vizn3r/warhammer40k-lore huggingface dataset:
Fury Interceptor - Tactical Role: The Fury Interceptor is the workhorse of the Imperial Navy and can be used in multiple roles throughout a single fleet. The Fury is most commonly used as either a void superiority fighter or an interdiction attack craft that shoots down enemy torpedoes and bombers that threaten larger starships. The Fury is also used to escort the Imperial Navy's Starhawk bombers during their own attack runs on the enemy's capital ships.Furies can return to their mothership, or another Imperial carrier ship if need be, to be rearmed and repaired, although if a Fury is too heavily damaged another can be issued if the pilot and his crew are needed in the battle. When not in combat, Furies are used for scouting and reconnaissance, and simple combat air patrol missions around a fleet. The Fury Interceptor, along with the Starhawk bomber, is fully capable of attacking planetary targets within an atmosphere, although, due to their sheer size and obvious specialisation for void combat their effectiveness varies depending on their target and how well it is protected.
Fury Interceptor - Construction: Like most Imperial vehicles and voidcraft there exist several different patterns, marks, and variants of the Fury Interceptor, with the largest of them reaching up to sixty or seventy metres in length and the smallest being close to forty metres. The Fury's size is such that a wing of twenty Furies takes up the same amount of space aboard a starship as a wing of forty of the Adeptus Astartes' Thunderhawk gunships.Due to a lack of an atmosphere in the void and the myriad other problems that plague atmospheric flight, the Fury is far more maneuverable despite its size when compared to an aircraft designed for atmospheric operations. The Fury is identifiable by its aerodynamic fighter hull and swept-forwards wings. The outer hull features an armoured, transparent canopy for the pilot and another for the gunner. Some Fury patterns are equipped with Void Shields that are capable of being redirected to reinforce individual facings against incoming enemy fire.The spacecraft is able to be fitted with an extra, centre-line-mounted fuel tank for extended patrols and long-range missions. The spacecraft is propelled by either a single, large fusion plasma thruster engine, or by two smaller engines each capable of generating up to sixty-thousand tonnes of thrust. The Fury is outfitted with several attitude jets to control its movements in zero gravity.
Fury Interceptor - Crew: Each Fury is crewed by at least two crewmen, the pilot and the gunnery officer. A fully crewed Fury requires a four-man crew, adding a navigator and a second gunner. On occasion, an astropath will also be aboard, to provide greater communications capability.The size of the crew is dictated by the mission parameters set each time a squadron is launched into the void. Small-scale missions such as fleet patrol and short-range interdiction only require the pilot and a gunner to be present while long-range reconnaissance and interceptions require larger crews. The craft is also capable of having at least a partial crew made up of servitors.The Fury's reinforced hull contains an extensive network of circuitry and life-support systems, including a small chemical toilet and a sleeping compartment for the crew, allowing for the craft to stay away from its mothership for longer periods of time. Each crew member aboard a Fury is highly trained, usually undergoing many Terran years of harsh training to prepare them for the extremes of piloting a Fury in void combat.All crew members aboard a Fury are required to wear suspensor-wire pressurized suits to ensure their blood does not pool in zero-gravity since the fighter does not possess artificial gravity and to help counteract the horrendous forces of rapid acceleration and extreme g-forces encountered during high-speed void combat. The pressure suits pump super-oxygenated blood directly into the body via spinal connectors and their contoured helmets exerted outwards pressure on the surrounding air to prevent the crewmen from blacking out.A Fury can be easily torn apart by the intense gravitational forces experienced by mishandling the craft or by losing control of a damaged craft in combat. A Fury Interceptor crewed by Space Marines probably has these systems removed, as the Astartes' power armour and genetically-enhanced physical prowess would provide the same, if not better protection.
Fury Interceptor - Armament: The Fury Interceptor is heavily armed for a craft of its size, and due to its number of patterns and variants the fighter has several known weapon loadouts. All known patterns of the Fury can be armed with up to two wing-mounted racks carrying a variable amount of high-explosive anti-starship missiles. The craft is also usually armed with several banks of forwards-firing Lascannons, either mounted on the starship's hull or on its wings.There exist variants of the Fury with a nose-mounted turret ball that can be armed with either Lascannons or Multi-Lasers. It is also unknown what other types of weapons may be used by different patterns of the Fury or how many various marks and patterns of the Fury may actually exist amongst the scattered battlefleets of the Imperial Navy.
Fury Interceptor - Known Fury Interceptor Squadrons and Wings: Tempest Wing (Battlefleet Koronus) - A renowned fighter wing that is stationed aboard the Imperial Navy Mars-class Battlecruiser Gryphon.Angel Squadron (Unknown Fighter Wing, Battlefleet Tempestus) - Angel Squadron is stationed aboard the Dictator-class Cruiser Kharloss Vincennes and took part in the defence of the world of Tarsis Ultra against the Tyranids.
Fury Interceptor - Imperial Navy Starships Known to Carry Fury Interceptors: The following are the known Imperial Navy classes of warship that carry Fury Interceptors within their launch bays. This list is incomplete as any starship of adequate size can be modified to possess the needed hangers and launch bays to carry attack craft.Emperor-class BattleshipOberon-class BattleshipExorcist-class Grand CruiserMars-class BattlecruiserDictator-class CruiserDefiant-class Light CruiserEscort Carriers
Fury Interceptor - Adeptus Mechanicus Technical Specifications: Fury-class InterceptorTypeVoid Starfighter / Attack CraftOperational CeilingN/A (Voidship)Vehicle NameFury InterceptorMax SpeedUnknownWorld of OriginUnknown, mass-produced on many worldsRangeUnknownKnown PatternsUnknownMain ArmamentAnti-Starship Missiles, Lascannons (Varies)Crew1 Pilot, 1 Gunnery Officer, 1 Gunner, 1 Navigator, Astropath (Full-Crew)Secondary ArmamentLascannons, Multi-Lasers (Varies)PowerplantUnknown (Varies)Main AmmunitionUnknownWeightUnknownSecondary AmmunitionUnknownLength40 Metres to 70 Metres (approx.)ArmourWingspanUnknownSuperstructureUnknownHeightUnknownHullUnknownVehicle Designation:UnknownTransport CapacityN/A
Fusion Blades - Fusion Blades: Fusion Blades appear to be a pair of heavily modified T'au Fusion Blasters, but in truth, they are miracles of science.When the firing impulse is sustained, each weapon can fire a constant stream of nuclear fusion-based Melta energy that blazes from the muzzle of the weapons like a blade of pure light.Fusion Blades are a rare T'au Battlesuit weapons system that was created at the request of the third bearer of the title of Commander Brightsword. Fusion Blades are potent close combat weapons that are easily able to vaporise infantry and carve through tanks.Indeed, the seventh Commander Brightsword used his Fusion Blades to extreme effectiveness against even the giant bio-monsters of the Tyranids.However, Fusion Blades consume an incredible amount of energy to wield, and are prone to shorting out in the midst of battle. Fusion Blades are a T'au weapons technology employed exclusively by the Farsight Enclaves.
Fusion Blaster - Fusion Blaster: A Fusion Blaster is a short-ranged T'au equivalent of a Melta Weapon that agitates the sub-atomic particles of the target, causing a massive build-up of heat.Living targets are often completely vaporised and non-living targets, even the most heavily armoured vehicles and fortifications, can be reduced to slag in the blink of an eye with its nuclear fusion-powered blast.The Fusion Blaster is most commonly utilised as a weapon system on battlesuits. The Fusion Blaster is similar both technologically and tactically to an Imperial Meltagun, albeit it possesses a longer range and is most commonly employed by more mobile units.
Fusion Blaster - Notable Users of the Fusion Blaster: XV8 Crisis Battlesuit - Fusion Blasters are most usually employed by XV8 Crisis Battlesuits, and are equipped as anti-armour weapons by Battlesuit tank hunter teams. Indeed, many XV8 pilots have become adept at stalking enemy armour on the battlefield with their Fusion Blasters, using the mobility provided by their Jetpacks to outflank enemy vehicles and engage from the rear or at other weak points in their armour.XV25 Stealthsuit - XV25 Stealthsuits are able to wield a Fusion Blaster to aid them in combating enemy armour. Usually only one in three members of an XV25 squad is issued a Fusion Blaster.XV22 Stealthsuit - XV22 Stealthsuits are able to wield a Fusion Blaster on each arm. Commander Shadowsun most notably wields dual Fusion Blasters as her primary armament, whilst both Shas’O Kais’ and Shas’Or’es’Ka’s XV22 Stealthsuits have been armed with a Fusion Blaster.XV104 Riptide Battlesuit - An XV104 Riptide Battlesuit can wield twin-linked Fusion Blasters as a secondary weapon system. If the Dark Matter Nova Reactor is nova-charged, a Riptide pilot may direct the extra power from reactor to the secondary weapons to increase their rate of fire dramatically.Piranha - Piranhas can be armed with a Fusion Blaster in place of their chin-mounted Burst Cannon, changing their role to that of a mobile tank hunter that uses its high speed to target the more vulnerable side and rear armour of enemy vehicles.TX-42 Piranha - A TX-42 Piranha can be armed with twin-linked Fusion Blasters as its primary armaments.Drone Sentry Turret - T'au Drone Sentry Turrets can be armed with twin-linked Fusion Blasters as their primary turret weapon.
Fusion Cannon - Fusion Cannon: A Fusion Cannon is a T'au version of a Melta Weapon, and fires blasts of directed energy produced by a nuclear fusion reaction which can reduce even the most heavily armoured vehicles or fortifications to slag in the blink of an eye.The Fusion Cannon is essentially a larger version of a Battlesuit-mounted Fusion Blaster. The Fusion Cannon has an extended range compared to a Fusion Blaster, and a larger blast radius that allows its fire to destroy closely packed groups of enemy vehicles and heavy infantry.Hammerhead gunships are the only T'au unit armed with Fusion Cannons, as they can be mounted as a twin-linked primary turret weapon system in place of a more common Railgun or Ion Cannon.The Fusion Cannon was first encountered by the armed forces of the Imperium of Man during the Taros Campaign, where Imperial tacticians believe the weapons were being field-tested for the first time by the T'au Fire Caste.
Fusion Cannon - Ironclad Battleship Fusion Cannon: A weapon also known as a "fusion cannon" was deployed on some starships of the Imperial Navy, especially on the ancient, pre-Imperial Ironclad Battleships, a class of Imperial warship now generally retired from service. The Imperial fusion cannon was an extremely powerful weapon, but its energy output fell off at longer ranges.
Fusion Cascade - Fusion Cascade: A Fusion Cascade is a T'au Melta Weapon designed for deployment on the XV9 Hazard Battlesuit. Making use of a potent nuclear fusion reaction, it is an experimental variant of the Fusion Blaster that sacrifices damage for rate of fire, with each burst unleashed by the weapon consisting of multiple shots.This means that despite each charge being less powerful than an equivalent Imperial Melta Weapon of similar size, the Fusion Cascade can overwhelm its target through sheer weight of fire and is still able to reduce even the most heavily armoured vehicles or fortifications to slag in the blink of an eye.
Fusion Collider - Fusion Collider: A Fusion Collider is a form of T'au Melta Weapon currently only deployed on XV95 Ghostkeel Battlesuits. The Fusion Collider employs sub-atomic particle agitation to superheat the physical matter of its targets in a small area of effect, vaporising living creatures and turning armoured vehicles into molten slag.It has been developed to fire completely silently, making it a perfect accompanying weapon for the stealth-oriented XV95.Fitted with power dispersal exchanges, this weapon can fire a searing blaze of energy capable of destroying the most heavily armoured foe without risking detection by enemy imaging.The Fusion Collider's comparatively short range is seen as little impediment by an XV95 Ghostkeel's Shas'vre pilot, for the Battlesuit has been specifically engineered to enter close range without harm -- frequently without even being detected at all.Often the first sign of a Ghostkeel's presence is the mushroom cloud explosion of a choice target detonating from within, flames rippling across the XV95's stealth field as it withdraws into the gloom once more.
Fusion Eradicator - Fusion Eradicator: A Fusion Eradicator is a large form of T'au Melta Weapon designed as a radical solution to the limitations of current T'au Fusion Weapons technology.The Fusion Eradicator combines a battery of multiple synchronised firing chambers that can create blasts of directed thermal energy so potent that any solid matter caught in its path is torn apart at a molecular level by brute thermal force, and no physical material yet known to the T'au can survive its destructive power.The cost in materials and expertise to create a single Fusion Eradicator is immense, and the natural endurance of each weapon is limited often to a single battle.Each Fusion Eradicator is then discarded and must be replaced. Currently this weapon can only be found deployed on KX139 Ta'unar Supremacy Armour as its arm weapons.
Fusion Pistol - Fusion Pistol: A Fusion Pistol is a hand-held, heat-based Melta Weapon utilised exclusively by the Aeldari. Fusion Pistols cause the molecules of the target to hyper-vibrate, generating so much heat that their targets burst into flames before suddenly liquefying, and then evaporating into nothingness.Though incredibly short-ranged, the sheer destructive potential of these weapons ensures that they see common usage amongst the masques of the enigmatic Aeldari known as Harlequins.
Fusion Pistol - Fusion Pistol Variants: Skyraider's Kiss - The Skyraider's Kiss is utilised by both Fire Dragons Aspect Warriors, as well as Storm Guardian units, and is a variant Fusion Pistol that was initially developed for deployment on Bethalmae. The Skyraider's Kiss design were "borrowed" from Craftworld Mymeara after their weapons' design proved capable of functioning at well below-subzero conditions. The addition of extra cabling to the weapon to shunt extra coolant also allows this variant to be fired more frequently, requiring less time to cool between shots. The trade-off for the extra cooling is that the additional coolant has to be stored with the weapon, increasing its overall weight.
Fusion Torch - Fusion Torch: A Fusion Torch is a T'au utility tool issued to XV46 Vanguard Void Battlesuits to aid them in exploring the hazardous interior environments of space hulks.A Fusion Torch is a short-ranged and very high-powered Melta cutting tool, utilising a nuclear fusion reaction to generate an immensely hot beam capable of cutting through even the thickest of bulkheads and barriers.Whilst designed to breach obstacles, a Fusion Torch can also be used as an incredibly potent, if clumsy, close combat weapon capable of vaporising anything that its wielder happens to target within reach of its beam.
Fyodor Karamazov - Fyodor Karamazov: Fyodor Karamazov is an Inquisitor Lord of the Ordo Hereticus, also known as the "Pyrophant Judge of Salem Proctor." A staunch Amalathian, Karamazov habitually judges and does battle atop his Throne of Judgement, a walking mechanical cathedral staffed by several servitors who record sessions of Karamazov's court as well as carry out the invariable sentence of guilt upon all he judges.While others might act in secret, he instead often leads entire armies to descend upon worlds he finds wavering from the grand destiny the Emperor set forth for Mankind. Karamazov is generally hated by the Ecclesiarchy and Thorian Inquisitors for his actions on the world of Salem Proctor, where many innocents were executed on Karamazov's orders for crimes of heresy and witchcraft they had not committed.For this Inquisitor, there is no defence or mercy in his court; even the innocent are guilty of wasting his valuable time and are set aflame with the many witches and Traitors he always discovers among the societies he comes to judge.
Fyodor Karamazov - History: Fyodor Karamazov is an Inquisitor Lord of the Ordo Hereticus and, even in those unforgiving ranks, a more uncompromising and ruthless individual would be hard to find. Over the course of a career spanning nearly two Terran centuries, Karamazov has blazed a trail of blood and fire from one side of the galaxy to the other. From the world of Salem Proctor to Ultima Macharia, from Bakka to Cypra Mundi, he is a grim legend, an unrelenting investigator who will stop at nothing to uproot corruption and heresy.Karamazov's actions are driven, first and foremost, by an unswerving belief that Mankind lives, even now, according to a plan set in motion by the God-Emperor many thousands of standard years ago. His life's work has been to ensure that no one, Human or alien, Inquisitor or Daemon, interferes with this grand plan.To most Inquisitors, this would seem an impossible task in both nature and scope, but such is Karamazov's unshakable confidence, in both his own ability and the Emperor's perspicacity, that he has never once doubted his actions. Indeed, Karamazov believes that, as Mankind's unfolding fate is in accordance with the Emperor's grand design, his own actions must serve as an essential part of that design, and are therefore above reproach.Many Inquisitors prefer to work under a cloak of secrecy, conducting business in the shadows unless strictly necessary, but Karamazov cannot be counted amongst their number. In pursuit of his goals, Karamazov can as likely be found at the head of a crusading army as he can presiding over the judgement of Heretics.His actions are without guile or subterfuge, for nothing of either can be found in his heart -- displaced long ago by a deep distrust of his fellow man. So it is that Karamazov's every deed is bold to the point of audacity, the better to serve as a warning to those who would interfere with Mankind's destiny.Whether in pursuit of a campaign or heresy, Karamazov inevitably directs his minions from his Throne of Judgement, an ancient walking cathedral presented to him following the Abraxan purges of 930.M41. The throne is well-armed, and its bulk more than compensates for its master's less than imposing physical presence, so Karamazov long ago bound it into the pomp and ceremony of his trials.There are many ways by which a man can find himself unceremoniously hauled before Karamazov's ostentatious Throne of Judgement on a charge of heresy, treason or witchery. For Karamazov, there is no such thing as a minor infraction of the sacred lore -- even the merest departure from Imperial protocol and procedure is an affront to the Emperor's plan for Mankind and must therefore be punished without mercy.Clemency, forgiveness, mitigation -- these things are unknown in Fyodor Karamazov's court. Nor is there any hope of defence to be found in genuine innocence. Karamazov has no patience for those foolish enough to appear guilty when they are blameless. Such halfwits are guilty of wasting his valuable time, if nothing else, and are led without hesitation to the purging fires alongside the murderers, Traitors, saboteurs and Heretics.
Fyodor Karamazov - Wargear: Throne of Judgement - Karamazov is always accompanied by his Lexmechanic who acts as a scribe to record all of his judgements and who is cybernetically linked into the throne itself, and his Execution Servitor who mans the throne's primary weapon. The Throne of Judgement is based on the chassis of a Space Marine Dreadnought and is armed with a Multi-melta. Karamazov himself carries the power sword known as the Sword of Justice and is accompanied by a Servo-skull. Karamazov, a member of the Ordo Hereticus, carries an Inquisitorial Mandate with him at all times.Master-Crafted Multi-meltaSword of Justice (Master-Crafted Power Sword)Frag GrenadesKrak GrenadePsyk-Out GrenadesRad GrenadeOrbital Strike Relay
Fyodor Karamazov - Trivia: Karamazov's name is a reference to Fyodor Dostoevsky's novel The Brothers Karamazov. Its most famous chapter is entitled "The Grand Inquisitor." In the novel, Fyodor Karamazov is the father of the titular brothers.Inquisitor Lord Karamazov's title of "Pyrophant Judge of Salem Proctor" is a reference to Arthur Miller's The Crucible, as Proctor is the name of a convicted but innocent witch; and Salem is the Puritan township in Massachusetts that he lived in.
Gabriel Angelos - Gabriel Angelos: Gabriel Angelos is the current Chapter Master of the Blood Ravens Space Marine Chapter and former captain of that Chapter's 3rd Company. Angelos was recently responsible for slaying the Chapter's former Chapter Master and Chief Librarian, Azariah Kyras, who had become a pawn of Chaos.Angelos has been responsible for some of the most notable events in the Blood Ravens' recent history, including the battles against the forces of Chaos on Tartarus, Lorn V and the defeat of a splinter Tyranid hive fleet and Chaos invasion of the Sub-sector Aurelia of the Korianis Sector, the Chapter's primary recruiting grounds for new Blood Ravens neophytes.Angelos and his faction of the Blood Ravens managed to defeat those Blood Ravens elements led by Kyras who had fallen to Chaos, saving the settled worlds of the Sub-sector Aurelia from a regional Exterminatus order at the hands of the Ordo Hereticus' Inquisitor Adrastia.As a Space Marine captain, Angelos wielded a power sword and a Bolt Pistol, but over the course of his different campaigns he upgraded his personal wargear and now wields the master-crafted Daemonhammer Godsplitter, slaying Mankind's enemies with this mighty Force Weapon despite not being a psyker himself.Gabriel Angelos is a typical Astartes: proud, valiant, faithful, protective of his battle-brothers and trusted allies and the bane of any who dares stand against the Blood Ravens. However, he carries a guilty conscience for destroying his homeworld of Cyrene in an Exterminatus action and agonises over this part of his past continuously, though he rarely speaks of it to others. Only his fellow battle-brothers of the Blood Ravens truly understand his feelings on the matter.Like most Imperials, he loathes and greatly distrusts aliens; it is for this reason he displayed incredible disdain for the Aeldari in his initial encounters with their Farseer Macha.However, over time, his disdain for them gradually lessened as he realised the Asuryani of the craftworlds and his Chapter shared a common goal.
Gabriel Angelos - Tartarus: It was on the forsaken world of Tartarus that Gabriel was to undergo the true test of his limits, as he had to both stall an unstoppable Ork invasion long enough to evacuate the Imperial citizens from the planet, while simultaneously seeking out and eradicating the forces of the Alpha Legion's Chaos Space Marines on the planet, led by the Chaos Lord Bale and the Chaos Sorcerer Sindri Myr. The forces of Chaos were searching for an ancient artefact of Chaos Undivided called the Maledictum, and the sorcerer Sindri managed to corrupt the Chapter Librarian Isador Akios into betraying his fellow Blood Ravens. Gabriel, haunted by his guilty conscience, nonetheless executed Isador for heresy and went on to lead the Blood Ravens against Chaos.He slew Bale in a duel and eventually helped defeat Sindri when the sorcerer used the Maledictum to transform himself into a Daemon Prince of Chaos Undivided. Gabriel destroyed the Maledictum after the battle, thinking to eradicate the Chaos threat posed by the artefact once and for all, but instead released a Greater Daemon of Khorne from its prison, as foreseen by the Aeldari Farseer Macha of the Biel-Tan Craftworld who had aided in fighting the daemon. Farseer Macha had warned him not to destroy the Maledictum but he had proceeded to smash it with Godsplitter, a Daemonhammer given to him by the Ordo Malleus Inquisitor Mordecai Toth who also arrived on Tartarus to seek out the source of the Chaos corruption that was affecting the world.Godsplitter had been forged from the fragments of an Aeldari Avatar of Khaine's sword and so was a potent psychically-charged weapon against the daemonic entities of the Warp. He escaped Tartarus before the ensuing Warp storm trapped him there, and has vowed to defeat the new Chaos threat he himself unleashed upon the galaxy.
Gabriel Angelos - Rahe's Paradise: Shortly after the battles on Tartarus concluded, Angelos travelled to the world of Rahe's Paradise, where he attempted to conduct the Blood Trials to recruit Neophytes for the Chapter. At first all seemed routine (save for Gabriel's strange premonitions of an Aeldari invasion), but soon after the discovery of an ancient tablet from the time of the Horus Heresy that possessed both Imperial and Aeldari script and indicated cooperation between the Imperium and the Aeldari on the world millennia before, conflict erupted.Aeldari Rangers from the Biel-Tan Craftworld conducted multiple hit-and-run attacks focusing exclusively on the psykers of the Blood Ravens Chapter and the potential psyker Neophytes among the Blood Trial Aspirants, and Gabriel met with Farseer Macha once more. She revealed that the Aeldari had killed the psykers to prevent the breaking of Lsanthranil's Shield; an Aeldari artefact that generated the illusion of a large Aeldari psychic presence on the planet. This would prevent the awakening of the Necrons hidden under the surface of the world, which was also an ancient Necron Tomb World, as they would slumber as long as they believed that their ancient foes among the Aeldari still dominated the galaxy.In a rare display of trust towards xenos for a servant of the Imperium, Angelos attempted to stop the budding conflict between his Blood Ravens and the Aeldari, but it all amounted to naught when a space skirmish destroyed the Spirit Pool of the Dark Reaper Aspect. The psychic scream of the Aeldari souls lost to the hunger of Slaanesh shattered Lsanthranil's Shield and allowed the slumbering Necrons to awaken. Gabriel had no choice but to order the planet destroyed by Exterminatus, and left for the threatened world of Lorn V with the surviving Aspirants.
Gabriel Angelos - Lorn V: When Gabriel arrived on Lorn V, he made contact with the single Aeldari survivor of the battle, Farseer Taldeer, who has been asking for him since teleporting to the Blood Ravens' Battle Barge Litany of Fury. Ignoring accusations of heresy levelled against him by Captain Ulantis of the 9th Company, she convinced Angelos to allow her to take him and a small squad of Blood Ravens to a rip in the Aeldari Webway, made by the Librarian Rhamah in an attempt to reach the Aeldari World of Law, known to the Imperium as Arcadia. There she hoped to find the last, legendary Blade of Vaul, and use it against the waking Necrons.Angelos agreed, again ignoring accusations of heresy leveled at him, and escorted Farseer Taldeer to Arcadia. There, they become engaged in a murderous battle with the Chaos Space Marine warband known as the Prodigal Sons, and their leader, the infamous Chaos Sorcerer Ahriman himself. The ancient Thousand Sons Chief Librarian wanted the Blade of Vaul for himself, and only the desperate efforts of Taldeer and Angelos, combined with a timely intervention by a troupe of Harlequins, managed to force the cataclysmically potent Sorcerer to retreat.To both his and Taldeer's surprise, Angelos was given the blade by the Aeldari Harlequins. Returning to Lorn V, Angelos provided the blade in turn to Farseer Macha, who managed to destroy the Necrons awakening on that world completely using a potent psychic ritual and the Blade of Vaul. With their objective completed, the Aeldari quickly departed, and their Farseer was not heard from or seen afterward. Gabriel then continued his command as Captain of the Watch and met the newly transformed Space Marine Neophyte Quirus Ckrius, whom the Blood Ravens had recruited from Tartarus.
Gabriel Angelos - The Aeldari: Gabriel seems to have a mysterious bond with the Aeldari of the Biel-Tan Craftworld, particularly with Farseer Macha. Despite the condemnation and threats from his fellow commanders, the Inquisition, the Adepta Sororitas, and his close friend Isador Akios, Gabriel was stubborn in his attempts to assist the Aeldari and Macha on Tartarus. Surprisingly, the Harlequins of Arcadia refer to him as "Gabriel of the Hidden Heart," and see him as a symbol of hope for the Aeldari even though he is human.
Gabriel Angelos - Acheron: On the world of Acheron, the forces of the Blood Ravens, Orks, and the Craftworld Aeldari would all come to blows once more while fighting over the possession of an artefact believed to be a catastrophic weapon known as the Spear of Khaine. The Blood Ravens under the command of Chapter Master Angelos arrived at the world after running an Inquisitorial blockade to aid Imperial Knight forces under the command of Lady Solaria. During the battle on Acheron, Angelos battled both the Aeldari of Biel-Tan and the Orks of the Warboss Gorgutz.After tracking Gorgutz's forces to The Vault deep beneath Acheron's surface containing the Spear, Angelos was caught in an orbital bombardment unleashed by the vessels of the Inquisition that was intended to destroy the artefact but instead opened the vault it was sealed within.However, Angelos survived the assault and led an attack on the Temple of the Spear of Khaine that overran both the Aeldari and Greenskin forces. When they came to claim the Spear they instead discovered only an ancient trap that freed a Bloodthirster and its daemonic hordes upon realspace.Desperate to contain the daemonic assault, Angelos ordered the Blood Ravens Battle Barge Dauntless to collide with a fissure in Acheron's surface to destroy it and prevent the daemonic infestation from spreading across that region of the Imperium. Angelos was able to teleport to safety before the planet was destroyed by the impact.
Gabriel Angelos - Wargear: Power ArmourDaemonhammer God-Splitter - God-Splitter is a relic Daemonhammer wielded by Gabriel Angelos which was gifted to him by Inquisitor Mordecai Toth during the Tartarus Campaign to combat the Daemon that inhabited the Chaos relic known as the Maledictum. It is said to contain a recovered fragment of the Wailing Doom, the formidable weapon used by the Aeldari Craftworld Biel-Tan's Avatar of Khaine after its own battle with the Maledictum daemon in the 38th Millennium.
Gabriel Santor - Gabriel Santor: Gabriel Santor, also spelled Gabriel Santar, served as the equerry to the Primarch Ferrus Manus as well as the first captain of the Iron Hands Legion's elite 1st Company and honour guard, known as the Morlocks, during the Great Crusade and the opening days of the Horus Heresy. When the Emperor's Children were corrupted by the Warmaster Horus of the Sons of Horus Legion, they attempted to sway their fellow cousins, the Iron Hands, to the Warmaster's cause.Gravely miscalculating Ferrus Manus' response to his offer, the Emperor's Children's Primarch Fulgrim callously attacked his brother, leaving him gravely wounded, as well as having ten of his elite praetorians cut down in a cowardly attack that left Gabriel Santor near death.Enraged by this base betrayal, Ferrus Manus led his honour guard in the initial first wave assault during the tragic events of the Drop Site Massacre on Isstvan V. Overextended and cut-off by the Warmaster's treacherous trap, Gabriel Santor was confronted by the Chaos-corrupted Emperor's Children First Captain Julius Kaesoron, and was ultimately slain by that vile servant of Slaanesh, just as his Primarch Ferrus Manus was killed by his former brother Fulgrim.
Gabriel Santor - History: Santor hailed from the Avernii Clan on the Xth Legion's homeworld of Medusa. He served as the first captain of the elite 1st Company of the Iron Hands Legion during the majority of the Great Crusade in the late 30th and early 31st Millennia. A stoic and devout warrior, Ferrus Manus valued the sage wisdom and advice of his favoured son Gabriel, who helped rein in his primarch's fiery temper.In this capacity, Santor had also been appointed to serve as equerry to the primarch. First Captain Santor did not possess the phenomenal temper of his primarch but he was as harsh and unyielding as the bionics in his limbs. He also had the honour of leading Manus' personal bodyguard of staunch praetorians, the Morlocks. As with most things, Ferrus Manus did not have the time or inclination for patience. Santor was the only one who could make his volatile primarch temperate. During his time in the Xth Legion, Santor took part in many of the Iron Hands' most notable Imperial Compliance actions during the Great Crusade.The first captain of the Iron Hands Legion was a warrior of many contradictions. Though he was Manus' most favoured son, enforcing the will of his primarch upon the warriors of the Xth Legion, he did not necessarily adhere to the same beliefs as those of his fellow Iron Hands, especially in regards to the Legion's so-called "Creed of Iron," which espoused the virtues of the technological over the biological. In principal, he agreed that flesh was weak. Still, he believed that as warriors of the Legiones Astartes it was their purpose to shoulder the burden and promote strength in others through the demonstration of their own strength to the mortal warriors of the Imperial Army that often fought alongside the Iron Hands during an Imperial Compliance action.Santor also believed that as warriors, when the Great Crusade eventually came to an end, the Astartes would need to find new vocations or be put to use as little more than grand statues adorning the Imperial Palace on Terra. He postulated that perhaps they would form ceremonial honour guards for their defunct warlords. This sentiment was not shared amongst the majority of his fellow Morlock Clan Company captains, as many of them believed that with an entire galaxy to bring to heel, and untold billions of weak and fragile Human beings to reforge, they suspected it would be a long time before the crusade was truly over. Many held that, in truth, the preservation of the newborn Imperium of Man would require constant war.
Gabriel Santor - Betrayal: Shortly after Primarch Fulgrim's corruption by the Ruinous Powers, he was ordered by the Warmaster Horus to rendezvous with the Iron Hands' primarch and attempt to sway his closest brother towards the Traitors' cause. The two primarchs met aboard Ferrus Manus' flagship, the Gloriana-class Battleship Fist of Iron.Great bonds of friendship and brotherhood had long existed between the two primarchs, and Fulgrim felt that he could convince Ferrus of the righteousness of Horus' cause. Fulgrim's hope proved disastrously wrong and the meeting of the two primarchs in Ferrus' private inner sanctum in his flagship's Anvilarium did not go well. Ferrus was outraged that his other brothers would turn against their father the Emperor. The meeting ended in violence as the Gorgon made his difference of opinion over continued loyalty to the Emperor known to the Phoenician with his weapons, determined to stop Fulgrim's betrayal of the Imperium before it could begin.Ferrus used his silvery necrodermis hands to attempt to destroy Fulgrim's sword Fireblade, but the resultant explosion knocked him out. Fulgrim intended to kill his brother with his own weapon, the warhammer Forgebreaker, but proved unable to kill his oldest friend despite the promptings of the Slaaneshi Daemon that now throttled his soul. Instead he took the Gorgon's beloved warhammer, a reminder of the bond of friendship the two primarchs had once shared.When Fulgrim emerged from Ferrus' inner sanctum, Gabriel Santor knew that something was gravely wrong. As the primarch exited Manus' private chamber he gave a signal to his personal honour guard, the Phoenix Guard, who instantly beheaded all of the Iron Hands' Morlock Terminators with their Power Halberds.The Emperor's Children's First Captain Julius Kaesoron struck out against his Iron Hands counterpart and very nearly killed Santor with his Lightning Claws. Fulgrim successfully fled the Iron Hands' expeditionary fleet in his personal assault craft, the Firebird, when he ordered his flagship, the Pride of the Emperor and its escorts, to open fire upon the ships of the 52nd Expeditionary Fleet. This surprise attack crippled them and provided a distraction while Fulgrim and the Emperor's Children fled into the Warp to rendezvous with the rest of their 28th Expedition in the Isstvan System.
Gabriel Santor - Drop Site Massacre: The rivalry between the Iron Hands and the Emperor's Children eventually came to a head at the Drop Site Massacre on Isstvan V, when the two first captains of the Xth and IIIrd Legions confronted one another once again. But Julius Kaesoron no longer bore the proud countenance of a regal Astartes, for he had been recently transformed into one of the first Noise Marines.Screaming like a madman, the insane Emperor's Children Space Marine leapt nimbly around the battlefield. In the ensuing battle the two Space Marines were mortally wounded and left in agony. Enthralled with the delicious feeling of agonising pain, Kaesoron thanked the Iron Hand as he lay bleeding in the dust of Isstvan V, "Thank you...that was exquisite..." These were the last words Gabriel Santor heard before he died, surrendering his soul in a moment of terrible loss for the Iron Hands.
Gabriel Seth - Third War for Armageddon: In 998.M41, a massive conflict erupted between the Imperium of Man and the largest Ork WAAAGH! ever raised, led by the Greenskin Warlord Ghazghkull Mag Uruk Thraka. The war was fought on the Hive World of Armageddon where Ghazghkull Thraka had launched his first attempt to seize the planet exactly 57 standard years before. Five full companies of Flesh Tearers participated in the Third War for Armageddon, where the Chapter was nearly declared Excommunicate Traitoris and subjected to investigation by the Inquisition's Ordo Hereticus after they had, in a fit of the Black Rage, slaughtered Imperial citizen militia once they had run out of Orks to kill.Amongst the Orks of Armageddon, the Chapter became known as the "Eaters of the Dead." Later in the campaign, the Orks were known to retreat when the Flesh Tearers attacked or faced them on the battlefield, a display of fear virtually unheard of among the Greenskins. The incident occurred after the Flesh Tearers were deployed in the Fire Wastes of Armageddon alongside the Sisters of Battle of the Order of the Argent Shroud. The Imperial forces were deployed against the artillery of the Ork Warlord Ruklum, who held positions besieging the civilian settlement of Gaius Point, the citizens of which had formed an irregular militia to aid the Imperial forces in their defence.The Flesh Tearers managed to deploy behind the Orks and force them into the guns of the Adepta Sororitas and the Gaius Point militia. After slaughtering the Orks to a Greenskin, the uncontrollable Flesh Tearers assaulted Gaius Point themselves and killed every member of the militia. Rather than fight their own allies, the Sisters of Battle withdrew from the field, but the Order of the Argent Shroud reported the massacre to the Ordo Hereticus and recommended that the Flesh Tearers Chapter be declared Excommunicate Traitoris.
Gabriel Seth - Devastation of Baal: During the Devastation of Baal, Seth was a key commander of the defence and among the Blood Angels successor forces and fought alongside Dante at key moments of the battle. After Dante was critically wounded by the Swarmlord, Seth led a retreat back to the fortress-monastery of the Blood Angels, the Arx Angelicum, and commanded the defences until the forces of Primarch Roboute Guilliman's Indomitus Crusade arrived to cleanse Baal of the Tyranid infestation by Hive Fleet Leviathan.Though Seth knew that in the wake of the Indomitus Crusade the Flesh Tearers would be reinforced with Primaris Space Marines of Sanguinius' genetic lineage who were not as susceptible to the Flaw and the Flesh Tearers' mutant version of it, Seth was not very satisfied at the prospect of seeing the Flesh Tearers' numbers swell once more. He believed that Roboute Guilliman's gift of the Primaris Astartes would transform the Flesh Tearers and the other successors of the Blood Angels into further copies of his own Ultramarines who just wore variants of crimson armour rather than blue. Seth was convinced that without their inherent fury, his Space Marines would lose what had made them true scions of Sanguinius and become something else in time, something less.Seth's policies and the slow death of the Flesh Tearers have made him many enemies, including some within his own Chapter. The Flesh Tearers Captain Guriel, tired of the terrible losses incurred by the Chapter under Seth's leadership and his stubborn refusal to change his ways, even worked with the Inquisition to eliminate Seth, declaring he was a threat to the Chapter's future who expended the lives of their battle-brothers too easily. To that end, with the aid of the Inquisition, Guriel was able to trap Seth in a shrine with an Eversor Assassin tasked with his death. However Seth was able to best the maddened killer and used their embedded explosive to escape the shrine. After his escape, Seth promptly hunted down and slew Guriel, who in his final breath proclaimed that others would come to eliminate Seth and for Sanguinius to forgive him.Following the Devastation of Baal, Seth led the Flesh Tearers in the Angel's Halo campaign to take the Red Scar region from the Tyranids of Hive Fleet Leviathan. During the fighting on Ashallon he slew a large Tyranid psychic synapse creature.
Gabriel Seth - Appearance: Gabriel Seth is an immense Astartes, a head taller than even most other Firstborn Space Marines. In battle, Seth can always be found in the vanguard of his forces, leading his battle-brothers through incredible acts of savagery and bloodshed.
Gabriel Seth - Wargear: Artificer Armour - Seth wears an ancient suit of power armour which prominently features both the striking serrated iconography of the Flesh Tearers Chapter and the wings of the Blood Angels.Blood Mantle - Seth's cloak is another badge of rank recognised by his battle-brothers, and according to legend it was cut from the banner carried by the first Flesh Tearers Chapter Master Nassir Amit.Halo of Thorns - The Flesh Tearers Chapter Master has the honour of wearing this ancient Iron Halo, a sacred relic of his Chapter known as the Halo of Thorns.Blood Reaver - A relic of Baal, Seth wields Blood Reaver, one of the Chapter's most deadly relic weapons, which is a massive two-handed Eviscerator that is almost twice the size of the standard variant used by Astartes squad sergeants. Never was a weapon so aptly named as Seth's massive chainsword. Armed with this ruinous blade, Seth can carve even the most heavily armoured opponents into welters of gore. Blood Reaver is every bit as unsubtle and savage as the Chapter Master. Forged with teeth taken from the chainfists once worn by the Flesh Tearers' first Chapter Master Nassir Amit, Blood Reaver serves as both armament and banner, its guttural roar a rally cry to the enduring nature of the Flesh Tearers and the violence they will inflict on those before them.Bolt PistolFrag GrenadesKrak Grenades
Gadriel - Gadriel: Gadriel was a Primaris Marine sergeant of the Ultramarines Chapter's 2nd Company who fought in the Recidious Campaign of the Fourth Tyrannic War under the command of Lieutenant Demetrian Titus, newly restored to his Chapter after an absence of more than a standard century.
Gadriel - History: Sergeant Gadriel, alongside his squadmate Brother Chairon, were the Ultramarines of the 2nd Company placed under the command of the newly-returned Lieutenant Demetrian Titus by Captain Sevastus Acheran during the Recidious Campaign.As his duty required, Gadriel was obedient to but distrustful of Titus due to his mysterious background as a Deathwatch Black Shield and his seeming connection to Project Aurora and the Inquisition.These suspicions come to a head while battling the thrall-band of the Thousand Sons Heretic Astartes commanded by the Sorcerer Lord Imurah present on the Hive World of Avarax after an astropath named Neoma who was in charge of the world's astropathic relay accused Titus of being a Heretic who planned to kill the Ultramarines' Chapter Master Marneus Calgar.Overcome by suspicion, Gadriel attempted to kill Titus in a mistaken attempt to save Calgar and stop what he believed to be a Chaos plot, but a less credulous Chairon killed the astropath, whose death revealed that the psyker had in fact been possessed by Imurah's sorcery to sow dissension among the Ultramarines.After witnessing his manipulation by Imurah, Gadriel took a far more apologetic tone with Titus, which the lieutenant gracefully accepted as he understood that based on what the younger Astartes knew, Gadriel's suspicions were wholly reasonable. Together with Titus and Chairon, the trio went on to defeat Imurah and his allied Tzeentchian Lord of Change on the Cemetery World of Demerium after following the Sorcerer Lord into the Immaterium itself.
Gahlan Surlak - Gahlan Surlak: Gahlan Surlark was a Dominus Nutritor and Master of Inductii of the World Eaters Traitor Legion during the Great Crusade and Horus Heresy eras.He devised a viable solution to successfully perform mass implantation of the Butcher's Nails cortical implants in all the Legionaries of the XII Legion without killing them.