Mô đun:Sports table/Chess

-- Style for chess tables
local pp = {}

function pp.preprocess(Args,N_teams,prefix,drawfractions)
local legs = 1
for ii=1,N_teams do
local ti = Args['team' .. ii]
Args[prefix..'win_'..ti] = 0
Args[prefix..'draw_'..ti] = 0
Args[prefix..'loss_'..ti] = 0
local matchrow_str = Args[prefix..'matchrow_' .. ti] or
for jj=1,N_teams do
local tj = Args['team' .. jj]
if ii ~= jj then
if matchrow_str ~= then
Args[prefix..'match_' .. ti .. '_' .. tj] = mw.ustring.match(matchrow_str, '^([^,]),?')
end
local match_str = Args[prefix..'match_' .. ti .. '_' .. tj] or
local game_count = 1
while match_str ~= do
local gii = mw.ustring.match(match_str, '^([^%+])%+?')
gii = mw.ustring.gsub(gii or ,'^%s',) -- Trim starting whitespace
gii = mw.ustring.gsub(gii or ,'%s$',) -- Trim ending whitespace
if gii == '1' then
Args[prefix..'win_'..ti] = Args[prefix..'win_'..ti] + 1
elseif gii == '½' then
Args[prefix..'draw_'..ti] = Args[prefix..'draw_'..ti] + 1
if drawfractions then
gii = mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Screen reader-only/styles.css' }
} .. '&nbsp;1&frasl;2'
end
elseif gii == '0' then
Args[prefix..'loss_'..ti] = Args[prefix..'loss_'..ti] + 1
end
Args[prefix..'match' .. game_count .. '_' .. ti .. '_' .. tj] = gii
match_str = mw.ustring.gsub(match_str, '^([^%+])', ) or -- Remove gii from the match_str
if match_str ~= then -- If there is still a plus sign
game_count = game_count + 1 -- Then there is another game in the match
match_str = mw.ustring.gsub(match_str, '^%+?', ) or -- So remove the plus sign
end -- And continue
end
if game_count > legs then -- If there are more games than expected
legs = game_count -- Change the number of games
end
end
matchrow_str = mw.ustring.gsub(matchrow_str, '^([^,]),?', ) or
end
end
Args[prefix..'legs'] = legs -- And finally change the Arg at the end
end

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')

-- Create table header
-- Pre stuff
local player_width = Args['playerwidth'] or '190'
local sort_text =
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = ' sortable' end
-- Open table
table.insert(t,'{|class="wikitable'..sort_text..'" style="text-align:center;"\n')
-- Table title
if Args['title'] or Args['table_header'] then
table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
end
-- Preprocess match data
local top_pos = tonumber(Args['highest_pos']) or 1
local N_teams = top_pos - 1 -- Default to 0 at start, but higher number needed to skip certain entries
while Args['team'..N_teams+1] ~= nil do N_teams = N_teams+1 end
pp.preprocess(Args,N_teams,,yesno(Args['crosstable_fractions'] or 'no'))
local tb_numplayers = tonumber(Args['tb_numplayers']) or 0
if tb_numplayers > N_teams then
tb_numplayers = N_teams
Args['tb_numplayers'] = N_teams
end
if tb_numplayers >= 2 then
pp.preprocess(Args,tb_numplayers,'tb',yesno(Args['crosstable_fractions'] or 'no'))
end
-- Which columns to show
local show_rating = yesno(Args['show_rating'] or 'no')
local show_played = not yesno(Args['hide_played'] or 'no')
local hth_first = yesno(Args['hth_before_w'] or 'yes')
local show_hth = yesno(Args['show_hth'] or 'yes')
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'no')
local show_loss = yesno(Args['show_loss'] or 'no')
local sb_first = yesno(Args['sb_before_w'] or 'no')
local show_sb = yesno(Args['show_sb'] or 'no')
local extra_cols = tonumber(Args['extra_cols']) or 0
-- Custom header options
local group_head_text = Args['group_header'] or 'Bảng'
local player_head_text = Args['player_header'] or 'Đấu thủ'

-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,player_width,player_head_text..VTE_text) -- Player col
if full_table and show_rating then
local rate_date = Args['rate_date'] or
tt = p_sub.colhead(tt,28, 'Hệ số'..rate_date..)
end
if show_played then
tt = p_sub.colhead(tt,28, 'Sv') -- Games played col
end
tt = p_sub.colhead(tt,28, 'Điểm') -- Score col
if full_table then
if show_hth and hth_first then
tt = p_sub.colhead(tt,28, 'H2H') -- Head-to-head col
end
if show_sb and sb_first then
tt = p_sub.colhead(tt,28, 'SB')
end
if show_win then
tt = p_sub.colhead(tt,28, 'Thắng') -- Wins col
end
if show_draw then
tt = p_sub.colhead(tt,28, 'Hòa') -- Draws col
end
if show_loss then
tt = p_sub.colhead(tt,28, 'Thua') -- Losses col
end
if show_hth and not hth_first then
tt = p_sub.colhead(tt,28, 'ĐĐ') -- Head-to-head col if not first tiebreak
end
if show_sb and not sb_first then
tt = p_sub.colhead(tt,28, 'SB')
end
for ecol=1,extra_cols do
local extra_head_text = Args['extra_header'..ecol] or ('Extra' .. ecol)
tt = p_sub.colhead(tt,28,extra_head_text)
end
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end

return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows

-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')

-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 1
local draw_points = tonumber(Args['drawpoints']) or 0.5
local loss_points = tonumber(Args['losspoints']) or 0

-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or
local show_rating = yesno(Args['show_rating'] or 'no')
local show_played = not yesno(Args['hide_played'] or 'no')
local score_over_played = yesno(Args['score_over_played'] or 'no')
local hth_first = yesno(Args['hth_before_w'] or 'yes')
local show_hth = yesno(Args['show_hth'] or 'yes')
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'no')
local show_loss = yesno(Args['show_loss'] or 'no')
local wdl_iff_hth = yesno(Args['wdl_iff_hth'] or 'no')
local sb_first = yesno(Args['sb_before_w'] or 'no')
local show_sb = yesno(Args['show_sb'] or 'no')
local nosb = yesno(Args['nosb_'..team_code_ii] or 'no')
local sb_iff_hth = yesno(Args['sb_iff_hth'] or 'no')
local extra_cols = tonumber(Args['extra_cols']) or 0
local disp_fractions = yesno(Args['disp_fractions'] or 'yes')
-- Then calculate some values
local matches = wins + draws + losses
local points = win_pointswins + draw_pointsdraws + loss_pointslosses
local sb_score = 0

local templatestyles = mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Screen reader-only/styles.css' }
}
hth_local = mw.ustring.gsub(hth_local, '%s½', '.5')
if hth_local == then
hth_local = '&mdash;'
elseif disp_fractions then
hth_local = tonumber(hth_local) or 0
if math.floor(hth_local) ~= hth_local then
if math.floor(hth_local) > 0 then
hth_local = math.floor(hth_local) .. templatestyles .. '&nbsp;1&frasl;2'
else
hth_local = templatestyles .. '&nbsp;1&frasl;2'
end
end
end

if score_over_played then
points = .. points .. ' / ' .. matches ..
elseif disp_fractions then
if math.floor(points) ~= points then
if math.floor(points) > 0 then
points = math.floor(points) .. templatestyles .. '&nbsp;1&frasl;2'
else
points = templatestyles .. '&nbsp;1&frasl;2'
end
end
end

-- Sonneborn–Berger score
if show_sb then
if (sb_iff_hth and hth_local == '&mdash;') or nosb then
sb_score = '&mdash;'
end
if sb_score == 0 then
local legs = tonumber(Args['legs']) or 1
for jj=1,N_teams do
local tj = Args['team' .. jj]
local tjpoints = win_pointsArgs['win_'..tj] + draw_pointsArgs['draw_'..tj] + loss_pointsArgs['loss_'..tj]
if ii ~= jj then
local match_str = Args['match_' .. team_code_ii .. '_' .. tj] or
for l=1,legs do
local gii = mw.ustring.match(match_str, '^%s([^%+%s])%s%+?')
if gii == '1' then
sb_score = sb_score + win_pointstjpoints
elseif gii == '½' then
sb_score = sb_score + draw_pointstjpoints
elseif gii == '0' then
sb_score = sb_score + loss_pointstjpoints
end
match_str = mw.ustring.gsub(match_str, '^%s([^%+%s])%s%+?', ) or
end
end
end
end
end

-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,nil,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist

-- Row building
if full_table and show_rating then
local rateii = Args['rating_'..team_code_ii] or
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rateii..'\n') -- Rating
end
if show_played then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
end
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..'\n') -- Points
if full_table then
if show_hth and hth_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(hth_local or )..'\n') -- Head-to-head
end
if show_sb and sb_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..sb_score..'\n') -- Sonneborn–Berger
end
if show_win then
if wdl_iff_hth and hth_local == '&mdash;' then
wins = '&mdash;'
end
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..wins..'\n') -- Won
end
if show_draw then
if wdl_iff_hth and hth_local == '&mdash;' then
draws = '&mdash;'
end
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- Drew
end
if show_loss then
if wdl_iff_hth and hth_local == '&mdash;' then
losses = '&mdash;'
end
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
end
if show_hth and not hth_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(hth_local or )..'\n') -- Head-to-head if not first tiebreak
end
if show_sb and not sb_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..sb_score..'\n') -- Sonneborn–Berger
end
for ecol=1,extra_cols do
local extraii = Args['extra'..ecol..'_'..team_code_ii] or
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..extraii..'\n') -- Extra
end
end

return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}
status_code = { A='Advance to a further round', C='Champion', D='Disqualified',
E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
R='Relegated', T='Qualified, but not yet to the particular phase indicated',
X='?', Y='?', Z='?'}
status_called = { A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,
Q=false, R=false, T=false, X=false, Y=false, Z=false}
local status_letters = 'ACDEGHOPQRTXYZ'

-- Status position (before or after read and default)
local stat_pos_val = Args['status_pos'] or
local status_position = 'after' -- Default location
stat_pos_val = string.lower(stat_pos_val)
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
for l in mw.text.gsplit(status_letters, ) do
if Args['status_text_' .. l] then
status_code[l] = Args['status_text_' .. l]
end
end

return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp