vizn3r/warhammer40k-lore huggingface dataset:
Iremeryss - Iremeryss: Iremeryss is the ruling archon of the Drukhari Kabal of the Reaving Tempest. The Reaving Tempest was very active carrying our realspace slave raids on the worlds of the Koronus Expanse in the Segmentum Obscurus at her direction.The Dracon Marazhai Aezyrraesh was a member of this kabal who found himself outmaneuvered by his rivals. Imprisoned in Commorragh, Aezyrraesh formed an alliance of convenience with another individual trapped in the Dark City, the Rogue Trader of House von Valancius.
Ireton MaSade - Ireton MaSade: Ireton MaSade was a lord marshal of the Imperial Army and a warrior of much fame during the Great Crusade and an exemplar to the troops of the Excertus Imperialis. Enlisting as a simple trooper in the Imperial Army, Ireton MaSade's ascension would be steep indeed, ending not only in command of an entire expeditionary fleet, but as ruler of a newly Compliant Imperial world.While exemplary, his career would hardly have led him to be remembered as he is now -- the esteemed former Imperial Commander of the Agathean Domain -- having retired several solar decades prior to the events of the Horus Heresy.Had it not been for the death of his beloved granddaughter, Jocasta MaSade, the "Old General" might well have been forgotten and the Imperium deprived of one of its greatest heroes. As it was, this minor event would make Ireton MaSade come out of seclusion and take command of the Agathean Cohorts, who would go on to valiantly fight against the traitorous forces of the Warmaster Horus during the galactic civil war.
Ireton MaSade - Rise of the "Old General": By birth, Ireton MaSade was a Terran, having been born to the scavenger tribes of the Talacra Silt Wastes to the west of Old Albia in the late eighth century of the 30th Millennium. As a young man, he, like millions of others, joined the muster of what would soon become the Excertus Imperialis or Imperial Army. Ireton MaSade enlisted as a common soldier, but his aptitudes would see him assigned to the Solar Auxilia, the highly-equipped elite cohorts of the Emperor of Mankind's baseline Human troops.Over solar decades of front line service, the former void-soldier would ascend swiftly through the ranks by dint of great intelligence, cold-blooded bravery and a phenomenal natural talent for warfare. Throughout his career as a common infantry man as well as a commanding officer, Ireton MaSade fought against numerous different species of hateful xenos. On hundreds of different worlds, he had proved that he could overcome every situation, adapt to every enemy and use any tactic to its maximal efficiency.As well as having fought beside forces of the Mechanicum -- whose strengths and weaknesses he intimately knew -- MaSade had also had the honour of fighting alongside Warmaster Horus Lupercal himself, studying his methods and learning the strategic value of a decapitation strike --  for an enemy without a leader was an enemy half-defeated. As the Great Crusade rolled onwards, Ireton MaSade reached high command position. When the previous leader of the 60th Expeditionary Fleet died in battle, Ireton MaSade was promoted in command of it, his brevet command being later ratified by the hands of the Emperor Himself.Though he served with distinction, MaSade's efforts were overshadowed by the exploits of the Legiones Astartes. Amongst the Auxilia, however, his fame grew rapidly. At the head of the 60th Expeditionary Fleet, MaSade flew from victory to victory until the War Council called upon him to break the deadlock of the Agathon Compliance. Agathon, a Hive World of some five billions souls, had until then, successfully resisted Imperial Compliance for nearly fifteen standard years.Under MaSade's orders the 60th Expeditionary Fleet would finally break Agathon's resistance and prove victorious. The cultic aristocracy that had ruled Agathon for so long was purged, and in reward for this final victory and a lifetime of services, MaSade and his officers were awarded right of conquest over Agathon and the "Old General" as his troops had nicknamed the aging Ireton MaSade, became its first Imperial Commander.
Ireton MaSade - Protector of Agathon: Under MaSade's rule, Agathon thrived. Although much has been lost in the way of precious documents and knowledge, it would seem that Ireton MaSade would prove as outstanding a planetary ruler as he had been a military commander. MaSade made sure that the martial traditions of the 1522nd Cohort would subsist, the descendants of the original Solar Auxilia being trained in the way of their forbearers to form the Agathean Cohorts. It would seem that the colonisation of the nearby world of Legatus was conducted at Ireton MaSade's initiative, securing Legatus' mineral wealth both for Agathon and the Imperium and thus providing the new planetary ruler a convenient place to exile dissidents amongst the population.Those that did not bow before Imperial rule soon swelled the population of the miners on Legatus, ensuring Agathon's prosperity and military might. Ireton's reign was a prosperous and a long one -- if not entirely uncontested -- when time came to let his heir take over the reins of the nascent Agathean Domain, Ireton left his successor with a thriving world, a strong military and fleet, as well as a comfortable position.Although overt resistance had quickly been overcome, some parts of the population, especially the lower tiers which never mingled with the Imperial colonists, still harbored considerable resentment against those they perceived as invaders; a strong feeling that could easily be spurned into civil unrest as the dark days to come would prove.His lifespan considerably augmented by Imperial anti-aging and rejuvenat technology, the old Lord Marshal retired from political life and lived a peaceful, if reclusive life. His family continued to play an important role amongst Agathon's ruling elite, but on a political level Ireton MaSade would not intervene again until the fateful day his dead granddaughter would return to Agathon.In a spirit of peace and cohesion Ireton's successor would relinquish some of his Emperor-granted powers to the Parliament of Electors, a political assembly intended to let the population participate to some extant in its governance.
Ireton MaSade - Retribution: Despite being a minor Hive World, the industrial output of Agathon and its Domain was quite sizable. In times of peace it was already sufficient to maintain several squadrons of Cruisers and equip several Cohorts of Solar Auxilia, but girded for war this output was vastly increased. Ireton MaSade showed an unusual clairvoyance in prioritising the manufacture of augmented blast-charger capacitors.These devices vastly increased the output of a soldier's Lasrifle, but put its barrel under horrible and often disastrous stress. Even at the time of the Great Crusade, blast-chargers were only rarely issued, however, they saw fairly regular use against the most dangerous and powerful alien creatures of the galaxy. Fortunately for the soldiers of the Agathean Cohorts, Ireton MaSade was a veteran of countless xenocide wars and had had to resort to this technology several times at the head of the 60th Expeditionary Fleet.Fully expecting to be confronted by either traitorous Legiones Astartes or the dark and deadly constructs of the Mechanicum -- both being considerably better armoured than his troops -- the increased power of the Auxilia's small arms could potentially prove invaluable.From the beginning, MaSade's intent was not solely to mount a strong defence but to take the fight to the enemies of his Emperor and punish them for the grief they had caused him. Displaying his tactical brilliance as he had done in the past, MaSade divided his forces into three separate taskforces that would attack the enemy in quick succession and on a wide front. It is unclear if MaSade's choices were motivated by his personal grief or by strategic expediency, as both the liberation of the Agri-world of Numinal and the despatching of the remaining Agathean warships to Cerada Secundus, seem to have been directed towards thwarting Cyclothrathe's expansion.No doubt the survivors of the Telemachus had told Ireton how the Cyclothratine war-ark Arithmetic of Violence was to blame for opening fire upon them during the events known as the Treachery at Port Maw, and were thus to blame for the death of his beloved granddaughter. The last taskforce was sent to the galactic East, to secure the Frontier World of Bitter Hold against enemy intrusion. Acting perhaps on knowledge of Archmagos Draykavac's presence on Numinal -- or more likely, the ongoing resistance of several insurrectionists and military units -- Ireton MaSade decided to personally lead his men in the counter-invasion of Numinal.
Ireton MaSade - Wargear: Master-crafted Power SwordArchaeotech PistolIron HaloAmbulator Frame - Ambulator frames are medical exoskeletons that use irreplaceable relic technology dating back to the Dark Age of Technology to counteract the infirmities of old age. These precious relics are only found amongst the most powerful and senior members of the Imperium of Man's ruling elite as they not only continue to keep their wearer alive, but the ambulator provides protections and enhanced physical strength comparable to that provided by Artificer Armour. Most ambulator frames also include batteries of stimulants, drugs or other medicines that can keep their wearer alive even after having suffered the most horrific of wounds as later illustrated by the legendary resilience of Inquisitor Commodus Voke.Frag GrenadesKrak GrenadesPsi-Jammers
Iridium Armour - Iridium Armour: Iridium Armour is a T'au Battlesuit wargear upgrade that fits a Battlesuit with additional protection in the form of iridium armour plates across its surface.Iridium Armour significantly increases the resilience of the Battlesuit's external armour to the point where it can shrug off all but the heaviest firepower.This enhanced protection comes at the cost of a decrease in manoeuvrability due to the armour's increased weight impeding the function of the Battlesuit's Jetpack.Iridium Armour is an upgrade only available to Battlesuit pilots of the rank of Shas'vre or higher, and its rarity means that its distribution is usually limited to only one per Hunter Cadre. However, further refinements of the upgrade's technologies resulted in the development of the XV89 Crisis Battlesuit variant that was specifically designed to be fitted with Iridium Armour.However, inherent weight problems in its design caused production to slow, and eventually the prototype XV8-02 Crisis "Iridium" Battlesuit was developed. With this new variant of the XV8 Crisis Battlesuit, Iridium Armour is no longer an available Battlesuit upgrade.
Irillyth - Irillyth: Irillyth, the "Shade of Twilight," is the Asuryani Phoenix Lord of the long-extinct Shadow Spectres Aspect Warriors.Lost for long Terran millennia, the Shadow Spectres were long forgotten and Irillyth's Aspect Shrines were abandoned among the craftworlds.During the Betalis III Campaign in 894.M41, the Shadow Spectres of the Mymeara craftworld returned from the mists of legend and managed to recover the Phoenix Armour of Irillyth, giving the Craftworld Aeldari new hope that other portions of their lost patrimony and culture might one day be recovered.
Irillyth - Wargear: Phoenix Armour - The legendary Phoenix Lords wear ancient, invaluable Aspect Armour so finely wrought it is proof against almost any weapon. The helmet of this suit contains the Spirit Stones of Irillyth which hold the souls of every Shadow Spectres Exarch to have become the Phoenix Lord since the original Irillyth left the tutelage of Asurmen at the First Shrine on Asur millennia ago.Spear of Starlight - In addition to his Phoenix Armour, which is an even more finely-crafted set of Shadow Spectre Exarch Armour, Irillyth wields a unique, master-crafted Prism Blaster with an integrated Power Glaive known as the Spear of Starlight. The Phoenix Lord's expertise with this weapon allows him to use it equally effectively at extreme range or in close-combat, as well as on the move. The Spear of Starlight is able to be used in conjunction with a Shadow Spectres squad's Ghostlight.
Iron Blood - Interior: The oil-scented hallways of the Iron Blood gleamed with freshly applied unguents. Corridors crossed vaulted processionals of ranked artillery pieces, with hundreds of heavy armoured vehicles suspended on massive chains from the strengthened roof trusses.Great spiral stairs wound themselves around thunderous columns of magma-hot power, and super-hardened magazines packed tightly with shell casings, entrenching gear and millions of rounds of volatile ammunition. More than any other Space Marine Legion, the interiors of Iron Warriors vessels were given over to supply and logistics, for their way of war depended on a steady supply of high-explosive warheads.It was very easy to become lost while travelling through the guts of the massive starship. A notable feature of the Iron Blood was that it had no viewports. There was no need for them, or so many witnesses had heard Perturabo say.The Iron Warriors' primarch felt that one did not need to look at the void. War in space was a matter of calculations, sensors and firepower. That or hacking your enemy apart in spaces so small you could smell their blood. Windows that allowed one to look into the void were a weakness indulged for vanity.The frontal sections of the warship were all but abandoned. As one travelled further into the massive vessel the high-walled chambers of hot iron and sweating pipework through which an individual passed became ever more cramped as more and more space was given over to the prow weapon systems: the vast tubes of the forward torpedo arrays and power relays serving the heavy gun batteries mounted to either side of the carved ram of its bow.Housed amidships had been the Remembrancer decks. These cramped living spaces were utilised by the members of the Imperial Remembrancer Order that accompanied the various expeditionary fleets of the Great Crusade.Their function was to chronicle all the glorious deeds of the Space Marine Legions and the Imperial Army in the course of the Crusade so that the future posterity of the Imperium of Man would know how humanity had come to dominate the galaxy.The expeditionary fleets led by the Astartes very grudgingly accepted them aboard the starships of their fleets. Showing the common disdain for journalists held by warriors of every generation and era, the Remembrancers were generally disliked by the primarchs, the Astartes and the line troops of the Imperial Army.The interior of an Iron Warriors voidship was always a hard-edged, functional environment, with little in the way of superfluous space, but these decks reeked of abandonment. The thousands of Remembrancers that had attended the Legion in the latter days of the Crusade had lived and worked there, but they were all gone, and none of the IV Legion made use of those dark spaces.Scraps of the Remembrancers' graffiti still lingered on the walls, snatches of poetry, pornographic caricatures and hastily drawn musical scales, but many were now obscured by bloody handprints and spattered arcs of dried gore following their massacre at the hands of their Astartes hosts following their turn against the Emperor and pledge to follow the Warmaster Horus into rebellion.
Iron Blood - The Dodekatheon: Located within the vastness of the forward prow of the Iron Blood was The Dodekatheon, the seat of the mason's order of the Iron Warriors Legion which had been gathering aboard Iron Warriors starships even before their Primarch Perturabo had been reunited with his gene-sons.It was a meeting place of builders and warriors, where new structural designs were unveiled, past battles refought and new theorems of war given voice.Every warrior of the IVth Legion was welcome, but in practice only those of rank had the opportunity to attend any of the lodge meetings. Here, Iron Warriors pored over sheaves of architectural plans, while others clustered around hololithic displays projecting schematics of wall details, projected bombardment patterns and fire schedules.Hundreds of warriors would usually be assembled, some in armour, some in their mesh and mail robes. Though it appeared quite informal, this place was as much of a vipers' den as ever one might imagine. Alliances were made and broken here, pacts and oaths sworn and forgotten before a night's end.It was all very useful, to see who favoured whom and where plots were formed, was knowledge that would stand an individual in good stead when it came to deciding upon the order of battle. Pitching any three Warsmiths into battle alongside each other was always good to foster some healthy rivalry between them.Judging the right level of rivalry could spur each Warsmith to greater heights of endeavour, just as getting it wrong could cause an army to fight itself as much as the enemy. Often times, the Iron Warriors would show a gesture of cooperation between Legions, by inviting a brother Legion's warriors to their order. In turn, they would send one of their warriors to the other Legion's warrior lodge, if one existed.
Iron Blood - Command Chamber: The vast command chamber of the Iron Blood had rivet-stamped beams which arched up to a cross-latticed vault hung with empty bird cages, and the thrum of powerful machinery echoed in the depths of the walls. Dusty banners and tattered maps of Old Earth were hung with strips of oath paper, recording victories no one beyond this room could name and of which no Remembrancer had ever taken note.Perturabo's throne of cold iron, crafted from the molten remains of his adopted father's treasury, stood empty at the far end of the chamber beneath high lancet windows of latticed armourglass that looked out onto whatever new world the Iron Warriors Expeditionary Fleet would next bring into Imperial Compliance.Bare girders columned the bridge of the Iron Blood, and bolted gantries stacked above one another ran the length of it, each filled with augmented servitors to man the more mundane elements of the ship's operation. A handful of Iron Warriors manned the stations requiring post-human input.
Iron Blood - Notable Personnel: Captain Bahdet Vort - The Iron Blood 's captain was a mechanised cybernetic hybrid named Bahdet Vort. He was responsible for the overall command of the vessel and maintaining the voidship's course and trajectory through both realspace and the Warp. His body was largely subsumed into the devotional command altar from which the vessel was steered. Vort relayed a steady stream of correctional data to the acting Iron Warrior commander in charge of the watch.
Iron Brethren - Iron Brethren: The Iron Brethren are a Chaos Space Marine warband who were once loyal Space Marines of the Iron Knights Chapter. Nothing else is currently known about them.
Iron Brethren - Warband Colours: The Iron Brethren warband's colours are not listed in current Imperial records
Iron Brethren - Warband Badge: The Iron Brethren warband's badge is not listed in current Imperial records.
Iron Cage - Iron Cage: The Iron Cage is the name given to the greatest battle fought between the Imperial Fists Legion of Space Marines and their ancient rivals, the Chaos Space Marines of the Iron Warriors Traitor Legion, on the world of Sebastus IV in the early 31st Millennium.The battle was fought during the years immediately following the end of the Horus Heresy. The Imperial Fists assaulted the planet after its defences had already been prepared by the Iron Warriors, who had nicknamed their network of fortresses and defensive positions "the Eternal Fortress." Dorn vowed he would "Dig Perturabo out of his hole and bring him back to Terra in an iron cage."The Imperial Fists fell into the trap and suffered heavy casualties before the Iron Warriors were driven off-planet only due to the intervention of the Ultramarines Legion. The battle should have favoured the Traitors, but the Imperial Fists refused to die. When their ammunition ran out, they fought hand-to-hand, and the trenches of the Eternal Fortress ran with blood.Had Roboute Guilliman and his Ultramarines Legion not intervened, the two Legions would likely have annihilated each other, and to this day, their mutual hatred persists. The experience of the Iron Cage proved painful for the Imperial Fists but was also important in forging the modern character of the Imperial Fists and their Successor Chapters.
Iron Cage - Rivalry: The Imperial Fists Legion of Space Marines, lead by the Primarch Rogal Dorn, and the Iron Warriors Legion, led by the Primarch Perturabo, had developed an unhealthy rivalry during the Great Crusade. Both Astartes Legions possessed a similar specialty in the construction of fortifications and siege warfare, which had led them to compete against one another in these areas of military science. Tensions between the two Legions escalated dangerously once Dorn and his Legion were given the honour of fortifying the Imperial Palace on Terra by the Emperor of Mankind himself after the Great Crusade reached its high point with the Imperial victory over the Orks during the Ullanor Crusade.This honour marked them as the greatest builders of fortifications in the Imperium of Man. Not long after, the Warmaster Horus declared the Iron Warriors to be the true masters of siege warfare. Fulgrim, the Primarch of the Emperor's Children Legion, once asked Dorn if he believed the Palace could withstand an assault by the Iron Warriors. Dorn replied that the defences he had constructed for the Imperial Palace could throw back any attacker, including the Iron Warriors, so long as they possessed enough defenders to adequately man them.When Perturabo learned what Dorn had said, the Primarch became enraged and responded with insults so vile and baseless against his brother Primarch that many of the witnesses were shocked by the sheer level of vitriol. After this incident became known more widely in the Imperium, the two Primarchs rarely spoke and their Legions never again served together on campaign.The growing antagonism between the two Astartes Legions expressed itself during the Horus Heresy. After Horus' victory at the Drop Site Massacre on Istvaan V, Horus counted on the hatred the Iron Warriors held for their former brothers-in-arms to carry them to victory and dispatched them to intercept a large Imperial Fists fleet, which culminated in the naval Battle of Phall in the star system of the same name. During the siege of the Imperial Palace which Perturabo oversaw during the Battle of Terra, the Iron Warriors took perverse pleasure in violently destroying the defences erected by the Imperial Fists.Following the end of the Heresy, Rogal Dorn led his Legion against the remaining Traitor Legions to drive them back into the Eye of Terror, though he concentrated his forces on driving the Iron Warriors from the Imperial worlds they had conquered during the Great Crusade and the Heresy.
Iron Cage - The Eternal Fortress: Perturabo was determined to retaliate against Dorn and the Imperial Fists for their success in driving the Iron Warriors from their conquests as well as finally demonstrate the superiority of the Iron Warriors in siege warfare. Perturabo believed that the defeat of Horus had robbed him of the pleasure of overwhelming Dorn's defence of the Imperial Palace.To enact his vengeance, Perturabo constructed what he called the Eternal Fortress on the world of Sebastus IV, a defensive trap that was specifically designed to bog down a ground assault by the Imperial Fists and let the Iron Warriors inflict overwhelming casualties on their hated rivals. The Fortress consisted of over 32 square kilometres (20 miles) of hardened bunkers, towers, minefields, trenches, razor wire, tank traps, redoubts and a system of complex underground tunnels. The defences of the fortress were shaped in the form of an eight-pointed Star of Chaos. At the center of the Eternal Fortress' defences lay a massive command bunker that was, however, intended to serve only as a decoy and had no actual tactical or strategic value.Upon discovering that the Iron Warriors had taken refuge within the Eternal Fortress, Dorn declared that he and his Legion would travel to Sebastus IV and bring Perturabo back to Terra in an iron cage. The Primarch wanted to continue his crusade against the hated Iron Warriors, but more importantly, Dorn decided to bring an end to his resistance to the Primarch and Lord Commander of the Imperium Roboute Guilliman's Reformation of the Imperium, who had called in his Codex Astartes for all of the Space Marine Legions to be broken up into 1,000-man Chapters to prevent the re-occurrence of another Horus Heresy.Dorn had at first deeply opposed the changes to his beloved Legion required by the Codex, but he now saw the wisdom of his brother Primarch's plans. Dorn decided that his Imperial Fists would abide by the Codex, but that the entire Imperial Fists Legion would symbolically undergo a purging test of pain like the Pain Glove that the Legion used on its new recruits and emerge ready and willing to reorganize into the new Second Founding Chapters.The defeat of the Iron Warriors' Eternal Fortress would provide the perfect metaphorical Pain Glove for the entire Legion. As such, Dorn knew that his Legion might suffer heavy casualties, but even he did not expect what ended up happening during the battle that the Imperial Fists would remember only as the Iron Cage.
Iron Cage - Orbital Assault: Against the advice of his brother Roboute Guilliman that no single Legion could effectively combat the defences the Iron Warriors had erected on Sebastus IV, Dorn launched the campaign with only his own Legion. Even worse, the assault was launched without the extensive planning and preparations that was usually so characteristic of the Imperial Fists. The attack began with an orbital bombardment of Sebastus IV by the Imperial Fists' Legion fleet.However, the Iron Warriors had easily anticipated the tactic and took cover in the Eternal Fortress' extensive underground system of bunkers and remained unaffected by the ferocity of the bombardment. The Traitor Marines then activated remote planetary defence missile silos a sizable distance away from the Fortress, forcing the Imperial Fists to commit their ground forces against them in a precipitous combat drop and ground assault if they did not want to see their fleet chewed up by the world's ground emplacements. \As the Loyalist Astartes approached the planet's surface, the Iron Warriors detonated the missile silos in a massive thermonuclear explosion which sent large amounts of radioactive debris into the atmosphere and produced an ionisation effect that disrupted Vox (radio) communications between the Imperial Fists' ground forces and the Legion's orbiting fleet. This tactic eliminated any chance of effective air support for the Imperial Fists' ground assault, a key advantage for the defenders.
Iron Cage - The Battle in Space: The destruction of the Sebastus IV missile silos also served as a signal for the hidden Iron Warriors Legion fleet to attack their Loyalist counterparts in orbit. While the two fleets were evenly matched, the Iron Warriors' starships possessed large complements of Chaos Space Marines.These Heretic Astartes were prepared to engage in ship-to-ship boarding operations while the Imperial Fists ships had despatched almost all of their Astartes to the planet's surface to participate in the ground assault. Using their numerical advantage in orbit, the Iron Warriors managed to scatter the Imperial Fists' fleet, further preventing it from providing support to their ground forces below.
Iron Cage - Ground Assault: The Imperial Fists approached the Eternal Fortress' outer perimeter in a massive front a full four companies across. Overseeing the battlefield from a heavily fortified command tower, Perturabo directed the course of the Iron Warriors' defence. The Imperial Fists were immediately met by the unyielding and multi-layered nature of the Iron Warriors' defences. With the aid of tank traps and minefields, the Iron Warriors neutralized the Imperial Fists' armour assets and pinned down their infantry units.The Imperial Fists, despite suffering very high casualties, eventually managed to break through the Eternal Fortress' outer perimeter, only to discover less resistance than expected within the Fortress' lines. Unknown to the Loyalist Astartes, Perturabo had withdrawn portions of his force to entice the Imperial Fists into assaulting the defenders' positions and taking additional casualties.This allowed the Iron Warriors to control the movements of the Imperial Fists, driving them into carefully planned traps and kill-zones. Through the skillful use of these tactics the Iron Warriors were slowly able to break apart the tactical organisation of the Imperial Fists, scattering them by squad and company across the Eternal Fortress' prepared defences where they could not concentrate their force. By the sixth solar day of the battle, the Imperial Fists had been reduced to fighting a series of individual engagements that could not hope to penetrate the Iron Warriors' layered defences.The battle lasted another three solar weeks. The surviving Imperial Fists' ammunition was almost completely expended and they chose to fight in hand-to-hand combat in half-flooded trenches using only their Combat Knives, refusing to submit while they dug into the mud and used the corpses of their fallen Battle-Brothers for cover.Rogal Dorn was forced to intervene personally a number of times to turn back assaults that would have slaughtered the remaining Fists. The Legion's captains pleaded with their Primarch to organise a breakout and retreat from the Eternal Fortress' lines, but Dorn refused. Ever loyal, the Imperial Fists resigned themselves to die fighting beside their Primarch.
Iron Cage - Conclusion: After three solar weeks and six days, the Ultramarines finally intervened despite the Imperial Fists' protests, driving the Iron Warriors off the world with a combined orbital and ground assault. Unable to defeat two full Legions that had combined their forces, Perturabo concentrated on denying the Imperial Fists' ability to withdraw intact and preventing them from collecting their dead and wounded. Over 400 Loyalist Battle-Brothers' bodies were never recovered by the Legion, and this failure still ranks as a terrible dishonour for the Imperial Fists and all of their Successor Chapters.The Iron Warriors succeeded in their plan to inflict overwhelming casualties on their hated rivals but failed to destroy the Imperial Fists entirely. The reasons for this failure have long been debated by Imperial historians.One school argues that while Perturabo could have destroyed the Imperial Fists at any moment once they were arrogant enough to fall into his trap, he did not do so because he actually relished Rogal Dorn's anguish at living with the knowledge that the Iron Warriors had bested their rivals. Another argument claims that the Iron Warriors simply lacked the determination to make the sacrifices necessary to completely eliminate the Imperial Fists.However, what remained of the Imperial Fists proved to be a hardened, veteran force willing and able to comply with the demands of the Codex Astartes, just as Dorn had intended. Following the outcome of the Battle of the Iron Cage, the Imperial Fists Legion was then split into at least three Successor Chapters, including the Imperial Fists, the Crimson Fists and the Black Templars.All three Legions would remember the Iron Cage as an extraordinary test of their courage and fortitude as Astartes. The Iron Warriors escaped into the Eye of Terror following the battle of the Iron Cage and in exchange for forfeiting their captured Loyalist Astartes gene-seed to the foul purposes of the Chaos Gods, Perturabo was allowed to ascend to become a Daemon Prince of Chaos Undivided.
Iron Canyon Kindred - Iron Canyon Kindred: The Iron Canyon Kindred is a Kindred of the Leagues of Votann. It is an example of a Kindred that has been named for a defining feature of their Hold World.
Iron Champions - Iron Champions: The Iron Champions is a Loyalist Space Marines Chapter that is a Successor Chapter of the Executioners and was created during an unknown Founding. For their role in combating the apostates and traitors of the Plague of Unbelief in the 36th Millennium, the Executioners were granted the rare honour of having a new Chapter, the Iron Champions, being created from their gene-seed in a later Founding.
Iron Champions - Notable Campaigns: Dark Marches Crusade (610-759.M36) - In the wake of the Age of Apostasy, the Segmentum Tempestus saw a resurgence in power and renaissance of expansion, known to Imperial historians as the "Rising Storm". With the blessing of Terra, Segmentum Tempestus authorities launched a number of crusades and campaigns to destroy lingering threats within their domain, and push back and fortify the borders of the Imperium. The most successful of these was the Dark Marches Crusade, commanded by Lord Tempestus Hal Orpheus, lineal descendant of the Rogue Trader house that had first explored the Orpheus Region's sinister reaches millennia previously. The Iron Champions sent six companies of Astartes to take part in the massive Imperial Crusade.The Third War for Armageddon (998.M41) - The Iron Champions were one of several dozen Space Marine Chapters that participated in the Third War for Armageddon. The Chapter dispatched 7 companies to fight in the conflict. During the war, the Iron Champions launched a massive Drop Pod assault to support the assault of the Celestial Lions and were it not for the intervention of these two Chapters, Armageddon's Hive Volcanus would have remained in Ork hands.
Iron Champions - Chapter Colours: The Iron Champions primarily wear black Power Armour. The shoulder plates are slate grey. The Iron Champions also paint a fearsome looking skull on their helms to strike the fear of the Emperor into their foes. The black squad specialty symbol (Tactical, Assault, Devastator or Veteran), is indicated on the right shoulder guard. A white Roman numeral on the centre of the squad specialty symbol indicates squad number. The Aquila or Imperialis on the chest guard indicates company number in accordance to the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Iron Champions - Chapter Badge: The Iron Champions' Chapter badge is a white human skull at the centre of a black Iron Halo, centred on a field of grey.
Iron Claw - Iron Claw: An Iron Claw, sometimes referred to as a Servo Claw, is an enormous close combat weapon that is used, sometimes as part of a pair, by Soul Grinders, Defilers, and Plague Hulks, large multi-legged Daemon Engines in the service of the Forces of Chaos. Iron Claws are classified as Dreadnought Close Combat Weapons by Imperial standards. The weapons usually take the form of large, piston-driven claws featuring three bladed talons or bladed fingers and are fully capable of tearing main battle tanks into pieces and wiping out entire squads of infantry in a single sweep. Iron Claws are also capable of being used as siege weapons, and can tear through walls and fortifications as if they were no more substantial than tissue paper. Soul Grinders are usually armed with a single Iron Claw on their left arm, but are also capable of being armed with one on each arm. The Soul Grinder can also be outfitted with a second Iron Claw that is mounted on the creature's right wrist, fitted around the beast's Harvester Cannon. When used in this way, the second claw is shaped in the form of a massive organic pincer. The Plague Hulk and Defiler Damon Engines are equipped with two Iron Claws located on the front of the machine's chassis and these Iron Claws are usually somewhat smaller than the ones used by Soul Grinders.
Iron Claw - Sources: Codex: Chaos Daemons (4th Edition), pp. 44-45, 87Codex: Chaos Daemons (6th Edition), pp. 60, 62, 102Imperial Armour Apocalypse II, pg. 72Imperial Armour Modelling Masterclass II, pp. 78-79
Iron Collar - Iron Collar: The Iron Collar is the portion of the Jericho Reach in the Segmentum Ultima under the control of the Imperium of Man that includes a wide arc of Imperial listening posts, void defence stations and Fortress Worlds spread out across the portion of the Reach bordering the Well of Night.The worlds and outposts of the Iron Collar provide the primary base for Imperial operations in the region and represents the headquarters from which the three salients of the ongoing Achilus Crusade are supported.Among the fortified worlds within the Iron Collar, Karlack serves as the keystone and de facto Imperial capital of the region. The Iron Collar also includes the Fortress Worlds of Calisi, Alphos, Hethgard, Pyrathas and Spite.
Iron Corpses (Audio Drama) - Iron Corpses (Audio Drama): Iron Corpses is the thirtieth audio drama for the The Horus Heresy series that was not originally released as part of an anthology or other release. Iron Corpses was pre-released together with the audio drama The Eagle's Talon in January 2015 at the 2015 Horus Heresy Weekender by the Black Library. The title was later published in prose format as part of "Summer of Reading 2015: Week 1 Collection", and again as part of the Eye of Terra main series anthology novel.
Iron Corpses (Audio Drama) - Official Synopsis: The ravaged world of Tallarn plays host to the greatest armoured conflict in the history of mankind. The bitter and vengeful Iron Warriors led entire divisions of tanks and war machines across the befouled plains, until the macro-transporter Eagle's Talon plunged to the surface and ended a million lives in a heartbeat. Stranded upon some unnamed, toxic battlefield that now resembles nothing more than a graveyard of Titans, Warsmith Koparnos knows that he has precious little time left -- will he find salvation amidst the dead god-machines, or quickly succumb to violent madness?
Iron Corpses (Audio Drama) - Tallarn Series: The following is the chronological order of the Tallarn Series story arc set within the Horus Heresy:Black OculusTallarn: SirenTallarn: ExecutionerTallarn: IroncladThe Eagle's TalonIron CorpsesTallarn: WitnessThe Tallarn Series begins shortly after book twenty-three, Angel Exterminatus.
Iron Crusaders - Iron Crusaders: The Iron Crusaders is a Loyalist Space Marine Chapter of unknown Founding and genetic origin. The Iron Crusaders were last seen in 998.M41 heading towards the forbidden region of space known as the Ghoul Stars.
Iron Crusaders - Chapter Colours: The Iron Crusaders predominately wear light grey power armour. The shoulder plates, helm and the Aquila or Imperialis on the chest plate, are maroon. The open-faced, white squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white Low Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number. The colour of the left knee guard indicates company number in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Iron Crusaders - Chapter Badge: The Iron Crusaders' Chapter badge is a white Iron Halo symbol, with an orange-red roundlet in the centre. An ebon, tilted cross pattée is superimposed on the roundlet. A large white skull is then superimposed on the cross symbol. The entire symbol is centred on a field of maroon.
Iron Drakes (Salamanders) - Iron Drakes (Salamanders): The Iron Drakes is a Loyalist Space Marine Chapter and a successor of the Salamanders composed entirely of Primaris Space Marines that was raised during the Ultima Founding of ca. 999.M41 by Archmagos Dominus Belisarius Cawl.It should not be confused with the older Chapter of the same name that was corrupted and became the Grey Death warband of Heretic Astartes.
Iron Drakes (Salamanders) - Chapter History: The Salamanders were kept largely unaware of the new Successor Chapters of Primaris Marines that were created from their gene-seed by Belisarius Cawl during the Ultima Founding. Once they learned of their successors' existence, they were always quick to dispatch a Chaplain to the Chapter to teach them the ways of the Promethean Cult.
Iron Drakes (Salamanders) - Chapter Colours: The Iron Drakes' Chapter colours are not listed in current Imperial records.
Iron Drakes (Salamanders) - Chapter Badge: The Iron Drakes' Chapter badge is not listed in current Imperial records.
Iron Father - Iron Father: An Iron Father is a specialist officer unique to the Iron Hands Space Marine Chapter. A hybrid of the Chaplain and Techmarine roles found in Codex Astartes-compliant Chapters, to the Iron Hands, the duties of both are intricately intertwined.The Iron Fathers oversee the Chapter's spiritual health, but they also guide the battle-brothers in their journey from a being defined by the biological weakness of the flesh to a warrior forged of rage and iron.Iron Fathers serve on the Chapter's ruling Iron Council, also called the Great Clan Council. Approximately forty-one Iron Fathers currently serve on the council.
Iron Father - An Ancient Order: One of the many anachronisms exhibited by the Iron Hands is their continued use of the rank of Iron Father. The first individuals to bear this title were not of the Xth Legion at all, but were instead engineer-mystics who maintained the Dark Age of Technology machineries of the Medusan clans. These original Iron Fathers wielded considerable influence thanks to their vital contribution to life on Medusa, and enjoyed positions in the hierarchy of each clan.When Primarch Ferrus Manus forcibly introduced his Legion to the world they would call home, the rank of Frater Ferrum in High Gothic, or "Iron Father," was adapted by those battle-brothers whose duty was the care of the Iron Hands' weapons, vehicles and armaments. Though the title has remained constant over the millennia, its meaning continued to change after the formation of the Chapter's ruling Iron Council. By the dawn of the 41st Millennium it had come to be an honorific, an additional title awarded to the esteemed individuals who were voted into the ranks of the Iron Council.Any battle-brother of rank within the Iron Hands can become an Iron Father, from mighty Iron Captains, Iron Chaplains and Librarians, to Apothecaries and Veteran sergeants.Historically, though, the most common recipients of this honour have been the Techmarines and Masters of the Forge -- those Iron Hands warriors whose own duties echo those of the Iron Fathers of old. Every Iron Hands clan company must always have at least one Iron Father amongst its ranks -- most will have more -- and the word of these individuals will often be heeded by their battle-brothers even over that of higher-ranking officers who are not themselves members of the Iron Council.
Iron Father - At Present: Given the atypical nature of the Iron Hands' Chapter dogma, it is not surprising that they espouse a highly divergent form of organisation. Instead of the conventional Chaplains fielded by most Codex Astartes-compliant Chapters, the Iron Hands maintain a special cadre of officers known as the "Iron Fathers." These individuals combine the qualities of both a Chaplain and Techmarine.It is the Iron Fathers who administer and oversee the neophytes' ascension to full initiate, and who, along with the Chapter's Apothecaries, conduct the many and escalating cybernetic augmentation surgeries an Iron Hands battle-brother undergoes throughout his service. The Iron Fathers are inspirational figures to their charges, shining exemplars of all that the Chapter holds dear. They preach unyielding hatred for the foes of the Emperor, and promise that one day their lost Primarch Ferrus Manus will return, to bring light to the benighted Imperium as he did to gloomy Medusa over 10,000 Terran years ago.The Iron Father is considered the representative to the Chapter of both the Emperor of Mankind and the Adeptus Mechanicus' Cult Mechanicus. Unlike the Chaplains of other Chapters, however, the Iron Fathers do not receive a Rosarius from the Ecclesiarchy because of the perceived heresy of the Iron Hands' belief in the doctrines of the Omnissiah rather than the standard Imperial Creed.The Iron Fathers are schooled in the mysteries of the Machine Cult to a far greater degree than the Techmarines of most other Chapters. Like all Techmarines, they undergo a portion of their instruction under the supervision of the Tech-priests of the Cult Mechanicus on Mars. Yet, while most Techmarines maintain a mutually reserved distance from the Priesthood of Mars, the Iron Fathers appear to have far closer links, and are schooled in the most obscure of tech-disciplines.The use of bionics is commonplace in the Imperium, yet the Iron Fathers are able to reconstruct the bodies of their charges right down to the cellular level, replacing the tiniest of biological functions with far superior mechanical components. It is only by way of the arts of the Iron Fathers and the skills they are taught by the Adeptus Mechanicus that an Iron Hands Astartes may be transformed from a genetically-enhanced warrior to something not far from a pure machine, without losing the essence of what it is to be a member of the Adeptus Astartes.A fully mechanised Iron Hands battle-brother is far more than an automaton controlled by a scrap of grey matter -- he is an unstoppable machine of war fuelled by faith and hatred, and utterly convinced of the truth of the dogma that the flesh is weak and iron is strong.
Iron Father - Canon Conflict: In prior canon, it was said that the Iron Hands Chapter's Iron Fathers were officers of the Chapter who served as hybrid Chaplains/Techmarines for the Iron Hands. But in the 6th Edition Space Marine codex supplement Clan Raukaan - A Codex: Space Marines Supplement the idea was introduced that every member of the Chapter's governing Iron Council bears the title of "Iron Father."Additionally, a new rank of "Iron Chaplain" is introduced which seems to be a variant title for a standard Space Marine Chaplain. References are also now made to a separate corps of Iron Hands Techmarines.It is thus no longer clear whether the Iron Hands Chapter's Iron Fathers are actually a separate functional role within the Chapter that combines the duties of a Chaplain and a Techmarine, or is just the title reserved for an Iron Hands Astartes of any rank or role who is respected enough to be asked to serve on the Chapter's governing council.It is also possible that the council is composed of only Iron Hands Astartes who have taken on this specialised role. This would mean that the council member title and the role of Iron Father in the wider Chapter are one and the same.
Iron Fists - Iron Fists: Iron FistsLoyalistChapterSpace MarinesIron HandsFoundingThe Iron Fists make use of Land-Behemoths, massive mobile fortresses, to travel across the surface of their homeworld much like their parent Chapter.
Iron Fists - Notable Campaigns: Assault on Hive Vortis (Unknown Date) - It was the Iron Fists who first developed the extended range variant of missile for the Whirlwind. The Techmarines of the Iron Fists Chapter developed this missile to turn the short-ranged support of the Whirlwind into long-range bombardment artillery during the Assault on Hive Vortis. It was not regarded as a success, but several other Chapters have since attempted to emulate the Iron Fists. The necessary increase in fuel, and the size of the missile's rocket engine, resulted in a reduction in the amount of high explosive carried in the warhead, and a reduction in the size of the resulting explosion. The loss of destructive power meant that the long-ranged missiles failed to cause sufficient damage to be effective in the bombardment role.
Iron Fists - Chapter Traditions: The Iron Fists revere Ferrus Manus as their primarch, and follow many of the same Chapter traditions as the Iron Hands.The Iron Fists Chapter's Astartes are also known to wield Storm Shields "molded into the shape of a medieval gauntlet."
Iron Fists - Notable Iron Fists: Chapter Master Kastal Verchen - Kastal Verchen is the current Chapter Master of the Iron Fists.Dreadnought Wotan - Wotan was a Dreadnought of the Iron Fists.