vizn3r/warhammer40k-lore huggingface dataset:
Sonic Weapons - Aeldari Sonic Weapons: The following is a list of all known Sonic Weapons that are used by the ancient xenos race known as the Aeldari:Banshee Mask - A Banshee Mask is an enclosing death's head helmet which contains a psychosonic amplifier that is used by the Howling Banshees Aspect Warriors of the Craftworld Asuryani. This device intensifies the warrior's battlecry into a howling shriek of psychic rage. By means of their Banshee Masks the warriors focus their enmity, flooding the central nervous system of their adversary with psychic energy and causing temporary paralysis. Howling Banshees are trained to release their rage as they charge into combat.Vibro-cannon - The Vibro-cannon contains a sonic field generator that creates a rapidly scaling wave of sonic energy ranging from ultrasound to hypersonic frequencies. This wave is directed along a magnetic tunnel, and when it hits, the resulting resonant frequencies shake the target apart. This is most evident when two or more Vibro-cannons cross their sonic beams, causing tremendously powerful disparate energy waves which can damage even the toughest targets. These weapons are mounted upon Support Weapon Batteries.Sonic Lance - The Sonic Lance is a sophisticated Aeldari Sonic Weapon which uses resonant sonic waves, the same technology found in the smaller Vibro-cannon, to shake a target apart. Also known as a Tremor Cannon, this weapon can gouge great rents in the ground, literally shake enemy battle tanks to pieces, flatten Space Marines within their power armour, and tear unprotected guardsmen limb from limb.Sonic Torpedo - Aeldari Sonic Torpedoes, like all Aeldari Torpedoes, carry sophisticated scrambling systems and targeting sensors, making them highly accurate and difficult to shoot down. The Sonic Torpedo is a specialised variant of the standard Aeldari Torpedo. This variant uses a sonic warhead that causes a massive sonic explosion, causing extreme damage to enemy starships.Sonic Charge - Sonic Charges are a type of Sonic Weapon used by Aeldari flyers and spacecraft, specifically the Eagle Bomber. They are capable of blasting through the thickest armor.
Sonic Weapons - Chaos Sonic Weapons: Sonic Weapons are particularly beloved of the mortal servants of Slaanesh, the Dark Prince of Pleasure, who find the extreme sounds produced by this technology pleasurable in the extreme.The Chaos variant of these weapons also use Warp energies to enhance the potency of the sonic force produced by these weapons, and as such the following devices might be considered "psycho-sonic" weapons. The following is a list of all known Sonic Weapons employed by the forces of Chaos:Sonic Blaster - The main weapon of the Chaos Noise Marines, the Sonic Blaster unleashes wave after wave of devastating harmonics, and literally rips its target apart with the power of extreme sound. The weapon can unleash short riffs or long, discordant wails. A twin-linked and enlarged version of the weapon is used by Chaos Sonic Dreadnoughts.Blastmaster - The Blastmaster is a Sonic Weapon that focuses a throbbing bass note into an explosive crescendo that can burst eyeballs and rupture internal organs. By varying the frequency of the blast the effect of the weapon can be altered to produce different effects.Warp Amplifier - Warp Amplifiers are devastating devices that were designed to amplify emotions and sensations by projecting resonant Warp energies from rune-encrusted horns and pipes that sprout from the vehicles that they are equipped upon. The closer a creature comes to the amp, the harder it is to maintain discipline and conscious thought.Doom Siren - Doom Sirens are used by certain Noise Marines who have their armour fitted with a complex arrangement of pipes and tubes around their helmets which can project short-ranged sonic attacks.Dirge Caster - The Dirge Caster is a broadcaster, which outputs a non-stop litany of Chaos. Incomprehensible and disturbing to all others, the sound enthralls and absorbs the followers of Chaos, driving out any uncertainty or doubt. The device also emits terrifying screams, wails, and howls to demolish and confuse the enemy. A Dirge Caster cannot be used on a vehicle that already has a Warp Amplifier installed. Dirge Casters can be used by all Chaos Vehicles.Sonic Shrieker - An ancient modification for Power Armour helmets, the Sonic Shrieker is in essence a diminutive version of a Doom Siren, rumoured to have been adapted from xenos technology in the days of the Great Crusade. The Sonic Shrieker can be used to unleash a brief but potent sonic barrage upon an opponent at close quarters, disorienting him, and leaving him open to a killing blow. A Sonic Shrieker can only be fitted to a power armour Helmet, for it require to be connected to the miniature fusion reactor from the armour's backpack in order to fire, and even then, the Shrieker needs the better part of an hour to build up enough energy to fire once more when discharged.
Sonic Weapons - Sonic Weapons of the Screaming Vortex: Recently, in the Warp-realspace nexus known as the Screaming Vortex between the Calixis Sector and the Koronus Expanse, the Hereteks of the world of Ghibelline have attempted to duplicate the Sonic Weapons of the Noise Marines who serve Slaanesh. So far they have encountered only limited success, as the Ghibelline variants of the Sonic Weapons are less potent and much more cumbersome than the Noise Marines' Sonic Blasters and Blastmasters, but despite this, the Ghibelline contraptions are already in high demand and frequently the prize of bloody fights amongst the Renegade inhabitants of the Screaming Vortex. Such weapons are more custom-built Chaotic artefacts than mass-produced weapons, but they fall into three categories:Ghibelline Shrieking Pistol - This bulky, pistol-sized weapon requires a backpack-mounted power source to operate, and its psychosonic discharges have destructive effects similar to the blasts of a Hellgun.Ghibelline Howling Rifle - Over one metre in length, this bulky sonic rifle fires intensely focused and extremely accurate sonic blasts over long distances. The howl of this Sniper Rifle-like weapon is so loud that it can pierce the eardrums of a being standing next to it when discharging.Ghibelline Hyperwave Clarion - The most complex of the weapons crafted by the Ghibelline Hereteks, this sonic wave cannon can turn bones to jelly, Ferrocrete to dust and liquefy Adamantine with its endlessly alternating barrage of sounds oscillating in frequency faster than matter can withstand. As bulky as it is destructive, even an Astartes operator will find hauling this weapon around difficult.
Sonic Weapons - Sources: Battlefleet Gothic Rulebook,pg. 134Codex: Chaos Space Marines (6th Edition), pp. 47, 62, 65, 68, 93, 99, 103, 106Codex: Chaos Space Marines (4th Edition), pp. 39, 87, 91, 97, 100-101Codex: Chaos Space Marines (3rd Edition, 2nd Codex), pp. 14, 20, 29, 56Codex: Chaos Space Marines (3rd Edition, 1st Codex), pp. 17, 21, 28-29, 43Codex: Eldar (4th Edition), pp. 31, 45, 63, 66Codex: Eldar (3rd Edition), pp. 10, 16, 45-46Codex: Eldar (2nd Edition), pp. 9, 23, 54, 64, 78Codex: Witchhunters (3rd Edition), pp. 20, 23Imperial Armour Apocalypse II, pg. 76Imperial Armour Volume Elevan - The Doom of Mymeara, pp. 162, 191-192, 204-205Only War: Final Testament (RPG)White Dwarf 191 (UK), "Ordinatus: Imperium" by Gav Thorpe, pp. 49-53Path of the Warrior (Novel) by Gav Thorpe, pg. 392Emperor's Children Sonic Dreadnought - Forge WorldBlack Crusade: Tome of Excess (RPG), pp. 36-40
Sons of Antaeus - Sons of Antaeus: Sons of AntaeusSpace MarinesChapter21st FoundingUltramarinesmutantgene-seedLike the mythological giant Antaeus, the Astartes of the Sons of Antaeus Chapter are unusually large and robust physical specimens, even among their already superhuman kind, and they are capable of surviving wounds and physical injuries that would kill even other Space Marines.The Sons of Antaeus' unusual physical abilities may be the result of the mutation in the Chapter's gene-seed that has affected so many other Chapters created by the Imperium during the 21st Founding. There are many rumours as to why they are so difficult to destroy, ranging from reinforced skeletons to enhanced genetics. At this time, the truth remains unknown.
Sons of Antaeus - The Cursed Founding: The 21st Founding was the largest Founding of Space Marine Chapters since the Second Founding following the Horus Heresy. It took place in the 36th Millennium shortly before the start of the Age of Apostasy. The focus of the 21st Founding for the Adeptus Mechanicus was perfecting and removing the existing, identified deficiencies in flawed Adeptus Astartes gene-seed, and ultimately the production of new and improved Primarch-like Space Marines as part of what was called "Project Homo Sapiens Novus".Unfortunately, the Adeptus Mechanicus' Genetors proved far less skilled in the genetic sciences than the Emperor of Mankind, and their efforts resulted in the development of seriously flawed gene-seed that was used to craft the organ implants for the new Chapters. The Founding itself ended when one of its projects, already corrupted by Chaos, sent a signal through the Warp and alerted Fabius Bile, a Traitor Marine who served Chaos Undivided by seeking out new recruits for the Chaos Space Marines, to its existence. Bile had been engaged in his own quest to improve upon the Emperor's work since the Horus Heresy and he found the "improved" Space Marines of the 21st Founding to be creations after his own black heart.The 21st Founding is also known simply as the "Cursed Founding", because of the appalling bad luck that seems to dog the Chapters that were created by it. Worse still, some of these Chapters have developed unexpected genetic idiosyncrasies, mutations that strain the tolerance of the Inquisition and threaten those Chapters' survival.As a result, the Chapters of this Founding have gradually dwindled in size as their inability to raise and induct new recruits means that their battle casualties cannot be replaced. The most seriously-afflicted Chapters exhibited spontaneous and extreme physical corruption, turning them into a race no longer human or sane. Most of the Space Marine Chapters founded during this time eventually turned Traitor and swore themselves to Chaos or met a gruesome end at the hands of other Space Marine Chapters and the Inquisition's Ordo Hereticus.
Sons of Antaeus - Notable Campaigns: The only official Imperial record that lists the Sons of Antaeus is the Chronicles of the Third Inter-Guild War of the Inca Sector, 850-901.M41. Though it is reported that they have been seen in action by other reputable Imperial forces.Third Inter-Guild War of the Inca Sector (850-901.M41) - The Chapter is listed as having answered the pleas of the Guild Fathers for aid against pirate forces sponsored by business rivals, and according to the records, acquitted themselves courageously before departing. One such eyewitness account, submitted by Captain Rakman of the Subjugators Chapter, recorded an incident in which his force found itself under attack by the Aeldari of the Void Dragons pirate fleet. Surrounded and under heavy fire by the pirates' ultra-rapid anti-gravitic vehicles, Rakman stated that a force bearing the livery of the Sons of Antaeus appeared unexpectedly and attacked the enemy vehicles from behind. Forced to redeploy, the Eldar suddenly found themselves faced with the prospect of having to make a breakout. The Aeldari Falcons and Wave Serpents made straight for the Sons of Antaeus, judging them the lesser of the two Space Marine forces. The incredulous Captain Rakman gave an amazing account of the Sons of Antaeus' stand in the face of a storm of Aeldari firepower, against which the mysterious Space Marines stood seemingly impervious. The Subjugators were able to press their attack on the enemy rear as the Sons of Antaeus held the Aeldari in place, and the xenos pirates were destroyed in short order, caught between the immovable anvil of the Sons, and the irresistible hammer of the Subjugators. As soon as the Aeldari pirates were defeated and the Subjugators were victorious, the Sons of Antaeus vanished as mysteriously as they had arrived.
Sons of Antaeus - Mutation: Augmented Skeletons - During the Founding of the Sons of Antaeus Chapter, its Adeptus Mechanicus creators extensively modified their gene-seed in order to create Space Marines of exceptional durability and toughness. Whether or not the Astartes of this Chapter had their skeletons enhanced with some artificial substance, or whether a more esoteric procedure was used is not known. Detractors point out that the Chapter appears every bit as resilient as the heretical Death Guard Traitor Legion, its Heretic Astartes blessed by the Plague God Nurgle.
Sons of Antaeus - Chapter Appearance: The Sons of Antaeus Space Marines are apparently larger and hardier than any of the other members of the Adeptus Astartes.
Sons of Antaeus - Chapter Colours: The Sons of Antaeus' Power Armour is painted grey and black.
Sons of Antaeus - Chapter Badge: The Sons of Antaeus' chapter badge is not listed in current Imperial records.
Sons of Antaeus - Inspiration: As with many other Space Marine Chapters, the Sons of Antaeus are inspired by the cultures of certain ancient Terran societies, in this case the ancient Greek mythological figure of Antaeus, an incredibly strong and near-invincible man descended from the god of the sea Poseidon and the Titaness Gaia.As long as Antaeus' feet touched the ground, his connection to the Earth, his mother's domain, granted him great strength and invincibility. But Antaeus was killed in a wrestling match with the hero Heracles when he realised that by holding the giant in the air, Antaeus became as weak as all other men.
Sons of Damnation - Sons of Damnation: The Sons of Damnation are a notorious Chaos Terminator Squad of the Foresworn, a large force of Chaos Space Marines comprised of the Word Bearers Traitor Legion. During the Eydolim Campaign, the Foresworn deployed at the spear tip of the Chaos Space Marine assault. Focusing their offensive against the main temple, the Sons of Damnation, carved a bloody path towards the heart of the Imperial lines.
Sons of Damnation - Notable Campaigns: Eydolim Campaign (Unknown Date.M41) - The Sons of Damnation were among the murderous alliance of Chaos Space Marines that served the Daemon Prince Kor Megron in assailing the world of Eydolim and other nearby worlds. This particular Chaos campaign was unusual, in that such overwhelming assaults and universal cooperation is normally the province of a Black Crusade. This speaks volumes of Kor Maegron's powers of being able to manipulate so many disparate Chaos Space Marine warbands to do his bidding. All together there was more than 200 Chaos Space Marines from the Word Bearers present in the final assault on Eydolim. The Foresworn were the spear tip of the Chaos Space Marine assault, focusing their offensive against the main temple, while the Sons of Damnation carved a bloody path towards the heart of the Imperial lines.
Sons of Damnation - Warband Colours: Like the Traitor Legion of which they were a part, the Word Bearers, the Sons of Damnation's Terminator Armour was the same colour of spilt blood, a colour often called "Traitor's Red" or "Betrayer's Red," after the Word Bearers changed their colours from slate grey to red during the Horus Heresy. This colour was sometimes worn with black or silver trim. Heretical prayers are inscribed directly into the surface of the Sons of Damnation's Terminator Armour. Often times Sons of Damnation Space Marines are also seen wearing devotional prayer sheets hanging from their armour's shoulder plates -- the blasphemous words of the Book of Lorgar inscribed upon them.
Sons of Damnation - Warband Badge: This warband typically adopts the symbol of the Word Bearers Legion, the Latros Sacrum, a stylised representation of a roaring, horned daemon's head wreathed in flames, which represented all that the XVII Legion stood for, all that they believed in so deeply and all that they were willing to kill and die for.
Sons of Dorn - Sons of Dorn: Note: This article discusses material that was once considered canon but whose canonicity is now questionable.The Sons of Dorn is a Loyalist Codex Astartes-compliant Space Marine Chapter and a Successor Chapter of the Imperial Fists. It was created during an unknown Founding at some time during the 34th Millennium.The Sons of Dorn's Chapter homeworld is the Feudal World of Archea which is located in the Segmentum Solar. In 999.M41 Archea was ravaged by a splinter fleet of the Tyranids' Hive Fleet Leviathan.With the bulk of the Chapter deployed in defence of the Imperium around the Eye of Terror to halt the 13th Black Crusade, much of Archea was consumed by the Great Devourer before the sudden onset of Chapter Master Alexandros the Blind's abilities as a psychic blank shattered the swarm and saved Archea from complete destruction.With a world and a Chapter to rebuild, it will likely take several standard centuries before the Sons of Dorn are back to full strength.
Sons of Dorn - Origins: The Sons of Dorn were founded in the 34th Millennium during an unknown Founding using the genetic legacy of the Imperial Fists' Primarch Rogal Dorn. Members of the Crimson Fists Chapter were chosen as the representatives of the Adeptus Astartes to help form this newly founded Chapter. The Sons of Dorn were given feudal right to Archea by the High Lords of Terra to serve as their Chapter planet, the home of their fortress-monastery and the source of all their aspirants.The early exploits of the Sons of Dorn were not known outside of their home sector for nearly a standard century, until their second Chapter Master, Polus Lichius Alexandros, known by some as "Alexandros the Great," rose to prominence. Coming from humble origins, Alexandros was the first Chapter Master of the Sons of Dorn to have been born on Archea, and therefore he became the first Chapter Master to descend from the honoured families or "Lineages" of the Archean nobility.He became renowned for leading his fledgling Chapter on a massive Imperial Crusade across two segmentums and into the Eye of Terror itself. Over the course of six Terran centuries, Alexandros led the Sons of Dorn in the re-conquest of many former Imperial worlds, freeing them from the clutches of the Heretic, the Apostate and the xenos, but his greatest conquests occurred near the Eye of Terror.Alexandros could not rest knowing that the enemies of the Emperor continually assailed Mankind. He was forever seeking opportunities to lead his Chapter on a campaign. As a result, the Sons of Dorn were rarely at full strength, though what they lacked in numbers was more than compensated for in their determined fervour.Several sectors adjacent to the Eye of Terror were ultimately brought back into the fold of the Imperium by the actions of this Chapter. These sectors fell under the protection of the Sons of Dorn. A contingent drawn from the Chapter continuously guards this feudal demesne to the present day.The worlds Alexandros liberated continue to revere the Chapter to this day out of gratitude and have since developed cultures similar to that of Archea. It is unclear whether the development of these cultures was imposed or occurred organically.Alexandros continued to lead his Chapter for almost 600 standard years before he was brought low by a Chaos Champion's Plaguesword that dripped with a foul pestilence of Nurgle. Instead of succumbing to the virulent plague that infected and ravaged his body, he managed to survive for several more solar months before the disease finally broke down his genetically-enhanced Astartes immune system.His body was interred within a stasis sarcophagus and sequestered within the vaults of the sacred chambers of the Temple of Resilience located in the Chapter's fortress-monastery on Archea.Some within the Chapter whisper that the Chapter Master lies there waiting until such time as a definitive cure for his illness can be discovered. On that day, his sarcophagus will be opened, and Alexandros the Great will stride forth once more to lead his Battle-Brothers to glorious battle.
Sons of Dorn - Chapter Homeworld: The Sons of Dorn's Chapter homeworld of Archea is a lush, temperate world with a global climate very similar to that of Terra's ancient Mediterranean region. It has some very large land masses but the majority of its land area is made up of numerous island chains.Archea is a Feudal World that never progressed far beyond a preindustrial state and most advanced technology is reserved for the larger cities and the ruling elite. Though the planet is dotted with several large cities it is primarily covered by small townships and farming villages. Of course, each of these is usually dominated by a sprawling villa belonging to some member of the Patrician or noble class.The cities are described by many Imperial visitors as being both majestic and breathtaking; the Neoclassical architecture of this world is very similar to that of Macragge or the ancient Romanii of Terra. Built mostly of white marble, the Archeans constructed monuments involving both architectural and engineering skill, including vast edifices such as bridges, aqueducts, amphitheatres, and triumphal arches, as well as temples and palaces for the Patricians.Archea was once considered a world of beauty, with its rolling green hills, crystal clear seas, deep, luscious forests and majestic cities. However, almost all of this is now nothing more than a fond memory after the world was ravaged by a splinter fleet of Hive Fleet Leviathan.The world has been left bare and desolate with only a few barely inhabited cities remaining. Only a small defence force of Astartes remained to protect the Chapter homeworld when the Tyranids came, for most of the Chapter had left to prowl the stars to seek out and battle the enemies of Mankind in their newly-gifted space fortress.
Sons of Dorn - Archean Culture: Archea's is a hierarchical and class-conscious society, but there is always the possibility of movement between the socioeconomic classes because class is no longer determined solely by birth. For the most part, Archean society is described as a republic, although the Sons of Dorn themselves are known to take direct control of the state in times of national emergency or when absolutely necessary.Family lines, so-called "Lineages," play a very important part within Archean society, extending even into the culture of the Chapter itself. Archean culture has often been described as being very similar to that of the ancient Terran Renaissance during the mid-2nd Millennium, with wealth dispersed throughout much of society save for the very poorest of the freemen and the class of indentured servants who serve the Patricians.The planetary government is located in the Archean capital city of Capuas, a city described by the prominent traveling scholar, Danius Abnuss, "...as one of the 1,500 wonders of the Segmentum Solar." Capuas' streets spiral out from a central courtyard or forum which houses the mansions of its wealthiest citizens and the soaring ivory towers of the political sector. Every building is carved out of marble and inlaid with intricate reliefs and sculptures depicting heroic battles from the Sons of Dorn's history alongside many of the world's mightiest heroes.A popular attraction for Capuas' citizens and visitors is the Gladium, a towering amphitheater which is home to brutal displays of vicious combat. Often criminals or slaves are tested in the Gladium by being thrown in against vicious Chrono-Gladiators, favoured champions or sometimes even an Astartes warrior.The latter usually only participate in order to fend off boredom, hone their battle skills or punish those they see as being particularly unworthy. However, on occasion, an Astartes will be thrown into the Gladium as punishment for some failed task. He is stripped of his rank, his power armour, his wargear and most terrible of all, his name and thus his Lineage.If he survives for a certain number of games and shows proper penance for his failure, he will be allowed to rejoin the Chapter with his rank and honour intact. Whilst in the Gladium, or "The Pits," as members of the Chapter colloquially refer to it, Astartes are shown no favouritism and are mercilessly harassed by the baying crowd and shunned by their society until they can, once again, prove their worth.
Sons of Dorn - Fortress-Monastery: The Chapter's fortress-monastery resides deep within the impenetrable mists of the World's Peak Mountains, which according to ancient tradition was the home of Archea's gods before the enlightenment brought by the benevolent Emperor of Mankind during the Great Crusade. The fortress-monastery is both majestic and menacing at the same time; a strange blend of Archea's Neoclassical architecture, the Imperium's Gothic aesthetic and the bare-bones functionality of a modern military fortress.Very rarely has the entire Chapter been present at one time within its walls, and there are usually only a few companies present. The Apothecarium dominates a large portion of the fortress and is kept under heavy guard because it contains many dangerous strains of disease, several of which are Warp-touched.The Apothecaries use these pathogens to further enhance their knowledge of the powers of Chaos and strengthen the immune systems of their own battle-brothers. Attached to this structure is a building that embodies an eclectic mesh of both religion and science.This structure is known as the Temple of Resilience which houses the sacred body of the Chapter Master Alexandros the Great in stasis. The rest of the fortress is given over to armouries, training grounds, Astartes' quarters and the usual assortment of facilities needed to maintain a fully functioning Space Marine Chapter.
Sons of Dorn - Chapter Combat Doctrine: Like their kin the Black Templars, the Sons of Dorn are a headstrong and zealous Chapter. They prefer to show their veneration of the Emperor through righteous battle against the endless foes that plague Humanity. They primarily favour a two-pronged approach to warfare, incorporating an orbital assault through the use of Drop Pods and Thunderhawk gunships in the wake of a relentless orbital barrage.If there is still any remaining enemy resistance, the Sons of Dorn launch a lightning attack over land with the use of their heavy armoured vehicles such as Land Raiders and Rhino armoured transports. They will seek out the strategically most advantageous point to strike within the enemy's lines and exploit it.Relentless in the extreme, the Sons of Dorn will not halt their attack until all of their enemies have been slain, and will never retreat in the face of an enemy, even when it would be tactically wise for them to do so.Some martial practices of the Chapter involve cultural significance in addition to military utility. For example, Sons of Dorn carry a gladius into battle to honor the native warriors of Archea.This practice is in keeping with the Imperial Fists' special emphasis on swords, as codified in the Book of Five Spheres, but adapted to the cultural context of Archea.
Sons of Dorn - Chapter Beliefs: Like their fellow Imperial Fists' Successor Chapters, the Sons of Dorn venerate the Emperor of Mankind as the gene-father of the Adeptus Astartes, though not as a god, and Rogal Dorn as the primarch of the Imperial Fists Legion and thus their own founder. As a Chapter of Space Marines recruited from a single planet, each battle-brother of the Sons of Dorn shares a common cultural bond.Lineages play a key role in the society of Archea and the Sons of Dorn themselves. It is a matter of great pride and honour for an Astartes of this Chapter to say he descends from an ancient Archean Lineage. Where most Space Marine Chapters try to distance their battle-brothers from their lives prior to being inducted, the Sons of Dorn strongly encourage the maintenance of familial ties.It is not uncommon for great-grandfathers, uncles, cousins and even brothers to serve amongst the Chapter's ranks. The only relation not allowed is that of father and son, as it is deemed to be too strong an influence that could break down the Chapter's formal bonds of authority. Usually a father would have been inducted into the ranks before his son was even born.This can lead to the son believing there can be a possibility of a relationship being formed with a father that he has no wish to take part in, beyond the honour of a shared Lineage. Due to the same family names being possessed by many Astartes in the same company, sometimes even in the same squad, it is custom to address all battle-brothers of the Chapter by only their first names. This is only allowed within the Chapter's ranks and it is a terrible insult for a Sons of Dorn Astartes to be addressed this way by an outsider.There are fears amongst other Chapters that this practice could lead to nepotism, but this has never occurred. In fact the most famous Archean Lineage, that of Alexandros, has had many of his descendants inducted into the Chapter as Space Marines, but they have never passed above the rank of a common battle-brother.However, the Chapter's two most famous Astartes were both of the same Lineage and both rose to the rank of Chapter Master. They played pivotal roles within the Chapter's history, something that many rival Chapters are quick to point out when the Sons of Dorn claim that their strong family ties have played no part in the governance of the Chapter.
Sons of Dorn - Chapter Gene-Seed: As a Successor Chapter of the Imperial Fists Legion, the Sons of Dorn share a genetic legacy with them and have inherited many of the characteristics of their primarch, Rogal Dorn.The Chapter's gene-seed is highly stable, though this genome is lacking both the Betcher's Gland that allows a Space Marine to spit acid, and the Sus-an Membrane that allows him to enter a life-sustaining state of deep hibernation.
Sons of Dorn - Chapter Fleet: The centrepiece of the Sons of Dorn's Chapter fleet is a massive, Warp-capable star fortress that essentially serves as a mobile fortress-monastery when the Chapter is on crusade.The Sons of Dorn Chapter fleet is also known to possess various Strike Cruisers.
Sons of Dorn - Chapter Colours: The Sons of Dorns primarily wear black power armour. The Aquila or Imperialis on the chest guard, the faceplate, shoulder plate trim, gauntlets and knee guards are white.The white squad specialty symbol -- battleline, close support, fire support, Veteran or command -- is located on the right shoulder plate.A red High Gothic numeral is stenciled in the centre of the squad specialty symbol, indicating squad number.A black High Gothic numeral stenciled on the left knee guard indicates company number.The battle-brothers of this Chapter are known to carefully inscribe intricate scroll-work and blessed prayers to the Emperor in High Gothic script upon the ceramite surface of their battle plate.
Sons of Dorn - Chapter Badge: The Sons of Dorns' Chapter badge is a white clenched fist (similar in style to the Chapter iconography of the Imperial Fists) superimposed on a red roundlet, centred on a field of black.
Sons of Dorn - Trivia: The Sons of Dorn are a Space Marines Chapter created by Tyler Mengel, who once worked for a Games Workshop Hobby Center. With the release of Codex: Space Marines (5th Edition), Games Workshop decided to celebrate its release with a "Create Your Own Space Marine Chapter" competition in their U.S. Hobby Centers.Competitors were required to paint a Space Marine from a Chapter of their own devising and to write down their Chapter's history, tactics, and traits -- both the Chapter's advantages and disadvantages.Entries from across the country were judged by each Hobby Center's staff and the winning entries from each store were sent to Games Workshop's corporate headquarters in the U.K. Tyler's Sons of Dorn Chapter was one of two winners selected to be featured in White Dwarf (US) 305.
Sons of Dorn - Canon Conflict: There is a potential canon conflict with the Sons of Dorn's Chapter Master -- Quintus Decius Alexandros -- who is a Psychic Blank.The Chapter's lore was written in 2005 and the question of whether or not a Space Marine could actually be a Pariah had not yet been answered by Games Workshop. However, in "The Horus Heresy - Book Seven: Inferno," pg. 130, it says of the Pariah Gene:"There is also the observation that no Space Marine, or Custodian Guard for that matter, has ever been recorded as being a Psychic Null. This factor weighs the evidence of some scholars that within the Space Marines' gene-seed itself is perhaps a shadow of the Emperor's own genetic material and a sliver of His own psychic power crucial to the process and success of the transition from mortal to Astartes. If this is the case, it would be wholly an anathema to the Pariah Gene and likely simply kill its implanted subject."
Sons of Dorn - Sources: Adeptus Astartes: Successor Chapters (Limited Booklet Release)The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pg. 130White Dwarf (US) 305, "Create a Space Marine Chapter", pg. 104Mengel Miniatures: Sons of DornMengel Miniatures: The Strange History of the Sons of Dorn
Sons of Fenris (Novel) - Sons of Fenris (Novel): Sons of Fenris by Lee Lightner is the fifth volume in the Space Wolf series of novels and is collected in Space Wolf The Second Omnibus.
Sons of Fenris (Novel) - Synopsis: Few Space Wolves are as famous as Ragnar Blackmane -- his exploits are legendary and his courage is limitless.  When Ragnar and his Wolfblade battle-brothers are sent to investigate reports of Chaos attacks on the planet Hyades, he encounters his Chapter's most bitter rivals - the Dark Angel Space Marines.  As old feuds come to the fore, both sides call in reinforcements and the situation quickly escalates out of control.  Can these two ancient rivals call a truce and work together or will savage forces of Chaos exploit the infighting and complete their nefarious plans?
Sons of Galathor - Sons of Galathor: Sons of GalathorSpace MarineChapterFoundingTheir homeworld, the Throne of Galat, located in the Ultima Segmentum close to the Malfactus Warpstorm, is currently under assault.
Sons of Galathor - Chapter Colours: The Sons of Galathor's Chapter colours are not currently listed in Imperial records.
Sons of Galathor - Chapter Badge: The Sons of Galathor's Chapter badge is not currently listed in Imperial records.
Sons of Gideon - Sons of Gideon: The Sons of Gideon were a former Loyalist Space Marine Chapter of unknown origin and Founding who surrendered to madness and embraced heresy, becoming a Renegade Chapter.The Sons of Gideon, alongside the Marines Vigilant, are one of the two Chapters that were exterminated by the Crimson Fists on the orders of the Inquisition and the Adeptus Terra.
Sons of Gideon - Chapter Colours: The Sons of Gideon's Chapter colours are not listed in current Imperial records.
Sons of Gideon - Chapter Badge: The Sons of Gideon's Chapter badge is not listed in current Imperial records.
Sons of Gorgax - Sons of Gorgax: The Sons of Gorgax was once a Loyalist Space Marine Chapter of unknown Founding and origin. Almost nothing is known about this Chapter in current Imperial records except for the dire fate that it succumbed to. Unable to recover the precious Progenoid Glands of their fallen Battle-Brothers in large enough amounts, the Sons of Gorgax were unable to cultivate further organ implants for future generations of new Space Marines for the Chapter. The Chapter quickly died off, unable to replace its losses. This Chapter is now no more than a dusty memory, the only evidence of its existence an ancient record within the Index Astartes.
Sons of Gorgax - Chapter Colours: The Sons of Gorgax's Chapter colours are not recorded in current Imperial records.
Sons of Gorgax - Chapter Badge: The Sons of Gorgax's Chapter badge is not recorded in current Imperial records.
Sons of Grimaldus - Sons of Grimaldus: The Sons of Grimaldus are a special formation of the Black Templars Chapter of Space Marines formed in the wake of the Third War for Armageddon in 998.M41.Chaplain Grimaldus entered legend during the Battle of Helsreach Hive, one of the worst campaigns in that terrible conflict. For more than 60 solar days, he commanded the defenders of the Temple of the Emperor Ascendant against a massive horde of Orks.Eventually, with the defenders cut off and outnumbered hundreds to one, the temple fell. Miraculously, Grimaldus and a handful of the Black Templars with him survived. These few swore to avenge the brave warriors, mortal and Astartes alike, who had fought and died beside them.Other Black Templars flocked to their banner, and from that day the special formation of the Chapter known as the Sons of Grimaldus have harried the Orks from one end of Armageddon to the other, and now pursue them even as they flee into the depths of space. They will not rest until Ghazghkull Thraka and every Ork under his command has been slain.
Sons of Grimaldus - Composition: Chaplain Grimaldus1 Black Templars Command Squad1 Squad of Sword Brethren Terminators1 Squad of Sword Brethren Assault Terminators (Terminators armed for melee combat)2 Squads of Sword Brethren5 Squads of Black Templars Initiates (Squad composition varies)
Sons of Guilliman - Sons of Guilliman: Sons of GuillimanCodex AstartesSpace MarinesChapterUltramarinesIt gained infamy as the parent Chapter to the Chaos Space Marine warband known as Adharon's Reavers, a Renegade group unrelated to their current actions.Hailing from the desert-ringed Death World of Praesidia, the Sons of Guilliman have a chequered past. Whispers persist that more than one of their number has fallen to the temptations of Chaos in the past, and the Chapter has a reputation for rash or wilful conduct bordering on Codex divergence.They fight all the harder to prove themselves worthy of their prestigious name, however, and have won many great victories.
Sons of Guilliman - Notable Campaigns: Siege of Lakadamon (953.M33) - The Sons of Guilliman, alongside several Tekarn armoured regiments of the Astra Militarum were besieged in the defence of the Hive World of Lakadamon by the hordes of the Ork Warboss Vorhgad Bloodfang. Despite vastly overwhelming odds, the Chapter successfully held the planet's defence for three Terran years until the siege was broken by the combined forces of the Night Reapers and War Bearers Chapters, fighting alongside a major taskforce from Battlefleet Tempestus to break the orbital blockade that encircled the beleaguered world.Cleansing of Salinas (Unknown Date.M41) - At an uncertain time in Imperial history, the Sons of Guilliman battled the forces of Chaos on the world of Salinas. The exact nature of the Chaos forces is uncertain, but the Salinas records make mention of armoured warriors who could bend reality, and red-fleshed beasts that could swallow a man whole (these seem to bear a striking resemblance to the Unfleshed who later assaulted the capital city of Salinas). The records tell of a great battle near the city of Khaturian, where the Sons of Guilliman's force was completely wiped out. Later, a force of other Astartes described as, "giants in silver armour who smote the vile foe with lightning and faith," (presumably Grey Knights) came to the world and, after cleansing it, took the remains of the lost Sons of Guilliman back to their Chapter. However, 19 fallen warriors, along with their power armour, were buried under a collapsed building, and their bodies were only uncovered decades later. It should be noted that one such suit was worn briefly by Uriel Ventris of the Ultramarines. After restoring one of the Mark VI suits to full functionality, Captain Ventris wore this suit to combat the Unfleshed. All of the suits were eventually returned to the Sons of Guilliman, with Ventris' suit declared a Chapter relic.Judgement of Hellenus (801.M41) - Inquisitor Hector Rex assumed direct control over the entire 279th Assault Armada of the Imperial Navy and ordered the mutant population of Hellenus purged for crimes against genetic purity. At the height of this purge, a combined strike force consisting of Space Marines form the Sons of Guilliman, the Iron Lords and the Skull Bearers Chapters was gathered together to confront the mutant abominations holding the enemy capital. During this confrontation, the Iron Lords contingent became tainted by the mutants' hideous gene-taint, forcing their fellow Space Marines to purge them as well.Return of Honour (965.M41) - Captain Uriel Ventris of the Ultramarines 4th Company returned 19 sets of Mark VI Corvus Power Armour from Salinas lost by the Sons of Guilliman during the Salinas conflict. Uriel and his Sergeant Pasanius Lysane discovered the armour when searching the Gallery of Antiquities on Salinas, while returning to Ultramar from the successful completion of their Death Oath.Third War for Armageddon (998.M41) - The Sons of Guilliman participated in the Third War for Armageddon, committing 6 companies to the conflict against the massive Ork WAAAGH! of Ghazghkull Thraka.
Sons of Guilliman - Chapter Colours: The Sons of Guilliman wear quartered, alternating blue and white power armour. The Aquila or Imperialis on the chest guard is yellow.The blue squad specialty symbol on the right shoulder guard designates operational specialty -- battleline, close support, fire support, Veteran or command.A blue High Gothic numeral is stenciled to the right of the squad specialty symbol on the inside of the shoulder plate, indicating squad number.The colour of the left knee plate indicates company number in accordance with the dictates of the Codex Astartes -- i.e. white (1st Company), yellow (2nd Company), red (3rd Company), green (4th Company), etc.
Sons of Guilliman - Chapter Badge: The Sons of Guilliman's Chapter badge is a blue inverted Greek letter Omega imposed over a white roundel.A pair of white wings (displayed and inverted) protrude from either side of it. This icon is centred on a field of blue.
Sons of Hate - Sons of Hate: The Sons of Hate are a Renegade warband of Chaos Space Marines of unknown origin and Founding. They are known to have laid claim to the contested world of Brigannion Four, which lies just outside the Eye of Terror, close to the stable warp route known as the Cadian Gate. They are thought to serve Chaos Undivided.
Sons of Hate - Warband History: The Sons of Hate are known to have laid claim to the highly contested world of Brigannion Four, which lies just outside the Eye of Terror, close to the stable warp route known as the Cadian Gate. This world is an unimaginably vast fortress of corrupt magic and machine, made all the more impregnable by its current ruler, Manneus Drath of the Iron Warriors Traitor Legion.The Sons of Hate constantly vie with some of the original Traitor Legions who have also laid claim to this contested world, including the Night Lords, Death Guard and the Black Legion, as well as another warband, the Brotherhood of Blood.
Sons of Hate - Warband Colours: The Sons of Hate's colours are not listed in current Imperial records.
Sons of Hate - Warband Badge: The Sons of Hate's badge is not listed in current Imperial records.
Sons of Helios - Sons of Helios: The Sons of Helios was a Loyalist Space Marine Chapter of unknown Founding and origin. The Sons believed they had the ability to inure themselves to the corrupting power of the Warp through the practice of an unusual mental discipline. In truth, this discipline was a Chaos ritual that had been taught to them by a daemon of Tzeentch, and ultimately resulted in the damnation of the Chapter.
Sons of Helios - Chapter History: The Sons of Helios' homeworld of Tocharion was lost to the Warp after being swallowed by the Great Rift. The last of the Chapter's strongholds after the loss of their homeworld was Saarik Station, a void station renamed the Horns of the Abyss after the loss of Tocharion.It had once orbited that world, but now stood on the edge of the Great Rift itself. The station had been conquered by Chaos forces who emerged from the rift. However a small garrison of the Sons of Helios had remained behind on the station, so the Sons of Helios' Chapter Master Dragomir asked Antros, a Librarian of the Blood Angels, to help him and a squad of his surviving Astartes reclaim the Horns of the Abyss and save his brothers.When the combined force reached the station, they discovered to their horror that their brothers had become corrupted and transformed into Plague Marines, so the remaining Sons of Helios were forced to destroy them. At the same time, the Horns of the Abyss began to plunge into the Great Rift even as Antros started to fall to the Black Rage.He was saved from this fate by Dragomir and the other Sons of Helios who humbly prayed, muttering the mantra "We dream, dreaming, dreamed." Unknown to Antros this phrase was part of the mental discipline the Sons of Helios called the "Sleepless Mile" which they believed made it possible to protect themselves from the corruption of the Warp.In truth, it had been taught to them by a daemon of Tzeentch and was intended to hasten their damnation, not prevent it. Antros' unexpected recovery of his sanity after being exposed to the ritual amazed him. He immediately set off to find his superior Mephiston, the Chief Librarian of the Blood Angels, to tell him of this miraculous "cure" for the Black Rage.After Antros' departure, as Dragomir and his remaining Astartes returned to their vessel, the Chapter Master was suddenly beset by a vision in which the daemon who had taught him the "Sleepless Mile" revealed itself, its treachery and the true source of the discipline's effectiveness. The Sons of Helios were not protecting themselves from the Warp, but in fact had been participating unwittingly in their own damnation.
Sons of Helios - Chapter Beliefs: After the loss of their homeworld, the surviving Sons of Helios practiced a mysterious discipline, the "Sleepless Mile," which they believed allowed them to remain pure in the presence of the corrupting power of the Warp. The discipline was taught by their Chapter Master, Dragomir. Each warrior in the Chapter was taught how to make a spiritual inner-journey to discover his own true self.However, the Chapter also refused to employ psykers in any way, as the "Sleepless Mile" would not provide the added protection a psyker needed to avoid the temptations of the Ruinous Powers.In truth, the entire ritual was a sham, a plot by a daemon of Tzeentch to get the Sons of Helios to participate in their own damnation until the entire Chapter had been consumed by Chaos.
Sons of Helios - Notable Sons of Helios: Chapter Master Dragomir - Dragomir is the current Chapter Master of the Sons of Helios. It was he who learned the "Sleepless Mile" ritual and taught it to his surviving brothers. He was unaware that the discipline was actually a ploy by a daemon of Tzeentch to get the Sons of Helios to participate in their own damnation and fall to Chaos.
Sons of Helios - Chapter Appearance: Warriors of the Sons of Helios wear tribal tattoos on their face, and the body of their Chapter Master was almost completely covered in these black lines. The Sons of Helios often grow long, carefully plaited beards. They are extremely proud of this facial hair and often allow it to tumble across their chest when conversing.
Sons of Helios - Chapter Colours: The Sons of Helios' Chapter colours are not listed in current Imperial records.
Sons of Helios - Chapter Badge: The Sons of Helios' Chapter badge is a stylised sun.
Sons of Jaghatai - Sons of Jaghatai: The Sons of Jaghatai is a Codex Astartes-compliant Loyalist Space Marine Chapter of unknown Founding.Despite the Chapter's name its genetic heritage remains unconfirmed.
Sons of Jaghatai - Chapter Colours: The Sons of Jaghatai's Chapter colours are dark purple with other markings painted in bone white. The alpha symbol from their Chapter iconography is repeated much larger on the right shoulder plate in bone white.Squad number is designated by a bone white Low Gothic numeral on the right knee plate. Sergeants and other senior Astartes of the Chapter like Veterans wear bone white helms and possess a bone white right knee guard.
Sons of Jaghatai - Chapter Badge: The Sons of Jaghatai's Chapter badge is a black crescent with a tiny black Orkhon/Gokturk script character turned on its left side, contained within the crescent's horns, centred on a field of white.