vizn3r/warhammer40k-lore huggingface dataset:
Dirge-class Raider - Armament: Dirge-class Raiders are composed entirely out of Necrodermis, a unique living metal which comprises the undying mechanical bodies of every Necron warrior, vehicle and starship.The material's regenerative properties and hardy nature means that Raiders are immune to the detrimental effects posed by celestial phenomena such as solar flares, radiation, gas clouds and nebulae, and are also able to repair their armour at a rapid pace during an engagement.However, standard Necron combat protocol dictates that a clean disengagement is preferable to a fight to the end, and Dirge-class vessels will do this by "fading out," where the vessel in question dematerialises into an unknown extradimensional space; taking it out of the battle. The standard armament of a Dirge-class Raider includes:Lightning Arc Batteries – Lightning Arcs use stored solar energy and, when activated, release it as a forest of living energy tendrils which envelop targets and probe for weaknesses. Lightning Arcs act as the main weapon batteries for Necron ships, but are different from the equivalents used by the other starfaring species of the galaxy in that the arcs they fire are able to split up and guide themselves to their own targets, providing a mass-strike ability like no other known ship-based weapon. A Lightning Arc battery is usually able to cover all angles of approach except for the rear.
Dirge Caster - Dirge Caster: A Dirge Caster is a large Sonic Weapon that can be mounted on Chaos vehicles. The device, or devices, as several can be used at once, unleashes a non-stop litany of discordant sonic chaos and is classified by the Inquisition as a Sonic Weapon.The sounds are completely incomprehensible and disturbing to all who are not servants of the Dark Gods, yet the sound enthralls and absorbs the followers of Chaos, driving out any uncertainty or doubt in their purpose and faith in the Chaos Gods.The device also emits terrifying screams, wails, and howls that can damage enemy morale and confuse them into madness. Dirge Casters are usually mounted on Chaos vehicles such as the Rhino, Vindicator, and Land Raider, and are not usually found in use on Daemon Engines, as the mere sight of a Daemon Engine on the battlefield is often enough to drive the enemies of the Ruinous Powers to fear and madness.These devices cannot be used on a vehicle that is already outfitted with a Warp Amplifier, as they are nearly identical in purpose, yet the Warp Amplifier is many times more potent in its effects. Chaos vehicles and Daemon Engines that also make use of the Doom Siren usually have them mounted onto their chassis using a Dirge Caster system, as the devices carry out nearly the same function, though the Dirge Caster can amplify the volume and range of the Doom Siren.
Dirk of Alphos - Dirk of Alphos: The Dirk of Alphos was once the flagship of the Rogue Trader Emanuel Hadex, who had named it the Aletris.Alongside the rest of the Hadex Fleet, this vessel was thought lost after attempting to explore the Hadex Anomaly in the Jericho Reach.
Dirk of Alphos - History: Unknown to the rank-and-file of the Achilus Crusade, the Aletris still plies the void. Indeed, the Oberon-class Battleship Messier Ascendant discovered the derelict Aletris in 779.M41.Found drifting on the outer edge of a vast circle of similarly adrift and abandoned vessels orbiting the anomaly, her crew's final moments preserved in a vacuum-frozen tableaux of violence, the Aletris was nevertheless intact.Lord Captain Emanuel Hadex was found barricaded within the bridge, seated upon his command throne, the red flicker of the Hadex Anomaly reflected in his frozen eyes.Commandeered by Lord Militant Tiber Achilus shortly after its discovery, the Aletris was purged, refitted, and pressed into service as a blockade-runner. Re-christened the Dirk of Alphos to disguise its true origins, the ship bears a dark reputation.Members of the crew report hearing snatches of foul poetry carried on the stale air, and Navigators claim the ship still feels the pull of the Warp rift.Those who serve upon the Dirk of Alphos and possess some hint as to its true origin live in fear of the day the vessel slips from her Navigator's control and plunges headlong into the Hadex Anomaly of its own accord.
Dirkwald - Dirkwald: Sir Dirkwald is a Noble of House Mortan who pilots the Knight Errant Black Heart. Dirkwald is known to be ferocious yet dour in personality.He recently completed his 1,000th patrol on his house's homeworld of Kimdaria, which according to House Mortan's customs now allowed him to serve off-world.As a result, Sir Dirkwald was among the House Mortan forces assigned to support the Rutherian Crusade of the Black Templars Chapter of Space Marines. A force of Knights under the command of Dirkwald fought with the Gladius Strike Force led by Castellan Dramos to blunt the assault of the Iron Warriors led by Warpsmith Etrogar upon the Fortress World of Ghreddask during the Talledus War.The conflict that raged upon Ghreddask was dominated by the presence of super-heavy war machines and enormous armoured battalions. Striding through the hailstorm of shells and rocket barrages came the towering forms of Imperial Knights, as well as their dark mirror, the dreaded Chaos Knights.Both of these bitter enemies upheld ancient oaths to their liege lords with unwavering certainty. In the case of the corrupted houses, their refusal to break bonds of honour had found them fighting on the wrong side of the Horus Heresy, supporting the traitorous forces of the Warmaster Horus as they made war upon the Imperium of Mankind.House Mortan provided the majority of the Loyalist war engines on Ghreddask, with no less than six Knights hailing from the dark world of Kimdaria. Veteran beast-hunters all, the Mortan Knights hailed from a world wreathed in perpetual darkness and ravaged by predatory behemoths, a harsh place that had forged iron-hard souls.They proved invaluable in the battle against the Daemon Engines produced by the Soul Harvester Scarax Krond, corralling the twisted abominations with fleet Armigers before tearing them apart with Reaper Chainswords and Thunderstrike Gauntlets.Warpsmith Etrogar had forged pacts with Houses Khomentis and Vrachul, both of whom were sworn to serve the Dark Mechanicum. The war machines of Vrachul belched acidic vapours from vents and exhaust ports; a pall of chemical smog wreathed them in battle, dissolving the flesh and armour of anything that strayed within its bounds.The warriors of Khomentis kept daemonic spirits as hunting thralls and took cruel delight in chasing down and brutalising wounded and damaged Imperial Knights. Both houses favoured the rush and crash of close combat, a craving that the Loyalist Nobles of House Mortan were only too glad to accommodate.Ghreddask shook to the impact of Titan-killing weaponry as these two ancient foes duelled, prepared to fight to the bitter end.
Dirtcycle - Dirtcycle: A dirtcycle, also known as an Atalan dirtcycle, is a two-wheeled Imperial light vehicle common to many worlds across the galaxy. Atalan vehicles like this are typically shipped to civilian mining corps by the Departmento Munitorum for the purposes of locating and claiming resources, before high-level agents of the Genestealer Cults that infest many Imperial worlds disguised as miners and labourers ensure they end up in the hands of their Neophyte Hybrids who serve the cult as the outriders known as Atalan Jackals.Each Atalan machine is built to run for solar decades or even Terran centuries. It has much to recommend it: a robust frame and a shock absorbing suspension array; an engine that can run on multiple fuel types; and the capacity to mount stowage, recovery tools and auxiliary equipment without loss of efficacy. With such tools at its disposal, an Imperial mining corp's reach is long enough to find new sites with which to feed the endlessly hungering planetary networks of the Imperium.On almost every Industrial, Forge or Agri-world, Atalan-branded machines can be found -- much like the ubiquitous Lasgun, they are cheap to manufacture, highly durable and easy to repair. They have become well-respected workhorses across the industrialised elements of Mankind's realm, especially in fringe regions and Sectors Fronteris. It is also for these reasons, unfortunately, that they are favoured by those cults who would spread the Genestealer's Curse to every world of the Emperor's domain.
Disciples of Be'lakor - Disciples of Be'lakor: The Disciples of Be'lakor is the name given collectively to the forces of Chaos -- including Daemons drawn from the legions of all the Chaos Gods, Chaos Space Marines, Traitoris Militarum regiments and the Chaos Knights of House Korvax -- under the command of the first Daemon Prince, Be'lakor.The Disciples of Be'lakor were most recently active during the Charadon Campaign of the Era Indomitus when they fought against the Imperial defenders on the Forge World of Metalica and conquered the former Knight World of Kolossi from House Raven. Be'lakor used a sorcerous ritual to move the planet through the Warp to a new location in the Imperium Nihilus. Now renamed Korvosi, this Daemon World and Fallen Knight World serves as the new domain of the Dark Master and his Disciples.
Disciples of Be'lakor - Fall of Kolossi: The fall of Kolossi began during the Charadon Campaign of the Era Indomitus, when the Daemon Prince Be'lakor used his powers to sway a number of House Raven's Sacristans to his cause who then secretly corrupted their Knight suits' Thrones Mechanicum with the power of Chaos. After this was done, Be'lakor unleashed the daemonic legions and Heretic Astartes warbands under his command as the Disciples of Be'lakor upon House Raven's Knight World of Kolossi while the Questor Mechanicus house prepared to defend their world. Most of its Knights, however, were already fighting elsewhere in the Charadon Sector, under the command of their Princeps Grevan Raven, leaving the few left on Kolossi heavily outnumbered.These valiant Nobles were led by the Knight Seneschal Havlorn, and he had the remaining House Raven Knights protect their primary fortress, the Keep Inviolate, which was being used as a refuge for Kolossi's population from the daemonic assault. The Daemons and Chaos Space Marines eventually reached the fortress, but as Havlorn was preparing his Knights to defend it, disaster struck. The Nobles who sat upon the Thrones Mechanicum that had been corrupted by the Traitor Sacristans were suddenly transformed into Chaos Knights under the command of Be'lakor. These corrupted Traitor Knights then fired upon their still-loyal allies and Seneschal Havlorn was among the first to be slain. Many of House Raven's remaining Loyalist Knights on the world died soon afterwards and the few remaining survivors were forced to escape offworld. This brought an end to any significant resistance and Kolossi fell to the forces of Be'lakor.However, a distress call had been sent out before House Raven's collapse and it was answered by Battle Group Tarsus of the Indomitus Crusade's Fleet Primus. As the battle group made its way to Kolossi, they sent a vanguard force ahead of them to undertake a reconaissance-in-force of the Knight World. This fleet neared Kolossi even as Seneschal Havlorn and House Raven's remaining Loyalist Knights were being slain by the Traitors. When the Imperial vanguard reached Kolossi they were suddenly attacked by the Disciples of Be'lakor, who had seen the vanguard fleet approach the Fallen Knight World.During the battle that ensued, the vanguard of Battle Group Tarsus dispatched an Adepta Sororitas strike force to Kolossi, but the corrupted House Raven Knights counter-attacked. Though the vanguard fleet and Sisters of Battle strike force were both quickly overwhelmed, Be'lakor knew that that the full might of Battle Group Tarsus would soon arrive. Rather than risk losing his newly-won prize, the Daemon Prince enacted a sorcerous ritual to transport the entire world through the Immaterium to a new location deep within the Imperium Nihilus, where he soon transformed its surface into a realm of shadows more to his liking, renaming the planet Korvosi and its Chaos Knights House Korvax.Korvax's nightmarishly deformed Chaos Knights are now among the most powerful of Be'lakor's servants who stand with the forces of Daemons, Heretic Astartes and Traitoris Militarum that also defend the Dark Master's new realm.
Disciples of Be'lakor - Notable Constituent Forces: Daemons of KhorneDaemons of NurgleDaemons of TzeentchDaemons of SlaaneshHeretic Astartes (Word Bearers)Traitoris Militarum regimentsHouse Korvax
Disciples of Blood - Disciples of Blood: The Disciples of Blood are a Loyalist Space Marine Successor Chapter of the Blood Angels, created during an unknown Founding.Created as it was from the Blood Angels' gene-seed, its Astartes carry the genetic flaws inherited from Sanguinius, including the Red Thirst and the Black Rage.
Disciples of Blood - Notable Campaigns: Devastation of Baal (ca. 999.M41) - The Disciples of Blood were among the forces deployed by the Blood Angels Successor Chapters to defend their parent Chapter's homeworld of Baal from an assault by the Tyranid Hive Fleet Leviathan.
Disciples of Blood - Chapter Colours: The Disciples of Blood's Chapter colours are not listed in current Imperial records.
Disciples of Blood - Chapter Badge: The Disciples of Blood's Chapter badge is not listed in current Imperial records.
Disciples of Caliban - Disciples of Caliban: Disciples of CalibanLoyalistSpace MarineChapterDark AngelsUnforgivenThe Founding of the Disciples of Caliban is shrouded in controversy. It is believed that Dark Angels Supreme Grand Master Anaziel made a strong request of the High Lords of Terra for a Chapter to be raised late in the 37th Millennium.Much debate followed, for it is highly unusual for a Chapter Master to make such a request, though it was eventually granted and the Disciples of Caliban were founded. Some have suggested that Anaziel must have had some sort of leverage over at least one High Lord to achieve such a thing.The Disciples' Founding gene-seed was of the highest pedigree held by the Dark Angels at the time, and scrutinised to a standard far beyond even that required by the Adeptus Terra.To this day, the purity of the Chapter's gene-seed is constantly monitored for the slightest sign of corruption or genetic degradation, and it has the most exacting standards of recruitment of any of the Unforgiven Chapters.There have been whispers that Anaziel had the Disciples of Caliban created to fulfill a specific purpose, often rumoured amongst the other Unforgiven to be for the single-minded pursuit and capture of the Renegade Fallen Angel known as Cypher.The Disciples of Caliban are a fleet-based Chapter that strikes with blistering speed, which has greatly aided the rapidity with which they can traverse the Imperium. Their flagship houses great reliquaries celebrating the success of their forebears.Each company has several "Relic Bearers" who carry the Chapter's most sacred artefacts to war to inspire their brethren, although it is unknown if the relics are merely symbolic or have some sinister purpose.
Disciples of Caliban - Chapter Organisation: Like most of their fellow Unforgiven Chapters, the Disciples of Caliban follow the Dark Angels' unique pattern of organisation, and so, they are considered to be partially Codex Astartes-compliant.Their Chapter also includes having formations similar to the Dark Angels' elite Deathwing and the Ravenwing, although they are not named as such. While they have performed admirably, they have not garnered the recognition of the famous Deathwing and Ravenwing.Like the Dark Angels, the Unforgiven Successor Chapters also have a clandestine group comprised of the Chapter's Veterans and senior commanders, known as the Inner Circle, who possess knowledge of the Fallen and of the true events that occurred on Caliban.
Disciples of Caliban - Deathwatch Service: Several battle-brothers of the Disciples of Caliban are known to have served in the ranks of the Deathwatch of the Jericho Reach. In most cases, however, these Space Marines have stood but a single vigil before returning to their parent Chapter.It is whispered by some that the Chapter only ever allows its brethren to stand the Long Watch if and when it suits its own purpose. Perhaps the Chapter's Masters have reason to believe that the Fallen or their allies are operating in the Jericho Reach, and that by sending battle-brothers to serve there, the Disciples of Caliban may uncover intelligence they would otherwise never have access to.What might happen should such a mission clash with the activities of the Deathwatch, and the loyalties of a Disciples of Caliban battle-brother be conflicted, remains to be seen.Certainly, it appears that brethren detached from their parent Chapter are held to the same tests of gene-seed purity as their fellows. Senior Chapter serfs acting as envoys are wont to appear unheralded at Watch Fortress Erioch for example, departing once entrusted with a phial of blood drawn from any and all Disciples of Caliban serving there.
Disciples of Caliban - Chapter Relics: The Lion's Mane - In the late 38th Millennium, a Disciples of Caliban strike force managed to make its way into the Jericho Reach, where it engaged a force of black-armoured Chaos Space Marines over a full company in strength. The Traitors had knowledge of the local environments that allowed them to reap a heavy toll of the Disciples, until the intervention of a veteran Deathwatch Kill-team was able to disrupt their ambushes and assist the strike force. No explanation was given as to the significance of the battles, but a great gift was given to the Deathwatch in thanks for their aid -- a small stasis casket containing a few hairs from the head of the Dark Angels' primarch, Lion El'Jonson. The bearer of this relic is inspired by the closeness of his Primarch and the manifest legacy of his Chapter.Lionus Censum - The Lionus Censum is a sacred scroll which has the names and deeds of the Disciples of Caliban's most famous brethren recorded upon it. To have one's name recorded on the Censum is the ambition of every member of the Chapter.
Disciples of Caliban - Notable Disciples of Caliban: Grand Master Orias (KIA) - Grand Master Orias was the first Chapter Master of the Disciples of Caliban Chapter. Orias fell in battle against the Orks of the Quolon Pass. Orias was one of the few bearers of a Heavenfall Blade, the Sword of Sanctity. Before his death, Orias was also given the exclusive honour of visiting the captive Arch-heretic Luther with the Dark Angels' Supreme Grand Master Anaziel. Orias was the only other member of the Unforgiven besides the Supreme Grand Master to ever have been granted this privilege, and he would be the last.
Disciples of Caliban - Chapter Colours: The power armour worn by the Disciples of Caliban is painted dark green and black, much like that of the Dark Angels themselves. The shoulder plates are dark green with black trim.The backpack, Aquila or Imperialis on the chest, abdomen, belt, codpiece, upper legs, feet and arms are black. The helmet, neck, chest, knees and lower legs are painted dark green.The white squad specialty symbol -- battleline, close support, fire support or Veteran -- is indicated on the right shoulder guard whilst the Chapter iconography is painted on the left shoulder guard. Squad designation is indicated by a black Low Gothic numeral stenciled on the centre of the squad specialty symbol.Company colours are designated on the right knee guard.Like their parent Chapter and fellow Unforgiven, Veteran Disciples of Caliban and members of the Inner Circle are commonly found wearing cream hooded cloaks and tabards; this symbolises their shame over what the Fallen Angels had done after the Horus Heresy.
Disciples of Caliban - Chapter Badge: The Disciples of Caliban's Chapter badge is a white lion rampant on a green diamond, holding a sword.
Disciples of Destruction - Disciples of Destruction: The Disciples of Destruction are a warband of Chaos Space Marines of unknown origin and allegiance. They were first sighted by Imperial forces in 988.M41.
Disciples of Destruction - Warband Colours: The Disciples of Destruction wear purple and a dark orange camouflage patterned Power Armour with gold trim on the shoulder guards and greaves. Tattered devotional scrolls dedicated to the Chaos Gods often hang from their armour.
Disciples of Destruction - Warband Badge: The Disciples of Destruction have no known badge. Instead they opt to adorn their armour with the usual heretical Chaos symbols and fetishes.
Disciples of the Flames - Disciples of the Flames: The Disciples of the Flames was a rare ad hoc formation of Astartes drawn primarily from the Salamanders Legion following the disaster that shattered the XVIII Legion during the Drop Site Massacre on Istvaan V. Like many survivors of the three Shattered Legions during those dark years of the Horus Heresy, the Disciples of the Flames attacked the Traitor Legions in service to the Warmaster Horus from behind enemy lines when and wherever they could.The epic tale of the Disciples of the Flames' sole vessel, the Ebon Drake, illustrates the courage and tenacity with which these scattered survivors of the Shattered Legions still hindered the Traitors' carefully laid plans. Although their decisive actions in the Mezoan Campaign are undeniable and still remembered today, since the Great Scouring, a thick and impenetrable veil of secrecy and mystery surrounds the Disciples of the Flames. All mentions of them have been cleansed from the records of their parent Legion and what information can be gleaned comes primarily from the data-vaults of noble Mezoa itself, the Forge World the Disciples of the Flames helped to save, as well as their own scripture, the Prophecies of the Flames, which is now considered proscribed reading by the Inquisition. As such, the warband's ultimate fate following the Third Siege of Mezoa is currently unknown.
Disciples of the Flames - History: The history of the Disciples of the Flames is complicated, as by the end of the Mezoan Campaign the Disciples numbered not only members of the three Shattered Legions, but also members of the Iron Warriors Traitor Legion. However, at the very beginning, the Disciples of the Flames were all Astartes of a single, newly-raised company of the XVIII Legion.
Disciples of the Flames - Notable Campaigns: Mezoan Campaign (008.M31) - The greatest victory of the Disciples of the Flames is no doubt their successful defence of the Loyalist Forge World of Mezoa. Isolated following the rapid conquest of the Manachean Commonwealth by the Sons of Horus, the militant Forge World had already resisted two prior attempts to bring it to its knees by the Traitors. Led by Autilon Skorr of the Alpha Legion, the third and final attempt to vanquish Mezoa had led to the creation of one of the largest independent hosts since the Drop Site Massacre. Arriving even as the Traitor armada was closing on Mezoa, the Ebon Drake participated in the void-battle above the Forge World before deploying its troops to the surface of the besieged world. Reequipped with the gifts of Mezoa's Tech-adepts, the Disciples of the Flames were a welcome addition to the defenders' forces, while both Xiaphas Jurr's and Cassian Vaughn's decisive actions helped achieve to this much-lauded Imperial victory.
Disciples of the Flames - Colours: Typical of the Legiones Astartes of this ad hoc formation, the Disciples of the Flames were much changed in appearance by the time they arrived at Mezoa. Much of the Salamanders' spartan heraldry that was worn at the outset of the Ebon Drake's voyage was drastically altered. The original drab green armour of these Legionaries was often obscured by patterns of black ash and fire, along with ritual images of the Dragon Revenant and Vulkan. Suspended on chains across their armour were engraved bones and fragments of the battle-plate of the fallen from Istvaan V, each an omen of events yet to pass, cast in the presence of the Iron Dragon himself.
Disciples of the Flames - Heraldry: The insignia worn by the Disciples of the Flames consists of a flaming drake's head, similar in appearance to the Salamander's original Legion iconography, but subtly corrupted, wrought by the influence of Cassian Dracos. Often the Legion insignia was replaced by devotional images of the Primarch Vulkan. Suspended from some of these Legionaries' pauldrons were pages from the writings of Xiaphas Jurr, the so-called Prophecies of the Flame, with some affixed with the seal of the Forge World of Mezoa.
Disciples of Thule - Disciples of Thule: The Disciples of Thule, also called Thuleans, are an influential, somewhat Radical faction of the Adeptus Mechanicus within the Calixis Sector of the Segmentum Obscurus. They follow the path set by their spiritual leader, the Archmagos Paracelsus Thule.Many standard centuries old, Thule's Explorator fleet disappeared out beyond the edge of Mankind's domain for solar decades at a time. It is said to be vast, and many Explorator tech-adepts and magi have served under his tutelage over the years, passing on his teachings to their juniors in turn. Thule's instruction centres on identifying pre-Imperial human technologies and sets the goal of finding the relics of Mankind's glorious past above all other concerns and risks.This lack of caution makes Thule and those following him something of a radical faction within the Cult Mechanicus, but a powerful and influential one in the Calixis Sector. Thule's disciples centre their pursuit of the Quest for Knowledge entirely on analysis and study, valuing the acquisition of pure knowledge above all other concerns like engineering or other applied sciences.They disdain physical confrontation and are often so wrapped up in cogitation they fail to notice what is in front of them. Some Inquisitors appreciate this curiosity in their Tech-priests, finding it preferable to the narrow thinking and conservatism many others of their kind demonstrate, even though curiosity almost always carries its own dangers.
Discipline Master - Discipline Master: A Discipline Master was a specialist officer often utilised by some Imperial Army regiments during the Great Crusade and Horus Heresy eras of the 30th and early 31st Millennia. These stern task masters were responsible for maintaining discipline within the regiment to which they were assigned. They were also responsible for tracking down Imperial Army deserters that repudiated their oaths to the Emperor of Mankind and shirked their soldierly responsibilities.Discipline Masters were known to use hunting eagles to help them track their prey. Their fanatical dedication to the service of the Emperor overrode any feelings of compassion, mercy or Humanity when carrying out the summary executions of those found wanting, for which they employed a ceremonial electro-scythe.The Discipline Master proved to be the precursor to the commissars of the Officio Prefectus who now serve with every regiment of the Astra Militarum and aboard every vessel of the Navis Imperialis, the descendants of the Imperial Army following the reformation of the Imperium after the Horus Heresy in the Time of Rebirth.
Discipline Master - History: These stern warriors were deployed throughout Mankind's armed forces and were one of the few examples of outside Imperial officials that operated within the Imperialis Militia and the wider Excertus Imperialis. The task of the Discipline Master was primarily to ensure that the principles of the Imperial Truth and the manifest destiny of Humanity to rule the stars were upheld.Chosen from war veterans from the regular Imperialis Auxilia regiments raised from the more civilised and technologically advanced worlds of the Segmentum Solar in the main, their job was to enforce order on the battlefield according to the writ of law, inspire courage and impose the Imperial Truth on often backward and insular native soldiers to whom the Imperium was often a relatively new master.The Discipline Masters embodied the rule of distant Terra and so far as the average militia warrior was concerned, had the ear of the Emperor Himself. To falter in resolve within the sight of a Discipline Master in the heat of battle was to fail the Emperor of Humanity in person, a crime for which pain and ultimately death were judged to be fit rewards.
Discipline Master - Unit Composition: 2-5 Discipline Masters - Discipline Masters would form a single unit known as a Discipline Master Cadre. They were often attached to an Imperial Army regiment's headquarters. When inferior units of the regiment were deployed, each Discipline Master would be attached to a separate unit.
Discipline Master - Wargear: Augmented Weapon - These are close combat weapons of various kinds which possess some form of relatively minor technological or material enhancement to their effectiveness in battle. Such weapons include vibro-blades common to Hive World murder gangs, the neural whips often employed by the Discipline Master cadres, to more exotic weapons such as the thermo-bladed axes of the Malgantine techno-clans and the fractal-fracturing crystalline bayonets of the Ketchall Janissaries. Regardless of the type, it is usually the weapon rather than the strength or skill of the wielder that is relied upon to do the damage, and they are inferior in material strength to the blades of the Legiones Astartes or the power weapons favoured by the Imperium's elite.Laspistol or AutopistolFrag GrenadesFlak Armour
Discipline Master - Optional Wargear: Melta BombsCarapace ArmourRefractor FieldBolt PistolHand FlamerNeedle PistolPower Weapon
Discs of Tzeentch - Discs of Tzeentch: Discs of Tzeentch are Daemonic Beasts of Tzeentch, the Chaos God of change and intrigue, who are fusions of metal, Daemon and magic.The Disc was once a Daemonic Beast known as a Screamer but was transformed into a Disc of Tzeentch as a gift to serve as a Daemonic Steed to an important mortal Champion of Tzeentch or a favoured Daemonic Herald of the Lord of Change.The Discs still retain their manta-ray like appearance from the Screamer they once were and as a Daemon of Tzeentch they will form tentacles, eyes and spikes at every curved edge of their bodies as well as unleashing mutating flames as they hover across the ground.
Discs of Tzeentch - Role: Among the devotees of the Master of Magic, there are few possessions more prized than the Daemonic mount crafted from a Screamer known as a Disc of Tzeentch.An amalgam of Daemonic flesh, flashing blades, and burnished metal, a powerful Chaos Sorcerer mounted on a Disc is lethally fast and manoeuvrable, gaining an edge over almost any foe.Screamers are notoriously difficult to summon and break to the Disc, however. Rarely, the fickle god of change may grant a particularly favoured disciple with a Disc, fully formed and willing to serve. However, for most adherents to the Changer of the Ways, a more difficult path is required.A Disc of Tzeentch can be forged from the daemonflesh of a Screamer if the practitioner is powerful enough and masters the proper rites and ceremonies. Those sorcerers eager to obtain a Screamer for this purpose hunt the creatures down on the Flaming Tomb in the Realm of Chaos, there to perform the rituals and spells necessary to force the change and subservience upon them.It is a dangerous undertaking, and more fail than succeed. But for the prestige and tactical advantage of a Disc of Tzeentch, many and more of the servants of Tzeentch are willing to assume the risks.
Discs of Tzeentch - Changebringer: A Disc of Tzeentch ridden by a Flamer is known as a "Changebringer."
Discs of Tzeentch - Sources: Black Crusade: The Tome of Fate (RPG), pp. 7, 19, 104-105Codex: Chaos Daemons (6th Edition), pg. 41Codex: Chaos Daemons (4th Edition), pg. 43Realms of Chaos: The Lost and the Damned (1st Edition), pg. 250Games Workshop Online Catalogue - Tzeentch Chaos Lord on DiscGames Workshop Online Catalogue - Herald of Tzeentch on Disc
Dispersion Shield - Dispersion Shield: A Dispersion Shield is a form of personal defensive shield utilised only by Necron Lychguards, who pair it with a Hyperphase Sword for a different armament from their usual two-handed Warscythe. The phased energy force field barriers projected by Dispersion Shields can be used to fend off close combat attacks with ease, including blows from weapons such as Power Fists and Power Weapons that would otherwise smite a lesser foe.Dispersion Shields are also capable of deflecting incoming enemy kinetic and directed energy fire using the advanced quantum force field generators built into the device. If there are any nearby enemy units, Lychguards will often aim the shield so as to deflect this firepower into them instead, an action which can cause grievous casualties.
Dispersion Shield - Sources: Codex: Necrons (5th Edition), pp. 35, 83Codex: Necrons (7th Edition) (Digital Edition), pg. 208Deathwatch: The Outer Reach (RPG), pg. 131
Displacer Field - Displacer Field: A Displacer Field is a teleportation device used as a form of personal defence by important Imperial agents such as Inquisitors and their chosen Acolytes. Unlike other forms of personal protection, a Displacer Field emitter is something of an unreliable technology, since it relies on the manipulation of the Warp for its function.When an individual wearing a Displacer Field emitter is struck by a blow from a melee weapon or fire from a ranged weapon that carries sufficient force, the Displacer Field will activate and teleport the user through the Warp to another position in the local realspace that is out of harm's way.However, the use of this device carries several risks. All teleportation technology is inherently dangerous, since it moves an individual through the Warp. Even the brief exposure of a few solar milliseconds can be dangerous if the local Warp is infested by daemons or other dangerous denizens of the Empyrean.Second, for the Displacer Field to function properly, it must be set to automatically teleport its user, and that user will not be able to control the moment of teleportation or exactly where the device will teleport him or her.Finally, the user will return to realspace moving at the exact same speed and in the same direction with the same momentum as when the field was activated. Depending upon where the user ends up, this can be extremely dangerous in itself.
Displacer Field - Know Users: Inquisitor Amberley VailInquisitor Ernst Stavros Killian
Disruption Field - Disruption Field: A Disruption Field is a form of arcane Necron offensive technology known to surround the grasping, metal claws of some Necron Lords, making them pulse with unnatural energies that seem to warp the armour of vehicles as they strike.Even the most heavily armoured vehicle can be torn apart by a Necron wielding the potent powers of a Disruption Field.
Disruption Pod - Disruption Pod: A Disruption Pod is a T'au vehicle support system that throws out distorting images in both the visual and magnetic spectra, making the vehicle hard to target at range.This effect can be combined effectively with the use of cover, making the hidden vehicle extremely difficult to hit.
Distant Echoes of Old Night (Short Story) - Distant Echoes of Old Night (Short Story): Distant Echoes of Old Night is the third short story published in the Horus Heresy that was not originally part of an anthology novel. It was first published as part of the Games Day Anthology 2012/13 and was later released separately as an e-book. It is also included in The Silent War anthology novel.
Distant Echoes of Old Night (Short Story) - Synopsis: Death Guard Chaplain Murnau has shot down an Imperial Fists vessel on a dismal backwater world, and the forces under his command are closing in on the wreckage. With his mission clear in his mind to leave no survivors, Murnau unleashes one of his Legion's most deadly units: the fearsome and infamous Destroyers.
Divider - Divider: A Divider was an Imperial stealth-craft used by the Sisters of Silence during the Great Crusade and Horus Heresy eras in their hunts for renegade psykers and any others tainted by contact with the Warp.
Divine Light of Sollex - Divine Light of Sollex: The Divine Light of Sollex, also called the Cult of Sollex, is one of several militant Adeptus Mechanicus factions within the Calixis Sector. Since the 8th century of the 41st Millennium this highly mystical tech-sect has been based at the forge facilities on the Death World of Haddrak in the northern rim of the Adrantis Nebula in the Drusus Marches, which has grown to prominence and increasing power.The sect has expanded beyond its world of origin, enjoying adherents among the Magi Militant of the Lathes and the tech-priests assigned to the Navis Imperialis' Battlefleet Calixis. The Sollex are a warlike sect who study the arts of destruction and specialise in the occult mysteries of photon and laser, finding divine wisdom in a fractured spectrum of light. Aside from producing particularly powerful and advanced weapons and hololithic systems, the work of Sollex is reputed to have been put to more esoteric and hidden ends, and their secrets are well-guarded, even as compared to the rest of the Cult Mechanicus.The Divine Light of Sollex are zealots in the Machine God's cause, as coldly fanatic and savage in their way as any Redemptionist of the Imperial Creed. To them, the preservation of the arcane mysteries of the Cult Mechanicus from those who would misuse them are of far greater worth than petty wealth, worldly power or the lives of their fellow Humans, or even other members of the Mechanicus.Towering figures of steel shrouded in blood-red robes and bedecked in mounted weaponry of arcane manufacture, these militant tech-priests are war makers whose knowledge of the arts of siege craft, weaponry and devastation is without peer. Although few in number, they are baleful opponents to face in battle. Heavily augmented, they are relentless, implacable, and the most powerful among them are all but impossible to kill.They are held in no little fear and awe by other members of the Cult Mechanicus, and have commonly subjected themselves to cybernetic reconstruction far beyond that pursued by Enginseers or Precepts. A Sollex Tech-priest may have been selected for Inquisitorial service owing to an above-average experience in warfare, with arms or due to continued hostile contact with the alien. They often seem even more inhuman than their fellows of the Mechanicus, far more fanatical and militant in their adherence to the mystical dogma of the Cult Mechanicus, and utterly unforgiving of those who blaspheme against the Machine God.
Divisio Immoralis - Divisio Immoralis: The Divisio Immoralis is a special task force of the Adeptus Arbites created to combat the the groundswell of recidivists, Chaos Cultists and degenerates of the Calixis Sector. With the approval of the Lord Sector Marius Hax, the Divisio Immoralis was founded.To some, this force is just another brutal tool of oppression built to placate the paranoia of Governor Hax and his inner circle, but to its veteran commander, Kae Drusil, and those who follow her, they see themselves as nothing less than guardians of civilisation and order in the sector, although in practical terms this force is limited largely to the sector capital world of Scintilla and its primary hive city, Hive Sibellus.
Divisio Immoralis - Work of the Divisio Immoralis: The Divisio Immoralis' purpose is to collect intelligence on Chaos Cult and xenophile cult activities across the Calixis Sector and explain a recent rise in unrest and acts of terrorism by fringe cults. The Divisio Immoralis numbers only a few arbitrators led by the veteran, and rather burned-out, Senior Arbitrator Kae Drusil, but they have considerable leeway for their investigations granted by the Calixian Great Precinct and may turn up anywhere in the sector.With authorisation to pursue their investigations throughout the sector, the Divisio Immoralis' wardens operate alone or in pairs beyond Hive Sibellus, and pursue their own leads, sifting data and lines of inquiry. Such autonomy is the cause for some contention within the Calixian branch of the Adeptus Arbites, but it is not due to laxness on Drusil's part -- as she has explained repeatedly and at length to her contemporaries -- but because with so few wardens and a sector to guard, she cannot be everywhere and sign every carta personally.Likewise, their roving and ill-defined remit and poor reputation is the cause of a frequent lack of cooperation by local planetary Enforcers and even other members of the Adeptus Arbites. The wardens are often made painfully aware of the limits of their authority. This friction can manifest in ways ranging from a simple denial of resources or by hamstringing the wardens with red tape, to the recent unfortunate disappearance of several wardens looking into the affairs of the Sollex Tech sect. Though the wardens may not be well-respected, they have been proved right on several occasions; certainly their presence has prevented several atrocities and revolts from occurring in the past.
Divisio Immoralis - Notable Wardens of the Divisio Immoralis: Senior Arbitrator Kae Drusil - Kae Drusil is marshal-in-chief of the Divisio Immoralis within the Calixis Sector. She was recruited into the Adeptus Arbites following the assassination of her great-aunt and the rest of her noble household at the Universitariate she was attending at the age of fifteen standard years. She remembered the Universitariate Enforcers and the interrogation by an unknown Arbites Judge. The Judge, whose name she never learned (and never sought), saw Kae's faith in the Imperial law, and her anger. He believed that these two traits would make her a fine recruit for the Arbites, and he was correct. As far as Kae Drusil could tell, the interrogation was her recruitment examination. Yet her belief in the incorruptibility of the Arbites and the inevitability of a future rule of perfect law had been demolished beyond repair by the things she was forced to do during a mission that was conducted under the auspices of the Inquisition. Approached by Lord Marshal Goreman, Drusil agreed to command the Divisio Immoralis, the Lord Marshal's new experiment in Imperial law enforcement.
Divisio Militaris - Divisio Militaris: The Divisio Militaris, sometimes called the Officio Militaris, was the High Gothic name for a division of the government of the early Imperium of Man during the Great Crusade and Horus Heresy eras of the 30th and early 31st Millennia. Its purpose, as the name suggests, was to oversee all of the bureaucratic and administrative functions of the military forces of the Imperium. Its most important task was to administer the immense logistical needs of the Great Crusade.Its duties included overseeing supply, manufacture and transport of materiel for the forces of the crusade, as well as gathering intelligence and coordinating the deployment of the various expeditionary fleets to their next targets. The top-level officials of the Divisio Militaris were known as "strategos."In the wake of the Horus Heresy and the reorganisation of the Imperium's governmental and military structure early in the Time of Rebirth by Lord Commander of the Imperium and Imperial Regent Roboute Guilliman, the Divisio Militaris was folded into the Adeptus Administratum as the subdivision later known as the Departmento Munitorum.
Divisio Militaris - Note: The Collegia Titanica has four "divisiones," the Divisio Mandati, the Divisio Telepathica, the Divisio Investigatus, and most importantly, the Divisio Militaris, which is the main fighting force of the Collegia Titanica. This Divisio Militaris is separate from the Divisio Militaris described above, which was a different but similarly named institution overseeing all Imperial military operations during the Great Crusade.The Collegia Titanica's Divisio Militaris and divisiones were originally described in the 1st Edition of Adeptus Titanicus in 1988.
Dolan Chirosius - Dolan Chirosius: Confessor Dolan Chirosius of Chiros, known as the Great Confessor, is a Saint of the Imperial Cult. He was martyred by the Apostate Cardinal Bucharis during the Plague of Unbelief of the Age of Apostasy in the 36th Millennium.His actions helped bring an end to the Apostate Cardinal's Renegade pocket empire and has served as an example of the power of faith in the Emperor of Mankind for billions of Imperial citizens.
Dolan Chirosius - Turmoil on Chiros: With Bucharis forced to divert his resources and focus his attention on Fenris and its Astartes inhabitants, the continuing expansion of his empire had been slowed but not stopped. He had many sub-commanders still exploring to the galactic west and more systems had fallen into his clutches. However, reports began to come through of setbacks suffered in one newly discovered system -- Chiros. The Apostate Cardinal heard that despite horrendous carnage on the world of Chiros, the Chirosians were no closer to surrender.The commander in charge of the assault, a Renegade Imperial Guard Captain, had wisely restrained his use of the more destructive weapons in his arsenal, fearing that he would scar the beautiful planet, which would make an ideal retreat for the aging Cardinal. Bucharis was pleased with the commander's foresight and sent him three extra companies of men, confident that with these reinforcements he would soon be hunting the abundant game of Chiros, chasing down the prey over the rolling hills of such a natural paradise. It was not to be, as the mercenary captain attacking Chiros regretfully reported his ultimate surrender to the fanatical Chirosians.Bucharis was stunned. He knew the Imperial Guard were not the most elite fighters of the Imperium, but a whole regiment of them should have been easily capable of defeating whatever meager forces Chiros had to offer. Bucharis' agents returned from the system to make more detailed reports. The mercenaries had not faced a few hundred poorly armed, badly motivated defenders. The whole population of the world had risen against them, each with his hunting rifle and other weapons. Millions of marksmen had riddled the hills and forests, ambushing the Guardsmen and gunning them down in droves before using the hunting trails and lodges to disappear into the wilderness once more. The whole countryside was hostile, there were no supplies, there was no respite and when a suicide squad had charged into the heart of the captain's camp and detonated their home-made explosives, Bucharis' army lost the will to fight on.