vizn3r/warhammer40k-lore huggingface dataset:
Planets of Warhammer 40,000 - Sabbat Worlds: The Sabbat Worlds is the name given to a group of star systems along the rimward edge of the Imperium's Segmentum Pacificus and is also the name of the Sector in which those systems reside. Made up of over 100 known star systems, the region is subdivided into several discrete territories, most notably the Newfound Trailing, the Khan Group, the Cabal Systems, the Carcaradon Cluster, and the Erinyes Group. Since 741.M41 a massive Imperial Crusade has been on-going in the Sabbat Worlds to retake the Sector from the control of the forces of Chaos.
Planets of Warhammer 40,000 - Sacris: The world called Sacris by its inhabitants is classified as a Forbidden World by the Adeptus Terra and is located in the Drusus Marches sub-sector of the Calixis Sector of the Segmentum Obscurus of the Imperium of Man. It is the homeworld of the Storm Wardens Chapter of the Space Marines.
Planets of Warhammer 40,000 - Saint's Halt: Saint's Halt was an Imperial Shrine World located in the Chalnath Expanse of the northern Ultima Segmentum in the Imperium Nihilus. It came under assault from the forces of the T'au Empire's Fifth Sphere Expansion and suffered from an uprising by the Genestealer Cult known as the Hivewyrm during the Chalnath Expanse Campaign of the Era Indomitus. The world was defended by the arrival of a large Deathwatch Space Marine force from the watch fortress of Mortguard led by Watch Master Agathon.Saint's Halt was an important Shrine World for the Ecclesiarchy that was home to billions of people. They crowded into cramped coastal cities that were squeezed between acidic seas and inland plateaux dominated by continental reliquary palaces.
Planets of Warhammer 40,000 - Samech: Samech is is a Hell-Forge of the Dark Mechanicum, wholly dedicated to the Ruinous Powers, located in the Jericho Reach of the Segmentum Ultima. Also known as "the Iron Pit" by the debased human Renegades that travel there to trade and barter, Samech was once an Imperial Forge World, an outpost of the Adeptus Mechanicus within the former Jericho Sector, famed for the skill of its Tech-adepts and the quality of the Cogitator systems produced there.
Planets of Warhammer 40,000 - Sangua Terra: Sangua Terra was an Imperial War World in the Segmentum Obscurus that represented the Imperium Sanctus end of the Nachmund Gauntlet, the only known open passage through the Great Rift to the Imperium Nihilus. It contained large deposits of blackstone ore within its planetary crust that had been altered by unknown xenos technology to interface with a similar blackstone concentration on the neighbouring world of Vigilus. The anti-Warp properties of the blackstone pushed back the Warp Storms of the Cicatrix Maledictum to create an unobstructed corridor through the Warp rift. Because of this location, Sangua Terra became one of the most strategically valuable locations in the galaxy. Early in the Era Indomitus, the world was a focal point of conflict between the forces of the Imperium and the servants of Chaos commanded by Abaddon the Despoiler during the campaign known as the War of Beasts.
Planets of Warhammer 40,000 - Sarosh: Sarosh was a temperate planet which was the site of resistance to the Imperium's attempts to bring Imperial Compliance in the early parts of the Great Crusade. Here elements of the Dark Angels fought a creature of the Warp. The creature had been summoned by the fanatical Chaos-worshipping local populace through the murder of millions of people.
Planets of Warhammer 40,000 - Sarum: Sarum was an Imperial world that was home to an isolated Adeptus Mechanicus station. It was located in the Golgotha Sector of the Ultima Segmentum perilously close to the permanent Warp Storm known as the Maelstrom. Sarum was a barren planet that lacked an atmosphere but was still home to extensive manufacturing facilities controlled by the Mechanicum. During the Age of Strife, the world was settled by the Mechanicum and transformed into an outpost of the Priesthood of Mars, but the station's Tech-priests soon found themselves isolated and embattled by the inhabitants of the Maelstrom. On its own against raiders, xenos, and Abhumans and without aid from Mars, the Tech-priests of Sarum became isolationists and founded a deviant cult of the Machine God under the leadership of the Magos Redjak. Redjak solidified his so-called Crimson Priesthood's power over Sarum and used the technological prowess of the Mechanicum that he commanded to gain political control over much of the Golgothan Sector by the end of the 30th Millennium. However, when Sarum faced a massive invasion by the Abhuman Brotherhood of Ruin and their Ork allies, the Tech-priests of that world pleaded for aid from the Imperium of Man's Great Crusade and finally received it in the form of the 13th Expeditionary Fleet of the World Eaters Legion, led personally by the Primarch Angron. In the ensuing Imperial campaign that became known as the Golgothan Slaughter, the Brotherhood of Ruin and its Ork mercenaries were annihilated by the World Eaters. However, Angron next turned his wrath on the Crimson Priests of Sarum, scouring the planet and claiming it as his forward operating base for the next eleven years in a campaign against the Crimson Priests' remaining empire in the sector.
Planets of Warhammer 40,000 - Savlar: Savlar is an Imperial Penal World and the homeworld of the Savlar Chem-Dogs regiment of the Astra Militarum. It is populated by Traitors, convicts and other criminal elements of Imperial society, all under the overwatch of the Adeptus Arbites.
Planets of Warhammer 40,000 - Schindelgheist: Schindelgheist is an Imperial Civilised World where the greatest battle of the Gothic War was fought in 160.M41. It is located in the Sub-sector Lysades of the Gothic Sector in the Segmentum Obscurus. Schindelgheist was also the location of the Blackstone Fortress V which was one of the Blackstone Fortresses that remained in Imperial hands during the Gothic War. In 160.M41, a 3 solar-day-long space battle between the massed Chaos Warfleets of Abaddon the Despoiler and a combined fleet of starships from the Imperial Navy and the Craftworld Aeldari, took place above Schindelgheist in which the 12th Black Crusade was brought to an end and Abaddon the Despoiler and the Forces of Chaos retreated back into the Eye of Terror, taking two Blackstone Fortresses with them.
Planets of Warhammer 40,000 - Scintilla: Scintilla is the capital world of the Calixis Sector of the Segmentum Obscurus, and is a thriving Imperial hub that supports the largest planetary population in the sector. It is dominated (some observers say "shared") by two vast hive cities, Hive Sibellus and Hive Tarsus, into which the vast majority of the planet's groaning population are crammed. It is the homeworld of the Scintillan Fusiliers regiment of the Astra Militarum.
Planets of Warhammer 40,000 - Sedna: Sedna was a planetoid or planet-sized object located in the outer reaches of the Sol System that was controlled by an unknown xenos species dedicated to war.It was later described by Imperial scholars as a "false world" and a "nemesis world."It was the target of the Sedna Campaign in 803.M30 early in the Great Crusade.
Planets of Warhammer 40,000 - Selvanus Binary: The trailing side of the Cyclopian Sub-sector is a vast expanse of open space. On its inner edge sits the Forge World of Selvanus Binary, known throughout the Askellon Sector for the high quality of its products.One of the smallest of four planets in a dual-star system, it is the only one capable of handling life forms. Even so, the forges have irrevocably altered the planet to suit their needs, by covering the surface in all manner of refineries and manufacturing centres.It is now a highly polluted planet, toxic to any human without protective gear or heavy augmentations, and very inhospitable -- all as per the Omnissiah's wishes.
Planets of Warhammer 40,000 - Sepheris Secundus: Sepheris Secundus is a Mining World located in the Golgenna Reach Sub-sector of the Calixis Sector in the Segmentum Obscurus. Sepheris Secundus is a world of immense mineral wealth, city-sized mines, billions-strong hordes of serfs and the sharpest divide between the elites and the masses in the Calixis Sector. It is a grim place of snow and twilight, feral mutants and lives spent in back-breaking labour deep beneath the ground. The Imperium’s eagerness to exploit Sepheris Secundus’ vast resources is such that the planet is at the same time the richest and poorest world in the sector. Sepheris Secundus’ climate is cold and stormy, its surface obscured by a mantle of cloud. It has no oceans save for the small polar seas, so the moisture in its atmosphere comes from below the crust, spewed out from failed mine workings or natural geysers that pockmark the planet like pustules. Its surface is split between the vast open mines like deep scars in the crust and the dense, snow-laden forests broken only by the ruins of failed kingdoms that tried to claim Sepheris Secundus in the past. With its endless blizzards, widespread ignorance and antiquated methods for doing everything, Sepheris Secundus would be a meaningless backwater were it not for the enormous mineral wealth beneath its surface.
Planets of Warhammer 40,000 - Shaehol: Shaehol is a Forge World of the Adeptus Mechanicus. Located in the dreaded Mandrigora Sub-sector, Shaehol had been cut off by a pall of vicious Warp Storms for many Terran centuries, until they finally abated and the Imperium launched the Second Aegisine Crusade in 633.M39 to reclaim the worlds of this sector. The Red Scorpions Space Marine Chapter was granted the honour of leading the assault on the rebellious Forge World, which had been taken over by a sect of Heretek Magi. The Red Scorpions successfully reclaimed Shaehol and brought it back into the Imperial fold.
Planets of Warhammer 40,000 - Shaprias: Shaprias is a Feral World located in the binary star system of Lamptan in the Badab Sector of the Segmentum Ultima. During the Badab War, in mid-910.M41, a joint Space Marine task force composed of Astartes from the Salamanders and Minotaurs Chapters, augmented by an Imperial Navy task force, attacked the Secessionist-held world in a bold planetary assault operation, destroying their bastions and training camps while the bulk of the enemy warships were away on some mission of plunder. Working in conjunction with one another, the resolute scions of Vulkan and the savage Minotaurs destroyed the Secessionists in a series of blood-soaked, close-quarter combats. Though the Secessionists counter-attacked with martial fury they could not stem the Loyalists' advance and one by one, the Secessionist bastions fell and victory was claimed in the Emperor's name.
Planets of Warhammer 40,000 - Shenlong: Shenlong is a former Imperial Forge World located in the Ultima Segmentum that is now a Dead World. It had been a Forge World for time immemorial, having been settled since the Dark Age of Technology. The world was captured by the Chaos Space Marines of the Word Bearers Traitor Legion in the late 41st Millennium. Not long after the planet was captured and subjected to the horrors of Chaos, the Blood Angels Chapter of Space Marines launched an assault that liberated the world from the Word Bearers' grip. However, the Blood Angels in this assault force had been manipulated by the corrupt Inquisitor Ramius Stele to believe that their fellow Battle-Brother Arkio was a reincarnation of the Blood Angels' Primarch of Sanguinius in the hopes of turning them to the service of the Dark Gods like himself. When the population learned that Arkio might be the reincarnation of a sacred son of the God-Emperor and Omnissiah, they rallied to the side of Arkio and his cause. Arkio, increasingly under the influence of Chaos, intended to launch an Imperial Crusade against the Forces of Chaos and chose 1,000 Shenlongi citizens to serve as his "Warriors of the Reborn." When the other Blood Angels eventually defeated and slew both Arkio and Inquisitor Stele, the Loyalist Space Marines watched as the Shenlongi proved all too willing to revert to their loyalty to the Word Bearers and the Ruinous Powers. Deeming the world hopelessly tained by Chaos, the Blood Angels' Chief Librarian Mephiston ordered the world to be swept clean of all life by an Exterminatus assault from orbit. Today Shenlong is classified as a Dead World by the Imperium.
Planets of Warhammer 40,000 - Sicarus: Sicarus is a Daemon World currently inhabited as the homeworld of the Word Bearers Traitor Legion deep in the hellish realm known as the Eye of Terror. Beneath churning clouds of pendulant fire and blood the surface of Sicarus is covered by massive temples, towering cathedrals and blasphemous monuments dedicated to the worship of the Chaos Gods. Millions of slaves toil endlessly in the construction and raising of new structures and monuments of dark devotion. New levels are built upon existing crumbling edifices which results in towering spires that reach kilometres into the foreboding sky. This results in the creation of the sprawling subterranean warren of labyrinthine passages that interconnect the various devotional structures. From this daemon planet, the Word Bearers Dark Council, a collection of the Word Bearers Legion's most powerful Dark Apostles, is the main ruling body that leads the XVII Legion in the absence of their Daemon Primarch Lorgar, who has isolated himself in meditation for millennia within the Templum Inficio. The seat of the Dark Council is located within the immense cathedral-fortress known as the Basilica of the Word. This structure is crowned with hundreds of five kilometre high barbed spires, each studded with jagged spikes, upon which are impaled countless living sacrifices.
Planets of Warhammer 40,000 - Signus Prime: Signus Prime was the primary world of the Signus Cluster, a densely populated trinary star system comprised of seven Hive Worlds and fifteen inhabited, heavily industrialised moons. During the Horus Heresy, Signus Prime was the primary battlefield of the Signus Campaign fought by the Blood Angels Legion in 005-006.M31.
Planets of Warhammer 40,000 - Silva Tenebris: Silva Tenebris is a habitable planet in the Amissus Solaris sub-sector in the Segmentum Ultima. It was a Necron Tomb World that was invaded and conquered in the Era Indomitus by the Explorators of the Adeptus Mechanicus before the Necrons could fully awaken from the Great Sleep.Silva Tenebris was the setting for the Warhammer 40,000: Mechanicus video game.
Planets of Warhammer 40,000 - Sinophia: Sinophia is a Frontier World in the Periphery Sub-sector of the Calixis Sector. It is a world undergoing a sustained economic collapse, and suffers from extreme depopulation and the terrible malaise that has gripped its remaining populace who are suffering under such abysmal conditions. The ongoing wars in the Spinward Front, however, may offer a chance for the world to begin to revitalise itself.
Planets of Warhammer 40,000 - Slud: Slud is an Imperial Feudal World and Mining World governed by rulers who received payments for the rare metal deposits mined from the world. Its people are essentially used as slaves by the governing class. The Imperium believed that it was best for the natives' productivity if they remained blissfully unaware of the wider galaxy. As such, it limited their exposure to advanced technology.
Planets of Warhammer 40,000 - Snope's World: Snope's World is a Civilised World that was once one of the most prominent worlds within the Askellon Sector, and it is said that, at the height of its power, its influence stretched well past the distant spires of the Pellucid Tower. Now, however, it is little more than a poisonous swamp, its towering spires gradually falling into ruin as its rulers squabble over the last scraps of wealth like starving canids. Even more distressing is the evidence that the planet’s once lucrative trade routes are becoming weaker every year, and many now fear Snope's World imminent isolation, its seething masses falling on each other as their last vital links are severed.
Planets of Warhammer 40,000 - Solomon: Solomon is a densely populated and heavily industrialised Hive World of the Imperium of Man located within the Markayn Marches Sub-sector of the Calixis Sector. This pollution-shrouded world is plagued by suspicion, greed and superstitions such as that of the Beast of Solomon.
Planets of Warhammer 40,000 - Soryth: To the coreward of the Adrantis Nebula in the Calixis Sector lies the unique Mining World of Soryth, an icy penal colony famous for its rare frozen gas deposits.
Planets of Warhammer 40,000 - Sotha: Sotha was the original Chapter homeworld of the Scythes of the Emperor Space Marine Chapter, located near the region of space known as the Damocles Gulf in the Ultima Segmentum. When they were created in 25th Founding (Circa 500-600.M41) the Scythes took it upon themselves the duty of policing and safeguarding many of the nearby mining and manufactorum settlements. Sotha was eventually destroyed and the Emperor's Scythes virtually wiped out by the arrival of Hive Fleet Kraken, the second major Tyranid Hive Fleet to invade the galaxy. It was responsible for the outbreak of the Second Tyrannic War, which began officially in 992.M41 and ended in 992.M41.
Planets of Warhammer 40,000 - Spectoris: The "Complete Ocean" of Spectoris, an ocean-covered Agri-world in the Calixis Sector of the Segmentum Obscurus, is the subject of many legends. Some say there are sentient xenos forms of vast size inhabiting the unexplored watery depths of the world. Others claim that the world-ocean itself is sentient.
Planets of Warhammer 40,000 - Stalynthia: Stalynthia is a Mining World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. The barren landscape of Stalynthia belies its tremendous wealth. In fact, this Mining World is arguably the Severan Dominate's most valuable asset. Though it is incapable of sustaining itself -- the world simply cannot produce adequate food for its population -- Stalynthia provides almost enough metallic raw materials to fulfil the needs of all of the manufactoria still controlled by the Secessionists. As long as they can harvest this planet's wealth and deliver the ores obtained to other star systems, the Severan Dominate is assured of at least some materials that they can commit to their war effort. Of course, such wealth makes the planet a target for almost all of the groups involved in the ongoing war effort in the Spinward Front.
Planets of Warhammer 40,000 - Stygia-Aquilon: The Executioners are an ancient and proud Space Marine Chapter based on the Imperium's fringes along the desolate void wastes to the galactic south-southwest, between the borders of the Segmentum Tempestus and Segmentum Pacificus. Since the closing years of the 37th Millennium the Chapter has made its home on the twin worlds of Stygia and Aquilon; both infamous planets of fire and ice locked in a perpetual orbit ellipsing around a giant, slowly-dying sun. The Chapter's fortress-monastery is a huge armoured asteroid base known as the Darkenvault which is gravitationally trapped in the Lagrange point between these two worlds. It is from this bleak and foreboding bastion that the Executioners' skull-prowed warships sally forth into the galaxy in search of targets to destroy.
Planets of Warhammer 40,000 - Stalinvast: Stalinvast was a hive world covered in coral-like city growths used in the manufacturing of weapons for the Imperium, between which grew vast blue-green jungles filled with teeming life and vicious predators. Stalinvast was subject to a genestealer infestation which was cleared out, at a vast expense of lives, by a purge led by Inquisitor Harq Obispal. He was given free rein in this by the Planetary Governor Lord Voronov-Vaux, who was suffering from a minor hereditary mutation, thus being in no position to argue with a member of the Inquisition. Stalinvast was soon after rendered lifeless by an exterminatus order given by Inquisitor Jaq Draco, executed by a life-eater virus bombing. It was subsequently re-classified as a Dead World.
Planets of Warhammer 40,000 - Stryken Primus: Stryken Primus is a vital Forge World of the Adeptus Mechanicus as well as a Knight World located in the Segmentum Obscurus. Located near the Warp rift known as the Eye of Terror, this Forge World is responsible for the production of munitions for the Imperium's fighting forces standing sentinel over the Cadian Gate. Interestingly, Stryken Primus has no Titan Legion of its own, and is instead guarded by several Knight Houses that make up a standing guard of Imperial Knights known as the "Order of Iron."
Planets of Warhammer 40,000 - Stygies VIII: Stygies VIII is an Imperial Forge World of the Adeptus Mechanicus that is located on the seventh and largest moon orbiting a massive gas giant on the outer fringes of the Vulcanis System in the Segmentum Pacificus of the Milky Way Galaxy. The planet is currently home to the Legio Honorum, a Loyalist Titan Legion also known as the "Deathbolts." The moon was previously home to both the Legio Vulcanum I and Legio Vulcanum II, but both of those Titan Legions turned Traitor during the Horus Heresy and Stygies VIII needed new Titan protectors. Even before the Heresy it was very rare for a Forge World to be home to more than one Titan Legion.Stygies VIII is a large Forge World that produces everything from Imperial Guard infantry weapons and battle tanks to the mighty Battle Titans of the Collegia Titanica. It is known that Stygies VIII is a Production Grade II-Extremis Forge World with a Tithe Grade of Aptus Non, meaning it pays no tithe to the Administratum, as its industrial output is considered of potent strategic value for the Imperium of Man in and of itself. The forge-cities of Stygies VIII are known to be the homes of some of the best munitions artisans in the Imperium and they produce gun barrels, recoil dampeners, and propellent chemicals second only to Mars itself in quality. Stygies VIII was once one of only three known Forge Worlds capable of producing Vanquisher Cannons on a large scale. After the Forge World of Tigrus was overrun in the 35th Millennium by the Ork Warlord Arrgard the Defiler and the Forge World of Gryphonne IV was consumed by Hive Fleet Leviathan, Stygies VIII became the sole known producer of Vanquisher Cannons. The forges of Stygies VIII are also known for producing the most common pattern of Manticores used by the Imperial Guard.
Planets of Warhammer 40,000 - Sycorax: Sycorax is a world riven with psychic storms. Any psykers on the planet's surface act as a literal lightning rod. The psyker has to wield their talents to bend the storm around themselves or die. An Adeptus Astra Telepathica training facility has been installed on this planet to take advantage of the extreme environment.
Planets of Warhammer 40,000 - Tallarn: Tallarn is a harsh Desert World in Segmentum Tempestus, and the home of the Imperial Guard's Tallarn Desert Raiders regiments. When it was first discovered by human settlers in the 29th Millennium it was classified as a verdant agri-world. However, around the time of the Horus Heresy, the Iron Warriors Traitor Legion -- intending to destroy all potential resistance before landing -- virus-bombed the planet from space, rendering it an inhospitable desert. Only then did the Chaos Space Marines land. Tallarn's few survivors emerged from their underground bunkers to stop the Iron Warriors' invasion. Soon, reinforcements from both sides arrived. It became clear to the Imperial forces the futility of fighting over a destroyed planet but by then there was no turning back. Although it could not be guessed at the time, the Chaos legion were motivated beyond mere destruction. Since the poisoned environment made it impossible for infantry to operate outside of protective shelter, the only available option of battle was that of armored tank warfare. The largest tank battle in human history erupted on the surface of Tallarn. By the end of it, the Iron Warriors were defeated, and the wreckage of over a million tanks littered the sands. Approximately twenty years after this, the official Tallarn Desert Raiders regiments of the Imperial Guard were formed. These regiments specialised in desert fighting, and were highly adept at ambushing enemy forces in the desert.The Tallarn Desert Raiders continued their attack on various worlds which had turned to Chaos until sometime around the 30th Millennium, when they were recalled. The Cursus, a Chaotic relic of black stone which had led the Iron Warriors to the world was discovered deep under the desert sands. Immediately after finding this relic both Eldar of the Biel-Tan Craftworld and Iron Warriors spilled from the sky once more, to attempt to claim this relic. After months of fighting, the Eldar and Tallarn Desert Raiders formed an alliance and destroyed the Chaotic forces. After their combined victory over the Chaos hordes, both races exchanged their promises of friendship, before the Eldar departed in peace. The Tallarn re-entombed the Chaos relic beneath the sulphur sands and turned their backs on it.
Planets of Warhammer 40,000 - Talasa Prime: Talasa Prime is an Imperial Fortress World located in the Talasa System of the Realm of Ultramar in the Ultima Sector of the Segmentum Ultima. It has been gifted in perpetuity to the Ordo Xenos of the Inquisition and the Deathwatch Chapter by the Ultramarines. It now serves as the foremost watch fortress of the Deathwatch and one of the primary training centres for that Chamber Militant of the Ordo Xenos.Talasa Prime, the archetypal training world for the Deathwatch, maintains an Aquila pattern watch fortress in addition to dozens of attendant watch stations. It has a wide variety of kill-teams, each tested against those xenos races that would encroach upon Ultramar's borders. Overall command of the watch fortress as watch commander is entrusted to Watch Master Mordelai, a humourless and extremely efficient proponent of the Malleus war doctrine, who has the long-standing trust of Chapter Master Marneus Calgar of the Ultramarines himself.
Planets of Warhammer 40,000 - Talasa Secundus: Talasa Secundus is an Imperial Hive World and a War World located in the Talasa System of the Realm of Ultramar in the Ultima Sector. It is the most heavily populated world in the Talasa System, home to many hive cities. During the 13th Black Crusade, Talasa Secundus was one of the many worlds of Ultramar that were invaded by the Chaos forces under the command of the Warmaster of Chaos Abaddon the Despoiler.The planet was again assaulted during the Plague Wars of the Era Indomitus, this time by the Heretic Astartes of the Death Guard. The Chapters of the Silver Templars and the Novamarines engaged in a fierce battle to liberate the world from the mortal and Daemonic servants of Nurgle.
Planets of Warhammer 40,000 - Talassar: Talassar is an Imperial Ocean World located in the Ultramarines' Realm of Ultramar in the Ultima Segmentum. Talassar is a planet of stormy seas and islands of rock. It has a single continent named Glaudor, which was the site of a major battle between the Ultramarines and invading Orks immediately after the Horus Heresy. Also considered a Feudal World, Talassar is ruled as a Dukedom by a Suzerain of Macragge and is the homeworld of the Void Tridents Space Marine Chapter raised during the Ultima Founding and tasked by the resurrected Primarch Roboute Guilliman with helping to defend Ultramar in the age of the Great Rift.
Planets of Warhammer 40,000 - Talus IV: Talus IV was the homeworld of the Brazen Claws Space Marine Chapter. In the latter half of the 41st Millennium, Talus IV was destroyed by a bloodthirsty horde of daemons and the Brazen Claws Chapter was forced to flee the planet as it fell to Chaos.
Planets of Warhammer 40,000 - Tamâkh: Tamâkh is a Hold World of the Ymyr Conglomerate of the Leagues of Votann located in the galactic core. Its surface is heavily irradiated by its nearby star, forcing the Kin of the Orksbane Kindred who call it home to build their hold of Brôkhfyre deep within Tamâkh's planetary mantle.There it is insulated against the exotic and deadly energy spectra that pour from the world's sun. What violent apotheosis the tortured star is undergoing, none can say, but for three Terran millennia now the Kin of the Orksbane Kindred have captured the energies of its raging solar flares using kilometres-high stellar vanes. These energies are used to power Brôkhfyre's Forge, which is amongst the greatest in all the Leagues of Votann, renowned for the amazing weapons of war it can produce.
Planets of Warhammer 40,000 - Tanith: Tanith is a Dead World, the homeworld of the famed Tanith First and Only Imperial Guard Regiment whose population was exterminated by the orbital bombardment of a warfleet of Chaos. Tanith was formerly an Imperial Hive World and Agri-World covered in dense, mobile trees known as Nalwoods -- these creatures were actually a type of photosynthetic animal-plant hybrid while their wood was the world's primary export. The primary industry was the harvesting of seasoned Nalwood timbers and a large wood carving industry that created pieces of beautiful woodwork that were highly prized across the Imperium of Man. The hive cities of Tanith were great stone bastions, and the planet was ruled from the capital of Tanith Magna by an Imperial Planetary Governor known locally as the Elector. Tanith was a heavily forested world located in the Sabbat Worlds Sector, a cluster of planets in the Segmentum Pacificus that was under constant assault by the Forces of Chaos. The main export of Tanith was Nalwood, which becomes extremely rare and even more valuable after the planet's destruction. Nalwood trees are capable of uprooting and moving; entire forests migrating and making paths through the forests useless as the constant movement erases them.
Planets of Warhammer 40,000 - Tarnis: Tarnis is a Civilised World controlled by the Imperium of Mankind. It was the ancestral home of the Imperial Knights' House Drakkus, thus also making it a Knight World. Tarnis came under attack by an alliance of a well-supplied Khornate warband and Orks of the Bad Moonz Klan under the command of Boss Nekkruncha.
Planets of Warhammer 40,000 - Taros/T'ros: The present Tau Mining World of T'ros was originally an Imperial mining world called Taros. It became a Tau Third Expansion Sphere Colony following the Tau Empire's exploitation of the Imperium of Man's distraction with the onset 13th Black Crusade when large numbers of Imperial forces were diverted from the Eastern Fringes of the Segmentum Ultima to the defence of Cadia and the Imperial space surrounding the Eye of Terror from the Forces of Chaos. The Tau annexed the planet and successfully defended it from an Imperial counterattack led by an army of the Imperial Guard. The capital city of the arid planet is the city of Tarokeen. T'ros is today mainly inhabited by Gue'vesa (humans loyal to the Tau Empire) who were formerly citizens of the Imperium but became turncoats because the Tau seemed to offer a better life.
Planets of Warhammer 40,000 - Tarsis Ultra: Tarsis Ultra is an Imperial Dead World that was originally a Civilised World that also possessed certain features of a classic Agri-World since Tarsis Ultra produced food for other Imperial worlds in the Ultima Segmentum. Despite its status as a major exporter of food, the planet suffered from long, harsh winters that gave it the appearance of an Ice World. The world was the site of a great battle between the Ultramarines Chapter of Space Marines and the Tyranids of Hive Fleet Leviathan in 999.M41. This conflict left a terrible mark upon the world, but Tarsis Ultra was finally transformed into an uninhabitable Dead World by the actions of the Iron Warriors Warsmith Honsou, who unleashed a terrible biological weapon known as the Heraclitus Virus into Tarsis Ultra's Tyranid-altered biosphere.
Planets of Warhammer 40,000 - Tartarus: Tartarus was the planet fought over between several different factions during the plot of the PC game Warhammer 40,000: Dawn of War. It was classified as an Imperial Civilised World that had frequent problems with raids by Orks. During a terrible Ork invasion, the Blood Ravens's 3rd Company, led by Brother-Captain Gabriel Angelos, were called in to assist. But the situation turned out to be more than just a simple Ork incursion. Long before, the Aeldari battled a powerful Greater Daemon of Khorne on the planet and finally, at terrible cost, managed to seal it inside a stone known as the Maledictum. Chaos Space Marines of the Alpha Legion had also come to the planet, seeking to gain power by releasing the Daemon of Khorne; the Ork WAAAGH! had in fact been instigated by the Traitors, for the purpose of distracting the Imperial forces from their true objective. The Blood Ravens battled the Orks, Aeldari from the Craftworld of Biel-Tan, and the Alpha Legion, and were victorious, but ultimately failed to prevent the release of the Greater Daemon because of a terrible mistake made by Captain Gabriel Angelos who was the Blood Ravens' Force Commander on the world. The Blood Ravens evacuated the planet as a Warp Storm called by the Greater Daemon engulfed it, while Angelos swore to track down and destroy the daemon. It is highly likely that the planet is close to the Eye of Terror in Segmentum Obscuras, as Angelos noted: "Tartarus has endured several Black Crusades led by the terrible Chaos Champions."
Planets of Warhammer 40,000 - T'au: T'au is the homeworld of a technologically-advanced humanoid alien species also known as the T'au. It was discovered and categorised by the Adeptus Mechanicus' Explorator vessel Land's Vision several thousand Terran years before the emergence of the Tau as a space-faring race. Before the Imperium could cleanse the planet of the then-primitive Tau population, a freak warp storm occurred and effectively sealed the planet and the surrounding region off. In the few thousand years since, the Tau underwent very rapid technological evolution, emerging as a technologically advanced race as the warp storm dissipated. T'au is warm and desertlike. Preference for planets like T'au drives T'au colonisation towards certain planets and away from others.
Planets of Warhammer 40,000 - Temperance: Sustaining the Askellon Sector's spiralling population requires unending amounts of food and other resources, yet even Agri-worlds have their limits. Frontier Worlds such as Temperance offer new opportunities to those hardy enough to brave the dangers, and given enough time, these faithful citizens might one day raise their world to match planets like Cel or even Kalto. However, Temperance is more than just a potential resource, with cults and recidivists lurking beneath its surface, archaeotech bandits out in the wastes, and a dark history that stretches back long before its founding.
Planets of Warhammer 40,000 - Temporia: Temporia is a Daemon World and a Dark Mechanicum Hell-Forge that once lay within the Eye of Terror and is now being used to churn out weapons and war machines for use by the Forces of Chaos against the remaining Imperial worlds of the Cadian Gate. Temporia was a madcap world of dark industry and possessed daemon-machines, appearing as a mind-boggling contradiction of cog-plateaus, helical factories, rain storms of magma, and spiraling stairways that surrounded newcomers. It was the home of the infamous Warpsmith Valadrak.
Planets of Warhammer 40,000 - Terra: Terra (also called Holy Terra or Old Earth) is the Throneworld of the Imperium of Man, the homeworld of the Emperor of Mankind and of the Human race. Before the Great Crusade, Terra was plagued by a long age of war and anarchy known as the Age of Strife. Terra is perhaps the most massive Hive World within the Imperium, with a population of countless billions.The bulk of Terra's population is divided into the adepts (servants of the Emperor and His Imperium, including officials, scribes and workers) and non-adepts (the far less privileged common citizens.)Terra's entire surface, with the exception of the Antarctic region, is covered in labyrinthine edifices of state, including the Imperial Palace, the Ecclesiarchal Palace and many departments of the Imperial government. The base of the Inquisition on Terra is beneath the ice caps of the south polar region.Billions of pilgrims flock to the planet every day, eager for a glimpse of the Imperial Palace or one of the untold number of gargantuan Imperial cathedrals.Such is the scale of the Imperium that many of these pilgrims' journeys were started by their ancestors and only generations later will a member of the family complete the pilgrimage. Many will set out hopeful and never come close to their goal.Terra is the resting place of the immortal Emperor of Mankind, where He has sat in stasis on the life-preserving Golden Throne, neither alive nor dead, for over ten thousand standard years.He and the Imperial Palace are guarded by the elite transhuman warriors of the Adeptus Custodes. Among them is a select inner corps of three hundred Custodians who never leave his side, known as the Companion.In the Himalazian Mountains near the Imperial Palace is the Chamber of the Astronomican. The Astronomican is the psychic manifestation of the Emperor's will -- a beacon, beamed from Terra and powered by a "choir" of ten thousand specially-trained psykers, that provides a reliable reference point which Navigators can utilize within Warpspace.These psykers are chosen from among those brought from other parts of the Imperium to Terra aboard the Inquisition's Black Ships. Other psykers, if considered powerful enough, are recruited into the Adeptus Astra Telepathica, the department forming the network of interstellar communication for the Imperium.Luna, (Terra's moon) has also been colonized and is home to immense planetary Defence Lasers charged with protecting Terra from invasion.These defences inflicted savage losses on the invading rebel fleets of the Warmaster Horus during the early stages of the Siege of Terra.
Planets of Warhammer 40,000 - Thoresta: Thoresta is an Imperial Arboreal World where the Human population lives in the planet's trees. Several of its tribes possess genetic adaptations to their environment that have granted them slightly elongated bodies beyond the Human baseline, which provides them with a longer stride.
Planets of Warhammer 40,000 - Thracian Primaris: For a time the capital of the Helican subsector in Segmentum Obscurus, Thracian Primaris is a hive world. Its decline followed an atrocity orchestrated by renegade Inquisitor Quixos in 337.M41 and its position of dominance was overtaken by Eustis Majoris.
Planets of Warhammer 40,000 - Thrax: Thrax is a Frontier World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. Thrax is a Frontier World located on the Calixis-Scarus Warp route, its once tranquil, now war torn plains host to an array of weird fungus forests. Thrax has suffered greatly at the hands of Grimtoof Git-Slaver's forces, yet Duke Severus XIII has managed to cling tenuously to possession of the star system. The world of Thrax and several of its moons are densely populated, though technology is rarely more advanced than the black powder stage thanks to the system's isolation. It is likely that Thrax was settled by human colonists long before the Age of the Imperium and never really integrated into the Emperor's domains, even over the course of the ten thousand years since the Great Crusade. Rather, Thrax's society has continued its lurching climb towards civilisation, the war on the Spinward Front setting it back millennia in one fell swoop.
Planets of Warhammer 40,000 - Tigrus: Tigrus is an Ork World of the Segmentum Ultima that was once a vital Forge World of the Adeptus Mechanicus, responsible for the development of the mighty Vanquisher Cannon as well as the Fellblade's Accelerator Cannon. Tigrus was also known as the only Forge World that produced Hunter Shells for the Leman Russ Tank's Battle Cannons. In the 35th Millennium, Tigrus was overrun by the WAAAGH! of the Warlord Arrgard the Defiler and has been held under Ork dominion ever since, a stain to the honour of the Mechanicus, who refuse to let this important bastion of the Machine God remain in the Greenskins' vile hands.
Planets of Warhammer 40,000 - Titan (Moon of Saturn): Titan is the largest moon of the gas giant Saturn in the Sol System, and is the legendary homeworld of the elite and secret Grey Knights Space Marine Chapter, the Chamber Militant of the Ordo Malleus of the Inquisition. A huge basalt fortress punches through the barren landscape of this harsh world, it is here newly selected recruits are brought, for an extensive program of combat training, memory-wiping and faith screening, before initiation into the famed Chapter's attack forces. Legend has it that the Grey Knights were Founded on the order of the Emperor Himself, in the early days of the Horus Heresy. Though the Chapter's origins are uncertain in many details, it is known that the Emperor ordered Malcador the Sigillite to oversee the creation of a force specifically mandated to fight Chaos after the onset of the Horus Heresy.
Planets of Warhammer 40,000 - Toil: Toil is currently a Dead World that was once a Forge World of the Adeptus Mechanicus. In 400.M32, the Daemon Primarch Perturabo made a pact with Nurgle that saw him pervert the eight rituals of daemonic possession and turn them against Toil.That planet was conquered not by Perturabo's Iron Warriors, but also by the tech-priests' own machines, their trusted manufactoria and war engines becoming nightmarish cybernetic horrors that were as much daemonic flesh as metal, having become massive Daemon Engines.The world eventually fell to Perturabo, its Daemon Engines producing new war materiel to further his ambitions before all life on Toil was ultimately consumed, transforming the once-thriving Forge World into a Dead World.
Planets of Warhammer 40,000 - Törg: Törg is a Kin World and a Mining World of the Greater Thurian League of the Leagues of Votann located in the galactic core. It is an outlying world in that Kin league's space and many Terran years of deep-core tectonic mining have left Törg riven by great chasms. It is now a hostile mass of jagged stone, exposed magma veins, convulsing super-volcanoes and toxic fumes, which the Greater Thurian League's Kin Harvester Fortresses traverse as they mine Törg's mineral wealth.
Planets of Warhammer 40,000 - Tranquility III: Tranquility III was a Feral World located in the Endymion Cluster, a star cluster located within the Maelstrom Zone in the Ultima Segmentum, near the Warp Rift known as the Maelstrom. This planet served as the homeworld of the Mantis Warriors Space Marine Chapter, supposedly founded during the 8th Founding in the 34th Millennium. In 587.M41, by an edict of the High Lords of Terra, the Mantis Warriors and their charges within the Endymion Cluster were incorporated within the newly formed alliance of Space Marine Chapters known as the Maelstrom Warders. With this change in status came, for the first time, an alliance of long-standing with two powerful and very different Chapters in culture and outlook, the Astral Claws and the Lamenters. Unfortunately this was an alliance that would ultimately prove to be the foundation of the Mantis Warriors’ undoing. The Mantis Warriors eventually joined with the Astral Claws and the other Maelstrom Warders Chapters to defend what they saw as their rightful prerogatives and their Emperor-given duty to protect the peoples of their Maelstrom Zone region as best they could. The Mantis Warriors, like the other Maelstrom Warders Chapters, did not know that Chapter Master Lufgt Huron, in his hubris, had fallen to the desires for power and the temptations of Chaos, and when the civil war known as the Badab War concluded, the Mantis Warriors sought and received the Emperor's forgiveness after the Inquisition determined that there was no Chaotic taint upon them. It was determined that the Mantis Warriors' actions had been driven by an honest mistake and the deceits of the man now known only as Huron Blackheart, Traitor to the Emperor and servant of the Ruinous Powers. The Chapter was stripped of its guardianship of the Endymion Cluster, which was handed over to the Carcharodons Chapter, while the Mantis Warriors were charged with undertaking a Penitent Crusade for 100 standard years during which they could recruit no Neophytes to make up their losses.
Planets of Warhammer 40,000 - Triplex Galatia: Triplex Galatia is a Dead World that was once a major Forge World of the ancient Mechanicum located in the Triplex System of the Triplex Sector in the Ultima Segmentum. This Forge World was also home to the Legio Victorum ("Foe Slayers") Titan Legion. Triplex Galatia was devastated by the Dark Angels Legion at the time of the Thramas Crusade during the Horus Heresy for siding with the Traitors. They rained destruction upon it until nothing but a lifeless wasteland remained.
Planets of Warhammer 40,000 - Triplex Phall: Triplex Phall is a major Forge World of the Adeptus Mechanicus located in the Triplex System of the Triplex Sector of the Ultima Segmentum. This Forge World is also home to the Legio Victorum ("Foe Slayers") Titan Legion. Recently, when the dire threat of the Tyranid Hive Fleet Kraken threatened the Segmentum Ultima in 992.M41, Triplex Phall was one of the first worlds to fall under the Great Devourer's shadow. Though the Mechanicus forces of Triplex Phall bravely defended their world and ultimately survived the alien onslaught, the cost was high.
Planets of Warhammer 40,000 - Triplex Thule: Triplex Thule is a Dead World that was once a major Forge World of the ancient Mechanicum located in the Triplex System of the Triplex Sector in the Ultima Segmentum. This Forge World was also home to the Legio Victorum III ("Foe Breakers") Titan Legion. The smallest of the Triplex System's three Forge Worlds, it had a great rivalry with its brother planets in the system, which ultimately ended in tragedy during the Horus Heresy when Thule was destroyed in a war with its sibling world, Triplex Phall.
Planets of Warhammer 40,000 - Tyrant's Gate: Tyrant's Gate is a world dedicated to many forms of corruption and heresy located in the Imperium Nihilus in either the Segmentum Obscurus or the Segmentum Ultima.In the Era Indomitus Tyrant's Gate serves as a major naval base for the piratical Chaos Space Marines called the Red Corsairs and other Chaos forces under the command of the Chaos Lord Huron Blackheart, the former Tyrant of Badab.
Planets of Warhammer 40,000 - Tuchulcha: Tuchulcha is a legendary Daemon World of the Askellon Sector in the Segmentum Obscurus. Centuries ago, the Tuchulcha System was wiped from the star charts. Cut off from the rest of the galaxy by the rages of the Pandaemonium, the system succumbed to the ravages of the Warp, becoming forever home to the forces of the Dark Gods. Like a world trapped behind glass, Tuchulcha appears to be stuck out of time and space. Orbital factories and space stations hang in orbit above the planet, rumoured to hold the riches plundered by the Rogue Trader houses that initially funded the expeditions to the worlds beyond this system. Foolish are those who dare pluck these treasures, though. The world roils and surges as the Dark Powers battle for dominance, but they eagerly pause to toy with mortal visitors. While many consider the planet unreachable, Tuchulcha is far from that. The Warp ebbs and flows around Tuchulcha and it is often thrust back into reality, a waiting house of horrors for any who dare to land there.