Assertion: risk | /r/HasProperty | tested aware
Facets:
value: to balance the difficulty system
type: PURPOSE
value: primarily
type: DEGREE
Source sentences:
text: Risk of Rain was tested primarily to balance the difficulty system, and Drummon and Morse were aware that with all the available items to collect in the game, it is possible to "break the game" by acquiring specific combinations of item drops which would make the player overpowered or invincible.