Mesh generation
Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain. Meshes are created by computer algorithms, often with human guidance through a GUI , depending on the complexity of the domain and the type of mesh desired. A typical goal is to create a mesh that accurately captures the input domain geometry, with high-quality (well-shaped) cells, and without  so many cells as to make subsequent calculations intractable. The mesh should also be fine (have small elements) in areas that are important for the subsequent calculations. Meshes are used for rendering to a computer screen and for physical simulation such as finite element analysis or computational fluid dynamics. Meshes are composed of simple cells like triangles because, e.g., we know how to perform operations such as finite element calculations (engineering) or ray tracing (computer graphics) on triangles, but we do not know how to perform these operations directly on complicated spaces and shapes such as a roadway bridge. We  can simulate the strength of the bridge, or draw it on a computer screen, by performing calculations on each triangle and calculating the interactions between triangles. A major distinction is between structured and unstructured meshing. In structured meshing the mesh is a regular lattice, such as an array, with implied connectivity between elements. In unstructured meshing, elements may be connected to each other in irregular patterns, and more complicated domains can be captured. This page is primarily about unstructured meshes. While a mesh may be a triangulation, the process of meshing is distinguished from point set triangulation in that meshing  includes the freedom to add vertices not present in the input. "Facetting" (triangulating) CAD models for drafting has the same freedom to add vertices, but the goal is to represent the shape accurately using as few triangles as possible and the shape of individual triangles is not important. Computer graphics renderings of textures and realistic lighting conditions use meshes instead. Many mesh generation software is coupled to a CAD system defining its input, and simulation software for taking its output. The input can vary greatly but common forms are Solid modeling, Geometric modeling, NURBS, B-rep, STL or a point  cloud. Terminology. The terms "mesh generation," "grid generation," "meshing," " and "gridding," are often used interchangeably, although strictly speaking the latter two are broader and encompass mesh improvement: changing the mesh with the goal of increasing the speed or accuracy of the numerical calculations that will be performed over it. In computer graphics rendering, and mathematics, a mesh is sometimes referred to as a "tessellation." Mesh faces (cells, entities) have different names depending on their dimension and the context in which the mesh will be used. In finite elements, the highest-dimensional mesh entities are called "elements," "edges" are 1D and  nodes are 0D. If the elements are 3D, then the 2D entities are "faces." In computational geometry, the 0D points are called vertices. Tetrahedra are often abbreviated as "tets"; triangles are "tris", quadrilaterals are "quads" and hexahedra (topological cubes) are "hexes." Techniques. Many meshing techniques are built on the principles of the Delaunay triangulation, together with rules for adding vertices, such as Ruppert's algorithm. A distinguishing feature is that an initial coarse mesh of the entire space is formed, then vertices and triangles are added. In contrast, advancing front algorithms start from the domain boundary, and add elements incrementally  filling up the interior. Hybrid techniques do both. A special class of advancing front techniques creates thin boundary layers of elements for fluid flow. In structured mesh generation the entire mesh is a lattice graph, such as a regular grid of squares. Structured mesh generation for regular grids is an entire field itself, with mathematical techniques applied to ensure high-polynomial-order grid lines follow the solution space smoothly and accurately. In block-structured meshing, the domain is divided into large subregions, each of which is a structured mesh. Some direct methods start with a block-structured mesh and then  move the mesh to conform to the input; see Automatic Hex-Mesh Generation based on polycube. Another direct method is to cut the structured cells by the domain boundary; see sculpt based on Marching cubes. Some types of meshes are much more difficult to create than others. Simplicial meshes tend to be easier than cubical meshes. An important category is generating a hex mesh conforming to a fixed quad surface mesh; a research subarea is studying the existence and generation of meshes of specific small configurations, such as the tetragonal trapezohedron. Because of the difficulty of this problem, the existence  of combinatorial hex meshes has been studied apart from the problem of generating good geometric realizations. While known algorithms generate simplicial meshes with guaranteed minimum quality, such guarantees are rare for cubical meshes, and many popular implementations generate inverted (inside-out) hexes from some inputs. Meshes are often created in serial on workstations, even when subsequent calculations over the mesh will be done in parallel on super-computers. This is both because of the limitation that most mesh generators are interactive, and because mesh generation runtime is typically insignificant compared to solver time. However, if the mesh is too large  to fit in the memory of a single serial machine, or the mesh must be changed (adapted) during the simulation, meshing is done in parallel. Cell topology. Usually the cells are polygonal or polyhedral and form a mesh that partitions the domain. Important classes of two-dimensional elements include triangles (simplices) and quadrilaterals (topological squares). In three-dimensions the most-common cells are tetrahedra (simplices) and hexahedra (topological cubes). Simplicial meshes may be of any dimension and include triangles (2D) and tetrahedra (3D) as important instances. "Cubical meshes" is the pan-dimensional category that includes quads (2D) and hexes (3D ). In 3D, 4-sided pyramids and 3-sided prisms appear in conformal meshes of mixed cell type. Cell dimension. The mesh is embedded in a geometric space that is typically two or three dimensional, although sometimes the dimension is increased by one by adding the time-dimension. Higher dimensional meshes are used in niche contexts. One-dimensional meshes are useful as well. A significant category is surface meshes, which are 2D meshes embedded in 3D to represent a curved surface. Duality. Dual graphs have several roles in meshing. One can make a polyhedral Voronoi diagram mesh by dualizing a Delaunay  triangulation simplicial mesh. One can create a cubical mesh by generating an arrangement of surfaces and dualizing the intersection graph; see spatial twist continuum. Sometimes both the primal mesh and its dual mesh are used in the same simulation; see Hodge star operator. This arises from physics involving divergence and curl (mathematics) operators, such as flux & vorticity or electricity & magnetism, where one variable naturally lives on the primal faces and its counterpart on the dual faces. Mesh type by use. Three-dimensional meshes created for finite element analysis need to consist of tetrahedra, pyramids, prisms or hexahedra. Those used for  the finite volume method can consist of arbitrary polyhedra. Those used for finite difference methods consist of piecewise structured arrays of hexahedra known as multi-block structured meshes. 4-sided pyramids are useful to conformally connect hexes to tets. 3-sided prisms are used for boundary layers conforming to a tet mesh of the far-interior of the object. Surface meshes are useful in computer graphics where the surfaces of objects reflect light (also subsurface scattering) and a full 3D mesh is not needed. Surface meshes are also used to model thin objects such as sheet metal in auto manufacturing  and building exteriors in architecture. High (e.g., 17) dimensional cubical meshes are common in astrophysics and string theory. Mathematical definition and variants. What is the precise definition of a "mesh?" There is not a universally-accepted mathematical description that applies in all contexts. However, some mathematical objects are clearly meshes: a simplicial complex is a mesh composed of simplices. Most polyhedral (e.g. cubical) meshes are "conformal," meaning they have the cell structure of a CW complex, a generalization of a simplicial complex. A mesh need not be simplicial because an arbitrary subset of nodes of a cell is not necessarily  a cell: e.g., three nodes of a quad does not define a cell. However, two cells intersect at cells: e.g. a quad does not have a node in its interior. The intersection of two cells may be several cells: e.g., two quads may share two edges. An intersection being more than one cell is sometimes forbidden and rarely desired; the goal of some mesh improvement techniques (e.g. pillowing) is to remove these configurations. In some contexts, a distinction is made between a topological mesh and a geometric mesh whose embedding satisfies certain quality criteria. Important mesh variants that are not  CW complexes include non-conformal meshes where cells do not meet strictly face-to-face, but the cells nonetheless partition the domain. An example of this is an octree, where an element face may be partitioned by the faces of adjacent elements. Such meshes are useful for flux-based simulations. In overset grids, there are multiple conformal meshes that overlap geometrically and do not partition the domain; see e.g., Overflow, the OVERset grid FLOW solver. So-called meshless or meshfree methods often make use of some mesh-like discretization of the domain, and have basis functions with overlapping support. Sometimes  a local mesh is created near each simulation degree-of-freedom point, and these meshes may overlap and be non-conformal to one another. Implicit triangulations are based on a delta complex: for each triangle the lengths of its edges, and a gluing map between face edges. (please expand) High-order elements. Many meshes use linear elements, where the mapping from the abstract to realized element is linear, and mesh edges are straight segments. Higher order polynomial mappings are common, especially quadratic. A primary goal for higher-order elements is to more accurately represent the domain boundary, although they have  accuracy benefits in the interior of the mesh as well. One of the motivations for cubical meshes is that linear cubical elements have some of the same numerical advantages as quadratic simplicial elements. In the isogeometric analysis simulation technique, the mesh cells containing the domain boundary use the CAD representation directly instead of a linear or polynomial approximation. Mesh improvement. Improving a mesh involves changing its discrete connectivity, the continuous geometric position of its cells, or both. For discrete changes, for simplicial elements one swaps edges and inserts/removes nodes. The same kinds of operations are done for cubical (quad /hex) meshes, although there are fewer possible operations and local changes have global consequences. E.g., for a hexahedral mesh, merging two nodes creates cells that are not hexes, but if diagonally-opposite nodes on a quadrilateral are merged and this is propagated into collapsing an entire face-connected column of hexes, then all remaining cells will still be hexes. In adaptive mesh refinement, elements are split (h-refinement) in areas where the function being calculated has a high gradient. Meshes are also coarsened, removing elements for efficiency. The multigrid method does something similar to refinement and coarsening to speed up  the numerical solve, but without actually changing the mesh. For continuous changes, nodes are moved, or the higher-dimensional faces are moved by changing the polynomial order of elements. Moving nodes to improve quality is called "smoothing" or "r-refinement" and increasing the order of elements is called "p-refinement." Nodes are also moved in simulations where the shape of objects change over time. This degrades the shape of the elements. If the object deforms enough, the entire object is remeshed and the current solution mapped from the old mesh to the new mesh. Research community. Practitioners. The field is  highly interdisciplinary, with contributions found in mathematics, computer science, and engineering. Meshing R&D is distinguished by an equal focus on discrete and continuous math and computation, as with computational geometry, but in contrast to graph theory (discrete) and numerical analysis (continuous). Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes . Mesh generation continues to receive widespread attention, support and funding because the human-time to create a mesh dwarfs the time to set up and solve the calculation once the mesh is finished. This has always been the situation since numerical simulation and computer graphics were invented, because as computer hardware and simple equation-solving software have improved, people have been drawn to larger and more complex geometric models in a drive for greater fidelity, scientific insight, and artistic expression. Journals. Meshing research is published in a broad range of journals. This is in keeping with the interdisciplinary nature of  the research required to make progress, and also the wide variety of applications that make use of meshes. About 150 meshing publications appear each year across 20 journals, with at most 20 publications appearing in any one journal. There is no journal whose primary topic is meshing. The journals that publish at least 10 meshing papers per year are in bold. Workshops. Workshops whose primary topic is meshing are in bold. Many commercial product descriptions emphasize simulation rather than the meshing technology that enables simulation. These tools generate the partitioned meshes required for multi-material finite element modelling. Useful models  (inputs) and meshes (outputs) for comparing meshing algorithms and meshes. Modeling engines linked with mesh generation software to represent the domain geometry. Common (output) file formats for describing meshes.