Ballet Pixelle. Although Poniklo claimed that this record is one of the best ones among the previous releases, the band did not achieve those sorts of successes as with the previous records. Budapest indie music scene Budapest indie music scene was the indie music scene of Budapest, Hungary in the 2000s. It was often associated with bands like Amber Smith, The Moog, EZ Basic and We Are Rockstars. History. Beginnings. The early 2000s was the revival of the indie music scene all over the world, which affected Hungary as well. One of the earliest Hungarian band playing indie rock were The Puzzle 	Budapest indie music scene
8226420	Ballet Pixelle Ballet Pixelle Ballet Pixelle (previously known as Second Life Ballet) is a ballet company founded in 2006 by choreographer Inarra Saarinen. Saarinen still serves as artistic director and choreographer. Ballet Pixelle is the first company to perform completely in virtual reality. Its goal is to explore and extend physical and virtual dance and movement and to blend those realities. The company presents neoclassical, contemporary ballet, and eclectic works with all original animations, choreography, and musical scores. The works are presented in real time with virtual dancers from all over the world. The dancers (from such places as Canada, Estonia, Germany	Ballet Pixelle
8226421	, Japan, Portugal, Spain, United Kingdom and the USA) log in at the same time and, using avatars, perform choreography rehearsed previously. They are not automated, but actually dance in real time with the other dancers and the music. Mixed media arts are also used including historical video footage, photographs, machinima, paintings, and text. Anyone can watch the performances simply by accessing the Internet and logging into the global virtual reality called Second Life. There are no ticket fees. History. Ballet Pixelle was founded in 2006 by Inarra Saarinen. The original goal was to move the art of dance into a 	Ballet Pixelle
8226422	virtual environment, a mission which still continues. Inarra Saarinen has said Our goal is to explore physical and virtual dance and movement and blended realities." There was, early on, an emphasis on the avatars, or virtual representations of dancers, being controlled by real people, rather than being moved by pre-arranged programming or artificial synchronizing devices of any kind. Some of the differences between virtual dance and physical possibility were obvious from the start: in the first production, "Olmannen" (2007), dancers flew, morphed into non-human shapes, and performed other feats impossible in the physical world. At first, the productions  more closely resembled physical dance than later, as the artists explored the possibilities and limitations of the virtual format. For instance, there are no restrictions on the height or duration of leaps, physical body joint limits, the number of turns, or gravity such as hovering or flying. The restrictions which can occur are usually due to "lag" or latency—timing difficulties stemming from the host computer interacting with the viewers' computers. But in "Phylogeny" (2009), which examined the reverse development of the species from humans to dragons, the lag was actually utilized in the choreography to allow differences in every  performance where exciting interactions between the dancers could happen. The basic elements of dance: telling a story via movement and music, or exploring movement itself, are the same as in physical dance. The stories are all original and were generally things that audience members accustomed to watching physical ballet would easily understand, while in some later works dancers have portrayed less recognizable things such as geometric shapes that move about the virtual stage in "Avatara" (2010). As happens with ballet in the physical world, live music is sometimes performed for the dance. In 2008, the ballet "Shuzenji" was performed occasionally  with Solary Clary (Sora Izumikawa in physical life) singing and playing the music live in real-time while the virtual performers danced. One virtual possibility involves using a machinima, a pre-recorded video in of virtual dancers, with which the live performers could interact. This was first done in 2009 in "Degas Dances". Another of the ways in which virtual dance can expand more than physical dance is in the use of photographs. In traditional, physical dance, photos may be projected on a screen above a stage, but in a virtual world, the photo can become the stage, and the  dancers can interact with it in a way not possible physically. This was first done in 2010 in "one nine four two", a memorial to the true fate of the Czech town of Lidice in World War II which was destroyed by Nazis. Ballet Pixelle has performed in non-virtual venues as well. The company has performed live in Berlin, Bhutan, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Yokohama, and Washington DC among others. Live dancers have also performed along with their virtual counterparts in several live presentations over the years. (See section below for specifics.) Ballet Pixelle is  considered one of the important pioneering companies in the arts in Second Life. In addition, Ballet Pixelle has been used to extend and explore set design. Programming. Ballet Pixelle performs repertory from September through June at the Ballet Pixelle Theatre in Second Life. In addition, the company presents Saarinen's version of the Nutcracker, "The Nut", or the essence of The Nutcracker, every December also in Second Life. A secondary company, Ballet Pixelle Too (created in 2016), performs more experimental, eclectic works during the Summer season. Ballet Pixelle frequently tours to other locations in the virtual world, such as the  Royal Opera, the Rose Theatre, and so on. Ballet Pixelle also often performs in the real, physical world during the year as well in such cities as Berlin, Bhutan, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Washington DC, Yokohama. Technology. Ballet Pixelle is performed using the Second Life global virtual reality platform and blends in various real life (non virtual) performances. The animations are developed using motion capture, Poser, Avimator, etc. Motion capture is accomplished via both motion capture suits as well as the Kinect hardware system. Company. The company of Ballet Pixelle, as of 2020. Presentations. 2019 Nes  Artist Residency, Skagaströnd, Iceland, to Inarra Saarinen for "Hausos". 2018 Virtual Worlds Best Practices in Education (VWBPE): VR Revolutions 2017 Virtual Worlds Best Practices in Education (VWBPE): Legacy 2014 Bhutan Network Operators Group (BTNOG) 2014 Voices of VR Podcast 2014 Immersive Education Initiative 2014 Gamefest, International Games Week 2014 Tokyo Performing Arts Meeting (TPAM) 2013 Internet Engineering Task Force (IETF) 2013 United States Institute for Theatre Technology (USITT) 2012 Tokyo Performing Arts Meeting (TPAM) 2012 American College Dance Festival (ACDF) 2011 Tokyo Performing Arts Market (TPAM) 2010 Indiana University – Purdue University Indianapolis 2009 Keio University, Networked Virtual Performance Environments 2009  Monash University 2008 New School for Social Research Ballet Pixelle Ballet Pixelle (previously known as Second Life Ballet) is a ballet company founded in 2006 by choreographer Inarra Saarinen. Saarinen still serves as artistic director and choreographer. Ballet Pixelle is the first company to perform completely in virtual reality. Its goal is to explore and extend physical and virtual dance and movement and to blend those realities. The company presents neoclassical, contemporary ballet, and eclectic works with all original animations, choreography, and musical scores. The works are presented in real time with virtual dancers from all over the world. The