Hollow Sun - Environment: The Hollow Sun is a staggering feat of arcane stellar-engineering and dimensional manipulation. The star itself is one of those for which the Slinnar Drift is well known, a protostar that appears to all external observations to have existed far too long in its present state.None can say whether the star was specially created for the purpose of secreting the Necron capital world at its core or if the Suhbekhar Dynasty's masons somehow bored through its raging fabric to transplant their necropolis at the very heart of its core.Perhaps they created the necropolis elsewhere and transported it to its current location using dimension-twisting processes lost even to the resurgent Necrons. In truth, none of those stellar masons have yet awoken, and so their lost art must remain that unknown.The necropolis of the Suhbekhar Dynasty takes the form of a city as large as any world, located at the heart of its sun and protected by arcane machine systems that take up many times more space than the stasis crypts they protect from the raging fusion core of the star.Vast, unidentifiable systems shield the necropolis, siphoning off the raw power of an entire sun so effectively that the chambers and labyrinths within are as cold as any grave.Vast, dusty chambers and hallways are lined with coiled machine components many hundreds of metres tall, throbbing with the power to displace dimensions and reshape reality.Within an outer layer of machinery hundreds of kilometres thick, rest the stasis chambers of the countless Necron constructs responsible for maintaining and defending the Hollow Sun. Notable among them are the Canoptek Spyders and the many millions of scarabs that scour the systems for even the slightest trace of malfunction.Deeper still lies the stasis chambers of the legions of the Suhbekhar Dynasty, hall after hall of slumbering Necron Warriors, almost all denied to the regent by his current inability to access the mad phaeron's command protocols.Past the halls of the legions is the Royal Necropolis, a majestic realm wherein the most senior of the dynasty are interred in splendour, watched over by rearing statues wrought in the image of the dynasty's masters.The most magnificent of all the mighty tombs is that of the Phaeron Ahmontekh, a mighty pyramidal structure now permanently attended by a small army of Crypteks tasked with unlocking the secrets held within his blasted, fitfully slumbering mind.Perhaps the most impressive sight in the entire Hollow Star is the mighty central precinct. At the centre of a crescent plate of living metal so large that many hundreds of thousands of warriors could muster as one, stands the Dolmen Gate.This structure serves as the main means by which the Necrons of the Hollow Sun gain access to the galaxy around them. The gate takes the form of two mighty pillars of dark green, living stone, rearing several hundreds metres into the air.Crossing these is a mighty capstone bearing the glyph of the Suhbekhar Dynasty, which pulses with baleful green malignance and casts the entire scene in actinic green light.When the gate is activated, the empty space between the stones is transformed into a dimensional portal that glows with nigh blindingly bright, green illumination. Through this portal, the legions of the Hollow Sun will one day march to retake their lost domains within the Jericho Reach and beyond.For now, only smaller hosts pass through, intent upon the as-yet secret work of the Regent Ahhotekh.