{"name": "gl_M3_Inv", "code": "float * __fastcall gl_M3_Inv ( float * @@a1@@ , float * @@a2@@ ) { float * @@result@@ ; float @@v3@@ ; @@v3@@ = ( float ) ( ( float ) ( @@a2@@ [ Number ] * ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) + ( float ) ( ( float ) ( ( float ) ( ( float ) ( @@a2@@ [ Number ] * ( float ) ( * @@a2@@ * @@a2@@ [ Number ] ) ) - ( float ) ( @@a2@@ [ Number ] * ( float ) ( * @@a2@@ * @@a2@@ [ Number ] ) ) ) - ( float ) ( @@a2@@ [ Number ] * ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) ) + ( float ) ( @@a2@@ [ Number ] * ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) ) ) - ( float ) ( @@a2@@ [ Number ] * ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) ; * @@a1@@ = ( float ) ( ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) - ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; @@a1@@ [ Number ] = ( float ) - ( float ) ( ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) - ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; @@a1@@ [ Number ] = ( float ) - ( float ) ( ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) + ( float ) ( ( float ) - @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; @@a1@@ [ Number ] = ( float ) - ( float ) ( ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) - ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; @@a1@@ [ Number ] = ( float ) ( ( float ) ( @@a2@@ [ Number ] * * @@a2@@ ) - ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; @@a1@@ [ Number ] = ( float ) - ( float ) ( ( float ) ( @@a2@@ [ Number ] * * @@a2@@ ) - ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; @@a1@@ [ Number ] = ( float ) ( ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) - ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; @@a1@@ [ Number ] = ( float ) - ( float ) ( ( float ) ( @@a2@@ [ Number ] * * @@a2@@ ) - ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; @@result@@ = @@a1@@ ; @@a1@@ [ Number ] = ( float ) ( ( float ) ( @@a2@@ [ Number ] * * @@a2@@ ) - ( float ) ( @@a2@@ [ Number ] * @@a2@@ [ Number ] ) ) / @@v3@@ ; return @@result@@ ; }", "source": [{"n": "a1", "t": {"T": 3, "t": "float"}, "location": "r56"}, {"n": "a2", "t": {"T": 3, "t": "float"}, "location": "r64"}, {"n": "result", "t": {"T": 3, "t": "float"}, "location": "r8"}, {"n": "v3", "t": {"T": 1, "n": "float", "s": 4}, "location": "s4"}]}