{"name": "_ZN7cocos2d7CCSpawn6createEPNS_7CCArrayE", "code": "__int64 __fastcall cocos2d CCSpawn create ( cocos2d CCSpawn * @@this@@ , cocos2d CCArray * @@a2@@ ) { unsigned int v2 ; unsigned int v3 ; float * @@v4@@ ; unsigned int i ; unsigned int v6 ; float * v7 ; __int64 result ; float * v9 ; v2 = cocos2d CCArray count ( @@this@@ ) ; if ( ! v2 ) return Number L ; v3 = v2 ; @@v4@@ = ( float * ) cocos2d CCArray objectAtIndex ( @@this@@ , Number ) ; if ( v3 <= Number ) { v9 = ( float * ) cocos2d ExtraAction create ( @@this@@ ) ; result = cocos2d CCSpawn createWithTwoActions ( @@v4@@ , v9 ) ; } else { for ( i = Number ; i < ( unsigned int ) cocos2d CCArray count ( @@this@@ ) ; ++ i ) { v6 = i ; v7 = ( float * ) cocos2d CCArray objectAtIndex ( @@this@@ , v6 ) ; @@v4@@ = ( float * ) cocos2d CCSpawn createWithTwoActions ( @@v4@@ , v7 ) ; } result = ( __int64 ) @@v4@@ ; } return result ; }", "source": [{"n": "v4", "t": {"T": 3, "t": "float"}, "location": "r48"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCSpawn"}, "location": "r56"}, {"n": "a2", "t": {"T": 3, "t": "cocos2d::CCArray"}, "location": "r64"}]}