Leisure Suit Larry 6: Shape Up or Slip Out!
Leisure Suit Larry 6: Shape Up or Slip Out! is the fifth entry in the "Leisure Suit Larry" series of graphical adventure games published by Sierra On-Line and is a sequel to the 1991 video game, "". Originally developed for MS-DOS in 1993, an enhanced CD-ROM version was published a year later. The plot continues the exploits of series protagonist Larry Laffer, who has won a free trip to a luxurious health spa populated by women. It includes revamped graphics in SVGA resolution and voice acting, a first for  the series. The game is followed by "" in 1996. The game was re-released in 2017 on Steam with support for Windows. Gameplay. This installment focuses more on conversations with women and puzzles than on the storyline. The entire game is spent at La Costa Lotta. There are plenty of traditional inventory-based puzzles to solve in the game. Larry can die, but the player is allowed to try again every time that happens, without the need to restore a saved game. The icon interface is similar to other Sierra games of the time, but unlike most Sierra games, the  icon bar is visible at all times. The icons are more or less the same as "Leisure Suit" "Larry 5", but now the standard “Use” command has been divided into “Use” and “Pick Up”. The game's difficulty has been relaxed when compared to earlier titles, it is impossible to get stuck without the proper items, and although there are death scenes, you can immediately reverse your actions, so death scenes are more of an entertainment purpose. The point of the game is to meet and try your luck with all the women in La Costa Lotta. These tasks can  be done in any order except for the last one. Each of these encounters will provide Larry with an object which he can offer to Shamara Payne, after which the game ends. Plot. Larry Laffer is once again single at the outset of the game, as his girlfriend Passionate Patti is off doing her own thing (she is mentioned only briefly by the narrator at one point in the game, and appears in the calendar with the game). After competing—and losing—on the television dating show "Stallions", Larry gets an all-expenses-paid trip to La Costa Lotta, a  refined health spa. Due to his status as non-paying guest, he is treated rudely by the staff and given the worst room on the premises. Larry would later find himself assisting a variety of women with various tasks. Larry meets and eventually helps Gammie lose weight by figuring out how to start a weight-loss treatment machine, but he gets left after she feels far too pretty for Larry. Larry would also meet Shablee, and after finding and giving her an evening gown, she leads Larry to an evening date by the beach. The night ends after Larry realizes  she is actually a guy. At one point he meets Cavaricchi and Burgundy, and after helping them, he gets invited to a sauna with the two of them but eventually ends up being left out. Larry later on meets Char and after gathering some items for her, gets asked into a room where he eventually gets electrocuted by a machine, he wakes up the next day in his room. Larry meets Merrily and she tells Larry about her dream to bungee jump from a nearby tower in the hotel, after Larry finds the key to the Bungee Tower door they  both go up to get ready to jump but Larry mistakenly falls off the tower and later wakes up in his room. Eventually, Larry acquires all the required items to give to Shamara, he goes to a balcony in the hotel and speaks with Shamara. He gives her all the items and she eventually becomes happy with Larry. The game ends with both of them presumably having sex. Development. The game featured an improved video and sound quality, and also returned to the earlier Sierra philosophy of "punishing" wrong moves with the player's death. However, the deaths were only  for humor's sake, as a "Try Again" button allowed the player to reverse the mistake. In at least one case, however, the player could reach a dead end from which the game could not be completed. It was also the first game to be released in the next year as a CD edition with voices, better graphics and higher resolution compared to the floppy version. This is also the first Larry game with SVGA graphics, and voice-overs in the CD version. The original disk VGA version’s interface uses the same fonts and menus as the older SCI0  games, in a bit of a nostalgic callback. Unlike the other SCI1 titles, which hide the icon selections at the top of the screen, the lower part is taken up by the icons, with quick access to your inventory. The SVGA version, only included on the CD release, changes up the interface a bit by enlarging the lower section and sticking in a text box, along with the character portraits, so the dialogue and messages no longer appear on the main screen. The inventory has been moved to the top of the screen. Reception. The game's review by Allen  Greenberg of "Computer Gaming World" in 1994 called it "a very clever game that will easily offend the puritan-minded, just as it might offend the experienced gamer looking for a serious puzzle challenge." He summarized, "For the novice who enjoys a touch of risqué entertainment and good, off-color jokes, "Leisure Suit Larry 6" is a very novel and enjoyable source of titillation and amusement." "Next Generation" reviewed the Macintosh version of the game in 1995, rating it three stars out of five, and stated that "This sixth "Larry" installment is filled like a straining brassiere with dozens of  the most ghastly come-ons, puerile sexual innuendos and brutal rejections ever assembled on a CD-ROM you might accidentally buy for your kid - but it's strictly PG-rated stuff, of course, and it's all in good, chauvinistic fun." "Leisure Suit Larry 6" debuted at #6 on PC Research's computer game sales chart for the month of November 1993. It placed variously in sixth and seventh for the next three months. Al Lowe has said that each game in the "Leisure Suit Larry" franchise, including "Leisure Suit Larry 6", sold over 250,000 copies. According to Sierra On -Line, combined sales of the "Larry" series surpassed 1.4 million units by the end of March 1996, before the release of ""