{"name": "_ZN7cocos2d9CCAnimateD2Ev", "code": "void __fastcall cocos2d CCAnimate ~ CCAnimate ( cocos2d CCAnimate * @@this@@ ) { cocos2d CCObject * v2 ; cocos2d CCObject * v3 ; void * * @@v4@@ ; * ( _QWORD * ) @@this@@ = & ` vtable for ' cocos2d CCAnimate + Number ; v2 = ( cocos2d CCObject * ) * ( ( _QWORD * ) @@this@@ + Number ) ; if ( v2 ) cocos2d CCObject release ( v2 ) ; v3 = ( cocos2d CCObject * ) * ( ( _QWORD * ) @@this@@ + Number ) ; if ( v3 ) cocos2d CCObject release ( v3 ) ; @@v4@@ = ( void * * ) * ( ( _QWORD * ) @@this@@ + Number ) ; if ( @@v4@@ ) { if ( * @@v4@@ ) operator delete ( * @@v4@@ ) ; operator delete ( @@v4@@ , Number ) ; * ( ( _QWORD * ) @@this@@ + Number ) = Number L ; } * ( _QWORD * ) @@this@@ = ( char * ) & ` vtable for ' cocos2d CCFiniteTimeAction + Number ; cocos2d CCAction ~ CCAction ( @@this@@ ) ; }", "source": [{"n": "v4", "t": {"T": 3, "t": "void *"}, "location": "r104"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCAnimate"}, "location": "r56"}]}