Syberia
Syberia is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal. Set within an alternate universe designed by Sokal and introduced in the 1999 video game "Amerzone", the series is currently developed and published by French video game company Microids. The central focus of the franchise, beginning with the eponymous 2002 video game, follows the experiences of Kate Walker, an American adventurer who originally worked as a lawyer in a prominent New York City law firm. In each installment, Walker travels to various fictional locations in continental Europe and former Soviet  states during the 2000s, where she encounters fantastical creatures as well as highly advanced automatons powered by intricate clockwork mechanisms. The first "Syberia" centers on Walker's efforts to locate and deal with the eccentric inventor Hans Voralberg on behalf of her firm to secure the purchase of his family's factory. By the events of "Syberia II", Walker abandons her assignment and accompanies Voralberg in his search for the legendary island of Syberia, which is said to be home to the last surviving mammoths of the world. The franchise features a cast of secondary characters, including Oscar, one of  Voralberg's sentient automatons, and Dana Roze, an aspiring pianist introduced in the 2022 video game "". Members of a nomadic tribal people indigenous to the geographical area of Siberia known as the Youkols also play an important role in the lore and setting of the series, which combines realistic and surrealistic elements for its tone. The first two "Syberia" titles has been commercially successful, with lifetime sales reaching 3 million worldwide by 2016. Both titles have been ported or re-released on multiple platforms ever since their original launches in the early 2000s. "Amerzone", the predecessor of the first two  Syberia titles, also saw critical and commercial success, especially in France. "Syberia 3" was released in 2017 to a mediocre critical reception. "The World Before" launched for PC platforms on March 18, 2022, with console platforms due for release at a later date. Development. The "Syberia" universe is created and designed by Belgian comic artist and video game developer Benoît Sokal. Each installment in the series has been developed and published by Microids. The development team originally considered developing a single game for "Syberia", but decided to develop two separate titles due to the large scope of the project as  envisioned by Sokal. Adaptations. "Syberia" was first adapted into the comic book format in 2017, with the release of a two-volume graphic novel published by Belgian publisher Le Lombard. It serves as a prelude to the video game series' third installment and offers an "alternative version" of the first game's story, which is centered on Hans Voralberg's backstory as a child in the distant past, with interspersed scenes depicting Kate Walker in the 2000s. The first issue was released on April 20, 2017, and the second issue on October 18, 2017. Sokal and his son Hugo were  credited as scriptwriters, with art provided by Johann Blais. Reception and critical response. "Amerzone" was a surprise commercial success. Following its release in France in March 1999, it sold 10,000 units by early May. By June 1999, "GameSpot UK" concluded that "Amerzone" had become a "big hit in France". The game generated lifetime sales of 1.5 million copies by 2013. The first two "Syberia" titles have been successful commercially and critically. The first "Syberia" surpassed 225,000 units in sales by February 2003, and had achieved nearly 350,000 global sales across its console and computer versions by September 2003. In France , the reported that "Syberia"s computer release had sold 50,000 units by September 2003. According to Michel Bams of Sokal's White Birds Productions, it reached "nearly 500,000 copies" in global sales that February, a number it surpassed by late 2005, according to Ubisoft. By 2006, "Syberia"s sales in the United States reached 161,000 units. Following its launch in March 2004, "Syberia II" reached sales of 215,000 copies in Europe and the United States combined two months later. Its PC version also saw some commercial success in Russia. By late 2005, "Syberia II" was on track to reach 600,000 sales overall , a number it had reached by March 2006. Worldwide sales of the overall "Syberia" series had topped 1 million units by 2008, and rose to 3 million by 2016, before the release of "Syberia 3". The first two "Syberia" titles received praise from critics following their initial launches, although reviews of console ports for the original Xbox and Nintendo Switch were less enthusiastic. The Nintendo DS and PlayStation 3 ports of the first "Syberia" in particular received criticism over significant technical issues or perceived quality. The third installment received an unfavorable critical reception, with a consensus among reviewers that it  is not up to par with its predecessors in terms of overall quality. "The World Before" received generally positive reviews from reviewers, with some reviewers lauding the title as a return to form for the series.