vizn3r/warhammer40k-lore huggingface dataset:
Autarch - Notable Autarchs: Athanwe Illunivar - Athanwe Illunivar, also known as the "Scourger of Serator Prime," is fearsome in his defence of the Craftworld Aeldari, their ancient sites, and their artefacts, and has brought many an inquisitive Rogue Trader to ruin. In recent history, Illunivar appears to have become a major guardian of sites and locations sacred to the Aeldari, in particular throughout Winterscale's Realm in the Koronus Expanse. Illunivar's complete destruction of the Rogue Trader Pietro Ironarm's flotilla in orbit around Valcetti's Salvation marked the intensifying of Asuryani aggression in the region. Ironarm's flotilla had followed years of research that indicated the hidden location of an ancient xenos crash site on Salvation. Soon after the first survey craft had landed, however, a wave of Asuryani assault ships attacked, destroying all of the ships in orbit. The Rogue Trader’s forces still on the ground were annihilated by an overwhelming force of Aspect Warriors, led by Illunivar himself, his Swooping Hawk wings allowing him to descend upon Ironarm as he fled into the desert.Nyathuren Kith-menras, the Wandering Scholar - Most often alone, Nyathuren travels from planet to planet compiling a collection of all knowledge concerning ancient battles. All of her research revolves around Mankind's earliest wars within the region, and she has amassed vast amounts of knowledge from that period, but she does not part with her wisdom lightly. To beg for her assistance is often more dangerous than to meet her in open combat. A Rogue Trader desperate enough to brave the Scholar's wrath, however, many seek out Kith-menras when all other options have been exhausted, but most come to regret the decision. After standard years of fruitless searching for any news regarding his father's lost fleet, Rogue Trader Josef Sendaarin sought the guidance of Kith-menras. Though she proved almost as elusive as the information he originally hunted, Sendaarin finally tracked down the Asuryani war-sage on the battlefield world of Zayth. None know the price she exacted from this desperate scion of a once-noble family, but he returned to Port Wander a broken man and has not spoken of his father since.Surinthiel Mihrendelas, the Collector - From Port Wander to the Rifts of Hecaton, from the Frozen Sisters to Aubray's Anvil, Mihrendelas can be found, tracking down rumours and legends of ancient xenos artefacts. Ruthless in the extreme, no price is too high and no sacrifice too great in the pursuit of these artefacts. Several Rogue Traders have been utterly ruined through the acts of Mihrendelas, their only crime being in his way. Renowned Rogue Trader Bradfreid Craven was rendered all but destitute when he was stranded on Solace Encarmine, his ship destroyed in orbit when Mihrendelas created a new asteroid field from the planet’s third moon in search of a legendary artefact. No one knows if the xenos was successful or not.
Autarch - Wargear: Heavy Aspect Armour - Incorporating thick armoured plates but retaining great flexibility, this armour is amongst the best in the known galaxy.Shuriken PistolHaywire GrenadesPlasma GrenadesForceshield - These devices contain a powerful energy shield projector that can deflect any attack.
Autarch - Rune: The more complex an Aeldari Lexicon rune, the more meaning it can carry, as with the rune of the Autarch, which denotes both the aggression of the warrior and the insight of the leader in perfect union.
Autarch - Source: Codex: Eldar (4th Edition), pg. 29Codex: Eldar (6th Edition), pp. 27, 65-66Codex: Eldar Craftworlds (7th Edition) (Digital Edition), pg. 50Rogue Trader: The Koronus Bestiary (RPG), pp. 58-59
Autek Mor - Autek Mor: Autek Mor, known as "The Maimed" and the "Blood-Wrought," was both Iron Lord and Iron Father to the infamous Morragul Clan of the Iron Hands Legion during the Great Crusade and the Horus Heresy. He was known for his fearsome mien and bitter anima, and ruled over his Clan Company with an iron fist.Though he and his Primarch Ferrus Manus did not see eye-to-eye, when the Loyalist Legions were callously betrayed during the Drop Site Massacre of Isstvan V, it was Autek Mor and his flagship, the Red Talon, that was one of the first Iron Hands vessels that arrived in the Isstvan System amid the titanic space battle that had erupted between the Loyalist and Traitor fleets. Mor ordered his vessel to attack in a desperate attempt to reach the planet's surface and was only driven off after sustaining massive damage, fleeing the system dogged by murderous pursuit.Even as the Imperium reeled, Autek Mor would begin his own war, one fought beyond the sight and the staying hand of the War Council on Terra. It cannot be said for certain when Autek Mor launched the first strike of his campaign, yet certainly the fate met by Gethsamaine Colonus in the Cyclops Cluster must rank as one of the very first such instances. The Iron Hands claimed key Traitor prisoners before destroying the world's major cities in all-consuming nuclear blasts that would render the entire world uninhabitable for generations to come.In the wake of the Horus Heresy, and the restructuring of the Imperial armed forces established by Ultramarines Primarch Roboute Guilliman and his great military treatise, the Codex Astartes, the Space Marine Legions were broken up into smaller existing military formations known as Chapters. In 021.M31, the Second Founding occurred, and the sinister Iron Lord Autek Mor was given command of the newly created Iron Hands Successor Chapter, the Red Talons, becoming its first Chapter Master.
Autek Mor - History: Both Iron Lord and Iron Father to the Morragul Clan Company, Autek Mor held a sinister reputation within his Legion, and dark rumours accompanied him long before the outbreak of the Horus Heresy, including whispered accusations that the origins of his gene-seed or perhaps his bloodline were not as they should be. A Terran by birth, he was part of the Xth Legion's first intake and fought in the re-conquest of the Sol System. He held field command by the time of his primarch's finding on the world of Medusa, having already developed a reputation both as a weaponsmith and malevolent soul.Mor was known to have killed several members of his own Legion in duels over "slights to his honour," and to rule his company with a cruel and unforgiving fist. On the Xth Legion's new homeworld, Medusa, he took over the outlaw Ra'Guln Clan's leviathan crawler in a bloody night of violence and made himself its lord, imprinting on it his name and will. In the years that followed, his Morragul Clan became a sink for the outcasts and most unstable elements of the Iron Hands Legion, who fought and died under Mor's merciless command. No love was lost between Autek Mor and his primarch, Ferrus Manus.
Autek Mor - Shadow War of the Red Talon: The full role taken by the independent battlegroup under the command of Autek Mor is impossible to collate. Nevertheless, fragmented accounts of dozens of battles are extant in the scattered records of the era. Some list no more than the warlord's name, soon a byword for destruction behind the Traitor lines, and can therefore be considered apocryphal, while others are more complete, offering a tantalising glimpse into the many shadow wars of this bloody age. One such substantiated account is the destruction of the Traitor Mining World of Saria Major. Here, the Red Talon unleashed an orbital bombardment that scoured the hive-refineries from the planet's surface and condemned the surviving population to a slow death in the poisoned aftermath. Viable imagery also places Autek Mor himself at the Battle of Locurtar Station, where his personal forces, the so-called Bloodwrought, counter-attacked a Sons of Horus-led company poised at the moment of victory over a holdout Loyalist garrison and routed it. Less certain is Mor's involvement at Kvalgron, where it is known that a powerful fleet ambushed a heavily escorted Traitor-aligned supply convoy heading to the staging grounds at Paramar, capturing or destroying the entire convoy in twelve hours of bitter void warfare. Likewise, the incident at Nashe's World, where a Death Guard extermination detachment was destroyed amidst the cyclopean xenos ruins that towered over the deadly jungles, has often been attributed to Autek Mor but no firm evidence remains extant for this.
Autek Mor - The Second Founding: In the wake of the calamity that was the Horus Heresy and the entombment of the mortally-wounded Emperor within the Golden Throne, the foundations of the Imperium of Man were reformed. The first High Lords of Terra established the structure by which the Adeptus Terra operated, and described the feudal responsibilities and duties of the planetary lords. One of the most important accomplishments was the reorganisation of the Imperium's fighting forces. This was undertaken almost single-handedly by the Primarch of the Ultramarines Legion, Roboute Guilliman. Of all of his works, the most influential is the Codex Astartes, the great prescriptive tome that lays down the basic organisational and tactical rules for the Space Marine Chapters. The Horus Heresy had revealed previously unknown genetic weakness in the gene-seed of the Primarchs and Space Marines among the original 20 First Founding Space Marine Legions, weaknesses that left the Legions in question greatly exposed to corruption by the Ruinous Powers of Chaos. This risk was exacerbated by the rapid and atypical nature of Space Marine recruitment during the centuries between the start of the Great Crusade in ca. 798.M30 and the outbreak of the Horus Heresy itself at the dawn of the 31st Millennium.The Codex decreed that the nine remaining Loyalist Legions would be divided into 1,000-man Chapters, the Chapter Masters of which would be directly beholden to the Emperor Himself and no other, not even the Primarchs of their original Founding Legions (save in the case of the single Chapter that would remain under each Primarch's control and retain its Legion's original name). No one man in the Imperium would ever again control the superhuman might of an entire Legion of 100,000 or more Space Marines.In 021.M31, the Second Founding of the first Successor Chapters of the Adeptus Astartes under this new system commenced. The Red Talons were one such Successor Chapter, formed from those Battle-Brothers of the Iron Hands Legion who were the most volatile and bloody-handed of the Sons of the Gorgon, and were disposed towards aggressive and bold styles of warfare. Furthermore, the events of the Horus Heresy had imprinted upon this Chapter an unstoppable drive to continue to avenge the treacheries committed by the Traitor Legions. The sinister Iron-Lord Autek Mor was given command of the newly created Chapter, becoming its first Chapter Master.
Autek Mor - Wargear: Armis Panoptikos - Designed and constructed by Mor himself, the Armis Panoptikos combined the functions of heavy battleplate, multi-spectral auspex cogitation network and sophisticated biological support system in one. Despite its vast weight, bulk and apparent complexity, Mor could operate the numerous additional limbs as if they were his own thanks to a neural-interface matrix etched into his skin, allowing him to see, hear and feel through the suit as if it were his own flesh.Cyber-familiarArgonikos - The immense, double-headed halberd that Autek Mor carried into battle and bore as a self-appointed badge of office was another of his own creations, constructed with countless layers of ferro-alloy liberated from the ancient forges of Damas. Brutal even without augmentation as a Power Weapon due to its sheer size and weight, Argonikos projects a crackling energy field that vaporises flesh and steel alike on contact.Volkite Charger
Autilon Skorr - Autilon Skorr: Autilon Skorr, known as the "King-Killer," and the "Hydra's Headsman," was a Consul-Delegatus of the Alpha Legion during the 30th and early 31st Millennia, and was listed on the roll of honour of the Great Crusade's Council of War no less than seven times before the outbreak of the Horus Heresy, for he was frequently dispatched by his Legion's high command to demand Compliance of newly discovered worlds in the name of the Imperium.After the outbreak of the Heresy, he furthered the Warmaster Horus' campaign of "Dark Compliance" by many bloody handed deeds. At Epsilon-Stranivar IX, the Shattered Legions would be all that stood between Skorr and greater victories.
Autilon Skorr - History: Autilon Skorr served as the Consul-Delegatus to the Alpha Legion, and what reliable sources the Imperium has been able to gather indicate that Skorr was at the head of the Alpha Legion's 78th Chapter. He was frequently dispatched by his Primarch Alpharius to demand Compliance of newly discovered worlds in the name of the Imperium.Those worlds that refused invariably fell to disorder within solar weeks, a strike force of Alpha Legion squads led by Skorr himself delivering the coup-de-grace and bringing Compliance with only a single shot fired, invariably through the temple of the world's broken ruler. After the outbreak of the Horus Heresy he performed the same role, until the debacle at Epsilon Stranivar IX, where the disparate forces of a dozen shattered Loyalist battle groups threw back his forces in ignominious defeat.In the wake of this defeat, Skorr's once spotless record was marred and he quickly fell from the graces of both the Warmaster Horus and his primarch, exiled to the distant battlefields of the northern rim of the galaxy and forgotten. There, desperate for a return to glory, he seized upon the Mezoa campaign as a chance for his return to the upper echelons of the Traitors' cause. Determined to sacrifice every last warrior under his command to feed his ambition, Autilon Skorr once more trod the path to war.Skorr assembled a sizeable taskforce that consisted of nearly 9,000 Legionaries, amongst them the bitter veterans of the Iron Warriors' 114th Grand Battalion under the command of Nârik Dreygur, three fully-fledged Taghmata from the Forge World of M'Pandex and some 20,000 Imperialis Auxilia troops, representing one of the greatest forces of the Horus Heresy not directly commanded by a primarch. Nârik Dreygur later defected to the Salamanders force under the command of Cassian Dracos due to Skorr's betrayals of the Iron Warriors at the Siege of Epsilon-Stranivar IX and the Siege of Mezoa. Skorr fled from the Siege of Mezoa after one of his arms was crushed in a duel with Xiaphas Jurr.
Autilon Skorr - Wargear: Artificer ArmourBolt PistolMaster-Crafted Power AxeRefractor FieldFrag GrenadesKrak Grenades
Auto Bolt Rifle - Auto Bolt Rifle: An Auto Bolt Rifle is a variant of the Mark II Cawl Pattern Bolt Rifle that has been altered to make use of a high-capacity, drum-shaped, rotary magazine and was created for use by the Primaris Space Marines. However, this increased rate of fire comes at the cost of range compared to the standard Bolt Rifle. The Auto Bolt Rifle can be used by individual Primaris Marines or hardwired as a twin-linked version into a vehicle like the Invader ATV.The Mark II Bolt Rifle is still essentially the archetypal firearm of the Adeptus Astartes, but now re-engineered, re-crafted and perfected for use by the transhuman warriors of the newly-created Primaris Space Marines. This pattern of bolter was named for its creator, Archmagos Dominus Belisarius Cawl.Like all weapons in the bolter family, the Bolt Rifle fires small, self-propelled missiles known as bolts which explode with devastating effect. The Bolt Rifle has a longer range and slightly more penetrating power compared to the standard-issue bolter of the original Firstborn Adeptus Astartes.This bolter variant is intended to be highly modular, allowing for variants like the Auto Bolt Rifle to be easily created, depending upon tactical need.
Auto Bolt Rifle - Heavy Auto Bolt Rifle: A Heavy Auto Bolt Rifle is a variant of the Auto Bolt Rifle that has greater range than the standard variant of the weapon.
Auto Launcher - Auto Launcher: An Auto Launcher is an Imperial vehicle-mounted Grenade Launcher similar to a Smoke Launcher. They are six-barreled launchers mounted on an Imperial vehicle chassis and capable of firing salvoes of grenades three at a time. An Auto Launcher can be loaded with Frag Grenades, Krak Grenades, or Blind Grenades and are useful providing a close-in defence of an armoured vehicle or blinding the enemy by releasing a smoke screen around the vehicle. An Auto Launcher carries a magazine of 6 grenades, always all of the same type.
Auto Quill - Auto Quill: An Auto Quill is an elaborate, arcane writing device, composed of ink-stained brass and vat-grown or otherwise synthetic quills that are used by Imperial savants, scribes, administrators and anyone else who does a great deal of writing. They allow their user to copy text or transcribe speech with impressive speed and accuracy.Many Imperial scribes in the employ of the Inquisition carry portable Auto Quill units, which are suitable for recording interrogation sessions or xenos translations.
Auto Weapons - Auto Weapons: Auto Weapons are ballistic, ranged weapons which use solid-slug ammunition and thus are the equivalent of 3rd Millennium military-grade firearms. They are found in pistol, rifle or cannon form.Auto Weapons are still popular amongst soldiers of the Astra Militarum, as the autogun was the standard-issue weapon for the troops of the Imperial Army and the Imperial Guard alike until the start of the 32nd Millennium. While autopistols and autoguns are similar to their laser variants (the Laspistol and Lasgun), autocannons are very unlike Lascannons. Autocannons are rapid-fire ballistic heavy weapons designed to eliminate heavily armoured infantry or light vehicles, and are often used by the Imperial Guard's Heavy Weapons Squads in battle, due to their versatility and reliability.There are also Auto Weapon sniper rifles which use solid slug ammunition -- although, like other Auto Weapons, they are restricted by their use of heavier ammunition. The advantage the Sniper Auto Weapon has over its photon-based counterpart is that fewer enemies will recognise the report of the rifle, as opposed to the Long-Las' distinctive ruby beam.Auto Weapons are still used throughout the Imperium of Man and are similar in operation to twentieth and twenty-first century fully-automatic ballistic firearms. They use solid ammunition rather than the easily rechargeable power packs of the more common Imperial laser weapons, meaning Auto Weapons are more likely to run out of ammunition in a protracted battle, thus making their use more reliant on good logistical support.The strong points of Auto Weapons are that they use relatively basic technology, can fire specialised ammunition with exotic effects, and can be inexpensively produced even on low-technology worlds.
Auto Weapons - Autogun: The autogun is an automatic ballistic firearm similar to a twentieth and twenty-first century automatic rifle in appearance and operation. Unlike the 2nd and 3rd Millennium versions, Imperial autoguns use small calibre, high velocity caseless bullets which are made from metallic or synthetic materials encased in solidified propellant.An autogun works by using a solid hammer and striker to ignite a sensitive chemical in the round, which in turn ignites the main charge and forces the solid projectile through the barrel. The reactive force of the bullet's expulsion, which may be assisted by gas redirected from the barrel, opens the breech and resets the hammer. The new round is then removed from the magazine and repositioned by the mechanism as it is pushed back into the battery by mechanical force. This cycle will repeat several times per second until the magazine is empty or the trigger is released, barring malfunction.Autoguns often find their way into the hands of all forms of planetary militia, some Planetary Defence Force regiments, and are the standard firearm used in less advanced Human cultures across the galaxy.
Auto Weapons - Autopistol: The autopistol is a rapid-firing automatic ballistic pistol which is intended to be fired in short bursts. As the name implies, an autopistol is the pistol version of the autogun. It is similar to twentieth and twenty-first century machine pistols and submachine guns, sacrificing controllability in sustained fire, accuracy of the weapon itself, and projectile speed and weight for the purpose of making the weapon compact and light.Autopistols are still in use throughout the Imperium due to the fact that they can be easily produced on low-technology worlds. Some Astra Militarum regiments, including the 8th Cadian Regiment, often equip their troops with autopistols as sidearms, improving their combat firepower. In other quarters, it is felt that only the Imperial Guard's officers should be equipped with pistol weaponry, so such equipment is reserved for guardsmen of and above the rank of lieutenant.Autopistols are also popular among the gangers of many Hive Worlds because they are easily concealable and their weaker stopping power compared to las weapons does not hamper their effectiveness against unarmored victims. The low technology threshold for their manufacture has likely led to numerous improvised designs made in illegitimate workshops for these purposes in many underhives across the galaxy.
Auto Weapons - Heavy Stubber: A Heavy Stubber is a fully automatic, slug-firing ballistic weapon based upon an old machine-gun design, and is fairly common and reliable. Its high rate of fire makes up for its lack of strength and armour-piercing abilities. It is an ideal support weapon for low-technology worlds that cannot maintain Laser Weapons in working order due to technological or resource limitations.Heavy Stubbers are often pintle-mounted on Imperial vehicles and used for close defence against infantry and as light anti-aircraft weapons when the rarer Storm Bolters are not available.Some Astra Militarum regiments use Heavy Stubbers as heavy weapons for their Heavy Weapons Squads.
Auto Weapons - Ripper Gun: One of the few Imperial weapons intentionally crafted for use by the massive Abhumans known as Ogryns, the Ripper Gun is a short-range Auto Weapon that fires several Shotgun shells at once to compensate for the poor aim of the average Ogryn. It is in essence a very bulky and sturdy autogun chambered for the large-gauge shotgun shells.The Ripper Gun can fire either a single heavy shell or a hail of shots, and possesses a hardwired burst limiter to prevent the Ogryn from emptying his weapon the first time he pulls the trigger. This is something Ogryns find amusing, but as they often fail to remember to switch magazines, this habit leaves them without a ranged weapon.Ripper Guns are also built unusually robustly, so that the Ogryn can use them as convenient clubs in melee without damaging the weapon.
Auto Weapons - Autocannon: An autocannon is a self-loading, heavy ballistic Auto Weapon that fires a high velocity hail of solid 20 millimetre to 40 millimetre shells that is used by the military forces of the Imperium of Man. It is an ancient weapon, but has nevertheless remained a widely-used piece of wargear throughout the Imperium's history.These rapid-firing weapons can lay down a burst of fire to cover advancing troops, or strafe enemy-held positions. Autocannons are considered ideally suited for attacking enemy vehicles and fortifications from long range. They lack the heavy punch of a Lascannon, but can fire more shots and are less prone to overheating, though the need to carry large amounts of ammunition is a distinct disadvantage.This weapon is also very large and ungainly. This bulk, combined with the serious recoil it creates, often restricts an autocannon to a vehicle mounting or to use by dedicated heavy weapons teams. Like its ancient counterparts, an Autocannon is usually mounted on a weapon carriage or a vehicle because of its high weight and recoil.Astartes, with their superhuman strength, have been known to use autocannons as man-portable heavy weapons. Due to their high rate of fire and sufficient killing power, they are effective against heavy infantry and light vehicles. Autocannons are used by the Astra Militarum, Space Marines, the Witch Hunters of the Ordo Hereticus and the Chaos Space Marines.
Auto Weapons - Battle Cannon: The Battle Cannon is a larger and heavier version of an autocannon. It fires a large, high-explosive shell, which causes far more damage and explodes over a wider area than that of the smaller autocannon. Due to its massive size, it is only mounted on Imperial vehicles or special weapons carriages. It is the standard weapon of the Astra Militarum's Leman Russ main battle tank.The Battle Cannon is a fairly conventional 120 millimetre smoothbore cannon. The standard munition is an Armour-Piercing High Explosive (APHE) round capable of penetrating all but the heaviest armour with ease but also containing a substantial impact-fused explosive charge with a large blast radius. This makes the Battle Cannon an effective dual-use armament capable of taking out light and medium vehicles as well as groups of heavy infantry.
Auto Weapons - Macrocannon: Macrocannons are the largest member of the family of Auto Weapons and it has been used as a main armament on the warships of the Imperium of Man since the time of the Great Crusade in the late 30th Millennium. A Standard Template Construct (STC) technology, a Macrocannon's effective range is far greater upon warships due to the lack of gravity and atmospheric drag.These massive ballistic weapons are deployed in batteries, and destroy their targets through the delivery of powerful broadsides of shells fired in volley to overwhelm their enemy in a barrage of destruction. Macrocannons are giant, edifice-size weapons covered with gantries, cranes, power lines and pipes manned by a crew that stands hundreds strong.Macrocannons can also be deployed to serve as potent artillery weapons by Imperial ground forces, though such instances are rare as these weapons are not very mobile, and their range and accuracy drops tremendously when deployed within the confines of a gravity well and atmosphere, to the point that their massive firepower can present as much danger to friendly forces as to the foe.
Auto Weapons - Ork Small Arms: Slugga - The most basic of Ork ballistic firearms, the Slugga is a short, stubby solid–shot pistol that would be devastating up–close were it not for the inaccuracy of the Ork wielding it. Most sluggas inflict more wounds as crude clubs than they do as ranged weapons.Shoota - Whilst nothing could take the place in an Ork's heart of chopping up an enemy in combat, they do have a great love for loud, noisy weaponry, and nothing so embodies this type of weapon than the Shoota. "Shoota" is a catch–all term for a variety of short to mid–range Ork firearms, inevitably capable of at least burst fire, that are cobbled together to launch a hail of bullets when the trigger is pulled with little regard for accuracy or recoil.Snazzgun - The shootiest of shootas are known as Snazzguns, ballistic weapons favoured by the most ostentatious and obnoxious of Orks, known as Flash Gitz. Snazzguns vary as much in design as shootas, but all are lethal to the extreme. Many Flash Gitz hard-wire their snazzguns to their primitive bionics, incorporating a variety of barrels, scopes and targeting arrays into their gear -- not that this necessarily makes them any better shots, but it does make them feel bigger and cleverer as they’re shooting. An individual snazzgun shoots either bolts of energy or shells, but not both. Snazzguns have a random penetration value, for the velocity of their shots varies with every shot. A Snazzgun, just like a Shoota, is inherently Inaccurate. However, when targeting equipment or bionics are used with the snazzgun, it loses the Inaccurate weapon quality instead of gaining any bonuses to hit.
Auto Weapons - Ork Macrocannons: Ork starships are more heavily armed than Imperial vessels of comparable size. Massive batteries of Macrocannons dot the hulls of every Ork warship, turrets and barrels protruding from every gap in the ship's hull that are capable of battering through an enemy vessel's Void Shields and ripping large chunks out of its hull. In a matter of minutes, an Ork vessel can unleash thousands of shells at a target, filling the void around an enemy ship with debris, shrapnel and unexploded shells. Above all other weapons, Orks favour massive shell-hurling Macrocannons, referred to collectively as "Gunz." Grouped together into batteries, these weapons fire volley after volley of solid shot and explosive shells, overwhelming any enemy in a torrent of destruction. However, these weapons do not always work as desired, sometimes misfiring or jamming. They may also be deactivated for repairs or "improvements" by a bored Mekboy. The following is a list of the most common "Gunz" found aboard Ork spacefaring vessels:Gunz - The most common Ork Macrobatteries are referred to simply as Gunz. Though this encompasses any number of different types of ship-based weapons, most fire ballistic projectiles of some sort or another. It is fairly common for Orks to loot weapons from defeated vessels, so many Gunz are "improved" versions of standard Imperial Macroweapons. The Ork inclination towards firepower is such that any gap in the haphazard armour plating of a Greenskin warship is soon filled with a Gun.'Eavy Gunz (Kannonz) - Alongside more conventional Macrocannons, the Orks commonly employ short-ranged but extremely powerful ballistic cannons called 'Eavy Gunz or Kannonz. Firing dense slugs of scrap metal massing thousands of tonnes, as well as jury-rigged plasma bombs, these shells quickly become inaccurate over long range. Nevertheless, they cause terrifying damage at close range. Often rebuilt from the largest broadsides of Imperial Cruisers, these guns protrude menacingly from the scowling armoured prows of Ork Kill Kroozers, ready to unleash salvoes of heavy explosive shells. Kannonz often have extra-long barrels, so the shells will fire further.
Autocannon - Autocannon: An autocannon is an automatic, self-loading, heavy ballistic weapon that fires a high velocity hail of solid shells, and is used by the military forces of the Imperium of Man and the Leagues of Votann.It is an ancient weapon, dating back to the 2nd Millennium during the Age of Terra, but has nevertheless remained a widely-used piece of wargear throughout the Imperium's history. These rapid-firing weapons can lay down a burst of fire to cover advancing troops, or strafe enemy-held positions.Autocannons are considered ideally suited for attacking enemy vehicles and fortifications from long range. Though they lack the heavy punch of a Lascannon, they can fire more rapidly and are less prone to overheating. However, the need to carry large amounts of ammunition is a distinct disadvantage. This weapon is also very large and ungainly. This bulk, combined with the serious recoil it creates, often restricts an autocannon to a vehicle mounting or to use by dedicated Heavy Weapons Squads.Autocannon shells once contained an explosive charge similar to that of a bolt (only far larger) though the means of producing this charge has been lost to Imperial science and now the rounds fired by an Autocannon are less powerful than they once were. However, the autocannon is still more than capable of eliminating heavily armoured infantry or light vehicles, and is employed by Astra Militarum fire support weapons teams due to their versatility and reliability.Though autocannons are designed to be fired from a standard pattern bipod with a steel glacis, in extreme situations it is not unknown for some of the physically stronger troops to carry them into battle slung from a suspensor harness, though this "gung-ho" method of firing an autocannon is unusual and not encouraged.Surprisingly, the autocannon is almost ignored as a weapon by the warriors of the Adeptus Astartes. While their transhuman physique and power armour-augmented strength allows a Space Marine to carry and fire an autocannon with ease, the large majority of Loyalist Chapters favour either ranged weapons with a much higher rate of fire, like the Heavy Bolter or Assault Cannon, or ranged weapons packing more killing power with each individual shot, like the Lascannon or Multi-melta.As such, the autocannon is a rarely-fielded weapon for the Space Marines. However, the Heretic Astartes who have thrown in their allegiance with the Ruinous Powers do make ample usage of the autocannon, as it is a simple and sturdy weapon requiring very little of the heavy maintenance that most Chaos Space Marine warbands now lack the resources to execute.
Autocannon - Tactical Implications: Although the autocannon is quite common, its popularity is rather inconsistent. Many Imperial commanders shun use of the autocannon, maintaining that it serves no role fully. It lacks the firing rate of a Heavy Bolter or Multi-Laser, meaning that its anti-infantry role is limited. It also lacks the sheer armour-piercing strength of a Krak Missile or Lascannon, and thus cannot be deployed to destroy enemy armour.However, although many disapprove of the autocannon, there are just as many who hail it as a tactically vital weapon. Its supporters argue that its versatility is its best attribute; that it can in fact be useful against both infantry and armour. Although it cannot tear through ranks of infantry like an Assault Cannon can, or bring down enemy armour to the extent of a Lascannon, it can still support an army in any tactical situation.However, it is against the Tyranids that the autocannon finds its true calling. The ability to deliver large volumes of heavy firepower is vital in combating massive Tyranid bioforms such as Hive Tyrants and Carnifexes, which lack the natural armour that requires the penetrating power of a Lascannon, but are too tough to be threatened by a Heavy Bolter.
Autocannon - Construction: The autocannon is a relatively simple weapon; it is mass-produced in the manufactoria of Imperial Hive Worlds and Forge Worlds. It is a large weapon, and is far too cumbersome to be carried with its ammunition by one man. As a consequence, the weapon is usually mounted on vehicles.However, in the Astra Militarum, autocannons are often operated by teams of two guardsmen. This is a manageable arrangement; one trooper mans the gun itself while the other loads the ammunition. Man-portable autocannons are usually fitted with a small blast shield to provide some protection to the crew from incoming fire.
Autocannon - Astra Militarum: The Astra Militarum generally makes heavy use of the autocannon. This usage does of course vary, depending on a given regiment's tactical preferences.It is frequently used with:Leman Russ Exterminator, a variant of the Leman Russ Main Battle TankHeavy Weapon SquadsSentinelsSalamanders
Autocannon - Navis Imperialis: The Navis Imperialis frequently equips its light fighter aircraft with autocannons. The light-armour-piercing and semi-rapid fire characteristics of the weapon perfectly suit the Navy's snub fighters in dogfighting situations.The Lightning fighter craft in particular employs this weapon to great effect. The Navy commonly mounts the autocannon on:Lightning fightersThunderbolt heavy fightersMarauder fighter-bombers
Autocannon - Space Marines: The autocannon is not used as widely in the Adeptus Astartes as it is in other branches of the Imperial military. Being an elite and fast-moving army dedicated to head-hunting planetary assaults and force multiplier operations, the autocannon has fallen out of favour with them, and weapons such as the Lascannon or Heavy Bolter are preferred.However, due to the autocannon's sheer versatility, most Chapters still retain a few examples in their Armoury. Many Terminators carry them, as these ultra-heavy troops can move and fire an autocannon one-handed and still carry out direct assault.The weapon, as noted above, is far more popular with Chaos Space Marines, particularly those drawn from more recent Renegade Chapters. Autocannons are frequently used with:Predator main battle tanksTerminators (as Terminator Armour-mounted weapons)
Autocannon - Notable Variants: Reaper Autocannon - The Reaper Pattern Autocannon is a particular type of double-barrelled autocannon no longer employed by the forces of the Emperor. It is often seen amongst the ranks of Chaos Terminators, who use the heavy volume of fire it lays down to great effect, giving Chaos Space Marine warbands an ability to take out heavy troops and light armour at range.Syrtis Pattern Autocannon - This pattern of autocannon is commonly utilised on the Predator Destructor.Hades Autocannon - The Hades Autocannon is most frequently used by the monstrous Daemon Engines of the forces of Chaos, specifically the Heldrake and Forgefiend. Hades Autocannons possess six barrels and each can sustain a high rate of fire capable of tearing through massed infantry and well-armoured targets with ease. Hades Pattern Autocannons also have increased damage potential per shot compared to the standard Imperial autocannon. It is a weapon that the Imperium of Man has come to fear just as much as the hideous creatures that wield it.Magna-Coil Autocannon - A Magna-Coil Autocannon is a ballistic autocannon deployed on the Magna-Coil Grav Bikes used by the Hernkyn Pioneers of the Leagues of Votann that fires a high-velocity hail of solid shells.MATR Autocannon - A MATR Autocannon is a ballistic, three-barrelled, gatling autocannon deployed on Leagues of Votann vehicles like the Sagitaur to provide heavy fire support. The MATR Autocannon fires a high-velocity hail of solid shells that is intensified by its triple, rotating barrels. However, Kin weapons like MATR Autocannons are superior in almost every respect to those patterns of autocannon wielded by the agents and military of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the MATR Autocannon and its variants like the Magna-Coil Autocannon often have longer ranges and more stopping power than any of their Imperial equivalents.
Autocannon - Sources: Black Crusade: Core Rulebook (RPG), pg. 156Codex: Chaos Space Marines (6th Edition), pp. 36, 65, 102Codex: Space Marines (8th Edition) (Revised Codex), pp. 81, 138Codex: Space Marines (5th Edition), pp. 59, 61Codex: Chaos Space Marines (4th Edition), pg. 82Codex: Imperial Guard (5th Edition), pg. 68Codex: Imperial Knights (7th Edition), pg. 116Codex: Leagues of Votann (9th Edition), pp. 96, 97, 101Dark Heresy: The Inquisitor's Handbook (RPG), pp. 114, 175Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 131Imperial Armour Volume Two - Space Marines and Forces of the Inquisition pg. 29Imperial Armour Volume Four - The Anphelion Project, pp. 116, 118Imperial Armour Volume Five - The Siege of Vraks - Part One, pg. 97Imperial Armour Volume Six - The Siege of Vraks, Part Two, pg. 148Imperial Munitorum Manual, pg. 70Only War: Shield of Humanity (RPG), pg. 127Rogue Trader: Faith & Coin (RPG), pg. 82The Horus Heresy Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 119Warhammer 40,000: Rogue Trader, pg. 82Warhammer 40,000: Wargear (2nd Edition), pg. 34Nightbringer (Novel) by Graham McNeill, pg. 169Forge World - Sicaran Battle Tank
Autoch Pattern Bolter - Autoch Pattern Bolter: An Autoch Pattern Bolter is a hand-held, ballistic, anti-personnel weapon used by the military forces of the Leagues of Votann that is very similar to the Imperial bolter.Like its Imperial counterpart, with which it shares a common technological heritage from pre-Imperial Terra through the STC databases, the Autoch Pattern Bolter fires kinetic projectiles known as "bolts" that explode on impact.However, Kin weapons like Autoch Pattern Bolters are superior in almost every respect to those wielded by the agents of the Imperium, since the Kin employ superlative materials and methods in their construction and have no fear of further innovating on an ancient STC design. As a result, the Autoch Pattern Bolter and its variants often have longer ranges and more stopping power than any of their Imperial equivalents.
Autoch Pattern Bolter - Autoch Pattern Bolt Pistol: An Autoch Pattern Bolt Pistol is a smaller, single-handed pistol version of the Autoch Pattern Bolter used by the military forces of the Leagues of Votann. It works using the exact same principles and armament as its larger counterpart, and possesses the same stopping power, but only half the range.Autoch Pattern Bolt Pistols are a favoured back-up weapon for Kin Hearthkyn soldiers of the line, and for officers such as Brôkhyr Thunderkyn, theyns, and kâhls.
Autoch Pattern Bolter - Autoch Pattern Combi-bolter: The Autoch Pattern Combi-bolter is a Combi-weapon used by the military forces of the Leagues of Votann that is simply two standard Autoch Pattern Bolters that have been mechanically combined into a single weapon, rather than having been constructed that way in the first place like a Storm Bolter. It thus is able to unleash double the rate of fire.The Autoch Pattern Combi-bolter is based on the same STC technology relied on to create the Combi-bolters that were used by the Space Marine Legions during the Great Crusade and Horus Heresy before the later development of the Storm Bolter which replaced it in standard Imperial usage by the 41st Millennium.A Leagues of Votann Autoch Pattern Combi-bolter can be combined with an exo-armour gauntlet's RAM Shield for use by Einhyr Champions or can be used as a separate weapon in its own right.
Autogun - Autogun: An Autogun is a fully automatic Auto Weapon that fires solid-slug ballistic rounds at the intended target in rapid succession. Cheap, rugged and reliable, it can be found throughout the Imperium of Man, where it is appreciated for its decent damage and accuracy.Its main drawbacks are its weight and the need to carry a large amount of cumbersome ammunition for prolonged operations. The latter drawback has led to the Astra Militarum being equipped with Lasguns as its standard armament since the early 32nd Millennium.Xenos races such as the brutal Orks are known to take particular relish in using several of their own crude versions of these formidable automatic weapons, known as Sluggas, Shootas and Snazzguns.
Autogun - History: The origin of Autoguns lay in Mankind's past, to its precursors the automatic rifle and assault rifle, which date back at least to the late 2nd Millennium. Autoguns came into their own during the early 3rd Millennium. These ancient automatic weapons used large calibre, low-velocity bullets which were made from brass.At the time of the Great Crusade and the Horus Heresy at the end of the 30th Millennium, most members of the Imperial Army were issued with Autoguns, as the weapon proved easy enough to use and maintain for the average trooper, while at the same time being cheap and efficient enough to be furnished to the masses of human warriors.The only disadvantage of the Autogun were the nightmarish logistics problems faced in ensuring a stable supply of ammunition, and so the Autogun was eventually phased out as the standard weapon of the Astra Militarum in favour of the Lasgun by the Departmento Munitorum in the early 32nd Millennium, as both weapons were roughly equal in efficiency and ease-of-use, but the standard Power Packs that powered the Lasgun could be easily recharged in the field, while crafting more ammunition for the Autoguns proved arduous.In the late 41st Millennium, Autoguns are not as common as the Lasgun amongst the Imperial Guard regiments, but they are still issued in substantial numbers, especially by second or third line Planetary Defence Forces or militias.There are many different patterns and models of Autogun produced across the Imperium. The simple technology needed to manufacture Autoguns make them common on Frontier Worlds and also with gang members on Hive Worlds. These are the most commonly employed weapons in the Underhive of a Hive City.On such worlds Autoguns are made in the factories of the hive city and traded down through the hive. Crude but effective versions are made in the Underhive workshops themselves. Ammunition, spares and repair facilities are relatively easy to find throughout the Underhive, and traders always have guns and ammunition for sale.
Autogun - Characteristics: The Autogun is a ballistic projectile weapon similar in appearance and operation to the assault rifles of ancient Terra, but the Imperium's technological advances allow these weapons to use caseless ammunition with projectiles made of metal, plastic or ceramics.The weapons are themselves constructed with plasteel, increasing their rate of fire and reliability. There are many different patterns and models of Autogun produced across the width and breadth of the Imperium.The typical Autogun may not be incredibly accurate or as reliable as a Lasgun, but will make up for it with a higher rate of fire and cheap and readily available ammunition, standardised in preloaded magazines.As a weapon, the Autogun is comparable in effectiveness to a Lasgun but lacks some of the Lasgun's versatility, damage output and reliability. Autoguns are prone to jamming, especially in dusty and muddy conditions where intricate moving parts can quickly become fouled.A good maintenance routine is necessary for troops armed with Autoguns. In general, Autoguns and their ammunition are also heavier than Lasguns and their power cells.However, an Autogun does surpass a Lasgun with its higher rate of fire. Additionally, those hurt but not killed outright by an Autogun are more likely to bleed out from injury and succumb to follow-up infections, while a las-shot immediately cauterizes any wound it creates.There are innumerable models and variants of the Autogun in use around the Imperium widely differing in technical specifications (most Autoguns are entirely non-STC constructs, so they are made according to locally developed schematics and to accommodate for locally available cartridges).One of the best examples of such weapons is an Agripinaa Pattern Mark 2 Autogun that saw action during the Siege of Vraks as a staple arm for the Heretic forces infantrymen. Here are its specs:Length: 109 centimetresBarrel: 54 centimetresWeight: 6.2 kilogramsCalibre: long 8.25mmFeed: 20 or 30 rounds box magazineCyclic rate of fire: 625 rounds per minuteMuzzle velocity: 825 metres/second
Autogun - Ork Autogun: Slugga - The most basic of Ork ballistic firearms, the Slugga is a short, stubby solid–shot pistol that would be devastating up–close were it not for the inaccuracy of the Ork wielding it. Most Sluggas inflict more wounds as crude clubs than they do as ranged weaponsShoota - Whilst nothing could take the place in an Ork's heart of chopping up an enemy in combat, they do have a great love for loud, noisy weaponry, and nothing so embodies this type of weapon than the Shoota. "Shoota" is a catch–all term for a variety of short to mid–range Ork firearms, inevitably capable of at least burst fire, that are cobbled together to launch of a hail of bullets when the trigger is pulled with little regard for accuracy or recoil.Snazzgun - The shootiest of Shootas are known as Snazzguns, ballistic weapons favoured by the most ostentatious and obnoxious of Orks, known as Flash Gitz. Snazzguns vary as much in design as Shootas, but all are lethal to the extreme. Many Flash Gitz hard-wire their Snazzguns to their primitive bionics, incorporating a variety of barrels, scopes and targeting arrays into their gear -- not that this necessarily makes them any better shots, but it does make them feel bigger and cleverer as they’re shooting. An individual Snazzgun shoots either bolts of energy or shells, but not both. Snazzguns have a random penetration value, for the velocity of their shots varies with every shot. A Snazzgun, just like a Shoota, is inherently inaccurate.