Valheim
Valheim is an upcoming survival and sandbox video game by the Swedish developer Iron Gate Studio. Published by Coffee Stain Studios, it was released in early access on 2 February 2021 for Windows and Linux on Steam. The game was developed by a five-person team, building on development work which Richard Svensson had undertaken as a side project in his spare time. Since its early access release, Valheim has achieved both critical and commercial success, being praised as a ″rare exception″ of a refined early access game. A month after its release, it had sold over five million  copies and was one of the most played games on Steam. Setting and plot. "Valheim" takes place in a world where slain Vikings go to prove themselves fit for the halls of Valhalla. As one such, the player begins with nothing and soon discovers that to reach the Norse afterlife, they must defeat the evils that stalk Valheim. Led only by their instincts and occasional hints from a raven, the player must prepare to fight the sworn enemies of Odin himself. The term "Valheim" denotes a fictional tenth world within the world tree Yggdrasil of Norse mythology. Gameplay. "Valheim" is  an open-world survival game played from a third-person perspective. As fallen Vikings, players must craft tools, build shelters and fight enemies to survive. The game uses distinctive low-resolution stylized 3D graphics, with a combat system inspired by action games. Co-operative gameplay with up to ten people and optional PvP gameplay is also supported. After creating their Viking character, players can create a world that is procedurally generated from a map seed. Each world is split into several biomes, such as meadows, the Black Forest, swamps, mountains, plains, oceans, the Mistlands, the Deep North, and the Ashlands . Each biome has its own unique enemies, items, and bosses that change how difficult it is to survive there. "Valheim" operates on an in-game day and night cycle. To survive, players must gather natural resources found throughout the world, either through foraging, hunting, mining, or farming. These resources are used to build shelters, make tools and equipment, and forge weapons. Players have a health bar (which depletes from enemy attacks or taking large falls), as well as a stamina bar that drains as players perform actions like running and attacking. To replenish either bar, players can eat food. This  can not only restore health and stamina, but can also temporarily increase how much of each the player has, depending on the variation and quality of the food that is eaten. In addition, the game utilizes a skill-level system that ranges from blocking to running. Each skill can be increased up to a level of 100 and has different effects on the game mechanics. For example, the spears skill will determine the damage the player can do with spears, while the running skill will determine how stamina is drained while sprinting. The main objective of the game is to  kill the five bosses located in different biomes of the game. To summon each boss, players must travel to each boss' altar and give a specific item as an offering. Bosses will drop a collectable trophy when killed; this trophy can be placed at a central altar to grant each player a special power-up. Power-ups can be used infinitely, but the player needs to wait for a brief period between uses. Combat makes use of one- and two-handed weapons, shields, bows, spears. Players can travel through the different biomes either by foot or on crafted boats, which  range from rafts to different types of Viking longships. Development. "Valheim" is developed by Iron Gate Studio, a small Swedish game development studio formed during the game's production. Studio co-founders Richard Svensson and Henrik Tornqvist were both coworkers at a local game development company called Pieces Interactive. Before "Valheim", Svensson had previously begun development on a simulation game called "Tolroko" in his spare time"." However, this game was ultimately unreleased; according to Tornqvist, Svensson realized that it was "redundant to implement simulation systems for their own sake, rather than for the player". With his next game, Svensson wanted  to make an open-world experience where its simulations improved the player's experience. Svensson began working on "Valheim" in 2017 under the working title of "Fejd" (Swedish for "feud"). He ended up leaving Pieces Interactive in 2018 to work on "Valheim" full time, and convinced Tornqvist to join him later that year. The game was released into alpha in June 2018 and officially released into early access on 2 February 2021, with no full release date announced so far. Continued support for the game is planned, and it involves the expansion of unfinished biomes, as well as improvements to  fundamental game mechanics. Iron Gate Studio updated the game on 16 September 2021 with the "Hearth & Home" update. This update brought general improvements to the game and introduced new food, weapons, and build options. Reception. "Valheim" has received positive reviews from critics. "IGN Nordic" gave the game a rating of 9/10, stating that the game has "excellent art and music highlighting a world that generates endless exciting stories". "PC Gamer" called "Valheim" a "rare exception" for early access games, as well as stating that the game "feels refined and satisfying as it is right now". "The Washington Post" appreciated that  Valheim did not elaborate on certain gameplay and story elements, allowing its fans to build a sense of community with each other by sharing things like design ideas and theories about the game's lore. A month after its release, it had sold five million copies and was one of the most-played games on Steam. Awards and accolades. "Valheim" was nominated for Best Debut Indie Game and Best Multiplayer Game at The Game Awards 2021. The game was named the Game of the Year for 2021 by PC Gamer. Soundtrack. Valheim (Original Game Soundtrack) was released 29 October 2021 , by Iron Gate AB, to stream on Spotify and for purchase on Steam. Track listing. All music credited to Patrik Jarlestam except where noted.