Assertion: dwarf | /r/CapableOf | go insane
Facets:
value: after exactly 50000 ticks
type: TEMPORAL
value: because of its failure
type: CAUSE
Source sentences:
text: Through this entire period of being in a strange mood, a dwarf will not eat, drink or sleep and will eventually go insane if prolonged due to any reason.
text: Should the claimed workshop be a magma forge and lose power due to insufficient magma beneath it, the mood will fail immediately and the dwarf will go insane.
text: Similarly, if a workshop claimed by a dwarf is deconstructed, destroyed or toppled the mood will immediately fail and the dwarf will go insane.
text: Only an artifact's completion can mollify its creator's shame; dwarves unable to complete this great pursuit go insane, not because of its failure, but because they cannot endure the inevitable humiliation.
text: A dwarf will go insane after exactly 50000 ticks (which, at 1200 ticks per day, works out to 41.66 days, or almost a month and a half) waiting for an item they demand.
text: If you can't provide the desired workshop and all the required component materials within a couple of months, the dwarf will go insane, which cancels the mood and the artifact.
text: As if that's not bad enough, any dwarf who goes insane will soon die, one way or another.