System of Upper Limb Motor Rehabilitation Training Using Leap Motion and Gear VR in Sessions of Home Game Therapy Motor rehabilitation systems using gestural interfaces are becoming common in the treatment of people with disabilities in the upper limbs. In this article we present a serious immersive game that uses the Leap Motion sensor (coupled with Gear VR) to track hand movements in game therapy activities. The game can be customized by the therapist from an mobile app. Information about player performance is collected and stored in a cloud database and can be accessed by the same mobile app. The game was used by five adult with Cerebral Palsy in a preliminary study to evaluate the applicability of use with this population. The results showed that the game has feasibility for use in home game therapy sessions but still presents some technical challenges when used in immersive mode.

Gamifying Motor Rehabilitation Therapies: Challenges and Opportunities of Immersive Technologies Recovering from a traumatic incident (e.g, a stroke) implies rigorous and demanding therapies to ensure recovery of the lost capabilities. Due to the lack of shortterm visible results, stroke patients tend to lose interest in their recovery process and frequently do not follow their therapistsxe2x80x99 suggestions to continue performing their training at home, between physiotherapy sessions. This article explores the extent to which common computer games or specifically crafted games can serve as a rehabilitation practice, but also how conventional therapeutic devices might be transformed to be incorporated into games. Furthermore, we propose a platform that follows the opportunity of creating serious games that are designed for stroke patients with reduced upper limb mobility while following the same principles of common therapeutic procedures. This platform was carefully built with the purpose of allowing patients to comply telerehabilitation and promoting the execution of the recommended training at home. Following these ideas, we integrated two carefully designed games that have been tested and validated in our previous works, and we added a toplayer characterized by an online backend application for therapists that allows them to observe their patientsxe2x80x99 progress over time and draw different conclusions.