The Mind Masters
The Mind Masters is a 1983 role-playing game adventure for "Gamma World" published by TSR. Plot summary. "The Mind Masters" is the fourth "Gamma World" adventure and sends a group of player characters to investigate a great store of artifacts. Reception. Chris Baylis reviewed "The Mind Masters" for "Imagine" magazine, and stated that "The impressive cover, good production and artwork fail to hide this time-wasting scenario TSR have released for the "Gamma World" game." Steve Crow reviewed "The Mind Masters" in "Space Gamer" No. 70. Crow commented that "While I would recommend this module to  any gamemaster looking for new and different ways to challenge his players, I would advise that the gamemaster must be "very" experienced, as he or she is going to have to fill in the many gaps in the play sequence. "The Mind Masters" is definitely the best of the "Gamma World" modules to come out, despite its flaws, but be advised that there are holes that will have to be navigated to get to the good parts."