vizn3r/warhammer40k-lore huggingface dataset:
Shenlong - Shenlong: Shenlong is a former Imperial Forge World located in the Ultima Segmentum that is now a Dead World. It had been a Forge World for time immemorial, having been settled since the Dark Age of Technology. The world was captured by the Chaos Space Marines of the Word Bearers Traitor Legion in the late 41st Millennium.Not long after the planet was captured and subjected to the horrors of Chaos, the Blood Angels Chapter of Space Marines launched an assault that liberated the world from the Word Bearers' grip.However, the Blood Angels in this assault force had been manipulated by the corrupt Inquisitor Ramius Stele to believe that their fellow Battle-Brother Arkio was a reincarnation of the Blood Angels' primarch of Sanguinius in the hopes of turning them to the service of the Dark Gods like himself.When the population learned that Arkio might be the reincarnation of a sacred son of the God-Emperor and Omnissiah, they rallied to the side of Arkio and his cause.Arkio, increasingly under the influence of Chaos, intended to launch an Imperial Crusade against the forces of Chaos and chose 1,000 Shenlongi citizens to serve as his "Warriors of the Reborn."When the other Blood Angels eventually defeated and slew both Arkio and Inquisitor Stele, the Loyalist Space Marines watched as the Shenlongi proved all too willing to revert to their loyalty to the Word Bearers and the Ruinous Powers.Deeming the world hopelessly tainted by Chaos, the Blood Angels' Chief Librarian Mephiston ordered the world to be swept clean of all life by an Exterminatus assault from orbit. Today Shenlong is classified as a Dead World by the Imperium.
Shield-Captain - Shield-Captain: Shield-Captain is a senior rank held by a veteran of the Adeptus Custodes, the elite, superhuman bodyguard of the Emperor of Mankind. The rank of "Shield-Captain" is a generalisation used when referring to one of the senior officers within the Adeptus Custodes, as the upper command of this elite paramilitary organisation is far from transparent to outsiders, containing a great many different titles for Custodians of renown.The warriors of the Adeptus Custodes disregard the idea of blind obedience, and look with disdain upon those who follow the orders of their superiors without question. After all, it was this very practice within the Legiones Astartes that allowed the Horus Heresy to occur.Every Custodian has a voice, and is expected to use it. As such, the Ten Thousand respect only those leaders who have proved themselves worthy, whose judgement, strategic skill and strength of mind and character have been shown time and again. Such Custodians are called Shield-Captains, and their fellows follow them with loyalty and dedication.
Shield-Captain - Notable Shield-Captain Ranks: Custodian Tribune - During the Great Crusade and Horus Heresy eras, below the absolute authority of the Captain-General was the Custodian Tribunate; a senior cadre of perhaps ten Custodians in number, which formed the Legio Custodes' council of war. This body had the incomparable privilege of providing their services as counsel to the Emperor Himself should He so desire it, and in the matters of the security of the Imperial Palace's inner sanctums and the person of the Emperor, no higher authority existed. By the 41st Millennium, sadly, there were only two such positions that were still maintained by the Adeptus Custodes. One of these tribunes served as the commander of small cadres of Custodians across the wider galaxy, taking the fight to the myriad enemies of Mankind, while the other served as the master of the elite Hetaeron Guard -- the personal Companions of the Emperor -- who oversaw the security of the Sanctum Imperialis.Captain-Commander - "Captain-Commander" is the title given to those senior Adeptus Custodes Shield-Captains who command entire Shield Hosts in battle. Though it is more an honorific than an official rank, those Shield-Captains who earn it richly deserve the accolade due to their superhuman martial prowess and strategic mastery.Prefect - The title of Prefect is accorded to a Custodian as a reward of veterancy and favour in service to the Emperor.
Shield-Captain - Variant Shield-Captain Titles: Aquila CommanderEmperor's HeadsmanHonoured Watchman - This honourary rank signifies a Custodian who has stood amongst the Companions and is forever after known as an Honoured Watchman.Justus SupremeLictorLockwarden - The Shield-Captain charged with command of the mysterious Shield Host known as the Shadowkeepers is called the Lockwarden. The sternest of all guardians, these individuals are the most relenting and alert gaoler on the face of Terra. Morever, should any creature or relic escape the Dark Cells, or newly emerged threat need to be imprisoned therein, it is the duty of the Lockwarden to personally oversee the operation.ProconsulShieldsmith - This honourary rank signifies a Custodian who has triumphed in one of the Blood Games and is forever after known as a Shieldsmith.Supreme Castellan
Shield-Captain - Unit Composition: 1 Shield-Captain
Shield-Captain - Shield-Captain: Custodian ArmourGuardian SpearMisericordiaIron HaloPlasma GrenadesKrak GrenadesSentinel Blade (Optional replacement for Guardian Spear)Castellan Axe (Optional replacement for Guardian Spear)Storm Shield (If armed with Sentinel Blade)In the Horus Heresy era, the Shield-Captain may replace their Guardian Spear with one of the following options:Sentinel WarbladeSolerite Power GauntletSolerite Power TalonA pair of Solerite Power TalonsPyrithite SpearAdrasite SpearParagon SpearIn the Horus Heresy era, the Shield-Captain may take the following optional wargear:Melta BombsArae-ShrikesTeleportation TransponderArcheotech LaspistolPraesidium ShieldDigital LasersCyber-Familiar
Shield-Captain - Shield-Captain in Allarus Terminator Armour: Allarus Pattern Terminator ArmourGuardian SpearBalistus Grenade LauncherMisericordiaCastellan Axe (Optional replacement for Guardian Spear)
Shield-Captain - Shield-Captain on Dawneagle Jetbike: Custodian ArmourDawneagle JetbikeInterceptor LanceHurricane Bolter (On Jetbike)Salvo Launcher (On Jetbike)Misericordia
Shield-Captain - Horus Heresy Era: Ra Endymion - Tribune and commander who fought in the Imperial War Within the Webway during the Horus Heresy. Endymion was the leader of Squad Dynastes, which was later dubbed the Lords of Terra by the Emperor Himself, composed of twenty sons and nephews who had been taken as tributes from various defeated Terran rulers and warlords. When the Emperor and Ra faced the daemon Drach'nyen during the final battle, the creature had turned itself into a great daemonic blade and attempted to kill the Emperor by impaling Him. But the Emperor tore the blade free and bound it within Ra's body, caging the creature within the Shield-Captain's flesh, for the foul creature could not die, only be imprisoned. The Emperor then ordered Ra to run deep within the myriad tunnels of the Webway as far as possible.Ixion Hale - Ixion Hale served as a Tribune during the Horus Heresy in the 31st Millennium.Helios - Helios served as a Tribune who fought and eventually died during the fighting in the Imperial Webway War. He was succeeded by Jasaric.Jasaric - Jasaric, known also as Jasac, was a Tribune who had the honour of being one of the original thirty Custodians created by the Emperor of Mankind, and had fought by his liege's side since the Terran Unification Wars, and was present during the Battle of Maulland Sen. He fought and eventually died during the fighting in the Imperial Webway War. He was succeeded by Kadai Vilaccan.Kadai Vilaccan - Tribune who fought and eventually died five Terran years into the fighting of the Imperial War Within the Webway, only two solar weeks after the death of Tribune Jasaric.Aquillon - A Prefect of the Hykanatoi, Aquillon later served as one of the Occuli Imperator, the "Eyes of the Emperor", assigned to watch over the disgraced Primarch Lorgar and his Word Bearers Legion after they were found to have violated the Emperor's trust during the Great Crusade by spreading their belief that the Emperor was a god to newly conquered Human worlds. Aquillion and his four-man-team were all eventually slain by the traitorous Word Bearers so that they could not inform the Emperor of Lorgar's betrayal. The leader of the Daemon-possessed Gal Vorbak, Argel Tal, decapitated Aquillion by biting his head off.Diocletian Coros - Prefect of the Hykanatoi, he fought in the Imperial Webway War under the command of Tribune Ra Endymion. During this conflict's final epic battle, Diocletian fought at the sides of both Ra Endymion and the Emperor Himself, and they eventually fought their way back to Terra and escaped the confines of the Imperial Webway just before the Emperor sealed the portal. Following the battle, the Emperor began to show Diocleitan visions of both His and Terra's past, much as he had done with Ra. This could be an indication that Diocletian was raised to the status of Tribune following Ra's disappearance into the Webway. Diocletian's ultimate fate is unknown.Zhanmadao Navenar - Prefect of the Tharanatoi.Mikaelor CobernusHonoris
Shield-Captain - Sources: Codex: Adeptus Custodes (7th Edition) (Digital Edition), pg. 6Codex: Adeptus Custodes (8th Edition), pp. 6, 14, 21, 23, 27, 31-33, 59-60, 78Horus Heresy: Collected Visions (Artbook), pg. 379The Horus Heresy: Burning of Prospero (Rulebook for Stand-Alone Miniature Wargame)The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 116, 243, 253The Master of Mankind (Novel) by Aaron Dembski-BowdenWatchers of the Throne: The Emperor's Legion (Novel) by Chris WraightDark Imperium (Novel) by Guy Haley, Ch. 6Forge World Webstore - Shield-Captain Legiones CustodesGames Workshop Online Webstore - Shield-CaptainGames Workshop Online Webstore - Custodian Wardens & Shield-CaptainGames Workshop Online Webstore - Shield-Captain in Allarus Terminator ArmourGames Workshop Online Webstore - Shield-Captain on Dawneagle JetbikeCodex: Adeptus Custodes (9th Edition), pg. 40
Shield Chapters of Ultramar - Shield Chapters of Ultramar: The Shield Chapters of Ultramar were 10 Chapters of the Adeptus Astartes, all successors of the Ultramarines Legion, charged by Lord Commander of the Imperium Roboute Guilliman with permanently defending the Realm of Ultramar in the Era Indomitus.Each Shield Chapter was granted full command and political control of a world within Ultramar.This planet served as their base of operations and area of responsibility in defending that portion of the realm.
Shield Chapters of Ultramar - Shield Chapters: Aquiloan BrotherhoodAvenging Sons - The Avenging Sons were granted control of Callimachus.Doom EaglesNovamarinesPraetors of Ultramar - The Praetors of Ultramar secured their own Chapter homeworld of Howsbridge.Scythes of the EmperorSilver SkullsSons of OrarRebornUltramarines - The Ultramarines were expected to secure their homeworld of Macragge.
Shield Chapters of Ultramar - Source Notes: In Chapter 1 of the novel Dark Imperium: Godblight Tetrarch Decimus Felix explained that each member of his Chosen of Vespator Honour Guard came from one of the ten Shield Chapters of Ultramar.In Chapter 5 of the novel Belisarius Cawl: The Great Work, Felix listed the names of each of his Chosen of Vespator and to which Chapter they originally belonged.In Chapter 20 of the 2021 revised edition of the novel Dark Imperium Roboute Guilliman named several of the worlds in Ultramar that the Shield Chapters were granted to serve as their bases of operation.
Shield Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Tau unit have not been obtained or released by the Ordo Xenos.
Shield Generator - Shield Generator: A Shield Generator is a T'au defensive technology that projects a cohesive energy field around its bearer, protecting them from kinetic and directed energy assaults that might otherwise slay them outright by redirecting them away from the projector, dissipating and absorbing an energy blast, or robbing them of all kinetic energy. Shield Generators are employed at varying scales, from infantry-portable versions all the way up to the shields that protect T'au voidships.Shield Generators are commonly deployed as a Support System for T'au Battlesuits, and allow the battlesuit to survive assaults by heavy ordnance and anti-tank weapons fire.Shield Generators can also be mounted on T'au Drones such as Shield Drones and Shielded Missile Drones, which specialise in using the Shield Generator to protect their master.Ethereals sometimes carry small Shield Generators into battle as a form of personal protection, whilst a Drone Sentry Turret can be upgraded to make use of a Shield Generator.
Shield Generator - Notable Shield Generator Variants: Barrier Shield Generator - A Barrier Shield Generator is an especially powerful form of Shield Generator designed to protect against the devastating attacks of enemy Titans. It is used only by KX139 Ta'unar Supremacy Armour.Commander Longknife's Variant Shield Generator - Commander Longknife carries an experimental variant of a Shield Generator, which possesses a larger ablative shield and improved protective qualities against enemies in close combat."Eclipse" Shield Generator - The "Eclipse" Shield Generator is an experimental variant of a Shield Generator whose prototype is only wielded by Shas'O Vesu'r Ra'lai. His "Eclipse" Shield Generator exerts a drain on O'Ralai's XV9 Hazard Battlesuit power capacity, but is able to project a potent defensive energy barrier that is capable of diffracting light much in the same manner as a Stealthsuit's stealth field generator, making the Commander harder to target at long range.Miniaturised Shield Generator - Commander Shadowsun's experimental XV22 Stealthsuit is fitted with Miniaturised Shield Generators. Miniaturised Shield Generators provide a lesser degree of protection than a normal Shield Generator.MV52 Shield Generator - An MV52 Shield Generator is an experimental variant of the standard Shield Generator currently fitted only on specialised MV52 Shield Drones. It is able to project the most potent energy shields of any type of T'au Shield Generator. During the Battle of Mu’gulath Bay, an MV52 Shield Drone was easily able to shrug off a single Battle Cannon shell that would have otherwise found its mark.Ravelin Shield Generator - The Ravelin Shield Generator equipped on XV109 Y'vahra Battlesuits provides similar defensive properties to an XV104's Riptide Shield Generator, except the Ravelin provides better protection against close-ranged firepower and close-combat attacks. Like the Riptide Shield Generator, the Ravelin can also be super-charged via the XV109's Dark Matter Nova Reactor.Riptide Shield Generator - A Riptide Shield Generator is an especially large Shield Generator that has been fitted into an XV104 Riptide Battlesuit's ablative shield. Whilst it provides a lesser degree of protection than a normal Shield Generator, it can harness the energy from a Riptide's Dark Matter Nova Reactor to supercharge itself, making the shield near-impervious to enemy attacks.
Shield Generator - Energy Shield: An Energy Shield, also known as a Deflector Shield, is an especially large T'au Shield Generator most commonly fitted onto the larger T'au aircraft and spacecraft like the Manta and Moray. Strike-modified Orca transports utilised exclusively by XV9 Hazard Battlesuit Swift Protector Wings are also fitted with an Energy Shield.A Deflector Shield is formed by shaping a localised gravitic field to repel incoming fire. A Deflector Shield does not stop incoming projectiles, but rather its gravitic profile has been shaped and positioned in such a way as to deflect incoming fire.A Deflector Shield's strength grows in proportion to the energy of the assault made against it. Deflector Shields mounted on the prow of some T'au voidships work slightly differently, as they shape a vessel's gravitic sheath into a dense wedge which is most effective against incoming fire from the front.
Shield of Calloson - Shield of Calloson: The Shield of Calloson was a relic of the Dark Angels Chapter dating back to the time of the Horus Heresy. It is believed that this vast shield was once carried into battle by a legendary Dark Angels hero, Voted-Lieutenant Calloson of the Stormwing, who fought during the Great Crusade and Horus Heresy.The Chapter's Techmarines believe its flaring energy field shares technology with the vast Void Shields that protect mighty Titan god-engines and Imperial voidcraft. Whatever the truth, even the heaviest of fire is turned harmlessly aside by this ancient bulwark.
Shield of Calloson - History: Calloson became the voted-lieutenant and master of the Dark Angels Legion's Stormwing after the galaxy-spanning Ruinstorm dissipated in the final days of the Horus Heresy. His long record of service to the Legion saw Calloson take part in many battles. Each of these campaigns left him badly wounded and resulted in his body becoming heavily scarred and riddled with augmetics.He had lost an eye to a boarding action over Kalippa Major, an arm on Creusias, a hand to a rigged blast door aboard the Night Lords cruiser Vulturine, and both legs to a plasma mine on Strichnus. Twice he had been declared dead during the corridor-to-corridor fighting with the Nephilia en route to Perditus, and a third time on the Apothecarion's tables afterwards.Though Calloson was noted by his brethren for having obvious deficiencies in character, his extraordinary will to always be the first to face any enemy and his utter disregard for death greatly endeared him to his Legion. Calloson ultimately bequeathed a relic to the Legion and its successors for the millennia to come -- the Shield of Colloson.
Shield Vanes - Shield Vanes: Shield Vanes are a form of Necron defensive technology that is only ever mounted on a Tomb Blade.Shield Vanes are fitted onto a Tomb Blade's chassis, and project a weak energy shield that is combined with additional armour panels to increase the durability of the Tomb Blade by a small, yet still significant amount.
Shieldbreaker Missile - Shieldbreaker Missile: A Shieldbreaker Missile is a munition fired by a carapace-mounted Missile Launcher on the Dominus-class Knight Castellan. Shieldbreaker Missiles are an ancient variant of the redoubtable Hunter-Killer Missile. These warheads incorporate Raptoris Machine Spirits (artificial intelligences) and empyric cascade micro-generators that allow them to disrupt and pass through enemy shields by skipping like hurled stones across the skin of reality, dipping minutely in and out of the Warp in micro-second flickers.Shieldbreaker Missiles are employed to punish those dishonourable enemies who cower behind veils of arcane energy or the massed ranks of lesser warriors. After all, as the pilots of the Knights Castellan are fond of saying, there is no escape from the Emperor's wrath.
Shielded Missile Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this T'au unit have not been obtained or released by the Ordo Xenos.
Shimmershield - Shimmershield: A shimmershield is an advanced Craftworld Aeldari force field generator often wielded as a defensive technology against enemy melee attacks by elite Asuryani warriors. The device is usually worn on the off-weapon arm and its protective energy field is activated once the user enters melee combat.Shimmershields are primarily used by the Exarchs of the Dire Avenger and Shining Spears Aspect Warriors, but Shimmershields have also been reported to be wielded by Corsair Princes, Voidstorm Squads and Void Dreamers among the myriad fractious crews of the Aeldari Corsairs.
Shining Spears - Shining Spears: Shining SpearsCraftworld AeldariAspect WarriorsAeldariAeldari mythologyIn battle, they fight as the spear of Kaela Mensha Khaine, the invincible weapon of the Aeldari god of war that struck like lightning and killed any foe with a single blow. Shining Spears can be distinguished from all of the other Asuryani Aspect Shrines for they are the only Aspect Warriors to make use of anti-gravity Jetbikes. The current whereabouts of the Shining Spears Aspect's Phoenix Lord Drastanta is unknown, as he disappeared not long after founding the Shining Spears Aspect Shrine.
Shining Spears - Role: The Shining Spears Aspect maintains only a tiny presence on a few Asuryani craftworlds, including the major ones such as Ulthwé, but are regarded as an elite force, glittering exemplars of the warrior way. Shining Spear squads are relatively small, just three to five warriors, a number which sometimes includes an Exarch to lead them.Yet even a small unit of Shining Spears can turn the tide of a protracted battle, for their legendary charges hit home with the force of a thunderbolt. Few enemies can withstand such a devastating charge.Shining Spears ride sleek, gleaming Aeldari Jetbikes to war, their vehicles' anti-gravitic motors allowing them to skim over even the roughest terrain at a breakneck pace. Each Aspect Warrior is so in tune with their Jetbike that they can execute complex, high-speed aerial manoeuvers with a single gesture.Apart from the twin-linked Shuriken Catapults incorporated into their Jetbikes, the ritual armament of the Shining Spears Aspect Warrior is the Laser Lance. This elegant weapon can deliver intense, short-ranged energy blasts, and is usually used just as the Shining Spears deliver their charge. These Aspect Warriors specialise in delivering hit-and-run attacks, careening past the foe and returning for another attack in much the same way as the dueling Dragon Knights of the Exodites.
Shining Spears - Notable Shining Spears Shrines: Blooded Blade Shrine - The Blooded Blade frequently ride to the defence of Maiden Worlds under threat of invasion by the "lesser races." Just as their Exodite wards slay the great beasts of their homelands, so too do these Aspect Warriors lay low the mightiest of foes.Riders of Khaine Shrine - Where the Riders of Khaine race into battle, these Asuryani are swept up in visions of past glories, joining the fight with renewed vigour. These Aspect Warriors know well that a single devastating charge can both break the foe and bring hope to their allies.Swift Kill Shrine - The Shrine of the Swift Kill are known for their daring charges, and they wear dark azure helms harkening to the tale of their lost Phoenix Lord Drastanta, Tempest of Starlight, and his prized helm, the Crown of the Seventh Sky.
Shining Spears - Shining Spears Exarchs: Every Aspect Shrine of the Craftworld Aeldari is led by an Exarch, an Asuryani who has been called permanently to the Path of the Warrior. An Exarch has travelled so far down that Path that he or she can no longer leave it and so dedicates him or herself fully as a high priest of Khaine in service to the Aspect of the war god that he or she represents.Exarchs wear more elaborate and ornate versions of Aspect Armour which incorporates the souls of their past wearers, granting an Exarch not only wisdom and knowledge stretching across the millennia but a raw pool of potent psychic energy that can be used in combat.This permanent acceptance of the Aeldari's "war mask" provides Exarchs with enhanced skill and dedication to their craft and entitles them to access their Aspect Shrine's oldest and most advanced wargear. As befitting their shrine's martial focus, the Shining Spears' Exarchs are masters of the lightning attack, able to execute the most complex, high-speed aerial manoeuvres.Instead of the usual ritual armament, they utilise a more potent version of the Laser Lance known as a Star Lance, an extremely powerful Laser Lance, or even an Aeldari Power Weapon if the Exarch prefers close aerial combat. The Exarch's secret knowledge and supernatural abilities also allow Exarchs to enhance the abilities of the Shining Spears squads they lead. The Jetbikes ridden by Exarchs swap out their Shuriken Catapults for a more potent Shuriken Cannon.Under the guidance of their Exarch, a Shining Spears squad can deliver devastating hit-and-run attacks, careening past their foe and returning for another attack in much the same way as the duelling Dragon Knights of the Exodite worlds. Exarchs are such skilled riders that they can lead their squads unerringly around battlefield obstacles such as tree trunks and branches, and down through twisting gorges and through rubble-strewn corridors. In combat, they watch the tides of battle closely for the best moment to withdraw from a fight, so that the squad is ready to attack again later.
Shining Spears - Phoenix Lord: The Phoenix Lord of the Shining Spears is Drastanta, the "Tempest of Starlight." In the time before the Fall of the Aeldari, he was one of the first warriors of his species chosen to serve at the side of the first Phoenix Lord, Asurmen, becoming an Exarch, those Craftworld Aeldari who can never leave the Path of the Warrior for they can never take off the "war mask" of Khaine. Drastanta was ever over-proud and much given to needless lone battles.During the Fall, which heralded the birth of the Chaos God Slaanesh, the Aeldari world of Asur was destroyed and Asurmen's first incarnation ended in battle against the Daemonic Chaos legions of Slaanesh. Drastanta came late to Asurmen's final stand and found his mentor already fallen before the foul might of the Keeper of Secrets N'Kari.Keening with rage and sorrow, Drastanta slew the Greater Daemon, the energies of his legendary crystal Star Lance, known as the Celestial Lance, shattering the creature's vile spirit and banishing it back to the Realm of Chaos. Drastanta emerged from the fires of Asur where his mentor had not, but he soon vanished into the tumult of the war-torn galaxy. Before he vanished, he founded the Shining Spears Aspect Shrine on the surviving Asuryani craftworlds. In the many Terran centuries since his final recorded battle, the Phoenix Lord's Celestial Lance has passed from shrine to shrine and craftworld to craftworld, the better to keep alive the ancient tales.
Shining Spears - Sources: Codex: Craftworld Eldar (3rd Edition), pg. 11Codex: Eldar (2nd Edition), pg. 23Codex: Eldar (3rd Edition), pp. 13, 26Codex: Eldar (4th Edition), pp. 37, 65Codex: Eldar (6th Edition), pg. 38Codex: Eldar (7th Edition) (Digital Edition), pp. 115-118Iyanden: A Codex: Eldar Supplement (6th Edition) (Digital Edition)White Dwarf 127 (US), "Eldar" by Rick Priestley, Jes Goodwin, William King & Lindsey D. Le Doux Paton, pp. 13-52White Dwarf 173 (US), "Eldar Pheonix Lords", pp. 6-9Warrior Coven (Novel) by C.S. Goto, pg. 61
Shock Chargers - Shock Chargers: The Shock Charger was a weapon employed by the combat robots of the Adeptus Mechanicus' Legio Cybernetica to enhance their abilities in melee combat. These weapons added a powerful electrostatic discharge which detonated like a thunderclap whenever the robot struck a target.
Shock Grenade - Shock Grenade: A Shock Grenade is a non-lethal type of Imperial grenade designed to produce a blinding flash of light and loud, raucous noise without causing permanent injury. Shock Grenades are most often used by the Reiver Squads of Primaris Space Marine formations who deploy them to stun the enemy long enough for them to launch a close assault that makes quick work of the foe.
Shock Maul - Shock Maul: A Shock Maul, also called a Power Maul in its more lethal form, is a type of close combat weapon similar in shape to a mace or a club used by both the Adeptus Arbites and the Adeptus Astartes.Shock Weapons like the Shock Maul are designed to be generally non-lethal, assaulting the victim with incapacitating force through electrical shocks released on impact.As Shock Weapons have little or no destructive impact on flesh other than minor electrical burn marks, they are useful for crowd control and “encouraging” workers such as shipboard press gangs or other forced labour.A Shock Maul resembles a club surrounded in an electrical energy field which disrupts the surface of solid matter. The depth of the field can be adjusted to bash a hole through a wall or merely administer an irresistible knock-out blow to subdue a victim. The electrical energy that is discharged can cause severe burns on impact and can disrupt the nervous system.A Power Maul is essentially the same weapon, save that it is surrounded in a power field like other Power Weapons whose primary purpose is to create molecular disruption that can be lethal in close combat.Unlike the Power Axe, the maul is always held in one hand, leaving the other hand free for a pistol, Suppression Shield or other weapon. These fearsome weapons are most commonly found in the hands of the Adeptus Arbites and local Enforcer squads on countless Imperial worlds who enforce local and Imperial law.While Shock Mauls are intended for crowd control and riot suppression, in the hands of an enthusiastic user they can also be deadly combat weapons.The more lethal form of the weapon, the Power Maul, is often used for close combat by the forces of the Adeptus Astartes.
Shock Maul - Notable Power Mauls: Worldbreaker - Worldbreaker was the infamous personal weapon of the Warmaster Horus Lupercal, supposedly forged by the hands of the Emperor Himself. After the end of the Heresy, it was destroyed in combat with a clone of the Warmaster during the Legion War by Horus' successor as the Warmaster of Chaos, Abaddon the Despoiler.Forgebreaker - Forgebreaker was the legendary warhammer forged by Fulgrim, Primarch of the Emperor's Children, in a contest of smithing skill with his brother, Ferrus Manus of the Iron Hands. The weapon was taken back by Fulgrim before the start of the Horus Heresy following his failed bid to convince Ferrus to turn to the service of the Warmaster Horus and the Traitor Legions. Following the Drop Site Massacre on Istvaan V, Fulgrim, now possessed by a Chaos daemon, presented the weapon to Horus along with Ferrus' head as a sign of his allegiance. The weapon was eventually given to Perturabo of the Iron Warriors, who used it until it was taken from him during an assault on a world around the Eye of Terror by the Morlock captain of the Iron Hands Legion's Clan Avernii, thus returning one of the most prized artefacts of their lost Primarch to the X Legion. By the late 41st Millennium, the weapon had some how found its way into the armoury of the Blood Ravens Chapter.Illuminarum - Illuminarum was an ornate sceptre-Power Maul fashioned for Lorgar by his fellow Primarch Ferrus Manus, who was a master weaponsmith, in a rare display of filial affection due to the aid provided to the Iron Hands by the Word Bearers Legion on Galadon Secondus during the Great Crusade. As long as a normal Astartes warrior, it was a formidable weapon that was perfectly balanced for Lorgar's strength and size. Apocryphally, Illuminarum was seen as the pattern on which the Astartes Chaplains' Crozius Arcanum were later based.Weight of Duty - The Weight of Duty is an Adeptus Astartes Power Maul that is a relic of the Hammers of Dorn Chapter. Its flat head is lined with a miniature grav-plate, similar to those that line the decks of great Imperial voidships. Upon striking a foe, the grav-plate activates for a brief instant, multiplying the hammer's impact many times over by dramatically increasing its descending weight.Lost Mace of Corswain - The Lost Mace of Corswain is a Power Maul once wielded by the legendary Paladin Corswain of the Dark Angels Legion. Long thought lost, it was recovered from the Space Hulk Olethros by the Deathwing company in the 41st Millennium.Hellslayer - The Hellslayer is a massive, master-crafted, barbed and sigil-etched Power Maul wielded by the captain of the 3rd Company of the Exorcists Chapter, Silas Alberec. It is a deadly bane to the witch and the Daemon, and is crafted from ultra-dense alloys so heavy only a warrior of Alberec's massive stature could wield it. Reputedly this weapon was gifted to him personally by the Holy Ordos of the Inquisition for reasons that remain shrouded in secrecy.
Shock Maul - Aether-Shock Maul: The Aether-Shock Maul was a type of anti-Daemonic melee weapon devised by the Legiones Astartes during the Horus Heresy and often used by the Legion consuls known as Primus Nullificators who were charged with seeking to contain and defeat Warp entities by both sides in the conflict.Based on a similar technology to the Volkite Weapons developed on Mars, these vicious Shock Mauls discharged pulses of stored actinic energy when they struck a foe, which could prove particularly damaging to the physical corpus of Daemons materialised in realspace.
Shock Maul - Sources: Black Crusade: Core Rulebook (RPG), pg. pp. 165, 167Dark Heresy: Core Rulebook (RPG), pg. 141Dark Heresy: Book of Judgement (RPG), pg. 61Deathwatch: Honour the Chapter (RPG), pg. 136Inquisition: Core Rulebook (RPG), pg. 77Talon of Horus (Novel) by Aaron Dembski-Bowden, Ch. 19The Horus Heresy Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 261The Horus Heresy Book Five: Tempest (Forge World Series) by Alan Bligh, pg. 93Warhammer 40,000: Battle Manual (2nd Edition), pg. 34Warhammer 40,000: Rulebook (6th Edition), pg. 58Warhammer 40,000: Wargear (2nd Edition), pg. 10Imperial Armour Volume Ten - The Badab War - Part Two, pp. 127, 179Space Hulk: Deathwing (Video Game), Pre-Order DLCThe Horus Heresy Book Eight: Malevolence (Forge World Series), pg. 293
Sholen Skara - Sholen Skara: Sholen Skara was a formidable and notorious Magister of the Forces of Chaos who served under both Archon Nadzybar and Archon Urlock Gaur during the Sabbat Worlds Crusade. Skara was the leader of a genocidal Chaos Cult known as the Kith which committed countless atrocities during the Sabbat Worlds campaign. He was captured alive by the forces of the Imperium in 768.M41 on the Ocean World of Sapiencia, and was handed over to the Inquisition for interrogation. He subsequently escaped from custody, and was killed during a strike action against him by the Iron Snakes Chapter of the Adeptus Astartes on Valens 160 sometime around 778.M41.
Sholen Skara - After Balhaut: Following his flight from Balhaut, Skara took refuge on Sapiencia, an Ocean World. Supported by his Kith followers the architect of the Balopolis murder-camps established a new stronghold from which to mount counterstrike operations at the Imperial bases on Voltemand and Caligula. After a single mass Imperial Guard assault in early 768.M41 reconquered Sapiencia, Skara's plans were swiftly brought to an end. The masterful orbital drop onto the beaches of the primary island groups would prove to be one of the Sabbat Worlds Crusade's swiftest victories, mostly due to the capture of the genocidal Magister early in the assault -- which was chiefly due to the efforts of one Sergeant Dermon Caffran of the Tanith First and Only infantry regiment. The vile Kith destroyed themselves in a mass suicide ritual in accordance with their dark cult beliefs. Skara craved death himself as would any true devotee of Khorne, but this was denied, as his murderous career finally ended when he was given over to the tender mercies of the Holy Ordos of the Inquisition, pending interrogation. At least, that was the assumption.
Sholen Skara - Appearance: At the time of his capture on Sapiencia, Skara was a tall human male with a shaved head who wore tight-fitting black robes that served to emphasize his powerful musculature.
Shoota - Shoota: A Shoota is a kinetic, automatic ballistic weapon used by the Orks that is chosen not for its efficiency but for the amount of noise it makes and the amount of damage it can do. The best Shootas are deafening and deadly in equal measure.Shootas are the Greenskin equivalent to the standard Space Marine boltguns. Essentially a machine gun (most even look like machine guns dating to the time of Old Earth's First World War), the Shoota is the weapon any Ork looks to acquire when he wants "moar dakka." Mobs of Slugga Boyz will often have a few Boyz armed with Shootas to add a little extra sting, but entire mobs of Shoota Boyz are also common; foot-slogging across the field sending torrents of bullets at any enemy in range. An Ork mob may trade in their Sluggas and Choppas for a Shoota if the technology and materials are available.There is no standard design for a Shoota, as most are hand-crafted by Mekboyz and then further "kustomised" by their owners, so although they may conform to a general pattern, no two Shootas will look the same. A Shoota fires either massive, large calibre bullets or explosive shells, or even a mixture of both.As is the case with most Ork weapons, Shootas are crude but surprisingly effective. A Shoota is considered a good weapon by a Greenskin if it fires a burst of shots at once and makes a lot of noise. A loud noise is very important in any consideration of the quality of a Shoota, as many Orks believe that the louder a weapon is, the greater damage and range it possesses. Orks that enjoy shooting often acquire Shootas and form up mobs of so-called "Shoota Boyz."Like the Slugga, Shootas are not very accurate. This suits the Orks just fine since they seem less interested in accuracy than in causing damage and raising a ruckus. The noise of a Shoota will give Orks a morale boost and can cause enemies to lose their morale and retreat from the overpowering noise of dozens of Shootas. None the less, mobs of Shoota Boyz make up for their lack of accuracy with the sheer volume of fire directed at their targets.Because of Mekboyz's constant struggle to outdo each other, shootas may vary in appearance, but they usually have comparable performance, unless they have received a "kustom job" from a particularly inventive Mekboy. Shootas are very common and as such are often combined with other weapons to make an Ork Kombi-weapon.
Shoota - Big Shoota: A Big Shoota is a loud, heavy, large-calibre machine gun that bucks and sparks when the trigger is pulled. It is simply a larger calibre version of the standard Shoota, and has greater range and damage potential. A Big Shoota is also often fitted with an attached bayonet for melee. It is essentially the Orks' most common heavy weapon.Big Shootas, like their smaller counterparts, are often "kustomised" by their Greenskin owners with multiple barrels, large crosshair sights, longer, more impressive ammunition belts and other advancements that make it a more effective and deadly weapon.A Big Shoota has twice the range of a regular Shoota. Big Shootas are also less prevalent on the battlefield, as on average there is only one Ork armed with a Big Shoota for every 10 Orks in a mob, up to an average of three Big Shootas in a mob of 30 Ork Boyz.
Shoota - Iron Sight Shoota: With the Iron Sight Shoota the Orks appear to be utilising tracer round technology. It provides extremely rapid fire, even for an Ork weapon, but the Iron Sight Shoota's accuracy seems to be markedly improved by the use of red tracer ammunition. The Ordo Xenos has launched an inquiry into whether or not these are some sort of sorcerous ammunition rounds.The capture of one of these weapons has been authorised by Imperial high command for examination by the Adeptus Mechanicus. They can be located easily on the battlefield by the metallic sound they make, which is lower-pitched and produces more of an echo than standard Ork automatic weapons.
Shoota - Dakkaguns: Dakkaguns are a twin-linked variant of a Big Shoota that are often mounted on Ork Warbikes. They have two barrels and a shorter range because of their unstable mounting, but otherwise are identical to Big Shootas.Because they are mounted on a small, light vehicle, the kickback from the weapon's heavy recoil can make the Warbike spin out of control when fired. However, from the Ork point of view, such an exciting outcome makes riding a bike even better.
Shoota - Supa-Shoota: The Supa-Shoota is a much larger and louder version of the Big Shoota that is particularly favoured by Ork Flyboyz. Often mounted on Greenskin aircraft like Dakkajets or Blitza-Bommers, they are "kustomized" by their Flyboyz to make a bigger bang and cause even more damage when unleashed.
Shoota - Twin-Linked Shoota: A Twin-Linked Shoota is created when Ork Mekboyz "kustomize" their Shootas by adding an additional barrel for more firepower. These kustom Shootas cost their clients much more teef than the usual Shoota, and are thus often utilised only by Ork Nobs and Warbosses. Often times these deadly weapons are incorporated into Mega Armour.
Shoota - Kannon: A Kannon is a simple, unsophisticated Ork firearm often produced in large numbers due to their lack of sophistication. They are extremely thick-barreled weapons that fire large shells stored in an attached magazine.Some Kannons are single-shot weapons that have to be reloaded before every use. Such Kannons are much less popular among Orks because they are very slow to fire, take a longer time to load between shots and are extremely inaccurate even by Greenskin standards.However, Kannons are very large weapons that produce a terrific boom and look intimidating with their large muzzles, so they still sometimes appeal to certain Ork Boyz.
Shoota - Blunderbuss: A Blunderbuss, also sometimes called a "Spechul Shoota", is actually a variation of the Kannon, often constructed from the remains of a Kannon that backfired and destroyed its oversized barrel.A Blunderbuss possesses a much shorter muzzle and its ammunition is composed of shells that have been created by mashing together dozens of individual pellets. When fired, the Blunderbuss unleashes a cloud of these pellets much like a crude shotgun, which make it easy to hit a target at extremely close range.Beyond that range, however, the weapon quickly loses most of its stopping power. The Blunderbuss is very cheap to manufacture, however, and can be used as a cheap, mass-produced weapon by those Ork tribes which may be on the lower end of the technological scale.
Shoota - Sources: Codex: Orks (8th Edition), pp. 119-120Codex: Orks (4th Edition), pp. 46, 89-91'Ere We Go: Orks in Warhammer 40,000 (1st Edition), pg. 154Freebooterz: Space Ork Army Lists, pg. 100Gorkamorka: Da Roolz (Specialty Game), pp. 54-55Gorkamorka: Da Uvver Book (Specialty Game), pg. 56Imperial Armour Volume Eight - Raid on Kastorel-Novem, pp. 114-119Orks Collectors' Guide, pp. 11, 13The Art of Clint Langley (Artbook), pg. 74The Imperial Infantryman's Uplifting Primer, pg. 65Warhammer 40,000: Rulebook (6th Edition), pg. 203Imperial Armour Volume Eight - Raid on Kastorel-Novem, pg. 143White Dwarf 389, pg. 74Dawn of War - Dark Crusade (PC Game)Dawn of War II - Retribution (PC Game)Eternal Crusade Online Game - Rogue Traders Store: Orks, Iron Sight ShootaForge World - Ork Weapon Set
Shotgun - Shotgun: A shotgun is an ancient Imperial ballistic weapon, much the same as the Heavy Stubber, which fires solid slugs that burst into submunitions to spread out over a wider area.Most guardsmen that use shotguns prefer the double-barreled version, and its reliability makes it the mainstay of the Elysian Drop Troops, who prefer it over the Lasgun when entering hostile drop zones.The Adeptus Arbites also commonly use shotguns for crowd control and urban conditions, and have developed special "Executioner" shells for this purpose. Space Marine Scouts are also known to use shotguns during their missions.Shotguns are commonly used by criminal lowlifes in the lawless regions of most hive cities, where a large variety of specialist ammunition is used, including man-stopper rounds, modified bolt rounds and incendiary shells.Imperial Navy starships carry shotguns for their crew and armsmen to use during the rare boarding actions or, more frequently, against uprisings by the often mistreated crewmen aboard the ship. These particular shotguns fire shells made specifically for combat aboard a voidcraft -- the shells are packed with twists of metal wire and shards of broken glass, ensuring that a shot will shred soft flesh at close range, but will not puncture the ship's hull.
Shotgun - Accatran Pattern, Mark XI Combat Shotgun: Manufactured on the Forge World of Accatran, the Mk XI Combat Shotgun is highly effective at close quarters for room clearance and during trench fighting. Similar Shotguns are commonly issued to law enforcement and security units for anti-riot duties and are used by Imperial Navy personnel for boarding actions.This particular version of the many Shotguns available throughout the Imperium has an eight round internal magazine and uses a manual pump action to fire a single shot before the user has to re-cock the weapon. It can fire a variety of ammunition, including a non-lethal plastic baton rounds, solid slugs and pellet-filled canister rounds.The stock is removable, and at close quarters many users prefer to discard it, shortening the weapon for extra manoeuvrability.The pistol grip allows the weapon to be fired single handed, although this makes it wildly inaccurate and requires a very strong firer.
Shotgun - Assault Shotgun: The Assault Shotgun is a combat-ready version of the standard pump-action shotgun.The ability to fire on semi-auto makes the Assault Shotgun a dangerous weapon, able to fill entire rooms with a hail of indiscriminate and deadly buckshot.
Shotgun - Astartes Assault Shotgun: While not as iconic or widespread amongst Space Marines as the Astartes boltgun, the Astartes Assault Shotgun is a powerful and versatile weapon commonly used by their Scouts.These bulky, clipped Shotguns can fire in single shots and in both semi- and fully automatic modes, and can use an array of specialty ammunition ranging from armour-piercing penetrator rounds to the powerful manstopper rounds.Assault Shotguns are best used in urban and close-quarters combat, as well as in boarding actions aboard voidships.
Shotgun - Artificer Shotgun: The Artificer Shotgun is the preferred weapon of Imperial Navy Voidmasters, the non-commissioned officers who command voidsmen squads on Imperial warships.The weapon is devastating in close quarters like most shotguns, but is particularly effective in the winding and narrow corridors of a voidship.
Shotgun - Auxiliary Shotgun: An Auxiliary Shotgun is a cut-down Shotgun holding a single cartridge that can be affixed to a Lasgun or similar weapon, which the user can fire instead of the primary weapon.These upgrades are particularly favoured for city fighting, where the additional close-range stopping power is invaluable when encountering an unexpected enemy at close-quarters.The added weight and cumbersome nature of an Auxiliary Shotgun are considered well worth it in such conditions, where long-range fire fights are comparatively rare.
Shotgun - Cypra Mundi "Ironclaw" Shotgun: These standard shipboard weapons are designed to resist the rigors of the void and have a reinforced, weighted stock, which can double as a club if needed.Storage lockers filled with Ironclaw Shotguns are commonplace on Imperial military vessels and unlock automatically to arm the crew when the signal is given to repel boarders.
Shotgun - Deathwatch Shotgun: Optimised for close-quarters warfare typically fought in space hulks and xenos-infested asteroids by the Astartes of the alien-hunting Deathwatch Chapter, the Deathwatch Shotgun can fire several distinct types of cartridge, ranging from the explosive cylinders of shot known as Cryptclearer rounds to the fanning flame bursts of the Wyrmbreath shell.
Shotgun - Hack Shotgun: Known by a wide variety of nicknames on different worlds, this is a conventional double-barrelled Shotgun cut down to the smallest possible size and rigged to fire both of its barrels at once from a single trigger pull.Although very short-ranged and hardly a precision weapon, the twin blast is still devastating against "soft targets" (such as unarmoured civilians), and the sight of one can have a very salutary effect on bystanders.A Hack is no substitute for a true combat weapon though, as many a ganger faced with Carapace Armoured Enforcers has found to their cost.
Shotgun - Lathe Pattern Boarding Gun: Essentially a large-bore, triple-barrelled Shotgun, the weight and hitting power of Lathe-pattern Boarding Guns has made them infamous across the Calixis Sector and Koronus Expanse.Loaded with heavier, more powerful shells than most Shotguns, the weapon has punishing recoil that, combined with its weight, makes it impractical for any but the strongest men to wield.