Caustics are an addition to your rendering that calculates rays of light starting at a light source (like real light), which can be reflected, refracted, bounced off mirrors, or concentrated by a lens, accurately simulating more of the ways real light can move through a scene.
(Caustics; are; an addition to your rendering that calculates rays of light starting at a light source (like real light) (your; rendering; that calculates rays of light starting at a light source (like real light) Context(your rendering,List([28, 42))):(that; calculates; rays of light starting at a light source (like real light), which can be reflected, refracted, bounced off mirrors, or concentrated by a lens, accurately simulating more of the ways) (rays of light starting at a light source (like real light; can be reflected; ) (real light; can move; through a scene) (rays of light starting at a light source (like real light; refracted; )
your rendering,List([28, 42))
Caustics your that rays of light starting at a light source (like real light real light rays of light starting at a light source (like real light
are rendering calculates can be reflected can move refracted
an addition to your rendering that calculates rays of light starting at a light source (like real light
that calculates rays of light starting at a light source (like real light
rays of light starting at a light source (like real light), which can be reflected, refracted, bounced off mirrors, or concentrated by a lens, accurately simulating more of the ways
through a scene