Augmenting a Psoriasispatient Doctordialogue through Intergrating Real Face and Maps of Psoriasis Pathology The severity and development of psoriasis is difficult to describe and discuss between patients and doctors. Such phenomenon mainly caused by traditional medical communication methods (language and pictures) cannot visually show the disease status and the comprehension largely depend on doctorsxe2x80x99 (variable) skills to describe the anomaly. In this paper, we propose a solution based on augmented reality (AR). Patients can see psoriasis develop on their face by making accurate and reliable psoriasis maps. Heuristic analysis and pilot testing of 24 participants demonstrated that the solution can significantly increase comprehension and promote the patientu0027s willingness to receive medical support. We believe that AR can be an effective tool to assist the treatment of psoriasis.

Food Talks: Visual and Interaction Principles for Representing Environmental and Nutritional Food Information in Augmented Reality This usercentered design research project aimed to investigate visual and interaction principles for augmented reality (AR) in the context of environmental and nutritional food labelling. Nutritional information on existing food labels is often misunderstood and environmental information is seldom depicted, despite consumer demand. The project explored the potential of AR in this context with a twophase process. Phase 1 aimed to engage large audiences in public spaces using a standalone AR device showing environmental information only. This allowed design strategies to be tested. Phase 2 addressed personalised information, combining nutritional and environmental data with smartphone AR. Here we integrated design learnings from Phase 1 and then focused on assessing the benefits of AR. A betweensubjects study with 84 participants compared twoversions of the smartphone application; one version showed the information with AR and the other showed the same information with a static page. Results showed that participants using the AR version learned more about food products than those using the static version. In addition, the AR version matched the high scores of the static version with regards to usability (SUS score of 86) and aesthetics (VisAWI score of 5.9), despite technical limitations of AR. This work reveals that AR can be a credible medium in the food industry and provides visual and interaction design learnings to inform designers in the industry.