vizn3r/warhammer40k-lore huggingface dataset:
Silver Skulls - Chapter Relics: Argent Guide - A rare psycho-crystalline lattice is woven throughout the faces of this set of divinatory cards of the Emperor's Tarot. These intricate cards were gifted to Watch Fortress Erioch by the Silver Skulls Prognosticator Trophonius, a master of the Chapter's oracular arts. Silver Skulls who have been seconded to the Deathwatch are grateful to be able to seek its guidance, as its unusual construction allows anyone familiar with their Chapter mysteries to utilise the diviner's arts.
Silver Skulls - Chapter Colours: The Silver Skulls primarily wear metallic silver power armour with the exception of the insets of the shoulder guards, which are black. The Apothecaries of the Silver Skulls have both shoulder plates painted white and have a black vertical stripe painted down the centre of their helm.The symbol on the right shoulder guard designates tactical specialty -- battleline, close support, fire support, Veteran or command.The colour of the squad specialty symbol indicates company number in accordance with the dictates of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.Squad allegiance is indicated on the right knee plate by a white Low Gothic numeral stenciled on it.
Silver Skulls - Chapter Badge: The Silver Skulls' Chapter badge is a large stylised silver skull, centred on a field of black. Ironically, their Chapter icon is eerily similar to the pre-Horus Heresy Legion badge of the Iron Warriors.
Silver Skulls - Chapter Markings: The Chapter denotes an Astartes' company by the colour of the squad badge on his right shoulder plate. On their left shoulder plate is the emblem of their Chapter, a stylised skull cast in silver.Each squad's emblem has the skull's eyes picked out in a gemstone that provides them with their name.
Silver Skulls - Canon Conflict: There are conflicting sources about how the Silver Skulls display their company colours on their battle-plate. Some say that the heraldic colour is displayed as the shoulder plates' trim, with the 1st Company using silver.Still others indicate that the right shoulder pauldrons are shaded in the colour of a Silver Skulls' company allegiance.The issue was settled with the release of the 8th Edition Codex Adeptus Astartes, which definitively explained that the Silver Skulls display their company allegiance with the colour of their squad tactical specialty marking on the right shoulder plate.
Silver Skulls - Sources: Black Crusade Core Rulebook (RPG), pp. 342-343Codex Adeptus Astartes - Space Marines (8th Edition), pg. 31Codex: Armageddon (3rd Edition), pg. 30Codex: Dark Eldar (5th Edition), pg. 14Codex: Necrons (5th Edition), pg. 26Codex: Space Marines (5th Edition), pp. 48-49Codex: Space Marines (6th Edition), pp. 8, 16, 19, 141Codex: Space Marines (7th Edition) (Digital Edition), pg. 112Codex: Space Marines (8th Edition) (Revised Codex), pg. 27Codex: Space Marines (9th Edition), pg. 46Codex: Ultramarines (2nd Edition), pg. 42Codex Supplement: Iron Hands (8th Edition), pp. 32-33Dataslate: Cypher - Lord of the Fallen, pg. 29Deathwatch: Honour the Chapter (RPG), pp. 111, 125Deathwatch: The Emperor's Chosen (RPG), pg. 69Deathwatch: The Outer Reach (RPG), pp. 22-23Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pg. 80Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pg. 17Imperial Armour Volume Nine - The Badab War - Part One, pg. 77White Dwarf 284 (US), "Humanity's Shield: Chapters involved in the defence of Cadia", pg. 89-91Victories of the Space Marines (Anthology), "Primary Instinct" (Short Story) by Sarah CawkwellThe Gildar Rift (Novel) by Sarah Cawkwell, Chs. 2, 5-6, 10-15, 18Silver Skulls: Portents (Novel) by Sarah Cawkwell, Chs. 1, 3, 9, 12, 21Primary Instinct (Short Story) by Sarah CawkwellAction and Consequence (Short Story) by Sarah CawkwellCause and Effect (Short Story) by Sarah CawkwellThe Pact (Short Story) by Sarah CawkwellTwisted Runes (Short Story) by Matt Smith
Silver Sons - Silver Sons: The Silver Sons are a Chaos Space Marine warband or "thrallband" that was formed by members of the Thousand Sons Traitor Legion who were exiled by their Primarch Magnus the Red for aiding in the disastrous sorcerous ritual called the Rubric of Ahriman.The Silver Sons covet certain priceless metals found within celestial objects, believing them to be links to the past and future.Once obtained, these metals are used in the creation of twisted Daemon Engines, and should such substances lie on inhabited worlds, the Silver Sons will incinerate all who stand between them and their prize.
Silver Sons - Notable Campaigns: Assault on Nephrekh (Unknown Date.M42) - During a battle with the Necron Nephrekh Dynasty, the Silver Sons forged sigils on their Maulerfiends, so the enormous forelimbs and lashing tendrils of these beasts proved so powerful following the sorcerous enhancement that they not only crashed through the Necron battlelines, but also so damaged the Necrons' necrodermis that they were no longer able to enact their self-repair protocols. Due to the powerful Warp influence present on the Maulerfiends, the damaged Necrons instead merged into a mutilated, abnormal conglomeration of mismatched body parts.Dy'aketh Campaign (Unknown Date.M42) - Amenex Soulrend, Exalted Sorcerer of Tzeentch, unleashed his Silvered Sons against the newly founded T'au Sept World of Dy'aketh. While his Rubric Marines marched through recently constructed conurbations and laboratory-complexes, incinerating all in their path with salvoes of incendiary rounds, Soulrend and his personal retinue headed deep underground. Far beneath the planet's crust lay an Earth Caste research facility, which had spent several solar months studying a strange artefact -- a sceptre crafted from voridium crystals that thrummed with barely suppressed energy. Just as Soulrend neared the priceless relic, he was assailed by experimental battlesuits and Fire Warriors wielding super-charged Pulse Carbines. These weapons fired searing beams of green-white fire that burned through even the Warp-blessed armour of Soulrend's warriors. Battle lines were drawn as Chaos sorcery met cutting-edge technology, and the fires of war consumed Dy'aketh.
Silver Sons - Notable Silver Sons: Amaenex Soulrend - Amenex Soulrend is a Thousand Sons Exalted Sorcerer who led a warband called the Silvered Sons to the T'au Sept World of Dy'aketh to claim an artefact sceptre comprised of voridium crystals. His warband has become consumed in warfare with the T'au Fire Warriors who defend that world using experimental weaponry.
Silver Sons - Warband Colours: The Silver Sons warband's colours are a dark blue with silver trim, not drastically different from their parent Legion. They are known to line their power armour with priceless metals that have been extracted from celestial objects.They believe this makes them one with the stars by bestowing upon them a measure of the cosmos' natural power. They wear sky blue tabards and robes.
Silver Sons - Warband Badge: The Silver Sons warband's badge is a stylised yellow sigil of the Cult of Time centred on a field of dark blue and trimmed in silver.
Silver Sons - Canon Conflict: The 8th Edition T'au Codex refers to a Tzeentchian warband called the "Silvered Sons" led by Amaenex Soulrend who assaulted the T'au Sept World of Dy'aketh to claim a sceptre made of voridium crystals.An assumption has been made here that the "Silvered Sons" is the same as the Silver Sons warband due to their near-identical names, allegiance and goals, but it is possible that they are entirely different groups.
Silver Sons - Sources: Codex Heretic Astartes - Thousand Sons (8th Edition), pp. 23, 51War Zone Fenris: Wrath of Magnus (7th Edition) (Digital Edition), "Ch. 4 - The Exiled and Estranged," pp. 134-135Codex: T'au Empire (8th Edition), pg. 39
Silver Stars - Silver Stars: The Silver Stars was once a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in current Imperial records except for the dire fate that it succumbed to. Unable to recover enough of the precious Progenoid Glands of their fallen Battle-Brothers, the Silver Stars could not cultivate further Astartes organ implants to create future generations of Space Marines for the Chapter. The Silver Stars soon died off from attrition in combat, unable to replace their losses. Like its counterpart, the Sons of Gorgax, this Chapter is now no more than a memory, the only evidence of its existence a dry footnote within the Index Astartes.
Silver Stars - Chapter Colours: The Silver Stars' Chapter colours are not recorded in current Imperial records.
Silver Stars - Chapter Badge: The Silver Stars' Chapter badge is not recorded in current Imperial records.
Silver Templars - Silver Templars: The Silver Templars is a Loyalist Codex Astartes-compliant Space Marine Chapter born of the Ultima Founding and a Successor Chapter of the Ultramarines, composed entirely of Primaris Space Marines. The Silver Templars were amongst the first of the Primaris Chapters created in the Ultima Founding.The Silver Templars' homeworld is Novaris, located in the Ultima Segmentum. Though their battle record is still growing, they have already established themselves, having fought alongside the Ultramarines during the Plague Wars.The Silver Templars have gained a reputation as cold and utterly focussed warriors who display little emotion. They are expert duellists, preferring to select a single target and focus their attention on eliminating this chosen opponent before selecting a fresh target. Silver Templars strategy often revolves around carving a path to enemy leaders, so that their most powerful warriors can engage the foe in a duel to the death.The Silver Templars are accomplished weaponsmiths, often crafting their own weapons and establishing a link with their Machine Spirit, known as the "Bond Martial." Once this bond is established, a Silver Templar will devote himself to mastering the weapon's use, and learn to fight with unbelievable skill and poise. In unusual cases the Bond Martial will be forged between a Silver Templar and a Chapter tank or spacecraft. But losing a bonded weapon is a mark of great shame resulting in terrible dishonour and gnawing doubt, and a Silver Templar will go to great lengths to reclaim one.Born into a galaxy riven by war, the Silver Templars are eager to prove themselves to their primarch and their Emperor, throwing themselves into combat against the Imperium's countless foes.
Silver Templars - Origins: As the first phase of the Indomitus Crusade came to an end following the Battle of Raukos some 12 standard years after the birth of the Great Rift, new Chapters consisting entirely of Primaris Space Marines were founded. The majority of these new Chapters were created from the gene-seed of the Ultramarines, the most stable and enduring Astartes genetic material available.Many of these new Chapters, including the Silver Templars, were placed in control of worlds recently freed by the Imperium during the Indomitus Crusade.
Silver Templars - Siege of Talasa Secundus: The warriors who would become the Silver Templars were forged in the fury of battle. They served with honour and distinction at the side of their primarch during the Indomitus Crusade as Unnumbered Sons, battling Daemon and xenos alike.Having cleansed the world of Novaris from the taint of the Flawless Host, they were granted that vast world as their Chapter planet, and they were given the task of defending this region of space from the many enemies of Mankind. They settled quickly on Novaris, establishing their fortress-monastery and replacing their losses with new recruits drawn from the battle-hardened populace of their newly-claimed world.It would not be long, however, before their beloved primarch called for their services once more. In Guilliman's absence from Ultramar, the Death Guard and Daemonic servants of Nurgle had invaded in force during what became known as the Plague Wars, devastating several worlds and penetrating as far as Macragge. The Silver Templars did not hesitate when word reached them, dispatching three full companies of their most experienced warriors to assist their brothers and liberate Ultramar.All three companies fought bravely at the side of their parent Chapter, distinguishing themselves in battle against Daemon hordes and Death Guard Heretic Astartes warriors alike. It was to be the campaign undertaken by the 3rd Company, however, that solidified the Silver Templars' reputation for fearlessness and bravery in the face of overwhelming odds and devastating losses.
Silver Templars - Siege Begins: Led by Captain Petricias, the 3rd Company of the Silver Templars arrived in the Realm of Ultramar to join a small force of Ultramarines Successor Chapters in the defence of the Hive World of Talasa Secundus in the Talasa System. Control of the task force had been given to Captain Aurelius Lobos of the Novamarines' 5th Company, the most experienced of the Space Marine commanders, who would serve as the campaign's Force Commander.By the time the Imperial forces reached the surface, Talasa Secundus was already succumbing to the devastating diseases and viral bombardments unleashed by the Death Guard forces. Much of the Human population was infected with foul contagion, coughing their lungs out into the dirt.The fortunate died swiftly, the rest found their souls corrupted by Nurgle's taint and were transformed into boil-encrusted, shambling Poxwalkers. The walking dead surged across the surface of the planet, harrying the Space Marines as the Death Guard forces used the distraction to land their Plague Marines.As they fought running battles with hordes of Poxwalkers, the Space Marines formed defensive lines around the hive cities and dug in, preparing for the inevitable Plague Marine assault. For solar weeks the Space Marines held their lines.The Silver Templars battled back-to-back with their Novamarines allies, fighting day and night to hold back the press of Death Guard warriors. Assailed on both sides by Poxwalkers and heavily armed Plague Marines, the Space Marines eventually began to falter. Sensing weakness, the Death Guard made their final push.
Silver Templars - Death Guard Assault: In tightly organised infantry formations, the Death Guard swarmed over the Space Marine defenders, reaping a terrible toll on the Imperial lines, their bloated bodies absorbing bolter rounds as they marched forward. The two armies clashed in furious hand-to-hand combat. The Primaris Space Marines were greatly outnumbered, but fought with great skill, picking out opposing champions and besting hulking Plague Marines in brutal duels. Still the Death Guard came on, climbing over the dead and dying to reach their enemies.Marching amidst his putrid troops was the hulking form of a Death Guard Lord of Contagion. Wherever this giant warrior stepped, the life around him withered and rotted as Nurgle's blessings worked their putrid magic.Captain Petricias knew that he had to act in order to avoid a crushing defeat. Only the death of the Lord of Contagion would halt the Death Guard's advance. He would have to engage this mighty enemy in single combat.Meanwhile, the Novamarines under Captain Lobos were being swamped by Daemons and Plague Marines. Lobos, seeing that the line would soon break, ordered the Space Marines to fall back to the hive city and regroup until reinforcements arrived. Amongst the Silver Templars, however, these calls fell on deaf ears.Petricias had made his decision. He blocked out the enraged bellows of the Novamarines captain, his mind utterly focussed on slaying his chosen target. He ordered his troops to clear a path. The Silver Templars fought with a frighteningly cold precision. They exchanged few words, moving as one to cut through the enemy lines until they were surrounded on all sides by hordes of Plague Marines.Dozens of Silver Templars fell, but eventually they cleared a route to the enemy commander. Petricias wasted no time with words, charging directly towards the scythe-wielding Death Guard Lord. The duel between the two warriors was epic, with the Silver Templars captain suffering terrible wounds that would have killed a lesser man.Despite his injuries, Petricias' superior combat skills still showed, and with a final swing, he cut down the Death Guard Lord. With their chain of command disrupted, the Death Guard assault began to grind to a shuddering halt. The Space Marines pursued the faltering warriors of Nurgle as they retreated, putting hundreds of them to the sword and chasing them from the planet's surface.
Silver Templars - Seeds of Discord: The Silver Templars had carried the day, but the event had driven a wedge between the Swords of Novaris and their Novamarines allies. Their attack had left gaps in the Space Marine lines and the Novamarines had been surrounded and nearly overwhelmed by hordes of advancing Plague Marines.Captain Lobos had lost fully half of his warriors after the Silver Templars charged from their positions. He did not mask his fury at the Silver Templars' failure to obey direct orders. Captain Lobos grieved at the devastating losses his warriors had suffered and vowed never to forgive or forget the disobedient and reckless behaviour of the Silver Templars.Captain Petricias refused to admit to any error, coldly pointing out that the death of the enemy commander had surely saved the day, and that losses were always acceptable in the pursuit of victory. This argument did little to calm Lobos, who, at the conclusion of the conflict, left the planet in disgust. Despite both Chapters being scions of Guilliman, a bitter enmity would linger between many members of the two Chapters from then on.
Silver Templars - Chapter Organisation: The Silver Templars' Chapter organisation follows the standard revised Codex Astartes structure in the Era Indomitus. It consists of ten companies of Primaris Space Marines, each one hundred warriors strong. Each is commanded by a captain, who is assisted by a pair of lieutenants, a Chaplain, an Apothecary, an Ancient, and a retinue of Veterans. The rest of the company is divided into squads of ten to five warriors.The 1st Company is made up of the Chapter's most experienced warriors. Veterans who wish to join the 1st Company's ranks must swear a "Sword Oath" to complete a task set by the company's Captain.The warriors who swear these oaths must complete them or die in the attempt. The 1st Company rarely fights as one unit, usually taking to the field alongside other companies to serve as a veteran reserve.The 2nd, 3rd, 4th and 5th Companies are Battle Companies and do most of the Chapter's fighting. They usually consist of six battleline squads, two close support squads and two fire support squads, forming a balanced force to take on any foe. When the Silver Templars go to war, they usually deploy a single Battle Company supported by troops from the Veteran, Scout and Reserve Companies.The Reserve Companies are each made up of squads of the same designation. The 6th and 7th Company are essentially additional Battle Companies. Their squads can be moved into a Battle Company to replace losses during a campaign. The 8th Company is the Close Support Company.Reivers and Inceptors from the 8th Company often comprise the first wave of an invasion force, disrupting enemy lines and causing panic before the main forces arrive. The warriors of the 8th Company are also expert at responding quickly to support their brothers when needed.The 9th Company is the Fire Support Company. It is made up of Hellblasters and other heavy weapons squads. They will often be called to assist a battle company should they need extra firepower.The 10th Company of the Silver Templars is the Scout Company. It consists of fresh recruits whose training is incomplete. They are often tasked with reconnaissance missions during their training process.
Silver Templars - Chapter Recruitment: Potential Silver Templars recruits are required to attend a grand tournament in the foothills below the Chapter's fortress-monastery, Kolossus. There, aspirants duel to the death in the hope of being one of the few chosen to ascend the winding mountain paths to the fortress of the Silver Templars.The final few who survive the climb may then begin the process of becoming a Primaris Space Marine. This process is long and potentially deadly, involving several surgeries and the implanting of no less than twenty-two new internal organs, all grown from the gene-seed of their primarch, Roboute Guilliman.These organs work with the initiate's own body tissues, stimulating natural abilities such as muscle growth, as well as granting them new abilities. The surgeries are accompanied by a rigorous routine of physical and spiritual training.This is achieved with auto-hypnotic suggestion, meditation, psychological and spiritual testing, as well as an introduction to the culture and traditions of the Chapter. Only then are survivors fully inducted into the ranks of the Silver Templars.
Silver Templars - Chapter Homeworld: The Silver Templars were gifted with the world of Novaris, a planet on the edge of the Realm of Ultramar. Novaris is a Feudal World with little advanced technology.It is a vast planet, with soaring mountain ranges, wide river valleys and huge swamps that cover the southern landmasses.It is prone to extreme weather, including vast storms and tidal surges. The people of Novaris are hardy folk, brilliant swordsmen and expert weaponsmiths. They revere the Silver Templars and see serving them as a great honour.The Humans that make Novaris their home live in a low-technology feudal society. Kingdoms both large and small cover the planet, each ruled by noble families. Weapon-smithing is seen as the highest art, and every Novarian must craft his own weapon as a rite of passage.Before Novaris was liberated by the Silver Templars, the planet spent several Terran years under the control of the Flawless Host. This Slaanesh-worshiping Chaos Space Marine warband was envious of the quality of craftsmanship displayed by the Novarians and enslaved thousands to make weapons for them.This dark period ended when the forces of the Indomitus Crusade arrived. The Silver Templars cleansed the Flawless Host from the planet and saved those Novarians who remained uncorrupted.Novarian warriors are famed for their duelling skills, and many kingdoms will settle disputes with a duel between champions. Duelling has become an important part of the Silver Templars' Chapter culture.
Silver Templars - Chapter Fleet: Novarian Dawn (Strike Cruiser) - The Novarian Dawn is a Silver Templars strike cruiser that participated in the assault on Necthis.Zypher (Strike Cruiser) - The Zypher is a strike cruiser of the Silver Templars Chapter that participated in the Relief of Lyceus.
Silver Templars - Chapter Relics: Armour of Zanaris - The Silver Templars Chapter fought with great distinction during the Plague Wars, their need to push themselves to ever-greater heights of heroism in the presence of their genetic forebears securing many a victory. It was during the midst of this conflict, on the planet of Espandor, that Chapter Master Akilios Zanaris strode into the heart of the enemy ranks, his progress unstoppable as he and his cohorts carved a path through the foe. Upon reaching the heart of the enemy contagion, he engaged the foul Daemon Prince that lay at its source. As the warrior's blade tore the enemy apart, banishing its unsightly presence back to the Warp, Zanaris and his brothers became covered in the creature's disgusting viscera. The stinking fluids burned through ceramite and flesh with equal vigour, but miraculously Zanaris emerged unscathed. It seems that the Chapter Master's own courage and fortitude formed an alloy in that moment with the loyal Machine Spirit of his armour and its absolute determination to shield its wearer from harm. That boon of protection has persisted since that day, and it is conveyed to any who dons the Armour of Zanaris.Banner of Echoes - A Sword Oath can never be broken, as evidenced by the Silver Templars' valiant defence of the people of Necthis. The Industrial World, already overrun by the greenskin menace by the time the Adeptus Astartes strike force arrived, became the site of one of the Chapter's greatest victories. Having suffered terrible losses and severely outnumbered, their forces had been bled deeply by the siege of Necthis City, the Orks' numbers seemingly unending. Yet Lieutenant Maniakes' demi-company would not yield. They planted their banner on the highest point of the city wall and fought with speed, skill and murderous efficiency that appeared supernatural in nature. By the end of the battle, Maniakes and many of his fellow Space Marines lay dead, their actions the very embodiment of every value the Silver Templars hold dear and a powerful example to their battle-brothers. Many claim that their spirits flowed into the banner that fluttered proud above them on the winds of war, and that those same echoes of heroism flow forth to aid their battle-brothers and guide their killing blows even today.
Silver Templars - Chapter Colours: The Silver Templars wear silver power armour with the exception of the chest guard, shoulder pauldron trim and left knee plate which are black. The Aquila or Imperialis on the chest plate is deep yellow.A black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder pauldron.A deep yellow High Gothic numeral stenciled on the left knee plate indicates an Astartes' company assignment.
Silver Templars - Chapter Badge: The Silver Templars' Chapter badge is a black sword point upwards, centred between two black, downward-directed lightning bolts, centred upon a field of yellow. It represents the skill at arms of the Silver Templars.
Silver Tower of Tzeentch - Silver Tower of Tzeentch: A Silver Tower of Tzeentch, also known simply as a Silver Tower, is a large Daemon Engine dedicated to the service of Tzeentch, the Chaos God of change and deceit.Silver Towers are an outlandish sight on the battlefield, appearing as clusters of intricately carved and fluted towers resting upon a circular island topped with slender minarets of gold and bronze.Each Silver Tower is subtly different in its creation, yet all are disturbingly beautiful, with fine snouts of strange, magically-powered weapons studding forth from their walls.The most disturbing aspect of the Silver Towers, however, is that they are not land-locked vehicles, but drift gently through the skies above the battlefield.Each tower contains dozens of Tzeentchian Thrall Wizards who all focus their powers to rain magical destruction upon the foes of their master below.The Thrall Wizards do not control the tower itself, as it is controlled by a trapped daemon of Tzeentch, this meaning that if the thralls are all slain, then the tower can simply retreat to gather more.Only the complete destruction of the entire tower will ensure that the threat has truly passed. The most potent of all the tower's abilities are the warding runes woven about the towers, so that as the construct advances, a wall of Warp energy springs up around it, protecting both the tower itself, the Thrall Wizards that reside within, and any nearby friendly units.The Silver Towers used by the Thousand Sons Traitor Legion in the assault upon Fenris in the penultimate year of the 41st Millennium are known to have originally been edifices present on their lost homeworld of Prospero.They were taken through the Warp to the Planet of the Sorcerers along with the Primarch Magnus the Red and his surviving Astartes during that world's tragic fall to the Space Wolves Legion at the start of the Horus Heresy in the early 31st Millennium.
Silver Tower of Tzeentch - Armament: The Silver Tower's weapon systems are powered by the Thrall Wizards that operate within the tower. These psykers power the tower's many weapons using the power of the Warp and thus all weapons used by the tower fire beams of pure Warp energy at their targets.Each Silver Tower is usually armed with at least a single turret-mounted Beam of Power weapon which serves as the tower's primary offensive weapon. It is powerful enough to engage and destroy enemy armoured vehicles. The tower is also armed with several other turret-mounted weapons known as Bolts of Change.These weapons are not as powerful as the Beam of Power weapon, but instead feature a higher rate of fire than the tower's main weapon. The Bolt of Change are fired in volleys, and the number of shots fired from the tower's secondary weapons are always random, as befitting the Lord of Change.The exact number of secondary cannons mounted on the construct are unknown to the Inquisition, though the number may simply be different from one Silver Tower to the next, as befitting the randomness and love of change for its own sake of Tzeentch.
Silver Tower of Tzeentch - Ordo Malleus Departmento Analyticus Technical Specifications: The Ordo Malleus has not yet determined the technical specifications for this Daemon Engine, if such a thing is even possible.
Silver Tower of Tzeentch - Also See: Chaos Vehicles
Silver Tower of Tzeentch - Sources: Codex Heretic Astartes - Thousand Sons (8th Edition), pg. 15Warhammer 40,000 - War Zone Fenris II: Wrath of Magnus (Campaign Supplement), pp. 34, 44-45, 54-57, 59, 62, 68-70, 72, 74, 81, 89-90, 94-95, 104, 116, 122White Dwarf 159 (UK), "Space Marine: Daemon Engines of Tzeentch," by Andy Chambers, pp. 32, 35White Dwarf 156 (UK), "Space Marine: Chaos at Kadavah"Games Workshop: Silver Tower of Tzeentch Data Sheet
Simon Jowett - Simon Jowett: Simon Jowett is an author for Games Workshop's Black Library imprint.
Simon Jowett - Warhammer 40,000: Hell in a Bottle (Short Story) (1999, collected in Into the Maelstrom (Anthology) and Let the Galaxy Burn (Anthology))Apothecary's Honour (Short Story) (2001, collected in Dark Imperium (Anthology) and Let the Galaxy Burn (Anthology))Loyalty's Reward (Short Story) (2002, collected in Words of Blood (Anthology) and Let the Galaxy Burn (Anthology))
Simon Spurrier - Simon Spurrier: Simon Spurrier, also known as Si Spurrier, is an author for Games Workshop's Black Library imprint.
Simon Spurrier - Night Lords: Lord of the Night (2005, ISBN 1-849-70161-X)
Simon Spurrier - T'au: Fire Warrior (2003, ISBN 1-844-16010-6)
Simon Spurrier - Others: On Mournful Wings (Short Story) (2003, collected in Crucible of War (Anthology))Elucidium (Short Story) (2004, collected in What Price Victory (Anthology))Xenology (Background Book) (2006, ISBN 1-84416-282-6)
Sin of Damnation - Sin of Damnation: The Sin of Damnation was a notorious Space Hulk assaulted by the Blood Angels Chapter of Space Marines. In 996.M40 in the Secoris System the Blood Angels assaulted an unnamed Space Hulk. This campaign ultimately proved disastrous, with the Blood Angels facing an unending tide of Genestealers and finally retreating with only fifty Battle-Brothers surviving from their entire Chapter.Six hundred Terran years later in 589.M41, the Blood Angels made a second assault on a Space Hulk, this time confirmed as the Sin of Damnation. Under the command of Blood Angels 1st Company Captain Michaelus Raphael, eighty Blood Angel Terminators slaughtered over 40,000 Genestealers and this time captured the Hulk for the Imperium.
Sindri Myr - Sindri Myr: Sindri Myr was a Chaos Sorcerer of the Alpha Legion, and the main antagonist of the original Dawn of War campaign who came to the world of Tartarus under the cover of an Ork invasion with the Alpha Legion warband commanded by the Chaos Lord Bale to search for a powerful Chaotic artefact known as the Maledictum.
Sindri Myr - History: During his time on Tartarus, Sindri used his potent psychic powers to subvert the Blood Ravens Librarian Isador Akios to the service of Chaos, in return for the promise of enhancing his psychic abilities so that he could become a more powerful Librarian. Sindri himself killed, or had the Chaos Space Marines under his command kill, numerous Imperial citizens, Imperial Guardsmen, Space Marines, Orks, his own Traitor Marines, and even his own commander Lord Bale, to accumulate blood sacrifices for Khorne, the Blood God. After gaining the Maledictum he chose himself as the new host for the Chaotic relic's powers, transforming into a Daemon Prince who was subsequently vanquished by Captain Gabriel Angelos of the Blood Ravens Space Marines, thus providing the last sacrifice required to release the Bloodthirster Greater Daemon from the Maledictum.
Sindri Myr - Personality and Traits: Like most Chaos Sorcerers, Sindri Myr was an extremely arrogant individual, confident that his extraordinary Chaos-derived psychic abilities could overcome any obstacle. Myr had little respect for Chaos Champions like Bale who lacked the power of sorcery. Sindri personified the tactics of deception that define the Alpha Legion, even to the point that he deceived his own warband's Chaos Lord in order that he might use Bale's death to ensure his own ascension to daemonhood. But like many of the devotees of Chaos, Sindri's own arrogance ultimately led to his undoing and his failure has guaranteed an eternity of suffering in the Realm of Chaos as his soul has become a plaything of the fickle Dark Gods.
Sindri Myr - Abilities: A gifted psyker, Sindri's powers included the ability to telepathically read minds, corruption (the ability to turn someone, even a well protected mind, to Chaos), domination (the ability to telepathically make someone perform acts against their will), psyker lightning, power masking (the ability to hide/cloud one's psyker presence) and limited astral projection of his soul into the Warp. An unnaturally long lifetime given to him by the Ruinous Powers of Chaos and the non-linear temporal nature of the Warp have allowed Sindri Myr to become greatly learned in the ways of the sorcerer. Sindri Myr was a devoted servant of Chaos, and embodied the Alpha Legion's modus operandi of using stealthy guerrilla warfare and subterfuge rather than brute force to achieve his goals.
Sindri Myr - Wargear: As a Chaos Sorcerer, Sindri was armed with a Bedlam Staff and a Bolt Pistol. Due to his great knowledge of sorcery, and his possession of the rare Bedlam Staff, it is believed that Sindri may have participated in the Horus Heresy, more than 10,000 standard years ago.
Sinew Coils - Sinew Coils: The Sinew Coils, also called The Steel Within, is one of the twenty-two gene-seed implant organs of the Adeptus Astartes, and one of the three unique only to the Primaris Space Marines.A Primaris Space Marine's sinews are reinforced with durametallic coil-cables that can contract with incredible force, magnifying his strength as well as giving his body another layer of defence. A Primaris Space Marine can crush a man's skull in his hand, break Flak Armour to flinders, or even bite through a metal cable should the need arise.
Singing Spear - Singing Spear: The Singing Spear is a potent psychically-reactive melee weapon used by Asuryani Farseers and Warlocks.It is a silver spear formed of unknown materials and covered in sparkling gems. When held by a psyker, the weapon emits a constant low hum that gives it its name.This weapon is essentially a Witchblade that can be thrown a short distance, automatically returning to the user's hand after each throw and is thus considered both a melee and a limited ranged weapon.However, it is a two-handed weapon that is heavy and difficult to wield, so its use in close combat is less effective than other Craftworld Aeldari blades.
Sinistramanus Tenebrae - Sinistramanus Tenebrae: The Sinistramanus Tenebrae, literally "the Left Hand of Darkness" in High Gothic, is the primary weapon of a Warlord-Sinister-class Psi-Titan of the Ordo Sinister. It is also known as a "Psi-cannon."The Psi-cannon incorporates numerous systems of unknown and most likely xenos origins, and the Emperor alone knows the truth of how they were acquired.Roused to anger a Warlord-Sinister is a terrible beast, able to project psychic phenomena on a truly gargantuan scale. Despite this, the most devastating power a Warlord-Sinister can draw upon rests in its left arm.This is a hybrid of strange technologies, more akin to a mutilated Warp-Drive in design than a conventional armament, but it serves to use the psychic potential of the Psi-Titan's Ciricrux Anima psychic amplifier by focusing the psychic anguish of the Titan's cybernetically-networked and bound psykers into a fracture in reality.This fracture is much like the forced Warp-breach inherent in Vortex Weapons which is then channelled and released as a projectile of nightmarishly destructive psychic force.Where the projectile -- which manifests as a sphere or bolt of "darkness" as it eats the light of whatever medium it passes through before striking dense matter -- detonates, it causes complete annihilation in the immediate impact area.What was there is disassembled and hurled bodily into the Empyrean molecule by molecule until the mercifully brief rupture self-seals.Those in the wider area of the impact are simply struck dead, their bodies left unmarked as if their souls had been sheared from their bodies.While Vortex Missile ordnance is both more powerful in its blast and limited in range only by its function, the Sinistramanus Tenebrae Psi-cannon has the advantage that it may be fired repeatedly, at least while the psychic strength of the bound psyker on board of the Psi-Titan lasts to power it.
Sinophia - Sinophia: Sinophia is a Frontier World in the Periphery Sub-sector of the Calixis Sector. It is a world undergoing a sustained economic collapse, and suffers from extreme depopulation and the terrible malaise that has gripped its remaining populace who are suffering under such abysmal conditions.Of all the worlds of the Periphery, Sinophia came the closest to carving its place in the annals of the Calixis Sector. Long ago, the unclassified world of Sinophia was a distant outpost of the Ixaniad Sector, but with the coming of the Angevin Crusade in the early 39th Millennium, it suddenly became the jumping-off point in the conquest of the Calyx Expanse. For a generation, Sinophia was the staging world and the mustering ground for vast armies and fleets of the faithful, who came from light years in all directions to cast the horrors of the Calyx Expanse back into the darkness of the Halo Stars and conquer the region for the God-Emperor of Mankind.But Sinophia's glory was brief and the rot soon set in. Now, its once mighty cities are crumbling piles of decay, its population a mere fraction of its former density. As if to rub salt into the wounds, the world has been afflicted by tech-heresy, its numerous Cult Mechanicus shrines bolting their portals as if to deny the horrible truths stalking the thoroughfares without. Many are those who dream of service in the Astra Militarum, seeing it as a means of escaping their misery, yet Sinophia's Planetary Defence Forces are rated sub-par and no such tithing is likely to occur.
SiNR Handbow - SiNR Handbow: The SiNR Handbow is a type of projectile weapon used by the Kin warriors of the Leagues of Votann, particularly Hernkyn Yaegir Trackers.These weapons fire specialised explosive bolts outfitted with advanced force field technology that suppresses the noise of their detonation. Their impacts result in a contained and intensified rupture of the target's internal organs that allows the wielder to eliminate their targets silently.
Sins of the Father (Short Story) - Sins of the Father (Short Story): Sins of the Father is the eighteenth short story published in the Horus Heresy Series that was not originally part of an anthology novel. Sins of the Father was included in the First Edition of the Warhammer 40,000 novel Sons of Wrath. It was later released as an audiobook (MP3) along with its sequel Virtues of the Sons. It is also now included in the Eye of Terra anthology novel. Sins of the Father can also be found in the Born of Rage Warhammer 40,000 anthology novel.
Sins of the Father (Short Story) - Synopsis: As Azkaellon and Amit duel in the ritual Tempest of Angels, the two favoured sons of Sanguinius learn something about their virtues and their weaknesses, of both themselves and each other.
Sister of Silence (Audio Drama) - Sister of Silence (Audio Drama): Sister of Silence is the fourth audio drama for the Horus Heresy Series that was not originally released as part of an anthology or other release. Sister of Silence was released by the Black Library on April 1, 2012 and the download was limited to those readers who subscribed to the Black Library's newsletter. Released as an April Fool's joke, after a brief introduction there is nothing but silence that follows for thirteen full minutes.
Sister of Silence (Audio Drama) - Official Synopsis: This audio drama has no official story synopsis, because, of course, it has no story.
Sister Rachayel - Sister Rachayel: Sister Rachayel of the Orders Hospitaller was serving on the Feral World of Aurum in the Jericho Reach during the Achilus Crusade's efforts to bring the planet into Imperial Compliance.Murdered by the Genestealer infestation present on the planet, her death precipitated the deployment of a Deathwatch Kill-team to Aurum in the hopes of both determining what had happened and bringing still-independent Aurum officially into the Imperium of Man.
Sister Rachayel - History: Alongside the Ecclesiarchy's chief missionary, Father Marius, Sister Rachayel operated from the Word of Faith mission in Haistand -- the planetary capital. Around 817.M41, however, Raychayel was found dead, the native Aurans claiming it was suicide.Suspecting foul play, the Imperium eventually ordered a Deathwatch Kill-team to undertake a joint mission to Aurum to both investigate the Sororitas' death and convince the world's reigning monarch, Caele Rylus Darkscourge, to bring his world into the Imperium of Man.The investigation led the Kill-team to the Black Depths, a location on the northern edge of Haistand. Behind the facade of a promethium siphoning industry and a criminal cartel, something far worse resided. Something the Aurans had strove so hard to bury, yet the Caele himself did not yet know: a breeding ground for Genestealers and infected warriors.In the Black Depths, some caverns were so flooded with crude promethium that they were unsafe to drain, filled almost to the ceiling with black liquid and noxious fumes.It was here that the infected warriors and Genestealers hid, venturing out at night to hunt and multiply. Sister Rachayel had discovered the xenos den during one of these nightly attacks.Unfortunately the xenos also discovered that she was tracking them. They did not kill her, but rather attempted to implant her with their corrupted seed. Refusing to become an instrument of the unclean, Sister Rachayel fell upon her own sword to prevent the loss of her genetic purity.Knowing that her disappearance would cause questions, Karthas, an infected native and one of the leaders of the Genestealer Cult, brought her body back to Haistand and hoped it would be dismissed as a suicide.Though it took a while for the suspicious nature of the sister's death to reach the high command of the Achilus Crusade, the Deathwatch ultimately responded and proceeded to face the Genestealer Cult of Aurum.
Sister Repentia - Sister Repentia: A Sister Repentia is one of the fanatical, self-mutilating Human female warriors who serve within the Orders Militant of the Adepta Sororitas.Having failed or fallen short of the strict religious codes expected to be followed by the Sisters of Battle sometime in their past, Repentia Sisters seek to earn the Emperor of Mankind's grace once more through self-flagellation and finding a glorious death in the heat of battle.Though ultimately outcasts within their own order, they are none the less revered by their fellow sisters, who see them as pilgrims seeking the absolution of death and ultimate sacrifice in the name of the God-Emperor.Confession and prayer are as much a part of a battle-sister's existence as Bolter drills and military discipline. Those who fall short of the sisterhood's rigorous codes are subject to many penitential punishments, but in more serious cases they may even be exiled from their order.These warriors, known as Sisters Repentia, band together into groups that seek redemption in the fires of battle. They are led to war by an unsparing religious fanatic known as a "Mistress of Repentance," who judges each exiled Sister's deeds and occasionally, at battle's end, may declare her sins atoned for. Those rare few who return to the fold of their Order Militant are held in awe by their fellows.Those battle-sisters who seek forgiveness occupy a state of grace that many within the Adepta Sororitas aspire to, yet few attain. Indeed, some sisters willingly exile themselves, finding fault in the smallest transgression in order to join the Repentia.The fervour of the Repentia inevitably means that they martyr themselves fighting against hopeless odds, finding in death the absolution denied to them in life.
Sister Repentia - Taking an Oath of Repentence: PenitentI am far from absolution. Lost to any exculpation. I offer myself to repentance. Before the Emperor I have sinned. Beyond forgiveness. Beyond forbearance. Beyond mercy.The repentant battle-sister's squad members take the Penitent's wargear and cast it aside. They use the remnants of robes to roughly clothe the Penitent.SquadWe turn our backs upon you. We cast off your armour and your arms.PenitentI leave this company of my own free will and by my will shall I return. I shall seek the Emperor's forgiveness in the darkest places of the night.The Penitent's hair is roughly shorn with a knife.SquadWhen forgiveness is yours, we shall welcome you back. Until such time you are nameless to us.PenitentSee me and do not see me. Know me and know fear, for I have no face today but this one. I stand before you a Sister Repentia, until absolution finds me once more.OfficerSo shall it be.An oath of penance sets the Sororitas on a journey that is revered by the sisterhood even though the Repentia are set apart. As a penitent, only a few Sororitas ever interact with a Repentia outside of battle once she has taken her oath of repentence.While separated from their sisters, the Repentia hold a special place of honour. Repentia face their inner daemons alone rather than risk others of the order. Those that fulfil the oath are often some of the most formidable warriors in the Adepta Sororitas and are treated with the utmost posthumous respect.The oath is fulfilled only when the sister dies, often in glorious battle. The oath varies according to whatever sin the sister must atone. This penance could be killing known Heretics, service to a Witch-Finder, or defending a relic of the Ministorum from alien raiders. Whether the sister dies quickly or after many standard years of service is irrelevant, only that the oath is fulfilled.The exact process for taking an oath varies from order to order. In the Calixis Sector it is common practice that from the moment a Sororitas declares her intent to take the Oath of the Penitent, she is formally removed from the sisterhood and is taken to the chapel's sanctum.The eldest heroine of the order removes the petitioner's armaments and ritually shaves her head in preparation for coming battle. The vestments of the Adepta Sororitas are replaced with the Robes of the Penitent, simple crème coloured robes with little protective value.The chapel is then cleared of all other Sororitas and she is left alone with the eldest heroine. During this time, the heroine leads the Repentia through a series of litanies and oaths designed to stoke the raging fire of faith she will need to complete her task.
Sister Repentia - Becoming a Sister Repentia: Sisters Repentia are fanatical warrior women who show no fear in battle and no remorse to those who blaspheme against the Golden Throne. Their single-minded devotion to the God-Emperor gives them protection against the Heretics they have been sent to destroy.Only when a Sororitas sister feels she has something to atone for will she take an oath of penance. A martially-minded Inquisitor may find the unbreakable faith of these sisters a welcome addition to their retinue.