Level 80 Rogue (17/0/54) Assassination (17 points) Improved Eviscerate - Rank 3/3 Increases the damage done by your Eviscerate ability by 20%. Malice - Rank 5/5 Increases your critical strike chance by 5%. Puncturing Wounds - Rank 3/3 Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%. Vigor - Rank 1/1 Increases your maximum Energy by 10. Lethality - Rank 5/5 Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 30%. Combat (0 points) None Subtlety (54 points) Relentless Strikes - Rank 5/5 Your finishing moves have a 20% chance per combo point to restore 25 energy. Master of Deception - Rank 3/3 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Opportunity - Rank 2/2 Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 20%. Dirty Tricks - Rank 2/2 Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%. Camouflage - Rank 3/3 Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 6 sec. Elusiveness - Rank 1/2 Reduces the cooldown of your Vanish and Blind abilities by 30 sec and your Cloak of Shadows ability by 15 sec. Serrated Blades - Rank 3/3 Causes your attacks to ignore 8 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Initiative - Rank 3/3 Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Improved Ambush - Rank 2/2 Increases the critical strike chance of your Ambush ability by 50%. Preparation - Rank 1/1 When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities. Dirty Deeds - Rank 2/2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health. Hemorrhage - Rank 1/1 An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 75. Lasts 10 charges or 15 sec. Awards 1 combo point. Deadliness - Rank 5/5 Increases your attack power by 10%. Premeditation - Rank 1/1 When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. Cheat Death - Rank 3/3 You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec . This effect cannot occur more than once per minute. Sinister Calling - Rank 5/5 Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 10%. Waylay - Rank 2/2 Your Ambush critical hits have a 100% chance to reduce the target's melee and ranged attack speed by 20%, movement speed by 70% for 8 sec. Honor Among Thieves - Rank 3/3 When anyone in your group critically hits with a damage or healing spell or ability, you have a 100% chance to gain a combo point on your current target. This effect cannot occur more than once every second. Shadowstep - Rank 1/1 Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec. Slaughter from the Shadows - Rank 5/5 Reduces the energy cost of your Backstab and Ambush abilities by 15 and the energy cost of your Hemorrhage by 5. Shadow Dance - Rank 1/1 Enter the Shadow Dance, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Glyphs Glyph of Hemorrhage Increases the damage bonus against targets afflicted by Hemorrhage by 40%. Glyph of Vigor Vigor grants an additional 10 maximum energy. Glyph of Sap Increases the duration of Sap by 20 sec. Glyph of Vanish Increases your movement speed by 30% while the Vanish effect is active. Glyph of Distract Increases the range of your Distract ability by 5 yards. Glyph of Blurred Speed Enables you to walk on water while your Sprint ability is active. -