vizn3r/warhammer40k-lore huggingface dataset:
Steve Parker - Deathwatch: Deathwatch (2013, ISBN 1-84970-447-3)Shadowbreaker (2019, ISBN 1-78193-963-2)Headhunted (Short Story) (2009, Collected in Heroes of the Space Marines (Anthology),  Xenos Hunters (Anthology), Deathwatch (Anthology), and Nexus & Other Stories (Anthology))Exhumed (Short Story) (Collected in Victories of the Space Marines (Anthology),  Xenos Hunters (Anthology), and Deathwatch (Anthology))
Steve Parker - Imperial Guard: Rebel Winter (2007, ISBN 1-84416-483-7)Gunheads (2009, ISBN 1-84416-587-6)Mercy Run (Short Story) (Collected in Planetkill (Anthology) and Hammer of the Emperor (Omnibus))A Blind Eye (Short Story) (Collected in Hammer of the Emperor (Omnibus))The Citadel (Short Story) (Collected in Imperial Guard Omnibus: Volume One)
Steve Parker - Space Marine Battles: Rynn's World (2010, ISBN 1-78572-104-6)
Steve Parker - Others: The Falls of Marakross (Short Story) (Collected in Tales of the Dark Millennium (Anthology))Survivor (Short Story) (Collected in There is Only War (Anthology))Pedro Kantor: The Vengeful Fist (Short Story) (Collected in The War for Rynn's World (Anthology) and Crimson Fists: The Omnibus)Culling the Horde (Short Story) (Collected in Crusade + Other Stories (Anthology), The War for Rynn's World (Anthology), and Crimson Fists: The Omnibus)
Stibor Lazaerek - Stibor Lazaerek: Knight-Commander Stibor Lazaerek was the Grand Master (Chapter Master) of the Fire Hawks Space Marine Chapter. At over 600 Terran years old, he was in failing health due to numerous wounds sustained over his long and illustrious career. At the outset of the Badab War in 901.M41 Lazaerek already held a prior grudge against the Astral Claws, and hoped to lead the Loyalist forces in the prosecution of the Secessionist forces in the Badab Sector.Instead, he was passed over as overall commander in favour of Lord Commander Carab Culln of the Red Scorpions Chapter, despite having seniority and experience. The bitter-hearted Chapter Master was one of the few senior-ranking Fire Hawks to live to see the conclusion of this conflict and wreak a savage vengeance on those that had defied them. Many years later in 963.M41, Stibor Laezerek, along with the rest of his Chapter, was lost in the Warp when their Chapter fleet attempted a short Warp jump to an adjacent system.
Stibor Lazaerek - History: At the outset of the Badab War, Knight-Commander Stibor Lazaerek was the Grand Master (Chapter Master) of the Fire Hawks. He was widely regarded by Imperial authorities as a bitter and hubristic individual, although he was an undoubtedly competent commander whose personal valour was second to none. Imperial historians point out that there is ample evidence which suggests that during Lazaerek's tenure as Grand Master, he led his Chapter into several feuds with both Imperial field commanders and other Astartes Chapter Masters. Of particular note is that Laezerek harboured particular acrimony against the Astral Claws, which could be traced nearly a century earlier to the Lycanthros Drift Campaign in 780.M41.Lufgt Huron, Chapter Master of the Astral Claws, had been declared the overall commander of the Lycanthros Campaign by his fellow Astartes commanders over the more senior Laezerek, much to the Grand Master's displeasure. This bad blood between the two Chapter Masters was more than likely a contributing factor to the Fire Hawks' involvement in the latter stages of the Badab Schism, sparking it into a full-blown Imperial civil war.
Stibor Lazaerek - The Badab War: At the direct request of their Satrap, the worlds of Karthan requested that the Fire Hawks Chapter of the Adeptus Astartes investigate the disappearance of Karthan shipping in the areas to the galactic south of the Golgothan Wastes, which bordered the northern reaches of the Maelstrom Zone. In the past the Fire Hawks Chapter had used the vast orbital dockyards of the Karthan capital world of Sidon Ultra for resupply. The volatile and bellicose nature of the Fire Hawks Chapter was widely known, and it is likely that this also figured in the Karthan Satrap's reasoning in making her request. This monumental arrogance and folly would soon prove disastrous.Conducting search and destroy operations in the Golgothan Wastes, Knight-Commander Laezerek acquiesced to dispatching several warships into the northern Maelstrom Zone. One such vessel, the Red Harbinger, entered the Endymion Cluster in 904.M41. This ancient region of space was under the stewardship of the Mantis Warriors Chapter, one of the Astartes Chapters that belonged to the alliance of Space Marines known as the Maelstrom Warders. When the Red Harbinger entered the Galen System, they were intercepted and surrounded by Mantis Warriors vessels. Ever fierce and proud, they were goaded by the Fire Hawks' refusal and threats and opened fire, crippling the lone Cruiser. With this single act, the full-scale conflict between Space Marine Chapters that was to follow was ignited. Soon the entirety of the Fire Hawks Chapter became quickly and fully engaged in the conflict.Despite the power of their formidable fleet, which included their famed Star Fortress Raptorus Rex, the Fire Hawks suffered terrible losses in the early years of the war, both in terms of battle brethren and war vessels, with only the Raptorus Rex surviving of the Chapter's capital ships. Eventually the heavy casualties sustained by the Fire Hawks reduced their effective strength to an estimated twenty-two percent by the war's third year. Lazaerek was forced to withdraw his forces from the front lines lest he risk his Chapter's extinction. The Fire Hawks were then relegated to the sidelines until the very closing stages of the campaign.
Stibor Lazaerek - The Fate of the Fire Hawks: Knight-Commander Stibor Lazaerek, along with the entirety of the Fire Hawks Chapter, was officially declared "Lost to the Warp" and assumed dead by the Convocation Astartes after they disappeared following an attempted Warp jump from the Piraeus System, 120 light years from the Crow's World Sub-sector in 963.M41.The Raptorus Rex and five ships of the line, with a complement of approximately 800 brethren (the greatest strength the Chapter had attained since the end of the Badab War) and some 2,000 other support personnel vanished without trace. It is believed that the survivors of this tragedy became the enigmatic Astartes known only as the Legion of the Damned.
Stigmartus - Stigmartus: The Stigmartus are a well-organised Human military force of the Lost and the Damned in service to the Ruinous Powers found within the Acheros Salient of the Jericho Reach. It is commanded by Cult-General Elak Sarda.Of all the forces standing in opposition to the Acheros Salient, none are more belligerent or numerous than the degenerate armies of the Stigmartus.Composed of Renegades, Chaos Cultists, rogue psykers, mutants, and madmen, the Stigmartus represent the greatest single military threat to the success of the Imperial forces retaking the salient.Despite their disparate makeup, the forces of the Stigmartus display a level of military organisation and tactical acumen rarely seen among the servants of Chaos.
Stigmartus - Structure and Organisation: On the battlefields of the Acheros Salient, the legions of the Stigmartus are unmistakable; mutants, corrupted Humans, and psykers marching together, their flesh scarred by old wounds and the ritual brandings of their dark masters. Despite their seemingly random composition, units of the Stigmartus display a surprising level of battlefield co-ordination uncommon among the lost souls who fight under the banner of Chaos.Their ordered ranks, tight formations, and ability to carry out complex battlefield strategies comes as a shock to most Imperial military personnel, especially those levied from the Calixis Sector accustomed to the disorganised and riotous assaults of the Pilgrims of Hayte. Those Imperial commanders who doubt the organisational effectiveness of the Stigmartus do not live long enough to regret their mistake.The key to Stigmartus military discipline lies within its cult-like structure. Indeed, the further up the chain of command one looks, the less the Stigmartus resembles a corrupted version of the Astra Militarum and the more it resembles a dark reflection of the Ecclesiarchy. Rank and file soldiers are indoctrinated to look upon their commanders as warrior-priests, who in turn worship their superiors as saints.As Stigmartus soldiers rise in rank and experience they are indoctrinated into the deeper mysteries of the warrior cult, their flesh branded in jagged scars of rank and devotion, their souls lost to a twisted creed that offers divinity through warfare. Every foe slain in battle is looked upon as a sacrifice, a blood offering sent up the chain of command to Elak Sarda, the cult-general whom the Stigmartus claim as their master and god.
Stigmartus - Mark of the Stigmartus: Upon initiation into the warrior cult, each Stigmartus is branded with a ritual scar, the symbolic wound from which the cult is named. As a Stigmartus advances in rank and initiation new scars join the first.Cult veterans are disfigured by scars that display rank, honours, notable kills, and survival on multiple battlefields. The most seasoned of Stigmartus warriors, the infamous "Defaced," are said to have hides composed of nothing but scar tissue.
Stigmartus - Recruitment: Lack of concrete intelligence regarding the recruitment and training of Stigmartus soldiers has led to rampant speculation and rumour-mongering within the Astra Militrarum. Across the Cellebos Warzone, barracks and trenches are filled with horror stories of traumatic hypno-indoctrination rituals, mass daemonic possession, and factory-like induction centres that await Imperial soldiers unfortunate enough to be captured by the enemy.The fact the Stigmartus are not known for taking prisoners, something oft-repeated by officers of the Commissariat, has done little to quell rumours or bolster morale. The truth of the matter is simple. The Stigmartus fills its ranks in much the same way as the Astra Militarum, with a mixture of volunteers, conscripts, and officers gleaned from worlds beyond the Cellebos Warzone.Indeed, the rulers of the systems along the Araqiel Main gladly offer up levies of their own subjects to the Stigmartus in a parody of the Imperial Tithe. In return for such levies the Stigmartus offer these petty barons and corrupted priest-kings protection from the encroaching Imperium.
Stigmartus - Stigmartus Command Stations: Stigmartus commanders frequently direct their operations from within heavily fortified bunker complexes outfitted with Heretek systems purchased from the dark magi of Samech.Mistrustful of even their own troops, the command and control systems of these bunkers allow them to defend themselves with automated systems slaved to dangerously independent cogitators, all the while directing battles across half a world from inside the ferrocrete walls. It is typical that no more than half a dozen personnel will be found within such a bunker.Even if additional troops are called in to defend the complex against a determined assault, only the commander's personal support staff are allowed access to the inner chambers. This scant handful of overseers remains sufficient to direct the ruin of even the best Imperial forces.Within the black walls of the primary structure in any Stigmartus command facility is a Heretek masterpiece, dubbed a "Herald Engine" by those Imperial officers unfortunate enough to be deployed against emplacements containing one.Herald Engines use advanced cogitator technology to analyse the stratagems used by the Imperium and respond to them with frightening accuracy. Some commanders even believe enslaved daemons to be used in guiding the analysis, doubting the ability of any machine to be so precise.No matter how a given commander interprets the Tactica Imperialis, while a Herald Engine aids his foe, the Stigmartus are almost impossible to surprise, able to respond to any ambush or feint while directing counter-assaults at the weakest points in the Imperial line.A Stigmartus Command Station could have anything from a dozen long-range automated weapons to keep attackers at bay to scores of point-defence turrets gunning down intruders and unauthorised Heretics with equal readiness.They typically attack with basic and heavy weapons, though when necessary, the machine intelligence will operate said-defences from armoured, mechanised emplacements.Given the prodigious cognitive ability of a Herald Engine, it is quite possible that some element of the Imperial strategies it has analysed could give away the presence of enemy forces, or even the target thereof. Further compounding the danger is the chance that a given Command Station might be reinforced by hordes of Renegade militia.
Stigmartus - Deathwatch Operations: Given the advantage offered to a Stigmartus force by the blasphemous technologies inside such command stations, the Achilus Crusade will devote incredible resources to taking one down. The Watch Captains of Watch Fortress Erioch have also requested independent missions against these structures at times, when they threaten Deathwatch operations within the Acheros Salient.A Kill-team deployed against such a foe must break through deadly automated defences to dismantle the command station as thoroughly as possible, before getting bogged down in an extended firefight with a major Stigmartus force.The danger of a Stigmartus Command Station revolves around the Herald Engine. Though it is deadliest when matched with a skilled heretic commander, the most simple-minded officer of their ranks can still cripple Imperial operations with its aid.It is also the most irreplaceable of the station's assets, as the dark magi of Samech are said to become enraged with any who let their prized creations be destroyed. As such, no assault on the base can be considered complete without destroying the Herald Engine.The dark magi of Samech provide more than just Herald Engines to the Stigmartus, as the advanced defence systems of the command stations show. Where a normal Imperial officer's bunker would have a vox array, the Stigmartus rely on advanced cogitator links to direct both the base's automated defences and deliver their orders.Destroying these systems can compound the loss of a Herald Engine, turning the tactical situation around entirely as Imperial forces gain the logistical upper hand.For all their tactical prowess, the Stigmartus are followers of the Ruinous Powers, and respect power over sophistication. The officers placed in charge of a command station will invariably be ruthless killers, blessed by their patrons with unnatural prowess and might.While lesser warriors die at their hands, the Kill-teams of the Deathwatch have the strength to cast them down and strike a mighty blow against the enemy's morale.Though the Stigmartus are not known for mercy, they frequently take prisoners to sacrifice to the Ruinous Powers in profane rituals.For the Deathwatch, rescuing these poor souls could be as simple as granting them a clean death, or as difficult and glorious as shielding them from enemy fire in the escape from a collapsing base, and delivering the prisoners back to the hands of the Imperium.While the automated defences of a command station are not a great threat to the Imperial war machine in and of themselves, few Kill-teams would simply leave the blasphemous machines intact when they could be cleansed from the face of the battlefield.Pitting the might of a Space Marine against the command station's firepower and devilish machine intellect would also surely gain the victorious warrior great honour among his Battle-Brothers.
Stigmartus - Forces of the Stigmartus: The DefacedSarda's UndyingStigmartus Herald EngineStigmartus InfantryStigmartus Officer-BishopStigmartus Ogryn Brute
Stigmartus Infantry - Stigmartus Infantry: The Stigmartus Infantry are the basic infantry troops used within the armies of the Stigmartus Chaos Cult that is fighting for control of the Jericho Reach in the Segmentum Ultima.Able to fight and willing to die, the common warrior of the Stigmartus is easily the equal of any soldier of the Astra Militarum. Thanks to some unknown bargain sworn between Cult-General Elak Sarda and the Dark Mechanicum Hereteks of Samech, Stigmartus infantry troops are armed with Chaos-corrupted versions of standard Imperial weaponry.Indeed, the only things that separate the cult's infantry from the Imperial forces of the Achilus Crusade are their damned souls and marred flesh.A typical Stigamartus infantryman wears flak armour and a respirator. They also carry extra ammunition and Frag Grenades, alongside a Samech Pattern Autogun and a Stigmartus Scourge.
Stigmartus Officer-Bishop - Stigmartus Officer-Bishop: A Stigmartus Officer-Bishop is an officer of the Stigmartus Chaos Cult that seeks to conquer the Jericho Reach.An officer-bishop's duties include commanding the militaristic cult's hordes of the Lost and the Damned, including the troops of the Stigmartus Infantry, initiating new recruits into the cult, and imparting the tactics and doctrine of Elak Sarda to those troops who will carry it out.Equal parts general and priest, the Stigmartus officer-bishops are almost all former warlords of Khazant and their descendants, as the blood of a thousand tyrants flows through their veins.In general, a given officer-bishop is armed with a Samech Pattern Chainsword, a compact laspistol, and a Stigmartus officer's lash. Though primitive, this lash is three metres long, flexible and meant for tearing the flesh of its victims.Wearing a xenoleather officer's coat, the officer-bishop commonly carries a Data-slate, a personal encrypted comm-link, and ritual scarification implements intended for use during the initiation ceremonies of new recruits.
Stigmartus Ogryn Brute - Stigmartus Ogryn Brute: A Stigmartus Ogryn Brute is one of the shock troops of the militant Stigmartus Chaos Cult that seeks to conquer the Jericho Reach in the Segmentum Ultima.Huge masses of gene-bulked muscle and heavy-grav bone, these massive Ogryns -- enormous, simple-minded mutants -- have been trained for nothing more than savage aggression.The Stigmartus occasionally field units composed of Ogryn Brutes, spearheading assaults by soaking up firepower that would stagger or stop most other infantry.Amongst the Stigmartus in the Acheros Salient of the Achilus Crusade, Ogryn Brutes are more often used as part of a heavy weapons team -- the Ogryns lug various armaments such as autocannons and missile launchers into position and hold the weapon steady so that the accompanying Stigmartus Infantryman gunner can fire the weapon more accurately.Most Ogryn Brutes are armoured in riveted, flak-board plates. They are also supplied with heavy stubbers, and a massive hooked cleaver, though their huge fists can be just as deadly.
Stikkbomb - Stikkbomb: An Ork Stikkbomb (pl. Stikkbombz), is an anti-infantry fragmentation grenade commonly utilised by Ork forces. Ork grenades are much bigger and heftier than those used by the other intelligent races, which makes good sense to an Ork because the bigger something is, the more dangerous it will be. Stikkbombz are made up of a can filled with crude explosives which is screwed onto a stick so that it can be used as an equally crude mace if necessary. Mekboyz churn out Stikkbombz by the score and mainly two sorts -- Frag and Krak Stikkbombz. Frag 'bombz detonate with a dull explosion and shower shrapnel and fragments of casings over a wide area. Krak 'bombz detonate with a high-pitched snapping noise and punch a dirty great hole through whatever it is they have hit. Krak bombz are harder to throw because they have to strike the target "head first." There also exist "Suppa Stikkbombz", which are little more than multiple Krak Stikkbombz strapped or bolted together and wired to a single detonator. Meks often build them to add a little more armour penetration to their explosives, at the cost of operational safety (such as it already is).
Stikkbomb - Notable Stikkbomb Variants: Krak Stikkbomb - A Krak Stikkbomb is similar to an Imperial Krak Grenade and its explosives are designed to penetrate the heavy armour of enemy vehicles.Frag Stikkbomb - A Frag Stikkbomb acs in a manner identical to an Imperial Frag Grenade, unleashing deadly metallic fragments intended to act as a potent antipersonnel weapon.Stunbomb - A Stunbomb is used by Greenskins to stun enemy infantry units. They are often used by Ork Kommandos.Stinkbomb - A Stinkbomb is made by orks from cultured fungus and other unsavoury substances and releases a cloud of noxious green vapour when detonated. The stench produced by an ork Stinkbom is beyond description and it has a powerful incapicitating effect on any non-Orkoid creature with at least a rudimentary sense of smell.Fungus Gas Bomb - This Stikbomb contains gas synthesised from very old fermented fungus. It is not harmful to Orkoids, since their metabolisms are symbiotic with a wide variety of fungi, but all other living creatures absorb fungal toxins when these explosives detonate near them, causing them to suffer from severe toxic shock and allergic reactions.Firey Stikkbomb - Filled with flammable liquids, this type of Stikkbomb is used to cover a target area in flames. They are usually used by Ork Kommandoz.Smokey Stikkbomb - On detonation this Stikkbomb covers a given area in clouds of smoke, reducing enemy visibility. They function similarly to Imperial Smoke Grenades. They are usually used by Ork Kommandoz.Goo-bomb - This bomb contains a sticky green ooze derived from the old fermented leftovers created from the body of a Squig. After detonating, it creates a slick of sticky black Squig goo. Anyone trying to pass through the affected area risks being stuck in place or otherwise hampered by the Squig goo, though it dries after a while, allowing the victim to break free.Buzz-bomb - This unusual bomb contains a swarm of trapped carnivorous Buzzer Squigs. When it detonates it releases a swarm of hungry, buzzing creatures which devour anything unfortunate enough to be caught in the swarm's area.
Stikkbomb - Trivia: Stikkbombz in the Warhammer 40,000 universe resemble the German Model 24 Stielhandgranate used in World War II, which were also known to British soldiers as "stick bombs" or "potato mashers".
Stikkbomb - Sources: Codex: Orks (7th Edition), pg. 217Codex: Orks (4th Edition), pp. 24, 28, 42, 49'Ere We Go: Orks in Warhammer 40,000 (1st Edition), pp. 98-99Gorka Morka: Da Roolz (Specialty Game), pp. 47, 58Imperial Armour Volume Eight: Raid on Kastorel Novem, pp. 114, 116Rogue Trader: Into the Storm (RPG), pg. 143Warhammer 40,000 Rulebook (6th Edition), pg. 59Dawn of War (PC Game)Dawn of War II - Retribution (PC Game)
Stimm - Stimm: A Stimm is the generic term for any one of a number of different powerful stimulant drugs used in the Imperium of Man. A stimm is a powerful combat drug that works to mask pain and drive warriors on when their bodies would otherwise give up.Stimms of various kinds are used in all the branches of the Imperial military forces. The overuse of stimms can have ultimately deleterious effects upon the body, up to and including death.
Stimulant Injector - Stimulant Injector: A Stimulant Injector system consists of an advanced life support system fitted within a T'au Battlesuit, and is able to flood the pilot's metabolic systems with life-sustaining combat stimulants and analgesic drugs should be become wounded so that he may continue to fight on at full effectiveness.A Stimulant Injector is a T'au Battlesuit Support System available to most forms of T'au Battlesuit. Whilst Stimulant Injector systems are now a commonly available Support System for use, when first introduced they were special-issue and entrusted only to Battlesuit pilots of the rank of Shas'vre or higher.The previous rarity of the system also meant that its distribution was limited to only one per Hunter Cadre, although this has since changed.
Stinger Pistol - Stinger Pistol: The Stinger Pistol is a Drukhari anti-personnel weapon used primarily by the Haemonculi and their Wrack servants. A Stinger Pistol is a lightweight sidearm characterised by a long, syringe-like barrel and a venom reservoir that holds searingly potent toxins. When fired it ejects a long sliver of hollow glass that can pierce a foe's skin and introduce the toxins straight into his bloodstream, invariably with horrific results.
Stingray - Stingray: The Stingray missile gunship is a T'au vehicle that serves as a potent ranged anti-infantry weapon. The vehicle was developed to break up the waves of Orks rampaging through the T'au region of space in the wake of the Damocles Gulf Crusade.A single large warhead, similar to the simple shell used by Imperial Earthshaker Cannons, was first considered by the T'au as a possible solution to the problem of dealing with massed infantry assaults. However, this was determined to be less effective than a modified Seeker Missile, with a large number of Smart Missiles loaded into the payload bay. The resulting weapon was first fielded on modified Sky Ray air defence tanks. The initial field tests proved promising, but revealed shortcomings in the vehicles used for the test.First among these was the sheer size of the new missile, which made the carrier vehicle extremely dependent upon resupply during extended combat. A new turret was then developed that could carry more missiles, but this required changes to the basic hull such as the reduction of protective armour plating to allow the unit to keep up with Devilfish and Hammerhead formations. This new version of the vehicle that would become the Stingray was significantly less dependent on resupply during battle, and the larger turret allowed refinements to the missile itself, increasing the number of Smart Missile submunitions.
Stingray - Armament: A Stingray missile gunship is outfitted with a number of Submunition Missiles mounted on its turret. Each of these missiles contains a number of Smart Missile submunitions built into the warhead. When a Submunition Missile detonates, these Smart Missiles scatter over a wide area and individually search for and home in on targets using basic Drone intelligences. A Stingray is also armed with a Smart Missile System for basic self-defence, and can be fitted with several normal Seeker Missiles to provide long-range fire support against targets designated with a Marker Light.
Stingray - Ordo Xenos Departmento Analyticus Technical Specifications: Technical specifications for this T'au vehicle are not yet available from the Ordo Xenos.
Stompa - Stompa: The Stompa is a small Ork Gargant, the Greenskin equivalent of an Imperial Battle Titan of the Warhound or Reaver-class. In true Ork fashion, every Stompa is uniquely different, but equally deadly.Stompas are enormous walking fortresses. Clad in layer upon layer of scrap-iron armour, bristling with dakka and massive motorised combat weapons, they live up to their name by stomping across the battlefield and annihilating everything in their path.Every Stompa is a unique creation, usually the product of several Mekaniaks' fevered brains and countless solar hours of grot slave labour. However, as they rise up within their teetering scaffolds and approach a state of completion, certain key similarities manifest in nearly all Stompas.First and foremost, these super-heavy walkers are all built as fat-bellied and belligerent Orkoid figures, effigies of the Ork gods Gork and Mork that stand as tall as a hab-block. They are usually powered by massive internal boilers and furnaces that link to a forest of enormous smokestacks and vents, which bristle from the Stompa's back.One arm is a gangling hydraulic affair the size of a docking crane, which ends in a monstrous chainsaw known as a Mega-choppa. This weapon can obliterate entire squads of infantry with a single swing, or carve super-heavy battletanks apart with a sustained assault.As they lumber into battle with black smoke billowing from their stacks, Stompas carry mobs of Orks aboard their cramped transport decks. Once amongst the enemy lines, they disgorge their bellowing passengers to wreak havoc before stomping towards the biggest enemy they can see and barging into it with the force of an avalanche. Few are the foes who can survive such a crushing charge, and even these will soon be torn apart by the combined fury of the Stompa and the frenzied Greenskins who boil around its feet. So do Stompas vent the wrath of Gork and Mork upon the battlefield.
Stompa - Armament: The Stompa's weapon arm usually has an intimidating artillery cannon mounted upon it. The largest of these weapons is the Deffkannon, a breathtakingly huge ballistic weapon that launches armour-piercing high-explosive shells with a devastating yield. So destructive is a blast from this weapon that even the Ork gunners' questionable accuracy is unlikely to spare any unfortunates caught beneath its sights.Every bit as terrifying is the Supa-gatler, a preposterously huge Gatling cannon that spits streams of high-calibre shells at an astonishing rate. When a Supa-gatler cuts loose it can rapidly annihilate swathes of enemy infantry and light vehicles. The slaughter often only stops when the cannon's ammunition runs dry. Supported by a battery of long-range Supa-rokkits and an array of other hull-mounted heavy weaponry, these ranged armaments allow a single Stompa to unleash the firepower of a small army.
Stompa - Wargear: DeffkannonSupa-gatler3 Big ShootasTwin-linked Big Shoota3 Supa-rokkitsSkorchaMega-Choppa2 Supa-rokkits (Optional)
Stompa - Variants: Two generally encountered variants of the standard Stompa are the Goff Klawstompa, and the Big Mek's Stompa.
Stompa - Goff Klawstompa: The Goff Klawstompa was popularised by the Goffs klan, although it is found among other klanz, and replaces the Stompa's Deth Kannon and standard close-combat weapon arm with two piston-driven "Big Klaws." Such is the Ork way that each close combat weapon is deadly in a new and often unexpected way.Some have massive claws that toss tanks aside, or stack them up like a macabre house of cards. Others connect the two arms together with a massive rolling-pin type device, capable of clearing paths through even the most well-armoured gun line. They are also armed with the Flamebelcha, an extremely powerful Titan-grade flamethrower. The Klawstompa is a Stompa variation rarely seen on the battlefield, unless a huge Goff WAAAGH! ensues, because they are built by Goff Meks, who normally prefer more infantry-centric war engines.
Stompa - Big Mek's Stompa: The Big Mek's Stompa does the precise opposite, replacing the close combat weapon with even more guns. Massive cannons, insane rapid-fire gatlings, a veritable plethora of lesser guns, occasionally a rokkit piloted by Grots (willing or otherwise), and not so occasionally six of such rokkits. Some Meks feeling over-protective of their creations customise a force field to try and deflect the incoming fire, which generally is not relied upon too much as they generally break down and the Stompa does a good amount of damage deflection on its own. Some Mek Stompas have Titan-grade weapons mounted on their arms; looted from a fallen Imperial war machine.Stompa creation is regarded as the pinnacle of a Mek's work, since, after all, Stompas aren't cheap. However, once a Stompa is built, many Orks will flock towards its banner, bringing with them more Meks, more teef and in a circuitous way, more Stompas, and once two or three Stompas are on a rampage, woe betide any who try to stop them. Ork Meks have been known to customize their Stompa's with colours, banners, skulls and spikes.
Stone Gauntlets - Stone Gauntlets: The Stone Gauntlets is a Loyalist Space Marine Chapter of unknown Founding and origin. This Chapter's most notable action occurred during the Imperium's defence of the Medina Corridor from a large invasion by the Forces of Chaos. Almost nothing else is known about this Chapter in Imperial records.
Stone Gauntlets - Chapter Colours: The Stone Gauntlets' Chapter colours are not listed in current Imperial records.
Stone Gauntlets - Chapter Badge: The Stone Gauntlets' Chapter badge is not listed in current Imperial records.
Stone Guardians - Stone Guardians: The Stone Guardians were massive stone statues that were present on the Dark Angels' lost homeworld of Caliban. They were steeped in mystery and eldritch power and after Caliban was destroyed, the Dark Angels managed to save several as relics. The Chapter is known to have used fragments of the Stone Guardians in order to power a number of potent Chapter artefacts, including the Spiritshield Helm worn by Master Lazarus and the Arbiter's Gaze, a relic bionic eye with enhanced tactical capabilities sometimes employed by Dark Angels warriors allowed to implant the augmetic.
Stone Hearts - Stone Hearts: The Stone Hearts is a Loyalist Space Marine Chapter of unknown Founding and origin.Almost nothing is known about this Chapter in Imperial records, except that their 4th Company is part of the retinue of Rogue Trader Tyrel "Destroyer" Cathek.As such, they're likely to have taken part in the many purges ordered by their psychopathic master.
Stone Hearts - Notable Stone Hearts: Kelleth - Kelleth was a battle-brother captured by Fabius Bile and imprisoned at Dynikas V. He died trying to escape.
Stone Hearts - Chapter Appearance: Stone Hearts battle-brothers are known for marking their bodies with intricate tattoos that denote each battle that they have fought in.
Stone Hearts - Chapter Colours: The Stone Hearts' Chapter colours are not listed in current Imperial records.
Stone Hearts - Chapter Badge: The Stone Hearts' Chapter badge is not listed in current Imperial records.
Stonetooth Harker - Stonetooth Harker: "Stonetooth" Harker, a sergeant|gunnery sergeant who was given that nickname by his comrades in the Catachan Jungle Fighters, is one of the most renowned warriors hailing from Catachan to ever serve in the Astra Militarum. He is so exceptionally resilient that all who have served with him believe that the creature who can kill him simply has not yet come into being.Harker serves in Colonel "Iron Hand" Straken's II Regiment of the Catachan Jungle Fighters, the equally-renowned "Green Vipers" who have a reputation for getting the job done, whatever the odds against them. Harker is the most senior sergeant of the regiment, and leads his hand-picked team of Veterans in an elite Catachan Devil Squad with the patience and cunning of the most dangerous of predators. In addition to being his squad's leader, Harker doubles up as the squad's Heavy Weapon Specialist, wielding his trusted Heavy Bolter named Payback as easily as other guardsmen wield their Lasgun.
Stonetooth Harker - Wargear: Heavy Bolter PaybackFrag GrenadesKrak Grenades
Stor-Bezashk - Stor-Bezashk: The Stor-Bezashk were a special formation of the Iron Warriors Legion that existed during the Great Crusade and the Horus Heresy eras and served as the IVth Legion's greatest siegemasters.The Stor-Bezashk were a host of ordnance and heavy artillery specialists who commanded firepower like no other.The Stor-Bezashk were also high explosive ordnance experts and were responsible for crafting the necessary earth-breaching charges used by the Iron Warriors' massive siege-works once the most functional and desirable location for the breach in the enemy's defences had been identified.It is unknown if the Stor-Bezashk still exist among the Iron Warriors warbands of Heretic Astartes in the 41st Millennium.
Stor-Bezashk - Role: The original Stor-Bezashk were normal Humans who served as the siege-savants of the Olympian city-state of Lochos and served under Perturabo during his conquest of his homeworld. He later applied the same name to the Astartes of his own Legion who took on a similar function.During the Great Crusade, the Iron Warriors were known to operate large numbers of more unusual variant tanks and specialised war machines such as the Cerberus Heavy Tank Destroyer, Deimos Whirlwind Scorpius and Thunderstrike tanks.This bias and an enormous independent manufacturing base provided by the Legion's close alliance with the ancient Mechanicum, alongside the integration of armoured and artillery formations at every level of the IVth Legion, meant that the Iron Warriors had the largest armoured reserve and ordnance capacity of any of the Space Marine Legions of the Great Crusade.A particular example of this was a specialised formation within the IVth Legion known as the Stor-Bezashk. In a Legion renowned for the power of its ordnance and its consummate skills in siege warfare, the Stor-Bezashk were the masters of destruction, tasked with the maintenance, construction and use of the deadly siege weapons and singular relics of destruction in the Legion's armoury.The siegemasters of the Stor-Bezashk had command of weapons and war engines unseen outside of the ranks of the Mechanicum's Ordo Reductor and direct battlefield command of the Legion's extensive stockpiles of atomic shells, phosphex reserves and core gravitic munitions, and power of life and death over those Legionaries assigned (often as punishment) to the Destroyer cadre under the siegemasters' control.The Stor-Bezashk served both as a specialised siege-breaking force in its own right and, broken into its component parts, as specialised reinforcements for the Legion's Grand Battalions in the field.
Storm Bolter - Storm Bolter: The Storm Bolter is a double-barrelled version of the standard .75 calibre bolter. As it is heavier and causes more recoil than a normal bolter, it is even more rarely used than the bolter by the regiments of the Astra Militarum.Instead, Storm Bolters are the standard weapons employed by Space Marine Terminators or as a pintle-mounted weapon on an Imperial main battle tank.Storm Bolters are also used by the Astartes of the Grey Knights Chapter as a gauntlet-mounted weapon with its feed located on the rear of their armour.The Storm Bolter also sees limited use amongst the Orders Militant of the Adepta Sororitas, where it is considered a specialist weapon, and favoured by those squads of Dominions, the Sororitas' heavy-weapons troops, who prefer to engage in mid-range, anti-infantry combat.Due to its high munitions consumption, and the lack of dexterity available to the wearer of Terminator Armour, most Storm Bolters are fed from a large box magazine, carrying approximately 100 bolts. These bolts are identical to those fired from Bolt Pistols and bolters.Before the Storm Bolter was created by the Tech-priests of the Adeptus Mechanicus after the end of the Horus Heresy, Terminators were often equipped with two separate bolters outfitted with advanced targeting equipment and restricted firing rates to allow them to operate in tandem.These were called "Combi-Bolters" and they were less effective than the first true Storm Bolter design. They are now only used by the Chaos Space Marines of the Traitor Legions, many of whom still have access only to the pre-Heresy technology.
Storm Bolter - Adeptus Astartes Patterns: M33 Mark IV - The M33 Mark IV Storm Bolter was commonly mounted on the Mark V Phobos Pattern Land Raiders.Mark III Pattern - The Mark III Pattern Storm Bolter was deployed by the Terminators of the Astral Claws during the Badab War.Mark IIIc Pattern, Hecaton Variant - The Mark IIIc Variant Pattern Storm Bolter is a standard pattern of the weapon deployed by many Adeptus Astartes Terminators.Mark IV Thunderfury PatternMark VII PatternMars PatternIncaladion Pattern - The Incaladion Pattern Storm Bolter is known to have been used by Carcharodons Terminators during the Badab War and was crafted on the Forge World of Incaladion.Ryza Pattern - The original storm weapons arose from experiments in combining different weapons together to achieve greater rates of fire. The Ryza Pattern Storm Bolter links two bolters to form a single weapon that can shred most foes in a single burst. Rarely seen outside of the Adeptus Astartes, these relic-weapons are typically covered with Imperial scripture and purity seals that speak of their ancient origin.Umbra Pattern - The Umbra Pattern represents the standard pattern of Storm Bolter employed by the Terminators of most Chapters of the Adeptus Astartes. Their dual magazines have an ammunition capacity of 40 bolts.Ultima Pattern - The Sons of Medusa's Terminators are known to have used Ultima Pattern Storm Bolters during the Badab War.Nocturne-Ultima Pattern - A modified version of the Ultima Pattern Storm Bolter used by the Space Marines of the Salamanders Chapter during the Badab War.
Storm Bolter - Adepta Sororitas Patterns: Mars Pattern - A common Storm Bolter pattern utilised by the Orders Militant of the Adepta Sororitas.Godwyn-De'az Pattern - A common Storm Bolter pattern employed by servants of the Ecclesiarchy. This weapon requires two hands to operate and is essentially two separate bolters capable of firing in synchronised bursts. Its high rate of ammunition consumption makes the weapon impractical in many situations but few would argue with the results that such a powerful symbol of faith can have upon the enemies of the Emperor.
Storm Bolter - Adeptus Custodes Patterns: Lastrum Storm Bolter - The Lastrum Storm Bolter is named for the weaponsmiths of the Lastrum Core Clan of the Appolyne workshops of Terra. Other than being exemplars of their kind in terms of skill of fabrication, they would not be remarkable save for their uniquely powerful ammunition. Rather than the usual Kraken bolts utilised by the Legio Custodes, the artisans of the Lastrum clans hand-manufacture only customised mass-reactive heliothermic warheads for their bolt shells. Once within their target, these burst into brief, but sun-hot incendiary detonations, incinerating their victims from within. These shells are uncommonly dense, requiring a far stronger charge to launch than standard bolts, and only the Lastrum Storm Bolter's uniquely sturdy construction for a weapon of its size can withstand the stress of repeated firing. The sheer resources and artifice skill required to craft these weapons is extraordinary, and as such they could not be mass-produced to arm the Space Marine Legions during the Great Crusade. Even the output of entire generations of the Lastrum clans barely satisfied the demands of the ancient Legio Custodes for the weapons.
Storm Bolter - Notable Storm Bolters: Anmael's Reach - During the Jericho Reach's Age of Shadow, many great heroes of the Adeptus Astartes served the Deathwatch and performed deeds that would have been the basis of legend, had there been any to witness their Vigil. One such warrior was Anmael, a battle-brother seconded from the Angels of Vengeance. The stubborn drive of his Chapter led him across the Reach in pursuit of countless inhuman foes. Of his last mission, only the Watch Commander and the Chamber of Vigilance of Watch Fortress Erioch know the details, but he was survived by the ornately worked Storm Bolter he bore from his Chapter's Armoury vaults. It is said that the Anmael's Reach will suffer no wielder less determined than its first, but its fierce Machine Spirit bolsters the worthy.Dorn's Arrow - Chapter Master Pedro Kantor of the Crimson Fists Chapter uses a unique relic Storm Bolter known as Dorn's Arrow. Kantor uses a back-mounted ammunition source, moving bolts into the bolter using ammunition belts that feed into either side of the weapon. Dorn's Arrow is mounted on Kantor's wrist, allowing him to freely use both hands while still keeping his weapon ready to fire.
Storm Bolter - Sources: Codex: Space Marines (5th Edition)Dark Heresy: Ascension (RPG), pg. 140Dark Heresy: Blood of Martyrs (RPG), pg. 114Deathwatch: Core Rulebook (RPG), pg. 147Imperial Armour Volume Two - Second Edition: War Machines of the Adeptus Astartes, pg. 32Imperial Armour Volume Four - The Anphelion Project, pg. 124Imperial Armour Volume Five - The Siege of Vraks - Part One, pg. 148Imperial Armour Volume Nine - The Badab War - Part One, pp. 58, 91, 117, 125Imperial Armour Volume Ten - The Badab War - Part Two, pp. 65, 75, 100, 115Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 112Rogue Trader: Core Rulebook (RPG), pg. 122The Horus Heresy: Book Seven - Inferno (Forge World Series) by Alan Bligh, pg. 245Warhammer 40,000: Rulebook (3rd Edition), pg. 60Warhammer 40,000: Wargear (2nd Edition)Warhammer 40,000: Wargear (4th Edition)
Storm Callers - Storm Callers: Storm CallersSpace MarineChapterFoundingImperialChaos
Storm Callers - Notable Campaigns: The Taninim Crusade (678.M37-714.M37) - Following the aftermath of the Occlusiad War, the Imperium focused its attention on regaining control of several regions lost to the Emperor's rule along the northwestern fringe of the galaxy. No less than 11 Crusading Chapters of Space Marines were sent into the vast, xenos-haunted realm of the Taninim Expanse in order to identify, target and destroy any emerging threats to the Imperium that might be found there. Some of the Chapters sent into the Expanse never returned, while one, the Storm Callers, infamously became corrupted by Chaos and fell into civil war within its own ranks. Eventually, the Loyalist elements of the Storm Callers were able to purge the corruption from within their ranks.
Storm Callers - Chapter Colours: The Storm Callers wear black and red Power Armour. The helm, the shoulder plates, arms and upper torso are painted black. The power pack, shoulder plate trim, belt, groin and legs are red. The white squad specialty symbol -- Tactical, Devastator, Assault or Veteran -- is inscribed on the right shoulder plate. A black Roman numeral is stenciled in the centre of the squad specialty symbol, designating squad number. The colour of the Aquila or Imperialis on the chest plate, indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Storm Callers - Chapter Badge: The Storm Callers' Chapter badge is a large yellow lightning bolt on a field of black.
Storm Constantine - Storm Constantine: Storm Constantine was an author for Games Workshop's Black Library imprint.
Storm Constantine - Warhammer 40,000: Lacrymata (Short Story) (Collected in Deathwing (Anthology))
Storm Eagle - Storm Eagle: The Storm Eagle is a heavy assault gunship used by the Chapters of the Adeptus Astartes as a heavy tactical air support unit. Storm Eagle gunships will follow a Space Marine Chapter's Thunderhawk gunships and Drop Pods into battle, where it can lend its weapons to a devastating aerial assault.The Storm Eagle mounts an impressive amount of firepower for an aircraft of its size and is also capable of transporting twenty Space Marines directly into the thick of a ground assault.The Storm Eagle assault gunship was one of the most numerous designs found in a Space Marine Legion air-fleet during the Great Crusade. A dedicated tactical strike unit, its primary roles are orbital assault deployment of Space Marine infantry forces and low-level ground attack.The Storm Eagle is a rugged and durable machine, very heavily armed for its size, and considerably protected by armour plating, although it lacks the speed and manoeuvrability of true fighters and bombers.In operational use it proved itself an extremely flexible aircraft, serving capably as a long-range transport, orbital shuttle, scout and interceptor when called upon to do so in addition to its main battlefield roles.