vizn3r/warhammer40k-lore huggingface dataset:
Planets of Warhammer 40,000 - Colchis: Colchis was the Imperial Feudal World that was the homeworld of the Primarch Lorgar and the homeworld of his Word Bearers Space Marine Legion before the Horus Heresy. Colchis was a world governed by a theocracy called the Covenant dedicated to the worship of a polytheistic religion centered on the Chaos Gods before the arrival of Lorgar. After the Horus Heresy, the planet was destroyed by an Exterminatus order carried out by the forces of the Imperium as the Loyalists sought to purge every source of Chaotic corruption from the Emperor's shattered realm, including the homeworlds of every one of the Traitor Legions of Chaos Space Marines. Its former location was struck from all Imperial Departmento Cartographicae charts by an Edict of Obliteration.
Planets of Warhammer 40,000 - Costeau XI: The Great Malagantine Purge (770-791.M38) was an Imperial military operation carried out by 5 Space Marine Chapters collectively termed the Manus Irae who unleashed the Emperor of Mankind's wrath upon the heretical Malagant Sector in the Segmentum Tempestus. The Black Fragments of Cardinal Bloch the Reviled, one of the few remaining heretical sources which contain information concerning the Purge of Malagant, explains that the Manus Irae consisted of 5 Chapters, but listed only three by name, including the Fire Hawks, Silver Skulls and the Charnel Guard. The details of this operation have been kept secret from the Imperial Adepta, including the Inquisition, with the records of the campaign sealed deep within the Celarno Vaults on Terra. What is recorded in fragmentary Imperial records is that the Manus Irae were charged by the High Lords of Terra of that era to, "spare none and set a bloody, fearful example to the realm of Mankind." In recognition of their successful participation in this campaign, the Fire Hawks Space Marine Chapter was granted the Feudal World of Costeau XI as their demesne by the High Lords of Terra. However, due to their willingness to carry out such merciless exterminations of civilian populations whose guilt was not clear, the Fire Hawks would be shunned by many of their fellow Astartes Chapters. Sometime during the second century of the 40th Millennium, the Fire Hawks' second homeworld was rendered uninhabitable, and they soon found themselves once again relegated to the status of being a fleet-based Chapter. The Fire Hawks are one of the only known Space Marine Chapters to have lost two homeworlds.
Planets of Warhammer 40,000 - Core Theta: Core Theta is one of several Imperial vassal Forge Worlds of the Adeptus Mechanicus located within the Askellon Sector in the Segmentum Obscurus. This Forge World is notable for its Magos Biologis whom are devoted from an early age to the mysteries of the flesh. Many of the Tech-priests of this extreme Forge World work on the edge of tech-heresy. In some cases, it is concerning the limits of the organic and not the technological. Constant experimentation on the rigours of flesh and the limits of life have made many of Core Theta's Genetors excellent physicians as well, a practice some disdain, but that others have come to rely on.
Planets of Warhammer 40,000 - Cretacia: The planet of Cretacia is the Chapter Homeworld of the Flesh Tearers Space Marines. The world is teeming with violent saurian life (dinosaurs) and the Flesh Tearers supposedly hunt these beasts unarmoured and weaponless as sport. The oversized world of Cretacia was the fourth planet in a star system of seven worlds, and at first approach it appeared to be uninhabitable. Finding Cretacia perpetually shrouded in dense clouds, the Flesh Tearers effected landings on the planet to discover what lay below. What the Space Marines discovered was a planet to rival any Death World known in the galaxy due to its lethality to Human life.
Planets of Warhammer 40,000 - Crimson Gulf: Crimson Gulf is a Hold World of the Greater Thurian League of the Leagues of Votann located in the galactic core. It is a major trade centre for the Leagues and is famed among the Kin alongside its fellow Thurian Hold World Ûrvymm's Bulwark for its sheer size and nearly impenetrable defences.
Planets of Warhammer 40,000 - Croatoa: Croatoa is an Imperial Death World. Little is known about this world save that it is, in some way, itself a living being.
Planets of Warhammer 40,000 - Crucible-Omega: Crucible-Omega is a supposed Hell-Forge and domain of the Dark Mechanicum, wholly dedicated to the Ruinous Powers. Long thought to be a myth, many Imperial savants now believe that such a realm does indeed exist, and that it could hold a valuable STC system on its surface.
Planets of Warhammer 40,000 - Cthonia: Located in the Segmentum Solar, Cthonia was the barren and impoverished Imperial Mining World on which the Primarch Horus was raised when his gestation pod crash-landed there after being stolen and transported through the Warp from the Emperor of Mankind's gene-laboratory deep beneath the Himalayan Mountains on Terra by the Ruinous Powers. It was also later the homeworld of the Luna Wolves Legion of Space Marines before the Horus Heresy, which became the Traitor Legion of Chaos Space Marines known as the Sons of Horus and later, the Black Legion. Cthonia was destroyed some time after the end of the Horus Heresy, either by the forces of the Imperium who sought to destroy any trace of Chaotic taint in the Emperor's shattered realm or because the world collapsed as a result of the geophysical instability caused by millennia of overmining within the planet's crust and mantle. Its former location was struck from all Astropathic Cartigraphicae charts by an Edict of Obliteration.
Planets of Warhammer 40,000 - Cuyavale: Cuyavale is a Feral World of the Severan Dominate in the Periphery Sub-sector of the Calixis Sector and is embroiled in the conflict that is consuming the Spinward Front. Humanity first began to colonise the world of Cuyavale in the distant prehistory before the time of the Great Crusade. When remnants of the Angevin Crusade reached the distant world, they were surprised to discover the hallmarks of human life. Further exploration soon revealed two separate populations, which continued to thrive in spite of the world's deadly predators. After re-establishing contact, the Ecclesiarchy committed missionaries to the world, so that the surviving humans might learn the glory of the Immortal Emperor. While the Imperial Creed now flourishes upon the planet, their physical distance from the remainder of the Calixis Sector has limited the amount of interaction between Cuyavale and the agents of Terra.
Planets of Warhammer 40,000 - Cyclothrathe: Cyclothrathe was a former manufactory world known to the Imperium only by the most ancient texts, its name purged long ago by umbra-net data-phages by order of the highest possible authority. This minor Tertius Grade Forge World was located in the Coronid Deeps within the Segmentum Obscurus where it directly borders the Ultima Segmentum to the galactic East of the Cyclops Cluster. This Forge World was one of many worlds that were a part of the sovereign domain of the Mechanicum, known as the Cyclothrathine Holdfast, that had been founded within the devastated heartlands of the former Mitu Conglomerate. Although it could not rival the far more ancient neighboring Forge Worlds of M'Pandex and Mezoa in terms of industrial output, Cyclothrathe nevertheless vastly surpassed any traditional world's manufacturing capabilities.
Planets of Warhammer 40,000 - Cynder Span: Cynder Span is a Hold World of the Ymyr Conglomerate of the Leagues of Votann located in the galactic core. It is famed across Kin space for the skill of its Brôkhyr, who produce machines and other advanced technologies of sublime might. To aid its artificers in their labours, Cynder Span is also located near a major mining epicentre.
Planets of Warhammer 40,000 - Cypra Mundi: Cypra Mundi is an Imperial Forge World and Naval Base of Segmentum Obscurus, the sector including the Eye of Terror. Cypra Mundi is located on the Northern fringe of the galaxy. During the 13th Crusade, a massive fleet was dispatched from Cypra Mundi to reinforce the Imperial Navy, which had been fighting an ongoing battle against the seemingly endless waves of Chaos vessels. The fleet from Cypra Mundi staged at Belis Corona in preparation for a massive counter-push into the Cadian Gate, just outside the Eye of Terror. Cypra Mundi is also the traditional home of Naval officers in the Segmentum, which are chosen from the aristocracy of Cypra Mundi
Planets of Warhammer 40,000 - Cyrene: Located in the Sub-sector Aurelia of the Korianis Sector, Cyrene was once an Imperial Civilised World visited extensively by the Blood Ravens Astartes to recruit new members. When the Blood Ravens' 3rd Company commander, Captain Gabriel Angelos, himself a native of Cyrene, returned to his homeworld in the late 41st Millennium to conduct the Blood Trials to induct new Aspirants, he found evidence of wide-spread heresy and mutation among the populace. He quickly sent a coded message to the Inquisition, who performed an Exterminatus action on the world. The world was sterilised of all life and is now an S-Class Dead World.
Planets of Warhammer 40,000 - Daethe: Daethe is an Exodite Maiden World located in the Nachmund Sector of the Segmentum Obscurus, near to the Nachmund Gauntlet. Not long after Abaddon the Despoiler retreated from Vigilus following the War of Beasts in the Era Indomitus, a Black Legion warband called the Forgeborn under the command of the Warpsmith D'vok launched an assault against Daethe that was contested by the Asuryani Autarch Ghaelyn of Craftworld Saim-Hann.
Planets of Warhammer 40,000 - Dal'yth: Dal'yth is among the core worlds of the T'au Empire and was settled during the First Sphere Expansion, becoming the hub of trade and commerce for the Empire. As a result, a disproportionate number of Water Caste merchants dominate its culture. Despite its importance to the T'au Empire, Dal'yth has been endangered by invasion several times, most notably at the climax of the Damocles Gulf Crusade and is currently at risk due to the encroaching Orks fighting the War of Dakka.
Planets of Warhammer 40,000 - Dargonus: Dargonus is an Imperial Civilised World that serves as the capital planet of the Rogue Trader House von Valancius' protectorate in the Mundus Valancius system of the Koronus Expanse in the Segmentum Obscurus.In order to govern a Rogue Trader dynasty and the great many assets under its purview, there must be a guiding hand and central powerbase from which the Rogue Trader's presence might extend. A place for the Administratum to erect their bureaucratic monuments, for the glories of a dynasty's lineage to be arrayed, for politics to be played, galas to be held and raids to be repelled.Dargonus is the foremost jewel of the von Valancius dynasty, resplendent with the glories of past conquests and ventures undertaken by Lord Captain Theodora von Valancius and her predecessors. It hosted a vast conglomerate of noble families that hailed from the dynasty's supplicant worlds within its protectorate. Each had sworn an oath of fealty to the house long before Theodora's heir apparent rose to power as the new Lord Captain, but each with their own realm of influence within the von Valancius Protectorate. And each vassal family participates in an endless competition with their counterparts to jockey for the Lord Captain's efforts and attention, always seeking to curry their favor so the prosperity they find might spill out onto their family first and foremost.
Planets of Warhammer 40,000 - Demmâk's Haven: Demmâk's Haven is a Hold World of the Leagues of Votann located in the galactic core. It is located on a major trade route of the Kin and possesses some valuable mining centres. It is unknown what league, if any, its Kindred belongs to.
Planets of Warhammer 40,000 - Damnos: Damnos, an Imperial mining world located in the Ultima Segmentum, was first populated by the humans of the Imperium of Man during the Great Crusade, though in fact it was actually a Necron Tomb World. The Necron presence was first discovered in the north after their awakening in 973.M41, whilst the city of Mandos Prime's geothermic fusion stations were under repair following severe seismic activity. The Adeptus Mechanicus tech-priests rapidly claimed the right to the artefacts and extradited several specimens to the nearby Forge World of Goethe Majoris for closer study. Soon after, under waves of atmospheric interference that clouded the entire northern hemisphere of the planet, the Necrons emerged from their tombs. The planet went on alert, but the threat was incomprehensible, no warning had been received from the fallen hive cities, and any recon units deployed never returned. As more hive cities toppled, word of the assault finally got through to the Planetary Governor, who deployed every regiment under his command. Within six months almost all of Damnos' vast manufactorum hive cities were in ruins, and the planetary capital of Kellenport finally fell to the Necron forces in 974.M41. The 2nd Company of the Ultramarines answered the planet's distress call in 974.M41 and helped to evacuate the remaining Imperial survivors before the Imperial Navy unleashed an Exterminatus order upon the planet's surface at the request of the Adeptus Astartes that is currently believed to have eliminated the Necron threat.
Planets of Warhammer 40,000 - Dark Haven: Dark Haven is an Imperial Knight World of the Segmentum Obscurus, mostly famed for being the ancestral home of House Orhlacc. A shadowed, twilight world circling its pale blue-white star at the very edge of its habitable zone, it constitutes an exception amongst the otherwise lifeless regions of the Cyclops Cluster, located in the northern Imperium in the Segmentum Obscurus, which quickly made it a priority target for human colonisation that was implemented as early as the 25th Millennium. The planet was covered in a world-spanning forest of vast fungal and pseudo-coral growths which swallowed up every iota of light, casting the grey earth beneath them into deep shadow and even shrouding its cold seas into sunless deeps. Aggressive and fast-growing, the living web that covered Dark Haven was nevertheless organic, and therefore a precious resource to be used and harvested, although the planet's great toxicity for many years prevented this. This was a world of considerable hazard, as the planet presented its own predators in the shape of hulking ambulatory mycolidae and less well-understood fauna deep within its shadowed depths. During the time of Old Night, the Knight House of Orhlacc, originally of the Lucien Sector, rose to rule Dark Haven as its own. Orhlacc, previously a minor Household, flourished over the decades of its stewardship of Dark Haven before the coming of the Great Crusade in the 30th Millennium. After the Knight World was restored to the Imperium, its valuable harvest, along with certain exotic chemical compounds, were cultivated for export by legions of Servitor-arachnid engines, creating a wealth which further increased the power and independence of this world.
Planets of Warhammer 40,000 - Davin: Davin is the prime world of the star system of the same name, conquered during the Great Crusade by Warmaster Horus and his 63rd Expeditionary Fleet. Davin is one of two habitable worlds in its star system, the other is its moon. Both Davin and its moon were desert worlds discovered in the 140th year of the Great Crusade, where the Primarch Horus' 63rd Expeditionary Fleet linked up with a lost strand of humanity on the surface of the planet. It was the eighth world conquered by that fleet of the Great Crusade, and so for a time Davin had the designation Sixty-Three Eight. It is principally known for being the world on which Horus made his pact with the Ruinous Powers of Chaos and so began the Horus Heresy. This event took place in the Temple of the Serpent Lodge, an establishment secretly devoted to Chaos Undivided, where he was treated for injuries incurred while quashing a rebellious force on Davin's moon.
Planets of Warhammer 40,000 - Deimos: Deimos, known also as the "Steel Forge", was once one of the two moons of Mars which now serves as a major Forge World for the daemon-hunting Grey Knights Space Marines, the Chamber Militant of the Inquisition's Ordo Malleus. This Adeptus Mechanicus realm, now located in orbit of their Chapter homeworld of Titan, itself a moon of Saturn, is devoted exclusively to providing the Chapter with arms, munitions and war machines. In theory, the Grey Knights have access to any pattern of war machine ever wrought by the hands of the servants of the Machine God, but in practise they limit the use of armoured transports to the mighty Land Raider and a few other key armoured fighting vehicles and aircraft.
Planets of Warhammer 40,000 - Deliverance: Deliverance, once called Lycaeum, is a moon that orbits the Hive World of Kiavahr and was the homeworld of the Primarch Corvus Corax who was discovered there by his father, the Emperor, during the Great Crusade. Located in the Segmentum Tempestus, this barren, airless moon is also the homeworld of the Raven Guard Space Marine Chapter and the location of its Fortress-Monastery, called the Ravenspire.
Planets of Warhammer 40,000 - Desoleum: Desoleum is a Hive World in the Askellon Sector that is dominated by three enormous Hive Cities, into each of which a population of dozens of billions is crammed, though accurate counts are impossible to undertake and the true figure is likely to be several times greater. The planet’s pre-eminent hive city is the eponymous Desoleum, sometimes called Desoleum Primus or colloquially elsewhere as Prime. The triad of Hives Desoleum, Jarvin, and Suzzum, the latter two named for the nigh legendary figures said to have founded them, account for the bulk of the industry on the planet, while countless lesser hives and manufactorums are to be found throughout the wastes.
Planets of Warhammer 40,000 - Diamat: Diamat is an Imperial Forge World of the Adeptus Mechanicus located in the Segmentum Ultima. It was also the former homeworld of the Legio Gladius Titan Legion, whose current status is unknown.
Planets of Warhammer 40,000 - Dolorium: Dolorium is a Feral World settled by Humans that is located in the uncharted territories of the Koronus Expanse in the Segmentum Obscurus.The Adeptus Mechanicus sub-sect of the Calixis Sector known as the Disciples of Thule discovered data-vaults from a space hulk drifting through the void above the Feral World of Dolorium in 741.M41. The so-called "Dolorium Vaults" revealed details of the unexplored regions of the Koronus Expanse that began a rush of Imperial exploratory voyages -- especially by Rogue Traders -- into its far reaches.Many of these Imperial explorers disappear and much of the data proves inaccurate, or to have been rendered so by the passage of time. Whispers circulate that the Disciples of Thule have deliberately corrupted the information. Some go so far as to assert that they have kept some fragments secret from those outside their order.
Planets of Warhammer 40,000 - Dolumar IV: Dolumar IV is the Imperial Desert World fought over in the PC game Fire Warrior. The planet was a small, but growing world, until Imperial forces attacked a nearby Tau world, killing many Tau and kidnapping the Ethereal Ko'vash. Tracking the Imperials back to Dolumar IV, the Tau attacked in force. The battle on and over the planet would serve as the Trial by Fire of a young Fire Warrior named La'Kais, who would prove instrumental in stopping the machinations of the Greater Daemon Tarkh'ax, who had corrupted the Imperial Planetary Governor of Dolumar IV. To cleanse the taint of Chaos, the planet was subjected to an Exterminatus by the Astartes of the Ultramarines Chapter.
Planets of Warhammer 40,000 - Donatos Primus: Located in the Ultima Segmentum, Donatos Primus is a Class Two Industrial World of the Imperium of Man. Heavily industrialised, the planet maintains close ties with the Adeptus Mechanicus and can be counted as a part of the Mechanicus' net of influence within the Imperium. As of 925.M41, Donatos' sizeable industrial output was reserved almost exclusively for the supply of the Mechanicus military forces defending the Forge World of Ryza, which was struggling to defeat two consecutive Ork WAAAGH!s. Donatos Primus came under assault by the forces of Chaos during the Donatos War, a bloody campaign of reconquest launched by the Imperium to prevent its fall to the servants of the Ruinous Powers. Donatos was only saved through the sacrifices made by the Imperial Knights of the Knight World of Adrastapol.
Planets of Warhammer 40,000 - Drazak: The Tomb World of Drazak, known in ancient legends as the Bone Kingdom of Drazak, is the home of an ancient Necron kingdom that is now inhabited by a large population of the undying machine horrors known as Necron Flayed Ones, creatures so insane and savage that they are loathed even by their own kind. On worlds lit by the cold rays of dying suns, located in the extreme northeast of the known galaxy, lie the Ghoul Stars, a realm where creatures tread out of a primal nightmare. Within this loathsome part of the galaxy are creatures so alien they seem to be born out of the supernatural. Yet even here, one horror outpaces all others; the Bone Kingdom of the world of Drazak, the haunt of Necron Flayed Ones. These fiendish creatures stalk through Drazak's desolate streets, fighting over gobbets of rotting meat and shards of bone, desperate to sate their deluded senses. Only one amongst the planet's entire population has stood apart from the pervading madness of its denizens -- the Necron Lord Valgûl, called the Fallen Lord amongst his own kind. From his throne of splintered bone and tanned skin, Valgûl rules over this charnel kingdom, his one good eye ever fixed upon retaining what small measure of order he can. Valgûl seemingly remains untouched by the Flayer infection that has consumed his people, but what truly sane creature would willingly live amongst the gibbering Flayed Ones? It is not known if Valgûl remains out of a sense of duty, or maybe personal madness which has taken another, more subtle, form. Whatever his reasons, Valgûl's rule is not founded on reason, for the devolved nature of his subjects makes such notions laughable. He maintains their allegiance through his ability to provide the gory bounty in which his subjects delight. Every few solar months, when no more meat remains, whether because it has been torn into fragments too tiny to scrabble over or simply due to inexorable rot, Valgûl announces a new "Time of Bounty," and dispatches the Necron fleets of Drazak to raid nearby worlds. These reavers of Drazak seek not riches nor conventional plunder, only tithes of gore and congealing blood.
Planets of Warhammer 40,000 - Drenthal: Drenthal is an Imperial Ocean World that is the fifth planet of the Konor System in the Realm of Ultramar. A seemingly endless ocean covers Drenthal, dotted by island archipelagos and vast floating habitations. It is home to a number of large Imperial Navy Aeronautica Imperialis training academies. Due to its stable atmospherics, Drenthal has long been used as a training center by the Aeronautica Imperialis. Oceans cover almost ninety-five per cent of the planet's surface, so the flight academies of the Imperial Navy are contained upon colossal carriers, each as large as a small city and covered with landing strips, hangars and barracks. The rest of the world's population exists upon floating metropolises known as seasteads, or else make their home upon scattered archipelagos of bleached shard-coral. The world came under sustained attack by the Forces of Chaos in service to Nurgle during the Plague Wars of the early 42nd Millennium, and the servants of the Plague God proved successful in claiming the planet. The oceans have turned blood-red as butchered corpses bob and float upon the surging tide and daemon-forged Heldrakes whirl and screech in the skies overhead.
Planets of Warhammer 40,000 - Drusus Shrine World: The Drusus Shrine World, also known as Sentinel, stands at the rimward limits of the Calixis Sector and is dedicated as an Ecclesiarchy Shrine World to Saint Drusus. An elementally poor world, dominated by bleak dust bowls and salt-deserts, it supports, thanks to the ships of the Chartists, a population of Imperial pilgrims who maintain the Drusus Shrine: a five thousand metre tall structure of ouslite and rockcrete located in the southern hemisphere. The Shrine is the only significant artificial structure on the planet. There, high up in the draughty reaches of weathered stone, burns the eternal flame of Drusus, ministered to by the flocks of pilgrims, most of whom come to Sentinel to die.
Planets of Warhammer 40,000 - Duat: Duat was a fief-world of the World Eaters Legion during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia. This Ocean World was used as a mustering and recruitment planet for the myriad campaigns of the XII Legion.
Planets of Warhammer 40,000 - Dulcis: Dulcis was an Imperial Swamp World that was ravaged by a plague of Enslavers during the Era Indomitus after the birth of the Great Rift. Its population was ultimately exterminated by the combined forces of the Blood Angels and Red Wings Chapters.
Planets of Warhammer 40,000 - Dynikas V: Dynikas V, a world that is part of a star system in the Ghoul Stars region, was an ocean world with few island land masses that was home to a small human colony. It was eventually overran by the remnants of a splinter Tyranid Hive Fleet and was considered a Dead World, with an extremely toxic aquatic environment. The Traitor Apothecary Fabius Bile used the world as the home of one of his facilities. Bile's base was attacked by a combined force of Blood Angels and Flesh Tearers Space Marines, and in the process, was also overrun by the Tyranids. The planet was subsequently subjected to Orbital Bombardment by the Space Marine Strike Cruisers Tycho and Gabriel and turned into a smouldering rock devoid of any life or use.
Planets of Warhammer 40,000 - Eidolon: Eidolon is a Daemon World, originally part of the ancient Aeldari Empire. This former Maiden World was hidden deep within the heart of the Eye of Terror. During the Fall of the Aeldari it was enveloped by the Warp explosion instigated by the birth of Slaanesh and Warp energy has twisted it beyond all recognition.Like the state of Chaos itself, the land mass of the Daemon World is in a constant state of flux and is divided into four separate empires, each one claimed by one of the Chaos Gods and ruled by a Daemon Prince of that deity. Each of these realms wage eternal wars against one another as part of the Great Game.Eidolon is also supposedly home to many valuable ancient Aeldari artefacts dating back to the time of the Fall. Eidolon was the sight of fighting during the massive incursion of the forces of Chaos into Imperial space during the 13th Black Crusade in ca. 999.M41.
Planets of Warhammer 40,000 - Elysia: Elysia, the homeworld of the famed Elysian Drop Troops regiments of the Astra Militarum, is a verdant Imperial Civilised World in the Segmentum Solar, some 30 light years from the Hive World of Armageddon. The Elysian System and the surrounding space were notorious havens for Human and Aeldari pirates, as Elysia lay on a major trade route through its sector and its star system was characterised by numerous asteroid fields and dense gas clouds that served as highly effective camouflage for pirate vessels waiting to raid passing Imperial commerce.Because of this ever-present threat, the Elysian Planetary Defence Force (PDF) gained intensive experience in ship-to-ship combat and serving alongside naval support when assault isolated space-based pirate outposts. The Elysian Drop Troop Regiments raised by the Imperial Tithe for service in the Astra Militarum are elite, all-volunteer units whose troops are required to first serve at least one tour of combat duty in the Elysian PDF before they are allowed to join. After they are recruited the new Drop Troops are sent to a number of military training bases established across Elysia and the rest of the Elysian System to begin their training, which includes extensive practice handling Grav-Chutes, making high-orbit insertions, sharpshooter training and extreme environment survival skills.
Planets of Warhammer 40,000 - Elysium IX: Elysium IX, also simply called Elysium, was once the Chapter planet of the Celestial Lions Chapter and was among the Imperial worlds located in the sector of Elara's Veil in the Segmentum Ultima. However, sometime after the Great Rift's creation in the Era Indomitus, it became one of the many worlds that fell to the Chaos warband called the Exilarchy, after the Heretic Astartes known as The Pure, the surviving members of the Star Scorpions Chapter, invaded Elara's Veil after returning to realspace from being lost in the Warp.
Planets of Warhammer 40,000 - Endymion Prime: Endymion Prime is a blighted industrial Hive World located in the Endymion Cluster within the Badab Sector of the Segmentum Ultima. During the Badab War the brutal and savage Carcharodons Chapter of Space Marines were unleashed upon the worlds of the Endymion Cluster in order to defeat the Secessionist Mantis Warriors Chapter and protect the flank of the Loyalists as they launched a full invasion of the Badab Sector.The Carcharodons systematically annihilated planets in the cluster known to have harboured the Mantis Warriors and forced the Secessionist Chapter to stop using their hit-and-run tactics and concentrate their forces in defence of these worlds. This strategy spared the Carcharodons from having to pursue the Mantis Warriors across the cluster to worlds where their foes held the advantage of support from the population and local knowledge.Each battle forced the Mantis Warriors to come to the aid of the beleaguered worlds, destroying their ability to affect the broader outcome of the war. Worn down and scattered, the Mantis Warriors ceased to exist as an effective fighting force, though the Carcharodons' victory came at a great price.Unfortunately for the ravaged people of the Endymion Cluster, this would not be the only time when calamity was visited upon their doomed worlds, for the Carcharodons would return in later years to enact a final act of savagery against them in the aftermath of the conflict.
Planets of Warhammer 40,000 - Enkidu: Enkidu is a Feral World of the Askellon Sector.The world is impossibly dense, possess dark forests and endless swamps. An incredible array of fearsome beasts, most of them defying all categorisation and no two ever seeming to conform to even the broadest genus, roam its surface. So mindlessly hostile are the things of tooth, claw, and tentacle that dominate the benighted lands that the feral Human populace must live high in the enormous, twisting, and distorted trees. Warriors daubed in bright paints defend villages made of wood and the metal debris from earlier efforts to subdue the world. Huts of crudely joined armour plating cling precariously to the sides of oversized trees, linked together with rope bridges upon which warrior-sentinels maintain ceaseless vigil against the ravening abominations below.The Humans of Enkidu are hardy, for only the strongest survive in such an environment. Yet, despite the danger posed by the beast-things of the forest, these are not the primary cause of death. Rather, their own violent nature ensures that most deaths come from their fellow men in the ceaseless wars within the treetops, the fallen dead feeding the wild things of the forest and perhaps dissuading them from venturing upwards.
Planets of Warhammer 40,000 - Espandor: Espandor is an Imperial Cardinal World and is a part of the Realm of Ultramar that is ruled by the Ultramarines Space Marine Chapter and lies in the Ultima Segmentum. It played a key role during the Plague Wars of the 42nd Millennium.
Planets of Warhammer 40,000 - Estaban III: Estaban III is a major Forge World of the Adeptus Mechanicus located in the Ultima Segmentum. It is also the home of the Legio Tempestus Titan Legion. This Forge World has had a troubled and turbulent history throughout its existence. In the early years of the 31st Millennium, Estaban III declared for the cause of the Warmaster Horus and sided with the Traitors, but at some point, the Forge World was later reclaimed by the Imperium and continues to remain a loyal and productive world.
Planets of Warhammer 40,000 - Etiamnum III: This airless, barren planet was home to a small community of hermits who for millennia had lived out a simple life of contemplation and study in a reclusium. This was shattered when the Thousand Sons Sorcerer Mordant Hex attacked and vented some of the beguiled and strangely calm hermits into the airless atmosphere. The Thousand Sons then penetrated deep into the mountain fortress with little resistance on a hunt for something. The planet had held a deep secret, a long forgotten webway portal which Ahriman then used to gain entrance to the webway in Abaddon’s 13th Black Crusade. After the Campaign ended, Ahriman was ejected from the Webway and the webway gate permanently sealed.
Planets of Warhammer 40,000 - Eustis Majorus: Eustis Majorus is a Hive World in the Anjellus Sub-sector that features in the Ravenor novels by Dan Abnett. Its capital is the Hive City of Petropolis, a dirty, polluted and overcrowded city that was in fact designed as a huge "Psychic Resonator" by the infamous heretical architect Theodor Cadizky with precisely nine hundred and ninety-nine temples. The central temple of the complex, called the Old Sacristy, was in the exact centre of the hive, with all of the others, the axial temples, forming lines from the Old Sacristy that give the entire hive an overall mathematical symmetry.
Planets of Warhammer 40,000 - Faeburn: Faeburn is an Imperial world whose population resides in its myriad subterranean honeycombed caves. Faeburn is the homeworld of the Astra Militarum regiments known as the Faeburn Vanquishers.In the aftermath of the Great Rift's birth in the Era Indomitus, a strange phenomenon has filled Faeburn's skies. This hallucinogenic pattern, known as the Aurora Illuminato, forms shapes and faces, which Faeburn's devout of the Imperial Creed see as signs sent by the Emperor. However, they also often bring nightmares and can slowly drive some of the affected and most vulnerable population towards insanity and various psychoses, as well as an increased risk of Chaos corruption.Four brute regiments of Bullgryn Auxilia were sent from Faeburn to aid in the cleansing of the Eletyrio Spaceport during the Haephos Containment in the Chalnath Expanse Campaign.
Planets of Warhammer 40,000 - Fedrid: The thick forests of the Imperial Feral World of Fedrid are so dense and so teeming with dangerous carnivores that access is forbidden without a license. Fedrid is a particular favourite of game hunters and those individuals procuring animals for the Imperial arenas.
Planets of Warhammer 40,000 - Feinminster Gamma: Feinminster Gamma is an Imperial world whose hard-working people came under the domination of elements of the Adeptus Mechanicus. Feeling oppressed and exploited by the actions of the Tech-priests, the world became easy prey for the Genestealer Cult now known as the Bladed Cog.
Planets of Warhammer 40,000 - Fenksworld: Fenksworld is a small, grimy Imperial Hive World located to galactic coreward in the Josian Reaches Sub-sector of the Calixis Sector. Fenksworld serves as a substation service depot of the Imperial Navy's Battlefleet Calixis. It is suggested that many cults and other "secret parties" test their influence on the Fenksworld population, using it as a manageable test bed before moving on to more dominant worlds like Scintilla and Malfi.
Planets of Warhammer 40,000 - Fenris: Fenris is a cold, icy Death World in the Segmentum Solar that is the homeworld and primary recruiting ground of the Space Wolves. The planet's culture is made almost entirely of scattered tribes similar to Viking Age Scandinavia. The Space Wolves keep a close watch over the people of the world, recruiting fallen warriors who have proved their valour in battle much like the Valkyries of Norse legend. The Space Wolves' fortress-monastery is called The Fang, a massive citadel built atop the tallest mountain of the only stable continent on the world, Asaheim. The Fang is the home base of the Space Wolves and extends into the surrounding mountain range as well as into orbit, drawing energy from the geothermic source of the planet's core. The complex includes huge ground-based anti-ship orbital defence weapons concealed as nearby peaks, docks at the summit for the Space Wolves' battle barges and strike cruisers, numerous shrines to the Emperor of Mankind along the lower slopes, and massive fusion and geothermal reactors deep underground. Outside of Terra itself, The Fang is considered one of the most impregnable fortresses in the galaxy. It has never been conquered, although the Thousand Sons Traitor Legion did manage to briefly occupy the outer slopes of The Fang after luring the bulk of the Space Wolves' forces away.
Planets of Warhammer 40,000 - Finreht Three-Seven: Finreht Three-Seven is a marginally habitable Feral World of the Agripinaa Sector which is best known as an Astra Militarum-recruitment world for the regiments of Finreht Highlanders that have proven themselves during the 13th Black Crusade of Abaddon the Despoiler.
Planets of Warhammer 40,000 - Fleishgate: Fleishgate is a lynchpin abattoir Agri-world that provides the meat of grox, grontock and bovian to the Mawdlin System. Fleishgate has long been taken over by a Genestealer Cult called the Innerwyrm, its primogenitor Purestrain Genestealer organism brought to the planet inside the guts of an immature Void Whale hewn apart for its meat.
Planets of Warhammer 40,000 - Flint: Flint is a low-technology Agri-World in the Angelus Sub-sector of the Scarus Sector of the Segmentum Obscurus that is possessed of great rolling fertile plains where the primitive human tribes of the world drive vast herds of large mammalian creatures similar to elephants called demi-pachyderms, taking them each year to the great Beast-moots. Much of the stock is sold to off-worlders at these moots who come seeking a bargain. Apart from the meat industry, demi-pachyderm skins and fertilizers are both major exports of the planet as well as miscellaneous goods from the self-sufficient colony cities that were established on the warmer south continent of Flint by the Imperium of Man.
Planets of Warhammer 40,000 - Footfall: Footfall is a massive, sprawling void port of gigantic stone asteroids bound together by ornate bridges, flexible tunnels, and chains the size of voidships, all centred around a macrostatue of the most holy God-Emperor of Mankind dozens of kilometres high. This statue, placed by Footfall's founder, the Rogue Trader Parsimus Derwin, looks out sadly over a morass of vice, degradation, perversion, sedition, mutation, and heresy. The floating agglomeration of Footfall is situated just rimward of The Maw, transfixed in the hellish glare of the star Furibundus. Footfall is typically the first stop for those entering the Koronus Expanse and the last stop for those leaving.
Planets of Warhammer 40,000 - Forge Castir: Forge Castir is a Hell-Forge of the Dark Mechanicum, wholly dedicated to the Ruinous Powers, located in the Calixis Sector of the Segmentum Obscurus. This is one of three massive forge complexes located on the Chaos-controlled world known as The Hollows, one of the many strange worlds located amongst the so-called Gloaming Worlds on the outer ring of the Warp rift known as the Screaming Vortex. Forge Castir continues to wage an eternal war against the rival Hell-Forge complex known as Forge Polix.
Planets of Warhammer 40,000 - Forge Polix: Forge Polix is a Hell-Forge of the Dark Mechanicum, wholly dedicated to the Ruinous Powers, located in the Calixis Sector of the Segmentum Obscurus. This is one of three massive forge complexes located on the Chaos-controlled world known as The Hollows, one of the many strange worlds located amongst the so-called Gloaming Worlds on the outer ring of the Warp rift known as the Screaming Vortex. Forge Polix continues to wage an eternal war against the rival Hell-Forge complex known as Forge Castir.
Planets of Warhammer 40,000 - Formund: Formund is an Imperial world of unknown type that is the homeworld of the mechanised infantry and artillery regiments of the Astra Militarum known as the Formund Scorpions.
Planets of Warhammer 40,000 - Forralisss: Recently discovered by Mankind, Forraliss is quickly becoming a destination for the Imperial elite in the Askellon Sector. An immaculate Garden World, it hides a deep secret beneath its pristine surface and is home to far more than the recent colonists who have come to call it home.
Planets of Warhammer 40,000 - Fortis Binary: Fortis Binary is a primary Imperial Forge World in the Sabbat Worlds Sector of the Segmentum Pacificus, with a population of roughly 19 billion people in 767.M41. In that same year a Chaos uprising overthrew the ruling Tech-priests of the Adeptus Mechanicus and regiments of the Imperial Guard were sent to liberate the vital manufactorums of the world, which were too valuable to the sector's economic output to be subjected to an orbital bombardment. After the liberation there were major food shortages and the Departmento Munitorum began to take corpses from the morgues and process the flesh for rations, which resulted in the outbreak of a wide-spread epidemic. Although, by the late stages of 776.M41 the world's population had recovered enough to support 5 Imperial Guard regiments that joined the second front of the Sabbat Worlds Crusade under the command of Lord General Van Voytz.
Planets of Warhammer 40,000 - Fourtheden: Fourtheden is an Agri-World controlled by the Severan Dominate and located in the Periphery Sub-sector of the Calixis Sector. It is currently a front line in the conflict consuming the Spinward Front. As an Agri-World, Fourtheden provides a substantial portion of the Severan Dominate's food supply. The vast majority of the Secessionists' strategic reserve came from tithes taken from this planet. If Duke Severan XIII lost his hold on the world, several others might fall in short order. Without its bounty, the Secessionists would be unable to provide the necessary supplies to a number of worlds that rely upon imported foods. Consequently, this system and its agricultural bounty represent a key holding to the rebel forces.
Planets of Warhammer 40,000 - 9836-18 Grave Core: 9836-18 Grave Core is a gas giant located in a system of the Ghoul Stars of the Ultima Segmentum. Before the Ghoul Stars Crusade, it served as the capital world of the hostile xenos Cythor Fiends' civilisation.It is unknown by what name the planet was called by the Cythor Fiends. 9836-18 "Grave Core" is the Imperial designation, with the number signifying it was the eighteenth world conquered during the Ghoul Stars Crusade.
Planets of Warhammer 40,000 - Galen VI: Galen VI is an Imperial Frontier World that was located in the Galen System within the Badab Sector of the Segmentum Ultima. During the Badab War, the isolated Galen System was a prize fought over repeatedly and between the Loyalist and Secessionist forces and which changed hands several times over a period of six years from 904.M41 to 910.M41. In 910.M41, under the direct command of Lord High Commander Carab Culln of the Red Scorpions Chapter, the Magister Militum or supreme commander of the Loyalist Space Marine forces, the Galen System was brought back under Imperial control and any hope of future resistance was crushed. This task was assigned to the ruthless and taciturn Sons of Medusa Chapter. Through the application of a brilliant strategy and the use of psychological warfare, the Sons of Medusa were able to bring the world of Galen VI back into the Emperor's fold in only a matter of days. Galen VI's population would ultimately be condemned to generations of indentured servitude by the Inquisition for their betrayal of the Emperor.
Planets of Warhammer 40,000 - Galt: Technically Galt Three in the eponymous system, it has an elliptical orbit about a yellow sun and is characterised by three main continents and dense jungle growth. Their most common export to the Imperium is the bud of the red lotus used in many alchemical products. It houses a pre-Imperial structure known as the Temple of Xikar, home to a sect known as the Brothers of Perpetual Bliss. The Temple and planet were devastated in an Ork raid led by one Ork Warlord, Gurg, who possessed one-third of the Talisman of Lykos, which made him practically invulnerable.
Planets of Warhammer 40,000 - Gantz: Gantz is a Forge World of the Adeptus Mechanicus and the moon of the Forge World of Konor in the Konor System, located in the Realm of Ultramar in the Ultima Segmentum. At various times in the history of the byzantine politics of the Mechanicus, Gantz has actually outranked its sibling world in the hierarchy of the Priesthood of Mars.
Planets of Warhammer 40,000 - Gardinaal: Gardinaal is a notable Industrial World of the Imperium of Man located near the Dominion of Storms in the Ultima Segmentum in the Eastern Fringe. Due to its people's arrogance and treachery during the Great Crusade, this world was subjected to a brutal Imperial Compliance campaign, known as the Fall of the Lords of Gardinaal, which was conducted by the Primarch Ferrus Manus and his uncompromising Iron Hands Space Marine Legion. Following the decimation of their military forces and the death of Gardinaal's intransigent lords, the people of this world suffered both famine and great hardship, but its resources were largely left intact for Imperial exploitation. Within a few short standard years, Gardinaal and its heavy industrial output proved to be a valuable addition to the Imperium.
Planets of Warhammer 40,000 - Gath Rimmon: Gath Rimmon is a Dead World that was once the home of the ancient Eldar artefact called the Ayex Commoragh, also known as the Heart of Agony. The planet suffers from acidic floods, which can last for entire years. The only life on the planet are obsidian-skinned xenos that are hostile to any trespassers.The Ayex Commoragh was hidden on Gath Rimmon by the Adeptus Mechanicus Tech-priest and Logis Alsmo Charis. An Eldar Warlock by the name of Valiel and a squad of Striking Scorpions hunted Charis down to this world, but were destroyed by the Heart. In his last moments, Valiel left a psychic beacon on the roof of the cavern where the Heart was locked away. Years later, a squad of Space Wolves, led by the Rune Priest Ravenblade, were drawn to the world. Ravenblade and Baldr Svelok, a Wolf Guard, managed to destroy the Heart by flooding the chamber with acid at the end of one of the planet's flood cycles. Ravenblade died shortly after as a result of his injuries, leaving the now one-armed Svelok as the only survivor. The rest of the squad had been killed by the Heart.
Planets of Warhammer 40,000 - Ganymede (Aquila Adamant): Ganymede, known in the Era Indomitus as the hub-fortress Aquila Adamant, is one of the four Galilean satellites of the gas giant of Jupiter in the Sol System.Once a Warp-tainted wasteland created by the malfunction of experiments designed to test the limits of Squat technology, Ganymede has been transformed on the orders of the Primarch Roboute Guilliman into a massive hub-fortress of the Officio Logisticarum.Its purpose is to supply, support, and archive the actions of the Indomitus Crusade's fleets and battle groups as they advanced across the galaxy.
Planets of Warhammer 40,000 - Geratomro: Geratomro is the designated Mundo Primus of the Gerat System, a populous star system orbiting an orange dwarf star. Geratomro is the third world of the system and the only planet boasting an atmosphere. Geratomro is the only inhabited world of its star system although several lunar colonies have been established on the many moons of Gerat IV and V.