Game Pedagogy with TPACK Model: A Learner Centric Method in this paper, Game pedagogy in technical learning is implemented effectively on open source moodle: GNOMIO. Subject specific technical questions are asked while designing the game. This will provide the knowledge enhancement of students. It will be helpful in improving skill set of students. The game pedagogy can attract much concentration of learners. Higher thinking order questions can be framed while designing the game, which can achieve the competency in the learners. In this paper, crossword game is explained as a case study. If the game is to be designed in moodle: Gnomio, it should be equipped with glossary which must have all the questions with respect to Bloomu0027s Taxonomy. The questions can be fetched from glossary for game design purpose.

Adaptive Narrative Game for Personalized Learning In recent years, engineering educators have begun to focus more on new learning methods that allow students to better understand and practice their subject matter. However, these approaches are not ideal for every student, and can be costly or time consuming to educators and institutions. Instead, a more individualized approach to learning is needed. This paper addresses this challenge through a narrative game system. Building on top of a previously created narrative game, the system utilizes metacognitive strategies (Roadmap, What I KnowWhat I Want to KnowWhat I Have Solved, and ThinkAloudShareSolve) and a random forest machine learning model to model a studentu0027s learning process. Based on data collected from the student, including emotional state, time, and errors in solutions, the system can estimate the current stage in the learning process. The student can then be offered prompts or hints to guide learning in a positive and productive direction, dynamically correcting misconceptions and allowing the student to learn at hisher own pace in a stressfree environment.