I got it wrong. Both render, game and RTX voice is not for RTX lower. Even, Mesut Çevik said "I'm using RTX 2080TI but GPU usage become %10 about. The usage is too much for this card. For example, Nvidia says "Ray Tracing uses the AI cores While we open Ray Tracing, starting FPS drops . (I don't know, why Nvidia put Tensor cores in the RTX 2060.) Sorry for "rendering". I did not want, mean that.

This is classical marketing tactic. When DirectX 11 was released, a lot of advertisements were made that it contained many innovations. However, with a very small setting, DirectX 11 games were easily playable on DirectX 10 supported cards.

It's not the same thing at all. When it comes to AI - accelerated applications, such as RTX Voice, CUDA is playing important role on both creating and running AI system. CUDA based GPU's computing capacities are very strong and efficient. I'm also using CUDA for ML applications on TF. So, It's not about marketing. It's all about technology.

I did not said; Mesut Çevik said Bu içeriği görüntülemek için üçüncü taraf çerezlerini yerleştirmek için izninize ihtiyacımız olacak. Daha detaylı bilgi için, çerezler sayfamıza bakınız. Üçüncü taraf çerezlerini kabul et 04:12

AI is not powerful at background works . For example, when RTX Voice is open, GPU usage of 2080 Ti become %10 about. So, still, GPUs are not enough at AI working or render etc. Maybe, Next GPUs will be more strong than current GPUs for this works. (Sorry for MY English mistake .) Son düzenleyen: Moderatör: 3 Mayıs 2020

It's very interesting. My GTX 1060 GPU usage becomes max %5 when i open RTX Voice.

I watched and couldn't understand anything. You want to use real-time voice clerification system which powered by AI, than expecting not to create any load to GPU or CPU. Maybe in future updates, usege or load can be optimized but you can't eliminate that.

Ray Tracing does not use Tensor cores, DLSS does. Ray Tracing is done with RT cores and there is no lying in that.

Tried to get NVIDIA's RTX Voice on an AMD GPU and it turns out to be using CUDA, thus failing with AMD GPUs. Here's the log: Kod:Panoya kopyala 2020-04-30,20:16:45: Logging session started 2020-04-30,20:16:45: App version: v0.5.12.6 2020-04-30,20:16:45: Initializing microphone pipeline. 2020-04-30,20:16:45: Initializing effect 2020-04-30,20:16:48: Mic denoiser initialized successfully. 2020-04-30,20:16:48: Initializing playback pipeline. 2020-04-30,20:16:48: Initializing effect 2020-04-30,20:16:48: Playback denoiser initialized successfully. 2020-04-30,20:16:49: Starting MicCapture Threads 2020-04-30,20:16:49: Stopping MicCapture threads 2020-04-30,20:16:49: MicCapture stopped 2020-04-30,20:16:49: Default endpoint is: Mikrofon (HD Pro Webcam C920) 2020-04-30,20:16:49: Coercing WAVEFORMATEX with wFormatTag = 0x0000fffe to int-16 2020-04-30,20:16:49: Selected mic endpoint props: Channels: 2, Sample rate: 16000, Bits/Sample: 16, Buffer size: 352, period: 10 ms, latency: 10 ms 2020-04-30,20:16:49: Device Period: 100000 Allocated buffer size : 40 size :2560 2020-04-30,20:16:49: webrtc resampler enabled (1), input (320), output (960) 2020-04-30,20:16:49: Starting capture client 2020-04-30,20:16:49: Initialized IAudioClient to 32b59020 2020-04-30,20:16:49: MicCapture thread start 2020-04-30,20:16:49: Framesize10ms 640 2020-04-30,20:16:49: MicCapture ready 2020-04-30,20:16:49: Starting playback threads 2020-04-30,20:16:49: 5 playback endpoints found 2020-04-30,20:16:49: 0: Playback device: Hoparlör 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: 1: Playback device: Realtek Digital Output 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: 2: Playback device: Realtek Digital Output 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: 3: Playback device: 2 - ASUS VP247 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: 4: Playback device: Speakers 2020-04-30,20:16:49: RenderCapture buffer allocated 40 7680 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: Selected playback device : Hoparlör 2020-04-30,20:16:49: Selected playback endpoint props: Channels: 2, Sample rate: 48000, Bits/Sample: 16, Buffer size: 2136, period: 10 ms, latency: 10 ms 2020-04-30,20:16:49: RenderDenoiser thread started 2020-04-30,20:16:49: Framesize10ms 1920 2020-04-30,20:16:49: Started playback threads 2020-04-30,20:16:49: Stopping MicCapture threads 2020-04-30,20:16:49: MicCaptureThreadMain Duration 92, captured 6400 2020-04-30,20:16:49: MicPushThreadFunction Duration 92, captured 24960 2020-04-30,20:16:49: MicPushThreadFunction stopped 2020-04-30,20:16:49: DenoiserThreadMain Duration 92, denoised 23040 2020-04-30,20:16:49: MicCapture thread Stop 2020-04-30,20:16:49: MicCapture stopped 2020-04-30,20:16:49: Set endpoint name for capture 2020-04-30,20:16:49: Starting MicCapture Threads 2020-04-30,20:16:49: Stopping MicCapture threads 2020-04-30,20:16:49: MicCapture stopped 2020-04-30,20:16:49: 3 capture endpoints found 2020-04-30,20:16:49: 0: Capture device: Mikrofon 2020-04-30,20:16:49: 1: Capture device: Mikrofon 2020-04-30,20:16:49: 2: Capture device: Mikrofon (HD Pro Webcam C920) 2020-04-30,20:16:49: Could not find device with specified name , will use default device 2020-04-30,20:16:49: Default endpoint is: Mikrofon (HD Pro Webcam C920) 2020-04-30,20:16:49: Coercing WAVEFORMATEX with wFormatTag = 0x0000fffe to int-16 2020-04-30,20:16:49: Selected mic endpoint props: Channels: 2, Sample rate: 16000, Bits/Sample: 16, Buffer size: 352, period: 10 ms, latency: 10 ms 2020-04-30,20:16:49: Device Period: 100000 Allocated buffer size : 40 size :2560 2020-04-30,20:16:49: webrtc resampler enabled (1), input (320), output (960) 2020-04-30,20:16:49: Starting capture client 2020-04-30,20:16:49: Initialized IAudioClient to 32b772c0 2020-04-30,20:16:49: MicCapture thread start 2020-04-30,20:16:49: Framesize10ms 640 2020-04-30,20:16:49: MicCapture ready 2020-04-30,20:16:49: Capture restarted successfully 2020-04-30,20:16:49: Stopping playback threads 2020-04-30,20:16:49: PlaybackCaptureThread Duration 17, captured 0 2020-04-30,20:16:49: PlaybackCaptureThread Duration 17, denoised 1920 2020-04-30,20:16:49: RenderDenoiser thread stopped 2020-04-30,20:16:49: Stopped playback threads 2020-04-30,20:16:49: Set endpoint name for capture 2020-04-30,20:16:49: Starting playback threads 2020-04-30,20:16:49: 5 playback endpoints found 2020-04-30,20:16:49: 0: Playback device: Hoparlör 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: 1: Playback device: Realtek Digital Output 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: 2: Playback device: Realtek Digital Output 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: 3: Playback device: 2 - ASUS VP247 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: 4: Playback device: Speakers 2020-04-30,20:16:49: RenderCapture buffer allocated 40 7680 2020-04-30,20:16:49: render client started 2020-04-30,20:16:49: Device not found, starting playback on default device 2020-04-30,20:16:49: Selected playback device : Hoparlör 2020-04-30,20:16:49: Selected playback endpoint props: Channels: 2, Sample rate: 48000, Bits/Sample: 16, Buffer size: 2136, period: 10 ms, latency: 10 ms 2020-04-30,20:16:49: RenderDenoiser thread started 2020-04-30,20:16:49: Framesize10ms 1920 2020-04-30,20:16:49: Started playback threads 2020-04-30,20:16:49: Render restarted successfully 2020-04-30,20:17:57: Stopping MicCapture threads 2020-04-30,20:17:57: MicPushThreadFunction Duration 68043, captured 13071360 2020-04-30,20:17:57: MicCaptureThreadMain Duration 68043, captured 4355200 2020-04-30,20:17:57: MicPushThreadFunction stopped 2020-04-30,20:17:57: DenoiserThreadMain Duration 68043, denoised 13069440 2020-04-30,20:17:57: MicCapture thread Stop 2020-04-30,20:17:57: MicCapture stopped 2020-04-30,20:17:57: Set endpoint name for capture 2020-04-30,20:17:57: Starting MicCapture Threads 2020-04-30,20:17:57: Stopping MicCapture threads 2020-04-30,20:17:57: MicCapture stopped 2020-04-30,20:17:57: 3 capture endpoints found 2020-04-30,20:17:57: 0: Capture device: Mikrofon 2020-04-30,20:17:57: Selected capture device: Mikrofon 2020-04-30,20:17:57: Default endpoint is: Mikrofon 2020-04-30,20:17:57: Coercing WAVEFORMATEX with wFormatTag = 0x0000fffe to int-16 2020-04-30,20:17:57: Selected mic endpoint props: Channels: 2, Sample rate: 48000, Bits/Sample: 16, Buffer size: 1056, period: 10 ms, latency: 10 ms 2020-04-30,20:17:57: Device Period: 100000 Allocated buffer size : 40 size :7680 2020-04-30,20:17:57: webrtc resampler enabled (1), input (960), output (960) 2020-04-30,20:17:57: Starting capture client 2020-04-30,20:17:58: Initialized IAudioClient to 2e8e3a10 2020-04-30,20:17:58: MicCapture thread start 2020-04-30,20:17:58: Framesize10ms 1920 2020-04-30,20:17:58: MicCapture ready 2020-04-30,20:17:58: Capture restarted successfully 2020-04-30,20:18:26: Stopping playback threads 2020-04-30,20:18:26: PlaybackCaptureThread Duration 96395, captured 0 2020-04-30,20:18:26: PlaybackCaptureThread Duration 96395, denoised 1920 2020-04-30,20:18:26: RenderDenoiser thread stopped 2020-04-30,20:18:26: Stopped playback threads 2020-04-30,20:18:26: Set endpoint name for capture 2020-04-30,20:18:26: Starting playback threads 2020-04-30,20:18:26: 5 playback endpoints found 2020-04-30,20:18:26: 0: Playback device: Hoparlör 2020-04-30,20:18:26: render client started 2020-04-30,20:18:26: 1: Playback device: Realtek Digital Output 2020-04-30,20:18:26: render client started 2020-04-30,20:18:26: 2: Playback device: Realtek Digital Output 2020-04-30,20:18:26: render client started 2020-04-30,20:18:26: 3: Playback device: 2 - ASUS VP247 2020-04-30,20:18:26: render client started 2020-04-30,20:18:26: 4: Playback device: Speakers 2020-04-30,20:18:26: RenderCapture buffer allocated 40 7680 2020-04-30,20:18:26: render client started 2020-04-30,20:18:26: Selected playback device: Hoparlör 2020-04-30,20:18:26: Selected playback endpoint props: Channels: 2, Sample rate: 48000, Bits/Sample: 16, Buffer size: 2136, period: 10 ms, latency: 10 ms 2020-04-30,20:18:26: RenderDenoiser thread started 2020-04-30,20:18:26: Framesize10ms 1920 2020-04-30,20:18:26: Started playback threads 2020-04-30,20:18:26: Render restarted successfully 2020-04-30,20:21:12: creating effect 2020-04-30,20:21:13: LoadLibrary done 2020-04-30,20:21:13: cudaGetDeviceCount failed 2020-04-30,20:21:13: Failed to create Effect 2020-04-30,20:21:13: NvAFX_CreateEffect failed. 2020-04-30,20:21:13: initDenoiserOnly failed 2020-04-30,20:25:53: creating effect 2020-04-30,20:25:53: cudaGetDeviceCount failed 2020-04-30,20:25:53: Failed to create Effect 2020-04-30,20:25:53: NvAFX_CreateEffect failed. 2020-04-30,20:25:53: initDenoiserOnly failed 2020-04-30,20:26:08: creating effect 2020-04-30,20:26:08: cudaGetDeviceCount failed 2020-04-30,20:26:08: Failed to create Effect 2020-04-30,20:26:08: NvAFX_CreateEffect failed. 2020-04-30,20:26:08: initDenoiserOnly failed

I think it's now becoming a race of features provided with Machine Learning. More than raw FPS power, drivers and software technologies supported by hardware are becoming more and more relevant for consumer market. RT Cores and similar CPU or GPU features will become more important. It seems RTX Voice is a good and valid point to consider when buying a new GPU. We will, of course test it.