OlliOlli
OlliOlli is a side-scrolling skateboarding video game developed and published by Roll7. It was released for PlayStation Vita on 21 January 2014 in North America, and on 22 January 2014 in Europe. The game received a port for Microsoft Windows, OS X and Linux, developed by General Arcade and published by Devolver Digital, a port for PlayStation 3 and PlayStation 4, developed by BlitWorks and again published by Roll7, a port for Xbox One, Wii U, and Nintendo 3DS, developed by Carbon and published by Curve Digital, and a port for Android, developed by BlitWorks and published by  Devolver Digital. A collection of both games released for Nintendo Switch on February 14th, 2019, titled "OlliOlli: Switch Stance". A sequel, "", was announced for PlayStation Vita and PlayStation 4 on 25 September 2014, and was released on 3 March 2015 in North America, and on 4 March 2015 in Europe. On 9 April 2016, it was announced that Roll7 cooperated with Spanish publisher and distributor Badland Games to bring "OlliOlli" and "OlliOlli2: Welcome to Olliwood" to retail stores, delivered as "OlliOlli: Epic Combo Edition" for PlayStation 4. Gameplay. "OlliOlli" features two-dimensional levels and a very basic control scheme, using  only the "X" button, shoulder buttons, and left analog stick. The player combines tricks performed with attempting to land perfectly, and failing to do so results in the game awarding only a fraction of the points that would have been earned with a perfect landing. Each level has 5 achievements to perform, and once complete unlocks a harder level. Falling at any point in a level forces the player to reattempt the level. Development. "OlliOlli" was developed by Roll7 and was originally intended to be released for iOS devices. In an interview with Gamasutra, Roll7 founder John Ribbins cites a  conversation with James Marsden, creator of "Velocity" as the reason he took the game to Sony. After pitching the game to Shahid Ahmad, Senior Business Development Manager for Sony Computer Entertainment Europe (SCEE), Ribbins decided to drop iOS and develop "OlliOlli" exclusively for the PlayStation Vita. The use of physical controls over touch-screen controls allowed Roll7 to add additional mechanics to the gameplay, including the perfect landing system and the unlockable "RAD" mode. The game was delayed from its planned December 2013 release into 2014 due to an issue with the "Daily Grind" system. Reception. "OlliOlli" received "generally favorable  reviews, according to review aggregator Metacritic. Writing for Destructoid", Ian Bonds gave the game a 9.5/10, and praised "the sweetspot of "simple to control" and "just difficult enough" to keep you playing without tearing your hair out". On "Eurogamer", reviewer Simon Parkin rated the game a 9/10, and wrote "Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a Twitch classic" "The Escapist" reviewer Jim Sterling was more critical of the game, giving it a 3/5 and noting his frustration at times, writing "While playing this sidescrolling skateboard game, I was tempted to crack the Vita over  my knee on multiple occasions". "OlliOlli" won "GameSpot"s inaugural Game of the Month award in January 2014. It was also nominated for GameSpot's 2015 PlayStation Vita Game of the Year. At the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards "OlliOlli" won "Game, Original Sports" and was nominated for "Control Design, 2D or Limited 3D".