Way of the Tiger
The Way of the Tiger is a series of adventure gamebooks by Mark Smith and Jamie Thomson set on the fantasy world of Orb. The reader takes the part of a young monk/ninja, "Avenger", initially on a quest to avenge his foster father and recover stolen scrolls. Later books presented other challenges for Avenger to overcome, most notably taking over and ruling a city. The world of Orb was originally created by Mark Smith for a Dungeons and Dragons game he ran while a pupil at Brighton College in the mid-1970s. Orb was also used  as the setting for the Fighting Fantasy gamebook "Talisman of Death", again by Smith & Thomson. Each book has a disclaimer at the front against performing any of the ninja related feats in the book as "They could lead to serious injury or death to an untrained user". The sixth book, "Inferno!", ends on a cliffhanger with Avenger trapped in the web of the Black Widow, Orb's darkest blight. As no new books were released, the fate of Avenger and Orb was unknown. Mark Smith has confirmed that the cliffhanger ending was deliberate. In August 2013, the original creators of  the series were working with Megara Entertainment to develop re-edited hardcover collector editions of the gamebooks (including a new prequel (Book 0) and sequel (book 7)), and potentially a role-playing game based on the series. The two new books plus the six re-edited original books were reprinted in paperback format by Megara Entertainment in 2014, and made available as PDFs in 2019. In December 2013, it was announced that Tin Man Games would be releasing the original six books of the series on digital platforms in 2014 and 2015. However, as of 2017, nothing has been released . Books. The original series comprises six books: Original covers. The books could be played in sequence or as standalone adventures, although playing them in sequence preserves the continuity of the storyline. If played in sequence, any abilities, bonuses, penalties or special items Avenger had acquired carried over to the next book. The expanded eight-book series consists of the following titles (the first and the last having been printed many years after the original six): Features. The series featured a combat system based on unarmed fighting moves with colourful names, such as the Cobra Strike punch, or Leaping Tiger kick . Avenger could also choose from a list of ninja skills such as Acrobatics or Poison Needle spitting, and used a variety of appropriate weaponry, such as a garotte and shuriken. Luck also played in part in the form of Fate tests to see if Fate smiled on you, or turned her back. Avenger could also enhance his skill by using "Inner Force", similar to qi energy. During the series Avenger could learn new skills, such as "Shinren," a means of understanding people's intentions by observing subtle clues. Characters. The books had a large number of opponents and recurring characters . Gods. Aside from certain ancient titans called "Elder Gods", Orb is ruled by various deities. Video games. Two video games based on the books were released. The first, "The Way of the Tiger", is a beat 'em up released by Gremlin Graphics for the Amstrad CPC, ZX Spectrum, MSX , Commodore 16 and Commodore 64. This game has Avenger fighting with staves and swords as well as utilizing unarmed combat (Avenger rarely used weapons apart from shuriken in the books). "Way of the Tiger II: Avenger" is an action-adventure made by Gremlin Graphics in 1986, for the computers Commodore 64 , Amstrad CPC, ZX Spectrum and MSX. In the game's story, Yaemon the Grand Master of Flame has killed the player's foster-father Naijish and stolen the Scrolls of Kettsuin. To recover the scrolls, the player has to find enough keys to penetrate the Quench Heart Keep, and then kill each of the three guards. The game is viewed from top-down perspective and superficially resembles "Gauntlet". Reception. Chris Elliott reviewed "Assassin!" and "Avenger!"' for "White Dwarf" #71, giving it an overall rating of 8 out of 10, and stated that "Plot and atmosphere may be a bit 'Kung  Fu meets "AD&D"<nowiki>'</nowiki>, but both add a few new twists to the adventure gamebook formula, and deserve credit for that. Overall, good entertainment value." In the inaugural issue of "The Games Machine", John Woods noted that "the great appeal of these books is the detailed unarmed combat system. The rules have illustrations of the great variety of kicks, punches and throws available, and the player selects the best move to use against each opponent."