Craftworld - After the Fall: For thousands of Terran years after the Fall unto the current day (the 41st Millennium), the craftworlds have carried the greater part of the surviving members of the Aeldari species, those who named themselves the Asuryani, the "Children of Asuryan," in the years after the Fall and were often called "Eldar" by outsiders, particularly Humans.Craftworlds contain Webway gates that connect tunnels through that labyrinth dimension that lies between the Warp and realspace. The Webway links the craftworlds to each other as well as to thousands of planets scattered across the territory of the lost Aeldari Empire, allowing the dispersed Aeldari civilization some measure of cohesion.Because the Webway is labyrinthine and impossible to accurately map, many craftworlds are effectively lost, unknown and cut off from the greater part of the remaining Aeldari civilisation. Craftworlds have grown greatly in size since the Fall, when they became the sanctuary worlds of the Aeldari people. They are now approximately 10 to 100 times bigger in both volume and population size than they were before the Fall.Craftworlds are well-named, for they are effectively artificial worlds in space, each a self-contained biosystem, with forested and natural areas as well as urbanised ones. These natural areas provide a breathable atmosphere for the craftworld and renewable resources. There are sections of some craftworlds that are uninhabited and awaiting reconstruction. Vast space docks located outside the craftworld house fleets of Asuryani spacecraft.These fleets are capable of traveling through the Warp tunnels of the Webway, allowing the Asuryani of the relatively slow-moving craftworld to bring their forces to areas of the galaxy thousands of light years distant.Every Asuryani of a craftworld is a highly trained warrior -- in battle these citizen-soldiers are known as Guardians, forming the craftworld's defensive militia. Craftworlds are independent political realms, sometimes acting in cooperation with the other Asuryani craftworlds, combining their military forces and acting in concert to achieve a common objective, and trading or exchanging knowledge.Aeldari Exodites often trade with their Asuryani counterparts who live in the craftworlds, but believe that the Craftworld Aeldari are still too close to the old ways of decadence for their own good. However, the militarily stronger Asuryani grant some protection to Exodite Aeldari from attacks by Orks, the Drukhari, Chaos and the Imperium of Man.As mentioned, the populations of the craftworlds of the 41st Millennium probably now comprise the majority of the surviving Aeldari species in the galaxy of the 41st Millennium, although it is impossible to say just how many Aeldari this actually is. The craftworlds are certainly the seat of the remaining Aeldari industry, technology, and culture, as they contain the only vestiges of their original homeworlds.Most of the craftworlds contain special biodomes that house plants and wildlife from their original homeworld, and these are carefully tended and preserved by the Asuryani as the last vestiges of what they have lost.Although each craftworld is essentially independent in its actions and governance, they will generally offer and accept aid and advice from one another. Although not common, sometimes craftworld disagreements will cause them to clash with each other on the field of battle, though this is always a last resort when every Asuryani life is precious.