Koumajou Densetsu: Scarlet Symphony
Gameplay. "Koumajou Densetsu: Scarlet Symphony" is a Metroidvania, taking heavy influence from "". The player controls Reimu Hakurei, the miko of the Hakurei Shrine, as she navigates the Scarlet Devil Mansion via platforming sections and killing enemies and bosses, which allows Reimu to level up and upgrade her abilities. Plot. In "Koumajou Densetsu: Scarlet Symphony," Reimu Hakurei enters the Scarlet Devil Mansion to stop Remilia Scarlet, who has released red mist across Gensokyo. Development. "Koumajou Densetsu: Scarlet Symphony" was released in August 2009 by dojin developer Frontier Aja at that year's Comiket. A remaster by the  original developers was announced in 2021 for Steam and Nintendo Switch, which was originally intended to release the same year, but was later delayed to 28 July 2022. The remaster will introduce new dialogue along with recorded voice acting, an official English translation, and improved graphics. Sequel. In 2010, a sequel was released, titled "Koumajou Densetsu II: Stranger’s Requiem." In "Koumajou Densetsu II", the player controls Sakuya Izayoi, the Scarlet Devil Mansion's maid. Unlike the first game, the level design is linear, and the game is divided into multiple stages, each with a boss at the end. "Koumajou  Densetsu II's" gameplay is more characteristic of the earlier "Castlevania" games, such as "Super Castlevania IV" and "". Lifted directly from the early "Castlevania" games, Sakuya can equip one of several sub-weapons, which attack at different angles to the regular attack, but require 'energy', located at various points throughout the stage, in order to use them.