{"name": "_ZN7cocos2d10CCRotateTo6createEff", "code": "cocos2d CCRotateTo * __fastcall cocos2d CCRotateTo create ( cocos2d CCRotateTo * @@this@@ , float @@a2@@ , float @@a3@@ ) { cocos2d CCRotateTo * @@v3@@ ; cocos2d CCRotateTo * @@v4@@ ; @@v3@@ = ( cocos2d CCRotateTo * ) operator new ( Number ) ; * ( _OWORD * ) @@v3@@ = Number L ; @@v4@@ = @@v3@@ ; * ( ( _OWORD * ) @@v3@@ + Number ) = Number L ; * ( ( _OWORD * ) @@v3@@ + Number ) = Number L ; * ( ( _OWORD * ) @@v3@@ + Number ) = Number L ; * ( ( _OWORD * ) @@v3@@ + Number ) = Number L ; cocos2d CCAction CCAction ( @@v3@@ ) ; * ( ( _DWORD * ) @@v4@@ + Number ) = Number ; * ( _QWORD * ) @@v4@@ = & ` vtable for ' cocos2d CCRotateTo + Number ; cocos2d CCRotateTo initWithDuration ( @@v4@@ , @@a2@@ , @@a3@@ ) ; cocos2d CCObject autorelease ( @@v4@@ ) ; return @@v4@@ ; }", "source": [{"n": "v4", "t": {"T": 3, "t": "cocos2d::CCRotateTo"}, "location": "r104"}, {"n": "a2", "t": {"T": 1, "n": "float", "s": 4}, "location": "r496"}, {"n": "a3", "t": {"T": 1, "n": "float", "s": 4}, "location": "r512"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCRotateTo"}, "location": "r56"}, {"n": "v3", "t": {"T": 3, "t": "cocos2d::CCRotateTo"}, "location": "r8"}]}