Assertion: plunderer | /r/CapableOf | add static percentage
Facets:
value: to drop rate
type: TRANSITIVE-OBJECT
Source sentences:
text: I don't know if Gambler's would have higher value at much lower luck or not; Plunderer's might interact with luck in some way (e.g. applying a multiplier for drop rate after luck is factored in vs. applying it before, adding a static percentage to drop rate, or applying its effect only to the bonus that luck gives).
text: I don't know if Gambler's would have higher value at much lower luck or not; Plunderer's might interact with luck in some way (e.g. applying a multiplier for drop rate after luck is factored in vs. applying it before, adding a static percentage to drop rate, or applying its effect only to the bonus that luck gives).