Space Combat (play-by-mail game)
Space Combat is a play-by-mail game that was published by Twin Engine Gaming. It was computer moderated. Gameplay. "Space Combat" was a game of tactical space combat in which 10 players enter an arena to fight a trial by combat for the rights to exploit a recently discovered area of space. The game is focused on tactical combat with little diplomacy. Each player controlled a "parent", or a "big organic factory and fortress", which control the players "offspring", or troops. While players had to plan the tactics associated with negotiating and fighting  within a 35 x 35 gridspace arena, they also had to consider the strategic aspects of the game which included parent production of modules which affected actions of offspring and the parent, as well as planning for offspring type generation. The overall goal is to acquire sufficient victory points to win the game. Reception. J.W. Akers-Sassaman reviewed "Space Combat" in "Space Gamer/Fantasy Gamer" No. 85. Akers-Sassaman commented that "an innovative, quick-paced and overall very satisfying tactical space game that is one of the best in this universe, or any other, for that matter." Reviewer Stephan Wieck  opined that: Overall, Space Combat is a nice game that's well-moderated and fun. Don't expect anything more out of the game than the tactical combat, but you can expect plenty of that. The game takes less than a year from start to finish and has pretty simple rules, so it's good for PBM beginners, though you should be wary of Space Combat veterans showing up in your game arena.