Death Guard - Daemonic Formations: Daemon Prince - Daemon Princes of Nurgle are lumbering abominations whose unnatural resilience renders them nigh invulnerable. They are swollen with power, their groaning, corroded armour burst open by the bulging flesh within. Layers of rotting flab and putrid innards spill from their necrotic skin, insulating them against small arms fire, while notions of pain or weakness are long forgotten. Even direct hits from tank busting weaponry do little to slow these immortal horrors, for though they may punch through the Daemon Prince's body, this will achieve little but spray infected pus and slime across friend and foe alike. Eventually their minds snap, their bodies writhe and twist with the mutagenic power of the warp, and their last vestiges of humanity vanish amidst a seething mass of wet muscle, lashing tentacles and gnashing maws. Such degenerate beasts are viewed by the Death Guard as little more than cannon fodder, walking barricades of groaning flesh that are herded into battle to soak up incoming fire and disrupt the enemy lines. For all this, the damage rampaging Chaos Spawn can inflict before they fall is hideous.Plaguebearers - Plaguebearers are the daemonic footsoldiers of Nurgle. They are pestilential and bloated, riddled with disease, and they trudge forward in massed ranks to overwhelm the enemy. The rotted bodies of Plaguebearers are unnaturally hardy, soaking up volleys of explosive bolt shells and searing las-blasts without faltering. Meanwhile, their entropic plagueswords are hideous weapons, whose virulent slime rusts metal and rots flesh upon contact. As inexorable as the onset of a terminal sickness, the Plaguebearers shrug off everything the foe can hurl at them before bludgeoning them mercilessly into the dirt. It is the Plaguebearers' role to keep stock of new diseases and symptoms inflicted by the worshippers of Nurgle.Nurglings - Nurglings are diminutive plague imps that grow like cankers in the foul innards of the Plague God's Great Unclean Ones. They are tiny facsimiles of Nurgle himself that gather in excitable swarms, and spill over their enemies in a biting, scratching tide. When the Death Guard go to war, infestations of Nurglings appear spontaneously wherever they go. Many Death Guard find these effusive mites a constant annoyance, yet their presence is also believed to be a sign of Nurgle's favour, for the Grandfather does not entrust his squelchsome pretties to just any mortal servant. For all their mischief, Nurglings prove a surprisingly powerful asset when the fighting rages hot. Nurglings especially favour the vectoriums of the 4th Plague Company, gravitating towards those ruled over by Death Guard Sorcerers.Beast of Nurgle - Bounding into battle with dim-witted joy, the Beasts of Nurgle seek not to attack the enemy, but to play with them. Their affection is every bit as lethal as a volley of cannon fire, however, as Beasts of Nurgle are huge, slug-like abominations whose bloated weight can crush a man beneath their bulk like a spent ration tin. Worse, their noisome flesh seethes with lethal contagions, while septic slime drips from their every orifice. When they manifest in battle alongside the Death Guard, Beasts of Nurgle are cynically exploited as line-breaking units. The Death Guard have little time for the Beasts' attentions, and no more desire than most to be crushed under their galumphing weight. Thus they herd the beasts toward the enemy as best they can, often baiting the creatures with speeding tanks -- which they delight in chasing -- or bands of hapless Cultists. Should the Beasts be torn apart by heavy fire, those shells are at least not falling upon valuable Death Guard warriors. If the Beasts of Nurgle successfully punch a hole in the enemy lines, Mortarion's sons waste no time in exploiting their advantage.Plague Drones - High-ranking Plaguebearers riding atop monstrous Rot Flies, forming daemonic airborne cavalry known as Plague Drones. When they attack, they hit the enemy lines like hard-swung wrecking balls, bowling warriors over with their sheer stinking bulk. Meanwhile, the daemonic riders hack at their victims with plagueswords, and hurl infernal death's heads into the foe's ranks to engulf them in billowing clouds of plague spores and sickness. Such an onslaught is enough to break the spirit of even the most well dug-in opponents, and has been known to turn the flank or break the centre of entire enemy battle-lines. Though few know the truth of this, Rot Flies are, in fact, metamorphosed forms of Beasts of Nurgle who have given in to spite and despair.Poxwalkers - Poxwalkers are the cursed victims of Nurgle's plagues, transformed into the unliving weapons of the Death Guard. Infected with a cocktail of appalling maladies that breeds the dreaded Walking Pox, those affected by this malignant phage find their bodies rotting and shutting down until death eventually takes them. Yet this is not the end. The sufferer remains cruelly conscious and aware, trapped within their corpse as it reanimates with a rictus grin and staggers off in search of the living. Their flesh mutates even after death, sprouting bloated, pulsating tentacles and horn-like growths from their skulls similar to those of Nurgle's daemonic Plaguebearers. Countless souls have been lost in such a way to this malady, every one becoming another heretical abomination intent on murder. By the time the Death Guard move to attack a world so afflicted, they have an army of the dead waiting to aid them.Possessed - Some Heretic Astartes choose to open their bodies to possession by daemons of the Warp, becoming willing vessels for these infernal entities in exchange for the power that they can provide. Amongst the Death Guard, warbands of Possessed are rare. All Plague Marines enjoy the honour of carrying Nurgle's blessings within their rotting bodies, and for most this is enough. Yet there are those who, minds curdled by faith or enraptured by the sevenfold incantations of the Tallymen, offer themselves up to Nurgle's daemons as vessels. When a daemon possesses a mortal host, it reshapes their flesh like wet clay, moulding their mortal form however it pleases. The results of this agonising process are strongly influenced by the sort of daemon that performs the possession, and in the case of the Death Guard this will exclusively be those serving Nurgle. Such Possessed find single horns or antlers sprouting from their skulls. Their flesh becomes pallid and rotten like that of a corpse, or else gas-bloated, slime-slicked or fungal and moist. Insects seethe over and through bodies gifted with splintered bone talons, rotted fangs and chitinous armour plating. Tentacles and foul fronds wave from their reeking torsos, while paralysing ooze and corrosive pus spatters from their open wounds. Some even develop the bulbous eyes, feebly buzzing wings or needle probosci of plague flies. Through the symbiosis shared between the daemon and its host, the Possessed is stronger, tougher and altogether more deadly in battle. The daemon can heal its host form with surges of Empyric energy, while its might combines with that of the Plague Marine to create a truly fearsome whole. The price for such power is high, though; should the host ever be slain, they are banished alongside their possessor daemon, to be trapped forever as its plaything in the festering Garden of Nurgle in the Realm of Chaos.Chaos Spawn - Chaos Spawn are deranged abominations that live only to kill and feed upon the living, their former dreams of conquest and glory lost forever, as these former followers of their patron god are festooned with with useless appendages or mutations that greatly affect them in painful and debilitating ways. Eventually, these affected Champions of Chaos have their minds snap, as their bodies writhe and twist with the mutagenic power of the warp, and their last vestiges of humanity vanish amidst a seething mass of wet muscle, lashing tentacles and gnashing maws. They become Chaos Spawn, deranged abominations that live only to kill and feed upon the living, their former dreams of conquest and glory lost forever. So inured to discomfort are the Death Guard that many do not realise their bodies are becoming grossly overburdened until it is far too late. Such degenerate beasts are viewed by the Death Guard as little more than cannon fodder, walking barricades of groaning flesh that are herded into battle to soak up incoming fire and disrupt the enemy lines. For all this, the damage rampaging Chaos Spawn can inflict before they fall is hideous.