Factorio
Factorio is a construction and management simulation game developed by the Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Microsoft Windows, macOS, and Linux on 14 August 2020 following a four-year long early access phase. The game follows an engineer who crash-lands on an alien planet and must harvest resources and create industry to build a rocket; however, as a sandbox game, players can continue the game past the end of the storyline. The game features both single-player and multiplayer modes. Gameplay. "Factorio" is a construction  and management simulation game focused on resource-gathering with real-time strategy and survival elements and influences from the "BuildCraft" and "IndustrialCraft" mods for the video game "Minecraft". The player survives by locating and harvesting resources to craft various tools and machines, which in turn create more advanced materials that allow for the progression to more sophisticated technologies and machines. The game progresses as the player continues to build and manage their automated factory-style system, which automates the mining, transportation, processing, and assembly of resources and products. Players research advanced technologies that allow them to create new structures, items , and upgrades, starting with basic automation and eventually leading to oil refining, robots, and powered exoskeletons. The game features a blueprint system, which allows for players to create reusable blueprints for factory parts. The blueprints consist of a baseline for construction, allowing for the copying of factory systems or entire factories, and subsequent construction. The game is formally "won" by launching a rocket, although choosing to ignore this goal and instead continue building a factory is possible, as "Factorio" is an open world game. Constructing a rocket requires a massive amount of resources, motivating the player to set up a  sizeable, effective factory in order to achieve this goal. Combat. The player is concerned with defending themselves and their factory from the planet's indigenous fauna, known as 'Biters', 'Spitters', and 'Worms', who become increasingly hostile as pollutant emissions created by the player's factory increase, necessitating consideration of the balance between the player's production and the enemy's aggressiveness. The player can utilize defensive turrets, tanks, and other weapons to eliminate enemies. As the game progresses, enemies evolve and become harder to defeat. Players may also elect to set the planet's fauna to "peaceful," during the start  of the game. The fauna will still spawn, but will only attack the player and factory in retaliation from direct physical damage on themselves or a neighboring unit. Multiplayer. Multiplayer mode allows people to play together cooperatively or versus one another both locally and via the Internet. Factorio supports both dedicated servers as well as player-hosted listen servers. In the past, the game used peer-to-peer connectivity, however this was removed as more robust options were developed. Saved world files can be seamlessly loaded in either single- or multiplayer. By default, all players on a server share technologies , unless a system of multiple teams has been instituted by the server host. Friendly fire is present. While the hard limit for number of players is 65,535 due to limitations of the SOCKET protocol, this number has never been reached; the most popular servers were able to successfully handle several hundred players at once. Players can share construction blueprints with other players on their server, via a public blueprint library. Modding. "Factorio" is designed to be customisable via mods to create additional content, such as modifications to gameplay or re-texturing of visual elements. The developers offer an online portal  on the "Factorio" website for mod developers to host their content. To help support the modding community, there is an in-game mod manager that allows players to quickly download them. Mods are written in Lua. Development. The game has been developed by a team of developers from Prague, Czech Republic, since mid-2012. The development team originally consisted of a single person, but has grown larger. Wube Software was created in September 2014 by Michal Kovařík and Tomáš Kozelek in Prague. To fund the game the development team began an Indiegogo campaign, which started on 31 January 2013 and concluded  on 3 March 2013. The campaign raised €21,626 of the €17,000 goal. Following the crowdfunding success, Wube sold early access editions of the game to raise further funds. The developer credits the April 2014 release of the game's trailer as a significant driver of those sales. As of March 2021, the team consists of 18 members. Michal Kovařík, the game's lead designer, cited the "IndustrialCraft" and "BuildCraft" "Minecraft" mods for inspiration during the game's development. The game was released on Steam as early access on 25 February 2016, but had been available to download from  factorio.com since early on in development. It was officially released out of early access on 14 August 2020. It was originally planned to be released on 25 September 2020, but was moved up a month as to not compete with the release of "Cyberpunk 2077", which, at the time, was scheduled to be released on 17 September 2020. In February 2021, the developers announced that 1.1 would be the final major update of the base game, and that a new expansion pack was being developed. G2A Audit. Video game key reseller G2A was accused of selling stolen keys on their  site, affecting developers of games, specifically in the indie scene. On July 5, 2019, G2A offered to pay the developers of a game ten times the worth of the stolen game keys if the problem could be proven via audit. Wube was the only developer to call on this, stating "G2A - worse than piracy" and emailed a list of 321 canceled Steam keys due to chargebacks. After over ten months, G2A confirmed 198 of those keys were sold on the platform and paid Wube Software $39,600 as part of the promise. Due to the sensitive nature of the investigation , the audit was instead done internally. Reception. "Factorio" received positive reception from critics while still in early access. In the 2018 Steam Awards, "Factorio" was voted by Steam users as a runner-up in the "Most Fun with a Machine" category. By the beginning of 2020, the game had sold two million copies, by the beginning of 2021, the developers reported over two and a half million sold copies, and by its sixth anniversary in February 2022, the game had just passed 3.1 million copies sold. Upon its release in 2020, Factorio received positive reviews. Rick Lane of "PC Gamer  praised Factorio, calling it a manufacturing masterpiece". Nicolas Perez of "Paste" praised Factorio's use of early access, stating, "…"Factorio" has set an example of what the Early Access system is truly capable of." It was named IndieGameReviewer.com's Indie Game of the Year, after also naming it one its most anticipated in 2013. In 2021 "Rock Paper Shotgun" ranked "Factorio" the 7th best management game for the PC. Legacy. "Neobuthus factorio" is a species of scorpion from the family Buthidae found in Somaliland. It was named after the game by one of the researchers who first described the species , who is the father of the game's designer and co-director. "Satisfactory", a 2019 factory-building game by Coffee Stain Studios, has been compared to "Factorio" and described as a first-person, 3D interpretation of the game.