vizn3r/warhammer40k-lore huggingface dataset:
Master of the Forge - Variant Master of the Forges: Master of the Rock - Most Space Marine Chapters have a Master of the Forge; the most senior Techmarine. With deep understanding of the arcane sciences refined over many years of experience, the Master of the Forge is comparable to a Tech-priest of the Adeptus Mechanicus. The Dark Angels Chapter has a similar role, known as the Master of the Rock, although there is an ominous difference. Upon ascending to the honoured position, the Master of the Rock follows his predecessors by being permanently wired into the control nave of machine banks located deep within the Chapter's asteroid base known as The Rock. It is his solemn duty to placate the most important Machine Spirits, directing the maintenance of the engines and Warp-Drive that allow the Dark Angels' enormous mobile asteroid to travel the galaxy. It is his mind alone that perceives the workings of the force field that still shields the asteroid base and maintains its atmospheric integrity. The previous Masters, whose fleshly bodies have withered, are left in place, their mechanical upgrades still working while bones fall in dusty heaps below. Eventually, they will be collected for display in The Rock's Alcoves of Honour. Because of their dual allegiance to the Chapter and the Adeptus Mechanicus, Dark Angels Techmarines are never inducted into the Deathwing. This includes the Master of the Rock; he is privy only to the secrets of their asteroid base and its hoard of ancient technology, and not to the truths of the Chapter's broader mysteries.
Master of the Hunt - Master of the Hunt: A Master of the Hunt has always overseen the Hunting Grounds of Watch Fortress Erioch over the centuries since its founding. Always bestowed on a senior Deathwatch Space Marine with vast experience in both the hunting of xenos and the training of other Astartes, the title of Master of the Hunt is as unique to the Jericho Reach as the Hunting Grounds they oversee.Often extremely old, even by the standards of the long-lived Astartes, and typically heavily scarred by centuries of service, each of these Veterans has overseen the daily operation of the Hunting Grounds during the solar decades of their stewardship.They are responsible for maintaining the facility and keeping it stocked with xenos specimens, and work closely with the watch fortress' Forge Master to keep the numerous arcane mechanisms found within the complex operating.
Master of the Keep - Master of the Keep: The Master of the Keep is a Space Marine Master and is the Space Marine Captain who has been designated to serve as the Chapter Master's second-in-command.The Master of the Keep will also serve as the regent of the Chapter homeworld in those cases where the Chapter Master is off-world or has been incapacitated.The title is usually borne by the commander of the elite 1st Company of Veterans in Codex Astartes-compliant Chapters.
Master of the Marches - Master of the Marches: The Master of the Marches is the title given to a Space Marine Captain of a Codex Astartes-compliant Chapter who not only leads an entire company of Space Marines in battle, but also has the additional responsibility for overseeing the total deployment of his Chapter's fighting strength. It is his knowledge of Chapter dispositions that the Chapter Master turns to when readying for war.The Master of Marches is wholly devoted to his duty as he gazes at a massive length of parchment held aloft by a Cyber-cherub, which contains critical data.Upon his backpack are twin Vox-casters which are utilised to project orders across the noisy battlefield. The Master of the Marches is wholly devoted to his logistical duties and oversees immense amounts of data.
Master of the Marches - Notable Masters of the Marches: Captain Galenus (Ultramarines)
Master of the Rites - Master of the Rites: The Master of the Rites is the title traditionally given in Codex Astartes-compliant Space Marine Chapters to the Captain of the 6th Company. In addition to his company command duties, the Master of the Rites, as the name implies, oversees all the rites and important rituals of the Chapter cult.
Master of the Rites - Notable Masters of the Rites: Captain Epathus (Ultramarines) - Epathus is the current Captain of the Ultramarines' 6th Company and Master of the Rites. He led the 6th Company alongside the Dark Angels and their allies during the Siege of the Fenris System in 999.M41.Shadow Captain Syras Colfaen (Raven Guard) -  Syras Colfaen is a Shadow Captain of the Raven Guard. He is the commander of the 6th Company and is the Raven Guard's Master of the Rites.Master Araphil (Dark Angels) - Araphil is the current Master of the Dark Angels' 6th Company and the Chapter's Master of the Rites.
Master of the Signal - Master of the Signal: The Master of the Signal, also once called a Master of Signal, is a position held by a Space Marine officer found among Codex Astartes-compliant Space Marine Chapters.A Master of the Signal will commonly be attached to the forward elements of an Adeptus Astartes assault, providing vox and cogitator communications support across the wider warzone, and is capable of calling down a pinpoint bombardment from either orbiting fleet assets or static artillery positions nearby, engulfing the foes of Mankind in flaming destruction.
Master of the Signal - History: The rank, then known as Master of Signal, reached back to the time of the Space Marine Legions during the Great Crusade and Horus Heresy eras. Ranked below the praetors who commanded the massed ranks of the Legiones Astartes into battle, was a substantial cadre of battle commanders and officers who controlled and coordinated hundreds of thousands of Space Marines across a given conflict.Commonly referred to as Centurions or Consuls, more specialised officers and ranks were also included under this level in the Legions' chain of command. The Master of Signal was one such commander at that time.
Master of the Watch - Master of the Watch: A Master of the Watch is the title of a Space Marine captain who in a Codex Astartes-compliant Chapter serves as the sentinel of the fortress-monastery.He is responsible for the defence of his Chapter's base of operations and homeworld in the absence of the Chapter Master.This title is usually given to the commander of the 2nd Company though the company that is actually charged with garrisoning a Codex-compliant Chapter's fortress-monastery is changed on a rotational basis.
Master of the Watch - Notable Masters of the Watch: Dorghai Khan (White Scars) - Commander of the "Plainstalker Brotherhood" (7th Reserve Tactical Company).Captain Donatos Aphael (Blood Angels) - Commander of the 2nd Company, known as "the Blooded."Captain Cato Sicarius (Ultramarines - Commander of the 2nd Company, known as the "Guardians of the Temple."Captain Pellas Mir'san (Salamanders) - Commander of the 2nd Company.Captain Olbyn Kadena (Crimson Fists) - Commander of the 6th Company.
Master of the Watch - Trivia: Wachtmeister (master-sentinel; watch-master) is an Austrian and Swiss military rank for a non-commissioned officer (NCO). The Watchtmeister was initially responsible for the guard duty of the army.Later he became the Feldwebel ("field usher") equivalent to an NCO in the cavalry and artillery. Besides Austria and Switzerland today, the rank was also used in Germany and Russia.
Masters of Protelus - Masters of Protelus: The Masters of Protelus is a Loyalist Space Marine Chapter of unknown Founding and genetic origins.
Masters of Protelus - Chapter Colours: The Masters of Proteus primarily wear white power armour. Parts of their battle-plate are blue, including the Aquila or Imperialis on the chest guard, the power pack, shoulder plate trim, both knee guards and both feet. The blue squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number. The colour of the helmet stripe indicates company number in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Masters of Protelus - Chapter Badge: The Masters of Protelus' Chapter badge is a blue double-headed battle-axe on a field of white.
Masters of Protelus - Sources: Adeptus Astartes: Successor Chapters (Limited Released Booklet)Insignium Astartes: The Uniforms and Regalia of the Space Marines, pg. 57Space Marines: Collector's Guide, pg. 6
Mastodon - Mastodon: The Mastodon Heavy Assault Transport, or simply the Mastodon, is a super-heavy assault transport that was utilised by the Legiones Astartes during the Great Crusade and Horus Heresy eras. The Mastodon was one of the heaviest assault transports ever used by the Space Marine Legions, and was reserved for use against only the most heavily fortified of enemy positions.At several times the size of a Land Raider, the Mastodon was a truly formidable war machine, capable of ferrying up to forty Space Marines, or twenty Astartes and two Dreadnoughts through the most perilous of battlefields and protecting them from the most powerful of enemy weapons, including Titans.Although Mastodons were used by nearly every Legion, they were used sparingly during the later Great Crusade. This was because deploying them was a major operation in itself, as they were used during long, protracted siege operations where one or more entire Legion had amassed to destroy a foe that no other was capable of engaging.As the Horus Heresy ground ever onward, the Mastodon saw an increase in its deployment rate, as both sides of the conflict committed every last weapon and vehicle to utterly destroy their hated foe.
Mastodon - Role: The primary combat role of the Mastodon was the safe delivery of its Astartes passengers directly into the enemy defences, and usually used to breach fortified walls or structures using its forwards firing Siege Melta Array and heavy armoured prow. The Mastodon's forwards Siege Melta Array could create a breach through even the thickest of enemy walls, few fortifications could withstand this fearsome weapon.Once the Mastodon creates a breach powerful interior servos fire the assault doors open, smashing aside debris and unfortunate enemies and allowing the Space Marines within to press directly into the heart of the enemy's position. Once the Space Marines begin to cross through the breach the rear ramp lowers, allowing more squads to funnel through the Mastodon and into the enemy stronghold all the while being protected by the Mastodon's heavy armour and weaponry as the Mastodon itself acts as an armoured breach tunnel.
Mastodon - Construction: The Mastodon is designed as the ultimate siege transport, carrying a large group of infantry straight up to the enemy's walls, breaching said walls, and protecting the infantry as they pour through the vehicle and into the interior of the enemy fortress or stronghold. The interior and exterior of the Mastodon is heavily armoured, with an armoured shell acting the interior tunnel portion of the vehicle and armoured ceramite plating protecting the exterior from enemy fire.The interior is subdivided into different sections with armoured bulkheads that protect the different areas from fire and damage, opening to allow infantry to progress through. The vehicle's upper deck is where the driver and crew are stationed, with hatches and portholes allowing officers to direct the battle around them. The entire vehicle can be sealed closed in case the enemy makes use of chemical or viral weaponry.The reinforced interior shell and thick exterior armour can protect the vehicle so well that even when suffering from catastrophic damage the vehicle may simply be reduced to a nearly indestructible wreck of twisted metal, acting as a small bunker that can protect those who need shelter from the storm of battle outside.
Mastodon - Armament: The Mastodon was as heavily armed as it was armoured, with a wide variety of weapons and technology it was fully capable of defending itself and its cargo from attack. The most important weapon of the Mastodon was its fixed forwards-firing Siege Melta Array, an array of nine melta-weapons that was used to burn through enemy walls and fortifications. The secondary weapons of the Mastodon include a turret-mounted Skyreaper Battery for protection from enemy flyers, two sponson-mounted Heavy Flamers , and two sponson-mounted Lascannons .The Mastodon commonly comes outfitted with Smoke Launchers , a Searchlight , and Armoured Ceramite Plating and can also be equipped with up to four Hunter-Killer Missile Launchers . The Mastadon can be used a command tank, and its Skyreaper Battery can be completely replaced with a command vox relay system. The Mastodon is also equipped with two Void Shield Generators, providing even more protection from enemy fire.
Mastodon - Unit Composition: 1 Relic Mastodon Super-Heavy Siege Transport (41st Millennium Only)1 Legion Mastodon Super-Heavy Assault Transport (31st Millennium Only)
Mastodon - Wargear: A Relic Mastodon Super-Heavy Siege Transport is armed and equipped with:Siege Melta Array2 Lascannons2 Heavy FlamersSkyreaper BatterySmoke LaunchersMachine Spirit (artificial intelligence)2 Void ShieldsCrushing Tracks - The Mastodon can crush smaller vehicles under its behemoth weight.
Mastodon - Horus Heresy Wargear: During the Great Crusade and Horus Heresy eras the Mastodon Super-Heavy Assault Transports of the Legiones Astartes featured different weapon loadout options than those still found during the 41st Millennium.A standard Legion Mastodon Super-Heavy Assault Transport is armed and equipped with:Siege Melta Array2 Lascannons2 Heavy FlamersSkyreaper BatterySearchlightSmoke LaunchersMachine Spirit2 Void ShieldsArmoured Ceramite PlatingReinforced Shell - If the Mastodon is destroyed but does not explode it becomes a broken shell, and is usable by infantry as a defensive position.Crushing Tracks - The Mastodon can crush smaller vehicles under its behemoth weight.A Legion Mastodon Super-Heavy Assault Transport may replace its turret-mounted Skyreaper Battery with one of the following:Command Vox RelayLegion Mastodon Super-Heavy Assault Transports may also have a variety of vehicle equipment such as:4 Hunter-Killer Missile LaunchersLegion Mastodon Super-Heavy Assault Transports may also be upgraded to a:Super-Heavy Command Tank
Mastodon - Known Campaigns: The following is a list of known campaigns that Mastodons were used in:Kharaatan Campaign - The Salamanders Legion used nearly 150 Mastodons during the Kharaatan Campaign to transport the entirety of their forces on the ground, approximately 6000 Space Marines.Signus Campaign - At least one Mastodon was used by the Blood Angels Legion during the Signus Campaign, this single Mastodon was used to carry Blood Angels across the battlefield to the Chaos Temple known as the Cathedral of the Mark. This Mastodon was torn apart and eventually abandoned when it became trapped in massive thorns near the temple.Thramas Crusade - The Iron Hands Legion used at least eight Mastodon's against the Death Guard Legion. Death Guard Grave Wardens eventually captured the eight known Mastodons.Xana Incursion - Loyalist World Eaters under the command of Endryd Haar repainted at least one Mastodon in the livery of the Sons of Horus to deceive the Dark Mechanicum Magi of Xana.
Mastodon - Notable Mastodons: The following is a list of notable Mastodons:Ios Est - The Ios Est was a near enigmatic Mastodon believed to have come from the World Eaters Legion, possibly belonging to World Eaters Loyalists under the command of Endryd Haar. During the Xana Incursion a Mastodon codified as the Iso Est bore the livery of the Sons of Horus Legion and was used to deceive and attack the Dark Mechanicum at Xana. The vehicle was believed to have been destroyed on Xana V as being unmasked when the World Eaters launched their surprise attack against the isolated Forge World. The Ios Ests ultimate fate is unknown, although unconfirmed reports describe a Mastodon, its armour scoured to bare metal, in service with the irregular forces commanded by Endryd Haar during the battles for Beta-Garmon and even during the Siege of Terra. This is however unlikely, but many things from the Age of Darkness are unknown, lost in mystery.
Mastodon - Adeptus Mechanicus Technical Specifications: Mastodon Heavy Assault TransportVehicle Name:MastodonMain Armament:1 Fixed-forwards Melta Siege Array , 1 Turret-mounted Skyreaper BatteryForge World of Origin:Unknown (Presumably many during Great Crusade)Secondary Armament:2 Sponson-mounted Heavy Flamers , 2 Sponson-mounted LascannonsKnown Patterns:UnknownTraverse:UnknownCrew:UnknownElevation:UnknownPowerplant:UnknownMain Ammunition:UnknownWeight:UnknownSecondary Ammunition:Unknown, and Unlimited (Powered from Engines)Length:UnknownArmour:Width:UnknownHeight:UnknownSuperstructure:UnknownGround Clearance:UnknownHull:UnknownMax Speed On-Road:UnknownGun Mantlet:UnknownMax Speed Off-Road:UnknownVehicle Designation:UnknownTransport Capacity:40 Space Marines or 20 Space Marines and 2 Dreadnought sFiring Ports:N/AAccess Points:One Rear, One FrontTurret:Unknown
Mastodon - Sources: Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 22The Horus Heresy - Book Six: Retribution (Forge World Series) by Alan Bligh, pp. 242-245The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pg. 43The Horus Heresy: Legiones Astartes - Age of Darkness Army List, pg. 90The Primarchs (Anthology Novel), "The Lion" by Gav Thorpe, pp. 291-293Fear To Tread (Novel) by James Swallow, pp. 105, 419-420, 425-426, 428, 431Angel Exterminatus (Novel) by Graham McNeill, pp. 221-222Vulkan Lives (Novel) by Nick Kyme, pp. 36, 41, 45White Dwarf 106 (February 6th, 2016) (Digital Edition)
Masuchi Parr - Masuchi Parr: Masuchi Parr is an Imperial Cemetery World that has been infested by the Genestealer Cult known as the Blessed Wormlings. Despite an investigation carried out by the Ordo Xenos' Deathwatch, the cult has successfully managed to hide the true extent of the threat it represents to the Imperium.
Masuchi Parr - History: In the late 41st Millennium, a seven-man Deathwatch Kill-team was deployed to Masuchi Parr to investigate reports of the existence of the cult. When they discovered that the threat was greater than first feared, the Kill-team fought heroically to reach the planet's spaceport and escape to bring word of the menace to the wider Imperium.Yet their numbers proved too few and, though the Astartes heaped the corridors with xenophile corpses, the Deathwatch Marines were eventually overrun. Theirs was but one story of tragic loss for the servants of the Emperor during this time, when the Deathwatch found themselves stretched to their limits and beyond by the growing xenos threats to the Imperium.
Materium - Materium: The Materium, also called "realspace," is the four-dimensional region of space-time where corporeal beings live; it is the physical plane of existence defined by the four basic natural forces (electromagnetism, gravity, strong force, weak force) and the basic elements of matter.This is opposed to the Immaterium, more often called the "Warp" or "Warpspace," the hyperdimensional, non-Euclidean, psychically-reactive plane composed entirely of psychic energy that underlies the physical universe.The Warp is both a mirror of realspace while at the same time permeating all of it as if it were an invisible, undetectable mist.The Materium abides by all the laws of physics and the natural world that we know today. The Warp, on the other hand, is another dimension of existence where Daemons and other Warp entities like Enslavers and Psychneuein exist.The Warp is created and maintained by the collective psychic unconsciousness of the sentient beings of the material universe, particularly Mankind, since Humanity is the galaxy's most populous and dominant intelligent species in the 41st Millennium. These Warp entities lust to cross over into the Materium to create havoc and consume the souls of mortals.Travel through the Materium is relatively slow and the greatest achievable speed is that of the speed of light in a vacuum (lightspeed). Therefore, many intelligent, starfaring species choose to travel through the Warp using Warp-Drives or similar technologies like the Aeldari Webway and Necron Dolmen Gates.Because of the non-Euclidean nature of Warpspace, it is possible for a starship to travel dozens or even hundreds of light years across realspace in a short period of relative time while moving only a fraction of that distance in the Warp.Certain regions within the Milky Way Galaxy exist where the Warp and the Materium essentially bleed into one another due to an enormous trauma to the underlying boundaries of space-time, creating the permanent Warp Storms known as Warp rifts.The most infamous of these rifts are the Eye of Terror in the Segmentum Obscurus, the Maelstrom in the Ultima Segmentum in the galactic east and, since the dawn of the Era Indomitus, the Great Rift or Cicatrix Maledictum, which now splits the galaxy in half from the Eye of Terror in the galactic west to the Hadex Anomaly in the east.Since the birth of the Great Rift in ca. 999.M41, the veil between the Materium and the Warp has grown progressively more strained, allowing Warp entities to make their way into realspace with much greater ease.In some places with heavy influence from the inhabitants of the Warp, such as the Scourge Stars controlled by the servants of the Plague God Nurgle, the environments of the Materium and Immaterium have begun to merge, much as they long have within Warp rifts like the Eye of Terror and the Maelstrom.It is likely that unless the waxing power of Chaos can be contained, that the outbreaks of Warp activity into realspace will only become worse, ultimately threatening the very nature of reality itself.
Mathias - Mathias: Mathias is a Space Marine of the Sons of Medusa seconded to the Deathwatch, and a member of the Inquisition's Dead Cabal operating within the Jericho Reach to investigate the phenomenon known as the Dark Pattern. He bears the rank of Watch Captain in the Deathwatch.
Mathias - History: For two centuries, Watch Captain Mathias has served the Deathwatch. From the battlefields of the Achilus Crusade's Orpheus Salient to the dusty halls of long-lost watch stations, Mathias has devoted his service to the tenets of the Deathwatch and their guardianship of the Jericho Reach.Mathias came to the Deathwatch from the Sons of Medusa Chapter for what was to be a solar decade-long assignment. Early during his tenure with the Watch, Mathias was assigned to guard Inquisitor Velayne Ramaeus during a tense encounter with a group of Aeldari said to have valuable information about the Dark Pattern.The recently-seconded Battle-Brother found himself fascinated by the enigmatic Inquisitor and her mysterious prophecies and after this encounter he devoted a great deal of time to studying all he could learn about them.Mathias was intrigued by the relationship the Aeldari seemed to have with the Dark Pattern and he quickly became convinced that these beings knew a great deal more than the Imperium knew about these worlds.The interest that Mathias displayed in researching the Dark Pattern drew the attention of Inquisitor Ramaeus, who approached the Space Marine and asked him to join her in her pursuit of answers. Mathias was eager to gain access to the Inquisitor's resources and information, so he quickly accepted her invitation and became the first member of the Dead Cabal.After joining the Dead Cabal, Mathias quickly rose through the ranks of the Deathwatch, making Watch Captain in only twenty years. He distinguished himself on the field of battle against all manner of xenos throughout the Jericho Reach. He battled Tyranid monstrosities on Credos, unknown xenos on Vormos, and countless T'au adversaries all across the sector.Never once faltering or giving ground, Mathias earned a reputation as a skilled tactician and fearsome warrior. While he never wavered in the face of an enemy, it was the words of a mere girl who shook this mighty lord of battle to his very core.
Mathias - The Prophecy of Silexia: The prophecy uttered by Saint Silexia of Beseritor spoke of a great war to come against the ancients, and Mathias was convinced that he was at the centre of this prophecy.After hearing the saint speak, the Watch Captain devoted most of his time to the mysteries hidden within her words. Pouring through ancient texts and forgotten tomes, Mathias worked tirelessly to find all that he could about "She Who Has Fallen." Fleeting references and veiled mentions were all that he could find, however, and his search continues to this day.As one of the highest-ranking members of the Dead Cabal, Mathias has repeatedly used his influence and position to assist other members in securing artefacts and knowledge that the Inquisition and senior Watch leaders would sooner see suppressed.He values this knowledge above any politics and despite any ill will he has gained, and has become a champion for the Dead Cabal. Many of the newer recruits to the brotherhood welcome this change, as it allows them to be better prepared for their battles against the xenos and Heretics that populate the Jericho Reach.Knowing that he may very well soon lay down his life in service to the Emperor, Mathias has begun an extensive search for one to succeed him in the Dead Cabal. He takes a great deal of interest in any who show an aptitude for the ways of the Dead Cabal and a desire to understand the ways of the past.A shrewd judge of character, Mathias is known for making wise choices when requesting Battle-Brothers for the Dead Stations Vigil.
Mathias - Personality: The watch captain is an excellent mentor for any Deathwatch member deployed on the Dead Stations Vigil. Time and again the captain has brought new Vigilants under his wing and he is always willing to assist those who share his passion for knowledge of ancient civilisations and cultures.Mathias also uses his interactions with those in the Deathwatch and Dead Cabal to find a worthy replacement should the prophecy of Saint Silexia come to pass.While Mathias does not often engage in politics or other more nuanced engagements, he does understand that at times his outspoken ways can undermine his overall goals. To this end, the captain is working on his relationships within the Deathwatch and has made a number of new allies.
MATR Autocannon - MATR Autocannon: A MATR Autocannon is an automatic, self-loading, ballistic, three-barrelled, gatling autocannon deployed on Leagues of Votann vehicles like the Sagitaur to provide heavy fire support. The MATR Autocannon fires a high velocity hail of solid shells that is intensified by its triple, rotating barrels.However, Kin weapons like MATR Autocannons are superior in almost every respect to those patterns of autocannon wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the MATR Autocannon and its variants often have longer ranges and more stopping power than any of their Imperial equivalents.
Matt Ralphs - Matt Ralphs: Matt Ralphs is an author for Games Workshop's Black Library imprint.
Matt Ralphs - Warhammer 40,000: Warp Spawn (Short Story) (2003, collected in Crucible of War (Anthology))
Matthew Farrer - Matthew Farrer: Matthew Farrer is an author for Games Workshop's Black Library imprint.
Matthew Farrer - Gaunt's Ghosts: The Headstone and the Hammerstone Kings (Short Story) (2010, collected in Sabbat Worlds (Anthology))The Inheritor King (Short Story) (2014, collected in Sabbat Crusade (Anthology))Nineteen-Three Coreward, Resolved (Short Story) (2021, collected in Sabbat War (Anthology))
Matthew Farrer - The Horus Heresy: After Desh'ea (Short Story) (2009, collected in Tales of Heresy (Anthology))
Matthew Farrer - Necromunda: Badlands Skelter's Downhive Monster Show (Short Story) (2000, collected in Status: Deadzone (Anthology))Junktion (2005, ISBN 1-84416-241-9)
Matthew Farrer - Shira Calpurnia: Enforcer (Omnibus) (2010, ISBN 1-84416-879-4) collects the following:Crossfire (2003, ISBN 0-74344-366-7)Legacy (2004, ISBN 1-84416-092-0)Blind (2006, ISBN 1-84416-373-3)
Matthew Farrer - Urdesh: The Serpent and the Saint (2021, ISBN 1-80026-125-X)The Magister and the Martyr (2021, ISBN 1-80026-145-4)
Matthew Farrer - Others: Snares and Delusions (Short Story) (2001, collected in Dark Imperium (Anthology), Let the Galaxy Burn (Anthology), and There is Only War (Anthology))Liberation Day (Short Story) (with Edward Rusk, 2003, collected in Crucible of War (Anthology))Seven Views on Uhlguth's Passing (Short Story) (2008, collected in Planetkill (Anthology))The Masters, Bidding (Short Story) (2012, collected in Treacheries of the Space Marines (Anthology))Faces (Short Story) (2013, collected in Fear the Alien (Anthology) and There is Only War (Anthology))
Maugan Ra - Maugan Ra: Maugan Ra, the "Harvester of Souls," is the founder and Phoenix Lord of the Craftworld Aeldari's Dark Reaper Aspect Warriors.
Maugan Ra - Origins: Altansar was one of the many craftworlds, large and small, that survived the Fall of the Aeldari following the birth of the Chaos God Slaanesh. It rode out the initial psychic shockwaves that destroyed the realms of the Aeldari Empire but was subsequently caught in the gravity well of the Eye of Terror.Although the Asuryani of Altansar fought valiantly against the encroachment of Chaos, they were unable to escape their inevitable doom. Within five hundred Terran years of the Fall their craftworld was swallowed whole into the Warp. The only soul that escaped the clutches of this roiling, permanent Warp storm was the Phoenix Lord known as Maugan Ra, the Harvester of Souls -- the mightiest of Altansar's Exarchs and founder of the Warrior Aspect of the Dark Reapers.When Asurmen first taught his brethren the arts of war and trained the first Phoenix Lords in the days immediately after the Fall on Asur, a barren moon located in a region of the Webway that his people initially settled, it was Maugan Ra that fell furthest from the fold. He fashioned baroque weapons of occult nature; not the blades of his brethren but dark and malefic artefacts that could slay his foes from afar.As his craft progressed, Maugan Ra learnt that even the mightiest weapon could be wielded with surgical precision. This discovery, and his mastery of each of the diverse facets of ranged combat, led to the creation of the deadly Maugetar, loosely translated as the "Harvester," a potent Shuriken Cannon fitted with an in-built Executioner Power Weapon and later to the disciplines of the Dark Reaper Aspect itself.
Maugan Ra - The Great Devourer: The Harvester of Souls came to the defence of the Asuryani against the Tyranid menace in 992.M41, when Maugan Ra made a significant contribution to the victorious last stand of Craftworld Iyanden in the face of the great Tyranid assault by Hive Fleet Kraken.But this was not the only time Maugan Ra aided the Craftworld Aeldari against the Tyranid menace. In 997.M41, the last and greatest of the hive fleets of the intergalactic alien menace descended upon the galaxy. On the planet of Stormvald in the Segmentum Tempestus, Maugan Ra stood alone against a Tyranid swarm from Hive Fleet Leviathan and single-handedly triumphed over the horde of savage alien creatures.
Maugan Ra - 13th Black Crusade: In ca. 999.M41, Abaddon the Despoiler, the Warmaster of Chaos and the greatest Champion of Chaos Undivided in the galaxy, launched his so-called 13th Black Crusade, the largest and most devastating invasion of realspace by the forces of Chaos in over ten thousand standard years. Maugan Ra came to the aid of the Ulthwé strike force deployed against the forces of the Great Enemy.As the nightmarish realm of the Eye of Terror vomitted the legions of Chaos into the material universe, it left a gaping lesion in space where realspace and the Warp could coexist. Whilst the great rift was still open and the armies of that hell-plane were spewing forth, Maugan Ra seized his chance. He plunged into the unreality of the Warp and searched its malignant reaches for what was left of his lost people. Over the course of many adventures, Maugan Ra eventually found the remains of his craftworld. The Craftworld Aeldari of Altansar lived on still, after a fashion.Maugan Ra guided what was left of his craftworld out of the Eye of Terror and led them against the forces of Chaos to deny them their victory. However, at the war councils of the Asuryani that followed Altansar's return, there was no welcome from the other craftworlds' autarchs for their long-lost kin.Though the Phoenix Lord's people certainly fight hard, not one of them will remove their helm, even under duress, and they speak only in whispers. The question has been asked many times, though never in Maugan Ra's presence -- how could any living Asuryani warrior remain untouched by the predations of the Eye of Terror and Chaos itself for so many millennia?
Maugan Ra - Wargear: Phoenix Armour - The legendary Phoenix Lords of the Asuryani Aspect Shrines wear ancient, invaluable Aspect Armour so finely wrought it is proof against almost any weapon. Maugan Ra's armour is composed of fragments of the Dark Reaper Aspect Shrine of Altansar. According to Craftworld Aeldari legends, Maugan Ra emerged from the Fall of the Aeldari encased in black armour "sculpted with golden bone" wearing a skull helm, the "very image of Death itself." The helmet of this suit contains the Spirit Stones of Maugan Ra which hold the souls of every Dark Reapers Exarch to become the Phoenix Lord since Maugan Ra left the tutelage of Asurmen at the First Shrine on Asur himself millennia ago.Maugetar - Maugan Ra found, in his studies of warfare, that a weapon can be used as carefully as a scalpel, be it a blade or a ranged weapon. As such, Maugan Ra constructed and wields the Maugetar ("Harvester" in the Aeldari Lexicon), an ancient and more potent variation of the standard Shuriken Cannon with a built-in Executioner Power Weapon for melee combat. This scythe-like weapon was built into what is essentially a Shrieker Pattern Shuriken Cannon. The mind-linked discs it fires are large enough to decapitate a swathe of foes one after another before vanishing into nothingness, and the curved blade it sports is worthy of its grim reputation.
Maugan Ra - Sources: Codex: Eldar (2nd Edition), pp. 36, 44, 83Codex: Eldar (3rd Edition), pg. 40Codex: Eldar (4th Edition), pg. 57Codex: Eldar (6th Edition), pp. 61, 65Codex: Tyranids (5th Edition), pg. 28Warhammer 40,000: Munitorum - The Maugetar (6th Edition) (Digital Edition)Eye of Terror Campaign: Death By A Thousand Cuts
Maugetar - Maugetar: The Maugetar, or the Harvester as it is known in Low Gothic, is the weapon of Maugan-Ra, Phoenix Lord of the Aeldari and first of the Dark Reapers Aspect Warriors; sinister warriors who use ranged weapons of mass destructive power to rain death upon their foes.The Maugetar is the pinnacle of such deadly force. As a mighty Shuriken Cannon, it is unequalled in its destructive power, and it is wedded to a blade of peerless design. The Maugetar is a triumph of brutality, though in the hands of Maugan-Ra, it can be either the scalpel or the hammer that either brings silent death to a single soul, or bloody ruin to many.The Maugetar is Shuriken Cannon of the kind known as a "shrieker," as the discs it fires are formed in such a way that they scream as they speed towards the foe, bringing terror before they kill. The Maugetar fires shurikens of unusual size, each large and potent enough to kill a swathe of enemies before they disappear; vanishing like blood in fire.This has led many to believe that the Maugetar is of supernatural origin, though Aeldari Bonesingers scoff at this idea and are adamant that the Reaper Lord's cannon is simply of superlative construction through arts long lost.
Maugetar - Crafting The Harvester: There are many tales of the construction of the Maugetar. All agree on but a single point -- Maugan-Ra himself crafted the weapon in a long gone age. It is only the mysterious Harlequins who dare to recount the legends of the Harvester. On rare occasions, their dances will tell one of these many conflicting accounts. The most common tells that Maugan-Ra, dissatisfied with conventional firearms, wanted to create a weapon that could harvest the souls of those it killed, a weapon fit for a reaper in the war god's own image.
Maugetar - The Gathering: Before he could build his mighty weapon, Maugan-Ra first needed to gather the necessary materials: Wraithbone touched by death, to craft the body of the cannon; metal tempered by the blood of a god, to form the scythe-blade; and the Spirit Stone of a powerful seer, to saturate the weapon with psychic energy.Maugan-Ra's quest took him and a group of his acolytes to a Crone World, one of the planets of the Aeldari Empire of old that was consumed by the Warp after the Fall. Once home to billions of Aeldari but now nothing more than shattered ruins, this unnamed world had become home to hordes of gibbering daemons, cavorting under the baleful gaze of an impossible black sun.The death-infused wraithbone he took from the planet's World Shrine, an ancient repository of souls, was guarded by a mighty Keeper of Secrets who was drawing the countless spirits from within it, soul by tortured soul, for the delectation of She Who Thirsts. While his Dark Reapers fired volley after volley of starstrike missiles into the Daemon, weakening it, Maugan-Ra approached and slew the beast with a single mighty blow, before harvesting the black deathbone from the Infinity Circuit.The Phoenix Lord, accompanied by a lone Exarch, then proceeded to the very heart of the stricken world, to a hidden chamber that housed a shard of the Bloody-Handed God himself, an Avatar of Khaine. There, Maugan-Ra turned on the Exarch, sacrificing him and conducting dark rituals to awaken the Avatar.As the war god's mortal proxy awoke, Maugan-Ra took up a piece of starmetal in the shape of a great scythe and thrust it deep into the Avatar's heart. The creature’s molten blood tempered and hardened the blade, and imbued it with the strength of Khaine himself. He unleashed the Avatar upon the Daemons, and went in search of his final target.What followed is known in the legends as the "Night of Endless Slaughter." Maugan-Ra battled his way across the Crone World's surface and through subterranean vaults, slaying the servants of Slaanesh. Countless daemons fell to his weapons before he located what he sought –- the sanctum of the Seers who had guided the people of this world to their deaths.There he found that those unfortunate souls were still alive, if their condition could be called life. Withered husks, unable to move but still possessed of ferocious psychic might, they attacked the Phoenix Lord with conjured beasts and magical fire, but he killed every creature, fighting through the flame and strangling each of the witches, an act of fratricide said to have torn Maugan-Ra's soul in two. Then, taking the Spirit Stones from their desiccated corpses, Maugan-Ra turned his back on that benighted world and returned to the light of gentler suns.
Maugetar - The Crafting: No Bonesinger would dare to create a weapon designed to reap souls for the Bloody-Handed God, so Maugan Ra resolved to learn the arts of weapon-smithing himself. He stole onto the Craftworld of Kinshara and abducted the Bonesinger Kaeleth, renowned as the greatest in all the galaxy. For long years, the Reaper forced Kaeleth-Tul to teach him all the secrets of his craft, which the Bonesinger did with a heavy heart, for he knew that no beauty or goodness would come from this, only death.When eventually he knew enough, Maugan-Ra blinded Kaeleth-Tul, so that he could never see the weapon that would be created; took his tongue, so that he could never speak of it; and took his hands, so that a greater weapon could never be crafted.Then he began his great work. He grew the dark wraithbone into the shape of a great shuriken catapult that whispered the words of the dead. He implanted the Spirit Stones of the murdered seers into its heart, so that it cried with the pain of eternity. Finally, he affixed to it his mighty blade, so that the weapon might deal death to those who strayed too close as well as from afar, and so that the blade that drank the blood of a god would never go thirsty.
Maugetar - The Reaper's Gaze: None can say whether these tales are true, save for Maugan-Ra himself, and none dare ask him. Sometimes, the Harlequins who tell these stories will look up from their performance and see the dark figure of the Phoenix Lord watching, his gaze always upon the Harlequin playing his role. As the players cease their dance, a hush will fall and the Reaper will nod once before disappearing to bring death once more to the enemies of the Aeldari.
Maugetar - Sources: Warhammer 40,000: Munitorum - The Maugetar (Digital Edition), pp, 63-70
Maul of the Gatekeeper - Maul of the Gatekeeper: The Maul of the Gatekeeper is a master-crafted Astartes Thunder Hammer currently in the custody of Deathwatch Watch Captain Esteban de Dominova of the Crimson Fists Chapter.This sacred relic weapon carried by the watch captain is an artefact held in great reverence by the Deathwatch and the Storm Wardens Chapter of the Calixis Sector. An ornate mattock, without a single blemish, the Maul of the Gatekeeper is said to be the bane of all xenos and to date back to the founding of the Storm Wardens Chapter. Due to the pall of mystery surrounding that Chapter and the mysterious Nemesis Incident, no more information than this is known, though numerous legends are told of the weapon's capabilities.In truth, the Maul of the Gatekeeper has shown especial efficacy against the Warp entities known as Enslavers, for any of their Human mind-slaves struck by the Maul is instantly slain as the link to its xenos puppet-master is severed.During his mission to the Mortis Thule in the 41st Millennium, Watch-Captain de Dominova left the Maul of the Gatekeeper in the care of the Chapter serf attendants in the Chapel Sanctus of the Deathwatch warship called the Argent Crusader.Shortly after boarding the frigate, de Dominova requested the presence of Deathwatch battle-brothers during a solemn ceremony in which he placed the Maul into the care of the chapel's attendants.
Mauler Bolt Cannon - Mauler Bolt Cannon: The Mauler Bolt Cannon was a powerful Bolter weapon used by the combat robots of the Adeptus Mechanicus' Legio Cybernetica.These bulky automatic weapons differed from the more common Heavy Bolter only in calibre, as the Mauler Bolt Cannon uses substantially larger bolts than its counterpart and thus has a proportionally larger and more robust frame to handle the increase in recoil.The Mauler Bolt Cannon was intended to provide heavy support to Mechanicus units in the field. It had originally been developed for use by the Skitarii Legions, but found its true home among the Battle-Automata of the Legio Cybernetica. The design of the weapon was a jealously-guarded secret of the Mechanicus.
Mauler Bolt Cannon - Ardex-Defensor Mauler Bolt Cannon: The Ardex-Defensor Pattern of the Mauler Bolt Cannon, also called an Ardex-Defensor Mega-Bolter, was a massive, Titan-grade variant of the standard Mauler Bolt Cannon that was employed as a secondary armament on the Warbringer Nemesis-class Titan and as a primary arm-mounted weapon on the Dire Wolf-class Heavy Scout Titan. Its massive bolts were capable of easily penetrating armoured vehicles and other large combat walkers such as Knights and Titans.
Maulerfiend - Maulerfiend: A Maulerfiend is a Daemon Engine used by the Chaos Space Marine Traitor Legions and the forces of the Dark Mechanicum. Unlike its counterpart the Chaos Forgefiend, the Maulerfiend was designed by the Warpsmiths of the Dark Mechanicum for close-range combat. Maulerfiends thunder towards their foes like giant attack beasts loosed from the leash. The eyes of the beasts glow with the balefire of the Warp as ectoplasmic drool drizzles down through their great fanged maws.The Maulerfiend's primary limbs end in prehensile, clawed Power Fists powerful enough to tear an Astartes Dreadnought limb from limb. Should a Maulerfiend catch a squad of less protected warriors, they will scissor them apart or simply squeeze them into paste with a flex of their claws and a growl of satisfaction.The Maulerfiend is also known as a "Stalker-tank" or a "Scaler" to Imperial troops, as these multi-limbed monsters have the strength and agility to climb even the most sheer of walls, and no place is truly safe from a Maulerfiend that has taken the scent of its prey.Unlike the Forgefiend, which is powered by an internal Warpfire furnace, the Maulerfiend is powered and fuelled by the rage of the Daemon that inhabits its shell, and this amplifies the power of its weapons.
Maulerfiend - Armament: Chaos Lords often deploy Maulerfiends to disable or destroy heavily armoured targets, as the beasts will grasp hold of vehicles or emplacements and use their front, clawed Power Fists to hold their target while the Magma Cutters that protrude from their torsos can focus the raw Daemonic anger that burns inside them into a white-hot flame that can melt through rockcrete as thick as bastion walls. Many an Imperial Titan has been felled by a Maulerfiend clambering up its legs and shearing through its joints with pinpoint magma blasts and raking adamantium claws.Some Maulerfiends serve their masters as Daemonic battering rams that barrel headlong though the enemy lines. They defend themselves from counterattacks with segmented tendrils that whip out from their thorax to crush and confound those around them who would attempt to stall their advance. These "lashers" gorge themselves on the hot flesh of their victims until their blunt muzzles drip with blood in a twisted parody of feeding, even though they can take no sustenance from the flesh of mortals.Once a Maulerfiend has latched on to an enemy war machine or fortification, its target's destruction is all but assured. If even a single Maulerfiend makes it to the walls of an enemy emplacement, it will clamber across the sheer faces, tapping with its claw-pincers until it finds a weak point before peeling open a large section and forcing its way inside.Due to their utility in siege warfare, Maulerfiends are used extensively by the Warpsmiths of the Iron Warriors Traitor Legion. Even the most redoubtable Imperial defences will fall into deathly silence once a Maulerfiend has breached the walls and set upon the fleshy morsels that lie within.Some Warpsmiths and Chaos Lords see their Maulerfiends as a feudal king might see his fiercest war hounds, and set them loose on heavily armoured targets with much the same sense of prideful satisfaction. When a Maulerfiend has latched onto its quarry, its destruction is all but assured.
Maulerfiend - Ordo Malleus Departmento Analyticus Technical Specifications: The technical specifications of the Maulerfiend have not yet been determined by the Ordos of the Inquisition.
Maulerfiend - Wargear: Magma CutterLasher TendrilsMaulerfiend Fists