Warp Spiders - Warp Spiders Wargear: Aspect Armour - Like other Asuryani Warriors Aspects, Warp Spiders wear lightweight synthetic bodysuits, reinforced with plates of psycho-sensitive bioplastics that will instantly harden to resist impacts. These plates can also morph their shape in accordance with the wearer's movements, meaning the armour does not encumber the wearer in the slightest, offering both good protection with excellent mobility. Using a compact Warp Spider Jump Generator housed within their armoured backpack, Warp Spiders are able to make short Warp-jumps, disappearing and reappearing in the blink of an eye. This enables them to make totally unexpected attacks upon their foes, though it does necessitate spending a short time physically unshielded in the Immaterium. For this reason, the Warp Spiders risk not only their lives in the name of the victory, but also their souls. Warp Spider Aspect Armour is much bulkier compared to that worn by other Aspect Warriors, making the Warp Spiders more heavily armoured than their fellows but also among the slowest of the usually highly mobile Asuryani Aspects. While this would be more constricting for the movements of other Aeldari warriors, the Warp Spiders' unique teleportation abilities negate this disadvantage. Warp Spider Aspect Armour is also further warded to allow for safer travel through the Warp, which provides some protection against psychic powers when in realspace. The reinforced breastplate of the Aspect Warrior's armour bears their Spirit Stone, a precious item for all Asuryani. This psycho-receptive gem is attuned to the individual so that at the moment of death, when the Aeldari's psychic consciousness or soul is released into the Immaterium, it is captured instead within the crystalline matrix of the stone. Otherwise it is believed by the Aeldari that the soul would be released into the Warp, where the Chaos God Slaanesh, "She Who Thirsts," awaits to consume it. Contrary to popular belief, the small domes and blisters on Warp Spider Aspect Armour are not extra gems, but small compartments that contain the suit's technical systems. A tabard or pennants are a common addition to Warp Spiders Aspect Armour. The armour's runic Aeldari Lexicon inscriptions name the particular Warp Spiders Aspect Shrine for which the Aspect Warrior is fighting and identifies the the particular craftworld that shrine is located upon. Regardless of a shrine's location, the Warp Spiders Aspect's colour scheme is always some pattern of red, black and white.Aspect Helmet - Each Warrior Aspect has its own distinctive helmet, and within each shrine of that Aspect the helmet may vary in form slightly, with correspondingly more elaborate versions for the shrine's Exarchs. For a standard Warp Spider, the helmet is swept back and comes to a slight point. By custom, it is this helmet that marks the Aspect Warriors as the protectors and avengers of their craftworld. In battle, the Warp Spider is assisted by an advanced, computerised targeting system. This targeter finds and tracks multiple foes, feeding the target information directly to the Aspect Armour's helmet display. It is likely that it can also differentiate between enemy and ally. The helm bears the Warp Spider Aspect's Aeldari Lexicon rune traced upon its forehead. Warp Spider Aspect Helmets appear to incorporate an external respirator unit that allows operation in the void or toxic atmospheres.Warp Spider Jump Generator - The Warp Spider Jump Generator is a sophisticated Warp field emitter that is integrated into the Warp Spider's Aspect Armour and is largely responsible for that suit's unusual bulk, as least so far as Craftworld Aeldari defensive technologies are concerned. The generator is what allows the Warp Spider to make their short jumps into the Immaterium so that they can cross the intervening space nearly instantaneously, completely undetectable to their foes.Death Spinner - A Death Spinner is the ritual armament of the Warp Spiders Aspect; a highly advanced ranged weapon that extrudes a thick cloud of razor-sharp monofilament wire. The spinner's magnetic containment field then spools the wire together and hurls it toward the enemy. The wire's own tension causes it to writhe and lash, and where it touches flesh or soft tissue it slices through the victim's body, causing an agonising and exceptionally messy death.Spinneret Rifle - A Spinneret Rifle is a variant of the Death Spinner used by Warp Spider Exarchs. Spinneret Rifles operate by ejecting a single, rigid strand of monomolecular wire that punches through armour, before recoiling in a tight spiral. Spinneret Rifles have a more consistent armour penetration ability than standard Death Spinners, and a longer range. However, they will usually only affect a single target at a time.Powerblades - Warp Spider Exarchs that utilise twin Death Spinners commonly fit a pair of Powerblades on their forearms. Primarily used as defensive weapons, Powerblades are short, wide blades attached to the forearm designed primarily for parrying. Their projected energy field allows them to parry almost any attack, but it is less effective when used offensively. Still, Powerblades remain no less deadly than a normal Aeldari Power Weapon in melee combat. A Powerblade is mounted on the forearm, and does not need to be held in the wielder's hand (leaving the Exarch's hands free to wield their Death Spinners whilst retaining dangerous close combat capabilities). Some wielders pair them with compact pistol weapons, while others wield a single Powerblade while carrying a larger ranged weapon in both hands.