Zero (Drakengard)
Zero was created by Taro Yoko, the game's director and co-writer, and designed by Kimihiko Fujisaka. Yoko wanted an unusual type of protagonist that had not been featured very often in games. Fujisaka crafted her to emulate the dark tones of the series, although he also added features to create a feminine vibe, such as the flower in her eye. Despite being criticized for her characterization and personality, she has also been praised for her interactions with the other characters and for standing out among video game protagonists. Fans of the "Drakengard" series in Japan have  also received her positively. Creation and design. Zero was conceived by Yoko Taro, the director and co-writer of "Drakengard 3". While conceiving her, Yoko thought it would be interesting to do a character who had worked in a brothel, as the concept had not been often explored and the "Drakengard" series offered an opportunity for such a protagonist to be created. This sexual aspect of the character was generally conveyed through dialogue rather than cutscenes. One of the earlier ideas for Zero's role in the game was to have her as a schoolgirl with a cellphone in a  contemporary setting, but this was quickly decided against. Eventually, Yoko decided to create more female characters for Zero to interact with: one of the reasons behind this was that all other possible choices for the game had been rejected. Her number-based name, along with the names of all her sisters, were meant to make it easier for players to identify and distinguish them. Yoko helped write her dialogue to complement the game's unusual situations, such as rude conversations between her and the disciples during moments of carnage. Multiple aspects of Zero's character and worldview were incorporated into  the game's theme song "This Silence is Mine" by composers Keiichi Okabe and Onitsuka Chihiro. The choice of Zero's voice actress was an important part of her design, as the team wanted to both have a good performance and surprise the audience: Maaya Uchida, normally known for gentler female roles in anime and video games, was chosen for the role. Zero was designed by Kimihiko Fujisaka, a designer who had worked on each entry in the "Drakengard" series. His original design was meant to emulate her status as a god-like being, and have a more elaborate and  heroic appearance, but as the game's atmosphere was finalized, Fujisaka redesigned her with some unaesthetic elements, taking direct influence from the game atmosphere: this was the main reason behind adding her prosthetic arm. The original creation of the arm was a pure accident on Fujisaka's part. Her color palette was intended as a reverse of Caim, the protagonist of "Drakengard". Other aspects of her design evoked the color and design for the Goddess of the Seal, a key character in the earlier "Drakengard" games. She went through two redesigns before Yoko was satisfied. Her final design, along with  the flower in her eye, emphasized her sexuality. She originally had no flower in her design, but Fujisaka wanted to add an aspect of femininity to her appearance. The decision to place it in her eye was to add originality to the character: while the game's producer Takamata Shiba originally feared it was too much of a risk in conjunction with her gender, Yoko approved of the design. After Zero was finalized, Yoko decided on more female characters, and told Fujisaka to "think "Puella Magi Madoka Magica"" while designing them. Elements of her design were incorporated into the other  Intoners. Her design, along with the rest of the main characters, was inspired by modern clothing styles and fashion in contrast to the "medieval" inspiration of previous games. Fictional biography. In Zero's prequel novella, "A Rain to End and a Flower to Begin", it is revealed that Zero was abused by her mother and sold into prostitution. Eventually escaping, she grew to live by killing and stealing, with the killing eventually becoming an unconscious instinct. Eventually, she was weakened by a deadly disease and was caught and imprisoned, dying from her illness there. Upon dying, she was revived and  turned into an Intoner by a magical flower intent on destroying mankind. Learning the flower's plans for her, Zero tried to kill herself, but the flower kept her alive, and spawned five other Intoners as a safety measure: these Intoners were Zero's "sisters". The sisters eventually took control of the land from the native warlords. Eventually, Zero decides to kill her sisters, then herself to rid the world of the flower. In the prequel manga "Drag-On Dragoon 3: Utahime Five", told from the point of view of the other Intoners, it is revealed that she is directly  responsible for the creation of the Disciples, used by her in an attempt to destroy the Intoners. By the events of "Drakengard 3", Zero had forged a partnership with the dragon Michael: as dragons are the only beings that can destroy Intoners, Michael would help Zero kill her sisters, then kill her to finish off the flower. Their first attempt to take down all the Intoners ends in disaster, with Zero losing her arm and Michael being wounded and forced to reincarnate as the child dragon Mikhail. During their second attempt, they attack each one individually: after killing one, Zero  takes on their disciple, a servant created to magnify the Intoners' powers, who each help in battle and act as a personal harem. Before facing One, Zero reverts her disciples to their original bird forms, releasing them from their servitude. During the battle, both One and Mikhail are killed, then Zero is killed by a male clone of One created as a fail-safe in the event of Zero's victory. Around this central timeline, various "branches" appear, caused by "singularities", namely Zero, her sisters and the Disciples. During her progression through these branches, Zero is monitored by Accord, one  of a race called Recorders charged with monitoring and recording history. In the second branch, while going to kill her sister Three, Zero witnesses the flower driving her sisters insane, with Three dying from poisons in the forest and One being murdered by an unhinged Two. In the ensuing battle, the disciples and Two are killed, then Mikhail is poisoned. Zero uses the flower to form a "pact" with Mikhail, resurrecting him. In the third branch, Mikhail is regressed by the Intoners to a childlike form incapable of properly defending Zero, and Zero's disciples are killed when Two self -destructs. When Mikhail is killed by One's dragon, Zero and One do battle and One is killed. Mentally unbalanced by the event, Zero sets off to find another dragon, but it is hinted that she fails. In the fourth branch, Zero manages to kill all of her sisters and absorb their powers, managing to take down One with help from Accord. After absorbing all their powers, she and Mikhail are transported to another world and Mikhail destroys the monster Zero transforms into. With this, the flower's magic is sealed away, although Accord speculates that Zero might have survived  and would reappear in some form. In the novel "Drag-On Dragoon 3 Story Side", a novel detailing the events leading directly into "Drakengard", a combination of events from other branches occurs. During the final confrontation with One, Mikhail is poisoned and Zero forms a pact with Mikhail to save him. After killing One, One's clone kills Zero. Reception. Zero has received a mixed reaction from western video game critics. GamesRadar's Becky Cunningham praised Tara Platt's performance in the role, and that her relationship with Mikhail helped humanize her. GameSpot's Heidi Kemps found Zero entertaining despite  her negative portrayal, enjoying the points where she breaks the fourth wall to critique the game's puzzles and finding that she "related to [Zero] as the game progressed, which is not something I typically feel for antihero characters." Eurogamer's Chris Schilling found that Zero's presence turned the game into "a jet-black comedy", comparing her favorably to Jordan Belfort: while both unlikable characters, there was "something magnetic about their horribleness". Destructoid's Chris Carter commended "Drakengard 3" and Zero, saying "[he] was drawn into ["Drakengard 3"'s] world and its cast of characters, and I wanted to  see Zero's journey through from start to finish." This view was shared by Will Borger of "Gaming Bolt", who called story, characters, world, and in particular Zero, the reasons for playing the game. In addition, he felt that players would find themselves relating to her more as the story progressed. Jim Sterling of "The Escapist" wrote that Zero's portrayal, especially her sexual empowerment and the fact that she had dominance over the male characters, was "refreshing". Capsule Computers' Travis Bruno commented that Zero is "largely the villain of the series", but that he felt the need to see  her journey through to its end. Ron Duwell of "Techno Buffalo", while commenting on the quality of the design of the characters, claimed that Zero was "the best looking of the bunch with her acrobatic kicks and sword slashes being pulled off without a hitch." Geoff Thew of "Hardcore Gamer" complimented the character, calling her actions, attitudes and language "a nicely self-contained example of how ["Drakengard 3"] plays with juxtaposition." Mike Splechta of "GameZone" agreed, stating "the character designs were fantastic. I loved Zero's look in particular; her white flowy dress only serves as a contrast to her  violent behavior since it gets drenched in blood the more you tear enemies apart with her weapons." "RPGFan"s Derek Heemsbergen referred to Zero as "foul-mouthed butcher", although he was generally positive about her story and her interactions with Mikhail and the disciples, calling the latter "strange and often hilarious". Andrew Barker, in an analysis of the game for "RPGFan", referred to her as "violence personified", noting how the game gradually justified her actions. She was also noted, alongside One, as being the only Intoner who had no real need for a disciple. In a final note, he said that  he only felt comfortable with Zero during the game's fourth branch, where her motives were revealed. Anime News Network's Todd Ciolek described her as a conscious mockery of standard action-game protagonists, referring to her as "murderous, foul-mouthed, impulsive, abusive, and all but impossible to like." In contrast, Kimberley Wallace of "Game Informer" was not as enthusiastic, saying that while Zero had some good one-liners, "the better efforts are buried in a lot of bad party banter." RPGamer's Michael Cunningham found Zero to be an "angry, vulgar woman [...] impatient, aggressive, and easily irritated", and that  the lack of explanation behind Zero's actions negatively affected the plot. IGN's Meghan Sullivan was also fairly negative, saying that Zero's character, interactions and motivation were badly let down by poor writing. USGamer's Kat Bailey was generally unenthusiastic about Zero's general attitude and portrayal, saying that she was "characterized in large part by her apparent love of killing and her aggressive bitchiness toward her companion dragon". Roger Hargreaves for "Metro" agreed, finding Zero to be a "thoroughly unpleasant and unlikeable main character." Crunchyroll's Nate Ming was highly critical of Zero, calling her "a ruthless , backstabbing, front-stabbing, cold-hearted bitch", and said that she would be the villain in any other game. The character has been positively received by series fans in Japan. In a popularity contest for the characters of "Drakengard 3", Zero came in as the fourth most popular character of the game, with her dragon Mikhail taking first place. In the 2014 "Dengeki PlayStation" Awards, Zero was placed as the fourth best character of 2013. Beyond the "Drakengard" universe, both Zero had her dragon Mikhail appeared in the second sequel to the arcade game "Lord of Vermilion".