vizn3r/warhammer40k-lore huggingface dataset:
Sor Talgron - Forty-Seven Sixteen: Later, the Perpeptual Spiral Chapter was attached to the 47th Expeditionary Fleet of the Great Crusade. By this time, Talgron was a veteran Centurion of the 34th Grand Company. He took part in the Imperial campaign to bring the world of Forty-Seven Sixteen into Imperial Compliance. The Humans of this world appeared to venerate a titanic colossus known only as the "Storm Lord." The XVIIth Legion did not have the time necessary to convert the ignorant heathens to the Imperial Truth, and since their profane beliefs were deemed incompatible with the atheistic doctrines of the Imperial Truth, the world of Forty-Seven Sixteen was doomed. The Word Bearers could not refuse to obey the Emperor's orders for a second time.Less than 24 solar hours later, over 98% of the planet's population had been put to the sword. Only one city, the seat of the planet's governance and centre of its blasphemous worship, survived the 12-solar-hour-long orbital bombardment. The world's profane palace-temple was protected within a bubble of coruscating energy. Five full companies of the XVIIth Legion were deployed to the planet's surface to finish the job. Spearheading the assault was Sor Talgron and his 34th Grand Company.Battling through masses of artificial intelligence-guided machines that defended the temple, Sor Talgron and his Word Bearers eventually forced their way inside. Within the dome of the temple were gathered hundreds of Human survivors of the Imperial bombardment as well as the political leaders of the people of Forty-Seven Sixteen.Sor Talgron spoke with the head priest and discovered, much to his shock, that these people worshiped the Emperor as a god, and that they wanted to join the Imperium. Talgron immediately felt terrible guilt for the genocide that had been committed by his Legion because of a simple misunderstanding. Informing the primarch of what had transpired, the First Captain Kor Phaeron and a cadre of 100 Terminators teleported down to the surface, materialising inside the dome, their weapons trained on the Human worshippers.Then Lorgar and First Chaplain Erebus materialised, making their presence known. The primarch dismissed the fact that the people of this world worshipped the Emperor as a god much like the Word Bearers had and that they somehow possessed a copy of the Lectitio Divinitatus written by Lorgar himself. Lorgar informed Talgron that he had been penning a new magna opus, something that would make everyone forget the Lectitio Divinatus. This work would become the infamous Chaos tome known as the Book of Lorgar.The people of Forty-Seven Sixteen were still condemned, for ignorance was no excuse for belief in superstitions and falsehoods. The primarch explained to Captain Talgron that sometimes sacrifices had to be made, and with a signal to his first captain, the survivors of Forty-Seven Sixteen were massacred in a hail of Storm Bolter rounds. Captain Talgron ultimately complied with his primarch's wishes, though he was reluctant to do so at first.
Sor Talgron - The Primarch's Favour: Following the events at Forty-Seven Sixteen, Lorgar took a special interest in Captain Talgron. Talgron was regularly summoned to the Legion's flagship, the Fidelitas Lex, in the following solar months. The favour Talgron enjoyed rankled his superior, the zealous Chapter Master of the Perpeptual Spiral Chapter, Balas Silak. Realising this, Lorgar decreed that Talgron would lead about half of the Chapter, including most of the 34th Company, to garrison Terra. It was seen by some Remembrancers as only a political gesture, for Talgron, "already noted for his disregard of the Legion's excessive reverence of the Emperor, was living proof that the Word Bearers had taken to heart the concerns expressed so forcefully at Monarchia."As part of the garrison host on Terra, Talgron became positively acquainted with a member of the Legio Custodes, Tiber Acanthus. He also grew to know the Imperial Fists officer Archamus, master of Rogal Dorn's Huscarl retinue. Whereas he respected the former immensely, he thought of the latter as overly pompous.During his garrison duty, Talgron unknowingly earned the respect of Rogal Dorn himself. Talgorn's garrison duty was an effective cover for the captain's more secretive orders. In the Sol System, he and his company took part in acts of sabotage, orchestrated in part by his company's Chaplain, Jarulek, and enacted in the main by its reconnaissance sergeant, Loth.The 34th Company planted special charges at a number of locations that would result in the severance of the Sol System and the Astronomican from the rest of the Imperium. They also communicated with Lorgar's allies in the Mechanicum on Mars. Finally, in the last two solar months of their duty, they carried out an insidious act on the Imperial memorial to the Unification Wars known as the Shrine of Unity, which would come to bear when the shrine, placed on a comet, re-entered the Sol System several standard years later, during the culmination of the Horus Heresy.The prime purpose of the company's duty, however, was frustrated in 006.M31 when Talgron was summoned to meet with Rogal Dorn. There Talgron and the 34th Company, was ordered by Dorn to join his punitive fleet of 8 Legions en route to Isstvan V to punish the treason of Horus Lupercal and his allies, revealed by Nathaniel Garro of the Death Guard and the other survivors of the frigate Eisenstein.The traitorous blade in orbit of the homeworld of the Imperium that was the 34th Company and their strike cruiser was sent away, but its sabotage in the Sol System had already been successful. As a final act, a Daemonhost was created on Terra from Talgron's old mentor, Volkhar Wreth, now a member of the Crusader Host, released in secret by Dorn to Talgron's custody.Talgron and the 34th Company would leave Terra and reunite with the rest of the XVIIth Legion, but despite his appearance of loyalty to the Emperor and his respect for Loyalists like Dorn and Tiber Acanthus, the captain and his company would join their brethren in their fateful rebellion.
Sor Talgron - Captain of the Perpeptual Spiral: After the Warmaster Horus's betrayal at Isstvan III was matched by the revolt of a further four primarchs, including that of Lorgar, at the Drop Site Massacre of Isstvan V, the Word Bearers proclaimed their allegiance to Horus' cause. As the Word Bearers made their worship of the Chaos Gods known, Sor Talgron continued to lead the 34th Company in the Shadow Crusade, the secret joint military campaign conducted during the opening days of the Horus Heresy into the Realm of Ultramar by both Primarchs Lorgar Aurelian of the Word Bearers Legion and Angron of the World Eaters Legion.The two Traitor Legions proceeded to lay waste to the Ultramarines Legion's stellar pocket empire in the Eastern Fringe of the galaxy, rapidly destroying twenty-six worlds in quick succession. Eventually Talgron led a campaign to the Perception System, leading his ground troops onto the planet. What should have been a quick campaign was prolonged by the skilled defence of it by the 17th Chapter of the Ultramarines. The Ultramarines' Chapter Master, Aecus Decimus, deigned to use phosphex to win a scorched earth victory against the Word Bearers.A ruined surviving XIIIth Legion vessel in orbit, the Righteous Fury, unleashed twenty-four Modalis-class atmospheric missiles onto the world of Perception before its final obliteration by the XVIIth Legion's vessel, Sanctified. The cold fire crept across the planet, consuming the remaining defenders and the attackers. A full two-thirds of the 34th Company of the Perpeptual Spiral Chapter were lost on the planet, including Talgron, who was burned beyond all recognition before being saved by two Cataphractii-armoured soldiers, only one of which -- a young sergeant by the name of Kol Badar -- survived.
Sor Talgron - Captain-Apostle: Following his dire wounds from phosphex burns on the surface of Perception Primus, Captain Talgron died -- asking bitterly to not be interred in a Dreadnought. However the rites he had performed with Jarulek two solar years earlier that had transformed Volkhar Wreth into a Daemonhost allowed Talgron to incomprehensibly survive death by seizing the Warp-afflicted heart of Wreth in the aether.Talgron's corpse, burned beyond all recognition, opened its mouth and spoke. Subsequently, the members of his chapter built a new body for him -- one of bionics, pistons, gears and synthetic organs. All that remained of Talgron's old self was his charred and broken face, inset with new bionic eyes, enhanced by his own prayers, exhortations and dark blessings.In this way, Talgron embraced the dark faith of the XVIIth Legion in Chaos Undivided. The Book of Lorgar was affixed to his breastplate, displaying litanies and catechisms of defilement. He wore a helmet with the likeness of a leering skull. And he carried a giant Crozius as well as a Warp flask that contained the heart of  Volkhar Wreth which had saved him from death. Talgron believed that he had gained a new sense of clarity and purpose from his death at Preception.Talgron and the remnants of the Perpeptual Spiral Chapter would continue their assault against the forces of the Imperium, fighting alongside his Legion during the epic Siege of Terra as they laid siege to the Imperial Palace at the climax of the Horus Heresy. It was here that Talgron suffered grievous wounds in battle against Imperial Fists Captain Fafnir Rann that returned him to the brink of death once more, requiring his internment within the armoured adamantium shell of a Dreadnought sarcophagus.Though his body was utterly ruined, he was destined to live on within the tomb of his new shell, and became known as "The Warmonger." As the Warmonger, little remained of the man who had once been Tor Salgron. He was not much more than a wasted torso, upon which a skeletal head hung loosely. Most of the skull and the lower jaw was gone, either from the extent of the injuries that had seen him interred in the Dreadnought or because they were later surgically removed. The exposed brain matter was a horrible colour, and possessed the consistence of rotten fruit that was pierced with dozens of needle-tipped wires.
Sor Talgron - Post-Heresy: While the other Chaos Dreadnoughts of the XVIIth Legion slowly succumbed to the madness and raving insanity that usually afflicted the devotees of Chaos who were entombed within a Dreadnought's shell, the Warmonger retained much of his lucidity. It was his absolute faith in the Dark Gods and the willpower this generated, Erebus remarked, that kept Talgron from slipping into his fellow Dreadnoughts' madness.However, during combat the Warmonger sometimes forgot where and when he was and began to relive moments from the siege of the Imperial Palace where he often believed he was once again fighting alongside his primarch during the Horus Heresy.The Warmonger was ultimately slain during the Battle of Boros Prime when he successfully killed the Necron Lord known as The Undying One, though the explosion following the Necron's death also finished off the already-wounded Chaos Dreadnought. The Warmonger's Dreadnought shell next housed the broken form of the Daemonically-possessed Word Bearer named Burias Drak'Shal.
Sorcerer - Thousand Sons Sorcerers: A sorcerer strides to the battlefield wreathed in scintillating flames and clouds of crackling aetheric lightning. With a cruel gesture he bends the fabric of time and space to his will, crushing the bones of his enemies in enfolded pockets of reality or flensing the sanity from their minds with a blasphemous whisper.Each sorcerer is nightmare given mortal form, capable of harnessing fear and anger to drive an opposing army to tear itself apart.Sorcerers serve as leaders in the multitudinous thrallbands of the Thousand Sons Traitor Legion. It is they who command the marching ranks of the Rubricae on the front lines and funnel screaming hordes of Chaos Cultists and Tzaangors towards the enemy.As the insanity surrounding the sorcerer floods the battlefield, they intone rituals of summoning to draw Tzeentch's Daemonic children through the veil between realspace and the Immaterium. A sorcerer often has free rein to prosecute psychic warfare as they see fit, but their actions are ultimately in service to their sect, and to a more powerful Exalted Sorcerer or Daemon Prince.Despite their enthrallment, sorcerers are creatures of rampant ambition. As they serve their masters they also seek ways to undermine them, drawing power from secret cabals and forging treacherous pacts with empyric entities. As a sorcerer grows in power, he risks succumbing to the weight of his own Warp energy -- many fall to uncontrolled mutation and become polymorphic Chaos Spawn.Yet their ambition drives them to take ever greater risks in the pursuit of power, for they hope one day to attain the rank of Exalted Sorcerer, and from there to become a blessed Daemon Prince of Tzeentch.On occasion a powerful Warp-mage from another Chaos Traitor Legion will be guided by Tzeentch to seek out the Planet of the Sorcerers and pledge his existence to Magnus the Red. However, most of the Thousand Sons sorcerers arise from the ranks of the so-called "Aspiring Sorcerers."These under-mages are often created from the psykers of Tzeentchian Chaos Cults, who through profane demagoguery draw the attention of an invading Thousand Sons sect. They are taken to Tizca on the Planet of the Sorcerers, where they are subjected to ritual transformations to enhance their body and mind.Most are driven mad or are torn apart by the sudden influx of empyric energy; others die slow and agonising deaths as Warp-drenched augmentative gene-seed organs mutate the host body. But those few who survive are born anew as witch-warriors of the Thousand Sons.
Sorcerer - Sorcerer Powers: When Astartes embrace Chaos, they sell their souls to vile Daemon deities. In trade for their eternal damnation they receive mighty gifts from the Dark Gods, with few gaining more than the psykers of the Librarius. These gifted champions become sorcerers, warrior mystics whose powers tear at the very fabric of reality itself.Many are the dark and terrible powers of the sorcerers. Some pry apart the weft and weave of fate, tearing through the threads of the future and weaving them into bleak new webs of damnation and despair. Others summon horrific entities from the Warp, the Neverborn spilling through the veil at their call to tear horrified victims limb from limb.Sorcerers wield the energies of the Empyrean as crackling blades and crushing blasts of force. They pervert the fundamental forces of reality into grotesque weapons, and unleash the blasphemous energies of Chaos corruption upon their foes.The very thoughts and desires of these occult warriors become weaponised -- their enemies beset by storms of crackling hate or beguiled by glittering clouds of envy and desire. Few are the defences that can repel such tainted psychic assaults, and so sorcerers are hated and feared by all those they face.The path to such formidable power is not an easy one, however, and the dangers the sorcerers must face are uncountable. Even the resilient psyches of Astartes are not altogether immune to the touch of madness. The deviant lore that sorcerers covet is laden with insidious dangers. Inevitably, all but the strongest-willed find their sanity blasted by the crawling horror of the secrets they uncover.Even those who retain their grip upon reality risk much by harnessing the powers of the Empyrean. Though ostensibly allies to the Traitor Legions, the Daemons of the Warp are rapacious and merciless predators. They will gladly possess or beguile the unwary in order to sate their gnawing hunger for souls, and like those of all psykers the animas of sorcerers burn beacon-bright to these monstrous entities.Mutation and degeneration are constant dangers also, for sorcerers channel floods of corrupting energies through their minds and bodies. Many are the prideful or incautious sorcerers who have ended up as writhing, screaming Chaos Spawn when their spells ran amok. Despite such dangers, there are always more fallen Librarians willing to follow the twisting path of the sorcerer, for the powers they command afford a swift path to dark glory.
Sorcerer - Slaaneshi Psychic Discipline: Slaanesh, the Dark Prince, grants to his followers the powers to enhance and control the fickle desires of mortals and to manipulate the sensations of pleasure and pain.Cedron's Twin - The power of the Warp to shape the desires of the psychically attuned have few limits. Thus, the vanity of Man, and his desire to transcend his reality in favour of his ideal has already been created in the form of Cedron's Twin. This power allows the psyker to make a double of himself to fool his enemies and erstwhile allies alike. However, the double betrays the psyker, for it reflects the psyker's ideal self and not his true form.Celeritous Sense - The sorcerer hones his senses, directing the flows of light and sound such that he can take in every nuanced detail. He can understand several conversations at once, pick out an elusive enemy from a crowd, or anticipate the movements of his enemies so as to better respond and retaliate. So fine are his senses that no glint of light or murmur of sound escapes him. To his enemies, he is an angel of death able to move and respond with unnatural speed.Pangs of Misery - The Heretic reaches deeply through the target's mind and burrows into his pain centres. There he leaves a seed of energy that he nurtures until it matures into a sophisticated torture device. The victim suffers seemingly random and sudden but excruciating waves of pain. So terrible are these pangs that the victim risks falling unconscious if he cannot steel himself against them.Serpent's Ward - This beguiling ward gifts the psyker with an alluring gaze, causing enemies to forget themselves and the dangers about them. Not only his eyes but also his skin undergoes a serpentine change, becoming loose, scaly, and able to shed at his command.The Six Blades of Prosepheron - To suffer defeat at the hands of the Six Blades of Prosepheron at least makes for a quick, if painful, death. The psyker sheathes the air in a cloak of silver and red as his blades cut bodies with incalculable speed. Only those with the luxury of training in both martial skills and the gifts of the Warp may master this uncanny feat.Unnatural Obsession - The subject of this power loses all sense of reality and becomes obsessively and irrationally devoted to the psyker. Any who would raise a hand against the psyker can expect to feel the victim's retributive wrath, even if previously they had considered one another allies. When the psyker is not endangered, the subject lowers his head in deference, awestruck and unable to speak.
Sorcerer - Marks of Chaos: Weaver of Fates - The Chaos psyker gifted with the Mark of Tzeentch traces the skeins of the future to see the fates of battle. Forewarned of imminent danger, he and his allied warriors dodge bullets and sword blows with seemingly supernatural reflexes.Miasma of Pestilence - A Chaos psyker gifted with the Mark of Nurgle can chant in a phlegm-choked drone, summoning a dark cloud of filth and flies that shrouds his allies from view.Delightful Agonies - Those among his allies whose minds are touched by the caress of the Chaos psyker favoured with the Mark of Slaanesh are wracked by waves of exquisite pain, over which physical trauma has no hold, allowing them to continue forwards in the face of relentless assault.
Sorcerer - Sinistrum Discipline: Sorcerers spend their lives hunting for dark and forbidden tomes of lore. With each eldritch volume they uncover, new vistas of unspeakable wisdom yawn wide within their shuddering minds. Sanity is thrust aside in favour of Chaotic lore, and the tainted black magic of the Empyrean.With such dread powers at their disposal, sorcerers can rip away their enemies' psychic energies, bolster their own twisted might, or smash their victims to bloody pulp with hideous curses from the primal dark of the void.Fury of the Gods (Primaris Power) - The sorcerer conjures a shimmering sphere of dark Warp energy, pouring his hate and spite into the crackling orb before hurling it through his foes with sledgehammer force.Warp Fate - Ripping aside the veil of time and space, the sorcerer grasps the strands of fate and wrenches them into new configurations. Every pluck and twist changes fate in the sorcerer's favour. The sorcerer and his allies now find every situation going in their favour.Empyragheist - Using his own soul as a lure, the sorcerer draws a formless Warp predator near before shackling its essence and hurling it forth to rip and tear its way through his foes.Armour of Hatred - The sorcerer turns his mind inwards, to the boundless hatred and vitriol that fester in his soul. Drawing upon that dark wellspring, he fashions a jagged psychic shield against his foes' own pyschic powers.Diabolic Strength - The unholy energies of Chaos flow through the sorcerer, swelling his frame with the strength to tear a tank in two.Warp Lure - The sorcerer focuses his energies upon the soul of a fellow psychic foe, ripping away his enemy's mental defences and illuminating their presence in the Warp to draw down a lethal Daemonic feeding frenzy.Death Hex - Chanting unholy curses, the sorcerer places a dire hex upon his enemies. Defensive wards and energised defensive shields flicker and fail, leaving the foe exposed to the grasping claws of death.
Sorcerer - Heretech Discipline: Heretechs drive their minds like heated blades into the workings of enemy war machines, twisting them to their bidding. There is nothing delicate or subtle about this process. The heretech uses brute psychic force to bend Machine Spirits to his will, sending bursts of artificial agony racing through circuits and burning out saviour mechanisms with the cruelty of a torturer. Gun mounts spit sparks as they swivel menacingly to sight upon unsuspecting targets and power plants overload.Against such a psyker the enemy's armoured might becomes a fatal weakness, and their reliance on their own technologies spells their doom.Corrupt Machine (Primaris Power) - Like a virus entering the blood stream of a living creature, the sorcerer invades the Machine Spirit of an enemy war engine, reversing energy flows and hijacking vital systems.Boon of the Iron Beast - The sorcerer sketches dark sigils in the air, drawing forth gibbering cacodaemons from the Warp. These swarming entities flow into the sorcerer's chosen vehicle, lending it frantic energy and unnatural vitality for a short time.Scrapcode Curse - The sorcerer opens his mouth wide and vomits a screaming, whining barrage of scrapcode. The barrage of corrupting viral machine code explodes systems and drives the Machine Spirit of the target vehicle to insanity.Dark Invigoration - Disgusted by the weakness of a nearby damaged vehicle, the sorcerer pours a tide of fresh Warp energy into the stricken machine, causing it to shudder and spark as it is forcibly repaired.Fleshmetal Hide - Flowing from the sorcerer's hands comes a revolting tide of biomechanical ooze born of the Warp. The foul substance slithers across its target, hardening into a second skin that protects them from harm.Electromortis - The sorcerer hurls out crackling tendrils of Warp energy, winding them around the beating furnace heart of the enemy war machine and crushing it slowly to death.Flayerstorm - A rust-laden tempest howls from the depths of the Warp at the sorcerer's command. It screams across the hull of an enemy vehicle, shaking the machine like a dog shakes a bone as it rips away great splinters of its hull and hurls them as spears into the foe.
Sorcerer - Ectomancy Discipline: Ectomancers draw upon the raw energies of the Warp, transforming empyric power into bursts of crackling black lightning. They are surrounded by crawling, leaping energies, and can unleash these powers with a thought to scorch their luckless victims to blackened husks.Skilled ectomancers can control these Warp-spawned lightnings further. With but a gesture they throw up dancing fields of empyrostatic interference to burn enemy projectiles out of their air, or even rip ragged holes in the fabric of reality.Warp Shock (Primaris Power) - At the sorcerer's arrogant gesture, the raw power of the Warp boils forth and races along his limbs, before leaping out with explosive force to obliterate his enemies.Empyric Shield - An awful, keening whine cuts through the air as the sorcerer charges the air around him with Warp power to form a protective shield of psychic force that repels all kinetic and directed energy attacks on a subatomic level.Daemonshriek - Throwing back his head, the sorcerer lets loose a Warp-fueled hypersonic banshee howl that causes generators to overload and weapon systems to short out in eruptions of blood-red sparks.Coruscating Blaze - The sorcerer draws Warp energies to him until he burns with dark power. Roaring with the effort, he hurls the energies forth in a searing tide that blasts its victims to ash and leaps from soul to soul with malicious glee.Infernal Claws - The sorcerer calls forth crackling claws that sheathe his arms in dark lightning. When he strikes, his foes are blasted back as foul energy spears from their bodies, striking their hapless comrades.Ghost Storm - The sorcerer summons a whirling mass of ectophantasmic entities from the Warp. In a jabbering, shrieking mass the half-seen gargoyles pluck the sorcerer's allies from the battlefield and bear them swiftly -- and roughly -- to their destination.Soulswitch - Disregarding the laws of realspace, the sorcerer gathers up the soul energies of himself and his comrades before switching them in the Warp with those of nearby warriors. Amidst crackling arcs of empyric energy, those units' corporeal forms follow suit, switching places as they are reunited with their ghosts in the Warp.
Sorcerer - Geomortis Discipline: Sorcerers versed in the dark secrets of Geomortis are feared as the murderers of worlds. The ground writhes beneath their feet as they advance, tectonic shudders betraying the fear of the very bedrock upon which they tread. With contemptuous gestures these dark sorcerers rip open great chasms like gaping Daemon maws under the feet of their foes, or pervert the energies of the land into frantic paroxysms and explosive blasts of force.Geysers of razor-edged rock erupt from beneath their enemies' feet. Roaring landslides engulf them in thunderous waves of rock and spoil. Should they choose to do so, geomorticians can even wrench the very landscape into shapes more pleasing to them, reforging the battlefield like baleful gods of creation.Rockmaw (Primaris Power) - Booming out a ground-shaking curse, the sorcerer transmutes bedrock, soil and boulders into a ragged, stone-fanged maw that yawns wide to swallow the enemy from below.Ley Leach - Like a foul parasite, the sorcerer siphons away the vital energies of the world upon which he fights, channelling the stolen geo-animus into invigorating waves that heal his traitorous allies.Rupture - The sorcerer focuses his Warp-spawned powers upon a single point on the battlefield, forcing an unnatural build-up of geothermal energies. The land buckles and bulges until, unable to hold on any longer, it bursts like a vast boil and obliterates the enemy in a spewing tide of tainted lava and screaming steam.Torturer of Worlds - Sinking his psychic barbs deep into the bedrock of the world, the sorcerer torments the ground upon which his foe stands until it buckles and churns with wordless agony.Earthly Anathema - Vomiting the words of a twisted world curse, the sorcerer taints his very being with such monstrous energies that the world around him recoils, clearing the Heretic psyker's path rather than endure his loathsome touch.Profane Ruination - Uttering the Seven Forbidden Truths of the Last Ruination, the sorcerer causes his enemies' walls to crumble and collapse, even their mightiest fortifications crashing down upon them.Worldwrithe - Screaming with maniacal laughter, the sorcerer rips madly at the bedrock beneath his enemies' feet with vast psychic claws. Boulders are torn from the ground, fortifications and forests flung skyward and sent crashing down upon the broken bodies of the foe as the damned psyker reshapes the world around him.
Sorcerer - Unit Composition: 1 Chaos Sorcerer
Sorcerer - Sorcerer: Power Armour (Any Firstborn pattern)Force Weapon (Any type)Inferno Bolt PistolFrag GrenadesKrak GrenadesPlasma Pistol (Optional replacement for Bolt Pistol)Warpflame Pistol (Optional replacement for Bolt Pistol)Combi-weapons (Any type, optional replacement for Bolt Pistol)Chainaxe (Optional replacement for Bolt Pistol)Chainsword (Optional replacement for Bolt Pistol)Lightning Claw (Optional replacement for Bolt Pistol)Power Fist (Optional replacement for Bolt Pistol)Power Maul (Optional replacement for Bolt Pistol)Power Weapon (Any type, optional replacement for Bolt Pistol)Jump Pack (for assault mission)
Sorcerer - Sorcerer in Terminator Armour: A Chaos Sorcerer can also wear Chaos Terminator Armour. In this configuration, his wargear will change as follows:Chaos Terminator Armour (Any pattern)Force Weapon (Any type)Inferno Combi-bolterCombi-weapons (Any type, optional replacement for Inferno Combi-bolter)Chainfist (Optional replacement for Inferno Combi-bolter)Lightning Claw (Optional replacement for Inferno Combi-bolter)Power Weapon (Any type, optional replacement for Inferno Combi-bolter)Power Fist (Optional replacement for Inferno Combi-bolter)Power Maul (Optional replacement for Inferno Combi-bolter)
Sorcerer - Exalted Sorcerer: Power Armour (Any type)Force StaveInferno Bolt PistolFrag GrenadesKrak GrenadesPower SwordPlasma Pistol (Optional replacement for Inferno Bolt Pistol)Warpflame Pistol (Optional replacement for Inferno Bolt Pistol)Disc of Tzeentch (As dedicated transport)
Soryth - Soryth: Calixis SectorMining WorldSoryth
Soryth - Departmento Cartographicae Planetary Data: Equatorial Circumference: 148,000 miles. Class: Mining World. Satellites: A number of small moons orbit the world. They have not been given names and seem to be nothing but barren lumps of rock and ice. A larger satellite, Lacyrm, is a rocky moon bound in a thin crust of ice. It is notable only for its size. Population: 20,000 penal colonists. Climate Classification: Extremely Cold. Mean Surface Temperature: -210 °C. Tropospheric Composition: Soryth has no atmosphere. Climatic Regions: The whole planet is a frozen wasteland. Imperial Guard Recruitment: None. Contact with Other Worlds: There are no stable Warp routes linking Soryth to other worlds so travel to and from the planet is unsafe and unpredictable. When the Warp Storms surrounding the world abate somewhat, ships from Tranch and Baraspine often make their way to the Mining World.
Sotha - Sotha: Sotha was a far-flung world close to the edge of the galaxy's Eastern Fringe discovered during the Great Crusade in 882.M30 by the Imperial expeditionary fleets of the Ultramarines Legion. It was most notable for being home to the potent xenos artefact known as the Pharos.Sotha would later serve as the Chapter homeworld of the Scythes of the Emperor, a Loyalist Space Marine Chapter and successor of the Ultramarines.The Scythes of the Emperor, along with their allies, the Lamenters Chapter, were virtually destroyed during the invasion of the Imperium of Man by the Tyranids' Hive Fleet Kraken in 992.M41. The planet's biosphere itself was consumed by the hive fleet and left an airless, lifeless rock, the newest Dead World of the Imperium created by the Great Devourer.In the Era Indomitus, Archmagos Dominus Belisarius Cawl began to terraform Sotha as part of a bargain he made with the dwindling Firstborn Astartes of the Scythes of the Emperor to investigate the Pharos in his belief that its technology could possibly be useful in finding a way to close the Great Rift.In a few hundred standard years, the planet's climate and biosphere is expected to be fully recovered and once more capable of supporting Human life.
Sotha - Great Crusade: Sotha was a far-flung world close to the edge of the galaxy's Eastern Fringe, almost at the limits of both the fiefdom of the Five Hundred Worlds of Ultramar and the span of all Imperial territory. It was one of the few Terra-comparable ecosystems discovered so far out in the galactic East during the Great Crusade.It possessed living oceans and densely forested, mountainous landmasses. There were lower-level animal-forms, including avians and insects. Curiously, there were no higher forms of life, nor any obvious trace of attempted xenos visitation or colonisation.Primarch Roboute Guilliman and the expedition fleets of Ultramar had always considered the world a particular curiousity, for it had not been settled during the original outward Human interstellar expansion of the Age of Technology. There was no evidence that any Human presence had reached Sotha, not even a colony that had been established and then died out.Not long after its initial discovery, Imperial surveyors discovered something amazing beneath Mount Pharos, the tallest of all the peaks in the planet's majestic mountain ranges. A survey mission conducted by both archaeologists and xenoculturists discovered a massive aperture constructed by an unknown xenos species.Known as the Pharos, the interior spaces of the large archaic device were cut from the mountain's living rock by processes that no one had been able to explain. Plans for full colonisation by the people of Ultramar were put on hold after the discovery.A small agri-colony was approved instead, to be based on Sotha in support of the Imperial survey to Mount Pharos. A dedicated unit of Ultramarines, the 199th Company, was assigned to Sotha as permanent protection, and the world was given the classification "restricted" by the Imperial bureaucracy.
Sotha - Fall of Sotha: The Scythes of the Emperor Chapter was founded in the early 32nd Millennium as part of the 3rd Founding from the Ultramarines force that had been left behind to guard Sotha. The Scythes established a fortress-monastery upon their newly designated Chapter homeworld of Sotha.From this base of operations, near the region of space known as the Damocles Gulf in the Segmentum Ultima, the Chapter took upon themselves the duty of policing and safeguarding many of the nearby Imperial mining and manufactorum settlements.Over 300 standard years after the assault of Hive Fleet Behemoth, the first of many hive fleets of the dreaded Tyranids upon the Eastern Fringes of the galaxy, the Emperor's Tarot began to tell of foul portents ten standard years before the arrival of Hive Fleet Kraken in 992.M41. Among the planets overwhelmed by the locust-tide of the Kraken was the Scythes of the Emperor's homeworld of Sotha.Even for a well-defended Chapter planet, there was little hope against such vast numbers of xenos and their remorseless hunger. With devastating losses to the Chapter fleet, the Scythes were driven back to their fortress-monastery, which quickly came under siege by the Tyranids.Thousands of Tyranid bio-forms landed on the planet, and the Scythes of the Emperor prepared to make their stand at their fortress-monastery in order to give as much time as possible for the civilian population of Sotha to evacuate.Before the planet and the Scythes' fortress-monastery were completely overrun, the Scythes managed a breakout from the doomed world, falling back to regroup in the nearby Miral System. Sotha, along with so many other planets in the path of the inexorable advance of Hive Fleet Kraken, was reduced to the barren state of an asteroid or Dead World by the Tyranid swarms.Two hundred Space Marines from the Chapter had broken through the Tyranid assault but every mortal Chapter serf and servant was lost. With much of the region overwhelmed by the Tyranids, there was nowhere for these brave Astartes to go beyond the claws of the Kraken.Sotha was completely consumed by the Tyranids and eventually was reduced to nothing more than mere rubble floating in the void of space.
Sotha - Expedition to Sotha: Over ten thousand Terran years later, the birth of the Great Rift that bisected the galaxy at the start of the Era Indomitus reactivated the Pharos.This was discovered by the Scythes of the Emperor, who still guarded the world after its destruction by a Genestealer Cult infestation and Hive Fleet Kraken during the Second Tyrannic War.Archmagos Dominus Belisarius Cawl led an expedition to Sotha with the aid of the Ultramarines and the remaining Firstborn Space Marines of the Scythes of the Emperor to study and perhaps use the Pharos' technology to close the Great Rift and defeat Chaos.The expedition came under assault by Genestealer Cultists who had infiltrated the Chapter serfs of the Scythes of the Emperor. Ultimately all of that Chapter's remaining Firstborn Marines were slain alongside their Chapter Master Thracius in combat with the Genestealer Patriarch whose cult had first called Hive Fleet Kraken to destroy Sotha.After reaching the Pharos, Cawl discovered that a shard of the C'tan Zarhulash the Potentate had provided the power source for the ancient Pharos. He forged a deal with the alien star god, in which Zarhulash agreed to destroy the device by removing its heart, creating a miniature singularity.In exchange, Cawl agreed to remove the shackles of necrodermis that kept the C'tan Shard captive and create a portal with the Pharos to allow it to finally escape from Sotha.Cawl seemingly agreed, but this was only a ruse as he actually teleported Zarhulash to a far-off region of the galaxy where the C'tan Shard was surrounded by hostile Necron Tomb Worlds. Zarhulash swore revenge on Cawl for this betrayal.Cawl was able to escape from Sotha as the Pharos collapsed and gathered much data from an examination of the Pharos' heart, including the location of other Pharos devices and large deposits of the strategic material known as blackstone across the galaxy.Cawl hoped to use this information to eventually find a way to build a technological solution that would seal the Great Rift once and for all.As part of a deal he made with the Scythes of the Emperor's Firstborn Astartes, in return for their aid with the Pharos, Cawl promised that the Adeptus Mechanicus would begin to terraform Sotha to restore it as a living homeworld for the Primaris Marines of the Scythes of the Emperor.With the Mechanicus' efforts, the planet's climate and biosphere is expected to be fully recovered and once more capable of supporting Human life within a few hundred standard years.
Soul Burner Petard - Soul Burner Petard: A Soul Burner Petard is a medium ballistic weapon used by the Chaos Decimator Daemon Engine.The Soul Burner Petard is similar to a medium Mortar that fires large explosive rounds over short distances. The shells fired by the petard are capable of demolishing enemy fortifications, vehicles, and causing terrible damage to groups of infantry.The Soul Burner Petard is usually used in conjunction with a Decimator Siege Claw to engage enemy units in close combat and to make the Decimator a more effective weapon in siege warfare.
Soul Burner Petard - Sources: Soul Burner Petard - Forge WorldChaos Decimator - Forge WorldDecimator Experimental Rules V.1 Chaos Decimator Experimental Rules V.1Decimator Experimental Rules V.2 Chaos Decimator Experimental Rules V.2
Soul Drinkers - Soul Drinkers: The Soul Drinkers were a Renegade Chapter of Space Marines declared Excommunicate Traitoris by the Inquisition because of their extremely high levels of mutation and obvious corruption by Chaos, yet the Soul Drinkers still considered themselves to be loyal to the Emperor of Mankind, if not to His Imperium.The Soul Drinkers originally believed themselves to be a Second Founding Successor Chapter of the Imperial Fists Legion, only for the Chapter's Astartes to later learn to their shock after an analysis of their gene-seed by the Apothecaries of the Angels Sanguine that they were actually of unknown genetic origin and Founding.The Soul Drinkers were ultimately destroyed as a Chapter in the 41st Millennium when they worked with the Imperial Fists to end a Chaos plot initiated by one of their own number, the Venerable Dreadnought Daenyathos, to seize control of the Imperial Fists' mobile fortress-monastery, the Phalanx, and spread the power of Chaos across the galaxy.After the Chapter was destroyed, the Imperial Fists honoured its Astartes' final sacrifice in the defence of Mankind, though the High Lords of Terra ordered an Edict of Obliteration to remove all memory of the corrupted Chapter from Imperial records, as was standard for Chapters that fell to Chaos.Despite the extinction of the Chapter, their name, colours and heraldry were reinstated on the order of Roboute Guilliman in the Era Indomitus, and thus all of their number are now Primaris Space Marines originally created in the Ultima Founding.
Soul Drinkers - Origins: When the Warmaster Horus was slain and his rebellion broken, the remaining Loyalist Space Marine Legions were broken up into Chapters so no man would have power over so many Space Marines at any one time. Rogal Dorn knew the pride his gene-sons took in the glory of the Imperial Fists, and fought to have his Legion left intact.But he bowed to his fellow primarchs, and his Space Marines became a multitude of Chapters, one retaining the name of the Imperial Fists, the others taking on new names and heraldry, ready to forge new paths into Imperial history. Thus, a new tier of Adeptus Astartes were created in 021.M31 and this event came to be known as the "Second Founding."As such, the first warriors to form the ranks of the new Chapters were the very same Space Marines who had fought at the side of their primarch before and during the tumultuous Horus Heresy.To each of his Successor Chapters was given a symbol of their sacred purpose, gifted by Dorn himself so they would remember that his spirit was with them always, that his glory was theirs also.The Soul Drinkers, believed to have been formed in the Second Founding from the former personal guard of the Imperial Fists First Captain Sigismund, himself the first High Marshal of the Black Templars, and from the remaining fleet-based shock attack elements of the VIIth Legion, received the Soulspear (a relic Vortex Weapon).Dorn himself had found it on a dark and lonely world during the Great Crusade -- and with it he had speared great Warp-beasts and from it had hung his banner on a hundred worlds reconquered in the Emperor's name.He supposedly granted it to the Soul Drinkers as a symbol of purpose and as a sign that, despite being split into separate Chapters, all of the Imperial Fists' successors were still united in spirit and brotherhood.
Soul Drinkers - Assault on Terra: One of the Soul Drinkers' most famous campaigns occurred during the Wars of Apostasy, also known as the Terran Crusade, which was a series of battles and military campaigns fought against the forces of the Renegade High Lord of Terra Goge Vandire during the Age of Apostasy's Reign of Blood in the fourth century of the 36th Millennium by the Emperor of Mankind's Loyalists.In 378.M36 the Black Templars' High Marshal Sigenandus declared an Imperial Crusade against Vandire on Terra. The Black Templars, together with their parent Chapter the Imperial Fists, the Soul Drinkers, the zealous Fire Hawks and elements of the Martian Tech-Guard, took the fight to Terra itself and laid siege to Vandire's Ecclesiarchal Palace.The crusade ended with the death of Vandire at the hands of one of his former bodyguards -- Alicia Dominica, the founder and future patron Imperial saint of the Adepta Sororitas.The Soul Drinkers also had many notable victories on other worlds against xenos races such as the Aeldari during this era.
Soul Drinkers - Lakonia Star Fort Incident: The Soul Drinkers were declared Excommunicate Traitoris by the Inquisition after their obsessive need to retrieve the relic known as the Soulspear which had been lost for a thousand Terran years, since the Soul Drinkers' flagship Sanctifier had been lost on a Warp jump.It had finally been found residing in the collection of a degenerate who had no comprehension of its true significance. The Soul Drinkers vowed to bring it back to their Chapter's embrace. This eventually brought them into conflict with the Adeptus Mechanicus.The forces of the Mechanicus were ostensibly assisting the Adeptus Ministorum, but in actuality wanted to obtain the Soulspear for themselves, so that they might examine and possibly reverse-engineer its ancient technology. The standoff between the Soul Drinkers and the other Imperial forces ended with the destruction of the Mechanicus' Star Fort Lakonia, and major damage to several starships of the Adeptus Ministorum and Adeptus Mechanicus.The remaining Soul Drinkers retreated in their strike cruiser to an asteroid field where they were beset by the combined fleets of the Inquisition and the Adeptus Ministorum until the Soul Drinkers' fleet, lead by Chapter Master Gorgoleon, arrived by Warp Route 931-c that had been closed for 600 standard years prior to this incident.
Soul Drinkers - First Chapter War: After the Soul Drinkers' Chapter fleet linked up with the survivors of the Soul Drinkers' assault on the Star Fort, Chapter Master Gorgoleon told his fellow Soul Drinker Captain Sarpedon of an offer the Inquisition had made, which required the deaths of the Space Marines involved in the Lakonia incident in exchange for a reprieve.Gorgoleon explained that he had refused this offer on the basis that the only person fit to judge a Soul Drinker was another Soul Drinker. This judgment would require Sarpedon to face Gorgoleon himself in a ritual duel to the death known as the Shield-Rites to determine the righteousness of Sarpedon's actions on Lakonia.During the height of the duel, Sarpedon seemed to be affected by some outside power and spontaneously grew eight arachnoid legs, giving him a crucial advantage over Gorgoleon and enabling him to tear his erstwhile commander to pieces and so claim the mantle of Chapter Master for himself.Although he did not know it at the time, his mutation was caused by the corrupting powers and influence of the Chaos God Tzeentch, who intended to make the Soul Drinkers yet another one of his countless pawns in Chaos' Long War against the Imperium.After a brief but bloody struggle with those who could not accept his mutation and those who still believed that Sarpedon was uncorrupted, Sarpedon became the new leader of the Soul Drinkers Chapter from that point on.Despite their rejection by and of the Imperium of Man itself as an utterly corrupt institution, the Soul Drinkers remained steadfastly loyal to the Emperor of Mankind, even after they had been exposed to the raw power of Chaos. This exposure subsequently began to manifest mutations in the Chapter's other Space Marines.
Soul Drinkers - Stratix Luminae: After a time, the Chapter Apothecary Pallas managed to stop the spread of new mutations, and also to halt the progression of mutation in those Astartes already afflicted, thanks to the retrieval of information held on the planetoid Stratix Luminae.This information came at the price of the Soul Drinkers being forced to abandon Sergeant Tellos and his cadre of Assault Marines as they made their escape from the planetoid, though Tellos and his squad turned to the service of Chaos completely to save themselves.
Soul Drinkers - Dealing with Tellos: The Soul Drinkers next came into conflict with the Crimson Fists' Force Commander Reinez and with Slaanesh-worshipping Drukhari in an attempt to bring the now Chaos-aligned Sergeant Tellos to justice.After a long battle between Chaos forces and the forces of the Imperium, Sarpedon fought Tellos in a duel. Sarpedon emerged victorious, and believing Tellos dead, withdrew the Soul Drinkers from the combat.Tellos survived, only to be killed when the Inquisition bombed the world where Tellos and his warband had taken up residence.