Extending Monocular Visual Odometry to Stereo Camera Systems by Scale optimization This paper proposes a novel approach for extending monocular visual odometry to a stereo camera system. The proposed method uses an additional camera to accurately estimate and optimize the scale of the monocular visual odometry, rather than triangulating 3D points from stereo matching. Specifically, the 3D points generated by the monocular visual odometry are projected onto the other camera of the stereo pair, and the scale is recovered and optimized by directly minimizing the photometric error. It is computationally efficient, adding minimal overhead to the stereo vision system compared to straightforward stereo matching, and is robust to repetitive texture. Additionally, direct scale optimization enables stereo visual odometry to be purely based on the direct method. Extensive evaluation on public datasets (e.g., KITTI), and outdoor environments (both terrestrial and underwater) demonstrates the accuracy and efficiency of a stereo visual odometry approach extended by scale optimization, and its robustness in environments with challenging textures.

A Unified Formulation for Visual Odometry Monocular Odometry systems can be broadly categorized as being either Direct, Indirect, or a hybrid of both. While Indirect systems process an alternative image representation to compute geometric residuals, Direct methods process the image pixels directly to generate photometric residuals. Both paradigms have distinct but often complementary properties. This paper presents a Unified Formulation for Visual Odometry, referred to as UFVO, with the following key contributions: (1) a tight coupling of photometric (Direct) and geometric (Indirect) measurements using a joint multiobjective optimization, (2) the use of a utility function as a decision maker that incorporates prior knowledge on both paradigms, (3) descriptor sharing, where a feature can have more than one type of descriptor and its different descriptors are used for tracking and mapping, (4) the depth estimation of both corner features and pixel features within the same map using an inverse depth parametrization, and (5) a corner and pixel selection strategy that extracts both types of information, while promoting a uniform distribution over the image domain. Experiments show that our proposed system can handle large interframe motions, inherits the subpixel accuracy of direct methods, can run efficiently in realtime, can generate an Indirect map representation at a marginal computational cost when compared to traditional Indirect systems, all while outperforming state of the art in Direct, Indirect and hybrid systems.