Assertion: villager | /r/CapableOf | speak to player
Facets:
value: sometimes
type: TEMPORAL
value: automatically
type: MANNER
value: with guns
type: MANNER
value: with swords
type: MANNER
Source sentences:
text: Each villager comes with their own style in the way they dress, speak to players, and decorate their home.
text: Also, if someone in town is sick, other villagers will know, and will sometimes tell the player that "<villager with cold> has a cold" and that they should go see how they're doing.
text: Villagers in settlements with law enforcers such as Bowerstone Market and Oakfield will not carry weapons, however, in places with no guards like Bloodstone, the villagers may attack the player with swords or guns if the player commits crimes.
text: True to its name, the villagers and other animals do not make a sound when talking to the player.
text: Once the player returns to the campsite with the Lost Item, the villager will automatically approach the player to thank them and give a reward.
text: Villagers never carry weapons (except for mercenaries), but sometimes will fight against players who commit crimes.
text: Villagers do not build anything, they are always idle (unless interacting with players).