vizn3r/warhammer40k-lore huggingface dataset:
Timeline of the Warhammer 40,000 Universe - Enslaver Plague: The denizens of the Warp, stirred into a frenzy by the conflict in the Materium, clustered voraciously at the cracks between the Immaterium and the material universe, seeking new ways to enter the physical realm. The Old Ones brought forth new genetically-engineered warrior species to defend their last strongholds, including the technology-mimicking Jokaero and the formidable, green-skinned Krork who were the ancestors of the present day Orks, but it was already too late. The Old Ones' intergalactic Webway network was breached from the Immaterium and lost to them, several of their Warp Gates were destroyed by their own hands to prevent the entities of the Warp from spreading to uncorrupted worlds and the Old Ones' greatest works and places of power were overrun by the horrors their own creations had unleashed.The most terrifying of these horrors were the Enslavers, Warp entities whose ability to dominate the minds of the younger species and create their own portals into the material realm using mutated, possessed psykers brought them forth in ever greater numbers. For the Old Ones, this was the final disaster as the Enslavers took control of their servants. The Pandora's Box unleashed by the creation of the younger species finally scattered the last of the Old Ones and broke their power over the galaxy once and for all. Life had stood at the edge of an apocalypse during the War in Heaven between the Old Ones and the C'tan. Now as the Enslavers breached the Immaterium in epidemic proportions, the survivors looked doomed.Ultimately, beset by the implacable onset of the C'tan and the calamitous Warp-spawned perils they had themselves mistakenly unleashed, the Old Ones were defeated, scattered and finally destroyed. Whether the species went extinct or simply fled the galaxy to seek a new haven elsewhere is unknown.
Timeline of the Warhammer 40,000 Universe - Silent King's Betrayal: Throughout the final stages of the War in Heaven, Szarekh bided his time, waiting for the moment in which the C'tan would prove most vulnerable.Though the entire Necron species was now his to command, the Silent King could not hope to oppose the C'tan at the height of their power, and even if he did and met with success, the Necrons would then have to finish the War in Heaven against the Old Ones and their increasingly potent allied species alone. No, the Old Ones had to be completely and utterly defeated before the C'tan could be brought to account for the horror they had wrought among the Necrontyr.And so, when the C'tan finally won their great war, their triumph was short-lived. With one hated enemy finally defeated, and the other spent from hard-fought victory, the Silent King at last led the Necrons in revolt. In their arrogance, the C'tan did not realise their danger until it was too late.The Necrons focused the unimaginable energies of the living universe into weapons, god-killing hypercannons devised by the finest Crypteks in the galaxy, too mighty for even the Star Gods to endure. Not even the great overlords of the Necron crownworlds well remember the battles against the Star Gods, for causality itself was damaged by the forces unleashed to dismember the C'tan, and the Silent King was wont to remove the knowledge of the dreadful weapons employed from his warriors after the fact in fear of what might later be done with them.Alas, the C'tan were immortal star-spawn, part of the fundamental fabric of reality and therefore nigh-impossible to destroy. So was each C'tan instead sundered into thousands of smaller and less powerful energetic fragments each with the personality of the whole entity, yet this outcome was sufficient to the Silent King's goals.Indeed, he had known the C'tan's ultimate destruction to be impossible and had drawn his plans accordingly; each newborn "C'tan Shard" was bound within a multidimensional Tesseract Labyrinth, as tramelled and secured as a legendary Terran djinn trapped in a bottle. Though the cost of victory was high -- millions of Necrons had been destroyed as a consequence of their rebellion, including all of the members of the Triarch save the Silent King himself -- the Necrons were once more in command of their own destiny.
Timeline of the Warhammer 40,000 Universe - Age of Terra and the Stellar Exodus (M1-M15): For millions of standard years after the Necrons and their captive C'tan Shards went into hibernation on their Tomb Worlds, the devastated populations of the intelligent species of the galaxy slowly recovered from the C'tan's "red harvests." In time, the Aeldari emerged as the most dominant civilisation in the galaxy, with the core of their star-spanning empire located in the region of the galaxy that would later become the Warp rift called the Eye of Terror .But on the planet called Earth and later Terra by its inhabitants, an intelligent, mammalian humanoid species known as Humanity was rising to prominence over 40,000 standard years ago. During the Age of Terra, or the Age of Progress as it is sometimes called by Imperial historitors, the Human race advanced beyond its ancient pre-industrial past to obtain spacefaring capability and began to slowly settle the terraformable worlds in its own solar system and in the star systems near its homeworld using massive sublight starships.The so-called "Stellar Exodus" which occurred during the Age of Terra is a poorly-understood period of Human history which is generally accepted to cover the majority of Mankind's initial forays into interstellar space and the genesis of most of the oldest Human extrasolar colonies, beginning at some unknown point in the mid-to-late 3rd Millennium.This period is generally understood to lead into the so-called "Dark Age of Technology" sometime around the 15th Millennium A.D. During much of the Stellar Exodus, Humanity lacked any knowledge of the existence of the Immaterium or Warp-Drive and so was forced to travel between the stars in great, sublight generation voidships or using cryogenic hibernation.
Timeline of the Warhammer 40,000 Universe - Great Scouring (ca. 014-Unknown Date.M31): The "Great Scouring," or simply "The Scouring," was the Imperium of Man's great counter-offensive against the Traitor Legions. It began immediately after the end of the Horus Heresy following the death of the Warmaster Horus and the failure of his assault upon the Imperial Palace during the Siege of Terra in 014.M31. Over the course of many solar decades, it finally succeeded in driving the forces of Chaos from their conquered territories within Imperial space into finding a refuge in the permanent Warp storm known as the Eye of Terror.Before actually being confined for all time within the life support mechanisms of the Golden Throne, the Emperor had pronounced judgment on the Traitors: He declared them Excommunicate Traitoris, and determined that they were to be driven into the hellish Eye of Terror for all eternity. All records and memory of the Traitor Legions were to be later expunged from the Imperial archives.Worlds such as Isstvan V and the former Legion homeworlds of the Traitor Legions would be scoured clean of all life because of the corruption of their people by Chaos. The Traitor Legions' associated troops from the Dark Mechanicum, the Titan Legions, Chaos Knight houses or the regiments and starships of the Imperial Army and Imperial Navy that had turned to Chaos were to be destroyed or driven into the Eye. It would be as if the Traitor Legions and their allies had never existed to sully the Imperium with their betrayal.After the death of Horus, those Traitors who had not been slain outright during the Siege of Terra fled before the vengeful wrath of the Loyalist forces led by Primarch Roboute Guilliman of the Ultramarines Legion, who also took on the burdens of leadership of the Imperium as the Imperial Regent and lord commander of the Imperium in the Emperor's absence. Many Traitors made good their escape into unexplored space or disappeared into the Eye of Terror or other, lesser-known Warp rifts such as the Maelstrom.Fighting continued for many standard years after the Heresy had ended with Horus' death before the Traitor forces were wholly destroyed or exiled into the Eye of Terror. Many Chaos-corrupted star systems were cleansed and placed under the watch of the newborn Inquisition. The Emperor's dream of a new age of enlightenment, a time when Mankind was freed from superstition and ignorance, would turn into something far different. The Great Scouring would be followed by the ten-millennia-long era known as the Age of the Imperium.
Timeline of the Warhammer 40,000 Universe - Second Founding (ca. 021.M31): In the midst of the campaigns of the Great Scouring, the Second Founding occurred. The remaining 9 Loyalist Space Marine Legions were disbanded, their transhuman warriors transferred into the far smaller 1,000-Astartes organisations known as Chapters, in accordance with the newly-established dictates of the Primarch Roboute Guilliman's Codex Astartes. The Codex provided a highly-detailed manual and instruction guide for the raising, training, organisation and military tactics of a Space Marine Chapter.The purpose of this reorganisation was to prevent any one leader like Horus from ever again making use of the power of an entire Space Marine Legion against the Emperor's realm. At the same time, because of their smaller size, the Space Marines were transformed from the Imperium's primary frontline military forces into a dedicated planetary assault and rapid reaction force.A portion of the Space Marines, now collectively known as the Adeptus Astartes, maintained their parent Legions' original names, badges and colours whilst the remaining Chapters took on new names and heraldry and eventually developed independent Chapter cultures, traditions and beliefs. The majority of these Second Founding Chapters still proudly serve the Imperium today.
Timeline of the Warhammer 40,000 Universe - Age of the Imperium (M31 - Present): The Age of the Imperium is the time period that began with the end of the Horus Heresy in the early 31st Millennium, and is typically referred to in the present tense. The approximate time period begins in 014.M31, and continues forward to the present, with the last year represented in Imperial records before the opening of the Great Rift and the start of the Era Indomitus being 999.M41.The Age of the Imperium is generally conveyed as spanning from the end of the Horus Heresy to the narrative present -- a period of approximately ten thousand Terran years.
Timeline of the Warhammer 40,000 Universe - Emergence of the T'au Empire (M37-M41): In the late 37th Millennium the humanoid T'au race, located on the arid world of T'au in the Ultima Segmentum, was united under the collectivist ideology of the Greater Good and underwent rapid technological development and a large expansion outwards into interstellar space where they established a new interstellar empire and settled many worlds in the Eastern Fringes of the Milky Way Galaxy.The Imperium of Man only came into contact with the T'au Empire in 963.M41 when the Ultramarines clashed with a T'au expeditionary fleet for control of the cursed planet of Malbede. As a result of this late first contact, the number of conflicts between the Imperium and the T'au have been relatively minimal compared to the wars fought between Mankind and the other, more numerous and widespread starfaring alien species like the Orks and the Aeldari.The rapid expansion of the T'au Empire also caused several other intelligent alien species to be incorporated into its ranks, such as the Kroot and the Vespid. Additionally, some Human worlds were seduced by the T'au's offer to serve their Greater Good, rejecting the often harsh rule of the Emperor's servants to join the xenos empire as Human allies known as Gue'vesa. Needless to say, Gue'vesa are viewed as the vilest of Heretics in the Imperium.
Timeline of the Warhammer 40,000 Universe - The Tyrannic Wars (745.M41 - 999.M41): The Tyrannic Wars are the collective conflicts ignited by the Tyranid species' sudden incursion into the Milky Way Galaxy, beginning in 745.M41 by the Imperial Calendar.
Timeline of the Warhammer 40,000 Universe - Hive Fleet Behemoth (745.M41): The first recorded encounter with the Tyranids occurred in the Eastern Fringe of the galaxy and was documented in reports from the planet Tyran. An Adeptus Mechanicus Explorator Research Station at Tyran identified a collection of worlds in the area that had been stripped bare of their biomass and atmosphere. The station was subsequently attacked and consumed. A standard year later, an Imperial Inquisitor named Fidus Kryptman, who received information regarding the attack, arrived on Tyran to investigate.After searching the planet he chanced upon a data codex hidden deep within Tyran's crust, which contained information about the invaders. The information collected by the Explorators on Tyran allowed Kryptman to identify the pattern of attacks and predict the course of the hive fleet. However, these predictions came too late: several more civilisations were wiped out, largely because astropaths could not send psychic requests for help because of a phenomenon known as the "Shadow in the Warp" -- somehow, the presence of a Tyranid hive fleet near a planet stops psychic communication and transportation through the Warp, which is the primary method of interstellar communication and transport used by the Imperium's astropaths and Warp-Drive-equipped starships.The Tyranid force, dubbed "Hive Fleet Behemoth" in a rare moment of literary imagination at Imperial Command, cut a swathe through the Realm of Ultramar, the interstellar domain of the Ultramarines Chapter of the Adeptus Astartes. Undeterred by the Space Marines' Chapter fleet, the Behemoth reduced Prandium, the Garden World once known as the "Jewel of Ultramar," to bare rock.Eventually, Chapter Master Marneus Calgar mustered his entire force for a last-ditch defence of the Ultramarines' homeworld of Macragge. Here, during the Battle of Macragge, the hive fleet was completely destroyed with the aid of the Imperial Navy's entire Battlefleet Bakka and the sacrifice of the Emperor-class Battleship Dominus Astra. However, the Ultramarines suffered heavy losses, losing their entire Veteran 1st Company in a last stand at the world's northern polar fortress.
Timeline of the Warhammer 40,000 Universe - Hive Fleet Kraken (993.M41): The second wave of Tyranids to assault the Imperium was designated "Hive Fleet Kraken." Instead of throwing one mass of bioforms against the Human armies, this Tyranid swarm split into countless smaller splinter fleets, each one enveloping whole star systems before reinforcements could arrive. The Kraken was finally brought to battle on a grand scale at Ichar IV, an Imperial Hive World, in 993.M41. The brunt of this attack was borne by the Scythes of the Emperor and Lamenters Chapters of the Space Marines and the Asuryani Craftworld Iyanden, all of whom suffered very heavy losses.According to Lieutenant Kage of the Last Chancers Penal Regiment, the Astra Militarum "lost over a million men at Ichar IV," though this may serve simply to illustrate in a very broad sense the scale of the combat against the Kraken, as numerically speaking a million soldiers is not a great burden for an entire Hive World to expend in its defence since it is home to billions of people.The Kraken was not fully destroyed after the engagements at Ichar IV and Iyanden, and split into several smaller splinter fleets which have continued to represent major threats to the Imperium as they spread and grow like a xenos cancer upon the galaxy. Yet there was little respite for the Imperium after the Kraken's near-destruction as a new and even larger hive fleet invaded the galaxy.
Timeline of the Warhammer 40,000 Universe - Hive Fleet Leviathan (997.M41): The third and by far the largest wave of Tyranid attacks, Hive Fleet Leviathan appeared from below the galactic plane and attacked from two points in 997.M41, cutting off large portions of the galaxy from Imperial reinforcements. In order to buy time, the Imperial forces, under the command of Inquisitor Fidus Kryptman of the Ordo Xenos, attempted to redirect the attacks of this hive fleet towards the Ork-held worlds of the Ork Empire of Octarius in the Octarius Sector.While the plan proved a success, the Tyranids have since been steadily working their way through Ork space in what became known as the Octarius War, suffering massive losses, assimilating everything that stood before them. The Imperium bought itself a few standard years to prepare for the next attack, but there was no telling how the Tyranids might further evolve thanks to the newly-harvested Orkoid DNA.Hive Fleet Leviathan also attacked around the same time as Hive Fleet Kraken, making both hive fleets difficult to deal with for the Imperium as the elements of one or the other would provoke some sort of uprising  by Genestealer Cults or invade Imperial worlds outright in the Great Devourer's eternal quest for more biomass to enhance its hive fleets' reproduction rates.To date, Behemoth is the only Tyranid hive fleet that did not divide its mass into different "tendrils" comprised of splinter fleets that attacked Imperial space from several different locations at once, and it suffered the consequences of being less strategically-minded than its successors.Yet the Tyranids' goal remains clear. An analysis of their fleet movements through the galaxy has determined that they are being drawn by the potent psychic beacon of the Astronomican towards one destination: Holy Terra.
Timeline of the Warhammer 40,000 Universe - War in the Eastern Fringe (ca. 999.M41): During the 13th Black Crusade the T'au Empire used the re-deployment of Imperial forces to the Segmentum Obscurus to initiate the Third Sphere Expansion of their empire in the Eastern Fringe of the galaxy, unleashing what became known among Imperial historitors as the Zeist Campaign, the Prefectia Campaign and the Second Agrellan Campaign.The war led to massive casualties amongst the Imperial and xenos forces before the T'au Empire's expansion briefly came to an end following the Exterminatus unleashed upon their Sept of Mu'gulath Bay following the Second Agrellan Campaign.
Timeline of the Warhammer 40,000 Universe - Guilliman Awakens (ca. 999.M41): Strange events, the appearance of the ancient Archmagos Dominus Belisarius Cawl and a cryptic alliance with a mysterious Aeldari faction known as the Ynnari conspired to awaken the Ultramarines Primarch Roboute Guilliman from his millennia-long slumber in a stasis chamber in the northern polar regions of Macragge during the Ultramar Campaign of the 13th Black Crusade.The primarch was immediately embroiled in battle upon awakening after a Chaos assault was unleashed by the Black Legion upon the Shrine of Guilliman in the Temple of Correction where he had long slumbered as Abaddon sought to prevent his return.Once Ultramar was safe from the assaults of Chaos through the actions of the resurrected primarch, his Ultramarines and their Successor Chapters, Guilliman embarked on the Terran Crusade to meet with his father the Emperor for the first time in 10,000 standard years.What transpired at that meeting within the Imperial Palace on Terra is unknown, but at its conclusion Guilliman was restored to his ancient role as the lord commander of the Imperium and Imperial Regent, the first among equals on the Senatorum Imperialis. The primarch proceeded to purge the High Lords of Terra of those officials he found corrupt and incompetent.
Timeline of the Warhammer 40,000 Universe - Era Indomitus (ca. 999.M41 - Present): In the wake of the Fall of Cadia in the 13th Black Crusade, reality tore itself apart from the Hadex Anomaly at the core of the Jericho Reach in the Eastern Fringe, to the furthest star system of the Segmentum Obscurus in the galactic west. From that hole in space-time were unleashed Warp storms of a size and scope not seen since the Age of Strife, cutting off the galactic north entirely from Terra.The initial period, known as the Noctis Aeterna -- or the "Blackness" -- was terrible indeed. For a time, all Warp travel proved impossible and the far-spread planets of the Imperium were isolated, with no travel or astropathic communication possible between them.Worlds in their hundreds fell before the ensuing Chaos onslaught. The pulsing Great Rift or Cicatrix Maledictum spread like an impenetrable curtain, robbing entire systems of the holy light of Terra. The birth of the Great Rift marked the start of what will be called by Imperial historitors the Era Indomitus.The Imperium of Man is cut in twain by the coming of the Great Rift, divided into the portion known as the Imperium Sanctus where the Astronomican can still be detected by psykers and Navigators, and the Imperium Nihilus on the far side of the rift from Terra where the Emperor's light no longer shines.
Timeline of the Warhammer 40,000 Universe - Psychic Awakening: The "Psychic Awakening", also sometimes referred to as the "Age of Witches," is the term given to a phenomenon of the Era Indomitus that dramatically increased the number of new psykers and greatly enhanced existing psychic abilities across the Milky Way Galaxy in the wake of the birth of the Great Rift.While the massive increase in the flow of Warp energy into the local realspace of the galaxy through the Cicatrix Maledictum dramatically enhanced the power and duration of Daemonic incursions, particularly on worlds adjacent to the Great Rift, it also intensified the psychic abilities of the Craftworld Aeldari and the "miraculous" psychic phenomenon that had once rarely accompanied the worship of the Emperor as the god of Humanity.The Psychic Awakening thus proved both a boon and a hindrance to the attempts of the forces of Chaos to overwhelm realspace in the wake of the victory earned in the 13th Black Crusade.For every world that fell to the dominion of the Dark Gods there were also increasing reports of "miracles" in which even individuals who had never manifested the abilities of a psyker were saved by the spontaneous eruption of supernatural abilities. This was particularly true for those servants of the God-Emperor like the Sisters of Battle of the Adepta Sororitas whose unshakable faith in their deity now seemed capable of manifesting into potent mystical protections or miraculous defences against the machinations of Chaos and xenos forces.This phenomenon affected every faction in the galaxy, hindering or advancing the next steps in their various agendas.
Timeline of the Warhammer 40,000 Universe - Battle of Lion's Gate: As the first Warp storms broke over Holy Terra following the birth of the Great Rift and the onset of the Noctis Aeterna, its pollution-filled skies turned a roiling crimson. Khorne, heedless of the plans of his brother Chaos Gods and hungry to prove his superiority as the power of Chaos waxed anew, sent forth eighty-eight cohorts of his Daemon Blood Legions to assault the Imperial Palace. The Blood God wanted the glory of tearing down the Golden Throne for himself, and so the skies of Terra congealed into bloodclouds that deployed the Red Host directly before the Lion's Gate of the Imperial Palace.The gun batteries of the palace are second to none, yet they alone could not halt this red tide. Led by the resurrected Primarch Roboute Guilliman, the newly reappointed lord commander of the Imperium, the Primaris Space Marines, Adeptus Custodes and Sisters of Silence fought side by side to stem the Daemonic tide.Although the rash Chaos assault was turned back and broken long before it could reach the Eternity Gate to the Inner Palace, the High Lords of Terra were shaken at the boldness of the foe. Without the beam of the Astronomican, their arcane machinery and protective devices were not enough to halt the fell powers from materialising even on the sacred soil of Holy Terra.Khorne, upon receiving the returning forms of his slain Daemons, grew so apoplectic in his rage that his Brass Fortress in the Realm of Chaos trembled. So great was the heat from his outburst that the essences of the eight Bloodthirsters that led the failed attack were wholly obliterated.
Timeline of the Warhammer 40,000 Universe - Indomitus Crusade (ca. 999.M41 - Present): After his defence of Holy Terra at the Battle of Lion's Gate, Roboute Guilliman gathered a vast new Imperial armada that he named the Indomitus Crusade, the largest concentration of Imperial military forces seen since the original Great Crusade over ten thousand standard years before.Along with elements of the Adeptus Custodes, a small contingent of the Silent Sisterhood, and a vast war host of Primaris Space Marines from many newly founded Chapters and the Legions of the Unnumbered Sons, the primarch set a winding course.Strike forces from over a dozen pre-existing Chapters of Space Marines, led by the Imperial Fists, joined the fleet. Thus began many new legends as Guilliman travelled to aid beleaguered planets, breaking sieges and sweeping away Chaos and xenos invaders alike to bring hope back to the desperate defenders. It was not long before word began to spread, as all those planets that could still receive astropathic messages hailed the return of a hero of Humanity out of myth.Once more, one of the demigods of the past fought for the Imperium of Man. The Indomitus Crusade would reach the end of its first major phase over a solar decade into what some variants of the Imperial Calendar considered the 42nd Millennium at the Battle of Raukos, which concluded with the stabilisation of the Imperium Sanctus from the assaults of Chaos. Afterwards, Guilliman would turn his attention to helping his Realm of Ultramar defeat the forces of the Death Guard Traitor Legion and the servants of Nurgle in the Plague Wars.
Timeline of the Warhammer 40,000 Universe - War of Beasts (001.M42 - 025.M42): The strategically located Hive World of Vigilus linked the Imperium Nihilus with the Imperium Sanctus through the Nachmund Gauntlet, one of the only known stable passes through the Great Rift. Realising the importance of this planet to the survival of the Imperium, it was assaulted by multiple xenos and Chaos forces, including the Black Legion under the command of Abaddon the Despoiler. The conflict became known as the War of Beasts.Though the Despoiler's invasion was ultimately defeated by warriors drawn from multiple Space Marine Chapters under the command of the Ultramarines Chapter Master Marneus Calgar, Vigilus remained a world largely under siege from Ork, Drukhari and Genestealer Cult factions.
Timeline of the Warhammer 40,000 Universe - Plague Wars (ca. 012.M42): The Plague Wars were an attempt by the Daemon and Heretic Astartes forces of the Chaos God Nurgle, including the Daemon Primarch Mortarion and his Death Guard Traitor Legion, to conquer the Realm of Ultramar and add it to the Plague God's growing realm in realspace. The Plague Wars began at some point after the birth of the Great Rift and the onset of the Noctis Aeterna and ended in ca. 012.M42, after the Primarch Roboute Guilliman successfully ended the first phase of his Indomitus Crusade and brought Imperial reinforcements to defend Ultramar.To the galactic north of Ultramar, the followers of the Chaos God Nurgle first established dominion in the Scourge Stars soon after the success of the 13th Black Crusade in precipitating the fall of Cadia. From this hive of corruption, armies of Nurglite Daemons poured forth, accompanied by the traitorous Death Guard Legion along with Renegades and Chaos Cultists beyond count.Three loathsome spearheads pushed into Ultramar, attacking along a hundred fronts and bringing with them unnatural pestilence. The defenders of Ultramar -- Astartes and mortal alike -- fought bravely, but quickly lost ground. Ultramarine Primaris Space Marines of the Ultima Founding arrived not long after the successful completion of the resurrected Primarch Roboute Guilliman's Terran Crusade from Terra aboard Fleet Avenger to reinforce their beleaguered Firstborn brethren, but even these transhuman reinforcements could only slow the attackers' progress.By ca. 012.M42, the Imperial defenders all across Ultramar were depleted in dozens of ground campaigns, while a Plague Fleet systematically destroyed the realm's Ultramar Defence Fleet and star fortresses. Guilliman returned from the successful completion of the first phase of the Indomitus Crusade to stabilise the Imperium Sanctus, and his deft and defensive manoeuvres bought time to launch what became known as the "Spear of Espandor" counterattack.The combined plague armies were eventually fought to a standstill amongst the ruins of the world of Iax, before the Death Guard Daemon Primarch Mortarion escaped with his forces back to the Scourge Stars under cover of a Virus Bomb attack, both because of his brother's staunch defence and because Nurgle's realm in realspace had come under assault by the forces of the Blood God Khorne.In a brief respite from the work of safeguarding the Emperor's realm after Mortarion's defeat, Guilliman ordered the rebuilding and decontamination of Ultramar, as well as the establishment of new procedures for creating further Primaris Ultramarines.It was not long before the demands of the Indomitus Crusade called the lord commander of the Imperium away from Ultramar and back out into the dark galaxy. The Ultramarines began the work of preparing their vengeance against the servants of the Dark Gods.
Timeline of the Warhammer 40,000 Universe - Fourth Tyrannic War: The Fourth Tyrannic War began in the Era Indomitus, when the largest mass of Hive Fleet Leviathan yet encountered attacked the Western Reaches of the Segmentum Pacificus, seeking to strike at a relatively undefended region of the galaxy while the defenders of the Imperium were otherwise engaged with the forces of Chaos emanating out of the Great Rift.The great Tyranid assault began with the coordinated attack from above and below the galactic plane by three new tendrils of the Leviathan dubbed Hive Fleet Nautilon, Hive Fleet Promethor, and Hive Fleet Grendyllus, respectively, by the Imperium. The two tendrils were moving in parallel towards their ultimate goal of Terra in the Segmentum Solar, and with the Imperium distracted by the demands of the Indomitus Crusade few Human forces initially were available to stand against it.
Timesplinter Cloak - Timesplinter Cloak: A Timesplinter Cloak is a Necron defensive technology utilised by only the most accomplished Cryptek Chronomancers. A Timesplinter Cloak is encased in shards of crystallised time, with each splinter proof against any blow not landed in the split-second formed in another moment.This forms an unassailable temporal shield against any attack that does not originate from the time stream corresponding to the precise moment of impact. A Timesplinter Cloak offers a level of protection similar to that of a Phase Shifter.
Titan - Rapier Scout Titans: The Rapier-class Titan is an Imperial Titan that was most commonly used during the Great Crusade and Horus Heresy. It is a Scout Titan, and is the smallest known class of Imperial or Chaos Titan, being even lighter armed and swifter than a Warhound-class Scout Titan.During the final years of the Horus Heresy, it was noted that the Rapier was becoming an ever rarer sight among the orders of battle of the Titan Legions of both Traitors and Loyalists.
Titan - Warhound Scout Titans: Warhound-class Titans are the scouts or flanking elements of a Titan Legion and are the most common form of what are called Scout Titans by the Collegia Titanica.Appearance-wise, the Warhound differs structurally the most from other Imperial Titans; it possesses an anthropomorphized, canine-like shape, reverse-jointed legs and shoulder weapon mounts. Warhounds are lightly-armed and armoured compared to other Titans, although still fearsome when facing the standard armoured combat vehicles deployed by the other intelligent species of the galaxy.They are the only Titans to be normally deployed by the Titan Legions in packs of two members, as compared to the larger Battle and Emperor Titans which usually operate alone. The Warhound Titans can only operate in a maximum of two as a result of the actions of Chaos Warhound Titans during the Horus Heresy. When the Traitor Titan Legions landed on the Throneworld at the end of the Horus Heresy during the Siege of Terra, Horus let them terrorise Terran civilians in squad-sized (10+) units of Warhounds.As a result of this blood-stained history, the Adeptus Terra during the reformation of the Imperium in the Time of Rebirth after the Horus Heresy ordered the Titan Legions to never allow Warhound Titans to operate in squads larger than two Titans to prevent such horrors from being perpetrated upon Humanity again.Available in several different patterns produced by the various Forge Worlds with different weapon loadouts, Warhound Scout Titans stand 17.08 metres (approx. 56 feet) tall. On the battlefield, the Warhound has been proven to be very effective, as its double-barrelled Turbo Laser can destroy super-heavy armoured vehicle enemies with ease.
Titan - Dire Wolf Heavy Scout Titans: The Dire Wolf-class Titan is considered a "Heavy Scout Titan" which places it in size between the Warhound-class Scout Titan and the smallest of the true Battle Titans, the Reaver-class Titan. It was deployed by the Loyalist and Traitor Titan Legions during the Great Crusade and Horus Heresy.Dire Wolf Heavy Scout Titans were much sturdier and more heavily armoured than their Warhound Scout Titan counterparts. The Dire Wolf was easily distinguished from the Warhound by its reinforced frame and unorthodox arm weapons. The Dire Wolf carried its massive main weapon on the back of its torso, sacrificing some mobility for added stability to handle the recoil and weight of this payload. Hunched forward, the Titan's heavy armour plating and stout legs provided stability and durability.The Dire Wolf was armed with unusual, pintle-mounted weapons on its arms in the form of Ardex-Defensor Mega-Bolters, which offered some defence against enemy Knights, allowing the Dire Wolf to focus on lining up a firing solution with its main carapace-mounted Neutron Laser weapons. Neutron Lasers required a massive amount of power, and generated incredible heat, requiring sophisticated additional modifications to the carapace and chassis of the Dire Wolf.Some Dire Wolf Titans were armed instead with a carapace-mounted Volcano Cannon -- a weapon so massive and powerful that it is usually only found on Reaver-class Titans. Additional cooling and structural modifications to the carapace and chassis of the Dire Wolf were required to accommodate such a large weapon.
Titan - Reaver Battle Titans: The Reaver-class Titan is a medium-sized Titan and the smallest of the classes of Battle Titans. They are considerably more durable than Warhounds, and are able to take roughly twice as much damage before succumbing. This extra durability is probably a result of the unusual placement of the Titan's plasma generator on the back of the main carapace, whereas in most Titans the generator is located at the core, hence the term "power core."This placement ensures that the Reaver Titan can take more frontal damage than other Titans of the same approximate class, but is at a severe disadvantage when in cluttered environments (cities or canyons).A Reaver Titan stands 25.21 metres (approximately 83 feet) in height. The Reaver is also described as an older design of Titan than the Warlord. The weapons mounted are variable; they can mount some of the more powerful Battle Titan weapons, although Scout Titan weapons are more common. Most of the patterns of the Reaver carry Titan-grade Multiple Rocket Launchers on their carapace mounting.Unlike Warhounds, Reaver-class Titans can use close-combat weapons, which are extremely effective in Titan-scale mêlée battles. However, it is suggested that Reavers are becoming increasingly rare in Imperial armies, and it is possible that the technological secrets to their manufacture have been lost to the Adeptus Mechanicus' Forge Worlds (a common fate for the more advanced Imperial technologies). For these reasons, Reaver-class Titans usually perform fire support roles, avoiding direct combat.The Mars Pattern Reaver-class Titan's carapace mounts a Multiple Rocket Launcher and Turbo-Laser Destructors on each arm. The Lucius Pattern's carapace bears a Rocket Launcher, with the arms carrying a Volcano Cannon and Gatling Blaster. There is also a fire support variant of the Lucius, with Multiple Rocket Launchers on all three mounts.In the past, Reaver Titans were sometimes given different sub-class names to distinguish their weapons load-out; these were the "Goth" (fire-support Titan), the "Vandal" (inspirational/morale-boosting Titan) and the "Hun" (a tactically flexible weapons loadout).
Titan - Komodo Battle Titans: The Komodo-class Titan was a type of Battle Titan deployed by the Collegia Titanica during the Great Crusade and Horus Heresy.
Titan - Punisher-class Titan: The Punisher-class Titan was a rare class of Imperial Titan that possessed three legs. A Punisher-class Titan, the Modus Destructor, was deployed to Ullanor Prime during the War of the Beast in the mid-32nd Millennium to defend the Adeptus Mechanicus command centre established on that world during the Imperial invasions. The Modus Destructor was armed with two Tezlan Accelerators and two underslung Plasma Annihilators.
Titan - Executor Battle Titans: The Executor-class Titan is a Battle Titan of the Collegia Titanica. It was part of the first Imperial strike force deployed to defeat the Orks on the world of Ullanor during the War of the Beast in the mid-32nd Millennium.
Titan - Apocalypse Battle Titans: The Apocalypse-class Titan is a rare type of Battle Titan of the Collegia Titanica that was deployed during the Great Crusade and Horus Heresy. It was noted to have fought during the battles of the Thramas Crusade with the Legio Victorum I.
Titan - Carnivore Battle Titans: The Carnivore-class Titan was a rare class of Battle Titan employed by both the Traitor and Loyalist Titan Legions during the Great Crusade and Horus Heresy. It saw heavy action in the Battle of Beta-Garmon, also known as the "Titandeath," during the Heresy.The Carnivore-class Titan stood in size somewhere between a Reaver-class Titan and a Nightgaunt-class Titan.
Titan - Mirage Battle Titans: The Mirage-class Titan is a Battle Titan of the Collegia Titanica that was comparable in size and firepower to a Carnivore-class Titan or a Warlord-class Titan. It was deployed during the Great Crusade and Horus Heresy.
Titan - Warbringer Nemesis Battle Titans: The Warbringer Nemesis-class Titan is a Battle Titan that stands between the Reaver and Warlord-class Titans in size and power. It is used by the various Titan Legions of the Collegia Titanica and the Chaos Titans of the Dark Mechanicum.Like a god of destruction, the Warbringer Nemesis rains explosive death on its foes. This immense war machine is designed to obliterate the largest and most indomitable enemies at extreme range.The Quake Cannon mounted on its back is capable of demolishing fortresses or even felling other Titans with a single, gargantuan shell. Similarly, the Titan's myriad other armaments allow it to wreak ruin on aircraft, armoured columns and massed infantry formations.Warbringer Nemesis Titans are renowned for their bellicose Machine Spirits (artificial intelligences), with numerous binharic canticles speaking of the Titans locking onto targets and assuming firing positions before their Tech-adept crews are even aware of the approaching threat.
Titan - Warlord Battle Titans: Warlord-class Titans are a larger and more powerful type of Battle Titan than its counterpart, the smaller Reaver-class. They appear to be the most common class of Battle Titan in use by the Titan Legions, and many Forge Worlds field their own patterns. The Warlord is much larger than the aging Reaver-class Titan, putting its height at 32.76 metres (approximately 108 feet). The Warlord Titan is also able to withstand a great deal more damage than the Reaver. However, there is considerable conflict in the Imperial records concerning this matter.A Warlord Titan was also listed as approximately 33 metres (110 feet) tall according to the scale diagram in the Warhammer 40,000: Apocalypse rulebook. Other accounts have stated it to be as large as 200 metres (656 feet). Depictions of the Warlord in Imperial artwork are even less consistent, sometimes showing it to be hundreds of metres tall.The Warlord Titan is also able to withstand considerably more damage than the Reaver as they are encased in layered armour and powerful void shielding, and armed with weapons that are capable of reducing armies to ash.The Warlord-class Titan has four Battle Titan weaponry hardpoints on the shoulders and arms, allowing for a greater variety of weapon configurations. While Scout Titan weapon batteries can be mounted, Warlords usually mount Battle Titan-grade weaponry.There is even a specialist class based on the Warlord design, the rare Psi-Titans, where psychic weaponry is added for use against Daemonic entities. Warlord-class Titans can also be organised into mixed battle groups with Reaver-class Titans (3 of each class of Titan).These battle groups can be armed and used as the group's commanding senior princeps sees fit, but they work together to complete a common objective. In general, the princeps of the more powerful or oldest Titan in a group is the commander of the battle group.The colossal Mars-Alpha Pattern Warlord Titan is among the most ancient and feared of the Imperium's war machines. Forged on the Red Planet itself, it is worshipped and venerated as the Omnissiah's will incarnate, and each god-engine is encased in layered armour and powerful void shielding, and armed with weapons that are capable of reducing armies to ash.In addition to its Ardex-Defensor Mauler Bolt Cannon and Lascannon turrets, support weapons that would be considered main armaments on smaller war machines, the Mars-Alpha Pattern Warlord is commonly fitted with a pair of carapace-mounted triple-barrelled Laser Blasters and two Belicosa Pattern Volcano Cannons.
Titan - Game History: The Warlord Titans were the first to be introduced in the Epic scale, featured as a box set with 6 plastic models and Styrofoam buildings. The accompanying rules were meant for Heresy-era Titan versus Titan combat. Simple rules for interactions with vehicles and infantry were subsequently published, and the Epic Space Marine box set developed the full initial rules for infantry and vehicles.Rules for normal Warhammer 40,000-scale Warlord-class Titans were introduced in the 2007 Warhammer 40,000 supplement, Apocalypse; however no model to represent it on the field has been produced by Games Workshop or its subsidiaries thus far, encouraging players to build their own from scratch should they wish to field such a weapon in their army.The expansion Apocalypse presented rules for the Warlord Titan. It can equip with all Warhound-class Titan weapons and has access to a variety of anti-infantry and destroyer weapons, including the Vortex Missile. However, it cannot engage close targets effectively.There is currently no model for the Warhammer 40,000 range, requiring scratch construction for the modeller. If one is to construct a Warlord, it should be approximately two feet tall to be of the proper scale alongside the other models.According to the out-of-print Adeptus Titanicus game, Warlord-class Titans are sometimes differentiated according to their weaponry. A Nightgaunt Warlord has two or more assault weapons, a Deathbringer Warlord has a 'tactical' (i.e. flexible) weapon fit, a Nemesis Warlord has two or more support weapons, while an Eclipse Warlord will have given some weapon hardpoints over to inspiring religious relics of the Imperial Cult such as the Devotional Bell.
Titan - Warmaster Heavy Battle Titans: The Warmaster-class Titan is what the Adeptus Mechanicus classifies as a "Heavy Battle Titan," which makes it amongst the most powerful classes of Titans in the Imperium of Man.Looming over even a Warlord-class Battle Titan at approximately 40.91 metres (134 feet) in height, the Warmaster is equipped with a pair of Suzerain-class Plasma Destructors that turn anything they hit into molten slag, a Titan-sized Revelator Missile Launcher and a pair of Turbo-Laser Destructors (or similarly destructive weapons) mounted under the carapace.For protection the Warmaster is equipped with seven Void Shield generators. Six servitor clades also mean that repairing damage is easier for the Heavy Battle Titan's commanding princeps.It took a conflict on the scale of the Horus Heresy -- a war that resulted in the nascent Imperium being torn apart and the Space Marine Legions turning against one another -- for the ancient Mechanicum to unleash the Warmaster-class Heavy Battle Titan.With the virtue of hindsight, it is perhaps unsurprising that the Mechanicum kept knowledge of this mighty god-engine from the rest of Mankind, for ever was the Cult Mechanicus built upon a foundation of secrets. Yet the Warmaster Titan was not a tool of political power nor a pillar of strength but a weapon of apocalyptic death and destruction, shrouded and slumbering until a Mechanicum Forge World stood at the precipice of extinction.On that day, the Warmaster Titan would stride to war, leaving naught but blood and ash in its wake. Its existence was a protected secret within the highest echelons of the Mechanicum, and it was never spoken of openly to peers nor outsiders.