Last Resort (video game)
Gameplay. The object of the game is to fight through five stages (twice) and destroy the end stage bosses by aiming for their weak points. The player maneuvers both a cyber jet and (once procured) an indestructible robot drone which acts both as a shield against small projectiles (similar to the Dino 246 drone in Pulstar and Blazing Star) and an additional weapon with multi-directional fire and concussion launch capabilities. The robot drone can be toggled to a stoptrack position or to rotate around the cyber jet. The cyber jet can be upgraded with three  levels of three types of firepower and faster jet speed by collecting the corresponding power-ups. Plot. Many years in the future, mankind has developed the technology for space colonization. However, a mysterious computer virus infects the primary computer running man's first space station, causing it not only to affect its automated defenses, but to convince other humans to side with it. The computer attacks Earth so often that Earth's only hope is put into advanced spaceships wielding great firepower. Development and release. "Last Resort" was developed by former Irem staff members. Reception. "Last Resort" garnered positive reception  from seven reviewers of "Gamest" during its 1992 AOU Show appearance. In Japan, "Game Machine" listed the game on their May 15, 1992 issue as being the thirteenth most popular arcade software at the time. "RePlay" also reported the game to be the sixteenth most-popular arcade game at the time. The title received generally positive reception from critics since its release in arcades and other platforms, with some comparing it with "R-Type". Other reviewers also drew visual comparison with the 1988 film "Akira". "Consoles Plus"s Marc Menier and Douglas of "Consoles Plus" praised the visual presentation, sound design , playability and longevity, regarding it as a referencial shoot 'em up for Neo Geo. "Electronic Gaming Monthly"s four reviewers panned the Neo Geo AES version, commenting that it has impressive graphics and sounds but crippling slowdown and extremely short length, problems they found especially unforgivable given the console's powerful hardware and the cartridge's high price. "Hobby Consolas" Marcos García highly commended the graphics, music and two-player mode but criticized the lack of an additional stage and occasional slowdown during gameplay. "Joypad"s Jean-François Morisse and "Joystick"s Jean-Marc Demoly gave positive remarks to the graphics, sprite animations , sound and controls. "Player One"s Cyril Drevet stated that the power-up system was a mixture of "R-Type" and "Forgotten Worlds" and criticized the occurrence of slowdown during gameplay, comparing it with those of popular shoot 'em ups on the Super NES. However, Drevet nevertheless praised the visuals, sound, difficulty and longevity. "Consolemania" Davide Corrado commended the graphics, sound and playability but criticized its high difficulty level. "Power Play"s Martin Gaksch regarded it as the best classic-style shooter since "R-Type" and its sequel for arcades and consoles, praising the title's ingenuity, audiovisual presentation, and action. "Ultimate  Future Games" reviewed the Neo Geo CD version and praised the graphically detailed sprites and stages, opera-style rave soundtrack, sound effects and action but criticized its short length. "VideoGames & Computer Entertainment"s Andy Eddy criticized the occurrence of slowdown and flickering, short length and difficulty. "Nintendo Life"s Damien McFerran compared its dark atmosphere with both "R-Type" and "Armed Police Unit Gallop", praising its soundtrack and challenge, regarding it as one of the best shooters on Neo Geo but criticized the two-player mode for being broken and other aspects.