Iam8bit
Iam8bit, Inc. is a production company, creative policy institute and art exhibition based in Los Angeles, California. The company works in many entertainment industries including video games, film, fashion and music. History. iam8bit was originally conceived of by videogame and tech journalist Jon M. Gibson in the summer of 2004. Gallery 1988 in Los Angeles served as the show's venue for three years. Nearly 1,500 people attended the opening night reception on April 19, 2005, with thousands frequenting the show during its month-long run. "To see that kind of stretch along sidewalks, weaving in and out of  back alleys, leaning into traffic," Gibson told Kotaku in July 2010. "It was so fucking cool." The company has since expanded its focus, delving into both gaming and non-gaming arenas, but retains its commitment to artistry, design and innovation. Partners. Since expanding its focus from the inaugural group art show, iam8bit has become an artist collective with the addition of a partner, Amanda White, who owns an equal stake in the organization. "It was just me before, by my lonesome for so many years," Gibson said to Joystiq. "And now I have a partner and we're taking charge ." The two partners are: iam8bit Brand. Since its inception as an art event, "iam8bit" has become a lifestyle brand, focused on the artistic side of gaming. It began with a collection of "limited edition" T-shirts adorned with popular images from the exhibition. Chronicle Books published an official collection of pieces from the inaugural show in April 2006 entitled, "iam8bit: Art Inspired by Classic Videogames of the '80s", and was promptly carried in stores like Urban Outfitters, Barnes & Noble, Giant Robot, and many other museum and boutique shops. It is one of the best-selling videogame-themed books of all  time. A sequel to the book, called "SUPER i am 8-bit: More Art Inspired by Classic Videogames of the '80s" is to be published by Insight Editions in June 2010. An alliance with Blik, a manufacturer of vinyl wall decals, was formed in 2005 after the company created a custom, large-scale window installation for the "iam8bit". The result was a series of removable "Space Invader"-style wall stickers that, after several years, have been a consistent seller for Blik. In 2007, "iam8bit" formed another partnership with Couch Guitar Straps, a vegan-friendly manufacturer of designer guitar straps, to create  an exclusive line of straps created for use with "Guitar Hero" and "Rock Band". The straps were also cut slightly shorter than normal guitar straps to more comfortably fit the gaming peripherals. For New Line's 2008 DVD release of "", "iam8bit" produced numerous supplemental features, including the ""iam8bit" Music & Gallery," which featured "Donkey Kong"-inspired art from the first three years of the show, as well as an accompanying soundtrack by renowned micro-musicians like 8 Bit Weapon, ComputeHer, and several others. Director Gabe Swarr and writer/producer Jon M. Gibson also created an original, one-minute animated short entitled, "A  Really, Really Brief History of Donkey Kong", which received both critical and fan praise and also featured music by 8 Bit Weapon. Gibson, along with IGN Entertainment Editorial Director Chris Carle, also provided a full-length commentary track recounting the cultural and historical significance of the 80's arcade scene. iam8bit Creative Services. "iam8bit" is a full-service production company, event house, and boutique marketing firm having created marketing and promotional materials, live events, commercial, television and film projects for a wide range of companies, including 20th Century Fox, Radiohead, Capcom Entertainment, Inc., Electronic Arts, New Line Cinema, Nickelodeon, Nintendo  of America, Universal Interactive, ngmoco, Spike Digital Entertainment, Walt Disney Consumer Products and many others. Two of the studio's most notable projects are "A Really, Really Brief History of Donkey Kong," featured on "" DVD, as well as a one-minute Radiohead music video for "Bodysnatchers" created in conjunction with the band to inspire animators to enter a "Create Your Own Radiohead Video" contest on Aniboom.com, an animation community website. Both videos were directed by Gabe Swarr and produced by Jon M. Gibson. Productions. Street Fighter Club (2008). In July 2008, over nine months from the planned release of Street  Fighter IV, Capcom hired "iam8bit" to produce a series of underground community-targeted events called Street Fighter Club themed around their legendary player vs. player franchise. In conjunction with PR firm fortyseven communications, the events received a tremendous amount of mainstream media coverage, including Sports Illustrated for Kids, AOL, G4, Spike, Entertainment Weekly, and many more. Mega Man 9 Press Kit (2008). In the summer of 2008, "iam8bit" was hired by Capcom Entertainment to create the cover artwork for Mega Man 9, a sequel to the best-selling videogame franchise. The painting by Gerald de Jesus (part of the "iam8bit  artist collective) is reminiscent of the European boxart for the original Mega Man" game. According to Chris Kramer, Senior Director, Communications and Community at Capcom Entertainment, the marketing group felt that if they were going to release a game that looked like it came from 1987, it would be best to have the marketing campaign reflect that. A "limited edition" press kit using that cover art was then created by "iam8bit". Being as faithful to the original 1987 release as possible, the "i am 8-bit" crew disassembled hundreds of vintage NES cartridges, magnetized them, and inserted mini "asset" CDs  inside, featuring an array of screenshots, character art, etc. originally intended for members of the media, but later sold to fans via the online Capcom Store. That was then packaged in a custom-created, classic-looking NES box, complete with shrink-wrap and bargain bin price tags (i.e. SALE $9.99). The fanfare for the press kit resulted in eBay listings of upwards of $1,200, making it one of the most sought-after promotional items in videogame history. Tricell Progenitor Virus Detection Kit (2009). Following "iam8bits usual directive of expanding the mythos of the IP, the Tricell Progenitor Virus  Detection Kit"' was devised to hype the release of Resident Evil 5 on Xbox 360 and PlayStation 3 in March 2009. Sent to select members of the videogame/technology media, and sold in limited quantities to consumers via the Capcom Store, the kit was designed to look like an off-the-shelf pregnancy kit. The box lacks all Capcom company branding, focusing only on the fictional corporation of Tricell from within Resident Evil 5. Inside, Tricell-branded protective nitrile gloves, surgical mask, hand sanitizer, and bio-hazard bag are provided, as well as a two DVD "Detection" and "Suppression" kit . Inserting the DVDs into your console provides for a convincing corporate presentation, complete with the voice of a soothing female narrator. The DVDs "analyze" your system, detecting various levels of infection with the Progenitor virus. Much like the "Mega Man 9" press kit, also produced for Capcom, the Tricell Progenitor Virus Detection Kit was critically lauded by the videogame press. I'm With Coco (2010). In January 2010, in collaboration with artist Mike Mitchell, iam8bit was integral to the propagation of the viral sensation that was "I'm With Coco" (the original image was created by Mitchell). Contrary to popular  belief, "I'm with Coco" was a self-started and financed initiative showing support for talk show host Conan O'Brien following his falling out with NBC executives over "The Tonight Show" throne; it was not instigated by Conan's camp. Mitchell first contributed to the iam8bit art show in 2008, and frequently collaborates on iam8bit projects. In July 2010, Mitchell told videogame blog Kotaku: "I think 'iam8bit' is one of the most exciting, popular and most talked about art shows in the world. Why wouldn't companies want these guys helping them reinvent the way they do marketing, make commercials , videos games, etc.?" Tron Evolution Vinyl (2010). In promotion for the release of "Tron Evolution," the companion videogame to the film "Tron Legacy," iam8bit Productions produced a custom vinyl picture disc that was sent out to an exclusive list of journalists. Only 200 were reportedly printed, featuring some of the game's soundtrack by renowned DJ Sascha and visual design by famed artist Jim Rugg. Marvel VS Capcom 3 Fight Club LA (2011). Days before the launch of Capcom's "Marvel VS Capcom 3: Fate of Two Worlds," iam8bit threw another in their seminal "Fight Club" series. The event played  host to over 1,500 fans from 8:00 pm to 11:00 pm and featured an almost complete version of the game. It was also the first public demo location to play Nintendo's 3DS console, featuring Super Street Fighter IV: 3D Edition. Community members started lining up for the event at 1:00 am, 19 hours before doors opened. The Legend of Zelda: Skyward Sword – Hyrule Room (2011). To further commemorate The Legend of Zelda 25th Anniversary, Nintendo of America decided to create a Zelda style room in Redwood City. The company enlisted the help of Iam8bit. Alita: Battle Angel - Passport to  Iron City (2019). In February 2019, Twentieth Century Fox collaborated with Iam8bit to create "Passport to Iron City", a recreation of ""s setting for fans to tour. "Passport to Iron City" is available in New York City, Los Angeles, and Austin, Texas. Exhibitions. "iam8bit" is produced annually and held in Los Angeles. Featured artists include Gary Baseman, James Jean, Tim Biskup, Seen, Luke Chueh, Joe Ledbetter, Jorge R. Gutierrez, Amy Sol, Brandon Bird, Mike Mitchell, and hundreds of others. iam8bit Exclusives. Throughout the years, "iam8bit" has attracted a wide variety of artists and developers to its unique synergy of videogames  and art. In 2006, developer Harmonix created an exclusive version of "Guitar Hero" just for the second annual "iam8bit" show, which included playable tracks like the "Mega Man" and "Ikari Warriors" theme songs. Renowned comic book artist Seth Fisher created the promotional poster for the 2006 exhibition. Due to his untimely and unexpected death in January 2006, the unfinished piece, thought to be his last published work, was printed as a tribute piece, with all proceeds benefiting his survived wife and child. In 2007, artist Jason Torchinsky designed an interactive sculpture in the form of a 6-foot-tall, 200 -plus-pound Atari 2600 controller. It was completely functional, requiring the player to mount the base of the controller, stepping on the button while leaning their body weight against the control stick. Atari founder Nolan Bushnell attended the opening event, finding the oversized controller a fascinating evolution of his original creation.