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Bill Text - AB-132 Postsecondary education trailer bill.
(III) One and one-half points for each student who successfully completes nine or more career technical education units, based on the three-year rolling average for this metric calculated pursuant to clause (ii) of subparagraph (A).(IV) One and one-half points for each student who obtains a regional living wage within one year of community college completion, based on the three-year rolling average for this metric calculated pursuant to clause (ii) of subparagraph (A).(3) It is the intent of the Legislature that the annual
	Budget Act fully fund increases in the student success allocations computed under this section.(g) To establish a hold harmless protection for community college districts pursuant to the funding allocation established in this section, a minimum funding level for all community college districts shall be computed as follows:(1) For the 2018–19 and 2019–20 fiscal years, a level of funding to ensure that all community college districts receive at a minimum the total computational revenue the district received in the 2017–18 fiscal year, defined as a district’s final entitlement for general purpose apportionment based on FTES and the number of colleges and comprehensive centers the district operates.(2) Commencing with the 2020–21 fiscal year, and each year thereafter, community college districts shall receive the
	higher of (A) the funding level determined by the formula established in this section, or (B) the level of funding determined by multiplying the community college district’s new FTES by the associated credit, noncredit, and career development and college preparation rate received by the district in the 2017–18 fiscal year. The level of funding shall be adjusted to include a basic allocation based on the number of colleges and comprehensive centers in the district consistent with the basic allocation rates used in the 2017–18 fiscal year.(3) (A) From the 2019–20 fiscal year to the 2025–26 fiscal year, inclusive, for the San Francisco Community College District and the Compton Community College District, the rates for computing the hold harmless provisions pursuant to paragraphs (1) and (2) shall be multiplied each year by the cost-of-living adjustment identified in the annual Budget Act and adjusted for increases to FTES.
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California’s Child Welfare System: Addressing Disproportionalities and Disparities
Do updates made by the administration and proprietor align with legislative intent for child welfare decision‑making? 
Native American Children. Stakeholders have raised concerns that Native American youth are undercounted because they are categorized as Hispanic or multiracial in the child welfare data system. (Many of California’s tribes also identify as Hispanic or Latino.) Improving the state’s ability to accurately identify Native American children also could help ensure the state is identifying all cases subject to ICWA requirements. 
Broad Racial and Ethnic Categorizations. Stakeholders also have raised concerns that certain racial/ethnic groupings are too broad and could obscure disparities within groups. For example, child welfare system data often are reported combining Asian and Pacific Islander categories. However, where more disaggregated data are available (such as for home ownership and unemployment rates), there are significant differences between these two groups. Considering the strong correlation between child maltreatment and poverty/economic hardship, there could be significant differences in patterns of child welfare system involvement and outcomes that are not currently apparent in California’s aggregated child welfare data. Similarly, there could be significant differences within the Hispanic/Latino population—such as between those who racially are categorized as white versus Black—that could help inform policy and practice but currently are obscured. 
Multiracial Children. Demographic trends suggest that an increasing proportion of Californians over time will be categorized as more than one racial or ethnic group. Currently, aggregated state child welfare data include one “multiracial” category for any combination of racial/ethnic identities. If this category grows to comprise a proportionally larger share of the total child welfare system‑involved population, having more disaggregated information could be important to effectively track racial/ethnic disproportionalities and disparities. 

Monitor Implementation of Child Welfare System Prevention Services. As discussed previously in this report, the current array of and access to child welfare prevention services, including culturally relevant programs, is uneven across counties. (While families across the state also may experience differences in access to broader programs outside the child welfare system, such as behavioral health services, this option focuses on those services being implemented as part of current child welfare system efforts.)
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Student Project: Code a Mars Sample Collection Video Game | NASA/JPL Edu
Make the sample tube sprites reappear when players click the green flag to restart the game.

+ Expand image

4. Add a countdown timer NASA’s missions to Mars and other destinations have a planned life expectancy. Some missions, including every Mars rover to date, have been extended and operated beyond their planned mission life expectancy, while others experience problems that shorten their mission. You can create a timer that counts down to the end of the mission and ends the game. Your timer should not be so short that the game is unplayable or unwinnable, but it should not be so long that there is no challenge to playing the game. As a bonus, you can create code to extend or shorten the planned mission time.
Tasks

Create a timer that counts from a set time down to zero. Hint: Create a Time variable that you can program to change. (See example image.)
Make gameplay stop when the timer reaches zero.
Make a “Mission Over” message appear when the timer reaches zero.
Make the timer start over when a player clicks the green flag to restart the game.
Bonus: Develop code that will increase or decrease the amount of time on the timer by one or two seconds at random.

+ Expand image

5. Add a scoring system Rover missions on Mars don’t have a scoring system. But the science they collect is valuable, and some discoveries may be more exciting, interesting, or important than others. To determine how well players are doing while playing your game, you can develop a scoring system that includes points earned for collecting sample tubes. How points are totaled is up to you. You could also program your game to reduce point totals in certain scenarios (see Step 6, for example).
Tasks

Develop code to create a scoring system.
Increase the score by one or more points for each sample tube collected.

+ Expand image

6. Add hazards Space travel and other worlds are fraught with hazards. From steep slopes and deep sand to sharp rocks and high radiation, there are countless ways a mission can be delayed or end unexpectedly. Program your game to include hazards that players need to avoid.
Student Project: NASA Space Voyagers: The Game | NASA/JPL Edu
Once spacecraft are put into play, they can begin accumulating research points at the destination. The research value of the spacecraft (amount of exploration it can do per turn) and the durability (how much damage it can withstand) are provided in the bottom right of the card, given the value X/Y, respectively.	 + Expand image Funding – This money symbol associated with funding is used on spacecraft and instruments cards to indicate how many funding cards are required to purchase that card or special ability. Research – This beaker symbol associated with research is used on spacecraft and instruments cards to indicate how many research cards are required to purchase that card or special ability. Purchase an instrument. You must have the resources identified in the top-right of the card to purchase an instrument. Instruments can be purchased at any time, but they must be added to a spacecraft to accumulate research points.	 + Expand image Add an instrument to a spacecraft. Instruments can only be added to spacecraft according to the rules on the spacecraft card. Once instruments are added to a spacecraft, their research value can go toward the destination total. Be sure to tap all used resources, spacecraft, and instruments at the end of your turn. These cards cannot be used again until the next round. Tap – This arrow symbol indicates that the card must be tapped (turned sideways) after the resource, spacecraft, or special ability has been used. Cards are automatically untapped at the start of the next round and can be used again.At the end of your turn, draw one new card from the deck.

8. End the round and get a new challenge Once all players have had a turn, it's time to end the round: Tally up the research value of any spacecraft and instruments used (tapped) in the round and subtract their research value from the destination's total. Now, the destination also gets a turn, and may cause damage to your spacecraft. Roll the dice to see what impacts there are to your spacecraft. Tally the damages by placing sticky notes, pennies, or other markers on applicable cards and removing those that reach zero durability. And subtract the value of any damages from each applicable spacecrafts’ durability.
Student Project: Code a Mars Sample Collection Video Game | NASA/JPL Edu
Student Project: Code a Mars Sample Collection Video Game | NASA/JPL Edu

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ACTIVITIESCode a Mars Sample Collection Video Game 

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Materials1. Get set up2. Make the rover drive3. Add sample tubes for collection4. Add a countdown timer5. Add a scoring system6. Add hazards7. Add landing code8. Take it farther 

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project

Code a Mars Sample Collection Video Game

Go to Educator GuideNASA sends rovers to Mars to collect data and carry out scientific studies. The Perseverance Mars rover is designed to take that data collection one step further by gathering rock cores in sample tubes and leaving them on the surface for a future "fetch rover" to collect. The fetch rover would collect the samples and bring them to a Mars ascent vehicle – a rocket that would carry the samples from the surface to orbit around Mars – for eventual return to Earth.In this project, you will use Scratch, a visual programming language, to create a video game that simulates the way NASA collects samples on Mars! 

Materials Computer with internet accessFree Scratch accountMars fetch rover sprite – Download PNGMars sample collection tube sprite – Download PNG Jezero crater surface images – Download ZIP

1. Get set up Download the Jezero Crater surface images, the Mars sample collection tube image, and Mars fetch rover sprite image, and save them to a computer. Unzip the surface images zip file into a new folder. On the Scratch website, click Create to begin a new project.
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Our staff will set up the court for Wednesday night pick-up Volleyball at approximately 5:30pm. This includes:Setting up a complete volleyball system (volleyball posts are installed firmly into the court) *.Providing 4 volleyballs for warm-up and game play.Setting the court scoreboard to 105 minutes to allow players to track the time remaining.*Volleyball net height is adjustable but is set at a height of 7 feet, 7 inches for fair play. 

4.
What is the competition level for the pick-up sports?

All pick-up games at Sportspark are played for fun and the competition level generally ranges from beginner to intermediate. Even those who are new to the sport can be found participating and having a great time! There are no skill requirements necessary to be able to join in on a game. 

5.
How do I access the group fitness studio?

The entrances to our fitness studio can be found in the center of Sportspark, near the lounge. There you will find an elevator and two independent staircases that lead up to the 2nd floor, where the fitness studio is located. Keep an eye out for our wayfinding signs around Sportspark to help navigate the facility. 

6.
What type of activity is permitted in the group fitness studio?

Permitted activities include:Dance classesFitness classesGymnasticsMeetingsRetreatsSeminarsYogaZumbaOther authorized events 

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1.
How big is the swimming pool? 

Our swimming pool area measures over 7,200 square feet and is roughly ½ the size of an Olympic swimming pool. The pool dimensions measure 75 feet long and 45 feet wide and has 6 swimming lanes. The pool depth ranges from 3.5 feet to 8.5 deep.  

2.
Do you offer open swimming or circle swimming/lap swimming? 

Absolutely! We ensure most of our pool time is dedicated to providing open swimming to our members, drop-ins, and guests. During open swim, you can choose to either swim in a leisure lane or circle swim in a lap swimming lane.  Each lane can hold a maximum of 7 swimmers.   

3.
Student Project: Code a Mars Sample Collection Video Game | NASA/JPL Edu
Rovers on Mars aren’t controlled with joysticks or keyboards. But in the future, astronauts in orbit around Mars or on the surface of the planet could use remote controls to drive rovers. Your game can use keys on the keyboard to make the rover drive.
Tasks

Make the rover move up, down, left, and right on the screen using four different keys on the keyboard. Hint: See if a block in the Events section will help. (See example image.)
Specify how far the rover will move each time one of those keys is pressed. Select a distance that makes the rover movement appear smooth when the key is pressed and held. Hint: See if a block in the Motion section will help. (See example image.) 
Make the rover rotate so it points in the direction of travel.
Bonus: Make the rover move diagonally using keys other than the keys already assigned.

+ Expand image

3. Add sample tubes for collection Sample tubes contain valuable rock samples collected by the Perseverance Mars rover and left behind for a fetch rover to collect. You should add sample collection tubes to your game to provide destinations for your rover. By studying the backdrop images closely, you can identify areas that look interesting and place sample tubes in those spots.
Tasks

Add three or more sample tube sprites to visit during gameplay by placing the downloaded sample tube sprites to the backdrop by selecting Upload sprite the same way you did in Step 1.
Make the sample tube sprites disappear when they are visited by the rover. Hint: See if a block in the Control section will help. (See example image.) 
Make the sample tube sprites reappear when players click the green flag to restart the game.

+ Expand image

4. Add a countdown timer NASA’s missions to Mars and other destinations have a planned life expectancy. Some missions, including every Mars rover to date, have been extended and operated beyond their planned mission life expectancy, while others experience problems that shorten their mission. You can create a timer that counts down to the end of the mission and ends the game.