Guardian Heroes
Guardian Heroes is a 2D side-scrolling beat 'em up video game in the vein of "Final Fight" or "Golden Axe", but with RPG elements. The development team called it a "fighting RPG". "Guardian Heroes" was developed by Treasure and released in 1996 for the Sega Saturn video game console. A sequel was released in 2004 for the Game Boy Advance entitled "Advance Guardian Heroes". The game allows players to alter the storyline through their actions, such as choosing between a number of branching paths, leading to multiple endings, and killing civilians and enemies, leading to changes in  the Karma meter. The music was composed by Nazo² Suzuki and Norio Hanzawa. Hideki Matsutake, a former member of electronic music band Yellow Magic Orchestra, is credited as playing the synthesizer for the score. It is considered a cult classic of the beat 'em up genre. Gameplay. In addition to story mode, the game includes a versus mode wherein up to six players can compete using any of the main characters (and unlockable monsters, bosses, and civilians) in a timed battle or to the death. The players earn experience points during each scene, and between scenes are able to improve  and customize their characters with six attributes: Strength (determines physical damage per hit and distance enemies fly when the player hits them), Vitality (determines HP), Intelligence (governs size and strength of spells), Mentality (determines how many MP the player has and how fast MP are recovered), Agility (determines the speed at which characters can do physical and magical attacks) and Luck (modifies damage the player gives and receives, in addition to improving Nicole's selection of spells). The game's story mode has multiple paths. The player can choose where they will go and what they do after every level . Different paths lead to different endings, bosses, and levels. The battlefield has multiple levels. Initially, the player can only access three planes of battle: a foreplane, a middle plane, and a back plane. These planes can be switched between in set sequence, or at the player's choosing based on which button is pressed. Often, evasive actions can be taken by switching a plane. Story. A supreme being created the universe to find ultimate warriors to hire as its personal soldiers. A vicious battle was waged between the Earth and Sky Spirits (renamed the Earthblood and the Skyborn in the  Xbox 360 Remix). The Sky Spirits bestowed incredible powers upon the humans, effectively making powerful wizards for their own gain. The human wizards joined the effort against the Earth Spirits, banishing them into the darkness. Soon after this was accomplished, the Sky Spirits grew fearful and jealous of the humans, and banished them all into the darkness with the Earth Spirits. Mankind instead opted for a more physical approach to life, and the Time of the Sword began. One of the human wizards, Kanon, escapes his imprisonment with the Earth Spirits, and comes back to the surface to get his  revenge on the Sky Spirits. There, he brings his case up with the existing khans. Since they do not trust him, he destroys them and replaces their kingdom with a wizard kingdom, with puppet khans to do his will. The former king prophesied, prior to his death, that should his reign and the Time of the Sword be brought to such an end, then the sword would resurface and in turn bring an end to Kanon's reign. As a precaution, Kanon banishes every existing sword in his new kingdom, but he overlooks one particular sword, belonging to a fierce , anonymous warrior who fought to the death during Kanon's takeover. Also, the former princess Serena survives the ordeal, and joins the band of knights to try to bring about Kanon's end from the inside. At the game's start, four warriors – Han, Randy (with his pet rabbit, Nando), Nicole and Ginjirou – find the sword of the valiant warrior. Serena arrives to warn them that the knights have learned of their possession of the sword, and are coming to take it back. The four flee their home as it bursts up in flames during the invasion, then escape the  town via separate ways, rendezvousing at the graveyard nearby. The leader of the Black Knights, Valgar, awaits them there, accompanied by a powerful robotic warrior. They are unable to damage it with normal weapons, and Han resolves to use the new sword against the robot. The sword is struck by lightning, electrocuting Han and causing him to lose his grip on it. The sword then floats over to the burial mound of its original owner, who rises up in zombie form. Enraged, he obliterates Valgar's robot, and attacks Serena. However, the five discover that the warrior obeys any command  that they give. They resolve that, with this new ally, the time to begin an attack on Kanon's new kingdom is at hand. From here, the story splits into various paths. Some involve ultimately fighting against the Sky Spirits, Earth Spirits, and/or the supreme being that made the universe, while others wind up with the warriors ultimately defeating Kanon, only to have to defeat Super Zur, or various rogue robotic warriors that he had left behind, led by the nefarious Golden Silver. Development. Development of "Guardian Heroes" started in June 1994. According to former Treasure designer Tetsuhiko "Han" Kikuchi , Fill-in-Cafe's "" and Capcom's "Alien VS. Predator" arcade game were the main inspirations for "Guardian Heroes"' design. When asked why Treasure chose to develop a 2D sprite-based game when video game sales were increasingly dominated by 3D games, and when nearly every other Saturn developer was concentrating strictly on 3D games, a Treasure representative commented, "Treasure has built up a tremendous knowledge of 2D sprite know how. It's an asset that we wish to continue using. ... No we didn't think it was risky. In fact the risk is in trying to make a new  game. There [are] a lot of companies that have tried and failed to make successful 3D games. Besides, 2D and 3D games can exist alongside each other." For the XBLA release, Tetsuhiko Kikuchi returned to create new artwork and assisted development. When preparing for the project, Treasure discovered all the source code for the Saturn version was stored on DAT cassettes. The company did not have equipment to read the tapes, so they had to borrow equipment from various divisions within Sega to build an environment that could retrieve the source code. Reception. The game was well received. The four  reviewers of "Electronic Gaming Monthly" praised the game's combos, multiple paths, and inclusion of a versus mode. Rad Automatic of "Sega Saturn Magazine" also praised the multiple paths through the game, but expressed the most enthusiasm about the high difficulty and the three layers on which the action takes place. He concluded, "Innovative, challenging, exciting and tough, "Guardian Heroes" is a classic in every way." "GamePro" lambasted the game's long-winded dialogue and graphics, saying that "these poor, simpering graphics have no place on a next-gen machine. Colorful doesn't always mean clean, and there are plenty  of jagged edges, pixelated fighters, and breakup." Despite this, the reviewer gave the game a strong recommendation, describing it as the true successor to the "Streets of Rage" and "Golden Axe" series. He elaborated that "Guardian Heroes" retains all the fun of Streets of Rage's beat 'em up action and enhances it with new additions like multihit combos, linking moves, and a branching storyline with multiple endings. Yasuhiro Hunter of "Maximum" said that "Treasure's first attempt at a next gen game combines everything they do best - frantic action and an in-depth storyline with great character design." He  reported that the action and RPG elements are both easy enough that enthusiasts of either genre would find the game accessible. He also highly praised the game's replay value. A reviewer for "Next Generation" had a more mixed reaction than other critics, commenting that ""Guardian Heroes" may be the pinnacle of the [side-scrolling beat-'em-up] genre, but even the best is still a bit on the mindless side." He remarked that while the graphics, lack of slowdown, and six-player versus mode would thrill die hard beat-'em-up fans, the average gamer would find the game fun but  repetitive and lacking in originality. Tom Guise of "Computer and Video Games" magazine said it was "a monumental achievement" with "staggering" attention to detail generated by a "powerful game engine" and "the sheer variety of routes on offer her creates a gripping" adventure. The review concluded that it was sprite-based "mayhem on a scale you never could have imagined" and a "brilliant" scrolling beat 'em up. "Electronic Gaming Monthly" awarded "Guardian Heroes" Side-Scrolling Game of the Year, explaining that, "The different characters, the numerous special and magical attacks, the branching story lines, the Versus Mode and the anime  style all combined to make "Guardian Heroes" one of the best, most memorable games of '96." The following year "EGM" ranked it number 66 on their "100 Best Games of All Time", saying it had surpassed the founding games of the beat 'em up genre. Retrospective feedback on the game has continued to be positive. IGN staff writer Levi Buchanan ranked "Guardian Heroes" third in his list of the top Sega Saturn games. GamesRadar ranked it as the 5th best Saturn game, stating that "Treasure's original 1996 release remains a wonderful co-op beat-'em-up experience with impressive presentation  and exciting combat" It was ranked as the 4th top beat 'em up video game of all time by Heavy.com in 2013, while ScrewAttack voted it as the 5th best beat 'em up of all time. Xbox Live Arcade version. A remastered version of "Guardian Heroes" for Xbox Live Arcade was released on October 12, 2011. The port makes numerous changes to the original. It has been reformatted for 16:9 aspect ratio, expanding the playfield. The game features both original and "remix" graphics modes and runs in high definition with a remade user interface in both. The remix mode applies  an hqx-like upscaling filter along with a pencil-shade effect to the sprites, implements true alpha blending, applies bilinear filtering to the backgrounds and features redrawn spell effects and character portraits. Players can also choose between original and remix options for the gameplay. Remix mode makes many changes to the game's control and mechanics, but does not impact level design or content. Some of these changes, like the new attacking and dodging controls, air dashing, and air recoveries, were modeled after Treasure's own "", a fighting game that likewise features elements of "Guardian Heroes". The script for Story  Mode has been rewritten and contains updated dialogue as well as changes in name to the Earth and Sky Spirits, who are now known as the Earthblood and the Skyborn, respectively. The XBLA release also features online play for the multiplayer modes, and an expanded competitive mode that allows for 12 players instead of six. Arcade Mode, an endless survival gauntlet, is a new addition. This version was made backwards compatible with the Xbox One on November 6, 2016.