vizn3r/warhammer40k-lore huggingface dataset:
Chronometron - Chronometron: A Chronometron is an arcane eye-shaped device that manipulates time in a way that only the Necrons and their technological mastery over space-time can achieve. The bearer of a Chronometron can activate the device to allow him and his unit to exist slightly outside and act out of phase with the natural flow of the space-time continuum.This means that they are able to advance normally whilst their opponents move in apparent slow motion, as well as slowing incoming projectiles such that those nearby can simply move out of the path.A Chronometron also allows the bearer to make minor, but sometimes potent, alterations to his destiny; by allowing him to glimpse possible futures and modify his recent actions accordingly. Any Necron seen utilising a Chronometron appears blurred, its movements sudden and spasmodic like a primitive pict-reel or degraded hololith to the subjective observer.Due to the Chronometron's confounding nature, they are only ever found being used by Necron Cryptek Chronomancers, although Necron Lords and Overlords have been known to wield these mysterious devices as well.
Ciaphas Cain - Ciaphas Cain: Ciaphas Cain (pronounced KAI-a-fass KANE) was a commissar of the Officio Prefectus who was assigned to service with the Astra Militarum and who was eventually hailed as one of the greatest heroes of the Imperium of Man.He was in active service during the last century of the 41st Millennium, and was over 200 Terran years old when he was recalled into service during the 13th Black Crusade of Abaddon the Despoiler.It is certain that he survived more than a quarter of a standard century into the 42nd Millennium. Imperial propaganda made him out to be a great hero of the Imperium in the 41st Millennium, although in truth by his own admission he was primarily focused on his own survival during his long career.However, Cain differed from many other Imperial commissars in that he would not readily sacrifice his soldiers unless it ensured his own survival and he had no interest in carrying out the savage discipline for which so many commissars were known.Cain tried his utmost to avoid engaging in actual combat, but usually was required to do so to maintain his status as a "Hero of the Imperium," which ironically would involve him in more dangerous situations than any he would usually have seen as a simple commissar. He often found himself trapped by his own excuses, uncovering the worst dangers of all in the very places he sought safety in.He was responsible for many successful campaigns throughout his career and retired to become an instructor for new Imperial commissars at a Schola Progenium. He eventually died of old age and was buried with full honours as a Hero of the Imperium.Despite his death and state funeral at some point in the Era Indomitus, Cain is still officially listed on active duty by the Officio Prefectus. Due to repeated instances of Cain turning up alive when reports of his death were already fully entrenched in Administratum records, as in the wake of his crash-landing on Perlia, the Departmento Munitorum eventually issued standing orders that he should be kept on the active roster at all times, no matter what reports anyone received to the contrary. As the Imperium does not make mistakes, Cain is always officially listed on active duty.
Ciaphas Cain - Cain's Memoirs: In the early 42nd Millennium, Cain's private memoirs were published amongst the ranks of the Inquisition. They were sequestered by order of the Inquisition, and were kept and organised as the "Cain Archive" by Ordo Xenos Inquisitor Amberley Vail with whom Cain had many encounters over his career, and shared a close working and personal relationship.Vail edited Cain's chaotic notes, and using information from additional sources, such as the memoirs of Valhallan General Jenit Sulla, published 101.M42, made available -- for the internal use only of the Inquisition -- first-person accounts of several Cain missions, often annotated by herself.It is worth noting, as Inquisitor Vail did in footnotes throughout the memoirs, that Cain was a skilled liar and dissembler, however his narrative is refreshingly honest concerning his shortcomings, and even, according to Vail, overly modest in recording his victories against the enemies of the Imperium.The Cain Archive was no intentional memoir; Cain apparently wrote it solely to organise his own thoughts, and indeed expected that whatever Inquisitor found it after his death would expunge the whole document. It should not be confused with his official public memoir, To Serve the Emperor: A Commissar's Life. Inquisitor Vail noted that the latter was not only far less candid than the private Cain Archive, but comparatively poorly written to boot.
Ciaphas Cain - Origins and Early Life: Cain makes numerous mentions of his homeworld, apparently a Hive World, though he never mentions a name or any feature which could lead to it being identified. Inquisitor Amberley Vail speculated that Cain may not in fact know the name of his own homeworld. However, he shows a definite affinity for underground passages and has a natural sense of direction when underground.He claimed that his parents were killed by Kroot while serving together in the Astra Militarum, which is why he was sent to be trained as a commissar. However, it has not been stated in which regiment they served, and no Hive World in the nearby sectors is known to have fielded mixed-gender regiments in the appropriate timeframe. Additionally, Cain claims his parents were petty criminals who joined the Astra Militarum to avoid arrest, but this does not explain how their son was admitted to a Schola Progenium, a privilege usually reserved for the orphaned children of senior officers or decorated Imperial heroes who were killed in the Emperor's service.Cain's record at the Schola Progenium where he was educated and trained shows that his marks were on the low end of average in everything save sports and combat training. He also had a clean disciplinary record, however this probably means he didn't get caught that often in bad behaviour.
Ciaphas Cain - After the 13th Black Crusade: Cain spent the years after his service during the 13th Black Crusade in ca. 999.M41 teaching at the Schola Progenium on Perlia and writing his memoirs -- both his public memoir To Serve The Emperor: A Commissar's Life, and the secret Cain Archive that Inquisitor Vail distributed among her colleagues.Cain presumably died sometime in the first or second century of the 42nd Millennium, and is the only person in the known galaxy to remain on the active duty roster of the Astra Militarum even after being buried with full military honours. This is the result of a confusion in the records of the Departmento Munitorum during the First Siege of Perlia, in which Cain was listed as killed in action until some point after he rejoined his regiment at the campaign's end. This pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary.It is interesting to note that there is a small sect in the Tallarn Desert Raiders regiments of the Astra Militarum who consider Cain to have been a physical conduit of the Emperor's divine will.There even exists a religious text of the Imperial Cult dedicated to Cain, called the Book of Cain. This was written by Alem Mahat, a trooper who accompanied Commissar Beije in his misguided attempt to arrest Cain. Mahat witnessed Cain's defiance and defeat of the Daemon Prince Emili, whose mere presence brought even Chaos Space Marines to heel, and like most people he failed to understand Ferik Jurgen's contribution to Cain's victory since he was a Psychic Blank.
Ciaphas Cain - Wargear: Commissar's GreatcoatPeaked Officio Prefectus CapChainswordLaspistolCarapace Breastplate (worn under greatcoat)Salamander Scout with Pintle Mounted Heavy Bolter (dedicated transport of choice)Ferik Jurgen (Cain's ever-present aide, driver and bodyguard, and a Psychic Blank)
Ciricrux Anima - Ciricrux Anima: The Ciricrux Anima is a forbidden psychic amplification technology first developed during the Dark Age of Technology and permitted for use only by the Emperor's direct command on the Warlord-Sinister-class Psi-Titans  of the Ordo Sinister.In place of the moderati who would normally crew a Battle Titan, a Psi-Titan is instead crewed by the damned: bound psykers who are surgically locked in place and slaved to the will of the psychic Null who serves as the Psi-Titan's preceptor-intendant and who masters the god-engine in place of a princeps.By direct cortical control, the powers of the slaved psykers are siphoned off and focused by the arcane technologies of the Ciricrux Anima, the baleful device that truly makes the Psi-Titan what it is.The Ciricrux Anima allows a Psi-Titan to project its suffering internal psykers' powers externally, meaning that a Psi-Titan can unleash waves of abject fear, wield psychokinetic abilities, leech away the life forces of other combatants through biomancy, and even distort the flow of time to heal itself.
Citadel Miniatures - Citadel Miniatures: Citadel Miniatures Limited produces metal and plastic miniatures for tabletop wargames such as Warhammer Fantasy and Warhammer 40,000. In the past Citadel Miniatures was a separate company but it has become a brand for Games Workshop miniatures. Although its models are used for the wargaming hobby, the painting of its miniatures (and miniatures in general) is a hobby in itself.[1]
Citadel Miniatures - History: Citadel Miniatures was formed as part of the British game company Games Workshop in 1979.[2]  Its formation was announced in White Dwarf issue 11 in early 1979:The following issue of White Dwarf contained the first advertisement for Citadel's forthcoming figures.
Citadel Miniatures - Materials and Construction: Originally miniatures were produced using a white metal alloy including lead, although in 1987 Citadel began to produce plastic miniatures as well under the name "Psychostyrene" and "Drastik Plastik". These were made of a harder plastic than other plastic miniatures at time and allowed for greater detailed sculpting. Citadel has continued to produce white metal miniatures as the economics of plastic make it only suitable for large runs.[3] Some models are a combination of both materials, with the arm-less bodies and heads metal and the arms, weapons and other accessories plastic.[4]In 1997 Citadel switched to a lead free white metal because of concerns about lead poisoning particularly in children.[5]Most of the models created by Citadel require some form of construction after purchase. With smaller models this usually involves attaching arms, weapons and the base. Larger models come in many pieces and require more construction.
Citadel Miniatures - Model ranges: From 1979 to 1984 Citadel had a reciprocal distribution and manufacturing deal with Ral Partha to bring each others products to Britain and North America respectively.[6]Citadel has also produced and distributed miniatures under other names:Chronicle Miniatures was a competitor bought out by Citadel and they continued to operate under that name for a time.Iron Claw Miniatures were a range of miniatures designed, manufactured and distributed by Citadel in 1987 and 1988. Many of the designs were later incorporated into the main Citadel range.Marauder Miniatures was a separate company set up by two former Games Workshop/Citadel sculptors (Ally and Trish Morrison) in 1988 and promoted alongside Citadel Miniatures in White Dwarf. The miniatures were cast and distributed by Citadel, and the company was absorbed into Citadel in 1993.Over the years, as well as producing their own original miniatures, they have produced licensed ranges based on characters from games, movies, TV and books. These included figures based on RuneQuest, Fighting Fantasy, Judge Dredd, Doctor Who, Paranoia, Eternal Champion, Dungeons and Dragons, Advanced Dungeons and Dragons, Traveller, Star Trek, Lone Wolf and The Lord of the Rings and The Hobbit. Games Workshop re-won the Lord of the Rings license, allowing them to make the The Lord of the Rings Strategy Battle Game miniatures to tie-in with the trilogy of films released by New Line Cinema, and have extended the range to include characters based on the actual writings of J.R.R. Tolkien.Citadel Miniatures sometimes release limited edition models of specific or unusual characters, such as Thrud the Barbarian,[7]Ian Livingstone[8], drunken Space Marines dressed in Christmas outfits [1] and several representing a white-bearded dwarf, the logo of White Dwarf magazine[2][3].Along with the standard range of miniature soldiers, Citadel's lines include fantasy based war-machines, like catapults and chariots, and when Warhammer 40,000 came out, Citadel Miniatures also branched out into vehicles, such as the Land Raider and Rhino armoured transports for Space Marines.
Citadel Miniatures - External links: Citadel Miniatures Hall - A Museum of Citadel Miniatures.Citadel's page on the hobby site The Stuff Of Legends - features many scanned advertisements of Citadel Miniature's products from old White Dwarfs.A Site covering the fanaticism of miniatures and hobby gamesCCM wiki - A site maintained by members of the Yahoo! group for research of poorly and undocumented Citadel miniatures.Otherworld, The Citadel AD&D Miniatures RangeDelcam  PR on use of Delcam 3D modelling and machining tools for creation of Citadel Miniatures
City of Sight - City of Sight: The City of Sight was the portion of the Imperial Palace in the Himalazian (Himalayan) Mountains on Terra that served as the headquarters of the Astra Telepathica during the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia.
City of Sight - Black Sentinels: Following the great Imperial conclave on Nikaea, new strictures were laid down by the Emperor in regards to the use of psykers within the Imperium.It was decreed that the astropaths within the Whispering Tower would remain under the constant vigil and scrutiny of the Black Sentinels, a specially trained force of psyker killers, gaolers and executioners all in one.Each of these stalwart warriors was encased in beetle-black armour with contoured breastplates of burnished obsidian, their faces concealed by a reflective tapered helm, not unlike an early make of Space Marine Legion power armour.Their helmets were specially lined with psi-shielding to protect them from the latent mental pressure generated by the innate powers of the psykers within the City of Sight.Each Black Sentinel was armed with long, black-bladed lances, their hafts topped with sparkling crystalline spearheads. But they were also trained in the use of the extensive arsenal of weapons possessed by the Imperium's armouries.The Black Sentinels were also responsible for protecting the physical aspects of the city from any threat without, as well as the psyker threat within.
Civil fleets - Civil fleets: The civil fleets comprise all of the privately-owned civilian voidships of the Imperium of Man, granted the right to operate along commercial or passenger transit routes defined by the Imperial authorities. The civil fleets are considered a part of the overall Imperial Fleet by the Adeptus Terra.Although the vast majority of the faster-than-light-capable voidcraft of the Imperium are actually part of the Merchant Fleets, there remain several thousand other civilian voidships in the Imperium that are owned and registered by private individuals, small-time traders known as "Free Traders," highborn families, corporations or other commercial cartels. All such privately-owned, interstellar-capable voidships must operate only along Warp routes licensed and approved by the Imperial Fleet authorities, usually bureaucrats of the Adeptus Administratum who are responsible for regulating all shipping and transport within a given segmentum of the Imperium.These route licences must be bought and must be renewed after a fixed time, usually a hundred standard years. This means that few privately-owned voidships like to risk the effects of time dilation on long journeys; their operating license might run out before the ship has completed its journey through the Warp.Civil fleets usually bid for route licences as they become available from the Imperial Fleet, the route going to the fleet prepared to pay the most for it. This system enables the Imperium to maintain interstellar Warp routes which, for whatever reason, it finds inconvenient to maintain using Imperial Navy fleets.In addition to providing route licenses, the Administratum also issues individual licenses that are valid for only a single interstellar voyage. Many of the smaller civil fleets, particularly those of struggling small-time Free Traders, manage to survive entirely in a hand-to-mouth fashion by purchasing such single-journey licenses as they need.Exactly who captains a civil fleet voidship is entirely up to the owners. In many cases the owner is also the vessel's captain. With in the larger civil fleets, such as those of noble houses or corporations, the owners appoint a captain who is effectively also their employee.
Civilised World - Civilised World: A Civilised World, also called a Developing World, is an Imperial planet whose development has been allowed to progress over the millennia "naturally," without any specific purpose to fulfill. These worlds are generally self-sufficient in terms of food-supply and have varying manufacturing, technological and industrial capabilities.Civilised Worlds are split into geographical areas with widely varying levels of technological advancement and culture. Depending on the prevailing planetary governments, these might be countries, states, power blocs or tribal homelands. It may be the case that higher levels of technology and wealth are concentrated around the original Human colonisation sites.Other planets in this class might exhibit gross variations in culture due to environment, with areas weak in natural resources being similarly weak in terms of military power, economic muscle and so on. Some planets preserve a great divide due to ancient tribal taboos, religious notions or plain old-fashioned habit. A great many worlds of the Imperium of Man fit into this broad category, but no two are alike in the way they realise these developmental divides.By the Imperial planetological classification guidelines, a Civilised World is one that has a population from 15 million all the way up to 10 billion people and pays moderately high Imperial tithes. It may have large, sprawling urban areas but none have yet reached the level of population density or self-sufficiency to be considered a true hive city.Many Civilised Worlds may be equivalent in culture and population levels to Old Earth during the Age of Terra in the early 3rd Millennium. Pleasure Worlds, Mining Worlds and some Shrine Worlds can be sub-types of a Civilised World.
Civilised World - Notable Civilised Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationAdumbriaSegmentum UltimaUnknownDamocles GulfAdumbria SystemUnknownAmistel MajorisSegmentum ObscurusAmistel SectorUnknownUnknownUnknownCyreneUnknownKorianis SectorSubsector AureliaCyrene SystemDead (Exterminatus)EspandorSegmentum UltimaUltramarUnknownUnknownUnknownGudrunSegmentum ObscurusScarus SectorHelican SubsectorGudrun SystemUnknownJouranUnknownUnknownUnknownJouran SystemUnknownKorsk IIUnknownUnknownUnknownUnknownUnknownKronusSegmentum UltimaLithesh SectorUnknownUnknownUnknownLuxorSegmentum ObscurusGothic SectorBhein Morr SubsectorUnknownUnknownLunaSegmentum SolarSol SectorUnknownSol SystemUnknownPeriremundaSegmentum UltimaUnknownUnknownPeriremunda SystemUnknownPerliaSegmentum UltimaUnknownUnknownPerlia SystemUnknownQuadravidiaSegmentum UltimaUnknownDamocles GulfQuadravidia SystemUnknownRhandaSegmentum SolarUnknownUnknownUnknownUnknownSixty-Three-NinteenUnknownUnknownUnknownUnknownUnknownTallarnSegmentum TempestusUnknownUnknownTallarn SystemUnknown
Civitas Imperialis - Civitas Imperialis: Civitas Imperialis is a term in High Gothic which means the rule of Imperial law. Its actual meaning is more specific and, as Imperial scholars have learned from the personal diaries of Warmaster Slaydo, the first Imperial Commander of the Sabbat Worlds Crusade, was a concept of particular importance to that great military leader of the Imperium.At the foundation of the Imperium of Man in the late 30th Millennium, the Civitas Imperialis was laid down by the Emperor of Mankind Himself to "...guarantee the safety and assurance of any citizen of the Imperium of Man, wherever he or she travels or sets foot within the length and breadth of the Imperium."The Civitas was therefore meant to be the hallmark of refined Imperial culture, the measure of its power and security, and it was precisely this, the qualitative perfection of human civilisation, as opposed to the basic rule of law, that Slaydo was determined to restore to the Sabbat Worlds.In the context of the Sabbat Worlds Sector, the Civitas was suspended when the region was classified as "unstable/hazardous", was no longer considered to be under Imperial governance, and the court of the sector's Lord Governor was removed to the neighbouring sector. Before their conquest by the Imperium in the 35th Millennium, the Sabbat Worlds were considered beyond the bounds of the Civitas Imperialis and an extremely dangerous region of frontier space.
Civitas Imperialis - Influence: The term Civitas Imperialis is taken from the Latin words civitas, which means "state, citizenship, city-state" and imperiosus, which means "imperious, domineering, powerful."
Clamavus - Clamavus: A Clamavus is a fourth generation Genestealer hybrid who serves as the primary propagandist of a Genestealer Cult, spreading its religious message to the populace through planetary communication networks in an attempt to gain political support.The Clamavus is also responsible for carrying out the cult's strategy of information warfare against the planetary authorities, interfering with existing communication networks to create confusion and panic once the cult's uprising begins.Clamavuses possess psychic powers that allow them to tap into the Tyranid Hive Mind and weaponise their audio broadcasts to the point that they can become another lethal weapon in the arsenal of the cult.
Clamavus - Wargear: AutopistolScrambler Array - The Scambler Array allows a Clamavus to interfere with the enemy's vox and data communications.Proclamator Hailer - A Proclamator Hailer is essentially a long-range loudspeaker that allows a Clamavus to reach large audiences with the cult's propaganda.
Clarion Vox Array - Clarion Vox Array: The Clarion Vox Array is the primary mobile Vox system deployed by the Militarum Tempestus among the special operations troops known as Tempestus Scions. The cumbersome Vox arrays of the Astra Militarum are often known as "ghost boxes" -- for with the white noise and interference patterns of battle raging all around it is difficult to coax more than a whisper from their speakers. Not so the Clarion Vox Array of the Militarum Tempestus, a triumph of audio-military hardware that overrides its designated airwaves with the crystal clear and perfectly enunciated commands of the Tempestors leading each detachment of Scions.
Clavis - Clavis: A Clavis is an ancient archeotech device in the form of a silver Power Armour vambrace that is given to every Keeper and Watch Master of the Deathwatch upon earning those esteemed positions.First created during the Age of Technology, the workings of the Clavis are not fully understood by the Tech-priests of the Adeptus Mechanicus in the late 41st Millennium. But the device interfaces in some way with the wearer's central nervous system so that is can monitor and update him on his vital signs.The Clavis also acts as a unique and complex key that contains a myriad of Inquisitional override codes, artificially intelligent Machine Spirits and other, more arcane systems that allow it to bypass nearly any technological seal or disrupt any electronic mechanism. The Clavis communicates with light, vibration, and other, less-known means to unseal magnetic locks, energy shields and Void Shield barriers at the Keeper or Watch Master's command. Servitors and other autodefences register the Keeper or Watch Master as a friend and stand down in his presence. The Clavis is what allows a Keeper to walk his vigil undisturbed and reach nearly any secure zone and a Watch Master to command or disrupt nearly any form of Imperial technology.
Claws of Lorek - Claws of Lorek: Claws of LorekChaos Space MarinesImperialAstral ClawsRenegade ChapterLoyalistSpace MarineChapterRed CorsairsThe Heretic Astartes of the Claws of Lorek have been sighted within the area of the Warp rift known as the Maelstrom in the Ultima Segmentum.
Claws of Lorek - Notable Campaigns: Invasion of Ultramar (ca. 999.M41) - The Invasion of Ultramar was unleashed when a large Chaos warband known as the Bloodborn invaded the Ultramarines' Realm of Ultramar, headed by the Iron Warriors Warsmith Honsou and the Daemon Prince M'kar the Reborn, both servants of the Ruinous Powers who had sworn revenge against the Ultramarines for past wrongs they believed done to them. This Chaos invasion occurred roughly concurrently with Abaddon the Despoiler's 13th Black Crusade in ca. 999.M41, though the Bloodborn's invasion was not officially a part of the Black Crusade's forces. The Bloodborn were comprised of a large following of multiple Heretic Astartes warbands and rogue regiments comprised of both Planetary Defence Forces and Traitoris Militarum troops. These mortal troops were used as cannon fodder during the Bloodborn's initial assaults. The rest of the invasion's elite forces were comprised of Chaos Space Marine warbands which included the Claws of Lorek, the Apostles of MinthRas, the Skulltakers, and the Death Shadows. The Claws of Lorek were led by Neshan Voor and fought alongside the Corsair Queen Kaarja Salombar on Espandor against Captain Cato Sicarius of the Ultramarines, and against Captain Uriel Ventris on Calth.
Claws of Lorek - Notable Claws of Lorek: Neshan Voor - Neshan Voor was the Chaos Lord who led the Claws of Lorek in the campaigns of the Invasion of Ultramar.
Claws of Lorek - Warband Colours: The Claws of Lorek wear black power armour with metal trim and a reverse red/black tiger-stripe pattern on the shoulder plates and greaves.
Claws of Lorek - Warband Badge: The Claws of Lorek do not have an individual warband icon, instead they wear the usual heretical Chaos iconography and fetishes to identify their allegiance to the Dark Gods.
Claymore-class Corvette - Claymore-class Corvette: A Claymore-class Corvette is a specialist escort spacecraft utilised by the Imperial Navy.The Claymore is a typical corvette. It is rugged, easily-repaired and utilitarian.
Claymore-class Corvette - History: Corvettes are specialist escort craft, usually slightly smaller and less powerful than true frigates, but slower and more heavily armoured than Raiders.Typically constructed rapidly in times of war, corvettes utilise simple components and rugged designs. Their normal mission profile is to escort vulnerable transports, protecting them against light Raiders, thus freeing more valuable true frigates to accompany battleships and cruisers.Corvettes are unpopular with Imperial Navy officers. Most Imperial battlefleets tend to have many parochial and conservative tendencies, and receiving orders to nursemaid civilian vessels in a newly-constructed and untested warship is seen as demeaning, or even as a calculated insult.Despite this, the corvettes have upheld the traditions of the Imperial Navy for thousands of standard years, hurling themselves in the path of more powerful and dangerous vessels, their actions often saving millions of lives.More than fifty of these stopgap vessels were constructed during the Angevin Crusade to cover losses in the Sword-class Frigate squadrons, churned out by Adeptus Mechanicus mobile shipyards and small civilian concerns orbiting stronghold worlds like Sinophia.Few of these ships currently serve in Battlefleet Calixis; they were rewarded for their bravery by almost immediately being relegated to reserve fleets or sold to opportunistic Rogue Traders. The latter appreciate them for what they are; cheap compared to most warships, easily maintained and relatively common.
Claymore-class Corvette - Dimensions: Hull: EscortClass: Claymore-class CorvetteDimensions: Approximately 1.4 kilometres long, 0.3 kilometres abeam at the fin.Mass: Approximately 5.9 megatonnes.Crew: Approximately 21,000 crew.Acceleration: 4.6 gravities maximum sustainable acceleration.
Cleansing Flame - Cleansing Flame: The Cleansing Flame was a Blackshield Titan Legion.
Cleansing Flame - Legion History: As the Horus Heresy unfolded, this Blackshield Legio preyed upon and conquered worlds that had been recent battlegrounds between the Traitors and Loyalists for their own purposes.
Cleansing Flame - Legion Colours: The Cleansing Flame's colours are unknown.
Cleansing Flame - Legion Badge: The badge of the Cleansing Flame is unknown.
Cleansing of Hive Thetus - Cleansing of Hive Thetus: The Cleansing of Hive Thetus was a miltary campaign against a Tyranid Genestealer Cult discovered by the Imperial Inquisition to exist upon the Hive World of Nevaria II and ultimately successfully purged from existence by the Black Templars Chapter of Space Marines. The Black Templars were called upon to aid in the extermination of a small-but-dangerous heretical cult on the Hive World of Nevaria II. This menace was investigated by an agent of the Inquisition's Ordo Hereticus working within the overpopulated levels of Hive Thetus, a Nevarian hive city. Soon, this agent discovered the towering spyres of Thetus held a more sinister secret than anyone had at first suspected. A powerful and malevolent influence was behind the spread of the cult's influence.Further investigation, along with a very costly covert strike by a Kill-team of the Ordo Xenos' Deathwatch Space Marines, uncovered a powerful Tyranid Genestealer Broodlord at work. The creature had somehow managed to infiltrate and infect the minds of a large portion of Hive Thetus' population without anyone knowing. Years of breeding the Genestealers' foul xenos DNA into the human population of the hive city, as was their standard modus operandi when preparing a world for the eventual consumption of all of its biomass by a Tyranid Hive Fleet, had produced multiple hybrid Genestealers who were an abomination to the purity of the human form and a grave threat to the life of every still-pure man, woman and child on Nevaria II. It became obvious that Hive Thetus was becoming a staging ground for a dreaded Tyranid Hive Fleet invasion. The hive city had to be purged if the rest of the world was to have even an opportunity to avoid an Inquisitorial Exterminatus order. The Black Templars stepped up to the challenge of returning the Emperor's Light to Hive Thetus with their usual righteous zeal.The Broodlord and its foul kin managed to anchor themselves deep within the hive's blackened depths. The removal of this taint would take some considerable time and effort on the Black Templars' part. The labyrinth of tunnels, accessways, ducts, and forgotten settlements in Thetus' underhive proved to be a deadly and unique battlefield. It was here that the Black Templars fought terrifying battles in cramped corridors against the Tyranid menace. Slowly and at great cost, each sector of the hive city was cleared from the bottom up. Hive Thetus, and the entire world of Nevaria II with it, was saved from the purging fire of the Exterminatus only due to the singular efforts of the Black Templars.
Cleansing of the Sin of Damnation - Cleansing of the Sin of Damnation: The Cleansing of the Sin of Damnation was an Imperial military campaign carried out by the Blood Angels Space Marine Chapter in 589.M41, which cleansed the massive Space Hulk Sin of Damnation of a large Genestealer infestation.Six standard centuries earlier, the Blood Angels had deployed in their entirety to cleanse an unknown Space Hulk in the Secoris System, but unfortunately, they encountered heavier than expected resistance from tens of thousands of Genestealers. Tragically, only fifty Astartes, including future Blood Angels Lord Commanders Kadeus and Dante, would manage to escape the Hulk and survive the massacre.Six Terran centuries later, a Space Hulk named the Sin of Damnation by the Chapter dropped out of the Warp dangerously close to the Blood Angels' homeworld of Baal. Strike Force Raphael moved to intercept the Hulk, deploying squads of 1st Company Terminators via Boarding Torpedoes. A vicious battle erupted throughout kilometres of tangled corridors, chambers and ducts as the Blood Angels battled furiously against the Hulk's Genestealer infestation. A force of 80 1st Company Terminators, under the command of Captain Michaelus Raphael, eradicated a force of more than 40,000 Genestealers, cleansing the Sin of Damnation and plundering its secrets in the Imperium's name.
Cleansing of the Sin of Damnation - Disaster at Secoris: In the year 996.M40, an Imperial Navy patrol passing through the Secoris System detected a large Space Hulk drifting in-system, drawn by the star's gravitational pull. The fourth world of the Secoris System was a populous Hive World, inhabited by more than fifty billion people. It was a hub of commercial and military activity and the threat posed by the closing Space Hulk was immense. Wary of boarding the vessel with his crews, the commodore commanding the flotilla sent an astropathic message to the nearby fortress-monastery of the Blood Angels on Baal. The Chapter responded in full, led by Lord Commander Sangallo, and within three solar weeks, the full might of the Blood Angels had come to Secoris.The sheer size of the Space Hulk and its proximity to busy trade routes through the system precluded any kind of systematic bombardment -- debris would pose a serious threat to navigation. Instead Lord Commander Sangallo led a full-scale boarding action. The initial stage of the boarding went with little problem, but soon the Blood Angels encountered growing resistance as they attempted to take possession of functioning engine rooms and control chambers. Within thirty solar minutes, Genestealers were rousing from their hibernation in great numbers and Sangallo committed his reserves to bolster the defensive perimeter around the boarding site, leading the reinforcements himself.Unable to secure their objectives, the Blood Angels diverted their attention to the inner areas of the ship, seeking the dormant Genestealers. Their attack only served to hasten the awakening process and soon thousands of Genestealers had encircled the advancing Space Marines. Under the covering fire of the 1st Company Terminators, Sangallo tried to extricate his surrounded squads and was eventually forced to send forward the Blood Angels protecting the landing zone to provide a safe "corridor" back to the boarding craft.The Genestealers attack relented for a short while and it seemed as if the Blood Angels would be able to withdraw in good order and re-establish their beachhead. However, the calm was short-lived, as the Genestealers had noted the Space Marines' tactics and now attacked to separate them from the ammunition and support personnel at the boarding site. The battle descended into anarchy as some squads attempted to break through to their objective while others fell back towards the Boarding Torpedoes. Divided, the Blood Angels were picked off, squad by squad, swamped by the overwhelming numbers of their foes.The battle ended when Sangallo had no choice but to order a general retreat. Though kill estimates put the enemies slain at close to 12,000, there seemed an unstoppable tide of the creatures. Of the entire Chapter, only fifty Space Marines, including Captains Dante and Kadeus survived. Kadeus would go on to take Sangallo's place as Lord Commander and lead his Chapter back from the brink of extinction. The action had been a catastrophe for the Chapter. The shame of defeat would last far longer than the losses inflicted.
Cleansing of the Sin of Damnation - Redemption: Perhaps it was fate, the will of the Emperor or the machinations of the Chaos Gods, that the Blood Angels were contacted by the Rogue Trader Borrak Vorra, Captain of the Windrush, a little more than six hundred standard years after the disaster at Secoris. By cosmic coincidence, the Rogue Trader had dropped out of Warpspace almost on top of a gigantic Space Hulk only a few light years from the Blood Angels' home system of Baal. When word came of the new Space Hulk the Blood Angels seized the opportunity to redeem their past failure. Under the leadership of Captain Michaelus Raphael of the 1st Company, the Blood Angels sent a task force to intercept and investigate the vessel.Dubbed the Sin of Damnation by the Blood Angels, the Space Hulk was large, made from the wrecks of nearly a dozen different vessels. Scans performed by the Windrush crew revealed there were high concentrations of alien lifesigns aboard and Captain Raphael treated the entire vessel as hostile territory, suspecting a large Genestealer presence.Strike Cruisers of the Blood Angels transporting the 1st Company and supporting troops broke Warp close to the Sin of Damnation and launched Boarding Torpedoes. While the Assault Craft blazed through the æther, scanners bathed the vessel with low-power multi-spectral analysis, to provide overall layout data and identify the concentrations of the dormant aliens. Stronger scanners risked alerting the hibernating Genestealers before the Terminators were aboard, so Captain Raphael deployed autonomous reconnaissance devices known as Cyber-Altered Task units, each teleported to a strategic point aboard the Space Hulk to collect vital information.The scans showed that the majority of the Space Hulk was powerless and lifeless, exposed to the open vacuum of space. The bulk of its vast, chaotic architecture served no function at all. Inside was a seemingly random labyrinth of empty mess rooms, access corridors, dormitories, loading bays, storage chambers, command decks, maintenance bays and other facilities. The haphazard maze was criss-crossed by energy lines, power relays, pipes, cables, communication trunks, venting ducts and other crawlspaces. It would have taken Terran years to clear every last nook and cranny.Raphael's Strike Cruiser orbited the Space Hulk at a safe distance, their bombardment cannons and torpedoes primed to reduce the Sin of Damnation to atoms at the first sign that the Genestealers were escaping or that the mission was failing. Every warrior was under immense pressure that day; it was a matter of honour that the Blood Angels scoured the Genestealer threat from the Space Hulk and allowed archeotechnologists and other Tech-priests to conduct a full survey of the ancient vessels that comprised it. Anything else would only serve to further crush the Chapter's self-regard, stripping them of all respect and authority. For the sake of the Chapter, Captain Raphael and his warriors could not afford to fail.
Cleansing of the Sin of Damnation - Boarding the Space Hulk: Closer analysis of the life scan data showed a huge concentration of Genestealers in the cargo hold of an ancient merchantman. Though it was impossible to get anything like an accurate number, due to the low level of the scan and the dormant metabolisms of the aliens, Captain Raphael's technicians informed him that there were at least 40,000 Genestealers aboard, probably more. Any other commander might have baulked at such odds, but not Raphael. He was a Space Marine of the Blood Angels and the pride of his Chapter rested entirely on his shoulders. He gave the order for the Boarding Torpedoes to complete their final approach. The battle would begin very soon.With painful memories of the Blood Angels' defeat at Secoris, it was decided to commit only the Chapter's Terminators against the enemies aboard the Sin of Damnation. Over long centuries, the 1st Company had been rebuilt and Terminator Armour repaired and constructed. Roughly 80 warriors in total were involved in the fighting, under the command of Captain Raphael, the company commander.The majority of these Space Marines were organised into five-man squads. With information scarce, Raphael deployed his warriors using Boarding Torpedoes, rather than putting his trust in the vagaries of teleporter technology. Huge missile-like boarding craft blasted through the ether, punching through the outer hull of the Space Hulk. The Space Marines disembarked from their Assault Craft and swiftly established guard positions against counterattack.With the breach made, a perimeter was established inside while Techmarines and other support personnel could be moved aboard the Space Hulk. This base of operations would be essential to the Blood Angels' success, providing ammunition and ongoing repairs to the Space Marines as they pressed outwards from the landing site.In order to retain command overview, Captain Raphael remained on board the Strike Cruiser Angel's Sword. From there he was able to pass on strategic objectives to the squads in the Space Hulk, leaving individual missions to the initiative, training and experience of the squad Sergeants. By removing himself from direct fighting, Captain Raphael was able to maintain a degree of strategic oversight that was lacking in the Blood Angels' encounter at Secoris, ensuring that the Space Marines and their support resources were effectively deployed in a hazardous and ever-changing battle.
Cleansing of the Sin of Damnation - On the Defensive: Though suffering increasing casualties, the Blood Angels Space Marines had fought hard and the majority of emerging Genestealers were contained within the hold of the merchant ship. Techmarines had jury-rigged large vats of the toxin gas to the atmospheric control systems at the pumping station. Captain Raphael expected a strong response once the gas started pumping and had arranged two lines of defence between the aliens and the means of their demise. The first was a cordon of squads directly around the hold; the second comprised the survivors of Squads Gideon and Lorenzo, who protected the pumping station directly.The mess of hastily connected pipes and ducts in the pumping station was unstable. To ensure that they remained operational, the Space Marines defending the control chamber were ordered not to fire heavy weapons into or out of the pump room for fear of damaging the toxin vats. With a thrum of power generators, the pumping station was activated. The Techmarines withdrew from the line of battle and the Space Marines prepared for the inevitable assault. In the hold below, the deadly gas began to sweep through the ventilation shafts. The Genestealers' lair was a spacious artificial cavern and it would take some time for the toxin to build up to deadly concentration. Detecting the encroaching gas, the Genestealers began to wake more swiftly, roused from their biostasis by the threat. Soon, more than a thousand aliens were bursting from the ship's holds towards the Space Marines.
Clearance Incinerator - Clearance Incinerator: A Clearance Incinerator is a massive, multi-chambered Imperial Heavy Flamer that is able to turn a landslide of rock to molten slurry. Though originally designed to be used to assist mining guild operations, the Clearance Incinerator has been repurposed as a potent weapon by the hybrids of the Genestealer Cults. It is usually deployed as a primary weapon on Goliath Rockgrinders.
Cleaved, The - Cleaved, The: The Cleaved are a warband of Chaos Space Marines of unknown origin who serve the Plague God Nurgle.These mysterious warriors first appeared during the insurrection on the world of Magma Codelian. The Loyalist Guardsmen of the Astra Militarum's 334th Iridian Regiment had pushed their way into the rebellious planetary governor's palace after a sustained bombardment.The regiment's Primaris Psykers realised too late that the architecture of the governor's keep was actually a gigantic summoning circle. Amongst the choking fumes, the insurrectionists conjured reinforcements; not Daemons, but Chaos Space Marines with strange, oil-like blood oozing from the joints in their armour.Though the new arrivals were massively outnumbered, the power armoured warriors exhibited an incredibly high pain threshold, fighting on through mortal wounds to eventually repel the Iridians' attack and secure the planet for the insurrectionists.
Cleaved, The - Notable Campaigns: Against the Dark Angels (891.M39) - The Cleaved appeared out of a newly materialised space hulk. Battling the Dark Angels who responded to the Heretic Astartes' emergence into realspace, the Loyalist Astartes emerged victorious when their Assault Squads, emerging behind a trio of Dreadnoughts, got close enough to set off cyclonic charges in the space hulk's engine room.Cholercaust Blood Crusade (Unknown Date.M41) - The Cleaved joined the massive Khornate force known as the Cholercaust which followed the path of the Keeler Comet and brought war and ruin to the worlds in its path. The Cholercaust Blood Crusade was finally stopped by a small coalition of Imperial forces on the Cemetery World of Certus-Minor. The Cleaved and other Traitor Marines took to the field under the command of Lord Umbragg of the World Eaters and participated in the final attack on Obsequa City. The Cholercauset suffered a total defeat and all in its ranks were slain, including the Thunder Barons. It is unknown if the entire warband took part in the Blood Crusade, and whether or not Cleaved remnants still exist elsewhere.Invasion of Medusa (Unknown Date.M42) - Alongside warbands of The Cleaved, The Purge and several other Nurglite Renegade forces, Typhus led the Death Guard's 1st Plague Company in a shocking raid against the Iron Hands' Chapter Planet, Medusa. The Iron Hands' clan companies drive off their attackers, but not before terrible damage is done, leaving regions of the planet as cursed quarantine zones.
Cleaved, The - Warband Colours: The Cleaved wear pale, flesh-coloured power armour that seems to have a strange, oil-like substance constantly oozing from the joints of the armour like black blood. What remains of the Chaos Space Marines within their sealed armour, or how they have been mutated to release such a discharge, none can say.
Cleaved, The - Warband Badge: The Cleaved warband's badge is a pair of ebon-coloured, crossed battle-axes centered on a field of pale, dirty white. They also wear the usual heretical Chaos icons and fetishes dedicated to the Plague God. This usually takes the form of a Mark of Nurgle.
Cleaved, The - Sources: Codex: Chaos Space Marines (4th Edition), pg. 68Codex: Chaos Space Marines (6th Edition), pg. 16Codex: Dark Angels (6th Edition), pp. 36-38Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pg. 51Codex Heretic Astartes - Chaos Space Marines (8th Edition), pg. 51, 110Codex Heretic Astartes - Death Guard (8th Edition), pg. 22, "The Gorgon's Lair"White Dwarf 333 (UK), "Battle Report - The Karis Cephalon Incursion," pp. 49, 51The Legion of the Damned (Novel) by Rob Sanders
Cloaking Array - Cloaking Array: The Cloaking Array was an archeotech device deployed by some Imperial and Traitor forces during the Great Crusade and Horus Heresy eras. This relic generated a highly-localised refraction field that distorted light and many other forms of electromagnetic radiation in such a way as to render the bearer invisible to the naked eye and most forms of machine sensor.