Music of the Civilization series
The music in the "Civilization" video game series has been composed by various composers. Civilization. The soundtrack of the original "Civilization" game was available in either digital MIDI format for DOS version, or in tracker format for Amiga version. Most of original tunes were composed by Jeff Briggs, while others were taken from traditional or classic compositions, referring to each national culture (civilization) represented in the game. The same music used for the Aztecs was also applied to the Barbarians whenever they invaded a city. Besides the main theme, sometimes known as ""Civilization" Opening Theme , other tunes used in the game were Ode to Joy" from Beethoven's Ninth Symphony in the "leader's day" celebration in cities, as well as the "Funeral March" from Beethoven's Third Symphony. Civilization II. "Civilization II"s music is in the Red Book CD-audio format, the same as that found on normal music CDs. The songs are quite varied; some are from the 19th century classical era, such as the Blue Danube Waltz, while others have a tribal, tropical sound to them. The music can be played back through any CD-ROM drive. Over 200 MB of space  on the "Civilization II" CD is taken up by the music, 280 MB is occupied by the videos (many of them are historical footages), whereas the actual program data takes up less than 30 MB. The five different releases of "Civilization II" have added and subtracted tracks from the mix, with "Fantastic Worlds" containing the largest number of tracks of all releases. Whenever a player builds a Wonder of the World, a short video with music is played. The music is often taken from other sources: Most videos, however, feature original compositions with often discernible inspiration, either from Peter Gabriel 's to "The Last Temptation of Christ": Trevor Jones' and Randy Edelman's soundtrack to "The Last of the Mohicans" (1992): Or various other sources: Civilization III. Civilization III is a 2001 strategy game from Firaxis Games. As the game progresses, the music changes to reflect the era. There are five different mixes that represent the five major cultural groupings of the Civs in the game (European, North American, Middle Eastern, Greco-Roman, and Asian). During diplomatic negotiations with leaders of other civilizations, there are both aggressive and passive tracks for each culture grouping that play depending on the mood  of the civilization the player negotiates with. All the music in the game is stored in MP3 format. Civilization IV. The music of the computer game Civilization IV features a large variety of tracks both original and historical, from Gregorian chants to modern minimalism, and makes extensive use of classical music as well as both world music and folk music. Such a focus on the soundtrack and the inclusion of classical, world and folk music are rare among games, though relatively common for strategy games. Original music was created for the expansion "" and includes specifically themed music for each of  the several scenarios, and several new Leader pieces. "" also uses music from "Civilization III" to fill out some of the areas overlooked in the original "Civilization IV", such as music for the "classical" period, and adds eastern music for the Asian scenarios. All tracks are stored on the hard drive in mp3 format, making them perfectly usable outside the game. Overview. Original music was composed by Jeff Briggs, Mark Cromer, Michael Curran, and Christopher Tin. Featured composers include John Adams, Gregorio Allegri, Johann Sebastian Bach, Ludwig van Beethoven, Johannes Brahms, Antoine Brumel, Giovanni Pierluigi da Palestrina, Francisco de la Torre , Josquin des Prez, Antonín Dvořák, Orlande de Lassus, Wolfgang Amadeus Mozart, Johannes Ockeghem, Michael Praetorius, Nikolai Rimsky-Korsakov, Camille Saint-Saëns and John Sheppard. Each of the game's time periods has its own set of background music appropriate for the period. The Ancient and Classical ages are limited to four original tracks that mostly focus on ambience and primitive instruments such as drums and the flute. The Middle Ages feature medieval and renaissance music, both instrumental and chants, such as Kyrie by Ockeghem. The renaissance era uses baroque and classical music by Mozart, Beethoven and Bach. The soundtrack to  the industrial period focuses on romantic music by Brahms, Dvořák and Beethoven, with one track each from Saint-Saëns and Rimsky-Korsakov. The modern age's music is composed exclusively of music by American minimalist composer John Adams. Orchestral samples in the game are from the Vienna Symphonic Library, which features recordings of classical music by members of the Vienna Philharmonic. Each leader has his or her own theme music as well, and each leitmotif has three variants, corresponding to different periods in the game. These are shorter and simpler pieces, from just under 40 seconds to three minutes. Each  reflects the leader or country in question: Roosevelt's music is the "Marines' Hymn", and Napoleon's is based on "La Marseillaise". Some are renditions of famous pieces of classical music, such as Frederick's piece, which is a paraphrase of the fourth of the "Goldberg Variations", or Bismarck's, which is the opening theme of the second movement of Beethoven's "Symphony No. 3". Others, such as Mao Zedong and Alexander the Great have music that has been modified from earlier games, such as "Civilization III". The theme song is "Coronation" composed by Christopher Tin, and the main menu  music is "Baba Yetu", also composed by him. The latter features lyrics based on a Swahili adaptation of the Lord's Prayer by Chris Kiagiri. Vocals were performed by Stanford Talisman. Music. Stanford Talisman performs all the pieces written by Christopher Tin. The other tracks (especially the polyphony from the Medieval section) are performed by a variety of groups, who are not credited on the original soundtrack. Civilization V. The soundtrack of "Civilization V" contains many hours of licensed music as well as an original score of primarily leader music written by Geoff Knorr and Michael Curran. The original score  features new compositions as well as folk songs and famous compositions. Some of the songs in the game were released as a 2-disc soundtrack as part of the Deluxe Edition. The track listing of the soundtrack is: However, some leader themes, city state themes, and the ambient music are omitted from the soundtrack. Also omitted from the music credits are Gabriel Fauré's Berceuse, the Berceuse from his Dolly Suite, and his Sicilienne. Licensed music. The full list of licensed music is as follows: APM Music, LLC. The following tracks are courtesy of APM Music, LLC: Dewolfe Music. The  following are courtesy of Dewolfe Music: Gods & Kings. The "Civilization V" expansion, "", includes the soundtrack within the game files. 1. Opening Movie Music 2. Gods & Kings Theme, based on Te Deum 3, 4. Gustavus Adolphus – Sweden – "Du Gamla, Du Fria" 5, 6. Boudicca – The Celts – "Lord Gregory, The Lass of Aughrim" 7, 8. William of Orange – The Netherlands – "" 9, 10. Maria Theresa – Austria – "Requiem Mass" in D minor; "Still Still Still" 11, 12. Attila – The Huns – "Li Ling Si Han" 13, 14. Dido – Carthage – "Hymn to Nikkal" 15, 16. Theodora – Byzantium – "Phos Hilaron" 17, 18. Haile Selassie – Ethiopia – "Traditional melody ; Selassie's National Anthem 19, 20. Pacal – The Maya – Traditional melody fragments" 21. Fall of Rome 22. The Medieval World – "Messe de Notre Dame" 23. Smoky Skies Brave New World. The second "Civilization V" expansion, "", contains the following original music: Civilization: Beyond Earth. The soundtrack for "" was composed entirely by Geoff Knorr, Michael Curran, Griffin Cohen and Grant Kirkhope. The soundtrack was critically acclaimed and won the 2014 IFMCA Best Original Score for a Video Game or Interactive Media, in addition to many other accolades. Music in Civilization: Beyond Earth includes: Civilization VI. Christopher Tin again wrote "Civilization VI"s main  theme, "Sogno di Volare" (translated as "The Dream of Flight"). The theme was written to capture the spirit of exploration not only in "seeking new lands, but also the mental exploration of expanding the frontiers of science and philosophy". Tin premiered the song at a London concert in July 2016. The game's original score was written and orchestrated primarily by Geoff Knorr, who was assisted by Roland Rizzo and Phill Boucher. The themes of each civilization are played as different variations of the same song throughout the eras. In every playable civilization, simple single instrument melodies in the Ancient  era turn into orchestral versions of the same melodies in later eras, symbolizing the evolution and growth of one's civilization throughout the ages. The score was nominated for 2016 Music of the Year by the Game Audio Network Guild. Each civilization has its own main theme which evolves as the player progresses throughout the eras. Each theme has four versions, each musically corresponding to one of the following eras: Ancient, Medieval, Industrial and Atomic. The eras without an era-specific version will feature the most recent one. For example, the Classical era features the theme of the Ancient era , and the Renaissance era features the theme of the Medieval era. Every civilization excluding Sumeria also feature specific "ambient" themes that play during the Ancient, Classical, Medieval, and Renaissance eras. During a game session, the themes (main and ambient) of each participating civilization (including eliminated ones) will be featured in the in-game music. The versions correspond to the current era of each civilization. Base game and minor DLCs. The main theme of each civilization is written in bold. Rise and Fall. The first "Civilization VI" expansion, "", contains the following original music: