Creating AR models for challenging sizes Augmented and Virtual Reality is being evermore adopted in various sectors with the process of creating augmentable mostly focusing on laser scanning and photogrammetry. This research presents costeffective solutions of creating augmentable models for artefacts of various sizes, more specifically the challenging sizes of the scale of large vehicles. After testing a number of solutions in a controlled environment the ideal solution was adopted in an aviation museum and used on various objects such as a tractor and aeroplane engine. We proceeded to create a prototype for the museum, integrating the augmentable and letting a number of individuals use it so to gather feedback. After presenting the solution and overall positive user feedback to the director of the museum an interview was held to gather qualitative feedback addressing the business aspect of this solution. We are confident that our proposed approach can be adopted by young entrepreneurs willing to offer such a costeffective solution to entities with a limited budget, yet still delivering a professional product.

Developing augmented reality capabilities for industry 4.0 small enterprises: Lessons learnt from a content authoring case study Abstract   Augmented reality (AR) has been proposed as a disruptive and enabling technology within the Industry 4.0 manufacturing paradigm. The complexity of the AR content creation process results in an inability for Small Enterprise (SE) to create bespoke, flexible AR training support xe2x80x9cinhousexe2x80x9d and is a potential barrier to industrial adoption of AR. Presently, AR content creation requires a range of specialist knowledge (e.g. 3D modelling, interface design, programming and spatial tracking) and may involve infrastructure changes (e.g. fiducial markers, cameras) and disruption to workflow. The research reported in this paper concerns the development and deployment of an Augmented Repair Training Application (ARTA); a templatebased interface to support end user (shop floor) AR content creation. The proposed methodology and implementation are discussed and evaluated in a realworld industrial case study in collaboration with a Small Enterprise (SE) in the Used and Waste Electronic and Electrical Equipment sector (UEEEWEEE). The need for end user friendly templates is presented in the conclusion alongside further related work.