The Dark Pictures Anthology
The Dark Pictures Anthology is an anthology series of interactive drama survival horror video games developed by Supermassive Games and published by Bandai Namco Entertainment. The series premiered with "" in 2019, which is followed by "" (2020) and "" (2021). Games. As of 2019, the series was planned to consist of eight games, of which three have been released. The upcoming fourth game, "The Devil in Me", is planned to be a finale of the first "season" of the anthology. In February 2022, Supermassive Games filed trademarks for five potential future entries. Season 2. In February 2022, Supermassive  Games registered five different game titles and logos for "The Dark Pictures Anthology" series (and one potential spin off), suggesting these could be season two. Common elements. The games in the series are horror-themed, and have players making decisions for their characters and watching their consequences play out. The games have support for co-operative multiplayer play, where each player controls one character. All games are linked through The Curator, a character present in each installment who introduces each individual story and occasionally converses with the player in his mysterious and strange place called The Repository. Development. The series  is developed by Supermassive Games. In 2020, publisher Bandai Namco Entertainment described the series as difficult to market as a series, as it was called an "anthology" while only having one entry; they considered it a long-term investment, that they thought would make more sense to players and would get a larger audience as more games become available. Reception. During its debut week, "Man of Medan" was the third best selling physical game in the UK, and the best selling in EMEAA territories, and reached one million copies sold worldwide after a year on sale. "Little Hope" physical sales  for its first week in the UK were 47% lower than "Man of Medan"; "GamesIndustry.biz" commented that this may in part be due to the COVID-19 pandemic, which led to a larger number of players buying digital versions of video games than in previous years.