Campaign (role-playing games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the campaign setting, the  players, and the gamemaster. The gamemaster for a campaign is said to "run" the campaign. Aspects of a campaign. A campaign is characterized by the following: Differing emphasis on these factors sets the flavor of the campaign. A campaign, its characters, the settings, and its history, are created by players and the game master collaboratively . Other names. Some published games have deliberately used different terms for the same concept. For instance, White Wolf uses the word "Chronicle" for its World of Darkness and Exalted games.