{"name": "_ZN7cocos2d10CCRotateTo6updateEf", "code": "__int64 __fastcall cocos2d CCRotateTo update ( cocos2d CCRotateTo * @@this@@ , float @@a2@@ ) { __int64 v3 ; __int64 @@result@@ ; v3 = * ( ( _QWORD * ) @@this@@ + Number ) ; if ( v3 ) { ( * ( void ( __fastcall * * ) ( __int64 , float ) ) ( * ( _QWORD * ) v3 + Number L ) ) ( v3 , ( float ) ( @@a2@@ * * ( ( float * ) @@this@@ + Number ) ) + * ( ( float * ) @@this@@ + Number ) ) ; @@result@@ = ( * ( __int64 ( __fastcall * * ) ( _QWORD , float ) ) ( * * ( ( _QWORD * * ) @@this@@ + Number ) + Number L ) ) ( * ( ( _QWORD * ) @@this@@ + Number ) , * ( ( float * ) @@this@@ + Number ) + ( float ) ( @@a2@@ * * ( ( float * ) @@this@@ + Number ) ) ) ; } return @@result@@ ; }", "source": [{"n": "a2", "t": {"T": 1, "n": "float", "s": 4}, "location": "r496"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCRotateTo"}, "location": "r56"}, {"n": "result", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r8"}]}