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Betalis III - Betalis III: Betalis III, or Bethalmae as it is known in the Aeldari Lexicon, is designated as both an Ice World and a Mining World of the Imperium of Man. It is located in the binary Betalis System of the Talis Munus Sector of the Segmentum Solar, being one of the two inhabitable planets -- the other is the Industrial World of Betalis IV -- orbiting the twin Betalis stars.The primary star of the binary system is a massive blue giant, at least twenty times larger than Sol and a million times more luminous.This star expels enormous amounts of stellar matter into the void surrounding it, which renders all but the outermost worlds unsuitable for Human settlement due to the high levels of ionising radiation they are afflicted with. This ejection of stellar matter is also the reason that a miniature local nebula -- known as the Karina Nebula -- is present in the star system.Betalis III was the site of the Betalis III Campaign or the Battle of the Dawning Twilight as it was known to the Asuryani, fought in 894.M41 between the forces of the Imperium defending the system and the Craftworld Aeldari who sought to recover the armour of the ancient Phoenix Lord Irillyth, the founder of the Shadow Spectre Aspect Warriors, who had perished on the world many Terran millennia before.An alliance of Asuryani forces from the craftworlds of Mymeara and Alaitoc, as well as Aeldari Corsairs from the Void Dragons, Sky Raiders, and Sunblitz Brotherhood, descended on the frigid world to recover their beloved Phoenix Lord's armour before it was discovered and defiled by the human miners present on Betalis III.In this way, the Mymearans sought to restore Irillyth to fight once more for his people, since his spirit would have remained intact within his armour's Spirit Stone.Betalis III was reinforced by Astra Militarum regiments drawn from the Cadian Shock Troops and the Elysian Drop Troops as well as Titans from the Legio Gryphonicus and the Space Marines of the Space Wolves Chapter.After the Imperial forces succeeded in fighting the Aeldari to a bloody standstill, the mysterious xenos vanished as quickly as they had arrived.In truth, the Asuryani forces had recovered Irillyth's armour from the depths of the Aresta IV mining complex on the frozen planet and thus had no further interest in the world.
Betalis III - History: Betalis III was once the homeworld of a young, starfaring reptillian xenos species in the centuries following the Fall of the Aeldari, which was only beginning to forge its own interstellar empire. Irillyth, the Aeldari Phoenix Lord of the Shadow Spectres Aspect Warriors, was gifted with a terrible vision of the future whilst still training under Asurmen, the first of the Phoenix Lords. In it, he saw the utter destruction of the Mymeara Craftworld at the hands of this very race, which would eventually grow to threaten the Aeldari.Struck with grief over the near-destruction of the Aeldari race during the Fall, Irillyth was unwilling to let any more of his kin be eradicated. He set out to discover the elusive Craftworld and help it avoid its fate. He ultimately succeeded in finding the Craftworld, although how he did it is clouded by various legends. The Phoenix Lord spoke to the Mymeara Seer Council of his vision, but offered them hope of preventing it from becoming true if their future enemies were destroyed at that point in time, before they became unstoppable.Yielding to the Phoenix Lord's wisdom, the Mymearan Seer Council granted him the right to take nearly half the Craftworld's forces to carry out this grim task. Irillyth left Mymeara with a heavy heart, for after his arrival on the Craftworld his vision had crystallised -- he knew that although he would succeed, it would come at the price of his life, and of all of those who followed him. For decades the Aeldari of Mymeara awaited news of Irillyth's victory and the return of their kin, but none came. Eventually, they had to accept that their brethren had been killed and the Phoenix Lord vanquished. The Mymearans set out to the areas of space where Irillyth said the empire of their eventual destroyers would be located to discover what became of him and his forces. Along their way, they bore witness to planets that had been sites of great battles and they saw cities obliterated by what could only have been Aeldari weaponry. The reptilian aliens scavenging amongst the ruins were little more than savages. However, no sign of Irillyth could be found.The Mymearans continued their search, and eventually reached the boundaries of the Imperium of Man. The Seers of the Craftworld knew that journey through such a region of space would be hazardous, and instead chose to remain in an uninhabited star system and conceal their massive world-ship in a nebula of stellar matter which, using their advanced technology, they drew out of a nearby star and enveloped themselves within. This nebula, later named the Karina Nebula by the Imperium, was located near the planet that was, unbeknownst to the Mymearans, Bethalmae, the homeworld of the reptilian nemesis that Irillyth had sought to destroy. This was the planet that would eventually become the Imperial Mining World of Betalis III.
Betalis III - Departmento Cartographicae Planetary Data: Planetary Governor: Jamuel Escava (as of 894.M41)Population: Approximately 62 million (all humans). There are no major population centres on the surface of Betalis III. Instead, the population is spread across the entire planet at mine bases, water processing facilities, herder stations, hydroponics works, chemical works, power plants, airbases, orbital landing fields and many other industrial facilities. Most of those sites are subterranean to better provide protection from the cold. The planet is also home to approximately 3 million aliens, some or all of whom may be the savage and devolved descendants of the ancient reptiloid starfaring species whose civilisation was destroyed by the Mymearans under the command of Irillyth millennia ago. These xenos are not recognised by the human colonists as sentients.Climatic Phenomena:Magnetic Solar Flaring: The Betalis System's primary blue giant star expels vast amounts of stellar matter which render the majority of the worlds in the star system uninhabitable due to the sheer magnitude of the ambient radiation levels. Betalis III is protected from the worst of this effect by its unusually potent magnetosphere.Natural Satellites: Three moons.Water Supply: Frozen water melted and purified in industrial processes.Principle Exports:High quality iron ore (large hematite, magnetite, siderite and goethite deposits found on the planet).Cyanogen. Cyanogen is a key component of the chemical fertilizers used by Imperial Agri-worlds, and the majority of the world's output of cyanogen is exported to the nearby Levilnor System.Hydrogen Sulphate. This sulphorous gas with multiple industrial uses is extracted from other naturally occurring gases and converted into a form of Promethium fuel.Ammonia compounds. Extracted from naturally occurring ammonia present on Betalis III and used for: ammonia-based fuel, water purification, solvents and textile production. Note: The ammonia ice on Betalis III is highly unstable, as at temperatures over -78°C it quickly becomes liquid, and at temperatures over -33°C it vapourises. It is not unusual to find ammonia in all of these states of matter during the course of a standard Betalis day and night cycle.Principle Imports:ManpowerFoodstuffsImperial Technology (sanctioned)Mining equipmentDefences: Betalis III's own Planetary Defence Force and Imperial Guard regiments. The world's military headquarters is located at Port Ryira. Port Ryira was originally a temporary station, but it has grown into a sprawling fortified military centre which serves as a barracks, airbase, spaceport, supply centre and training facility. It is well defended by anti-aircraft emplacements, razorwire, minefields and an array of Void Shield generators, as well as surrounded by an ocean on three sides.
Betalis III Campaign - Betalis III Campaign: The Betalis III Campaign, also known as the Battle of Betalis III and the Battle of the Dawning Twilight among the Asuryani, was a military campaign fought in 894.M41 by regiments of the Astra Militarum and the Space Wolves Space Marine Chapter against the enigmatic Craftworld Aeldari and their Corsair allies on the Industrial World of Betalis III, known to the Asuryani as Bethalmae.Unknown to the Imperials, the Asuryani of the Mymeara and Alaitoc craftworlds were fighting to retrieve the Phoenix Armour of one of their lost Phoenix Lords known as Irillyth, the "Shade of Twilight," the long-lost master of the Shadow Spectres Aspect Warriors.The entire campaign had largely been designed simply to serve as a distraction for the Imperial defenders while the Asuryani forces of Mymera recovered the Phoenix Lord's armour.After many solar months of fighting, the Imperial armed forces were able to push the Aeldari back and secure Betalis III.The Imperium believed it had defeated an Asuryani attempt to seize the world, but in fact the Asuryani forces retreated from Betalis III back into the Webway and ended the conflict as soon as Mymeara's High Farseer Bel-Annath had recovered Irillyth's Phoenix Armour from the depths of the Aresta IV mining complex on the frozen world.
Betalis III Campaign - Craftworld Mymeara: Mymeara's story began with the Fall of the Aeldari -- the dying days of the Aeldari Empire, when Slaanesh's monstrous birth shattered their civilisation, and the survivors fled in disarray across the stars.Before their empire was torn apart, a small few amongst the Aeldari had the foresight or, more importantly, the desire to question whether their ambitions and hedonistic practices would eventually lead them. For ultimately all experiences have a limit and those Aeldari who acknowledged this could see that for their people their ways could only end in disaster.Amongst the wise few were the Aeldari of the colony world of Mymeara. As their system was located on the extreme limits of the Aeldari Empire, the corrupting influences of the many pleasure cults that had so far infiltrated other Aeldari societies had barely reached them, and so they looked upon the ever increasing extremes their brethren elsewhere in the Aeldari Empire were going to with disgust and revulsion.None though could deny their growing curiosity to experience this life of moral abandonment, and the wisest of Mymeara Aeldari realised that if they did not distance their population, it too would eventually be consumed by their species' growing madness.Through sheer force of will the Mymearans tempered their efforts towards building a massive craftworld, one in which their entire system's population could flee in should they so choose. It took many solar decades to complete, and with each that passed the system's worlds became ever more tightly gripped by the taint that had already poisoned most of their species.Only half of their population was on board when the vessel finally set sail, forced to flee as the acts of depravity on the worlds below them escalated into whole-scale bloodshed and slaughter. The craftworld travelled for many solar months until it was nearly out of range of Aeldari space.This, though, was still not far enough for it to escape the event known as the Fall, and nearly a third of its population was destroyed in the psychic scream that heralded the birth of the Chaos God Slaanesh. Lost in their grief for the death of their species, the craftworld continued to drift through the stars, believed themselves now alone in the galaxy.Their mourning though was to be brutally cut short as they fell prey to those who dwelt in the darkness beyond the once great Aeldari Empire, and hundreds of thousands of Mymearans died as they fought to protect themselves from attacks by Orks and things far worse.
Betalis III Campaign - Bethalmae: When the Phoenix Lord was finally located in 894.M41, it was not the Mymearans who found Irillyth. Instead, whilst searching for new resources to rip from their world, Betalis III (known to the Aeldari as Bethalmae), Human colonists broke through into a massive cave system, the site, thousands of standard years before, of the final battle against those destined to destroy the Mymearan craftworld.During the conflict Mymeara's enemies had been defeated but as the Phoenix Lord Irillyth saw in his vision, it was at the cost of his and the war host's lives.But when a Phoenix Lord is slain, he does not truly die, only the body of the warrior hosting his spirit is killed. The Phoenix Lord's essence remains within his war panoply, to be taken on by the next Asuryani warrior to don it.When the colonists broke into the cave they triggered an ancient defence system within the Phoenix Lord's armour intended to protect it whilst his spirit is in a dormant state. This caused the cave-in which killed all the miners and also alerted those who still tended the Phoenix Lord's shrine on the Mymearan craftworld to his location.For the first time in millennia, the people of Craftworld Mymeara felt hope. It was not long before High Farseer Bel-Annath gave the order for Mymeara's war hosts to prepare themselves for battle and to reach out to Mymearan allies among the Alaitoc and the Aeldari Corsairs.The Asuryani would launch an assault upon Betalis III to distract the Imperial forces long enough to recover the lost Phoenix Lord from the tunnels of the Aresta IV mining facility.
Betalis III Campaign - The Die Is Cast 040.894.M41: The decision to recall the Astra Militarum squads from the southern and western continents achieved far more than a storm of protests from the planet's prefects; it also provoked the enemy into action, something General Odon had been counting on.As the last Guardsmen were shuttled back to Port Ryira, a cargo vessel flying supplies between the mining facilities on the southern ice plains of the continent was attacked and destroyed.Before his ship disappeared from Port Ryira's screens, the pilot relayed back a single pict-image of his pursuers. It showed two sleek craft clearly of Aeldari origin; each with their weapons illuminated with an unearthly glow as they powered up to blast the cargo ship from the skies.The message from the planet's assailants was loud and clear. The war for Betalis III had begun.
Betalis III Campaign - Silence Ends 053.894.M41: The colossal blue star of the Betalis System was an ancient traveller. It had passed across the western spiral arms of the galaxy for billions of Terran years trailed by a ghostly shroud, and had figured in the myths and legends of the region in many guises.To the worlds of the Pashek Consortium it was the all-seeing eye of a terrifying cyclopean god that constantly watched and judged their every move. But to the Bad Moon Ork Warlord Gobteef Fangmaw, it had been a huge sparkling jewel dropped by the Ork god Gork (or possibly Mork) himself.Driven by his insatiable greed to possess the star-sized gem, the Ork warlord had swept across the sector at the head of a gargantuan WAAAGH! millions of Orks strong; his murderous rampage only being halted when he was slain by a rival Goff Ork Warlord.To the Imperium the Betalis star was none of these things. What they found instead when their survey ships examined and catalogued it was just another seething ball of plasma and radiation like so many others within the Emperor's domain.The star was nothing more than a minor sun that had been spewing its stellar matter out into the voids of space for millennia before it converged together again in a vast cloud of star dust nearly a light year away.Known as the Karina Nebula, the Betalis Dust Cloud or simply EPN31953 by Imperial xeno-cartographers, to the Craftworld Aeldari the hazy expanse was the "Maiden's Veil." Nothing more than an insignificant smudge on the star charts of the Imperial Navy, to the fathomless minds of the Asuryani it was a place avoided by those few who lived upon the craftworlds who were privy to its terrible secret.But for the young Asuryani who sought a life free of the restrictions and constraints of the Asuryani star palaces, it held no such fear. Instead for millennia it drew them like moths to a flame to join other such outcasts of their slowly dying race within its gossamer veil, and where now a massive Corsair fleet was massing in preparation for its assault upon the Betalis System.
Betalis III Campaign - Eyes Wide in the Wilderness: The destruction of Betalis III's global surveillance network by the Aeldari Corsairs put General Odon's forces at a serious disadvantage. Without it vast stretches of the eastern continent could not be monitored, nor could they platforms.The platform's sensors had been designed to penetrate the highly reflective stellar matter that poured through the system from the Betalis sun. It would require many solar days of delicate recalibration by tech-adepts before they could be refocused on the planet, let alone provide images of sufficient quality for the battlegroup's commanders to use.Again Inquisitor Lord Hestaphus Danzk provided the solution. Amongst his retinue was an Adeptus Mechanicus tech-priest, Mydeaus, whom the Inquisitor Lord had rescued over thirty standard years before from a Chaos Cultist uprising on the Hive World of Hemisphere.With the relay stations and power systems of the surveillance network damaged too far beyond even the tech-priest's ability to repair by the Aeldari raids, he set to work on an alternative. Working without rest for two solar days and nights, the tech-priest put the now redundant monitoring system at Port Ryira to a new purpose.From its bio-mechanical components he created scores of surveillance servitors, mostly static devices but some even capable of low level flight. These were then distributed to key locations across the eastern continent by the Inquisitor's retinue; the three Cadians and tech-priest facing the very real risk of discovery at any moment by the increasing patrols mounted by Aeldari Jetbike squadrons.Within hours of the last of the devices being activated, the full scale of the Craftworld Aeldari incursion was realised. Monitoring the feeds from the servitors on the banks of pict-screens in his command Chimera, Inquisitor Lord Danzk informed General Odon that the defenders of Betalis III faced not one but two massive Craftworld Aeldari battle hosts.
Betalis III Campaign - A Prayer for the Fallen: Kiloemetres away from the glacier, Inquisitor Lord Hestaphus Danzk recited the Prayer for the Fallen as he watched the destruction of Battle Group Empteda and its attackers through the eyes of a hovering servitor.The detonation of the Cyclops demolition vehicles deployed through the facility during the battle had set off a catastrophic chain reaction amongst its furnaces and huge chemical storage vats.The blast that immediately followed liquefied the ice field above it, launching the battle group and billions of tonnes of melted ice and molten rock straight up into the vast flock of Aeldari aircraft circling above.Battle Group Empteda could never have held the glacier or facility against the arrayed might of the Craftworld Aeldari and its young colonel had known that as soon as he'd received his orders.But Inquisitor Lord Danzk had respectfully acknowledged that Colonel Empteda had performed his duty without question, and through his selfless sacrifice and that of his troops he had succeeded in denying that Aeldari the advantage of the higher ground and bought Battle Group Odon the time it so desperately needed.His sombre liturgy complete, Inquisitor Lord Danzk severed his connection with the servitor and looked out with his own eyes upon the impressive sight of the massed ranks of Battle Group Odon arrayed across the westward entrance to the Tarundor Isthmus below him.
Betalis III Campaign - Diversion: The earlier Imperial defeat of the Phantom Titan was a victory the forces of Battle Group Odon desperately needed. In the west the battle was quickly turning against Company Vengeance and a new wave of Craftworld Aeldari aircraft had been reported appearing from the direction of the Mymeara Webway portal.All who watched expected this second wave to reinforce the Mymearan attack, but instead they carried on heading west directly towards the Tarundor Isthmus.The actions of this breakaway Aeldari force were a complete mystery to the veteran general, but with Battlegroup Odon's infantry and vehicles wholly committed on the Alacian Plains and in the Tormus Delta there was little he could do to prevent its advance.
Betalis III Campaign - War's End: With the hillsides around the Aresta IV mining complex reinforced by the Elysian Drop Troops and forward sections of Battle Group Vlaar, the Imperial Navy squadrons turned west towards Company Vengeance.As the pilots approached the combat zone, they were met by an apocalyptic scene of devastation. Gone were the military-precise squadron formations, and instead remained a few tight pockets of resistance focused upon nothing but the utter annihilation of their foe. Out of the hundreds of Imperial tanks and other heavy armour deployed there, less than a third was left.The joint Mymeara-Alaitoc war host had also taken a severe battering. Proving once again his reputation as an expert tank commander, General Myndoras Odon had organised Company Vengeance into mobile blocks of tanks that bristled with guns, and for every Leman Russ tank or Chimera destroyed, four Craftworld Aeldari aircraft took serious damage or were blown out of the skies.It was the general's tactical experience that had enabled Company Vengeance to hold out for so long and as the advancing Imperial Navy battle-wing began to move within range, the Aeldari aircraft broke formation and turned in the direction of the Webway portal that had gained them access to the Emperor's world.At the same moment in the Tormus Delta, Company Retribution's vox network was flooded with reports that Alaitoc's land forces had also broken from battle. Minutes before their war cries had echoed through the canyons, but now the icy maze was near silent.Hundreds of kilometres above the delta, the pict-screens of the Imperial Navy fleet confirmed what all below already knew: the Craftworld Aeldari were retreating.The forces of the Imperium believed they had won the battle for Betalis III, though in truth the Aeldari had already achieved their true objectives and were secretly searching for the armour of the lost Phoenix Lord Irillyth in the depths of the Aresta IV mining tunnels.It was for this reason, and this reason alone, that the Aeldari had launched what was in truth only a diversionary assault upon the Imperial military forces of the Ice World.
Betcher's Gland - Betcher's Gland: The Betcher's Gland, also known as the Poison Bite, is the 17th of the 19 genetically-engineered gene-seed organs that are implanted into a Space Marine Neophyte to produce a new Astartes. Consisting of two glands that are implanted into multiple locations inside a Space Marine's mouth, including the inside of the lower lip, in the salivary glands or in the hard palate, these two glands working in tandem transform an Astartes' saliva into a corrosive, blinding acid when consciously triggered.This allows a Space Marine to spit a wad of corrosive acid with the effect of blinding, wounding or even killing an enemy outright. These implants' more common use is to aid in the digestion of unusually difficult or impossible things to digest, such as cellulose. In the gene-seed of several Primarchs, like that of Rogal Dorn, this organ has atrophied and is no longer as effective or has simply ceased to function entirely in the Astartes of the Chapters that use those Primarchs' gene-seed.
Betrayer - Betrayer: Betrayer is the twenty-fourth volume in the Horus Heresy series of novels.
Betrayer - Synopsis: The Shadow Crusade has begun. While the Ultramarines reel from Kor Phaeron’s surprise attack on Calth, Lorgar and the rest of the Word Bearers strike deep into Ultramar.Their unlikely allies, Angron and the World Eaters, continue to ravage each new system they come across – upon the garrison planet of Armatura, this relentless savagery may finally prove to be their undoing.Worlds will burn, Legions will clash and a primarch will fall.
Betrayers of Pain - Betrayers of Pain: The Betrayers of Pain are a warband of Chaos Space Marines of unknown origin. Almost nothing is known about them in current Imperial records.
Betrayers of Pain - Chapter Colours: The Betrayers of Pain wear corroded green-coloured Power Armour with purple trim and black, blasphemous sigils. Their helmet is sometimes also painted purple.
Betrayers of Pain - Chapter Badge: The Betrayers of Pain's warband iconography is a previously unknown blasphemous sigil of Chaos which resembles two curved scythe blades pointed in opposite directions, forming a circle centred on a field of green.
Beyreuth - Beyreuth: Beyreuth was the Chief Custodian and Captain-General of the Adeptus Custodes during the War of the Beast in the mid-32nd Millennium.Following that campaign, Beyreuth became the first Captain-General of the Adeptus Custodes since Constantin Valdor to take up a seat on the Imperium of Man's ruling body, the Senatorum Imperialis, and to willingly engage in the process of ruling the domain of Mankind.
Beyreuth - History: Little is known of the early history of the Custodian known as Beyreauth or when he ascended to the esteemed rank of Captain-General. What is well documented are his actions during the crisis which came to be known as the War of Beast in the mid-32nd Millennium.At that time, he led the Custodian Guard in battle against the Harlequins of the Troupe of Joyful Tears, when they managed to breach the sanctity of the Imperial Palace, intent on personally delivering a message to the Master of Mankind. Only Shadowseer Lhaerial Rey and Death Jester Bho reached the chamber that led to the Sanctum Imperialis.They were able to kill dozens of Custodians, all the while as the Shadowseer insisted that she had come in peace. She explained that she had been sent on behalf of the notable Ulthwé Farseer Eldrad Ulthran to deliver an important message to the Emperor.But the Adeptus Custodes would not relent in their sworn duties, and so the Custodians pressed their attack against the xenos interlopers, killing Bho and impaling Lhaerial to the ground with a Guardian Spear.As the Shadowseer continued to insist on meeting with the Emperor, the enraged Captain-General was about to give the order to kill her, until the timely intervention of Inquisitor Lord Veritus saved the Harlequin's life.In his capacity as the Inquisitorial Representative to the Senatorum Imperialis, Veritus forced Beyreuth to release Lhaerial to him so that he could interrogate her. After the tragic event known as The Beheading occurred, the de facto rule of the Imperium fell to the sole remaining High Lord of Terra, the Officio Assassinorum's Grand Master of Assassins, Drakan Vangorich, who reminded Beyreuth of the fact that the Aeldari had nearly breached the threshold of the Eternity Gate.This argument convinced Beyreuth to engage in Imperial politics and take his place amongst the esteemed ranks of the Senatorum Imperialis alongside Vangorich.
Bheta-Decima - Bheta-Decima: Bheta-Decima, originally known as Emperor's Bounty, is a fume-shrouded Ocean World in the Nemesys Sector of the Segmentum Tempestus that in the Era Indomitus is in the process of becoming a Forge World of the Adeptus Mechanicus.A chaotic, multi-faction conflict erupted on the world after its ruling magi unwisely sought to claim the space hulk Gallowdark so that they could ransack its technological secrets and the hulk accidentally crashed into the world, devastating the planet and its population.
Bheta-Decima - Origins: Emperor's Bounty was an Ocean World of the Nemesys Sector in the Segmentum Tempestus that was only recently colonised in the 41st Millennium by the Adeptus Mechanicus, who sought to use its low gravity to make it easier to move heavy equipment and thus enhance the speed and efficiency of their mining efforts.The greedy tech-priests of the Mechanicus swept aside the small Human population that already called the world home with the deployment of their military power. They proceeded to transport millions of Mechanicus menials to the world to serve as a vassal labour force from elsewhere in the Mechanicus' vast domains. The tech-priests then redesignated Emperor's Bounty as "Bheta-Decima" and had the Administratum register it as the Priesthood of Mars' newest Forge World.
Bheta-Decima - Fall of the Gallowdark: When the space hulk designated Gallowdark by the Imperium emerged from the Warp in Bheta-Decima's star system, the greedy magi of the Forge World used a massive, capital-ship-sized Graviton Cannon to pull the passing space hulk into the orbit of Bheta-Decima so that they could plunder it at their leisure of any archeotech riches it might hold.However, once the massive vessel was held in the grip of the Graviton Cannon the tidal forces unexpectedly proved too much for the composite vessel and the Gallowdark broke apart, raining debris and massive sections of the giant voidcraft across the surface of Bheta-Decimus and damaging most of its settlements, killing millions in the process.In the aftermath of this cataclysm anarchy and violence erupted among the world's survivors as they faced a decidedly more dangerous environment and a struggle for continued survival with the collpase of civilisation across much of the Forge World. The planet regress after the crash into an apocalyptic environment defined by high levels of crime and the oppotunities offered by the black market for continued survival. The world's devastated planetary defence forces and Enforcer police units were quickly overwhelmed by the desperate survivors.At the same time, various creatures that had called the Gallowdark home survived the crash and emerged from its wreckage to plague Bheta-Decima, including Orks, Beastmen in service to Chaos, Aeldari Corsairs and even mechanical horrors of unknown provenance. Mechancius hunter-clades were dispatched by the world's Skitarii Legions and its Battle Congregation to take on these foes, though before long units of Traitoris Militarum who had defected from the Astra Militarum sought to carve out their own private fiefs. The arrival of these xenos and Chaos foes only further contributed to the growing chaos across the Forge World.By this time, all Imperial authority on Bheta-Decima has simply collapsed. Its ruling magi and fabricator-general who served as the planetary governor had fled the planet with their most vaulable assets, battling the rebels, xenos and pirates seeking to ransack the shattered worlds all along the way. Schisms over Cult Mechanicus dogma as well as outright opportunism on the part of some of the tech-priests like Magos Virellan who chose to remain on the world further added to the anarchy.The Chaos-aligned Beastmen, mutants of the group known as the "Stichkin Gloomlings" and the Genestealer Cultists of the Cult of the Chittering Verse, who had long hidden themselves alongside their Genestealer Patriarch in the subterranean region of the world known as "the Seethe" where they established a hold to serve as their central headquarters called the "Deeprealm", became the greatest threats to the remaining Human population. Much of the fighting was focused around the artificial toxic sea of Hypersump IV and its wharf cities.
Bheta-Decima - Rescue of Torc Dystari: Meanwhile the ambitious Magos Bartolomus Virellan had captured a Craftworld Aeldari Farseer named Torc Dystari from the ruins of the Gallowdark to serve as the subject of his own dark experiments and research. The capture of such an important prisoner led to a search party being dispatched from the Farseer's home craftworld of Biel-Tan to the Forge World to rescue him from the Mon-keigh.After Dystari's location was confirmed to be Bheta-Decima, Biel-Tan Farseer Di'sar Caman organised the retribution and rescue operation. They deployed a cadre of Striking Scorpions Aspect Warriors from Biel-Tan's Onyx Claw Shrine via a stealth corvette used by an Aeldari Corsair warband. The team of Biel-Tan Striking Scorpions soon came into conflict with a Raven Guard Chapter kill-team under the command of Shadow Sergeant Kyrin Torvaec, which had been deployed to Bheta-Decima in search of pre-Imperial technology once utilised by the Raven Guard primarch Corvus Corax.
Biel-Tan - Biel-Tan: Biel-Tan is the most martial and aggressive of the Aeldari craftworlds. The people of Biel-Tan constantly strive to return the ancient Aeldari Empire to its former glory. Consumed with bitterness, they wage an endless campaign of xenocide against those foolish enough to cross their path.The world-rune used by Biel-Tan stands for the principle of reincarnation of Aeldari souls from the Warp in new bodies, a fate that once defined every Aeldari in the days before the Fall. The name of this world-rune loosely translates as "Rebirth of Ancient Days."Craftworld Biel-Tan was almost destroyed during the Battle of Biel-Tan in 999.M41 in the midst of the 13th Black Crusade, when it was assaulted by a daemonic alliance forged between the forces of Slaanesh and Khorne. Its Infinity Circuit was polluted by the Herald of Slaanesh known as the Masque of Slaanesh.The craftworld was saved by the intervention of the Ynnari, the cult of the god of the dead Ynnead and its high priestess Yvraine. Yvraine purged the Infinity Circuit of daemonic influence by pulling forth one of the legendary Croneswords that had been hidden within it.At the same time, the influence of Ynnead upon the psychic turbulence within the Infinity Circuit allowed the god of the dead to manifest his Avatar in realspace, the being called the Yncarne.The price for this salvation was high, however. The damage to the wraithbone core of the world-ship proved catastrophic and the great vessel subsequently broke apart into its constituent parts. Craftworld Biel-Tan is currently more of a great Aeldari armada than a single vessel.For the Biel-Tan, there is no question that winter has fallen on the Aeldari people, but they remain convinced even now that spring will soon return.Craftworld Biel-Tan is currently located on the southern rim of the Milky Way Galaxy in Segmentum Tempestus.
Biel-Tan - History: Biel-Tan's story begins with the Fall of the Aeldari -- the dying days of the Aeldari Empire, when the monstrous birth of Slaanesh shattered their civilisation, and the survivors fled in disarray across the stars. Having barely survived the catastrophe, the Aeldari of Biel-Tan refused to despair. Soon after, they joined Craftworld Iyanden's cause.For thousands of Terran years, Iyanden and Biel-Tan fought as inseparable allies, their distant craftworlds united by the common goal of defeating Chaos. Though the Aeldari forces were few, when considered on a galactic scale, their mastery of the Webway allowed their fleets and warhosts to span the stars with a speed and surety no other race could ever have hoped to match.As Biel-Tan purged the western arm of the galaxy, so did Iyanden drive the forces of Chaos from the eastern rim, tirelessly defending the Exodites and Maiden Worlds they hoped would one day form the heart of a new Aeldari civilisation.Then came the Tyranids. Iyanden had encountered such creatures before, but those had only been tendrils of the Hive Mind's awareness, groping blindly through space; now Iyanden stood exposed before the onset of an entire hive fleet.In their pride, the Asuryani of Iyanden underestimated the threat. They believed that their might could weather even this storm, that their armies and fleets could vanquish the Great Devourer. Alas, they were terribly wrong.In an eye blink, as the Aeldari reckon existence, the Iyanden craftworld was reduced to ruin. Abandoned by Biel-Tan, whose own dream of an empire reborn suffers not stragglers, Iyanden's living looked to their dead for salvation; the Infinity Circuit had become the craftworld's only hope.
Biel-Tan - Honour of the Aeldari: Each craftworld carries the seeds of Aeldari culture. Not all are identical by any means, as each reflects the cultural heritage of its long dead Aeldari world of origin. Biel-Tan is renowned for the strong warrior ideals of its people.For the Aeldari of Biel-Tan, the Way of the Warrior, the life-stage that encompasses the Aspect Warriors of the Asuryani, is considered the first step upon the Asuryani Path. Upon reaching physical maturity, a Biel-Tan Aeldari becomes an Aspect Warrior, and only once he has fulfilled this role can he continue along the Path.As a result of this cultural predilection, the Biel-Tan craftworld is famous for the militant and aggressive warrior ways of its Aeldari population, and for the large number of Aspect Warriors it maintains, who often incorporate the traditional green and white colours of the craftworld into their armour as well as the colours of their Aspect. The Aeldari of Biel-Tan have a strong martial honour code and believe that the best way to die is in battle fighting the enemies of Biel-Tan.The Asuryani of Biel-tan are honourable warriors who have taken it upon themselves to rebuild the lost glory of the ancient Eldar Empire through the destruction of the lesser races like Mankind and the Orks who have "usurped" the galaxy, and they believe it is glorious to die fighting the enemies of the craftworld and the Aeldari people.At the centre of Biel-tan is the Chamber of Heroes where the Spirit Stones of dead Aspect Warriors are placed. Farseers often come to this chamber to consult the dead of the craftworld on their proposed courses of action. The dead of particular battles that the warriors of Biel-Tan participated in are arranged together and are often referred to by the name of the battle in which they fell -- for example, the Dead of Corrus fell fighting the forces of Chaos on the ancient Aeldari colony world of the same name.As the Asuryani of Biel-Tan see it, when the time comes for the Aeldari to reclaim what is rightfully theirs, the paradise Maiden Worlds and the planets of the Exodites will be the first staging points for their conquest. Due to this, the Biel-Tan Aeldari see any colonisation by other races of these worlds as a threat to the future growth of the reborn Aeldari Empire. The incautious Explorators of the Imperium have often made planetfall on an Exodite world, only for their successors to find nothing but corpses that have been hacked to pieces and subsequently picked clean by indigenous scavengers.
Biel-Tan - First Contact: Details of the first contact between the Imperium of Man and the Biel-Tan craftworld are fragmentary at best. Whilst it is likely that the forces of the God-Emperor encountered Biel-Tani forces during the Great Crusade in the 30th Millennium, the first formally detailed encounter was in the late 32nd Millennium.An Adeptus Mechanicus Explorator fleet was in the process of settling the uninhabited world of Gavris Minor when they came under attack. The archaeo-xenos teams had barely begun to unearth alien architecture when the Aeldari assaulted with inhuman ruthlessness.The startled adepts sent a desperate cry for help before all communication was lost. In accordance with their settlement schedule, the Explorator teams had built several preliminary fortifications. However, under the ferocity of the assault, such meagre preparations proved useless and they were forced to retreat back to their landing craft in the hope of withdrawal.Deadly xenos weapons and highly specialised warriors slaughtered the fleeing adepts and their Skitarii protectors alike in carefully planned and meticulous orchestrated attacks.The landing craft that escaped the planet found the fleet burning in orbit, slaughtered by the swift Aeldari attack craft. Their ship crippled and without Warp capability, the Explorators that survived were abandoned to their fate, the Aeldari leaving as swiftly as they had arrived.The only communication given by the Aeldari throughout the incident was an ominous broadcast delivered to the floundering landers: "The soil of this planet is not for your feet to tread. Only death awaits you here." When elements of the Imperial Navy arrived to investigate, only one of the Explorator craft remained, drifting lifelessly amongst the molten wreckage of the settlement fleet, its crew long since starved of both food and oxygen.Reviewing the vid-logs and vox-recordings Admiral Kieslick ordered all Imperial vessels out of the area before marking the planet with warning buoys, declaring the planet unsuitable for settlement.Accurate records of the episode at Gavris Minor have long since been sealed by the Ordo Xenos, though it is interesting to note that, despite four subsequent settlement attempts by Explorator teams, Gavris Minor remains a contested world, and bears the same sanction as given by Admiral Kieslick 8,000 Terran years ago.
Biel-Tan - WAAAGH! Arbuttz: Amongst the Orks, it is inevitable that from time to time a great and fearsome leader will arise to sweep aside all rivals and unite countless warring tribes under his brutal leadership. Arbuttz the Incredible was one such Ork who, in 914.M40, emerged from the wild and primitive worlds of the galaxy's south-western rim. Here, Ork battled Ork, just as they had done for centuries on a dozen worlds infested by Greenskins since an age no one could remember. Arbuttz at first swept over his own world and others in the same system, sweeping aside rival warlords and taking their followers for his own. The Orks revelled in the uproar caused by this ambitious warlord and his ceaseless invasion of other tribal territories. For months tribe gleefully battled tribe, eagerly hurling themselves into the tumult of battle with the kind of abandon only Greenskins are capable of. With each new battle formed, Arbuttz proved his dominance anew, effortlessly defeating all comers.Now the tide changed. Where once each new warlord had battled and resisted Arbuttz, now they each in turn fell in behind him, joining his warband and bringing with them their own greenskin tribe, keen and hungry for war. Ork battled Ork no more. Tribe after tribe flocked to the ascendant Arbuttz, until at last they formed a great unruly mass, barrelling along to the sound of a single monotonous chant, "WAAAGH!"Now Arbuttz was unleashed upon the galaxy at large. In such an ancient and distant corner of the galaxy, Arbuttz was first forced to cross thousands of light years of wilderness, rampaging across one uninhabited planet after another, his boyz chasing and hunting any large predators or 'uge beasties they could find, desperate to get to the proper scrappin'. They would not have to wait long.In the Zypher sub-sector, Arbuttz and his WAAAGH! swept across several ancient worlds of the Aeldari. Here survivors of the long-ago fallen race lived in their so called Exodite communities, the last sorrowful remnants of the once great Aeldari Empire. As the greenskins poured across the system, the Aeldari rode to war, mounted atop great beastly lizards, armed with weapons far beyond the technology available to the Orks and moving with a graceful ease that the lumbering greenskins simply could not hope to match. But for all this, WAAAGH! Arbuttz was vast, and in its size unassailable, and the ancient Aeldari were swept away in the few short months it took the Orks to cross the system. Arbuttz and his boys marched on, and here, on the most distant boundary of the Imperium, the Orks crashed into a dozen worlds of man as violently as the largest and most unstoppable of waves might smash asunder the shore. Arbuttz’s boys cut a bloody swathe through the Imperial defenders until finally running out of steam on the Imperial Death World of Gorang, where they were brought low fighting the indigenous life-forms as much as they were by the Imperial defenders. By the end of the fighting the entire Zypher sub-sector had be overrun and conquered by the Orks.
Biel-Tan - Eagles & Ravens: For almost 300 years this new Ork empire was left unmolested, until a campaign of re-conquest was finally begun in 204.M41 The re-conquest was led by troops of the Marauders, Eagle Warriors, Raven Guard and Revilers Space Marine Chapters, supported by over two-dozen Imperial Guard regiments. In a long, hard fought campaign these troops battled to reclaim the planets lost to Warlord Arbuttz, until finally in 224.M41, the Zypher sub-sector was declared free of the taint of alien infection. But the Imperium pushed on. Not content merely with reclaiming those worlds lost to Arbuttz three centuries prior, the Imperial war machine raged across the dozens of other worlds which the Ork WAAAGH! had claimed, conquering worlds never before touched by the boot of man. An Imperial Guard regiment was assigned to each of these planets and ordered to cleanse the planet of Ork infestation. Troops from the 127th Death Korps of Krieg regiment, commanded byGeneral Himmel von Paulus, were assigned to cleanse a backwater planet named simply Baran. In return the Death Korps veterans were granted rights of settlement on the planet. Baran was a wild and uncultivated planet, covered by dense forests, rolling steppes, and craggy mountain ranges. Little could these valiant frontiersmen have realised that the soil upon which they now stood was that same ancient soil onto which the brave Aeldari Exodites had bled as WAAAGH! Arbuttz stole their world from them.The now Feral Ork tribes that inhabited Baran were quickly driven from the open steppe-lands by the initial Death Korp assault. The surviving Orks scattered and hid in the forests and mountainous areas of the planet, where they proved extremely difficult to eradicate. Lacking the huge numbers of troops needed to destroy the Orks by weight of numbers, von Paulus decided to contain the Ork threat instead, building a series of interconnected fortified positions to hem the Orks into their wilderness retreats. These fortified positions quickly grew into the first major Imperial settlements and cities on the planet. With the Orks still a major threat, the colonists were under a state of constant siege on a dangerous frontier planet. New cities were built as a curious amalgam of military and civilian structures, where the Imperial Guard's trenches, bunkers and other defences were slowly pushed out to incredible distances so that whole cities could be built amidst them, civilian buildings replacing the old fortifications as these cities snaked outwards.
Biel-Tan - Old Enemies, New Beginnings: Over the course of the ensuing generations, these colonies grew, and although never populous, and under constant threat of Ork assault, Baran thrived. Once the colonies were large enough new Imperial Guard regiments were raised to replace the Death Korps veterans who had long since aged and died. These new recruits were to become the first and foremost of Baran's defenders -- the Baran Siegemasters. Alongside them, the Raven Guard remained, though in precious few numbers, and concerned themselves mostly with hunting down those cunning Ork warlords believed to be in possession of Imperial technology stolen during the initial WAAAGH! On one of Baran's moons, the black rock known as Coron, the Raven Guard established a fortress-monastery from where little more than a hundred of their brethren could continue the struggle against remaining Ork elements. The men of Baran and the aloof Raven Guard shared little contact, though the Raven Guard watched their human charges closely, for they realised that such a harsh world as Baran would breed hardy stock -- stock from which the Raven Guard might one day draw initiates fit for their own superhuman ranks.For decades the Siegemasters and the Raven Guard stood guard over Baran and the handful of valuable nearby worlds required for the mining of metal ores, minerals and other precious resources. The Orks remained a threat, and from time to time claimed great successes of their own, though the resolute Siegemasters and the grimly determined Raven Guard time and again proved themselves equal to any threat. Equal, that is, to any threat the increasingly feral Orks could throw at them.