GURPS Arabian Nights
GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for "GURPS" ("Generic Universal Role-Playing System"). Description. "GURPS Arabian Nights" is a supplement that suggests how the "GURPS" rules can be modified to create a fantasy Arabian Nights campaign setting. The book describes The book also includes a sample adventure, "The Tale of the Poet, the Slave, and What Was Not Theirs". Publication history. "GURPS Arabian Nights" is a 128-page softcover book designed by Phil Masters for the third edition of "GURPS", with interior art by Sam Inabinet and  Laura Eisenhour, and cover art by Rowena Morrill. It was published by Steve Jackson Games in 1993, and a second printing was published in 1998. In the 2014 book "Designers & Dragons: The '80s", game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone "GURPS" books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as "GURPS Camelot" (1991) and "GURPS China" (1991), were clearly sub-subgenres, while others like "GURPS Old West" (1991) and "GURPS  Middle Ages I" (1992) covered genres notably missing before this point." Reception. In the July 1995 edition of "Dragon" (Issue #219), Allen Varney was not initially impressed with the thought of another sub-genre book from SJG, commenting "To my mind, the "GURPS" 'universal' RPG believes in encoding all of existence as rules, as opposed to creating fun campaigns. Some of its worldbooks show that with sufficient effort, a realistic viewpoint can make any adventure genre dull." Varney used the example of flying carpets in this book that "won't bank sharply or fast", sarcastically pointing out "players might have  accidentally tried something fun." However, Varney did admit that this was a "fascinating sourcebook of real-world Islamic history with digressions into legendary fantasy." He also enjoyed the section on Arabian attitudes to magic, and the suggestions for setting up a campaign. Overall he thought "If you like genuine Islamic culture or want to know more about it, "GURPS Arabian Nights" is worth searching for."