vizn3r/warhammer40k-lore huggingface dataset:
Kommando - Wargear: The tools of the Kommando trade are unusually subtle by Ork standards. Kommandoz use soot-blackened blades and camouflage-style warpaint, painting their skin with stripes of blood, dirt and dung so that they blend in with their surroundings. Some Kommandoz are even more inventive with their camouflage, attaching foliage to their uniforms or even employing "kunning" disguises. Common Kommandoz equip themselves with a good Slugga, a better Choppa and Stikkbombz.A couple of Kommandoz will sometimes carry around a heavier weapon, be it a Big Shoota, Burna or Rokkit Launcha, granting the Kommando mob some firepower to deal with unexpected resistance and/or vehicles. The Kommandoz' Nob will have his own personalised wargear, with many Kommando Nobz favoring a Power Klaw that allows them to rip open a way through a wall or a vehicle's blindage quickly. All Kommandoz eschew any form of armour heavier than simple hide jackets, however, as such heavy and cumbersome protection would be far too ungainly and noisy to infiltrate successfully.
Kommando - Notable Kommandoz: Snikrot - Snikrot, also called Boss Snikrot and Snikrot the Stalker, is a vicious and skilled Ork Kommando who has led the company of Ork special forces known as the Red Skull Kommandoz within the equatorial jungles of the Imperial Hive World of Armageddon. He earned particular infamy amongst the Imperial forces for conducting a vicious guerilla campaign during the Second and Third War for Armageddon. Skilled and resourceful, he has become the local bogeyman of the human population, who pray to the Emperor at night to protect them from Snikrot and his band of Red Skull Kommandoz.Red Skullz Kommandoz - Boss Snikrot's elite group of Kommandoz who earned renown for their actions during the Second War for Armageddon. However, it was during the many long years of fighting in-between Ghazghkull's withdrawal and return to the war-torn planet that Snikrot's Kommandoz would cement their now infamous reputation. During the bitter fighting amid Armageddon's vast equatorial jungle, the "Armageddon Ork Hunters" learned to fear Boss Snikrot and his Red Skull Kommandoz above all others. Such were their stealth skills and unusual levels of discipline, the Red Skulls would even refrain from firing their weapons so as not to give away their position, allowing them to creep closer to their quarry before launching their ambush -– a tactic all but unheard of amongst the Greenskin race.The Bloodfangz - This elite group of Kommandoz wore tiger-striped camouflage, earning a fearsome reputation amongst WAAAGH! Ghazghkull during the wars on Armageddon.Bulrag's Fightin' Fifth - A small elite Kommando Mob led by Boss Nob Bulrag, who served in WAAAGH! Ghazghkull during the wars on Armageddon.Kragga's Kamo-Boyz - A small elite group consisting of two Kommando mobs and one Deff Dread, who served in WAAAGH! Ghazghkull during the wars on Armageddon.The Flashblades - This elite group of Kommandoz wore blue and white checker patterns of camouflage, and were a part of Dazkrit's Killaz. They served as a part of the elite forces of WAAAGH! Ghazghkull during the wars on Armageddon.
Kommando - Sources: Codex: Orks (7th Edition), pp. 47-48, 84, 150-153Codex: Orks (4th Edition), pp. 18, 32, 44, 62Rogue Trader: Into the Storm (RPG), pg. 92Rogue Trader: Koronus Bestiary (RPG), pg. 74Wrath & Glory: Rulebook (RPG) (Cubicle 7 Revised Edition 2020), pg. 108Waaagh! Ghazghkull: A Codex Ork Supplement (Ebook), pp. 62, 152-153Forge World - Ork Kommando Conversion SetGames Workshop - Boss SkikrotGames Workshop - Ork Kommandos
Komodo-class Titan - Komodo-class Titan: The Komodo-class Titan was a type of Battle Titan deployed by the Collegia Titanica during the Great Crusade and Horus Heresy eras.
Konor - Konor: Konor is an Imperial Forge World and a former Research Station of the Adeptus Mechanicus as well as the second world in the Konor System. It is a dominion of the Realm of Ultramar that is ruled by the Ultramarines Space Marine Chapter and lies in the Ultima Segmentum. Its moon of Gantz is also a very powerful Forge World in its own right, and at various times in the history of the byzantine politics of the Mechanicus, Gantz has actually outranked its sibling world in the hierarchy of the Priesthood of Mars.Located at the heart of Ultramar, Konor has been one of the principal suppliers of munitions and war machines to both the Ultramarines and the various regiments of the Astra Militarum raised within the borders of Ultramar. When the Plague Wars of the early 42nd Millennium consumed Ultramar, the Forge World came under sustained attack by the Forces of Chaos in service to Nurgle, but the Imperial forces valiantly rallied to reclaim Konor for the Emperor.During the Great Crusade, Konor was one of the four ruling worlds of the Tetrarchy that governed Ultramar, a status it lost in the millennia after the Horus Heresy but which it reclaimed in the 42nd Millennium after the resurrection of the Primarch Roboute Guilliman and his reorganisation of Ultramar during the Plague Wars. The Ultramarines Chapter's First Captain Severus Agemman was appointed as the new Tetrarch of Konor by Guilliman, and tasked with expanding the territory of Ultramar to the galactic north.
Konor - Post-Heresy: After the end of the Horus Heresy, in the early years of the Great Scouring, Konor was at last accorded the formal status of a Forge World in the politics of the Mechanicum. However, at some point between the early 31st Millennium and the 41st Millennium, this status was once more revoked and Konor was downgraded to the political status of a Research Station in the Adeptus Mechanicus' hierarchy. Yet, by the time of the Plague Wars when the Konor System was invaded by the Forces of Chaos, Konor was once more granted the status of a full Forge World of the Mechanicus.In 111.M42, in the wake of the Indomitus Crusade's end and Lord Commander of the Imperium Roboute Guilliman's return to Ultramar with reinforcements to bring an end to the Plague Wars, the resurrected Primarch announced that he had made a mistake ten thousand years before when he had allowed Ultramar to shrink to a handful of star systems. At that time, he had felt that Space Marines should not rule over large swathes of Mankind, and had granted many of the Five Hundred Worlds of Ultramar their autonomy from his rule. But in the age of the Noctis Aeterna and the Great Rift, this was a recipe that allowed humanity's myriad enemies to divide and conquer. Guilliman declared that the Five Hundred Worlds would be reborn. He reestablished the ancient Tetrarchy that had ruled Ultramar during the Great Crusade era and restored Konor's place as one of the four primary worlds of Ultramar in that system. He named the Ultramarines First Captain Severus Agemman as the Tetrarch of Konor, tasked with expanding Ultramar to the galactic north.
Konor - Geography: The world of Konor possessed several areas of ultimate strategic import for any force seeking to maintain or seize control over the planet during the Plague Wars. These included:Manufactorum Gamma-Forvech - The largest remaining manufactorum on Konor, Gamma-Forvech is a city-sized industrial complex that once churned out squadrons of tanks and millions of small arms every day, fodder for the ever-hungry Imperial war machine. Though much of the plant's infrastructure has since been turned to charred scrap by the raging conflict on Konor, whichever force gained control of Gamma-Forvech would find itself in command of a formidable engine of mass production. Such domination would be far from easy to achieve. The manufactorum became a smoke-filled charnel house of ruptured bodies and shattered metal during the conflict, a cramped, choking deathtrap in which one was as likely to be slain by malfunctioning machinery as by the enemy. Vicious close-range firefights erupted around the complex, dominated by the most heavily armed and armoured warriors.The Promethium Sump - Konor's vast Promethium refineries were heavily damaged by the opening engagements of the war. With the majority of their assigned Tech-priests and surveyor-primes either dead or missing, there was no one to regulate the hazardous process of redirecting fuel. Pipes burst under pressure or were pierced by flying shrapnel and stray rounds. Torrents of Promethium and toxic run-off seeped into the earth, turning the ground around the refineries into a bubbling, searing swamp of lethal chemicals. Scattered about this vast quagmire, on islands of charred slag, are several extractor stations, huge pumps used to draw raw Promethium from deep beneath the earth. These mechanisms are vital, and are the only method of extracting fuel on Konor. Vanguard forces were deployed here in great numbers by both sides to secure the extractor stations, and the boiling lakes and rivers of the Promethium Sump played host to a series of lightning-fast skirmishes and hit-and-run engagements.Sygnus Generatorum - Deep underground, siphoning energy from Konor's roiling molten core, is the sprawling Sygnus Generatorum, a colossal geothermal power plant that powers hundreds of manufacturing districts. Numerous cramped utility tunnels snake from the central facility like pulmonary veins, winding through the dense obsidian rock of Konor towards the surface. These tunnels and caverns are ravaged by regular toxic spills and avalanches of shattered rockcrete, symptoms of the raging conflict above. The opposing forces in the Plague Wars fought bloody attritional battles inside these access ways, as well as through the cluttered maze of pipework and pulsing machinery that is the generatorum itself. Whoever won the fight would control the distribution of power on Konor, allowing them to kick-start the planet's stalled production once more, as the Imperium immediately did after its victory.
Konor - Fate of Konor Summer Campaign: The Konor System was the location for the 2017 worldwide Fate of Konor Summer Campaign, conducted by Games Workshop to herald the arrival of the 8th Edition of the Warhammer 40,000 tabletop war game. Each week, players at officially-recognised locations around the world, such as various game and hobby stores, would play a series of campaigns set on each world of the Konor System, representing either the Imperial defenders or the attackers of Chaos. Each battle's outcome was then logged with Games Workshop's Warhammer 40,000 website. The collective outcome of all those battles determined which force ultimately won canonical control of each planet in the system during the Plague Wars.
Konor Campaign - Konor Campaign: The Konor Campaign was a war fought in the Konor System of the Realm of Ultramar between the forces of the Imperium of Man and the forces of Chaos in service to the Plague God Nurgle as part of the larger conflict known as the Plague Wars in the early 42nd Millennium.The Konor System was a vital component of Ultramar, the pocket stellar empire controlled by the Ultramarines Chapter of the Adeptus Astartes from its homeworld of Macragge. Konor was the home of the Adeptus Mechanicus Forge World of the same name and its moon Gantz, also a Forge World of equal repute.Together, the two supplied most of the weapons, vehicles and other equipment used by the Ultramarines. Konor had also been named one of the four worlds to host a ruling Tetrarch of Ultramar after the resurrected Primarch Roboute Guilliman's return to aid the defence of his home realm following the end of his Indomitus Crusade.The Konor System's fall to Chaos would have dealt a devastating blow to the Ultramarines' war effort and greatly hastened the day when Ultramar itself became the newest demesne of the Plague God in realspace.In the end, despite appalling losses, the Konor System was saved by the strenuous efforts of the Imperium's defenders from falling to the designs of Nurgle, though the cost proved to be the utter destruction of the sixth planet in the system, the Death World of Loebos.
Konor Campaign - Fate of Konor Summer Campaign: The Konor System was the location for the 2017 worldwide Fate of Konor Summer Campaign, conducted by Games Workshop to herald the arrival of the 8th Edition of the Warhammer 40,000 tabletop war game. Each week, players at officially-recognised locations around the world, such as various game and hobby stores, would play a series of campaigns set on each world of the Konor System, representing either the Imperial defenders or the attackers of Chaos. Each battle's outcome was then logged with Games Workshop's Warhammer 40,000 website. The collective outcome of all those battles determined which force ultimately won canonical control of each planet in the system during the Plague Wars.
Konor System - Konor System: The Konor System is an Imperial star system in the Realm of Ultramar in the Ultima Segmentum that is comprised of six worlds circling the blue-white star of Konoris. These six worlds, from closest in orbit of the primary to farthest, include Nethamus, Konor, Astaramis, Vanitor, Drenthal, and Loebos. The system is named for its most important world, the Adeptus Mechanicus Research Station of Konor, though it is also one of the most heavily populated of all the star systems of Ultramar.
Konor System - History: During the Great Crusade, Konor was one of the four ruling worlds of the Tetrarchy that governed Ultramar, a status it lost in the millennia after the Horus Heresy but which it reclaimed in the 42nd Millennium after the resurrection of the Primarch Roboute Guilliman and his reorganisation of Ultramar during the Plague Wars. The Ultramarines Chapter's First Captain Severus Agemman was appointed as the new Tetrarch of Konor by Guilliman, and tasked with expanding the territory of Ultramar to the galactic north.The Konor System came under heavy assault by the Forces of Chaos dedicated to the service of the Plague God Nurgle during the Plague Wars of the early 42nd Millennium. The Imperial forces rallied to the defence of the system and ultimately protected its planets from an attempt by the Death Guard to destroy its worlds by using the Death World of Loebos as a planet-sized projectile to spread their contagion throughout the system. In a desperate, near-suicidal assault upon the onrushing bulk of Loebos, the armies of the Imperium averted the obliteration of the Konor System, but at the cost of the destruction of the Death World.
Konor System - Fate of Konor Summer Campaign: The Konor System was the location for the 2017 worldwide Fate of Konor Summer Campaign, conducted by Games Workshop to herald the arrival of the 8th Edition of the Warhammer 40,000 tabletop war game. Each week, players at officially-recognised locations around the world, such as various game and hobby stores, would play a series of campaigns set on each world of the Konor System, representing either the Imperial defenders or the attackers of Chaos. Each battle's outcome was then logged with Games Workshop's Warhammer 40,000 website. The collective outcome of all those battles determined which force ultimately won canonical control of each planet in the system during the Plague Wars.
Konrad Curze - History: Konrad Curze was from the start a dark and haunted figure, obsessed by death and judgement, and unshakable in his belief in the fundamental fallibility of Humanity and the agency of fear as the only true means of controlling Mankind's failings.Konrad Curze and his Night Lords Legion were shaped by the terror of darkness on their homeworld of Nostramo, just as much as they were by the gene-craft of the Emperor.
Konrad Curze - Youth: According to the heretical handwritten chronicle of his life, entitled simply The Dark, Primarch Konrad Curze's earliest memory was of descending from the heavens in a crackling ball of light to the night-shrouded planet of Nostramo. His embryonic form's gestation capsule, cruelly ripped through the Warp from distant Terra by the machinations of the Chaos Gods, impacted on the dense cityscape of the planet's largest hive city, Nostramo Quintus, smashing through countless levels of urban debris and mouldering architecture, through the planet's crust and into its geosphere before finally coming to a halt near the highly unstable liquid core of the planet.His descent left a scar in the virtually inviolable adamantium strata of Nostramo, the result of the supernaturally resilient primarch's violent birth into a world that knew no light. The cratered pit his descent had carved into the planet was closed over and later regarded with fear and suspicion. Theoretically, the only way the primarch could have reached the surface was to have swum through molten metal or had his gestation capsule borne upwards through volcanic vents to the surface.Nostramo was a Human-settled world that circled a dying sun whose light now only barely reached the world, leaving it trapped in perpetual darkness. The crust of Nostramo bore high quantities of the strategic mineral adamantium, which provided the basis of the planet's immense mining and refining industries and supported the economies of its large hive cities.The vast majority of the planet's population lived in abject poverty, toiling in the mines while the rich grew in affluence, exploiting the already downtrodden workers. Crime ran mostly unchecked, clinical depression was inescapable for most because of the constant darkness, and overpopulation was kept in check more by suicide than by any other measure.Unlike many of the other primarchs, Konrad Curze was not taken in by any family and was left to raise himself in the vast underhive of Nostramo Quintus. He spent his early life surviving off his wits and determination, feeding himself by hunting the feral animals that roamed through the vast hive city.He was continually plagued by visions of the darkest possible future, horrifyingly potent waking dreams that would curse him throughout his life. Uniquely among all the primarchs, Curze grew up completely alone, surviving only thanks to his wits, ruthlessness, and courage as a feral child in the underhives of Nostramo Quintus.
Konrad Curze - The Dark King: The Night Haunter became the first monarch of Nostramo Quintus, absorbing accumulated knowledge with a diligence almost akin to greed. He ruled with temperance and reason unheard of until word came to him that some injustice had been done, whereupon he alone would hunt the offender through the hive city's empty streets until exhaustion forced his quarry to collapse.He would then proceed to mutilate his prey, although not beyond recognition. This unpredictable pattern of benevolent wisdom and hideous vengeance ushered the shocked Nostraman populace into new realms of efficiency and honesty. Exports of adamantium to their neighbouring worlds soon tripled.Nostraman society came to exist in a terrible balance maintained by shared wealth and shared fear. None dared to have more than his neighbour and under the shadow of Night Haunter's rule, the city grew well-lit and prosperous. And as Nostramo Quintus led the way, the rest of the planet's population followed, anxious to keep the Night Haunter from their own doors.After a few solar decades he no longer had to hunt, as the passing years had stolen the need. Curze's city had become a silent hive, illuminated by the light of progress. No crime, no sin, had been committed in decades. The last vestiges of anarchy and resistance had died out soon after he began to broadcast his mutilations across the city via the picter interfaces available in every home, transmitting his victims' screaming over the planetary communications network.Those executions, recorded in his throne room, ended what little crime remained. His people knew their superhuman ruler would take to the streets in vengeance at the slightest provocation. In their fear, the last souls holding out finally accepted the salvation he offered them.Nostramo continued to trade its abundance of adamantium with the worlds in neighbouring star systems, which they had done for generations, though under the Night Haunter's kingship, planetary exports rose to unparalleled levels, as did the profits of such endeavour.The city's foundries and forge fires burned hotter, the refineries and processing plants spread across the urban sprawl, and the mines clawed ever deeper into Nostramo's priceless crust.
Konrad Curze - Rot Within: As it became necessary to recruit additional Space Marines to replace those who fell in battle, Neophytes were brought from Nostramo to fill the gaps in the VIIIth Legion's ranks.However, the planet had fallen back into its corrupt and decadent ways soon after the Night Haunter's departure, and only the strongest and most ruthless Nostraman criminals were now fit to join the Night Lords.Amoral and vicious, they served only to further poison the VIIIth Legion and push it to increasing levels of cruelty that made Curze's fellow primarchs grow uneasy. Night Haunter began to lose some of the control he held over his savage Legion, and the prescient visions that plagued him increased in both lucidity and quantity.Curze continued to be plagued with visions of his own death and of his Legion fighting its brother Astartes. As his mental anguish grew, so did his Legion's dark reputation.Learning of the fate of his homeworld, Night Haunter tried to confide in his brother primarchs, but had never been close to them, and their reaction was less than favourable to his claims. Events reached a head following the pacification of the Cheraut System, a joint-Imperial Compliance action conducted by the Night Lords, Emperor's Children and Imperial Fists Legions.Suffering from one of his violent fits, Fulgrim rushed to Curze's aid. The Night Lords primarch then confided in his brother of the dire visions that he had seen; his death at the hands of their father, that many of the primarchs would die fighting amongst themselves, and that the light the Emperor brought to his homeworld of Nostromo would destroy it forever.Troubled by these dire portents, Fulgrim confided in his brother Rogal Dorn. Dorn took exception to this slight on the Emperor's name and confronted Curze. Shortly thereafter, Dorn was found unconscious and bleeding with great gouges of flesh ripped away from his torso.Crouching above his fallen brother was the pallid form of the Night Haunter, weeping. Wracked with self-loathing and guilt, Curze was taken into custody and exiled to his chambers, while his brother primarchs discussed what actions to take against their deeply disturbed brother.Hours later, when the council of primarchs finally disbanded, they found Night Haunter missing and the Imperial Fists' Huscarls honour guard that had been watching over him butchered.By the time the primarchs gave chase, Night Haunter had already disappeared with his Legion into the Warp.
Konrad Curze - Betrayal: History has often seen the Night Haunter as the most obvious example of evil within the ranks of the Traitor primarchs. After all, both his bloody proclivities and penchant for torture were well-known among his brothers long before the Horus Heresy began. Worse still was the matter of the brutal destruction of his own homeworld of Nostramo, and his assault on his brother Rogal Dorn and subsequent incarceration on Cheraut, which had not yet become common knowledge in the final years of the Great Crusade. Yet these are but small parts of the tragedy of Konrad Curze, whose true burden was to have been too much the son of his father.Like several of his primarch brothers, Curze had inherited a fragment of the psychic precognitive abilities of the Emperor, a tiny shard of His vision that was flawed in its purpose. For where the Emperor could see all the many possible futures and chart a course through them, Curze saw only a single strand of the whole schema of possibilities, a dark path of failure and death that would sour his mind and cloud his purpose. No matter his successes or achievements, no matter how far he rose from the ignominy and horror of his childhood on the foul streets of the hive cities of Nostramo, his visions would never change, always showing him the same dark fate for himself and his Legion. It slowly drove him towards madness and produced constant mental instability.By the final years of the Great Crusade, Curze stood on the very edge of sanity and none can know his true reasons for joining the Warmaster Horus' rebellion against the Emperor. Was it a desire to make one final attempt to break free of the fate he foresaw for himself and the Imperium, or simply a need to wash away the ever present visions with blood and death? All that is certain is that when he went to war in the later Thramas Crusade, he was but a shadow of the warrior and general he had once been.The purpose he had torn from the ruin of Nostramo was overwhelmed by despair and anger, and his soul was left empty. Even as the gene-father of the VIIIth Legion searched for a new purpose, so too did his sons, now bereft of any guidance but their own bloody natures and terrible pasts. Some yet remembered the days of the Great Crusade when they had stood as a Legion, an army of brothers, and sought to build a better realm than that which they had been spawned from, while others sought only the red release of death and slaughter, an empire of corpses and blood.With Curze lost to dark dreams and old obsessions, it would be his gene-sons who charted the course of the Legion, some seeking to restore their lord to his former dark splendour and others to plunge him into madness forever. The war for the Thramas Sector and the worlds of the Eastern Fringe that would so consume the Night Lords during the Horus Heresy would also be the war for the soul of a Space Marine Legion and the destiny of its primarch.
Konrad Curze - Outriders of Rebellion: Outwardly, the Night Lords began the Horus Heresy as a strong force in the host of the Warmaster Horus, a Legion tempered by war and set in its own grudge against the Loyalist cause. The imprisonment of Konrad Curze on Ceraut prior to the destruction of Nostramo and the subsequent incident with Rogal Dorn were seen by many among the Traitors to grant the Night Haunter their trust. Knowing this, Horus sought to put the Night Lords to use in the vanguard of his plans and in the wake of the destruction of the Drop Site Massacre, Horushad set them to the tasks he had woven for the Emperor's demise.For the Night Lords, the Warmaster set the task of running at the forefront of his host, inciting fear and unrest among those worlds yet undecided in their loyalties. By the point of the Night Lords' skinning knives would Horus show these worlds the cost of his animosity, and to those who chose to bend the knee before him, he would grant his protection and a relief from the predations of his servants.As the harbingers of the Traitors and the emissaries of Horus' Dark Compliance, the Night Lords would usher dozens of star systems into the growing empire of Horus, each cowed by the knowledge of the horrors that had befallen those who refused. Within the space of a few short solar months most of the northern reaches of the Imperium were under the Traitors' control, a stable base from which Horus could prepare his assault on the Imperium's heart and one that could not function with a blight like the Night Lords running rampant within its borders.For in every minor drop in production and each misfortune that befell the newly-conquered worlds, the Night Haunter saw the most dire of treacheries and meted out the only punishment he knew: death in its most terrible form. Such a scourge soon proved more damaging to the amassing of munitions and arms than it was beneficial to the enforced loyalty of the conquered.That which had begun on Terra as a force that shaped cruelty into a tool had become in some cases little more than an undisciplined mob that saw cruelty as the goal and not the means to a greater end. It was no longer the precise weapon that the Legions had been envisioned to be, but rather an indiscriminate scourge that sought to sate its thirst for instilling terror on any that crossed its path. Left to its own devices and theever-darkening wishes of its master, the Night Lords would surely have proved a thorn in Horus' careful preparations, and so the Warmaster granted them a new task, one that would see their unique talents put to good use.As they had in the north so would the Night Lords serve in the Eastern Fringe of the galaxy, as the harbingers of the dark empire and the will of Horus. They would bring new territories and new sources of power and resources into the fold of the Traitors, strengthening the growing armada that Horus intended to unleash upon Terra.
Konrad Curze - Death of the Night Haunter: The VIIIth Legion sided with none of the Chaos Gods, instead using the Forces of Chaos as tools in their terror campaigns. Slowly but surely, the Night Lords, now almost entirely comprised of murderers and criminals recruited from Nostramo before its destruction, began to carve a bloody path towards Terra alongside the other Traitor Legions. After the invasion of Terra by the forces of Chaos and the death of Horus at the hands of the Emperor, the Night Lords did not splinter and flee into the Eye of Terror like the rest of the Traitor Legions. Instead, they continued to attack the Imperium in its Eastern Fringes, however, their tactics seemed to change, betraying a self-destructive desperation. The Emperor himself, wishing to disband the Night Lords forever, dispatched half the Callidus Temple of Assassins to terminate the renegade primarch. Legend has it that a lone agent, named M'Shen, was purposely allowed to infiltrate the Legion's lair on the world of Tsagualsa and confront the fallen primarch, now a naked and hunched monster. Before his death, M'Shen's video-log records Night Haunter's enigmatic last words:"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."The final remembrance of Konrad Curze is of mad, black eyes and a cruel, lip-less smile, aware that his horrific visions had all come to pass. The vid-log of the event then shows M'Shen leaping forward at the primarch. However, the kill was never confirmed, as the video feed cut out right before the fight ensued. It is believed that Night Haunter allowed himself to be killed: he saw himself as a murderous and corrupt villain, the very thing he sought to destroy. Regardless, his final words are considered one of the great enigmas in the Imperium's history.
Konrad Curze - Wargear: The Nightmare Mantle - Curze's raiment of war was a customised suit of Artificer Armour, bedecked in grisly trophies of judgement and the flayed skins of those whose sins he saw as particularly egregious or noteworthy.Mercy and Forgiveness - This pair of murderous artificer-forged Lightning Claws, unknown in origin, which Curze favoured as his personal melee weapons, were given the doleful names Mercy and Forgiveness by the Night Lords; though what their wielder actually named them, if anything, remains, as with so much about their master, unknown.The Widowmakers - Based on the micro-serrated throwing blades utilised for signature-kills by certain Nostraman assassin-cults, Curze favoured the use of these vicious, yet highly precise daggers over more conventional firearms in battle, using them to disable and maim as he willed.
Konrad Curze - Trivia: Curze's name is inspired by the novel Heart of Darkness by Joseph Conrad, where a former ivory trader in the Belgian Congo named Kurtz rules over the native population as a charismatic demigod even as he degenerates into a barbaric and inhuman tyrant.The book was later adapted into the 1979 film Apocalypse Now in which the character of Kurtz was modified into U.S. Army Special Forces Colonel Walter E. Kurtz (Marlon Brando).The name of Curze's ultimate killer, M'Shen, is a reference to Martin Sheen, the actor who played Benjamin Willard, the U.S. Army captain sent to kill Kurtz.
Kontos Power Lance - Kontos Power Lance: A Kontos Power Lance is a type of Power Weapon wielded by the warriors who served among the ancient White Scars Legion's elite heavy assault Jetbike squads known as the Golden Keshig.The Kontos Power Lance was used by the Golden Keshig to unleash what the Legionaries of Chogoris called a Zao, a piercing attack at the heart of the enemy adapted from the horse-tribes of Jaghatai Khan's homeworld.The Golden Keshig encircled the enemy at apparently random speeds and directions before focusing momentum into a single strike through the centre of an enemy formation.Strikes such as these typically served to disrupt the front line of an enemy's advance and sowed confusion throughout the ranks.
Kor'sarro Khan - Kor'sarro Khan: Kor'sarro Khan is the khan (captain) of the 3rd Brotherhood (company) of the White Scars Space Marine Chapter and is also the Chapter's current Master of the Hunt. Fierce to the point of savagery, bold to the point of recklessness and brash to the point of insubordination, he is nonetheless one of the Chapter's most accomplished warriors.The khan of the 3rd Brotherhood has faced many daunting foes and great challenges during his service with the Chapter, including facing an Alpha Level psyker on Delta Arbuthnot where the entire planet's population of Ratling agri-serfs was mind-controlled by the psyker and forced to raise arms against Imperial landowners, using their shovels against guards with autoguns.Another such battle was for the Third Moon of Woebetide where, as a Scout Marine many solar decades previously, Kor'sarro fought the Warp entities known as Enslavers.Ten thousand mind-controlled Cadians were psychically forced by those Warp-dwelling entities to march across a minefield 100 kilometres wide under fire from the White Scars, Red Hunters and Celestial Lions Chapters. Kor'sarro Khan's greatest accomplishment, however, was successfully bringing the Hunt for Voldorius to its conclusion.Kor'sarro Khan stood amongst the most lauded heroes of the Imperium. As direct and unyielding as a well-forged blade, the Khan is a warrior of violent determination with no time for the niceties of diplomacy or courtly manners. He is a master huntsman whose every thought is bent toward decapitating his oath-sworn prey.Whether mounted upon his famed Assault Bike, Moondrakkan, or hurtling into battle in the armoured hold of a Rhino or Stormraven gunship, the Khan runs his prey to ground with the unfailing tenacity of a born killer. When battle is inevitably joined, his revered blade, Moonfang, whistles out in a silver arc to claim the head of his prey with unerring lethality.Yet the Khan's barbaric exterior hides a deep spirituality and strategic acumen that makes him a far deadlier opponent than he might at first seem, for he is also an inspiring leader and cunning tactician. Kor'sarro Khan personifies the tip of the hunter's spear, the hardened point of the blade, and his warriors follow him with a devotion bordering upon worship.
Kor'sarro Khan - History: Kor'sarro Khan is the White Scars Chapter's 51st Master of the Hunt -- an individual honorific since the days of the Chapter's Primarch Jaghatai Khan and a title that is unique to the White Scars Chapter. Above all other Astartes Chapters, it is the White Scars who choose to seek out the blood of an adversary who, through a quirk of fate or artifice, has faced them in battle and lived to tell the tale.The White Scars will not allow such enemies to revel in the small victory of their survival. Every 25 standard years, at the height of the Rites of Howling, the Master of the Hunt is despatched to seek out one such foe and bring their severed head back to the White Scars fortress-monastery on Chogoris as a trophy and proof of their deed.Kor'sarro can draw upon many resources as a Khan of the 3rd Brotherhood in pursuit of his prey, and often embarks upon a hunt with companions chosen from the battle-brothers under his command. These pursuits have been known to take solar months or sometimes Terran years as the Master of the Hunt tracks his quarry from warzone to warzone and world to world across the width and breadth of the galaxy. Though at times the hunt may be postponed as wars and other more pressing duties for the Chapter interfere, it is never abandoned. Sooner or later, the quarry is tracked, cornered and beheaded.Kor'sarro Khan has brought nearly a score of hunts to a successful conclusion over his years as Master of the Hunt, beginning with his first such victory on the 3rd moon of the gas giant Mai IX. Some of the White Scars' greatest foes, such as the Daemon Prince Kernax Voldorius and the Eldar Corsair Varaliel, had evaded previous Masters of the Hunt only to have their heads severed by Kor'sarro's blade. His other targets have included the Daemon Prince known as Doomrider, and the Chaos Lord Paramyx of the Blighted Claw warband of Chaos Space Marines, who barely escaped with his life during the daemonic invasion of the Agri-world of Gehöft.When Kor'sarro returns to Chogoris it is a great time of celebration and moonlit feasting, for it marks the passing of another hated nemesis of the Chapter. When the carousal is done, Kor'sarro surrendered his grisly trophy to the High Chaplain, who took up a brand from the flames and burned the eyes from the dead skull. As the flesh burned and peeled, the hymn of vengeance was sung, and the quarry's name was struck from the roster of the hunt.The head itself was masked in silver and set upon a lance, and laid upon the highest walls of the White Scars' fortress, destined forever to stare out with its hollow gaze over the approach to the fortress-monastery. The White Scars' citadel is high in the Khum Karta Mountains of Chogoris; the road is long, yet the silvered heads of the slain line every pace of its passage.
Kor'sarro Khan - Escape from Cano'var: In 813.M41, at Nemesor Zahndrekh's instruction, the Necron armies of the Tomb World of Gidrim invaded the T'au world of Cano'var, routing the planetary defenders after two solar weeks of campaigning. The Necron victory proved short-lived, however. A demi-company of White Scars, led by Kor'sarro Khan, arrived on Cano'var, pursuing a now-obsolete punitive mission against the previous T'au inhabitants.An overwhelming volley of Gauss Weapons fire destroyed the White Scars' Thunderhawks moments after they landed, leaving Khan and his battle-brothers to fight a bold, but doomed, series of hit-and-run battles. Almost all of the White Scars were slain on the Uzme Plateau, but Zahndrekh commanded that Kor'sarro Khan be spared and imprisoned. So did Kor'sarro begin a peculiar period of captivity beneath the surface of Cano'var.Zahndrekh treated him with honour, through few of the other Necron Lords even acknowledged his presence. At a bizarre feast, where food was placed before Zahndrekh and his court but went uneaten, Kor'sarro learned he was but one of a dozen prisoners. With the desire for freedom outweighing any insult or rivalry, the Khan and the other captives conspired to escape. The Necrons were slow to react and so the breakout went well at first.Only when Vargard Obyron took command did things go badly for the escapees. Several of the fugitives were slain by Obyron's Warscythe, leaving only Kor'sarro and an Asuryani Ranger by the name of Illic Nightspear to fight on, and the latter swiftly received a blow that sent him sprawling from the fight. Thus did the battle devolve into a duel atop bleeding bodies and broken machines.Khan's sword was quicker and guided by a desperate fury, but Obyron's undying machine body repaired any damage within only moments. Little by little, the Khan tired, and the sweeping Warscythe came closer to connecting with each swing. Finally, one of the Vargard's blows was too swift for the Khan to evade -- the Warscythe sliced through his armour and deep into his flesh.But before Obyron could finish his foe, there was an intervention from an unexpected source. Unknown to either combatants, Zahndrekh has been watching the fight from afar and, impressed by the Khan's skill and bravery, ordered Obyron to stand aside and let him leave. Dragging the crippled Nightspear behind, the Khan finally escaped to the surface, found a still-functioning T'au spacecraft and left Cano'var far behind.Kor'sarro and Nightspear parted ways shortly after, the Aeldari to his craftworld and the White Scar to Chogoris. Shortly after the Khan's return to his Chapter planet, Nemesor Zahndrekh and Vargard Obyron were added to the Scrolls of Venegance, their names to be put forward as possible quarry for the next Great Hunt of the White Scars Chapter.
Kor'sarro Khan - Hunt for Voldorius: The Hunt for Voldorius was the search by Kor'sarro Khan, captain of the 3rd Brotherhood of the White Scars, for the Daemon Prince Kernax Voldorius, the warleader of a particularly insidious Alpha Legion Chaos Space Marines warband. In 865.M41 Kor'sarro Khan drove Voldorius from his foremost stronghold on the Hive World of Modanna. By 871.M41, Kor'sarro Khan tracked Kernax Voldorius to the planet Quintus.The White Scars discovered no mere warband, but a whole planet of Traitors and Renegades ready to stand against them, but Kor'sarro was not deterred. Upon making planetfall, Kor'sarro Khan found unexpected allies in the form of Shadow Captain Kayvaan Shrike and the Raven Guard 3rd Company. Despite the millennia-old rivalry that exists between their two Chapters, the White Scars and Raven Guard put aside their differences and joined forces to defeat Voldorius' armies; Shrike and Kor'sarro slew the Daemon Prince in the streets of the planetary-capital of Mankarra.With the defeat of the Chaos forces and Voldorius dead by his hands, Kor'sarro Khan announced his sixteenth Great Hunt to be at an end. Claiming Voldorius' head as a gloried prize, Kor'sarro Khan left Quintus and returned to a hero's welcome at the White Scars' fortress-monastery of Quan Zhou on Chogoris where it was set on a pike on the road to the White Scars' fortress, so that all might know that no foe of the Chapter ever truly escapes the Emperor's justice.
Kor'sarro Khan - Hunt for the Bloodied Talon: In 943.M41 after the White Scars' Great Khan Kyublai went missing in combat with the Drukhari Kabal of the Bloodied Talon, Kor'sarro sought vengeance against the sadistic xenos.He returned two solar years later with the severed head of the Kabal's Archon, Kirared, along with the heads of one thousand other Drukhari warriors.
Kor'sarro Khan - Hunt for Shadowsun: In 999.M41, over the course of the war for Agrellan, Kor'sarro Khan swore a blood oath to take the head of Commander Shadowsun, the T'au Commander who served as supreme commander of the T'au Empire Third Sphere Expansion's primary expeditionary force. His hunt was remorseless, turning the speed and aggression of the White Scars to the solitary goal of destroying the mastermind behind the T'au's war machine.Kor'sarro met Shadowsun in battle several times, engaging her in person at Acacia Hive and taking battle to her personal cadre at Blackshale Ridge. Despite his best efforts, Shadowsun survived, excelling herself in both strategy and tactics and proving a worthy opponent even in close quarters combat.Over time, however, the White Scars inflicted such horrendous casualties upon the T'au leader's personal cadre that her cool demanour was replaced by simmering fury. Perhaps overconfident after securing victory upon Agrellan, she soon took the bait offered to her -- the Knight World of Voltoris.There, she walked into a trap set around House Terryn's ancestral fortress. In the resulting ambush, Kor'sarro Khan wounded Shadowsun grievously, coming within a hand's breadth of decapitating her with his sword. Once more, however, she escaped. The Khan's great oath had yet to be fulfilled, and upon Prefectia, he would pursue it more determinedly than ever.After failing to do so once more following the T'au's great victory during the Prefectia Campaign, Kor'sarro next hunted the T'au supreme commander during the Second Agrellan Campaign, again without success. Though he would have remained no matter the cost until his oath was fulfilled or he was slain by the T'au, a call from the White Scars Chapter Master Jubal Khan came from Chogoris.The White Scars homeworld was under attack by the Heretic Astartes of the Red Corsairs and their allies among the Forces of Chaos as part of Abaddon the Despoiler's 13th Black Crusade. With little choice, the Khan and the surviving Astartes of his 3rd Fellowship were forced to quit the Damocles Gulf War Zone and return home to face a new enemy.
Kor'sarro Khan - Era Indomitus: After the birth of the Great Rift in the Era Indomitus, Kor'sarro Khan arrived at a critical juncture during the war to reclaim the White Scars homeworld of Chogoris from an invasion by the Red Corsairs Heretic Astartes and Daemons.Kor'sarro led a great charge by White Scars reinforcements that threw back the Chaos forces and reclaimed the planet for the Emperor.However, he sought to gain revenge upon the forces of Chaos for all they had done to the Chapter, and so he accepted the Rubicon Primaris transformation into a Primaris Space Marine.Afterwards the White Scars Chapter Master Jubal Khan, grievously tortured by the Red Corsairs and thought to be suffering mental distress, granted Kor'sarro his Psyber Berkut named Anzuq and essentially appointed the khan as the Chapter's war leader because of his own physical incapacity.While Kor'sarro accepted the gift, many believe this cybernetic lifeform may be used by Jubal to spy on Kor'sarro's future activities on behalf of the Chapter.
Kor'sarro Khan - Wargear: Artificer ArmourBolt PistolFrag GrenadesKrak GrenadesMoondrakkan - The Assault Bike Moondrakkan was originally commissioned for the 4th Master of the Hunt. This ancient bike is a relic of the White Scars Chapter and has served as a versatile mechanical steed for numerous Masters of the Hunt over many millennia. Fitted with powerful engines, bulletproof tires and a formidable armament, Moondrakkan has been lovingly maintained by the Chapter's Techmarines and have served the Masters of the Hunt well in their neverending quests to chase down their quarry in the midst of a hunt.Moonfang - Moonfang is an ancient Power Sword and revered relic of the White Scars Chapter. This formidable blade has spilled much blood and the ichor of numerous Apostates, Heretics and xenos since its forging.
Kor Megron - Kor Megron: Kor Megron, the Reaper of Rhodax, was a Daemon Prince who had once been a Dark Apostle of the Word Bearers Traitor Legion during the Horus Heresy. In later eras, after his ascension to daemonhood, Kor Megron continued to plague the galaxy with his foul presence and was responsible for the fall of the Cardinal World of Rhodax and the great Chaos assault upon the Shrine World of Eydolim.