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Oblationist - Oblationists and other Inquisitorial Factions: The Oblationist creed only allows for any in the wider Holy Ordos who have not taken the Oath of Oblation to be considered either feeble and wilfully blind to the truth, or corrupted and damned by their Radicalism. As such, the relationship of the Oblationist faction to any other within the Inquisition is at best one of contempt on their part and usually one of antagonism, if not outright hostility. The two factions that can easily be counted as the Oblationists' most obvious and violent enemies are the Monodominant Puritans and the Xanthite Radicals.Oblationists share Monodominant fanaticism and intolerance of all forms of sin, corruption, and deviancy. To Monodominants, however, the Radical methods of the Oblationist make them just as corrupt as any other Radical, and their professions of sacrificing their purity are nothing but the excuses of a Heretic who lies even to himself. Oblationists, in turn, are wary of Monodominants, but see them as well-meaning but naive children who cannot see the true sacrifices that serving the God-Emperor requires.Xanthites, by contrast, are corrupt and vile things who claim to be able to wield the powers of the Warp and remain pure. To the Oblationist -- who is eaten by the bitterness of having self-sacrificed their purity -- the arrogance and blindness of Xanthites provokes as much anger as their methods. Ironically, these methods are much like those of the Oblationists themselves.Other Puritan factions such the Amalathians or Thorians view the Oblationists as crazed and supremely dangerous fanatics who are blessedly a minor feature of factionalism with the Inquisition. In turn, the Oblationists barely see the concerns of these factions as worthy of comment. The same indifference cannot be said to exist between other Radical factions and the Oblationists.Most Radical factions who make use of proscribed knowledge, blasphemous allies, or forbidden technology view the Oblationists with a mixture of fear and contempt. They have fought a number of vicious battles for survival against an Oblationist's onslaught, Xanthites being the faction's favoured prey above all.The philosophies and designs of the Recongregators and Istvaanians are less inflammatory to Oblationists -- not usually being tainted with direct manipulation of the powers of the Warp or xenos profanity -- but this makes them, to the Oblationists' mindset, merely the weakest form of Heretic, still worthy of cleansing for their sins but hardly priority targets in the main.
Oblationist - Acolytes of the Oblationists: The Acolytes of Oblationists can be divided broadly into two camps: those who have taken the Oath of Oblation and those who have not. Those who are not of the Oath may know that they serve the Inquisition as Acolytes but are ignorant of the secret Radicalism of their master or mistress. These Acolytes operate in cadres that usually resemble those of a Puritan Inquisitor and will include those of staunch faith in the Emperor, heroic nature, and who have no tolerance of that which is heretical or corrupt. These Acolytes are kept separate from their Inquisitor's other, more trusted brethren who have taken the Oath of Oblation and wield forbidden weapons and knowledge. In time, should the unknowing Acolytes prove to be of the correct rigour of faith and dedication, they too may be chosen, and the truth revealed to them.The second variety of Oblationist Acolyte are those bound to their master's Radical creed and have taken its cause as their own. Formed into groups called "Oathed Cadres," these groups act as the Oblationists' strong right arm. These cadres are made up of holy warriors clad in warded armour and bearing Daemon-bound weapons, sallow priests who study the profane and wield the powers of sorcery, and fanatic assassins and burnt-out scholars all but crippled by the secrets they have to bear.To most Oblationist Inquisitors, the men and women of their Oath-sworn cadres are both their loyal apprentices and unflinching comrades-in-arms, individuals worthy in their master's sight who have followed them willingly into damnation out of sacred duty to the God-Emperor -- not mere disposable servants to be sacrificed or squandered without cause.Beyond both the unoathed and sworn Acolytes of an Oblationist, the faction is often apt to use unwitting hirelings and mercenaries as both agents and, where needed, cannon fodder. These ignorant servants are nothing to the Oblationist Inquisitor but an expedient set of tools with which they can accomplish an end. Favoured minions in this regard include hired guns, criminals, and even Heretics, mutants, and witches.Their real master's nature unknown to them, each is led to believe that they serve instead a powerful criminal faction, noble house, or even a Chaos Cult or xenophile cult rather than the Holy Ordos. Although these recidivists and mercenaries may be the service of an Oblationist for Terran years, even solar decades, they are ultimately expendable. Once their usefulness has ended, most will simply be eliminated by the Oblationists' Oathed Cadres or betrayed to the Imperial authorities. After all, the cause they serve does not excuse their crimes.
Oblationist - Notable Oblationists: Inquisitor Antonia Mesmeron - Antonia Mesmeron is a follower of the obscure Oblationist school of Radicalism. She believes that the powers of the Warp, the weapons of the alien, and the devices of the unclean are utterly corrupting and any who truck with them must face the ultimate sanction. Yet to the Oblationist, only through the weapons of the enemy can the enemy be defeated and so those of pure soul must embrace the damnation and sacrifice themselves for the future of the Imperium. Her unknown master passed this doctrine to Mesmeron long ago, and her conviction in its truth has only deepened in the standard years that she has roamed the stars seeking out the weak and misguided who have fallen to the temptations of the Warp or the whispers of the alien. Her approach is that of a righteous executioner who rips out heresy root and branch when it is discovered without remorse or distinction of innocence. Wielding weapons of unspeakable horror and sorcerous power, she usually personally removes the root of a heresy and instigates a storm of purges that removes any possibility of corruption remaining. Then, as quickly as it began, the storm passes and Mesmeron is gone.
Oblators - Oblators: The Oblators is a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in the Imperial records.
Oblators - Chapter Colours: The Oblators' Chapter colours are not listed in current Imperial records.
Oblators - Chapter Badge: The Oblators' Chapter badge is not listed in current Imperial records.
Obliterator - The Technovirus Rampant: An alliance struck deep in the Eye of Terror has seen a strange machine-plague boil across the worlds of the Imperium. The Cults of Destruction -- those warbands consisting of Obliterators, Mutilators and the Warpsmiths that strive to control them -- have always acted as seething hotbeds for the Chaos technovirus that infects them.Since the Daemon Primarchs Perturabo and Mortarion combined their genius in the Eye of Terror, however, this affliction has been weaponised. Instead of slowly and organically claiming the souls of those who obsess over their wargear, this curse now spreads in the form of an airborne info-virus, often referred to as "scrapcode."Scrapcode can be seen as the machine equivalent of the Dark Tongue, seemingly nonsensical at first, but harsh upon the ear to the point of causing physical pain, and possessed of an anarchic power that can cripple a Machine Spirit and pervert a war engine to the cause of Chaos. Some say that even battle tanks and mighty Imperial Knights have been brought low by this ravening, self-replicating scourge, sprouting clusters of oil-slick gun barrels and forests of lashing cables from their adamantium hulls as they indiscriminately kill and destroy.
Obliterator - Unit Composition: 1-3 Obliterators (larger numbers of Obliterators can join together with Mutilators and Warpsmiths to create a "Cult of Destruction")
Obliterator - Wargear: One of the key abilities that Obliterators possess is to manifest a variety of heavy ranged and melee weapons from within their own bodies. These are now composed of "fleshmetal," an iron-hard fusion of muscle, tendon and powered steel, forming a hideous exoskeleton over bodies that have melded with their ancient power armour.As they stalk across the battlefield, they morph their weaponry from Lascannons, to Plasma Cannons and Multi-meltas, to more specialised weaponry such as the exceedingly rare Combi-weapons. Additionally, they can form spikes and blades and even chain weapons from the flesh of their bodies to engage the foe in melee combat. The only limitation seems to be that an Obliterator is unable to create an explosive item that separates from their body, like a grenade.Those who study these creatures believe that their weapons are inherently part of their physiology -- they could no more create a thrown explosive any more than a mortal man could eject his own heart from his chest. On the battlefield, an Obliterator will march towards his objective ponderously, firing his array of heavy weapons with pinpoint accuracy as he moves.Obliterators prefer to avoid close quarters combat, as they are slow and not particularly mobile, but their ability to create Power Fist-like weapons from their bodies combined with their unholy resilience makes them more than capable of tearing anything that dares attack them to pieces.If more than one Obliterator is in a particular area, they tend to congregate together. Forming an "Obliterator Cult" or "Cult of Destruction," these creatures gather together to unearth some arcane knowledge or lost technology cache. The motives of these Cults of Destruction are often as mysterious as the true nature of their members.
Obliterator - Notable Obliterators: Kreator Rex - Kreator Rex was one of the first members of the mysterious Chaos machine cult known as the Obliterators. He took part in all of the bloodiest battles of the Horus Heresy, building machines that combined the technological arts he had learnt with the twisting power of the Chaos. He now fights at Abaddon's side, building massive Chaos war engines to carry out the Despoiler's bidding. The Brass Scorpions, Towers of Skulls, Plaguereapers and Lords of Skulls he constructed proved vital in the attacks on Pythos' delver-strongholds during the Pandorax Campaign, quickly breaching their walls and spearheading every assault.Volk - Volk was originally a member of the Iron Warriors Legion and commander of the 786th Grand Flight during the Horus Heresy. A skilled Lightning Crow pilot during the Great Crusade, Volk established something of a friendship with his fellow Luna Wolves pilot Argonis. Over time and through many combats much of Volk's body was replaced with augmetics, which included both eyes, much of his skull, neck and all of his limbs. After suffering near-mortal injuries, Volk's body was permanently fused with a suit of specially-modified Terminator Armour. By the time of the Horus Heresy Volk was fighting a bitter war on the world of Krade against a renewed Loyalist offensive led by the Ultramarines. The situation was interrupted by Argonis, who arrived as an emissary of Horus who had come to order the Iron Warriors Primarch Perturabo to find Angron and muster at Ullanor for the Traitors' final drive on Terra. Volk was disheartened to see a planet he had fought so bitterly for abandoned, and led a daring raid into Loyalist territory the night before the Traitors were due to evacuate in order to bleed the enemy one last time. Due to his close relationship with Argonis, Perturabo kept Volk by his side during their journey to find Angron. On Sarum, the group met with the Khornate Daemon Sa'ra'am which was bound to the core of the world and which revealed that Angron was on the planet of Deluge. However Sa'ra'am broke free of its bindings and possessed the body of Volk, transforming him into the first Obliterator. It is unknown if any essence of Volk survived this process, but the creature that had been Volk went on to fight alongside Perturabo, Forrix, and Argonis on Deluge against Angron and his crazed World Eaters. Volk survived the Battle of Deluge and was brought to the muster on Ullanor. During the Siege of Terra, Volk, now known as Volk-Sa'ra'ram, worked with the Dark Mechanicum Magos Inar Satarael to introduce a daemonic computer virus into the systems of the Lion's Gate Spaceport in the Imperial Palace complex.
Obliterator - Sources: Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 68, 142Codex: Chaos Space Marines (3rd Edition, 2nd Codex), pp. 27, 41Codex: Chaos Space Marines (4th Edition), pg. 35Codex: Chaos Space Marines (6th Edition) pg. 42Deathwatch: Mark of the Xenos (RPG), pg. 119Warhammer 40,000: Rulebook (7th Edition) (Digital Edition), pg. 342White Dwarf 256 (UK), "Index Astartes I - The Iron Warriors"Daemon World (Novel) by Ben CounterSlaves to Darkness (Novel) by John French, Chs. 1-5, 12-13, 15-19The First Wall (Novel) by Gav Thorpe, Ch. 11Warhammer Community - Obliterator 8th Edition ImageChaos Space Marine ForcesCommandChaos Lord • Exalted Champion •  Chaos Champion • Aspiring Champion • Sorcerer Lord • Daemon Prince • Daemon Prince of Nurgle • Daemon Prince of Tzeentch • Death Guard LordSpecialistsExalted Sorcerer • Sorcerer • Warpsmith • Dark Apostle • Master of Possession • Master of Executions • Lord Discordant • Warsmith • Death Guard Sorcerer • Lord of Contagion • Malignant Plaguecaster • Plague Surgeon • Tallyman • Scarab Occult Sorcerer • Scarab Occult TerminatorsTroopsChaos Space Marines • Havocs • Chosen • Chaos Terminators • Possessed • Greater Possessed • Khorne Berzerkers • Plague Marines • Noise Marines • Rubric Marines • Obliterators • Mutilators • Chaos Spawn • Fallen Angels • Noxious Blightbringer • Foul Blightspawn • Biologus Putrifier • Blightlord Terminators • DeathshroudFast AttackChaos Space Marine Bikers • Chaos Space Marine Raptors • Warp TalonsChaos DreadnoughtsHelbrute • Ferrum Infernus Dreadnought • Chaos Contemptor Pattern Dreadnought • Sonic Dreadnought • Berserker Dreadnought • Leviathan DreadnoughtVehicles and Daemon EnginesChaos Rhino • Chaos Predator • Infernal Relic Predator • Chaos Vindicator • Chaos Land Raider • Chaos Land Raider Proteus • Infernal Relic Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran Battle Tank • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Blight Drone • Foetid Bloat-drone • Kytan • Plague Hulk • Venomcrawler • Myphitic Blight-haulerHeavy Vehicles and Daemon EnginesSpartan Assault Tank • Fellblade • Decimator • Typhon Heavy Siege Tank • Lord of Skulls • Death Wheel • Plaguereaper • Plagueburst Crawler • Silver Tower of TzeentchAircraftHeldrake • Stormbird • Thunderhawk • Chaos Storm Eagle • Chaos Fire Raptor • Hell Blade • Hell Talon • Harbinger • Chaos Dreadclaw • Kharybdis Assault Claw •  Fire Lord •  Doom WingSummoned DaemonsBloodletters • Plaguebearers • Horror of Tzeentch • Daemonette • Nurglings • Beast of Nurgle • Plague Drone • Flamer • ScreamerLost and the DamnedChaos Cultists • Poxwalkers • Pestigor • Plague Zombies • Plague Ogryn • Thrall Wizard • Tzaangor • Tzaangor Enlightened • Tzaangor Shaman • Dark DiscipleChampionsMagnus the Red • Mortarion • Abaddon the Despoiler • Kharn the Betrayer • Typhus • Ahriman • Huron Blackheart • Fabius Bile • Cypher • Haarken Worldclaimer • Invocatus
Oblivion Butchers - Oblivion Butchers: The Oblivion Butchers are a warband of Chaos Space Marines that splintered from the World Eaters Traitor Legion that can trace their origins all the way back to the disaster on Skalathrax.Most recently, during the 13th Black Crusade, this warband fought alongside the monstrous Butcherhorde, a conglomeration of multiple World Eaters warbands led by the infamous Khârn the Betrayer, who led them in the slaughter of the Imperial world of Amethal in the Diamor System against the valiant defence of the Blood Angels Space Marine Chapter.
Oblivion Butchers - Notable Campaigns: Diamor Campaign (999.M41) - The Diamor Campaign took place during Abaddon the Despoiler's 13th Black Crusade within the Diamor System. Initially led by the Chaos Lord Kranon the Relentless, his Renegade Chapter, known as the Crimson Slaughter, spearheaded the attack on the Imperial world of Amethal on behalf of Abaddon in order to obtain something the Despoiler desired. Due to the madness and unpredictability of Kranon, the execution of the invasion instead fell upon the Black Legion's Chaos Lord Xorphas. The Oblivion Butchers warband would later join the monstrous Butcherhorde alliance, comprised of a coalition of multiple World Eaters warbands and led by the infamous Khârn the Betrayer. This Khornate host descended upon Amethal with but a single goal -- to take the heads of the most worthy and mightiest of the heroes of the defending Blood Angels. The resultant slaughter weakened the barrier between the Immaterium and the material realm to such an extent that the Blood Angels were forced to call for aid from the daemon-hunting Grey Knights Chapter.
Oblivion Butchers - Warband Colours: The Oblivion Butchers warband wears oxblood (dark red) colours on their battle-plate trimmed in silver and brass, which denotes their allegiance to the Blood God Khorne. The insets of their shoulder pauldrons are brass trimmed in blood red.
Oblivion Butchers - Warband Badge: The Oblivion Butchers warband's emblem is a blood red rune of Khorne upon a brass backdrop, and is feared across the eighty-eight worlds of the region known as the Riven Spiral.
Oblivion Butchers - Sources: Black Crusade: Traitor's Hate (7th Edition), pg. 62
Oblivion Knight - Oblivion Knight: An Oblivion Knight is a senior officer of the Sisters of Silence who commands other sisters of different ranks within the Chamber of Oblivion, the Silent Sisterhood's martial elite, on various missions on behalf of the Emperor and the Sisterhood. Oblivion Knights also sometimes form elite units of their own kind led by one of their number called an "Oblivion Knight Mistress."The warrior knights of the Chamber of Oblivion are a martial elite sub-sect of the Silent Sisterhood selected both for their proven record as warriors, and most importantly, the strength of their ability as psychic Untouchables. Their service required against the most dangerous of foes, the Oblivion Knights are observed usually only in large-scale deployments such as the retrieval of alpha-level psykers, the quelling of major psyker-instigated uprisings or population purges, and as such are seen rarely by the mortal armies of the Imperium save in the direst of circumstances.This, combined with the harrowing dread caused by the Null aura projected by the Sisterhood, gives the Oblivion Knights their profoundly sinister reputation and makes them an object of dread and fear among the masses of the greater Imperium and the Imperial armed forces past and present. Even among the the notoriously fearless Adeptus Astartes, the pervading unease cultivated by the Oblivion Knights' presence is a palpable phenomenon, but one perforce tolerated as a necessary evil when the Oblivion Knights are assigned to fight alongside the Space Marines against some powerful psychic or Warp-based menace.Oblivion Knights may be deployed either as full cadres led by officers called "mistresses," or individually as commanders for other cadres of Silent Sisters with different tactical compositions.An elite cadre of Oblivion Knights known as the "Raptor Guard" formed the honour guard of Knight-Commander Jenetia Krole at the time of the Horus Heresy.
Oblivion Knight - Unit Composition: 4-9 Oblivion Knights1 Oblivion Knight Mistress
Oblivion Knight - Wargear: Vratine ArmourVoidsheen CloakExecution BladePower Axe (As replacement for Execution Blade)Proteus Neuro-Lash (As replacement for Execution Blade)Bolt PistolHand Flamer (As replacement for Oblivion Knight Mistress' Bolt Pistol)Needle Pistol (As replacement for Oblivion Knight Mistress' Bolt Pistol)Plasma Pistol (As replacement for Oblivion Knight Mistress' Bolt Pistol)Frag GrenadesKrak GrenadesPsyk-Out GrenadesKharon Pattern Acquisitor (Dedicated Transport)
Obsidax - Obsidax: The Obsidax is a unique Necron weapon currently in the hands of the Necron Overlord Kutlakh the World Killer.Since before the time of the Necrons' revolt against their C'tan masters, this specially-crafted midnight-black Hyperphase Blade has been carried by the greatest war leaders of the Maynarkh Dynasty, and has ended lives without number across the ages.The blade's edge is bathed in a dark, unknown radiation that has proved deadly to all living matter.
Obsidian Glaives - Obsidian Glaives: The Obsidian Glaives was a Second Founding Successor or Primogenitor Chapter of the Ultramarines.The Obsidian Glaives were recorded as having been annihilated when their Chapter Homeworld of Obstiria was invaded in 998.M41 by the vast Greenskin hordes of the infamous Ork Warlord Grukk Face-rippa and his Red WAAAGH!.
Obsidian Glaives - Notable Campaigns: Helrak Incursion (548.M41) - At the height of this campaign, it was First Captain Dynares who first utilised the Land Raider's capabilities in the deployment of an elite Strike Force Ultra formation to cleanse the Space Hulk Mote of Darkness of piratical Eldar Corsairs. The cavernous tunnels and chambers of the Space Hulk, apparently crafted by some gigantic xenos race, would have quickly swallowed a squad of Terminators on foot, but were still too confined to allow effective use of a Stormraven. Valour Maximal was the perfect size to thunder through the vessel, and the Obsidian Glaives Captain used it to tear one ragged path after another through the interior of the hulk, using shock tactics and the imposing bulk of the tank itself to flush out and destroy every last xenos brigand.Well of Time (987.M41) - The Necron Cryptek, Orikan the Diviner, devised a way to better study his enemies. Trapping the Obsidian Glaives 7th Company in a chrono-loop, the Cryptek send warriors against them and observed the results with curiosity. For the Space Marines, it was a battle that raged on in a day that neither began nor ended.Defence of Obstiria (998.M41) - The Obsidian Glaives valiantly tried to defend their homeworld of Obstiria against the Ork Warlord Grukk Face-rippa and his Red WAAAGH! but were woefully outnumbered in the face of the Greenskin tide and eventually destroyed.
Obsidian Glaives - Chapter Organisation: The Obsidian Glaives were organised along the strict guidelines provided by the Codex Astartes. The Chapter saw this tome not as holy writ -- simply the finest military treatise ever written. Its tactics were in keeping with those prescribed in the Codex and only wavered in situations where Roboute Guilliman's doctrine encourages innovation.
Obsidian Glaives - Chapter Recruitment: The Chapter recruited its Neophytes from criminal youths who had been sentenced to death. A youth would be brought to the Chapter's fortress-monastery and placed within a dimly lit cell, shackled with manacles on their wrists, ankles and throats. Prayers of admonition and penance were inscribed on the cell's steel walls. Brig Chaplains would preach hourly sermons to the damned youths. Finally, one of the Chaplains would offer the youth a chance to be punished appropriately in proportion to their heinous crimes. They would not be executed, but would go on to live an entire life of punishment. It would not be a punishment through pain, for pain could be adapted to and ignored. It would be a punishment of service that would never end. Even at death it would not be finished. It was a true punishment as befitted the crime the youth had committed against the Imperium of Man. If the youth showed general remorse and a willingness to accept his punishment, the Chaplain would then take him from his cell, to be ground down and broken, and rebuilt into something worthy. Something to stand among the heroes of the Imperium -- a Space Marine.Once the youth had accepted his fate, he would be given over to the Chapter's Apothecaries and receive the first of the gene-seed organ implants of the Chapter, which are inserted into the body of each Aspirant. Following the first of many painful surgeries, if the Aspirant's body accepted the implants, he would then be taken to face his final trial. The Aspirant would be transported to Black Gulch, one of the few routes by foot into the foothills around the Chapter's fortress-monastery, the Penumbral Spike -- a bleak and brutal path, but one that a Space Marine could weather. For someone without the genetic augmentations of an Obsidian Glaive, or whose augmentations had not yet begun to fully function, it was little better than a death sentence. Exposed to the harsh radiation of their world, most recruits would walk the path in the night when the radiation was less severe. Even so, their bodies would be saturated by it, covering their backs, shoulders and newly-shaven scalp with burns that wept and cracked as dawn rose over the mountain.If a recruit could not find shade from the radioactive sun, he would die. It was that simple. The Obsidian Glaives did not welcome new recruits who were willing to lie down on the scalding rocks and accept death. Seeking shelter, a recruit would attempt to find some sort of a hiding place beneath some of the surrounding peaks' stone overheads. If they were fortunate enough to find such a refuge, and found it occupied by another recruit, often they were forced to fight to the death for it. Those that survived and arrived at the gates of the Penumbral Spike would go on to continue living a life of unending punishment. The Chapter felt that those Aspirants who fell by the wayside deserved only death, as had been their original sentence.
Obsidian Glaives - Chapter Homeworld: The Obsidian Glaives' Chapter homeworld was the deadly irradiated world of Obstiria, located within the Sanctus System of the Sanctus Reach Sub-sector. Though an Imperial world, due to Obstiria's harsh conditions this inhospitable planet was never successfully settled by human settlers. Instead, the planet was given to the Obsidian Glaives as their Chapter homeworld and personal demesne. The harsh radiation of Obstiria was known to greatly affect the Dreadnoughts of the Chapter. Space Marine flesh was proof against Obstiria's radiation. But the same could not be said about their antiquated technology. The connection between the sarcophagus of a Dreadnought and its pilot used technology that could not be replicated. But those connections degraded with exposure to their homeworld's radiation, and with them the faculties of the pilot's mind.Due to this degradation, many of the Obsidian Glaive Dreadnought pilots' minds had been slowly poisoned, affecting their hold on reality. Often times this would cause the Dreadnoughts to believe that they were reliving events from centuries or even millennia earlier, when they still walked amongst their Battle-Brothers as regular Astartes. The Codex Astartes demanded that one of their Chapter's Dreadnoughts stood guard over their fortress-monastery but each solar hour of such exposure shortened a Dreadnought's life. Within their stasis vault, asleep, they were protected. When active on the surface of Obstiria, the degradation continued, and as it worsened the speed of decay accelerated.In order to preserve their honoured Ancients, the Chapter's Techmarines kept the Dreadnoughts secured in a stasis vault deep within the bowels of their fortress-monastery. Very few had ever seen the inside of this vault except the highest–ranked of the Chapter and the Techmarines who maintained it. The vault was clad in cold steel, the only chamber in the Spike not to be walled with the living rock of the mountain. Here, twelve enormous pedestals stood, each one topped by a cradle of archaic machinery and wreathed in cold vapour. In eleven of these cradles stood a Dreadnought, the black armour of each covered in heraldry and battle-honours spanning thousands of standard years of the Obsidian Glaives' history. A series of marks in High Gothic numerals were scrawled on the Dreadnought's sarcophagus. These marks were a means for the attending Techmarines to determine how long each Dreadnought had until he ceased to function. The Dreadnoughts were rotated out of honour guard duty as they degraded and their duty was to last a standard year or more. After that they would be sent back to the vault to await their rotation again. Each time would be shorter as their connections were corroded away, but the Codex demanded it of the Chapter, for the word of Guilliman had to be honoured.
Obsidian Glaives - Fortress-Monastery: The Penumbral Spike was the mighty fortress-monastery of the Obsidian Glaives Chapter. Forged from the tallest peak of Obstiria's mountains, the Spike was an impressive fortification, rising hundreds of metres above the radiation-washed plains of Obstiria's polar continent, its spire permanently cloaked in thick cloud. In the ten millennia since the creation of the Chapter, it had never fallen to a foe. The fortress-monastery was riddled with chambers, some of them enormous assembly grounds and sparring arenas, others tiny cells or shrines to heroes whose inscriptions were all that remained of them in the Chapter's memory. Natural volcanic tunnels had been enlarged to form the interior of the fortress, each constructed with a mind towards defending against an invader -- dead ends, switchbacks, false gateways leading to killing zones. Notable areas of the Penumbral Spike included:Cloisters of the Bold – The Cloisters of the Bold was where the cold earth met the heat of Obstiria's core. Below were the fortress-monastery's generatoria and forges, and above were the sparring halls and cell blocks.The Cathedral of Victory – An ornate chapel dedicated to the worship of the Emperor and the Obsidian Glaives' Primarch Roboute Guilliman. A large statue of the Primarch stood at the rear of the chapel, depicting Guilliman poring over the Codex Astartes.Vaevictis Monument – The monument chamber had been enlarged many times to contain the stasis chambers in which were displayed arms and armour captured from fallen enemies. One contained a slender crystalline rifle of Eldar design, another the crested skull of an enormous war-beast fielded by the Tau. Some held fragments of armour carefully suspended in psychic wards, taken from Warp-corrupted foes.Quartermaster's Cloisters – The Quartermaster's Cloisters was the office of the Master of the Marches whose duty it was to oversee the deployment of the Chapter's fighting strength. It was his knowledge of Chapter dispositions the Chapter Master turned to when readying for war. This area was decorated with carvings which depicted the fall of the Beast of Vengor to the Obsidian Glaives.Duelling Hall – A chamber that served as a place for close combat training for the Chapter's Neophytes, conducting drills and sometimes as a formal meeting place. Sculpted panels within the hall showed scenes from the life of Roboute Guilliman.Shrine of the Ancestors – A sacred place of reflection, where the greatsword of Chapter Master Erberan lay on an altar.The Dawn Bastion – This area of the Penumbral Spike housed one of the anti-aircraft batteries and led to the battlements around the upper slopes.Malikan Gate – The primary entry point of the pass that led to the Penumbral Spike.
Obsidian Glaives - Chapter Beliefs: The Obsidian Glaives' culture was centred around punishment. While other Chapters considered their service to the Emperor and His Imperium their sacred duty, the Obsidian Glaives saw it as a form of never-ending punishment for their sins and failures, both self-appointed and perceived. They would seek to offer penance for such shortcomings through the continuation of their service as a Space Marine. It was not uncommon for Battle-Brothers of this morose Chapter to punish themselves through self-mortification of the flesh or by exposing themselves, unarmoured, to the deadly radiation of their planet's sun.
Obsidian Glaives - Chapter Relics: Crown of Obstiria - The crown was a simple spiked band that symbolised how the Chapter Master was both the Imperial Commander of the Obsidian Glaives and the Planetary Governor of Obstiria -- not that the Chapter Master ruled anything beyond his Chapter -- the planet had seen off every attempt to settle it except for the Glaives themselves.
Obsidian Glaives - Chapter Colours: The Obsidian Glaives wore glossy black and bone Power Armour.
Obsidian Glaives - Chapter Badge: The Obsidian Glaives' Chapter badge is not listed in current Imperial records.
Obsidian Jaguars - Obsidian Jaguars: The Obsidian Jaguars is a Loyalist Space Marine Chapter created during an unknown Founding that is a genetic successor of the Ultramarines. Their homeworld of Ceibhal was recently overrun by Orks of the Goff klan during the Era Indomitus, leaving the fate of some of the survivors uncertain, though most of the Chapter was able to reform under the command of its Chapter Master Ahluic Xotzin and carry on with its duties in defence of the Imperium during the Indomitus Crusade and the Octarius War.
Obsidian Jaguars - Fall of Ceibhal: The Obsidian Jaguars are a notable Successor Chapter of the Ultramarines created from the genetic inheritance of Primarch Roboute Guilliman. They hail from the verdant jungle Death World of Ceibhal. This Chapter is known to be comprised of noble warriors who are stout of heart and strong of arm and are considered valuable allies of the Space Wolves Chapter. During the events of the Psychic Awakening, the Jaguars faced disaster when their Chapter homeworld fell to a massive Ork invasion led by the Goffs klan while the majority of the Chapter was off-world fighting elsewhere.Though they were unable to lend aid in the Obsidian Jaguars' time of need, the sons of Leman Russ agreed; the Skarskell Sub-sector had become a locus for multiple Ork migrations, its stars reverberating with pulsating green energy in the visions of their Chapter's Rune Priests. Wolf Lord Erik Morkai led his Sons of Morkai Great Company, augmented by a strike force drawn from the Blackmanes Great Company, to eradicate the Greenskin menace from the region.The Space Wolves made all haste to the mountainous Jungle World of Ceibhal. Erik Morkai had fought alongside the Obsidian Jaguars before and knew they would be valuable allies. But Ceibhal had fallen to Goff Orks, and the Space Wolves found its orbit strewn with the wrecks of Adeptus Astartes warships liveried in the deep sable of the Obsidian Jaguars. Morkai desired vengeance. He knew the Space Wolves could not retake the world with their few warriors, but resolved to strike hard, reasoning that the Obsidian Jaguars' precious gene-seed stores might still be intact.The Space Wolves valiantly fought their way downwards, level-by-level, throughout the Obsidian Jaguars' fortress-monastery, the Sabre, until they finally reached the generatorum chamber. Here, they planted Melta Bombs on coolant exchanger shrines, fail-safe cogitators and fuel injection fanes. Once the final Melta Bomb was in place and Morkai's warriors were prepared to withdraw they heard from the rest of their forces. However, despite their best efforts, the Wolf Lord's Helix Adepts informed him that most of the Obsidian Jaguars' gene-seed was ruined.Morkai cursed, as he ordered a total withdrawal of all his forces; there was nothing left to accomplish. The Sons of Morkai watched the explosion from orbit. Huge chunks of coal-black ferrocrete were thrown across Ceibhal's surface. Doubtless millions of Orks died, but this did not feel like a victory.
Obsidian Jaguars - Octarius War: Once the news of their homeworld's fall reached the Obsidian Jaguars' Chapter Master Ahluic Xotzin, he rallied what remained of the Obsidian Jaguars' strength. As a result, Xotzin was able to gather a sizeable force, though some elements of the Chapter were too far away from the mustering point, or too embroiled by war, to respond to his request.Before the call for aid from the Pankallis Sub-sector of the Octarius Sector reached him, Xotzin's goal had been to reclaim Ceibhal from the Orks that remained there. Only after much deliberation did Xotzin decide to divert his forces to Pankallis. On one level, duty won out. The Emperor's worlds were under furious attack from Orks and Tyranids and the fate of others hung in the balance. On another level, it was an earlier opportunity than expected for revenge against the Greenskins, any Greenskins, and for the Chapter to hone its skills against its now most-hated enemy.The Obsidian Jaguars fought in the Semythis, Kernak and Kusolat Systems. In Semythis, many of their actions were punitive strikes with little particular strategic value, designed purely to inflict significant losses on the Orks. Though the Kernak System was eventually declared lost to the Greenskins, the Obsidian Jaguars fought many battles alongside the Knights of House Xiphos and the Adeptus Mechanicus forces of Ryza and Kernak III.They earned much respect from their allies for their bravery, and it is reasonable to conclude that no fewer than six Gargant kills could be attributed to the Chapter's actions. Much of the Obsidian Jaguars' strength was committed to Kusolst. With its quarries, industrial output, military strength and food production capabilities, it was a lynchpin star system; one whose loss could have a great impact on many other nearby systems.Here, the Obsidian Jaguars were tireless. They crushed Greenskin guerrillas on Phundil that had outmanoeuvred and slaughtered Astra Militarum forces in droves, and successfully destroyed several invasion Roks that had landed in Irnwald's Hennzi Desert.In a masterful display of void warfare, Captain Amaqan Cuetl led the voidships under his command in a number of devastating hit-and-run attacks against the Greenskins' ramshackle armada. This bought precious time for squadrons from Lord Admiral Janzig Danathios' Navis Imperialis battlefleet to stabilise the combat situation above Kusolst Prime. It was believed by Imperial military savants that an eventual Imperial victory was much more likely once void supremacy was achieved, as the enemy on the ground would be denied much-needed reinforcements and vital supplies.
Obsidian Jaguars - Chapter Homeworld: The Obsidian Jaguars called the Jungle World and Death World of Ceibhal home. A verdant planet covered in wild flora and fauna, Ceibhal was notable for the trees called "steelpalms" whose wood is immensely strong. The world was defined by its steam-veiled jungles and the mighty, snow-topped peaks that ran over its surface like the scales and spines of some great thunderwyrm. Even from aboard a voidship in orbit, one could see the vast dust clouds kicked up by bovine herds millions strong as they crossed the world's enormous plains in search of sustenance.Typhoons and tornadoes swept across its continents, and lightning struck in a million places. Truly, Ceibhal was a world whose beauty was matched only by its fury. But nothing stirred the soul like "the Sabre," the Obsidian Jaguars' mighty fortress-monastery, whose walls were of deepest ebon. Never could one see such proud battlements elsewhere in the galaxy, besides those of the Space Wolves' own great fortress on Fenris, The Fang. Every hornwork, talus and glacis of the Sabre was a work of majestic art.Following the fall of Ceibhal and the temporary occupation of the Sabre by the invading Orks under the command of the Goffs klan, a strike force of the Space Wolves launched a surprise planetary assault and infiltrated deep into the occupied fortress-monastery, intent on wreaking vengeance against the Greenskins and reclaiming the Obsidian Jaguars' genetic legacy in the form of the Chapter's precious stores of gene-seed. However, once they discovered that the gene-seed had been irrevocably tainted by the xenos beyond saving, the Space Wolves force destroyed the Sabre with a series of Melta Bombs strategically placed within the fortress-monastery's generatorum, denying the xenos access to any more of the Obsidian Jaguars' resources.
Obsidian Jaguars - Notable Chapter Vehicles: Fires of Ceibhal (Land Raider Redeemer)Makanah (Land Raider Crusader)Morkai's Roar (Relic Sicaran Arcus Strike Tank)
Obsidian Jaguars - Chapter Fleet: Tlahtoan (Battle Barge) - The Tlahtoan is a mighty battle barge that serves as the Chapter's flagship. It is currently among the Imperial forces defending the besieged Pankallis Sub-sector of the Octarius Sector.Atalat (Strike Cruiser) - The Atalat was an ancient Obsidian Jaguars strike cruiser that was destroyed by a massive Ork horde while defending the Chapter's homeworld, Ceibhal, during the Psychic Awakening.Ataquil (Strike Cruiser) - Ataquil is among several Obsidian Jaguars vessels that are currently serving among Imperial forces in defence of the besieged Pankallis Sub-sector.Khamazotz (Strike Cruiser) - Khamazotz is among several Obsidian Jaguars vessels that are currently serving among Imperial forces in defence of the besieged Pankallis Sub-sector.Kizuic (Strike Cruiser) - Kizuic is among several Obsidian Jaguars vessels that are currently serving among Imperial forces in defence of the besieged Pankallis Sub-sector.
Obsidian Jaguars - Chapter Colours: The Obsidian Jaguars' wear deep sable power armour with granite grey as a secondary colour on the armourial insets and knee plates. The Aquila or Imperialis affixed to their chest plates as well as the buckle of their belt, is also granite grey.A black icon stencilled on their right armorial indicates a battle-brother's assigned squad tactical specialty -- battleline, close support, fire support, Veteran or command.A white High Gothic numeral is stencilled over the centre of the tactical specialty symbol, indicating a battle-brother's assigned squad within his company. Alternatively, a smaller black High Gothic numeral can also be stencilled somewhere in the armourial inset, just off to the side of the tactical specialty symbol. It is not known how the Chapter designates company assignment.
Obsidian Jaguars - Helmet Markings: Battle-Brother - Sable helmet with a wide, gold, vertical stripe.Sergeant - Sable helm with a wide, gold, vertical stripe. A small, silver skull icon is affixed to the forehead of the helm.Veteran - Veteran status is indicated by a granite-grey helmet.Veteran Sergeant - Veteran sergeant status is indicated by a granite-grey helm with a small silver skull icon affixed to the forehead of the helm.Lieutenant - The rank of lieutenant is indicated by a sable helmet with a wide, gold, vertical stripe and two narrow, white, vertical stripes running on either side. A small silver skull icon is affixed to the forehead of the helm.
Obsidian Jaguars - Chapter Badge: The Obsidian Jaguars' Chapter badge is a black jaguar head.
Obsidian Keep - Obsidian Keep: The Obsidian Keep is a great, black-walled fortress that serves as the headquarters of the Adeptus Astra Telepathica in the 41st Millennium.It stands in the precinct of the Imperial Palace on Terra called the Outer Palace.It may exist in the portion of the palace that was once known as the City of Sight in the days of the Great Crusade and the Horus Heresy.Psykers taken by the League of Blackships as part of the Imperial Tithe are brought here for training by the Astra Telepathica as astropaths or Sanctioned Psykers.
Obstiria - Obstiria: Obstiria is a world of barren black rock, battered by extreme radiation from solar flares. Despite its harsh conditions -- or perhaps because of them -- Obstiria was the homeworld of the Obsidian Glaives Space Marine Chapter.In the year 998.M41, Obstiria was the first planet to bear the brunt of the Ork Warlord Grukk Face-rippa's Red WAAAGH!.The majority of the Obsidian Glaives Chapter mobilised to hold back the Ork menace, but despite slaying hundreds of thousands of the Greenskins who made planetfall, every solar day saw millions more land upon Obstiria until the Space Marines were utterly overwhelmed.
Obstiria - History: Founded in the dark days after the Horus Heresy, the Obsidian Glaives was a Primogenitor or First Born Chapter of the Ultramarines, created during the Second Founding. Like their forebears, the Obsidian Glaives were composed of highly disciplined and courageous warriors.The Chapter continued to remain true to the teachings of the Codex Astartes penned by their Primarch, Roboute Guilliman, for nearly ten millennia. They were granted the irradiated world of Obstiria as their Chapter demesne.Though an Imperial world, due to Obstiria's harsh conditions as a result of its exposure to constant solar flares, this inhospitable Dead World was never successfully settled by Human settlers. Instead, the planet was given to the Obsidian Glaives as their Chapter homeworld and personal demesne.The Obsidian Blades were charged with defending the Imperial worlds of the Sanctus System -- a task they obediently performed for the next ten millennia.
Obstiria - The Penumbral Spike: The Penumbral Spike was the mighty fortress-monastery of the Obsidian Glaives Chapter. Forged from the tallest peak of Obstiria's mountains, the Spike was an impressive fortification, rising hundreds of metres above the radiation-washed plains of Obstiria's polar continent, its spire permanently cloaked in thick cloud.In the ten millennia since the creation of the Chapter, it had never fallen to a foe. The fortress-monastery was riddled with chambers, some of them enormous assembly grounds and sparring arenas, others tiny cells or shrines to Imperial heroes whose inscriptions were all that remained of them in the Chapter's memory.Natural volcanic tunnels had been enlarged to form the interior of the fortress, each constructed with a mind towards defending against an invader -- dead ends, switchbacks, false gateways leading to killing zones. Notable areas of the Penumbral Spike include:Cloisters of the Bold – These Cloisters were where the cold earth met the heat of Obstiria's core. Below were the citadel's generatoria and forges, and above were the sparring halls and cell blocks.The Cathedral of Victory – An ornate chapel dedicated to the worship of the Emperor and the Chapter's Primarch Roboute Guilliman. A large statue of the Primarch stood at the rear of the chapel, depicting Guilliman poring over the Codex Astartes.Vaevictis Monument – This monument chamber had been enlarged many times to contain the stasis chambers in which were displayed arms and armour captured from fallen enemies. One contained a slender crystalline rifle of Aeldari design, another the crested skull of an enormous war-beast fielded by the T'au. Some held fragments of armour carefully suspended in psychic wards, taken from Warp-corrupted foes.Quartermaster's Cloisters – The Quartermaster's Cloisters served as the office of the Master of the Marches whose duty it was to oversee the deployment of the Chapter's fighting strength. It was his knowledge of Chapter dispositions the Chapter Master turned to when readying for war. This area was decorated with carvings which depicted the fall of the Beast of Vengor to the Obsidian Glaives.Duelling Hall – A chamber that served as a place for close combat training for the Chapter's Neophytes, conducting drills and sometimes as a formal meeting place. Sculpted panels within the hall showed scenes from the life of Roboute Guilliman.Shrine of the Ancestors – A sacred place of reflection, where the greatsword of Chapter Master Erberan lay on an altar.The Dawn Bastion – This area of the Penumbral Spike housed one of the fortress' anti-aircraft batteries and led to the battlements around the upper slopes.Malikan Gate – The primary entry point of the pass that led to the Penumbral Spike.
Obsyd Gate - Obsyd Gate: Obsyd Gate is a Hold World of the Greater Thurian League of the Leagues of Votann located in the galactic core. It is situated in the northern region of Thurian space, and lies on a major Kin trade hub. Obsyd Gate is the hold of the Kindred of Vôrtun and is the birthplace of the famed Thurian hero and kâhl Ûthar the Destined.