vizn3r/warhammer40k-lore huggingface dataset:
Caliban - History: The world of Caliban possessed as cruel and harsh an environment as any in the galaxy. Classified as a Death World by the Imperial astrocartographers, the dark, twisted forests that covered the surface of this lush, green planet were as beautiful as they were deadly.These dangerous woods were infested with creatures known as the "Great Beasts" who had been warped and mutated into fanatical predators by the unnatural forces of Chaos. Imperial scholars believe this was due to the Caliban System's close proximity to the Eye of Terror.Day-to-day survival was a ceaseless struggle due to the ferociousness of the ravening Great Beasts that infested the Calibanite forests. To tread the forest paths was to invite certain death. The Human inhabitants of Caliban were forced to live in huge fortresses and castles located in clearings hacked from the forests of the planet.Cut off from Terra and the rest of Mankind's interstellar community by the Warp Storms that savaged the galaxy during the Age of Strife, Human civilisation on Caliban devolved into a semi-feudal state, with most of the population ruled over by a small warrior elite who were very similar in function and form to the medieval European knights of Old Earth's ancient past.The nobility of Caliban were a brusque and pugnacious class. Raised from childhood to live and die by the sword, they were great warriors known for their courage in facing the Great Beasts and other dangers of the Calibanite forests.They fought in a primitive form of power armour much like that used by the first Space Marines, and like the Astartes their main weapons were the Chainsword and Bolt Pistol, all weapons derived from Humanity's common technological legacy. However, most other forms of advanced technology had been lost to the Calibanite civilisation, and the warrior nobility therefore rode into battle on powerful warhorses known as destriers.The Calibanite nobility's life was one of constant struggle as they fought against the multitude of Great Beasts that threatened to overrun their small settlements.Sometimes a particularly fearsome creature would stay in one area and terrorise it, in which case the ruler of the community would declare a quest against the monster, and knights from all around the world would come to attempt to kill the beast.Slaying a quest-creature could bring honour and fortune for the knight lucky enough to kill it -- yet more often than not it brought only a bloody and horrific death in the teeth and talons of a hell-spawned abomination.
Caliban - The Emperor and The Lion: Meanwhile, unbeknownst to Jonson and the people of Caliban, the Emperor of Mankind was waging his Great Crusade across the galaxy, reuniting Humanity and purging entire star systems of their alien oppressors. As the Imperium's wave of conquest advanced across the galaxy, Imperial Explorators rediscovered the isolated world of Caliban.Forward reconnaissance elements from the Ist Legion of Space Marines arrived at Caliban and identified the Lion as one of the Emperor's genetically-engineered missing sons, the primarchs. Jonson was immediately given command of the Ist Legion when the Emperor realised he had not only found one of his lost sons, but the genetic father of the very Astartes who had landed on Caliban.Luther and the other members of The Order who passed the Legiones Astartes' trials were transformed into Ist Legion warriors, either as fully-fledged Astartes if they were young enough to undergo the implantation of the gene-seed organs, or like Luther, through genetic manipulation to increase their size and physical abilities if they were already too old for the process.After the new Astartes were ready, Jonson publicly re-named the Ist Legion the Dark Angels after an old Calibanite myth of shadow-clad angels who came from the sky to aid the people of Caliban in their time of need. Luther, too old to become a true Astartes, was the first member of The Order to be genetically modified and became Jonson's second-in-command, as he had been during the Calibanite crusade against the Great Beasts.Jonson then left with the Emperor and the newly re-named Dark Angels to take command of his portion of the Great Crusade even as the Imperium began to work extraordinary changes in the culture, technology and lifestyle of the people of Caliban in order to make the world a useful contributor to the needs of the Emperor.Tens of thousands of Calibanites were recruited into newly raised regiments of the Imperial Army, whilst the remainder of the population began work clearing the forests and constructing the great cities needed to house the millions of labourers who would man the manufactoria that would produce materiel for the Great Crusade's forces night and day.Some Calibanites, particularly amongst the nobility, objected to the loss of their old way of life, but such dissent was viewed as treason against the Emperor and was dealt with harshly by the Imperial forces that were now stationed on the former Death World.
Caliban - Great Schism: The Lion was granted command of the 4th Expeditionary Fleet of the Great Crusade in orbit of the planet Sarosh. The Saroshi -- ruled by a bureaucracy -- had recently expressed their interest in becoming part of the Imperium, and the Imperials were eager to allow them in, believing that these people seemed to express the same secular beliefs as they did in the Imperial Truth.But the Saroshi (without mentioning it to the Imperial expedition) secretly worshipped Chaos entities in the Warp they called the Melachim, and saw the anti-religious stance of the Pre-Heresy Imperium's Imperial Truth as unsuppressed evil.The Lord High Exacter, the leader of the Saroshi bureaucracy, denounced Jonson and the Emperor to the primarch's face aboard the Dark Angels' flagship Invincible Reason, and Lion El'Jonson responded by ramming his Power Sword through the fanatical Saroshi leader's body.Unknown to the Dark Angels, the Saroshi had secreted a nuclear device aboard their shuttle, intending to assassinate the fleet's entire command structure, including Jonson; however, Luther and a junior Librarian named Zahariel managed to eject the shuttle into space, causing only minor damage to the flagship though Zahariel suffered serious burns from the shuttle's engines.After this incident, Luther, Zahariel and 500 other Dark Angels were sent back to Caliban in disgrace for allowing an enemy to get a nuclear device aboard the primarch's flagship and officially to oversee the recruitment of new Space Marines into the I Legion from the Calibanite population.In truth, the Lion also had his suspicions about Luther, who he believed, rightly, had at first thought to allow the Saroshi device to succeed in killing the primarch so that he might at last have the position of true leadership that he had lost ever since discovering the Lion in the forests of Caliban.Decades passed and Luther remained in charge of the Dark Angels' garrison force on Caliban. He and the Astartes under his command were never recalled by his primarch to combat duty in the Great Crusade. As Jonson's fame spread throughout the galaxy and reports of his great deeds and prowess in battle reached the Ist Legion's homeworld, Luther felt robbed of his share of the glory. He wanted the fame and recognition that he felt he deserved as Jonson's equal and mentor.His role as the Planetary Governor of what had become a half-forgotten backwater world seemed more and more to him like an insult. The seed of jealousy and dissension that had been planted within Luther when Jonson was made the Supreme Grand Master of The Order now began to grow and rankle within his heart as the primarch became more and more celebrated across the Imperium.
Caliban - Trivia: Caliban is the name of a character in the Shakespearean play "The Tempest." Caliban is forced into servitude on an island ruled by Prospero the magician. Growing up alone on the deserted island, he is often depicted as a wild man, or a deformed man -- the only human inhabitant of the island that is otherwise "not honour'd with a human shape" (Prospero, I.2.283).Caliban is the son of a luciferous woman (witch) resulting in his feral nature. Upon the magician's arrival to the island, Caliban teaches Prospero how to survive, while he is eventually civilised by the magician and Prospero's daughter Miranda who teach him religion and how to speak. Following Caliban's attempted rape of Miranda, he was compelled by Prospero to serve as the magician's slave.In slavery, Caliban came to view Prospero as an usurper and grew to resent him and his daughter. He sought to rebel against them under a new master, but in the end he remained a faithful servant to his first master, Prospero. This character arc has notable similarities to those of the Dark Angels' Primarch Lion El'Jonson and Luther.Caliban might also be an anagram for "Canibal" or derived from the word Kaliban/Calibaun, the Romany (gypsy) word for the colour "black." Coincidentally, the original colour of the power armour and panoply of the Dark Angels Legion during the Great Crusade and the Horus Heresy was black. Caliban is also the name of the second largest of the retrograde irregular moons of Uranus, the seventh planet of the Solar System.
Calibanite Warblade - Calibanite Warblade: The Calibanite Warblade was a pattern of power sword made in the style of the knightly swords of the lost Legion homeworld of Caliban that was used by many of the Astartes of the Dark Angels Legion during the Great Crusade and Horus Heresy.
Caligari Conclave - Caligari Conclave: The Caligari Conclave is a ruling conclave of the Imperial Inquisition that oversees the Inquisitors and their agents operating in the Caligari Sector of the Segmentum Tempestus.Its current head is Inquisitor Lord Grigori Maldor.
Caligari Sector - Caligari Sector: The Caligari Sector is a vast, ancient and forgotten region on the fringes of the Segmentum Tempestus, filled with shadows that hide hundreds of tainted worlds.It is a sector plagued by the mysterious "Warp surges," which are smaller, but highly unpredictable manifestations of the dreaded Warp Storms.Far from the guiding light of the Astronomican and torn apart by the foul empyreal tempests that can twist reality and cut off entire star systems for Terran centuries, the Caligari Sector is a haven for the Heretic, the xenos, the outlaw, and the corruptions of Chaos.The Caligari Sector is the setting for the action role-playing video game Warhammer 40,000: Inquisitor Martyr.
Caligari Sector - Sub-sector Agartha: Subsector Agartha is a sub-sector of the Caligari Sector.
Caligari Sector - Sub-sector Atroxia: Subsector Agartha is a sub-sector of the Caligari Sector.
Caligari Sector - Sub-sector Sigil: Subsector Agartha is a sub-sector of the Caligari Sector.
Caligari Sector - Sub-sector Tenebra: The Tenebra Sub-sector includes some of the oldest worlds in the sector. Some of these planets were colonised by Humans as early as the Dark Age of Technology, while others were claimed by the early Imperium during the Great Crusade of the late 30th Millennium.As the region is relatively free from the infamous Caligari Warp surges, the lack of these extremely unpredictable Warp Storms allowed a lengthy period of growth and progress to ensue during which only a dozen systems were lost to the Warp or cut off from the Imperium.For a considerable length of time the core Tenebra worlds have remained relatively peaceful and important, far from the great clashes in the galaxy, but the shift in the power structure in the expanding sector eventually left this sub-sector overlooked and forgotten.The Tenebra sub-sector is rich in ancient technology -- such as unique xenos artefacts, carefully guarded by one of the local sects of the Adeptus Mechanicus.The Tenebra Sub-sector also has its fair share of shadowy corners over which the Inquisition must keep constant vigil. But the Inquisition has only just begun to investigate certain disturbances that could be tied to the sub-sector's uncanny relics.
Caligari Sector - Sub-sector Triglav: For a long time, the Triglav Sub-sector used to be one of the most important industrial hubs in the Caligari Sector, with entire planets dedicated to the manufacture of industrial products, an impressive list of productive Mining Worlds and several very ancient Hive Worlds founded during the age of the Great Crusade.The abundance of the infamous Caligari Warp surges in this sub-sector, however, always made the transportation of the manufactured goods problematic and costly, and some sector governors in the past decided to increase the industrial output of other sub-sectors, leaving the Triglav systems somewhat neglected.With the recent and inexplicable rise in Warp surge activity, the entire Subsector was cut off entirely from the rest of the Imperium for a very long time, right until now, and the decades of isolation had terrible consequences on the worlds that lost the protection of the God-Emperor.
Caligari Sector - Notable Star Systems: Aethon System - There is little information in Imperial records regarding this system. Part of the Tenebra Sub-sector. Status: Pacified.Balthar System - There is little information in Imperial records regarding this system. Part of the Tenebra Sub-sector. Status: Threatened.Chernobog System - There is little information in Imperial records regarding this system. Part of the Tenebra Sub-Sector. Status: Pacified.Dagnor System - There is little information in Imperial records regarding this system. Part of the Tenebra Sub-sector. Status: Locked.Lacaon System - There is little information in Imperial records regarding this system. Part of the Tenebra Sub-sector. Status: Unknown.Nereus System - A war-torn system, Nereus was once a thriving hub of agricultural activity, well protected from severe Warp surges. It fed the rest of the sub-sector with crops and the meat of bovine creatures raised from amongst its carefully maintained herds. But the Nereus System is now a troubled area that has fallen prey to periodic raids by marauding corsairs. Part of the Tenebra Sub-Sector. Status: Pacified.Rengris System - The Rengris System was cut off from the rest of the Caligari Sector by a sudden -- and particularly vicious -- Warp surge more than five standard years ago. Before that time, it was a major hub of sub-sector commerce and the local base of operations for one of the sector's most reputable merchant organisations, House Mosinda.
Caligari Sector - Arthon System: Aethon Prime (Hive World) - This vast mass of hive cities has an almost unparalleled history that goes back several millennia, even including a short period when the world was the seat of power of the sector. As one of the oldest worlds in the sub-sector, its past is hazy, but supposedly the first hive was founded on xenos ruins. Deep under the steel caves there is still rumoured to be a whole xenos city, although spreading such tales is considered heresy.Carnus Maima (Void Station) - A derelict orbital platform turned into a void station providing cheap pleasures for millions of underfed workers, criminals and Astra Militarum soldiers. An army of criminals peddles drugs and recycled food. The station is heavily infiltrated by Heretics and mutants, but Imperial officers still hesitate to shut down the station for its calming effect on the masses.Iona V (Agri-world): An Ocean World covered by a vast archipelago, where large flotillas harvest the local aquatic species of fauna and deliver the catch to the gigantic processing plants scattered all over the islands. Unconfirmed rumours have been spreading of a mysterious xenos race inhabiting the lightless depths for a very long time now, and the Genetors of the Adeptus Mechanicus maintain several research temples on the planet.Tartarus IV (Death World) - A frozen world first inhabited by a colony of penitents living under the surface for centuries. It has grown into a vast network of underground cities, but the original vaults are dying. Prolonged Warp surges created a phenomenon called "creeping ice" on the northern hemisphere, which devours anything that produces heat. The population of the affected areas live inside armoured vaults, eventually to be cracked open by the ice anomaly.
Caligari Sector - Balthar System: Aphagia Minor (Mining World) - A mining moon mostly covered by a large ocean, where promethium pumps are still toiling mindlessly in the sluggish, contaminated waters, but there is no one to attend the ancient machines. The Imperial mining settlements were destroyed during the long period of isolation for the sector and Chaos Spawn are running amok amidst the ruins.Argon Prime (Hive World) - A semitropical world of overbuilt hive cities and also the founding world of an Astra Militarum regiment. After the first decades of isolation, the General Staff of the regiment declared a state of emergency until events returned to normal. It was some centuries before the isolation was over. During this time, the temporary measure gave way to a full-fledged military dictatorship in the name of the Emperor, which is refusing to acknowledge its heretical ways even now.Penal Colony Merciless Grace (Penal World) - A terraformed prison moon, where the long centuries of isolation first saw the fall of the Imperial wardens and the rise of the rabble, led by unscreened pyskers emerging from the ranks of the prisoners. Now it is a nightmarish hellpit of savages, mutation and heresy, where the former prison complex has been torn into zones of warring tribes fighting for the control of the subterranean vaults and the mines above, all in the name of the mysterious "Withered Child."Eye of Balthar (Void Station) - An Imperial observation platform anchored at a safe distance from the unholy protrusion of the Warp into realspace that is protected by warding runes. It also requires thorough cleansing for the Tech-savants monitoring the anomaly, who hope to find new clues to the mystery of the Caligari Warp surges. Due to the proximity of the Warp rift, the Inquisition insists on regular visits to mind-wipe the personnel.Marax (Death World) - A grim world, where the Terran centuries of isolation only brought destruction and death. No one knows how it all began, but the Warp surges brought heretical wars and Daemonic incursions, and Imperial rule was crushed in the end. Now it's a Chaos-corrupted planet with cities blasted to ruins and pockets of survivors living in the tunnel systems.Viridian III (Archeotech Void Station) - This strange void station is a relic of lost knowledge from the Dark Age of Technology, when heretical science flourished openly. It was discovered by an Explorator fleet of the Adeptus Mechanicus and it was only opened to Imperial citizens after centuries of research and purification. Some mysterious levels still fall under the jurisdiction of the Mechanicus.
Caligari Sector - Chernobog System: Merciful Agony MCXII (Hospital-Fortress) - This hospital-fortress employs a legion of trained medicae chirurgeons and med-servitors. It is not an ordinary infirmary, but a facility dedicated to the treatment of Inquisitors and also a secret biomedical research station. The fortress is equipped with equipment blessed by the Machine God, and a separate ward deals with Inquisitors who want to undergo some genetic modifications and are willing to pay the price.Charkov (Mining World) - The southern mining cities of this world produce rare minerals. In the north, stalagmite-like monolithic pillars jut out of the crystalline deserts, and it is here that humankind made its home, high up on these crags like birds building haphazard nests. The region had spawned several cults in the past like the Screaming Prophets or the Crawl, so the Caligari Conclave keeps an eye on this planet from the orbital void station, trying to learn what might cause this infrequent plague of heresies from time to time.Sigma Desolation (Fortress-Monastery) - An abandoned fortress-monastery, undeniably Human in design, but everything has been meticulously removed that could have shed some light on the original inhabitants. The maze of fortified vaults operates autonomously, opening up specific chambers at any given time. Inquisitors with psychic abilities describe the fortress as a huge black heart, beating ever so faintly, sending out signals into the aether.Kardian II (Death World) - This world has been under Adeptus Mechanicus quarantine for centuries, due to the discovery of a particularly large number of city-sized machines that once belonged to a now-extinct xenos species. The unfortunate, but unavoidable consequence of this quarantine was the demise of the local Human population, and now only savages roam this graveyard of long-forgotten technologies.Malcorum Prime (Industrial World) - Formerly the Astra Militarum staging world with vast fortresses housing millions of guardsmen, now a war-torn planet that has fallen under the heel of the Archenemy. Imperial forces have been wiped out by the combined onslaught of insurgency and a Chaos invasion fleet that translated into realspace directly over the benighted planet. Without proper Imperial response, Malcorum Prime is bound to turn into a Daemonic cesspit, which may even lead to the demise of the entire Chernobog System.Saint Abelard Relay Station (Void Station) - One of the big commercial hubs of the sub-sector, this heavily fortified void station has a secluded monastery-pylon, which serves as a very important astropath relay station, transmitting messages, encrypted manifestos and highly confidential code-psalms to the various star systems in the sub-sector.
Caligari Sector - Dagnor System: Dagnor Primaris (Hive World) - An overpopulated Hive World, where vast levels are dedicated to nothing but the dark labyrinths of the Administratum: petitioners sometimes spend solar months on these corridors while waiting for their appointments and submitting hundreds of forms to officials. In the Upper Hive lives the governor of the Tenebra Sub-sector in his colossal palace of Dagnorian living marble. The gargantuan hive cities are powered by ancient geothermic power plants, which connect straight to the planetary core.Mundia Polonius (Shrine World) - Named after a wandering Imperial Saint, this decaying Shrine World is being torn apart by hallucinogen abuse, theological gang wars and cultist infiltration. The corruption is so deep that demotion to Hive World status is just a matter of time. Drug-fuelled dogmatic orgies, pilgrimages for tainted salvation wafers and fake absolution papers are the main sources of its "attraction." Purgation pending.Port Ascalon (Void Station) - This ancient orbital station has plenty of docking facilities, but it has seen better days. The sacred machines keeping the station alive are prone to breakdowns, even under the constant vigil of the Tech-priests, and an entire sub-level was cut off from the main areas, providing shelter for undesirable elements, so it requires a thorough cleansing from time to time.Vismar Minoris (Death World) - Formerly a bustling Hive World, Vismar Minoris is now just a deserted shell after a necroplague killed off almost the entire Human population. It has become a lifeless wasteland, forsaken by the Emperor, visited only by the most daring Rogue Trader dynasties. These foolhardy scavengers gain fat profit on salvaged industrial equipment, unknowingly spreading the now-dormant plague through the system.
Caligari Sector - Lacaon System: Draquis Alpha (Dead World) - This now-barren world used to be the crown jewel of the separatist Lacaon Empire, noted for filling corpses with strong spirits before burial for conservation: drinking this "corpse liquor" used to be a sign of respect for the dead. The recent heretical upsurges and the consequent Chaos incursion engulfed the entire planet so fast that the Inqusition had no choice but to order an Exterminatus. Whole continents have been burnt to cinders and even if there might be still some remnants of Human civilisation, for the time being the world has been declared dead.Entropy Omega (Star Fort) - This Adeptus Mechanicus void station was found deserted after long isolation and it was only recently repopulated by a contingent of Tech-priests. However, its maze of tunnels hasn't been properly explored, purged and blessed by holy oils and tech-chants yet. The base is under Cult Mechanicus supervision in theory, but after some disturbing accidents the Inquisition considers the place unholy ground, which has led to squabbles between the two Imperial adepta.Lacaon Majoris (Feudal World) - A Chaos invasion fleet has arrived in orbit. Imperial voidships have responded by establishing a strong defensive formation, but not before a large Chaos force succeeded in boarding the key orbital star fort. The first stage of this invasion revolves around the control of this critical asset that is protecting the planet.Lacaon VI (Feudal World) - This unenlightened world surrendered to the Imperial forces when the archaic Lacaon Empire armada was annihilated in the Synon region. After prolonged exposure to the local population, several Astra Militarum regiments sided with the priest-king of the planet, who turned out to be a puppet of the Ruinous Powers taking root in the system. The traitorous act was met with massive orbital bombardment and the conflict shows no signs of abating at present.Lacaon IX (Feral World) - A planet whose mines are already depleted. Local Warp surges created a huge number of psykers during the isolation, making daemonic influence endemic among the barbarians, who have short lifespans. Rebels have attempted to turn the possessed against the Astra Militarum. Some Ordo Malleus factions have blocked the total purge of Lacaon IX for undisclosed reasons.War Zone Synon - This is a debris-filled zone, where a combined armada of chemically powered gun barges and explosive-laden siege boats suffered a crushing defeat against vastly superior Imperial battleships. Now the wreckfield is inhabited by Heretics and void nomads selling salvaged materials to scrap merchants. There are reports of whole colonies of these folk disappearing when Warp surges sweep over the area.
Caligari Sector - Nereus System: Unholy Cathedral (Death World) - Although all mentions of this nightmarish moon were erased from the Imperial archives, a group of corrupted Ecclesiarchy priests managed to find its celestial location. When they began an excavation to unearth a ruined Imperial cathedral, they awakened a Chaos artefact. The results were catastrophic: the cathedral is a tainted place now, teeming with blasphemous and Daemonic creatures.Citadel Tempestus (Star Fort) - This orbital star fort plays a key role in keeping the occasional intrusion of Chaos into the sub-sector under control. It is a bustling nexus of military activity with a significant presence of all the Inquisitorial ordos.Mining Station 121 (Void Station) - Dragged into the Immaterium by a sudden Warp surge, this mining station has been turned into a Daemon-infested nightmare, acting as an unstable gateway between reality and the Realm of Chaos.Nereus II (Agri-world) - An agricultural planet where strictly enforced bio-quarantine and millions of mind-scrubbed menials limited the spread of heretical filth to the more populated areas, turning the cities into wretched mazes of death. Famous for a local insect which burrows into flesh and a gene-crafted crop with high nutritional value that causes irreversible mental degradation.Nereus III (Feudal World) - Ruled by feudal lords who worship a barbaric aspect of the God-Emperor, this world provided bovine meat and military conscripts for Mankind. Since Imperial reinforcements arrived, the heretical nobility has been forced into hiding. The local Administratum turns a blind eye to illicit trade and criminal activities as long as anyone accused of witchcraft is thrown onto the cleansing pyres. Nereus III is infamous for its slave fighting pits.Nereus IV (Death World) - This planet used to be the largest breeder of livestock in the sub-sector, where the extreme overpopulation of the grazing beasts led to high methane concentrations in the air. When the atmosphere was set alight by a mutant cult, the firestorms devastated the planet. Most of the surviving population dwells underground, selling the bones and ashes from the surface to other planets as fertiliser. Subterranean warfare resulted in heavy Imperial losses.
Caligari Sector - Rengris System: Rengris VII (Mining World/Industrial World) - Rengris VII was a planet of builders. A heavily industrialised world, trade with the rest of the sector soon burgeoned, which made the planet rich as long as it lasted. It was to this place in the sector's economic balance that Rengris VII's planetary governor sought to return once the Warp surge that isolated the Rengris System five Terran years ago abated. Rengris had the raw materials to produce anything, and the capabilities to do so. The Imperium's automated heavy metal mining platforms had long since eroded the world's hills, emitting poisonous particles into the air, and then scouring the land for the metal after it settled. The planetary nobility and other members of the planetary elite lived in platform cities high in the mountains, or on great, city-like dirigibles suspended in the lower atmosphere, while the masses of the world toiled in hardship on the toxic surface to recover ever more raw materials to feed the Imperial war machine.
Caligari Sector - Aureus System: Basilica Aureus (Star Fort) - A majestic orbital cathedral, the seat of the Cardinal appointed to the Triglav Sub-sector. This vast and lavishly decorated maze is a city in the sky, teeming with Imperial citizens, with separate levels for cloisters, scriptoriums and archives, not to mention the chambers reserved for the Cardinal himself -- all with a splendid view of the planet below.Taranus Belt - This orbital rust belt, the remnant of an ancient void battle between the Imperial Navy and a Chaos warfleet, is now teeming with void nomads and pirates. The floating, colossal derelicts hide countless heretical covens and they have been marked by the Inguisition as locations with an extremely high potential for Daemonic incursion.Aureus Relay Station (Void Station) - This heavily fortified relay station used to be the main astropathic conduit to the rest of the Caligari Sector, gathering and transmitting the most important messages and encrypted code-psalms from the Triglav Sub-sector to the other sub-sectors.Fort Cael (Star Fort) - An ancient star fort, now abandoned, although the reasons for the sudden closure are still classified. Rogue Traders claim that a long time ago corrupted Ecclesiarchy priests awakened a Chaos artefact stored deep in the bowels of the fort, unleashing a dreadful catastrophe. But that could be just a rumour.Tyres Kappa (Dead World) - A long-vacated, deserted ruin of a Fortress World. The barely operational orbital docks are still manned as bases for the Imperial Navy. The severely polluted surface harbours a high-security prison complex, Astra Militarum barracks and uninhabited Astropathic listening stations. Following some undisclosed experiments, some sections of the planet were sealed off and classified as "Tainted".
Caligari Sector - Clamoris System: Belgorsk III (Hive World) - As the former bureaucratic hub of the sub-sector, the biggest hive city also contains the archives, whole cities of registries, filing chambers and data vaults -- all sentenced to oblivion when the sub-sector lost its significance thousands of Terran years ago. Servitors and mindless scribe-drones still toil away in the abandoned vaults, but who knows what else might lurk in the depths among the millions of tomes and scrolls.Clamoris Prime (Hive World) - Three sprawling hive cities on three continents with spires that would make even the most magnificent Imperial palaces look shabby. The wealth of the powerful noble houses residing in these spectacular upper echelons comes from the immense stream of merchandise flowing through this world: they control the trading districts where merchants deal in everything imaginable, ranging from the commonplace to the exotic. But the toll of the isolation has been heavy on the houses, and the sparks of dissent among them might just be the beginning of something more serious.Clamoris Tertius (Hive World) - Cut off from the trade routes and thus the necessary resources for generations, the monumental steel hives of this world have already begun their inevitable descent into heresy, barbarism and decadence in the lower sections of the cities. No one can be sure just yet how much the ruling aristocracy has been affected by the unholy temptations and other threats.Just Fortress - This is the Rogue Trader starship of Captain Nathanael Grexus, a former associate of House van Wynter. A daring man of adventure who fell in with the wrong crowd, but his valuable assistance to the Inquisition earned him a pardon from the Holy Ordos. He has a way of obtaining even the most exclusive rarities, but his methods are a closely-guarded secret.Torque Secundus (Hive World) - This once-bustling planet of manufactoria is now a dangerous world under the poisonous sky, where half of the continents are littered with the ruins of colossal factories and the other half is home to overpopulated cities. Since the beginning of the sector's isolation, this world has become a hotbed of rebellious dissent and it is constantly teetering on the brink of a larger conflict, surely orchestrated by the Ruinous Powers. Such aggression could escalate the clashes between its hive cities into a full-scale planetary civil war.
Caligari Sector - Malcorum System: Bethar Maior (Hive World) - This extremely important world is responsible for the majority of the industrial output in the entire sub-sector. The clanking, soot-stained heart of the region has been active for thousands of Terran years and the Adeptus Mechanicus exerts total de facto political control over the planet. Obviously the Inquisition keeps constant vigil over the billions toiling away at the enormous furnaces or in the cavernous quarries. The local sect of the Adeptus Mechanicus contemplated turning the planet into a true Forge World, but due to the ancient xenos ruins present on the world it was deemed unworthy of such an honour.Taranus Asteroid Belt - An unmapped asteroid belt teeming with miners, void nomads and pirates. This lawless region hides countless mining colonies, abandoned shafts and Adeptus Mechanicus xenotech research stations. The precious ore extracted here is a prime commodity in the system and there are certain Imperial factions waging a covert war to exert control over these resources. In the past Rogue Traders hunting for alien relics here have suffered daemonic intrusions.Tormund's Despair (Void Station) - A strange relic of ages gone by, a void station littered with strange obsidian outcroppings in certain halls, evidently the sites of blasphemous rites from the dawn of time, although the exact nature of these rites is still unclear. The base is now a functioning voidport. The Adeptus Mechanicus initiated research into the station's lower tunnels, but after a still classified disaster they eventually declared the sub-levels unsafe.Egilis (Hive World) - A Departmento Munitorium Hive World, major producer of weaponry and ammunition. A planet-sized abomination of industrial complexes, where hive cities rise above the soot-stained plains of belching, shrieking factories like colossal anthills, swarming with mutants and Heretics.MyrkonRanieli Hold (Star Fort) - The Ranieli Clan is one of the most influential and ancient Navigator houses in the Caligari Sector. Their history goes back to the Great Crusade and their Sacred Archives is a vast collection of tomes on long-forgotten trading routes, sanctioned Warp-Folios and useful knowledge. Their family members are often employed by the Caligari Conclave and due to these powerful connections they are often above the laws of the sector.
Caligari Sector - Rotwang System: Mundi Polonius (Shrine World) - This peaceful, mostly aquatic world used to be a Shrine World before the isolation of the sector, but during the dark century it succumbed to depravity and questionable morals. The cities of ots vast archipelagos are teeming with refugees from other worlds in the system.Palace of the Eternal Dawn (Void Station) - The Sub-sector Governor's orbital palace, bristling with gargoyles, spires and deadly defensive weapon systems, is the administrative centre in the sub-sector. As an Imperial institution of utmost importance, it will require the undivided attention of the Inquisition in case something unnatural strikes root in the fertile soil of the militant souls.Prison Delta-722 (Penal World) - Penitents used to toil in the quarries in the sick rays of the local star, like worms squirming under the contemptuous visage of the God-Emperor watching them suffer for their sins. The colossal maze of barracks has become cesspits of insanity, heresy and Daemon-worshipping Chaos Cults since the beginning of the sector's isolation.Rotwang (Mundo Colmena) - A Hive World with a strong Astra Militarum presence, who are quelling unrest with brutally enforced martial law. Grinding all organic and industrial waste into a barely edible biomass has solved the food shortages plaguing similar planets, but the resulting mutations are crippling the population. Corrupt generals and officials are extorting a "protection tithe" from the miners on one of the moons to keep the manufactoria running.
Caligari Sector - Torque System: Agbal Cluster - This drifting cluster of asteroids forms a loose group of mining colonies and Astra Militarum training outposts. The largest asteroid has a network of abandoned underground research stations from the Dark Age of Technology. When Adeptus Mechanicus probes entered the lightless tunnels, they found strange, alien symbols on the walls.Grimnor (Mining World) - Below the surface there are uncountable kilometres of maze-like caverns where vast drills try to reach valuable mineral deposits. On the surface, monstrous refineries belch smoke into the sky and cover the vast cities in perpetual, cold haze. It is an overpopulated but eerily subdued world, where tension and heresy grows silently below the surface.Rusalka III (Agri-world) - Botched terraforming led to some unexpected consequences here, and the perpetual storms, freezing rain and cruel winds turned the whole planet into the most desolate world of the sub-sector. The terrain still produces extremely resilient mushrooms and lichen, providing subsistence to the desperate population of the rain-soaked giant cities where the processing plants work tirelessly.Torque Prime (Hive World) - Once the homeworld of a xenos race annihilated by an Imperial Crusade, now a slowly decaying planet with crime-infested hive cities. The Adeptus Arbites forces are in a constant struggle with the underfed menials revolting against food rationing, driving the desperate masses into the arms of heretical cults and cannibalistic gangs. A militant fleet run by the planetary governor steals resources from miner colonies and rival worlds in the sub-sector.
Calixian Conclave - Calixian Conclave: The Calixian Conclave, also sometimes colloquially referred to as the Ordos Calixis, is the conclave of the Holy Ordos of the Inquisition that operates in the Calixis Sector of the Segmentum Obscurus. It contains Radicals and Puritans alike and is comprised of Inquisitors, Throne Agents and Acolytes of the Ordo Malleus, Ordo Xenos and Ordo Hereticus. The conclave has many sub-officios and conclavium councils which handle Inquisition business in the sector on a more local level. The conclave has a vast amount of resources at its disposal, but most valuable of all are its field Inquisitors and their various agents.The Calixian Conclave is also comprised of a number of sub-groups dedicated to facing threats specific to the sector, such as the Tyrantine Cabal which seeks to unravel the mystery of the Tyrant Star.The Calixian Conclave is led by Inquisitor Lord Caidin, an eminently mysterious man, who is the chair of the conclave's governing High Council of Inquisitors. Caidin is a shadowy figure who is only ever seen in public wearing a mask that obscures the Inquisitor Lord's features and his true identity.The Tricorn Officio serves as the headquarters of the Calixian Conclave and is located in the Tricorn Palace on the Hive World of Scintilla which serves as the capital world of the sector. However, the conclave maintains many other bases, outposts and fortresses in the sector, with at least one on or near every important or heavily-populated world. The Tyrantine Cabal is based out of the Bastion Serpentis on Scintilla's own moon of Lachesis.The symbol of the Calixian Conclave is a golden chalice. At Inquisitorial gatherings of the conclave, an ornate version of this chalice is often displayed upon a table, plinth or other prominent position. Tradition holds that it should be filled only half-way with clear liquid. The mythology of the conclave holds that this is either a draught from the well of knowledge or the waters of forgetfulness.The original charter in which this detail was recorded has been lost and copies of the tattered manuscripts seem to contradict one another. Darker whispers from the more Radical elements of the conclave whisper that the symbolic cup is in fact the Chalice of Corruption, a warning to those who would taste the forbidden mysteries locked within the Calixis Sector's apocalyptic fate.
Calixian Conclave - Organisation: The branch of the Inquisition that watches the Calixis Sector is known as the Calixian Conclave. Overseen by Lord Inquisitor Aegult Caidin, its High Council and Officio are based in the Tricorn Palace on Scintilla. It has many sub-officios and a grim fortified outpost can be found on or near most major or highly populated planets.Sub-officio administrators are known by the rank "Planetia Inquisitor" and control local conclavium councils that resemble the High Council in miniature. The Calixian Conclave has troops, spacecraft and Acolytes at its disposal, but its most valuable commodity is its Inquisitors themselves, who possess skills and authority beyond the imaginings of most Imperial citizens. The Calixian Conclave watches over the whole sector and there is no limit to its jurisdiction.It should be noted that, despite the governing hand of Caidin and the High Council, the Inquisitors of the Calixian Conclave are not all of the same mind. They are independent souls, set on individual missions and enterprises. Each one has very strong ideas about the way the Inquisition should conduct itself and the length to which they must go to preserve the Imperium. Some become outright enemies and no two have exactly the same agenda. Should they ever pull together they would form by far the greatest power block in the area, eclipsing even the great noble families of the sector in the resources they can muster.Until that happens, the Inquisitors of the Calixian Conclave are their own worst enemies, scheming against one another or pursuing their goals in secret, using their Acolytes as playing pieces in games of superiority. Some of the Calixian Inquisitors are noble and pious, exemplars of Imperial values, others are more free-thinking or, as a Puritan would put it, corrupt. Anyone of them could be the Calixis Sector's greatest saviour or its most notorious villain. Caidin and the High Council do their best to keep the scattered Inquisitors moving with a unified purpose, but sometimes they have to arbitrate disputes.
Calixis Sector - Civil Order: Law on Scintilla is the province of the Magistratum, the planet's local Enforcers and police force. In the hive spires, the dark green greatcoats of Magistratum officers are a common sight as they patrol the streets and investigate anything from petty theft upwards. In the middle spires, they are concerned mainly with serious or violent crime, unable and unwilling to deal with other common crimes. In the underhives, they are almost completely absent.The quality of the Magistratum's officers and procedures varies enormously through the layers of Scintilla's hive cities, depending on the funding and support they are given by the ruling noble councils, and on the environments they have to work in. Inevitably, it is far easier for a noble victim to get the Magistratum to investigate a crime, and far easier for a middle hiver criminal to be arrested for one.The Adeptus Arbites have a strong presence on Scintilla but they leave everyday policing to the Magistratum, concentrating on sedition, interference with the Imperial tithes, certain Chaos Cult, xenophile cult and psyker activity, and in using their paramilitary strength to help put down major riots or rebellions. Most Scintillan citizens never see an Arbites officer unless it is from the wrong side of a riot shield. The Arbitrators and the Magistratum despise each other and have little interest in working together except under the most dire circumstances.The laws across Scintilla vary from place to place, but two constants are trial by combat and duelling. Both are legal on Scintilla, and trials by combat are especially common when the hive city nobility are involved. Trials by combat, where the accuser and defendant fight to decide who is right, have conditions attached depending on the nature of the crime (murder and severe violent crime is to the death, while some crimes have restrictions on the weapons to be used and sometimes bizarre conditions for victory, from first blood to the removal of limbs).It is permitted for either party to have a champion fight in their place and a skilled combatant can find lucrative, if perilous, employment in the Bloodsquares run by the Magistratum. Needless to say, good champions do not come cheap, and the very best are retained by the noble houses of the aristo spires.Similarly, duelling is permitted on Scintilla and forms a part of the culture in the hive cities and elsewhere. The Magistratum does not interfere with duels and killing an opponent in a duel is not considered legal murder. This means it is entirely possible to eliminate an enemy by manufacturing a matter of honour between them and an opponent who happens to excel at the form of combat used in the duel.
Calixis Sector - Hive Sibellus: Hive Sibellus is the oldest hive city on Scintilla, almost certainly predating Lord Militant Golgenna Angevin's invasion of the Calyx Expanse. Its immense, eight thousand kilometre-wide bulk dominates the coastal plains and lowlands of the northern temperate landmass. Where its enormous, multi-layered skirts touch the coast itself -- in a five hundred kilometre belt -- they spill out over the black granite cliffs like shelves or glacial ridges. Sibellus has twice the population of its "twin," Hive Tarsus.Like almost all Imperial hive cities, Hive Sibellus is composed of an extraordinary conglomeration of architectural forms. Countless generations have added their own embellishments and every available surface is crammed with Gothic gargoyles, frescoes, columns and mosaics. The hive spire is a jumble of glittering wonders, while the middle hive -- and even the underhive -- is composed of long-fallen statues and temples to wealth and power. The middle hivers live in rickety tenements built inside the shells of great mansions and basilicas, and trudge to work each day through avenues formed by fallen statues. The underhivers live in buried hovels built into the eyes of great stone heads or clustered around the broken columns of fallen temples.The sprawl of the hive city is at its most spectacular along the rugged coastline. The hive looms -- indeed, spills -- over towering black granite cliffs, which are lashed by ferocious seas during the stormy season. The Lucid Palace, a city in its own right, stands on a massive column of rock rising from the sea just off the coast, connected to the rest of the hive city by a single, cyclopean, stone processional bridge, as well as by countless smaller rope bridges and a fleet of ferries which transport strong-stomached passengers across the debris-strewn waters. Hundreds of rickety elevators scale the cliffs and the rock column on which the palace stands, and the hovels of ferrymen and fishermen cling to the rock face like barnacles. The bulk of Hive Sibellus itself rises up many times the height of the cliffs, casting a permanent shadow over the headland and the waters.