A Labyrinth Game for Blind Children Using Problem Solving Learning Model This research aims to design the concept of learning media for the blind student and apply it to labyrinth game using problemsolving learning model. To design this media, 21 blind child characteristics, learning model, lesson plan and story concept of the game have been considered. After developing the proposed learning media, some experiments on blind students are conducted. Then, the results of the experiments are processed and analyzed based on qualitative method. They shows that scores, perspectives, and focus of users are good. It means that the proposed learning media provides a positive impact on the blind child. Moreover, guidance and direction to students are the important things that have to do when the media is applied.

Magic Cube: Development of a Mobile Educational Game for Training Learners Spatial Reasoning Ability Spatial reasoning is an important ability in math, engineering as well as in our daily life. A common practice to train spatial reasoning is using 3D cube paper models to demonstrate the unfolding process from a 3D cube to a 2Dshape net in class. However, this approach could incur limitations and maintenance cost. This study developed a mobile game  Magic Cube to address this limitation and seek to improve studentsu0027 engagement. An experiment was conducted to initially evaluate the game with 29 7th grader from a junior high school in northern Taiwan. Results indicate that studentsu0027 learning performance was improved after playing the game. Also, students generally possessed positive perceptions toward the game and had positive gaming experiences. The detail of the game design and the implications of the results are discussed in this study.