vizn3r/warhammer40k-lore huggingface dataset:
Lufgt Huron - Hand of Destiny: In 587.M41, the High Lords of Terra pronounced an Edict Imperialis in response to these dire predations from the Maelstrom, ordering several Space Marine Chapters to permanently base themselves in the Maelstrom Zone in order to protect the Imperium's interests and pacify the region. In recognition of their past glorious service to the Imperium, the Astral Claws Chapter was given the high honour of the senior role in commanding the newly formed Maelstrom Warders.Once this force was put in place, the Astral Claws Chapter took over an orbital battle station in the strategically vital Badab System, which became their fortress-monastery and base of operations. Soon the wealth of the Maelstrom Zone once again began to flow into the coffers of the Imperium.Disaster soon struck, as a series of Ork raids originating within the Maelstrom struck deep into the Badab Sector. The Astral Claws' Chapter Master Rovik Blake went against his own doctrine to never enter the great Warp rift and pursued the Orks back into the Maelstrom itself. Having led the Astral Claws for the last two standard centuries, he fell in single combat with the Ork Warboss Vorg Manburna, a defeat which forced the Astral Claws to retreat.On return to the Badab System, Captain Lufgt Huron was appointed as the Astral Claws' new Chapter Master by popular acclaim of his peers in 715.M41. He became the youngest warrior in the Chapter's history to attain this esteemed rank. Imperial historitors now point out that such a man of flawed character should never have been allowed to rise to the command of a Space Marine Chapter.But Lufgt Huron had already proven to be an exceptional warrior as well as a skilled tactician and charismatic leader. He quickly reorganised the Chapter's strategic deployments and established a policy of expanding his Chapter's fleet which had been badly depleted, including within its ranks captured corsair vessels in aggressive raids.He also established the questionable scorched-planet policy against their enemies and increased his Chapter's stockpile of Exterminatus-class weapons. This resulted in several fringe worlds that harboured Renegade ships in the past being turned into lifeless husks.Chapter Master Huron had stamped his mark on the Astral Claws Chapter in an almost unprecedented manner, wielding the power of the Maelstrom Warder Chapter as none had done before. Delivering victory after victory despite the direst circumstances and against fearful odds, Huron swiftly silenced his detractors.
Lufgt Huron - Badab Schism: During the mid-700s.M41, the Astral Claws' submission of required gene-seed tithes to the Magos Inviglia of the Adeptus Mechanicus became infrequent and incomplete. Although initially a cause for concern, such matters were not uncommon, particularly for those Space Marine Chapters deployed to border areas or on crusade, simply because the Chapter itself might have a temporary need to retain the gene-seed itself to sustain battlefield losses.But as the omission persisted, this signaled to the Mechanicus that there was some darker motive at work. This would later prove to be true with the Astral Claws, as evidence later indicated that this first great sin against the traditions of the Adeptus Astartes would arguably result in the Chapter's fall into heresy.Repeatedly denied the reinforcements he had requested to aid him and the Maelstrom Warders in carrying out their tasks, in his arrogance and pride, the Tyrant of Badab sought to expand his forces into a force equal to a Space Marine Legion of old. Further covert investigation would later uncover that the Astral Claws Apothecarion were conducting heretical experiments in rapid gene-seed zygote cultivation. Though largely unsuccessful, the Astral Claws eventually stood at around an estimated 3,500 battle-brothers strong.In protest, Huron also withheld Badab Primaris' planetary tithe to the Administratum and further blocked the passage of trade through his realms in protest over the adepta's failure to provide him and his allies sufficient resources to police the Maelstrom.Refusing the Astral Claws' role as defenders of the Maelstrom Zone, the Tyrant soon diverted the industrial resources and manpower to directly supplement the Badab Sector's defences as well as augmenting the Maelstrom fleet detachment and fortification of key worlds under his command. These space-based defences encircling the outer and inner spheres of the Badab Sector came to be known as the "Ring of Steel."On Badab Primaris, the Tyrant ordered the demolition of the ancient citadel of the ruling dominars and instead erected the legendary, hugely fortified "Palace of Thorns" to his own specifications and design.The clashing entitlement of the Administratum's Imperial tithe and the ancient rights of Adeptus Astartes commanders to defend the Imperium by any means necessary swiftly came to be known as the "Badab Schism" and would last for more than a standard century and a half, during which time the Astral Claws and the Maelstrom Warders would continue to carry on military operations as usual, against a volatile backdrop of worsening tensions with the Administratum and segmentum authorities.
Lufgt Huron - Badab War: Huron's charmed record did not last however, and when conditions in the Maelstrom Zone worsened and the self-proclaimed Tyrant of Badab's plans were thwarted by causes beyond his control, he became increasingly dictatorial and paranoid. He soon embarked upon a dark course that would eventually lead to the lamentable conflict known as the Badab War from 901.M41 until 912.M41.Not only his own Chapter, but those blinded by their past relationships and allied to the Astral Claws, also followed Lufgt Huron into heresy. In the face of wanton heresy and deceit, the Inquisitor-Legate later charged with prosecuting the crusade against the Secessionist forces of the Badab Sector condemned the entire Astral Claws Chapter as Excommunicate Traitoris, and placed their allies under official suspicion of heresy and treason.The Tyrant of Badab, as Lufgt Huron became known in Imperial histories, was a power-hungry and ambitious individual who should never have risen to power within a Space Marine Chapter. Huron's megalomania became apparent as he steadily distanced himself from the Imperium, hoarding Badab's planetary tithes for himself. He was plainly a dangerous individual, able in many respects but lacking the absolute dedication to Humanity at the cost of his own ambitions vital in a Lord of the Imperium.It will never be known for sure, but current hypotheses suggest that Huron was either an alien shapechanger, or otherwise subject to alien domination of a most unnatural kind. A sudden and unexpected manifestation of psychic powers and Warp-influence may lie at the heart of the matter.Though Lufgt Huron became an increasingly unstable commander, throughout the Badab War he remained a brilliant tactician who favoured strategies of stalwart defence married to high-speed counter attack and subtle flanking actions. He often turned his enemies' reliance on the Codex Astartes to his advantage in outwitting his fellow Space Marines. He also led many of his strike forces from the frontline where he could, inspiring the warriors that followed him and assuring them of the righteousness of their cause.
Lufgt Huron - Master of the Maelstrom: In the depths of the Maelstrom, Huron began to gather power. The Maelstrom is a place of broken reality older than the Imperium. Within the folds of its gas and dust clouds, the Warp and reality blend and curdle together. It is a hybrid realm, with one foot in the physical world and one foot in the dream reality of the Immaterium.At its heart, Daemons walk the stars, and dance across the surface of worlds where no law reigns, and sanity is a joke chuckled from the mouths of dry skulls. Further towards its edge, where the Warp's touch ebbs and flows like the wash of a great ocean, life festers like carrion in an open grave.Ragged kingdoms of outcasts, mutant shipwreckers, pirates, witches, aliens, the shunned and the lost, all swarm in the margins of the Maelstrom. When the remains of the Astral Claws made it their home, it was a place of cruelty and bloodshed, its darkness was wild and untamed. Huron, and his Red Corsairs, changed that.Huron's limited forces easily overwhelmed the first pirate stronghold they found, slaughtering all the corsairs within. The survivors swore allegiance to the Tyrant of Badab and became his slaves, soon learning to fear his fury. On Renegade worlds Huron slew petty kings and forced mutant lords to kneel at his feet. When the other pirate lords of the Maelstrom refused his demands, he slew their followers, looted their holdings, and gave them to the Warp-twisted mutants infesting his ships for sport.Soon, the outcasts of the Maelstrom learned not to refuse the Master of the Red Corsairs. From the pirates and Renegade Navigator clans he took starships. From the populations of dank slave worlds and rust-filled void stations he took flesh and muscle to labour in his holds.Piece by piece, Huron and the Red Corsairs built a dark mirror to the lost realm of Badab. From his throne on the rusted void station of Hell's Iris, Huron watched as his power grew, unbounded by the strictures of the Imperium.Ragged fleets of ships raided into Imperial space, bled its worlds of slaves and riches, and returned to heap them at his feet. The denizens of the Maelstrom named Huron the "Blackheart," and he wears that title like a crown still.
Lufgt Huron - Aftermath of the Badab War: In the aftermath of the death of Badab Primaris, in 913.M41 the remaining Secessionists from the Astral Claws, Executioners, Mantis Warriors and Lamenters were put on trial before a specially convened Consistorial Court of their peers with their very existence at stake. The Consistorial Court also found all of those Chapters who had taken part in the Badab Secession guilty in breaking with both the Codex Astartes and the ancient covenant it represented.In punishment, all the Astral Claws in custody were blindfolded and shackled in dishonour and then put to the sword. It was further judged that the other surviving Secessionist Chapters -- the Executioners, Lamenters, and Mantis Warriors would have to each undertake a 100-year-long Penitent Crusade to atone for their transgressions, and would have to do so without the right to recruit new brethren to replace their losses during this time of punishment. Their future survival would therefore be left to their own hands and the grace and benevolence of the Emperor.In addition, the Mantis Warriors would henceforth lose all rights to their ancient domains in the Endymion Cluster, with their goods and chattels given over to the Fire Hawks in perpetuity, and likewise the Lamenters Chapter were condemned to surrender reparations in ships and wargear to the Minotaurs Chapter (this in essence being no more than a rubber-stamp approval of actions already taken place).The Executioners Chapter in contrast were granted a measure of comparable clemency, and their twin Chapter worlds were given over in trust to the Salamanders Chapter and their own successors rather than forfeited entirely, to be returned to them should they endure their hundred year act of contrition and survive.In recognition for their efforts in the war's brutal final assault, the badly mauled Star Phantoms Chapter were given the somewhat pyrrhic reward of dominion over the once proud Badab Sector, along with the task of policing its survivors. They were also granted the pick of any world within the sector to settle as their new homeworld.Long a fleet-based Chapter after the destruction of their former homeworld, the Star Phantoms finally brought their severely damaged Battle-Barge Memento Mori down to the surface of the Ice World of Jahga in the Archaea System to serve as their core for a new fortress-monastery and slowly began the process of rebuilding their Chapter.In 915.M41, upon returning to Terra, the Inquisitor-Legate carried out his last act by ordering an Edict of Obliteration to be carried out under the auspices of the Adeptus Terra in regards to the Astral Claws, the Tiger Claws and their master Lufgt Huron -- the Tyrant of Badab -- wiping their accursed names and their sins from the pages of Imperial history.Entered into the official record would be sanitised and altered versions of the events of the Badab War for the protection of the Emperor's honour and the moral safety of Imperial citizens.
Lufgt Huron - 13th Black Crusade: The Eye of Terror is not the only wound in the galaxy to have become the lair of Chaos Space Marines. Raiders from the Maelstrom plague the void for light years in all directions, the worst of which are the Red Corsairs, led by Huron Blackheart.At the dawn of Abaddon the Despoiler's 13th Black Crusade, Huron made his own simultaneous assaults upon the Imperium, draining the resources of the Adeptus Astartes who strive to hurl the Chaos Space Marines back to the hells from which they came. This was in part because Huron had made a deal with the Warmaster of Chaos to support his assault upon the Imperium in return for the gift of one of the two Blackstone Fortresses that Abaddon had seized from the Imperium in the final days of the Gothic War. Huron hid the massive Blackstone Fortress within the Maelstrom.With the opening of the Great Rift in 999.M41 following the fall of Cadia to the Despoiler, the Maelstrom has become but a part of a far larger empyric anomaly that spans the Imperium from one side to the other.Over the course of their near-constant pillaging of the Imperium's domains, Huron Blackheart and his raiders have become expert at negotiating those areas that are in the Immaterium and on the fringes of realspace at the same time. Already the Red Corsairs have been sighted far further afield than the environs of the Maelstrom.It is all but certain that the Tyrant of Badab has struck some devil's bargain with the powers that dwell in the Warp, for if the Imperium's after-action reports are to believed, he has been seen in two different segmentae at the same time.
Lufgt Huron - Battle of Chogoris: The opening of the Great Rift and the coming of the Noctis Aeterna at the start of the Era Indomitus occurred while the White Scars Chapter defended their homeworld of Chogoris from attack. The entire Yasan Sector fell to an attack by the forcesof Huron Blackheart , and when Daemons manifested from the growing darkness, it seemed the sons of Jaghatai Khan would make their last stand.But one more fleet arrived before the stars went black. Arriving late from their war against the T'au in the Eastern Fringe, Kor'sarro Khan led his 3rd Brotherhood and reinforcements from the White Scars' successors in an unexpected charge that broke the Red Corsairs' blockade of the Khum Karta mountain range that surrounded Quan Zhou, the fortress-monastery of the White Scars, even as its ramparts are burning.With the return of the Master of the Hunt, the planet's defenders fought back with renewed hope, and the combined efforts of the Chapter's Stormseers drove back the malefic energies surrounding Chogoris, causing Huron Blackheart's daemonic allies to lose their physical form. The Heretics withdrew, falling back to strongholds elsewhere in the Yasan Sector and leaving Chogoris broken but unbowed.Seeking revenge for the severe damage inflicted on Chogoris, the Great Khan of the White Scars, Jubal, led a daring attack upon Seethnar -- the vast void station seized by Huron Blackheart as a main dockyard for his piratical war fleets in their assault upon the Yasan Sector. In a swift naval attack, Seethnar was boarded from multiple locations, each war party racing into the void station and planting Melta Bomb charges.After brutal fighting, Jubal Khan and his honour guard reached Seethnar's heart and caused catastrophic damage to its plasma reactors, but become trapped by collapsing corridors. The Great Khan was captured alive by the Red Corsairs and horrifically tortured for many solar weeks before finally being rescued by a White Scars ambush from the Red Corsairs starship where he has been held prisoner.Despite his rescue, Jubal Khan's physical health was broken and he is no longer capable of taking part in White Scars combat operations.
Lufgt Huron - Sources: Cities of Death, "The Palace of Thorns", pp. 58-59Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 51, 87, 122Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 52Codex: Chaos Space Marines (4th Edition), pp. 56-57Codex: Chaos Space Marines (6th Edition), pg. 58Codex: Chaos (2nd Edition), pp. 23, 105-106Imperial Armour Volume Nine - The Badab War - Part OneImperial Armour Volume Ten - The Badab War - Part TwoWarhammer 40,000 Compendium (1st Edition), "The Badab War" by Rick Priestley, pp. 33-35Warlords of the Dark Millennium - Huron Blackeart, pp. 3-4, 6-10, 11-13, 21-25White Dwarf 101 (UK) "Index Astartes: The Badab Uprising" by Rick PriestleyInto the Maelstrom (Anthology), "Into the Maelstrom" by Chris PramasThe Gildar Rift (Novel) by Sarah CawkwellBlood Reaver (Novel) by Aaron Dembski-BowdenTyrant of the Hollow Worlds (Novel) by Mark ClaphamForge World - Space Marine Badab War Characters Update Version 2 (6th Edition)Bitter End (Short Story) by Sarah CawkwellThe Skull Harvest (Short Story) by Graham McNeillCodex Supplement: White Scars (8th Edition), pg. 34
Lugganath - Lugganath: LugganathCraftworldAeldariAeldari EmpireIt is said that if a viewer were to look far enough into the void he would be able to perceive the last light of those dead stars -- as close to a metaphor for hope as the Aeldari of Lugganath know.Craftworld Lugganath is known to wander the western regions of the Segmentum Obscurus. Lugganath is the traditional home of the Fir Iolarion Aeldari Titan clan.
Lugganath - History: The Lugganath Aeldari have turned their backs upon the material realm, for they consider its worlds already lost. Perceived as little better than Corsairs by other Craftworlds, the Aeldari of Craftworld Lugganath are a society of renegades.They seek to foster close ties with the Harlequins of the Laughing God, as the Lugganath Aeldari hope to abandon this galaxy and start civilisation afresh and claim the Webway as their realm, possibly reclaiming the Labyrinthine Dimension from the Drukhari as well.It is their ultimate plan to secede from realspace entirely by finding a Webway gate large and stable enough to sail their Craftworld through, and a hidden spar of the galactic labyrinth in which to create a new home and thus find salvation for the Aeldari within its twilight expanse.Having cast off many of the rigid ways of Aeldari culture, the Craftworld has become a haven for outcasts of all kinds. They foster continually closer ties with the Harlequins, for their knowledge of the Webway is unrivalled.Aeldari Corsair fleets cluster around the docking towers of the Craftworld, amongst them the notorious Sunblitz Brotherhood. Under the watchful gaze of their Farseers, the hard-eyed people of Lugganath mingle freely with these warriors of the fringe. When Lugganath gathers for war, its armies are an eclectic mix of standing and auxiliary forces, a riot of colour in a galaxy grey with age.The Lugganath Craftworld is last known to have been active in the western quadrant of the Segmentum Obscurus in recent millennia. In 801.M41 forces from Lugganath attacked the stronghold of the Steel Hearts and destroyed this Chapter of Renegade Chaos Space Marines in its entirety. Later in 805.M41 forces from Lugganath aided in stymieing a daemonic incursion on the world of Cathox Prime and also in suppressing an uprising by Chaos Cultists on the world of Cathox Gamma.
Lugganath - Appearance: Lugganath has become a haven for scoundrels and pirates, and it is not uncommon for their Guardians to bear the icons or patterns of the Harlequin masques or Corsair forces they fight alongside.Comparisons have been drawn between the Craftworld's own colours and the fiery orange of the Corsairs of the Sunblitz Brotherhood. Whether this similarity is a coincidence or an indication of some deeper connection between the two factions is open to speculation.
Lugganath - Sources: Adeptus Titanicus - The Horus Heresy: Rulebook (Specialty Game), pg. 17Codex: Chaos Daemons (6th Edition), pg. 22Codex: Chaos Space Marines (6th Edition), pg. 21Codex: Dark Eldar (7th Edition), pg. 110Codex: Eldar (6th Edition), pp. 17-19, 21, 23Codex: Eldar Craftworlds (7th Edition) (Digital Edition), pp. 43, 48, 184-185Dataslate - Eldar Ghost Warriors (Digital Edition), pg. 13Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 149Warhammer 40,000: Battle Missions (5th Edition), pg. 33White Dwarf Magazine 236 (UK), "Codex: Eldar - Arrogant Threat," by Gav Thorpe, pg. 11Warhammer 40,000: Dawn of War IIFabius Bile: Primogenior (Novel) by Josh Reynolds
Luggnum Sewer Rats - Luggnum Sewer Rats: The Luggnum Sewer Rats are regiments of the Imperial Guard raised up on the Mining World of Luggnum. As light infantry regiments, their general battlefield specialisation in close-quarters and tunnel fighting is well-suited to a variety of different environmental conditions and conflicts.
Luggnum Sewer Rats - Luggnum Sewer Rats in the Spinward Front: On the Spinward Front, Luggnum regiments are often assigned to battlefronts on Mining Worlds or orbital stations, where their experience in close-quarters combat can be used to full effect. The Sewer Rats have frequently been deployed to defend or retake the many orbital docks of Kulth. It is little surprise that a Luggnum regiment was assigned to serve on the world of Hervara, much to the chagrin of the men and women of the Luggnum 3rd Light Infantry. To the earnest people of Luggnum, the treachery of the Severan Dominate is anathema, and most Sewer Rats are more than ready to go to war against the Traitors. As with all good Imperial citizens, the fire of hatred for the xenos burns in the hearts of the Luggnum Sewer Rats, and their skill with the blade gives many a fighting chance, slim as it is, in a close-quarters engagement with the Orks of the region. Many Sewer Rats have been stationed for years on war-torn Kulth, and it is a common joke amongst the Luggnum Guardsmen that it is nice to get some fresh air after spending so much time in the mines.
Luggnum Sewer Rats - Campaign on Hervara: The majority of the Luggnum Sewer Rats' 3rd Light Infantry Regiment has been deployed to the vital Mining World of Hervara, located in the Spinward Front, the Imperial warzone centered in the sub-sector of the Calixis Sector known as the Periphery, with the specific intent of using their expertise to engage in tunnel fighting. The planet's vast network of caverns allows these warriors to effectively bring their expertise at close-quarters fighting to bear against the Orks and the Secessionist forces known as the Severan Dominate alike. The regiment has received accolades for their efficiency when engaged with the Secessionists, but they have been markedly less effective when engaging the Greenskins. The Sewer Rats have suffered significant losses against the Orks, leaving them well-motivated to seek vengeance against the brutal xenos.Some of the local Hervara Excavatory Warriors Planetary Defence Forces' platoons have remained intact. The Spinward Front High Command has generally integrated these elements into the Imperial Guard hierarchy, seconding them primarily to work in conjunction with the Luggnum Sewer Rats. Hervara Excavatory Warriors troops are intimately familiar with the intricacies of Hervara's caverns, which has permitted the Imperial Guard forces to exploit lesser-known passages so that they can move behind enemy lines, expanding the scope of these battles.Imperial High Command believes that soldiers from Luggnum represent an effective reserve to bolster worlds within the Spinward Front where other regiments seem to under-perform. The Luggnum Sewer Rats' 3rd Light Infantry Regiment was assigned to the world of Hervara, dividing the regiment into several battle groups, which were each assigned to different campaigns within the ongoing conflict. Despite suffering severe losses due to close quarters fighting with both Orks and Secessionist forces, the Luggnum 3rd remains the most effective unit of tunnel fighters among the Imperial Guard forces present.A battalion strength force of Luggnum Sewer Rats is ostensibly stationed at the Imperial supply depot, designated Hervara-XIX, but the majority of those soldiers are currently deployed in the field. A light company currently occupies the depot, maintaining its defences. The facility represents salvation for the Imperial Guardsmen who might have escaped from an Ork encroachment and survived assault by the forces of the Severan Dominate. However, it is hardly paradisiacal. This is a wartime encampment, which is located very close to the front lines. Supplies and soldiers regularly pass through the base on their way to the front. Soldiers returning from the front typically stay only long enough to refit before they are once more deployed to maintain the war effort.
Luggnum Sewer Rats - Regimental Combat Doctrine: The Luggnum Sewer Rats are regiments devoted to close-quarters fighting. Battalions of the Sewer Rats have had success suppressing rebellion within hive cities, cleansing a Space Hulk, and fighting within the vaults of their homeworld. The Luggnum Sewer Rats are usually chosen to secure critical tunnels of caverns beneath a planet's surface against assault by xenos and Traitors alike.
Luggnum Sewer Rats - Optional Wargear: The Luggnum Sewer Rats have a preference for heavy weapons, especially Flamer weapons, which are perfect for clearing tunnels during close-quarters fighting.
Luggnum Sewer Rats - Notable Regiments: Luggnum Sewer Rats 3rd Light Infantry Regiment - The entire Luggnum 3rd has been committed to the Spinward Front, most notably to the ongoing campaign on the Mining World of Hervara. Prior to arrival within the system, Lord Marshall Pasheen specifically tasked the Sewer Rats with taking and holding all of Hervara's subterranean assets. He believed that they were best suited to the close-in fighting that was expected within the tunnel complex. However, this assignment was made prior to the discovery of the magnitude of the xenos presence upon the mining world. It also failed to factor the sheer number of Secessionist Hervara Excavatory Warriors troops allied with the Severan Dominate who were stationed within the mines. The Sewer Rats have suffered substantial losses as they consistently face the stiffest resistance from both Orks and the Secessionist forces. Four of the five companies that arrived on Hervara have had to be consolidated down to two, due to the losses sustained through the close quarters fighting. To offer some relief from the endless darkness and harsh conditions of the mines, the Luggnum companies have been rotated to surface deployment on a monthly basis. At these times, they have worked most closely with members of the Death Korps of Krieg, providing support to the siege infantry also deployed on Hervara. In these situations, the Sewer Rats have often come to appreciate the security of the caverns, where they were at least isolated from aerial bombardment and plummeting, exploding aircraft, courtesy of the Orks.
Lugo - Lugo: Lord General Lugo was one of the senior Imperial Guard commanders that served under Warmasters Slaydo and Macaroth during the Sabbat Worlds Crusade.
Lugo - History: In 773.M41, on the Imperial world of Herodor, Lord General Lugo commanded a large force of Imperial Guard and local Herodorian troops drawn from the world's Planetary Defence Force that was tasked with defending the Civitas Beati -- the sacred balneary shrine and religious centre of Saint Sabbat -- from an encroaching attack by the Forces of Chaos. Reliable information in regards to what occurred during the attack remains unclear with the exception of the early stages of the assault. A young raven-haired woman emerged from the Imperial citizenry claiming to be the reincarnated saint. Though the validity of this supposed saint was called into question by Lugo's detractors at the time as some claimed she was merely an actress selected to play the part by Lugo in order to boost Imperial morale.However, it now appears that the truth of the matter is far more extraordinary. Whatever her mysterious origins, this unidentified girl took on the mantle of the Beati, and for all intents and purposes became the beloved Saint Sabbat. Exhibiting powers and abilities beyond the normal ken of mortals, this Living Saint inspired the Imperial forces, stirring their resolve with her holy presence. The Imperial forces rallied around the Living Saint, engaging Magister Enok Innokenti's foul Chaotic host at the Civitas Beati. A vicious battle ensued as the Saint and her army routed the Chaotic forces and slew their Magister.
Lukan Stark - Lukan Stark: Lukan Stark was the designated Navigator for the Argent Crusader, a Deathwatch Gladius-class Frigate that was sent to board the dreaded space hulk Mortis Thule in the Jericho Reach.
Lukan Stark - History: Stark has served the Deathwatch for almost as long as it is possible for a Navigator to perform his duty aboard a vessel not directly owned and operated by his own kind. Stark is doomed with the grossest of mutations, for such is the curse of the Navigator Gene.By the time of the Crusader's mission to the Mortis Thule in 800.M41, Stark risked being forced to take his leave of the ship and return to the fold of his house, for once his mutations fully manifest he will be unable to commune directly with any but his own.Quite apart from the fact that he could transform into a vile abomination at any point in the near-future, Lukan Stark holds a far deeper secret. For long solar decades Stark has hidden his true identity from all but the very closest of his order.He is in fact a member of the much cursed and outcast House Typhon, and like many of that line, he is a so-called Elutian Devotee.As such, Stark has knowledge of matters relating to the Warp that few even of the Navigator Houses can bear to know. Yet, it seems unlikely that the Deathwatch would be unaware even of the most well-hidden facts concerning the loyalties of those that serve it.
Lukas Alexander - Lukas Alexander: Governor-Militant Lukas Alexander of the Astra Militarum was initially sent to the world of Kronus to track down and capture Farseer Taldeer after her actions on Lorn V (as shown in Winter Assault).His Astra Militarum forces landed in an abandoned city, and found traces of ancient relics scattered across the planet, including a "Hellstorm Cannon", a piece of weaponry from a Horus Heresy-era Imperator-class Titan.The city was renamed "Victory Bay", and Tech-priests began excavating the massive Hellstorm Cannon. The Imperium gave Lukas Alexander the title of "Governor-Militant" of Kronus, and tasked him with conquering the planet for the Imperium.Alexander formed the 1st Kronus Regiment of the Astra Militarum, which he named "The Liberators," since he believed his soldiers were fighting to free the humans who were on the planet. Unfortunately, his goals put him at odds with a Blood Ravens force who came to Kronus trying to uncover mysteries about their Chapter's past.The Blood Ravens had been ordered to purge the planet in order to ensure the secrecy of their findings. They warned Alexander to leave, but he was determined to follow through with his orders and push the other factions off Kronus.If the Governor-Militant was successful in his task, he would become one of the most powerful men in the galaxy with an entire planet at his command, loyal Guardsmen, a Hellstorm Cannon, and a debt owed by the Tech-priests of the Adeptus Mechanicus. He would also, however, have gained an enemy in the form of the Blood Ravens, who will probably be too busy defending themselves in front of the Inquisition to bother with him.When Alexander's Imperial Guard troops finished off the other seven races in Dark Crusade, most of the 1st Kronus Regiment is sent off-world to other battlefields while Lukas Alexander stayed behind to oversee the creation of a new government and train the new Kronus Planetary Defence Force. The Adeptus Mechanicus is grateful to Alexander for defending them while they completed their study of the Hellstorm Cannon.The human population that had chafed so long under T'au control rose up and murdered every single T'au once Alexander destroyed the T'au stronghold. His men seized documents from the Blood Ravens' razed Castellum Incorruptus in North Vandea that showed previous visits to the planet and shocking gaps and contradictions in the Chapter's history -- which called into question the true origin of the Blood Ravens.After Alexander destroyed the Webway gates that transported the Aeldari forces back and forth from their hidden starship in the sector, he told his men that even though they had finally captured the Farseer Taldeer, they now had to focus on defending the freedom of the people of Kronus. The Farseer was then handed over to the tender mercies of the Inquisition.
Lukas Alexander - Personality: Lukas Alexander is as much a politician as a soldier. A skilled speech-giver and master of rhetoric, he is both imposing and charismatic. However, he allows his Commissar, Anton Gebbet, to do most of his dirty work for him.
Lukas Alexander - Wargear: Alexander was armed with Power Claws and a wrist-mounted, mortal-sized Bolter. Once fully upgraded he wore a wrist-mounted Plasma Pistol and Powerfist as well as a full suit of Carapace Armour.
Lukas Bastonne - Lukas Bastonne: Sergeant Lukas Bastonne was one of the most highly regarded and capable non-commissioned officers within the ranks of the Cadian Shock Troops regiments of the Astra Militarum.Batonne was killed in action during the defence of Cadia in the 13th Black Crusade in ca. 999.M41.
Lukas Bastonne - Wargear: Carapace ArmourHotshot LaspistolPower Sword (now known as Bastonne's Sword)Frag GrenadesKrak Grenades
Lukas the Trickster - Lukas the Trickster: Lukas the Trickster, also known as Lukas Strifeson, is an Astartes of the Space Wolves Chapter of Space Marines, a raucous and ebullient figure who defies the authority of his superiors just as willingly as he defies the enemies of the Chapter.The glories sought by other warriors of the Chapter matter not one jot to Lukas, who cares neither for advancement to the Wolf Guard, nor for the approval of his peers. Instead, his greatest desire is the freedom to work his unparalleled mischief upon whomever he fancies, preferably killing as many of the Chapter's foes as he can along the way.
Lukas the Trickster - The False Duel: While most of the Space Wolves Companies were fighting across the Imperium, Lukas Strifeson, as the senior Blood Claw, was left on The Fang with the rest of the Chapter's youngsters. A feast of Lukas and the others was interrupted by a horrific message brought by an unknown Blood Claw, who explained that the Forces of Chaos had made a Vox-contact with The Fang and were threatening to bombard the Space Wolves' fortress-monastery from orbit.Lukas, though slow to react due to being drunk, received the Blood Claw's message and calmed the tension in the Great Hall, answering the call of the servant of Chaos through the vox-transmission. The voice on the other side introduced himself as Chaos Lord Moefranc of the Word Bearers, a prideful and zealous figure who claimed to have slain dozens of Space Wolves and a Wolf Lord named Hrothgar. Moefranc vowed to destroy the Space Wolves by bombing the Fang from orbit.Lukas, known for his trickery, called on the Chaos Lord's cowardice and challenged Moefranc to a duel with their Honour Guard on open ground on Fenris. The challenge was accepted and Lukas transferred the data of the meeting area to Moefranc's Cogitator-system as he deactivated the systems of the orbital defences. As soon as the transmission was over, Lukas left the Vox-caster and proceed with drinking. The Space Wolves around Lukas were confused and sought the guidance of the Jackalwolf following the necessary arrangements for the duel.Laying down on the bench with one eye opened, Lukas explained that the Corsair-grade data corrupter that was sent to Moefranc's ship bore false topography of Fenris, along with coordinates for the very middle of the Sea of Lost Souls. Lukas continued explaining that the ice of the sea is very thin, and during the summer the ice is even thinner. Little did Lord Moefranc know that he and his Great Host were sent by Lukas to meet their frozen demise...
Lukas the Trickster - The Assault on Pollux Tertius: During his tenure under the command of Wolf Lord Kjarl Grimblood, Lukas was tasked with single-handedly assaulting an orbital Vox relay station at Pollix Tertius to pave the way for the Great Company's invasion of that Industrial World from the taint of an Ork invasion. The task had been given to the Trickster because he had angered his current Wolf Lord and Grimblood used this order to make sure that Lukas would not be present when he and the Space Marines under his command assaulted the planet and annihilated the xenos. In this way, Grimblood could deny the Jackalwolf a share in the glory.Grimblood had thought it a fitting idea to leave the Trickster stranded on that orbital station until retrieved by a gunship. Unbeknownst to the Wolf Lord, however, Lukas was somewhat familiar with the Ork language, limited and curse-filled as it may be, and he was sitting on a communication array with access to every Ork boss on the planet.Using his knowledge of the Ork language, Lukas set about stoking the fires of the natural rage of the Greenskins. In fact, he proved so successful that he made the Orks turn on one another and engage their erstwhile comrades in battle. This infighting among the Orks greatly diminished the Greenskin hordes before Grimblood and his Great Company could even make planetfall. As a result, the campaign was made a success not by the virtue of arms but by the cunning of the Trickster.
Lukas the Trickster - Wargear: Power ArmourPlasma PistolFrag GrenadesKrak GrenadesClaw of the JackalwolfPelt of the Doppelgangrel - Lukas is the only man known to have hunted down and slain a chameleonic Doppelgangrel native to the world of Fenris. He proudly wears the chameleonic pelt as a prize, and benefits from the conflicting, shimmering images it produces, making it virtually impossible for foes to land a telling blow.
Lukius - Lukius: Lukius is a War World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a frontline in the conflict consuming the Spinward Front. Lukius is a star system entirely devoured by war, for it represents the line in the sand across which Severus has vowed the Orks shall not advance.When it comes to the Dominate's war against WAAAGH! Grimtoof, the War World of Lukius is far and away the most vital battleground and the one to which Severus has committed the bulk of his forces. It is probable that the Imperium's Spinward Front High Command are not even aware of the world's fate, for it lies on a trunk of the Calixis-Scarus Warp conduit and is, in effect, currently beyond the reach of the Imperium's conventional forces.The native population of Lukius existed as primitive, tribal savages for many thousands of Terran years, but with the establishment of the Severan Dominate they have been dragged kicking and screaming into the 41st Millennium. Iron Age barbarians used to conducting war with little more than sharp spears have been drafted en masse into the armies of the Dominate, equipped with mass-produced Autoguns and clad in ill-wrought battle dress.Many have suffered a form of combat psychosis as a result of this drastic change, while others have taken to the war with apparent relish. These ramshackle armies go to war against the Orks of WAAAGH! Grimtoof and, from a distance, an observer might have difficulty determining which is which. Certainly, both sides are brutal and bloodthirsty, preferring to establish the victor in the anarchy of melee combat.But it is not only the natives of Lukius that fight there for the Severan Dominate. Forces drafted from across Severus XIII's realm are shipped to the continent-sized battle zones, sometimes travelling for solar weeks only to be scythed down within minutes of setting foot on the surface. The Dominate's forces lack the long-established infrastructure of the Departmento Munitorum, and so the armies might go hungry one solar month and run out of ammunition the next. Entire phalanxes of tanks might grind into action in majestic armoured assaults, only to run out of fuel before the battle is concluded.Some of the more primitive amongst the Dominate's front line troopers have reached depths of savagery that would see them censured in the ranks of the Astra Militarum, gruesome trophy-taking being the least of their crimes. It is whispered that some of the native Lukians have turned to the eating of the flesh of their enemies when their own supplies have run low, and perhaps found it to their liking. What consequences the vile habit of eating Ork flesh might have remains to be seen, as does what might ensue if and when Imperial forces face these savage warriors.
Luna - Luna: Luna is the traditional name for the moon of Terra which the Imperium of Man classifies as both a Dead World and a Civilised World, home to billions of people in hive cities built below the surface of the lunar regolith.Humans first landed on Luna in the year 969.M2, making it the first world ever explored by Mankind in the ancient past. In the subsequent centuries, it was one of the first worlds colonised by Humanity, who erected great domed cities above and below its airless surface.Luna became a centre of advanced biomedical research and zero-gravity manufacturing during the Age of Technology, when it was the home of the Selenar gene-cults who saw the perfection of advanced genetic engineering techniques as a necessary component of a faith similar in some ways to that of the later Cult Mechanicus of the Mechanicum of Mars.The Emperor of Mankind conquered and united Old Earth during the Unification Wars in the middle of the 30th Millennium and then sent His forces to occupy the Human colonies on Luna after the First Pacification of Luna in 798.M30. The technology and resources of the conquered Selenar gene-cults were used to vastly accelerate the production of new Space Marines for the burgeoning Legiones Astartes during the Great Crusade.Luna later became the site of many of the most potent static orbital defences used to protect Terra from enemy attack, a role it still plays in the 41st Millennium.
Luna - The Gene-Seed Crisis: As the Emperor's Wars of Unity broke the bounds of Terra, the pacification of the gene-cults of Luna and the Martian Compact allowed the Imperium to produce and equip new Space Marines at an unprecedented rate, and the Legiones Astartes began to expand to meet the demands of war across the stars. It had been apparent since the beginning of the Great Crusade that the Emperor's great vision of a united humanity free of the shackles of torment wrought by a nightmarish cosmos was threatened by as many enemies within the Imperium as without.No clearer sign that such hidden foes could strike at the heart of the Imperium occurred than the so-called "accident" that resulted in the gene-seed crisis that was nearly to doom the III Legion (the future Emperor's Children) -- an act which many have since been attributed to the actions of a secret enemy within.As the gene-forges began to implant gene-seed organs into recruits for all the Legions, a portion of the III Legion's gene-seed reserve was despatched to Luna for establishment there. What happened next is not clear. Some claim the elements of the Selenite cults still resistant to the Imperium hijacked a Defence Laser and destroyed the ship carrying the III Legion's gene-seed, while conflicting accounts recount that the ship lost control and crashed as it was attempting to dock, whilst others claim that it simply vanished.It would be too easy, in retrospect, to assign hidden conspiracy or malignant agency to this disaster, though this is not a possibility that can be discounted. The loss of the III Legion's gene-seed reserve was a severe blow, but it would not have endangered the Legion's survival if a second calamity had not occurred in quick succession.
Luna - The Horus Heresy: During the latter years of the great rebellion known as the Horus Heresy, the Warmaster Horus, first amongst Primarchs and most-favoured son of the Emperor, led his Traitor Legions to the very heart of the Imperium. Possessed as he was, the Warmaster had lost none of his strategic bluntness: crush the heart, and the Imperium could be remoulded as he saw fit in his own warped image.During the Solar War, Luna was the target of a massive Traitor assault led by the Sons of Horus First Captain Ezekyle Abaddon. During the fighting, Luna's massive orbital defence ring was the target of a kamikaze attack by the Battle Barge War Oath. Abaddon then assaulted the lunar surface and captured the remaining Selenar gene-labs from Loyalist forces.The Selenar Cults, resentful of their original conquest by the forces of the Imperium two centuries before, chose to side with Horus and shared with him their genetic engineering technology. After the Traitors were defeated during the Siege of Terra, Luna was later reclaimed by the Loyalists early in the Great Scouring.
Luna - Terran Crusade: Ten thousand standard years after the defeat of Horus during the Terran Crusade, Luna again became a battlefield between the Loyalists and the forces of Chaos in the wake of the 13th Black Crusade.Due to the resurrected Primarch Roboute Guilliman's efforts to reach Terra through the Webway after escaping from captivity on a Blackstone Fortress in the Maelstrom, Magnus the Red and his Thousand Sons Traitor Legion followed Guilliman's surviving Crusade forces through the Webway to emerge on Terra's moon.In the subsequent battle, the Chaos invaders were defeated thanks to the arrival of Imperial reinforcements from Terra that included elements of the Imperial Fists, Adeptus Custodes, Battlefleet Solar, the Sisters of Silence and the aid of a troupe of Aeldari Harlequins led by the Shadowseer Sylandri Veilwalker.
Luna - The Somnus Citadel: The Somnus Citadel was the headquarters of the anti-psyker Sisters of Silence during the Great Crusade. Based on Luna, it contained launch bays for Black Ships and was an impressive fortress armed with automated gun-drones. In addition, parts of the citadel could be separated and lowered underground in case of attack.During the early stages of the Horus Heresy, the survivors of the Eisenstein were interred within the Somnus Citadel on the orders of Rogal Dorn after fleeing the start of the Heresy at the Istvaan III Atrocity.Battle erupted in the citadel when the terminally ill Eisenstein survivor Solun Decius gave himself over to Nurgle to end the pain of Nurgle's Rot that he was enduring. Possessed by a daemon who transformed his body into a mutant abomination, Decius slew numerous Sisters of Silence and his fellow Loyalist Death Guard of The Seventy until he was slain by Nathaniel Garro on Luna's airless surface.After the incident, the Somnus Citadel was used as the base of operations for Malcador the Sigillite's newly formed Knights-Errant.Shortly before the Siege of Terra, the Sisters of Silence abandoned the Somnus Citadel in order to further fortify the Imperial Palace on the Throneworld.
Luna - The Ring: Luna is home to immense planetary Defence Lasers charged with protecting Terra from invasion that are constructed on an orbital belt of defensive platforms that encircle the circumference of the world and is known as "The Ring." Made from rock excavated from Luna itself, The Ring is bristling with countless Lance, torpedo, and Macrocannon batteries.These defences inflicted savage losses on the invading Traitor Legion fleets of the Warmaster Horus during the climactic stages of the Horus Heresy. After the Horus Heresy, Luna continued to serve as a massive orbital shipyard and the home of immense planetary Defence Lasers intended to serve as one of the final lines of defence for Terra.