The Tomorrow Children
The Tomorrow Children was an adventure video game developed by Q-Games and published by Sony Interactive Entertainment. It was announced during Gamescom 2014 at Sony's press conference in August 2014. Development. Engadget has described the game as "a mix of "Minecraft"-esque collaborative building, social economics and a Soviet Union-themed post-apocalyptic dystopia." "The Tomorrow Children" runs on a proprietary game engine developed by Q-Games. The game's graphics engine utilizes new technology, aiming to achieve a Pixar-like pre-rendered CGI look with real-time 3D graphics. It utilizes the PlayStation 4's  Async Compute technology extensively. It features new lighting techniques developed by Q-Games, such as cascaded voxel cone ray tracing, which simulates lighting in real-time and uses more realistic reflections rather than screen space reflections. This allows real-time global illumination, without any need for pre-calculated or pre-baked lighting. It supports direct and indirect illumination in real-time, and up to three bounces of light per pixel from all directions (compared to one bounce for Pixar films). It also features deformable landscapes, with layered depth cubes, representing the world as volumes, which are then converted to polygons  as needed. A public beta test occurred from June 3–6, 2016. The game was released as an early access title on September 6, 2016 as "The Tomorrow Children: Founder's Pack". Discontinuation and relaunch. On July 6, 2017, it was announced the game would cease operations on November 1, 2017. On November 9 2021, Q-Games announced that they had acquired the IP to "The Tomorrow Children" from Sony Interactive Entertainment and intended to "rebuild" and relaunch the game at a later date. This was an unprecedented move, as SIE had previously expressed disapproval towards the idea of selling their  IPs. Reception. "The Tomorrow Children" received mixed or average reviews, according to review aggregator Metacritic.