Labyrinth: The War on Terror, 2001 – ?
Labyrinth: The War on Terror, 2001–? is a board game for one or two players, published by GMT Games in 2010. Gameplay. Players assume the role of either the United States or Islamic jihadists in an asymmetrical war of influence and military power throughout the Middle East and South East Asia. Players compete for influence, oil, and weapons of mass destruction throughout both regions. While the U.S. player generally has superior military and economic influence, the jihadi player has superior mobility and can employ unconventional tactics to overwhelm and outmaneuver the U.S. forces. The  U.S. player must also contend with shifting political landscapes at home which can cause them to lose or gain abilities depending on whether the ruling party favors a "hard" or "soft" form of political influence. In 2016, an expansion entitled "Labyrinth: The Awakening: 2010–?" was released with the intent to reflect the Arab Spring and add a number of new aspects to the game including local security forces, civil wars, and the Islamic State of Iraq and the Levant. In 2017, a short fan-made scenario linking the original "Labyrinth" with the "Awakening" expansion pack was released. "Labyrinth: Surge – The  Way Forward" takes place between 2007 and 2010 and covers events ranging from the Iraq and Afghan War troop surges to presidential elections in the U.S. in 2008 and Iran in 2009, and the outbreak of the Arab Spring in 2010. Additional cards, gameplay tokens, and the scenario rulebook were made available through "C3i Magazine", a wargaming hobby publication. In 2020, a second expansion, entitled "Labyrinth: The Forever War, 2015–?" was released. It focused on geopolitical events, including the ongoing conflict against ISIL, the inauguration of Donald Trump, the U.S. withdrawal from the Iran Nuclear Deal, and international tensions with  European allies, Russia, North Korea, and China. Development. Vollko Ruhnke, the game's designer, began working for the CIA's Sherman Kent School for Intelligence Analysis in the 1980s and has developed several games used to train CIA officers in intelligence gathering. In May 2009, Ruhnke met with Gene Billingsley, the president of GMT Games, who proposed that Ruhnke develop a wargame that addressed current events, such as the War on Terror and jihadist extremism. Inspired by the ideological contest between the U.S. and the U.S.S.R. reflected in "Twilight Struggle", Ruhnke considered the competition between Western, secular ideologies, and Islamic  jihadist ideologies. Ruhnke also considered the competing notions of government both ideologies possessed and how those ideologies compared to existing political structures. Reception. "Labyrinth" launched to mixed reviews, with some reviewers praising its efforts at historical realism, while others considered its use of the September 11 Attacks and subsequent War on Terror to be overly simplistic and flawed. Many reviewers compared the game favorably to "Twilight Struggle", also published by GMT Games, though several reviews opined that Labyrinth's increased complexity and less intuitive mechanics detracted from its playability. "Labyrinth: Awakening" launched to generally underwhelming reviews, with some reviewers considering  the expansion to have been rushed and lacking in polish. "Labyrinth" has also attracted scholarly attention and criticism for its attempt at portraying sensitive current events as part of its gameplay and its commentary on the evolution of wargames. Adaptation. A digital version of the game was also released on Steam by Playdek in May 2020.