Jet Set Willy II
Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to "Jet Set Willy", one of the most successful home computer games ever released. Officially, "Jet Set Willy II: The Final Frontier" is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released. Details. "Jet Set Willy II" is an expansion of the original "JSW" rather than a new game unto itself. Its map is primarily an  expanded version of the original mansion, with only a few new elements over its predecessor, several of which are based on rumoured events in "JSW" that were in fact never programmed (such as being able to launch the titular ship in the screen called "The Yacht" and explore an island). In the ZX Spectrum, Amstrad CPC and MSX versions, Willy is blasted from the Rocket Room into space, and for these 33 rooms he dons a spacesuit. Due to the proliferation of hacking and cheating in the original game, "Jet Set Willy II" pays homage to this and includes a  screen called "Cheat" that can only be accessed by cheating. Control of Willy also differs from the original: "Jet Set Willy II" was not written by the original programmer, Matthew Smith, and was instead developed by Derrick P. Rowson. Copy Protection and Anti-Piracy. "Jet Set Willy II" came with a form of enhanced copy protection called Padlock II. To prevent felt tip copying, it had seven pages, rather than the single page used in "Jet Set Willy". Ending. The ending of "JSW II" is also different. Once Willy has collected 150 of the 175 available items and goes to  bed, the game takes control of Willy and guides him into the bathroom, where he falls into the toilet - and lands in a room named "Oh $#!+! The Central Cavern!", laid out identically to and deriving its name from the opening level of "Manic Miner". The screen is playable on the Amstrad CPC version, but there is no escape, save for the player intentionally killing off their remaining lives. Ports. "JSW II" was originally created as an Amstrad version of "Jet Set Willy" (by Derrick P. Rowson and Steve Wetherill), but due to Rowson's decision to compress much  of the screen data there was enough memory available to create new rooms as well. This version was subsequently ported back to the Spectrum which may also explain a number of other small differences, including the loss of coloured backgrounds in certain screens as the CPC version ran in a 4-colour display mode. The game was subsequently ported to other platforms, including the Commodore 64, Commodore 16, BBC Micro, Acorn Electron and MSX. The BBC Micro cassette version has 2 rooms not in the ZX Spectrum version, and omits 60 of the rooms, rather than being a subset of  it as are the CPC and ZX Spectrum versions. Unofficial ports to the Acorn Archimedes, Windows/DOS and UNIX/X environments also exist. The C64 screen was a different format to the Amstrad, so the developers were unable to take the data used in the Amstrad and instead had to lay out again and re-implement all the screens and sprites. However, Rowson was able to use much of the data directly from the Amstrad, and hence the game was released sooner. In an in-depth article about both the game and the code, Your Spectrum stated that as each  room was compressed and took up differing amounts of memory, a room editor would be impossible to code. JSW2+. In November 2016 Rowson released JSW2+ as a re-write of JSW2. As well as technical improvements to the code allowing for more complicated rooms, it has built-in ‘cheat’ devices allowing infinite lives and teleportation. Rowson also added some new rooms, and made many of the rooms easier with fewer or slower sprites.