Merhabalar. i3 tasarımında değişikliğe gitmeye karar verdim. Dracula temasına sadık kalacak şekilde olacak ama yine normal kullandığım ayarları değiştirip bir şeyler yapacağım. Sürprizbozan: picom. conf dosyası Kod:Panoya kopyala # # Backend # # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; # # GLX backend # # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content and may not work with blur-background. # My tests show a 15% performance boost. Recommended. glx-no-stencil = true; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers . # Recommended if it works. # glx-no-rebind-pixmap = true; # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # no-use-damage = false # use-damage = true; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # xrender-sync-fence = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. # glx-swap-method = "undefined"; # # Shadows # # Enabled client-side shadows on windows. shadow = true; # The blur radius for shadows. (default 12) shadow-radius = 12; # The left offset for shadows. (default -15) shadow-offset-x = -5; # The top offset for shadows. (default -15) shadow-offset-y = -5; # The translucency for shadows. (default.75) shadow-opacity = 0.5; # Set if you want different colour shadows # shadow-red = 0.0; # shadow-green = 0.0; # shadow-blue = 0.0; # The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches # . # This list includes all the affected apps I found in my testing. The "! name =''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. shadow-exclude = ; # Avoid drawing shadow on all shaped windows shadow-ignore-shaped = true; # # Opacity # inactive-opacity = 0.6; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = true; # Dim inactive windows. (0.0 - 1.0) # inactive-dim = 0.2; # Do not let dimness adjust based on window opacity. inactive-dim-fixed = true; # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. blur-background = true; # Blur background of opaque windows with transparent frames as well. blur-background-frame = true; # Do not let blur radius adjust based on window opacity. blur-background-fixed = true; blur-background-exclude = ; # # Fading # # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 7; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.015; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.015; # Fade windows in/out when opening/closing no-fading-openclose = false; # Specify a list of conditions of windows that should not be faded. fade-exclude = ; # # Other # # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active . mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Specify refresh rate of the screen. # If not specified or 0, picom will try detecting this with X RandR extension. refresh-rate = 60; # Vertical synchronization: match the refresh rate of the monitor # Enable/disable VSync. #vsync = false; #vsync = true; vsync = true; # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. # sw-opti = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # unredir-if-possible = false; unredir-if-possible = true; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = ; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; # # Window type settings # wintypes: { tooltip = ; }; corner-radius = 0.0; rounded-corners-exclude = ; blur: Sürprizbozan: i3 config dosyası Kod:Panoya kopyala set $mod Mod4 # remove window title for_window border pixel 5 # colors set $bg

statusline #f8f8f2 separator

# set some nice colors border background text client. focused $bg $bg $fg client. unfocused $ia $ia $fg client. focused_inactive $ia $ia $fg client. urgent $ia $ia $fg font pango:JetBrains Mono 11 gaps inner 7 gaps outer 7 exec --no-startup-id dex --autostart --environment i3 exec --no-startup-id xss-lock --transfer-sleep-lock -- i3lock --nofork # Use pactl to adjust volume in PulseAudio. set $refresh_i3status killall -SIGUSR1 i3status bindsym XF86AudioRaiseVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ +10% && $refresh_i3status bindsym XF86AudioLowerVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ -10% && $refresh_i3status bindsym XF86AudioMute exec --no-startup-id pactl set-sink-mute @DEFAULT_SINK@ toggle && $refresh_i3status bindsym XF86AudioMicMute exec --no-startup-id pactl set-source-mute @DEFAULT_SOURCE@ toggle && $refresh_i3status # Use Mouse+$mod to drag floating windows to their wanted position floating_modifier $mod # kill focused window bindsym $mod+q kill # change focus bindsym $mod+j focus left bindsym $mod+k focus down bindsym $mod+l focus up bindsym $mod+semicolon focus right # alternatively, you can use the cursor keys: bindsym $mod+Left focus left bindsym $mod+Down focus down bindsym $mod+Up focus up bindsym $mod+Right focus right # move focused window bindsym $mod+Shift+j move left bindsym $mod+Shift+k move down bindsym $mod+Shift+l move up bindsym $mod+Shift+semicolon move right # alternatively, you can use the cursor keys: bindsym $mod+Shift+Left move left bindsym $mod+Shift+Down move down bindsym $mod+Shift+Up move up bindsym $mod+Shift+Right move right # split in horizontal orientation bindsym $mod+h split h # split in vertical orientation bindsym $mod+v split v # enter fullscreen mode for the focused container bindsym $mod+f fullscreen toggle # change container layout bindsym $mod+t layout stacking bindsym $mod+y layout tabbed bindsym $mod+u layout toggle split # toggle tiling / floating bindsym $mod+Shift+d floating toggle # change focus between tiling / floating windows bindsym $mod+space focus mode_toggle # focus the parent container bindsym $mod+a focus parent # focus the child container #bindsym $mod+d focus child # Define names for default workspaces for which we configure key bindings later on. # We use variables to avoid repeating the names in multiple places. set $ws1 "1" set $ws2 "2" set $ws3 "3" set $ws4 "4" set $ws5 "5" set $ws6 "6" set $ws7 "7" set $ws8 "8" set $ws9 "9" set $ws10 "10" # switch to workspace bindsym $mod+1 workspace number $ws1 bindsym $mod+2 workspace number $ws2 bindsym $mod+3 workspace number $ws3 bindsym $mod+4 workspace number $ws4 bindsym $mod+5 workspace number $ws5 bindsym $mod+6 workspace number $ws6 bindsym $mod+7 workspace number $ws7 bindsym $mod+8 workspace number $ws8 bindsym $mod+9 workspace number $ws9 bindsym $mod+0 workspace number $ws10 # move focused container to workspace bindsym $mod+Shift+1 move container to workspace number $ws1 bindsym $mod+Shift+2 move container to workspace number $ws2 bindsym $mod+Shift+3 move container to workspace number $ws3 bindsym $mod+Shift+4 move container to workspace number $ws4 bindsym $mod+Shift+5 move container to workspace number $ws5 bindsym $mod+Shift+6 move container to workspace number $ws6 bindsym $mod+Shift+7 move container to workspace number $ws7 bindsym $mod+Shift+8 move container to workspace number $ws8 bindsym $mod+Shift+9 move container to workspace number $ws9 bindsym $mod+Shift+0 move container to workspace number $ws10 # reload the configuration file bindsym $mod+Shift+c reload # restart i3 inplace (preserves your layout/session, can be used to upgrade i3) bindsym $mod+Shift+r restart # exit i3 bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'You pressed the exit shortcut. Do you really want to exit i3? This will end your X session.' -B 'Yes, exit i3' 'i3-msg exit'" # resize window mode "resize" bindsym $mod+r mode "resize" # bar configuration bar { i3bar_command i3bar --transparency position top status_command /home/$USER/Documents/other-repositories/bumblebee-status/bumblebee-status \ -m kernel memory pamixer brightness disk battery date time \ -p time. format="%H:%M:%S" \ -t dracula-powerline colors { #background

Onun icin farkli bir i3 forku kullaniliyor olabilir kawase gibi. Emin degilim.

Hocam picom. conf dosyası nerede?

Merhabalar. i3 tasarımında değişikliğe gitmeye karar verdim. Dracula temasına sadık kalacak şekilde olacak ama yine normal kullandığım ayarları değiştirip bir şeyler yapacağım. Sürprizbozan: picom. conf dosyası Kod:Panoya kopyala # # Backend # # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; # # GLX backend # # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content and may not work with blur-background. # My tests show a 15% performance boost. Recommended. glx-no-stencil = true; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers . # Recommended if it works. # glx-no-rebind-pixmap = true; # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # no-use-damage = false # use-damage = true; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # xrender-sync-fence = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. # glx-swap-method = "undefined"; # # Shadows # # Enabled client-side shadows on windows. shadow = true; # The blur radius for shadows. (default 12) shadow-radius = 12; # The left offset for shadows. (default -15) shadow-offset-x = -5; # The top offset for shadows. (default -15) shadow-offset-y = -5; # The translucency for shadows. (default.75) shadow-opacity = 0.5; # Set if you want different colour shadows # shadow-red = 0.0; # shadow-green = 0.0; # shadow-blue = 0.0; # The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches # . # This list includes all the affected apps I found in my testing. The "! name =''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. shadow-exclude = ; # Avoid drawing shadow on all shaped windows shadow-ignore-shaped = true; # # Opacity # inactive-opacity = 0.6; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = true; # Dim inactive windows. (0.0 - 1.0) # inactive-dim = 0.2; # Do not let dimness adjust based on window opacity. inactive-dim-fixed = true; # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. blur-background = true; # Blur background of opaque windows with transparent frames as well. blur-background-frame = true; # Do not let blur radius adjust based on window opacity. blur-background-fixed = true; blur-background-exclude = ; # # Fading # # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 7; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.015; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.015; # Fade windows in/out when opening/closing no-fading-openclose = false; # Specify a list of conditions of windows that should not be faded. fade-exclude = ; # # Other # # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active . mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Specify refresh rate of the screen. # If not specified or 0, picom will try detecting this with X RandR extension. refresh-rate = 60; # Vertical synchronization: match the refresh rate of the monitor # Enable/disable VSync. #vsync = false; #vsync = true; vsync = true; # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. # sw-opti = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # unredir-if-possible = false; unredir-if-possible = true; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = ; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; # # Window type settings # wintypes: { tooltip = ; }; corner-radius = 0.0; rounded-corners-exclude = ; blur: Sürprizbozan: i3 config dosyası Kod:Panoya kopyala set $mod Mod4 # remove window title for_window border pixel 5 # colors set $bg #7aa2f7 set $fg #f8f8f2 set $ia #808080 # set some nice colors border background text client. focused $bg $bg $fg client. unfocused $ia $ia $fg client. focused_inactive $ia $ia $fg client. urgent $ia $ia $fg font pango:JetBrains Mono 11 gaps inner 7 gaps outer 7 exec --no-startup-id dex --autostart --environment i3 exec --no-startup-id xss-lock --transfer-sleep-lock -- i3lock --nofork # Use pactl to adjust volume in PulseAudio. set $refresh_i3status killall -SIGUSR1 i3status bindsym XF86AudioRaiseVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ +10% && $refresh_i3status bindsym XF86AudioLowerVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ -10% && $refresh_i3status bindsym XF86AudioMute exec --no-startup-id pactl set-sink-mute @DEFAULT_SINK@ toggle && $refresh_i3status bindsym XF86AudioMicMute exec --no-startup-id pactl set-source-mute @DEFAULT_SOURCE@ toggle && $refresh_i3status # Use Mouse+$mod to drag floating windows to their wanted position floating_modifier $mod # kill focused window bindsym $mod+q kill # change focus bindsym $mod+j focus left bindsym $mod+k focus down bindsym $mod+l focus up bindsym $mod+semicolon focus right # alternatively, you can use the cursor keys: bindsym $mod+Left focus left bindsym $mod+Down focus down bindsym $mod+Up focus up bindsym $mod+Right focus right # move focused window bindsym $mod+Shift+j move left bindsym $mod+Shift+k move down bindsym $mod+Shift+l move up bindsym $mod+Shift+semicolon move right # alternatively, you can use the cursor keys: bindsym $mod+Shift+Left move left bindsym $mod+Shift+Down move down bindsym $mod+Shift+Up move up bindsym $mod+Shift+Right move right # split in horizontal orientation bindsym $mod+h split h # split in vertical orientation bindsym $mod+v split v # enter fullscreen mode for the focused container bindsym $mod+f fullscreen toggle # change container layout bindsym $mod+t layout stacking bindsym $mod+y layout tabbed bindsym $mod+u layout toggle split # toggle tiling / floating bindsym $mod+Shift+d floating toggle # change focus between tiling / floating windows bindsym $mod+space focus mode_toggle # focus the parent container bindsym $mod+a focus parent # focus the child container #bindsym $mod+d focus child # Define names for default workspaces for which we configure key bindings later on. # We use variables to avoid repeating the names in multiple places. set $ws1 "1" set $ws2 "2" set $ws3 "3" set $ws4 "4" set $ws5 "5" set $ws6 "6" set $ws7 "7" set $ws8 "8" set $ws9 "9" set $ws10 "10" # switch to workspace bindsym $mod+1 workspace number $ws1 bindsym $mod+2 workspace number $ws2 bindsym $mod+3 workspace number $ws3 bindsym $mod+4 workspace number $ws4 bindsym $mod+5 workspace number $ws5 bindsym $mod+6 workspace number $ws6 bindsym $mod+7 workspace number $ws7 bindsym $mod+8 workspace number $ws8 bindsym $mod+9 workspace number $ws9 bindsym $mod+0 workspace number $ws10 # move focused container to workspace bindsym $mod+Shift+1 move container to workspace number $ws1 bindsym $mod+Shift+2 move container to workspace number $ws2 bindsym $mod+Shift+3 move container to workspace number $ws3 bindsym $mod+Shift+4 move container to workspace number $ws4 bindsym $mod+Shift+5 move container to workspace number $ws5 bindsym $mod+Shift+6 move container to workspace number $ws6 bindsym $mod+Shift+7 move container to workspace number $ws7 bindsym $mod+Shift+8 move container to workspace number $ws8 bindsym $mod+Shift+9 move container to workspace number $ws9 bindsym $mod+Shift+0 move container to workspace number $ws10 # reload the configuration file bindsym $mod+Shift+c reload # restart i3 inplace (preserves your layout/session, can be used to upgrade i3) bindsym $mod+Shift+r restart # exit i3 bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'You pressed the exit shortcut. Do you really want to exit i3? This will end your X session.' -B 'Yes, exit i3' 'i3-msg exit'" # resize window mode "resize" bindsym $mod+r mode "resize" # bar configuration bar { i3bar_command i3bar --transparency position top status_command /home/$USER/Documents/other-repositories/bumblebee-status/bumblebee-status \ -m kernel memory pamixer brightness disk battery date time \ -p time. format="%H:%M:%S" \ -t dracula-powerline colors } # keybinds # start dmenu bindsym $mod+d exec --no-startup-id rofi -show run # start a terminal bindsym $mod+Return exec alacritty # file manager bindsym $mod+e exec nemo # browser bindsym $mod+w exec brave --enable-features=WebUIDarkMode --force-dark-mode --force-device-scale-factor=1.20 # screenshot bindsym $mod+s exec xfce4-screenshooter -f -s /home/$USER/Media/Pictures Şu an durum böyle. i3bar transparan bir şekilde duruyor ama benim buraya blur eklemem lazım. Nasıl yapabilirim? Sürprizbozan: Ekstra soracak olan olursa Config dosyalarını güncelleyip GitHub'a atacağım. GitHub - kernelginar/i3-config: My i3 config My i3 config. Contribute to kernelginar/i3-config development by creating an account on GitHub. github.com

Sorunu hallettim. picom. conf dosyasında blur-background-exclude kısmındaki: Kod:Panoya kopyala "window_type = 'dock'" Satırının başında # işareti ekleyip yorum satırı yapıyoruz. Daha sonrasında blurlu hale geliyor. Şu an i3bar renklerini blur ve transparan renge göre ayarlamaya çalışıyorum. Sadece taslak hali bu şekilde.

$HOME/. config/picom. conf dizini içerisinde. İnternetten hazır config dosyası bulup kullanabilirsiniz. Ben öyle yapmıştım vakti zamanında.

focused_workspace

Kernelginar dedi: Merhabalar. i3 tasarımında değişikliğe gitmeye karar verdim. Dracula temasına sadık kalacak şekilde olacak ama yine normal kullandığım ayarları değiştirip bir şeyler yapacağım. Sürprizbozan: picom. conf dosyası Kod:Panoya kopyala # # Backend # # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; # # GLX backend # # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content and may not work with blur-background. # My tests show a 15% performance boost. Recommended. glx-no-stencil = true; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers . # Recommended if it works. # glx-no-rebind-pixmap = true; # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # no-use-damage = false # use-damage = true; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # xrender-sync-fence = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. # glx-swap-method = "undefined"; # # Shadows # # Enabled client-side shadows on windows. shadow = true; # The blur radius for shadows. (default 12) shadow-radius = 12; # The left offset for shadows. (default -15) shadow-offset-x = -5; # The top offset for shadows. (default -15) shadow-offset-y = -5; # The translucency for shadows. (default.75) shadow-opacity = 0.5; # Set if you want different colour shadows # shadow-red = 0.0; # shadow-green = 0.0; # shadow-blue = 0.0; # The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches # . # This list includes all the affected apps I found in my testing. The "! name =''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. shadow-exclude = ; # Avoid drawing shadow on all shaped windows shadow-ignore-shaped = true; # # Opacity # inactive-opacity = 0.6; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = true; # Dim inactive windows. (0.0 - 1.0) # inactive-dim = 0.2; # Do not let dimness adjust based on window opacity. inactive-dim-fixed = true; # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. blur-background = true; # Blur background of opaque windows with transparent frames as well. blur-background-frame = true; # Do not let blur radius adjust based on window opacity. blur-background-fixed = true; blur-background-exclude = ; # # Fading # # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 7; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.015; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.015; # Fade windows in/out when opening/closing no-fading-openclose = false; # Specify a list of conditions of windows that should not be faded. fade-exclude = ; # # Other # # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active . mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Specify refresh rate of the screen. # If not specified or 0, picom will try detecting this with X RandR extension. refresh-rate = 60; # Vertical synchronization: match the refresh rate of the monitor # Enable/disable VSync. #vsync = false; #vsync = true; vsync = true; # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. # sw-opti = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # unredir-if-possible = false; unredir-if-possible = true; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = ; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; # # Window type settings # wintypes: { tooltip = ; }; corner-radius = 0.0; rounded-corners-exclude = ; blur: Sürprizbozan: i3 config dosyası Kod:Panoya kopyala set $mod Mod4 # remove window title for_window border pixel 5 # colors set $bg