Primal Carnage: Extinction
Primal Carnage: Extinction is an asymmetrical multiplayer game released for Microsoft Windows and PlayStation 4. It features human versus dinosaur combat. Players choose which team to play on, and each team has a set of characters divided into classes. The game is an update and sequel to the 2012 Windows game "Primal Carnage", which was developed by Lukewarm Media. Like its predecessor, it features similar first-person shooter human gameplay and third-person dinosaur gameplay. The sequel began as a complete rebuild of the original game and was to be released as a free update. However, Circle  5 Studios took over development from Lukewarm Media, and announced that the update would instead be released as a separate game known as "Primal Carnage: Extinction", co-developed by Pub Games. It was released for Windows on April 3, 2015. The PlayStation 4 version, developed by Panic Button, was released on October 20, 2015. Gameplay. "Primal Carnage: Extinction" is an asymmetrical multiplayer game similar to its predecessor, "Primal Carnage". The game pits humans against dinosaurs, with team members on both sides divided into character classes. Gameplay is viewed from a third-person perspective when playing as a dinosaur. Playing on  the human team switches the game to a first-person shooter. Humans have an array of weapons to use, while dinosaurs roar to activate a number of different abilities, although a waiting period exists in between the use of such abilities. Playable creatures include "Carnotaurus", "Dilophosaurus", the fictional "Novaraptor", "Pteranodon", and "Tyrannosaurus". Game modes include Team Deathmatch and Get to the Chopper. In the latter, human players try to reach a helicopter and escape while dinosaur players try to stop them. Other modes include Survival, in which humans face off against a growing number of dinosaurs; and Free Roam, allowing  players to explore a level without objectives. Development and release. The original "Primal Carnage" was developed by Lukewarm Media and released for Microsoft Windows in 2012. As of 2014, the company was working on a complete rebuild of "Primal Carnage", replacing its game code for a less-glitchy gameplay experience. The rebuild, referred to as "Primal Carnage 2.0", was initially planned as a free update. Circle 5 Studios took over the "Primal Carnage" series later in 2014, following disagreements within Lukewarm Media over a planned prequel game known as "". The new company consisted of a modding community dedicated to the  original game. Circle 5 announced in October 2014 that the free update would instead be released as a separate game, "Primal Carnage: Extinction", which would serve as a sequel and a paid update. Owners of the original game could purchase the sequel for a discount. In addition to a Windows version, it was also announced that the game would receive a PlayStation 4 port. "Primal Carnage: Extinction" was co-developed by Circle 5 along with Pub Games, based in Australia. Like its predecessor, the game was created using Unreal Engine 3. The Windows version received a final release on Steam  on April 3, 2015, after exiting the Early Access phase. The PlayStation 4 version was developed by Panic Button, and was published through the PlayStation Network. It was released in the U.S. on October 20, 2015, followed by a European release on November 24. Reception. The PlayStation 4 version of "Primal Carnage: Extinction" received "generally unfavorable reviews" according to Metacritic. The Windows version, upon its official launch in April 2015, was heavily criticized for technical problems that were still present after months of Early Access. On TechRaptor, Georgina Young said that, "the concept is awesome," but, "bugs and glitches are  rampant," calling the game "virtually unplayable" on MacBook Pro (the game does not officially support Mac) and giving it a 2.5 rating out of 10. The PlayStation 4 version was also criticized for glitches. Matt Adcock of "Push Square" wrote that "anything with dinosaurs in it should be more entertaining than this". He praised the dinosaur animations but opined that the environments lacked "pizazz", while stating that the humans looked too cartoonish. Rosario Salatiello of "Multiplayer.it" was critical of the artificial intelligence and found the use of Unreal Engine 3 to be outdated. Salatiello concluded that the game would have  benefitted from more time in development. "PlayStation Official Magazine – UK" called it a "flimsy-feeling team shooter that squanders an appealing premise in a mess of poor controls and design". Writing for Blast Magazine, Grant Bickelhaupt called it, "a thoroughly good time," however, the balancing was criticized, with the human gameplay described as "punishing." The review gave "Extinction" 2.8 stars out of 5, with poor ratings in the story and lasting appeal categories. In a later review for GameGrin, Ryan Davies wrote, "A simple, but fun, FPS that could have been so much better. The dinosaurs are certainly fun, but  it won't take long for you to grow tired of the game at large," giving it a score of 6/10. HookedGamers awarded the game a Fun Score of 6.8, praising the dinosaur sound design, saying that it "gives the game an added boost." When describing the game as a whole, the reviewer docked points for clipping issues and having few game modes, noting that, "it does lack that little bit of polish that would make it a great game," but summing up with, ""Primal Carnage: Extinction" is still worth your time, especially if you love dinosaurs." CanadianOnlineGamers praised the  game's dinosaur animations, sound design and music, scoring the game a 70/100 and called "Extinction", "A fun dino romp for fans of these giant (and not-so-giant) lizards. It doesn't really bring anything else new to the table in the team deathmatch genre, but what it does bring, it does it well."