Assertion: doom's engine | /r/CapableOf | render lightmap
Facets:
value: during map creation
type: TEMPORAL
Source sentences:
text: All 3D engines up to and including Quake III and Unreal Tournament had computed or rendered lightmaps during map creation, saving that information in the map data, which made the lighting extremely static.
text: All 3D engines up to and including Quake III and Unreal Tournament had computed or rendered lightmaps during map creation, saving that information in the map data, which made the lighting extremely static.