Returnal (video game)
Returnal is a third-person shooter roguelike video game developed by Housemarque and published by Sony Interactive Entertainment. It was released for the PlayStation 5 on April 30, 2021. The game follows Selene Vassos, an Astra scout who lands on the planet Atropos in search of the mysterious "White Shadow" signal and finds herself trapped in a time loop. "Returnal" received generally favorable reviews for its visuals, combat, audio design and technical achievements, though its difficulty and roguelike design were met with mixed opinions. It won several end-year accolades, including Best Game at the 18th British  Academy Games Awards. Gameplay. "Returnal" is a third-person shooter video game featuring roguelike elements and covering the psychological horror genre. Set in a futuristic science fiction setting, the player controls Selene Vassos (Jane Perry), a space pilot, equipped with a suit and armed with high-tech weapons, who is stranded on the alien planet Atropos, and stuck in a time loop. After every death, Selene is resurrected, following a pattern of traversing foreign environments and combating extraterrestrial entities with growing visions in an ever changing world. The game is split into two halves- each consisting of three biomes. If  the player dies during a run, they are sent to the beginning of the half. Selene has the ability to dash and can later unlock a grappling hook that lets her shoot to predefined points in a room. Players can find a variety of weapons in the game, ranging from a basic pistol to an Electropylon Driver. Each weapon has unique traits that can be leveled up to unlock enhanced perks that can deal more damage. Selene additionally has a melee weapon that can be used to attack enemies, destroy resource geodes, or destroy barriers. The "Ascension" update introduces online  cooperative multiplayer, which allows up to two players to complete the game's campaign together. Plot. Disobeying orders, ASTRA Corporation explorer Selene Vassos attempts to land on the off-limits planet of Atropos to investigate what she dubs the "White Shadow" signal, which somehow seems familiar to her. Upon arrival, Selene's ship Helios suffers heavy damage and crash lands. Unable to contact ASTRA, Selene explores the planet and is shocked when she comes across corpses of herself. She learns that every time she dies, time loops back to the moment she crashed, sending her back to her starting point . The planet seems to change with every loop, and Selene begins experiencing vivid visions. Resolving to find the source of the White Shadow, Selene presses on, fighting hostile alien lifeforms and scavenging alien technology left over from the advanced, extinct alien civilization that used to reside on Atropos. As she tracks the White Shadow, Selene comes across what appears to be a replica of her childhood home. Every time she enters it, she recalls old memories and repeatedly encounters an astronaut wearing an antique space suit. Selene eventually learns that she apparently used an alien cannon to paradoxically shoot down  her own ship which caused her to be stranded on Atropos. Eventually, Selene tracks down the source of the White Shadow. Afterwards, ASTRA is able to receive her distress call and sends a rescue ship. Selene returns to Earth and eventually dies of old age, only to reawaken back on Atropos, having looped back to the crash. Dismayed that she has failed to escape Atropos, Selene continues to explore the planet. Eventually, her search leads her to an underwater abyss below the planet's surface, where she finds a replica of an old car. From this point, the game diverges  based on whether Selene fully investigated her house and recovered the car keys from it. Development. "Returnal" was developed by the Finnish firm Housemarque and published by Sony Interactive Entertainment. The game was in development for more than four years. It takes advantage of the PlayStation 5's DualSense controller and Tempest Engine to support advanced haptic feedback, 3D spatial audio, and real-time ray tracing effects, enhancing the player immersion experience. With the increased processing power and inclusion of a custom solid state drive storage in the PlayStation 5, the game features reduced loading times and a wide variety  of enemies, visual effects, and objects within gameplay scenes. Additionally, the game runs at 4K resolution and 60 frames per second. "Returnal"s native resolution is around 1080p. The developers used temporal upsampling to get to 1440p and then checkerboard rendering to get to 4K. "Returnal" also features an original score composed primarily by Bobby Krlic. "Returnal" was revealed at Sony's PlayStation 5 reveal stream on June 11, 2020. The game was exclusively developed for the PlayStation 5. The game was initially scheduled for a release on March 19, 2021. On January 28, 2021, it was announced the release  date was pushed back a month to April 30, 2021. On March 25, 2021, it was announced that the game had gone gold. An free update titled "Ascension", which introduces a cooperative multiplayer mode and a new area known as The Tower of Sisyphus, was released on March 22, 2022. Reception. "Returnal" received "generally favorable" reviews, according to review aggregator Metacritic. In a review for "IGN", Mitchell Saltzman enjoyed how the gameplay integrated with the story, writing that "It makes Selene an interesting protagonist who's in this weird repeating-but-different scenario along with us." Saltzman criticized the need  to replay sections in order to reach a higher weapon proficiency, saying that it made the game "ridiculously difficult" and the only way the player could succeed was by grinding to reach a higher level. Writing for "The Guardian", Keza MacDonald gave the game a positive review, praising "Returnal" for its challenging difficulty, its rewarding combat, and engaging gameplay loop. MacDonald also praised the game for its visual and audio design, writing that "The planet looks and sounds extraordinary, each new area a distinctive biotechnological nightmare." The game's roguelike gameplay, which requires players to repeatedly play through levels following  an in-game death, has been a divisive point among critics and players. In particular, Returnal has received some criticism from players for its lack of a save feature, while critics have been more mixed on its absence. Jon Bailes of "GamesRadar+" wrote that the lack of a save feature should be understood as a deliberate choice which highlights the game's themes of mortality. Bailes stated that "Selene's traumatic endeavours were in tune with my attempts to finish the game. The lack of a save feature and extra stuff to do added another dimension to the emotional experience ." "Eurogamer"'s Chris Tapsell wrote that "checkpoints only work once per run, so you better be sure when you spend half a day's resources on one." He also noted that at one point during his time with Returnal, "I'd paused the game while on my best-ever run, and came back not two minutes later to find my loaner PS5 in the middle of an auto-update. I lost all progress on the run, roughly a whole morning of my life. Turn auto-updates off!" Criticism of the save system from players and reviewers alike resulted in developer  Housemarque issuing a statement that they were working to address the issue but did not know what form a save feature may take. In October 2021, Housemarque released Update 2.0 which allows players to "suspend cycle" to save their game during a run. Sales. "Returnal" sold 6,573 physical copies within its first week on sale in Japan, and was the 15th-best-selling retail game of the week in the country. Based on physical sales of the game in the UK, the game debuted at no. 2 on the sales charts for the week ending May 1, 2021. As of  July 18, 2021, the game had sold over 560,000 copies.