vizn3r/warhammer40k-lore huggingface dataset:
Forces of Chaos - Discs of Tzeentch: The Discs of Tzeentch are for the most part considered a war gear option for Chaos armies. They are stingray-like in appearance, and their sides are razor sharp which allows them to act like a living shuriken.They fly on the ethereal winds of the Warp, taking their riders above the field of battle where normal, ground-based hindrances and traps will not impede their progress. Units outfitted with Discs of Tzeentch are considered mounted cavalry.
Forces of Chaos - Nurglings: Nurglings are small Lesser Daemons dedicated to Nurgle, grotesque in appearance, that infest the battlefield and the bodies of those who fight upon it. When selected as an individual unit, Nurglings act as a swarm, attacking together to bring down the mightiest prey.They are small enough to fit through the gaps in any armour, making them great for slowing down (but not necessarily killing) an enemy. Their small size also makes them hard to hit for enemy fire. Nurglings can also accompany a Champion of Nurgle.
Forces of Chaos - Juggernauts of Khorne: The Juggernauts of Khorne are large, armoured Daemonic beasts resembling a rhino or bull. These Daemons act as unstoppable mounts for the Chaos Champions of the Blood God.Using a Juggernaut not only increases a Champion's speed, but their resistance to enemy fire as well as their overall combat effectiveness and intimidation factor in melee combat.
Forces of Chaos - Fiends of Slaanesh: Fiends of Slaanesh are chimerical hybrids of Human, reptile and insect, given a body through the perversity of the Prince of Pleasure.A Fiend has a long, segmented body covered in delicate scales that shimmer as it moves. It has four legs ending in disturbingly humanoid feet and two slender arms with vicious clamp-like claws that the Fiend uses to disembowel the enemy.A Fiend's tongue contains a narcotic poison that numbs the mind and body of those it licks, causing them to fall into a coma during which the Fiend will slice them apart slowly.Fiends move incredibly quickly, using their pincers and tail to maintain their balance. As it sprints forward, a Fiend irregularly sashays from side-to-side, so that it can appear to be running sideways or backwards, confounding the enemy.
Forces of Chaos - Others: There are a vast and innumerable number of Daemonic entities within the Immaterium, and their number and type is constantly changing due to the impermanent nature of Chaos itself.Each of the Ruinous Powers is served by its own cavalcade of Greater Daemons and Daemon Princes, whose appearance on a battlefield alongside the other forces of Chaos is rare and usually only occurs when the Chaos Gods are seeking to earn a major victory against the forces of Order.As such, Chaos armies can sometimes be found accompanied by new and potent types of Daemons that have not yet been catalogued by the Ordo Malleus of the Inquisition.
Forces of Disorder - Forces of Disorder: The Forces of Disorder was an uneasy, and very brief, alliance between a warband of World Eaters Chaos Space Marines led by the Chaos Lord Crull, known as the Blood Legion of Khorne, and the Orks serving Warboss Gorgutz 'Ead 'Unter.The two factions joined forces in order to repel an incursion of the Astra Militarum on the Ice World of Lorn V.Infighting between the Orks and the World Eaters was common, only stopping in order to combat their shared enemy, the Imperial Guard. The alliance was dissolved when Gorgutz killed Crull during the final days of the war on Lorn V.
Forces of Disorder - Chaos: Chaos Space MarinesKhornate BerserkersDaemonsChaos Cultists
Forces of Disorder - Orks: Ork BoyzSquiggoths
Forces of Disorder - Known Battles: Battle of Lorn V
Forces of Order - Forces of Order: The Forces of Order was a brief alliance forged between Farseer Taldeer and the Aeldari of Craftworld Ulthwé she commanded and the Astra Militarum forces under the command of General Sturnn. These two factions fought alongside each other against the Orks and the Forces of Chaos during the Imperial campaign on the Ice World of Lorn V.The temporary alliance was dissolved by mutual consent after the alliance proved victorious over the Forces of Disorder, which was an alliance of convenience between the warband of World Eaters Chaos Space Marines under Lord Crull and the Warboss Gorgutz 'Ead 'Unter of the Orks.
Forces of Order - Sources: Warhammer 40,000: Dawn of War - Winter Assault (PC Game)
Forceshield - Forceshield: A Forceshield is a personal protective device utilised by the Craftworld Aeldari. The Forceshield, as its name implies, projects a powerful defensive force field around its user.The Forceshield is a wrist-mounted device that contains a miniaturised force shield projector, setting it apart by its sheer elegance from the clunky and restrictive personal armour often used as protection by the members of less technologically-advanced species like Humanity.Forceshields are most commonly used by Asuryani Autarchs and Ghost Warriors like Wraithblades.
Foresworn (Word Bearers) - Foresworn (Word Bearers): The Foresworn are a warband of Chaos Space Marines drawn from the Word Bearers Legion. Like their parent Traitor Legion, they are dedicated to Chaos Undivided.
Foresworn (Word Bearers) - Notable Campaigns: Eydolim Campaign (Unknown Date.M41) - The Foresworn were among the murderous alliance of Chaos Space Marines that served the Daemon Prince Kor Megron in assailing the world of Eydolim and other nearby worlds. This particular Chaos campaign was unusual, in that such overwhelming assaults and universal cooperation is normally the province of a Black Crusade. This speaks volumes of Kor Maegron's powers of being able to manipulate so many disparate Chaos Space Marine warbands to do his bidding. The hateful wrath of the Daemon Prince drew not only the Foresworn together, but also forged the great alliance between the disparate Chaos Space Marines and renegade bands. Indeed, as the fighting within Eydolim reached its zenith, it was Kor Megron who wrought the summoning of the daemonic host. All together there was more than 200 Chaos Space Marines from the Word Bearers present in the final assault on Eydolim. The Foresworn were the spear tip of the Chaos Space Marine assault, focusing their offensive against the main temple, while their fellow Word Bearers warband, the Sons of Damnation, carved a bloody path towards the heart of the Imperial lines.
Foresworn (Word Bearers) - Notable Foresworn: The Hell Feaster - The Hell Feaster is a crazed Chaos Dreadnought who serves in the Foresworn warband.
Foresworn (Word Bearers) - Warband Colours: Like the Traitor Legion of which they were a part, the Word Bearers, the Foresworn's Power Armour was the same colour of spilt blood, a colour often called "Traitor's Red" or "Betrayer's Red," after the Word Bearers changed their colours from slate grey to red during the Horus Heresy. This colour was sometimes worn with black or silver trim. Heretical prayers are inscribed directly into the surface of the Foresworn's armour. Often times the Foresworn are also seen wearing devotional prayer sheets hanging from their armour's shoulder plates, the blasphemous words of the Book of Lorgar inscribed upon them.
Foresworn (Word Bearers) - Warband Badge: This warband typically adopts the symbol of the Word Bearers Legion, the Latros Sacrum, a stylised representation of a roaring, horned daemon's head wreathed in flames, which represented all that the XVII Legion stood for, all that they believed in so deeply and all that they were willing to kill and die for.
Foresworn (Word Bearers) - Sources: Warhammer 40,000: Rulebook (6th Edition), "The Warriors of Damnation," pp. 396-397
Foresworn (World Eaters) - Foresworn (World Eaters): The Foresworn are a large warband of Chaos Space Marines drawn from the World Eaters Traitor Legion. The corrupted Heretic Astartes of this warband are all Khornate Berserkers. The Foresworn are led by the infamous Chaos Lord Kossolax the Foresworn.In the Era Indomitus the Foresworn are believed to be the largest of the remaining World Eaters warbands, and their leader Kossolax seeks to reunite the scattered warbands of the XII Legion into a coherent fighting force once more, an ambition made both harder and easier by the recent return of his Daemon Primarch Angron to activity in realspace.
Foresworn (World Eaters) - Warband Fleet: The Foresworn are known to possess a fleet of significant size which deployed to support the Forces of Chaos' naval operations during the 13th Black Crusade. The Foresworn's fleet includes the following types of starships:1 battleship3 squadrons of cruisers8 squadrons of escorts
Foresworn (World Eaters) - Warband Colours: The Foresworn of Kossolax, like the World Eaters Traitor Legion, wear the colours of devotees of the Blood God; blood-red Power Armour with brass trim.
Foresworn (World Eaters) - Warband Badge: The Foresworn's badge is the same as that of their parent Traitor Legion, the World Eaters, which is a fanged maw engulfing a world. Some versions omit the world, instead only using the large, fanged maw.
Forge-Wright - Forge-Wright: A Forge-Wright is a unique officer rank of the Sons of Medusa Space Marine Chapter, which is comparable to a Techmarine of Codex Astartes-compliant Chapters. Departing extensively from the dictates of the Codex, the Sons of Medusa maintain a non-standard "Clan" structure which overlays the more traditional patterns of Space Marine Chapter organisation.The Chapter is ruled by the Iron Thanes of the three War Clans that act in concert to control the Chapter as its council, as the Chapter has no single master since the passing of their founder Iron Father Setol Sollex millennia ago. This council is further advised by the wisdom of the Ancients; the Chapter's honoured cadre of Venerable Dreadnoughts. The Chapter's extensive brotherhood of Techmarines, known as the "Chamber Ferrum," is greater both in number and authority within the Sons of Medusa than the Techmarine force found within a standard Codex Chapter.The Chamber Ferrum exists outside the structure of the war clans, and its purpose is to enforce unity, cementing the Chapter together as a whole. It is they who maintain supplies of vital war materiel to the Chapter's disparate strike forces. The Chamber Ferrum further manages the disposition of the Chapter's fleet and holds within it the Chapter's Apothecarion and command of its forges and facilities. The senior Techmarines of the Chamber Ferrum are known as Forge-Wrights.As befits a Successor Chapter of the Iron Hands, the level of technology and weaponry used by the Sons of Medusa is high, and their armouries are particularly extensive and diverse. The Chapter's Techmarines are well versed in the secret Omnissian rites of recommissioning and maletek-exorcism, facts which see every victory against a Renegade Chapter further increase the Sons of Medusa's power.
Forge - Forge: The Forge is the place in a Leagues of Votann hold where the engineers and artificers of the Kin known as the Brôkhyr craft the weapons, equipment, tools, vehicles and technologies required to sustain them. On Kin Hold Worlds the Forge may be a conventional -- if vast -- industrial workshop, but in others it may take the form of a huge factory-vessel, a hollowed out industrial asteroid or a grav-anchored factory-station.Every hold's Forge is unique, built and augmented over Terran centuries to specifications determined by Votannic wisdom and the personal preference of its Kindred. Yet in some respects they are uniform. All Forges are sleepless hubs of activity, lit by the molten fires and searing plasma arcs of advanced technological manufacture, and all are filled with mechanisms of arfifice ranging from each Brôkhyr's personal A.N-vyl workstations, to colossal auto-foundries.As well as overseeing the work of their COG robot-assistants, each Brôkhyr takes pride in constructing their own devices. They follow traditional schematics in deference to the wisdom of the Ancestors, yet there is also general recognition that -- to truly honour the Votann -- each Brôkhyr must humbly apply their own ingenuity, coupled with rigorous field tests, to improve upon traditional designs.Through this process, each Brôkhyr develops their own preferences and quirks, which become known as their signature style in the technologies they craft. The most efficacious signatures are adopted by fellow Brôkhyr so that, over time, many Kindreds -- or even entire leagues -- have adopted bespoke methods of crafting and manufacture. This slow but relentless iterative process of improving upon already understood technologies has helped the Kin develop the contents of the original Standard Template Constructs inherited from the Ancestors' ancient Long March mining fleets even further, leading to true innovations.Yet all Brôkhyr still prioritise certain principles when developing new technologies, including that their devices embody reliability, utility and efficiency over showy decoration or ideas of ritual significance. Kin technology and wargear is as rugged and pragmatic as the beings that wield it, and will be battered to destruction before it fails in its duty.
Forge Bolter - Forge Bolter: A Forge Bolter is a type of heavy bolter weapon that is mounted on the shoulder of the power armour of Primaris Techmarines.
Forge Castir - Forge Castir: Forge Castir is a Hell-Forge of the Dark Mechanicus, wholly dedicated to the Ruinous Powers, located in the Calixis Sector of the Segmentum Obscurus. This is one of three massive forge complexes located on the Chaos-controlled world known as The Hollows, one of the many strange worlds located amongst the so-called Gloaming Worlds on the outer ring of the Warp rift known as the Screaming Vortex. Forge Castir continues to wage an eternal war against the rival Hell-Forge complex known as Forge Polix.
Forge Castir - History: Amongst the Gloaming Worlds on the outer ring of the Screaming Vortex, few worlds are as immediately recognisable as The Hollows. From the void, the planet seems oddly deserving of the name: like a dismembered corpse, only a little more than half a world spins in orbit. The upper hemisphere is mostly intact, crumbling remains spiralling outwards from the lower half where only a stem has been left behind. Like a rotten, half-eaten fruit cast into the stars, The Hollows is a world that could only exist within the reality-bending zone of a Warp Storm.
Forge Castir - Hellwhisper: It was not always so -- once, when it was whole, this world bore the name Hellwhisper. Rich in natural resources, habitable by a wide array of biologies, and strategically located within the Vortex, Hellwhisper was a rich prize that drew the attention of a group of outcasts from the Tech-priests of Mars. Led by Arch-Magos Elikous, the Hereteks established three massive forge complexes on Hellwhisper and swiftly earned a reputation for producing large quantities of useful technology for the denizens of the Vortex. Elikous left two of the forges to his most brilliant protégés and locked himself away in the third forge, the largest and most advanced facility. There, Elikous focused his brilliant mind and prodigious technical skills upon a mysterious project of his own devising. No records remain to explain Elikous' obsession, but there are many whispered legends of what happened next. Most of the surviving accounts vary wildly in details and often contradict each other, but the most detailed of these records are the hololiths of Graz'tzar. According to those Leximechanics possessing the proper protocols to access such proscribed data, Graz'tzar was the first Prophitect of the Stygian Order.
Forge Castir - Eternal War: Whatever the true fate of Arch-Magos Elikous may have been, the survivors of both remaining forges wasted notime in declaring themselves the true heir to Elikous' legacy, triggering a struggle for control over the planet's abundant resources that has gone on for six standard centuries. Hellwhisper was carved up like a feast between the two warring forges, stripped of vast amounts of heavy metals, chemicals, and precious ores. Deep-core mining devoured huge amounts of the planet's lower hemisphere, depleting nearly half the world's total mass and beginning what was perhaps inevitable from the start. Hellwhisper was gone, and only The Hollows remained.Now, the planet is consumed by the flames of war; armies of barely-trained menials equipped with bionic war-implants and shock-pikes clash with sophisticated Battle Servitors while orbital strikes lance down into formations of scuttling Velocireapers threatening the flanks of disciplined mechanical troops. The two Forges employ much more unusual forces as well, willing to utilise ludicrously destructive weapons, soldiers, and stratagems to settle their ancient grudge once and for all.Although the conflict still grinds on, over the last solar decade the advantage has been grasped by the forces of the Exospectre, the undisputed master of Forge Castir, who now holds the upper hand on The Hollows. While the armies of Forge Polix still control vital areas of The Hollows -- such as the Forgeflow and Mechmoor -- they have slowly been forced back into a defensive posture. Any significant change in this bitter conflict is likely to be wrought from without rather than within -- a fact that has not escaped the two rival Dark Magi, who even now seek for allies and mercenaries to support their bid for absolute domination of The Hollows.Both Magos Onuris and the Exospectre are constantly focused on the war between them, but both would also be greatly interested in tipping the balance of power by gaining an advantage in technology or allies. The Exospectre has already located and plundered a Necron tomb, claiming its technology for his own uses. This act has spurred Magos Onuris to try to establish contact with Necron forces in the Screaming Vortex, hoping to locate a Necron Lord with whom he can bargain for assistance against his hated foe.
Forge Castir - Forge Castir: Surrounded by acres of ruined scrap metal and wrecked debris of countless machines, Forge Castir rises like a rust-red mountain many Terran miles above the ground. The Forge belches forth a volcanic plume of toxic gases from the many smelters and manufactoria within. Outside, long, twisting arteries of mag-rails convey raw materials into the forge and sophisticated technology out to far-flung outposts and sub-forges.A spiderwebbed maze-like system of corridors -- lined with pipes, sparking wires, valves and turning cogs -- connects the various areas of Forge Castir. Each level is divided into a series of chambers containing individual works in progress. Each item crafted by Forge Castir is an individual, unique piece -- many of them masterwork examples of their kind. More than a few items held in chambers near the apex of the forge incorporate various xenos technology and systems, but only a bare handful have anything to do with the energies of the Warp. It is not uncommon to find alien traders rubbing shoulders with Chaos Space Marines and would-be Champions of the Dark Gods, all seeking a particular weapon or item custom-made from the depths of Forge Castir.The very highest level is crammed with humming Cogitators, lovingly maintained by a hand-tuned host of Servitors. These Cogitators are purpose-built with specific data-matrices to collect and study individual Machine Spirits, assigning different areas to catalogue and segregate them by complex occult formulae. Some Hereteks whisper that entirely new Machine Spirits are crafted in the upper levels of Forge Castir, synthesised from the forced combinations of the strongest, most aggressive, or most insane of Machine Spirits that the forge has carefully selected for such traits. These gene-locked infotombs and data-transepts are engraved with minute lines of binary micro-runes and charms to ward off unauthorised access. However, from time to time, a memory cloud of suppressed data escapes even these precautions and infects Servitors and Hereteks alike until it is brutally expunged by the Excrucimancers.
Forge Castir - Notable Forge Castir Personnel: Exospectre - The Exospectre is the undisputed master of Forge Castir, self-proclaimed heir to Hellwhisper, and -- for the present -- pre-eminent Arch-Heretek of The Hollows. The Exospectre is a name that rings with dread and glory in equal measure across many of the Gloaming Worlds. The Exospectre has no other name that is known within the Screaming Vortex, but rumours and conjecture of his origins are nearly ubiquitous throughout the Gloaming Worlds. In appearance, he is a towering figure over two metres in height, his bulky form concealed by layers of mouldering, ragged robes that swathe him from head to toe. A host of slithering Mechadendrites are all the limbs he requires, and the susurrus of oiled metallic scales accompanies his every move. Eccentric even by the standards of Hereteks, the Exospectre does not normally speak, preferring instead to plug one of his Mechadendrites into a number of Servitors specially-modified to issue his commands. Some agents of the Inquisition have claimed that the Exospectre possesses multiple bodies, each kept in its own stasis chamber connected to a transmat altar. Despite his formidable reputation, many Hereteks seek out the Hollows in order to apprentice themselves to the Exospectre and learn what they can of his secrets. The style of technology within Forge Castir is a product of the Exospectre's genius intellect and desire for precision-crafted individual works; nearly all of the technology he personally oversees requires vast amounts of resources and time due to his search for perfection in every rivet, cog, and node. Amongst the Exospectre's finest creations are the Aposticators, the Tech-Assassins and their Velocireaper hunting packs, the Prophitects, and the Excrucimancers.
Forge Castir - Castrian Specialised Units: Aposticator - The Exospectre does not tolerate failure. Although many Hereteks seek him out to learn his secrets and labour in his forge as a path to greatness, many more scheme against him to serve their own ambition. Those Hereteks who anger the Exospectre are taken away by masked Excrucimancers into the deepest chambers of Forge Castir to be transformed into hideous conglomerate beasts known as Aposticators. An Aposticator is a writhing mass of mechadendrites many times longer than a man's height. At the creature's apex is a spheroid conglomeration of bionics formed from the heads of those Hereteks unfortunate enough to earn the Exospectre's wrath. These heads are welded together and wired into one singular -- and quite insane -- consciousness. Conditioned using stolen xenos torture devices into absolute and unquestioning loyalty, Aposticators serve the Exospectre as guardians, patrollers, and shock troops in the low-gravity conditions of The Hollows' Stem, where they stride or hover across the ruined setting. From time to time, the Exospectre despatches Aposticators to serve as interim commanders for Forge Castir before a more permanent leader is sent. Even veteran Castrian maniples are uneasy at serving under Aposticators, the eerie, harmonically-distorted gestalt voice of the sundered Hereteks making up its body hardly inspiring confidence under the best of conditions.
Forge Castir - Notable Castrian Technology: Castrian Soul Cage - Known throughout the Screaming Vortex for their expertise in the construction of Daemon Engines, the Dark Magi of Forge Castir have created a truly disturbing device -- the Castirian Soul Cage -- that they use to trap and hold daemonic entities before they are bound to their new metal prison. A Heretic can use a Cage as part of any ritual in which his intent is to summon a daemon. This can include summoning a daemon that will eventually inhabit a Daemon Weapon or Daemon Engine, or even a ritual that is used to summon a daemon directly into the material realm. At the end of the ritual the daemon will be contained within the Soul Cage as long as the Heretic that trapped the daemon is able to maintain control. A trapped daemon can be freed intentionally and the Soul Cage can be used to channel the daemon towards its original purpose (such as creating a Daemon Weapon). Those Heretics who use the Soul Cage need to exercise caution, however, as daemons tend not to like being imprisoned against their will.The Hollow Blades - One of the more famous weapon designs of the Vortex are the Hollow Blades, a common name given to a pair of curved swords -- one made by Forge Polix, the other by Forge Castir. The blades are so well regarded that the Heretic Astartes of the Traitor Legions have been known to seek them out, and the warriors of the Thousand Sons have a particular affinity for the peculiar, sickle-like shape the blades take.Castir Lightning Khopesh - Almost the complete opposite of their heavier counterparts from Forge Polix, the Hollow Blades of Forge Castir are designed as fast and agile duelling weapons. Often used in pairs, these elegant blades feature bowed handles that allow them to be spun and turned in the hand with very little effort. The thinness of the blades also makes them difficult to defend against, and their only true match in combat are the Polix Hollow Blades.
Forge of Souls - Forge of Souls: The Forge of Souls is a dark, Daemonic forge located in the Realm of Chaos ruled over by the Greater Daemon of Chaos Undivided known as Vashtorr the Arkifane, which is utilised to create malefic Daemon Engines, Daemon Weapons and potent armaments and talismans to be used by the Daemons of the Chaos Gods in the eternal warfare of the Great Game.This metaphysical forge lies beyond the dominion of even Chaos-corrupted mortals such as the Warpsmiths of the Chaos Space Marines and the dark magi of the Dark Mechanicum.
Forge Polix - Forge Polix: Forge Polix is a Hell-Forge of the Dark Mechanicum, wholly dedicated to the Ruinous Powers, located in the Calixis Sector of the Segmentum Obscurus.This is one of three massive forge complexes located on the Chaos-controlled world known as The Hollows, one of the many strange worlds located amongst the so-called Gloaming Worlds on the outer ring of the Warp rift known as the Screaming Vortex.Forge Polix continues to wage an eternal war against the rival Hell-Forge complex known as Forge Castir.
Forge Polix - History: Amongst the Gloaming Worlds on the outer ring of the Screaming Vortex, few worlds are as immediately recognisable as The Hollows. From the void, the planet seems oddly deserving of the name: like a dismembered corpse, only a little more than half a world spins in orbit.The upper hemisphere is mostly intact, crumbling remains spiralling outwards from the lower half where only a stem has been left behind. Like a rotten, half-eaten fruit cast into the stars, The Hollows is a world that could only exist within the reality-bending zone of a Warp Storm.
Forge Polix - Hellwhisper: It was not always so -- once, when it was whole, this world bore the name Hellwhisper. Rich in natural resources, habitable by a wide array of biologies, and strategically located within the Vortex, Hellwhisper was a rich prize that drew the attention of a group of outcasts from the Tech-priests of Mars.Led by Archmagos Elikous, the Hereteks established three massive forge complexes on Hellwhisper and swiftly earned a reputation for producing large quantities of useful technology for the denizens of the Vortex. Elikous left two of the forges to his most brilliant protégés and locked himself away in the third forge, the largest and most advanced facility.There, Elikous focused his brilliant mind and prodigious technical skills upon a mysterious project of his own devising. No records remain to explain Elikous' obsession, but there are many whispered legends of what happened next.Most of the surviving accounts vary wildly in details and often contradict each other, but the most detailed of these records are the hololiths of Graz'tzar.According to those Leximechanics possessing the proper protocols to access such proscribed data, Graz'tzar was the first Prophitect of the Stygian Order.
Forge Polix - Eternal War: Whatever the true fate of Archmagos Elikous may have been, the survivors of both remaining forges wasted no time in declaring themselves the true heir to Elikous' legacy, triggering a struggle for control over the planet's abundant resources that has gone on for six standard centuries.Hellwhisper was carved up like a feast between the two warring forges, stripped of vast amounts of heavy metals, chemicals, and precious ores. Deep-core mining devoured huge amounts of the planet's lower hemisphere, depleting nearly half the world's total mass and beginning what was perhaps inevitable from the start. Hellwhisper was gone, and only The Hollows remained.Now, the planet is consumed by the flames of war; armies of barely-trained menials equipped with bionic war-implants and shock-pikes clash with sophisticated Battle Servitors while orbital strikes lance down into formations of scuttling Velocireapers threatening the flanks of disciplined mechanical troops.The two forges employ much more unusual forces as well, willing to utilise ludicrously destructive weapons, soldiers, and stratagems to settle their ancient grudge once and for all.Although the conflict still grinds on, over the last solar decade the advantage has been grasped by the forces of the Exospectre, the undisputed master of Forge Castir, who now holds the upper hand on The Hollows.While the armies of Forge Polix still control vital areas of The Hollows -- such as the Forgeflow and Mechmoor -- they have slowly been forced back into a defensive posture.Any significant change in this bitter conflict is likely to be wrought from without rather than within -- a fact that has not escaped the two rival dark magi, who even now seek for allies and mercenaries to support their bid for absolute domination of The Hollows.Both Magos Onuris and the Exospectre are constantly focused on the war between them, but both would also be greatly interested in tipping the balance of power by gaining an advantage in technology or allies.The Exospectre has already located and plundered a Necron tomb, claiming its technology for his own uses.This act has spurred Magos Onuris to try to establish contact with Necron forces in the Screaming Vortex, hoping to locate a Necron Lord with whom he can bargain for assistance against his hated foe.
Forge Polix - Forge Polix: At the heart of an enormous fissure in the surface of The Hollows lies Forge Polix. Formed into a cube of brass and steel many kilometres tall, crackling Warp energy coruscates along circuit-like designs inlaid upon its surface in minute detail. Near the guttering spring of the Forgeflow, Forge Polix is hellishly lit by the subterranean dark crimson glow of magma.Nearly every portion of Forge Polix is given over to mass production; huge assembly lines churn out arms, armour, and other devices as automated stamping presses and die-castings create blades, bionics, and vehicle hulls.Much of the raw labour force of Forge Polix comes from the ranks of twisted mutants, with overseers cracking whips and guiding the efforts of shambling Chaos Spawn chained to gargantuan cogwheel assemblies.Workers expire daily in great numbers attempting to meet the ever-rising quotas and demands of the Forge's master. The raw stuff of the Empyrean permeates Forge Polix, drawn in and concentrated by the efforts of the Idolatrex magi.These Hereteks create, monitor, and modify various Chaos gates, Warp agitators, daemon lures, and other arcane devices designed to trap and store the power of the Warp. Many ships from Q'sal have been known to dock at Forge Polix and exchange soulengines in return for technology, slaves, and other favours.Vast amounts of the forge actually lie beneath the surface, extending deeply down into The Hollows' crust. Here, Magos Onuris has built his research vaults, gene-lathes, ecoliae-cells, and aenigmatoriums -- areas where he keeps his most unusual and dangerous experiments.The more interesting and unstable mutations are kept in a "pain garden" of transparent vats filled with writhing flesh. Zzzarel, the Sorcerer of Q'sal, inscribed an account of his secret visit to Forge Polix upon the flesh of a hundred slaves.The sorcerer claimed that Magos Onuris possessed a chained Juggernaut of Khorne, kept barely under control in a heavily-warded chamber, attempting to unravel the secrets behind the daemon-beast's half-mechanical form. He relates that this affront to the Blood God was especially pleasing to Zzzarel's own master.The sorcerer went on to describe a gleaming river of molten steel flowing through the centre of the forge, a river he believes was actually the pumping blood from the heart of a bizarre alien creature Onuris had incorporated into the very foundations of his forge.
Forge Polix - Notable Forge Polix Personnel: Magos Onuris - Overlord of Forge Polix and a masterful mech-wright, Magos Onuris greedily covets the entirety of The Hollows for himself. Like his rival the Exospectre, few know any solid details of his past; the story propagated amongst his apprentices is that he was once a celebrated Artisan of the Auxilia Myrmidon. Stymied in his desire to study and craft new technologies that incorporated Warp energy, he was cast out from the Adeptus Mechanicus after a savage struggle that spread strife across three Knight Worlds. Explorator Cassian of Sanctum has disputed this tale as a fabrication, suggesting instead that Onuris is an expatriate from the hell-forges of Xana II. Further muddying the waters, fragmentary records on Altar-Templum-Calixis-Est–17 contain some supporting evidence for both possibilities. With a mind as twisted as it is brilliant, Magos Onuris has an unhealthy obsession with blending the Warp and technology together into new and unconventional forms. The ever-mutating Death-Masques are one of the Magos' most infamous creations, alongside the newer and less-well-known Harrowhounds. Onuris himself is often accompanied by a reeking, lurching "honour guard" of Chaos Spawn, former assistants and the inevitable result of tampering too often with Warp energy. The Magos accepts apprentices regardless of temperament or even skill, pragmatically assuming that most will die or mutate uncontrollably before they can learn enough to become dangerous to him. Many of his more talented and disciplined assistants are taught secret lore relating to combining the Warp and technology, becoming Idolitrex Magi. These apprentices are given much more latitude and trust, and many venture forth deeper into the Screaming Vortex on special missions for their patron. One explanation for Forge Polix's remarkable resilience in the war for The Hollows is Magos Onuris' unparalleled control and direction of his Battle Servitors. Time and again, only the perfectly executed manoeuvres of Onuris' forces have turned certain defeat into bloody victory. The infamous Renegade Nina Black declared that the Magos' accomplishments are built upon a rare and powerful Prime Logis Key that he had somehow acquired and bent to his own use, but no one has been able to confirm such an outlandish story.Enginseer Diabolicus - Perhaps the most common Idolitrex Magi, these Dark Magi attend the many terrifying combinations of technology and Warpcraft that accompany Forge Polix's armies into battle. They have witnessed first-hand the effectiveness of these creations and each has spent countless years perfecting their unholy charges. Competition amongst these Enginseers is fierce and deadly, as each searches for any advantage in the struggle to outdo his rivals in his accomplishments.
Forge Polix - Notable Polixian Technology: Hollow Blades - One of the more famous weapon designs of the Screaming Vortex are the Hollow Blades, a common name given to a pair of curved swords -- one made by Forge Polix, the other by Forge Castir. The blades are so well-regarded that the Heretic Astartes of the Traitor Legions have been known to seek them out, and the warriors of the Thousand Sons have a particular affinity for the peculiar, sickle-like shape the blades take.Polix Heavy Khopesh - Forge Polix's Hollow Blades mirror their heavy industry. Bulky and brutal, the long, curved blades can cut through the thickest armour and cleave a man in two with a single swipe.Magma Suit - Forge Polix of The Hollows prides itself on its power armour construction techniques, a set of secrets it guards jealously from its rival on the other side of the planet. Magma Suits were originally designed to keep valued mining overseers safe from sudden surges of molten rock, but have proven quite adaptable for use in combat and have become highly desired throughout the Screaming Vortex. A Magma Suit is a suit of standard Human-sized power armour that has all the standard abilities of Imperial power armour, as well as the following sub-systems and upgrades: Osmatic Gill Life Sustainer, Vox Link, Sustainable Power Source, and Recoil Suppression. Additionally, a Magma Suit grants the wearer resistance to intense heat.
Forge World - History: The Forge Worlds were settled by Cult Mechanicus colonists sent from Mars, the first of the Forge Worlds, soon after the ancient Mechanicum completed its conquest of Mars during the Age of Strife. Their goal was to continue the Quest for Knowledge, the central dogma of the Machine God's faith, by spreading across the galaxy.Despite the difficulties with Warp travel during that period as massive Warp Storms consumed the galaxy during the gestation of the Chaos God Slaanesh in the Immaterium and the loss of Mars' original Thrall-Navigators, several interstellar expeditions were able to make their way across the galaxy, either using the Warp during a period when there were few storms or travelling at sub-light speeds in realspace.Hundreds of Cult Mechanicus colonies were settled across the galaxy spreading their faith into every corner of human-settled space.These planets were allowed to remain under the direct sovereignty of the ancient Mechanicum under the terms of the Treaty of Mars that the Emperor of Mankind signed with the Mechanicum to unite Terra and Mars beneath the aegis of the Imperium of Man in the late 30th Millennium.
Forge World - Life in the Shadow of the Omnissiah: Life on a Forge World is harsh even by Imperial standards. The Tech-priests of the Adeptus Mechanicus grade, quantify and measure every child born in their domain to best find their use and how they might serve within the Omnissiah's great pattern.The most promising forge worlders are inducted into the ministries of the Machine God, destined, in time, to find their place among the ranks of the priesthood of the Cult Mechanicus. Of the rest, a percentage of the most physically able are subjected to the trials required to become cybernetic Skitarii warriors and other more secretive castes of the Mechanicus.For the majority, however, there is a place, willing or not, within the Forge World's vast webs of production as so-called "menials." Such life-long service forms the mass of skilled workers that maintain the Forge World's industries.These menials -- or "labour units" as they are known to the Tech-priests -- are free to make what lives they can for themselves in conditions largely no different from those found on most Hive Worlds, that is so long as work quotas are met, order maintained and their masters' arcane pursuits are not disturbed.For those that fail in their service, fall badly injured or are proven guilty of some crime, punishment is harsh as new labour-helots and organic servitor components are always in demand.Forge Worlds are a vital part of the Imperium; they are the great factories without which its armies would falter and cease to exist. Because they provide the bulk of its armaments and munitions, Forge Worlds utilise technology unseen elsewhere in the Imperium. Around them might be tracked cities that continually move lest their toxic clouds dissolve the walls, or orbital elevators reaching from the surface into the depths of space like skeletal fingers. The teeming workforce swells with hordes of servitors fashioned from the bodies of lobotomised Humans and mechanical parts.Technology is both embraced and feared within the Imperium, and much of what was once known has been lost. What remains is bound in ignorance, ritual, and mystery. This is the purview of the Adeptus Mechanicus, the keepers of Imperial technological lore and secrets and overseers of Forge Worlds. For the Machine Cult, and by extension the Imperium, all advanced technology has become part of a complex religion shrouded in mystery and ritual. For most citizens, it is frightening and strange, hidden behind odd rites, prayers, and the dire warnings of their preachers.For a forge worlder, advanced technology is more omnipresent but no less revered. They might have greater familiarity and access to advanced technology, but they have just as little true understanding. For them, the metal and plasteel marvels around them are perhaps lessstrange but no less sacred.Everyone born on a Forge World has their place, often mere cogs in the huge machines that keep its manufactoria running. Some might rise into positions within the Cult Mechanicus, and take on the mantle of a Tech-priest. Others live out their days as mere drones, mastering their trade until they can pass it down unaltered to the next generation.
Forge World - Rad-saturated Forge Worlds: Rad-saturated Forge Worlds are Forge Worlds whose surface has been rendered virtually uninhabitable by Humans due to the presence of a high background level of deadly ionising radiation. The cause of this radiation may be the result of the prior use of radiogenic weapons of mass destruction such as nucleonic weapons, a calamitous accident caused by lost knowledge, or due to some natural environmental feature such as high levels of radiation given off by the world's star or an atmospheric deficiency such as the lack of an ozone layer.Regardless of the origin of the planet's radioactive surface, when these Forge Worlds unleash holy wars of requisition their forces carry the curse of invisible, radioactive excoriation with them.
Forge World - B: Planet NameSegmentumSectorSub-SectorSystemPopulationStatusBarnassusUnknownUnknownUnknownUnknownUnknownDestroyed in fiery cataclysm during the Black Crusade of the Chaos Lord Sicklefell in M36. Presently a Dead World.BelacaneSegmentum ObscurusCalixis SectorMarkayn MarchesBelacane System2,700,000,000Ancient and formerly highly influential, Belacane was once notable for its expertise in the manufacture of temporal stasis fields. They now hoard their technologies and jealously guard their sacred wisdom.Beshic VUnknownUnknownUnknownUnknownUnknownMinor Forge World defended by the 88th Cadian Mechanised Infantry Regiment from heretics. Loyal to the Imperium.Beta CornixSegmentum TempestusUnknownUnknownUnknownUnknownLoyal to the Imperium.
Forge World - C: Planet NameSegmentumSectorSub-SectorSystemPopulationStatusCerix MagnusSegmentum ObscurusAskellon SectorUnknownUnknownUnknownThe Askellon Sector is host to many Forge Worlds of the Adeptus Mechanicus, the greatest of which is Cerix Magnus. It exists within the Mechanicum's own empire within the sector. Despite this, Cerix, and to a lesser extent its sister Forge Worlds Selvanus Binary and Core Theta, are as reliant on the sector as it is on them, for without raw materials from elsewhere, the forges would sputter and grow cold. Loyal to the Imperium.ChaeroneiaUnknownUnknownUnknownUnknownUnknownLoyal to the Imperium.ColumnusSegmentum SolarUnknownUnknownUnknownUnknownA venerable Forge World on the western fringe. Homeworld of the Legio Ferrax ("Iron Wolves"). Invaded by the Weirdwaaagh! of Ork Weirdboy and Warboss Zagdakka in 249.M41, during the Battle of Columnus. Defended by Clan Raukaan of the Iron Hands Chapter. Loyal to the Imperium.Constanix IIUnknownUnknownUnknownUnknownUnknownLoyal to the Imperium.Core ThetaSegmentum ObscurusAskellon SectorUnknownUnknownUnknownAn extreme Forge World, the Magos Biologis of this world continuously work on the edge of tech-heresy; in many cases, concerning the limits of the organic and not the technological. Their primary focus is constant experimentation upon the rigours of the flesh and the limits of organic life.CyclopeaSegmentum ObscurusCalixis SectorThe PeripheryUnknownUnknownLoyal to the Imperium.Cypra MundiSegmentum ObscurusUnknownUnknownUnknownUnknownNotable for being a Forge World and administrative and fleet capital of Segmentum Obscurus. Loyal to the Imperium.Cyraxus IIUnknownUnknownUnknownUnknownUnknownLoyal to the Imperium.
Forge World - D: Planet NameSegmentumSectorSub-SectorSystemPopulationStatusDantis IIISegmentum UltimaUnknownUnknownUnknownUnknownAttacked by Hive Fleet Kraken. Site of secret experiments upon Astra Militarum troopers. Planet was scoured by the Tyranids. Presently a Dead World.DeimosSegmentum SolarSector SolarSub-sector SolSol SystemUnknownA moon of Mars, that serves as a major Forge World. They supply the majority of arms and equipment, including Psycannons to the Grey Knights Chapter on Titan. Loyal to the Imperium.DiamatSegmentum UltimaUnknownUnknownTanagra SystemUnknownHome of the Legio Gladius. Site of a major battle between the Dark Angels and Traitor forces during the Horus Heresy. Loyal to the Imperium.Dominica IIUnknownUnknownUnknownUnknownUnknownNotable Forge World that manufactures the Repressor pattern heavy armoured personnel carrier utilised by the Adeptus Arbites and Adepta Sororitas. Loyal to the Imperium.Dynax PrimusUnknownUnknownUnknownUnknownUnknownNotable Forge World that manufactures Macharius Omega pattern heavy tank. Loyal to the Imperium.
Forge World - E: Planet NameSegmentumSectorSub-SectorSystemPopulationStatusEstaban IIISegmentum UltimaUnknownUnknownEstaban SystemUnknownNotable Forge World and homeworld of the Legio Tempestus ("Stormlords"). During the Horus Heresy, sided with the Traitors' cause, but at some point was reclaimed and is now loyal to the Imperium.Estaban VIISegmentum UltimaUnknownUnknownEstaban SystemUnknownNotable Forge World that manufactures Baneblade tanks and home to the Legio Magna ("Flaming Skulls").Esteban VIISegmentum UltimaUnknownUnknownUnknownUnknownLoyal to the Imperium; home to the Legio Honorum in outdated canon.
Forge World - F: Planet NameSegmentumSectorSub-SectorSystemPopulationStatusFecundiaSegmentum UltimaLithesh SectorDamocles GulfUnknown20,000,000,000Loyal to the Imperium.Fortis BinarySegmentum PacificusSabbat WorldsUnknownUnknownUnknownLocated in the Sabbat Worlds cluster. During the Sabbat Worlds Crusade, this Forge World was lost to the forces of Chaos.
Forge World - G: Planet NameSegmentumSectorSub-SectorSystemPopulationStatusGalatiaUnknownUnknownUnknownUnknownUnknownLoyal to the Imperium.GantzSegmentum UltimaUnknownUnknownKonor SystemUnknownA Forge World located in the Eastern Fringe that is the moon of the Forge World of Konor. Homeworld of the Legio Praesagius ("True Messengers"), gifted to them by Primarch Roboute Guilliman for their loyal service. Loyal to the Imperium.Glasgow IVUnknownUnknownUnknownUnknownUnknownLoyal to the Imperium.GorgonumUnknownUnknownUnknownUnknownUnknownGorgonum, ruled by the Fabricator General Weyldran Lyrzek, was saved from a Genestealer infestation aboard the Space Hulk Forsaken Doom by Ordo Xenos Inquisitor Jost von Marburg and a complement of Blood Angels 1st Company Veteran Terminators under the command of Captain Ubaldo.GothSegmentum ObscurusGothic SectorUnknownUnknownUnknownLoyal to the Imperium.GraiaSegmentum TempestusUnknownUnknownUnknownUnknownLocated across the border sectors of the Segmentum Tempestus and Segmentum Pacificus were numerous lesser Forge Worlds, which included Graia. During the Horus Heresy, Graia sided with the Loyalist cause, and has remained a faithful and productive vassal Forge World of the Imperium ever since. Homeworld to the Legio Astraman ("Morning Stars"). Loyal to the Imperium.Gryphonne IVSegmentum TempestusAlduin SectorUnknownTalos System8,520,000,000 (Formerly) /0 (Currently)Homeworld of Legio Gryphonicus ("War Griffons"). Ravaged by Hive Fleet Leviathan. Currently a Dead World.GulgorahdUltima SegmentumGulgorahd ProtectorateUnknownUnknownUnknownLocated in the Eastern Fringe on the exterior borders of the Ultima Segmentum and home to the Legio Adamantus, Gulgorahd commands its own independent realm which it carved out in the Age of Strife. During the Horus Heresy it suffered immensely at the hands of the Night Lords and their Traitor allies before being reborn from the ashes of their domain.