{"name": "gl_M4_IsId", "code": "__int64 __fastcall gl_M4_IsId ( __int64 @@a1@@ ) { int @@j@@ ; int @@i@@ ; for ( @@i@@ = Number ; @@i@@ <= Number ; ++ @@i@@ ) { for ( @@j@@ = Number ; @@j@@ <= Number ; ++ @@j@@ ) { if ( @@i@@ == @@j@@ ) { if ( * ( float * ) ( @@a1@@ + Number * ( Number L * @@i@@ + @@j@@ ) ) != Number ) return Number L ; } else if ( * ( float * ) ( @@a1@@ + Number * ( Number L * @@i@@ + @@j@@ ) ) != Number ) { return Number L ; } } } return Number L ; }", "source": [{"n": "a1", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r56"}, {"n": "i", "t": {"T": 1, "n": "int", "s": 4}, "location": "s4"}, {"n": "j", "t": {"T": 1, "n": "int", "s": 4}, "location": "s8"}]}