{"name": "slamrg_", "code": "__int64 __fastcall slamrg_ ( __int64 * @@a1@@ , __int64 * @@a2@@ , __int64 @@a3@@ , __int64 * @@a4@@ , __int64 * @@a5@@ , __int64 @@a6@@ ) { __int64 @@v7@@ ; __int64 v8 ; __int64 i ; __int64 v10 ; __int64 j ; __int64 @@v12@@ ; __int64 @@v13@@ ; __int64 @@v14@@ ; @@v7@@ = @@a6@@ - Number ; v10 = * @@a1@@ ; v8 = * @@a2@@ ; if ( * @@a4@@ <= Number ) @@v13@@ = * @@a1@@ ; else @@v13@@ = Number L ; if ( * @@a5@@ <= Number ) @@v12@@ = * @@a1@@ + * @@a2@@ ; else @@v12@@ = * @@a1@@ + Number ; @@v14@@ = Number L ; while ( v10 > Number && v8 > Number ) { if ( * ( float * ) ( Number * @@v12@@ + @@a3@@ - Number ) < * ( float * ) ( Number * @@v13@@ + @@a3@@ - Number ) ) { * ( _QWORD * ) ( @@v7@@ + Number * @@v14@@ ++ ) = @@v12@@ ; @@v12@@ += * @@a5@@ ; -- v8 ; } else { * ( _QWORD * ) ( @@v7@@ + Number * @@v14@@ ++ ) = @@v13@@ ; @@v13@@ += * @@a4@@ ; -- v10 ; } } if ( v10 ) { for ( i = Number L ; i <= v10 ; ++ i ) { * ( _QWORD * ) ( @@v7@@ + Number * @@v14@@ ++ ) = @@v13@@ ; @@v13@@ += * @@a4@@ ; } } else { for ( j = Number L ; j <= v8 ; ++ j ) { * ( _QWORD * ) ( @@v7@@ + Number * @@v14@@ ++ ) = @@v12@@ ; @@v12@@ += * @@a5@@ ; } } return Number L ; }", "source": [{"n": "a3", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r16"}, {"n": "a4", "t": {"T": 3, "t": "__int64"}, "location": "r24"}, {"n": "a1", "t": {"T": 3, "t": "__int64"}, "location": "r56"}, {"n": "a2", "t": {"T": 3, "t": "__int64"}, "location": "r64"}, {"n": "a5", "t": {"T": 3, "t": "__int64"}, "location": "r72"}, {"n": "a6", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r80"}, {"n": "v13", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "s16"}, {"n": "v12", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "s24"}, {"n": "v14", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "s8"}, {"n": "v7", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "s96"}]}