Stainless Games
Stainless Games is an independent British video game developer based in Newport, Isle of Wight, that is best known for the creation of the "Carmageddon" franchise. History. Originally named Stainless Software, the company was founded in August 1994 by lead programmer Patrick Buckland and design director Neil Barnden. It was originally located in "The Cottage" on the Isle of Wight. Buckland was the lead programmer on "Carmageddon" and "" and Barnden was the lead artist on both. Before Stainless Games, Buckland was a freelance programmer and Barnden was a senior designer at Conran and The Body Shop. Starting with  sub-contracted 3D engine work for Argonaut Games, and developing medical multimedia titles for the Times-Mirror Company, the company went on to develop what later became "Carmageddon" for SCi. This was launched amidst much controversy over its violent content in 1997 but received high review scores thanks to its compelling gameplay and many ground-breaking features (including a fully featured physics engine - a world-first for video games). Stainless released a sequel, "Carmageddon II" in 1998. Subsequent versions of the franchise ("Carmageddon TDR 2000") were contracted by SCi to other developers and Stainless Games had no involvement. In 2006 , Stainless was sub-contracted by Blitz Games to develop one of their three Burger King games, "PocketBike Racer". The company has subsequently developed in the console download field, having eleven titles released or soon to be released on XBLA, plus two titles on PSN (PS3). These include a range of Atari classic titles which have both the original version running under an emulator, and a completely re-written evolved version. These were also released on PSP as a single product in December 2007. Electronic Arts released the Stainless developed PSP and DS title "Scrabble" in early 2009. For licensing reasons , this was available for the North American market only. The company released "" in June 2009 on XBLA. Developed over nearly two years in conjunction with Wizards of the Coast, the title broke sales records on Xbox Live Arcade (171,000 in the first month) and was well received by both critics and players. In April 2011, it was announced by Wizards of the Coast that Stainless Games was working on the new updated client version of "" (commonly known as "MTGO" or "MODO"). Stainless has also licensed Buckland's 1980s Mac classic "Crystal Quest" and has produced versions for XBLA and Windows  Vista. On 1 June 2011, Stainless announced that it had retrieved the rights to the "Carmageddon" brand, and that a new and completely independent game was in development, named "". On 8 May 2012, Stainless announced a Kickstarter project aimed at funding "Carmageddon: Reincarnation" into a new game, with an initial requirement of $400,000 which was successfully completed on 7 June 2012 at $625,143. Also in 2011 and 2012, ports of the first game in the franchise were released for the iOS and Android platforms. It was titled "Carmageddon: Funsize" and initially had a positive reception; however, the game  eventually became free-to-play, and introduced ads along with bugs. After releasing an updated version of "Reincarnation" titled "" and the smaller mobile game "Carmageddon: Crashers", Stainless would sell the franchise IP to THQ Nordic. The company would then start to focus on its new venture titled "ShockRods", a car combat game with arena shooting elements.