Chain loading
Chain loading is a method used by computer programs to replace the currently executing program with a new program, using a common data area to pass information from the current program to the new program. It occurs in several areas of computing. Chain loading is similar to the use of overlays. Unlike overlays, however, chain loading replaces the currently executing program in its entirety. Overlays usually replace only a portion of the running program. Like the use of overlays, the use of chain loading increases the I/O load of an application. Chain loading in boot manager programs . In operating system boot manager programs, chain loading is used to pass control from the boot manager to a boot sector. The target boot sector is loaded in from disk, replacing the in-memory boot sector from which the boot manager itself was bootstrapped, and executed. Chain loading in Unix. In Unix (and in Unix-like operating systems), the exec() system call is used to perform chain loading. The program image of the current process is replaced with an entirely new image, and the current thread begins execution of that image. The common data area comprises the process' environment variables , which are preserved across the system call. Chain loading in Linux. In addition to the process level chain loading Linux supports the system call to replace the entire operating system kernel with a different version. The new kernel boots as if it were started from power up and no running processes are preserved. Chain loading in BASIC programs. In BASIC programs, chain loading is the purview of the codice_1 statement (or, in Commodore BASIC, the codice_2 statement), which causes the current program to be terminated and the chained-to program to be loaded and invoked (with, on those dialects of  BASIC that support it, an optional parameter specifying the line number from which execution is to commence, rather than the default of the first line of the new program). The common data area varies according to the particular dialect of BASIC that is in use. On BBC BASIC, for example, only a specific subset of all variables are preserved across a CHAIN. On other BASICs, the codice_3 statement can be used in conjunction with codice_1 to specify which variables are to be preserved as common data across a chain operation. Chain loading permits BASIC programs to execute more program code  than could fit into available program and variable memory. Applications written in BASIC could thus be far larger than the size of working memory, via a set of cooperating programs that codice_1 back and forth amongst themselves as program flow moves within the overall application. Chain loading in FORTRAN programs. Many versions of Fortran include a codice_6 or codice_7 statement that performs chain loading, preserving the contents of COMMON storage. This is not the same as the unrelated codice_8 subroutine in GNU Fortran. Chain loading in OS/360. OS/360 and successors use the codice_9 (for "transfer control") macro for chain loading . Because of the operating system's memory management this may or may not result in replacement of the code of the calling program in memory.