{"name": "_ZN7cocos2d11CCDelayTime6createEf", "code": "cocos2d CCActionInterval * __fastcall cocos2d CCDelayTime create ( cocos2d CCDelayTime * @@this@@ , float @@a2@@ ) { __int64 @@v2@@ ; cocos2d CCActionInterval * @@v3@@ ; @@v2@@ = operator new ( Number ) ; * ( _QWORD * ) ( @@v2@@ + Number ) = Number L ; @@v3@@ = ( cocos2d CCActionInterval * ) @@v2@@ ; * ( _OWORD * ) @@v2@@ = Number L ; * ( _OWORD * ) ( @@v2@@ + Number ) = Number L ; * ( _OWORD * ) ( @@v2@@ + Number ) = Number L ; cocos2d CCAction CCAction ( ( cocos2d CCAction * ) @@v2@@ ) ; * ( ( _DWORD * ) @@v3@@ + Number ) = Number ; * ( _QWORD * ) @@v3@@ = & ` vtable for ' cocos2d CCDelayTime + Number ; cocos2d CCActionInterval initWithDuration ( @@v3@@ , @@a2@@ ) ; cocos2d CCObject autorelease ( @@v3@@ ) ; return @@v3@@ ; }", "source": [{"n": "v3", "t": {"T": 3, "t": "cocos2d::CCActionInterval"}, "location": "r104"}, {"n": "a2", "t": {"T": 1, "n": "float", "s": 4}, "location": "r496"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCDelayTime"}, "location": "r56"}, {"n": "v2", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r8"}]}