Hecatomb (card game)
Hecatomb is an out-of-print collectible card game created by Wizards of the Coast. The base set of 144 cards was released on August 18, 2005 at the annual Gen Con Indy. The game is unique in its use of five-sided, stackable cards made of durable plastic as opposed to conventional paperboard. The original concept for the game is credited to Paul Barclay, Brandon Bozzi, Mike Elliott, Aaron Forsythe, and Robert Gutschera. Products and availability. The game was available for purchase in comic and hobby game oriented stores across the United States and internationally (but  only in English), its 144-card set sold in starter sets of 40 random cards (MSRP $12.99) and booster packs of 13 additional cards (MSRP $4.99). The first expansion, Last Hallow's Eve, was released on October 28, 2005, adding another 144 cards to the game. The expected theme of the expansion was the superstitions and myths about Halloween, but it turned out to be more of the same themes from the base set. The second expansion, Blanket of Lies, came out on February 24, 2006 and added 72 cards. Its theme is that of extraterrestrial invasion. This  was the last "Hecatomb" expansion released. On May 24, 2006, "Hecatomb" was discontinued. One of the game's designers has unofficially cited the rising cost of oil (used in the manufacture of the plastic cards) as part of the reason for the discontinuation. Objective. In the game, each player takes the role of a powerful person called an endbringer whose goal is to destroy the world by using creatures called abominations to reap the souls of others until he has enough power to bring about the apocalypse. Other endbringers have the same goal, and the players battle for the right  to bring about armageddon. The player who ends the world gains power and moves on to another world to repeat the process. Mechanics. "Hecatomb" shares a number of mechanics with "Magic: The Gathering", including the concept of "" mana cards to play other cards of the same color from, and the way attacking and blocking works (with unblocked attacks moving the attacker closer to victory). The key new game mechanic in "Hecatomb" is the way abominations are constructed. Abominations are made up of from one to five minion cards, with the minions being stacked on top of each other. Each new  minion is rotated as it is played onto an existing abomination. Because of the way the cards are constructed, with five sides and four transparent edges, the cards underneath can continue to be seen, and hence an abomination is a combination of all of their strengths and powers. Bonuses or special effects can be triggered when a minion of the correct color is played on top of the stack (based on the exposed trigger color of the minion which was previously on top). When abominations fight each other, damage is dealt from the top to the bottom of the minion  stack. It is thus possible to have an abomination be reduced in size without being completely killed by having its upper minions destroyed. This adds additional strategy considerations when building up abominations, as one can somewhat protect weaker minions by placing stronger minions above them. Another mechanic which differs from "Magic: The Gathering" is the way in which any card can be played as a mana card, alleviating the need to have a certain percentage of cards which do nothing more than power other cards. This mechanic is also used in the "Call of Cthulhu Collectible Card Game". Card types . "Hecatomb" features four different types of cards: Additionally, all cards have a "doom" type associated with them, represented both by card color and a small icon. This dooms are: Corruption, Deceit, Destruction, and Greed. Card sources. The cards in "Hecatomb" draw from a variety of sources from ancient myth to the stories of H. P. Lovecraft, though some are generic creations of the designers of the game. Many cards are of the Lovecraftian ("Outsiders") and Aztec myth ("Aztecals") varieties.