Crimzon Clover
Gameplay. The player controls one of four types of ship - Type I, II, III or Z. All ships share the same control scheme, though movement speed, option arrangement, and break gauge refill differ between the three. A fourth ship, Type III, was added for the updated World Ignition. In Original and Unlimited modes, using a bomb when the 'Break Mode' gauge is full activates Break Mode. This gives a small window of invincibility, increases firepower, and doubles the speed at which the "Break Rate" counter rises and falls. You can also stack one full Break Mode gauge on  top of another - which activates Double-Break Mode, featuring the most intense amount of firepower and score capability. Attacking multiple enemies in a short time increases the "Break Rate" counter, which multiplies the score given for collecting the golden stars dropped by defeated enemies. The game has 3 difficulty levels - Simple, Original, and Unlimited. Little plot information is given, however pieces of plot information are revealed in the "World Ignition" edition via Steam. The player takes the role of a pilot of mysterious identity sent on a mission to assault a military base of a hostile army, and destroy a  mechanical entity known as Gorgoneion which is in the process of constructing a doomsday weapon known as the Crimson Heart. Development and release. Yotsubane, the developer of "Crimzon Clover", released two trial versions over the development period, and one paid trial at Comiket 78. The game was originally scheduled to come out during Comiket 78, but schoolwork forced Yotsubane to push back the release date. A screenshot on Yotsubane's blog also shows a version labeled 0.40 however differences between this and 0.30 are unknown. Reception. Hardcore Gamer praised "Crimzon Clover: World Ignition", giving it a 4 out of 5  and stating: "we didn’t have much to say about "Crimzon Clover: World Ignition" that was negative. That was by design, though, as we can’t fault a game for flaws it doesn’t possess. If anything, the only flaws it may have are the ones intrinsic to the genre, not the game." Destructoid described the game as being similar to CAVE shooters.