Assertion: obstacle | /r/CapableOf | carve hole
Facets:
value: in the navmesh
type: LOCATION
Source sentences:
text: When the obstacle is stationary, it carves a hole in the NavMeshA mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation.
text: When Carve is enabled, the obstacle carves a hole in the NavMesh when stationary.