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Sammael - History: Whilst serving in the Assault Squads of the 8th Reserve Company, Sammael quickly earned the admiration of his fellow Space Marines with his forthright tactical acumen and insatiable drive. Having only fought as a fully-fledged Battle-Brother for a handful of years, Sammael was bent on earning respect, and promotion to the Dark Angels' Battle Companies, as quickly as possible. Sammael was always the first to volunteer for additional duties and spent every moment when he was not in combat or on vigil honing his skills in the battle-halls of The Rock. Adeptus Astartes implants and training had boosted an already considerable natural talent and made him a fearsome bladesman. Sammael frequently placed high in the ritualised duels and tournaments that occur amongst the Dark Angels, building a comradely rivalry with Grand Master Belial, whom he has never been able to best. His insights on the battlefield were as incisive as his sword blows, garnering him the rank of Sergeant in only his fifth standard year as a full battle-brother.Always adhering to orders from his Company Master and paying due respect to the chain of command, Sammael nevertheless had an instinct for positioning his squad at the forefront of any assault or counter-attack. Wherever an Assault Squad was needed to punch through a foe's weak point or respond to an enemy breakthrough, Sammael and his warriors were always the unit closest to hand for the mission. Such gifts do not go unnoticed, and the previous Master of the Ravenwing, Gideon, personally selected Sammael for observation. Gideon conducted the rites of preparation himself, and was pleased to find that Sammael was capable of handling the secrets of the Hunt as well as he handled his Chainsword.
Sammael - In Blackest Sable: The youngest Dark Angel ever to be inducted into the Ravenwing, Sammael was treated as something of a talisman by his squadron-brothers. His natural flair for attack and mobile defence took him to the position of Sergeant in swift years once again, and Sammael's easy camaraderie ensured that there were none that served with him who begrudged the promotion. On Scarcis, Valindor IV, Neophastus and Pelaggian, against the Ork horde of Grishgor the Underfiend and the Renegade warbands of the Scabrell Cluster, Sammael's exploits continued to gain him renown amongst his Battle-Brothers. On Kaphon Betis, when Sammael was still a Sergeant in the Ravenwing, the future Grand Master first heard the name Cypher. Kaphon Betis had been subject to repeated assaults by Eldar pirates, and these had provided cover for Cypher and his band to destabilise the rule of the Imperial Commander.Grand Master Gideon regretted deeply that the Dark Angels had been so close to catching their arch-foe. The Fallen had still been in-system when the Ravenwing arrived alongside warriors from the 3rd Company and the Deathwing, though the Dark Angels did not know at the time that their elusive quarry was still nearby. By the time the Dark Angels drove off the Eldar attacks, Cypher had slipped away once more. Sammael took several prisoners from pro-xenos cults and overheard their discussions of "Lord Cypher," learning that this mysterious individual had been the mastermind behind much of the upheaval. Faced with Sammael's questions, Grand Master Gideon chose to take Sammael into his confidence, inducting him unofficially into the Inner Circle of the Chapter; an induction that was formally ratified when they returned to The Rock. When Sammael and his squadron were instrumental in the capture of the Fallen known as Ecanus, during the Lustanstadt Uprisings, Grand Master Gideon again singled out the warrior for especial praise and elevated him to the ranks of the Black Knights.
Sammael - Leader of the Hunt: Sammael has discharged his duties as Grand Master of the Ravenwing with a blend of careful planning and audacious bravery. Under his leadership the 2nd Company has perhaps gained even more of a reputation for recklessness and independence, but their numerous victories stand as testament to his skill as a commander and his talent for leadership. Though bound by sacred duty to pursue the Fallen, Sammael is the most relaxed of the Inner Circle; confident that with Supreme Grand Master Azrael's guidance, Belial's determination and his daring, the Hunt has entered a decisive phase. There are those amongst the Inner Circle, Interrogator-Chaplain Asmodai most vocal amongst them, who wish Sammael's company exercised more discipline at times, but such criticism does not diminish the Grand Master's achievements.As the newly-appointed 348th Grand Master of the Ravenwing, Sammael's first action came when he led his company in the initial invasion of the world of Rastabal. This action was quickly followed during the Fourth Quadrant Rebellion, when Sammael led the Dark Angels' assault upon the fortress of the pretender Kaligar, one of the Fallen, whose presence Sammael personally ferreted out. He ran the Traitor to ground after a mighty duel that is said to have lasted nearly a day and a night. His next action was leading the 2nd Company against the Orks of Charadon near Rynn's World and Bad Landing to assist the beleaguered Crimson Fists Chapter in retaking their homeworld from WAAAGH! Snagrod. During the orbital drop on Rynn's World, Sammael's Thunderhawk was struck by unusually accurate Ork anti-orbital guns. Sammael did the unthinkable, staging the only recorded successful orbital-drop separation manoeuvre, flying out of the stricken gunship on his Jetbike before the crippled Thunderhawk crashed onto the surface of the planet.As a true Angel of Death, Sammael is privileged to ride to war on an Imperial Jetbike, an ancient war machine left over from the days of the Great Crusade. Armed with a ferocious Plasma Cannon, the Jetbike is feared by the Dark Angels' foes almost as much as Sammael himself. This nigh extinct anti-gravitic archeotech is highly prized, as it has not been seen in the service of the Imperium in millennia. Launching lightning fast assaults and riding down the enemies of the Chapter from astride his ancient war machine, Sammael cuts down all those foolish enough to oppose him with the infamous Raven Sword. This mighty blade is said to have been cut from the same meteorite as the infamous Dark Angels Sword of Secrets and the other Heavenfall Blades. Sammael is rightly honoured by his brethren and feared by his foes. And now, following the uncovering of a Fallen plot at the Chapter's recruiting world of Piscina IV and the destruction of a Fallen star base at Port Imperial, Sammael is on the trail of Cypher once more. This time, Sammael swears, the thrice-cursed Fallen will not elude the Ravenwing.
Sammael - Sources: Codex Adeptus Astartes - Dark Angels (8th Edition), pp. 42, 78Codex: Dark Angels (4th Edition), pp. 43-45Codex: Dark Angels (6th Edition), pp. 58-59Warlords of the Dark Millennium: Sammael, pp. 3-5, 7-11, 13-17, 19-25, 27-34
Samnokh Dynasty - Samnokh Dynasty: The Samnokh Dynasty is a Necron Dynasty located in the southern reaches of the galactic core. One of their borders faces the Urani-Surtr Regulates, a league of the Leagues of Votann. The Samnokh Dynasty's phaeron is a single-minded Necron who appears intent upon claiming the Urani-Surtr Hold Worlds.
Sanctioned Psyker - Sanctioned Psyker: A Sanctioned Psyker is a Human psyker who plays an ordained role as a servant of the Imperium of Man, for they have the rare willpower to control their abilities and not become a danger to others. A Sanctioned Psyker's exact role in Imperial society depends on the psychic powers they manifest and the strength of their character and will.The Scholastica Psykana, the training division of the Adeptus Astra Telepathica, is a vast teaching institution devoted to the training of young Imperial psykers, who are taught how to develop and control their powers to serve the Imperium.Most of the psyker recruits are drawn from the levy collected by the Black Ships, others are handed over by the Inquisition, the Adeptus Arbites or through other Imperial channels. The future of each psyker depends on their innate talents and the strength of their character.Initial evaluation by the adepts of the Astra Telepathica divides the levy into several groups depending on their natural psychic strength, individual character and willingness to learn. The youngest psykers are preferred by the Scholastica Psykana, as these frightened boys and girls are the easiest to train and indoctrinate. Such psykers are soul-bound to the Emperor, a psychic ritual that hardens their minds and souls against possession by the Daemonic entities of the Warp. It is invariably those psykers recruited as children who are given further training to fill important positions in the Imperium as Sanctioned Psykers.Astropaths are the most common Sanctioned Psykers in the Imperium, having escaped the cruel fate that awaits those without the strength of mind to control their powers, or the will and determination to survive the Imperium's strict training regimens for psykers.
Sanctioned Psyker - History: No one knows exactly when the first Human psykers appeared; that information has been lost to the ravages of time, though it seems likely to have been just before the start of the Age of Strife. But one thing is certain -- their emergence changed the fate of Mankind forever. Psykers are both the greatest boon and curse that has afflicted Humanity.The Emperor Himself is the most powerful psyker the Human species has ever seen. Even ten thousand standard years after the Emperor was placed into His golden sarcophagus, psykers continue to fuel the Imperium. Each solar day, innumerable souls are shipped to Terra in the Black Ships of the Inquisition. Once there they have the honour of becoming one with the Emperor's Golden Throne, thus allowing His light to spread across the galaxy in the form of the psychic beacon of the Astronomican so that the Imperium may endure.Despite the benefits they bring to the Imperium, an undiscovered or unsanctioned psyker can place entire populations and planets in danger. Psykers' essences glow brightly in the Warp, like bait on a line, and they draw malignant entities to that glow. Psykers weak in mind or untrained in the mental protective arts can be easily tainted, and in the worst cases possessed by Daemonic entities and used as a gateway between realspace and the Warp.To be a sanctioned and approved psyker within the Imperium is to be one of a select few. The vast majority of psykers in the Imperium are deemed too unstable to train and too weak-willed to resist the corruption the Warp can spew into their unprotected minds. These hapless souls are rounded up on the great Black Ships of the Inquisition and taken to sacred Terra itself. There, they are sacrificed in unimaginable numbers, either to power the Astronomican, the psychic beacon that guides the Imperium's voidships through the Warp, or to sustain the continued existence of the God-Emperor.The Scholastica Psykana serves as the training organisation for the psykers of the Adeptus Astra Telepathica. The supreme task of the Scholastica Psykana is to ensure that Mankind is protected from psykers who would misuse their gifts. Therefore, all psykers are collected by the infamous Black Ships of the Inquisition and rigorously tested upon Terra to cull the most dangerously weak-willed, mad, and otherwise unsuitable from the rest.Those who survive this testing are separated according to the needs of the Adeptus Terra. Some psykers are destined to be given to the Adeptus Astronomica, their minds and life energies consumed by the luminous power of the Astronomican, the Emperor's psychic beacon that shines in the Warp and allows Navigators to find a path through the Immaterium.More powerful psykers undergo the ritual of Soul Binding, their eyes burned out as they join the ranks of the astropaths whose telepathic communications hold the Imperium together.From amongst the strongest psykers, a rare few are selected as suitable for advanced combat training as battle-psykers, and are conditioned to use their bizarre abilities to smite the Emperor's foes in the fires of war among the ranks of the Astra Militarum as Primaris Psykers.
Sanctioned Psyker - Measuring Psychic Ability: Psychic ability in Humans typically manifests between the ages of ten and twenty Terran years, though there are psykers who have emerged in infancy or later in life. What triggers latent psychic ability is unknown to Imperial scholars, though not for lack of trying. Only the rare Human psyker is mentally strong enough to "stand alone" against the terrible dangers inherent in possessing psychic abilities.Even the majority of the strongest-willed psykers still require a great deal of training to effectively utilise their abilities. In order to be properly trained, each psyker needs to go through a reckoning of their powers. Assessing the capabilities of a psyker is a difficult and imprecise art. The primary consideration is the psyker's strength against predation and corruption from the Warp.Sanctioneers have many ways of measuring this peculiar strength of will, from demanding standard years of devotional training, to simply intuiting with a glance. Those deemed weak and pliable are granted the Emperor's mercy, or sent to join the throngs of psychic martyrs on Holy Terra who will power the Astronomican with their life energies.Those who have the strength to resist the maddening touch of the Warp and exhibit some control over their gifts are then divided into groups and types, according to their powers, raw ability and finesse. Some are soul bound and become astropaths. Others avoid this limiting of their abilities and are sent out by the Adeptus Astra Telepathica to serve in various roles and to study under the auspice of the Scholastica Psykana.Each tradition or branch of the Scholastica Psykana has a different method for measuring psychic ability. Some grade the individual on raw power; from the flickering power of an Omicron Grade psyker, to the world-shattering awe of the Alpha Grade psyker. Others prefer to group their novices by the psychic discipline they study, whilst others still rate the psyker on the level of training and finesse they have attained. This rating might follow a scientific numeral system, depend on mystical degrees of initiation, or use any method in between.However it is measured, the psyker is expected to study the traditions, disciplines, powers and obligations of the Scholastica Psykana with the utmost devotion.
Sanctioned Psyker - Example Scholastica Psykana Calixis Rank Measurements: Psy RatingTelekineTelepath/DivinerBiomancerPyromancer1GrammaticanThe Crimson AeonNovice CarnateIgnis2RhetoriteThe Golden AeonNovice SanguisCauterite3DilectateThe Silver AeonNovice CognatePyrist4TrigmestusThe Hermetic AeonNovice TuitusCinorator5QuadriviteThe Silent AeonNovice SpiritusIncandate6IptissimusThe Spectral AeonNovice TenebraeCrematist
Sanctioned Psyker - Using Psychic Abilities: To use a psychic power, a psyker directs their will into the chaotic sea of the Immaterium, pulling forth power from the Warp to create an effect in realspace.
Sanctioned Psyker - Psychic Phenomena: When a psyker focuses their power they invite the very essence of the Warp into the real universe, altering natural laws and probability in local space-time to cause such things as frost to suddenly and instantaneously cover nearby surfaces, ghostly whispers to fill the air and statues to weep tears of blood.These psychic disturbances are rarely dangerous (most of the time). However, they do instantly alert others to the presence of the psyker and even harmless effects can cause the superstitious citizens of the Imperium to flee in terror.
Sanctioned Psyker - Overbleed: A psyker sometimes channels more Warp energy than they require to manifest a power. In most cases they bleed off the excess into the Immaterium and it is lost. However, with some powers it is possible to funnel this additional energy directly into manifesting greater effects in realspace.
Sanctioned Psyker - Psychic Powers: The following is a presentation of an assortment of the most common psychic powers used in the Imperium. These are certainly not all of the powers that might be found, even within the specific disciplines. The Imperium is a vast and strange place and nearly anything is possible.
Sanctioned Psyker - Psychic Disciplines: There are a number of different groupings of psychic abilities, which are referred to as psychic "disciplines" by the scholars of the Imperium.Because each psychic discipline requires a certain type of training and, well, discipline, it is easier by far for a psyker to learn multiple powers from one discipline then try to learn from another. Mastering a specific psychic discipline is considered to be a great milestone for a psyker.
Sanctioned Psyker - Closer Than Flesh: Telepathy is an intimate act, more personal and affecting in some ways than any petty communion of the body. To slip into the consciousness of another is a disturbing and disorienting task, for no two minds are alike and there is no telling what a telepath may find within another's psyche. Unwilling targets of telepathic acts are apt to conceive of a deep loathing for the invading psyker, in some cases bordering on a psychopathic hatred for the telepath.Aside from making enemies for themselves, the telepath also risks mental contamination when they enter another person's mind. It is all too easy to take on the personality traits of another, or worse still be infected by the putrid psychic "pus" of their madness or other mental instability.Psykers who are promiscuous with their powers often find their original personalities much altered, or even completely eroded, by continuous contact with foreign minds. Sad indeed is the fate of such lost souls. Worse than this loss of the self, however, is the fate of telepaths who stumble upon dark and corrupted souls. Chaos is all too willing to exploit the mental bridge that the telepath forges between their own mind and their target.
Sanctioned Psyker - Sins of the Psyker: A common and often problematic issue for the Adeptus Ministorum and the precepts of the Imperial Creed is the question of psykers. There exists at the heart of Imperial religious doctrine a contradiction with regards to those blessed with the psyker's gift or cursed by its touch, depending on one's standpoint.Every standard year, more and more psykers are born or come into their powers across the galaxy, and the danger they pose to Humanity cannot be understated. Psykers draw the denizens of the Warp to them like blood spilled in the ocean draws sharks, and those who are mentally weak or unprotected by the rite of Soul Binding to the Emperor can unleash fearsome devastation upon their communities.Some might be consumed by evil impulses and simultaneously find themselves gifted with the power to kill with merely a glance. Others might find their minds turned into gateways to the infernal regions of the Empyrean, through which entire legions of Daemons may vomit forth across a weakened veil into realspace. Psykers therefore are often said to represent the single most dangerous peril to the very soul of Mankind.At the same time, the Imperium could not exist without psykers. Without astropaths, the scattered worlds of the galaxy-spanning empire could only communicate at the slowest of speeds. Without Navigators, only sub-light travel would be possible, and without the sacrifice of the life energies of millions of psykers every year, the blessed light of the Astronomican would not be able to guide the Navigators and the voidships under their care through the benighted depths of the Warp.In addition, the many arms of the Imperium's military use psykers as potent battlefield weapons, including the Librarians of the Adeptus Astartes and the Psykers Primaris of the Astra Militarum.Furthermore, although most would not think of Him as such, the Emperor Himself is the most powerful psyker to have ever lived. Many of the teachings of the Imperial Creed preach against psykers, who are often referred to and condemned as "witches." In truth, although most amongst the faithful feel a deep unease in the presence of astropaths and other "sanctioned" psykers, reality dictates that psykers are part of the grand plan the Emperor has laid out for Humanity.It is the psyker who is not sanctioned, who hides amongst the faithful and uses their powers for ill, who is the true target of the Adeptus Ministorum's ire, and few sermons pass without the congregation being called upon to be ever-vigilant for such a heretical threat within their own ranks.
Sanctioned Psyker - Imperial Psyker Ranks: Preceptor-Savant - The Preceptor-Savant is a high-ranking psyker of the Adeptus Astra Telepathica charged with manifold duties -- to lead the Savant Militant, to protect key Astra Militarum command staff and to instruct officers in the best deployment of their psychic forces.Scholar Empyrean - The mind of the Scholar Empyrean ranges free, even whilst their will is securely chained to the immeasurable protection of the Emperor's own soul. Studying the deepest mysteries of psychic ability, the Scholar Empyrean cares little for worldly goods or the petty demands of the bodily corpus.Scholar Obscurus - Abandoning the petty realm of Human knowledge, the Scholar Obscurus studies the wisdom and folly of the Human spirit. Steeped in forgotten lore and constantly muttering catechisms and charms against the creatures of the Warp, these psykers grow strange and distant.Savant Adjunct - The Savant Adjunct has the power to bend flesh and metal, to send his mind forth amongst the enemy forces and to ken the nature of unnatural opponents. He is valued for his powers, yet greatly feared by those who command him.Scholar Arcanum - Versed in the ways of matter and flesh, the Scholar Arcanum studies the sphere of the mind, the realm of theory, academic learning and philosophical conjecture.Scholar Materium - As a full initiate of the Scholastica Psykana, the Scholar Materium studies the foundations of being, essence and immutable form.Lieutenant-Savant - The Lieutenant-Savant enjoys an Imperial Guard officer's rank and privilege, yet is under constant surveillance nonetheless.Scholar Medicae - The Scholar Medicae has learnt well the lessons of base matter, and now turns their powers to understanding the mysteries of flesh, bone and the living being and the healing arts of medicae.Savant Militant - The regiments of the Imperial Guard often use the Savants Militant, putting their destructive powers to good use upon the battlefield.Aspirant - Having proven themselves stable and humble, the Aspirant studies their future options carefully, petitioning the Adeptus Astra Telepathica for placement as a battle-psyker within the Astra Militarum, as an instructor in the Scholastica Psykana or other such institutions.Savant-Warrant - The Savant-Warrant has proved themselves reliable in the face of fire, and is duly trained for a greater role.Neonate - Neonates serve as apprentices, servants and bondsmen to elder Sanctioned Psykers or such Imperial bodies as the Adeptus Astra Telepathica deems suitable. During this time, they learn humility, obedience and the true price of their powers.Sanctionite - Sanctionites are bound to the Emperor's will, yet even then, they must be constantly watched for weakness of the soul which may lead to Daemonic possession. They have been tested upon the sacred soil of Terra, and found worthy to serve the Emperor rather than feed His appetite, for now.
Sanctioned Psyker - Psyker Battle Squads: Psyker Battle Squads deployed for use with the regiments of the Astra Militarum or at the command of the Inquisition are usually made up of Sanctioned Psykers who have yet to complete their training. However, sometimes more experience is needed, and a Primaris Psyker will be ordered to combine his or her power with that of a group of less powerful Sanctioned Psykers.The fusion of their psychic might allows them to unleash devastatingly effective attacks, and can even alter the fabric of space-time itself.
Sanctioned Psyker - Wargear: Sanctioned Psykers who have been assigned a combat role primarily rely upon their psychic disciplines as their greatest weapons. However, their psychic abilities can also be channelled through weapons specially crafted for those with these abilities, including Force Swords, Force Staffs and other forms of Force Weapons which can be used for both melee attacks and to unleash blasts of Warp energy at short range upon foes.For ranged attacks, while they gather the energy to unleash another Warp power or because the barrier between the Empyrean and the local realspace has begun to become dangerously thin as a result of the use of their abilities, psykers also sometimes employ more standard ranged weapons. These include a myriad pattern of autopistols, autoguns, laspistols and lasguns. Sanctioned psykers in combat will wear the heaviest armour available to them that still gives them the freedom of movement required to unleash their powers, including Mesh Armour, Flak Armour, and even Carapace Armour.Astra Militarum HierarchyGeneral OfficersLord Commander Militant • Warmaster (Lord Solar) • Lord Commander • Lord General Militant • Lord General • GeneralOfficersColonel • Major • Captain • LieutenantNon-Commissioned Officers and EnlistedSergeant • Corporal • Trooper (Guardsman)SpecialistsInquisitor • Commissar • Priest • Tech-Priest • Enginseer • Sanctioned Psyker • Primaris Psyker  • Wyrdvane Psyker
Sanctioner - Sanctioner: A Sanctioner, usually part of a Sanctioner Cadre is a Sister of Silence who is part of a specialised force of that order's Chamber of Vigilance whose principal task is to identify and eliminate troublesome agitators -- such as rebellious warlords, priests and demagogues -- or to silence dangerous Rogue Psykers whose capture would otherwiseincur a high cost in lives and the expenditure of too many valuable assets.This is a task for which Sanctioners are armed and equipped with a variety of specialised wargear including long-range Nemesis Bolters, sensor-auspex and stealth gear like Spectra-vestments.In the few and dire instances where the Silent Sisterhood takes to the field of open battle, the Sanctioner cadres serve as raiders and snipers where needed, launching sudden flanking manoeuvres and infiltration attacks in support of their main force. Whatever their target may be, the Sanctioners identify and slay them with a well-placed bolt round while the battle rages round them.
Sanctioner - Unit Composition: 4-9 Sanctioners1 Sanctioner Mistress
Sanctioner - Wargear: Vratine ArmourSpectra CloakNemesis BolterVratine Bolter (As replacement for Nemesis Bolter)Frag GrenadesKrak GrenadesAuspex (One Sanctioner)Nuncio Vox (One Sanctioner)Hand Flamer (Sanctioner Mistress only)Needle Pistol (Sanctioner Mistress only)Plasma Pistol (Sanctioner Mistress only)Power Weapon (Any type, Sanctioner Mistress only)Charnabal Sabre (Sanctioner Mistress only)Kharon Pattern Acquisitor (As dedicated transport)
Sanctum - Sanctum: Sanctum is the Chapter planet of the White Templars Chapter of the Adeptus Astartes and the home of their fortress-monastery of Holdfast. It is located in the Formidyre System of the Segmentum Pacificus and served as the lynchpin of the system's defence during the Fourth Tyrannic War in the Era Indomitus.
Sanctum - History: During the Fourth Tyrannic War, Sanctum came under assault by Hive Fleet Grendyllus, a tendril of the larger Hive Fleet Leviathan. With the aid of Lord Commander Solar Arcadian Leontus and the forces of the Astra Militarum he commanded who were using Sanctum as base to face the Great Devourer in the galactic west, the White Templars were able to defeat the assault of the Tyranids even as it crashed against the walls of their fortress-monastery of Holdfast, despite the fact that much of the Chapter was not present as they were away on an Imperial Crusade to determine the truth of their genetic origin.The White Templars' Chapter Master Kruxor Stavro served as the co-commander of the Imperial forces tasked with defending Holdfast. The other was Lord Solar Leontus, who acted as the heart and mind of the fortress-monastery's defence. Stavro served as the defence's blade-wielding fist and led each punishing counter-attack that drove the invading Tyranids back from Holdfast and ensured any breaches the xenos made in the fortress-monastery's walls were sealed.The Imperial Fists and formations from several other Space Marine Chapters had also arrived in orbit of Sanctum in their great mobile fortress-monastery Phalanx to aid the defence of the White Templars homeworld alongside a great battlefleet of the Navis Imperialis intended to hold the xenos enemy at bay for as long as possible.
Sanctum - Canon Conflict: Sanctum is said in the 5th Edition Space Marines codex to reside in the Segmentum Solar. However, during the Fourth Tyrannic War according to the Warhammer Community website and the Battle for Oghram website, Sanctum is now said to lie in the Formidyre System of the Segmentum Pacificus in the far galactic west.
Sanctus - Sanctus: A Sanctus or Genestealer Sanctus is a Genestealer hybrid who serves as the primary assassin of a Genestealer Cult. They are tasked with the elimination of any who present an obstacle to the cult's spread or represent a threat to its continued survival.Sanctuses are often accompanied on their bloody tasks by a Soulsight Familiar that serves as a direct psychic conduit back to the Genestealer Patriarch that created it.
Sanctus - Wargear: Silencer Sniper Rifle - The Silencer Sniper Rifle has been modified from a normal Sniper Rifle to fire Needler rounds.Sanctus Bio-daggerSoulsight Familiar
Sandy Mitchell - Sandy Mitchell: Sandy Mitchell is an author for Games Workshop's Black Library imprint. He authored all of the Ciaphas Cain novels.Sandy Mitchell is the pseudonym of Alex Stewart, who has been working as a freelance writer for the last couple of decades. The use of pseudonyms is common in genre fiction when writers hope to avoid having their professional name directly tied to a work for hire.Stewart has written science fiction and fantasy in both personae, as well as television scripts, magazine articles, comics, and gaming material. Apart from both miniatures and roleplaying gaming his hobbies include the martial arts of Aikido and Iaido, and pottering around the family allotment.
Sandy Mitchell - Ciaphas Cain: Ciaphas Cain: Hero of the Imperium (Omnibus) (2009, ISBN 1-84416-466-7) collects the following:For the Emperor (2003, ISBN 1-84416-050-5)Caves of Ice (2004, ISBN 1-84416-070-X)The Traitor's Hand (2005, ISBN 1-84416-187-0)Fight or Flight (Short Story) (Also collected in Crucible of War (Anthology))Echoes of the Tomb (Short Story) (Also collected in There is Only War (Anthology))The Beguiling (Short Story) (Also collected in What Price Victory (Anthology))Ciaphas Cain: Defender of the Imperium (Omnibus) (2010, ISBN 1-84416-883-2) collects the following:Death or Glory (2006, ISBN 1-84416-287-7)Duty Calls (2007, ISBN 1-84416-465-9)Cain's Last Stand (2008, ISBN 1-84416-555-8)Sector Thirteen (Short Story)Traitor's Gambit (Short Story)Ciaphas Cain: Savior of the Imperium (Omnibus) (2018, ISBN 1-78496-769-6) collects the following:The Emperor's Finest (2011, ISBN 1-84416-890-5)The Last Ditch (2012, ISBN 1-84970-125-3)The Greater Good (2013, ISBN 1-84970-288-8)A Mug of Recaff (Short Story)The Smallest Detail (Short Story) (2012, also collected in The Hammer and the Eagle: Icons of Warhammer (Anthology))Old Soldiers Never Die (Novella) (2012, ISBN 1-78999-972-3)Choose Your Enemies (2019, ISBN 1-78496-888-9)Last Night At The Resplendent (Short Story) (2020, collected in Last Night At The Resplendent And Other Stories (Anthology))
Sandy Mitchell - Dark Heresy: Scourge The Heretic (2008, ISBN 1-84416-512-4)Innocence Proves Nothing (2009, ISBN 1-84416-676-7)
Sandy Mitchell - Gaunt's Ghosts: A Good Man (Short Story) (Collected in Sabbat Worlds (Anthology) and There is Only War (Anthology))
Sangprimus Portum - Sangprimus Portum: The Sangprimus Portum, originally known as the Magna Mater after the Latin name for the ancient Anatolian goddess of fertility Cybele, is an ancient Imperial artefact originally of Selenar origin that contains perfect copies of the genetic material originally harvested from all twenty primarchs to create the ancient Space Marine Legions.This artefact was entrusted to Archmagos Dominus Belisarius Cawl by the Ultramarines Primarch Roboute Guilliman shortly after the Second Founding in the early 31st Millennium.The copies of primarch DNA within the artefact proved even more potent and pure than that used to create the original gene-seed lines for the existing Firstborn Space Marines. This allowed Cawl to produce the Primaris Space Marines of the Ultima Founding with further genetic enhancements and transhuman abilities beyond those available to their less-advanced counterparts.
Sangprimus Portum - Origins: The device, then known as the Magna Mater, was originally created by the Selenar gene-cults of Luna before the birth of the Imperium and was said to hold the key to the creation of new life.During the First Pacification of Luna by the newborn Imperium at the start of the Great Crusade in 798.M30, the ruling Selenar High Matriarch Heliosa-54 charged the Selenar gene-witch Ta'lab Vita-37 with safeguarding the Magna Mater from the forces of the Emperor of Mankind.She managed to keep it hidden for over two Terran centuries.During the Siege of Terra at the end of the Horus Heresy, Luna was occupied by the Traitor forces, who sought the Magna Mater for themselves. This forced Ta'lab Vita-37 to send a distress signal which was answered by the Loyalist strike cruiser Sisypheum, a warship crewed by Shattered Legions survivors of the Drop Site Massacre.During the raid on Luna to secure the Magna Mater, all of the Sisypheum's crew save the Raven Guard Nykona Sharrowkyn and the Iron Hands Iron Father Sabik Wayland were slain.However thanks to the unexpected intervention of the Gloriana-class Battleship Photep, the flagship of the Traitor Primarch Magnus the Red, Nykona Sharrowkyn was able to hold onto the Magna Mater and hide it with himself aboard an abandoned void station.Putting himself into suspended animation to survive alone, Sharrowkyn noticed the nameplate of the station read Sangprimus Portum, the name by which the artefact was to be known in later centuries.
Sangprimus Portum - Ultima Founding: Through Sharrowkyn's efforts the Sangprimus Portum eventually came into the possession of the Primarch Roboute Guilliman after the end of the Horus Heresy.The Sangprimus Portum was then employed by Imperial scientists to store copies of the genomes of each of the twenty primarchs which were more pure than any other known samples. This genetic material had also originally been used as the source to create the gene-seed lines for each of the original twenty Space Marine Legions.Guilliman gave the artefact and its precious contents to Archmagos Dominus Belisarius Cawl and ordered him to use it to create a new generation of Space Marines. The artefact and its more pure genetic samples of the primarchs' genomes would prove to be the crucial ingredient needed to produce an improved template for the Emperor's transhuman warriors -- the Primaris Space Marines.Nearly every Space Marine created since the First Founding possessed nineteen specialised organs derived from his primarch's gene-seed. The Primaris Space Marines however, were implanted with a further three additional organs. It was the pure primarch genetic material contained in the Sangprimus Portum that allowed for the breakthrough that resulted in this new breed of Adeptus Astartes.Due to Cawl's interpretation of his orders and the millennia-spanning labour of his task -- during which Guilliman was injured and suspended in stasis for ten thousand standard years -- the secrets of these new Primaris organs were not released until the dawn of the Era Indomitus.The Primaris Space Marines were presented to Guilliman after his resurrection in ca. 999.M41, and were deployed en masse in the Ultima Founding. They were bastions of hope in a galaxy torn apart by the Great Rift that formed in the wake of the destruction of Cadia during the 13th Black Crusade.The Indomitus Crusade saw the Primaris Space Marines spread throughout the galaxy as part of Guilliman's strike against the birth of a new age of darkness, to lend their strength wherever it might be needed.
Sangprimus Portum - Further Use of the Sangprimus Portum: By the time of the Era Indomitus, Belisarius Cawl had become increasingly detached from the wider galaxy, instead focusing on his quest to create and perfect the Primaris Space Marines. As part of that initiative, he sought to persuade Guilliman to allow him to utilise gene-seed from the forbidden genetic lines of the Traitor Legions and even the long-lost II and XI Legions which had also been extracted from the Sangprimus Portum.These dangerous and long-thought destroyed genetic lines all displayed no sign of degradation or incidence of unwelcome tendencies within the recipients. All was well according to Cawl. The archmagos was so satisfied that he repeated his request on multiple occasions that these gene-lines be put into full production, and their recipients be allowed to serve the Imperium as the Emperor had intended. Cawl believed that the characteristics of Guilliman's lost brother primarchs were too valuable to discard.Cawl further argued that the Emperor's original schema of transhuman warriors bred to specific purposes was sound, and should be exploited. Under the circumstances prevalent in the Imperium after the birth of the Great Rift, the Imperium found itself operating with only half the weapons potentially available to it. Cawl believed that by putting the remaining eleven augmented Primaris Astartes gene-lines into production this would allow for far greater tactical and strategic flexibility for Space Marine forces, particularly if they worked in concert.Cawl passionately argued that the science was not at fault. The Lost Legions' primarchs had been. He noted that Chapters from even Guilliman's own gene-line had also fallen to corruption in the past millennia, yet he had not censored them.But Guilliman emphatically refused the idea of bringing back the gene-sons of the Lost Primarchs, and ordered the archmagos to not pursue this line of research any further, even as he knew that Cawl would most likely take it upon himself to pursue such heretekal lines of inquiry on his own.Guilliman was no fool, for he knew that all magi of the Adeptus Mechanicus hungered for knowledge. When they had it, they could rarely refrain from using it.On this particular matter, Guilliman did not trust Cawl one whit. For all his usefulness and his desire to save Mankind, Guilliman could foresee a time when Belisarius Cawl might become a problem for the Imperium as he repeated the mistakes of those of the ancient Mechanicum who had once followed Horus.
Sangua Terra - Sangua Terra: Sangua Terra was an Imperial War World in the Segmentum Obscurus that represented the Imperium Sanctus end of the Nachmund Gauntlet, the only known open passage through the Great Rift to the Imperium Nihilus.It contained large deposits of blackstone ore within its planetary crust that had been altered by unknown xenos technology to interface with a similar blackstone concentration on the neighbouring world of Vigilus.The anti-Warp properties of the blackstone pushed back the Warp Storms of the Cicatrix Maledictum to create an unobstructed corridor through the Warp rift.Because of this location, Sangua Terra became one of the most strategically valuable locations in the galaxy.Early in the Era Indomitus, the world was a focal point of conflict between the forces of the Imperium and the servants of Chaos commanded by Abaddon the Despoiler during the campaign known as the War of Beasts.
Sangua Terra - History: Before the opening of the Great Rift, Sangua Terra's star system had represented a major way point along one of the Segmentum Obscurus' stable Warp routes. However, when the Great Rift opened, Sangua Terra was enveloped by its edges and was assaulted by waves of daemons.Lord Commander of the Imperium Roboute Guilliman despatched the Castellans of the Rift, a Space Marine Chapter raised during the Ultima Founding, to drive back the hordes of daemonic war machines and Renegade Knights blighting the Nachmund Gauntlet. As part of that force, 2 companies of the Castellans of the Rift made planetfall on Sangua Terra to drive back the servants of Chaos.In 025.M42, Abaddon the Despoiler and his Black Legion were driven from the surface of Vigilus, preventing its destruction. Yet word soon arrived of an attack on Sangua Terra.The report mentioned a giant voidship approaching in low orbit, a craft that fit the description of a dire threat from ages past -- the Planet Killer.
Sangua Terra - Creation of the Nachmund Gauntlet: Noctilith stone, also called blackstone, had a peculiar property that, to those who understood the nature of the cosmos, made it more valuable than any other resource in the galaxy.Blackstone was Warp-resonant, and could be charged either to attract or repel empyric power.The spear-like deposits in Vigilus' crust had been polarised to repel Warp energy by some ancient xenos technology. It was these that were holding back the Great Rift around Vigilus -- and indeed, by creating a channel of anti-Chaos force between the Imperium Nihilus and the Imperium Sanctus, forming the Nachmund Gauntlet itself.The planet of Sangua Terra had the exact same spears of blackstone in its crust, held in a strange black suspension that meant they always pointed towards Vigilus.The anti-empyric field that thrummed between these spears kept the Nachmund Gauntlet open.If Abaddon the Despoiler succeeded in destroying that esoteric resource, the Warp Storms around the Nachmund Gauntlet would close in, and the corridor of safe passage would be subsumed completely, leaving the Imperium Nihilus to the mercies of the forces of Chaos.It was for this reason that the Despoiler and his Black Legion were so determined to seize or destroy Vigilus and its counterpart on the other side of the gauntlet during the early years of the Era Indomitus.
Sanguinary Brotherhood - Sanguinary Brotherhood: The Sanguinary Brotherhood, also referred to as the "Chapters of the Blood" and more poetically as the "Sons of Sanguinius," are those Space Marine Chapters created from the genetic legacy of the Blood Angels Legion's angelic primarch Sanguinius. Like all those of the Adeptus Astartes who bear the blood of the Great Angel, the Space Marines of the Sanguinary Brotherhood are afflicted by the terrible genetic Flaw found within Sanguinius' gene-seed which leads to the onset of the conditions known as the Red Thirst and the Black Rage.The great majority of these Chapters are culturally and politically bound quite strongly to their First Founding progenitor Chapter, and a great many went to Baal's aid when the Tyranids' Hive Fleet Leviathan struck Sanguinius' homeworld during the subsequent Battle of Baal.Nonetheless, there are some Chapters of Sanguinius' bloodline that have less regard for their ancestral traditions or their brother Chapters. Some operate in isolation, either humiliated by how strongly the Flaw has gripped their ranks or determined to resolve the curse in their own way. Some are kept apart from their brothers by war for standard millennia at a time, and thus their traditions and cultures diverge.
Sanguinary Brotherhood - Notable Chapters of the Sanguinary Brotherhood: AbsolversAngels EncarmineAngels ErythreanAngels ExcelsisAngels GloriousAngels NuminousAngels of the GrailAngels PenitentAngels ResplendentAngels SanguineAngels VermillionAngels of LightAtlantian SpearsBlood DragonsBlood DrinkersBlood EaglesBlood LegionBlood ScythesBlood SwordsBlood WingsBrothers of JaradBrothers of the RedBurning BloodCarmine BladesCharnel Guard (Unrecognised)Crimson KnightsCrimson LegionCrimson SwordsCruor BladesDeath WardensDisciples of BloodDragons ArdentExsanguinatorsFlesh EatersFlesh TearersGolden SonsGrail GuardKnights of BloodKnights of the ChaliceKnights SanguineLamentersRed KnightsRed SeraphsRed WingsRuby CrescentsSable BrotherhoodSable KnightsSanguine HostScions of SanguiniusSons of SanguiniusTemplars of Blood
Sanguinary Guard - Sanguinary Guard: The Sanguinary Guard, known during the Great Crusade as the Ikisat or the "Burning Ones," for their ardour and unwavering devotion, are the most elite Veteran Astartes of the Blood Angels Space Marine Chapter. The Sanguinary Guard essentially serves as the Blood Angels' version of a Chapter honour guard.A Sanguinary Guard unit is also present in all Blood Angels successors of the Sanguinary Brotherhood whose lineage can be traced back to the dark days of the Horus Heresy.The Sanguinary Guard fight with the weapons traditional to their honoured position, wrist-mounted Angelus Pattern Bolters that leave the hands free to wield a master-crafted Power Sword known as an Encarmine Sword.The commander of the Sanguinary Guard is known as the "Exalted Herald of Sanguinius."
Sanguinary Guard - Sanguinary Ancient: Chosen before the commencement of each conflict by a council of peers, one amongst the Sanguinary Guard may be given the honour of bearing their Chapter standard into battle. It is only during times of greatest need that such a banner is released from the Arx Angelicum, for these magnificently crafted relics are links to the Chapter's oldest days, and some were borne to war during the Great Crusade itself.Yet the vision of a golden angel soaring into battle with a storied banner of the Blood Angels held high can inspire fervour beyond words in the warriors of the Imperium, and transform even the direst rout into glorious victory against the odds.
Sanguinary Guard - Unit Composition: 4-10 Sanguinary Guard1 Sanguinary Ancient
Sanguinary Guard - Sources: Codex Adeputus Astartes - Blood Angels (7th Edition), pp. 12, 16, 37, 42, 62, 129-130Codex Adeptus Astartes - Blood Angels (8th Edition), pp. 29, 93-94Codex: Blood Angels (5th Edition), pp. 50, 80, 85The Devastation of Baal (Novel) by Guy HaleyFear to Tread (Novel) by James Swallow, Ch. 1Herald of Sanguinius (Short Story) by Andy Smillie, in Eye of Terra (Anthology)Echoes of Imperium (Audio anthology)Shield of Baal - Exterminatus (7th Edition), pg. 33The Horus Heresy - Book Eight: Malevolence (Forge World Series) by Neil Wylie and Anuj Malhotra, pg. 124
Sanguinary Priest - Sanguinary Priest: A Sanguinary Priest is a specialist officer unique to the Blood Angels Space Marine Chapter and its successors among the Sanguinary Brotherhood. The Sanguinary Priest performs the duties of an Apothecary in a Codex Astartes-compliant Chapter as well as other services peculiar to the genetic inheritance of the Primarch Sanguinius. While the Apothecaries of other Chapters monitor their charges for genetic purity and provide all needed biomedical services, the duties of the Sanguinary Priests transcend this mundane medical need.Some scions of Sanguinius are driven by a terrible death-seeking madness called the Black Rage, brought on by visions of the death of their primarch when he confronted the Warmaster Horus aboard his flagship the Vengeful Spirit in orbit of Terra during the closing days of the terrible Siege of Terra. Others are afflicted by the Red Thirst, a savage and nearly uncontrollable craving for blood which some claim may be the first signs of corruption by Chaos. The Sanguinary Priests tend to the Astartes afflicted with these genetic curses that comprise their Chapter's Flaw. They are also responsible for inducting all aspirants into the Chapter as neophytes as well as overseeing their implantation with the gene-seed and Astartes organs.Like other Apothecaries, the power armour of Sanguinary Priests is often painted white to desginate their their status as purveyors of medicae.