Mô đun:Sports table/Badminton individual

-- Kiểu mẫu cho bảng bóng đá
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Mô đun:Yesno')

-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '165'
local sort_text =
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = 'sortable' end
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table

-- Custom header options
local draw_head_text = Args['draw_header'] or 'H'
local group_head_text = Args['group_header'] or 'Bg'
local team_head_text = Args['team_header'] or 'Đội'
local loss_first = Args['loss_before_draw'] or false
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local show_points, show_perc = false
ranking_style = string.lower(ranking_style)
if ranking_style'w' or ranking_style'win' or ranking_style'wins' then
-- Based on wins
elseif ranking_style'perc' or ranking_style'percentage' or ranking_style'%' then
-- Based on percentage
show_perc = true
else
-- Based on points
show_points = true
end

-- Use points instead of goals for/against
local for_against_style = Args['for_against_style'] or 'matches'
local fa_letter, fa_word_sing, fa_word_plur
local hide_for_against = false

-- Use points instead of point for/against
local game_for_against_style = Args['game_for_against_style'] or 'games'
local gfa_letter, gfa_word_sing, gfa_word_plur
local hide_game_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if game_for_against_style'g' or game_for_against_style'game' or game_for_against_style=='games' then
gfa_letter = 'V'
gfa_word_sing = 'ván'
gfa_word_plur = 'Ván'
elseif game_for_against_style=='none' then
hide_game_for_against = true
else
gfa_letter = 'V'
gfa_word_sing = 'ván'
gfa_word_plur = 'Ván'
end

-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
-- True if exist, false otherwise
if yesno(use_ratio_val) then do_ratio = true end

-- Whether to use goal percentage instead
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local do_percentage = false
-- True if exist, false otherwise
if yesno(use_percentage_val) then do_percentage = true end

-- Use points instead of point for/against
local point_for_against_style = Args['point_for_against_style'] or 'points'
local pfa_letter, pfa_word_sing, pfa_word_plur
local hide_point_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if point_for_against_style'p' or point_for_against_style'match' or point_for_against_style=='points' then
pfa_letter = 'Đ'
pfa_word_sing = 'điểm'
pfa_word_plur = 'Điểm'
elseif point_for_against_style=='none' then
hide_point_for_against = true
else
pfa_letter = 'Đ'
pfa_word_sing = 'điểm'
pfa_word_plur = 'Điểm'
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
-- True if exist, false otherwise
if yesno(use_ratio_val) then do_ratio = true end

-- Whether to use goal percentage instead
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local do_percentage = false
-- True if exist, false otherwise
if yesno(use_percentage_val) then do_percentage = true end

-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
tt = p_sub.colhead(tt,20,pos_label) -- Position col
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,20,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col
tt = p_sub.colhead(tt,20,'ST') -- Matches played col
if full_table then
tt = p_sub.colhead(tt,20,'T') -- Win col
if loss_first then
tt = p_sub.colhead(tt,20,'B') -- Loss col
else
tt = p_sub.colhead(tt,20,'B') -- Loss col
end
if not hide_game_for_against then
tt = p_sub.colhead(tt,20,..gfa_letter..'T') -- For col
tt = p_sub.colhead(tt,20,..gfa_letter..'B') -- Against col
if do_ratio then
tt = p_sub.colhead(tt,20,'TL'..gfa_letter..) -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,20,'%') -- Percentage col
else
tt = p_sub.colhead(tt,20,'HS') -- Difference col
end

if not hide_point_for_against then
tt = p_sub.colhead(tt,20,..pfa_letter..'T') -- For col
tt = p_sub.colhead(tt,20,..pfa_letter..'B') -- Against col
if do_ratio then
tt = p_sub.colhead(tt,20,'TL'..pfa_letter..) -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,20,'%') -- Percentage col
else
tt = p_sub.colhead(tt,20,'HS') -- Difference col
end

end
end
end
if show_points then
tt = p_sub.colhead(tt,20,'Đ') -- Points col
elseif show_perc then
tt = p_sub.colhead(tt,36,'%T') -- Win percentage col
end
if full_table then
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end

return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows

-- Sub-module usage
local mm = require('Mô đun:Math')
local yesno = require('Mô đun:Yesno')

-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 1
local loss_points = tonumber(Args['losspoints']) or 0

-- Order of draws and losses --
local loss_first = Args['loss_before_draw'] or false

-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local mfor = tonumber(Args['mf_'..team_code_ii]) or tonumber(Args['mf_'..team_code_ii]) or 0
local maig = tonumber(Args['ma_'..team_code_ii]) or tonumber(Args['ma_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['gf_'..team_code_ii]) or 0
local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['ga_'..team_code_ii]) or 0
local pfor = tonumber(Args['pf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0
local paig = tonumber(Args['pa_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + losses
local points = win_pointswins + loss_pointslosses + s_pts

--Some sports use draw as well
local win_perc =
if matches == 0 then
-- Escape for zero matches
win_perc = '&mdash;'
else
win_perc = mm._precision_format((2wins) / (2matches), 3)
if losses > 0 then
-- Drop the leading zero (from the string)
win_perc = string.sub(win_perc,2,string.len(win_perc))
end
end

-- Show for/against
local for_against_style = Args['for_against_style'] or 'goals'
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='none' then
hide_for_against = true
end

-- Comparison of for against
local mcomp
-- Whether to use goal ratio (goal average) or goal percentage instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if maig == 0 then
mcomp = '&mdash;'
else
mcomp = mm._precision_format(gfor / gaig, 3)
end
elseif yesno(use_percentage_val) then
-- Now it is the percentage
if maig == 0 then
mcomp = '&mdash;'
else
mcomp = mm._precision_format(100 gfor / gaig , 1)
end
else
-- It's match difference
mcomp = mfor - maig
-- Formatting with signs
if mcomp>0 then
mcomp='+'..mcomp
elseif mcomp 0 then
gcomp='+'..gcomp
elseif gcomp 0 then
pcomp='+'..pcomp
elseif pcomp < 0 then
pcomp='&minus;'..-pcomp
end
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist

-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local rank_points, rank_perc = false
local win_fw, win_string
ranking_style = string.lower(ranking_style)
if ranking_style'w' or ranking_style'win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
elseif ranking_style'perc' or ranking_style'percentage' or ranking_style=='%' then
-- Based on percentage
rank_perc = true
win_fw=ii_fw
win_string =
else
-- Based on points
rank_points = true
win_fw=ii_fw
win_string =
end

-- Row building
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
if full_table then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won

if loss_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
else
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
end

if not hide_for_against then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- GF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- GA
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- Game comparison
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pfor..'\n') -- PF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..paig..'\n') -- PA
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pcomp..'\n') -- Point comparison
end

end
if rank_points then
-- Add &minus; for negative point totals
if points<0 then
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..-points..hth_string..'\n')
else
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n')
end
elseif rank_perc then
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}
status_code = { A='Đi tiếp vào vòng sau', C='Vô địch', D='Bị loại khỏi giải',
E='Bị loại', G='Khách mời', H='Chủ nhà', N='Không khởi động', O='Thắng vòng play-off',
P='Lên hạng', Q='Giành quyền tham dự giai đoạn được chỉ định', R='Xuống hạng',
T='Giành quyền tham dự, nhưng chưa chỉ định được giai đoạn cụ thể',
X='?', Y='?', Z='?'}
status_called = { A=false, C=false, D=false, E=false, G=false, H=false, N=false, O=false,
P=false, Q=false, R=false, T=false, X=false, Y=false, Z=false}
local status_letters = 'ACDEGHNOPQRTXYZ'

-- Status position (before or after read and default)
local stat_pos_val = Args['status_pos'] or
local status_position = 'after' -- Default location
stat_pos_val = string.lower(stat_pos_val)
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end

-- Read in custom status options
if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end

return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp