Barony (role-playing game) for various celebrations were recorded. Although more than 600 years have elapsed, and there have been certain alterations, we can affirm that the uniqueness of the liturgical tradition of the Jews of Algiers largely preserves the medieval tradition of liturgical songs of the Jews of Catalonia. Jews of Catalonia Jews of Catalonia (Catalonian Jewry, Catalonian Judaism, in Hebrew: יהדות קטלוניה) is the Jewish community that lived in the Iberian Peninsula, in the Lands of Catalonia, Valencia and Mallorca until the expulsion of 1492. Its splendor was between the 12th to 14th centuries, in which two important Torah centers flourished in 	Jews of Catalonia
3057032	Sharon (CDP), Connecticut Sharon (CDP), Connecticut Sharon is a census-designated place (CDP) in Litchfield County, Connecticut, United States. It is the primary village within the town of Sharon. As of the 2010 census, the population of the CDP was 729, out of 2,782 in the entire town. Geography. Sharon village is in the northwest part of the town of Sharon, east of the New York state line. It is bordered to the west by the village of Sharon Valley; to the north by Millerton Road (Connecticut Route 361), Lovers Lane, Low Road, and Cole Road; to the east by Williams Road, Jewett 	Sharon (CDP), Connecticut
3057033	Hill Road, Jackson Hill Road, Cornwall Bridge Road (Connecticut Route 4), and Hatch Pond; to the south by Mitchelltown Road; and to the southwest by a brook which flows to Sharon Valley. Sharon is northwest of Cornwall Bridge via CT Route 4, southwest of Lakeville via CT Route 41, southeast of Millerton, New York, via CT Route 361, and northeast of Amenia, New York, via Route 343. According to the U.S. Census Bureau, the Sharon CDP has a total area of , of which , or 0.66%, are water. The brooks in Sharon flow west to Sharon Valley and join Webatuck Creek	Sharon (CDP), Connecticut
3057034	, a south-flowing tributary of the Ten Mile River and part of the Housatonic River watershed. Demographics. As of the census of 2010, there were 729 people, 320 households, and 187 families residing in the CDP. The population density was 244 inhabitants per square mile (94.1/km²). There were 437 housing units, of which 117, or 26.8%, were vacant. 67 of the vacant units were for seasonal or recreational use. The racial makeup of the CDP was 95.1% White, 1.4% African American, 1.2% Asian, 1.4% some other race, and 1.0% from two or more races. Hispanic or Latino of any 	Sharon (CDP), Connecticut
3057035	race were 3.0% of the population. Of the 320 households in the community, 19.4% had children under the age of 18 living with them, 47.5% were headed by married couples living together, 8.4% had a female householder with no husband present, and 41.6% were non-families. 35.3% of all households were made up of individuals, and 13.4% were someone living alone who was 65 years of age or older. The average household size was 2.07, and the average family size was 2.68. 14.1% of the CDP population were under the age of 18, 6.1% were from 18 to 24, 11.6	Sharon (CDP), Connecticut
3057036	% were from 25 to 44, 36.9% were from 45 to 64, and 31.3% were 65 years of age or older. The median age was 54.2 years. For every 100 females, there were 82.7 males. For every 100 females age 18 and over, there were 83.0 males. Sharon (CDP), Connecticut Sharon is a census-designated place (CDP) in Litchfield County, Connecticut, United States. It is the primary village within the town of Sharon. As of the 2010 census, the population of the CDP was 729, out of 2,782 in the entire town. Geography. Sharon village is in the northwest part of 	Sharon (CDP), Connecticut
3057037	South Atlantic Environmental Research Institute South Atlantic Environmental Research Institute The South Atlantic Environmental Research Institute (SAERI) is a research institute in the Falkland Islands. SAERI has five focal areas – Marine Science, Atmospheric Science, Freshwater Science, Terrestrial Science, Earth Science, all of which are underpinned and supported by Data Science. SAERI was formed as a department within the Falkland Islands Government when the need for an umbrella organisation for environmental science within the Falkland Islands and the South Atlantic became evident, SAERI was officially opened by HRH Duke of Kent on 12 November 2012 during his visit to the Falkland Islands to mark the Diamond 	South Atlantic Environmental Research Institute
3057038	Jubilee. SAERI became an independent organisation in 2017; it is a Charitable Incorporated Organisation registered with the Charity Commission and entered on the register of Charities in the Falkland Islands. SAERI has a registered UK office at Falkland House in London and also an office based in Stanley, Falkland Islands. SAERI has grown to become an institution, that in addition to research, teaches students, and builds capacity within the South Atlantic Overseas Territories. SAERI is often a focal point for scientists visiting the region, offering logistical support and local knowledge. In addition, the IMS-GIS (Information Management System and Geographic 	South Atlantic Environmental Research Institute
3057039	Information System) data centre based at SAERI, established central and standard systems for data management, accessibility and sharing within the South Atlantic Overseas Territories and beyond. The IMS-GIS data centre also works with other islands and territories that have similar data needs and challenges. A data catalogue is hosted on the SAERI website. SAERI (Falklands) Limited. SAERI (the Charitable Incorporated Organisation) is a 100% shareholder in SAERI (Falklands) Limited. SAERI (Falklands) Limited currently operates as a small environmental consultancy. This work has included environmental impact assessments. South Atlantic Environmental Research Institute The South Atlantic Environmental Research Institute (SAERI) is 	South Atlantic Environmental Research Institute
3057040	TX-3000 series TX-3000 series The is a dual-voltage electric multiple unit (EMU) train type operated by the Metropolitan Intercity Railway Company on the Tsukuba Express line in the Kanto region of Japan. Formation. The trains are formed as six-car sets. They are prepared for a possible lengthening to eight cars per set. Interior. Seating accommodation consists of longitudinal seating, with priority seating sections. The interior features passenger information displays and security cameras. Technical specifications. The trains use SiC-VVVF technology. They have aluminium car bodies and bolsterless bogies. History. Five six-car sets were ordered in June 2018. The first 	TX-3000 series
3057041	set was delivered in September 2019, with the remaining sets to be delivered in December 2019 and January 2020. A second set was delivered in December 2019. Two further sets were delivered in January 2020. A fifth set was delivered in March 2020. The train entered service on 14 March 2020. TX-3000 series The is a dual-voltage electric multiple unit (EMU) train type operated by the Metropolitan Intercity Railway Company on the Tsukuba Express line in the Kanto region of Japan. Formation. The trains are formed as six-car sets. They are prepared for a possible lengthening to eight 	TX-3000 series
3057042	Barony (role-playing game) Barony (role-playing game) Barony is a role-playing game published by Better Games in 1990. Description. Barony" was designed by George Rahm and Joseph Hillmer, with cover art and interior illustrations by Todd Pickens. The game comes as three books: The game also includes a tarot deck printed on three letter-sized pieces of cardstock, and a referee's screen. Gameplay. Character advancement. Characters gain a new level or stage for each adventure completed successfully, and choose advancement in any one of the four beginning professions. If a player chooses to advance the character along the same profession path , the character can reach the highest possible level after as few as eight adventures. Moving a character from profession to profession will slow the rate of advancement down. Skill resolution. Skills have four categories: Gifted; Learned; Practiced and Patient; and Physical and Combat. For a character to complete a task, the referee assigns a Difficulty to the task (Simple, Difficult, or Tasking), and the player rolls two eight-sided dice to determine success. Combat. There are no exact weapons in this game, only the character's combat skill. There are no hit points — both characters and their opponents have a  list of adjectives describing their health, divided into four columns corresponding to the severity of the wound received (Bruise/Cut; Bleeder; Vicious; and Spirit). The tougher the character or opponent, the more adjectives are contained in each list. Each time a creature takes damage, one of the adjectives is marked off. When the last adjective has been removed, the creature is dead. There is also a completely separate combat system for battling dragons. Magic. Rather than casting a pre-printed spell, the player simply tells the referee what effect is desired, and which of six "laws of nature" is being  broken. The referee judges if the request is reasonable, and decides to what degree the laws of nature are being broken. The player then makes a skill roll for each law being broken, the difficulty being dependent on the degree to which the law is being broken. If the player is not very successful, the character will either have to pay a cost in Magic Points, or if the character has no Magic Points, the player rolls dice to determine a Major Mishap that will inflict the character. Reception. In the March 1992 edition of "Dragon" (Issue #179), Lester Smith  Smith found the game "amazing in its inventiveness." He liked the outward appearance of the packaged game, but found the titles of the three books too ambiguous, with lack of clarity as to which one he should read first. Smith found a certain "lack of polish" in the product, with small, dense text with no chapter headings, and a writing style that "ranges from mildly difficult to nigh impossible to read in places, and evinces a near complete lack of awareness of the simplest technical writing tricks to make text easy to comprehend. The thing that bothers me most about  this is that the creative ideas included in the game "deserve" better presentation." Despite these problems, Smith believed that "The "Barony" game should be part of every serious role-player’s library. The magic system, dragon battle system, mission generator, and encounter generator can be adapted very easily to any other fantasy role-playing game, and that FRPG will be the richer for it ... Despite my complaints about the game’s presentation, I highly recommend the "Barony" game. In the 2014 book "Designers & Dragons: The '80s", Shannon Appelcline noted that "Barony" and another game by the same company, "Era Ten  (1992) were part of a movement of 'free style roleplay' games" in the early 1990s, "early 'indie' efforts that tried to break free of the old clichés of RPGs and instead offer more story-oriented games." Barony (role-playing game) Barony is a role-playing game published by Better Games in 1990. Description. "Barony" was designed by George Rahm and Joseph Hillmer, with cover art and interior illustrations by Todd Pickens. The game comes as three books: The game also includes a tarot deck printed on three letter-sized pieces of cardstock, and a referee's screen. Gameplay. Character advancement