff with the mechanical endurance of a servitor.
Ra Endymion - Ra Endymion: Ra Endymion was a Custodian Tribune of the ancient Legio Custodes, the elite bodyguard of the Emperor of Mankind, and close confidant of the Master of Mankind during the Great Crusade and Horus Heresy. As a Tribune, Ra Endymion commanded the force of Custodians who fought in the War Within the Webway against the servants of Chaos during the Heresy, following the folly of the Thousand Sons Primarch Magnus the Red.The Crimson King's use of forbidden sorcery to communicate with his father, the Emperor, in order to warn Him of Horus' fall to the Ruinous Powers, shattered the wards of the Imperial extension into the Webway the Emperor and His servants had manufactured deep beneath the Imperial Dungeons, which opened the way for the Daemonic legions of the Ruinous Powers to attempt to force their way into reality through the portal beneath the Imperial Palace.Ra is one of the only living souls who learned the entirety of his master's dreams and ambitions for Humanity, a great gift provided as recompense for his ultimate fate. During the War Within the Webway, Ra Endymion saved Mankind by becoming the vessel of flesh that caged the Daemon Drach'nyen. After allowing himself to be impaled by the Daemon in the form of a sword at the command of the Emperor, the Master of Mankind ordered His most faithful praetorian to run forever into the Webway, as far as he could, imprisoning the Daemon for as long as he lived. Endymion's fate after this event is unknown.
Ra Endymion - Wargear: Custodes ArmourGuardian Spear2 Meridian SwordsMisericordia
Ra Endymion - Trivia: Endymion was either a shepherd or astronomer who was the lover of Selene, the goddess and personification of the moon in Greek mythology.Raul Endymion is the protagonist in the later two novels of science fiction author Dan Simmons' Hyperion-Cantos.
Rachel Harrison - Rachel Harrison: Rachel Harrison is an author for Games Workshop's Black Library imprint.
Rachel Harrison - Adepta Sororitas: Mark of Faith (2020, ISBN 1-78999-086-6)
Rachel Harrison - Astra Militarum: Execution (Short Story) (2018, collected in The Hammer & The Eagle: Icons of Warhammer (Anthology))The Darkling Hours (Short Story) (2018, collected in Nexus & Other Stories (Anthology))A Company of Shadows (Short Story) (2018, collected in Warriors and Warlords (Anthology))Honourbound (2019, ISBN 1-78193-984-5)
Rachel Harrison - Gaunt's Ghosts: Indominable Spirit (Short Story) (2021, collected in Sabbat War (Anthology))
Rachel Harrison - Space Marine Heroes: Blood Rite (Novella) (2019, ISBN 978-1-78193-945-1)
Rad Grenade - Rad Grenade: A Rad Grenade is a potent and dangerous radioactive anti-personnel weapon used by the military forces of the Imperium of Man.Rad Grenades detonate in a shower of tiny, radioactively-contaminated fragments. Each fragment's ionising radioactive emissions have only a millisecond half-life, ensuring that the wielder can charge in without exposing themself to radioactive contamination.Nevertheless, those enemies caught in the initial blast will feel the Rad Grenade's debilitating influence for some time afterwards as they suffer the horrific effects of lethal radiation sickness.This makes the victims of the Rad Grenade a burden upon their comrades if they manage to survive the initial explosion of the grenade.Rad Grenades have been used by Inquisitors of the Ordo Xenos and their Acolytes, by the Space Marines, and the Grey Knights.They were also a favoured weapon of the ancient Blood Angels Legion formation known as the Angel's Tears during the Great Crusade and Horus Heresy eras.The Angel's Tears Grenade Launcher could only fire this type of grenade.
Rad Missile - Rad Missile: A  Rad Missile is an Imperial antipersonnel missile used primarily during the Great Crusade and Horus Heresy that when detonated unleashed a deadly hail of radioactive material over the target area.These missiles, originally deployed on Terra, were a horror of the genetic wars waged on Humanity's homeworld during the Age of Strife, and used custom-designed warheads which possessed high explosive fragmentation charges lined with radioactive isotopes.The effect was to create an intensely toxic radiation weapon that inflicted a hideous death on its victims no matter their resilience. Because of its contaminating and savage nature, it was deployed only sparingly by Imperial forces during the Great Crusade, most commonly by Space Marine Legion Destroyers.
Rad World - Rad World: A Rad World, also called a Rad-soaked planet, is the Imperial planetological term for a planet that has been rendered virtually uninhabitable by Humans due to the presence of a high background level of deadly ionising radiation. The cause of this radiation may be the result of the prior use of radiogenic weapons of mass destruction such as nucleonic weapons or due to some natural environmental feature such as high levels of radiation given off by the world's star or an atmospheric deficiency such as the lack of an ozone layer.Yet, despite this deadly danger, there are still Rad Worlds that have been inhabited by Imperial citizens and from which regiments of the Astra Militarum have been raised.
Radical - Radical: A Radical is an agent of the Imperial Inquisition who turns to methods, tools, and ideologies forbidden by the Imperial Creed, choosing instead to turn the darkness of Chaos, xenos, witches and other enemies of Humanity against themselves.This proves to be a slippery slope indeed, and thus Radicals tread where many others fear to follow, imperiling their very souls in the quest to find salvation for a million Human-settled worlds.The path of the Radical is rarely one set upon with deliberate intent. Rather, the terrors that Inquisitors witness over the course of their duties may lead them to make certain decisions, responding to the needs of the moment.Little by little, step-by-step, an Inquisitor's methods and outlook might change. Perhaps a minor, doctrinal compromise is made, the letter of the law interpreted instead by its supposed intent, a deviant course of action undertaken, a forbidden text consulted, the babbling of a condemned criminal heeded. Before they are even aware of the path they are walking, some Inquisitors are corrupted, and ultimately branded Radical by their fellows.Such individually insignificant transgressions take many and varied forms, and some Inquisitors labelled Radical by their peers might believe themselves realists, relativists, or possessors of truths others refuse to comprehend.Common to all such individuals is the unbending belief that what they do, they do for the good of the Imperium. They know, as no others possibly can, that it is not only their right, but their God-Emperor-given duty to use whatever resources they can in the endless battle against the eternal foes of Mankind.If individual Inquisitors cannot, or will not recognise when they have become a Radical, then who is it that imparts such a label? To the Puritans, those for whom only the strictest adherence to traditional Imperial dogma is acceptable, any who deviate from their rigid philosophies are suspect.Others know that the true nature of the universe casts such issues not in black and white but infinite and murky shades of grey.
Radical - Radical Philosophies: Though all Radicals have by definition deviated from the orthodoxies of the Imperial Creed, they vary immensely in their beliefs, from those who use the forces of the Warp against its inhabitants to Inquisitors who seek to shatter the very Imperium they serve.A Radical will often say that all Inquisitors start out as Puritans, but that as they are exposed to the realities of the Imperium and the galaxy beyond, they inevitably become more and more flexible in their ideas and all become Radicals in the end. Puritans, on the other hand, consider the more extreme Radicals to have been corrupted by the very power they wield and the dreadful knowledge to which they are exposed.Most Radicals try to conceal their divergent beliefs when in the company of many other Inquisitors, preferring to pursue their agendas away from the sight of more puritanical souls. Some, however, are outspoken in their views and can gain many enemies in attempting to convert Puritans to their cause.Inquisitors are generally wary of such beliefs within their Acolytes, at least until they have proven themselves over many successful investigations.
Radium Weapons - Radium Weapons: Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.As dangerous as they are to their wielders, Radium Weapons are far more deadly to the enemy. Armour may repel the solid rounds, but only the most heavily-reinforced battle-plate can protect the target from the baleful energy given off by the hyper-irradiated bullets. As more and more shots are fired, the area becomes increasingly saturated with radiation until a localised rad-storm occurs, striking down the enemy with radiation sickness and leaving the ground beneath their feet saturated and lifeless.Radium Weapons are so volatile that they eventually kill their wielders. The war plate worn by the Skitarii Vanguard, combined with their rad-leeching robes and augmetic limbs, goes some way to protecting them from the harmful feedback generated by these weapons, though inevitably some still seeps through. The Vanguard welcome this, for they are the Omnissiah's holy warriors and even the lethal touch of radiation is a sign of His blessing. Over time their bodies become so saturated with radiation they become weapons themselves, their mere presence enough to leave an enemy soldier reeling with nausea and a hacking cough laced with bloody phlegm. Death follows soon after.
Radium Weapons - Radium Pistol: The Radium Pistol is a small pistol that uses scaled-down radium technology, and serves as a side-arm for Skitarii Vanguard and Ranger Alphas.
Radium Weapons - Radium Carbine: The Radium Carbine is a rapid-firing weapon capable of a punishing rate of fire, and serves as the main armament of the Skitarii Vanguard.
Radium Weapons - Radium Jezzail: The Radium Jezzail is a long, sniper-like Radium Weapon that is sometimes used by Sydonian Dragoons instead of a Taser Lance.
Radium Weapons - Sources: Codex Adeptus Mechanicus - Skitarii (7th Edition), pg. 74
Rafen - Rafen: Rafen is a sergeant of the Blood Angels Space Marine Chapter who played a central role in both the Blood Angels Civil War and in defeating the machinations of the vile Chaos Lord Fabius Bile.Along with Chief Librarian Mephiston, Rafen is one of the very few individuals in the long history of the Blood Angels to have survived and mastered the Chapter's genetic Flaw known as the Black Rage.
Rafen - Arrogant Aspirant: The son of Axan, war-chief of the Broken Mesa Clan on Baal Secundus, Rafen had ventured to the Blood Angel's place of trials at Angel's Fall alongside his younger brother Arkio.Considered a firebrand amongst the tribe, it was suggested that many of the elders allowed him to make this journey not in the hopes that he would prove worthy of becoming a Space Marine, but so that the tribe might be spared his reckless nature. Before the two had left their father's side, Axan made Rafen promise that he would always look out for his younger brother, a vow he held to even solar decades later.Bold and outspoken, Rafen was physically adept and completed the challenges assigned to him by the recruiting officer, Brother-Sergeant Koris of the 5th Company, though his arrogant belief that he could face all trials alone and unaided resulted in him abandoning his sibling and many of the other aspirants in a reckless desire to prove his strength.Eventually, seeking to puncture the youth's pride, Koris offered Rafen one final challenge: defeat him, and his place in the Blood Angels would be ensured. Rising to take the bait, Rafen proved no match for the Veteran Space Marine, and was cast out of Angel's Fall in shame.Arkio, meanwhile, had shown the humility and restraint demanded of the Sons of Sanguinius, and was selected along with several of the other aspirants to become part of the Chapter.Realising what his arrogance had cost him, Rafen departed Angel's Fall, and wandered the deserts of Baal Secundus in search of his death. Guided by a vision of what he interpreted to be the face of Sanguinius, what he found instead was Koris' Thunderhawk, the vessel having been brought down by a storm on its way to the Blood Angels' fortress-monastery with the successful aspirants.Koris had been rendered unconscious by the impact, and even worse, the craft had landed in the hunting grounds of a nest of fire scorpions, one of the Baal System's most dangerous fauna.Despite the demands from several of the aspirants that this dishonoured youth leave their company, Rafen remained to assist, organising the aspirants into a team which repelled the masses of fire scorpions and eventually slew their queen at the cost of one of the aspirants' lives, sending the swarm into disarray.With the danger passed, Rafen prepared to resume his exile, but the now-recovered Koris, seeing how the youth had redeemed himself and realised the value of brotherhood (a concept so critical to the success of Astartes), gave him the chance to take the fallen aspirant's place.Accepting the offer gratefully, Rafen eventually became a Blood Angel, guided by both his promise to Axan and a realisation of his prior folly to become a warrior worthy of the Emperor and Sanguinius.