Dragon Ball Z: Budokai
Dragon Ball Z: Budokai (Known as in Japan) is a series of fighting video games based on the anime series "Dragon Ball Z", itself part of the larger "Dragon Ball" franchise. Gameplay. The "Budokai" series plays like a typical 2-D fighting game. As well as including the regular punch and kick buttons, there is the ability to shoot ki blasts, which can also be used in specific special moves. The special moves are mainly taken directly from the anime, including Goku's Kamehameha, Vegeta's Galick Gun and Frieza's Death Beam. Although these mechanics  have stuck with the series, other ideas such as the "Hyper Mode", the ability to move at incredible speeds, fly freely, and "Beam Struggles" between two characters' beam attacks, were later replaced in favour of other techniques. History. Main series. Section::::"Dragon Ball Z: Budokai" (2002). Dragon Ball Z: Budokai, released as in Japan, is a fighting game released for the PlayStation 2 on November 2, 2002, in Europe and on December 3, 2002, in North America, and for the Nintendo GameCube on October 28, 2003, in North America and on November 14, 2003, in Europe. It is the first "Budokai  game of the series and the first Dragon Ball Z" game to be released in all of Europe instead of having specific releases in France, Spain, and Portugal like earlier games. The game was released in Japan by Bandai on the PlayStation 2 on February 13, 2003, and on the Nintendo GameCube on November 28, 2003. It was developed by Dimps and published by Infogrames and later by Atari as a Greatest Hits title for the PlayStation 2 in North America. The game includes a total of 23 playable characters, and the story follows the first three chapters of the  Dragon Ball Z timeline starting with Goku and Piccolo's fight with Raditz in the Saiyan Saga, up to Gohan's final battle with Cell in the Android Saga. Features include a story mode, a versus mode, a tournament stage, a practice mode, and an items shop which allows players to purchase customization abilities using money gained through challenges in the story mode and tournament victories to make custom fighters. Story mode is divided into special chapters, initially having the player fight predominantly as Goku and Gohan through the Saiyan, Namek and Android Sagas before unlocking bonus chapters from different  perspectives like Piccolo and Vegeta. The story mode also includes a few "what if" episodes to play with the villains of each saga, retelling iconic "Dragon Ball" events with different outcomes. A cel-shading effect was added to the graphics in the GameCube version. The North American versions feature English voice acting from the North American Funimation dub, while the European versions feature the original Japanese voice acting and several European languages text translations. Section::::"Dragon Ball Z: Budokai 2" (2003). Dragon Ball Z: Budokai 2, released as in Japan, is a fighting game and a sequel to "Dragon Ball Z : Budokai" and was developed by Dimps and published by Atari for the PlayStation 2 and Nintendo GameCube. It was released for the PlayStation 2 in North America on December 4, 2003, and on the Nintendo GameCube on December 15, 2004. The game was published in Japan by Bandai and released for the PlayStation 2 on February 5, 2004. The game features a tournament stage, versus mode, and an item shop. Unlike its predecessor, "Budokai 2"'s story mode, called Dragon World, introduces a unique retelling of all four chapters of "Z" and plays like a board game as the player  assembles a team of Z-fighters alongside Goku to challenge the series' villains. The game has 31 playable characters, including fusions of different fighters, and Majin Buu's various absorbed forms. Many of these forms are unique to "Budokai 2", including an original fusion between Tien and Yamcha and Super Buu absorbing Vegeta, Frieza, Cell, and Tien and Yamcha simultaneously, which does not appear in future games. The Japanese version of the game adds new costumes as well as a new stage in story mode. Some of the added costumes were included in the North American GameCube version. Once again , the North American versions feature English voice acting from the North American Funimation dub. The European PlayStation 2 version also features it, while the later European GameCube version switched back to the original Japanese voice acting because of negative feedback from players who were used to the Japanese dub since the 16-bit era. Section::::"Dragon Ball Z: Budokai 3" (2004). Dragon Ball Z: Budokai 3, released as in Japan, is a fighting game developed by Dimps and published by Atari for the PlayStation 2. It was released on November 16, 2004, in North America in both a standard and Limited  Edition release, the latter of which included a DVD featuring a behind the scenes looks at the game's development. In Europe, it was released on November 19, 2004, by Bandai, who also released the game in Japan on February 10, 2005. The Japanese version of "Budokai 3" added several costumes not present in the North American and European versions. The North American Greatest Hits version of "Budokai 3" adds these costumes, as well as the option to switch the audio to Japanese for the first time in North America. This version was also released in Europe as a re -release of the game under the title Dragon Ball Z: Budokai 3 - Collector's Edition. From this release onwards, all "Dragon Ball Z" games in North America and Europe were released with dual voice language options in English and Japanese. as well as some graphical tweaks. It received runner-up placements in GameSpot's 2004 "Best Fighting Game" and "Best Game Based on a TV or Film Property" award categories across all platforms. Other games. Section::::"Dragon Ball Z: Shin Budokai" (2006). is a fighting video game part of the "Dragon Ball Z" franchise, developed by Dimps and released in North  America on March 7, 2006, in Europe on May 25, 2006, and in Japan on April 20, 2006, for the PlayStation Portable. The game's story mode is based on the events of the movie "". The choices the player makes in the story determine how the story evolves. Section::::"Dragon Ball Z: Shin Budokai - Another Road" (2007). Dragon Ball Z: Shin Budokai - Another Road (known simply as in Japan and Europe). The game features an original story that tells the tale of Majin Buu being released in Future Trunks' timeline. As Majin Buu is too strong for Trunks to handle alone , he uses his time machine to recruit the original Z warriors for assistance, eventually succeeding in the destruction of Majin Buu. Section::::"Dragon Ball Z: Budokai - HD Collection" (2012). The Dragon Ball Z: Budokai - HD Collection is a video game compilation that includes remastered versions of "Budokai" and "Budokai 3", alongside full Trophy and Achievements support. The collection was released in Europe on November 2, 2012, and in North America on November 6, 2012, for PlayStation 3 and Xbox 360. Both games include the optional original Japanese language track, but also feature reused soundtracks from the US and European versions of  the "" games (known in Japan as the "Sparking!" series), whereas the soundtracks from the original PS2 versions were made by Kenji Yamamoto. This is because Yamamoto had used actual songs as bases for the music for the "Dragon Ball Z" games he worked on as well as "Dragon Ball Z Kai" and as a result, Yamamoto was fired by Toei Animation in 2011, and all the soundtracks he did for "Dragon Ball Z Kai" were replaced by Shunsuke Kikuchi's scores. Music. Section::::"Dragon Ball Z & Z 2 Original Soundtrack". is the official licensed soundtrack of the first two "" & "" for PlayStation  2 and Nintendo GameCube video games. It was released by Team Entertainment on January 19, 2005, in Japan only. This release was unique in that composer Kenji Yamamoto collaborated with not just the standard Japanese performers of American as well as Japanese artists. American credits include Steve Lukather guitarist of the 1980s rock band Toto and 1970s R&B Soul Funk band Tower of Power who can predominately be heard on tracks 22–24, but despite these credits the album remains a Japanese exclusive. Because this release focuses on the first two PS2 DBZ games, many of Yamamoto's orchestrated tracks heard  in the story modes of both games were left out. Prompting many fans digitally rip music straight from the games themselves. For the most part, the tracks featured are very rock oriented with only a few featuring a jazzy funk vibe thanks in part to Tower of Power's influence. The back of the jewel casing gives both Japanese and English track listings for the songs, but the English list is not a direct translation of the Japanese. Instead, they are the names that were provided when the games were released as "" and "". Easily giving the impression that the soundtrack  producer anticipated a big demand of importing the album by fans in English-speaking countries. Coupled with the soundtrack is a bonus DVD featuring the intro and music videos of the opening theme "Kusuburu heart ni Hi o Tsukero" performed by Hironobu Kageyama, and montage game footage. The compositions were met with positive reviews by various gaming critics. Many critics who reviewed the first "Budokai" game assumed that the music, like the voice talent, was Faulconer's compositions straight from the anime. Sites like IGN and GameSpy consider the music the strongest feature of "Budokai". Michael Knutson of GameZone though  the tracks in "Budokai 2" were upbeat and would not get repetitive. Mr. Nash of the Armchair Empire first says that it doesn't hold up but then goes on to say ""The music works just fine for adding atmosphere to the fights"". Track listing: When the games were released in English-speaking countries, names of various tracks including the theme song were changed in order to localize despite that this soundtrack has not been released in English-speaking countries. As follows are those changes. 1. Go For It!! 4. Take It On!! 19. A Stranger Section::::"Dragon Ball Z 3  Original Soundtrack". is the official licensed soundtrack of "" for PlayStation 2 video game. It was released by Team Entertainment on March 2, 2005 in Japan only. Like its predecessor "Dragon Ball Z & Z 2 Original Soundtrack" this album contains a collaboration of American as well as Japanese artists. American credits include Steve Lukather guitarist of the 80's rock band Toto and 70's R&B Soul Funk band Tower of Power, but despite these credits the album remains a Japanese exclusive. The opening theme "Ore wa Tokoton Tomaranai" is performed by Hironobu Kageyama. As its title suggests this release stays  focused on tracks that are heard on "Budokai 3", unlike its predecessor which focused on the first two games on a single disc. As a result, the soundtrack's track list appears to contain a more complete selection. However, many compositions that were featured throughout the trilogy's story modes yet were left out of the previous soundtrack were still overlooked, prompting many disappointed fans to rip copies of the tracks straight from the game itself. Many of these and a few cuts from the previous soundtrack were used for the North American release of "" because at the time of  that game's release neither Funimation nor Atari had secured rights to the compositions by the anime's composer Shunsuke Kikuchi which was used in that game. The cuts used appear to have rip straight from this album as the instrumentation does not loop as it did in the "Budokai" games. Like the previous soundtrack, the back of the album's jewel case feature track listings in both Japanese as well as English. However, a few of the English names are not all direct translations, but distinct track names the songs were given when the game was released as "Budokai  3". Also like the previous soundtrack with "Budokai 2"<nowiki>'</nowiki>s opening theme "Kusuburu Heart ni Hi o Tsukero!!", the "Budokai 3" theme song "Ore wa Tokoton Tomaranai!!" is only presented in this collection its TV size version as it was heard at the beginning of the game. However, the full versions of both songs, performed by Hironobu Kageyama, were released coupled in a single disc between the two soundtrack releases. Upon the game's release, the music received mixed reviews from gaming critics. Although it would receive high scores like 8 on GameZone, some critics still referred to the  music as repetitive and corny. Yet it was appropriate for conveying the game's atmosphere. Luke Van Leuveren of "PALGN" states ""the sound is generic but annoyingly addictive"". However, Jeremy Dunham of IGN thought the music sounded terrific and Tony "Zing" Tomas of WHAM! Gaming called it top notch. Track listing: Track name changes Like the game's previous two installments, the names of various music tracks were changed when it was released in English-speaking countries as "Budokai 3" for localization. The name changes are as follows: 1. The Ultimate Energy!! 11. Step On It 22. Warning 24. Chaos  26. Sky High Ore wa Tokoton Tomaranai!! is the opening theme to "Budokai 3" and a single by Japanese singer Hironobu Kageyama. It was released on February 23, 2005, in Japan only. The single peaked at #1 on Oricon. It is coupled with the opening theme to the previous video game "". ""Kusuburu Heart ni Hi o Tsukero!!"". The single would be made available domestically through the online music service iTunes for a short time. However both song titles were erroneously written as "Oreha Tokotonntomaranai!!" and "Kusuburu Heartni Hiwotsukero!!". Track listing: Reception. Section::::"Budokai". "Budokai" received "mixed or average" reviews on both  platforms according to the review aggregation website Metacritic. Many critics complained about the GameCube version's simple interface and the fact that combos weren't worth the payoff. However, more complex combos were possible due to an oversight in the move canceling feature but were rarely known at the time. These oversights were turned into an important part of the system in the later games and were what high level play tended to revolve around. Section::::"Budokai 2". "Budokai 2" received "average" reviews on both platforms according to Metacritic. Section::::"Budokai 3". "Budokai 3" was given much higher reviews than its predecessors  Budokai and "Budokai 2" according to Metacritic. This was often due to how critics felt that the game did more to improve its gameplay rather than just its graphics and presentation. Its fighting and graphics have also been praised, with IGN stating that "Budokai 3" was "One of the few instances of cel-shading done right", and that it "also offers a healthy amount of special effects and pyrotechnics and they all look great." Section::::"Shin Budokai". "Shin Budokai" received "average" reviews according to Metacritic. In Japan, "Famitsu" gave it a score of one eight, one seven, one six, and one  seven, for a total of 28 out of 40. Section::::"Shin Budokai - Another Road". "Shin Budokai - Another Road" received "mixed" reviews according to Metacritic. In Japan, "Famitsu" gave it a score of one six, one five, and two sevens for a total of 25 out of 40. Section::::"Budokai: HD Collection". "Budokai: HD Collection" received "mixed" reviews on both platforms according to Metacritic.