Guild Wars: Eye of the North
Guild Wars: Eye of the North is an expansion pack to the Action role-playing game "Guild Wars" by ArenaNet, a subsidiary of NCSOFT. It was released worldwide on August 31, 2007. Unlike other games in the "Guild Wars" sequence, "Eye of the North" requires players to own one of the earlier three campaigns. It features no tutorial content and is intended for characters that have reached level 10 or higher. "Eye of the North" does not feature new professions, but has 18 new "multilevel" dungeons, 150 new skills (50 of them restricted to  PvE), 40 new armor sets, and 10 new "heroes", in addition to the new items, weapons, and titles added as usual in every "Guild Wars" campaign. It is in part intended to act as a bridge from "Guild Wars" to "Guild Wars 2" and introduces the new races of the "Norn" (dwellers on the icy slopes of the Shiverpeak Mountains to the north) and "Asura" (inhabitants of the southern part of the Maguuma Jungle), both of which would later become playable in the sequel. "Eye of the North" continues the "Prophecies" story, which is told in three acts. In Act  I, a great earthquake tears across the three continents of Tyria, Cantha and Elona, revealing entrances to a network of tunnels. From there, players enter into the homelands of the Charr (from the "Prophecies" story) to the north, the Asura to the west, and the Norn at the far end of the Shiverpeaks. The story culminates with a battle against the Great Destroyer, the chief antagonist of the dwarven pantheon. Gameplay. Dungeons. A large percentage of the "Eye of the North" story takes place in the "dungeons" that delve deep underground. Each dungeon has one to five levels, and completing  some levels requires the players to acquire keys, use switches or levers, defeat bosses or interact with NPCs. The final level of the dungeon has a boss that must be defeated to clear the dungeon. Defeating the dungeon boss will cause a chest to appear, yielding loot for each party member. Dungeons interact with the game's various maps like all underground areas: The Mission Map above ground displays an overhead map of the entire region, with unexplored regions blurred out but still visible. In dungeons, the entire mission map is black until the player explores a region. In addition , the mission map resets to unexplored when the player leaves the explorable zone. Similarly, the world map does not change to reflect which portions of the dungeon have been explored, and does not reflect the precise position of the player. Rather, the player is shown roughly in the center of the region on the map where the dungeon is situated. Earlier "Guild Wars" campaigns featured a small number of dungeons, such as "Sorrow's Furnace" in "Guild Wars Prophecies" or "The Deep" and "Urgoz's Warren" in "Guild Wars Factions". They play a much more important part in the game  play of "Eye of the North", with a few gameplay alterations being made to accommodate dungeon exploration. Most "Eye of the North" dungeon levels have an area map located somewhere near the entrance. This map does not expose the layout of the level, but does place indicators on the mission map where key items (keys, bosses, collectors, etc.) are located. In addition, reaching certain areas of the dungeon, particularly the final boss, will place a marker on the overhead map, indicating where that location is. Dungeon levels also frequently include locked doors which require a specific key to unlock. Unlike  most key-like items in earlier Guild Wars dungeons (such as gears in "Sorrow's Furnace"), these keys are not carried by the player. They simply appear on-screen once the player acquires it, meaning the player is not hampered by the loss of their weapon and off-hand item benefits. "Eye of the North" focuses more heavily on PvE accomplishments, such as titles. One of the new features is an item which acts as similar to a quest log, recording specific feats the player accomplishes in game play. Upon defeating the final boss of the dungeon, a new "page  in the quest log is filled in. Completed log books can later be turned into one of the allied factions in the game (Norn, Asura, Ebon Vanguard, or Dwarves) for a large experience and reputation bonus. Minigames. Eye of the North" introduces a number of "minigames" to the "Guild Wars" world. Each major faction has their own minigame which can be used to earn reputation points for that faction. The full list of these games is as follows: Plot summary. "Eye of the North" is set eight years after an event known as "The Searing" occurs in "Guild Wars: Prophecies , where a northern race of cat-like beasts known as the Charr incinerate the Tyrian kingdom of Ascalon. Earthquakes begin to increase in frequency across all the three continents of the game world; Tyria", "Cantha" and "Elona", which correspond to the three Guild Wars stand-alone campaigns; Prophecies, Factions and Nightfall, respectively. Strange creatures have begun to emerge from crevasses created by these earthquakes and the player is tasked to investigate further, starting from either "Lion’s Arch", port city of "Tyria"; "Kaineng Center", port city of "Cantha"; or "Kamadan, Jewel of Istan", port city of "Elona". Descending into one  of these crevasses, the player fights enemies native to the respective campaign before coming across a Dwarf named Ogden Stonehealer and an Asuran named Vekk – a race unknown to most humans. It is not long before the party is ambushed by a group of creatures known as "Destroyers". The party then makes their escape through an Asura Gate (a teleportation device similar in appearance and function to ones seen in Stargate) which brings them into the Far Shiverpeaks. Vekk destroys the gate to ensure the Destroyers have no chance of following them. It is here that they meet a Norn  (a race of giants that resemble the Vikings in terms of culture and appearance) named Jora. She tells the player of the existence of humans in the Far Shiverpeaks. Ogden, Vekk and the player eventually make their way north to a huge structure called "The Eye of the North". It is here that they come across Gwen, a character that first appeared in Prophecies as a little girl in Ascalon, prior to the "Searing". She informs the player of her temporary appointment as leader of the "Ebon Vanguard" (a group committed to fighting the Charr) in absence of an officer  named Captain Langmar. The player enters the "Eye of the North" and discovers a room called the "Hall of Monuments". Upon approaching a scrying pool at the center of the room, the player triggers a vision which displays Destroyers working their way towards the surface. Shocked by the prospect of the Destroyers being so close to their goal, Ogden, Vekk and Gwen make their own separate pleas to the player in gaining reinforcements. Ogden suggests getting help from the Norn; Vekk suggests that his people, the Asura, are the best choice; whilst Gwen believes that finding Captain Langmar's squad  in the "Charr Homelands" would most benefit the player. The player can choose to help Ogden, Vekk or Gwen in any order he/she so wishes but is required to gain the help of the Norn, Asura and the Ebon Vanguard before proceeding further into the game. Through the course of the game, the player receives three more visions through the scrying pool. One of them reveals that the main antagonist is a being known as "The Great Destroyer"; the nemesis of the Dwarven god, The Great Dwarf. Another reveals its location, which Vekk identifies as a cavern nearby the  Central Transfer Chamber, a junction for the Asura Gate network. With the help of new allies secured, Ogden Stonehealer tells the player that they must head to the "Heart of the Shiverpeaks" to summon the "Great Dwarf". Only then would the Dwarves stand a chance against the Great Destroyer. The player eventually meets with King Jalis Ironhammer, the king of the allied dwarven peoples. Jalis prepares for the final onslaught against the Destroyers by initiating a ritual that permanently changes him and the allied Dwarves by imbuing them with magical strength and transforming them into stone. It is then that  the final assault commences in earnest as the Dwarves, the Norn, the Asura, and the Ebon Vanguard fight side by side to reach the "Central Transfer Chamber". Upon arriving at the "Central Transfer Chamber", the player conducts the final battle against The Great Destroyer. The pre-release bonus pack is similar to the pre-order packs from the earlier stand-alone campaigns. It was available electronically from the in-game store between July 20, 2007 and the release of the standard version. It included: a game trial key for the previous campaigns, three replicable bonus weapons, and an access key  for a public preview event for the "Eye of the North" the week-end before the standard release. The standard edition contains the full game. Unlike the stand-alone chapters, "Eye of the North" does not add extra character slots to an existing account, and does not have a Collector's Edition. In Europe, an alternative "Bear Edition" is available featuring different cover art. Guild Wars Platinum Edition is a bundle containing both the Prophecies campaign and the Eye of the North expansion. This was released on August 31, 2007. Critical reception. "Guild Wars Eye of the North" was well  received by critics, but it was however the lowest rated game in the "Guild Wars" series receiving a score of 78.46% on GameRankings and 79/100 on Metacritic. Although it was widely seen to be a valuable addition to the "Guild Wars" series for its fans—the gameplay differs little from earlier games—the content was viewed as short, challenging compared to other "Guild Wars" offerings, and, as "Eye of the North" completes the "Prophecies" story, less accessible to players approaching the expansion from either "Factions" or "Nightfall". The quality, pacing and size of the in-game rewards were also criticized  by some reviewers. The new features introduced by "Eye of the North" had a mixed reception. The three new mini games received good reviews, with GameSpy stating that they are "really well-designed and incredibly involving." Some reviewers criticized their unavailability in the player versus player mode of the game. The "Hall of Monuments" was considered by 1UP.com to be a "hasty advertisement for Guild Wars 2";