vizn3r/warhammer40k-lore huggingface dataset:
Mutants - Godolkin Index: In the 41st Millennium, the official document outlining the differences between Humans and mutants is the Godolkin Purebreed Guide, a treatise that describes the subject's deviation from the standard Human phenotype according to a system of points; the more severe the mutation, the higher its value in points on the Godolkin Index.While on most Imperial worlds, a tolerance of up to 3 points is given, some worlds may be granted exemptions by the Administratum due to their strategic value or unusual and highly, mutagenic planetary environments.For instance, on the Industrial World of Kalidar, emergent psykers are only terminated if they deviate by more than 14 points from the baseline Human genome.
Mutants - Other Races and Mutation: The powers of Chaos also produce mutation among the members of other intelligent species that are capable of being corrupted by it, but Mankind, with all of its psychic and spiritual flaws and weaknesses, has always been particularly vulnerable to the temptations of Chaos and the mutations it brings.Among the allies of the T'au, the species known as the Kroot possesses the in-born ability to alter their own genomes and transform their physiology following the consumption of their enemies' bodies, gaining phenotypic traits that may add to their fitness as individuals and as a species.Though whether this is true mutation or simply an atypical feature of the Kroot's natural genome is unknown to the Genetors of the Adeptus Mechanicus.
Mutilator - Mutilator: A Mutilator is a vile Chaos Space Marine whose intense lust for battle and quest for the simple purity of the blade have warped his physical form until he has fused, body and soul, with his melee weaponry.Mutilators seek not only to commune with powerful war-spirits but to absorb them, assimilating the Warp-spawned power of the various close combat weapons into their own souls and fleshmetal bodies so that they can manifest corrupted versions at will.
Mutilator - Unit Composition: 3 Mutilators (larger numbers of Mutilators can join together with Obliterators and Warpsmiths to create a "Cult of Destruction")
Mutilator - Wargear: Mutilators are capable of manifesting many different forms of close-combat weapons on the ends of their "fleshmetal" arms. Fleshmetal is an iron-hard fusion of muscle, tendon and powered steel, forming a hideous exoskeleton over bodies that have melded with their ancient Power Armour. However, this additional protection comes at the cost of additional bulk, which can make the Mutilator move more slowly when advancing forwards towards the enemy.Fleshmetal is the same twisted armour used by the Obliterator forces of the Chaos Space Marines, amongst other servants of the Dark Gods who have manifested the same mutation. At any one time, they can be using pairs of Chainfists, Lightning Claws, Power Axes, Power Mauls and Power Swords that erupt from their own limbs.
Mutilator - Sources: Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 69, 136Codex: Chaos Space Marines (6th Edition), pp. 43, 68White Dwarf 394 (UK), "New Releases - Forces of Chaos," pg. 19Chaos Space Marine ForcesCommandChaos Lord • Exalted Champion •  Chaos Champion • Aspiring Champion • Sorcerer Lord • Daemon Prince • Daemon Prince of Nurgle • Daemon Prince of Tzeentch • Death Guard LordSpecialistsExalted Sorcerer • Sorcerer • Warpsmith • Dark Apostle • Master of Possession • Master of Executions • Lord Discordant • Warsmith • Death Guard Sorcerer • Lord of Contagion • Malignant Plaguecaster • Plague Surgeon • Tallyman • Scarab Occult Sorcerer • Scarab Occult TerminatorsTroopsChaos Space Marines • Havocs • Chosen • Chaos Terminators • Possessed • Greater Possessed • Khorne Berzerkers • Plague Marines • Noise Marines • Rubric Marines • Obliterators • Mutilators • Chaos Spawn • Fallen Angels • Noxious Blightbringer • Foul Blightspawn • Biologus Putrifier • Blightlord Terminators • DeathshroudFast AttackChaos Space Marine Bikers • Chaos Space Marine Raptors • Warp TalonsChaos DreadnoughtsHelbrute • Ferrum Infernus Dreadnought • Chaos Contemptor Pattern Dreadnought • Sonic Dreadnought • Berserker Dreadnought • Leviathan DreadnoughtVehicles and Daemon EnginesChaos Rhino • Chaos Predator • Infernal Relic Predator • Chaos Vindicator • Chaos Land Raider • Chaos Land Raider Proteus • Infernal Relic Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran Battle Tank • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Blight Drone • Foetid Bloat-drone • Kytan • Plague Hulk • Venomcrawler • Myphitic Blight-haulerHeavy Vehicles and Daemon EnginesSpartan Assault Tank • Fellblade • Decimator • Typhon Heavy Siege Tank • Lord of Skulls • Death Wheel • Plaguereaper • Plagueburst Crawler • Silver Tower of TzeentchAircraftHeldrake • Stormbird • Thunderhawk • Chaos Storm Eagle • Chaos Fire Raptor • Hell Blade • Hell Talon • Harbinger • Chaos Dreadclaw • Kharybdis Assault Claw •  Fire Lord •  Doom WingSummoned DaemonsBloodletters • Plaguebearers • Horror of Tzeentch • Daemonette • Nurglings • Beast of Nurgle • Plague Drone • Flamer • ScreamerLost and the DamnedChaos Cultists • Poxwalkers • Pestigor • Plague Zombies • Plague Ogryn • Thrall Wizard • Tzaangor • Tzaangor Enlightened • Tzaangor Shaman • Dark DiscipleChampionsMagnus the Red • Mortarion • Abaddon the Despoiler • Kharn the Betrayer • Typhus • Ahriman • Huron Blackheart • Fabius Bile • Cypher • Haarken Worldclaimer • Invocatus
MV52 Shield Drone - MV52 Shield Drone: An MV52 Shield Drone (Kor'vesa in the T'au Lexicon) is a type of T'au Drone (small, sleek, disc-shaped, semi-sentient machines) employed exclusively by Commander Shadowsun, and possibly other T'au Commanders deemed worthy of using this experimental drone.A prototype MV52 Shield Drone is a variant of a standard Shield Drone, and is equipped with an experimental MV52 Shield Generator. The force shields projected by this powerful device are the most potent of their kind, and offer a level of protection that is far superior to that offered by normal Shield Generators.During Commander Shadowsun's deployment during the fighting on Mu'gulath Bay, an MV52 Shield Drone harmlessly blocked a Battle Cannon shot that would have otherwise found its deadly mark.MV52 Shield Drones consist of an advanced processor unit, which individually has only a basic intelligence (approximately equal to that of a small animal such as a pterasquirrel), and moves about by way of a small anti-gravitic generator and a much modified version of a T'au Jetpack.This allows the MV52 Drone to hover over the ground and skim over most obstacles. As they hover over landscapes, rotating back and forth, their sensor vane constantly transmits vital information about their surroundings.The pair of MV52 Shield Drones that often accompany Commander Shadowsun always stays within close proximity to her, and can act as a form of robotic bodyguard if necessary, by getting in the way of incoming enemy fire or close-combat opponents during the course of a battle. They are usually controlled by a Drone Controller, whether it is in the form of a support system for a T'au Battlesuit, or a hard-wired piece of wargear for T'au infantry.A Drone Controller is an electronic device that can be used by the T'au to further enhance their control over their robotic companions. A Drone Controller acts as a hub of digital communications between the drone's operator and any drones that are nearby the user. It serves as an advanced interface between the operator and the artificial intelligence (AI) combat programs of the drones, and is often used to direct the drones' firepower far more efficiently and with a level of accuracy far greater than would otherwise be possible on the battlefield.So deeply do the T'au believe in the Greater Good, that even their drones are programmed with self-preservation protocols. In the face of what the AI deems to be hopeless odds, a drone will attempt to escape rather than stand and fight.While in certain extreme circumstances drones might be deployed on high-risk missions likely to lead to their destruction or purposefully moved to block enemy advances on units of Fire Warriors, the T'au do not consider drones to be disposable units and the drone artificial intelligence will analyse every possibility in order to ensure its own survival.
MV52 Shield Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this T'au unit have not been obtained or released by the Ordo Xenos.
MV5 Stealth Drone - MV5 Stealth Drone: An MV5 Stealth Drone is a type of T'au Drone (small, disc-shaped, semi-sentient machine) employed in pairs alongside XV95 Ghostkeel Battlesuits.Stealth Drones consist of an advanced processor unit, which individually has only a basic intelligence (approximately equal to that of a small animal such as a pterasquirrel), and moves about by way of a compact anti-gravitic generator and much modified variant of T'au Jetpack. This allows the Drone to hover over the ground and skim over most obstacles.The dome of an MV5 Stealth Drone is studded with stealth field generators which match those found on an XV95 Ghostkeel Battlesuit's armour, and it carries an underslung stealth emitter. This projects a stealth field over itself and its attending XV95 Ghostkeel.A pair of these overlapping fields can make both the drones and the Battlesuit virtually invisible in open terrain. While some drones are seen as expendable assets by the T'au, MV52 Stealth Drone pairs are invaluable to Ghostkeel Shas'vre, who often form an unnaturally strong bond with them while on extended missions behind enemy lines.
MV5 Stealth Drone - Ordo Xenos Departmento Analyticus Technical Specifications: The technical specifications for this T'au unit have not been obtained or released by the Ordo Xenos.
MV5 Stealth Drone - Sources: Codex: Tau Empire (7th Edition), pp. 30, 49, 119War Zone Damocles: Kauyon, pg. 67White Dwarf Weekly 89 (October 10, 2015) "XV95 Ghostkeel Battlesuit", pp. 7-9
Mycetic Spore - Mycetic Spore: A Mycetic Spore is a Tyranid bioform specifically bred to transport Tyranid creatures rapidly from orbit to a planet's surface.A Mycetic Spore can be likened to a wholly organic version of an Astartes Drop Pod, for it fulfils a similar role and deploys its troops in a similar way -- that is, by hurtling out of the sky at high speed before smashing down upon the surface of a target world and unloading its deadly cargo.
Mycetic Spore - Role: The initial stage of a Tyranid assault often comprises several waves of Mycetic Spores. These ablative bio-constructed organic shells are launched by their thousands into the world's atmosphere by orbiting Hive Ships.The fleshy pods are specifically designed to endure the thermal and physical stresses of orbital insertion and protect their lethal payload from planetary impact.Mycetic Spores are often inaccurately reported as meteor showers by civilian observers, but experienced troops soon learn to spot the distinctive clutch of fiery streaks as the spores breach the upper atmosphere.Once through, the Mycetic Spore alters shape to slow its descent. They are sacrificial organisms, and perish soon after impact with the planet's surface, but each one houses a brood of Tyranid assault beasts, most commonly Hormagaunts or Genestealers, who burst from the wreckage and begin the search for prey.Some Mycetic Spores also feature some form of ranged weaponry, so as to better support their disembarked forces whilst they are still alive.However, as Mycetic Spores have only a rudimentary intelligence, they will simply lash out or shoot only at those enemies closest to them.As the Tyranids push deeper into the galaxy, the Hive Mind is becoming more adept at its use of Mycetic Spores. Recent strains have possessed a shield of ablative chitin over sensory nodes.This burns away during orbital insertion, allowing the Mycetic Spore to draw in on Lictor pheromone trails during the final stages of descent, enabling its cargo to be delivered with greater accuracy. Other iterations are composed of two layered bioforms.When the Mycetic Spore impacts a planet's surface and the outer shell dies, its sides peel apart to reveal a symbiotic organism that draws sustenance from the slain parent to fuel a powerful bio-weapon. These augmentations allow the Mycetic Spores a crucial role in the main assault upon a prey world.The Hive Mind is now able to reinforce key areas with astonishing swiftness, and shield crucial elements of its assault force from incoming fire until the very last moment. Few bulwarks, no matter how well-prepared, can hope to withstand such an assault.Many a heavily defended bastion has been destroyed as Mycetic Spores impact on a planet's surface, smashed apart as a Carnifex emerges from its pod's fleshy remains to launch a point-blank assault.
Mycetic Spore - Ordo Xenos Departmento Analyticus Record: The Ordo Xenos has not yet released the known biological specifications of this Tyranid bioform.
Mycetic Spore - Sources: Codex: Tyranids (5th Edition), pp. 26, 54, 81-83, 90Dawn of War II (PC Game)Deathwatch: The Jericho Reach (RPG), pg. 192White Dwarf 254 (US), "Tyranid Planetary Assimilation Analysis" by Sherman Bishop
Mymeara - Mymeara: Mymeara, known as "The Lost Behind the Veil," and "The Curs'd," is a comparatively minor craftworld of the Asuryani. With the onset of the Fall of the Aeldari, and the birth of the Chaos God Slaanesh, it was thought to have been lost for all time.After the Fall, Mymeara's citizens turned inwards, focusing upon the glories of the past -- for they believed that without them the memory of their species would fade away forever. During its long isolation, Mymeara was forced to fight for its survival against rampaging Ork hordes and the ever-expanding boundaries of the Imperium of Man.In these bloody wars a great number of Mymeara's people were slain, though they took many millions of their enemies to the grave with them. Alone and outnumbered, the craftworld learned well the ways of stealth, and mastered the art of concealing their world-ship.In time, fate eventually reunited them with their kindred. In their ranks, the Craftworld Aeldari found a host of exceptional warriors possessed of great cunning and resourcefulness.For many millennia after the Fall, the reclusive Asuryani of Craftworld Mymeara were lost in grief, for they believed themselves the only Aeldari left in the galaxy. But in 894.M41, Rangers from Craftworld Alaitoc, while searching the Webway for one of their renowned Wraithseers, discovered a portal that led them to the lost craftworld of Mymeara.Recently, the Farseers of Mymeara discovered the location of the ancient armour of the lost Phoenix Lord Irillyth, the founder of the Shadow Spectres Aspect Warriors, whose vessel had crash-landed on the Ice World of Bethalmae (known to the Imperium as Betalis III) millennia before.An alliance of Asuryani forces from the craftworlds of Mymeara and Alaitoc, as well as Aeldari Corsairs from the Void Dragons, Sky Raiders, and Sunblitz Brotherhoods, descended on the frigid world to recover their beloved Phoenix Lord's armour before it was discovered and defiled by the Human miners present on the planet.In this way, the Mymearans hoped that Irillyth might be restored to fight once more for his people, since his spirit would have remained intact within his armour's Spirit Stone. After the Asuryani forces fought the Imperium's defenders to a bloody standstill, they vanished as quickly as they had arrived after they had recovered Irillyth.The recent war on Betalis III has seen Mymeara reunited with their craftworld kin and earned them a reputation for stealth, swiftness and intense displays of firepower.The world-rune of Mymeara, known as "The Cursing Eye," is a reference to the omniscient abilities of the Aeldari god Asuryan, the Phoenix King, said to be able to perceive and to kill in the same instant.Asuryan's pitiless extermination of the ancient, brutal race known as the Yygghs epitomises the cull of a lesser species in its comparative infancy, eradicating it before it can grow to endanger the noble Aeldari people in any way.
Mymeara - The Fall of the Aeldari: Mymeara's story began with the Fall of the Aeldari -- the dying days of the Aeldari Empire, when Slaanesh's monstrous birth shattered their civilisation, and the survivors fled in disarray across the stars.Before their empire was torn apart, a small few amongst the Aeldari had the foresight or, more importantly, the desire to question whether their ambitions and hedonistic practices would eventually lead them. For ultimately all experiences have a limit and those Aeldari who acknowledged this could see that for their people their ways could only end in disaster.Amongst the wise few were the Aeldari of the colony world of Mymeara. As their system was located on the extreme limits of the Aeldari Empire, the corrupting influences of the many pleasure cults that had so far infiltrated other Aeldari societies had barely reached them, and so they looked upon the ever increasing extremes their brethren elsewhere in the Aeldari Empire were going to with disgust and revulsion.None though could deny their growing curiosity to experience this life of moral abandonment, and the wisest of Mymeara Aeldari realised that if they did not distance their population, it too would eventually be consumed by their species' growing madness.Through sheer force of will the Mymearans tempered their efforts towards building a massive craftworld, one in which their entire system's population could flee in should they so choose. It took many solar decades to complete, and with each that passed the system's worlds became ever more tightly gripped by the taint that had already poisoned most of their species.Only half of their population was on board when the vessel finally set sail, forced to flee as the acts of depravity on the worlds below them escalated into whole-scale bloodshed and slaughter. The craftworld travelled for many solar months until it was nearly out of range of Aeldari space.This, though, was still not far enough for it to escape the event known as the Fall, and nearly a third of its population was destroyed in the psychic scream that heralded the birth of the Chaos God Slaanesh. Lost in their grief for the death of their species, the craftworld continued to drift through the stars, believed themselves now alone in the galaxy.Their mourning though was to be brutally cut short as they fell prey to those who dwelt in the darkness beyond the once great Aeldari Empire, and hundreds of thousands of Mymearans died as they fought to protect themselves from attacks by Orks and things far worse.
Mymeara - Bethalmae: When the Phoenix Lord was finally located in 894.M41, it was not the Mymearans who found Irillyth. Instead, whilst searching for new resources to rip from their world, Betalis III (known to the Aeldari as Bethalmae), Human colonists broke through into a massive cave system, the site, thousands of standard years before, of the final battle against those destined to destroy the Mymearan Craftworld.During the conflict Mymeara's enemies had been defeated but as the Phoenix Lord Irillyth saw in his vision, it was at the cost of his and the war host's lives.But when a Phoenix Lord is slain, he does not truly die, only the body of the warrior hosting his spirit is killed. The Phoenix Lord's essence remains within his war panoply, to be taken on by the next Asuryani warrior to don it.When the colonists broke into the cave they triggered an ancient defence system within the Phoenix Lord's armour intended to protect it whilst his spirit is in a dormant state. This caused the cave-in which killed all the miners and also alerted those who still tended the Phoenix Lord's shrine on the Mymearan craftworld to his location.Betalis III soon became the site of the Betalis III Campaign, a long-running campaign fought between the forces of the Imperium defending the system and an alliance of Asuryani from Craftworlds Mymeara and Alaitoc and their Aeldari Corsair allies, who sought to recover Irillyth's war panoply and the spirit of the Phoenix Lord within.Betalis III was reinforced by Astra Militarum regiments drawn from the Cadian Shock Troops and the Elysian Drop Troops as well as Titans from the Legio Gryphonicus and Space Wolves Space Marines.Fighting the Imperial forces to a standstill, Mymeara was ultimately able to recover the armour of their lost Phoenix Lord from the Aresta IV mining complex and spirit it away, with Irillyth reborn during the battle.
Mymeara - Notable Campaigns: Battle of the Dawning Twilight (Betalis III Campaign) (894.M41) - The frigid Ice World of Bethalmae, known to the Imperium as Betalis III, was the site of the Battle of the Dawning Twilight (known in Imperial records as the Betalis III Campaign) which was fought in 894.M41 between the forces of the Imperium defending the system and the Asuryani who sought to recover the armour of the ancient Phoenix Lord Irillyth, the founder of the Shadow Spectres Aspect Warriors, whose vessel had crash-landed on the world many Terran millennia before. Without Alaitoc's aid, and that of its Aeldari Corsair allies, the resurrection of Mymeara's Phoenix Lord would not have been possible. Not only did the craftworld bring the full force of its squadrons of Grav-tanks, Vypers, Nightwings and other vessels to bear against the Leman Russ Tanks and Chimeras of the Astra Militarum's forces, but its Pathfinders and Aspect Warriors also stalked the icy depths of the Tormus Delta against the troops of the Emperor. Alaitoc's efforts kept the Imperium's forces away from the ultimate objective of the Mymearan Farseer Bel-Annath, the retrieval of his craftworld's lost Phoenix Lord from the cave system below the Aresta IV mining complex. Bel-Annath led the mission to re-animate the spirit host of the Phoenix Lord, and succeeded. The Asuryani's reward was the resurrection of Irillyth. That Bel-Annath succeeded is in no small part due to the contributions of the Aeldari Outcasts, despite their reputation among the craftworlds.
Mymeara - Specialist Units: Shadow Spectres - The Shadow Spectres are a recently re-discovered Aspect Shrine of the Mymeara craftworld who specialise in the deployment of highly-mobile, infantry-based anti-armour firepower and are experts at striking at enemy vehicles from concealment and long-range. Armed with Prism Rifles, each a potent anti-tank weapon, and equipped with Jetpacks, their mobility allows them to hunt down their chosen targets with the implacable patience of the dead, materialising seemingly from the very air to unleash their overwhelming firepower. The Shadow Spectres represent the Aeldari god of war Khaine in his aspect as the Eternal Warrior, for whom death is no release from duty. It is therefore appropriate that the Shadow Spectres Aspect Shrine has historically been associated with the Wraithguard. Traditionally, Asuryani who lose their lives in service to the Shadow Spectres Shrine have their Spirit Stone transferred to a wraithbone combat walker body to serve as a Ghost Warrior; in turn, the Wraithguard have acted as the guardians of the Shadow Spectre Shrine for many Terran millennia. During the Betalis III Campaign, the Shadow Spectres of the Mymeara craftworld became a legend on the battlefield. The sight of them phasing in and out of sight sent those who survived their attacks mad with fear. The Asuryani of Alaitoc and the Aeldari Corsairs looked upon them with hope, because if something from their distant past could return as the Shadow Spectres have, then maybe there are others of their lost kin still out in the galaxy for them to rediscover.
Mymeara - Notable Mymearans: Bel-Annath - Bel-Annath is the High Farseer of Craftworld Mymeara. When Irillyth, the Phoenix Lord of the Shadow Spectres, met with Mymeara's Council of Seers to prevent the fate of their craftworld, Bel-Annath was one amongst them. Although already Terran centuries old, he was still the youngest of the Farseers there, having only take the Path of the Seer solar decades previously. Prior to taking his first steps along this, the most dangerous path the Craftworld Aeldari can take, he had fought for his people in many guises. He has trod every Aspect in the Path of the Warrior, and even the lonely Path of the Outcast. Having gained mastery over every aspect which moderated Bel-Annath's fury for battle, he then moved on to the Path of Command as an Autarch. Bel-Annath took part in the Council of Seers session addressed by the Phoenix Lord, but also the resurrection of Irillyth in the caves of Betalis III. The Farseer's years of leadership have brought hope to his people that perhaps they may survive whatever lies ahead for them.
Mymeara - Sources: Codex: Craftworlds (8th Edition), pg. 25Codex: Eldar (6th Edition), pp. 17, 30Imperial Armour Volume Eleven - The Doom of Mymeara, pp. 10-131
Myphitic Blight-hauler - Myphitic Blight-hauler: The Myphitic Blight-hauler is a light Daemon Engine that powers into battle on a trio of articulated track units and provides the Death Guard Traitor Legion with heavy fire support wherever it is needed.Resembling a Foetid Bloat-drone that has been stripped of its turbines, this strange machine has heavy weapons mounted on its carapace, typically a combination of Multi-Melta and Missile Launcher for mid-to-close range tank-hunting.
Myphitic Blight-hauler - Role: At the front of the Daemon Engine's hull, a single eye lens stares at the enemy with feral hunger, while below it a fang-filled maw gnashes and drools. Should the enemy get too close, the Myphitic Blight-hauler falls upon them like a ravenous wolf, biting and devouring, or sprays diseased bile over them from the rotted nozzle of the "bilespurt" that juts between its fangs.The Myphitic Blight-hauler is well-armoured in rusting plates, and its blubbery flesh-parts can soak up appalling trauma. It possesses a further defence mechanism in the form of the keratinous spouts that protrude from its armoured body. As it devours the filth and corpse-matter carpeting the battlefield, the machine churns the accumulated foulness within its foetid innards. Rank gasses and miasmal fumes build within the Daemon Engine's gastric boilers until, with a wet rasp, it spews them forth in billowing clouds.The retched stink of these unnatural gasses is enough to render nearby enemies unconscious, or send them into uncontrollable fits of vomiting. Meanwhile, the moistened, rotting matter borne upon the clouds hangs thick in the air, veiling the Myphitic Blight-hauler and any nearby units behind an obscuring curtain of filth. In this way, packs of Myphitic Blight-haulers provide rolling smog banks of revolting cover for the Death Guard's advance, clogging the air with indescribable foulness from which the Plague Marines emerge with bolters blazing.Most Death Guard commanders use packs of these Daemon Engines to fill the role that Havocs or Obliterators might in other Heretic Astartes Traitor Legions. The Nurglish Daemonic possessor entities that animate Myphitic Blight-haulers are as loyal as hounds to their masters, rushing to obey any instruction they are given.They are fast enough to keep pace with even the battle tanks of the Death Guard, while their smaller size and all-terrain mobility allows them to advance in support of Mortarion's gene-sons in even the densest or most difficult environment. When combined with their potent marksmanship, and their ability to wreathe the Death Guard battle-line in covering fumes, it is not hard to see why these Daemon Engines are so highly valued.Though lone Myphitic Blight-haulers are occasionally deployed to support the Death Guard, they are most commonly seen in packs of three, the sacred number of Nurgle, often referred to as "tri-lobes." The Daemon Engines bond instinctively with one another, hunting as a pack and running down vulnerable quarry with a killer instinct. They are like carrion jackals, scavenger-killers that can scent the slightest weakness o the air and gather upon a battlefield to devour the dead and chase down the weak.Whether racing along as escorts to armoured spearheads, or prowling through burning cityscapes in support of advancing Plague Marines, Myphitic Blight-haulers encircle the foe, strike at their most vulnerable points, then close in to consume the mangled corpses that are left in destruction's wake.
Myphitic Blight-hauler - Unit Composition: 1-3 Myphitic Blight-haulers (Tri-lobe)
Myphitic Blight-hauler - Armament: Missile LauncherKrak MissilesFrag MissilesMulti-MeltaBilespurtGnashing Maw
Myphitic Blight-hauler - Ordo Malleus Departmento Analyticus Technical Specifications: The technical specifications of the Myphitic Blight-hauler have not yet been determined by the Ordo Malleus of the Inquisition.
Myriad (Short Story) - Myriad (Short Story): Myriad is the thirtieth short story published in the The Horus Heresy series that was not originally part of an anthology novel. Myriad was first published in e-book format as Day 5 of the 2016 "Summer of Reading". Myriad is a sequel to the novella Cybernetica.
Myriad (Short Story) - Synopsis: Mars, the Red Planet, home to the Mechanicum, a mysterious cult dedicated to unlocking the secrets of the universe. A Loyalist resistance –- made up of rag-tag survivors from a Titan crew, Enginseers and Tech-priests –- conducts guerrilla raids on the Dark Mechanicum forces of Kelbor-Hal. Out in the wastes, they discover a Kastelan Robot that carries inside it a rare secret: a technology that has the power to break the stalemate and swing the war in the Loyalists' favour. But what is the cost of deploying such a power? The Loyalists now face a hard decision –- just because they can, does this mean they should?
Myrmidon Destructor - Myrmidon Destructor: A Myrmidon Destructor was a Tech-priest of the ancient Mechanicum who served during the Great Crusade and Horus Heresy eras and specialised in the art of destruction with ranged weaponry and the embodiment of this within their own vastly augmented bodies. It is not known if this esoteric and venerable sub-faction of the Machine Cult survived into the 41st Millennium.
Myrmidon Destructor - History: The Myrmidon sect of the cult of the Machine God was a sub-faction of the ancient Mechanicum during the Great Crusade and Horus Heresy eras. They crafted their augmetics to carry the heaviest of weapons, often only rendered portable owing to their reinforced endoskeletons and implanted power systems.These cybernetic augmentations enabled them to maintain a furious barrage on the battlefield and to do so with a precision and skill unequalled. They specialised particularly in the destruction of enemy armoured and fortified emplacements, and wielded all manner of esoteric and arcane weapons, against which conventional defences offered little protection.As with the rest of their Myrmidon brethren, the Destructors became an increasingly important faction on many Forge Worlds on both sides of the divide of the civil war during the Horus Heresy, particularly on those Forge Worlds which became isolated and were forced to rely on their own defences, and on those, such as the worlds of the Anvillus System, where war was all but constant and planets changed hands back and forth in repeated tides of bloodshed.Here the Ur-Nomus faction, which advocated the complete armed secession from either side in the civil war, had the feared Myrmidon Destructor Lord Ymiros Cyrovile as their leader.
Myrmidon Destructor - Wargear: One Heavy Weapon chosen from among the following:Volkite CulverinPhoton ThrusterIrradiation EngineConversion BeamerGraviton ImploderPower FistFrag GrenadesKrak GrenadesRefractor Field Infravisor - The Infravisor is a device integrated into a Myrmidon's augmetics that allows him or her to detect infrared heat signatures as well as any objects shedding other forms of electromagnetic radiation normally invisible to the human eye.
Myrmidon Destructor - Transport: A Myrmidon Destructor was often deployed to the battlefield upon a Triaros Armoured Conveyor.
Myrmidon Destructor - Sources: The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 229Forge World - Myrmidon Destructors
Myrmidon Secutor - Myrmidon Secutor: A Myrmidon Secutor was an ordained Tech-priest of the Cult Mechanicum who embodied the art of destruction at close quarters, utilising the rightly-feared Mechanicum weapons technology to further their ends. The Myrmidon Secutors were active during the time of the Great Crusade and the Horus Heresy.Myrmidon Secutors kept no master long, but instead were drawn to battle as a vulture is drawn to carrion, always seeking fresh challenges to defeat. It is unknown if Myrmidon Secutors still exist in the Adeptus Mechanicus of the 41st Millennium, though they may still be embodied in somewhat bastardised form in the sect known as the Auxilia Myrmidon.
Myrmidon Secutor - History: Unlike the Skitarii, who formed the cybernetically-enhanced elite soldiery of the Forge Worlds and the military retinues of their ancient Mechanicum masters, the Myrmidon Secutors were ordained priests of the Cult Mechanicus in their own right, but were a breed apart from their fellow Tech-priests and magi.Their sole concentration is the art of destruction and the embodiment of that power within their own vastly augmented bodies, in which little organic tissue remains. The Myrmidons formed their own sub-sects within the ancient Mechanicum and to them war was a matter of cold logic and murderous equation.They kept no single master long, and instead they were drawn to battle like an apex predator drawn to the scent of freshly spilled blood, seeking out new challenges to defeat. They believed that revelations of the Omnissiah were unveiled to them in the mysteries of shot and shell.
Myrmidon Secutor - Wargear: Power AxeFrag GrenadesKrak GrenadesRefractor FieldInfravisor - The Infravisor is a device integrated into a Myrmidon's augmetics that allows him or her to detect infrared heat signatures as well as any objects shedding other forms of electromagnetic radiation normally invisible to the human eye.
Myrmidon Secutor - Optional Wargear: The Myrmidon can deploy any two of the following weapons:Maxim Bolter - A relatively compact, short-chambered rotary boltgun, these weapons are capable of a much higher rate of fire than a standard boltgun, but their weight and recoil mean that they may only be used by heavily-augmented users such as Karkinos servitors and Myrmidons of the Cult Mechanicum.Volkite ChargerGraviton GunRad-CleanserPhased Plasma Fusil
Myrmidon Secutor - Sources: The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 272Forge World - Mechanicum Myrmidon Secutors
Mythos Angelica Mortis - Mythos Angelica Mortis: The Mythos Angelica Mortis is a tome of ancient knowledge listing the fraternity of twenty Space Marine Chapters, collectively called the Astartes Praeses, created for the sole purpose of guarding against incursions from within the Eye of Terror following the Great Scouring. By the time of the late 41st Millennium, seventeen remain dedicated to this duty. The Archenemy has annihilated one Chapter and, more shocking still, two others have been branded Excommunicate Traitoris.Though no comprehensive list has ever been assembled, the current known and past members of the Astartes Praeses include:NameProgenitorFoundingFounding DateAngels EradicantUnknownUnknownUnknownBlack ConsulsUltramarinesSecond Founding31st MillenniumBrothers PenitentUnknownUnknownUnknownCrimson ScythesUnknownUnknownUnknownExcoriatorsImperial FistsSecond Founding31st MillenniumIron TalonsWhite ScarsUnknownUnknownKnights UnyieldingUnknownUnknownUnknownMarines ExemplarUnknownUnknownUnknownNight WatchUnknownUnknownUnknownReclaimersUnknownUnknownUnknownRelictors (declared Excommunicate Traitoris)Unknown (Presumed to be the Ultramarines and the Dark Angels)UnknownUnknownSons of Malice (declared Excommunicate Traitoris)UnknownUnknownUnknownSubjugatorsImperial Fists23rd Founding or 24th Founding41st MillenniumViper LegionUnknownUnknownUnknownWhite ConsulsUltramarinesSecond Founding31st Millennium
N'Kari - N'Kari: N'Kari ("nuh-KAH-ree"), sometimes spelled N'kari, is a powerful Keeper of Secrets, a Greater Daemon of Slaanesh, who has repeatedly invaded realspace at crucial moments to advance his foul master's agenda.
N'Kari - Destruction of Asur: In the final days of the Fall of the Aeldari, N'Kari took part in the destruction of the world of Asur, the location of the first Aspect Shrine where Asurmen taught the Asuryani Path. There N'Kari killed the first Phoenix Lord of the Dire Avengers.Drastanta, Tempest of Starlight, the Phoenix Lord of the Shining Spears, found Asurmen too late to save his mentor's life. Keening with rage and sorrow, Drastanta slew the Greater Daemon, the energies of his Celestial Lance shattering the creature's vile spirit and sending him keening back into the Warp.
N'Kari - Battle of Calth: A Daemon named N'Kari is briefly cited as one of the 100,000 Daemons summoned by the Word Bearers First Chaplain Erebus during the Battle of Calth at the beginning of the Horus Heresy.
N'Kari - Gheistos Cataclysm: Sometime during the 41st Millennium N'Kari was encountered upon the Imperial Agri-world of Gheistos, during the so-called Gheistos Cataclysm. N'Kari led a daemonic army of Fiends and Daemonettes, and his arrival marked the birth of an alliance between Nurgle's Great Unclean One Ku'gath the Plague Father and Slaanesh.
N'Kari - Battle of the Ghost Halls: N'Kari was next encountered by a Grey Knights strike force in the 800s.M41, upon the desolate Asuryani craftworld of Malan'tai. The Chapter's Prognosticars had received particularly dire visions of an impending daemonic incursion and so they despatched a strike force to a point in space where no worlds were known to exist.On arrival, the strike force encountered the massive, bio-acid-scorched hulk of Craftworld Malan'tai. Though its inhabitants had all been destroyed in an assault by the Tyranids in 459.812.M41, Malan'tai was not as empty as it first appeared. N'Kari and his ilk stalked the devastated world, seeking hidden caches of Asuryani Spirit Stones and the sweet Aeldari souls within to consume.With each Spirit Stone consumed the might of N'Kari increased, and by the time the Grey Knights arrived, his power had increased tenfold, the beast having only feasted on but a fraction of the Aeldari souls to be found within the craftworld's vaults. Ordinarily, to fight such a foe would be beyond even the Grey Knights, but the wisdom of the Prognosticars prevailed, as they had bid Captain Pelenas, who commanded the Grey Knights force, to take as many Purifiers as would go.The Purifiers led the charge as the Grey Knights launched their assault on N'Kari and his daemonic host. The consecrated flame of their Incinerators preceded their advance.The cleansing azure flames roared through the halls like a hungry spirit, consuming the daemons in its path, leaving those hellspawn that survived as ripe prey for the advancing Grey Knights.The Keeper of Secrets was finally cornered within the shattered remnants of the craftworld's Dome of Crystal Seers. The Daemon fought with drunken fury -- in a matter of moments his spear claimed the lives of a dozen Purifiers as well as striking down Pelenas.Yet, before the Greater Daemon could strike the killing blow, Justicar Anval Thawn threw himself into the path of N'Kari's spear and was laid low in his Captain's place.With N'Kari's weapon momentarily trapped in the prison of Thawn's flesh, the surviving Purifiers were able to complete the ritual of Twelve Bloody Swords, draining N'Kari of his stolen power, leaving him vulnerable to Pelenas' death blow and banishing him back to the Warp once more.
N'Kari - Battle of Jostero: At an unknown date in the 41st Millennium, N'Kari and the Prophet of Jostero forged an alliance, and he drew a portion of the Realm of Chaos into the mortal universe, pulling Supreme Grand Master of the Grey Knights Kaldor Draigo through along with it. Draigo was thus briefly reunited with his Chapter once more, for a brotherhood of the Grey Knights had arrived on Jostero to combat N'Kari's threat.Draigo had been long adrift in time, for he knew these warriors not, yet they embraced him as their brother, and they fought side-by-side to cast down the mad Prophet of Jostero and banish his daemonic allies. But Draigo's victory ultimately proved a hollow one, for when the gateway into the Warp closed, the Grey Knight found himself drawn back through the rift and trapped again within the Realm of Chaos.
N'Kari - Canon Conflicts: Older background material states that N'Kari was a Daemon Prince of Slaanesh. He had been born on an isolated, backwater planet which had been trapped within the epicentre of a violent Warp Storm for millennia. The Forces of Chaos had repeatedly attempted to conquer this world and claim it as their prize. But their attempts had been thwarted by the faithful and uncorrupted populace.During one of these Chaos incursions N'Kari had risen to prominence upon the benighted world. He proved himself to be a dedicated follower of the Dark Prince, earning the blessing of his patron god with his uncounted victories in battle and the inevitable debauchery and disgusting Slaaneshi orgies that preceded them.He was rewarded with the gift of daemonhood. Along with the infamous Daemon Prince Doombreed, N'Kari confronted the Emperor of Mankind when he teleported aboard the Warmaster Horus' Battle Barge Vengeful Spirit during the Battle of Terra that brought the Horus Heresy to a close. From that bygone age, N'Kari continued to serve the Lord of Pleasure into the present era of the galaxy's history.Also, in Codex: Grey Knights (5th Edition), the battle between the Grey Knights and N'Kari within the deserted Craftworld of Malan'tai is stated to take place in 800.M41, but Codex: Tyranids (5th Edition) explicitly says its Eldar population was not killed until 459.812.M41.
N'Kari - Trivia: N'Kari was also a primary antagonist in a trilogy of novels written by William King set in the original Warhammer Fantasy universe focused on the High Elf twins Tyrion and Teclis.The Keeper of Secrets' exploits in the Warhammer universe can be found on his own page on our related Warhammer wiki.
N'Kisha - N'Kisha: N'Kisha is a Keeper of Secrets, a Greater Daemon of Slaanesh.
N'Kisha - History: In the starless gloom of the Noctis Aeterna, Craftworld Iyanden was invaded for the second time by the forces of Chaos since the birth of the Great Rift during the Era Indomitus.Hoping to replicate the Masque of Slaanesh's success during the Battle of Biel-Tan, the Slaaneshi Keeper of Secrets N'Kisha used the Warp rift's power to breach the craftworld.The daemons are repelled at the last, however, as Aeldari reinforcements arrived from all corners of the Webway, including Drukhari, Ynnari, Harlequins and warhosts from every major Asuryani craftworld.
Nachmund Gauntlet - Nachmund Gauntlet: The Nachmund Gauntlet is one of only two confirmed stable, navigable passages in realspace through the Great Rift which has cut the galaxy in half since the end of the 13th Black Crusade in ca. 999.M41. Yet the Nachmund Gauntlet brought little hope to the Imperium of easy access to the territory of the Imperium Nihilus.The gauntlet crossed space through the barrier of the Great Rift from the world of Vigilus in the Imperium Nihilus to the planet of Sangua Terra in the Imperium Sanctus, the half of the Imperium of Man still accessible to the light of the Astronomican.The Nachmund Gauntlet was maintained by the large spears of polarised blackstone ore found within the planetary crusts of Vigilus and Sangua Terra, whose anti-psychic effect acted to push back the effects of the Warp rifts pressing against the gauntlet from either side.
Nachmund Gauntlet - History: The Cicatrix Maledictum had at least one gap connecting the Imperium Sanctus and Imperium Nihilus, though others have been reported but not confirmed. The passage was located near the great Warp rift known as the Eye of Terror, which had been avoided by Navigators since the Great Crusade, for Warp Storms and strange anomalies have always made the region too dangerous to travel.There, when the swirling nebula lulled, was revealed the Nachmund System. The Tyrant King of its primary planet of Dharrovar, Kaligius, ruled over the Renegade Knights of House Mandrakor who had not been seen since the Horus Heresy. Claiming Old Night had returned, Kaligius rejected all communication with the Imperium, instead forging pacts with Renegades and pirate fleets. Some Imperial starships have run the Nachmund Gauntlet successfully, but many more have been destroyed attempting the journey -- the ruined hulks of innumerable voidcraft now hang suspended in space as a vast starship graveyard.Once considered cautious, the king's behaviour became ever more paranoid and erratic, and it was said he protected his holdings with the ferocity of an enraged drake. His defenders claimed he was like that with good reason, for on either side of the Nachmund Gauntlet was a seething tide of Chaos that constantly sought to break its metaphysical bonds and spill into realspace.At the dawn of the Great Rift, starships that sought safe passage through the gauntlet had no choice other than to pass near Dharrovar. Those who gave the planet a wide berth were allowed to slink past without interception. Those who sought safe haven or attempted to contact the Knight World under a flag of parley were treated with hostility, suspicion or even violence.A staunch independent, Kaligius was already convinced that no good would come from allowing the Imperium to draw him back into the fold. Instead he turned to tyranny and oppression. Even as the term Imperium Nihilus was coined, he was declared Excommunicate Traitoris.Lord Commander of the Imperium Roboute Guilliman despatched the Castellans of the Rift, a Space Marine Chapter raised during the Ultima Founding, to drive back the hordes of daemonic war machines and Renegade Knights blighting one of the only stable routes through the Cicatrix Maledictum.At least two companies of the Castellans of the Rift eventually deployed to fight the daemonic legions besieging Sangua Terra on the Imperium Sanctus side of the gauntlet.On the far side of the Nachmund Gauntlet lay the Hive World of Vigilus. Control of Vigilus allowed the Imperium to just barely keep its beleaguered worlds in the Imperium Nihilus on the far side of the rift reinforced and re-supplied; to lose it would cripple the war effort against the rampaging forces of Chaos.Vigilus also provided a vital staging ground for the billions of refugees that come through the Nachmund Gauntlet to escape the threat of Chaos or worse in the Dark Imperium.In time, because of its strategic position, Vigilus became coveted by several of the factions of the galaxy, and the conflict known as the War of Beasts erupted on its arid surface.
Nachmund Gauntlet - Creation of the Nachmund Gauntlet: Noctilith stone, also called blackstone, had a peculiar property that, to those who understood the nature of the cosmos, made it more valuable than any other resource in the galaxy.Blackstone was Warp-resonant, and could be charged either to attract or repel empyric power.The spear-like deposits in Vigilus' crust had been polarised to repel Warp energy by some ancient xenos technology. It was these that were holding back the Great Rift around Vigilus -- and indeed, by creating a channel of anti-Chaos force between the Imperium Nihilus and the Imperium Sanctus, forming the Nachmund Gauntlet itself.The planet of Sangua Terra had the exact same spears of blackstone in its crust, held in a strange black suspension that meant they always pointed towards Vigilus.The anti-empyric field that thrummed between these spears kept the Nachmund Gauntlet open.If Abaddon the Despoiler succeeded in destroying that esoteric resource, the Warp Storms around the Nachmund Gauntlet would close in, and the corridor of safe passage would be subsumed completely, leaving the Imperium Nihilus to the mercies of the forces of Chaos.It was for this reason that the Despoiler and his Black Legion were so determined to seize or destroy Vigilus and its counterpart on the other side of the gauntlet during the early years of the Era Indomitus.
Nachmund Sector - Nachmund Sector: The Nachmund Sector is a war-torn sector of Imperial space located within the Segmentum Obscurus. It is home to one terminus of the Nachmund Gauntlet, one of the only known corridors through the Great Rift between the Imperium Sanctus and the Imperium Nihilus.