Kod: Army of Two: The 40th Day Army of Two: The 40th Day is a third-person shooter video game that is developed by EA Montreal and published by Electronic Arts for Xbox 360, PlayStation 3, and PlayStation Portable. It is the sequel to Army of Two. Army of Two: The 40th Day was released on January 12, 2010 in North America and January 15, 2010 in Europe. Army of Two: The 40th Day focuses on two-player cooperative play and employs a cover system. It features Tyson Rios and Elliot Salem as combatant partners who, with the assistance of their handler Alice Murray, must fight to survive and prevail over invading forces that have engulfed Shanghai, China in a devastating terrorist attack. A demo of the game was released on Xbox Live and PlayStation Network. Gameplay: More weapons and upgrades are available than in the prequel, with the addition of interchangeable upgrades between weapons such as adding the barrel of one assault rifle to another. The "pimped" option returns with new camouflage schemes. Weapons can now also be obtained from downed enemies, increasing the player's arsenal to four weapons . Bullets will be able to penetrate weaker materials such as wood and sheet metal. Certain weapons can only be unlocked by morality moments, from both good and bad outcomes. Weapon parts can be obtained in the game levels for free, either by searching armored boxes , rescuing hostages, or simply exploring. New Heavy enemy types appear as bosses. They wear thick armor and often require a special method of attack to defeat, such as shooting gas canisters or grenade bags that they carry. The Heavy enemies carry weapons such as a flamethrower and a gatling gun that cannot be unlocked by the player, though they can be picked up and temporarily used after the Heavy is defeated. Co-op playbook Army of Two: The 40th Day expands on and refines the cooperative play featured in the original game. Unlike in the original where cooperative moments were primarily predetermined at particular intervals in the game, in this sequel, players can use co-op moves at any time. The playbook allows players to scan enemies prior to engaging them in order to set up particular team-based tactics. For example, players can mock surrender or setup simultaneous sniper shots. This is in addition to using aggro as a mechanic for tactically engaging enemies in the midst of combat. Aggro Aggro is a system that allows two players to tactically control the target of their enemy's attacks. Aggro is measured by a HUD element that displays which player the enemy characters are currently focusing on. By performing aggressive actions, such as firing one's weapon, a player generates aggro and in turn causes enemies to focus more of their attention on that player. While one player has aggro the other is being ignored and as a result can then freely perform actions such as flanking. In Army of Two: The 40th Day, additional non-aggressive actions can affect aggro. For example, by performing a mock surrender the enemy combatants will focus all of their attention on the player that is surrendering. It also turns your player bright red so you know who has the aggro. Morality moments In Army of Two: The 40th Day players are forced to make moral decisions that affect the story of the game. At pre-determined points in the game players will be presented with a choice, for example whether they should steal weapons from a mall security armory or vacate the premises. The decision is not a vote between two players, but instead either player must decide while the other player is forced to accept the ramifications of that decisions regardless of what their preference was. The outcome and presentation of these morality moments takes the form of comic panels created by the popular artists Chris Bachalo and Jock. Multiplayer Multiplayer in Army of Two: The 40th Day has received significant changes since the original. These changes included region-free play , client-server connections , and an increased number of participants (up to 10). Army of Two: The 40th Day maintains its focus on co-op play by requiring that players play in a partnership. Partners are a source for ammunition and are able to revive their fallen team mate. There are a total of four multiplayer game modes: Co-op Deathmatch pits teams of two against other partnerships. Control awards points to teams for capturing and defending randomly spawned points. Warzone has players battle over various objectives. Extraction is a game mode where teams of four fight waves of increasingly powerful enemies in order to clear the map for extraction Release Info: Origin...: PAL Language...: English, German, French, Spanish, Italian Console...: PS3 Jailbreak Filename...: army. partXX. rar Files...: 24 x 200 MB Genre...: Action HDD Info...: 4.979.884.032 Bytes No files over 4GB. 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