TriBond
TriBond is a board game that has sold over 3 million copies in 14 countries since its release in 1990. It requires players to determine a common bond between three subjects. It follows in the tradition of "Trivial Pursuit", "Outburst" and other adult boardgames that require a wide range of knowledge but "TriBond" requires some problem solving ability as well. History. "TriBond" was invented by Tim Walsh, Dave Yearick, and Ed Muccini. The idea first came to them in 1987 while they were students at Colgate University. The inspiration came when they learned that John Haney and Ed Werner , who invented "Trivial Pursuit", had also attended Colgate. They wanted to invent a game that provided an intellectual challenge but also had a broader appeal than games of straight trivia questions that had been very popular in the 80's. Within two years, they had their first prototype of "TriBond" and were ready to market the game. Initial marketing for the game was difficult. Parker Brothers, Mattel, Tyco and several other game companies all turned "TriBond" down. At the time they were working with Patch Products to manufacture the game. Tim Walsh talked them into hiring him on as a  marketing manager to sell "TriBond". With some clever promoting techniques they were able to sell around 150,000 copies of "TriBond" in 1993. By 1996 "TriBond" had sold over a million copies. In 2015, for "TriBond's" 25th Anniversary, Tim Walsh entered into business with Everest Toys in Ancaster, Ontario, Canada. Together the game was revamped to have a more party game type of feel, by adding more fun and exciting ways to play. Since its release, there have been six major releases of "TriBond": The game. The main feature of the game is the "TriBond" "Threezer". This word was invented  by the maker of "TriBond" to describe the three word clues the players must analyze and determine what all three have in common. Some of the threezers are not difficult while others are quite challenging. The threezers originally came in four different categories listed below. With the "TriBond 2005" release, the Miscellaneous category was removed and some new categories added. Listed below are the 2005 categories. "TriBond" can be played by individual players or teams. Each game comes with 12 game pieces, three for each team. The gameboard is unusual, being triangular, and has three start and finish tracks that  go around each corner of the board with 17 spaces for each track. All players place each of their three-game pieces on the starting points for each track. Two dice are used, one being a regular, numbered dice and the other a category dice. A player rolls the dice and one of the opposing players will read to them the threezer for the category they rolled. If they are able to guess the common bond they will advance one of their game pieces the number of spaces rolled on the numbered die and continue playing until they answer incorrectly . This rule changed in the 2005 version to 'one question, one turn'. Unless the player lands on a challenge square, it is the next team's turn regardless of whether or not they answered correctly. If the player lands on a green challenge square they can 'challenge' another player who's ahead of them in one of the three tracks. In the first version of "TriBond", the card would identify which of the four categories would be the challenge threezer. Starting with the 2005 Edition each card lists an additional challenge threezer along with the other categories. A third player  will read the challenge threezer to the challenger and the player he challenged. Whoever shouts out the correct answer first wins the challenge. If the challenger wins, he gets to swap places on the board with the other player, otherwise both players' pieces remain as they are. Challenging is not always possible; if the player is ahead on all three tracks there is no point in offering a challenge to another player. The first player or team to move all their game pieces around the tracks wins the game. Game show. An unsold pilot for a television version of "TriBond