Assertion: protagonist | /r/HasProperty | silent
Facets:
value: usually
type: DEGREE
value: for the most part
type: DEGREE
value: in cutscenes
type: LOCATION
Source sentences:
text: Although the protagonists are usually silent, there are a few protagonists that were given the opportunity to speak, whether it was in their game or not.
text: The protagonist is a "silent character" so much of their personality is left to the imagination.
text: Goro Akechi says although the protagonist is quiet, he possesses the courage and determination to take action, and has a free heart, despite his social standing and how others view him, and that he never stops choosing his own path.
text: In cutscenes, the protagonist seems to be a calm and collected individual when dealing with their associates and employers, never losing their cool.
text: If your protagonist is a peaceful soul who only cares about charity work and church, he or she isn’t going to pick a fight.
text: For the most part, the protagonist is silent, and his personality is controlled by the player, setting up a pattern the protagonists of later games would follow.
text: The protagonist is usually silent, thereby allowing the player to depict how they can be portrayed in the game.
text: As the protagonist is a silent character much of their personality is up to the player to imagine.