Final Fight Revenge
Gameplay. "Final Fight Revenge" features a control configuration of an eight directional joystick and five action buttons: four attack buttons (two punch buttons and two kick buttons) and a fifth "special" button. The special button serves two functions in the game; the first function allows players to side-step into the foreground or background by holding special and pressing up or down. The special button is also used to pick up weapons or health-recovering items lying on the ground. When the player is near a retrievable item or weapon, a green arrow will appear over the  item to alert the player of its presence. There are two types of weapons in this game: melee weapons such as knives and lead pipes; or firearms such as flamethrowers and machine guns. The player can pick and store up to three weapons in their inventory at once and switch between them. The player can also throw a currently equipped weapon to their opponent. As with most Capcom fighting games, each character has their own set of grappling moves and command-based Special Moves, as Super Moves that can only be performed by filling the Super Move gauge. The player  can stock up to three full Super Move gauges. When a player finishes off an opponent with certain Super Moves a special finishing sequence will be shown to the player. Characters. "Final Fight Revenge" features ten playable fighters, all of them characters from the original "Final Fight". Cody, Guy and Haggar were the player characters from the original game, while El Gado, Poison and Andore were enemy characters, and Damnd, Sodom, Edi E., and Rolento were end of level bosses. Guy, Sodom, Rolento, and Cody were previously featured in Capcoms "Street Fighter Alpha" series and some of them use the  same special moves they had in the "Alpha" series in "Revenge". Hugo would go on to appear with similar special moves in "", along with Poison in "Ultra Street Fighter IV". The single-player mode consists of matches against six computer-controlled opponents and a final match against a zombiefied version of Belger, the final boss from the original "Final Fight". This is followed by a character-specific ending and a closing credit sequence showing Zombie Belger performing the iconic dance moves from Michael Jackson's Thriller video. Zombie Belger is not a playable character in the game. Development. The game  was designed by the Japanese division of Capcom but programmed by the American division (later known as "Capcom Production Studio 8"), which later produced "" and "". Release. "Final Fight Revenge" was released for the arcades on July 1999 and ran on the Sega ST-V arcade hardware. It was the first "Final Fight" game released for the arcades since the original "Final Fight". A home version was released for the Sega Saturn on March 30, 2000, making it the last Capcom game officially released for the platform. The Sega Saturn version was only available in Japan. However, the game can be  played in English if the console's internal language is set to any language except Japanese. The Sega Saturn version has become rather rare, and a 2014 guide listed the game as costing £100 - £200 in the United Kingdom. Reception. "GameFan" gave the game a 40 out of 100. "Famitsu" gave it a 20 out of 40 score. German magazine "Video Games" gave it a score of 50 out of 100. Three reviewers for the "Dreamcast Magazine" (Japan) gave the game scores of 6, 6, and 8, for a total of 6.6 out of 10. Final Fight Revenge