SimpleAR: Augmented Reality highlevel content design framework using visual programming This research work proposes a new augmented reality highlevel content design framework, this is, a tool to create augmented reality applications aimed at staff with basic or no programming knowledge. The proposed framework summarizes the experience gathered from a systematic mapping study carried out on similar frameworks. Our proposal has a flexible approach regarding its ability to be adapted to any augmented reality programming framework. We demonstrate its viability with an implementation of our framework with Vuforia for the creation of markerbased augmented reality applications. The results of usability tests based on ISO 9241xe2x80x9311 show that our proposal is effective because all users were able to complete all tasks, it is efficient because users were able to create augmented reality applications in less than 5 minutes and it satisfies the user by qualifying as xe2x80x9cHighly acceptablexe2x80x9d according to the average score of the System Usability Scale questionnaire.

Developing augmented reality capabilities for industry 4.0 small enterprises: Lessons learnt from a content authoring case study Abstract   Augmented reality (AR) has been proposed as a disruptive and enabling technology within the Industry 4.0 manufacturing paradigm. The complexity of the AR content creation process results in an inability for Small Enterprise (SE) to create bespoke, flexible AR training support xe2x80x9cinhousexe2x80x9d and is a potential barrier to industrial adoption of AR. Presently, AR content creation requires a range of specialist knowledge (e.g. 3D modelling, interface design, programming and spatial tracking) and may involve infrastructure changes (e.g. fiducial markers, cameras) and disruption to workflow. The research reported in this paper concerns the development and deployment of an Augmented Repair Training Application (ARTA); a templatebased interface to support end user (shop floor) AR content creation. The proposed methodology and implementation are discussed and evaluated in a realworld industrial case study in collaboration with a Small Enterprise (SE) in the Used and Waste Electronic and Electrical Equipment sector (UEEEWEEE). The need for end user friendly templates is presented in the conclusion alongside further related work.