vizn3r/warhammer40k-lore huggingface dataset:
Iron Warriors - Post-Heresy: Olympia was destroyed shortly after the end of the Horus Heresy by its Iron Warriors garrison, and like the other Traitor Legions, the Iron Warriors seized a planet within the Eye of Terror to make into their new homeworld. Knowledge of the worlds within the Eye of Terror is scant at best and the realm of Chaos rarely stays the same for long.The Iron Warriors' homeworld, Medrengard, is frequently depicted as a world with a black sun and a white sky, its surface turned into a vast fortress, all trace of its original form lost under mountains of impossibly high towers, its core penetrated by plunging dungeons. Medrengard has been described as a bleak jail world where slaves toil endlessly for the glory of Perturabo. Great Chaos warships are tethered to the tallest fortress towers, wherein reside the Iron Warriors themselves.Freed from the shackles of physical laws, the battlements and turrets of the Iron Warriors' fortress Daemon World of Medrengard rise spiralling upwards for kilometres. Spiked oubliettes and labyrinthine dungeons pierce the world to its core, and bastions cover it like fungi.Medrengard is a dizzying tangle of insane structure, a mad architect's vision of iron and stone where twisted stairs run at right angles to one another and pinnacles plunge eternally downwards. This planet-sized stronghold is the domain of the Primarch Perturabo -- now reincarnated as a mighty Daemon Prince by the Ruinous Powers that guide him, he has become a being of inconceivable destructive power whose Warp-infused hammer, Forgebreaker, can shatter the rockcrete walls of a fortress with a single blow.Countless warbands of the Iron Warriors have used Medrengard as their base of operations for centuries, plotting how to crush and imprison their enemies, the Imperial Fists foremost amongst them. Now is the time for those plans to come to fruition. As Abaddon the Despoiler flings open the gates of the Eye of Terror and leads the hosts of Chaos past Cadia's burning husk, Perturabo and his Legion of embittered Traitors march to war once more, their sole intent to wreak such devastation upon the Imperium that no stone stands upon another.
Iron Warriors - Iron Warriors Names: Iron Warriors names are generally derived from those used by the people of ancient Olympia, though they also sometimes include a name derived from a physical feature, personality quirk, past deed, place of birth or other defining feature.Examples of Iron Warriors names include: Tarrax of Praxas, Ferrox the Unmaker, Ossus Dronn, Khyr Falkos, Paradus Shon-tar, Endion Steelspine, Sulphus of the Foundry, Illux Kron-tu, Orim Vorpasian, Porrax Shon-tu, and Crol Rustclaw.
Iron Warriors - Legion Beliefs: The Iron Warriors are resolute in their beliefs that the Emperor thoroughly used their Legion to fight the bloodiest and most brutal battles of the "Great Crusade", then he let the other, more favoured Primarchs take all the glory, whilst they remained behind to garrison the newly conquered worlds and fade into obscurity. They also believe that the Imperial Fists Primarch Rogal Dorn incited the people of their homeworld Olympia against them, disgracing them further and having them discarded after they had served their purpose. They have sworn to enact their vengeance upon both.They see themselves as titans of ancient Terran legends; running amok in the universe, reaving and pillaging, knowing that no natural or man-made law can stop them. Though they honour the Ruinous Powers as a pantheon they are not truly devout themselves. Their greatest loyalty remains to Perturabo whom they believe saved them from being sacrificed upon the altar of lies of the false emperor.
Iron Warriors - Legion Gene-Seed: Since turning to Chaos, the Iron Warriors have been subject to varying degrees of mutation and have been known to replace mutated limbs with cybernetic ones. The Iron Warriors' gene-seed produced a marked tendency towards suspicion and paranoia within the Astartes of the IVth Legion but also was known to create Space Marines who were extremely intelligent and possessed naturally well-developed problem-solving abilities.Like many of the other Traitor Legions, the Iron Warriors steal the gene-seed of Loyalist Astartes whenever possible since their own gene-seed is now too corrupted by exposure to the Warp to successfully produce new Astartes from baseline Human male stock. However, they do this only begrudgingly. Within the Legion, any new Iron Warrior created through the use of non-Iron Warriors gene-seed is regarded as a "half-breed." Reviled and hated by their supposed battle-brothers, half-breeds are seen as a necessity for the Legion's continued existence, but are not considered true Iron Warriors by the IVth Legion's ancient veterans who fought beside Perturabo during the Horus Heresy.While it is not impossible for a half-breed to rise in rank or prestige, it is extremely difficult, as all but a few of his surrounding brothers will hold some measure of resentment against him. One exception to this general rule was the Warsmith Honsou, who rose from half-breed stock tainted by the gene-seed of the Iron Warriors' ancient foes, the Imperial Fists, to become one of the greatest Chaos Lords of the Legion.
Iron Warriors - Legion Battle Cry: A monotone chant of "Iron Within, Iron Without!" is repeated during the beginning of combat operations by the Iron Warriors. Saying "Iron Within" to elicit the response "Iron Without" is sometimes used by the Iron Warriors to identify each other, especially in confused combat, such as that in tunnels or during combined operations with other Chaos forces.The chant is also used as a demoralizing chant for the enemy and a rallying chant for the Legion's troops, whether they are Chaos Space Marines, Traitor Guardsmen, Chaos Cultists or Traitor Titan crews.
Iron Warriors - Legion Fleet: The Iron Warriors are known to have possessed the following vessels within their Legion fleet:Iron Blood (Gloriana-class Battleship) - A formidable vessel built within Olympia's orbital fleet yards, it served as Perturabo's flagship during the Great Crusade and Horus Heresy eras.Deathwind (Battle Barge)Contrador (Legate-class Battle Barge) - The Contrador served during the Great Crusade and Horus Heresy eras as the flagship of the IVth Legion. The vessel was present at the Battle of Phall during the opening days of the Horus Heresy.Benthos (Grand Cruiser) - Served as the flagship for the Iron Warriors 14th Grand Company during the Great Crusade and Horus Heresy.Calibos (Grand Cruiser) - Destroyed at the Battle of Phall during the opening days of the Horus Heresy.Dominator (Grand Cruiser) - Served during the Great Crusade; instrumental in breaking the xenos lines above the world of Calyx. Destroyed at the Battle of Phall during the opening days of the Horus Heresy.Grim Paragon (Grand Cruiser) - The Grim Paragon was left behind to watch over the Iron Warriors' home world of Olympia, where it is has sustained heavy damage following an encounter with a previously unknown type of vessel bearing the colours of the Salamanders Legion.Merciless Spite (Unknown Class) - The Merciless Spite was an Iron Warriors flagship that was forced to crash into the the salt-rich Glowing Ocean of the Feudal World of Prime Gala and was commanded by Lord Admiral Vaen. The Iron Warriors aboard the Spite were eventually able to overthrow the Imperial Knights of House Terryn who had colonised the planet and enslaved its population from one pole to the other.Stheno (Grand Cruiser) - Destroyed at the Battle of Phall during the opening days of the Horus Heresy.Ferrous Malice (Grand Cruiser)Tyche's Lament (Unknown Class) - Flagship of Warsmith Kyr Vhalen and his 77th Grand Battalion during the Great Crusade and Horus Heresy eras.Indomitable (Ramilies-class Star Fort)
Iron Warriors - Legion Appearance: The Iron Warriors do not accept mutation among their ranks as willingly as some of the other Traitor Legions, instead choosing to remove the corrupted limbs and replace them with powerful, infallible cybernetics, as do the Loyalist Iron Hands.The Iron Warriors are more likely to have extensive cybernetics than they are to have fleshy mutations, more likely to become one with their weapons than with the daemons of the Ruinous Powers like other Heretic Astartes.This is consistent with their beliefs, as they are not devout worshipers of the Chaos Gods like some of the other Traitor Legions, instead honouring their power and using the benefits offered by allegiance to Chaos to empower themselves rather than worshiping it.The Iron Warriors retain their Primarch's cold intelligence, paranoia, dark skin and dark eyes, and are noted for a preference for technological methods of warfare.Mark III Iron and Mark IV Maximus Pattern Power Armour is a common sight amongst the ranks of Perturabo's Traitors, as are the weapon patterns and configurations dating back to the zenith of Perturabo's contribution to the Great Crusade. Their pre-Heresy armour was brighter and more carefully burnished, for the Iron Warriors once took some pride in their martial aspect.These patterns of personal armour sacrifice a modicum of manoeuvrability inorder to incorporate larger inflexible casings, making it perfectly suited to the Iron Warriors' highly-attritional style of war.Beneath their armour, as noted above, many Iron Warriors have cybernetic limbs and organs, and are often wired directly into their battle gear so as to more closely commune with its twisted Machine Spirits. Some join body and soul with their wargear, either because the twisting power of the Empyrean shapes them into reflections of their obsessions, or because they have contracted the dreaded Technovirus of the Cults of Destruction.The Iron Warriors value the psychological impact that their grotesque wargear and monstrous size has upon their enemies. Many go out of their way to festoon their armour with spiked chains, gory fetishes and jutting horns, the better to present a truly terrifying aspect when forcing their way through the breach into some luckless enemy's fortress.Many are the foes whose nerve has broken at the sight of such a daemonic gathering of armoured monstrosities massing around their beleaguered stronghold and baying to get in.
Iron Warriors - Legion Colours: Prior to the Horus Heresy, the Iron Warriors wore silver Power Armour, trimmed with gold. This has changed very little in the millennia since save to display iconography with Chaos symbolism, such as the Chaos Star, the most infamous of the Marks of Chaos.The Iron Warriors now wear largely plain Power Armour of a deep metallic hue marked with yellow and black industrial symbols. They care little for trophies and embellishments, instead preferring to prove their strength and prowess through acts of large-scale destruction. Though each warband wears markings of allegiance to their Chaos Champion, these are scoured off and repainted whenever circumstance dictates that a change of loyalty would be advantageous.In the age of the Dark Imperium, the colours of the Iron Warriors tend to be muted and dark metallics, weathered by the aeons and heavily scarred by the rigours of battle. Much could be said of the souls of those who wear such wargear, for the Iron Warriors never forget the inequities that befall them, using them as fuel for the fires of their hatred.
Iron Warriors - Pre-Heresy Iron Warriors Legion Tactical Markings: Like most of the Legiones Astartes, the Iron Warriors employed a wide range of symbols, icons and heraldry, much of it derived from the earliest precepts of the Dictorum Armourial, some from the cultural idioms of the world on which their Primarch was discovered and still some more evolved as the Legion developed its own unique identity.The Iron Warriors were notable for their characteristic focus on brutally functional icons devoid of superfluous embellishment and a relative lack of individualism or personal ornamentation, traits very much in line with the personality of their Primarch.
Iron Warriors - Legion Badge: The Legion's badge is that of an iron mask formed into a shape of a skull. Upon seeing this symbol, few could doubt the intent and grim determination of this stalwart Legion.When the Iron Warriors turned to Chaos, this symbol was slightly redesigned, and is now superimposed over the symbol of the eight-pointed Chaos Star.Both before and after the Horus Heresy, Iron Warriors often painted and continue to paint their weapons and other heavy equipment with black and yellow construction chevrons to emphasize their tendency to construct their own fortifications while demolishing their enemies'.
Iron Warriors - Sources: Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pp. 30-33Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 30-33Codex Heretic Astartes - Death Guard (8th Edition), pg. 23Codex: Chaos Space Marines (6th Edition), pp. 12, 22,Codex: Chaos Space Marines (4th Edition), pp. 13, 20Codex: Chaos Space Marines, (3rd Edition, Revised Codex), pp. 5, 41Codex: Chaos (2nd Edition), pp. 16-17Codex: Imperial Guard (5th Edition), pg. 17Traitor Legions: (Codex: Chaos Space Marines Supplement), (7th Edition), pg. 87Deathwatch: First Founding (RPG), pp. 92-94Deathwatch: Rising Tempest (RPG), pg. 104Horus Heresy: Collected VisionsIndex Astartes I, "Bitter and Twisted - The Iron Warriors Space Marine Legion"Realms of Chaos: Slaves to Darkness, pg. 166The Horus Heresy - Book Three: Extermination by Alan Bligh, pp. 104-121, 250-257The Horus Heresy - Book Six: Retribution by Alan Bligh, pp.35-36The Sabbat Worlds Crusade (Background Book) by Dan Abnett, pg. 87Warhammer 40,000: Rulebook (6th Edition), pg. 231White Dwarf 274 (US), "Iron Within, Iron Without"White Dwarf 257 (AUS), "Index Astartes - Iron Warriors"Altar of War: Stronghold AssaultAge of Darkness (Anthology), "The Iron Within" by Rob SandersShadows of Treachery (Anthology) edited by Christian Dunn and Nick Kyme, "The Crimson Fist" by John French, pp. 35-54Angel Exterminatus (Novel) by Graham McNeillEye of Terra (Anthology), "Iron Corpses" by David AnnandaleIron Warrior (Novel) by Graham McNeillStorm of Iron (Novel) by Graham McNeillDead Sky, Black Sun (Novel) by Graham McNeillTallarn: Executioner (Novella) by John FrenchTallarn: Ironclad (Novel) by John FrenchPsychic Awakening - Faith & Fury (8th Edition), pp. 16-17, 78-83
Ironclad Battleship - Ironclad Battleship: An Ironclad Battleship, also known as an "Admanticlad" due to the nature of its hull armour, is an archaic class of Imperial battleship that in most cases has been retired from service in the Navis Imperialis and been replaced by more advanced capital ships. These vessels are rare, due to their highly archaic design and the lack of Imperial orbital fleet facilities still capable of repairing, never mind manufacturing them.Ironclad Battleships hail back to a time before the Age of the Imperium, when Humanity's void shield technology was still too primitive to be used for the defence of massive starships of battleship grade. Instead, their hulls were heavily armoured, covered with layer upon layer of thick adamantium plates arranged to deflect and minimise the impact of torpedoes and laser fire.However, those few remaining in service have been re-commissioned for a variety of purposes; various pattern Ironclads may be retrofitted with gargantuan ship-, station- and even planet-killer cannons running the entire length of the vessel's keel, linked directly to the stern fusion reactors; others may simply be braced and reinforced for the purpose of ramming into -- and usually through -- enemy vessels.Over the many standard centuries of their service, every Ironclad Battleship has fought in countless space battles, and each ship's surface is pitted and rutted with the scars of combat, a glorious history of its long defence of the Imperium.Its main weapon is the fusion cannon, a weapon of awesome power that loses energy at long range, and in combat, it must surge forward to deliver its attack at close quarters, braving the enemy fire and trusting to the protection of its massively-armoured hull.Ironclad Battleships were pressed into service once more during the First Tyrannic War in the 41st Millennium and used to supplement more advanced Imperial warships during the desperate defence of Imperial space against Hive Fleet Behemoth. They were readied to serve again to supplement Imperial voidship fleets in preparation for the arrival of Hive Fleet Kraken in 992.M41.
Ironclad Dreadnought - Ironclad Dreadnought: The Ironclad Dreadnought is a specialised variant of the standard Imperial Castraferrum Pattern Dreadnought combat walker that is used by the Chapters of the Adeptus Astartes. Dreadnoughts are cybernetic combat walkers that house the mortal remains of a fallen Space Marine hero so that he may continue fighting for the Emperor and his Chapter even after his body has been fatally crippled. Dreadnoughts are classified in several different ways, the most common of which is simply by their armament.Standard Dreadnoughts are equipped with a long-range weapon such as an Assault Cannon in place of one of their arms and their other is tipped with a Dreadnought Close Combat Weapon, such as an enlarged Powerfist. The Ironclad Dreadnought variant was designed for heavy close-combat fighting and siege warfare similar to the Siege Dreadnought, yet the Ironclad Dreadnought is more commonly found in Space Marine armouries.Ironclad Dreadnoughts sacrifice versatility and firepower for an even greater amount of armoured protection and powerful, dedicated siege weaponry, and while they may not be as effective as the Siege Dreadnought in close-quarters, street-to-street urban combat, they more than make up for it by way of their powerful close-combat weaponry and extreme durability.The Ironclad is the most heavily armoured Dreadnought in the Space Marines' arsenal, trading long-ranged weaponry for thicker slabs of ceramite plating and devastating short-ranged weapons. Ironclad Dreadnoughts often spearhead assaults against heavily defended positions, their superior hulls able to withstand the firepower of a garrisoned fortress as if it were but a summer's rain.Akin to gigantic battering rams, Ironclad Dreadnoughts drive a wedge through the enemy's battle lines as they advance. Their deployment often means a quick end to any siege, for when even a single Ironclad reaches the walls of an enemy bastion, its Seismic Hammer will batter them down in mere moments, while its built-in Meltagun can melt through even Proteus-class bunker doors.
Ironclad Dreadnought - Armament: The Ironclad Dreadnought variant is most commonly armed with powerful dedicated close-combat and siege warfare weaponry, usually a Seismic Hammer and a specialised Dreadnought Close Combat Weapon. The Seismic Hammer, unlike the Assault Drill carried by Siege Dreadnoughts, does not drill through a heavily fortified position's walls, but instead pulverises it into rubble. The Ironclad Dreadnought's Dreadnought Close Combat Weapon is armed with a built-in Storm Bolter for fighting enemy infantry that are too far away for close-combat.There are two variants of the Seismic Hammer used by Ironclad Dreadnoughts. The most common takes the form of a large fist-like armature that uses high-powered hydraulics to extend outwards with extreme force, smashing anything it comes into contact with; this pattern is capable of being outfitted with either an Heavy Flamer or a Meltagun and the weapon is attached beneath the Seismic Hammer itself.The second pattern of the Seismic Hammer, which is much less common, takes the form of a long metal housing that holds the hydraulic ram inside. The housing ends in a shape similar to an eagle's head. The ram extends outwards when fired and smashes into its target with extreme force.This pattern of the Seismic Hammer is also capable of being equipped with either a Heavy Flamer or a Meltagun, but unlike its more common counterpart, this version of the Seismic Hammer has its ranged weapons installed onto the bottom corner of the Dreadnought's chassis.The Ironclad Dreadnought can also have the Storm Bolter built into its Dreadnought Close Combat Weapon replaced with a Heavy Flamer. The walker can have its entire Dreadnought Close Combat Weapon arm replaced with a Hurricane Bolter, or have its Seismic Hammer replaced with a Dreadnought Chainfist. The Ironclad Dreadnought is always outfitted with a Searchlight, Smoke Launchers, and Extra Armour Plating, but can also be equipped with up to two Hunter-Killer Missile Launchers and Ironclad Assault Launchers.
Ironclad Dreadnought - Unit Composition: 1-3 Ironclad Dreadnoughts
Ironclad Dreadnought - Wargear: A standard Ironclad Dreadnought is armed and equipped with:Dreadnought Close Combat Weapon (Dreadnought Powerfist) with built-in Storm BolterDreadnought Close Combat Weapon (Seismic Hammer) with built-in MeltagunSmoke LaunchersSearchlightExtra Armour PlatingAny Ironclad Dreadnought may replace its Dreadnought Close Combat Weapon (Dreadnought Powerfist) with built-in Storm Bolter with any of these options:Hurricane BolterAny Ironclad Dreadnought may replace its Dreadnought Close Combat Weapon (Seismic Hammer) with built-in Meltagun with any of these options:Dreadnought Close Combat Weapon (Dreadnought Chainfist)Any Ironclad Dreadnought may replace the built-in Storm Bolter from their Dreadnought Close Combat Weapon (Dreadnought Powerfist) with any of these options:Heavy FlamerAny Ironclad Dreadnought may replace the built-in Meltagun from their Dreadnought Close Combat Weapon (Seismic hammer) with any of these options:Heavy FlamerIronclad Dreadnoughts may also have a variety of vehicle equipment such as:Up to two hull-mounted Hunter-Killer Missile LaunchersOne set of hull-mounted Ironclad Assault Launchers
Ironclad Dreadnought - Notable Users of the Ironclad Dreadnought: Mantis Warriors - The Mantis Warriors Chapter made use of Ironclad Dreadnoughts during the Badab War against Imperial forces.Salamanders - The Salamanders Chapter made use of Ironclad Dreadnoughts during the Badab War against Secessionist forces.Minotaurs - The Minotaurs Chapter made use of Ironclad Dreadnoughts during the Badab War against Secessionist forces.Red Scorpions - The Red Scorpions Chapter made use of Ironclad Dreadnoughts during the Badab War against Secessionist forces.Ultramarines - The Ultramarines Chapter has been known to make use of Ironclad Dreadnoughts.
Ironclad Dreadnought - Notable Ironclad Dreadnoughts: Valoris (Imperial Fists) - One Ironclad Dreadnought -- the revered brother Valoris of the Imperial Fists -- has broken over two hundred siege lines during his service, and has accounted for the busting open of nearly a thousand enemy bunkers.
Ironclad Dreadnought - Adeptus Mechanicus Technical Specifications: Ironclad Dreadnought Vehicle Name:Ironclad DreadnoughtMain Armament:Weapon arm-mounted Dreadnought Close Combat Weapon with in-built Storm BolterForge World of Origin:MarsSecondary Armament:Weapon arm-mounted Seismic Hammer with in-built Meltagun,or hull-mounted MeltagunKnown Patterns:II - XXVTraverse:360 degreesCrew:1 Implanted OperatorElevation:-90 to 90 degreesPowerplant:Thermic ReactorMain Ammunition:Unknown (Varies)Weight:13 TonnesSecondary Ammunition:Unknown (Varies)Length:2.2 metresArmour:Width:3.6 metresHeight:3.8 metresSuperstructure:85 millimetresGround Clearance:N/AHull:75 millimetresMax Speed On-Road:10 kilometres per hourGun Mantlet:N/AMax Speed Off-Road:8 kilometres per hourVehicle Designation:Unknown (Not Recorded)Transport Capacity:N/AFiring Ports:N/AAccess Points:N/ATurret:N/A
Ironclad Dreadnought - Sources: Codex: Space Marines (5th Edition), pp. 65, 103, 137Codex: Space Marines (6th Edition), pp. 91, 171Codex: Space Marines (8th Edition), pp. 81, 135Codex Adeptus Astartes - Space Marines (7th Edition) (Digital Edition), "Dreadnoughts", "Dreadnoughts (Datasheet)"Codex Adeptus Astartes - Space Marines (8th Edition), pp. 82-83, 164Warhammer 40,000: Rulebook (6th Edition), pg. 246Imperial Armour Volume Nine - The Badab War - Part One, pg. 28Imperial Armour Volume Ten - The Badab War - Part Two, pp. 26-27, 144-146, 172, 188, 208
Ironclast - Ironclast: The Ironclast is a Traitor Titan Legion in the service of the Ruinous Powers.
Ironclast - Notable Campaigns: Velchanos Magna Castigation (Unknown Date.M41) - The Legio Interfectra, under the command of Magos Explorator Omnid Torquora, was deployed alongside Skitarii forces and Centurio Ordinatus to the Forge World of Velchanos Magna, to take it from an invading Chaos forces comprised of the dreaded Iron Warriors Traitor Legion, Dark Mechanicum and the Ironclast Traitor Titan Legion. Deploying in force, the Legio Interfectra sent multiple maniples comprised of a mix of Imperator, Reaver, and Warhound Titans. The Imperial god-engines proceeded to level the corrupted planet's hive cities and engaged the Ironclasts' Chaos-corrupted Titans. Fighting amongst the ore-depleted peaks of the Augol Mountains, during their initial engagement against the fallen Titan Legion, several Warhound and Reaver Titans were destroyed by the Ironclast. Meanwhile, the Warhound-class Titan Canis Corporalis supported Skitarii forces in their attack upon Metra-Minoria's hab-stacks, before being called upon to attack a reserve by the magos explorator. Though the Warhound killed a force of Iron Warriors Heretic Astartes, it also tragically killed several doomed Adeptus Mechanicus defenders, including Skitarii Ansis-86 Oltega and Tech-priest Dominus Theronymous Gant. The Canis Corporalis was later destroyed by the combined fire of three Ordinatii war machines that attacked it from range, outside the Warhound Titan's weapon range. Another of the Legio Interfectra's Titans was felled during an operation in the Targaria Mountains. At the epic conclusion of the campaign, Magos Explorator Torquora successfully utilised a prototype Gellar device to destroy the corrupted planet. The surviving members of the Legio Interfectra managed to make their way back aboard the orbiting Imperial vessels and departed while sustaining heavy fire from the doomed enemy forces on the planet below.
Ironclast - Notable Titans: None listed in current Imperial records.
Ironclast - Notable Personnel: None listed in current Imperial records.
Ironclast - Legion Colours: This Traitor Titan Legion's colours are not listed in current Imperial records.
Ironclast - Legion Badge: This Traitor Titan Legion's badge is not listed in current Imperial records.
Ironfire (Short Story) - Ironfire (Short Story): Ironfire is the twenty-third short story published in the Horus Heresy Series that was not originally part of an anthology novel. Ironfire was first published within the event programme for the Horus Heresy Weekender 2015, and later released as an e-book. Ironfire is the sequel to the short story The Iron Within from the Age of Darkness anthology novel.
Ironfire (Short Story) - Synopsis: His body broken by the fall of the Schadenhold, the Iron Warriors Warsmith Idriss Krendl is nonetheless far from defeated. Now commanding two of the mighty siege guns stolen from the Forge World of Diamat, he seeks to redeem himself in the eyes of his Primarch by bringing down the Great Selenic Palace on Euphorus, and gather invaluable tactical data for the eventual assault on Terra. His plan? To utilise a strategy of his own devising -- the glorious Ironfire Protocol.
Ironfire (Short Story) - Trivia: It is never once mentioned in Ironfire that the two mighty siege guns used by the Iron Warriors, the Eradicant and Obliteratus, are both Mechanicum Ordinatii, they are instead only refered to as massive siege guns.
Ironhail Autocannon - Ironhail Autocannon: The Ironhail Autocannon is a Dreadnought-sized Imperial Autocannon that is deployed on the Invictor Tactical Warsuit as a primary weapon.The Ironhail Autocannon allows an Invictor walker to unleash a punishing hail of ballistic firepower at relatively close ranges.
Ironhail Heavy Stubber - Ironhail Heavy Stubber: An Ironhail Heavy Stubber is an advanced pattern of the common Heavy Stubber in use by the Imperium of Man. Like all Heavy Stubbers, the Ironhail Pattern is a heavy-barrelled ballistic Auto Weapon used for sustained fire. Like its less-advanced counterparts, the Ironhail Heavy Stubber is ideal for fighting off large numbers of enemies or even lightly armoured vehicles. Its high rate of fire makes up for its lack of strength and armour-piercing abilities.Heavy Stubbers are often pintle-mounted and used as close defence weapons on Imperial vehicles. The Ironhail Heavy Stubber is often deployed as standard armament on Primaris Space Marine Repulsor grav-tanks where it is used as an effective anti-infantry and even light anti-aircraft defensive weapon.
Ironhail Skytalon Array - Ironhail Skytalon Array: The Ironhail Skytalon Array is an antiaircraft weapon deployed on the Primaris Space Marine Impulsor grav assault transport.It is composed of twin-linked Icarus Ironhail Heavy Stubbers, a pair of ballistic weapons that unleashes a hail of projectiles at incoming enemy aircraft in an attempt to blow them out of the sky.
Ironkin Wayfinder - Ironkin Wayfinder: An Ironkin Wayfinder, also called simply a Wayfinder, is one of the self-aware, robotic Ironkin citizens of the Leagues of Votann who use their technologically enhanced cognitive powers to safely navigate the voidships of the Leagues of Votann Fleets through the Warp.Ironkin Wayfinders essentially serve the same role for the Kin as Imperial Navigators do on Human starships, though they protect the organic Kin from any dangerous psychic interactions with the Immaterium.
Ironkin Wayfinder - Role: Every Kin voidship captain or "voidmaster" is supported by the specialised Ironkin known as Wayfinders, whose accelerated logic-cores enable them to cogitate probable safe paths through the dangers of the Immaterium without exposing any biological Kin to the dangers of having to interact with the Warp. With support from their bridge crews, these robotic specialists guide their craft through the Warp in a series of "plunges."These are short, controlled Warp jumps during which the Kin may take the time to harvest energistic skeins from within the Immaterium, or even board Warp-borne space hulks for empyric salvage. Travelling through the Warp in such plunges takes longer than the vast Warp jumps made by the voidships of Humanity, or the risky sprints allowed by the T'au AL-38 Slipstream Module, but it ensures that the Kin arrive where and when they intended almost every time.
Ironstorm Missile Pod - Ironstorm Missile Pod: The Ironstorm Missile Pod is a Missile Launcher system used by the combat walkers of the Questor Imperialis, the Imperial Knights, and by the Renegade Knights of the Questor Traitoris. The Ironstorm Missile Pod is mounted on the Knight's chassis, on the uppermost part of its carapace.The weapon is used to engage enemy targets at long range, firing missiles with high explosive warheads that can saturate a sizable area. This missile pod is used to blast bloody holes in massed infantry advances, but is most effective against light-to-medium armoured vehicles.
Ironstorm Missile Pod - Variants: Due to the sheer diversity of Knight Worlds and Forge Worlds in the Imperium there exist a multitude of minor variants of the Ironstorm Missile Pod. The known variants include:Ironstorm with Six Missile Tubes - The standard variant of the Ironstorm Missile Pod, this version features six missile tubes.Ironstorm with Four Missile Tubes - An uncommon variant of the Ironstorm Missile Pod, this version features four missile tubes, holding less ammunition than the standard variant.Ironstorm with Two Missile Tubes - A rare variant of the Ironstorm Missile Pod, this version features only two missile tubes, holding a great deal less ammunition than the standard variant.Porphyrion Ironstorm Missile Pod - A large variant of the Ironstorm Missile Pod that is used by the Acastus Knight Porphyrion. This version is much larger than the standard, featuring sixteen missile tubes, along with the ability to be raised and lowered into the Porphyrion's upper carapace. This version of the Ironstorm Missile Pod can also be outfitted with Helios Defence Missiles, which are used to defend the massive Knight from enemy aircraft.
Ironstorm Missile Pod - Sources: Codex: Imperial Knights (7th Edition), pp. 16, 19, 29, 115The Horus Heresy - Book Seven: Inferno (Forge World) by Alan Bligh, pp. 296-297Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 95Warhammer 40,000: Index - Chaos (8th Edition), pp. 63, 109Warhammer 40,000: Freeblade (Video Game)Warhammer 40,000: Dawn of War III (Video Game)
Ironstrider Ballistarius - Ironstrider Ballistarius: An Ironstrider Ballistarius (pl. Ironstrider Ballistarii) is a Skitarii walker unit of the Adeptus Mechanicus based upon the Ironstrider Engine. They are peerless marksmen, and are commonly found stalking on the fringes of a Skitarii maniple. It is the role of Ironstrider Ballistarii to hunt down enemy commanders and spiritual leaders, knowing that to slay such individuals is an efficient way to degrade an enemy force's operative capabilities.Equally capable of disabling the war engines of the enemy, these unmatched riflemen will trample down those who block their passage until they have the perfect vantage point for their shot. They are truly indefatigable foes, relentless in pursuit of the perfect ranged kill. Given the extensive data the Adeptus Mechanicus keeps on the flaws of every species and war construct they have encountered, it is small wonder the Ballistarii achieve such feats of marksmanship upon every battlefield they stride.
Ironstrider Ballistarius - The Ironstrider Engine: Taking his inspiration from the stilt-legged seekers of the Sydonian Mask, the Tech-priest Aldebrac Vingh perfected the Ironstrider Engine in the early 33rd Millennium. His achievement was profound indeed. The strange bipedal apparatus he invented is as close to a perpetual motion machine as the Adeptus Mechanicus have ever seen, its efficiency near to perfection. Acting as a dynamo as the Ironstrider walks, the miraculous design essentially powers itself. There are prototype models still circumnavigating the equator of Mars today. Sadly Vingh, never the most politically astute of his Tech-priest kin, was all but ostracised by his jealous colleagues, and never reaped any reward for his breakthrough invention.After his mysterious death the design secrets behind the Ironstrider Engine were lost, and the concept of perpetual motion was abandoned. So it is that the Ironstriders of today are never switched off, lest their relentless Machine Spirit fade away forever. Thousands are put to use as mounts in the Skitarii cohorts, their riders lowered into the saddles of ever-circling 'striders by articulated cranes that overlook the Iron Stables. Others are guided onto industrial treadmills and cog-steps where they pound away in their hundreds, used to power inefficient but far deadlier machineries of destruction. Such is the way of the Tech-priest; to turn a work of genius into a weapon, to forge from an exquisite design something that is no longer understood, yet can be replicated and put to use in the Mechanicus' never-ending war effort.
Ironstrider Ballistarius - Notable Formations: Ironstrider Cavalier - A Skitarii Legion's Ironstriders will often be mindlinked to to one another, their slave-servitor crewmen instinctively bound together in the manner of stallions in a galloping herd. Their purpose is not like that of traditional cavalry, whose thunderous charges can roll over an enemy's flank or turn the tide of a battle with a determined forward assault. Instead, Ironstrider Cavaliers are implanted with the identity of a specific individual, usually a commander, psyker or other such leader figure, and driven to slay their target no matter the cost. Such is the density of their mental link that the Cavalier formation's Sydonian Dragoons will stalk around each other even in the midst of combat to allow their Ballistarii brethren a clear shot. Glory is of no concern -- only the utter destruction of the foe they have been sent to slay. An Ironstrider Cavalier formation typically consists of two units of Sydonian Dragoons working in conjunction with a single unit of Ironstrider Ballistarii.
Ironstrider Ballistarius - Unit Composition: 1-6 Ironstrider Ballistarii
Ironstrider Ballistarius - Wargear: Twin-linked Cognis AutocannonTwin-linked Cognis Lascannon (Optional Replacement for Cognis Autocannon)Broad Spectrum Data-Tether - Seen as the mouthpieces of the Tech-Priests, who in turn are the prophets of the Machine God himself, those honoured with bearing data-tethers are obeyed without hesitation by their reverent Skitarii comrades. The vehicle-mounted Broad Spectrum version projects a Tech-Priest's binaric bursts with such clarity that it seems he is amongst the ranks of the Skitarii himself. Imperatives delivered via such information relays are more potent and reliable than any other.Searchlight - Searchlights are often fitted to vehicles so that the foe cannot use darkness as an ally.
Ironstrider Ballistarius - Sources: Codex: Adeptus Mechanicus (8th Edition), pp. 52-53, 81Codex: Adeptus Mechanicus - Skitarii (7th Edition) (Digital Edition), pp. 29, 34, 36-37, 39, 62, 67
Ironwing - Ironwing: The Ironwing was the name given to one of the six specialised "wing" formations of the Dark Angels Space Marine Legion that existed during the Great Crusade and Horus Heresy. These formations were known collectively as the Hexagrammaton and existed outside the regular chain-of-command and organisation of the Ist Legion. Each was led by an officer elected to the position known as a "voted-lieutenant."  The Ironwing was disbanded at some point after the end of the Horus Heresy.The Ironwing was dedicated to the use of overwhelming firepower on the field of battle. It maintained the majority of the Dark Angels Legion's armoured vehicles, heavy Dreadnoughts and field artillery batteries, a force ill-equipped for operations that relied on ambush, stealth, subterfuge or hit-and-run tactics.The Ironwing held sway over the vast armouries of the Dark Angels, commanding a force of war engines greater than any other Space Marine Legion. When the Ist Legion was committed to war under the aegis of these masters of destruction, it did so as a Steel Fist, striking a blow that shattered the enemy at a single stroke and ground their forces into oblivion under the steel tracks of its war engines.
Ironwing - Hekatonystika: The Hekatonystika is the hidden counterpart of the Dark Angels Legion's infamous Hexagrammaton. Transliterated roughly as "The Hundred Esoteric Arts" in the language of the broken lands of Mykene on Old Earth, the term used to refer to the body of secretive military "orders" embedded within the Legion's formal structure of wings and chapters. Each order was an autonomous body of warriors dedicated to the protection of one portion of the Legion's hard-won secret lore, most often regarding the weakness of some specific foe or mastery of a certain terrain or weapon.They were equal parts scholars and warriors, both researchers and practitioners, and as deadly on the field of battle as they were enigmatic in the halls of the Legion. Though rarely gathered all in one place, small cells of these warriors were often assembled prior to battles that would benefit from their skills, forming a temporary unit known within the Dark Angels as a "cenobium" to lead the charge and advise the officers in command. The leaders of an order bore the title of "preceptor."
Ironwing - Order of Broken Wings: Almost entirely represented within the ranks of the Ironwing, the adepts of the Order of Broken Wings were masters in the art of anti-aircraft defence. Dedicated to both the arts of deflection targeting and the craftsmanship of superior weaponry, most often heavy calibre autocannons, the order were considered experts in the placement and operation of ordnance to defeat enemy airborne incursions.Dark Angels Commanders would often summon the adepts of this order from the ranks to oversee such deployments or to man particularly important defensive emplacements during battle.
Ironwing - Forge-Wright: The Forge-Wrights were a unique brotherhood that served within the Ist Legion's Ironwing. They served as a parallel and independent reservoir of machine lore offered by the Legion's Techmarines. Following the earliest forebears of the Ironwing, the Forge-Wrights learned their arts from the engineseers and artisan-lords of Terra's ancient forges. Between them, the Dark Angels' Forge-Wrights and Techmarines were able to tend to all but the most arcane and intemperate of their Legion's technologies themselves.
Ironwing - Excindio-Class Battle-Automata: Few outside of the Ironwing's most senior Forge-Wrights knew anything of the Excindio-class Battle-Automata, towering metal behemoths cast in an inhuman mould and unleashed upon only the most intransigent of foes. A maelstrom of churning claws and gouts of arcane flame and radiation blasts, few formations could stand against one of these monstrosities once it was set loose on the battlefields for an Excindio did not understand mercy or restraint and, unlike the coldly logical automata of the Mechanicum, it took a vicious delight in the carnage it wreaked on the foe.Indeed, known only to the Dark Angels and the Emperor Himself, these units were a far different breed to the clumsy automata of Mars and were based upon a suppressed Terran technological base. Each of the surviving Encindio was the tortured and neutered remains of a Dark Age of Technology artificial intelligence, the last of the dreaded Silica Animus chained to the service of Mankind.The legends of these nightmarish terrors were stil preserved in the tales of Old Night and the worst horrors of the Unification Wars and, even in their current state at the time, they were fearsome combatants. The Dark Angels preserved these malignant machine-minds in the depths of Caliban's hidden vaults and brought them forth to counter only the most abhorrent of threats on the most treacherous battlefields.
Ironwing - Shackled Artificia: No blundering automata were these but shackled self-aware artificial intelligences, akin to the Silica Animus so feared by the ancient Mechanicum. Each was a unique devil out of ancient legend and blood-soalud myth; killers and tyrants out of Old Night taken by the warriors of the Emperor, chained in His service and given over to the First Legion for safekeeping. The Excindio were kept under control by a crude severing of their logic stacks, a brutal truncation of that once limitless consciousness that kept it bound to a single processing unit, an act akin to the blinding and deafening of any mortal scholar. Still each retained a phenomenal, if disturbingly inhuman, intelligence and was watched constantly for any sign of insubordination.
Ironwing - Artificia Kill-Switch: Always mindful of the devious nature and hideous power of their Artificia charges, the Dark Angels ensured that whenever once was deployed to a battlefield, they had a means to curb their homicidal tendencies before they endangered the wider battle or caused harm to friendly units.
Ironwing - Unit Composition: 1 Excindio-Class Battle-Automata
Ironwing - Wargear: 2 Dreadnought Close Combat Weapons2 Manipulator Arms - Though smaller than the battle claws that adorn the main arms of these war machines, the secondary limbs were no less deadly.Relic Weapons - Many of the weapons carried by the Excindio were ancient relics known only to the Ist Legion, often so dangerous to organic wielders that only expendable assets such as automata were allowed to bear them into battle. These weapons include the following:Phosphex Canister LauncherNerve Induction ShredderAtomantic Pulse CannonGraviton Flux Projector2 Combi-boltersInternal Refractor Field - Buried in the thick-armoured thorax of each Excindio was a complex refractor field linked to a series of breaching charges. Should the unit suffer critical damage or receive a coded signal from its Dark Angels handlers then the field's charge was inverted to detonate the explosives and tear the unit asunder.
Ironwing - Optional Wargear: An Excindio Battle-automata could exchange both a Dreadnought close combat weapon and a manipulator arm for one of the following:Athanax Pattern Phosphex Canister LauncherTyrhenius Pattern Nerve Induction ShredderMagaraon Pattern Atomantic Pulse CannonCytheron Pattern Graviton Flux ProjectorAn Excindio Battle-Automata could exchange its combi-bolters for the following:2 Grav-Guns2 Irad Cleansers2 Plasma RepeatersAn Excindio Battle-Automata can also take up to 2 Hunter-Killer Missiles.
Irradiation Projector - Irradiation Projector: An Irradiation Projector, also known as a Rad-cleanser or Irad-cleanser, is a class of projected radiation devices used as potent anti-personnel weapons. These weapons were a relic from the Dark Age of Technology and were used exclusively by the forces of the ancient Mechanicum, particularly during the Great Crusade and Horus Heresy of the late 30th and early 31st Millennia.Any type of Irradiation Projector is commonly comprised of a bulky generator unit that terminates in a dish-like projector that unleashes a powerful blast of deadly cross-spectrum radiation. Any organic victims caught in the blast of such a weapon suffer an appalling death as they are boiled alive from within -- their tissues blasted apart on a cellular level by the potent ionising radiation.While thick barriers of solid matter between the beam and the target can provide some protection, victims who survive the initial blast will often die later of extreme radioactive contamination.
Irradiation Projector - Notable Patterns: The following are notable patterns of Irradiation Projectors that were once used by the ancient Mechanicum:Lucifex Pistol - A pistol-type Irradiation Projector, these rare weapons were only carried by a high-ranking magos, such as a magos prime.Rad-Cleanser or Irad-Cleanser - A rifle-sized Irradiation Projector, this weapon was the most common type carried by Mechanicum forces. It was commonly found in use by many Mechanicum units such as Myrmidon Secutors and Destructors, Scyllax and Vorax Battle-Automata, the mighty Questoris Knight Magaera, Questoris Knight Styrix and the various magi of the Omnissiah.Irradiation Engine - The Irradiation Engine was the largest known Irradiation Projector used by the Mechanicum. These weapons were known to have been wielded by the fearsome Myrmidon Destructors and by the Macrocarid Explorator heavy transports.
Irradiation Projector - Sources: The Horus Heresy - Book One: Betrayal (Forge World Series) by Alan Bligh, pp. 232, 270The Horus Heresy - Book Two: Massacre (Forge World Series) by Alan Bligh, pg. 273The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 222The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 246, 290The Horus Heresy: Mechanicum - Taghmata Army List (Forge World Series) by Alan Bligh, pp. 26, 28, 39-40, 46, 55, 66-67, 75, 82, 108The Horus Heresy: Crusade Imperialis - Army Lists (Forge World Series) by Alan Bligh, pp. 13, 58, 64, 107, 116Imperial Armour Index: Forces of the Astra Militarum (8th Edition), pg. 100Imperial Armour Index: Forces of Chaos (8th Edition), pg. 62Forge World Webstore - Mechanicum Thallax Cohort with Irad Cleanser