{"name": "color_rgba_uint32_to_uint", "code": "__int64 __fastcall color_rgba_uint32_to_uint ( unsigned int * @@a1@@ , unsigned int @@a2@@ ) { __int64 @@result@@ ; * @@a1@@ = HIBYTE ( @@a2@@ ) ; @@a1@@ [ Number ] = BYTE2 ( @@a2@@ ) ; @@a1@@ [ Number ] = BYTE1 ( @@a2@@ ) ; @@result@@ = ( unsigned __int8 ) @@a2@@ ; @@a1@@ [ Number ] = ( unsigned __int8 ) @@a2@@ ; return @@result@@ ; }", "source": [{"n": "a1", "t": {"T": 3, "t": "unsigned int"}, "location": "r56"}, {"n": "a2", "t": {"T": 1, "n": "unsigned int", "s": 4}, "location": "r64"}, {"n": "result", "t": {"T": 1, "n": "__int64", "s": 8}, "location": "r8"}]}
{"name": "color_rgba_uint32_to_float", "code": "float * __fastcall color_rgba_uint32_to_float ( float * @@a1@@ , unsigned int @@a2@@ ) { float * @@result@@ ; int @@v3@@ ; int @@v4@@ ; int @@v5@@ ; int @@v6@@ ; @@v3@@ = Number ; @@v4@@ = Number ; @@v5@@ = Number ; @@v6@@ = Number ; color_rgba_uint32_to_uint ( ( unsigned int * ) & @@v3@@ , @@a2@@ ) ; * @@a1@@ = ( float ) @@v3@@ * Number ; @@a1@@ [ Number ] = ( float ) @@v4@@ * Number ; @@a1@@ [ Number ] = ( float ) @@v5@@ * Number ; @@result@@ = @@a1@@ + Number ; @@a1@@ [ Number ] = ( float ) @@v6@@ * Number ; return @@result@@ ; }", "source": [{"n": "a1", "t": {"T": 3, "t": "float"}, "location": "r56"}, {"n": "a2", "t": {"T": 1, "n": "unsigned int", "s": 4}, "location": "r64"}, {"n": "result", "t": {"T": 3, "t": "float"}, "location": "r8"}, {"n": "v4", "t": {"T": 1, "n": "int", "s": 4}, "location": "s12"}, {"n": "v3", "t": {"T": 1, "n": "int", "s": 4}, "location": "s16"}, {"n": "v6", "t": {"T": 1, "n": "int", "s": 4}, "location": "s4"}, {"n": "v5", "t": {"T": 1, "n": "int", "s": 4}, "location": "s8"}]}