Swashbucklers of the 7 Skies
Swashbucklers of the 7 Skies is a role-playing game by Chad Underkoffler, published by Evil Hat Productions in 2009. Description. "Swashbucklers of the 7 Skies" is a swashbuckling RPG set in a fantasy world of islands floating in the sky, which offers players the chance to heroically adventure across the heavens. "Swashbucklers" was an homage to the pulp swashbuckling genre, with a full chapter spent on the tropes of the genre. "Swashbucklers" included a fully original setting, of sky pirates in flying ships battling across a world where islands float in the sky. The  game uses Chad Underkoffler's PDQ system, which shared some characteristics with "Fate" – such as its use of Fortes (or qualities), which could be freeform occupations, motivations, histories or organizations. Although "Swashbucklers" used PDQ, it was a new variant of the system that Underkoffler called PDQ#; for the first time, Underkoffler dramatically revamped his house mechanics, as PDQ# gave characters foibles and techniques and changed conflict into a more tactical system. Because of the specific needs of the setting, "Swashbucklers" also had a well-received ship combat system. Publication history. Chad Underkoffler had been working on a game about sky  pirates as his first independent RPG for Atomic Sock Monkey Press, but put the game aside to develop "Dead Inside" (2004) instead. As a result of a business arrangement between Atomic Sock Monkey and Evil Hat Productions, Underkoffler was finally able to publish his game as "Swashbucklers of the 7 Skies" in 2009. The joint arrangement to produce the game went smoothly, although there was a disagreement over the size; Evil Hat's Fred Hicks was ultimately able to convince Underkoffler to go with a 7" x 10" format, which was a little smaller than a traditional RPG. Reception. Shannon  Appelcline, in his 2011 book "Designers & Dragons", noted that this was a more traditional RPG for Evil Hat, and commented: "Whereas "The Zorcerer of Zo" had received some criticism for its rough development of superb ideas, "Swashbucklers of the 7 Skies" was a more polished game, showing the benefits of indie designers working together in a larger design house." After its publication, "Swashbucklers" received a Silver ENnie, and was runner-up for the Indie Game of the Year.