vizn3r/warhammer40k-lore huggingface dataset:
Enkidu - The War of Suppression: The Enkidu Suppression, as this new War of Faith became known, was launched almost before the echoes of Arch-Cardinal Bordo’s frothing sermon had faded away. The Ecclesiarchy mobilised the faithful of numerous worlds, herding many thousands of armed civilians onto bulk cargo vessels on each for delivery to the Enkidu system. All too soon, the skies over Enkidu were aflame with the bright contrails of descending vessels of every size and class. Across entire continents, hordes of zealous holy warriors spilled into the forests, desperate to take what many believed would prove their promised land. Bordo himself lead the first landing, ceremonial flame-pike held high as his chem-altered warriors assaulted the enemies they knew must be hiding in the verdant darkness. In his final words, he decreed that no other feet should trod upon the world until he emerged victorious, blessed to lead the sector in the Emperor’s Name.The cardinals in the Basilica eagerly awaited word of the righteous crusade, but only found silence for many weeks. The astropathic choir there finally could pluck a single, fragmented message from the turbulent Immaterium, curdled with such emotional layering so powerful that half the choir fell to gibbering insanity. Only two words could be discerned: “It knows.”
Enkidu - The Enkidu Interdiction: With Bordo’s death, efforts to invade the Feral World ended. The remnants of the Suppression evaporated without his fierce will binding them together, and with them much of the Ecclesiarchy’s power in the Askellon Sector. It would take many centuries for the Ecclesiarchy to regain its strength. In the aftermath of this defeat there followed a period of intense debate and recrimination as the Arch-Cardinal’s successors sought desperately to cling to power. Conspirators amongst the Ecclesiarchy’s ranks manoeuvred themselves into new positions. A quiet but deadly war broke out amongst the highest echelons, assassins and infiltrators slaying dozens of senior prelates.The Ecclesiarchy retains control over the world, and due to Bordo’s final decree it remains forcibly isolated. None dared gainsay his word, fearing his return one day. The Ecclesiarchy drew upon ancient debts with the Imperial Navy fleets of Askellon to quarantine the planet. Such is Bordo’s power—even in absence— and the intransigent nature of the Ecclesiarchial bureaucracy, that it still holds after so many years. Despite the blockade, however, there are tales of expeditions that claimed to have set foot and returned.Surreptitious landings have made vid-captures of the fearsome creatures on the ground, and the warring natives in the trees. Often their recordings are all that remain, showing eldritch arcs of energy before dissolving into static. Taproom tales in Port Aquila say the planet is littered with crashed ships and ruins from primordial colonies, but the dense forests hide details even from orbital auspex scans. One tall story even has huge, silvered hulls half-buried in the lush earth. Some claim that the population of Enkidu is descended from the same stock as the nobility of the Askellon Sector, marking them as descendants of the original colony fleet. Others insist that one of the lost founding vessels, carrying Enkidu’s ancestors, was carrying a fully functional Standard Template Construct system.More still are certain that at some point during the population’s development, a sub-population of psykers emerged, able to repel the attentions of the denizens of the Warp. There are always rumours of Rogue Trader or Mechanicum expeditions attempting to circumvent the quarantine, with no reported success. The only certitude, it appears, is that the world still resists the Pandaemonium’s rage, and possibly might be the only one left sacrosanct should the storm finally devour Askellon.
Enkidu - Departmento Cartographicae Planetary DatabaseEdit: Government Type: Remote ProtectoratePlanetary Governor: Admiral Yukon DzannAdept Presence: None on surface, Adeptus Terra and Adeptus Mechanicus presence in orbit.Geography: Planet-wide forests, cold/frozen swamps at polesMilitary: Interdiction fleet stationed in orbitEconomy: NoneTithe Grade: None
Ennox Sorrlock - Ennox Sorrlock: Ennox Sorlock is a member of the Deathwatch drawn from the Iron Hands Chapter of Space Marines. An exemplar of the stoic, logical Iron Hands Chapter, Sorrlock is a Sternguard Veteran who brings merciless pragmatism to any kill-team.His mind, constantly working like a cogitator-array, assesses every situation for the best course of action. His flesh, badly scarred in battle with the Drukhari, has largely been replaced by bionics, which only serve to make him more effective and durable in the maelstrom of battle.His favoured weapon is a Combi-melta, a deadly weapon hard-wired to his extensive bionic eye-array.In the 41st Millennium, Sorrlock was a part of the Deathwatch Kill-team Cassius uder the command of Ultramarines Chaplain Ortan Cassius who initiated an unauthorised mission in 681.M41 to the Mining World of Ghosar Quintus to deal with a Genestealer infiltration, unexpectedly exposing the existence of the first known Genestealer Cult, the Cult of the Four-Armed Emperor, and its growing influence across the galaxy.
Ennox Sorrlock - Wargear: Mark VIII Errant Power ArmourCombi-meltaSignumFrag GrenadesKrak GrenadesAugmetics
Enok Innokenti - Enok Innokenti: Enok Innokenti was a Magister in the Archenemy forces present in the Sabbat Worlds Sector, serving under both Archons Nadzybar and Urlock Gaur during the Sabbat Worlds Crusade. Innokenti was ultimately defeated on the world of Herodor in 773.M41 by the Imperial forces of the crusade following the unexpected reincarnation of Saint Sabbat.
Enslavers - Enslavers: The Enslavers, also known as Psyrens, Krell, Dominators or Puppeteers in different parts of the galaxy, are an intelligent xenos spacies of other-dimensional psychic entities native to the realm of the Immaterium similar in appearance to hybrids of Terran cnidarians (jellyfish) and Terran arachnids.Enslavers will mind control any unprotected psychic being that they can in order to turn them into living Warp portals that more Enslavers can enter the material universe through. This control appears to be psychic in nature, but once in realspace they can begin to psychically enslave nearby non-psykers as well. In time, an Enslaver population can begin to grow geometrically, mentally enslaving billions of people on an infested world.The so-called "Enslaver Plague" that was unleashed millions of Terran years ago led to the downfall of the ancient and highly advanced intelligent species now known only as the Old Ones. Enslavers invaded their last strongholds and psychically enthralled or destroyed the Old Ones' psychic guardians and intelligent servant species.The Enslavers' existence was also one of the reasons the Necrons entered the Great Sleep at the end of the War in Heaven 60 million Terran years before the present when they killed off almost all of the sentient life their C'tan masters needed for sustenance.It was then that the Necrons rebelled against their Star Gods to reclaim their freedom and imprison the C'tan within Tesseract Labyrinths.
Enslavers - History: The Enslavers are entities that inhabit the Immaterium and are capable of taking control of the mind of a psychic individual in the physical universe. Enslavers drift with the currents of the Immaterium, and are drawn to the psychic emanations within the Warp of other intelligent creatures who remain in realspace. Once a suitable psyker host is located, the Enslavers form a parasitic mental bond, which over the course of a few solar days will turn the unfortunate, mind-controlled host into a living Warp portal, so that more Enslavers can enter the material universe and find new hosts.The Enslavers had their most profound impact on the galaxy in a catastrophic event known as the "Enslaver Plague" that occurred some 60 million standard years before the present. As a result of the tactics employed in the War in Heaven that was fought between the Old Ones, their allied psychic servant races and the Necrons, the Immaterium became greatly destabilised. This resulted in a sudden rush of Enslavers into the physical universe through the living gateways provided by the minds of the Aeldari and the other psychic servant species of the Old Ones.The Old Ones were ultimately wiped out or fled the Milky Way Galaxy as the Enslavers and their psychically-controlled thralls assaulted their strongholds. Intelligent life in the galaxy almost become extinct as a result of these assaults and the "red harvests" of the Necrons when they were still in thrall to their C'tan masters. This included all the intelligent living beings that the C'tan had once fed upon. This allowed the Necrons to rebel against and overthrow the C'tan, trapping their former Star Gods within the technological prisons known as Tesseract Labyrinths.Afterwards, seeing the growing ascendancy of the Aeldari species and their own weakness in the wake of the War in Heaven and their rebellion, the Necrons went into hibernation during the Great Sleep on the Necron Tomb Worlds to wait for the time when the galaxy was ripe for their conquest once more.The Inquisition's Ordo Malleus and Ordo Xenos both have an interest in combating Enslavers due to their origins in the Warp and their existence as an intelligent alien species. Numerous Enslavers were encountered by Inquisition forces in the Scintilla System in the Calixis Sector in 260.993.M41 and subsequently destroyed. Further evidence reveals that the creatures were embedded within a Renegade psyker smuggling ring headed by the most powerful criminal organisations of the Calixis Sector, most notably the Faxlignae. The Enslavers are also believed to be the potential threat related to the Dark Pattern that is unfolding within the Jericho Reach.By the time of the Age of the Imperium, the origins of these creatures are largely unknown to Mankind and remain a complete mystery to the Imperium. Descriptions of these creatures are rare and fragmentary but data had been gathered on their appearance as well as feeding habits.The Necron Overlord Trazyn the Infinite, who is a keeper of rare artefacts, is known to hold the ossified husk of an Enslaver amongst his relics.
Enslavers - Enslaver Behemoths: During the Nemesis Incident which consumed the elite 1st Company of the Storm Wardens Chapter of the Adeptus Astartes among the worlds of the Steropes Cluster in the 36th Millennium, the remaining account speaks of the Storm Wardens and an allied Inquisitorial force coming under attack first by a horde of mentally enslaved Human meat-puppets in thrall to the Enslavers who had consumed the cluster, and then by Enslaver Behemoths. What these Enslaver Behemoths were and how they differed from standard Enslavers is not recorded.
Enumerations - Enumerations: The Enumerations are a set of ten meditative mental states devised by the Primarch Magnus the Red during the Great Crusade to help the psykers among his Thousand Sons Legion better control their emotions when drawing upon their abilities.The higher the Enumeration grade, the more spiritual purity was achieved, as the individual became more free from the corrupting demands of their own ego.The Tenth Enumeration was noted as being the highest attainable grade by Ahriman, though it was also said that Magnus himself knew more.Mastering the Enumerations allowed practitioners of the psychic arts to rise through the societal hierarchy of the people of Prospero, though not all advanced past a certain point.There was at least one member of Magnus' inner circle, Hathor Maat, who never attained absolute mastery of the Enumerations.The Cult of the Thousand Sons known as the Pavoni, the masters of flesh-crafting, had particular difficulty with mastering the higher Enumerations due to the vanity and egocentrism implicit in their chosen psychic discipline.
Enumerations - Known Enumerations: First Enumeration - The First Enumeration  was induced by repeating the names of the original masters and cult founders of Tizca. Most mortals are incapable of reaching it according to Ahriman. It cleared one's thoughts and evened out one's emotional peaks.Second Enumeration - The Second Enumeration enhanced the practice of telepathy by allowing a practicioner to part their mind from their bodily concerns and thus better pursue spiritual enlightenment. This mental purity increased the fidelity of telepathic communications.Third Enumeration - The Third Enumeration enhanced one's perception of their surroundings. Fourth Enumeration - The Fourth Enumeration was called upon by Malin Vistario for defensive advance. It was also invoked by Ahzek Ahriman to separate himself from his physical body; its exact purpose is unknown, but it presumably lends itself to psychic reconnaissance.Fifth Enumeration - The Fifth Enumeration was summoned several times by Ahriman, but its purpose remains unclear. He invoked it in preparation of battle at least once; it allowed him to feel anger and so increase his psychic abilities.Sixth Enumeration - The Sixth Enumeration which helps a psyker gather their thoughts.Seventh Enumeration - The Seventh Enumeration which was used by Malin Vistario to unleash enough psychic force to telekinetically lift and assemble a set of heavy stones. Eighth Enumeration - The Eighth Enumeration serves as a focus for aggression and was employed by most Thousand Sons Legionaries in battle. Not all made use of it, preferring instead to retain the sharpened senses provided by other Enumerations.Ninth Enumeration - The Ninth Enumeration was described as a sphere of inner determination.Tenth Enumeration - The Tenth Enumeration was described as a place of inner solitude, peace and absolute detachment. It was also utilised by the Thousand Sons to project their souls into the "Great Ocean" of the Immaterium.
Enumerations - Trivia: The concept of the Pre-Heresy Thousand Sons' Enumerations was likely based on the Jewish mystical tradition of the Kabbalah, specifically the concept of the Ten Sefirot, the Kabbalistic tree of life."Sefirot" directly translates to "enumeration," and its ten emanations mirror the number of the Thousand Sons' Enumerations.The inventor of the Enumerations, Graham McNeill, is known to frequently reference real world occultism, as seen in the ranks of the Thousand Sons' cults or the shapes and names of their Tutelaries.
Enveloper - Enveloper: Envelopers are a species of insectoids native to the Death World of Yanth in the Askellon Sector.They have two sets of wings for flight, but their highly adhesive spray makes them truly deadly. Their webbing shoots forth from openings behind their forward mandibles, and can hit targets at far distances.Natives have nicknamed them "stickyflies," and immediately attempt to shoot down any they see before the insectoids can fire their entangling webs. Once trapped, heavy-duty solvents and acids are often required to free anyone webbed.
Ephrael Stern - Ephrael Stern: Ephrael Stern was a Sister of Battle of the Order of Our Martyred Lady who was predestined to acquire special psychic abilities born of her unshakable faith in the Emperor of Mankind that far surpassed those of any ordinary psyker.Stern has been known by many titles during her long years in service to the God-Emperor -- "Thrice-born," "The Daemonifuge," sainted saviour, heretical witch.Amongst all the countless warriors of the Adepta Sororitas, Ephrael Stern is unique. Driven by a strange destiny and possessed of formidable faith-based supernatural powers that many call heretical, she and her Aeldari comrade Kyganil have cut a swathe through some of the great and terrible events of this dark millennium.Bound together by the strands of fate, she travels with an Aeldari known as Kyganil, or simply "the Pariah." Once, this fey warrior was a Harlequin of the Laughing God; now he is a wanderer, an outcast from his own people who has found his place at Stern's side.Kyganil has brought Stern by dark paths to the repository of forbidden lore known as the Black Library, and it is through him that Stern has made contact with the Ynnari -- though none but she yet know her true purpose in this.
Ephrael Stern - Origins: Known as the "Thrice-Born" and "the Daemonifuge," Ephrael Stern had been promised by her parents before her birth to the Adepta Sororitas. She was raised on the planet Antigone's Harbour by the Saint Sabbat Schola Progenium.The Arch-Drill Abbot of the school submitted the young Ephrael for induction within the sisterhood and was accepted by Sister Patricia from the Order of the Holy Seal. The Novice Stern excelled at her new monastic duties as a battle-sister-in-training.She eventually completed her training and along with 500 other novices took her sacred Oaths of Adherence at the Ecclesiarchal Palace on Terra. Sister Stern was then chosen to become a member of the Order of Our Martyred Lady.Shortly after her induction into the order, she was sent to the Ecclesiarchy Cardinal World of Ophelia VII. Whilst stationed there, her exemplary service record helped elevate her to the esteemed ranks of the order's Seraphim within record time. Only three standard years later she would be ordained as a sister superior.Sister Stern was eventually sent on a mission on behalf of the order to investigate a lost convent of sisters of the Orders Pronatus on the world of Parnis. There, Stern and her sisters discovered what had become of their fellow Sororitas.A powerful Greater Daemon of Slaanesh, a Keeper of Secrets named Asteroth, had been freed from its bonds and destroyed the convent. It then took the ruined bodies of 700 battle-sisters and forged them, body and mind, into a terrifying construct of living flesh known as the "Screaming Cage."Though the fallen sisters were forced to share their torment and suffering, the Daemon failed to take into account that they were also able to inadvertently share their faith as well.As the Daemon sought to kill the remaining sisters sent to investigate the convent, Ephrael Stern fell in battle. Seizing this one chance, the fallen sisters within the Screaming Cage used their combined psychic powers to bring her back to life -- filling her with the full might of their combined faith in the God-Emperor to combat the forces of Chaos.Once returned to life, the resurrected Stern was told to flee as the fallen sisters hid her presence from the Daemon and its Chaos servants.
Ephrael Stern - Daemonifuge: Stern's memory of these events was erased. She was the only one who managed to return to her order on Ophelia VII, being the sole survivor of the expedition to Parnis, her sanity stretched to the limit.Her seemingly unnatural power made her the object of suspicion amongst members of her order, with many of her sisters viewing her as having been corrupted by the Ruinous Powers. Stern was placed within a holding cell for four Terran years until her exact nature could be determined.At this time she was attacked by a sister who was being controlled by a Daemon of Slaanesh to silence her. But the enraged Ephrael managed to defeat her attacker with her bare hands. This set new events into motion.An Inquisitorial investigation, under the command of Inquisitor Silas Hand, was sent to the order on Ophelia VII to investigate the sole survivor of the Parnis Expedition. Whilst at the Convent Sanctorum, Stern underwent numerous trials to test her spiritual purity and ensure that her soul was free from corruption.Not found wanting during these trials, Sister Stern was declared uncorrupted and was reinstated within the ranks of her fellow battle-sisters, and granted her former position of Seraphim and rank of sister superior. Inquisitor Hand, not fully trusting Sister Stern, nevertheless took her with him to investigate the former convent on Parnis.During the investigation the fallen sisters of the Screaming Cage finished their holy work -- pouring all of their remaining knowledge and power into Sister Stern to fight the corruption of Chaos.Inquisitor Hand sacrificed himself to defeat Asteroth and banish the Daemon back to the Warp. Sister Stern went missing after this second expedition, once again being the sole survivor.Hunted by both the Imperium as well as the forces of Chaos, Stern remains aloof from both. She has even sacrificed herself, stabbing herself in the heart, to escape the foul machinations of the infamous Sorcerer Ahriman of the Thousand Sons Traitor Legion.Resurrected once again by the power of the faith within her, Stern finally embraced her abilities and used them freely for the first time.With these newly embraced abilities, Stern as the Daemonifuge has managed to even defeat a Culexus Assassin that had been sent to kill her by the Inquisition.Ephrael Stern was last seen traveling with Kyganil, a mysterious Aeldari and former Harlequin known as "the Pariah," to the fabled and forbidden Black Library, using her abilities to access the vast conduits of the Webway.Though the Ordo Hereticus has issued orders for her destruction, some members of the Ordo secretly believe that she might represent Humanity's greatest hope against Chaos since the legendary primarchs.
Ephrael Stern - Era Indomitus: During the Era Indomitus, Ephrael Stern came to the aid of a group of Adepta Sororitas of the Order of Our Martyred Lady engaged with a warband of the Word Bearers Traitor Legion on the world of Severitas, guided by grim visions of a frozen, silent doom that she sought to prevent. Though distrusted by her fellow sisters at first, she convinced them that she was a true servant of the Emperor by unleashing her miraculous powers on the Heretic Astartes.On its way towards the systems bordering the Nephilim Sub-sector, Battlegroup Kallides of the Indomitus Crusade's Fleet Primus stopped at Severitas. After the Sisters of Battle led by Stern defeated the Word Bearers, they joined the battlegroup, pledging to aid the Indomitus Crusade in any way they could, for they recognised it as the holy endeavour that it was.During the later War in the Pariah Nexus fought by Battlegroup Kallides, she commanded a portion of the Order of Our Martyred Lady and the Order of the Bloody Rose, and proved to be a constant thorn in the side of Illuminor Szeras, who was not able to understand or counter her faith-based supernatural powers. Indeed, her powers were unable to be suppressed by the Pariah Nexus, giving the Imperials a vital edge in the conflict.
Ephrael Stern - Abilities: Since her resurrection, Ephrael Stern has had to battle not only the worshippers of the Dark Gods, but also those of her own Imperium who believe her to be irrevocably tainted.Though they might find their fuel in faith, Stern's powers manifest themselves in a supernatural fashion that many have mistaken for -- or chosen to perceive and condemn as -- witchery.She is stronger and faster than any of her sisters, can unleash searing bolts of holy judgement upon her foes and, when death has claimed her, she has returned to life once again.In this era of proliferating psychic mutation and untrammelled heresy, such supernatural occurrences are more than enough to render Stern a target for firebrand zealots.
Ephrael Stern - Wargear: Bolt PistolSanctity (Power Sword)Frag GrenadesKrak Grenades Plasma Grenades
Epic - Epic: Epic is a tabletop wargame set in the fictional Warhammer 40,000 universe. However, whereas a traditional game of Warhammer 40,000 involves small battles between forces of a few squads of troops and two or three vehicles, Epic features battles between armies consisting of dozens of tanks and hundreds of soldiers. Due to the comparatively larger size of the battles, Epic miniatures are smaller than those in Warhammer 40,000, with a typical human being represented with a 6 mm high figure, as opposed to the 25 and 28 mm minis used in Warhammer 40,000.Plastic and metal Epic miniatures were available through the Specialist Games section of Games Workshop's online store. An additional lineup of resin models were also available via Games Workshop's Forge World subsidiary. Official support by Gamesworkshop for Epic ceased in late 2013 with the elimination of the Specialist Games brand.
Epic - Overview: A game of Epic will normally take around two hours to play. Gameplay-wise, the major difference between Epic and other Games Workshop games is that instead of a player moving and firing all of his forces at once, players take turns moving one or two formations at a time, giving the feeling of a battlefield developing in real time, and also resulting in a game that is more tactically complex than standard Warhammer 40,000.The comparatively smaller size of the miniatures also allows players to use many of the larger vehicles and creatures of the Warhammer 40,000 universe, such as Titans and super-heavy tanks, even in small games.Epic's rule system incorporates Aircraft as well as ground units, and allows players to utilize many aircraft at once. Epic-scale aircraft are also used in the game Aeronautica Imperialis. The greater benefit is that Epic is comparable to W40K: Apocalypse in the sense that they both center around larger battlefields with a larger number of troops and vehicles in command, but the monetary investment was, at the time, much smaller with Epic.
Epic - Most Recent Edition: The most recent edition, Fourth Edition, of Epic is often referred to as Epic: Armageddon after the first rulebook released for it. One interesting feature of Epic: Armageddon is that, unlike previous editions of the game and other games produced by Games Workshop, the development of the game was conducted in an open way with "trial" rules published on the Epic "Playtest Vault" and feedback solicited from gamers via the associated playtesters forum.This collaboration with the community has continued with the development of further army lists. The Epic: Armageddon rulebook contains the core rules for the games, and army lists for Space Marines, the Armageddon Steel Legion Astra Militarum regiments and Ghazghkull Mag Uruk Thraka's Ork WAAAGH! as they were fielded in the Third War for Armageddon. The 4th Edition of the game also includes rules and charts for the classic line of Titan, including the Ork Mega-Gargant and the Imperator-class Titan. These were previously omitted from intermediate rulebook editions.The second rulebook released for the Fourth Edition was Epic: Swordwind, which was released both as hardcopy and as a downloadable PDF from the game's official website. Epic: Swordwind contains army lists for the Biel-Tan Eldar, the Baran Siegemasters Imperial Guard Army and Warlord Snagga-Snagga's Feral Ork Horde.There has been active involvement of players with play-testing the new armies for the game on the epic forums, with "army champions" coordinating playtesting and revision of the army lists. Unlike other Games Workshop games that use a generic army list for all deployments involving that army, Epic uses specific army lists that represent how an army was fielded in a specific military campaign. There have also been officially released army lists for Da Kult of Speed, an Ork army favouring bikes, the White Scars Space Marines, the Black Legion Chaos Space Marines, and The Lost and the Damned cult army.
Epic - Official Armies: These armies are fully official, with rules appearing in hardcopy and online rulebooks.Codex Astartes-compliant Space MarinesWhite Scars Space MarinesImperial Guard Armageddon Steel Legion Mechanised RegimentImperial Guard Baran Siegemasters RegimentOrksFeral OrksSpeed Freeks (Orks)Biel-Tan CraftworldChaos Space Marines (The Black Legion)Chaos mortals (The Lost and the Damned)
Epic - Experimental Armies: These armies were in development by teams appointed by Specialist Games, with their rules appearing on the official Specialist Games forum.Adeptus Mechanicus Titan LegionsNecronsTauTyranidsImperial Guard Catachan RegimentOrkimedes' Gargant Big MobBlack Templars Space MarinesBlood Angels Space MarinesSaim-Hann CraftworldUlthwé CraftworldAlaitoc CraftworldThousand SonsDeath GuardEmperor's Children
Epic - 1st Edition: The rules for the first edition of Epic came in two parts.The Adeptus Titanicus (1988) rules and miniatures set, which dealt with battles between opposing Imperial Titans, was published first. Rules for infantry and vehicles (the troops and vehicles of the Heresy era Space Marines) followed in White Dwarf 109.Space Marine, another miniatures and rules set (for two opposing Space Marine armies), followed after (in 1989). They could be played as individual games or as a combined game.Where Adeptus Titanicus included 6 plastic Titan models with swappable weapons and styrofoam buildings, Space Marine included alongside its sprues of infantry and vehicles folded card buildings with styrene roofs.Numerous articles supporting the Adeptus Titanicus / Space Marine game were released in White Dwarf magazine including a variety of optional rules, army lists and organizational charts. The biggest supplement for the game was called Codex Titanicus, which provided a medium for linking the Titan-based (giant robot) combat of Adeptus Titanicus with the conventional units (vehicles and infantry) of Space Marine 1st Edition. The codex also properly introduced Eldar Titans.As months passed by Adeptus Titanicus more or less stagnated apart from the introduction of smaller war machines called "Knights" (both Imperial and Exodite Eldar ones) and later for the appearance of the mutated Chaos Titans. While Space Marine prospered with the release of a new army list system heavily based in semi-realistic orders of battle with support attachment, multi-tiered command structure and regimental/battalion levels. Imperial Guard, Orks, Eldar, Squats, Chaos and Tyranid sprues of 6mm figures, artillery and support weapons were released while vehicles came in white metal and were sold in blisters containing most often two apiece (One just in the case of larger models like Shadowsword or Baneblade tanks).
Epic - 2nd Edition: The second edition of Epic was again released as two compatible but stand-alone games, Space Marine which consisted of the core rules, and Titan Legions (1994) which contained enhanced rules for Titans. Various supplements were produced, including Armies of the Imperium (1991), which gave rules for the Space Marines and Imperial Guard, Renegades (1992) which had rules for the forces of Chaos and the Eldar, Ork and Squat Warlords (1992), which featured the Orks and Squats [1], Hive War (1995), which featured the Tyranids[2] and White Dwarf Presents Space Marine Battles (1993) which was mostly reprints of Epic-related articles from White Dwarf.The Space Marine boxed game included three armies; the Space Marines, Orks, and Eldar. There was also a plastic Imperial Warlord Titan for use with the Space Marines. Titan Legions was notable for introducing the Imperial Emperor-class Imperator Titan and the Ork Mega-Gargants, all of which were immensely powerful and could constitute small armies in their own right. These 'Mega' class vehicles could only be used in large games and none of the other races had such an equivalent. Epic's 2nd Edition was vastly popular and supported a huge range of miniatures. A series of sculpts of Eldar Exodites, a Space Marine drop ship and other designs were made around the time of the Titan Legions debut, but were never officially released.
Epic - 3rd Edition: The Third Edition of Epic was released as Epic 40,000 in 1997. In contrast to previous editions, this was released as just one set of rules. The game had a very short period of support (six months) from the company before it was withdrawn. Epic 40,000 never enjoyed the popularity of the previous two editions, and after support was reduced many of the miniatures planned for Epic 40,000 were never released.Though it was a failure for the company, the designers, Jervis Johnson and Andy Chambers, still say it was the best set of rules they ever conceived, as it was the game that most rewarded good tactics over luck and special abilities. This was achieved by streamlining the game mechanics and abstracting many of the areas which the previous editions had dealt with in specific detail. The current Fourth Edition of Epic still retains some of the Third Edition's streamlined game mechanics.As noted above, Epic became more streamlined during the Third Edition, in order to fit entirely within three (relatively thin) A5 rulebooks (the Rulebook, the Armies Book and the Battles Book). Army and Company Cards were eliminated and detachments were picked from largely unrestricted detachment rosters of a very general type (Imperial Guard Infantry, Space Marine Armour and so on, in the case of the Imperial army list).Titans and super-heavies (now collectively War Engines) were simplified to the point that their rules were contained entirely within six pages of the new small-format rulebook. Collectively, this increased the speed of gameplay significantly, which was Games Workshop's stated aim, but it received a mixed reaction, in part because it was considered too abstract and no longer accounted for unique features of certain units.The boxed set contained two armies, of Space Marines and Orks. The cover art showed a Blood Angels Space Marine advance pushing away the Orks. Games Workshop's 'studio' army during this period was the Imperial Fists chapter, a departure from previous feature armies which usually depicted the Ultramarines or Blood Angels.
Epic - Spin-offs: Spin-offs from this edition included the Epic Firepower magazine, an A5 magazine started in 1998 which ran for 4 issues (the first of which was reprints from Citadel Journal and White Dwarf), the Epic 40,000 magazine, an A4 magazine which picked up where Epic Firepower left off for 10 issues, and Final Liberation: Warhammer 40,000 Epic, a turn-based strategy game for the PC in 1997.An additional rule set called Adeptus Titanicus II (AT-II) came out as a free download on the Fanatic web site, which is now the Specialist Games web site. AT-II put a new twist on the original Adeptus Titanicus game and articles for it were also printed in the various Epic magazines until they were canceled and later became a free webzine on the Specialist Games web site.
Epic - NetEpic: NetEpic is an unofficial but popular fan version of the game derived from the 2nd Edition rules, started originally because many players did not like the changes made for the third edition. NetEpic is a collaborative effort, with work being coordinated through the NetEpic website. It includes a broad range of armies based on models from all the other editions, as well as some created especially for NetEpic itself. As of March 2006, the NetEpic rules are currently at version 5.0.
Epic - Heresy: In the context of Epic, Heresy can refer to either a Games Workshop in-house game that was abandoned before the first edition of Epic was created but later used as a basis for the Third Edition, or to a more "gritty" game mechanics version of Epic which was produced by Peter Ramos, coordinator of the NetEpic project (Ramos, 2005).
Epic Armageddon - Epic Armageddon: Epic Armageddon is a tabletop war game set in the fictional Warhammer 40,000 universe. Where Warhammer 40,000 involves small battles between forces of a few squads of troops and two or three vehicles, Epic features battles between armies consisting of dozens of tanks and hundreds of soldiers.Due to the comparatively larger size of the battles, Epic miniatures are smaller than those in Warhammer 40,000, with a typical human being represented with a 6 mm high figure, as opposed to the 25 and 28 mm minis used in Warhammer 40,000.Plastic and metal Epic miniatures are available through the Specialist Games section of Games Workshop's online store. An additional lineup of resin models is available via Games Workshop's Forge World subsidiary.In the Warhammer Fantasy universe, Warmaster fills much the same "large scale battle" role as Epic does in the Warhammer 40,000 universe, though the two systems do not share the same rules.
Epic Armageddon - Overview of Play: A game of Epic will normally take around two hours to play.Gameplay-wise, the major difference between Epic and other Games Workshop games is that instead of a player moving and firing all of his forces at once, players take turns moving one or two formations at a time, giving the feeling of a battlefield developing in real time, and also resulting in a game that is more tactically complex than Warhammer 40,000.The comparatively smaller size of the miniatures also allows players to use many of the larger vehicles and creatures of the Warhammer 40,000 universe, such as Titans and super-heavy tanks, even in small games.Epic 's rule system incorporates Aircraft as well as ground units, and allows players to utilize many aircraft at once. Epic-scale aircraft are also used in the game Aeronautica Imperialis.The monetary commitment needed to play Epic is relatively small when compared with other Games Workshop products. The greater benefit is that Epic is comparable to Warhammer 40,000: Apocalypse in the sense that they both centre around larger battlefields with a larger number of troops and vehicles in command, but the monetary investment is much smaller with Epic. Games Workshop and Forge World both still offer a line of troops and vehicles, as well as classic pieces being sold cheaply on Ebay every day.
Epic Armageddon - 4th Edition: The current, 4th Edition of Epic is often referred to as Epic: Armageddon after the first rulebook released for this edition.One interesting feature of Epic: Armageddon is that, unlike previous editions of the game and other games produced by Games Workshop, the development of the game was conducted in an open way with 'trial' rules published on the Epic 'Playtest Vault' and feedback solicited from gamers via the associated playtesters forum.This collaboration with the community has continued with the development of further army lists. The Epic: Armageddon rulebook contains the core rules for the games, and army lists for Space Marines, the Armageddon Steel Legion Imperial Guard regiment and Ghazghkull Mag Uruk Thraka's Ork War Horde as they were fielded in the Third War for Armageddon.The 4th edition also includes rules and charts for the classic line of Titan, including the ork Mega-Gargant and the Imperator Titan. These were previously omitted from intermediate rulebook editions, although their use is difficult given the deliberate absence of a points value befitting a unit of such scale.The second rulebook released for the fourth edition was Epic: Swordwind, which was released both as hardcopy and as a downloadable PDF from the game's official website. Epic: Swordwind contains army lists for the Biel-Tan Eldar, the Baran Siegemasters Imperial Guard Army and Warlord Snagga-Snagga's Feral Ork Horde.There has been active involvement of players with playtesting the new armies for the game on the Epic forums, with "army champions" co-ordinating playtesting and revision of the army lists. Unlike other Games Workshop games that use a generic army list for all deployments involving that army, Epic uses specific army lists that represent how an army was fielded in a specific military campaign. There have also been officially released army lists for Da Kult of Speed, an Ork army favouring bikes, the White Scars Space Marines, the Black Legion Chaos Space Marines, and The Lost and the Damned cult army.
Epic Armageddon - Official Armies: These armies are fully official:'Codex' Space MarinesWhite Scars Space MarinesImperial Guard Armageddon Steel Legion Mechanised RegimentImperial Guard Baran Siegemasters RegimentOrksFeral Orks'Speed Freek' OrksEldar (Biel Tan Craftworld)Chaos Space Marines (The Black Legion)Chaos mortals (The Lost and the Damned)
Epic Armageddon - Experimental Armies: These armies are currently in development by teams appointed by Specialist Games, or have stalled in their development at the 'experimental' stage:Adeptus Mechanicus Titan LegionsNecronsTauTyranidsImperial Guard Catachan RegimentOrkimedes' Gargant Big MobBlack Templars Space MarinesBlood Angels Space MarinesEldar (Saim-Hann Craftworld)Eldar (Ulthwë Craftworld)Eldar (Alaitoc Craftworld)Chaos Space Marines (Thousand Sons)Chaos Space Marines (Death Guard)Chaos Space Marines (Emperor's Children)
Epic Armageddon - 1st Edition: The rules for the first edition of Epic came in two parts.The Adeptus Titanicus (1988) rules and miniatures set, which dealt with battles between opposing Imperial Titans, was published first. Rules for infantry and vehicles (the troops and vehicles of the Heresy era Space Marines) followed in White Dwarf 109.Space Marine, another miniatures and rules set (for two opposing Space Marine armies), followed after (in 1989). They could be played as individual games or as a combined game.Where Adeptus Titanicus included six plastic Titan models with swappable weapons and styrofoam buildings, Space Marine included alongside its sprues of infantry and vehicles folded card buildings with styrene roofs.Numerous articles supporting the Adeptus Titanicus/Space Marine game were released in White Dwarf magazine including a variety of optional rules, army lists and organizational charts. The biggest supplement for the game was called Codex Titanicus, which provided a medium for linking the Titan-based (giant robot) combat of Adeptus Titanicus with the conventional units (vehicles and infantry) of Space Marine 1st Edition. The codex also properly introduced Eldar Titans.As months passed by Adeptus Titanicus more or less stagnated apart from the introduction of smaller war machines called "Knights" (both Imperial and Exodite Eldar ones) and later for the appearance of the mutated Chaos Titans. While Space Marine prospered with the release of a new army list system heavily based in semi-realistic orders of battle with support attachment, multi-tiered command structure and regimental/battalion levels. Imperial guard, Orks, Eldar, Squats, Chaos and Tyranid sprues of 6mm figures, artillery and support weapons were released while vehicles came in white metal and were sold in blisters containing most often two apiece (single units appearing only in the case of larger models such as Shadowsword or Baneblade tanks).
Epic Armageddon - 2nd Edition: The 2nd Edition of Epic was again released as two compatible but stand-alone games, Space Marine which consisted of the core rules, and Titan Legions (1994) which contained enhanced rules for Titans.Various supplements were produced, including Armies of the Imperium (1991), which gave rules for the Space Marines and Imperial Guard, Renegades (1992) which had rules for the forces of Chaos and the Eldar, Ork and Squat Warlords (1992), which featured the Orks and Squats, Hive War (1995), which featured the Tyranids and White Dwarf Presents Space Marine Battles (1993) which was mostly reprints of Epic-related articles from White Dwarf.The Space Marine boxed game included three armies; the Space Marines (with their Land Raiders MkI and Rhinos), Orks (with their Battlewagons), and Eldar (with their Falcon Grav-Tanks). The Marines were depicted the same as their Warhammer 40,000 Second Edition counterparts. There was also the plastic Imperial Warlord Titan MkI (nicknamed the "Beetle" due to its curves, while later Warlord Titans have a more angular design) with interchangeable weapons. The Games Workshop studio army was the Blood Angels Space Marines and Eldar from the Alaitoc Craftworld.Titan Legions was notable for introducing the Imperial Emperor-class Imperator Titan and the Ork Mega-Gargants, all of which were immensely powerful and could constitute small armies in their own right. These 'Mega' class vehicles could only be used in large games and none of the other races had such an equivalent. They were gradually phased out in later editions, though the current 4th edition has optional rules for them. The Imperator and Mega-Gargant are considered collectors' items today (the only other time that Games Workshop released them was as a "reward" in return for getting a yearly subscription to White Dwarf in the November 1997 issue). Besides one Imperator and two Mega-Gargants, the boxed set also contained ten Imperial Knights (these "mini-Titans" are also collectors' items) and twenty Ork Battlewagons.The second edition of Epic was vastly popular and supported a huge range of miniatures.A series of sculpts of Eldar Exodites, a Space Marine drop ship and other designs were made around the time of the Titan Legions debut, but were never officially released.
Epic Armageddon - 3rd Edition: The 3rd Edition of Epic was released as Epic 40,000 in 1997.In contrast to previous editions, this was released as just one set of rules. The game had a very short period of support (six months) from the company before it was withdrawn. Epic 40,000 never enjoyed the popularity of the previous two editions, and after support was reduced many of the miniatures planned for Epic 40,000 were never released.Though it was a failure for the company, designers Jervis Johnson and Andy Chambers still maintain that it was the best set of rules they ever conceived, as it was the game that most rewarded good tactics over luck and special abilities. This was achieved by streamlining the game mechanics and abstracting many of the areas which the previous editions had dealt with in specific detail. The current 4th edition of Epic still retains some of the third edition's streamlined game mechanics.As noted above, Epic became more streamlined during the 3rd Edition, in order to fit entirely within three (relatively thin) A5 rulebooks (the Rulebook, the Armies Book and the Battles Book). Army and Company Cards were eliminated and detachments were picked from largely unrestricted detachment rosters of a very general type (Imperial Guard Infantry, Space Marine Armour and so on, in the case of the Imperial army list). Titans and Super-Heavies (now collectively War Engines) were simplified to the point that their rules were contained entirely within six pages of the new small-format rulebook.Collectively, this increased the speed of gameplay significantly, which was Games Workshop's stated aim, but it received a mixed reaction, in part because it was considered too abstract and no longer accounted for unique features of certain units.The boxed set contained the armies of Space Marines (including Rhinos, Land Raiders MkII, and Whirlwinds) and Orks (with their Battlewagons and Stompas). The cover art showed a Blood Angels Space Marine advance pushing away the Orks. Games Workshop's 'studio' army during this period was the Imperial Fists chapter, a departure from previous feature armies which usually depicted the Ultramarines or Blood Angels. Armies for other races included the Imperial Guard, Eldar (studio armies are the Biel-Tan and Iyanden Craftworlds), and Tyranids.
Epic Armageddon - Spin-offs: Spin-offs from this edition included the Epic Firepower magazine, an A5 magazine started in 1998 which ran for eight issues (the first of which contained reprints from Citadel Journal and White Dwarf), the Epic 40,000 magazine, an A4 magazine which picked up where Epic Firepower left off for 20 issues, and Final Liberation: Warhammer 40,000 Epic, a turn-based strategy game for the PC in 1997.An additional rule set called Adeptus Titanicus II (AT-II) came out as a free download on the Fanatic web site, which is now the Specialist Games web site. AT-II put a new twist on the original Adeptus Titanicus game and articles for it were also printed in the various Epic magazines until they were canceled and later became a free webzine on the Specialist Games web site.
Epic Armageddon - NetEpic: NetEpic is an unofficial but popular fan version of the game derived from the 2nd Edition rules, started originally because many players did not like the changes made for the third edition. NetEpic is a collaborative effort, with work being coordinated through the NetEpic website. It includes a broad range of armies based on models from all the other editions, as well as some created especially for NetEpic itself. As of March 2006, the NetEpic rules are currently at version 5.0.
Epic Armageddon - Heresy: In the context of Epic, Heresy can refer to either a Games Workshop in-house game that was abandoned before the first edition of Epic was created but later used as a basis for the third edition, or to a more "gritty" game mechanics version of Epic which was produced by Peter Ramos, co-ordinator of the NetEpic project (Ramos, 2005).