{"name": "_ZN7cocos2d13CCApplication18getCurrentLanguageEv", "code": "__int64 __fastcall cocos2d CCApplication getCurrentLanguage ( cocos2d CCApplication * @@this@@ ) { char * v1 ; char * @@v2@@ ; int v3 ; unsigned int @@v4@@ ; v1 = getenv ( String ) ; if ( ! v1 ) goto LABEL_36 ; @@v2@@ = v1 ; strtok ( v1 , String ) ; v3 = ( unsigned __int8 ) * @@v2@@ ; if ( v3 == Number && @@v2@@ [ Number ] == Number && ! @@v2@@ [ Number ] ) return Number L ; if ( v3 == Number && @@v2@@ [ Number ] == Number && ! @@v2@@ [ Number ] ) goto LABEL_36 ; if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number ) { @@v4@@ = Number ; if ( ! @@v2@@ [ Number ] ) return @@v4@@ ; } if ( v3 == Number && @@v2@@ [ Number ] == Number && ! @@v2@@ [ Number ] ) @@v4@@ = Number ; else LABEL_36 : @@v4@@ = Number ; return @@v4@@ ; }", "source": [{"n": "v2", "t": {"T": 3, "t": "char"}, "location": "r32"}, {"n": "this", "t": {"T": 3, "t": "cocos2d::CCApplication"}, "location": "r56"}, {"n": "v4", "t": {"T": 1, "n": "unsigned int", "s": 4}, "location": "r72"}]}