{"name": "_ZN7cocos2d10CCSequence6createEPNS_7CCArrayE", "code": "cocos2d CCActionInterval * __fastcall cocos2d CCSequence create ( cocos2d CCSequence * @@this@@ , cocos2d CCArray * @@a2@@ ) { unsigned int v2 ; unsigned int @@v3@@ ; float * @@v4@@ ; int @@v5@@ ; unsigned int v6 ; float * v7 ; cocos2d CCActionInterval * result ; float * v9 ; v2 = cocos2d CCArray count ( @@this@@ ) ; if ( ! v2 ) return Number L ; @@v3@@ = v2 ; @@v4@@ = ( float * ) cocos2d CCArray objectAtIndex ( @@this@@ , Number ) ; if ( @@v3@@ <= Number ) { v9 = ( float * ) cocos2d ExtraAction create ( @@this@@ ) ; result = cocos2d CCSequence createWithTwoActions ( @@v4@@ , v9 ) ; } else { @@v5@@ = Number ; do { v6 = @@v5@@ ++ ; v7 = ( float * ) cocos2d CCArray objectAtIndex ( @@this@@ , v6 ) ; result = cocos2d CCSequence createWithTwoActions ( @@v4@@ , v7 ) ; @@v4@@ = ( float * ) result ; } while ( @@v3@@ != @@v5@@ ) ; } return result ; }", "source": [{"n": "v3", "t": {"T": 1, "n": "unsigned int", "s": 4}, "location": "r104"}, {"n": "v5", "t": {"T": 1, "n": "int", "s": 4}, "location": "r32"}, {"n": "v4", "t": {"T": 3, "t": "float"}, "location": "r48"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCSequence"}, "location": "r56"}, {"n": "a2", "t": {"T": 3, "t": "cocos2d::CCArray"}, "location": "r64"}]}