vizn3r/warhammer40k-lore huggingface dataset:
Corvus Blackstar - Notable Formations: Corvus Dropship Wing - A formation used by the Deathwatch comprising 3 Corvus Blackstars. Squadrons of Corvus Blackstars cut through the bruised skies of the Deathwatch insertion zone, their ominous shadows presaging a violent death for the alien warriors below. Upon entering combat the Blackstars hunt down the enemy's aerial assets, their fighter craft or winged bio-terrors alike. Their augur arrays scry the incoming targets and share their vulnerabilities via data-hymnal broadcast. When their nose-mounted Lascannons and Assault Cannons open fire, every shot is calibrated to cause maximum destruction, striking the heart, the cockpit or the ammunition supply of the enemy to send their remains spiralling down to the ravaged warscape below. With the skies clear, the Blackstars glide into their designated drop-zone to disgorge the kill-teams inside, clinching the Deathwatch's control over the battle.
Corvus Blackstar - Unit Composition: 1 Deathwatch Corvus Blackstar
Corvus Blackstar - Wargear: A standard Deathwatch Corvus Blackstar is armed and equipped with:Twin-linked Assault CannonBlackstar Cluster Launcher- The Corvus Blackstar has two rear-mounted Grenade Launchers, allowing the pilot to sow a hailstorm of munitions in his wake as he strafes his primary targets. The launcher is capable of firing either crater-chewing Frag Grenade clusters or a matrix of Infernus Grenades that leave burning promethium in the Blackstar's wake.2 Stormstrike Missile LaunchersCeramite PlatingMachine Spirit (Artificial Intelligence)A Deathwatch Corvus Blackstar may replace its set of nose-mounted twin-linked Assault Cannons with the following:Twin-linked Godhammer Pattern LascannonA Deathwatch Corvus Blackstar may replace its two wing-mounted Stormstrike Missile Launchers with the following:2 Blackstar Rocket Launchers - The pugnacious silhouette of the Corvus Blackstar heralds a barrage of missiles, each selected the moment before firing to maximise the destruction it wreaks. Whether air-to-air missiles guided to blast enemy aircraft from the skies or warheads designed to turn a strafing run into a violent visitation of hellfire, these munitions are delivered with pinpoint accuracy and perfect timing.A Deathwatch Corvus Blackstar may take the following additional weaponry:Hurricane BolterA Deathwatch Corvus Blackstar may take the following additional vehicle equipment:SearchlightSmoke LaunchersExtra Armour PlatingLocator BeaconInfernum Halo-launcher - When a Corvus Blackstar comes under attack from enemy flak, missiles or their biological equivalents, the pilot will deploy a complex spread of sanctified flares and decoys from its Infernum Halo-Launcher. These fan out around the Blackstar like the white-feathered wings of an angel from Terran myth, baffling and intercepting incoming xenos munitions.Auspex Array - The Corvus Blackstar bears arrays of sensor equipment that contain Vigilus-class Machine Spirits (artificial intelligence routines). Acting much as the auspexes borne by those Space Marines that hunt the alien across the battlefields of the Imperium, these arrays use wide spectrum strafe readers to detect the presence of hostile life forms and war engines.
Corvus Blackstar - Adeptus Mechanicus Technical Specifications: The technical specifications of the Corvus Blackstar are not publicly available in Imperial records.
Corvus Blackstar - Sources: Codex Adeptus Astartes - Deathwatch (7th Edition), pp. 4, 44-45, 55, 67, 87, 99, 104, 108Warhammer 40,000 Index: Imperium 1 (8th Edition), pg. 177Games Workshop Online Store - Corvus Blackstar
Corvus Corax - The Scouring of the Scalland Sector: A two year engagement through a sector of space claimed by the remnants of the broken Eldar race, the Scalland Campaign was to serve as the original field test for the first thousand sets of prototype Power Armour that would later come to be designated as Mark VI; though at the time it bore the provisional designation Mark V. Small numbers of the Mark V armour had already been submitted to the Iron Warriors and Salamanders Legions, and both had expressed reservations about the lack of heavy plating when compared to earlier marks, pushing for the Mark V to be revised for a heavy assault role. It was deemed that a mass combat trial was required to determine the effectiveness of the original design before potentially abandoning it. Internal politics within the various Legion commands saw this honour bestowed upon the Raven Guard, depleted in number after the bloody fighting in the Aukum-Sothos Cluster. Speculation at the time suggest that a faction amongst the Primarchs and Legion commanders, led by Perturabo, intended this assignment to an under-strength Legion to be the death-knell of the Mark VI armour, leading to its replacement by a sturdier design.If this was so then the plan was to backfire spectacularly, for the Raven Guard performed admirably in the verdant Eldar seed worlds of the Scalland Sector, utilising the advanced auto-senses and agility of the new armour to hound the Eldar in a series of strike-and-fade attacks that decimated their already battered military forces. Such was the success of the fighting in the sector, which eventually saw the expulsion of the Eldar and the Imperium claim its rich worlds, that not only was the Mark VI armour approved for final deployment, but the majority of the improvements suggested by the Raven Guard were adopted. The new armour, later dubbed "Corvus" Pattern Power Armour in honour of the Raven Guard, was placed into full scale production only a few solar months before the outbreak of Horus' rebellion against the Emperor, re-designated as Mark VI from Mark V by the Mechanicum to account for the inclusion of the many stop-gap field modifications and repairs into the Legiones Astartes order of battle.
Corvus Corax - Inevitable Slaughter: The outnumbered Loyalists were then surrounded and brutally butchered. Refusing to surrender, the remaining Raven Guard and Salamanders Astartes stubbornly defended themselves, trying to hold off the inevitable slaughter for as long as possible. Though they suffered an atrocious number of casualties, the Loyalists managed to hold their own, until the Primarchs Mortarion of the Death Guard and Angron of the World Eaters joined the fray. Bolstered by the support of the infamous Imperator-class Titan Dies Irae, the Traitors killed tens of thousands of Loyalist Astartes. At the height of the massacre the Warmaster Horus entered the fray, at the head of the elite Sons of Horus Terminators known as the Justaerin, slaughtering the Loyalists in wrathful anger.Any hope for escape for the Loyalists was quickly crushed when the traitorous Iron Warriors destroyed the first wave's drop ships. The Loyalist starships still orbiting the embattled planet were also largely annihilated by the vastly superior numbers of the Traitor's fleet. Despite the odds arrayed against them, some of the Loyalists on the ground managed to survive against these odds — they miraculously escaped through the tightening cordon of Traitors that surrounded their position. The Raven Guard fared better than the Salamanders in escaping the brutal massacre. But the Salamanders managed to assist a few surviving Astartes from the decimated Iron Hands Legion to also escape the slaughter. Imperial history does not record the fate of these surviving Salamanders or their missing Primarch Vulkan. The Raven Guard's Primarch just barely managed to board a fleeing Thunderhawk gunship to make good his escape, but was thwarted in the attempt when it was shot down almost immediately by the gunfire of the Traitors. The badly damaged ship crashed on the outskirts of the Urgall Plateau.
Corvus Corax - Disappearance: After the Horus Heresy, Corax remained unable to forget the growling, monstrous aberrations of Humanity that he had personally created. By the time Corax finally managed to rebuild his Legion to anywhere near its pre-Heresy strength, the Horus Heresy had ended and Roboute Guilliman's Codex Astartes required that the Legion be split into smaller, more flexible 1000-Astartes units known as Chapters. Never again would one man wield the power of an entire Space Marine Legion.Knowing that Guilliman's vision was true and necessary, Corax grudgingly split his remaining forces into the new Second Founding Successor Chapters, but after pondering for solar hours as to what should be done to atone for his sins, he decided to administer the Emperor's Peace to the remaining aberrant Raven Guard mutants personally, praying for both their souls and his.Wracked with guilt following the executions, Corax locked himself in his personal chamber in the Ravenspire, the Raven's Tower, begging for the recently-ascended Emperor's mercy.Nobody knows if Corax received the absolution he prayed for, but a standard year to the day after he had locked himself in the Ravenspire, he left the tower and the world of Deliverance itself on a course toward the Eye of Terror, never to be seen again within Imperial space. His last recorded words were "never more."
Corvus Corax - Hunt for Lorgar: Unbeknownst to all within the Imperium, after his disappearance, Corax took up his prior role as the Emperor's justice made manifest. He had resolved during his time in the Ravenspire to enter the Eye of Terror in pursuit of the Traitor Legions following the Siege of Terra and hunt down his traitorous brother primarchs. He began with the architect of the Imperium's ruin, Lorgar of the Word Bearers.Within the Eye of Terror, on the Daemon World of Sicarus that the Word Bearers had claimed for their own in the wake of the Great Scouring, the Dark Apostle Kalta-Ar sought to raise a huge edifice to the glory of his gene-father Lorgar and his Dark Gods, but his work was derailed when something began killing the Word Bearers under his command. His slaves told him that it was a shadow, a shadow that rose up and tore the Heretic Astartes to shreds.When the shadow finally came for Kalta-Ar, he could not hope to fight it, so he took the Word Bearer survivors and withdrew to Lorgar's sanctum, desperate for the Urizen's aid. The Lorgar that emerged was immensely different from the man Corax had bested on the killing fields of Isstvan V. A golden-skinned giant wrapped in a cloak of throbbing Chaos runes and holding a vicious spiked mace, Corax's prey now radiated power and cruelty.But Corax had changed as well. Constant exposure to the energies of the Warp within the Eye of Terror had stripped away the mortal facade the Emperor had bestowed upon His gene-sons, and revealed the true Warp-formed consciousness that lived beneath the surface of every primarch.Now a humanoid creature of blades and living shadow that could transform into an enormous flock of ravens, the being that was Corax hurled himself at Lorgar. Trading immense blows that would fell a Space Marine many times over, the two demigods battled back and forth across the massive temple to the Ruinous Powers. But, as before, the Ravenlord gained the utter hand.Summoning a nimbus of power, Lorgar forced back his black-eyed tormentor and staggered into the Templum Inficio. At the tower in the heart of everything, Lorgar plunged into a hidden chamber and slammed the obsidian doors behind him.Screaming his rage and frustration, Corax swore to Lorgar that even if it took millennia, he would hunt down the Urizen and tear him limb from limb. On the black door blocking the Ravenlord from his prey, two runes flared into being spelling out a simple message: Deny Fate.
Corvus Corax - Wargear: The following represents the wargear possessed by Corvus Corax during the late Great Crusade and Horus Heresy.The Sable Armour - Fashioned for the master of the Raven Guard by the Emperor's own artificers, this suit of highly sophisticated Power Armour not only offered the Primarch defence against outside attack, it also masked its sensor signature and could be used to disrupt enemy sensors and transmissions in his immediate vicinity.Panoply of the Raven Lord - Corax carried a number of personal weapons of formidable power with which had made for a frighteningly deadly opponent in personal combat. These included artificer-crafted Lightning Talons able to shred the heaviest armour with ease, and an energised whip -- a symbol of the overthrow of the tyrannical powers that once held him captive -- with which he could lash out or ensnare with blinding speed.Frag Grenade - A Frag Grenade is an anti-personnel grenade commonly used by the military forces of the Imperium of Man. It produces a blast of shrapnel that can shred unarmoured troops. The blast has the tactical advantage of forcing the enemy to duck into cover to avoid damage. In effect, the blast of a Frag Grenade neutralises any movement advantage held by an opposing force by pinning them to their position.Shroud BombsThe Korvidine Pinions - Corax's flight pack was a miracle from the Dark Age of Technology modified to suit the Primarch's own exacting needs.Two Archeotech Pistols
Corvus Corax - Trivia: The Latin word corvus means "raven," while corax also translates to "Raven" in Ancient Greek. Corvus corax is the Linnaean binomial species name for the common raven.Corax's last word before he departed for the Eye of Terror, "nevermore," is a reference to the well-known poem of Edgar Allen Poe, "The Raven," of which the last line is, "Quoth the Raven, 'Nevermore.'"
Corvus Hammer - Corvus Hammer: A Corvus Hammer is an archaic weapon commonly utilised by the warriors of the Dark Angels Space Marine Chapter's elite cadre known as the Ravenwing Black Knights. The Ravenwing Black Knights serve as the elite Inner Circle of that Chapter's 2nd Company, which is called the Ravenwing. On the Dark Angels' long-lost homeworld of Caliban, the thick forests made tall lances impractical, so the armoured knights of that Death World developed a unique military pick, which consisted of a hammerhead modified to provide additional power during impact. Its beak-like spike proved ideal for puncturing monster scales and armour alike.The bike-mounted warriors of the Dark Angels Legion adopted this weapon design in the late 30th Millennium after the I Legion rediscovered its Primarch, Lion El'Jonson, on that world. To signify their exalted status within the Ravenwing, the Black Knights carry their Corvus Hammers, which are patterned after the ancient Calibanite weapon once used to hunt the Great Beasts of their former homeworld. The Black Knights' riding skills are supreme, and they can drive at top speed through almost any impediments to close on their foes. During this approach, the Plasma Talons of their Mark IV Raven Pattern Assault Bikes tear gaping holes in the enemy lines before they literally ride over their prey, cracking armour and sundering flesh with their Corvus Hammers as they go.
Coryphaus - Coryphaus: The title Coryphaus is a specialist position unique to the Word Bearers Traitor Legion. Each Host of the Word Bearers Legion includes one Coryphaus, a symbolic title granted to the most trusted and capable warrior, war leader and strategos of the Host. In times of war, the Coryphaus serves as the senior war captain to his Host's commanding Dark Apostle, and is tasked with ensuring the military objectives envisioned by the Apostle are met. In time of prayer to the Dark Gods, the Coryphaus is the voice of the congregation. The mood and opinion of the Host is delivered to the Dark Apostle through him, and it is his duty to lead the chanted responses and antiphons from the gathered Host in religious ceremonies and rituals.
Coryphaus - History: Even before their fall to Chaos during the Great Crusade, the Word Bearers Legion was always very devout, and it was not rare for War Captains of the Legion to be chosen for that exalted rank due to their piety and oratory prowess. The War Captains, in turn, saw the merit of keeping one or more Battle-Brothers with a more pragmatic approach and keen eye for tactics close at hand in order to prosecute battles as efficiently as possible.After the Horus Heresy and the Traitor Legions' retreat to the Eye of Terror, the Word Bearers Legion claimed for themselves the Daemon World of Sicarus. When the Word Bearers' Primarch Lorgar isolated himself in seclusion, effective command of the XVIIth Legion fell upon a body known as the Dark Council, composed of the most senior Dark Apostles of the Legion. They commanded that the Legion be divided into multiple War Hosts, each commanded by a Dark Apostle. Each Apostle would in turn appoint from within his Host a First Acolyte (assistant and heir should woe befall the Apostle) and a Coryphaus or war-captain.This extra layer in the chain-of-command allows the Dark Apostle to become a figure of religious veneration to his Host. The Dark Apostle demands worship from his Host as a Chosen of the Dark Gods and exalted follower of Lorgar, in order to fill them with faith, as faithful warriors always fight as hard as they can. However, in order to instill such heights of devotion, the Apostle must remain aloof and above his warriors, and not a part of their dark fellowship. This is why the Apostle appoints a Coryphaus as war-leader, an intermediary who fights and bleeds alongside the regular Battle-Brothers, and serves as the vector through which the will of the Apostle is enabled. With the Coryphaus dealing with tactical matters and the day-to-day nuisances of leading the Host, it allows the Apostle to only appear before his Host either when leading the religious ceremonies or during battle, whipping their devotion and faith to the greatest heights.
Coryphaus - Known Coryphaus: Kol Badar - Kol Badar was the Coryphaus of the 34th War Host of the Word Bearers. A blunt individual with a keen military mind, he was appointed Coryphaus by the Host's first Dark Apostle, The Warmonger, and kept serving his two successors, Jarulek and Marduk, as such. Despite a visceral mutual hatred, Marduk and Kol Badar managed to reach something of an understanding, with both aware that he needed the other alive in order to hold and effectively utilise their respective positions.
Council of Nikaea - Council of Nikaea: The Council of Nikaea was a great Imperial conclave called by the Emperor of Mankind in 001.M31 on the world of Nikaea in the midst of the Great Crusade that was intended to determine whether or not the use of psychic powers represented a boon or a grave danger to Humanity and the newborn Imperium of Man.Ultimately, in the Decree Absolute of the Emperor that emerged from the council, the existence of certain psykers like Navigators and astropaths in the Imperium was sanctioned but tightly restricted under centralised Imperial control. The potent and unrestricted use of psychic abilities that was defined as "sorcery" -- bargaining for power or knowledge with the intelligent entities that existed within the Warp -- was officially banned.Additionally, the existence of the department of the Librarius found in most Space Marine Legions of the era was banned, and the Librarians themselves, who served as the Legion's combat psykers, were ordered to return to the duties of simple battleline Astartes and never to use their abilities again.The psychically powerful Primarch Magnus the Red and his Space Marine Legion the Thousand Sons would continue to study such powers in secret on their homeworld of Prospero, ultimately leading to their damnation by Chaos during the early days of the Horus Heresy and the Fall of Prospero.The ban on Librarians and other sanctioned combat psykers was later relaxed during the campaigns of the Great Scouring largely due to the events of the Horus Heresy and the realisation that the forces of Chaos could not be defeated by Imperial forces without at least tightly controlled access to the power of the Immaterium.It was also at the Council of Nikaea that the "Chaplain Edict" was promulgated by the Emperor, requiring every Space Marine Legion to establish a new specialty rank whose holder was known as a "Chaplain," based on the practice of the Word Bearers Legion.A Chaplain was charged with ensuring that every Legion remained committed to the ideals of the Imperial Truth and to help maintain the dedication, morale and faithfulness of its battle-brothers to the vision of the Emperor.Within the archives of the Blood Ravens, the Council of Nikaea is known as the "Hearing of the Thousands." Furthermore, the Apocrypha of Haidyes -- "Knowledge is power; use it well" -- was used during the council which later became the Chapter motto of the Blood Ravens.
Council of Nikaea - The Emperor's Decree Absolute: Below is a transcript of the Emperor's speech upon making His Decree Absolute that became known as the Edicts of Nikaea, drawn from the oldest of Imperial records:"Hear now the words of my ruling.I am not blind to the needs of the Imperium, but nor am I blind to the realities of the hearts of men. I hear men speak of knowledge and power as though they are abstract concepts to be employed as simply as a sword or gun. They are not. Power is a living force, and the danger with power is obsession. A man who attains a measure of power will find it comes to dominate his life until all he can think of is the acquisition of more. Nearly all men can stand adversity, but few can stand the ultimate test of character, that of wielding power without succumbing to its darker temptations.Peering into the darkness to gain knowledge of the Warp is fraught with peril, for it is an inconstant place of shifting reality, capricious lies and untruths. The seeker after truth must have a care he is not deceived, for false knowledge is far more dangerous than ignorance. All men wish to possess knowledge, but few are willing to pay the price. Always men will seek to take the short cut, the quick route to power, and it is a man's own mind, not his enemy or foe, that will lure him to evil ways. True knowledge is gained only after the acquisition of wisdom. Without wisdom, a powerful person does not become more powerful, he becomes reckless. His power will turn on him and eventually destroy all he has built.I have walked paths no man can know and faced the unnameable creatures of the Warp. I understand all too well the secrets and dangers that lurk in its hidden darkness. Such things are not for lesser minds to know; no matter how powerful or knowledgeable they believe themselves to be. The secrets I have shared serve as warnings, not enticements to explore further. Only death and damnation await those who pry too deeply into secrets not meant for mortals.I see now I have allowed my sons to delve too profoundly into matters I should never have permitted them to know even existed. Let it be known that no one shall suffer censure, for this conclave is to serve Unity, not discord. But no more shall the threat of sorcery be allowed to taint the warriors of the Astartes. Henceforth, it is my will that no Legion will maintain a Librarius department. All its warriors and instructors must be returned to the battle companies and never again employ any psychic powers.Woe betide he who ignores my warning or breaks faith with me. He shall be my enemy, and I will visit such destruction upon him and all his followers that, until the end of all things, he shall rue the day he turned from my light."
Council of Nikaea - Notable Attendees and Stance on Use of Psykers: The following is a list of the notable attendees of the Council of Nikaea.There were also several individuals in attendance who sat in reserved cantilevered boxes. Instead of defining forms, a person only saw shadows and reflections, each box filled with bent creases of light.These were known as "falsehoods." Though there were unmistakably real people within each box, Imperial technological artifice concealed them from the sight of the rest of the council.Whoever occupied the boxes retained their anonymity by virtue of chameleonic cloaks that shielded them from the casual sight of observers. The Emperor ordered that the falsehoods should be used so that no individual's testimony would be corrupted by the fear of those whose eyes were upon them.It was later implied by the Thousand Sons Legion's Chief Librarian Ahzek Ahriman that several of the individuals behind these falsehoods were Primarchs from other Space Marine Legions.
Council of Nikaea - Council of Terra Members: NamePositionStance on PsykersEmperor of MankindThe guardian of Humanity and supreme ruler of the Imperium of Mankind.Even in the years following the Horus Heresy, it is frowned upon to speculate at the Emperor's hidden plans, and it is impossible to accurately guess His true intentions for the conclave.Malcador the SigilliteHigh Proconsul Imperialis and Regent of Terra, who served as the Emperor's most trusted advisor. Malcador was the chief counselor to the Emperor and acted as the Convener of the Council of Nikaea.His stance on the psyker issue is unknown.Kelbor-HalFabricator-General of Mars*Vehemently against the use of psykers.Tabor LudoviciaLord Militant, Muster of the Imperialis AuxiliaOpenly favoured either side.Haldane Ma'lonLord Militant, Muster of the Imperialis AuxiliaOpenly favoured either side.Constansa Suati-FalkanGrand Admiral, Imperialis ArmadaVehemently against the use of psykers.Jalisco de Jerichos HuertaOcculex-Magister, Ordo Astra TelepathicaAvowed neutrality on the issue.Constantin ValdorCaptain-General, Chief Custodian of the Legio CustodesFavoured neither side.
Council of Nikaea - Legiones Astartes Primarchs: NamePositionStance on PsykersLion El'JonsonLord of the I LegionOpenly favoured neither side, but known to favour the censure of Magnus.FulgrimLord of the III Legion*Proponent of continued psyker use, despite the fact that his own Legion made little or no use of psykers.PerturaboLord of the IV Legion*Opposed the use of psykers.Jaghatai KhanLord of the V LegionSupported continued use of psykers.Leman RussLord of the VI LegionVehemently against use of psykers.Rogal DornLord of the VII LegionKnown not to favour use of psykers.Konrad CurzeLord of the VIII Legion*Supported use of psykers.SanguiniusLord of the IX LegionProponent of the use of psykers.Ferrus ManusLord of the X LegionDid not favour the use of psykers.AngronLord of the XII Legion*Vehemently against the use of psykers.Roboute GuillimanLord of the XIII LegionLess vocal proponent of psyker use.MortarionLord of the XIV Legion*Vehemently against use of psykers.Magnus the RedLord of the XV Legion*Adamantly in favour of psyker use.Horus LupercalLord of the XVI Legion, Warmaster of the Imperium*Openly favoured neither side.Lorgar AurelianLord of the XVII Legion*Supported the use of psykers.VulkanLord of the XVIII LegionSupported the use of psykers.Corvus CoraxLord of the XIX LegionFavoured the censure of Magnus.AlphariusLord of the XX Legion*Supported the use of psykers.These leaders later threw their support behind Horus during the dark years of the Horus Heresy.
Council of Nikaea - Other Notable Personnel: NamePositionStance on PsykersElikasChief Librarian of the I LegionSupported the use of psykers.EidolonLord Commander of the III Legion*Unknown, but more than likely favoured whatever position his Primarch held.VespasianLord Commander of the III LegionUnknown, but more than likely favoured whatever position his Primarch held.Targutai YesugeiStormseer of the V LegionSupported the use of psykers. He presented the Council of Nikaea a third option in regards to the use of psychic abilities. Yesugei argued that human psykers should be trained rigorously to take advantage of their innate abilities in order to assist the Imperium in completing its galaxy-wide spanning conquest. With such an elite cadre of trained psychic specialists utterly loyal to the Emperor, the galaxy could be brought back into the Imperial fold with ease. Yesugei also argued that psychic sorcery should be strictly forbidden, since in dealing with the entities of the Warp, the ever-present risk of corruption was simply too great to be avoided. This position would later be vindicated in the wake of the Horus Heresy and would become the default policy of the Imperium towards psykers during the Age of the Imperium.Aun HelwintrPriest of Fenris of the VI LegionVehemently against the use of psykers.Ohthere WyrdmakePriest of Fenris of the VI LegionVehemently against the use of psykers. Wyrdmake initially befriended Chief Librarian Ahzek Ahriman of the Thousand Sons in an attempt to learn more about the sorcerous tenets of his Legion. When the time came, he betrayed Ahriman's trust and spoke out against the Thousand Sons' continued use of sorcery.Fel ZharostChief Librarian of the VIII LegionAdamantly in favour of psyker use.RaldoronChapter Master and First Captain of the IX LegionProponent of psyker use, but made clear that he would respect whatever ruling the Emperor made.Ahzek AhrimanChief Librarian and Captain of the 1st Fellowship of the XV Legion*Adamantly in favour of psyker use, like his Primarch.Magistus AmonEquerry to Magnus the Red and Captain of the 9th Fellowship of the XV Legion*Adamantly in favour of psyker use.PromosChief Librarian of the XIII LegionSupported psyker use.Calas TyphonFirst Captain of the 1st Company of the XIV Legion*Unknown, but more than likely favoured whatever position his Primarch held.UmojenChief Librarian of the XVIII LegionSupported psyker use.These personnel later threw their support behind Horus during the dark years of the Horus Heresy.
Council of Nikaea - Trivia: The term "Council of Nikaea" is a historical reference to the Christian Church's Council of Nicaea, which occurred in the year 325 AD in the Roman Empire's province of Asia (Asia Minor) and was hosted by the Emperor Constantine the Great.This Council of Nicaea determined the content of orthodox Christian belief as laid out in the Nicene Creed of the Roman Catholic, Protestant and Eastern Orthodox Churches.
Council of Terra - Council of Terra: The Council of Terra was the ancient ruling body of the Imperium of Man convened by the Emperor of Mankind to replace the Imperial War Council in the early 31st Millennium after the Triumph of Ullanor, shortly before the beginning of the Horus Heresy.However, the council did not receive authority over the Imperium's military forces, which instead fell to the command of the Warmaster Horus and the War Council.In its first incarnation, the Council of Terra was the Imperium's earliest attempt at true civilian rule. As the Great Crusade filled out the blank corners of the galactic map, the daily needs of governance fell increasingly to the adepts of the Administratum rather than the Emperor and His sons on the War Council, where some had mistakenly assumed such authority would remain in perpetuity.It was becoming clear as the crusade continued that an empire of a million worlds and more would, as time went on, have less need of mighty warriors and ever more of diplomats and traders, architects and artists, comptrollers, judges and tithe collectors.Presiding over a grand council of several thousand representatives, both elected and appointed, they decreed that the future of the Imperium was to be placed, now and always, in the hands of its people.The council was a civilian body without Primarch participation. The replacement of the War Council as the primary civil governing body of the Imperium in favour of the Council of Terra was one of the grievances that led several of the Primarchs to grow disenchanted with their father, the Emperor.This grievance would be exploited by Horus and the agents of the Chaos Gods to gain these Primarchs' allegiance in their attempt to overthrow the Emperor's rule.The Council of Terra was formally disbanded in the months just before the Siege of Terra as the military once more assumed control over all aspects of Imperial life.The Council of Terra was eventually replaced by the Senatorum Imperialis of the High Lords of Terra after the Primarch Roboute Guilliman began the Imperial Reformation as the Lord Commander of the Imperium in the wake of the Horus Heresy in the early 31st Millennium.
Council of Terra - Known Members of the Council of Terra: First Lord of the Council and Regent of Terra: Malcador the SigilliteFabricator-General of the Martian Mechanicum:Kelbor-Hal (until the Schism of Mars)Zagreus Kane (represented by ambassador Vethorel)Captain-General and Chief Custodian of the Legio Custodes: Constantin ValdorMaster of the Adeptus Astra Telepathica:  Nemo Zhi-MengMaster of the Administratum:Simion PentasianPaternoval Envoy of the Navis Nobilite: Bolam HaardikerThe two Lord Commanders Militant of the Imperial Army: Tabor Ludovicia and Haldane Ma'lon. By the time of the Siege of Terra the Imperial Army was represented by a single Lord Commander Militant, Adreen.Grand Provost Marshal of the Adeptus Arbites: Harr RantalMaster of the Astronomican : Cohran HursulaChancellor of the Estate Imperium: OssianSpeaker for the Chartist Captains: Kelsi DemidovChirurgeon-General of the Orders Hospitaller: Sidat Yaseen TharcherHigh Lord of the Imperial Chancellery: Jemm Marison
Counterfire Defence System - Counterfire Defence System: A Counterfire Defence System is a valuable T'au artificial intelligence (AI) sensor suite that was first designed to counter the threat of charging Ork hordes.The system incorporates predictive logic circuits that further enhance T'au Battlesuits targeting systems, ensuring that large groups of assaulting enemies are met with a withering curtain of unerringly accurate firepower.A Counterfire Defence System is a support system available to most forms of T'au Battlesuit.
Coven of Isha - Coven of Isha: The Coven of Isha is a secret pact between some members of the Ordo Xenos and the ancient Farseer Eldrad Ulthran of Craftworld Ulthwé. According to the Coven's librarium, the information provided by the Eldar through this pact has been linked to a number of disastrous events that engulfed the Imperium of Man, including the Sanapan Scouring, the Mortis Annihilation, the Third Coming of Orian and the First War for Armageddon. The Coven has rarely been invoked, for the Eldar rarely require the help of the Imperium, and the Imperium never looks toward xenos for help. The most recent time that the Coven was activated was when Deathwatch Space Marines from the Ordo Xenos had to help the Craftworld Ulthwé to counter the Dark Eldar's recent raids that took many Ulthwé prisoner to Hesperax, the homeworld of Lelith the Wych Queen. The prisoners were taken to be slain in Hesperax's gladiatrix games.The great Eldar Farseer Eldrad Ulthran had created a special Wraithbone chamber hidden aboard the Inquisition's secret space station located in the Ramugan Sub-sector for the Ordo Xenos which could be used for communication between the Inquistion and the Seer Council of Ulthwé. The Inquisitor Lord Seishon was summoned there to hear the request of Ulthran that the Imperium aid the Eldar in securing Craftworld Ulthwe by recovering a lost Eldar relic. The Inquisition's Ramugan space station had stood for millennia, and dated back to the time of the Great Crusade when the Emperor Himself was still actively leading the Imperium. The station was home to delegations from the three main branches of the Inquisition: the Ordo Xenos, the Ordo Hereticus and the Ordo Malleus.The Seer Council of Ulthwe was convinced to accept aid from the "Mon-keigh", an action that some members of the Council, such as Ruhklo, saw as an insult, but the Emerald Seer Thae'azki and the Seer Eldressyn, who had been chosen to serve on the Council by Ulthran himself, insisted on accepting the humans' aid. At last the decision was made. A Deathwatch Kill-team departed from Ramugan on the frigate Lance of Darkness by order of the Ordo Xenos to recover the relic for the Eldar and uphold the Coven of Isha.
Coven of Nine - Coven of Nine: The Coven of Nine is a warband of Chaos Space Marines dedicated to the service of Tzeentch, the Lord of Change. They participated in the assault on the Stygius Sector during the Stygius Crusade that ultimately led to the conquest of that region of the Imperium for the Changer of Ways. The Coven of Nine was led, as the name implies, by nine Exalted Sorcerers of Tzeentch. The Sorcerers lead a vast warhost that includes daemons, Chaos Space Marines, and hordes of Chaos Cultists. Little else is currently known about them in Imperial records.
Coven of Nine - Warband Badge: The Coven of Nine's badge is currently unknown in Imperial records.
Coven of Nine - Warband Colours: The Coven of Nine's warband colours are currently unknown in Imperial records.
Covenant - Covenant: Covenant is an Inquisitor of the Daemon-hunting Ordo Malleus. He is one of a new breed of fiery, determined individuals dedicated to purging perceived corruption within the Inquisition itself.As a member of the Ordo Malleus, he has access to specific Daemon-hunting equipment, such as a Psycannon, and makes a particular point of destroying the Daemonhosts created by his less puritanical cohorts.Currently Covenant is scouring the southern rim of the galaxy of the taint of Chaos.In recent years, Covenant's actions have been focused on the Caradryan Sector of the Segmentum Tempestus, where his investigations have revealed the existence of a powerful Horusian faction within the Inquisition.
Covenant - Wargear: Carapace ArmourFlak ArmourPower FalchionMIU-Linked Shoulder Mounted PsycannonPump Action Combat ShotgunScatter ShellsHellfire ShellsBolt Pistol
Covenant of Fire - Covenant of Fire: The Covenant of Fire is a Loyalist Space Marine Chapter and a successor of the Salamanders.It is a Chapter composed wholly of Primaris Space Marines and was raised during the Ultima Founding of ca. 999.M41 by Archmagos Dominus Belisarius Cawl.
Covenant of Fire - Chapter History: The Salamanders were kept largely unaware of what new Successor Chapters were created from their gene-seed by Belisarius Cawl, and once they learned of their existence, they were always quick to dispatch a Chaplain to the Chapter to teach them the ways of the Promethean Cult.The Covenant of Fire crave knowledge of the Imperium they fight for, seeking out lore wherever they can find it, hoping that this information can help them bring light to darkness.Conversely, they purge any sign of heretical material they find, knowing that its knowledge is a false light that leads only to ruin.The Chapter eagerly embraced the Promethean Cult of their progenitors, imbibing and applying the wisdom of their gene-sire Vulkan swiftly.
Covenant of Fire - Chapter Colours: The Space Marines of the Covenant of Fire wear orange power armour with black helms, shoulder pauldrons and arms. The shoulder pauldrons have golden trim. The Aquila or Imperialis on the chest is also gold.The left shoulder guard displays the Chapter badge, while the right is inscribed with a yellow Low Gothic numeral indicating squad number.The left knee plate is black and displays the Astartes' yellow squad tactical specialty icon -- battleline, close support, fire support, Veteran or command.
Covenant of Fire - Chapter Badge: The Covenant of Fire's Chapter badge is an open book ablaze with fire.
Cowled Wardens - Cowled Wardens: The Cowled Wardens are a Loyalist Space Marine Chapter and a genetic successor of the Dark Angels, created during an unknown Founding.
Cowled Wardens - Chapter History: The Cowled Wardens' base of operations lies within the Sirikoid Belt, a part of the region known as the Tears of Piruz. Rather than a single fortress-monastery, the Chapter operates out of several hollowed-out asteroids.Nominally tasked with the purging of the savage Jehangir xenos that terrorise the region, the Chapter's secret purpose is the investigation of what the Unforgiven believe to be a large network of the Fallen in the area.Those Fallen Angels that are captured by the Cowled Wardens are consigned as prisoners to icy catacombs they have carved within a nameless asteroid of the Sirikoid Belt.Not long after his awakening from his ten-millennia-long sleep beneath The Rock, Primarch Lion El'Jonson is known to have visited this Chapter. The nature and purpose of this meeting is unknown, but at its end the Lion led the Cowled Wardens to a final victory over the Jehangir species.
Cowled Wardens - Notable Campaigns: Arks of Omen Campaign, Battle of Idolatros (Unknown Date.M42) -  During the Arks of Omen Campaign, the Cowled Wardens joined with three-quarters of the known Chapters of the Unforgiven to hunt down the Greater Daemon Vashtorr during the Battle of Idolatros in the Idolatros System of the Somnium Stars.
Cowled Wardens - Chapter Colours: The Cowled Wardens primarily wear black power armour with gold as a secondary colour, whilst purple adorns their helms and the insets of their shoulder pauldrons. Their armourial trim is gold. The Aquila or Imperialis worn on the chest plate is also gold.The gold squad tactical specialty symbol -- battleline, fire support, close support, Veteran or command -- is indicated on the right shoulder pauldron. A black High Gothic numeral is prominently displayed upon it that indicates a battle-brother's assigned squad.The left shoulder pauldron displays the Chapter's iconography.It is unknown how the Chapter indicates company assignment.
Cowled Wardens - Chapter Badge: The Cowled Wardens' Chapter badge consists of a gold-hooded skull centred upon a field of purple.
Craftworld - Craftworld: A craftworld is a vast, planetoid-sized spacecraft populated by the Asuryani faction of the highly advanced humanoid species known as the Aeldari. The craftworlds travel through the void of space at sublight speeds, carrying the greater remnant of the Aeldari species after their Fall.Each craftworld is a self-sufficient, independent realm with its own distinctive culture. Every craftworld is built upon a skeleton of psychoactive, crystalline wraithbone whose structure extends throughout the gigantic voidcraft. A similar skeletal core lies at the heart of most Asuryani constructions and every one of their spacecraft.In function, this core is similar to the blood vessels and nervous system of a living creature, pumping life-giving energy around the body and also transmitting the psychic impulses that coordinate its many functions.Wraithbone is psycho-conductive, and the core of a craftworld acts as a self-replenishing reservoir of psychic power. The invasive rib-like structures carry this energy throughout the entire length and breadth of the vessel.In a very real sense, the craftworld is a living entity, powered by psychic energy and responding in an organic way to the stimuli of psychic forces. The psychic power contained within it can be expended as light and heat, and most ship-board devices and other Asuryani technology could not actually function without the wireless psychic power grid that runs throughout the substructure of the craftworld.The Asuryani refer to this grid as the Infinity Circuit, a metaphysical neural structure studded with the Spirit Stones of the craftworld's dead, their gestalt psychic collective serving as the source of the great vessel's power -- and its ghostly sentience.
Craftworld - Before the Fall of the Aeldari: Prior to the Fall of the Aeldari, the craftworlds were vast Aeldari commercial starships psychically "sung" from wraithbone; they were effectively self-contained starfaring communities housing hundreds of Aeldari families. Trading missions could take the craftworlds thousands of light years beyond the borders of the Aeldari Empire, separating the community from the Aeldari homeworlds for Terran centuries.These colossal spacecraft would travel across the galaxy using the Webway, trading with the many intelligent alien races they encountered before returning centuries later to the Aeldari homeworlds.This meant the craftworld communities had already developed a strong sense of independence and self-reliance from the heart of their civilisation -- an independence that prevented them from being infected by the increasing decadence and sadistic hedonism that ultimately consumed their species.Because a craftworld might return to the rest of Aeldari civilisation only three or four times in a thousand Terran years, it was easy for them to perceive the degeneration of Aeldari society, while to the Aeldari as a whole the slow decline was too gradual to realise.As the final weeks leading to the cataclysm that would be called the Fall of the Aeldari approached, the various craftworlds' populations returned to the heart of the Aeldari Empire, finding their worlds already in ruin, torn apart by the orgy of sadism that heralded the birth of the Chaos God Slaanesh.The craftworlds' inhabitants were horrified by the changes in Aeldari society. The Aeldari Seers who had remained behind and uncorrupted enlisted the aid of the Craftworld Aeldari to undertake a titanic effort to save their people. Onto each Aeldari craftworld, the last uncorrupted people from each Aeldari homeworld were loaded.Taking with them any Aeldari who still remained what they considered sane, the craftworlds fled the heart of the Aeldari civilization, along with works of art, plant life and animals, and whatever else of Aeldari culture that could be saved. The massive psychic shockwave of Slaanesh's awakening caught some of the craftworlds and destroyed them alongside the Aeldari homeworlds, while others were pulled into orbit around the newly-formed Eye of Terror Warp rift at the moment of the Prince of Pleasure's birth.Others survived for thousands of Terran years before their people finally faded and died. The rest drift throughout the galaxy today, their exact number uncertain, as contact with and between them can be difficult and intermittent.
Craftworld - Major Craftworlds: The most important Aeldari craftworlds of the Milky Way Galaxy are listed and described here.
Craftworld - Black Library: The Black Library of Chaos, better known simply as the Black Library, is the secret Aeldari craftworld that serves as the Aeldari's repository of forbidden lore concerning the Ruinous Powers that exists somewhere within the labyrinthine passages of the Webway.The Aeldari craftworlds became the only surviving sources of their ancient knowledge of sorcery and the Ruinous Powers of Chaos after the Fall of that species to the birth of Slaanesh. As the craftworlds have drifted apart, this knowledge has consequently become fragmented, and as some craftworlds have become lost over the millennia, more precious Aeldari knowledge has been lost with them.The Black Library is governed by a body of the wisest Asuryani Farseers drawn from all of the craftworlds known as the Black Council. The Black Council is the closest the fractious Aeldari species has come to an advisory body that looks after the interests of the entire people.The Aeldari know more of Chaos than Mankind ever will, and still more was lost during the Fall. The Black Library is a single source of Aeldari knowledge that has remained untouched and inviolate since the Fall. In a hidden location, some say at the very centre of the Webway -- the Aeldari's network of stable interdimensional tunnels between realspace and the Warp that crosses the galaxy -- rests the tomes, books, scrolls, and codices describing the Aeldari's complete and extensive knowledge of the Warp.The forbidden lore of the Black Library describes the blandishments, influences, forms, creatures, perils, promises, and horrors of Chaos. The existence of the Black Library is known to only a few and entry is allowed to even fewer individuals. The library defends itself against the weak and those who would misuse its knowledge by refusing entry to all except those who have acknowledged and tempered the Chaos that resides within themselves.The immature or the weak, who are still vulnerable to the promises and seductions of Chaos, find that they are unable to pass through its gateway. As a result, only the Solitaires of the Aeldari Harlequin troupes are allowed to come and go freely, although some say that a Human, perhaps an Inquisitor, has also been allowed to do so.
Craftworld - Contact with Outsiders: Of all the Asuryani craftworlds, Ulthwé seems to interfere with the affairs of other intelligent species the most because of its people's greater ability to foresee the future.Some notable conflicts resulting from Ulthwé intervention include the following.Second War for ArmageddonSanapan ScouringMortis AnnihilationThird Coming of OrianBattle of Lorn V13th Black CrusadeDark Crusade on KronusKaurava Campaign