The Longest Day (game). On Rotten Tomatoes the film has an approval rating of 87% based on 23 reviews, with an average score of 7.8/10. The Longest Day (film) The Longest Day is a 1962 American epic war film, shot in black and white and based on Cornelius Ryan's 1959 non-fiction book of the same name about the D-Day landings at Normandy on June 6, 1944. The film was produced by Darryl F. Zanuck, who paid author Ryan $175,000 for the film rights. The screenplay was by Ryan, with additional material written by Romain Gary, James Jones, David Pursall, and 	The Longest Day (film)
27204899	The Longest Day (game) The Longest Day (game) The Longest Day is a World War II board wargame published by Avalon Hill in 1980 that simulates the Allied D-Day invasion of June 1944 and the subsequent Normandy campaign. Background. In early June 1944, Allied forces landed on the beaches of Normandy. Although German forces were not able to eliminate the beachead, they were able to contain Allied forces within the Contentin Peninsula for almost 8 weeks. The Allies finally broke out with simultaneous attacks by British and Canadian forces (Operation Goodwood) and American forces (Operation Cobra). Description. The Longest Day" is a game  for two players (or two teams) that covers the Allied Operation Overlord from the Normandy invasion on 6 June 1944 to the Battle of the Falaise Gap in August 1944. With more than 2600 counters, "The Longest Day" is a monster game (having more than 1000 counters), and has been characterized as a "complicated simulation" that takes a long time to play. Components. The large game box weighs nine pounds (4 kg) and contains: Gameplay. The game includes five scenarios that range in playing time from 3 to 12 hours: The game uses "Programmed Instruction" to teach the rules: The  first scenario uses basic rules, and each succeeding scenario introduces more complexities. Once the five scenarios have been completed, players have learned all of the rules and are ready to play the complete campaign game. Each turn represents one day in game time. "Wargame Academy" rates the game's complexity as 6 on a scale of 10, and estimates a campaign game would take 30–50 hours to complete. Publication history. "The Longest Day" was designed by Randall C. Reed, who also designed the counters and maps. The game was published by Avalon Hill in 1980, with cover art by Rodger  B. MacGowan. After the game was published, it was discovered that some counters were missing. These were included in "The General", Vol. 28, #6. Reception. In Issue 33 of "Phoenix", G. Barnard carefully examined the historicity of this game and found it was inaccurate in several areas, including actual units and equipment involved in combat, geographical errors — for example, 9 of 11 British/Canadian landing beaches were incorrectly named — rules that don't accurately represent possible actions, and strategic errors. Despite this litany of mistakes, Barnard concluded, "It is worth playing and, even more so, it is worth studying [...] The  game is, I feel, a valuable contribution to the advance of game design, even if just because it sets out to be, or at least seem, historically serious." The Longest Day (game) The Longest Day is a World War II board wargame published by Avalon Hill in 1980 that simulates the Allied D-Day invasion of June 1944 and the subsequent Normandy campaign. Background. In early June 1944, Allied forces landed on the beaches of Normandy. Although German forces were not able to eliminate the beachead, they were able to contain Allied forces within the Contentin Peninsula for almost 8