Conker's Pocket Tales
Conker's Pocket Tales is a 1999 action-adventure video game developed and published by Rare for the Game Boy Color. It is the first game in the "Conker" series and follows the story of Conker the Squirrel as he retrieves his stolen birthday presents and rescues his girlfriend Berri, who has been kidnapped by the Evil Acorn. The cartridge is dual-format, allowing it to also run on the original Game Boy with some gameplay differences. Gameplay. "Conker's Pocket Tales" follows the story of Conker the Squirrel as he retrieves his birthday presents and  rescues his girlfriend Berri after they were stolen and she was kidnaped by the Evil Acorn. The game is played from a top-down perspective, with Conker exploring large environments in an attempt to find all his stolen presents. By collecting a certain number of presents in each area and defeating a boss, players unlock access to the next one. In addition to standard running and jumping, Conker can perform a mid-air ground-pounding attack that can hit buttons to solve puzzles. Conker also has the ability to dig up patches of soft dirt, emerging at another predetermined patch  to reach inaccessible areas, and uses a slingshot to defeat enemies or hit distant switches. Puzzles are also solved by pushing blocks into grooves in the floor. The game can be played on both Game Boy and Game Boy Color. However, the layout and some events in the game are different depending on the console it is played on. The game can be paused and saved anywhere when played on a Game Boy Color or later model, but can only be saved at specific save points when played on a non-color Game Boy. Development and release. "Conker's Pocket  Tales" is the first Game Boy Color game that was developed by Rare. The game was released in 1999 for North America on June 8 and for Europe in August. Development began after the release of "Donkey Kong Land III" in 1997. Rare sought to make an action-adventure game in the vein of "The Legend Of Zelda", with a more darker tone in the vein of gothic films. After seeing early versions of "Conker’s Bad Fur Day", they decided to remove the gothic theme and replace it with a fantasy theme, with Conker as its main character. The  entire score was composed by Robin Beanland, with Eveline Fischer programming it into the Game Boy. The game is the only game in the series to be intended for a family audience, as early versions of "Conker’s Bad Fur Day" at the time is still intended for a family audience. Reception. "Conker's Pocket Tales" received mixed reviews from critics. "N64 Magazine" considered it as one of the best Game Boy Color games at the time of its release. "IGN" contributor Adam Cleveland that while it was not a masterpiece, it still showed Rare as a leading developer in  8-bit titles. "Nintendo Power" staff felt the game took full advantage of the Game Boy Color's space in terms of graphics and gameplay. On the other hand, a disappointed Reiner, the Raging Gamer, writing for "Game Informer", did not, describing the game as having "insulting" gameplay, a boring premise, and starring an "annoying little squirrel". The most enthusiastic reviews of "Conker's Pocket Tales" highlighted its depth, "Official Nintendo Magazine" calling it "one huge adventure you've gotta play". "Planet Game Boy" magazine praised the game's size and included minigames, stating that "Pocket Tales" is "a  real grower" and that its lengthy lifespan of 20 hours "will fly by". Similarly, "N64 Magazine" wrote that the game is "far more engrossing than you'd expect it to be after [its] dismal start", highlighting its length, puzzles and exploration aspect. Staff from "Nintendo Power" praised its length, amount of mini-games, and a challenge level suitable for both young and experienced players. Conversely, ""s Carlito, opined that despite it being a decent action adventure title with "funny action" and a high amount of levels, bosses and collectable weapons, the game was easy (especially with its repetitive puzzles) to  the point of being beatable quickly. Dean Scott of "Computer and Video Games" found its gameplay too repetitive, as well as the environments and enemies too dull, for the player to be immersed in it. Comparisons were frequently made to "", and many reviewers, even favorable ones, felt "Conker's Pocket Tales" was not as good. Carlito called it as playable as "Link's Awaking", particularly with its controls. Reiner also acknowledged Conker's movements and that there were "noble and interesting" design choices.