vizn3r/warhammer40k-lore huggingface dataset:
Planets of Warhammer 40,000 - Gereon: Gereon is an Agri-world located within the Khan Group of the Sabbat Worlds. Despite its isolation and small population Gereon eventually became a focal point of the Sabbat Worlds Crusade when General Noches Sturm, after turning Renegade, used Gereon as a mustering ground for the infamous Sons of Sek, a Chaos warband that rivalled the equally dreaded Blood Pact. Thanks in no small parts to the efforts of the regiment of the Astra Militarum known as the Tanith First-and-Only, the world was eventually liberated by the crusading armies of the Imperium of Man.
Planets of Warhammer 40,000 - Gerstahl: Gerstahl was an Imperial Shine World of the Adeptus Ministorum located in the Segmentum Obsurus near the Cadian Gate. Gerstahl had long been a place of peace and tranquility, its faithful offering their prayers daily to the God-Emperor. The planet was named for Saint Gerstahl, an Imperial Army officer who had fallen defending the Cadian Gate during the first centuries after the Horus Heresy. Entombed under the world's alabaster capital, the saint was prophesied to rise again when the "Eye of Darkness opened for the last time" and stem the tide of the treacherous. When Abaddon launched his 3rd Black Crusade he attacked the Fortress World of Cadia, to distract the Imperium from his desecration of the saint's tomb in an attempt to forestall the saint's possible contribution to preventing the Imperium's collapse in the far future as a Living Saint. With whispered lies and promises, Abaddon unleashed the Daemon Prince Tallomin, the so-called "Prince of Princes," against the Cadian Gate. Abaddon had convinced the creature that the blood of the loyal Adeptus Astartes could grant him unheard-of-strength and the power to crush his daemonic rivals within the Eye of Terror. In a gore-soaked assault, Tallomin and his minions slew many millions of Imperial soldiers and lured no less than a dozen Loyalist Space Marine Chapters to battle. In the end, the ferocious warriors of the Space Wolves finally drove the Daemon Prince screaming into the Immaterium, but Abaddon had already achieved his aim, destroying the remains of Saint Gerstahl and forestalling any chance of the prophecy's fulfillment.
Planets of Warhammer 40,000 - Gethsamaine / Gethsemane: Gethsamaine Colonus or Gethsemane as it is currently called in the 41st Millennium -- is a Hive World located in the former Cyclops Cluster of the Coronid Deeps in the Gothic Sector of the Segmentum Obscurus. It has a long history but is mostly remembered for being the location of the famed Gethsamaine Raid during the dark years of the Horus Heresy, when Loyalist survivors from the Iron Hands Legion conducted a bloody pogrom on the planet that destroyed its original population for their audacity insiding with the Traitors. Later, after the Heresy, the world was resettled by the Imperium and became known as "Gethsemane." It was near this world in 151.M41 that the battle of Gethsemane was fought between the Imperial Navy and the forces of Chaos under the command of Abaddon the Despoiler during the Gothic War. Lord Admiral Ravenburg managed to defeat the Chaos fleets and broke the back of the Archenemy's forces during the greatest naval battle of the war.
Planets of Warhammer 40,000 - Ghalmek: Ghalmek is a Daemon World and a Hell-Forge of the Dark Mechanicum controlled by the Word Bearers Traitor Legion, wholly given over to the worship of the Ruinous Powers. It is from this factory-world, located within the Warp rift known as the Maelstrom in the Segmentum Ultima, that the Word Bearers launch twisted wars of faith against the Imperium. There is little other information within official Imperial records about this Heretic-controlled world that has long since fallen to the malefic horrors of Chaos.
Planets of Warhammer 40,000 - Ghreddask: Ghreddask was a Fortress World of the Imperium located in the Talledus System of the Veritus Sub-sector.  It was a major garrison world for the Astra Militarum whose native Militarum Regimento is known as the Ghreddask Illuminators. During the Talledus War it was attacked by the Soul Harvester fortress-factory commanded by the Warpsmith Etrogar and his warband of Iron Warriors. The attack was blunted by a suicidal assault led by the Black Templars Castellan Dramos and his Command Squad who gave the defending Imperials a fighting chance to reclaim ground from the Chaos assault.
Planets of Warhammer 40,000 - Ghosar Quintus: Ghosar Quintus was an Imperial Mining World of the Ultima Segmentum. Ghosar Quintus was the place where the Imperium of Man discovered the first major infestation of a human planet by a Genestealer Cult psychically calling out to the Tyranid Hive Fleets still several solar decades away from entering the Milky Way Galaxy.
Planets of Warhammer 40,000 - Golgotha: A Squat homeworld. Golgotha was previously attacked by Ghazghkull Thraka and was the origin world of the Ordinatus Golgotha.
Planets of Warhammer 40,000 - Graia: Graia, also known as "The Crown of Miracles," is an Imperial Adeptus Mechanicus Forge World in the Segmentum Tempestus of the Milky Way Galaxy. The planet is home to the Legio Astraman, a Loyalist Titan Legion. Graia was the site of an invasion by over 1 million Orks led by the Warboss Grimskull in the 41st Millennium in an attempt to seize the Warlord-class Titans being constructed within the planet's famous Ajakis Manufactorum. The invasion was stopped in its tracks by the intervention of the 203rd Cadian Shock Troopers and the 2nd Company of the Ultramarines led by Captain Titus, and the world was ultimately reclaimed for the Imperium by a full liberation fleet.During the battle, Titus discovered that the Ork invasion had been a cover for the Chaos Sorcerer Nemeroth and his warband of Chaos Space Marines to seize experimental Imperial Warp technology that he intended to use to become a Daemon Prince and transform Graia into a new Daemon World under his rule. Titus successfully slew the sorcerer but came under suspicion of heresy himself because of his unusual resistance to Chaos sorcery.
Planets of Warhammer 40,000 - Gramarye: Gramarye is an Imperial Industrial World and Fortress World that once served as the original  Legion homeworld of the  Ist Legion before it was reunited with its Primarch Lion El'Jonson on Caliban in the early years of the Great Crusade, sometime after 846.M31. After that date the Legion, now called the Dark Angels, moved to its primarch's home.Gramarye became the seat of power and the site of the massive fortress or "chantry" of the Legion's Council of Masters, comprised of the six voted-lieutenants who each led and served as the master of one wing of the Ist Legion's Hexagrammaton, and which took over day-to-day administrative and strategic governance of the Legion after the death of Grandmaster Uriah Vendraig. The chamber where the Council of Masters met in the chantry was known as the "Hall of Council."Once the Ist Legion was reunited with the Lion and it was reborn as the Dark Angels, the great stronghold or chantry of the Legion on Gramarye was demolished in place of a more mobile seat of power following the primarch himself aboard the Legion's flagship, the Gloriana-class Battleship Invincible Reason, though the Dark Angels also constructed an elaborate stronghold on their new homeworld of Caliban whose foundation was Aldurukh, the original fortress of The Order.In the place of the Ist Legion's old fortress the Lion ordered that a new, far more modest one be constructed that would be used simply to secure the world and its massive industrial sprawl for the Imperium as part of the feudal demesne of the Legion.
Planets of Warhammer 40,000 - Grandhall: Grandhall is a Hold World of the Greater Thurian League of the Leagues of Votann located in the galactic core. It is situated in the southern region of Thurian space and lies on a major trade hub near three important Thurian mining epicentres.
Planets of Warhammer 40,000 - Gravalax: Mainly mentioned in the novel "Ciaphas Cain: Hero of the Imperium" the Imperium held colonies on this planet with the Tau and "Xeno-Lovers" a group of pro-tau humans who fight the PDF and the Valhallan 597th Guard regiment. Not much history is told about this "miserable mud-ball." The combined forces of the Valhallan 597th and Commissar Cain, and an Inquisitor of the Ordo Xenos, Amberley Vail, were sorely tested on Gravalax. After political instability caused the fall of the Tau's peaceful diplomatic missions and the Order to eliminate the human planetary governor by Lord General Zyvan. This was all dwarfed by the invasion of one of the first Tyranid hive fleets in many a century.
Planets of Warhammer 40,000 - Greyshroud: Greyshroud was an Imperial Hive World that suffered from a massive raid by the by the Dark Eldar's Kabal of the Poisoned Tongue in 944.M41 that succeeded in carrying off millions of men, women and children to serve the foul appetites of the denizens of Commorragh. This assault has been used by many Imperial savants as a classic example of how a Dark Eldar raid unfolds on Imperial territory in their never-ending search for more souls to assuage the pull of Slaanesh upon their shrunken souls. The planet was not known to maintain any Astra Militarum or other Imperial forces, and was defended solely by the Greyshroud Planetary Defence Forces and a visiting Imperial Navy warship of unknown class, the Hammer of Pride, at the time of the raid. Little else is known in Imperial records about this world.
Planets of Warhammer 40,000 - Gryphonne IV: Gryphonne IV is a Dead World that was once an Imperial Forge World located in the Shiola Sub-sector of the Segmentum Tempestus' Alduin Sector. Gryphonne IV was the homeworld of the Titan Legion Legio Gryphonicus and some of the fiercest and most skilled Skitarii Legions in the galaxy. Gryphonne IV was known to be one of the most well-defended worlds in the Segmentum Tempestus, which its destruction all the more shocking. Gryphonne IV was one of the few Adeptus Mechanicus Forge Worlds that produced in significant quantities the less common Leman Russ main battle tank variant known as the Leman Russ Conqueror for the Imperial Guard. The designs for this Leman Russ variant were originally discovered on Gryphonne V. Following the loss of the Forge World of Tigrus, Gryphonne IV was also (with Stygies VIII) one of two Forge Worlds capable of producing versions of the Leman Russ Vanquisher main battle tank. Its last Imperial Planetary Governor was Fabricator-General Darius Hugh. Gryphonne IV was attacked and consumed by the Tyranid Hive Fleet Leviathan soon after its emergence into the galaxy in 997.M41, severely disrupting Imperial industry and supply in that part of the galaxy.
Planets of Warhammer 40,000 - Gudrun: Gudrun is the former capital world of the Helican Sub-sector of the Scarus Sector in the Segmentum Obscurus and had been a home to humanity for 3,500 standard years. Gudrun is ruled by a feudal system of noble patronage including such powerful noble houses as the Glaws, the Pariti and the the Froigre. Gudrun's influence extended even beyond its own star system into neighboring worlds. It is the recruiting ground for the Gudrunite Rifles Regiments of the Imperial Guard. The raising of a new regiment for the Guard is always a cause for a planet-wide celebration. Once the capital of the Helican Sector, in 241.M41 one of the preeminent noble houses on Gudrun -- House Glaw -- was found to be pervaded by a Chaos Cult. Once this came to be known to the Imperium at large, the noble house was destroyed. The damage caused to the reputation and prestige of Gudrun led to the relocation of the Helican Sub-sector capital to the world of Thracian Primaris. Boasting a human culture for three and a half thousand years, feudally governed by powerful noble houses, such as The Glaws, Pariti and Froigre. After a successful Imperial Crusade launched against the Heretics of the world by Battlefleet Scarus, Gudrun lost the honour of being the capital world of the sub-sector to Thracian Prime. Before its corruption, Gudrun was a relatively idyllic world with stately manors controlling vast estates of rolling green hills studded with small villages. Its culture was not dissimilar to ancient ideas of "Merry Olde England." For a time it was the home and headquarters of the Inquisitor Gregor Eisenhorn.
Planets of Warhammer 40,000 - Hagia: Located in the Sabbat Worlds, Segmentum Pacificus. It is the birthplace of Saint Sabbat, and the location of her remains. During the Sabbat Worlds Crusade the forces of Chaos attacked the world and mocked the people of the world by calling themselves Infardi which was the local word for Pilgrim. Colonel-Commissar Ibram Gaunt and his regiment the Tanith First and Only fought the Infardi in the capital city of the world, Holy Doctrinopolis, and drove them out but at a very heavy cost. To redeem himself and his regiment, Gaunt led an honour guard to the Shrinehold of Saint Sabbat to safeguard the relics there from the incoming Chaos Fleet.
Planets of Warhammer 40,000 - Haephos: Haephos was an Imperial Mining World located in the Chalnath Expanse of the nothern Ultima Segmentum in the Imperium Nihilus. It was one of the worlds of that region that was caught up in the multi-sided conflict between the Imperium and various xenos powers that was known as the Chalnath Expanse Campaign.After the birth of the Great Rift in the Era Indomitus, Haephos was afflicted by numerous uprisings unleashed by Chaos Cults, mutants, Genestealer Cults and an invasion by the forces of the T'au Empire's Fifth Sphere Expansion. Though the effects of the Great Rift on Warp travel and communication had cut off the planet from the wider Imperium, the world's Imperial Commander, Zula Hatiar, is still loyal to the Emperor and has vowed to wipe the Heretics, mutants and xenos from Haephos' surface.Haephos raised a number of different types of regiments for the Astra Militarum, including the Haephosian Phalanxari, the Haephosian Klibanarii, and the Haephosian Tritons.
Planets of Warhammer 40,000 - Helios: Helios is a Forge World of the Adeptus Mechanicus, and is notable for being the originator of the Land Raider Helios, which was developed during the legendary Siege of Helios campaign in 857.M38, when the Forge World was besieged by invading Orks of WAAAGH! Grimgut. First utilised by the puritanical Red Scorpions Space Marine Chapter, they were able to use the Helios Pattern Land Raiders and successfully repel the Greenskin invaders. The grateful Archmagi who helped developed this new pattern of Land Raider ceded the design specifications over to the Red Scorpions, who later disseminated the newly developed Helios Land Raider to other Chapters of the Adeptus Astartes that they were on good terms with.
Planets of Warhammer 40,000 - Herodor: Herodor was a desolate world located in the Sabbat Worlds Sector, where the Imperial Saint Sabbat was believed to have been reincarnated, providing a major morale boost to the forces of the Imperial Sabbat Worlds Crusade who were fighting against the Forces of Chaos that had overrun much of that sector during the late 41st Millennium. Herodor was a world sacred to the Ecclesiarchy because during Saint Sabbat's original Crusade to conquer the Sabbat Worlds in the Emperor's name she had paused on the planet to cleanse her wounds in the River Civitas. As such, that same river remained a place of pilgrimage for many believers in the Imperial Cult. During the Sabbat Worlds Crusade Herodor was once more attacked by the Chaotic troops, mostly members of the Pact Blood but also with the aid of 9 Chaos Champions. Eventually, Imperial forces including the Tanith First and Only Imperial Guard Regiment of Gaunt's Ghosts fame aided in crushing the Chaotic invasion.
Planets of Warhammer 40,000 - Hold Silver Six: Hold Silver Six is a Hold World of the Greater Thurian League of the Leagues of Votann located in the galactic core. It is situated in the central region of Thurian space, close to Crimson Gulf, and lies on a major Kin trade hub near an important Thurian mining epicentre.
Planets of Warhammer 40,000 - Honourum: Honourum is the Chapter homeworld of the Novamarines Space Marine Chapter, which can be found in the galactic north of the Ultima Segmentum, located in close proximity to the Halo Stars. The region is sparsely populated and its proximity to the Halo Stars means that the Chapter's sphere of influence and area of operations is great indeed. The Halo Stars, as well as the vast tracts of unexplored wilderness space around Honourum, are host to all manner of ancient threats, nascent alien empires and as-yet unnamed lost human worlds. Primarch Roboute Guilliman granted the Novamarines rule over the planet Honourum at the time of the Second Founding, where they constructed their great fortress-monastery, the Fortress Novum. Throughout their ten millennia of existence, the Chapter has guarded and exploited Honourum's resources responsibly. When they received the right of its fealty, the planet represented the northern border of the Segmentum Ultima. Since that time, the secured region has significantly expanded, but the Chapter's responsibility for maintaining security throughout the broader region has not changed. The world of Honourum is characterised by brutal storms, savage seas, and barren mountains. Most of its native life forms are primitive plants and lichens. Its fauna largely consists of ocean-dwelling invertebrates. Many of the more sophisticated organisms employ potent toxins that are as effective against humanity as they are against the planet’s native species. Heavy metal contamination is present in many of the world’s regions, leading to toxicity among much of its plants. It is as though the planet actively attempts to defend against the intrusion of any life. The feral human population consists of nomadic tribes of Paleolithic hunter-gatherers. These savages migrate constantly to avoid the worst of the planet’s brutal climate and to constantly scavenge for any available food. They lack the resources or the ability to effectively establish mines or to refine and shape sophisticated metals. Those who can survive in this harsh environment have proven to be exceptional candidates to become Novamarines Astartes.
Planets of Warhammer 40,000 - Hrax: Hrax is a Desert World which emerged from a receding Pandaemoniumfront a millennium ago, and whose feudal inhabitants dwell among the mazes of interconnected canyons and cave networks inscribed into its arid surface. These great chasms were carved from streams lowing towards the warm equatorial oceans, and the native lora and fauna are almost completely dependent on these waters for survival. Occasionally, these rivers form pools or small lakes that quickly become verdant oases of life; great herds of sparmadons, families of garnun, and packs of deadly vornae gather about their banks. This sprawling labyrinth of winding ravines, overhanging stone arches, and endless interconnected caverns are as difficult to navigate as the densest of hives, and most Hraxian wildlife relies on some form of echolocation to aid in navigation.
Planets of Warhammer 40,000 - Hubris: Hubris was an Imperial world of unknown class in the Helican Sub-sector of the Scarus Sector whose name derived from the excessive pride of its human colonists, who founded a society there despite the harsh climate which sees the planet icebound for 11 of the 29 standard months it takes for the world to make one revolution around its sun. This period is known locally as Dormant and approximately 99% of the population enters cryogenic stasis in hibernation tombs during Dormant to escape the cold. This is followed by Thaw, a period of feasting and activity designed to help overcome the effects of cryosleep and then by Vital, the normal active time for the people of the world when life proceeded normally as on many other Imperial worlds. It was on this planet that Inquisitor Gregor Eisenhorn killed the Heretic Murdin Eyclone, who was attempting the bodily resurrection of the infamous Arch-Heretic Pontius Glaw with the mass murder of Hubris' cryosleepers during the Dormant period. It was this event that started the chain of events that marked Eisenhorn's slide into philosophical Radicalism.
Planets of Warhammer 40,000 - Hyades: Hyades is a jungled Death World in the Segmentum Obscurus not far from the Death World of Fenris that is a holding of the Navigator House Belisarius and is protected by the Space Wolves Chapter of Space Marines because of the ancient alliance between those two Imperial factions. Hyades is unusually rich in naturally-occurring deposits of Promethium, which is why the wealthy House Belisarius invested heavily in the exploitation of the fuel on Hyades and sponsored the settlement of an Imperial colony on the planet. Hyades is a hostile planet with large predators and an indigenous reptilian xenos species called "Reptos" by the Imperial settlers. The jungles also grow at an exceptional rate, requiring that they be burnt or cut back at all times to avoid them encroaching on the human settlements. Even so, Hyades is not considered a death world by the Administratum. Hyades has its own Planetary Defence Forces (PDF), which were drawn, at least in part, from mercenaries or retired soldiers of the Imperial Guard, including some raised on the Death World of Catachan. As a result, the Hyades PDF was unusually professional. It was led by a mysterious man named Commander Cadmus who turned out to be one of the Fallen Angels of the Dark Angels Chapter of Space Marines, a ten-thousand-year-old Traitor to the Emperor from the time of the Horus Heresy. The Hyades PDF had access to several Imperial armoured vehicles including Chimeras, Catachan pattern Sentinels and a small number of Leman Russ Battle Tanks. The PDF took severe casualties during a battle between the Dark Angels, Space Wolves, Thousand Sons Chaos Space Marines as well as tribes of a primitive, native xenos species of sentient, ape-like lizards known commonly as "Reptos" who were involved in collecting Space Marine gene-seed for the Thousand Sons. Though a disciplined force, the Hyades PDF proved to be no match for Space Marines, much less elements from three Chapters of them.
Planets of Warhammer 40,000 - Hydra Cordatus: Hydra Cordatus was an Imperial Forge World and Desert World located in the Segmentum Obscurus near the Eye of Terror and one of the few locations in the galaxy where the Adeptus Mechanicus stored its tithes of Space Marine gene-seed, in this case of the genetic material drawn from the Imperial Fists Chapter. The planet consisted of only a space port and a single large citadel and manufactorum complex known as the Tor Christo. The Tor Christo was a large star-shaped fortress connected to a smaller half-star fortress built into the side of a nearby mountain. The citadel had a large garrison of Imperial Guard troops and even a small detachment of Titans of the Legio Ignatum to protect its precious contents. During the 13th Black Crusade a force of Iron Warriors Chaos Space Marines supported by a Traitor Imperator-class Titan, the Dies Irae, succeeded in assaulting the world's Imperial defences and stealing the precious genetic materials stored within the Tor Christo.
Planets of Warhammer 40,000 - Hydraphur: Hydraphur is an Imperial Hive World located in the Segmentum Pacificus. It is the location for the main Imperial Navy battlefleet headquarters in its sector. Hydraphur is a prime recruiting ground for the Imperial Navy, with many of the prominent families on Hydraphur being connected to the Imperial Navy and various Rogue Trader houses. As a result of the influence of the Rogue Traders, Hydraphur is a commercial and manufacturing hub for the Imperium of Mankind and a person's financial connections are as important as their familiar one. This has lead to the Hydraphuran convention of adopting both a clan name (the business you are affiliated with) and a family surname (for example Lord Kalfus-Medell is a Lord of the Medell family, affiliated with the Kalfus clan). In addition to the Imperial Navy, the Ecclesiarchy and the Adeptus Mechanicus have strong interests and ties to Hydraphur. Law is enforced (as on most Loyalist Imperial worlds) by the Adeptus Arbites.
Planets of Warhammer 40,000 - Hyvôk's Kindred: Hyvôk's Kindred is a Hold World of the Leagues of Votann belonging to the Kindred of the same name located in the galactic core. Its people were once saved from destruction by the famed Hernkyn adventurer Sîmmka Farstryd and in thanks, a unique void suit called the Wayfarer's Grace was crafted for her.Incorporating ancient technological secrets interpreted from Votannic lore, Wayfarer's Grace is a one-of-a-kind void suit that acts as a life support system for its wearer. Monitoring their vital statistics constantly, the suit provides medical support and can even restart its wearer's stopped heart in extremis.
Planets of Warhammer 40,000 - Iax: Iax, known as the "Garden of Ultramar," is an Imperial Agri-world and a part of the Realm of Ultramar that is ruled by the Ultramarines Space Marine Chapter and lies in the Ultima Segmentum.
Planets of Warhammer 40,000 - Ichar IV: Ichar IV is an Imperial Hive World located in the Ultima Segmentum, to the galactic north of the Realm of Ultramar. It is a vital industrial centre for the region, producing supplies for many armies. The planet's major exports include ore and mycoproteins. During the Second Tyrannic War, the planet was taken over by a Genestealer Cult that was ultimately defeated by the combined forces of the Inquisition, the Ultramarines, the Imperial Guard and Planetary Defence Forces.
Planets of Warhammer 40,000 - Icefang: Icefang is the Chapter homeworld of the Tigers Argent Space Marine Chapter. The Tigers Argent participated in the Angevin Crusade, which began in 322.M39 and led to the conquest of the Calixis Sector for the Imperium in the Segmentum Obscurus. They fought alongside elements from their fellow Astartes Chapters the Black Templars, the Sons of Medusa and the Charnel Guard. Little else is known about this world at present.
Planets of Warhammer 40,000 - Icnarus: Icnarus is a former Imperial Frontier World located in the Segmentum Ultima that was discovered to be a Necron Tomb World and was eventually reclaimed by its slumbering Necrons, who have now begun to move in force towards the Gothic Sector.
Planets of Warhammer 40,000 - Idumea: Idumea is a minor Forge World of the Adeptus Mechanicus located in the Segmentum Obscurus, located near the edge of the Warp rift known as the Hazeroth Abyss, in the Calixis Sector. A malevolent Xanthite splinter faction of the Inquisition known as the Phaenonites, who are reviled even by their fellow Radicals, have made inroads into the governance of Idumea. The Phaenonite infiltration of Idumea and its activities on nearby worlds have caused the Phaenonites to encounter an unforeseen foe in the form of the Amaranthine Syndicate.
Planets of Warhammer 40,000 - Inwit: Inwit is the Ice World where Rogal Dorn, the Primarch of the Imperial Fists Legion, spent a significant portion of his life before he was rediscovered by his father, the Emperor of Mankind, and joined the forces of the Imperium of Man during the Great Crusade in the late 30th Millennium. Dorn lived amongst the ice-tribes who called Inwit home and considered one of the chieftains of these tribes to be his adoptive grandfather and chief childhood mentor. The world's population was said to inhabit massive ice-hives and its actual level of technological advancement remains unclear. The people of Inwit were known to have divided themselves into different tribes and clans and to have a caste system in place known as ice-castes. Dorn claimed to have risen to have become the emperor and warlord of Inwit and its entire star system and to have either discovered or constructed the massive starship later used as a mobile fortress-monastery by the Imperial Fists known as Phalanx.Inwit at present is one of only two known official recruiting worlds for the Imperial Fists Chapter of Space Marines, along with the Hive World of Necromunda. Very little is known about this world in current Imperial records.
Planets of Warhammer 40,000 - Iocanthos: Iocanthos is a lawless Imperial Agri-World in the Calixis Sector's Golgenna Reach Sub-sector in the Segmentum Obscurus. Iocanthos is dominated by warlords and their huge armies, which clash across its jungles, forests and plains. The planet’s importance in the Calixis Sector is defined by the fact that it is one of the few places in the Imperium where the Ghostfire flower can grow. Ghostfire pollen can be refined into the combat drugs used extensively in the Penal Legions of the Astra Militarum.
Planets of Warhammer 40,000 - Indiga: Indiga is an Imperial Death World and former Menagerie World known for being home to various species of deadly macrofauna and as the source of the famed Indigan Praefects regiments of the Astra Militarum. Because of the history of their homeworld, the Indigan Praefects are considered especially skilled at killing megamorphic lifeforms and hunting xenos.
Planets of Warhammer 40,000 - Istrouma: Istrouma is an Imperial Desert World and the Space Marine Chapter Homeworld of the Tome Keepers Space Marine Chapter. It is located in the Macharius Alpha Sector of the Segmentum Pacificus. Its climate is arid and dry, marked largely by volcanic, desert and mountain biomes.
Planets of Warhammer 40,000 - Isstvan III: Isstvan III was an Imperial Civilised World whose inhabitants rebelled against the Imperium during the final days of the Great Crusade. When the Warmaster Horus and elements of the Sons of Horus, the Emperor's Children (with their primarch elsewhere the Emperor's Children were led by Lord Commander Eidolon), the Death Guard and the World Eaters Legions reached Isstvan III, there were no negotiations; instead, Horus sent an assault force against the planet's vital areas, where the leadership of the planet would most likely be hiding. This, however, was actually a trap for those Space Marines laid by Horus to purge the Traitor Legions of their remaining Loyalists, which had all but declared their loyalty to Horus in his mad bid to overthrow the Emperor of Mankind. The Warmaster ordered the planet virus-bombed in order to kill any remaining resistance, and then with the words "Let the galaxy burn," ignited the gases given off by the massive organic decomposition that resulted from the actions of the virus upon the bodies of the planet's 12 billion people. However, the Loyalists were belatedly warned of the virus-bombing by Captain Saul Tarvitz of the Emperor's Children and several hundred managed to survive the castastrophe. These Space Marines put up a heroic defense against the Traitor Legions' attempt to destroy them for three months before finally succumbing to an orbital bombardment. However, the Battle of Isstvan III had caused major losses for the Traitor Legions and dramatically slowed down their timetable, ultimately contributing to their defeat during the Siege of the Imperial Palace on Terra. After the end of the battle, Horus next moved his forces to the nearby world of Isstvan V for a showdown with the Loyalist Legions.
Planets of Warhammer 40,000 - Isstvan V: Isstvan V was where the first 4 Traitor Legions to follow the Warmaster Horus into rebellion against the Imperium redeployed following the virus-bombing and destruction of their Loyalist contingents during the Battle of Isstvan III. Upon learning of the terrible atrocity Horus had committed, the Emperor deployed seven Legions to bring Horus to account for his actions. The Iron Hands, Salamanders and Raven Guard made up the first wave of the attack, but were pushed back by the superior tactics of Horus' maddened followers. The reserves were called in, but the four Legions comprising the reinforcements -- the Iron Warriors, the Alpha Legion, the Word Bearers and the Night Lords -- had betrayed the Emperor and were prepared to follow Horus. The three Loyalist Legions were almost annihilated in what became known as the Drop Site Massacre of Isstvan V.
Planets of Warhammer 40,000 - Ithaka: Ithaka, commonly referred to by its inhabitants as the "Cradle of Snakes", is an Imperial Ocean World and Feral World located in a sector of space known as the Reef Stars in the Segmentum Obscurus. This is a known recruiting world of the Iron Snakes Space Marine Chapter. It is from this tempestuous water world that the Iron Snakes draw most, if not all, of their Neophytes. Despite being designated an Ocean World by the Imperium, Ithaka does possess significant landmass, including tropical islands and viciously cold polar regions. The Iron Snakes are therefore able to train in a series of different environments, although the sea is most precious to them.
Planets of Warhammer 40,000 - Jago: Jago is an ancient, almost lifeless Fortress World located in a group of star systems that form the Sabbat Worlds Sector along the rimward edge of the Imperium of Man's Segmentum Pacificus. The terrain of Jago is mostly flat desert with massive mountain ranges dividing the planet. Partially-filled trenches, covered by the dust of millennia of sandstorms, dot the landscape. Unknown hands also built massive barracks, fortifications, pillboxes and trenches which tower far above and below the surface of the planet. The identity of the builders are unknown, as these structures are far too large to have been built by humans or any other known xenos species.
Planets of Warhammer 40,000 - Jâluk: Jâluk was a Hold World of the Ymyr Conglomerate of the Leagues of Votann.The tragic fall of the Hold World of Jâluk remains a cautionary tale to all those Brôkhyr tempted by wild experimentation. Only one gilded armour crest, the Last Crest of Jâluk, was recovered from the Warp Storm-lost planet, pristine and seemingly untouched by the Warp-madness that surrounded it. Its protective powers extend to its bearer, as does the weight of responsibility to prevent such a tragedy befalling their own hold.
Planets of Warhammer 40,000 - Janus: Janus is an Imperial Agri-world of the Koronus Expanse that is part of the trade empire of the Rogue Trader House von Valancius.Janus is covered in jungle plant life and was repurposed by House von Valancius to serve as a world where profitable cash crops could be grown for export to other worlds in the Expanse and the Calixis Sector.
Planets of Warhammer 40,000 - Jericho III: Located in the Spartus Sector of the Segmentum Tempestus. In 694.M39 Dark Eldar pirates attacked the world, destroying its capital city and killing 3,200 Planetary Defence Force (PDF) personnel, another 1,400 civilians, capturing 1,500 PDF personal and 16,800 civilians to use as slaves.
Planets of Warhammer 40,000 - Jerulas: Jerulas is a minor Forge World of the Adeptus Mechanicus located in the Segmentum Pacificus. Following the rediscovery of this long-isolated world in the 39th Millennium, Jerulas would become the centre of anti-Imperial sentiment which eventually erupted into outright rebellion. The zealous Black Templars Space Marine Chapter brutally suppressed this rebellion during the Jerulas Crusade in 645.M3
Planets of Warhammer 40,000 - Juno: The world of Juno has stood as the capital of the Askellon Sector since time immemorial. It is commonly held as the first of the Founding Worlds to have been settled. The planet’s ruling classes regard themselves as the elite of the sector, claiming the colony vessel that seeded their civilisation was the one carrying the finest of the fleet. Whether this is truth or fantasy, the rulers of Juno have always comported themselves as aristocratic masters, and place enormous stock in preserving what they regard as the purity of their labyrinthine bloodlines. While the aristocracy live artificially-extended lives of unimaginable luxury, their world cracks apart and their claimed control over the sector becomes more precarious. Each year, more shards of the cyclopean edifice sheer away, eroding the aristocracy’s power, though they have yet to realise how badly. Their retainers dare not speak such truths to them, as the majority care little for such things and are concerned only that their existence should continue uninterrupted. An increasingly small number amongst them are still loyal to the greater Imperium and struggle to maintain Askellon, though most fear it is in vain.
Planets of Warhammer 40,000 - Jupiter: The great gas giant of Jupiter is a major Forge World of the Adeptus Mechanicus and the fifth world of the Sol System in the Segmentum Solar. Jupiter is the site of the massive manufactoria and starship construction facilities of the Mechanicus' ancient orbital Jovian Shipyards, which date back at least to the time of Old Night.
Planets of Warhammer 40,000 - Kadaku: Kadaku is an Imperial Jungle World of the Recidious System that was invased by a splinter of the Tyranids Hive Fleet Leviathan during the Fourth Tyrannic War of the Era Indomitus. It was known to be home to unusually deadly species of flora and fauna, leading to its further classification as a Death World, though this did not prevent the Imperium from constructing well-defended fortresses across the planet's surface.It was the site of "Project Aurora," a classified attempt by the Adeptus Mechanicus under the leadership of Archmagos Nozick Beta-12 to build a Warp-based weapon that could banish all Chaos-corrupted foes to the Immaterium using the Chaos relic power source first encountered during the Liberation of Graia over a standard century before.During the subsequent Recidious Campaign campaign Kadaku was successfully defended from the Great Devourer by the 8th Cadian Regiment of the Astra Militarum as well as the 2nd Company of the Ultramarines Chapter commanded by Captain Sevastus Acheran and assisted by Lieutenant Demetrian Titus.
Planets of Warhammer 40,000 - Kaeriol: Kaeriol, was a Feral World of ice and fire, just as Fenris is, gifted to the Wolf Brothers Space Marine Chapter, the only known Second Founding Successor Chapter of the Space Wolves Space Marine Chapter. Led by its first Chapter Master, Beor Arjac Grimmaesson, the Wolf Brothers were intended to be as numerous as their genetic forebears, and as powerful. They were given half of the Space Wolves' Legion fleet, half their armouries and half their Priests. They were to have been the first of many Successors, a whole line of descendant Fenrisian Chapters – the "Sons of Russ," capable of carving out a star empire the size of Ultramar. But something went terribly wrong and the Wolf Brothers were disbanded, scattered to the six points of the compass. They were disbanded for the same reason there could be no further Successors to the Space Wolves -- the existence of the Wolf within. The genetic code of the Space Wolves Astartes known as the Canis Helix was far too dangerous to be copied. The heritage that made the Space Wolves powerful also made their genomes unstable and prone to rapid mutation. The Wolf Brothers, located far from Fenris, fell quickly into the state of beasts. So it would be with any attempt to splice new sets of gene-seed from the genetic legacy of Leman Russ.
Planets of Warhammer 40,000 - Kalidar: Despite being hostile to human life, Kalidar IV, better known simply as Kalidar, is the only inhabited world of the Kalidar System. Officially classified as an Industrial World, Kalidar's strategic value comes from its large deposits of psycho-reactive Lorelei crystals. Once harvested and refined, these Lorelei crystals become the conducting elements for many tools of the Scholastica Psykana such as Force Weapons or Psychic Hoods. The presence of the Lorelei is the sole reason why the Imperium of Mankind is present on Kalidar at all, for its arid climate, intense, ionising solar radiation, atmospheric disturbances and other hazards create particularly harsh conditions to live in.In 395.M41, Kalidar came under attack by the Orks of WAAAGH! Gratzdakka, a conflict which entered the annals of the Imperium as the Kalidar War, a hard-fought war that was only won at great expense by the forces of the Astra Militarum.
Planets of Warhammer 40,000 - Kalides Prime: Kalides Prime is an Imperial Civilised World that serves as the capital of the Kalides System. The world is home to an astropathic relay housed within a large fortress, which is rare for planets assigned the Tithe Grade of Secundus. During the Indomitus Crusade the planet was attacked by the Death Guard forces of Nurgle, who were defeated by a combined force of Cadian Shock Troopers, the Planetary Defence Forces and a contingent of Ultramarines.
Planets of Warhammer 40,000 - Kalto: Located along the Grand Processional, the most stable Warp route in the Askellon Sector, Kalto is a large Agri-World whose bountiful production has made it the breadbasket for the untold billions who dwell within the neighbouring sub-sectors. This high productivity is believed to be due in part to Kalto’s negligible axial tilt which, when combined with the planet’s stable orbit relative to its brilliant orange star, creates a near perpetual growing season ideally suited for agriculture. Kalto is particularly known for its production of padonus rice, a genetically-modiied crop developed by the Magi Biologis of Core Theta, as well as large quantities of local emdur grain. Such advantageous planetary qualities have led many scholars to believe Kalto is actually the result of ancient terraforming during the sector’s founding, or of some other nameless techno-sorcery from the Dark Age of Technology. Others interpret the world’s relative Warp route stability and remarkably earth-like gravitational pull as evidence of divine providence, while some within the Inquisition and elsewhere view the deadly boneweed, prolific xenosrelics, and other unexplained events during Kalto’s history as evidence of an as yet unidentified threat.
Planets of Warhammer 40,000 - Kar Duniash: Kar Duniash is an Imperial world that serves as the Segmentum Fortress of the Ultima Segmentum. Kar Duniash is the home to an academy for the training of new officers of the Navis Imperialis and its orbital shipyard is the primary coonstruction site for all new Dominator-class Cruisers.In the Era Indomitus, after the resurrection of Primarch Roboute Guilliman and the birth of the Great Rift, Kar Duniash is one of the worlds that now lies in the Imperium Nihilus, beyond the light of the Astronomican.
Planets of Warhammer 40,000 - Karacallia: Karacallia is a heavily-populated star system controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. The Karacallia System contains an unusually high number of gas giants, many of which harbour resources of use to the Adeptus Mechanicus in the construction of Warp-Drives. Though logged, the system's resources have never been properly exploited, its location some distance from the nearest Forge World, making it a perilous undertaking and the war making it all but impossible. The population of the Karacallia System is scattered across three-dozen and more satellites of the various gas giants and represents the descendants of a first wave of Imperial colonists dispatched there five standard centuries ago to populate the system and thus provide the raw manpower needed to exploit its resources in future generations. But the scheme never reached fruition and, though the population has thrived numerically, it has suffered greatly from its isolation. Thus it was not difficult for Severus to stoke the fires of rebellion on Karacallia, and the densely populated worlds are ripe recruiting grounds for the Dominates.Of the dozens of populated worlds in the Karacallia System, not one is untouched by war. The Imperium has launched over thirty separate assaults since the beginning of the war and the Orks at least the same number. To date, none of these assaults has dislodged Duke Severus XIII's forces, which fight with almost unholy zeal. Numerous Imperial Guard regiments have been committed to the system and, while substantial gains have been made in the past, most have been at the expense of losses elsewhere. While one satellite might be taken, another will fall, and so war ebbs and flows across the war-torn moons and planetoids. The surfaces of the worlds are cratered, corpse- and debris-strewn wastelands, poisoned by the lethal gases Severus XIII's forces have unleashed and scoured lifeless by the weapons of the Imperium. The war there has been likened to an "island-hopping" campaign, with forces fighting for possession of the countless satellites and planetoids. It is rare for any single world to be held by one side for more than a few solar months before the enemy dislodges it, but still the war grinds ever on, the system's location along the Calixis-Scarus Warp conduit making its possession vital.
Planets of Warhammer 40,000 - Karrik: Karrik, also known as the Pocked World by spacefarers, is the sole inhabited planet of its system in the Calixis Sector. It is regularly bombarded by asteroids and its climate is far colder than that of most habitable worlds. Karrik is subject to a moderate level of Orkoid infestation and possesses a high gravity relative to that of Terra. Its breathable atmosphere nevertheless means that despite these challenges, it is still home to a sizable number of human and Abhuman colonists.
Planets of Warhammer 40,000 - Kaurava I: Kaurava I is the Civilised World that serves as the capital of the Kaurava System. It is the most heavily populated world in the system.
Planets of Warhammer 40,000 - Kaurava II: Kaurava II is the second planet of the Kaurava System that is known across the Lithesh Sector for its agricultural and food processing industries. Its northern continent is a harsh, forbidding land, while its southern continent is more temperate and extensively settled. The planet was infested with Feral Orks from the Rok Clawz klan long before the first Imperial presence colonised the world. Kaurava II has two moons: Irridene and Orridune.
Planets of Warhammer 40,000 - Kaurava III: Kaurava III was the secret Necron Tomb World that was the third and least developed planet of the Kaurava System. Dangerous predators such as Arkenbeasts and Sandworms roam its barren surface, many of whom are entirely capable of crushing entire human villages flat. Due to its inhospitable environment, Kaurava III was of little use to the Imperium of Man other than as a Mining World and a small Imperial mining industry was established there.
Planets of Warhammer 40,000 - Kaurava IV: Kaurava IV is a Civilised World and the outermost planet of the Kaurava System. It was on this world that a massive Warp Storm erupted, plunging the entire star system into chaos and warfare as nine separate armies from some of the most powerful intelligent species in the galaxy descended on the four worlds of the system to battle for control of this strategic territory. The planet possessed two continents (the southern continent is called Parmenie), and a moon called Lacunae.
Planets of Warhammer 40,000 - Kerrack: Kerrack was an Imperial Agri-World that came under assault from the forces of Chaos and the warband of Chaos Space Marines known as the Slaughterkin and that was eventually cleansed by the actions of the 5th Company of the Star Phantoms Chapter of the Adeptus Astartes during the campaign known as the Scourging of Kerrack in 932.M41.
Planets of Warhammer 40,000 - Khamun-Sen: Khamun-Sen is an Imperial world within the Elara's Veil sector of the Segmentum Ultima that was once the Chapter planet of the Star Scorpions Chapter, until that Chapter was lost in the Warp.After the surviving Star Scorpions reemerged into realspace as the corrupted Heretic Astartes warband called The Pure, the Emperor's Spears and Celestial Lions enacted an Exterminatus action upon Khamun-Sen, purging the planet of its Chaos taint but killing all 3 billion of its native inhabitants.