Assertion: sorcerer's magic | /r/CapableOf | allow bonus clerical spell
Facets:
Source sentences:
text: Divine Magic allows sorcerers to learn Cleric spells as they level up, and gives them a bonus clerical spell that doesn't count against their normal list of spells; this is taken from a short list that masquerades as a facade of the Cleric Domain aspect (Good - Cure Wounds, Evil - Inflict Wounds, Law - Bless, Chaos -Bane, Neutrality - Protection from Evil & Good), but you can swap it out for another clerical spell later.