VR Use in Online Learning for Higher Education in Indonesia This research leads to the object of learning in networkbased learning programs application of the use of VR in online learning for students in Higher EducationThis research is located in the Education Technology study program, Universitas Negeri Jakarta, Indonesia. This study focuses on learning theories, learning methods and learning models used in technology to improve learning outcomes in class. This method used explanatory sequential mixed methods research. Field trials were conducted for students, with a total of 12 students and field trials would be conducted for students with a total of 30 people in 2018. Data collection through interviews of 15 students and 3 lecturers for 40 minutes. The results showed that using VR can foster motivation to learn to develop student skills in simulating learning models and learning can be efficient and effective. VR can also enhance students for teaching practices and train students to innovate learning models used in technology.

Was It Real?  The Effects of Virtual Reality Communication Skills Training Among University Students in India Virtual Reality (VR) technology enables students to be trained in new behaviour in an authentic and situated learning context. The pilot study investigated the effects of a scaffolded fiveminutes 360degree videobased VR training on communication skills, achievement emotions and motivation among university students in India. The results of an experimental trial with repeated measures show, except for a slight rise in positive emotions for the control group, no significant differences in the VRcondition. Nevertheless, students are highly convinced that VRtraining has the potential to improve their academic skills and performance. High acceptance of VRbased education and the potential to replace real education settings at university level were observed.