Grandia II
The game was developed by many of the same staff members who worked on the original "Grandia", including music composer Noriyuki Iwadare but was designed around the idea of creating a more "mature" product than the previous title, as well as the first in the series to feature fully three-dimensional graphics. The game is set in a fantasy world thousands of years after a battle between Granas, the god of light, and Valmar, the god of darkness, nearly destroyed the planet until Valmar was split into pieces and scattered across the land. In the aftermath of the  battle, the Church of Granas has led humanity to prosperity by spreading the word of good, but when a young mercenary named Ryudo is charged to protect a songstress from the church named Elena, their journey reveals that the church's history, as well as the history of the world, is not all it seems. While the original Dreamcast version of the game received a largely positive response from critics in Japan and the West, its later ports to the PlayStation 2 and PC were typically seen as inferior due to a combination of technical shortcomings and other high-profile  games released during the transition. Gameplay. The turn-based battle system is based around the IP gauge. Character icons move from left to right on the gauge. Upon reaching the beginning of the action phase on the gauge, characters select an action, and when their icon reaches the end of the action phase, that action is executed. The system supports only limited movement during battle; an invisible barrier prevents characters from wandering outside the arena. Characters can run from one place to another or strike opponents and then retreat. Selecting "critical" makes a character or enemy strike an opponent a  single time. If the critical lands during the opponent's action phase, it will "cancel" the opponent's move, and push the opponent's icon substantially backwards along the IP gauge, delaying the opponent from taking any action. Selecting "combo" makes a character land two hits on an enemy. The hits can be increased with certain accessories, up to four hits per combo. A combo can also "counter" if it hits an enemy in an attack pose, dealing additional damage. If the combo kills the intended target before reaching the final blow, the character will attack the closest enemy to  complete the combo. Characters can use magic from equipped Mana Eggs. Using magic consumes MP. More powerful magic takes longer to cast. Special moves and spells can be learned with Skills Coins and Magic Coins, and have a maximum level of 5. Spell efficiency is increased and casting time decreased as the level increases. Magic spells can cast instantly if a character has skills equipped giving a +100% bonus to the element of that particular spell. Special move sets are learned from Skill Books, then equipped onto characters. Skills can either boost stats or add additional effects, such as increased  item drops or adding a cancel effect to certain spells. Plot. Ryudo is a mercenary, known as a Geohound, and is hired by the Church of Granas to escort Elena, a Songstress of Granas, to Garmia Tower for a ceremony. Upon arrival, he is asked to wait while they perform the ritual. However, he hears a scream and rushes up to the top floor. Seeing everyone dead and Elena with a pair of wings, he rescues her and both return to Carbo village. Back in the village, Ryudo is asked by the priest to escort Elena to St. Heim Papal  State to seek Pope Zera to help cleanse Elena of the Wings of Valmar, one of several pieces of Valmar, that now possess her. Before he can turn the job down, the village is attacked by a mysterious winged woman, who engages and defeats Ryudo in battle. She introduces herself as Millennia and disappears. The next morning, Ryudo accepts the job and departs for St. Heim with Elena. In the town of Agear, Millennia appears again, this time more friendly, and teams up with Ryudo. She accidentally reveals herself as the Wings of Valmar and that she possesses Elena, sharing  her body as a separate being. The group, eventually joined by Roan and the beast man Mareg, encounters more pieces of Valmar, which Millenia absorbs after defeating them. When the group arrives at St. Heim Papal State, Elena meets with Pope Zera, who wishes to speak with Ryudo. The Pope requests that he find the legendary Granasaber, a weapon wielded by Granas which was used to defeat Valmar. Ryudo reluctantly agrees, and the group travels to Roan's hometown of Cyrum. Upon arrival, the group rests at the inn as Roan departs. The next morning, it is revealed that Roan  is the prince, and that the people of Cyrum once assisted Valmar against Granas in the ancient war. The party enters the castle and finds the Gate of Darkness open and discover an ancient factory underneath the castle. They encounter the Claws of Valmar and, later, Melfice back in the castle. Melfice is Ryudo's brother and the man Mareg seeks, who flees after defeating the group in battle, telling Ryudo to face him at home. Roan is crowned king and chooses to stay in Cyrum, to encourage its people that the past does not predict their future. Tio, the  being possessed by the Claws and an Automata, joins the group after being rescued. The party arrives at the village of Garlan, Ryudo's hometown, by boat, and Ryudo is immediately chastised for returning and commanded to leave. He reveals that Melfice has returned and he plans to kill him to end his torment of the world. At the inn, a disguised Skye reveals Ryudo's history to Elena. Garlan used to be a village of swordsmen, with Melfice being the best. However, one night, during a storm, the idol in the hills grew restless, so the villagers sent Reena , Melfice's fiancé, to pray at the altar. She didn't return, and Melfice investigated, being secretly followed by Ryudo. In the shrine, Ryudo witnessed Melfice murder Reena. Ryudo later fled from town and stayed away for three years, causing the villagers to believe he abandoned them, hence their contempt. In the morning, the group travels up the mountain to confront Melfice. At its peak, they defeat Melfice, who afterwards reconciles with Ryudo and informs the group of the Granasaber's location before dying. While Ryudo grieves, the Horns possess him, causing him to lose consciousness. Back at the Inn , Elena asks Millenia for help, but she initially refuses. However, she relents and uses her powers to seal the Horns inside of Ryudo, who then awakens with a renewed sense of purpose. But Elena questions Granas, as it was Valmar who saved Ryudo. The group travels to Nannan, Mareg's hometown, near the location of the Granasaber. In the village, Mareg is praised for his successful mission and the group are informed of the Granasaber's whereabouts: within a giant cyclone to the east. The group travels there and deactivates the artificial storm, revealing the Granasaber. However, Selene, the High  Priestess, appears and sacrifices a Cathedral Knight to revive the Body of Valmar around the Granasaber, but the group enters the body and destroys it. Tio reveals the Granasaber to be a ship, teleporting the group inside and guiding the giant sword back to St. Heim. The "Day of Darkness" arrives, and the group witnesses the Cathedral Knights slaughtering townsfolk, and destroy the Knights. Elena reveals her true mission: to absorb the pieces of Valmar so they could be destroyed by the Granasaber. In the Cathedral, Selene transforms into the Heart of Valmar and the group destroys it. They catch  up to Zera, who reveals the truth: that Valmar was victorious in the battle against Granas, who was killed. He declares his intentions of reviving Valmar using Elena, and abducts her to the Moon of Valmar. The group uses the Granasaber to reach the moon and save Elena. A wounded Mareg later sacrifices himself to allow the group to escape from the moon. Crashing near Cyrum, which is now besieged by monsters from the moon, the group rejoins with Roan and defends the town. Soon, Valmar's Moon crashes into the Granas Cathedral and the new Valmar emerges. Unfortunately, the  group finds itself without the means to defeat him. Roan suggests traveling to the nearby Birthplace of the Gods for answers, which reveals much about the ancient war and the origins of both gods. Meeting another Automata named Elmo, Ryudo chooses to confront the Horns within and is beset by many trials. However, he overcomes his fears and insecurities and is granted the true Granasaber. The party challenges Valmar and enters his body. Inside, they are confronted by Zera, who attacks them before sending a false Millenia after them. Ryudo's party is victorious, and the true Millenia, now separated  from Elena, joins them. Zera divides the group and launches a final attack against Ryudo, Elena, and Millenia. They defeat him and destroy Valmar for good, restoring peace to the world. The ending shows the different characters one year after Valmar's defeat. Roan is still king and embarks on a journey to find his friends. Tio has become a nurse in Cyrum, Millenia is a teacher, and Elena tours the world as a singer in a troupe. Elsewhere, Ryudo lays the Granasaber to rest and makes his return to the world. Ports. "Grandia II" was ported to PlayStation 2  and PC after its initial release on Dreamcast. In the PlayStation 2 version, some of the textures and characters are less graphically detailed than on the Dreamcast version. Also, there is a tendency for graphical glitches and slow down to occur in areas with heavy graphic data. For instance, when a party member defeats the last enemy standing while using the Warp effect of weapon or accessory, the character's color scheme vanishes and only a bright white model is left. On the PC port, there is a glitch in the first fight with Millenia. There are also several video  files on the disc which contain extra frames appearing as a freeze after the casting of certain spells. On May 11, 2015, GungHo America president Jun Iwasaki revealed to GameSpot that "Grandia II" will be receiving an HD remaster on Steam and GOG.com. Based on the Dreamcast version of the game, the port will have mouse, keyboard, and gamepad support. Along with the visual definition upgrade, it will include Steam achievements and Trading Cards. On August 24, 2015, "Grandia II Anniversary Edition" for PC was released and features visual upgrades to textures / lighting / shadows, original Japanese voice option, additional difficulty  level, gamepad support, Steam Trading Cards / Steam Achievements / Steam Cloud Save support (PC only), selectable video options, remapable keyboard & gamepad support, 100 save file slots, Dreamcast VMS Save File Support. The game received further updates for the "HD Remaster edition" such as enhanced details to UI / sprites / texture art, visual enhancements to original cinematic videos, widescreen support and customizable resolutions (PC only), Japanese and English audio, and new language support (original English and Japanese plus French and German translations). On October 15, 2019, "Grandia II Anniversary Edition" was renamed to "Grandia II HD Remaster". Customers who already own the "Grandia  II Anniversary Edition" received the upgraded version for free. Full Japanese language support along with various fixes were released on March 25, 2020. Reception. Dreamcast version. The original Dreamcast release of "Grandia II" received a largely positive response during its initial release in Japan, earning a 9.75 out of 10 rating from "Dreamcast Magazine", as well as a 35 out of 40 from "Weekly Famitsu", which earned it the magazine's editor's choice Platinum award. "Famitsu DC" rated the game 26 out of 30 based on three reviews. Despite good reception, sales of the game remained relatively low in  the region, with an estimated 184,863 copies sold. "Grandia II"s English release met with an overwhelming positive response. It received an aggregate score of 88.81% on GameRankings and 90/100 on Metacritic. "GamePro" magazine found the game to be "solidly-built and features stunning visuals, dead-on controls, and a innovative combat system" yet remarked that that game's scenarios seemed too linear at times. On a similar note, GameSpot stated that "While the first Grandia had lengthy dungeons full of puzzles and side routes, Grandia II's dungeons are more compartmental and linear affairs," and ultimately found the game to  be "a solid RPG... even if it isn't as deep or difficult as the original." IGN granted the game an Editor's Choice distinction, calling it a "classic" of the Dreamcast and remarking that its battle system was "arguably the most advanced system in play today", yet found the game's story and character development to be cliche and predictable. Eurogamer also found the game's story and gameplay to be largely methodical, and despite being dubbed "the best RPG on the Dreamcast in Europe" and "strongly recommended", editors felt seasoned role-playing game players would find the game  too generic, calling it "an incredibly tough game to call". "Electronic Gaming Monthly" granted the game a 9 out of 10, earning it a Gold Award. Francesca Reyes reviewed the Dreamcast version of the game for "Next Generation", rating it four stars out of five, and stated that "A winner in the RPG beauty pageant that's just clever enough in the battle department to balance out an almost too straightforward storyline." PlayStation 2 and PC ports. The PlayStation 2 re-release of "Grandia II" in 2002 experienced lower sales than the Dreamcast version in Japan despite a higher install  base, selling approximately 42,060 copies in its first month. In North America and Europe, the game received mostly lower reviews than the original, with many publications remarking on the technical shortcomings of the port to the new console. "Electronic Gaming Monthly" found the PlayStation version to be vastly inferior to the original, citing reduced frame rate, color, and texture quality, adding that its "Inexplicably horrible graphics completely ruin an otherwise splendid title." Some reviewers such as "GamePro" found the conversion shortcomings to be largely negligible, claiming that it "still holds its own as a solidly constructed but direct port in  the more crowded PlayStation 2 fantasy camp" but added that it was still "overshadowed by Final Fantasy X." IGN still regarded the PlayStation 2 version as "a good game" and one of the top role-playing games for the system at the time, but remarked that the "time and stress of transition" as well as the emergence of other prominent games during the one-year time frame had diluted the port's appeal. GameSpot called the Dreamcast release "technically superior", but the new version was recommended to those who did not play the original and that it was still "well  worth playing". Like the PlayStation 2 version, the PC release of "Grandia II" had a much milder response from critics than the Dreamcast version. Critiquing the game by a PC game standpoint, IGN PC stated that "[t]his game is not like a PC RPG. It's light. It's fluffy. It's colorful. It's not exactly deep. Its storyline is console stereotypical. Its jokes are silly. Its gameplay is cartoony. And the characters all have huge eyes and no mouths," but adding that it "still manages to be fun, maybe even just because it's so different than most  of the dark, dreary and serious RPGs that find their ways to our favorite platform." Similarly, GameSpot found that the game would be difficult for consumers accustomed to western role-playing video games to get into, remarking that "Grandia II's linear gameplay, "young adult" sensibility, and anime artwork aren't likely to impress someone looking for another . Still, Grandia II can be fun if you're used to Japanese RPGs to begin with or if you approach it with an open mind."