vizn3r/warhammer40k-lore huggingface dataset:
Knights of Abhorrence - Chapter Relics: Axe Temprous - This mighty relic Power Axe was gifted to the captain of the Knights of Abhorrence's 2nd Company by the Emissaries Imperatus of the Adeptus Custodes before he went to war against a Hrud infestation in the Ghoul Stars.
Knights of Abhorrence - Chapter Colours: The Knights of Abhorrence primarily wear black power armour with teal shoulder pauldron trim. The Aquila or Imperialis worn on the chest plate is also teal.The white squad tactical specialty symbol -- battleline, fire support, close support, Veteran or command -- is indicated on the right shoulder pauldron.A black Low Gothic numeral prominently displayed upon it indicates a battle-brother's assigned squad.The left shoulder pauldron proudly displays the Chapter's iconography.A large white Low Gothic numeral stenciled on the left knee guard indicates company assignment.
Knights of Abhorrence - Chapter Badge: The Knights of Abhorrence's Chapter badge consists of a white helm reminiscent of Old Earth's ancient Grecian Hoplite warriors, centred upon a field of black.
Knights of Blood - Knights of Blood: The Knights of Blood were a Renegade Space Marine Chapter who were successors of the Blood Angels raised during an unknown Founding. They were declared Renegades and Excommunicate Traitoris by the High Lords of Terra on the advice of the Inquisition because of the terrible destruction they wrought against friends and foes alike.Yet the Knights of Blood still considered themselves to be loyal to the Emperor of Mankind, if not to His Imperium.The Knights of Blood were slaughtered to the last Astartes during the Battle of Baal. They fought in defence of the moon of Baal Prime, alongside the Flesh Tearers and other Successor Chapters of the Blood Angels against the hordes of the Tyranids of Hive Fleet Leviathan and the Daemons of Khorne.Their heroic sacrifice allowed the rest of the scions of Sanguinius to flee the onslaught.
Knights of Blood - Chapter History: It is not known from which Founding the Knights of Blood Chapter was created, but they were an acknowledged Successor Chapter of the Blood Angels. They are likely to have been drawn from one of the later Foundings, for like so many other late-Founding Astartes Chapters, its gene-seed appeared deeply and tragically deficient.Soon after their Founding, the Knights of Blood began a galactic Imperial Crusade to purge the Emperor's foes from the Imperium. Though many Blood Angels Successor Chapters have walked a precarious path between purity and damnation, the Knights of Blood committed so many excesses in the Emperor's name that at the beginning of the 41st Millennium they were decreed Renegades by the High Lords of Terra, and cast beyond the Emperor's light.This decision came after several Terran centuries of rage-fueled carnage, perpetrated indiscriminately by the Knights of Blood against the Emperor's foes and their Imperial allies alike.Following the declaration, the Knights of Blood largely disappeared from the records of the Imperium. Nonetheless, the Knights of Blood refused to be deterred by this edict, and they continued their galactic crusade, purging the Emperor's foes from the worlds of the Imperium of Man.They have been noted on several occasions to have intervened to aid beleaguered Imperial forces, though they are unwelcome allies at best, arriving unannounced (and often unwanted) to lend their considerable might to a conflict or war. However, only the most desperate worlds accept their aid, for to do so runs the risk of an investigation by the Inquisition.Imperial commanders are especially loathe to accept their assistance, due to the Knights' reputation for carnage and the inherent dangers of fighting alongside these near-crazed Astartes. The Knights of Blood kept their distance from those they were ostensibly allied with, a fact that protects such forces from censure as well as the collateral damage often associated with the more extreme Blood Angels Successor Chapters.Nevertheless, the Knights of Blood were driven to continue to battle the enemies of Mankind across the galaxy despite their perceived betrayal by the Imperium itself.
Knights of Blood - Notable Campaigns: Achilus Crusade (777.M41-800's.M41) - Persistent rumours plagued the Jericho Reach for a number of years that the apostate Knights of Blood operated there, but they never appeared on any officially sanctioned order of battle nor did that Chapter have any communications with the High Command of the Achilus Crusade. Yet it has been reported, time and again, that the appearance of Space Marines in livery identical to that of the Knights of Blood had appeared unheralded and departed following a successful intervention in an ongoing battle. Though few in number, these unidentified Battle-Brothers were always deployed to great effect. There are incomplete gun camera feeds and orbital spy-lens pict captures which provided only incomplete details in regards to the identity of this mysterious Chapter.Knights Brought Low (999.M41) - The military forces of the Farsight Enclaves arrived at the same conclusions as the Tau Empire from which they had seceded. They begin fielding XV104 Riptide Battlesuits that had made their way into their possession alongside their veteran XV88 Broadside Battlesuit teams. The first opportunity for their deployment in a live-fire situation came when a Strike Cruiser full of battle-hungry Knights of Blood made transition from the Warp near the capital world of Lub'grahl. The red and silver-armoured Space Marines launched a terrible purge of the Earth Caste scientists that dwelled in the planet's living nodes, killing almost a thousand Tau before Commander Farsight's fleet appeared in low orbit. The vengeance of the Battlesuits deployed onto Lub'grahl was measured and logical, but pitilessly effective. Every time the Knights of Blood launched their attacks against the large, obvious targets of the Firebase Support Cadres, they were intercepted before they reached their targets by blistering salvos from Farsight's hidden Countercrisis Teams. In conjunction with the Broadsides and Riptides of the Support Cadres, Commander Farsight left the dusty surface of Lub'grahl littered with the smoking remains of power-armoured bodies.Devastation of Baal (Battle of Baal) (ca. 999.M41) - In 999.M41, the Knights of Blood assisted the Blood Angels in the defence of Baal against both the daemonic hordes of the Bloodthirster Ka'Bandha and the Tyranids of Hive Fleet Leviathan. Having been branded Renegades, they wisely kept their distance from their fellow Successor Chapters during the fighting. Despite that, their sacrifice to the last Astartes on the moon of Baal Prime was instrumental in holding the tides of daemons and Tyranids back long enough for the rest of the Blood Angels Successor Chapters that were present, particularly the Flesh Tearers, to flee the onslaught.
Knights of Blood - Chapter Organisation: Though originally compliant with the dictates of the Codex Astartes, the Knights of Blood have been ravaged by the genetic flaws of their ancestral gene-seed. Though the Chapter once tried to adhere to the Codex, adjustments to the structure of its Battle Companies were necessitated by the Chapter's depleted numbers.Due to their predilection for close-combat, most if not all of the Knights of Blood preferred to deploy as dedicated assault troops instead of in a tactical role like most Codex-compliant Chapters.
Knights of Blood - Chapter Combat Doctrine: The Knights of Blood were considered by the military forces of the Imperium to be the epitome of a dedicated assault force. Those who have actually witnessed them in action report a Chapter consumed by savage butchery and carnage on an unparalleled scale.A Knights of Blood force in combat sought nothing more than to come to grips with an enemy in close combat so they could rend them apart in a hail of blood with Chainswords and Power Fists and, if need be, their bare hands and teeth.As the Knights of Blood's barely controlled blood lust rises in battle, heavy weapons and armoured vehicles are eschewed so that these Astartes can rush forward to destroy their enemies in close combat.It is assumed that the Chapter had extremely limited vehicle resources, which more often tended to be used as transports, since the Knights of Blood preferred to surge forwards and take the enemy with Bolt Pistols and melee weapons.Once unleashed, these bloody-handed sons of Sanguinius permitted nothing to stand between themselves and the gratification they could only find in close combat. There have been many documented occasions where allied forces found themselves the victims of the Knights of Blood's unrestrained savagery in combat.The Knights of Blood remained unrepentant to the end regarding these supposed incidents of fratricide. The reported carnage that usually followed a Knights of Blood engagement earned them the enmity of many an Imperial commander as well as of their fellow Astartes Chapters.This growing political wrath from many corners of the Imperium resulted in their continuing censure by the Inquisition and their ultimate status as Renegades following a decision of the High Lords of Terra arranged by the Chapter's many powerful political enemies on the throneworld.
Knights of Blood - Chapter Gene-Seed: Created as they were from the Blood Angels' gene-seed, like their fellow Chapters who share the heritage of Sanguinius, the Knights of Blood also carried the Blood Angels' Flaw within their genetic make-up.The Chapters most strongly affected by the Flaw are those Successor Chapters of the Blood Angels founded in later centuries, at times when the Blood Angels Chapter Council had thought the Flaw eradicated from its remaining gene-stocks.In reality, the Flaw has merely degenerated into new and even more worrying forms and so the Battle-Brothers of those Chapters founded recently do not suffer slight lapses of control, but teeter on the brink of full-blown insanity when the Black Rage and the Red Thirst manifest themselves.The Knights of Blood were one such Chapter, which contributed greatly to their eventual declaration as Renegades.
Knights of Blood - Notable Knights of Blood: Chapter Master Ousten Galael - Ousten Galael was the founder and first Chapter Master of the Knights of Blood. Born on Baal, he was one of the original Captains of the Blood Angels Legion. Galael was a considerate man and a great scholar in his own right, and although he had no psychic ability of his own, the Librarius was always his passion. Galael's chronicle was at the heart of the Knights of Blood's collection of scholarly works. In it he wrote extensively of what he learned from his people, before time and circumstance separated the Knights of Blood from Baal forever.Chapter Master Sentor Jool - Sentor Jool, Firstblade of the Knights of Blood, was the last Chapter Master of the Knights of Blood and led his forces to Baal in an effort to aid the Blood Angels, the Knights of Blood's parent Chapter, during the Devastation of Baal. Wary of his Chapter's status as Renegades, Jool ordered his forces stay away from the other Blood Angels Successor Chapters that had also come to help. When the Tyranid tide turned against the defenders, Jool and the remains of his Chapter decided to sacrifice themselves to allow the Flesh Tearers to retreat.Librarian Ser Koth - The Librarian Ser Koth was the head of the Knights of Blood delegation that was sent to meet a Blood Angels squad led by Sergeant Rafen and Librarian Ceris, to return the remains of a fallen Blood Angel to his parent Chapter.
Knights of Blood - Chapter Relics: Eternal Vigilance - Eternal Vigilance is a two-handed sword masterfully forged of an alloy of rare metals, granting it hardness and sharpness surpassing any blade not otherwise enhanced by the projection of a power field. Despite its simple appearance and lack of technological enhancement, it is a formidable weapon of unsurpassed abilities. Shortly before the Jericho Reach's Age of Shadow, one of the Knights of Blood's most gifted Artificers presented the blade to the stewards of Watch Fortress Erioch. By this gift, the Chapter reaffirmed their oaths to support the Deathwatch.
Knights of Blood - Chapter Colours: The Knights of Blood had a two-tone colour scheme with dark red covering the helmet, shoulder pauldrons, Aquila, and part of the backpack, whilst their torso, arms, legs and backpack exhausts were silver in colour.Like the Blood Angels, the Knights of Blood's company designation is displayed on the right shoulder plate in the form of a skull (for the Veteran 1st Company) or a different-coloured blood drop for their other companies.A Knights of Blood's squad designation was determined by symbols commonly used by the Blood Angels and their Successor Chapters and placed on the right knee plate.
Knights of Blood - Chapter Badge: The Knights of Blood's Chapter badge was a white shield with a red blood drop at its center, with two crossed black swords behind it.
Knights of Blood (Warband) - Knights of Blood (Warband): The Knights of Blood are a warband of frenzied Chaos Space Marines of unknown origin who are most likely servants of the Blood God Khorne. They have been responsible for numerous massacres of Imperial populations including the ones carried out on the worlds of Cadon, Helka II, Obsus Prima and most recently on Ornsworld.
Knights of Blood (Warband) - Notable Campaigns: Ornsworld Massacre (6690.999.M41) - Ornsworld came under attack by the Knights of Blood Chaos Space Marines during the 13th Black Crusade. In a cruel repetition of the horrors inflicted during the Gothic War nearly one thousand standard years earlier, over ninety percent of its population was massacred by these Traitor Marines before Imperial Guard reinforcements arrived to bolster the beleaguered planet's defences.
Knights of Blood (Warband) - Warband Colours: The Knights of Blood wear predominately blood-red coloured Power Armour with a black painted helm, backpack, greaves and legs. Areas of the armour painted in black that blend in with the red are given the appearance of dripping blood.
Knights of Blood (Warband) - Warband Symbol: The Knights of Blood's warband badge appears to be the black head of a Juggernaut of Khorne, one of the Blood God's Daemonic Steeds, on a red background.
Knights of Byzantium - Knights of Byzantium: The Knights of Byzantium is a Loyalist Space Marine Chapter and a successor of the Iron Hands raised during the Ultima Founding. As such, it is composed entirely of Primaris Space Marines.In battle, the Chapter is known for bringing as much firepower as possible to bear on the foe and also employs many Dreadnoughts, who they venerate deeply like their Iron Hands primogenitors.
Knights of Byzantium - Chapter Colours: The Knights of Byzantium wear purple power armour with black insets. The shoulder trim on their armourials is bronze.The Aquila or Imperialis on the chest plate is bronze. A white tactical specialty marking stenciled on the right shoulder guard indicates a battle-brother's assigned squad specialty -- battleline, fire support, close support, Veteran or command.A small white High Gothic numeral stenciled on the right knee guard indicates the battle-brother's assigned company.It is not known how squad number is designated.Sergeants are identified by bronze helmets, while Veteran sergeants are identified with white insets and black squad specialty markings. Officers are identified by their golden helmets.Veterancy can be identified by a left gauntlet that is bronze.
Knights of Byzantium - Chapter Badge: The Knights of Byzantium's Chapter badge is a white hippocampus, a mythological creature depicted as having the upper body of a horse with the lower body of a fish.
Knights of Byzantium - Trivia: The Knights of Byzantium were created by Harvey Snape, a member of Games Workshop's Warhammer World studio team, and the Chapter was showcased on the Warhammer Community website.
Knights of Byzantium - Sources: Warhammer Community - Successor Showcase: Hawks, Knights and Pointy Sticks!Havey Snape - Instagram: Create Your Own Chapter - Showcases more miniatures of Havey Snape's Knights of Byzantium.
Knights of Dorn - Knights of Dorn: The Knights of Dorn is a Codex Astartes-compliant Loyalist Space Marine Chapter.Though their origin and Founding is unknown, their Chapter name suggests they are successors of the Imperial Fists.
Knights of Dorn - Chapter Colours: The Knights of Dorn wear a heraldry of dark brown and bone white on their power armour, each colour painted on one half of the battle-plate.Individual honour markings are painted on the right knee plate.The bone white squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A black High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.The colour of the Aquila or Imperialis on the chest guard indicates company number in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Knights of Dorn - Chapter Badge: The Knights of Dorn's Chapter badge is an ebon skull within a white roundel outlined in black. This roundel is centred on a field of bone white.
Knights of Dorn - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet)How To Paint Space Marines (2004), "Knights of Dorn Space Marines," pg. 96White Dwarf 299 (UK), "Creating a Chapter," pg. 76
Knights of Eternity - Knights of Eternity: The Knights of Eternity was a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records. In 990.M41, Hive Fleet Kraken attacked across a large front of Imperial space that covered many thousands of light years. Several Space Marine Chapters dedicated their forces to saving the worlds that other Imperial armies had abandoned. The Knights of Eternity were one of those Chapters, selling their lives dearly in the defence of the Imperium against the predations of the Great Devourer. They are presumed to have been completely obliterated.
Knights of Eternity - Chapter Colours: The Knights of Eternity primarily wear white Power Armour, which includes the chest plate, torso, groin and legs. The power pack, helm, shoulder plates and arms are red. The shoulder plate trim is black. The Aquila or Imperialis on the chest guard is dark yellow. The white squad specialty symbol -- Tactical, Devastator, Assault or Veteran -- is located on the right shoulder plate. A red Roman numeral is stenciled in the centre of the squad specialty symbol, indicating squad number. The colour of the left knee guard indicates company number in accordance with the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), Green (4th Company), etc.
Knights of Eternity - Chapter Badge: The Knights of Eternity's Chapter badge is a stylised, open-faced "I" symbol. A large white skull is superimposed over an open-faced, white roundlet -- centred in the middle of the main icon, on a field of red. This iconography is reminiscent of the Knights of Eternity's namesake -- as eternal protectors of the realm of the Imperium -- only in death, does their duty end.
Knights of Gryphonne - Knights of Gryphonne: The Knights of Gryphonne is a Codex Astartes-compliant Space Marine Chapter of unknown origin and Founding. The Knights of Gryphonne is a Crusading fleet-based Chapter. The Chapter fleet's last known location was in the Segmentum Tempestus near the Reductus Sector.
Knights of Gryphonne - Chapter Appearance: There is a controversy whether the primary Chapter color is orange or crimson. There are examples showing both colour schemes.
Knights of Gryphonne - Chapter Colours: The Knights of Gryphonne wear orange Power Armour with a black Aquila and backpack. The Chapter deviates from the standard Codex Astartes Chapter colours in that it does not indicate the company affiliation on the armour.
Knights of Gryphonne - Chapter Badge: The Knights of Gryphonne's Chapter badge is a black Gryphon rampant, similar to the badge used by the Howling Griffons, centred on a field of orange.
Knights of the Chalice - Knights of the Chalice: The Knights of the Chalice is a Loyalist Space Marine Chapter comprised entirely of Primaris Space Marines, created from the lineage of the hard-pressed Blood Angels and raised during the Ultima Founding of 999.M41.
Knights of the Chalice - Chapter History: The Knights of the Chalice were first deployed during the battles of the Indomitus Crusade and are renowned for their aggressive orbital strikes, fielding large numbers of Inceptor Squads who drop from on high to scour beachheads clear of the foe.Coupled with destabilising strikes by Reiver Squads, the Chapter plunges the enemy into confusion, allowing for swift planetary conquest.
Knights of the Chalice - Chapter Colours: The Knights of the Chalice primarily wear bright red Mark X Power Armour in honour of their parent Chapter, the Blood Angels, while the entire helm is black.The Aquila or Imperialis on the chest is also black.Like their progenitors, the Knights of the Chalice also utilise the same unique blood drop heraldry to designate company number, which is indicated on the right shoulder pauldron.The left shoulder pauldron proudly displays the Chapter's iconography.The heraldry on the right knee guard indicates squad designation.
Knights of the Chalice - Chapter Badge: The Knights of the Chalice's Chapter badge is a stylised black chalice centred on a field of bright red.
Knights of the Chalice - Sources: Codex Supplement Blood Angels (9th Edition), "Successor Chapters", pg. 31Codex Adeptus Astartes - Blood Angels (8th Edition), pg. 19Warhammer 40,000 - Community: The Ultima Founding
Knights of the Covenant - Knights of the Covenant: The Knights of the Covenant are a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in the Imperial records, save that they have participated in the pacification of the Fenris System that was caught in a daemonic incursion.
Knights of the Covenant - Chapter Colours: The Knights of the Covenants' Chapter colours are not listed in current Imperial records.
Knights of the Covenant - Chapter Badge: The Knights of the Covenants' Chapter badge is not listed in current Imperial records.
Knights of the Crimson Order - Knights of the Crimson Order: The Knights of the Crimson Order is a Loyalist Space Marine Chapter and an Unforgiven successor of the Dark Angels.
Knights of the Crimson Order - Notable Campaigns: Legacy of Caliban (Unknown Date.M41) - The Knights of the Crimson Order answered Supreme Grand Master Azrael's summons to return to the system where lost Caliban, the former homeworld of the Dark Angels Legion, once lay. There, the Knights of the Crimson Order joined the Dark Angels and Consecrators Chapters in battle with Chaos Space Marines led by Typhus, the Chaos Champion of Nurgle.
Knights of the Crimson Order - Chapter Colours: The Knights of the Crimson Order wear slate grey power armour with crimson robes and red trim on their shoulder plates.
Knights of the Crimson Order - Chapter Badge: This Knights of the Crimson Order's Chapter badge is not listed in current Imperial records.
Knights of the Flame - Knights of the Flame: The Knights of the Flame is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records.
Knights of the Flame - Chapter Colours: The Knights of the Flame's Chapter colours are not listed in current Imperial records.
Knights of the Flame - Chapter Badge: The Knights of the Flame's Chapter badge is not listed in current Imperial records.
Knights of the Raven - Knights of the Raven: The Knights of the Raven is a Loyalist Codex Astartes-compliant Space Marine Chapter raised during an unknown Founding sometime in the latter half of the 38th Millennium. They are a rare genetic successor of the Raven Guard.Very few details of the Knights of the Raven Chapter are known to the wider Imperium, even within the ranks of the Adeptus Astartes, the Deathwatch, and the Holy Ordos of the Inquisition.When they fight alongside other Imperial forces they communicate only when necessary, and use their own cryptic battle tongue amongst themselves.The Chapter's homeworld and fortress-monastery is located on the Feudal World of Coralax.In recent history, for unknown reasons, the Knights of the Raven "came to blows" with Astartes from the Aurora Chapter; the resulting conflict was apparently ended by Marneus Calgar of the Ultramarines. In penance for shedding the blood of fellow Astartes, they are currently fighting a guerrilla war against the Tyranids of the remaining splinters of Hive Fleet Kraken and have also been tasked with similar duties in the Fourth Tyrannic War.
Knights of the Raven - Chapter History: Over the millennia, the Adeptus Terra has seen fit to found fewer and fewer Successor Chapters from the Raven Guard's limited genetic material as the gene-seed has continued its gradual deterioration.The Knights of the Raven are one of only a handful of Raven Guard Successor Chapters to have been founded since the latter half of the 38th Millennium. Indeed, the Raven Guard Chapter Master Kayvaan Shrike has even referred to the Chapter as the "Brothers of the Raven Guard" in the Era Indomitus.However, in the short time since their birth, the Knights of the Raven have already proven their valour in hundreds of bloody engagements across many war zones.The fortress-monastery of the Knights of the Raven is on the Feudal World of Coralax, a world renamed upon the Chapter's Founding in honour of their primarch.  To the inhabitants of this bleak place, the Knights of the Raven are mythological figures who descend from the heavens to spirit away their greatest young warriors.They appear to their awed populace only once every thirteen Terran years, when their emissaries descend from the heavens to spirit away the victors from the blood-tourneys held in their honour.In 744.M41, after joining forces to defeat the Alpha Legion warband responsible for the Redemption Rebellion, the Knights of the Raven and the Aurora Chapter swore a bitter feud against each other, each blaming the other for their grievous losses.This conflict was only ended by the intervention of Ultramarines Chapter Master Marneus Calgar himself. In penance for shedding the blood of fellow Astartes, they are currently fighting a guerrilla war against the Tyranids of the remaining splinters of Hive Fleet Kraken.
Knights of the Raven - Deathwatch Service: A small number of Knights of the Raven battle-brothers have since taken the Apocryphon Oath and begun a vigil of the Long Watch. As with the deployment of the Chapter's main force in the Jericho Reach, it appears this undertaking is a matter of honour, ensuring the Chapter bears its fair share of the trials and tribulations of the Achilus Crusade.This handful of battle-brothers have not long been serving at Watch Fortress Erioch, and it remains to be seen if their deeds will equal, or even surpass those of other, better known Chapters.
Knights of the Raven - Chapter Relics: Sulla's Unkindness - The origin and pattern of this highly advanced Signum Array is unknown, but records list it with a long and glorious history since it arrived at Watch Fortress Erioch with Brother-Sergeant Sulla of the Knights of the Raven. By virtue of the advanced fire-coordination capabilities granted by the Signum, Sulla's Kill-team was able to slay a Heretic army on the fringes of the Hadex Anomaly, though the army numbered in the thousands, and the Kill-team was running short of ammunition.
Knights of the Raven - Chapter Colours: The Knights of the Raven's power armour is painted burnished silver with black trim, Aquila, and markings.The colour of the left knee plate indicates to which company an Astartes belongs.The squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder plate, with the Low Gothic squad number centred in the middle of it.
Knights of the Raven - Chapter Badge: The Knights of the Raven's Chapter badge is a stylised, black raven, identical in aspect to the Raven Guard's own badge, centred on a field of silver.
Knights of Thunder - Knights of Thunder: The Knights of Thunder is a Loyalist Space Marine Chapter comprised entirely of Primaris Space Marines, created from an unknown lineage and raised during the Ultima Founding of ca. 999.M41.The Knights of Thunder fought as part of the Indomitus Crusade and the Chapter's name has been inscribed in glory on victory monuments raised across the Imperium recognising their contribution to those heroic campaigns to stablise the Imperium in the wake of the Great Rift's birth.
Knights of Thunder - Chapter Colours: The Knights of Thunder's Chapter colours are currently unknown in Imperial records.
Knights of Thunder - Chapter Badge: The Knights of Thunder's Chapter badge is not currently listed in Imperial records.
Knights Sanguine - Knights Sanguine: The Knights Sanguine is a Loyalist Space Marine Successor Chapter of the Blood Angels, created during an unknown Founding.Created as they were from the Blood Angels' gene-seed, the Knights Sanguine carry the same genetic flaws as all the heirs of Sanguinius, the Red Thirst and the Black Rage.It has been said that the Knights Sanguine have been been consumed by war, so it is unclear whether they are still an active Chapter.
Knights Sanguine - Chapter Colours: The Knights Sanguine's Chapter colours are not listed in current Imperial records.
Knights Sanguine - Chapter Badge: The Knights Sanguine's Chapter badge is not listed in current Imperial records.
Knights Unyielding - Knights Unyielding: The Knights Unyielding is one of the Loyalist Space Marine Chapters founded as part of the Astartes Praeses -- one of the 20 Chapters of Astartes mentioned in the ancient tome known as the Mythos Angelica Mortis that was created to defend the regions surrounding the Eye of Terror in the Segmentum Obscurus from the Forces of Chaos. The Knights Unyielding are of an unknown Founding and origin.
Knights Unyielding - Chapter Colours: The Knights Unyielding's Chapter colours are not recorded in current Imperial records, though they are noted for wearing highly ornamental armour plastered with purity seals and fluttering oath papers.
Knights Unyielding - Chapter Badge: The Knights Unyielding's Chapter badge is not recorded in current Imperial records.
Know No Fear - Know No Fear: Know No Fear is the nineteenth volume in the Horus Heresy series of novels.
Know No Fear - Synopsis: Know No Fear documents the Word Bearers' surprise assault on Calth, a world belonging to the Ultramarines and the subsequent course of the infamous Battle of Calth. The story starts close to where the timelines of Battle for the Abyss (Book 8) and The First Heretic  (Book 14) converge. The invasion is planned and led by the Traitor Primarch Lorgar, now fully and openly committed to the spread of the worship of Chaos. The story starts with the invasion force en route to Calth. The objective is to completely destroy the Ultramarines Legion, the largest of all the Space Marine Legions, and by doing so, cause the creation of Warp Storms due to the destructive energies unleashed by the war. The Warp Storms would isolate and confuse the Ultramarines forces and effectively neutralise them for the remainder of the Horus Heresy. The Word Bearers are also offering this slaughter of Loyalists as a tribute to their new Gods of Chaos. The story tracks the campaign from its opening phases and the actions of several characters. It is a bloody war with dark ritualistic undertones, scorched earth tactics, decisive use of technology, and the considerable involvement of Chaos.
Kokabiel's Drop - Kokabiel's Drop: Kokabiel's Drop is the name of a Warp-phenomenon found within the Achilus Crusade's Acheros Salient in the Jericho Reach.More so than any Chaos corsair, Stigmartus battle cruiser, or Warp-borne leviathan, the officers and voidsmen of the Acheros Salient's Imperial Navy forces fear the peril of Kokabiel's Drop.Branching from the Araqiel Main between the Vanity and Blood Trinity Systems, the Drop is far more than a navigational hazard.It is a vortex in the Immaterium leading to the churning heart of the Hadex Anomaly and a haven for a degenerate Chaos Cult of rogue Navigators called the Cyclopean Congregation who have turned their sight from the blessed Astronomican.
Kokabiel's Drop - History: In 789.M41, Lord Militant Solomon Tetrarchus charged the highly decorated Commodore Bronislave Tenermaritus with the task of charting a stable Warp-route between the Cellebos Warzone and Samech, allowing Achilus Crusade forces to make a direct strike against that planet of Hereteks, crippling the manufactoria and orbital shipyards supplying the Stigmartus war effort.Taking as his guide one Kokabiel Grigoris, a relatively young but gifted Navigator following his house's long tradition of service to the Imperial Navy, the commodore set out upon his flagship Burden of Vigilance, an Avenger-class Grand Cruiser.Despite the best efforts of the Burden's commander, Navigator, and crew, the Warp beyond the Cellebos Warzone proved nearly impossible to chart. Warp eddies terminated into immaterial shoals, aetheric currents flowed back upon themselves, and the bilious emissions of the Hadex Anomaly obscured the sight of Kokabiel and his subordinate Navigators.After solar months of fruitless exploration the Burden of Vigilance fell prey to the Haruspex, a pack of xenos marauders believed to originate within the Slinnar Drift. Commodore Tenermaritus perished in the ensuing battle, atomised during a valiant boarding action against the Haruspex Lifeseeker.The commodore's sacrifice routed the xenos fleet, granting the Burden enough time to flee through a recently discovered Warp passage veering dangerously close to the Hadex Anomaly. The Burden's final message, intercepted by the astropathic listening post on Pyrathas, claimed a great discovery waited at the end of the route.In the years following the disappearance of the Burden of Vigilance, the site of its last battle gained a sinister reputation. Voidships passing through the area drifted far off course. The telepathic sendings of all but the most powerful astropaths faded into the void.A rare few vessels vanished outright. Superstitious voidsmen dubbed this region of Warpspace "the Drop."
Kokabiel's Drop - A Burden Returned: In 793.M41 a mysterious vessel of Imperial design began preying on voidships passing through the Drop. Lucia's Gauntlet, one of the few voidships to escape such an attack, identified the vessel as the Burden of Vigilance, now re-christened the Burden of Revelation and captained by Kokabiel Grigoris.Quickly recognising the threat presented by the rogue Navigator, the Acheros Salient's Imperial Navy forces stepped up patrols in the Drop. Regrettably, this move served only to provide Kokabiel with more prey. Of the flotilla dispatched from Calist, a third fell to the Burden of Revelation's guns.A half dozen vanished beyond the Drop in a futile search for Kokabiel's sanctuary. Of the remaining vessels, only three are accounted for, arriving at Khazant over a solar decade later after limping through the Warp without Navigators.
Kokabiel's Drop - The Tariff: Grigoris claims the Drop and all space beyond as his domain, requiring tribute from those vessels passing through. Voidships unfortunate enough to run afoul of the Burden of Revelation must pay the toll or face reprisal. The exact nature of this toll depends upon Kokabiel's whims and the needs of his vessel.Fuel, provisions, and crew are the most common price for safe passage. On other occasions Kokabiel demands a teratonne of bilge water, spent macrocannon shells, or some other voidship by-product of little apparent use.Captains who refuse to pay the tariff face Kokabiel's vengeance. Most are fired upon outright, their voidships raided by mad acolytes of his Chaos Cult, the Cyclopean Congregation.Warships capable of defending against hit-and-run attacks are stalked for days, hounded by the Burden of Revelation as it flits into and out of the Warp long just enough to unleash volleys of lance fire.A lamentable few are given the illusion of escape. Left untouched by a seemingly resigned Kokabiel, these vessels soon find themselves off-course, lost in the Drop and drifting ever closer to the core of the Hadex Anomaly.By special order of Lord Militant Tetrarchus, all commanders of the Imperial Navy in the Acheros Salient are prohibited from acquiescing to Kokabiel's demands. Those who fail to abide by this order face a traitor's execution.Naval commanders are left with a difficult choice; brave Kokabiel's Drop and risk an encounter with the master of the Cyclopean Congregation, or bypass the Drop entirely and add solar weeks to the sidereal length of a voyage.
Kokabiel Grigoris - Kokabiel Grigoris: Kokabiel Grigoris is a scion of House Grigoris, a Navigator bloodline whose service in the Imperial Navy stretches back to the Age of Apostasy. Now a Traitor and Heretic, he commands the Lost and the Damned who comprise the Cyclopean Congregation Chaos Cult within the Jericho Reach.Though his household is renowned for producing Navigators of distinction, Kokabiel's brief commission is shamefully unremarkable. The discovery of what is now called Kokabiel's Drop within the Jericho Reach marks the end of Kokabiel's obscurity, as well as his loyalty to the Achilus Crusade.Once considered handsome by Navigator standards, Kokabiel's few pleasing features are now lost to pallid skin, elongated bones, and a perpetual grin both sardonic and beatific. However, Kokabiel's most striking features are his eyes, or lack thereof.At the moment of his first revelation, Kokabiel plucked out his eyes, sacrificing mundane sight for the visions imparted by the Warp rift known as the Hadex Anomaly. Now only his Third Eye remains. Kokabiel's Warp Eye is forever open, shedding a purulent red glow that casts no shadow.This eye is a thing of cosmic terror. Some claim it is a window into the Anomaly. Others claim it contains a fragment of the Anomaly itself. Still others speculate that Kokabiel's blighted eye is a microcosm, a fleshy orb containing the Hadex Anomaly in miniature. The truth is known only to Kokabiel and his most trusted followers.Strangely, though Kokabiel is familiar with the Jericho-Maw Warp Gate, having passed through it with the majority of his household at the onset of the Achilus Crusade, he is content to keep the Warp Gate's secret to himself.Whether Kokabiel holds his tongue out of some remaining vestige of honour or plans to use his knowledge as a bargaining chip in the future remains to be seen.
Kokytos - Kokytos: Kokytos is an Ice World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is a frontline in the conflict consuming the Spinward Front.A tragedy of epic proportions, there is little good that can come from the continued war on Kokytos. Both the Imperium and the Severan Dominate have spent countless lives on its brutally frigid surface in battles that are unlikely to affect anything beyond the planet's boundaries.Since the Dominate's secession, leadership on both sides decided that this world could be a lynchpin in the war. Even though this belief is clearly false, all seem compelled by pride to honour that initial view and continuously escalate the engagement.
Kokytos - History: Native legends suggest that Kokytos was initially colonised by Humanity when it was a temperate planet, with a climate well-suited to Human habitation. This ancient effort took place long before the time of the Great Crusade, as the world and its population were only reconnected with the Imperium during the waning days of the Angevin Crusade. By that time, its climate had substantially changed -- apparently, an ice age had begun in the intervening millennia.A few surviving records from the initial contact between the explorers and the local population suggest that the world's natives were anxious to leave the world for a warmer climate. Unfortunately for the inhabitants, early exploration revealed that Kokytos possessed a substantial reserve of promethium, deep beneath its icy crust. In short order, the population were assigned the task of mining this valuable resource for the good of the Imperium.When the War of Secession with the Severan Dominate erupted in the Calixis Sector, Imperial forces targeted Kokytos, under the belief that the world's promethium reserves represented a critical asset for the war effort. The Severan Dominate exerted a significant effort so that they might retain access to these same reserves. Ultimately, this decision was a tragic mistake, as the planet's promethium supply is now largely exhausted. Now, with little of value, both sides continue to wage a grim war across the cold and barren surface for control of a near-worthless rock.
Kokytos - Climate: The average daytime surface temperature on Kokytos is well below the freezing point of water. At night, it is significantly colder. Harsh winds continuously blow across its frigid surface. All of the planet's oceans are believed to be entirely enclosed by the seemingly endless ice and snow.Ancient records indicate that Kokytos once had a robust population of indigenous life forms, including a broad variety of plants and animals capable of surviving under its extreme cold. Since the outbreak of war, sightings of these specimens have become progressively rarer. Some posit that the native animal species are dying from the increasingly dangerous conditions, while others suggest that the surviving species have simply gone into isolation to escape the ongoing extreme cold.Prior to the Severan Dominate's secession from the Imperium and the outbreak of war on the Spinward Front, much of the world's Human population was largely self-sustaining, as it dwelt within isolated domes, designed to protect the Human communities from the extreme weather. Vast hydroponic gardens were maintained by each of the communities, providing the citizens with ample food supplies that could be renewed throughout the seemingly endless cold.However, virtually all of these cities were destroyed in the opening solar months of the battle to control Kokytos. This has left most of the planet's population struggling to survive in the brutal environment with little in terms of survival gear or food. Unless something is done to change the severity of the environment, it is unlikely that any of the local population will survive the war effort, regardless of who might ultimately win.
Kol Badar - Kol Badar: Kol Badar was a Chaos Space Marine of the Word Bearers Traitor Legion serving as the 34th Host's Coryphaus under the Dark Apostle known as The Warmonger and later his successors Jarulek and Marduk. He was considered by some to be one of the most brilliant tactical commanders within the XVIIth Legion. Possessing an innate understanding of warfare and its psychology, Kol Badar's perfectly executed stratagems enabled the 34th Host to achieve unlikely victory in the face of certain defeat time and time again.
Kol Badar - Wargear: Kol Badar was known to wear an ornate suit of Terminator Armour with a horned helmet that sported the Blessed Horns of Colchis. His helmet's face plate was crafted in the likeness of a snarling bestial visage. He fights with a Combi-Bolter and an ancient clawed Power Fist. Kol Badar lead an elite cadre of Chaos Terminators known as The Anointed into battle.
Kommando - Kommando: A Kommando (pl. Kommandoz) is an Ork Boy specialist who prefers to rely on "kunning trikz" instead of fighting his opponents head-on like most other Greenskins.Kommandoz serve as the Orks' infiltrators and saboteurs, and are masters of the arts of stealth, ambush, unconventional tactics and striking at the opponent from a totally unexpected quarter.Unlike Boyz, these Orks use dirty tricks like stealth, camouflage, and creating distractions. Such methods rely on a trait lacking amongst Orks -- discipline. Though Kommandos exist in all Ork clans, other Orks tend to distrust them.Most consider the use of stealth and camouflage distinctly un-Orky, as killing the enemy before they get to fight defeats the point entirely. Though Warbosses instinctively understand a Kommando’s tactics, most are deeply uncomfortable in the presence of any Ork that would voluntarily stay quiet.The aberrant mindset that distinguishes each Kommando serves the entire tribe; just as the average Ork is driven above all to fight, a Kommando finds the highest pleasure in covert operations. Sneaking through an enemy base to slaughter surprised enemies, patiently waiting to strike to make an ambush more successful, utilising timed explosives to cripple supply lines; all epitomise Mork's battle "taktiks."Some Kommandos range so far ahead of the tribe that they find themselves deep behind enemy lines -- so deep they are forgotten, continuing long campaigns without orders, executing stealth missions purely for pleasure.
Kommando - Notable Campaigns: Da Big Raid (Unknown Date.M41) - The Blood Axes of WAAAGH! Grog tell a story about the greatest Kommando attack ever, known as Da Big Raid. It happened on the world of Vor'sanar, when WAAAGH! Grog smashed into the edges of the T'au Empire. Freebooter raids on the T'au planet had been previously repulsed by a huge alien warship with more dakka than anything in the Ork fleet. Called the Korst'la by the T'au and "Da Big Dakkaship" by the Orks, it stalked the space lanes around Vor'sanar, annihilating anything that trespassed on the T'au Empire. The Korst'la 's only weakness was that it needed to use the huge orbital docks around Vor'sanar to refuel and rearm. While Grog knocked the heads of his Freebooter Kaptins together, trying to get a large enough fleet together to storm the T'au planet, a mob of Blood Axe Kommandoz came up with a more cunning plan. They would attack the orbital docks while the Korst'la was away, wrecking the T'au station, and denying the warship a place to repair itself or rearm. The Kommandoz set out in a looted T'au transport ship, using captured codes to approach the Vor'sanar dockyard under the pretence of having been damaged in an Ork raid and seeking safe harbour. The T'au were initially suspicious of the lone vessel limping into their void station, but every demand for identification was met with a satisfactory response, and the idea that Orks could undertake such a ruse was unthinkable to the T'au. It was a horrific surprise then when the vacuum seals opened and Ork Kommandoz poured out into the station. By the time the Tau had mustered to repel the invaders, the Kommandoz had reached the station's reactors. Smashing them to scrap, they set off a chain reaction, dooming the station and allowing WAAAGH! Grog to ransack Vor'sanar and ultimately the entire sector.Da Great Titanheist (981.M41) - The Forge World of Canto II is left badly weakened by a Tyranid splinter fleet, and the Blood Axes' Warboss Mardrug sends a crack team of Kommandoz and Mekboyz to steal the Warlord Titan Wrath of Caseopea amidst the chaos of the planet's recovery. The Kommandoz shoot their way onboard the Titan, and their attendant Meks manage to jump-start its Plasma Reactor. However, the Orks have no way of controlling the Wrath of Caseopea 's indignant Machine Spirit (artificial intelligence). Disoriented and enraged, the Titan goes on a devastating rampage across the planet before overloading its own fusion reactor. The Kommandoz' mission is a failure, but the devastation caused to a vital Forge World is substantial, affecting supply to numerous Imperial war zones.