Ian Bogost
Ian Bogost is an American academic and video game designer. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies. He is the author of "Alien Phenomenology or What It's Like to be a Thing  and Unit Operations: An Approach to Videogame Criticism" and "Persuasive Games: The Expressive Power of Videogames" and the co-author of "" and "Newsgames: Journalism at Play". His Atari 2600 game, "A Slow Year", won two awards, Vanguard and Virtuoso, at IndieCade 2010. Bogost has released many other games, including "Cow Clicker", a satire and critique of the influx of social network games. Education. Bogost received his bachelor's in Philosophy and Comparative Literature from the University of Southern California in 1998. He then went on to get his masters in Comparative Literature from the University of California, Los Angeles (UCLA ) in 2001, and received his doctorate in Comparative Literature from UCLA in 2004. Professional career. In 2008, Bogost became an Associate Professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a Professor of Digital Media and an Adjunct Professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a Professor of Interactive Computing, both positions he still holds. With Christopher Schaberg, he  is co-editor of the series Object Lessons from Bloomsbury Publishing. His book "Alien Phenomenology or What It's Like to be a Thing" (University of Minnesota Press, 2012) critiques aspects of Bruno Latour's actor-network theory. In 2021, Bogost quit his job at the Georgia Institute of Technology because of his dissatisfaction with the university's Covid-19 policy. He took a joint professorship at Washington University where he serves as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. Bogost was also a Founding Partner of Persuasive Games  LLC Atlanta, GA, and Persuasive Games Latin America SA. He is currently the Chief Designer for Persuasive Games LLC Atlanta, GA. Games. Bogost has designed and developed a variety of video games since 2003, among which are: