{"name": "gl_MulM4V3", "code": "float * __fastcall gl_MulM4V3 ( float * @@a1@@ , float * @@a2@@ , float * @@a3@@ ) { float * @@result@@ ; * @@a1@@ = @@a2@@ [ Number ] + ( float ) ( ( float ) ( ( float ) ( * @@a2@@ * * @@a3@@ ) + ( float ) ( @@a3@@ [ Number ] * @@a2@@ [ Number ] ) ) + ( float ) ( @@a3@@ [ Number ] * @@a2@@ [ Number ] ) ) ; @@a1@@ [ Number ] = @@a2@@ [ Number ] + ( float ) ( ( float ) ( ( float ) ( @@a2@@ [ Number ] * * @@a3@@ ) + ( float ) ( @@a3@@ [ Number ] * @@a2@@ [ Number ] ) ) + ( float ) ( @@a3@@ [ Number ] * @@a2@@ [ Number ] ) ) ; @@result@@ = @@a1@@ ; @@a1@@ [ Number ] = @@a2@@ [ Number ] + ( float ) ( ( float ) ( ( float ) ( @@a2@@ [ Number ] * * @@a3@@ ) + ( float ) ( @@a3@@ [ Number ] * @@a2@@ [ Number ] ) ) + ( float ) ( @@a3@@ [ Number ] * @@a2@@ [ Number ] ) ) ; return @@result@@ ; }", "source": [{"n": "a3", "t": {"T": 3, "t": "float"}, "location": "r16"}, {"n": "a1", "t": {"T": 3, "t": "float"}, "location": "r56"}, {"n": "a2", "t": {"T": 3, "t": "float"}, "location": "r64"}, {"n": "result", "t": {"T": 3, "t": "float"}, "location": "r8"}]}