MisophoniAPP: PersonCentric Gamified Therapy for Smarter Treatment of Misophonia Misophonia is a newlyclassified chronic psychiatric condition in which an individual experiences highlynegative reactions to trigger sounds that do not affect others. In this work, a website has been developed, entitled MisophoniAPP, as a personcentric serious game which provides a relaxing environment for the treatment of misophonia through exposure therapy. Using highly customizable gameplay and an interface that allows users and administrators to set individualized goals and rewards, as well as data monitoring to track an individualxe2x80x99s progress, MisophoniAPP addresses the challenge posed by conventional Cognitive Behavioral Therapy and Neural Repatterning Technique approaches, which often only assist a limited subset of the misophonia population.

Design and Development of a Virtual Reality System for the Management of Adult Neurogenic Communication Disorders In this paper we present a Virtual Reality (VR) system (simulated kitchen; Sim:Kitchen) designed and developed for use in the rehabilitation of adults with neurogenic communication disorders. Communication disorders are commonly associated with neurological conditions such as stroke, brain injury, and Parkinsonxe2x80x99s disease and require longterm rehabilitation with a speech pathologist. Traditional speech pathology management involves therapy designed to address the communication impairment and to teach strategies to overcome barriers to successful communication. These treatments are delivered within a clinic setting with limited opportunity for practice in realworld situations. VR has the potential to provide a safe, supported lifelike environment in which people undergoing communication rehabilitation could practice therapy tasks and gain confidence before entering actual realworld communication contexts. The aim of this paper is to investigate the perspectives of speech pathologists about the use of VR and the simulated kitchen tool for people with communication disorders as a means to optimise rehabilitation engagement and outcomes.