vizn3r/warhammer40k-lore huggingface dataset:
Anrakyr - Anrakyr: Anrakyr, also called Anrakyr the Traveller, is a nomadic Necron Overlord who wanders from Tomb World to Tomb World across the galaxy, aiding the Necron cause wherever and however he can.Few Necrons awaken from stasis-sleep with a fully functioning consciousness. Most arise addled by the long slumber, their wits and reason slow to come fully online. Not so for Anrakyr -- he rose from dormancy during the Necrons' Great Sleep with his mind intact and a great purpose foremost in his mind to reunite the Necron dynasties.Embracing this as his destiny, Anrakyr the Traveller, as he came to be known amongst others of his kind, abdicated all responsibilities to his own Tomb World of Pyrrhia before leading an undying army into the stars to fulfil the self-appointed mission of rebuilding a united Necron realm that continues to this day.
Anrakyr - Wargear: Necrodermis - Like all Necrons, Anrakyr’s body is built from the self-repairing living metal known as Necrodermis. As befits one of his lofty rank, Anrakyr’s body is of superior craftsmanship and richly adorned, clearly announcing his status and allowing him to repair even the most grievous of wounds in a matter of moments.Warscythe – The traditional weapon of Necrontyr nobility and their bodyguards for eons, a Warscythe is an energy-bladed battle-staff. The energy field that encompasses the Warscythe allows it to cleave through almost anything with ease. Heavy and ungainly, these weapons are only effective in the hands of an untiring Necron combatant.Tachyon Arrow – A Tachyon Arrow is an intricate wrist-mounted energy weapon that, when activated, transmutes a sliver of inert metal into an unstoppable thunderbolt capable of piercing the heart of a mountain. Such a weapon has near-infinite range, and is able to penetrate almost any form of armour, including that of Titans. However, it can only be used once before the guardians of a Necron tomb must tend to its technologies and prepare it for another use.
Antaro Chronus - Antaro Chronus: Antaro Chronus is a sergeant and the most gifted tank commander of the Ultramarines Space Marine Chapter.His tactical abilities extend to almost any tank or armoured vehicle in the Chapter's Armoury. Few other armour commanders within the Adeptus Astartes can match his strategic genius and tactical acumen on the battlefield when it comes to armoured warfare.In recognition of his superlative skills as the Chapter's preeminent tank commander, he was awarded the ancient title of "Spear of Macragge," the first since the time of the Great Crusade to bear that honour.
Antaro Chronus - Spear of Macragge Formation: Under the leadership of Antaro Chronus, the vehicle formation known as the "Spear of Macragge" – bearing its commander's honorific -- took a great toll on the Necron forces during the Second Damnosian War.Deployed via orbital lander in the first few solar minutes of the campaign, the tank squadron played a critical role in the fierce battles that followed.Though Chronus found his initial assault stymied by powerful energy fields, and though his Land Raider Terminus Ultra Pride of Talassar was destroyed by the Necron Tesseract Vault, the Spear of Macragge crippled several Monoliths and destroyed dozens of lesser xenos war constructs before the war had run its course.
Antaro Chronus - Wargear: Mark III Iron Power ArmourBolt PistolFrag GrenadesKrak GrenadesServo-Arm
Antaro Chronus - Sources: Codex Adeptus Astartes - Space Marines (8th Edition), pp. 100, 134Codex: Space Marines (5th Edition), pp. 80, 89, 122Codex: Space Marines (6th Edition), pg. 110Codex Supplement: Ultramarines (8th Edition), pp. 23, 46Eye of Vengeance (Audio Book) by Graham McNeillImperial Armour Volume Two - Second Edition: War Machines of the Adeptus Astartes, pg. 62
Antax - Antax: AntaxImperialForge WorldVidar SectorEastern FringeUltima SegmentumsectorarcheotechAstra MilitarumSpace MarineChaptersIn 927.M41, Antax fell to the Orks of WAAAGH! Gutstompa. The Blood Angels quickly mobilised and assembled Strike Force Aphael, to battle the invading Greenskins. Though weary from their part in the war against the Necron World Engine, Captain Donatos Aphael turned his 2nd Company aside from its homeward path, and set course for beleaguered Antax. Just as the battle looked likely to go against the Blood Angels, they unleashed the fury of their Death Company.Led into battle by the ancient Death Company Dreadnought Moriar the Chosen, Captain Aphael and his surviving battle-brothers crushed the reeling WAAAGH! Gutstompa. At the climax of the battle Moriar ripped the Warboss Gutstompa and his bodyguard of Nobz to shreds, ending the threat to the Forge World amid the fire and blood of the campaign remembered as the Battle for Antax.
Anthony Reynolds - Anthony Reynolds: Anthony Reynolds is an author for Games Workshop's Black Library imprint.
Anthony Reynolds - Deathwatch: The Infinite Tableu (Short Story) (Collected in Deathwatch: The Omnibus)
Anthony Reynolds - The Horus Heresy: The Purge (2014, ISBN 1-84970-772-3)Scions of the Storm (Short Story) (Collected in Tales of Heresy (Anthology))Dark Heart (Short Story) (Collected in Mark of Calth (Anthology))
Anthony Reynolds - Khârn the Betrayer: Khârn: Eater of Worlds (2014, ISBN 1-78496-166-3)
Anthony Reynolds - Word Bearers: Word Bearers: The Omnibus (2012, ISBN 1-84970-105-9) contains the following:Dark Apostle (2007, ISBN 1-84416-507-8)Dark Disciple (2008, ISBN 1-84416-607-4)Dark Creed (2010, ISBN 1-84416-787-9)Torment (Short Story) (Also collected in There is Only War (Anthology))Vox Dominus (Short Story) (Collected in Treacheries of the Space Marines (Anthology))
Anthrazods - Anthrazods: The Anthrazods are a sturdy, if dim-witted, xenos species that was annexed to the T'au Empire during its First Sphere Expansion.Due to the shortage of T'au that affected the empire at the end of this period, the Water Caste assigned the Anthrazods to the arduous toils of asteroid mining, which the Anthrazods proved very well suited for.
Antiquarti - Antiquarti: The Antiquarti is a secret group within the Inquisition. Indeed, it is comprised of Radicals and their servants and allies who broadly co-align with the goals of the mysterious Inquisitor Thaddeus Hakk.
Antiquarti - History: Thaddeus Hakk is an outcast of the Ordos Calixis, the Inquisition of the Calixis Sector, and an erstwhile courtier of the Ocularians, a Radical faction of the Inquisition outlawed on pain of death.Hakk has scoured the Koronus Expanse in search of some unknown fate, and it is said that he and the other Antiquarti seek to unravel the secrets of the past in the belief that in doing so they will gain prescience of future events.Far from a philosophical matter of learning from past mistakes, the Antiquarti hold that the universe is governed by an underlying pattern, and all that transpires must adhere to this unseen scheme.Inquisitor Hakk and his peers are reported to have delved into the very darkest places of the Jericho Reach, and because many of them bear the Inquisitorial Seal, they have often done so alongside the Deathwatch and other forces of the Imperium.However, it appears that there are certain missions and certain places that the Antiquarti prefer to undertake alone, lest others denounce them as Heretics, or worse.Whatever secrets Inquisitor Hakk and his allies might be seeking in the depths of the Outer Reach, it is clear that he has earned the enmity of a number of other factions in the process.There is no shortage of Inquisitors of the Ordos Calixis ready to denounce him, though to date he has somehow managed to fend off the overt censure of his peers. Perhaps far more dangerous even than the enmity of other Inquisitors is the fact that the Antiquarti have made an enemy in the form of the Aeldari Harlequins.These utterly lethal alien war-dancers only rarely become involved in the affairs of Humanity, but when they do it is almost never for the benefit of anyone but the Aeldari. That the Antiquarti have earned such a foe suggests they have delved deep indeed into places barred to mortals since the dawn of creation itself.Such intrusions bring Inquisitor Hakk and his Antiquarti compatriots into conflict with other factions in the Inquisition, not least of which is the Dead Cabal.
Anton Narvaez - Anton Narvaez: Lieutenant Commander Anton Narvaez was the young commander of the Marines Errant Space Marine Chapter's 4th Company and Captain of the Strike Cruiser Star Jackal at the time of the Badab War. Through unforeseen and tragic circumstances, greatness was thrust upon him by the dark tide of history during the Badab War. In the aftermath of this conflict, he would be the only surviving commander of his Chapter's contingent and serve as the Marines Errant's de facto Chapter Master.
Anton Narvaez - History: Although a seasoned warrior, Narvaez was young for his rank and considered by some to be an untried leader when he was given command of the Marines Errant 4th Company, which also brought with it the flag-captaincy of the Strike Cruiser Star Jackal. Narvaez would show his mettle as a newly anointed officer during the disastrous ambush of convoy Urdaneta 1-213 by Secessionist forces. The convoy was surrounded and overwhelmed by the Renegade Space Marines from the Astral Claws Chapter and their allies in brutal ship-to-ship combat. Convoy Urdaneta 1-213 was woefully outnumbered and vastly outgunned, and its total seizing or destruction was prevented only by the decisive leadership of Narvaez and the effective tactics he had honed through years of experience battling among unknown stars as part of his Chapter's pact with the Rogue Trader House of Ecale.Narvaez succeeded in repelling the boarders, allowing the Star Jackal to escape the trap and break free -- the only Loyalist capital ship able to do so. By a twist of fate, the damage sustained in this battle caused the Star Jackal and its brilliant commander to fall behind in the Marine Errant's pursuit of the Mantis Warriors to Bellerophon's Fall. It would be there that many of the Chapter's commanders and senior officers were to die.After the deadly battle, it fell to Narvaez to mount a rescue mission, in which he succeeded in saving the besieged survivors in a daring counter-raid. In the aftermath of this tragedy, it fell to Narvaez to take the reigns of leadership as the Chapter's last surviving senior officer in the war. Anton Narvaez somehow managed to reform the Marines Errant contingent into an effective fighting force again, although they were a mere shadow of their former strength.
Anton Narvaez - Wargear: Void Hardened ArmourPower SwordBolt PistolThundershock - A pre-Imperial artefact, the master-crafted Plasma Gun known as Thundershock was acquired when Narvaez was fighting as a Veteran Sergeant under the banner of Rogue Trader Ecale.The Actinic Halo - Narvaez has a more potent version of the standard Iron Halo. Its Conversion Field is more potent than normal and is capable of providing more protection.Frag GrenadesKrak Grenades
Anton Zerbe - Anton Zerbe: Anton Zerbe is an Inquisitor Lord and the commissioned leader of the Tyrantine Cabal of Inquisitors of the Calixis Sector, a position he was granted by Lord Inquisitor Caidin, the leader of the Calixian Conclave himself. He does not take his duties lightly, as he believes the black doctrine of the Tyrant Star to be very real indeed.He rarely leaves the Inquisition's Bastion Serpentis in the sector, and chairs the frequent meetings of the Cabal's Inquisitors. Zerbe once roamed the Imperium seeking out corruption and incompetence amongst the Adepta but he is now dedicated to his role.Zerbe is never seen without his impassive golden mask and magnificent gilded armour, and he seems perfectly at home on the throne of the Bastion's audience chamber. He is not an easily approachable man and always remains distant from those around him.Zerbe is even-handed to a fault, refusing in all cases to support one Inquisitor over another, no matter how grave an accusation may have been brought. His principal motivation is preventing strife within the Tyrantine Cabal, so that the group can do its holy work. He believes that if any one Inquisitorial faction within the Cabal was to prevail, the sector -- and likely the Imperium itself -- would be doomed.If the Recongregators got what they wanted, the Cabal would devolve into anarchy. If the Xanthites prevailed, Chaos would corrupt the work of the Inquisition in the Calixis Sector. Even the Amalathians, if they succeeded in their aims, would drag the Cabal into a miserable, stagnant malaise.Zerbe's objective is to prevent any one of these factions from overcoming the others in the Calixis Sector, so that the Hereticus Tenebrae prophecy might be averted. Nothing else matters. He will even go as far as to recruit new Acolytes of his own to foil one of his Inquisitors' plans.In addition to his political skills, Zerbe is a powerful psyker, although this fact is not generally known within the Cabal. Zerbe keeps his psychic talents in reserve should he be forced to vanquish a particularly dangerous foe personally.
Antor Delassio - Antor Delassio: Antor Delassio is a Deathwatch Assault Marine Sergeant originally drawn from the Blood Angels Chapter. With his features as fair as any of his beatific Chapter, Blood Angels Space Marine Delassio's countenance conceals his dark secret.Within him, the Black Rage simmers and in the heat of battle he struggles to keep it at bay, a fury that manifests itself as he battles the foe with Hand Flamer and Chainsword. Delassio's armour is hung with blood-drop gems that remind him of his heritage, while a stylised sculpture of Sanguinius adorns his Jump Pack's chest harness.In the late 41st Millennium, Delassio was a part of the contingent of the Deathwatch sent to deal with a Genestealer infestation on the world of Ghosar Quintus.
Anuaris - Anuaris: Anuaris is a major Forge World of the Adeptus Mechanicus located in the Ultima Segmentum. It was established within the fledgling Realm of Ultramar sometime during the Great Crusade in the mid-800s.M30, following the discovery of Primarch Roboute Guilliman on Macragge. At that time, there were as yet no Forge Worlds of the magnitude of ancient Accatran, with only Anuaris, still tied both in tribute and loyalty to distant Accatran as much as Macragge, and the reclusive Magi of the iron-bound moon of Gantz ranked as true Forge Worlds within the boundaries of Guilliman's fiefdom.For unknown reasons, there was much animosity and acrimony between Anuaris and the Forge World of Konor, Gantz's sister world, in the form of an ancient feud between their Mechanicum hosts. This was most likely due to the favour and status Konor was shown by Guilliman as the seat of one of the five ruling Tetrarchs of Ultramar, such that it had ceded some part of its own authority to that of Guilliman on Macragge.
Anuaris - The Calth Conjunction and the Battle of Calth: When the call to arms for the Ghaslakh Campaign reached the Mechanicum enclaves of Ultramar sometime in 007.M31, the various magi were quick to see the logical advantage of combining their forces. Alone they would be subsumed into one or other of the Imperium's other formations and likely employed with minimal efficiency; together, acting as one body, they would operate at optimum capacity and prove a valuable military tool for the coming Crusade and the advancement of their own enclaves. Amongst the ranks of the Imperial Army or certain of the Legiones Astartes, such a decision would have prompted many solar months of posturing and political conflict as the various leaders sought one amongst them to lead, but this was not so among the warriors of the Mechanicum.Yet the various Magi held on Macragge state that the resulting debate lasted for exactly fourteen solar seconds. Conducted entirely in the binary cant of the Machine Cult, the fraught negotiations granted primacy within the Taghmata Omnissiah to Archmagos Cronn Barbarel, due both to his eminent seniority and fealty to the lords of Gantz who remained neutral in the ancient feud between Konor and Anuaris. Only by deft compromise were the contingents of both Konor and Anuaris kept within the ranks of the combined Taghmata and even so, the Magi of Konor were to delay their arrival at Calth by several solar weeks over supposed disagreements that the muster order favoured the taghma of Anuaris over their own. Indeed, the forces of the Taghmata assembled from the various enclaves was amongst the last of the formations to arrive at Calth, with detachments from over a dozen individual worlds, moons and Monolith-class factory hulks from across Ultramar. When arrive they did, each was assigned a muster site as space became available amongst the teeming horde of Imperial military might assembled upon the surface of Calth, with taghma from the greater Taghmata scattered across the planet's surface.The vast flesh-thrall hordes of Konor's lacyraemarta Adepts were assembled on the rolling plains of Barrtor alongside the Ultramarines 2nd and 16th Chapters and the armoured autokrator squadrons of the Anuaris taghma, the Magi at the head of those taghma being at pains to ensure that their old rivals would not seem more efficient than their own vassals as they stood in flawless ranks alongside the cobalt blue files of the Ultramarines. When the Battle of Calth began with the Word Bearers Legion's betrayal of the Loyalists and the revelation that it had sided with the Warmaster Horus, it was on the plains of Barrtor that the sacrifice of Anuaris armoured units engaging the onrushing Word Bearers allowed the remnants of the Ultramarines 2nd and 16th Chapters to pull back without being annihilated.
Anval Thawn - Anval Thawn: Anval Thawn is a Justicar of some renown within the ranks of the Grey Knights Space Marine Chapter. The many notable deeds performed by Thawn earned him the esteemed rank of Justicar not long after he entered the Grey Knights' ranks, and his name has come to rival those of the Chapter's greatest and most honoured heroes.Thawn was eventually slain upon the unholy spear of a foul daemon. When he was to be interred within the sacred crypts on the Grey Knights' homeworld of Titan, he was miraculously resurrected from death by unknown means.Since that time, Thawn has died several times, but on each occasion, he somehow returns to life, ready to continue to battle the enemies of Mankind.Some believe he is an agent of destiny, the promised immortal warrior of prophecy who, at the last, will die surrounded by enemies at the foot of the Golden Throne itself.Whether this prophecy will come to pass remains to be seen.Anval Thawn has been identified by the Aeldari as "the last Perpetual."
Anval Thawn - Canon Conflict: In Codex: Grey Knights (5th Edition), Anval Thawn displayed the ability to die any number of times and revive back to perfect health within solar days, hours or even minutes of death.In Codex: Grey Knights (7th Edition), Thawn no longer has in-game statistics and his background has been restricted to a single passage in the Grey Knights' faction chronology, retlling the battle against N'kari on Craftworld Malan'tai.In this version of the battle, Thawn does sacrifice himself for his brother-captain, and is killed by N'kari. However, the short passage describes no resurrection as in the previous Codex and Thawn is not mentioned again.It is logical to conclude that Thawn's immortality and status as a Perpetual may have been removed in  the 7th Edition and he simply died on Malan'tai. It is also reasonable to assume that Thawn was a member of the Grey Knights' 1st Brotherhood, as the leader of the force sent to Malan'tai was Brother-Captain Pelanas of the same brotherhood.
Anvillus Pattern Dreadclaw - Anvillus Pattern Dreadclaw: The Anvillus Pattern Dreadclaw Drop Pod, also known as the Anvillus Dreadclaw, or simply the Dreadclaw, is a unique type of Drop Pod that was used by the Legiones Astartes during the Great Crusade and Horus Heresy. The Anvillus Dreadclaw differs from other older Drop Pod types in that it is able to take off again after landing under its own power. The Anvillus Dreadclaw was designed to return to orbit after its initial landing to move units from battlefield to battlefield or even to extract troops from a planet's surface.The Anvillus Dreadclaw is also able to board enemy voidcraft by attaching itself to the hull and then burning a breach with its melta-cutters, allowing the infantry within to assault the enemy voidship directly. The Anvillus Dreadclaw, and all the other types of Dreadclaws, are no longer used by the military forces of the Imperium in the 41st Millennium.They are, however, still deployed by the Chaos Space Marines of the dreaded Traitor Legions. The Dreadclaw is known within some Imperial Navy circles as "The Touch of Death," and the talon-like shape of the Dreadclaw assault boat is greatly feared.
Anvillus Pattern Dreadclaw - History: The Anvillus Pattern Dreadclaw was first used by the Space Marine Legions during the Great Crusade, predominantly by the Sons of Horus Legion to land assault troops during the heat of battle, but with the outbreak of the Horus Heresy the Dreadclaw saw increased use amongst other Legions.The Dreadclaw is recorded in the Balthus Apocrypha as one of the last combat craft to be commissioned by the Imperium before the outbreak of the Horus Heresy. The Apocrypha also states that its deployment was a troubled one and not universally accepted, leading to the Forge World of its origin being erased from all record. During these dark times it was found to be one of the most effective ways of deploying Contemptor Pattern Dreadnought Talons directly into the thick of battle. Near the end of the Horus Heresy, the use of the Dreadclaw Drop Pod became more widespread, especially within those Legions that favoured the highly aggressive nature of its Machine Spirit.The degree of self-awareness shown by the Dreadclaw's cogitators was a source of controversy from its very first deployment, and matters only worsened over time. Such was the ill-feeling these Dreadclaws created that rumours soon spread that they were somehow corrupted with a machine curse not seen since the Dark Age of Technology. During the Horus Heresy itself, it appears that many malign incidents involving the Dreadclaw reached almost epidemic levels amongst the Loyalist Legions.After a particularly devastating incident aboard the Loyalist battleship Legate Peracles during the apocalyptic Siege of Terra, there was no more room for argument and Loyalist Mechanicum magi presided over the formal decommissioning of all Dreadclaws in Imperial service. Since that day, the Dreadclaw has only been encountered in the ranks of Traitor forces. These vehicles were retained in the Traitor Legions' arsenals as they fled towards the Eye of Terror following their defeat on Terra, and can still be seen today at the forefront of many Chaos Space Marine assaults as the aptly-named Chaos Dreadclaw.The Anvillus Pattern Dreadclaw, and all other Dreadclaw Drop Pod patterns are no longer used by the Imperium due to the violent nature of their Machine Spirits, and its dark past as a tool favoured by the Traitors.
Anvillus Pattern Dreadclaw - Notable Campaigns: The following is a list of notable campaigns the Anvillus Dreadclaw Drop Pod has been used in:Great Crusade - The Anvillus Dreadclaw was widely used by the Sons of Horus Legion during the Great Crusade and in smaller numbers by other Legions.Horus Heresy - The Anvillus Dreadclaw's usage saw a marked increase during the Horus Heresy, with most Space Marine Legions on both sides of the conflict making use of them for boarding actions and ground assaults, although Dreadclaws used by the Loyalist Legions were prone to devastating accidents, and eventually the Imperium discontinued their use.Fall of Bellona - The Chaos Space Marine warband known as the Tainted made use of Dreadclaws during the Fall of Bellona in 230.M39. Having landed in the central plaza of the capital city of Bellona, a Dreadclaw opened its iris hatch and released a viral agent so potent that the city's defenders were rendered completely unable to defend themselves against the full-scale Chaos invasion force that followed.13th Black Crusade - Dreadclaws were widely used by the forces of the Traitor Legions during the 13th Black Crusade of Abaddon the Despoiler in 999.M41.Invasion of Saint Josmane's Hope - During the 13th Black Crusade the Violators Renegade Space Marine warband launched a devastating Dreadclaw assault against the Penal World of Saint Josmane's Hope in the Cadian System. The world quickly fell to Chaos, and was later destroyed.
Anvillus Pattern Dreadclaw - Design: The Anvillus Pattern Dreadclaw Drop Pod was amongst the most advanced assault craft ever constructed for use by the Imperium, and before its introduction ship-to-ship assaults in void combat were seen as one-way operations, with few means for the boarders to retreat if needed, only being recovered in the event of their victory. The Anvillus Dreadclaw Drop Pod was originally designed to insert Astartes boarding forces onto enemy voidcraft during battle. As such they feature a minimalistic profile and heavily armoured hulls that are capable of surviving fire from smaller, ship-based close defence weaponry.When the Dreadclaw gets close to its target a series of melta-cutters allow it to slice through a voidship's outer hull and deliver its cargo into the heart of a vessel. Unlike earlier boarding craft, which were incapable of extracting their cargo from the enemy ship to return to a friendly ship, the Dreadclaw is fully capable of acting as an independent dropship, both delivering and extracting its cargo without need of assistance.When the Dreadclaw was used as a planetary dropship many of the Space Marine Legions favoured the Dreadclaw in this role over the more common Storm Eagle, dropping from the sky like a regular Drop Pod and then using the craft's thermal jets and melta-cutters to scour the landing zone clean before disembarking its Astartes assault troops or Dreadnoughts. Though this tactic lacked any subtlety or elegance, it is undeniably effective, and many crews developed dark notoriety for their skill at reckless low-altitude strafing runs that left great swathes of the enemy's lines aflame with each pass.
Anvillus Pattern Dreadclaw - Armament: The Anvillus Pattern Dreadclaw Drop Pod was equipped with several forward-facing melta-cutters and Cyclic Thermal Jets that were used to cut breaches into the outer hulls of enemy voidcraft, but could also be used for dangerous low-altitude strafing runs and for burning clear a landing zone before touchdown. The Dreadclaw was capable of carrying up to ten Space Marines, five Terminators, or a single Castraferrum or Contemptor Dreadnought.The Dreadclaws used by the Heretic Astartes in the 41st Millennium are also able to carry a single Helbrute. The Dreadclaw is capable of being outfitted with external Frag Assault Launchers, which will fire a blast of fragmentation charges to protect itself from any enemy infantry that gets too close while the Dreadclaw is on a planet's surface.
Anvillus Pattern Dreadclaw - Unit Composition: 1 Anvillus Pattern Dreadclaw Drop Pod
Anvillus Pattern Dreadclaw - Wargear: Frag Assault LaunchersMelta-Cutters (forward facing) - These melta emitters fire an intense beam of thermal energy that can cut through even adamantium plate to allow boarding action of an enemy voidcraft.Cyclic Thermal Jets - The cyclic thermal jets are torches that cut a circular hole into a voidcraft's hull so that the Dreadclaw's Astartes passengers can exit into its interior safely. These are used in conjunction with the more powerful melta-cutters to breach the hulls of enemy starships.Inertial Guaidance System - The Dreadclaw's Inertial Guidance System is an on-board flight-control system that helps safely guide the Dreadclaw to its target, avoiding enemy fire and obstacles. This automated system controls the descent so that the Space Marines onboard are able to use the time to prepare for the coming battle.
Anvillus Pattern Dreadclaw - Adeptus Mechanicus Technical Specifications: The technical specifications of this heretical craft are no longer publicly available in Imperial records.
Anvillus Pattern Dreadclaw - Sources: The Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pg. 235The Horus Heresy - Book Four: Conquest (Forge World Series) by Alan Bligh, pp. 24-25The Horus Heresy: Legiones Astartes - Crusade Army List, pg. 45The Horus Heresy: Legiones Astartes - Age of Darkness Army List, pg. 55Imperial Armour: Volume 13 - Warmachines of the Lost and the Damned, pp. 88-91
Anvilus Autocannon Battery - Anvilus Autocannon Battery: The Anvilus Autocannon Battery, also known as the Anvilus Pattern Autocannon Battery, was the main ballistic weapon system used by the ancient Deredeo Pattern Dreadnoughts of the Legiones Astartes during the Great Crusade and Horus Heresy eras. The Anvilus Autocannon Battery was a set of two Anvilus Pattern Autocannons that shared a mount and firing system.The Deredeo Dreadnoughts were armed with two such batteries that were then twin-linked together. The Anvilus Autocannon Battery was a fearsome development of the Autocannon that was able to engage and destroy enemy armoured targets with a punishing salvo of fire. The Anvilus Autocannon Battery is still found in use by the various Space Marine Chapters and possibly the Traitor Legions that still maintain functioning Deredeo Dreadnoughts in the 41st Millennium.
Apharan - Apharan: Apharan is the current Warden of the Rock for the Dark Angels Chapter of Space Marines.He oversees the garrison forces known as the "Knights of the Rock" who defend the Dark Angels' mobile fortress-monastery, The Rock.
Aphotic Blade - Aphotic Blade: The Aphotic Blade, known as the "Bringers of Despair" among their enemies, are the Chaos Terminators of the Black Legion who serve as the elite bodyguard of Abaddon the Despoiler, the Warmaster of Chaos and ruling Chaos Lord of their Traitor Legion.After he assumed full control over the Traitor Legion that had once been the Sons of Horus in the wake of the Horus Heresy, Ezekyle Abaddon formed from the newborn Black Legion's ranks a personal bodyguard, known as the Bringers of Despair, among other dark titles.Selected from the strongest and most vicious of his Chaos Terminators, these fearsome warriors would become a terrifying sight, their arrival announcing the presence of the Despoiler himself upon the battlefield.
APM Launcher - APM Launcher: An APM Launcher, officially an Adaptive Payload Missile Launcher, is a type of Kin-portable missile launcher used by the warriors of the Leagues of Votann, particularly by Hernkyn Yaegir Gunners.These advanced weapons can recalibrate the chemical nature of their missile's warhead, enabling widespread anti-infantry destruction with a large shrapnel spread or an armour-piercing capability as required by the tactical situation or the nature of the target.
Apocalypse-class Battleship - Apocalypse-class Battleship: The Apocalypse-class Battleship is a rare but extremely powerful battleship currently in service to the Imperial Navy. The Apocalypse-class is no longer produced at Adeptus Mechanicus Forge World shipyards due to the aging design and lost technical specifications over the millennia.The Apocalypse-class is an ancient design that is generally believed to have been the precursor of the Retribution-class Battleship millennia ago. The superior technologies used to construct the multiple Lance turrets on the Apocalypse have now all but been forgotten and so the small number of examples of this warship can never be replaced. The loss of even one will always be keenly felt.It has been theorised by naval strategists that the vessel was specifically created to counter the ever-growing numbers of battleships and grand cruisers that attempted to lead Chaos raiding fleets from within the Eye of Terror. In this duty, the Apocalypse has proved itself to be everything the Imperial Navy could have wished for.The rows of fearsome Lance armament along the broadsides of the Apocalypse are its most distinctive feature. It has been noted that these Lance arrays are fully capable of operating at much greater ranges by an engineering process that greatly increases the load-bearing capabilities of their main power relays.However, the array conduits themselves become notoriously unreliable when stressed this far and runaway power drains can easily start to sap energy from the ship's main drives, making the Apocalypse sluggish in the midst of battle.Thus, almost all existing Apocalypse-class Battleships keep their Lance armament limited to medium ranges unless under duress. Most Segmentum fleets have at least a few examples of the Apocalypse still in battleworthy condition, though their numbers are gradually dwindling.The vessels now in service with the Imperial Navy have either been in service since they were built or were recovered as Space Hulks and retrofitted back into working order so as to continue the fight for the Imperium.
Apocalypse-class Battleship - History: The Apocalypse-class is a vessel worthy of such a title. Carrying enough firepower to rival that of a Retribution-class Battleship, it is a vessel much sought after throughout all of the Segmentum battlefleets, particularly those that face the fiercest of space combat, and is also much feared by the Imperium's enemies.The firepower it brings to battle is one for any admiral to relish, but the technology is so ancient that few can operate it and fewer still can maintain it.These shortcomings mean that because of the lack of knowledge and technology to replicate these warships, the Apocalypse-class is a precious gem of the Imperial Navy and the loss of any one of them is deeply felt throughout the Navy and also by the Adeptus Mechanicus -- who revere the battleship's ancient technology as especially sacred to the Machine God.However, the sacrifice of these vessels is rare and so the battle records of the Apocalypse become legendary with vessels like His Will and Triumph carving out impressive war records that are remembered and spoken about across the Imperium of Man in countless campaigns from one end of the galaxy to the other.However, despite Imperial admirals and captains alike treasuring these relics and keeping them in fighting condition, their numbers continue to dwindle. Though most Segmentum battlefleets have several examples of the Apocalypse-class worthy of combat, they cannot be replaced.
Apocalypse-class Battleship - Design: The Apocalypse-class is a truly ancient class of human spacefaring vessel which predates the more common Retribution-class Battleship by a millennium.This dates the design to around the 30th Millennium, most likely during the early days of the Emperor's Great Crusade. The arcane technologies used in its construction have been all but lost in the millennia since they were first introduced.Nevertheless, the technology remains as does the ship class itself, but the Apocalypse-class is far too valuable and too complex to simply reverse-engineer into a new vessel. Of the little knowledge concerning the vessel that has been gained by the tech-priests of the present, the ability to operate it efficiently is the most important and thus it is still able to participate in the defence of Mankind. But the exact details of its construction are still unknown.Apart from the obvious, the Apocalypse-class is still a mystery to the Imperial Navy and the Adeptus Mechanicus. The Apocalypse is modestly-sized for a battleship, as the Emperor and Retribution-class Battleships are larger in size. It is also shorter in height than its fellow battleship classes. The prowess of this vessel visibly emulates but a fraction of the power of the Emperor-class.The most notable feature of the Apocalypse-class is the prow. Its distinctive armoured "Aquila" prow gleams white with adamantium armour designed to protect the ship when ramming.However, it also houses and protects the delicate and formidable Nova Cannon bombardment weapon. Unlike the Emperor and Retribution-class Battleships, the Apocalypse-class does not have a huge, Imperial golden monument atop its bridge (the Emperor-class has a cloaked angel with a sword and shield and the Retribution-class has an Imperial Aquila).The Apocalypse-class and its sister class, the Oberon-class Battleship, do not possess this ornamental feature. It is not known why Apocalypse or Oberon-class Battleships are built without such ornaments but in keeping with tradition they continue to operate without unless used as a way of decorating the vessel.Finally, the Emperor and Retribution-classes both have long fins to the port and starboard sides of the main engines sitting vertically with some additional thrusters built into them with a third vertical fin sitting in the middle between the engines.However this is not the case with the Apocalypse-class. It does have the central vertical fin between the engines but the side tail fins are horizontal instead of vertical with no built-in thrusters.Why this is the case is not known, but the ship is still as sluggish as its fellow battleships so the fins play no role in enhancing maneuverability. It may have to do with the vessel's use as a Lance-firing platform and thus improved stability while moving and turning. However no one can be sure and there is no detailed record of the Apocalypse-class Battleship's construction or design to cross reference all the theories.
Apocalypse-class Battleship - Armament: The armament is the most impressive aspect of this class of battleship. Banks upon banks of Lance batteries provide the battleship, and the Imperial fleet within which it is present, a stable, accurate and lethal firing platform that can accurately "snipe" enemy vessels from a distance.The Lance batteries are all mounted along the broadsides of the Apocalypse and have an impressive range. They can bring huge amounts of laser energy to bear on enemy targets.Such weapons effortlessly cleave apart enemy escort vessels and can cripple or destroy enemy capital ships with just a single broadside. But what makes these weapons even more dangerous is the Apocalypse-class' advanced tracking and firing sensors and the ability to engineer the power relays within the ship to funnel more energy to the Lances.This ability vastly increases the Lances' range, so much so that the process effectively doubles the range of the Lance batteries. However the ship and its internal workings are very delicate and when the array conduits of the Lances are reengineered in this way, it places unimaginable stress on the load-bearing capabilities of these relays.The conduits powering the Lances and other sectors of the ship have become extremely unreliable over the millennia and in order to prevent a complete loss of power to the weapons, the power relays start to drain the ship of power and have to tap into the vessel's main Plasma Reactors to keep everything operating. This makes an already sluggish battleship more ponderous, giving it even less chance of changing course -- which is dangerous when in battle.Thus, the Apocalypse-class Battleships usually keep their Lance batteries firing at a range that does not damage the ship or its fighting ability. The Apocalypse-class also has a very long range and quite formidable weapons battery running along the dorsal "spine" of the ship.This is a common sight on many Imperial capital ships but makes this class much more flexible with multiple firing arcs, increased weapons range and the ability to engage smaller and weaker targets with ordinary weaponry without wasting powerful Lance blasts better suited for heavier targets.The battleship is also home to a Nova Cannon. More commonly found on Mars-class Battlecruisers, the Nova Cannon fits perfectly with the Apocalypse's role as a bombardment battleship. The cannon is massive and mounted on the prow of the vessel so that the battleship's drives can better brace the ship against the recoil when it fires.When fired, a huge ballistic projectile is flung by a potent mass accelerator towards the target at nearly the speed of light and explodes at a distance set by the tactical officer on board the battleship before it was fired. The impact of a Nova Cannon shell is capable of destroying almost all Escorts in a given area of space and crippling enemy cruisers and battleships alike.Turrets are the final weapon mounted on the Apocalypse-class worthy of mention. They are used as a final defence against enemy fighters and torpedoes and the starship houses four turrets that are mounted on the "wings" of the Battleship.
Apocalypse-class Battleship - Void Shields: Void Shields on Imperial vessels are larger and more powerful versions than those found on Titans and other ground-based Imperial war machines.A Void Shield is created by a single generator that creates a sphere of Warp-based energy around the starship that protects it from direct and indirect enemy fire by subtly distorting the localised space-time around the point of impact.It prevents damage from energy weapons and prevents actual critical structural damage occurring to the ship.Heavy and concentrated fire from directed energy weapons can overload the Void Shield generators, so once enough fire has been absorbed, the Void Shield will collapse.The shield regenerates several solar minutes later, assuming the ship is not attacked again and that subsequent attacks do not damage the shield generator.Ordnance like torpedoes and the missiles carried by fighters/bombers are not affected by Void Shields and can do direct damage to the ship unless engaged by its turrets. The Apocalypse-class has four Void Shield generators.
Apocalypse-class Battleship - Propulsion: The Apocalypse-class Battleship has sub-light Plasma Drive engines for space travel and Warp-Drive engines for entering the Immaterium for faster-than-light travel.The ship also has a handful of trained psychic Navigators to guide the ship through both the material realm and in the hazardous alternate dimension of the Warp using the blinding psychic light of the Astronomican on Terra as a reference point to travel vast distances across space.All Imperial vessels capable of space travel are equipped with Plasma Drives. The engine rooms of Imperial vessels are filled with huge and very delicate plasma coils which convert energy and fuel into plasma which is then funnelled through the engine drives and out of the back of the warship to propel it forward.However, the plasma coils are very susceptible to damage and if a ship is damaged enough for weapons fire to breach the coils, they overload and blazing white plasma envelopes the vessel before it explodes.The Apocalypse-class also has a complex and incredibly dangerous Warp-Drive that allows the vessel to open a portal into the Warp and enter it to travel unimaginable distances. This is not without risk, because entering the Warp leaves the crew at the mercy of the Navigator to guide them to safety through the perils of the Warp.A Gellar Field protects the starship from attacks by creatures in the Immaterium.The Warp-Drive is surrounded by physical shielding and religious runes of protection, but in the unlikely event that the drive is hit by weapons fire while in operation it implodes in a colossal fireball even as a new Warp Storm is born that sucks all of the surrounding shipping within a certain range into the Immaterium.
Apocalypse-class Battleship - Application in the Imperial Fleet: The Apocalypse-class Battleship has been best employed in the Imperial Navy when fighting from afar. The battleship's Lance batteries can make short work of most vessels known to the Imperium, especially escorts, light cruisers and some types of cruiser.If no other real threat presents itself to the Apocalypse-class, then it is best used for directly engaging enemy capital ships like battleships, battlecruisers or high concentrations of cruisers at varying ranges.The Lances can be configured to fire at long ranges but this damages the ship's engines as explained above. However, this change does make it possible for the vessel to "snipe" at long-ranged targets when locked on.However if and when the situation arises, it is then prudent for the Apocalypse to close the distance to the target to use its Lance batteries at a closer and more deadly range to prevent the energy of the Lance shot from dissipating.Closing on the enemy, however, is not without risk as this particular battleship is not unlike the Emperor-class which relies heavily on escorts and fighter-bombers to provide protection, while the Retribution-class Battleship can hold its own against most threats with sustained firepower from its weapons batteries.The Apocalypse-class requires a screen of escorts to make sure the vessel is not out-flanked and out-manoeuvred by smaller enemy ships that can expose the vulnerable rear of the battleship and exploit the fact that its weapons, while plentiful, do not provide enough firepower to sufficiently combat all threats at close range.
Apocalypse-class Battleship - Third War for Armageddon: The second Ork invasion of the Hive World of Armageddon and the surrounding star systems in the Segmentum Solar in 998.M41 that unleashed the Third War for Armageddon was the scene of many titanic space battles between the forces of the Imperium and the Ork WAAAGH! of Ghazghkull Mag Uruk Thraka.The initial assault on Armageddon was made by a small vanguard of Ork Kroozers, escorts and a handful of the very rare Ork Battleships.Battlefleet Armageddon responded in force with the Apocalypse-class Battleships His Will and Triumph acting as the Imperial fleet's flagships. These vessels led an ultimately successful defence against the crude Ork vessels. Orbital weapons platforms and ground-based defence installations aided the effort.By the end of the main conflict when Ghazghkull fled the planet, the Imperium had destroyed fourteen Ork starships, a further eight probables with only moderate losses to Battlefleet Armageddon.Eventually the Imperial fleet was battered back on several occasions throughout the system by the sheer number of Greenskin ships, but both His Will and Triumph ultimately survived the conflict.