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Angels Vermillion - Deathwatch Service: The secretive nature of the Angels Vermillion can come to the fore when its battle-brothers are called to stand a vigil of the Long Watch, and others of the Blood Angels or their successors are present in the same Watch Fortress or Kill-team. Such brethren are well represented in the ranks of the Jericho Reach's Deathwatch contingent, with several senior members of Watch Fortress Erioch's command cadre being drawn from such parent Chapters.It is notable that very few battle-brothers of the Angels Vermillion have stood a vigil in the Jericho Reach, and when they have, they have taken every possible step to avoid contact with those of their brother Chapters. Whether or not such individuals serving on the same Kill-team would degrade combat effectiveness or cause internecine strife is unknown, as yet.
Angels Vermillion - Notable Angels Vermillion: Chapter Master Sargan Varsaris - Sargan Varsaris was the first Chapter Master of the Angels Vermillion who was originally a Praetor of the Blood Angels Legion who served during the Great Crusade and the Horus Heresy. Most notably, he took part in some of the first campaigns of the Great Scouring, the war of reciprocity conducted by the Loyalist forces of the Imperium against the hated Traitor Legions following the Siege of Terra. Elements of the Blood Angels' 9th Chapter, known as the "Angels Vermillion," participated in the Scouring of the Nostramo Sector, the home sector controlled by the murderous Night Lords Traitor Legion. Located in the northeastern fringes of the galaxy, this benighted region of space had long been a stronghold of Legions sworn to the cause of Horus. This retribution fleet was initially led by Praetor Kaelon until his death at Sothis in 017.M31, and thereafter by Consul-Vigilator Sargan Varsaris, who was raised up to the position of Praetor upon his predecessor's death. During their sojourn in the Nostramo Sector, the Angels Vermillion discovered the wreckage of the Night Lords' cruiser Shroud of Eventide which had crashed upon the surface of the planet Kalleth several Terran years earlier. Marked for salvage, Praetor Varsair ordered the vessel to be raised in 020.M31 in preparation for the coming edict of the Second Founding, renaming it the Crimson Intent. The vessel would go on to serve the newly formed Angels Vermillion Chapter as their new flagship.Chapter Master Kuldoth Moar - Kuldoth Moar was the successor of Chapter Master Chauld and is the current Chapter Master of the Angels Vermillion. He sought to prevent his battle-brothers from going to the aid of their parent Chapter, the Blood Angels, during the events of the Devastation of Baal. He did not succeed, and three companies of the Chapter under the command of Captain Fen defied his orders and made their way to Baal to aid in its defence from Hive Fleet Leviathan.Chapter Master Chauld - Chauld was the Chapter Master of the Angels Vermillion in 428.M41. He was the one responsible for revealing their secret treatment of the Flaw to High Chaplain Hereon of the Blood Angels. Hereon did not accept the way the Angels Vermillion were treating their curse, yet Chauld was able to convince the High Chaplain to accept what he saw and leave his homeworld with a shocking message for Lord Commander Dante. It is because Dante knows the Angels Vermillion's secret that he has not pushed for closer connection between his Chapter and the Astartes of Corinal. Chapter Master Chauld was killed 40 standard years before the Devastation of Baal in battle with the Necrons and was succeeded by then-Captain Kuldoth Moar.Captain Fen - Fen is a captain of the Angels Vermillion. In defiance of his Chapter Master Kuldoth Moar, he tried to lead three companies to the aid of the Blood Angels before the Devastation of Baal. In the end, only Fen and a bare handful of his battle-brothers made it to Baal. It is unknown whether he survived the siege of Baal by Hive Fleet Leviathan.
Angels Vermillion - Chapter Fleet: Crimson Intent (Capital Ship, Unknown Class) - Few would guess that the noble Crimson Intent has a far darker origin than the remainder of the Angels Vermillion's fleet. In the dark days of the Horus Heresy the Crimson Intent carried not the noble livery of the Blood Angels, but the midnight blue of the traitorous Night Lords for the mighty vessel's baptismal name used to be Shroud of Eventide. Where others of its kind fled, the Shroud of Eventide valiantly held the line in the closing days of the Thramas Crusade, allowing the Night Lords' flagship, the Gloriana-class Battleship Nightfall, to escape the vengeful ire of the Dark Angels Legion. Commanded by Praetor Ophius of the Kryoptera -- the Night Lords' command cadre -- the Shroud of Eventide mysteriously vanished as it tried to bring seditious elements of the VIII Legion back into line to reinforce the Traitors' forces conducting the Siege of Terra. Its remains would only be uncovered during the Great Scouring in 017.M31 when the Blood Angels Legion ventured into the Nostramo Sector and later claimed it as salvage in preparation for the Second Founding which would see the Blood Angels' 9th Chapter reconstituted as the Angels Vermillion Chapter.
Angels Vermillion - Chapter Relics: Scipio's Regret - As with many other Blood Angels Successor Chapters, it is the practice of the Angels Vermillion to master many crafts and trades over the course of a battle-brother's long life. The ornate and intricate ornamentation worked into the chainsword now called Scipio's Regret could not have been achieved without such a life span to perfect the craft. It might have been better for its wielder had he not made his work so well, for Scipio was mobbed by desperate underhivers after defeating the beasts that plagued them, with the ungrateful wretches seeking to steal his marvellous blade. A Deathwatch Kill-team on the world was diverted to avenge the noble warrior and recover his weapon.
Angels Vermillion - Chapter Colours: The Chapter wears dark red power armour with a yellow Aquila or Imperialis emblem upon the chest plate.The Angels Vermillion were originally depicted as wearing carmine armour with a yellow chest Aquila.In the book How to Paint Space Marines, however, the Chapter is depicted in the scheme used by the Angels Encarmine: vermillion armour with a yellow chest eagle, black shoulder plate trim and backpack.The Codex: Blood Angels (5th Edition) restored their original armour colour scheme.
Angels Vermillion - Chapter Badge: The Angels Vermillion's Chapter badge is a winged blood drop, with a small skull at the base of the drop, which is very similar to the badge of the Blood Angels.
Angels Vermillion - Sources: Codex Adeptus Astartes - Blood Angels (8th Edition), pg. 14, 19Codex Adeptus Astartes - Blood Angels (7th Edition), pp. 50-52Codex: Blood Angels (5th Edition), pp. 8, 17, 54, 80Codex: Blood Angels (3rd Edition)Codex: Angels of Death (2nd Edition), pg. 34Deathwatch: Core Rulebook (RPG), pg. 339Deathwatch: Honour the Chapter (RPG), pp. 104-105, 132How to Paint Space Marines, pg. 82The Horus Heresy - Book Six: Retribution by Alan Bligh, pp. 136-137Red Fury (Novel) by James SwallowThe Devastation of Baal (Novel) by Guy Haley, pp. 211-216, 223Eminence Sanguis (Short Story) by Guy Haley
Angels Vindicant - Angels Vindicant: The Angels Vindicant is a Loyalist Codex Astartes-compliant Space Marine Chapter of unknown origin and Founding. Virtually nothing is known about this obscure Chapter within the official Imperial archives.
Angels Vindicant - Notable Campaigns: Honour's End (837.M41) - During the Eclipse Wars, the Angels Vindicant Chapter fought alongside the Space Wolves and the Flesh Tearers Chapters upon the Shrine World of Lucid Prime. Largely due to a ferocious Flesh Tearers counter-attack, Imperial forces were able to drive off the Chaos Space Marine forces terrorising Hive Ratspire. However, the Flesh Tearers continued their indiscriminate slaughter of civilians even after the Chaos Renegades had been driven away. Despite Chapter Master Gabriel Seth's insistence that his men were purging those that had been tainted by the presence of Chaos, the Space Wolves were outraged and attacked the Flesh Tearers at once. The resultant battle saw brother fighting brother, with the death of many hundreds on either side. This terrible event was known forever after as Honour's End, and has led to a simmering blood feud between the Space Wolves and the Flesh Tearers.
Angels Vindicant - Chapter Colours: The Angels Vindicant's Chapter colours are not listed in the current Imperial records.
Angels Vindicant - Chapter Badge: The Angels Vindicant's Chapter badge is not listed in current Imperial records.
Angelus Sub-sector - Angelus Sub-sector: The Angelus Sub-sector is a sub-sector of the Scarus Sector, which is in its turn part of the Segmentum Obscurus. The sub-sector's capital is the Imperial world of Eustis Majoris, and it governs the planets Lenk, Encage, Rigyion, Quenthus XIII, Fedru, Malinter, Ledspar, Flint, Bostol, Gaxton, Tancred, Sancour, Mirepoix, Heveron, Hasarna, Lamsarotte and Ingeran.
Angevin Crusade - Angevin Crusade: Angevin CrusadeImperial CrusadeSegmentum ObscurusCalyx ExpanseCalixis SectorImperium of Man
Angevin Crusade - Angevin Crusade Begins: In 322.M39 Praetor Golgenna Angevin, a powerful noble from the Terran Court, was raised to the rank of Lord Militant in the Astra Militarum and granted a writ from the High Lords of Terra to persecute an Imperial Crusade to liberate and dominate the area of space designated as the Calyx Expanse.His Crusade's forces were drawn principally from the Segmentum Solar and numbered over 17 million levied troops who were divided into 4 battle groups and a strategic reserve, re-enforced by elements of the Titan Legios Venator and Magna, as well as the Black Templars, Tigers Argent, Sons of Medusa and Charnel Guard Chapters of the Adeptus Astartes and a significant naval deployment drawn from the Battlefleets Solar and Obscurus. A score of Rogue Trader and Explorator fleets ranged ahead of the main Imperial forces, identifying targets and providing active reconnaissance in this dangerous region of space.Swelling the force's already vast ranks were tens of thousands of “pauper warriors” of the Frateris Militia whipped up into a frenzy of holy zeal by the Ecclesiarchy and innumerable petty hangers-on, opportunists and logistical transports, with supplied trains leading back whole sectors away from the front. Using the well-established Frontier World of Sinophia as its forward staging post and marker, the Crusade’s main thrust was launched like an armoured fist into the heart of the Calyx Expanse across the Periphery in a two-pronged assault directed towards two prominent star systems where Rogue Traders had long-established pro-Imperial human contact: Malfi and Solomon.
Angevin Crusade - Reaping of the Emperor's Wrath: Between 341 and 345.M39, having strongly established and fortified two salients of conquered Imperial territory into the Calyx Expanse, with their domains now anchored on the worlds of Solomon and Malfi, as well as defeated three minor xenos empires and innumerable other non-Compliant forces in the prior twenty standard years of fighting, the Angevin Crusade paused for fortification and entrenchment of its gains before the next stage of conquests began.The Crusade was then granted a fresh influx of troops by the High Lords of Terra in recognition of its success (and the wealth already pouring into Imperial coffers from their conquests), in order to press on. Seizing the moment, the Crusade forces carried out the greatest single sweep of conquests in the conflict as the two-pronged assault from the salient's arms swept together conquering as many worlds in the pace of four standard years as had been taken in the proceeding two solar decades. These conquests formed the territory later known as the Golgenna Reach Sub-sector in a campaign that is called by Imperial chroniclers the “Reaping of the Emperor's Wrath.”Of the many famous victories of this campaign, one of the most lauded belonged to the young General Drusus, who took the War World of Iocanthos in a single week, overthrowing a great and baleful tyranny there, while perhaps the most infamous was the Exterminatus of the world of Amun'an Morrus, whose once-human population of intelligent machines was judged too tainted by tech-heresy to continue to exist. Such horrors were attested to on this world that after its destruction its former location was stricken from all Imperial records, only to live on as a dark Calixian legend.
Angevin Crusade - Golgenna Consolidation: Between 353 and 358.M39, with the first and second great phases of its vast operation complete, (and partly owing to battle fatigue after 30 standard years of Crusade), Lord Militant Angevin's forces consolidated their hold of what was more than 200 captured worlds, and shepherded the arrival of the first wave of Imperial colonisation to the areas they controlled. During this period of relative peace, several notable regiments of the Imperial Guard who had earned great glory in the campaign (such as the Brontine Centurions) were given rights of settlement to their own worlds, while several attached forces (like the elements provided by the various Astartes Chapters) rotated out of the Crusade's service.
Angevin Crusade - A Second Front Is Opened: In 359.M39 the Angevin Crusade's third great push began with a freshly-raised army group gathered from the core worlds of the Segmentum Obscurus, under the command of the Imperial Navy's High Admiral Vaakkon who opened a second front. The new army group to enter the Crusade assaulted the Calyx Expanse from the Segmentum's coreward regions, with the goal of linking up with Angevin's own forces who advanced from Golgenna to meet them.This phase of the campaign proved disastrous, as worsening conditions in the Warp and a series of calamities and reversals beset the Imperial forces, and when the fleets finally met in 363.M39 at the world of Orendal the Imperial losses of the last four Terran years nearly equalled that of the first two solar decades of the Crusade. Angevin commanded the world of Orendal be transformed into a shrine to honour the fallen dead and then he ordered a retreat. Some say that after this time Angevin was a man broken in will and purpose. The Crusade's forces withdrew to the interior of the Golgenna Reach, and Angevin devolved command of his armies to his senior generals and admirals with mixed success, as with no clear line of authority factionalism and bitter rivalries started to appear in the ranks of the Crusade.
Angevin Crusade - Bleak Years: With the Angevin Crusade’s forward impetus stalled, its domains begin to come under repeated and sustained attack from without in the years 363-369.M39, weathering the storms of an Ork WAAAGH!, and the privations of xenos corsairs and raiders whose assaults claimed the lives of millions. Signs and omens were everywhere; a burning black fire was seen in the skies of the world of Lossal Prime solar days before all contact with the thriving Imperial colony world was lost, the wreckage of an entire overdue reinforcement battle group out of Akurion was discovered by picket ships operating on the fringes of the Ha'az'Roth region and plagues decimatednthe worlds of the Malfian Holdfast.Rebellions and cult activity rose to threaten what were thought to be stable worlds and assassins claimed the life of Arch-Confessor Melcher El, the Crusade'd spiritual leader and Ecclesiarchy adviser. Worsening political rivalries between the Crusade's generals and Imperial Commanders broke out into petty conflicts. Betrayals and a wave of outright distrust between the Crusade's leaders allowed matters to deteriorate further. For the first time the Crusade's gains began to be lost, and the Imperial forces were stretched increasingly thin in their defence of the new realm. Morale problems and discord grew in the ranks.Only the fleets of the Rogue Traders Sibylline Haarlock and Ludd Sabrehagen provided the rapid transport and redeployment needed to support the brilliant and daring counterattacks of General Drusus' army group against the Warp-worshiping xenos race known as the Yu'vath and their debased human allies which prevented the entire Malfian region from collapsing and leaving the Crusade's conquests wide open for assault. Drusus was widely acclaimed as a saviour but many powerful figures in the Crusade viewed him as a dangerous warmonger, rival and would-be usurper.
Angevin Crusade - Transfiguration of Drusus: According to some sources, betrayed by agents of his rivals among Lord Militant Angevin's generals, Drusus was attacked in 367.M39 by a deadly assassin whilst rallying his depleted forces on the world of Maccabeus Quintus and was seemingly slain, before rising again -- an event many saw as a true miracle and a clear mark of the Emperor's favour. The Drusine sect of the Imperial Cult began to flourish in his shadow, already revering him as a living Saint, while shadowy agencies, some say belonging to the Ordo Malleus of the Inquisition, also brought new aid to his forces in the persecution of the Yu'vath and their human allies (which included Traitors within the Imperials' own ranks).Almost by sheer force of personality and by independently rallying much of the Crusade's forces to his own banner with tacit backing from the wider Imperial powers (including the involvement of a sizable force from the Iron Hands Astartes Chapter), Drusus ordered the launch of the Angevin Crusade's third and final phase of conquests. This campaign succeeded in destroying the powers that controlled much of what would later be known as the Drusus Marches Sub-sector in General Drusus' honour, laying waste to as many worlds as he dominated.
Angevin Crusade - Great Founding: Between the years 370 and 610.M39, mass colonial expeditions from the overpopulated worlds of the distant Segmentum Solar, and from nearer afield in the troubled Mandragora and Gehenna Sectors arrived within the fledgling Calixis Sector, creating a great influx of human population to the region.
Angevin Crusade - Death of Angevin: Lord Militant Golgenna Angevin died at his palace on the world of Quaddis in 372.M39. Though the official cause of death was listed as natural causes, rumours lay his decline in health on advanced old age and a surfeit of fine living. Darker stories persisted of the Officio Assassinorum's hand in matters as punishment for his later failings in the prosecution of the Angevin Crusade.Drusus was named Lord Militant by wide acclaim in Angevin's stead (with the political support of both the Departmento Munitorum and the Inquisition) and as soon as a state period of mourning for the late Angevin was over, Drusus immediately set to re-forging the region's military forces for a final counterattack into the regions of the Adrantis Nebula and the remaining strongholds of the Yu'vath Hell Worlds.
Angevin Crusade - Grant of The Lathes: In recognition of their invaluable assistance and heavy losses in the purging of the taint of the Adrantians, as well as their service to the Angevin Crusade in solar decades past, Drusus granted the Lathe System to be the sole domain of the Adeptus Mechanicus in perpetuity, and ratified their claims to several other worlds and rights of free and unchecked passage through the stars the Crusade had conquered. By this act, the Lords of Mars were bound in strength both to the fledgling sector and to Drusus' own banner.
Angevin Crusade - End of the Crusade and Birth of the Calixis Sector: With the final defeat of the xenos known as the Yu'vath and the Bale Childer and the Exterminatus of their homeworlds, the final serious organised resistance to Imperial rule in the Calyx Expanse ended and Drusus declared the Angevin Crusade to be complete in 384.M39. Drusus was installed with full rights and title by the Equerry Primaris of the High Lords of Terra as the first Lord Sector Calixis to much acclaim.Amongst his first acts were the confirming of the world of Scintilla as his sector capital, the ratification of the great trade charters for the new sector's mercantile shipmasters and rising commercial powers that had maintained the Crusade. This bound the sector's life blood of trade and created what would become the great Chartist families and first great Calixian noble houses. His other achievements included the creation of the sector's great legal code, the Corpus Presidium Calixis and the installation of a Calixian Holy Synod of the Adeptus Ministorum at Hive Tarsus on Scintilla. The full effective pacification of the sector continued to consume much blood and treasure of the Imperial war machine for a further three Terran centuries to come.The first and greatest Lord Sector, Drusus,  died in 417.M39 and was succeeded by Marshal Corin Shultus, his  former aide de camp and distant kinsmen to the late  Angevin. The final resting place of  Drusus' mortal  remains is kept a secret, although rumours circulated that he was taken back to Maccabeus Quintus to be interred at the site of his "first  death." Mass lamentation and unrest accompany the news of his passing and the entire sector undergoes a seven-standard-year cycle of mourning.
Angron's Chosen - Angron's Chosen: Angron's Chosen are a warband of Khornate Berserkers and Chaos Space Marines drawn from the World Eaters Traitor Legion.
Angron's Chosen - Notable Campaigns: First War for Armageddon (444.M41) - The Daemon Primarch Angron, the most favoured Champion of Khorne, reunified his World Eaters after the Battle of Skalathrax, and led the XII Legion once again deep into the heart of the Imperium. They invaded the Hive World of Armageddon in 444.M41, in a lesser known conflict that would come to be known as the First War for Armageddon. The Khornate warband called Angron's Chosen sent an entire company of Khornate Berserkers in support, who carved a bloody trail of slaughter across the doomed planet. But in the end, victory was denied to the Forces of Chaos due to Angron's own foolish belief in his victory before completing a total conquest of the world and the successful intervention of the secretive Grey Knights Chapter of Space Marines. The Grey Knights assault banished Angron back to the Warp for a thousand standard years and led to the failure of the overall campaign. During the World Eaters' withdrawal a portion of the Foresworn warband was left behind on Armageddon.
Angron's Chosen - Warband Colours: Angron's Chosen wear the colours of the devotees of the Blood God; blood-red power armour with brass trim and black.
Angron's Chosen - Warband Badge: Angron's Chosen's badge is the same as that of their parent Traitor Legion, the World Eaters, which is a fanged maw engulfing a world. Some warriors wear a modified version of this symbol which omits the world, using only an open, large, fanged maw.
Angron's Fury - Angron's Fury: Angron's Fury is a warband of Chaos Space Marines that splintered from the World Eaters Traitor Legion. Little is known about this Khornate warband other than that they have many Possessed amongst their ranks, whose spines and claws often manifest as living steel. Most recently, during the 13th Black Crusade, this warband fought alongside the monstrous Butcherhorde, a conglomeration of multiple World Eaters warbands led by the infamous Khârn the Betrayer, who brought them to the slaughter of the Imperial world of Amethal in the Diamor System against the valiant defence of the Blood Angels Space Marine Chapter.
Angron's Fury - Notable Campaigns: Diamor Campaign (999.M41) - The Diamor Campaign took place during Abaddon the Despoiler's 13th Black Crusade within the Diamor System. Initially led by the Chaos Lord Kranon the Relentless, his Renegade Chapter, known as the Crimson Slaughter, spearheaded the assault on the Imperial world of Amethal on behalf of Abaddon in order to obtain something the Despoiler desired. Due to the madness and unpredictability of Kranon, the execution of the invasion instead fell upon the Black Legion's Chaos Lord Xorphas. Angron's Fury would later join the monstrous Butcherhorde, comprised of a coalition of multiple World Eaters warbands and led by the infamous Khârn the Betrayer. The Khornate host descended upon Amethal with but a single goal -- to take the heads of the most worthy and mightiest of the heroes of the defending Blood Angels. The resultant slaughter weakened the barrier between the Immaterium and the material realm to such an extent that the Blood Angels were forced to call for aid from the daemon-hunting Grey Knights Chapter.
Angron's Fury - Warband Colours: The Angron's Fury warband wears the usual blood-red colour on their battle-plate, typical of most Khorne Berzerkers, which denotes their allegiance to the Blood God Khorne, and edge their armour with gun metal trim. Their icons, gauntlets and weapon casings are black.
Angron's Fury - Warband Badge: Angron's Fury warband's icon is reminiscent of their original Legion icon - a world being devoured by a monstrous black-coloured maw, centred on a field of blood red.
Angron's Fury - Sources: Black Crusade: Traitor's Hate (7th Edition), pg. 62
Angron - Transformation: Angron returned to the Great Crusade and took charge of his Legion at the mustering grounds on the War Hounds' garrison world of Bodt. After his return from Terra he swiftly worked many changes on his forces. He was given a surprisingly free hand for a newly invested primarch, for he was not required to undergo a period in which he shadowed one of his primarch brothers while he grew into command, or even spend time in his new-found gene-father's company.Instead he was given license to simply take charge of his host. With his usual bellicose energy, Angron prepared it for war. The regime of discipline and training the XIIth Legion had abided by in the past would prove to be but a shadow of what came to pass under Angron's direction and reform.Conflict became the only measure and the only judge, and training beyond its most basic elements was as real as any war or battle a World Eaters Astartes would find themselves in. Blood, live rounds and bared blades, fighting pits and gladiatorial combat; these were the methods now used to test the mettle of the primarch's gene-sons, to make them more brutal and efficient killers, in the image of their genetic father. Each warrior soon bore scars by which to count the lessons learned amid heat and the bitter volcanic sands, and those that failed did not live long enough to try again.Knowing how successful his own cortical implants could be at boosting a warrior's prowess in battle, Angron ordered his Apothecarion to insert the Butcher's Nails implants within every Astartes of the World Eaters Legion to enhance aggression and pain tolerance far beyond that which even the gene-engineered flesh of a Space Marine was capable.But the drawbacks were that the implants and the such surgical procedures required to place them in the brain left the individual devoid of joy or peace save for that found in battle, just like their primarch.In this dark endeavour, Angron ordered the study of his Butcher's Nails implant by the XIIth Legion's Techmarines to serve as a template for the manufacture of new versions of the devices. However, this proved a difficult task, for Angron's implants were a relic of a long-lost Human technology, little understood by its makers, while removing them from Angron for closer study would have proved fatal to the primarch.Early attempts to duplicate these implants by the combined efforts of the Legion's Techmarines and Apothecaries were far from successful. Under the supervision of Apothecary Gahlan Surlak, the implantation of new copies of the Butcher's Nails resulted in a 100% mortality rate among the Astartes volunteers, but Angron persisted in his demands that all his warriors ultimately be implanted with the same crude device.
Angron - Great Crusade: In the early days of Angron's leadership of the XIIth Legion, the primarch still refused to acknowledge most of his sons, since none were strong enough to survive the implantation of the Butcher's Nails. At one point, Angron simply abandoned his Legion after hijacking a frigate, and disappeared without a trace.It took two Terran years of searching, but eventually, the World Eaters' missing primarch was tracked down by Centurion Khârn, the primarch's Equerry, who discovered him upon a backwater Feral World. Here, Angron lived like a savage, seeking a foe that would put him out of his misery.Shocked by this revelation, Khârn chastised Angron and reminded him of his Nucerian comrades, and how they would have loathed to see him in such a pitiful state. This argument finally convinced Angron to re-join his Legion with the promise that he would try to lead the World Eaters in such a way that they would shed their weakness.In the years that followed, the Liber Malus speaks of whole star systems surrendering wholesale when the World Eaters' fleet was detected entering the system rather than face the wrath of Angron's Space Marines, so potent had their bloody legend grown. With this legend came dark tales of atrocity and wanton destruction that froze the blood of even hardened Imperial Commanders and caused concern even at the level of the Imperial War Council and the other primarchs.Not least of the XIIth Legion's detractors was Roboute Guilliman, the primarch of the Ultramarines, who fought beside Angron and his Legion during the Cleansing of Arigatta and saw at first hand the bloodbath they left in the wake of their attack on the Basalt Citadel, where the last defenders of this non-Compliant Human world had made their stand.Guilliman had seen the ramp of World Eaters corpses that had been used to finally mount a breach in the mighty fortress and the vengeful horror the Space Marines had wrought within and been sickened. Angron soon earned the nickname the "Red Angel" for the bloody atrocities committed across the width and breadth of the galaxy.Of all his titles, given in glory or earned in infamy, Angron most despised being named the "Red Angel." The Imperium already had an Angel in Sanguinius, and Angron had no desire to ape the fey mutant that commanded the IXth Legion. For all his flaws, he was his own man, and took pride in that above all else. Though Angron loathed this particular epithet, it later proved among his most fitting titles.
Angron - Decimation: Despite the tally of victories garnered by this brutal Space Marine Legion, it came at a dire cost. Most infamously, Angron ordered his warriors to conquer a targeted world within 31 solar hours -- the length of a single Nucerian local day -- and the time in which it took Angron to score his greatest victory upon his former homeworld.Despite their best efforts, the World Eaters consistently failed to subjugate worlds within this set time limit. Each time they failed, they were ordered by their gene-sire to undergo the barbaric punishment known as decimation, forcing 1 out of every 10 World Eaters to be killed by 9 other Battle-Brothers in his unit.This brutal punishment proved to be too much to bear for one Veteran World Eaters officer, and matters quickly came to a head during the campaign known as the  Second Compliance of Ghenna.
Angron - Mindless Slaughter: After the Shadow Crusade, the Daemon Primarch Angron and his Worlds Eaters proceeded to go on a bloody rampage throughout the width and breadth of the galaxy, ignoring the Warmaster Horus' calls to muster at Ullanor in preparation for the final drive on the Throneworld. Perturabo, the Lord of Iron, primarch of the Iron Warriors Legion, was ordered by Horus to bring Angron at all costs to Ullanor.The Iron Warriors tracked the World Eaters to the world of Deluge, where they discovered the planet's entire population had been butchered and stacked into mountains of corpses. Shortly thereafter, they were set upon by berserker-crazed World Eaters and Khornate Daemons. After withstanding this initial onslaught, the sky opened up and the Daemon Primarch Angron entered the carnage.Perturabo and Angron engaged in a brutal battle, with the Daemon Primarch having the upper hand in both power and speed. However, despite sustaining several wounds, the Lord of Iron endured, and goaded Angron. He declared that Angron had been born a slave and would now remain one, enslaved to darkness for all eternity.Utilising his superior tactical acumen and with the aid of the Iron Warriors and his Iron Circle of robotic honour guards, Perturabo was able to outmanoeuvre and bombard the World Eaters, pounding them into submission and besting Angron in the process.However, at that moment, an Ultramarine fleet appeared in orbit above the planet. Angron merely laughed, declaring that they were now all going to die. Perturabo retorted by reminding Angron that he had once seen his own warriors butchered by the slavemasters on Nuceria and had done nothing to stop it.This moved the Daemon Primarch to act, and after conjuring a Warp Storm, both the Iron Warriors and World Eaters fleets managed to evade the Ultramarines and make their way towards Ullanor.Angron would subsequently appear during the climax of the Solar War, when a massive Warp Rift opened up over Luna. This allowed the primary Traitor strike force to assail the Throneworld itself. The Daemon Primarch was seen perched during the battle over Luna aboard one of the battlements of his flagship Conqueror.
Angron - Post-Heresy: Angron's sightings in the Materium have been mercifully rare in the millennia after the Horus Heresy, since it appears that the Daemon Primarch is busy either prosecuting his patron's wars with the other forces of Chaos or ruling his personal Daemon World within the Eye of Terror.There are, however, several well-documented occasions after the end of the Horus Heresy where Angron himself led the Blood God's forces against the Imperium.
Angron - Dominion of Fire: In the mid-38th Millennium, Angron and 50,000 Chaos Space Marines and troops drawn from the other forces of Chaos slaughtered their way through a large swathe of Imperial space for over two standard centuries. They took control of over 70 sectors.In response, a combined force of four Space Marine Chapters, 2 Titan Legions and more than 30 Astra Militarum regiments participated in a massive Imperial Crusade to retake what the Imperium had lost to the Red Angel's assault.Ninety percent of the territory that had been lost to Angron's forces was eventually recovered by the Imperium's defenders. This protracted campaign is known in Imperial archives as the "Dominion of Fire."
Angron - Appearance and Abilities: Khârn, when still the captain of the 8th Assault Company of the War Hounds, was struck by his first sight of his primarch's visage, a description which still rings down the millennia."Wiry, copper-red hair curled away from a high brow, pale eyes sat deep behind cheekbones that angled down like axe-strokes to an aquiline nose and a broad, thin-lipped mouth. It was the face of a general to follow unto death, the face of a teacher at whose feet the wise would fight to sit, the face of a king made for the adoration of worlds: the face of a primarch. And rage made it the face of a beast. Rage pulsed and distorted the features like a tumour breaking out from the skull beneath. It made the eyes into yellow, empty pits, debased the proud lines of brow and jaw, peeled the lips back from the teeth."According to the custom of the Nucerian gladiators he was raised among, Angron cut scars into his torso after each of his battles, in a continuing length known as the "Triumph Rope."For every victory, the scar would be left to heal normally, while for every defeat the warrior would work some dirt into the wound and cause the scar to turn black. Angron was the only gladiator in Nucerian history history to possess no black scars.Corvus Corax believed that no other primarch could have bested Angron in single combat save for Horus and perhaps Sanguinius.Leman Russ was often considered Angron's equal in physical combat; Rogal Dorn, on the other hand, believed that he could defeat Angron easily through the use of strategy and acumen, and feared him much less as an adversary than he did Horus, who was a strategic genius.Before being implanted with the Butcher's Nails, Angron displayed an inherent psychic ability which allowed him to not only feel but also somehow absorb the pain and negative emotions of others.He used this empathic power to calm the other child slaves in the caves of Nuceria before he was taken to the city of Desh'ea.
Angron (Anthology) - Angron (Anthology): Angron is a short story anthology collection that was published exclusively on BlackLibrary.com.
Angron (Anthology) - Synopsis: Many are the legends surrounding the wrathful Primarch of the XII Legion. From the bloody sands of the Desh'ean gladiatorial pits, to the battlefields of Isstvan and the farthest reaches of the Shadow Crusade, the name of Angron is a byword for carnage and berserk fury...The Primarch of the XII Legion, the feared gladiator-king Angron, is a force of nature, a warrior whose fame is built on bloody slaughter. And his future holds even more, as he falls to worship of the Ruinous Powers...
Angron (Anthology) - Contents: Angron includes the following stories:After Desh'ea (Short Story) by Mattew FarrerButcher's Nails (Short Story) by Aaron Dembski-BowdonLord of the Red Sands (Short Story) by Aaron Dembski-BowdonAngron features the prose version of the audio drama Butcher's Nails.
Angron - Slaves of Nuceria (Novella) - Angron - Slaves of Nuceria (Novella): Angron - Slave of Nuceria is the eleventh novella in the Horus Heresy-Primarchs series. The novella was released on June 11, 2019.
Angron - Slaves of Nuceria (Novella) - Synopsis: As the Emperor travels the galaxy at the head of His Great Crusade, few events are as important as rediscovering His scattered sons, the primarchs, and bestowing them as the masters of their Legions. United, a Legion becomes a reflection of its primarch, both in his strengths and his flaws. For the XII Legion, once the War Hounds and now the World Eaters, the line between strength and flaw is almost impossible to separate.Placed in command of a Legion he does not want, in service to a father he cannot forgive, Angron gives an ultimatum to his children, one that will set them down a path that they can never return from. So desperate for his acknowledgement, will the World Eaters follow their father and cast themselves in his broken image or will they resist? And will any of them ever learn who their father was truly meant to be?
Animus Speculum - Animus Speculum: The Animus Speculum is a unique battle-helm that is the Culexus Assassin's primary tool, as well as the apparatus by which these operatives of the Officio Assassinorum control their anti-psyker aura.Packed with sensors and techno-arcane circuitry designed to enhance and help control the Assassin's gifts, the Animus Speculum is an elongated helmet with a stylised skull-shaped faceplate.A bulky apparatus that appears to be an auspex array is connected to each side of the helmet via thick cables.The entire helmet is designed to look as monstrous as possible to strike fear into the hearts of the Assassin's enemies. The helmet also acts as a rebreather, and has a sophisticated built-in auspex system that mimics the abilities of an Omniscope.Along with these systems, the Animus Speculum possesses other notable functions, including:Psyocculum - The built-in Psyocculum allows the Assassin to clearly see individuals and objects obscured by psychic powers.Arcane Eye - The Animus Speculum enables the Culexus Assassin to focus his or her potent negative psychic energy through a single eye that is emitted as a powerful beam at the Assassin's will. Such a blast is capable of burning out a target's brain. While lethal to anyone, it inflicts particularly terrible damage on psykers, Daemons and psychically-active creatures, whose psychic defences crumble quickly before its onslaught. The Arcane Eye of the Animus Speculum can also draw power from nearby psykers who use the Warp as a power source. The weapon also serves as a form of psychic restraint, dampening the Culexus' own negative psychic aura and preventing it from affecting any nearby allies as strongly.
Animus Speculum - Sources: Assassinorum Executioner Force: Rulebook (7th Edition), pg. 31Codex: Assassins (3rd Edition), pg. 5Codex: Assassins (2nd Edition), pp. 20-23Codex: Grey Knights (5th Edition), pg. 52Codex: Necrons (3rd Edition), pg. 8Rogue Trader: The Navis Primer (RPG), pg. 116Nemesis (Novel) by James Swallow
Ankh-Heloth - Ankh-Heloth: Ankh-Heloth was a Dark Apostle of the Word Bearers Traitor Legion and commander of its 11th Host.Ankh-Heloth rose to the high rank of Dark Apostle within the Legion under dubious circumstances. While it was the Dark Council of Sicarus that had instated Ankh-Heloth as the first acolyte of the 11th Host, this was only at Grand Apostle Ekodas' insistence.Less than a solar decade later Ankh-Heloth had ascended to the position of Dark Apostle after his predecessor was killed under circumstances engineered, many believed, by Ekodas.Ankh-Heloth did not garner much respect from his fellow Dark Apostles, many of whom regarded him as little more than "Ekodas' whipping boy."
Ankh-Heloth - Appearance: Ankh-Heloth was described as a severe-looking warrior with a cruelly barbed, black metal Star of Chaos hammered into his forehead.Dark Apostle Ankh-Heloth's flesh was a living canvas upon which he had performed his grisly, sacred arts. He bore numerous cuts and welts, the angry disfigurements evidence of constant ritual flagellation.Ankh-Heloth more than likely rubbed poisonous balms and liniments into his self-inflicted cuts in order to hamper the regenerative qualities of his Astartes physiology, for many of his wounds were always open and raw.Such practices were not uncommon within the fanatical Word Bearers Legion.
Annihilation Barge - Annihilation Barge: Not so much a tank as a mobile weapons platform, a Necron Annihilation Barge is so-named for its extreme destructive potential. Whilst slow moving and ponderous, mobility is not its purpose. It excels instead in its aptly named role -- annihilation.Using its devastating Tesla lightning weapons, an Annihilation Barge can eradicate entire formations of enemy infantry in mere moments; its bolts of electricity incinerating target after target.An Annihilation Barge is crescent shaped in appearance, with its main payload mounted atop its keel. Its open form is kept aloft by a sophisticated anti-gravitic engine, which allows the Barge to hover over any intervening terrain that might otherwise hamper its movement.It is difficult to imagine a vehicle more unlike those manufactured by the Imperium of Man. In many ways, an Annihilation Barge bears even less resemblance to an Imperial tank than the similar anti-gravitic vehicles of the T'au Empire.Like the Necrons themselves, the Annihilation Barge is merely a skeletal frame for supporting its weapons. While it may appear to lack armour, this is not quite true. The bulk of its protection takes the form of Quantum Shielding, which only exists at the moment of impact of enemy projectiles; thus leaving the vehicle light and manoeuvrable.
Annihilation Barge - Armament: Twin-linked Tesla Destructor - An Annihilation Barge’s primary weapon is its Tesla Destructor, which is mainly an anti-personnel weapon though only the most heavily armed tanks can risk its wrath with utter impunity. The Tesla Destructor employs much the same lightning-arc technology as found in the smaller Tesla Cannons and Tesla Carbines. Its energy discharges of crackling lightning can wreak terrible harm on living targets; searing their flesh, melting their armour and boiling their blood. Furthermore, the Tesla bolts fired feed off energy released by the destruction they cause, often meaning that the lightning becomes more ferocious with each arc. So powerful are the blasts from a Tesla Destructor, and such is its shocking rapidity of fire, that the lightning fired is capable of leaping from target to target before they are finally grounded; leaving a trail of smouldering carnage across a broad swathe of the battlefield behind them.Tesla Cannon - Annihilation Barges commonly mount an underslung Tesla Cannon as a backup secondary weapon which, whilst less potent than the larger Tesla Destructor, is still capable of vaporising significant amounts of infantry.Necrodermis - The armour of Annihilation Barges is made up of the same living metal Necrodermis that makes up all Necron bodies and vehicles. Its remarkable regenerative properties allow it to automatically repair damage to itself; whether this is the regeneration of parts of its hull, the reknitting of metal plates, and the reconnection of circuits and other delicate systems to bring its weapon online again. Many a foe has celebrated prematurely after landing a solid hit on an Annihilation Barge only for it to exemplify its name later after a few moments or repair.Quantum Shielding - Annihilation Barges are also protected by a layer of Quantum Shielding which exists out of phase from the rest of the vehicle until the moment of deflection. It can deflect the first shot that would otherwise penetrate the Barge’s armour, after which it cannot be used again for some time.
Annihilation Barge - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos.
Annihilation Barge - Sources: Codex: Necrons (5th Edition), pp. 49, 95Codex: Necrons (7th Edition) (Digital Edition), pg. 176Imperial Armour - Volume Twelve - The Fall of Orpheus, pg. 98Annihilation Barge
Annihilator Beam - Annihilator Beam: An Annihilator Beam is a Necron weapon only unleashed when a Tesseract Vault is used as part of a Baleful Necropolis formation at the centre of a group of eight Monoliths.When the Baleful Necropolis formation is used, the Tesseract Vault is able to project this beam of potent force a short distance and smash aside or disintegrate almost anything in its way.Such is the Annihilator Beam's power that it poses a threat even to war machines as large as Titans. If a Tesseract Vault draws power from its surrounding Monoliths, it can increase the otherwise short range of the beam and fell targets from further away.Thus, a fully realised Baleful Necropolis formation is a potent threat to any foe at extreme ranges.
Annihilators - Annihilators: The Annihilators were once a Loyalist Space Marine Chapter of unknown origin and Founding. After the unremitting violence of the xenocidal Quietus Campaign in 836.M36, the Annihilators Chapter finally succumbed to blood psychosis. Those of the Chapter still able to act rationally gathered at their fortress-monastery in the hope of finding absolution. Instead of redeeming their sins, however, their corrupted Chaplains led them in an ancient ritual, leaving their souls wide open to daemonic influence. Every member of the Chapter was possessed over the course of a single moonlit night, shifting form and devolving into armoured half-daemon monstrosities. This tragic event came to be known as The Great Degeneration. Calling themselves the Beasts of Annihilation, the brethren went to war again, though this time it was the Imperium of Man that felt their wrath.
Annihilators - Chapter Colours: The Annihilators' Chapter colours are not listed in current Imperial records.
Annihilators - Chapter Badge: The Annihilators' Chapter badge is not listed in current Imperial records.
Anointed - Anointed: The Anointed were a warband of the World Eaters Traitor Legion. It was wiped out during the Cholercaust Blood Crusade in the 41st Millennium.
Anointed - Notable Campaigns: Cholercaust Blood Crusade (Unknown Date.M41) - The Anointed was one of the warbands of World Eaters Heretic Astartes that took part in the Cholercaust Blood Crusade of Khorne's worshippers and participated in the invasion of the Cemetery World of Certus Minor. The warband was destroyed to the last Chaos Space Marine by the sudden intervention of the spectral Space Marines of the Legion of the Damned in that conflict. This earned a victory for the Imperial defenders, who were led by the 5th Company of the Excoriators Chapter.
Anointed - Warband Colours: The colours of the Anointed are unknown, though as a warband of the World Eaters they most likely use that Traitor Legion's favoured colour scheme of blood red and brass.
Anointed - Warband Badge: The badge of the Anointed, if it differed from the standard World Eaters' Legion badge, is unknown to Imperial records.