{"name": "_ZN7cocos2d8CCFadeTo6updateEf", "code": "void __fastcall cocos2d CCFadeTo update ( cocos2d CCFadeTo * @@this@@ , float @@a2@@ ) { const void * v3 ; void * v4 ; v3 = ( const void * ) * ( ( _QWORD * ) @@this@@ + Number ) ; if ( v3 ) { v4 = _dynamic_cast ( v3 , ( const struct __class_type_info * ) & ` typeinfo for ' cocos2d CCNode , ( const struct __class_type_info * ) & ` typeinfo for ' cocos2d CCRGBAProtocol , Number ) ; if ( v4 ) ( * ( void ( __fastcall * * ) ( void * , _QWORD ) ) ( * ( _QWORD * ) v4 + Number L ) ) ( v4 , ( unsigned __int8 ) ( int ) ( float ) ( ( float ) ( ( float ) ( * ( ( unsigned __int8 * ) @@this@@ + Number ) - * ( ( unsigned __int8 * ) @@this@@ + Number ) ) * @@a2@@ ) + ( float ) * ( ( unsigned __int8 * ) @@this@@ + Number ) ) ) ; } }", "source": [{"n": "a2", "t": {"T": 1, "n": "float", "s": 4}, "location": "r496"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCFadeTo"}, "location": "r56"}]}