{"name": "_ZN7cocos2d8CCRepeat6createEPNS_18CCFiniteTimeActionEj", "code": "cocos2d CCObject * __fastcall cocos2d CCRepeat create ( float * @@a1@@ , int @@a2@@ ) { cocos2d CCObject * @@v2@@ ; cocos2d CCObject * @@v3@@ ; @@v2@@ = ( cocos2d CCObject * ) operator new ( Number ) ; * ( _OWORD * ) @@v2@@ = Number L ; @@v3@@ = @@v2@@ ; * ( ( _OWORD * ) @@v2@@ + Number ) = Number L ; * ( ( _OWORD * ) @@v2@@ + Number ) = Number L ; * ( ( _OWORD * ) @@v2@@ + Number ) = Number L ; * ( ( _OWORD * ) @@v2@@ + Number ) = Number L ; cocos2d CCAction CCAction ( @@v2@@ ) ; * ( ( _DWORD * ) @@v3@@ + Number ) = Number ; * ( _QWORD * ) @@v3@@ = & ` vtable for ' cocos2d CCRepeat + Number ; cocos2d CCRepeat initWithAction ( ( __int64 ) @@v3@@ , @@a1@@ , @@a2@@ ) ; cocos2d CCObject autorelease ( @@v3@@ ) ; return @@v3@@ ; }", "source": [{"n": "v3", "t": {"T": 3, "t": "cocos2d::CCObject"}, "location": "r104"}, {"n": "a1", "t": {"T": 3, "t": "float"}, "location": "r56"}, {"n": "a2", "t": {"T": 1, "n": "int", "s": 4}, "location": "r64"}, {"n": "v2", "t": {"T": 3, "t": "cocos2d::CCObject"}, "location": "r8"}]}