vizn3r/warhammer40k-lore huggingface dataset:
Rift Stalkers - Chapter Colours: The Rift Stalkers wear white Mark X power armour, the polar opposite of their progenitors who prefer midnight black. The Aquila or Imperialis on the chest is black.Squad specialty is designated by the black marking on the right shoulder pauldron -- battleline, close support, fire support, Veteran or command.The colour of the trim on the right shoulder pauldron indicates company number in accordance with the tenets of the Codex Astartes.The left shoulder pauldron proudly displays the Chapter's iconography -- the same black raven heraldry as the Raven Guard.A black Low Gothic numeral stenciled on the left knee guard indicates squad number.
Rift Stalkers - Chapter Badge: The Rift Stalkers' Chapter badge is the same stylised black raven centred on a field of white utilised by their parent Chapter.
Rift Stalkers - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pg. 53Codex: Orks (8th Edition), pg. 31Codex: Space Marines (9th Edition), pg. 69Codex: Space Marines (8th Edition) (Revised Codex), pg. 46Warhammer 40,000: Kill Team - Commanders, pg. 10
Ring of Iron - Ring of Iron: The Ring of Iron is the name given to the massive complex of orbital shipyards, refineries and construction facilities that encircle the equator of the Adeptus Mechanicus' homeworld of Mars in the Sol System.The exploratory and expeditionary fleets of the Emperor of Mankind's Great Crusade were constructed in the orbital shipyards of the Ring of Iron during the late 30th and early 31st Millennia.During the Horus Heresy in the Schism of Mars, the Dark Mechanicum struck against the Ring of Iron and damaged large portions of its facilities. The terrible destruction could be seen from the surface of Mars as a blazing fire in the sky.After the end of the Heresy and the reestablishment of Imperial rule over Mars, the Ring of Iron was repaired and put to work once more churning out the starships of the newborn Imperial Navy and the Imperial merchant fleets.In the late 41st Millennium, spacecraft and other large starfaring structures are constructed within the Ring's extensive orbital factories, and many of the warships of the Battlefleet Solar are based in its huge floating docks. It is considered the largest known man-made structure in the Milky Way Galaxy.
Riotous Host - Riotous Host: The Riotous Host is a Traitor Titan Legion of the Dark Mechanicum that serves the Chaos God Slaanesh.Its god-engines' upper limbs and carapaces have been equipped with Titan-sized Sonic Weapons.
Riotous Host - Notable Campaigns: The Fall of Extremis Six (ca. 999.M41) - During the course of the 13th Black Crusade, the Riotous Host allied with a warband of the Emperor's Children and, under the orders of the Chaos Lord Lucius the Eternal, assaulted the mineral-rich world of Extremis Six, famous for its massive "starscrapers." The starscrapers that studded Extermis Six's primary continent were shaken to their foundations by translocator-sized Sonic Weapons attached to the upper limbs and carapaces of the Riotous Host's war machines. The extreme auditory barrage deafened, drove insane or even liquefied those in its path, depending on their proximity. After continuous pulses of mind-killing noise eroded their structural integrity, the starscrapers collapsed in on themselves in swift succession, the billowing hurricane of rock dust making extraction all but impossible even for Power Armoured soldiers. The airborne Astra Militarum regiments that moved to enact vengeance, including the 352nd Elysian Drop Troops, 998th Harakoni Warhawks, 142nd Etharic Seraphs and their Militarum Tempestus allies of the 12th Thetoid Condors and 1st Zetic Harriers, reported heavy resistance from the Heretic Astartes of the Emperor's Children. Ironically, for all the planet-shattering noise that laid it low, the war zone soon went utterly quiet. The alleged sighting of a gigantic, serpent-bodied creature that may have been the Daemon Primarch Fulgrim -- seen outside the Eye of Terror for the first time in over 10,000 standard years -- slaughtering everything the Astra Militarum could send against it was neither confirmed nor denied by Imperial authorities. Ultimately, the world was considered lost to the Forces of Chaos when no further communications were forthcoming.
Riotous Host - Notable Titans: None listed in current Imperial records.
Riotous Host - Notable Personnel: None listed in current Imperial records.
Riotous Host - Legion Colours: This Traitor Titan Legion's colours are not listed in current Imperial records.
Riotous Host - Legion Badge: This Traitor Titan Legion's badge is not listed current Imperial records.
Ripper Gun - Ripper Gun: A Ripper Gun is a heavy, automatic combat shotgun built to the massive scale of Ogryns serving with the Astra Militarum. Compared to other Imperial weapons, these firearms are fairly simple, somewhat akin to the Ork Shoota. A Ripper Gun is a short range weapon that fires a hail of heavy shot to compensate for the poor aim of the average Ogryn.The Ripper Gun is one of the few Imperial firearms that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns' extreme clumsiness and intellectual deficits.Ripper Guns possess a hard-wired burst limiter to prevent the Ogryn from emptying their weapon the first time they pull the trigger. This is something Ogryns find amusing, but as they often fail to remember to switch magazines, this habit leaves them without a ranged weapon.By design, the Ripper Gun does not have a long range because of an Ogryn's instinct to always favour close combat. Ripper Guns are intended to be fired to soften up the enemy ranks before the Ogryns charge into close combat, and are built particularly robustly so that they can survive the Ogryns' almost certain use of them as clubs in melee.Ripper Guns can also be fitted with Ripper Saws. A Ripper Saw is, as the name implies, a chainblade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat weapon once they close with the enemy.
Ripper Gun - Foe-rend Ripper Gun: The Foe-rend Ripper Gun is a notable variant pattern of the Ripper Gun. It is blockier and more solid in build than older patterns, whose elongated barrels and stocks were likely more prone to breaking or bending when smashed into the skulls of enemies by their Ogryn wielders. They possess an extremely short barrel and lack a stock entirely; in this respect they somewhat resemble the boltgun of the Adeptus Astartes, although still markedly different.Foe-rend Ripper Guns additionally all feature an oversized bayonet below the muzzle, as well as a horizontal folding foregrip. They are fed by a drum magazine which typically holds 14-15 rounds, and are toggle-action, with an ejection port and action located near the rear of the gun, which flips upwards with each round fired.Despite having the standard 3-round burst setting built in, the Foe-rend Ripper Gun is also capable of fully-automatic fire either through a deliberate design choice to make them select-fire, or through the use of later modifications. There are 3 patterns of the Foe-Rend Ripper Gun, including the Mark II, Mark V, and Mark VI.
Ripper Pistol - Ripper Pistol: The Ripper Pistol is a modified Imperial Autopistol that is the favoured personal weapon of those, including Rogue Traders, who venture onto hostile Jungle Worlds and Death Worlds like Catachan. It fires specially designed armour-piercing rounds containing a vicious cocktail of venomous chemicals.It is designed so that if the vicious impact of the bullet does not kill the target, the poisons flooding into its bloodstream will, and thus can bring down the largest opponents in a single shot. Often, a Ripper Pistol is the final word in terminal close encounters. As this weapon is designed to be used with a specific type of ammunition, it may not be equipped with any other unusual rounds. The Ripper Pistol was made famous in the annals of the Astra Militarum by the Catachan Jungle Fighter Sly Marbo, the so-called "One Man Army," who uses one as his favourite sidearm.
Rippers - Notable Variants: Though Rippers are one of the simplest of Tyranid organisms, different swarms often sport wildly different characteristics. Regardless of their genesis and purpose, all Rippers are equally deadly and not to be underestimated.
Rippers - Sky-slashers: Sky-slashers are Tyranid Rippers adapted by the Norn-Queen to allow flight with the addition of bat-like wings. These winged terrors are increasingly common amongst Tyranid forces.Indeed, the sky-mines of Kha'rull were completely overrun by Sky-slashers, and the automated defence batteries that had proven so effective against the larger winged Tyranid creatures were completely useless against the swarm of smaller and more maneuverable Rippers.
Rippers - Eel-Like Rippers: An eel-like Ripper is an as yet unnamed variant of the basic Ripper bioform that has been designed to devour all aquatic biomass on a world targeted by a Tyranid Hive Fleet for consumption.
Rippers - Ordo Xenos Departmento Analyticus Classification: Designation:RipperMain Weaponry:Claws and fangsCommon Title:AnklebiterSpecies Name:Minoris omniphageaSecondary Weaponry:NoneAverage Height:0.3 metresAverage Weight:0.1 tonnesTertiary Weaponry:NoneFirst encountered:TyranRole:DNA reclamationThreat evaluation:Low
Rippers - Sources: Codex: Tyranids (5th Edition), pg. 55Imperial Armour Volume Four - The Anphelion ProjectDeathwatch: The Achilus Assault, pg. 49Deathwatch: Mark of the Xenos, pg. 43
Riven (Short Story) - Riven (Short Story): Riven is the twelfth short story published in the Horus Heresy that was not originally part of an anthology novel. It was first published online in November 2013 on the Black Library's website. It is also now included in the Legacies of Betrayal anthology novel.
Riven (Short Story) - Synopsis: As one of the vaunted Crusader Host, Brother Crius stood as the representative of the X Legion upon the soil of Terra, but when he learns of the death of his beloved Primarch Ferrus Manus at the hands of the Traitors, his stoic, mechanical grief imbues him with the strength and resolve to undertake a special mission on behalf of Rogal Dorn himself. Striking out into the stars, he searches for any signs of his lost Iron Hands brethren, hoping to bring them back to Terra to aid in the final defence of the Imperial Palace. The question remains, just who has survived the slaughter on Isstvan V, and what yet remains of them?
Roane Deepers - Roane Deepers: The Roane Deepers are regiments of the Imperial Guard raised up from the world of Roane. The Roane Deepers Regiments were deployed in support of the Sabbat Worlds Crusade, a massive Imperial Crusade fought over the course of more than 23 standard years between 755.M41 and 778.M41, to help retake the Sabbat Worlds Sector located at the rimward edge of the Segmentum Pacificus from the heretical Forces of Chaos.The Roane Deepers fought alongside the Tanith First and Only on several occasions, most notably in the defence of Vervunhive during the Sabbat Worlds Crusade. The Deepers have a reputation for being lazy and somewhat lackadaisical or laid-back in their approach to warfare and training. Their reputation as a regiment is somewhat middling to say the least. However, they have proven themselves staunch and tenacious fighters when the las-bolts begin to fly.The regiment is rather poorly equipped -- a result of being far down the Departmento Munitorum's list of priorities for supply. This fact no doubt explains the large number of expert "scroungers" amongst their ranks. The Deepers are a light infantry regiment, much like Gaunt's Ghosts themselves, but without the same capacity for stealth. They suffered greatly in the defence of Vervunhive, where they fought in mustard drab fatigues and netted helmets.
Roane Deepers - Trivia: According to Dan Abnett's blog, the Roane Deepers are based off of ANZAC troops.
Rob Sanders - Rob Sanders: Rob Sanders is an author for Games Workshop's Black Library imprint.
Rob Sanders - Adeptus Mechanicus: Adeptus Mechanicus (Omnibus) (2016, ISBN 1-78496-183-3) collects the following:Skitarius (2015, ISBN 1-84970-902-5)Tech-Priest (2015, ISBN 1-78193-210-7)Adeptus Mechanicus: Clade (Short Story) (2015, collected in Servants of the Machine-God (Anthology))
Rob Sanders - Alpha Legion: Sons of the Hydra (2017, ISBN 1-78496-731-9)
Rob Sanders - The Beast Arises: Predator, Prey (2016, ISBN 1-78496-123-X)Shadow of Ullanor (2016, ISBN 1-78496-216-3)
Rob Sanders - Gaunt's Ghosts: The Blood Bound (Short Story) (Collected in Sabbat Crusade (Anthology))
Rob Sanders - The Horus Heresy: The Iron Within (Short Story) (2011, collected in Age of Darkness (Anthology))Army of One (Short Story) (2012, collected in The Silent War (Anthology))Distant Echoes of Old Night (Short Story) (2012, collected in The Silent War (Anthology))A Deeper Darkness (Short Story) (Collected in Mark of Calth (Anthology))The Serpent Beneath (Novella) (2013, collected in The Primarchs (Anthology))Cybernetica (2015, ISBN 1-84970-495-3)The Honoured (2015,  ISBN 1-78496-033-0)Ironfire (Short Story) (2015, collected in Eye of Terra (Anthology))Hands of the Emperor (Short Story) (Collected in The Imperial Truth (Anthology) and War Without End (Anthology))The Harrowing (Short Story) (Collected in Sedition's Gate (Anthology) and War Without End (Anthology))The Ember Wolves (Short Story) (2017, collected in Heralds of the Siege (Anthology))
Rob Sanders - Imperial Guard: Redemption Corps (2010, ISBN 1-84416-360-1)
Rob Sanders - Night Lords: Bring the Night (Short Story) (Collected in Renegades of the Dark Millennium (Anthology))
Rob Sanders - Space Marine Battles: Legion of the Damned (2012, ISBN 1-84970-142-3)
Rob Sanders - Others: Atlas Infernal (2011, ISBN 1-84970-070-2)The Long Games at Carcharias (Short Story) (Collected in Victories of the Space Marines (Anthology) and There is Only War (Anthology))Fearful Symmetries (Short Story) (Collected in Xenos Hunters (Anthology))
Robbie MacNiven - Robbie MacNiven: Robbie MacNiven is an author for Games Workshop's Black Library imprint.
Robbie MacNiven - Carcharodons: Carcharodons: The Reaping Time (Short Story) (2016, collected in Lords and Tyrants (Anthology))Carcharodons: Red Tide (2017, ISBN 1-78496-448-4)Carcharodons: Outer Dark (2018, ISBN 1-78496-771-8)
Robbie MacNiven - Dawn of War: Dawn of War III (2017, ISBN 978-1-78496-503-7)
Robbie MacNiven - Deathwatch: Deathwatch: Redblade (Short Story) (2015, collected in Deathwatch: Ignition (Anthology))
Robbie MacNiven - Space Wolves: Legacy of the Wulfen (with David Annandale, 2017, ISBN 1-78496-511-1) collects the following:The Lost King (Short Story) (2016, also collected in Sagas of the Space Wolves: The Omnibus and Crusade + Other Stories (Anthology))The Young Wolf's Return (Short Story) (2016, also collected in Sagas of the Space Wolves: The Omnibus)Lying in Flames (Short Story) (2016, also collected in Sagas of the Space Wolves: The Omnibus)The Broken Crown (Short Story) (2016, also collected in Sagas of the Space Wolves: The Omnibus)Infurnace (Short Story) (2016, also collected in Sagas of the Space Wolves: The Omnibus)Wolf Trap (Short Story) (2016, also collected in Sagas of the Space Wolves: The Omnibus)The Wild King (Short Story) (2016, also collected in Sagas of the Space Wolves: The Omnibus)Fate Unbound (Short Story) (2016, also collected in Sagas of the Space Wolves: The Omnibus)
Robbie MacNiven - White Scars: The Last Hunt (2017, ISBN 1-78496-692-4)
Robbie MacNiven - Others: A Brother's Confession (Short Story) (2017, collected in Lords and Tyrants (Anthology))Blood of Iax (2018, ISBN 1-78496-892-7)
Robert Earl - Robert Earl: Robert Earl is an author for Games Workshop's Black Library imprint.
Robert Earl - Warhammer 40,000: Angels (Short Story) (2001, collected in Dark Imperium (Anthology) and Let the Galaxy Burn (Anthology))
Robert Rath - Robert Rath: Robert Rath is an author for Games Workshop's Black Library imprint.
Robert Rath - Gaunt's Ghosts: Glory Flight (Short Story) (2021, collected in Sabbat War (Anthology))
Robert Rath - Necromunda: Cut and Gut (Short Story) (2020, collected in Uprising (Anthology))
Robert Rath - Necrons: The Infinite and The Divine (2020, ISBN 1-78999-832-8)War in the Museum (Short Story) (2020, collected in Nexus & Other Stories (Anthology))
Robert Rath - Warhammer Crime: Bleedout (Short Story) (2021, collected in Broken City (Anthology))
Robert Rath - Others: Mindshackle (Short Story) (2021, collected in Inferno! Presents the Inquisition (Anthology))Assassinorum: Kingmaker (2022, ISBN 1-80026-270-1)
Roboute Guilliman - Unification of Body and Soul: The XIII Legion of Space Marines, sometimes called the "War-born", was assigned to Guilliman in short order, for the primarch needed little urging or aid in the assimilation of knowledge of the wider galaxy, the Great Crusade and the many technological wonders of the new-born Imperium of Man.It was a development greeted by the XIII Legion with great rejoicing and pride in the honour that Roboute Guilliman paid them in accepting their fealty. The oratory and vision with which their newfound primarch expounded to them his designs for the future and the righteousness of the Great Crusade filled the Legiones Astartes with a renewed vigour and dispelled any shadows of doubt in their minds, and made Guilliman's takeover of the Legion, according to official records, all but seamless.Roboute Guilliman did far more than merely take command of the XIII Legion, he set about transforming it. His vision was for a Legion that was more than simply one army among many, however exceptional, but a self-sustaining power for conquest, order and expansion; the strength of the body and blood of the Imperium made manifest by the will of the Emperor through His servant Roboute Guilliman.To Guilliman, a military force was more than the warriors who wielded arms -- it was their chain of supply, the starships which carried them between, the manufactoria which supplied their munitions and the worlds which bred their recruits; they were indivisible and equally vital. To Guilliman's mind, all of these things made a Space Marine Legion, and he meant to control them all so that his own would prosper and the Emperor's will be done.In accordance with his grand design, he planned to not merely take the world of his fosterage as his headquarters and recruiting ground as his peers had done and would continue to do, but from the start set it up as merely the fulcrum of a far larger network of provender and support. The basis of this network would be the worlds Macragge had long maintained links with, but they would merely be its first components, not its fullest extent.This would be the start of Roboute Guilliman's "Realm of Ultramar" and it would be a project of solar decades in the making, and continue to expand right up to the first treacherous blow of the Horus Heresy.
Roboute Guilliman - Eagle of the East: As swiftly as he put his plans for the creation of the Realm of Ultramar into action, Roboute Guilliman embarked on the root and branch reorganisation of his Legion. Adopting an extraordinarily detailed plan which drew from both the military doctrines and political philosophies of his surrogate homeworld of Macragge, a detailed study of the history of the XIII Legion and each and every other Legion and armed force under the Emperor's banner in their then-current form, he remade the organisational structure and tactical doctrines of his Legion accordingly.The result was an elegantly structured but elaborate and highly meritocratic force. It unsurprisingly built on much that had already been evident in the character of the XIII Legion, as their primarch's gene-seed had already partly shaped them, however unconsciously, and through the application of analysis and reason sought to purge any weaknesses or deficiencies to achieve the optimal military outcome.This, as with so much of the Legion's affairs, was considered by the primarch an ongoing project, and it evolved quickly into a dual doctrine which embraced in parallel on one hand what were the ancient and deterministic values of the warrior: courage, discipline, skill and adaptability, defined as that which was practical, and on the other: planning, precedent, analysis and assessment, defined as that which was theoretical. Both were of equal weight and value, one complementing and informing the other, blending together as the metals which made a fine blade. This became the Legion's doctrine and creed.As with the society Roboute Guilliman had built on Macragge, the XIII Legion under his mastery would be as ruthlessly even-handed as it was efficient, with the needs of the individual sublimated to the greater whole, but the life of the individual never spent wantonly or without purpose; for Guilliman's doctrine stated that each Legionary lost weakened those who remained.Within the Legion, the valour and the achievement of the individual were rewarded with honour and greater responsibility, but the obedience to hierarchy and order it demanded of its members was to be unquestioning and unchallenged. The outward signs of this transformation were striking.The livery of the XIII Legion was altered to a deep blue, chased with gold, while the symbol of the ancient "Ultima" glyph found in the pre-isolation stellar charts of the Ultramar region was adopted as its icon and seal to tie them to the newfound realm which they embodied. And with the new cognomen "Ultramarines," perhaps as one work attributed to Remembrancer L. Amphidal suggested, "Roboute Guilliman and his Legion would vow to take the Great Crusade beyond the stars themselves if needed to see its completion."
Roboute Guilliman - Siege of Terra: Thanks to the Ruinstorm and the Traitors' delaying actions at the Battle of Calth, during the Shadow Crusade at the Second Battle of Davin and in the months afterwards, there was little that Roboute Guilliman could do in support of his Emperor during the crucial Siege of Terra.As the long and bloody years of the Horus Heresy passed after the Drop Site Massacre, the Traitor Legions under the command of the Warmaster Horus finally closed on the homeworld of Mankind. They launched their great assault against the Imperial Palace while they believed a good portion of the Loyalist Space Marine Legions remained occupied in other regions of the galaxy.While the forces of Chaos came close to battering down the gates of the Palace, the Loyalists' stout defence managed to hold the line long enough for Loyalist reinforcements to drop from the Warp on the edges of the Sol System. Salvation was coming.In orbit of Terra, Horus' allies delivered the fateful news to the Warmaster while he sat directing the battle for the Imperial Palace. The Ultramarines, Dark Angels and Space Wolves Legions were only solar hours away from reinforcing the Emperor and His Loyalist defenders. Horus knew that his gamble had failed.What happened next is disputed by Imperial scholars. Some believe Horus disabled his flagship's shields because he experienced one last moment of regret for his great betrayal, while some believe it was a personal challenge to the Emperor so that Horus could face him even without battering down the gates of the Imperial Palace.Nevertheless, Horus lowered the shields of his flagship -- the Battle Barge Vengeful Spirit -- allowing the Emperor, the Blood Angels' Primarch Sanguinius and a company of Imperial Fists to teleport aboard and ultimately slay him, ending the Horus Heresy.The Emperor was mortally wounded in the exchange and interred in the Golden Throne immediately afterwards by the Primarch Rogal Dorn, leaving a dangerous void of political power and authority in the Imperium.The Ultramarines did not arrive until after Horus' defeat, and they found Terra and the Imperium in ruins. Guilliman steadfastly refused to allow the Imperium to fall, and began dispatching elements of his Legion to all corners of the galaxy to stem the tide of invasion and unrest as the other Loyalist forces recovered and rearmed.
Roboute Guilliman - Pre-Heresy Era: Armour of Reason - Known in the legends of his Legion as the "ever-reforged" armour, it was said that Roboute Guilliman himself had this set of Artificer Armour remade and adapted countless times if ever a flaw or weakness was discovered in battle, and at various times the artisanship both of Mars and his fellow Primarchs Vulkan and Perturabo influenced its design in the days before the sundering of the Imperium in the fires of the Heresy.Gladius Incandor and the Hand of Dominion - As with many of his brother primarchs, Roboute Guilliman possessed a vast selection of weapons and wargear, both to wield on the battlefield as desire and need dictated, and in Guilliman's case also to study and contemplate, so that his arts of war and that of his Legion could be continuously honed and improved. Perhaps the most iconic of these arms were the Power Fist known as the Hand of Dominion and the glittering, master-crafted Power Sword known as the Gladius Incandor. These were not merely weapons of surpassing quality, but symbols for the Ultramarines Legion of its master's might and authority.The Arbitrator - One of Roboute Guilliman's favoured side arms when in open battle was a heavily customised Combi-bolter which he was able to wield as deftly as one of his Astartes might handle a pistol. Dubbed by him the Arbitrator for the matters it settled, it was tooled to tolerances beyond any but the archmagi of the Mechanicum could fathom, while its bolt shells were hand-crafted by the finest Ordnancer-wrights of the XIII Legion's forges and fitted with micro-atomantic compression warheads.Cognis Signum - The Cognis Signum was an advanced array of sensory devices, cogitator-assisted communications, and telemetry arrays built into the suit of power armour worn by the primarch by the Mechanicum, and was similar to those used in its own Thallax cybernetic warriors.Frag Grenades - The primarch always made sure to keep several of the simple, but effective, Frag Grenades on his person for use where appropriate during battle.
Roboute Guilliman - Era Indomitus: Armour of Fate - Crafted by the armourers of the Adeptus Mechanicus, its inner workings enhanced with advanced life-sustaining technologies, this glorious suit of highly advanced and unique Artificer Armour fits Guilliman perfectly, and protects him from even the most dolorous of blows.The Emperor's Sword - This famed sword was wielded by the Emperor Himself during the Great Crusade and was passed on to Guilliman after he assumed the mantle of lord commander of the Imperium and Imperial Regent. Touched by the Emperor's own psychic might, this finely wrought, master-crafted blade is lit from hilt to tip with leaping flames. When it is swung, the burning blade draws pyrotechnic arcs through the air, able to slice through the stoutest of armour with ease.Hand of Dominion - A more advanced version of the mighty powered gauntlet worn by Guilliman during the Horus Heresy, this godly Power Fist not only allows the primarch to crush the life from his foes like its original incarnation, but to annihilate them in storms of armour-piercing gunfire with its built-in bolter.Iron Halo - The Iron Halo is a halo-shaped ring that is positioned above the head of the wielder, usually mounted on the backpack of Space Marine power armour but sometimes mounted in the gorget. The Iron Halo is a prestigious honour that is granted only to the most exceptional of the Astartes within a Space Marine Chapter as a reward for uncommon initiative and valour. It is most often worn by the Chapter's captains and Chapter Master, though Veteran Astartes and sergeants can also earn the right to add it to their armour in certain circumstances. The Iron Halo appears to share the same basic technological mechanisms as the Space Marine Chaplain's Rosarius, as they both produce a protective force field effect using gravitic and now poorly-understood Conversion Field technology. Guilliman wears a specially-crafted Iron Halo whose protective field has been resized for his greater height and mass than a normal Astartes.
Roboute Guilliman - Canon Conflict: As originally chronicled in the Dark Imperium  novel series by Guy Haley published in 2017-2018 early in the 8th Edition of Warhammer 40,000, the Indomitus Crusade lasted for roughly 100 standard years and ended with the Plague Wars.However in 2021 Black Library retconned the events of the novels to take place only 12 standard years after the crusade had begun, now with no end date for the conflict.This change now places the events of the Plague Wars in circa 012.M42 early in the Indomitus Crusade by the chronology of the original Imperial Calendar.
Roboute Guilliman - Lord of Ultramar (Novella) - Roboute Guilliman - Lord of Ultramar (Novella): Roboute Guilliman - Lord of Ultramar is the first novella in the  Primarchs series. The novella was released in limited-edition hardback on April 29, 2016, and a non-limited release on October 25, 2016.
Roboute Guilliman - Lord of Ultramar (Novella) - Synopsis: Long before the coming of the Imperium, the realm of Ultramar was ruled by Roboute Guilliman, the last Battle King of Macragge. Even after learning of his true heritage as a Primarch son of the Emperor of Mankind, he strove to expand his domain as efficiently and benevolently as possible, with the XIII Legion, the Ultramarines, as his alone to command. Now, facing a rival empire on the Ork-held world of Thoas, Guilliman must choose his weapons carefully –- otherwise his dream of a brighter future could be lost forever.
Rockcrete - Rockcrete: Rockcrete is a common building material used across the Imperium of Man that is very similar in appearance, texture and usage to ancient Terran materials like concrete. There are many formulations of rockcrete, which provide varied architectural properties, and rockcrete is the most-used man-made product in the galaxy.It is created by first grinding up a variety of stone and rock types native to the world where the construction will commence. This stone mix is then combined with synthetic binding agents whose recipe is known to the Tech-priests of the Adeptus Mechanicus to produce a quick-drying slurry that can be formed into walls, roofs and flooring of considerable tensile strength and survivability. Rockcrete constructions are used on almost every technologically-advanced Imperial world for one purpose or another.
Rocket Pod - Rocket Pod: A Rocket Pod, also called a Multi-Rocket Pod, Multiple-Rocket Pod or Missile Launcher Pod, is a dumb-fire missile launcher deployed on Imperial aircraft and vehicles that provide infantry and armour fire support, including Navis Imperialis Valkyrie and Vulture gunships and as external weapons deployed on Astra Militarum Support Sentinels.They work by firing large numbers of small fragmentation rockets, which cover a large area in lethal shrapnel when they explode. They are primarily an anti-infantry weapon and are particularly effective against dense concentrations of poorly-armoured footsoldiers.Any Sentinel outfitted with missile weapons will make use of both Frag and Krak Missiles for effectiveness in both anti-personnel and anti-armour roles when deployed with a Rocket Pod to provide fire support.
Rod of Covenant - Rod of Covenant: A Rod of Covenant is a symbol of office of the ancient ruling council of Necron nobility known as the Triarch and the primary weapon of Triarch Praetorians. A Rod of Covenant is a powerful weapon that resembles a staff with an ornate headpiece. Within the head of each weapon is caged a roiling fragment of a dying star bound within a potent-force field. The force-field itself is capable of burning through a foe's armour as if it were dry parchment, whilst the energies of the star fragment contained within can be released as blasts of potent viridian energy at extremely short ranges. The powers unleashed can even reduce a Necron to a smouldering pool of molten metal. When used against organic life forms, the blast is capable of bypassing even Terminator Armour. Organic creatures simply explode into clouds of flaming ash. A Rod of Covenant also functions in a similar fashion to Imperial Power Weapons, making it both a ranged and close combat weapon of some power.
Rod of Covenant - Sources: Black Crusade: Tome of Fate (RPG), pg. 119Codex: Necrons (5th Edition), pp. 38, 83Codex: Necrons (7th Edition) (Digital Edition), pg. 199
Rod of Night - Rod of Night: A Rod of Night is a rare Necron artefact that takes the form of a rod of black metal about one metre long. Its surface is inlaid with silver and gold hieroglyphs, and it is often topped with an emblem of the Necron dynasties.Much more than a status symbol, a Rod of Night is able to siphon energy from technological devices when striking them, pulling the stolen power through the air along invisible pathways and storing it to be expended at the desire of the Necron noble wielding the weapon.This energy can be used to either manifest ranged electrical blasts akin to those of Tesla Weapons, add additional power to other attacks of the wielder, or increase the self-repair capabilities of the Necron noble, nearby units or friendly vehicles. Rods of Night are weapons found exclusively as part of the armouries of Necron royals, such as Necron Overlords, Necron Lords and Necron Destroyer Lords.
Rodicrus Grytt - Rodicrus Grytt: Rodicrus Grytt is a Deathwatch Devastator Marine originally drawn from the Imperial Fists Chapter. Rodricus Grytt rejected the captaincy of the Imperial Fists' 9th Company to serve in a front line role with the Deathwatch. Here he relishes his duty as a Devastator Marine and heavy weapons specialist, winning every battle with the precise application of overwhelming firepower.In his hands he grips a powerful Frag Cannon, an extreme calibre weapon that fires explosive or solid shells to pulp the foe. A faithful Servo-skull spotter aids Grytt in choosing targets even as he brings the monstrous firepower of his heavy weapon to bear.In the late 41st Millennium, Grytt was a part of the Deathwatch contingent sent to the world of Ghosar Quintus to deal with a Genestealer infiltration.
Rogal Dorn - History: The primarch of the Imperial Fists is second only to the Ultramarines' Primarch Roboute Guilliman in the adoration his name inspires in the masses of the Imperium, and even amongst other Chapters of the Adeptus Astartes in the 41st Millennium he is held in high regard.Dorn remained close to the Emperor's side throughout much of the Great Crusade, and stayed there during the darkest days of the Horus Heresy.Thus it was an especially bitter fate that caused Dorn to become separated from the Emperor when he teleported onto the Warmaster Horus' flagship at the Siege of Terra, to discover his master's body after the duel that finally ended the Horus Heresy was concluded.
Rogal Dorn - Coming of the Emperor: Forty standard years after his grandfather's death, the outlying Imperial starships of the Great Crusade finally reached the Ice Hives of Inwit in 835.M30. When the true Emperor was reunited with Rogal Dorn, He regained not only a lost son, but the strength of a star-spanning Human society already forged into a tool of war.Dorn greeted the Emperor at the helm of the enormous starship constructed during the Age of Technology called the Phalanx that he had discovered abandoned within Inwit's region of space. At this time, Dorn was the seventh of the twenty primarchs who had been found by their father in the course of the crusade.The Emperor welcomed Dorn as His long-lost son, and returned the Phalanx to his care, transforming it into the mobile fortress-monastery of the VIIth Space Marine Legion which was also turned over by the Emperor to be led by Dorn, since all of its Astartes had been created using Dorn's own genetic template.Dorn himself was fiercely loyal to the Emperor from the first moment that they met on the bridge of the Phalanx, and he never once sought any favour from his father. Dorn embodied the Human quest for truth, and could never tell a lie, even if it would have aided his cause. Because of this quality, Dorn's statue stands as one of only four ever erected on Macragge, next to that of Roboute Guilliman, primarch of the Ultramarines.Dorn commanded the VIIth Legion and its expeditionary fleets with peerless devotion and military genius. It was said that he possessed one of the finest military minds amongst the primarchs, ordered and disciplined but still inclined to flashes of zeal and inspiration.His record of achievements for the Imperium during the Great Crusade were innumerable, and indeed the Warmaster Horus said that he esteemed Dorn and the Imperial Fists so highly that he reckoned if the Imperial Fists, noted masters of defence, were to hold a fortress against he and his Luna Wolves, noted masters of assault, the resultant conflict would spiral into a never-ending stalemate.
Rogal Dorn - Iron and Stone: Similarity encourages understanding, or at least some would claim so. In the case of Rogal Dorn and Perturabo, Primarch of the Iron Warriors Legion, this sentiment not only falls but shatters under the weight of reality. For rarely could there be said to be two beings on the surface who more resembled each other, yet were separated by a greater chasm. Both were reserved to the point of taciturn, both unyielding, both sublime artisans of war who prized indomitability and endurance; there was much that would suggest that they should see the world with one set of eyes, that perhaps they should be closer than any others. That bitterest loathing could arise between two such closely matched kin seems incredible, but it was a reality, some say from the first moment of their meeting.The exact roots and cause of their enmity cannot be known to any save Rogal Dorn and Perturabo, but if one looks closely there appears a pattern both of behaviour and incidents which may offer a clue. Often it seems as though the pair's similarities were the cause of discord rather than understanding. Both were stubborn and more so when challenged, both spoke rarely, and brooded much behind their stone and iron masks. So it was that the silence of one would aggravate the other, the blunt honesty of one roused the other to anger, and the intractability of both ensured that once a dispute was begun neither would yield.That there were differences between the two cannot be denied, and often these differences may have been the cause of disputes even if they were not the underlying cause. While both Rogal Dorn and Perturabo often favoured siegecraft in war, they often differed in its execution. While both were pragmatic, Perturabo often displayed a brutal directness in waging war, applying overwhelming force or sustaining horrific casualties. While Dorn would never baulk at paying such a price for victory, he rarely accepted large numbers of casualties except through necessity. Dorn was an undoubted idealist above all else, Perturabo a pragmatist first and foremost. On such cracked foundations the decades of the Great Crusade heaped pleasures, honours, disparities and mischance, and from the result history reaped an enmity which would take both Primarchs and their Legions to the brink of destruction.
Rogal Dorn - Triumph of Ullanor: The greatest of the nascent Imperium's victories during the Great Crusade came in the form of the defeat of the largest Ork empire ever encountered in the late 30th Millennium. The Ullanor Crusade was a vast Imperial assault on the Ork empire of the Overlord Urrlak Urruk. The capital world of this Greenskin stellar empire, and the site of the final assault by the Space Marine Legions, lay in the central Ullanor System of the galaxy's Ullanor Sector. The Crusade included the deployment of 100,000 Space Marines, 8,000,000 Imperial Army troops, and thousands of Imperial starships and their support personnel. The Ullanor Crusade marked the high point of the Great Crusade's vast effort to reunite the scattered colony worlds of humanity.The Orks of Ullanor represented the largest concentration of Greenskins ever defeated by the military forces of the Imperium of Man before the Third War for Armageddon began during the late 41st Millennium. Following the defeat of the Orks of Ullanor, the Emperor of Mankind returned to Terra to begin work on His vast project to open up the Eldar Webway for Mankind's use. In His place to command the vast forces of the Great Crusade He left Horus. In the aftermath of this Ullanor Crusade, Horus was granted the newly-created title of "Warmaster," the commander-in-chief of all the Emperor’s armies who possessed command authority over all of the other Primarchs and every Expeditionary Fleet of the Great Crusade.
Rogal Dorn - Fortifying the Imperial Palace: When the Emperor returned to Terra to build a capital world worthy of ruling a million planets, Dorn went as well, commanded by the Emperor to return to the Imperial homeworld and establish a guard around Him there. The Imperial Fists Legion had been chosen as the Emperor's Praetorians. Having always excelled in the construction of fortresses, Dorn was tasked with designing the defences for the Imperial Palace. These would prove to be magnificent, and would be well-tested in the following years as the storm of the Horus Heresy broke over the Imperium.The Primarch Fulgrim once asked if Rogal Dorn thought the Imperial Palace could withstand an assault by the Iron Warriors Legion. Dorn's truthful answer, that it could, infuriated the Iron Warriors' Primarch Perturabo to such a degree that they would almost destroy each other in battle years later during the Heresy. Dorn and the entire Imperial Fists Legion were later recalled to Terra by the Emperor to take up garrison duty there near the end of the Great Crusade. Once the Horus Heresy began, this garrison duty would transform into responsibility for preparing the defences of Terra and the Imperial Palace for the coming invasion of Horus and his Traitor Legions.
Rogal Dorn - Horus Heresy: Before the Imperial Fists could arrive at Terra in full complement, the events of the Horus Heresy overtook them. Stranded for some considerable time by severe Warp storms, the Imperial Fists fleet eventually discovered the badly damaged Loyalist Death Guard frigate Eisenstein, and so learned of Horus' betrayal. However, at first Dorn did not believe Captain Nathaniel Garro and nearly killed him when Garro said that his Brother-Primarch Horus was a traitor to the Imperium and the Emperor. Rogal Dorn was eventually convinced by several members of the Eisenstein survivors of the Istvaan III Massacre, notably Captain Garro, Iacton Qruze of the Luna Wolves and Remembrancer (later Imperial Saint) Euphrati Keeler, that his brothers the Primarchs Horus, Fulgrim, Mortarion, and Angron were staging a full-scale rebellion against the Emperor's rule. Dorn therefore dispatched the bulk of his Legion to the Istvaan System on a war-footing. He himself returned to Terra with his veteran Space Marine companies to bring word of the terrible events personally to the Emperor of Mankind.
Rogal Dorn - Solar Campaign: With its network of operatives and bondsmen and women, it is believed that even in the state of civil war that the Imperium had fallen into, the Alpha Legion had the means and opportunities to transfer materiel and personnel between sectors, including the Segmentum Solar and the strategically vital Sol System, whose defence had been entrusted to the Imperial Fists and their primarch, Rogal Dorn, the newly proclaimed Praetorian of Terra.Under the tireless efforts of the Imperial Fists, the Sol System had become a fortress, each strata of the Solar System being turned into a perfectly organised defence zone to break the Warmaster Horus' eventual assault. Given the Alpha Legion's need to prove its own superiority, it would not simply suffice to break open Terra's outer defences. To humiliate the VII Legion, they would have to infiltrate the most secure location in the entire galaxy -- the Imperial Palace itself.Activating assets that had been dormant and hidden on Terra for several standard decades, the Alpha Legion would eventually succeed where all others had failed before, infiltrating several agents within the Imperial Palace and especially the Investiary, where great statues had been erected to commemorate the Great Crusade's greatest generals -- the Primarchs of the twenty Space Marine Legions.Two plinths had stood empty for a long time, the statues adorning them destroyed when their respective owners were cast to oblivion and their history erased -- the Lost Primarchs. But the nine statues of those Primarchs having turned against the Emperor had merely been covered up. This was the Alpha Legion's target. Infiltrated Legionaries succeeded in penetrating the Investiary and destroyed all the statues except two of them -- those of Alpharius and Rogal Dorn.Intended as both a challenge and a message, this feat was deliberately kept secret from the other organisations within the Imperial Palace. Even the Regent of Terra, Malcador the Sigilite, and the Emperor's own bodyguards, the Legio Custodes, were forbidden to enter the Investiary and witness the shaming of the Imperial Fists. By what means the Sigilite still discovered the presence of the Alpha Legion on Terra remains a mystery, but Rogal Dorn was adamant that he would deal with the treacherous XX Legion in due course. Shortly after this act of sabotage, an Alpha Legion fleet, led by Harrowmaster Kel Silonius, attacked the Sol System's outermost defences, and managed to even capture several of Pluto's moons, which constituted the heart of the outermost defence perimeter. What truly occurred there remains a well-guarded secret, one only kept by Rogal Dorn himself and his Huscarl-bodyguard.
Rogal Dorn - Battle of Pluto Begins: In order to prepare for Horus' advance towards Terra, the Alpha Legion was charged by the Warmaster to carry out vital acts of sabotage and preparation, which would plunge the Solar System into complete chaos. Though heavily defended by the Imperial Fists Legion, led by the Praetorian of Terra, Rogal Dorn himself, the Primarch Alpharius, aboard his flagship Alpha, led his fleet towards the Sol System. He managed to successfully infiltrate the outer defences of the system by putting himself, and the entirety of the personnel within his fleet, into stasis. Meanwhile, the Alpha Legion fleet approached at minimum speed and powered its vessels down to the bare minimum, in order to reduce their overall heat signature. Thus it took an entire standard year for the Alpha Legion fleet to drift towards Sol and successfully reach the outskirts of Terra's defences undetected, as Warp travel had been strictly forbidden.Meanwhile Alpha Legion Sparatoi (augmented and highly adept human agents) as well as Alpha Legion operative teams activated throughout the Sol System. These "sleeper" cells had been planted standard years earlier before the outbreak of the Horus Heresy, and upon activation, performed their primary functions of sowing destruction and diversionary terrorist acts, causing panic and anarchy. Multiple acts of murder and sabotage were conducted on a number of planets to distract the beleaguered Imperial defenders from the Alpha Legion's true objective -- Pluto -- the lynchpin of the Loyalists' surveillance network within the Sol System. As Rogal Dorn was distracted by these diversionary attacks across the system, Alpharius' fleet, comprised of over 200 vessels, led by the Alpha, struck Pluto and its moons Charon, Kerberos, Nix, Styx and finally Hydra. As the fleet arrived, a further uprising, instigated by Alpha Legion infiltrator teams, erupted across the Sol System.The Alpha Legion's primary objective was Hydra, a fortress moon that orbited Pluto and was a major astropathic monitoring station. Alpharius himself led a team of Alpha Legion warriors in the attack on the moon. Meanwhile, the Loyalist defenders, led by First Captain Sigismund, had just 30 ships to defend against the massive Alpha Legion fleet. Due to the unexpected and brutal assault, the severely outnumbered Loyalist fleet was badly mauled by Fire Ships hidden among the Alpha Legion fleet, to wreak havoc on the Imperial Fists defenders. The captured fortress moon of Kerberos rained down deadly fire upon Charon, Nix, and Styx with heavy weapons. Despite facing overwhelming odds, the Imperial Fists resolutely stood their ground in the face of the Alpha Legion's overwhelming assault.