vizn3r/warhammer40k-lore huggingface dataset:
Urien Rakarth - Wargear: Like all Haemonculi, Urien has an undying enthusiasm for crafting symphonies of pain. He carries a variety of strange weapons to war, including a gauntlet that can inject his own highly mutagenic ichor into his foes and a blade that can kill with the slightest scratch.Rather than covering his amorphous body in bulky armour, he simply abstracts it further by using a clone field to project multiple overlapping hololight images of himself onto the battlefield. Thus obscured, he is able to avoid his enemies' attacks, allowing him to concentrate on harvesting choice subjects for use in his torturous experiments.To aid in the harvest Urien carries the Casket of Flensing -- an impossibly intricate puzzle-box that, when opened, unleashes a swarm of bound, evil spirits upon his victims. The souls rip the flesh from the heads of their prey with needle-like fangs, before tearing skulls from spinal columns and carrying them back to Urien with the stillconscious brains left writhing inside.Rakarth is almost always accompanied into battle by the worm-like alien haemovores which writhe beneath him like demented pets.But the true weapons of this demented fiend are the sanity-blasting horrors that he creates in the darkness of his laboratories.
Urienz - Urienz: Urienz was a General of the Astra Militarum who fought under both Warmasters Slaydo and Macaroth during the Sabbat Worlds Crusade.
Urienz - History: A decade into the Sabbat Worlds Crusade, Warmaster Slaydo met his death in mortal combat with the Forces of Chaos on the world of Balhaut in 765.M41. Before dying, Slaydo passed on command of the Crusade to a junior officer of some renown, Marshal Macaroth. Considered one of the few blind spots of the new Warmaster, Macaroth had a tendency to put his faith in a cadre of newly minted officers. He fully expected those junior officers that had been fast-tracked into command to display the same innovative and innate abilities to command that he possessed. During the Crusade's thrust into the Cabal Systems, these new Imperial commanders made several gross miscalculations. General Urienz proved to be the exception as he helped the Crusade achieve a string of successful victories within the Newfound Trailing and Khan Groups.One of Urienz's most celebrated victories occurred on Nyzon II in 768.M41 when he faced the Chaotic forces under the command of the Magister Rusheck Vakkim. Urienz's forces were conducting a line of advance towards Alpha Madrigo when his attached Imperial Navy reconnaissance squadrons identified Magister Vakkim's fleet riding at high anchor above Nyzon II. Urienz immediately ordered his fleet to engage the Chaotic warships, taking the Magister unaware. The orbital battle swiftly turned into a bloody ship-to-ship boarding action. General Urienz personally led the boarding action of Vakkim's own warship, the Crown of Thorns, and proceeded to heroically capture Vakkim. The Magister later escaped Imperial captivity through some unknown means which has never been fully explained. Vakkim and nine of his G'uttkhra managed fled to the planet's surface, but were hunted down by an Imperial Kill-team two days later. Led by Urienz's brilliant protege, Commander Lang Mowzer, the Vakkim and his subordinates were eventually cornered at Penetor Hive and exterminated during a vicious fire-fight.As the Imperial Crusade pushed further into the Cabal Systems, Warmaster Macaroth overextended the reach of his forces, making himself vulnerable on three sides. The new Archon of the Forces of Chaos in the sector, Urlock Gaur, sought to exploit this vulnerability to the fullest, and led a series of counter-strikes against the forces of the Crusade. Macaroth quickly redeployed elements of his spinward flank, in a last-ditch effort to reopen the Crusade's supply lines. General Urienz was placed in command of the Crusade's 4th Army to achieve this objective. His primary target was the world of Ariadne and its solid fuel reserves. Between 771.M41 and the middle of 772.M41, Urienz conducted several improvised and often desperate operations to secure this target world and help keep the Crusade alive.
Urkrathos - Urkrathos: Urkrathos, also sometimes called Urkanthos, was a Chaos Lord of the Black Legion of Chaos Space Marines, master of the Hounds of Abaddon warband and the Lord Ravager of the Chosen of Abaddon, as well as the admiral of the Despoiler's Black Fleet.Ironically, Urkrathos, who had become a Daemon Prince after greatly pleasing his patron, the Blood God Khorne, was temporarily slain during the 13th Black Crusade on Cadia itself.He fell just before Cadia's destruction at the siege of Kasr Kraf combatting Saint Celestine and her two Geminae Superia, the Living Saint's protectors, the former Adepta Sororitas Canonesses Eleanor and Genevieve of the Order of Our Martyred Lady.Urkrathos had previously killed both in combat before their resurrection by the power of the Living Saint to serve as her eternal honour guard.After his death, Urkrathos was replaced as the Lord Ravager among the Chosen of Abaddon and the Lord of the Hounds of Abaddon warband by Threxos Hellbreed.
Urlakk Urruk - Urlakk Urruk: Urlakk Urruk was an Ork warboss who fought against the Imperium during the Great Crusade in the late 30th Millennium. He was originally one of the warbosses subordinate to the Warlord Urlakk Urg who ruled the great Ork empire centred on Ullanor Prime in the Segmentum Solar.After the forces of the Space Marine Legions under the command of Horus Lupercal shattered Urg's forces during the Ullanor Crusade in 000.M30, Urruk fled with his Greenskins to the Chondax System. There he established his own Ork empire which he ruled as its titular "overlord" until it was destroyed by the White Scars Legion during the Chondax Campaign at the time of the outbreak of the Horus Heresy between 000.M30 and 007.M31.
Urlock Gaur - Urlock Gaur: Urlock Gaur was the Gaur of the Blood Pact and the Archon or Overlord of the forces of Chaos within the Sabbat Worlds Sector following the death of his predecessor Archon Nadzybar in 765.M41 during the Sabbat Worlds Crusade at the hands of the Imperial Warmaster Slaydo.
Ursarax - Ursarax: The Ursarax (pl. Ursaraxii), or Ursarax Cohort, also sometimes designated Ursurax, are a variation of the far more common Thallax cybernetic troops of the Mechanicum's Ordo Reductor, although they fulfill a very different role on the battlefield as close combat assault specialists.Both Thallaxii and Ursaraxii are no simple Battle-Automata or mind-wiped Servitors but true cybernetic Skitarii who maintain their sense of human initiative and personality, their bodies thoroughly augmented by the bionic crafts of the Mechanicum forge-wrights. Although developed only during the second half of the Great Crusade, the Ursarax design was quickly ratified by the Martian Mechanicum and by the time of the Horus Heresy, many Forge World Taghmata forces outside the Ordo Reductor used the design.
Ursarax - History: The development of the Ursaraxii can be traced back to a single individual, Magos Explorator Enabrin Falkan who developed the Ursarax Pattern for the need of his own independent Explorator Fleet. Many of his peers initially deemed the Ursaraxii to be nothing more than field-modified versions of the Thallaxii, and while it is true that the Ursaraxii are more the fruit of pre-existing Imperial technology, the Ursarax design also incorporates many of Falkan's own discoveries in the domain of Volkite Weapons and generator output calibration. Admittingly, the first Ursarax were created with materials and patterns taken directly from the Ordo Reductor (much to its displeasure) and transformed into formidable new killing engines by the work of Falkan and his acolytes.Like the Thallax, the Ursarax uses the body of a cybernetically-augmented human as its chassis. Both require the subject to survive the extremely painful implantation procedures of the Lorica Thallax, a heavily mechanised suit of armoured limbs and life support systems not unlike the Power Armour worn by the members of the Adeptus Astartes. The main difference between the Thallax and the Ursarax are their battlefields role: while the Thallax are designated as line or shock troops, the Ursarax are heavy, rapid-moving, close-quarter specialists, line-breakers whose speed and resilience make for excellent combatants in the close quarters of Zone Mortalis fights.Thanks to the conversion of human candidates, the Ursarax maintain their consciousness, which means that they are able to learn and evolve and gain experience as every veteran would do. This provides them with superior tactical abilities and instincts most of the common classes of Battle-Automata lack. The Ursarax also benefit from enhanced neural anasthesia dispensers, which render the Ursarax inure to pain as long as their orders have not been fulfilled. In case of success, these dispensers will also allow the Ursarax to forget the pain of his transformation for a few short solar hours. Following Falkan's mysterious disappearance, his warring acolytes dispersed to many different masters, taking the secrets of the Ursarax's creation with them.
Ursarax - Wargear: Lorica Thallax - The Lorica Thallax is a type of Power Armour worn by the Thallax and Ursarax troops of the Mechanicum. Unlike their counterparts among the Legiones Astartes, it was permanently surgically bonded to the body of the wearer. It uses mechanical armatures to replace the primary limbs, and a compact Plasma Reactor core to generate power for the Thallax's weaponry. The armour is fused directly to the spinal cord and nervous system of the wearer, which marks them out as a warrior of the Mechanicum while simultaneously serving as a symbol of their eternal servitude to the Machine God.Jump PackPair of Lightning ClawsVolkite Incinerator - Located within the chest of each Ursarax, a Volkite Incinerator is a powerful thermal beam-weapon that allows the Ursarax to engage an enemy at short-range. Ursarax Cohorts frequently use their Volkite Incinerators to thin enemy ranks before engaging them at close quarters. The Volkite beam loses much of its power over distance, which has lead the Ursarax to develop a particularly gruesome way to use their ranged weapon in the thick of close-quarter fighting. Once within striking distance, the Ursarax grabs the foe with his powerful claws or embraces it, drawing the victim nearer to his chest-unit before firing his Incinerator at point-blank range. Close-in, the confined ray is particularly devastating and powerful enough to melt even through Power Armour and Tactical Dreadnought Armour. Of more lightly armoured targets, nothing but ashes remain, thus coining the Volkite Incinerator's name.Frag GrenadesPower Fists (Optional replacement for Lightning Claws)
Ursarax - Sources: The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pg. 240The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 225https://www.forgeworld.co.uk/en-EU/Ursarax-Cohort-FW
Ursarkar E. Creed - Ursarkar E. Creed: Ursarkar E. Creed was the 50-year-old Astra Militarum lord general, Lord Castellan and supreme commander of all Imperial military forces assigned to his homeworld of Cadia, as well as the Imperial Commander and Governor Primus of that crucial Fortress World, and the regimental commander of the 8th Cadian, "the Lord Castellan's Own." Creed is known to be a tactical genius who saved his world from falling to the forces of Chaos again and again before it met its final fate against overwhelming numbers.Creed most recently led the Imperial forces in the final, futile defence of Cadia from the massive invasion unleashed on the Fortress World by Chaos during Abaddon the Despoiler's 13th Black Crusade in 999.M41.Creed is currently considered missing in action and presumed dead following the Fall of Cadia to the Archenemy and the retreat of the Imperial survivors to other worlds in the Cadian System and the Cadian Gate region such as New Cadia.In truth, while overseeing the evacuation of the last Imperial transports from Cadia in what Creed believed would be his final act, he was "rescued" by the Necron Overlord Trazyn the Infinite and captured within one of the Necron's Tesseract Labyrinths to be added to his collection of historically important persons and artefacts. That Labyrinth is now stored on Trazyn's Tomb World of Solemnace -- with Creed still trapped within.In the wake of his disappearance, Creed's daughter, Ursula J. Creed, also a lord general of the Astra Militarum, rose to replace him as the Lord Castellan of Cadia and the leader of the Cadian Shock Troops regiments that remained scattered across the galaxy. Over her broad shoulders, the new Lord Castellan wears what some assume to be a recreation of her father's greatcoat, for surely it perished with him.Ursula, however, knows it to be no fake. Appearing in her sealed chambers solar months after the loss of her father, dried blood and the smell of Cadia's final hours saturating the heavy fabric, it fired an obsessive hope in her that somehow, somewhere, her father yet lived.
Ursarkar E. Creed - Wargear: As befits a senior officer of the Cadian military, Creed is outfitted with a sturdy set of Carapace Armour equipped with a Refractor Field emitter, ensuring he is well-protected from the attentions of the enemy. Over this armour, Creed wears his trademark high-collared greatcoat and is rarely seen without one of his favoured cigars.Although his lofty rank as Lord Castellan of Cadia requires that he more often than not participate in battle from behind tactical arrays and hololith screens, on those occasions where he takes the field, many a Traitor to the Imperium has felt the deadly kiss of his twin master-crafted Hellpistols and ceremonial power sword.However, Creed's greatest weapon is his mind. He had a natural genius for commanding men and women, whether in a single platoon or as an entire army, and his tactical genius is of a kind not seen in the Imperium for generations, on par with the legendary leaders of history like Lord Solar Macharius and the ancient primarchs.His masterful ability to organise and lead the often blunt weapon that is the Astra Militarum has time and time again surprised and put to rout the enemies of Mankind.
Ursarkar E. Creed - Jarran Kell: Creed's best friend was Sergeant Jarran Kell, whom he met when both served as Cadian Whiteshields. The brooding, silent youth that was Creed and the garrulous, expansive soldier formed an unlikely friendship that has lasted for a lifetime. Where Creed was silent and calculating, Kell was roaring and booming as only a Colour Sergeant of the Imperial Guard could be.He was a trusted companion who recognised early on that Creed was Cadia's only chance to survive the dark days ahead as the 13th Black Crusade prepared to break upon its shores. Kell had made it his life's work to keep Creed from harm and had the scars and wounds to show for this determination. Kell was rarely away from Creed's side, where his loud, booming voice drowned out the cries of the enemy and made sure that the Lord Castellan's every order could be heard and acted upon.Wherever Creed went, so too walked the bullish figure of Colour Sergeant Jarran Kell. Friends for solar decades, Kell risked his life to preserve that of his oldest comrade on numerous occasions. His Vox-amplified voice rolled along the Imperial lines, ensuring the Lord Castellan's orders were followed to the letter.Where Creed was silent and calculating, Kell was roaring and scathing, as only a Colour Sergeant can be. He was a fearsome fighter and Creed's right hand -- a trusted companion who long ago recognised that Cadia's best hope for survival was to follow the word of Creed. As such, keeping Creed alive became Kell's life work.Jarran Kell served primarily as Creed's bodyguard, and was accordingly equipped with a set of sturdy Carapace Armour, a massive Power Fist, and a Power Sword which he wielded with tremendous skill. His indomitable will had allowed him to ignore the consequences of horrible wounds long enough to interpose himself before and kill any being foolish enough to attempt striking at Creed. As mentioned, Kell also had the honour of bearing "The Castellan's Own" Regimental Banner, holding it high and defending the standard with the same intensity with which he defended his friend. Lastly, Kell bore on his back a Vox-caster outfitted with an external amplifier, which he used to hurl a never-ending stream of orders, encouragements and profanities to any Guardsmen around, ensuring that Creed's commands were effectively carried out.During the 13th Black Crusade, Abaddon the Despoiler teleported directly into the heart of Creed's command center and slaughtered almost all who were present. Kell was barely able to evacuate Creed onto a waiting Valkyrie gunship but was unable to board himself. He was killed by Abaddon moments later, his last words, "Cadia stands!"
Ursarkar E. Creed - Jarran Kell's Wargear: LaspistolPower FistPower Sword
Ursarkar E. Creed - Game Notes: The rules for Ursarkar E. Creed and Jarran Kell require that they be fielded together, and Kell doubles as a regimental standard bearer.The rules for Creed portray him at a point between the battle against the Volscani regiments and the full outbreak of hostilities during the 13th Black Crusade.
Ursarkar E. Creed - Trivia: The appearance and personality of Ursarkar E. Creed are based loosely on the famous World War II-era British Prime Minister Winston Churchill, the Marshal of the Soviet Union Georgy Zhukov, the American General George S. Patton, and the Roman Consul Gaius Julius Caesar.
Ursula J. Creed - Ursula J. Creed: Ursula J. Creed is a lord general of the Astra Militarum and the current Lord Castellan of Cadia, the recognized leader of the surviving Cadian Shock Troops regiments and the daughter of Ursarkar E. Creed, the former Lord Castellan of Cadia missing in action since the Fall of Cadia during the 13th Black Crusade.The Lord Castellan of Cadia is a forbidding and implacable strategist and a symbol of the enduring indomitability of Cadia's armies, even in the wake of the loss of their homeworld to the forces of Chaos. Ursula Creed's superior generalship, forged over long standard years of warfare, has seen her lead numerous Imperial armies to victory against the enemies that now threaten to extinguish Humanity's flame from the galaxy.
Ursula J. Creed - History: Though lost Cadia's remaining valiant regiments of the Cadian Shock Troops are spread wide across the galaxy in the Era Indomitus, some constants remain to anchor its soldiers amidst their far-flung wars. The declamation of "Cadia Stands!" is one. A Creed as Lord Castellan of Cadia is another. Ursula J. Creed is her father's daughter in many respects. A hardened general of the Astra Militarum, physically imposing, Creed survived the fall of her homeworld like millions of her fellows and now stands as a symbol of Cadia's survival, exemplifying her people's unbowed spirit.Ursula's rise to senior command was not the meteoric ascent of Ursarkar E. Creed, but it was grindingly unstoppable. She restlessly demanded swift redeployment in the wake of victory after victory, forging her own legend as a strategist of incredible intuition and ruthless determination.Over her broad shoulders, the new Lord Castellan wears what some assume to be a recreation of her father's greatcoat, for surely it perished with him. Ursula, however, knows it to be no fake. Appearing in her sealed chambers solar months after the loss of her father, dried blood and the smell of Cadia's final hours saturating the heavy fabric, it fired an obsessive hope in her that somehow, somewhere, her father yet lived.
Ursula J. Creed - Wargear: Carapace ArmourRefractor FieldDuty and Vengeance - These archeotech pistols are the Lord Castellan's primary weapons.Power Sword
Ursulia - Ursulia: Ursulia was a Daemon World and a former Exodite Maiden World of the Aeldari that had been placed under the protection of the Craftworld Biel-Tan, to which it was connected through the winding corridors of the Labyrinth Dimension of the Webway.This connection was exploited by the Daemonic minions of Slaanesh and Khorne, who sought to use the planet to launch an invasion of Biel-Tan in an attempt to prevent Yvraine and her Ynnari from returning home to that Craftworld and beginning their quest to fully awaken Ynnead, the Aeldari God of the Dead.In the closing days of the 41st Millennium, as Abaddon the Despoiler's 13th Black Crusade gathered its forces in earnest, the growing tumult in the Warp lead to a growing surge of Warp Storms throughout the galaxy, but particularly in the Ultima Segmentum.Ursulia was consumed by one of these Warp rifts, Warp Storm Balamet, which allowed the Daemons of Khorne and Slaanesh, led by the Bloodthirster Skarbrand and the Daemonette Herald of Slaanesh known as the Masque of Slaanesh, to rally the forces of their respective Chaos Gods there.Ursulia was used as the base for the invasion of Biel-Tan in 999.M41, and its Webway portal became the unexpected point of egress for the servants of the Dark Gods. The portal was eventually sealed by an assault from Biel-Tan aided by Yvraine and her Ynnari allies.
Ursulia - Environment: Once, the planet Ursulia was a spectacular utopia of lush vegetation and glittering waters. Ursulia, named after a famously beautiful Aeldari maiden of myth, was a small but verdant world, legendary in Aeldari society for its majestic thornwoods and towering arbor cities.It had been fashioned as a true paradise by the ancient Aeldari, but it had been twisted beyond recognition. Since the breaking of new Warp storms across the coreward sectors of the Ultima Segmentum in the last solar months of the 41st Millennium, it has been transmuted into a nightmarish vision.Its forests have become wildernesses of sentient plant life dripping with mindpoison, jagged fungi that belch hallucinogenic gas, and mutant saurian beasts covered in eyes and mouths from snout to tail.Psychic storms still ravaged the ruined Aeldari settlements of the planet, bringing with them sudden squalls of ectoplasmic rain, winds that screamed with banshee rage, and crackling empyric lightning. These phenomena leave utter devastation in their wake from which there can be no recovery. They taint not only the planet's landscape, but its spirit as well.To descend through the silver cloud banks of Ursulia's skies was to feel a great sadness of the soul. Roiling Warp Storms had lashed its surface in the last few Terran months of 999.M41, appearing from nowhere like a seismic eruption upon an unseen fault line. Ursulia's glorious waterfalls had been turned to swathes of crimson glass, and its rolling dales reduced to skull-strewn wastelands.Amongst the planet's valleys was a moss-strewn henge known as the Obsidian Gate. This former Webway route was permanently closed many thousands of Terran years ago as a precautionary measure against invasion, for it led straight to Biel-Tan.The decision to seal it had since been vindicated a dozen times over, for gentle Ursulia had known many wars over the millennia. Yet it was theoretically possible that the route could be re-opened by arcane force -- like that brought to bear by the servants of the Dark Gods.
Ursus Claw - Ursus Claw: An Ursus Claw was a harpoon-like weapon that could be used both in starship combat and by Warhound Scout Titans. The weapon originated with the World Eaters Legion, which originally developed it for use in starship combat by the XIIth Legion's flagship , the Gloriana-class Battleship Conqueror, during the Great Crusade.In battle, the Conqueror often employed a crude but unique weapon later called the "Ursus Claw" which enabled the massive vessel to get within close proximity of an enemy voidship in order to board it. From ridged battlements and armoured ports along the warship's hull, a tide of what looked like spears would burst out into the void. Each of these lances was the size of a smaller escort ship in its own right. Up to a dozen could be fired, either separately at multiple targets, or all at once, at much larger vessels.These massive lances would then puncture home into the hulls of enemy vessels. Once impaled, the immense spears became active, locking to their prey's ravaged insides with magnetic strength. But while they were effective against regular foes, alien vessels like those employed by the Aeldari were forged from synthetics beyond mere metal.Sometimes these vessels would manage to slide free, dragging their impaled carcasses away from the Imperial warship, but their cores would be holed right through and opened to space. They would prove to be the lucky ones. The other enemy vessels that were still impaled would shake, as they were dragged off course, stalling in the void. Their engines would burn in silent heat, but each of them would remain anchored in place.The spears driven through their bodies were more than mere projectiles, they were lances launched to cripple. They were harpoons fired to claim prey. With malicious slowness, the Conqueror would then recall its spears. The lances would begin to ratchet back towards the vessel that fired them, dragged home on massive chains one link at a time. Only the World Eaters had the audacity to deploy something so barbarous, so primitive on such a scale. And only the World Eaters were able to make such crude weaponry into something so efficient.Link by link, the Conqueror would drag the impaled enemy vessels closer, its massive engines straining against their stagnant thrust. Other enemy starships would often break away, finding it increasingly difficult to fire upon the Imperial warship, now using their own allied ships as barriers to protect itself. The Primarch Angron would then give the order to release the elite World Eater assault companies known as the Devourers upon their doomed enemies.Boarding parties would be spat from the Conqueror's hull, crossing the short distance in the blink of an eye and disgorging World Eaters warriors into the bowels of the impaled enemy ships. The Conqueror would then fully retract the Ursus Claws that failed to strike.
Ursus Claw - Titan-Grade Ursus Claw: Smaller-scale versions of these Ursus Claws would be created to arm the Warhound-class Titans of the Legio Audax that supported the XIIth Legion and for the World Eaters' assault Dreadnoughts.As the Shadow Crusade raged across Ultramar during the Horus Heresy, the princeps of the Legio Audax adapted this idea from their World Eaters allies and turned it into a weapon for their favoured Warhound Scout Titans. Ursus Claws allowed them to engage larger enemy god-engines and bring them low.This tactic proved so effective that other Legios, Traitor and Loyalist alike, began equipping their Warhounds with this weapon.
Ursus Claw - Sources: Adeptus Titanicus - The Horus Heresy: Loyalist Legios (Specialty Game), pg. 169Warhammer Community - Ready the Ursus ClawsImperial Armour - The Horus Heresy: Book One - Betrayal, pg. 96Butcher's Nails (Audio Drama) by Aaron Dembski-BowdenBetrayer (Novel) by Aaron Dembski-BowdenLegacies of Betrayal (Anthology) by Aaron Dembski-Bowden, Nick Kyme, Graham McNeill, Chris Wraight, John French, Guy Haley, David Annandale, Gav Thorpe, and Anthony Reynolds, "Heart of the Conqueror" (Short Story) by Aaron Dembski-Bowden, pp. 385-391
Urthak Skullripper - Urthak Skullripper: Urthak Skullripper is a Chaos Lord of the World Eaters Legion who led his warband of Chaos Space Marines through Warp Storm Örgvayr to invade Greater Thurian League space in the galactic core after the formation of the Great Rift in what became known as the Battle of Örgvayr.Joining with the forces of his fellow World Eater Chaos Lord Hakatar and the Nurglite Heretic Astartes of The Purge, Urthak's forces assaulted the Kin World of Törg, trapping the Kin Cthonian Guild miners there within their besieged harvester fortresses. A rescue force of Oathbands belonging to the Thurian Kindred of Vôrtun arrived at Törg under the overall command of Kâhl Ûthar the Destined and succeeded in driving off the Chaos forces long enough for the Kin to rescue their miners and a significant amount of the valuable resources they had mined from the volcanic world.However, during the battle, Urthak succeeded in leading a massed teleport assault of Chaos Terminators that slew the Grimnyr Khôhn and her bodyguards. In response, the surviving Cthonians and many of the Hearthkyn who fought on Törg have since formed the Grudgeband of Khôhn -- they will be avenged upon Urthak Skullripper or die trying.
Urvû's Kindred - Urvû's Kindred: Urvû's Kindred is a Kindred of the Leagues of Votann.The hold ship of Urvû's Kindred was the place where the Trans-Hyperian Alliance's relic of the CORV Duas was created during the years of the Longest March. These robotic CORV COG units contain shards of psychoactive crystal recovered from a scintillating anomaly of the galactic core. Like escorts around a capital ship, the CORV Duas employ their psycho-amplified resilience to shield their companion Grimnyr from harm. At the same time, the empyric resonance generated by their presence magnifies the fortitude of the Grimnyr's barrier-tech, helping them to ward off harmful enemy manifestations.
Urwin Sire - Urwin Sire: Urwin Sire is one of the most senior servants of Lord Militant Solomon Tetrarchus, the commander of the Achilus Crusade intent on retaking the Jericho Reach. He is a counsellor who has served his master faithfully for many Terran years.Sire is an adept of the Adeptus Terra, and blessed to be born on Humanity's homeworld.
User:Montonius - User:Montonius: Hi I'm Montonius, currently Lead Administrator/Bureaucrat of the Warhammer 40k Wiki (since May 2010).I review all edits made to the wiki and am the primary assurer of quality control and Keeper of the Canon.Let me know how I can help you make the Warhammer 40k Wiki the primary source for all your questions about the Warhammer 40,000 universe on the Internet.If you have any problems, I will do my best to resolve them.
User:Montonius - Proofreading List: ProofreadingTop Level Navigation Hierarchy: 4 first-level, 7 second-level, and 10 third-level for a total of 280 links
User:Montonius - Sandbox: Montonius' Sandbox
User:Montonius - My favorite pages: Emperor of MankindHorus HeresySpace Marines
User:Montonius/Sandbox - User:Montonius/Sandbox: The War of Beasts was a conflict fought in the early years of the Era Indomitus soon after the opening of the Great Rift. The campaign was fought between the Imperium of Man and several other major factions of the Milky Way galaxy for control of the Imperial Hive World of Vigilus in the Vigilus System of the Segmentum Obscurus.Vigilus represented the terminus of a key route through the Great Rift into the Imperium Nihilus. As a result, Vigilus had become a heavily contested strategic location and the source of conflict between several of the different starfaring species and factions of the galaxy in the Era Indomitus.After the start of the conflict, Vigilus was designated a War World and a Sentinel World by the Imperium.Xenos forces including Genestealer Cults, Orks, the Drukhari and the Craftworld Aeldari all launched assaults on the world. Even worse, the Black Legion Chaos Lord Haarken Worldclaimer, a Raptor, was sent to claim Vigilus for Chaos in the name of Abaddon the Despoiler.The planet Vigilus had always been famed as a strategic linchpin of the Segmentum Obscurus. When the Great Rift opened, its status escalated from important to indispensable. So vital was Vigilus to the Imperium that when a teeming WAAAGH! of Orks burst from the Great Rift, the system's defenders responded with terrific force.The Astra Militarum and Adepta Sororitas forces already stationed on Vigilus contained the Ork invasion and kept it from wrecking the densely populated hivesprawls, while several Space Marine Chapters sent reinforcements from the Stygius Sector and beyond. The latter waves were led by none other than Marneus Augustus Calgar, Chapter Master of the Ultramarines, and with him came some of the finest minds in the Adeptus Astartes.These counter-assaults pulled Vigilus back from the brink. The psychic apocalypse of the Great Rift had disabled the planet's defences and made it vulnerable, allowing the Orks to raid from the wastelands, barging through each defence perimeter to wage war in the city sprawls. In conjunction, a great uprising of Genestealer Cultists was triggered, revealing an infestation that had festered upon Vigilus for hundreds of Terran years.As the various starfaring races of the galaxy desperately tried to prosper in the horror-filled reality of the Imperium Nihilus, millions of eyes turned towards Vigilus. Were it to fall, so would the hopes of all trapped in the Dark Imperium. With the Cadian Gate broken to the west and War Zone Stygius raging to the east, Vigilus was wide open to invasion by the forces of Chaos.Vigilus' Imperial defenders soon stood on the brink of total collapse without further aid.
User:Montonius/Sandbox - Drukhari Incursions: The Drukhari of Commorragh are much-feared murderous raiders that appear from nowhere to snatch away the unwary. On Vigilus they emerged from a hidden Webway portal located in the southern polar region of Kaelac's Bane, the frequency of their raids increasing massively when the Noctis Aeterna fell across the planet.The so-called "Dark Eldar" were a constant thorn in the side of the Imperium, and with the coming of the Noctis Aeterna, that thorn proved to be a poisoned one. Their raiding tactics, thriving upon anarchy, fear andconfusion, meant they found the worlds of the Imperium Nihilus very much to their taste.With the communications that linked one Imperial force to another disrupted to the point of falling apart completely, the Drukhari were able to lance deep into Imperial territory and escape back out again before retribution could be brought against them. The Imperial war machine, already cumbersome and sluggish in comparison to the lightning raiders of the Drukhari, were disrupted further by Vox-ghosts that confused and obfuscated orders.When the Drukhari raiders used their mastery of technology to lace these already-fraught communiques with thescreams of those they had abducted, disorder and panic broke out even amongst the veteran regiments of the Astra Militarum.The opening stages of the War of Beasts saw the warriors of the Drukhari Kabals strike hard and fast at the cryo-geologist miner groups that sought to syphon water from the Glacia Betus and Glacia Omicroid macroquarries in Kaelac's Bane. What had started as occasional predation escalated into large scale war, and within a few solar months of the Great Rift's appearance in the skies of Vigilus half of Kaelac's Bane was denuded of all life save that of theDrukhari.From there they spread their invasions across the west of Dirkden and deep into the south of Oteck hivesprawl, their raids growing bolder and more devastating with every passing solar week. Yet as horrific as these raids were, the true toll the Drukhari would take upon the Imperial war effort of Vigilus would only come to light later in the war.
Ussax - Ussax: Ussax, called "the Blight-master," is a veteran Heretic Astartes of the Death Guard Traitor Legion, and known as one of the Daemon Primarch Mortarion's inner circle of Death Guard Sorcerers.He is well known to the Ordo Malleus and to the Grey Knights, having been responsible for countless millions of deaths throughout the millennia.The Blight-master also bears the Mark of Nurgle, taking the form of numerous lesion-runes etched all over the sloughing flesh of his body. And at all times, Ussax is surrounded by a thick, black cloud of bloated flies, hampering any efforts to attack him from long range.
Ussax - History: Ussax is held to be one of the most darkly gifted concoctors of blights, afflictions and plagues serving the Death Guard Legion, and his recent appearance in the warzones of the Jericho Reach, attended by a cadre of Plague Marines, is a cause for much concern amongst those with knowledge of what he is capable of.According to recent findings presented to the Watch Fortress Erioch's Chamber of Vigilance, Blight-master Ussax has been present in the Reach for around three Terran years, travelling from one warzone to the next.At each battlefield, he gathers up a grim and unspeakable harvest from the dead and the dying, before returning to some as yet undiscovered fastness to concoct his latest ague.This he then unleashes upon the next battlefield he attends, once more harvesting the bodies of the victims. Thus, so it is feared, the Blight-master is in some blasphemous manner refining his plagues, using the raging conflicts of the Jericho Reach as some vile breeding ground for new, Warp-borne epidemics.
Utorian Denash - Utorian Denash: Utorian Denash is a Deathwatch Chapter watch master who is the current watch commander of the Fort Pykman watch fortress in the Ghoul Stars of the Imperium Nihilus. Denash is a hard-like Puritan who claims his constant vigilance against the Imperium's xenos foes shall never end.
Uttam Luna Hesh Udar - Uttam Luna Hesh Udar: Uttam Luna Hesh Udar was a Custodian of the Legio Custodes during the Great Crusade and early Horus Heresy eras in the 30th and early 31st Millennia. Fighting on the frontlines of the Great Crusade, Uttam was sorely wounded while deployed against the Orks. He soon found his physical reaction times were no longer optimal and he was forced to retire from the frontlines.He was then charged with a solemn duty as lead gaoler of the high security prison of Khangba Marwu, better known as "The Vault." Uttam was later killed during the performance of his duties when a group of prisoners -- all Astartes of the Traitor Legions -- managed to initiate a desperate escape.
Uttam Luna Hesh Udar - History: During the Horus Heresy, Udar was the lead gaoler of the subterranean high security prison built to detain those individuals deemed hostile to the Emperor and isolated from the world above. Built beneath the Himalazian peak known as Rakaposhi, only the most senior Custodians bothered to use its original name, Khangba Marwu, and for those condemned to its cells, who would never again see the light of day, it had an altogether more prosaic name. They knew it simply as "The Vault." Udar was removed from the fighting ranks of the Legio Custodes after being exposed to an Ork bacteriological pathogen, whose aftereffects greatly reduced his reflexive response times to a level below the minimum required for frontline service amongst the Custodians.A proud man, Udar took his removal from active duty hard, but eventually adapted and took to his new role as a gaoler at The Vault with the same determination and attention to detail that had seen him come the closest to the full infiltration of the Imperial Palace in the Blood Games until his peer Amon Tauromachian bested him. During his tenure, Udar was charged with watching the last remnants of the Outcast Dead -- a small group of Astartes warriors drawn from the Traitor Legions who were the last of the Crusader Host, an honour guard of Space Marines comprised of representatives from each of the 18 Space Marine Legions that served on a rotational basis within the Imperial City outside the Imperial Palace on Terra. Udar was slain when the Outcast Dead engineered a successful escape attempt. Udar was killed as he confronted one of the berserker World Eaters Astartes in close combat. The berserker in question, Sergeant Tagore, ripped out a section of Udar's spine through his chest, just as he had promised the gaoler he would during his confinement.
Uzas - Uzas: Uzas was a Khornate Berserker and the former Sergeant of 4th Claw of the Night Lords Traitor Legion. He would eventually join 1st Claw and serve under the leadership of Talos Valcoran on the Strike Cruiser Covenant of Blood, which was captained by the Possessed Chaos Space Marine known as "The Exalted". He was despised by his comrades in 1st Claw for his mindless slaughter of crew slaves and undisciplined nature in combat. Talos was subjected to the manipulations of his immediate superior, as well as those of the powerful Chaos Lord Abaddon the Despoiler, which placed him and his warriors in mortal danger time and again.
Uzas - History: Like his comrades Talos and Xarl, Uzas was raised in the poor and crime-stricken heart of Nostramo. He would join the Night Lords Legion during the latter portion of the Great Crusade and would later take part in the epic final battle of the Horus Heresy during the Battle of Terra. At one point he reached the rank of Sergeant for the 4th Claw of the 10th Company, however, the destruction of his squad would lead to him being transferred to the 1st Claw as a standard tactical marine.
Uzas - Falling to Chaos: Once a proud and honourable fighter, by the end of the 41st Millennium, Uzas had fallen deeply into the clutches of Khorne, becoming a Khornate Berzeker in both practice and mind. He was the only member of 1st Claw to ever outwardly show his service to any of the Chaos Gods, though he was not alone in his interests. He would become despised by his comrades in 1st Claw who saw Uzas as a liability and loose cannon for his undisciplined nature in combat and his often mindless slaughter of crew slaves aboard the Covenant of Blood and later the Echo of Damnation. His long "fall" into becoming a Khorne Berzerker was an irritant and a source of constant grief and annoyance to Talos, who remembered Uzas' glory years of the past. Despite Uzas' more bloodthirsty tendencies always bubbling at the surface, at times, his psyche would temporarily reach temporary states of lucidity, which provided him moments of clarity and wisdom.
Uzas - Death: After Uzas slew the Night Lord Tor Xal of 3rd Claw, the murdered Legionary's comrades attempted to exact their revenge by murdering Uzas in turn. This eventually led Talos in a bloody confrontation against his fellow Night Lords to defend his former friend. During one of his very temporary moments of clarity, Uzas came to the realisation that Cyrion, a fellow comrade of 1st Claw and close friend of Talos, was actually responsible for committing many of the murders aboard the Echo of Damnation for which Uzas was accused of committing. To make matters worse, Cyrion had been deliberately framing Uzas to cover up for his own murderous acts.When Uzas later confronted Cyrion on Tsagualsa about the latter's own penchant for preying upon mortal crewm slaves, Cyrion attacked his accuser, which in turn, enraged Uzas into attacking him. Thinking was just another case of Uzas having one of his bouts of bloodlust, Talos was tricked into aiding Cyrion and killing the blood-maddened Night Lord. Unable to speak due to his grievous wound he sustained, he was unable to thank Talos before he died. Wounded, Cyrion lied to Talos about the reason why Uzas had attacked him, and later died shortly thereafter, taking this secret to the grave.
Uzas - Personality: As his allegiance to the Chaos God Khorne would suggest, Uzas was a violent and uncontrollable individual who quickly won the hatred of those who fought at his side. Uzas did however show a strong loyalty to his legion and, sometimes, his squad throughout his corruption. He also showed moments of his former intelligence, letting loose a verse of wisdom in between his spouts of rage and confusion.
Uzas - Wargear: Artificer Armour - Uzas' battle-plate was an amalgamation of scavenged pieces won in battle or taken from the bodies of fallen brothers of the Night Lords Legion.Chainaxe - Uzas' chainaxe was taken from the corpse of Sar Zell, the former Devastator Marine for 1st Claw, who died during Tsagualsa's fall, when he was killed by the Ultramarines.BolterLegion Gladius
Uzas - Trivia: Užas means terror or horror in Serbian and Croatian.
Va'Jiya - Va'Jiya: Va'Jiya is a world of deep, dark forests and fetid swamps, and due to its extremely slow rate of rotation its day/night cycle is several standard months in length.An unusual eco-system has developed around this cycle, in which the forests undergo rapid growth during the long "day," followed by an equally rapid decomposition period during the "night." As the sun slowly rises once more, new shoots sprout forth from the sludge and amidst the skeletons of dead trees and the cycle begins anew.The dark stinking forests of Va'Jiya are populated by numerous tribes of savage Humans, the descendants of some long-forgotten colony mission that evidently failed. The tribes have developed into separate, highly individual groups that wage a continuous and bitter war against one another.The tribal warriors are hyper-violent in their methods, and every aspect of their culture is centred upon death and war, from their primitive religion to the construction of their fortified settlements.Advanced technology has long since vanished from Va'Jiya, although some barely recognisable vestiges of failed artefacts are still to be found in use as improvised weaponry.Va'Jiyan society has developed a means of controlling its unregulated psyker population, an order called the "Red Lodge" existing apart from the tribes, fulfilling a similar role to that of the League of Black Ships in the Imperium.The hooded envoys of the Red Lodge visit each settlement at least once in every three day/night cycles and demand that any children who have developed the "Sign" be handed over to them. Where these latent psykers are taken or what their fate might be is not known.The T'au discovered Va'Jiya and its primitive Human population several solar decades ago, but the Water Caste has been unsuccessful in its attempts to initiate any sort of negotiation with the tribes. Every attempt at peaceful contact has been met with violence, and the T'au are currently considering exactly what should be done about the situation.As a life-sustaining world Va'Jiya has an intrinsic value to the T'au Empire, yet it does not appear to harbour especially desirable or abundant natural resources.Very brief studies of the world's unusual flora have turned up some interesting findings however, and so the Earth Caste has petitioned for more expeditionary missions to be undertaken.The T'au have considered unleashing a large force of Kroot against the tribes in an effort to suppress the savage natives or at least push them back to within a contained area.The matter is further complicated by the need to keep the Imperium from discovering the tribes of Va'Jiya, for the T'au fear that the hyper-violent natives might be all too willing to rejoin their kin and to fight against the T'au Empire and the Greater Good.
Vaedrian Shenol - Vaedrian Shenol: Vaedrian Shenol is a watch master of the Deathwatch Chapter who serves as the watch commander of Watcher Keep, a watch fortress that lies on the border between the Segmentum Pacificus and Segmentum Tempestus.In the wake of the Great Rift's creation in the Era Indomitus, Shenol has seen an increase in the number of xenophiles within the Imperium. These are Humans who feel that since xenos are also threatened by the forces of Chaos, the Imperium should fight alongside them against their shared foe.The watch master considers these people to be Heretics who would foolishly have Humanity put its trust in inhuman monsters that would gladly betray Mankind at the first chance. Shenol has declared that there can be no tolerance, no compromise, and no peace with aliens -- only war and the Imperium's endless purgation of the xenos threat.
Vagabond-class Merchant Trader - Vagabond-class Merchant Trader: A Vagabond-class Merchant Trader is a common, relatively small merchant voidship employed in interstellar commerce by the merchant fleets of the Imperium. A common sight throughout the Calixis Sector and much of the rest of the galaxy, Vagabonds are small, multi-purpose merchant vessels able to transport a wide variety of cargos and even passengers. Popular amongst the poorer Chartist Captains, these ships are unassuming but reliable, and have even been known to mount small broadsides and prow weapons batteries for limited defence.The Imperium swarms with transport vessels. Millions of these civilian voidcraft plough the space lanes, ferrying pilgrims, ore, fuel, foodstuffs, weapons, materiel, machine parts and luxury goods to untold billions of eager consumers across the galaxy.
Vagabond-class Merchant Trader - Dimensions: Hull: TransportClass: Vagabond-class Merchant TraderDimensions: 2 kilometres long, approximately 0.4 kilometres abeamMass: 8 megatonnes approximatelyCrew: 18,000 crew approximatelyAcceleration: 2.1 gravities maximum sustainable acceleration