vizn3r/warhammer40k-lore huggingface dataset:
Shadowsword - History: The Shadowsword and Baneblade were both originally created sometime during the Dark Age of Technology and were intended to add a staggering amount of firepower to any army. The Shadowsword was one of the most potent armour destroyers in the arsenal of the Excertus Imperialis and its reputation amongst the enemies of Mankind was dark indeed. The opening battles of the Horus Heresy had seen the vehicle deployed to stand against the god-engines of the Traitor Titan Legions and while there had been victories, they had only been won at considerable cost to Loyalist armoured regiments. The Solar Auxilia had only recently added the Shadowsword to its orders of battle, for in the past it had only rarely confronted an enemy it would be needed against. When it did, the High Commander would invariably call in a dedicated Imperial Army super-heavy tank regiment. With the eruption of the galactic civil war, all that had changed. Solar Auxilia forces were then regularly confronted by Traitor Titans, Knights, Siege-automata and other super-heavies. As a result, many Solar Auxilia Cohorts quickly integrated Shadowswords into their tactical reserves to confront these growing threats on the battlefield.The Shadowsword is much rarer in the 41st Millennium than it was at the dawn of the Imperium due to the complexity of its main weapon, and the large capacitors and generator required to operate it. Nonetheless, the modern-era Imperial Guard and Departmento Munitorum have many ways to use the chassis of a Shadowsword that has been damaged, even if the Volcano Cannon is no longer functional.
Shadowsword - Notable Formations: Shadowsword Domination Force - Although Shadowswords rarely deploy together as a single battlefield formation, a number of units based around a single Shadowsword have been approved by the Tactica Imperialis. One such formation is the Shadowsword Domination Force. This particular unit type is first recorded as having been fielded against the second Dassinite Uprising in 334.M40, although a number of scholars claim to have traced its origins to the tumultuous wars of the Age of Apostasy. The Domination Force embodies the application of naval tactics, and is used when fighting across open, flat deserts and wastes. The unit is centered upon a single Shadowsword, which is the primary command platform of the whole force. Formed up around the Shadowsword, in such a manner as to protect and support it, is a second echelon, consisting of escorting Leman Russ Battle Tanks. Further out, forming a protective screen around the larger vehicles, are a number of Sentinel scout walkers. The force is able to dominate a large region of a warzone, for it is able to launch fearsome, mobile attacks and is a very difficult target for most foes to engage. To attack the Shadowsword itself, an enemy must first break through the expendable Sentinel screen, as well as the battle tank escorts. Many Domination forces field a support echelon of Hydra flak tanks that are able to protect against aerial attack, and some even have a wing of Chimera-mounted infantry, who specialise in actions against enemy vehicles and infantry in the manner of ship-to-ship parties. A Shadowsword Domination Force typically consists of a single Shadowsword supported by three to six Leman Russ Battle Tanks, and up to two Hydra Flak Tanks, three Sentinel squadrons, and four infantry squads in Chimera armoured transports.
Shadowsword - Armament: The Shadowsword is armed with a full-size Volcano Cannon, a targeter-guided Laser Weapon normally found on Adeptus Mechanicus Titans. The weapon is easily able to cut through the armour of any vehicle at long range, but due to its extremely slow firing speed, and the fact that the Shadowsword needs to disengage its engine in order to fire, makes it only suitable against large and slow targets, which is why it is almost always used against Titans. The Volcano Cannon works first by using the Shadowsword's engine to run a powerful generator that, in turn, charges the large capacitors that the weapon draws its energy from. The Shadowsword is also armed with two sets of sponson-mounted twin-linked Heavy Bolters for close-range defence, and two targeting sensors located above the Heavy Bolters, where the Lascannons are mounted on the Baneblade. The forward-firing Demolisher Cannon of the Baneblade is removed due to the large amount of space the Volcano Cannon capacitors take up, and this is replaced with space for the crew. The vehicle's sponson-mounted twin-linked Heavy Bolters can be replaced with twin-linked Heavy Flamers if needed, and the targeters located above the sponsons can be replaced with Lascannons. The Shadowsword can also have an additional pair of sponson mounts attached for enhanced firepower. The tank can be outfitted with a Pintle-mounted Heavy Stubber or Storm Bolter, a Hunter-Killer Missile Launcher, a spotlight, a mine sweeper, improved communication systems, and Smoke Launchers.
Shadowsword - Regiments Known To Deploy Shadowswords: 6th Cadian Armoured Regiment - Fought during the defence of Betalis III against the Eldar of Craftworld Mymeara.11th Death Korps of Krieg Tank Regiment - Fought against Traitor Forces during the Siege of Vraks.Vraksian Traitor Militia - Fought against Loyalist Forces during the Siege of Vraks.12th Cadian Armoured Regiment81st Cadian Armoured Regiment53rd Palladius Regiment3rd Mordian Heavy Tank Company8th Pardus Armoured Regiment12th Tallarn Armoured Regiment - Fought against the Tau during the Taros Campaign
Shadowsword - Adeptus Mechanicus Technical Specifications: Mars Pattern ShadowswordVehicle Name:ShadowswordMain Armament:1 hull-mounted Volcano CannonForge World of Origin:Mars, Lucius, Estaban VII, Triplex PhallSecondary Armament:2 sets of sponson-mounted twin-linked Heavy BoltersKnown Patterns:I - VIITraverse:2 degreesCrew:1 Commander, 1 Driver, 1 Main Gunner, 1 Remote Gunner, 1 Comm-Operator, 1 EngineerElevation:-2 to 12 degreesPowerplant:MR507 v18 Multi-FuelMain Ammunition:UnlimitedWeight:316 TonnesSecondary Ammunition:1600 RoundsLength:13.5 metresArmour:Width:8.4 metresHeight:6.3 metresSuperstructure:220 millimetresGround Clearance:1.2 metresHull:210 millimetresMax Speed On-Road:25 kilometres per hourGun Mantlet:200 millimetresMax Speed Off-Road:18 kilometres per hourVehicle Designation:0427-658-0212-SS120Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Shadowsword - Trivia: Every Shadowsword made in the Imperium of Man is transcribed with its own unique serial number and name. In real life every Shadowsword resin kit includes a unique Forge World Certification Number.
Shadowsword - Sources: Codex: Astra Militarum (8th Edition), pg. 55Imperial Armour - Apocalypse, pg. 6Imperial Armour, pp. 22, 23, 37Imperial Armour Update, pp. 19-20Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 91-98Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 8, 100-105, 267, 270Imperial Armour Volume Three - The Taros Campaign, pp. 261, 307Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 58, 111, 133Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 30The Horus Heresy - Book Two: Massacre, pp. 58-59The Horus Heresy - Book Four: Conquest, pg. 286Warhammer 40,000: Apocalypse (6th Edition), pp. 149-150, 271, 411Warhammer 40,000: Munitorum - Volcano Cannons (Digital Edition)Angel Exterminatus (Novel) by Graham McNeill, pp. 381-387, 417, 447, 464-468, 475-476, 535-536Gaunt's Ghosts Omnibus: The Saint (Novel) by Dan Abnett, pg. 57Gunheads (Novel) by Steve Parker pp. 60-65, 110-127Baneblade (Novel) by Guy HaleyShadowsword (Novel) by Guy HaleyWhite Dwarf 352 (UK), "Liber Apocalyptica - Titan Killer!", by Andy Hoare, pp. 34-37Forge World - Astra Militarum Super Heavy Tanks: Shadowsword Arkurian Pattern
Shadowsword - Also See: Imperial VehiclesImperial Guard Vehicles
Shaehol - Shaehol: Shaehol is a Forge World of the Adeptus Mechanicus. Located in the dreaded Mandrigora Sub-sector, Shaehol had been cut off by a pall of vicious Warp Storms for many Terran centuries, until they finally abated and the Imperium launched the Second Aegisine Crusade in 633.M39 to reclaim the worlds of this sector. The Red Scorpions Space Marine Chapter was granted the honour of leading the assault on the rebellious Forge World, which had been taken over by a sect of Heretek Magi. The Red Scorpions successfully reclaimed Shaehol and brought it back into the Imperial fold.
Shaehol - History: Much of the early history of Shaehol has been lost to the mists of time, but at some point in the 39th Millennium, this once vibrant and productive Forge World had been cut off by a pall of Warp Storms and was lost for centuries. When the Warp Storms finally abated, the Imperium declared a Crusade in 633.M39 to reclaim the worlds of dread Mandragora. The Red Scorpions would gain high honour for their role in the later phases of the Crusade which re-conquered the worlds around the former sub-sector capital of Hecuba. These worlds had fallen under the tyranny of a heretical Mechanicus sect based on the once-proud Forge World of Shaehol. It was now a fetid world of chemical swamps and treacherous ash-wastes, its ecosystem wrecked by millennia of unrestrained industry. Shaehol was heavily defended by legions of insane, half-mechanoid servants loyal only to the Dark Magi who had created them. The paranoia of Shaehol's corrupt masters had invested the planet with innumerable layered defences made up of thousands of kilometres of living razor wire, clusters of hurricane mines and protected by labyrinthine fortress-mazes.The Red Scorpions spearheaded the orbital assault against Shaehol, conducting a concentrated attack by Drop Pod assault supported by Thunderhawks and Caestus Assault Rams which managed to force a beachhead on the heavily defended planet. For 19 murderous solar hours the Chapter was forced to defend the landing zone against phalanxes of corrupted Combat Servitors, waves of surgically mutilated labour helots and the vast and baleful war machines of Shaehol, but they would not break. Only through the Red Scorpions' resolute action did they enable the Battle Titans of the Legio Tempestor and the Knights of House Vymar to safely land on the surface and deploy, then push past their valiant protectors to take the war to the foe.It would take a further two standard years to fully re-conquer the fallen Forge World as the warped masters of Shaehol and their works were destroyed root and branch, but the Adeptus Mechanicus did not forget the Chapter's sacrifice. When at last the conquest was over and the Red Scorpions took their leave of the planet, the Mechanicus lords of war did them homage, as towering Knights and Titans lined the route taken by the Red Scorpions as they marched to the landing zones, bowing to them in homage as they passed by.
Shalaxi Hellbane - Shalaxi Hellbane: Shalaxi Hellbane, also spelled Shalaxi Helbane, called the "Monarch of the Hunt," is a Keeper of Secrets, a Greater Daemon of Slaanesh. Hellbane is a peerless hunter whose favoured prey is nothing less than the greatest champions of the other Dark Gods.Shalaxi is the embodiment of Slaanesh's eternal, furious feud with the Blood God, Khorne, and was in many ways created by Slaanesh from its own essence to slay Bloodthirsters with contemptuous ease.To Slaanesh, defeating a rival deity in their own obsession is to secure an unforgettable victory.Shalaxi has slain countless Greater Daemons, as well as warrior kings, tyrants and any other Chaos warlords who have grown powerful enough to spark the irritation of the Dark Prince.If rumours are to be believed, Shalaxi has even defeated the dreaded Bloodthirster Skarbrand.
Shalaxi Hellbane - History: Some six hundred Terran years before the formation of the Great Rift, Shalaxi Hellbane was banished to the Warp by the Grey Knights. Angered at this defeat, Slaanesh imprisoned Hellbane in the Palace of Punishments in its own realm.However Slaanesh eventually judged that Hellbane had atoned for its failure, and dispatched the Greater Daemon to prevent the rise of Ynnead and foil the plans of the Ynnari.The Daemon was able to travel to Belial IV before the Battle of Iyanden and steal the fifth Cronesword before the Ynnari could claim it, placing it far from the reach of the servants of Ynnead in the Palace of Slaanesh in the Realm of Chaos.With the Cronesword all but unreachable it seemed that the Ynnari's plan to resurrect the Aeldari god of the dead and put an end to Slaanesh had struck an inescapable roadblock.Hellbane later gathered many old allies to its cause of ending the Ynnari threat. Among these were Syll'Esske and a warband of Heralds of Slaanesh.Entering the Webway from the Realm of Chaos, Hellbane was able to use its synathestic ability to track Yvraine's soul-trail through the labyrinth dimension.Hellbane tracked the Ynnari high priestess to the world of Threccia. However Yvraine was able to escape as Hellbane raged. Hellbane cornered Yvraine once more on the world of Iathglas where the Aeldari of many different factions, including the Asuryani of the craftworlds, the Drukhari, the Aeldari Corsairs, the Harlequins and even the Exodites had gathered to hear the call of the Ynnari to unite against their common foe.During the subsequent Battle of Iathglas, the Greater Daemon managed to hold off the combined attack of some of the most powerful Aeldari combatants in the galaxy, including Yvraine, the Yncarne, the Visarch, Jain Zar, Lelith Hesperax, and a Solitaire.Hellbane was apparently defeated, but revealed that its presence on Iathglas was only a glamour or illusion solid enough to give good sport, test the Aeldari's combat abilities and little else.Just before its glamour vanished, Hellbane gloated before the assembled Aeldari that Slaanesh considered the Ynnari little more than playthings in its great game, and promised to one day slay Yvraine.
Shamshir Jetbike - Shamshir Jetbike: The Shamshir Jetbike was an anti-gravitic Imperial Jetbike used during the Great Crusade and Horus Heresy eras by the ancient White Scars Legion's heavy assault Jetbike squads known as the Golden Keshig.
Shamshir Jetbike - History: The Shamshir was a rare variant of the Scimitar Jetbike employed by the White Scars Legion for its increased speed and manoeuvrabilty.Production of this variant Jetbike was limited to small Mechanicum enclaves established in the Kolame Circle and maintained by ancient treaty with the White Scars and their enigmatic Primarch Jaghatai Khan.Instead of a Heavy Bolter, the Shamshir Jetbike is armed with a Scatterbolt Launcher that allows it to unleash a hail of multiple bolts from different directions.
Shamshir Jetbike - Adeptus Mechanicus Technical Specifications: The technical specifications of the Shamshir Pattern Jetbike have not yet been made available by the Adeptus Mechanicus.
Shamshir Jetbike - Sources: The Horus Heresy Book Eight: Malevolence (Forge World Series) by Neil Wylie and Anuj Malhotra, pp. 217, 219Good as Golden KeshigWarhammer Community - Warhammer Fest 2019
Shaprias - Shaprias: Shaprias is a Feral World located in the binary star system of Lamptan in the Badab Sector of the Segmentum Ultima. During the Badab War, in mid-910.M41, a joint Space Marine task force composed of Astartes from the Salamanders and Minotaurs Chapters, augmented by an Imperial Navy task force, attacked the Secessionist-held world in a bold planetary assault operation, destroying their bastions and training camps while the bulk of the enemy warships were away on some mission of plunder.Working in conjunction with one another, the resolute scions of Vulkan and the savage Minotaurs destroyed the Secessionists in a series of blood-soaked, close-quarter combats. Though the Secessionists counter-attacked with martial fury they could not stem the Loyalists' advance and one by one, the Secessionist bastions fell and victory was claimed in the Emperor's name.
Shaprias - History: Shaprias is one of two near-identical inhabitable worlds found within the binary star system of Lamptan. It was first discovered by an Adeptus Mechanicus Magos Biologis in the 39th Millennium. That stable, human-habitable worlds existed in such a locale was extremely unusual, and was the result, in the judgement of the Scholam Astra, of the reality-warping influence of the Maelstrom at the outer reaches of which the Lamptan System is located. Both Shaprias and its brother Scarfel are primordial worlds, covered in verdant jungles and subject to active volcanism and turbulent storms. Shaprias alone, however, has been recorded as possessing a native population of atavistic humans. This population exists in a pre-technological state as a myriad of warring, feral tribes, completely untouched by the blessed influence of the Imperium. It was this lack of Imperial presence that made Shaprias such a logical place for the placement of Secessionist bases.
Shaprias - Departmento Cartographicae Planetary Database: The population of Shaprias in 910.M41 was unconfirmed, but estimated to number from 20-50 million indigenous atavistic humans with moderate levels of Warp taint evidence in the general population.Class: Type Trans-Tellurian, (Rotational period: 60.7 standard hours, 1.05 G, 1.9 tm)Tithe Grade: Exactus Nil - This world exists outside the grace of the God-Emperor of Mankind.Climate/Geography/Biosphere: This world is covered in verdant jungles and subject to active volcanisam and turbulent storms. Shaprias has been recorded as possessing a native population of atavistic humans which exists in a pre-technological state as a myriad of warring, barbaric tribes.Governmental Type: None.Planetary Governor: None.Adepta Presence: None.Military: None.Trade/Economy/Notes: Shaprias is forbidden to non-Adeptus Imperial contact.
Shark Assault Boat - Shark Assault Boat: The Shark Assault Boat, also known as the Lathe Pattern Shark Assault Boat, is the Imperial Navy's standard Assault Boat for carrying out ship-to-ship boarding operations.Typically about fifty-five metres in length, these Shark-class Assault Boats are dedicated to delivering troops through a voidship's defences directly into combat.The Shark Assault Boat consists primarily of a large Plasma Drive and an armoured troop compartment that is studded with magnetic clamps and Melta charges.When the Shark reaches an enemy ship, the clamps latch on to the enemy hull as the charges, in concert with las-breachers, blast a hole through which assault troops can storm the vessel. Much like a torpedo, their cargo is their weapon.Consequently, virtually all patterns of the Shark carry only defensive weapons, with every cubic metre of space dedicated to engines, armour, or troop-carrying. Shark Assault Boats are never seen on anything smaller than a battleship-sized carrier vessel, and even then only at significant cost.Tactically, Assault Boats are often accompanied by fighters to aid these craft in overcoming an enemy vessel's defences. To better enable this tactic, Assault Boats will usually have engines that are nearly capable of matching a starfghter's acceleration. However, they seldom handle as well.In the Calixis Sector, the local Imperial Navy Battlefleet Calixis typically organises its Shark Assault Boats into squadrons of eight craft.
Shark Assault Boat - Dimensions: Type: SpacecraftLength: 55 metresCruising Speed: 2,400 kilometres per hourCrew: Pilot, Co-Pilot, Gunner/Crew Chief, Tech-priest EnginseerCarrying Capacity: 50 Naval Armsmen
Shark Assault Boat - Armament: 1 Co-pilot operated Twin-linked Las-breacher1 Gunner-operated Autocannon
Shark Assault Boat - Adeptus Mechanicus Technical Specifications: No technical specifications for this voidcraft are available from the Adeptus Mechanicus at this time.
Shas'la T'au Kais - Shas'la T'au Kais: Shas'la T'au Kais, better known by the short form of his name, La'Kais, was a young and inexperienced T'au Fire Warrior who played a significant role in the rescue of the Ethereal Aun'el Ko'vash from Imperial forces and the defeat of the Chaos-corrupted Imperial Governor Meyloch Severus of Dolumar IV.
Shas'la T'au Kais - History: Kais is the son of the renowned Shas'o T'au Shi'ur, Commander of the Fifth Ten-Cadre. Shi'ur was quite distant, eventually leading Kais to resent that he would never be worthy in his father's eyes. Shi'ur was ultimately killed by Tyranids while defending a T'au world.Shas'la T'au Kais' first mission was an attempt to rescue the T'au Ethereal Aun'el Ko'vash from the corrupt Imperial Planetary Governor Meyloch Severus on the Imperial Desert World of Dolumar IV. Kais infiltrated Severus' prison-fortress and escaped with Ko'vash intact.As the T'au Orca dropship carrying La'Kais and Ko'vash began docking with a T'au Emissary-class Cruiser, it was attacked by an Imperial battleship, and Space Marine boarding torpedoes were launched. Kais then fought a desperate battle against a force of Imperial Storm Troopers and Space Marines of the Raptors Chapter as they tried to disable the T'au Cruiser's engines and assassinate the T'au captain commanding the vessel.After Kais rescued the captain, he and several teams of Fire Warriors were launched by T'au boarding pod at the Imperial vessel. There, Kais disabled the ship's guns and nearly captured the Imperial vessel's commanding flag officer, Admiral Constantine. Kais was clubbed on the head by Captain Ardias of the 3rd Company of the Ultramarines before he could take the Admiral, however, and was captured.Ardias brokered a truce between the Imperium and the T'au, and it was revealed that Governor Severus had been seduced by the Ruinous Powers of Chaos, through the machinations of the Lord of Change named Tarkh'ax, and had teleported a contingent of Word Bearers Chaos Space Marines onto the Imperial ship. The Traitor Marines captured the ship's remaining guns in an attempt to re-start the conflict between the Imperium and the T'au Empire, but were stopped by Kais' destruction of the guns.Ardias then set the ship to self-destruct, and Kais escaped from the starship to the Desert World below via a massive Drop Pod intended to carry a Space Marine Dreadnought into combat. Landing in the midst of a ruined Imperial city, Kais fought his way towards a contingent of his fellow T'au Fire Warriors, and learned from Ardias that Severus planned to use an Imperial Titan held in the city against the forces that oppose him.Kais destroyed the Titan, entered Severus' fortress, and killed Severus and ultimately his daemonic master Tarkh'ax after the Greater Daemon possessed Severus' body so that he can fully enter realspace. Captain Ardias then ordered that Dolumar IV should be destroyed by Exterminatus to prevent the taint of Chaos from spreading.Kais ended up in a T'au mental hospital suffering from an extremely severe case of post-traumatic stress disorder, though it seemed possible that he might recover. His ultimate fate remains unknown.
Shas'la T'au Kais - Personality: During the events of Fire Warrior Kais is shown a conflicted character, with issues stemming from being unable to impress his father who was a prominent military leader. Kais is fervent believer in the Greater Good, but often mentally questions the rigid structure of the T'au military. In remembrance, he carries a small display wafer that he received from his father that shows a small litany.Within the T'au Command, he is recognized as a "broken component" of the T'au machine, a fact he is all too aware of. Despite this, his commander El'Lusha (who knew Kais's father), recognizes Kais's skill and sends him forth on missions.During his time on Dolumar IV, Kais becomes disturbed by the fighting and killing of imperials and begins to fear losing his identity to demons (referred to as "mont'au" in T'au culture). After killing a small platoon of Space Marines, he begins to embrace his new found skills and begins to turn the resentment toward his father into the desire to surpass his father.
Shas'la T'au Kais - Canon Conflict: The commander of the T'au strike force in Dawn of War - Dark Crusade is named Shas'O Kais. It was once unknown if this Kais was the same as the famed T'au Commander of the same name."Kais", which means "skillful" in the T'au Lexicon, is a common name in T'au society (for instance, O'Shovah's full name is "Shas'O Vior'la Shovah Kais Montyr"), and at the end of the Fire Warrior novelisation, Kais was shown to be mentally broken by his experiences fighting the forces of Chaos and would be unfit for battle, though T'au medics indicated he would probably recover his mental balance.Conclusive evidence can be found in the Fire Warrior novelisation's referral to the Damocles Gulf Crusade having taken place two hundred standard years prior to the events of the story.Shas'O Kais had been a student of Commander Puretide before the start of that Imperial Crusade against T'au expansion. Thus, it is highly unlikely that Shas'la T'au Kais is the same person as Shas'O Kais due to this discrepancy in the dates.
Shas'O Kais - Shas'O Kais: Shas'O Kais, known as Commander Kais in Low Gothic, was a T'au Fire Caste commander and student of Commander Puretide who led the T'au military forces that fought on the world of Kronus during the Dark Crusade. He was dispatched to quell the troubles on the T'au world of Kronus, which had been attacked by the forces of the Imperium of Man, Chaos, the Orks and the Eldar after the awakening of the Necrons who had long slumbered beneath the world's surface.Kais commanded a detachment of the Fire Caste and the T'au's primary xenos allies, the Vespid and Kroot. He was also dispatched with the Ethereal Aun'El Shi'Or'es to secure and hold the capital city on Kronus and keep the world within the T'au Empire's fold.Kais was a strong yet merciful commander, often offering his enemies multiple chances to surrender, with their refusal to serve the Greater Good resulting in annihilation. Ultimately, Kais was unsuccessful in retaking the planet for the T'au Empire and was driven off-world by the triumphant Imperial forces of the Blood Ravens Space Marines Chapter, commanded by Captain Davian Thule.
Shas'O Kais - History: Shas'O Kais was the military commander of the T'au forces deployed on Kronus during the infamous Dark Crusade campaign on that world. He, under the leadership of the T'au Ethereal Aun'El Shi'Or'es, sought to reclaim the planet for the T'au Empire. He is the only faction leader (with the exception of the Ork Warboss Gorgutz), who clearly survives if the T'au are defeated. Should his T'au Strike Force be victorious (the non-canonical ending to the Dawn of War - Dark Crusade PC Game), the T'au colony on Kronus is slowly revitalised as more T'au begin to move in from other Septs.Humans that fought against the T'au for the Imperium are placed in single gender re-education camps and are treated like second-class citizens of the T'au Empire. Apparently, the T'au are also enacting some sort of sterilization policy to prevent human reproduction -- as the human population starts to dwindle very rapidly as the Kronus colony's T'au population begins to thrive.
Shas'O Kais - Personality: Shas'O Kais is deeply spiritual and devoted to the T'au Empire's philosophy of the Greater Good. Unlike many other military leaders in the galaxy, he actually cares about and looks out for the welfare of his warriors. Yet at the same time, he will always offer his enemies, even the Orks and the Forces of Chaos, a chance to surrender.
Shas'O Kais - Wargear: Shas'O Kais wears an experimental T'au XV22 Stealth Battlesuit, a similar type as that worn by Commander Shadowsun. Through his progression through the campaign on Kronus, Kais can upgrade with a Jetpack, Advanced Sensor Array and Stealth Field Generator. Initially armed with only a Burst Cannon, Kais has access to a plethora of ranged weapons upgrades including Missile Pods, a Fusion Blaster and a Plasma Rifle. He can also be accompanied by various robotic T'au Shield Drones and Gun Drones.
Shas'O Kais - Identity Speculation: Though there is no evidence to directly support or deny this fact, it is worth noting that Shas'O Kais shares the same name and homeworld as the T'au protagonist from the PC game Warhammer 40,000: Fire Warrior, and may indeed be the same Kais. In the Fire Warrior novel, La'Kais is also apparently driven mad by the events of that story. But in the game, Kais is seen to be mentally stable once more. Also, since Kais uses the XV22 Battlesuit, he could have been promoted to the rank of Shas'o in the Fire Caste after his mental recovery and continued to fight despite the loss of limbs during the events of Fire Warrior. However, it is also worth noting that "Kais" is the T'au word for "skillful", and it is itself a common name in the Fire Caste, borne by Commander Farsight for instance.
Shas'O Or'es'Ka - Shas'O Or'es'Ka: Shas'O Or'es'Ka is the T'au Fire Caste commander served as the commander of the T'au forces during the campaign in the Kaurava System that was the centrepiece of the PC game Dawn of War - Soulstorm.
Shas'O Or'es'Ka - History: Shas'O Or'es'Ka, of the Fal'Shia Sept, is the leader of the T'au Fire Caste strike force sent to the Kaurava System. He seems less merciful than Shas'O Kais, who led T'au forces during the Dark Crusade. This is attributed to his attempts to use a new strategy that deviates from the traditional Mont'ka and Kauyon techniques; known as Great Strength, Great Strike.If Or'es'Ka succeeds in colonising the Kaurava System, the T'au commanders consider implementing this tactic in standard T'au warfare. The T'au used a secret, but heavily fortified moon base named Nan Yanoi that was armed with the formidable Ar'Ka Cannon as a stronghold from which to launch all their operations in the Kaurava System.
Shas'O Or'es'Ka - Wargear: Or'es'Ka goes to battle in an XV22 Stealthsuit. Similar to O'Kais, Or'es Ka's suit can be outfitted with a Flamer, Missile Pods, a Jetpack, a Stealth Field and a Shield Drone as upgrades. A Multi-tracker, Shield Generator, and a Marker Drone distinguish his suit from that of his predecessor, as well as his use of such weapons as a Fusion Blaster which can stun vehicle crews and a Cyclic Ion Blaster that is a potent anti-infantry weapon.
Shas'O Vesu'r Ra'lai - Shas'O Vesu'r Ra'lai: Shas'O Vesu'r R'alai, also known as Commander Vesu'r R'alai, is a famed T'au Commander and a legend among the grim Fire Warriors of the Ke'lshan Sept. He is one of the T'au Empire's most experienced T'au Battlesuit pilots, and it is his leadership and innovation that has successfully led the way in the controversial tactics associated with the new XV9 Hazard Battlesuit close support armour, for he is a strong advocate of a more ruthless implementation of the T'au's military force.Old now for a serving Fire Caste warrior, O'Vesu'r R'alai began his military career with the T'au exploration fleets, serving to protect them as they voyaged to unknown stars, but since the backlash of enemy incursions against the T'au Empire's Third Sphere Expansion, he has returned to lead the defence of his homeworld and its outlying colonies. R'alai is a veteran of more than two hundred engagements against the enemies of the Greater Good, and is famed as much for his lack of fear in the face of the foe as for the tactics that have earned him the title of "assassin" among his fellows. There are some, however, who whisper that this solemn warrior no longer fights for the Greater Good but in search of vengeance for those he has lost, and that there lurks in him the glimmer of madness and the Mont'au.He is, however, utterly determined that not a single world taken during the Third Sphere Expansion will ever fall to the enemies of the Greater Good again, and has further staked his willingness to die in the defence of the Empire's homeworld of T'au by volunteering to field test highly-powered experimental weapons systems in the very teeth of an enemy attack even at the risk of his own life.
Shas'O Vesu'r Ra'lai - Armament: Shas'O Vesu'r R'alai pilots a personalised XV9 Hazard Battlesuit. The XV9 series of Battlesuits is a considerably larger set of Battlesuit armour than its more commonplace counterpart -- the XV8 series -- and are built to the highest specification the T'au Empire can produce on a substantial scale. As well as greatly augmenting the warrior within, the armour's in-built systems feature a powerful compact energy source that enables it to mount weapons of an unprecedented strength for its size based on experimental technology. As with all XV9 Hazard Battlesuits, it is equipped with a Blacksun Filter system for better vision capabilities in low-light conditions, Vectored Retro-Thrusters to aid in manoeuvrability and escaping assaulting enemies, and Photon Casters that stun assaulting enemies with a burst of multi-spectral light and a harsh clap of sound. R'alai's own personal XV9 Battlesuits differs from standard variants in that its primary sensor cluster optics are in a fixed position, much like an XV25 Stealthsuit.Shas'O Vesu'r R'alai's XV9 Hazard Battlesuit is fitted with numerous experimental systems, such as his primary weapon -- a prototype variant of a Pulse Submunitions Rifle. This variant sacrifices a degree of damage and blast radius in favour of a higher rate of fire and greater armour penetration capabilities. As well as his standard Pulse Submunitions rounds, R'alai is equipped with a selection of experimental, limited-issue warheads for his weapon. During battle, he can elect to use any of these special ammunition types instead of firing his Pulse Submunitions Rifle as normal, although their barely-contained power can damage the Battlesuit itself.These special ammunition types include an EMP (electromagentic pulse) shell that causes a similar effect to an EMP Grenade on its target, a Hyper-Density Sabot that is extremely effective against armoured vehicles even at long range, and an Ionic Cluster-Beam Shell which has the advantage of a substantial increase to both its blast radius and armour penetration capabilities compared to the weapon's normal rounds. The unique "Eclipse" Shield Generator is another experimental support system that R'alai is testing under combat conditions, and it places a huge drain on his Battlesuit's power capacity. However, it provides a defensive energy barrier that diffracts light much in the manner of a Stealth Field Generator, making R'alai harder to target at long ranges.Shas'O Vesu'r R'alai's XV9 Hazard Battlesuit is also outfitted with a Drone Controller support system, which he uses to control his two personal Marker Drone variants that feature in-built Blacksun Filters.
Shatter Corps - Shatter Corps: The Shatter Corps is a Chaos Space Marine warband of the Iron Warriors Traitor Legion. Its Heretic Astartes are led by the Warsmith Madrydon Drados. The Shatter Corps is known to be active in the Warp rift known as the Screaming Vortex.
Shatter Corps - History: The Shatter Corps contains numerous warriors, as well as a great many powerful war machines that were recently liberated from the nearby Spinward Front and have since been corrupted into Daemon Engines due to the efforts of the warband's Warpsmith, Gracix. Under the command of the Warsmith Madrydon Drados, the Shatter Corps seeks to destroy the Imperium's many fortifications and fortresses throughout the sectors that lay near the Screaming Vortex. By doing so, Drados believes the Imperium will soon topple beneath its own weight and leave itself open to be attacked by the Forces of Chaos.
Shatter Corps - Warband Colours: The Shatter Corps' colours are not listed in current Imperial records.
Shatter Corps - Warband Badge: The Shatter Corps' badge is not listed in current Imperial records, but is most likely some derivative of the post-Horus Heresy Legion badge used by the Iron Warriors.
Shattered Legions - Shattered Legions: The Shattered Legions is a collective term used when referring to the survivors of the three Loyalist Space Marine Legions that were cruelly betrayed during the Drop Site Massacre of Isstvan V in 006.M31, at the opening stage of the Horus Heresy.The scattered survivors of each were cast across the northern sectors of the Imperium, and in the solar weeks that followed, small groups of Iron Hands, Raven Guard and Salamanders coalesced in the darkness.Following the example and vision of Iron Lord Shadrak Meduson, the leader of Clan Sorrgol, captain of the Iron Hands' 10th Clan-Company, the Isstvan V survivors formed into mixed cells of no more than a thousand Legionaries, each to commit to an all-out campaign of violence deep behind the Traitors' lines, prosecuting a bitter shadow war intended to divert enemy resources away from the advance on Terra and to bleed the Traitors dry in the process.Later, numerous other such forces would come into being on both sides of the Traitor-Loyalist divide, the fracture between either faction of the civil war far from a clean one.
Shattered Legions - History: Born on the blood-soaked sands of the Urgall Depression, the Shattered Legions were the consequence of betrayal and fratricide of the Isstvan V Drop Site Massacre, where three entire Space Marine Legions were rendered all but destroyed -- the Salamanders, Raven Guard and Iron Hands -- all cast down by the treachery of their supposed brothers when the Word Bearers, Night Lords, Iron Warriors and Alpha Legion forces that constituted the second wave of the Loyalist assault revealed their true allegiance to the Warmaster Horus.Of the hundreds of thousands of Legiones Astartes warriors committed to the initial drop, ten thousands more would be cut down in the brutal pursuit that followed and the titanic void battle that ensued between the Traitor and Loyalist fleets throughout the Isstvan System.In the solar days and weeks following the Drop Site Massacre, elements of the Iron Hands, Salamanders and Raven Guard were scattered far and wide across the northern Imperium, having been forced to make hastily plotted Warp jumps to escape the Traitors' ambush.While some scattered alone, it was also the case that vessels of all three Legions came together in small clusters in the darkness, wounded and distrustful of one another following the massacre, and violently shorn from their Legion's chain of command.Often, once damage was repaired and wounds bound, these clustered forces split apart again to seek their own path, often cast wide by the burgeoning Warp Storms that would slowly erupt into the great Ruinstorm, in order to find their way back to their homes or reliable commands.In other instances, these ragged squadrons remained together, seeking better odds of survival in a galaxy at war in the company of allies who had borne the same savage trial they had, and so were the Shattered Legions born.
Shattered Legions - Meduson's Labour: Of the three Space Marine Legions betrayed at Isstvan V, the Iron Hands remained yet the most numerous, for most of their forces were held in orbital reserve when the massacre was unleashed. What remained of the Iron Hands' ruling cadre after the Drop Site Massacre -- a body called the Clan Council -- bereft of contact with Terra, convened in an effort to assume command of the fight against Horus.But at Oqueth Minor they fell prey to further ambush by the Warmaster's purge-fleets and with the destruction of the battlegroup's flagship Crown of Flame, the Clan Council was no more.It fell to Shadrak Meduson, commander of the Iron Hands' Clan Sorrgol, to take command of the bulk of the Iron Hands formations within contact and to re-mould them into a force capable of exacting vengeance for the betrayal at Isstvan V and to contest Horus' inexorable advance on Terra.Meduson achieved his mission by allowing forces drawn from disparate elements of the three Shattered Legions into a new and unbreakable whole, its strengths far greater than the sum of its contingents. The process was far from simple, however, for each of the Legions was possessed of its own idiosyncrasies and foibles, and on numerous occasions bitter and grieving Legionaries came within a blade's breadth of shedding one another's blood.Meduson's visionary genius was to divide the survivors of Isstvan V, in total upwards to 20,000 Loyalist Astartes, into mixed, independent cells and distribute them across the territory that the Warmaster had won. His goal in doing so was two-fold -- most importantly, Meduson's forces would wage a guerrilla war behind the main lines and with every victory, no matter how seemingly insignificant, bleed the Traitor forces and slow Horus' march on Terra.Meduson's secondary goal was simply to exact raw, bloody vengeance from the Traitors for Isstvan V. For three standard years, Meduson oversaw a campaign so subtle in its strategy and execution that even the Warmaster himself did not realise that the thousands of raids, assassinations, sabotages and ambushes inflicted upon his hosts as they advanced across the Imperium were in fact the work of one man -- that the three Legions Horus believed he had left broken upon the black sands of the Urgall Depression lived yet, and had been reforged into a force of unseen potency and value to the Loyalist cause.
Shattered Legions - The Lost: While the survivors of Isstvan V were the first of those who would be dubbed the "Shattered Legions," they were far from the only example of disparate Astartes elements coming together under such circumstances and fighting their own shadow wars from their respective masters.The anarchy and woe that Horus' treachery had unleashed across the galaxy cannot be understated nor fully assayed, and as the Ruinstorm expanded, numerous Legiones Astartes forces were stranded, isolated from their regular chains of command and left bereft of orders from their primarch or any other authority they might recognise.Some Astartes forces, in particular those serving with fleets re-exploring the dark marches of the galaxy when the Horus Heresy erupted, had no notion which side of the galactic civil war their primarch had declared for and where their own allegiance should thereby fall. When many outlying Legions' forces attempted to brave the rising tempest that was the Ruinstorm after the Battle of Calth and rejoin their sires, many were to be lost for all time in the raging depths, many more were simply too isolated or two distant from their parent Legions when the Horus Heresy broke out to do so.Many Astartes leaders faced with this impossible decision choose to declare openly for neither side and instead pursued the last orders they had received from their primarch, regardless of the outcome.While the Shattered Legion forces operating under Shadrak Meduson were united in their ultimate mission, many other groups fought towards myriad divergent goals. Many had no greater ultimate goal in mind than vengeance, a cause that would sustain them throughout the Horus Heresy and in many cases long into the Great Scouring.Even these often unwittingly served the interests of one side of the civil war or the other, their attack drawing off resources and disrupting strategic plans with often far-reaching consequences.
Shattered Legions - Materiél Strength: Constituted as they were form the remnants of the betrayed, the orphaned and the defeated, most groups that could be counted as Shattered Legions were comparatively small compared to the tens of thousands or hundreds of thousands-strong ranks of their parent Legions.Nevertheless, most numbered in excess of several hundred Astartes and some may have numbered as many as 2,000. Beyond the fact that each Shattered Legion represented a mix of several different Legions, three being the most common, there was little or no commonality in organisation.Some were able to field the iconic units for which their parent formations were well-known, such as the Medusan Immortals of the Iron Hands or the Pyroclasts of the Salamanders, while fate and misfortune had stripped others of any trace of such heritage.One feature common in many Astartes amongst the Shattered Legions was the ability to adapt to circumstance, for without such a capacity, most would not have survived the betrayal that had brought them into being. Shorn of Legion communication and supply lines, they had at best limited access to specialised war machines and were forced to rely primarily on the transhuman strengths and abilities bred into each and every Legionary by the genius of the Emperor and His gene-wrights.Standard Legion orders of battle were impossible to impose and so commanders used whatever mix of squads and vehicles they had to complete the mission at hand. This fact made guarding against Shattered Legion attacks a difficult task indeed, for it was largely impossible for their enemies to predict what forces might be brought to bear on potential targets.Over time, Astartes from often very different Legions learned not only to appreciate their gene-cousins' unique ways of war, but to integrate them into their own tactical doctrines. Company-sized forces made up of squads from several different Legions would therefore deploy and fight so as to amplify the strengths of each Legion's traditions.
Shattered Legions (Anthology) - Shattered Legions (Anthology): Shattered Legions is the forty-third volume in the The Horus Heresy series of novels and is an anthology. Shattered Legions was released in April 2017 as a collector's edition hardback which includes a full-art hardcover, a glossy dust jacket in The Horus Heresy series style, internal illustrations and an exclusive author afterword.Shattered Legions is a non-exclusive re-release of the exclusive novella anthology Meduson (Ultimate Edition), with the once exclusive novella The Seventh Serpent by Graham McNeill added to make it novel length.
Shattered Legions (Anthology) - Synopsis: Driven almost to the brink of self-destruction at Isstvan V, the Iron Hands now seek vengeance for the murder of their Primarch Ferrus Manus. Gathering survivors from the Raven Guard and the Salamanders aboard any vessels capable of Warp travel, these Shattered Legions wage a new campaign of annihilation against the traitor forces across the galaxy -- a campaign masterminded by legendary warleader Shadrak Meduson.
Shattered Legions (Anthology) - Contents: Shattered Legions contains the following 8 short stories, 2 prose format audio dramas and 1 novella:Meduson by Dan AbnettThe Noose by David AnnandaleThe Keys of Hel by John FrenchUnforged & Unspoken by Guy HaleyImmortal Duty by Nick KymeThe Either* & The Seventh Serpent (Novella) by Graham McNeillDeeds Endured by Gav ThorpeGrey Talon* & Hand Elect by Chris Wraight*These audio dramas are presented in prose format.
Shattered Stars - Shattered Stars: The Shattered Stars is the name of a region of the galactic core located to the east of the borders of the space of the Urani-Surtr Regulates of the Leagues of Votann.Bogg Da Freeboota King is an Ork Freebooter who commands a seemingly endless empire of ragtag Greenskin pirates whose fleets make constant raids into URSR space from the Shattered Stars.
Shattered Tower - Shattered Tower: Shattered TowerChaos Space MarinesIron WarriorsTraitor LegionChaos Undivided
Shattered Tower - Notable Campaigns: The Dispute of Iron (c.600-730.M34) - Its cause hidden to the eyes of the Imperium, a vast civil war erupts on the Daemon World of Medrengard and rapidly spreads to the other domains of the Iron Warriors. Ancient pacts of fealty and alliance are called upon and scores of Chaos Space Marine warbands, Daemons and Traitor Titan Legions are drawn into the maelstrom of relentless battle. This bitter feud is accredited at creating several sub-factions of Iron Warriors still active to the present day, such as the Steel Brethren, while utterly destroying others such as the Shattered Tower. As abruptly as it was begun the war suddenly ended, leading some to believe that the official conflict had been carried out according to the Daemon Primarch Perturabo's design in order to weed out the weak and the unworthy from his scions.
Shattered Tower - Warband Colours: The Shattered Tower's warband colour scheme is not listed in current Imperial records.
Shattered Tower - Warband Badge: The Shattered Tower's badge is not listed in current Imperial records.
Shebol Red-Hand - Shebol Red-Hand: Shebol Red-Hand  was a Magister in the Archenemy forces commanded by Archon Nadzybar during the Sabbat Worlds Crusade. The Magister was slain on the world of Khan III by the Imperial Guard forces of Lord General Bulledin in 773.M41.