Screaming Vortex - Warband Conflicts: It appears to many citizens of the Imperium that the armies of the Chaos are a unified fighting force. This, however, could not be further from the truth, as the forces of Chaos are often a fractured and disorganized group, formed into warbands and held together only by often-brief alliances of convenience.The denizens of the Screaming Vortex cannot be herded, they must be led. Occasionally, a leader will become powerful enough to call warriors to their banner. They rarely follow out of a sense of loyalty or devotion to Chaos. Rather, they fight for their own glory and self-preservation. A powerful Chaos Lord may be fearsome enough that possible death at an enemy's hands is far preferable to certain destruction at their's.The resources and glory a Heretic may garner is also a potent lure. Many flock to a Chaos Lord's banner simply to further their own goals. A rogue admiral may lend his forces to a raid or long-term campaign for a price. Their services are purchased with a promise of profit and resources to further their own goals. Warriors may wish to pay homage to their masters, slaughtering in the Chaos Lord's service. The flag these rogues fight under is inconsequential, it is only the slaughter, plunder and potential power that is important.It is this fact that make the forces of Chaos appear unified to the observers within the Imperium. The Traitors and Heretics fight as armies, taking orders from commanders and operating as a unified force. They war, also, with each other. Warbands within the Screaming Vortex often find themselves in conflict with each other. Resources are scarce and bloodshed may be the only means to acquiring such precious commodities. Rivalries and feuds are not uncommon amongst warbands on the same planet or operating in the same star system. It is, in fact, far more uncommon that they would NOT make war against each other. Only the charismatic (or frightening) leadership of a powerful Chaos Champion can force them to work together.Piratical raids are not uncommon. A warband may assault another simply to steal from them, taking what they want and doing as much damage as possible in the process. Often, two or more warbands will come to blows over the rights to a resource, such as a manufactorium. These wars are often quick and brutal, attacks directed towards leadership and defences. Less forward-thinking attacks have left many a resource mere smouldering ruins, useless even to the victor.The desire to attain resources from a more powerful adversary is a common reason for a warband to form in the first place. Disparate groups and loners may require each other's aid to wage a long-term campaign against a more prosperous (and better equipped) foe. While these alliances may be short-lived, it may also mark the beginning of a more permanent arrangement. A warband that rises to power through the exploitation of resources often relies on their wealth to wage war, promising mercenaries a share in their conquests or future aid.While petty squabbles over trinkets motivate some Chaos warbands, differences in ideology may also cause conflict. Those certain of their divine right to conquer are often opposed by those with the same goals as part of the Great Game of their patron Chaos Gods. While those motivated by temporal power or resources can be forced to retreat or be cowed, an enemy who is pure of purpose must be utterly obliterated.However, amongst the varied warbands there are those who even now struggle for supremacy amongst the Heretics of the vortex. Any who wish to rise to control the Screaming Vortex must challenge them or perish.