From HMI to HMIs: Towards an HMI Framework for Automated Driving During automated driving, there is a need for interaction between the automated vehicle (AV) and the passengers inside the vehicle and between the AV and the surrounding road users outside of the car. For this purpose, different types of human machine interfaces (HMIs) are implemented. This paper introduces an HMI framework and describes the different HMI types and the factors influencing their selection and content. The relationship between these HMI types and their influencing factors is also presented in the framework. Moreover, the interrelations of the HMI types are analyzed. Furthermore, we describe how the framework can be used in academia and industry to coordinate research and development activities. With the help of the HMI framework, we identify research gaps in the field of HMI for automated driving to be explored in the future.

The Effects of a Predictive HMI and Different Transition Frequencies on Acceptance, Workload, Usability, and Gaze Behavior During Urban Automated Driving Automated driving research as a key topic in the automotive industry is currently undergoing change. Research is shifting from unexpected and timecritical takeover situations to human machine interface (HMI) design for predictable transitions. Furthermore, new applications like automated city driving are getting more attention and the ability to engage in nondriving related activities (NDRA) starting from SAE Level 3 automation poses new questions to HMI design. Moreover, future introduction scenarios and automated capabilities are still unclear. Thus, we designed, executed, and assessed a driving simulator study focusing on the effect of different transition frequencies and a predictive HMI while freely engaging in naturalistic NDRA. In the study with 33 participants, we found transition frequency to have effects on workload and acceptance, as well as a small impact on the usability evaluation of the system. Trust, however, was not affected. The predictive HMI was used and accepted, as can be seen by eyetracking data and the poststudy questionnaire, but could not mitigate the abovementioned negative effects induced by transition frequency. Most attractive activities were window gazing, chatting, phone use, and reading magazines. Descriptively, window gazing and chatting gained attractiveness when interrupted more often, while reading magazines and playing games were negatively affected by transition rate.