Music Generation Using an Interactive Evolutionary Algorithm Music generation with the aid of computers has been recently grabbed the attention of many scientists in the area of artificial intelligence. Deep learning techniques have evolved sequence production methods for this purpose. Yet, a challenging problem is how to evaluate a music generated by a machine. In this paper, a methodology has been developed based upon an interactive evolutionary optimization method, with which the scoring of the generated musics are primarily performed by human expertise, during the training. This music quality scoring is modeled using a BiLSTM recurrent neural network. Moreover, the innovative generated music through a Genetic algorithm, will then be evaluated using this BiLSTM network. The results of this mechanism clearly show that the proposed method is able to create pleasurable melodies with desired styles and pieces. This method is also quite fast, compared to the stateoftheart dataoriented evolutionary systems.

Continuous Melody Generation via Disentangled ShortTerm Representations and Structural Conditions. Automatic music generation is an interdisciplinary research topic that combines computational creativity and semantic analysis of music to create automatic machine improvisations. An important property of such a system is allowing the user to specify conditions and desired properties of the generated music. In this paper we designed a model for composing melodies given a user specified symbolic scenario combined with a previous music context. We add manual labeled vectors denoting external music quality in terms of chord function that provides a low dimensional representation of the harmonic tension and resolution. Our model is capable of generating long melodies by regarding 8beat note sequences as basic units, and shares consistent rhythm pattern structure with another specific song. The model contains two stages and requires separate training where the first stage adopts a Conditional Variational Autoencoder (CVAE) to build a bijection between note sequences and their latent representations, and the second stage adopts long shortterm memory networks (LSTM) with structural conditions to continue writing future melodies. We further exploit the disentanglement technique via CVAE to allow melody generation based on pitch contour information separately from conditioning on rhythm patterns. Finally, we evaluate the proposed model using quantitative analysis of rhythm and the subjective listening study. Results show that the music generated by our model tends to have salient repetition structures, rich motives, and stable rhythm patterns. The ability to generate longer and more structural phrases from disentangled representations combined with semantic scenario specification conditions shows a broad application of our model.