TorilMUD
TorilMUD is a MUD, a text-based online role-playing game, and is one of the oldest and largest of its kind. Game characteristics. "TorilMUD" is set in the Forgotten Realms "Dungeons & Dragons" campaign setting. (Toril is the name of the planet where the continent Faerûn, which "Forgotten Realms" refers to, is located.) Its technical infrastructure is based on the Sequent derivative of the DikuMUD codebase. History. Kris Kortright, a developer from the MUD "Black Knights Realm", founded "Sojourn", set in the Forgotten Realms campaign setting for the "Dungeons & Dragons" role-playing game, in 1993, along with Tim Devlin  and John Bashaw. "Sojourn" was based on the Sequent codebase, the "Epic" spell system, and areas from "Black Knights Realm". The City of Waterdeep was the first zone built entirely for "Sojourn". Brad McQuaid was an avid player of "Sojourn". Seeing the commercial potential of virtual worlds in the course of his MUD career, he went on to create "EverQuest". With Kris’ permission, used it as the model for the city of Freeport in "EverQuest". In 1996, due to creative differences between developers, "Sojourn" was forked into two projects, "TorilMUD" and "Duris: Land of Bloodlust". The developers had also previously  worked on "Copper II", "Copper III" and "Black Knights Realm". The oldest zone on "TorilMUD", the Lava Tubes, comes from "Copper II", and the Underworld and Alterian Wilderness zones are from "Black Knights Realm". "Sojourn" was based on the Sequent codebase, the "Epic" spell system, and areas from "Black Knights Realm". The City of Waterdeep was the first zone built entirely for "Sojourn", and remains "TorilMUD"s most heavily populated hometown. Brad McQuaid, with Kris’ permission, used it as the model for the city of Freeport in "EverQuest". "Sojourn" continued until 1996, when a difference in creative vision among the staff  led to the project being forked into "TorilMUD" and "Duris: Land of Bloodlust". Of the two, "TorilMUD" is regarded as the more direct inheritor of "Sojourn"s legacy. "Toril" continued until 1998, when it became "Sojourn 2", and underwent another rebirth in 2001 as "Sojourn 3". Kris retired in 2003, and "Sojourn 3" was reborn as "TorilMUD". (Or, as the old-time players refer to it, "Toril 2".) Throughout these rebirths, the areas and code continued to grow: there are currently 300 zones (with several more nearing completion), 16277 types of monsters/mobs, and 13753 different items. Many "TorilMUD" staff members  were staff on "Sojourn 3", "Sojourn 2", and some are even from "Toril 1", providing a degree of continuity. All "Toril" staff started as players on the MUD, giving them a great deal of personal experience with the game. Brad McQuaid was an avid player of "Sojourn" and, after its demise, "TorilMUD". Seeing the commercial potential of virtual worlds in the course of his MUD career, he went on to create "EverQuest". Reception and impact. An Engadget article from 2011 noted TorilMUD for its direct influence on the MMO industry.