Chance Thomas
Chance Thomas is an American composer, author, and entrepreneur. As a composer, he creates original music for animation, video games, movies, television, and virtual reality. His music has underscored both critical acclaim and commercial success, including an Oscar, an Emmy, and billions of dollars in sales worldwide. Chance is best known for scoring video games like "DOTA 2, The Lord of the Rings Online" and "". He also scored Columbia Pictures’ "The ChubbChubbs!", which won an Academy Award for Best Animated Short Film, and TV movie "Lost Treasure Hunt", which was nominated for two Emmy Awards. Chance is the  author of the university textbook, "Composing Music for Games: The Art, Technology and Business of Video Game Scoring". The book was released in 2016 by CRC Press, an imprint of Taylor and Francis Publishing. As an entrepreneur, Chance founded HUGEsound in 1998 and sold it in 2016 to a large and diversified entertainment conglomerate, R Legacy Entertainment. He now serves as VP of Music and Creative Development for the new HUGEsound Post Production. His projects have won major awards, including an Oscar, Emmy, IGN, Telly, Aurora and several G.A.N.G. awards. He is considered the father of game music Grammy eligibility  and was honored in 2013 with the Game Audio Network Guild's Recognition Award. Early life. Throughout high school, Thomas formed and played in progressive rock bands until he was called to serve a mission in northern Italy for the LDS Church. When he returned home in 1982, he met his bride-to-be, Pamela, at a single's ward family home evening. Thomas worked at UPS, putting his music on hold while pursuing a business degree at Central Oklahoma State University. A torn shoulder muscle reopened the music door. "While I was in rehab, my friend called and told  me about a pizza restaurant that was looking for entertainers." Thomas got the job, which paid more than UPS. After two and a half years in Oklahoma, he received a transfer scholarship to finish his business degree at Brigham Young University in Utah. Shortly after his transfer, he switched his scholarship to the music school and eventually graduated with a bachelor's degree in music. Career. Chance Thomas began his professional career as a performer, singing and playing piano and keyboard at ski resorts in the Rocky Mountains and on cruise ships in the Caribbean. In 1991, he opened a  small music production company and studio in Salt Lake City, Utah, called "byChance Productions" and began creating music for ad agencies and corporate clients. He carved out a particular niche with orchestral scores for public service announcements produced by non-profits like The Salvation Army, The Church of Jesus Christ of Latter-day Saints, and The United Way. He emerged into the video game industry in 1996. At the time, Sierra Online was looking for a full-time composer and Chance moved back to California to take the job. This opportunity allowed him to write music for , creating one of  the first orchestral video game scores in history. In the late 1990s Chance led a successful movement which brought game music into the Grammy Awards. The Quest for Glory soundtrack was a factor in getting the Grammys to create three new categories — Best Score, Best Song and Best Soundtrack for Film, Television and Other Visual Media. Chance has also been an important innovator in video games. He led the design and implementation of one of the world's first successful adaptive music systems based on digital audio streams (1997). He also pioneered new techniques for composing game music including ambient  set matrices (1996) and interactive scoring maps (2001). When Sierra Online closed the doors of its California studio in 1998, Chance opened HUGEsound, located just outside Yosemite National Park. Projects scored during that time included the Oscar-winning film, "The ChubbChubbs!", and games like "Peter Jackson’s King Kong", , and "Lord of the Rings Online". In 2007, Chance relocated HUGEsound to Utah and continued to compose for high-profile game titles like "", "Heroes of Might and Magic", and "DOTA 2." Lord Of The Rings Online. Chance Thomas' "Lord of the Rings Online" (LOTRO) scores are among his most acclaimed and  documented work so far. Each of his compositions is based on years of personal research into the literature; the crafting instrumental palettes, vocal ranges, stylistic tendencies and emotional conjuring based on direct references/inferences scattered throughout the text. On June 16, 2017, Thomas released The Lord of the Rings Online: 10th Anniversary Commemorative Soundtrack through HUGEsound Records. The album contains tracks from 2007 to 2017. HUGEsound. In 1998, Chance launched HUGEsound in Oakhurst, California as a full-service audio development company to service clients in film and gaming. HUGEsound provided sound design, foley, original music scoring and song production for  The ChubbChubbs!, among other projects for nearly 20 years. In September 2016, Chance sold HUGEsound to R Legacy Entertainment, a privately held umbrella corporation containing a diversified portfolio of entertainment companies in Nashville, Los Angeles, and Salt Lake City. In February 2017, HUGEsound Post Production opened its doors as a new 16,000 square foot recording and production facility. The new HUGEsound offers a full range of post-production services in picture, music, and sound. Volunteer Work. Chance has served in volunteer capacities for community councils, universities, churches, food banks and industry organizations throughout his career. In 1994 he launched the  annual Wasatch Front Frozen Turkey Hunt for the Utah Food Bank. In 1998 he helped organize the Music and Sound award review committees for the Academy of Interactive Arts and Sciences and led those committees for 2 years. In 2002 he helped found the Game Audio Network Guild and served on its Board of Directors for 15 years. In 2007 he joined the Advisory Board for the Game Developers Conference (GDC). He has served on Advisory Boards for the Musicians Institute, Brigham Young University and Full Sail University. Public Speaking. Chance speaks regularly at universities, colleges and professional conferences on  the art, craft, tech, and business of music scoring. He has spoken at the University of Southern California, University of Michigan, San Francisco Conservatory of Music, Cincinnati Conservatory of Music, Oklahoma City University, Berklee College of Music, Full Sail University, Musicians Institute, VRDC, FMX Animation Conference, GameSoundCon and the Game Developers Conference, among many others. Chance won the Ace of Spades Award from GDC in 2010, given to the speaker with the highest rated talk of the entire conference. Book. In 2016 CRC Press released Chance's textbook, "Composing Music for Games: The Art, Technology and Business of Video Game  Scoring". The text is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. The book begins with the foundation of scoring principles applicable to all media and then progresses serially through core methodologies specific to video game music. This book offers a blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer. Discography. The lists below show some of Thomas' most notable work in various scoring categories. Chance Thomas Chance