Assertion: unreal engine | /r/CapableOf | render two different points of view
Facets:
value: very
type: DEGREE
value: without sacrificing visual fidelity
type: MANNER
value: at the same time
type: TEMPORAL
Source sentences:
text: Unreal Engine makes it possible to render those two very different points of view at the same time, without sacrificing visual fidelity — and without the developer having to do it themselves.