Rak'Gol - Rak'Gol Powers: Though the Rak'Gol are a horrifying species, mercifully few of their kind are gifted in the ways of the psyker; in fact several xenographers of the Koronus Expanse have denied that Rak'Gol have any natural psychic potential at all. In spite of these claims, Rak'Gol raids are sometimes lead by terrifying specimens capable of wielding logic-defying powers. These xenos psykers are termed Techno-Shamans, as their particular abilities enable them to fuse their bodies with technology, merge seemingly disparate machines into coherent and functional systems, and even to stalk the Warp so that they can achieve their unknowable goals. They are rare among these xenos and appear to receive some grudging degree of respect from their fellows -- at the very least, other Rak'Gol give them a wide berth.Rak'Gol Techno-Shamans seek out the technology left behind by long-extinct species and implant these, often horrifying, artefacts into their bodies. Imperial scholars have no insight into why they seek out the cursed machines of the Yu'vath and other dead empires, and most scholars of the Koronus Expanse deny that these monstrosities even exist. The implants grant their bearers certain supernaturalabilities akin to psychic powers, even if the bearer's species does not otherwise display such potential.Techno-Shamans are also characterised by the unusual energy flows that arc around them. These foul energies often travel between and through unusual cybernetic implants. A few sources, including the infamous Explorator Abraxas, have claimed that these odd, often crystalline artefacts are the source of the Techno-Shamans' powers and the key to their secrets. Inquisitors and apostate Tech-priests alike offer astronomical bounties for capturing one of these legendary monsters alive.The following are the most common powers utilised by the Rak'Gol:Distort Function - After a Rak'Gol attack, vessels are seldom in adequate condition for repair. Rather, the ships are often scrapped and various components used for salvage. Rumours circulate that the Machine Spirits in some of the salvaged components have begun to share stories of the Rak'Gol. Only the Explorators who have interacted with the damaged devices know the truth of the matter, but the stories state that Rak'Gol psykers can combine seemingly mundane devices into deadly killing machines.Flay Reality - It is clear that many psykers perceive reality differently to those who lack psychic talents. Among the Rak'Gol, where many members perceive the world through cybernetic implants or radiation-spawned mutations, the baseline for perceptions is decidedly variable. For those who are neither Rak'Gol nor a psyker, the world as perceived and understood by these creatures is a horrifying experience. Even more horrifying is the effect of the Rak'Gol psyker overlaying its dread perceptions onto the world around it, and those unfortunate enough to be caught within the blast can only watch in abject terror as reality itself frays and tatters, breaking apart at the most elemental level. Objects and individuals within the blast begin to break apart in incomprehensible ways, and madness seems the only escape from this realm of absolute terror.Open the Mind's Eye - Rak'Gol are known to be horrific, but their Techno-Shamans display abilities that go beyond mundane fears. Rather than attempting to overcome foes with finesse and delicacy, they often use brute terror, unleashing the raw fury of the Warp to rend their opponents' minds.Reap the Flesh - The Rak'Gol go to extremes when they overcome their opponents. Vessels are gutted, bodies are left in shambles, and supplies are destroyed. Techno-Shamans are also seldom satisfied with merely besting foes; survivors claim that these psykers may have a psychokinetic attack that tears the skin from its victims.Reweave - Rak'Gol frequently incorporate cybernetic devices into their bodies. Recordings recovered from encounters, along with survivor's reports, consistently indicate that the largest of these hideous xenos appear almost mechanical. Little corroborating data suggests that the species has any particular medical knowledge beside field treatment (and even such basic care has never been observed firsthand). Anecdotal reports suggest that Techno-Shamans install some cybernetic devices through the psychic talents they have prised from other artefacts of lost predecessors.Seize the Machine - Techno-Shamans have an unholy affinity for technological devices. Even those guided by a Machine Spirit may fall prey to their corruptive advances. It is unclear if this is due to the strange and forbidding technology that they integrate into their bodies or some other eldritch source of power. However, it is certain that these psykers are capable of exploiting this affinity in ways that are inordinately destructive to those they face. Those who have attempted to use automated defences against Rak'Gol attacks have learned their folly, often in explosive fashion. If a Machine Spirit typically automates the device, this technique immediately destroys that spirit and the device falls silent until a Tech-priest can coax a new Machine Spirit to take up the task of the one that was annihilated.Telekinetic Sledge - The Rak'Gol are a species that knows little of subtlety. Their combat actions are generally every bit as direct as they are savage. At least some of their confirmed psychic abilities reflect this; Techno-Shamans are reported to savagely beat their foes with raw bursts of telekinetic force, the blasts invisible except for the waves of gore they carry.