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Battlefield III - Update 4 FULL (2011/RUS/ENG/PC) Information about the game: Title: Battlefield 3 Genre: Action / 3D / 1st Person Developer: EA Digital Illusions Creative Entertainment Publisher: Electronic Arts Platform: PC Released: 2011 Language: English / Russian Audio language: English / Russian Enabling | reg. Code: Not required Size: 9.7 GB Battlefield 3 is leaving behind all its competitors, thanks to the incredible power of the new game engine Frostbite TM 2 from DICE. In this work of art based the entire Battlefield 3, offering the player a great quality of graphics, locations of incredible proportions, complete destruction of objects, dynamic sound and realistic character animation. You will be able to experience the battlefield like never before, with the whistling bullets around, crumbling walls and knocking you off your feet by explosions. In Battlefield 3, players will become an elite U. S. Marine Corps, and immerse yourself in the exciting task of the single player and superb multiplayer battles across the world, including Paris, Tehran and New York. </span>Features: - Frostbite 2 - Battlefield 3 is Frostbite 2, the incredible technology raises the animation, destruction, lighting, and sound in the scale hitherto unseen heights. Built on a powerful engine that Battlefield 3 is completely immerses players in the game world. - Feel the fight - Feel the bullets and explosions hit, pull wounded comrades from the thick of the battle and shoot with a stop to almost any surface. Battlefield 3 stunning animation, wonderful special effects and realistic battlefield will allow you to feel the true sense of the war, as in any game of this genre. </span>- The entire set of equipment - The best game incarnation of battles with the use of technology becomes more perfect, pushing in a battle of supersonic fighter with an impressive set of ground, air and marine equipment. </span>Other favorite features and returning fans - cards for 64 players and the ability to lie on the ground. - Battles in the city-Take the fighting today's war on the legendary and unexpected places in the U. S., the Middle East and Europe, including the narrow streets, the central metropolitan area and open, allowing the use of technology types of terrain. </span>Features Update 4: </span> PHP: Adds a complement Back to Karkand Improved orders panel for PCs Improvements panel orders based in part on feedback from the fans. Panel orders will vary depending on where you nahoditec . Each function is an appropriate voice message, while appearing on the map corresponding to the flashing icons, such as when a partner asks for help through the panel orders. Improved minimap Was regulated by the level of detail minimap to give the player a clear picture of what is happening. There will be three new modes minimap. Corrections in the server side: Maps in the playlist will not be repeated several times in a row. When you make a new map in the maplist server, and then run the command "mapList. runNextRound" the server will discard the remaining rounds of the current map and move to the next card in the list. The list can now include up to 1,000 positions. The team will now return mapList. lst at least 100 entries. To view the entire list of cards, repeat the command mapList. lst with increasing bias. Corrections in the gameplay: Increased efficiency of the resistance of the explosions. Invincibility for the revival is not lost if the player looks. Anti-aircraft guns CRAM, mounted on an aircraft carrier, receive awards, as a stationary weapon. Players will no longer take damage when falling from a small height. Players will now be quicker to get up from a prone position Fixed times when players did not work to revive the Reduced the appearance of a black screen with the revival of Increased invulnerable for a revival with up to 2 seconds, but it soon disappears when movement or shot Increased rate of return of the accuracy of shooting after running Increased efficiency and reduced accuracy when the player is under the overwhelming fire Drovobiki with buckshot cartridges and needles give a smaller effect on the suppression of the medium and long range Balanced level of damage when using buckshot cartridges and needles Increased suppression of ammunition.44 magnum, .357 magnum and 5.8x42mm DAP88 cartridges from Type88 When running the attempt to sit or lie down properly interrupt the sprint Increased efficiency of specialization to the suppression of the resistance Increased efficiency of the resistance of explosions Parachute is now easier to control the speed of rotation and tilt increased Increased speed switching weapons The bipod can be put in place above the chin The bipod can be put on a sloping surface Fixed some problems with jumping facilities Knife kills are now cutting the 2 strokes Close Corrections Technology: AAV is now able to approach and 3-positional camera when using the tower. Installation of switching and increase camera now also act on the turret on the jeep, transport helicopters, boats and loopholes in the BMP. For all Jeeps added tone / signal. Tanks can no longer go under the water and cross the lagoon on Wake Island. Unmanaged tank missiles and RPGs are now instantly destroy aircraft, attack helicopters and intelligence A10 gets points properly Increased the damage of the main weapons of main battle tanks to the front and side armor of other tanks. For the TV missiles have been made more corrections to it could not blow it started the mc. Slightly reduced the rate of repair soldering equipment Increased the damage on the landline. guns for armored vehicles Increased rate and minimal damage to the coaxial machine gun Increased the damage of.50 caliber machine gun at long distances The power of a soldering iron, as the destruction of machinery, and the murder of soldiers Fixed problem with guidance on the next two goals are. Applies to all guns, which capture the target. Reduced the guidance of laser guns on the labeled target Increased the damage, and Javelin missiles, air-ground Laser guided missiles can now be reset IC traps Increased distance of target lock on the aircraft with missiles air land, if the target is captured by laser It also reduced the time of capture for these missiles Reduced the capture target missiles air-air IR traps will no longer reset the takeover target, but the rocket Trap infrared helicopters better divert the rocket Trap infrared aircraft and helicopters recharge 11 seconds, the second pilot and left 20 From air to air missiles is now more difficult to evade Missiles-in will no longer kill the driver of the vehicle instead of Missiles-in will no longer explode before they reach the goal Reduced damage to the missile, in the aircraft up to 45% Fixed speed missiles, in a SU-35, it was lower than in other TS The needle and the Stinger is now faster and output are induced air ts with one hit, reduced range of Increased capture rate in the helicopter, a missile Slightly reduced damage aircraft guns on the air ton Increased the damage and the RPG Smaw on air mc Guided missiles will track only on ground targets Lowered the damage of Gunner armor attack helicopter against the Guns helicopters will now be more correct to suppress Increased accuracy of guided and unguided missiles from helicopters Slightly increased the damage to the helicopter missiles against infantry and other helicopters MI-28 was updated abilities off-course Fixed an issue where the guided missile MI-28 gun is not followed properly Increased accuracy of the MI-28 gun, now it corresponds to AH-1 Increased the damage by direct contact with armor-piercing projectile shells BMP . Reduced the time of capture guided missile BMP Minigun and helicopter guns quickly destroyed parked cars The power of car bombings and other objects Adjusted the center of mass of F-35 for a more stable hovering and vertical take-off Updated weapon system F-35 aircraft to comply with other In the F-35 and SU-35 ejection seat adjusted to the pilot did not kill when you exit the plane The errors associated with the collision of air ts and not receiving damage while Will no longer be suicides and team kills in the destruction of his ton- Mav will no longer destroy the enemy TC in a collision with them, he himself will be destroyed The collision of aircraft and helicopters will lead to the destruction of both mc. Now you can mark with EOD bot The stationary anti-aircraft guns and armor of CRAM radar equipped aircraft by default Reduced damage against infantry anti-aircraft guns Improved audio feedback when damaged equipment Extinguisher at the A-10 is now working properly Increased speed of the rear of disabled mc Crosshairs of the main tools for T90 more accurately reflects the trajectory of In Z11w ability now works correctly below the radar Below the radar and prevents the seizure of the needle and the Stinger. Close Weapons: Added enlarged store to AC SHAFT, it opens at 200 kills with this weapon Reduced returns from SCS, and increased damage by small distances. Fixed precision Pechenegs, she is now in line with other guns Semi-automatic shotguns and now deal less damage with shrapnel bullets In M26 MASS is now more effective shrapnel shells and BPS. Fixed bug animation L96 Cartridges 9h39 no longer give a bonus for a shot in the head Increased the damage 9h39mm rounds at long range. Fixed damage AKSU at long range, it now as the other rifles Increased the damage of.357 and.44 rounds at long range. All semi-automatic rifles and rifles with the bolt, including shotguns with BPS, now inflict the maximum damage to 15 meters. Semi-automatic weapons will no longer "stick" if the player presses the fire faster than weapons can shoot. In semi-automatic sniper rifles, assault rifles, machine guns damage increased to a maximum distance. Slightly reduced the spread of needle cartridges On the M1014, Saiga and DAO-12 reduced the scatter fraction In USAS-12 and the reduced rate of MK3A1 using fragmentation rounds Added patch for the use of M26 MASS. Grenade smoke grenade does not pass through the enemy before the explosion. Grenade launchers from Russian fighters are now correctly displayed in the "killfide" as the GP30. 40-mm grenade launcher shot AEK971 no longer appears as a discontinuous killfide 40-mm smoke grenade will no longer fly "through" the soldiers and objects. The accuracy and efficiency of certain brands of weapons configured to balance their performance and increase the feeling of uniqueness. - M27 IAR: no change. M27 - a heavy version of the M416, her overall performance is better, but worse in motion. - RPK-74M: initial and vertical recoil reduced. RPK-74 is more stable in the shooting than the M27, though she did not have enough of the rate of fire. - M249: added the initial returns. M249 - the fastest gun, with great force and damage podavleniya. Nachalnaya recoil makes moving to the conduct of the fire more difficult, while at the same time, the overall picture has a small effect. - Type 88: Initial output increased slightly, leading stem reduced. Type88 - the slowest of the medium-caliber machine guns. However, the rate of drawback is compensated by a better handling of these weapons. SCP - feedback is reduced, but the initial returns increased, also increased the damage at long range. In Pecheneg strong vertical recoil, high damage and a small diversion of the trunk, making it an indispensable weapon prolonged fire. - M60: Reduced initial recoil damage increased at all distances. M60 has a very low rate, which makes it very manageable weapon with powerful bullets h51mm 7.62. - M240B: added the initial recoil damage increased at all distances. One of the fastest machine guns, M240 is characterized by constant takes the barrel, and difficult to control. - QBB-95: The overall impact is reduced, but increased efficiency at the beginning of shooting - MG36: increased efficiency at the beginning of shooting - 870: no change - DAO-12: Reduced the number of fractions from 12 to 9 units. - M1014: Reduced the number of fractions from 12 to 9 units. Increased rate of from 200 to 210 - S12k: Increase the number of rounds, using the larger the store, from 8 to 10. Reduced the number of fractions from 12 to 9 units - MK3A1: increased the number of rounds, using the larger store, with 8 to 12. Reduced the number of fractions from 12 to 9 units - USAS-12: increased initial returns. Reduced the number of fractions from 12 to 9 units - M4A1: no change - M4: Improved efficiency and reduced vertical gorizotnalnaya - AKS-74U: initial and reduced vertical impact - SG553: initial and reduced vertical impact - A91: no change - G36C: reduced initial returns - SCAR-H: Increased damage at the maximum distance and increased the maximum distance of defeat - G53: diminished returns, now it is like other rifles - QBZ-95B: reduced muzzle swings - AK-74M: initial and reduced vertical impact - M16A3: no change - M16A4: reduced initial and horizontal impact - AEK-971: increased initial recoil slightly reduced accuracy - F2000: reduced vertical recoil, slightly increased the accuracy - AN94: reduced vertical output - G3A3: reduced vertical impact and damage increased - KH2002: no change - L85A2: increased accuracy and reduced muzzle swings - FAMAS: now has a shop at 25 rounds - PP2000: increased initial returns - UMP45: increased accuracy when firing long burst - MP7: no change - AS VAL: increased vertical recoil reduced initial returns, reduced shooting accuracy on the move - PDW-R: reduced initial returns - P90: reduced initial returns - PP-19: a little bit reduced initial returns Close Accessory of arms: Sights: Correction of a 7-fold the sight, which did not increase in full on all weapons Adjusted laser sight on the M39, now it just points to the place of contact Fixed 6x scope on G3 Fixed sights PKA and PKA-S on the M416 The closure of a direct effect on the L96 is now working properly Adjusted to fly L96 L96 is now properly glare when using 8 and 12-fold elevations Tuned infrared sight Fixed infrared sight on the QBU-88 and L96 Bipod: Significantly improved accuracy and reduced recoil assault rifles and carbines Increased speed of installation bipod Thick trunk: Reduced vertical output Increased accuracy Increased speed of a bullet from A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B. The minimum and maximum damage has remained unchanged. Weapons with a thick barrel would be more effective at medium ranges. Setting the IR / NV: IR / NV is configured to operate over the same on all cards Fixed rendering, when a player looks into the infrared sight and gets damaged. The increase of IR / NV and visible area of sight adjusted so as to be identical to any weapon. . IR / NV on sniper rifles QBU-88 and L96 are corrected to look correct. The front handle: Global reduction of horizontal slip barrel was changed to specific weapons for each brand. For most of the weapons that change almost imperceptibly, but with "guns" with a strong horizontal shaft takes it significantly. On the FAMAS, F2000, and AEK-971 is an innovation impact is particularly strong, and AK-74, M16, and M416 is almost untouched. Added a slight decrease in accuracy for the front handle. Players who prefer to fight in the middle and far distance, may want to replace this gadget. Those who fought mostly in the melee, do not notice the difference. The combination of the front handle with a silencer or a heavy barrel will cancel the decrease of accuracy. Laser Sight: Accuracy when firing from the hip was extended. The increase in accuracy is not globally, and specifically for each weapon. Muffler: The muffler is no longer reduces the damage of weapons, which it is installed. Instead, it limits the range, becoming perfectly suited for close combat and exploration. Reduced efficiency in the installation of the muffler is on the same level 10. This is less than reducing the impact of a flame arrester. Reduced accuracy when firing from the hip is no longer global, but specific to each weapon. Bonus accuracy of aimed fire was reduced from 50% to 25. Flash suppressor: Now flash suppressor will not reduce the accuracy of automatic fire. Now flash suppressor also suppresses the impact, reducing the diversion of the vertical shaft to a certain extent for each weapon. Added a slight decrease in accuracy for shooting from the hip to reliably reflect the weight of the flame arrester. Gadgets: Reduced the "mark" of explosive C4 and Claymore mines, instead of 30 seconds will now be 15. Tuned physics and control of EOD Bot, to improve its ability to target and konroliruemost. Beacon, mortar, MAV, EOD Bot, T-UGS and SOFLAM will now be much easier to install. When faced with a soldier MAV will be destroyed. They can still kill, but the process will be destroyed and himself gadget. Now the MAV is now correctly displayed in the "killfide." Now the MAV will not be used as a platform. The frequency scanning range of the MAV is aligned with the T-UGS. Players will not automatically switch to SOFLAM, MAV, or EOD, once installed it. It is now possible to use a knife to destroy enemy equipment. If the player is revived within 5 seconds, then its c4, sticky before his death, he can blow up Maximum number of abandoned mines - 6, the rest will disappear. Mines will not disappear after death Claymores disappear after 5 seconds after player's death. You can only install 2 pieces Claymores can now be used against lung ts, they can incapacitate or kill the passenger jeeps A box of ammunition does not disappear as long as the player does not throw a new one, as a first aid kit Replenishing ammunition is now more quickly, but completion of explosives and 40 mm shells is slower Slightly reduced the damage radius RPG, Smaw and 40 mm shell against infantry Reduced the total number of portable missiles and RPGs Smaw from 5 to 4 pieces Slightly increased the radius of the first-aid kits Mav is now lowered by pressing a key on a PC squats Mortar can no longer be deployed on the basis of the enemy's spawn point or protected -Mines, c4, claymores and other explosives will appear on the map only if they will mark the other players. Combat Command Fixed an issue where players were revived near the enemy team in the early rounds. On the map, "Tehran highway" doubled the area of the game. Added more spawn points to the north of the pedestrian bridge. On the map, "Kharg Island" is now the new location of zones of regeneration, and increased playable area and new objects of protection. On the map, "The impact of Karkandu" natroeny renaissance zones to improve the safety of the revival of the players. On the map, "Sharqi Peninsula" renaissance zones are also optimized to improve the security of the revival of the players. On the map, "Crossing the Seine" renaissance zone has been improved, a new area of regeneration in the north-west with additional spawn points. On the map, "Caspian frontier" zones set up a little bit vozrozheniya Combat units Fixed an issue where players were revived near the enemy team in the early rounds. On the map, "The top of Damavand" spawn area has been reduced On the map, "Tehran highway," added more spawn points to the north of the pedestrian bridge. On the map, "Channels Noushekhr" set zone recovery. Removed unsafe spawn points in the north-east corner and in the area of container in the southwest. System requirements: - Operating system: Windows Vista / Windows 7 - Processor: Intel Core 2 Duo 2,4 GHz, AMD Athlon 64 X2 2,7 GHz - Memory: 2 GB - Video card: Nvidia GeForce 8800 GT 512 MB RAM, ATI Radeon HD 3870 512 MB - Sound Card: DirectX 9.0c compatible - Free disk space: 17 Gb Installation: 1. Zapustit setup. exe 2. Install following the instructions 3. Igrat Hızlandırılmış Direk Tek Link : Kod: http://dfs.su/4lpc-ls1jnt2czqg1 Normal Link : Kod: http://turbobit.net/ls1jnt2czqg1/B. T. L. F_3_UPD_4. zip.html