vizn3r/warhammer40k-lore huggingface dataset:
Donatos War - Imperial Counterattack: Hearing Donatos' distress call, the Imperial Segmentum authorities had acted swiftly, rerouting several sizeable military convoys of Astra Militarum-regiments to Donatos Primus. The bulk of these reinforcements were drawn from the Cadian Shock Troops led by the 454th Regiment, three regiments of Mubraxis Dustdogs and the entire 601st Tanhollis Highlanders. To take command of these forces, Segmentum authorities designated High King Tolwyn Tan Draconis, planetary ruler of the Knight World of Adrastapol who would contribute well over 300 Imperial Knights drawn from Adrastapol's five Knight Houses. As usual, the Imperial Navy would provide transportation, warships and atmospheric air support.Nearly four solar months after the beginning of the insurrection, the Imperial fleet arrived in high orbit above Donatos Primus. Wasting no time, the Imperial forces immediately went on the offensive, acting upon intelligence transmitted by those Loyalist enclaves still fighting back against the hordes of Chaos Cultists and Renegades. As a seasoned warleader, Tolwyn Tan Draconis had perfectly selected his army's landing zone: the Pentakhost Peninsula. Located south of Donatos Primus' equator -- and hence out of reach of the orbital batteries of the Adamant Citadels still in enemy hands -- the peninsula would be easy to hold, as a small number of Imperial forces were sufficient to repel any offensive while the Loyalist troops cleared the peninsula of the enemy.Using his Knights' Drop Keeps as a new fortification line to the north, the gathered Imperial Knights of House Draconis, House Chimaeros, House Minotos, House Pegasson and House Wyvorn were ordered to push south and west, trapping the enemy between their guns and those of the Imperial troops still holding out in Donatos' Adeptus Arbites fortress-precinct. Hopelessly outgunned, those Chaos Cultists and Renegade PDF troopers encountered by the lances of Knights were swiftly annihilated, as the insurrectionists lacked the firepower necessary to destroy the towering and well-shielded walkers hunting them down. With the siege of the Arbites fortress broken and the Imperial bridgehead secured, the reconquest of Donatos truly began.For many within the ranks of the Imperial Knights, the landing in the Pentakhost Peninsula was their very first battle. These young Knights -- some having just passed their Ritual of Becoming -- were paired with seasoned warriors, veterans of many conflicts to watch over them and guide them. This was also the case for Luk Tan Chimaeros, son and heir to the leader of House Chimaeros, Viscount Gerraint Tan Chimaeros, and his best friend, Danial Tan Draconis, Kingsward to the High King of Adrastapol. Entering the war little more than Squires, the actions of these two individuals would determine the outcome of the conflict.
Donatos War - Coronation of High King Danial: With the loss of Fyreheart and Tolwyn's death, House Draconis had been unable to secure the ancestral crown of the High Kings of Adrastapol. But as a matter of tradition, Danial Tan Draconis' rise to power needed to be formally recognised through an official coronation ceremony. While his acolytes saw to the repairs of the remaining Imperial Knights, High Sacristan Polluxis oversaw the preparations for the coronation of the new ruler. Despite their desperate situation, the coronation of the new High King of Adrastapol still needed to be conducted with the proper rituals and much decorum.Oath of Flame’s Throne Mechanicum was removed from its Knight Errant's cockpit and placed atop a pile of rubble, the reconsecrated and rearmed Knight looming over High King Danial's throne in anticipation of the war to come. Polluxis personally crafted a new crown, a simple circle of polished gold that was placed on top of Danial's brow. And so, from the ashes of defeat, the embers of the draconsfire were stoked again.Although formally recognised as the new ruler of Adrastapol, High King Danial's depleted forces were in dire need of aid. The loss of the Heavenly Host -- House Draconis' small army of data-gathering Cherubim -- as well as the continuing communication blackout caused by the Chaos scrap-code infection meant that the Knights were cut off from all Imperial forces still fighting on Donatos Primus. With no means to communicate, High King Danial ignored all of Sheik Halna'sir's and the Mubraxis Dustdogs' successes in holding the enemy at bay and reestablishing the siege of the Valle Electrum. At the same time, the Imperial landing zones and bridgehead in the Pentakhost Peninsula had not yet been taken by the enemy.Focusing his attention on the forces directly under his command, Danial was forced to admit that they had been dealt a terrible blow: together, the survivors of Houses Pegasson, Minotos and Draconis barely numbered fifty Knights, as some of their suits of Knights armour had proved too damaged for the Sacristans to save. While still a potent force, the enemy now easily outnumbered them two to one.Honour, and many Knights of the old guard -- those Nobles of House Draconis who had fought alongside Danial's father since the Ork Wars -- demanded of the new High King that he ride out and meet the usurper on the field of battle. But Danial knew well that to obey the tenets of the Chivalric Code would see their force destroyed and Donatos Primus fall to the enemy. Tempering his thirst for vengeance with reason, Danial ordered his Knights to sit tight and await his orders. To decrease their chance of discovery, all the Knights stayed confined underground with only some sentinels drawn from the 454th Cadian Regiment allowed topside. High Sacristan Polluxis was charged with the dual task of recreating the Heavenly Host and finding a remedy for the Chaos scrap-code that was keeping the Knights from coordinating their efforts with the other Loyalist forces.
Donatos War - Second Attack on the Valle Electrum: When the Sacristan had finished their emergency repairs, the High King mustered his troops for the long march towards the Valle Electrum. Some of the Knights had proven too damaged for their meager resources to fix and where left behind, safely huddled in the sub-subterranean storage halls of Zeta-Lambda-Rho. For further safeguard, the Thrones Mechanicum of these abandoned Knights were transferred on board Polluxis' Land Crawlers, their pilots having to suffer the indignity of riding to battle on those same machines. Twenty-six suits of Knight armour were all that remained of the combined might of Houses Draconis, Minotos and Pegasson. Twenty-six would try to achieve what more than a hundred fifty had failed to do.As they marched, both High King Danial and High Sacristan Polluxis carefully monitored the re-established Vox-network. While the global picture was grim, there were also some reasons for hope. Led by the charismatic Sheik Halna'sir, the Mubraxian Dustdogs had linked up with the remnants of the 601st Tanhollis Highlanders and several tank squadrons of the 454th Cadian Armoured -- Colonel Kovash's troops.The Sheik had been aided in this endeavour by the disgraced Commander Korgh of the Donatosian PDF, as news of his death had proved false. With his knowledge of the local terrain, Korgh had led the charge to capture a hardened Vox-relay bunker whose transceiver was powerful enough to break through the scrap-code veil and communicate with the Imperial ships in orbit. Located roughly seven Terran miles from Nortus Maximal, one of the three mountain passes leading to the Valle Electrum, these Imperial forces were maintaining the siege of the Valle Electrum, coordinating multiple bombing runs to weaken the enemy's defences.The beleaguered Imperials had already pushed back one assault of House Wyvorn Knights, destroying several of their war machines. The news of this small victory spread quickly and soon other surviving Imperial troops were flocking to Halna'sir's banner. Rumours of battle within the Valle Electrum also reached the Imperial battleline, reports that House Chimaeros and House Wyvorn had turned on their Word Bearers allies.Yet, because of the continuing scrap-code assault, the Imperial troops were unable to venture further into the pass. Roughly one Terran mile from Nortus Maxima's first line of defence, Vox and Auspex-technologies became unreliable and stopped functioning. Those scout units that had gone the furthest warned that their weapons' Machine Spirits had become unquiet and even turned upon their wielders in some cases. Even the Imperial Navy's Marauder Bombers had been affected, as dozens of aircraft that flew too low lost control and fell from the sky. Danial's only hope was that the data-wards Polluxis had implanted within his Knights would prove immune to the scrap-code once they were within range. The plan was simple; destroy the Nortus Maxima's flak guns and the source of the malignant scrap-code before swiftly retreating so that the Imperial Navy could bomb the Valle Electrum and knock out the generatoria.
Donatos War - Victory Assured: Once Sword of Heroes was similarly reawakened, the Knight of Ashes and the High King of Adrastapol emerged victoriously from the generatorium, the extinction of the Beacon of Ascension having forewarned the remaining Loyalist Knights of their liege's victory. As they were exiting the generatorium-complex, Luk and Danial patched into the global Vox network which suddenly came alive with activity. Most of it was coming from the orbiting warships of the Imperial Navy, whose officers expressed various degrees of disbelief at the Knights' success while simultaneously giving their wings the go-ahead for their bombing runs.All that remained was to reach the Imperial lines without getting bombed by their own allies. With a sense of urgency, the two Knights linked up with Jennika's group of survivors. Only eight Imperial Knights remained mobile, Polluxis' four remaining Sacristan Crawlers now loaded with the wounded Sires and Ladies of Adrastapolian nobility. Counted amongst them was Markos Dar Draconis, badly burned and suffering from smoke inhalation, but still alive. Several Thrones Mechanicum, including that of Honourblaze, had also been salvaged and safely stored aboard the Crawlers. No enemy had shown its face, be they Renegade Knight or Heretic Astartes.Racing for their lives, the Adrastapolian Nobles made it out of the Valle Electrum just in the nick of time. True to its word, the Imperial Navy's bomber wings razed the Valle Electrum to the ground, depriving the enemy of its mastery over the Adamant Citadels. With all the enemy commanders slain, the coordination of the rebels was effectively broken. Smaller warlords rose to power and continued to defy the Imperial armies, but without the Chaos scrap-code hindering coordination and reinforcements, the advantage belonged to the Imperium. Linking back up, the Imperial armies pressed the enemy back on all fronts.Some Word Bearers and House Chimaeros Knights were still at large, namely those that had been unable to reach the Valle Electrum in time for the final confrontation. Whilst the Word Bearers quickly abandoned their allies to their fate, the Renegade Knights of House Chimaeros, now in control of large parts of the rebels' army, fought on. Led by the Mubraxian Sheik Halna'sir and the reinstated Commander Korgh, the last Renegade Knights were defeated at the Battle of Sevenspires.
Donatos War - Aftermath: While the Imperial Aquila still flew on Donatos Primus, the Donatos War yielded its fair share of rewards and bad news. The devastation wrought on Donatos Primus' main continent was extensive and the world would need solar decades to reach its previous production levels. The rebuilding of his world was entrusted to First Administrator Hullis of the Adeptus Administratum, now promoted to the rank of Planetary Governor.Commander Korgh of the Donatosian Planetary Defence Forces was severely wounded in the last great battle of the war, the Battle of Sevenspires. His heroics during the Donatos War led him to be commended for bravery on five different occasions, including the capture of the Valle Electrum's outer defences. Segmentum Command and the Imperial Officio Prefectus awarded him a full pardon and requested his transfer to the Astra Militarum. Given extensive and high-end augmetic-reconstruction, Commander Korgh was tasked with leading a retaliatory Imperial expedition into the Crimson Stars where the remainders of the Word Bearers Scribed Blade warband were believed to have fled.The Adrastapolian Knight Houses undoubtedly paid a high price in blood and Knights for the safeguard of Donatos Primus. Whilst the news of Marchioness Tan Pegasson's survival and recovery were welcome, they could ill hide the fact that the three remaining Adrastapolian Knight Houses lay in tatters, all having suffered more than 80% casualties. Yet the ascension of Danial Tan Draconis to the throne of the High King of Adrastapol would profoundly affect the Knight World and the Noble Houses themselves. Under Danial's aegis, Adrastapol would prosper and know change. The considerable build-up of military forces in the early years of Danial's reign would see Adrastapol survive the later Second Ork War where the rule of a more conservative High King might well have seen it fall.The events surrounding the treachery of House Wyvorn and House Chimaeros also had dire repercussions for Adrastapol as they drew the attention of the Imperial Inquisition. An Inquisitor of the Ordo Malleus, Inquisitor Tane Massata, was formally appointed to assess the purity and loyalty of the remaining Knight Houses.
Donatos War - Revelations: In the wake of the Second Ork War, the Adrastapolian Nobles would be shocked to learn that the entire Donatos War had in fact been the result of fallout from one of Inquisitor Massata's own missions. Whilst hunting for the daemonic entity adored by the disgraced House Manticos, Inquisitor Massata had purposefully let the rebellion fester on Donatos Primus, hoping to draw out and capture Varakh'Lorr, a known servant of That Which Dwells In Darkness. Since the Dark Apostle was too powerful for the Inquisitor to defeat on his own, he had politically delayed Governor Gnossul's initial armed response until the situation became unmanageable. This then required the deployment of a full Imperial Battle Group to take on the Chaos forces.
Donian Crusade - Donian Crusade: Donian CrusadeBlack TemplarsSpace MarineChapterOrkSegmentum PacificusMarshalHigh MarshalThe figures listed here concerning the Black Templars' order of battle are estimates made at the time the Crusade gathered. There are no records of non-combat personnel such as Servitors, Apprenta, Chapter serfs, etc. The Crusade was later joined by the Strike Cruiser Apocalypton and at least 6 more rapid strike vessels. The number of Space Marines on board these vessels remains unknown.
Donian Crusade - Marshal's Household: Marshal WernherBrother Tomas - Emperor's ChampionChaplains Augustin and LeuterCrusade Banner Bearer TonisBanner Bearer KleselHousehold Banner Bearer Eckehart2 Techmarines4 Apothecaries34 Sword Brethren14 Terminators4 Dreadnoughts7 Land Raiders (2 Phobos Pattern, 3 Demos Pattern, 2 Crusader Pattern)3 Rhinos2 Predator Destructors3 Predator Annihilators3 Razorbacks1 Whirlwind
Donian Crusade - Fighting Company Heinman: Castellan HeinmanBanner Bearer Klesel2 Techmarines2 Apothecaries145 Initiates34 Neophytes2 Dreadnoughts3 Land Raiders (2 Demos Pattern, 1 Crusader Pattern)7 Rhinos2 Predator Destructors6 Razorbacks3 Whirlwinds17 Jump Packs
Donian Crusade - Fighting Company Lazarus: Castellan LazarusBanner Bearer Balthasar3 Techmarines2 Apothecaries171 Initiates56 Neophytes3 Dreadnoughts2 Land Raiders (Crusader Pattern)11 Rhinos3 Predator Destructors2 Predator Annihilators7 Razorbacks6 Vindicators
Donian Crusade - Fighting Company Gotchalcus: Castellan Lazarus GotchalcusBanner Bearer Hildebrandt1 Techmarine1 Apothecary87 Initiates41 Neophytes2 Rhinos7 Land Speeders24 Assault Bikes24 Scout Bikes4 Attack Bikes34 Jump Packs
Donian Crusade - Fleet Assets: Sigismund's Light (Battle-Barge)Heracles (Forge Ship)Dorn's Sword (Strike Cruiser)3 Rapid Strike vessels19 Thunderhawk Gunships
Doom Blaster - Doom Blaster: The Doom Blaster is a super-heavy Daemon Engine used by the forces of Chaos that is completely dedicated to the service of the Chaos God of war and bloodshed, Khorne. The Doom Blaster crawls forwards on heavy, clanking treads with the gaping maws of its quad-mounted Doom Mortars menacing the enemy from afar.The Doom Mortars are able to lob a thunderous carpet of shrapnel-packed shells amongst the enemy targets, tossing troops and vehicles aside with their close-packed barrages until there is nothing left but bleeding remnants to be crushed beneath its heavy treads as the war machine advances.The Doom Blaster is also armed with a set of twin-linked Heavy Bolters on the front of the vehicle, alongside a battle scythe that can slash apart the bodies of any enemy units that get too close. The Doom Blaster, like all Khornate Daemon Engines, is also outfitted with the protective Runes of the Blood God upon its hull. These runes make the vehicle almost indestructible by way of psychic attack.
Doom Court - Doom Court: The Doom Court was one of the eight cohorts of the daemonic Blood Legion of Khorne commanded by the Bloodthirster Khulzhar. Khulzhar is a Bloodthirster of Unfettered Fury, one of eight Bloodthirsters who serve Ax'akhan, who himself is one of eight Bloodthirsters beneath Ghalh'kra the Infernus.Khulzhar led one of the many Blood Legions that took part in the Blood Crusade, and during the war for the Attila System, took personal command of the Herald of Khorne Un'grath the Undefeated's cohort -- the feared Doom Court. Below is the composition of the eight packs that comprised the Doom Court as it entered battle upon the Fortress World of Alexandrum.
Doom Court - Packs of the Doom Court: Boreblades - Comprised of Bloodletters.Blackskulls - Comprised of Bloodletters.Al'zharx's Slaughterpack - Comprised of Bloodletters.The Horned Ones - Comprised of Bloodletters.Dzarr's Red Fury - Comprised of Bloodletters.Brass Thunder - Comprised of Bloodcrushers.Hunters of Blood - Comprised of Flesh Hounds.Black Claws - Comprised of Flesh Hounds.
Doom Eagles - Doom Eagles: The Doom Eagles is a Loyalist Space Marines Chapter and a Second Founding Successor Chapter of the Ultramarines. The homeworld of the Doom Eagles is Gathis II. Atop the Ghostmountain, their world's largest peak, sits their mighty fortress-monastery, the Eyrie.They emphasise the use of stealth tactics and speed in combat. At a basic level, all Doom Eagles ultimately accept the inevitability of their own deaths in the service of the Emperor of Mankind.They embrace the freedom this offers them to fight all the harder in the Emperor's name. This is the root of their courage and their unshakable resolution and determination to stand in the face of even the greatest odds.As such, the Space Marines of this Chapter are almost impossible to deter from doing their duty, but they are a dour, grim and depressive lot, albeit staunchly loyal to the Emperor and the Imperium.The Doom Eagles is a notoriously pious, grim and aloof Chapter of Astartes. However, unlike the Ultramarines, their use of Dreadnoughts is more extensive, fitting with their belief that they are fighting while already dead.They are expert proponents of spearhead attacks by massed jump troops and supporting gunships; the Doom Eagles' standard tactics involve a series of swift and crushing blows that may cost them dearly in lives, but always leave the enemy shattered.
Doom Eagles - Chapter History: The Doom Eagles were one of the Chapters directly created by Primarch Roboute Guilliman from his own Space Marine Legion during the Second Founding, and as such have the honour of being counted amongst the so-called "Primogenitors" of the Ultramarines.This august group includes some of the most well-known and celebrated Chapters ever to have fought in Humanity's name, sharing as they do the genetic inheritance and many of the traditions of the Ultramarines themselves.As he created the Chapter, the primarch appointed Captain Tulian Aquila, of the 24th Chapter (the Exitium), as its first Chapter Master. This Chapter operated as part of the XIII Legion's strategic reserve and featured a considerably above-strength contingent of dedicated support ordnance, mobile artillery systems and munitions train.Aquila was a Veteran Battle-Brother of the Ultramarines Legion during the Great Crusade and Horus Heresy eras. He served as a Sergeant during the Battle of Calth, stationed alongside his company at the city of Ithraca. When the traitorous Word Bearers struck after taking control of Calth's orbital defences, only Sergeant Aquila and two other battle-brothers survived the orbital barrage.The newly founded Doom Eagles quickly embraced their Chapter Master's sense of fatalism, and came to accept that death was inevitable, and that every mission performed on behalf of the Emperor must be pursued with both fervour and zeal in defence of the Imperium and its people before one's life was spent.The Doom Eagles were granted the storm-wracked Feral World of Gathis II by the High Lords of Terra as their demesne. It is here, every thirteen Terran years, where they recruit potential Aspirants from the hardy people of the planet's primitive Human tribes.Located in the Razorpeaks mountain range, the Doom Eagles built their fortress-monastery, the Eyrie, upon the tallest peak -- the Ghostmountain -- so named by the planet's inhabitants due to its lethal slopes and the peoples' superstitious beliefs that it was haunted by the spirits of the dead.
Doom Eagles - Service in the Jericho Reach: The Doom Eagles have seen action throughout the Jericho Reach during the Achilus Crusade, particularly in the Canis Salient. A force based around the Chapter's 3rd Company was instrumental in the conquest of the world of Wrath, breaking the stubborn defence mounted by its native people and opening the way for their complete subjugation.During the key battle, an orbital drop directly onto the island capital of the natives' rulers, the 3rd Company's squads displayed their mastery of the jump assault to characteristic effect. Every squad of the company, whether Tactical, Assault or Devastator, donned Jump Packs in order to affect a high altitude drop some fifty kilometres away from the heavily defended drop zone.The high altitude deployment allowed the Space Marines to confound the defenders, their Jump Packs arresting their descent while they steered themselves in at an extremely shallow angle.By the time the assault force was over the drop zone, the defenders were unable to mount anything more than an ad hoc last stand, and the head of the resistance was severed in a single, critical battle.
Doom Eagles - Chapter Organisation: The Doom Eagles follow the standard Chapter organisation as laid out by the Codex Astartes, though they have a special affection for the use of assault tactics that make use of Jump Pack-equipped Assault Marines.
Doom Eagles - Council of Eagles: Modelled after the Senatorum Imperialis of Terra, the Council of Eagles encompasses a commission of Doom Eagles Astartes of the highest rank who draw together on matters of import facing the Chapter.The group offers advice to the Doom Eagles' Commander, as the Chapter Master is known, and while ultimately it is he who holds the final sanction over all commands, he is able to draw upon the knowledge and advice of all his company captains, his senior Chaplain, Apothecary, Forge Master and Librarian.
Doom Eagles - Deathwatch Service: While the Doom Eagles 3rd Company has long since been recalled to other warzones, a small core of its warriors remains to stand the Long Vigil with the Deathwatch in the Jericho Reach.While each is a veteran of numerous wars, most have chosen to deploy as Assault Marines, where their mastery of the jump assault can be put to use against the myriad enemies of Mankind stalking the war-torn depths of the Jericho Reach.
Doom Eagles - Chapter Homeworld: The Doom Eagles reside on the world of Gathis II. This Feral World is home to primitive Human tribes that have some agricultural ability and who possess technology equivalent to Old Earth's early Iron Age cultures.The tribal people of Gathis II largely live without the assistance of advanced technology with the exception of primitive gliders that they use to travel far distances, carried by the planet's notoriously strong winds and updrafts.Tribal communities and gloomy villages dot the few areas of planetary dryland, their ramshackle dwellings clustered around one another for protection, smeared with the planet's only unique resource, which is known as chamack oil. Produced from the pulped remains of chamack weed, the viscous sludge is exported by the Administratum as a cheap but foul-smelling sealant.Day and night the cargo gliders ferry their odoriferous loads from distant island-tribes, a whole year's harvest barely filling a single glider. Competition for access to the aquatic plantations is fierce and regularly bloody.This feral planet has little direct political or economic interference from the Imperium and only pays the lowest grade of planetary tithes.Constant vigilance and regular belief-modification of the population is enacted by agents of the Ecclesiarchy as a necessity, to foster belief in the God-Emperor and to monitor the native population for psykers or mutants.The Ecclesiarchy has adapted its teachings towards the indigenous and often unique cult belief system of the Gathis people. The mortuary-cult beliefs of Gathis II reflect the Doom Eagles' beliefs that a person is already dead.The natives believe that death is inevitable and that they themselves are dying, which is ultimately liberating, freeing one's soul from doubt.The Ecclesiarchy priests of Gathis II preach: "Seek not escape from misery in death, for He That Is Most Mighty gathers not the Selfish Dead to His side."
Doom Eagles - Fortress-Monastery: On Gathis II the Doom Eagles built their mighty fortress-monastery, known as the Eyrie, which is located in the Razorpeaks mountain range upon the tallest peak. The earliest, most primitive tribes of Gathis II had christened it the Ghostmountain, a name not in honour of its white-grey stone, but in recognition of the many dead that haunted it, so lethal are its slopes.Thousands of standard years later the name is, if anything, even more fitting. Slick rain, dark with the metallic scent of oceans and the tang of rotting biomass, constantly fall against the constructions men had built high up in the tallest crags. Once, before men had come from Terra to colonise this world, there had been a true peak atop the Ghostmountain, a series of serrated spires that rose high enough that they could pierce the cloud mantle.Now a great walled citadel stands in their place, the living rock of the peak carved and formed by artisans into halls, donjons and battlements of a stark, grim aspect. At each point of the compass, a hulking tower rises, opening into the sculpted shape of a vast raptor screaming defiance at elements and enemies.
Doom Eagles - The Reclusiam: The Doom Eagles' first Chapter Master, Aquila, made it a tenet of his new Chapter that every Son of Gathis would understand the cost of hesitance, of failure -- and with it, the great guilt that came in step. He would have them see these things, know them first-hand.And so, relics were added to the Chapter's Reclusiam; gathered by battle-brothers on pilgrimages to places of battle and failed wars, each item a piece of despair and calamity made solid and real.Built within the Eyrie is a great octagonal tower, tallest of the citadels that reaches for the sky, deepest of those that plunges levels down into the heart-rock of the Ghostmountain. The Reclusiam is a million memorials to countless deaths across the galaxy. Entire floors are given over to relics recovered from the sites of terrible battles and brutal wars across the entire span of the Imperium.Many are from conflicts in which the Doom Eagles had taken a direct part, but others are from atrocities so soaked in despair and fatality that warriors of the Chapter had been drawn to visit them. Many levels of the Reclusiam are such grim museums, halls reverent with shards of stone and bone, glass and steel. Armageddon, Rocene, Malvolion, Telemachus, Brodrakul and countless other war-sites, all are represented there.And in the hallowed core, brought to the Eyrie by Aquila himself, the silver-walled chamber where pieces of shattered masonry from the Imperial Palace lay alongside a feather from the wing of Sanguinius and a shard of the Emperor's own battle armour.It is said that those with the witch-sight can hear the ghost-screams in the tower. If that is so, if these relics can indeed contain a fraction of the pain and anguish that had enveloped them, then those without psychic abilities are glad that the great chorus of sorrow thundering silent in the air is hidden from them.
Doom Eagles - Hall of the Fallen: Within the tall citadel of the Eyrie's Reclusiam lies the Hall of the Fallen. The largest open space inside the Eyrie, the vast walls, floor and ceilings are sheathed in great tiles of polished obsidian, each the size of a Land Raider.Hanging at right angles from complex armatures, some from floor to ceiling, others suspended at differing heights, there are free-floating panels of the same dark stone. At a distance, the glassy black panes seem clouded somehow, but as one draws closer, definition unfolds. Each panel is perfectly laser-etched into thin strips; each strip sports a half-globe of glass, behind which lies a random item.When a Battle-Brother dies, in accordance with Chapter laws and dictates, his name is cast from the rolls. A ceremony of loss is then conducted and sanctified. The name of the dead Battle-Brother is carved in High Gothic script, etched into the black obsidian by a Servitor stoneworker, the letters lined in heavy silver. The fallen's name is carved in memoriam, by the light of the Chapter and all of Gathis.Next to each name, inside the glass, lies a relic: a fragment of armour, an eye-lens, a Bolter shell, an honour-chain. Every artefact is something that had been touched by the dead. A piece of them, to be held in trust for as long as the Chapter exists.Within the heart of the Ghostmountain, in the deepest levels of the Hall of the Fallen, lies the memorial of the Chapter's founder, Aquila, and beside it a cracked helmet under glass. It has no dressing, no great and ostentatious detail to set it aside from every other marker. The First Master had ordered it so, knowing that in death, all men are truly equal.
Doom Eagles - Chapter Combat Doctrine: The Doom Eagles is a Codex Astartes-compliant Chapter, adhering to the wisdom of its primarch, yet it displays a predilection for aerial attacks using Assault Squads equipped with Jump Packs.The Chapter's battle-brothers are especially potent in this role, taking on the aspect of the literal "angels of death", swooping down from the heavens to mete out the Emperor's justice upon the foes of Mankind.The Chapter's focus on such tactics means that its veterans are held to be amongst the finest exponents of the jump assault in the entire Adeptus Astartes, though plenty amongst the Blood Angels and the Raven Guard Chapters would vehemently disagree.
Doom Eagles - Chapter Beliefs: As a Successor Chapter of the Ultramarines, the Doom Eagles are amongst the august group of some of the most well-known and celebrated Chapters ever to have fought in Humanity's name, sharing as they do the genetic inheritance and many of the traditions of the Ultramarines. In many ways, however, the Doom Eagles are very different to the other inheritors of Roboute Guilliman's legacy.While the Ultramarines are noble and virtuous, each a shining exemplar of the values the Space Marines are sworn to uphold, the Doom Eagles are overtly maudlin in demeanour, the teachings of their Chapter cult very much focused on death and mourning.Central to the Doom Eagles' traditions is the notion that each and every Battle-Brother is already dying. Many brethren appear consumed by grief, though as Space Marines they are well able to bear their affliction. The Doom Eagles suffer their maudlin nature with stoicism and dignity, channelling it via their Chapter's rites and traditions into a weapon with which to engage the enemies of Mankind.Their belief that death is inevitable and that they themselves are dying, which is ultimately liberating, for it frees the Doom Eagles from the scant doubts that one as mighty and fearless as a Space Marine might still harbour. Only those able to overcome every shred of fear of death survive the Chapter's rites of selection, and those who do, while dark and brooding, have truly conquered death itself.
Doom Eagles - Chapter Fleet: Doombearer (Battle Barge) - Doombearer was part of the Chapter's taskforce commanded by Chapter Master Hearon that took part in the defence of the Cadian Gate during the 13th Black Crusade.Baptism of Fire (Strike Cruiser) - Baptism of Fire was part of the Chapter's taskforce commanded by Chapter Master Hearon that took part in the defense of the Cadian Gate during the 13th Black Crusade.Emperor's Storm (Strike Cruiser) - Emperor's Storm was part of the Chapter's taskforce commanded by Chapter Master Hearon that took part in the defense of the Cadian Gate during the 13th Black Crusade.Herald of Battle (Strike Cruiser) - Herald of Battle was part of the Chapter's taskforce commanded by Chapter Master Hearon that took part in the defense of the Cadian Gate during the 13th Black Crusade.
Doom Eagles - Chapter Relics: Shroud of Yrnax - This Astartes back banner is made from the remnants of a campaign standard from a joint effort by the Doom Eagles and the Deathwatch to put down a xenos-worshipping cult that had taken over the world of Yrnax. The cult's mad fanaticism meant the world was only reclaimed when every last inhabitant had been gunned down. The banner, torn and damaged in a desperate attack in the latter stages of the campaign, stands as a potent symbol of the lengths to which the Adeptus Astartes must sometimes go, and the grim prices that must be paid. The banner is a powerful spur to Astartes morale whenever it is used by a Space Marine officer of either the Doom Eagles or the Deathwatch.
Doom Eagles - Chapter Colours: The Doom Eagles primarily wear metallic silver power armour. The Aquila or Imperialis on the chest guard is red.The red squad tactical specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder guard.A black Low Gothic numeral is stenciled in the centre of the squad specialty symbol, which indicates squad number.The colour of the right knee plate displays the company number in accordance with the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.A black Low Gothic numeral inscribed in the centre of the right knee plate further identifies the company an individual Battle-Brother belongs to.
Doom Eagles - Chapter Badge: The Doom Eagles' Chapter badge is a stylised ebon Aquila, its wings displayed and elevated, with its dual-heads replaced with the grim visage of a large white skull, centred on a field of silver.
Doom Griffons - Doom Griffons: The Doom Griffons is a Loyalist Space Marine Chapter of unknown Founding and origin.Almost nothing is known about this Chapter in the Imperial records, save that it participated in the Siege of the Fenris System led by the Dark Angels in 999.M41.
Doom Griffons - Notable Doom Griffons: Captain Bohemund - Bohemund is the captain of the Doom Griffons' 4th Company that participated in cleansing the daemonic taint that had taken over the Fenris System.
Doom Griffons - Chapter Colours: The Doom Griffons' Chapter colours are not listed in current Imperial records.
Doom Griffons - Chapter Badge: The Doom Griffons' Chapter badge is not listed in current Imperial records.
Doom Legion - Doom Legion: The Doom Legion is a Loyalist Space Marine Chapter of the Ultramarines' lineage, created during an unknown Founding.The Doom Legion is responsible for the maintenance and garrison of the Faithful's Deliverance, the pre-Horus Heresy star fortress that overlooks the notorious Elusian Maze asteroid fields. Few other Space Marine Chapters could boast of spaceborne firepower of such magnitude.The Chapter has been all but forgotten by the wider Imperium, but the Doom Legion continues to battle the threats that emerge from the Elusian Maze, awaiting the day that orders come for them to bring the vast firepower of their void station to bear against the Imperium's greatest foes.All that is known about the Doom Legion's homeworld, Elusia Prime, is that it is situated within the Ultima Segmentum. During the Abyssal Crusade in 321.M37, six companies of the Doom Legion deployed and were lost in the Eye of Terror.They reemerged into Imperial space several Terran centuries later as the warband of Chaos Space Marines known as the Vectors of Pox, servants of the Plague God Nurgle.The remaining four companies of the Doom Legion remained true to the Emperor, though their genetic purity came under intense scrutiny by the Inquisition.
Doom Legion - Notable Campaigns: Rebellion on Neo Khartoum (998.M41) - The Doom Legion's 4th Company was ordered to quell a rebellion on the world of Neo Khartoum. The civilian casualties that resulted exceeded projections.13th Black Crusade (999.M41) - During Abaddon the Despoiler's 13th Black Crusade, the Fire Lords and Doom Legion came to the aid of the 4th Cadian Army on the besieged Fortress World of Kasr Sonnen. Despite this aid, Imperial projections showed the defenders would be overwhelmed by the attacking Alpha Legion forces in 2-3 solar days without further reinforcements.
Doom Legion - Notable Doom Legionaries: Chapter Master Konstantos - Chapter Master of the Doom Legion in the 37th Millennium. Konstantos saw 6 companies under the command of the First Captain Viktarion enter the Eye of Terror as part of the Abyssal Crusade. The 6 companies became corrupted and transformed into the Nurgle-serving Vectors of Pox warband. When the former First Captain tried to sway Konstantos to the side of Chaos, the Chapter Master sent him away, destroying his voidship with a fusion warhead in reply.First Captain Viktarion (KIA) - Viktarion led 6 companies of the Doom Legion into the Eye of Terror as part of the Abyssal Crusade, where they became the corrupted Vectors of Pox. He tried to sway the rest of his Chapter to the service of the Ruinous Powers but was killed on his way back to his warband by a fusion warhead fired on the order of Chapter Master Konstantos as the Chapter's response to Viktarion's offer of betrayal.
Doom Legion - Chapter Relics: Death of Steel - The Death of Steel is a master-crafted Astartes Meltagun. The kill-record of this marvellously crafted Meltagun is kept in a vault at Watch Fortress Erioch in the Jericho Reach and lists on it innumerable armoured vehicles and monstrous beasts, felled in blazes of atomic fire. However, it is also credited with no less than the destruction of the Heretek-crafted Battleship Impious Judgement, an honour achieved by allowing a Deathwatch Kill-team to pierce the vessel's tainted heart when their supply of explosive charges proved insufficient.
Doom Legion - Chapter Colours: The Doom Legion wears metallic grey power armour. The insets of the shoulder plates are black.The Aquila or Imperialis on the chest plate, as well as the shoulder plate trim, are dark green.The white squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is indicated on the right shoulder plate.A black Low Gothic numeral is stenciled in the centre of it, indicating squad number.The colour of the left knee plate indicates the Chapter's various companies as prescribed by the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), black (5th Company), etc.Helmet colours are used to denote other ranks, such as the Chapter's Veteran Marines, who wear white helmets to indicate their elite status.
Doom Legion - Chapter Badge: The Doom Legion's Chapter badge is a large white skull with a fanged maw, centred on a field of black.
Doom Mortar - Doom Mortar: The Doom Mortar is a Daemon Weapon of Chaos that is used in combat by the Doom Blaster Daemon Engine.The weapon takes the form of a massive archaic mortar cannon made of Warp-forged black iron and brass wholly dedicated to the service of the Blood God Khorne.Four Doom Mortars are employed by the Doom Blaster. The weapons are quad-mounted on top of the Daemon Engine.When in combat the Doom Mortars of the Doom Blaster are able to lob a thunderous carpet of shrapnel-packed shells amongst the enemy targets, tossing troops and vehicles aside with their close packed barrages until there is nothing left but bleeding remnants to be crushed beneath its heavy treads as the war machine advances.It is unknown if any other Chaos vehicles, daemonic in origin or otherwise, make use of the Doom Mortar. It is also unknown if the weapon is able to be used as a static mortar weapon like the Imperial Heavy Mortar Cannon.
Doom of Malan'tai - Doom of Malan'tai: The so-called Doom of Malan'tai was a specially-adapted Tyranid Zoanthrope that had the ability to feed upon the psychic energy and souls of its victims. It played an instrumental role in the destruction of the entire Aeldari population of the Craftworld Malan'tai in the late 41st Millennium.
Doom of Malan'tai - History: The Aeldari legend of the Doom of Malan'tai refers not only to the tale of an entire Craftworld's death, but also to the abominable Tyranid creature that caused it -- to the Aeldari, the two are indistinguishable. The lament speaks of a Tyranid creature unlike any other, a beast that gorged not upon flesh and blood, but upon the life-force of its victims, leaving only soulless oblivion in its wake.The Doom of Malan'tai was an adaptation of the Zoanthrope bioform, and its weak physical appearance belied its true horror. So it was that, when a lone, wounded bio-ship invaded Craftworld Malan'tai, the Aeldari did not at first realise that the true threat lay not with the towering Tyranid monsters rampaging through their home, but with the unassuming creature left relatively unhindered to feed on Aeldari souls. As it fed, the Doom of Malan'tai's power grew, the absorbed life-energy enhancing its fearsome psychic might.Once it had gorged on the spirits of the Craftworld's Infinity Circuit, it was nigh invulnerable, possessing the power to pulp Aeldari warriors, snap Wraithbone war-constructs and shatter towering spires with cataclysmic bolts of psychic energy. It was all that the few Aeldari survivors could do to escape Malan'tai, a Craftworld found adrift in space many Terran years later by the Grey Knights Space Marines of the Imperium, reduced to nought but a cold, lifeless shell. Of the loathsome creature that had brought about its destruction, there was no sign.
Doom of Malan'tai - Canon Conflict: According to Codex: Tyranids (5th Edition), the destruction of Malan'tai took place circa 808 or 812.M41. This conflicts with Codex: Grey Knights (5th Edition), as the Grey Knights supposedly encountered the ruin of Malan'tai in the aftermath of its destruction, in 800.M41.
Doom Scythe - Doom Scythe: A Doom Scythe is a Necron aircraft and Attack Craft capable of combat operations in both the void and within a planet's atmosphere. The Doom Scythe serves the Necron forces in the interceptor, starship assault and fighter-bomber roles. It is designed to range independently of the main Necron military force whilst visiting terror and destruction upon its enemies. Capable of destroying both infantry and vehicles alike from the air with impunity, a Doom Scythe is a dangerous foe that can often cause significant destruction to an enemy army on its own.
Doom Scythe - Notable Formations: Deathbringer Flight – Few soldiers who stand their ground against a Deathbringer Flight live to tell of the experience, and those that do recount tales of energy beams as thick as a man’s head that cleave through armour with unspeakable ease. With proper programming, a Doom Scythe’s Death Ray projectors can be set to fire in a pattern coordinated with others of its kind, creating a three-sided cage of searing energy. Where the beams overlap, the energy signatures of the Death Rays resonate with one another, exponentially increasing their fury. A Deathbringer Flight formation typically consists of three to five Doom Scythes.
Doom Scythe - Armament: Death Ray – The Death Ray is a Doom Scythe’s primary weapon, and is capable of vaporising whole battle lines with a single shot. Equipped as part of an underslung turret, a Death Ray fires a narrow beam of intense energy capable of passing through many enemy units and vehicles before the energy is dissipated, often leaving nothing but a line of ruin in its wake.Twin-linked Tesla Destructor – A Doom Scythe’s secondary weapon is its twin-linked Tesla Destructor which is also mounted upon the same underslung ventral turret as the Death Ray. A Tesla Destructor is mainly an anti-personnel weapon, though only the most heavily armed tanks can risk its wrath with utter impunity. The Tesla Destructor employs much the same lightning-arc technology as found in the smaller Tesla Cannons and Tesla Carbines. Its energy discharges of crackling lightning can wreak terrible harm on living targets; searing their flesh, melting their armour and boiling their blood. Furthermore, the Tesla bolts fired feed off energy released by the destruction they cause, often meaning that the lightning becomes more ferocious with each arc. So powerful are the blasts from a Tesla Destructor, and such is its shocking rapidity of fire, that the lightning emitted is capable of leaping from target to target before it is finally grounded; leaving a trail of smoldering carnage across a broad swathe of the battlefield behind it.Necrodermis - The armour of Doom Scythes is made up of the same living metal Necrodermis that makes up all Necron bodies and vehicles. Its remarkable regenerative properties allow it to automatically repair damage to itself; whether this is the regeneration of parts of its hull, the reknitting of metal plates, and the reconnection of circuits and other delicate systems to bring its weapons online again.
Doom Scythe - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos.
Doom Scythe - Sources: Apocalypse: War Zone Damnos, pg. 57Codex: Necrons (5th Edition), pp. 50, 82Codex: Necrons (7th Edition) (Digital Edition), pg. 174Imperial Armour - Volume Twelve - The Fall of Orpheus, pg. 101Shield of Baal: Exterminatus (Campaign Supplement) (Digital Edition), pg. 183Warhammer 40,000 Compendium: Death From the Skies (6th Edition), pg. 60
Doom Siren - Doom Siren: A Doom Siren is a close combat Sonic Weapon that is used by Noise Marines, along with vehicles and Daemon Engines that are dedicated to the service of Slaanesh, the Chaos God of pleasure and excess. The Doom Siren is fitted to the Chaos Space Marine's Power Armour with a complex arrangement of pipes and tubes around their helmets which can project short-ranged sonic attacks. These assaults are launched against opponents as they close with the Noise Marine during melee combat, and are usually powerful enough to kill or at least temporarily stun their target, allowing the attacker to quickly finish the foe off while they are stunned.The first known instance of the Doom Siren's use occurred during the early years of the Horus Heresy in the early 31st Millennium, when Space Marines of the Emperor's Children Legion began having their armour modified to carry Sonic Weapons. The first Doom Sirens were more than likely built by or for Emperor's Children Astartes who wanted to emulate the biological sonic abilities gifted to several of their commanding officers by the corrupted Apothecary Fabius Bile. Doom Sirens are also used by Chaos Sonic Dreadnoughts, and are built into the walker's face plate. These infernal devices are also used by Slaanesh Subjugator Daemon Engines during close combat.