Uncertainty in Games by Greg Costikyan | 9780262527538 | Paperback | Barnes & Noble® B&N Top 100 NY Times Bestsellers
Uncertainty in Games available in Paperback
by Greg Costikyan, Jesper Juul, Geoffrey Long, William Uricchio, Mia ConsalvoGreg Costikyan
How uncertainty in gamesfrom Super Mario Bros. to Rock/Paper/Scissorsengages players and shapes play experiences.
Costikyan explores the many sources of uncertainty in many sorts of gamesfrom Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.
2 Games and Culture 3
3 Uncertainty 9
4 Analyzing Games 17
5 Sources of Uncertainty 71
6 Game Design Considerations 105
7 Conclusion 113
Uncertainty in Games is sure to provide readers of all stripes many satisfying 'Aha!' moments. For gamers, those might take the form of 'That's why I got hooked on Game X.' For developers, there's a wealth of specific advice for providing deeper, more surprising experiences. Academics will discover new tools of critical analysis rooted in the unique perspective of a hands-on game designer. Even publishers will find insights into how better to retain players and monetize them more effectively. In this brief, easy read, Costikyan truly does offer something for everyone.
Warren Spector, award-winning veteran game developer
Chris Crawford, former head of Atari's Games Research Group, and founder of the Game Developers Conference
Jesse Schell, Carnegie Mellon University; CEO, Schell Games
Eric Zimmerman, independent game designer & founding faculty, NYU Game Center
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