vizn3r/warhammer40k-lore huggingface dataset:
Libators - Notable Campaigns: Karthago Crusade (914.M41 - Present) - Following the wholesale destruction of its armies during the Badab War, the Karthago Sector was severely weakened and unable to fend off the rampaging Orks that had assaulted it. To bring stability to the region, a new Imperial Crusade was called, the Karthago Crusade that would rage for more than a standard century. The Libators sent three of their Battle Companies to support a full-fledged Crusade of Black Templars and the 5th Battle Company of the Star Phantoms Chapter.Third War for Damnos (Unknown Date.M42) - The Third War for Damnos began when an invasion force of the Necron Szarekhan Dynasty descended upon Damnos during the Era Indomitus. The world sent out a plea for aid once more to the Ultramarines, who at that time were engaged in a number of major conflicts of the era, including the Indomitus Crusade, the Plague Wars and the War of Beasts. With most of their strength utilised elsewhere, the Chapter had few Astartes to spare to help the besieged world. Nonetheless, the Chapter had given too much previously in Damnos' defence to abandon it and a small strike force of Ultramarines and several regiments of the Ultramar Auxilia were sent to aid it. The Chapter knew that the forces that had been deployed to Damnos would be insufficient to defeat the Necrons and so requested aid from their allies in different Chapters. Their requests were answered and when the Ultramarines arrived at Damnos they were joined by contingents from several Successor Chapters, including the Iron Hounds, Brazen Consuls and Libators. The combined might of these Adeptus Astartes, however, was not enough to defeat the invading Szarekhan Dynasty, whose forces were numberless. This was due to the undying xenos arriving in their thousands by Tomb Ships and through a Dolmen Gate to ensure they reconquered Damnos. When the Mandeville Point for the Damnos System once again flared as it opened to the Warp, the Ultramarines feared that another foe was about to join conflict, but instead it marked the arrival of reinforcements sent by the Salamanders and White Scars Chapters. They had received the Ultramarines' request for aid and proceeded to join the battle to retake Damnos once more for the Emperor from the Szarekhan Dynasty.Plague Wars (ca. 999.M41 - ca. 111.M42) - During the Plague Wars of Ultramar, the Libators sent 2 companies to aid their progenitors the Ultramarines in their defence against the servants of Nurgle.
Libators - Notable Libators: Tacitun Paxor - Brother Paxor was an Inceptor of the Libators 8th Company, 4th Squad. He was awarded the Imperial Laurel for saving the lives of over three hundred Damnosian citizens in a single solar day during the Third War for Damnos.Sylas - Sylas was a Primaris Marine battle-brother who served in the Libators' 5th Company, 2nd Squad.
Libators - Chapter Colours: The Libators primarily wear yellow power armour. The Aquila or Imperialis on the chest plate is blue, while the power pack and shoulder plate trim are black.The blue squad symbol -- battleline, close support, fire support, Veteran or command -- on the right shoulder guard designates tactical specialty.A white Low Gothic numeral is stenciled in black in the centre of it, indicating squad number.
Libators - Chapter Badge: The Libators' Chapter badge is a blue chalice centred on a field of yellow.A yellow, inverted Greek Omega letter is superimposed in the centre of the chalice, which is intended to display the Libators' common heritage with their Progenitors, the Ultramarines.
Libators - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet) (7th Edition)Chapter Approved 2001 - Second Book of the Astronomican, pg. 117Codex: Space Marines (9th Edition), pp. 46, 58-59Codex: Space Marines (8th Edition) (Revised Codex), pg. 27Codex: Space Marines (6th Edition), pg. 141Codex: Space Marines (5th Edition), pg. 8Imperial Armour Aeronautica, pg. 82Wargammer 40,000: Rulebook (8th Edition), pp. 158-159
Liber Daemonicum - Liber Daemonicum: The Liber Daemonicum, also known as the Liber Daemonica and the Libra Daemonicus, is the Grey Knights Chapter's sacred book. Its full version contains prayers, battle rituals, litanies, funeral rites, and Chaos lore.Inquisitors who serve as daemonhunters of the Ordo Malleus also often possess a copy of this tome.The Liber Daemonicum is an enduring symbol of a Grey Knight's devotion to his mission, and contains the cardinal tenets of lore culled from the dark knowledge caged within the walls of the Sanctum Sanctorum on Titan.These gnarled tomes contain the Chapter's rites of battle and detail the traditional duties of every Grey Knight's rank. The books themselves are also potent psychic talismans in their own right, with pages illuminated in silver and bound to a spine carved from the thigh bone of a martyred saint.While it may appear to be a normal book, opening the Liber Daemonicum will reveal a series of flickering paper-thin screens that contain interactive information that can be brought to focus or enlarged.Page after page discusses tactics and how to fight the denizens of the Immaterium, as well as listing the True Names of a great many daemonic entities; all information collected from the Librarium Daemonica, the repository of dangerous knowledge concerning Chaos pieced together by the Ordo Malleus over the millennia.The book's instructions pull no punches; it includes an extensive discourse of when to terminate Chaos-corrupted allies and a whole chapter discussing the moral implications and appropriate use of Exterminatus.Every Grey Knight carries a version of the Liber Daemonicum in a beautifully decorated ceramite case on his breastplate. It contains exactly 666 words. The book is also represented in Grey Knight iconography, on the chestplate and pauldron of both power armour and Terminator Armour.The Liber Daemonicum is a symbol of Humanity's greatest weapon against the forces of Chaos -- an unshakable faith in the Emperor of Mankind.
Liber Daemonicum - Domina Liber Daemonicum: The Domina Liber Daemonica is a variation of the Liber Daemonicum in the possession of the Grey Knights, a tool that can be as vital in vanquishing daemons as any blade or bolter.The Domina Liber Daemonica is a relic that once belonged to the Grey Knights' first commander, Supreme Grand Master Janus, the only Grey Knight to ever master all 666 words of banishment, each one painstakingly recorded on the Domina Liber Daemonicum's pages.In times of great need, a hero of the Chapter will carry the Domina Liber Daemonica into battle and the book's bindings crackle with arcane energy, as its words of banishment send daemons howling back into the Warp.
Liber Mithrus - Liber Mithrus: The Liber Mithrus was an ancient tome of knowledge granted to the Imperial Fists Legion at its Founding by the Emperor of Mankind Himself. The Imperial Fists Chapter later inherited the artefact after the Second Founding and held it as a sacred relic, placing it in a special shrine erected on the desolate Shrine World of Mithron. There it was protected by a perpetual Honour Guard composed of an entire company of Space Marines drawn from the Imperial Fists.During an incursion by the Forces of Chaos led by the Chaos Space Marines of the Black Legion, the book was nearly captured until the surviving Imperial Fists were aided by the arrival of the Ultramarines 2nd Company's Ultima Squad. Unfortunately, a daemon possessed the commander of the 2nd Company, Captain Severus, after the Ultramarines recovered the Liber Mithrus from its shrine.The daemon intended to use the arcane knowledge contained within the tome to open a Warp portal on the Ultramarines homeworld of Macragge and unleash its daemonic brethren upon that bastion of the Imperium. The daemon was defeated by Battle-Brother Proteus within the Reclusium of the 2nd Company's Battle-Barge by wielding the sacred Hammer of Macragge. It is unknown if the Liber Mithrus was returned to the Imperial Fists following this incident.
Liberation of Numinal - Liberation of Numinal: The Liberation of Numinal, at times also referred to as the Reconquest of Numinal, is a major battle that took place in the distant border region between the Segmentum Obscurus and the Ultima Segmentum in the first years of the Horus Heresy. Known as the Coronid Deeps, this region almost entirely fell into the hands of the Traitors during the first standard year of the galactic civil war known as the Horus Heresy.Following the defeats of local Imperial Commanders during the dire events of the Scouring of the Cyclops Cluster, the Manachean War and the Treachery at Port Maw, the Liberation of Numinal was the first strategic victory of the Loyalists in the region since the infamous Gethsamaine Raid which constituted, at best, a pyrrhic victory for the servants of the Emperor.
Liberation of Numinal - The Warmaster's Talon: Numinal had been conquered early on in Horus' campaign to establish his own empire; however, with his ultimate goal in sight, no Sons of Horus or other Traitor Marines would be squandered in the conquest of a mere Agri-world. In 008.M31, Numinal would nevertheless be invaded by Traitor forces, namely Dark Mechanicum Taghmata forces bearing the arachnid-glyph of Forge World Cyclothrathe.Resistance was quickly overcome but never truly eradicated as the surviving defenders of the 1023rd and 2774th Solar Auxilia Obed Cohorts of the Excertus Imperialis had splintered into a resistance guerrilla force, which had the advantage of expertise in the swamps and semi-aquatic terrain that dominated Numinal: terrain that was anathema to the Mechanicum's heaviest combat units.As a result, the Cyclothrathine forces were entangled in a continued campaign of opportunistic assaults and sabotage which required further deployments to counteract, slowing their plans of attack elsewhere in the region. Eventually, Archmagos Yelav Draykavac, Cyclothrathe's principal warlord, was forced to return from his Forge World's recently launched invasion of Cerada Secundus and relinquish command of the Taghmata war fleet to one of his subordinates to deal with a sudden and violent upswing in resistance and civil unrest from Numinal's population in response to an accelerated program of forced servitor conversion and Adsecularis lobotomisation.Upon his arrival, Draykavac purged the sin of failure from his predecessor magos in charge of the suppression by ripping out what remained of her organic cortex and resubmitting her for purified reconstruction to the Magos Mortifex. He then immediately formulated a plan for the ordered processing of Numinal's entire population into mindless cyborgs and Tech-thralls, dividing its many archipelagos and island masses up into sectors which would be dealt with in turn, and ordering the fabrication of huge amphibious crawlers for this purpose, outfitted within with servitor-controlled charnel-surgery chambers, corpse-sluice and protein recovery vats so that nothing would go to waste.These nightmarish machines went out with escort maniples drawn from Draykavac's own personal force of covenant-bound Knights, the thrall-House Atrax. Against the power of these Knights and their hulking war machines, nothing left on Numinal could stand, and under this slow and mercilessly methodical pogrom, Numinal appeared doomed. But unknown to the inhuman magi of Cyclothrathe, their actions were being observed and other hands were laying plans against them.
Liberation of Numinal - The Invader: In the shale drifts and rocky wastelands of the northern archipelago, the Agathean cohorts awaited their attackers. Cohort Lasrifle Tercios -- interlocking squads of heavy infantry soldiers drilled to the highest order and discipline -- and tracked Rapier heavy weapons batteries dug in, formed up as firing squares and defensive echelons behind prefabricated redoubts and swiftly-dug trench works. Under the watchful eye of Lord Marshal Ireton MaSade, every hill, shale bank and rock gully had been put to its most effective defensive use, providing channels of predicable advance and deadly killing grounds for what was to come.MaSade had fought upon a hundred worlds and against nightmarish xenos of countless forms and powers, and even the arcane technological might of the Mechanicum did not trouble him, for he had fought beside them in the past and knew both their strengths and their weaknesses. Back on Agathon, he had ensured above all else the manufacture and stockpiling of certain weapons in preparation for a battle such as this, the foremost being augmented blast-charger capacitors for his troops' las-weaponry.These devices -- issued rarely and in dire resort against the most powerful of alien creatures during the Great Crusade -- vastly increased the effectiveness of his soldiers' small arms, but at the cost of near-disastrously high stresses on the weapons that used them. But against the Battle-Automata and cybernetically-augmented warriors of the Mechanicum, he knew they would prove invaluable. As the first waves of enemy forces began to batter against the Agathean cohorts' defences, he would swiftly know whether or not his strategy would prove sound.
Liberation of Numinal - Warlord of the Web: A little over a hundred kilometres to the southeast, Archmagos Yelav Draykavac observed all. His sight was that of a thousand different war machines, Battle-Automata and servitors all over Numinal's surface, relayed to him via his djinn-skein in a myriad of ghostly spectrums and augury shadows beyond the power of any unaugmented brain to fathom.Warning runes and anathematic equations ran through his cogitator-enhanced brain; already the first wave of attack on the Agathean landing zone had resulted in heavier losses than all of the Taghmata Cyclothrathe's military operations over the last two standard years combined, the Agatheans having displayed unprecedented and uncalculated levels of close range firepower, as well as superior deployment and tactical cohesion.Furthermore, secondary landings and incursions were now observed at a number of other locations, and the invasion had not gone unnoticed; native resistance movements such as those led by the Obed Cohorts were showing themselves in wholesale acts of aggression, while riots and revolts were reported at the majority of processing centres and still-extant civilian population centres not yet having undergone total cybernetic conversion. The data was incontrovertible; the Taghmata Cyclothrathe was losing control of the planet.Victory, however, Draykavac concluded, was still possible so long as the landing zone could be purged of the invaders, forcing a stalemate in which the Taghmata controlled the surface and the Agatheans the void and outer star system. Matters would then be decided by the scale and frequency of potential reinforcement. Above, if it tried to intervene, the Loyalist galleass could be held back at the cost of his own Sacra Astra and the remaining Mechanicum escorts' sacrifice if needed to ensure the attack's success. It was the harsh arithmetic of war.It was now time for Draykavac himself to take a hand. Ascending from the command vault on his floating, throne-like Abeyant, he joined his acolytes and bodyguard covenant of Thallax at the centre of the amassed second wave of the assault mustering under a shimmering curtain of Triaros-Testudo generated mobile Void Shields to protect them from aerial attack.Around him were arrayed the grey-black armoured ranks of his personal cadre of Battle-Automata, and beyond them the hulking ranks of the Knights of House Atrax and Freeblade raiders from House Ærthegn, some sixty armours in all. Hovering macro-hauler barges were even now waiting to forge the crossing to the landing zone archipelago, and against this gathering of might, even the firepower and defences of the Solar Auxilia would be as nothing.
Liberation of Numinal - Regicide: Lord Marshal Ireton MaSade, the old general, kept alive by long-implanted augmetics far past a normal Human span, watched the gathering of force at the Mechanicum-held dockyards on the occularis viewers of his command tank, as calm and still as if graven in stone. The magos warlord he faced was carrying out the most logical course of action, and the one most likely to succeed, as against such a concentration of Knights, his own forces, despite their strength and discipline, could not prevail in open battle.It was exactly why MaSade had formed his forces in this manner, why he had deployed them as he had, exactly why his home fleet was absent, and why the Hammer of the Deep stood ready with her deadliest cargo yet to be unleashed. He wanted such a concentration of Mechanicum forces to engage them when they were together, not forced to hunt them down across an entire waterlogged world where every outpost and processing plant might become a fortress against him, and where his own troops would be at the disadvantage against the tireless superhuman machines of the Taghmata.He had in his years fought, outnumbered and outgunned, against alien powers in a hundred campaigns; he had fought even at the side of Horus and his Luna Wolves Legion in days past, and learned well from the master the value of the decapitation strike in warfare. With the Taghmata and their army of Knights moving towards the waiting hover barges under the rippling shadows of their mobile Void Shields, Ireton MaSade gave the order his staff had been tensely waiting for.In close orbit, the Hammer of the Deep's drives flared and the galleass' great kilometre-long over-bay doors swung majestically open like the spreading wings of a vast bird of prey. From within, two brutal-looking drop ships, ancient Khobol-class Heavy Assault Landers, emerged -- relics older than the Great Crusade -- and moved to make their burning descent into Numinal's atmosphere. The surviving Mechanicum warships on their own watchful orbit moved to intercept, the galleass turning and offering itself to battle so that the landers would go unchallenged, and the void burned between them.
Liberator Autostub - Liberator Autostub: A Liberator Autostub is a type of Imperial ballistic firearm that fires extremely potent bullets that can damage even light armoured vehicles.It is a favoured armament of Adeptus Arbites lawkeepers and hive city gangers alike. The Liberator Autostub is a snub revolver chambered for extremely powerful armour-piercing slugs. It is an iconic status symbol across the Imperium of Man and reliable killing tool alike. It is the weapon of choice for the Genestealer Cult champions known as Kelermorphs.On some Hive Worlds infested by Genestealer Cults indentured workers risk their lives to smuggle traces of lethal chemical elements out of the sprawling arms factories in which they toil away their existence. They fashion these rare elements into custom bullets, slugs of metal tipped with depleted volonium that can pierce Power Armour and even the hulls of light tanks.The crafting of such munitions often douses the maker in deadly waves of radiation, but they willingly accept their fate, making a final pilgrimage to present their gift to the hero of the revolution before succumbing to the sickness ravaging their bodies. Such is the devotion that the Kelermorph engenders, for he is the physical embodiment of the freedom falsely promised by the followers of the Star Children.
Liberators - Liberators: The Liberators is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records, other than its involvement in the disastrous joint action, known as the Thrassos Disaster, that occurred when WAAAGH! Dregdakka overran the Adransa Cluster in 928.M41.
Liberators - Notable Campaigns: The Thrassos Disaster (928.M41) - In 928.M41, WAAAGH! Dregdakka ploughed headlong into the Adransa Cluster, causing untold devastation. On the planet of Thrassos a combined force of Space Marines from the Liberators and Iron Knights Chapters attempted to halt the Orks' steamroller advance. A horde of Orks including Dregdakka himself were lured onto a huge refinery platform before Techmarines destroyed all bridges linking the platform to the mainland. Space Marine Kill-teams then deployed across the hulking structure, tasked with slaughtering the trapped greenskins and assassinating Dregdakka. Yet the Adeptus Astartes had woefully underestimated their foe, the greenskins digging in and fighting back with unexpected tenacity. Though they killed thousands of Orks, over three hundred Space Marines were slain and their comrades were overwhelmed as yet more Ork vessels poured into the system. His trophy poles rattling with freshly harvested Space Marine helms, Warlord Dregdakka's position was now unassailable. His WAAAGH! completely overran the Adransa Cluster within the year.
Liberators - Chapter Colours: The Liberators primarily wear purple Power Armour, which includes the helm, both shoulder plates, arms and legs. The power pack, chest plate, torso and groin are black. The Aquila or Imperialis on the chest guard is white. The white squad specialty symbol -- Tactical, Devastator, Assault or Veteran -- is located on the right knee guard. A purple Roman numeral is stenciled in the centre of the squad specialty symbol on the right knee, indicating squad number. A white Roman numeral is stenciled on the left knee guard, which indicates company number.
Liberators - Chapter Badge: The Liberators' Chapter badge is a stylised, white profile of a raptor's head, on a field of purple. The Chapter badge is displayed on both shoulder plates.
Librarian - Telepathy Powers: Astrotelepathy - Librarians can use their gifts to send psychic messages and communications across the vastness of the void in the same manner as an Astropath. It is, however, a task that is undertaken sparingly, as like much of the rest of the Imperium’s forces Space Marines make extensive use of Astropaths, reserving their gifted battle-brothers for more vital tasks. Any Librarian can use Astrotelepathy, provided he has enough time and skill—yet sending a message across the stars is a far cry from communicating with someone on the same world or even a vessel in orbit.Compel - This power allows the Librarian to force others to briefly act against their will.Dominate - The Librarian may take over the mind of another, controlling his victim with his will.Inspire - A Librarian can bolster his battle-brothers by sending out waves of reassurance and calm.Long-Range Telepathy - This ability functions just the same as Short-range Telepathy, but with an extended range. In addition, once the psyker learns this power, such is his mastery of telepathy that he no longer incurs a chance of invoking an unwanted psychic attack or other phenomenon from the unpredictable eddies of the Warp when using either Short- or Long-range Telepathy.Mind Probe - This power allows the Librarian to peel back the layers of another’s mind to read the basic surface thoughts and then penetrate beyond.Mind Scan - A Librarian can extend his mind to contact and identify other sentient minds within range, even if they are out of sight, enabling him to garner impressions and information about the consciousnesses.Short-Range Telepathy - A Librarian can send his thoughts into the minds of those around him for a short distance, making a generalised broadcast to every mind within a short range indiscriminately.
Librarian - Divination Powers: Augury - By reading the Emperor's Tarot for a specific individual, the Librarian can grant insight into what troubles lie ahead. During the reading both the Librarian and the subject must remain in physical contact and no other actions may be taken by either of them. The psyker must then ask a specific question. After making their specific inquiry, the Librarian is able to read the Emperor’s Tarot for the subject as they both concentrate on the question asked. At the end of this time the psyker interprets the Tarot and garners the results. The Warp is a capricious thing and seldom gives straight answers, often wrapping truths in riddles and lies.Divination - The Librarian can use this power to locate and track down a single object or person in his immediate vicinity. He can find anything, but there must be some degree of familiarity such as touching an object. When seeking an individual, the Librarian must have seen the person he wants to find, or the subject’s true name.Lifting the Veil - Lifting the Veil is an extension of the art of Psychometry and allows a Librarian to look beyond individual psychic traces and relive the past of a place or item.Possibility Shield - Using his understanding of future events and his perception of the flow of time, the Librarian is able to surround himself and nearby allies in a possibility shield which makes certain events more likely and others, such as being injured or slain, less so.Psychometry - Learning to read the Emperor’s Tarot is in part the act of learning to divine the Emperor’s word from psychic impressions. Refining this skill allows the Librarian to learn more about others from the crude psychic traces they leave behind on objects in the world around them. In this form, the Librarian can gain rough impressions from a personal object such as an article of clothing or a weapon. The level of information he gains depends upon how potent his individual psychic abilities are.Reading - Librarians that have the abilities of Diviners can read a person’s aura, the unconscious projection of his soul into the Warp. This is a very pale shadow, unnoticed by most beings, but a diviner can study this aura to learn about the person. When the Librarian activates divination, he can attempt to read the aura of any person he can see.
Librarian - Codex Astartes Powers: Avenger - The Librarian summons up the ancestors of his Chapter and shapes them into a flaming, vengeful avatar of death. The construct then billows forward to incinerate those in its path.Force Dome - Summoning up a shimmering field of force, the Librarian fashions a shell around himself and nearby allies. The shell is a sphere extending up to the radius around, above, and below the Librarian and protecting him and any within it. This shell provides protection against all kinds of ranged attacks or hazardous environmental effects, even trapping air and water within it. However, it will not stop melee attacks or creatures (friend or foe) that may pass through it without restriction.The Gaze of Infinity - Rending the veil between worlds, the Librarian creates a rift through which he and his allies might pass. The size of the rift depends on the power used to create it. The rift will remain open for a short amount of time or until the Librarian himself passes through it, at which time it will instantly close. This power is incredibly taxing and requires at least 12 hours of recovery time before it may be used again.Iron Arm - The Librarian sheathes his arm in an impenetrable field of energy with the power to ward off powerful melee attacks. Unfortunately, this power prevents the Librarian from using his arm for any other purpose, such as wielding a weapon, climbing, and so on.Machine Curse - The Librarian calls down a terrible curse on nearby machines and vehicles. The Librarian can either target a single vehicle (such as a battle tank or Land Speeder) or a number of mechanical devices (such as his foes' personal weapons or a group of servitors).Might of the Ancients - Tapping into the deadly powers of the Immaterium, the Librarian infuses himself with psychic energy, increasing his psychical prowess and strength of arms to exceptional levels, to vanquish the foes of the Emperor of Mankind. This ability is most useful to the Librarian when used during melee combat.Smite - The Librarian conjures up lethal bolts of lightning that leap from his hands to burn and blast his enemies into ash.Veil of Time - The Librarian attempts to predict the near future, seeing the flow of events and the actions of others. While this power is in effect, the Librarian benefits from this foreknowledge.Vortex of Doom - In a moment of pure desperation, the Librarian unleashes the full force of his psychic talents. With an utter disregard for reality, the Librarian opens up a flickering vortex in the fabric of space-time. The vortex is 2 metres in diameter and may be placed anywhere within range of the psyker. Once created, however, the Librarian has no more control over it. Having an open rift to the Warp is dangerous to the souls of anyone present. The Librarian making use of it can easily lose control of the Warp vortex the first time any creature comes within 10 metres of it, unwittingly unleashing it on friend and enemy alike until it has run its devastating course.
Librarian - Librarius Discipline: The ancient lore of a Chapter's Librarius is vast indeed, and hidden among its complement of ancient tomes and scrolls are the hard-won secrets of the Space Marine Librarians. Within a sacred few of these closely-guarded texts are techniques that allow the user to enhance his own psychic might or quell that of his foes. In battle, those trained in the Librarius discipline can batter enemies with ethereal force, strengthen their own minds and bodies with the power of the Warp, or sever the connection of other psykers.The Emperor's Wrath - Crackling bolts of psychic force leap from the Librarian's gauntlet, tearing through armour to annihilate the enemies of the Imperium.Veil of Time - The psyker projects his will beyond the regular passage of time, taking in the strands of fate before returning to the present to sway the tide of battle by helping his fellows know what is to befall them before it happens.Fury of the Ancients - Calling upon the myths and legends of his Chapter's homeworld, the psyker sends forth a terrifying monstrosity wrought from psychic energy to engage the foe.Psychic Fortress - Drawing on boundless reserves of inner strength, the psyker shields his mind -- and those of his brethren -- from the threat of sorcerous assault. All psychic attacks made to alter their states of mind or perceptions become far more difficult. This same ability can also be manifested as a powerful field of shimmering psychic energy around the Librarian and any nearby battle-brothers that will protect them from all harm, psychic or physical in nature.Might of Heroes - The psyker cages the immense power of the Immaterium within his physical form and becomes the Emperor's vengeance made manifest. This ability greatly enhances the Librarian's already superhuman combat skills. This ability can also be used to grant the same abilities to one of the Librarian's battle-brothers instead.Psychic Scourge - The psyker pits his superhuman willpower against that of an enemy sorcerer in a battle of mental fortitude, seeking to scour arcane knowledge from the foul witch's mind so that he or she cannot use it in battle. This ability can also be unleashed upon non-psykers, in which case the psyker simply seeks to destroy their minds in a blast of psychic fury.Null Zone - The psyker unleashes the full might of his mind to cast down his target's defences, both technological and mystical, rendering them vulnerable to the retribution of the Adeptus Astartes.
Librarian - Technomancy Discipline: Technomancy affects the spirits of machines the same way other psychic disciplines manipulate the minds of sentient creatures. No technology is proof against this power, and weapons, vehicles and even fortifications can be cursed by a talented technomancer. The psyker reaches into the workings of his target, subverting its vital energies to turn weapons on their owners or cause tanks to roll to a shuddering halt. The power to destroy can also be turned to more benign ends, and Technomancy is equally effective in mending ailing Machine Spirits, readying them for war once more.Subvert Machine - The psyker imposes his will upon an enemy Machine Spirit, forcing it into a state of dormancy or confusion, or even causing it to fire upon its own allies.Blessing of the Machine - A dormant Machine Spirit is coaxed into vital life by the psyker's mental command. Though granted only fleeting animus, when such a spirit is roused from its slumber, it will not hesitate to lash out at those it deems a threat, transforming a vehicle into a more potent weapon of war.Machine Curse - The psyker's otherworldly vision penetrates a vehicle's armoured shell, laying bare its vulnerable inner workings to his destructive manipulation.Reforge - The psyker's mind communes with the Machine Spirit of a damaged vehicle, soothing its pain as otherworldly energies reforge its wounded hull.Warpmetal Armour - At the psyker's command, Warp energy temporarily coalesces into a steely metal, bolstering the armour of nearby tanks or wrapping allies in a second skin capable of turning aside bullet and blade alike.Fury of Mars - The psyker channels the mechanical wrath of the Omnissiah into an enormous, Warp-fuelled pulse that surges forth in an invisible wave to unleash ruin upon the impure technology of the foe.Machine Flense - The psyker's mind lashes out at an enemy war machine to shred its armoured hull. Not yet satisfied with the damage he has wrought, the psyker redirects the jagged fragments he has torn free to assail yet more of his foes nearby on the battlefield.
Librarian - Fulmination Discipline: Some psykers regard lightning as the crackling essence of life, a vital force that the Warp-touched can draw upon to annihilate their foes. Fulmination is the power of arcing energy and electricity, and a psyker can wield it with but a flicker of thought. At its most basic, this discipline allows the user to hurl bolts of lightning across the battlefield, but this is only the beginning of what might be achieved. Fields of sparking light can be summoned by the Librarian to ward away damage or, with a blaze of light, he can teleport allies across a battlefield.Electrosurge - Electrokinetic energy surges through the psyker's veins and arcs between his fingertips. With a gesture, it leaps forth to transform flesh into charred meat.Electroshield - With a thought, the psyker summons a crackling shield of electrokinetic energy to ward away the bullets, blasts and blows of the enemy.Electropulse - The psyker concentrates his power into a raging cyclone of electromagnetic energy that spirals outwards before detonating in a shock wave that causes all machine circuits to sputter and die.Lightning Arc - Bolts of Warp lightning leap forth from the psyker's eyes and mouth, arcing violently among the enemy forces and leaving death in their wake.Fists of Lightning - The psyker summons crackling coronae of living lightning that surround his fists. Whenever enemies are struck, incandescent arcs of lethal energy leap forth to course through their ranks.Magnetokinesis - The psyker surrounds his allies in a bubble of magnetokinetic force before levitating them across the battlefield to a tactically superior position.Electrodisplacement - The psyker bends the power of the Warp and an eldritch bolt of lightning flashes across the battlefield. In an instant, the psyker has displaced himself, switching his location with that of his allies.
Librarian - Geokinesis Discipline: The ground shudders beneath the feet of a geokine as he summons forth his powers. The discipline of earth and stone, Geokinesis is the art of reaching down under the skin of a world and turning its natural might into a weapon. The battlefield yawns open to swallow up those that oppose the Space Marines, or is riven by brutal earthquakes. Even whole segments of the battleground might be levitated high in the air by the Librarian -- enemies fall screaming to their deaths from floating plateaus, and yet more are crushed as the psyker relinquishes his control, causing hundreds of tonnes of rock to plummet from the sky.Chasm - The psyker slams his hands together, and then pulls them slowly apart. As he does so, a wide chasm filled with lava opens under an enemy unit.Earth Blood - The psyker draws on the very life force of the planet upon which he treads, sending forth a surge of healing energy that spreads up from the ground and into those standing nearby, closing wounds and refreshing the spirit.Scorched Earth - The psyker focusses his mental powers on an area of nearby ground. The once-solid surface begins to writhe and burn, spewing rocks and lava into the air and turning the area into a quagmire of fire and magma to consume the foe.Landquake - The psyker stamps down hard upon the ground, triggering a violent shock wave that ripples outwards and knocks enemy warriors from their feet.Phase Form - The psyker creates an anomaly that pushes an ally out of sync with realspace. Objects lose some of their substance, allowing the ally to pass through them when it moves or see through them when it attacks.Warp Quake - The psyker focusses on a single building or fortification and balls his hand into a tight fist. As his hand starts to shudder, so too does the building, until it starts to crumble and collapse.Shifting Worldscape - The psyker tears the landscape asunder, raising up an area of ground and everything standing upon it, and moving it through the air to a new location.
Librarian - Obscuration Discipline: Those Space Marine Vanguard Librarians seconded to Vanguard Marine operations are trained in the psychic arts of obscuration and illusion. They weave impenetrable cloaks of Warp energy around their battle-brothers, conjure haunting visions to distract and terrify their foes, and ease the Vanguard formations' passage through enemy territory.Shrouding - The psyker uses his mastery of the Warp to fog the minds of his enemies, clouding their senses so that his allies appear as nothing more than indistinct shadows.Soul Sight - The psyker shares his witch-sight with his brethren, causing their eyes to glow with an ethereal light. So empowered, no foe can escape their omniscient gaze; the souls of their targets flare like flaming beacons in the dark.Mind Raid - The psyker peers into the mind of the foe, raiding their thoughts for secret codes, battleplans, the location of hidden forces and any other tactical information that might be useful. Such brute psychic interrogation doubtless inflicts severe cerebral trauma on its victim.Hallucination - The psyker instils terror and panic within his foes by conjuring images out of their memories -- from past allies seemingly returned from the dead, to apparitions wrought from nightmares.Tenebrous Curse - As the psyker twists his hand, a psychic bolt lances through the minds of his enemies. As they reel from the assault, their own shadows seemingly come to life, pulling their casters to the ground with frenzied determination.Temporal Corridor - The psyker creates an invisible corridor in which the passage of time is altered, allowing his allies to traverse the battlefield with supernatural swiftness.
Librarian - Recruitment: The aspirants and newly-implanted neophytes of all Space Marine Chapters are screened by the Chapter's Librarians for signs of psychic capability. Those who possess the potential to become a Librarian are then forced to undergo the same trials and sufferings all other Space Marine neophytes of their Chapter face, but they also have to learn to harness their powers and protect their minds from the daemonic dangers of the Warp.As Space Marines are far stronger mentally and physically than an ordinary man, their flesh is ideal for Daemons to inhabit as a daemonhost. For a Librarian, each day is a long walk along a narrow path which, should they stumble or stray, leads only to madness, possession and the deaths or destruction of all that they hold dear.The training within a Chapter to become a Librarian is very difficult, as new Librarians must not only be strong enough to survive the rigours of their training, but possess enough mental discipline to fend off the Daemons and entities of the Warp, as these creatures see the enhanced form and mind of a Librarian as a great prize through which they could work much evil in the physical universe.
Librarian - Librarian Ranks: Within the Chapter, all Librarians hold a rank based on their level of training and their standing amongst their peers.In part these ranks indicate their principal role, be it on the battlefield or in the Librarius, but they are also used to establish a clear chain of command from the chief librarian down to the lowest lexicanium.
Librarian - Lexicanium: A lexicanium (plural: lexicani) is a young Librarian who has generally not yet seen combat and is still learning to fully control and make use of his psychic powers. This is the lowest rank amongst a Chapter's Librarians, awarded to those who have passed their trials and who are now deemed fit to serve the Chief Librarian.Reporting to the codiciers, it is the lexicanium's role to aid in the endless task of maintaining, studying and cataloguing the vast amounts of texts within the Librarius. In time of conflict, however, lexicani will leave the Librarius and take to the battlefield alongside their battle-brothers, using their powers to smite their foes.In time, and with training and study, a lexicanium will eventually rise in rank and take on a more active role within the Chapter as a codicier. As codiciers they are often given more significant combat assignments, able to harness their powers with greater clarity.Lexicani are often distinguished by their lack of a Psychic Hood and helmet, and they usually appear very similar to their fellow, non-psychic battle-brothers except for the blue power armour that all Librarians are required to wear by the Codex Astartes as a sign of their status.
Librarian - Codicier: Codiciers, like lexicani, spend much of their time within the Librarius. They are tasked with organising and overseeing the efforts of the lexicani, while reporting to the higher-ranking Librarians.By the time a Librarian reaches the rank of codicier, his command of his powers is almost fully realised and only the truly gifted will advance beyond this point.However, a codicier's powers far outclass almost any other kind of psyker within the Imperium, and their psychic abilities are more than sufficient for the Chapter's purposes. These Librarians have enough control over their psychic powers to go into combat.They usually receive further training to become epistolaries, so they can use multiple psychic powers in combat. They also usually do not wear a Psychic Hood to augment their abilities, but rather devices more useful than that of their Imperial Sanctioned Psyker counterparts who serve in the ranks of the Astra Militarum.
Librarian - Epistolary: While most Space Marine Librarians never rise above the rank of codicier, a few continue to develop their gifts and grow in strength until they attain the rank of epistolary.Epistolaries fulfill two main roles within the Chapter: firstly as potent battle psykers who can combat the deadliest of foes, and secondly as psychic communications officers for their Chapter's fleet.In this role they form the basis of the Chapter's strategic command and control, directing fleets, coordinating mass planet-drops, and providing vital intelligence during invasions and assaults.These Veteran Librarians are powerful and their primary role, when not making use of their gifts on the battlefield, is that of the chief psychic communications officer of their Chapter.Even on the battlefield an epistolary can send and receive psychic messages. Epistolaries have more mastery over their psychic powers than other, lesser-ranked Librarians, which allows them to use their abilities more often in combat than codiciers or lexicani.Epistolaries wear a Psychic Hood to augment their defensive abilities, carry a Force Weapon into combat and also have access to the full Armoury of their Chapter.
Librarian - Chief Librarian: The Chief Librarian is the strongest and most powerful psyker within a Space Marine Chapter, who all other Librarians in the Chapter report to, take instruction from, and respect. Few, if any, of the psykers within the Chapter will ever become the Chief Librarian.If there are no suitable candidates within a Chapter, the position is often left vacant. So rare are these psychic lords that many Chapters have but one or only a handful of psykers able to one day assume the responsibility of these mighty warriors.The Chief Librarian is the master of the Librarius and the keeper of his Chapter's lore, as well as a member of the guiding council of the Chapter's senior officers with encyclopedic knowledge of his Chapter, its enemies, and the Imperium.The Chief Librarian presides over the training and selection of all new Librarians, as well as the cultivation of psykers within the Chapter's ranks. He is also the closest of the Chapter Master's advisors, providing him with wisdom and knowledge. His abilities to divine the future are vital to his lord's decisions.Chief Librarians very seldom take to the field of battle, as their abilities are far more valuable to the Chapter in other ways. However, when they do take part in a battle, it is a glorious and terrifying sight to behold.With the power of their mind, they level fortresses, reduce entire armies to rivers of molten flesh, and split the very sky with fire and lightning. Chief Librarians often command other forces or assist the Chapter Master in battle.Chief Librarians also spend a great deal of time training their lesser codicier and lexicanium battle-brothers in the dangerous ways of the Warp.
Librarian - Combat Doctrine: Librarians are psychically-charged Astartes who are trained to use their abilities on the field of battle, as both weapons and as precognitive tools. The Librarians use a device known as a Psychic Hood to suppress their enemies' use of psychic powers and to augment their own.The hood's wires tap directly into the brain and act as an extension of the wearer's consciousness, allowing him to detect nearby manipulations of the Warp and to channel them through a series of crystals designed to augment the Librarian's willpower and thus make him more resistant to an enemy psyker's manipulations of Warp energy.When deployed, a Space Marine Librarian's psychic might exceeds even that of the Eldar Farseers in sheer brutality, though their abilities lack the sheer mental grace and accuracy that defines the fey Eldar species. Librarians wield potent Force Weapons, which are psychically-charged Power Weapons that allow the Librarian to enhance each strike with rippling psychic energy.
Librarian - Appearance: A Librarian of a Codex Astartes-compliant Space Marine Chapter wears blue Power Armour with the Chapter badge on the left shoulder plate, while on his right he has the Horned Skull or Open Book of the Librarius -- ancient and potent icons symbolising the power and knowledge that the Librarian possesses. Most wear a white robe over their torso which typically bears a stitched symbol of their rank (usually that of a Codicier or Epistolary). He will often wear a tabard or cloak of yellow bearing a black band, which is embellished depending on his rank.A Lexicanium's band is untouched, while a Codicier's has spikes or lightning bolts added to it, and an Epistolary has both spikes or lightning bolts and the addition of a skull placed below the band. Chief Librarians are a special case and often display symbols that reflect their own personal powers or honours dictated by their service to the Chapter.Most Librarians carry scrolls and copies of ancient texts with them, either as badges of office or as references of wisdom. Almost all Librarians above the rank of Codicier wear Psychic Hoods, the arcane apparatuses which contain crystals that can amplify the wearer's abilities and strengthen their control over them, as well as enhance their resistance to the psychic abilities of others.Some Librarians go to battle in Tactical Dreadnought Armour -- better known as Terminator Armour -- which is painted and decorated in the same manner as their fellows clad in normal Power Armour, and also includes a Psychic Hood. Because of the sheer size of Terminator Armour, those suits worn by Librarians are modified to carry special Warp-sensitive crystals (similar to those fixed within Psychic Hoods) inside the finger tips and palm, so that a Librarian can still use his powers while encased within the protective suit. However, a Librarian in Terminator Armour may wish to simply use his Force Staff to manage and exert his power, and wield a ranged weapon in his free hand.