vizn3r/warhammer40k-lore huggingface dataset:
Power Armour - Vratine Armour: When a sister-aspirant of the Sisters of Silence takes her final oaths of duty and says the last words she will ever utter aloud in her lifetime, she is given her panoply of war: the Vratine Armour -- literally "the armour of the oath."It is a subpattern of technologically-advanced battlegear which shares design elements with both the power armour of the ancient Legiones Astartes and the silicate-mesh of Selenite void-mail, though unlike either of those famed armours, it is not -- at least without additional gearing -- fully environmentally sealed or designed for extended operations.It does, however, provide formidable protection from ballistic impacts and directed energy weapons, and is tailored and forged uniquely to its intended wearer to allow for their complete freedom of movement and to augment their reaction speed.
Power Armour - Space Wolves Runic Armour: In ancient times, the Space Wolves Legion was known to have among its most prized panoply of war a number of highly customised suits of Artificer Armour, known as Ætheric-rune Armour, which was fitted with intricately woven psycho-ætheric induction circuitry which acted as a loadstone, absorbing and negating psychic forces directed against the wearer.These artefacts were believed to be produced albeit in very limited amounts by the Legion itself, although from what pattern or rare materials remain unknown.To the idiosyncratic beliefs of those within the Legion, the phenomenal protection the armour provided was due to the ritual rune patterns the circuitry formed, which they believed armoured the warrior's soul as much as it did their flesh, while Imperial observers dismissed this notion as mere superstition and pointed to an underlying, if ill-understood, technological basis to these rare and uniquely forged suits of armour.In the 41st Millennium, the Space Wolves still grant valiant members of their Chapter specially crafted suits of power armour inscribed with psychic Runes of Protection by the Space Wolf Rune Priests (essentially that unusual Chapter's unique Librarians). These runes provide the wearer of Runic Armour with an enhanced defence against psychic attacks.This armour is created by the Space Wolves Chapter's Iron Priests (Techmarines) and officially codified by the Adeptus Mechanicus as the Mark XII Lupio Pattern, though the suits can look like any of the standard patterns of power armour described above, though because of their antiquity, many of these suits are earlier patterns than the Mark VI.Those valiant enough to be gifted Runic Armour are doubly blessed, for their shield is not only the pinnacle of the Iron Priest's art, but also the work of the mystic Rune Priests.
Power Armour - Ignatus Power Armour: Although not as durable as the suits of power armour worn by the Adeptus Astartes, Ignatus Power Armour is a far step above the patterns of combat armour sold to dilettante Imperial nobles and mercantile cartels.Ignatus Pattern Power Armour is produced by skilled Adeptus Mechanicus artisans for the express purpose of equipping agents of the Inquisition.Many militant Inquisitors equip themselves with Ignatus Armour, girding their bodies with ceramite just as they gird their souls with faith.Like all suits of power armour, Ignatus Armour consists of an ingenious merging of thick ceramite protective plates and a complex system of muscle-like, electrically motivated fibrebundles to augment the user's movements and strength.This technology is so miraculous that one wearing power armour can move and fight as if they were unencumbered, their suit's augmetic systems compensating entirely for the armour's crushing weight and bulk.Ignatus Power Armour provides the following benefits to its bearer: The suit's removable helmet contains the equivalent of integral, high-quality photo-visors (providing the user with darkvision and the ability to see in multiple spectrums of light, as well as making the wearer immune to the effects of photon flash grenades), a vox micro-bead, and an integral auspex sensor suite.These devices can be controlled by speaking to the armour's Machine Spirit (artificial intelligence), or the wearer can commune with their armour directly if they have a cerebral plug, Mind Impulse Unit, or similar device implanted within their cerebral cortex.When the helmet is attached, the suit has a self-contained life sustainer that allows the bearer to ignore toxic atmospheres and gasses, and even survive underwater or in a vacuum. The system operates as long as the armour has power.The suit has an integral backpack power supply that can last for five solar days of continuous combat operations (if the power armour is not being used in combat, its power supply can last for far longer).If the suit becomes unpowered, it becomes a rigid tomb for the wearer, who must make a hellish effort to simply move. The helmet's Machine Spirit does open exterior vents automatically before powering down, so that its wearer does not suffocate.The first suits of true power armour date back to the Emperor's Great Crusade to reclaim the galaxy, and many are maintained for standard centuries or millennia as much as religious relics as protective gear.Ignatus Armour is no exception, and it is not uncommon to find suits encrusted with religious iconography, inscribed with holy runes of warding, or inlaid with subtle defensive systems.Ignatus Power Armour is commonly inlaid with Hexagrammic Wards which provide the wearer with a greater ability to resist psychic powers or attacks.
Power Armour - Custodian Armour: The Custodians of the Adeptus Custodes, the bodyguard of the Emperor of Mankind, also wear power armour of a design created just for them during the days of the Great Crusade. The panoply of the Adeptus Custodes, known as Custodian Armour, represents the pinnacle of the armourer's art.Far more sophisticated than production-model Space Marine power armour, it is fashioned with rare golden auramite alloy such as that used for the armour the Emperor Himself wore in battle, rather than the standard ceramite used in all other forms of Imperial power armour.Each suit is unique to the Custodian Guard who wears it, as it is customised to its user, a finely wrought suit of master-crafted battle-plate in the Custodes' traditional golden colour, each a work of art in its own right and highly individualised after the fact by its user.Custodian Armour is also fitted with arrays of proximity sensors and Refraction Field generators to further enhance its formidable defences.Auramite is an incredibly rare substance, whose natural colouration is a shining gold, a hue entirely appropriate for the Emperor's personal guardians. However, through closely guarded alchemical processes, auramite can be tinted, or its colour changed altogether on a molecular level. It is a costly and painstaking process, but considered far more suited to the Custodians' importance in the Imperial hierarchy than simple repainting.Auramite is almost inert at a quantum level, making it far less of an inhibition to the manipulation of Aetheric energy by a psyker than other protective materials. During the Siege of Terra, the Emperor wore His own auramite battle-plate while fighting His immaterial battle with the powers of Chaos within the Warp. Bare skin is better when unleashing psychic power, but had the Emperor not worn it, the immense energies He unleashed while sitting upon the Golden Throne would have burned His flesh to the bone.
Power Armour - Mark I Thunder Armour: Thunder Warriors are rarely mentioned in the Warhammer 40,000 background, yet one called Babu Dhakal (originally known as Arik Taranis) appears in the Horus Heresy novel The Outcast Dead.Thunder armour was one of the last marks of power armour to be sculpted, the model intended as a collector's model to complete the set rather than as a gaming piece.
Power Armour - Mark II Crusade Armour: The Mark II's helmet was originally fixed to the gorget, meaning it would not turn with the wearer's head. When Forge World released sets of Mark II armour, they redesigned the helmets to enable more modelling options. The helmet was also the first part of the armour to be designed, drawn first in early concept sketches, with the armour then designed to match.
Power Armour - Mark III Iron Armour: The Ultramarines tank commander Sergeant Antaro Chronus wears a suit of Mark III Iron armour.The Mark III helmet was loosely based on a medieval frog-mouthed helm, but with a more industrial feel to it. The helmet design was used as the starting point for the helmets worn by the power-armoured Grey Knights models that came out 20 years later.
Power Armour - Mark IV Maximus Armour: The backpacks worn by Space Marines were originally meant to be jet packs -- there's even a piece of artwork in the 1988 Warhammer 40,000 supplement Chapter Approved that showed them using them. The round nozzles on either side of the backpack are now categorised as stabiliser jets for use in zero gravity.
Power Armour - Mark V Heresy Armour: Designing older suits of power armour proved quite tricky at times. They had to look older and less developed than Mark VI and VII power armour, but in the lore they were described as more technologically advanced. Heresy pattern armour proved one of the hardest designs to work on, an amalgamation of old and new designs on one suit. The bulldog-like Mark V helmet is based on the Terminator helmet.
Power Armour - Mark VI Corvus Armour: The Space Marines in the first Warhammer 40,000 plastic kit (the now famous RTB01 box) wore Mk. VI power armour. The RTB01 models were meant to have boots like the first Imperial Space Marine, but the injection moulding technology of the late 1980s made it impossible. Instead, they were redesigned with flared greaves, a design that’s been synonymous with Space Marine power armour ever since.
Power Armour - Mark VII Aquila Armour: The face grille on the Mark VII armour came about because the designers wanted to make the Space Marine helmet look more aggressive. The brow was made more pronounced to emphasise the effect. The 1st Edition Rogue Trader rulebook even features a conversion of a Space Marine in Mark VI power armour with his nose cut off! He's regarded as the first step on the Mark VII design path.
Power Armour - Mark VIII Errant Armour: Mark VIII armour was an adaptation of Mark VII armour, both in the lore and in real life. It was actually the third suit of power armour to be designed, though among the last to appear as a miniature.
Power Armour - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pp. 10, 23, 68, 71Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 63Black Crusade: Core Rulebook (RPG), pp. 173-175Codex: Chaos Space Marines (6th Edition), pg. 37Codex: Grey Knights (5th Edition), pp. 21, 63Codex: Space Marines (5th Edition), pg. 102Codex: Space Marines (6th Edition) (Digital Edition), pp. 26-27, 221-225Codex: Space Marines (8th Edition) (Revised Codex), pp. 12, 24, 70, 76Codex: Space Marines (9th Edition), pp. 40, 141, 175Codex: Space Wolves (5th Edition), pg. 61Codex: Vanguard Space Marines (8th Edition), pg. 7Codex: Witch Hunters (4th Edition), pg. 19Dark Heresy: Ascension (RPG), pp. 143-144Dark Heresy: Blood of Martyrs (RPG), pg. 118Dark Heresy: Daemon Hunter (RPG), pg. 133Deathwatch: Core Rulebook (RPG), pp. 160-163Deathwatch: Rites of Battle (RPG), pp. 148-153How to Paint Space MarinesImperial Armour Volume Ten - The Badab War, Part Two, pp. 168-169The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pp. 22, 140The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 17The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan BlighThe Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 117, 131, 242, 249, 251Imperial Armour Volume Three - The Taros Campaign, pp. 48-50Master of Mankind (Novel) by Aaron Dembski-BowdenKnow No Fear (Novel) by Dan Abnett, pg. 20Warhammer 40,000: Compendium (2nd Edition), "Space Marine Power Armour," by Rick PriestleyWarhammer 40,000: Compilation (1st Edition), "Warhammer 40,000: Space Marine Armour," by Rick Priestley, pp. 18-26Warhammer 40,000: Core Rulebook (8th Edition), pg. 60Warhammer 40,000: Rogue Trader (1st Edition), pp. 115-116Space Marine (1st Edition), pp. 8-9White Dwarf 129 (UK), "Space Marine Armour" by Rick PriestleyWhite Dwarf 469 (UK), "Armour Through the Ages"Deliverance Lost (Novel) by Gav Thorpe, pp. 298-300Psychic Awakening - Blood of Baal (8th Edition), pg. 33The End and the Death: Volume 1 (Novel) by Dan Abnett, Part 1, Ch. 1Warhammer Community - Power Armour Through the AgesWarhammer Community - New Warhammer 40,000: The Indomitus Crusade & the Dark ImperiumWarhammer Community - A New Breed of HeroThousand Sons Achean Pattern Armour Upgrade SetWarhammer Community: Shadowspear Focus - Vanguard UnitsWarhammer Community - Warhammer: The Horus Heresy – A Brief History of Mark VI Power Armour
Power Axe - Power Axe: A Power Axe is a Power Weapon taking the form of a single or double-edged battle axe. Power Axes vary in length and design, and have been known to be crafted from one of any number of different materials, though usually Adamantium. As with all Power Weapons, when its power field is activated, usually by operating a control located on the hilt, the blade is sheathed in a lethal corona of disruptive energy. This energy field allows the blade to carve through flesh, bone and most forms of armour plate alike, making a Power Axe a highly effective close combat weapon.The weight of a Power Axe allows for greater impact forces when striking compared to a Power Sword, but is consequently far less nimble in the hand. Their unwieldiness and inferior defensive capabilities are often mitigated by pairing them with a Combat Shield or other means of protection, allowing a warrior to stay his enemies' attacks until he is ready to strike a killing blow. In most cases, they have a reputation as a brutal and unsubtle weapon; the choice to employ one is often more personal than strategic.Power Axes are most commonly found being utilised by the Space Marines of the Adeptus Astartes, typically by senior officers, Assault Squad Sergeants, or Vanguard Veterans. Ornately-designed Power Axes, replete with iconography of devotion to the Machine God, are also commonly associated with Techmarines and members of the Adeptus Mechanicus.In battle, Power Axes can be used either in one hand to facilitate the wielding of another close combat weapon such as a Bolt Pistol or Combat Shield, or in two hands to bring its full devastating power to bear. The Forces of Chaos, and xenos races such as the Aeldari, are also known to make use of such weapons.
Power Axe - Notable Power Axes: Axe Morkai - This mighty weapon is borne by Great Wolf Logan Grimnar of the Space Wolves Chapter. Axe Morkai is an ancient artefact, thrumming with the power of the Warp, and was battlefield trophy taken from a defeated Chaos Champion by the Great Wolf himself. Once he had acquired it, Grimnar had the Chapter's Iron Priests reforge the deadly axe into the likeness of the twin-headed wolf-god Morkai, the guardian of the gates of the afterlife in the myths of the people of the Space Wolves' homeworld, Fenris.Axe Mortalis - An immensely powerful power axe, the Axe Mortalis is borne into battle by Lord Commander Luis Dante of the Blood Angels Chapter. Forged in the days immediately after the end of the Horus Heresy, Dante uses this magnificent weapon to slice through enemy ranks and cut down the enemies of the Imperium of Man.Lifetaker - This massive black-bladed power axe of archaic design is borne into battle by High Executioner Arkash Hakkon of the Executioners Chapter. It is carried by successive High Executioners as a badge of their office. Hakkon entrusted Lifetaker to High Chaplain Thulsa Kane to signify his leadership of the Executioners during the dark days of the Badab War. Upon the end of this conflict, the axe was returned to the High Executioner.
Power Axe - Xenos Power Axes: The military forces of the Imperium are not the only ones who wield these potent weapons into battle. Many of the xenos races utilise the potent properties of such deadly weapons.
Power Axe - Asuryani: Ghost Weapons - All Ghost Weapons, whether they take on the form of an axe, glaive or sword, have a rudimentary sentience within their Asuryani Spirit Stone core that guides the wielder's blows into their target's weak spots. Asuryani wraith constructs, such as a Wraithblade, the most feared of all Wraithguard, are known to wield elegant Ghostaxes in conjunction with glowing Forceshields.
Power Axe - Sources: Codex: Blood Angels (5th Edition), pp. 53, 82Codex: Eldar (6th Edition), pp. 49, 64Codex: Necrons (5th Edition), pg. 83Codex: Space Marines (4th Edition), pg. 51Codex: Space Marines (6th Edition), pg. 123Codex: Space Wolves (5th Edition), pp. 56-57, 59, 72, 82Dark Heresy: The Inquisitor's Handbook (RPG), pg. 136Deathwatch: Core Rulebook (RPG), pg. 155Deathwatch: First Founding (RPG), pg. 98Deathwatch: Rites of Battle (RPG), pg. 139Imperial Armour Volume Nine - The Badab War, Part One, pp. 247, 40-41, 78, 125Imperial Armour Volume Ten - The Badab War, Part Two, pp. 70, 80, 90, 105, 129Imperial Armour Volume Eleven - The Doom of Mymera, pg. 112Imperial Armour Volume Twelve - The Fall of Orpheus, pg. 141Rogue Trader: Core Rulebook (RPG), pg. 130Rogue Trader: Into the Storm (RPG), pg. 124The Horus Heresy - Book Two: Massacre (Imperial Armour), pp. 53, 57, 104Warhammer 40,000: Rogue Trader (1st Edition), pp. 78-79Warhammer 40,000: Rulebook (6th Edition), pg. 61Warhammer 40,000: Wargear (2nd Edition), pg. 10Warlords of the Dark Millennium - Dante (Digital Edition), pp. 11, 23-24White Dwarf 280 (US), "Heroes & Villains of the 41st Millennium: Great Wolf Logan Grimnar"White Dwarf 247 (US), "The Great Wolf: Wolf Lord Logan Grimnar", pp. 34-35
Power Blades - Power Blades: Power Blades are a form of Asuryani Power Weapons currently only available to Warp Spiders Exarchs. They are ordinarily mounted on the forearm or retrofitted to the vambrace of the Warp Spider's Exarch Armour rather than being hand-held.
Power Blades - Imperial Power Blades: The term "Power Blade" also applies to the small dagger-like Power Weapons used by many Imperial military forces. They are easily concealable and often used on infiltration missions by assassins and stealth operatives.Power Blades rely on the strength of their built-in power field to maintain the integrity of the thin blade upon a strike.
Power Cleaver - Power Cleaver: The Power Cleaver is a large Power Weapon and is designated as a Dreadnought Close Combat Weapon by Imperial standards. The weapon is usually found in pairs on the Blood Slaughterer Daemon Engine. The weapon takes the form of a massive cleaver, sharp on one end and serrated on the end closest to the daemonic construct that wields it.The Power Cleaver, like any Power Weapon which emits a coruscating field of energy, is fully capable of cutting through almost any material, both flesh and steel. When a Blood Slaughterer is equipped with two of these weapons they are an effective assault vehicle, charging headlong into enemy lines and butchering entire infantry squads in seconds.
Power Fist - Power Fist: A Power Fist (also known as a Power Glove) is essentially an over-sized, armoured gauntlet that generates an energy field around it, one that is capable of violently disrupting any solid matter it touches. It is a favoured close combat weapon for many warriors of the Imperium, as well as the forces of Chaos (particularly the Chaos Space Marines). It is especially an iconic weapon of the Space Marines.A Power Fist is large and slow in combat, and so the bearer must be willing to risk the blows of his enemy before he can strike back. However, a Power Fist vastly augments a user's strength, much as power armour does due to the power provided its mechanical servos.The disadvantages of its unwieldy nature are often well worth the limitations, as the combination of the disruptive power field and sheer physical strength afforded by a Power Fist allows a Space Marine to pulverise and tear apart armour plate from even the most well-protected of vehicles, and to wound and kill colossal monstrous creatures in close combat; its brutal effects against more mundane foes goes without saying. It is most commonly found fitted to Space Marine Tactical Dreadnought (Terminator) Armour.A variant of the Power Fist is the chainfist, which is similar to a Power Fist but has a miniature chainsaw blade attached.Other Imperial forces also make use of the Power Fist, although less extensively than the Space Marines. The Sisters of Battle sometimes wield Power Fists, as they too are equipped with power armour. Senior officers and lord commissars of the Astra Militarum may also make use of smaller-scaled versions of the Power Fist, although its use is uncommon as it requires the officer to equip themselves with a bulky exoskeletal frame, and such wargear is very rare in the arsenal of the Astra Militarum. As with much of the armament used by the Space Marines loyal to the Emperor, warriors from the Heretic Astartes armed with Power Fists are not an uncommon sight.Some xenos forces are also known to have analogous wargear, and among these are the Craftworld Aeldari.Meanwhile, the Orks use a similar (though much more crude) device known as a Power Klaw which is a servo-motored claw, large even for an Ork, with fearsome bladed fingers and sparking with discharges from an unstable disruptive field. Though more primitive in appearance, it is no less potent and is fully capable of dismembering infantry and tearing apart armoured vehicles.Uniquely, Commissar Yarrick of the Astra Militarum is famous for his Ork Power Klaw, which he tore from a defeated Greenskin Warboss and adapted for his own use. It is now as much a weapon as a symbol of his prowess in the never-ending war of Humanity against the Orks.
Power Fist - History: The origins of Power Fists most likely lay in the Age of Technology. By the late 30th Millennium, these deadly weapons were a valuable addition to the arsenal within the Legiones Astartes, and were utilised throughout the Great Crusade and the Horus Heresy by both Loyalist and Traitor forces.In the 41st Millennium, this formidable close combat weapon is still utilised by the military forces of the Imperium. As is befitting for such a potent and fearsome weapon, use of the Power Fist is limited to such individuals as honoured Space Marine captains and Chapter Masters. Sometimes, a sergeant might be rewarded with carrying one of these mighty weapons into battle, blessed by its brutal might so that he might better vanquish the enemies of the God-Emperor.As with many weapons of this ilk created by the Imperium, wealthy Astra Militarum officers, vain Imperial Commanders and stoic commissars carry lesser versions. However, when it comes to their efficacy, they are as a rusty knife to a well-honed blade.Fixed to the mighty arm of a Space Marine, a Power Fist can punch through almost any defence, even hammering through the side of tanks to tear out the crew. Armed with a Power Fist, a battle-brother is deadly to anything on the battlefield, easily able to crush foes within his grip. Equally, fortifications are little defence against an assault from a Power Fist-armed Space Marine, the coruscating gauntlet able to peel back plasteel bulkheads and batter down ferrocrete bunkers.The only drawback of a Power Fist, apart from the strength required to wield it, is that it remains a slow and prodigious weapon to use. As the disruption field pushes back against the air and the power armour struggles to bear the weight of the fist, its hydraulics whine and hiss. In the time it takes even a Space Marine to raise the weapon for a strike, an enemy with a blade can dart in and land a blow. In a whirling and chaotic melee, a Space Marine must endure dozens of cuts, slashes and thrusts as he methodically pulverises his foes with crippling punches and backhanded strikes.It is perhaps due to the cumbersome and unwieldy nature of the Power Fist that the Adeptus Astartes are among the few warriors of the Imperium to use it in high numbers. The protection afforded by power armour and the genetically enhanced frame of a Space Marine means he is able to take the punishment before readying a killing blow.Nethertheless, the speed of the weapon is balanced against the incredible damage it can cause, and many Space Marine commanders gladly accept the sacrifice of speed if it means they only need to strike once.
Power Fist - Symbol of the Space Marines: Crafted on Forge Worlds and in the depths of Space Marine fortress-monasteries, each Power Fist is unique to the Tech-priest or Techmarine who created it. Hours of painstaking work based on millennia-old templates and designs go into fashioning the weapons from the rare components required to grant the fist its singular strength. So difficult are some of the parts to produce, especially the shielded containment chambers of the power core and the web of power field emitters arrayed across the fist's fingers, that they are often scavenged from older weapons.Many rare and exquisite examples of the Power Fist exist within the ranks of the Adeptus Astartes, such as the paired weapons known as the Gauntlets of Ultramar worn by Marneus Calgar, Chapter Master of the Ultramarines. These ancient weapons served the Chapter Master during the Battle of Macragge, where they split the skulls and spines of countless Tyranid bio-horrors.Pedro Kantor, Chapter Master of the Crimson Fists, also famously wields a Power Fist. Painted crimson as an icon of his Chapter, Kantor put this sacred weapon to terrible use during the Rynn's World campaign, where he crushed the invading Orks of WAAAGH! Snagrod.A well-maintained Power Fist is a near-priceless weapon to its owner, carefully cared for and stored with the reverence reserved for a great treasure. This respect for the weapon goes beyond simple superstition and matters of honour, and has as much to do with the impressive combat capabilities the gauntlet possesses. A Space Marine is wise to respect his weapons, lest they fail him in battle -– this is especially true of one as deadly as the Power Fist.
Power Fist - Operation: A Power Fist is a formidable close combat weapon capable of pulverising armour, flesh and bone with horrific ease. Taking the form of a heavy servo-powered gauntlet, it is commonly worn as part of a suit of power armour, replacing the ceramite plates from forearm to fist. The real killing might of a Power Fist comes not from its piston-enhanced grip, though this alone could crush a man's helmet and the skull within, but rather the disruption field that surrounds it.Backed by a battle-brother's strength, a Power Fist can sunder even the heaviest armour or rupture flesh as though bursting a bloody, overripe fruit. This field tears into matter at a molecular level and anything that remains for more than a moment within its grip is ripped apart in the most appalling fashion.Keeping these superior energy fields charged requires heavy cables linked to the armour's power system. The generators are also rare and difficult to maintain, making such a weapon a sign of status, even within the Adeptus Astartes.
Power Fist - Variants: Dreadnought Close Combat Weapon- A Space Marine Dreadnought's primary close combat weapon has also been known as a Power Fist. Although it operates on the same principle as the infantry Power Fist, it is vastly more powerful -- the internal power generation and size of the cybernetic Dreadnought means there is effectively no limit to the strength of the Power Fist's energy field, making it more effective against heavily-armoured vehicles.Titan Power Fist - Titan-sized Power Fists are massive versions of the standard infantry Powerfist used by Imperial troops. They encompass an entire category of weapons that employ a Titan's prodigious strength and size to smash and tear apart the enemy. They are horrendously effective against enemy Titans and other war engines -- if the Titan can get close enough to use them. They can only be mounted on the Titan's arms. Their immense size also rules out their use by smaller Warhound -class Scout Titans, and are largely ineffective on the massive Imperator-class Battle Titans unless wielded against a Titan of a similar size.
Power Fist - Notable Power Fists: Gauntlets of Ultramar - The Gauntlets of Ultramar are an ancient pair of Power Fists, accompanied by a set of ornate shoulder plates (compatible with both Artificer Armour and Terminator Armour) and a set of built-in bolters. Their true origin is unknown, all that is known is that they were taken back from a fell Champion of Chaos by the Primarch Roboute Guilliman of the Ultramarines. Only the Chapter Master of the Ultramarines, currently Lord Macragge Marneus Calgar, is permitted to wear them into combat.Hand of Dominion - The Hand of Dominion is an advanced version of the mighty gauntlet of the same name once worn by Roboute Guilliman during the Horus Heresy in the early 31st Millennium. Reconstituted by Archmagos Dominus Belisarius Cawl as with much of the resurrected primarch's wargear, this new version of the godly Power Fist not only allows the primarch to crush the life from his foes, but to annihilate them in storms of armour-piercing gunfire with its built-in bolter. The Hand of Dominion, in both of its incarnations, was seen as an iconic weapon by the Ultramarines Legion and its Successor Chapters, a symbol of their primarch's might and authority.The Righteous Fist - A weapon from the first battles against Hive Fleet Dagon, the Righteous Fist is a massive, pitted and scarred Power Fist reputed to have crushed the skull of a Carnifex with a single blow. Repaired by the Deathwatch Techmarines of Watch Fortress Erioch, the Righteous Fist excels at taking on large targets, where its oversized grip is perfect for massive necks and limbs.
Power Fist - Craftworld Aeldari: Scorpion's Claw - A Scorpion's Claw is one of the ritual weapons used by the Exarchs of the Striking Scorpion Warrior Aspect. Taking the form of a powered claw-shaped gauntlet, they are artfully crafted to visually resemble the mighty pincer of a real scorpion. This weapon is, in essence, the Craftworld Aeldari version of a Power Fist, giving the bearer vastly increased strength and armour penetration with no sacrifice in speed. The Scorpion's Claw also incorporates a Shuriken Catapult into the weapon's vambrace for ranged engagements, granting the Exarch a moderate amount of firepower while allowing him to wield another close quarter weapon in his other hand, and thus not hamper his close quarters prowess.
Power Fist - Orks: Power Klaw - Orks use a variant of the Power Fist known as a Power Klaw, which is a large claw, often with three bladed fingers. A Power Klaw functions much like a Power Fist does for other races, and with it an Ork can tear the side from an armoured vehicle with ease and easily rip apart armour of any kind.
Power Fist - Sources: Black Crusade: Core Rulebook (RPG), pg. 163Codex: Blood Angels (5th Edition), pp. 58-59Codex: Chaos Space Marines (6th Edition), pp. 64, 105Codex: Chaos Space Marines (4th Edition), pg. 54Codex: Dark Angels (4th Edition), pp. 50, 52​Codex: Deathwatch (7th Edition), pg. 106Codex: Eldar (6th Edition), pg. 65Codex: Eldar (4th Edition), pp. 33, 56Codex: Eldar (3rd Edition), pg. 35Codex: Eldar (2nd Edition), pp. 55, 84Codex: Orks (4th Edition), pg. 89Codex: Orks (3rd Edition), pg. 7Codex: Space Marines (5th Edition), pg. 99Codex: Space Wolves (5th Edition), pp. 59-60Dark Heresy: The Inquisitor's Handbook (RPG), pg. 97Dark Heresy: The Lathe Worlds (RPG), pg. 69Deathwatch: Core Rulebook (RPG), pg. 155Deathwatch: First Founding (RPG), pg. 99Gathering Storm - Part Three - Rise of the Primarch (7th Edition), pp. 128-129Rogue Trader: Core Rulebook (RPG), pg. 130Rogue Trader: The Koronus Bestiary (RPG), pg. 70The Horus Heresy: Book Five - Tempest (Forge World Series) by Alan Bligh, pg. 239Warhammer 40,000: Munitorum - Power FistsWarhammer 40,000: Compendium (1st Edition), "Terminator - Space Marine Tactical Dreadnought Armour in Warhammer 40,000," by Rick Priestley & Andy Warwick, pg. 12Warhammer 40,000: Rogue Trader (1st Edition), pp. 79-80Warhammer 40,000: Rulebook (6th Edition), pp. 58-60Warhammer 40,000: Wargear (2nd Edition), pg. 10Warhammer CommunityEmperor's Mercy (Novel) by Ben Zhou, pg. 39
Power Hammer - Power Hammer: A Power Hammer is a simple tool used for mining and construction activities on many Imperial worlds. The hammer can generate a low-quality molecular disruption field powerful enough to crack even ceramite.Because their members are so often concentrated on mining and industrial worlds, Power Hammers are often used as a melee weapon by the warriors of the Genestealer Cults.They are particularly favoured by the Genestealer hybrid mutants known as Aberrants. Aberrants use these weapons on those they can catch, each swing crushing torsos and breaking spines in a burst of disruptive energy.
Power Hammer - Heavy Power Hammer: A Heavy Power Hammer is a variant of the Power Hammer that is larger and can produce even more damage than its smaller counterpart, though it is more difficult to wield.
Power Hammer - Power Sledgehammer: The Power Sledgehammer is the largest known variant of the Power Hammer. It is often wielded by Genestealer Cult Abominants and can unleash extraordinary havoc upon anything caught within its reach.
Power Hammer - Sources: Codex: Genestealer Cults (8th Edition), pp. 82, 104Codex: Genestealer Cults (7th Edition), pg. 99
Power Klaw - Power Klaw: The Power Klaw is a crude, over-sized, armoured gauntlet used by Ork warriors that generates an energy field around it, one that is capable of violently disrupting any solid matter it touches.Similar to an Imperial Power Fist, this deadly close-combat weapon takes the form of a servo-motored claw, large even for an Ork, that ends in two or more snapping blades that spark with discharges from an unstable disruptive energy field.Though more primitive than its Imperial counterpart, the huge hydraulic shears of an Ork Power Klaw are capable of rending and crushing even the toughest foes and even armoured vehicles.Ork combat walkers like Gargants are fitted with Power Klaws that befit their greater size, and can rip through anything foolish enough to stand in the pilot's way.Within Ork society, a Power Klaw is a symbol of status as much as a weapon. Orks often amputate their own arms and graft a Power Klaw to the stump, taking the weapon as an augmetic implant.Uniquely, Commissar Sebastian Yarrick of the Astra Militarum is famous for his Power Klaw, which he tore from a defeated Ork Warboss and adapted for his own use, as much a weapon as a symbol of his prowess in the never-ending war of Humanity against the Orks.
Power Klaw - Sources: Codex: Imperial Guard (5th Edition), pg. 63Codex: Orks (3rd Edition) pg. 35Codex: Orks (4th Edition), pp. 89-90Codex: Orks (7th Edition) (Digital Edition), pp. 10, 64, 78, 191Epic Armageddon Rulebook, pg. 69Only War: Enemies of the Imperium (RPG), pp. 48, 52, 66Ork Collector's Guide, pg. 1Rogue Trader: Into the Storm (RPG), pg. 144Rogue Trader: The Koronus Bestiary (RPG), pg. 70Sanctus Reach - The Red WAAAGH! (Campaign Supplement) (7th Edition) (Digital Edition), pp. 8, 19, 44-48, 68WAAAGH! Ghazghkull: A Codex: Orks Supplement (7th Edition) (Digital Edition), pp. 7, 18, 24, 34, 54, 79, 85, 93, 97, 100, 103, 111,Warhammer 40,000: Rulebook (6th Edition), pp. 59, 203Warhammer 40,000: Dawn of War II: Retribution (PC Game)Warhammer 40,000: Dawn of War (PC Game)
Power Pick - Power Pick: A Power Pick is a simple tool used for mining and construction activities on many Imperial worlds. Power Picks are simple enough in design. They bear a low-quality molecular disruption field powerful enough to shatter even ceramite like glass.Because their members are so often concentrated on mining and industrial worlds, Power Picks are often used as a melee weapon by the warriors of the Genestealer Cults. They are particularly favoured by the Genestealer hybrid mutants known as Aberrants.
Power Scourge - Power Scourge: A Power Scourge is a type of Power Weapon often employed by the Chaos Space Marines. A Power Scourge is a set of jointed metallic arms tipped with blades that crackle with barely suppressed energy.In battle, the scourge lashes back and forth wildly, scything through anything -- or anyone -- foolish enough to get close.Power Scourges of Dreadnought size are often chosen as a melee weapon for use by Heretic Astartes Helbrutes.
Power Scourge - Energy Whip: A far larger version of Power Scourge, known as an Energy Whip, is a close combat weapon that looks much like a mass of three barbed, writhing tentacles used exclusively by Chaos Titans, particularly corrupted Warlord-class Titans. The triple whip lashes against the target causing light damage but also acts as a conductor for a massive electrical jolt intended to burn out circuitry and control systems in the opposing Titan.A successful hit with an Energy Whip automatically inflicts psychic shock to the enemy Titan's princeps and moderati in addition to any other damage done. The Energy Whip is also highly effective against buildings and fortifications.
Power Scourge - Electroscourge: The Electroscourge is equivalent to an Energy Whip, but smaller and capable of being used as a writhing melee weapon by a Chaos Knight. An Electroscourge is often used by the Warp-tainted Knight Abominant as its primary, arm-mounted melee weapon, and may actually develop spontaneously on the Knight Abominant as the result of its increasing corruption by the power of the Warp.
Power Scourge - Sources: Codex: Chaos Knights (9th Edition), pg. 106Codex: Chaos Space Marines (6th Edition), pg. 64White Dwarf 133 (UK), "Space Marine - New Warlord Titan Weapons & Equipment," by Andy Chambers, Roger Gerrish & Karl Tebbutt, pg. 48
Power Scythe - Power Scythe: The Power Scythe is a two-handed melee Power Weapon once used by some of the Space Marine Legions that seemed to disappear from Imperial use after the early Great Crusade, as the Power Scythe never established itself as an accepted weapon amongst the majority of the Legiones Astartes and was finally discontinued by Departmento Munitorum edict in the 34th Millennium. It still remains popular with the Traitor Legions of Chaos and their human allies, however, specifically amongst those who serve the Plague Lord Nurgle. A Power Scythe has a further reach than many other similarly situated Power Weapons, and its long blade can cut a swathe of deadly energy, slaying several foes in one arc.
Power Scythe - Notable Power Scythes: Silence - Silence, to give it the macabre nickname favoured by its wielder, the Daemon Primarch Mortarion of the Death Guard Traitor Legion, is a massive two-handed battle scythe with a blade span as long as most human warriors are tall. This formidable weapon is accounted as one of the most fearsome blades wielded by any Primarch. Since Mortarion's finding by the Emperor during the Great Crusade, there have been dark whispers that the blade is of xenos-tainted origin, and some familiar with the legend of the Death Guard Primarch's early life believe it to be none other than the weapon of the terrible charnel creature that once named himself Mortarion's 'father'. Since that long ago era on Barbarus, Silence has mutated over the millennia into a terrifying Daemon Weapon. With its rusted razor edge and snarling chain-teeth, this huge weapon is capable of slicing through entire ranks of infantry. With Mortarion's unnatural might behind it, Silence has beheaded heroes and split tanks in two, eviscerated Greater Daemons and even hacked the leg from a Reaver Battle Titan. An endless parade of champions and war leaders has fallen to the manreaper's deadly blade. The blood of worlds stains its cutting edge. It is not just raw power that makes Silence such a fearsome weapon. A plague Daemon dwells within the censer that tops its haft. This entity's fell power renders the slightest nick from the blade lethally poisonous. It also infests the leprous smog that billows in trails behind each swing of the scythe, rendering it anathema. Metal rusts and flesh rots at its mere touch, reducing the enemy to putrid ruin in moments.Manreaper - Manreaper is a daemonic Power Scythe wielded by Typhus. It is said that even the smell of the pitted scythe can lay a mortal man low for solar weeks. Though Typhus has never confirmed the rumours that he dipped his weapon in Nurgle's own brew of filth, any mortal being that is touched by its blade quickly collapses into a pile of festering bone.Deathshroud Tainted Scythes - These unique heavy Power Weapons, also known as "Manreapers", are utilised by Mortarion's elite bodyguard, the Deathshroud. In concert with the Death Guard's own specialised training and martial lore, they enable a warrior to face many times his number in battle, cutting them down like a reaper slashing through a field of ripe crops.
Power Scythe - Notable Wielders: Mortarion - Mortarion is the Daemon Primarch of the Death Guard Traitor Legion. His preferred weapon is Silence, a massive two-handed reaping scythe with a blade span as long as most human warriors are tall.Deathshroud - The Deathshroud was the cadre of elite Battle-Brothers of the Death Guard Legion who served as the Primarch Mortarion's mute bodyguards before the Horus Heresy. Now these plague-ridden Heretic Astartes are redolent with a miasma of fear and menace. Such a reputation is richly deserved. Swollen with unnatural power, the Deathshroud tower over their enemies. Rusted gauntlets and squirming tentacles clutch their huge battle scythes known as Manreapers, cursed weapons that slice heads from shoulders and limbs from torsos with every swing.Typhus - Typhus, the Herald of Nurgle, and former First Captain of the Death Guard, makes use of a powerful daemonic Power Scythe also known as the Manreaper. This weapon pays homage to his Daemon Primarch Mortarion and his own preferred usage of a similar weapon. The Manreaper takes the shape of a large scythe, and is able to cut down swathes of enemy troops with its vicious poisoned blade, allowing Typhus to wound his opponents with the hideous plagues and toxins of Nurgle with ease.
Power Scythe - Source: Black Crusade Core Rulebook (RPG), pg. 165Codex Heretic Astartes - Death Guard (8th Edition), pp. 26, 30, 40, 89Horus Heresy: Collected Visions, pp. 229, 347The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pg. 235The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 49Warhammer 40,000: Warlords of the Dark Millennium - Typhus, pp. 10, 22-23
Power Shield - Power Shield: A Power Shield is a compact form of Storm Shield often utilised by Space Marine Assault Squads for additional protection in close combat. Power Shields consist of a thin sheet of plasteel with a very small power field generator incorporated into the design. The generator produces a power field sufficient to cover the surface of the shield and deflect most small arms fire and attacks by melee weapons.The shape of a Power Shield varies considerably from Chapter to Chapter. For example, the Crimson Fists favour coffin-shaped shields, while the Blood Angels use a cruciform shield and the Iron Fists bear Power Shields moulded into the form of a medieval gauntlet.Often a cloth banner bearing the Chapter insignia will be hung below the shield, and on ceremonial occasions high-ranking Chapter officials will sometimes be accompanied by a shield bearer outfitted with a Power Shield.
Power Shield - Sources: Realms of Chaos: Slaves to Darkness (1st Edition), pg. 251
Power Sword - Power Sword: A power sword is a Power Weapon that has been shaped into a sword of varying lengths and designs crafted from one of any number of different materials, though usually adamantium.When its power cell is activated, often by touching a control located on the hilt, the blade is sheathed in a lethal corona of disruptive energy. This energy field allows the blade to carve through flesh, bone and most forms of armour plate alike, making a power sword a highly effective close combat weapon.Power swords are used by all members of the Imperial armed forces, including the troops of the Astra Militarum and the Space Marines of the Adeptus Astartes, as well as their Chaos counterparts among the Lost and the Damned and the Chaos Space Marines.Xenos species such as the Craftworld Aeldari, their evil kin the Drukhari and the Necrons are also known to make use of such weapons.
Power Sword - History: Power weapons have been a part of the Imperium at least since its inception, but their origins more than likely lie in the mysterious Dark Age of Technology. By the 41st Millennium, most power weapons are considered rare and greatly coveted personal close combat melee weapons used on the battlefields.Few members of the Adeptus Mechanicus retain the knowledge necessary to make these deadly weapons, and those that are in existence are often hundreds or even thousands of standard years old. Power swords are elite weapons and a sure sign of high status in the Imperium; many military officers favour them as a prestige item to impress allies and enemies alike.Like a common sword, they allow the user greater attack options and defensive responses than many other melee weapons. Entire specialised styles of combat have been designed around the expansive number of variants found across the galaxy and beyond. Power weapons require great investments of time and rare materials to produce.Therefore, power swords are typically reserved for high-ranking members of the Adeptus Astartes or other powerful and influential members of the Imperium, such as Inquisitors, Commissars or Astra Militarum officers. Elegant but effective, power swords allow the user greater attack options and defensive responses than many other varieties of power weapon. This efficient design makes them popular with officers regardless of whether they specialise in close combat or not.
Power Sword - Operation: Often the signature weapons of elite warriors, power swords are perhaps the most dangerous of melee weapons in the galaxy. In the hands of a skilled swordsman, they combine a deadly offence with a nearly impenetrable defence. They come in a variety of shapes and styles, and entire schools are devoted to their mastery.Like all power weapons, a power sword projects a disruptive energy field along the blade of the weapon, allowing it to slice armour or strike with explosive impact. In theory, any weapon can be upgraded to a power weapon given the necessary technology, though in practice there is a traditional array in use by the Adeptus Astartes.The sight of a transhuman angel of vengeance charging into battle is intimidating in its own right. When his weapon or fist itself suddenly flares to life in a halo of electricity, it becomes truly inspiring -- or terrifying -- depending on which side of the charge you are on. A power weapon can still be used as an ordinary melee weapon of its type should its power source become inhibited or damaged.
Power Sword - Xenos Power Swords: The military forces of the Imperium are not the only ones who wield these potent close combat weapons into battle. Many of the galaxy's intelligent xenos species utilise the potent properties of such deadly weapons.