Assertion: rifle's magazine | /r/HasProperty | empty
Facets:
value: in less than a minute
type: TEMPORAL
Source sentences:
text: When the magazine was empty, it could be exchanged for another.[citation needed]
text: One team would typically provide covering fire until a magazine was empty, whereupon the second team would open fire, thus allowing the first team to reload.
text: Most Yugoslavian and some East German AK magazines were made with cartridge followers that hold the bolt open when empty; however, most AK magazine followers allow the bolt to close when the magazine is empty.
text: Such firearms are sometimes called "self-loading," but are more commonly known as semi-automatic, if they fire one shot for every pull of the trigger, or automatic or "full-auto" if they continue to fire until the trigger is released or the magazine is empty.
text: The rifle fed from either a 10- or 20-round detachable box magazine or standard 5-round stripper clips into an empty magazine in the gun.
text: Firearms carried in vehicles must be unloaded and any magazine must be empty.
text: The M16a2 has a selection switch to enable semi-automatic cycle where the operator has to pull on the trigger after each round is fired to fire off a new round, or in automatic cycle it can fire off 3 round bursts per trigger action until all the magazine rounds through the chamber until the magazine is empty.
text: Semiautomatic guns fire one bullet per pull of the trigger until the magazine is empty.
text: Fully automatic guns will fire multiple bullets as long as the trigger is depressed until the magazine is empty.
text: One thing to remember when reloading while using the shotguns in the first game or any pistol in the second is that if you press the reload button before your gun or magazine is empty, you will reload just a little bit faster than if you empty your magazine entirely.
text: Dead originally had two reload animations; when the magazine is empty and when the magazine is not.
text: The animation that played when the magazine was empty is longer than the other animation because the player needs to cock the gun in order to load a new round.
text: originally had two reload animations; when the magazine is empty and when the magazine is not.
text: The animation that played when the magazine was empty is longer than the other animation because the player needs to cock the gun in order to load a new round.
text: In less than a minute, my magazine is empty.