Journal of Medical Internet Research
The Journal of Medical Internet Research is a peer-reviewed open-access medical journal established in 1999 covering eHealth and "healthcare in the Internet age". The editor-in-chief is Gunther Eysenbach. The publisher is JMIR Publications. Publisher. The journal is published by JMIR Publications, which was a cofounder of the Open Access Scholarly Publishers Association and is known for other journal titles as well, which mostly focus on specific subtopics within eHealth, such as mHealth (JMIR mHealth and uHealth), serious games (JMIR Serious Games), mental health (JMIR Mental Health), and cancer (JMIR Cancer). JMIR  Publications is also notable for being one of the fastest-growing companies in Canada in 2019 . Controversy. JMIR Publications has faced criticism for initially using the same editorial board of its main journal for its sister journals and for offering a fast-track review pathway for a surcharge. Editor-in-chief Gunther Eysenbach commented that the spin-off journals would eventually have their own boards and that the fast-track option does not affect the quality or integrity of its peer-review processes. As of the end of 2016, all journals had their own editorial boards. Impact. According to the  Journal Citation Reports the journal has a 2020 impact factor of 5.43. In 2019, it was ranked first out of 22 journals in the category "Medical Informatics" and 4th out of 90 journals in the category "Health Care Sciences & Services". According to a survey among 398 health informatics experts in 2015, the journal was ranked as a top tier journal in the field of health informatics. Among the 32 JMIR Publications sister journals, 5 journals, in addition to JMIR, have been ranked according to the Journal Citation Report. These include: JMIR mHealth and uHealth (2020 Impact Factor of 4.78), JMIR  Mental Health (2020 Impact Factor of 4.39), JMIR Medical Informatics (2020 Impact Factor of 2.96), JMIR Public Health and Surveillance (2020 Impact Factor of 4.11), and JMIR Serious Games (2020 Impact Factor of 4.14).