vizn3r/warhammer40k-lore huggingface dataset:
Gladius-class Frigate - Gladius-class Frigate: The Gladius-class Frigate is an Escort starship used by the Chapter fleets of the Adeptus Astartes. The Gladius is the most numerous Escort vessel within most Chapter fleets, as it is one of the few Escorts in relatively uniform usage across the various Chapters of the Astartes.The vessel, although larger than any genuine gunboats likely to be in use, is small by Space Marine standards, seldom carrying much more than a single squad of Astartes who are spread across its decks and control centres supervising the much more numerous Chapter serfs upon whom the Chapter relies for actual operation of its fleet vessels.As such, the Gladius lacks the powerful assault capabilities of other Space Marine vessels, and is of little use in the planetary assaults that are the Astartes' favoured tactic. Yet the Gladius earns itself an admirable place as the foremost Space Marine ship of the line when it comes to more mundane border patrols and deep space blockades.Like the Sword-class Frigates, the Gladius is armed only with middle-sized weaponry, but its engines are 20% more powerful than those used by the Sword-class. This allows the Gladius-class to be unusually mobile, darting into holes in an enemy starship force's line and using its weapons batteries to unusually potent effect.The Gladius-class has a standard Void Shield array for an Escort vessel, but as a Space Marine starship carries a more potent turret array than is normal for a starship of its size, which is comparable to that found on a standard Imperial Navy Cruiser.
Gladius-class Frigate - Notable Gladius-class Frigates: Argent Crusader - A heavily modified variant of the Gladius-class Frigate, the Argent Crusader has served the Deathwatch since it first began operations within the Jericho Reach.Vesalius - The Vesalius was and perhaps still is the personal craft of the infamous former Chief Apothecary of the Emperor's Children Legion, Fabius Bile. The circumstances of how Bile came to possess such a craft or indeed which Space Marine Chapter he has stolen it from remain a mystery.Thunder's Word - The Thunder's Word is a modified Gladius-class Frigate that is a favorite vessel of the Deathwatch operating out of Watch Fortress Erioch in the Jericho Reach for Kill-team insertions.
Gladius - Gladius: The Gladius is a short sword used by the superhuman warriors of the Adeptus Astartes. It is most common within the Ultramarines Chapter where even the rank-and-file Astartes carry the weapon and whose skill with the blade is unsurpassed by any other warriors. It is also used by the fabled Adeptus Custodes and the Imperial Fists Chapter.The Gladius itself is based on the Roman sword of the same name and means "sword" in Latin. It falls under the category of Power Weapons and when activated the blade is sheathed in destructive gravitic energies, but due to its lack in reach is not as potent or favoured as other Power Weapons. When not worn for the simple sake of ceremony, it makes a useful melee weapon.
Gladius - Notable Gladius Variants: Gladius Invictus - This broad-bladed, artificer-wrought short sword has been carried by the champions of Ultramar for many generations, having been recovered from ancient human ruins on one of the outer worlds of the Prandium system. The weapon integrates a cunning gyroscopic inductor that makes it fiendishly difficult to master, but which makes thrusts nigh impossible for the enemy to predict or counter.
Glaive - Glaive: The Glaive, also known as the Fellglaive, the Legion Glaive or the Glaive Super-Heavy Special Weapons Tank, was a variant of the highly-advanced Fellblade super-heavy battle tank fielded by the Space Marine Legions during the Great Crusade of the late 30th Millennium and later during the Horus Heresy and Great Scouring in the early 31st Millennium.The Glaive was designed by the ancient Mechanicum as a special weapons vehicle that makes use of the Volkite Carronade, one of the largest known Volkite Weapons ever used by the Imperium. This massive weapon was designed to destroy xenos beasts and incinerate enemy light vehicles in a single fell sweep.During the Great Crusade the Glaive was issued to all eighteen of the Legiones Astartes in limited quantities, with several of the Legions, most notably the Dark Angels and the Salamanders, having long fielded Glaives as a matter of course. It is known that by the time of the 41st Millennium, only the Dark Angels and Salamanders Chapters are still able to field these ancient engines of war, the former due to their traditional seniority and honour as the successors of the Ist Legion and the latter due to their possession of highly-skilled artificers who are still able to maintain and replicate the ancient and arcane technology used by the Glaive.It is not known whether any other Loyalist Chapters or Chaos Space Marine warbands are still able to field these ancient relics of destruction.
Glaive - History: The Glaive, or Fellglaive as it is sometimes known, is a super-heavy tank pattern related to the Fellblade, but beyond the obvious surface similarities the two tanks are very different. The reason for this divergence lies with the Glaive's primary weapon system, the fearsome and arcane Volkite Carronade.A device of the ancient Mechanicum whose design is said to have originated on Mars in the wars of the Age of Strife, it was not without some acrimony that the Forge Lords agreed to the Emperor's demand for a Legion tank to be created that utilised this weapon. The need however was great, and the Glaive was first deployed against the apex exo-chthon codified as the Catachi Diabolum which had proved such a thorn in the Great Crusade's side.Later the Glaive proved its worth both against the Ork hordes and the stranger xenos monstrosities encountered as the Emperor's crusading armies penetrated the murderous zones surrounding the galactic core. The effort of constructing practical numbers of super-heavy tanks around the Volkite Carronade was considered well worth the staggering expenditure in resources required, for multiple targets and even the largest of xenos abominations were struck down by its ravening beam before even a portion of its energy was dissipated.
Glaive - Armament: The Glaive's main armament consists of a turret-mounted Volkite Carronade, a massive Volkite Weapon that is capable of destroying enemy vehicles in a single shot. Volkite Weapons produce a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy is propagated through the target by thermodynamic heat transfer, so that hot burning material heats the next layer of cold material and ignites it. The Volkite Carronade used by the Glaive was able to make short work of all but the most heavily armoured enemy vehicles and structures.The Glaive was also armed with other secondary weapons systems, including sponson-mounted Quad-Lascannons and hull-mounted twin-linked Heavy Bolters or twin-linked Heavy Flamers. The sponson weapons could also be replaced with a set of Laser Destroyer Arrays.The Glaive was also usually outfitted with both Smoke Launchers and a searchlight, but could be equipped with a Hunter-Killer Missile Launcher and Armoured Ceramite Plating when necessary.
Glaive - Unit Composition: 1 Legion Glaive Super-Heavy Special Weapons Tank (31st Millennium Only)
Glaive - Wargear: A standard Space Marine Legion Glaive super-heavy special weapons tank was armed and equipped with:Volkite CarronadeTwin-linked Heavy BoltersDemolisher Cannon2 Quad LascannonsSearchlightSmoke LaunchersMachine Spirit (artificial intelligence)Crushing Tracks - The Glaive can crush smaller vehicles under its behemoth weight.A Glaive super-heavy special weapons tank may replace its two sponson-mounted Quad Lascannons with the following sponson-mounted weapons:2 Laser Destroyer ArraysA Glaive super-heavy special weapons tank may replace its set of hull-mounted twin-linked Heavy Bolters with the following sponson-mounted weapons:Twin-linked Heavy FlamersGlaive super-heavy special weapons tanks may also have a variety of vehicle equipment such as:Hunter-Killer Missile LauncherArmoured Ceramite Plating
Glaive - Notable Glaives: Dragon Eternal - The Dragon Eternal is a venerable Glaive built on the Forge World of Mezoa which proved invaluable in that world's defence during the Mezoan Campaign, a cataclysmic battle that unfolded during the Horus Heresy. Attached to a company of survivors of the XVIIIth Legion that became known as the Disciples of the Flame, the Dragon Eternal was the lynchpin of many Loyalist counterattacks against the vastly superior forces of the Alpha Legion and the Iron Warriors. Its effect was such that the Dragon Eternal quickly became a priority target for the enemy, even leading to the creation of a specialised taskforce, Battlegroup Dragonslayer, within the Alpha Legion. In its most notorious fight, the Dragon Eternal was the sole defender of Mezoa's Septurn Gateway after its other defenders had been drawn away by a diversionary attack. Facing three fully-fledged companies of the Iron Warriors 114th Grand Battalion and the Ekficax Taghmata of the Forge World of M'Pandex, the Dragon Eternal inflicted more than 600 kills and held the gate for four solar hours before it met its end. Four Sicaran Venators, three Vindicators equipped with Laser Destroyer Arrays and twelve Rapier self-propelled gun-platforms of the Alpha Legion conducted an ambush on the mighty tank. Surviving the ambushers' first volley, the Dragon Eternal reversed inside the gate so that when the second volley finally brought it low, its exploding wreck still effectively blocked the gate from the Traitors. This sacrifice impressed the Mezoan Tech-priesthood so deeply that they vowed to restore and rebuild the tank so that it might fight eternally in Mezoa's defence. The Dragon Eternal was destroyed no less than eight times during the wars of the Horus Heresy, and each time the Mezoan Forge rebuilt it. Today, the Dragon Eternal stands as a memorial of the Heresy in the primary forge-fane of Mezoa.
Glaive - Adeptus Mechanicus Technical Specifications: GlaiveVehicle Name:GlaiveMain Armament:1 turret-mounted Volkite CarronadeForge World of Origin:Mars  TigrusSecondary Armament:2 sets of sponson-mounted quad-Lascannons, 1 hull-mounted twin-linked Heavy BolterKnown Patterns:UnknownTraverse:360 degrees, -5/+30 degreesCrew:Commander, Driver & 2 GunnersElevation:UnknownPowerplant:Uncodified Atomantic plasma hybrid-reactorMain Ammunition:UnknownWeight:302 tonnesSecondary Ammunition:28 rounds/Unlimited feed cellLength:12.5 metresArmour:Width:8.2 metres with sponsoonsHeight:5.8 metresSuperstructure:130 mmTurret:120 metresGround Clearance:1.5 metresHull:120 mmMax Speed On-Road:32 kphTurret:120 mmMax Speed Off-Road:20 kphGun Mantlet:120 mmTransport Capacity:UnknownFiring Ports:N/AAccess Points:N/AVehicle Designation:Undesignated
Glaive - Sources: The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pp. 32, 70, 205The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 21, 83, 100-101The Horus Heresy - Book Six: Retribution (Forge World Series) by Alan Bligh, pp. 39, 50-51, 157The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 154-155The Horus Heresy: Legiones Astartes - Age of Darkness Army List, pg. 87White Dwarf 120 (UK), "Epic Battles - War Machines," pg. 8Forge World - Legion GlaiveForge World - Legion Glaive Experimental Rules Datasheet
Glaive Encarmine - Glaive Encarmine: Glaives Encarmine, also called Encarmine Swords or Encarmine Axes, are broad, single or two-handed Power Weapons of several different types wielded by the Blood Angel's Sanguinary Guard and by the Angel of Vengeance, the Sanguinor. Each Glaive Encarmine is a Chapter relic in its own right, with some of these venerable weapons having been in service since before the Horus Heresy when they were wielded by Azkaellon's Sanguinary Guard during the Great Crusade whilst fighting alongside their Primarch, Sanguinius.
Glaive Encarmine - History: Crafted long ago using forgotten methods and techniques, few weapons in the Blood Angels armouries approach the elegance and mastery of manufacture embodied in a Glaive Encarmine. Forged from an alloy known only as "Angelsteel," whose secrets are known only to the Artificers of the Blood Angels, these blades never scratch, warp or break, no matter what violence they are subjected to.The Glaives Encarmine take a variety of forms, though the majority are either long-bladed swords or heavy axes known as Axes Encarmine. In battle, a skilled Battle-Brother can wield such a weapon as easily as he might a Combat Knife, sweeping it back and forth in swift, graceful arcs of death and taking a life with each effortless blow.
Glaive Encarmine - Sources: Codex Adeptus Astartes - Blood Angels (8th Edition), pp. 77, 93-94Codex Adeptus Astartes - Blood Angels (7th Edition) (Digital Edition), "The Sanguinor," "Sanguinary Guard," "Armoury of the Angels - Melee Weapons - Glaive Encarmine"Codex: Blood Angels (5th Edition), pp. 50-51, 59Deathwatch: First Founding, pg. 99
Glass Plague - Glass Plague: The Glass Plague is the name given to a deadly and greatly-feared genetically-engineered bioweapon deployed since the late 36th Millennium by the Drukhari of Commorragh. Once a victim is infected by this virus, their flesh is rapidly transmuted by unknown processes into ebony, glass-like crystal. The virus is now often deployed by the servants of the Haemonculi Covens as part of the weapon known as the Hexrifle.The Glass Plague is particularly feared among the Dark Eldar, for it results in "true death" even for the Drukhari who cannot be resurrected from this fate even through the use of the dark methods available to the Haemonculi Covens.
Glass Plague - History: The celebrated Commorrite scientist, artisan and master sculptor Jalaxlar revealed his latest work in 926.M36 -- a set of astonishingly lifelike renderings of Drukhari in black, glass-like crystal. Jalaxlar earned great acclaim from his patrons, for he had perfectly captured expressions of terror and shock in each of his sculptures.When a rival art house attacked Jalaxlar's galleries that same evening, his sanctum­laboratories were smashed apart, and his secret was revealed. The sculptor had isolated a viral helix that quickly turned living matter into crystalline glass. The virus, now free in the air, spreads with alarming speed. It vitrified thousands of Commorrites before the Haemonculi coven known as the Hex took control and released a counter-virus. The Glass Plague virus is later weaponised by the Haemonculi Covens.
Glasscrete - Glasscrete: Glasscrete is a type of substance commonly used as a building material by the more technologically advanced worlds of the Imperium of Man.Though transparent like glass, glasscrete is far stronger and more resilient capable of safely containing even organisms as powerful as Purestrain Genestealers.It is often used in constructions that require transparency but also a degree of protection, such as a form of bullet-proof glass.
Glitchling - Glitchling: A Glitchling is a Daemon of Nurgle that is similar in size and appearance to standard Nurglings, except that they possess metallic masks and other seemingly technological, inorganic components.They fight alongside any creatures that have been infected with the Warp-based contagion known as the Gellerpox.
Glitchling - Role: Glitchlings are small Daemons, close cousins to the Lesser Daemons known as Nurglings. A fusion of daemonic machine-plague and electrostatic energy, the existence of these daemonic mites was first reported to the Imperium in 400.M32, shortly after the Daemon Primarch Perturabo made a pact with Nurgle that saw him pervert the eight rituals of daemonic possession and turn them against the Forge World of Toil.That planet was conquered not by Perturabo's Iron Warriors, but also by the tech-priests' own machines, their trusted manufactoria and war engines becoming nightmarish cybernetic horrors that were as much daemonic flesh as metal.Waddling amongst the machine-beasts were plump, diminutive creatures that cackled in viral scrap code and glowed with baleful electrical energy.Even as the guns of the Forge World's defenders focused on larger targets, these "Glitchlings" ran wild. Their disruptive electrostatic aura caused cogitators, electro-lumens and Machine Spirits (artificial intelligences) to falter or go haywire. In their moment of greatest need, the defenders found their weapons stuttered and flickering as the machine plague took its toll.Similar strange anomalies have been recorded across the galaxy since the fall of Toil. Wherever the Glitchlings bounce forth, long-cherished guns in fine working order suddenly fail, the most reliable servitors stumble to a grinding halt, and tanks in pristine condition suddenly rust as if aged hundreds of standard yars in the blink of an eye.Such is the Glitchling's true purpose -- to bring entropy and disease to machines, infecting circuitry, contaminating mechanical parts and degrading metal rather than bringing plague to creatures of flesh and blood.Although their greatest joy is in disrupting the technology of the mortal races, Glitchlings are malicious creatures, and they find it immensely entertaining to stab or bites foes that are distracted by their weapons malfunctioning.Although small and relatively puny, the Glitchlings secrete a noxious substance that covers their claws, teeth and blades, so that any wounds they cause are full of one of Nuergle's infectious diseases.Burbling nonsensical words and emitting spark-filled belches, the gregarious Glirtchlings bound across the battlefield in small packs. They take extraordinary glee in spreading mayhem and express puerile behaviour in the form of rude gestures, suggestive capers and tittering laughter over the pain and destruction they leave in their wake.They mock and mimic the curses or looks of shock that come over defenders as their trusted weapons inexplicably falter at precisely the worst moment.The exact connection between the Glitchlings and the Gellerpox virus is unknown, but each breakout thus far recorded has been accompanied by a host of the diminutive mischief-makers.
Glitchling - Unit Composition: 4 Glitchlings
Glitchling - Wargear: Diseased claws and fangsElectrostatic aura
Gloom Prism - Gloom Prism: A Gloom Prism is a Necron artefact that can be carried by Canoptek Spyders, Canoptek Tomb Stalkers and Canoptek Tomb Sentinels.A Gloom Prism takes the form of a green crystal laced with arcane circuitry that can generate an anti-psychic null field. This in turn creates a zone approximately fifty metres in diameter that is shrouded from all Warp-spawned powers.The Gloom Prism produces this effect by severing the connection that daemons and psykers have to the Immaterium through an unknown arcane technology.
Glooming Lords - Glooming Lords: The Glooming Lords is a warband or vectorium of Heretic Astartes of the Death Guard Traitor Legion's 6th Plague Company. The Glooming Lords are a morose host of killers who march to war surrounded by colossal clouds of droning black Daemon-flies. They harbour a particular hatred for the sorcerous warbands of Tzeentch, whose vibrant, colourful vigour they regard as insufferable. Belonging to the 6th Plague Company, the Ferrymen, the Glooming Lords are led by heavy formations of Blightlord Terminators. Their bodies seethe with crawling flies as they crush the enemy contemptuously underfoot.
Glooming Lords - Warband Colours: The Glooming Lords' power armour is the same as that of the Death Guard, composed of decayed and cracked plates of ceramite in black with sickly green trim. The Glooming Lords' Chaos Space Marines, like those of the Death Guard, often wear grotesquely warped suits of antique Mark III Iron Power Armour.
Glooming Lords - Warband Badge: The Glooming Lords' warband badge is usually a modified version of the standard Mark of Nurgle, similar to that used by the rest of the Death Guard.
Glooming Lords - Sources: Codex Heretic Astartes - Death Guard (8th Edition), pg. 16Dark Imperium (Game), Death Guard Booklet, "Death Guard Vectoriums", pg. 12
Gloriana-class Battleship - Gloriana-class Battleship: The Gloriana-class Battleship is a massive class of Imperial battleship constructed during the height of the Great Crusade. It is believed that at least 20 of these formidable battleships were intended to be constructed by the ancient Imperium, and each of these mighty vessels was unique in both form and armament.During the Great Crusade each individual Space Marine Legion acquired at least one such vessel which inevitably became the Legion's flagship, utilised by their respective primarchs. This role was due to these warships' incredible array of firepower, which allowed them to single-handedly batter entire fleets or recalcitrant planets into submission.These warships were far larger than any other known class of Imperial vessel, with the two exceptions of the mobile star-fortress known as the Phalanx used by the Imperial Fists Legion and the Abyss-class Battleships unleashed by the Word Bearers Traitor Legion during the Horus Heresy.The largest of these vessels was the first to be constructed, the Invincible Reason, whose grand processional hallway alone measured twenty-eight kilometers in length, followed by the Macragge's Honour, measuring twenty-six kilometres from stern to bow, and the Iron Blood with twenty kilometres in length from prow to stern.As expected of such monumental warships, the armour of the Gloriana-class is incredibly thick and protected by overlapping Void Shields which allow them to absorb stupendous amounts of damage.During the Great Crusade, these warships helped the Legiones Astartes swiftly conquer and bring newly-discovered worlds into Imperial Compliance, which helped to establish the nascent Imperium of Man and its domination of the known galaxy. These vessels were effective at sundering numerous xenos fleets and were put to similar use during the Heresy.During that conflict several of these ships were destroyed in combat. Due to the ailing state of the Imperium following the galaxy-wide rebellion, which cost the human realm dearly in both blood and treasure, the Mechanicum's shipyards were unable to continue producing such powerful and advanced vessels.As far as records show, most of these warships were destroyed during the Horus Heresy or the Great Scouring that followed it, with the exception of the Vengeful Spirit, Invincible Reason, Conqueror and Macragge's Honour.
Gloriana-class Battleship - History: The origins of the Gloriana-class Battleship lies in the Sol System, although whether these mighty vessels were constructed in the great orbital shipyards of Mars' Ring of Iron or in the equally highly reputed docks of Saturn and Jupiter is still a matter of debate.What is known is that the Glorianas were intended to become the flagships of the Space Marine Legions that would prosecute the Emperor's Great Crusade amongst the stars. This role was due to these warships' incredible array of firepower, which allowed them to single-handedly batter entire fleets or recalcitrant planets into submission.These warships were far larger than any other known class of Imperial vessel, with two notable exceptions: firstly the mobile star-fortress known as the Phalanx used by the Imperial Fists Legion and secondly, the Abyss-class Battleships secretly developed by the Word Bearers Traitor Legion just before the start of the Horus Heresy. Each Legion was in turn gifted with one of these incredible warships, and these vessels inevitably became their Legion's flagship, utilised by their respective Primarchs.As expected of such monumental warships, the armour of the Gloriana-class was incredibly thick and protected by overlapping Void Shields which allowed them to absorb stupendous amounts of damage. During the Great Crusade, these warships helped the Legiones Astartes swiftly conquer and bring newly-discovered worlds into Imperial Compliance, which helped to establish the nascent Imperium of Man and its domination of the known galaxy.These vessels were effective at sundering numerous xenos fleets and were put to similar use during the Horus Heresy. During this conflict several of these ships were destroyed in combat.Due to the ailing state of the Imperium following the galaxy-wide rebellion, which cost the galaxy dearly in both blood and treasure, the Mechanicum's shipyards were unable to continue producing such powerful and advanced vessels. The largest of the Gloriana-class vessels was the first in the class, theInvincible Reason, whose grand processional hallway alone measured twenty-eight kilometers in length, followed by the Macragge's Honour, measuring twenty-six kilometres from stern to bow, and the Iron Blood with twenty kilometres in length from prow to stern.It remains unclear how many Gloriana-class Battleships were truly built in the past, for while it is certified that each of the Space Marine Legions could field at least one of these mighty behemoths of war, it is unknown how many battleships were truly built. As the Gloriana-class was intended as gifts from the Emperor to His sons the Primarchs, it would seem sensible that the construction of twenty Glorianas was planned.But since ultimately only eighteen Primarchs and Legions remained, only eighteen vessels were truly delivered. This however would not explain how Battlefleet Solar would have been able to field its own Gloriana-class Battleship, namely the Amphion, which most notoriously participated in the Xana Incursion in 009.M31.
Gloriana-class Battleship - Notable Gloriana-class Battleships: Invincible Reason (Dark Angels Legion)Swordstorm (White Scars Legion)Hrafnkel (Space Wolves Legion)Eternal Crusader (Imperial Fists Legion; later Black Templars Chapter)Red Tear (Blood Angels Legion)Fist of Iron (Iron Hands Legion)Macragge's Honour (Ultramarines Legion)Flamewrought (Salamanders Legion)Shadow of the Emperor (Raven Guard Legion)Pride of the Emperor (Emperor's Children Legion)Iron Blood (Iron Warriors Legion)Nightfall (Night Lords Legion)Conqueror (World Eaters Legion)Endurance (Death Guard Legion)Photep (Thousand Sons Legion)Vengeful Spirit (Sons of Horus Legion)Fidelitas Lex (Word Bearers Legion)Alpha (Alpha Legion)Beta (Alpha Legion)Amphion - One of the lynchpins of Battlefleet Solar tasked with the protection of the Imperium's heartlands, the Amphion was despatched at the head of a powerful fleet to lead a diversionary attack on the Renegade Forge World of Xana II in what was to be known as the Xana Incursion. During the Battle of Triton Amphion was presumably destroyed and the akashic archives of the ship were recovered from her hulk after the battle.Chronicle of Ashes - In 017.M31, a task force of the Ultramarines Legion, composed of the survivors of the 19th, 48th and 207th Destroyer Cadres, encountered several Renegade Word Bearers cruisers defending a lone Gloriana-class Battleship identified as the Chronicle of Ashes in the wild and uncharted space of the Dominion of Storms. Overwhelming the Traitor Escort craft with the brutal efficiency that marked the Destroyers of that Legion, the Ultramarines captured the Chronicle of Ashes in a furious boarding action involving nearly three hundred Space Marines and two full solar days of bloody close quarters fighting as they swept the ship's innumerable decks clear of Traitor Space Marines. In the aftermath of their victory, the Ultramarines discovered something unexpected in the vaulted halls of the Chronicle of Ashes' upper decks; stretching across every wall and onto the ceilings was etched a history of the Word Bearers' actions and undertakings in the twisting and fey language of lost Colchis. Later investigation of this prize by members of the nascent Inquisition was to reveal a wealth of information regarding events that had previously been hidden to Imperial scholars, and the details were transcribed into a series of tomes now kept in the sealed archives of the Imperial Palace, before the Chronicle of Ashes was finally cleansed, tech-exorcised and re-dedicated as the Lex Talonis. It was then presented to the Ultramarines in 022.M31 and incorporated into the newly founded Nemesis Chapter.Harbinger of Doom - Formerly known as the Magna Tyranis, this ship served as the personal flagship of Abaddon the Despoiler throughout the Horus Heresy. The twin of the Vengeful Spirit, it saw action as recently as the Gothic War, where it was part of the Planet Killer's flotilla. The rare sightings of this vessel all occurred after the Heresy and always heralded other great incursions of the forces of Chaos into Imperial space.
Gnawstar Cluster - Gnawstar Cluster: The Gnawstar Cluster is a region of the galactic core located like a splinter near the northernmost Kindreds of the Urani-Surtr Regulates of the Leagues of Votann.These worlds are haunted by an infestation of Tyranids that exhibit strange, almost nesting behaviour patterns unusual for their species, and are ever-hungry to claim new worlds to infest.
Gnostari - Gnostari: The Gnostari are a Prospect fleet of the Leagues of Votann that was misidentified by the Imperium as a different xenos species. During the Nachmund Rift War in the Era Indomitus between the Imperium and the forces of Chaos, the Gnostari used the opportunity provided by the conflict to raid Imperial mining outposts on the asteroids known as Giara's Necklace.
Goffs - Goffs: The Goffs are an Ork "klan" who represent the largest and most aggressive of the known greenskin klanz. The Goffs are the biggest, meanest and most brutish of all their kind, and that's saying something since they are Orks.Of all the Ork klanz, the Goffs are the most inspired by the thrill and thunder of battle. Goffs will take any excuse to start a brawl, even amongst themselves.As a result the Goffs are specialists in hand-to-hand combat who prefer their battles up close and personal. They are particularly fond of the Stikkbomb, because it is hurled by hand and is excellent for close combat in trenches, ruins, bunkers and ratholes.Goffs usually carry a brace of hefty Stikbombz stuffed down their black jackboots. Goff armies are notorious for the sheer number of Ork infantry they muster in times of war.A mob of Goff Boyz is usually at least twenty strong, and a true Goff horde has a hundred times that number at its heart. When the Goffs go to war, the ground shakes to the incessant thump of thousands of steel-capped boots.
Goffs - Goff Infantry: To any non-greenskin, Ork armies are barbaric and anarchic hordes -- a ragtag assembly with no rhyme or reason. Orks are extremely hierarchical, however, and though they may appear to be shambolic hordes, any WAAAGH! has a strict ordering and takes on the character of the Ork who leads it.As his WAAAGH! has grown so large, Ghazghkull Thraka relies upon a hardened core of mobs and warbands. These forces are organised in the way the Great Prophet of Gork and Mork prefers; their leaders have learned to fight using their own aggressive initiative, but also tactics and cunning instilled by their mastermind leader.These are warriors, mobs and formations that draw the most difficult and brutal of tasks, spearheading key assaults or attacking vital positions.Orks of the Goff klan are identified by their preference for black and red wargear, and their symbol, the Horned Bull. Goffs are straightforward and grim; they eschew flashy colours, but do go for bold glyphs and check patterns.Unlike other klanz, Goffs take care of the tools of their trade -- their weapons. Being a Goff himself, Ghazghkull preferred to use battle-hardened mobs of Goffs whenever he could.
Goffs - Goff Blitzboys: Ghazghkull values mobility, so it is no suprise that at the heart of his WAAAGH! can be found many Blitz Brigades –- motorised columns of Trukks and Battlewagons, each carrying a bloodthirsty mob of Orks.While all the klanz are represented, Ghazghkull puts extra stock in those from his own klan, the Goff Blitzboyz. Goff Blitzboyz may not be as fast as the more infamous Speed Freeks of the Evil Sunz, but they pack more of a punch when they hit.Goffs particularly favour Battlewagons with deff rollas or reinforced rams –- even more so if those rams are shaped like the classic Goff horn symbol.Their infantry are loaded down with weapons; they have learned to carry extras, as the tuck and roll of rapid deployment and the sheer impetus of their assaults has been known to knock a few loose.
Goffs - Dread Mobz: Like a traditional Goff, Ghazghkull places a greater value on brutal close-range violence than the Warlord of any other Ork tribe. This being the case, it is no surprise that WAAAGH! Ghazghkull attracts the 'ardest of da 'ard'.A profusion of Killa Kanz, Deff Dreads and even larger Ork combat walkers can be found fighting alongside or amidst the Goff infantry. These metal monstrosities clank along amidst the mobs of Boyz, greatly augmenting their hitting power.Ghazghkull has learned through experience (if not the whispered leadings of the Ork gods themselves) to mob his Killa Kans and Deff Dreads together into armoured wedges –- smoke-spewing, lurching units that can stomp down enemy hordes or hack through enemy elites.Although Ghazghkull will find a place in his plans for any of these so-called "Dread Mobs," he favours those of his own klan.While it is true that Goffs despise lowly Gretchin, most have learned a grudging respect for those that manage to pilot a Killa Kan. In these hulking metal husks, the Gretchin are not scrawny weaklings, but death-dealing bruisers capable of the Ork ideal: blasting, stomping and mauling foes into an indistinguishable pulpy mass.For this reason, Killa Kanz are readily accepted into Goff warbands as well as the formidable Dread Mobs. Of course, it is possible that many Goff Boyz simply do not know that there is a Grot inside such an excellent killing machine.
Goffs - Heavy Huntaz: On the ash wastes of Armageddon, Ghazghkull found his mobile Blitz Brigades and even his Stompa Mobs were being hunted by fast-moving Imperial Sentinels, or stalled by mobile counterattacks from mechanised Imperial Guardsmen.To combat these enemies without slowing down the main thrust of his advances, Ghazghkull ordered his flanks protected by mobs of Trukk and Battlewagon-mounted Heavy Huntaz, their firepower augmented with a few rokkit-armed Warbuggies.Most of these mobs were small in size, allowing them to respond quickly to different threats to the main armies' flanks. Upon sighting their foes, the transports would peel off and the troops within would deploy at breakneck speeds -- Tankbustas mobs or Lootas soon tracking the Imperial light vehicles.Almost before their feet touched the ground, the Tankbustas would launch a barrage of rokkits towards their foe, easily ripping apart the enemies' light walkers or transport vehicles.Although Lootas needed to plant their feet before firing, the first salvo of shots from their Deffguns could rake through whole Sentinel squadrons, cutting off their long gangly legs or, better yet, exploding them into fireballs.Such countermeasures proved extremely effective, and soon more and more light detachments of Heavy Huntaz mobs secured the flanks of all larger Ork warhordes.
Goffs - Tellyporta Mobs: Ghazghkull first used Tellyporta technology after his alliance with Nazdreg. Later perfected by the mad Mek known as Orkimedes, the Tellyporta was a key part of Ghazghkull's second invasion of Armageddon in 998.M41.Ultimately, all sorts of troops and equipment would be teleported onto the planet, but the first and foremost were carefully chosen Tellyporta Mobs.It was their duty to strike fast and hard, driving foes away from the incoming Ork Roks' homing signals. Nobz in Mega Armour were almost always included in the first wave of troops arriving via Tellyporta.Heavily armoured, these powerhouses would materialise with guns blazing –- often using their Kombi-weapons to ensure that their first volley packed the deadliest punch possible.After dousing the target with a good spray of Shoota fire, the Meganobz would wade into combat, hacking down any who dared stand their ground.It was Ghazghkull's intention to use his Tellyporta mobs to counter the Space Marine offensives which had blighted his first campaign at Armageddon.Indeed, some of his mobs were designated "Marine-killas" –- their troops outfitted with twin killsaws or special one-shot rokkits to aid in defeating the Space Marines' power armour.
Goffs - Stormboyz: Ghazghkull likes to hit his foes hard and fast and few other troops are as brutally effective at this type of lightning warfare as Stormboyz.In WAAAGH! Ghazghkull, mobs of Stormboyz are a common feature in many Ork warbands. Their military-minded way of thinking fits inperfectly with those in the Goff klan.Stormboyz use their Rokkit Packs to launch swift strikes against their enemies –- either assaulting key objectives, taking out vulnerable foes, or, at the least, causing a nuisance that allows the rest of the mobs to move up in range to swing their Choppas.After claiming to see visions of Gork's anger descending like a bolt from the skies, Ghazghkull had the bright idea to mass his Stormboyz. He first attempted this with some success during the later stages of the Second War for Armageddon, and since then it has become a proven part of his assault plans.There are few shock assaults more devastating than many mobs of Stormboyz hurtling out of the skies all at once. Without exception, these Stormboyz squads aspire to live long enough to make as big a name for themselves as the infamous Zagstruk and his Vulcha Skwad.It is not unusual for Stormboyz in WAAAGH! Ghazghkull to bear the extra black and white checks associated with Goff mobs or a variant of Ghazghkull's personal symbol -– perhaps emblazoned with rokkit fuel or marked by lightning bolts.The Choppa Storm have even developed a rude militaristic marching song which they bellow as they descend to battle, although mercifully the words are typically drowned out by the roar of their Rokkit Packs.
Goffs - Da Goff Guard: Battle-scarred and grim, only the hardest of the hard have what it takes to join the Goff Guard. Some of the Orks in Da Goff Guard came from Urk, Ghazghkull's homeworld, and have stuck by their Warlord through all his many travels.Wherever Ghazghkull can be found, it's rare if Da Goff Guard aren't close to hand. Rightfully proud to be associated with "da Greatest Greenskin ta live n' breathe", there are a profusion of back banners, Goff symbols and the Ghazghkull horn-silhouettes amongst Da Goff Guard. Where Ghazghkull leads, da Goff Guard follow.When Ghazghkull smashed down the final blast door and charged the last defences of Hades Hive on Armageddon, it was the Goff Guard that followed. When the Prophet of Gork and Mork cut deep into the Tyranids on Octaria, it was the black-armoured might of the Goff Guard that chopped their way behind him.During his first invasion of Armageddon the Goff Guard took so many banners and Aquila-topped standards from the Astra Militarum and Adeptus Astartes that they piled them and made a bonfire visible from orbit -– that last bit may be a tall tale they spread around the camps, but who is going to dispute the biggest and baddest Orks who also happen to have the favour of the mightiest of them all -– Ghazghkull himself?
Goffs - Ugrak's Uglies: Ugrak's Uglies are part of a battle-hardened and fighty core of Goffs that form the centre of WAAAGH! Ghazghkull. Ugrak was a Goff champion who led a Nob mob on Urk.After a thunderous headbutt from Ghazghkull, he saw the light (many lights, actually) and, when he recovered, Ugrak pledged his red Power Klaw to the hardest-hitting Warlord he had ever met.It was aboard Ghazghkull's flagship Wurld Killa, after one of the many battles against daemonic attacks, that Ugrak kitted himself and his Nobz mob with Mega Armour.Having risen in prominence since then, Ugrak now leads an entire Goff warband – da Uglies. They are relentless footslogging infantry, with Boyz and Nobz in 'eavy armour -– often much scratched and worn by the rigours of close combat.At various times, Ugrak's Uglies have acted as Ghazghkull's personal bodyguard, and they had the honour of leading the spearhead attack that helped break down the final blast door of Hades Hive on Armageddon during the Third War for Armageddon in 998.M41.
Goffs - Goffs Tactics: Goffs are brutally straightforward in battle. They are the biggest and most ferocious Orks, and are a terrifying sight to behold when they strike as a ceaseless tide of green violence.Goffs believe that the viability of any plan is in the execution (namely, the execution of anyone with the foolish gall to stand before them). As such, they tend to surge across the field of war in vast, crushing waves of Boyz and Nobz, all following their Warboss.For Goffs, strategy and tactics are largely indistinct (even more than for other Orks). Anything that stands before them must be smashed, and anything less than immediately bludgeoning a challenger to death with the objects on hand is decidedly un-Orky.
Goffs - Klan Beliefs: Excessive deviation from the way of the klan is met with derision, and the miscreant will certainly get clobbered by any Goff Ork Warboss who comes his way.War paint and tattoos are also considered taboo by the Goffs, but skull earrings, death's head pendants, metal studs piercing the flesh, skull-shaped gorgets hung around the throat, and large nose-rings are favoured.To the Goffs, these are the outward signs of the tough character of the inner Ork.
Goffs - Klan Colours: Goff livery is predominantly black with white highlights. The sombre monochrome of their colours is considered, among their ranks, the only proper attire for a grim and serious Ork warrior.They also tend to utilise a black and white chequer pattern on their armour, wargear, and vehicles, but this is as far as any self-respecting Goff warrior goes in the way of ornamentation.The very idea of camouflage is anathema to the Goffs, for they consider its use both cowardly and an affront to Gork and Mork. In addition, the use of bright colours and flashy bits of chrome or polished metals as ornamentation for clothes, armour, and wargear is frowned upon, and the use of such fripperies is sure to get an offending Goff a savage tongue-lashing from a surly elder.The only kind of ornamentation countenanced among the Goffs are bighorns, massive curved horns cut from the heads of dangerous beasts and worn on helmets as a sign of the Ork's utter fearlessness and brute resilience.The slave herds of Snotlings and Gretchin are not permitted to wear black -- this privilege is reserved for full Goffs alone. However, the Snotz and Grotz are allowed to paint their faces with black paint.The slaves must be content with drab, neutral colours. Any attempt to wear bright colours is met with extreme chastisement at the hands of a disapproving Goff.
Goffs - Klan Totem: The Goffs Klan symbol is a black bull's head over a red circle on a black banner, often with a black and white chequer pattern around the edges for contrast.They utilise the bull's head as their klan totem as the Goffs feel a great kinship with bad-tempered, violent and flatulent beasts.
Goffs - Sources: Codex: Orks (4th Edition), pg. 13Codex: Orks (7th Edition), pp. 29, 31-33, 70, 72Only War: Enemies of the Imperium (RPG), pp. 65-66Imperial Armour Eight - The Raid on Kastorel-Novel, pg. 114Waaagh! Ghazghkull: A Codex Orks Supplement (7th Edition), pp. 26-28, 30-31, 33-38, 40, 84-86, 90Waaargh! Da Orks (1st Edition)White Dwarf 237 (US) "Orky Armies" by Andy ChambersWhite Dwarf 290 (UK) "Chapter Approved: Ork Claz" by Andy Chambers and Andy HoareWhite Dwarf 349 (UK), "Clan Loyalties," by Phil Kelly, pg. 29
Golden Blades - Golden Blades: The Golden Blades is a Loyalist Space Marine Chapter of unknown Founding and origin. Sometime in the 37th Millennium, a garrison of Golden Blades Space Marines met a most foul fate while defending the world of Ghahalla during a daemonic incursion. Overcome by a strange melancholy, they slowly succumbed to their madness and were reborn as the Khorne Daemonkin warband known as the Brazen Beasts.
Golden Blades - Notable Campaigns: Heroes Become Beasts (ca. M37) - While defending the Fortress of Intolerance against Daemons on the world of Ghahalla, the garrison of Golden Blades Space Marines present there were overcome by a strange madness. Defacing their war machines with horrific symbols, they used blood rituals to subdue their daemonic assailants and trap them within the tainted vehicles. So were born the first seeds of the Khorne Daemonkin warband who would soon become the Brazen Beasts.
Golden Blades - Chapter Colours: The Golden Blades' Chapter colours are not listed in current Imperial records.
Golden Blades - Chapter Badge: The Golden Blades' Chapter badge is not listed in current Imperial records.
Golden Demon - Golden Demon: The Golden Demon competition is the most prestigious miniature painting and modelling competition run by Games Workshop, and is held during the Games Day Event in the United Kingdom, the United States, Australia and other countries across the globe.Every year thousands of entrants around the world take part, all hoping to win a highly prized Golden Demon statuette. Only the very best succeed, and for the ultimate winner there is the coveted Slayer Sword, a trophy bestowed upon whoever is deemed to have the best entry of the entire competition.
Golden Demon - History: The Golden Demon competition has been held since 1987 in the United Kingdom, since 1991 in the USA, since 1997 in France and in other countries more recently. The competition is named for the first prize trophy in each category, the Golden Demon. The Golden Demon trophy itself is a figurine of a horned demon painted gold, posed with its arms crossed over its chest in a manner somewhat reminiscent of an Academy Awards "Oscar". Silver and Bronze Demon trophies are given for second and third places, respectively, in each category.The overall winner across all categories at the event receives the "Slayer Sword", an actual full-size broadsword about 5 feet in length from hilt to tip. The competition measures the skills of painting and modelling, since conversions and alterations of existing miniatures are encouraged.
Golden Demon - Competition rules: "You can only enter once in each category.""all entries...must be painted Citadel miniatures, Forge World or Imperial Armour models or scratch-built models that you have sculpted yourself.Entries from other miniature companies are not accepted.Entry to any of the competitions gives Games Workshop the right to photograph and publish details of models entered as they see fit.
Golden Demon - Territorial differences: In Australia the Golden Demon competition is slightly different: entrants take their models to a Games Workshop store on a specified day. The best 3 in each category in the store gain a place in the regional finals and the best 3 in each category there gain a place in the national finals in Sydney. Starting in 2007, the Australian Golden Demon has included an "Intermediate" category. This category is open to painters aged 15-17, and has both the Warhammer Fantasy and 40000 miniatures combined.
Golden Gryphons - Golden Gryphons: The Golden Gryphons is a Loyalist Codex Astartes-compliant Chapter of Space Marines of unknown Founding and origin.Nothing else is currently known about them in Imperial records.
Golden Gryphons - Chapter Colours: The Golden Gryphons primarily wear golden power armour. The black squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A white Low Gothic numeral is centred on the squad specialty symbol, indicating squad number.The colour of the Aquila or Imperialis on the chest plate indicates company number in accordance to the Codex Astartes -- i.e. White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.
Golden Gryphons - Chapter Badge: The Golden Gryphons' Chapter badge is an ebon gryphon passant centred on a field of gold.
Golden Gryphons - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 46How to Paint Space Marines (2004), pg. 89
Golden Halos - Golden Halos: Golden HalosSpace MarineChapterFoundingAlmost nothing is known about this Chapter other than that it was engaged in such notable campaigns as those on Kistvaen, Podzul, and the solar decades-long Siege of Nectocalyx, which was colloquially referred to as "The Meatgrinder."The Chapter's motto in High Gothic, Ex Ungue Leonem ("Judge the Lion by his claws"), reveals its proud martial tradition.