vizn3r/warhammer40k-lore huggingface dataset:
Space Wolves - Lord Solar Macharius: No one man since the Emperor Himself walked amongst mortal men has reclaimed more worlds in the name of the Emperor than the Lord Solar Macharius, Warmaster of the Imperium, the Lord High Commander of the Macharian Crusade, the Lord of Emperor's Glory and commander of the Lion Guard. More than a solar decade into his Crusade the Lord Solar Macharius found himself undermined at every turn by the questions of doubters who worried that the Lord Solar was gaining too much power and by disgruntled officials who disliked the Warmaster changing rules established for thousands of standard years. The Administratum and the Departmento Munitorum grew increasingly opposed to Macharius demanding ever greater levels of efficiency, speed and coordination from them, and they disliked the Warmaster cutting through red-tape, circumventing procedure and demanding immediate action. The Imperium's bureaucracy was accustomed to moving at its own pace, following exacting and convoluted procedures and demanding outlandish rituals of conduct, none of which suited the needs of Macharius' ever-growing war machine.To continue his Crusade without interference the Warmaster knew he would need powerful allies both politically and militarily. He knew what he needed were the Adeptus Astartes. Though many Chapters had involved themselves in the actions of the Crusade already they had done so on their own terms, arriving and departing at will and disdaining any form of coordination with the forces of the Lord Solar. Macharius needed a real alliance with a Space Marine Chapter and the most convenient Chapter available was the Space Wolves. The Lord Solar approached the Great Wolf Ulrik Grimfang through the Chapter's alliance with the Navigator House Belisarius and sought to cement the alliance by gifting Ulrik with an artefact he believed was the legendary Fist of Russ. Ultimately such bribery was unnecessary, as the scope of Macharius' ambitions and expanding campaigns appealed to Ulrik Grimfang greatly. The promise of thousands of battles across hundreds of worlds through dozens of campaigns was something that the Space Wolves simply could not turn down. The Space Wolves' first action in working in conjunction with the forces of Macharius was the Cleansing of Procrastes. The then-Wolf Lord Logan Grimnar led his Great Company to fight alongside Macharius' own Lion Guard against Dark Eldar raiders that infested the remote backwater world of Procrastes.
Space Wolves - The Inquisition and The Grey Knights: Relations between the Space Wolves and the Inquisition have ever been cool at best, as the autonomous nature of the Space Marine Chapter being not well-suited to friendship with the secretive and scrutinous nature of the Inquisition. Yet in 444.M41, the relations between the two boiled over into outright conflict in the aftermath of the First War for Armageddon. Having fought furiously and shed much blood in the defence of the valiant people of Armageddon against the vile Forces of Chaos, the Space Wolves were unsurprisingly furious when the Inquisition, led by Inquisitor Lord Kysnaros, decided to forcibly sterilise the Hive World's populace and herd them into work camps to labour until death. The conflict between the Space Wolves and the Inquisition came to be known as the Months of Shame amongst the Chamber Militant Space Marine Chapter of the Ordo Malleus, known as the Grey Knights, and led to the deaths of countless millions of Imperial citizens and the destruction of thousands of outposts and installations across scores of star systems. Yet despite the vast cost in life, the Inquisition failed to prevent the escape of Armageddon's survivors. For every voidship and every regiment silenced, others slipped through their fingers, shielded and dispersed by the relentless Sons of Russ. In the end, Lord Kysnaros was slain, his flagship destroyed, more than a hundred Grey Knights were slaughtered including a Grand Master, the warships of the Red Hunters Chapter were boarded and it took the intervention of the legendary Bjorn the Fell-Handed to end the hostilities. Since driving the Inquisition and their allies from the space around Fenris, the Space Wolves stand as the only Chapter of the Adeptus Astartes not aligned with the Inquisition to know of the existence of the Grey Knights. The Chapter also has a standing policy of firing upon any Inquisition vessel entering the Fenris System without permission. Doubtless there are many within the Holy Ordos who would dearly love to see the Chapter brought to heel, but whether the Grey Knights hold any grudges with the Space Wolves for their losses is unknown. It is likely that Logan Grimnar stands as the only Chapter Master to have slain a Grand Master of the Grey Knights.
Space Wolves - The Knight World of Alaric Prime: In the aftermath of the Battle for Alaric Prime, the Great Wolf Logan Grimnar knew the Ordo Malleus would come seeking to purge all witnesses to the daemonic incursion atop Scrap Peak, as he believed the Inquisition would even go so far as to annihilate the very world the Imperium had fought so hard to defend. Grimnar knew well the dangers of the warp and daemonkind, but just like on Armageddon, he would not allow the Inquisition to sacrifice the very people he and his battle-brothers had fought to protect. To protect the Knight World the Great Wolf declared Alaric Prime wargelt of the Space Wolves Chapter, placing the planet under the Chapter's protection. To enforce this decree Grimnar left a permanent detachment of three Chapter vessels and made sure the planet's defences wre prepared to blast any Inquisition vessel that tried to enter orbit without permission from his Chapter vessels in orbit. Sure enough, in the months that followed a vessel of the Ordo Malleus, loaded with cyclonic warheads and veiled from detection by all but the most sophisticated sensors an Inquisition vessel could possess, prepared to enter orbit and enact Exterminatus on the Knight World. The Space Wolf fleet intercepted and drove the ship from orbit, sending it fleeing back to Bakka. Despite this victory it is certain that the matter is far from settled and the fate of the redeployed Cadian survivors is still uncertain, most of them will surely perish at the hands of the Ordo Malleus purge teams but for now at least Alaric Prime still stands.
Space Wolves - The Wulfen: The Space Wolves suffer from a flaw in their gene-seed found in the Canis Helix gene sequence of Leman Russ, the genetic catalyst which every Space Wolf Aspirant imbibes from the Cup of Wulfen to begin their transformation into full Astartes. This flaw often leads them to take on many canine traits as they age, such as enlarged canine teeth, yellow eyes and abnormal growths of hair. Unfortunately, in some Space Wolves the mutation proceeds too far and transforms them during the heat and passion of battle into more bestial, wolf-like humanoids. These Space Marines are said to bear the "Mark of the Wulfen" by the other members of the Chapter because they grow elongated canine teeth and bestial claws. The only time that the Space Wolves turn into fully wolf-like humanoid mutants called the Wulfen is when they are exposed to large amounts of Warp energy (such as the Space Wolves' 13th Company in the Eye of Terror). In this case, the metamorphosis is not a Chaotic mutation, but rather a defensive mechanism induced when the Space Wolves' altered DNA is flooded by the power of Chaos, for such bestial mutants actually possess more resistance to Chaotic corruption than standard Astartes.The Space Marines who mutate into Wulfen bear a dim resemblance to the werewolves of ancient human myth in much the same way that certain members of the Blood Angels Chapter who suffer from the Red Thirst desire to ingest blood like the legendary vampire. Space Marines who fully mutate into Wulfen usually escape to the hinterlands of Fenris, or are locked up or sorrowfully put down by their fellow Battle-Brothers. The "Mark of the Wulfen" normally manifests itself at the Neophyte stage of Space Marine development and thus new Space Wolves must spend time during their training in scenarios designed to determine which of their number will suffer from the change.Though the Space Wolves sometimes use individual Wulfen in battle, the legendary 13th Company use entire packs of the mutants. Each and every member of the 13th Company carries this genetic flaw, and it manifests itself in these Space Wolves at different times. The flaw has manifested itself so strongly in the 13th Company because it was suffused with the influence of Chaos which was rampant in the Warp where the 13th Company was trapped for the last ten millennia. Yet, as noted above, this flaw can also serve as a form of spiritual and biological defence mechanism since beings whose sentience has been compromised tend to be corrupted far less easily by Chaos. As a result, the Space Wolves are exceptionally resistant to the malign influence of Chaos compared even to other Space Marines. It is believed by members of the Adeptus Mechanicus that the 13th Company were only able to remain uncorrupted during their 10,000 year sojourn in the Eye of Terror precisely because they all carried this "flaw".
Space Wolves - Pre-Heresy: Prior to the Horus Heresy, the Space Wolves Legion wore gunmetal grey Power Armor, reminiscent of the unadorned battle-plate of the "Grey Legions" of the Unification Wars-era Space Marine Legions. The wargear and armour of the Space Wolves Legion were renowned for their use  of unique Fenrisian cultural artefacts, runic script and artisan modification in their appearance. More than simply an aesthetic influence, these carried various coded references to the history and deeds of the bearer and his unit and Great Company, and their markings could often carry multiple meanings depending on their relation and positioning.It was not unusual for older suits of armour to bear many exotic decorations and honour markings as evidence of long service. Runes of protection inscribed upon a warrior's battle-plate were often utilised as a testimonial to their skills at war, a common practice in the VI Legion denoting leaders within warbands. The wolf hides affixed to their battle-plate is another Fenrisian tradition that was adopted across the Legion, similar to the drake hunting tradition of the XVIII Legion, and was again used as a method of denoting dominance within a warband by a display of prowess.
Space Wolves - Post-Heresy: In the 41st Millennium, the Space Wolves' Power Armour is a blue-grey, with other colours as highlights, most commonly red and yellow. The armour is often adorned with tokens taken from Fenrisian Wolves, such as pelts, tails and teeth. Great Company symbols vary, but are taken from Fenrisian mythology and are always related in some way to the Twelve Wolves of Fenris. The 13th Company Space Wolves Marines retain the old, darker grey and red Legion badge and markings, although the different warbands vary their precise markings along (albeit similar) red wolf themes.As one might expect from a Chapter with such disregard for authority and the dictates of the Codex Astartes, the iconography used by the Space Wolves is an eclectic mix with few hard and fast rules. There is a general colour code, and warriors usually bear their Pack markings on their right shoulder plate and their Great Company designator marking on the left. However, within these guidelines there is much variety -- a range of examples are shown below:
Space Wolves - Pack Markings: The Space Wolves keep to the honoured tradition of displaying their individual Pack markings emblazoned across their right shoulder plates. These may be repeated on a knee guard. The armoured vehicles of the Space Wolves bear much of the same ritualised iconography as the warriors themselves. Transports share the Pack marking of their passengers, while battle tanks and support vehicles often bear the Pack symbols of their crewmen. Individual honour markings are displayed on a grey background field.
Space Wolves - Pre-Heresy: The Space Wolves Legion's heraldic badge was a snarling, red wolf's head.
Space Wolves - Post-Heresy: The Space Wolves' Chapter badge in the present era is a black wolf's head on a yellow background. A more elaborate wolf's head badge worked in silver and laced on a silver diamond background is also sometimes used. Most Space Wolves Marines wear the chosen sigil of their Great Company rather than that of the Chapter as a whole, which is only worn by the Great Wolf and the elite warriors of his Great Company.
Space Wolves - Great Company Badges: The Space Wolves use a radically different system of markings than that used by Codex-compliant Chapters. Rather than using the company markings as laid down in the Codex Astartes, the Space Wolves use a number of different wolf badges to denote the different Great Companies that make up the Chapter. These include some form of a stylized wolf sigil denoting some aspect of the native Fenrisian mythology. These are chosen by a new Wolf Lord upon his election from the ranks of the Wolf Guard, and are adopted by all of the Space Wolves within the Great Company as a mark of fealty. They are also woven onto the various Great Company banners. The badge remains with the Great Company until the Wolf Lord falls in battle, whereupon a new Wolf Lord is chosen, and so the badge changes.Even these badges bow to the Space Wolves' reputation for nonconformity, and hence lack of any formal system for determining the nature of the Great Company badges. There is never only one way to represent a Great Company badge, and within a Great Company it is likely to find a number of variants of the badge being used at the same time. Indeed, there are currently three different stylizations of the Blakmane Wolf emblem (currently used by Ragnar Blackmane's Great Company) in Imperial records. Indeed, over the centuries many hundreds of different styles of badges have been recorded by Imperial scribes.The one Great Company that does not change its badge when its leader falls is the household of the Great Wolf. The household uses "The Wolf That Stalks Between Stars", the badge of Leman Russ himself, as its emblem. This badge is perhaps unique within the Space Wolves, as there are no recorded variants of it, a testament to the respect that the Space Wolves have always possessed for their Primarch. It is this badge that represents the Space Wolves as a Chapter, and is woven on the Chapter's banner.Also, many of the Space Wolves most honoured and treasured relics carry this badge, having been in the possession or service of the Chapter (and hence the Imperium) since the days when Russ walked among the stars. Many of the Chapter's most sacred banners have a rendition of this badge on them, a tangible link to the time when Russ still led his Space Wolves into battle. Whilst many of these are treasured in their own right, perhaps the most treasured of all is the Dreadnought Bjorn the Fell-Handed, who fought alongside Russ during the Great Crusade 10,000 standard years ago. He carries the mark on his Dreadnought shell to show his unique status in the Chapter.
Space Wolves - Honour Markings: The Space Wolves most appreciate acts of bravery, courage and skill among their comrades and proudly display markings and personally chosen badges that denote these acts. These markings are normally painted or carved into the Power Armour and personal weapons of the Space Wolf. Where a vehicle or its crew have performed extraordinary feats of bravery or sacrifice, it will be marked by an honour badge.These badges take many forms. In some, ancient Fenrisian runes tell of a great victory won. In others, a stylised heraldic symbol is used to honour both vehicle and crew. There is no formal system of honour awards in the Chapter, all that matters is that the Space Wolf's Pack understands the significance of the symbol to him. However, some honour markings have acquired a special significance to the Space Wolves over time, and the Sergeant and Veteran badges used by the Chapter are good examples of this.The Chapter utilises a rudimentary system of symbols that are repeated in many honour markings, including badges with bones that tend to signify wounds suffered in battle; knife and claw sigils that represent ferocity and bravery in combat and wolf tails that signify an event when the Space Wolf displayed exemplary courage under fire.
Space Wolves - Task Force Markings: It is common for units from several different Great Companies to be deployed together to serve during a particular campaign. Every Space Wolf Astartes and every Space Wolf vehicle in this task force often displays a special badge on their armour which designates service within it. Of particular note is that used by the current task force of Ragnar Blackmane: a fanged wolf skull superimposed over two crossed bones, mounted on a black lozenge. This particular badge has appeared many times in the past, and therefore probably has some special significance to the space wolves.
Space Wolves - Chapter Armoury: The armouries of the Space Wolves are ancient indeed, dating back to the age of the Great Crusade and including weapons and artefacts that even predate the Imperium itself. Many weapons and artefacts utilised by the Space Wolves are rare or completely unheard of amongst the wider forces of the Imperium. Helfrost Weapons, Frost Swords and Frost Axes, Belts of Russ and Runic Armour are all weapons and wargear known only to the Sons of Russ.In addition to such esoteric wargear, the armouries of the Space Wolves also include ancient and rare patterns of weaponry and technology including super-heavy tanks fielded by the Legiones Astartes of old during the Great Crusade and the Horus Heresy eras, but are now almost unknown to the battlefields of the present late 41st Millennium.This includes such weapons as the mighty Fellblade and Glaive. Ancient Contemptor Pattern Dreadnoughts and Fire Raptor gunships are yet other examples of rare technology possessed by few present-day Chapters but which the Space Wolves can still call upon. The Space Wolves even once deployed a number of Leman Russ Executioners, war machines modified for a transhuman Astartes crew and used in this capacity solely by the Space Wolves Chapter.Yet there are other rare munitions that were once common amongst the Space Wolves but have fallen out of common use, wargear which includes: Blind Grenades, Plasma Grenades, Photon Flash bombs, Melta Missiles, Anti-plant Missiles and Plasma Missiles. Exactly why these armaments have fallen out of common use is unknown; perhaps they have become too costly or time-consuming to produce, or the tactical uses for these munitions too limited. Enemies facing the Space Wolves invariably must be wary, for they can never be sure what weapons, warmachines or other wargear the canny Sons of Russ might still have in their arsenal.
Space Wolves - Chapter Inspiration: The most recent incarnation of the Space Wolves is described as "a fantasy-style army in a science fiction universe." The backstory and "character" of the army is inspired by Germanic and Celtic barbarian mythology with a strong focus on the mythology of the Norse Vikings.The Space Wolves are reluctant to use some forms of "advanced" technology in a desire to fight in the style of their Primarch and feral homeworld. This is, of course, reflected in the Chapter's army list and specialist rules used by Space Wolf players.They are often (mistakenly) perceived to be an all-out assault army, like the Blood Angels or Black Templars; this is, however, erroneous, for the Space Wolves have a much more flexible and balanced play style and a greater behavioural reliability than either of the above mentioned Chapters.They do favour shorter-ranged confrontation than the traditional "shooty" Codex Astartes-compliant Chapters like the Ultramarines, however.
Space Wolves 13th Company - Space Wolves 13th Company: The Space Wolves 13th Company, also called the 13th Great Company, and Dekk-Tra in the local dialect of Fenris, was one of the original and most renowned Great Companies of the Space Wolves Space Marine Legion.The Great Company disappeared into the Eye of Terror for unknown reasons during or immediately after the Horus Heresy, only to re-emerge during the 13th Black Crusade in 999.M41. Some accounts claim that they promised to hunt down Magnus the Red and his Thousand Sons Legion wherever they fled after the Burning of Prospero, others that the Space Wolves Primarch Leman Russ ordered them to enter the Eye of Terror and slay Ezekyle Abaddon, who had become Horus' successor. The truth of the matter is unclear and the Space Wolves do not tell the tale to outsiders.Although at the time of their disappearance, Bulveye was serving as the 13th Great Company's commanding Jarl, in the 41st Millennium the Space Wolves now believe that Jorin Bloodhowl is the Wolf Lord of the 13th. Several other members have since claimed the title of Jarl or Wolf Lord of the company.The Space Wolves have several different accounts of why the company took on this mission, but they refuse to reveal them to outsiders. Even they may not know the truth.This Great Company was infamous among the Space Wolves Legion for containing large numbers of the mutated Astartes known as Wulfen.Mentions of the 13th Great Company also vanished from Imperial records after their disappearance, and for ten thousand standard years their loss was only honoured by a black stone in the Grand Annulus in The Fang on Fenris, which held the record of all Space Wolf Great Companies.
Space Wolves 13th Company - The Fall of Prospero: The true fate of the 13th Company is a subject of numerous myths, and the Space Wolves themselves will not be drawn as to which holds the true account. In truth, it is probable that an element of veracity exists within each, and that none are wholly inaccurate.There are some sagas which outsiders are never permitted to hear, ones told by the Rune Priests on only the most sacred of occasions. Though some sagas have been set to record by strangers, and the Space Wolves have spoken, some would say bragged, at length regarding certain aspects of their long and glorious history, there are certain passages that mean death should outsiders overhear them.The saga known as The War of the Giants purports to be a record of the Fall of Prospero. In the opening days of the Horus Heresy, Leman Russ was treacherously persuaded by the corrupt Warmaster Horus to assault their brother Legion, the Thousand Sons, and to call them to account for the sorcerous actions of their Primarch, Magnus the Red.The Emperor had desired only that Magnus be brought peacefully to Terra by the Space Wolves to account for his violations of the precepts of the Council of Nikaea and his own sworn oath to end his use of psychic sorcery, but Horus sought to force Magnus and the Thousand Sons into the arms of Chaos. To this end he deceived the volatile Leman Russ into thinking that it would be better to launch an all-out assault on the Thousand Sons' homeworld and become Magnus' executioner rather than his captor.The saga states that the 13th Great Company was at the head of the assault on the Thousand Sons' Legion's homeworld of Prospero, and that the sheer ferocity of their attack smashed a hole in the Thousand Sons' lines through which the remainder of the Space Wolves could penetrate.At the height of the battle, it is told that Magnus opened a portal into the Immaterium, a means of escaping the destruction wrought by the Space Wolves. Magnus and the remnants of his Legion fled, but it is said that Russ ordered the 13th Company to give chase, and in so doing they left the realm of Man, never to return.This legend claims that the members of the 13th Company swore terrible binding-oaths; to hunt their implacable foes down until every last one of the cursed Traitor Marines was slain, no matter how long it took, nor where they fled -- even if it meant following them into the Eye of Terror.Wolf Lord Bulveye himself has cast doubt over the veracity of these legends with his guarded response to Ragnar Blackmane's historical account of their mission.
Space Wolves 13th Company - The Battle of Terra: Fragments of other records suggest that the disappearance of the 13th Great Company did not actually occur until after the siege of the Imperial Palace during the Battle of Terra, which saw the rebel Warmaster Horus finally defeated and the Traitor Legions of the Heretic Astartes routed to the Eye of Terror. In the wake of the galaxy-spanning civil war, which saw the Imperium brought to its knees by Horus' treachery, some of the Loyalist Legions sought to consolidate the forces of Mankind.But Leman Russ, ever headstrong and proud, demanded that the Traitors not be allowed to establish a foothold within the Eye of Terror, and that the Imperium should strike immediately. Though Primarchs Roboute Guilliman and Rogal Dorn overrode their erstwhile brother, it has been suggested that Russ may have dispatched the 13th Great Company with orders to hunt down Ezekyle Abaddon, the Warmaster's chief lieutenant and First Captain of the Sons of Horus Legion, and bring his head as a trophy to set before the Emperor.Other, more dubious theories suggest that the Wulfen gave chase of their own accord, some even whispering that the 13th Great Company was tainted by Chaos all along, and were seeking to join the ranks of the Traitors. This legend bears up well to the little evidence that exists to support it; the Wulfen did embark upon some form of pursuit, which has been given credence by the timing of their emergence from the Eye of Terror ten Terran millennia later during the 13th Black Crusade.A further legend speaks of the disappearance of a Space Wolves force through an Aeldari Webway portal, though in this particular case the story relates to the so-called "Wolf Brothers". Little information as to the true identity of this group survives, though what scraps of data have been recovered suggest that the Wolf Brothers were in fact a Successor Chapter of the Space Wolves that was disbanded due to some form of genetic instability. A passage in The Calleria (ca. M37) cites the Wolf Brothers as pursuing an Aeldari force through a mystical portal, from which they never returned:"...And ranging 'cross Yahals plainThe Eldar turned at bay.They stood and fought, shed bloodAnd burned A thousand men that day.""Then Wolf Brothers cameTo slay them all,Bloody swords raised, howling,Fangs gleamingAnswering the warriors' call.""No alien could stand againstSo fierce a foe.No trick would turn them aside.On they came, unstoppableTo strike a deadly blow.""Turning, fleeing the Eldar ranThrough their portalBeyond the reach of man.Undaunted the Wolf BrothersPursued them unto realms immortal.""Though aliens were defeated,Their fury tamed,The ill-fated Wolf BrothersWere lost, mournedNever seen again..."The similarity between this and other legends suggests that a kernel of truth lies at the heart of the matter, though the exact details will likely never be known.An excerpt from Dionerius' Rise of Man, authored sometime in the 31st Millennium that is entitled, "The Wulfen" speaks of these legends even further:
Space Wolves 13th Company - The Return of the 13th Great Company: What is established fact is that the 13th Great Company eventually vanished from Imperial records. To this day, a place is reserved at the feasts held in the Hall of the Chapter's Great Wolf in The Fang for a Wolf Lord who has not attended his liege since the time when Russ himself led his sons into battle.Their loss is honoured by a black stone set in the Grand Annulus (the record of the Space Wolves Great Companies). Yet, somehow, these hardy Sons of Russ survived their journey through the Eye of Terror and emerged back into realspace, long after they should have perished, in pursuit of Abaddon the Despoiler.Given that if the story of the 13th Company's pursuit of Magnus is true it is likely that they vanished before the Emperor was interred within the Golden Throne in the early 31st Millennium, they have been missing for approximately 10,000 standard years. Their reappearance at the beginning of Abaddon the Despoiler's 13th Black Crusade in 999.M41 has brought them back into the light of the Emperor's grace. They appear to still be in pursuit of the goal their Primarch Leman Russ set out for them. It was believed by the Space Wolves left behind on Fenris for many centuries that Leman Russ himself was their leader, although this was never proven.The first reported instance of direct contact between Imperial forces and a 13th Great Company warband was during the raid on the Ormantep Listening Post in 999.M41. One of only a handful of survivors, a Sanctioned Psyker stationed with the post's Kasrkin defenders reported that she was almost decapitated by a Wulfen with whom she tried to communicate, and it was only on the orders of another 13th Great Company leader that the beast spared her. That the Wulfen are highly effective in close quarters combat is evident, but it is also clear that they are potentially as dangerous to Imperial troops as they are to the enemy.
Space Wolves 13th Company - The Hunt for Ahriman: Elements of the 13th Great Company led by Grimur Red Iron pursued the Thousand Sons Sorcerer Ahzek Ahriman using the visions of Scyld, a Space Marine first blooded at the time of the Burning of Prospero who had found the Wyrd (psychic powers) in himself during the hunt.They followed Scyld out of the Eye of Terror into realspace as he sought the Athenaeum of Kallimakus. These Space Wolves were forced to kill members of the Ultramarines and White Consuls Chapters who unwittingly barred their way out of the Eye at the Cadian Gate.Too late, Grimur discovered that Scyld's visions had actually been sent by Ahriman to manipulate them into attacking the Grey Knights Strike Cruiser Sigillite's Oath above the world of Apollonia so he could more easily seize the knowledge of the Athenaeum.
Space Wolves 13th Company - Encounter with the Blackmane: At some time in the late 41st Millennium just before the 13th Black Crusade, elements of the 13th Great Company were encountered by the Wolf Lord Ragnar Blackmane on the shadow-copy of the world of Charys conjured by the sorcery of the Thousand Sons. Bulveye was the Wolf Lord in command at this time, though he was not forthcoming about the 13th Great Company's origins, or how the Great Company had fared in the 10,000 Terran years since their departure.A small number of the 13th Company's Astartes fought alongside Ragnar and his comrades to defeat the Chaos Sorcerer Madox, thwarting yet another plot by the Thousand Sons to destroy the Space Wolves. The 13th Great Company was also suspected of having intervened to rescue Imperial forces who came under attack by the Black Legion in the conflict remembered as the Ormantep Raid.
Space Wolves 13th Company - Company Combat Doctrine: To date, only a handful of reports have been logged regarding actions in which the newly emerged 13th Great Company have taken a hand. In each of these battles, the company has attacked without warning, penetrating deep into enemy lines before launching a devastating close-range assault.It has been observed that 13th Great Company warbands prefer to attack during the hours of darkness, where the element of surprise can be used to greatest effect, but even in the daylight hours, its ambushes and infiltrations have proven decisive in a number of early engagements in Abaddon's latest 13th Black Crusade.In terms of equipment, the warriors of a 13th Great Company warband fight, and travel, light. They have never been observed to use transports of any type. It is of course entirely possible that the 13th Company were never issued any vehicles in the first place, as their superior infiltration skills would make the use of frontline vehicles undesirable and unnecessary. The equipment carried by the company appears basic, and even debased compared to a conventional Space Wolves force.Each Space Marine carries a variety of weapons, from Bolter to primitive Combat Blade, and many of these weapons appear to have been scavenged from Chaos forces, or have been adorned in such a manner as to appear that way.There is no doubt that some of the men of the company wear Power Armour stripped from the bodies of fallen Traitor Marines, and this is a matter that the Ordo Malleus will no doubt wish to pursue when the current crisis has been resolved. Indeed, a number of Inquisitors have already expressed a desire to call them to account: amongst them Radicals who see the company as successfully having turned the weapons of Chaos upon itself, and Puritans for the very same reason.
Space Wolves 13th Company - Company Beliefs: The 13th Great Company has reappeared at a time of great peril for the Imperium, and is mercilessly hounding the forces of Abaddon in a campaign of ambushes and infiltrations. That they are engaged upon a pursuit is evident, and is entirely consistent with the legend that Leman Russ despatched the Wulfen-kind to hunt down the Despoiler at the end of the Horus Heresy. That they must have been engaged upon their hunt for 10,000 standard years is testament to their persistence, though none can tell how many years have actually passed for them within the warped dimensions of the Eye of Terror.One question that remains to be answered is just how the current Space Wolves Great Wolf Logan Grimnar will receive the returned Wulfen-kind. Will they disappear once more when some unknown short-term goal is met, or will they seek to return to their Chapter?Some say that the Wulfen have spent too long within the Realm of Chaos, expressly against Inquisitorial dictate, and this alone should preclude their return to the Imperium. Of course, the Space Wolves, known for their strident independence from the institutions of the Imperium, may well oppose any and all censure of their erstwhile brothers. With Abaddon's invasion at full height the Imperium can ill-afford internecine conflict.
Space Wolves 13th Company - Company Gene-Seed: That the Canis Helix is responsible for the condition of the Wulfen is known, and it has been suggested that it is this savage force of nature that resides within each Space Wolf that has allowed the 13th Company to survive the long millennia of corruption by the power of Chaos. One other thing that sets the warriors of the 13th Company apart from the rest of their Space Wolf brethren is the large percentage of warriors who have succumbed to the animal nature that is part of the genetic legacy of their Primarch: the Mark of the Wulfen.\This genetic mutation causes their canine nature to manifest itself more fully and, amongst other things, thick hair to grow over all the body and claws to sprout from the hands. These warriors gather together in packs, surrendering themselves to their animalistic nature, rushing headlong at their foes, eager to use their sharp claws and teeth in close combat.What is not known, and remains to be seen, is whether their presence within the Eye of Terror has tainted the gene-seed of the 13th Great Company in any way. Many simply point to the bestial appearance of the Wulfen-kind, and their use of scavenged Traitor Marine wargear as all the evidence needed to condemn them, but others defend their methods as pure necessity.Wulfen packs are often led into battle by Wolf Priests, and it is theorised that these individuals play a vital role in controlling the excesses of the Wulfens' curse. Wolf Priests of the Space Wolves are the keepers of the genetic lore passed down to them in a direct line from Leman Russ, and appear to be the only men able to control a Space Wolf when the Were is upon him. The Wolf Priests are obviously acting as guardians, leading packs of Wulfen in combat, and ministering to their charges between conflicts.The Adeptus Mechanicus undoubtedly wish to analyse the gene-seed of slain 13th Company Space Wolves, though to date they have not succeeded in doing so. Should they find any impurities, the scale of the Imperium's response, and what side the Space Wolves will take, can only be imagined.
Space Wolves 13th Company - Non-Astartes Personnel: Johann – Johann was an unaugmented Fenrisian and personal Huscarl to Wolf Lord Bulveye. He is described as a wiry, older man who wore the dark grey tunic of a Space Wolves Legion bondsman.
Space Wolves 13th Company - Company Fleet: Aesrumnir (Unknown Class, Battleship) - Flagship of Dekk-Tra during the Great Crusade.Ironwolf - Battle Barge - The Ironwolf was Wolf Lord Bulveye's personnel starship and the flagship of the 954th Expeditionary Fleet during the early years of the Great Crusade. This mighty vessel saw hard fighting for seven years during the Great Crusade. Her honour rolls bore testament to the battles she’d fought and the wayward worlds she'd reclaimed in the name of the Emperor of Man.Hel's Daughter (Unknown Class) - Lead vessel of Grimur Red Iron's hunt.Blood Howl (Unknown Class) - Grimur Red Iron's hunt, destroyed at the Cadian Gate during the 13th Black Crusade.Crone Hammer (Unknown Class) - Part of Grimur Red Iron's hunt.Death's Laughter (Unknown Class) - Part of Grimur Red Iron's hunt.Storm Wyrm (Unknown Class) - Part of Grimur Red Iron's hunt.Haukr (Unknown Class) - One of six sub-Warp interceptors.
Space Wolves 13th Company - Company Appearance: The 13th Company is distinguished by maintaining the dark grey Pre-Heresy colour scheme of the Space Wolves Legion, and what little remains of their original equipment at the time of the start of the Heresy. Much of their ancient Power Armour and weaponry has been replaced with material scavenged from their fallen Chaos foes.Not surprisingly, the 13th Great Company has almost no heavy equipment remaining, such as tanks, Terminators or Dreadnoughts. The 13th Company is also distinguished by a company badge that is distinctive from the Space Wolves' own Chapter badge, as it uses the emblem of the Wulfen. No other Space Wolves Great Company has used that imagery since the Horus Heresy.
Space Wolves 13th Company - Canon Conflict: Bulveye may not be the actual ranking Wolf Lord of the 13th Great Company, as he only appears in Lee Lightner's novels, which are not fully accepted as canon, and clash with the current depiction of the Vlka Fenryka in recent Black Library novels. The Space Wolves themselves currently believe that the Jarl of the 13th is Jorin Bloodhowl, its original commander during the Great Crusade.It may be the case, however, that due to their extended great hunt in the Eye of Terror, the 13th Great Company became fragmented to the degree that it was forced to promote several of its remaining Wolf Guard to the position of Jarl (Wolf Lord) in order to maintain several independent task forces.In this case, Bulveye may well be a Wolf Lord of the 13th Great Company, but perhaps not the commanding Wolf Lord.
Space Wolves 13th Company - Trivia: The 13th Company was introduced into play in the Eye of Terror world-wide campaign in 2004, which was the first version of Abaddon the Despoiler's 13th Black Crusade before its overhaul in 2017. The 13th Company cannot be used with the "normal" Space Wolves, but this is only the result of a game balance issue.The short story "Engage the Enemy" by Lee Lightner (published in Inferno! 45 and republished on the Black Library website on March 11, 2013) shows the Space Wolves going so far as to lie to the Imperial Guard to protect the existence of the 13th Great Company.
Spakerönde - Spakerönde: The Spakerönde is a massive spherical chamber at the heart of every Leagues of Votann Kindred's primary hold from which the Kindred is governed by the council of civilian and military leaders known as a Hearthspake.
Spartan Assault Tank - Spartan Assault Tank: The Spartan Assault Tank, sometimes referred to as the Land Raider Spartan, is a heavy-assault transport that was originally used by the Space Marine Legions during the Great Crusade and Horus Heresy, and later by the Chapters of the Adeptus Astartes that still possess them in their armoury.The Spartan is a massive vehicle, and is one of the largest ground vehicles ever used by the Space Marines, smaller only than their ancient super-heavy vehicles such as the Mastodon, Fellblade, and Falchion. The Spartan also has the largest carrying capacity of all non-super-heavy vehicles, with the ability to carry 25 Power Armoured Space Marines or 12 Astartes in Terminator Armour.The Spartan is an extremely durable and completely sealed assault transport armed with heavy weapons and possessed of a high transport capacity, but the true genius of the Spartan is that the greater proportion of its interior space is given over to carrying capacity, and yet the vehicle's engine and drive system still allows it to travel at speeds much higher than that of similar-sized transports, such as the Gorgon used by the Imperial Army and the Astartes' own Mastodon.The Spartan Assault Tank was used by most, if not all of the Space Marine Legions during the Great Crusade and the Horus Heresy, and after the Legions were broken down into Chapters during the Second Founding many of the newly-formed Space Marine units retained several of these vehicles in their armouries. It is unknown if the Adeptus Mechanicus is able to build new Spartan Assault Tanks in the late 41st Millennium or if the technology has been lost like so much else from the Great Crusade era.
Spartan Assault Tank - History: The Spartan Assault Tank was designed by the Mechanicum of Mars for the Space Marine Legions as a way to carry their Terminators into combat. This was because the Land Raider Proteus, the only Land Raider the Space Marine Legions had access to early in the Great Crusade, was unable to carry the bulk of Terminators and a way to carry these highly-effective warriors quickly into combat was needed.One tale says that the Spartan was designed specifically so that an Astartes strike force could cross a region ablaze with raging plasma fires, referred to as the Ring of Death. The Space Marines amassed their Terminators and used the first Spartans to carry them across this region, losing all but a fraction of the Terminator Squads. The sacrifice proved not in vain though as the battle was eventually won, and a new war machine was born in its aftermath.
Spartan Assault Tank - Armament: The Spartan Assault Tank is heavily-armed with powerful weaponry, and is more than capable of defending itself from an attack. The Spartan is a powerful war machine in its own right, as it is fully capable of destroying entire squads of enemy infantry or tanks with its heavy weapons. The Spartan is armed with two sponson-mounted Quad-Lascannons, one on each side of the tank, and a single, hull-mounted, forward-firing twin-linked Heavy Bolter. The tank's Quad-Lascannons are able to make quick work of most armoured vehicles, and its twin-linked Heavy Bolters are used to provide covering fire for disembarking troops.The Spartan can replace its Quad-Lascannons for Laser Destroyer Arrays, which are useful against both enemy heavy armour and infantry. The Spartan is also always equipped with both a Searchlight and Smoke Launchers, but can also be equipped with a Hunter-Killer Missile Launcher, an auxiliary drive system that can be used if the vehicle's main drive system is damaged or destroyed, a Flare Shield, an extra layer of armoured ceramite for increased protection at the cost of speed, and a dozer blade for clearing debris and mines.The tank can also be outfitted with a Pintle-mounted weapon, such as a Storm Bolter, a Heavy Flamer, or a Multi-Melta. During the Great Crusade and Horus Heresy, the Spartan Assault Tank could have been armed with other weapons such as a Combi-Bolter, another Combi-weapon, or a Havoc Missile Launcher. The Spartan can also have Frag Assault Launchers attached to its front, on either side of the front debarkation ramp, to blast the targeted area with shrapnel before its cargo of troops disembark.Like all Land Raiders and their variants, the Spartan Assault Tank is equipped with a powerful Machine Spirit (artificial intelligence), which is capable of taking control of the vehicle and its weapons if the crew is killed or otherwise unable to operate the vehicle.
Spartan Assault Tank - Unit Composition: 1 Relic Spartan Assault Tank (41st Millennium Only)1 Legion Spartan Assault Tank (31st Millennium Only)
Spartan Assault Tank - Wargear: A Relic Spartan Assault Tank is armed and equipped with:2 Quad LascannonsTwin-linked Heavy BoltersSearchlightSmoke LaunchersMachine Spirit (artificial intelligence)Crushing Tracks - The Spartan can crush smaller vehicles under its behemoth weight.A Relic Spartan Assault Tank may replace its sponson-mounted Quad Lascannons with the following weapons:Two Laser Destroyer ArraysA Relic Spartan Assault Tank may replace its set of hull-mounted, twin-linked Heavy Bolters with one of the following weapons:Twin-linked Heavy FlamersA Relic Spartan Assault Tank may take one of the following pintle-mounted weapons:Storm BolterHeavy BolterHeavy FlamerMulti-Melta
Spartan Assault Tank - Horus Heresy Wargear: During the Great Crusade and Horus Heresy the Spartan Assault Tanks of the Legiones Astartes featured different weapon loadout options than those still found during the 41st Millennium.A standard Legion Spartan Assault Tank is armed and equipped with:2 Quad LascannonsTwin-linked Heavy BoltersSearchlightSmoke LaunchersMachine Spirit (artificial intelligence)Extra Armour PlatingCrushing Tracks - The Spartan can crush smaller vehicles under its behemoth weight.A Legion Spartan Assault Tank may replace its sponson-mounted Quad Lascannons with the following weapons:2 Laser Destroyer ArraysA Legion Spartan Assault Tank may replace its set of hull-mounted twin-linked Heavy Bolters with the following weapons:Twin-linked Heavy FlamersA Legion Spartan Assault Tank may take one of the following pintle-mounted weapons:Twin-linked BoltersCombi-WeaponHeavy BolterHeavy FlamerMulti-MeltaHavoc Missile LauncherLegion Spartan Assault Tank may also have a variety of vehicle equipment such as:Hunter-Killer Missile LauncherAuxiliary Drive SystemArmoured Ceramite PlatingFlare ShieldDozer BladeExplorator Augury WebFrag Assault Launchers