Striker (miniatures game)
Striker is a science fiction miniatures wargame, designed by Frank Chadwick, and illustrated by William H. Keith. It was published by Game Designers' Workshop in 1981 as a boxed expansion to the "Traveller" role-playing game. Although "Striker" is a 15mm miniatures ruleset, GDW consider it their eighth Traveller boardgame. It was republished in 2004 as part of Far Future Enterprises "Traveller: The Classic Games, Games 1-6+". Gameplay. It was notable for attempting to cover a broad range of technological levels and having an intricate "engineering" style of vehicle design by the player using  formulas and tables. The game also had an innovative command system that forced the player to lead a force and execute a plan with limited time/command pressure and constant communication/morale to maintain. The combat rules were an elaboration on the rules introduced in the Azhanti High Lightning game, using a 2D6 mechanic very different from the original "Traveller" rules. In 1994, an updated version "Striker II", was published as a supplement for GDW's "". The rules were based on GDW's "Command Decision" also designed by Frank Chadwick. The game used 15mm scale figures with a 1:1000  or 1:985 ground scale. The miniatures were produced by the now defunct Martian Miniatures.* All of the major Traveller races were represented, including Zhodani, Aslan, and Imperial humans. The game enjoyed popularity in the early 1980s but was quickly eclipsed by new products by rival companies like Fasa's Battletech and Games Workshop's Warhammer 40k. One reason for its decline may have been the rules mechanics which attempted to combine the decision making of a roleplaying game with the tactical maneuverings of a miniatures war-game. The result of this fusion was seen as a "worst of both worlds  situation which left players looking for a more streamlined game. Reception. In the July 1982 edition of The Space Gamer" (Issue No. 53), William A. Barton gave a thumbs up, saying, ""Striker" is probably the most thorough, well-conceived and worthwhile set of miniatures rules yet published for SF or any post-19th century conflict. I heartily recommend it to "Traveller" players and miniature enthusiasts and look forward to future expansions." Andy Slack reviewed "Striker" for "White Dwarf" #33, giving it an overall rating of 6 out of 10, and stated that "it covers and integrates all the elements of the  Traveller combat environment for the first time, and allows vehicle design – although the game "is" enjoyable in its own right, and perfectly playable as a stand-alone set of miniatures rules; however, referees and players do have limited time available, and I for one prefer to spend it playing rather than designing tanks. The clean simplicity of "Traveller" is getting lost in a maze of calculations. Still, "Striker", is believable and fun." In the Fall 1983 edition of "Ares" (Issue 15), Thomas J. Thomas liked the well-organized "clear and concise" rules, and especially admired the fact that they were  cross-referenced. Thomas also thought the command and initiative rules "demonstrate the limits on both a commander's time and the varying abilities of troops to respond to changing situations." However, he thought the need for written orders might be a problem for some players, and he criticized the use of the phrase "all statements must be clear and unambiguous", arguing that the statement itself was ambiguous. Thomas also thought the process for designing vehicles and aircraft was "incredibly time-consuming." He concluded with a strong recommendation for beginning miniatures players, stating, ""Striker" presents a significant advance for miniatures games ... Though not without its flaws, "Striker", nevertheless, is probably the most interesting and coherent modern miniatures game available." Awards. "Striker" won two Origins Awards: See also. "Traveller" boardgames