Facing Worlds
Facing Worlds, also known by its filename CTF-Face, is a multiplayer map for the first-person shooter video games "Unreal Tournament" (1999), "Unreal Tournament 2003", "Unreal Tournament 2004", "Unreal Tournament 3", and "Unreal Tournament" (2014). Consisting of two identical towers separated by a bridge, each team must fight their way into the opposing team's tower and capture their flag. The original "Unreal Tournament" version of Facing Worlds received critical acclaim, and is widely regarded as one of the best first-person shooter maps of all time. Design. Facing Worlds originally appeared in "Unreal Tournament" (1999). The  map is set in space on a small asteroid in orbit over Earth. As a Capture the Flag map, players are divided into two teams, with each team spawning near a tower containing their team's flag. The towers are connected by a two-lane bridge, with a large gap separating the lanes. The goal of the map is for each team to retrieve the opposing team's flag and deliver it to their own team's tower. Facing Worlds' creator, Cedric Fiorentino, referred to the map's architecture as "vaguely Mayan but not too recognizable". Development. Facing Worlds was  created by Fiorentino as a test of the Unreal Engine's capabilities. According to Fiorentino, typical "Unreal Tournament" maps had a limit of 160 polygons visible at the same time, which were split evenly between the landscape and map structures. By contrast, Facing Worlds' development began with Fiorentino allocating all 160 polygons to buildings and leaving the landscape for later. After building the initial tower, Fiorentino duplicated it, linked the towers by a bridge, and began gameplay testing. As a result of Facing World's polygon budget being exhausted on its dual towers, a traditional landscape was omitted in favor  of having the map take place in space, with Fiorentino employing an animated skybox to give the impression that the map is "in a chaotic orbit above the Earth." "Foregone Destruction", the song that plays ingame within Facing Worlds, was written with minimal collaboration between Fiorentino and the co-composer of "Unreal Tournament"'s soundtrack, Michiel van den Bos. Van den Bos mostly relied on text explanations of "Unreal Tournament" when composing its soundtrack, as he didn't have appropriate hardware to run the game itself. In explaining the origins of the track, van den Bos said: "I was, and  still am, very fond of Drum 'n' Bass [...] and since I hadn't heard it in games before, I thought I'd give it a shot." Reception. Facing Worlds is frequently listed as one of the greatest multiplayer maps of all time. According to Fiorentino, telemetry for "Unreal Tournament" revealed that Facing Worlds was played more than all other Capture the Flag levels combined. Andy Kelly of "PC Gamer" deemed Facing Worlds "the greatest multiplayer map" in a 2020 retrospective, praising the map for its "beautifully simple design". Speaking of his time playing Facing Worlds at LAN parties, Kevin Wong  of "Kotaku" regarded the map as being "so well-designed, so carefully constructed, that every other CTF map paled in comparison." Peter Glagowski of "Destructoid" commented that "it is hard to understate the mastery of design that is CTF-Face", praising the map for encouraging teamwork and playstyle diversity without sacrificing its simplicity. Legacy. Facing Worlds has appeared in all subsequent "Unreal Tournament" games, including "Unreal Tournament 2003", "Unreal Tournament 2004", "Unreal Tournament 3", and "Unreal Tournament" (2014). Facing Worlds has also been remade as a custom map for other games, such as "" and "". A map from "Splitgate", called "Foregone  Destruction", is a direct homage to Facing Worlds.