Microsoft Space Simulator (Bay of Fathers). In 1883, he was joined by a group of settlers from Nicolet. In 1886, the Parish of Notre-Dame-du-Saint-Rosaire-de-Ville-Marie was founded, and in 1891, the Baie-des-Père Post Office opened. The Village Municipality of Ville-Marie was incorporated in 1897 and the following year the post office was renamed to match the village's name. In 1899, the HBC post closed. On December 22, 1962, the Village Municipality of Ville-Marie became the Town of Ville-Marie. Ville-Marie is the seat of the judicial district of Témiscamingue. Population. Population 	Ville-Marie, Quebec
17193769	trend: Private dwellings occupied by usual residents: 1206 (total dwellings: 1238) Languages. Mother tongue: Climate. Ville-Marie presents a typical continental climate, with frigid winters alongside warm and humid summers. It benefits from the lake's influence in winter, when temperatures are significantly higher than in other towns further from the lake. It still holds the record for the hottest day in Quebec with a temperature of on July 6, 1921. Economy. The main components of the local economy are agriculture, forestry, hydro-electricity, outdoor tourism (hunting and sport fishing). Ville-Marie, Quebec Ville-Marie is a town on Lake 	Ville-Marie, Quebec
17193770	Microsoft Space Simulator Microsoft Space Simulator Microsoft Space Simulator is a space flight simulator program, based on Microsoft Flight Simulator" for MS-DOS. It was one of the first general-purpose space flight simulators and it incorporated concepts from astrodynamics and celestial mechanics. Development. "Microsoft Space Simulator" was released under the Microsoft Home line in 1994. It was developed by BAO Ltd., a company run by Bruce Artwick (who was also behind the development of "Microsoft Flight Simulator") with Charles Guy as lead developer. It provided support for 256-color graphics on three resolutions: 320x400, 640x400, and 800x600. The graphics featured dithered gouraud  shading 3D vessels, with texture mapped planets, moons, and deep-sky objects. Physics engine. "Microsoft Space Simulator" uses Newton's laws of motion but takes account of relativistic effects by decreasing a spacecraft's acceleration as its speed approaches the speed of light. It does not take account of time dilation. Atmospheric effect are not modeled and all planetary surfaces are treated as flat spheres. A limited collision detection between vessels is implemented by using docking ports. Features. The simulator featured 14 different spacecraft, most of them futuristic. Historical or current tech craft include the Space Shuttle (with its Manned  Maneuvering Unit) and Apollo Command/Service Module and Lunar Module. Reception. "PC Gamer" gave the simulator a score of 84% in its March 1995 issue, praising its graphics and realistic approach to space travel, while criticizing the poor or non-existent sound and the interface. Microsoft Space Simulator Microsoft Space Simulator is a space flight simulator program, based on "Microsoft Flight Simulator" for MS-DOS. It was one of the first general-purpose space flight simulators and it incorporated concepts from astrodynamics and celestial mechanics. Development. "Microsoft Space Simulator" was released under the Microsoft Home line in 1994. It was