{"name": "gl_M4_InvOrtho", "code": "float * __fastcall gl_M4_InvOrtho ( float * @@a1@@ , __int64 @@a2@@ , __int64 @@a3@@ , __int64 @@a4@@ , __int64 @@a5@@ , __int64 @@a6@@ , int @@a7@@ ) { float * @@result@@ ; float @@v8@@ ; int j ; int l ; int i ; int k ; for ( i = Number ; i <= Number ; ++ i ) { for ( j = Number ; j <= Number ; ++ j ) LODWORD ( @@a1@@ [ Number * i + j ] ) = * ( & @@a7@@ + Number * j + i ) ; } @@a1@@ [ Number ] = Number ; @@a1@@ [ Number ] = Number ; @@a1@@ [ Number ] = Number ; @@result@@ = @@a1@@ ; @@a1@@ [ Number ] = Number ; for ( k = Number ; k <= Number ; ++ k ) { @@v8@@ = Number ; for ( l = Number ; l <= Number ; ++ l ) @@v8@@ = @@v8@@ - ( float ) ( * ( ( float * ) & @@a7@@ + Number * l + k ) * * ( ( float * ) & @@a7@@ + Number * l + Number ) ) ; @@result@@ = & @@a1@@ [ Number * k + Number ] ; * @@result@@ = @@v8@@ ; } return @@result@@ ; }", "source": [{"n": "a3", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r16"}, {"n": "a4", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r24"}, {"n": "a1", "t": {"T": 3, "t": "float"}, "location": "r56"}, {"n": "a2", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r64"}, {"n": "a5", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r72"}, {"n": "result", "t": {"T": 3, "t": "float"}, "location": "r8"}, {"n": "a6", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r80"}, {"n": "a7", "t": {"T": 1, "n": "int", "s": 4}, "location": "s-16"}, {"n": "v8", "t": {"T": 1, "n": "float", "s": 4}, "location": "s12"}]}
{"name": "gl_M4_Inv", "code": "__int64 __fastcall gl_M4_Inv ( __int64 @@a1@@ , const void * @@a2@@ ) { char @@dest@@ [ Number ] ; memcpy ( @@dest@@ , @@a2@@ , sizeof ( @@dest@@ ) ) ; return Matrix_Inv ( @@a1@@ , ( __int64 ) @@dest@@ , Number ) ; }", "source": [{"n": "a1", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r56"}, {"n": "a2", "t": {"T": 3, "t": "const void"}, "location": "r64"}, {"n": "dest", "t": {"T": 2, "n": 64, "s": 1, "t": "char"}, "location": "s64"}]}