{"name": "_ZN7cocos2d10CCBezierBy7reverseEv", "code": "_DWORD * __fastcall cocos2d CCBezierBy reverse ( cocos2d CCBezierBy * @@this@@ ) { char @@v2@@ [ Number ] ; char @@v3@@ [ Number ] ; char @@v4@@ [ Number ] ; char @@v5@@ [ Number ] ; char @@v6@@ [ Number ] ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) @@v4@@ ) ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) @@v5@@ ) ; cocos2d CCPoint CCPoint ( ( cocos2d CCPoint * ) @@v6@@ ) ; cocos2d CCPoint operator - ( @@v3@@ , ( char * ) @@this@@ + Number ) ; cocos2d CCPoint operator = ( @@v4@@ , @@v3@@ ) ; cocos2d CCPoint operator - ( @@v2@@ , ( char * ) @@this@@ + Number ) ; cocos2d CCPoint operator + ( @@v3@@ , ( char * ) @@this@@ + Number , @@v2@@ ) ; cocos2d CCPoint operator = ( @@v5@@ , @@v3@@ ) ; cocos2d CCPoint operator - ( @@v2@@ , ( char * ) @@this@@ + Number ) ; cocos2d CCPoint operator + ( @@v3@@ , ( char * ) @@this@@ + Number , @@v2@@ ) ; cocos2d CCPoint operator = ( @@v6@@ , @@v3@@ ) ; return cocos2d CCBezierBy create ( ( __int64 ) @@v4@@ , * ( ( float * ) @@this@@ + Number ) ) ; }", "source": [{"n": "this", "t": {"T": 3, "t": "cocos2d::CCBezierBy"}, "location": "r56"}, {"n": "v2", "t": {"T": 2, "n": 8, "s": 1, "t": "char"}, "location": "s104"}, {"n": "v6", "t": {"T": 2, "n": 72, "s": 1, "t": "char"}, "location": "s72"}, {"n": "v5", "t": {"T": 2, "n": 8, "s": 1, "t": "char"}, "location": "s80"}, {"n": "v4", "t": {"T": 2, "n": 8, "s": 1, "t": "char"}, "location": "s88"}, {"n": "v3", "t": {"T": 2, "n": 8, "s": 1, "t": "char"}, "location": "s96"}]}