Assertion: game engine | /r/CapableOf | provide support
Facets:
value: for bump mapping
type: PURPOSE
value: for screen space ambient occlusion
type: PURPOSE
Source sentences:
text: For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.