Sisteminde Directx11 kurulu, Directx 9 ile çalışıyor ve DirectX 10 ile açamıyorsun. İlginç.

Sürücü sürümünüz nedir? Ayrıca DirectX güncel mi? Bir de oyunun DirectX 10 modu için ayrı bir EXE dosyası olabilir. Baktınız mı? Oyunun DirectX 10 modu olduğuna emin misiniz? Şunu uygular mısınız: 1. C:\Users\ \Belgeler\My Games\Borderlands\WillowGame\Config klasörüne gidin. WillowEngine. ini dosyasını bulun ve bir yedeğini alın. 2. Dosyayı açıp kısmını bulun. Ardından aşağıdaki ayarı True yapın. AllowD3D10=True Aşağıdaki değerleri de True yapın. MotionBlur=True DepthOfField=True Bloom=True UseHighQualityBloom=True FogVolumes=True Dosyayı kaydedin ve oyunu açın

Sürücülerimin hepsi güncel. Oyunun incelemelerinin hepsinde Directx 10 destekli ekran kartından bahsediliyor en iyi sistem seçeneğinde. Başka exe. dosyasına baktım yok. Söylediğiniz çözümü ilk oyun için yapmıştım. Şimdik bakdıgımda aşağıdada göreceğiniz gibi AllowD3D11=False yazıyor. Ssanırım oyunun ya DX10 desteği yok ya da artık başka bişeyler var. Kod:Panoya kopyala bUseMaxQualityMode=False StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False SHSecondaryLighting=True DirectionalLightmaps=True MotionBlur=False MotionBlurPause=True MotionBlurSkinning=1 DepthOfField=True AmbientOcclusion=True Bloom=True bAllowLightShafts=True Distortion=True FilteredDistortion=True DropParticleDistortion=False bAllowDownsampledTranslucency=False NVParticleDownsamplingThreshold=100.000000 SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=True UpscaleScreenPercentage=True Fullscreen=True WindowedFullscreen=False AllowD3D11=False AllowOpenGL=False AllowRadialBlur=True AllowSubsurfaceScattering=True AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=True SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 MaxDrawDistanceScale=1.000000 ShadowFilterQualityBias=0 MaxAnisotropy=16 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 FXAA=True MinShadowResolution=1024 MinPreShadowResolution=8 MaxShadowResolution=1024 MaxWholeSceneDominantShadowResolution=2048 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.0 ShadowTexelsPerPixel=1.273240 PreShadowResolutionFactor=0.500000 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=True TessellationFactorMultiplier=1.000000 bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 SystemShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=0.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False MobileFeatureLevel=0 MobileFog=True MobileSpecular=True MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True MobileVertexMovement=True MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 ApexLODResourceBudget=1000000000000000000000.0 ApexDestructionMaxChunkIslandCount=2147483647 ApexDestructionMaxChunkSeparationLOD=1.0 bEnableParallelAPEXClothingFetch=False TEXTUREGROUP_World=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage, IgnoreTextureLODBias) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage, IgnoreTextureLODBias) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage, IgnoreTextureLODBias) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Linear, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, NumStreamedMips=1, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1, MaxLODSize=1024, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1, MaxLODSize=256, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=linear, MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1, MaxLODSize=256, LODBias=0, MinMagFilter=Linear, MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage) ShadowDistanceMultiplier=1.000000 ShadowCascades=3 ShadowSplit=0.0 ShadowSplit=0.16 ShadowSplit=0.48 ShadowSplit=1.0 bAllowSeparateModulatedTranslucency=False ShadowCast_Near=3000.000000 ShadowCast_Far=6000.000000 bNVIDIA3d=False PopulationAdjustment=0 TextureQuality=0 ViewDistance=3 ViewDistanceLowScale=0.500000 ViewDistanceMediumScale=0.800000 ViewDistanceHighScale=1.000000 ViewDistanceUltraHighScale=2.000000 ViewDistanceConsoleScale=1.000000 NumberOfDecals=2 FramerateLocking=6 PhysXLevel=2 MaxDrawDistanceScaleSplitScreen=1.000000 bAutoDetectSettings=False TEXTUREGROUP_ColorLookupTable=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=Aniso, MipFilter=Point, MipGenSettings=TMGS_SimpleAverage) Oyun dosyalarını karıştırırken DX setuplarının oldugu bir dosya buldum. İçersinde sadece DX9 ve DX11 setupları var. Sanırım oyunun DX10 desteği yok.

Arkadaşlar bilgisayarım Borderlands 2 oyununu Directx 9 ile çalıştırıyor. Bir türlü Directx 10 ile çalıştıramadım. Ekran kartım 1 GB 9800GT. Directx 10 desteği mevcut. i5 işlemci ve 4 GB RAM var. 32 Bit Windows 7 Ultimate kullanıyorum. Sistemde Directx 11 kurulu. Yardım ederseniz sevinirim. Şimdiden teşekkürler. Son düzenleyen: Moderatör: 1 Ekim 2012

Evet, geliştiriciler DirectX 10'u atlayıp doğrudan 11'e geçmişler. Şansınıza küsün.