vizn3r/warhammer40k-lore huggingface dataset:
Egil Iron Wolf - Wargear: Forgepelt - Egil Iron Wolf's masterwork Artificer Armour was forged by his own hand. The Wolf Lord has augmented his famed Forgepelt after each of his notable victories, so that now this distinctive armour is as much a part of Lord Iron Wolf's saga as the warrior himself. It is a one-of-a-kind masterpiece with gilt edging, and the vents on the backpack are a pair of stylised wolf heads.Terminator Armour (Optional)Belt of Russ - Each Great Company has in its Armoury a single Belt of Russ. A mighty ward against enemy attacks, these powerful girdles incorporate potent gravitic force fields that protect the wearer. Forged by the master Iron Priest Stef Blacksoul after the disappearance of Russ, these belts are important relics of the Chapter.Iron Eye - Lord Iron Wolf lost his right eye to fire from Ork Lootas during the Battle of Raining Fire. The lost orb was replaced with one of steel and sensors, the finely crafted augmetic allowing Egil to visually dissect his prey. None can hide their weaknesses from the Iron Eye. Skull of Dolf - This Servo-skull is the last mortal remnant of famed Wolf Guard Dolf Longmane. Lord Egil chose to immortalise this hero as a mark of honour after his courageous death boarding the Chaos Titan Shadow of Menace. Claws of Winter - Said to be imbued with the spirits of the Fenrisian winter winds, these famed Wolf Claws cut to the bone as easily as an ice-storm upon the slopes of Asaheim.Bolt PistolFrag GrenadesKrak GrenadesFrost Blade
Egil Iron Wolf - Heraldry: Egil Iron Wolf took the sigil of the Iron Wolf as his heraldry. In Fenrisian mythology, the Iron Wolf lies dormant beneath the continent of Asaheim, a beast so vast that the mountains are the fur on his back and the seams of metal within them are his veins. If that were so, then Egil Iron Wolf would owe his totem a great debt, for his Great Company is replete with metallic beasts of war.
Egil Iron Wolf - Wolf Standard: Egil Iron Wolf's standard displays a stylised version of the Great Company's symbol: the mythical beast known as the Iron Wolf standing rampant, ready to pounce upon the enemies of the Space Wolves. The same iron shod colours of his own emblem are represented on the banner, a parchment scroll bearing the Great Company's namesake standing out in stark contrast.At the bottom of the banner are displayed the Great Company's honour and campaign badges. These vary over time, depending on the current campaign recent victories won by the Ironwolves.
Egil Iron Wolf - Sources: Codex Adeptus Astartes: Space Wolves (8th Edition), pp. 15, 19-21, 116Codex: Space Wolves (5th Edition), pp. 15, 17, 19, 64, 70, 80Companies of Fenris - Space Wolves Painting Guide (6th Edition), pp. 34-47Gathering Storm - Part I - Fall of Cadia (7th Edition) (Digital Edition), "Dramtis Personae - Defenders of Cadia," "In the Grip of War"Imperial Armour Volume Two - Second Edition: War Machines of the Adeptus Astartes, pg. 99War Zone Fenris: Curse of the Wulfen (7th Edition) (Digital Edition), "The Iron Wolves", pp. 70-73War Zone Fenris: Wrath of Magnus (7th Edition) (Digital Edition), Chapter 4, "Magnus Ascendant"
Ehrlen - Ehrlen: Ehrlen was a captain of the World Eaters Legion during the Great Crusade and the beginning of the Horus Heresy in the 30th and early 31st Millennia.He commanded the assault force of the Loyalist elements of the World Eaters during the Isstvan III Atrocity and met his end at the hands of his traitorous former brothers who were led by the XII Legion's Primarch Angron himself.
Ehrlen - History: When the Warmaster Horus first fell to the Ruinous Powers, he knew that in order to successfully launch an all-out war against the Emperor of Mankind, he first had to remove the Loyalist elements that remained in his, as well as his other traitorous brother primarchs' individual Astartes Legions. In order to accomplish this, he used a stirring insurrection on the formerly Compliant world of Istvaan III to accomplish his goal.He ordered elements of the Sons of Horus, Death Guard, Emperor's Children and World Eaters Legions to deploy to Isstvan III in order to suppress the revolt being instigated by the Renegade planetary governor Vardus Praal. Captain Ehrlen led a division of World Eaters Loyalists towards the Precentor's Palace in Isstvan III's planetary capital, the Choral City, meeting thousands of civilians who tried to stop them. He, along with his fellow World Eaters, slaughtered all of them.Ehrlen later encountered the Emperor's Children Captain Saul Tarvitz, who warned Ehrlen that he and his World Eaters needed to take immediate cover at the bunker complexes to the west of the Choral City, as Horus was about to virus-bomb the planet. However, Tarvitz's warning came too late, as many World Eaters were too far away from the safety of nearby bunkers or other air-tight shelters and were unable to survive the massive bombardment by biological weapons.
Ehrlen - Assault of the Red Angel: After the planet's organic life was destroyed by the "Life-eater" virus within the bombs, and the remains cleansed by the ensuing global firestorm, Tarvitz revealed to Ehrlen that he and his World Eaters, along with his fellow Astartes on the surface, had all been betrayed by both Horus and Angron, as well as their traitorous brother primarchs Fulgrim and Mortarion.Soon after, dozens of Traitor World Eaters gunships, led by Angron, descended upon Choral City, firing upon their former comrades. The gunships landed, the Traitors disembarked and fought hand-to-hand against their Loyalist former brothers, seeking to grant them an honourable warrior's death.Captain Ehrlen led the World Eaters' counterattack on the forces of Angron and their Traitor battle-brothers, where he is believed to have died a grisly death at the hands of his former brethren -- his face was ripped off, and then his body was quartered by the hacking blades of several Traitors.However, at the end of the fight, a few World Eaters managed to survive and link up with the other remaining Loyalist forces on the planet, where they helped drag out the battle against the Traitors for a further three solar months before Horus finally lost patience and unleashed an orbital bombardment that ended all Loyalist resistance as soon as the debris kicked up  by the planetary firestorm subsided enough to allow accurate targetting.
Ehrlen - Appearance: During his time in service, Ehrlen suffered several serious wounds to his body, while his face was disfigured by burns.In spite of what can only be called his sullen and brutal character, typical of the Astartes of the XII Legion, he was a competent and loyal officer of the Imperium and servant to the Emperor, a trait which saw him betrayed unto death on Isstvan III.
Eidolon - Eidolon: Eidolon served as one of the eleven lord commanders of the Emperor's Children Legion during the Great Crusade and Horus Heresy eras. At one time, Lord Commander Eidolon was hailed as the exemplar of all that the Emperor's Children aspired to. He was elevated to Company Captain by the IIIrd Legion's Primarch Fulgrim himself, becoming the first Space Marine to lead an entire company within the Legion. He achieved such perfection that he went on to become the Legion's pre-eminent lord commander.Eidolon was commonly regarded as the most proficient of all the Legion's lord commanders, having been a dedicated student of the art of warfare in all its aspects. If Eidolon had any imperfection, it was overconfidence, a characteristic that bore rotten fruit as it was twisted into overweening arrogance after the Legion's corruption by Chaos. In striving towards the perfection embodied by his primarch, Lord Commander Eidolon submitted himself to the attentions of Chief Apothecary Fabius, receiving biological augmentations that allowed him to project a psycho-sonic dirge as formidable as any weapon.The Lord Commander's native skill and his augmented powers were given full rein upon the bloody sands of Isstvan V, where he unleashed a cacophonous storm upon the Loyalists even as his perfect bladework cut them to crimson ribbons. Eventually Eidolon's arrogance angered his corrupted primarch and he was decapitated by Fulgrim with the Chaos blade known as the Kinebrach Anathame after he dared to question why Fulgrim had ordered the IIIrd Legion to assault the relatively unimportant Adeptus Mechanicus world of Prismatica V.Unsubstantiated rumours over the last ten millennia persists that Eidolon yet lives; responsible for hundreds, if not thousands of raids upon Imperial worlds. There is some evidence to suggest that Eidolon has served as a lieutenant to Abaddon the Despoiler, a consort to Queen Sylelle as well as a Chaos Champion of the Daemon Prince N'Kari.
Eidolon - History: When the Primarch Fulgrim was first introduced to the IIIrd Legion, the Space Marine Legion that shared his genetic inheritance, after his reunification with the Emperor on Chemos,  he found not a resplendent host as did so many of his brothers, but a mere 200 battle-brothers.An accident had befallen the nascent Legion early in the development of its gene-stock, setting it far behind its fellows. Eidolon was one of these original surviving Astartes of the IIIrd Legion who had originally been born on Terra. Thus, it was necessary that Fulgrim and his warriors be integrated into the ranks of another Legion until such time as their numbers were sufficiently restored for them to take to battle on their own. The Legion to which Fulgrim and his warriors were assigned was the Luna Wolves, the Legion of Horus, and Fulgrim could not have had a better companion at whose side to master the arts of warfare.From the earliest days of its service to the Great Crusade, the nascent IIIrd Legion was recognised for its drive to attain perfection in all its deeds. It was in recognition of this drive that the Emperor granted the warriors of the IIIrd Legion the right to bear the Imperial Aquila upon their chest armour, a unique honour among the Legiones Astartes at that time. In recognition that the Emperor was the very pinnacle of the perfection Fulgrim aspired to, the IIIrd Legion was named the "Emperor's Children," a title it would retain even after the calamitous events of the Horus Heresy.
Eidolon - Evolution: After another successful Compliance action was conducted on the Imperial world designated Twenty-Eight Four, Eidolon underwent elective augmentative surgery under the knife of Chief Apothecary Fabius. He implanted a modified tracheal implant that bonded with the Lord Commander's vocal chords, allowing him to produce a nerve paralysing shriek similar to that employed by certain warrior breeds of the Laer.When the Apothecary explained the nature of the new organ implanted into the Lord Commander's throat, Eidolon was outraged that Bile would implant xenos filth within him. Enraged, he ordered the Apothecary to halt the surgery and release him from the medicae table. But Fabius refused the Lord Commander's orders, for Fulgrim himself had authorised his work and Eidolon had insisted that the Apothecary work on him upon his return. The Lord Commander would later make use of this new ability whilst leading his 1st Company in concert with the Death Guard Battle-Captain Nathaniel Garro and his 7th Company against traitorous forces on Istvaan Extremis, the outermost planet within the Istvaan System. Whilst fighting against a powerful Slaaneshi mutant known as a Warsinger, Garro was laid low. It was then that Eidolon took hold of the situation and employed his newly acquired abilities, destroying the Warsinger with a devastating sonic shriek. In light of this, Eidolon may potentially be considered as one of the first Noise Marines.
Eidolon - Personality: Like his primarch Fulgrim, Eidolon was driven by the impossible desire to attain perfection in all that he did. Eidolon accepted nothing less than perfection in all of his endeavours, and worked ceaselessly to perfect his Legion's military operations.Each and every Astartes trained every waking hour for his assigned task. In recognition of his leadership abilities, tactical acumen and drive for perfection, Eidolon was recognised by his primarch and became the first Space Marine selected by Fulgrim to lead an entire company of the Emperor's Children. As a company commander, he was further recognised for his superlative talents as a leader of warriors and was granted the esteemed rank of lord commander, one of only eleven in the IIIrd Legion.The primarch had personally chosen Eidolon and elevated him to this senior position within the Emperor's Children hierarchy, seeing in him the potential and qualities needed to lead the Emperor's Children. Eidolon was commonly regarded as the most proficient of all the lord commanders within the IIIrd Legion.Until the corruption of the Legion, Eidolon dedicated himself to mastering all aspects of warfare. His troops fought equally well in sieges, holding actions, rapid strikes and gruelling campaigns, never displaying any inexperience or inefficiency no matter what was demanded of them.Eidolon regarded Fulgrim as a father in the literal sense, considering his bond of gene-seed to be as strong as true parentage. Though he accepted that he could never equal the primarch in power, Eidolon nevertheless spent every waking moment studying Fulgrim's tactics and strategies, his writings and orations, in the hope of growing as close to his leader's perceived perfection as was possible.
Eidolon - Wargear: Artificer ArmourMaster-Crafted Thunder HammerArchaeotech PistolFrag GrenadesKrak GrenadesSonic ShriekerIron Halo
Eidolon - Trivia: The etymology of the name "Eidolon" stems from the ancient Greek eidōlon, which is an image or representation of an idea; a representation of an ideal form.
Eidolon (Planet) - Eidolon (Planet): Eidolon is a Daemon World, originally part of the ancient Aeldari Empire. This former Maiden World is hidden deep within the heart of what is now the Eye of Terror.During the Fall of the Aeldari it was enveloped by the Warp explosion instigated by the birth of Slaanesh and the massive amount of psychic energy that bathed Eidolon at that time has twisted it beyond all recognition.Like the state of Chaos itself, the land mass of the Daemon World is in a constant state of flux and is divided into four separate empires, each one claimed by one of the Chaos Gods and ruled by a Daemon Prince. Each of these realms wage eternal wars against one another as part of the Great Game.Eidolon is also supposedly home to many valuable, ancient Aeldari artefacts dating back to the time of the Fall of the Aeldari.Eidolon was the site of fighting during the massive incursion of the forces of Chaos into Imperial space during the 13th Black Crusade in ca. 999.M41.
Eightscarred, The - Eightscarred, The: The Eightscarred are a Khorne Daemonkin warband comprised of Chaos Space Marines, Chaos Cultists and Daemons that is utterly uncompromising in their violent faith.The mortal members of this warband are unhinged fanatics who see themselves as Khorne's only true disciples. Their zealotry is horrific in its intensity, driving them from one war zone to the next amid a never-ending tidal wave of gore.
Eightscarred, The - Warband History: While their achievements are many, the origins of the Eightscarred are largely shrouded in mystery. As a member of the Eightscarred, one must prove their worth in eight battles.A Bloodthirster of the third rank named Gha'Kharax sits ever in judgement of his worshippers. If he approves of a warrior's efforts, then, at battle's end, he reaches through the veil to carve a livid scar in that warrior's flesh. One by one, these bloody wounds form the rune of Khorne, marking the warrior as worthy to fight alongside Gha'Kharax's cohort.Should an aspirant ever fail to earn his scar, he will gladly fall upon his own roaring chainsword as an act of penance. The sheer zealotry of the Eightscarred draws many Khornate Berzerkers to their banner, for this level of fanaticism echoes their own.Their devotion is such that they draw Gha'Kharax's followers through the veil with ease, and have fought in their demigod's shadow on many occasions.
Eightscarred, The - Notable Campaigns: The Threefold War (784.M40) - On the planet Skardenfel, the White Scars' 3rd Company fight a guerilla war with a warhost of Craftworld Ulthwé. Into this conflict plunge the Khorne Daemonkin of the Eightscarred. Among the fireswamps, the Khorne worshippers slaughter with abandon, the warband bringing forth half of their chosen daemons in a single day.All is Death (793.M41) - Like the fury of Khorne himself, the Wrath and the Eightscarred fall upon the T'au colony of Shau'Nesh. The aliens fight bravely, deploying incredible technologies to blast great furrows in the Khornate ranks. Still, the T'au are outnumbered and, despite their heroics, overrun. Crazed with battle-lust, the two Daemonkin hosts then fall upon one another, battling in frenzy until both are all but wiped out.The Swallowed World (998.M41) - Gha'Kharax, Bloodthirster of Unfettered Fury, leads the Eightscarred and Skullsworn against the Imperial Fortress World of Almarit. The Daemonkin face elements of the Imperial Fists and Raven Guard, reinforced by several regiments of Tempestus Scions. The war grinds on long and bloody, but one by one the Daemonkin reconsecrate the planet's furnace-temples in bloody ceremonies of ritual sacrifice. As the last shrine falls, Almarit is dragged whole into the Warp, claimed by Khorne as a new Daemon World.Visions of Blood (999.M41) - Warmaster Abaddon's 13th Black Crusade bursts from the Eye of Terror and falls upon the Cadian Gate. At the same moment, all across the galaxy, Khorne's Daemonkin are stricken by bloody visions of carnage on a scale none have seen before. Compelled by their wrathful god, the Daemonkin turn as one and begin to carve a path toward the Cadian Gate. It seems likely that, while there is blood still to spill, neither side will be safe in the war to come.
Eightscarred, The - Notable Eightscarred: Chaos Lord Vorax - Vorax is the current ruling Chaos Lord of the Eightscarred warband.
Eightscarred, The - Warband Colours: The Eightscarred warband uses predominately dark red power armour, with black knee plates and pauldrons (shoulder guards).The elite warriors of the Eightscarred display the warband's rune on their left pauldron and their squad markings in various locations.
Eightscarred, The - Warband Badge: This warband's badge is a combination of the eight-pointed Star of Chaos dominated by a Khornate rune, the Mark of Khorne, set in red on a field of black.
Eightscarred, The - Sources: Codex: Khorne Daemonkin (7th Edition) (Digital Edition), pp. 29, 32, 34-35, 37, 72, 105-109
Einhyr Champion - Einhyr Champion: An Einhyr Champion is an elite Kin warrior who often commands all the Einhyr Hearthguard formations of the Leagues of Votann present in an Oathband. The Einhyr are themselves already an elite formation of Kin assault infantry who fulfil tactical roles as deep strike troops, bodyguards, and voidship boarding parties, among others.
Einhyr Champion - Role: Einhyr Champions wear modified exo-armour outfitted with a technology known as a mass driver accelerator that allows them to move their great armoured bulk for short periods with intense speed.Combined with their formidable close quarters melee weaponry and bulky RAM Shields, this wargear transforms them into living battering rams whose preternatural accelerated charge hits hard enough to smash clean through armoured fortress gates.
Einhyr Champion - Unit Composition: 1 Einhyr Champion
Einhyr Champion - Wargear: Exo-Armour with Mass Driver AcceleratorRAM ShieldAutoch Pattern Combi-bolter (Built into RAM Shield)Mass HammerWeavefield CrestDarkstar Axe (As replacement for Mass Hammer)Teleport Crest (As replacement for Weavefield Crest)Eye of the Ancestors
Einhyr Champion - Trivia: The name "Einhyr" is a fictional cognate to the einherjar of Norse mythology, which means literally "army of one" or "those who fight alone" in Old Norse. The einherjar are those who have died in battle and are brought to Odin's hall of Valhalla in Asgard by valkyries.In Valhalla, the einherjar eat their fill of the nightly-resurrecting beast Sæhrímnir, and valkyries bring them mead. This usage would be in keeping with the use of Norse themes for much of the culture of the Leagues of Votann.
Einhyr Hearthguard - Einhyr Hearthguard: Einhyr Hearthguard are the elite assault infantry of the Leagues of Votann. Clad in formidable exo-armour and equipped with a fearsome array of ranged and melee weaponry, Einhyr Hearthguard are a force to be reckoned with.Whether forming a bodyguard for their Oathband's commanding heroes, striking deep into the heart of enemy territory, or serving as a potent voidship boarding party, the Einhyr are unstoppable on the attack and immovable in defence.
Einhyr Hearthguard - Role: When it comes to protecting their all-important Ancestor Cores, the Leagues of Votann demand no less than the very best weapons and armour around. The honoured warriors who wield them are true elites, wading into battle clad in servo-assisted exo-armour, carrying a name that commands respect from all Kin -- the Einhyr Hearthguard.Selected from the most accomplished fighters in a Kin hold, such as the theyns, the Einhyr Hearthguard have many roles -- from bodyguards to deadly first-strike troops. Each Hearthguard has proved themselves over many years of front-line combat, ascending purely by the virtue of their deeds, just as the staunch meritocracy of the Leagues requires.Theyns who truly excel at war may be selected to become members of the elite Einhyr formations, or else to ascend to the rank of "kâhl." Treading one of these paths does not preclude following the other at a later date, and some Kin have even belonged to both elite warrior circles at once. Most commonly, however, the kâhls stand apart as war leaders and generals, while the warriors of the Einhyr fulfil tactical roles as elite strike troops, bodyguards, voidship boarding parties and the like.Like Hearthkyn Warriors, Einhyr Hearthguard are dependable fighters, but their experience and inch-thick battle-plate take the Kin's natural durability to a whole new level. Crack units of Einhyr Hearthguard can be trusted to hold the line and inspire their fellows to stand firm even in the face of untold horrors.Each Einhyr is equipped with a EtaCarn Plasma Gun and a shoulder-mounted Exo-armour Grenade Launcher, laying down a solid curtain of fire as they advance. Once the Einhyr join the melee, they are just as formidable, lashing out with devastating Concussion Gauntlets.These marvels use ancient technologies to increase the mass of a warrior's fist as they swing, turning an already burly uppercut into an earth-shattering blow that can lift a hulking Ork right off their feet.Those who prefer the deftness of a sword over the raw power of their Concussion Gauntlets can fit a thrumming Plasma Blade Gauntlet to their wrist, perfect for slicing and dicing the galaxy's less damage-resistant dangers.The exo-armour of the Einhyr Hearthguard is made from ultra-dense materials attached to a complex, servo-assisted frame, which allows the wearer to shrug off strikes even from anti-tank weaponry while retaining full freedom of movement. The armour can even auto-stabilise their aim while they return fire.Every squad of Einhyr Hearthguard is led by a veteran warrior who bears the title of "hesyr" and is outfitted with a slightly different wargear loadout from the "standard" Einhyr.
Einhyr Hearthguard - Unit Composition: 4-9 Einhyr Hearthguard1 Hesyr
Einhyr Hearthguard - Wargear: Exo-armourEtaCarn Plasma GunExo-armour Grenade Launcher (Shoulder-mounted)Concussion GauntletWeavefield Crest (Hesyr only)Volkanite Disintegrator (As replacement for EtaCarn Plasma Gun)Plasma Blade Gauntlet (As replacement for Concussion Gauntlet)Concussion Hammer (As replacement for Hesyr's Concussion Gauntlet or Plasma Blade Gauntlet)Teleport Crest (As replacement for Hesyr's Weavefield Crest)Eye of the Ancestors
Einhyr Hearthguard - Trivia: The name "Einhyr" is a fictional cognate to the einherjar of Norse mythology, which means literally "army of one" or "those who fight alone" in Old Norse. The einherjar are those who have died in battle and are brought to Odin's hall of Valhalla in Asgard by valkyries.In Valhalla, the einherjar eat their fill of the nightly-resurrecting beast Sæhrímnir, and valkyries bring them mead. This usage would be in keeping with the use of Norse themes for much of the culture of the Leagues of Votann.
Eisenhorn (Series) - Eisenhorn (Series): Eisenhorn is a series of novels and short stories by Dan Abnett, following the adventures of Inquisitor Gregor Eisenhorn. It originally debuted in 2001 alongside the release of Games Workshop's 54 millimetre model specialty tabletop miniatures wargame, Inquisitor.Eisenhorn was a named character in the game with his own model, as was his antagonist and ally, the Daemonhost Cherubael. No other characters from the game appear, but the types of characters in the game -- Arbiters, Rogue Traders, Deathwatch Space Marines, savants, Adeptus Mechanicus magi and so on, are featured as key characters in the series. Inspired by these and the content of the game, Abnett wrote the initial trilogy, with Xenos, the first novel, released at the same time as the game.The series is predominantly written in the first person, resulting in an unreliable narrator: at certain points in his career, Eisenhorn sets down accounts of his life. It is not clear if the novels and stories are written in the same period, after Hereticus, or are, as may be more likely, written intermittently during and after the events of the series.Despite his protestations, arguably the primary story arc of the series is Eisenhorn's fall from maintaining a strictly Puritan outlook to that of a Radical and rogue element of the Inquisition. Over the course of the novels, Eisenhorn loses almost all his friends and allies by not only using the tools of Chaos to fight and defeat the forces of Chaos, but by becoming blind to the dangers of this use -- seen in the change of his relationship to and ultimate dependence upon the Daemonhost Cherubael.
Eisenhorn (Series) - Creation: The series was pitched by Abnett when he was given material from the game in-development as inspiration for his Gaunt's Ghosts series of novels. As he explained in February 2016 to the Backwards Compatible podcast:Abnett, in the Introduction to the omnibus of the series, also included other details, including the roles played by John Blanche and Inquisitor developer, Gav Thorpe:
Eisenhorn (Series) - The Series: The series was intially released as three novels with intermediary short stories; however the series is internally dated, and the following list puts the Eisenhorn texts in chronological order (all dates are drawn from the texts themselves):"Master Imus's Transgression" (2011), audio and short story. Set when Eisenhorn is an Interrogator."Regia Occulta" (2011), audio and short story. Set in 223.M41Xenos (2001), novel. Set in 240.M41."Missing in Action" (2002), short story. Set in 241.M41."Born onto Us" (2012), short story.Malleus (2001), novel. Set in 343-345.M41."Backcloth For A Crown Additional" (2003), short story. Set in 355.M41."The Strange Demise of Titus Endor" (2010), short story. Set some time after Malleus.Hereticus (2002), novel. Set in 386.M41.Subsequent to the conclusion of Hereticus, Abnett wrote the Ravenor series of novels and short stories (published 2005-7 and set in the years following 400.M41), utilising several recurring characters from the Eisenhorn series. This series mixed first person narration by Ravenor with third person narration. Then in 2012 he published Pariah, the first novel of the Bequin series, subtitled 'Ravenor vs Eisenhorn'. This novel, narrated in the first person by Bequin, is set in the 480s.M41. Certain short stories intersect with these series:'Thorn Wishes Talon' (2004), short story and later audio (2011). Set before Ravenor Returned, about 402.M41.'Perihelion' (2012), short story. Set after Ravenor Rogue and before Pariah (Pariah is set after 500.M41).
Eisenhorn (Series) - Adaptation: In 2014 it was announced that there would be a video game adaptation of Xenos, published by Pixel Hero Games.The promotional trailer, released in 2016, shows the aged, cybernetically-augmented Eisenhorn from the end of Hereticus, as if remembering back.
Eisenstein - Eisenstein: The Eisenstein was an Imperial frigate that served under the authority of the Death Guard Legion of Space Marines during the end of the Great Crusade and the start of the Horus Heresy in the early 31st Millennium.It was the Eisenstein that first brought the terrible news of the Warmaster Horus' betrayal of the Emperor of Mankind and the Imperium of Man to the Imperial authorities on Terra in 005.M31.Before their purge in the first battle of the Horus Heresy, there were still many Space Marines in the Traitor Legions who were loyal to the Emperor, rather than to the Warmaster Horus or their individual primarchs. Among them were a small cadre of 70 Death Guard Astartes who were led by Battle-Captain Nathaniel Garro of the Death Guard's 7th Great Company.These warriors, remembered as "The Seventy," escaped during the Battle of Istvaan III in a small Imperial frigate that was part of the Death Guard's expeditionary fleet, the Eisenstein. Their goal was to warn the Emperor of the tragedy that had befallen the Imperium with Horus' betrayal and the start of the great civil war. The vessel did not survive the harrowing journey, but its crew completed their mission.
Eisenstein - Origins: The Eisenstein was an entirely unremarkable vessel of the Armada Imperialis seconded to the service of the fleet of the Death Guard Legion, an older pattern of Imperial warship in the frigate tonnage grade, just over two kilometres in length from bow to stern. It bore some resemblance to the newer Sword-class Frigate, but only inasmuch as most Imperial voidships shared a similar design philosophy.Almost every line vessel in service to the Emperor was constructed of congruent elements: the dagger-like prow, the massive block of sub-light plasma and Warp-Drive, and forged between them amidships crenellations and complex sheaves of steel. The Eisenstein's  actual class is unknown; at the start of the 31st Millennium the vessel had been assigned to perform picket duties for the Death Guard fleet.The Eisenstein's shipmaster explained that the vessel's name meant "iron-stone" in an ancient language of Old Earth and that it had actually been named after two famous men of the Age of Terra. One had been similar in profession to a Remembrancer, and the other had been a scientist.
Eisenstein - Garro: Battle-Captain Nathaniel Garro of the Death Guard Legion's 7th Great Company greatly distinguished himself when fighting alongside a detachment of the Sisters of Silence in the closing days of the Great Crusade against the xenos known as the Jorgall; their leader, the Sisters of Silence Oblivion Knight Amendera Kendel, promised to present Garro's name to the Regent of Terra, Malcador the Sigillite, in recognition of his dutiful service to the Emperor.Similarly, she spoke well of him to the Death Guard's Primarch Mortarion, who rewarded his battle-captain by selecting him for the tradition of sharing his cup aboard the Death Guard flagship Endurance. Mortarion also chose this moment to subtly sound Garro out about where he and the Astartes of the 7th Great Company might stand if the primarch chose to join the Warmaster Horus' rebellion against the Emperor.Upon learning that Garro was unwilling to join the warrior lodge within the Death Guard, Mortarion decided to take Garro to the meeting with Horus at the initiation of the Isstvan Campaign as his equerry, in an attempt to ensure Garro's loyalty to what the soon-to-be-Traitor Legions were about to do in that benighted star system.The 7th Great Company were part of the Astartes task force assigned to secure Isstvan Extremis, the outermost world of the Isstvan System, ahead of the planned massacre of the Loyalist Astartes of the Traitor Legions during the Battle of Istvaan III. During this early battle, Garro was badly wounded by the enemy leader who was a Slaaneshi mutant and he lost most of his right leg, necessitating an augmetic replacement once he was back aboard the Death Guard fleet.
Eisenstein - Flight of the Eisenstein: The time required for Garro to get used to the cybernetic replacement for his leg meant that he could not be declared fit for combat duty on Isstvan III, where he would surely have been among the Loyalist Astartes caught in Horus' treacherous virus-bombings.So he was instead posted along with his Command Squad and 70 Astartes of his great company to the Death Guard frigate Eisenstein alongside Captain Ignatius Grulgor of the Death Guard's 2nd Great Company. Gulgor was a member of the Death Guard warrior lodge and of the circle of Death Guard officers eager and willing to follow Mortarion into rebellion alongside Horus against the Emperor.It came to pass that Garro was in command of the Eisenstein when Captain Saul Tarvitz of the Emperor's Children Legion made his attempt to reach the surface of Istvaan III and warn the Loyalist Astartes there of Horus' impending betrayal. Garro made the crucial decision to allow his honour-brother to reach the surface of Isstvan III and also learned of Horus and his own Primarch Mortarion's plan to rebel against the Emperor, which horrified Garro beyond words.Once Garro had learned of the betrayal, Captain Grulgor and his small detachment of Traitor Marines attempted to kill the battle-captain and his detachment of Astartes from the 7th Great Company aboard the vessel. Grulgor and his fellow Traitors failed, largely due to the heroic sacrifice of Garro's Legion serf and equerry, Kaleb Arin.Arin, Grulgor and his fellow Traitors were killed by a gruesome infection by the Life-Eater virus that escaped from a damaged Virus Bomb that had been secretly loaded aboard the Eisenstein so that the frigate could join the bombardment of Isstvan III on the orders of Mortarion once Garro and his fellow Loyalists were dead.Not long after, the Eisenstein took aboard other victims of the betrayal who had fled the Warmaster Horus' own flagship, the Gloriana-class Battleship Vengeful Spirit, including Captain Iacton Qruze of the Sons of Horus' 3rd Company and the Remembrancer-turned-saint Euphrati Keeler, whose conversations with Garro in the times after the betrayal strengthened his belief in devotion to the Emperor and ignited the flame of his growing faith in the Emperor's divinity.Determined to flee the Isstvan System for Terra so as to warn the Emperor of Horus' terrible betrayal, the Eisenstein was badly damaged by the massive Death Guard Battleship Terminus Est that was under the command of the Death Guard's First Captain Calas Typhon and barely made the jump into the Warp.
Eisenstein - Adrift in the Warp: Once in the Warp, the damaged Eisenstein attracted the attentions of the Chaos God Nurgle, the Plague Lord, who had already claimed the Death Guard Legion as his future mortal champions and had no desire to see Horus' rebellion against the Emperor suffer a setback. Because the Eisenstein's Gellar Field generator had been weakened by the damage the starship had sustained during its flight from the Isstvan System, the Dark God was able to snake his malign influence into the vessel from the Warp.Nurgle's insidious power resurrected Grulgor, his dead Astartes and the ship's crew who had sided with him, creating the first Plague Marines. The ensuing battle between the infected Warp creatures and the Loyalist Death Guard aboard the ship resulted in the death of the vessel's only Navigator, Severnaya.Grulgor, using a Plague Knife, managed to infect a member of Garro's command squad, the Space Marine Solun Decius, with the terrible Daemonic disease known as Nurgle's Rot, and almost triumphed over Garro. However, Garro ordered the Eisenstein to make an emergency transition out of the Warp. Without access to the infernal power of Nurgle sustaining them within the Immaterium, Grulgor and his corrupted brethren were slain once more, their souls sucked back into the Warp, though Grulgor would later be resurrected by the Plague God as a Daemon Prince of Nurgle.
Eisenstein - Era Indomitus: In the centuries since the end of the Horus Heresy, the Eisenstein has garnered a mysterious reputation and its current status -- whether it was truly destroyed or not by the Imperial Fists' fleet -- remains unclear.Sometime after the formation of the Great Rift in the Era Indomitus, many across Imperial space saw the vessel reappearing on multiple occasions. When the ghost vessel appears for the seventh such time, it is said that Mortarion himself will appear and wreak destruction.
Eisenstein - Command Crew: The command crew of the Eisenstein at the time of its flight to Terra included the following individuals:Baryk Carya (Shipmaster) - Much of Carya's body had been replaced with augmetics from a Plasma Gun malfunction, though he was a highly-experienced shipmaster of the Armada Imperialis who had worked for many standard years to become an officer on a warship in the service of the Legiones Astartes. As the commanding officer of the Eisenstein Carya was swept up in the early stages of the Horus Heresy when his ship was the only Loyalist spacecraft to escape the Battle of Isstvan III. When the Loyalist Death Guard Battle-Captain Nathaniel Garro took command of Carya's vessel and attempted to escape to warn Terra, Carya was shocked by Horus' actions and the Astartes' betrayal but determined to carry out his duty to the Emperor. Carya proved a calm and invaluable asset to Garro and The Seventy during the Eisenstein's harrowing journey through the Warp, maintaining his crew's discipline as the ship was assaulted by Warp Daemons. Carya survived the trip to the Somnus Citadel and it was suggested by the Astartes of the Imperial Fists Legion that Carya might be used to train their own Legion fleet's warship crews in the future.Racel Vought (Executive Officer) - Racel Vought was a high-ranking officer of the Armada Imperialis at the start of the Horus Heresy. She was the executive officer of the Eisenstein and second-in-command to Shipmaster Baryk Carya. Vought remained loyal to the Emperor during the Battle of Isstvan III and helped bring the vessel back to Terra through all of its trials and tribulations to warn the Emperor of Horus' treachery under Nathaniel Garro's leadership.Tirin Maas (Vox Officer) - Tirin Maas was an officer of the Armada Imperialis and the Vox Officer of the Eisenstein at the time of the Battle of Isstvan III. Maas had served for many standard years performing routine and unexciting duties before finally earning a position aboard a warship assigned to a Legiones Astartes expeditionary fleet. Maas, who was very loyal to the Warmaster he served, greatly distrusted the motives of Nathaniel Garro and his Loyalist Death Guard when they attempted to use the Eisenstein to flee to Terra and warn of Horus' treachery at Isstvan III. Maas secretly sent a vox message to the Death Guard's First Captain Calas Typhon warning of Garro's intentions and pledged to remain loyal to Horus. When Garro discovered this betrayal, he snapped Maas' neck.Severnaya (Navigator) - Servernaya was the Navigator of the Eisenstein who suffered a mortal wound during the battle between the Loyalist crew of the ship and the resurrected Plague Marines of Ignatius Grulgor.
Eisenstein - Canon Conflict: The Eisenstein was originally created for the 1988 1st Edition Realm of Chaos: Slaves to Darkness sourcebook and served to introduce the storyline of the Horus Heresy. The one-paragraph mention describes how "loyal Adeptus Astartes officers and troops" took over a frigate named Eisenstein after they discovered Horus' Chaos taint when Isstvan III came under bombardment by bioweapons. The ship was reported to have fled to warn others of Horus' betrayal as he moved on to Isstvan V.The 1989 specialty game Space Marine, precursor to the Epic game system, takes place during the Horus Heresy, and describes the Eisenstein in a n offset box through an in-universe fictional conversation between Captains Saul Tarvitz, Nathaniel Garro, Macer Varren, and several other unnamed Space Marines. Their topic was to either "betray Horus or betray the Emperor," and they explain that Horus had five "Chapters", which had incorporated warrior lodges from Davin within them, and the Codex command structures were disregarded. Additionally, the "bulk" of the Legionaries under Horus were now loyal to "feral world deities" and to Horus. Istvaan III (an alternate spelling common in earlier editions) was destroyed without order from Terra, and the virus-bombing was not justified.There is no mention of any Loyalists being killed. Captain Varren says that he has 15 warriors of the World Eaters at his command, Captain Garro says 12, an unnamed character says 10 from the Luna Wolves, and another unnamed character says 20 from the Thousand Sons. Tarvitz says that there are 9 Emperor's Children beyond himself. In total, this represented 70 Space Marines. They agree that Varren will take the frigate Eisenstein because it is able to Warp jump, and Tarvitz mentions that it was falling behind because of mechanical problems. The others would slow their own ships and then take control of them. Four of these vessels would then defend the Eisenstein and clear a path for it to flee into the Warp. The World Eaters under Varren would then take the message of Horus' betrayal to the Emperor.With the release of the novel The Flight of the Eisenstein, this original story has been changed so that all the Space Marines aboard the Eisenstein are Death Guard except for Iacton Qruze; Macer Varren does not appear, while Saul Tarvitz escapes to Isstvan III's surface to warn the Loyalists of the coming bombardment rather than escaping aboard the Eisenstein.In the audio book Garro: Sword of Truth, Loyalist elements of the Emperor's Children and the World Eaters (including Macer Varren) flee the Isstvan System at the same time as the Eisenstein, and reach Terra shortly after Garro returns from his first mission as a Knight-Errant to Calth.
Ejection System - Ejection System: An Ejection System provides a T'au Battlesuit pilot a chance of escaping catastrophic damage to his Battlesuit by throwing him clear of its imminent destruction. Once ejected, the Battlesuit pilot is armed with nothing more than a Pulse Pistol and has to make his own escape from the battlefield.Often used by those T'au Commanders who lead from the front but are considered too valuable to the T'au Empire to die, Ejection Systems are a special-issue system only available to lone XV8 Crisis Battlesuit pilots (Monat) of the rank of Shas'vre or higher.The current rarity of this system among deployed Fire Caste units means that its distribution is usually limited to only one per Hunter Cadre. It is of note that all XV46 Vanguard Void Battlesuits are also fitted with a variant of an Ejection System as standard, one that deploys an escape pod programmed to return the pilot back to the boarding craft which delivered him to the battlefield upon the Battlesuit’s destruction.
Ekodas - Ekodas: Ekodas was the Grand Apostle of the Word Bearers Traitor Legion, commander of the 7th Host and a member of the elite cadre of the Legion's ruling Dark Council of Dark Apostles.
Ekodas - History: The 7th Host was one of the largest and most decorated Hosts in the Word Bearers Legion, and their Dark Apostle Ekodas was counted as close confidant of the Keeper of the Faith, Kor Phaeron. However, he was also a secret member of The Brotherhood -- a clandestine, internal sect within the Word Bearers Legion that had been formed at three different periods during the XVIIth Legion's history in order to maintain the Word Bearers' theological purity.Primarch Lorgar had ordered its formation on two separate occasions during the purging of the Covenant and the old religion on Colchis before the coming of the Emperor of Mankind to that world. The second occasion was after the Pilgrimage of Lorgar during the Great Crusade when Lorgar had first gained knowledge of Chaos. With the realisation that the Chaos Gods were the true divinities of the universe came Lorgar's understanding that the Old Faith, the ancient religious beliefs of the people of Colchis that he had swept away, were true. The Old Gods, not the flawed Emperor, were the only powers that Lorgar believed were worthy of the Word Bearers' faith and worship.With the second reformation of The Brotherhood, the ranks of the XVIIth Legion were purged of all Terran-born Loyalists, leaving only those Astartes native to Colchis -- and thus loyal solely to Lorgar -- behind. In the latter part of the 41st Millennium, Kor Phaeron ordered The Brotherhood's formation a third time in order to overthrow the Dark Apostle Erebus, whom the First Captain felt had too much sway with the Dark Council. Ekodas later led the Word Bearers' assault against the strategic Boros Gate System but was killed by the Grey Knights Space Marine Chapter. In battle, Ekodas was able to use incredibly powerful psychic abilities through his unshakeable faith in Chaos Undivided.
Ekodas - Appearance: Ekodas was described as being ancient and heavily augmented. His face bore the ravages of millennia of war and his features were cratered and cracked. There was nothing flamboyant or extravagant about his appearance. He wore a simple black robe hung over the plain, austere plates of his crimson coloured Power Armour. His only adornment was a handful of charms looped around his neck. These fetishes of bone, blood and matted hair were strung upon lengths of sinew, the characteristic style of the shamanistic priests of Davin. He carried no weapons or staffs of office, for it was said he preferred not to dirty his hands, preferring to let his underlings fight his battles.
Ekodas - Flagship: Ekodas commanded the 7th Host on their unholy Dark Crusades throughout the galaxy from the massive Infernus-class Battleship Crucius Maledictus. This was the Grand Apostle's flagship, its history stretching back over ten millennia. The Crucius Maledictus was one of the largest vessels to have fought in the Great Crusade. It had suffered calamitous damage fighting against the fleet of the White Scars in the final days of the Horus Heresy, but had managed to limp its way towards the Badab System and the safety of the Maelstrom.Upon the Word Bearers' daemonic Forge World of Ghalmek the Crucius Maledictus was extensively repaired, modified and rearmed. The Battleship ranked amongst the most heavily armed and armoured Battleships in the Word Bearers' arsenal, rivalling even Kor Phaeron's Battleship, the Infidus Imperator, in power. From aboard the Crucius Maledictus, during the Siege of Goddeth Hive in 455.M41, Grand Apostle Ekodas successfully led the 7th Host in an unholy crusade of retribution upon the Black Consuls, which succeeded in almost wiping that Successor Chapter of the hated Ultramarines from the galaxy.
Elak Sarda - Elak Sarda: Cult-General Elak Sarda is the supreme commander of the Stigmartus, the potent military force of the Lost and the Damned who seek to claim the Jericho Reach for the Ruinous Powers.Both Sarda and his army of warrior Chaos Cultists operate from the planet Khazant, found within the Acheros Salient of the Jericho Reach. Rumours abound that his power comes from a dark pact he made with some unknown daemonic entity within the Charon Stars.Imperial propaganda portrays Sarda as a Heretic, madman, and pawn of the Ruinous Powers. The doctrine of the Stigmartus portrays the infamous cult-general as nothing less than a living god. Unfortunately for the future of the Jericho Reach, both views are proving accurate.Despite being a charismatic leader and exceptional military strategist, the cult-general thinks nothing of sacrificing thousands of capable warriors in suicidal engagements for his amusement.An object of worship for billions and a self-proclaimed god, Sarda nevertheless refuses the adoration of those outside the Stigmartus warrior cult, leading brutal pogroms against tribes of would-be followers which routinely spring up across the Charon Stars.