Radio the Universe
Radio the Universe is an indie action role-playing video game developed by 6E6E6E (or sixe). The game was originally funded via Kickstarter in 2012, and has been in development for the notably long span of a decade. Its final release date remains to be determined. The game has retro-styled 16-bit graphics, and takes place in a gothic cyberpunk setting, in which the female protagonist wakes up to find herself inside a "skyless and desolate labyrinth-city". The game takes place within the city, as well as an area in the outer space beyond it  called the Null Module. Gameplay. The game features top-down action RPG combat with an emphasis on open world exploration. The player can use both melee and ranged combat, and the player leaves behind their unspent experience points when they die in a similar manner to "Dark Souls". These points can be spent to improve the character's attributes at upgrade stations. The game also contains boss battles, environmental hazards, and puzzles. Plot. The main character wakes up to find herself trapped, whether physically, spiritually, or both, within a tower that was long abandoned and taken over by mechanoid enemies . Development. The game was successfully funded on Kickstarter in 2012, exceeding its initial goal of US$12,000 and ultimately reaching a total of $81,719, enough to fulfill all stretch goals and greatly expand the scope of the game. Sixe, an indie developer based in Washington, D.C., credited "", "Hotline Miami", "Dark Souls" and "Yume Nikki" as inspirations for the game's design, also comparing the game to "Zelda" and describing it as "dark science fiction". While the game's original estimated release was in March 2014, the game passed several estimated release dates, including late 2016 and winter 2020, with  development still ongoing. Reception. Tom Sykes of "PC Gamer" compared the game's aesthetics and gameplay to "Hyper Light Drifter", calling it "gorgeous" and saying that he hoped that it was more "revelatory" than the aforementioned game. Jeffrey Matulef of "Eurogamer" called it "incredibly polished".