Assertion: texture | /r/AtLocation | steep angle
Facets:
value: compared to the camera
type: OTHER
Source sentences:
text: In particular, when a texture is at a steep angle compared to the camera, detail can be lost because the pixel actually takes up a narrow but long trapezoid: in the narrow direction, the pixel is getting information from more texels than it actually covers (so details are smeared), and in the long direction the pixel is getting information from fewer texels than it actually covers (so details fall between pixels).