vizn3r/warhammer40k-lore huggingface dataset:
DX-6 Remora Drone Stealth Fighter - Notable Formations: Pathfinder Search and Destroy Cadre – Specialised detachments of rapid-moving, highly manoeuvrable units operating forwards of mainline Hunter Cadres to reconnoitre and disrupt enemy movements and destroy targets of opportunity have proved their worth to the Fire Caste time and time again. Such Pathfinder Search and Destroy Cadres are formed around the most skilled Tau Pathfinder Teams, who serve to direct and control their Cadre's actions; providing Marker Light guidance and selecting which targets should be concentrated on by the Cadre's sudden attacks. The formation's main fighting force is comprised of DX-6 Remora Drone Stealth Fighters that excel in conducting high speed hit and run attacks and rapid flanking manoeuvres. The Remoras work to disrupt and scatter enemy troops whilst singling out and destroying targets of strategic importance, such as command vehicles and support units with their heavier armaments. The Cadre's eyes and ears on the move will often be Tetra scout speeder teams who range ahead of the Remoras and Devilfish to relay battlefield data. In battle, Pathfinder Search and Destroy Cadres are continually on the move, hunting down their prey and attacking targets before moving swiftly on. A Pathfinder Search and Destroy Cadre will always consist of at least one Pathfinder Team mounted in a Devilfish, at least one Remora Drone fighter team, and at least one Tetra scout speeder team. A single Devilfish in the Cadre will usually be designated as the command tank.
DX-6 Remora Drone Stealth Fighter - Ordo Xenos Departmento Analyticus Technical Specifications: Serial Number:UnknownMain Armament:Two Long-barrelled Burst CannonsDesignation:Drone FighterVehicle Codename:DX-6 RemoraSecondary Armament:Two Seeker MissilesVehicle Type:Unmanned Atmospheric AircraftCrew:N/ATraverse:UnknownWeight:3 tonnes (empty)Elevation:UnknownLength:4.2 metresAmmunition:UnknownWidth:7.9 metresArmour Type:Nano-Crystalline Alloy, Composition Unknown to the Adeptus MechanicusHeight:1.2 metresMax Recorded Speed:2000 kilometres per hour at 5000 feet; cruising speed 1300 kilometres per hourSummary:Unmanned Drone fighter with stealth capabilities
DX-6 Remora Drone Stealth Fighter - Sources: Deathwatch: Rites of Battle (RPG), pg. 195Imperial Armour Apocalypse, pp. 81-82Imperial Armour Apocalypse (2nd Edition), pp. 83, 85Imperial Armour Aeronautica, pg. 64Imperial Armour Volume Three - The Taros Campaign (Second Edition), pg. 262Tactica Aeronautica, pp. 16-19, 26, 35
Ea - Ea: EaSept WorldT'au EmpireVelk'HanSeptJericho ReachThe world of Ea is dominated by deep seas of a vivid violet hue and studded with numerous chains of small islands. Despite now being under the control of the Velk'Han Sept, the world has no native population and has been sequestered by the members of the Ethereal Caste as a retreat and sanctuary.Only the Ethereals and their most trusted honour guards are allowed to set foot upon Ea, and all others are forbidden from leaving their vessels, which are required to hold station in orbit high above the world.The Ethereals' retreats take place in ancient stone structures built by a long-extinct species eons ago. Apart from these structures, no other trace of the ancient civilisation has been found.The Ethereals are thought to seek peace and inner harmony amongst the cyclopean halls and high atop the rearing towers of Ea, meditating for solar weeks on end on the proper path the T'au Empire should take.Given the concentration of such highly ranked individuals in one place, the T'au allocate significant resources in ensuring its existence remains a secret and its borders secure. A large fleet patrols the system and its outer limits, ever watchful for enemy incursion.Initially, it was the agents and Assassins of the Imperium that the fleet was guarding against, but recently its concerns have focused on the possibility of infiltration by Tyranid vanguard organisms. To date, none have been discovered, but the warships of the Air Caste remain alert for the slightest sign of Tyranid incursion.
Eagle Bomber - Eagle Bomber: The Eagle Bomber is a Craftworld Aeldari void bomber capable of operation in a vacuum. It is intended primarily for use in ship-to-ship actions to destroy enemy capital vessels.The Eagle Bomber is outfitted with a modified Aeldari Holo-Field generator which distorts the visual image and sensor readings of the craft at close range to enemy starships and fighters.The Eagle is armed with sonic charges so potent that when they detonate the shock wave can rip through the thickest of armoured hulls.The Eagle is outfitted with a highly advanced targetting system that allows its pilot to make bombing runs on enemy capital ships with pinpoint accuracy.When this capability is combined with the sheer difficulty enemy vessels have in targetting the Eagle, there is little doubt that this Aeldari craft represents one of the best bombers in the galaxy.
Eagle Bomber - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications of the Eagle Bomber remain unknown to the Ordo Xenos at this time.
Eagle Pilots - Eagle Pilots: The Eagle Pilots are the Asuryani Aspect Warriors who follow the Warrior Path of the Phoenix Lord Amon Harakht, the path of the fighter pilot.Like their fellow airborne Aspect Warriors, the Swooping Hawks, the Eagle Pilots take exultant pleasure in the arts of aerial combat. These Aeldari are superb pilots of any type of Craftworld Aeldari aircraft or spacecraft, but especially excel in the aerial arts of war.Their skill and artistry in flight is nearly unmatched by the combat pilots of any other species, as they take to the skies in their Nightwing interceptors or Phoenix strike aircraft.
Eagle Pilots - Role: Eagle Pilots serve as the combat pilots of the Asuryani craftworlds, performing combat air patrols and fulfilling air superiority and ground attack support roles for Asuryani military forces in the field.Eagle Pilots possess the ability to fly nearly any aircraft but they primarily fly the Craftworld Aeldari's Nightwing Interceptor and the Phoenix strike combat aircraft.The Nightwing interceptor is the primary fighter aircraft of the Asuryani, combining a speed and manouverability that no Imperial fighter aircraft can match, with considerable firepower and the sophisticated energy field protection that is common among Aeldari vehicles of all types. The Nightwing is a variable geometry aircraft capable of altering its wing position to shift between subsonic and supersonic speeds.The Asuryani Phoenix is a heavily armed strike aircraft that is intended to engage both enemy infantry and armour on the ground, while its sophisticated force field protects it from enemy fire.
Eagle Pilots - Phoenix Lord: The Phoenix Lord of the Aeldari Eagle Pilots is Amon Harakht, a term in the Aeldari Lexicon that literally translates into Low Gothic as "fighter pilot."Little else is known about this Phoenix Lord other than that he founded the Eagle Pilots Aspect Shrine.
Eagle Warriors - Eagle Warriors: Eagle WarriorsSecond FoundingUltramarinesfleet-basedChapterfortress-monasteryFounded during an especially anarchic period in the Imperium's history, the Eagle Warriors cite Roboute Guilliman as their Primarch and fight an endless Imperial Crusade to defend the star systems he liberated during the Great Crusade.The opening of the Great Rift has imperilled many of these systems, and so the Eagle Warriors send strike force after strike force to fight in their defence.The Eagle Warriors have been specialists in void combat since they were still a constituent Chapter of the ancient Ultramarines Legion.
Eagle Warriors - Origins: The origins of the Eagle Warriors Chapter can be traced back to the Great Crusade over ten millennia earlier, when it was still a part of the Ultramarines Legion, then known as the XIII Legion, before its reunification with its Primarch Roboute Guilliman.Following the unification with its Primarch, Guilliman quickly set about restructuring his Legion's operational doctrine and hierarchy to suit his personal tastes and style of leadership.While the newly espoused doctrine of structured adaptability became deeply ingrained within many of the Legion's Chapters, there were some notable deviations from this pattern. Some few individual Chapters, through long held preference or some quirk of supply, maintained notable strengths of non-standard equipment or personnel.One of the more noteworthy examples of this was the 20th Chapter, known within the Legion as the "Eagles," who had trained extensively for void combat.During the Calth conjunction they were assigned to security duties amongst the orbital platforms and docked Imperial warships in Calth's local orbit, and so witnessed the full fires of betrayal committed by the Word Bearers Legion during the Battle of Calth.When the Second Founding of the Space Marines was decreed after the death of Horus and the end of his Heresy, the existing void veteran formations of the Ultramarines 20th Chapter became a part of the newly founded "Eagle Warriors" Chapter.
Eagle Warriors - Marines Errant Progenitors: Within the Mythos Angelica Mortis, the great work concerning the Space Marines of the latter part of the 37th Millennium, the Eagle Warriors are listed as the immediate forebears of the Marines Errant, although why they were singled out for the honour of a "named" Founding (23rd Founding) being drawn from their ranks at this time remains lost to posterity.
Eagle Warriors - Great Rift: Several starships of the Chapter have been lost to the potent Warp Storms of the Noctis Aeterna that consumed the galaxy after the birth of the Great Rift, and two entire companies of Eagle Warriors have been declared lost in the Warp.
Eagle Warriors - Notable Eagle Warriors: Captain Nikon Pelahius - Long ago, in the early 31st Millennium, Nikon Pelahius was the Captain of the 2nd Company of the newly formed Eagle Warriors Chapter. He was the lauded victor of the Battle of Namolas, which had seen the Ultramarines Legion snatch victory from the jaws of defeat through a daring assault led by Captain Nikon. Whilst he survived, one hundred of his Battle-Brothers had perished, a bloody toll for which Pelahius never truly forgave himself. As an ostentatious sign of his grief, he underwent ritual scarring for each of the slain Eagle Warriors, refusing to have his cell cleaned afterwards, the blood stains to be a permanent reminder of his failure. Respected by his men, Nikon Pelahius was nevertheless a warrior and was known throughout the Chapter as commander of the Aiaxis, his personal Honour Guard. Like the rest of the 2nd Company, Captain Nikon vanished under mysterious circumstances in 021.M31 while answering a planetary distress call from the planet Zurcon Primus in the Jericho Reach.Apothecary Hilarion - 2nd Company's Apothecary and member of Squad Aiaxis.Sergeant Erastos - Leader of Squad Aiaxis, which served as Captain Nikon's personal bodyguard.Acacius - Member of Squad Aiaxis, and member of Captain Nikon's personal bodyguard.Ligeia - The 2nd Company's Standard Bearer and member of Squad Aiaxis, killed on Zurcon Primus by Astartes of the Flesh Tearers Death Company.Galenos - Heavy weapon specialist of Squad Aiaxis, usually armed with a Heavy Bolter.Dreadnought Nzahan - Nzahan was a Veteran Sergeant when he and his strike force were ambushed on the world of Balur Secundus in 915.M41. Nzahan was the only survivor and entombed within a rare Contemptor Pattern Dreadnought in 919.M41.Ampelio - A Terminator who served alongside Squad Aiaxis.Axcillian - An Eagle Warriors Dreadnought and member of the Deathwatch.
Eagle Warriors - Chapter Relics: Pinions of Ascanius - The Pinions of Ascanius are custom Artificer-crafted pauldrons and vambraces that can be fitted onto a suit of Astartes Power Armour. Ascanius of the Eagle Warriors was seconded to the Deathwatch in the Jericho Reach in the mid-37th Millennium, where he developed a reputation for swordsmanship without peer. His armour, custom-fitted to his enormous frame, was the subject of numerous upgrades to enhance the grace and power of his strokes. Eventually, the Masters of the Forge themselves were at a loss to explain the modifications in full. After his death, they found they could not refit the full armour to accommodate another wearer, and were forced to dismantle it, taking care to preserve the pauldrons and vambraces that had encased his arms. They now can offer another Astartes who incorporates them into his own panoply unprecedented dexterity in close combat.
Eagle Warriors - Chapter Fleet: Valorous (Battle Barge) - The Valorous is a Battle Barge of the Eagle Warriors Chapter.Claw (Strike Cruiser) - The Claw was the Strike Cruiser allocated to the 2nd Company under Captain Nikon. The Claw was lost under unknown circumstances in the early 31st Millennium.
Eagle Warriors - Chapter Colours: The Eagle Warriors wear a unique halved heraldry of blue (right) and white (left) power armour.The white squad specialty symbol on the right shoulder guard designates operational specialty -- battleline, close support, fire support, Veteran or command.A black High Gothic numeral is stenciled on the centre of the squad specialty symbol which indicates squad number. The colour of the left knee plate indicates company number in accordance with the dictates of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.The right knee plate often bears honourifics, such as an Iron Halo marking or an Imperial Laurel.
Eagle Warriors - Chapter Badge: The Eagle Warriors' Chapter badge consists of a blue eagle's wing, displayed and elevated, centred upon a field of white.
Eagle Warriors - Sources: Adeptus Astartes: Successor Chapters (Limited Release Booklet), pg. 37Codex Adeptus Astartes - Space Marines (8th Edition), pg. 30Codex Supplement: Ultramarines (8th Edition), pg. 24Codex: Space Marines (7th Edition) (Digital Edition), pg. 115Codex: Space Marines (6th Edition), pg. 111Codex: Space Marines (5th Edition), pp. 8, 24, 48Codex: Space Marines (3rd Edition), pp. 22-23Codex: Ultramarines (2nd Edition), pp. 9, 42Deathwatch: Honour the Chapter (RPG), pg. 130How to Paint Space Marines (2004)Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 96, 122Imperial Armour Volume Two - War Machines of the Adeptus Astartes (Second Edition), pg. 22Imperial Armour Volume Nine - The Badab War, Part One, pg. 74Index Astartes - Volume One (Digital Edition), "Index Astartes: Centurions," pg. 66Index Astartes: Battle Barges (6th Edition) (Digital Edition), pg. 10Insignium AstartesSons of Wrath (Novella) by Andy SmillieThe Fall of Medusa V (2006 booklet)The Horus Heresy - Book Five: Tempest (Forge World Series) by Alan Bligh, pp. 39, 80-81Swordwind, Part 3 - The Baran War
Eagles Iridescent - Eagles Iridescent: The Eagles Iridescent are a warband of Chaos Space Marines dedicated to the service of Tzeentch, the Lord of Change. They participated in the triumphant final assault on Cadia by the Forces of Chaos during the 13th Black Crusade in 999.M41. Little else is currently known about them in Imperial records.
Eagles Iridescent - Notable Campaigns: 13th Black Crusade (999.M41) - Three companies of the Eagles Iridescent warband participated in the final assault of Chaos upon the Imperial Fortress World of Cadia before its fall.
Eagles Iridescent - Warband Badge: The Eagles Iridescent's badge is currently unknown in Imperial records.
Eagles Iridescent - Warband Colours: The Eagles Iridescent's warband colours are currently unknown in Imperial records.
Early Warning Override - Early Warning Override: An Early Warning Override is an advanced T'au sensor suite, similar in construction and use to a Counterfire Defence System, that has been calibrated to detect the electronic signatures of teleport beams and orbital-entry jump systems, which allows for the accurate prediction of flight paths and other movement vectors.If such a signal is detected, the system jolts a T'au Battlesuit's weapons to lock-on status and firing before the target has a chance to react. This support system is available to deploy on most forms of T'au Battlesuit.
Earth Caste - Earth Caste: The Earth Caste of the T'au Empire is primarily made up of farmers, labourers, and technicians responsible for building the machines, cultivating the food, and erecting the dwellings that allow the T'au to survive. The Earth Caste also includes all of the T'au Empire's artisans, scientists, and engineers. The sophisticated machinery and technology that drive the T'au Empire are created by the foremost minds of the Earth Caste, including their legendary battlesuits.The T'au use the titular prefix of fio to designate someone of the Earth Caste.The T'au of the Earth Caste are stouter of build than the normal T'au phenotype, and tend to have calloused hands and a pragmatic outlook on life. Their speech is very literal and matter of fact, often appearing to be quite monotonous to those not of their caste.Before the coming of the Ethereals during the Mont'au, or "Time of Terror," the T'au lived in separate tribes, the foundations of today's castes. Those destined to become the Earth Caste built cities and fortresses of stone to defend themselves against the neighboring tribes of the warlike, nomadic plains dwellers, who would become the Fire Caste.
Earth Caste - Notable Earth Caste Members: O'Vesa - O'Vesa is a battlesuit pilot and member of The Eight, Commander Farsight's elite team. He is fact not a shas'vre at all, but an old Earth Caste colleague of Farsight kept alive by microdrones of his own invention. He pilots a modified XV104 Riptide Battlesuit. He fought with Farsight during the Arkunasha War. O'Vesa joined with Farsight after the Damocles Crusade and now supports his rule in the Farsight Enclaves.
Earth Caste - Sources: Blades of Damocles (Novel) by Phil Kelly, Ch. 17Codex: Tau Empire (7th Edition) (Digital Edition), "The Castes"Codex: Tau Empire (6th Edition), pp. 8-12Farsight Enclaves - A Codex: Tau Empire Supplement (6th Edition) (Digital Edition), pp. 95-96Warhammer 40,000: Conquest (Living Card Game) (T'au technician picture)
Earth Caste Builder Drone - Earth Caste Builder Drone: An Earth Caste Builder Drone is a type of T'au Drone (small, disc-shaped, semi-sentient machine) employed extensively alongside T'au Earth Caste teams operating in the field. Builder Drones consist of an advanced processor unit, which individually has only a basic intelligence (approximately equal to that of a small animal such as a pterasquirrel), and moves about by way of a compact anti-gravitic generator and much modified variant of T'au Jetpack. This allows the Drone to hover over the ground and skim over most obstacles.Earth Caste Builder Drones are designed specifically for the construction of T'au buildings and facilities. They are capable of performing this function as long as there is a readily available supply of building supplies and equipment, and can erect T'au structures relatively quickly for their size. They are equipped with three small arms for the manipulation of materials and tools, and also a specialised cutting torch. Earth Caste Builder Drones are also capable of repairing T'au vehicles in the field, but are completely defenceless due to their lack of offensive armaments.Earth Caste Builder Drones often operate alone, although multiple Drones can network themselves together to complete a single construction task faster than would otherwise be possible. Note that due to their independent nature, Earth Caste Builder Drones cannot be controlled by T'au Fire Caste units via a Drone Controller device. However, it is likely that they can assist Earth Caste construction teams in the field.
Earth Caste Builder Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this T'au unit have not been obtained or released by the Ordo Xenos.
Earth Caste Pilot Array - Earth Caste Pilot Array: An Earth Caste Pilot Array is a Farsight Enclave-exclusive modification of the T'au XV104 Riptide Battlesuits intended to accommodate an Earth Caste member as its pilot.Whilst the Earth Caste's squat and muscular physiology makes them ill-fitting pilots for the T'au Battlesuits they are famed for creating, in the Farsight Enclaves it is not unheard of for an Earth Caste Pilot Array to be fitted to a Riptide Battlesuit in order to grant rare individuals the honour of donning the "Hero's Mantle."Earth Caste pilots are naturally able to judge a Battlesuit's accuracy and energy tolerances far better than a Fire Caste equivalent, and are able to activate an XV104's Dark Matter Nova Reactor with a greatly decreased chance of dangerous radiation feedback. However, an Earth Caste pilot's skill in close quarters combat nevertheless leaves much to be desired.
Earthshaker Cannon - Earthshaker Cannon: The Earthshaker Cannon is the standard heavy artillery piece used by the siege regiments of the Imperial Guard. Its shells are packed with powerful high-explosives that will destroy nearly anything within a sizable radius. Besides its field artillery companies, the backbone of any siege regiment of the Imperial Guard are its heavy artillery companies.The heavy artillery pieces used by these companies are the big guns, deployed well back from the front lines to provide a sustained bombardment of the enemy forces during a major set-piece engagement. Imperial heavy artillery includes the Imperial Guard's workhorse Earthshaker Cannon, and the aging Medusa heavy siege gun.Both types of heavy artillery fire sustained bombardments, box barrages to isolate a battlefield from enemy reinforcements, harassing fire during an enemy advance, counter-battery fire to suppress enemy artillery and destructive fire at selected enemy units, all spotted for by artillery officers who serve in the dangerous duty as forward observers on the front lines.
Earthshaker Cannon - Capabilities: The Earthshaker is a 132 millimetre calibre gun, capable of firing a 38 kilogram shell over 15 kilometres at a velocity of 814 miles per hour. So a shell fired to the weapon's maximum range would take 19 seconds to reach its point of impact. The cannon itself is extremely reliable and consistent. It uses its standard five powder charges, but this can be increased with the addition of charges six and seven. This will increase the range of the weapon at the risk of the extra wear and tear on the barrel of the gun itself.Firing higher charged shots produces considerable strain and erosion on the barrel and the firing chamber, so that the weapon's breach seal fails, dramatically decreasing the gun's range and muzzle velocity and increasing the risk of a misfire. Because of this, the use of higher charge shells must be authorised by high command and the firing is recorded on each gun. No gun may fire more than 20 overcharged rounds.The Earthshaker can also fire different types of shells as the situation requires, including smoke shells, incendiary shells, illumination shells and diamantine-tipped armour-penetrating shells. While the Earthshaker is not as strong as the Demolisher Cannon in terms of brute explosive force, its remains an invaluable weapon thanks to its range. The Earthshaker Cannon is too large to be towed by a Centaur field utility vehicle, and the larger Trojan towing vehicle is needed instead. The Trojan can also carry the gun's crew and some of its ammunition as needed.Siege regiments of the Imperial Guard are supported not only by their own heavy artillery companies but also by the overall army's bombardment corps. These are concentrations of heavy artillery pieces like the Earthshaker and the Medusa that back up the attacking regiments and are used to maintain sustained bombardments before the launch of major offensives against an enemy's entrenched, fortified positions.
Earthshaker Cannon - Variants: There are several different variants of the Earthshaker Cannon used by the Imperial Guard's siege regiments. These include the following:Phaeton Pattern Earthshaker Platform - This pattern of Earthshaker, which originated on the Forge World of Phaeton, is the most common variant of Earthshaker Cannon in use by the Imperial Guard. The Phaeton pattern uses four large, flat legs to keep the weapon stabilised during firing, and during transport four small motorised tracked devices are attached to the ends of the legs in order to help with the transport of the weapon over difficult terrain.Lucius Pattern Earthshaker Platform - The Lucius Pattern, manufactured on the Forge World of Lucius, replaces the large stabiliser legs of the Phaeton Pattern with large metal wheels that can be locked into place during firing. These large wheels remain attached to the cannon at all times, allowing the weapon to be quickly towed out of a dangerous situation. The Lucius Pattern also lacks the large gun shield of the Phaeton Pattern.Hellbreaker Pattern Earthshaker Platform - The Hellbreaker Pattern Earthshaker is actually a slightly larger variant of the cannon that originated from the Mechanicus Forges near the city of Broucheroc. It fires a larger and heavier munition by foregoing the standard shells used by most Earthshakers for explosives fired by seperate propulsion charges.
Earthshaker Cannon - Deployment: The Earthshaker Cannon can be mounted either on a Basilisk mobile artillery piece or can be part of a fixed emplacement. The Earthshaker can be deployed in a fortification or used as a fixed positional unit, and in both cases will only be deployed well behind the Imperial Guard's front lines.
Earthshaker Cannon - Known Users of the Earthshaker Cannon: 27th Konig Armoured Regiment8th Valhallan Armoured Regiment - The 8th Valhallan Armoured Regiment made use of the Earthshaker Cannon during the Siege of Sallan's World98th Cadian Armoured Regiment - The 98th Cadian Armoured Regiment made use of Earthshaker Cannons during the Luxor Uprising132nd Balle Regiment - Th Earthshaker Cannon was a key weapon in the 132nd Balle Regiment's participation in the defence of Balle Alpha217th Tallarn Regiment - Part of the Tallarn Garrison Forces fighting close to the Cursus Portal89th Tallarn Regiment - The 89th Tallarn Regiment deployed Earthshaker Cannons during the Taros Campaign17th Tallarn Regiment - The 17th Tallarn Regiment also used Earthshaker Cannons during the Taros CampaignDeath Korps of Krieg - The multiple regiments of the Death Korps of Krieg deployed to Vraks prime made heavy use of the Earthshaker Cannon during the Siege of VraksVraksian Traitor Militia - With its access to the massive Departmento Munitorum storehouse on Vraks Prime, the Renegade Vraksian Traitor Militia turned the Earthshaker Cannon against the besieging Imperial forces.Iron Warriors Traitor Legion - The warbands of the Iron Warriors Chaos Space Marines use all types of siege weapons, including Earthshaker Cannons taken from the Imperial Army during the Horus Heresy and later recovered from the Imperial Guard.
Earthshaker Cannon - Adeptus Mechanicus Technical Specifications: Phaeton Pattern Earthshaker ArtilleryVehicle Name:Earthshaker CannonMain Armament:Earthshaker CannonForge World of Origin:PhaetonSecondary Armament:N/AKnown Patterns:III - XVIITraverse:360 degreesCrew:1 Commander, 1 Gunner, 3 LoadersElevation:0 to 59 degreesPowerplant:N/AMain Ammunition:N/AWeight:21 TonnesSecondary Ammunition:N/ALength:12.60 metresArmour:Width:12.60 metresHeight:4.92 metresSuperstructure:N/AGround Clearance:N/AHull:N/AMax Speed On-Road:N/AGun Mantlet:60 millimetres Gun ShieldMax Speed Off-Road:N/AVehicle Designation:0427-941-3011-BA02Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/ALucius Pattern Earthshaker CannonVehicle Name:Earthshaker CannonMain Armament:Earthshaker CannonForge World of Origin:LuciusSecondary Armament:N/AKnown Patterns:I - VTraverse:0 degreesCrew:6 GunnersElevation:0 to 68 degreesPowerplant:N/AMain Ammunition:N/AWeight:14 TonnesSecondary Ammunition:N/ALength:8.2 metresArmour:Width:3.7 metresHeight:4.2 metres With Gun at 0 degreesSuperstructure:N/AGround Clearance:0.7 metresHull:N/AMax Speed On-Road:N/AGun Mantlet:60 millimetres Gun ShieldMax Speed Off-Road:N/AVehicle Designation:3284-3328751-EC65Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Earthshaker Cannon - Sources: Imperial Armour Update 2006, pp. 54-55Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 184-193Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 186-189, 192, 194-195, 267Imperial Armour Volume Three - The Taros CampaignImperial Armour Volume Five - The Siege of Vraks Part One, pp. 116-119Imperial Armour Volume Six - The Siege of Vraks Part TwoImperial Armour Volume Seven - The Siege of Vraks Part ThreeImperial Armour Apocalypse II, pg. 14Fifteen Hours (Novel) by Mitchel Scanlon
Eastern Fringe - Eastern Fringe: The Eastern Fringe is a frontier region of the galaxy adjacent to but not officially part of the Ultima Segmentum, on the very "eastern" galactic edge of the Imperium of Man. The T'au Empire originated in this area.The Eastern Fringe is also the home of the Realm of Ultramar that is ruled by the Ultramarines Chapter of Space Marines.The Eastern Fringe is so far from the heart of the Imperium in the "western" Segmentum Solar that the psychic beacon of the Astronomican does not reach across its entire length.The region remains largely unexplored by the Imperium and other than Ultramar contains widely dispersed and isolated Human colony worlds.It may be home to a variety of xenos species other than those that are a part of the T'au Empire, though these species also remain largely unknown to the Imperium.It is said that the Necron Sautekh Dynasty is rapidly becoming a major threat to the Imperium from its worlds in the Eastern Fringe.Of the Human worlds known to exist in the Eastern Fringe, many are barbarous and uncivilised though a few maintain the standard level of Imperial technology.
Eastern Fringe - History: 789.M35 First Contact with the T'au - The homeworld of the T'au species, T'au, is discovered and catalogued by the Adeptus Mechanicus Explorator starship Land's Vision. An unusually violent Warp Storm in the region renders any return to the world for Imperial military forces impossible.742.M41 Damocles Gulf Crusade - The T'au are rediscovered by the Imperium when they begin to expand into Imperial space and the Imperium of Man unleashes the Damocles Gulf Crusade upon the T'au Empire. The Imperial forces are forced to withdraw when Hive Fleet Behemoth assaults the Eastern Fringe.745.M41 First Tyrannic War - The Tyranid Hive Fleet Behemoth begins the first Tyrannic invasion of the galaxy with an assault upon Ultramar; the Tyranids are defeated at the Battle of Macragge.992.M41 Second Tyrannic War - The Tyranid Hive Fleet Kraken begins its invasion of the galaxy in the Eastern Fringe, only to be defeated by Imperial forces led by the Ultramarines at the Battle of Ichar IV and by the forces of the Asuryani Craftworld Iyanden.997.M41 Third Sphere Expansion - The third major expansionary drive of the T'au Empire in the Eastern Fringe begins.999.M41 Prefectia Campaign - The T'au begin a renewed invasion of Imperial space on the Eastern Fringe as part of their Third Sphere Expansion.
Eastern Fringe - Notable Locations: Realm of UltramarT'au EmpireSautekh DynastyGrendl StarsCraftworld Saim-HannVentrillia
Eastern Fringe - Notable Systems, Sub-sectors and Sectors: Dovar SystemLagan SystemTriplex SystemPandraxx Sub-sectorAegis SectorGulgorahd ProtectorateKiltor SectorThramas SectorTriplex Sector
Ebahn Lauma - Ebahn Lauma: Ebahn Lauma, the "Black Prince of Slinnar," is the Aeldari Corsair Lord of the Balestorm Avengers. He is also a lead member of the Conclave of Tears.
Ebon Drake - Ebon Drake: The Ebon Drake was a prototype Assault Cruiser built by the shipwrights of the XVIII Legion of the Legiones Astartes on Nocturne and Prometheus. Allegedly developed and designed by the Primarch Vulkan himself, the Ebon Drake was commissioned shortly before the outbreak of the Horus Heresy. As the first of its kind and of an as yet untested design, the Ebon Drake was held in reserve and did not travel with the Salamanders' fleet on the campaign that resulted in the Drop Site Massacre, thus escaping destruction. Later in the interstellar civil war, the vessel would be selected by Nomus Rhy'tan, Lord Chaplain and Keeper of Nocturne in Vulkan's absence to carry a single company of Salamanders Astartes to distant Istvaan V and discover the fate of their Legion and Primarch. The epic voyage of the Ebon Drake is closely linked to mighty figures from the Salamanders' history such as Cassian Vaughn and Xiaphas Jurr, but was also the origin of the ad hoc formation of the Shattered Legions later known as the Disciples of the Flames, whose deeds remain among the darkest and most secretive parts of the Salamanders' legacy. The configuration of the Ebon Drake was the first to combine Attack Craft carrier capabilities and the powerful firepower of the Bombardment Cannon, and stands as the precursor of the present-day Adeptus Astartes Strike Cruiser.
Ebon Drake - History: To understand the revolution inherent to the Ebon Drake 's design, one must first understand the reality of the Imperium's ship-building and naval doctrines in the 30th and early 31st Millennia. During the tumultuous years of the Great Crusade, the Imperium did not strive to develop new types of warships, with the notable exceptions of the towering Gloriana-class Battleships intended to become the flagships of the warfleets of the Legiones Astartes and the secretly developed Abyss-class Battleships used by the Word Bearers Legion. The vast majority of the fleets of the Legiones Astartes consisted of ancient warships that had once served the original Terran void navies or had been built in the vast Mechanicum orbital shipyards of Jupiter and Neptune following the signing of the Treaty of Mars and the alliance between Terra and the Red Planet that forged the Imperium of Man. Yet, even as the Imperium constantly expanded its domains, the philosophy behind its voidships' construction never changed. Warships were assumed to be powerful voidcraft bearing vast batteries of ancient, terrible and earth-shattering power whilst being covered in nigh-impenetrable armour. The inherent technical flaw to this conception was that these vessels were lumbering behemoths and though powerful, they were often ill-suited to the many strategic challenges faced by the Emperor's elite, for the ancestors of these mighty vessels had all been designed and engineered by mortal men. Whilst the Techmarines of the Legions saw to it that each vessel was adapted to be crewed and operated by Space Marines, and many tried to improve on the initial design, none before the Salamanders had the courage to build a voidcraft specifically designed for the needs of the transhuman Legiones Astartes.Thus, the Ebon Drake became the first of a new breed of Imperial warships, lean hunters created to bring swift death to the enemies of Mankind, intended to blast voidcraft asunder and purge enemy strongholds. Where previous designs emphasized ship-to-ship combat and sheer durability, the Ebon Drake benefited from a far more powerful Plasma Drive core, making it faster than most vessels of the same size while losing none of its durability thanks to the use of new and more sophisticated alloys. The focus of the design was planetary invasions and rapid-strikes, and so the new warship incorporated extensive flight decks capable of housing both the newer Thunderhawk gunships and the old Stormbird aircraft, as well as numerous launch bays to allow for the rapid deployment of Drop Pods.In his wisdom, Vulkan shared the design of the Ebon Drake with several of his brother Primarchs, some of whom showed genuine interest in this new design. But by the time the Horus Heresy erupted, no Space Marine Legion had started begun to manufacture the new vessels save for a few isolated prototypes. It was not until 019.M31, in the midst of the Great Scouring, that the plans of the Ebon Drake would resurface in modified form to arm the fleets of the newly-constituted Second Founding Chapters of the Adeptus Astartes, becoming the first Strike Cruisers.
Ebon Drake - The Fires of Mezoa: Specialised in the fabrication of Legiones Astartes wargear as well as macro-ordinance and armour-plating for the vessels of the Armada Imperialis, Mezoa was a prize long covetted by the Warmaster Horus but the militant Forge World, fiercely loyal to the Emperor, had thus far resisted every attempt to seize it by force. Since the events of the Manachean War and the Treachery at Port Maw, it stood as a lone Loyalist system against a sea of darkness. Pressing for conquest, the Traitors gathered a large army and fleet to finally conquer Mezoa and bind it to the Warmaster's will. The Ebon Drake translated back into realspace just as battle was joined between the Traitor armada and the rag-tag Loyalist fleet defending Mezoa's orbit. Unsure as to which side the newly-arrived ship would declare its allegiance, the battle ebbed, no new explosions illuminating the void as both sides turned their powerful Augur banks toward the unidentified warship that had emerged behind the Traitors' battleline.On the bridge of the Ebon Drake, the sensor and Vox-operators strove to make sense of the myriad jumbled identification markers and hails broadcast by the combatants. Several tense solar seconds passed while the ship's command crew tried to distinguish friend from foe, a period of time that could have seen the lone Cruiser quickly crippled had its arrival not plunged the Traitors' fleet into total disarray. With the situation now clear, the crew of the lone Assault Cruiser unleashed its batteries at the closest Traitor vessel, trying to manoeuver its way to join the Loyalist fleet standing sentinel over Mezoa, its powerful engine core letting it outpace its enemies.Yet, even with the timely arrival of the Ebon Drake, the Loyalists remained at a serious disadvantage in terms of both numbers and tonnage, but the Salamanders' arrival had disrupted the enemy advance and so the void-battle raged on for more than nine solar hours, both sides locked in a bloody stalemate. In the end, the Traitors' unified command structure broke the balance, the Loyalists' fractious nature causing some ships to retreat and thus leaving their allies unsupported. Rather than face annihilation, the combined Loyalist fleet had to abandon the orbital space around Mezoa, regrouping at the system's outer planets or hiding in the inner asteroid belts.Upon Cassian Dracos orders, the Ebon Drake ran the gauntlet with the approaching enemy fleet, daring its guns one last time to close with the Forge World at the risk of being crippled. In a quick pass, faciliated in this task by its many launch bays, the Ebon Drake quickly deployed the Disciples of the Flames onto the Forge World's surface before powering away. Of the half a dozen Imperial vessels trying to emulate this manoeuvre, only three rose again, the rest annihilated by the Traitors' guns. While on the ground, the Ebon Drake 's company would gain much honour in the Third Siege of Mezoa, while the Ebon Drake would hide amongst the worlds of the inner system, ready to counterattack when the enemy eventually broke.
Ebon Knights - Ebon Knights: The Ebon Knights was a Loyalist Space Marine Chapter of unknown origin and Founding. Virtually nothing is known about this reclusive Chapter other than that it participated in the notable campaign upon the Industrial World of Iriad IV, where it fought a brutal action against a warband of the World Eaters Traitor Legion. The battle against these Khornate Berserkers resulted in the mutual destruction of both forces and the corruption of the Ebon Knights' sole survivor in the conflict by the Blood God Khorne.
Ebon Knights - Notable Campaigns: The Red Dawn of Iriad IV (437.M35) - In 437.M35, the fortified Industrial World of Iriad IV was invaded by a tide of World Eaters Chaos Space Marines. Captain Revellion, of the Ebon Knights Chapter, led his men against his Traitor cousins in a bitterly fought war that saw the corpse count rise spectacularly quickly. The battle tore across the planet until less than a company of warriors remained on either side. While the World Eaters cared little that so many of their number had fallen, Captain Revellion was driven to desperation by the loss of so many of his men and muttered a prayer into the night. Hours later, covered head to toe in blood, Revellion strode out from the shadows with a dripping Chainsword in either hand. His men shouted in fierce joy as the last of the World Eaters fell, though their victory soon turned to ashes. Unstoppable, Captain Revellion hacked a swathe through the remaining Ebon Knights. The rampaging Astartes attacked anything that moved, including his own reflection. District after district of the world was depopulated as Revellion's pact with Khorne bore slow but terrible fruit. Iriad IV's remaining population was evacuated and the planet was declared Perditas by the Inquisition. Revellion's fate remains unknown.
Ebon Knights - Notable Ebon Knights: Captain Revellion - Sole survivor of the Battle of Iriad IV. Before the final action on the world, Captain Revellion made a pact with the Blood God Khorne. After defeating the last Traitor, Revellion went on to slaughter the remainder of his own Battle-Brothers and then every living being on Iriad IV. His ultimate fate remains unknown.
Ebon Knights - Chapter Colours: The Ebon Knights' Chapter colours are not recorded in current Imperial records.
Ebon Knights - Chapter Badge: The Ebon Knights' Chapter badge is not recorded in current Imperial records.
Ebon Sentinels - Ebon Sentinels: The Ebon Sentinels were a Renegade Chapter of Chaos Space Marines once loyal to the Imperium who were purged by the Grey Knights at the Battle of Manask.
Ebon Sentinels - Origins: The Ebon Sentinels were originally a lauded Loyalist Chapter of the Adeptus Astartes, the defenders of the Sunnan Strait since their Founding millennia ago.Though an unrecorded incident early in their history saw them censured, the Ebon Sentinels' one-hundred-and-one-standard-year crusade of penance brought so many worlds back to the Imperial fold that a plaque of honour was consecrated upon the Cardinal World of Ophelia VII and the Chapter's good name was restored.
Ebon Sentinels - Conqueror's Forge: Records from prior to the opening of the Great Rift revealed the Ebon Sentinels' grievous losses of both warriors and starships in gruelling wars, their recruitment struggling to compensate. They were thus amongst the first Chapters of the Segmentum Tempestus to be assigned a Torchbearer task force during the Era Indomitus to proceed with replenishment.Conqueror's Forge was one of an unrecorded number of the vital Torchbearer task forces. They had already made perilous journeys to deliver Archmagos Dominus Belisarius Cawl's arcane science, tonnes of ordnance, armour and war engines to the Astral Spears and Condemnors Chapters, returning to Terra after each expedition.Despatched next to the Manask System, Conqueror's Forge carried Greyshield reinforcements and Primaris Marine creation technologies to the Ebon Sentinels Chapter. The fleet's mass bulk hauler and vast Ark Mechanicus were shepherded by sleek and dangerous destroyers and light cruisers, equipped to ensure the completion of the mission by smashing any foes in their way, but with orders to ignore distracting pleas for aid.The task force's Navigators maintained a swift route and its astropaths directed unanswered hails at Manask. Sisters of Silence spread through the ships eased their passage through the Warp with their soulless aura. They were not the only esoteric envoys of Terra's will. The Astrolineator who commanded the Ark Mechanicus held nominal authority over the task force, but beyond oversight of the Primaris technology, emergency powers were wielded by others aboard. Gilded giants of the Adeptus Custodes, a dour Rogue Trader employed as sub-sector pilot and Inquisitor Lord Giorgius Kavnar of the Inquisition all stood ready to issue diktats should the need arise.Known only to the senior Custodian and the Inquisitor, a second flotilla shadowed Conqueror's Forge, unseen by their ships' sensors. The Prognosticators of Titan had seized damning omens from the Immaterium of what Conqueror's Forge would encounter at Manask. The Ebon Sentinels were clinging to survival after punishing campaigns of loyal service. In their desperation to stave off extinction they had heeded dark whispers that emanated from Vengla, a Dead World of their home star system. Promises of renewal, of swift and easy power led the Space Marines to employ the Warp in their recruitment and the Grey Knights had secretly accompanied Conqueror's Forge to purge the wayward Chapter.
Ebon Sentinels - Battle of Manask: Arriving in the system simultaneously with the task force, Grey Knights of the the 6th Brotherhood, the "Rapiers," and the 8th Brotherhood, the "Silver Blades," spread out to isolate and destroy the Ebon Sentinels' orbital assets. Though much reduced in outright numbers, the Traitor Chapter had the resources of an Adeptus Astartes homeworld with which to defend their newfound power. A splinter of the Grey Knights warded the system's fringe, issuing the Edict of Forbiddance via Inquisitor Lord Giorgius Kavnar to the Torchbearer force. They remained at the system's Mandeville Point to ensure no Ebon Sentinel ships could escape and also to ensure none of the Torchbearer fleet strayed in-system.An encirclement of rapid strike vessels, led by the strike cruiser Damnation of Fiends, surrounded the Ebon Sentinels' homeworld and scuttled the remains of their fleet at the Forghost orbital docks. Teleporting Terminators and Strike Squads, meanwhile, attacked the linked weapons platforms of Ta'rond. Reinforced psychic communion from Ta'rond revealed the depths to which the Ebon Sentinels had sunk.There, corrupted Space Marines, possessed by Daemons to create the unnatural pairings known as the Possessed, mounted counterattacks against the Grey Knights. At Ffion's Chorus -- the system's astropathic relay -- Grey Knights Terminators, Interceptors and Purgators deployed via gunships. There they destroyed the Ebon Sentinels' capacity to call for aid by eliminating the surviving astropaths to ensure any Daemons had less chance to manifest.Following the Prognosticators' strongest warning, the greater portion of the Grey Knights struck at Vengla, where they discovered an ancient daemonic presence imprisoned in its core. The beast's psychic influence, amplified by the influence of the Great Rift, seeped out beyond its million-Terran-year-old bonds, exploiting the Ebon Sentinels' desperation to survive and planting the seeds of their doom. Six squads led by Brother-Captain Mithrac Tor of the Silver Blades and the 8th Brotherhood deployed to enact a grand ritual of banishment. The Daemon at Vengla's core responded by summoning a horde of Warp-spawned vassal Daemons to its prison planet's surface, and with the addition of the debased Heretic Astartes of the Ebon Sentinels fought back, though ultimately the Grey Knights prevailed in banishing the Daemon and all its kin.
Ebon Sentinels - Warband Colours: The colours of Ebon Sentinels are unknown in Imperial records.
Ebon Sentinels - Warband Badge: The badge of Ebon Sentinels is unknown in Imperial records.