vizn3r/warhammer40k-lore huggingface dataset:
Corinth Crusade - Corinth Crusade: The Corinth Crusade, also known as the Corinthian Crusade, fought between 698.M41 and 705.M41, was one of the most famous Space Marine military campaigns of the mid-41st Millennium.Conceived and led by the legendary Chapter Master of the Ultramarines, Marneus Calgar, the Crusade comprised the combined forces of the Ultramarines, Angels of Absolution, Lamenters, Silver Skulls, Scythes of the Emperor and the Marines Errant Chapters, as well as over 50 Astra Militarum regiments, against the power of the Ork WAAAGH! Skargor, which had its heart in the seething morass of the Corinth System deep within the Ork Empire of Charadon in the Segmentum Ultima.During the highly successful Crusade, the Marines Errant were singled out for particular honour, both because of a series of closely-fought boarding actions against Skargor's fleet of Terror Ships, and for the rescue at great risk to themselves of the embattled Ultramarines 3rd Company.
Corona Nox - Corona Nox: The Corona Nox ("Crown of Night") is an artefact of the Night Lords Traitor Legion that takes the form of a crown formerly worn by the Primarch Konrad Curze. It had a number of rubies known as bloodstones and a single diamond embedded within its surface that contrasted with its obsidian frame.It first served as the sign of Curze's rule over his homeworld of Nostramo. Eventually it became the symbol of office for his rightful successor as the ruler of the Night Lords Legion after Curze's death.
Corona Nox - History: The Corona Nox was an artefact fashioned in the form of a crown by the Night Haunter himself, forged from the adamantium recovered from the planetary crust where his gestation capsule had crashed into Nostramo when it emerged from the Immaterium.Curze wore it all through his life, and when he might have screamed with the insanity and terror wrought by his haunting visions of the future, it calmed him. When he would have listened to the whispers of the Warp, it deafened him. When he burned with vengeance for the perceived injuries he felt that his father, the Emperor, wrought upon him, it sated his anger and stored it away.Upon the day of Konrad Curze's death, before he was murdered by the Callidus Assassin M'Shen upon the world of Tsagualsa, he bequeathed the Corona Nox to his chosen heir, First Captain Zso Sahaal.This artefact would lead the First Captain on a ten-thousand-year-long odyssey to recover the artefact and claim his right as his Primarch's successor. But Sahaal would have to contend all along the way with other factions who sought to claim it, such as the Aeldari, the Imperium and his own Night Lords rivals.
Coronid Deeps - Coronid Deeps: The Coronid Deeps, formally referred to as Coronid Thule, and sometimes as the Thulse Sector is a sector of Imperial space that encompasses the northern frontier border areas of the Segmentum Obscurus and Ultima Segmentum, and constituted some of the most industrialised regions of the northern Imperium in the early 31st Millennium.This highly important manufacturing sector is still considered to be both vital and strategically valuable to the Imperium of Man. Between 006-008.M31, this region was the site of much conflict between Traitor and Loyalist forces during the Horus Heresy. Much of the Coronid Deeps sector would later be incorporated into the Imperial Gothic Sector.
Coronid Deeps - History: The Coronid Deeps' roots lie deep within the Dark Age of Technology, when Mankind first took to the stars and began its sojourn into the wider galaxy beyond the Sol System. Many worlds in the various regions of the Coronid Deeps were settled at this time, as the Human colonists transformed their worlds into habitable and industrious centres of Human civilisation. Then this region of the galaxy was cut off from the rest of Humanity by massive Warp storms which raged for thousands of Terran years. Each world was forced to fend for itself to survive the horrors of "Old Night," a tumultuous period of Human history also known as the Age of Strife.Before the coming of the Great Crusade, many regions within the Coronid Deeps suffered under the inhuman overlordship of the Mitu Conglomerate. The Conglomerate, whose core worlds would eventually be purged by the fires of Exterminatus, was a cabal of several psychically-empowered pseudo-actinaric xenos species believed to have evolved from a common stock. Warp-capable and with advanced biologic and arcane technologies, the Mitu Conglomerate had forged a pocket interstellar empire, forbidding any attempts at space flight among their subject worlds and ruthlessly purging any psykers found within their domains. They periodically demanded a culling of the population and a tribute of flesh to provide them, it was believed, with the basic components to construct their biomechanical technologies.Contact with the broader reach of Mankind was reestablished with many of these Human remnant civilisations when Imperial expeditionary fleets of the Great Crusade first began to explore the Coronid Deeps in the early 9th century of the 30th Millennium, at a time when much of the Coronid Deeps were still entirely uncharted and under the Conglomerate's control. In answer to the existence of such tyrannical and parasitic xenos creatures there could be no response but total annihilation, and the war the Imperium fought to end the Mitu Conglomerate was protracted and bloody.The conflict itself was fought largely in the void as a series of brutal close-quarters voidship boarding engagements, interspersed with sudden and world-shattering planetary assaults by both sides, which involved the forces of several different expeditionary fleets, and would require no fewer than three Space Marine Legions and hundreds of Solar Auxilia cohorts of the Imperial Army to successfully prosecute.The liberation of many of these star systems was a turning point for Humanity in the northern galaxy, and for the masses who had lived so long under the oppression of inhuman intelligences and the constant threat of death, Imperial Compliance was accepted with open arms. The various regions were soon put under the rulership of an Imperial Commander or the custodianship of the Mechanicum of Mars. The Coronid Deeps became a highly productive and vital strategic region of the newborn Imperium during the latter years of the Great Crusade, becoming a shining beacon of Imperial civilisation and all the Great Crusade had set out to achieve for Humanity.
Coronid Reach - Coronid Reach: The Coronid Reach is a sub-sector of the Coronid Deeps and region of Imperial space situated at the borders of the Segmentum Obscurus and the Ultima Segmentum. Located to the galactic northeast of the populous worlds of the Manachean Commonwealth, the Coronid Reach is delimited to the galactic west by the forbidden Coronid Prohibition Zone and to the east by the desolate interstellar wilderness known as the Frost Gyre.The Coronid Reach is rightly regarded as the furthest anchor point of Imperial civilisation and the very edge of Imperial territory before the dark frontier of intergalactic space. Home to the populous worlds of the Cyclops Cluster and the Manachean Commonwealth as well as the more baleful Grail Abyss and Cyclothrathine Holdfast, the Coronid Reach is the last region to make up the sector that was once known as the Coronid Deeps or "Coronid Thule," sometimes also called the "Thule Sector," which has ceased to exist since the days of the Horus Heresy.
Coronid Reach - History: The Coronid Reach is a vast realm that constitutes the northern frontier of the Imperium. Although counted as an independent division of such neighboring realms as the Manachean Commonwealth, it has no true administrative capital, the entire Reach being somehow overshadowed by the influence of the principal power in this region, the Agathean Domain.Therefore the history of the Coronid Reach pretty much confuses itself with the history of the 60th Expeditionary Fleet and the conquest of the world of Agathon, although the first world of the region to have been colonised was in fact the later Agri-world of Numinal. Hemmed in by two hostile regions of space, Human civilisation expanded along the stable Warp-routes that originated at Numinal before spreading to the rest of the Reach.The isolation of the worlds of the Coronid Reach would prove both a boon and a curse as during the dark days of the Horus Heresy the entire region was entirely cut-off from other Imperial territories and was subjected to the baleful intentions of the Traitor Forge World of Cyclothrathe. However, the Reach's isolation would also safeguard it from the Warmaster Horus' direct intentions, leaving only vassal or second-line Traitor forces to threaten them. In the first years of the galactic civil war, resistance would be fierce, particularly in the Agathean Domain.
Coronid Reach - Coronid Prohibition Zone: An astro-navigational hazard of considerable size and uncertain borders, the Coronid Prohibition Zone, also commonly known as the "Coronis Abomination" and popularly to the members of the Navis Nobilite as the "White Darkness," borders the central northern edge of the Coronid Deeps region. By popular wisdom among the void-faring, it presents the most obvious reason for the dividing point of the ancient Segmentum Obscurus and Segmentum Ultima in Human stellar carthography.This apparently all-but-empty region of space holds up neither spectacle nor warning to either the naked eye or auspex, while in the Warp it apparently represents itself as a "white out" to the Navigator's vision, akin to the blindness a man might encounter if trapped in a blizzard -- a literal "nothingness."The cause or consequence of the danger this region entails remains entirely unknown, and long-range astronomical auguries indicate that only a handful of solitary and unremarkable stars may be found within its otherwise empty volume, sitting as it does between the outermost galactic arm of our galaxy far from the dense clusters of stars which make up the celestial corpus.Voidships that pass into or through the prohibition zone, either via realspace or the Warp, seldom return, and those that do often have been found to suffer severe chrono-distortion and temporal displacement, itself often leading to fatal consequences for both the living and their machines, as well as those who came into direct contact with them.By direct order of the Emperor, the Coronid Prohibition Zone was established, explicitly forbidding deliberate entry to this mysterious and deadly region of space. A number of autonomous armed watch stations were created roughly proscribing the zone's borders. These stations establish and police the cordon around the zone, and dispatch Warp-capable hunter-killer Golem-ships to engage and destroy any vessel or object detected leaving the zone.
Coronus Grav-Carrier - Coronus Grav-Carrier: The Coronus Grav-Carrier, also known simply as the Coronus, is perhaps one of the most well-known of the vehicles used exclusively by the Legio Custodes during the era of the Great Crusade and Horus Heresy. Principally used as a transport, the strikingly-designed Coronus Grav-Carrier served as the technological basis for the Pallas Grav-Attack and Caladius Grav-Tank.While its primary function is transporting a unit of warriors into battle, its armaments -- hull-mounted Lastrum Bolt Cannon and turret-mounted Arachnus Blaze Cannon -- ensure that it is more than capable of mounting appropriately aggressive defences. It is unknown if the Coronus is still deployed by the Adeptus Custodes of the 41st Millennium.
Coronus Grav-Carrier - History: Coronus Grav-Carriers served as the primary tactical transport of the Legio Custodes by the closing years of the Great Crusade, replacing the limited remaining numbers of the relic Jocasta Pattern Grav-Craft that had survived the Unification Wars on Ancient Terra. The use of heavily protected grav-craft by the Legio Custodes granted their force a degree of speed and agility that could not be matched by the grinding armour of other forces of the Imperium, allowing them to deploy, redeploy and evade without the danger of being easily pinned down by enemy troops or hazardous terrain.These repulsor/suspensor lift skimmers offered both speed and manoeuvrability to the Legio Custodes in battle, allowing them to redeploy swiftly to meet threats, and if needed, to even evade such threats completely as required. The Coronus is also, despite being a skimmer craft, extremely durable, with a battlefield survivability almost comparable to that of the Land Raider class of battle tanks due to its advanced material construction and integrated field defences. The Coronus' principal firepower is provided by a turret emplacement of a potent and flexible Arachnus Blaze Cannon; an advanced las weapon which uses different cyclic firing modes to engage infantry targets with volleys of comparably low-powered pulses, or unleashes concentrated energy in a single discharge to deal with more heavily armoured targets.
Coronus Grav-Carrier - Role: When deployed on the battlefield, the Legio Custodes often deployed Sentinel Guard formations which specialised in fighting as an unbreakable bulwark against enemy attack. As the fighting intensified they would often redeploy several Sodalities many times across an increasingly ravaged cityscape or battlefield, using the repulsor-drive capabilities of their Coronus grav-craft to bypass the difficulties of burning wreckage and/or collapsing buildings between them and their next objective. This strategy of mobile counterattack and rapid reinforcement to shore up the lines of an increasingly anarchic conflict was instrumental in the prevention of heavy losses within the Legio Custodes ' ranks, despite (often times) nightmarishly powerful forces being arrayed against them.
Coronus Grav-Carrier - Adeptus Mechanicus Technical Specifications: There are no technical specifications in current Adeptus Mechanicus records.
Coronus Grav-Carrier - Wargear: Twin-linked Lastrum Bolt CannonTwin-linked Arachnus Blaze Cannon (Turret mounted)Flare ShieldMachine Spirit (Artificial Intelligence)
Coronus Grav-Carrier - Optional Wargear: Armoured CeramiteSearchlightExtra Armour Plating
Coronus Grav-Carrier - Sources: The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 120-121, 269Forge World Webstore - Legio Custodes Coronus Grav-Carrier
Corpse-starch - Corpse-starch: Corpse-starch is a synthetic food source created from the recycled Human dead of the hive cities on many of the Hive Worlds of the Imperium of Man.Necromunda is one of the Hive Worlds where this practice is most prevalent.On Necromunda, the Corpse Guild (Mercator Pallidus) regulates the trade and production of corpse-starch. This is one of the most important roles of all the Great Guilds of Necromunda, as millions of people are born and die each solar day on that Hive World. Without the orderly disposal of their corpses, plague and disease would run rampant across the Hive World. Without the food source that these corpses provide when rendered down in the great corpse grinder plants that dominate entire sectors in every hive city, the populace would starve.The Corpse Guild gathers up thousands of dead each cycle, filling their mortuary caravans with piled bodies, or rendering them down in mobile grinding automata. Few other of the Necromundan guilds have ever challenged the power of the Corpse Guild, for the power of death hangs heavy upon them and Humans, even on a world such as Necromunda, cling to its ancient superstitions.Some believe it is bad luck to even look upon the face of a Corpse Guilder, and when word reaches a Necromundan settlement of their approach, the guild often arrives to find every door and window shut tight with only bodies laid out neatly on the streets to greet them.
Corpse-starch - Soylens Viridians: Soylens Viridians is a bland but otherwise filling and somewhat nutritious vat-grown foodstuff whose main ingredient is usually a form of green algae.It is also known as a type of corpse-starch as it is said to sometimes also be made from Human corpses, mixed with random dead animals, plants, and other sources of dead biomatter typically disposed of in hive cities to be recycled into food to lessen waste.Soylens Viridians is a common staple among underhives, military rations, and other places where high demand for food meets low standards for taste.Several Adeptus Mechanicus-controlled worlds in the Damocles Gulf favour it, considering it a far more efficient means of ingesting nutrients than using other animal and plant tissue grown independently.Ciaphas Cain complained about the lack of flavour on a few occasions in his private memoirs.
Corpse-starch - Trivia: "Soylens Viridians" is a reference to the 1973 dystopian film Soylent Green, in which the world in 2022 has become an over-populated nightmare due to the effects of climate change and pollution. The poor in the film must eat highly processed foods, one of which, Soylent Green, is actually made from Human corpses. "Viridian" is simply another word for "green" and so Soylens Viridians is an almost literal translation of the name "Soylent Green."
Corpsemakers - Corpsemakers: This page is about the Black Legion warband. For the Death Guard vectorium see Corpsemakers (Death Guard).The Corpsemakers are a cruel, twenty-strong warband of Chaos Space Marines drawn from the notorious Black Legion. During the Eydolim Campaign, the Chaos Space Marine forces were bolstered by warriors from the Black Legion, few of whom were as influential, or as cruel, as the Corpsemakers. This rampaging squad of Traitors and murderers battled their way into the breach before their bloody advance was halted by the Imperial forces. The Corpsemakers' allegiance, like their parent legion, is to Chaos Undivided.
Corpsemakers - Notable Campaigns: Eydolim Campaign (Unknown Date.M41) - The Corpsemakers were among the murderous alliance of Chaos Space Marines that served the Greater Daemon Kor Megron in assailing the world of Eydolim and other nearby worlds. Amongst the Chaos Space Marine forces, few were as influential, or as cruel, as the Corpsemakers. This particular Chaos campaign was unusual, in that such overwhelming assaults and universal cooperation is normally the province of a Black Crusade. This speaks volumes of Kor Megron's power since he was able to manipulate so many disparate Chaos Space Marine warbands to do his bidding. When the Chaos Space Marines assaulted the walls of the planetary capital of Eydol City, a 20-strong squad of Traitors and murderers from this warband battled their way into the breach before their bloody advance was halted.
Corpsemakers - Warband Colours: The Corpsemakers wear the same colours as the Black Legion of which they are part, predominately black Power Armour with gold trim. Like many different Chaos warbands and companies, many warriors of this particular warband choose to adopt individual schemes and iconography on their armour.
Corpsemakers - Warband Badge: This warband typically adopts the symbol of the Black Legion, incorporating elements of the Legion badge of the former Sons of Horus with the eight-pointed Star of Chaos.
Corpsemakers (Death Guard) - Corpsemakers (Death Guard): The Corpsemakers is a warband or vectorium of Heretic Astartes of the Death Guard Traitor Legion. The Corpsemakers see the destruction of the Imperium's grandest strongholds as their profane duty. Burrowing into the bedrock of enemy bastions like maggots through flesh, they undermine and corrupt the foundations so that the entire structure soon falls.
Corpsemakers (Death Guard) - Warband Colours: The Corpsemakers' power armour is the same as that of the Death Guard, composed of decayed and cracked plates of ceramite in sickly yellow with pale copper trim. The Corpsemakers' Chaos Space Marines, like those of the Death Guard, often wear grotesquely warped suits of antique Mark III Iron Power Armour.
Corpsemakers (Death Guard) - Warband Badge: The Corpsemakers' warband badge is usually a modified version of the standard Mark of Nurgle, similar to that used by the rest of the Death Guard.
Corpsemakers (Death Guard) - Sources: Codex Heretic Astartes - Death Guard (8th Edition), pp. 17Dark Imperium (Game), Death Guard Booklet, "Death Guard Vectoriums," pg. 13
Corpus Brethren - Corpus Brethren: The Corpus Brethren is a warband of Chaos Space Marines dedicated to the Pleasure God Slaanesh. They were once a Loyalist Chapter of Space Marines of unknown origin and Founding known as the Sentinels. They were corrupted after entering the Eye of Terror in 321.M37 as part of the Imperial Abyssal Crusade.During their sojourn in the Eye, the Sentinels found signs of Chaos Space Marine infestation and made planetfall on the Daemon World of Oliensis, which was shaped like a morbidly-obese man.The Sentinels hunted down and exterminated the goat-headed hedonists that frolicked there, but the cacophony of battle stirred Slaaneshi Noise Marines, who came pouring out from the planet's fleshy pores and soon battle was joined.The raging conflict affected the living planet itself, which awoke and swallowed the combatants into a large chasm. By the time they reemerged the Sentinels were no longer recognisable, having been transformed into the Corpus Brethren. The Corpus Brethren are known to practice cannibalism.
Corpus Brethren - Warband Colours: The Corpus Brethren's warband colours are dirty white with brass trim.
Corpus Brethren - Warband Badge: The Corpus Brethren's warband badge is a red, horned Daemon head with multiple eyes centred on a field of white.
Corpus Helix - Corpus Helix: Corpus Helix is the current Chief Apothecary of the Ultramarines Chapter. He oversees the Chapter Apothecarion and administers the entire corps of the Chapter's Apothecaries.
Corpus Mymir - Corpus Mymir: The Corpus Mymir was a type of psychically-empowered Servo-skull employed by Loyalist Mechanicum and Dark Mechanicum forces during the later years of the Horus Heresy.One among many of the innovations of Zhao-Arkhad that saw that Forge World's censure by the orthodox Mechanicum authorities of Mars, the Corpus Mymir was a psychically active Servo-skull. Contained within the drone, the brain of a psyker was kept at a basic level of activity through a combination of drugs and electro-charge implants, allowing it to maintain some basic telepathic and divinatory functions.Before the removal and implantation of the brain, the donor, who was often forcibly selected from the highly psychically active population of the moons of Zhao-Arkhad, received extensive mimetic conditioning and hypno-therapy, fixating it upon a simple auto-suggestive phrase. Repetition of this phrase by an authorised operator triggered the subconscious manifestation of simple psychic phenomena by the Servo-skull.The fact that these devices, often prone to catastrophic failure, became commonplace on the battlefields of the southern Imperium during the savage inter-Forge wars of the late Horus Heresy speaks as much of the desperation of the combatants as it does to the efficacy of the weapon.
Corribra Sector - Corribra Sector: The Corribra Sector of the Milky Way Galaxy is a heavily populated sector of the Imperium of Man that lies to the galactic southeast of Terra at the southern-most point of the Segmentum Tempestus. Battlefleet Corribra is the Imperial Navy fleet that protects the sector. Its Fleet Command headquarters is located on the Hive World of Thesselonia.
Corribra Sector - History: The Corribra Sector lies at the southern-most point of the Segmentum Tempestus to the galactic southeast of Terra. This sector is heavily populated, but is under constant pressure from xenos and Heretics on all sides. Imperial commanders must maintain a constant vigil to ensure their beloved Imperium does not disappear under the predations of these invaders. The Adepta Sororitas are known to maintain a large presence in the sector. The Feral World of Janus IV is the home of the Arch-Abbey of the Order of the Argent Shroud and their presence is felt by the citizens on all planets of the Corribra Sector.An extremely large sector, virtually every starfaring race has, at some time, possessed a presence within this region space. Far beyond the southern (rimward) most boundaries of the Corribra Sector lie the scattered worlds that make up a sizable portion of the ork presence in the galaxy. Planets in the sector are under constant alert for Ork raids that emanate from the heart of the Greenskin-controlled worlds and though there has not been a major WAAAGH! in the area for over three thousand years, the Imperium never gives up its vigilance. A new, strong Ork Warlord could come to power at any time, gathering Boyz under his rule to bring terror to the sector.The Eye of Terror is far from the Corribra Sector, though the Forces of Chaos are adept at travelling through the Warp, so for those servants of the Ruinous Powers in pursuit of a worthy goal in the eyes of their foul masters, the distance involved need not be a limiting factor. More likely, Chaos Fleets emanate from the Maelstrom which lies just a few Warp jumps away from the coreward flank of the Corribra Sector. Dark Eldar raiders are also a threat the sector has to contend with occasionally. Every few decades, Corribra Sector seems to come under the scrutiny of these corsairs and several human outposts and settlements may be lost before the forces of the Imperium can mobilise an effective defence. Unfortunately, by the time aid arrives, the Dark Eldar have, invariably, vanished back into the Labyrinthine Dimension of the Webway from which they emerged.
Corribra Sector - Sector Locations: Arcaddo - Hive WorldAsperity - Mining WorldCarpina - Agri-WorldChojin - Mining WorldClavdian - Mining WorldColossia - Agri-WorldCorin - Agri-WorldDeleen - Mining WorldDeliverance - Mining WorldDeus - MiningDu Carte - Uninhabited WorldEpiphanies - Industrial WorldFidelity - Agri-WorldGalatia - Forge WorldGallant - Industrial WorldHabakkuk - Agri-WorldIgnium - Uninhabited WorldJanus IV - Agri-WorldJonah - Agri-WorldKaku - Mining WorldKonnere - Industrial WorldLament' - Forge WorldLeiber - Industrial WorldLollia - Mining WorldLovilla - Industrial WorldManakai - Agri-WorldMarse - Agri-WorldNahman - Industrial WorldNathaniel - Agri-WorldNehemia - Agri-WorldPhilema - Industrial WorldPhillipa - Hive WorldPhillipa II - Hive World (Tainted)Promethra - Hive WorldQuadrivial - Uninhabited WorldRaven's Sky - Agri-WorldRiva - Forge WorldSakae - Hive WorldSayhadina - Industrial WorldSeyla- Agri-WorldShiritori - Mining WorldShvarse - Industrial WorldTerrette's - Mining WorldThesselonia - Hive WorldTitus - Uninhabited WorldTyer - Industrial WorldVerdana - Agri-WorldVeronia - Agri-WorldWeiss - UninhabitedZecharia - Industrial World
Corsair-class Escort - Corsair-class Escort: The Drukhari Corsair-class Escort is the smaller of the two classes of spacecraft commonly used by Dark Eldar Raiders and pirates and exhibits just as much variation as their larger companion vessels, the Torture-class Cruisers. Whether they represent different actual classes or just different types of vessel of the same designation is difficult for the Adeptus Mechanicus to determine.These Escort-sized spacecraft have never been positively identified beyond the Dark Eldar nomenclature of Corsair as translated from the Aeldari tongue into Low Gothic that could equally be applied to its piratical crew, a ship class, or even the given name of the first of the vessels encountered by the forces of the Imperial Navy. Like the larger Cruiser-sized Torture-class vessels, Drukhari Escorts have been known to make use of deceptive technological devices known as Mimic Engines.Operating with devastating effect around the Imperial world of Naxmi and its cluster of mining moons, the Naxmi Pirates seemed to operate without the use of any kind of xenos deceptive technology, but still remained beyond the reach of the increasingly frequent Imperial patrols sent to defend against their constant raids.Even the aliens themselves may have been unaware that this impunity actually came from operating inside the psychic blackout caused by the encroaching Tyranid Hive Fleet Leviathan's Shadow in the Warp. This was a reality that soon damned both the miners of Naxmi and the xenos slave-takers to gruesome deaths at the claws of the Great Devourer.The Corsair-class Escort is also notable in that despite its relatively small and compact size, the vessel also possess the ability to launch a form of Drukhari Attack Craft -- a type of oversized Assault Boat known as the Impaler Assault Module. The use of such devices is unknown by the Escort vessels of the other intelligent starfaring species of the galaxy.
Corsair-class Escort - Dimensions : Hull - Varies; 1.2 kilometres long approx., approximately 0.1 kilometres abeam.Class - Corsair-class Escort.Mass - Approximately 4 megatonnes.Crew - Unknown.Acceleration - 9.5 gravities max sustainable acceleration.
Corswain - Corswain: Corswain was the Paladin-Captain of the 9th Order of the Dark Angels Legion, the Legion Champion and a member of Primarch Lion El'Jonson's personal honour guard during the Great Crusade and Horus Heresy.A warrior of great skill and renown in the Legiones Astartes of old, his name could be counted alongside such illustrious figures as First Captains Jago Sevatarion of the Night Lords, Ezekyle Abaddon of the Sons of Horus, Chapter Master Raldoron of the Blood Angels and Lord Commander Eidolon of the Emperor's Children.
Corswain - History: Corswain was born on Caliban but was not originally one of the knights of The Order. Because of this, he was uniquely placed to bridge the divisions within the I st Legion between Terran-born and Caliban-born Astartes during its reformation into the Dark Angels under Lion El'Jonson's leadership. He was groomed to serve not any one Host or Order of the Legion but to command the respect and knowledge of all his Astartes.Corswain became the commanding Paladin of the 9th Order under the chapter commanded by Master Alajos during the Great Crusade. The finest swordsman in the I st Legion, he was the bearer of the Mantle of the Champion and one of only two Dark Angels ever to best Alajos. In time his reputation grew similar to that of other well-known Astartes of the era such as Raldoron and Sigismund.Corswain was among the forces of the 9th Order that stripped Luther of his voidships after he disobeyed the Lion's orders to remain on Caliban in order to aid Horus and the other Imperial forces in the fight for the world of Zaramund in 970.M30. This was among the incidents that ultimately led Luther to embrace heresy.During the opening years of the Horus Heresy, Corswain fought at Diamat alongside Lion El'Jonson against the Sons of Horus Legion and took part in the brutal campaign of the Dark Angels against the Night Lords called the Thramas Crusade in the Eastern Fringe of the Ultima Segmentum.Two standard years into that campaign, the Night Lords' Primarch Konrad Curze attempted a parley upon the planet of Tsagualsa. Corswain accompanied Lion El'Jonson alongside his fellow honour guard member, Master Alajos. Curze was also accompanied by two members of his honour guard, First Captain Jago Sevatarion, called Sevatar, and Lord Commander Sheng.During the parley the conversation between the primarchs started amicably enough, until Curze slandered El'Jonson. In return, El'Jonson struck his former brother and a fight ensued.The Night Haunter eventually gained the upper hand during the fight and began to strangle the Lion to death, but El'Jonson was rescued by the timely intervention of Corswain when the Paladin ran his sword into Curze's back, rendering him comatose. During the fight, Sevatar decapitated Master Alajos, and Sheng helped his comatose primarch escape when reinforcements from both Legions arrived.After the Battle of Perditus, Corswain was made seneschal to the Lion and given command of half of the remaining Legion to hunt down and eliminate First Captain Calas Typhon and his Death Guard splinter fleet while the Lion travelled with the other half to Ultramar. Sustaining heavy casualties at the hands of the Death Guard, Corswain sent a small number of volunteers to Caliban with transports to bring reinforcements.During the Siege of Terra, Corswain arrived at the edge of the Sol System with a Dark Angels fleet to rendezvous with the Imperial Fists' Phalanx where he proclaimed his forces were ready to fight for the Emperor.Corswain survived the Horus Heresy to return to Caliban with the rest of the Legion. During the destruction of Caliban, he was among the first to make planetfall and do battle with the Fallen Angels.
Corswain - Legacy: Corswain is a legendary figure to the Dark Angels Chapter and its Unforgiven successors of the 41st Millennium. The sword he wielded during the fall of Caliban is known as the Blade of Corswain, presented as the bladesman's honour to the finest swordsman in the Ravenwing company.He also lends his name to the Lost Mace of Corswain, a relic Power Maul used by the Deathwing.
Corswain - Wargear: The Blade - The Blade was a master-crafted Terranic Greatsword possessed by the Dark Angels Legion, which was granted to Corswain by his mentor Alajos. It is said that the weapon was once raised aloft at Advex-mors by Grandmaster Urian Vendraig to incite the First Rangdan Xenocide. If so, then The Blade has been wielded by a Legion Champion in every campaign the Dark Angels have fought against those foul xenos.Armour of the Forest - The Armour of the Forest was a suit of masterfully wrought Artificer Armour that was struck from Terran steel by the Dark Angels primarch Lion El'Jonson. This was done in the heart of Caliban's forests and the armour embodied the pragmatism of the Dark Angels Legion in its simple, utilitarian functionality and doughty endurance. It was eventually worn by Captain-Paladin Corswain, whose only adjustment was to enshroud himself in the Mantle of the Champion. This was only so that Corswain could obscure the symbols of his Order and Host, in order to better serve the entire Legion with purity of purpose as their Champion.Mantle of the Champion - The Mantle of the Champion was a ritual mantle of the Dark Angels Legion that was worn by Paladin-Captain Corswain over the Armour of the Forest. This was only so that Corswain could obscure the symbols of his order and host, in order to better serve the entire Legion with a purity of purpose as their Champion.
Corvae Las-Pulser - Corvae Las-Pulser: The Corvae Las-Pulser is a type of Laser Weapon used by the forces of the Legio Custodes during the Great Crusade and the Horus Heresy.It was equipped to the Dreadspear of the Custodes Contemptor-Achillus Dreadnought and could be used as an optional main armament on the Gyrfalcon Jetbike.
Corvin Severax - Corvin Severax: Corvin Severax served as the Chapter Master of the Raven Guard Chapter. As the Chapter's commander, Corvin Severax's honorific, the "Lord of Shadows," was well founded. Seldom was the enigmatic commander seen -- even by the Space Marines of his own Chapter -- yet his authority was absolute.Despite his covert style of leadership, Severax fought as a consummate predator in battle. The Lord of Shadows was known for possessing fast and fierce strikes of a thunderbolt, his form a blur of motion as he carved his foes to bloody ruin without hesitation or remorse before disappearing into the shadows once more.Little is known of the mysterious and shadowy Chapter Master of the Raven Guard, save for his exploits fighting against the T'au Empire's Third Sphere Expansion upon the Imperial worlds of Agrellan, Voltoris, and Prefectia.It is in the nature of a Space Marine’s mission to be in the forefront of battle, even once he reaches exalted rank. Yet traditionally, the Raven Guard’s Chapter Master has taken this principle to extremes. Following the practices laid down by Corax, the Master of Shadows rarely commits his troops to battle without first having performed his own personal reconnaissance, drawing close enough to the foe to glimpse them with his own eyes and catch their rancid scent upon the wind.Corvin Severax perhaps best exemplified this practice during his rule. Through two standard centuries of service as Chapter Master, Severax was seldom found beyond the enemy's reach, though such was his mastery of the Trifold Path that it was a rare soul - friend or foe - who detected his presence. It has been claimed by some that his mastery of the shadow arts was second only to Corax's, and might even have equalled those of the primarch but for a tendency towards impatience which often led him to act too soon.This goes some way to explaining why Severax undertook so many more infiltration missions than necessity required -- he recognised the flaw in his character, and sought always to place himself in situations where to watch, wait, and be patient were the only options.Severax met his end while fighting against the T'au Empire's forces on Prefectia. Commander Shadowsun's genius strategy and the sacrifice of a brave Fire Warrior led to the Raven Guard Chapter Master's demise -- a painful memory that shall haunt the sons of Corax until the end of time.
Corvin Severax - Damocles Gulf Crusade: Towards the end of the T'au Empire's Second Sphere Expansion, a breakthrough was made when, after many failed attempts, the T'au Air Caste successfully navigated a safe route across the Damocles Gulf. The T'au immediately began colonising this ripe new source of worlds and, in doing so, made first contact with the Imperium of Man.Water Caste emissaries moved to integrate themselves within the worlds on the periphery of Imperial space, negotiating trade deals and spreading the message of the Greater Good to those long oppressed beneath the yoke of Imperial rule. Despite many of these worlds remaining mistrustful of the silver-tongued aliens in their midst, other planets rebelled, openly declaring their loyalty to the T'au Empire.The Imperium's response, though slow in gathering pace, was far more brutal than the T'au could ever have predicted. Thus was the Damocles Gulf Crusade launched to purge the xenos threat -- a mighty counterattack that tore through the newly colonised T'au worlds like a juggernaut. Led by Space Marines from a dozen Chapters, the Imperial forces routed the T'au and drove them back across the Damocles Gulf.However, after a long and bloody retribution campaign upon the Sept of Dal'yth, the Imperium's momentum was spent and they were forced to disengage and return across the Damocles Gulf to combat the approaching Tyranid Hive Fleet Behemoth.
Corvin Severax - Storm Clouds Gather: Even as the conquest of the planets beyond the Damocles Gulf continued in earnest, T'au ambassadors from the Water Caste continued to make impressive gains on the diplomatic front, swaying hearts and minds of disenfranchised populations and resentful Planetary Governors. Many of these worlds wasted no time in rejoining the T'au Empire, just as they had done during the Second Sphere Expansion.However, as astropathic warnings and pleas for military aid gradually began to circulate around the Imperial worlds of the sub-sector, the persuasive methods of the Water Caste became increasingly ineffective. When they attempted to sway the Knight World of Voltoris to their cause, they were rebuffed by Patriarch Tybalt of House Terryn, who banished them from Voltoris under pain of death. His House would oppose the impudent xenos of the T'au Empire should they ever threaten the sovereignty of a world that belonged to the Emperor -- a vow that cost the T'au dearly in the ensuing months.The gravity of the T'au expansion was not lost on the Imperial commanders of the Lithesh Sector. Indeed, it was becoming increasingly evident that the xenos forces were far greater in both number and strength than they had been during the Second Sphere Expansion two standard centuries earlier.Slowly, inexorably, the Imperium began to gather its armies in response to the T'au threat, though it would still take time before a force large enough to counter the alien advance could be fully mustered. With memories of the overwhelming victories won at the outset of the Damocles Gulf Crusade fresh in their minds, the Imperium's commanders grossly underestimated the T'au. Their arrogance only served to leave the Emperor's armies further at the mercy of the consummate T'au Commander Shadowsun's finely honed military strategies.With the Imperium's defenders having retreated to their most heavily defended worlds, protocols of engagement would normally have called for the T'au expeditionary force to circumnavigate the populous Hive World of Agrellan and concentrate on the more vulnerable planets beyond. However, the Dovar System's proximity to an impassable region of the Damocles Gulf meant that it was all but impossible for the T'au armada to gain access to it without passing through Agrellan's orbit. The Hive World had to fall.
Corvin Severax - Third Sphere Expansion: Into this crucible of hostility swept the T'au, their fearless commander the first to set foot on Agrellan's surface. Shadowsun, ever the patient huntress, sought to test her enemies rather than waste the lives of her brave warriors in a bloody assault on the imposing defences. Orbital scans had revealed the presence of a small force of the Imperium's deadly White Scars Space Marines, under the command of Captain Kor'sarro Khan, alongside a number of Imperial Knights of House Terryn.Though the White Scars caused great harm to the T'au infrastructure with their lightning raids, more often than not, they were unwittingly drawn towards the battlefields of Shadowsun's choosing. Khan and his fellow White Scars were nearly cut off in a carefully executed T'au ambush, and would have been annihilated were it not for the timely arrival of a Land Speeder Stormbringer Squadron which was able to punch an escape route through the encircling T'au army.Far from sitting idle and waiting for the White Scars to make their next move, Shadowsun had been working with Aun'Va, the current Ethereal Supreme of the T'au Ethereal Caste and Aun'o of the T'au Empire, preparing to unleash her boldest action yet of the Third Sphere Expansion. In order to prevent the war on Agrellan from descending into a grinding stalemate, she intended to marshall her forces and launch a carefully orchestrated, simultaneous attack against every hive city on the planet. To combat the Imperial Knights, the attack on Agrellan Prime would be spreaheaded by the latest breakthrough in Earth Caste technology -- the XV104 Riptide Battlesuit. If Shadowsun's ambitious stratagem worked, Agrellan would fall in a single day.
Corvin Severax - The Imperium Regroups: After the defeat at Agrellan, Corvin Severax held a council of war aboard his flagship, Wings of Deliverance. It was here that Patriarch Tybalt made a solemn gesture of sacrifice, offering up his own homeworld as a favourable battleground on which they could fight the T'au. If the T'au could be drawn into attacking this verdant Knight World, it could be defended more effectively than any other planets in the sector.In the wake of her stunning victory at Agrellan, Shadowsun led her T'au expeditionary fleet onwards to fresh conquests without delay. But ever in the back of her mind was what had become of the Imperial forces that had eluded her at Agrellan. Sensing Shadowsun's frustration, Aun'Va sanctioned her to leave and hunt down her quarry whilst the rest of her expeditionary fleet consolidated their conquest of the Dovar System.She knew that their destruction would not only shatter Imperial resistance in the sector, but Aun'Va was confident that after fulfilling her quest, Shadowsun would return to him more hungry than ever to expand the T'au Empire and strike deeper into the heart of the Imperium. Shadowsun wasted no time in tracking the whereabouts of the Imperial host, and soon quickly discovered their location upon Voltoris. Despite her surprise that the Imperial forces did not hold the planet's orbit against the T'au, she chose to press on with the attack.
Corvin Severax - A Trap is Set: Corvin Severax had ordered the Imperial fleet to retreat before the T'au armada, feigning weakness. He needed to ensure that Voltoris was a suitably irresistible target to the pursuing T'au, who now had the perfect opportunity to seek revenge on the Knights that had so vehemently rebuked their ambassadors and caused so much harm on Agrellan. House Terryn would not stand alone. With great effort, the White Scars Stormseer Sudabeh had concealed the main fighting strength of the Raven Guard beneath a shadowy psychic mist.Meanwhile, the Catachans were carefully ensconced within the dense jungle surrounding House Terryn's main stronghold, Furion Peak. Even the dangerous predators that stalked amongst them held no fear for those born and raised on Catachan. The duty of bait went to the brave shock troopers of the Cadian 724th Regiment, who were heavily dug in before the great gates of Furion Peak. Within the stronghold itself waited the sharpest jaws of the trap -- Khan's 3rd Company of White Scars and the full fighting strength of House Terryn's Knights.To Shadowsun's well-honed instincts, such a situation called for Mont'ka -- the killing blow. She would launch a lightning assault to crush the exposed enemy with overwhelming force. Counterstrike Cadres and Rapid Insertion Forces would form a hard-hitting reserve, ready to react to any fresh enemy threats yet to be revealed.For the first time in her illustrious career, Shadowsun was sorely mistaken. Blinded by her determination to eliminate those that had previously eluded her, Shadowsun had fallen for the same strategy that had won her victories beyond counting. Lured into launching an all-out attack on the Imperial battle line, Shadowsun was unaware of the sheer size and strength of the Imperial army lying in wait.
Corvin Severax - Stealth and Subterfuge: The catastrophic damage meted out upon the 3rd Company shook the Raven Guard Chapter to its core, but it was the death of Corvin Severax that was to echo in the annals of history. Once again, the genius of T'au high command had wrong-footed the Imperial invaders, but in daring to bring low a Chapter Master, they courted a drastic response indeed.Shadowsun’s orders from the Ethereal Supreme Aun’Va had been to use herself as bait for a major Kauyon. Yet a true leader demands results, rather than dictates the manner in which they are achieved. Shadowsun had devised her plans accordingly, asking for volunteers from her cadre’s stealth suit pilots to impersonate her on the battlefield. Unsurprisingly, every member of her teams stepped forward. Even after the events of Voltoris, Shadowsun was still a beloved heroine of the Tau'va.The first part of Commander Shadowsun’s gambit was to commission ten customised XV22 battlesuits from the Earth caste. They were only too happy to comply, for their weapons scientists considered the model a successful prototype after O’Shaserra’s extensive testing. These new battlesuits were fitted with fusion blasters, emblazoned with Shadowsun’s own honour markings, and accompanied by C-link and MV52 Shield Drones so they would better resemble their commander’s signature wargear.If Corvin Severax had known the identity of his killer, he perhaps would have been impressed despite himself. It had not been some nameless veteran in the control cocoon of a Ghostkeel battlesuit that had slain him, but Shadowsun herself. Having seen Kor’sarro Khan and Shrike fight first-hand upon Voltoris, she suspected that their superior officers would also be lethal opponents. It had been her intention to lure out the warrior-king of the Space Marines, and the plan had worked spectacularly.Though Shadowsun was not afraid to give her life for the Tau'va, she also knew that her death would strike a terrible blow against Fire caste morale. By sending decoys into battle, she ensured that Aun’Va’s orders were obeyed, whilst maximising her chances of seeing Prefectia’s conquest through to the bitter end.
Corvus Blackstar - Corvus Blackstar: The Corvus Blackstar is an air-to-ground attack aircraft and dropship used exclusively by the Adeptus Astartes forces of the elite Deathwatch. The Corvus Blackstar is a sleek and deadly aircraft, much prized by watch fortresses across the galaxy.Like a knife slipping in between the ribs of a colossus, the Blackstar penetrates the outer defences of any alien host to strike directly at its heart. Though small enough to slip through the sensor grids of most xenos strongholds, its weapon systems are highly advanced, allowing the Blackstar to have a devastating impact for a craft of its size.