Mavlin: Vesmírný únik
Mavlin: Vesmírný únik (Mavlin: Space Escape) is a 1994 adventure game developed and published by Mael Software Group as its debut title. The game was one of the first Czech point-and-click adventures. Development. Mael Software Group was formed in 1994 in Děčín by Petr Mandík. The game was worked on by Petr Mandík, who programmed on a black-and-white PC, and Tomáš Jerie, who created the graphics once it was already programmed on the Commodore Amiga 500 computer. The game engine is similar to Sierra Entertainment's "", which Mandík had played in the summer  of 1994. After finishing that title, he tried to program a similar one, which took about four weeks. The following four weeks after that saw the game's narrative and graphics come into being. The duo playtested the game together in their house and decided that it was fun; they chose to distribute it to players after the holidays, which they did by copying the game to floppy disks and offering it to retail stores. Plot and gameplay. The player takes control of Earthling Mavlin Malner who is kidnapped by aliens in a flying saucer to the planet of Moguns , and must make his way back home again. The game has fail-states; it is possible for the main character to die. The gameplay takes the form of a point and click sci-fi adventure, whereby players control Mavlin via six graphically presented commands. The game contains an inventory, however items may only be interacted with hotspots on the screen, and can't be combined. Critical reception. Unlike other contemporary Czech games such as "Tajemství Oslího ostrova" (1994) and "7 dní a 7 nocí" (1994), "Mavlin: Vesmírný únik" received a negative reception. For instance, "Excalibur" magazine only gave the game  a rating of 18%, particularly criticising the music and graphic design. Computer Experts likened the title to "Stíny noci".