Kenji Yamamoto (composer, born 1964)
Yamamoto utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar. In development of "Super Metroid", Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work. He was asked to compose the music for "Metroid Prime" to reinforce the series' continuity. The game's Dolby Pro Logic II surround sound was mixed by a member of Dolby Digital. Developers from Retro Studios noted how the process of fitting all the sound effects for a world in "Metroid Prime" into 6 MB  of space was crucial in producing a quality aural experience, as each sound had to be of very high quality to be included. "" took advantage of the increase in the amount of RAM that took place when the series switched from the GameCube to the Wii; this allowed for higher quality audio samples to be used and thus a better overall audio quality. The music from "Metroid" and other games have been played by ensembles and concerts. An orchestral arrangement of his music is included in "PLAY! A Video Game Symphony" that toured the United States and Europe and made  its Asian debut at the 2007 Singapore Arts Festival. In an interview with Music4Games, Yamamoto detailed his experience working on the "Metroid Prime" trilogy. He described his thoughts on the inclusion of themes from "Super Metroid" as well as his composition process and sources of inspiration. He intends to continue working on the "Metroid" series into the future.