vizn3r/warhammer40k-lore huggingface dataset:
Marines Vindicant - Marines Vindicant: The Marines Vindicant is a Loyalist Space Marine Chapter of unknown genetic origin and Founding.Almost nothing is known about the Chapter in Imperial records save that it played a major role in the scouring of the world of Vorlinghast in 981.M41, which had been overrun by Plague Zombies and the Death Guard Traitor Legion.
Marines Vindicant - Notable Marines Vindicant: Commander Sebastius - Sebastius was the senior Force Commander of the Marines Vindicant element that valiantly led the cleansing of Vorlinghast despite the overwhelming forces of Chaos arrayed against the Chapter.Sergeant Bellancio - Bellancio served under Commander Sebastius during the cleansing of Vorlinghast.
Marines Vindicant - Chapter Colours: The Marines Vindicant's colours are not listed in current Imperial records.
Marines Vindicant - Chapter Badge: The Marines Vindicant's Chapter badge is not listed in current Imperial records.
Marius Amalrich - Marius Amalrich: Marius Amalrich was a Marshal of the Black Templars Chapter of Space Marines who played a significant role in the final days of the 13th Black Crusade before the fall of Cadia, in the Celestinian Crusade that resurrected the Primarch Roboute Guilliman, and in the Terran Crusade Guilliman led to meet with his father the Emperor of Mankind on Holy Terra.After Guilliman's resurrection and the arrival of a new Black Templars Crusade at Macragge to support the efforts of the revived Primarch, Amalrich was recognised for his contributions and was named the Emperor's Champion by his Chapter's Chaplains. During a critical moment of the Terran Crusade aboard a Blackstone Fortress in the Warp rift called the Maelstrom, Amalrich stabbed the Bloodthirster Skarbrand the Exiled One through the chest with the Black Sword of the Emperor's Champion.Though this effort cost Amalrich his life, Guilliman exploited the wound to defeat the Greater Daemon of Khorne, escape from the trap set in the Maelstrom by Kairos Fateweaver and make his way to Terra.
Marius Amalrich - Wargear: After the resurrection of Roboute Guilliman, when the Black Templars returned to Macragge to join the Terran Crusade, they realised that Marius Amalrich had been touched by the Emperor. They made him the Emperor's Champion, and like all such champions of the Astartes, he made use of the traditional wargear, which includes the following:Armour of Faith - The Armour of Faith is the traditional name given to the Artificer Power Armour gifted to the Emperor’s Champion. Chosen from the finest artificer armour available to the Chapter and then inscribed with sacred wards and catechisms of hatred, the armour offers greater protection than any ordinary suit of power armour could, allowing the Emperor’s Champion to complete his holy duty. Such is the protection of its wards that some blows and rounds are simply turned aside or flash to nothing in a blaze of divine power.The Black Sword - Paired with the Armour of Faith, the traditional weapon of the Emperor’s Champion is the Black Sword. A massive two-handed Power Sword, blessed by the Chapter Chaplains, it becomes a deadly weapon in the hands of the chosen of the Black Templars. The Black Sword is one of the most exquisitely master-crafted weapons in the whole of the Imperium. It is perfectly balanced to allow it to be used either with a one-handed or two-handed grip. This allows the Emperor's Champion to either deliver a flurry of fast slashes and stabs or slower but much more damaging hacking blows to his opponents. The Black Templars Chapter possesses only ten of these sacred weapons in its armoury.
Marius Avincus - Marius Avincus: Marius Avincus of the Ultramarines Chapter is a Watch Captain of the Deathwatch, the Chamber Militant of the Inquisition's Ordo Xenos. He is particularly dedicated to the destruction of the Tyranid Hive Fleet Dagon that currently threatens the Jericho Reach.
Marius Avincus - Wargear: Artificer Power ArmourTerminator Armour, OptionalIron HaloExceptional Bolter/Flamer Combi-weapon with Fire SelectorMaster-Crafted Plasma PistolMaster-Crafted Power SwordAstartes Combat KnifeFrag Grenades and Krak GrenadesMaster-Crafted Bionic Left ArmMaster-Crafted Bionic LocomotionMaster-Crafted Bionic Respiratory SystemMaster-Crafted Bionic Heart
Marius Avincus - Optional Deathwatch Watch Captain Wargear: Storm BolterClose Combat Weapon: Lightning Claw, Storm Shield, Power Fist, Relic Blade or Thunder HammerMelta BombDigital WeaponsAuxiliary Grenade Launcher
Marius Gage - Marius Gage: Marius Gage, known as the "First Master," was the Terran-born First Chapter Master of the Ultramarines Legion's elite 1st Chapter, the Master Primus of the XIIIth Legion and the Equerry to Primarch Roboute Guilliman during the Great Crusade and Horus Heresy eras in the late 30th and early 31st Millennia. Gage was among the first group of recruits to be taken into the XIIIth Legion on Terra.
Marius Gage - History: Marius Gage's origins lie at the closing years of the Unification Wars on Terra. He was a part of the nascent XIIIth Legion's "Alpha" intake -- the test bed raising of several thousand warriors by which its gene-seed's stability and adaptability was judged -- was passed firmly within acceptable parameters. Soon, the XIIIth Legion, known as the "the War-born" to those whom they served alongside, quickly proved their worth. The XIIIth Legion took part in the earliest phases of the Great Crusade, including the liberation of the Segmentum Solar. During this period the XIIIth, then around 8,000 strong, began to make its mark by taking part alongside other Legions under the Emperor's direct generalship, gaining renown in notable campaigns such as the Liberation of Diurnus and the destruction of the Scorvidian xeno-empire, as well as amassing a string of successful Compliance actions in solo operations on planets such as Lorin Sigma, Sekel's Landing and Ne'deble.
Marius Gage - Unification of Body and Blood: Barely a year later, the XIIIth Legion had their unification with their long lost Primarch Roboute Guilliman, who assumed command of the XIIIth Legion of Space Marines in short order. It was a development greeted by the XIIIth with great rejoicing and pride in the honour that Roboute Guilliman paid them in accepting their fealty. The oratory and vision with which their new-found Primarch expounded to them his designs for the future and the righteousness of the Great Crusade filled the Legiones Astartes with a renewed vigour and dispelled any shadows of doubt in their minds, and made Guilliman's takeover, according to official records, all but seamless. In recognition of his great deeds and outstanding leadership in the face of insurmountable odds, Marius Gage was named First Chapter Master of the elite 1st Chapter and Master Primus of the newly renamed Ultramarines Legion.
Marius Gage - Order from Chaos: As the Word Bearers breacher squads were to begin their attack on the exterior of the flagship, the balance of the battle for the vessel's interior shifted. Pockets of organised and stoic resistance began to coalesce, individual warriors drawn towards leaders able to command the fight-back by their own heroic example. Of all the tales of courage and honour told of the defence of the Macragge's Honour, one frequently recounted is that of Sergeant Aeonid Thiel of the 135th Company. At the moment of the breaching of the flagship's bridge, Thiel was under censure awaiting a hearing with the Primarch himself in an antechamber lined with dozens of Lord Guilliman's personal weapons. Confronted by the first of the attackers, Thiel had reached for the nearest weapons to hand -- an electromagnetic longsword and a Kehletai friction axe, both impossibly rare and incredibly potent examples of lost weaponsmiths' arts. Wielding the Primarch's exotic weaponry, Thiel fought his way through a horde of foes, quickly discovering that the creatures were significantly more vulnerable to the effects of his axe and sword than they were to those of his bolt pistol. Thiel was gifted with the rare ability to think outside of accepted dogma, indeed, it was this very characteristic that had earned him the mark of censure -- the red-painted battle helm which he wore still. Thiel named the invaders "Daemons", recognising that they were something other than aliens, psychic manifestation or even some unknown xenos strain somehow able to reside within the Warp. He saw that they were creatures from humanity's darkest nightmares in a very literal sense.As he fought, Thiel came upon other warriors fighting back to back against the waves of attackers. He was soon leading an ad hoc force of several dozen Legionaries, armsmen, Solar Auxilia and even abhuman stokers determined to fight for their flagship. He made brief contact with both Empion and Heutonicus, and between them the three were able to coordinate an advance across several decks that would see them converge in the proximity of the conning tower, or what remained of it. It was near this location that Thiel encountered the severely wounded First Chapter Master Gage, saving the senior Legion officer from certain death at the hands of a warp-born horror that had already severed his right arm.Still fighting off the blood-taint of a warp entity's venom, Gage saw straight away that Thiel's methods were working and should be disseminated throughout the whole force. The First Chapter Master agreed with Thiel's observation that the creatures were more susceptible to melee weaponry, though he reserved judgement on the sergeant's theory that this weakness was derived from arcane rituals used to summon them in the ancient myths of humanity. Nevertheless, Gage was an experienced officer and wise enough to know that in his wounded state he could not lead the force effectively. Tactical leadership was turned over to Thiel while an apothecary stabilised the First Chapter Master, and soon after, the forces under Thiel, Chapter Master Empion and Captain Heutonicus were combined.
Marius Gage - Order Restored: Having secured the shipmaster and the senior Mechanicum magos, the Ultramarines Legion had won a very real hope of regaining control of the Macragge's Honour. It was not until both Gage's and Thiel's forces at last fought their way through what remained of the warp incursion and rendezvoused at the auxiliary bridge that either knew for certain that the other had succeeded in their mission. It was a tense wait for the first squads to arrive at the muster point, but it was soon apparent that both forces had achieved their equally vital objectives.Almost exactly ten hours after the main bridge of the Ultramarines flagship had been breached and their beloved Primarch lost, Shipmaster Hommed, with the aid of the two most senior magos rescued from the launch deck, gained control of the vessel. The auxiliary bridge was activated and control of the mighty war ship invested in Shipmaster Hommed. Within minutes, vox systems were re-awakening and contact was established with Ultramarines units on the surface of Calth for the first time since the destruction of Calth Veridian Anchor by the Campanile. These facts might have been cause for celebration in any other circumstance, but with the re-activation of the vessel's communications and augur systems came still more dire realisations. There was still no sign of the Primarch, Legion forces on the surface had been worse than decimated and of the fleet that had gathered in orbit, barelyone fifth of the original number of vessels were battle-worthy. Furthermore, only now was the full extent of the boarding action against the Macragge's Honour realised.
Marius Gage - Pyrrhic Victory: Roboute Guilliman, miraculously survived the assault on the flagship's bridge, and was eventually able to lead an assault on master control room of the Zetsun Verid Fleet Yard, regaining control over Calth's orbital defence system. Utilising the orbital platforms, the Ultramarines were able to systematically exact punishment upon the Word Bearers' fleet. It was now the crimson-hulled warships of the XVIIth Legion that were annihilated one by one. The dynamic of the entire battle had finally shifted in the Ultramarines' favour. Their victory had come just in time for them to stare ultimate defeat in the face. Though the Primarch and his Legionaries controlled the orbital defence grid, the Word Bearers had turned its potent weapons upon the Veridian System's sun, destabilising it. The stricken star cast a baleful shadow as it prepared to go supernova, unleashing a cataclysmic stellar explosion that would wipe out all life upon the surface of Calth. Suddenly the Primarch’s attention was diverted when he looked below their position and saw half a dozen surviving Word Bearers carrying the bloody carcass of Kor Phaeron. Somehow, the wretched First Captain of the XVIIth Legion remained alive despite the fact that Guilliman had torn out his primary heart. Drawing their bolters, the Ultramarines fired upon the retreating Word Bearers, just as their forms shimmered and vanished in a cascade of teleporter energy.Guilliman contacted First Chapter Master Gage aboard the Macragge's Honour, and ordered him to hunt down the Infidus Imperator at all costs. He did not want Kor Phaeron to escape his ultimate fate to plague the Imperium once more. Though worried about his Primarch's well-being, Guilliman informed Gage that they would secure one of the Ultramarines vessels docked at the Zetsun Verid Yard. The Word Bearers Grand Cruiser Infidus Imperator turned slowly in the debris-rich field of Calthian nearspace, as the wreckage of countless starships lay dying in flames behind it. It engaged its main drive and began a long, hard burn towards the outer reaches of the Veridian System. As it accelerated away, the Macragge's Honour turned in pursuit, beginning one of the most infamous naval duels in Imperial history.
Marius Gage - Wargear: Artificer ArmourIron HaloPlasma PistolBolt PistolPower SwordMelta BombsNuncio-voxFrag GrenadesKrak Grenades
Marius Hax - Marius Hax: Marius Hax is the sector lord of the Calixis Sector, an Imperial sector located in the Segmentum Obscurus on the northern edge of the known galaxy, adjacent to the Halo Stars and the Eye of Terror. As sector lord, Marius Hax is the most powerful man in the Calixis Sector, who rules over his vast domain in the name of the Adeptus Terra from the Lucid Palace on the sector capital world of Scintilla.
Marius Hax - History: Marius Hax (whose formally correct title is "Lord Sector" or "Lord Calixis"), sector governor of the Calixis Sector, is descended from an ancient family of Terran stock, a bloodline bred for leadership in the Imperial heartland of the Segmentum Solar. He was appointed governor of the sector by the High Lords of Terra more than one hundred and fifty standard years ago, and maintains a firm, unflinching grip on the planets under his control. The Lord Sector is a man of immense gravitas and solemnity, a glowering, intimidating presence at the heart of the Lucid Palace on Scintilla. Hax makes few public appearances, and personal audiences are rare. His devotion to the minutiae of leadership is legendary. It is said that he sleeps just four solar hours a night, and personally reviews the daily fiscal and economic reports in great detail.His reputation in the sector at large is therefore chilly and austere: he is popularly mocked as an unsmiling hardliner and administrative stickler, and also feared as a figure of unsympathetic authority. This widely accepted image, however, misses the essential truth. He is a painfully fair, even-handed man, devoted to the principles of ordered rule. In person, he is tall and granite-featured, and dresses in starkly simple dark robes, eschewing all aristocratic finery. He is over two hundred Scintillan years old, though modest rejuvenat treatments and other life-extending methods make him appear to be a robust fifty-year-old. Hax is not a man to be trifled with, nor underestimated.The Lord Sector is driven by his convictions, not in the right or even divine authority of the Imperium, but in the absolute necessity of order and obedience for the survival of the Human race in a relentlessly hostile galaxy. Hax cares little for events on individual planets and is even dismissive of happenings on Scintilla (of which he is nominally also the planetary governor). He cannot be distracted by the fates of a few million citizens here and there and is more concerned with the big picture, levying correct tithes and collecting them, monitoring psykers and rebellious groups (Hax despises rebels above all others, includingChaos Cultists and witches) and maintaining the conspicuous majesty of the Imperium.Hax is surrounded by a lavish court populated by representatives and advisers from organisations and worlds across the sector. He values good advisers and is willing to listen to them, as long as they do not overstep the mark and openly contradict his philosophies. Hax has the power to request military assistance from the segmentum governor on distant Cypra Mundi, but he is loathe to do so. The Calixis Sector is his, and his presence and the activities of his adepts should be enough to awe its citizens into obedience.
Marius Vairosean - Marius Vairosean: Marius Vairosean was once the third captain of the Emperor's Children Legion during the latter days of the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennium. He was present during many of the most infamous campaigns of the Heresy, including the Isstvan III Atrocity and the Drop Site Massacre of Isstvan V.Marius' own quest for perfection would lead him and his entire Legion along the foul path of Chaotic corruption. Due to the influence of Slaanesh and the hideous ministrations of the Apothecary Fabius Bile, Vairosean was soon consumed by the corruption of Slaanesh and became one of the very first Noise Marines in service to the Prince of Pleasure. He eventually became the leader of the Kakophoni, the Noise Marines unit that formed within the Traitor Emperor's Children Legion after their fall to Chaos.During the joint expedition undertaken by both the Emperor's Children and the Iron Warriors Legion into the Eye of Terror to seek out the forbidden xenos weapon known as the Angel Exterminatus, Vairosean was killed by the Drop Site Massacre survivor Ignatius Numen, an Iron Hands Morlock.
Marius Vairosean - History: Marius Vairosean was the stern commander of the 3rd Company of the Emperor's Children Legion. One of the older warriors of the IIIrd Legion, Vairosean possessed salt and pepper hair and unlike many of the Astartes, had a narrow face, its features sharp and inquisitive, his skin dark and lined like old wood. The Emperor's Children Legion was defined by its struggle to achieve perfection in all things.Immersed in his Legion's martial philosophy of the attainment of this perfection, Marius Vairosean prized this striving above all things. The idea of not being the best made him feel physically sick. To be less than the best was unacceptable, and Marius had long ago decided that nothing was going to stop him from achieving his goal.The idea of setting off without a detailed plan rankled Marius, a warrior for whom each advance and manoeuvre was planned with meticulous perfection and enacted without deviation. First Captain Julius Kaesoron had once joked that he should have been selected to join their perfectionist cousins, the Ultramarines, meaning it as a friendly jibe, but Marius had taken it as a compliment.Marius was particularly stern and serious for a warrior of the Emperor's Children Legion, slow to take part in any sort of humour, and very serious about how to conduct war, for he believed war was a grim business; good men died and as leaders, he believed the line officers of the Legion were responsible for bringing them back alive, for each death lessened them. Making jokes about it, such as flippant references to gods of battle, did not go over well with him.Second Captain Solomon Demeter, commander of the IIIrd Legion's 2nd Company, was a good friend of Captain Vairosean. But at times, Solomon felt Marius was so "by-the-book," that he had a tendency of needling him from time to time, even when he knew that he should not.Vairosean's 3rd Company often supported Solomon Demeter's 2nd Company in the heat of battle, and both commanders shared a long-time friendship as a result. At times, this friendship generated some friction between the two commanders, as Marius often found Demeter's cavalier tactics and brash behaviour unbecoming of a senior officer.As a firm lover of discipline, formality and hierarchy, Marius was a proud member of the IIIrd Legion's Brotherhood of the Phoenix, the secret warrior lodge of the Emperor's Children.This confraternity of warriors was instituted after the IIIrd Legion had spent some time fighting alongside their brother Legion, the Luna Wolves, who were the first to adopt the custom of creating a Warrior Lodge following their conquest of the world of Davin, sixty standard years before the start of the Horus Heresy.Given the Emperor's Children's love of formal hierarchy, the Brotherhood of the Phoenix was much more rigid in structure and behaviour than their brethren Legions' more egalitarian Warrior Lodges and was open for membership only to their Primarch Fulgrim, the Legion's eleven Lord Commanders, and its company Captains so as to maintain the Legion's strict hierarchical structure.
Marius Vairosean - Base Betrayal: Just before the campaign began on Isstvan III, First Captain Kaesoron accompanied his primarch to the Iron Hands fleet, in an attempt to persuade their Primarch Ferrus Manus to join the Warmaster Horus' cause. But the proceedings did not go well, and the confrontation ended in violence.At a given signal by the Phoenician, the accompanying Phoenix Guard, Fulgrim's personal bodyguard, slew The Gorgon's personal bodyguard, the Morlocks, outside the Primarch's chambers. Julius Kaesoron struck out against his counterpart amongst the Iron Hands, First Captain Gabriel Santor, and very nearly killed him with his pair of Lightning Claws.Taking their leave, the primarch ordered Captain Vairosean aboard the Pride of the Emperor and its escorts to open fire upon the warships of the Iron Hands' 52nd Expeditionary Fleet. Much to Marius Vairosean's disappointment, Fulgrim had called a halt to the attack before the destruction of the Iron Hands' flagship Fist of Iron was complete.Leaving the crippled Xth Legion's fleet becalmed, the ships of the Emperor's Children had disengaged and made the translation into the Immaterium to rendezvous with the forces of the Warmaster Horus once more.
Marius Vairosean - Seduction by Chaos: During the lull between the Isstvan III Atrocity and the campaign on Isstvan V, Vairosean, along with the bulk of the IIIrd Legion's officer corps, attended the fateful performance of the famed composer Bequa Kynska of Terra aboard the Pride of the Emperor in the La Fenice auditorium. The theatre had been garishly transformed into a pale likeness of the corrupted Slaaneshi temple on Laeran.Accompanying the Emperor's Children to the surface of Laeran, Kynska had been touched by the Chaotic corruption of that foul place, becoming enamoured by the sights and sounds she experienced within the Laer temple, and she sought to compose an orchestral piece that she believed would recapture the wondrous sounds she had once heard in that place of Slaaneshi taint.Her ultimate masterpiece was a symphony she named the Maraviglia and which she performed for Fulgrim and all the assembled Astartes of the Emperor's Children and their mortal support personnel within La Fenice. To recreate the sounds she had heard, Kynska created new musical instruments whose sonic powers could also be used for destruction when employed by an individual already corrupted by Slaanesh.As the Maraviglia began, the cachophony of sound unleashed by these instruments acted as a sorcerous ritual that opened a link between realspace and the Warp and allowed the power of Slaanesh to directly touch the audience. During the "performance" it was noted that the musical instruments were able to produce effects variously disorienting, stimulating and downright murderous.Chaos mutations ran rampant through the audience and Astartes and mortal humans alike were so overwhelmed by sensation and uncontrollable emotions that they unleashed an orgy of both sensual hedonism and the most base form of murder upon one another. Ultimately, the music summoned five Lesser Daemons of Slaanesh known as Daemonettes from the Warp who possessed the bodies of several of Kynska's singers and joined in the slaughter.During this part of the concert, several Emperor's Children Astartes, including Vairosean, left their seats and took up the instruments to try and keep the Chaotic music playing and in the course of their untrained fumblings with the instruments discovered that they could unleash waves of destructive sonic power filled with the energy of Chaos.These Astartes became the first Noise Marines, who would eventually take to the field on Istvaan V wielding this strange weaponry as a new unit of the IIIrd Legion called the Kakophoni under the command of Marius Vairosean. It was during this performance in La Fenice that the Emperor's Children finally gave themselves wholly, both body and soul, to the Prince of Pleasure as his most dedicated servants.
Marius Vairosean - Drop Site Massacre: During the Drop Site Massacre on Isstvan V, the tragic campaign that saw the near-destruction of three Loyalist Legions, including the Iron Hands, Raven Guard and Salamanders Legions, Vairosean willingly took part in the slaughter of his former Astartes cousins.By this time, Marius Vairosean had embellished his armour with jagged iron spikes, and had torn the skin from the dead of La Fenice to decorate its blood-slathered plates.Like Julius Kaesoron, he had not walked away from the Maraviglia without a mutant alteration caused by exposure to the unleashed Warp energies, the monstrous distension of his jaws now locking his mouth open in a constant, howling scream.Where his ears had once been were two great gashes carved in his flesh, and his eyes were stitched open, forever prevented from closing. He still carried the great musical instrument he had taken from Bequa Kynska's orchestra, modified to bear spiked handles and grips to render it into a terrifying Sonic Weapon.Marius Vairosean and his Kakophoni ploughed the bloody sand with their terrifying harmonics, ripping open flesh and metal with shrieking chords and howling scales.
Marius Vairosean - Path of Damnation: As wondrous as Julius Kaesoron's blessed transformations were, they were subtle next to those wrought on Marius Vairosean. Where the first captain had received his ruined visage at the hands of the enemy, Marius Vairosean had been gifted during the rush of power unleashed by the Maraviglia.The captain's jaws were rigid and locked open with barbed cabling, as though he was forever screaming. Two great open wounds in the side of his head cut "V"-shaped gouges in his tapered skull where his ears had once been located.Vairosean's bare head was a mass of fresh surgical scars where resonating amplification devices had been worked into the reshaped bone of his skull.His eyes were maddened black orbs submerged in pallid, doughy flesh, the skin flaking and veined with ruptured blood vessels. Both captains wore armour that had been wondrously embellished with spikes and draped with leathered hide stripped from the bodies that littered the parquet of La Fenice.Yet for all their gaudy finery and obvious mutilations, their fellow Traitor Lucius saw Kaesoron and Vairosean as relics of the past, officers of dogged loyalty who lacked the ambition or flair that would see a warrior burn brighter than a star.Marius Vairosean continued to lead his company of shrieking Kakophoni in battle during the Horus Heresy, systematically razing his enemy's defences with grim, methodical dogma.Shrieking harmonics of dissonant vibrations tore the atoms of matter apart with resonant frequencies that echoed between worlds. Marius Vairosean's screaming squads of Noise Marines blasted what little was left standing of their foes to shredded atoms with jangling, interlocking blast waves of disharmonious sonics.Many of the Emperor's Children Chaos Space Marines during the Heresy kept well clear of Marius Vairosean, for the Kakophoni eventually became virtually deaf and insensate to any but the most ear-splitting noises. The nerve-shredding rush of excruciatingly vivid sound was simply a pleasure many within the IIIrd Legion chose to forego.
Marius Vairosean - Death: Marius would later take part in the joint expedition comprised of both the Emperor's Children and the Iron Warriors Traitor Legions into the Eye of Terror to seek out the forbidden xenos weapon known as the Angel Exterminatus. It had been hidden in the grave of its doom, a weapon of such power that the stars themselves turned upon it rather than allow it to escape its prison.The destination of the joint fleet of Iron Warriors and Emperor's Children vessels was the lost Eldar world of Iydris, a world said to have been favoured by the goddess Lileath.Iydris was one of the legendary Crone Worlds, which once formed the heart of the lost Aeldari Empire before they were consumed by the creation of the vast Warp rift that was the Eye of Terror following the birth of the Chaos God Slaanesh in the early 30th Millennium.The lost world was located at the heart of the Eye of Terror, somehow remaining in a fixed position keeping it from destruction in the gravitational hellstorm of a supermassive black hole that lay at the centre of the eternal Warp Storm.Their ultimate goal was within the primarchs' grasp; the Sepulchre of Isha's Doom, which sat at the centre of the citadel of Amon ny-shak Kaelis. But Fulgrim had lied to his brother Primarch Perturabo, for in reality the reason they had come to the Crone World was so that the Emperor's Children primarch could achieve apotheosis and become a Daemon Prince.During an epic climatic battle within the Sepulchre of Isha's Doom, Vairosean fought against a multitude of Craftworld Aeldari Wraith constructs as well as their former comrades from the Iron Warriors.During the climax of the battle, Vairosean also faced a small Loyalist force from the Sisypheum, an Iron Hands vessel that had survived the destruction of the Drop Site Massacre and fled, waging a guerrilla war against the forces of the Warmaster Horus. They had tracked Fulgrim to this benighted place, intent on thwarting whatever foul plans he intended to carry out.During the battle Vairosean was gravely wounded by the Iron Hands Dreadnought "Karaashi" Bombastus. But despite his wounds, he surged to his feet and unleashed a shrieking blast of sound from his swelling lungs and altered trachea, wounding the Iron Father Sabik Wayland. But eventually his rampage came to end.One of the Iron Hands warriors stumbled to his feet, his armour torn and scorched almost bare of paint. Reeling from the earlier attack by Vairosean's Kakophoni squad, he staggered under the weight of a heavy Volkite cannon. As he struggled to make ready the unfamiliar weapon, Vairosean took the opportunity to unleash another deadly screaming bellow.Incredibly, impossibly, the warrior remained standing. Deaf to all sound, the Morlock Ignatius Numen triggered the Volkite cannon. The searing heat ray punched through Marius Vairosean's breastplate, and explosively boiled his flesh and blood in the blink of an eye. He did not even have breath to scream as he was utterly eradicated from existence.
Mark Brendan - Mark Brendan: Mark Brendan is an author for Games Workshop's Black Library imprint.
Mark Brendan - Warhammer 40,000: Tenebrae (Short Story) (1999, collected in Into the Maelstrom (Anthology) and Let the Galaxy Burn (Anthology))
Mark IIb Land Raider Phobos - Mark IIb Land Raider Phobos: The Mark IIb Land Raider Phobos is one of the earliest marks of the standard pattern of Land Raider, and it still bears similarities to both the Land Raider Proteus and the Spartan Assault Tank that served as the models for the design.The Mark IIb Land Raider Phobos is the only pattern of the standard Land Raider Phobos that uses the older armoured sponsons, as they do not allow the weapons they hold to fully rotate. This pattern of Land Raider is mostly extinct within Space Marine Armouries, having been replaced with newer marks and patterns of the standard Land Raider Phobos. However, some Chapters may still possess one or two as treasured relics of their ancient past.
Mark IIb Land Raider Phobos - Beast of Iron: The Land Raider is regarded by many as the finest armoured fighting vehicle of its class in the Imperium's arsenal -- if not the galaxy, and the Land Raider Phobos was the mainstay battle tank of the Space Marine Legions. It was a phenomenally powerful war machine, its multi-layered composite armour and reinforced hull all but imperious even to heavy weapons, and it has no truly vulnerable areas, being a sealed unit designed to resist enemy attack from any approach. Intended to serve in almost any environment as war machine and exploration vehicle, the Land Raider Phobos can operate freely in warzones ranging from acid swamps to rad-deserts to arctic wastes without any noticeable impediment to its performance, and can even operate underwater and in hard vacuum, ensuring that there is no open battlefield on which its armoured wrath cannot be unleashed.
Mark IIb Land Raider Phobos - Machine Spirit: Every Land Raider contains a potent battle cogitation core that aids its crew in the operation of its numerous weapons and secondary systems. In the Phobos Pattern vehicle this is an M32 "Cyclops"-class Battle Cogitator, one of the rarest and most capable of these arcane processing logic engines. The Machine Spirit said to dwell within is known for its devotion to duty and to its crew, and some are even capable of independent operation. Indeed, there are several tales of Machine Spirits guiding a vehicle and its passengers to safety after its Space Marine crew are incapacitated.
Mark IIb Land Raider Phobos - Systems: Primary power is provided by a Mars Pattern adaptable thermic combustor reaction engine situated at the rear of the vehicle. This engine is one of the most powerful of its class, able to propel the Mark IIb Land Raider Phobos across the most arduous of battlefield terrain and to smash aside the most stubborn of obstacles. Secondary features of the pattern include atmospheric sampling equipment, rad-repellor, air filtration and purification unit, multi-spectral optic periscopes around the turret rings, gene-coded controls for security purposes and slaved remote targeting systems to control the sponson weapons. The only drawbacks of these older armoured sponsons is that they do not allow the weapons they hold to fully rotate.Each Land Raider also carries a range of command and control equipment. Individual screens allow a commander to monitor his unit's bio-status readouts via sensorium core ex-links in each Battle-Brother's armour, and these are relayed through the vehicle's communication conduits. There is also a holographic tactical display and direct interfaces to the Battle Cogitator. These provide the vehicle commander with access to all the battlefield information he needs and makes a Land Raider a mobile command centre as well as a front-line fighting vehicle and squad transport.A celebrated feature common to many patterns of Land Raider is the consecrated "Aquila" track link. The thirteenth track link bears the Imperium's double-headed eagle symbol and represents the Emperor Himself, the other twelve standing to for the High Lords of Terra. During Space Marine operations, a planet's surface is thereby stamped with the authority of the Emperor as if He Himself had set foot upon it.
Mark IIb Land Raider Phobos - Transport Capacity: The Land Raider Phobos can transport ten fully armoured Space Marines.
Mark IIb Land Raider Phobos - Armament: Two sponson-mounted twin-linked LascannonHull mounted twin-linked Heavy BolterSearchlightSmoke LaunchersMachine Spirit
Mark IIb Land Raider Phobos - Optional Armament: Hunter-Killer Missile LauncherDozer BladeAuxiliary DriveExtra Armour PlatingArmoured CeramitePintle Mounted Twin-linked BolterPintle Mounted Combi-WeaponPintle Mounted Heavy FlamerPintle Mounted Havoc Missile LauncherPintle Mounted Heavy BolterPintle Mounted Multi-Melta
Mark IIb Land Raider Phobos - Adeptus Mechanicus Technical Specifications: Land Raider (Phobos)Vehicle Name:Land Raider Phobos Mark IIbMain Armament:2 twin-linked LascannonsForge World of Origin:MarsSecondary Armament:Hull-mounted, twin-linked Heavy BoltersKnown Patterns:II-XXVIITraverse:180 degreesCrew:Driver & CommanderElevation:-32 to 42 degreesPowerplant:Adaptable thermic combustion with auxiliary reactorMain Ammunition:Unlimited cell power feedWeight:72 tonnesSecondary Ammunition:2,600 RoundsLength:10.3 metresArmour:Width:6.1 metresHeight:4.11 metresSuperstructure:95 mmGround Clearance:0.45 metresHull:95 mmMax Speed On-Road:55 kphGun Mantlet:N/AMax Speed Off-Road:48 kphVehicle Designation:0120-766-0724-PR 113Transport Capacity:10 Space MarinesFiring Ports:N/AAccess Points:2 Side DoorsTurret:N/AAddendum:"Blessed be the Chariot of the God-Emperor."
Mark IIb Land Raider Phobos - Sources: Imperial Armour Volume Two - Space Marines & Forces of the Inquisition, pp. 87, 93, 95-97, 206The Horus Heresy - Book One: Betrayal by Alan Bligh, pp. 6-7, 24-25, 32-34, 54, 57, 61, 82, 95, 101, 125, 135, 148-149, 164, 218-220, 222, 234, 246, 253, 271The Horus Heresy: Collected Visions, pp. 79, 81, 298, 376Forge World - Mark IIb Land Raider
Mark of Calth - Mark of Calth: The Mark of Calth is a term that refers to two related phenomena that occurred in the course of the Battle of Calth during the Horus Heresy in the 31st Millennium.
Mark of Calth - Time Counter: The so-called "Mark" of Calth relates to two things. The first, refers, as per XIIIth Legion combat record protocol, to the elapsed time count (in Terran hours [sidereal]) of the combat. All Ultramarines operations and actions of this period may be archivally accessed for study, and their elapsed time count mark used as a navigation guide. An instructor might refer a novitiate to "Orax mark: 12.16.10", meaning the tenth second of the sixteenth minute of the twelfth hour of the Orax Compliance record. Usually, this count begins at either the issuing of the operation order, or the actual operational start, but at Calth it was timed from the moment Primarch Roboute Guilliman ordered the Ultramarines to return fire against the traitorous Word Bearers Legion. Everything before that, Guilliman said, wasn't a battle: it was merely treachery. Even in the latter 41st Millennium, while the Word Bearers still live, in the madness of the Maelstrom or in the depths of the Eye of Terror, until they are all hunted down and destroyed, the Mark of Calth will continue to run.
Mark of Calth - Physical Mark: Secondly, the "Mark" of Calth refers to the solar radiation burns suffered by many of the combatants, principally the human (specifically non-transhuman) troops, when the Word Bearers caused Calth's sun to go supernova, bathing the planet in deadly radiation. The survivors on the surface were forced to retreat into Calth's massive cave systems where they took refuge within the massive arcology-cities. Here the battle would continue, against the remnants of the Word Bearers who had also taken refuge within the cave systems, in a decade long campaign known as the Underworld War. The last of these veterans to die, many years later, still refused graft repair and wore the mark proudly.
Mark of Calth (Anthology) - Mark of Calth (Anthology): Mark of Calth is the twenty-fifth volume in The Horus Heresy series of novels and is an anthology of short stories.
Mark of Calth (Anthology) - Synopsis: Mark of Calth takes place during the Battle of Calth and the Underworld War that followed. The Horus Heresy came to Calth without warning. In just a few solar hours of betrayal and bloodshed, the proud warriors of the XIIIth Legion -- Roboute Guilliman's own Ultramarines -- were laid low by the treachery of their erstwhile brothers of the XVIIth Legion, the Word Bearers.Now, as the planet is scoured by solar flares from the wounded Veridian star, the survivors must take the fight to the remaining Word Bearers and their foul allies in the Underworld War, or face damnation in the gloomy arcology shelters beneath the planet's surface.A collection of stories by authors including Dan Abnett, Aaron Demsbki-Bowden and Rob Sanders. The battle for Calth is far from over...
Mark of Calth (Anthology) - Contents: Mark of Calth contains the following short stories:The Shards of Erebus by Guy HaleyCalth That Was by Graham McNeillDark Heart by Anthony ReynoldsThe Traveller by David AnnandaleA Deeper Darkness by Rob SandersThe Underworld War by Aaron Dembski-BowdenAthame by John FrenchUnmarked by Dan Abnett
Mark of Chaos - Mark of Chaos: The Mark of Chaos refers to the physical and spiritual changes which a Chaos God might choose to bestow upon his most favoured servants. Mortal servants of the Dark Gods who attain great renown or achieve great deeds in the name of their patrons are sometimes known as Chaos Champions.These Champions may receive special gifts and exhibit powerful abilities related to the Ruinous Powers whom they serve -- such rewards take the form of the Marks of Chaos.A Mark of Chaos acts as a badge of glory amongst many Chaos warbands, designating a specially recognised servant of the Dark Gods, and one with a powerful destiny before them.
Mark of Chaos - The Marks: Chaos Space Marines and other servants of Chaos can either worship all four of the major Chaos Gods in all their glory as Chaos Undivided or dedicate their lives to just one of the Ruinous Powers. Each path offers its own rewards.
Mark of Chaos - Mark of Chaos Undivided: The Mark of Chaos Undivided is a glyph given to a follower of Chaos who devotes him or herself to all four of the Dark Gods equally. While the prayers of a mortal devoted to Chaos Undivided may be answered, they are unlikely to receive the special gifts that come from worshiping just one of the Dark Gods.A follower of Chaos Undivided may also honour the lesser daemonic entities of the Warp if they are more likely to help him. Others view Chaos Undivided as a unified whole, the various Ruinous Powers as actually an aspect of a single, unified God of Chaos.They may give their service to one God but are likely to never gain much favour with an individual power. Finally, others seek to use Chaos as a means to achieve their own ends. This is often risky and only two outcomes ultimately exist, daemonhood as a Daemon Prince or damnation as a mindless Chaos Spawn.
Mark of Chaos - Mark of Khorne: The Mark of Khorne is given to those who follow the Blood God Khorne and embrace that Chaos God's particularly bloodthirsty ways. The God of Battles takes notice of but a few warriors, and only the most skilled and brutal fighters in the galaxy attract his attention.Those Marked by Khorne often lead great armies of blood-thirsty murderers and leave a trail of conquest and subjugation in their wake. A warrior favoured by Khorne has fought hundreds of duels, battled bizarre creatures in ritual combat, or has simply accrued an unspeakable body-count at the point of his sword or axe. The abilities granted to those marked by Khorne inevitably lead to carnage and bloodshed.However, Khorne himself does not care about his Champions. All that matters is that blood is spilled, and from whence the blood flows is of no concern. Khornate Champions are fearless and devastating in close combat, and are often possessed of a blood-crazed berserker frenzy and disdain any form of ranged warfare. They, like their patron, hate any form of psychic power or sorcery, seeing it as a form of weakness that kills from afar rather than up close where one can feel the life ebb from one's foe. Khornate Champions are often armed with Chainaxes.
Mark of Chaos - Mark of Slaanesh: The Mark of Slaanesh is a mark that drives the bearer to fulfill Slaanesh's undying thirst for pleasure and new sensations. Recipients of Slaanesh's favour are marked by the Lord of Pleasure, either as a perfectly formed physical mark upon their body or a more secretive but no less permanent mark upon one's soul. Individuals who bear this Mark must attempt to seduce those they encounter to the paths of lust and greed. The bearer is addicted to seeking out new pleasures and is often cloaked in a supernatural glamour that disturbs their adversaries.The most common bearers of the Prince of Pleasure's mark are the Noise Marines of the Emperor's Children Traitor Legion. Bearers of the Mark of Slaanesh are fearless, for even death itself is to be savoured as a new sensation and they possess the Warp Scream ability, in which the individual emits a piercing supernatural cry powered by Warp energies that disorientates their foes.
Mark of Chaos - Mark of Nurgle: The Mark of Nurgle is given to Nurgle's greatest followers and they become a living host to the powers of death, disease and decay. Heretics with the Mark of Nurgle are marked by the Plague Father, either as a physical mark corroded into their corrupted flesh or a more secretive but no less permanent mark upon their soul. The sigil constantly weeps pus like a viciously festering wound, though this causes the bearer no harm.These individuals are compelled to constantly spread Nurgle's Rot throughout the galaxy. Units of Chaos Space Marines with the Mark of Nurgle are likely to become Plague Marines, gifted with extra bulk and resilience by the Plague Lord, making them much harder to kill. The Champions of Nurgle are horrible to look upon and are a bane to all life.
Mark of Chaos - Mark of Tzeentch: The Mark of Tzeentch is given to the most devoted followers of Tzeentch, the Changer of Ways, and it bestows potent psychic powers on the bearer. Heretics who bear the Mark of Tzeentch are marked by the Master of Fate, either as a physical mark emblazoned on a prominent part of their body, or a more secretive but no less permanent mark upon their soul. The emblem constantly glimmers with a distracting sparkle that flickers at the corner of the eye, almost like a gateway to the Warp.These individuals are constantly compelled to discover hidden secrets to share with their Dark God. The greatest followers of Tzeentch are the Chaos Space Marines who serve as the Sorcerers of the Thousand Sons Traitor Legion. Each possesses the potent powers of a Chaos Sorcerer and are the greatest champions of change in the universe.
Mark of Chaos - Mark of Chaos Ascendant: The Mark of Chaos Ascendant is a Mark of Chaos that is unique to Abaddon the Despoiler, the Warmaster of the Black Legion and of Chaos Undivided. The Mark of Chaos Ascendant is a symbol of the favour the Despoiler, as the successor of Horus, has earned from each of the Chaos Gods as the ultimate Champion of Chaos Undivided.The mark gives him all the abilities and enhancements of the Marks of Khorne, Nurgle, Tzeentch, and Slaanesh. This mark is proof of the fact that the Ruinous Powers have a plan for Abaddon, and as such he is immune to death, for his soul will always be resurrected by the Dark Gods until his purpose has been fulfilled.
Mark of Khorne - Mark of Khorne: The Mark of Khorne is a Mark of Chaos granted to those Champions of Chaos who have sworn their loyalty to Khorne, the Blood God.The Mark of Khorne is seen most often amongst Chaos Space Marines of the World Eaters Traitor Legion. The Khornate Berzerkers used by this legion are the most common bearers of this Mark of Chaos.Individuals that have earned the Mark of Khorne are marked by the Blood God, either as a physical mark emblazoned on a prominent part of their body or a more secretive but no less permanent mark upon one's soul.While the sigil if physically present causes no actual damage to the bearer, it continually weeps blood. These marked individuals are constantly driven to spill additional blood for their dark patron.When given this mark, the wearer is imbued with Khorne's battle rage, becoming utterly merciless in close combat while losing any sense of fear or restraint.Khorne does not actually care about his Chaos Champions, all that matters is that blood is spilled, and from whence the blood flows is of no concern.The barbaric rune is often branded or carved onto its bearer, only adding to the cruelty of Khorne's followers.