Proposing an Online PeerFeedback Approach in Digital Game from A SemiPuzzle GameBased Learning Perspective With benefits of using educational games to support students learning performance and demands of digital game to assist searching algorithm learning, this study developed a semipuzzle game called Key and Chest. To investigate the effectiveness of the developed game, a pilot study was conducted with eight high school students at a school in Thailand on a basic computer science course. The experimental results highlight that, in comparison with the physical game, the developed game helped them recognized searching concepts leading to improving their learning achievement. Moreover, the structured group interviews revealed that the developed game was mostly positive cognitive tool to support learning on the topic. In light of the previously mentioned, this paper extends and revises the developed game and addresses the application proposal with the use of online peer feedback mechanism to support collaborative learning in digital gamebased learning environment on the searching algorithm topic.

Development of Digital GameBased Learning System in Social Curriculums of Primary Schools With the advances in science and technology, it has been a new trend to apply digital gamebased learning in education. Although many scholars have proposed digital gamebased learning systems, less attention has been paid to their development in social curriculums. However, in the teaching of social curriculums, it often needs to construct cultural backgrounds of many different countries as well as different story backgrounds. It is not only abstract but also difficult for teachers to use only films or use films plus photographs for lecturing, but will also make learners easily lose confidence in learning. Therefore, this study establishes a digital gamebased learning system included Map module, Guidance module, Story module, Question module, Learning process module, Scoring module, and Feedback module. This system uses the first person perspective in the game and guides the learning of learners in the way of passing game levels. It is expected that this system can be used as a teaching aid for learners to learn in the game, thereby achieving the effect of teaching in fun.