Armature Studio
Armature Studio, LLC is an American video game development studio in Austin, Texas. The studio, founded by former Retro Studios director's Mark Pacini and Todd Keller in September 2008, developed "" (2013) and "ReCore" (2016). History. In April 2008, after completing "" in 2007 for Nintendo, former game director Mark Pacini and art director Todd Keller left Retro Studios to start Armature, which was founded in September 2008. Armature's first game was porting "Metal Gear Solid HD Collection" to the PlayStation Vita in 2012. In April 2013, Warner Bros. Interactive Entertainment announced that "" would be developed by Armature  as their first new work and released for both the PlayStation Vita and the Nintendo 3DS on October 25, 2013. The third game developed was the PlayStation Vita edition of "". The studio was originally responsible to handle porting "" to the PlayStation Vita and Wii U. This included porting Unreal Engine 4 to both platforms, as they are not supported by the engine officially. Armature was going to make their engine code available to licensed PS Vita and Wii U developers after "Bloodstained" finished. However, the game has since been cancelled on both platforms for various reasons as the game's  development extended to 2019. In October 2015, the studio announced its first original intellectual property, "Dead Star", a space-themed multiplayer online multidirectional shooter. It was released on April 5, 2016, for Microsoft Windows and PlayStation 4, but online functionality was disabled on November 1, 2016, and the game is no longer available for purchase. Armature has since collaborated with Epic Games in providing development support for "Fortnite", and made two games for virtual reality headsets, with "Fail Factory" for the Gear VR and "Sports Scramble" for the Oculus Quest.