vizn3r/warhammer40k-lore huggingface dataset:
Rusted Claw - The Xenos and the Beast: An infestation of the Rusted Claw found it near-impossible to move their Magus across the planet of Anacharos at anything faster than a walk. Their Magus' skin crawled with a high concentration of metallophage organisms, and any metal nearby instantly corroded, rendering vehicles in his vicinity inoperable. Securing the aid of their allies in the Bladed Cog, they commissioned a succession of Departmento Munitorum crates made of plastic compounds that were just as hard as steel.With these they were able to spread the war leaders of their cult from one planet to another. When their Primus, the resourceful Fender Threnn, heard word of a nest of Ferro-Beasts in the long-forsaken Yimbo System, he used the same Munitorum crates to capture the armadillo-like metal-eating monsters by the dozen.These he set loose in the spaceports of Anacharos, causing utter havoc as the beasts went into a feeding frenzy amongst the richly appointed vessels. The distraction was used to full effect as the cult rose up against the rich upworlders -- who, when attempting to flee the planet, found many of their vessels already half-eaten.
Rusted Claw - Nomad's Mantle: They who don this ragged but strangely blessed enviro-suit become one with the dust on the wind and the sun-chased shadows of fleeting clouds. They come and go as they please, and none can stay them.
Rusted Claw - Cult Psychic Disipline: Inescapable Decay - With but a glance and a hand gesture from a Rusted Claw psyker, the target is seized by swift entropy. Iron rusts, copper is stained with verdigris and fluids desiccate. Weakened in such a way, the enemy is then set upon and ripped apart by the psyker's cultist brethren.
Rusted Claw - Sources: Codex: Genestealer Cults (7th Edition), pp. 18, 44-45Codex: Genestealer Cults (8th Edition), pp. 26-27, 38Codex: Genestealer Cults (9th Edition), pp. 33, 59
Rusted Claws - Rusted Claws: The Rusted Claws is a warband or vectorium of Heretic Astartes of the Death Guard Traitor Legion's 2nd Plague Company.
Rusted Claws - Notable Campaigns: The Smog of War (Unknown Date) - Vectoriums of the Death Guard Legion's 2nd Plague Company, including the Rusted Claws and the Tainted Lung, engaged the Iron Hands of Clan Kaargul and Astra Militarum armoured regiments on Tsarvia II. As the grinding tank war starts to turn against them, the Death Guard set light to the sprawling chem-works of Tsarvia Secundus. Malignant Plaguecasters channelled the resultant fumes into banks of corrosive smog that wreathed the Death Guard tanks and dissolved the hulls of their Imperial foes. Able to withstand the hideous conditions in a way that their enemies cannot, the Death Guard soon crushed Tsarvia II beneath their armoured treads.
Rusted Claws - Warband Colours: The Rusted Claws' power armour is the same as that of the Death Guard, composed of decayed and cracked plates of ceramite. The Rusted Claws Chaos Space Marines, like those of the Death Guard, often wear grotesquely warped suits of antique Mark III Iron Power Armour.
Rusted Claws - Warband Badge: The Rusted Claws' warband badge is usually a modified version of the standard Mark of Nurgle, similar to that used by the rest of the Death Guard.
Rusthounds - Rusthounds: The Rusthounds are a Renegade Knight house in service to the Plague God Nurgle who are former members of House Krast.
Rusthounds - Notable Campaigns: Battle of Chambakh (Unknown Date.M42) - Amidst the ruins of Chambakh, Imperial Knights of House Krast battle the mechanised infantry of the Death Guard Traitor Legion's Pallid Hand warband. Shrugging off salvo after salvo of Blight Launcher rounds, the Knights trample the Death Guard warriors and claim victory. Yet in doing so their mechanical steeds are infected with the daemonic disease known as the Ferric Blight. What emerges from that festering war zone is a warband of Renegade Knights rusted through in body and soul, limbs shrieking and seized, Thrones Mechanicum tainted beyond recovery. Renaming themselves the "Rusthounds," the Knights set off on the hunt for their former allies' souls.
Rusthounds - Notable Knights: None listed in current Imperial records.
Rusthounds - Notable Personnel: None listed in current Imperial records.
Rusthounds - House Colours: The colours of the Rusthounds are not listed in current Imperial records.
Rusthounds - House Arms: The arms of the Rusthounds are not listed in current Imperial records.
Rutherian Crusade - Rutherian Crusade: The Rutherian Crusade was an Imperial Crusade of the Black Templars Chapter that was launched at some point after the opening of the Great Rift in the Era Indomitus.The Gladius Stike Force of this crusade, commanded by Castellan Dramos, assisted by the Knights of House Mortan under the command of Sir Dirkwald, intervened during the Talledus War to defend the Talledus System of the Veritus Sub-sector from an assault by the forces of Chaos.Dramos and most of his Command Squad were slain when they destroyed the Soul Harvester fortress-factory Scarax Krond with a cyclonic charge.This sacrifice saved the Fortress World of Ghreddask from being overrun by the troops of the Iron Warriors warband commanded by Warpsmith Etrogar.
Ruven - Ruven: Ruven was a former member of 1st Claw and a Night Lords' Sorcerer but at some unspecified point in the past, he had willingly left the Night Lords and joined the Black Legion. He became a willing servant of Abaddon the Despoiler.However, Ruven was eventually cast out by his patron after failing Abaddon. He would be captured by the Red Corsairs, only to find escape when 1st Claw and the Exalted's warband turned on the Red Corsairs after agreeing to work at their side.
Ruven - History: Ruven, whose youth is largely unknown, had been a Night Lord since the late stages of the Great Crusade like the rest of 1st Claw. During the Horus Heresy and the Long War that followed Ruven developed psychic abilities and became a Night Lords Sorcerer, which caused him to lose comradery with most of his fellow 10th Company.This acceptance of Chaos, along with other unpopular actions including the murder of Talos' slave Secundus, led to most in the company struggling to not kill the sorcerer. Perhaps because of this Ruven left the VIII Legion and joined the Black Legion as a chief sorcerer for Abaddon the Despoiler himself.
Ruven - Return to Sender: After countless years away from his former comrades Ruven would finally meet them during the Crythe campaign, during which both he and the Exalted's warband would serve under Abaddon in preparation for the 13th Black Crusade. The utter failure by Ruven and the other sorcerers to sense the early coming of the Blood Angels and the renegade actions of his Night Lords brethren led to Abaddon discharging Ruven from his services and leaving him to wander the galaxy alone.He was later captured by Huron Blackheart, the lord of the Red Corsairs, though he eventually escaped and rejoined 1st Claw as they took the Echo of Damnation back from the Red Corsairs by force.
Ruven - Death: One of the first action taken by Talos after taking the Echo of Damnation and the death of the Exalted was to kill Ruven. Talos, who was now considered the leader of not just 1st Claw but all that remained of the 10th Company, gave Ruven's murdering of Secundus, Talos' slave, as the justification for this death. Because Secundus was a slave, he qualified as legion property, making his murder an instance of destruction of legion property. No one gave protest after Talos slayed the sorcerer.
Ruven - Personality: Ruven was infamous for his selfish and corrupt approach to life. Even before he dedicated himself to Chaos he was known as an untrustworthy warrior. During his capture by the Red Corsairs, Ruven expressed many emotions and sensations usually thought impossible for a Space Marine, ranging from crying to fear and an inability to handle extreme pain.
Ruven - Wargear: Artificer ArmourSorcerer's Staff
Rykad Minoris - Rykad Minoris: Rykad Minoris was an Imperial Civilised World of the Koronus Expanse in the Rykad System of the Segmentum Obscurus that was the capital world of that system, long a part of the trade empire controlled by the Rogue Trader House Winterscale.In 531.M41, the world was lost to an uprising by a Chaos Cult instigated by agents of the Word Bearers Traitor Legion and its star system's sun was stolen by the Drukhari, forcing the newly-raised Rogue Trader of House von Valancius, who had been present seeking aid for their flagship after losing their Navigator to a Warp incursion, to abandon the dying world.
Rykad Minoris - History: In the Koronus Expanse in 531.M41, a heretical Chaos Cult emerged in the Rykad System, part of the sphere of influence ruled by the Rogue Trader House Winterscale, led by a "prophet" named Aurora who foretold of an event called the "Final Dawn." Amidst a planet-wide uprising unleashed by the cult on the system's capital world of Rykad Minoris, Aurora led an attack on the Electrodynamic Cenobium, a temple of the Adeptus Mechanicus housing an archeotech plasma reactor, which she attempted to overload.Aurora was seemingly killed by a strike team led by the Rogue Trader dynasty's recently installed Lord Captain and the rebellion crushed; however, during a triumph thrown in the new Rogue Trader's honour, the planet's sun suddenly went dark, taken by Drukhari warships.Seeing this as a signal, the Final Dawn cult mounted a final attack on the capital city as the veil between realspace and the Immaterium thinned. The Rogue Trader and their retinue fought their way to Rykad Minoris' starport, to be confronted on the landing pad by a Word Bearer Chaos Champion who stated it was he who had really been "Aurora" all along. After a pitched battle, the Rogue Trader slew "Aurora," but was forced to flee the dying star system in their flagship.
Rylanor - Rylanor: Rylanor, known as Ancient Rylanor and Rylanor the Unyielding, was a Venerable Dreadnought and hero of the Emperor's Children Legion during the Great Crusade.He served as the IIIrd Legion's "Ancient of Rites," and had been mortally wounded battling the Aeldari in the late 30th Millennium, solar decades before the outbreak of the Horus Heresy. Following his wounding, Rylanor was interred within the adamantium shell of a Contemptor Pattern Dreadnought.Rylanor was only part of the Primarch Fulgrim's honour guard by tradition, though he was increasingly troubled by the direction the IIIrd Legion moved in after the assault on the Xenos World of Laeran.At the last minute, he traded places for the combat drop onto Isstvan III with Captain Saul Tarvitz of the 10th Company, who was supposed to go instead as one of the Emperor's Children Loyalists marked for betrayal and death.Betrayed unto his own death by the duplicitous actions of the Warmaster Horus, Rylanor rallied the surviving Loyalist Emperor's Children and fought against the Traitors during the Battle of Isstvan III.He would survive the battle, and spent the next ten thousand Terran years planning to gain vengeance upon the man he truly blamed for the great betrayal -- his own Primarch, Fulgrim.Though Rylanor's attempt upon the Daemon Primarch's life ultimately failed and finally ended his own long life, it would leave a grim mark upon Fulgrim's soul forever after.
Rylanor - Wargear: Smoke LaunchersSearchlightKheres Pattern Assault Cannon - The Kheres Pattern Assault Cannon is an ancient pattern of the weapon that was commonly deployed on Contemptor Pattern Dreadnoughts during the Great Crusade and the Horus Heresy. It maintains a higher rate of fire than the standard pattern Assault Cannons used in the 41st Millennium.Dreadnought Close Combat Weapon - This weapon consisted of a large Dreadnought Power Fist with built-in Heavy Flamer.Atomantic Shielding – One of the ancient Contemptor Pattern Dreadnought’s most distinctive features is a series of defensive field generators mounted inside its armour plating and powered by the enhanced Atomantic power core within.
Rylus Darkscourge - Rylus Darkscourge: Rylus Darkscourge was the Caele (monarch) of Aurum when that planet in the Jericho Reach was discovered by the Achilus Crusade in 787.M41.Like all of Aurum's leaders, his right to rule did not come through birth, but through victory in combat.
Rylus Darkscourge - History: Rylus was a charismatic speaker and a strong warrior. At the Imperium's first contact, he realised his people's way of life would never be the same, by the mere fact that they were no longer alone.Since that time he has meticulously gathered lore and stories of the planets and politics beyond his world, making him far savvier about the Imperium than most of his people.He drew quite a grim conclusion from the stories of traders and from reading between the lines of history books. He was certain that if the crusade was allowed to absorb Aurum, the Imperium would ruthlessly exploit both its people and its resources, leaving Aurum far less than it was.This was not an easy decision for Rylus to reach. As he learned of the galaxy, he came to understand its many threats and now knows that the Imperium may be Humanity's best defence. The message of the watching Emperor of Mankind and a Humanity united rings true with him.However, he was the proud king of a proud people. Submitting the Golden Planet to rule by a cruel and unworthy dictator was a shame he could not allow.To him, the battle-brothers in the Rogue Trader Diaz Lan's entourage presented a unique opportunity, for Rylus had heard legends of the honour and valour of the Adeptus Astartes.Because their Chapters exist outside the normal strictures of the Imperium, they might be able to provide him an unbiased warrior's view on how to deal with the Imperium's hunger for his world.They were also the first members of the Imperium he believed might be able to win respect in the eyes of his people. If they could prove themselves the equal of Auran warriors, he would finally have an off-world ally to help him understand and purge the Malissectors.
Rylus Darkscourge - The Deathwatch: In 817.M41, a Deathwatch Kill-team was sent to both convince Rylus to accept Imperial Compliance for Aurum, and investigate the death of Sister Rachayel of the Order Hospitaller.They met within a large, circular chamber of his homestead's main building, one with sand floor and no furniture. It had no external windows and instead several wall sconces provide torchlight and gave off a faint herbal smoke.Between the torches hung tapestries so faded that their weaves were nothing but mottled gray outlines of men and beasts.The Caele of Aurum strode toward these black-armoured warriors with confident grace and his height, unusually for a mortal, was level with most of them. He nodded a greeting but did not smile; his dark eyes remained serious. Knowing that the Adeptus Astartes did not come without cause, he asked their reason in coming to Aurum.The battle-brothers broached the subject of the suspected xenos presence, and possibly the Imperium's attempts to return Aurum to Humanity's fold.Rylus was dismissive of the Achilus Crusade's overtures of alliance, saying that the Imperium had yet to prove they had either the capacity or the worth to govern the Auran people.*Under construction*
Rylus Darkscourge - Description: Rylus Darkscourge was a tall and fit man in his youth after Imperial forces first made contact with Auran in 787.M41.When Deathwatch forces arrived 30 standard years later, he remained tall and powerfully built even for an Auran -- standing almost as tall as a Space Marine.His long black hair contains several small braids, but is unadorned except for the polished bone circlet on his brow.
Rynn's Might - Rynn's Might: Rynn's Might was a venerable Land Raider known throughout the Crimson Fists Space Marine Chapter for its invulnerability and fierce Machine Spirit (artificial intelligence).During the events of the Rynn's World Campaign, Rynn's Might forever entered the Crimson Fists' Chapter legend.Narrowly escaping destruction in the epic explosion that reduced the Crimson Fists' fortress-monastery to rubble, the venerable Machine Spirit of the Rynn's Might engaged in a deadly campaign of raid and counter-raid against the invading Ork forces, fighting until its bolter ammunition was exhausted and the powers cells for its twin-linked Lascannon were expended.Only then did it allow Orkish forces to approach, going so far as to lower its boarding ramp to entice the greenskins into its troop bays.When it could contain no more of the green flood, the Land Raider's Machine Spirit vented its plasma waste into its own hold, triggering an explosion which destroyed both the Land Raider itself and a significant number of Orks, including a Warboss.
Rynn's World - Rynn's World: Rynn's World is an Imperial Agri-world that is also the homeworld of the Crimson Fists Space Marine Chapter located in the Loki Sector of the Segmentum Tempestus. This world and the Rynnstar System were both named for the Imperial Reclamator Saldano Malverro Rynn, who first led Imperial colonists to the system and reclaimed Rynn's World for Mankind.It was re-discovered by Rogue Trader Uzieth Pallandaro in 222.M34, as a part of Explorator Fleet Saturnalia. It was granted as the homeworld of the Crimson Fists at the termination of the Vortigern Crusade on 675.M40 by the will of the Emperor.The planet is sparsely populated, mountainous, and devoted to intensive agriculture, with its principal export being jadeberries, an exotic fruit native to the planet. Rynn's World possesses one major conurbation (New Rynn City) and eight smaller cities plus small farms and agricultural centres (1,468 facilities according to most recent Imperial census).The Crimson Fists' fortress-monastery Arx Tyrannus is located in the inhospitable Hellblade Mountains located on the southern continental coast. Space Marine neophytes are recruited from the Feral World of Blackwater during the annual "Festival of the Bloodied Fist."Due to its distance from other Imperial worlds and its proximity to Ork-controlled space, it is somewhat isolated from the rest of the Imperium, with the closest neighbouring human planet being Badlanding.The Crimson Fists' fortress-monastery Arx Tyrannus has stood on Rynn's World for over a thousand Terran years since their great Battle-Barge Rutilus Tyrannus was dismantled to build it after the Crimson Fists were granted Rynn's World as their fief and ceased being a fleet-based Chapter in 740.M40.Though serving as the Chapter's homeworld, Rynn's World is not owned as a Chapter fief by the Crimson Fists, and has its own Planetary Governor. Before a devastating invasion by Orks, the planet was protected by a formidable missile defence system designed to deter invaders and a relatively skilled Planetary Defence Force called the Rynnsguard.Unfortunately, Rynn's World is not so far from the Ork Empire of Charadon. As the Ork empire grew, Rynn's World began to present a tempting target to Charadon's ruler, Snagrod the Arch-Arsonist. The planet was finally invaded in 989.M41 by Charadonian Orks under the orders of Snagrod.In a freak accident, the Crimson Fists' fortress-monastery was destroyed in the initial invasion by one of the Chapter's own defence missiles that went rogue and the Chapter was all but wiped out. Without the protection of the Crimson Fists, the humans of Rynn's World were quickly slain, and their settlements, with the exception of New Rynn City, the planet's capital, were completely overrun. Rynn's World was eventually liberated by the Imperium, although it took years of fighting to reconquer the worlds in Loki Sector under Ork domination.
Rynn's World - History: Though they originated as a fleet-based Chapter, the Crimson Fists have become well-established as defenders of the Loki Sector in Segmentum Tempestus. There are countless Ork empires active in the region, which represent an ever-present threat to the Imperium's interests.Over time, the Crimson Fists have become particularly adept at combating these savage xenos, though they have also engaged in countless battles against a broad spectrum of opponents across the span of the galaxy. As successors of the Imperial Fists, they proudly maintain that legacy while also holding true to the teachings of the Codex Astartes.
Rynn's World - Founding: Following the end of the Horus Heresy, and the subsequent period of retribution, known as the Great Scouring, Roboute Guilliman, Primarch of the Ultramarines Legion, penned his Codex Astartes. With its creation, the Primarch demanded that his brothers accept his example by dividing their own legions into 1,000-member Space Marine Chapters. Initially, Rogal Dorn, Primarch of the Imperial Fists Legion, opposed the notion. He felt strongly that it was even more crucial for his Space Marines to remain consolidated so that they could continue to work closely together so that they could protect the Imperium from the remnants of the Traitor Legions.But eventually, Dorn conceded, and so, he divided his Legion. Two of the Chapters formed from the Imperial Fists were the Black Templars, and the Crimson Fists. Dorn selected the Crimson Fists' members from those who were most recently initiated into the Legion, with the exception of its leaders.The newly founded Chapter's first Chapter Master was Alexis Polux, Captain of the 405th Company and a stalwart Battle-Brother who had won the Primarch's respect countless times. Known as much for his massive physical size and prowess as his leadership and tactical expertise, Polux led the Crimson Fists for the first 800 years of their existence. During this time, he did much to shape their interpretation of the Codex Astartes and their combat doctrines.For the first nine millennia of their existence, the Crimson Fists Chapter travelled throughout the Imperium as a crusading Chapter. The Battle Barge Rutilus Tyrannus was their home among the stars, though additional strike cruisers supported it. Across these ages, the Crimson Fists built a reputation of loyal service and utter competency against any who would oppose the Imperium.Much of their activity was focused within the Loki Sector of Segmentum Tempestus, but this was not the only region of the galaxy in which they defended the Imperium. Through their long service, the Crimson Fists have often answered the calls of the Inquisition as well as the Adeptus Administratum. No matter the nature of the foe, these Battle-Brothers remain loyal to the Imperium and its sacred cause.With the success of the Voltigern Crusade, in 745.M40, the High Lords of Terra rewarded the Crimson Fists by granting them full feudal rights to the feudal Agri-World known as Rynn's World within the Loki Sector. The Crimson Fists soon constructed their fortress-monastery, the Arx Tyrannus, from the remains of the great vessel that had long served as their mobile headquarters while they were a Fleet-based Chapter. Over the course of this crusade, the Chapter blunted countless significant Ork forces within the sector, preventing them from unifying into a single overwhelming threat.
Rynn's World - Chapter Homeworld: The proximity of Rynn's World to one of the Crimson Fists' primary recruiting worlds was ideal, and the Chapter constructed their fortress-monastery in the middle of the inhospitable and frigid Hellblade Mountains of the planet's southern continent.The planet's capital is New Rynn City, home to nearly 16 million of the planet's 200 million people. The next largest city on the world has only 3 million people at most, and the majority of the world's population served as indentured servants working on the tens of thousands of agricultural communes that worked the arable land of three continents.These communes were owned by the Rynnite noble class and the planetary administration was divided into nine provinces, each of which was controlled by a single noble clan, ultimately reporting to the most powerful noble family, House Cagliestra.As the Crimson Fists take little direct involvement with the human population of Rynn's World, the Cagliestras had been granted the right by the Chapter to administer the fief in their Chapter Master's place and serve as Rynn's World's Planetary Governors through a hereditary succession.The Astartes had granted this right to the native Rynnite nobility that had ruled the world in the days before the Crimson Fists had been granted the fief so that they could concentrate all of their energies upon preparing for war and prosecuting campaigns against the Emperor's foes.As Rynn's World is lightly populated, for the most part it has been given over to intensive agriculture. The planet's primary exports have historically been particularly exotic foods such as "jadeberries," which became renowned delicacies among the Imperial nobility of the sector.Though Rynn's World is the Crimson Fists' home, it is not a world from which they actively recruit. During their millennia as a crusading Chapter, the Crimson Fists established practices of recruitment on many worlds of the Loki Sector. While a few had significant technological bases, the Chapter has generally recruited preferentially from Feral Worlds.However, they never sought out those who engaged in savagery for its own sake. Rather, the most appropriate candidates were characterised by a combination of honour, athleticism, and stoicism in the face of overwhelming odds.Since constructing their fortress-monastery, the Crimson Fists have focused their recruitment to Blackwater, which is relatively close to Rynn's World. While aspirants are sometimes taken from other worlds, this practice has become increasingly uncommon.
Rynn's World - Location: Rynn's World is the third planet of the Rynnstar System, a solar system that circles the binary stars Rynnstar and Eloix, in the Loki Sector of the galaxy, to the galactic southeast of Terra in the Segmentum Tempestus near the borders of the Segmentum Ultima. It is circled by two moons, Dantienne and Eloix.The world is largely isolated from other human-inhabited planets, but the Crimson Fists' presence has led to the implementation of an extensive planetary defence system.Furthermore, the Chapter's actions during the Voltigern Crusade in the 40th Millennium significantly mitigated the Ork presence within the sector. There is a considerable Warpspace distance between the Rynnstar System and its nearest human neighbours.Unfortunately for Rynn's World, it was not far through Warp space from the borders of the Ork Empire of Charadon.
Rynn's World - Battle of Rynn's World: In mid-989.M41, the Ork Warlord Snagrod, the Arch-Arsonist of Charadon, united the warring Greenskin factions bordering the Loki Sector and launched the largest WAAAGH! the Peryton 163 Cluster had seen since the Great Crusade, attacking the isolated Imperial Agri-world of Badlanding. The Imperial defenders of Badlanding were utterly unprepared for the invasion, and within days the only major strongpoint of resistance was the capital city of Krugerport, where the remnants of the 18th Mordian, 24th Lammas and 49th Boros Imperial Guard Regiments, commanded by Commissar Alhaus Baldur, put up a bold, but ultimately doomed, defence.Confident that he had the world in his grasp, Snagrod put out incessant, ranting broadcasts, boasting that his next conquest would be Rynn's World, which lay only a few weeks of Warp travel from Badlanding. Chapter Master Pedro Kantor responded immediately, despatching the 3rd Company under Captain Ashor Drakken to Badlanding to stall the Ork WAAAGH! and determine its strength.The Battle of Krugerport was a tragic defeat for the Crimson Fists who found WAAAGH! Snagrod to be far larger and more aggressive than any could have predicted. In the resulting defeat, the Crimson Fists suffered a loss of 56 Space Marines out of a detachment of 84; Captain Drakken was among the fallen.The handful of Space Marines that survived the battle were able to escape to bring valuable intelligence back to Rynn's World. Upon hearing of the size and strength of the Ork war host, Chapter Master Kantor ordered the immediate recall of all Chapter companies fighting away from Rynn's World, mobilised the Planetary Defence Force, known as the Rynnsguard, and prepared for the inevitable invasion.
Rynn's World - Aftermath: The Ork invasion of Rynn's World proved costly. All of the planet's major cities were destroyed with the exception of New Rynn City, the capital and seat of the world's government, before the planet was brought back under Imperial control years later. Millions of the Agri-world's people had been killed, most likely a majority of the population.It would take solar decades for the planet to recover its lost infrastructure and agricultural productivity. Many of the worlds of the Loki Sector captured by WAAAGH! Snagrod, including Badlanding, are lost, remaining in Ork hands to this day. The Imperium estimated that 20 million Ork lives were lost during the battle.
Rynn's World - Rhaxor's Invasion: Soon after the birth of the Great Rift, some time early in the 42nd Millennium, Rynn's World was engulfed by daemonic legions spilling forth from the newly formed rift. The daemons were led by the Daemon Prince Rhaxor and the Crimson Fists were forced to battle for their homeworld's survival once more, though they had little chance of success with such depleted ranks.The arrival of the Primarch Roboute Guilliman's Indomitus Crusade managed to break the siege and also integrated the Primaris Space Marines into the Crimson Fists. The Chapter found all the losses it had suffered at the hands of the Orks made up by the addition of the Primaris Astartes to their ranks.
Rynn's World - Geography: Rynn's World possesses three continents: Calliona, Magalan, and Sorocco. Each continent is administratively divided up into several different provinces, each of which is in turn administered from a provincial capital city. The majority of the fighting during the Battle of Rynn's World ocurred on the largest and most heavily populated of the continents, Sorocco. Only the planetary capital of New Rynn City survived the Ork assault intact.
Rynn's World - Calliona: Casserva Province - Capital: VerisseportDeoz Province - Capital: Blackreef CityIjua Province - Capital: RedondaMinessa Province - Capital: Orostino
Rynn's World - Magalan: Dorado Province - Capital: SantorisMacarro Province - Capital: Port CalinaTelenna Province - Capital: Ventura City
Rynn's World - Sorocco: East Sariba Province - Capital: NycarioHellestro Province - Capital: Caltara (The Arx Tyrannus, fortress-monastery of the Crimson Fists, was also located in this province)Inpharis Province - Capital: SagarroRynnland Province - Planetary Capital: New Rynn CityWest Sariba Province - Capital: Davaris
Ryza - Ryza: RyzaImperialForge WorldAdeptus MechanicusSegmentum UltimagalaxyTitan LegionLegio CruciusDuring the Horus Heresy, a great battle took place on this Forge World, known as the Defence of Ryza. Forces of the Dark Mechanicum, led by the Traitor Titan Legions and their Chaos Knight allies fought against the Loyalist servants of the Omnissiah.Countless Titans and Knights fell on both sides. Eventually, the Loyalists were able to drive back the Traitors, only to be bombarded by a Chaos Warfleet from orbit. There was little to celebrate, as the guardians of Ryza tasted pyrrhic victory.The Forge World of Ryza has since been plunged once more into the abyss of war in the late 41st Millennium. The planet was once famous for supplying the Imperium with magnetic containment fields and Plasma Weapons -- the Leman Russ Executioner and Stormblade super-heavy tank were born within its armour cradles.However, since Ryza found itself bearing the brunt of not one but the two major Ork WAAAGH!s of Grax and Rarguts in 925.M41, the rivers of war materiel that flood its manufactoria canals now lead only to its own defenders -- the planet has turned every cannon, stubber, and bullet it produces to an all-out battle for survival.In truth the tech-priests of Ryza welcome the opportunity to see their creations in action first-hand, unleashing their most devastating weapons upon the foe.Despite the preponderance of ordnance and experimental weapons, much of the fighting on Ryza has come down to close quarters. The Forge World's defenders -- from Skitarii to hulking Kastelan Robots -- have all earned a reputation as particularly fierce combatants.Ryza's Skitarii, alongside the Warmongers of the Legio Crucius and the Astra Militarum's Catachan Jungle Fighters regiments, have taken righteous pleasure in turning Ryza's most devastating weapons upon the Orks of WAAAGH!s Grax and Rarguts.However, after forty standard years of warfare the Orks eventually fell into disarray and were finally wiped out by the Forge World's armies following the death of Warlord Grax under the guns of the Warlord Titan Pugnus Vindictae.
Ryza - Origins: The Defence of Ryza is a tale of avarice and envy and the devastation wrought by their cloying touch. As the Warmaster Horus, once the most favoured son of the Imperium and then its most heinous foe, bore down upon Terra, his allies in the ancient Mechanicum greedily moved to secure their positions.Many foresaw a new age upon the horizon, one where greatness stifled by outdated beliefs would be set free by the new order. Whilst the bulk of the Traitor force shattered the defences of Beta-Garmon, detachments broke free in search of other foes.By the Warmaster's edict these disparate forces were tasked with eliminating any who might threaten his advance, yet many held goals outside this purview, for the greatest worlds of the Imperium lay close to its heart on Terra and were ripe for the taking.So it was that sinister eyes turned upon Ryza, the so-called "Furnace of Shackled Stars," which even now strove to fill the vacuum of power left by the strife that had gripped Mars. The traitorous minions of Kelbor-Hal, fabricator-general of Mars and ally to the Warmaster, moved to seize Ryza for themselves, willing to slaughter all who dared oppose their vision and construct a darker world atop the piled corpses.The Battle for Ryza was just one of many battles fought as the Warmaster made his final moves upon Terra. Aware that the Forge World possessed vast manufacturing capabilities and the ability to supply Imperial forces that could assail his flanks and rear, Horus dispatched a significant Dark Mechanicum force to seize control of the world and its resources.Although the primary goal was to claim the world for the Warmaster, it was impressed upon his allies that, should they be unable to do that then it must be hamstrung and broken. In keeping with its commanders, the force that marched upon Ryza contained not a single Legiones Astartes warrior but instead was made up from Dark Mechanicum cohorts drawn from dozens of Traitor Forge Worlds, all of whom wished to plunder Ryza.Alongside them came the Titan Legions and Knight houses, including a significant strength of both the Legio Vulturum and Legio Magna. Although the strength mustered possessed the capability of levelling a system with ease, Ryza presented a difficult target.Even before the Horus Heresy began, the Forge World had been preparing its defences, awaiting a conflict they feared would come. Since Mars had become engulfed by civil war, Ryza had further cemented its position as a prominent Forge World, drawing allies with once-close ties to Mars to its side.From the great void station of Ryza Secundus to the fortified forge cities spanning the entire globe, the Traitors faced an uphill battle if they sought to conquer the world, made all the harder by their desire to preserve as much as they could of its technological riches for themselves.
Ryza - Battle for Ryza Secundus: The void station of Ryza Secundus was the first to feel the wrath of the Traitors when Horus' Dark Mechanicum allies descended upon the Forge World. Constructed during the Age of Strife, Ryza Secundus was, in scale, more a moon than a space station, its colossal structure only swelling in size throughout the millennia and in the wake of the prosperity brought by the coming of the Great Crusade.Concealed within its form were vast cargo and docking bays capable of sustaining all but the largest of expeditionary fleets, the station's interior so cavernous that battlegroups of Titans could stand tall within if so desired.Connecting these bays was a honeycomb of tunnels and accessways, some suitable only for the passage of a servitor while others allowed the Knights of the Questoris Familia to walk three abreast, all while mag trains ferried supplies across Ryza Secundus through the same passageways.Ryza Secundus did not merely serve a logistical purpose, for it stood sentinel over the approach to the planet, the nerve centre of smaller defence satellites scattered around the Forge World. Interlinking rings encircled the central structure bearing extensive arrays of weapon batteries chosen to combat any conceivable threat that might encroach upon Ryza's sovereignty.These defences were supplemented by larger batteries, located on the central structure, of a scale more often seen on the largest battleships of the Imperium's fleets. Some were unique in design, forged by the hands of the Omnissiah Igvita using knowledge gleaned from millennia of innovation and refinement.As an entity, Ryza Secundus ensured the Forge World was all but unassailable by direct means, for even were a force to overwhelm it, they would likely no longer possess the numbers required to claim the surface.It is for this reason that the advancing Traitors, led by Yuritus Omicron, fabricator-locum of Estaban VII, looked to subtler means to secure their prize. Hampered by the fabricator-locum's desire to leave as much of Ryza untouched as possible, to better claim the Forge World as his own, the Traitors launched a dozen vessels far in advance of their main fleet, each one a modified cruiser laden with troops intended for Ryza Secundus.These vessels slipped into the Ryza System over a period of solar weeks, each one powering down their systems to avoid detection by patrolling ships. Thus concealed, the Traitor vessels slowly made their way towards Ryza Secundus, powered by momentum alone. By virtue of meticulously calculated trajectories, this vanguard fleet was in range when the remainder of the Traitor fleet transitioned into the Ryza System.When battle was joined the vanguard unleashed thousands of boarding craft upon the station, flooding its hallways with Traitor troops. Such numbers were swelled by the Knights of House Morbidia as more of the station was lost to the defenders and its defences powered down.Opposing them were a handful of Knights of House Vornherr and, when defeat seemed inevitable, the Loyalists retreated inwards, selling their lives dearly so the guns of Ryza Secundus could sound for a few more hours.
Ryza - Treachery of House Ioeden: With the fall of Ryza Secundus the way to the Forge World was open, yet it did not stand unguarded. Across the surface of the world orbital defences were spurred into life, their barrels turned upwards to the skies in anticipation of the impending invasion.The loss of Ryza Secundus had left Ryza isolated from the wider galaxy but it had not left the world unprotected. Initial forays by the Traitors were easily repelled, many of the landing craft blasted from the sky and what remained proved easy pickings for the Loyalist forces stationed across the world.Once more, when direct methods proved untenable the Traitors moved to more duplicitous means, calling upon those whose allegiances were not as they appeared.The arrival of the Traitor fleet had served as the herald for dissidents to emerge from the shadows and soon sporadic warfare broke out across Ryza, an angered minority seeking to upend the current order and replace it with another, far more sinister one.In reality, hastily assembled forces of manufactoria workers and rebel tech-priests were of little threat to the power of a Titan Legion or the vast ranks of the Mechanicum Taghmata but they did much to hinder the efforts of the Loyalists, spreading their forces thin across Ryza as the ruling Hierophant Technis Nira Heldentun sought to impose order upon the planet once more.In this, the dissidents achieved their goal, for their desire was not conquest but distraction, splitting up the defenders until a vital target proved vulnerable enough for the Traitors in orbit to exploit.Such an opportunity presented itself at Conveyance Terminus Nine-Omega, an expansive spaceport located on the southern continent. A vital hub of transport and storage, Conveyance Terminus Nine-Omega was the largest of its kind on Ryza, used as both a centre of export and a staging ground for military forces, capable of supporting vast legions of troops should it be required.At the time of invasion, Conveyance Terminus Nine-Omega was garrisoned by a battlegroup of Legio Honorum ("Death Bolts") Titans and the Knights of House Ioeden, a minor house known for their actions as raiders -- skills that had proved helpful to Ryza when they had sought supplies to fuel their industry in the preceding years of the Horus Heresy.When insurrection saw the fall of a forge-fane near Salvation Isthmus, the threat was deemed considerable enough to require the attentions of the Legio Honorum. Led by the Princeps Seniores Galxexu, the Titans of the Legio Honorum moved to recapture the forge-fane, safe in the knowledge that the orbital defences of Conveyance Terminus Nine-Omega, in conjunction with the Knights of House Ioeden, would ensure the spaceport’s safety in their absence.It was only upon returning to the spaceport, as a cacophony of warnings announced the impending descent of the Traitors upon Conveyance Terminus Nine-Omega, that Galxexu realised his mistake, one that would ultimately prove fatal to himself and much of Ryza.
Ryza - Death of Salvation: The loss of the Legio Crucius fortress was a devastating blow for the Loyalists and all but opened up the way for the Traitors to seize Salvation Isthmus. In many ways, the Traitors hoped the Legio Crucius would withdraw, sparing both sides from further conflict upon the isthmus, as what had been intended to be a quick victory had devolved into an extended mire of devastating warfare. In this hope, the Traitors were to be denied.Led by Princeps Ultima Hendril, the handful of Legio Crucius Titans currently stationed on Salvation Isthmus watched as the Flaming Skulls they were engaged with withdrew, offering a moment of respite to the Loyalists, the first in many days.Cautious at this new development, Hendril's fears were confirmed when reports reached him of the attack upon the Warmongers' fortress on the northern shore. Unable to support them without giving up ground to the Legio Magna, Hendril could only listen as those of his Legion fought and died against the Legio Vulturum, the fortress falling to the sudden assault.A veteran of a standard century of warfare, Hendril knew that to retreat was to simply cede all he had fought for, manoeuvring his forces into the waiting Gore Crows no doubt already securing the northern edge of the isthmus. It was then that the princeps vowed to make a stand, knowing that to do so meant his death and the death of all beside him.Contacting those of his Legion who had survived the fall of the fortress, he ordered them to retreat to the Ryzan capital city of Prosperity, gathering allied forces to stand against the Traitors before its walls. To his own battlegroup he relayed the grave news, their only option a final act of defiance against the Traitors who sought to poison their world.It is a statement of much note to the spirit of the Legio Crucius that only those ordered to retreat objected, demanding they be allowed to stand with their princeps. Hendril's final order was to deny this, appointing them a new commander before forcing them to withdraw.What followed was etched into the legacy of the Legio Crucius for eternity, Hendril and those under his command used as an example for newer princeps to understand what it meant to serve Ryza. As predicted, the Gore Crows did not pursue the retreating Warmongers, seeking instead to secure the isthmus.As they advanced down its length from the north, the Legio Magna marched from the south, the two Traitor forces moving to crush their foe in an act of swift brutality. Once more they were to be denied for Hendril refused to go quietly, knowing that for every minute he stood was another minute the Traitors moved no further.Surrounded and vastly outnumbered, the Warmongers screamed their hatred, voicing their anger through weapons that had toppled worlds and reminding the Traitors that even creatures as degenerate as they had something to fear.
Ryza - Conveyance Terminus Nine-Omega: Following the recapture of Endeavour by the Loyalists, the Traitor forces upon the southern continent were thrown into disarray. The force of the Legio Mortis upon Ryza had fallen, Princeps Magnus Tsaue amongst them, while the Gore Crows were in full retreat, withdrawing before the wrath of the resurgent Loyalist forces.To compound matters further, the hierophant technis ordered the opening of Ryza's war vaults, giving her allies full access to the deadly, and once forbidden, knowledge held within. The war entered a brief respite as the Traitors took stock of their losses and the Loyalists regrouped and rearmed.When the defenders of Ryza marched out once more, they did so with weapons capable of sundering even a Titan with terrifying ease. Alongside them came a whole new force -- House Sidus, a Knight house previously unknown to the Imperium, consisting nearly exclusively of Questor Mechanicus Knights and kept hidden away beneath Endeavour until such time as they were needed. So assembled the Loyalists went on the offensive, hoping to throw back the Traitors before they too could regroup.In this, the hierophant technis and her forces were too late for the Traitors, who had already issued a withdrawal, their forces on both continents falling back to Conveyance Terminus Nine-Omega. As they enacted new orders given to them by Yuritus Omicron, the leaders of the invasion force decreed that if Horus could not have Ryza then none could.As the Loyalists gave chase to their hated enemy, they did so over the ashes of their home, its industry and infrastructure reduced to rubble and blackened ruins by the Traitors' vindictive actions. Incensed at the pointless destruction, the Loyalists vented their fury upon any stragglers they came across, ruthlessly purging any Traitor force that failed to outpace its pursuers.It was at Conveyance Terminus Nine-Omega that the two forces were to meet in great numbers, the spaceport hosting the last battle of the invasion as it had the first. As the Loyalists had tried in vain to chase them down, the Traitors had moved to escape, their forces slowly returning to orbit destined for new warzones.Around two-thirds of the surviving Traitors had been evacuated and those remaining upon Ryza when the Loyalists descended were left to their fate, none wishing to die alongside their allies.Though most had escaped, the Loyalists contented themselves with punishing those Traitors that still remained, desiring nothing more than their obliteration, the surviving god-engines of all those Titan Legions upon the planet falling upon the spaceport.Neither side offered quarter and none was asked; death was the sole outcome of this battle. When it was over, Ryza was once more free of the Traitors' taint, but at a high cost.  Only a fifth of Ryza's forge cities remained intact in the aftermath of the assault.