Formation of Design and Research Competencies in Future Teachers in the Framework of STEAM Education In todayu0027s digital society and economy, professions associated with high technologies are becoming increasingly in demand: programmers, system engineers, IT specialists, biotechnologists, project leaders, etc. In this regard, school graduates are required not just good knowledge of school subjects, but also knowledge interdisciplinary, the formation of which is a long process, starting as early as school, and only traditional methods are indispensable. One of these innovative technologies is STEAM education. To implement the concept of STEAMeducation, the system of pedagogical education is tasked with training relevant personnel with the necessary competencies, among which the most relevant are metasubjects and design and research skills. In our opinion, one of the possible innovations in the preparation of teachers for STEAM education is the inclusion of the xe2x80x9cRoboticsxe2x80x9d discipline in the content of training future teachers of physics, mathematics, technology, visual arts, and others. The authors conducted a survey among future teachers studying at the Faculty of Mathematics and Natural Sciences and Engineering and Technology Faculties of the Elabuga Institute of Kazan Federal University, showed that the problem of training graduates of general educational institutions to the challenges of the new time is more relevant than ever. Only 18% of respondents are aware of the existing the world and the country STEM and STEAM education programs, 15% of the students surveyed believe that they are ready to implement project activities STI and only 10% of students believe that they are ready to lead project activities. These data indicate that not only the problem of teachersu0027 readiness to implement new educational programs, but also the problem of preparing future teachers to implement practiceoriented educational activities based on the formation of design and research competencies, is coming to the fore.

Development of WebBased Programming Learning Support System with Graph Drawing of Mathematics as a Learning Task STEAMblended programming education is considered to be particularly effective for training computational thinking. In this paper, we aim to develop a webbased learning environment for STEAMblended programming education. The proposed system can provide the learning materials of JavaScript that can easily carry out STEAM education at educational institutions. To effectively realize STEAMblended programming education, visual programming is useful. Therefore, first, we will examine the learning effectiveness of visual programming. Next, we will develop a webbased programming learning support system based on Mathematics learning with JavaScript. After the above, the concept of STEAMblended learning material using LEGO Mindstorms EV3 is shown.