Bauernheinrich
Bauernheinrich ("Farmer Henry") is a card game for four players that is played in the region of Anglia in the north German state of Schleswig-Holstein. It is played with a normal Skat pack. The winner is the one to 'go out' first. An unusual feature of this game is that each player has their own trump suit and so can trump others with it; a feature shared with the Czech game, Dudák, and the Russian game, Svoi Kozyri. It is a member of the 'beating game' family. History. The origin of the game is unknown, however, in 1913 , Heinrich is mentioned as one of the social card games played at home or in the pub in the region of Schleswig alongside Neunkart, Scharwenzel and Bur. Mensing records it in 1929 as a four-player Anglian game under the names Heinrich, Buurn-Heinerich, Buurnhinnerk and Buernhinnerk. The game is named after its highest card, the J. In the West Münsterland dialect (a form of plattdeutsch related to that spoken in Holstein, "Buurnhennick" is also a nickname for and unmarried uncle living with the family. Description. The cards rank as follows (highest first): Ace ("Ass"), King ("König"), Queen ("Dame"), 10 , 9, 8, 7 The Jacks ("Bauern" or "Buben") have a special role as permanent trumps and rank above all the other cards. The ranking of the Jacks, highest first, is: Clubs ("Kreuz"), Spades ("Pik"), Hearts ("Herz") and Diamonds ("Karo"). If a German-suited pack is used the Obers play the role of Queens and the Unters the role of Jacks. The ranking of suits is then: Acorns, Leaves, Hearts and Bells. One of the nicknames for a Jack in German is "Bauer", which also means "farmer", hence the name of the game means something like "Farmer Henry". Aim. Bauernheinrich is  a shedding game; the aim is to be the first to get rid of one's cards. Rules. The following rules are based on those by Spielregeln. Preparation. The cards are shuffled and dealt to all four players in anti-clockwise order in packets of 3, 2 and 3 respectively, so that everyone ends up with a hand of 8 cards. They are kept concealed from the other players. Next, trumps are determined. The player with the Ace of Clubs announces Clubs as his or her trump suit e.g. with the words "I have Clubs!" (""Hier ist Kreuz!""). In clockwise  order the other players have Spades, Hearts and Diamonds as their trump suits, regardless of the cards which they actually hold. Playing. The player with the Ace of Clubs leads by playing any card to the table. Play is clockwise. The next player must: Once the trick is taken, it is the next player's turn to lead to the next trick. If a second card is played, it is again the turn of the next player (whose trump suit is Hearts) to play to the trick. The previously played card must always be followed or trumped. A player who  picks up must always take the whole trick i.e. up to three cards. A player who cannot follow suit or trump, must pick up. The maximum number of cards dealt per trick equals the number of players. So the player who deals the fourth card must either add the trick to his or her hand if unable to head it or take the four cards (the whole trick) out of play. That player then deals a new card. Winning. The first player to get rid of all cards has won. The others continue, now playing tricks with a maximum  of 3 cards, i.e. a new trick started after the third card of the previous one. Finally, the last two players play for two cards per trick. If a trick is started with four players and during the trick a player places his or her last card and goes out, the trick is still played to the end with four cards. Only in the next trick does the number of cards played reduce to three. The same applies when the next player goes out. The game is played until the last two players have finished in third and fourth place . The cards have no point value, and the remaining cards are not counted towards the last player. So there are no tournaments in which an overall winner is determined from a large number of games.