vizn3r/warhammer40k-lore huggingface dataset:
House Taranis - Notable House Taranis Knights: Ares Lictor - Questoris Knight Paladin of Lord Commander Taymon Verticorda, the co-commander of House Taranis, during the Great Crusade and the opening days of the Horus Heresy.Gladius Fulmen - Questoris Knight Paladin of Lord Commander Caturix, the co-commander of House Taranis alongside Lord Commander Verticorda, during the Great Crusade and the opening days of the Horus Heresy.Fortis Metallum - Questoris Knight Paladin of Preceptor Stator during the Great Crusade and the opening days of the Horus Heresy.Equitos Bellum - Questoris Knight Paladin of Rav Maven during the Great Crusade and the opening days of the Horus Heresy. This honourable mount had a host of battle honours earned in the earliest days of the Great Crusade. It had fought the enemies of the newborn Imperium beneath a dozen different skies, and even marched alongside the Salamanders Legion of Primarch Vulkan. The design of a firedrake carved into the skull-cockpit of the Knight recalled that campaign, and Maven never tired of telling the stories of that glorious ride into battle.Pax Mortis - Questoris Knight Paladin of Leopold Cronus during the Great Crusade and the opening days of the Horus Heresy.Blade of Mars - Knight Errant of Sir Xantek.Giant-Killer - Knight Errant of Sir Vagoran.Omnissiah's Fury - Knight Paladin of Sir Soberan.The Red Doom - Knight Paladin of Sir Ulantor.Red Might - Knight Crusader of Sir Drantar.Devastation Unbridled - Knight Castellan of Sir Archimaxes.Red Jackal - An Armiger Warglaive piloted by Sir Thassor.Hastam Gloriae - Hastam Gloriae or "Spear of Glory," was a Cerastus Knight-Lancer of House Taranis depicted below in the traditional Pre-Heresy colours of the household used before the Storm of Endeavour campaign during the Defence of Ryza.Mors Iram - Mors Iram, depicted above in the traditional Pre-Heresy colours of the household shortly before the start of the Schism of Mars, was a Questoris Knight Styrix often paired with allied Titan maniples because of its effectiveness in degrading Titan void shields.
House Taranis - House Strength: The long heritage of House Taranis, combined with its status as the preeminent Knight household of Mars, ensured that its strength was greater than any other recorded household within the Imperium, bar perhaps that of House Raven. Indeed, long before a codified measure of household strength was implemented, the strength of newly-discovered Knight houses was measured against that of House Taranis to determine their worth and capability.By the end of the Great Crusade, House Taranis proved capable of fielding nearly 600 functional Knight armours of all manner of patterns and armaments, granting it the designation of a Primaris (Maxis)-grade household. As the first among Knight households, House Taranis was forever chosen to test innovations forged upon Mars, and it was upon the recommendation of its Scions that such developments would be disseminated amongst the Questoris Familia.This esteemed position enabled House Taranis to field considerable quantities of rarer pattern Knights, laying claim to dozens of Acastus Knight Porphyrions, Cerastus Knight-Atrapos and the Knight Magaera and Knight Styrix, where lesser households owned but a handful.Before the events that initiated the Schism of Mars, House Taranis possessed four dozen Knight Styrix pattern armours including the Thought of Innocence. Though designed primarily as an anti-infantry Knight, the advent of the Horus Heresy saw the Knight Styrix develop a new niche in the unfolding nature of the conflict to come. The deflagrating properties of the Styrix's Volkite Chieorovile proved effective at overloading void shields, the rapid thermal increase straining the reactors of any Titan it struck. This led to the Knight Styrix being increasingly paired with heavier Titan maniples in order to shatter the void shields of opposing god-engines and leave them vulnerable to allied guns.The legacy of House Taranis proved just as valuable an asset of the household's martial prowess. Often, detachments of House Taranis Knights were assigned to those who Mars sought to foster bonds with, be that an expeditionary fleet, Titan Legion or far-flung Forge World.Intended to cement the power and reach of the Red Planet, the secondment of much of House Taranis' strength proved useful to ensure the household's continued survival during the Horus Heresy, the cataclysmic losses of one fragment meaning nothing to those deployed elsewhere.
House Taranis - Loyalist Titan Legios: Legio CruciusLegio FortidusLegio IgnatumLegio OsedaxLegio Tempestus
House Taranis - Pre-Heresy: Before the Horus Heresy, House Taranis used blue and white as their primary colours. Though red and silver were the colours traditionally associated with ancient Mechanicum vassal Knight houses, Taranis bore their own heraldry in recognition of the legacy of their ancestors as forefathers to all of the Knight households in existence.At times, House Taranis Knights would temporarily don the colours of their liege lords when serving as protectors of distinguished Mechanicum personnel. However, as the events of the Horus Heresy dragged on and House Taranis became ever more reliant on aid supplied by the Forge Worlds to survive, more and more of their number decorated their armour in Mechanicum red in recognition of the debt they owed to their saviours.
House Taranis - Post-Heresy: Following the events of the Horus Heresy, the loyalties of House Taranis long stood in doubt, for numerous accounts spoke of Knights bearing the livery of House Taranis marching against one another beneath different banners, the scattered remnants of the household spilling its own blood in service to warring powers.Such livery underwent stark changes during the Horus Heresy, with the traditional blue of House Taranis eventually giving way to the red of a bonded Mechanicum household, as the Knight house became reliant upon the largesse of numerous Forge Worlds to survive the bitter conflict.With such strong connections to the Forge World of Mars, House Taranis has ever borne the red of the Adeptus Mechanicus as its livery since the end of the Horus Heresy.
House Taranis - House Arms: The name of House Taranis is heavy with the weight of deeds performed in an ancient time steeped in infamy. Yet even before the dark days of the Horus Heresy, House Taranis bore the honour of being the first knightly house ever raised. In the 25th Millennium, Cheops Taranis, the house founder, united the two largest Knight spearhead formations on Mars by besting his rivals.The house emblem at this time was two spearheads on a red field. By the time House Taranis was incorporated into the burgeoning Imperium of Man, they utilised a differen emblem, which took the form of a black half-skull centred within a half-cog. To this symbol's immediate left was another in the form of an arrow bisecting a circle and pointing upwards. This was the ancient astrological symbol utilised to represent the planet Mars.These symbols were indicitive of House Taranis' stalwart dedication and unfettered loyalty to Mars and its Mechanicum overlords.In 199.M32, Chefren Taranis led the charge in his Knight suit against an invading Ork horde. He single-handedly decimated the Warlord's bodyguard of Ork Nobz and killed the Greenskin leader. The Taranis coat of arms was changed at this time in recognition of such a valorous deed, which now included the house's name on a scroll centred below the shield, and three swords behind the shield.In 523.M35 the rule of Ankenaten Taranis marked a new age of independence for his house. He forged an alliance with the fabricator-general that saw House Taranis gain rights of authority within and over the military forces of Mars. Indeed, the crest of House Taranis bears the stylised Cog Mechanicum of Mars at its centre, for the Red Planet of the Adeptus Mechanicus is its homeworld –- a fact that grants it peerless status amongst the other knightly houses of the Imperium.House Taranis has ever proudly borne the red of Mars as its livery since the Horus Heresy, though this symbolic field has since been adopted by many of the other knightly houses that are directly aligned to the Adeptus Mechanicus as members of the Questor Mechanicus.The sword that divides the crest of House Taranis from the demi-cog symbol of the reformed Adeptus Mechanicus was added in the wake of the Horus Heresy. Raf Maven, a valiant Knight who not only survived, but went on to rebuild and rule House Taranis after the disastrous civil war on Mars, insisted on adding the emblem in honour of his kinsmen who died in the bitter fighting. This legacy combined with its illustrious homeworld ensures that Taranis remains the foremost of the knightly houses in the 41st Millennium.
House Taranis - Livery and Honour Markings: Questor Mechanicus knightly houses dedicated to the Machine God are less predisposed to tolerate personal heraldry; this does not, however, preclude individual differences. These knightly houses often use white and black on their Knight's main carapace. Also of note is the common black-and-white half toning of the Knight's faceplate, an homage to the Opus Machina of the Adeptus Mechanicus.House Taranis follows standard knightly convention for the design of its banners. Of note is their use of the cog symbol that sits between the full house crest and their honour markings. These large icons are highly formalised. The exact composition has meaning and can denote rank.On the left is the banner of Sir Xantek. His recognition numbers (two of five) are ensconced within the test-pattern layout of the techno-magi. Sir Soberan, whose icon is on the right, has a double cog. This represents his Knight suit's initiation into the Cult Mechanicus to the second degree.
House Taranis - Sources: Adeptus Titanicus: The Horus Heresy - Loyalist Legios (Specialty Game), pp. 24-27Codex: Adeptus Mechanicus (8th Edition), pp. 30, 57Codex: Imperial Knights (6th Edition) (Digital Edition), pp. 41, 72, 76-81, 102, 105Codex: Imperial Knights (7th Edition) (Digital Edition), pp. 58-59Codex: Imperial Knights (8th Edition), pp. 44-45The Imperial Knights Companion (6th Edition), pp. 15, 17, 23, 80-89White Dwarf (July 2018), "Battle Report: A Gauntlet Thrown Down," pp. 44-59Mechanicum (Novel) by Graham McNeill
House Tazkhar - House Tazkhar: House Tazkhar is an Imperial Knight house that hailed from the Knight World of Molech. Originating from the wastes of the Tazkhar Steppe, a savage and barren land located in the Southern Steppes of the continent of Molechari, it covers thousands of kilometres. This unforgiving environment naturally bred ferocious Scions, giving this Knight house a well-deserved reputation for savagery.Commonly dismissed as barbaric by the more refined Knight houses of Molech, the Scions of House Tazhkar claimed the greater measure of the steppes as their own, duelling among themselves in their Knight armours as much as they hunted down the beasts of the wastes. Due to their harsh and often unforgiving lifestyle, this made the savage nomads of Tazkhar among some of the best fighters on all of Molechari.During the Battle of Molech and subsequent betrayal by House Devine, House Tazkhar would rise to become one of the focal points for the remaining Loyalist Knights, and the Tazkhar Steppe became a heartland for the resistance.
House Tazkhar - House History: The savage nomads of Tazkhar are among the best fighters on all of the continent of Molechari. That their house had never claimed the position of High House of Molech spoke more to their fractious nature than their fighting ability or bravery. Life on the Tazkhar Steppe is hard, and breeds hard people as a result. Water, grazing and farming land are incredibly scarce, and most Kharii, as the people of the steppes are known, must remain on the move if they hope to survive.House Tazkhar is no exception, their Knight armours marching at the head of great desert caravans, weighed down with the Scions' baggage. Tribes gather around the Knight armours for more than just leadership, as they provide protection against the giant flying skyragg carrion beasts and the ur-lyons that burrow beneath the Tazkhari sands. Tazkhar Sacristans are among the few inhabitants of the steppe who hold permanent dwellings, their great stone temples acting in the same manner as wells or grass fields, and servicing the Knight armours of a Tazkhar caravan when it passes through their lands.While many other Knight houses sought to shake off the primitive practices of their ancestors, the Scions of House Tazkhar were little changed from ancient times. Their caravans were still led by the Dervish Lords and no single Seneschal had power over the tribes. These warriors claimed an ancestral link back to the champions of the high king of Molech, the seven legendary swordsmen who served as part of his inner circle, and these lords also had to prove their right to lead through feats of arms during the ritual combats of the Feast of the Storm Lord. This annual gathering of the tribes celebrated the Lord of Storms' journey across the steppes, when He gave His blessing to the Kharii tribes when Molech was first brought into Imperial Compliance during the Great Crusade.At this great gathering, the leadership of Kharii tribes could change, with sons or daughters besting their fathers or mothers in single combat from the command throne of a Knight armour, or in the old way, unarmed save for shield and blade. The Scions were also invited to test their strength against each other, and the Kharii who could defeat all comers could claim the title of "Vizier of Blades," mightiest warrior of the steppes, until the next gathering, when they had to test their right to hold the title once more.All of these reasons made House Tazkhar one of the most formidable Knight households of Molech, rightly feared and respected in equal measure by the other Nobles of their world.
House Tazkhar - Notable Campaigns: Battle of Molech (009.M31) - Molech was a Knight World ruled over by House Devine ever since the Emperor Himself led an expedition to bring it into the fledgling Imperium during the Great Crusade and left a significant garrison there. The planet thrived under the rule of Devine, the populace of its capital city of Lupercalia never knowing the true reason why the Emperor had taken it upon Himself to lead the force that claimed it. Unfortunately for the citizens of Molech, the Traitor Horus knew exactly what lay beneath the city that had been named in his honour -- a Warp Gate which, it was said, had allowed the Emperor to convene with the Ruinous Powers themselves during the Age of Technology. When Loyalist forces became aware of the Traitor fleet's approach, they mustered at Molech. As well as a trio of Titan Legions -- the Legio Gryphonicus, Legio Crucius, and Legio Fortidus -- there were elements of each of the Imperium's fighting forces, including nearly a dozen Knight houses which owed fealty to Devine, including House Tazhkar. The Traitor force was equally impressive, featuring no fewer than four Titan Legions: the Legio Vulpa, Legio Interfector, Legio Vulcanum I, and the infamous Legio Mortis. As the Warmaster unleashed a massive coordinated assault, the planet's defenders were thrown into disarray when the Plasma Reactor of an Imperator-class Titan, Paragon of Terra, was destroyed. Thousands of Loyalists were immolated in a blinding flash as a miniature sun erupted from the Titan's core to leave a smoking crater half a Terran mile wide. In the wake of the catastrophic blast, the spearhead of Traitor Titans marched through the gap in the Imperial lines. At the height of the battle, House Devine revealed its true allegiance to the Warmaster, its treachery unveiled at a pivotal moment, heralding a slaughter from which only a handful of Loyalists escaped. Caught between the treacherous Knights of House Devine and Horus' rampant forces, the shattered remnants of Molech's defenders were slaughtered without mercy. They were totally defeated, so brutally that only one in a hundred of the troops of the Imperial Army survived the campaign. After his passage through the portal into the Realm of Chaos, Horus won the full blessing of the Ruinous Powers as their chosen champion. His drive on Terra seemed unstoppable.
House Tazkhar - House Homeworld: Molech has a long history as a Frontier World; its Knight houses protected it from the darkness of Old Night during long standard centuries of isolation. Though it lies within the borders of the Segmentum Solar, that most civilised centre of the galaxy within which Terra rules, its position at the very end of the Elliptical Way makes its planets difficult to reach via routes through the Warp. Molech is close to Terra in terms of size and orbit, sitting as it does within the primary biosphere of its star system.Similar to Terra, Molech also has a large moon. Though not as influential as Luna, it regulates the tides and seasons on the world below, making the planet more habitable for Humans. In time, as the planet was developed by Humanity, this moon, as well as several of Molech's smaller celestial bodies, would become outposts for orbital defence networks and fuelling stations for void ships contributing to its impressive defences.Four major continents grace the surface of the planet, divided by clear warm waters at the equator all the way to frozen seas at each pole. The two smallest continents, Estara and Neuropia, remain rugged wilderness realms, home to hunters and remote mining operations. These undeveloped lands lie far to the east and north of Molech, respectively.Next in size and importance is the southern continent of Arcanius, an industrialised landscape of manufactoria and smoke-shrouded cities. Centred around the vast metropolis of Clockwork City, Arcanius produces the wealth of Molech's manufactured goods and is home to its tinker guilds and tech-slaves. The Knight houses tolerate Arcanius for it is here that many of their Sacristans receive their training in the ways of maintaining their Knight armours.Molechari is Molech's principal continental landmass, the seat of power of its Knight houses and Titan Legions. Sprawling across the equator of the planet, its thousands of kilometres of landscape comprise the southern steppes of Tazkhar, the high mountain peaks of the Untar Mesas, the jungles of Kush and the huge agri-belts arrayed around the planet's capital city -- Lupercalia. These heartlands of the Knight World were where the Battle of Molech was fought during the Horus Heresy.
House Tazkhar - Southern Steppes: On the far side of the Untar Mesas on the continent of Molechari, the lush greenery of the Western Marches gives way to the desolation of the Tazkhar Steppe. A savage and barren land, it covers thousands of kilometres of southern Molechari like a parched canvas. The peoples of this rugged land are for the most part nomadic, traversing it in long snaking convoys of land crawlers and riding beasts.Those few settlements that do exist are influenced by the seasons, swelling from ghost towns of a few hundred souls to thousands in those times when convoys converge to feed their beasts and farm the soil. The people of the Tazkhar also have a long history as raiders, and think nothing of attacking each other's caravans beyond the agreed safety of the settlements.Two of Molech's major Knight houses called the Southern Steppes home -- House Kaushik and House Tazkhar. House Kaushik formerly dwelled on the edges of the great wastes, their agri-arcology clinging to the side of the Untar Mesas. Considered insular by their peers, they maintained numerous Knight armours and claimed both a substantial area of the near-steppe and the Kush jungle as their ancestral hunting ground.House Indra made its home among the vast swamplands of the Southern Steppes found beyond the Tazkhar Steppe.
House Tazkhar - Notable Knights: Dune Strider (Cerastus Knight-Acheron) - This Knight armour was piloted by Scion Oktillo and was active during both the Great Crusade and Horus Heresy.
House Tazkhar - Notable Personnel: Scion Oktillo - Oktillo was the pilot of the Cerastus Knight-Acheron Dune Strider. Prior to the Traitors' invasion of Molech, Scion Oktillo stood as a protector of one of the many caravans that traversed the Tazkhar Steppe. During the battles that followed the invasion, Oktillo acquitted himself well, surviving several engagements and escaping the fall of Lupercalia. After the end of the Horus Heresy and the reclamation of Molech by the Loyalists during the Great Scouring, Imperial forces found Dune Strider still protecting the population of the world, scouring the Traitors with flame fuelled by salvaged promethium.
House Tazkhar - Titan Legios: Legio CruciusLegio FortidusLegio Gryphonicus
House Tazkhar - House Colours: House Tazkhar paints their Knight armours a desert tan with portions made orange and white, evoking the barren landscape of their homeland among the steppes.
House Tazkhar - House Badge: House Tazkhar's arms consists of a large, black, coiled sand snake.
House Tazkhar - Sources: Adeptus Titanicus - The Horus Heresy: Doom of Molech (Specialty Game), pp. 7-11, 58-59Vengeful Spirit (Novel) by Graham McNeillWarhammer Community - Frequently Asked Qustions v1.1 (28 Feb 2020)
House Terryn - House Terryn: House TerrynImperial KnightQuestor ImperialisImperium of ManRuled over by Patriarch Tybalt on the tropical world of Voltoris, detachments of the house range across the battlefields of the Eastern Fringe, from the cursed edges of the Ghoul Stars to the hellish warzones of the Damocles Gulf.Rumours speculate that the Knights' ferocity in battle and penchant for long off-world campaigns is a reaction to the tedium and oppressive peace of their homeworld, where convoluted ritual and endless ceremony permeate society. True or not, House Terryn boasts some of the finest Nobles ever to fight for the Emperor. Its house motto is "Glory in Honour."
House Terryn - Voltoris, An Oppressive Peace: The Knight World of Voltoris is a tranquil place, largely covered in glittering emerald seas and dotted with jungle-covered islands. Despite its location close to both the T'au Empire and the encroaching Tyranid hive fleets in the 41st Millennium, it has remained largely untouched by war for thousands of Terran years since the end of the Horus Heresy. Even its predators -- the carrion vendell or the betentacled kroktars -- are little danger to a Knight. This freedom from strife or ceaseless assaults from xenos raiders has led to the development of a society of tedious ceremonies and tiresome customs.Under the light of their binary stars the Nobles of House Terryn hold endless court, the expectations heaped on young Nobles driving many to yearn for the call of battle where problems can be solved at the end of a Reaper Chainsword's blade. From the moment they awaken to the moment they return to their sanctum, the Nobles of House Terryn must observe the ancient traditions of their family; ancestors must be honoured, observances spoken and rituals performed. To ease the burden on their children, most families have oathsmen that shadow a Noble wherever they go, standing in for them when they are called upon to make an observance.An oathsman will perform such tasks as offering up a drop of blood to each of the Noble's ancestors, opening their palm over barely healed scars so the Noble can keep their own hands unblemished. By this same token, it is not permitted for a Noble to finish eating before their guests, and an oathsman might find themselves choking down ale and fermented vendell flesh long after their lord has taken leave. Oathsmen also suffer punishments, and deliver them, in place of their lords, leading to all-too-common situations where servants play ritualistic castigation upon one another in the name of their masters.Far from being an unwelcome position, becoming an oathsman is a proud achievement for the family of the one so blessed. To be forced to honour the ancestors of a Noble is to touch the glory of the knightly houses. In fact, many oath-servants have begun lineages of their own, generations of men and women bound to a single Noble family. It is a life of sacrifice lived in the shadow of greatness, but is the closest most common folk will ever come to the nobility that rule over them.Beneath the tedium of House Terryn's reliance on ceremony and ritual is the ancient weight of the law, and though many lords chaff under the complication inherent in their daily life, the house does not hesitate to punish those that stray from the binding traditions. Men have been lashed to dead animals and set adrift to face the kroktars for mere breaches of protocol, but such a sanction will seldom affect the Noble themselves; rather, their oathsman will obediently take their place.
House Terryn - Wandering Warriors: It is little wonder that with such a ritualistic culture the young Nobles of Voltoris are drawn to the danger and freedom that comes from piloting a Knight suit into war. Once a Noble has completed the Ritual of Becoming they will find more and more excuses to be in their Knight. Regular "training" missions are fundamental to the daily routine, with the lord likewise finding reason to help his sons to master their Knights in the jungles and shallow seas around their keeps. Younger brothers can only look on jealously as their older siblings laugh and brag about days spent crashing through the forest canopies hunting for vendell, or using derelict voidships as target practice for their cannon.When Seuitonius Thucidides Terryn forged the formal alliance with the Imperium, he was canny enough to ensure that Voltoris law was changed so that any Knight under arms in the service of the Emperor was exempt from his ceremonial obligations to house and home. Since that time the Knights of House Terryn have sought off-world conflict across the galaxy, pursuing their foes with an aggression born of years of unrequited yearning for war. From the time he reaches adulthood to his twilight years a House Terryn Noble will spend much of his life on campaign, returning to Voltoris only to ensure the continuation of his line and to show his fealty to the Patriarch.Even Tybalt, ruler of House Terryn, still leads detachments in wars against the Imperium's foes, though he is over a standard century old. The keeps of Voltoris as a result are often quiet and empty places, populated by industrious servants and petulant young sons, overseen by jealous wives and daughters. Furion Peak, House Terryn's vast keep, echoes to the sound of song and revelry only when Tybalt and his Nobles are between campaigns. Then, as quickly as they arrived, the lord and his warriors will depart, leaving the servants to clean the feasting halls and restock the larders for the next time he should grace the keep.
House Terryn - The Long Hunt: In the 41st Millennium, the T'au Empire entered into its Third Sphere Expansion, and the war across the Damocles Gulf flared again into terrible life. Voltoris itself came under attack from the T'au Commander Shadowsun. Though the forces arrayed against them were vast, the Imperium was able to lay a deadly ambush for the T'au in the shadow of Furion Peak, and the combined might of the Astra Militarum and knightly houses eventually defeated the xenos, driving them back from the world.In the aftermath, the T'au tried to extract as much of their forces as possible from Voltoris. Those T'au that could not reach the landing zones around the peak were forced to retreat into the jungle or make for the open oceans in an attempt to find respite from the Imperial assault. Tybalt personally led households of Knights in pursuit of these xenos remnants, hunting them down before they could muster their strength once again.While many of the alien units scattered, Tybalt eventually ran a regiment-sized formation to ground in the Weeping Reefs, the crimson-stained waters becoming a battleground for Knights and T'au Battlesuits. Rending their foes to scrap with their Reaper Chainblades, the Nobles made a bloody example of the T'au. Tybalt was granted the honour of slaying the final alien, cracking open its suit and crushing it between the mighty foot of his Knight and razor-sharp coral.Though the battle had been won, Voltoris would never be the same. It was stained by the presence of the aliens and their foul ambitions, while scores of its favoured sons lay dead in the twisted remains of their proud Knight suits. Tybalt vowed revenge upon the Tau as he stood tall over the corpses of their dead, promising much blood to come for this gravest of insults against his house.
House Terryn - The Honourable Company: Many House Terryn Nobles spend extended periods away from Voltoris, fighting wars on distant worlds under alien suns. These protracted sojourns into the void can sometimes go beyond what is considered dutiful to the house and stray close to the way of the Freeblade. More than one Noble has become lost in the duty of his quest, his single-minded devotion to pursuing a foe or honouring a vow taking him far into the wilds of the Imperium. Patriarch Tybalt accepts that sometimes a Knight's journey will take him beyond the battlefields and banners of House Terryn and to a place where he must forge his own destiny.This was the case with the Honourable Company. The company was a detachment of five Knights fighting alongside the Forlorn Crusade in the southern wilds of the Eastern Fringe, that chose the path of the Freeblade to complete an honour-debt for a fallen brother. The crusade had been fighting for centuries to reclaim the Storlar Sector from xenos empires and Heretic overseers when the Knights of House Terryn joined their campaign.The Knights played a vital role in dozens of engagements across the sector, from the destruction of the Ork scrap-hive on Orbalok II to leading the breakthrough of the Imperishable Line during the Battle of Bluefire. Each of the Nobles earned a reputation for honour and courage among the crusaders, Imperial Guardsmen and Space Marine battle-brothers saluting the huge Knight machines as they thundered past on their way to the front line.It was in the closing days of the War of Ashes, against the Swords of Khargoth Renegade Space Marine warband, that the Knights turned Freeblade. The Renegades had been fighting a war of scorched earth against the Imperium, falling back across the Laimean System, burning worlds in their wake and throwing armies of mutants, Chaos Cultists and worse against the crusaders. Khargoth, the warlord of the Traitor armies, had noted the prowess of the Knights and had singled them out for retribution. Khargoth's daemonic assassins infiltrated the Imperium's forward camp and murdered one of the House of Terryn Nobles while he slept in his pavilion, dissecting his body and laying it out in pieces for his lance-brothers to find.Not only was this perceived as a vile act of treachery by the Nobles; it was also a terrible insult. For a member of the house to die outside his Knight suit was to dishonour him in the most fundamental of ways, a slight that could not be ignored. As one the other Nobles vowed to slay Khargoth and destroy his warband at any cost. In the final battles of the war, the company strove to hunt down the Renegade Space Marine, often placing themselves or their allies in great danger. When the Swords of Khargoth escaped from the system the Knights followed, choosing the path of the Freeblade in order to fulfil their vow, and set off into the void after their hated quarry.
House Terryn - Notable House Terryn Knights: Fury of Voltoris - Imperial Knight Warden of High King Tybalt, Patriarch of House Terryn.Glory of Voltoris - A Questoris Knight Warden depicted above during the Fall of Niadronus VI in 012.M31, that served at the forefront of the Great Crusade for over half a standard century before being assigned as warden to its namesake planet at the onset of the Horus Heresy. During the opening years of the Horus Heresy the pilot of Glory of Voltoris, one Knight Scion Mallinda Barissus, issued frequent petitions stating her desire to depart the Knight World and bring the fight to the Traitors. Approval for reassignment was granted after her seventeenth request and, a solar month after her departure, the Traitors fell upon Voltoris. Thereafter, Glory of Voltoris bore a red-clad Reaper Chainsword in self-imposed penance for Barissus' failures; having railed against her assigned duty, the Knight Scion was not present as her home world suffered the footsteps of invaders. The red colour symbolised the blood spilt upon Voltoris, a permanent remembrance of the need for duty over glory.Intolerant - Imperial Knight Warden, piloted by Baron Darius, current Master of Justice of House Terryn.Wrath Incarnate - Imperial Knight Warden of Sir Erasmus.Unbowed - Imperial Knight Crusader of Baron Artemidorus, Herald of House Terryn.Ever-Stalwart - Imperial Knight Paladin of Baron Balthazar, current Kingsward of High King Tybalt.Scythe of Light - Imperial Knight Paladin of Sir Myrcor.Spear of the Righteous - Imperial Knight Paladin of Baron Yorac.Unending Victory - Imperial Knight Paladin of Sir Orpheron.Honour Intractable - Imperial Knight Errant of Baron Taurus, Gatekeeper of House Terryn.Vermilion Shield - Imperial Knight Errant of Sir Capulan.Voltoris Undaunted - Imperial Knight Errant of Sir Monteryn.Honoured Vigilance - Imperial Knight Gallant of Sir Alarbus.Knight Undeniable - Imperial Knight Crusader piloted by Sir Hortensio.Adamant Wrath - Imperial Knight Valiant piloted by Sir Mercutane.Ancient Oath - A Cerastus Knight-Castigator that served during both the Great Crusade and Horus Heresy eras, depicted below. It remains uncertain if the name Ancient Oath was linked to a deed within the Knight's past. Indeed, much of the Knight's history lies forgotten, for when the Great Crusade arrived at Voltoris the Ancient Oath had been sealed within the household's stasis vaults for six standard centuries. There it was fated to remain until tragedy befell the Knight World during the Horus Heresy. With the principal strength of the household deployed elsewhere in the galaxy, House Terryn emptied its vaults and Ancient Oath walked once more. Though it had slumbered for close to a millennia, its Machine Spirit showed no sign of degradation, exhibiting a hunger for battle sated only by the dozens of new honour markings it bore when the Horus Heresy reached its climax.Carnivore - Imperial Armiger Helverin piloted by Lady Hester.Unknown Knight - Imperial Armiger Warglaive piloted by Sir Selwyn.
House Terryn - House Strength: The unusual extended periods of peace observed by House Terryn during the Age of Strife left little need for the household to maintain vast numbers of Knight armours. As such, upon reconnecting with the Imperium and Mars, House Terryn was capable of fielding no more than three score working Knight armours. The remainder of its strength consisted of nearly 200 armours in varying states of disrepair having been stored away within the household's war vaults for centuries at a time.The condition of House Terryn's strength drew more ire from those of the ancient Mechanicum who laid eyes upon it and agreement was quickly reached with the Forge World of Lucius, with the latter offering the knowledge and resources necessary to restore the flagging might of House Terryn in return for the pledging of dozens of Knights in service to the Legio Astorum. With the aid of the Hollow Forge, House Terryn grew greatly and, by the onset of the Horus Heresy, was capable of fielding close to 300 Knight armours, including dozens of Cerastus Pattern Knights. This marked House Terryn as a Primaris-grade household.By stroke of fortune, House Terryn was gifted a shipment of Acastus pattern armours only solar months prior to the invasion of Voltoris during the Horus Heresy. These Knights had yet to depart from the planet due to the considerable training required to operate the esoteric design of Acastus Knights, a fact that greatly enhanced the defensive capability of Voltoris during the wars to come.
House Terryn - Titan Legios: Legio Astorum
House Terryn - House Colours: The proud heraldry of House Terryn incorporates the rich blue of their oceans, the white of their pure lineage and the gold of their wealth, both in resources and might.It is believed that when the knightly house of Terryn was first founded, the Nobles chose the sapphire hue of their livery from the beautiful azure oceans of their homeworld. However, over the many thousands of Terran years since House Terryn was established, microscopic algae found within the seas of Voltoris have gradually reacted with the system's twin suns to turn its waters an emerald green.Regardless of this natural phenomenon, the Knights of House Terryn proudly continue to bear the cobalt blue of their ancient ancestors.
House Terryn - House Arms: In the 25th Millennium, Maximillian Terryn, founder of House Terryn, experienced visions of a mysterious white stallion which appeared to warn of danger. This stallion was incorporated into the original coat of arms of House Terryn, which was a simple blue shield with a white horse's head. The image of the white stallion's head has been a staple icon of the house since shortly after its inception. It is the preeminent symbol of the house and embodies the spirit of the dream horse that guided the first Terryn Nobles when they came to the then-Frontier World of Voltoris.The meaning of the chain around the stallion's neck is not known for sure, though some Nobles see it as symbolic of the control and mastery they have over their destiny. The facing of the stallion's head is also important, and must always be presented on the shoulder facing forward, showing that the Knight is embracing his destiny.In 776.M30, Lord Brutus Terryn led his house in the war against the Great Kroktar, a beast that had plagued his people for a solar decade, finally slaying the monster in the Battle of the Six Swords. The Terryn coat of arms was changed to reflect this momentous event, which now included a Knight's helmet above the shield, the house's name on a scroll centred below the shield, and six swords and four spears behind the shield, representing this famous battle.In 239.M35, Seuitonius Thucidides Terryn took the oath of allegiance to the Emperor of Mankind. Under his auspices, Terryn Knights fought alongside the Ultramarines Chapter. Without having any formal ties to a Forge World of the Adeptus Mechanicus like the houses of the Questor Mechanicus, House Terryn's crest is dominated by a pair of stylised wings to acknowledge its allegiance solely to the Imperium of Man.On one side of the shield, the house emblem of a white stallion's head is proudly emblazoned upon Terryn's traditional field of azure blue, and on the other side an ebon-coloured Imperial Aquila is displayed on a field of crimson. This same dual-split is used throughout most Knight House heraldry, in this case, symbolising House Terryn's loyalty to be equally divided between their house and the Imperium.
House Terryn - House Terryn Personal Heraldry: Each Terryn Knight bears both the colours of its house and the personal heraldry of the Noble who commands it. Each of the families within the household wear differing black and white patterns on their cloaks, a reminder of the clans among the first settlers, before the rise of House Terryn as the dominant power on Voltoris.Over time the heraldry of a Terryn Knight will change, growing as the Noble gains experience and is tempered by the blood and fire of war. Most notably this will be on his banner, as he accrues badges and icons denoting his many victories and campaigns. However, the Knight suit hull will also bear marks left by the exploits of its Noble.
House Terryn - Sources: Adeptus Titanicus - The Horus Heresy: Loyalist Legios (Specialty Game), pp. 38, 44-47Adeptus Titanicus - The Horus Heresy: Titandeath (Specialty Game), pg. 93Codex: Imperial Knights (8th Edition), pp. 20-25, 52-53, "Daemon Tide"Codex: Imperial Knights (7th Edition), pp. 5, 10, 19-24, 28-39, 76-77, 84-85, 92, 103, 107-108, 112-113, 120Codex: Imperial Knights (6th Edition), pp. 19-20, 31, 42, 47-51, 103, 107-108The Imperial Knight Companion (6th Edition), pp. 7, 9-10, 11, 18, 20, 22-33White Dwarf Weekly Issue #66 (02, May 2015), "Parade Ground," pp. 52-53White Dwarf 39 (November 2019), "Dawn of the Era Indomitus," pg. 49Games Workshop Online Webstore - Legio Astorum Transfer SheetWarhammer Community - Pre-Order: Titans, T'au & Tiny Collectibles (08 Feb 2020)Warhammer Community - New T'au, New Titans, and More! (02 Feb 2020)
House Th'arkone - House Th'arkone: House Th'arkoneImperial KnightCironisDuring the Era Indomitus the Torchbearers fleet called The Mahj of Cironis' Fleet was led by the ruling Noble of House Th'arkone.
House Th'arkone - House Colours: The colours of House Th'arkone are unknown.
House Th'arkone - House Arms: The arms of House Th'arkone are unknown.
House Thalmus - House Thalmus: House Thalmus is a Loyalist Imperial Knight House of the Questor Imperialis that serves the  Imperium directly. There is very little information in Imperial records about this Knight House, and it is unknown from which Knight World it hails.
House Thalmus - Notable Campaigns: Defence of Hexis Alpha (Unknown Date.M41) - Along with the Knights of House Mortan and House Althalos, House Thalmus came to the aid of the Hive World Hexis Alpha, when a Warp rift spawned a tide of Daemons across its surface. More than 100 billion lives were saved, due to their successful efforts in defending the Hive World from the Daemons.
House Thalmus - Notable Knights: None listed in current Imperial records.
House Thalmus - Notable Personnel: None listed in current Imperial records.
House Thalmus - House Colours: The colours of House Thalmus are not listed in current Imperial records.
House Thalmus - House Arms: The arms of House Thalmus are not listed in current Imperial records.
House Thryn - House Thryn: House Thryn is a Chaos Knight house. It hails from a savage world where the only law is that of the blade, and thus every Knight Despoiler in their ranks wields a Reaper Chainsword, as melee combat is a requirement for their Knights.
House Thryn - House Colours: The colours of House Thryn are not recorded in current Imperial records.
House Thryn - House Arms: The arms of House Thryn are not recorded in current Imperial records.
House Trainor - House Trainor: House Trainor is a Loyalist Imperial Knight house of the Questor Mechanicus that has sworn to serve the Adeptus Mechanicus.There is very little information in Imperial records about this Knight House, other than long ago, they threw in their lot with the Adeptus Mechanicus, though they remain justifiably suspicious of them.
House Trainor - House History: House Trainor hails from the Knight World of Mancora, which is also the Space Marine Chapter Homeworld of the Howling Griffons Space Marine Chapter.The history of its days prior to the Chapter’s arrival is uncertain, those records long lost to the vagaries of time. Located within the Ultima Segmentum, Imperial records clearly indicate that the Chapter has deliberately and artificially prevented the world from advancing beyond a pre-industrial technological base.Though an uncharacteristic degree of covert operations and manipulations, the Howling Griffons have also kept the world's feudal city-states on a near-constant war footing, which has led to a culture that has a poor record of its own origins.This enables the Howling Griffons to select from a pure gene-stock of hardened warriors who display the desired traits of ferociousness, stoicism and tenacity.Mancora's population is also known to have a higher than average incidence of psykers born amongst its population.
House Trainor - Notable Campaigns: Betalis III Campaign (894.M41) - House Trainor took part in the Imperial campaign to push the Aeldari off the Mining World of Betalis III, fighting alongside a demi-legio from the Legio Gryphonicus Titan Legion, Imperial Guard regiments from the Cadian Shock Troops and Elysian Drop Troops, and the Space Wolves Great Company of Wolf Lord Bran Redmaw.
House Trainor - Notable Knights: None Listed in current Imperial records.
House Trainor - Notable Personnel: Sir Klorian Saiche - Klorian Saiche belongs to House Trainor. Having fought alongside Titan Legions and the Imperial Guard on Betalis III, Klorian's phalanx was virtually wiped out in an ambush by Aeldari Aspect Warriors. His suit battered and broken, Saiche spent weeks in the icy wilderness making repairs before limping back to the Imperial lines. By the time he returned, the war on Betalis III had ended and many of the troop ships had already left for new war zones, leaving Saiche behind. Seeking assistance from the Mechanicus artisans and Tech-Priests that still remained, Saiche was able to repair his Knight armour and seek passage to a new war zone, where he would fight alongside them until he could make his way back to his home planet of Mancora. The price was costly, however: unfettered access to his armour's high technology.
House Trainor - House Colours: As a Mechanicus-aligned knightly house, the Knights of House Trainor incorporate the colour red to signify their allegiance to the Priesthood of Mars.
House Trainor - House Arms: The arms of House Trainor are not listed in current Imperial records.
House Turbidos - House Turbidos: House Turbidos is a Renegade Imperial Knight House that repudiated its oaths to the Emperor of Mankind and followed the Warmaster Horus into the service of the Ruinous Powers during the Horus Heresy.
House Turbidos - Notable Campaigns: Battle of Beta-Garmon, "The Titandeath" (006-013.M31) - House Turbidos took part in the long and savage Beta-Garmon campaign, which included hundreds of war zones across dozens of worlds. During this conflict, House Turbidos provided Knight support to the Legio Tempestus. Even before the greater armies of the Warmaster Horus reached the star cluster, the battle lines had long since been drawn, and fighting had been going on for many Terran years. It was a cauldron of battle that would consume millions of lives before its end and see the demise of entire Titan Legions, earning this campaign the dire moniker of the "Titandeath." The Beta-Garmon Cluster, also known as the gateway to the throneworld of Terra, was the last hurdle that the Warmaster Horus' forces had to overcome before they reached the Imperium's capital world. Heavily fortified by the Loyalists, Beta-Garmon would become one of the greatest and bloodiest battles of the Horus Heresy, as well as one of the longest-lasting.
House Turbidos - Notable Knights: None listed in current Imperial records.
House Turbidos - Notable Personnel: None listed in current Imperial records.
House Turbidos - House Colours: The colours of House Turbidos are silver and blue.
House Turbidos - House Arms: The arms of House Turbidos are not listed in current Imperial records
House Tyrinth - House Tyrinth: House Tyrinth is a Loyalist Imperial Knight House aligned to the Adeptus Mechanicus. There is very little information in Imperial records about this Knight House, and it is unknown from which Knight World it hails.
House Tyrinth - Notable Campaigns: None listed in current Imperial records.
House Tyrinth - Notable Knights: Laertes - Knight Paladin of House Tyrinth.
House Tyrinth - Notable Personnel: None listed in current Imperial records.
House Tyrinth - House Colours: The deep red of House Tyrinth honours the ancient world of Mars and their formal alliance with the Adeptus Mechanicus. As an Adeptus Mechanicus house the Cog Mechanicum features heavily on the Knight suits of House Tyrinth, along with arrows, warning and binding sigils and other industrial icons that would be meaningless to those not raised in the service of the Machine God. The complex inner workings are also apparent, making it clear that only the Adeptus Mechanicus could have created such a machine.
House Tyrinth - House Arms: The arms of House Tyrinth is a white Cog Mechanicum with a Lamda letter centered within, surrounded by an Imperialis wreath on a field of black.
House Varlock - House Varlock: House Varlock is an Imperial Knight House which hails from the Knight World of Cyprus Ultra. Recently this Knight House aided the Blood Ravens Space Marines in the defence of their homeworld from an Ork invasion.