vizn3r/warhammer40k-lore huggingface dataset:
Garro: Oath of Moment (Audio Drama) - Knights-Errant Series: The following is the chronological order of the first Knights-Errant member Nathaniel Garro's story arc set within the Horus Heresy:Flight of the EisensteinGarro: Oath of MomentGarro: Legion of OneBurden of DutyGarro: Sword of TruthGarro: Shield of LiesGarro: Ashes of FealtyGarro: Vow of FaithNathaniel Garro and his Knights-Errant also make an appearance in the novel Vengeful Spirit. All of these stories, with the exception of Flight of the Eisenstein were later included within the main series anthology novel Garro.
Garro: Shield of Lies (Audio Drama) - Garro: Shield of Lies (Audio Drama): Garro: Shield of Lies is the twenty-third audio drama for the The Horus Heresy  series that was not originally released as part of an anthology or other release. Garro: Shield of Lies was published in October 2014 by the Black Library. The title was also published as part of the Garro main series anthology novel.
Garro: Shield of Lies (Audio Drama) - Official Synopsis: While the war rages on across the galaxy, for many on the Throneworld of Terra it exists only in rumour and hearsay. But in the course of her daily duties, humble Adept Katanoh Tallery discovers evidence of a conspiracy within the monolithic Administratum -- surely, this can only be the precursor to a Traitor attack on the Sol System itself! Fleeing into the shadows, she soon finds herself at the mercy of the mysterious Knight-Errant Nathaniel Garro. Will this stalwart defender of Mankind be her saviour, or her executioner? It's the start of a brand new chapter for Garro. He's gathered Malcador the Sigillite's Knights-Errant and now he embarks on a personal quest to discover his role in the wider Horus Heresy -- and in doing so he discovers a secret that could change the course of the war.
Garro: Shield of Lies (Audio Drama) - Knights-Errant Series: The following is the chronological order of the first Knights-Errant member Nathaniel Garro's story arc set within the Horus Heresy:Flight of the EisensteinGarro: Oath of MomentGarro: Legion of OneBurden of DutyGarro: Sword of TruthGarro: Shield of LiesGarro: Ashes of FealtyGarro: Vow of FaithNathaniel Garro and his Knights-Errant also make an appearance in the novel Vengeful Spirit. All of these stories, with the exception of Flight of the Eisenstein were later included within the main series anthology novel Garro.
Garro: Sword of Truth (Audio Drama) - Garro: Sword of Truth (Audio Drama): Garro: Sword of Truth is the eighth audio drama for the Horus Heresy Series that was not originally released as part of an anthology or other release. Garro: Sword of Truth was released as an MP3 format download in November 2012 and was written by James Swallow. It was later re-released as an audio CD in December 2012, but can still be bought as a stand-alone audio drama MP3. The story was also published as part of the Garro main series anthology novel.
Garro: Sword of Truth (Audio Drama) - Official Synopsis: Nathaniel Garro, Knight Errant and agent of the Sigillite, returns from the battlefields of Calth to find a new mission already waiting for him -- a ragged fleet of Space Marines from several Legions lingers at the edge of the Sol System. With the presence of World Eaters and Emperor's Children causing concern among the Loyalist defenders and drawing a grim parallel with his own frantic flight, Garro must look beneath the obvious if he is to determine friend from foe...
Garro: Sword of Truth (Audio Drama) - Knights-Errant Series: The following is the chronological order of the first Knights-Errant member Nathaniel Garro's story arc set within the Horus Heresy:Flight of the EisensteinGarro: Oath of MomentGarro: Legion of OneBurden of DutyGarro: Sword of TruthGarro: Shield of LiesGarro: Ashes of FealtyGarro: Vow of FaithNathaniel Garro and his Knights-Errant also make an appearance in the novel Vengeful Spirit. All of these stories, with the exception of Flight of the Eisenstein were later included within the main series anthology novel Garro.
Garro: Vow of Faith (Novella) - Garro: Vow of Faith (Novella): Garro: Vow of Faith is a limited-edition novella in the Horus Heresy Series, released exclusively as a Black Library hardback and ebook. Garro: Vow of Faith is the second limited edition novella to get a simultaneous ebook release, which is also a limited edition version.
Garro: Vow of Faith (Novella) - Synopsis: Long has been the road of Nathaniel Garro. After escaping the treachery of Isstvan III aboard the Eisenstein, he was gifted with new purpose as the Agentia Primus of the Knights Errant -- and yet, Garro has become listless as the full extent of Malcador the Sigillite's plans for the future are revealed, questioning his place in the galaxy once more. Even as the armies of the Warmaster draw near, Garro strikes out into the wastes of Terra. The object of his search? None other than the Living Saint, Euphrati Keeler.
Garro: Vow of Faith (Novella) - Knights-Errant Series: The following is the chronological order of the first Knights-Errant member Nathaniel Garro's story arc set within the Horus Heresy:Flight of the EisensteinGarro: Oath of MomentGarro: Legion of OneBurden of DutyGarro: Sword of TruthGarro: Shield of LiesGarro: Ashes of FealtyGarro: Vow of FaithNathaniel Garro and his Knights-Errant also make an appearance in the novel Vengeful Spirit. All of these stories, with the exception of Flight of the Eisenstein were later included within the main series anthology novel Garro.
Garro (Anthology) - Garro (Anthology): Garro is the forty-second volume in the Horus Heresy series of novels and is an anthology. Garro is to be released in Feburary 2017 as a collector's edition hardback which includes a full-art hardcover, a glossy dust jacket in the Horus Heresy series style, internal illustrations and an exclusive author afterword. An eBook edition will also be released which includes integrated illustrations of characters and events from the story, and an afterword that places the story in context within the series.
Garro (Anthology) - Synopsis: From out of the shadows of the Silent War, a hero emerges. Clad all in grey, an errant warrior of the Legiones Astartes kneels before the Regent of Terra, and accepts a solemn new duty –- Battle-Captain Nathaniel Garro, once commander of the Eisenstein, now Agentia Primus of Malcador the Sigillite. From the desolation of Isstvan III to the halls of the Imperial Palace itself, he stands as a paragon of loyalty and protector of the innocent, ever ready to strike back at the traitorous allies of the Warmaster Horus. But Garro is walking a path of his own, one that may lead him to question his own place in the Imperium...and what if he, too, should falter?
Garro (Anthology) - Contents: Garro contains the following 7 stories:Garro: Oath of Moment (Audio Drama) by James SwallowGarro: Legion of One (Audio Drama) by James SwallowGarro: Sword of Truth (Audio Drama) by James SwallowGarro: Shield of Lies (Audio Drama) by James SwallowBurden of Duty (Audio Short) by James SwallowGarro: Ashes of Fealty (Audio Drama) by James SwallowGarro: Vow of Faith (Novella) by James SwallowNote: Please note that all audio dramas are embellished and expanded in prose from their original audio only releases, with additional scenes added to better represent the author’s original vision.
Gartuli System - Gartuli System: The Gartuli System is an Imperial star system located in the Yasan Sector of the Ultima Segmentum near the Warp rift known as the Maelstrom. The system is currently under the control of the forces of Chaos led by the Red Corsairs warband of Heretic Astartes.
Gartuli System - History: In 999.M41, Huron Blackheart, the Chaos Lord of the Red Corsairs, launched a massive invasion of the Yasan Sector out of the Maelstrom.The bulk of the White Scars Chapter, which called the sector home, was deployed to other conflicts across the galaxy. The Chaos forces succeeded in occupying several systems within the sector and nearly overwhelming the White Scars garrison left on Chogoris itself.While the White Scars were able to rally their forces and successfully threw back the Red Corsairs' assault on their fortress-monastery of Quan Zhou, only the ebbing of the Noctis Aeterna and the subsequent loss of their daemonic allies as a result convinced the Red Corsairs to withdraw from Chogoris and pursue the destruction of the White Scars at a later date.However, the Red Corsairs have managed to maintain a presence on the Chogoris System world of Shovith and have essentially claimed the neighboring Gartuli and Thaxis Systems outright.The Heretics are currently using these footholds in the Yasan Sector to continue to launch new attacks upon the White Scars' homeworld.
Gartuli System - System Worlds: The Gartuli System's worlds in order of their distance from the system's star include:Vossos (Factory World) - The Factory World of Vossos came under siege by the Red Corsairs but still remains contested with Loyalist forces.Gartuli (Fortress World) - The Fortress World of Gartuli has been conquered by the Red Corsairs and their allied forces of Chaos. Gartuli is the primary world of the system and the planet for which it is named.Lassiter Petax (Feral World)
Garviel Loken - Cerberus: This changed when Battle-Captain Nathaniel Garro, formerly of the Death Guard Legion and now serving as Malcador the Sigillite's Agentia Primus after his escape from Isstvan III on the Imperial frigate Eisenstein, returned to Isstvan III. Garro was sent with the express purpose of searching for Loken as a recruit to join the Knights-Errant, the covert group of Loyalist Space Marines that Malcador intended to found on the Emperor's orders, which would later become one of the foundations of the Imperial Inquisition.They encountered a handful of survivors who spoke of a beast that hunted them. Taking matters into his own hands, Garro went to the lair of the so-called beast of Isstvan III, and on discovery of the long-dead corpse of Tarik Torgaddon, he was attacked by the unkempt, nearly-psychotic "Cerberus." After a lengthy battle, during which Cerberus escaped, Garro and his companions discovered that the human "survivors" of the virus-bombing of Isstvan III were in fact daemonhosts who had been transformed into undead Plague Zombies of Nurgle when the virus-bombing had weakened the barrier between the Immaterium and Isstvan III, allowing the Plague Lord's influence to reign supreme.Garro and his Loyalist Astartes managed to defeat the foul creatures with the aid of Cerberus; however, once the undead had been destroyed, Garro and Cerberus once more faced one another in mortal combat. It was during this final fight that Garro managed to reach through the amnesia and fractured awareness of Cerberus to the core of the good man that remained deep within his psyche, reminding him of who he truly was, and that the Emperor still had a use for him in rooting out the corruption that was staining the Imperium.Aware of his true identity once more, Garviel Loken joined Garro and his team. With his assemblage of warriors now complete, Garro and Loken left Isstvan III for Luna to receive their first mission from Malcador the Sigillite.
Garviel Loken - Loyalty Tested: Loken was brought to the Somnus Citadel as a broken, wretched thing; a madman Nathaniel Garro had dug out of the ruins of Isstvan III. Not until much later did Loken come to understand that he had been closer to death during that interrogation than any other time in his life, though those who wished him gone did not come with blades, bolts or orbital bombardments; they came with doubts and fear and suspicion.Was he to be trusted? Could anyone -- even a Space Marine -- have survived what he survived? Had he been left in the ruins by their enemies for Garro to find? Was Garviel Loken a ticking time bomb left by Horus, primed to inveigle himself into the Imperial ranks only to wreak untold havoc in the days to come?No one knew for certain, but powerful men had spoken for him: Garro and Malcador for certain, and -- Loken suspected -- the Primarch Rogal Dorn, the Castellan of Terra himself. But others -- he never knew their identities -- declared him a danger, a potential spy for the Warmaster or worse.What followed was an indeterminate period of pain and misery, inflicted on his body and the depths of his mind to seek answers to those questions. That he still lived was not seen as definitive; merely that his interlocutors hadn't found anything damning enough to go against the wishes of the Regent of Terra and the Emperor's golden-armoured Praetorian.
Garviel Loken - Assault on the Vengeful Spirit: After his arrival on Terra, Malcador the Sigillite, together with Leman Russ, the Primarch of the Space Wolves, conspired with Loken to hatch a most audacious plan -- to send a Knights-Errant squad to infiltrate Horus' flagship, the Vengeful Spirit, at the time in orbit of the world of Molech. The Knights-Errants were tasked with preparing the way for an overwhelming Space Wolves assault on the vessel. It would be led by the Wolf King himself and its objective would be to kill the Arch-traitor.Loken was charged by the Sigillite with this vital mission, and was allowed to select his own squad members. The former Luna Wolf recruited nine of his fellow Knights-Errant including: Tylos Rubio, Macer Varren, Iacton Qruze, Rama Karayan, Ares Voitek, Altan Nohai, Callion Zaven, and Tubal Cayne. At the behest of Leman Russ, he also sent one of his own sons, Bror Tyrfingr, to become a member of the Sigillite's Knights-Errant.Loken also attempted to recruit his fellow Luna Wolf, Severian, but he refused to join the mission -- one he felt was a doomed prospect. Later, when the Knights-Errant prepared to depart Terra, Severian later changed his mind and joined them after all.Utilising the technologically advanced stealth vessel Tarnhelm, and guided by Tubal Cayne's advanced sensors and strategic planning, the squad was able to successfully infiltrate the Warmaster's flagship undetected.As they moved deeper into the bowels of the massive Gloriana-class Battleship, Bror Tyrfingr left Futharc runes at various points throughout the vessel to guide a future Space Wolves assault. Before long, the Knights-Errants' presence didn't go undetected, as they encountered various resistance throughout the massive warship.Some of the Knights-Errant died during these skirmishes, and the remainder of the squad were captured and brought to Lupercal's Court, before the Warmaster himself. Horus attempted to tempt Loken into rejoining him, and though tempted by his father's offer, the stalwart Knight-Errant defied his former Primarch, remembering his sacred oaths to serve the Emperor above all others.The confrontation between gene-father and son allowed Loken's fellow Knights to turn upon their captors. Several more of Loken's squad were slain in the subsequent fighting as the Knights-Errant made good their escape when the Tarnhelm shot out the windows of the audience chamber, sucking them out into the void where the stealth vessel rescued them from the vacuum.Varren, Voitek and a rescued Ultramarines survivor from the surface of Molech, Centurion Proximo Tarchon, were put into Sus-an-induced healing comas while Rubio recovered from the ordeal. On the way back to Terra aboard the Tarnhelm, both Bror Tyrfingr and Severian convinced their squad leader that the mission's failure was not Loken's fault.
Garviel Loken - Battle of the White Mountain: Afterwards, Loken returned to Terra, where during the final days of the Horus Heresy before the Siege of Terra, Loken, alongside Nathaniel Garro, Macer Varren, Vardas Ison, and Helig Gallor were among the Knights-Errant assigned to put down outbreaks of Chaos infestation which were occurring all across the Throneworld in preparation for Horus' invasion.Loken was assigned to oversee the project initiated by the Sigillite at the White Mountain. The White Mountain was an ancient subterranean fortress located in an irradiated and barren region on Terra. Malcador the Sigillite had ordered a group of Sisters of Silence who had been captured and tortured by the forces of Chaos and then recovered by the Loyalists to be held there while his researchers sought to determine what had been done to them.In fact, the altered Sisters were simply part of a plot by the Traitors to assassinate the Sigillite by triggering a subliminal mental command that had been psychically embedded in the mind of Tylos Rubio by the Word Bearers' First Chaplain Erebus. Rubio was one of Malcador's Knights-Errant who had fought at the Battle of Calth, where the hidden changes to his mind had been made. The plot was initiated when the White Mountain came under assault by Chaos Cultists and the daemon of Nurgle known as the Lord of Flies.Loken and the other Knights-Errant were deployed onto the slopes of the fortress to deal with the assault, while Rubio's mental conditioning was triggered by the Sisters of Silence kept within the White Mountain's holding cells. Rubio attacked Malcador while the Sigillite was bereft of his psychic powers due to the fortress' anti-psyker technology. The Sigillite managed to hold off the attack using his hidden Conversion Field and then psychically stripped the mental conditioning from Rubio's mind.On the slopes of the White Mountain, Loken, Garro and the other Knights-Errant managed to defeat the Chaos assault, though Macer Varren was mortally wounded and then possessed by the Lord of Flies, who attacked the World Eater's comrades. But the possessed Astartes froze when he was confronted by Loken, who tried to remind him of their friendship and of who he was, a man who was never mastered or controlled by anything as foul as a Chaos daemon.Loken's intervention summoned a spark of Varren's old defiance, and the World Eater found the willpower to force back the daemon's assault and destroy himself using a brace of grenades he ripped from Loken's armour. The daemon's hold on realspace was finally destroyed by the Sigillite himself, who had arrived on the exterior of the mountain and used his restored psychic abilities to burn the daemon and its remaining plague flies to ash.
Garviel Loken - Crius: Shortly after the end of the battle for White Mountain, Loken and eight other Knights-Errant were brought to a chamber deep beneath the Imperial Palace complex. There they met with the Emperor Himself, who revealed that the nine Astartes were intended to become the founders of a new order of Space Marines who would combat the horrors of the Warp to keep humanity free of the influence of Chaos.But to join the new order, each of the chosen Astartes needed to be willing to leave their pasts and all that they had once been behind, and start anew. Each would take up a new name and identity as they became the leaders of the new order.Loken was intended to become "Crius," one of the founding Grand Masters of what would later be known as the Grey Knights, but upon seeing the Emperor in person for the first time, he realised that this destiny was not his. He refused the new identity offered by Malcador and returned to the surface. He was unwilling to surrender his past, for he needed to face the Sons of Horus one more time and gain vengeance for the Warmaster's betrayal in the terrible battle of the Siege of Terra to come.
Garviel Loken - Wargear: Chainsword - A standard Legiones Astartes weapon that Loken commonly wielded as a member of the Luna Wolves.Tylos Rubio's Force Sword - Though initially wielded by Sergeant Tylos Rubio of the Ultramarines' 21st Company during the Horus Heresy, he gave the weapon to Loken after he became the first recruit Malcador the Sigillite sent Nathaniel Garro to gather for the Knights-Errant.Mourn-It-All - Mourn-It-All is a relic power sword of the Sons of Horus Legion. It was previously wielded by Horus Aximand before Loken took it up after slaying Aximand in single combat during the Siege of Terra.Bolter
Gath Rimmon - Gath Rimmon: Gath RimmonDeath WorldDrukhariAyex Commoragh,Heart of AgonyAyex CommoraghGath Rimmon was a rocky planet covered in highly acidic oceans that suffered from acidic floods caused by the nearly constant storms, which could last for entire Terran years. Gath Rimmon seemed to be semi-aware and is able to create obsidian-skinned xenos creatures, made from its rocky surface, that kills anyone who trespasses on the planet.
Gath Rimmon - History: The Ayex Commoragh was hidden on Gath Rimmon by the Adeptus Mechanicus Tech-priest and Logis Alsmo Charis. An Aeldari Warlock by the name of Valiel and a squad of Striking Scorpions hunted Charis to this world, but were destroyed by the Heart. In his last moments, Valiel left a psychic beacon on the roof of the cavern where the Heart was locked away.Years later, a squad of Space Wolves, led by the visions of the Rune Priest Kolja Ravenblade, were drawn to the world where they met Charis, who was also seeking to recover the artefact. Sensing his betrayal, the Space Wolves attacked just as Alsmo, turned the weapon against them. Ravenblade and Baldr Svelok, a Wolf Guard, managed to destroy the Heart by flooding the chamber with acid at the end of one of the planet's flood cycles.Ravenblade died shortly after as a result of his injuries, leaving the now one-armed Svelok as the only survivor. The rest of the squad had been killed by the Heart shortly after Charis regained control of it. Svelok fled the planet just as the massive floods of the acidic oceans reclaimed much of its surface.
Gatling Blaster - Gatling Blaster: The Gatling Blaster is an immense, pneumatically-driven, six-barreled, air-cooled, electrically-fired rotary auto-weapon that fires heavy calibre rounds. This weapon is commonly mounted on Reaver-class Titans but they can also be mounted on the carapace hard points of an Imperator-class Titan.This weapon is comprised of large, multiple, heavy-calibre barrels. Its staggering rate of fire makes it an ideal weapon for use against infantry, light vehicles and even small structures.
Gatling Blaster - Operation: Each of the Gatling Blaster's six barrels fires once in turn during each revolution of the barrel cluster. The multiple barrels provide both a very high rate of fire and contribute to long weapon life by minimizing barrel erosion and heat generation.The Gatling Blaster is pneumatically-driven and electrically-primed. The gun rotor, barrel assembly and ammunition feed system are rotated by a hydraulic drive motor through a system of flexible drive shafts. The round is fired by an electric priming system where an electrical current from a firing lead passes through the firing pin to the primer as each round is rotated into the firing position.One of the drawbacks of the initial design was that the ejection of spent links created considerable (and ultimately insufferable) problems. The Adeptus Mechanicus compensated for this issue by creating a linkless feed system. The application that they chose for this linkless feed system is "double-ended" (i.e., it returns spent shell casings back to the magazine).The installations of the Gatling Blaster on Reaver-class Titans are double-ended, because the ejection of empty cartridges can cause a foreign-object damage (FOD) hazard for supporting ground troops and because the retention of spent cases assists in maintaining the centre of gravity of the Titan.
Gatling Blaster - Deployment: The Gatling Blaster is a weapon usually carried by Reaver-class Titans. Its multiple-barreled Gatling Autocannon fires thousands of rounds per minute in a destructive torrent, turning the Titan into a highly effective anti-personnel and anti-vehicle fire support weapon.
Gaunt's Ghosts (Series) - Gaunt's Ghosts (Series): Gaunt's Ghosts is a Warhammer 40,000 novel series written and edited by Dan Abnett and published by the Black Library.The Gaunt's Ghosts series follows the adventures of Colonel-Commissar Ibram Gaunt and the Astra Militarum regiment called the Tanith First and Only, better known as "Gaunt's Ghosts," as they take part in the Sabbat Worlds Crusade battling to free the Sabbat Worlds sector from the forces of Chaos.The Gaunt's Ghosts series is one of the most successful novel series ever published by the Black Library, and as of 2020 consists of 15 novels with additional supplemental content.
Gaunt's Ghosts (Series) - Titles: The following is a list of the current titles in the main Gaunt's Ghost series:Series NumberTitleYear1First and Only19992Ghostmaker20003Necropolis20004Honour Guard20015The Guns of Tanith20026Straight Silver20027Sabbat Martyr20038Traitor General20049His Last Command200510The Armour of Contempt200611Only in Death200812Blood Pact200913Salvation's Reach201114The Warmaster201715The Anarch2019
Gaunt's Ghosts (Series) - Omnibus Collections: The following are Gaunt's Ghosts Series Omnibus books, each collecting several main series novels and short stories.1. The FoundingThe Founding is the first omnibus novel in the Gaunt's Ghosts series and is written by Dan Abnett. In the Chaos-infested Sabbat Worlds, the massed ranks of the Imperial Guard stand shoulder to shoulder as they counter an invasion by Heretical forces. Amongst the Guard are the troops of the Tanith First-and-Only, a displaced army forced to flee their home planet before it succumbed to the unrelenting assault of Chaos. Nicknamed the "Ghosts," their specialist scouting role has thrown them into the thickest of the fighting, trying to complete whatever desperate mission their uncaring commanders have volunteered them for. Now, their leader Ibram Gaunt must evade the treacherous scheming of rival regiments and the lethal firepower of the enemy if he is to win through and lead his Ghosts to victory. The Founding collects three novels and one short story.2. The SaintThe Saint is the second omnibus novel in the Gaunt's Ghosts series and is written by Dan Abnett. In the blood-soaked Sabbat Worlds Crusade, the massed ranks of the Imperium battle the dark forces of Chaos for dominion. At the forefront of this conflict are the Astra Militarum -- untold numbers of ordinary Imperial Guard soldiers fighting to preserve the Emperor's holy realm. Colonel-Commissar Ibram Gaunt and the men of the Tanith First-and-Only are at the heart of this struggle, their specialist scouting role earning them the nickname "the Ghosts." From the holy world of Hagia to Phantine's aerial dome cities and the mud-filled trenches of Aexe Cardinal, Gaunt's Ghosts find themselves in the thick of the fighting time and again, charged with the most dangerous missions the crusade's commanders care to throw at them. The Saint collects four novels.3. The LostThe Lost is the third omnibus novel in the Gaunt's Ghosts series and is written by Dan Abnett. The Tanith First-and-Only are among the most legendary regiments of the Imperial Guard and at their head stands Commissar Ibram Gaunt, unflinching in duty and unrelenting in combat. The Lost sees the very future of the regiment in jeopardy as Gaunt battles the forces of Chaos across the Sabbat Worlds, from rescue missions to the horrors of the battlefield, the Tanith First-And-Only must survive extreme dangers or be forever lost. The Lost collects four novels.
Gaunt's Ghosts (Series) - Anthologies: The following are Gaunt's Ghosts series anthology books, each collecting several short stories from various Black Library authors.1. Sabbat WorldsSabbat Worlds is the first anthology in the Gaunt's Ghosts series and is written various Black Library authors. Across the Sabbat Worlds, a bitter conflict is fought, a conflict that can only end in victory or annihilation. The innumerable forces of the Archenemy attack without mercy, and planet after planet burns with the flames of war. Yet even amidst this nightmare, the Astra Militarum stand stoic against their foes. The Phantine Air Corps battle the enemies of mankind across burning skies, while the Gereon resistance tries to break the foothold of Chaos on their beleaguered world and the legendary Gaunt's Ghosts fight in the most violent and bloody of warzones. Sabbat Worlds includes nine short stories.2. Sabbat CrusadeSabbat Crusade is the second anthology in the Gaunt's Ghosts series and is written by various Black Library authors. For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty Crusade seeks to return the sector to Imperial rule. The Space Marines of the Iron Snakes strike against Heretic enclaves. Astra Militarum units such as the Volpone Bluebloods defend worlds from the ruinous hordes. The forces of the enemy -- the vicious Blood Pact and Sons of Sek -- fight amongst themselves for the honour of facing their foes. And at the forefront of the Crusade are Colonel-Commissar Ibram Gaunt and the Tanith First-and-Only -- better known as "Gaunt's Ghosts." Sabbat Crusade includes twelve short stories.
Gaunt's Ghosts (Series) - Short Stories: This list includes all Gaunt's Ghosts short stories that were first published as stand alone quick reads, e-shorts, novelettes, or are included in special edition releases or exclusive timed releases. Short stories that were released as part of an anthology, or ones that are prose versions of original audio dramas, are not listed here.1. In RemembranceIn Remembrance is the first stand-alone short story in the Gaunt's Ghosts series and is written by Dan Abnett. On the world of Verghast, the Imperium is triumphant. The forces of the Imperial Guard – aided by the brave men and women of Vervunhive – have defeated the Chaos-tainted soldiers of rival Ferrozoica Hive. The traitor leader is dead, killed in single combat by Colonel-Commissar Ibram Gaunt. Now, in the aftermath, a sculptor seeks to commemorate Gaunt’s men, the heroes of Vervunhive – the Tanith First-and-Only.2. Vermilion LevelVermilion Level is the second stand-alone short story in the Gaunt's Ghosts series and is written by Dan Abnett. As Colonel-Commissar Ibram Gaunt and his men -- the Tanith First-and-Only -- travel to a new war zone, Gaunt is drawn in to a mysterious conspiracy that could imperil the lives of all his men. Can he decipher the Vermilion level message that will reveal the truth before all is lost?3. A Ghost ReturnA Ghost Return is the third stand-alone short story in the Gaunt's Ghosts series and is written by Dan Abnett. Long before the destruction of Tanith and the rise of its Ghosts, Commissar Ibram Gaunt serves with the Hyrkan regiments on the front lines of the newly-launched Sabbat Worlds Crusade. Descending beneath Sangrel Hive in search of an ancient shrine to Saint Sabbat herself, Gaunt and his men encounter something altogether more sinister.4. KillboxKillbox is the fourth stand-alone short story in the Gaunt's Ghosts series and is written by Dan Abnett. Even among the Tanith First-and-Only, famed for their skill at stealth, one Guardsman stands out for his skill in the arts of concealment and hunting. Scout-Sergeant Oan Mkoll has been at the forefront of many of the greatest victories for Gaunt's Ghosts, and his abilities are unparalleled. Now, aboard the starship Highness Ser Armaduke, Mkoll is put to the ultimate test. He has prepared for the moment, laid traps and established killboxes, ready for the instant the hunt begins. Because something dangerous lurks in the depths of the ancient void craft – and it is coming for Mkoll.
Gaunt's Ghosts (Series) - The Sabbat Worlds Crusade: The following are a list of all Gaunt's Ghosts series background books:1. The Sabbat Worlds CrusadeThe Sabbat Worlds Crusade is the first background book in the Gaunt's Ghosts series and is written by Dan Abnett. An in-depth background book about the Sabbat Worlds Crusade, the war-torn backdrop to the hit Gaunt's Ghosts novel series and a much-loved topic of Warhammer 40,000 sci-fi fans. It is presented as an authentic document, and examines the subject in all its grim, gory detail, with plenty of new information and secrets revealed along the way.2. Tactica ImperialisTactica Imperialis is the second background book in the Gaunt's Ghosts series and is written by Dan Abnett. This is a Warhammer 40,000 background book, emulating in tone the The Sabbat Worlds Crusade, though describing a number of significant battles/campaigns in Imperial history. The book comes from the perspective of an actual educational document of the 41st Millennium and as such is packed with diagrams, maps, artwork, photos and numerous facts and figures of these battles.
Gaunt's Ghosts (Series) - Spin-Off Series: The following are a list of of all Gaunt's Ghosts spin-off series books:1. Double EagleDouble Eagle is the first spin-off book of the Gaunt's Ghosts series and is written by Dan Abnett. While the Space Marines and Imperial Guard rule the battlefields of the Sabbat Worlds, the skies belong to the Imperial Navy. On Enothis, the enemy are threatening to halt the Imperial advance. Daemonic forces push into Imperial territory, thousands of refugees flee across the deserts and an infamous Chaos-tainted pilot, Khrel Kas Obarkon, rules the sky, his skill in the cockpit matched only by his kill tally. The ace pilots of the Phantine Air Corps' Twentieth Fighter Corps are the Imperium's only hope for victory.2. TitanicusTitanicus is the second spin-off book of the Gaunt's Ghosts series and is written by Dan Abnett. When the vital Forge World of Orestes comes under attack by a legion of Chaos Titans, the planet is forced to appeal for help. The Titans of Legio Invicta, although fresh from combat and in desperate need of refit and repair, respond, committing their own force of war engines to the battle. As the god-machines stride to war, the world trembles, for the devastation they unleash could destroy the very world they have pledged to save.
Gaunt - Gaunt: A Gaunt is the basic infantry bio-form of the Tyranid race. They are normally very numerous in the Hive Fleets of the Tyranids and are used to swarm the enemy. Often entire broods of Gaunts are used by the Hive Mind to expend the enemy's reserves of ammunition killing such low value and easily replaceable targets. After the Gaunts are slain, the far more powerful Tyranid synapse creatures may attack in relative safety.Gaunts are divided into a number of subgroups such as Termagants and Hormagaunts which are bred for different combat specialties, although all Gaunts share the feature of being small and agile. A brood of Gaunts usually consists of twelve of the savage xenos, though there may be up to thirty.
Gaunt - Termagants: Termagants serve as the Tyranid's standard foot troopers. They are armed with the Fleshborer biomorph, which fires a living beetle which buries into the target's flesh. They are designed for ranged combat, and many Termagants have the Enhanced Senses biomorph. All Termagants in a brood may be outfitted with the Devourer biomorph.
Gaunt - Spinegaunts: Spinegaunts are a variation of the Termagant that have twin-linked Spinefists. Spinefists are a Tyranid biomorph designed for close combat like many of the Tyranids' other biomechanical weapons.
Gaunt - Hormagaunts: Hormagaunts are the standard assault unit of the Tyranids. They are armed with scything talons, which are large, scythe-like claws and can leap exceptionally fast. These claws easily cut infantry to ribbons, and are a force to be reckoned with.
Gaunt - Hypergaunt: Hypergaunts are Hormagaunts that possess Acid Sacs and Adrenal Glands as biomorphs. They are even more dangerous than the fearsome Hormagaunts.
Gaunt - Gaunt Sub-Species: There are many other little-known sub-species of Gaunt which include the following:CrucigantsDeathgauntsExegantsGenogantsHellgauntsLashgauntsMalgantsMortegauntsNightgauntsProtogauntsPyrogauntsRazorgantsRendergantsSlashgauntsTerrorgauntsToxigaunts
Gaunt - Sources: Codex: Tyranids (5th Edition), pg. 70Codex: Tyranids (4th Edition)Imperial Armour Volume Four - The Anphelion Project
Gauntlet of Fire - Gauntlet of Fire: A Gauntlet of Fire is a Necron weapon that takes the form of an armoured glove and vambrace, whose length crackles and flows with viridian flame. The gauntlet’s mechanisms are controlled by a series of sub-mechadermal filaments, allowing the wielder a level of control over the gauntlet as fine as that over his own hand. A Gauntlet of Fire is capable of firing a great column of green flame, with similar effects to an Imperial Flamer, or can be used in close combat for fiery attacks that are more likely to hit and harm the foe, as well as set them alight for a time. Gauntlets of Fire are weapons found exclusively as part of the armouries of Necron royals, such as Necron Overlords, Necron Lords and Necron Destroyer Lords.A unique variant of the Gauntlet of Fire was crafted by the Cryptek Harri'apt the Conflagrator, and is known as the Gauntlet of the Conflagrator. This gauntlet uses interdimensional energy exchangers to open a microscopic conduit to the raging heart of a star. The superheated plasmic flame that erupts through this hole is forced down a cone of hyperdense gravitons that spew the energy forth in a blazing split-second of unstoppable fury.
Gauntlets of Ultramar - Gauntlets of Ultramar: The Gauntlets of Ultramar are an ancient pair of master-crafted Power Fists, accompanied by a set of ornate shoulder plates (compatible with both Artificer Armour and Terminator Armour) and a set of built-in bolters that are as deadly as a Storm Bolter.The Gauntlets' true origin is unknown; all that is known about these relics is that they were taken back from a fell Champion of Chaos by the Primarch Roboute Guilliman of the Ultramarines after the Gamalia Reclusiam Massacre, who afterwards often used them in combat. No Adeptus Mechanicus magos has ever succeeded in penetrating their armoured shell to examine the mechanism within.As weapons used by Roboute Guilliman in life, the Gauntlets are a sacred artefact to the Ultramarines and their Successor Chapters. They are only ever used by the Chapter Master of the Ultramarines, and at all other times they rest within a crystal case in the Fortress of Hera, the Ultramarines' fortress-monastery on Macragge, in the Temple of Corrections' Shrine of the Great Primarch, on display next to where the mortally wounded body of Roboute Guilliman himself was once kept in stasis.Such is the reverence of the Ultramarines for their primarch that only their Chapter Master, currently the Lord Macragge Marneus Calgar, is ever permitted to wear the Gauntlets of Ultramar.Even the Ultramarines' Chapter Master will only don the weapons when he is called to battle in person, honouring his gene-father with his deeds using these relic weapons in the field.
Gauss Annihilator - Gauss Annihilator: A Gauss Annihilator is a type of Necron Gauss Weapon that can strip a target down molecule by molecule through the release of unknown Gauss energy, reducing it to its constituent atoms in a matter of seconds. Gauss Annihilators are far larger than any other type of Gauss Weapon, with the possible exception of the Gauss Obliterator, and are only ever found mounted on devastating Necron Gauss Pylons. A Gauss Annihilator consists of a single focusing crystal which leads to transparent tubes containing the unholy and unknown viridian energy the weapon fires. This is combined with several focussing arrays and a pair of particle emitters mounted on the Pylon's crescent shape to further empower the Gauss Annihilator beams. Unlike more conventional directed energy weapons, a Gauss Annihilator does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. In the case of more powerful Gauss Weapons, this process occurs so rapidly and completely that the emerald beam of energy may appear to punch through its target, though it may be more accurate to think of it as "digging" its way through armour.Gauss Annihilators can only be fired when a Gauss Pylon is able to draw energy from a primary Necron power matrix, before discharging it through its hard-wired weapon systems. Gauss Annihilators fire a tight-beam version of Gauss energy capable of engaging targets at extreme ranges. Sophisticated guidance and target-lock systems are combined with a rapid rate traverse to allow Gauss Pylons to engage ground targets and incoming aircraft alike with unparalleled ease; thus also making the Pylons extremely effective air-defence turrets. Gauss Annihilators can also be fired in a flux arc similar to the Gauss Flux Arcs mounted on a Monolith. However, a Pylon's version of the Flux Arc is stronger and can even destroy heavily-armoured Space Marine units with comparable ease in a larger radius as Gauss beams lance out all around its emitter.Gauss Annihilators are supremely powerful weapons, capable of a relatively fast rate of fire that can penetrate even Titan armour with ease; let alone vaporise smaller main battle tanks. The Imperium of Man is confounded by the nature of the energy used by these weapons, not only because the weaponry of the Necrons can cause great harm to even the most advanced vehicles deployed by the armed forces of the God-Emperor, but also because by all the physical principles known to human science, these weapons should overheat and malfunction as a result of the tremendous energies they unleash, destroying the platform from which they are firing.
Gauss Annihilator - Operation: At their most basic level, Gauss Weapons can be described as linear induction motors. When fired, they appear to produce focussed bipolar magnetic fields so that anything the weapon is targeted at, such as a human body, will be "pulled" (at the sub-atomic level) towards the gun. Gauss Weapons appear to pulse with intense electrical currents, which form the potent magnetic fields that strip the target's constituent atoms even as the target is attracted towards the weapon.The design of a Gauss Weapon, with all its parameters kept dynamic to achieve maximum efficiency, is a seeming mathematical impossibility. The greatest problem encountered by the Magi of the Adeptus Mechanicus in replicating Gauss Weapon design is devising a means to safely generate and release the power of the energy discharge, which runs in the multi-megawatt range. Because the power required for Gauss Weapons is extremely high, even microscopic imperfections in their design will generate massive energy losses. If a mechanical trigger is used to deliver the firing pulse, the moment the firing mechanisms come into contact, microscopic irregularities in the material will dissipate so much energy as to completely vaporise the gun and its user. If the trigger then somehow manages to close, the vaporised surfaces and the molten metal beneath them weld together, and the trigger is thus ruined. How the Necrons overcome this technological conundrum is unknown. Assuming these firing difficulties can be overcome, the final effect would be a beam capable of stripping a target down it its constituent atoms extremely rapidly, which is what Imperial forces have witnessed on the battlefield.Extensive study by the Imperium of Gauss Weapons and their effects on both organic and inanimate matter has, thus far, been hampered by the lack of a working device to examine. Investigations into the remains of Necron troops and their equipment reveal a fascinating level of interaction between the Gauss field and the target's atomic structure. It appears that the unknown energy field generated by the weaponry is capable of breaking the bonds of the target material at a sub-atomic level and energising them with an opposing magnetic charge to that generated by the weapon itself. This accounts for the "flaying" effect noted in many after-action reports from Imperial commanders in the field. As each layer of skin or muscle is exposed, it is broken down by the weapon's beam and carried towards the gun. This obviously results in catastrophic failure of the biological components involved and their dissipation into vaporous form.
Gauss Bisector Field - Gauss Bisector Field: A Gauss Bisector Field is a Necron defensive technology employed by Tomb Citadel complexes often known as a "City of the Dead" by the forces of the Imperium. Utilising power from a multitude of Power Crucibles, a City of the Dead is able to project a vast defensive barrier formed of flickering green gauss energy around its borders.Any trespasser or assaulting enemy foolish enough to step through the barrier is swiftly reduced to smoking chunks of flesh. The strength of a Gauss Bisector Field against passing enemies is proportional to the number of active Power Crucibles powering it, as it is able to rip apart armoured vehicles at full power.
Gauss Blaster - Gauss Blaster: A Gauss Blaster is a type of horrifying Necron Gauss Weapon that can strip a target down molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Blasters are larger than the more common Gauss Flayers and feature two barrels which lead to transparent tubes containing the unholy and unknown viridian energy the weapon fires, and an axe-like bayonet underneath the muzzle.Unlike more conventional directed energy weapons, a Gauss Blaster does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles.  Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. It is, supposedly, extremely painful to be shot with a Gauss Blaster, and victims die as much from the systemic shock of the assault as the damage caused by the beams.Gauss Weapons have been known to hurt monstrous creatures that similar weapons have no hope of even scratching, and have also been documented tearing at the armour of even the most heavily armoured of tanks and starship hulls with ease. The Imperium of Man is confounded by the nature of the energy used by these weapons, not only because the basic weaponry of the Necrons can cause great harm to even the most advanced vehicles deployed by the armed forces of the Imperium, but also because by all the physical principles known, these weapons should overheat and malfunction as a result of the tremendous energies they unleash, destroying the warrior who is firing them.Gauss Blasters fire more powerful beams than Gauss Flayers, and are extremely potent against infantry and light vehicles alike. Gauss Blasters are most commonly wielded by Necron Immortals as their main weapon. However, Tomb Blades have been known to make use of twin-linked Gauss Blasters as their primary weapon instead of their usual twin-linked Tesla Carbines. Necron Pariahs also make use of a form of in-built Gauss Blaster integrated into their Warscythes.