Mark Ritchie (pinball designer)
Mark Ritchie (born August 20, 1958) is an American pinball designer and video game producer. He is best known for his successful pinball designs from 1982-1996. He has continued to work in the coin-operated amusement industry, currently serving as production coordinator for Raw Thrills, Inc. / Play Mechanix, Inc. Mark is the younger brother of fellow pinball designer Steve Ritchie. Career. Atari, Inc. (1976 - 1979). Ritchie's first job in the pinball industry was with Atari, Inc. in 1976. While at Atari, he held many jobs. His first position was as an assembler at Atari 's Santa Clara, California video game production facility. A few months later, Ritchie was part of a group selected to help start Atari's pinball production facility in Sunnyvale. He served there as a production line lead and in 1978 was promoted to prototype specialist within Atari's pinball engineering group. There, he was responsible for building, cabling and testing prototype pinball machines. It was during this time that he learned the business of pinball design and development. While at that position, Ritchie worked on the pinball titles "Hercules", "Superman", "Space Riders" and "Monza". Williams Electronics, Inc. (1979 - 1993). In  1979, Ritchie was hired by Williams Electronics, Inc. in Chicago, Illinois as a prototype specialist, and in 1981, he was given the opportunity to design a game of his own, "Thunderball". Ritchie went on to design a total of 12 games for Williams, including "Taxi", "Diner", "Fish Tales" and "". While at Williams Electronics, Ritchie also designed two "pitch-and-bat" novelty amusement games, "Pennant Fever" and "Slugfest". Capcom Coin-Op, Inc. (1993 - 1996). Ritchie left Williams Electronics in August, 1993 for a new opportunity at Capcom Coin-Op, Inc. He was hired as director of engineering for Capcom's new  pinball division. Capcom made 5 pinball titles under Ritchie's leadership, including "Pinball Magic", "Big Bang Bar" and "Kingpin", which was Ritchie's last conventional pinball design to date. Ritchie Design, Ltd. (1996 - 1997). After Capcom closed its pinball division in 1996, Ritchie started a game design firm aptly named Ritchie Design, Ltd. His first product was a redemption game entitled "Road Kill Grill", the rights to which were eventually sold to Incredible Technologies, Inc. Incredible Technologies, Inc. (1997 - 2005). In 1997, Ritchie accepted a full-time position at Incredible Technologies, Inc. as a designer and producer. While there, he  was responsible for the packaging vision for a new digital jukebox project, which was at the forefront of the technology. Both designed and tested extensively, the product was not produced in significant numbers. Following, Ritchie was asked to provide packaging and design inspiration for I.T.'s new foray into touchscreen countertop game design. In 2001, Incredible Technologies agreed to produce Big Buck Hunter which was developed by Play Mechanix, Inc., and Ritchie assumed the role of producer on the project. Ritchie also designed "Orange County Choppers" – a video pinball game themed after the popular reality television series. Raw Thrills, Inc.  / Play Mechanix, Inc. (2005 - Present). In 2005, Ritchie left Incredible Technologies and began work at Raw Thrills, Inc., a video game production studio headed by acclaimed game designer Eugene Jarvis. After Play Mechanix merged with Raw Thrills in 2006, Ritchie relocated to the Play Mechanix studio, where he currently works as a producer and production coordinator and is involved in the development of coin-operated amusement video games. Personal life. Mark Ritchie currently resides in Illinois.