Overwatch seasonal events
"Overwatch" is an online team-based first-person shooter developed by Blizzard Entertainment, and released worldwide in May 2016. Normally played in matches of six-vs-six, players select from one of over 30 heroes, broadly classified into the three roles of Tank, Damage, and Support, and work with their team to attack or defend map objectives. Each hero has a unique set of weapons, abilities, and skills, which players use to coordinate with their team to overpower the other. "Overwatch" supports both casual and ranked matchmaking, as well as a rotating set of arcade modes, and  the game has since become a popular esport, featuring the Overwatch League that started in 2018. The game has been both a critical and financial success for Blizzard, exceeding over 30 million players and obtaining over 1 billion in revenue within its first year. To support ongoing interest in the game, Blizzard has run several seasonal events, typically coinciding with worldwide events and holidays. These events last for two to three weeks, updating levels to incorporate elements of that theme, and provide new game modes along with the opportunity to buy items with credits or acquire them through the game 's loot box system. Players keep their earned character cosmetic options after the event ends, but the rest of the themed elements return to normal. Overview. Over the course of developing "Overwatch", Blizzard opted against using a downloadable content model to extend the game and bring post-sale revenues, as they had developed the game around the mechanic of allowing players to switch out to new heroes during the course of a match as to meet current strategic conditions; by requiring players to purchase new heroes, such a model would have hampered this approach. Instead, they opted to include microtransactions  through which players can buy loot boxes, which contain four randomized cosmetic items, including characters skins, victory poses, emotes, spray tags, highlight introductions, and player icons. This allowed them to create an incentivized level progression system that would reward players with a loot box for every level they earned from experience gained in playing matches. Working alongside this, players can earn in-game coins through some loot box rewards or as a consolation prize for receiving a duplicate loot box reward. These coins can be used to purchase any of the available cosmetic items (except for player icons), the cost  reflecting the rarity of obtaining the item through a loot box. Beginning in August 2016, Blizzard began introducing seasonal events, starting with the Summer Games event which corresponded with the 2016 Summer Olympics. "Overwatch"s director Jeff Kaplan said the goal of these seasonal events was to make the game "feel alive", correlating with real-world events. The company has a history of creating in-game seasonal events, such as the Valentine's Day and New Year's events in "World of Warcraft". Other competitor games, such as "Destiny", "League of Legends" and "Team Fortress 2", also implement in-game seasonal  events. Events have generally included at least one new game mode, which typically is only available to play while that event is active; one exception is the "Capture the Flag" mode introduced during the Lunar New Year event in early 2017, which has been brought back to the game as a permanent feature in the game's casual Arcade matchmaking mode. Players are typically rewarded with loot boxes for playing matches in these seasonal game modes, and the game offers unique achievements and associated cosmetic rewards for completing certain goals within them. In addition to new game modes, these seasonal  events include unique cosmetic items that can be obtained primarily during the event. Blizzard develops a large amount of content for these events, not all of which ends up available to players. Initially, these items could only be obtained through event-themed loot boxes that are guaranteed to contain at least one event-themed item, which could either be earned through leveling up, completing the event game modes, or through microtransactions; however, in response to player feedback and avoid an apparent paywall access to these items, Blizzard allowed players to purchase these items with in-game currency at a higher  cost than a non-event item of the same rarity, starting from the second seasonal event onward. When the event is completed, the themed loot boxes and cosmetic items are no longer are available until the event is run again. However, players retain and can use all unique event items they have earned after the event. Not all event items will be limited in this manner, as Blizzard plans to have certain event items be possible loot obtained from a regular loot box in the future. Several seasonal events, such as Summer Games, Halloween Terror, and Winter Wonderland, have recurred . However, on bringing these events back, the development team has added new changes to the event to keep them fresh and to reflect any new heroes or other content added to the game since the previous event's occurrence; for example, the 2017 Halloween "Junkenstein's Revenge" included a new endless mode and support for some of the newer heroes. Recurring events also feature new themed cosmetic items for these recurring events, along with the return of the previous cosmetics which can be found in the event loot boxes or bought for a reduced coin amount. Not all seasonal events  are designed for recurrence, such as the lore-heavy "Uprising" event which took place in April 2017. Kaplan said that Blizzard has plans as to how these events will evolve in the future. Blizzard has also made single day changes to the game for April Fool's Day, which has included giving all characters googly eyes, though no other event rewards are associated with the day. The sequel "Overwatch 2" was announced in November 2019 but as of February 2021 has no target release date. According to Kaplan, while the game will be a sequel, they want to allow all  content from the first "Overwatch" to be brought forward into "Overwatch 2", requiring them to slow down new content development for the original game, particularly new heroes and maps. Kaplan saw the seasonal events as a means to still provide some type of fresh content to "Overwatch" players during this interim. Event types. Lunar New Year. To correlate to the real-world Lunar New Year, the Overwatch event is held around the same time (typically from late January to early February), and named following the Chinese Zodiac; for example, the first such event occurring in 2017 was named the "Year  of the Rooster". Cosmetics in these events have followed the themes from Asian legends. The event introduced the first Capture the Flag mode for "Overwatch" called "Capture the Rooster"; Blizzard had looked at adding such a mode for a few years during "Overwatch"s development but had difficulty with the mechanics due to the vastly different set of abilities offered by the characters that could imbalance the mode towards fast-moving characters. Played on the Lijiang Tower map, normally used for Control modes, each team has a flag near their base. To capture the other opponent's flag, a character must  stay near the flag and not take damage for a few seconds. Once they have taken the flag, they then must return it to their team's base, scoring a point if they do so. If they die while bringing the flag back, either a teammate can try to capture it, or the opposing team must stay near the flag, avoiding taking damage for a few seconds, to return it to their base. Teams can score with the opposing team's flag even if their team's flag has been taken. The first team to three scores, or the team  with the highest score after five minutes, wins the match. Following the event, Blizzard introduced a more general Capture the Flag mode, playable on any of the Control maps, into the Arcade modes as well as making it an option for custom games with several adjustable parameters. A second new mode, Bounty Hunter Brawl, was added in the 2021 Lunar New Year. This mode is similar to the deathmatch mode, except that players earn more points by eliminating the current player that is marked as the target; the player landing the final blow becomes the new target, whose location is  visible to all, but they also gain full health and obtain a full Ultimate skill meter. After the event, the Bounty Hunter Brawl was also added as a mode to the Arcade gameplay. The Bounty Hunter Brawl mode was developed by Blizzard while toying around with a free-for-all approach to the Capture the Flag mode and eliminating the flag objective while still tracking one target player. Overwatch Archives. The Overwatch Archive events are typically held in April of the year, and feature story-driven cooperative player versus environment Archive modes that Blizzard has used to explore the history  of the characters and narrative. According to Kaplan, the Archive modes were something Blizzard felt had been asked for by players since they started offering the seasonal events. Players had requested non-holiday-themed events, as well as sought more details on the setting and history of the "Overwatch" world. Also, these events add additional cosmetic items based on the uniforms and backstory of the original Overwatch forces. A digital comics tied to the narrative of the mode have been released alongside the event. In the normal Archive events, players select from four pre-selected characters, and then fight as  directed by in-game narration to attack or defend points from enemy forces. If a player was downed, any of the other still-surviving players could help them up by interacting with that character for a few moments. If all four players are downed, or the explosive is destroyed before reaching the sealed doors, the round ends as a loss. A separate mode allowed players to complete the same mission without being limited in character selection, but without any of the character-specific dialogue; Blizzard added this based on feedback from Junkenstein's Revenge, to provide a less restrictive way  to enjoy the game mode. For the first three years of the Archives event, Blizzard added a new mission, while in the fourth year, they added special variants of these missions that altered the conditions of the match, such as where each heroes' health is halved but they deal twice as much damage. The Archive mode was considered a much-improved version of a player-versus-environment mode compared to Junkenstein's Revenge from the Halloween event. Cecilia D'Anastasio for "Kotaku" felt the mode was much more dynamic since it required players to move throughout the map rather than stay  in one general location, and as the four default characters represent a balanced team, the mode calls for more careful teamwork and strategy. D'Anastasio also felt that with new voice lines to support this mode, it helped to establish the game's lore for players. "PC Gamer" argued that the Uprising event demonstrated the potential for a strong team-based story-driven campaign developed within the "Overwatch" narrative. Elements of these Archive missions were used as the basis to develop the cooperative side of the upcoming "Overwatch 2". Anniversary. Corresponding to the game's release in May of each year , the Anniversary event features several new cosmetics for many characters. It also makes all special cosmetics that are normally locked except during the special events available for purchase with in-game coins and possible to obtain through loot boxes. Nearly all special game modes from all events are made playable as well. The Anniversary mode has been used to introduce major new features to the game following testing on the Public Test Region. The first Anniversary event added three new Arena maps used for the smaller-scale Elimination games, and which remained in rotation after the events' conclusion, as well  as adding new Elimination game modes. "The Workshop", a script-based system for users to create their own games, launched alongside the 3rd Anniversary event, with several of the more successful user game modes brought into the Arcade for all to play. Summer Games. Overwatch's "Summer Games" event was first run concurrent to the 2016 Summer Olympics and since ran annually. The events are generally themed around summer sports and activities. During this event, a special game mode called Lúcioball is available. Lúcioball was designed as a futuristic soccer game in which two teams of three Lúcio characters attempt  to push a ball into their opponents' goal. Played in four-minute matches on the special stadium map, Estádio das Rãs, players use two kinds of attacks to control the ball's movements: primarily, a melee attack and a secondary, powerful sonic boom that could knock back opponents as well (frequently called "booping" by players). Players can also use the level's environmental perks (e.g., jump pads and speed-boosting walls) to secure a strategic advantage on the field. "PC Gamer" felt that the mode felt closer to a "multiplayer carnival game than a fleshed-out, standalone mode". Halloween Terror . The Halloween Terror events fall around the end of October to celebrate Halloween. Most new cosmetics added are based on classic monster and horror tropes. During Halloween Terror, the "Junkenstein's Revenge" cooperative game mode against computer players is available. In Junkenstein's Revenge, four players cooperatively guard a castle door against oncoming waves of enemies and bosses. Set in a themed section of the game's Eichenwalde map, players select a difficulty level and choose between the characters Ana, Hanzo, McCree, and , before fighting off approaching mindless "zomnic" drones, long-range "zombardiers," exploding tires, and costumed versions of the  characters Reaper, Roadhog, Symmetra, Mercy, and Junkrat (as the titular Dr. Junkenstein). The game mode includes new voice work and is based on a companion comic book released concurrently. Later iterations have added other heroes that can be selected, as well as a secondary mode where any hero can be selected. The new mode was generally praised by commentators. "PC Gamer" wrote that the event resembled a similar event run on the team shooter "Team Fortress 2" since 2012. Though the reviewer found the Junkenstein mode pleasant, he wrote that in comparison to "Team Fortress 2" Mann vs. Machine mode , Junkenstein felt "shallow" and similar to Lúcioball in its simplistic map flow, giving little room for player movement. He also wondered why the mode was limited to four specific characters. "Eurogamer"s Robert Purchase found the event fun and considered it a good distraction from "Overwatch"s main modes, but also recognized that if it was kept on after the Halloween Terror event, it would become a stale game mode. Heather Alexandra for "Kotaku" felt that the mode demonstrated that a co-operative player-versus-environment mode would fit well as a permanent feature within "Overwatch" as it required good team coordination  to complete more challenging matches. Winter Wonderland. The Winter Wonderland events typically run late in the calendar year into the new year timed with winter in the Northern Hemisphere. Its cosmetics tend to feature both winter-themed cosmetics as well as those related to Christmas and other similar holiday events. Two event modes have been added during Winter Wonderland. The first is a deathmatch mode called "Mei's Snowball Offensive". The mode takes place on the smaller Ecopoint: Antarctica map, introduced in the previous months for standard deathmatch play. Six players each play Mei, but where her Endothermic Blaster, which  normally fires a stream of damaging cold, can only fire a single snowball. Players must find a snowball pile scattered around the map to reload the weapon. Further, her Ultimate ability allows her to fire a machine-gun-like string of snowballs for a brief period. Otherwise, Mei's other abilities (Ice Wall and Cyro-Freeze) remain the same. A single snowball hit kills the struck until the round is complete. Kotaku claims this mode was generally not well received by players as the act of having to reload the Blaster made one too vulnerable, and with the permadeath mechanic  in play, the mode was not fun nor captured the spirit of a snowball fight. The second new mode is "Yeti Hunter", an asymmetric mode where five players, each playing as Mei, attempt to defeat one player controlling Winston (acting as the Yeti) in a boss battle on Nepal's Village stage. Yeti Hunt is the first Overwatch mode to use role selection; players can indicate their preference to play as a Mei or as the Yeti. The Winston player must elude the Mei team, which can freeze him, use ice walls to impede his movement, or catch him in  a snare trap (which replaces Mei's usual Ultimate). After collecting four pieces of meat, which spawn randomly in predetermined locations around the map, Winston unleashes his Ultimate ability for a short period which temporarily boosts his health, reduces his jump cooldown, and gives him powerful melee attacks. When a Mei player dies, they will respawn after a short delay and cost their team a life. The match is over once the Mei team either defeats Winston or loses all five of their lives. Kaplan described the Yeti Hunt as a light-hearted mode to be played for a few  matches rather than hundreds of hours. Special challenges. Character-specific challenges are not run on a regular schedule but generally are released alongside new narrative pieces of lore for that character. They feature new cosmetic items that a player can earn either through playing and winning matches in-game and/or through watching "Overwatch" players on streaming media during the set period.