{"name": "_ZN7cocos2d10CCBezierTo6createEfRKNS_15_ccBezierConfigE", "code": "_DWORD * __fastcall cocos2d CCBezierTo create ( __int64 @@a1@@ , float @@a2@@ ) { _DWORD * @@v2@@ ; @@v2@@ = ( _DWORD * ) operator new ( Number ) ; memset ( @@v2@@ , Number , Number ) ; cocos2d CCAction CCAction ( ( cocos2d CCAction * ) @@v2@@ ) ; @@v2@@ [ Number ] = Number ; * ( _QWORD * ) @@v2@@ = & ` vtable for ' cocos2d CCBezierBy + Number ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) ( @@v2@@ + Number ) ) ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) ( @@v2@@ + Number ) ) ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) ( @@v2@@ + Number ) ) ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) ( @@v2@@ + Number ) ) ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) ( @@v2@@ + Number ) ) ; * ( _QWORD * ) @@v2@@ = & ` vtable for ' cocos2d CCBezierTo + Number ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) ( @@v2@@ + Number ) ) ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) ( @@v2@@ + Number ) ) ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) ( @@v2@@ + Number ) ) ; cocos2d CCBezierTo initWithDuration ( ( cocos2d CCActionInterval * ) @@v2@@ , @@a1@@ , @@a2@@ ) ; cocos2d CCObject autorelease ( ( cocos2d CCObject * ) @@v2@@ ) ; return @@v2@@ ; }", "source": [{"n": "v2", "t": {"T": 3, "t": "_DWORD"}, "location": "r104"}, {"n": "a2", "t": {"T": 1, "n": "float", "s": 4}, "location": "r496"}, {"n": "a1", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r56"}]}