Cutie Q
"Cutie Q" is described as Namco's first "character game", thanks to its use of colorful and cute character designs, a choice that would be a major influence on Iwatani's next project, "Pac-Man". The title was derived from the band Creedence Clearwater Revival's 1968 cover of the song Susie Q, which Iwatani was a fan of. To lower manufacturing costs, it was only sold as a conversion kit for older "Gee Bee" and "Bomb Bee" arcade units. The game was ported to the PlayStation in 1996 as part of the Japanese release of "Namco Museum  Vol. 2", with "Bomb Bee" included as an unlockable extra — international versions would instead replace them both with "Super Pac-Man". The game was later included in 2007's "Namco Museum Remix" for the Wii, and later in its 2010 update "Namco Museum Megamix". A Japanese mobile phone port was released for Yahoo! Keitai services in 2008, where it was renamed "QTQ". Ports for both the Sharp X1 and PC-9801 were developed but later cancelled. Gameplay. "Cutie Q" is a block breaker video game intermixed with elements found in pinball tables. The player controls a set of paddles using a  rotary dial, the objective is to score as many points possible by deflecting a ball against objects on the playfield - these include colorful "Rainbow Block" formations, pink ghosts known as "Minimon", spinners that slow down the ball and small yellow creatures known as "Walkmen" that appear when an entire formation of blocks is destroyed. The middle of the screen has a set of sad-faced rollover symbols, and touching them with the ball will instead make them turn happy — lighting all of them up increases the score multiplier. An extra ball is awarded by touching each of the lettered symbols  found on both sides of the screen, or by having the ball collide with the green drainage blocks found at the bottom. Having the ball touch the bottom paddle will replace any cleared-out brick formations and increase the number of Minimon on the screen. Development and release. "Cutie Q" was developed and released by Namco in November 1979, following the release of "Galaxian". The game was designed by Shigeru Yokoyama, known for his work on "Galaga", while Toru Iwatani would design a number of the sprites. It is the third game in the "Gee Bee" trilogy, and much like  its predecessors was the result of a compromise with Namco, who was disinterested in creating pinball machines. It was described as Namco's first "character game" for its use of cute, colorful characters, a design choice that would have a major influence on Iwatani's next work, "Pac-Man". The name is derived from the band Creedence Clearwater Revival's cover of the song "Susie Q" from 1957, which Iwatani was a fan of. To help save manufacturing costs, "Cutie Q" was only sold as a conversion kit for older "Gee Bee" and "Bomb Bee" arcade units. "Cutie Q" was  ported to the PlayStation as part of the Japanese release of "Namco Museum Vol. 2" in 1996, which also included its predecessor "Bomb Bee" as an unlockable extra. Both titles would be replaced with "Super Pac-Man" in international releases. A limited edition "collector's box" was also released in Japan that bundled the game with a paddle controller and replica promotional material for the included games. "Cutie Q" was also included in the 2007 compilation "Namco Museum Remix" for the Wii as one of the nine included arcade titles, as well as its 2010 update "Namco Museum Megamix". A  Japanese mobile phone port was released for Yahoo! Keitai network services on September 1, 2008, renamed to "QTQ". In 1987, a port of "Cutie Q" and its predecessor "Bomb Bee" was being developed for the Sharp X1 by Dempa, a developer that had worked with Namco to bring many of the company's arcade titles to home computers in Japan. Programming was done by Mikito Ishikawa, who was fascinated with the arcade version's source code. The game was cancelled due to the impending rise of more powerful consoles, notably the Sega Mega Drive, with Dempa believing Ishikawa was proposing  the port as a sort of joke. A second port was in development by Ishikawa for the PC-9801 in the mid-1990s; a deal with Namco was nearly finished; however, it was cancelled again due to the company instead porting it to the PlayStation for "Namco Museum Vol. 2". Reception and legacy. In their coverage of "Namco Museum Vol. 2", "Computer & Video Games" called the game "brilliantly addictive" for combining the gameplay of "Breakout" and pinball tables, as well as for the inclusion of an "authentic" paddle controller to play it. In a retrospective, Earl Green of Allgame noted of the  game's importance to the creation of "Pac-Man" with its colorful character designs. Kristan Reed of "Eurogamer" was more negative, calling the game "rubbish" in his review of "Namco Museum Remix", commenting that while the game was interesting for its historial value, said that players would only play it for a few minutes before becoming bored. Nearly a decade after the release of "Cutie Q", Namco would release a similar block breaker game in 1987, "Quester", in an effort to compete against Taito's "Arkanoid" — Iwatani was assigned as the project's producer. Although not directly related to the  Gee Bee trilogy, the game's 26th stage is designed after a Rainbow Block "Cutie Q". This game was ported to the Japanese Wii Virtual Console in 2009, renamed to "Namco Quester".