Half-Life 2: Deathmatch
Half-Life 2: Deathmatch is a multiplayer first-person shooter video game developed by Valve. Released on Steam on November 30, 2004, it uses many of the assets from "Half-Life 2" and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor to the popular multiplayer component of the original "Half-Life", but is offered as a separate product from "Half-Life  2". "Deathmatch", like "Half-Life"s multiplayer, does not develop any part of the plot or story of the "Half-Life" series. Gameplay. Deathmatch. Deathmatch includes some notable features such as instant respawn; weapons that have specific spawn points; and special abilities (sprint, flashlight, etc.). The aim of the deathmatch is simple: the player must kill other players to score points. If the player accidentally self-kills, they lose points. If a player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition acquired before being killed. The game  is server based and each server contains different rules for each round therefore there is no default time limit or kill limit for each round. Team Deathmatch. In the team deathmatch mode, players are organized in two teams, Resistance and Combine, both of them with different characters that appear exactly as they do in "Half-Life 2". In the gaming aspect, team deathmatch has almost the same rules as deathmatch mode, except for: Development. Upon the release and subsequent critical reception of "Half-Life 2", reviewers expressed disappointment with the game's lack of multiplayer. Two weeks after the initial  release of "Half-Life 2", Valve revealed and released "Half-Life 2: Deathmatch" on Steam. "Deathmatch" was released simultaneously with the Source SDK as a means of promoting game modifications built upon the platform. Post-release, the game was supported with new maps from Valve as well as updates to the game and its engine. Valve's The "Orange Box" does not include "Half-Life 2: Deathmatch", however, the game was upgraded to use the Orange Box version of the Source engine in September 2010. Valve announced a free promotional offer on January 10, 2008, which allowed NVIDIA graphics card  users to download and play "Half-Life 2: Deathmatch" along with "Portal: First Slice", "", and "Peggle Extreme". In September 2010, the game was released via Steam for OS X. A Linux version came more than two years later, in March 2013. Reception. "Half Life 2: Deathmatch" was well-received upon its release, with reviewers praising its inclusion of the gravity gun. GameSpot lauded the game for the Source engine's "impressive use of physics" and the available selection of maps. IGN paid similar compliments to the title, also speaking highly of the "fast play style that ["Half-Life 2: Deathmatch ] produces. Multiple reviews stated that the game suffered from large amount of lag upon release, but GameSpy noted that this was remedied soon after as more servers came online.