UT2004 (Unreal Tournament 2004) haritalarını UT3'e aktarmak için öncelikle sisteminizde her iki oyun da yüklü olmalı. Akabinde buradan UT3 Converter2 - 0.25a yazılımını indirmeniz gerek. Şimdi yazılımı çalıştırın ve oyunların kurulu olduğu konumları gösterin. Ardından File > UT2004 Map > Convert to UT3 komutunu verin. Program yaklaşık dakika çalıştıktan sonra haritayı Unreal Tournament 3 için hazırlayacaktır. Kod:Panoya kopyala Export of Unreal map to T3D Level File DM-Q1E1M7. ut2->myLevel. t3d.. done! Extracting Unreal Class files 1/1-DM-Q1E1M7. ut2... Done! Conversion of KR-MenuMusic-v2. ogg music file... done! Identifications of sounds used... done! Export of wave files from sounds packages 1/3-OutdoorAmbience. uax... done! 2/3-GeneralAmbience. uax... done! 3/3-IndoorAmbience. uax... done! (myLevel. t3dUTF-16 encoding) Identification of Staticmeshes used... done! Packages used: HumanoidHardware, AWPipes, BastienHardware_02, skyline-meshes-epic, Citadel_Static, CP_Nightmare1_Epic Export of staticmeshes from UT packages (. usx,. ut2,. u) to T3D staticmeshes files (. t3d) 1/7-HumanoidHardware. usx... done! 2/7-AWPipes. usx... done! 3/7-BastienHardware_02. usx... done! 4/7-skyline-meshes-epic. usx... done! 5/7-Citadel_Static. usx... done! 6/7-CP_Nightmare1_Epic. usx... done! 7/7-DM-Q1E1M7. ut2... done! Identification of textures used 1/10-Arches. cp_bloodpillarhalf_epic. t3d (T3D Staticmesh)... done! 2/10-Arches. cp_doorway2. t3d (T3D Staticmesh)... done! 3/10-Arches. cp_skullarch1_epic. t3d (T3D Staticmesh)... done! 4/10-Arches. cp_skulldeco1_epic. t3d (T3D Staticmesh)... done! 5/10-Beams. mSupport9001HA. t3d (T3D Staticmesh)... done! 6/10-Edging. CeilingBracket01aw. t3d (T3D Staticmesh)... done! 7/10-General. CitadelBrace. t3d (T3D Staticmesh)... done! 8/10-General. CitadelStone. t3d (T3D Staticmesh)... done! 9/10-skyeffects. Skyline-skyringero. t3d (T3D Staticmesh)... done! 10/10-myLevel. t3d (T3D Level)... done! Analysis of possible Textures replacements 1/16-cp_wasteland. utx analyzing linked texture package: h_e_l_ltx. utx... 2/16-AWGlobal. utx analyzing linked texture package: abaddonarchitecture-epic. utx... analyzing linked texture package: alleriaarchitecture. utx... analyzing linked texture package: skyrenders. utx... analyzing linked texture package: ucgeneric. utx... analyzing linked texture package: xgameshaders. utx... analyzing linked texture package: shiptech. utx... analyzing linked texture package: abaddonarchitecture. utx... analyzing linked texture package: 2k4reducedtextures. utx... analyzing linked texture package: pickupskins. utx... analyzing linked texture package: cubemaps. utx... analyzing linked texture package: epicparticles. utx... analyzing linked texture package: towerterrain. utx... analyzing linked texture package: abaddonterrain. utx... 3/16-H_E_L_Ltx. utx... Skipped 4/16-SC_Volcano_T. utx 5/16-BarrensArchitecture-epic. utx 6/16-BarrensArchitecture. utx 7/16-Engine. u 8/16-wm_textures. utx analyzing linked texture package: phobos2_cp. utx... analyzing linked texture package: dom-goose. utx... analyzing linked texture package: fireengine. utx... analyzing linked texture package: arboreaterrain. utx... analyzing linked texture package: egypt_tech_epic. utx... analyzing linked texture package: pipe_set. utx... 9/16-UCGeneric. utx... Skipped 10/16-AbaddonArchitecture. utx... Skipped 11/16-EmitterTextures. utx 12/16-DM-Q1E1M7. ut2 13/16-Bastien_02. utx analyzing linked texture package: alleriaterrain. utx... analyzing linked texture package: aw-alleria. utx... 14/16-HumanoidArchitecture. utx 15/16-CitadelTextures. utx 16/16-skyline-epic. utx... Done! Textures replacements: teleportertextures. teleportercombo -> liquids. waterriver shaders. cp_glass2shad -> shaders. cp_glass1 walls. cp_fireffectshad1fb -> walls. cp_fireeffect1 lava. lavacombined -> lava. lava1 effects. clouds_01 -> sky. br_icelands_sky2 walls. cp_plaingrit2shad -> walls. cp_plaingrit1 grates. alleriagrate_final -> grates. grt01al sky. cp_ruincloud_opacity -> sky. cp_ruincloud1 lava. sc_lavatrim1_s -> lava. sc_lavatrim1_t 9 special textures will be replaced. Exporting textures from UT Packages 1/18-H_E_L_Ltx. utx -> \UT-Textures ... Done! 2/18-HumanoidArchitecture. utx -> \UT-Textures ... Done! 3/18-AWGlobal. utx -> \UT-Textures ... Done! 4/18-CitadelTextures. utx -> \UT-Textures ... Done! 5/18-skyline-epic. utx -> \UT-Textures ... Done! 6/18-BarrensArchitecture. utx -> \UT-Textures ... Done! 7/18-BarrensArchitecture-epic. utx -> \UT-Textures ... Done! 8/18-AbaddonArchitecture. utx -> \UT-Textures ... Done! 9/18-Engine. u -> \UT-Textures ... Done! 10/18-EmitterTextures. utx -> \UT-Textures ... Done! 11/18-DM-Q1E1M7. ut2 -> \UT-Textures ... Done! 12/18-UCGeneric. utx -> \UT-Textures ... Done! 13/18-Bastien_02. utx -> \UT-Textures ... Done! 14/18-cp_wasteland. utx -> \UT-Textures ... Done! 15/18-SC_Volcano_T. utx -> \UT-Textures ... Done! 16/18-wm_textures. utx -> \UT-Textures ... Done! 17/18-DM-Q1E1M7. ut2 -> \UT-Textures ... Done! 18/18-DM-Q1E1M7. ut2 -> \UT-Terrain ... Done! Converting UT99/2k4 UV texture data to UT3... done! Conversion of textures 1/36-Base. bas-lp-floortile2. bmp->Base. bas-lp-floortile2. psd... done! 2/36-Base. bas07BA. bmp->Base. bas07BA. psd... done! 3/36-Base. bas26go. bmp->Base. bas26go. psd... done! 4/36-Base. bas34go. bmp->Base. bas34go. psd... done! 5/36-Base. CitadelBrace_t. bmp->Base. CitadelBrace_t. psd... done! 6/36-Base. CitadelStone_t. bmp->Base. CitadelStone_t. psd... done! 7/36-Bases. bas22HA. bmp->Bases. bas22HA. psd... done! 8/36-Borders. bdr01BA. bmp->Borders. bdr01BA. psd... done! 9/36-Borders. bdr02HA. bmp->Borders. bdr02HA. psd... done! 10/36-Decorations. stngls01go. bmp->Decorations. stngls01go. psd... done! 11/36-Decorations. stngls02go. bmp->Decorations. stngls02go. psd... done! 12/36-DefaultTexture. bmp->DefaultTexture. psd... done! 13/36-Editor. ZonePortal. bmp->Editor. ZonePortal. psd... done! 14/36-Flares. EFlareR2. bmp->Flares. EFlareR2. psd... done! 15/36-Floors. flr02BA. bmp->Floors. flr02BA. psd... done! 16/36-Hardware_Skins. cp_cursedoorway1. bmp->Hardware_Skins. cp_cursedoorway1. psd... done! 17/36-Hardware_Skins. cp_skullarchskin3_epic. bmp->Hardware_Skins. cp_skullarchskin3_epic. psd... done! 18/36-Lava. lava1. bmp->Lava. lava1. psd... done! 19/36-Lava. SC_LavaTrim1_T. bmp->Lava. SC_LavaTrim1_T. psd... done! 20/36-MultiFrame. Flame_effect. bmp->MultiFrame. Flame_effect. psd... done! 21/36-SDORNATE. bmp->SDORNATE. psd... done! 22/36-Shaders. blood1. bmp->Shaders. blood1. psd... done! 23/36-Shaders. cp_electrored1_epic. bmp->Shaders. cp_electrored1_epic. psd... done! 24/36-Shaders. cp_glass1. bmp->Shaders. cp_glass1. psd... done! 25/36-sky-goo. skyline-skyring. bmp->sky-goo. skyline-skyring. psd... done! 26/36-sky. br_icelands_sky2. bmp->sky. br_icelands_sky2. psd... done! 27/36-sky. cp_ruincloud1. bmp->sky. cp_ruincloud1. psd... done! 28/36-SolidColours. Black. bmp->SolidColours. Black. psd... done! 29/36-Walls. cp_borderhorskul1. bmp->Walls. cp_borderhorskul1. psd... done! 30/36-Walls. cp_bordervertdk1. bmp->Walls. cp_bordervertdk1. psd... done! 31/36-Walls. cp_bordervertdk2. bmp->Walls. cp_bordervertdk2. psd... done! 32/36-Walls. cp_fireeffect1. bmp->Walls. cp_fireeffect1. psd... done! 33/36-Walls. CP_Nightmarerust1_T. bmp->Walls. CP_Nightmarerust1_T. psd... done! 34/36-Walls. cp_plaingrit1. bmp->Walls. cp_plaingrit1. psd... done! 35/36-Walls. cp_plaingrit2. bmp->Walls. cp_plaingrit2. psd... done! 36/36-Walls. cp_skulltex3d8. bmp->Walls. cp_skulltex3d8. psd... done! Conversion of wave sounds files to 44.1K sample rate 1/6-BThunder. bubbleloop1. wav... done! 2/6-BThunder. caveambience6. wav... done! 3/6-BThunder. swamp1. wav... done! 4/6-clank3. wav... done! 5/6-firefx4. wav... done! 6/6-machinery1. wav... done! Updating actors in T3D Level File (UT2k4ToUT3-Default. umc) ... done! UVScaleFactor: 4 Conversion of UT2004 T3D Level to UT3 T3D Level Updating texture names ... done! ... done! Replacing LevelName... done! Conversion of wave sounds files to 44.1K sample rate 1/12-BThunder. bubbleloop1-44k. wav... done! 2/12-BThunder. bubbleloop1. wav... done! 3/12-BThunder. caveambience6-44k. wav... done! 4/12-BThunder. caveambience6. wav... done! 5/12-BThunder. swamp1-44k. wav... done! 6/12-BThunder. swamp1. wav... done! 7/12-clank3-44k. wav... done! 8/12-clank3. wav... done! 9/12-firefx4-44k. wav... done! 10/12-firefx4. wav... done! 11/12-machinery1-44k. wav... done! 12/12-machinery1. wav... done! Renaming files in C:\Users\Downloads\Compressed\UT3Converter2-025a\ConvertedMaps\Q1E1M7\UT-Textures... Done! Deleting. t3d files in UT-StaticMeshes (0.0 Bytes saved) ... done! Renaming files in C:\Users\Downloads\Compressed\UT3Converter2-025a\ConvertedMaps\Q1E1M7\UT-StaticMeshes... Done! Deleting files NOT containing "44k" in filename (0.0 Bytes saved) ... done! Renaming files in C:\Users\Downloads\Compressed\UT3Converter2-025a\ConvertedMaps\Q1E1M7\UT-Sounds... Done! Deleting temporary created files 1/2-T3DLvlUMCParsed1825449055460350537. t3d... Done! (604.74 KB deleted) 2/2-UT3T3DConverted1710426831438785796. t3d... Done! (823.85 KB deleted) Deleting 10 unused files in C:\Users\Downloads\Compressed\UT3Converter2-025a\ConvertedMaps\Q1E1M7\UT-Terrain (642.20 KB deleted) ... done! Deleting. bmp files in UT-Textures (0.0 Bytes saved) ... done! C. O. N. V. E. R. S. I. O. N. I. N. F. O. Input Map: DM-Q1E1M7. ut2 Input Game: Unreal Tournament 2004 Output Game: Unreal Tournament 3 Output T3D File: Q1E1M7UT3. t3d