Askellon Sector - Low Worlds: Beyond the Grand Worlds and the Tributary Worlds are those planets of the Askellon Sector categorised as the Low Worlds, those with only fragmented or hazardous Warp routes connecting them to other systems. Many are industrious contributors to the sector, lacking only better routes to allow them to become Tributary Worlds.Some are Frontier Worlds whose populations have never heard of the Imperium, or planets that have never known the tread of Human feet. They are all nonetheless claimed by the rulers of Askellon, even if they exist as little more than an entry on a faded star chart:Angel KZ-8 - Very little is known of the Angel KZ-8 System. The only solid descriptions are those logged by the Auriga Navigator Clan, which fled the Askellon Sector five standard centuries ago, and though scouts from the Surena Rogue Trader Dynasty briefly examined this system for exploitation, the notes were sparse and interspersed with madness. Most hold the existing information to be unreliable at best, and the product of broken minds and shattered ambitions at worst. What reports appear to agree on is that somewhere about the system's star there circles a black armoured fortress bristling with weaponry, its clifflike slabs encrusted with statues, surmounted by ebon gargoyles and etched with kilometre after kilometre of spidery text. The fortress appears studded with augur pylons covered with sensors and probes, all trained intently upon the seemingly empty voids trailing the sector. What those silent sentinels might be keeping watch for remains a mystery, as do the identity of the fortresses' builders and what might trigger their eventual return. Accounts claim that the fortress is empty, though the Machine Spirits guiding its countless weapons turrets remain vigilant. Silent vacuum gates await the arrival, or perhaps return, of its masters.Far Draconis - Far Draconis is a world that exists at the very edge of the sector, and one occupying a precarious Warp route. It is an Ocean World orbited by a satellite so dense that it inflicts an incredible tidal effect upon the seas below. As the satellite passes through the sky, the highly toxic seas are drawn towards it. As the acidic waters rise hundreds of metres, so the seabed on the other side of the world is exposed, a process that takes around forty solar hours. What continues to draw curious individuals to Far Draconis is the fact that, when exposed by its satellite's tidal pull, the ocean floor is revealed to host many kilometres of sunken ruins. None can tell if they are of Human or xenos origin, but the ruins are certainly ancient. All are of a uniform white marble, covered in tonnes of seaweed and barnacle-like life. Amongst the massive structures can be found oddly-shaped metallic objects known to command high prices amongst those Imperial aristocrats with a taste for the forbidden. The true function of these small artefacts is unknown, but many become the basis for fine jewellery or unusual sculptures. Recovering them is a dangerous task, even once a dry area is found. Lurking predators, evolved to the tidal shifts, emerge to attack without warning. Salvagers must fight them off and locate treasures quickly, for the highly toxic seas soon return -- and there is no way of halting the lethal waters.Gamma Euclid 13 - The Euclid 13 System exists at the extent of the Askellon's trailing border. The system is rarely accessible, having been cut off by the Pandaemonium many times in history. All of the eight worlds in the system appear to be clones of one another, exhibiting nigh-identical mass, dimensions and other gross characteristics. The only variation to be found is in the surface conditions, but most Adeptus Mechanicus researchers believe these merely a reflection of each planet's vicinity to the central star. So far as the archives relate, only a single world in the Euclid 13 System has been visited. The third planet out from its star, Gamma Euclid 13 is reportedly a world dominated by distorted terrain formations that appear twisted out of shape as if by the whim of some mad god. Enormous spirals, arches, and limbs of rock tower far into the sky, seemingly unaffected by all normal laws of nature. It is not these strange formations that have earned the world a dire reputation, but that every expedition has fallen victim to some manner of guardian, only a handful of survivors returning to relate their terrible warnings of terrors emerging from the dark.Kul - The world of Kul lies beyond Port Aquila and is counted amongst those worlds having fallen afoul to heresy and madness brought on by the proximity of the Pandaemonium. For much of its history, Kul was a Frontier World, undeveloped and of little interest to the great houses of Askellon. Its people were regarded as tainted and regressed, and few outsiders had any reason to visit the world. When Kul was engulfed by the Warp in the mid-38th Millennium, most thought it lost for all time, and none shed a tear for its populace. A standard century later, however, the Warp apparently spat the system out once more, and an Imperial Navy squadron was despatched from Port Lokhart to ascertain what, if anything, remained of its people. What the mission discovered was a cause for concern amongst savants of the Pandaemonium. The surface of the world was blasted beyond all recognition and its settlements reduced to ruins. Blanched bones littered the land, but were not of the natives -- they were from an Astra Militarum regiment thought lost in transit many centuries ago, judging from their tattered uniforms. Their vehicles also dotted the now-hellish rock. Subsequent investigations failed to turn up any clues as to the population's fate, but most did meet with unexpected calamity and disaster. Currently the world is under quarantine, though this has not stopped agents of the black market Faceless Trade from plucking especially interesting items from its surface to sell across the sector.Nurn Delta - A world on the rimward edge of the Stygies Sub-sector and far from any useful routes, Nurn Delta has never truly been counted amongst its worlds. So far as the great houses of Askellon are concerned, it is a world of wind-blasted plains populated by savages, barely able to speak and concerned only with braining one another with large rocks. This combination of isolation, apparent lack of natural resources, and the utterly regressed state of the native Human population means that few Askellian voidships ever visit it. Vessels from elsewhere entirely visit it, however, drawn there for unique reasons of their own. Once per generation, a warship bearing livery of brightest sky and purest cloud arrives by way of Warp routes not known to any of Askellon's Navigator clans. Small parties of huge warriors suddenly appear on the surface at a time and place foretold at the height of the previous visitation. Their arrival heralds a period of trials, wherein the chosen sons of the numerous tribes set aside their rivalries and compete against one another for the favour of the sky warriors. These contests are waged until only one warrior from each tribe remains. From these, the visitors select those they judge worthy to begin the process of training and transformation that will, in a small fraction of instances, lead to the initiation of a new brother Astartes in their ranks. It is a matter of great anticipation amongst the tribes when the foretold time is almost upon them. Many hold that the wait is itself a test of faith, and the tribes must prove themselves worthy by engaging one another in renewed hostilities. As the time of trials approaches, the tension nears a fever pitch that will only be relieved when at last the sky warriors return to Nurn Delta.