Keio Flying Squadron 2
Like the first game, the second game refers to Japanese culture, both ancient and modern simultaneously. Plot. The second installment of the series continues the story of Rami Nana-Hikari's adventures as the keeper of the Secret Treasure. A year has passed since the apocalyptic disaster which left a great crater in the center of Edo City. The destruction wrought major economic consequences and while much investment was poured into the public works for the new Edo Castle, the citizens were all feeling the pinch of the recession. Dr. Pon Eho was no exception. Although  a freak of nature with an astronomical IQ of 1400, hard reality forced the genius raccoon to become a laborer in the construction of the New Castle. One day, while he was shoveling away some gravel near the center of the crater, he unearthed the Secret Treasure Scroll and one of the Six Magical Orbs! With the knowledge that the six Orbs together would bring him enormous wealth, he quickly left his job in search of the remaining five Orbs listed on the Scroll's map. Meanwhile, Himiko Yamatai, "the Pompous Queen of the Ancients", makes a dramatic appearance at  the Nana-Hikari family's dinner table and grabs the family's Magical Orb. But before she can get away, Dr. Pon ambushes her and steals it. Of course, Rami makes chase and joins the race for the great treasure, starting her on her new adventure. This game features animated cutscenes provided by Studio Pierrot, who also provided the animation for the cutscenes in the first game. Gameplay. The game mainly consists of sidescrolling platformer stages. Two of the stages retain the shoot-'em-up style of the first game, but the lesser dragons can be obtained as bonuses only. Besides  the platformer and shoot-'em-up stages, there are vertically scrolling special stages, an underwater stage and a rollercoaster stage, classifying the game as a multi-genre platformer. Several bonuses can be collected including three weapons: Rami can also bounce on the heads of enemies to defeat them. Being damaged without holding an item results in the loss of a life. Background objects can be pick up and thrown at enemies to defeat them. Some background objects can also have a utility use. There are three difficulty levels which alter how many enemies there are to defeat and how quickly weapons  disappear after being damaged. Points Orbs can be collected throughout the game. Defeating some enemies also rewards points but there are enemies such as miners that are considered passive and will instead deduct points when defeated. A reward system accessed from the main menu unlocks helpful hints and behind-the-scenes extras depending on the highest and lowest scores achieved through playing. Characters. Japanese names are given in the western order, given name first. Release. was released in May 1996 for the Sega Saturn in Japan, in August 1996 in Europe, and Australia. Reception. Sam Hickman wrote in "Sega Saturn  Magazine" that the game has very generic and overly easy gameplay, but is still somewhat fun to play, largely due to the intriguingly strange graphics. However, she concluded that most people would not find it worth the retail price, and scored it a 78%.