Assertion: texture | /r/HasProperty | complete
Facets:
value: always
type: DEGREE
value: similarly
type: DEGREE
Source sentences:
text: Until a texture is complete, it *cannot* be used in shader sampling or Image Load Store operations.
text: Similarly, if a texture uses an integer Image Format, and the paired sampler only uses nearest filtering, the texture will be image format complete.
text: So a texture may be considered complete or not, based on where it is used.
text: Textures that use storage allocated with immutable storage functions (and Buffer Textures) will always be mipmap complete.
text: Textures that use storage allocated with immutable storage functions will always be cubemap complete.