vizn3r/warhammer40k-lore huggingface dataset:
Sanguinary Priest - History: Every Space Marine Legion, and every Chapter since the Second Founding, has maintained a corps of Apothecaries to safeguard its gene-seed and the health of its battle-brothers by providing medicae services. Yet Primarch Sanguinius knew that his gene-sons would require more than physical curatives if they were to endure the endless war that was to be their mission in the years to come.The Blood Angels primarch foresaw the darkness that would manifest itself in his children, and knew that it must be guarded against. He knew the shadow of death would come to nestle in his scions' hearts -- though he knew not how it would descend -- and judged that constant guidance would be needed to put this darkness to the proper use. So he transformed the IX Legion's Apothecaries into Sanguinary Priests, setting them as high in honour as the Chaplains of the Reclusiam, and just as vital to the spiritual guidance of the Blood Angels.The Sanguinary Priests keep a vigilant watch upon the genetic and spiritual well-being of their charges, and counsel them through the darkness of their Chapter's Flaw. It is known that some amongst the Blood Angels spend much time seeking a cure for these conditions, although most have resigned themselves to the slow and terrible decline of their Chapter. Some scholars say that it is because Sanguinius was more touched by Chaos than the other primarchs during his gestation capsule's flight through the Warp after he and his superhuman brothers were stolen from the Emperor's gene-laboratory. They cite the fact that he possessed wings -- an obvious mutation -- to support their case.Their argument runs that the gene-seed that was extracted from him was genetically flawed and corrupted even before the IX Legion was created from it by the Emperor, and thus terrible consequences were preordained. Other savants of the Astartes deny this, citing that the Emperor Himself trusted Sanguinius implicitly, and personally oversaw the creation of the Blood Angels. Certain Heretics counter this with the argument that the Emperor also once trusted Horus above all others in his Imperium, and that even He could make mistakes.Whilst the sermons and ceremonies of the Chapter's Chaplains exhort their battle-brothers to reject the anger within, those performed by the Sanguinary Priests call upon the Blood Angels to embrace the Red Thirst and wrest it to their control; unleashing its strength to buttress theirs when the day is darkest and the battle goes ill. Even to this day, the Sanguine Tower of the Sanguinary Priesthood, also known as the Tower of Amareo, is the only part of the Blood Angels' fortress-monastery that challenges the dark glory of the Chapter's Reclusiam.There are tales told of a secret chamber atop the Sanguine Tower from which emerge howling cries that demand the blood of the living, but none are willing to say for certain what secrets lie hidden in that haunted, desolate place. These two towers -- one a shining beacon of redemption and renewal, the other sinister and sombre -- remain a physical monument to the dual nature of every Blood Angels' soul.
Sanguinary Priest - Role: Sanguinary Priests are both medics and mystics, for they are called upon to counsel the battle-brothers of their Chapter in regards to the Flaw, to preach how it might be overcome, or, when needed, harnessed. While it is the task of the Blood Angels' Chaplains to guard for the onset of the Black Rage, it is the duty of the Sanguinary Priests to guide the brethren through the worst excesses of the Red Thirst, and to remain noble and pure throughout. The Sanguinary Priests call upon the Blood Angels to embrace the Red Thirst and wrest it to their control; unleashing its strength to buttress theirs when the day is darkest and the battle goes ill.For those Astartes who are wounded in battle and can be saved from the clutches of death, the Sanguinary Priest will do his utmost to preserve his battle-brother's life. The injured battle-brother is returned to full fighting health, so the gene-seed within him will survive and the Chapter endure. Yet for those Space Marines that are mortally wounded in battle and rendered incapable of recovery, the Sanguinary Priest can do little but calm the spirit in preparation for oblivion, sometimes relieving his charge's mortal agonies with a single shot.Once death has come, the Sanguinary Priest performs one final act for his fallen comrade, extracting the Progenoid Glands -- the reservoirs of gene-seed -- from the corpse. This is by far the hardest part of a Sanguinary Priest's duties, for the Red Thirst cares little for the nature of blood -- only that it is warm and flowing. So it is that every gene-seed extraction performed by a Sanguinary Priest becomes not only a ritual necessary for the continuation of their Chapter, but also a trial for the mind and soul of the Sanguinary Priest himself.Within the veins of every Sanguinary Priest runs the blood of Sanguinius, so that they might continue to Insanguinate the Chapter's aspirants -- the process by which the gene-seed is activated using a sample of Sanguinius' blood drawn from a Sanguinary Priest's body and drunk from the artefact known as the Red Grail. As befits so potent and blessed a legacy, there are few Sanguinary Priests who do not in some way share the tiniest fraction of their primarch's legendary grace. The presence of a Sanguinary Priest is heartening for all those who descend from the blessed Sanguinius, and few Astartes can deny the presence of a primarch's blood.However, so vital to the Blood Angels are the Sanguinary Priests that it does not bode well if one is permitted to fall in battle and be abandoned. If a Sanguinary Priest is slain, and his body and wargear not recovered, the dishonour of such an act reduces the honour of the Chapter as a whole.
Sanguinary Priest - Sanguinary Novitiates: Before they can take up the robes and chalice of the priesthood, a Blood Angel must first serve time as a Sanguinary Novitiate. Trained in the arts of surgery, they are equipped with the Narthecium and Reductor common to all Apothecaries, and attend to the wounded under even the heaviest enemy fire.Should a patient prove beyond saving, they provide the Emperor's mercy and extract their fallen comrade's gene-seed. Once a Novitiate proves himself, he is then properly inducted into the priesthood's hallowed ranks, where he is made privy to the order's secrets.
Sanguinary Priest - Blood Chalice: The Sanguinary Priests have as the symbol of their office a gold-wrought cup called a Blood Chalice, a vessel into which it is said a portion of the blood of Sanguinius himself was once poured. The very first Blood Chalices were presented to the priesthood by Sanguinius. Legend has it that the primarch somehow placed a part of his being into each vessel, and that the bearer of the relic and all battle-brothers near to it can hear Sanguinius' voice in their mind, urging them to greater glories.Over the long centuries, many Blood Chalices have been lost to the caprice of war and, though there are no longer Blood Chalices equal to the number of Sanguinary Priests, each Exsanguinator -- the Sanguinary Priest's chief tool of healing -- contains a shard from a shattered Blood Chalice so that the blessing is not lost. The greatest of the Blood Chalices is known as the Red Grail, into which the blood of the slain primarch was poured and from which every Sanguinary Priest and Blood Angels aspirant will drink, but every Blood Chalice is still a relic of the utmost reverence.In the 41st Millennium, there are more Sanguinary Priests than there are Blood Chalices, for the capricious ebb and flow of galactic war has led to some being lost or destroyed. Yet, the Blood Chalice is such a potent symbol of the Chapter's inheritance that those Sanguinary Priests who are considered worthy bear one into battle in order to inspire their fellow Space Marines. Even battle-brothers not of the Blood Angels' line cannot help but feel inspired by the proximity of such a relic, for the blood of a primarch is a potent essence to all of the Adeptus Astartes.Should such a sacred relic be lost upon the field of battle, or its bearer fall to enemy fire, the Blood Angels and their allies will fight as savage animals to recover it or to avenge its loss. Entire campaigns have been launched by the Blood Angels and their successors in the Sanguinary Brotherhood to recover a lost Blood Chalice, and the mere rumour that one has been identified is sufficient to drive the Blood Angels to the edges of the galaxy and beyond to retrieve it.
Sanguinary Priest - Deathwatch Service: A rare few Sanguinary Priests come to take the Apocryphon Oath and serve a Vigil of the Long Watch with the Deathwatch Chapter, the Chamber Militant of the Ordo Xenos. When doing so, they perform all of the usual duties of an Apothecary: monitoring their battle-brothers' genetic purity, healing wounds, and recovering the Progenoid Glands of the fallen.In addition, they are highly gifted in oratory, and the very best of them is able to inspire not only the sons of Sanguinius but any Space Marines they serve alongside. However, there is one duty above all others that a Sanguinary Priest serving in the Deathwatch must attend to, and that is the counselling and monitoring of others of his genetic kin serving in the same watch fortress. Should he detect any sign of the Black Rage, he must act for the good of all, and ensure that his lost battle-brother is returned to their parent Chapter, or that his suffering is ended through the administration of the Emperor's Peace.
Sanguinary Priest - Sanguinary Priest: Power Armour (Any pattern)Diagnostor Helmet - Apothecaries often replace their usual helmet with a Diagnostor Helmet, which contains upgraded Auto-senses and readouts to assist with their charge of treating the injured and maintaining their battle-brothers' physical combat readiness.ChainswordBolt PistolFrag GrenadesKrak GrenadesExsanguinator - Used by Sanguinary Priests to harvest the gene-seed of fallen comrades, the Exsanguinator is both a sophisticated medical device and close quarters weapon. When a battle-brother falls in combat, it is the duty of the Sanguinary Priests to either restore him or safeguard his genetic heritage for future battle-brothers, storing it away in the Exsanguinator. An Exsanguinator is identical to a Narthecium in all respects. The tool of a Sanguinary Priest's trade, an Exsanguinator contains implements specially designed for Astartes physiology and for performing first aid without having to remove the patient's Power Armour. It also comprises various counterseptics, synthetic skin patches, transfusions and other compounds engineered for the Space Marines' physiology, and several stasis tubes for storing any recovered gene-seed.Blood Chalice - The very first Blood Chalices were presented to the Sanguinary Priesthood long ago by Sanguinius himself. Legend has it that the primarch somehow instilled a part of his being into each vessel, making them repositories of his divine power. Over the long centuries, many Blood Chalices have been lost to the caprices of war. Any battle-brother that drinks from a Blood Chalice will find himself with new found vitality, his wounds healing rapidly and the fatigue disappearing from his body. Drinking from the Chalice is not without its cost, however, and every time a battle-brother does so he risks losing himself to the Red Thirst. Entrusted to the members of the Sanguinary Priesthood, those few Blood Chalices that remain are considered highly sacred, and must be protected at all costs. To lose such a priceless relic is a black mark of shame that can never be expunged, and so Blood Angels will fight to the death rather than allow a Blood Chalice to fall into the hands of the foe.
Sanguinary Priest - Sanguinary Initiate: Power Armour (Any pattern)Diagnostor Helmet - Apothecaries often replace their usual helmet with a Diagnostor Helmet, which contains upgraded Auto-senses and readouts to assist with their charge of treating the injured and maintaining their battle-brothers' physical combat readiness.ChainswordBolt PistolFrag GrenadesKrak GrenadesExsanguinator - Used by Sanguinary Priests to harvest the gene-seed of fallen comrades, the Exsanguinator is both a sophisticated medical device and close quarters weapon. When a battle-brother falls in combat, it is the duty of the Sanguinary Priests to either restore him or safeguard his genetic heritage for future battle-brothers, storing it away in the Exsanguinator. An Exsanguinator is identical to a standard Narthecium in all respects. The tool of a Sanguinary Priest's trade, an Exsanguinator contains implements specially designed for Astartes physiology and for performing first aid without having to remove the patient's power armour. It also comprises various counterseptics, synthetic skin patches, transfusions and other compounds engineered for the Space Marines' physiology, and several stasis tubes for storing any recovered gene-seed.
Sanguinary Priest - Notable Sanguinary Priests: Brother Corbulo - Corbulo is mightiest amongst the ranks of the Blood Angels' Sanguinary Priests and serves as the Bearer of the Red Grail. As sometimes happens with Blood Angels battle-brothers, Corbulo bears a great physical resemblance to the Chapter's lost primarch Sanguinius.
Sanguine Host - Sanguine Host: The Sanguine Host is a Loyalist Space Marine Chapter and a Successor Chapter of the Blood Angels, created during an unknown Founding.Created as they were from the Blood Angels' gene-seed, they carry the genetic Flaw inherited from Sanguinius, which made them susceptible to the afflictions known as the Black Rage and the Red Thirst.
Sanguine Host - Notable Campaigns: Devastation of Baal (ca. 999.M41) - During the Devastation of Baal, the Sanguine Host was among the Successor Chapters that answered Dante's call for aid in the face of Hive Fleet Leviathan's assault on Baal.
Sanguine Host - Notable Sanguine Host: Captain Illius - Captain Illius led the Sanguine Host contingent that fought in the Devastation of Baal.
Sanguine Host - Chapter Colours: The Sanguine Host's Chapter colours are not listed in current Imperial records.
Sanguine Host - Chapter Badge: The Sanguine Host's Chapter badge is not listed in current Imperial records.
Sanguine Sons - Sanguine Sons: The Sanguine Sons was a warband of Chaos Space Marines of unknown origin or Founding. Little else is known about this particular warband in official Imperial records. Recently, they took part in the Cholercaust Blood Crusade in the 41st Millennium.The Sanguine Sons have demonstrated the capacity to create new Chaos Space Marines to increase their numbers. However, they have not perfected the method for the transformation and some of these new Heretic Astartes emerge from the process as corrupted mutants too mentally unstable to become true brothers of the Sanguine Sons. These failures still have a role to play for the warband and often fight besides the Sanguine Sons as they feel no pain and are capable of absorbing tremendous amounts of firepower before being brought low.
Sanguine Sons - Notable Campaigns: Cholercaust Blood Crusade (Unknown Date.M41) - The Sanguine Sons joined the massive Khornate force known as the Cholercaust which followed the path of the Keeler Comet and brought war and ruin to the worlds in its path. The Cholercaust Blood Crusade was finally stopped by a small coalition of Imperial forces on the Cemetery World of Certus-Minor. The Sanguine Sons and other Traitor Marines took to the field under the command of Chaos Lord Umbragg of the World Eaters and participated in the final attack on Obsequa City. The Cholercaust suffered a total defeat and all in its ranks were slain, including the Sanguine Sons who participated, by the mysterious Legion of the Damned.
Sanguine Sons - Chapter Colours: The Sanguine Sons' warband colours are not currently recorded in Imperial records.
Sanguine Sons - Chapter Badge: The Sanguine Sons' warband badge is not currently recorded in Imperial records.
Sanguinius - The Primarch Project: The Space Marine Legions were the greatest creations of the Emperor of Mankind. That immortal, god-like being crafted incredible transhuman warriors to help Him conquer the galaxy and reunite Mankind's lost colony worlds in the wake of the Age of Strife. Amongst these Legions were the Blood Angels, the IX Legion, who from their earliest days fought staunchly in the service of Emperor and their primarch both.Like all the First Founding Space Marine Legions, the Blood Angels were born from the dying flames of the Age of Strife. The risen Emperor had united the warring factions of Terra through the Unification Wars, yet His vision did not end with one mere planet, nor even with the solar system in which it lay. His goal was nothing less than the reunification of scattered Humanity, to bring the sundered worlds and realms of Humankind under a single beneficent rule. To do this, He would need a mighty army, an army unlike any the galaxy had ever seen, an army whose warriors knew no other loyalty than to their Emperor, and whose bodies and minds were hardened to withstand unceasing war. So were the Space Marines created.The Emperor had long ago refined the techniques of genetic manipulation of the Human genome, and He set these skills to work once again, forging twenty extraordinary transhuman super-warriors, each an embodiment of an aspect of war as His generals and consuls in the coming campaign within His secret gene-laboratory hidden beneath the Himalazian (Himalayan) Mountains.Thus were born the primarchs of the Space Marine Legions, incredible, superhuman beings whose martial powers were to be second only to the Emperor Himself. Yet, as with all great labours, the genesis of the Space Marines did not go entirely according to design -- the Emperor's plan for His primarchs was to be undone even before it had properly begun. Without warning, the primarchs disappeared, stolen from the Emperor's laboratory while still within their gestation capsules, scattered throughout the galaxy through the Warp by an unknown force.
Sanguinius - The Horus Heresy: The terrible events of the Horus Heresy had a more horrifying and permanent effect upon the Blood Angels than any of the other Loyalist Space Marine Legions. It is this tragic fate that has shaped the Blood Angels and all of their Successor Chapters since that time. Just as it seemed that the Emperor's dream could be fulfilled, the Great Crusade ended in the most terrible and unimaginable way.It came to pass that the Imperial Warmaster Horus, once the Emperor's most trusted and beloved son, turned to Chaos, and plunged the dagger of betrayal so far into the heart of the Imperium that it is yet to recover from his evil deed ten millennia later.In a tragic sequence of events, the corrupt and evil being that Horus had become managed to manipulate and coerce several other Primarchs, turning them against their own father and mentor, the Emperor Himself. These events culminated after nine savage years of civil war in the combined attack of Horus' Traitor Legion forces upon the Imperial Palace on Terra. Space Marine fought Space Marine, Traitor battled Loyalist until the fortifications of Terra's greatest edifice looked set to fall. Chaos was ascendant; the powers that Horus had allied himself with had given him power beyond imagining at the cost of his immortal soul.
Sanguinius - The Flaw: Before his fall, Horus and Sanguinius had fought many campaigns by each others' side. Their relationship was so close it had even incited jealousy amongst their brother Primarchs on occasion. But in his black heart Horus knew that Sanguinius would never willingly betray their father, and so he had formulated an audacious plan to either convert the Blood Angels Legion to his cause or utterly destroy them. To this end, Horus had discovered solar decades earlier a carefully guarded secret of the Blood Angels when he fought alongside Sanguinius' IXth Legion in a xenocidal campaign on the world of Melchior. Horus had come upon his brother Primarch in a sunken ruin of an alien chapel and had witnessed the unthinkable -- Sanguinius murdering one of his own Astartes. Sanguinius explained his actions to his bewildered brother. He had discovered that within his own genome there was a terrible trait that lay buried and waiting to be awakened.This genetic flaw would later be known as the Red Thirst.Sanguinius had been aware of the flaw in his genome for several years, keeping the truth from the Emperor and his fellow Primarchs. Some of the Angel's sons had learned a measure of the truth, but only Azkaellon, First Captain Raldoron, the IXth Legion's Master Apothecary on the Legion homeworld of Baal and a few others were fully aware of the extent of this affliction carried within their Primarch's genome. They were united with Sanguinius in finding a way to repair this "Flaw."Horus swore to his brother that he would never speak of this matter to anyone, even their father. He would keep this promise for as long as Sanguinius wished him to. The Angel was touched by his brother's gesture and expressed his gratitude. Horus solemnly vowed to help Sanguinius deal with this matter, however long it took. Little did they know at the time that one day a corrupted Horus would take full advantage of this knowledge and attempt to turn the Blood Angels' Flaw against them.
Sanguinius - Arrival in the Five Hundred Worlds of Ultramar: Following the end of this long, grueling campaign, the Blood Angels attempted a Warp jump towards the Throneworld. Despite the impassable torrential Ruinstorm that had been conjured by the Word Bearers during the Battle of Calth, the fleet's Navigators were able to pinpoint a shining beacon, which they initially assumed was the Astronomican. Desperate, the IXth Legion's fleet Navigators followed it. Sensing "safe harbour," the fleet immediately executed a Warp translation back into realspace.When they finally exited the Empyrean, they found themselves hundreds of light-years off-course, nowhere near their targeted destination. But it was by no accident that the Blood Angels had arrived at the current, unknown destination, as Sanguinius had ordered his Navigators to strike for the strongest telepathic signal. They had inadvertently detected the shining beacon of the ancient alien artefact known as the Pharos on the distant world of Sotha.Unknowingly, the Blood Angels had traveled clear across the galaxy in the Warp, and ended up in the Realm of Ultramar. Soon they were approached by a skirmish line of unidentified starships. They were hailed by the bright cobalt-blue vessels, trimmed with white and shining gold. The Blood Angels were greeted by the master of the XIIIth Legion himself, Roboute Guilliman, who welcomed his brother Primarch to the Five Hundred Worlds.
Sanguinius - Imperium Secundus: With the Imperium severed in two halves, isolated and ignorant of each other as a result of the raging tumult of the Ruinstorm, the light of the Astronomican was no longer visible from Ultramar and no word of the Emperor had been heard for several Terran years. The Ultramarines Primarch Roboute Guilliman had declared the foundation of the "Imperium Secundus" as a means of continuing the fight against the Traitors and securing the Emperor's great work.When the Blood Angels arrived at Ultramar having escaped the Signus Cluster, Guilliman proclaimed Sanguinius as the rightful heir to the Emperor and the Imperator Regins of Imperium Secundus. Not long after, the Dark Angels also followed the guiding beacon of the Pharos and arrived in the Five Hundred Worlds. Lion El'Jonson was declared the Lord Protector of the new realm and supreme master of all its military forces, a title equivalent to that of "Warmaster." Unfortunately, the foundation of the Imperium Secundus was marred when the Night Lords Primarch Konrad Curze, who had been hiding within the bowels of the Dark Angels flagship, escaped from the Invincible Reason and rampaged across Macragge, intent on spreading as much terror and chaos as he could.Eventually, both Guilliman and the Lion confronted the cornered Curze. Their attempt to kill him proved unsuccessful as the Night Lords Primarch had laid a cunning trap for his brothers. He brought down an entire chapel upon the two Primarchs through the use of planted explosives and then fled the scene. Guilliman and the Lion were only saved through the direct intervention of the Loyalist Iron Warriors Warsmith Barabas Dantioch, who was communicating with Guilliman at the time of the attack. Dantioch used a portal that was opened by the Pharos. On instinct, the Warsmith reached through the portal and pulled the two Primarchs across the galaxy to safety on Sotha.
Sanguinius - Imperial Saint: The body of Sanguinius was taken by the Imperial forces as they retreated from Horus' crippled flagship back to Terra. His body was then borne away by his Blood Angels to their homeworld of Baal, where he was buried deep within a vast tomb beneath the Blood Angels' main chapel. The doors to his tomb were topped with massive, angelic effigies in honour of their fallen Primarch.Today, nearly ten millennia later, Sanguinius is one of the most venerated of all the Loyalist Primarchs by the teeming masses of the Imperium. He is commonly held in the highest honour due to his noble sacrifice which allowed the beloved Emperor to defeat the Archtraitor Horus. The name Sanguinius is cherished throughout the Imperium by the common citizenry. Chapels devoted to Sanguinius have been erected alongside the temples dedicated to the Emperor. The Primarch is even commemorated on his own sacred day of celebration within the liturgy of the Imperial Cult called the Sanguinala, when Imperial Adepts across the galaxy wear the red badge of Sanguinius on their breasts to commemorate his sacrifice.To this day, the Blood Angels are among the most feared and least trusted of all the Space Marine Chapters, their souls haunted by the horror of those ancient events and their bodies wracked by a secret and terrible thirst for blood that must never be revealed.
Sanguinius - Sanguinius' Foresight: Sometimes gift, sometimes curse, the winged sire of the Blood Angels was among that small number of Primarchs able to glimpse what was to come to pass, a sliver of the psychic prescient talent held by their own father, the Emperor Himself. Through this ability Sanguinius saw many things, echoes of dark futures and grim fates that haunted his dreams and drove him to act in ways that oftentimes seemed strangeto his brothers.He could not guide his foresight or direct it to see where he would. It came to him unreliably and without his will or control. It taunted him with dire premonitions, beset him with doubts over his choices and yet to many it was seen as a gift.It was a burden borne by the Primarch almost alone, for of his own gene-sons next to none inherited the talent. Of that tiny handful that did, it was little more than a fragment, a tiny scrap of sight. Most well-known among these talents were those who foresaw a single moment of the future with absolute clarity -- that of their own death.These warriors were known among the ranks of the IX Legion as "the Foresaken," for they were given to a fatalistic and grim outlook, ever seeking the signs of their final day. Such was the curse of the Foresight, that it brought neither comfort nor answers, only ever sorrow, pain and doubt.
Sapphon - Sapphon: Sapphon is the High Interrogator and Grand Master of Chaplains of the Dark Angels Chapter of Space Marines. Also known as the "Finder of Secrets," Master Sapphon did not receive his esteemed rank of Grand Master due to age or ability as an Interrogator-Chaplain (Master Asmodai is superior in both), but because of his ability as an inspirational leader of men. Even brave and indomitable warriors such as the Dark Angels are inspired by Sapphon's presence when he is amongst them on the battlefield. His presence often leads them to carry out feats of extraordinary valour.
Sar'tir - Sar'tir: Sar'tir is a Lord of Change, a Greater Daemon of Tzeentch who rules one of the most infamous planets of the Cat's Cradle, a region of space caressed by Warp currents and tendrils of the raw Immaterium seeping forth from the boundary of the Inner Ring of the Screaming Vortex, one of two massive Warp Storms which separate the Calixis Sector of the Imperium of Man from the Koronus Expanse.
Sarah Cawkwell - Sarah Cawkwell: Sarah Cawkwell, also known as S.P. Cawkwell, is an author for Games Workshop's Black Library imprint.
Sarah Cawkwell - Red Corsairs: Bitter End (Short Story) (2011, collected in Treacheries of the Space Marines (Anthology) and There is Only War (Anthology))
Sarah Cawkwell - Space Marine Battles: The Gildar Rift (2011, ISBN 1-84970-108-3) (Collected in Warriors of the Imperium (Omnibus))Accursed Eternity (Novella) (Collected in Architect of Fate (Anthology))
Sarah Cawkwell - Silver Skulls: Silver Skulls: Portents (2015, ISBN 1-78496-060-8)Primary Instinct (Short Story) (Collected in Victories of the Space Marines (Anthology))
Sarcosan Wave Generator - Sarcosan Wave Generator: A Sarcosan Wave Generator, also sometimes known as an Anima Chorus, is a heretical device that can reanimate dead tissue and thereby grant unholy life to those who should be dead. This technology can come in many forms and guises, from individual implants incorporated into their own bodies by Adeptus Mechanicus Tech-priests who turn towards tech-heresy to massive facilities powered by multiple plasma reactors that can reanimate hordes of the dead.
Sarcosan Wave Generator - History: In the hands of Hereteks this dark technology has become one of the most common ways to raise the dead or extend their own lifespans indefinitely. Ironically the most successful users of this device were a heretical sect of the Imperial Cult, known as the Brethren of the Risen. During the anarchy that followed the Age of Apostasy in the 36th Millennium this cult raised armies of the dead to fight in the name of the Emperor of Mankind, who according to their teachings was the greatest of all the reanimated dead after his internment within the Golden Throne. The centre of these blasphemous practices was the Sarcosan region of the Calixis Sector of the Segmentum Obscurus, which to this day gives its name to the technology. The Brethren of the Risen were in the end destroyed by the agents of the Imperium, but the technology that was their hallmark has since been rediscovered and spread by the Renegade Archmagos Umbra Malygris.
Sarcosan Wave Generator - Function: Upon activation, a Sarcosan Wave Generator produces an unknown form of energy field most likely drawn from the Immaterium that saturates and reanimates all reasonably whole corpses within reach. The behaviour of formerly dead bodies reanimated in this manner is usually completely unpredictable, but if they are implanted with a device known as a Sarcosan Wave Enhancer before they are reanimated a measure of control over their actions can be attained. The energy waves produced by the technology are themselves invisible, but the human ear perceives them as discordant moaning. This characteristic has given the Sarcosan Wave Generator its other name –- the Anima Chorus.Those who are reanimated with this technology retain much of their original personality, but their souls have been replaced within the Warp by a cold darkness. The arcane energies used in their reanimation also give the newly-raised supernatural strength and resilience, but if the wave generator or their enhancer implant stops working they will lose even the new semblance of life they have been given. If the power supply to the device is maintained the risen dead can remain active almost indefinitely. Some Hereteks therefore use this technology to reanimate their own flesh and preserve their existence far beyond even the artificially lengthened lifespan available to a Tech-priest.
Sarda's Undying - Sarda's Undying: Sarda's Undying are a standing company within the military of the Stigmartus Chaos Cult seeking to conquer the Jericho Reach. Sarda's Undying have been specially trained to act as Cult-General Elak Sarda's devoted personal guard.At all times, at least a squad of these special troopers accompany him. In several cases, these squads have also been observed operating independently in battle from the heretical leader.The armoured chest plates and the fully enclosed horned helms they wear make Sarda's Undying easily identifiable on the field of battle. Bedecked in ritual fetishes, each of them wields a chainaxe and Samech Pattern Hellgun into battle.Many rumours circulate among the Astra Militarum troops facing the Stigmartus in the Achilus Crusade concerning the Undying. These include tales that they are all mutants, that their tongues have been cut out to insure their silence, and that their dark oaths have granted them immortality.Deathwatch field reports indicate that at least the last of these rumours is inaccurate.
Sargan Varsaris - Sargan Varsaris: Sargan Varsaris was the first Chapter Master of the Angels Vermillion, a Second Founding Successor Chapter of the Blood Angels Legion.
Sargan Varsaris - History: Sargan Varsaris was a Praetor of the Blood Angels Legion who served during the Great Crusade and the subsequent dark days of the Horus Heresy.Most notably, he took part in some of the first campaigns of the Great Scouring, the war of reciprocity conducted by the Loyalist forces of the Imperium against the hated Traitor Legions following the Siege of Terra.Elements of the Blood Angels' 9th Chapter, known as the "Angels Vermillion," participated in the Scouring of the Nostramo Sector, the home sector controlled by the murderous Night Lords Traitor Legion.Located in the northeastern fringes of the galaxy, this benighted region of space had long been a stronghold of Legions sworn to the cause of Horus.This retribution fleet was initially led by Praetor Kaelon until his death at Sothis in 017.M31, and thereafter by Consul-Vigilator Sargan Varsaris, who was raised up to the position of Praetor upon his predecessor's death.During their sojourn in the Nostramo Sector, the Angels Vermillion discovered the wreckage of the Night Lords' cruiser Shroud of Eventide which had crashed upon the surface of the planet Kalleth several Terran years earlier.Marked for salvage, Praetor Varsair ordered the vessel to be raised in 020.M31 in preparation for the coming edict of the Second Founding, renaming it the Crimson Intent.The vessel would go on to serve the newly formed Angels Vermillion Chapter as their new flagship.
Sarkydd - Sarkydd: The Sarkydd are an unknown xenos species that has been preying upon Imperial void-shipping between the Veridia and Parmenio Systems in the Realm of Ultramar during the Era Indomitus.
Sarpedon - Sarpedon: Sarpedon was a Librarian and the final Chapter Master of the Soul Drinkers Chapter of Renegade Space Marines who were exiled from the Imperium of Man as a result of their unwitting corruption by Chaos.
Sarpedon - Notable Foes: Abraxes - Daemon Prince of TzeentchDaenyathos - Venerable Dreadnought of the Soul Drinkers, philosopher-warrior and ultimate agent of the Soul Drinkers' corruption by Chaos.Iktinos - Chaplain of the Soul Drinkers and secret agent of Daenyathos.Gorgoleon - Former Chapter Master of the Soul DrinkersEumenes - Former Chapter Master of the Soul DrinkersTellos - Former Assault Sergeant of the Soul Drinkers, turned servant of KhorneVe'meth - Daemon Prince of NurgleVorp - Chaos Champion of NurgleK'shuk- Interrogator of the Ordo HereticusMercaeno - Lord Librarian of the Howling GriffonsTeturact - Adeptus Mechanicus secret projectHellForged - Necron Overlord
Sarum - Sarum: Sarum was a former Mechanicum Forge World that was home to an isolated Mechanicum Research Station during the Great Crusade of the late 30th Millennium.It was located in the Golgotha Sector of the Ultima Segmentum perilously close to the permanent Warp Storm known as the Maelstrom. During the Age of Strife this Forge World was forced to survive the horrors of Old Night without the assistance of Mars.The Mechanicum of Sarum eventually formed an aberrant order of tech-adepts known as the Redjak Cult. With their technological sophistication and mechanical prowess, the Sarum Mechanicum easily commanded control over most of the Golgothan Sector by the late 30th Millennium.However, when Sarum faced a massive invasion by the Abhuman Brotherhood of Ruin and their Ork allies, the Tech-priests of that world pleaded for aid from the Imperium of Man's Great Crusade and finally received it in the form of the 13th Expeditionary Fleet of the World Eaters Legion, led personally by Primarch Angron.In the ensuing Imperial campaign that became known as the "Golgothan Slaughter," the Brotherhood of Ruin and their Ork mercenaries were annihilated by the World Eaters. The Redjak Mechanicum were grateful to their saviours and pledged their undying loyalty to the XII Legion.However, Angron eventually turned his wrath on the Crimson Priests of Sarum, scouring the planet and claiming it as his forward operating base for the next eleven standard years in a campaign against the Crimson Priests' own remaining empire in the sector. Of course, they were no longer in any position to complain about their loss of power to the Imperium that had saved them.When the galaxy-wide civil war known as the Horus Heresy erupted, Sarum willingly declared for the Traitors' cause and continued to supply and arm the World Eaters exclusively. Eventually, the machine realm of Sarum, which had become a full-fledged Hell-Forge of the Dark Mechanicum, was subjected to some unknown Warp phenomenon that caused it to manifest at different times and places across the Golgothan Wastes and potentially beyond.For millennia, tales of a wandering planetoid that is home to a crimson-clad order of hell-smiths has continued to permeate the legends of the void clans throughout the Golgothan Wastes.
Sarum - History: Like many Forge Worlds, the early history of Sarum has been lost during the long millennia. Sarum was a barren planet that lacked an atmosphere but was still home to extensive manufacturing facilities controlled by the Mechanicum. During the Age of Strife, the world was settled by the Mechanicum and transformed into an outpost of the Priesthood of Mars, but the station's Tech-priests soon found themselves isolated and embattled by the inhabitants of the Maelstrom.On its own against raiders, xenos, and Abhumans and without aid from Mars, the Tech-priests of Sarum became isolationists and founded a deviant cult of the Machine God under the leadership of the Magos Redjak. Redjak solidified his so-called Crimson Priesthood's power over Sarum and used the technological prowess of the Mechanicum that he commanded to gain political control over much of the Golgothan Sector by the end of the 30th Millennium.
Sarum - The Daemon Within: During the final days of the Horus Heresy, Primarch Perturabo of the Iron Warriors was sent to find Angron and bring both his Iron Warriors and the World Eaters Legions to the Traitor Legions' muster at Ullanor, so that the final assault on Terra could begin.Knowing that the Tech-priests of Sarum supplied the World Eaters with much of their wargear, Perturabo set course for that planet to ask for news of his brother's whereabouts. When the Iron Warriors arrived in orbit of Sarum, they found the planet sheathed in debris.Descending onto the surface, Perturabo and his retinue were led deeper and deeper into the heart of the Forge World. There they found a Warp entity bound to the core of the planet. This being was the independent Daemon of Chaos Undivided named Sa'ra'am who claimed to have come into existence at the moment the first weapon made by a mortal to take a life was forged. Being confined to the heart of the Forge World was a fate the Daemon secretly relished, as this fate meant it was free from the direct control of the Chaos Gods and no longer had to serve their every whim.Perturabo threatened to free the Daemon if it did not reveal the whereabouts of Angron. The Daemon acquiesced and revealed that Angron could be found on the world of Deluge. The Daemon then possessed the Iron Warrior Volk, a member of Perturabo's contingent. Volk was the former commander of the 786th Grand Flight, a Lightning Crow pilot who had most of his body rebuilt and housed within a suit of modified Tactical Dreadnought Armour after being shot down in an engagement.The Daemon's touch transformed Volk into the first Obliterator. This new amalgamation of Daemon and Heretic Astartes left the planet with Perturabo. Volk would not be the last of his kind.
Sarum - At Present: Several of the accounts of the Great Crusade that the Inquisition has unique access to make mention of the machine domain of Sarum, though they provide scant details save that the airless planetoid was home to an aberrant order of machine adepts and was the site of an overwhelming assault by the World Eaters Legion of the Legiones Astartes.Having collated numerous texts on the subject of this world, Inquisitorial scholars have uncovered a link between it and a number of void clanner legends long told throughout the Golgothan Wastes. Though each story differs in many regards, they all appear to describe a wandering planetoid which is home to a crimson-clad order of hell-smiths whose faces are dominated by lamprey maws lined with razor-sharp steel teeth. It is not known if the long-lost machine realm of Sarum was subjected to some unknown Warp phenomenon that has caused it to manifest at different times and places across the Golgothan Wastes and potentially beyond.While outlandish, such events are far from unknown to the Inquisition. Furthermore, the savants of the Inquisition have assayed tales that the Heretic Astartes of the Warp Ghosts are able to predict or even cause manifestations of this ethereal Hell-Forge, acting as some form of dread ferrymen as they steer the long-damned foundries across the wastes and bring death and destruction upon the heads of those who dwell near the void along the coreward borders of the Segmentum Solar.
Sarum - Notable Events: The Martyred Sons (416.M37) - Inquisitor Lord Antonius Coil of the Ordo Malleus discovered the current location of the nomadic Hell-Forge of Sarum while conducting an Exterminatus against the Warp-tainted Hive Worlds of Goleonda IX, and moved to see it destroyed at last. Along with warships committed from Battlefleet Reductus and several Militarum Tempestus regiments, he mobilised the aid of three Space Marine Chapters, the Brazen Claws, the Sons of the Raven and the Celestial Guard, to strike deep into the perilous Golgotha Wastes against this nightmarish thorn in the Imperium's side. Within sight of the baleful world, the Imperial fleet was ambushed on all sides by the pale warships of the Warp Ghosts and Black Wings Chaos Space Marines and the horrific Daemon Engines of their Dark Mechanicum allies of Sarum. In the brutal seventeen-solar-hour void battle which followed, the Imperial fleet was encircled and slowly torn to pieces both from without and from within as Daemons ripped open passages into realspace deep aboard the stalwart Imperial vessels. Only the Chapter fleet of the Brazen Claws broke free from the trap without crippling losses, while the Human contingent of the Imperium's strike force was annihilated to the last. The ravaged Celestial Guard Chapter would take nearly a standard century to rebuild its grievous losses from its stores of gene-seed, swearing bitter vengeance against the Warp Ghosts. The fleet-based Sons of the Raven Chapter, not one of whose Astartes escaped the deadly trap, was declared martyred and the great Bell of Lost Souls in the Imperial Palace's Tower of Heroes on Terra tolled to mourn their passing. Eighteen standard years later, a corrupted Warspite-class battle barge, believed once to have been the Seraphina Carricus of the Sons of the Raven Chapter, was encountered transporting a Warp Ghosts raiding force off Mezoa XV, the withered face of Jo'sun Hernezu the martyred Chapter's last master, worn by its revenant captain.
Sarum - Manufactoria Capabilities: Like many of their Dark Mechanicum counterparts, it is suspected that the rogue Hell-Forge of Sarum is able to produce several vehicles, including the Thunderhawk gunship, by combining several different marks of Mars Pattern vehicles in a manner that no adherent of the Cult Mechanicus would countenance.The Dark Mechanicum has melded corrupted machine rites with fell daemonological rituals to infuse the product of their labours with the power of the Warp. It is said by some that these Thunderhawks soar out of the soul-forges that spawn them in mockery of the noble phoenix of ancient Terran legend, their birthing-cries slaying hundreds of the forge-slaves who helped create them.It is also surmised by the scholars of the Ordo Malleus that the massive, gore-splattering Daemon Engines known as Blood Slaughterers are constructed, or otherwise called into being, by the artifice of the Dark Magi of the Hell-Forge of Sarum -- the source of the legend of the "Killing Star."When the Killing Star appears in the night, it is not long before bloody red contrails slash across the skies and soon the horizon burns with distant fires. When the hosts of the Killing Star descend upon a world to shed blood in honour of the Ruinous Powers, they are often presaged by a wave of Blood Slaughterers, their serrated blade-arms gleaming in anticipation of the lives soon to be claimed.These Daemon Engines bear a clear resemblance to the Greater Brass Scorpions of Khorne, yet Inquisitors and scholars know not to rely on mere appearances when attempting to comprehend anything about the workings of Chaos.
Saruthi - Saruthi: The Saruthi are an intelligent alien species who are native to a small interstellar empire in the Milky Way Galaxy bordering the Helican sub-sector and centred on the world of 56-Izar.The Saruthi and their worlds possess a lack of symmetry as a result of Chaos mutation that is unnerving to any human who views it.An interesting feature of their culture is their apparent lack of space travel, as they rely on interplanetary Warp Gates they call "Tetragates" that are very similar in function to the Aeldari's Webway system.
Saruthi - History: At the time of the Age of Strife, the Saruthi inhabited over forty star systems centered on their homeworld of 56-Izar, including the subsequent human colony world of Damask. They encountered and dealt with humans fleeing Terra who possessed a copy of the Necroteuch. When this Chaos tome was translated into a form the Saruthi could comprehend, exposure to it irreversibly corrupted their minds, their culture and their physical forms, leading to the collapse of their empire in civil war.This influence can be seen in the mutational deformation of their bodies and the disturbing asymmetry of Saruthi artefacts, such as the carvings unearthed by the human settlers of Damask. At the time of the so-called "Affair of the Necroteuch" in the late 300s.M41, contact with the Saruthi was prohibited by the Imperium of Man.The heretical Glaw noble family made clandestine contact with the xenos race in an attempt to recover a human-readable copy of the Necroteuch, but the conspiracy was broken by the Inquisition in the person of Gregor Eisenhorn.The Saruthi homeworld of 56-Izar was subsequently subjected to Imperial military assault and Exterminatus. No further contact between humanity and the Saruthi has been reported.