Sniper Elite VR
Sniper Elite VR is a 2021 virtual reality video game developed by Just Add Water and published by Rebellion Developments. The player plays as an elite sniper in the Italian resistance. The game was released for Oculus Quest, Microsoft Windows and PlayStation 4. The game is part of the Sniper Elite series. Gameplay. The gameplay of "Sniper Elite VR" is similar to previous titles in the series. The player explores an open level and take out targets from afar, using weaponry to take out Nazi soldiers they find along the way. The player can try to maintain  stealth or go into open combat. When the player gets a long distance kill, an x-ray cam will activate that shows the enemy being killed. Additionally sniper rifles, can function as melee weapons that the player can use to silently take out enemies. The player gets score bonuses for getting environmental kills and use sounds from the environment to mask gunshots. The player can hold the offhand trigger in order to go into slow motion, where a reticle is displayed that makes it easier to hit shots. The game has save points where the player respawns if killed. Development . Development on the game started after work ended on Rebellion's previous title, "Battlezone". On discussing the major challenges the team faced, a developer said "Players are used to these large, free-flowing levels that look incredible. Making it look that good and keep up a reasonable frame rate is a challenge." The studio developed AI specifically for VR to make the enemies feel realistic to the player. Different control schemes were a focus due to the various headsets they had to support. The journey of the bullet for the series' killcam was modified in order to avoid making the  player dizzy with the quick motion. The game focused on avoiding assigning actions to buttons and instead making it a motion, like steadying the scope and preparing grenades. Sniping was designed to need technique to hit long shots, to make sure the player couldn't breeze though levels. "Sniper Elite VR" originally had a fully mechanical reload system, where players needed to load individual bullets into the gun, but it led to confusion if the gun was loaded or not. The team balanced adding UI to inform the player and trying to avoid too much as to not immerse the  player in the Italian setting. Reception. "Sniper Elite VR" received "generally favorable reviews" to "mixed or average reviews" according to Metacritic. IGN's Gabriel Moss gave the game a mixed review, criticizing the story as "thin" and "poorly told and even more poorly paced". He liked the gameplay, saying the game, "features enjoyable arcade-style combat". Jamie Feltham of "UploadVR" praised the way weapons were handled in-game, feeling that it "strikes a great balance between accessibility and maintaining some sense of authenticity". "Road to VR" disliked the level design of "Sniper Elite", feeling that the game became repetitive quickly  The game’s levels are immensely forgettable due to the game’s inability to offer up more than a handful scenarios.