Silent Hill: The Escape
Silent Hill: The Escape is an entry in the survival horror video game series "Silent Hill" for mobile phones. Series. The "Silent Hill" series is a horror media franchise centered on survival gothic. This game is for mobile devices. Its gameplay uses gesture technology, a method of controlling the actions in the game via image feedback from the mobile device's camera. History. "Silent Hill: The Escape" was created by Keiichiro Toyama in 2007. It was developed and published by Konami. After graduating from Tokyo Zokei University, he became a graphic designer and character designer and  then became a director, writer, and background designer when he created the Silent Hill series. According to Jason Schreier, an argument and problems with Konami, brought the series to an end. Game information. Unlike the other games in the Silent Hill series, this game is a first-person shooter game. The game objective is for the player to make their way through ten levels by finding the key and opening the locked door at the end of each level. The player must slide their fingers to move the character in a first person perspective and tap the screen to shoot  enemies (such as Evil Nurses and possessed Wheelchairs as well as a monster similar to the Butcher and Pyramid Head). The player can tilt the device to change the camera perspective. This is also used while reloading the player's revolver, as you must align it correctly in order to reload. Background. Genre. The Silent Hill series is an example of a survival horror game, matching that genre as well as Gothic fiction. Horror video games use Gothic themes throughout. Inorder to realize this gothic theme, this series relies on dramatic cinematic sequences, like cut scenes, and photo-realistic aesthetics . According to Kirkland in "Gothic videogames, survival horror, and the Silent Hill series", the psychoanalytic significance of cut scenes, puzzle objects, monster design, player exploration and game space, all contribute to the Silent Hill series as exemplifying Gothic themes evident in survival horror. According to Kirkland, designing the graphics to make the walls look rank and rotten and floors rusty show that Gothic is relevant for expanding horror elements. With Gothic games, protagonists are haunted by mysterious secrets from the past. This structure suits videogames where players piece together embedded narrative fragments with "both the story to be discovered, and  the story of their discovery". With the game centered around the town of Silent Hill, the series has typical Gothic tales regarding religious cults, repressed memories, uncanny doppelgangers, murder, betrayal, and according to Kirkland, incest. These stories offer characters for the audience to play. The only thing that connects these characters and narratives is the relationship with the town of Silent Hill. The shared setting allows the audience to analyze how the different titles and themes may relate together and form theories about it as a fandom. Game format. The main goal is to survive the monster who tries to  trap the player. Perron from his chapter "Gamers' Terrifying Exploration of Silent Hill" in "Silent Hill: The Terror Engine" describes the video game as an "aesthetic of repetition" because the gamer has to understand how to cope with the game world and its inhabitants. With these games, the emotions created by survival horror are focused on the initial learning sequence. Even with the emotions of terror and horror thrown in, the player is expected to learn the patter of the initial motive of the game to understand where to go. Horror survival games are much different than survival-based games . According to Krzywinska, horror survival games interfere with player performance by taking away the power to see what is coming and remove the player's ability to remain focused. As mentioned by Perron in Silent Hill: "The Terror Engine, the gameplay of Silent Hill is typical of the survival horror genre. While facing a threat, you have to discover ways to get to places while roads are blocked, locate keys to unlock doors, find items to get those keys, and solve puzzles to know how to get those items or keys and how to move on from there to the  next level. When it comes to the format of how the player would be scared, they provide jump scares, or in this case first person facing the monster. When it comes to the horror scenes, the perspective is shot that way that makes you feel as if you were in the situation the character is in." Characters. Each character is unlocked after beating the game with the previous character. Human: an unidentified person who does not remember how they got there, the human is seen with a neutral facial expression and is usually a male. Alien: A grey alien investigating  the cause of the abnormalities in the town of Silent Hill. Mira: The Shibia Inu Robbie the Rabbit: Only appears in the tutorial level of the game. Monsters. Bubble Head Nurses Wheelchair ghosts Frog-like monsters Ceiling monsters Flying insects Hooded monsters