vizn3r/warhammer40k-lore huggingface dataset:
Ian Watson - Non-Warhammer 40,000 Novels: The Embedding. London: Gollancz, 1973. ISBN 0-575-01687-6The Jonah Kit. London: Gollancz, 1975. ISBN 0-575-01938-7Orgasmachine. Paris: Editions Champ Libre, 1976.The Martian Inca. London: Gollancz, 1977. ISBN 0-575-02218-3Alien Embassy. London: Gollancz, 1977. ISBN 0-575-02336-8Miracle Visitors. London: Gollancz, 1978. ISBN 0-575-02474-7God's World. London, Gollancz, 1979. ISBN 0-575-02683-9The Gardens of Delight. London: Gollancz, 1980. ISBN 0-575-02819-XDeathhunter. London: Gollancz, 1981. ISBN 0-575-03023-2Under Heaven's Bridge, with Michael Bishop. London: Gollancz, 1982. ISBN 0-575-02927-7Chekov's Journey. London: Gollancz, 1983. ISBN 0-575-03213-8Converts. London: Granada, 1984 (paper). ISBN 0-586-05895-8The Books of the Black Current:The Book of the River. London: Gollancz, 1984. ISBN 0-575-03396-7The Book of the Stars. London: Gollancz, 1984. ISBN 0-575-03508-0The Book of Being. London: Gollancz, 1985. ISBN 0-575-03596-XYaleen, omnibus edition. Dallas, TX: Benbella Books, 2004 ISBN 1-932100-24-5Queenmagic, Kingmagic. London: Gollancz, 1986. ISBN 0-575-03883-7The Power. London: Headline, 1987. ISBN 0-7472-0031-9The Whores of Babylon. London: Paladin, 1988 (paper). ISBN 0-586-08773-7Meat. London: Headline, 1988. ISBN 0-7472-3130-3The Fire Worm. London: Gollancz, 1988. ISBN 0-575-04300-8The Flies of Memory. London: Gollancz, 1990. ISBN 0-575-04873-5The Books of Mana:Lucky's Harvest. London: Gollancz, 1993. ISBN 0-575-05423-9The Fallen Moon. London: Gollancz, 1994. ISBN 0-575-05424-7Hard Questions. London: Gollancz, 1996. ISBN 0-575-06189-8Oracle. London: Gollancz, 1997. ISBN 0-575-06487-0Mockymen. Urbana, IL: Golden Gryphon Press, 2003, ISBN 1-930846-21-5
Ian Watson - Collections: The Very Slow Time Machine. London: Gollancz, 1979. ISBN 0-575-02582-4Sunstroke and Other Stories. London: Gollancz, 1982. ISBN 0-575-03138-7Slow Birds and Other Stories. London: Gollancz, 1985. ISBN 0-575-03675-3The Book of Ian Watson. Willimantic, CO: Mark V. Zeising, 1985. ISBN 0-9612970-3-4Evil Water and Other Stories. London: Gollancz, 1987. ISBN 0-575-03953-1Salvage Rites and Other Stories. London: Gollancz, 1989. ISBN 0-575-04447-0Stalin's Teardrops. London: Gollancz, 1991. ISBN 0-575-04942-1The Coming of Vertumnus. London: Gollancz, 1994. ISBN 0-575-05766-1The Great Escape. Urbana, IL: Golden Gryphon Press, 2002. ISBN 1-930846-09-6The Butterflies of Memory. Harrogate: PS Publishing, 2006. ISBN 1-904619-49-5
Iax - Iax: Iax (pronounced: EYE-ahcks), once known as the "Garden of Ultramar," is a Death World that was once an Imperial Agri-world and a part of the Realm of Ultramar that is ruled by the Ultramarines Space Marine Chapter and lies in the Ultima Segmentum.Iax's climate and fertility once made it one of the most naturally agriculturally productive worlds in the Imperium. The inhabitants harnessed the planet's inherent fertility, covering its surface with well-ordered farms and cultivated woodlands.There were no large cities on Iax, but many small towns dotted the landscape, connected by an efficient system of fast hydroways. The oldest and most densely urbanised area of Iax was the ancient fortress city of First Landing, whose tall citadel withstood the barrage of many invaders over the long centuries.However, during the Plague Wars of the Era Indomitus, the Realm of Ultramar, under assault by the forces of the Plague God Nurgle, was suffering disease and combat-related casualties at a terrifying rate.As a result, following the end of the Indomitus Crusade and his return to Ultramar in 111.M42 to aid its defence, Lord Commander of the Imperium Roboute Guilliman redesignated Iax to serve as a "Hospital World" for the duration of the conflict.In the final battle of the conflict, the Daemon Primarch Mortarion and his forces retreated off-world and left Ultramar behind, but not before detonating a Virus Bomb that scoured all life from once-verdant Iax.
Iax - Horus Heresy: At the time of the Horus Heresy in the early 31st Millennium, Iax was one of the four Master Worlds of Ultramar. These worlds were the seats of government of the four major fiefdoms of the Five Hundred Worlds, ruled over by an official known as a tetrarch.These "Princes of Ultramar" were highly distinguished Veterans of the Ultramarines Legion, second only to the mighty Guilliman himself and providing him with a chosen champion and an Honour Guard.The tetrarch of Iax at the time of the Heresy was Stolos Amyntas.
Ibram Gaunt - Ibram Gaunt: Ibram Gaunt, also known as the "People's Hero," is an Imperial commissar and the commanding officer of the Tanith First and Only regiment of the Astra Militarum, better known as "Gaunt's Ghosts." He later became a Lord Militant, before being appointed the First Lord Executor Militant of the Sabbat Worlds Crusade by Warmaster Macaroth, its second leader.Gaunt is most notable for leading his regiment in the Sabbat Worlds Crusade which had consumed much of the Sabbat Worlds Sector in the Segmentum Pacificus from 755.M41 onwards. A political favourite of the Imperial Warmaster Slaydo who first commanded the Crusade, Gaunt was given the unusual honour of a regimental command rank of colonel alongside his commissar duties on the order of the Warmaster as Slaydo lay on his deathbed.Gaunt was ordered to assume command of three full Imperial Guard regiments drawn from the heavily forested backwater Agri-world of Tanith. However, just as he was to take up the position, Tanith was assaulted from orbit by a Chaos Warfleet which destroyed the Tanith Second and Third Regiments, leaving the Tanith First as the only survivors. Gaunt forced the personnel of the Tanith First to evacuate and prevented them from dying with their world in a futile gesture of defiance.The men and women of the lost forest world who comprised the Tanith First-and-Only were under-strength, poorly-equipped and lacked effective leadership. Through the efforts of Colonel-Commissar Gaunt, the Tanith First was transformed from a rag-tag unit that most expected would dissolve in its first combat into one of the most effective and decorated units of the Sabbat Worlds Crusade. Gaunt would personally lead the Tanith First into combat on multiple occasions, including serving as an honour guard for the reborn Imperial Saint Sabbat herself.From 781 to 791.M41, Gaunt and his Ghosts were lost in the Warp following a deviant Warp jump; when they reemerged into realspace, Gaunt found himself a celebrated Imperial hero who had been "posthumously" promoted to Lord Militant for his successful strategy of false flag operations which weakened the two main warlords of the Archenemy in the Sabbat Worlds, saving the Crusade. Returning to the Imperial front lines, Gaunt was immediately officially promoted to the new rank on the Forge World of Urdesh by a group of thirty Astra Militarum Marshalls and Lords Militant.Ibram Gaunt remains one of the most celebrated heroes of the Sabbat Worlds Crusade, and is exemplary of Imperial military and moral leadership without recourse to the authoritarian terror tactics that have darkened the reputation of most Imperial Commissars.
Ibram Gaunt - History: Ibram Gaunt was born on the world of Manzipor, the son of the executive officer of the Jantine Patricians regiment of the Astra Militarum. Like almost all Imperial Commissars, Colonel-Commissar Ibram Gaunt is an orphan, the son of an Imperial Guard officer killed heroically in battle defending the Imperium from Orks. He was raised and indoctrinated on the Schola Progenium world of Ignatius Cardinal, where he was occasionally visited by his "uncle," General Aldo Dercius of the Jantine Patricians, the commander of that regiment and a close friend of his father. Gaunt learned from Dercius that his father had been an Astra Militarum hero, but had died in battle with the Greenskins. Yet the exact circumstances surrounding the death of Gaunt's father remained hidden from him.As a Cadet-Commissar he served under Commissar-General Delane Oktar of the Hyrkan Regiments, gaining the full rank of Commissar on Oktar's deathbed after the Commissar-General was poisoned by Orks on the world of Gylatus Decimus. Gaunt then served as a political officer with the Hyrkan 8th, from the regiment's foundation to its victory on Balhaut, a world reclaimed by the Imperium during the Sabbat Worlds Crusade. After this victory, Gaunt was granted the additional rank of Colonel, along with command of the three new regiments raised from the world of Tanith.While serving with the Hyrkans as a cadet, Gaunt encountered a captive girl who had been touched by the Warp, and upon questioning the rogue psyker, he discovered the fate of his father: the elder Gaunt had served on a mission to an enemy-held world, but had been abandoned by the cowardice of General Dercius and left to die.When circumstance brought Gaunt and his "uncle" together in the field, Gaunt, now a fully-fledged Commissar with the Hyrkans, revealed this knowledge to Dercius, and challenged him to an honour duel using Chainswords. While he succeeded in killing Dercius, and avenging his father, Gaunt suffered near-mortal injuries from his "uncle"'s blade and forever after possessed a jagged scar across his stomach. This event earned him the hatred of the Jantine Patrician regiments for some years after.As the Commissar of the Hyrkan 8th, Gaunt's actions brought him to the Warmaster's attention. As a result, he was present at the conclave of high Astra Militarum officers when the Warmaster Slaydo announced that he had been named the commanding officer of the newborn Sabbat Worlds Crusade by the High Lords of Terra to retake the Sabbat Worlds Sector from the Forces of Chaos. Gaunt was also one of the few officers invited to attend a private banquet with Slaydo held just before the great victory on Balhaut. During the banquet, Slaydo shared his reverence for Saint Sabbat, and made each of his guests swear a blood oath to protect the reborn Living Saint at all costs.
Ibram Gaunt - Balhaut: Following his vengeance against Aldo Dercius, Gaunt served as the ranking Officio Prefectus agent for the 8th Hyrkans, and played a crucial part in the battle for the world of Balhaut during where he led his men alongside the Warmaster Slaydo in the centre of the Imperial front, in the mudlakes. In the battle, Gaunt's finest hour to that time, the 8th Hyrkans took on and destroyed the Forces of Chaos' assault carriers. They stormed the Oligarchy Gate, the first Imperial unit to do so, and destroyed the Tower of the Plutocrat, ultimately winning the battle and earning the Hyrkans a place in the annals of Imperial glory.This great victory finally opened up a corridor into the benighted sector for the Crusade to advance against the Archenemy. But the triumph came at the cost of Slaydo's life, who had been mortally wounded during the fighting. As he lay dying, Slaydo gave the young Commissar another deathbed promotion, this time to the rare rank of Colonel-Commissar, allowing him to command three full regiments of the Imperial Guard. As a further extraordinary reward, Slaydo granted Gaunt's regiments the Right of Settlement, the opportunity to retire from the Emperor's service and settle the first world that they conquered in the sector. This would prove a great incentive for the men and women of Tanith after the destruction of their homeworld.
Ibram Gaunt - Other Accomplishments: During the years of the Sabbat Worlds Crusade, Colonel-Commissar Gaunt participated in dozens of other operations and missions than are recorded here. Among them was leading a commando team on Menazoid Epsilon that discovered and destroyed a Standard Template Construct database that had been corrupted by Chaos. This also allowed Gaunt to unwittingly disrupt a plot by Lord General Militant Hechtor Dravere to seize command of the Sabbat Worlds Crusade from Slaydo's successor, the Warmaster Macaroth.On Monthax, Gaunt and his Tanith troops stood against a numerically far superior Chaos force, and came out victorious with the aid of the Royal Volpone Regiment and an Eldar strike force.On Verghast, Gaunt took command of all the Imperial forces defending the hive city of Vervunhive when there were no longer any higher-ranking officers present. Gaunt led the strike force that infiltrated Heritor Asphodel's command vehicle and personally slew the leader of the Chaos forces on that world.Gaunt and the Tanith First-and-Only served as the honour guard that returned the remains of Saint Sabbat to safety on Hagia and succeeded in defeating the Chaos forces that assaulted the planet.
Ibram Gaunt - Personality: Gaunt is much more compassionate than most Imperial Commissars, and evidences true concern for the well-being of his troops. He tries to lead through displays of virtue, not the imposition of terror. This style has drawn anger and disbelief from some of his superiors in the Officio Prefectus, who prefer that Commissars use the threats of fear and violence to keep Imperial troops in line and devoted to their duty. Gaunt has proven to be a political lightning rod, drawing favour from officers like the Warmaster Slaydo who valued his skill in combat and his determination to do his duty, while drawing the ire of other commanders such as Colonel Flense, Lord General Hechtor Dravere and Lord General Lugo who were constantly maneuvering to enhance their own political status within the Crusade, regardless of the harm to its personnel or the chances for Imperial victory.
Ibram Gaunt - Wargear: Ibram Gaunt's preferred side arm was always a mortal-sized Bolt Pistol. Early in his career, he preferred to use a Chainsword in close combat that had been a gift from his mentor in the Officio Prefectus Commissar-General Delane Oktar, but this weapon was destroyed in combat with a daemon during the Imperial defence of Vervunhive on Verghast. It was replaced by the relic Power Sword known as the Sword of Heironymo Sondar during the final days of the siege of Vervunhive.
Icarus Array - Icarus Array: An Icarus Array is an anti-aircraft weapon utilised exclusively by Onager Dunecrawlers of the Skitarii Legions of the Adeptus Mechanicus. When fired, an Icarus Array fills the sky with inescapable death.Comprised of twin-linked Icarus Autocannons with Skyscryer Lenses, a Gatling Rocket Launcher that fires whole salvos of flak, and an armour-piercing Missile Launcher, its combined firepower can shred entire squadrons of enemy flyers.
Icarus Autocannon - Icarus Autocannon: The Icarus Autocannon is an Autocannon used primarily by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. The Icarus Autocannon is mounted to the Knight's chassis, on the uppermost part of its carapace. The weapon is linked directly to the Throne Mechanicum and its targeting is aided by a servo-mind conclave.With but a thought from the Knight's pilot, the weapon can quickly pivot and track incoming enemy flyers at impossibly fast speeds to let loose a stream of deadly fire. The shells from the Icarus Autocannon can scythe off enemy aircraft wings and rip aircraft from the skies, turning them into flaming wreckage. The Icarus Autocannon is also capable of firing upon ground targets, tearing infantry to shreds and ripping through light armour.
Icarus Autocannon - Variants: Due to the sheer diversity of Knight Worlds and Forge Worlds in the Imperium, there exist a multitude of minor variants of the Icarus Autocannon. Notable variants of the Icarus Autocannon include:Twin-linked Icarus Autocannon - The standard variant of the Icarus Autocannon, this version features two of the weapons linked to fire together.Single Icarus Autocannon - This uncommon variant of the Icarus Autocannon features only a single cannon and lacks the firepower of the twin-linked version.Quad Icarus Autocannon - This rare variant of the Icarus Autocannon features four cannons all linked together and thus allows an increased rate-of-fire compared to the twin-linked version.
Icarus Ironhail Heavy Stubber - Icarus Ironhail Heavy Stubber: An Icarus Ironhail Heavy Stubber is an advanced pattern of the common Heavy Stubber in use by the Imperium of Man intended for use as an anti-aircraft weapon. Like all Heavy Stubbers, the Icarus Ironhail Pattern is a heavy-barrelled ballistic Auto Weapon used for sustained fire. It is commonly deployed as standard armament on Primaris Space Marine Repulsor grav-tanks to provide anti-aircraft defence, but can be swapped out for the even more effective anti-aircraft punch of an Icarus Rocket Pod.
Icarus Rocket Pod - Icarus Rocket Pod: An Icarus Rocket Pod is a cylindrical rocket pod capable of launching up to 7 surface-to-air rockets that is mounted above the head of a Redemptor Dreadnought and on the Storm Speeder Thunderstrike and is used as a form of personal air defence.
Icarus Stormcannon - Icarus Stormcannon: The Icarus Stormcannon is a triple-barrelled Autocannon that screams as it spins at incredible speeds, spewing forth a stream of solid rounds. These effective and unsubtle ballistic cannons make excellent dogfighting weapons and can fill the sky with a rain of shot that even the most skilled of pilots have trouble avoiding. The Icarus Stormcannon is also used as an anti-air defense weapon, in the form of the Icarus Stormcannon Array used by the Stalker anti-air tank. This weapon system consists of two Icarus Stormcannons slave-linked to a servo-mind conclave (Cogitator array), and is capable of targeting multiple targets simultaneously. When faced by more potent foes, the array can concentrate fire in a single, withering salvo that will tear even the mightiest winged beast or enemy aircraft from the skies.
Icarus Stormcannon - Sources: Death From the Skies (2016), pp. 56-57, 115Codex: Space Marines (6th Edition), pg. 121Games Workshop - StalkerGames Workshop - Stormhawk Interceptor
Icarus Stormcannon Array - Icarus Stormcannon Array: An Icarus Stormcannon Array is the primary ballistic anti-aircraft weapon system employed by the Space Marine Stalker.The Stalker mounts an array of two Icarus Stormcannons granted a capacity for independent targeting by the servo-mind conclave (Cogitator array) to which they are shackled.Each servo-mind can direct the Stormcannons to track separate targets with a lesser degree of accuracy, or when faced by more potent foes the array can concentrate fire in a single, withering salvo that will tear even the mightiest winged beast or enemy aircraft from the skies.
Ice World - Ice World: An Ice World is not an official Imperial planetological classification, but a term in common usage among Imperial citizens for those planets whose environments are frigid and glacier-covered across their entire surfaces.Since the term "Ice World" is not an official Imperial classification of the Administratum but simply a label used to describe the planet's predominant environmental feature, most Ice Worlds that have been settled by Mankind are officially classified as Civilised Worlds, Feral Worlds or even Death Worlds if the environmental conditions are hostile enough to Human life.Ice Worlds often produce hardy peoples superbly adapted to combat in below-freezing conditions and so become prime recruiting grounds for the Astra Militarum when it needs cold-adapted regiments.
Ice World - Notable Ice Worlds: Planet NameSegmentumSectorSub-SectorSystemPopulationBeroghastUnknownUnknownUnknownUnknownUnknownBetalis IIISegmentum SolarTalis Munus SectorCaerulus-Primaris Sub-sectorBetalis System62,000,000CarchariasUnknownUnknownUnknownCarcharias SystemUnknownChosinSegmentum SolarArmageddon SectorArmageddon Sub-sectorArmageddon SystemUnknownInwitSegmentum SolarUnknownInwit ClusterUnknownUnknownJahgaSegmentum UltimaBadab SectorUnknownArchea SystemUnknownKlaihnUnknownUnknownUnknownUnknownUnknownKokytosSegmentum ObscurusCalixis SectorPeriphery Sub-sectorKokytos SystemUnknownLorn VUnknownUnknownUnknownLorn SystemUnknownNusquam FundumentibusUnknownUnknownUnknownUnknownUnknownOblaztSegmentum UltimaUnknownUnknownUnknownUnknownSchrödinger VIIUnknownUnknownUnknownUnknownUnknownSimia OrichalcaeUnknownUnknownUnknownSimia Orichalcae SystemUnknownTruskUltima SegmentumUnknownUnknownUnknownUnknownValhallaUltima SegmentumUnknownUnknownValhallan SystemUnknownWinterhome IXUnknownUnknownUnknownUnknownUnknownYngirheimSegmentum UltimaUnknownUnknownUnknownUnknownZoranUnknownUnknownUnknownUnknownUnknown
Icefang - Icefang: Icefang is the Chapter homeworld of the Tigers Argent Space Marine Chapter.The Tigers Argent participated in the Angevin Crusade, which began in 322.M39 and led to the conquest of the Calixis Sector for the Imperium in the Segmentum Obscurus.They fought alongside elements from their fellow Astartes Chapters the Black Templars, the Sons of Medusa and the Charnel Guard.Little else is known about this world at present.
Icefire Warhead - Icefire Warhead: An Icefire Warhead is a T'au electromagnetic pulse weapon that can be incorporated into specialised missiles fired from orbiting T'au starships. Icefire Warheads are used to aid large-scale planetary assaults, and are fired directly onto battlefields.Once they have detonated amidst the enemy, the Icefire Warhead will disable all surrounding technologies with crippling electromagnetic pulses, sometimes resulting in catastrophic consequences for the affected technology or vehicles. These warheads continue to emit their electromagnetic pulse outwards for a significant amount of time after they have detonated.
Ichar IV - Ichar IV: Ichar IVImperialHive WorldUltima SegmentumRealm of UltramarIt is a vital industrial centre for its sector of 500 billion people, producing supplies used by many regiments of the Astra Militarum and Planetary Defence Forces across the segmentum. Ichar IV's major exports include strategic ores and fungal mycoproteins used as the nutritional basis of many processed Imperial foodstuffs.Ichar IV was the site of the climactic battle between the forces of the Imperium and the Tyranid Hive Fleet Kraken in 992.M41.
Ichar IV - History: At the beginning of the Second Tyrannic War, Ichar IV was infested with Genestealers. A Genestealer Cult, operating under the name of "The Brotherhood," instigated a rebellion on the planet that caught the attention of Inquisitor Agmar.The Brotherhood had control of the planet by the time Agmar arrived in the star system. The Inquisitor petitioned the Ultramarines Chapter to help put down the rebellion. Marneus Calgar, the Chapter Master of the Ultramarines, arrived 39 solar days later aboard the battle barge Octavius with a force of his Astartes.Eventually, using tactics Marneus Calgar had developed in the First Tyrannic War at the Battle of Macragge, the Ultramarines rallied the defenders of the planet -- including Ichar IV's Planetary Defence Forces, the Astra Militarum, and the Ordo Xenos of the Inquisition and after a ferocious struggle the Tyranids were cast from the world. In the wake of the battle the Inquisition cleansed the planet of all remaining Genestealers.One of the Astra Militarum units involved in the fighting on Ichar IV was the 13th Penal Legion, the so-called "Last Chancers." The 13th Penal Legion fought the Tyranids on Ichar IV and the bitter fighting resulted in terrible casualties for the Legion.
Ichor Cannon - Ichor Cannon: The Ichor Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso. The Ichor Cannon spits great goblets of burning blood upon the daemon machine's enemies. The weapon takes the form of a large cannon with a spiked maw.
Icnarus - Icnarus: Icnarus is a former Imperial Frontier World located in the Segmentum Ultima that was discovered to be a Necron Tomb World and was eventually reclaimed by its slumbering Necrons, who have now begun to move in force towards the Gothic Sector.
Icnarus - History: In 784.M41, an ancient, alien evil awoke on Icnarus and its settlements began to vanish one after another. In a panic, the world's citizens retreated to their only spaceport that was located in the coastal city of Inmoran, where a riot soon erupted around it.It was at that moment that rusted, metallic xenos warriors -- Necron Warriors -- rose from the nearby sea and led by a blazing being of light -- a C'tan Shard -- began killing all in their path. Just as all hope for Icnarus' surviving Human population seemed lost, a lone Imperial Knight suddenly appeared and defeated the invaders by driving the undying metallic warriors back into the sea and sending their god screaming into the ether.By later in the 41st Millennium, however, the Necrons rose up once more and conquered Icnarus, sweeping away the Human settlements and reclaiming the world for their own ancient empire. Now that the world is in their grasp, the Necrons of Icnarus have begun advancing towards the Gothic Sector, despite the best efforts of the Deathwatch kill-teams located at the nearby watch fortress of Fort Excalibris to stop them.
Iconoclast-class Destroyer - Iconoclast-class Destroyer: The Iconoclast-class Destroyer is a small combat vessel that is widespread across the fringes of the Imperium. Although indelibly associated with the vast Chaos Fleets which sporadically sweep from the Eye of Terror, the majority of Iconoclasts are in fact more often used by opportunistic pirates who may have no connection to the Ruinous Powers. Iconoclasts are a favoured vessel for many pirates due to its firepower and rugged and common design. Iconoclasts are also easy to modify to look like a wide variety of other voidships, meaning that they excel at ambushes and striking from surprise. Relatively cheap to acquire or repair, Iconoclasts are a common sight in many raiding bands of Chaos Reavers. The ship's design is similar to any number of small Escort ships turned out by every Imperial shipyard.
Iconoclast-class Destroyer - History: Roving squadrons of Chaos Iconoclast-class Destroyers have been a constant peril to Imperial shipping. Mainly used by pirates and other lawless bands, the Iconoclast is similar in design to a variety of small Escort ships turned out by almost every shipyard in the Imperium of Man. Although compact, they carry a fearsome amount of firepower for their size and when encountered in numbers can be a threat to even a capital ship. In fleet actions, they mainly engage enemy Escorts, gun down Attack Craft and destroy incoming torpedoes. The Carrion Squadron, a band of Renegades operating off the Duran moon, became infamous for their skill at convoy attacks, daringly darting amongst the convoy's defence vessels to destroy the transports before escaping. The Lost Souls also achieved notoriety for their part in the Faustus Assault. It was their vicious hit-and-run attacks that destroyed half of the world of Faustus' orbital defences, allowing the Excessive and Plagueclaw to bombard that world in preparation for the subsequent landing of the squadron's Chaos raiders.
Iconoclast-class Destroyer - Iconoclasts and the Calixis Sector: In the wild regions of space near the Calixis Sector, many Iconoclasts are produced in shadow ports and lawless orbital shipyards that lurk beyond the bounds of the Imperium, assembled by Hereteks and shipwright clans who owe no fealty to Terra. Many Inquisitors in the Calixis Sector have devoted their lives to ascertaining the class' origins. A handful of investigators have formed paranoid conspiracy theories, Inquisitor Kalladran of the Tricorn Palace on Scintilla famously denounced the Iconoclast as "an ancient terror-meme, a thought virus spread from Heretic to Heretic in the form of blueprints stained with the blood of billions." Others note that Iconoclasts tend to have any number of design variations, and it is far more likely simply an easily duplicated design.Such histrionics aside, the Iconoclast is a simple, compact and easily constructed vessel which can be assembled in even the most primitive orbital shipyard, given time. Well armed for its size, many pirate fleets consist entirely of swarms of Iconoclasts, which in sufficient numbers are capable of bringing down even the mightiest Battleship. Rogue Traders with piratical inclinations often possess such vessels, whether through successful boarding actions or outright purchase.
Iconoclast-class Destroyer - Notable Iconoclast-class Destroyer Squadrons: Carrion SquadronChains of JudgementDelectibles MorteFearmongersGilded ClawInculpators of HarokLost SoulsHellebore - This notable Iconoclast Class Destroyer, built in the Strigoi shipyards, was severely damaged and left drifting in the void without a crew after an action with the Rogue Trader vessel Malescaythe in the Eye of Terror. The Hellebore's derelict wreck was captured by Chaos forces, and every surface was decorated with human and alien skulls. It is now crewed by followers of a cult of Khorne, the Blood Moon pilgrims from Koryban, and commanded by a former World Eaters Battle Brother.
Iconoclast-class Destroyer - Dimensions: Hull: Destroyer.Class: Iconoclast-class Destroyer.Dimensions: Approximately 1.3 kilometres long, 0.4 kilometres abeam at fins.Mass: Approximately 6.1 megatonnes.Crew: Approximately 16,500 crew.Acceleration: 7.2 Gravities maximum sustainable acceleration.
Iconoclastic Brotherhood - Iconoclastic Brotherhood: The Iconoclastic Brotherhood is a warband of Chaos Space Marines drawn from the Word Bearers Legion. Like their parent Traitor Legion, they are dedicated to Chaos Undivided.
Iconoclastic Brotherhood - Notable Campaigns: The War of Statues (Unknown Date.M41) - The Iconoclastic Brotherhood invades the world of Conqueror's Due. The planet was once host to a great Imperial triumph, and is covered with statues hundreds of Terran feet high depicting the Primarchs and the Emperor. The Word Bearers and their Chaos Cultists disfigure many of the statues and tear down many more with ropes and melta charges, toppling them even as the fires of a full-scale planetary war rage all around. The Cyclopeans, a Titan Legion from the nearby Forge World of Vellung, counter-invade from enormous bulk landers and take a grievous toll on the Word Bearers -- though the God-machines are toppled after the Chaos Space Marines perform a grand ritual in the name of Tzeentch that imbues the disfigured statues with a semblance of life.
Iconoclastic Brotherhood - Warband Colours: Like the Traitor Legion of which they are a part, the Word Bearers, the Iconoclastic Brotherhood's Power Armour was the colour of spilt blood, a colour often called "Traitor's Red" or "Betrayer's Red," after the Word Bearers changed their colours from slate grey to red during the Horus Heresy. This colour was sometimes worn with black or silver trim. Heretical prayers are inscribed directly into the surface of the Iconoclastic Brotherhood's armour. Often times the Brotherhood's Heretic Astartes are also seen wearing devotional prayer sheets hanging from their armour's shoulder plates, the blasphemous words of the Book of Lorgar inscribed upon them.
Iconoclastic Brotherhood - Warband Badge: This warband uses the symbol of the Word Bearers Legion, the Latros Sacrum, a stylised representation of a roaring, horned daemon's head wreathed in flames, which represented all that the XVII Legion stood for, all that they believed in so deeply and all that they were willing to kill and die for.
Iconoclasts - Iconoclasts: IconoclastsChaos Space MarinesLoyalistChapterSpace MarinesFoundingAltar BrethrenEye of TerrorAbyssal CrusadeIt is unknown what they endured during their sojourn into the Eye, but by the time they made their way back into realspace, they had become the warband of Chaos Space Marines known as the Iconoclasts.
Iconoclasts - Abyssal Crusade: Following the Ecclesiarchal Purges of 321.M37, a dozen star systems were engulfed by Warp Storm Dionys, its echoes rippling along the spiral arms of the galaxy as it raged through the Empyrean. Records of mutation and Chaos Cultist activity quadrupled overnight. Worse yet, it was not only the citizens who were affected by the sudden influx of Chaos. Many of the Space Marine Chapters with homeworlds affected by the Warp Storm found that the secret imperfections in their gene-seed were writ large upon their new recruits, giving rise to a wave of disturbing manifestations both physical and psychological. The Altar Brethren were one such Loyalist Chapter of Astartes that had been affected by these Warp Storms.When the Ecclesiarchy heard of this sinister tum of events, Saint Basillius the Elder demanded that all those Chapters of the Adeptus Astartes whose homeworlds had been touched by the Warp Storm be rendered unto his judgement. Such was the elder's influence with the High Lords of Terra that within a standard year this had come to pass. After a series of stringent tests and prognostications, hundreds of Chapters were deemed unaffected by the Warp Storm. No less than thirty were found wanting. The Judged, as these fallen Chapters came to be known, volunteered for a redemptive Penitent Crusade. The most militant of their number demanded the right to purify their tainted flesh in the fires of battle, to make a noble end from tragic misfortune. To the surprise of his closest advisors, Saint Basillius agreed to this proposal. He saw it fitting to send the accused into the Eye of Terror, taking the fight for the Imperium's future to the Daemon Worlds inhabited by the Traitor Marines.A representative from each of the doomed Chapters held an emergency Council of Dismay to discuss the proposed Crusade. After scant hours of debate, they acquiesced to Basillius' demands, for they believed that martyrdom was preferable to an existence of suspicion and doubt. The last few days of 321.M37 saw a solemn procession of Strike Cruisers and Battle Barges pass through the Cadian Gate into the Eye of Terror, relay systems dormant and heraldic colours obscured by black mag-plates. One by one, the Chapters of The Judged disappeared into the iridescent dust nebulae that surrounded the Eye. As the massive Space Marine flotilla entered the Eye of Terror, they were set upon by a massive Chaos warfleet. The resultant battle was so fierce that the ships of The Judged were forced to retreat and were scattered to the furthest corners of the Eye.Chapter after Chapter fell to the perils of the Eye, for the Abyssal Crusade had entered a hell from which very few emerge unchanged. The true account of what occurred within the Eye to the Altar Brethren is unknown, but most of the tales of the Chapters of The Judged ended in tragedy and sorrow. By the time they reemerged from the Eye many standard centuries later, the Altar Brethren were no more, for they had become the Chaos Space Marine warband known as the Iconoclasts, wholly dedicated to the service of the Ruinous Powers.
Iconoclasts - Notable Campaigns: The Ire of the Iconoclasts (237.M41) - A warband of the Iconoclast Chaos Space Marines spirals out of the Eye of Terror and raids Shrine Worlds in the Fallsreach System. With Possessed at their helm, they sniff out all members of the Ecclesiarchy, flaying them and burning their cathedrals. It becomes apparent that these fallen warriors, once of the Altar Brethren, are on a mission to purge all shrine worlds from the Imperium, and nearby planets are quickly reinforced by Imperial forces to avoid their spiritual violation.
Iconoclasts - Warband Colours: The Iconclasts warband's colours are not listed in current Imperial records.
Iconoclasts - Warband Badge: The Iconoclasts warband's badge is not listed in current Imperial records.
Iddinam - Iddinam: Iddinam was a notable Lord Commander of the Emperor's Children Legion during the Great Crusade and the Horus Heresy eras. His most notable action was the Praxil System Compliance, where he was the acting commander of a sizable Emperor's Children force charged with bringing this newly discovered system into Imperial Compliance. Despite his best efforts, the campaign did not begin well, and there were those amongst the Imperial forces who feared that Iddinam would be unable to bring the system into Imperial Compliance without help. Sending a request to Terra for reinforcements, soon elements from the Blood Angels and the Imperial Fists Legions arrived, much to the chagrin of Iddinam. Reluctantly, Iddinam put these supporting assets to good use and was able to finally bring the recalcitrant star system into Compliance, but the sting to his pride grated on the Lord Commander, who refused to be present at the Compliance ceremonies at the successful conclusion of the campaign. This would prove a fateful decision, as Iddinam would later have a hand as a prime conspirator of his Legion's treachery during the Istvaan III Atrocity.
Iddinam - History: Lord Commander Iddinam was the commander of an Army Group of Emperor's Children charged with bringing the Praxil System into Imperial Compliance in order to acquire its vast wealth and natural resources without also damaging its delicate infrastructure. The Emperor's Children were supported by selected elements of the Imperial Army and the military forces of the Adeptus Mechanicus. Despite meticulous planning, the campaign did not begin well, as substantial losses were inflicted upon the Imperial forces. Changing their strategy, the Emperor's Children decided that instead of focusing on systematic conquest of the system's void stations, moons and planets, they would instead focus upon Praxil's fleet. Without the ability to redeploy their strength, each of the Praxil domains would become a closed tactical problem. But the people of Praxil had anticipated such tactics, and instead deployed multiple strike fleets to attack the Imperial fleet.Further heavy losses were incurred during this initial engagement as the Praxil took advantage and attacked the Imperial toehold on their outer moons and space stations. A representative of the War Council of Terra observed that Lord Commander Iddinam would never willingly admit that he needed assistance, and therefore issued a request to Terra for reinforcements. Soon elements from the Blood Angels under the command of Chapter Master Raldoron and Marshal Cazimus of the Imperial Fists arrived in-system to augment the beleaguered Imperial forces. Despite his misgivings and the slight to his personal honour, the Lord Commander accepted his cousin Legion's; assistance and immediately drew up plans for prosecuting the second offensive against the Praxil. Utilising the strength of the Blood Angels and Imperial Fists, the Emperor's Children launched a successful second offensive against the Praxil that soon saw an Imperial victory. When the Imperium claimed its triumph, however, the Lord Commander refused to be present during the subsequent Imperial Compliance ceremonies or acknowledge his role in effecting the Compliance of Praxil afterwards. Iddinam would later have a hand as a prime conspirator of his IIIrd Legion's treachery during the Istvaan III Atrocity. He gave himself over to the horrors of the Warp before finally being destroyed by the Loyalist Iron Warriors Warsmith Auric Saxton at the Battle of the Harrow Ravening.
Idharae - Idharae: Idharae was a minor Craftworld of the Asuryani Aeldari. Though little known throughout the galaxy, this Craftworld had both its share of victories and misfortune.Idharae was ultimately destroyed in 852.M41 during an attack by the Invaders Space Marine Chapter, who with aid from the spectral Astartes of the Legion of the Damned reduced Idharae to a blasted, dead hulk drifting in the void.The Craftworld fared so poorly against the Astartes because so many of its people had already been lost in an earlier conflict with Hive Fleet Naga.
Idharae - The Naga Strikes: In 808.M41, a large splintered tendril of Hive Fleet Behemoth, later designated as Hive Fleet Naga, and known to the Aeldari as Shai'naid, the "Endless Winding Serpent," encroached upon a concentration of Aeldari Exodite Worlds in the Ybaric Cluster, which lay beyond the eastern fringe of the Vidar Sector. To their credit, Idharae, and its sister Craftworlds of Iyanden and Malan'tai, responded almost immediately, but even so, they were too slow.By the time the first Asuryani fleets had engaged Hive Fleet Naga, Halathel, largest and most prosperous of the Exodite planets, was all but overrun by Tyranids. Even with aid of forces from Idharae and Malan'tai, the Exodites could not repel the invaders. Iyanden's forces, under the command of Admiral Draech, arrived at Halathel to discover its World Spirit destroyed and its defenders consumed.Determined to exact vengeance for Halathel, the Iyanden fleet engaged the orbiting Hive Ships, but underestimated the menace of their foes. Draech's flagship, the Auspicious Illumination of Eternity, was destroyed early in the battle, and for a time, it seemed that the whole Aeldari fleet would be lost alongside it. Only when a young Prince named Yriel took command did the tide of battle turn.Realising that the smaller Tyranid vessels could not function if the greater bio-ships were destroyed, Yriel converged his forces on these targets, but it was only when the Prince unleashed boarding parties to destroy the ships from within that he met with success. Though many Aeldari lives were lost and hundreds of Ghost Warriors destroyed, the bio-ships were finally slain.With their passing, the smaller Tyranid vessels flew into an uncoordinated frenzy and were easy prey. Though the strength of Hive Fleet Naga had been greatly diminished, its threat was not yet ended. Over the following years, Yriel's forces joined with those of Idharae and Malan'tai to fight hundreds of engagements against the Tyranids, both in the cold dark of space and amidst the horror of partially-digested worlds.Little by little, the Tyranids were scoured from the Ybaric Cluster, and victory was at last won -- though not without great cost. Idharae, which was never the most populous of Craftworlds to begin with, lost many of its warriors defending the Maiden World of Eth-aelas, and its halls were ever after empty and joyless places. Malan'tai suffered far worse and was destroyed when an aberrant form of Tyranid life devoured the Craftworld's Infinity Circuit and used the stolen power to slay the rest of Malan'tai's living Aeldari.
Idharae - The Doom of Idharae: In the middle of the last century, in 852.M41, the Invaders Space Marine Chapter launched an assault against the Craftworld of Idharae, the Aeldari having been severely reduced in number following their actions in the war a half century earlier against the Tyranids of Hive Fleet Naga.Despite sustaining heavy losses, the attack was a success. With help from the mysterious Legion of the Damned, the revenant Astartes blew out the great dome under which they fought, venting the Aeldari that were fighting out into the void. Such a bold action would have been unlikely to succeed were the Aeldari not so weakened by the war against the Naga, and it resulted in the Craftworld being reduced to a dead, drifting hulk of scorched and desiccated Wraithbone.Four solar decades later, Craftworld Alaitoc launched a retaliatory strike against the upstart Astartes, venting their rage against the Invaders' Chapter homeworld of Ogrys. This time, the tables were turned, for now it was the Space Marines that were under-strength, their numbers still returning to their full complement following the losses they had sustained during the destruction of Craftworld Idharae. The Chapter was overwhelmed, their fortress-monastery destroyed and Ogrys reduced to ruins. Only 300 Battle-Brothers survived the battle, after which the Invaders were forced to take to their remaining starships as a fleet-based Chapter, capable only of actions in support of larger Imperial formations.
Idharae - Notable Events: The Attack of Shai'naid (808-812.M41) - Hive Fleet Naga encroaches upon the Ybaric Cluster, which lay beyond the Eastern Fringe of the Vidar Sector. Though the Tyranid swarm touched little on Mankind's worlds in the region, countless alien domains suffered from its embrace. Two Aeldari Maiden Worlds and seven Exodite Worlds would be lost to the Hive Fleet's rampage. Fleets from Idharae, Malan'tai and Iyanden converged upon Naga and vanquished it in a series of bloody strikes that only the Aeldari could have performed with so few casualties.The Doom of Idharae (852.M41) - The revenant Astartes known as the Legion of the Damned come to the aid of the Invaders Space Marine Chapter as they wage a devastating attack upon Craftworld Idharae. When their flaming bolts do little harm to the raging Avatar of Khaine at the heart of the battle, the Legion instead blows out the great dome under which they fight. They vanish once more as the Eldar defenders and the single surviving member of the Invaders force left fighting there are blasted out into the void. Idharae is left as a ruined and desolate hulk.Vengeance for Idharae (895.M41) - Four solar decades later, the Aeldari enact bitter vengeance upon the Invaders Chapter when the forces of Craftworld Alaitoc launched a retaliatory attack upon their Chapter homeworld of Ogrys. With the Invaders still under strength following their assault on Idharae they are quickly overcome. Though three companies escape the disaster, the fortress-monastery is lost. The Invaders are thereafter a spacebound, fleet-based Chapter.
Idira Tlass - Idira Tlass: Idira Tlass is an Unsanctioned Psyker who is a skilled diviner in the service of the Rogue Trader House von Valancius in the Koronus Expanse of the Segmentum Obscurus.
Idira Tlass - Personality: Native to a violent planet forsaken by the Imperium where those gifted with psychic ability were but assets to be employed by whatever warlord happened to commandeer them, Idira received a form of education and cybernetic augmentation meant to help control her powers. But she never received the formal education, training and spiritual trials that the Astra Telepathica subjects its would-be students to to help them learn to rein in and better control their powers, especially to prevent Daemonic influence or possession.Add to this a rather unorthodox and less than pleasant set of interactions over her life with her fellow Humans and the institutions of the Imperium, and you arrive at an unorthodox worldview that others may disagree with. As such Idira pursues many paths that would be considered heretical by most servants of the Emperor.Having lived as hard a life as she has, enduring the endless whispers from beyond the cracked door looming in her head, seeing the endless weave of eternity spread out afore her, there is little room left in Idiria's heart for dalliances or trifles beyond camaraderie and genial companionship.Idira Tlass will not respond to any romantic advances.
Idira Tlass - Wargear: Armoured BodygloveLaspistolForce StaffCybernetic cerebral augments
Idolator-class Raider - Idolator-class Raider: The Chaos Idolator-class Raider is an enigma that has continually befuddled Imperial intelligence. What little is known of the whereabouts of this Escort's construction comes in the form of rumours, with the most prominent one being that it may have been built at Xana II, a Chaos-corrupted Forge World near the Eye of Terror.What is known is that the Idolator includes xenos technology that was most likely bought -- or stolen -- from other starfaring races like the Kroot mercenaries or Fra'al raiders, although the exact source remains unknown. The warship resulting from the blend of this technology with that of the Imperium is quite similar to the Imperium's Firestorm-class Frigate, armed with a weapons battery turret and a forward Lance battery. However, the Idolator proves to be superior to its Imperial Navy counterpart, as it is significantly faster than the Firestorm and its weapons battery is both more accurate and possesses a longer range due to an improved targeting system that the Adeptus Mechanicus cannot reliably replicate.All of this combines to make the Idolator an excellent commerce-raiding weapon, able to fight its way through an Escort screen and tear into a convoy of transports at long range. Idolators have been a constant menace to Imperial shipping around the Eye of Terror, and it is not uncommon for a handful of the vessels to slip through the Cadian Gate to wreak havoc before escaping back into the void of deep space.
Idolator-class Raider - Notable Idolator-class Raider Squadrons: Retaliators Squadron - The Retaliators fought and earned renown in the Gothic War.Purgators Squadron - The Purgators fought and earned renown in the Gothic War.Unclean Ravagers Squadron - The Unclean Ravagers fought and earned renown in the Gothic War.Khorne's Disciples Squadron - The Khorne's Disciples fought and earned renown in the Gothic War.