vizn3r/warhammer40k-lore huggingface dataset:
Necropolis Hawks - Notable Campaigns: War of Beasts (Unknown Date.M42) - On the vitally important Imperial world of Vigilus, it was the seven companies deployed by the Necropolis Hawks that turned the tide against the xenos insurrection and Gellerpox infection that rocked the hive sprawl of Dontoria to its foundations. Taking control of the city building by building, they established several safe zones that were expertly defended -- and pitilessly demolished those that they considered lost causes. Several Necropolis Hawks were also captured by a force of Drukhari escaping from Vigilus to be used as pain slaves.
Necropolis Hawks - Notable Necropolis Hawks: Chapter Master Raquilon Zandtus - Raquilon Zandtus is the current Chapter Master of the Necropolis Hawks. Zandtus took part in the War of Beasts on Vigilus. During that campaign, an outbreak of the Gellerpox virus struck the Dontoria Hive, and while a quarantine zone was put around it, Zandtus led his Chapter within Dontoria to purge any Gellerpox Infected mutants they came across.Chaplain Lannator - Lannator participated in the War of Beasts on Vigilus.
Necropolis Hawks - Chapter Colours: The Necropolis Hawks wear blue-grey Mark X Power Armour. The Aquila or Imperialis on the chest is gold. The helm, backpack, pauldrons, pauldron insets and gauntlets are white.The livery of the Necropolis Hawks is well chosen, for it enables them to blend into the ruined urban landscapes, cordite-scented smoke and dirt-smog typical of war in a dense cityscape.The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is displayed on the right shoulder pauldron, while the left shoulder pauldron proudly displays the Chapter's iconography.A white Low Gothic numeral centred in the middle of the squad specialty symbol indicates squad number.The squad specialty symbol is also displayed on the backpack for easier identification during urban combat.The white Low Gothic numeral centred on the grey, left knee guard designates an individual battle-brother's assigned company.The colour of the shoulder pauldron trim and top of the helm also designates company colour in accordance to the tenets of the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.Necropolis Hawk Veteran sergeants are designated instead by a red helm with a white vertical stripe centred upon it, while sergeants wear a solid red helm.Lieutenants are designated by a white helm bisected by a large, vertical white stripe, with two smaller vertical red stripes to either side.The top vent of the Necropolis Hawks' standard battle-brother is yellow, while the rest of the helm is white. The faceplate on all helms is white as well.
Necropolis Hawks - Chapter Badge: The Necropolis Hawks' Chapter badge is a stylised black raptor's head, reminiscent of the ancient Raptor Imperialis symbol of Terran Unity, centred on a field of white, which represents the sharp wits and visual acuity that make them such formidable urban fighters.
Necropolis Hawks - Sources: Codex: Space Marines (8th Edition) (Revised Codex), pg. 47Codex: Space Marines (9th Edition), pg. 69Imperium Nihilus: Vigilus Defiant (8th Edition), pp. 30, 34, 79, 87Imperium Nihilus: Vigilus Ablaze (8th Edition), pp. 37-49White Dwarf (October 2017), "Eavy Metal - Create Your Own Chapter," pg. 119
Necrosius - Necrosius: Necrosius the Undying is a bitter and twisted Chaos Space Marine sorcerer and Death Guard Lord who is an ancient foe of the Imperium of Man. He is a sworn servant of Nurgle, the Chaos God of pestilence, despair and decay and he calls himself the "Hand of Nurgle."Necrosius is the master of the warband of Heretic Astartes known as the Apostles of Contagion and a powerful sorcerer whose dark arts of necromancy can awaken the dead to a nightmarish half-life, unleashing the Zombie Plague of the Plague Lord upon friend and foe alike.
Necrosius - History: Necrosius was once an Apothecary of the Death Guard Legion of Space Marines during the Great Crusade whose original name has long been purged from all Imperial records.During the early days of the Horus Heresy, soon after the Death Guard turned against the Emperor of Mankind, when the Traitor Legion's fleet was becalmed in the Warp on the way to Terra and assaulted by the infectious corruption of Nurgle, the man who would become Necrosius and his fellow Apothecaries among the Astartes of the Death Guard turned their every art and skill against the strange plagues sweeping their ranks.But it was all to no avail. The decay and disease that ravaged the Death Guard was a daemonic thing of Chaos, and no mortal science or cure could hope to counter it, for the Legion had become the Chosen of Nurgle as soon as they had joined the cause of Horus.Necrosius would not stop trying to find a cure, however, and even as his fellow Astartes died around him, each in turn succumbing to despair and the macabre blessings of Nurgle's touch, he struggled on against all hope. Necrosius was obsessed with finding an answer, even as the halls of the Death Guard Strike Cruiser on which he was stationed began to unnaturally twist and corrode around him, and in the shadows daemons capered and mocked his efforts.Though his dead comrades staggered back into unholy life through the blessings of Nurgle and his own body had become a bloated and rotted husk of plague, he continued past reason and the bounds of sanity.
Necrosius - The Hand of Nurgle: When Necrosius heard the voice of his new lord in corruption chortling and whispering to him in the murmerous wings of carrion flies and the sibilant gurgling of rotted, decaying organs, he fully accepted the nightmare truth of what he and his fellows had been damned to become, and embraced the service of his vile god.Necrosius became a true convert to Nurgle's cause, casting aside his past learning and cherished role as a healer of his battle-brothers. He now chose to give himself, blighted soul and rotted body, to the lore of death and the pursuit of daemonic sorcery, and soon excelled as a master of the dark arts of necromancy.With the zealous conviction displayed only by a true convert, Necrosius quickly gathered a following among his fellows with his baleful oratory and vision of granting the "gift" of death to all Mankind. These first disciples among the corrupted Death Guard would eventually become the first members of Necrosius' new warband, the Apostles of Contagion.His bitter heart would allow him to bend the knee to no master save Grandfather Nurgle, and even his former Primarch Mortarion he obeyed only grudgingly. He long harboured a resentment of Typhus, whose betrayal had sent the once-noble Death Guard Legion to its final damnation after becoming lost in the Warp.It is a resentment that has festered into a deep rivalry and open conflict down the centuries between Necrosius' warband and the Death Guard faction led by the former First Captain of the Legion.
Necrosius - Apostles of Contagion: Soon Necrosius' Apostles parted company from their fellows and went their own way, spreading disease and the "gift" of the walking death wherever they went, heedless of to whom they brought their blighted contagion, whether they were servants of the Emperor or other followers of the Ruinous Powers.As a result, Necrosius and his Apostles of Contagion have made many enemies and participated in an unknown number of great atrocities through the millennia since the days of the Horus Heresy; from the horrors of the Dorisca Genocides to the blighting of the Aeldari Maiden World of Cth'rawl.During these years the power of Necrosius has waxed and waned many times, and indeed sources both Imperial and from within the forces of Chaos have believed him destroyed on numerous occassions, whether at the blades of Imperial Assassins or in the flames of Ahriman's sorcerous fires, but always he has returned. This has earned Necrosius the sobriquet "the Undying" among his devotees.
Necrosius - The Siege of Vraks: In 813.M41, the heretical Apostate Cardinal Xaphan of the Imperial Armoury World of Vraks Prime rebelled against the Imperium of Man. The resulting Siege of Vraks soon became a protracted military campaign fought over the course of 17 standard years to retake the rebellious world from the heretical forces of Chaos.When Necrosius and his warband arrived on Vraks as part of the Chaos counterassault, his presence was at first unsuspected and unlooked for by ally and foe alike, as many of his enemies already believed him dead. His dark occult arts had not been seen for more than a century.Although he would accept no master, least of all the Apostate Cardinal Xaphan nor the mighty Chaos Lord Zhufor who garnered the allegiance of the bulk of the Chaos Space Marines operating on Vraks, Necrosius and his followers soon busied themselves with their own nightmarish work. The Apostles of Contagion passed among the ranks of the Heretics and Traitors of Vraks, spreading their bleak and unholy creed.Necrosius and his vile band of dark sorcerers performed unspeakably rites of the darkest necromancy amongst the thousands of unburied dead that littered the battlefields and mass graves of that benighted world. As the slaughter began in earnest during the Chaotic counterassault, the corpses of the fallen rose from the dead, spreading the vile corruption of the feared Zombie Plague amongst the ranks of the Imperial forces.At the conclusion of the seventeen-year-long Imperial campaign of attrition, 34 regiments of the Imperial Guard finally re-took the planet in 830.M41.This resulted in the deaths of 14 million Imperial Guardsmen as well as the loss of Vraks Prime's entire original population of 8 million souls which had been consumed in the violence or exterminated after they fell to the corruption of Chaos. Necrosius' whereabouts after the conclusion of the Siege of Vraks are unknown.
Necrosius - Personality: Prior to the Horus Heresy, Necrosius was a Space Marine Apothecary who excelled at the arts of healing. He was a dedicated practitioner of medicine and was devoted to the physical and psychological welfare of his battle-brothers among the Death Guard Legion until his corruption by the vile influence of the Chaos God Nurgle.Now a devotee of the Plague Lord, Necrosius is a true servant of Nurgle in body and soul, bending knee to no master save his patron God. When Necrosius and his Apostles arrive in a battle-zone, their brand of aid is always unlooked for and unwelcome among their fellow Chaos brethren.Acting independently of whomever is in charge of these larger Chaos forces, Necrosius and his warband spread vile disease and the necromantic Curse of Unbelief amongst both Chaos and Imperial forces.
Need's Gaârd - Need's Gaârd: Need's Gaârd is a unit of Hernkyn Yaegirs of the Leagues of Votann in service to the Farsail of Thryk Kindred of the Trans-Hyperian Alliance. They took part in the conflict that enveloped the Kin on the contested Forge World of Bheta-Decima during the Era Indomitus.
Need's Gaârd - History: Need's Gaârd is a team of Hernkyn Yaegirs of the Farsail of Thryk Kindred who were deployed from the downed Quicksilver-class Scout Ship Vektrônn's Eye on the contested Forge World of Bheta-Decima. During the combat over the Deeprealm that was the name of the subterranean citadel of the Genestealer Cult known as the Cult of the Chittering Verse's Genestealer Patriarch, Extrication Craft Thargr 7 carrying Need's Gaârd from the Vektrônn's Eye was shot down by enemy fire.The Kin's team leader Vynn Dreygr and his squad survived the crash but were forced to regroup as they sought to secure a Legacy Vault present in the Deeprealm, a critical Kin artefact present on Bheta-Decima that they sought to secure and return to the Votann. A Legacy Vault is an advanced Leagues of Votann cogitator technology that allows the neural makeup of individual Kin who have been slain far from their holds to be secured and stored in order to one day be rejoined with their distant Ancestor Core. To recover these neural patterns is a primary task of the Kin's Hernkyn.The Kin kill-team fortified their position at the crash site while fending off repeated ambushes from infected Brood Brothers of the cult's Cadian Neo-917th, a former Astra Militarum regiment that had come wholly under the control of the Chittering Verse's Broodmind during its time deployed to Bheta-Decima. The guidance of the cult's magus was pivotal in this first contact, as her psychic focus allowed the commander of a Cadian Neo-917th unit named Jerran Krauss to discover the Kin's movements after they unleashed a counteroffensive on the Brood Brothers as a distraction.As the Brood Brothers of the opposing Cadian Neo-117th unit known as the "Wardens of the Verse" launched coordinated attacks under the guidance of Krauss and the magus, the Kin retaliated fiercely but were ultimately forced to seek out a generatorium that could be used to power-up the damaged Legacy Vault so that the transfer of its precious data could begin.The Kin discovered their communications had been compromised by the cultists, leading to an ambush by the Brood Brothers at a generator site. The situation became dire when a Purestrain Genestealer revealed itself, accompanied by more Brood Brothers and a powerful female Clamavus. Despite heavy losses, including the near-death of Vynn Dreygr, the Kin managed to fend off their attackers temporarily.In the end, the remaining members of Need's Gaârd held out at the generatorium site while Dreygyr made a solo journey back to the Vektronn's Eye for reinforcements, leaving his team to defend the Legacy Vault. The team was resigned to fight to the death, knowing that through the Legacy Vault, their knowledge and sacrifice would return to the Votann, ensuring that their legacy would endure even if their lives did not.
Needler - Needler: A Needler is a silent and deadly ranged weapon that uses both directed-energy lasers and needles crafted from a form of crystallised neurotoxin to kill its targets. Needlers have a long and bloody history, having been utilised by Mankind for millennia. These deadly weapons were favoured by the assassins of the Terran Courts during the days before Unification.
Needler - Operation: Needler weapons fire a directed-energy laser bolt like the lasgun to propel the toxic sliver and penetrate any armour. A millisecond after, it fires the needle. The laser bolt melts and cuts through armour, leaving the skin (or other vulnerable parts) exposed for the needle, which knocks out or kills the target with a virulent neurotoxin.A Needler is a silent weapon and the needle of neurotoxin is so fine that its target often does not even feel it penetrate his or her flesh.The crystallised toxin dissolves immediately upon contact, is extremely fast-acting and takes effect almost immediately.The laser component of the Needler operates on an invisible wavelength of light and thus cannot give away the positon of its user. A multitude of different toxins can be used with a Needler, though the most common are deadly neurotoxins, sedatives which only render the target unconscious and intoxicants which can stupefy the target or make him amenable to interrogation without rendering him fully unconscious.A Needler is a valuable weapon which needs specialised ammunition and maintenance -- even more so than the Sniper Rifle Lasgun -- and is therefore usually reserved for elite sniper units of the Astra Militarum or the shadowy Assassins of the Officio Assassinorum.
Needler - Needler Sniper Rifle: The Needler Sniper Rifle is a rifle-sized weapon that has the highest accuracy of any Needler weapon. It is used by Space Marine Scouts, Aeldari Rangers and Ratling snipers of the Astra Militarum.
Needler - Needle Pistol: The Needle Pistol is the most commonly employed form of Needler. Small and elegantly crafted for concealment, it is a common weapon amongst the Imperial Assassins of the Officio Assassinorum, particularly for the Eversor Assassins.Needle pistols are sophisticated and elegant handguns whose operation is silent, invisible and deadly. The finest examples use a combination of a flash-less laser to pierce flesh, followed by an impellor-shot of virulent poisons delivered instantaneously into the open wound. This combination can lay low the roughest foe with ruthless efficiency.
Needler - Needler Digital Weapons: Needler Digital Weapons are miniaturised Digital Weapon versions of the needler that can be implanted within a cybernetic limb or otherwise concealed. Because of their size, they are the least accurate forms of the weapon and can only be useful at very close ranges.
Needler - Belasco Galvian Needler: The Belasco Galvian Needler is a known Needler variant of dubious provenance, created by the Belasco Deathworks, the manufactoria of the powerful House of Belasco on the Hive World of Malfi located in the Calixis Sector. This advanced and elegant Needle Pistol is designed for close-range work. The pistol also has the dubious distinction of being the weapon used for the infamous murder of Cardinal Tyndale and a dozen other deacons and priests of the Ecclesiarchy at the famed "sorrowful matins" massacre on Gallowglass, the deliberate infection of the lauded High Lady Alatia of House Krin with Mori immedicabalis, and numerous other high profile killings over the years.This has led to the House of Belasco being denounced from the Ministorum cathedral pulpit as "sinful deathmongers" on several occasions, a claim the Belasco family have not deigned to refute. For an additional 300 thrones (the primary Imperial currency in use in the Calixis Sector and many others), a modified Galvian Needler can be bought that is fitted on a special hidden rig and worn on the user's forearm, fired by means of a special palm trigger.
Needler - Crone Pattern Needle Pistol: The Crone Pattern Needle Pistol is a favourite weapon employed by House Escher of Necromunda.
Needler - Assault Needler: The Assault Needler was a powerful Needler variant used by the infantry of the Sisters of Silence like Prosecutors. Assault Needlers were rifle-sized weapons that possessed longer ranges than a Needle Pistol but not the extreme long range of the Needle Cannon.
Needler - Needle Cannon: The Needle Cannon is a large and more powerful version of the Needler with greater range and stopping power used by the Sisters of Silence to eliminate high-value targets such as particularly potent Rogue Psykers.
Needler - Sources: Codex: Genestealer Cults (8th Edition), pp. 102, 105Codex: Inquisition (7th Edition) (Digital Edition), pg. 138Dark Heresy: Core Rulebook (RPG), pg. 138Dark Heresy: The Inquisitor's Handbook (RPG), pg. 110Rogue Trader: Core Rulebook (RPG), pp. 129-130The Horus Heresy - Book One: Betrayal (Imperial Armour), pg. 231Warhammer 40,000: Rogue Trader (1st Edition), pg. 78Warhammer: The Horus Heresy Second Edition - Liber Imperium (Specialty Game), pp. 47, 54, 142
Neil McIntosh - Neil McIntosh: Neil McIntosh is an author for Games Workshop's Black Library imprint.
Neil McIntosh - Warhammer 40,000: Seed of Doubt (Short Story) (1990, collected in Deathwing (Anthology))
Neil Rutledge - Neil Rutledge: Neil Rutledge is an author for Games Workshop's Black Library imprint.
Neil Rutledge - Necromunda: Sisters (Short Story) (Collected in Status: Deadzone (Anthology) and Necromunda Omnibus 1 (Anthology))
Neil Rutledge - Others: Small Cogs (Short Story) (Collected in Dark Imperium (Anthology) and Let the Galaxy Burn (Anthology))
Nekkruncha - Nekkruncha: Nekkruncha is an Ork Warboss of the Bad Moons Klan whose forces invaded the Imperial world of Tarnis, the ancestral home of the Imperial Knights' House Drakkus. A Knight World like Tarnis seemed like the ideal target for a group of Orks looking for both a good fight and excellent loot in the hope of starting a new WAAAGH!. Nekkruncha was already the leader of a large Greenskin warband well-supplied with Deffkoptas, Deff Dreads, Gorkanauts and Morkanauts, as well as the abominable Squiggoths. All would be necessary to face down the power of the world's Knights. Nekkruncha himself rides to battle in a Gorkanaut, always ready to show his Boyz how to give a proper stompin'!Coincidentally -- or due to the fickle will of the Ruinous Powers -- a warband of Chaos Cultists dedicated to the Blood God Khorne attacked Tarnis at the same time as Nekkruncha's Orks to unleash a sorcerous ritual that would summon the Bloodthirster Felfurion to the Materium. A detachment of the Dark Angels Space Marine Chapter under the command of Master Tigraine rushed to aid the beleaguered world. The Astartes arrived too late to assist House Drakkus, as that line of Nobles had been all but extinguished during the Chaos attack on their knightly keep, Fort Drakkus. Only one scion of the House remained, taking up the mantle of the Freeblade and dubbing himself Vortigan. The Astartes and the Knight then embarked on a quest to cleanse Tarnis of its xenos taint and Chaos infection.
Nemendghast - Nemendghast: NemendghastImperialIndustrial WorldVigilus SystemGreat RiftWarp riftBlack LegionIt was swiftly transformed into a Hell-Forge for the forces of Abaddon the Despoiler, who used it to create Daemon Engines to supplement the Despoiler's coming assault upon the Sentinel World of Vigilus during the War of Beasts.Abaddon intended to seize strategic control of the Nachmund Gauntlet from the Imperium of Man and use it to prevent the Imperium Nihilus from receiving easy supply from or maintaining communications with the Imperium Sanctus.The planet's forges, particularly the primary centre of Daemon Engine production known as the Forge Infernus, eventually fell under the control of the Black Legion Chaos Sorcerer Vorash Soulflayer, the Master of Possession, and his armies of Daemonkin.After the truth of what had befallen Nemendghast was relayed back to the Ultramarines Chapter Master Marneus Calgar who was leading the Imperial defence of Vigilus, he ordered an elite Vanguard Space Marine force from the Ultramarines 2nd Company known as Strike Force Shadowspear led by Captain Sevastus Acheran to infiltrate the world and put an end to the growing threat.Though they failed to eliminate the Black Legion forces, Shadowspear disabled the Forge Infernus before a Loyalist survivor escaped off-world to warn his Chapter of the grave new threat.
Nemendghast Raid - Nemendghast Raid: The Nemendghast Raid was a reconnaissance in force carried out by an Ultramarines strike force against the forces of the Black Legion that had conquered the Industrial World of Nemendghast in the Vigilus System early in the War of Beasts.Nemendghast had been transformed by the Black Legion Master of Possession Vorash Soulflayer into a hellish factory for the raising of Daemon Engines and new Heretic Astartes Daemonkin.These assets were to aid Abaddon the Despoiler in his invasion of the world of Vigilus in an attempt to close the Nachmund Gauntlet that provided the Imperium with the only known strategic passage through the Great Rift from the Imperium Sanctus to the Imperium Nihilus during the Era Indomitus.The Ultramarines Chapter under the command of Chapter Master Marneus Calgar took over the defence of Vigilus from xenos assaults soon after the birth of the Great Rift.At that time, Calgar despatched his Strike Force Shadowspear to determine why Nemendghast was no longer providing its requisition of supplies to the Imperial war effort on the world.When the strike force discovered the sheer size of the Chaos forces present on Nemendghast, they moved from a reconnaissance in force towards a raiding stance and successfully destroyed the local Forge Infernus' ability to produce new daemon-possessed war machines and Chaos Space Marines.But the price was high, and almost none of the Ultramarines survived the conflict.
Nemeroth - Nemeroth: Nemeroth was the Chaos Lord of the Chaos Space Marine warband known as the Chosen of Nemeroth. He was a powerful Chaos Sorcerer who led the Chaos assault upon the Forge World of Graia in the 41st Millennium during the campaign later known to the Imperium as the Liberation of Graia.Nemeroth was killed by Captain Demetrian Titus, the commander of the Ultramarines 2nd Company just before he was able to ascend to become a Daemon Prince of Chaos Undivided.Nemeroth served as the main antagonist of the video game Warhammer 40,000: Space Marine.
Nemeroth - Wargear: Nemeroth wears a suit of Terminator Armour decorated with the standard heretical iconography of the Ruinous Powers. He is equipped with a pair of Lightning Claws. He is a powerful Chaos Sorcerer who is able to summon and control many types of Daemons from the Warp.
Nemeroth - Trivia: The Space Marine video game originally took place in a parallel Warhammer 40,000 universe where the Ultramarines 2nd Company is commanded by Captain Demetrian Titus rather than Cato Sicarius. This was later retconned by Warhammer 40,000: Space Marine II so that the Liberation of Graia took place well over a standard century before the start of the Era Indomitus, so that Titus commanded the company before Sicarius ever ascended to that role.
Nemesis-class Fleet Carrier - Nemesis-class Fleet Carrier: There are very few examples of the Imperial Navy's Nemesis-class Fleet Carrier in any part of Imperial space and, to date, they are without exception modified Emperor-class Battleships. Many times have plans been approved to build a Nemesis from scratch, only to be shelved time and again due to the Imperium's security requirements elsewhere. The Nemesis represents a huge amount of material and resources that are quite simply better put towards proven starship designs such as the Emperor and Retribution-classes.However, in the fleet support role, the Nemesis has been proving its worth. Its capability of being able to launch a stunning amount of Attack Craft in a very short space of time has started earning it the respect of Lord Admirals everywhere in Imperial space, though when compared to the Emperor-class, it can be found a little wanting as it must rely on escorting Cruisers when it takes to the battle line, rather than its own raw firepower which is, at best, mediocre. Because of this, it is usually seen only in the very largest of Imperial fleets, deep within the formation, lending out its fighters and bombers to wherever they are most required in the battle space.
Nemesis - Nemesis: The Nemesis Chapter is a Loyalist Codex Astartes-compliant Space Marine Chapter. The Nemesis Chapter is a Second Founding Successor Chapter of the Ultramarines Legion. It descended from those Ultramarines companies of the 22nd Chapter who fought alongside the then-Loyalist Night Lords Legion during a brutal purgation campaign of the Great Crusade. Like their ancient predecessors, the Nemesis Chapter specialises in needed Exterminatus actions.
Nemesis - Chapter History: The origins of the Nemesis Chapter can be traced back to the Great Crusade over ten millennia earlier, when it was still a part of the Ultramarines Legion, then known as the XIIIth Legion, before its unification with its Primarch Roboute Guilliman. Following the discovery of its primarch by the Emperor, Guilliman quickly set about restructuring his Legion's operational doctrine and hierarchy to suit his personal tastes and style of leadership. While the newly espoused doctrine of structured adaptability became deeply ingrained within many of the Legion's chapters, there were some notable deviations from this pattern.Some few individual chapters, through long-held preference or some quirk of supply, maintained notable strengths of non-standard equipment or personnel. One of the more noteworthy examples of this was the 22nd Chapter, the so-called "Nemesis Chapter" -- long a last stronghold of its Terran-born contingents -- which maintained large numbers of Space Marines equipped as Destroyer units, and was one of the few Ultramarines formations to routinely be deployed especially for Exterminatus operations by the Legion.Before its unification with its primarch, the warrior brotherhood of the XIIIth Legion had, at that time, only in the solar decades after its initial raising on Terra, begun to display its achievements visually. But rather than take on a particular livery and iconography as a whole, individual companies who had come to prominence in a particularly important Imperial Compliance operation or campaign took on additions to their core Legion livery -- which maintained the post-Unification storm grey and gunmetal they had worn since Sedna -- to commemorate their greatest achievements.Those companies who had fought alongside the VIIIth Legion in the purgation of the Abhuman corsairs of the Cancerai Nebula afterwards bore black gauntlets, midnight blue helms and the ancient weighing scales and death's head icon of judgment in heraldic opposition of their Legion numeral, and took the name of "Nemesis" as their own. Such honours were claimed as the Legion's strength made visible.Following the end of the Horus Heresy, Primarch Roboute Guilliman was responsible for the restructuring of the Imperium's military forces as the first lord commander of the Imperium. The vast Space Marine Legions would be broken down into numerous, smaller existing formations, known as Chapters after the Astartes Legion formation of the same name. When the Second Founding of the Space Marines was decreed seven standard years after the death of Horus and the end of his Heresy, most of the old Loyalist Legions divided into fewer than 5 Successor Chapters, but the Ultramarines were divided many times. The existing 22nd Chapter formed the core group of Astartes for the newly formed Nemesis Chapter.
Nemesis - Notable Campaigns: Purgation of the Cancerai Nebula (Unknown Date.M30) - Parts of the XIIIth Legion's 22nd Chapter purged the Abhuman corsairs of the Canderai nebula during the Great Crusade alongside the VIII Legion. Afterwards they took the name of "Nemesis" as their own.Orphean War (992.M41) - Following the immense bloodshed and the loss of nearly half of the Orpheus Sector in the Segmentum Tempestus to the Necrons, the Nemesis Chapter sent out troops to fight the ever-growing threat of the awakening Necron Dynasty identified as the Maynarkh Dynasty. Although they arrived too late to participate in the desperate Battle of Amarah, the detachment was requisitioned, like their brothers from the Red Seraphs Chapter, to enforce a security cordon around those worlds yet free of the Necrons' taint whilst the Imperium heavily fortified the neighbouring Eurydice Sector.
Nemesis - As the Ultramarines 22nd Chapter: Chapter Master Machon Phalaris - Machon Phalaris was slain by Orks in the Ajetho System during the Great CrusadeChapter Master Eleon Iasus - Later Chapter Master of the XIII Legion's 22nd Chapter.Captain Laches - Captain of the 1st Destroyer Company.Captain Hierax - Captain of the 2nd Destroyer Company.Captain Sirras - Captain of the 223rd Company.Captain Lobon - A Captain of the 22nd Chapter.Dreadnought Laevius - Dreadnought of the 2nd Destroyer Company.
Nemesis - Chapter Fleet: Lex Talonis (Gloriana-class Battleship) - The flagship of the Nemesis Chapter. This ancient vessel was formerly known as the Chronicle of Ashes, a battleship that once belonged to the traitorous Word Bearers Legion. This vessel was encountered by a task force of the Ultramarines Legion in 017.M31 in the wild and uncharted space of the Dominion of Storms. The Ultramarines overwhelmed the Traitor escort craft and captured the Chronicle of Ashes. The Chronicle of Ashes was eventually cleansed, tech-exorcised and re-dedicated as the Lex Talonis, before being presented to the Ultramarines in 022.M31 and incorporated into their newly-founded Nemesis Successor Chapter.Cavascor (Strike Cruiser) - A Strike Cruiser of the Ultramarines Legion's 22nd Chapter during the Great Crusade.Glory of Fire (Frigate) - A Frigate of the Ultramarines Legion's 22nd Chapter during the Great Crusade.
Nemesis - Chapter Colours: The Nemesis Chapter's colours are dark green. A yellow Aquila or Imperialis is worn on the chest guard. As a Codex Astartes-compliant Chapter, a white squad specialty symbol (designating battleline, fire support, close support, Veteran or command) is worn either on the right shoulder pauldron or one of the knee plates.A black High Gothic numeral is stenciled in the centre of the squad specialty symbol, which indicates squad number. The colour of the shoulder pauldron trim indicates company number as proscribed by the tenets of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red, (3rd Company), green (4th Company), etc.
Nemesis - Chapter Badge: The Nemesis Chapter's badge is a large, stylised, white skull centred on a field of dark green. Its former iconography as a chapter of the Ultramarines Legion during the Great Crusade and Horus Heresy eras was an ancient scale and death's head icon of judgment.
Nemesis - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)Chapter Approved 2001 - Second Book of the Astronomican, pg. 117Codex: Space Marines (3rd Edition)The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh , pp. 20, 70, 73, 80-81, 95Imperial Armour Volume Twelve : The Fall of Orpheus, pp. 40, 44Roboute Guilliman: Lord of Ultramar (Novel) by David Annandale, Chs. 1-2, 7-8
Nemesis (Novel) - Nemesis (Novel): Nemesis is the thirteenth volume in the Horus Heresy series of novels.
Nemesis (Novel) - Synopsis: After the horrors of Istvaan V, Horus declares outright war against the Imperium. In the shadows of the Imperial Palace, powerful figures convene. Their plan is to send a team of assassins to execute the Archtraitor Horus and end the war for the galaxy of mankind before it has even begun. But what they cannot know is that another assassin is abroad already, with his sights firmly set on killing the Emperor.
Nemesis (Novel) - Plot Summary: Nemesis is set approximately two standard years after the events on Istvaan V described in Book 5, Fulgrim. It deals with a plan by a secret Imperial organization, the Officio Assassinorum, to eliminate Horus using an Execution Force drawn from all the "clades" (predecessors of the Assassin Temples) that make up the Officio Assassinorum. There have been several previous unsuccessful attempts against Horus' life, and this gives a high-ranking officer of the Word Bearers Traitor Legion the idea to field a Nemesis Weapon of his own (a highly specialised assassin) in an audacious scheme to kill the Emperor of Mankind.
Nemesis Dreadknight - Nemesis Dreadknight: The Nemesis Dreadknight is a humanoid combat walker deployed by the Grey Knights Chapter for the express purpose of battling the Greater Daemons of Chaos. A marvel of Imperial technology, these adamantium-alloyed exoskeletons are layered with bonded-ceramite plates and armoured control linkages, and allow a single Grey Knight to stand on an equal footing with the infernal children of the Dark Gods while also enhancing his natural psychic abilities.In many ways, Dreadknights are a more powerful and advanced version of the standard Space Marine Dreadnought. However, Dreadknights are not true cybernetic combat walkers but advanced exoskeletons intended to be used by any Astartes trained in their use to enhance his physical strength and firepower beyond even the transhuman norm of the Space Marines. These warmachines are currently exclusive to the Grey Knights.Dreadknight exoskeletons were designed and built for the purpose of allowing a single Grey Knights Astartes to combat powerful Greater Daemons and Daemon Princes who are physically far stronger than even the oldest and most experienced Space Marine. In appearance, Dreadknights are quite different from standard Dreadnoughts. They are taller, bulkier and appear as a humanoid-shaped exoskeleton.
Nemesis Dreadknight - History: The Nemesis Dreadknight was created by the Grey Knights Chapter to be the ultimate weapon in the fight against Chaos, specifically against the dire threat presented by Greater Daemons. A Dreadknight is taller, stronger and more heavily armoured than even a Space Marine in Terminator Armour. The epitome of technology, at the heart of the Nemesis Dreadknight is an adamantium-alloy exoskeleton, whose limbs are given life by a compact but powerful plasma reactor.Over this are layered a series of bonded-ceramite plates and armoured control linkages. The pilot controls his Dreadknight using synaptic implants. This system provides the pilot with complete control of the machine's limbs and weapon systems. It is not known if the neural impulse technology that drives this formidable weapons system is a fragment of Mankind's lost inheritance preserved from the Dark Age of Technology or if its origins lie with recovered xenos technology.Either way, the Grey Knights are silent on the subject, determined never to share their arcane secrets with outsiders. Since the Grey Knights stand apart from other Imperial forces and answer only to the Inquisition, they can afford to withhold such secrets, though such a policy violates the edicts of the Adeptus Mechanicus which requires that all recovered technology be turned over to the Tech-priests of Mars.To develop the mental and physical reflexes needed to pilot a Nemesis Dreadknight, a Grey Knight Astartes must train for many standard years. Unfortunately, not all Grey Knights possess the strength of mind and subtlety of reaction required to master the exoskeleton's many combat stances. Only a very few battle-brothers display enough aptitude to begin the training, let alone control such a weapon in the heat of battle. As such, Nemesis Dreadknight pilots are amongst the Grey Knights' most honoured warriors, for they have mastered skills that are the envy of their brethren.
Nemesis Dreadknight - Grand Master Usage: To become a Grand Master of the Grey Knights is a rare honour, and one that only the strongest-willed of warriors earn. It is no surprise that many such lordly heroes possess the mental fortitude required to enter battle clad in the raiment of the Nemesis Dreadknight.Deep within the Grey Knights' fastness on Titan lies the Hall of Giants, an echoing cloister lined with candle-lit alcoves. Within these loom ancient and revered Dreadknight suits, reserved for the use of the Chapter's Grand Masters.Whether teleporting into battle at the head of an elite strike force, striding out to duel the greatest Daemon lords, or embarking upon some doom-laden personal quest, when Grand Masters combine their exceptional might with that of the Nemesis Dreadknight, no malefic entity can stand against them.
Nemesis Dreadknight - Armament: A Nemesis Dreadknight is optimised for close combat and is normally armed with one or two Nemesis Force Weapons for melee combat, such as one or two Dreadknight-sized Nemesis Doomfists, a Nemesis Greatsword or a Nemesis Daemonhammer, each of which can focus and enhance the innate psychic abilities of the walker's Grey Knight pilot.Dreadknights are also often equipped with ranged weapons such as a Heavy Incinerator, a Gatling Psilencer or a Heavy Psycannon. Many Dreadknights also make use of integrated personal teleporter technology to unleash near-instantaneous assaults against a daemonic enemy that rarely knows fear.
Nemesis Dreadknight - Unit Composition: 1 Grey Knights Nemesis Dreadknight
Nemesis Dreadknight - Wargear: A standard Nemesis Dreadknight is armed and equipped with:2 Nemesis Dreadnought Close Combat Weapons (Nemesis Doomfists)Gravitic Forcefield - A force field generator that protects the otherwise exposed pilot.A Nemesis Dreadknight may take the following ranged weaponry, though these do not replace its Dreadnought Close Combat Weapons (Nemesis Doomfists) as they are wrist-mounted:Heavy IncineratorGatling PsilencerHeavy PsycannonA Nemesis Dreadknight may replace one of its Dreadnought Close Combat Weapons (Nemesis Doomfists) with either of these options:Dreadnought Close Combat Weapons (Nemesis  Daemon Greathammer)Dreadnought Close Combat Weapons (Nemesis Greatsword)A Nemesis Dreadknight may also take any of the following equipment:Dreadknight TeleporterA Nemesis Dreadknight may also have the following upgrade:Grey Knights Grand Master as pilot
Nemesis Dreadknight - Operation: When strapped into the command harness of the Dreadknight's pilot compartment, the exoskeleton's synaptic implants grant the operator complete control over its movement and weapons fire.When matched with the Nemesis Dreadknight's devastating weapon systems and the all-but-impenetrable gravitic forcefield that protects the otherwise exposed pilot, this combination serves to elevate the Grey Knight's combat abilities to a point where he can withstand the blows of even the mightiest denizen of the Warp and unleash a fearsome counterattack in reply.
Nemesis Dreadknight - Deployment: The Nemesis Dreadknight is a form of archeotech that was forged for the express purpose of defeating the most dire Daemonic threats faced by the elite Grey Knights. Nemesis Dreadknights are only deployed for the most dangerous of the Chapter's missions.Whilst other warriors would perhaps shirk such a brutal path, Nemesis Dreadknight pilots embrace it, knowing that each trial furnishes them with new knowledge and skills. Thus is the Dreadknight honed until it is one of the sharpest blades in the Emperor's hand. For a Grey Knight, there can be no greater honour than to pilot one of these arcane war engines.
Nemesis Dreadknight - Sources: Warhammer 40,000 Index: Imperium 1 (8th Edition), pg. 197Codex Adeptus Astartes - Grey Knights (8th Edition), pp. 5, 46, 84Codex: Grey Knights (7th Edition), pp. 108, 180-181Codex: Grey Knights (5th Edition), pg. 34Warhammer 40,000: Apocalypse (6th Edition) (Digital Edition), pp. 41, 175-176
Nemesis Force Weapon - Nemesis Force Weapon: A Nemesis Force Weapon is amongst the most potent personal melee weapons that can be employed on the battlefields of the 41st Millennium by any faction. Each individually-crafted Nemesis Force Weapon, which can take the form of a halberd, warhammer, sword or any other type of common close combat weapon, is a potent combination of advanced power projection circuitry and arcane psychic arts.Nemesis Force Weapons are extremely difficult to manufacture, which, along with their high quality, make them rare in the Imperium of Man. The ability of the weapon to channel and project the psychic energy unleashed by a psyker into a lethal strike makes them devastatingly powerful weapons in close combat against psychic or Warp-tainted foes. The power unleashed by the Nemesis Force Weapon directly corresponds to the level of ability of the individual psyker. A Nemesis Force Weapon is especially effective when used against the foul mortal and Daemonic servants of Chaos.The main users of Nemesis Force Weapons are the Astartes of the Grey Knights, every one of whom is a powerful psyker. The older variants of the Nemesis Force Halberds traditionally used by the Grey Knights incorporated a bolter mounted on the forward end of the staff above the blade. The newer versions of these Nemesis Force Weapons no longer incorporate a bolter, as the Grey Knights now make use of a Storm Bolter mounted on the wrists of one of their armoured gauntlets.
Nemesis Force Weapon - Role: The Grey Knights possess some of the finest weapons and armour known to the Imperium and are well-equipped to maintain and use them as part of their sacred duty to the Emperor. Since they are supplied directly by the forges of Mars, few other military forces, including other Chapters of the Adeptus Astartes, can boast an arsenal that even approaches that of the Grey Knights.On top of the fine craftsmanship of the Tech-priests and magi, the Grey Knights also incorporate many psychic wards and potent blessings into their weapons and armour to adapt them to face the threat of the Daemon and the Warp. A Grey Knight's weapon and armour are sacred to him, cherished possessions which he cares for and maintains so that they might never fail him in battle.
Nemesis Force Weapon - Rarity: The weapons of the Grey Knights are fabulous artefacts far removed from the common Stub Guns and Combat Shotguns that line the racks of weapons dealers everywhere in the Imperium. These are weapons crafted by the best magi of Mars, or the Grey Knights' own Forge Masters and Techmarines, specifically for the warriors of Titan. For this reason, they are never for sale, and they are so insanely rare that they are practically never found outside the hands of a Grey Knight.Of course, Grey Knights and other Adeptus Astartes wargear and equipment does occasionally find its way into the hands of nefarious individuals and black-marketeers, though this is extremely rare.The most distinctive weapon of the Grey Knights is probably the Nemesis Force Sword and its other melee variants. Finely tuned to the psychic wielder's mind, it is a perfect weapon to use against Daemons and other denizens of the Warp.
Nemesis Force Weapon - Nemesis Daemonhammer: The most common Nemesis Force Weapon to be used by non-Grey Knights, the Nemesis Daemonhammer is often used by high-ranking Inquisitors of the Ordo Malleus.The Nemesis Daemonhammer combines the crushing impact of a more traditional Thunder Hammer and magics of destruction -- few entities of the Warp can survive the impact of a Nemesis Daemonhammer.This weapon was developed by the Ordo Malleus as the ultimate weapon in daemonic destruction.
Nemesis Force Weapon - Nemesis Doomfist: A variant of the Astartes Power Fists found on Dreadnoughts, the Nemesis Doomfist is a massive weapon augmented by Nemesis psychic projection circuitry, easily able to crush a man in its grip.Nemesis Doomfists are only found as part of the Dreadknight battle suit. Those struck by a Nemesis Doomfist swiftly discover that though the occupant of a Dreadnought may be crippled in body, his psychic might is as formidable as ever.
Nemesis Force Weapon - Nemesis Falchions: Wielded as a pair, Nemesis Falchions resemble shorter versions of a Nemesis Force Sword, with a much smaller hook-ended blade. Nemesis Falchions can be carried by a Grey Knight with a Storm Bolter thanks to the Storm Bolter's wrist mounting.When the weapon's monofilament Nemesis circuitry is triggered, a Grey Knight can wield these blades with incredible speed, striking multiple blows in the time it would normally take for only one to fall.
Nemesis Force Weapon - Nemesis Force Halberd: As ancient in design and purpose as the Grey Knights themselves, Nemesis Force Halberds are finely crafted polearms with long, curved blades and sturdy hafts. A Nemesis Force Halberd comprises an iron and silver blade set atop a long adamantium haft.This extra reach is invaluable to a Grey Knight, often allowing him to land a telling blow before he is within reach of the enemy's own melee weapons. A Grey Knight can easily use such a weapon one-handed in short deadly chops. However the weapon becomes even more dangerous should he wield it two-handed.
Nemesis Force Weapon - Nemesis Force Sword: The most common type of Nemesis weapon, the Nemesis Force Sword exemplifies an amalgamation of sorcery and science. A lighter version of the force halberd, a force sword can take many forms. Force swords are crafted using arcane magicks and complex scientific formulae and incorporates a power field like all Nemesis Force Weapons.The blade is tempered iron, flecked with shards of silver and inset with ancient runes of Daemon-slaying.In contrast to these primitive materials, the haft and hilt of the sword contain advanced Nemesis power field generators. The balanced grips and nearly indestructible construction of these weapons makes them perfect for parrying the attacks of even the most powerful daemonic foe.
Nemesis Force Weapon - Nemesis Greatsword: Wielded only by the formidable Nemesis Dreadknights, the colossal, Dreadnought-sized Nemesis Greatsword consists of a massive blade of silver and iron so large that not even an Adeptus Astartes in power armour can lift it. Despite its immense size, it is perfectly balanced in the hands of a Dreadknight, and is a powerful tool against even a Greater Daemon.
Nemesis Force Weapon - Nemesis Warding Stave: A Nemesis Warding Stave's abilities are defensive, rather than aggressive. Designed as a defensive tool, the Nemesis Warding Stave can be used in melee combat to protect a bearer from attacks that would breach even the armour of a Terminator.The hollowed-out haft of the stave contains several Refractor Field generators, which the wielder can prime with a charge of psychic energy. Thus activated, the stave projects a zone of protective force similar to a Conversion Field around its wielder, granting him enhanced resilience against his enemies' attacks.