Grey Knights - Grey Knights General Discipline: Canticle of Absolution - This ancient rite is used by the Grey Knights to banish Daemons and purify locations where they have laired; it is also known as the Six-Hundred-and-Sixty-Six Secret Words.Dark Excommunication - The Grey Knight weaves an enchantment that severs a Daemon's connection to its dark master, one of the Chaos Gods, in the Materium, causing it to dissolve back into the Empyrean.Holocaust - Units of Grey Knights Terminators are able to make use of the Holocaust psychic power as a whole. A group of Grey Knights can harness their collective psychic powers to manifest this ability as long as the entire group remains focused on the manifestation. If successful, a Grey Knights Terminator can incinerate opponents at close range using this power. It is a manifestation of the hate the Grey Knights feel for the Daemonic, and is completely capable of burning a Daemon's physical body in realspace to ash. This power is especially terrifying because whatever is destroyed by the Holocaust power dies in the Warp as well, its spirit extinguished like a candle. It can burn the souls of mortals to nothing and can banish Daemons as if they were but a bad dream. This power is a lesser version of the extraordinary final burst of psychic power used by the Emperor of Mankind Himself to snuff out the soul of Horus in the Warp at the end of the Horus Heresy during the final battle on Horus' battle barge, the Vengeful Spirit, during the climax of the Siege of Terra.Might of Titan - Summoning up the power of the Chapter's ancestors and calling on the sacred genetic heritage of the Emperor which all battle-brothers possess, the Grey Knight Librarian is able to harden muscles and boost the strength of those allies in close proximity to him.Mind Blades - The Grey Knight imbues the blades and other melee weapons of his allies with unerring accuracy and the ability to seek out even the smallest of chinks in their foes' armour, helping his comrades land devastating blows to quickly despatch their enemies.Nemesis Hammerhand - When summoning this ability, a Grey Knight Librarian is able to put the strength of his mind behind the blows of his fists or weapons, striking fiercely enough to wound even the toughest foes.Quicksilver - Quickened by the Grey Knight Librarian's uncanny mind, his fellow Grey Knights' reflexes are increased to an uncanny speed and swiftness.The Shrouding - Through prayer and the combined gestalt psychic power of the Grey Knights, they are able to blind their enemies to their location through their sheer faith in the Emperor and the power from the Warp this faith can draw. This protects them from ranged attacks and enhances their stealth. The Shrouding extends out around the Grey Knight in a 20 metre radius and makes those within it hazy and indistinct when viewed from without whilst not restricting the vision of those within it.Smite - Lethal bolts of lightning leap from the Grey Knight Librarian's fingertips, tearing his enemies apart in a barrage of psychic energy.The Summoning - The Grey Knight Librarian is able to reach out through the Immaterium and call upon his allies, drawing them across the intervening distance in the blink of an eye. The Grey Knight can use this power on a number of allies, though he must have met each one personally and must know them by name so that he can recognise their presence in the Warp across space and time. When he invokes this power he "calls" to these chosen allies and they are instantly aware that he is summoning them. If they choose to answer the call they are instantly transported through the Warp to his side.Warp Quake - The Grey Knight causes the Warp to tremor, causing denizens of the Empyrean to lose their hold on reality and any device or technology that uses its power for guidance to fail.