Miegakure
"Miegakure" was popularized in March 2010 by an "xkcd" webcomic, which compared the game to Edwin Abbott Abbott's book "", a strong inspiration for the game. Gameplay. The game plays like a regular platform game set in three-dimensional space, but with the touch of a button the player can exchange one of the dimensions with the fourth dimension. This allows a player to go 'through' walls, look into them, and do various other things that would be impossible in three-dimensional space. Development. Development began in 2009. Early playtests of the game were conducted at the Penny Arcade  Expo. On December 4, 2014, ahead of the PlayStation Experience event, the game was announced to be released on PlayStation 4 via the PlayStation Blog. Regarding the release of the game, Marc ten Bosch also stated in the blog post that Miegakure is still very much a work in progress, but we hope to release the game next year. The game was playable for attendees of the PlayStation Experience event in Las Vegas at the following weekend on December 5 and 6 2014. In 2017, Marc ten Bosch released a game built using some of the game mechanics from Miegakure  titled "4D Toys" for iOS and Steam VR. The game is to be released in downloadable form for PlayStation 4 and Windows/Mac/Linux. There is also no publicly released demo at this time. The game remains in development, and the author continues to write updates concerning the game in a dedicated development blog, but there is no announced release date. Awards. "Miegakure" won the Amazing award at IndieCade (the International Festival of Independent Games) in 2010.