vizn3r/warhammer40k-lore huggingface dataset:
Realm of Chaos - Palace of Pleasure: A determined warrior, Daemon or mortal, who survived the predations of the six circles of the Dark Prince's Realm and their inhabitants would naturally assume that the Palace of Pleasure, Slaanesh's residence and seat of power, would be defended with legions of Daemonettes and Fiends. Surely his Keepers of Secrets would confront any invader that made it to the Dark Prince's abode. Thick walls must surround the grounds and towers of his demesne.Slaanesh has no need of such defences, however. Any invading force, from a lone Space Marine, to legions of Bloodletters, would find that the only guardians present would be statues of the finest alabaster and perfectly shaped trees. Confused as these warriors might be, nothing could prepare them for the presence of the master of the realm. As the invaders contemplate what they perceive as a lack of defence, the air stills.Unseen choirs sing, and ears weep at the unholy harmonies. A god emerges from his palace. Striding confidently toward the awestruck invaders, the Dark Prince smiles. It is enough to completely disarm any who stand in its presence. They are lost, body and soul, and they care little of the fact. This, the tales say, is why there are no defensive walls or Daemonic hordes around the Palace of Slaanesh. There is simply no need. Resistance in the face of perfection is not a possibility.What becomes of those thus ensnared is beyond speculation and more the subject of fevered dreams. Not one soul has trod upon the grounds of the Palace of Pleasure and returned to tell the tale. Scholars of the obscene and decadent debate not only the fate of those who get this far, but even the very structure of the grounds and the palace itself.There being no firsthand accounts, who can say for sure what form the citadel takes? Some say the palace is a single humble dwelling, making the appearance of the Prince of Pleasure even more grand in comparison. Other say it is the most opulent structure ever conceived, stretching for kilometres in every direction, including upward.Most agree that it must be magnificent. A god of excess and perfection must have a domicile to match. If this is correct, then the spires of gold and marble surely ring an inner courtyard wherein statues of exquisite realism are placed. These statues might be the final form of those who succumbed to the disarming allure of Slaanesh. If so, then their faces would bear a countenance of absolute joy. These statues would capture forever the perfect moment of grace that one would surely feel in the presence of perfection.It may be that the only inhabitant of the Palace of Pleasure is Slaanesh itself. Perhaps no Daemons of any kind are required to embellish its inner sanctum. Or it may be that the palace is filled with life, a den of iniquity where decadence unrivalled is played out eternally.Regardless, it is the seat of power for the Lord of Pleasure, the Master of Painful Delights, the Prince of Obsession. It is home to Slaanesh.
Reaper Autocannon - Reaper Autocannon: The Reaper Autocannon is a double-barrelled variant of the standard Autocannon. The Reaper Autocannon was originally designed during the Great Crusade for use as a heavy support weapon for the Terminator Squads of the Space Marine Legions. The weapon features two barrels and is capable of a high rate of fire, but it requires the incredible strength available to those who wear Terminator Armour to be carried as an infantry-portable weapon. This is because the recoil of this weapon is too great for even Power Armour-wearing Space Marines to unleash it effectively.The weapon usually features a large blade on the end of the barrels that can be used in close combat if needed. By the time of the late 41st Millennium, the Reaper Autocannon is no longer used by the Astartes forces of the Imperium of Man, who have replaced it with the more effective Assault Cannon. However, Reaper Autocannons are still a relatively common sight amongst the fragmented warbands of the Heretic Astartes. The Reaper Autocannon is usually found in use by Chaos Terminators, but it is also employed by Defiler and Blight Drone Daemon Engines, Helbrute walkers, and the mighty Decimator super-heavy tank.
Reaper Autocannon - Sources: Codex: Chaos Space Marines (6th Edition), pp. 7, 53, 64-65, 75, 87, 97, 102Codex: Chaos Space Marines (4th Edition), pp. 82, 94, 101Imperial Armour Volume Seven The Siege of Vraks - Part Three, pp. 144-146, 151-153Imperial Armour Apocalypse II, pg. 65Only War: Core Rulebook (RPG), pg. 355The Horus Heresy - Book One: Betrayal (Forge World Books) by Alan Bligh, pp. 193, 196, 233
Reaper Chain-cleaver - Reaper Chain-cleaver: The Reaper Chain-cleaver is a large Chain Weapon carried by the combat walkers of the Imperial Knights, particularly the smallest class of Knights known as Knights Armiger. The Reaper Chain-cleaver is a saw-toothed weapon similar to but smaller than the similar Reaper Chainsword that mangles metal and gnaws flesh to ruin with each shuddering impact.
Reaper Chainfist - Reaper Chainfist: The Reaper Chainfist is a Chain Weapon used by the combat walkers of the Questor Imperialis, the Imperial Knights, and the Renegade Knights of the Questor Traitoris.These weapons are deployed only on the Cerastus Knight-Acheron. Usually carried on the Knight's right weapon arm, the Reaper Chainfist is employed alongside the Acheron's Acheron-Pattern Flame Cannons as a weapon of extermination used to inspire fear in the foe.The Reaper Chainfist is actually a set of two Chain Weapons linked together, with each one spinning in opposite directions. The blades are capable of tearing through both armour and fortified walls with ease.The weapon also features a built-in set of twin-linked Heavy Bolters to be used against infantry when the Knight needs to conserve fuel for its Flame Cannon.
Reaper Chainfist - Sources: The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pg. 307The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pg. 128Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 96Imperial Armour Index: Forces of Chaos (8th Edition), pg. 58Forge World Webstore - Cerastus Knight Acheron
Reaper Chainsword - Reaper Chainsword: The Reaper Chainsword is a massive Chain Weapon that is used by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris.At three times the height of a man and backed by the mighty servo-motors of the Knight, the Reaper Chainsword's adamantium teeth are capable of tearing through flesh and bone like parchment, and can power through the thickest of armour and ferrocrete.The roar of the weapon's revving teeth alone is enough to cause weaker enemies to flee in terror. Knights armed with a Reaper Chainsword are capable of defeating monstrous xenos in a single strike, and have been known to even tear into the legs of enemy Titans, toppling them into broken ruin.
Reaper Chainsword - Variants: Due to the sheer diversity of Knight Worlds and Forge Worlds in the Imperium there exist a multitude of minor variants of the Reaper Chainsword, each different from the last in a number of distinct ways. The known variants include:Double-edged Reaper Chainsword - A rare variant of the Reaper Chainsword, this version's adamantium cutting teeth protrude from both sides of the blade, allowing the Knight to tear into enemy targets on its backstroke. This weapon resembles a more traditional double-edged Arming Sword, like those borne by the knights of Terran myth and legend.Chaos Reaper Chainsword - A variant of the Reaper Chainsword known to be used by the Renegade Knights of the Questor Traitoris, this weapon features a large bayonet-like blade at the tip of the Chainsword blade.
Reaper Chainsword - Sources: Codex: Imperial Knights (7th Edition), pp. 16, 21, 24, 29-30, 115Warhammer 40,000: Index - Chaos (8th Edition), pg. 109Warhammer 40,000: Freeblade (Video Game)Warhammer 40,000: Dawn of War III (Video Game)Forge World Webstore - Chaos Knight
Reaper Chaintalon - Reaper Chaintalon: A Reaper Chaintalon is Knight-sized Chain Weapon outfitted with a vicious claw on its edge used by the various patterns of Chaos Knight War Dogs.
Reaper Launcher - Reaper Launcher: A Reaper Launcher is a unique heavy weapon utilised exclusively by the Craftworld Aeldari Dark Reapers Aspect Warriors. With this deadly weapon the Dark Reapers are the undisputed masters of delivering death from afar. This long-barrelled Missile Launcher can create a blistering firestorm with a single salvo. The armour-piercing missiles it fires are powerful enough to take down all but the most heavily protected foe.Like most Aeldari technology, the weapon is psychically activated, and its resonant Wraithbone construction is sensitive to the Aeldari's innately psychic mind. A Dark Reaper's launcher is linked to its targeter via the handle. This creates a mind-link with the Dark Reaper's weapon, allowing the warrior to "see" out of the muzzle of the launcher.The resulting increase in launcher's already deadly accuracy means it is almost impossible for a Dark Reaper to miss his target. Their superb aim enables them to dominate the battlefield, pinning down enemy forces and destroying their chosen targets at will.The Reaper Launcher's pan-spectral targeter operates independently of the user, finding and tracking multiple targets and feeding target information directly to the helmet display. It is likely that it can also differentiate between enemy and ally. Other functions are unknown. A Reaper launcher has less recoil and higher rate of fire compared to an Imperial Missile Launcher, and they enable small squads of Dark Reapers to command the battlefield with potent long-ranged firepower.
Reaper Launcher - Tempest Launcher: A Tempest Launcher is an ancient form of Reaper Launcher utilised exclusively by Dark Reaper Exarchs. These launchers fire clusters of small Reaper Missiles in an arc and is capable of targeting enemies not visible to the Exarch allowing units of Dark Reapers to effectively engage enemy infantry even in extremely dense terrain.Whilst individually, these projectiles are weaker than standard Reaper Missiles, they have a significant area of effect to compensate for this.
Reaper Launcher - Torrent Reaper Launcher: The Torrent Dark Reaper Launcher makes use of a cylindrical drum for magazine-style loading of rapid-fire mini missiles. This increases the ammunition capacity of the standard Reaper Launcher significantly, but it increases the weight of the weapon as well, despite the addition of anti-grav devices.
Reaver-class Titan - Reaver-class Titan: The Reaver-class Titan is a flexible, multi-role humanoid combat walker known as a Battle Titan that is commonly used by the Imperial Titan Legions at the forefront of the fighting.Amongst the honoured ranks of the Collegia Titanica the Reaver, like its larger counterparts, is regarded as a sacred engine of destruction, an incarnation of the power of the Machine God, thrice-blessed by the Tech-priests of the Adeptus Mechanicus before striding into battle.Reavers are of an ancient design, predating even the Age of the Imperium and having seen action on Mars during the battles of the Age of Strife when the ancient Mechanicum first seized control of the sacred surface of the Red Planet from mutants and Warp-maddened automata.Reaver Titans are not as heavily armed as the Warlord-class Titans which form the mainstay of the Titan Legions' Battle Titans, or as fast and agile as the Warhound-class Scout Titans, though the Reaver is still a potent war machine in its own right. The Reaver was designed at approximately the same time as the Warhound-class, but predates the Warlord.
Reaver-class Titan - Design: The Reaver-class Battle Titan differs considerably from newer designs, such as the Warlord Battle Titan, in placing the Titan's vulnerable plasma reactor towards the rear of the carapace housing. While this makes the Reaver difficult to knock out from frontal attacks, the more exposed cooling bars of the reactor make it a comparatively easy target from the side or rear.The greater speed of the Reaver over the Warlord minimises this problem but it does make Reavers unsuitable for heavy fighting in cities or other close terrain (such as urban assault) where they can be easily struck from all sides. A Reaver Battle Titan is an immense war machine that towers 25.21 metres (approx. 83 feet) high.
Reaver-class Titan - Armament: The medium-weight Imperial Battle Titans like the Reaver can mount up to three separate Titan-grade weapon systems. They are protected by four void shield generators and are sheathed in thick, sloped armour from all sides.A single Titan-grade weapon can be mounted atop its carapace, which is usually an Apocalypse Missile Launcher, equivalent in size to that of a smaller Warhound-sized Scout Titan weapon.The Reaver's arms carry the heavier weapons, which are equivalent in size to the Titan-grade weapons used by the Warlord, and usually include a Laser Blaster, Gatling Blaster or Melta Cannon. The largest Titan-grade weapons, however, are beyond the load and reactor capacity of a Reaver.These are the most common weapon systems employed by the Reaver, though it is not unknown for close combat weapons such as Siege Hammers and Titan-grade chainfists to be employed.
Reaver-class Titan - Arm-Mounted Primary Weapons: A Reaver-class Titan can carry two of the following Titan-grade weapons on its arms:Gatling BlasterLaser BlasterVolcano CannonMelta CannonTitan-grade PowerfistTitan-grade ChainfistSiege HammerTitan Close Combat Weapons, including Titan Power Rams, Titan Power Saws and Titan Wreckers
Reaver-class Titan - Chassis-Mounted Secondary Weapons: A Reaver-class Titan can carry one of the following Titan-grade weapons on its carapace weapon mount:Apocalypse Missile LauncherPlasma BlastgunTurbolaser DestructorInferno GunVulcan Mega BolterConversion Beam DissolutorVolkite EradicatorGraviton Destructor
Reaver-class Titan - Operation: A Reaver-class Titan, like all such Imperial war machines, is commanded by an officer known as a princeps, whose cerebrum is cybernetically interlinked through his command throne directly to the Titan's Mind Impulse Unit (MIU). He is assisted by two junior officers known as moderati, who control the Titan's movement and weapon systems.A Tech-priest attends to the Reaver's plasma reactor, its main power source, and carefully monitors the Titan's available power supply. The Tech-priest is assisted in their complex engineering task by various servitors who have been hard-wired into the Battle Titan's systems.
Reaver-class Titan - Deployment: Reaver-class Titans are most commonly deployed in a shock/assault role, giving close fire support to infantry and armoured attacks. In this capacity they are usually armed with a number of short-ranged, rapid-fire weapons and a single close combat weapon.When operating as part of a Titan battle group formation, one or two of the Reavers will always be equipped with longer-ranged, anti-armour weapons.
Reaver-class Titan - Chaos Ravager Battle Titans: Within the forces of Chaos, the Reaver-class Titans are ancient and irreplaceable relics left over from the days of the Horus Heresy. To differentiate these corrupted Reavers from their Imperial counterparts, the Imperium has redesignated these god-engines Ravager-class Titans, though this name is rarely used.The Ravager Titans are the remnants of those Traitor Titan Legions who sided with the Renegade Warmaster Horus during those dark times and whose blasphemous names still echo with dread thousands of Terran years later. The majority of these monstrous war engines have seen millennia of service with the Chaos forces and have long since become utterly corrupted by the touch of the Ruinous Powers and the Warp.Others are salvaged Imperial god-engines taken from the battlefield as spoils of war, much to the eternal shame of their former masters. These captured Battle Titans have been subjected to bloody rituals in order to consecrate them to the service of the Chaos Gods.Over time, Chaos Reaver Battle Titans become an amalgam of Daemon and machine, their once living crews fused to the controls and their souls subsumed into the Titan's tainted Machine Spirit, the war machine itself now a single being dedicated to destruction and butchery, reborn to spend an eternity of battle in servitude to Chaos.Revered and tended to by the Warp-tainted Hereteks of the Dark Mechanicum, lesser servants of the damned view these towering engines of destruction as incarnate gods of fire and death. Many of the lesser beings who serve Chaos make obeisance to them, offering sacrifices of captives and even their own lives to slake these towering monsters' thirst for blood.
Reaver-class Titan - Collegia Titanica Technical Specifications: Vehicle Name:Reaver-class Battle TitanMain Armament:Melta Cannon, Gatling BlasterForge World of Origin:MarsSecondary Armament:Apocalypse Missile LauncherKnown Patterns:I-XIVTraverse:100 degreesCrew:1 Princeps, 2 Moderati, Tech-priestElevation:From -33 to 28 degreesPowerplant:Type XXII Plasma ReactorMain Ammunition:30 rounds from Power Pack and 90 roundsWeight:738 tonnesSecondary Ammunition:40 missilesLength:15.4 metresArmourWidth:18.1 metresHeight:25.21 metresSuperstructure:120 millimetresGround Clearance:8.5 metresHull:120 millimetresMax Speed - on road27 kilometres per hour (12.5m stride length)Gun MantletN/AMax Speed - off road:19 kilometres per hourVehicle Designation:0550-4332-981-RV011Transport Capacity:NoneFiring Ports:n/aAccess Points:n/aTurret:N/A
Reaver-class Titan - Sources: Titan Legions, pp. 17-18Adeptus Titanicus - The Horus Heresy: Loyalist Legios (Specialty Game), pp. 158, 168Imperial Armour Apocalypse II, pg. 70Imperial Armour Volume Six - The Siege of Vraks - Part Two, pp. 118-119Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 161-163Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 42-114Warhammer 40,000: Apocalypse (6th Edition) (Digital Edition), pp. 276-277, 360-361, 389White Dwarf 142 (UK), "Titan Weapons - Imperial Titan Weapons: Chaos Energy Whip, Chaos Titan Tails", pp. 50-51Warhammer Community - Speedrun Engine Kills With Massive Adeptus Titanicus Conversion Beam WeaponsWarhammer Community - Pop Void Shields Like Bubbles With Adeptus Titanicus' New Volkite WeaponsWarhammer Community - Turn Titans' Mass Against Them With Graviton Weapons for Adeptus Titanicus
Reaver Attack Squad - Reaver Attack Squad: Reaver Attack Squads were specialised units utilised exclusively by the Sons of Horus Space Marine Legion during the Great Crusade and Horus Heresy in the late 30th and early 31st Millennia. Reaver Attack Squads were an evolution of the Despoiler and Assault Squads found in the order of battle of the Luna Wolves, the Reaver squads in many ways epitomised the Sons of Horus' way of warfare. Heavily influenced by the tactics of the seething and incessant tribal warfare of Cthonia, Reaver units specialised in lightning-swift assaults which maimed and disabled a foe, striking down leaders, mercilessly cutting down any who were weak or isolated, and sowing panic and disorder in any who remained. Vicious and adaptable, Reaver Squads could fight equally well in multiple theatres of warfare, from void-based boarding actions, to battlefield shock-assaults, to hit-and-run raids and scouring operations.Each Reaver unit, whether a single squad or an entire company in strength, was effectively a warband in its own right, and its warriors fought more as individuals than regimented soldiers. Idiosyncratic both in appearance and wargear, it strove to make its own name and reputation. Of the Reaver units in the XVIth Legion, the Catulan Reaver Squads of the elite 1st Company were the most infamous during the early battles of the Horus Heresy and were active during the battles at both Istvaan III and Istvaan V, but there were many more. As the war progressed and the influence of Chaos became stronger upon the XVIth Legion, the Reaver Squad pattern became more commonplace in the Sons of Horus, displacing more regimented formations as new units were formed. Accordingly, they were favoured with the finest arms and wargear that the Warmaster could provide.
Reaver Attack Squad - Unit Composition: 4-14 Reavers1 Reaver Chieftain
Reaver Attack Squad - Wargear: Power Armour - Reaver units made extensive use of prototype and sub-pattern wargear and power armour, their manufacture and origins unknown.Bolt PistolChainsword or Combat BladeFrag GrenadesKrak Grenades
Reaver Attack Squad - Optional Wargear: A Reaver Attack Squad was usually comprised of 4-10 Reavers and led by 1 officer with the title of Reaver Chieftain. They had access to a variety of the best wargear within the XVI Legion, including:BolterBanestrike Bolter Rounds Volkite ChargerCombi-WeaponFlamerMeltagunPlasma GunPlasma PistolChainaxePower Weapon (any type)Power FistJump Packs
Reaver Attack Squad - Optional Wargear (Reaver Chieftain Only): Melta BombsArtificer ArmourHand Flamer
Reaver Attack Squad - Sources: The Horus Heresy - Book One: Betrayal by Alan Bligh, pg. 70The Horus Heresy - Book Two: Massacre by Alan Bligh, pp. 210-211Forge World - Sons of Horus Reaver Attack Squad
Reavers (Drukhari) - Arena Champions: The most skilled of Reavers are those who have consistently proven the victors in the nightly toroid arena death races of Commorragh.During Drukhari realspace raids which make use of Reaver squads, they are often led by an Arena Champion who possesses enhanced wargear and represents the pinnacle of the already preternatural Reaver skill with a Reaver Jetbike.Compared to the high-speed opponents they are used to facing, most soldiers from the "lesser species" seem slow and lumbering. Reavers will always find ways to add excitement to the combat, however, often competing with one another to see who can achieve the swiftest or most spectacular kill.
Reavers (Drukhari) - Wargear: AgoniserReaver Jetbike - Reaver Jetbikes are highly customised and extremely variable in their configurations, with the frontal canopy, rear canards and keel blades all often shaped into different, but equally lethal, forms. It is unknown if these differing formations actually aid a bike's combat performance and maneuverability or are simply aesthetic choices of the individual Reaver. The standard primary armament for a Reaver Jetbike is a Splinter Rifle mounted on the hull, which can be upgraded to a Shredder, Blaster or Heat Lance. Some Drukhari, particularly the more successful Reavers, add Cluster Caltrops and Grav-Talon which are intended to destroy pursuers in the air or on the ground and slam their opponents into the walls of a toroid arena or the surface of a planet. A Reaver Jetbike is equipped with Turbo Boosters that are always engaged by the rider before he attempts to use his craft's Bladevanes to slash apart opponents on the ground.WychsuitSplinter PistolSplinter Rifle (Nose-mounted on Reaver Jetbike)Artificial Combat StimulantsDrukhari Close Combat Weapon (Reaver's choice)Bladevanes - These hooked, razor-sharp blades jut from the sleek hulls of Reaver Jetbikes. In battle the riders crouch low over their steeds before streaking through the midst of the enemy ranks, using their bladevanes to lop off heads and limbs with every pass.Blaster (Nose-mounted on Reaver Jetbike, replacement for Splinter Rifle)Shredder (Nose-mounted on Reaver Jetbike, replacement for Splinter Rifle)Heat Lance (Nose-mounted on Reaver Jetbike, replacement for Splinter Rifle)Grav-talon - The grav-talon is an adaptation of the traditional Reaver jetbike bladevanes. As well as slicing its way through foes unlucky enough to feel its bite, a grav-talon can discharge a localised pressure wave. This smashes the enemy flat with a dull boom, forcing them to abase themselves and leaving them at the mercy of their predatory foes.Cluster Caltrops - Some Reaver jetbikes are modified to mount micro-bomblet dispensers within their sleek hulls. These can be triggered as the jetbike passes through the midst of the foe, stitching them with vicious point-blank blasts. Some riders even learn to spin as they discharge their cluster caltrops, hurtling through the foe’s ranks amidst a whirlwind of razor shrapnel and lethal explosives.Drukhari Power Sword
Reavers (Drukhari) - Sources: Codex: Dark Eldar (5th Edition), pp. 29, 91Codex: Dark Eldar (7th Edition) (Digital Edition), "The Death-racers of the Spires," pp. 15-16, 20, 27, 43, 48, 52, 56-57, 60, 68, 90, 92, 98, 123, 179-180, 227-228Codex: Drukhari (8th Edition), pp. 65, 100
Rebirth (Anthology Short Story) - Rebirth (Anthology Short Story): Rebirth is a short story published in The Horus Heresy series that was originally part of an anthology. Rebirth was first published as part of the Age of Darkness main series anthology in May 2011. The cover image used is that of the e-book version Rebirth which was released alongside the original anthology.
Rebirth (Anthology Short Story) - Synopsis: Captain Kalliston of the Thousand Sons, taken captive in the shattered ruins of his homeworld, is tortured and interrogated by an unseen foe. He is sure that he knows the nature of his captor, and plays a dangerous game to get him to reveal himself. But the truth is very different and far more dangerous than he thinks, and he is in more danger than he could possibly imagine...
Rebreather - Rebreather: A Rebreather is an Imperial device used to provide a supply of oxygen in anoxic or otherwise toxic atmospheric environments. Consisting of a mask or an entire enclose helmet, rebreathers contain their own air supply and are designed to preserve the user in even the most toxic atmospheres.A person wearing a rebreather is immune to the effects of toxic gases, chemical agents, airborne pathogens and can even survive underwater. However, rebreathers typically have oxygen canisters that last for about one solar hour and then must be replaced. Rebreathers are common gear for Astra Militarum troops.
Reclaimator - Becoming a Reclaimator: Hive and Void Born poor Imperial citizens with a technically-minded bent, or those who fancy themselves as dealmakers and traders, often start their careers as technomats and Reclaimators before focusing on more "lucrative" work. For those born in the iron canyons of a Forge World’s macro-industry, the path of the Reclaimator and perhaps ultimately the Heretek is a natural one to follow. Likewise, the Inquisition sees Reclaimators as a useful resource. Often a cut above their lowborn kind in terms of intelligence, a Reclaimator can make an excellent agent for infiltrating criminal gangs, contacting cult groups and passing unobserved through the hive and underhive, whilst their Void Born brethren are just as useful aboard ship or working orbitals and dockyards.
Reclaimator - Path of Tech-Heresy: The most gifted and reckless Reclaimators learn too much, either through acquiring knowledge forbidden to them through stealing data, by daring the tech-heresy of invention, or the blasphemy of reverse-engineering. In doing so they become something far worse, they become "Hereteks." Subject to the harshest of penalties under law and the wrath of the Cult of the Machine God, Hereteks are outlaws who use their skills to arm and equip criminal gangs and even Chaos Cults and mutant Renegades, as well as supply the various underhives with a wealth of illegal drugs and forbidden technology for profit, or more rarely to fund their own dangerous experiments. The more common Hereteks and those that pursue other, rarer tech-heresies such as the creation of artificial sentience (or the Silica Animus as the Machine Cult names it), illegal bio-constructs and the use of xenos-technology, are subject not only to punishment by Imperial law and the persecution of the Inquisition, but also bring down the wrath of the Adeptus Mechanicus itself. Of those that pursue such anathema in the Calixis Sector, most notable are several militant sects of the Mechanicus such as the Secutors of the Auxilia Myrmidon and the Divine Light of Sollex, both of whom care little for legal process or collateral damage.
Reclaimers - Reclaimers: The Reclaimers is a Loyalist Space Marine Chapter of unknown Founding and genetic origin. Like the Iron Hands, the Reclaimers possess unusually close ties with the Adeptus Mechanicus for a Chapter of the Adeptus Astartes.The level of technology and weaponry used by the Reclaimers appears to be higher than the Imperial average, even among the usually well-equipped Astartes, leading many outsiders to suspect that its Armoury is particularly extensive and diverse.The Reclaimers' power armour is noted to be highly decorative and finely-crafted.
Reclaimers - Chapter Organisation: The Reclaimers' Chapter organisation differs somewhat from the dictates of the Codex Astartes, while remaining true to its tenets at the tactical and squad level.The Reclaimers follow a unique organisation pattern similar to the Iron Hands Chapter. Their unusually close association with the Adeptus Mechanicus is reflected in the various aspects of their Chapter.Reclaimers Techmarines are known to occupy a place of unusual prestige in the Chapter hierarchy, reflecting the Reclaimers' preference for all things technological, and their Apothecaries are known to show exceptional skills in the field of bionics, using their advanced knowledge to surgically graft unusually sophisticated augmetic replacements in place of damaged or lost organic parts.
Reclaimers - Chapter Beliefs: The Reclaimers is a Chapter very similar in culture and organisation to the Iron Hands and their successors, possessing an affinity for all things technological and maintaining unusually close ties with the Adeptus Mechanicus.This Chapter is also known to revere the Omnissiah as a figure equal to the Emperor, and have argued on occasion that they are one and the same, just as the Cult Mechanicus believes. Its battle-brothers salute using the ritual cogwheel gesture generally associated with members of the Mechanicus rather than the usual sign of the Aquila.It has been noted that they may also possess, at least in part, some of the same intolerance of physical or mental weaknesses that the Iron Hands display. These mental obsessions manifest most notably in a distinct preference for high levels of cybernetic replacement amongst their Battle-Brothers as well as their Chapter serfs.A startling number of the Reclaimers Astartes and non-combatant personnel are known to possess visible augmetics, which either indicates a fair degree of hazard in their occupations (even by the standards of serving aboard an Imperial warship), or the kind of willingness to voluntarily adopt whatever enhancements would assist their work only encountered amongst the servants of the Omnissiah.The reverence with which these Chapter serfs revere their Astartes masters is second only to their devotion to the Emperor.
Reclaimers - Notable Reclaimers: Captain Gries - Captain and Force Commander of the Reclaimers' expeditionary force sent to Viridia to put down the rebellion against Imperial rule.Sergeant Trosque - Trosque and his squad accompanied Captain Gries to Viridia.Sergeant Toba Morie - A junior officer of the Reclaimers' 8th Company, Sergeant Morie led several squads of Reclaimers to the Forge World of Eucopia shortly after the Defence of Fecundia to investigate supply disruptions to the Chapter. Morie's unit joined forces with Commissar Ciaphas Cain, who was leading a parallel investigation of weapons deliveries to the Astra Militarum's regional hub in the Coronus System.Techmarine Drumon - Drumon was a Techmarine who served aboard the Reclaimers strike cruiser Revenant in the 930s.M41, when Commissar Ciaphas Cain was assigned as the strike force's liaison during its mission to Viridia and its subsequent pursuit of the space hulk Spawn of Damnation. The Reclaimers first had made Cain's acquaintance when he appeared at the other end of a Dolmen Gate, escaping the inhabitants of a Necron Tomb World that the Space Marines had been about to destroy. Cain had lost two fingers to a glancing hit from a Necron Gauss Weapon, and Drumon collaborated with Apothecary Sholer to create an augmetic replacement for the fingers. This replacement served Cain faithfully for the rest of his life. Cain always found Astartes' personalities difficult to comprehend, but Drumon seemed to take a liking to him during Cain's time with the Reclaimers. Amberley Vail, Cain's biographer, echoed this belief, stating that Drumon considered Cain as close to a friend as was possible for a Space Marine with a non-Astartes. At times, Drumon chose to spar with Cain using chainswords, and Cain actually managed to hold his own, even against Drumon's transhuman physiology. Drumon was among the honour guard that escorted Cain to Serendipita after the conclusion of their mission. Encountering the Reclaimers again, in the 990s.M41, Cain was saddened to hear that Drumon had been among the Reclaimers who had boarded the Spawn of Damnation, which had disappeared into the Warp without warning and had not been seen again.Apothecary Sholer - Sholer was a Reclaimers Apothecary present on the Revenant who aided Techmarine Drumon in building bionic fingers for Commissar Ciaphas Cain.Veren - Veren was a battle-brother of the Reclaimers who accompanied the task force to Viridia. He served with Captain Gries in the first assault on Fidelity as part of the squad of Sergeant Trosque.
Reclaimers - Chapter Fleet: Revenant (Strike Cruiser)
Reclaimers - Chapter Colours: The Reclaimers' Chapter colours are off-white with yellow faceplates on their helms and yellow gauntlets.The power armour of officers of the Chapter is inlaid with a great deal more ornamentation than the armour of their subordinates, displaying a lustre of gold rather than yellow pigment on the faceplate and gauntlets. The Chapter also possesses a large number of relic Mark VI Corvus Power Armour helmets, awarding them to battle-brothers who serve with particular distinction.
Reclaimers - Chapter Badge: The Reclaimers' Chapter badge is not identified in current Imperial records. However, they have been depicted wearing an insignia of a stylised golden skull within a circle on a white field on the left pauldron of their power armour.
Reclamation of Kathur - Reclamation of Kathur: The Reclamation of Kathur was one of the many sub-campaigns making up the 13th Black Crusade in 999.M41. Having been afflicted by the Curse of Unbelief, the Shrine World of Kathur was a primary and well-publicised target for reclamation by the forces of the Imperium of Man in order to boost the morale and faith of the Imperial warriors fighting for their lives all around Cadia.Believing that the opposition would only be cultists and zombies, the Imperial plan was straightforward, with a first battlegroup under the command of Overseer Maggrig sent to secure Solthane, the capital of Kathur, to recover the most important Imperial relics housed in the city, and establish a base for the more numerous forces which would then scour the world of the Plague Zombies city by city.Ancient debts of honour saw the Raven Guard Chapter commit one half-company of Space Marines to the endeavour.Unfortunately for the servants of the Emperor, the Plague Zombie outbreak on Kathur was but a consequence of a trapped Daemon Prince's psychic plea for help, and when it was answered by Typhus, arriving in force in the Terminus Est, the Imperial spearhead was forced into a desperate race to eliminate the trapped Daemon Prince before Nurgle's herald could free it.
Reclamation of Kathur - Legends of the Great Crusade: In official Imperial records, the Shrine World of Kathur serves as the resting place of Saint Kathur, one of the most successful commanders of the Imperial Army, who brought dozens of worlds into Imperial Compliance alongside elements of the Raven Guard Legion and died during the battle for the world.In truth, Saint Kathur died above Kathur, but during the Great Scouring, while pursuing retreating elements of the traitorous XIVth Legion into the Eye of Terror. Above the world that would ultimately bear his name, Kathur and his Emperor-class Battleship In Purity Protected brought to heel the Death Guard battle barge Aggrieved.The Traitor vessel managed to destroy In Purity Protected, but was in turn so badly damaged that it crashed on the world below, burying its Daemon Prince commanding officer beneath innumerable tons of rubble and debris.Honouring the sacrifice of Kathur, the nascent Ecclesiarchy proclaimed him an Imperial saint, and built a massive cathedral on the crash site of the Aggrieved, with the powerful faith of the visiting Imperial pilgrims unknowingly keeping the daemonic master of the ship trapped within its remains.It would be over ten millennia later, during Abaddon the Despoiler's 13th Black Crusade, that the power of Chaos would finally wax strong enough to allow the trapped Daemon to overcome the power of Imperial faith.
Reclamation of Kathur - Final Liberation: Typhus arrived at the entrance of the cathedral just in time to sense the psychic plea for help from his fellow servant of Nurgle fade away. The Raven Guard had hammered his escort with hit-and-run ambushes, delaying his advance and claiming four scores of Plague Marines before being eradicated.The Cadian Sentinel pilots and trapped Chimeras only compounded the damage, forcing the warriors of the XIVth Legion to waste precious time destroying the armoured personnel carriers and driving off the deceptively fast light walkers.Furious, Typhus turned his back on Kathur, vowing he would never again waste his time, warriors and ships to aid those too weak to aid themselves.Inside the catacombs, the Cadians wearily counted their dead, and prepared to turn back to the surface. The last casualty of the conflict was Commissar Tionenji, victim of a quick stab from Kasrkin Sergeant Jevrian while no one was watching.The commissar had threatened the Cadians' commanding officer, and thus unknowingly signed his own death warrant. The Cadians then retreated to their initial landing area, where they set up an improvised camp from where to scavenge for the necessary materiel to survive until the main battlegroup arrived.When the main Imperial forces arrived, they made planetfall without any obstruction, Typhus having long left with his forces. The Reclamation then proceeded according to the original plan, with Kathur being scoured building by building and city by city of the encroaching undead, and restored for Imperial use.The Cadian 88th Mechanised Infantry was praised for its success, reformed, and returned to the Cadian battlefield under the command of freshly promoted Colonel Parmenion Thade.
Reclamation Pool - Reclamation Pool: A Reclamation Pool is a Tyranid biomechanical technology that is used to break down the biomass a hive fleet is seeking to strip from one of its prey planets.All of the biomass collected by the invading Tyranids bioforms is placed into the digestive enzymes within a Reclamation Pool where they are broken down into a putrid slurry of amino acids, carbohydrates, fatty acids, nucleic acids, various minerals and all the other basic molecular building blocks of organic life.This biomass slurry is then pumped by the plant-like bioconstructs called Capillary Towers that begin to spring up all over a world infested by Tyranids into low orbit where it is devoured by the hive fleet's Hive Ships.
Reclamation Pool - Role: Every Tyranid infestation of a new world proceeds through the same stages. First comes the identification and infiltration of a prey planet, when Mycetic Spores land vanguard reconnaissance bioforms such as Genestealers and Lictors. These creatures become active, probing the local population's defences, if any, and assessing the world's ability to resist an assault.Next comes the subjugation phase, when the planet's defenders are assaulted and overwhelmed by swarms of Tyranid warrior bioforms. After all major resistance has largely been overcome, the consumption phase of the planetary biosphere begins as the world's atmosphere and native flora and fauna is altered by the growth of the biomechanical constructs known as Spore Chimneys and Capillary Towers.Even as the more militant warrior bioforms continue to battle the planet's defenders to eliminate all remaining resistance, other, more utilitarian bioforms begin sweeping up behind them, collecting all of the available biomass whether in its natural state or altered by the introduction of Tyranid microorganisms. Some of the substrates collected are used to generate additional Tyranid bioforms by the Hive Mind to complete the conquest.In this manner, the prey planet's natural resources are turned against it, providing additional tools for the swarm. The majority of the collected biomass, however, is set aside to feed the Hive Ships orbiting the planet. Those massive biomechanical organisms generally delay their feeding until after the planet has been completely secured.Near the battlefront, untold thousands of maggot-like Rippers and Malanthropes are deployed from spores dropped from orbit to form massive, tightly packed swarms. With fang-filled jaws, they devour every organic substance they can find -- living or dead.Once these abominations have eaten all they can, they slowly drag their bloated bodies towards the digestive Reclamation Pools formed by the actions of the Capillary Towers and Spore Chimneys. Rather than spewing the devoured biomass into the pools, the Rippers simply hurl themselves in, to be digested along with all that they devoured.New Rippers are continuously created to propagate this cycle of gluttony. As the planet's surface is depleted, similar bioforms deplete all of the life in the oceans and within the planet's crust. Eel-like Rippers swarm through the oceans in massive swarms devouring all of the native sealife. Burrowing variants expand the tunnels dug by Trygons and Raveners, consuming subterranean fungus, root systems, and any burrowing fauna. Mineral reserves are also depleted, particularly rare ores that may be incorporated into the exoskeletons of the various weapon biomorphs used by the warrior bioforms.The Reclamation Pools are then harvested by the hive ships which enter low orbit and pump the gene-rich biological soup on board using the Capillary Towers, whose tips now stretch into the upper atmosphere.
Recon Armour - Recon Armour: Recon Armour is a form of T'au infantry armour that is a variant of the Combat Armour worn by all Fire Warriors in battle. Recon Armour lacks several of the reinforced layers and armoured plates of Combat Armour, trading a degree of protection for greater freedom of movement. Recon Armour is most commonly utilised by T'au Pathfinders as it is more suited to their role as forward scouts.Recon Armour is constructed in two layers. The outer face is a hard, ultra-dense nano-crystalline metal veneer bonded to an inner layer of high performance, thermo-set, molecular polyethene.The outer layer material is known as Fio'tak in the T'au Lexicon, and is commonly used as a form of armour across nearly all T'au units due to its lightweight nature and impact-resistant structure.The inner layer of Recon Armour acts as an energy-absorbent padding for energy dispersal, and helps prevent blunt trauma effects from high-velocity impacts.The highly advanced materials used in Recon Armour's construction are very resilient to penetration and lightweight compared to more conventional Imperial materials such as plasteel.Additionally, the nanocular-thread fatigues worn beneath Recon Armour by a Fire Warrior are interwoven with sound-absorbing fibres to aid in avoiding detection. The techniques used in the fabrication of Recon Armour are unknown to the Imperium as the Adeptus Mechanicus is forbidden from investigating dangerous alien technology by the Inquisition's Ordo Xenos.A comprehensive sensor suite mounted in the helmet allows for similar upgrades to Combat Armour.
Recon Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Tau unit have not been obtained or released by the Ordo Xenos.
Recon Drone - Sources: Codex: Tau Empire (4th Edition), pp. 25, 31, 35Codex: Tau Empire (6th Edition), pp. 32-33, 38, 55, 69Imperial Armour Volume Three - The Taros Campaign, pg. 282Deathwatch: Mark of the Xenos (RPG), pg. 12
Recongregator - History: Throughout the untold history of the Inquisition, the full impact of the Recongregator philosophy on the Imperium cannot be fully guessed, and if any beneath the Golden Throne know it in truth, they have never spoken it to another. The ways of the Recongregator are those of deeds done in secret by those who move behind a mist of secrecy and misdirection, and their actions are often only glimpsed when their plans have unintended consequences or go disastrously awry. So has it been for the life of the Imperium, and so it has been for the crucible of the Calixis Sector; indeed, it is likely that the puppetry of the Recongregators played its part in the birth of the sector and tampers with its fate even to this day.As with most strains of Radicalism or Puritanism within the Inquisition, the origins of the Recongregator philosophy remain unknown, although the term itself was in use at least as early as the Age of Apostasy. At some point prior to this dark time of schism and blood, a pattern of thought and action by members of the Inquisition became established and consistent enough to be recognised and labelled. In all probability, there never was a true founding of the Recongregator philosophy, which likely began as a slow gathering of ideas on the importance of progress, frustrations at stagnation, and dreams for the future. While there have been numerous concerted cells of self-declared Recongregators in operation, in both the past and present, even today Recongregators are only loosely bound by a coincidence of opinion and methodology. Indeed, many of those within the faction's true number would not consider themselves such, no more than they would consider themselves Heretics, and many follow their own path and are only branded as Recongregators by others in turn. Such fierce individualism, however, is the truest mark of the Recongregator, and has ever been since the first Inquisitor decided that mankind was sleepwalking into the abyss of the future.