Initializing Renderer Client Initialization Complete Attempting 22 kHz 16 bit sound R_Init Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1680 x 1050 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 1024 MB of video memory and 1421 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Waited 18 msec for asset '$white' of type 'image'. Waited 18 msec for asset '$default' of type 'material'. Waited 2 msec for asset '$additive' of type 'material'. Waited 2 msec for asset 'depthprepass' of type 'material'. Waited 9 msec for asset 'shadowcaster' of type 'material'. Waited 2 msec for asset 'cinematic' of type 'material'. Loaded zone 'code_post_gfx' sound system initialization sound system successfully initialized end $init 299 ms Common Initialization Complete Waited 141 msec for asset 'ui/menus. txt' of type 'menufile'. Loaded zone 'ui' Working directory: C:\Documents and Settings\Administrator\Belgelerim\Downloads\Compressed\www.oyun-forum.com_-_doC4_- -Full-_-_Rip_REUPLOAD. part24\Cod4 Full Rip www.oyun-forum.com\Call of Duty 4 - Modern Warfare Loaded zone 'common' openmenuondvar: cannot find dvar ui_sp_unlock unknown UI script stopRefresh in block: "open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript" "openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript" "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ; Save Message First Frame Shown: 3162 Server Initialization Server: simplecredits R_Init DirectX reports 1024 MB of video memory and 1393 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Using previously reported texture memory size of 1008 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Save Message First Frame Shown: 5250 Unloaded fastfile ui Loading fastfile simplecredits Waited 68 msec for asset 'maps/simplecredits. d3dbsp' of type 'col_map_sp'. Waited 195 msec for asset 'maps/simplecredits_code. gsc' of type 'rawfile'. Waited 14 msec for asset 'maps/_credits. gsc' of type 'rawfile'. Loaded zone 'simplecredits' '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 CL_InitCGame: 0.00 seconds Com_TouchMemory: 0 msec. Using sum: 1663378236 Hiding channel: gamenotify Hiding channel: obituary Adding channel: gamenotify Adding channel: obituary Hiding channel: boldgame Adding channel: boldgame Hiding channel: subtitle Adding channel: subtitle No channels added or hidden WARNING: no alias prefix defined, using default Load time: 693 msec Disconnecting: Host has left the game Server Shutdown R_Init DirectX reports 1024 MB of video memory and 1390 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Using previously reported texture memory size of 1008 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Unloaded fastfile simplecredits Loading fastfile ui Waited 65 msec for asset 'ui/menus. txt' of type 'menufile'. Loaded zone 'ui' openmenuondvar: cannot find dvar ui_sp_unlock unknown UI script stopRefresh in block: "open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript" "openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript" "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ; Save Message First Frame Shown: 11961 execing options_graphics. cfg from disk execing options_graphics. cfg from disk Server Initialization Server: killhouse R_Init DirectX reports 1024 MB of video memory and 1390 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Using previously reported texture memory size of 1008 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Save Message First Frame Shown: 51646 Unloaded fastfile ui Loading fastfile killhouse Waited 893 msec for asset 'maps/killhouse. d3dbsp' of type 'col_map_sp'. Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM Waited 18 msec for asset 'm203_m4' of type 'weapon'. Waited 502 msec for asset 'c4' of type 'weapon'. '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 Cmd_AddCommand: viewpos already defined Cmd_AddCommand: +scores already defined Cmd_AddCommand: -scores already defined Cmd_AddCommand: weapnext already defined Cmd_AddCommand: weapprev already defined Cmd_AddCommand: fade already defined Cmd_AddCommand: +actionslot already defined Cmd_AddCommand: -actionslot already defined Cmd_AddCommand: cg_shellshock already defined Cmd_AddCommand: cg_shellshock_load already defined Cmd_AddCommand: cg_shellshock_save already defined Cmd_AddCommand: cg_noclip already defined Cmd_AddCommand: cg_ufo already defined '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 CL_InitCGame: 0.12 seconds Com_TouchMemory: 0 msec. Using sum: 1753529059 Hiding channel: gamenotify Hiding channel: obituary Adding channel: gamenotify Adding channel: obituary Hiding channel: boldgame Adding channel: boldgame Hiding channel: subtitle Adding channel: subtitle No channels added or hidden G_LoadGame Loaded zone 'killhouse' Waited 2622 msec for missing asset "physics_brick_bark". WARNING: no alias prefix defined, using default Load time: 4728 msec Error: Couldn't play stream 'sound/voiceovers/us/khouse\khouse_gaz_2_1. wav' from alias 'killhouse_gaz_goodtosee' - Unable to open file. G_WriteGame 'autosave\killhouse-1' 'AUTOSAVE_AUTOSAVE' Error: Couldn't play stream 'sound/voiceovers/us/khouse\khouse_gaz_2_4. wav' from alias 'killhouse_gaz_youknowdrill' - Unable to open file. Enter station number 1 and aim down your sights. Error: Couldn't play stream 'sound/voiceovers/us/khouse\khouse_gaz_3_2. wav' from alias 'killhouse_gaz_rifledownrange' - Unable to open file. FS_BuildOSPath: os path length exceeded Oyunu internetten indiridim ve kurdum fakat oyunu açıp silahı alınca bu hatayı alıyorum; neden olabilir?