Motivating Medical Students Using Virtual Reality Based Education An exploratory study to compare the effects of immersive virtual reality based training on the learning motivation of final year medical students as compared to video and textbased learning. Different modes of delivery of a training simulation of laparoscopy operation were presented to students and learning motivation corresponding to which were evaluated using the Intrinsic Motivation Inventory. The study was conducted from September 2018 to May 2019. Undergraduate medical students from 8 medical colleges and universities across Punjab, Pakistan participated in this study. A total of 87 students with a mean age of 22.5 xc2xb1 4 years were recruited for the study. Of these, 57.4% (n  50) were males and 42.6% (n  37) were females. Paired sampled ttest was chosen for the statistical investigation for the study. The tests were conducted by comparing means of text, video, and virtual reality learning methodologies in medical students. All executed statistical models are having significance value P.000. Therefore, results are generalizable and can be implemented across the population. Medical student motivation was observed to be the greatest in Virtual Reality settings as compared to videobased and textbased learning settings. Both theoretical and practical studies have importance in medical studies, whereas practical handonpractice can enhance medical studentsxe2x80x99 professional proficiency. Virtual reality was at the top in User experience, perceived competence, usefulness, and motivation for final year medical students. It can play a signficant role in contemporary teaching and learning methodology with medical educationist and students can get benefit from this technology.

Was It Real?  The Effects of Virtual Reality Communication Skills Training Among University Students in India Virtual Reality (VR) technology enables students to be trained in new behaviour in an authentic and situated learning context. The pilot study investigated the effects of a scaffolded fiveminutes 360degree videobased VR training on communication skills, achievement emotions and motivation among university students in India. The results of an experimental trial with repeated measures show, except for a slight rise in positive emotions for the control group, no significant differences in the VRcondition. Nevertheless, students are highly convinced that VRtraining has the potential to improve their academic skills and performance. High acceptance of VRbased education and the potential to replace real education settings at university level were observed.