Excitebike 64
The game received positive reviews from critics and was later re-released for Wii U via the Virtual Console in 2016. A third game in the series, "Excite Truck", was released in 2006 for the Wii. Gameplay. Players can choose from one of six riders, each with their own pre-set handling attributes. Players control the bike by using either the control stick or D-pad. They can use the gamepad to accelerate, brake, slide and use turbo boost. As in the original, holding down gives the player more air on jumps, while holding up aims the front  wheel forward to enable landing on slopes. The player can also tilt the bike to the side while in the air, to adjust the angle at which they hit the turns, and can sideswipe their opponents. Besides the tracks main course many of the levels have hidden shortcuts, that require the player to slow down and change direction, or use a speed boost for jumping over chasms, from hill to hill, over other vehicles and buildings, choosing to follow the original game in its "extreme" jumps and physics. Features. The main game features a 20-track season mode. Completing races  unlocks more tracks and features. There is a tutorial that teaches players how to play through the 17 different tracks. There are a variety of exhibitions and time trial modes that lets players do more activities other than the main game. A major feature is the track editor, where players can create their own fully functional track and save it into the game. The announcer, Limua, shouts out the tricks and crashes throughout the race. Also featured is an emulated version of the original "Exitebike" and a 3D remake of it with the same obstacles called "Excite 3D". There are  also several other mini games such as a "Stunt Course", "Hill Climb", a "Soccer" game with a giant human sized soccer ball, and an "infinite, randomly generated" "Desert Track" where the player needs to put out ten campfires by driving over them, which "Nintendo Power" called "one of the coolest concepts ever". As bonus features to the game, cheat modes were introduced, requiring the player to press buttons in a certain order to unlock a hidden "Cheats Menu". From there they could enter passwords that unlocked additional features, such as Invisible riders, Big heads, Debug mode, Midnight mode and even  unlocking a picture of the programmers in the game's credits. Development. While in development some of the main features they concentrated on were the game's sense of speed, the jumps and the ability to perform tricks, similar to the original game, as well as taking inspiration from the earlier released "Wave Race 64". To recreate the riders' movements and tricks the developers used a technique called 'inverse kinematics' to create a life like feel. While other parts of the tracks were littered with bumps, log bridges and streams to run through. Using the N64's Rumble Pak allowed  the player to feel these game experiences, as well as such things as making a hard landing. Besides the standard tracks, several mini games were also added as unlockable content. The "Desert Track" was fractally generated for an endless desert, but despite the random building of its dunes, it also keeps the current configuration in the game's memory, allowing the player to return to the same spot that they once left. The game was revealed by Nintendo to the public at the pre-E3 conference on May 12, 1999. The game was shown playable the next day. Reception. The  game received "generally favorable reviews", just two points shy of "universal acclaim", according to the review aggregation website Metacritic. In Japan, "Famitsu" gave it a score of 29 out of 40. "N64 Magazine" mentioned the low quality of other similar games released around the same time and said: "After the lackluster efforts of "Jeremy McGrath" and "Supercross 2000", we now have an intelligent racer". IGN commended the game for its "fantastic 3D engine, delightfully realistic physics, intuitive control, brilliantly detailed graphics, ingenious subtleties and tons of options". "GameFan" stated: "In addition to the superb animation, the game sounds awesome... Its  dirt bikes actually sound like the real thing--none of that high-pitched tin squeal you'll find in other sub-par racers". Michael Wolf of "Next Generation" commented that "with all the secrets and special tracks, not to mention the realistic physics that'll make you wince during crashes, this is one motocross racing game that will entertain for hours on end". While the game received high praise, certain publications voiced complaints. "GameCritics" stated that "the game isn't perfect — I would have liked even more tracks to race on as well as a few more racers". "GameSpot" opined  that "some will cry about the frame rate, and some will wish the game featured real riders". Another problem the game encountered was that it was one of the last games released for the N64 in Europe, having been released there over a year later than the Japan and U.S. releases. The delay was due to Nintendo's struggle to keep up with the demand for the games "Pokémon Stadium" and "Perfect Dark". This led some to feel that it was released too late in the system's life and if it "had appeared earlier... it would have been a  bigger hit". Nonetheless, the game ultimately went on to sell approximately two million copies, according to information provided by former employees of Left Field Studios.