ActionTime: App to Help Develop Execution Skill Some children require extra motivation to learn working consistently towards a goal and completing tasks in a timely manner, which is considered a very important soft skill  referred to as execution skill in this paper. Many children lacking this skill are unfortunately labelled as u0027lazyu0027, u0027disobedientu0027, or u0027procrastinatorsu0027. The problem is often worse in children with attention deficiency. ActionTime is a novel application designed to help children develop execution skill through userdesigned routine trainings. Here users can be parents, teachers, therapists, or the children themselves. One role is to design and give trainings and another is to take trainings. In ActionTime, the challenges component is used as the u0027toolu0027 for users to set goals; completeness and rewards are used as incentives to motivate children to solve those challenges. When a challenge is solved, a goal is reached. Several competition measures have been put in place to create an environment for children to work together with their peers and friends. Because challenges themselves can be used for very specific trainings, ActionTime can also be a useful tool for building good habits.

No Touch Pig!: Investigating ChildParent Use of a System for Training Executive Function Strengthening early executive function (EF) skills has the potential to improve an individualu0027s quality of life throughout their lifetime, a fact that has led to many EFtraining suites. In this work, we empirically investigate how children and parents engaged with Cookie Monsteru0027s Challenge (CMC), a tablet game designed to train EF in preschoolers. Through analysis of childparent coplay with CMC, we describe childrenu0027s and parentsu0027 thematic behaviors, documenting their effective and ineffective strategies for engaging with the game, particularly when it challenged childrenu0027s EF skills. We further show that these behaviors led to a small but significant shortterm increase in an unrelated EF task. Drawing on these patterns of interaction, we propose design directions for EF training interfaces, such as increasing contextual relevance and specific forms of scaffolding. Our work is the first illustration of how preschoolers exercise their EF and inhibitory control by collaboratively using a commercial tablet app together with a parent.