vizn3r/warhammer40k-lore huggingface dataset:
Cyclops - History: The Cyclops Remote Demolition vehicle was originally thought to have originated on the Forge World of Lucius sometime during the 38th Millennium, but its origins lie further back to the bygone era of the Great Crusade in the 30th Millennium. A remotely controlled demolition vehicle, the Cyclops was deployed by the elite Solar Auxilia of the Imperial Army to breach heavy key enemy-held positions in circumstances where a direct assault was judged too costly and engagements from afar was made impossible by dense terrain. The Cyclops was transported to the front line in a Dracosan Armoured Carrier or an Auxilia Arvus Lighter, and unloaded under cover a safe distance from the intended target. It was then controlled by an operator equipped with a vox control unit, and initiated into the outer tiers of the machine arcana, granting them sufficient knowledge to guide the Cyclops to its target and to detonate its internal charge when it was close enough to inflict the requisite damage. The unit could be configured with a variety of munition types for use against different types of target, one of which, the automantic imploder, was so powerful it was sometimes employed against apex xenos-forms and similar foes when all other means had failed.In the 41st Millennium, the Cyclops has been used regularly throughout the Imperium by the Imperial Guard for any demolition task deemed too risky for human soldiers to accomplish. The Imperial Guard regiments that have used the Cyclops have great affection for it as it keeps them out of harm's way. The Cyclops is primarily used to attack enemy bunkers, strongpoints, and obstructions such as razorwire and tank traps. Imperial Guardsmen have found them useful for other tasks such as clearing minefields, destroying bridges, attacking fortified enemy structures during urban combat, and even attacking enemy tanks. Cyclops are transported to the battlefield by Chimeras, but can also be carried in greater numbers by Gorgons, Crassus, and Valkyrie transports. A Cyclops can also be air-dropped behind enemy lines to attack fuel depots, ammunition stores, and command structures to sabotage enemy forces.
Cyclops - Notable Deployments: Death Korps of Krieg 2nd Armoured Regiment during the Third War for ArmageddonMordian 21st Regiment for Vaust Hive Crowd Control OperationsDeath Korps of Krieg 1st Heavy Attack Company during the Cleansing of RadnarCatachan 146th Regiment on Yarant IICadian 98th Armoured Regiment during the Luxor Uprising
Cyclops - Adeptus Mechanicus Technical Specifications: Vehicle Name:CyclopsMain Armament:Single Large Demolition ChargeForge World of Origin:LuciusSecondary Armament:N/AKnown Patterns:I - XIITraverse:N/ACrew:Driver (Remote-Controlled)Elevation:N/APowerplant:HB40 491 Multi-FuelMain Ammunition:N/AWeight:1.5 TonnesSecondary Ammunition:N/ALength:2.5 metresArmour:Width:1.8 metresHeight:1.2 metresSuperstructure:30 millimetresGround Clearance:.25 metresHull:30 millimetresMax Speed On-Road:42 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:24 kilometres per hourVehicle Designation:0427-942-2203-CY014Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Cyclops - Sources: Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 151-154Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 9, 215-218, 265, 267Imperial Armour Volume Five - The Siege of Vraks - Part One, pg. 108The Horus Heresy - Book Four: Conquest by Alan Bligh, pg. 283Forge World - Cyclops Demolition Vehicle
Cyclops - Also See: Imperial Guard Vehicles
Cyclops Cluster - Cyclops Cluster: Cyclops ClusterImperialGreat CrusadeSegmentum ObscurusUltima SegmentumCoronid DeepsGothic SectorEmperorManachean CommonwealthGrail AbyssCoronid ReachThrough its great amount of mineral wealth, the world of Dominica Minor quickly rose to become the regional power to which the other planets of the sub-sector looked for guidance. Given its economic output, it should then have come as no surprise that the Cyclops Cluster would become the first Imperial sub-sector to come under attack by Traitor forces in the opening year of the galactic civil war known as the Horus Heresy.
Cyclops Cluster - The Horus Heresy: As one of the most productive regions of the wider Coronid Deeps, it was only a question of time until the Cyclops Cluster would come under attack by traitorous forces, the Cluster harbouring not only two fully-fledged Forge Worlds but also countless mining and other resource exploitation facilities as well as a few Agri-worlds that would form an ideal power base for Horus' shadow empire.Other factors also spoke for the rapid invasion of the Cyclops Cluster by the Traitors; first because the Warp-routes to the Cluster were well-known and still free of the ever-increasing turbulence that began to plague Warp-traffic at this time and second because the Cyclops Cluster formed a perfect stepping stone to Horus' ultimate goal in this region, the conquest of the Manachean Commonwealth and the Armada Imperialis Port Majoris at Port Maw. What would become known as the "Scourging of the Cyclops Cluster" would then stand as the first chapter of the Manachean War.
Cyclothrathe - Cyclothrathe: Cyclothrathe was a former manufactory world known to the Imperium only by the most ancient texts, its name purged long ago by umbra-net data-phages by order of the highest possible authority. This minor Tertius Grade Forge World was located in the Coronid Deeps within the Segmentum Obscurus where it directly borders the Ultima Segmentum to the galactic east of the Cyclops Cluster.This Forge World was one of many worlds that were a part of the sovereign domain of the ancient Mechanicum, known as the Cyclothrathine Holdfast, that had been founded within the devastated heartlands of the former Mitu Conglomerate. Although it could not rival the far more ancient neighboring Forge Worlds of M'Pandex and Mezoa in terms of industrial output, Cyclothrathe nevertheless vastly surpassed any traditional world's manufacturing capabilities.The Cyclothrathine Mechanicum has always been an insular and aloof sect of the Mechanicum, even when it was still counted amongst those loyal to the Imperium, few were those who readily trusted them. Born not of ancient history, but rather some of the darkest and most horrifying conflicts of the Great Crusade and long withdrawn into secret ways and the study of the arcane, they were recognised by their strange arachnid symbol and their robes not of traditional Martian crimson, but of deepest hearts-blood and sable, and by the fathomless storm-cloud hues which adorned their servants and engines of war.For many standard years they had garnered a reputation for ruthlessness and aggression, both in defence of their domains from any xenos that crossed the frontier, and in pressing any claims they made to resource rights and territory. Imperial Law and the intercession of Mars had been called upon on more than once occasion to keep Cyclothrathe's expansion in check. Bellicose and arrogant, the black-clad magi of Cyclothrathe kept their distance even from others of their own kind, and where they walked, they walked alone.During the Horus Heresy, the Warmaster Horus played on the jealousy and ambition of the Cyclothrathine Mechanicum to whom Mars was at best an unwanted and distant authority. The future would decide for this world an infamy seldom matched in the ranks of Forge Worlds. During these years, its name would become a byword for dark deeds and atrocity amongst the entire Imperium, as was its position within the Dark Mechanicum and the reputation of its dire warlord, Archmagos Yelav Draykavac, cemented in the blood of countless planets.In the 41st Millennium, it is many Inquisitors' beliefs that certain factions amongst their outcast kin in league with fallen Adepts of the Machine have recently re-established contact with the Traitors of Cyclothrathe, returned to threaten the northern marches of the Segmentum Solar as they did so many long millennia ago.
Cyclothrathe - History: Cyclothrathe was a relatively young domain, founded long after the establishment of the nearby Forge Worlds of Mezoa or M'Pandex. Its origins could be found towards the end of the Great Crusade and the eradication of the xenos empire known as the Mitu Conglomerate. As a result, Cyclothrathe was situated amongst a devastated stretch of the galaxy, most worlds of the Mitu Conglomerate having been condemned to purge by Exterminatus; leaving an entire star system in ruins.Unsuitable for colonisation, these Dead Worlds, however, harbored precious alien technologies ripe for plunder and subsequent analysis. It was with this goal in mind that the Cyclothrathine Holdfast was created by the Mechanicum, its inception being somehow facilitated by the grievous damage sustained by the Mechanicum war-barque Cyclopean Mind. The Martian magi crewing the Cyclopean Mind had realised their ship was too damaged to continue any further with the Imperial fleet and succeeded in landing their stricken ship safely on the planet's northern continent. From the wreck of the former Cyclopean Mind Forge World Cyclothrathe would arise; forge workings, bunker manufactories and lightning towers soon were raised in the skies or built deep underground to shield them from the baleful electromagnetic energies that wreathed the planet.Soon the Mechanicum outpost began its exploitation of the nearby worlds. Cyclothrathe's population would soon be swelled by those of the Explorator taskforces charged to scavenge the surrounding Dead Worlds of lore and relics who used it as a welcome base for their often dangerous expeditions. As more and more xenos relics were uncovered, some of them devastating weapon systems, Cyclothrathe soon developed its dual nature as outpost and Imperial weapon testing facility.Under patent from Mars, the ruling Synod of Cyclothrathe consisting of magi of the Autokrator Order were charged to administer and build up the outpost into a full-fledged Forge World. Progress was, however, slow due both to the naturally occurring violent electromagnetic storms and the world's isolation from resupply or reinforcement. The former was somehow alleviated through the occupation of the nearby world of Arrian, whose mineral wealth was quickly put to the benefit of Cyclothrathe's growing industries.
Cyclothrathe - Dawn of a New Age: By the closing years of the Great Crusade, Cyclothrathe had reached the status of a fully-fledged Tertius-II Grade Forge World of the Mechanicum but had encountered several difficulties along its rise; most notoriously it came under threat by unknown forces whose true nature has been since suppressed amid the data cores and archives of the Cyclothrathine and Martian Mechanicum. Although eventually vanquished, these foes considerably altered the Forge World's path, and Cyclothrathe became an isolationist, secretive and highly militant branch of the Mechanicum.Battle-hardened and bellicose, the Cyclothrathine Mechanicum all but severed its ties with the other worlds of the Coronid Deeps, including other Mechanicum possessions such as Mezoa and M'Pandex. Increasingly worried by this turn of events, immediately before the Horus Heresy broke out, the matter was brought to the attention of the Conclave of Mars by emissaries of the Mezoan Mechanicum. However, the matter seems to have been promptly dismissed by order of the fabricator-general, Kelbor-Hal himself.Ever more bellicose and aggressive, Cyclothrathe's magi had earned themselves a dire reputation for arrogance, hubris and secrecy who would pursue their own interest with selfish ruthlessness even if they were to spoil the ambitions of other worlds of the Coronid Deeps. On some occasions, even the Segmentum Court had had to be called upon to hold Cyclothrathe's desire and eagerness for expansion in check.By the dawn of the Horus Heresy it was obvious to all outsiders that Cyclothrathe followed its own agenda, at best acknowledging and bypassing the authorities of its neighboring systems, the Segmentum Court, the Martian Synod and the Imperium itself. The only real ties it upheld were with the worlds of the Manachean Commonwealth, trading convicts in their thousands in exchange for military equipment as to repurpose them into mining servitors on Arrian where they would irremediably die in a few short solar months.
Cyclothrathe - Expansion: The majority of Cyclothrathe's Taghmata would, however, not partake in Horus' war against the Imperium but would instead lead their own war of conquest upon the neighboring star systems, the largely expanded ranks of its Taghmata permitting it to mount several offensives at once. It would be during this time that the infamous Archmagos Yelav Draykavac would rise to power and become more widely known.In theory the Taghmata Cyclothrathe served the Warmaster, but practically Horus' chosen representative, the Tyrant of Port Maw and Sons of Horus Captain Taloc Thorne, could exert little influence over the Mechanicum forces, leaving Draykavac to follow his own agenda. Cyclothrathe's expansion began with the conquest of the neighboring system of Olverach, a planet the ruling Synod of Cyclothrathe had long coveted.Following the Warp-routes the expansion quickly reached the Agri-world of Numinal from where it mounted an offensive on the two most important worlds of the Cerada System: the Civilised World of Cerada Prime and the mining colony of Cerada Secundus. The neighboring system of Quavausari was also quickly invaded.Most of these worlds quickly succumbed to the cohorts of robotic Battle-Automata that landed on their soil, but resistance was still fierce, notoriously on Cerada Secundus and Numinal where survivors of the Obed Cohorts of the Solar Auxilia still fought on. Following severe losses at the Liberation of Numinal, Cyclothrathe's expansion lost its initial momentum, the emergence of the new threat constituted by the Agathean cohorts of the Solar Auxilia forcing Draykavac to consolidate his latest conquests.
Cyclothrathe - Society: The Cyclothrathine sect of the ancient Mechanicum was a highly secretive branch of the Priesthood of Mars and as such was extremely isolationist and wary of outsiders. Little is known of its inhabitants or indeed how far their organisation differed from the more standard pattern of the Mechanicum of the Great Crusade era.What is known is that Cyclothrathe is ruled by a synod of archmagi as tradition demands and that it maintained a sizeable Taghmata vastly superior to any other known Tertius Grade Forge World to protect its own possession on the mining colony of Arrian.Cyclothrathe's isolation has further led to the development of several idiosyncrasies that considerably diverge from the Martian orthodoxy of the Cult Mechanicus, which included their own writing and the marked preference of dark-blood and sable-hued robes over the more traditional crimson of the Mechanicum.
Cyclothrathe - Planets of the Cyclothrathine Holdfastt: Cyclothrathe – Cyclothrathe is a rocky, barely life-sustaining Forge World wracked by violent electromagnetic storms which may indeed be the reason why the planet was never colonised by the xenos races of the Mitu Conglomerate. With the homeworlds of this xenos empire in the region devastated by Imperial Exterminatus-class weaponry and rendered uninhabitable, Cyclothrathe's worth as a habitable world rose exponentially. The planet itself mainly consists of broken plains of black granite -- vestiges of its former volcanic state -- which proved highly stable. Not unlike the ecosystem of Vraks Prime, Cyclothrathe's seas are highly sulfurous, which results in devastating electromagnetic storms. Still rich in minerals due to its lack of colonisation, Cyclothrathe would rapidly become a productive Forge World and the beating heart of the Cyclothrathine Holdfast during the Great Crusade.Arrian – Where Cyclothrathe makes for a harsh place to live, Arrian is far deadlier. Arrian is a sulphurous, poisoned world with an atmosphere thick with chlorine gas, and therefore utterly inimical to Human life. Rich in minerals and easily accessible chemical deposits, large-scale mining and extraction facilities had been rapidly constructed across the world's surface to meet the industrial needs of the forges of Cyclothrathe, of which Arrian was a directly-administered vassal possession. Lacking a native population, Arrian's miners were directly imported by the magi of Cyclothrathe, their hellish existence made possible only by extensive augmetic adaptation, despite which mortality rates were still disastrously high. For many standard years, the demand for new labour was met by treaty arrangement between Cyclothrathe and the distant worlds of the Manachean Commonwealth, trading convicts by the thousand in return for arms and other advanced products of Cyclothrathe's forges. During the onset of the Horus Heresy, however, with Cyclothrathe's growing isolation, this agreement had been allowed to lapse and how the presumed shortfall in labour was replaced remains unknown. Arrian is also the home of the Knights of House Atrax, which has since the Heresy been reduced to little better than a thrall-house by the powerful Cyclothrathine Mechanicum.
Cyclothrathe - Cyclothrathine Taghmata Colours: Even before the outbreak of the Horus Heresy and the birth of the Dark Mechanicum the magi of Cyclothrathe had considerably distanced themselves from Martian orthodoxy. In general they favored robes of darker hue than the far more common Mechanicum crimson, colours such as black and dark crimson seemingly enjoying the favour of Cyclothrathe's population.Perhaps as a by-appearance of their Forge World's early struggles, the Cyclothrathine Tech-priests disdained the use of precious metals such as gold or silver in purely artistic or decorative matters, preferring naked steel or more sombre alloys such as sombre brass, which gave them a most sinister appearance.The bellicose nature of this particular branch of the Mechanicum also included the application of killing marks on esteemed or particularly successful robotic Battle-Automata, a tradition that seems to have been well-established before the dire events of 008.M31. Even at the very beginning of Cyclothrathe's expansion within the Coronid Reach, reports show numerous kill-signs on several Battle-Automata, although against which enemy or even species of xenos these were earned remain a complete mystery.
Cyclothrathe - Cyclothrathe Heraldry: The most prominent element of Cyclothrathine heraldry was the common arachnid-glyphs they took as their emblem. Usually rendered in crimson on a field of black -- though sometimes inverted -- this glyph strongly resembles an iconic representation of a Terran spider, its "legs" being rendered as lightning-bolts and the entire emblem being set in an encompassing crimson cog.Due to their submission to the Cyclothratine Mechanicum, it was most common for the Thrall-Knights of House Atrax to field the arachnid-glyph of Cyclothrathe, the emblem of the Forge World placed surmounting the personal arms of the Scions of the house to indicate the primacy of Forge over House. The Thrall-Knights' upper dorsal plating would also bear the mark of the Sidon Protocols, though House Atrax suffered under a particularly harsh interpretation of this pact.
Cyclothrathe - Notable Cyclothrathine Personnel: Archmagos Yelav Draykavac - Though he would become one of the most reviled servants of the Dark Mechanicum, Archmagos Yelav Draykavac was an all but unknown figure before the galactic civil war of the Horus Heresy sundered the Imperium. This bestially-masked and black-robed magos served as the chief military emissary of the Forge World of Cyclothrathe and the foremost field commander of its Taghmata, answerable only to the sinister and hidden tribunal which ruled his lightning-wracked world. As part of Draykavac's command, he also held the rank of Sovereign-Prelate of the Thrall-Knight House Atrax, which was fully oath-bound to Cyclothrathe which, while nominally it still had its own seneschals and master, was in reality little more than a puppet of the utterly callous and inhuman Archmagos Draykavac. With the outbreak of war within the Coronid Deeps, Draykavac was at the forefront of the campaign of invasion and conquest Cyclothrathre carried out in the name of the Traitors, swiftly amassing a tally of atrocities and massacres to his name that set him apart as one of the most hated of his kind. Declared Heretek Ultima by the Great Synod of Martian Unification after the formation of the Loyalist Adeptus Mechanicus, and held responsible for, among other atrocities, the Genocide of Goth, the Lucine Travesty and the death of the seventeen worlds of the Donia League, his long war would extend far into the Great Scouring and beyond. His ultimate fate has yet to be ascertained, though his warship the Sacra Astra's abandoned hulk was discovered adrift in the Maelstrom. In its encrypted data-archive was found much of the extant knowledge of the Dark Mechanicum now possessed by the Adeptus Terra. This dark archive contained many unexpurgated strategic reports, personal analyses and djinn-data from Draykavac's many battles, including a detailed account of the counter-invasion of the Agri-world of Numinal remembered as the Liberation of Numinal.
Cyclothrathe - Notable Vessels: Arithmetic of Violence(Mechanicum War-ark) –  The Arithmetic of Violence was involved in the infamous Treachery at Port Maw, firing its entire complement of Plasma Torpedoes in one devastating volley against the gathered vessels of Numinal and Agathon that had followed the Imperial mustering call. All save the Telemachus would perish under this devastating assault.Sacra Astra (Mechanicum War-ark) – The Sacra Asytra was the flagship and command-vessel of the infamous Archmagos Yelav Draykavac which would serve him during the entire span of the Horus Heresy and the Great Scouring. Initially damaged during the naval battle prior to the Liberation of Numinal, the Sacra Astra would quickly be repaired and would continue to plague the Imperium for solar decades to come. The abandoned hulk of the Sacra Astra would eventually be found adrift near the Warp rift of the Maelstrom, its surviving data-cores and archives -- communally designated as the "Draykavac Archive" by the Inquisition -- representing much of the knowledge gathered by the Adeptus Terra on the Dark Mechanicum.
Cynder Span - Cynder Span: Cynder Span is a Hold World of the Ymyr Conglomerate of the Leagues of Votann located in the galactic core. Its Forge is famed across Kin space for the skill of its Brôkhyr, who produce machines and other advanced technologies of sublime might. To aid its artificers in their labours, Cynder Span is also located near a major mining epicentre.
Cypher - Origins: "Lord Cypher" itself was originally a title within The Order of Caliban. To ensure their proud traditions were maintained, the ruling masters secretly selected a single member to become the Lord Cypher. Upon taking the title, the Lord Cypher renounced his own name, enshrouding his very appearance beneath cloak and hood.It was forbidden for any others to recognise his old self, for the Lord Cypher was to forsake his very personality, and from that day onwards was to instead embody the laws, customs and strict disciplines of The Order.He was tasked the responsibility of ensuring the traditions of The Order were upheld, and that the recruits and masters alike were never allowed to degenerate from their lofty ideals.The Lord Cypher advised the masters on all matters of protocol and officiated at many important ceremonies. The Lord Cypher was a lofty position, one which The Order took extremely seriously, for it was known that it was the nature of the galaxy to recede and structures to collapse.The Cypher of the 41st Millennium still embodies many of these ancient tenets.At least three Lord Cyphers have appeared:An elderly human Lord Cypher, who advised Luther and Lion El'Jonson during the campaign against the Great Beasts. He died a few Terran years after the coming of the Imperium and the Emperor to Caliban.A young Lord Cypher, who was one of Luther's advisers during the first stages of his rebellion. He came to his position as a mortal human, but became a Dark Angels Astartes during the recruitment period that followed the Imperium's discovery of Caliban. This Lord Cypher was rumoured to be the last surviving Knight of Lupus, who escaped his order's destruction and somehow made his way into the ranks of The Order. However, this is unlikely, as this Lord Cypher was an ally of the Watchers in the Dark and an enemy of Chaos, whereas the Knights of Lupus sought to preserve the Chaos-tainted Great Beasts of Caliban and books from their library contributed to Luther's fall to Chaos. Furthermore, Zahariel recognised this Lord Cypher after removing his helm, which would be improbable if he was a former Knight of Lupus.Zahariel El'Zurias, who ordered the former Lord Cypher's death after he attempted to kill him during a coup and was promoted to his place by Luther. It is not known if Zahariel is the Lord Cypher that is active in the 41st Millennium, but this would go some way towards explaining his enigmatic behaviour and allegiances, as Zahariel was a powerful Chaos sorcerer who joined a rebellion against the Imperium but was not aligned with Horus or the other Traitor Legions. Furthermore, the current Lord Cypher is said to be one of the Fallen, which Zahariel was.
Cypher - The Fallen: In an instant, when Caliban was breaking apart from cataclysmic battle, the Fallen were cast into the Warp. Anywhere from mere moments later to thousands of years in the future, many of the Fallen awoke to find themselves on some far distant and unknown planet. The eddies of the Warp are fickle. As time in the Realm of Chaos does not flow according to any rules, the time in transit for the Fallen might have felt like it was mere seconds, although millennia would have passed. Conversely the individual may have spent ages in the Immaterium experiencing untold torments and long journeys through nightmarish landscapes, only to awake back in realspace within seconds of Caliban's destruction. To this day, there are even some of the Fallen that have not yet been released back into the galaxy. Truly, the Ruinous Powers are cruel; their capricious plans beyond the ken of mortal understanding.Although some of the Fallen had been mere novices-in-training at the destruction of Caliban, most were seasoned Space Marines. Indeed, some were first generation troops created in the First Founding, as overseen by the Emperor himself. These were veteran warriors, many of whom survived multiple actions during the Great Crusade. With their wealth of combat experience and superhuman attributes, these individuals found it easy to carve their own paths to greatness out in the wider galaxy. Some rose to rule over planetary empires while others sought immediate revenge against the Imperium. It can only be surmised by Cypher's abilities and combat prowess that he was a fully trained and already well seasoned Space Marine at the time of Caliban's destruction. This ties in with clues, which the Dark Angels would later discover, that allege Cypher was an important officer with a distinctive role in the Legion's traditions.Across the galaxy the Fallen set planets, systems or even whole sectors ablaze with war. Yet more ominously to the Dark Angels, they raved aloud of those very secrets that the Sons of Lion El'Jonson had sworn to keep silent. Those Fallen carried on from the teachings of Luther -– believing the Emperor to be false and thinking that their own superhuman abilities gave them the right to seize what they wanted, and to rule over the weak. The Fallen saw no reason not to fight for themselves. It offered a better fate than acting as enforcers for a thankless and repressive regime.
Cypher - Trail of Revelations: Over the millennia, Cypher's trail has, time and again, led the Unforgiven Chapters to some new revelation. This has included unveiling evidence that leads to the capture of a Fallen, the detection of a hidden vein of corruption that has wormed its way into the Imperium, or even the discovery of an ideal new recruiting world. If not for chasing Cypher, the Dark Angels would never have landed upon the feral world of Kimmeria, and the Angels of Vengeance would not have realised that the death world of Damnia could serve as one of their main recruiting worlds. Yet not all the revelations during the hunt for Cypher have proven beneficial. Many a bold and eager Ravenwing commander has been lead badly astray by Cypher's appearance on the battlefield. Only those who prove their ability to aggressively pursue, but at the same time anticipate the enemy's traps and ruses, survive for long in the Dark Angels 2nd Company.
Cypher - Misdirected: There are instances when it is difficult to understand whether the Unforgiven Chapters are hunting Cypher or if it is the other way around. It is a favoured tactic of Cypher to appear upon a battlefield involving the Sons of the Lion, materialising suddenly at moments so inopportune that it has proven impossible to apprehend him. Perhaps the most famous of these instances occurred during the final battle of the Red Stars campaign. In desperation to cut the head off a rising Ork WAAAGH! the entire Dark Angels Chapter was deployed en masse. It was their hope that the Deathwing could draw out and destroy the Ork Warboss Zogax da Great before the Space Marines were overwhelmed by the green tide. Alas, these hopes were dashed when Zogax's Meks deployed some sort of jamming device that prevented the Deathwing from teleporting down anywhere near the Warboss' vicinity.Defiant, Supreme Grand Master Alloken led his own command squad and the 3rd Company in an attempt to cut through the heavily armoured bodyguard of Warboss Zogax. However, aided by all manner of hulking mechanised fighting machines, the Orks proved too powerful. The Dark Angels' impetus was all but spent by the time Alloken appeared before the chainaxe-wielding Ork Warboss. Tragically, the Supreme Grand Master was cut down, but as Zogax reached down to claim the Lion's Helm for his own, his hand was vaporised by a bolt of plasma. Howling in anger and surprise, the towering Ork Warboss looked up just in time to take a rapid volley of bolt pistol shots through both his good eye and his bionically enhanced one. Even devoid of the back part of his huge cranium and the majority of his brains, Zogax fought on for a few more moments before he fell, twitching.Cypher appeared, spinning in a circle while his twin guns blazed away. The plasma pistol was powerful enough to melt holes through the thick plating that covered the Mega Nobz, while his bolt pistol shots struck more vulnerable points, such as joints or the Orks' open-faced helms. Many went down beneath that cascade of fire, spouts of Ork blood, steam and black oil jetting out from the collapsed piles of blocky armour. Holstering both pistols, Cypher dragged Alloken and his treasured artefacts to a nearby trench, then sprinted off even as the nearest Dark Angels closed in. Ignoring the remaining Orks, the Dark Angels concentrated fire on the robed figure, but he was soon hidden behind the smoking hulks of wrecked vehicles. Within moments, the forcefield jamming device that prevented the Deathwing from teleporting down was nullified and the 1st Company arrived to secure victory. Of Cypher, no further signs could be found.
Cypher - Voice of Discord: Across the galaxy, the legend of Cypher –- the mysterious loner who fights for freedom –- has been known by many names. He has sometimes been confused with the Saviour of Praxus, the Robed Rogue of the Nova Terra Uprisings and more recently the Voice of the Emperor. Whether Cypher actually ever assumes these aliases, or if his presence has merely begun another series of rumours is another mystery. When Cypher arrives upon a planet he has proven an ability to persuade and cajole the disaffected masses into rebellion. This has alarmed the Imperium, but they cannot pinpoint if he is using manipulation, the power of his mystique or some hitherto unidentified psychic power. Likewise, it is often difficult to discern whether Cypher's message to countless billions is to rise up against harsh oppression, or for justice across the galaxy, or if he merely arrives at the same time that another delivers such a message. What is sure is that Cypher's presence provokes a swift and inevitable response.Whether Cypher employs meticulous planning or some Warp-born ability to shift the odds, it is often one of the Unforgiven Chapters that is sent to quell the worst of these rebellions. At times, they have uncovered Chaos Cultists or some machination of the Alpha Legion running like an undercurrent beneath the agitator's message. In several instances, such as during the Nova Terra Interregnum, there were one or more Fallen amidst the rising anarchy. Only by following the trail of Cypher did the Unforgiven find and capture the guilty –- but at other times he seemed determined to aid the Fallen to escape. It is the Dark Angels' belief that Cypher is an expert at manipulating others into his schemes. Some serve as bodyguards and are willing to lay down their lives for Cypher. Others, however, would be appalled to realise whom they have aided, and have been duped by an erstwhile ally who is not all he seems.In battle, rebels, squads of Chaos Terminators and Daemon Princes have all accompanied Cypher. He has gathered and led squads of Fallen that have campaigned together since the Fall of Caliban, and he has fought alongside the towering war machines of the Dark Mechanicum. Cypher has fought shoulder to shoulder with the Forces of the Imperium –- frequently directing Imperial Guardsmen, squads of Space Marines or any number of planetary defence forces, while under the guise of a Space Marine loyal to the Emperor. The one thing they all have in common is that they serve a purpose in Cypher's plans and he easily abandons them to their fates as befits the circumstances of his mission. He will not hesitate to spend their blood if it grants him but a further second needed to escape the clutches of pursuit. For their part, the forces of the Unforgiven seek to hunt Cypher regardless of whom he surrounds himself with. This has, more than once, brought the Dark Angels and their successor Chapters into direct conflict with their own allies. There are some –- such as the Silver Skulls and the Black Templars -– who have a bitter enmity with the Unforgiven and will go out of their way to avoid working alongside them.
Cypher - Terran Crusade: During the Terran Crusade of 999.M41, the resurrected Primarch Roboute Guilliman was defeated in the Warp rift known as the Maelstrom by the Greater Daemon Kairos Fateweaver and imprisoned with his surviving forces in a Blackstone Fortress that had been given by Abaddon the Despoiler to the Chaos Space Marines called the Red Corsairs.There Guilliman would have rotted away, had not Cypher, escorted by the Harlequin Shadowseer Sylandri Veilwalker, agreed to free Guilliman in return for his promise to allow the Fallen Angel an audience with the Emperor once they had reached Terra.With little choice, Guilliman agreed, and Cypher remained with the crusade and fought by the Primarch's side during his escape from the Blackstone Fortress, through the labyrinthine corridors of the Webway and on the dusty surface of Luna, where the crusade faced Guilliman's brother the Daemon Primarch Magnus the Red.Once the Primarch reached the Imperial Palace on Terra and prepared to meet with his father the Emperor, he ordered Cypher to be taken into custody, unwilling to trust the Fallen Angel until he better understood his motivations. However, within only solar hours of his imprisonment, Cypher once more escaped his captors.
Cypher - Era Indomitus: In the wake of Cypher's escape from Terra at the start of the Era Indomitus, he is once again being pursued by the Dark Angels. This pursuit led them into disaster during the Massacre at Darkmor.Elements of half a dozen Unforgiven Chapters descended upon the Shrine World of Darkmor, including multiple companies from the Angels of Vengeance, the Consecrators and the Guardians of the Covenant. All had followed their Librarians' scryings to the planet, searching for the newly materialised Fallen. It was not long before they discovered that they were not the hunters, however, but the hunted.The Warp Storms that subsided to allow their armies into Darkmor's orbit returned in force. On the planet's surface, the Unforgiven found the world's vast cathedrals in ruins and its populace slaughtered. Awaiting in ambush are armies of daemons, Chaos Space Marines and Renegades.What followed was the worst single incident of losses suffered by the Unforgiven since the Forgotten Wars. Less than a hundred Space Marines from an original contingent of a thousand managed to escape, and they did so only because they pursued Cypher, who, in his attempt to flee, also led them to a secret teleportation device.Cypher's original jailers on Terra are also now in pursuit of the Fallen Angel following his escape from his Imperial Palace cell in the form of a combined Adeptus Custodes and Sisters of Silence force under the command of the Shield-Captain Daryth.When the trail of clues Daryth was following led across the barrier of the Great Rift to the Imperium Nihilus, Daryth took command of the frigate Sol's Arrow and gathered his Shield Company and a cadre of Sisters of Silence to help him track Cypher down.However the perilous journey across the Great Rift has caused havoc with the Sol's Arrow 's instruments and Daryth is unaware that a disguised night-black Space Marine Strike Cruiser is following in his frigate's wake.
Cypher - Wargear: Ancient Artificer Armour - Like many of the Fallen Angels, Cypher wears an ancient suit of dark-green coloured Power Armour matching the pre-Horus Heresy Dark Angels shorn of livery and covered with simple white robes.Cypher's Pistols - It is difficult to get anything other than a brief glimpse at Cypher's pistols -- for they are drawn, fired, and reholstered with a blinding speed. As with all things about Cypher, his weapons too have brought about much speculation. They are clearly of ancient design -- possibly pre-dating the Imperium itself. The plasma pistol bears many of the same hallmarks as those weapons favoured by the Dark Angels -- the energy pulse, the fizzling aftercharge and the roar of its blasts draw comparisons with other notable relics amongst the armoury hoards of the famed First Legion.C'tan Phase Knife - Cypher is also known to have once carried a C'tan Phase Knife which was lost in battle with the C'tan named the Deceiver during the 13th Black Crusade. Due to the fact that it was lost within the Warp, this seems to have caused a mysterious temporal loop which causes the knife to reappear at random times on Cypher's person.Frag GrenadesKrak Grenades
Cypher - The Mysterious Sword: One of the characteristics that defines the mysterious Cypher is the sword that he carries. On every world where he has been sighted, Cypher has always borne a sword, yet no matter how pressed he has been in combat, he has never yet drawn the blade forth, either to attack or even in his own defence.Even on the rare occasions when both pistols were struck from his hands, the robed figure did not draw his blade. Some of the Unforgiven have speculated that the blade is none other than the famed Lion Sword -– the blade of their Primarch that was lost when the Lion disappeared.Others say it is a new weapon made of the same meteor that produced the metal for the Heavenfall Blades borne by the leaders of the Dark Angels today. There are those within the Inner Circle that speak of the ebon Sword of Luther, the treacherous sword that some believe slew Lion El'Jonson before he vanished into the Warp Storm.They whisper that it is Cypher's goal to reach Terra, to finally draw forth that sword for the first and last time, using the weapon to slay the Emperor, striking him down from his Golden Throne.Some few have even suggested that Cypher will kneel before the Emperor, offering him the blessed blade and by this deed seeking final redemption for the Unforgiven. In the end, all that is known for certain is that the sheathed weapon is yet another mystery.
Cypher - Voice of the Emperor: It is widely believed by fans that Cypher used the alias of "The Voice of the Emperor" during the worldwide Eye of Terror campaign that chronicled the 13th Black Crusade. Though this was unconfirmed, the description of the Voice of the Emperor, "a hooded figure carrying a sword and a pair of exquisite pistols" -- fits the appearance of Cypher, and Andy Chambers mentioned the connection in an article describing the results of the campaign.Although Cypher's actions appeared to be supporting the goals of Chaos during the 13th Black Crusade, his influence had a polarising effect, increasing Imperial faith in the Emperor of Mankind as much as rallying anti-Imperial Chaos Cult fanatics, along with drawing the Dark Angels into several conflicts where their assistance was of great benefit to the Imperial war effort."The Voice" is also mentioned in the 4th Edition Codex: Black Templars, where he is described as a figure wearing ancient, black power armour, devoid of livery. A Black Templars Strike Cruiser, the Ophidium Gulf, assisted a Dark Angels force in pursuit of "The Voice."Although the Black Templars captured him, they were forced to hand him over when the pursuing Dark Angels fleet threatened to fire on the Gulf.The crew of the Gulf released the prisoner into the custody of the Dark Angels, and after a single communication back to the Black Templars' High Marshal (Chapter Master), disappeared without a trace.Due to the suspicious nature of its disappearance, this has led to some speculation that the Dark Angels destroyed the Gulf in order to hide their secret shame. Upon the Dark Angels' return to The Rock, the cell in which "The Voice" had been confined on their flagship was discovered to be empty.
Cypher: Guardian of Order (Audio Drama) - Cypher: Guardian of Order (Audio Drama): Cypher: Guardian of Order is the nineteenth audio drama for the Horus Heresy Series that was not originally released as part of an anthology or other release. Cypher: Guardian of Order was published online in December 2013 by the Black Library as a part of the 2013 Holiday Advent Calendar, on the last day. The title was also published as part of the Legacies of Betrayal main series anthology novel.
Cypher: Guardian of Order (Audio Drama) - Official Synopsis: For a select few amongst the I Legion, the Northwilds of Caliban hold a particularly dark secret. At the command of Luther himself, young Librarian Zahariel accompanies the Lord Cypher on one of his mysterious forays into the unknown depths. But an ancient evil is stirring once more and, with rumours of galactic civil war creeping back to their homeworld, it may have already sunken its claws into the Dark Angels Legion...
Cypra Mundi - Cypra Mundi: Cypra Mundi is an Imperial Forge World and the primary Imperial naval and military base, or Segmentum Fortress, for the Segmentum Obscurus, the Segmentum Majoris of the Imperium of Man that includes the Eye of Terror.The Segmentum Fortress is directly overseen by an official of the Administratum with the grade of master.Located on the northern fringe of the galaxy, Cypra Mundi is also the traditional home for Imperial Navy officers in the Segmentum, who are usually chosen from amongst the aristocracy of Cypra Mundi.
Cypra Mundi - History: Little is known of the early history of Cypra Mundi, save that it was more than likely discovered and colonised by Mechanicum Explorators during the Dark Age of Technology. Early in the Great Crusade, the armoured formations of the XIII Legion (before it was known as the Ultramarines) halted an Ork advance on the ash plains of Cypra Mundi, and in doing so saved a city of millions from a savage death, successfully bringing another world into the fold of the burgeoning Imperium.The economies of entire sub-sectors are devoted to supporting the manufacture and supply of the Imperial Navy's warships, principally in regions which serve the greater Forge Worlds such as Mars or Cypra Mundi.Within its vast orbital shipyards, Cypra Mundi has become notable for manufacturing the Overlord-class Battlecruiser, an oft-difficult vessel to construct, but faithful and fierce in its service to Mankind. The design is an ancient but successful one, and new examples of the class are still commissioned every solar decade or so.Though extremely rare, Cypra Mundi is also known to occasionally produce capital-class warships for extremely wealthy individuals or dynasties with the financial wherewithal to commission the manufacture of a bespoke cruiser.When Abaddon the Despoiler launched his 13th Black Crusade in 999.M41, a massive fleet was despatched from Cypra Mundi to reinforce the Imperial Navy, which had been fighting an ongoing battle against the seemingly endless waves of Chaos vessels. The fleet from Cypra Mundi staged at Belis Corona in preparation for a massive Imperial counteroffensive into the Cadian Gate, just outside the Eye of Terror.Following the destruction of the Fortress World of Cadia by the forces of Chaos during the 13th Black Crusade, the Eye of Terror was no longer restrained by the pylons that had dotted the world's surface. The result was the birth of the Great Rift, a massive Warp rift that spread across the galaxy from the Eye of Terror to the Hadex Anomaly in the Eastern Fringe, essentially rending the territory of the Imperium of Man in half.To those on the Terran side of the rift in the Imperium Sanctus, it is a tainted scar stretching across the sky. To those unfortunates on the far side, such as Cypra Mundi, in the region now named the Imperium Nihilus or the "Dark Imperium," it is something much worse -- the very gates of Hell.
Cypra Mundi - Notable Campaigns: The Curse Entropic (865.M41) - A Chaos fleet of Iron Warriors and Daemon Engines unleashed a destructive machine-curse upon Cypra Mundi. Soon the Forge World runs with rivers of molten metal, its surface dotted with a million burnt-out machines. Just as all seems lost, the Cult Mechanicus coordinated a psalmic banishment that lifted the curse, leaving the Chaos Space Marines bereft of their daemon allies. The planet is cleansed within a Terran week.
Cypra Mundi - Sources: Codex: Adeptus Mechanicus (8th Edition), "Bastions of the Machine God," pg. 12Codex: Cult Mechanicus (7th Edition), "The Quest for Knowledge," pg. 38-39Forces of the Imperial Inquisition: Collector's Guide, pg. 4Imperial Armour Volume One - Imperial Guard & Imperial Navy, pp. 217, 230, 236Rogue Trader: Core Rulebook (RPG), pg. 315Rogue Trader: Battlefleet Koronus (RPG), pp. 22, 24, 67Shadow Point (Novel) by Gordon RennieThe Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pg. 73White Dwarf 139 (UK),  "Space Fleet: Interstellar Travel - The Segmentae Majoris," by Jervis Johnson & Andy Jones, pg. 17White Dwarf 140 (UK), "Space Fleet: The Stellar Fleets," by Rick Priestley & Simon Forrest, pg. 50Warhammer Community