Kulth - Ork Forces Present on Kulth: The forces of Grimtoof Git-Slaver are even more varied than those of the Imperial Guard, so much so that Imperial intelligence cells have long since abandoned hope of tracking their composition. Instead, the Imperium focuses on estimating the numbers of warbands present and the numbers of Ork “Boyz” that make up each one. At present, it is estimated that the Git-Slaver has committed at least ten million Ork Boyz to Kulth, with countless more of the slave creatures known as Gretchin (or sometimes Grots) being herded into battle alongside, or often in front of them.Of more use to the Imperium than crude numbers are details of what types of war machine the enemy can field. Ork forces tend to be a ramshackle riot of troops either swarming forward on foot or riding a range of mechanically improbable vehicles from light bikes to heavy Battlewagons. Some field large amounts of artillery, partly looted from a range of enemies but much of it patched together from scrap. Some field combat walkers of varying sizes and configurations, while others equip their foremost warriors with suits of armour as heavy as the Space Marines’ formidable Terminator Armour.While there appears to be little in the way of logic or pattern to the composition of most Ork warbands, there are some that eschew any hint of balance and focus entirely on one type of force, often for no obvious reason other than the crudely expressed tastes of whichever leader has risen to power. Some warbands ride to war packed into fast but lightly armoured transports, those that reach the Imperial Guard lines leaping out directly into the defenders’ midst to unleash bloody mayhem. Others field only huge mobs of combat walkers, from light Killa Kans to Stompas almost the size of a Scout Titan.It is rare for Orks to invest much in static defence, though they often “upgrade” those Imperial fortifications they capture. The greenskinned species is so bloodthirsty and violent that the Git-Slaver’s forces are far more likely to operate on the offensive. Frontal assaults so large the landscape seethes with alien bodies from one horizon to the next are not uncommon, the mighty Gargants stomping forward with their characteristic gait, unleashing firepower sufficient toflatten entire fortresses. The Orks revel in such displays of crude power, every one bellowing the praises of their primitive gods. To an Imperial Guard trooper manning the trench line for the first time, such a spectacle is sufficient to shatter the mind. Often the only thing more intimidating is the gaping muzzle of a Commissar’s Bolt Pistol, held ready to gun down any who should flee.While the Imperium’s presence on Kulth is subject to the rigid command structure of the Imperial Guard and other military bodies, the Orks control their massive armies by way of the timeless principle of “might makes right.” Grimtoof Git-Slaver has ultimate control over his forces on Kulth and every other world in the region, and although he is most often to be found at his “kapital” of Avitohol, he makes regular appearances at the very front line of his armies on Kulth. The Boyz need a regular reminder, it seems, of just who is in charge. When Grimtoof is not on Kulth, command is delegated in typically Orkish fashion to whichever of the warlords is strongest. At present, a particularly psychopathic warlord known as “Zog the ‘Zerker” is acting as Grimtoof’s second. It remains to be seen if Zog will overstep the bounds of his authority and suffer Grimtoof’s wrath or actually become strong enough to challenge his overlord. It goes without saying that several Imperial bodies, not least the Ordo Xenos, are watching the situation closely.