vizn3r/warhammer40k-lore huggingface dataset:
Ultramarines 1st Company - Battle of Macragge: The latter years of the 41st Millennium saw the 1st Company suffer truly appalling losses that shook them to the core during the terrible Battle of Macragge in 745.M41. The Tyranid Hive Fleet Behemoth slammed headlong into the Realm of Ultramar, the aliens' sheer ferocity carrying them all the way to Macragge itself.While Marneus Calgar, forced to withdraw from Macragge by the xenos onslaught, led thebattle in space, elements of the Chapter drew the Tyranid swarms onto the guns of the polar fortresses.In the north the Tyranids attacked in overwhelming force and, though the entire 1st Company stood against them, the aliens broke through the defence lines and swarmed into the fortress.By the time reinforcements reached them the 1st Company had been slain to a warrior. Yet in their final hours, they had staged a heroic fighting retreat that shattered the Tyranids' strength and left xenos corpses piled so high that they had to be bulldozed aside in order for the fallen Ultramarines to be recovered.While Macragge was saved, the damage done to the Chapter was substantial. Many suits of priceless Terminator plate were damaged beyond recovery, and it took the Ultramarines a long time to rebuild the full strength of their 1st Company.
Ultramarines 1st Company - Severus Agemman: The 1st Company is commanded at present by Captain Severus Agemman, who also serves as the Regent of Ultramar, and governs the Ultramarines' domain in the absence of the Chapter Master or the Ultramarines Primarch. A stern and strategically gifted warrior, he is little given to shows of bravado or self-aggrandisement.So considered is his nature that some of the Ultramarines' other war-leaders have questioned his suitability for his position, especially after Agemman was almost slain by the Daemon Prince M'kar during the Invasion of Ultramar in 999.M41.This was a wounding that left the Captain with spiritual wounds as deep as those inflicted upon his physical body.However, Chapter Master Marneus Calgar, and now the resurrected Roboute Guilliman, have both stood by Captain Agemman's rank and title, and for good reason.Agemman is an exceptionally talented logistician who knows how to get the absolute best out of every warrior under his command.A fierce and determined warrior, Captain Agemman is at his best amidst the fire and mayhem of an active war zone, delivering clipped orders with his trademark icy calm, reading the flow of battle with a master’s eye and crushing his enemies' every attempt at victory.
Ultramarines 1st Company - Strike Force Ultra: On several notable occasions throughout the Ultramarines Chapter's history, a substantial portion of its 1st Company have deployed in a formation known as "Strike Force Ultra."Led by the 1st Company Captain himself, this formation mobilises as many Battle-Brothers in suits of Tactical Dreadnought Armour as can be sent into battle.Supported by sufficient Land Raiders and Stormraven gunships to transport the entire force into battle at speed, Strike Force Ultra is sent to swiftly and decisively crush the very toughest of targets.Pivotal enemy fortifications, heretical Battle Titans, world-killing xenos war engines and the like have all fallen beneath the hammering guns and crushing fists of Strike Force Ultra.Of late, this formation has also incorporated Repulsor-borne Veteran Intercessors and Inceptors who have provided it with yet more close-range firepower and sudden, overwhelming force.
Ultramarines 2nd Company - Ultramarines 2nd Company: The Ultramarines 2nd Company, also known as the "Guardians of the Temple," and the "Avengers of Ultramar," is the most famous and honoured Battle Company of the Ultramarines Chapter.The 2nd Company of the Ultramarines Chapter has cultivated a reputation as dynamic heroes. In the years prior to the opening of the Great Rift they were led by Captain Cato Sicarius, and have retained his daring approach to warfare even in his absence.The 2nd Company was commanded by Captain Cato Sicarius until his voidship the Emperor's Will became lost in the Warp as he sought to deliver the first Primaris Space Marines from Terra to Ultramar.The vessel was part of the task force dubbed "Fleet Avenger" during the onset of the Noctis Aeterna after the birth of the Great Rift. In his absence, the 2nd Company was commanded by Captain Sevastus Acheran, who still retained the position after Sicarius was reunited with his Chapter during the Plague Wars.By tradition, the Ultramarines 2nd Company bears the title of "Guardians of the Temple." This is no mere honorific, but alludes to their long-held duty to protect the fabled Temple of Correction within their mighty fortress-monastery known as the Fortress of Hera upon Macragge -- for there could once be found the shrine of Primarch Roboute Guilliman.With Guilliman's reawakening in ca. 999.M41, the primarch suggested that the 2nd Company not only maintain its traditional title, but also add a new one. For their heroics during the battles of the Plague Wars, the battle-brothers of the 2nd Company were dubbed the "Avengers of Ultramar."The newly rewritten Codex Astartes following Guilliman's resurrection allows for each Battle Company to be reinforced with additional troops reassigned from the Reserve Companies. These seconded battle-brothers typically form Squads 11 upwards.Once attached to a Battle Company, it is standard practice for the newly joined reserve squads to take new markings corresponding to their new company, although the rapid nature of war does not always afford time for such a formality.
Ultramarines 2nd Company - History: It is common practice amongst many Codex Astartes-compliant Space Marine Chapters for the 2nd Company to be considered their foremost Battle Company. These warriors uphold the finest traditions of their Chapter and are expected to set a shining example to their battle-brothers. They are also the most likely warriors to be elevated to veterancy, and so will fight their hardest at all times to prove themselves worthy.All of this is certainly true of the Ultramarines 2nd Company. So pronounced is their predilection for spectacular heroics that they have on more than one occasion earned censure from Chapter Master Marneus Calgar for conduct bordering upon the reckless.The warriors of the 2nd Company storm into the fray with the speed of a lightning strike; they formulate battle plans so risky and demanding that few other warriors would even countenance putting them into practice.They rely upon the element of surprise and their overwhelming transhuman strength to utterly crush enemy resistance and seize victory for Ultramar, often before their enemies even realise that the battle has begun.Yet the skilled observer can see that the 2nd Company are anything but foolhardy. They fight in this fashion only because they know that they possess the discipline, unfaltering will and martial skill to prevail, and they expect only the best of themselves and their brothers at all times.Amongst the greatest acts of heroism ascribed to the 2nd Company are those performed on the world of Damnos. An Imperial colony planet whose surface was a glacial mass of deep-packed ice and snow, Damnos had the misfortune to play host to a huge and undiscovered Necron tomb complex.When that tomb awoke and the warriors of the Sautekh Dynasty stalked up onto Damnos' surface, they plunged the planet's luckless defenders into a desperate battle for survival. It was the Ultramarines 2nd Company who came to the rescue.Through daring heroism and no small degree of sacrifice, the Ultramarines struck a series of telling blows against the overwhelming enemy forces and succeeded in evacuating much of Damnos’ population during the relief of the city of Kellenport.When an Imperial crusading force returned some years later to crush the Necrons of Damnos, Cato Sicarius and his 2nd Company were amongst the vanguard of the immense Imperial army.They fought furiously to exact vengeance for the fall of such heroes as Dreadnought Brother Agrippan during the First Damnosian War, and though they suffered many casualties battling the inhuman Necrons and their eldritch technologies, the 2nd Company emerged victorious.
Ultramarines 2nd Company - Company Banner: The Ultramarines 2nd Company are deeply honoured to bear the Aquila Maximus upon their company banner.Set above the Ultramarines Chapter badge and a laurel of victory, this combination of honour markings is redolent of the awe-inspiring history of the 2nd Company.Borne into battle in this bloody age by Company Ancient Maxim Calaginos, the banner of the 2nd inspires all who fight beneath it to ever-greater acts of heroism.Below the laurel, it displays a High Gothic oath of eternal fealty to Ultramar, a blazing star -- said to embodythe Emperor and the guiding light of Terra -- and an honour scroll that has grown longeras the company's most notable deeds have multiplied over the millennia.The most recent additions include honourable victories around the Damocles Gulf against the T'au Empireand glorious citations for selfless fighting in defence of Ultramar itself.
Ultramarines 2nd Company - Command Squad: The Ultramarines 2nd Company in 999.M41 was led by the Command Squad known as the "Lions of Macragge." This squad included the following members:Captain Cato Sicarius - In addition to being Captain of 2nd Company, Cato Sicarius has several other titles including Master of the Watch, Knight Champion of Macragge and Grand Duke of Talassar.Chaplain Elianu Trajan - Chaplain Trajan has been a member of the 2nd Company since 901.M41.Veteran Sergeant DaceusApothecary VenatioHonoured Brother Gaius PrabianBrother Vandius - Brother Vandius is the company's Ancient.Brother Malcian
Ultramarines 2nd Company - Tactical Squads: The 2nd Company is comprised of 6 Tactical Squads:Squad Vandar - Also known as "The Victors", Squad Vandar is noted for having the youngest recipient for an Iron Halo. This was awarded to Veteran Sergeant Vandar for tactical brilliance during the Tamari Rebellions in 929.M41.Squad Octavian - Squad Octavian has earnt a total of fifteen Markman's Honour badges for their precision. They are also known as the "Swords of Judgement".Squad Solinus - Nicknamed "The Indomitable", Squad Solinus was first into the breach after Captain Sicarius at the retaking of Fort Telrendar. For this they earnt Victorex Maxima honours.Squad Manorian - Known as "The Shield Bearers," Squad Manorian is used in the vanguard during Chapter and company level assaults.Squad Vorolanus - Squad Vorolanus is used for reconnaissance and deep strike missions when Scout Squads are unavailable. They are known as "The Thunderbolts."Squad Fennion - Squad Fennion is known as "The Immortals" due to the fact that they haven't taken a single loss since 829.M41.
Ultramarines 2nd Company - Assault Squads: There are 2 Assault Squads in the 2nd Company:Squad Ixion - Squad Ixion is known for having honed their fighting skills against Hive Fleets Leviathan, Kraken and Jormungandr as they seek vengeance for the Ultramarines' losses at the Battle of Macragge. For this, they are known as "Macragge's Avengers."Squad Strabo - Squad Strabo is responsible for the death of Ork Warboss Bonehamma on the Hive World of Selonopolis. They are known as "The Heroes of Selonopolis."
Ultramarines 2nd Company - Devastator Squads: There are 2 Devastator Squads in the 2nd Company:Squad Tirian -Also known as "Guilliman's Hammer," Squad Tirian is known for their unwavering conduct in battle.Squad Atavian - Squad Atavian is responsible for the destruction of the Renegade Titan Soulmauler. For this they were awarded the Principes Maxima and the nickname "The Titan Slayers"
Ultramarines 2nd Company - Dreadnoughts: The 2nd Company has 2 Dreadnoughts:Brother Agnathio - Agnathio was interred within Dreadnought armour in 141.M36 after the Fall of Chundrabad.Brother Ultracius - Ultracius was interred inside the shell of a Dreadnought after the Pyra Crusades in 453.M39.
Ultramarines 2nd Company - Company Order of Battle During the Plague Wars: Presented below is the composition of the Ultramarines 2nd Company as it entered battle during the later stages of the Death Guard attacks upon Macragge during the Plague Wars.With its former leader, Cato Sicarius, declared lost, its command fell to Captain Sevastus Acheran.
Ultramarines 2nd Company - Command Squad: Captain Sevastus Acheran assumed command of 2nd Company, and is accompanied by the Company Veterans in his Command Squad known as the "Lions of Macragge." Additional leadership elements include two Lieutenants, one a newly joined Primaris Space Marine and the other the recently returned former captain of the 2nd Company Demetrian Titus, and a Chaplain. An Apothecary and Company Ancient were also attached to the 2nd Company's command.
Ultramarines 2nd Company - Tactical Squads: The 2nd Company is comprised of 4 Tactical Squads:1st Squad - This squad boasts the company's most experienced and honoured warriors. They are known as the Avenging Sons, or Squad Kellion after their Veteran Sergeant Kellion.2nd Squad - These warriors earned the appellation of "New Crusaders," as the entire 2nd Squad was replaced after the first battles with the Death Guard.5th Squad - "The Victors," led by Sergeant Vallern, are tasked with taking out the enemy's most heavily armoured formations.6th Squad - "The Lineholders," led by Veteran Sergeant Tallum, typically form the centre of any battle plan and are known for their marksmanship.
Ultramarines 2nd Company - Intercessor Squads: The 2nd Company is comprised of 3 Intercessor Squads:3rd Squad - This squad has not attained a moniker yet, but earned the respect of their 2nd Company brethren when they downed an entire swarm of Plague Drones.4th Squad - The "Sons of Terra," led by Sergeant Athos, are eager to prove themselves before their more experienced brethren.11th Squad - Originally from the Ultramarines 6th Company (Reserves), this squad is led by Veteran Telemachus, one of the first Primaris Astartes to reach Macragge.
Ultramarines 2nd Company - Assault Squads: The 2nd Company is comprised of 2 Assault Squads:7th Squad - "Macragge's Avengers," led by Sergeant Laedrus, prefer to enter the battlefield by Thunderhawk in order to close with the foe as quickly as possible.12th Squad - "Squad Skythunder" from the Ultramarines 8th Company have been attached to Captain Acheran's company in order to give his upcoming counteroffensive more striking power.
Ultramarines 2nd Company - Inceptor Squads: The 2nd Company is comprised of 1 Inceptor Squad:8th Squad - "Squad Gloccus" has developed a friendly rivalry with "Macragge's Avengers," and both close support squads vie to accumulate the most honours upon the battlefield.
Ultramarines 2nd Company - Devastator Squads: The 2nd Company is comprised of 1 Devastator Squad:9th Squad - Commonly known as the "Titan Slayers." Led by Sergeant Atavian, the 9th was awarded the Principex Maxima for their destruction of the Renegade Warlord-class Titan Soulmauler.
Ultramarines 2nd Company - Hellblaster Squads: The 2nd Company is comprised of 1 Hellblaster Squad:10th Squad - "Squad Dryden" and their new weaponry gained much respect when they drove back an assault by plague-toughened Death Guard Chaos Terminators.
Ultramarines 2nd Company - Dreadnoughts: The 2nd Company has 2 Dreadnoughts:Brother Agnathio - Having fallen in the line of duty at Chundrabad in 141.M36, Agnathio has spent much of his lifespan in cryostasis, but fights with as much fiery wrath as ever.Brother Ultracius - Ultracius was interred inside the shell of a Dreadnought after the Pyra Crusades in 453.M39. The interred warrior’s name is picked out on the sarcophagus. Numerals on the armour plating indicate that Brother Ultracius is the second Dreadnought attached to the 2nd Company.
Ultramarines 2nd Company - Canon Conflict: In the animated film Ultramarines, the commander of the 2nd Company is stated to be a Captain Severus, while in the parallel Warhammer 40,000 universe shown in the video game Space Marine, the commander is Demetrian Titus.But in Games Workshop tabletop wargame and novel canon, the captain of the Ultramarines 2nd Company at that time before the Era Indomitus was Cato Sicarius.With the release of Space Marine II, this inconsistency has been retconned. Captain Demetrian Titus is now the former commander of the 2nd Company, who led it before Cato Sicarius. After his imprisonment by the Inquisition on suspicion of heresy following the Liberation of Graia, he was freed from that imprisonment following the death of Inquisitor Thrax. Ashamed of the suspicion against him, and believing himself unworthy to return to his Chapter, Titus turned to service as a Black Shield in the Deathwatch before being rediscovered by the Ultramarines near death following a failed Deathwatch mission.Titus was returned to Macragge and reunited with the Ultramarines, though to save his life he was forced to cross the Rubicon Primaris and become a Primaris Marine. Since his former position as commander of the 2nd Company was already held by Sevastus Acheran, Chapter Master Marneus Calgar decided it would be fair to make Titus a Primaris Lieutenant in his old company. Titus took no offence at the demotion and was simply glad to be able to rejoin his battle-brothers in service to the Emperor once more.
Ultramarines 2nd Company - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pp. 26-27, 98Codex: Space Marines (5th Edition), pp. 18-19Codex: Space Marines (6th Edition) (Digital Edition), pp. 50-58Codex Supplement: Ultramarines (8th Edition), pg. 13Dark Imperium (Novel) by Guy Haley, Chs. 4, 17Warhammer 40,000: Rulebook (6th Edition), pg. 394White Dwarf 498, "Lieutenant Titus of the Ultramarines", pp. 54-61Warhammer 40,000: Space Marine (Video Game)Warhammer 40,000: Space Marine (Video Game)
Ultramarines 3rd Company - Ultramarines 3rd Company: The Ultramarines 3rd Company, known as the "Scourge of the Xenos," is a Battle Company of the Ultramarines Chapter. It won notable glory during the savage battles of the Tyrannic Wars.Yet even before this, the warriors of the 3rd Company held a reputation for alien-hunting that drew respect even from the black-armoured ranks of the Deathwatch.
Ultramarines 3rd Company - History: The Emperor's realm is beset upon every side by alien threats. The Eastern Fringe, where Ultramar lies, is a particular flashpoint for xenos aggression.It has seen numerous invasions by Tyranid splinter fleets, Ork WAAAGH!s out of Charadon, and the repeated expansionist pushes of the T'au Empire.When taken alongside the Enslaver plague that struck the Hrathin System, repeated Sarkydd attacks on void-shipping between the Veridiaand Parmenio Systems and the recent ravages of the self-proclaimed Hrud Time-thief, it is easy to see how even in the past few solar decades Ultramar and its surrounding worlds have faced more than their fair share of xenos aggression.In the face of this alien tide stand the Battle-Brothers of the Ultramarines 3rd Company. Long has it been the duty of this company's warriors to face the most monstrous alien threats assailing the Imperium and destroy them wholesale. To this end, the company has long emphasised anti-xenos combat techniques in its psycho-indoctrination and training regimens.Their strike forces also often incorporate elements of the Ultramarines 1st Company clad in hulking Terminator Armour to lead operations against infested space hulks, asteroid mines and the like.The 3rd Company further makes prodigious use of Aggressor Squads and Centurion warsuits, typically arming both types of squad for close-range firefights and then deploying them amidst xenos-infested terrain to purge the alien threat corridor by corridor, tunnel by tunnel.The 3rd Company fought hard and long during the First Tyrannic War at the Battle of Macragge. They formed defensive complements aboard theUltramarines void ships during the space battles in the Macragge System, repelling boarding assaults by the bio-beasts of Hive Fleet Behemoth that chewed and tore their way through the hulls of the Ultramarines Strike Cruisers and Battle Barges.The 3rd Company led the subsequent relief of the northern polar fortress on Macragge and -- though they came too late to save the lives of the 1st CompanyTerminators garrisoned there -- they exacted bloody vengeance upon the remnants of the Tyranid infestation that still swarmed across the pack ice outside the broken fortress.Warriors of the 3rd Company also see regular secondment to the forces of the Deathwatch, putting their xenos-hunting skills to great use. Those that survive to return to their Chapter almost always do so under the honorary rank of Tyrannic War Veteran; most will have been deployed against the hated Tyranid scourgeduring their time amongst the Deathwatch and will have gained yet more skill and experience in battling these monstrous aliens.So, in turn, do the Veteran warriors of the 3rd Company advance and spread their xenoshunting expertise through the Chapter’s ranks.
Ultramarines 3rd Company - Company Banner: The Ultramarines 3rd Company's banner is particularly distinctive, featuring the severed head of a Tyranid bioform with its teeth clenched in death's rictus.Awarded to the company following its valiant efforts on Macragge during the First Tyrannic War, and the hideously high price paid by its warriors for victory,it is a glorious symbol of their triumph over this most ferocious of enemies.Seeing the standard snapping proudly in the wind reminds the 3rd Company of the legacy they have inherited and represent. But it also serves as a vital warning.The Tyranid depicted, despite being defeated, is nonetheless a symbol of a continuing threat as vicious as it is dangerous. For the Battle-Brothers of the 3rd Company, it serves as a warning -- to look upon it is to know that complacency is failure.There is only one conclusion -- to safeguard Ultramar and the Imperium, the alien must be utterly exterminated.
Ultramarines 4th Company - Ultramarines 4th Company: The Ultramarines 4th Company, known as the "Defenders of Ultramar," has a long and glorious history, stretching back to the dark days of the Horus Heresy when brother Space Marines fell in the bloodiest civil war ever to tear at the Emperor of Mankind's realm.But the Ultramarines 4th Company also can be said to have a chequered history. Their battle record reflects some crushing blows suffered over the course of the millennia, yet it also shows countless victories and a strength of spirit that has seen the 4th rise up in the face of even the most horrifying odds, standing resolute in the name of Emperor and primarch both.This company's title is no mere honorific; to the 4th Company falls the duty of defending wider Ultramar from the predations of the countless Heretics, aliens and monstrosities who would see it torn down in flames. This has seen them do battle with Tyranids, daemons, greenskins, T'au and Chaos Space Marine warbands beyond number.In particular, the deeds of the 4th Company in battling Hive Fleet Leviathan have been immortalised in Chapter legend, though not in all cases for the best of reasons. Fighting alongside Deathwatch forces and the now-banished Ordo Xenos Inquisitor Kryptman, the warriors of the 4th Company battled the Tyranid menace upon the planet of Tarsis Ultra.Here they launched a daring raid to slay the Norn-Queen coordinating the Tyranids' assault, succeeding only at great cost after introducing a hyper-mutative bio-toxin directly into the vast hive-node's physical body.The Tyranid offensive collapsed as the guidance of the Hive Mind was torn away, and Tarsis Ultra saved for the time being. However, certain actions taken during that conflict were deemed to contravene the Codex Astartes, leading to severe censure from the Chapter Command.Though they often utilise aggressive and fast-moving tactics in their pursuit, many of the battles undertaken by the 4th are defensive in nature.The 4th Company's battle-brothers act as castellans for the major fortifications dotted throughout Ultramar; they command the Ultramar Defence Auxilia garrisons stationed in these fastnesses, and their Techmarine-manned artillery pieces stand glowering watch over the approach to key bastions, sanctums and communication hubs across the miniature stellar empire of the Ultramarines.To this end, the 4th Company can often be seen making use of massed fire support squads, Thunderfire Cannons, Vindicators and the like, relying on armoured transports and gunships to rapidly relocate their bristling gun-lines when the foe attempts to outmanoeuvre or bypass their strongpoints.
Ultramarines 4th Company - Battle of Calth: The 4th Company is known as the "Defenders of Ultramar" -- an accolade won in the Chapter's earliest history, when Chaos Space Marines from the Word Bearers Traitor Legion attacked the Ultramarines at the very heart of Ultramar.It was upon the world of Calth that the greatest confrontation took place. Famed for its orbital shipyards, Calth was a typical world of the Realm of Ultramar. Its inhabitants were wealthy and generous, knowing little of want or fear. In many ways, their world was a paradise, but it was not to last.When the Word Bearers Traitor Legion launched their attack against the Ultramarines, the strike against Calth was led by one of the Word Bearers' greatest champions, the former Master of the Faith, Kor Phaeron, the right-hand of the Word Bearers' Primarch Lorgar. This mighty Chaos Champion swore to utterly destroy the planet, and was very nearly successful.From his personal Battle Barge, he directed a full-scale invasion of the Calth System. Calth's three sister planets were all destroyed, massive geo-nuclear strikes ripping them apart at the core. Calth's once gentle sun was laced with deadly heavy metals and substances that increased the star's radiation output ten-fold.Within a standard century after the battle's end, the final elements of Calth's atmosphere would be burned off by its sun and the world left airless, its populace forced to dwell in gigantic underground caverns. But upon its surface during the still-raging conflict, the 4th Company fought the Word Bearers to a standstill.The Traitor Marines held superiority in numbers, weaponry, and brutality, but the Ultramarines never gave in. As driven as the Chaos warriors of Kor Phaeron were, they could not dislodge the Ultramarines, many of whom had once called the planet home.The war upon Calth was devastating and horrific. Ancient codes of warfare and martial conduct were broken and set aside by the Word Bearers as all manner of death and destruction was unleashed. The Ultramarines were stunned by the millions of Chaos Cultists the Word Bearers used as human shields and cannon fodder.The Word Bearers, in turn, had underestimated the tenacity and resolve of their hated foe. In the end, Kor Phaeron was defeated when reinforcements from the Ultramarines homeworld of Macragge drove the Word Bearers from the surface of Calth. Kor Phaeron retreated all the way to the Maelstrom, a turbulent region of the galaxy much like the Eye of Terror where the Immaterium of Chaos seeps through into the material realm of the physical universe.The Ultramarines were victorious, and the commander of the 4th Company, Captain Remus Ventanus, would one day set foot upon the shattered original Legion homeworld of the Word Bearers during the Great Scouring, symbolically capturing the Traitor Legion's abandoned homeworld of Colchis.
Ultramarines 4th Company - Creating the Codex Astartes: Following the actions of Captain Ventanus and the other Ultramarines under his command on Calth, they were eventually rescued by the remaining forces of the Ultramarines. The "Saviour of Calth" became one of Primarch Roboute Guilliman's closest advisers. Led by their erstwhile captain, the 4th Company, known in some circles as the "Troublesome Fourth," was a unit known for its daredevil actions, heroic follies and the personal bravery of its individual warriors.They would become instrumental in helping to play out the strategies and military tactics devised by Primarch Guilliman in simulated battles -- the results of which would help lay the foundation of his greatest work -- the Codex Astartes.It contained solar decades of accumulated wisdom, each chapter and verse a fragment of Guilliman's biologically encoded genius, each morsel of imparted knowledge a building block that would combine to form a work immeasurably greater than the sum of its parts. If the Primarch's work could be made to stick with the 4th Company, then it would stick anywhere. Where the 4th Company led, the other Battle Companies of the Legion followed.
Ultramarines 4th Company - Return of the Tyranids: The 4th Company were to fight the Tyranids again on the world of Ichar IV when the Tyranids returned with yet another Hive Fleet, this time known as the Kraken. Far from the battering ram of Hive Fleet Behemoth, it appeared that the Tyranids had somehow learned from their defeat centuries before and attacked in a series of smaller, yet no less lethal splinter fleets -- advancing across a much wider front.Many of these fleets were destroyed, driving the aliens to consolidate their attack on the industrial world of Ichar IV. The Tyranid threat was met with courage and steel, the men of the Ultramarines fighting alongside hundreds of Imperial Guard regiments and elements from 7 other Space Marine Chapters. The 4th Company were again in the forefront of the fighting, with Idaeus and Uriel both awarded the Imperial Laurel for their heroism.Once more the aliens were repulsed, though the threat of Hive Fleet Kraken remained strong. The Tyranid fleet broke into a number of smaller fleets as it retreated from Ichar IV and it is known that many of these splinter fleets penetrated deep into the galactic core. Some even reached as far as the Segmentum Solar though the massed guns of the Imperial fleet destroyed these without mercy. However, whether every one of these Kraken splinter fleets has been destroyed remains unclear.Following the defeat of the Tyranids at Ichar IV, the 4th Company was despatched to the world of Thracia, where the rumoured deployment of the Night Lords Chaos Space Marines necessitated a force capable of meeting them blade-to-blade. Regiments of Imperial Guard pushed towards the planetary capital city, meeting stiff resistance, but crushing all before it.As the campaign progressed, the Imperial lines became lengthy and strung out -- all too easy to attack and destroy from the flank. Realizing this, the 4th Company attacked the bridges that would allow such an attack, but in the process Captain Idaeus was lost, heroically sacrificing his own life to destroy the last bridge.Mourning his loss, the 4th Company returned to Macragge, whereupon Veteran Sergeant Uriel Ventris was elevated to the rank of Captain and commander of the company.
Ultramarines 4th Company - New Beginnings: Together with the newly appointed Captain Uriel Ventris, who had replaced Captain Idaeus after his heroic death, the 4th Company set off on their latest mission; to escort Adept Barzano of the Administratum to the troubled world of Pavonis. On the Eastern Fringe, Pavonis had been plagued by piratical raiders and civil insurrection and upon the Ultramarines' arrival, the planet was very nearly plunged into a bloody civil war between its competing industrial cartels.Captain Ventris and Adept Barzano (now revealed to actually be an Inquisitor of the Ordo Xenos) went on to discover that the planet's troubles were at the instigation of a madman named Kasimir de Valtos who desired the release of an ancient and powerful C'tan Star God who had been imprisoned beneath the surface of Pavonis for tens of millions of years.De Valtos was ultimately thwarted, though the ancient being known as the Nightbringer was freed from its aeons-long slumber and set loose amongst the stars. Only time will tell whether its escape will cost the Ultramarines and the galaxy dearly.With peace and Imperial rule restored to Pavonis, the 4th Company journeyed to the northern reaches of Segmentum Tempestus to the world of Tarsis Ultra – a world brought into the Imperium by Roboute Guilliman himself during the early days of the Great Crusade -- and a world with a proud history of upholding the traditions of the Ultramarines.Ancient oaths of brotherhood bound the fate of Tarsis Ultra to the Ultramarines and when a gargantuan Space Hulk drifted in-system, Captain Ventris led his men deep into its haunted depths to destroy it from within. Buried deep within its structure, the Ultramarines discovered nests of frenzied Orks and something much worse: Genestealers.The fighting within the hulk was amongst the fiercest encountered by the 4th Company, but its warriors were able to fight their way clear of the hulk and watch its destruction from the bridge of the Vae Victus. But the victory was tinged with dread, for the Astartes vessel's Astropaths detected the forward edge of a bow wave of Warp interference – a phenomenon known as the "Shadow in the Warp" – which could mean only one thing. The Tyranids were approaching the borders of the Imperium once more.
Ultramarines 4th Company - Medrengard: Captain Ventris was spared the expected execution for his breach of Ultramarine doctrine and instead given a Death Oath by Marneus Calgar: he and his faithful companion, Sergeant Pasanius Lysane, were to seek out "a place of dark iron" where twisted reflections of the Space Marines were being wrought. Shortly after departing Macragge, Ventris' starship was attacked by Warp entities directed by a daemon imprisoned inside a Daemon Engine called the Omphalos Daemonium.This Daemon Engine resembled a huge, grotesque steam locomotive, which could travel between the Warp and realspace. The two Space Marines were seized and taken deep within the Eye of Terror to Medrengard, the Daemon World that was the home of the Iron Warriors Traitor Legion. The pair soon linked up with a band of Renegade Space Marines and two surviving former Imperial Guardsmen, who were escaped slaves of the Iron Warriors. The group became a self-styled guerilla band, engaging in hit-and-run attacks against the Iron Warriors.Ventris, Pasanius and the band of guerillas were eventually captured by Warsmith Honsou of the Iron Warriors, and after defying him, Ventris was "implanted" in the womb of a Daemonculaba, a genetically-modified woman whose womb had been amplified with Imperial Fists gene-seed the Iron Warriors had stolen during the 13th Black Crusade from the world of Hydra Cordatus and which was intended to turn normal adolescents into new Chaos Space Marines.This twisted biotechnology was a mechanism intended to accelerate the development of new Traitor Marines in the laboratories under Honsou's fortress. These new Chaos Space Marines were intended to refill the ranks of the Iron Warriors Legion, which had been unable to replace its losses over the 10 millennia since the Horus Heresy. The Daemonculaba were also the mutated creatures that Uriel and Pasanius had been tasked with destroying in the first place.At the same time, Honsou was under siege by rival Iron Hands Warsmiths for refusing to hand over their share of the untainted Imperial Fists gene-stock taken after the invasion of an Imperial facility on Hydra Cordatus. As the fighting raged, Ventris and Pasanius managed to get free and succeeded in destroying Honsou's labs and his fortress, although in order for this to happen they had to release a captive Khornate Daemon Prince.The Daemon Prince then annihilated the rival daemon it had previously imprisoned in the Omphalos Daemonium, destroyed Honsou's fortress and minions, and attacked Honsou's rivals, driving them away. Later, Uriel, Pasanius, and a group of the so-called Unfleshed, who were the mutant rejects of the Iron Warriors' experiments to make new Space Marines using the Daemonculaba, escaped from the Eye of Terror on the Omphalos Daemonium, which had reverted to a normal starship.
Ultramarines 4th Company - Salinas: However, the former Daemon Engine brought them through the Warp to a troubled world called Salinas, and more specifically to a forbidden zone on that world's surface that reeked of death. Ventris and Pasanius were then confronted by the veteran Imperial Guard regiment that ruled the planet as a gift of conquest, and the suspicious and ruthless Planetary Governor, the regiment's ex-commander. They requested help in reaching Macragge, but their astropathic transmission was intercepted by the Grey Knights, who were monitoring Salinas for other reasons.A squad of them arrived on the planet, arrested Ventris and Pasanius, and after grueling physical, mental and spiritual trials declared them untainted by their exposure to Chaos during the events on Medrengard. In the meantime, it was revealed that a powerful psyker had likely brought the Omphalos Daemonium to Salinas in order to use the freed Unfleshed as an instrument of revenge against the governor and his former regiment.This was vengeance for the regiment's murder of tens of thousands of civilians, including the entire population of a town that was the birthplace of many of the leaders of a small-scale guerilla campaign that now operated on Salinas. The campaign itself had been caused by the brutality and heavy-handedness of the Imperial Governor.This ravished town was the forbidden zone the Ultramarines had first found themselves in when they arrived on Salinas. After being possessed by the psyker, the Unfleshed went on a killing rampage, but they were eventually killed by Uriel, Pasanius, and the Grey Knights, who subsequently returned the Ultramarines to Macragge.
Ultramarines 4th Company - Return to Pavonis: Having successfully completed their Death Oath, Uriel and Pasanius were welcomed back to the homeworld of their Chapter but were subjected to interrogation and tests by the Chief Librarian to insure they had not been tainted by their time on the Daemon World of Medrengard.After both Uriel and Pasanius were deemed free of Chaos taint, Uriel was reinstated as Captain of the Ultramarines' 4th Company and given the opportunity to prove himself in the eyes of those who still doubted him by returning to the world of Pavonis and defending it from T'au invaders.Pasanius was not so fortunate, as he was demoted in rank and forced into one hundred solar days of isolation from the Chapter. This harsh treatment was a punishment for hiding the unusual regenerative abilities of his bionic arm, which he had gotten after the C'tan called the Nightbringer had scythed off his biological arm during the earlier Ultramarines mission to Pavonis.Apparently because of this contact with the C'tan, the bionic arm had become infused with the Necron's living metal, the substance called necrodermis. After one hundred days he was reinstated as a Battle-Brother of the 4th Company and rejoined his captain.
Ultramarines 4th Company - Era Indomitus: Since the return of Roboute Guilliman at the start of the Era Indomitus, the 4th Company have been further charged with overseeing the reclamation of the wider worlds of the original Realm of Ultramar, when it spanned some five hundred worlds.In this capacity they have driven invading foes from many worlds that once belonged to the Ultramarines. They have also fought more than one war against recalcitrant insurgents and rogue governors who would rather risk the resurrected primarch's wrath than let go their death grip on power.They have also been led on many campaigns of the Indomitus Crusade by Captain Uriel Ventris, who has undergone the surgical procedures necessary to cross the Rubicon Primaris and become a Primaris Space Marine.
Ultramarines 4th Company - Notable Formations: The Firebrands - The Firebrands were a Tactical Squad led by Sergeant Pasanius Lysane. They earned their name during the second Pavonis campaign, a which was a possible tribute to their sergeant's prodigious use of a Flamer.The Guardians - The Guardians were a Tactical Squad led by Sergeant Learchus Abantes. They earned their name during the second Pavonis campaign, when, under Captain Uriel Ventris' command, they executed a daring Drop Pod assault on the T'au's vulnerable rear that crippled their offensive.The Swords of Calth The Swords of Calth were the Command Squad of Captain Uriel Ventris. Ventris formed the squad during the Invasion of Ultramar in 954.999.M41, the first time he had ever built his own Command Squad.
Ultramarines Honour Company - Ultramarines Honour Company: The Ultramarines Honour Company is an elite formation of approximately 100 Space Marines that was created ten millennia ago, following the devastation caused by the Horus Heresy. The Honour Company is composed of rotating Astartes officers and squads of Space Marines drawn from the Ultramarines Chapter, their many Successor Chapters who are tasked with bolstering the defences of the Cadian Gate. The Ultramarines Honour Company is currently commanded by Captain Echion of the Patriarchs of Ulixis Chapter.
Ultramarines Honour Company - History: Ten thousand standard years ago, in the immediate aftermath of the Horus Heresy, Roboute Guilliman, the Primarch of the Ultramarines Legion, decreed that his XIII Legion would stand ready to oppose the Traitors who had fled into the Eye of Terror should they ever return to plague the Imperium. The Ultramarines had taken no part in the Battle of Terra, as they had been bogged down fighting aganst the Word Bearers Traitor Legion half a galaxy away. But Guilliman was determined that his Legion would never again find itself unable to respond to the more pressing threat. The solution was to ensure a continuous Ultramarines presence in the vicinity of the Eye of Terror, by maintaining an honour guard within the region made up of individual squads from different companies. In time, after the Second Founding split the Ultramarines Legion up into many different Successor Chapters scattered across the Imperium, this honour guard was supplied with squads and officers drawn from all of the Ultramarines' Successors.For the last ten thousand Terran years this honour guard has maintained a presence at the Cadian Gate, standing firm alongside the other Chapters of the Adeptus Astartes stationed there to challenge any Black Crusade that threatens Cadia's defences. At the outset of the 13th Black Crusade in 999.M41, this elite force was comprised almost entirely of squads drawn from the companies of the Ultramarines Chapter, alongside which stood a number of detachments from the Chapter's Successors. The Honour Company had already seen action in a number of engagements, notably the Defence of Narsine and the Sarlax Reprisals, lending the legendary courage and honour of the Ultramarines and their kin to the defence of the Cadian Gate.The current commander of the Honour Guard is Captain Echion of the Patriarchs of Ulixis Chapter, a veteran Astartes commander of many centuries of service fighting the servants of the Ruinous Powers. It is unusual, though far from unheard of, for an officer not of the Ultramarines Chapter to lead the company, though with that Chapter's resources stretched by Tyranid incursions on the Eastern Fringe such a situation is set to become more common.
Ultramarines Honour Company - 13th Black Crusade: The Ultramarines Honour Company distinguished itself early in the 13th Black Crusade, its first action being a bold, space-borne counter-assault against Abaddon's fleet as the deadly Planet Killer closed on the Agri-World of Lortox on the outskirts of the Agripinaa Sector. The action bought the world's Planetary Defence Force time to evacuate a significant proportion of the population before the planet was destroyed by the Despoiler's horrific weapon of planetary destruction.In the aftermath of the Lortox Evacuations, the Honour Company redeployed to Cadia and the surrounding star systems, launching a series of operations to hinder Abaddon's forces as they assaulted the Fortress World. These attacks included a series of highly successful boarding actions against the lumbering Space Hulks being used to transport vast hordes of theLost and the Damned to reinforce Abaddon's siege of Cadia. In total, three Hulks were disabled on the outskirts of the Cadian System, stranding an estimated 600,000 Traitors, mutants and Chaos Cultists to freeze in the cold depths of interstellar space. A fourth Space Hulk, codified the Herald of Grief, was destroyed as an Honour Company boarding force succeeded in activating a seismic detonator deep within its core, causing the Hulk to splinter into a hundred fragments and killing every one of the estimated 200,000 enemy warriors on board.
Ulumeathi Plasma Syphon - Ulumeathi Plasma Syphon: A strange device created by a xenos race on the Eastern Fringe of the galaxy, the Ulumeathi Plasma Syphon is a rare form of defensive technology employed only by the Inquisitors of the Ordo Xenos that can destabilise Plasma Weapons. Each Ulumeathi Plasma Syphon consists of an array of alien power crystals that generate a distorting resonance on the frequencies of energy used by most Plasma Weapons. This resonance wave causes Plasma Weapons within the short range of the Plasma Syphon to fire much more wildly, making them all but impossible to aim and keep on target, or make them lose their energy more rapidly so that their shots dissipate harmlessly in the air. It is unknown where these strange arrangement of crystals comes from or why the name Ulumeathi is so connected to them. Rumours of a lost xenos race, or an Inquisitor who discovered them are given equal weight. It is known, however, that these devices are powerful assets in battle when used by Radical Inquisitors.
Umberto II - Umberto II: Umberto II was the ecclesiarch of the Adeptus Ministorum and a High Lord of Terra during his lifetime. Under Umberto's leadership, the common faithful of the Imperium of Man rose up and took the fight back to the corrupt followers of the Ruinous Powers, standing shoulder-to-shoulder with their brothers and sisters in the Astra Militarum and the Space Marines.Ancient Terran scholars ascribed the near two thousand standard years of uneasy peace between the 11th Black Crusade in 301.M39, and the Gothic War in 139.M41, largely to the legacy of Umberto II's efforts and Wars of Faith in the Segmentum Obscurus.When Umberto II died, his body was interred on the planet of his birth, the Ecclesiarchy's Cemetery World of Certus-Minor located in the Praga Sub-sector. Grave markers, tombstones and statues of every crafted tradition, built almost one on top of the other, crowded the landscape with barely a scrap of precious earth between them.Vaults, mausolea and private crypts sprouted from the sepulchrescape, dwarfed only by the ancestral tombs and necropoli of powerful Imperial noble families.It was the Ecclesiarch's dying wish that his body be returned there upon his death. Such a prestigious burial ground was secured at a premium by the great and good of the Imperium. Umberto II was buried with full Imperial honours and ceremony in the beautiful, baroque metropolis of the dead known as Obsequa City within his own mausoleum.In the 41st Millennium Certus-Minor became the battlefield where the 5th Company of the Excoriators Chapter of Space Marines and the revenant Astartes of the Legion of the Damned stopped the Khornate Cholercaust Blood Crusade from endangering Terra.