{"name": "_ZN7cocos2d10CCRotateBy6createEfff", "code": "cocos2d CCRotateBy * __fastcall cocos2d CCRotateBy create ( cocos2d CCRotateBy * @@this@@ , float @@a2@@ , float @@a3@@ , float @@a4@@ ) { __int64 @@v4@@ ; cocos2d CCRotateBy * @@v5@@ ; @@v4@@ = operator new ( Number ) ; * ( _QWORD * ) ( @@v4@@ + Number ) = Number L ; @@v5@@ = ( cocos2d CCRotateBy * ) @@v4@@ ; * ( _OWORD * ) @@v4@@ = Number L ; * ( _OWORD * ) ( @@v4@@ + Number ) = Number L ; * ( _OWORD * ) ( @@v4@@ + Number ) = Number L ; * ( _OWORD * ) ( @@v4@@ + Number ) = Number L ; cocos2d CCAction CCAction ( ( cocos2d CCAction * ) @@v4@@ ) ; * ( ( _DWORD * ) @@v5@@ + Number ) = Number ; * ( _QWORD * ) @@v5@@ = & ` vtable for ' cocos2d CCRotateBy + Number ; cocos2d CCRotateBy initWithDuration ( @@v5@@ , @@a2@@ , @@a3@@ , @@a4@@ ) ; cocos2d CCObject autorelease ( @@v5@@ ) ; return @@v5@@ ; }", "source": [{"n": "v5", "t": {"T": 3, "t": "cocos2d::CCRotateBy"}, "location": "r104"}, {"n": "a2", "t": {"T": 1, "n": "float", "s": 4}, "location": "r496"}, {"n": "a3", "t": {"T": 1, "n": "float", "s": 4}, "location": "r512"}, {"n": "a4", "t": {"T": 1, "n": "float", "s": 4}, "location": "r528"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCRotateBy"}, "location": "r56"}, {"n": "v4", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r8"}]}