Action language Montgomery Jr., the captain and quarterback for VMI, scored a touchdown on an 80-yard carry. Montgomery would go on to the next season to be team captain and assist with coaching duties. One of the individuals who played for the VMI football team in 1899 and 1900 was George C. Marshall, who went on to be Chief of Staff of the Army, Secretary of State, and Secretary of Defense. 1899 VMI Keydets football team The 1899 VMI Keydets football team represented the Virginia Military Institute (VMI) in their ninth season of organized football. Sam Boyle coached his second season 	1899 VMI Keydets football team
3209180	Felix Eriksson Felix Eriksson Felix Eriksson (born January 8, 1992) is a Swedish professional ice hockey player. He played with Brynäs IF in the Elitserien during the 2010–11 Elitserien season. Felix Eriksson Felix Eriksson (born January 8, 1992) is a Swedish professional ice hockey player. He played with Brynäs IF in the Elitserien during the 2010–11 Elitserien season. 	Felix Eriksson
3209181	Action language Action language In computer science, an action language is a language for specifying state transition systems, and is commonly used to create formal models of the effects of actions on the world. Action languages are commonly used in the artificial intelligence and robotics domains, where they describe how actions affect the states of systems over time, and may be used for automated planning. Action languages fall into two classes: action description languages and action query languages. Examples of the former include STRIPS, PDDL, Language A (a generalization of STRIPS; the propositional part of Pednault's ADL), Language B (an extension 	Action language
3209182	of A adding indirect effects", distinguishing static and dynamic laws) and Language C (which adds indirect effects also, and does not assume that every fluent is automatically "inertial"). There are also the Action Query Languages P, Q and R. Several different algorithms exist for converting action languages, and in particular, action language C, to answer set programs. Since modern answer-set solvers make use of boolean SAT algorithms to very rapidly ascertain satisfiability, this implies that action languages can also enjoy the progress being made in the domain of boolean SAT solving. Formal definition. All action languages supplement the definition  of a state transition system with a set "F" of "fluents", a set "V" of values that fluents may take, and a function mapping "S" × "F" to "V", where "S" is the set of states of a state transition system. Action language In computer science, an action language is a language for specifying state transition systems, and is commonly used to create formal models of the effects of actions on the world. Action languages are commonly used in the artificial intelligence and robotics domains, where they describe how actions affect the states of systems over time, and may be