vizn3r/warhammer40k-lore huggingface dataset:
Tantalus - History: For more than five solar months, the Castobel System came under the assault of the all-devouring Tyranid menace, and Tantalus was no exception.While the fate of the Hive World that gives this star system its name still hangs in the balance, Tantalus has not been so fortunate, and the outlying Imperial colony is now in its final death throes.With the battle for Tantalus lost, and the jaws of the Tyranids closing inexorably around this moon, the few survivors that remained were desperately caught between a doomed struggle to survive and desperate hopes for escape. However, the lives of all that remain could now be measured in no more than solar hours.The fall of Tantalus and the horrific deaths of its inhabitants may not have been entirely in vain -- a small Adeptus Mechanicus Biologis contingent was present studying local life on Tantalus at the time of the first attack.Stranded on Tantalus, they took the opportunity to turn their unflinching gaze upon the monstrous life forms that came to devour the world.Their priceless data on the bio-forms and attack patterns of Hive Fleet Dagon, bought at the sacrifice of most of the magi's own lives, may yet prove invaluable to the war in the Orpheus Salient and must be claimed by the Deathwatch, whatever the cost.For Tantalus, the end has come very abruptly. The battle was tipped in the Tyranids' favour by the appearance of one of their bio-ships bringing heavy reinforcements in orbit around the industrial moon.As fighting against the vanguard organisms was already desperate below, the bio-ship was able to encroach almost unopposed, and unleashed wave after wave of spore pods heavy with monstrous predator-forms and lethal parasites which have already slaughtered the last serious Imperial resistance and begun to poison and consume Tantalus' biosphere.Unable to break through the Tyranid assault and escape off-world, the shuttle carrying the last member of the Mechanicus team, Magos Vyakai, fled for Tantalus' southern polar regions that had not been overran thus far.Unfortunately, it was brought down by the Tyranids a few dozen kilometres short of the relative safety of the polar ice fields, crashing near a promethium extraction complex designated Pyroclast-Gamma-9.Since the shuttle's crash landing, fragmented transmissions from the magos indicated both his personal survival and that of the vital datacore he was carrying.The Deathwatch frigate Thunder's Word that had been due to rendezvous with the escape shuttle is now scrambling a last minute extraction mission; a Kill-team is to be deployed immediately to Pyroclast Gamma-9.The last transmission was three solar hours before contact was lost in the static storm. This communication indicated that vanguard Tyranid predators had been sighted and the great devouring swarm could not be far behind.
Tantalus (Drukhari) - Tantalus (Drukhari): The Tantalus  is a prestigious Drukhari assault skimmer that is larger and far more powerful than the dreaded Raider and is perfectly crafted for high-speed terror raids. Its distinctive twin-hulled design houses powerful engine-reactors slaved to enhanced drives and two rapid-fire Pulse Disintegrators. The signature armament of the Tantalus is complemented by a set of graceful scythevanes that extend from the vehicle's hull, designed to slice and sever any foes caught in the skimmer's sweeping flight path into crimson shreds.First crafted, so it is said, for Archon Surasis Grief of the Kabal of the Dark Mirror, the Tantalus was once a unique vessel, but after the death of the archon it was copied and sold to other Kabals.One of the largest Drukhari vehicles yet encountered by the Imperium, the cruel reavers who pilot this sleek engine of destruction take delight in mounting high-speed attacks, slicing through the hulls of enemy vehicles and tearing infantry into crimson shreds, heralded by the screech of the molecular dissonance fields of its scythevanes and the rapid fire of its Pulse-Disintegrator armament.The Tantalus can carry 16 Drukhari infantry.
Tantalus (Drukhari) - Wargear: Tantalus Aethersails2 Pulse DisintegratorsDire Scythe Blades
Tapestries of Riga - Tapestries of Riga: The Tapestries of Riga are a series of tapestries located in the Silent Cloister of the Arx Angelicum, the fortress-monastery of the Blood Angels Chapter on their homeworld of Baal. The Silent Cloister is a corridor of the complex where no sound may be uttered as a show of reverence for the art displayed on its walls.The Tapestries of Riga depict Sanguinius and the ancient Blood Angels Space Marine Legion battling the forces of the Slaughter-lord Morroga on the world of Riga during the Horus Heresy.The tapestries depict Sanguinius slaying the so-called "Slaughter-lord" with his famed personal weapon, the Spear of Telesto.
Tarantula Sentry Gun - Tarantula Sentry Gun: The Tarantula Sentry Gun, sometimes simply referred to as a Sentry Gun, is an automated mobile weapons system used by the Astra Militarum, various Planetary Defence Forces, the Adeptus Arbites, and the Adeptus Astartes. The exact origins of the Tarantula's nickname is unknown. The Tarantula Sentry Gun is operated by a Machine Spirit (artificial intelligence)-controlled logic engine capable of operating entirely without Human input.As such, the Tarantula is used in a variety of roles where Human soldiers may be caught at a disadvantage, such as covering approaches to key positions, conducting watch over perimeter defences against surprise attacks, and defending landing sites and extraction routes, where they can delay enemy pursuers while Imperial forces retreat.The most effective use of a Tarantula Sentry Gun is in a tunnel or during starship boarding actions, where when positioned at the end of a corridor they can keep enemy units pinned under heavy fire while remaining safe from flanking operations. While the automated systems of the Tarantula turret will fire upon whatever target that is in range, its logic engine will first check for and engage those hostiles that it is best armed to deal with. A Tarantula armed with Heavy Bolters will preferentially fire upon enemy infantry first and a Tarantula armed with Lascannons will target enemy vehicles first. Only after the Sentry Gun's preferred target is destroyed will it fire upon the available secondary targets.The Tarantula Sentry Gun and its variants are powered by a small power cell that is located safely inside of the turret housing. Tarantulas, and other Sentry Guns not named in Imperial records can be used during void combat by Imperial Navy or even Imperial Guard personnel in transport ships awaiting deployment to a new destination. Sentry Guns used during ship-to-ship combat can be used both for defence against enemy boarding parties and as extra firepower to provide cover for offensive boarding actions.
Tarantula Sentry Gun - History: Possessed of formidable firepower, automated weapons platforms and sentry gun batteries were long used by many of the Imperium's diverse armed forces since the time of the Great Crusade and the Horus Heresy, to take on the mundane duties of point defence and security, both planet-side and aboard ship. The most common of these designs was the Tarantula, whose ease of construction, multiple weapons configurations and general reliability had made it a staple of the arsenals of the Great Crusade and a well-regarded, if perhaps inglorious, tool of war.The elite Solar Auxilia cohorts of the Imperial Army used the Tarantula to guard exposed flanks and rear line positions where it was judged less likely, but nonetheless possible that an enemy would attack. They were sometimes pressed into service in the front line itself when manpower was stretched dangerously thin. The histories of some of the oldest cohorts contain tales, no doubt elaborated over the decades during that bygone era, of Tarantula weapons batteries granted honorary induction into a regiment following a close fought battle where their presence contributed greatly to the tally of enemy dead.
Tarantula Sentry Gun - Imperial Guard Tarantula Sentry Guns: The Tarantula Sentry Gun is well liked by Astra Militarum troops as it frees up manpower and keeps Guardsmen from having to perform guard duty. Imperial commanders prefer the use of sentry guns for such duties because, unlike a Human soldier, a machine will never doze off or be caught off-guard while reminiscing about the girls back home! The Astra Militarum and various Planetary Defence Forces can transport their Tarantulas into position by carrying them in the troop holds of a Chimera armoured personnel transport and any other large transport due to the Sentry Gun's light weight and small size.Imperial Storm Troopers and Drop Troopers such as the Elysian Drop Troops make use of Tarantulas by deploying them from airborne Valkyrie transports. When transported in this fashion, a Sentry Gun will be safely guided to the ground via Grav-Chute, though sometimes they are packaged into crates to help protect them during this rough transit.Tarantula Sentry Guns are usually deployed onto the battlefield in batteries consisting of up to three Sentry Guns, and these will remain active and engage hostile forces until they run out of ammunition or are destroyed. The Adeptus Arbites uses Tarantulas to defend their precincts and for riot suppression and crowd control, and can transport them in the rear holds of their Rhino transports.Once deployed, due to the time and difficulty required to move them, Tarantulas are mostly used for static defence, as transporting them in the middle of a firefight is extremely difficult. The most common pattern of Tarantula Sentry Gun used by the Imperial Guard is the Metalica Pattern, originating on the Adeptus Mechanicus Forge World of Metalica.
Tarantula Sentry Gun - Known Formations: Castellan Sentry Gun Defence Force - Although the regiments of the Astra Militarum pride themselves on their strength in numbers, there are times when even they find themselves overwhelmed by a more numerous enemy, or cut off from reinforcements. In such engagements, automated Tarantula Sentry Gun detachments can provide invaluable additional firepower for drop regiments, hold vital strategic areas while larger forces are redeployed elswhere or defend a line of retreat with the minimum expenditure of lives and materal. One tried and tested Sentry Gun deployment formation is the so-called "Castellan" formation; this deployment pattern is composed of several three-weapon detachments and controlled by a dedicated platoon command unit that directs the Sentry Guns' fire. Members of the attached platoon command squad usually have special skills in working with the Sentry Guns, and the team will often change the fire modes of the formation's guns to respond to the changing flow of battle. Nicknamed the "bitter enders" by some Guard regiments, the dangerous duty of Guardsmen and officers assigned to Castellan units is seen by some as a short route to commendation and promotion, but by others as a straight road to a martyr's death.
Tarantula Sentry Gun - Space Marine Tarantula Sentry Guns: Most Space Marine Chapters keep a supply of Tarantulas in their armouries, as they find them highly useful for routine guard duties due to their full automation and the low manpower requirements needed to move them into position and keep them operational. The Adeptus Astartes makes use of Tarantula Sentry Guns to defend various important strategic positions such as forward bases since many Chapter strike forces lack the necessary manpower to set out sentries. The Astartes have many ways of deploying Tarantulas to the battlefield, the most common being via Thunderhawk or Stormraven, although there are many Chapters that will deploy Tarantulas using other means, such as Drop Pods or teleportation from their orbiting strike cruiser or battle barge.Once an Astartes Tarantula is on the ground it can be moved to different locations by use of Rhino or Land Raider transports. The Tarantula Sentry Guns used by the Adeptus Astartes utilise the same basic automated turret and weapons as the Razorback armoured personnel carrier, and sometimes when a Razorback is destroyed in combat its turret will be salvaged and refashioned into a Tarantula, but only with the aid of a Techmarine reading the appropriate Rites of Salvage.The Astartes make use of both the common Metalica, Phaeton, and Estaban III Patterns, much like the patterns of Sentry Gun deployed by the Astra Militarum and other Imperial forces, although it is known that the Astartes variants of the Tarantula can be outfitted with different weapon loadouts and other equipment. There is also another class of Sentry Gun used by the Space Marines known as the Widowmaker Pattern Sentry Gun, though Imperial records currently have no further information on this class of Sentry Gun other than the fact of its existence.Most Space Marine Chapters will avoid fielding Tarantulas directly on the battlefield due to their lack of mobility, preferring to deploy them as front-line weapons only as an act of last resort or as additional firepower for individual squads operating deep within enemy territory, where reinforcements and vehicles may not be available.
Tarantula Sentry Gun - Known Formations: Hyperios Air Defence Battery - The Hyperios Air Defence Battery is a formation of up to four Hyperios Air Defence Platforms. This formation may also include a single Hyperios Command Platform.Automated Defence Force - Due to all Codex Astartes-compliant Space Marine Chapters consisting of no more than 1,000 elite warriors, they will always be considered lacking in numbers when compared to other Imperial forces such as the Imperial Guard. To alleviate this problem, Astartes Chapters make use of a variety of remotely activated weaponry, such as the Tarantula Sentry Gun. The Automated Defence Force is a formation of Tarantula Sentry Guns that consists of up to four Tarantula Sentry Gun Platforms, two Hyperios Air Defence Platforms, and a single Hyperios Command Platform. This formation is commonly used by Chapters to defend landing and deployment zones. The platforms are delivered to the field by a Thunderhawk and then deployed by the Chapter's Techmarines, who will then monitor the status of all Tarantula Sentry Gun formations on the field from a command vehicle.
Tarantula Sentry Gun - Firing Modes: The Tarantula Sentry Gun has three primary firing modes that it can be set to when first activated in the field. They are as follows:Point Defence Mode - Point Defence Mode is a firing mode where the Tarantula will fire its weapons upon enemies in a fixed, 45 degree angle firing arc. This mode is used to keep enemy units from approaching in a single direction, and is best used during tunnel and ship-to-ship boarding actions where the Sentry Gun can be used to trap enemy combatants while they move down tight passageways.Sentry Mode - Sentry Mode is a firing mode where the Sentry Gun's turret will fire upon any enemy that gets near, regardless of from which direction the enemy approaches. This mode is used to protect the perimeters of forward bases and strategic locations where the enemy can come from many different directions at once.Interceptor Mode - Interceptor Mode is a firing mode where the Tarantula will target and fire upon enemy aircraft that attempt to land in the Sentry Gun's firing range and general area. This firing mode is used to keep the enemy from landing additional reinforcements in the area, and in this mode the Tarantula can target many types of enemy landers, including Drop Pods. While in this mode, Sentry Guns will not engage enemy ground forces.Ambush Mode - Ambush Mode is a programmed directive that can be used during both Point Defence Mode and Sentry Mode. While in Ambush Mode the Tarantula Sentry Gun, usually covered with Camouflage Netting and well hidden, will allow enemy units to get well within its range and then suddenly and unexpectedly open fire upon the unsuspecting targets.
Tarantula Sentry Gun - Armament: There are many types of Sentry Gun weapon loadouts, the most common being either a set of twin-linked Heavy Bolters for anti-infantry assault or a set of twin-linked Lascannons for anti-armour defence. These loadouts are the most common and are used by all Imperial forces that make use of Tarantulas. Tarantula Sentry Guns used by the Adeptus Astartes can also be armed with a Multi-Melta and a searchlight for close-range defence or a set of twin-linked Assault Cannons for combat against heavy infantry, although the latter is relatively uncommon. Tarantula Sentry Guns can be outfitted with Camouflage Netting to better conceal them from the enemy.
Tarantula Sentry Gun - Unit Composition: 1-3 Tarantula Sentry Guns OR 1-3 Hyperios Air Defence Platforms, forming a single battery
Tarantula Sentry Gun - Wargear: A standard Tarantula Sentry Gun is armed and equipped with:Twin-linked Heavy BoltersA Tarantula Sentry Gun may replace its twin-linked Heavy Bolters with one of the following weapons:Twin-linked Heavy FlamersTwin-linked LascannonsMulti-MeltaTwin-linked Assault CannonsTeleportation Array - A Teleportation Array is a variant of the Tarantula Sentry Gun in which the Tarantula's weapons are replaced with a Teleport Homer. This variant can be set up in the field by Space Marines and used to call in additional reinforcements from orbital starships via teleportation. These devices allow for a much higher degree of accuracy and safety for the troops being teleported.The entire Tarantula Sentry Gun Battery may replace its twin-linked Heavy Bolters with:Twin-linked Hyperios Missile LaunchersAny Tarantula Sentry Gun equipped with a set of twin-linked Hyperios Missile Launchers may be replaced with:A Hyperios Command Platform - The Tarantula's weapons are replaced with an advanced tracking Auspex and command relay system. This allows the other platforms tethered to it a higher degree of accuracy against enemy aircraft.The entire Tarantula Sentry Gun Battery may may be upgraded to possess:Camouflage Netting - The battery is hidden from the enemy until it opens fire.
Tarantula Sentry Gun - Derivatives: There is at least one known derivative variant of the Tarantula Sentry Gun in use:Sabre Gun Platform - The Sabre Gun Platform is a derivative variant of the Tarantula Sentry Gun that uses the Tarantula's legs and stabiliser system. The Sabre Gun Platform is a heavy weapons platform that is used by the regiments of the Astra Militarum and unlike the automated Tarantula, the Sabre must be operated by at least a single Guardsman.
Tarantula Sentry Gun - Adeptus Mechanicus Technical Specifications: Tarantula Sentry GunVehicle Name:Tarantula Sentry GunMain Armament:Twin-linked Heavy BoltersForge World of Origin:MetalicaSecondary Armament:N/AKnown Patterns:I - VTraverse:360 degreesCrew:Automated (Machine Spirit)Elevation:0 to 70 degreesPowerplant:Internal Power CellMain Ammunition:600 RoundsWeight:1.1 TonnesSecondary Ammunition:N/ALength:5.3 metresArmour:Width:5.3 metresHeight:1.6 metresSuperstructure:10 millimetresGround Clearance:N/AHull:N/AMax Speed On-Road:N/AGun Mantlet:N/AMax Speed Off-Road:N/AVehicle Designation:0427-941-4098-TA551Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:10 millimetresTarantula Sentry GunVehicle Name:Tarantula Sentry GunMain Armament:Twin-linked LascannonsForge World of Origin:Estaban IIISecondary Armament:N/AKnown Patterns:I - VIITraverse:360 degreesCrew:Automated (Machine Spirit)Elevation:0 to 70 degreesPowerplant:Internal Power CellMain Ammunition:20 shots from powerpackWeight:1.1 TonnesSecondary Ammunition:N/ALength:5.3 metresArmour:Width:5.3 metresHeight:1.5 metresSuperstructure:10 millimetresGround Clearance:N/AHull:N/AMax Speed On-Road:N/AGun Mantlet:N/AMax Speed Off-Road:N/AVehicle Designation:5463-028-8338-TA021Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:10 millimetresHyperios Anti-Aircraft PlatformVehicle Name:Hyperios Air Defence PlatformMain Armament:Twin-linked Hyperios Missile LaunchersForge World of Origin:PhaetonSecondary Armament:N/AKnown Patterns:I - IIITraverse:360 degreesCrew:Automated (Machine Spirit)Elevation:0 to 70 degreesPowerplant:Internal Power CellMain Ammunition:20 MissilesWeight:2.1 TonnesSecondary Ammunition:N/ALength:5.3 metresArmour:Width:5.3 metresHeight:1.8 metresSuperstructure:10 millimetresGround Clearance:N/AHull:N/AMax Speed On-Road:N/AGun Mantlet:N/AMax Speed Off-Road:N/AVehicle Designation:5463-028-8339-TA024Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:10 millimetres
Tarantula Sentry Gun - Sources: Imperial Armour Volume One - Imperial Guard and Imperial Navy, pp. 194-197Imperial Armour Volume One - Imperial Guard (Second Edition), pp. 201-204, 267Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pp. 173-178Imperial Armour Volume Two, Second Edition - War Machines of the Adeptus Astartes, pp. 199-201Imperial Armour Volume Three - The Taros Campaign, pp. 125, 148, 275, 279Imperial Armour Volume Four - The Anphelion Project, pp. 62, 64, 68, 70, 123, 131, 133, 135Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 67, 146, 166Imperial Armour Volume Six - The Siege of Vraks - Part Two, pg. 144Imperial Armour Volume Seven - The Siege of Vraks - Part ThreeImperial Armour Volume Eight - Raid On Kastorel-Novem, pg. 102Imperial Armour Volume Nine - The Badab War - Part One, pp. 80, 104, 130, 152, 188Imperial Armour Volume Ten - The Badab War - Part TwoImperial Armour Volume Eleven - The Doom of MymearaImperial Armour Volume Twelve - The Fall of Orpheus, pg. 152Imperial Armour Apocalypse, pg. 32Imperial Armour Apocalypse (2nd Edition), pg. 33Imperial Armour Apocalypse II, pp. 19, 22Imperial Armour Aeronautica, pg. 39Imperial Armour Index: Forces of the Adeptus Astartes (8th Edition), pg. 44The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 196The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 272-273The Horus Heresy: Legiones Astartes - Age of Darkness Army List pg. 54Dawn of War (PC Game)Dawn of War - Winter Assault (PC Game)Dawn of War - Dark Crusade (PC Game)Dawn of War - Soulstorm (PC Game)Dawn of War II (PC Game)Dawn of War II - Chaos Rising (PC Game)Dawn of War II - Retribution (PC Game)Warhammer 40,000: Space Marine (Game)
Tarantulas - Tarantulas: The Tarantulas is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in Imperial records.
Tarantulas - Notable Campaigns: Cleansing of Garial-Fall (Unknown Date) - The Tarantulas Chapter, along with the 15th, 70th and 93rd Karadmium Regiments of the Astra Militarum and Battlefleet Ultima Secundus, answered the call of Inquisitor Ebrehem Arkannis, who was secretly a member of the Radical Istvaanian organisation called the Elucidium, to purge Garial-Fall, a poorly defended and administered Imperial planet. Garial-Fall harboured both a Genestealer Cult and Ariale, an Inquisitor of the Ordo Xenos who had infiltrated the cult under the guise of a Magus, and was an enemy of the Elucidium.Exterminatus of Torakal IV (Unknown Date) - The Tarantulas Chapter carried out an Exterminatus on the Exodite colony of Torakal IV.
Tarantulas - Chapter Colours: The Tarantulas' Chapter colours are not listed in current Imperial records.
Tarantulas - Chapter Badge: The Tarantulas' Chapter badge is not listed in current Imperial records.
Tarask-class Merchantman - Tarask-class Merchantman: The Tarask-class Merchantman is a stout, versatile and dependable little Imperial merchant vessel with a spacious cargo hold (for its size) and an innate simplicity of design and maintenance. It has been used by the Navis Imperialis, the Adeptus Mechanicus and countless trading guilds of the merchant fleets, planetary defence forces and pirate fleets for millennia.This class of merchentman is easy prey for Ork pirates and Renegades throughout the galaxy. It has sprouted numerous variants and been subject to countless modifications in the ongoing battle to stay one step ahead of the pirates and deliver its cargos to their destinations.
Tarask-class Merchantman - Notable Tarask-class Merchantmen: Priano - During the interdiction of the Ruis System, a merchant transport flotilla led by the merchantman Priano was set upon by an Ork Kill Kroozer attempting to pick them off one by one. Undaunted, and in an amazing show of courage, Ship's Master Paris turned his vessel and went to full speed to ram the massive Kroozer amidships. Though his ship was destroyed in the process, the Kroozer was badly damaged and unable to target the other transports before the escort squadron arrived to drive the crippled vessel off. This suicidal act earned Paris a place in the vast Chamber of Heroes in the Imperial Palace on Terra.Son of John - When a merchant convoy moving into Port Maw early in the Gothic War came under attack by a Chaos Slaughter-class Cruiser that had slipped past the escort screen, the Tarask-class Merchantman Son of John engaged the ship at close quarters and succeeded in distracting it long enough for the other transports to escape. Its puny guns firing to the last, the Imperial vessel was destroyed, but its heroism and sacrifice shone like a beacon in the dark days that followed.
Tarellians - Tarellians: The Tarellians (sometimes spelled Darellian) are a xenos species of which almost nothing is known but who serve as mercenaries for the T'au military.Tarellian warriors are often called "Dog-soldiers."
Tarellians - History: The Tarellians were originally a part of the stellar empire known as the Tarellian Civilisation, which existed to the galactic north of the Ghoul Stars and coreward of the Kiltor Sector.According to certain Imperial legends, Mankind virus-bombed several of their worlds during the Great Crusade, at some point in the last two centuries of the 30th Millennium.The Tarellians seem to bear a grudge against humanity for the ancient assault to this day, as they aggressively reject the company of all humans.At some point during the 41st Millennium, the Tarellian Dog-soldiers occupied the Mostar System but were pushed out by the Brotherhood of a Thousand Chapter.Krill farmers on the Ice World of Logres were protected by Astra Militarum forces raised on that world from raids by Tarellians.In recent times, Tarellians have served as mercenaries for the T'au Empire.Unfortunately for the Tarellians, in ca. 997.M41, the Tarellian Civilisation was caught up in Hive Fleet Moloch's inexorable advance from the galactic north after the Tyranids devoured the Kiltor Sector.The hive fleet swept through the Ghoul Stars, and some vanguard elements of the swarm plunged onwards towards Imperial space.It is thus likely that the only surviving Tarellians are those Dog-soldiers who were operating as mercenaries away from their home territories.
Tarellians - Anatomy and Physiology: The Tarellians are a bipedal species that possess narrow-waisted and broad-shouldered bodies.They stand somewhat shorter than most Humans, with long canine-like faces and teeth, which give them their moniker of "dog-soldiers."They communicate in a language of growls, snarls and barks.
Tarellians - Trivia: In Star Trek, the Tarellians were a humanoid species whose civilisation was destroyed by viral weaponry during a civil war.
Taremar Aurellian - Taremar Aurellian: Taremar Aurellian, called Taremar the Gold for his long list of noble deeds, was a brother-captain and Warden of the 3rd Brotherhood and master of the flagship of the Grey Knights Chapter and a hero of the First War of Armageddon. He personally confronted the Daemon Primarch Angron of the World Eaters Traitor Legion and successfully banished the Red Angel for 100 standard Terran years, but died in the process.
Taremar Aurellian - History: Recruited from the Feral World of Posul, it was clear that Aurellian was destined for greatness at an early age. His skill at arms was exceptional, and he had taken many a foe's head in battle and eaten their flesh before his thirteenth standard year. The sepulchral fortress-monastery of the Mortifactors Chapter of Space Marines orbits Posul and draws its recruits from the planet's fiercest warriors, and when the Time of Choosing came, there was little doubt among the tribes that the young Aurellian would be taken by the warriors from the sky.But as the Chaplains of the Mortifactors prepared Aurellian for the journey back to their fortress-monastery, a group of grey-armoured warriors appeared from thin air and demanded they be allowed to take the youth. The Chaplains of the Mortifactors refused and attacked the newcomers, but the grey warriors had powers beyond that of the Chaplains and slew them. They took the youth to Titan where he quickly distinguished himself in all aspects of his training, particularly with his mental fortitude and prodigious psychic potential.Aurellian quickly completed his training, fighting alongside the legendary Brother-Captain Pelega during the Godjera Incursion and distinguishing himself at the Battle for the Kuroniak Basilica. On Prioran IV Aurellian was elevated to the rank of Justicar after slaying the Warp Seer of Argento, who prophesised his death.Centuries of devoted service followed, and Aurellian slew many Daemons and saved uncounted lives as he smote the followers of the Ruinous Powers. Aurellian rose to become a Brother-Captain of the Grey Knights, entrusted with the command of an entire company of Grey Knights and the safety of the Segmentum Solar. Thus, when a desperate plea for aid came from the Great Wolf Logan Grimnar of the Space Wolves on the Hive World of Armageddon, Aurellian and his warriors were swift to respond.
Taremar Aurellian - First War for Armageddon: Brother-Captain Aurellian of the 3rd Brotherhood was chosen to lead the ad hoc force of Grey Knights known as the "Ragged Brotherhood" against the Daemon Primarch Angron of the World Eaters, who had besieged the world of Armageddon with his reunited Traitor Legion, the World Eaters, and the forces of Chaos in 444.M41.As Grand Master Vaurmand, overall Lord of the 3rd Brotherhood, was bound to remain in the Grey Knights' fortress-monastery back on Titan, Captain Aurellian was chosen to represent the Grand Master during the First War for Armageddon. The Grey Knights force was composed of 109 Grey Knights. A mere 18 remained on Titan. The rest of the Chapter were engaged in their own battles elsewhere across the galaxy.When the call came, the Grey Knights teleported into the midst of the advancing Chaos horde, surrounding the gigantic Daemon Primarch. The Grey Knights also faced "The Twelve" -- the Cruor Praetoria, the twelve strongest Daemons of Khorne whose lives and deeds most pleased their wretched Blood God.Taking heavy losses from Angron's enormous, tainted Chaos weapon, the Black Blade, the Grey Knights inflicted their own punishment, and eventually some of their attacking squads managed to come within melee distance. After Angron mangled his squad, Brother Hyperion of Squad Castian was the only Grey Knight left standing.Trying to protect a still-surviving squad mate, in a tremendous display of faith, power, and effort, Hyperion used his psyker abilities to shatter the Primarch's blade — while he collapsed into unconsciousness from the effort. Brother-Captain Aurellian then boldly confronted the bladeless Daemon Prince of Khorne and managed to banish him back to the Warp for one hundred Terran years, though at the ultimate cost of his own life.
Target Lock - Target Lock: A Target Lock is a sophisticated T'au target acquisition system.Infantry and Battlesuit versions of the Target Lock aid the user by identifying potential targets and plotting fire plans to counter them, thus allowing the bearer to target a different enemy unit from that engaged by the rest of his squad.A vehicle-mounted version of the Target Lock performs a similar role, except it allows different vehicle gunners within the same vehicle to more effectively engage multiple targets simultaneously.A Target Lock is a form of T'au Battlesuit Support System, though certain Fire Caste infantry and Battlesuit pilots of the rank of Shas'vre or higher may also be found with hard-wired versions of the system.This is particularly true for those who are equipped with Marker Lights so that they may designate priority targets whilst their squad provides covering fire. T'au skimmer vehicles can also be upgraded with a Target Lock as an additional support system.
Targeting Array - Targeting Array: A Targeting Array is a sophisticated computerised T'au target acquisition system that assists the aim of the user by adjusting for the target's range and speed, improving overall weapon accuracy.Primarily deployed as a T'au vehicle support system to assist the aim of the vehicle's gunners, a new application of Targeting Array technology has allowed it to be used as a T'au Battlesuit Support System.
Tarik Torgaddon - Tarik Torgaddon: Tarik Torgaddon was the captain of the Luna Wolves and later Sons of Horus Legion's 2nd Company.He was a Loyalist hero of the Battle of Istvaan III who refused to turn to Chaos and betray the Emperor of Mankind alongside the majority of his Legion.Torgaddon paid the ultimate price for his loyalty and was slain by his once close friend and fellow Son of Horus, Captain Horus Aximand.Later, samples of his gene-seed and fragments of his body were possessed by the Daemon known as Tormageddon, though the summoning ritual also reawakened a portion of Torgaddon's consciousness in the Immaterium.This proved helpful to Torgaddon's old friend Garviel Loken at a crucial point in his life before he joined the Knights-Errant.
Tarikus - Tarikus: Tarikus was a Veteran Sergeant of the Doom Eagles Space Marine Chapter. He was captured by the piratical warband of Chaos Space Marines known as the Red Corsairs while recuperating from injuries aboard a medicae frigate. He underwent numerous trials and tribulations before finally being reunited with his Chapter and reaccepted into its ranks.
Tarikus - Capture: A veteran of bloody conflicts and engagements on worlds such as Thaxted and Zanasar, Tarikus had risen to the rank of Brother-Sergeant with the command of a Tactical Squad under Consultus, the Captain of the 3rd Company. The 3rd Company had a history of ill fate; two commanders in succession had been lost during the 13th Black Crusade of the Archtraitor Abaddon the Despoiler, at Yayor and then again at Cadia, but Tarikus had survived them all -- even the great massacre at Krypt, where the Doom Eagles had lost many men on the surface of that brutal, frigid planetoid. It was only after the destruction of the planet Serek, on a voyage back to the Segmentum Tempestus, that the luck of Tarikus ran dry. The medicae frigate he was aboard was ambushed by the hated Red Corsairs, and torn apart. Tarikus was not among the Astartes who made it to the saviour pods before the wrecked ship had plunged into a star.Sergeant Tarikus was given the honour of a worthy end by his Chapter, and declared Astartes Mortus, with all the ritual and rite such a tribute entailed. His name was added to the Walls of Memory in the Hall of the Fallen in the great Relical Keep of the Chapter's fortress-monastery on their homeworld of Gathis II, the Eyrie. The Chapter gathered with due reverence as a Chapter Serf carved the name into polished black marble, etched there for eternity among the hundredfold dead of the Chapter. The Chaplains announced Tarikus' loss, and cemented it in the annals of the Doom Eagles' glorious history.Yet Sergeant Tarikus was not dead.
Tarkh'ax - Tarkh'ax: Tarkh'ax is a Lord of Change, a Greater Daemon of Tzeentch.Tarkh'ax manufactured a conflict between the Imperium and the T'au on the world of Dolumar IV after corrupting the Imperial planetary governor of that world where it had been imprisoned by the Aeldari "Songweave" for more than 10,000 standard years.
Tarkh'ax - History: Tarkh'ax is a Lord of Change who was trapped during the 31st Millennium by Aeldari Farseers on the Desert World of Dolumar IV. They were able to achieve this victory through the use of a powerful psychic incantation known as the "Songweave."These powerful enchantments sealed the Greater Daemon and his Word Bearers Chaos Space Marine followers within an abandoned section of the Webway. Ten millennia later, Tarkh'ax plotted his escape from the accursed Aeldari trap, manipulating the planet's Imperial Governor Meyloch Severus to release him from his dimensional prison.The Greater Daemon orchestrated a war which soon erupted between the Imperium of Man and the upstart xenos race known as the T'au, after the Ethereal Aun'El'Ko'vash was kidnapped by Captain Ardias and the Astartes of the 3rd Company of the Ultramarines, under the orders of Governor Severus.During the conflict, Severus performed a Chaos incantation, summoning forth Chaos Space Marines of the Word Bearers Traitor Legion onto the orbiting Imperial Battleship. The boarding force of Traitor Marines was eventually repelled, and the T'au launched a counter-boarding action of their own, but the ship was destroyed by the Word Bearers.In the meantime, Governor Severus took cover within his personal fortress to wait out the inevitable carnage. The governor was later discovered and killed by the vengeful Fire Warrior Shas'la T'au Kais, a willing blood sacrifice to release his true master, Tarkh'ax, from his imprisonment.Unbeknownst to the young T'au warrior, he too, had been an unwilling pawn of the Lord of Change. Having sacrificed himself at the appointed time, at sundown, the Daemon Lord was able to possess Severus' corpse as his Daemonhost, revealing himself in all his malefic glory.The Lord of Change then unleashed hell on earth, summoning forth a tide of warping energy upon his foes. Reports on the outcome of the final confrontation with the Greater Daemon vary, and are often contradictory.Some claim that the Fire Warrior Kais was able to defeat the daemon single-handedly, while others state that he was helped by both the Ultramarines Captain Ardias and a T'au Crisis Battlesuit team led by Kais' commander, El'Lusha.With his defeat at the hands of the mortal races, Tarkh'ax's spirit was cast screaming back into the Warp.
Tarkus - Tarkus: Tarkus is a Veteran Tactical Marine Sergeant of the Blood Ravens Space Marine Chapter who serves with their 4th Company. He is a native of the Feudal World of Calderis, located in the Korianis Sector of the Ultima Segmentum. Amongst the Tactical Marines of his Chapter, Tarkus is known as a stalwart Veteran with over 350 standard years of combat experience.He is valued for his expert tactical acumen and often serves as second-in-command for his commander, Captain Davian Thule. In battle, his steely demeanour and confidence in the face of overwhelming odds is legendary. Tarkus served in both the Dark Crusade and all three Aurelian Crusades.
Tarkus - The Dark Crusade: During the Blood Ravens' campaign on Kronus, known in Chapter annals as the "Dark Crusade", Tarkus served alongside Davian Thule and quickly established himself as one of the captain's most trusted advisors. During this campaign Tarkus distinguished himself twice: first against the T'au, and then again while fighting against the Necrons.Tarkus was recognised for his valorous actions during the assault on the Necron Catacombs of Kronus, where he and his squad repelled wave after wave of Necron forces in order to buy his commander enough time to plant special explosive charges designed to bring down the Thur'Abis Plateau and bury the Necron force.During the fighting, Tarkus managed to neutralise a Tomb Spyder in the critical moments while the detonator was being armed. Weaponless, Tarkus boldly charged the Tomb Spyder and managed to jam a Frag Grenade into a joint near the creature's head.The explosion crippled the Necron horror, but resulted in the loss of Tarkus' left hand and forearm, which were later replaced with a cybernetic prosthesis, and heavy scarring on the left side of his face. Tarkus' valiant actions allowed the detonator time to go into failsafe mode and explode, bringing down the entire plateau and burying the Necrons under tons of rock. He was awarded Terminator Honours in recognition of his valorous actions.
Tarkus - Third Aurelian Crusade: During the events of the Inquisition's Third Aurelian Crusade to cleanse the Aurelia Sub-sector some 10 Terran years later, Tarkus had taken on a penance vow of silence, unable to forgive himself for the betrayal of his close friend, the Devastator Sergeant Avitus, who had been corrupted by Chaos during the Second Aurelian Crusade.His face was kept hidden behind his helmet, which he never removed. As a result, his comrades at the time were unaware of his true identity, and he was referred to by his fellows simply as "The Ancient." His identity as the former Sergeant Tarkus was not revealed until Captain Apollo Diomedes began to show disillusionment at the state of their Chapter, and despair at the magnitude of their task, allowing an in-road for the first signs of Chaos corruption.It was at this point that Tarkus removed his helm and broke his vow of silence: his actions and counsel prevented Diomedes from falling to Chaos as Avitus had once done, reigniting the faith and fire in Diomedes and enabling the small band of Loyalist Blood Raven warriors to continue the fight and ultimately claim victory over the servants of Chaos.
Tarkus - Wargear: Power ArmourGodwyn Pattern BolterFrag Grenade
Tarkus - Optional Wargear: Terminator ArmourPower FistMark IIIa Heretic Pattern FlamerPlasma GunMeltagunBolt PistolChainswordMelta BombPower SwordStorm BolterHeavy FlamerBolter Ammunition - Tarkus has been equipped with special forms of Bolter ammunition which include the following:Dragonfire Bolts - Dragonfire Bolts are hollow-shelled bolts that explode with a gout of superheated gas that can eliminate the value of cover for enemy troops.Kraken Penetrator Rounds - Kraken Penetrator Rounds are potent, more power armour-piercing rounds than the standard bolt. The uranium core is replaced by a solid Adamantium core and uses a heavier main charge. Upon impact, the outer casing peels away and the high-velocity Adamantium needle accelerates into the victim, where the larger detonator propels shards of super-hardened metal further into the wound. These are effective against heavily-armoured infantry.Vengeance Rounds - Vengeance Round bolts were created using unstable flux core technology that makes them hazardous to use but extremely potent at penetrating through heavily armoured targets. As their name implies, these bolts were developed by the Imperium specifically to target the Chaos Space Marines of the Traitor Legions.
Tarnis - Tarnis: Tarnis is a Civilised World controlled by the Imperium of Mankind. It was the ancestral home of the Imperial Knights' House Drakkus, thus also making it a Knight World. Tarnis came under attack by an alliance of a well-supplied Khornate warband and Orks of the Bad Moonz Klan under the command of Boss Nekkruncha.A force of Dark Angels under the command of Master Tigraine on board the Strike Cruiser Fist of Caliban answered the call for aid by House Drakkus and entered the conflict alongside the last remnant of that Knight House, the Freeblade Vortigan.The Dark Angels did not realise that the Forces of Chaos had struck at Tarnis as it was the location where they planned to enact a Chaos ritual that would summon the Bloodthirster Felfurion from the Warp into realspace.
Tarnis - Known Battlefields: Relicspur - A city of Tarnis that became the initial battlefield for the Orks and Dark Angels.Fort Drakkus - The former keep of House Drakkus, which was destroyed by the attack of the Khornate warband.Helharrow - Site of a major Vox array and anti air defenses, which proved crucial to the war effort.Heraklion Bastion - An Imperial fortress that came under attack by the Chaos troops.Old SepulchreDredmire Forest - Site of the crash of a Chaos warship, the Bloody Maw. A scout force was deployed into the forest, but never came back.
Tarnus Vale - Tarnus Vale: Tarnus Vale is the Praetor (Captain) of the 3rd Company of the Fire Angels Space Marine Chapter. He is one of the finest warriors within his Chapter and is famed for his indifference to danger as well as possessing an uncommon flare for mechanised warfare. During the Chapter's involvement in the Badab War he fought at the forefront of the conflict. He is most famous for standing firm against the deadly Astral Claws counter-attack during the Second Battle of Sagan.
Tarnus Vale - History: Tarnus Vale is Praetor of the Fire Angels' 3rd Battle Company and is an example of one of the finest warriors his Chapter has to offer. Vale is a proven and stalwart commander, undeterred by the anarchy of the battlefield, and famed for his indifference to danger. He relies upon the skill of his Chapter's Armourers and the divine providence of the Emperor to see him safe through the chaos of combat. The sight of Praetor Vale advancing through enemy barrages, his Chainsword held high, has become a familiar sight to his Battle-Brothers. He has garnered a reputation for the utterly rigorous and unceasing drill that he puts his company through that has made them some of the most proficient tank-killers within the Chapter.Fighting at the forefront of his Chapter's involvement during the Badab War in early 906.M41, Vale's 3rd Company became famously known for their stoic defence against the Astral Claws' deadly counter attack in the Second Battle of Sagan. The 3rd Company stalwartly held the battle line as the Astral Claws sent Rhino armoured personnel carriers towards them, laden with suicide troops and viral warheads. As they began to crash through the tangled arterial road network in an attempt to penetrate the Loyalist-held city blocks and detonate their cargo, it was Praetor Vale's strategic brilliance and quick thinking that saved the Loyalists from being massacred. He quickly redeployed his mechanised forces to meet the attackers head-on to stop them at all costs. Though grievously wounded from contaminated shrapnel, Vale managed to stay conscious long enough to direct the defence from his Land Raider's holo-sphere. Fitted with biomechanical osmotic lungs to replace his destroyed flesh, it would take several months before Vale could return to battle and rejoin his Chapter's decimated forces at Endymion. After he witnessed the brutal extermination of the population of several Secessionist-held star systems even after resistance there had ended by the notoriously savage Carcharodons Chapter, the Fire Angels voiced formal grievance with the Loyalist command, amid scattered reports of open conflict breaking out between the two Chapters. Vale was instrumental in having the Fire Angels withdrawn from the conflict in 910.M41, wishing to avoid the outbreak of a second civil war, this time in the ranks of the Loyalist forces.
Tarnus Vale - Wargear: Power ArmourMaster-Crafted ChainswordBolt PistolPlasma PistolFrag GrenadesKrak GrenadesMelta BombsIron Halo
Taros (T'ros) - Taros (T'ros): The present T'au Mining World and Sept of T'ros was originally an Imperial Mining World called Taros, officially designated Taros II.It became a T'au Third Sphere Expansion colony following the T'au Empire's exploitation of the Imperium of Man's distraction with the onset of the 13th Black Crusade when large numbers of Imperial forces were diverted from the Eastern Fringes of the Segmentum Ultima to the defence of Cadia and the Imperial space surrounding the Eye of Terror from the forces of Chaos.This allowed the T'au to win the Taros Campaign in 998.M41 for control of the planet from an Imperial force sent to take back the world. The capital of the arid planet is the city of Tarokeen.T'ros is today mainly inhabited by Gue'vesa (Humans loyal to the T'au Empire) who were formerly citizens of the Imperium but became turncoats because the T'au seemed to offer a better life.