Zaxxon's Motherbase 2000
Zaxxon's Motherbase 2000, known in Europe as "Motherbase" and in Japan as "Parasquad", is a 1995 isometric-scrolling shooter video game developed by CSK Research Institute and published by Sega for the 32X. The North American version was rebranded to be part of the "Zaxxon" series due to its similar gameplay. Gameplay involves piloting a ship to destroy giant robots and enemy ships, while being able to capture enemy ships and use them as power-ups. Reception to "Zaxxon's Motherbase 2000" was mixed to negative. While reception of the graphics was mixed, the gameplay  has been panned as being of poor design. Gameplay. Played from an isometric point of view, similar to the original "Zaxxon", the player flies a spaceship through various enemy bases with the goal of destroying enemy robots and craft. Additionally, the player's ship can enter into other craft, using the enemy craft as a power-up, granting the player access to powered up blasters depending on the craft hijacked. The game also features two player head-to-head multiplayer. According to the game's manual, the story of "Zaxxon's Motherbase 2000" involves a Hive Confederation, once a peaceful  planetary system until the separation of the Ginglii clan from the Hive. The Ginglii have created a computer which can coordinate the production of weapons and have overtaken and enslaved Hive planets. A rebellion force has begun a mission, codenamed "Motherbase 2000", to get through the Ginglii defenses and reach the computer. The player's ship is called the Stinger. Several influences on the gameplay have been identified, most prominently "Zaxxon", but also elements from "Stellar Assault", "Space Harrier", "Metal Head", "Xevious", and "Viewpoint". Reception. "Zaxxon's Motherbase 2000" received mixed reviews, despite positive coverage during development from "Computer and  Video Games". On release, "Famicom Tsūshin" scored the game 25 out of 40. The four reviewers of "Electronic Gaming Monthly" scored it a 5.375 out of 10. They especially criticized the removal of the ability to change altitude, which they regarded as one of the Zaxxon series's defining features, and all but one of the reviewers felt that the new jump ability was nearly useless. They approved of the 2D backgrounds but derided the polygon graphics as rough and the controls as sluggish, and generally agreed that the game was not as fun as previous Zaxxon games. "GamePro" praised  the jump ability as the game's only redeeming feature. Though they allowed that some shooter fans would enjoy the game, they felt the gameplay and graphics to be mediocre, and criticized that the game does not resemble the original "Zaxxon" strongly enough to justify using the "Zaxxon" name. Spanish magazine "Hobby Consolas" scored the game 75 out of 100 points, praising the game's originality but criticizing its scrolling mechanic. French magazine "CD Consoles" criticized the game's graphics and sound, while giving moderate reviews of its creativity and gameplay. "Next Generation" outright panned the game, arguing that the  removal of the ability to change altitude strips "Zaxxon" of any interest. They also cited slowdown, glitches, and a poorly-designed two-player mode, and concluded: ""Zaxxon's MotherBase 2000" is graphically ugly, slow, boring, repetitive, and a game that is truly unworthy of any stars. We'll still give it one star in memory of the much more playable original".