Assertion: parachute | /r/HasProperty | deployed
Facets:
value: each time
type: TEMPORAL
value: for slowing a returning space capsule
type: PURPOSE
Source sentences:
text: Parachutes have found wide employment in war and peace for safely dropping supplies and equipment as well as personnel, and they are deployed for slowing a returning space capsule after reentry into Earth’s atmosphere.
text: The backpack is the container in which the parachute is stored, and which opens up when the parachute is deployed.
text: This step is crucial for parachute use since the extra bit of stretch helps absorb the shock when the parachute is deployed.
text: The backpack is the container in which the parachute is stored, and which opens up when the parachute is deployed.
text: The parachute is deployed using either a 15 or 20 feet (4.6 or 6.1 m) static line, allowing the parachutist to be delivered by either C-130 or C-17 aircraft.
text: This will result in either a premature reserve deployment if it happens prior to main deployment, or in both parachutes being deployed if it happens after main deployment.
text: This can happen if the skydiver deploys the main canopy too low, and the AAD activates while the main is deploying, resulting in both parachutes being deployed.
text: The parachute is deployed using either a 15 or 20 feet (4.6 or 6.1 m) static line, allowing the parachutist to be delivered by either C-130 or C-17 aircraft.
text: When the parachute is deployed, air gets trapped inside the canopy, thus making the parachute fabric stretch outwards and resist the fall.
text: When the parachute is deployed, air gets trapped inside the canopy, thus making the parachute fabric stretch outwards and resist the fall.
text: Weapons can be used as normal when the parachute is deployed, but with decreased accuracy.
text: It also has next to no steering capacity, which means the player will 90% of the time land directly beneath where the parachute is deployed.
text: It can be deployed by pressing the jump button with weapons still usable while falling toward the ground.
text: While the parachute is deployed, the player will be animated with their hands holding the harness, although weapons and gadgets may still be used by pressing the fire button.
text: If the parachute is deployed while the jumper is unstable, there is a high risk of entanglement or malfunction.
text: Once the parachute is deployed, the player may control their descent by rotating left and right, and by pushing forward or pulling back on the main control to speed up and slow their rate of descent.
text: The player is now able to shoot single-handed weapons after the parachute has been deployed.
text: However, the bike cannot be carried with the parachute as the player will eject from the bike and let it fall once the parachute is deployed.
text: There is a rare glitch in the PS2 and PC version where you will fall fast even after the parachute has been deployed, resulting in death.
text: Since the 1.16 update for GTA Online, which allowed the player to change the livery of the parachute bag, when the parachute is ditched, after it has been deployed, the bag livery will change to that of the United States flag.
text: The parachute is deployed using either a 15- or 20-foot static line, allowing the parachutist to be delivered by either C-130 or C-17 U.S. Air Force aircraft.
text: The AFF instructors have no physical connection to the student other than their grip on the student, so once the student's parachute is deployed the instructors fly away and deploy their own canopies.
text: It will resist the initial velocity of the object, meaning that if a car is traveling horizontally, if the parachute is deployed it will affect that car's acceleration considerably.
text: Each time a parachute is deployed one canvas component will be consumed, cutting the parachute will not return the canvas to their respective block.