Improving Immersion in the Serious Education Games: a new Designing Framework The gamebased learning already is an important research area of the learning technology. The learning outcomes is a critical factor to evaluate the effectiveness of the learning game. Recent studies suggested giving students more immersive experiences can improve learning. In this paper, a new framework of designing the learning games for giving students more game immersive experience is proposed. The new framework is designed based on the considerations of playersu0027 habits and complexity of the learning materials. We can use this framework to create a blended playing environments with the arcade game and the serious learning game. Based on the pilot test and using for teaching, the new approach can give students more and better immersive experiences in playing the game and get a better learning result.

Making more of games: Cultivating perspectivetaking through game design Abstract   Perspectivetaking xe2x80x93 the consideration of othersu0027 mental states and subjective experiences xe2x80x93 has been acknowledged as a vital component of interpersonal interactions and communication across divergent social groups. Yet, perspectivetaking is neither simple nor automatic; it requires motivation and practice. Though still a nascent area of research, video games have been presented as means of engaging students in perspectivetaking due to their immersive and interactive nature. We offer to expand this view and examine the relevance of game design to perspectivetaking. Introducing a multiplecase exploratory case study of two groupsu0027 work in a game design workshop conducted with high school freshmen, we examine three facets of game design that position this practice as a potentially fruitful context for cultivating perspectivetaking: (i) game design is otheroriented xe2x80x93 games are created with the intent of being used by others xe2x80x93 and hence could elicit motivation to analyze oneu0027s work from the perspective of future players; (ii) games are an interactive activity that can be pursued over short periods of time, in public, allowing designers to receive immediate feedback via playtesting sessions; (iii) as game design entails translating abstract insights concerning usersu0027 experiences to concrete design decisions, games can function as xe2x80x9cobjectstothinkwithxe2x80x9d in the case of perspectivetaking.