vizn3r/warhammer40k-lore huggingface dataset:
Heavy Gauss Cannon - Heavy Gauss Cannon: A Heavy Gauss Cannon is a type of horrifying Necron Gauss Weapon that can strip a target down molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Heavy Gauss Cannons are far larger than the more common Gauss Flayers, Gauss Blasters and Gauss Cannons, and feature a single elongated barrel which leads to a transparent tube containing the unholy and unknown viridian energy the weapon fires, and an axe-like bayonet underneath the muzzle.Unlike more conventional directed energy weapons, a Heavy Gauss Cannon does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. In the case of more powerful Gauss weapons, this process occurs so rapidly and completely that the emerald beam of energy may appear to punch through its target, though it may be more accurate to think of it as "digging" its way through armour and flesh. It is said to be extremely painful to be shot with a Heavy Gauss Cannon, and victims die as much from the systemic shock of the assault as the damage caused by the beams.Gauss Weapons have been known to hurt monstrous creatures that similar weapons have no hope of even scratching, and have also been documented tearing at the armour of even the most heavily armoured of tanks and starship hulls with ease. The Imperium of Man is confounded by the nature of the energy used by these weapons, not only because the basic weaponry of the Necrons can cause great harm to even the most advanced vehicles deployed by the armed forces of the Imperium, but also because by all the physical principles known, these weapons should overheat and malfunction as a result of the tremendous energies they unleash, destroying the warrior who is firing them.Heavy Gauss Cannons sacrifice the rapid firing rate of Gauss Flayers, Gauss Blasters and Gauss Cannons for extreme power. Primarily serving as anti-vehicle weapons, they are akin to Imperial Lascannons in both size and strength. They are extremely potent against vehicles and heavy main battle tanks alike. Heavy Gauss Cannons are most commonly used by Necron Heavy Destroyers as their standard armament. However, Triarch Stalkers can be armed with twin-linked Heavy Gauss Cannons instead of their usual Heat Ray; allowing the Stalker to better serve in an anti-vehicular role.
Heavy Gauss Cannon - Operation: At their most basic level, Gauss Weapons can be described as linear induction motors. When fired, they appear to produce focussed bipolar magnetic fields so that anything the weapon is targeted at, such as a human body, will be "pulled" (at the sub-atomic level) towards the gun. Gauss Weapons appear to pulse with intense electrical currents, which form the potent magnetic fields that strip the target's constituent atoms even as the target is attracted towards the weapon.The design of a Gauss Weapon, with all its parameters kept dynamic to achieve maximum efficiency, is a seeming mathematical impossibility. The greatest problem encountered by the Magi of the Adeptus Mechanicus in replicating Gauss Weapon design is devising a means to safely generate and release the power of the energy discharge, which runs in the multi-megawatt range. Because the power required for Gauss Weapons is extremely high, even microscopic imperfections in their design will generate massive energy losses. If a mechanical trigger is used to deliver the firing pulse, the moment the firing mechanisms come into contact, microscopic irregularities in the material will dissipate so much energy as to completely vaporise the gun and its user. If the trigger then somehow manages to close, the vaporised surfaces and the molten metal beneath them weld together, and the trigger is thus ruined. How the Necrons overcome this technological conundrum is unknown. Assuming these firing difficulties can be overcome, the final effect would be a beam capable of stripping a target down it its constituent atoms extremely rapidly, which is what Imperial forces have witnessed on the battlefield.Extensive study by the Imperium of Gauss Weapons and their effects on both organic and inanimate matter has, thus far, been hampered by the lack of a working device to examine. Investigations into the remains of Necron troops and their equipment reveal a fascinating level of interaction between the Gauss field and the target's atomic structure. It appears that the unknown energy field generated by the weaponry is capable of breaking the bonds of the target material at a sub-atomic level and energising them with an opposing magnetic charge to that generated by the weapon itself. This accounts for the "flaying" effect noted in many after-action reports from Imperial commanders in the field. As each layer of skin or muscle is exposed, it is broken down by the weapon's beam and carried towards the gun. This obviously results in catastrophic failure of the biological components involved and their dissipation into vaporous form.
Heavy Graviton Cannon - Heavy Graviton Cannon: A Heavy Graviton Cannon, also called a Heavy Grav-cannon, is a graviton weapon deployed by the Adeptus Mechanicus on its Kataphron Destroyer Battle Servitors. The graviton technologies used by the Adeptus Mechanicus are fearsome indeed. A target hit by the Heavy Grav-Cannon's invisible field will be stunned and likely crippled, or even crushed under their own exponentially increased mass until all that is left is an oozing disc of biometallic waste.
Heavy Gun Drone - Heavy Gun Drone: A Heavy Gun Drone is a type of Tau Drone (small, disc-shaped, semi-sentient machines) employed extensively alongside Tau units in battle. Heavy Gun Drones consist of an advanced processor unit, which individually has only a basic intelligence (approximately that of a small animal such as a pterasquirrel), and moves about by way of a small anti-gravitic generator and a smaller and much modified version of a Tau Jetpack. This allows the Drone to hover over the ground and skim over most obstacles.Heavy Gun Drones are a further development of the basic Gun Drone. They are visibly larger with heavier construction then standard Drones and carry heavier weapons in the shape of twin-linked Burst Cannons. On some Heavy Gun Drones, one Burst Cannon has been replaced with a Marker Light so the Drones can range ahead of the main Tau force and pick out targets for destruction via long-range Seeker Missiles. In this role, they act as effective robotic artillery spotters. Heavy Gun Drones are relatively new additions to the forces of the Tau and most versions are still undergoing field trials.
Heavy Gun Drone - Tactical Role: Heavy Gun Drones are always deployed as networked deadly squadrons of automatons that can operate independently for long periods of time without the need for close supervision. Operating in such a capacity significantly increases the intelligence and processing speed of all the Drones in the squadron through the networking of processing, targeting, and sensor systems, making the whole far more deadly than the sum of its parts. Indeed, they were designed to play an extremely active role in combat in support of other Tau forces; and as such cannot be attached to a Tau unit via a Drone Controller device.So deeply do the Tau believe in the Greater Good, that even their Drones are programmed with self-preservation protocols -- in the face of what its artificial intelligence (AI) deems to be hopeless odds, a Drone will attempt to escape rather than stand and fight. While, at need, Drone Squadrons might be used in high-risk missions or purposefully moved to block enemy paths towards the Fire Warriors, the Tau do not consider drones to be disposable and the drone artificial intelligence will analyse every possibility in order to ensure its own survival.Despite their basic intelligence, the Tau do not treat their Drones as expendable forces, but as another useful weapon in their armoury. Heavy Gun Drone squadrons are often used in support of other Tau units by supplying additional heavy weapons fire that Fire Warriors lack. Their rapidity and high mobility also allows them to quickly move into unexpected positions, making them ideal for carrying out flanking manoeuvres. Heavy Gun Drone squadrons consisting of four to six Drones will often be deployed from the transport aircraft that carried the main Hunter Cadre they are supporting, such as Orcas and Mantas. Heavy Gun Drones can be deployed from the transports in mid-flight, as their anti-gravitic motors allow them to descend from high altitudes safely. Heavy Gun Drones are also commonly used in a defensive role, such as in Drone perimeter defence teams. In these formations, the Drones will be programmed to hold the line no matter the cost to themselves in casualties.The Fire Caste combat doctrine, as laid down in the Code of Fire, instructs all warriors to fight closely together, with each member of a team doing his utmost to protect not just his comrades, but also any nearby teams in his Hunter Cadre. Using overlapping fields of fire, even Drones are able to provide mutual support on the battlefield in the case of enemy assaults.
Heavy Gun Drone - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number85673-908461Main ArmamentTwin-linked Burst CannonsDesignationHeavy Gun DroneVehicle CodenameN/ASecondary ArmamentN/AVehicle TypeDrone SkimmerCrewN/ATraverse360°WeightUnknownElevation+20° to -20°Length2.2 metresAmmunition500 RoundsWidth1.8 metresArmour TypeNano-Crystalline AlloyComposition Unknown to the Adeptus MechanicusHeight0.9 metresMax Recorded Speed40 kilometres per hourSummary:Drone Controlled Heavy Weapons; may carry a Marker Light
Heavy Gun Drone - Sources: Imperial Armour Update, pg. 31Imperial Armour Apocalypse, pg. 86Imperial Armour Apocalypse (2nd Edition), pg. 83Imperial Armour Volume Three – The Taros Campaign, pp. 184-186, 284Imperial Armour Volume Three - The Taros Campaign (Second Edition), pp. 171-173
Heavy Gunner - Heavy Gunner: Heavy Gunners are those troops of the Imperial Guard who, during their basic training, show a great affinity for and competence with the various heavy support weapons fielded by the Imperium of Man's armed forces. Adapted for a number of special roles such as fire support and anti-armour assault, heavy weapons tend to be highly advanced and require not only a strong arm and a stout heart to operate, but a cool head and a better than average amount of technical acumen to keep them running. Heavy Gunners themselves tend to be bold and courageous, very reliable, and not easily rattled under fire, fine qualities for men and women who so often find themselves the targets of enemy heavy weapons and marksmen. They are typically deployed in fire teams of two to six depending on the crew requirements of the weapon in their care, and are, necessarily, slower than average infantrymen when on the march, due to their heavy loads.Thanks to their specialised training and ability to bring the heaviest man-portable guns to bear on a problem, Heavy Gunners are valuable in nearly every squad in the Imperial Guard. They grant an incredible amount of tactical flexibility to an advancing squad, and depending on their loadout, can tackle nearly any situation on the battlefield.
Heavy Gunner - Specialties: Roughly speaking, there are three general types of Heavy Gunner fire teams: Direct Fire Support Squads, Anti-Armour Squads, and Indirect Fire Support Squads. Direct Fire Support Squads are typically armed with Heavy Bolters, Autocannons, and Heavy Flamers, and are tasked with area denial missions, laying down suppressive fire, guarding strategic points, and even identifying and neutralising light enemy reconnaissance vehicles. Carrying Lascannons, Missile Launchers, and Multi-Meltas, Anti-Armour squads transform tank-busting into a fine art. Light and relatively mobile, these squads are trained to set up and break down their weapons quickly and silently to keep pace with enemy armour and mechanised infantry. Finally, Indirect Fire Support Squads operate the various indirect fire weapons in the Imperial Guard's arsenal, such as Mortars and Grenade Launchers. Operating as light artillery, especially when armed with highly portable mortars, these teams are typically stationed well behind the front lines where, using targeting information supplied by their squad-mates, they can suppress enemy troops and vehicles, pinning them in place and allowing friendly forces to advance and neutralise them.
Heavy Gunner - Notable Heavy Gunners: Jene Rodriguez - Born on the harsh jungle world of Catachan, Jene was a survivor from birth, learning how to shoot an autopistol before she could even walk. As she grew up amongst the vicious flora and fauna of her home, she quickly mastered the use of various ranged weapons, gaining a fearful reputation for her skill with the Bolter and Flamer. When Jene was tithed to the Imperial Guard, her superiors quickly recognised her talent, putting her in charge of some of the most formidable weapons at their disposal. Jene is first and foremost a fighter. Her sole purpose to be the most potent and vicious warrior in her company, if not her entire regiment. She has very little patience for idle conversation, and is easily distracted from mundane tasks. She can often be found cleaning and maintaining her weapons in any downtime.
Heavy Intercessor - Heavy Intercessor: A Heavy Intercessor, who is usually part of a Heavy Intercessor Squad, are Primaris Space Marines who serve on the battleline and are a potent defensive force. Clad in thick Mark X Gravis Power Armour, Heavy Intercessors are used to secure ground already won and are immovable in its defence.Always ready for any sign of enemy counterattack, they stand firm, laying down volleys of heavy fire that keep all but the most determined or foolhardy enemies at bay.
Heavy Intercessor - Unit Composition: 4-9 Heavy Intercessors1 Heavy Intercessor Sergeant
Heavy Intercessor - Wargear: Mark X Gravis Power ArmourBolt PistolHeavy Bolt RifleFrag GrenadesKrak GrenadesHellstorm Bolt RifleExecutor Bolt RifleHeavy Bolter (1 for every 5 Heavy Intercessors)Executor Heavy Bolter  (1 for every 5 Heavy Intercessors)Hellstorm Heavy Bolter (1 for every 5 Heavy Intercessors)
Heavy Laser Destroyer - Heavy Laser Destroyer: The Heavy Laser Destoyer is an extremely powerful Imperial Laser Weapon that serves as the primary armament of the Destroyer Tank Hunter. It is more than capable of destroying most other armoured units in one hit.The main weapon is off-set to the left side of the vehicle giving it increased stability and making the overall size of the tank smaller and harder to target. This also allows both the tank's commander and gunner to use the weapon sights.However, due to the painstakingly complex task of building each weapon by hand and the very few Forge Worlds that remain still capable of manufacturing them, there are fewer and fewer of these tanks deployed across the Imperium.The Astra Militarum units that have any of these tanks in their possession guard them jealously and take great care to ensure they are always patched and repaired after every conflict they participate in.If one is lost during battle it is a priority to salvage the remains, for while the main gun is nearly irreplaceable, the hull can be easily repaired and refitted with other weapons.For instance, the Thunderer Siege Tank is just a Destroyer Tank Hunter hull with the Heavy Laser Destroyer removed and replaced with a Demolisher Cannon.
Heavy Magna Rail Cannon - Heavy Magna Rail Cannon: A Heavy Magna Rail Cannon, also spelled Heavy Magna-rail Cannon, is a potent kinetic Rail Weapon used by the military forces of the Leagues of Votann. The Heavy Magna Rail Cannon is large, vehicle-sized weapon that possesses much greater range and stopping power than its man-portable variant in the Leagues of Votann's arsenal, the Magna Rail Rifle.The Heavy Magna Rail Cannon is often deployed as a main turret weapon on the Hekaton Land Fortress, the Kin's primary main battle tank and armoured personnel carrier.
Heavy Mortar Cannon - Ammunition: High Explosive - High Explosive Rounds are the standard shells used by the Heavy Mortar Cannon. These shells are more than capable of destroying infantry units and even vehicles through their sheer explosive force.Fragmentation - Fragmentation Rounds are timed charge shells that explode before hitting the ground and shower the area with shrapnel. These shells are employed against large numbers of closely-packed infantry.Siege Shells - Siege Shells are used against enemy structures and fortifications. They are fused to explode after hitting the ground, causing damage to the building's foundation.Melta Shells - Melta Shells undergo a sub-atomic reaction upon impact and release a blast of intense heat. They are capable of doing tremendous damage to armoured units and infantry alike.Inferno Rounds - Inferno Round shells are packed with a highly flammable substance such as an oxy-phospur gel or a thermite compound, causing everything in the vicinity of its explosion to burst into flame. This fire is difficult to extinguish and its flammable gel will stick to most surfaces. As a result, most infantry and vehicles will retreat when faced with a concentrated barrage of Inferno Rounds.Illumination Shells - Illumination shells are fired high into the air on a parabolic arc where they deploy a parachute and slowly drift downwards. The shell burns very brightly on its way down to illuminate the battlefield for night operations.Smoke Shells - Smoke Shells cover the impact area with a dense layer of smoke which is used to conceal the location of friendly forces.
Heavy Mortar Cannon - Known Users of the Heavy Mortar Cannon: The Heavy Mortar Cannon is widely used by the Death Korps of Krieg's Siege Regiments, where even infantry companies possess their own light artillery support. In addition to the company's own guns, specialised Field Artillery Companies using the Heavy Mortar Cannon can be permanently attached to a given regiment or kept as autonomous reinforcements.19th Death Korps of Krieg Regiment, 38th Field Artillery Company - Used the Heavy Mortar Cannon during the Siege of Vraks.261st Death Korps of Krieg Regiment, 8th Field Artillery Company - Used the Heavy Mortar Cannon during the Siege of Vraks.143rd Death Korps of Krieg Regiment, 1st Field Artillery Company - Used the Heavy Mortar Cannon during the Siege of Vraks.
Heavy Mortar Cannon - Adeptus Mechanicus Technical Specifications: Heavy Mortar CannonVehicle Name:Heavy MortarMain Armament:N/AForge World of Origin:LuciusSecondary Armament:N/AKnown Patterns:I - VIITraverse:0 degreesCrew:4 GunnersElevation:20 to 82 degreesPowerplant:N/AMain Ammunition:N/AWeight:3.5 TonnesSecondary Ammunition:N/ALength:4.6 metresArmour:Width:2.3 metresHeight:3.3 metresSuperstructure:N/AGround Clearance:0.6 metresHull:N/AMax Speed On-Road:N/AGun Mantlet:N/AMax Speed Off-Road:N/AVehicle Designation:7556-307-9857-HM03Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Heavy Mortar Cannon - Sources: Codex: Imperial Guard (2nd Edition), pg. 25Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 197-199, 267Imperial Armour Volume Three - The Taros Campaign, pp. 233-235Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 112-115Imperial Armour Volume Six - The Siege of Vraks - Part TwoImperial Armour Volume Twelve - The Fall of Orpheus, pg. 205
Heavy Phosphor Blaster - Heavy Phosphor Blaster: Phosphor Weapons range in size from the hand-held Phosphor Serpenta favoured by many Tech-priests to the Heavy Phosphor Blaster mounted upon the Adeptus Mechanicus' Kataphron Battle Servitors.The burning white spheres that shoot out from Phosphor Weapons cling tenaciously to their targets, sizzling wildly as they melt into flesh or burrow through armour and exoskeleton alike.More often than not, it is these luminagenic orbs that deal the death blow. Even if a target proves tough enough to survive the burning pain, the phosphorescent glow these spheres exude can guide an ally's volley to strike the same target.
Heavy Plasma Axe - Heavy Plasma Axe: A Heavy Plasma Axe is a Leagues of Votann melee Plasma Weapon shaped in the form of a two-handed greataxe whose blade is itself an integrated plasma field. It does the most damage of all the Kin melee Plasma Weapons. Heavy Plasma Axes are the primary melee weapon employed by the Cthonian Beserks.It is a fact of war for the Kin in the 41st Millennium that many foes -- not least the hated Greenskins -- cannot always be halted by ranged firepower alone. Such enemies must be battled blade to blade, and defeated quickly in the resulting melee.Kin close combat weapons embody this ethos. They make substantial use of integrated plasma fields, either to wreathe sword and axe blades or to form the blades themselves. Such melee weapons scythe through physical shields and body armour with equal ease, and reduce the foe to cauterised chunks of charred meat and bone.
Heavy Rail Rifle - Rail Weapon Mechanics: A Heavy Rail Rifle functions through the manipulation of electromagnetic force. A magnetically responsive projectile in an electrically conductive sheath is inserted between two conductive rails attached to a power source, making a complete circuit. As the current moves through the circuit it generates an electromagnetic force that pushes outward, forcing the projectile down the rails. The further the projectile goes, the greater the current generated and the stronger the electromagnetic force becomes, causing the projectile to accelerate along the full length of the rails, achieving a tremendous velocity by the time it passes the end of the rails and breaks the circuit. After this, another round can be readied as soon as enough charge can be built back up for the next shot.To achieve the charge necessary to fire a shell at combat velocity typically requires a bulky array of capacitors attached to a powerful generator, which an XV88 Battlesuit is able to provide through its Particle Accelerator power core. While a Heavy Rail Rifle is conceptually simple, manufacturing and fielding one presents several engineering challenges, requiring highly conductive materials with strong resistance to thermal expansion, efficient cooling systems, very precise machining processes, and methods of quickly servicing and re-machining the rails in the field to keep their interior surfaces in pristine condition as even minor wear can have a significantly deleterious effect on the weapon's performance.
Heavy Rock Cutter - Heavy Rock Cutter: A Heavy Rock Cutter is a type of Imperial mining tool that is sometimes used as a melee weapon by Acolyte Hybrids of the Genestealer Cults. The hydraulic shears of heavy rock cutters were designed to free trapped mine workers from industrial accidents. When the cult rises up, however, their irresistible grip is used not to save, but to kill.
Heavy Rock Drill - Heavy Rock Drill: A Heavy Rock Drill is a type of Imperial mining tool that is sometimes used as a melee weapon by Acolyte Hybrids of the Genestealer Cults. The Heavy Rock Drill is modified by the hybrids so it can be carried intobattle as a weapon. Its triple grinders can turn even the stoutest enemy champion to gory gobbets of flesh.
Heavy Rock Saw - Heavy Rock Saw: A Heavy Rock Saw is a type of Imperial mining tool that is sometimes used as a melee weapon by Acolyte Hybrids of the Genestealer Cults. The blades of the Heavy Rock Saw are designed to cut through dense boulders of ore -- when the time of war comes, they slice through the hulls of enemy vehicles as easily as a butcher slices through meat.
Heavy Squig Launcha - Heavy Squig Launcha: The Heavy Squig Launcha is an Ork vehicle weapon normally deployed aboard the Rukkatrukk Squigbuggy. As its name suggests, it fires various breeds of the vicious Orkoid organisms known as Squigs at the foe. It is larger and capable of longer range than its smaller counterpart, the Ork-portable Squig Launcha.The Heavy Squig Launcha is bolted securely to the Rukkatrukk's chassis, and is operated by the vehicle's leering gunner. Three types of "ammunition" are favoured for use with a Heavy Squig Launcha -- Bitey Squigs, Bile Squigs, and Boom Squigs.
Heavy Stubber - Heavy Stubber: A Heavy Stubber is the name given to a range of heavy-barrelled Auto Weapons used for sustained ballistic fire. Like autoguns, they are easily manufactured and maintained, and are commonly used by Astra Militarum forces across the Imperium.A mainstay support weapon on lower-technology level planets that cannot maintain Laser Weapons in working order due to technological or resource limitations, and also popular with outlaws and hive city gangers, the Heavy Stubber is ideal for fighting off large numbers of enemies or even lightly armoured vehicles. Its high rate of fire makes up for its lack of strength and armour-piercing abilities.Heavy Stubbers are often pintle-mounted and used as close defence weapons on Imperial Guard Vehicles when rarer Storm Bolters are not available, and also for anti-infantry and light anti-aircraft fire. Some Imperial Guard regiments use Heavy Stubbers as heavy weapons for their infantry squads.
Heavy Stubber - History: The origin of the Heavy Stubber lay in Mankind's past, in its precursor the machine gun, which dates back to at least the late 2nd Millennium. These early machine guns came into their own in the early 3rd Millennium. The Heavy Stubber is the 41st Millennium version of this heavy automatic ballistic firearm, and is a tried and tested weapon that has stood the test of time to become the Astra Militarum's most common long-range anti-personnel weapon.The weapon is based on an extremely ancient design, making it too heavy to carry manually, and is thus most commonly mounted on Astra Militarum vehicles. In this capacity it serves either as an additional crew-served weapon or for close-in defence when much rarer Storm Bolters are unavailable. In stopping power, the Heavy Bolter has superseded it as an infantry weapon, but it has survived in use thanks to its ubiquitousness and reliability.Affectionately known as "Big Stubbers," the Heavy Stubber has an extremely high rate of fire, which goes some way to making up for its inability to pierce personal infantry armour much thicker than standard Imperial Flak Armour.Heavy Stubbers are extremely effective when deployed against massed formations of lightly armoured or unarmoured foes. It is also an ideal support weapon for worlds of lower tech-levels that might otherwise struggle to maintain Laser Weapons through technological or resource limitations.The Heavy Stubber is a weapon that has passed into the hands of many Imperial civilians and ad hoc militias, rendering it a favoured weapon of insurgents and other troublesome factions.Though most stubbers are poorly maintained and tend to jam often (thanks to incorrect cleaning rituals or the misapplication of sacred unguents), care has to be taken when approaching an enemy bearing such a weapon.
Heavy Stubber - Characteristics: Like autoguns, Heavy Stubbers are easily manufactured and maintained and commonly used by Imperial Guard forces across the Imperium. As stubbers, they fire characteristically over-sized rounds, making them inaccurate over longer ranges, but their belt feed and high rates of fire make up for this short coming.Many patterns of Heavy Stubber use ammunition belts of 100 cartidges, though this often requires a loader to ensure the feed doesn't jam. Heavy Stubbers can also be used with an ammunition drum, changing its clip size to 40 but decreasing its reload time.Due to their size and weight, most Heavy Stubbers include a bipod or tripod mount and must be fired from a prone position to avoid the punishing recoil, though some tough individuals may be able to carry them with extensive bracing harnesses or anti-gravitic suspensors. Others are mounted on a vehicle's pintle-mount.This weapon has been fitted with a backsight and foresight for aimed fire, a carrying handle and a perforated outer barrel casing to aid cooling.
Heavy Stubber - Known Heavy Stubber Patterns: Heavy Stubber - The atypical pattern Heavy Stubber is the most popular pattern amongst both military forces and hive gangers alike. They are typically employed with a bipod or tripod mount.Echon Pattern Mark III Assault Stubber - A more specialised and advanced variant of the Heavy Stubber, this weapon has two barrels that spew out stub ammunition to lay down a dense barrage of shells. It is often used by special operations forces in quelling armed uprisings. The Echon is designed to be used with a backpack ammo pack, weighing 25 kg and carrying 200 rounds of ammunition. The Echon Pattern is able to used with any form of special Heavy Stubber ammunitionOthlack Pattern - The Orthlack pattern is manufactured for Planetary Defence Force armouries in the Calixis Sector and is widely exported. It uses an ammunition belt which allows for long firing periods.Ursid Pattern - A locally copied pattern of the Orthlack Pattern, the "Ursid" pattern supposedly originating from the war world of Zayth is more compact and uses a smaller ammunition drum which most users find easier to port and reload.
Heavy Stubber - Heavy Stubber Ammunition: Bullets - Hard rounds are common for many weapons within the Imperium and vary greatly in calibre and design. Bullets from one kind of firearm cannot be used in another unless they are very similar in make. For example, bullets useable for a Stub Revolver may be used in a Stub Automatic, but not in an autogun.
Heavy Stubber - Specialty Ammunition: Not all munitions are created equal, and there are many enhanced or unusual choices beyond the standard fare open to militants -- a modest variety are presented here. Each type of unusual ammunition can only be used with certain firearms as detailed in its description, and only one kind of ammunition can be used at a time.Amputator Shells - Filled with explosive micro-shrapnel, these bullets are designed to shear flesh and shatter bone, causing limbs to be blown away.Bleeder Rounds - This ammunition is treated with toxins to prevent coagulation and keep wounds bleeding freely. These shells are designed to burst on penetration and spread the anti-coagulants quickly.Expander Rounds - Vicious and outlawed on some worlds, these dense shells are designed to shred open after impact, creating huge exit wounds.Man-Stopper Bullets - These dense-material tipped bullets are designed to punch through most forms of personal armour.Tracer Rounds - Tracer rounds are anointed with a pyrotechnic alchemical compound during construction, so that they burn brightly and visibly in flight and allow for aiming corrections on further automatic weapons fire. Tracer cartridges are usually interspersed with regular ones, with every fourth or fifth cartridge containing a tracer. As a side effect of its luminescence, a tracer round can ignite highly combustible materials, and so certain precautions should be observed when firing them.
Heavy Stubber - Sources: Black Crusade: Core Rulebook (RPG), pg. 156Codex: Imperial Guard (5th Edition), pg. 70Dark Heresy: Core Rulebook (RPG), pp. 132-133Imperial Armour Volume Four - The Anphelion Project, pp. 116-119Imperial Armour Volume Five - The Siege of Vraks, Part One, pg. 97Imperial Armour Volume Six - The Siege of Vraks, Part Two, pg. 149Imperial Armour Volume Eleven - The Doom of Mymeara, pg. 79Imperial Munitorum Manual by Graham McNeill, pg. 72Only War: Core Rulebook (RPG), pg. 178Only War: Hammer of the Emperor (RPG), pg. 123Rogue Trader: Core Rulebook (RPG), pp. 121, 135-136Rogue Trader: Into the Storm (RPG), pg. 111Warhammer 40,000: Battle Manual (2nd Edition), pg. 64Warhammer 40,000: Rogue Trader (1st Edition), pg. 87Warhammer 40,000: Wargear (2nd Edition), pg. 37
Heavy Transport - Heavy Transport: A Heavy Transport is an Imperial voidship of vast size used as a freighter to carry extremely large cargoes through interstellar space. Not all Imperial merchant ships fall into the standard small "Imperial transport" category. Some of the larger trading galleons and ore carracks approach the size of the Navis Imperialis' warships, though most commonly these accompany Rogue Trader fleets exploring beyond known space or ply the major trading routes used by the merchant fleets of the Segmentum Solar.The Imperium swarms with transport vessels. Millions of these civilian voidcraft plough the space lanes, ferrying pilgrims, ore, fuel, foodstuffs, weapons, materiel, machine parts and luxury goods to untold billions of eager consumers across the galaxy.Across the million worlds of the Imperium, there are far more merchant vessels and heavy transports than there ever will be warships of the Navis Imperialis. Heavy transports in particular are of almost every size and shape, and they are typically constructed so that form follows function.For example, transports designed to carry bulk ores or foodstuffs will appear noticeably different from those designed to carry compartmentalized, containerized cargo,  ammunition or spare attack craft for fleets operating near war zones. Even tankers need not necessarily wield  dangerous or flammable cargoes; on desert worlds, water is as precious and valuable a commodity as any rare gems.Despite their size, these heavy transports mount relatively little weaponry and remain substantially more vulnerable to a void assault than a true warship.
Heavy Transport - Role: Across the Imperium there are a vast array of different space faring vessels, any of which can be pressed into service of the Navis Imperialis at need. Typically, heavy transports are used by the merchant fleets as bulk ore, promethium and/or hydrogen fuel or grain carriers that support bulk goods transport between Imperial producer and consumer worlds. Damaged vessels of this type have been converted into supply bases, hospital vessels and  forward repair facilities for fleets operating in isolated or primitive star systems.Every Imperial battlefleet is supported by hundreds of chartered or commandeered merchant vessels used to transport supplies between embattled systems. While  heavy transports not normally used in this role, each  heavy transport is capable of carrying tens of thousands of troops and thousands of armoured vehicles. They are also used by the Adeptus Mechanicus' Titan Legions for moving their huge war machines or enough munitions to supply an entire army, though these vast voidships are usually called "mass conveyors."Most battlefleet commanders assign dedicated escort vessels to a squadron of heavy transports, as the loss of one of  these vessels during a planetary assault can have huge long–term effects on a campaign.
Heavy Transport - Notable Heavy Transports: Tancred Bastion - The Tancred Bastion was a heavy prison transport used by the Ordo Hereticus of the Moebian Domain to transport its prisoners across the region that was crewed by personnel of the Navis Imperialis. It was assaulted by elements of the Nurglite Cult of Admonition and the Traitoris Militarum troops of the Moebian 6th Regiment, who were seeking to rescue their commander, Captain Wolfer, from Inquisition captivity and return him to Hive Tertium on the Moebian capital Hive World of Atoma Prime. The Heretics succeeded in freeing their leader but also inadvertently freed a prisoner who saved the life of Explicator Orgustine Zola, an Acolyte of the Ordo Hereticus' Inquisitor Grendyl. Offered a position with Grendyl's retinue of Acolytes aboard the requisitioned Rogue Trader frigate Mourningstar by a grateful Zola, this prisoner would go on to play a crucial role in the Inquisition's fight to free Hive Tertium from the grip of the Plague God.
Heavy Weapons Squad - Heavy Weapons Squad: A Heavy Weapons Squad is a small unit of the Astra Militarum that is outfitted with heavy weapons intended to provide close or heavy fire support to standard Imperial Guard infantry.Though much of an infantry regiment is made up of rank-and-file guardsmen, those soldiers with an affinity for bulky and more complicated weaponry are often gathered together within a dedicated Heavy Weapons Company.This allows an Astra Militarum infantry regiment to bring devastating weaponry to bear without relying on the armoured fighting vehicles from other divisions of their Militarum Regimentum.Those who serve in a Heavy Weapons Company have but one, straightforward role -- to obliterate any enemies who cannot be overwhelmed by massed las-fire.
Heavy Weapons Squad - Role: It is rare that the entirety of a Heavy Weapons Company will be fielded together. Instead, individual Heavy Weapons Squads are assigned to other companies as platoon-support units, where they bolster the battle line and provide close fire support. Placed under the command of an officer, a Heavy Weapons Squad boosts the firepower of the Infantry Platoon to which it is attached, allowing the gunners to engage enemy armoured units or hold off alien hordes that outnumber them many times over. Typically comprising three Heavy Weapons Teams, these squads use concentrated fire to create deadly kill-zones. Entire columns of enemy battle tanks can be targeted and exterminated in short order, as can massed waves of oncoming infantry.Though Heavy Weapons Teams are usually formed up into dedicated squads, they can also be individually attached to Infantry Squads. Due to their size and bulk, each heavy weapon is crewed by a team of two troopers. Generally speaking, one crewman carries and fires the weapon whilst the other hauls and loads the ammunition. Even a single Heavy Weapons Team can unleash a torrent of devastating heavy firepower, reducing the packed ranks of the enemy to nothing but a pile of bleeding corpses in the time it takes to pull a trigger.Some squads use Mortars to rain high-explosive shells upon enemy positions that would otherwise be out of reach, pinning down the enemy whilst fast-moving units move in for the kill. Other Heavy Weapons Squads act as fire support teams -- armed with Heavy Bolters or Autocannons, they lay down a curtain of fire that can mow down packed ranks of infantry in a welter of gore whilst tearing apart light vehicles. When equipped with the largest man-portable weapons in the regiment, Heavy Weapons Squads are excellent anti-tank units. Such teams use Lascannons and Missile Launchers to pick out heavy vehicles, large alien creatures and other armoured targets.
Heavy Weapons Squad - Special Weapons Squad: Most Imperial Guard regiments maintain a separate support company dedicated to providing infantry platoons with troops armed and trained to fulfil a number of specialist roles. These six-man squads may be equipped with Sniper Rifles, Flamers, Grenade Launchers, Meltaguns, or a combination of such weapons, each suited to a different style of warfare. Regardless of their configuration, each Special Weapons Squad is deadly on the battlefield. Typically, three Lasgun-armed Guardsmen will provide covering fire, allowing three armed with special weapons to unload upon the enemy.
Heavy Weapons Squad - Heavy Weapons Squad: 3 Heavy Weapons Teams comprised of 2 Guardsmen each
Heavy Weapons Squad - Special Weapons Squad: 6 Guardsmen
Heavy Weapons Squad - Heavy Weapons Squad: Flak ArmourLasgunFrag GrenadesMortar, Autocannon, Heavy Bolter, Missile Launcher, Lascannon (Every 2 Guardsmen share one of these heavy weapons)
Heavy Weapons Squad - Special Weapons Squad: Flak ArmourLasgunFrag GrenadesSniper Rifle, Flamer, Grenade Launcher, Meltagun, or Plasma Gun (3 Guardsmen of the squad replace their Lasgun with one of these special weapons)
Hecate-class Heavy Cruiser - Hecate-class Heavy Cruiser: The Hecate-class Heavy Cruiser is a potent warship that has been modified to serve as an attack craft carrier for the forces of Chaos. Whilst the Styx-class Heavy Cruiser remains the mainstay cruiser of most Chaos warfleets, any Chaos fleet that requires a front-line attack craft carrier where the use of battleships is impractical wants to make use of the Hecate-class Heavy Cruiser.The Hecate-class is steadily becoming more and more common amongst Chaos raiders. It has been surmised by Imperial Navy tacticians that a need was seen by many Chaos naval commanders for a carrier that was capable of defending itself against a modest fleet without the need for supporting escort vessels. In this role, the Hecate has proved itself a dangerous foe for any Imperial patrol and is often seen undertaking minor missions by itself.Though its attack craft capability has been reduced compared to the more heavyweight carriers like the Styx and Emperor-class Battleship, it carries enough additional weaponry to earn the respect of any Imperial cruiser's captain and is capable of readily fending off almost any type of escort squadron on its own.
Hecaton Aiakos - Hecaton Aiakos: Hecaton Aiakos, also known as the "Guardian of the Daedelos Krata," the flagship of the Minotaurs' Chapter fleet, and the "Terror of Bifrost," is a Contemptor Pattern Dreadnought of the Minotaurs Space Marine Chapter.As with much that surrounds this fearsome Chapter of Space Marines, the history and perhaps even the true name of the being entombed within this ornate Contemptor Pattern Dreadnought is shrouded in mystery.
Hecaton Aiakos - History: Hecaton Aiakos served at the forefront of a dozen of the Minotaurs Chapter's major campaigns over the last several standard centuries.He was identified by the distinctive heraldry designating his participation in the Battle of Optera during the boarding assault on the Lamenters Chapter strike cruiser Mater Suspiria during the Badab War, the defence of the Black Gates of Hive Vitria against the Genestealer Cult of the Dreaming Deeps and, perhaps infamously, he was at the forefront of the slaughter of the "Traitor 2-19th" during the Bifrost Uprising.In this last battle Aiakos gained notoriety beyond his Chapter when a detachment of Bifrost Huscarl infantry, under the brevet command of Brother-Sergeant Augustine of the Viper Legion Chapter, mistakenly fired on the battle-damaged and gore-drenched Minotaurs Dreadnought.So provoked, Aiakos rampaged through the Imperial lines, killing thirty-seven Huscarls and Augustine himself in his fury, and ripped open a supporting Leman Russ Tank which had tried to stop him, before obeying a countermand vox order issued from orbit by his Chapter Master Asterion Moloc to stay his hand.Despite his power and battlefield record, as with many of the Dreadnoughts who operate in the ranks of the Minotaurs Chapter, outsiders have noted Aiakos is treated without the due reverence that other Space Marine Chapters display toward their Dreadnoughts. Instead, cold indifference is displayed to him by his fellow battle-brothers for reasons unknown.
Hecaton Aiakos - Wargear: Plasma CannonDreadnought Close Combat Weapon with in-built Storm BolterAugmented Atomantic Shielding - One of the Contemptor Pattern's most distinctive features is a series of defensive energy field generators mounted inside its armour plating and powered by the enhanced atomantic power core within. The shielding provided by the Contemptor chassis that Aiakos inhabits is a particularly powerful example of its kind, which fills the air around the Dreadnought with the stench of burning ozone. He is able to violently discharge its power through the disruption field of his gauntlet.Smoke LaunchersSearchlight
Hechtor Dravere - Hechtor Dravere: The Lord Militant Hechtor Dravere was one of the senior Imperial commanders that served under Warmaster Slaydo and Warmaster Macaroth during the Sabbat Worlds Crusade. Dravere was passed over by Slaydo for promotion to the position of Warmaster after the latter's untimely death in 765.M41. A bitter man, Dravere met his ultimate fate during the assault on Menazoid Epsilon in late 765.M41, less than eight solar months after Slaydo's death.
Hector Rex - Hector Rex: Hector Rex is an Inquisitor Lord and esteemed member of the Ordo Malleus of the Inquisition as well as a true hero of the Imperium of Man. He has dedicated his life to fighting the servants of Chaos in all their myriad forms, but has reserved his special loathing for the creatures of the Warp. He bears a number of titles and honourifics from his long and distinguished career, including: Proctor-General of the Conclave of Scarus, Master of the Thirty-Fourth Chamber-Practical, the Victor of Hellanus, and the Saviour of Vraks.Hector Rex also bears the honoured title Auditorii Imperator, which means he has been granted a personal audience with the Emperor Himself, having entered the Emperor's throne room and knelt before the Golden Throne to commune with the Master of Mankind -- one of a very few number of living men and women who has known such a privilege. Even many High Lords of Terra never gain such an honour during their lifetimes.
Hector Rex - Wargear: Bolt Pistol - Master-crafted Bolt Pistol capable of unleashing psychically-reactive Psycannon bolts.Artificer Armour - This Artificer Armour has been custom-crafted to perfectly fit Hector Rex's genetically-modified size.Storm ShieldArias - A master-crafted, anointed Nemesis Force Sword of antiquity said to have been blessed by the Emperor Himself.Grimoire of True NamesEmperor's TarotSacred Incense
Hector Rex - Sources: Imperial Armour Volume Two - Space Marines and the Forces of the Inquisition, pp. 198, 204Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pp. 6-8, 16, 26-27, 40, 64-65, 68-69, 80-81, 85-87, 122-124Forge World Site
Hector Thrane - Hector Thrane: Hector Thrane was the first Grandmaster of the Ist Legion of the Legiones Astartes. Thrane commanded the Legion during the Unification Wars on Terra and in the early years of the Great Crusade until his death in action on the world of Canis-Balor while leading a fighting withdrawal of his Legion following an unsuccessful assault against a powerful xenos species.
Heinrix van Calox - Heinrix van Calox: Heinrix van Calox is a Sanctioned Psyker skilled in the discipline of biomancy and an Interrogator of the Inquisition. He is currently operating in the Koronus Expanse of the Segmentum Obscurus on missions for his Lord Inquisitor master.
Heinrix van Calox - Personality: There are fewer individuals within the Imperium who believe more in the God-Emperor and His numerous institutions than those who populate the Holy Inquisition. While others may have greater fervour or zeal, it is Inquisitors and their chief Acolytes and Throne Agents who have the unrelenting drive and willpower to maintain absolute loyalty in the face of overwhelming odds, whether they be physical, sociological or spiritual. And Heinrix is by no means any exception to this rule. He is a firm believer in the Imperial Creed and would be considered a staunch Puritan by other members of the Inquisition.Having never had the time to contemplate such matters, Heinrix has always been business first and foremost when it comes to how he conducts himself. It is a common mindset to have when one is an agent of the Holy Ordos. But this need not always be the case, especially if he finds himself in close proximity to a dashing woman who might catch his eye.Heinrix might respond well to the romantic advances of a woman bold enough to pursue him despite his service to the feared Inquisition.
Heinrix van Calox - Wargear: Flak VestAutopistolBiomancer's Force StaffForce SwordAuspex
Hekaton Land Fortress - Hekaton Land Fortress: The Hekaton Land Fortress is the primary main battle tank and armoured personnel carrier deployed by the Leagues of Votann.The iconic battle tank and armoured transport of the Leagues of Votann, the Hekaton Land Fortress is as venerable and well-respected as it is powerful. With a fearsome arsenal of heavy weaponry and tremendously resilient armour -- and with the ability to bear bands of twelve Kin warriors into battle -- it is a versatile military asset for any Oathband or Kinhost.