List of GURPS books
This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game. Fourth edition. Core books. These are the books necessary to play, with the core rules used in all settings ("GURPS Basic Set: Characters" and "Campaigns"), plus basic accessories. Rules supplements. These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations. Power-Ups. These supplements add a small set of new  abilities for characters. Creatures. Section::::"Creatures of the Night". These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz. Technology and equipment. These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones. Spaceships. These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver. Genre toolkits. These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective  fiction. Hot Spots and Locations. Hot Spots. These largely generic historical setting books are written by Matt Riggsby. Locations. Gurps Locations is a series of 5 sourcebooks: Original fictional settings. These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as ;the "Star Trek" universe). Action. These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and  beyond. Monster Hunters. These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include "Buffy the Vampire Slayer", or Charles Stross's "The Laundry" series. Dungeon Fantasy. Steve Jackson Games produces two "Dungeon Fantasy" lines: "GURPS Dungeon Fantasy" uses the full GURPS system while the "Dungeon Fantasy Roleplaying Game" Powered by GURPS uses a modified subset of GURPS rules. Dungeon Fantasy series. These handbooks describe how to reduce the system to the essential abilities and rules needed to play a typical  Medieval Fantasy "dungeon crawl" style game. Norðlond Sagas. A Viking-inspired setting produced by Gaming Ballistic LLC for the "Dungeon Fantasy Roleplaying Game". Other free books for 4th Edition. There is a total of 28 free GURPS products given out as no-cost PDFs, in addition to the three above and one below, this includes: Third edition. Licensed fictional settings. Book adaptations. The following fictional settings are adaptations of preceding fictional works originating in novels: Section::::"Traveller". SGG published a set of books designed to allow game play in an alternate timeline of Traveller's Third Imperium science-fiction setting using  the "GURPS" rule system. Steve Jackson Games also published the "Journal of the Travellers' Aid Society", the official magazine of "Traveller". Japanese products. Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers. Korean products. The Korean publisher Dayspring Games () published the Korean translation of "GURPS" and at least an original supplement, "GURPS Sylfiena", a fantasy setting. Brazilian Portuguese products. One of the first translations of GURPS was published in 1991 by the Brazilian publisher . The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors  in the revised fourth edition released in 2015 led to the book being pulled from shelves. In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese. Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures: Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS". German products. In Germany, published a German-language translation of the GURPS core rules, along with translations of several sourcebooks and adventures.