Uncharted: Fight for Fortune
Uncharted: Fight for Fortune is a 2012 digital collectible card game co-developed by Bend Studio and One Loop Games, and published by Sony Computer Entertainment for the PlayStation Vita. A spin-off of the "Uncharted" series, players engage in turn-based matches using cards themed after characters and elements of the series. The original release featured both a single-player campaign and asynchronous multiplayer, but the latter was closed down in 2019 with the Vita's online functions. The concept was created by Bend Studio after they finished development on "" in early 2012 with the  aim of breaking new ground for the series. They chose to collaborate with One Loop Games, previously noted for their mobile titles, and were overseen by franchise creator Naughty Dog. Following release, it was supported by two downloadable content packs featuring cards themed after the second and third "Uncharted" titles. It saw mixed reviews from journalists, who enjoyed its gameplay but saw a lack of content and game balance. Gameplay. "Uncharted: Fight for Fortune" is a turn-based digital collectible card game; the aim for players is to reduce an opponent's health to nothing, using cards based on characters , scenes and objects from the "Uncharted" series. During combat, one card attacks an opponent, with any card directly opposite absorbing the attack. At the beginning of each round in a match, the player chooses a selection of cards to place in one of five slots. The cards have different attack and defence statistics, and buffs to their abilities. Cards are divided into three factions; Heroes, Villains, or Mercs. Each Faction has an associated points value, drawing from a shared pool of points to play. These cards can be buffed with additional treasure cards, which impact their attack and defence values . Treasure cards can also be banked or held in the hand for a points bonus. In addition to the single-player mode against set antagonists taken from the series, players can engage each other in online asynchronous multiplayer. Development and release. "Fight for Fortune" was conceived and proposed in early 2012 by Bend Studio, who had just finished production on the spin-off title "". It was co-produced by Bend Studio and One Loop Games, a company known for supplementary work on console and full production of mobile titles. As with "Golden Abyss", the game was supervised by series creator  Naughty Dog. The team wanted to give a way for players to better experience the treasures designed by the team for the series as collectables, and also sought to break new ground with the series' gameplay styles. The game was first leaked in early November 2012 and later officially revealed that same month. The game launched across the PlayStation Network on December 4 in North America, and December 5 in Europe. A patch released for "Golden Abyss" in November implemented redeemable cards themed after that game for "Fight for Fortune". The game was supplemented with two downloadable content card packs  themed after "" and "". The multiplayer closed down in September 2019. Reception. "Fight for Fortune" received "mixed to average" reviews according to review aggregate website "Metacritic", earning a score of 67 points out of 100 based on 25 journalistic reviews. "Destructoid" reviewer Chris Carter enjoyed the experience and liked the aesthetic used in the card and game designs, but noted a lack of depth. "Edge Magazine" found the game in tone with the series's protagonist Nathan Drake and enjoyed the general premise, but found it lacking in replay value. "Eurogamer"s Quintin Smith was fairly mixed about the game, enjoying it  as a shallow distraction but finding little to sustain his interest in the title. Colin Moriarty of "IGN" praised its mechanics and rewarding gameplay loop, but noted issues connecting to the online functions and faulted this being the only means to engage in multiplayer. "Pocket Gamer"s Mike Rose called it "a fun little time-waster" between "Uncharted" titles, citing issues with fatigue due to repetition. Multiple reviewers cited the common fault of gameplay balance in multiplayer matches.