vizn3r/warhammer40k-lore huggingface dataset:
Blood Angels - Blood Angels Freed From The Flaw: Mephiston - Originally Brother Calistarius, a Blood Angels Librarian of some ability and strength of character, he was almost overcome by the Curse when part of the relief force for Hades hive during the Second War for Armageddon, where, having suffered for 7 days and nights trapped in the rubble of the collapsed Ecclesorium building, a vision of Sanguinius helped him fight off the effects. He was reborn as Mephiston, the Lord of Death, and with his full psychic potential unlocked, quickly achieved the position of Chief Librarian. He is seen as the spiritual son of Sanguinius, a figure of hope to his Chapter. He is now considered to be the most powerful Librarian in the Astartes, and possibly the most powerful psyker in the Imperium, after the Emperor Himself.Rafen - A Battle-Brother -- later promoted to Sergeant -- Rafen had to kill his actual sibling and fellow Blood Angels Astartes Arkio who was claiming to be Sanguinius Reborn but was in reality deceived by Chaos, having been made, through Chaotic mutation, into a likeness of Sanguinius. Rafen then had to succumb to the Gene Curse to unleash the power of the Holy Spear of Telesto (a weapon wielded by Sanguinius himself) in order to defeat Malfallax, a Lord of Change who had deceived Arkio. However, he was eventually able to pull himself to the surface of his consciousness, and also succeeded in helping Mephiston defeat the Black Rage within himself for a second time.
Blood Angels - Chapter Beliefs: Sanguinius was always a visionary. During his early days he desired to lead his people to a new and better life. When he joined the Great Crusade he transferred this vision to a far wider arena, but did not abandon it. He wanted a better life for all Humanity and an end to the horrors brought on by the collapse of human civilisation during the Age of Strife.The Primarch of the Blood Angels did much to shape his Chapter. There is a mystical streak to many of the Blood Angels' doctrines, and also a strong belief that the way of things can be changed for the better. After all, the process of transforming an irradiated, genetically-damaged scavenger into a tall, proud and handsome warrior is living proof of this tenet.This belief can be seen in everything the Blood Angels do: they strive for perfection. Their works of art are things of beauty and symmetry. Their martial disciplines are practised unceasingly. Their doctrines are permeated with a sense of mortality and the fallen greatness of Humanity.Physically the Blood Angels are among the longest-lived of all the Space Marines. One of the peculiarities of their gene-seed is that it has vastly increased the lifespan of those who possess it, so it is not uncommon for Blood Angels to reach a thousand Terran years of age. Indeed, the current Chapter Master, Commander Dante, has lived for nearly 1,100 standard years.These vastly extended lifespans allow the Blood Angels to perfect their techniques in art as well as in war. They have centuries in which to master the disciplines to which they turn their minds, and this accounts for the fact that Blood Angels' armour and banners are among the most ornate ever produced by the Adeptus Astartes.Perhaps the strangest of all the Chapter's traits was witnessed by Inquisitor Garillion on his sojourn to their fortress-monastery on Baal in 1929.734.M40. The Blood Angels have a habit of sleeping whenever possible in the sarcophagi used to create them. They apparently believe that in this timeless slumber, they are one step closer to Sanguinius, and seek to gain some insight into the psyche of their forefather.While the Blood Angels sleep in their sarcophagi their blood is cleansed and purified. The Chapter thus hopes to slow the long process of possible genetic degeneration until a permanent solution for the Black Rage can be found.Nevertheless, it is clear to any who study the martial record of the Blood Angels that they enforce the Emperor's will with a fervour and zeal that equals or exceeds that of any other Chapter. In fact, these records point to the fact that the Blood Angels are responsible for many of the Imperium's successful actions, and that the number of aliens and Heretics they have slain in the name of the Emperor is beyond count.
Blood Angels - Blood Angels Librarians: Like their fellow Astartes Chapters, the Blood Angels also maintain a Librarium of potent psykers who are highly talented and trained to master the power of the Warp at the highest levels. Each Chapter selects its Librarians in its own way, either from seed worlds, as it does with the bulk of its Initiates, or from the ranks of gifted psykers brought to the Scholastica Psykana. Most Chapters train and test chosen psykers following the ancient ways laid out in the Codex Astartes. Librarians of the Blood Angels are trained in this way, and, with few minor traditional variances, have been taught to live by the word of the Codex.When not devastating the plans of enemy warlords in war zones from Damocles to the Cadian Gate, Librarians have a host of other, less violent, duties to attend to. In addition to testing recruits and tending to their own training, Librarians are responsible for maintaining their Chapter's Librariums. Overseen by the Librarians, each is a silent and sacred place of whispered secrets and hidden truths. Filled with ancient tomes and sacred scrolls, every piece of text laid down by the Chapter, or relevant to its existence, is housed within. Every fortress-monastery will have a Librarium to house the lore, battle records, and certain psychically-active artefacts like Force Weapons. Famous victories, shameful defeats and the legends of the Chapter's heroes are recorded there, and the Librarians are fiercely devoted to their role as keepers of this legacy.In addition to the main Librarium on a Chapter homeworld, many battle barges maintain smaller Librariums for use during their long campaigns. While no two Librariums are exactly the same, they are often built around a central pillar, its racks of books and scrolls spiralling out into antechambers that hold rows of written works, data-slates, chronicle-stones and mnemo-slates recording the accounts of great battles, the final words of its heroes, and the secrets of vanquished foes. The central pillar of the Librarium houses its oldest available copy of the Codex Astartes, held in a stasis-plinth or protected by holo-reflection. Many lords of the Adeptus Astartes visit the quiet, dusty halls of the Librarium to draw their inspiration and resolve from the ancient book in times of darkness.
Blood Angels - Abilities: Blood Angels Librarians have a number of unique psychic abilities only used by the psykers of their Chapter:Blood Boil - With a blast of psychic power, the Librarian drives his enemy's blood into a seething frenzy, superheating the target's blood, flash-boiling it and causing it to burst from their eyes, mouth, and ears with explosive finality.Blood Lance - The Librarian conjures a mighty psychic lance, glistening with gore. On a single word of command, the lance flies from his hands, hurling a blazing crimson lance of psychic power that skewers everything in its path.Fear the Darkness - Casting a psychic shadow across the battlefield, the Librarian summons the indescribable malice of the Warp, unleashing it in a mighty wave of sheer terror, assailing his foe's soul with nameless torment.Might of Heroes - Focusing his will, the Blood Angels Librarian utilises the deadly powers of the Immaterium to flow into him, heightening his speed and strength to unimaginable levels and summoning up a deep well of rage to smite the foes of the Emperor.The Sanguine Sword - The Librarian's Force Weapon takes on a violent crimson hue as he infuses it with a sliver of his inner rage.Shackle Soul - Reaching into the soul of his foe, the Librarian binds it in powerful bands of psychic energy. This power affects a single creature chosen by the Librarian. The Blood Angels Librarian can prevent those affected by this power from moving, attacking from a distance or making a melee attack or using a psychic power.Shield of Sanguinius - The Librarian wills a shimmering golden barrier of psychic energy into existence, preserving his companions from harm.Smite - Lethal bolts of ruby lightning leap from the Librarian's fingertips, tearing his enemies apart.Unleash Rage - Reaching into the minds of his fellows, the Librarian unleashes the savagery within the Blood Angels' psyche.Wings of Sanguinius - The Librarian sprouts a pair of blood-red wings of psychic energy from his back that can bear him aloft, allowing him to fly over the battlefield.
Blood Angels - Psychic Discplines: Blood Angels Librarians also have a number of unique psychic Disciplines only utilised by the psykers of their Chapter, including:
Blood Angels - Librarius Discipline: The ancient lore of the Chapter's Librarium is vast indeed, and hidden among its complement of ancient tomes and scrolls are the hard-won secrets of the Space Marine Librarians. Within a sacred few of these closely guarded texts are techniques that allow the user to enhance his own psychic might or quell that of his foes. In battle, those trained in the Librarius discipline can batter enemies with ethereal force, strengthen their own minds and bodies with the power of the Warp, or sever the connection of other psykers. The following are abilities of the Librarius Discipline:The Emperor's Wrath (Primaris Power) - Crackling bolts of psychic force leap from the Librarian's gauntlet, tearing through armour to annihilate the enemies of the Imperium.Veil of Time - The Librarian projects his will beyond the regular passage of time, taking in the strands of fate and understanding what is about to happen before returning to the present to sway the tide of battle.Fury of The Ancients - Calling upon the myths and legends of his Chapter's battered homeworld, the Librarian sends forth a terrifying monstrosity wrought from psychic energy.Psychic Fortress - Drawing on boundless reserves of inner strength, the Librarian shields his mind -- and those of his brethren -- from the threat of sorcerous assault.Might of Heroes - The Librarian cages the immense power of the Immaterium within his physical form and becomes the Emperor's vengeance made manifest.Psychic Scourge - The Librarian pits his superhuman willpower against that of an enemy Sorcerer in a battle of mental fortitude, seeking to scour arcane knowledge from the foul witch's mind.Null Zone - The Librarian unleashes the full might of his mind to cast down his target's defences, both technological and mystical, rendering them vulnerable to the retribution of the Adeptus Astartes.
Blood Angels - Technomancy Discipline: Technomancy affects the spirits of machines the same way other psychic disciplines manipulate the minds of sentient creatures. No technology is proof against this power, and weapons, vehicles and even fortifications can be cursed by a talented technomancer. The psyker reaches into the workings of his target, subverting its vital energies to turn guns on their owners or cause tanks to roll to a shuddering halt. The power to destroy can also be turned to more benign ends, and Technomancy is equally effective in mending ailing Machine Spirits, readying them for war once more. The following are abilities of the Technomancy Discipline:Subvert Machine (Primaris Power) - The Librarian imposes his will upon an enemy Machine Spirit, forcing it into a state of dormancy or confusion, or even causing it to fire upon its own allies.Blessing of the Machine - A dormant Machine Spirit is coaxed into vital life by the Librarian's mental impulse. Though granted only fleeting animus, when such a spirit is roused from its slumber, it will not hesitate to lash out at those it deems a threatMachine Curse - The Librarian's otherworldly vision penetrates the vehicle's armoured shell, laying bare its vulnerable inner workings to his destructive manipulation.Reforge - The Librarian's mind communes with the Machine Spirit of a damaged vehicle, soothing its pain as otherworldly energies reforge its wounded hull.Warpmetal Armour - At the Libarian's command, Warp energy temporarily coalesces into a steely metal, bolstering the armour of nearby tanks or wrapping allies in a second skin capable of turning aside bullet and blade alike.Fury of Mars - The Librarian channels the mechanical wrath of the Omnissiah into an enormous, Warp-fuelled pulse that surges forth in an invisible wave to unleash ruin upon the impure technology of the foe.Machine Flense - The Librarian's mind lashes out at an enemy war machine to shred its armoured hull. Not yet satisfied with the damage he has wrought, the psyker redirects the jagged fragments he has torn free to assail yet more of his foes.
Blood Angels - Fulmination Discipline: Some psykers regard lightning as the crackling essence of life, a vital force that the Warp-touched can draw upon to annihilate their foes. Fulmination is the power of arcing energy and electricity, and a psyker can wield it with but a flicker of thought. At its most basic, this discipline allows the user to hurl bolts of lightning across the battlefield, but this is only the beginning of what might be achieved. Fields of sparking light can be summoned by the Librarian to ward away damage or, with a blaze of light, he can teleport allies across a battlefield. The following are abilities of the Fulmination Discipline:Electrosurge (Primaris Power) - Electrokinetic energy surges through the Librarian's veins and arcs between his fingertips. With a gesture, it leaps forth to transform flesh into charred meat.Electroshield - With a thought, the Librarian summons a crackling shield of electrokinetic energy to ward away the bullets and blows of the enemy.Electropulse - The Librarian concentrates his power into a raging cyclone of electromagnetic energy that spirals outwards before detonating in a shock wave that causes machine circuits to sputter and die.Lightning Arc - Bolts of Warp lightning leap forth from the Librarian's eyes and mouth, arcing violently among the enemy forces and leaving death in their wake.Fists of Lightning - The Librarian summons crackling coronae of living lightning that surround his fists. Whenever enemies are struck, incandescent arcs of lethal energy leap forth to course through their ranks.Magnetokinesis - The Librarian surrounds his allies in a bubble of magnetokinetic force before levitating them across the battlefield to a tactically superior position.Electrodisplacement - The Librarian bends the power of the Warp and an eldritch bolt of lightning flashes across the battlefield. In an instant, the psyker has displaced himself, switching his location through the Warp with that of his allies.
Blood Angels - Geokinesis Discipline: The ground shudders beneath the feet of a geokine as he summons forth his powers. The discipline of earth and stone, Geokinesis is the art of reaching down under the skin of a world and turning its natural might into a weapon. The battlefield yawns open to swallow up those that oppose the Space Marines, or is riven by brutal earthquakes. Even whole segments of the battleground might be levitated high in the air by the Librarian -- enemies fall screaming to their deaths from floating plateaus, and yet more are crushed as the psyker relinquishes his control, causing hundreds of tonnes of rock to plummet from the sky. The following are abilities of the Geokinesis Discipline:Chasm (Primaris Power) - The Librarian slams his hands together, and then pulls them slowly apart. As he does so, a wide chasm filled with lava opens under an enemy unit.Earth Blood - The Librarian draws on the very life force of the planet upon which he treads, sending forth a surge of healing energy that spreads up from the ground and into those standing nearby.Scorched Earth - The Librarian focusses his mental powers on an area of nearby ground. The once-solid surface begins to writhe and burn, spewing rocks and lava into the air and turning the area into a quagmire of fire and magma.Landquake - The Librarian stamps down hard upon the ground, triggering a violent shock wave that ripples outwards and knocks enemy warriors from their feet.Phase Form - The Librarian creates a Warp anomaly that pushes an ally out of sync with reality. Objects lose some of their substance, allowing the ally to pass through them when it moves or see through them when it attacks.Warp Quake - The Librarian focusses on a building and balls his hand into a tight fist. As his hand starts to shudder, so too does the building, until it crumbles and collapses.Shifting Worldscape - The Librarian tears the landscape asunder, raising up an area of ground and everything standing upon it, and moving it through the air to a new location.
Blood Angels - Blood Angels Librarian Dreadnoughts: To be entombed within the armoured sarcophagus of a Dreadnought is the greatest honour a Space Marine can be awarded, for even though his body may have been broken, his mind and spirit remains in the service of the Chapter, his Primarch, and the Emperor. Most of those who are entombed in such a manner are Veterans, line officers or company captains, warriors who fell at the front line.Very occasionally, another type of warrior may be interred -- a Librarian, whose fearsome psychic potential remains even after his body is ruined. Librarian Dreadnoughts combine the firepower and armour of a Furioso Dreadnought, enhanced by the abilities of the Librarian entombed within. The Librarian's mind is a terrible weapon in itself, able to unleash fearsome blasts of raw Warp energy, seething arcs of etheric power and waves of dread that blast the enemy's morale to ashes.Some Librarian Dreadnoughts substitute one of their Power Claws for a Force Blade, a large, Dreadnought-grade weapon laced with a network of psycho-conductive material through which they are able to focus their psychic powers. The point of impact is torn asunder as the bonds of reality are severed by the force of the Librarian's mind and his mastery of the Warp, and few types of armour are proof against such a potent and arcane weapon. Librarian Dreadnoughts are amongst the most revered of all the Chapter's ancients, and even the most experienced company captain heeds their words of counsel.It is nearly unheard of for Blood Angels Librarian Dreadnoughts to serve in the Deathwatch. This has only occurred under nearly unique circumstances, notably when a Librarian has fallen whilst standing the Long Watch and a Dreadnought body has been available in which to inter his ruined remains. Most Battle-Brothers who fall in such a manner are of course returned to their Chapters, but on a handful of extremely rare occasions the Librarian has insisted that he remains at the Watch Fortress, his wishes expressed not through burned and bloodied lips, but through mind speech communicated directly to his brethren.The spirits of such warriors are invariably so indomitable and mighty that not even the Watch Commander would gainsay their wishes, and the wounded hero is interred within a Dreadnought so that he may continue to stand his Vigil until it is over and his remains may be returned to his home Chapter. Some choose to remain long after their Vigil is completed and their Apocryphon Oath discharged, slumbering for centuries on end within the stasis-sealed vaults at the heart of the Watch Station until such times as they are required to fight once more.
Blood Angels - Chapter Appearance: Most Blood Angels' Astartes develop an extremely attractive, angelic appearance similar to that of their Primarch.However, due to the Flaw in their gene-seed, many Blood Angels Astartes slowly develop extremely pale skin and somewhat elongated eye teeth over the course of their lives.These minor phenotypical changes are believed to result from the interaction of Sanguinius' genome with the transhuman metabolisms of the Astartes of the Chapter.Similar characteristics, sometimes with further variations due to errors in DNA replication over the generations, have shown up among the Blood Angels' Successor Chapters in the Sanguinary Brotherhood.
Blood Angels - Chapter Colours: The Blood Angels paint their power armour blood red, with a black Chapter badge and squad markings in the colour of the Space Marine's company.The trim varies but is usually the same red as the armour or black. The Imperial Aquila on the chest plate is usually yellow, gold, white or black.
Blood Angels - Bolters: In comparison to the rest of their wargear, a Blood Angel's Bolter will normally boast a matt black casing. This sombre colouration does not diminish the Bolter's paramountcy as the Blood Angels' chosen weapon of death. These weapons are crafted by the finest Blood Angels artisans. As such, many feature finely tooled inlays, gold chasing, or inset precious stones.
Blood Angels - Honour Scrolls: The scrolls affixed to the armour of many Blood Angels record their noblest deeds. This is not vainglory. Should the wearer fall to the Black Rage, such scrolls serve as a memorial, a record of the warrior that has been lost.
Blood Angels - Armour Decoration: The Blood Angels take great pride in the artistry of their wargear. Some battle-brothers craft new adornments and decorations onto their own armour. Others inherit suits already heavy with blood drops, golden wings and other emblems. Either way, these flourishes embody the nobility to which all Blood Angels aspire.
Blood Angels - Chapter Badge: The Blood Angels Chapter badge is known in High Gothic as the alatus cadere, or "winged drop", the Chapter's angelic winged droplet of ruby vitae.When portrayed on armour, this design is stylised and painted completely black on the left shoulder guard.Sergeants of the Chapter have both shoulder guards painted black, with a yellow Chapter badge placed on them instead, to distinguish their rank.
Blood Angels 1st Company - Blood Angels 1st Company: The Blood Angels 1st Company, known as the "Archangels", are exemplars of the Blood Angels Space Marine Chapter. Each Battle-Brother honoured with a place in the Archangels' ranks is a seasoned Veteran who has proven his worth in the cauldron of war against alien warlords and vengeful daemons. Where the fighting is at its thickest, and the Imperium of Man's need is greatest, the Archangels are the bloody speartip of Lord Commander Dante's armies. This Veteran company is led by First Captain Arenos Karlaen, known as the "Shield of Baal," the current master of the Archangels. Many consider him the greatest battle leader among the angelic host save only for Commander Dante.Karlaen is a wily Blood Angels Veteran with hundreds of standard years of service to the Chapter. In his long service Karlaen has accrued victories over almost every enemy of mankind. The core of the Archangels Company is built around Terminator Squads. Predominantly armed with close-combat assault weapons, they are often the vanguard of a Blood Angels invasion or counterattack, sweeping aside resistance with crackling Lightning Claws or arcing Thunder Hammers. First Captain Karlaen himself favours Terminator Armour, so that he can teleport into battle with his Battle-Brothers as part of the company's first wave.Following the Devastation of Baal by the Tyranid Hive Fleet Leviathan, the composition of the Blood Angels Chapter had to be rebuilt, in many cases with the Primaris Space Marine formations brought by Roboute Guilliman when he arrived at Baal as part of the Indomitus Crusade. Great heroes fell during that campaign, replaced by worthy successors. The 1st Company of the Blood Angels, in addition to First Captain Karlaen, currently consists of 2 Lieutenants who serve as company sub-commanders, 100 Veteran Astartes, and 10 Furioso Dreadnoughts.
Blood Angels 1st Company - Relics of the Archangels: Archangel's Edge - As a paragon of the 1st Company, Brother-Sergeant Ottavos was given the Power Sword Archangel's Edge by Dante to wield in the battles to come on Asphodex. An honoured Sergeant has always carried Archangel's Edge as a reward for deeds above and beyond the heroism expected of all Blood Angels. During the Cryptus Campaign, when the Blood Angels' led an assault upon the Fabricae District, Ottavos would use the blade to great effect, its overcharged power field allowing him to slay even the largest Tyranid monsters with a single, well-placed blow.Aureate Halo - Karlaen's Iron Halo is a relic of the Archangels' company armouries and is known as the Aureate Halo. The halo is reputed to have been crafted during the Second Founding.Banner of the Archangel Host - The Blood Angels 1st Company has a long and glorious history, covering thousands of standard years and countless battlefields across the Imperium, and commemorated on their banners and standards. The Banner of the Archangel Host records the earliest deeds of the company, when they were chosen as the Veterans of the Blood Angels during the Second Founding and first bestowed with their honorific, "the Archangels." All within the company that look upon the banner know it is a profound honour to fight in its shadow, while foes that face it can have no doubt that it is the very best of the Chapter they face.Hammer of Baal - Karlaen's Thunder Hammer is an ancient relic of the Blood Angels Chapter, given to him by Dante as a mark of his honoured place as Captain of the Archangels.The Executioner's Hood - After Mephiston was laid low by the Tyranid bioform known as the Mind-Death, the Librarians of the Conclave of Blood crafted a defence should they face the beasts again. Using the psychically charged fluids from the Maleceptor slain by Commander Dante, the Blood Angels Librarians created a Psychic Hood keyed to the resonance of the creatures that channelled the will of the Hive Mind. Though it proved no more effective than a normal Psychic Hood at thwarting the psychic powers of the Hive Mind, it did almost completely block out the Shadow in the Warp.
Blood Angels 1st Company - Heraldry of the Archangels: The finest Veteran warriors of their Chapter, every single Blood Angel of the 1st Company goes to war bedecked in honours, as befits heroes of their stature. Their armour is ornate, elaborately worked and intricately decorated by the Chapter artificers. Many display fine scrollwork and beautifully wrought slogans upon their battle-plate, while others are bedecked with Purity Seals and oath papers, or hung with talismanic relics of the Battle-Brothers who came before them in the war eternal.
Blood Angels 1st Company - Sources: Black Crusade: Angel's Blade (7th Edition)Blood Angels Painting Guide - Sons of Sanguinius (Supplement), pp. 4-19Codex Adeptus Astartes - Blood Angels (8th Edition), pg. 15Shield of Baal: Exterminatus (7th Edition), pp. 10, 18, 134-140, 154, 316-317, 319-329Space Hulk: Mission Book (3rd Edition), pp. 39, 42-45
Blood Angels 2nd Company - Blood Angels 2nd Company: The Blood Angels 2nd Company is known as "The Blooded" -- a hundred loyal Battle-Brothers of the Blood Angels Space Marine Chapter, gathered together under the command of Captain Donatos Aphael, the "Master of the Watch."Within the Chapter they are renowned for their purity, both in mind and body, and of all of the companies of the Blood Angels, theirs is among the least prone to mass instances of the Black Rage.The Blooded embody the perfection of Sanguinius in both word and deed and, when unleashed upon the battlefield by their commander, strive to live up to their Primarch's glorious example. However, this thirst for perfection is not without a price for the Battle-Brothers of the 2nd Company -- a price that must be paid in blood.Following the Devastation of Baal by the Tyranid Hive Fleet Leviathan, the composition of the Blood Angels Chapter had to be rebuilt, in many cases with the Primaris Space Marine formations brought by Roboute Guilliman when he arrived at Baal as part of the Indomitus Crusade. Great heroes fell during that campaign, replaced by worthy successors.The 2nd Company of the Blood Angels, in addition to Captain Aphael, currently consists of 2 Lieutenants who serve as company sub-commanders, 6 Battleline Squads of Intercessors and/or Tactical Marines, 2 Close Support Squads mixed between squads of Inceptors, Reivers, Assault Marines, Assault Centurions and/or Bike Squads, 2 Fire Support Squads composed of Hellblasters, Aggressors, Devastator Marines and/or Centurion Devastators and 5 Dreadnoughts.
Blood Angels 2nd Company - Blooded Relics: The Blooded Tabard - Captain Aphael bears the red and yellow colours and sacred icons of the 2nd Company upon his tabard, the garment itself part of the honoured trappings of company command.Blade of the Blooded - This master-crafted Power Sword is perfectly balanced and moves like a steel shadow in the Company Captain's expert grip, scything down his foes in rapid blurs of crackling silver.
Blood Angels 2nd Company - Blood Angels 2nd Company Iconography: The Blood Angels 2nd Company are typical of their Chapter’s line formations. Heroic and courageous, many bear marks of honour upon their armour and wargear. Personal embellishments are much in evidence, for the Blood Angels are artistically gifted and individualistic warriors who honour their weapons and armour with the fruits of their creative talents.
Blood Angels 2nd Company - Sources: Black Crusade - Angel's Blade (7th Edition), pp. 68-86Blood Angels Painting Guide - Sons of Sanguinius (7th Edition), pp. 22-35Codex Adeptus Astartes - Blood Angels (8th Edition), pg. 15Shield of Baal - Exterminatus (7th Edition), pp. 17, 19, 26, 92, 98-100, 131, 133, 206-207, 210-213, 247, 266, 269, 314, 330-331, 334
Blood Axes - Blood Axes: The Blood Axes are an Ork "klan" that has actually been known to work alongside the forces of the Imperium of Man on occasion.The Blood Axes are held by the other Ork klanz to be a bunch of untrustworthy gits. They trade openly with the worlds of the Imperium, parley with the foe and will even consider retreating from battle if faced with insurmountable odds.Perhaps once intended to make the Blood Axes natural leaders, these qualities have instead earned them a reputation among other Greenskins as little more than treacherous dogs.
Blood Axes - Notable Campaigns: Da Big Raid (Unknown Date.M41) - The Blood Axes of WAAAGH! Grog tell a story about the greatest Kommando attack ever, known as "Da Big Raid." It happened on the world of Vor'sanar, when WAAAGH! Grog smashed into the edges of the T'au Empire. Freebooter raids on the T'au planet had been previously repulsed by a huge alien warship with more dakka than anything in the Ork fleet. Called the Korst'la by the T'au and Da Big Dakkaship by the Orks, it stalked the space lanes around Vor'sanar, annihilating anything that trespassed on the T'au Empire. The Korst'la's only weakness was that it needed to use the huge orbital docks around Vor'sanar to refuel and rearm. While Grog knocked the heads of his Freebooter Kaptins together, trying to get a large enough fleet together to storm the T'au planet, a mob of Blood Axe Kommandoz came up with a more cunning plan. They would attack the orbital docks while the Korst'la was away, wrecking the T'au station, and denying the warship a place to repair itself or rearm. The Kommandoz set out in a looted T'au transport ship, using captured codes to approach the Vor'sanar dockyard under the pretence of having been damaged in an Ork raid and seeking safe harbour. The T'au were initially suspicious of the lone vessel limping into their void station, but every demand for identification was met with a satisfactory response, and the idea that Orks could undertake such a ruse was unthinkable to the T'au. It was a horrific surprise then when the vacuum seals opened and Ork Kommandoz poured out into the station. By the time the T'au had mustered to repel the invaders, the Kommandoz had reached the void station's reactors. Smashing them to scrap, they set off a chain reaction, dooming the station and allowing WAAAGH! Grog to ransack Vor'sanar and ultimately the entire sector.Da Great Titanheist (981.M41) - The Forge World of Canto II was left badly weakened by a Tyranid splinter fleet, and the Blood Axe Warboss Mardrug sent a crack team of Kommandoz and Mekboyz to steal the Warlord-class Titan Wrath of Caseopea amidst the chaos of the planet's recovery. The Kommandoz shot their way onboard the Titan, and their attendant Meks managed to jump-start its plasma reactor. However, the Orks had no way of controlling the Wrath of Caseopea's indignant Machine Spirit. Disoriented and enraged, the Titan went on a devastating rampage across the planet before overloading its own reactor. The Kommandoz' mission is a failure, but the devastation caused to a vital Imperial Forge World was substantial, affecting supply to numerous Imperial war zones.
Blood Axes - Stormboyz: It doesn't help the Blood Axes' reputation among the other greenskin klanz that a lot of their young Orks end up in the Stormboyz. These odd Ork formations are a place where a young Ork can rebel against the anarchy of Ork society by following orders, conducting precise military drills and polishing their boots.Heckled and laughed at by most other Orks, the Stormboyz spend solar hours each day marching about and chanting, saluting each other and generally carrying on in very un-Orky ways.The jeers of the other mobs tend to fade away when battle is joined though and the Stormboyz prove their worth. Using potent Rokkit Packs, they fly into the fray on pillars of smoke and fire.As they age, most Orks leave the Stormboyz for "proper" mobs, but some gain a taste for it, especially Blood Axes, and will rise to command whole formations of black-booted young Orks.
Blood Axes - Kommandoz: Ork Kommandoz are those rare Boyz who have been "touched by Mork," and emulate that Orkish god's tendency towards "kunning" (i.e. resorting to dirty tricks) first and open combat second.Unlike the average Ork Boy who enjoys loud weapons, big explosions and fast vehicles, Kommandoz prefer spreading panic behind enemy lines before launching a perfectly-timed ambush.Blood Axes see little worth in going through all the effort of making a "kunnin' plan" only to be gunned down like a fool before it can even be executed, and their approach to combat is more circumspect than others.In fact, along with great Warbosses, many Ork Kommandoz come from the Blood Axe klan. While not perhaps as stealthy or as well-trained as those special forces operatives of the Imperium, Aeldari, or T'au, they are still brutally effective.It is their use of obfuscation, misdirection, and plain sneakiness that has given them an unsavoury reputation among others of their race.
Blood Axes - Blood Axes Tactics: Blood Axes use stealth to reach their enemies, denying them the chance to fire and gutting them before they know the battle has begun. Unlike most Orks, Blood Axes actively work to avoid being shot while running screaming across the battlefield.As such, Blood Axes frequently ambush their foes, using dense terrain such as jungle, ruins, or other enclosed areas to close to melee combat before their enemies can react.Blood Axes also employ decoy units from time to time, drawing the enemy force out of position to expose vulnerabilities that they can exploit. If badly outnumbered, Blood Axes sometimes retreat, regrouping and striking again if the opportunity presents itself.Blood Axes prefer to fight their enemies in hand-to-hand combat, and prefer to get there alive. They often opt for a silent (or, at least, relatively more silent) approach, scattering back into cover if they meet exceptionally impressive resistance.Blood Axe Beast Snaggas are generally more technologically progressive than those of other Ork klanz, fielding large numbers of vehicles such as Gunwagons and Wartrakks. They also breed their Squigs to sport camouflage patterns and field large squadrons of Squigback Raiderz.
Blood Axes - Klan Colours: Blood Axes prefer muted colours for their clothing and wargear, with black and green being predominant, along with numerous patterns and colours of camouflage, both self-made and looted from enemy forces.Among their many strange behaviours, perhaps the most confounding to their enemies are their use of stealth and camouflage, and their proclivity for clandestine warfare. While they alone among the Ork klanz use camouflage, the Blood Axes do not understand why it works, only that it does.This means that a group of Boyz might have a dizzying array of different camouflage patterns among them, typically none of which are appropriate for the environment in which they are fighting.It matters little, however, because no matter what kind of camouflage they wear, and no matter what branches, bits of moss, scraps of metal, and the like, that they strap, pin, nail, or glue to themselves, the camouflage keeps them hidden as long as they think it keeps them hidden.Blood Axe Orks have also adopted the use of personal adornments commonly worn by soldiers of the Imperium. These militaristic icons hold no meaning for the Blood Axes, who have adopted the symbols purely as warlike decorations.When actual Imperial medals and badges are acquired they are deeply revered, and thought to contain potent magic for their owner.
Blood Axes - Klan Totem: The Blood Axes' banner features crossed axes with bloody blades in a dark green circle on a black banner. Along with the axe sigil, their banners often feature other icons extolling their cunning and sneakiness.
Blood Axes - Sources: Codex Imperialis (1st Edition)Codex: Orks (3rd Edition), pg. 24Codex: Orks (4th Edition), pg. 15Codex: Orks (7th Edition), pp. 29, 47-48, 69, 84Codex: Orks (9th Edition), pg. 26Codex Supplement: Salamanders (8th Edition), pg. 33Orks Collectors' Guide, pg. 16Only War: Enemies of the Imperium (RPG), pp. 61-62Red Waaagh! Campaign Supplement (7th Edition), pg. 59Warhammer 40,000: Apocalypse (6th Edition), pg. 311Warhammer 40,000: Planetstrike, pg. 6Baneblade (Novel) by Guy HaleyWhite Dwarf 290 (UK), "Chapter Approved: Ork Clanz"White Dwarf 349 (UK), "Clan Loyalties," by Phil Kelly, pg. 33Dawn of War II - Retribution (PC Game)Space Marine (Game) (PC Game)
Blood Cannon - Blood Cannon: The Blood Cannon is a Daemon Weapon of Chaos that is used as the main weapon of the Cauldron of Blood Daemon Engine. The weapon takes the form of a massive Flamer made of Warp-forged black iron and brass wholly dedicated to the service of the Blood God Khorne.The weapon is fueled by a large cauldron located on top of the vehicle which is used to boil the blood of slain foes with daemonic Warpfire.The boiling blood is as hot as bubbling lava and capable of turning both infantry and vehicles into piles of slag once fired from the nozzle located on the front of the vehicle.It is unknown if the Blood Cannon is used by any other Chaos vehicles, daemonic in origin or otherwise.
Blood Claw - Blood Claw: A Blood Claw is a newly inducted Astartes of the Space Wolves Space Marine Chapter and the equivalent of a Codex Astartes-compliant Chapter's neophytes or Scout Marines.Still struggling to control the spirit of the Wulfen within, Blood Claws are notoriously savage and fiercely aggressive. These hot-headed young warriors cannot wait to prove themselves, charging in howling packs at the frontlines of the enemy in their efforts to garner personal glory.They prefer to fight at close quarters and are armed with melee weapons such as chainswords and Bolt Pistols.The Blood Claws are the shock troops of the Space Wolves and spearhead the majority of assaults. If they survive to become mature and capable transhuman warriors, they will eventually be elevated to the veteran ranks of the Grey Hunters.
Blood Claw - Role: As the youngest and most inexperienced warriors within the Space Wolves Chapter, the Blood Claws are the most eager combatants on the field of battle.They are fierce, often fool-hardy warriors, eager to prove themselves and earn the respect of their elders. They will take almost any risk to win the fleeting glory that only youth and courage can bring.Confident and fresh, the Blood Claws are constantly abuzz with the belligerent enthusiasm of youth and the excitement of having ascended to the ranks of the fabled Sky Warriors of Fenris.Both savage and fiercely aggressive without exception, the Blood Claws have not left their glory-hunting Fenrisian tribal roots far behind, and are willing to plunge headlong into the thickest of the fighting regardless of the foes they may face.The Blood Claws' infamous berserk charges are known throughout the galaxy, for they believe in their own invincibility and dare anyone to prove otherwise.Blood Claws are still intoxicated by the opportunity to tread in the legendary footsteps of the giants of the Chapter, and have finally been given the chance to become true heroes themselves. This knowledge, combined with a barrel of mead or two, makes for a fine line between their insane acts of heroism and those of reckless foolhardiness.Blood Claws are always trying to find a way to make a name for themselves, and by doing so, come to the attention of their Wolf Lord, and begin their own personal saga.Unlike their contemporaries from more orthodox Chapters, the Sons of Russ do not train through the predictable logic of the practice cage or assault corridors, for the elder Space Wolves that oversee the Blood Claws' development as warriors believe that the best training ground is the white-hot fury of the battlefield.Often Blood Claw packs are not discouraged from taking their favoured position at the vanguard of the Chapter's Great Companies, for their elders encourage the young warriors to learn the arts of combat through direct experience.Unfortunately, the Blood Claws' glory-hunting frequently leads them to overconfidence in their own abilities, and because they lack the skill and patience of their Grey Hunter brethren, this results in them often biting off more than they can chew.It is not unusual for a Blood Claw Pack to rush forward to engage an enemy commander or champion, sometimes with disastrous results. For this reason, a wise and experienced Wolf Guard often accompanies the Blood Claws in order to curb their worst excesses and battle lust, with stern commands and the occasional fist to the face.In battle, Blood Claws are formed into large enough packs (squads) so that they may sustain a few casualties and still prevail. Lapses of martial discipline are usually overlooked by the pack's Wolf Guard mentor until after the battle, for with the proper guidance the savagery of the Blood Claws' charge can turn the tide of a battle.
Blood Claw - Skyclaws: The Skyclaws are a subset of Blood Claws. This specialist unit is composed of the most headstrong troublemakers from each Blood Claw pack and are often "rewarded" by reassignment to a Skyclaw Assault Pack and thus serve as the Space Wolves Chapter's equivalent of Assault Marines.Entrusted with a Jump Pack, this vital piece of wargear provides the young warrior with the opportunity to indulge in their desire to charge headlong into the thick of battle.It is said amongst the more experienced battle-brothers of the Chapter that if the youngsters wish to slake their reckless bloodthirst, let them, and if they die in the process then they will still learn a valuable lesson.Though considered a dubious honour by their more mature brethren, the Skyclaws are bound and determined to prove themselves in the eyes of their elders. Unafraid and uncaring, they soar fearlessly through the skies in great leaps, taking great joy in watching the enemy crumble beneath the reckless fury of their airborne assault.Truly the most rebellious and free-spirited of all the Space Wolves, the Skyclaws are constantly trying to prove themselves. They are known to compete against packs of Blood Claws through friendly contests of athletic prowess, drinking and eating.Impetuous and foolhardy, the Skyclaws are known for their fondness for practical jokes. Although transgressions that cost the lives of their fellows are punished severely, even their Wolf Lords admit that they were young once, and so they overlook these offenses.It is rare for a Skyclaw to be exiled for their reckless deeds. But those that push their luck too far and commit an offence that is anathema to their Chapter are assigned a punishment that fits the crime.One who has caused the death of a senior member of the Space Wolves may be struck down, only to awaken to a new life as a Med-servitor.
Blood Claw - Swiftclaws: Another subset of the Blood Claws, the Swiftclaws are culled from the ranks of the Blood Claws when the Chapter needs a swift, hard-hitting assault force comprised of Bike Squads or Land Speeders.The young and ambitious Blood Claws are well-suited to this role. In addition to forming a lightning-quick assault force, Swift Claws will occasionally be tasked with a dangerous quest to track down and slay a particularly powerful enemy.Given the opportunity to sow the maximum amount of carnage and disruption possible, these young warriors apply themselves with particular relish in the performance of their duties.Some Blood Claws are so taken by this role -- not to mention the opportunities for raising havoc that come along with it -- that they demand the right to a permanent position as a Swift Claw.Unlike other Chapters that use their Bike Squads primarily for forward reconnaissance, the Space Wolves use their bikes in a demolitions and close assault role.If something needs to be blown up or killed in spectacular fashion, there are no finer operatives amongst the Adeptus Astartes than the Swiftclaws.
Blood Claw - Wargear: Power ArmourChainswordBolt PistolFrag GrenadesKrak GrenadesSkyclaw Assault Pack (Skyclaws only)Swiftclaw Assault Bike (Swiftclaws only)
Blood Claw - Blood Claw Pack Appearance: Blood Claw Packs decorate their right shoulder plates with bright red and yellow tribal patterns with each pack choosing or being given a different marking.These patterns are retained by the squad as it matures into a Grey Hunter Pack.
Blood Claw - Notable Blood Claws: Ragnar Blackmane - Ragnar Blackmane is the youngest Space Wolf Astartes ever promoted to the rank of Wolf Lord by the Chapter. He is exceptional in every sense of the word. When Ragnar was a young, impetuous youth he was elevated directly from the ranks of the Blood Claws to the esteemed Wolf Guard of his Great Company. This near-unheard of promotion was accomplished after Ragnar slew the Ork Warlord Borzag Khan in close combat and subsequently dispatched the Warlord's retinue of Nobs one after another.Lukas the Trickster - Lukas the Trickster is an unusual Astartes of the Space Wolves Chapter; a raucous and brash figure who defies the authority of his superiors just as willingly as he defies the enemies of the Chapter. The glories sought by other warriors of the Chapter matter not one jot to Lukas, who cares neither for advancement to the Wolf Guard, nor for the approval of his peers. Instead, his greatest desire is the freedom to work his unparalleled mischief upon whomever he fancies, preferably killing as many of the Chapter's foes as he can along the way. The Blood Claws salute his antics, both before and after his initiation amongst the Space Wolves, whilst the leadership of the Chapter recognises him as a free spirit, the very embodiment of the Chapter's independent and anti-authoritarian nature. While Lukas remains the irreverent upstart that he is, he will never achieve advancement within the Chapter and will remain forever a Blood Claw. Such a sentence suits him well though, for Lukas enjoys their youthful company far better than that of the stuffy, level-headed senior members of the Chapter, whose concerns are musty old sagas and the study of ancient battle doctrine.