WWE '13
WWE '13 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 3, Xbox 360 and Wii. It was released on October 30, 2012, in North America and November 2, 2012, in United Kingdom. It is the fourteenth overall installment in the "WWE" series, the sequel to "WWE '12", and the last installment to be released on a Nintendo console until "WWE 2K18" in 2017. It was also the final WWE-licensed game to be published by THQ before the company's demise in January 2013, ending their relationship with WWE after  14 years. Following THQ's liquidation, Take-Two Interactive would acquire the publishing rights to future games. "WWE '13" focuses on the promotion's Attitude Era, replacing "Road to WrestleMania" with a new "Attitude Era" mode where the player plays through six different storylines inspired from that time period. In addition to an updated "Predator Technology engine", the game adds in a new audio system called "WWE Live". The game is said to be the second phase of a "Revolution" in WWE video games, with cover athlete CM Punk taking charge. Following its release, the game received positive reviews from  the critics and was nominated for the Spike Video Game Award for Best Individual Sports Game. "WWE '13" was succeeded by "WWE 2K14" in 2013. Gameplay. Exhibition. "WWE '13" runs on the engine dubbed, "Predator Technology 2.0", which succeeds the first version from "WWE '12". The engine has been updated to allow for more fluid animations, with odd collisions and transitions having been fixed and updated, it also allows over 300 new moves. Other past problems that have been fixed include a better weight detection system, contextual animations and automatic attack homing, to ensure that the character always strikes towards  opponents. The contextual animation system has been refined to ensure that it dynamically swaps out moves to make sure that the game is using the appropriate move animations at any given time and state. The weight detection system makes it so that small superstars such as Rey Mysterio are unable to lift larger wrestlers such as the Big Show. Thus, the contextual animations ensure that more appropriate attacks are put in the superstar's normal moveset. The game's new homing system is designed that when doing high flying moves, a player will hit the intended target with better precision . The homing system also tracks tables so that they will be better detected when doing grapples on a ladder in TLC and Ladder matches. This feature allows for environmental moves such as ring breaks, barricade breaks, announce table breaks, and catching (mid-air) finishers to be possible. A different model is used for "giant" characters, rather than a single body structure for all superstars. The game also features a newly revamped audio system with remastered sound effects, and crowd reactions and commentary audio taken directly from live WWE events. Online servers have been enhanced to allow for players to test  out creations before downloading them into the game. The "Special Referee" match type returns from its last appearance in WWE SmackDown vs. Raw 2007. Additionally, AI will fill in for absent players during online matches, in the event when not enough players are available. Story Modes. Attitude Era Mode. The game's "Attitude Era" mode feature 35 superstars and over 60 cutscenes that detail aspects of the Era. To fill in the gaps and storylines necessary to understand a feud or match's context, THQ worked with WWE editors to produce 20 video packages. The "Monday Night War" with World  Championship Wrestling (WCW), a major element of the era, is given a nod through the way of a ratings chart that follows the player as they progress throughout the mode. Smaller details, such as entrances, arenas and television graphics from the time period have also been recreated. Players have the option to recreate several moments from the Attitude Era, allowing them to unlock over 100 items. Commentary from Jerry Lawler and Jim Ross, who were WWE's main commentary team during the period, are present. Though Lawler is present in Exhibition and Universe modes alongside Michael Cole, Ross' commentary is  only featured in "Attitude Era" mode. "Attitude Era" mode features various storylines and moments played out over a two-year season of 65 matches. These matches are divided into chapters of varying lengths, each focusing on certain WWE Superstars. Such characters include Stone Cold Steve Austin, The Rock, D-Generation X, The Undertaker, Mick Foley, Kane and Bret Hart. "Off Script" is an epilogue set between WCW's 2001 bankruptcy and acquisition, into the "Ruthless Aggression" era. It features The Godfather, Vader, Chris Jericho (1999 appearance), Edge and Christian (1999 appearance), Lita (2000 appearance), Trish Stratus, Eddie Guerrero and The  Acolytes (as The APA). Universe Mode. "WWE '13"'s "Universe Mode" was developed with assistance from Paul Heyman. New additions include the ability to use created arenas and stadiums on any given show. Each recurring show, divided into major and minor, SmackDown and WWE Superstars respectively, can have its theme, roster, belt and arenas adjusted. However, only "major" shows are allowed to have belts assigned to them. The option to create a pay-per-view has also returned, and players get the option to choose which rosters are able to participate in the PPV, and what theme or match type  is consistent through the event. Players can delete shows entirely, add new shows, or move shows around on any day of the week. Statistics and rankings are also once again included, the former of which divides ranks into tracking record holders, historical information, the period of time a title was held and the number of times a title was held. Titles are again divided into minor, major, tag-team and divas. Scenarios also play out differently, with the game giving the player options to lead out to a branching storyline based on decisions made within the match. This allows players  to choose how to attack during cutscenes, whether or not to attack and gives the option to break up tag-teams and alliances. This allows for over 200 new storyline possibilities. Finally, the option to turn injuries on and off is also present. Downloadable content. On October 3, THQ announced the downloadable content for "WWE '13", with three packs to be released over the course of three months. Each superstar will be available for 80 Microsoft Points or $0.99 on the PlayStation Network to buy separately and with the Accelerator Boost, Championship Belt Pack and Moves Pack for 160  Microsoft Points or $1.99 on PSN each. Fan Axxess returns, where, all the packs are included at a one time cost of 1600 Microsoft Points or $19.99 on PSN. Players who get the Axxess will get Diamond Dallas Page and Goldust playable characters exclusively. Marketing and release. On the May 28, 2012 episode of "Raw", during a segment featuring John Laurinaitis and CM Punk, Laurinaitis revealed the release date of the game would be October 30, 2012, while Punk revealed the official cover art for "WWE '13". On June 19, THQ then confirmed that Mike Tyson will be  available in the pre-orders of "WWE '13". The full roster was revealed at SummerSlam Axxess. Days later, a trailer detailing the Attitude Era Mode was revealed. On July 16, 2012, THQ announced that there would be a Collector's Edition of "WWE '13", which is available by pre-order for the PlayStation 3 and Xbox 360 in North America, and Europe. Also, pre-orders for the PlayStation 3 in will include Disc 3 of ""Stone Cold Steve Austin: The Bottom Line on the Most Popular Superstar of All Time"". Pre-orders for the Xbox 360 will include Disc 4 . During an interview with his friend Colt Cabana on the "Art of Wrestling" podcast released on October 24, 2012, CM Punk revealed that he was not WWE's choice to be on the cover of "WWE '13" (according to Punk, Sheamus was WWE's choice for the cover) and that THQ had chosen him in spite of WWE's objection. CM Punk described the situation as follows (transcribed from podcast): Paul Heyman, who was involved in the development of the game, corroborated CM Punk's account in an interview with "New York Post": Reception. "WWE '13" received "generally favorable" reviews  from critics, according to review aggregator Metacritic. IGN gave the game an 8.4 out of 10, praising the Attitude Era Mode, but panning the commentary, stating that aside from a few moments in Attitude Era Mode, ""WWE '13" feels like you're listening to a couple guys reading generic statements off of cue cards." They also dislike the new camera angles and audio samples of crowd sounds saying that "they ruin the feel of an entire match". Midlife Gamer gave the game 9/10, stating "The new Attitude Era is a welcome addition to the single-player campaign and the Universe  mode is as good as always." and that "the sheer variety of wrestlers you are given to control during the entirety of the (Attitude Era) mode makes this a refreshing change to the series. They also stated that although "WWE '13" has "the largest ever roster in a WWE game...a lot of the characters are various interpretations of the same person" On November 16, 2012, THQ announced that it had received a nomination for Best Individual Sports Game at the 2012 Spike Video Game Awards. It lost to EA's "SSX".