White Scars - Chapter Relics: The vaults of Quan Zhou are filled with beautifully crafted weapons and equipment. Each curved, filigreed blade and elaborately inscribed cuirass is rich with the weight of history, and is recalled in tales told by the Stormseers when the Chapter gathers.When battle is joined, these artefacts are a truly potent asset, and new threads are added to the tapestry of their legends.The Banner of the Eagle - As a First Founding Chapter, the White Scars can trace their history back to the birth of the Imperium. The oldest relics of the Chapter date back to that ancient time, and the Banner of the Eagle is one such artefact. It is incredibly rare for this venerable standard to be brought forth into the crucible of war, though any wily commander knows the inspirational effect that such a sacred banner can have on those that fight in its fluttering shadow. At the crown of the banner sits the glorious adamantium eagle -- the symbol of the White Scars' bloody victory on Golgotha, from which the Banner of the Eagle takes its name.Chieftain Trophy Rack - Like the great khans of Chogoris of old, the White Scars of the Achilus Crusade took to wearing trophy racks to display their triumphs and prowess in battle. Like the more common back banners used by Astartes commanders, a trophy rack identifies a battle-brother as a leader and Captain of the Chapter.Duelling Tulwar - Reputed to have its origins among the mountain tribes of Chogoris, the Duelling Tulwar is a White Scars ritual weapon. Its short, curved blade makes it ideal for quick, short cuts, allowing the wielder greater speed in combat, switching between defensive and offensive stances with a flick of his wrist. Ritual duels between comrades are common between Chogorian tribesmen, and while the feuds that inspire many such duels are rare amongst the White Scars, the practice of duelling to resolve personal disputes, to hone skills, or even simply for the love of a challenge, remains strong. Many White Scars have special curved blades, patterned upon the Tulwars used by the Chogorian people, created for duelling and battle alike, carrying them in anticipation of the inevitable close combat that many battles culminate in. The particular shape and balance of these weapons allows them to be wielded swiftly and deftly, moving from defence to attack at lightning speed. They are carried either in addition to, or in lieu of, a Combat Knife, depending on the individual's preferences.Glaive of Vengeance - The White Scars discovered this ancient relic during their conquest of the Bale-star Cluster, far beyond the Eastern Fringe. The Glaive of Vengeance was the very weapon once wielded by the great Kyublai Khan, before the Chapter Master was murdered by the Drukhari of the Bloodied Talon. A crackling energy field surrounds the fearsome curved blade that extends from the weapon's adamantium haft, enabling it to cut through any armour. Some among the White Scars claim that the spirit of Kyublai Khan still clings to the glaive, and that his endless thirst for revenge upon his killers is what makes this weapon seem to lunge at the foe with a will of its own.Guan Dao (Power Lance) - A signature weapon of the White Scars, the Guan Dao is a Chogorian glaive, a Power Lance. Considered blessed weapons, Guan Dao possess a two-metre long metal shaft with a single-edged, curved blade which is primarily used by White Scars Astartes to extend their reach or to increase angular momentum, and thus striking power, when the weapon is swung. This makes the Guan Dao ideal for charging from the back of vehicles or striking at foes while beyond the reach of their weapons. When used in close combat on foot, its purpose is more to disarm an opponent and deflect their strikes.Honour Gift - The ancient traditions of fealty and honour amongst the people of Chogoris are many and complex, woven as they are between many tribes once unified under the Great Khan. Amongst these many traditions is that of honour gifts, where the spoils of a glorious hunt or battle are given to a trusted comrade to make stronger the ties that unite them, a ritual that dates back to the Khan's days when tribes fought as one against their oppressors. These gifts take many forms, from pelts taken from the great plains-dwelling beasts of Chogoris, to shards of shattered armour taken from enemy vehicles or combatants, to tusks, fangs and claws from beasts or monstrous xenos foes. Several examples are given below:Torandor Pelt - The Torandor is a massive, hardy breed of plains-dwelling herbivore, often the target of great hunts that last for days, as individual beasts are singled out and brought down by hundreds of spears and arrows. To triumph in such a hunt is the work of an entire tribe, or a few Astartes, and requires great patience and endurance. Clumped and matted tufts of Torandor hair are divided amongst the triumphant hunters, who gift them to deserving comrades, whose fortitude matches that of these great beasts.Fragment of Foes Defeated - As befits warriors of their legendary prowess and accomplishments, many battles the White Scars fight result in the shattered detritus of enemy forces, the broken pieces of armour and vehicles that litter the battlefield. Proud White Scars may be inclined to take fragments that signify their kills, gifting them to their brothers that they might remember the glories of that conflict.Savage Totems - Monstrous foes like the Orks and Tyranids, and bloodthirsty predators on many worlds, are common enemies for the White Scars, and just as they may claim scraps of armour from technologically-advanced foes, the talons and fangs of such creatures are common trophies taken from battles and hunts alike, and passed along to comrades who are as ferocious as the beasts they were taken from.The Hunter's Eye - The tribes of Chogoris are famed throughout the Imperium for the consummate skill of their horse archers. It is written in the Scrolls of the Plains that the Hunter's Eye -- an ingeniously constructed bionic eye of great age and unrivalled quality -- was created in honour of this aspect of the White Scars' heritage. This device picks out augur-assessed weak spots in the quarry's defences, enabling its wearer to strike with uncanny accuracy, or to relay this information via data-gheists to any other friendly forces engaging the target. The data gathered by this device allows the wearer even to see behind cover and makes sure that no prey escapes the hunter.Mantle of the Stormseer - The ancient Psychic Hood known as the Mantle of the Stormseers crackles with barely contained elemental energies. None know who crafted this relic, but it is gifted to whichever Librarian demonstrates the greatest skill at communing with the spirits of the storm. Said to channel these entities, the mantle not only wreathes its wearer in a shroud of counter-psychic force, but allows him to wield the wrath of the storm itself. At such times the Stormseer's eyes glow with a harsh light, and corposant crawls across his armour as the enemies are plucked from the ground and hurled to their deaths by howling psychic gales.Moondrakkan - The Assault Bike Moondrakkan was originally commissioned for the Chapter's 4th Master of the Hunt. This ancient Astartes bike is a relic of the White Scars Chapter and has served as a versatile mechanical steed for numerous Masters of the Hunt over many millennia. Fitted with powerful engines, bulletproof tires and a formidable armament, Moondrakkan has been lovingly maintained by the Chapter's Techmarines and has served the Masters of the Hunt well in their never-ending quests to chase down their quarry in the midst of a hunt.Moonfang - This is an ancient Power Sword and revered relic of the White Scars Chapter. This formidable blade has spilled much blood and the ichor of numerous Apostates, Heretics and xenos since its forging. Currently, Kor'sarro Khan wields Moonfang.Plume of the Plainsrunner - This talisman is woven from the manes of the swiftest stallions ever to belong to the Khamjai tribe. These purebred beasts were said to descend from the thundering herds of ancient Terra, and be imbued with an elemental swiftness that inspires all true sons of Chogoris to move as quickly as the horses from which the talisman is derived.Scimitar of the Great Khan - One of the favoured weapons of the tribes of Chogoris is the scimitar or "tulwar" -- a light, curved blade well-suited to their mounted style of warfare. It is little surprise that the armouries of the White Scars contain many Power Swords forged in the style of traditional Chogorian tulwars. Of these finely wrought weapons, the most singular and storied weapon is the masterwork blade known as the Scimitar of the Great Khan. Intricate filigree runs along the length of its blade, depicting many of the White Scars' greatest victories. Chapter lore holds that this weapon was blessed by the Great Khan himself during the purging of Daikeos. Soon after, his champion Ghorotei struck the head from the Ironwyrm King in single combat.Totem of Subetai - The Stormseers are the Librarians of the White Scars -- powerful figures within the Chapter who advise its commanders and keep its lore. Across the Jericho Reach, many Stormseers are held in veneration for their heroic acts and the vaults of Watch Fortress Erioch are filled with artefacts from countless Stormseers that have served the Deathwatch in aeons past. One such artefact is the Totem of Subetai -- a long staff adorned with a beast skull and a knot of course hair. No records still remain of Subetai or his accomplishments, but his staff has served other Stormseers through the millennia. The staff helps Stormseers in focusing their powers, channeling ancient spirits and casting their auguries for the great Khans.Wrath of the Heavens - The Space Marine Assault Bike known as Wrath of the Heavens was constructed to possess the speed of the storm itself, upon the orders of the former Master of the Hunt, Khantak Khan. Fitted with diatremite cylinder arrays and a short-burn grav impeller, Wrath of the Heavens can not only put on a turn of speed that would shame a Land Speeder, but can also perform jaw-dropping gravitic hops over the battlefield. Thus, a skilled rider can vault wrecked tanks and ferrocrete barricades at will, and even hurtle over the heads of the foe to strike him from behind.