Learning to drive via Apprenticeship Learning and Deep Reinforcement Learning. With the implementation of reinforcement learning (RL) algorithms, current stateofart autonomous vehicle technology have the potential to get closer to full automation. However, most of the applications have been limited to game domains or discrete action space which are far from the real world driving. Moreover, it is very tough to tune the parameters of reward mechanism since the driving styles vary a lot among the different users. For instance, an aggressive driver may prefer driving with high acceleration whereas some conservative drivers prefer a safer driving style. Therefore, we propose an apprenticeship learning in combination with deep reinforcement learning approach that allows the agent to learn the driving and stopping behaviors with continuous actions. We use gradient inverse reinforcement learning (GIRL) algorithm to recover the unknown reward function and employ REINFORCE as well as Deep Deterministic Policy Gradient algorithm (DDPG) to learn the optimal policy. The performance of our method is evaluated in simulationbased scenario and the results demonstrate that the agent performs human like driving and even better in some aspects after training.

Learning Adaptive Driving Behavior Using Recurrent Deterministic Policy Gradients In this work, we propose adaptive driving behaviors for simulated cars using continuous control deep reinforcement learning. Deep Deterministic Policy Gradient(DDPG) is known to give smooth driving maneuvers in simulated environments. Unfortunately, simple feedforward networks, lack the capability to contain temporal information, hence we have used its Recurrent variant called Recurrent Deterministic Policy Gradients. Our trained agent adapts itself to the velocity of the traffic. It is capable of slowing down in the presence of dense traffic, to prevent collisions as well to speed up and change lanes in order to overtake when the traffic is sparse. The reasons for the above behavior, as well as, our main contributions are: 1. Application of Recurrent Deterministic Policy Gradients. 2. Novel reward function formulation. 3. Modified Replay Buffer called Near and Far Replay Buffers, wherein we maintain two replay buffers and sample equally from both of them.