Deathbringer (1991 video game)
Deathbringer is a 1991 side scrolling action game developed by Oxford Digital Enterprises and published by Empire that was released for the Amiga, DOS, and Atari ST. Plot. A group of evil wizards plot to enslave the entire world, but are repeatedly stopped by Karn the Barbarian. The league of wizards forge a magic sword named Deathbringer to kill him; they perform a sacrificial ritual, summoning a demon and imbuing their soul into the sword. Karn takes the sword for himself, turning it against them. The demon that inhabits Deathbringer needs souls to stay alive; Karn  must feed souls to the sword by killing monsters, and he ultimately seeks to defeat the wizards. Gameplay. The player takes the role of Karn the Barbarian who wields the eponymous sword Deathbringer, and seeks to defeat a group of evil wizards. "Deathbringer" has nonlinear map design: the player starts in the middle of each given level, and may move left or right to progress towards the boss. Upon reaching an exit to the level, they fight the boss; defeating them allows the player to progress to the next level, and the game has a total of 30 levels. "Deathbringer  has a time limit for each level in the form of the sword Deathbringer; the player must constantly kill monsters to obtain their souls, and refill a meter at the bottom of the screen that gradually decreases over time. If this meter reaches zero, it drains the player's health, ultimately killing them. When the sword's soul meter gets low, the player may lose control of their character, due to the sword taking control. Development. The Amiga version of Deathbringer" was developed by Oxford Digital Enterprises and published by Empire. The Amiga version of "Deathbringer" began development in February  1991, and was released in September 1991. In a September 1991 issue of British gaming magazine "The One", "The One" previewed "Deathbringer's" development. Each of "Deathbringer's" levels has backgrounds with 36 levels of parallax scrolling, which was achieved through using wedge-shaped tiles as opposed to square ones. As the player moves left or right, the wedge moves in the respective direction, giving the parallax effect. In "Deathbringer's" cave level, these 36 segments are instead curved, giving the cave walls a tubular effect. "Deathbringer's" graphics were originally created out-of-house by Colin Swinbourne, a freelance  graphic designer, and Swinbourne's art was then adapted into sprites in "Deluxe Paint III". "Deathbringer" initially had placeholder sound effects made by the Oxford Digital team themselves, but the sound effects in the final version were produced by Skinnybone Productions, and has 'over 116' 57Khz sampled sounds. In indoor levels, reverb was added to give the illusion of an echo. Due to the number of sound effects in "Deathbringer", the game has only one music track. "Deathbringer's" music was produced out-of-house by Angus Murray, who was chosen after submitting a demo tape to Oxford Digital. The  DOS version of "Deathbringer" was stated to cost 'around 90' Deutschmark in 1992, and the Amiga version was stated to cost 'around 79' Deutschmark. The Amiga version of "Deathbringer" was released on two floppy disks. Reception. "ST Format" gave the Atari ST version of "Deathbringer" an overall score of 72%, noting the game's graphics as its strongest feature, stating that it "uses so many levels of parallax the effect looks almost perfect." "ST Format" criticizes the game as 'priorizing looks over function' however, expressing that "it looks as if the programmers have spent the time getting the parallax right  without thinking about the game itself." "ST Format" criticized "Deathbringer's" gameplay as repetitive, summarizing it as "a matter of moving towards the next [level], killing numerous creatures on the way", expressing that the difficulty of the monsters and the landscapes are "about the only things that change", further stating that 'it doesn't have much to it'. German gaming magazine "Power Play" gave the DOS version of "Deathbringer" an overall score of 61%, praising its "fantastic" music, "fast" parallax scrolling and "bright & colorful" graphics, but criticized its 'unoriginal' gameplay. "Power Play" further stated that "Deathbringer's" style of gameplay  has been around for five years, further criticizing its 'limited' array of enemies, and summarizing its style of play as having "less strategy and more button mashing." "Power Play" praised "Deathbringer" as 'technically sound', and called its soul meter mechanic "a great idea". German gaming magazine "Amiga Joker" gave the Amiga version of "Deathbringer" an overall score of 37%, criticizing it was 'short' and 'unsubstantial', stating that "there's not much to see". "Amiga Joker" criticized "Deathbringer's" graphics, calling its parallax scrolling "shaky", expressed that the game 'gets less and less colorful' as the game goes on, and stated  that "unfortunately only the animation of the sprites turned out nice." "Amiga Joker" criticized "Deathbringer's" sound, lamenting the game's single music track, and called the game's sound effects "nerve-killing", overall summarizing the game as "an economy version of "Beast II"." German gaming magazine "PC Joker" gave the DOS version of "Deathbringer" an overall score of 41%, comparing it to "Wrath of the Demon", expressing that it has 'similar shortcomings' due to the game 'prioritizing graphics over gameplay'. "PC Joker" criticized "Deathbringer's" gameplay and controls as "tedious", expressing that combat is 'a matter of luck as  opposed to strategy' due to its "sluggish" controls. "PC Joker" further criticized "Deathbringer's" "simple" gameplay, expressing that "the pause function, endless continues and amount of patience required make the game pass by too fast", and furthermore said that "Deathbringer" is 'unsubstantial', stating that "there's nowhere near enough [content] to be anything more than a very average game". "PC Joker" criticized "Deathbringer's" graphics, stating that while its bosses are "impressive" and some of its sprites are "well animated", everything else is "simple". "PC Joker" also criticized "Deathbringer's" level design, expressing that they primarily differ by the "degree  of their colorlessness". "The One for ST Games" gave the Atari ST version of "Deathbringer" an overall score of 80%, but criticized its unoriginality. "The One" praised its "superb" graphics as its strongest feature, calling its parallax scrolling "one of the best seen on the ST", and its sprites and backgrounds "extremely detailed". "The One" criticized "Deathbringer's" difficulty, expressing that the game's bosses are "almost impossible" until the player figures out their pattern, at which point they're "too easy". "The One" praised "Deathbringer's" soul meter mechanics, as well as its nonlinear map design, comparing it to  Out Run, but criticized the lack of visual damage when fighting opponents as 'unatmospheric'.