Assertion: social influence | /r/HasProperty | main causes
Facets:
value: towards actions of sedentary behaviour
type: TRANSITIVE-OBJECT
value: according to biddle
type: OTHER
Source sentences:
text: According to Biddle (2007) the social influence of technology, such as electronic gaming and screen time are the main causes towards actions of sedentary behaviour, with TV viewing and computer use being the most prevalent benefactors.