The Price of Freedom (role-playing game)
The Price of Freedom is a role-playing game published by West End Games in 1986. Description. "The Price of Freedom" is a modern military system in which characters are part of an American resistance battling Soviet invaders. The modern-weapons combat system employs maps and counters. The game includes a "Player Book" (32 pages), "Gamemaster Book" (64 pages),miniscenarios, and maps. Publication history. "The Price of Freedom" was designed by Greg Costikyan, and was published by West End Games in 1986 as a boxed set including a 64-page book, a 32-page  book, four 4-page pamphlets, two color maps, counters, a counter tray, and dice. Reception. Ashley Shepherd reviewed "The Price of Freedom" for "White Dwarf" #86, and stated that "I have the feeling that "Price" is intended to be taken as a tongue-in-cheek game. At least, I hope it is..." Two French articles criticized the way the Soviets are depicted, and especially the fact that only American resistants have Hero Points, and only Soviets and collaborationists endure panic. In an interview to (a Finnish novelist, TV producer, journalist and game designer), Greg Costikyan admitted: According to Petterson, "["The  Price of Freedom" is] a conservative game designed by a non-conservative designer wishing to sell games to conservatives. [... it] is clearly and explicitly meant to be played by conservative U.S. players living in 1986." Contrarily, James Maliszewski consider that "This isn't exactly a game that takes itself too seriously. […] like "Paranoia", "The Price of Freedom" is actually a well-designed little game."