Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers is the third expansion pack to "Final Fantasy XIV", a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, macOS, and PlayStation 4. It was released on July 2, 2019, two years after "", the previous expansion. Like its predecessors, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack. The expansion pack was released as a standalone product for current players; for new players, the "Complete Edition" that originally launched with "" was updated to include all expansions including "Shadowbringers". "Shadowbringers" takes place  on the First, a parallel dimension that has succumbed to apocalyptic collapse. Players are transported to this world and embark on a quest to restore vitality to the ruined land. They are joined by old comrades who have been trapped on the First, as well as Emet-Selch, an immortal villain who aims to harness the First's desolation to trigger a mirrored calamity on the player's home world. Emet-Selch accompanies the player, confident in the success of his plan regardless of the player's meddling. In addition to adding new areas, the expansion pack increases the level  cap, debuts two character classes and two playable races, and introduces the ability to explore dungeons with non-playable "Trust" companions. "Shadowbringers" was well received upon release and earned nominations for "Expansion of the Year". Critics praised the story as well as the game's accessibility to new players, both of which were focuses during development. In December 2019, Square Enix announced that the title had reached a cumulative total of 18 million player accounts. As with its predecessors, major content patches were scheduled for every three months. These updates expanded the main story, added new features, and premiered secondary  storylines including a crossover written by Yoko Taro that features characters and elements from "" and the Restoration of Ishgard, a long term campaign to rebuild the embattled nation in the . The third major content patch had its release delayed by two months due to the COVID-19 pandemic. Gameplay. The gameplay and quest structure of "Shadowbringers" largely match that of its base game. As with many MMORPGs, players interact with each other in a persistent world that responds to their actions. Classes, which determine the player's abilities in combat, were adjusted in various ways including an increase in maximum power  level to level 80. The changes, comprising new abilities and streamlining of old abilities, were intended to make the experience of playing the different classes more distinct. In response to feedback, tank classes no longer suffer a damage penalty when tanking enemies. Combat resources such as magic points were rebalanced to increase ease of ability use. Two new job classes were introduced as well—Gunbreaker, a tank class that wields gunblades, and Dancer, a ranged damage dealer class that wields chakrams. Gunbreaker was inspired by the gunblade from "Final Fantasy VIII". For Dancer, the team was inspired by folk dances  from around the world with an emphasis on "encouraging allies" with dance. These jobs begin at level 60 with their own storylines. The development team prioritized a new tank class to balance the number of main and off-tanks and a new ranged damage dealer because there had previously only been two. They refrained from adding a new healer class in order to maintain game balance between the three existing healers. In "Shadowbringers", a player may choose to explore a dungeon using "Trust" companions rather than other players. These Trust companions are allies in the story and have unique dialogue  depending on which combinations of characters are selected. The programming for Trusts was adapted and modified from the Gambit system in "Final Fantasy XII". The development team expressed aspects of these characters' personalities through their behavior in battle. The Trust system was designed to support players who are unfamiliar with online games, alleviate the need to wait for other players to explore dungeons, and aid in gaining experience points for additional classes. The quest system was also adjusted for the latter purpose. Side quests in "Shadowbringers" scale to the player's level automatically. Role quests for the different combat, crafting , and gathering classes teach aspects of these roles while expanding on the story and history of the First. The crafting and gathering systems were renovated over the course of "Shadowbringers" and its patches with the goal of making them more accessible to new players. Redundant abilities were changed or removed and the estimated effects of actions were added. The centerpiece of this system renovation is Ishgardian Restoration. Within the narrative, crafters and gatherers collaborate on a massive public works project to rebuild a residential district of Ishgard that was destroyed in the . This multi-stage project unfolded over the course  of several patches and provides rewards to beginners and experienced builders alike. The Diadem, a large open world area that premiered in "Heavensward", was reconfigured as the location where materials for the reconstruction effort could be gathered. A variety of other systems also received updates in "Shadowbringers". Blue Mage, a new "Limited" job introduced in the previous expansion, received a major extension. Unlike other jobs, Blue Mages learn new spells by witnessing enemies perform them. As a Limited job, they are restricted from using the normal party matching system. The update adds rewards and titles for challenging high tier bosses  with full parties consisting solely of Blue Mages. A new alliance-scale player versus player (PvP) mode called Onsal Hakair (Danshig Naadam) premiered with the expansion. In this mode, players join the tribes of the Azim Steppe in mock battles to prepare for the annual Naadam. The gameplay involves capturing control points to increase the team's score. Plot. Setting and characters. "Shadowbringers" takes place on the First, one of many alternate dimensions that were split from the Source, the primary plane in which the rest of the game is set. Eons ago, the Source was shattered into multiple dimensions  during the Sundering, the result of a battle between Hydaelyn, the Mothercrystal, and Zodiark, the dark god. The Ascians, a group of immortal mages led by the survivors of the Sundering, seek to revive Zodiark by "Rejoining" each dimension, destroying it and resulting in an apocalyptic Calamity on the Source. On the First, Ascians manipulated this world's Warriors of Light into eradicating the Darkness, which tipped the plane's elemental balance too far towards the Light. This unleashed an oppressive Flood of Light that bleached the land dry and decimated the population. Minfilia, the Oracle of Light and one  of the player's confidants, halted the Flood by sacrificing herself . The remaining people struggle to survive in the aftermath and are beset by sin eaters, monsters that prey upon life force and transform their victims into more sin eaters. Norvrandt is the only remaining continent that has not been consumed by the Light. It roughly corresponds to the region of Eorzea on the Source and its locales are reflections of similar areas on the Source. Lakeland is home to the Crystal Tower, a gleaming edifice that appeared 100 years ago shortly after the Flood. The Crystal Exarch is a  wise mage who leads the Crystarium, the town that developed at the foot of the tower as a fortification against the sin eaters. The people here cooperate to survive in this post-apocalyptic land, sharing expertise in agriculture, medicine, and self-defense. In Kholusia, Eulmore stands in contrast, its wealthy residents living in indolence and luxury as they await the world's last days. Its leader, Lord Vauthry, has built this paradise on the backs of slave labor, forcing the poor refugees at its gates to compete for the privilege to serve. Dwarves, the First's counterpart to Lalafell, also  live in the mountains of Kholusia where they make their living as miners and blacksmiths, though they are considered Beastmen in this dimension. The Seven Sisters cliffs were used as visual reference for Kholusia. The Rak'tika Greatwood is home to the Night's Blessed, a religious faction that shields itself from the everlasting Light under the forest's canopy. Their religion developed in the years after the Flood and foretells of Warriors of Darkness who will dispel the Light and return night to the sky. The region's architecture was inspired by Angkor Wat and Mesoamerican civilizations. Il Mheg is  a magic-shrouded land where the fae folk live—pixies, fuath, nu mou, and amaro. They have taken residence in the fallen structures of the former Voeburtite Kingdom, which was wiped out in the Flood. Finally, Amh Araeng is the desert where Minfilia halted the Flood; massive waves of crystallized Light litter the landscape. Beyond it lies the Empty, a desolate white expanse left in the wake of the Flood that covers the majority of the planet. In the lead-up to the expansion, the player's allies—members of the Scions of the Seventh Dawn—are sent one-by -one into comas by a mysterious force. In total, Alphinaud, Alisaie, Thancred, Y'shtola, and Urianger all succumb to this illness that appears to have taken their souls, leaving their bodies intact. These tragedies occur just as hostilities between the Eorzean Alliance and the Garlean Empire begin escalating again. The empire has restarted production of Black Rose, a chemical weapon that paralyzes the body and stops all vital functions, and prepares to retaliate against Ala Mhigo for their war of independence during "Stormblood". Meanwhile, Emet-Selch, an Ascian who engineered the founding of the Garlean Empire, accelerates his plans to destroy  the First. He longs to restore his lost civilization by reviving Zodiark. As an Ascian whose soul was not split during the great Sundering, he does not consider living beings on these shattered dimensions to be truly alive and therefore has no qualms about eradicating them in the course of his quest. Story. "Shadowbringers" opens as the Warrior of Light, an adventurer blessed by Hydaelyn the Mothercrystal, is guided by a psychic disturbance to reach the Crystal Tower to avert a ruinous future and acquires an item that sends them completely into one of the Source's shards, the First , which is nearly consumed in light. The Warrior is brought to the Crystarium and meets the Crystal Exarch, who reveals he is the unintentional cause of the Scions' comas as his spell to summon the Warrior brought their souls to the First instead. Furthermore, time flows differently between the Source and the First, so the Scions have been on the latter for years. The Exarch explains that the First is on verge of being consumed in light with its destruction ensuring an impending calamity on the Source, and the Scions have been seeking the means to prevent it. The Warrior  then encounters their fairy companion Feo Ul and the spirit of Ardbert, the leader of the former Warriors of Darkness, this dimension's Warriors of Light. Ardbert reveals that a century has passed on the First since . While the others sacrificed themselves to give Minfilia the power to halt the Flood, Ardbert has wandered Norvrandt as a shade to serve as an unseen witness to the aftermath as light-affiliated creatures called sin eaters sire more of their kind from the survivors. The Warrior first collects the twins Alphinaud and Alisaie, the former charming his way into Eulmore to find  out about the nature of its prosperity, while Alisaie aids a hospice in an Amh Araeng outpost that cares for victims of sin eater attacks before euthanizing them as their transformation draws near. With the twins in tow, the Warrior saves a Lakeland village under attack by sin eaters and slays a powerful sin eater known as a Lightwarden. While Lightwardens had been slain before, they could not be destroyed permanently; their own light would overwhelm their slayer and transform them into a new Lightwarden in their place. Hydaelyn's blessing, however, makes the Warrior the sole exception. As a  result, the night sky returns to Lakeland and citizens begin to whisper of a prophecy foretelling the arrival of Warriors of Darkness who will quench the Light. Eulmore's ruler, Vauthry, sends his general Ran'jit to find the one responsible. The Exarch rebuffs Ran'jit, and aids the player in reuniting with Thancred, who is accompanied by a young girl named "Minfilia" whom he stole from Ran'jit's custody. This Minfilia is revealed to be the latest incarnation of the Scion Minfilia, long revered on the First as the Oracle of Light. The party retreats to the fae realm of Il  Mheg, Feo Ul's homeland, reuniting with Urianger and learning that the fairy king, Titania, has become a Lightwarden after defeating the one that threatened Il Mheg. The newly minted Warrior of Darkness gathers the necessary items to break the seal on Titania's castle to confront them directly. Titania is defeated and Feo Ul succeeds them, rallying their kin to drive out the pursuing Eulmorans as night returns to Il Mheg. As the Scions prepare to meet up with Y'shtola, they are approached by Solus zos Galvus, who introduces himself to them as the Ascian Paragon Emet-Selch, offering  his hand out to them in mutual understanding of the Ascians' reasons for their actions. The Scions are hesitant to take Emet-Selch at his word as they reach the Rak'tika Greatwood. After a tense reunion with Y'shtola, the Scions encounter the Viis warrior women and explore the ruins of the Ronkan civilization they protect. The Viis help the Scions find the region's Lightwarden and put it down. Emet-Selch shortly thereafter reveals the truth of Hydaelyn and Zodiark: they are primals his lost civilization created, with Hydaelyn the cause of the Sundering while Zodiark was created prior to  avert a calamity. Afterwards, the Warrior overhears Y'shtola speaking with Urianger and learns that her aether-altered sight enabled her to perceive an imbalance in the Warrior's aether. The Scions decide that they need the original Minfilia's advice, but this would mean the current Minfilia would cease to be. While Thancred holds Ran'jit at bay, the Warrior and "Minfilia" travel to the area of Amh Araeng where the latter's predecessor halted the Flood. Rather than take over her incarnation's body, Minfilia decides to cease existing and gives the girl her power while telling her to be  her own person. The young Minfilia is renamed Ryne as she locates the remaining Lightwardens. The one in Eulmore is revealed to be Vauthry himself; Emet-Selch revealed he had convinced Vauthry's father to infuse a Lightwarden into his unborn son. After the Warrior kills Ran'jit, Vauthry is forced to flee, but is ultimately hunted down and defeated. By now the Warrior is overloaded with Light aether, and begins to transform into a Lightwarden. The Exarch, revealing himself to be their old companion G'raha Tia, attempts to transfer the light into himself, knowing it will cost him his life . He is stopped by Emet-Selch, who ends his truce with the Scions as the Warrior failed his test of withstanding the Light aether and leaves with G'raha to the Tempest. Though Ryne hinders the Warrior's transformation for now, the endless Light returns to Norvrandt. The Warrior learns that G'raha came from a future where an Eighth Umbral Calamity occurred, caused by the First's destruction magnifying the lethality of the Black Rose poison and wiping out most life on Eorzea. During the resulting war years later, the surviving denizens banded together to avert their fate, awakening G'raha within  the Crystal Tower and using Cid Garlond's notes to enable it to travel through time and space. The Scions pursue Emet-Selch to the depths of the ocean where they discover that he has created a simulacrum of his lost civilization, Amaurot, underneath the waves. Emet-Selch remains unimpressed as he tests the Warrior and Scions with a vision of Amaurot's collapse while intending to restore the original world and his loved ones, who sacrificed themselves to bring Zodiark into being. The Warrior nearly succumbs to the light when Ardbert, revealed to be a fragment of the Warrior 's original self, merges into their body to stabilize them. Emet-Selch casts aside his title and battles the Warrior under his true name, Hades. Upon his defeat, he asks the Warrior to remember their people. The Scions reunite with G'raha before returning to the Crystarium, now looking for a means to send the Scions back to their world. Meanwhile on the Source, Estinien and Gaius infiltrate the Garlean palace to prevent the Black Rose from being used. They are beaten to it by Zenos, who took back his body from the Ascian Emissary Elidibus (who discarded it upon sensing  Emet-Selch's death), and murders his father Varis to prevent him from interfering further in his rematch with the Warrior. Returning home. With the First no longer in imminent danger, the Exarch enlists a nu mou mage named Beq Lugg to aid him in finding a way to return the Scions to the Source before their comatose bodies waste away. Meanwhile, the citizens of Eulmore decide to share their wealth and create a more equitable society with engineer Chai-Nuzz as their newly elected mayor. The Warrior returns to the Source to inform their allies of their progress, Raubahn  and Gaius updating the adventurer about Varis being killed with Garlemald falling into chaos, Gaius adding that he and Estinien encountered one of the Empire's newest Ultima Weapon-based prototypes during their escape. After the Warrior returns to the First, the Scions decide to tell the people the history of the Flood and the original Warriors of Light. They learn Elidibus has arrived on the First, possessing Ardbert's corpse as he arranges for the residents to awaken their Echo, revealing it to be a fragment of their original selves' power, rather than a gift from Hydaelyn. The Scions  are suspicious of Elidibus's motives but cannot in good conscience oppose those wanting to follow in their footsteps, resuming their focus to research into aetherial transportation as a means to return home, while finding archive footage of the Ancient Venat who intended to become Hydaelyn's heart as Elidibus did for Zodiark's summoning. Their plans are cut short when Elidibus reveals his intent to avenge Emet-Selch and Lahabrea while putting the Warrior through a gauntlet based on their exploits. Y'shtola intervenes, deducing from the Ancients' records that Elidibus is a primal of his original self who  separated from Zodiark's heart. Furthermore, Elidibus is revealed to be the originator of the legend of the "Warrior of Light", and is using the peoples' faith to increase his power. Elidibus takes his leave and attacks G'raha and Beq Lugg to acquire the former's means of summoning others from the other shards, using one of the devices made from auracite and G'raha's blood to summon spectral Warriors of Light to attack the Scions. The Warrior reaches the Crystal Tower and faces Elidibus as he takes on form of the first Warrior of Light, with the Warrior revealed  to have a connection to Azem, a former member of the Amaurotine convocation. They and G'raha defeat Elidibus and seal his essence in the Crystal Tower, but G'raha succumbs to overuse of his power in the process and fully crystallizes, infusing his memories into one of the auracites that the others use to return to their bodies in the Source. The Warrior proceeds to the Crystal Tower and awakens G'raha, infusing him with his future self's soul and memories as he joins the Scions. Meanwhile, gaining an ally in the rogue Ascian Fandaniel who reveals everything about the Ancients  to him, Zenos usurps the imperial throne and plans his reunion with the Warrior. The Beginning of the End. Following the Scions' return to the Source, they learn the Eorzean Alliance has taken advantage of Garlemald's war of succession to put their resources into opening peace talks with the beast tribes. Alisaie uses this as an opportunity to find a cure for primal tempering based on her experience with those infected by sin eaters, finding success with a tempered kobold child. In Limsa Lominsa, the Scions aid Merlwyb with a dispute involving a dissenting pirate faction and eventually cure  the kobold patriarch of his tempering. Mysterious towers begin appearing across the Source as Fandaniel reveals himself to the Scions as a member of the Telophoroi cult, explaining that Elidibus's death freed him from the Ascians' mission of restoring Amaurot as he intends to recreate its apocalyptic collapse in an act of omnicide-suicide, while threatening to raze cities across the Source with a primal-like being he has dubbed Lunar Bahamut, should the Warrior refuse to face Zenos again. The Scions decide to investigate the towers while Krile and Tataru begin their search for Estinien to combat Lunar  Bahamut. The Scions convene with the Alliance in Ala Mhigo, where Lyse reveals that she was attacked by a scout who became tempered into becoming devoted to Garlemald while investigating the towers. Raubahn then reveals his intention of sending a second scouting party composed of Fordola and Alphinaud's friend Arenvald, who are both gifted the Echo and therefore immune to tempering. Following the council, the twins, G'raha, and the Warrior rendezvous with Estinien, whom they accompany to Ayzs Lla to gather information about Lunar Bahamut from the great wyrm Tiamat, realizing that tempered Meracydian dragons have summoned him. After  they free Tiamat from both her restraints and her guilt for summoning Bahamut as a primal, the wyrm pledges her aid to the Scions. They leave for Paglth'an to assist the Alliance and the native Amalj'aa from a Telophoroi assault led by Lunar Bahamut, who is slain by the Warrior. Returning to Ul'dah, Sultana Nanamo shares Fordola and Arenvald's findings with the Scions; they learned that Amalj'aa prisoners have been used to summon an entity resembling Ifrit, leaving Arenvald unable to walk, while also learning that more such entities have been seen across the Source. The Scions return to  the Rising Stones where Krile proposes petitioning Sharlayan to aid in uncovering the Telophoroi's motives, while Estinien joins the group as their newest member. The Alliance and beast tribes convene in Ala Mhigo to set aside their differences and unite against the Telophoroi as the Grand Company of Eorzea, while also being rebuffed by Sharlayan's envoy, the twins' father Fourchenault, who disowns his children for taking after their grandfather while expressing Sharlayan's continued neutrality under the notion that Eorzea's claim of the Final Days is unfounded. They are interrupted by news that the Telophoroi are marching  to Carteneau Flats, prompting the newly formed Grand Company of Eorzea and the Scions to defend the aetherial confluences buried there. They succeed in repelling the Telophoroi and their primals, while the Scions decide to seek passage to Old Sharlayan as they believe the Forum is intentionally withholding knowledge about the Final Days. While the Scions discover that the towers are draining aether from the land itself, the Warrior glimpses an ephemeral figure who warns them of . Fandaniel begins the final preparations to open the "gate of the gods" to realize his goals while Zenos, having discarded his katanas for  a scythe, practices in preparation for his final confrontation with the Warrior. Development. Planning for "Shadowbringers" began in May 2017, about one month prior to the release of the preceding expansion, "Stormblood", with a "scriptwriting retreat" involving producer and director Naoki Yoshida and the main scenario writers, Natsuko Ishikawa and Banri Oda. The process for developing an expansion involves laying out the progression from main game to expansion in detail and categorizing these elements so that developers would not get confused between patch content and expansion content which were being created simultaneously. Expansions for "Final Fantasy XIV" are designed to  compete with offline RPGs in length and content. For Yoshida, the theme of "Shadowbringers" is "challenging expectations". He wanted to challenge the assumption that "Light" equates to "good" within the story and challenge the development team to deliver an expansion that could surprise players. The Trust system subverts the expectation that an MMORPG must be played with a group. Finally, Yoshida challenged players to compare "Shadowbringers" to main numbered entries in the "Final Fantasy" series. Writing. Yoshida instructed the writing team to fulfill three requirements with the expansion story: a story that takes place in the alternate dimension of the  First, entails the player becoming a "Warrior of Darkness", and involves adventuring together with the Scions—to take advantage of the newly developed Trust system. The idea to return to the on the First occurred shortly after the release of "Stormblood". The writing team felt it was the right timing after wrapping up the liberation of Ala Mhigo. They also connected it to G'raha Tia and the Crystal Tower storyline from "A Realm Reborn". On the First, the environment is drowning in Light. Multiple teams worked to deliver this effect of "heavy and oppressive Light" without it feeling insufferable. The  art team adjusted color balance to avoid it getting washed out or make the various environments look too similar. The sound team designed a "halation" sound effect that plays in areas overflowing with Light. It manifests as an ambient sound with high and low frequencies that is intended to evoke a sense of uneasiness and suffocation. Another challenge in designing the First was setting it apart from the Source world; the different teams needed to consider how 10,000 years of diverging history would impact its culture despite featuring the same races of people. Tying into the broader theme, "Shadowbringers" challenges  the assumption that the history written by the victors is "right". In this vein, Oda was inspired by "" to create a more complex story. On the First, Dwarves are considered a "Beastman" race, unlike on the Source, which is an example of how the politics of victors influence the interpretation of history. Ishikawa and Oda wanted to give players a better sense of the Ascians' perspective and motivations, since they had heretofore been enigmatic. They chose Emet-Selch to convey this because of his connection to the Garlean Empire's founding. His personality draws influence from Jack Sparrow of the  Pirates of the Caribbean series. Oda was careful not to make him too similar to Ardyn Izunia, the villain of "Final Fantasy XV". Emet-Selch explains his history in order to humanize the Ascians and help players to understand their goals. Ishikawa wrote Emet-Selch as a character whose actions are "monstrous", yet his background makes him "relatable on some level". She enjoyed evoking this tension and ambivalence in the audience. Design. A major focus during development was to make the game more friendly to new adventurers. The Trust system was designed to help people who are primarily familiar with  offline RPGs and other "Final Fantasy" games to practice multiplayer content without the pressure of other players. The new Dancer job was intended to be easy for beginners to pick up as well. The team made adjustments to older quest rewards to help new players catch up to their friends playing "Shadowbringers" more quickly. Moreover, the "story skip" and "level boost" items introduced in "Stormblood" were updated to allow access to "Shadowbringers" directly. Ishgardian Restoration and the related changes to crafting and gathering were an effort to make these systems more accessible. Finally, the New Game+ feature and streamlining the  A Realm Reborn quest line together improve new players' experience at the start of their adventure. The development team reworked aspects of these quests, removing portions of some and eliminating others entirely, to improve the pacing without damaging the story. They also implemented flying gameplay in these areas. New Game+ allows players to replay expansions and quest lines that they have already completed. Two new playable races were released alongside "Shadowbringers"—Viera and Hrothgar. The Viera are based on the leporine race of the same name from Ivalice video games and the Hrothgar are based on the leonine Ronso from "Final  Fantasy X". Players were initially only able to select females of the former and males of the latter to use as avatars. Yoshida explained that resource constraints prevented the team from adding all genders to the two races, chiefly the need to redesign and adjust the enormous library of existing equipment to fit with the new character models. Within the fiction, male Viera and female Hrothgar are extremely rare and generally seclude themselves from other societies. In choosing these two races, the development team wanted to address the audience's "overwhelming desire" for Viera as well as increase the variety  of body types available with the "beastly" Hrothgar. As this was likely the last opportunity to add a new race to the game owing to the cumulative costs of implementation, the team decided to only introduce one gender of each to satisfy both of these goals. The other genders were later added in the next expansion, "Endwalker", due to overwhelming player demand. As with "Stormblood", "Shadowbringers" features a number of guest collaborators to assist with the design. The first is Yoko Taro, who wrote a scenario based on "" for this game's large-scale raids. Yoshida enjoys working with outside  creators because they provide a different perspective and can challenge the development team to try new ideas. Yoko's producer Yosuke Saito suggested the collaboration near the launch of "Nier: Automata" in 2017. Players inundated the team with requests for "Nier"-themed costumes, but Yoshida wanted to wait to create a more thorough and in-depth crossover. In "YoRHa: Dark Apocalypse", the adventurer joins the Dwarven twins Anogg and Konogg to investigate an archaeological dig site swarming with machine lifeforms. They meet an android dressed in white named 2P who aids them in defeating the machines. In addition to the story , this series of raids borrows game mechanics and character models from the "Nier" games as well, the latter contributed by PlatinumGames, the developer of "Nier: Automata". As Yoko is known for deleting the player's save data at the end of his games, he jokingly threatened to delete all player and server data for "Final Fantasy XIV" at the end of the "Nier" crossover story. Another guest collaborator is Tetsuya Nomura, who was invited to contribute character designs for the "Eden" raids, inspired by the creature from "Final Fantasy VIII". He received story and lore notes but had free rein  to interpret them how he wished. Yoshida considers Nomura's designs to be an "essence" of "Final Fantasy" and desired his work to be represented in "Final Fantasy XIV". Finally, Yasumi Matsuno returned to write the "Save the Queen" storyline, a continuation of the "Return to Ivalice" arc from "Stormblood". It is based on an unused idea for a sequel to "Vagrant Story" that was never produced. Release and patches. Early access to "Shadowbringers" began on June 28, 2019 for people who pre-ordered the game with the full release on July 2, 2019. To facilitate graphical enhancements, active support  for 32-bit Windows operating systems and DirectX 9 rendering libraries ended with the launch of early access. To promote the expansion, Square Enix filmed a commercial in which Tom Holland undergoes strength training to become a Warrior of Darkness and his roommate, Hannibal Buress, complains that such training is unnecessary to play a video game. An Xbox version of the game was announced in November 2019. Yoshida explained that his primary requirement for the Xbox release was cross platform interoperability with the PlayStation and PC versions. In addition to delaying the release of Patch 5.3, the COVID-19 pandemic forced  Square Enix to cancel events at PAX East 2020 in Boston, "Final Fantasy XIV" rock concerts in Tokyo, and the three "Final Fantasy XIV Fan Festival" events in San Diego, London, and Tokyo. The development team schedules the release of a major update approximately every three months. Each of these free content patches includes a continuation of the main scenario as well as new raids, features, trials, and dungeons. Minor patches that come in between major updates focus on quality of life improvements. With "Shadowbringers", Yoshida reallocated resources to facilitate the development of new types of content (e.g. Bozjan Southern  Front, additional trials, etc.) by reducing the number of dungeons added in patches. As with previous expansions, Square Enix released five major patches for "Shadowbringers" over the course of its two-year content cycle. Music. Masayoshi Soken composed the majority of the expansion's score—over 50 tracks—in addition to his duties as sound director. Nobuo Uematsu was not able to contribute due to health concerns. As such, Soken was in charge of writing the main theme, "Shadowbringers". He wanted to defy expectations about making another orchestral title track. Consequently, "Shadowbringers" is the first main theme in the "Final  Fantasy" series that uses guitar as the lead instrument. Jason C. Miller of Godhead provided vocals for the song alongside Amanda Achen-Keenan. Soken's favorite song from the soundtrack is "Tomorrow and Tomorrow", also sung by Achen-Keenan, which serves as a reflection of the main theme. The two songs have similar introductory phrases but "Shadowbringers" is in a minor key, whereas "Tomorrow and Tomorrow" is in a major one, symbolizing the diverging paths that life can take. Ishikawa explained that the latter is about passing the torch to another generation. The perspective of the singer is intentionally ambiguous  and could plausibly refer to many characters. Soken used tracks that were rearranged from earlier expansions as opportunities to train junior members of the sound team. "Final Fantasy XIV: Shadowbringers Original Soundtrack" features music from Patch 4.4 through to the expansion, totaling 88 tracks. The album was released by Square Enix on September 11, 2019 on Blu-ray disc and includes a code for an exclusive "Wind-up Suzaku" in-game pet. Fran Soto of "Hardcore Gamer" praised the dark atmosphere and "modern sound" of the soundtrack, including the lyrical flourishes of "Shadowbringers". Justin Olivetti of "Massively OP" preferred "Insatiable , the boss battle theme, for its pulse-pounding beat". In her review of the game, Heather Alexandra of "Kotaku" commended Soken's versatility and ability to heighten story beats with his music. She singled out "Neath Dark Waters", the theme for Amaurot; the metronomic tick-tock in the background counts down to the doom of this civilization. Caitlin Argyros of "RPGFan" likewise noted this piece as an example of Soken's gift for rearrangement. She also enjoyed the recurring motifs from the "Shadowbringers" main theme throughout the soundtrack. A fan favorite track was "Civilizations", the daytime theme for Rak'tika Greatwood ; its main lyric "la hee" became an infamous earworm in the community. In May 2021, during the "Final Fantasy XIV Digital Fan Festival", Soken announced that he had been receiving chemotherapy for cancer treatment throughout most of 2020, adding that the cancer was in remission. Soken kept the treatment hidden from most of the development team, doing some of his work for Shadowbringers' patch content from hospital. Reception. "Shadowbringers" was the highest rated "Final Fantasy" title since "Final Fantasy XII" in 2006. Many critics regarded it as the best "Final Fantasy" story in years, with some considering it a contender  for best "Final Fantasy" game. According to review aggregator Metacritic, it received "universal acclaim" for both PC and PlayStation 4 versions, based on 25 and 18 reviews, respectively. Out of 46 reviews on OpenCritic, 98% recommended the game, with a top critic average score of 91. Square Enix disclosed in an investor report that the expansion contributed to the company's increased net sales, operating income, and paying subscribers. Two million players joined the game in the first six months since the expansion's launch in July 2019 for a global total of 18 million. Virtually all reviewers extolled the  strength of the story and writing. Chris Carter of "Destructoid" and Steven Messner of "PC Gamer" called "Shadowbringers" the """ of "Final Fantasy XIV"" for the way it pays off storylines from previous expansions. Mike Williams of "USgamer" observed that a central theme for "Shadowbringers" is "how people grow and twist in times of great despair". He pointed to the contrast between the altruistic cooperation of the Crystarium and the selfish hedonism of Eulmore as possible responses to a dying world. Julia Lee of "Polygon" compared Eulmore to the class divides physically represented by the plates in Midgar from "Final Fantasy  VII". A number of critics observed parallels between the First's Flood of Light and the creeping yet catastrophic effects of climate change. Heather Alexandra of "Kotaku" lamented that economic inequality would likely lead to slave-driven enclaves like Eulmore in the real world after a climate-related collapse. She further linked the "unchecked energy of creation" that destroyed Amaurot to human ingenuity's role in causing the climate crisis. The characters of "Shadowbringers", particularly Ardbert, Elidibus, and Emet-Selch, earned critical acclaim as well. Kyle Campbell of "IGN" said Ardbert "stole the show" while debriefing the hero after each  mission. Natalie Flores of "VG247" felt that Emet-Selch was a true foil to the main character and that the writing for his character was a high water mark for the series. She commended scenario writer Natsuko Ishikawa for balancing him as a sympathetic villain without justifying his reprehensible supremacist beliefs. Messner called Emet-Selch the "best "Final Fantasy" nemesis since Kefka". Alexandra appreciated the "adversarial" but "genuinely playful" dynamic that he brought to the group. She attributed part of his appeal to his voice actor, René Zagger. However, she criticized the use of fatphobic tropes in the depiction of  Vauthry. Natalie Flores from "Vice" called Elidibus a "chilling adversary" and "populism incarnate", while Chingy Nea from "Kotaku" lauded him as one of the most brilliant and memorable villains in the entire "Final Fantasy" series, "a fascinating character with a compelling and metatextual emotional arc". The voice cast overall was well received. Many reviewers also enjoyed the immersive quality of Trust companions' dialogue and preferred to explore dungeons for the first time using Trusts as a result. Another focal point of praise was the game's friendliness to new players. Despite its connections to past story beats, setting the expansion  in a new world allowed the writers to reintroduce existing characters. Ricardo Contreras of "Waypoint" compared "Shadowbringers" favorably to the new player experience for "Destiny 2". Multiple commentators looked to the Trust system as valuable, both for aiding new and experienced players in learning mechanics and for improving wait times for dungeons. Daniel Tack of "Game Informer" and Leif Johnson of "PC World" cautioned against buying the paid "story skip" and "level boost" items, instead recommending players to experience the story for themselves. However, Contreras appreciated the onboarding tutorials that accompany these items. Critics took note of the game's  setting on another world. The region of Il Mheg was commonly used as an example of the expansion's diverse color palette; Lee said it "doesn't look like anything else we've seen in "Final Fantasy XIV"". Williams likewise complimented Lakeland for its "vibrant purple forest that leads to the magnificent crystal tower at the center of the Crystarium". Carter considered Amh Araeng too similar to other desert areas in the game but agreed that the rest of the new regions were impressive. Gameplay reception focused on the new jobs and the pacing. Between Gunbreaker and Dancer, the latter  received far more plaudits. Campbell remarked on the synchrony between the job's theming and its gameplay, calling it "as exciting as it is full of utility". In contrast, Williams opined that Gunbreaker lacked a defining feature and did not "particularly excel in any one area". With respect to pacing, Tack and Messner both criticized the use of "fetch quests" but felt that the narrative hid them well. Alexandra found some parts of the story dragged, such as Amh Araeng, but the high points far outweighed them. Reviewers considered "Shadowbringers" to be the culmination of "Final Fantasy XIV"s redemption arc , from its disastrous 2010 launch to its rebirth to now. Despite largely following the "formula cemented back in ["A Realm Reborn"]", Carter enjoyed the consistency and said the game is "arguably the best it has ever been". Johnson called "Shadowbringers" a titan of the MMORPG genre that "towers so far over its contemporary rivals that it drowns them in its shadow". During the 2019 awards cycle, it won "Best MMO" from "RPGFan", as well as "Best Expansion" from "PC Gamer" and "Massively OP". "IGN" and "PlayStation Blog" named it "Best Ongoing Game". "RPGFan" also awarded it "Game of the Year . Emet-Selch was voted the sixth greatest Final Fantasy" character in NHK's Grand Poll by Japanese fans, and ranked among the 70 best video game characters of the 2010s decade by "Polygon". In 2020, "Shadowbringers" won the "Famitsu"・"Dengeki" Game Award for "Best Online Game" and the SXSW Gaming Award for "Excellence in Multiplayer".